Bugfix: Scripts exceeding max and set to be killed were not killed, only removed.
Added ability to re-read configuration while OpenSim is running
All regions now sharing one MaintenanceThread
New MaintenanceThread:
- checks for script execution timeout
- re-reads config
- starts/stops threads if thread active count becomes too high/low compared to config
Speed increase on event execution:
- Reuse of try{}catch{} blocks
- Time calculation on event execution
128 lines
4.5 KiB
C#
128 lines
4.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Threading;
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namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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{
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/// <summary>
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/// This class does maintenance on script engine.
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/// </summary>
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public class MaintenanceThread
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{
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public ScriptEngine m_ScriptEngine;
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private int MaintenanceLoopms;
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public MaintenanceThread(ScriptEngine _ScriptEngine)
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{
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m_ScriptEngine = _ScriptEngine;
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ReadConfig();
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// Start maintenance thread
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StartMaintenanceThread();
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}
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~MaintenanceThread()
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{
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StopMaintenanceThread();
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}
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private void ReadConfig()
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{
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MaintenanceLoopms = m_ScriptEngine.ScriptConfigSource.GetInt("MaintenanceLoopms", 50);
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}
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#region " Maintenance thread "
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/// <summary>
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/// Maintenance thread. Enforcing max execution time for example.
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/// </summary>
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public static Thread MaintenanceThreadThread;
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/// <summary>
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/// Starts maintenance thread
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/// </summary>
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private void StartMaintenanceThread()
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{
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StopMaintenanceThread();
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MaintenanceThreadThread = new Thread(MaintenanceLoop);
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MaintenanceThreadThread.Name = "ScriptMaintenanceThread";
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MaintenanceThreadThread.IsBackground = true;
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MaintenanceThreadThread.Start();
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}
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/// <summary>
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/// Stops maintenance thread
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/// </summary>
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private void StopMaintenanceThread()
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{
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try
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{
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if (MaintenanceThreadThread != null)
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{
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if (MaintenanceThreadThread.IsAlive)
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{
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MaintenanceThreadThread.Abort();
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}
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}
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}
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catch (Exception ex)
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{
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m_ScriptEngine.Log.Error("EventQueueManager", "Exception stopping maintenence thread: " + ex.ToString());
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}
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}
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/// <summary>
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/// A thread should run in this loop and check all running scripts
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/// </summary>
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public void MaintenanceLoop()
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{
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try
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{
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long Last_maxFunctionExecutionTimens = 0;// DateTime.Now.Ticks;
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long Last_ReReadConfigFilens = DateTime.Now.Ticks;
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while (true)
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{
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System.Threading.Thread.Sleep(MaintenanceLoopms); // Sleep
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// Re-reading config every x seconds?
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if (m_ScriptEngine.ReReadConfigFileSeconds > 0)
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{
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// Check if its time to re-read config
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if (DateTime.Now.Ticks - Last_ReReadConfigFilens > m_ScriptEngine.ReReadConfigFilens)
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{
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// Its time to re-read config file
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m_ScriptEngine.ConfigSource.Reload(); // Re-read config
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Last_ReReadConfigFilens = DateTime.Now.Ticks; // Reset time
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}
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}
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// Adjust number of running script threads if not correct
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if (m_ScriptEngine.m_EventQueueManager.eventQueueThreads.Count != m_ScriptEngine.m_EventQueueManager.numberOfThreads)
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{
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m_ScriptEngine.m_EventQueueManager.AdjustNumberOfScriptThreads();
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}
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// Check if any script has exceeded its max execution time
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if (m_ScriptEngine.m_EventQueueManager.EnforceMaxExecutionTime)
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{
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if (DateTime.Now.Ticks - Last_maxFunctionExecutionTimens > m_ScriptEngine.m_EventQueueManager.maxFunctionExecutionTimens)
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{
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m_ScriptEngine.m_EventQueueManager.CheckScriptMaxExecTime(); // Do check
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Last_maxFunctionExecutionTimens = DateTime.Now.Ticks; // Reset time
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}
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}
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}
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}
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catch (ThreadAbortException tae)
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{
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}
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}
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#endregion
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}
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}
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