Files
opensim/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/ScriptManager_ScriptLoadUnload.cs
Dr Scofield 9b66108081 This changeset is the step 1 of 2 in refactoring
OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.

The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.

I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
2009-02-06 16:55:34 +00:00

288 lines
12 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Reflection;
using System.Text;
using System.Threading;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.ScriptEngine.Interfaces;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using OpenSim.ScriptEngine.Shared;
namespace OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler
{
public partial class ScriptManager
{
private Queue<LoadUnloadStructure> LUQueue = new Queue<LoadUnloadStructure>();
private int LoadUnloadMaxQueueSize = 500;
private Object scriptLock = new Object();
//private Dictionary<InstanceData, DetectParams[]> detparms = new Dictionary<InstanceData, DetectParams[]>();
// Load/Unload structure
public void AddScript(ScriptStructure script)
{
lock (LUQueue)
{
if ((LUQueue.Count >= LoadUnloadMaxQueueSize))
{
m_log.ErrorFormat("[{0}] ERROR: Load queue count is at {1} of max {2}. Ignoring load request for script LocalID: {3}, ItemID: {4}.",
Name, LUQueue.Count, LoadUnloadMaxQueueSize, script.LocalID, script.ItemID);
return;
}
LoadUnloadStructure ls = new LoadUnloadStructure();
ls.Script = script;
ls.Action = LoadUnloadStructure.LUType.Load;
LUQueue.Enqueue(ls);
}
}
public void RemoveScript(uint localID, UUID itemID)
{
LoadUnloadStructure ls = new LoadUnloadStructure();
// See if we can find script
if (!TryGetScript(localID, itemID, ref ls.Script))
{
// Set manually
ls.Script.LocalID = localID;
ls.Script.ItemID = itemID;
}
ls.Script.StartParam = 0;
ls.Action = LoadUnloadStructure.LUType.Unload;
ls.PostOnRez = false;
lock (LUQueue)
{
LUQueue.Enqueue(ls);
}
}
internal bool DoScriptLoadUnload()
{
bool ret = false;
// if (!m_started)
// return;
lock (LUQueue)
{
if (LUQueue.Count > 0)
{
LoadUnloadStructure item = LUQueue.Dequeue();
ret = true;
if (item.Action == LoadUnloadStructure.LUType.Unload)
{
_StopScript(item.Script.LocalID, item.Script.ItemID);
RemoveScript(item.Script.LocalID, item.Script.ItemID);
}
else if (item.Action == LoadUnloadStructure.LUType.Load)
{
m_log.DebugFormat("[{0}] Loading script", Name);
_StartScript(item);
}
}
}
return ret;
}
//public void _StartScript(uint localID, UUID itemID, string Script, int startParam, bool postOnRez)
private void _StartScript(LoadUnloadStructure ScriptObject)
{
m_log.DebugFormat(
"[{0}]: ScriptManager StartScript: localID: {1}, itemID: {2}",
Name, ScriptObject.Script.LocalID, ScriptObject.Script.ItemID);
// We will initialize and start the script.
// It will be up to the script itself to hook up the correct events.
SceneObjectPart m_host = ScriptObject.Script.RegionInfo.Scene.GetSceneObjectPart(ScriptObject.Script.LocalID);
if (null == m_host)
{
m_log.ErrorFormat(
"[{0}]: Could not find scene object part corresponding " +
"to localID {1} to start script",
Name, ScriptObject.Script.LocalID);
return;
}
//UUID assetID = UUID.Zero;
TaskInventoryItem taskInventoryItem = new TaskInventoryItem();
//if (m_host.TaskInventory.TryGetValue(ScriptObject.Script.ItemID, out taskInventoryItem))
// assetID = taskInventoryItem.AssetID;
ScenePresence presence =
ScriptObject.Script.RegionInfo.Scene.GetScenePresence(taskInventoryItem.OwnerID);
CultureInfo USCulture = new CultureInfo("en-US");
Thread.CurrentThread.CurrentCulture = USCulture;
try
{
//
// Compile script to an assembly
//
//TODO: DEBUG
BaseClassFactory.MakeBaseClass(ScriptObject.Script);
m_log.DebugFormat("[{0}] Compiling script {1}", Name, ScriptObject.Script.Name);
string fileName = "";
try
{
IScriptCompiler compiler =
ScriptObject.Script.RegionInfo.FindCompiler(ScriptObject.Script.ScriptMetaData);
//RegionInfoStructure currentRegionInfo = ScriptObject.Script.RegionInfo;
fileName = compiler.Compile(ScriptObject.Script.ScriptMetaData,
ref ScriptObject.Script.Source);
ScriptObject.Script.AssemblyFileName = fileName;
}
catch (Exception e)
{
m_log.ErrorFormat("[{0}] Internal error while compiling \"{1}\": {2}", Name, ScriptObject.Script.Name, e.ToString());
}
m_log.DebugFormat("[{0}] Compiled \"{1}\" to assembly: \"{2}\".", Name, ScriptObject.Script.Name, fileName);
// Add it to our script memstruct
MemAddScript(ScriptObject.Script);
ScriptAssemblies.IScript CompiledScript;
CompiledScript = CurrentRegion.ScriptLoader.LoadScript(ScriptObject.Script);
ScriptObject.Script.State = "default";
ScriptObject.Script.ScriptObject = CompiledScript;
ScriptObject.Script.Disabled = false;
ScriptObject.Script.Running = true;
//id.LineMap = LSLCompiler.LineMap();
//id.Script = CompiledScript;
//id.Source = item.Script.Script;
//item.StartParam = startParam;
// TODO: Fire the first start-event
//int eventFlags =
// m_scriptEngine.m_ScriptManager.GetStateEventFlags(
// localID, itemID);
//m_host.SetScriptEvents(itemID, eventFlags);
ScriptObject.Script.RegionInfo.Executors_Execute(ScriptObject.Script,
new EventParams(ScriptObject.Script.LocalID, ScriptObject.Script.ItemID, "state_entry", new object[] { }, new Region.ScriptEngine.Shared.DetectParams[0])
);
if (ScriptObject.PostOnRez)
{
ScriptObject.Script.RegionInfo.Executors_Execute(ScriptObject.Script,
new EventParams(ScriptObject.Script.LocalID, "on_rez", new object[]
{new Region.ScriptEngine.Shared.LSL_Types.LSLInteger(ScriptObject.StartParam)
}, new Region.ScriptEngine.Shared.DetectParams[0]));
}
}
catch (Exception e) // LEGIT: User Scripting
{
if (presence != null && (!ScriptObject.PostOnRez))
presence.ControllingClient.SendAgentAlertMessage(
"Script saved with errors, check debug window!",
false);
try
{
// DISPLAY ERROR INWORLD
string text = "Error compiling script:\n" +
e.Message.ToString();
if (text.Length > 1100)
text = text.Substring(0, 1099);
ScriptObject.Script.RegionInfo.Scene.SimChat(Utils.StringToBytes(text),
ChatTypeEnum.DebugChannel, 2147483647,
m_host.AbsolutePosition, m_host.Name, m_host.UUID,
false);
}
catch (Exception e2) // LEGIT: User Scripting
{
m_log.Error("[" +
Name +
"]: Error displaying error in-world: " +
e2.ToString());
m_log.Error("[" +
Name + "]: " +
"Errormessage: Error compiling script:\r\n" +
e2.Message.ToString());
}
}
}
public void _StopScript(uint localID, UUID itemID)
{
ScriptStructure ss = new ScriptStructure();
if (!TryGetScript(localID, itemID, ref ss))
return;
m_log.DebugFormat("[{0}] Unloading script", Name);
// Stop long command on script
//AsyncCommandManager.RemoveScript(ss);
try
{
// Get AppDomain
// Tell script not to accept new requests
ss.Running = false;
ss.Disabled = true;
//AppDomain ad = ss.AppDomain;
// Remove from internal structure
MemRemoveScript(localID, itemID);
// TODO: Tell AppDomain that we have stopped script
}
catch (Exception e) // LEGIT: User Scripting
{
m_log.Error("[" +
Name +
"]: Exception stopping script localID: " +
localID + " LLUID: " + itemID.ToString() +
": " + e.ToString());
}
}
}
}