Will execute all OpenSim services redirect their input/output/errors to the selected "GUI module". This version has following "GUI modules": * Windows Forms * Windows Service (doesn't work yet) * Console * TCP daemon This means that OpenSim can now run in a single console for those who want that. Console functionallity is not too rich yet, but code/framework is there... more to come. :)
232 lines
7.4 KiB
C#
232 lines
7.4 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Net;
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using System.Net.Sockets;
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using System.Reflection;
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using System.Text;
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using System.Threading;
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using log4net;
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namespace OpenSim.GridLaunch.GUI.Network
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{
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public class TCPD : IGUI, IDisposable
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private List<Client> Clients = new List<Client>();
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private readonly int defaultPort = 7998;
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private TcpListener tcpListener;
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private Thread listenThread;
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private Thread clientThread;
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private List<string> Apps = new List<string>();
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internal string currentApp = "";
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private bool quitTyped = false;
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public TCPD()
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{
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Program.AppCreated += Program_AppCreated;
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Program.AppRemoved += Program_AppRemoved;
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Program.AppConsoleOutput += Program_AppConsoleOutput;
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Program.Command.CommandLine += Command_CommandLine;
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}
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~TCPD()
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{
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Dispose();
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}
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private bool isDisposed = false;
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///<summary>
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///Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
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///</summary>
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///<filterpriority>2</filterpriority>
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public void Dispose()
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{
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if (isDisposed)
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return;
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isDisposed = true;
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tcpd_Stop();
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}
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public void StartGUI()
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{
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// We are starting
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tcpd_Start();
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}
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public void StopGUI()
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{
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// We are stopping
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tcpd_Stop();
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}
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#region GridLaunch Events
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private void Command_CommandLine(string application, string command, string arguments)
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{
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// If command is a number then someone might be trying to change console: /1, /2, etc.
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int currentAppNum = 0;
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if (int.TryParse(command, out currentAppNum))
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if (currentAppNum <= Apps.Count)
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{
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currentApp = Apps[currentAppNum - 1];
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TCPWriteToAll("Changed console to app: " + currentApp + Environment.NewLine);
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}
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else
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TCPWriteToAll("Unable to change to app number: " + currentAppNum + Environment.NewLine);
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// Has user typed quit?
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if (command.ToLower() == "quit")
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quitTyped = true;
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// Has user typed /list?
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if (command.ToLower() == "list")
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{
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TCPWriteToAll("/0 Log console");
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for (int i = 1; i <= Apps.Count; i++)
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{
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TCPWriteToAll(string.Format("/{0} {1}", i, Apps[i - 1]));
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}
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}
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}
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void Program_AppCreated(string App)
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{
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TCPWriteToAll("Started: " + App);
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if (!Apps.Contains(App))
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Apps.Add(App);
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}
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void Program_AppRemoved(string App)
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{
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TCPWriteToAll("Stopped: " + App);
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if (Apps.Contains(App))
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Apps.Remove(App);
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}
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private void Program_AppConsoleOutput(string App, string Text)
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{
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TCPWriteToAll(App, Text);
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}
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#endregion
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private void tcpd_Start()
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{
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listenThread = new Thread(new ThreadStart(ListenForClients));
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listenThread.Name = "TCPDThread";
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listenThread.IsBackground = true;
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listenThread.Start();
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while (!quitTyped)
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{
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Thread.Sleep(500);
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}
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//clientThread = new Thread(new ThreadStart(ProcessClients));
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//clientThread.Name = "TCPClientThread";
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//clientThread.IsBackground = true;
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////clientThread.Start();
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}
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private void tcpd_Stop()
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{
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StopThread(listenThread);
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StopThread(clientThread);
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}
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private void ListenForClients()
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{
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int Port = 0;
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int.TryParse(Program.Settings["TCPPort"], out Port);
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if (Port < 1)
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Port = defaultPort;
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m_log.Info("Starting TCP Server on port " + Port);
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this.tcpListener = new TcpListener(IPAddress.Any, Port);
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this.tcpListener.Start();
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while (true)
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{
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// Blocks until a client has connected to the server
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TcpClient tcpClient = this.tcpListener.AcceptTcpClient();
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Client client = new Client(this, tcpClient);
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lock (Clients)
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{
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Clients.Add(client);
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}
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System.Threading.Thread.Sleep(500);
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}
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}
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private static void StopThread(Thread t)
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{
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if (t != null)
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{
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m_log.Debug("Stopping thread " + t.Name);
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try
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{
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if (t.IsAlive)
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t.Abort();
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t.Join(2000);
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t = null;
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}
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catch (Exception ex)
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{
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m_log.Error("Exception stopping thread: " + ex.ToString());
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}
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}
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}
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private void TCPWriteToAll(string app, string text)
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{
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TCPWriteToAll(text);
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}
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private void TCPWriteToAll(string text)
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{
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foreach (Client c in new ArrayList(Clients))
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{
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try
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{
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c.Write(text);
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} catch (Exception ex)
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{
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m_log.Error("Exception writing to TCP: " + ex.ToString());
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}
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}
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}
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}
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}
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