Files
opensim/OpenSim/Tools/OpenSim.GridLaunch/GUI/WinForm/ucLogWindow.cs
2008-12-06 03:54:01 +00:00

81 lines
3.2 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Text;
using System.Windows.Forms;
namespace OpenSim.GridLaunch.GUI.WinForm
{
public partial class ucLogWindow : UserControl
{
// If text in window is more than this
private static readonly int logWindowMaxTextLength = 20000;
// Remove this much from start of it
private static int logWindowTrunlTextLength = 10000;
public ucLogWindow()
{
if (logWindowMaxTextLength < logWindowTrunlTextLength)
logWindowTrunlTextLength = logWindowMaxTextLength / 2;
InitializeComponent();
}
public delegate void textWriteDelegate(Color color, string LogText);
public void Write(Color color, string LogText)
{
// Check if we to pass task on to GUI thread
if (this.InvokeRequired)
{
this.Invoke(new textWriteDelegate(Write), color, LogText);
return;
}
// Append to window
try
{
if (!txtLog.IsDisposed)
txtLog.AppendText(LogText);
} catch { }
}
private void txtLog_TextChanged(object sender, EventArgs e)
{
// Go to bottom of window
txtLog.ScrollToCaret();
// Make sure amount of text in window doesn't grow too big
if (txtLog.Text.Length > logWindowMaxTextLength)
txtLog.Text = txtLog.Text.Remove(0, logWindowTrunlTextLength);
}
}
}