TimeSpan.Milliseconds is an int64. However, STP casts this to an int (32-bit). If TimeSpan.MaxValue is given then the casting results in an invalid value for the SDK WaitHandle.WaitAll() call. This was causing the co-op script termination regression tests to fail on Windows but not Mono 2.10.8 (which is perhaps not strict in the negative values that it accepts). Solution here is to use the int millisecondsTimeout STP call rather than the TimeSpan one. This also allows us to more clearly specify Timeout.Infinite rather than TimeSpan.MaxValue Thanks to Teravus for this spot.
239 lines
7.8 KiB
C#
239 lines
7.8 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading;
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using OpenMetaverse;
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using log4net;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.ScriptEngine.Shared;
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using OpenSim.Region.ScriptEngine.Interfaces;
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namespace OpenSim.Region.ScriptEngine.Interfaces
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{
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public enum StateSource
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{
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RegionStart = 0,
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NewRez = 1,
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PrimCrossing = 2,
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ScriptedRez = 3,
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AttachedRez = 4,
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Teleporting = 5
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}
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public interface IScriptWorkItem
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{
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bool Cancel();
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void Abort();
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/// <summary>
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/// Wait for the work item to complete.
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/// </summary>
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/// <param name='t'>The number of milliseconds to wait. Must be >= -1 (Timeout.Infinite).</param>
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bool Wait(int t);
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}
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/// <summary>
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/// Interface for interaction with a particular script instance
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/// </summary>
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public interface IScriptInstance
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{
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/// <summary>
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/// Debug level for this script instance.
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/// </summary>
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/// <remarks>
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/// Level == 0, no extra data is logged.
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/// Level >= 1, state changes are logged.
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/// Level >= 2, event firing is logged.
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/// <value>
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/// The debug level.
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/// </value>
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int DebugLevel { get; set; }
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/// <summary>
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/// Is the script currently running?
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/// </summary>
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bool Running { get; set; }
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/// <summary>
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/// Is the script suspended?
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/// </summary>
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bool Suspended { get; set; }
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/// <summary>
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/// Is the script shutting down?
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/// </summary>
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bool ShuttingDown { get; set; }
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/// <summary>
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/// Script state
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/// </summary>
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string State { get; set; }
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/// <summary>
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/// Time the script was last started
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/// </summary>
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DateTime TimeStarted { get; }
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/// <summary>
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/// Tick the last measurement period was started.
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/// </summary>
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long MeasurementPeriodTickStart { get; }
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/// <summary>
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/// Ticks spent executing in the last measurement period.
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/// </summary>
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long MeasurementPeriodExecutionTime { get; }
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/// <summary>
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/// Scene part in which this script instance is contained.
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/// </summary>
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SceneObjectPart Part { get; }
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IScriptEngine Engine { get; }
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UUID AppDomain { get; set; }
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string PrimName { get; }
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string ScriptName { get; }
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UUID ItemID { get; }
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UUID ObjectID { get; }
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/// <summary>
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/// UUID of the root object for the linkset that the script is in.
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/// </summary>
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UUID RootObjectID { get; }
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/// <summary>
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/// Local id of the root object for the linkset that the script is in.
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/// </summary>
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uint RootLocalID { get; }
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uint LocalID { get; }
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UUID AssetID { get; }
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/// <summary>
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/// Inventory item containing the script used.
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/// </summary>
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TaskInventoryItem ScriptTask { get; }
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Queue EventQueue { get; }
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/// <summary>
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/// Number of events queued for processing.
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/// </summary>
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long EventsQueued { get; }
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/// <summary>
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/// Number of events processed by this script instance.
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/// </summary>
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long EventsProcessed { get; }
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void ClearQueue();
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int StartParam { get; set; }
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void RemoveState();
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void Init();
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void Start();
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/// <summary>
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/// Stop the script instance.
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/// </summary>
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/// <remarks>
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/// This must not be called by a thread that is in the process of handling an event for this script. Otherwise
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/// there is a danger that it will self-abort and not complete the reset.
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/// </remarks>
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/// <param name="timeout"></param>
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/// How many milliseconds we will wait for an existing script event to finish before
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/// forcibly aborting that event.
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/// <returns>true if the script was successfully stopped, false otherwise</returns>
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bool Stop(int timeout);
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void SetState(string state);
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/// <summary>
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/// Post an event to this script instance.
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/// </summary>
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/// <param name="data"></param>
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void PostEvent(EventParams data);
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void Suspend();
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void Resume();
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/// <summary>
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/// Process the next event queued for this script instance.
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/// </summary>
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/// <returns></returns>
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object EventProcessor();
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int EventTime();
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/// <summary>
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/// Reset the script.
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/// </summary>
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/// <remarks>
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/// This must not be called by a thread that is in the process of handling an event for this script. Otherwise
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/// there is a danger that it will self-abort and not complete the reset. Such a thread must call
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/// ApiResetScript() instead.
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/// </remarks>
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/// <param name='timeout'>
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/// How many milliseconds we will wait for an existing script event to finish before
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/// forcibly aborting that event prior to script reset.
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/// </param>
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void ResetScript(int timeout);
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/// <summary>
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/// Reset the script.
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/// </summary>
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/// <remarks>
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/// This must not be called by any thread other than the one executing the scripts current event. This is
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/// because there is no wait or abort logic if another thread is in the middle of processing a script event.
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/// Such an external thread should use ResetScript() instead.
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/// </remarks>
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void ApiResetScript();
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Dictionary<string, object> GetVars();
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void SetVars(Dictionary<string, object> vars);
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DetectParams GetDetectParams(int idx);
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UUID GetDetectID(int idx);
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void SaveState(string assembly);
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void DestroyScriptInstance();
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IScriptApi GetApi(string name);
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Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> LineMap
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{ get; set; }
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string GetAssemblyName();
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string GetXMLState();
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double MinEventDelay { set; }
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UUID RegionID { get; }
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}
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}
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