5164fa2411
adds the new function osTeleportAgent().
791 lines
29 KiB
C#
791 lines
29 KiB
C#
/*
|
|
* Copyright (c) Contributors, http://opensimulator.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSim Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
using System;
|
|
using System.Collections;
|
|
using OpenMetaverse;
|
|
using Nini.Config;
|
|
using OpenSim.Framework.Console;
|
|
using OpenSim.Region.Environment.Interfaces;
|
|
using OpenSim.Region.Environment.Scenes;
|
|
using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
|
|
using TPFlags = OpenSim.Framework.Constants.TeleportFlags;
|
|
//using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL;
|
|
|
|
namespace OpenSim.Region.ScriptEngine.Common
|
|
{
|
|
public class OSSL_BuilIn_Commands : LSL_BuiltIn_Commands, OSSL_BuilIn_Commands_Interface
|
|
{
|
|
public OSSL_BuilIn_Commands(ScriptEngineBase.ScriptEngine scriptEngine, SceneObjectPart host, uint localID,
|
|
UUID itemID)
|
|
: base(scriptEngine, host, localID, itemID)
|
|
{
|
|
Prim = new OSSLPrim(this);
|
|
}
|
|
|
|
public OSSLPrim Prim;
|
|
|
|
[Serializable]
|
|
public class OSSLPrim
|
|
{
|
|
internal OSSL_BuilIn_Commands OSSL;
|
|
public OSSLPrim(OSSL_BuilIn_Commands bc)
|
|
{
|
|
OSSL = bc;
|
|
Position = new OSSLPrim_Position(this);
|
|
Rotation = new OSSLPrim_Rotation(this);
|
|
}
|
|
|
|
public OSSLPrim_Position Position;
|
|
public OSSLPrim_Rotation Rotation;
|
|
//public LSL_Types.Vector3 Position
|
|
//{
|
|
// get { return OSSL.llGetPos(); }
|
|
// set { OSSL.llSetPos(value); }
|
|
//}
|
|
//public LSL_Types.Quaternion Rotation
|
|
//{
|
|
// get { return OSSL.llGetRot(); }
|
|
// set { OSSL.llSetRot(value); }
|
|
//}
|
|
private TextStruct _text;
|
|
public TextStruct Text
|
|
{
|
|
get { return _text; }
|
|
set
|
|
{
|
|
_text = value;
|
|
OSSL.llSetText(_text.Text, _text.color, _text.alpha);
|
|
}
|
|
}
|
|
|
|
[Serializable]
|
|
public struct TextStruct
|
|
{
|
|
public string Text;
|
|
public LSL_Types.Vector3 color;
|
|
public double alpha;
|
|
}
|
|
}
|
|
|
|
[Serializable]
|
|
public class OSSLPrim_Position
|
|
{
|
|
private OSSLPrim prim;
|
|
private LSL_Types.Vector3 Position;
|
|
public OSSLPrim_Position(OSSLPrim _prim)
|
|
{
|
|
prim = _prim;
|
|
}
|
|
private void Load()
|
|
{
|
|
Position = prim.OSSL.llGetPos();
|
|
}
|
|
private void Save()
|
|
{
|
|
if (Position.x > 255)
|
|
Position.x = 255;
|
|
if (Position.x < 0)
|
|
Position.x = 0;
|
|
if (Position.y > 255)
|
|
Position.y = 255;
|
|
if (Position.y < 0)
|
|
Position.y = 0;
|
|
if (Position.z > 768)
|
|
Position.z = 768;
|
|
if (Position.z < 0)
|
|
Position.z = 0;
|
|
prim.OSSL.llSetPos(Position);
|
|
}
|
|
|
|
public double x
|
|
{
|
|
get
|
|
{
|
|
Load();
|
|
return Position.x;
|
|
}
|
|
set
|
|
{
|
|
Load();
|
|
Position.x = value;
|
|
Save();
|
|
}
|
|
}
|
|
public double y
|
|
{
|
|
get
|
|
{
|
|
Load();
|
|
return Position.y;
|
|
}
|
|
set
|
|
{
|
|
Load();
|
|
Position.y = value;
|
|
Save();
|
|
}
|
|
}
|
|
public double z
|
|
{
|
|
get
|
|
{
|
|
Load();
|
|
return Position.z;
|
|
}
|
|
set
|
|
{
|
|
Load();
|
|
Position.z = value;
|
|
Save();
|
|
}
|
|
}
|
|
}
|
|
|
|
[Serializable]
|
|
public class OSSLPrim_Rotation
|
|
{
|
|
private OSSLPrim prim;
|
|
private LSL_Types.Quaternion Rotation;
|
|
public OSSLPrim_Rotation(OSSLPrim _prim)
|
|
{
|
|
prim = _prim;
|
|
}
|
|
private void Load()
|
|
{
|
|
Rotation = prim.OSSL.llGetRot();
|
|
}
|
|
private void Save()
|
|
{
|
|
prim.OSSL.llSetRot(Rotation);
|
|
}
|
|
|
|
public double x
|
|
{
|
|
get
|
|
{
|
|
Load();
|
|
return Rotation.x;
|
|
}
|
|
set
|
|
{
|
|
Load();
|
|
Rotation.x = value;
|
|
Save();
|
|
}
|
|
}
|
|
public double y
|
|
{
|
|
get
|
|
{
|
|
Load();
|
|
return Rotation.y;
|
|
}
|
|
set
|
|
{
|
|
Load();
|
|
Rotation.y = value;
|
|
Save();
|
|
}
|
|
}
|
|
public double z
|
|
{
|
|
get
|
|
{
|
|
Load();
|
|
return Rotation.z;
|
|
}
|
|
set
|
|
{
|
|
Load();
|
|
Rotation.z = value;
|
|
Save();
|
|
}
|
|
}
|
|
public double s
|
|
{
|
|
get
|
|
{
|
|
Load();
|
|
return Rotation.s;
|
|
}
|
|
set
|
|
{
|
|
Load();
|
|
Rotation.s = value;
|
|
Save();
|
|
}
|
|
}
|
|
}
|
|
//public struct OSSLPrim_Rotation
|
|
//{
|
|
// public double X;
|
|
// public double Y;
|
|
// public double Z;
|
|
// public double R;
|
|
//}
|
|
|
|
|
|
//
|
|
// OpenSim functions
|
|
//
|
|
|
|
public int osTerrainSetHeight(int x, int y, double val)
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
if (x > 255 || x < 0 || y > 255 || y < 0)
|
|
LSLError("osTerrainSetHeight: Coordinate out of bounds");
|
|
|
|
if (World.ExternalChecks.ExternalChecksCanTerraformLand(m_host.OwnerID, new Vector3(x, y, 0)))
|
|
{
|
|
World.Heightmap[x, y] = val;
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
public double osTerrainGetHeight(int x, int y)
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
if (x > 255 || x < 0 || y > 255 || y < 0)
|
|
LSLError("osTerrainGetHeight: Coordinate out of bounds");
|
|
|
|
return World.Heightmap[x, y];
|
|
}
|
|
|
|
public int osRegionRestart(double seconds)
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
if (World.ExternalChecks.ExternalChecksCanIssueEstateCommand(m_host.OwnerID, false))
|
|
{
|
|
World.Restart((float)seconds);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
public void osRegionNotice(string msg)
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
World.SendGeneralAlert(msg);
|
|
}
|
|
|
|
public void osSetRot(UUID target, Quaternion rotation)
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
if (World.Entities.ContainsKey(target))
|
|
{
|
|
World.Entities[target].Rotation = rotation;
|
|
}
|
|
else
|
|
{
|
|
LSLError("osSetRot: Invalid target");
|
|
}
|
|
}
|
|
|
|
public string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams,
|
|
int timer)
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
if (dynamicID == String.Empty)
|
|
{
|
|
IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
|
|
UUID createdTexture =
|
|
textureManager.AddDynamicTextureURL(World.RegionInfo.RegionID, m_host.UUID, contentType, url,
|
|
extraParams, timer);
|
|
return createdTexture.ToString();
|
|
}
|
|
else
|
|
{
|
|
//TODO update existing dynamic textures
|
|
}
|
|
|
|
return UUID.Zero.ToString();
|
|
}
|
|
|
|
public string osSetDynamicTextureURLBlend(string dynamicID, string contentType, string url, string extraParams,
|
|
int timer, int alpha)
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
if (dynamicID == String.Empty)
|
|
{
|
|
IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
|
|
UUID createdTexture =
|
|
textureManager.AddDynamicTextureURL(World.RegionInfo.RegionID, m_host.UUID, contentType, url,
|
|
extraParams, timer, true, (byte) alpha);
|
|
return createdTexture.ToString();
|
|
}
|
|
else
|
|
{
|
|
//TODO update existing dynamic textures
|
|
}
|
|
|
|
return UUID.Zero.ToString();
|
|
}
|
|
|
|
public string osSetDynamicTextureData(string dynamicID, string contentType, string data, string extraParams,
|
|
int timer)
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
if (dynamicID == String.Empty)
|
|
{
|
|
IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
|
|
if (textureManager != null)
|
|
{
|
|
if (extraParams == String.Empty)
|
|
{
|
|
extraParams = "256";
|
|
}
|
|
UUID createdTexture =
|
|
textureManager.AddDynamicTextureData(World.RegionInfo.RegionID, m_host.UUID, contentType, data,
|
|
extraParams, timer);
|
|
return createdTexture.ToString();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//TODO update existing dynamic textures
|
|
}
|
|
|
|
return UUID.Zero.ToString();
|
|
}
|
|
|
|
public string osSetDynamicTextureDataBlend(string dynamicID, string contentType, string data, string extraParams,
|
|
int timer, int alpha)
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
if (dynamicID == String.Empty)
|
|
{
|
|
IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
|
|
if (textureManager != null)
|
|
{
|
|
if (extraParams == String.Empty)
|
|
{
|
|
extraParams = "256";
|
|
}
|
|
UUID createdTexture =
|
|
textureManager.AddDynamicTextureData(World.RegionInfo.RegionID, m_host.UUID, contentType, data,
|
|
extraParams, timer, true, (byte) alpha);
|
|
return createdTexture.ToString();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//TODO update existing dynamic textures
|
|
}
|
|
|
|
return UUID.Zero.ToString();
|
|
}
|
|
|
|
public bool osConsoleCommand(string command)
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
IConfigSource config = new IniConfigSource(Application.iniFilePath);
|
|
if (config.Configs["LL-Functions"] == null)
|
|
config.AddConfig("LL-Functions");
|
|
|
|
if (config.Configs["LL-Functions"].GetBoolean("AllowosConsoleCommand", false))
|
|
{
|
|
if (World.ExternalChecks.ExternalChecksCanRunConsoleCommand(m_host.OwnerID))
|
|
{
|
|
MainConsole.Instance.RunCommand(command);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
return false;
|
|
}
|
|
public void osSetPrimFloatOnWater(int floatYN)
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
if (m_host.ParentGroup != null)
|
|
{
|
|
if (m_host.ParentGroup.RootPart != null)
|
|
{
|
|
m_host.ParentGroup.RootPart.SetFloatOnWater(floatYN);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Teleport functions
|
|
public void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
UUID agentId = new UUID();
|
|
if (UUID.TryParse(agent, out agentId))
|
|
{
|
|
ScenePresence presence = World.GetScenePresence(agentId);
|
|
if (presence != null)
|
|
{
|
|
// agent must be over owners land to avoid abuse
|
|
if (m_host.OwnerID == World.GetLandOwner(presence.AbsolutePosition.X, presence.AbsolutePosition.Y))
|
|
{
|
|
World.RequestTeleportLocation(presence.ControllingClient, regionName,
|
|
new Vector3((float)position.x, (float)position.y, (float)position.z),
|
|
new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation);
|
|
// ScriptSleep(5000);
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void osTeleportAgent(string agent, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
|
|
{
|
|
osTeleportAgent(agent, World.RegionInfo.RegionName, position, lookat);
|
|
}
|
|
|
|
// Adam's super super custom animation functions
|
|
public void osAvatarPlayAnimation(string avatar, string animation)
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
if (World.Entities.ContainsKey(avatar) && World.Entities[avatar] is ScenePresence)
|
|
{
|
|
ScenePresence target = (ScenePresence)World.Entities[avatar];
|
|
target.AddAnimation(avatar);
|
|
}
|
|
}
|
|
|
|
public void osAvatarStopAnimation(string avatar, string animation)
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
if (World.Entities.ContainsKey(avatar) && World.Entities[avatar] is ScenePresence)
|
|
{
|
|
ScenePresence target = (ScenePresence)World.Entities[avatar];
|
|
target.RemoveAnimation(animation);
|
|
}
|
|
}
|
|
|
|
//Texture draw functions
|
|
public string osMovePen(string drawList, int x, int y)
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
drawList += "MoveTo " + x + "," + y + ";";
|
|
return drawList;
|
|
}
|
|
|
|
public string osDrawLine(string drawList, int startX, int startY, int endX, int endY)
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
drawList += "MoveTo "+ startX+","+ startY +"; LineTo "+endX +","+endY +"; ";
|
|
return drawList;
|
|
}
|
|
|
|
public string osDrawLine(string drawList, int endX, int endY)
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
drawList += "LineTo " + endX + "," + endY + "; ";
|
|
return drawList;
|
|
}
|
|
|
|
public string osDrawText(string drawList, string text)
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
drawList += "Text " + text + "; ";
|
|
return drawList;
|
|
}
|
|
|
|
public string osDrawEllipse(string drawList, int width, int height)
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
drawList += "Ellipse " + width + "," + height + "; ";
|
|
return drawList;
|
|
}
|
|
|
|
public string osDrawRectangle(string drawList, int width, int height)
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
drawList += "Rectangle " + width + "," + height + "; ";
|
|
return drawList;
|
|
}
|
|
|
|
public string osDrawFilledRectangle(string drawList, int width, int height)
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
drawList += "FillRectangle " + width + "," + height + "; ";
|
|
return drawList;
|
|
}
|
|
|
|
public string osSetFontSize(string drawList, int fontSize)
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
drawList += "FontSize "+ fontSize +"; ";
|
|
return drawList;
|
|
}
|
|
|
|
public string osSetPenSize(string drawList, int penSize)
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
drawList += "PenSize " + penSize + "; ";
|
|
return drawList;
|
|
}
|
|
|
|
public string osSetPenColour(string drawList, string colour)
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
drawList += "PenColour " + colour + "; ";
|
|
return drawList;
|
|
}
|
|
|
|
public string osDrawImage(string drawList, int width, int height, string imageUrl)
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
drawList +="Image " +width + "," + height+ ","+ imageUrl +"; " ;
|
|
return drawList;
|
|
}
|
|
|
|
public void osSetStateEvents(int events)
|
|
{
|
|
m_host.SetScriptEvents(m_itemID, events);
|
|
}
|
|
|
|
public void osOpenRemoteDataChannel(string channel)
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
|
|
if (xmlrpcMod.IsEnabled())
|
|
{
|
|
UUID channelID = xmlrpcMod.OpenXMLRPCChannel(m_localID, m_itemID, new UUID(channel));
|
|
object[] resobj = new object[] { new LSL_Types.LSLInteger(1), new LSL_Types.LSLString(channelID.ToString()), new LSL_Types.LSLString(UUID.Zero.ToString()), new LSL_Types.LSLString(String.Empty), new LSL_Types.LSLInteger(0), new LSL_Types.LSLString(String.Empty) };
|
|
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(m_localID, m_itemID, "remote_data", EventQueueManager.llDetectNull, resobj);
|
|
}
|
|
}
|
|
|
|
public string osGetScriptEngineName()
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
|
|
int scriptEngineNameIndex = 0;
|
|
|
|
if (!String.IsNullOrEmpty(m_ScriptEngine.ScriptEngineName))
|
|
{
|
|
// parse off the "ScriptEngine."
|
|
scriptEngineNameIndex = m_ScriptEngine.ScriptEngineName.IndexOf(".", scriptEngineNameIndex);
|
|
scriptEngineNameIndex++; // get past delimiter
|
|
|
|
int scriptEngineNameLength = m_ScriptEngine.ScriptEngineName.Length - scriptEngineNameIndex;
|
|
|
|
// create char array then a string that is only the script engine name
|
|
Char[] scriptEngineNameCharArray = m_ScriptEngine.ScriptEngineName.ToCharArray(scriptEngineNameIndex, scriptEngineNameLength);
|
|
String scriptEngineName = new String(scriptEngineNameCharArray);
|
|
|
|
return scriptEngineName;
|
|
}
|
|
else
|
|
{
|
|
return String.Empty;
|
|
}
|
|
}
|
|
|
|
//for testing purposes only
|
|
public void osSetParcelMediaTime(double time)
|
|
{
|
|
World.ParcelMediaSetTime((float)time);
|
|
}
|
|
|
|
public Hashtable osParseJSON(string JSON)
|
|
{
|
|
m_host.AddScriptLPS(1);
|
|
|
|
// see http://www.json.org/ for more details on JSON
|
|
|
|
string currentKey=null;
|
|
Stack objectStack = new Stack(); // objects in JSON can be nested so we need to keep a track of this
|
|
Hashtable jsondata = new Hashtable(); // the hashtable to be returned
|
|
|
|
try
|
|
{
|
|
|
|
// iterate through the serialised stream of tokens and store at the right depth in the hashtable
|
|
// the top level hashtable may contain more nested hashtables within it each containing an objects representation
|
|
for (int i=0;i<JSON.Length; i++)
|
|
{
|
|
|
|
// Console.WriteLine(""+JSON[i]);
|
|
switch (JSON[i])
|
|
{
|
|
case '{':
|
|
// create hashtable and add it to the stack or array if we are populating one, we can have a lot of nested objects in JSON
|
|
|
|
Hashtable currentObject = new Hashtable();
|
|
if (objectStack.Count==0) // the stack should only be empty for the first outer object
|
|
{
|
|
|
|
objectStack.Push(jsondata);
|
|
}
|
|
else if (objectStack.Peek().ToString()=="System.Collections.ArrayList")
|
|
{
|
|
// add it to the parent array
|
|
((ArrayList)objectStack.Peek()).Add(currentObject);
|
|
objectStack.Push(currentObject);
|
|
}
|
|
else
|
|
{
|
|
// add it to the parent hashtable
|
|
((Hashtable)objectStack.Peek()).Add(currentKey,currentObject);
|
|
objectStack.Push(currentObject);
|
|
}
|
|
|
|
// clear the key
|
|
currentKey=null;
|
|
break;
|
|
case '}':
|
|
// pop the hashtable off the stack
|
|
objectStack.Pop();
|
|
break;
|
|
case '"':// string boundary
|
|
|
|
string tokenValue="";
|
|
i++; // move to next char
|
|
|
|
// just loop through until the next quote mark storing the string
|
|
while (JSON[i]!='"')
|
|
{
|
|
tokenValue+=JSON[i++];
|
|
}
|
|
|
|
// ok we've got a string, if we've got an array on the top of the stack then we store it
|
|
if (objectStack.Peek().ToString()=="System.Collections.ArrayList")
|
|
{
|
|
((ArrayList)objectStack.Peek()).Add(tokenValue);
|
|
}
|
|
else if (currentKey==null) // no key stored and its not an array this must be a key so store it
|
|
{
|
|
currentKey = tokenValue;
|
|
}
|
|
else
|
|
{
|
|
// we have a key so lets store this value
|
|
((Hashtable)objectStack.Peek()).Add(currentKey,tokenValue);
|
|
// now lets clear the key, we're done with it and moving on
|
|
currentKey=null;
|
|
}
|
|
|
|
break;
|
|
case ':':// key : value separator
|
|
// just ignore
|
|
break;
|
|
case ' ':// spaces
|
|
// just ignore
|
|
break;
|
|
case '[': // array start
|
|
ArrayList currentArray = new ArrayList();
|
|
|
|
if (objectStack.Peek().ToString()=="System.Collections.ArrayList")
|
|
{
|
|
((ArrayList)objectStack.Peek()).Add(currentArray);
|
|
}
|
|
else
|
|
{
|
|
((Hashtable)objectStack.Peek()).Add(currentKey,currentArray);
|
|
// clear the key
|
|
currentKey=null;
|
|
}
|
|
objectStack.Push(currentArray);
|
|
|
|
break;
|
|
case ',':// seperator
|
|
// just ignore
|
|
break;
|
|
case ']'://Array end
|
|
// pop the array off the stack
|
|
objectStack.Pop();
|
|
break;
|
|
case 't': // we've found a character start not in quotes, it must be a boolean true
|
|
|
|
if (objectStack.Peek().ToString()=="System.Collections.ArrayList")
|
|
{
|
|
((ArrayList)objectStack.Peek()).Add(true);
|
|
}
|
|
else
|
|
{
|
|
((Hashtable)objectStack.Peek()).Add(currentKey,true);
|
|
}
|
|
|
|
//advance the counter to the letter 'e'
|
|
i = i+3;
|
|
break;
|
|
case 'f': // we've found a character start not in quotes, it must be a boolean false
|
|
|
|
if (objectStack.Peek().ToString()=="System.Collections.ArrayList")
|
|
{
|
|
((ArrayList)objectStack.Peek()).Add(false);
|
|
}
|
|
else
|
|
{
|
|
((Hashtable)objectStack.Peek()).Add(currentKey,false);
|
|
}
|
|
//advance the counter to the letter 'e'
|
|
i = i+4;
|
|
break;
|
|
|
|
default:
|
|
// ok here we're catching all numeric types int,double,long we might want to spit these up mr accurately
|
|
// but for now we'll just do them as strings
|
|
|
|
string numberValue="";
|
|
|
|
// just loop through until the next known marker quote mark storing the string
|
|
while (JSON[i] != '"' && JSON[i] != ',' && JSON[i] != ']' && JSON[i] != '}' && JSON[i] != ' ')
|
|
{
|
|
numberValue+=""+JSON[i++];
|
|
}
|
|
|
|
i--; // we want to process this caracter that marked the end of this string in the main loop
|
|
|
|
// ok we've got a string, if we've got an array on the top of the stack then we store it
|
|
if (objectStack.Peek().ToString()=="System.Collections.ArrayList")
|
|
{
|
|
((ArrayList)objectStack.Peek()).Add(numberValue);
|
|
}
|
|
else
|
|
{
|
|
// we have a key so lets store this value
|
|
((Hashtable)objectStack.Peek()).Add(currentKey,numberValue);
|
|
// now lets clear the key, we're done with it and moving on
|
|
currentKey=null;
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
catch(Exception)
|
|
{
|
|
LSLError("osParseJSON: The JSON string is not valid " + JSON);
|
|
}
|
|
|
|
return jsondata;
|
|
}
|
|
}
|
|
}
|