If these links are not deleted, then they will build up in the player's inventory until they can no longer log in. Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being accidentally moved. When a link is deleted, the target of the link is never touched. This is a general solution that accounts for the use of links anywhere in the user's inventory.
214 lines
7.5 KiB
C#
214 lines
7.5 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Data;
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using System.Reflection;
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using System.Collections.Generic;
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using log4net;
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using MySql.Data.MySqlClient;
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using OpenMetaverse;
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using OpenSim.Framework;
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namespace OpenSim.Data.MySQL
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{
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/// <summary>
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/// A MySQL Interface for the Asset Server
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/// </summary>
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public class MySQLXInventoryData : IXInventoryData
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{
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private MySQLGenericTableHandler<XInventoryFolder> m_Folders;
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private MySqlItemHandler m_Items;
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public MySQLXInventoryData(string conn, string realm)
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{
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m_Folders = new MySQLGenericTableHandler<XInventoryFolder>(
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conn, "inventoryfolders", "InventoryStore");
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m_Items = new MySqlItemHandler(
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conn, "inventoryitems", String.Empty);
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}
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public XInventoryFolder[] GetFolders(string[] fields, string[] vals)
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{
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return m_Folders.Get(fields, vals);
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}
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public XInventoryItem[] GetItems(string[] fields, string[] vals)
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{
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return m_Items.Get(fields, vals);
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}
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public bool StoreFolder(XInventoryFolder folder)
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{
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if (folder.folderName.Length > 64)
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folder.folderName = folder.folderName.Substring(0, 64);
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return m_Folders.Store(folder);
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}
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public bool StoreItem(XInventoryItem item)
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{
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if (item.inventoryName.Length > 64)
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item.inventoryName = item.inventoryName.Substring(0, 64);
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if (item.inventoryDescription.Length > 128)
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item.inventoryDescription = item.inventoryDescription.Substring(0, 128);
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return m_Items.Store(item);
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}
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public bool DeleteFolders(string field, string val)
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{
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return m_Folders.Delete(field, val);
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}
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public bool DeleteFolders(string[] fields, string[] vals)
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{
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return m_Folders.Delete(fields, vals);
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}
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public bool DeleteItems(string field, string val)
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{
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return m_Items.Delete(field, val);
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}
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public bool DeleteItems(string[] fields, string[] vals)
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{
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return m_Items.Delete(fields, vals);
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}
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public bool MoveItem(string id, string newParent)
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{
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return m_Items.MoveItem(id, newParent);
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}
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public XInventoryItem[] GetActiveGestures(UUID principalID)
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{
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return m_Items.GetActiveGestures(principalID);
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}
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public int GetAssetPermissions(UUID principalID, UUID assetID)
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{
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return m_Items.GetAssetPermissions(principalID, assetID);
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}
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}
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public class MySqlItemHandler : MySQLGenericTableHandler<XInventoryItem>
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{
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public MySqlItemHandler(string c, string t, string m) :
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base(c, t, m)
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{
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}
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public bool MoveItem(string id, string newParent)
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{
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using (MySqlCommand cmd = new MySqlCommand())
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{
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cmd.CommandText = String.Format("update {0} set parentFolderID = ?ParentFolderID where inventoryID = ?InventoryID", m_Realm);
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cmd.Parameters.AddWithValue("?ParentFolderID", newParent);
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cmd.Parameters.AddWithValue("?InventoryID", id);
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return ExecuteNonQuery(cmd) == 0 ? false : true;
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}
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}
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public XInventoryItem[] GetActiveGestures(UUID principalID)
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{
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using (MySqlCommand cmd = new MySqlCommand())
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{
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cmd.CommandText = String.Format("select * from inventoryitems where avatarId = ?uuid and assetType = ?type and flags & 1", m_Realm);
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cmd.Parameters.AddWithValue("?uuid", principalID.ToString());
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cmd.Parameters.AddWithValue("?type", (int)AssetType.Gesture);
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return DoQuery(cmd);
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}
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}
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public int GetAssetPermissions(UUID principalID, UUID assetID)
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{
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using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
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{
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dbcon.Open();
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using (MySqlCommand cmd = new MySqlCommand())
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{
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cmd.Connection = dbcon;
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cmd.CommandText = String.Format("select bit_or(inventoryCurrentPermissions) as inventoryCurrentPermissions from inventoryitems where avatarID = ?PrincipalID and assetID = ?AssetID group by assetID", m_Realm);
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cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString());
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cmd.Parameters.AddWithValue("?AssetID", assetID.ToString());
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using (IDataReader reader = cmd.ExecuteReader())
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{
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int perms = 0;
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if (reader.Read())
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{
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perms = Convert.ToInt32(reader["inventoryCurrentPermissions"]);
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}
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return perms;
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}
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}
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}
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}
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public override bool Store(XInventoryItem item)
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{
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if (!base.Store(item))
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return false;
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using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
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{
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dbcon.Open();
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using (MySqlCommand cmd = new MySqlCommand())
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{
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cmd.Connection = dbcon;
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cmd.CommandText = String.Format("update inventoryfolders set version=version+1 where folderID = ?folderID");
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cmd.Parameters.AddWithValue("?folderID", item.parentFolderID.ToString());
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try
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{
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cmd.ExecuteNonQuery();
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}
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catch (Exception)
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{
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return false;
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}
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cmd.Dispose();
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}
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dbcon.Close();
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}
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return true;
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}
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}
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}
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