which is a thin wrapper around a IWorkItemResult from the SmartThreadPool. However, it is very easy to reimplement on top of basic threading and therefore makes the IScriptInstance class independent of the specific threading implementation.
848 lines
28 KiB
C#
848 lines
28 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.IO;
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using System.Threading;
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using System.Collections;
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using System.Collections.Generic;
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using System.Security.Policy;
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using System.Reflection;
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using System.Globalization;
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using System.Xml;
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using libsecondlife;
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using log4net;
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using Nini.Config;
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using Amib.Threading;
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using OpenSim.Framework;
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using OpenSim.Region.Environment;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.ScriptEngine.Shared;
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using OpenSim.Region.ScriptEngine.Shared.Api;
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using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
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using OpenSim.Region.ScriptEngine.Shared.CodeTools;
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using OpenSim.Region.ScriptEngine.Shared.Instance;
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using OpenSim.Region.ScriptEngine.Interfaces;
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namespace OpenSim.Region.ScriptEngine.XEngine
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{
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public class XEngine : IScriptModule, IScriptEngine
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private SmartThreadPool m_ThreadPool;
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private int m_MaxScriptQueue;
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private Scene m_Scene;
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private IConfig m_ScriptConfig;
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private Compiler m_Compiler;
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// disable warning: need to keep a reference to XEngine.EventManager
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// alive to avoid it being garbage collected
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#pragma warning disable 414
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private EventManager m_EventManager;
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#pragma warning restore 414
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private int m_EventLimit;
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private bool m_KillTimedOutScripts;
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private AsyncCommandManager m_AsyncCommands;
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bool m_firstStart = true;
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private static List<XEngine> m_ScriptEngines =
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new List<XEngine>();
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// Maps the local id to the script inventory items in it
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private Dictionary<uint, List<LLUUID> > m_PrimObjects =
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new Dictionary<uint, List<LLUUID> >();
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// Maps the LLUUID above to the script instance
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private Dictionary<LLUUID, IScriptInstance> m_Scripts =
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new Dictionary<LLUUID, IScriptInstance>();
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// Maps the asset ID to the assembly
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private Dictionary<LLUUID, string> m_Assemblies =
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new Dictionary<LLUUID, string>();
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// This will list AppDomains by script asset
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private Dictionary<LLUUID, AppDomain> m_AppDomains =
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new Dictionary<LLUUID, AppDomain>();
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// List the scripts running in each appdomain
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private Dictionary<LLUUID, List<LLUUID> > m_DomainScripts =
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new Dictionary<LLUUID, List<LLUUID> >();
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private Queue m_CompileQueue = new Queue(100);
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IWorkItemResult m_CurrentCompile = null;
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public string ScriptEngineName
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{
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get { return "XEngine"; }
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}
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public Scene World
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{
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get { return m_Scene; }
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}
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public ILog Log
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{
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get { return m_log; }
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}
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public static List<XEngine> ScriptEngines
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{
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get { return m_ScriptEngines; }
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}
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// private struct RezScriptParms
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// {
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// uint LocalID;
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// LLUUID ItemID;
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// string Script;
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// }
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public IConfig Config
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{
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get { return m_ScriptConfig; }
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}
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public Object AsyncCommands
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{
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get { return (Object)m_AsyncCommands; }
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}
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//
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// IRegionModule functions
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//
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public void Initialise(Scene scene, IConfigSource configSource)
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{
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AppDomain.CurrentDomain.AssemblyResolve +=
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OnAssemblyResolve;
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m_log.InfoFormat("[XEngine] Initializing scripts in region {0}",
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scene.RegionInfo.RegionName);
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m_Scene=scene;
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m_ScriptConfig = configSource.Configs["XEngine"];
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if (m_ScriptConfig == null)
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{
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m_log.ErrorFormat("[XEngine] No script configuration found. Scripts disabled");
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return;
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}
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int minThreads = m_ScriptConfig.GetInt("MinThreads", 2);
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int maxThreads = m_ScriptConfig.GetInt("MaxThreads", 2);
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int idleTimeout = m_ScriptConfig.GetInt("IdleTimeout", 60);
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string priority = m_ScriptConfig.GetString("Priority", "BelowNormal");
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int maxScriptQueue = m_ScriptConfig.GetInt("MaxScriptEventQueue",300);
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int stackSize = m_ScriptConfig.GetInt("ThreadStackSize", 262144);
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int sleepTime = m_ScriptConfig.GetInt("MaintenanceInterval",
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10)*1000;
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m_EventLimit = m_ScriptConfig.GetInt("EventLimit", 30);
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m_KillTimedOutScripts = m_ScriptConfig.GetBoolean(
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"KillTimedOutScripts", false);
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int saveTime = m_ScriptConfig.GetInt("SaveInterval", 300)*1000;
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ThreadPriority prio = ThreadPriority.BelowNormal;
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switch (priority)
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{
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case "Lowest":
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prio=ThreadPriority.Lowest;
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break;
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case "BelowNormal":
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prio=ThreadPriority.BelowNormal;
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break;
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case "Normal":
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prio=ThreadPriority.Normal;
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break;
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case "AboveNormal":
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prio=ThreadPriority.AboveNormal;
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break;
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case "Highest":
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prio=ThreadPriority.Highest;
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break;
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default:
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m_log.ErrorFormat("[XEngine] Invalid thread priority: '"+
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priority+"'. Assuming BelowNormal");
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break;
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}
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lock (m_ScriptEngines)
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{
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m_ScriptEngines.Add(this);
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}
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m_EventManager = new EventManager(this);
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StartEngine(minThreads, maxThreads, idleTimeout, prio,
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maxScriptQueue, stackSize);
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m_Compiler = new Compiler(this);
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m_Scene.EventManager.OnRezScript += OnRezScript;
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m_Scene.EventManager.OnRemoveScript += OnRemoveScript;
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m_Scene.EventManager.OnScriptReset += OnScriptReset;
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m_Scene.EventManager.OnStartScript += OnStartScript;
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m_Scene.EventManager.OnStopScript += OnStopScript;
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m_AsyncCommands = new AsyncCommandManager(this);
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if (sleepTime > 0)
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{
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m_ThreadPool.QueueWorkItem(new WorkItemCallback(
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this.DoMaintenance), new Object[]
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{ sleepTime });
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}
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if (saveTime > 0)
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{
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m_ThreadPool.QueueWorkItem(new WorkItemCallback(
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this.DoBackup), new Object[] { saveTime });
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}
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scene.RegisterModuleInterface<IScriptModule>(this);
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}
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public void PostInitialise()
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{
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m_ThreadPool.Start();
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}
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public void Close()
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{
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lock (m_ScriptEngines)
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{
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if (m_ScriptEngines.Contains(this))
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m_ScriptEngines.Remove(this);
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}
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}
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public object DoBackup(object o)
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{
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Object[] p = (Object[])o;
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int saveTime = (int)p[0];
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System.Threading.Thread.Sleep(saveTime);
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// m_log.Debug("[XEngine] Backing up script states");
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List<IScriptInstance> instances = new List<IScriptInstance>();
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lock (m_Scripts)
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{
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foreach (IScriptInstance instance in m_Scripts.Values)
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instances.Add(instance);
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}
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foreach (IScriptInstance i in instances)
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{
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string assembly = String.Empty;
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lock (m_Scripts)
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{
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if (!m_Assemblies.ContainsKey(i.AssetID))
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continue;
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assembly = m_Assemblies[i.AssetID];
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}
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i.SaveState(assembly);
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}
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instances.Clear();
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m_ThreadPool.QueueWorkItem(new WorkItemCallback(
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this.DoBackup), new Object[] { saveTime });
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return 0;
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}
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public object DoMaintenance(object p)
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{
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object[] parms = (object[])p;
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int sleepTime = (int)parms[0];
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foreach (IScriptInstance inst in m_Scripts.Values)
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{
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if (inst.EventTime() > m_EventLimit)
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{
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inst.Stop(100);
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if (!m_KillTimedOutScripts)
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inst.Start();
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}
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}
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System.Threading.Thread.Sleep(sleepTime);
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m_ThreadPool.QueueWorkItem(new WorkItemCallback(
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this.DoMaintenance), new Object[]
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{ sleepTime });
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return 0;
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}
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public string Name
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{
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get { return "XEngine"; }
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}
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public bool IsSharedModule
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{
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get { return false; }
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}
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public void OnRezScript(uint localID, LLUUID itemID, string script, int startParam, bool postOnRez)
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{
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Object[] parms = new Object[]
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{ localID, itemID, script, startParam, postOnRez};
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lock (m_CompileQueue)
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{
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m_CompileQueue.Enqueue(parms);
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if (m_CurrentCompile == null)
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{
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if (m_firstStart)
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{
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m_firstStart = false;
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m_CurrentCompile = m_ThreadPool.QueueWorkItem(
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new WorkItemCallback(
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this.DoScriptWait), new Object[0]);
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return;
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}
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m_CurrentCompile = m_ThreadPool.QueueWorkItem(
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new WorkItemCallback(
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this.DoOnRezScriptQueue), new Object[0]);
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}
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}
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}
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public Object DoScriptWait(Object dummy)
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{
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Thread.Sleep(30000);
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lock (m_CompileQueue)
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{
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if (m_CompileQueue.Count > 0)
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{
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m_CurrentCompile = m_ThreadPool.QueueWorkItem(
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new WorkItemCallback(
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this.DoOnRezScriptQueue), new Object[0]);
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}
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else
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{
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m_CurrentCompile = null;
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}
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}
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return null;
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}
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public Object DoOnRezScriptQueue(Object dummy)
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{
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Object o;
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lock (m_CompileQueue)
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{
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o = m_CompileQueue.Dequeue();
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if (o == null)
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{
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m_CurrentCompile = null;
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return null;
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}
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}
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DoOnRezScript(o);
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lock (m_CompileQueue)
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{
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if (m_CompileQueue.Count > 0)
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{
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m_CurrentCompile = m_ThreadPool.QueueWorkItem(
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new WorkItemCallback(
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this.DoOnRezScriptQueue), new Object[0]);
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}
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else
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{
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m_CurrentCompile = null;
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}
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}
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return null;
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}
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private bool DoOnRezScript(object parm)
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{
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Object[] p = (Object[])parm;
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uint localID = (uint)p[0];
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LLUUID itemID = (LLUUID)p[1];
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string script =(string)p[2];
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int startParam = (int)p[3];
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bool postOnRez = (bool)p[4];
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// Get the asset ID of the script, so we can check if we
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// already have it.
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SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
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if (part == null)
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return false;
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TaskInventoryItem item = part.GetInventoryItem(itemID);
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if (item == null)
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return false;
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LLUUID assetID = item.AssetID;
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// m_log.DebugFormat("[XEngine] Compiling script {0} ({1})",
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// item.Name, itemID.ToString());
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|
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string assembly = "";
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try
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{
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assembly = m_Compiler.PerformScriptCompile(script,
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assetID.ToString());
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}
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catch (Exception e)
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{
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try
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{
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// DISPLAY ERROR INWORLD
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string text = "Error compiling script:\r\n" + e.Message.ToString();
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if (text.Length > 1400)
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text = text.Substring(0, 1400);
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World.SimChat(Helpers.StringToField(text),
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ChatTypeEnum.DebugChannel, 2147483647,
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part.AbsolutePosition,
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part.Name, part.UUID, false);
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}
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catch (Exception e2) // LEGIT: User Scripting
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{
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m_log.Error("[XEngine]: "+
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"Error displaying error in-world: " +
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e2.ToString());
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m_log.Error("[XEngine]: " +
|
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"Errormessage: Error compiling script:\r\n" +
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e.Message.ToString());
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}
|
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|
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return false;
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}
|
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|
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lock (m_Scripts)
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{
|
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// Create the object record
|
|
|
|
if ((!m_Scripts.ContainsKey(itemID)) ||
|
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(m_Scripts[itemID].AssetID != assetID))
|
|
{
|
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LLUUID appDomain=assetID;
|
|
|
|
if (part.ParentGroup.RootPart.IsAttachment)
|
|
appDomain = part.ParentGroup.RootPart.UUID;
|
|
|
|
if (!m_AppDomains.ContainsKey(appDomain))
|
|
{
|
|
try
|
|
{
|
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AppDomainSetup appSetup = new AppDomainSetup();
|
|
// appSetup.ApplicationBase = Path.Combine(
|
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// "ScriptEngines",
|
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// m_Scene.RegionInfo.RegionID.ToString());
|
|
|
|
Evidence baseEvidence =
|
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AppDomain.CurrentDomain.Evidence;
|
|
Evidence evidence = new Evidence(baseEvidence);
|
|
|
|
m_AppDomains[appDomain] =
|
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AppDomain.CreateDomain(
|
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m_Scene.RegionInfo.RegionID.ToString(),
|
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evidence, appSetup);
|
|
|
|
m_AppDomains[appDomain].AssemblyResolve +=
|
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new ResolveEventHandler(
|
|
AssemblyResolver.OnAssemblyResolve);
|
|
m_DomainScripts[appDomain] = new List<LLUUID>();
|
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}
|
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catch (Exception e)
|
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{
|
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m_log.Error("[XEngine] Exception creating app domain:\n"+e.ToString());
|
|
return false;
|
|
}
|
|
}
|
|
m_DomainScripts[appDomain].Add(itemID);
|
|
|
|
ScriptInstance instance = new ScriptInstance(this,localID,
|
|
part.UUID, itemID, assetID, assembly,
|
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m_AppDomains[appDomain],
|
|
part.ParentGroup.RootPart.Name,
|
|
item.Name, startParam, postOnRez,
|
|
StateSource.NewRez, m_MaxScriptQueue);
|
|
|
|
m_log.DebugFormat("[XEngine] Loaded script {0}.{1}",
|
|
part.ParentGroup.RootPart.Name, item.Name);
|
|
|
|
instance.AppDomain = appDomain;
|
|
|
|
m_Scripts[itemID] = instance;
|
|
}
|
|
|
|
if (!m_PrimObjects.ContainsKey(localID))
|
|
m_PrimObjects[localID] = new List<LLUUID>();
|
|
|
|
if (!m_PrimObjects[localID].Contains(itemID))
|
|
m_PrimObjects[localID].Add(itemID);
|
|
|
|
if (!m_Assemblies.ContainsKey(assetID))
|
|
m_Assemblies[assetID] = assembly;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public void OnRemoveScript(uint localID, LLUUID itemID)
|
|
{
|
|
lock (m_Scripts)
|
|
{
|
|
// Do we even have it?
|
|
if (!m_Scripts.ContainsKey(itemID))
|
|
return;
|
|
|
|
m_AsyncCommands.RemoveScript(localID, itemID);
|
|
|
|
IScriptInstance instance=m_Scripts[itemID];
|
|
m_Scripts.Remove(itemID);
|
|
|
|
instance.ClearQueue();
|
|
instance.Stop(0);
|
|
|
|
SceneObjectPart part =
|
|
m_Scene.GetSceneObjectPart(localID);
|
|
|
|
if (part != null)
|
|
part.RemoveScriptEvents(itemID);
|
|
|
|
// Remove the script from it's prim
|
|
if (m_PrimObjects.ContainsKey(localID))
|
|
{
|
|
// Remove inventory item record
|
|
if (m_PrimObjects[localID].Contains(itemID))
|
|
m_PrimObjects[localID].Remove(itemID);
|
|
|
|
// If there are no more scripts, remove prim
|
|
if (m_PrimObjects[localID].Count == 0)
|
|
{
|
|
m_PrimObjects.Remove(localID);
|
|
}
|
|
}
|
|
|
|
m_DomainScripts[instance.AppDomain].Remove(instance.ItemID);
|
|
if (m_DomainScripts[instance.AppDomain].Count == 0)
|
|
{
|
|
m_DomainScripts.Remove(instance.AppDomain);
|
|
UnloadAppDomain(instance.AppDomain);
|
|
}
|
|
|
|
instance.RemoveState();
|
|
|
|
instance = null;
|
|
|
|
CleanAssemblies();
|
|
}
|
|
}
|
|
|
|
public void OnScriptReset(uint localID, LLUUID itemID)
|
|
{
|
|
ResetScript(itemID);
|
|
}
|
|
|
|
public void OnStartScript(uint localID, LLUUID itemID)
|
|
{
|
|
StartScript(itemID);
|
|
}
|
|
|
|
public void OnStopScript(uint localID, LLUUID itemID)
|
|
{
|
|
StopScript(itemID);
|
|
}
|
|
|
|
private void CleanAssemblies()
|
|
{
|
|
List<LLUUID> assetIDList = new List<LLUUID>(m_Assemblies.Keys);
|
|
|
|
foreach (IScriptInstance i in m_Scripts.Values)
|
|
{
|
|
if (assetIDList.Contains(i.AssetID))
|
|
assetIDList.Remove(i.AssetID);
|
|
}
|
|
|
|
foreach (LLUUID assetID in assetIDList)
|
|
{
|
|
// m_log.DebugFormat("[XEngine] Removing unreferenced assembly {0}", m_Assemblies[assetID]);
|
|
try
|
|
{
|
|
if (File.Exists(m_Assemblies[assetID]))
|
|
File.Delete(m_Assemblies[assetID]);
|
|
|
|
if (File.Exists(m_Assemblies[assetID]+".state"))
|
|
File.Delete(m_Assemblies[assetID]+".state");
|
|
|
|
if (File.Exists(m_Assemblies[assetID]+".mdb"))
|
|
File.Delete(m_Assemblies[assetID]+".mdb");
|
|
}
|
|
catch (Exception)
|
|
{
|
|
}
|
|
m_Assemblies.Remove(assetID);
|
|
}
|
|
}
|
|
|
|
private void UnloadAppDomain(LLUUID id)
|
|
{
|
|
if (m_AppDomains.ContainsKey(id))
|
|
{
|
|
AppDomain domain = m_AppDomains[id];
|
|
m_AppDomains.Remove(id);
|
|
|
|
AppDomain.Unload(domain);
|
|
domain = null;
|
|
// m_log.DebugFormat("[XEngine] Unloaded app domain {0}", id.ToString());
|
|
}
|
|
}
|
|
|
|
//
|
|
// Start processing
|
|
//
|
|
private void StartEngine(int minThreads, int maxThreads,
|
|
int idleTimeout, ThreadPriority threadPriority,
|
|
int maxScriptQueue, int stackSize)
|
|
{
|
|
m_MaxScriptQueue = maxScriptQueue;
|
|
|
|
STPStartInfo startInfo = new STPStartInfo();
|
|
startInfo.IdleTimeout = idleTimeout;
|
|
startInfo.MaxWorkerThreads = maxThreads;
|
|
startInfo.MinWorkerThreads = minThreads;
|
|
startInfo.ThreadPriority = threadPriority;
|
|
startInfo.StackSize = stackSize;
|
|
startInfo.StartSuspended = true;
|
|
|
|
m_ThreadPool = new SmartThreadPool(startInfo);
|
|
}
|
|
|
|
//
|
|
// Used by script instances to queue event handler jobs
|
|
//
|
|
public IScriptWorkItem QueueEventHandler(object parms)
|
|
{
|
|
return new XWorkItem(m_ThreadPool.QueueWorkItem(new WorkItemCallback(
|
|
this.ProcessEventHandler), parms));
|
|
}
|
|
|
|
//
|
|
// The main script engine worker
|
|
//
|
|
private object ProcessEventHandler(object parms)
|
|
{
|
|
CultureInfo USCulture = new CultureInfo("en-US");
|
|
Thread.CurrentThread.CurrentCulture = USCulture;
|
|
|
|
IScriptInstance instance = (ScriptInstance) parms;
|
|
|
|
return instance.EventProcessor();
|
|
}
|
|
|
|
//
|
|
// Post event to an entire prim
|
|
//
|
|
public bool PostObjectEvent(uint localID, EventParams p)
|
|
{
|
|
bool result = false;
|
|
|
|
if (!m_PrimObjects.ContainsKey(localID))
|
|
return false;
|
|
|
|
foreach (LLUUID itemID in m_PrimObjects[localID])
|
|
{
|
|
if (m_Scripts.ContainsKey(itemID))
|
|
{
|
|
IScriptInstance instance = m_Scripts[itemID];
|
|
if (instance != null)
|
|
{
|
|
instance.PostEvent(p);
|
|
result = true;
|
|
}
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
//
|
|
// Post an event to a single script
|
|
//
|
|
public bool PostScriptEvent(LLUUID itemID, EventParams p)
|
|
{
|
|
if (m_Scripts.ContainsKey(itemID))
|
|
{
|
|
IScriptInstance instance = m_Scripts[itemID];
|
|
if (instance != null)
|
|
instance.PostEvent(p);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public Assembly OnAssemblyResolve(object sender,
|
|
ResolveEventArgs args)
|
|
{
|
|
if (!(sender is System.AppDomain))
|
|
return null;
|
|
|
|
string[] pathList = new string[] {"bin", "ScriptEngines",
|
|
Path.Combine("ScriptEngines",
|
|
m_Scene.RegionInfo.RegionID.ToString())};
|
|
|
|
string assemblyName = args.Name;
|
|
if (assemblyName.IndexOf(",") != -1)
|
|
assemblyName = args.Name.Substring(0, args.Name.IndexOf(","));
|
|
|
|
foreach (string s in pathList)
|
|
{
|
|
string path = Path.Combine(Directory.GetCurrentDirectory(),
|
|
Path.Combine(s, assemblyName))+".dll";
|
|
|
|
if (File.Exists(path))
|
|
return Assembly.LoadFrom(path);
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
private IScriptInstance GetInstance(LLUUID itemID)
|
|
{
|
|
IScriptInstance instance;
|
|
lock (m_Scripts)
|
|
{
|
|
if (!m_Scripts.ContainsKey(itemID))
|
|
return null;
|
|
instance = m_Scripts[itemID];
|
|
}
|
|
return instance;
|
|
}
|
|
|
|
public void SetScriptState(LLUUID itemID, bool running)
|
|
{
|
|
IScriptInstance instance = GetInstance(itemID);
|
|
if (instance != null)
|
|
{
|
|
if (running)
|
|
instance.Start();
|
|
else
|
|
instance.Stop(100);
|
|
}
|
|
}
|
|
|
|
public bool GetScriptState(LLUUID itemID)
|
|
{
|
|
IScriptInstance instance = GetInstance(itemID);
|
|
if (instance != null)
|
|
return instance.Running;
|
|
return false;
|
|
}
|
|
|
|
public void ApiResetScript(LLUUID itemID)
|
|
{
|
|
IScriptInstance instance = GetInstance(itemID);
|
|
if (instance != null)
|
|
instance.ApiResetScript();
|
|
}
|
|
|
|
public void ResetScript(LLUUID itemID)
|
|
{
|
|
IScriptInstance instance = GetInstance(itemID);
|
|
if (instance != null)
|
|
instance.ResetScript();
|
|
}
|
|
|
|
public void StartScript(LLUUID itemID)
|
|
{
|
|
IScriptInstance instance = GetInstance(itemID);
|
|
if (instance != null)
|
|
instance.Start();
|
|
}
|
|
|
|
public void StopScript(LLUUID itemID)
|
|
{
|
|
IScriptInstance instance = GetInstance(itemID);
|
|
if (instance != null)
|
|
instance.Stop(0);
|
|
}
|
|
|
|
public DetectParams GetDetectParams(LLUUID itemID, int idx)
|
|
{
|
|
IScriptInstance instance = GetInstance(itemID);
|
|
if (instance != null)
|
|
return instance.GetDetectParams(idx);
|
|
return null;
|
|
}
|
|
|
|
public LLUUID GetDetectID(LLUUID itemID, int idx)
|
|
{
|
|
IScriptInstance instance = GetInstance(itemID);
|
|
if (instance != null)
|
|
return instance.GetDetectID(idx);
|
|
return LLUUID.Zero;
|
|
}
|
|
|
|
public void SetState(LLUUID itemID, string newState)
|
|
{
|
|
IScriptInstance instance = GetInstance(itemID);
|
|
if (instance == null)
|
|
return;
|
|
instance.SetState(newState);
|
|
}
|
|
public string GetState(LLUUID itemID)
|
|
{
|
|
IScriptInstance instance = GetInstance(itemID);
|
|
if (instance == null)
|
|
return "default";
|
|
return instance.State;
|
|
}
|
|
|
|
public int GetStartParameter(LLUUID itemID)
|
|
{
|
|
IScriptInstance instance = GetInstance(itemID);
|
|
if (instance == null)
|
|
return 0;
|
|
return instance.StartParam;
|
|
}
|
|
|
|
public bool GetScriptRunning(LLUUID objectID, LLUUID itemID)
|
|
{
|
|
return GetScriptState(itemID);
|
|
}
|
|
}
|
|
}
|