Files
opensim/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
MW c29df824c2 Converted the LSL scripting engine into a IRegionModule, so now all "modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back).
Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having. 
Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance. 
Some early work to prepare for improving the way clients are updated (about prims etc).
2007-09-08 07:50:31 +00:00

133 lines
4.8 KiB
C#

/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
/* Original code: Tedd Hansen */
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.Scenes.Scripting;
using OpenSim.Region.Environment.Interfaces;
using libsecondlife;
namespace OpenSim.Region.ScriptEngine.DotNetEngine
{
/// <summary>
/// This is the root object for ScriptEngine
/// </summary>
[Serializable]
public class ScriptEngine :IRegionModule
{
internal OpenSim.Region.Environment.Scenes.Scene World;
internal EventManager myEventManager; // Handles and queues incoming events from OpenSim
internal EventQueueManager myEventQueueManager; // Executes events
internal ScriptManager myScriptManager; // Load, unload and execute scripts
internal AppDomainManager myAppDomainManager;
internal LSLLongCmdHandler myLSLLongCmdHandler;
private OpenSim.Framework.Console.LogBase m_log;
public ScriptEngine()
{
//Common.SendToDebug("ScriptEngine Object Initialized");
Common.mySE = this;
}
public LogBase Log
{
get { return m_log; }
}
public void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld, OpenSim.Framework.Console.LogBase logger)
{
World = Sceneworld;
m_log = logger;
Log.Verbose("ScriptEngine", "DotNet & LSL ScriptEngine initializing");
//m_logger.Status("ScriptEngine", "InitializeEngine");
// Create all objects we'll be using
myEventQueueManager = new EventQueueManager(this);
myEventManager = new EventManager(this);
myScriptManager = new ScriptManager(this);
myAppDomainManager = new AppDomainManager();
myLSLLongCmdHandler = new LSLLongCmdHandler(this);
// Should we iterate the region for scripts that needs starting?
// Or can we assume we are loaded before anything else so we can use proper events?
}
public void Shutdown()
{
// We are shutting down
}
//// !!!FOR DEBUGGING ONLY!!! (for executing script directly from test app)
//[Obsolete("!!!FOR DEBUGGING ONLY!!!")]
//public void StartScript(string ScriptID, IScriptHost ObjectID)
//{
// this.myEventManager.TEMP_OBJECT_ID = ObjectID;
// Log.Status("ScriptEngine", "DEBUG FUNCTION: StartScript: " + ScriptID);
// myScriptManager.StartScript(ScriptID, ObjectID);
//}
#region IRegionModule
public void Initialise(Scene scene)
{
this.InitializeEngine(scene, MainLog.Instance);
}
public void PostInitialise()
{
}
public void CloseDown()
{
}
public string GetName()
{
return "LSLScriptingModule";
}
public bool IsSharedModule()
{
return false;
}
#endregion
}
}