This integrates the OpenSim refactoring to make physics, etc into modules. AVN physics hasn't been moved to new location. Does not compile yet. Merge branch 'osmaster' into mbworknew1
298 lines
10 KiB
C#
298 lines
10 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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using Mono.Addins;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Client;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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{
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public struct SendReply
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{
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public bool Success;
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public string Message;
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public int Disposition;
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}
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "OfflineMessageModule")]
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public class OfflineMessageModule : ISharedRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private bool enabled = true;
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private List<Scene> m_SceneList = new List<Scene>();
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private string m_RestURL = String.Empty;
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IMessageTransferModule m_TransferModule = null;
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private bool m_ForwardOfflineGroupMessages = true;
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private Dictionary<IClientAPI, List<UUID>> m_repliesSent= new Dictionary<IClientAPI, List<UUID>>();
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public void Initialise(IConfigSource config)
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{
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IConfig cnf = config.Configs["Messaging"];
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if (cnf == null)
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{
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enabled = false;
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return;
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}
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if (cnf != null && cnf.GetString("OfflineMessageModule", "None") !=
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"OfflineMessageModule")
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{
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enabled = false;
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return;
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}
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m_RestURL = cnf.GetString("OfflineMessageURL", "");
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if (m_RestURL == "")
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{
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m_log.Error("[OFFLINE MESSAGING] Module was enabled, but no URL is given, disabling");
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enabled = false;
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return;
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}
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m_ForwardOfflineGroupMessages = cnf.GetBoolean("ForwardOfflineGroupMessages", m_ForwardOfflineGroupMessages);
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}
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public void AddRegion(Scene scene)
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{
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if (!enabled)
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return;
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lock (m_SceneList)
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{
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m_SceneList.Add(scene);
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scene.EventManager.OnNewClient += OnNewClient;
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}
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}
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public void RegionLoaded(Scene scene)
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{
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if (!enabled)
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return;
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if (m_TransferModule == null)
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{
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m_TransferModule = scene.RequestModuleInterface<IMessageTransferModule>();
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if (m_TransferModule == null)
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{
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scene.EventManager.OnNewClient -= OnNewClient;
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enabled = false;
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m_SceneList.Clear();
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m_log.Error("[OFFLINE MESSAGING] No message transfer module is enabled. Diabling offline messages");
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}
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m_TransferModule.OnUndeliveredMessage += UndeliveredMessage;
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}
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}
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public void RemoveRegion(Scene scene)
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{
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if (!enabled)
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return;
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lock (m_SceneList)
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{
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m_SceneList.Remove(scene);
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}
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}
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public void PostInitialise()
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{
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if (!enabled)
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return;
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m_log.Debug("[OFFLINE MESSAGING] Offline messages enabled");
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}
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public string Name
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{
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get { return "OfflineMessageModule"; }
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}
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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public void Close()
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{
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}
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private Scene FindScene(UUID agentID)
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{
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foreach (Scene s in m_SceneList)
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{
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ScenePresence presence = s.GetScenePresence(agentID);
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if (presence != null && !presence.IsChildAgent)
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return s;
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}
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return null;
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}
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private IClientAPI FindClient(UUID agentID)
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{
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foreach (Scene s in m_SceneList)
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{
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ScenePresence presence = s.GetScenePresence(agentID);
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if (presence != null && !presence.IsChildAgent)
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return presence.ControllingClient;
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}
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return null;
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}
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private void OnNewClient(IClientAPI client)
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{
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client.OnRetrieveInstantMessages += RetrieveInstantMessages;
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client.OnLogout += OnClientLoggedOut;
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}
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public void OnClientLoggedOut(IClientAPI client)
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{
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m_repliesSent.Remove(client);
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}
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private void RetrieveInstantMessages(IClientAPI client)
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{
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if (m_RestURL == String.Empty)
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{
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return;
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}
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else
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{
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m_log.DebugFormat("[OFFLINE MESSAGING]: Retrieving stored messages for {0}", client.AgentId);
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List<GridInstantMessage> msglist
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= SynchronousRestObjectRequester.MakeRequest<UUID, List<GridInstantMessage>>(
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"POST", m_RestURL + "/RetrieveMessages/", client.AgentId);
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if (msglist != null)
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{
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foreach (GridInstantMessage im in msglist)
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{
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if (im.dialog == (byte)InstantMessageDialog.InventoryOffered)
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// send it directly or else the item will be given twice
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client.SendInstantMessage(im);
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else
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{
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// Send through scene event manager so all modules get a chance
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// to look at this message before it gets delivered.
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//
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// Needed for proper state management for stored group
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// invitations
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//
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im.offline = 1;
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Scene s = FindScene(client.AgentId);
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if (s != null)
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s.EventManager.TriggerIncomingInstantMessage(im);
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}
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}
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}
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}
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}
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private void UndeliveredMessage(GridInstantMessage im)
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{
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if (im.dialog != (byte)InstantMessageDialog.MessageFromObject &&
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im.dialog != (byte)InstantMessageDialog.MessageFromAgent &&
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im.dialog != (byte)InstantMessageDialog.GroupNotice &&
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im.dialog != (byte)InstantMessageDialog.GroupInvitation &&
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im.dialog != (byte)InstantMessageDialog.InventoryOffered &&
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im.dialog != (byte)InstantMessageDialog.TaskInventoryOffered)
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{
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return;
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}
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if (!m_ForwardOfflineGroupMessages)
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{
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if (im.dialog == (byte)InstantMessageDialog.GroupNotice ||
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im.dialog == (byte)InstantMessageDialog.GroupInvitation)
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return;
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}
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Scene scene = FindScene(new UUID(im.fromAgentID));
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if (scene == null)
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scene = m_SceneList[0];
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SendReply reply = SynchronousRestObjectRequester.MakeRequest<GridInstantMessage, SendReply>(
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"POST", m_RestURL+"/SaveMessage/?scope=" +
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scene.RegionInfo.ScopeID.ToString(), im);
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if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent)
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{
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IClientAPI client = FindClient(new UUID(im.fromAgentID));
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if (client == null)
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return;
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if (reply.Message == String.Empty)
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reply.Message = "User is not logged in. " + (reply.Success ? "Message saved." : "Message not saved");
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bool sendReply = true;
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switch (reply.Disposition)
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{
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case 0: // Normal
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break;
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case 1: // Only once per user
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if (m_repliesSent.ContainsKey(client) && m_repliesSent[client].Contains(new UUID(im.toAgentID)))
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{
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sendReply = false;
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}
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else
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{
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if (!m_repliesSent.ContainsKey(client))
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m_repliesSent[client] = new List<UUID>();
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m_repliesSent[client].Add(new UUID(im.toAgentID));
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}
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break;
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}
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if (sendReply)
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{
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client.SendInstantMessage(new GridInstantMessage(
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null, new UUID(im.toAgentID),
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"System", new UUID(im.fromAgentID),
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(byte)InstantMessageDialog.MessageFromAgent,
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reply.Message,
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false, new Vector3()));
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}
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}
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}
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}
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}
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