68 lines
3.2 KiB
C#
68 lines
3.2 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.ApplicationPlugins.ScriptEngine;
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using OpenSim.ApplicationPlugins.ScriptEngine.Components;
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namespace OpenSim.ApplicationPlugins.ScriptEngine
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{
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/// <summary>
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/// Component providers
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/// This is where any component (any part) of the Script Engine Component System (SECS) registers.
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/// Nothing is instanciated at this point. The modules just need to register here to be available for any script engine.
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/// </summary>
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public static class ComponentRegistry
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{
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// Component providers are registered here wit a name (string)
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// When a script engine is created the components are instanciated
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public static Dictionary<string, Type> providers = new Dictionary<string, Type>();
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public static Dictionary<string, Type> scriptEngines = new Dictionary<string, Type>();
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///// <summary>
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///// Returns a list of ProviderBase objects which has been instanciated by their name
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///// </summary>
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///// <param name="Providers">List of Script Engine Components</param>
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///// <returns></returns>
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//public static List<ComponentBase> GetComponents(string[] Providers)
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//{
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// List<ComponentBase> pbl = new List<ComponentBase>();
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// if (Providers != null)
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// {
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// foreach (string p in Providers)
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// {
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// if (providers.ContainsKey(p))
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// pbl.Add(Activator.CreateInstance(providers[p]) as ComponentBase);
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// }
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// }
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// return pbl;
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//}
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}
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} |