* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
47 lines
1017 B
C#
47 lines
1017 B
C#
using System;
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using OpenMetaverse;
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namespace OpenSim.Framework
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{
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public class TextureRequestArgs : EventArgs
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{
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private sbyte m_discardLevel;
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private uint m_packetNumber;
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private float m_priority;
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protected UUID m_requestedAssetID;
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public float Priority
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{
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get { return m_priority; }
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set { m_priority = value; }
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}
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/// <summary>
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///
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/// </summary>
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public uint PacketNumber
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{
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get { return m_packetNumber; }
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set { m_packetNumber = value; }
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}
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/// <summary>
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///
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/// </summary>
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public sbyte DiscardLevel
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{
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get { return m_discardLevel; }
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set { m_discardLevel = value; }
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}
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/// <summary>
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///
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/// </summary>
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public UUID RequestedAssetID
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{
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get { return m_requestedAssetID; }
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set { m_requestedAssetID = value; }
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}
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}
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}
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