Files
opensim/OpenSim/Framework/TextureRequestArgs.cs
Teravus Ovares 7d89e12293 * This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point.  Regular people should let the dust settle.
* This has been tested to work with most basic functions. However..   make sure you back up 'everything' before using this.  It's that big!  
* Essentially we're back at square 1 in the testing phase..  so lets identify things that broke.
2008-09-06 07:52:41 +00:00

47 lines
1017 B
C#

using System;
using OpenMetaverse;
namespace OpenSim.Framework
{
public class TextureRequestArgs : EventArgs
{
private sbyte m_discardLevel;
private uint m_packetNumber;
private float m_priority;
protected UUID m_requestedAssetID;
public float Priority
{
get { return m_priority; }
set { m_priority = value; }
}
/// <summary>
///
/// </summary>
public uint PacketNumber
{
get { return m_packetNumber; }
set { m_packetNumber = value; }
}
/// <summary>
///
/// </summary>
public sbyte DiscardLevel
{
get { return m_discardLevel; }
set { m_discardLevel = value; }
}
/// <summary>
///
/// </summary>
public UUID RequestedAssetID
{
get { return m_requestedAssetID; }
set { m_requestedAssetID = value; }
}
}
}