* This patch aims to introduce look at direction persistence between logins. It won't be active until the second part of the patch is committed in about two weeks time. At this point, region servers that haven't upgraded past this revision may run into problems * This checkin upgrades the user database. As always, we recommend you have backups in case something goes wrong. * Many thanks to tyre for this patch.
204 lines
5.8 KiB
C#
204 lines
5.8 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using OpenMetaverse;
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namespace OpenSim.Framework
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{
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/// <summary>
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/// Information about a users session
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/// </summary>
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public class UserAgentData
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{
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/// <summary>
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/// The UUID of the users avatar (not the agent!)
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/// </summary>
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private UUID UUID;
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/// <summary>
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/// The session ID for the user (also the agent ID)
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/// </summary>
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private UUID sessionID;
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/// <summary>
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/// The "secure" session ID for the user
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/// </summary>
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/// <remarks>Not very secure. Dont rely on it for anything more than Linden Lab does.</remarks>
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private UUID secureSessionID;
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/// <summary>
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/// The IP address of the user
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/// </summary>
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private string agentIP = String.Empty;
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/// <summary>
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/// The port of the user
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/// </summary>
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private uint agentPort;
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/// <summary>
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/// Is the user online?
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/// </summary>
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private bool agentOnline;
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/// <summary>
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/// A unix timestamp from when the user logged in
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/// </summary>
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private int loginTime;
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/// <summary>
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/// When this agent expired and logged out, 0 if still online
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/// </summary>
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private int logoutTime;
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/// <summary>
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/// Region ID the user is logged into
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/// </summary>
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private UUID regionID;
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/// <summary>
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/// Region handle of the current region the user is in
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/// </summary>
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private ulong regionHandle;
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/// <summary>
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/// The position of the user within the region
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/// </summary>
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private Vector3 currentPos;
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/// <summary>
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/// Current direction the user is looking at
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/// </summary>
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private Vector3 currentLookAt = Vector3.Zero;
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/// <summary>
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/// The region the user logged into initially
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/// </summary>
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private UUID originRegionID;
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public virtual UUID ProfileID
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{
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get { return UUID; }
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set { UUID = value; }
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}
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public virtual UUID SessionID
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{
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get { return sessionID; }
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set { sessionID = value; }
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}
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public virtual UUID SecureSessionID
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{
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get { return secureSessionID; }
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set { secureSessionID = value; }
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}
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public virtual string AgentIP
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{
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get { return agentIP; }
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set { agentIP = value; }
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}
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public virtual uint AgentPort
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{
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get { return agentPort; }
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set { agentPort = value; }
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}
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public virtual bool AgentOnline
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{
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get { return agentOnline; }
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set { agentOnline = value; }
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}
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public virtual int LoginTime
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{
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get { return loginTime; }
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set { loginTime = value; }
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}
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public virtual int LogoutTime
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{
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get { return logoutTime; }
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set { logoutTime = value; }
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}
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public virtual UUID Region
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{
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get { return regionID; }
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set { regionID = value; }
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}
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public virtual ulong Handle
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{
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get { return regionHandle; }
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set { regionHandle = value; }
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}
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public virtual Vector3 Position
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{
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get { return currentPos; }
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set { currentPos = value; }
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}
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/* 2008-08-28-tyre: Not really useful
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public virtual float PositionX
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{
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get { return currentPos.X; }
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set { currentPos.X = value; }
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}
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public virtual float PositionY
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{
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get { return currentPos.Y; }
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set { currentPos.Y = value; }
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}
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public virtual float PositionZ
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{
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get { return currentPos.Z; }
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set { currentPos.Z = value; }
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}
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*/
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public virtual Vector3 LookAt
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{
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get { return currentLookAt; }
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set { currentLookAt = value; }
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}
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public virtual UUID InitialRegion
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{
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get { return originRegionID; }
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set { originRegionID = value; }
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}
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}
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}
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