Files
opensim/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
Melanie Thielker edcfaf60c9 Fix IMs the right way. This sets it up so that timestamps are actually
in PST (to match viewer time), does correct storage and retrieval of
IMs, corrects the session ID and makes sure IMs don't get marked "saved"
if they're live. Removes the group IM save option, which our group IM
module never had in the first place, as saving group chatter makes no
sense at all.
2010-07-03 20:27:00 +02:00

251 lines
8.8 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Framework.Client;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
{
public class OfflineMessageModule : ISharedRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private bool enabled = true;
private List<Scene> m_SceneList = new List<Scene>();
private string m_RestURL = String.Empty;
IMessageTransferModule m_TransferModule = null;
private bool m_ForwardOfflineGroupMessages = true;
public void Initialise(IConfigSource config)
{
IConfig cnf = config.Configs["Messaging"];
if (cnf == null)
{
enabled = false;
return;
}
if (cnf != null && cnf.GetString("OfflineMessageModule", "None") !=
"OfflineMessageModule")
{
enabled = false;
return;
}
m_RestURL = cnf.GetString("OfflineMessageURL", "");
if (m_RestURL == "")
{
m_log.Error("[OFFLINE MESSAGING] Module was enabled, but no URL is given, disabling");
enabled = false;
return;
}
m_ForwardOfflineGroupMessages = cnf.GetBoolean("ForwardOfflineGroupMessages", m_ForwardOfflineGroupMessages);
}
public void AddRegion(Scene scene)
{
if (!enabled)
return;
lock (m_SceneList)
{
m_SceneList.Add(scene);
scene.EventManager.OnNewClient += OnNewClient;
}
}
public void RegionLoaded(Scene scene)
{
if (!enabled)
return;
if (m_TransferModule == null)
{
m_TransferModule = scene.RequestModuleInterface<IMessageTransferModule>();
if (m_TransferModule == null)
{
scene.EventManager.OnNewClient -= OnNewClient;
enabled = false;
m_SceneList.Clear();
m_log.Error("[OFFLINE MESSAGING] No message transfer module is enabled. Diabling offline messages");
}
m_TransferModule.OnUndeliveredMessage += UndeliveredMessage;
}
}
public void RemoveRegion(Scene scene)
{
if (!enabled)
return;
lock (m_SceneList)
{
m_SceneList.Remove(scene);
}
}
public void PostInitialise()
{
if (!enabled)
return;
m_log.Debug("[OFFLINE MESSAGING] Offline messages enabled");
}
public string Name
{
get { return "OfflineMessageModule"; }
}
public Type ReplaceableInterface
{
get { return null; }
}
public void Close()
{
}
private Scene FindScene(UUID agentID)
{
foreach (Scene s in m_SceneList)
{
ScenePresence presence = s.GetScenePresence(agentID);
if (presence != null && !presence.IsChildAgent)
return s;
}
return null;
}
private IClientAPI FindClient(UUID agentID)
{
foreach (Scene s in m_SceneList)
{
ScenePresence presence = s.GetScenePresence(agentID);
if (presence != null && !presence.IsChildAgent)
return presence.ControllingClient;
}
return null;
}
private void OnNewClient(IClientAPI client)
{
client.OnRetrieveInstantMessages += RetrieveInstantMessages;
}
private void RetrieveInstantMessages(IClientAPI client)
{
if (m_RestURL == String.Empty)
return;
m_log.DebugFormat("[OFFLINE MESSAGING] Retrieving stored messages for {0}", client.AgentId);
List<GridInstantMessage> msglist = SynchronousRestObjectPoster.BeginPostObject<UUID, List<GridInstantMessage>>(
"POST", m_RestURL + "/RetrieveMessages/", client.AgentId);
if (msglist != null)
{
foreach (GridInstantMessage im in msglist)
{
// client.SendInstantMessage(im);
// Send through scene event manager so all modules get a chance
// to look at this message before it gets delivered.
//
// Needed for proper state management for stored group
// invitations
//
im.offline = 1;
// Reconstruct imSessionID
if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent)
{
UUID fromAgentID = new UUID(im.fromAgentID);
UUID sessionID = fromAgentID ^ client.AgentId;
im.imSessionID = new Guid(sessionID.ToString());
}
Scene s = FindScene(client.AgentId);
if (s != null)
s.EventManager.TriggerIncomingInstantMessage(im);
}
}
}
private void UndeliveredMessage(GridInstantMessage im)
{
if (im.dialog != (byte)InstantMessageDialog.MessageFromObject &&
im.dialog != (byte)InstantMessageDialog.MessageFromAgent &&
im.dialog != (byte)InstantMessageDialog.GroupNotice &&
im.dialog != (byte)InstantMessageDialog.InventoryOffered)
{
return;
}
// It's not delivered. Make sure the scope id is saved
// We don't need the imSessionID here anymore, overwrite it
Scene scene = FindScene(new UUID(im.fromAgentID));
if (scene == null)
scene = m_SceneList[0];
im.imSessionID = new Guid(scene.RegionInfo.ScopeID.ToString());
bool success = SynchronousRestObjectPoster.BeginPostObject<GridInstantMessage, bool>(
"POST", m_RestURL+"/SaveMessage/", im);
if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent)
{
IClientAPI client = FindClient(new UUID(im.fromAgentID));
if (client == null)
return;
client.SendInstantMessage(new GridInstantMessage(
null, new UUID(im.toAgentID),
"System", new UUID(im.fromAgentID),
(byte)InstantMessageDialog.MessageFromAgent,
"User is not logged in. "+
(success ? "Message saved." : "Message not saved"),
false, new Vector3()));
}
}
}
}