Files
opensim/OpenSim/Region/Modules/Python/PythonModule.cs
Adam Frisby ee352ebc79 * Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow them out.
* Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.)
* Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this])
2008-05-11 04:32:43 +00:00

47 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Reflection;
using System.Security.Policy;
using System.Text;
using IronPython.Hosting;
using log4net;
using Nini.Config;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Modules.Python
{
class PythonModule : IRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private PythonEngine m_python;
public void Initialise(Scene scene, IConfigSource source)
{
}
public void PostInitialise()
{
m_log.Info("[PYTHON] Initialising IronPython engine.");
m_python = new PythonEngine();
m_python.AddToPath(System.Environment.CurrentDirectory + System.IO.Path.DirectorySeparatorChar + "Python");
}
public void Close()
{
}
public string Name
{
get { return "PythonModule"; }
}
public bool IsSharedModule
{
get { return true; }
}
}
}