* Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this])
47 lines
1.1 KiB
C#
47 lines
1.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Security.Policy;
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using System.Text;
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using IronPython.Hosting;
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using log4net;
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using Nini.Config;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Modules.Python
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{
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class PythonModule : IRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private PythonEngine m_python;
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public void Initialise(Scene scene, IConfigSource source)
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{
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}
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public void PostInitialise()
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{
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m_log.Info("[PYTHON] Initialising IronPython engine.");
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m_python = new PythonEngine();
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m_python.AddToPath(System.Environment.CurrentDirectory + System.IO.Path.DirectorySeparatorChar + "Python");
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}
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public void Close()
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{
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}
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public string Name
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{
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get { return "PythonModule"; }
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}
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public bool IsSharedModule
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{
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get { return true; }
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}
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}
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}
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