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ee7cda261cbbc9dcd558c35eabc070cc0bf45644
opensim
/
OpenSim
/
Region
/
CoreModules
/
Scripting
/
VectorRender
History
Justin Clark-Casey (justincc)
3db10fdbef
Lock GDI+ portion og VectorRenderModule.GetDrawStringSize() to prevent concurrent thread use provoking mono crashes.
...
Same rationale as commit
13690582
.
2012-09-28 01:50:21 +01:00
..
Tests
If reusing dynamic textures, do not reuse small data length textures that fall below current viewer discard level 2 thresholds.
2012-09-06 22:12:05 +01:00
VectorRenderModule.cs
Lock GDI+ portion og VectorRenderModule.GetDrawStringSize() to prevent concurrent thread use provoking mono crashes.
2012-09-28 01:50:21 +01:00