* Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned.
105 lines
4.0 KiB
C#
105 lines
4.0 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using libsecondlife;
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namespace OpenSim.Framework
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{
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public class AgentCircuitData
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{
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public LLUUID AgentID;
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public LLUUID BaseFolder;
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public string CapsPath = String.Empty;
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public bool child;
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public uint circuitcode;
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public string firstname;
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public LLUUID InventoryFolder;
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public string lastname;
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public LLUUID SecureSessionID;
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public LLUUID SessionID;
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public LLVector3 startpos;
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public AgentCircuitData()
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{
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}
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public AgentCircuitData(sAgentCircuitData cAgent)
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{
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AgentID = new LLUUID(cAgent.AgentID);
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SessionID = new LLUUID(cAgent.SessionID);
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SecureSessionID = new LLUUID(cAgent.SecureSessionID);
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startpos = new LLVector3(cAgent.startposx, cAgent.startposy, cAgent.startposz);
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firstname = cAgent.firstname;
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lastname = cAgent.lastname;
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circuitcode = cAgent.circuitcode;
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child = cAgent.child;
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InventoryFolder = new LLUUID(cAgent.InventoryFolder);
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BaseFolder = new LLUUID(cAgent.BaseFolder);
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CapsPath = cAgent.CapsPath;
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}
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}
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[Serializable]
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public class sAgentCircuitData
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{
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public Guid AgentID;
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public Guid BaseFolder;
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public string CapsPath = String.Empty;
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public bool child;
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public uint circuitcode;
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public string firstname;
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public Guid InventoryFolder;
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public string lastname;
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public Guid SecureSessionID;
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public Guid SessionID;
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public float startposx;
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public float startposy;
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public float startposz;
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public sAgentCircuitData()
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{
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}
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public sAgentCircuitData(AgentCircuitData cAgent)
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{
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AgentID = cAgent.AgentID.UUID;
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SessionID = cAgent.SessionID.UUID;
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SecureSessionID = cAgent.SecureSessionID.UUID;
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startposx = cAgent.startpos.X;
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startposy = cAgent.startpos.Y;
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startposz = cAgent.startpos.Z;
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firstname = cAgent.firstname;
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lastname = cAgent.lastname;
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circuitcode = cAgent.circuitcode;
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child = cAgent.child;
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InventoryFolder = cAgent.InventoryFolder.UUID;
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BaseFolder = cAgent.BaseFolder.UUID;
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CapsPath = cAgent.CapsPath;
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}
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}
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} |