Files
opensim/OpenSim/Grid/MessagingServer/PresenceBackreferenceEntry.cs
2008-06-25 13:19:42 +00:00

99 lines
3.1 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
namespace OpenSim.Grid.MessagingServer
{
// This is a wrapper for a List<LLUUID> so it can be happily stored in a hashtable.
public class PresenceBackreferenceEntry
{
List<LLUUID> AgentList = new List<LLUUID>();
public PresenceBackreferenceEntry()
{
}
public void Add(LLUUID item)
{
lock (AgentList)
{
AgentList.Add(item);
}
}
public LLUUID getitem(int index)
{
LLUUID result = null;
lock (AgentList)
{
if (index > 0 && index < AgentList.Count)
{
result = AgentList[index];
}
}
return result;
}
public int Count
{
get
{
int count = 0;
lock (AgentList)
{
count = AgentList.Count;
}
return count;
}
}
public void Remove(LLUUID item)
{
lock (AgentList)
{
if (AgentList.Contains(item))
AgentList.Remove(item);
}
}
public bool contains(LLUUID item)
{
bool result = false;
lock (AgentList)
{
result = AgentList.Contains(item);
}
return result;
}
}
}