99 lines
3.1 KiB
C#
99 lines
3.1 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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namespace OpenSim.Grid.MessagingServer
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{
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// This is a wrapper for a List<LLUUID> so it can be happily stored in a hashtable.
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public class PresenceBackreferenceEntry
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{
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List<LLUUID> AgentList = new List<LLUUID>();
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public PresenceBackreferenceEntry()
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{
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}
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public void Add(LLUUID item)
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{
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lock (AgentList)
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{
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AgentList.Add(item);
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}
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}
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public LLUUID getitem(int index)
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{
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LLUUID result = null;
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lock (AgentList)
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{
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if (index > 0 && index < AgentList.Count)
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{
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result = AgentList[index];
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}
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}
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return result;
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}
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public int Count
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{
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get
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{
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int count = 0;
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lock (AgentList)
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{
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count = AgentList.Count;
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}
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return count;
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}
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}
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public void Remove(LLUUID item)
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{
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lock (AgentList)
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{
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if (AgentList.Contains(item))
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AgentList.Remove(item);
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}
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}
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public bool contains(LLUUID item)
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{
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bool result = false;
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lock (AgentList)
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{
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result = AgentList.Contains(item);
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}
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return result;
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}
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}
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}
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