Files
opensim/OpenSim/Tests/Performance/ScriptPerformanceTests.cs
Justin Clark-Casey (justincc) fc878a33ed refactor: consistently put all test classes in the OpenSim.Tests.Common package rather than some in OpenSim.Tests.Common.Mock
the separate mock package was not useful and was just another using line to always add
2014-11-25 23:21:37 +00:00

167 lines
6.4 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Threading;
using log4net;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.Scripting.WorldComm;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.ScriptEngine.XEngine;
using OpenSim.Tests.Common;
namespace OpenSim.Tests.Performance
{
/// <summary>
/// Script performance tests
/// </summary>
/// <remarks>
/// Don't rely on the numbers given by these tests - they will vary a lot depending on what is already cached,
/// how much memory is free, etc. In some cases, later larger tests will apparently take less time than smaller
/// earlier tests.
/// </remarks>
[TestFixture]
public class ScriptPerformanceTests : OpenSimTestCase
{
private TestScene m_scene;
private XEngine m_xEngine;
private AutoResetEvent m_chatEvent = new AutoResetEvent(false);
private int m_expectedChatMessages;
private List<OSChatMessage> m_osChatMessagesReceived = new List<OSChatMessage>();
[SetUp]
public void Init()
{
//AppDomain.CurrentDomain.SetData("APPBASE", Environment.CurrentDirectory + "/bin");
// Console.WriteLine(AppDomain.CurrentDomain.BaseDirectory);
m_xEngine = new XEngine();
// Necessary to stop serialization complaining
WorldCommModule wcModule = new WorldCommModule();
IniConfigSource configSource = new IniConfigSource();
IConfig startupConfig = configSource.AddConfig("Startup");
startupConfig.Set("DefaultScriptEngine", "XEngine");
IConfig xEngineConfig = configSource.AddConfig("XEngine");
xEngineConfig.Set("Enabled", "true");
// These tests will not run with AppDomainLoading = true, at least on mono. For unknown reasons, the call
// to AssemblyResolver.OnAssemblyResolve fails.
xEngineConfig.Set("AppDomainLoading", "false");
m_scene = new SceneHelpers().SetupScene("My Test", UUID.Random(), 1000, 1000, configSource);
SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine, wcModule);
m_scene.EventManager.OnChatFromWorld += OnChatFromWorld;
m_scene.StartScripts();
}
[TearDown]
public void TearDown()
{
m_scene.Close();
m_scene = null;
GC.Collect();
GC.WaitForPendingFinalizers();
}
[Test]
public void TestCompileAndStart100Scripts()
{
TestHelpers.InMethod();
log4net.Config.XmlConfigurator.Configure();
TestCompileAndStartScripts(100);
}
private void TestCompileAndStartScripts(int scriptsToCreate)
{
UUID userId = TestHelpers.ParseTail(0x1);
m_expectedChatMessages = scriptsToCreate;
int startingObjectIdTail = 0x100;
GC.Collect();
for (int idTail = startingObjectIdTail;idTail < startingObjectIdTail + scriptsToCreate; idTail++)
{
AddObjectAndScript(idTail, userId);
}
m_chatEvent.WaitOne(40000 + scriptsToCreate * 1000);
Assert.That(m_osChatMessagesReceived.Count, Is.EqualTo(m_expectedChatMessages));
foreach (OSChatMessage msg in m_osChatMessagesReceived)
Assert.That(
msg.Message,
Is.EqualTo("Script running"),
string.Format(
"Message from {0} was {1} rather than {2}", msg.SenderUUID, msg.Message, "Script running"));
}
private void AddObjectAndScript(int objectIdTail, UUID userId)
{
// UUID itemId = TestHelpers.ParseTail(0x3);
string itemName = string.Format("AddObjectAndScript() Item for object {0}", objectIdTail);
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, "AddObjectAndScriptPart_", objectIdTail);
m_scene.AddNewSceneObject(so, true);
InventoryItemBase itemTemplate = new InventoryItemBase();
// itemTemplate.ID = itemId;
itemTemplate.Name = itemName;
itemTemplate.Folder = so.UUID;
itemTemplate.InvType = (int)InventoryType.LSL;
m_scene.RezNewScript(userId, itemTemplate);
}
private void OnChatFromWorld(object sender, OSChatMessage oscm)
{
// Console.WriteLine("Got chat [{0}]", oscm.Message);
lock (m_osChatMessagesReceived)
{
m_osChatMessagesReceived.Add(oscm);
if (m_osChatMessagesReceived.Count == m_expectedChatMessages)
m_chatEvent.Set();
}
}
}
}