Files
opensim/OpenSim/Data/MySQL/MySQLRegionData.cs
Melanie Thielker fdf5f55a5b Yay for unit tests. Increased the type width of the prims and primshapes
tables, and changed the database modules to actually push these doubles
down into the database layer.
2008-11-26 12:23:56 +00:00

1434 lines
64 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Data;
using System.IO;
using System.Reflection;
using System.Threading;
using System.Drawing;
using OpenMetaverse;
using log4net;
using MySql.Data.MySqlClient;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Data.MySQL
{
/// <summary>
/// A MySQL Interface for the Region Server
/// </summary>
public class MySQLDataStore : IRegionDataStore
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private string m_ConnectionString;
private MySqlConnection m_Connection = null;
public void Initialise(string connectionString)
{
m_ConnectionString = connectionString;
m_Connection = new MySqlConnection(m_ConnectionString);
m_Connection.Open();
// Apply new Migrations
//
Assembly assem = GetType().Assembly;
Migration m = new Migration(m_Connection, assem, "RegionStore");
m.Update();
// Clean dropped attachments
//
MySqlCommand cmd = m_Connection.CreateCommand();
cmd.CommandText = "delete from prims, primshapes using prims " +
"left join primshapes on prims.uuid = primshapes.uuid " +
"where PCode = 9 and State <> 0";
ExecuteNonQuery(cmd);
}
private IDataReader ExecuteReader(MySqlCommand c)
{
IDataReader r = null;
bool errorSeen = false;
while (true)
{
try
{
r = c.ExecuteReader();
}
catch (MySqlException)
{
System.Threading.Thread.Sleep(500);
m_Connection.Close();
m_Connection.Open();
if (!errorSeen)
{
errorSeen = true;
continue;
continue;
}
throw;
}
break;
}
return r;
}
private void ExecuteNonQuery(MySqlCommand c)
{
bool errorSeen = false;
while (true)
{
try
{
c.ExecuteNonQuery();
}
catch (MySqlException)
{
System.Threading.Thread.Sleep(500);
m_Connection.Close();
m_Connection.Open();
if (!errorSeen)
{
errorSeen = true;
continue;
}
throw;
}
break;
}
}
public void Dispose() {}
public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
{
uint flags = obj.RootPart.GetEffectiveObjectFlags();
// Eligibility check
//
if ((flags & (uint)PrimFlags.Temporary) != 0)
return;
if ((flags & (uint)PrimFlags.TemporaryOnRez) != 0)
return;
lock (m_Connection)
{
MySqlCommand cmd = m_Connection.CreateCommand();
foreach (SceneObjectPart prim in obj.Children.Values)
{
cmd.Parameters.Clear();
cmd.CommandText = "replace into prims ("+
"UUID, ParentID, CreationDate, "+
"Name, Text, Description, "+
"SitName, TouchName, ObjectFlags, "+
"OwnerMask, NextOwnerMask, GroupMask, "+
"EveryoneMask, BaseMask, PositionX, "+
"PositionY, PositionZ, GroupPositionX, "+
"GroupPositionY, GroupPositionZ, VelocityX, "+
"VelocityY, VelocityZ, AngularVelocityX, "+
"AngularVelocityY, AngularVelocityZ, "+
"AccelerationX, AccelerationY, "+
"AccelerationZ, RotationX, "+
"RotationY, RotationZ, "+
"RotationW, SitTargetOffsetX, "+
"SitTargetOffsetY, SitTargetOffsetZ, "+
"SitTargetOrientW, SitTargetOrientX, "+
"SitTargetOrientY, SitTargetOrientZ, "+
"RegionUUID, CreatorID, "+
"OwnerID, GroupID, "+
"LastOwnerID, SceneGroupID, "+
"PayPrice, PayButton1, "+
"PayButton2, PayButton3, "+
"PayButton4, LoopedSound, "+
"LoopedSoundGain, TextureAnimation, "+
"OmegaX, OmegaY, OmegaZ, "+
"CameraEyeOffsetX, CameraEyeOffsetY, "+
"CameraEyeOffsetZ, CameraAtOffsetX, "+
"CameraAtOffsetY, CameraAtOffsetZ, "+
"ForceMouselook, ScriptAccessPin, "+
"AllowedDrop, DieAtEdge, "+
"SalePrice, SaleType, "+
"ColorR, ColorG, ColorB, ColorA, "+
"ParticleSystem, ClickAction, Material, "+
"CollisionSound, CollisionSoundVolume, "+
"LinkNumber) values (" + "?UUID, ?ParentID, "+
"?CreationDate, ?Name, ?Text, "+
"?Description, ?SitName, ?TouchName, "+
"?ObjectFlags, ?OwnerMask, ?NextOwnerMask, "+
"?GroupMask, ?EveryoneMask, ?BaseMask, "+
"?PositionX, ?PositionY, ?PositionZ, "+
"?GroupPositionX, ?GroupPositionY, "+
"?GroupPositionZ, ?VelocityX, "+
"?VelocityY, ?VelocityZ, ?AngularVelocityX, "+
"?AngularVelocityY, ?AngularVelocityZ, "+
"?AccelerationX, ?AccelerationY, "+
"?AccelerationZ, ?RotationX, "+
"?RotationY, ?RotationZ, "+
"?RotationW, ?SitTargetOffsetX, "+
"?SitTargetOffsetY, ?SitTargetOffsetZ, "+
"?SitTargetOrientW, ?SitTargetOrientX, "+
"?SitTargetOrientY, ?SitTargetOrientZ, "+
"?RegionUUID, ?CreatorID, ?OwnerID, "+
"?GroupID, ?LastOwnerID, ?SceneGroupID, "+
"?PayPrice, ?PayButton1, ?PayButton2, "+
"?PayButton3, ?PayButton4, ?LoopedSound, "+
"?LoopedSoundGain, ?TextureAnimation, "+
"?OmegaX, ?OmegaY, ?OmegaZ, "+
"?CameraEyeOffsetX, ?CameraEyeOffsetY, "+
"?CameraEyeOffsetZ, ?CameraAtOffsetX, "+
"?CameraAtOffsetY, ?CameraAtOffsetZ, "+
"?ForceMouselook, ?ScriptAccessPin, "+
"?AllowedDrop, ?DieAtEdge, ?SalePrice, "+
"?SaleType, ?ColorR, ?ColorG, "+
"?ColorB, ?ColorA, ?ParticleSystem, "+
"?ClickAction, ?Material, ?CollisionSound, "+
"?CollisionSoundVolume, ?LinkNumber)";
FillPrimCommand(cmd, prim, obj.UUID, regionUUID);
ExecuteNonQuery(cmd);
cmd.Parameters.Clear();
cmd.CommandText = "replace into primshapes ("+
"UUID, Shape, ScaleX, ScaleY, "+
"ScaleZ, PCode, PathBegin, PathEnd, "+
"PathScaleX, PathScaleY, PathShearX, "+
"PathShearY, PathSkew, PathCurve, "+
"PathRadiusOffset, PathRevolutions, "+
"PathTaperX, PathTaperY, PathTwist, "+
"PathTwistBegin, ProfileBegin, ProfileEnd, "+
"ProfileCurve, ProfileHollow, Texture, "+
"ExtraParams, State) values (?UUID, "+
"?Shape, ?ScaleX, ?ScaleY, ?ScaleZ, "+
"?PCode, ?PathBegin, ?PathEnd, "+
"?PathScaleX, ?PathScaleY, "+
"?PathShearX, ?PathShearY, "+
"?PathSkew, ?PathCurve, ?PathRadiusOffset, "+
"?PathRevolutions, ?PathTaperX, "+
"?PathTaperY, ?PathTwist, "+
"?PathTwistBegin, ?ProfileBegin, "+
"?ProfileEnd, ?ProfileCurve, "+
"?ProfileHollow, ?Texture, ?ExtraParams, "+
"?State)";
FillShapeCommand(cmd, prim);
ExecuteNonQuery(cmd);
}
}
}
public void RemoveObject(UUID obj, UUID regionUUID)
{
// Formerly, this used to check the region UUID.
// That makes no sense, as we remove the contents of a prim
// unconditionally, but the prim dependent on the region ID.
// So, we would destroy an object and cause hard to detect
// issues if we delete the contents only. Deleting it all may
// cause the loss of a prim, but is cleaner.
// It's also faster because it uses the primary key.
//
lock (m_Connection)
{
MySqlCommand cmd = m_Connection.CreateCommand();
cmd.CommandText = "select UUID from prims where "+
"SceneGroupID= ?UUID";
cmd.Parameters.AddWithValue("UUID", Util.ToRawUuidString(obj));
List<UUID> uuids = new List<UUID>();
IDataReader reader = ExecuteReader(cmd);
try
{
while(reader.Read())
{
uuids.Add(new UUID(reader["UUID"].ToString()));
}
}
finally
{
reader.Close();
}
foreach (UUID uuid in uuids)
RemoveItems(uuid);
cmd.CommandText = "delete from prims where SceneGroupID= ?UUID";
ExecuteNonQuery(cmd);
cmd.CommandText = "delete from primshapes where UUID = ?UUID";
ExecuteNonQuery(cmd);
}
}
private void RemoveItems(UUID uuid)
{
lock (m_Connection)
{
MySqlCommand cmd = m_Connection.CreateCommand();
cmd.CommandText = "delete from primitems where " +
"PrimID = ?PrimID";
cmd.Parameters.AddWithValue("PrimID", uuid.ToString());
ExecuteNonQuery(cmd);
}
}
public List<SceneObjectGroup> LoadObjects(UUID regionUUID)
{
UUID lastGroupID = UUID.Zero;
List<SceneObjectGroup> objects = new List<SceneObjectGroup>();
List<SceneObjectPart> prims = new List<SceneObjectPart>();
SceneObjectGroup grp = null;
lock (m_Connection)
{
MySqlCommand cmd = m_Connection.CreateCommand();
cmd.CommandText = "select *, " +
"case when prims.UUID = SceneGroupID " +
"then 0 else 1 end as sort from prims " +
"left join primshapes on prims.UUID = primshapes.UUID "+
"where RegionUUID = ?RegionUUID " +
"order by SceneGroupID asc, sort asc, LinkNumber asc";
cmd.Parameters.AddWithValue("RegionUUID",
Util.ToRawUuidString(regionUUID));
IDataReader reader = ExecuteReader(cmd);
try
{
while (reader.Read())
{
SceneObjectPart prim = BuildPrim(reader);
if (reader["Shape"] is DBNull)
prim.Shape = PrimitiveBaseShape.Default;
else
prim.Shape = BuildShape(reader);
prim.FolderID = prim.UUID; // A relic from when we
// we thought prims contained
// folder objects. In
// reality, prim == folder
prims.Add(prim);
UUID groupID = new UUID(reader["SceneGroupID"].ToString());
if (groupID != lastGroupID) // New SOG
{
if (grp != null)
objects.Add(grp);
lastGroupID = groupID;
grp = new SceneObjectGroup(prim);
}
else
{
// Black magic to preserve link numbers
//
int link = prim.LinkNum;
grp.AddPart(prim);
if (link != 0)
prim.LinkNum = link;
}
}
}
finally
{
reader.Close();
}
if (grp != null)
objects.Add(grp);
}
foreach (SceneObjectPart part in prims)
LoadItems(part);
m_log.DebugFormat("[DATABASE] Loaded {0} objects using {1} prims", objects.Count, prims.Count);
return objects;
}
private void LoadItems(SceneObjectPart prim)
{
lock (m_Connection)
{
MySqlCommand cmd = m_Connection.CreateCommand();
cmd.CommandText = "select * from primitems where "+
"PrimID = ?PrimID";
cmd.Parameters.AddWithValue("PrimID", prim.UUID.ToString());
IDataReader reader = ExecuteReader(cmd);
List<TaskInventoryItem> inventory =
new List<TaskInventoryItem>();
try
{
while (reader.Read())
{
TaskInventoryItem item = BuildItem(reader);
item.ParentID = prim.UUID; // Values in database are
// often wrong
inventory.Add(item);
}
}
finally
{
reader.Close();
}
prim.Inventory.RestoreInventoryItems(inventory);
}
}
public void StoreTerrain(double[,] ter, UUID regionID)
{
m_log.Info("[REGION DB]: Storing terrain");
lock (m_Connection)
{
MySqlCommand cmd = m_Connection.CreateCommand();
cmd.CommandText = "delete from terrain where " +
"RegionUUID = ?RegionUUID";
cmd.Parameters.AddWithValue("RegionUUID",
Util.ToRawUuidString(regionID));
ExecuteNonQuery(cmd);
cmd.CommandText = "insert into terrain (RegionUUID, " +
"Revision, Heightfield) values (?RegionUUID, " +
"1, ?Heightfield)";
cmd.Parameters.AddWithValue("Heightfield",
SerializeTerrain(ter));
ExecuteNonQuery(cmd);
}
}
public double[,] LoadTerrain(UUID regionID)
{
double[,] terrain = new double[256,256];
terrain.Initialize();
lock (m_Connection)
{
MySqlCommand cmd = m_Connection.CreateCommand();
cmd.CommandText = "select RegionUUID, Revision, Heightfield " +
"from terrain where RegionUUID = ?RegionUUID "+
"order by Revision desc limit 1";
cmd.Parameters.AddWithValue("RegionUUID", Util.ToRawUuidString(regionID));
IDataReader reader = ExecuteReader(cmd);
try
{
while (reader.Read())
{
MemoryStream mstr = new MemoryStream((byte[]) reader["Heightfield"]);
int rev = 0;
BinaryReader br = new BinaryReader(mstr);
for (int x = 0; x < 256; x++)
{
for (int y = 0; y < 256; y++)
{
terrain[x, y] = br.ReadDouble();
}
rev = Convert.ToInt32(reader["Revision"]);
}
m_log.InfoFormat("[REGION DB]: Loaded terrain " +
"revision r{0}", rev);
return terrain;
}
}
finally
{
reader.Close();
}
}
return null;
}
public void RemoveLandObject(UUID globalID)
{
lock (m_Connection)
{
MySqlCommand cmd = m_Connection.CreateCommand();
cmd.CommandText = "delete from land where UUID = ?UUID";
cmd.Parameters.AddWithValue("UUID", Util.ToRawUuidString(globalID));
ExecuteNonQuery(cmd);
}
}
public void StoreLandObject(ILandObject parcel)
{
lock (m_Connection)
{
MySqlCommand cmd = m_Connection.CreateCommand();
cmd.CommandText = "replace into land (UUID, RegionUUID, " +
"LocalLandID, Bitmap, Name, Description, " +
"OwnerUUID, IsGroupOwned, Area, AuctionID, " +
"Category, ClaimDate, ClaimPrice, GroupUUID, " +
"SalePrice, LandStatus, LandFlags, LandingType, " +
"MediaAutoScale, MediaTextureUUID, MediaURL, " +
"MusicURL, PassHours, PassPrice, SnapshotUUID, " +
"UserLocationX, UserLocationY, UserLocationZ, " +
"UserLookAtX, UserLookAtY, UserLookAtZ, " +
"AuthbuyerID, OtherCleanTime, Dwell) values (" +
"?UUID, ?RegionUUID, " +
"?LocalLandID, ?Bitmap, ?Name, ?Description, " +
"?OwnerUUID, ?IsGroupOwned, ?Area, ?AuctionID, " +
"?Category, ?ClaimDate, ?ClaimPrice, ?GroupUUID, " +
"?SalePrice, ?LandStatus, ?LandFlags, ?LandingType, " +
"?MediaAutoScale, ?MediaTextureUUID, ?MediaURL, " +
"?MusicURL, ?PassHours, ?PassPrice, ?SnapshotUUID, " +
"?UserLocationX, ?UserLocationY, ?UserLocationZ, " +
"?UserLookAtX, ?UserLookAtY, ?UserLookAtZ, " +
"?AuthbuyerID, ?OtherCleanTime, ?Dwell)";
FillLandCommand(cmd, parcel.landData, parcel.regionUUID);
ExecuteNonQuery(cmd);
cmd.CommandText = "delete from landaccesslist where " +
"LandUUID = ?UUID";
ExecuteNonQuery(cmd);
cmd.Parameters.Clear();
cmd.CommandText = "insert into landaccesslist (LandUUID, " +
"AccessUUID, Flags) values (?LandUUID, ?AccessUUID, " +
"?Flags)";
foreach (ParcelManager.ParcelAccessEntry entry in
parcel.landData.ParcelAccessList)
{
FillLandAccessCommand(cmd, entry, parcel.landData.GlobalID);
ExecuteNonQuery(cmd);
cmd.Parameters.Clear();
}
}
}
public RegionSettings LoadRegionSettings(UUID regionUUID)
{
RegionSettings rs = null;
lock (m_Connection)
{
MySqlCommand cmd = m_Connection.CreateCommand();
cmd.CommandText = "select * from regionsettings where " +
"regionUUID = ?RegionUUID";
cmd.Parameters.AddWithValue("regionUUID", regionUUID);
IDataReader reader = ExecuteReader(cmd);
try
{
if (reader.Read())
{
rs = BuildRegionSettings(reader);
rs.OnSave += StoreRegionSettings;
}
else
{
rs = new RegionSettings();
rs.RegionUUID = regionUUID;
rs.OnSave += StoreRegionSettings;
StoreRegionSettings(rs);
}
}
finally
{
reader.Close();
}
}
return rs;
}
public void StoreRegionSettings(RegionSettings rs)
{
lock (m_Connection)
{
MySqlCommand cmd = m_Connection.CreateCommand();
cmd.CommandText = "replace into regionsettings (regionUUID, " +
"block_terraform, block_fly, allow_damage, " +
"restrict_pushing, allow_land_resell, " +
"allow_land_join_divide, block_show_in_search, " +
"agent_limit, object_bonus, maturity, " +
"disable_scripts, disable_collisions, " +
"disable_physics, terrain_texture_1, " +
"terrain_texture_2, terrain_texture_3, " +
"terrain_texture_4, elevation_1_nw, " +
"elevation_2_nw, elevation_1_ne, " +
"elevation_2_ne, elevation_1_se, "+
"elevation_2_se, elevation_1_sw, "+
"elevation_2_sw, water_height, " +
"terrain_raise_limit, terrain_lower_limit, " +
"use_estate_sun, fixed_sun, sun_position, " +
"covenant, Sandbox, sunvectorx, sunvectory, " +
"sunvectorz) values ( ?RegionUUID, ?BlockTerraform, " +
"?BlockFly, ?AllowDamage, ?RestrictPushing, " +
"?AllowLandResell, ?AllowLandJoinDivide, " +
"?BlockShowInSearch, ?AgentLimit, ?ObjectBonus, " +
"?Maturity, ?DisableScripts, ?DisableCollisions, " +
"?DisablePhysics, ?TerrainTexture1, " +
"?TerrainTexture2, ?TerrainTexture3, " +
"?TerrainTexture4, ?Elevation1NW, ?Elevation2NW, " +
"?Elevation1NE, ?Elevation2NE, ?Elevation1SE, " +
"?Elevation2SE, ?Elevation1SW, ?Elevation2SW, " +
"?WaterHeight, ?TerrainRaiseLimit, " +
"?TerrainLowerLimit, ?UseEstateSun, ?FixedSun, " +
"?SunPosition, ?Covenant, ?Sandbox, " +
"?SunVectorX, ?SunVectorY, ?SunVectorZ)";
FillRegionSettingsCommand(cmd, rs);
ExecuteNonQuery(cmd);
}
}
public List<LandData> LoadLandObjects(UUID regionUUID)
{
List<LandData> landData = new List<LandData>();
lock (m_Connection)
{
MySqlCommand cmd = m_Connection.CreateCommand();
cmd.CommandText = "select * from land where " +
"RegionUUID = ?RegionUUID";
cmd.Parameters.AddWithValue("RegionUUID",
Util.ToRawUuidString(regionUUID));
IDataReader reader = ExecuteReader(cmd);
try
{
while (reader.Read())
{
LandData newLand = BuildLandData(reader);
landData.Add(newLand);
}
}
finally
{
reader.Close();
}
foreach (LandData land in landData)
{
cmd.Parameters.Clear();
cmd.CommandText = "select * from landaccesslist " +
"where LandUUID = ?LandUUID";
cmd.Parameters.AddWithValue("LandUUID",
Util.ToRawUuidString(land.GlobalID));
reader = ExecuteReader(cmd);
try
{
while (reader.Read())
{
land.ParcelAccessList.Add(BuildLandAccessData(reader));
}
}
finally
{
reader.Close();
}
}
}
return landData;
}
public void Shutdown()
{
}
private SceneObjectPart BuildPrim(IDataReader row)
{
SceneObjectPart prim = new SceneObjectPart();
prim.UUID = new UUID((String) row["UUID"]);
// explicit conversion of integers is required, which sort
// of sucks. No idea if there is a shortcut here or not.
prim.ParentID = Convert.ToUInt32(row["ParentID"]);
prim.CreationDate = Convert.ToInt32(row["CreationDate"]);
prim.Name = (String) row["Name"];
// various text fields
prim.Text = (String) row["Text"];
prim.Color = Color.FromArgb(Convert.ToInt32(row["ColorA"]),
Convert.ToInt32(row["ColorR"]),
Convert.ToInt32(row["ColorG"]),
Convert.ToInt32(row["ColorB"]));
prim.Description = (String) row["Description"];
prim.SitName = (String) row["SitName"];
prim.TouchName = (String) row["TouchName"];
// permissions
prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]);
prim.CreatorID = new UUID((String) row["CreatorID"]);
prim.OwnerID = new UUID((String) row["OwnerID"]);
prim.GroupID = new UUID((String) row["GroupID"]);
prim.LastOwnerID = new UUID((String) row["LastOwnerID"]);
prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]);
prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]);
prim.GroupMask = Convert.ToUInt32(row["GroupMask"]);
prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]);
prim.BaseMask = Convert.ToUInt32(row["BaseMask"]);
// vectors
prim.OffsetPosition = new Vector3(
Convert.ToSingle(row["PositionX"]),
Convert.ToSingle(row["PositionY"]),
Convert.ToSingle(row["PositionZ"])
);
prim.GroupPosition = new Vector3(
Convert.ToSingle(row["GroupPositionX"]),
Convert.ToSingle(row["GroupPositionY"]),
Convert.ToSingle(row["GroupPositionZ"])
);
prim.Velocity = new Vector3(
Convert.ToSingle(row["VelocityX"]),
Convert.ToSingle(row["VelocityY"]),
Convert.ToSingle(row["VelocityZ"])
);
prim.AngularVelocity = new Vector3(
Convert.ToSingle(row["AngularVelocityX"]),
Convert.ToSingle(row["AngularVelocityY"]),
Convert.ToSingle(row["AngularVelocityZ"])
);
prim.Acceleration = new Vector3(
Convert.ToSingle(row["AccelerationX"]),
Convert.ToSingle(row["AccelerationY"]),
Convert.ToSingle(row["AccelerationZ"])
);
// quaternions
prim.RotationOffset = new Quaternion(
Convert.ToSingle(row["RotationX"]),
Convert.ToSingle(row["RotationY"]),
Convert.ToSingle(row["RotationZ"]),
Convert.ToSingle(row["RotationW"])
);
prim.SitTargetPositionLL = new Vector3(
Convert.ToSingle(row["SitTargetOffsetX"]),
Convert.ToSingle(row["SitTargetOffsetY"]),
Convert.ToSingle(row["SitTargetOffsetZ"])
);
prim.SitTargetOrientationLL = new Quaternion(
Convert.ToSingle(row["SitTargetOrientX"]),
Convert.ToSingle(row["SitTargetOrientY"]),
Convert.ToSingle(row["SitTargetOrientZ"]),
Convert.ToSingle(row["SitTargetOrientW"])
);
prim.PayPrice[0] = Convert.ToInt32(row["PayPrice"]);
prim.PayPrice[1] = Convert.ToInt32(row["PayButton1"]);
prim.PayPrice[2] = Convert.ToInt32(row["PayButton2"]);
prim.PayPrice[3] = Convert.ToInt32(row["PayButton3"]);
prim.PayPrice[4] = Convert.ToInt32(row["PayButton4"]);
prim.Sound = new UUID(row["LoopedSound"].ToString());
prim.SoundGain = Convert.ToSingle(row["LoopedSoundGain"]);
prim.SoundFlags = 1; // If it's persisted at all, it's looped
if (!(row["TextureAnimation"] is DBNull))
prim.TextureAnimation = (Byte[])row["TextureAnimation"];
if (!(row["ParticleSystem"] is DBNull))
prim.ParticleSystem = (Byte[])row["ParticleSystem"];
prim.RotationalVelocity = new Vector3(
Convert.ToSingle(row["OmegaX"]),
Convert.ToSingle(row["OmegaY"]),
Convert.ToSingle(row["OmegaZ"])
);
prim.SetCameraEyeOffset(new Vector3(
Convert.ToSingle(row["CameraEyeOffsetX"]),
Convert.ToSingle(row["CameraEyeOffsetY"]),
Convert.ToSingle(row["CameraEyeOffsetZ"])
));
prim.SetCameraAtOffset(new Vector3(
Convert.ToSingle(row["CameraAtOffsetX"]),
Convert.ToSingle(row["CameraAtOffsetY"]),
Convert.ToSingle(row["CameraAtOffsetZ"])
));
if (Convert.ToInt16(row["ForceMouselook"]) != 0)
prim.SetForceMouselook(true);
prim.ScriptAccessPin = Convert.ToInt32(row["ScriptAccessPin"]);
if (Convert.ToInt16(row["AllowedDrop"]) != 0)
prim.AllowedDrop = true;
if (Convert.ToInt16(row["DieAtEdge"]) != 0)
prim.DIE_AT_EDGE = true;
prim.SalePrice = Convert.ToInt32(row["SalePrice"]);
prim.ObjectSaleType = Convert.ToByte(row["SaleType"]);
prim.Material = Convert.ToByte(row["Material"]);
if (!(row["ClickAction"] is DBNull))
prim.ClickAction = (byte)Convert.ToByte(row["ClickAction"]);
prim.CollisionSound = new UUID(row["CollisionSound"].ToString());
prim.CollisionSoundVolume = Convert.ToSingle(row["CollisionSoundVolume"]);
prim.LinkNum = Convert.ToInt32(row["LinkNumber"]);
return prim;
}
/// <summary>
/// Build a prim inventory item from the persisted data.
/// </summary>
/// <param name="row"></param>
/// <returns></returns>
private static TaskInventoryItem BuildItem(IDataReader row)
{
TaskInventoryItem taskItem = new TaskInventoryItem();
taskItem.ItemID = new UUID((String)row["itemID"]);
taskItem.ParentPartID = new UUID((String)row["primID"]);
taskItem.AssetID = new UUID((String)row["assetID"]);
taskItem.ParentID = new UUID((String)row["parentFolderID"]);
taskItem.InvType = Convert.ToInt32(row["invType"]);
taskItem.Type = Convert.ToInt32(row["assetType"]);
taskItem.Name = (String)row["name"];
taskItem.Description = (String)row["description"];
taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
taskItem.CreatorID = new UUID((String)row["creatorID"]);
taskItem.OwnerID = new UUID((String)row["ownerID"]);
taskItem.LastOwnerID = new UUID((String)row["lastOwnerID"]);
taskItem.GroupID = new UUID((String)row["groupID"]);
taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]);
taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]);
taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]);
taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]);
taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]);
taskItem.Flags = Convert.ToUInt32(row["flags"]);
return taskItem;
}
private static RegionSettings BuildRegionSettings(IDataReader row)
{
RegionSettings newSettings = new RegionSettings();
newSettings.RegionUUID = new UUID((string) row["regionUUID"]);
newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]);
newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]);
newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]);
newSettings.RestrictPushing = Convert.ToBoolean(row["restrict_pushing"]);
newSettings.AllowLandResell = Convert.ToBoolean(row["allow_land_resell"]);
newSettings.AllowLandJoinDivide = Convert.ToBoolean(row["allow_land_join_divide"]);
newSettings.BlockShowInSearch = Convert.ToBoolean(row["block_show_in_search"]);
newSettings.AgentLimit = Convert.ToInt32(row["agent_limit"]);
newSettings.ObjectBonus = Convert.ToDouble(row["object_bonus"]);
newSettings.Maturity = Convert.ToInt32(row["maturity"]);
newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]);
newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]);
newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]);
newSettings.TerrainTexture1 = new UUID((String) row["terrain_texture_1"]);
newSettings.TerrainTexture2 = new UUID((String) row["terrain_texture_2"]);
newSettings.TerrainTexture3 = new UUID((String) row["terrain_texture_3"]);
newSettings.TerrainTexture4 = new UUID((String) row["terrain_texture_4"]);
newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]);
newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]);
newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]);
newSettings.Elevation2NE = Convert.ToDouble(row["elevation_2_ne"]);
newSettings.Elevation1SE = Convert.ToDouble(row["elevation_1_se"]);
newSettings.Elevation2SE = Convert.ToDouble(row["elevation_2_se"]);
newSettings.Elevation1SW = Convert.ToDouble(row["elevation_1_sw"]);
newSettings.Elevation2SW = Convert.ToDouble(row["elevation_2_sw"]);
newSettings.WaterHeight = Convert.ToDouble(row["water_height"]);
newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]);
newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]);
newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]);
newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]);
newSettings.SunVector = new Vector3 (
Convert.ToSingle(row["sunvectorx"]),
Convert.ToSingle(row["sunvectory"]),
Convert.ToSingle(row["sunvectorz"])
);
newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]);
newSettings.SunPosition = Convert.ToDouble(row["sun_position"]);
newSettings.Covenant = new UUID((String) row["covenant"]);
return newSettings;
}
/// <summary>
///
/// </summary>
/// <param name="row"></param>
/// <returns></returns>
private static LandData BuildLandData(IDataReader row)
{
LandData newData = new LandData();
newData.GlobalID = new UUID((String) row["UUID"]);
newData.LocalID = Convert.ToInt32(row["LocalLandID"]);
// Bitmap is a byte[512]
newData.Bitmap = (Byte[]) row["Bitmap"];
newData.Name = (String) row["Name"];
newData.Description = (String) row["Description"];
newData.OwnerID = (UUID)(String)row["OwnerUUID"];
newData.IsGroupOwned = Convert.ToBoolean(row["IsGroupOwned"]);
newData.Area = Convert.ToInt32(row["Area"]);
newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unimplemented
newData.Category = (Parcel.ParcelCategory) Convert.ToInt32(row["Category"]);
//Enum libsecondlife.Parcel.ParcelCategory
newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]);
newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]);
newData.GroupID = new UUID((String) row["GroupUUID"]);
newData.SalePrice = Convert.ToInt32(row["SalePrice"]);
newData.Status = (Parcel.ParcelStatus) Convert.ToInt32(row["LandStatus"]);
//Enum. libsecondlife.Parcel.ParcelStatus
newData.Flags = Convert.ToUInt32(row["LandFlags"]);
newData.LandingType = Convert.ToByte(row["LandingType"]);
newData.MediaAutoScale = Convert.ToByte(row["MediaAutoScale"]);
newData.MediaID = new UUID((String) row["MediaTextureUUID"]);
newData.MediaURL = (String) row["MediaURL"];
newData.MusicURL = (String) row["MusicURL"];
newData.PassHours = Convert.ToSingle(row["PassHours"]);
newData.PassPrice = Convert.ToInt32(row["PassPrice"]);
UUID authedbuyer = UUID.Zero;
UUID snapshotID = UUID.Zero;
UUID.TryParse((string)row["AuthBuyerID"], out authedbuyer);
UUID.TryParse((string)row["SnapshotUUID"], out snapshotID);
newData.OtherCleanTime = Convert.ToInt32(row["OtherCleanTime"]);
newData.Dwell = Convert.ToInt32(row["Dwell"]);
newData.AuthBuyerID = authedbuyer;
newData.SnapshotID = snapshotID;
try
{
newData.UserLocation =
new Vector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
Convert.ToSingle(row["UserLocationZ"]));
newData.UserLookAt =
new Vector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
Convert.ToSingle(row["UserLookAtZ"]));
}
catch (InvalidCastException)
{
newData.UserLocation = Vector3.Zero;
newData.UserLookAt = Vector3.Zero;
m_log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name);
}
newData.ParcelAccessList = new List<ParcelManager.ParcelAccessEntry>();
return newData;
}
/// <summary>
///
/// </summary>
/// <param name="row"></param>
/// <returns></returns>
private static ParcelManager.ParcelAccessEntry BuildLandAccessData(IDataReader row)
{
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
entry.AgentID = new UUID((string) row["AccessUUID"]);
entry.Flags = (AccessList) Convert.ToInt32(row["Flags"]);
entry.Time = new DateTime();
return entry;
}
/// <summary>
///
/// </summary>
/// <param name="val"></param>
/// <returns></returns>
private static Array SerializeTerrain(double[,] val)
{
MemoryStream str = new MemoryStream(65536*sizeof (double));
BinaryWriter bw = new BinaryWriter(str);
// TODO: COMPATIBILITY - Add byte-order conversions
for (int x = 0; x < 256; x++)
for (int y = 0; y < 256; y++)
{
double height = val[x, y];
if (height == 0.0)
height = double.Epsilon;
bw.Write(height);
}
return str.ToArray();
}
/// <summary>
///
/// </summary>
/// <param name="row"></param>
/// <param name="prim"></param>
/// <param name="sceneGroupID"></param>
/// <param name="regionUUID"></param>
private void FillPrimCommand(MySqlCommand cmd, SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
{
cmd.Parameters.AddWithValue("UUID", Util.ToRawUuidString(prim.UUID));
cmd.Parameters.AddWithValue("RegionUUID", Util.ToRawUuidString(regionUUID));
cmd.Parameters.AddWithValue("ParentID", prim.ParentID);
cmd.Parameters.AddWithValue("CreationDate", prim.CreationDate);
cmd.Parameters.AddWithValue("Name", prim.Name);
cmd.Parameters.AddWithValue("SceneGroupID", Util.ToRawUuidString(sceneGroupID));
// the UUID of the root part for this SceneObjectGroup
// various text fields
cmd.Parameters.AddWithValue("Text", prim.Text);
cmd.Parameters.AddWithValue("ColorR", prim.Color.R);
cmd.Parameters.AddWithValue("ColorG", prim.Color.G);
cmd.Parameters.AddWithValue("ColorB", prim.Color.B);
cmd.Parameters.AddWithValue("ColorA", prim.Color.A);
cmd.Parameters.AddWithValue("Description", prim.Description);
cmd.Parameters.AddWithValue("SitName", prim.SitName);
cmd.Parameters.AddWithValue("TouchName", prim.TouchName);
// permissions
cmd.Parameters.AddWithValue("ObjectFlags", prim.ObjectFlags);
cmd.Parameters.AddWithValue("CreatorID", Util.ToRawUuidString(prim.CreatorID));
cmd.Parameters.AddWithValue("OwnerID", Util.ToRawUuidString(prim.OwnerID));
cmd.Parameters.AddWithValue("GroupID", Util.ToRawUuidString(prim.GroupID));
cmd.Parameters.AddWithValue("LastOwnerID", Util.ToRawUuidString(prim.LastOwnerID));
cmd.Parameters.AddWithValue("OwnerMask", prim.OwnerMask);
cmd.Parameters.AddWithValue("NextOwnerMask", prim.NextOwnerMask);
cmd.Parameters.AddWithValue("GroupMask", prim.GroupMask);
cmd.Parameters.AddWithValue("EveryoneMask", prim.EveryoneMask);
cmd.Parameters.AddWithValue("BaseMask", prim.BaseMask);
// vectors
cmd.Parameters.AddWithValue("PositionX", (double)prim.OffsetPosition.X);
cmd.Parameters.AddWithValue("PositionY", (double)prim.OffsetPosition.Y);
cmd.Parameters.AddWithValue("PositionZ", (double)prim.OffsetPosition.Z);
cmd.Parameters.AddWithValue("GroupPositionX", (double)prim.GroupPosition.X);
cmd.Parameters.AddWithValue("GroupPositionY", (double)prim.GroupPosition.Y);
cmd.Parameters.AddWithValue("GroupPositionZ", (double)prim.GroupPosition.Z);
cmd.Parameters.AddWithValue("VelocityX", (double)prim.Velocity.X);
cmd.Parameters.AddWithValue("VelocityY", (double)prim.Velocity.Y);
cmd.Parameters.AddWithValue("VelocityZ", (double)prim.Velocity.Z);
cmd.Parameters.AddWithValue("AngularVelocityX", (double)prim.AngularVelocity.X);
cmd.Parameters.AddWithValue("AngularVelocityY", (double)prim.AngularVelocity.Y);
cmd.Parameters.AddWithValue("AngularVelocityZ", (double)prim.AngularVelocity.Z);
cmd.Parameters.AddWithValue("AccelerationX", (double)prim.Acceleration.X);
cmd.Parameters.AddWithValue("AccelerationY", (double)prim.Acceleration.Y);
cmd.Parameters.AddWithValue("AccelerationZ", (double)prim.Acceleration.Z);
// quaternions
cmd.Parameters.AddWithValue("RotationX", (double)prim.RotationOffset.X);
cmd.Parameters.AddWithValue("RotationY", (double)prim.RotationOffset.Y);
cmd.Parameters.AddWithValue("RotationZ", (double)prim.RotationOffset.Z);
cmd.Parameters.AddWithValue("RotationW", (double)prim.RotationOffset.W);
// Sit target
Vector3 sitTargetPos = prim.SitTargetPositionLL;
cmd.Parameters.AddWithValue("SitTargetOffsetX", (double)sitTargetPos.X);
cmd.Parameters.AddWithValue("SitTargetOffsetY", (double)sitTargetPos.Y);
cmd.Parameters.AddWithValue("SitTargetOffsetZ", (double)sitTargetPos.Z);
Quaternion sitTargetOrient = prim.SitTargetOrientationLL;
cmd.Parameters.AddWithValue("SitTargetOrientW", (double)sitTargetOrient.W);
cmd.Parameters.AddWithValue("SitTargetOrientX", (double)sitTargetOrient.X);
cmd.Parameters.AddWithValue("SitTargetOrientY", (double)sitTargetOrient.Y);
cmd.Parameters.AddWithValue("SitTargetOrientZ", (double)sitTargetOrient.Z);
cmd.Parameters.AddWithValue("PayPrice", prim.PayPrice[0]);
cmd.Parameters.AddWithValue("PayButton1", prim.PayPrice[1]);
cmd.Parameters.AddWithValue("PayButton2", prim.PayPrice[2]);
cmd.Parameters.AddWithValue("PayButton3", prim.PayPrice[3]);
cmd.Parameters.AddWithValue("PayButton4", prim.PayPrice[4]);
if ((prim.SoundFlags & 1) != 0) // Looped
{
cmd.Parameters.AddWithValue("LoopedSound", prim.Sound.ToString());
cmd.Parameters.AddWithValue("LoopedSoundGain", prim.SoundGain);
}
else
{
cmd.Parameters.AddWithValue("LoopedSound", UUID.Zero);
cmd.Parameters.AddWithValue("LoopedSoundGain", 0.0f);
}
cmd.Parameters.AddWithValue("TextureAnimation", prim.TextureAnimation);
cmd.Parameters.AddWithValue("ParticleSystem", prim.ParticleSystem);
cmd.Parameters.AddWithValue("OmegaX", (double)prim.RotationalVelocity.X);
cmd.Parameters.AddWithValue("OmegaY", (double)prim.RotationalVelocity.Y);
cmd.Parameters.AddWithValue("OmegaZ", (double)prim.RotationalVelocity.Z);
cmd.Parameters.AddWithValue("CameraEyeOffsetX", (double)prim.GetCameraEyeOffset().X);
cmd.Parameters.AddWithValue("CameraEyeOffsetY", (double)prim.GetCameraEyeOffset().Y);
cmd.Parameters.AddWithValue("CameraEyeOffsetZ", (double)prim.GetCameraEyeOffset().Z);
cmd.Parameters.AddWithValue("CameraAtOffsetX", (double)prim.GetCameraAtOffset().X);
cmd.Parameters.AddWithValue("CameraAtOffsetY", (double)prim.GetCameraAtOffset().Y);
cmd.Parameters.AddWithValue("CameraAtOffsetZ", (double)prim.GetCameraAtOffset().Z);
if (prim.GetForceMouselook())
cmd.Parameters.AddWithValue("ForceMouselook", 1);
else
cmd.Parameters.AddWithValue("ForceMouselook", 0);
cmd.Parameters.AddWithValue("ScriptAccessPin", prim.ScriptAccessPin);
if (prim.AllowedDrop)
cmd.Parameters.AddWithValue("AllowedDrop", 1);
else
cmd.Parameters.AddWithValue("AllowedDrop", 0);
if (prim.DIE_AT_EDGE)
cmd.Parameters.AddWithValue("DieAtEdge", 1);
else
cmd.Parameters.AddWithValue("DieAtEdge", 0);
cmd.Parameters.AddWithValue("SalePrice", prim.SalePrice);
cmd.Parameters.AddWithValue("SaleType", Convert.ToInt16(prim.ObjectSaleType));
byte clickAction = prim.ClickAction;
cmd.Parameters.AddWithValue("ClickAction", clickAction);
cmd.Parameters.AddWithValue("Material", prim.Material);
cmd.Parameters.AddWithValue("CollisionSound", prim.CollisionSound.ToString());
cmd.Parameters.AddWithValue("CollisionSoundVolume", prim.CollisionSoundVolume);
cmd.Parameters.AddWithValue("LinkNumber", prim.LinkNum);
}
/// <summary>
///
/// </summary>
/// <param name="row"></param>
/// <param name="taskItem"></param>
private static void FillItemCommand(MySqlCommand cmd, TaskInventoryItem taskItem)
{
cmd.Parameters.AddWithValue("itemID", taskItem.ItemID);
cmd.Parameters.AddWithValue("primID", taskItem.ParentPartID);
cmd.Parameters.AddWithValue("assetID", taskItem.AssetID);
cmd.Parameters.AddWithValue("parentFolderID", taskItem.ParentID);
cmd.Parameters.AddWithValue("invType", taskItem.InvType);
cmd.Parameters.AddWithValue("assetType", taskItem.Type);
cmd.Parameters.AddWithValue("name", taskItem.Name);
cmd.Parameters.AddWithValue("description", taskItem.Description);
cmd.Parameters.AddWithValue("creationDate", taskItem.CreationDate);
cmd.Parameters.AddWithValue("creatorID", taskItem.CreatorID);
cmd.Parameters.AddWithValue("ownerID", taskItem.OwnerID);
cmd.Parameters.AddWithValue("lastOwnerID", taskItem.LastOwnerID);
cmd.Parameters.AddWithValue("groupID", taskItem.GroupID);
cmd.Parameters.AddWithValue("nextPermissions", taskItem.NextPermissions);
cmd.Parameters.AddWithValue("currentPermissions", taskItem.CurrentPermissions);
cmd.Parameters.AddWithValue("basePermissions", taskItem.BasePermissions);
cmd.Parameters.AddWithValue("everyonePermissions", taskItem.EveryonePermissions);
cmd.Parameters.AddWithValue("groupPermissions", taskItem.GroupPermissions);
cmd.Parameters.AddWithValue("flags", taskItem.Flags);
}
/// <summary>
///
/// </summary>
private static void FillRegionSettingsCommand(MySqlCommand cmd, RegionSettings settings)
{
cmd.Parameters.AddWithValue("RegionUUID", settings.RegionUUID.ToString());
cmd.Parameters.AddWithValue("BlockTerraform", settings.BlockTerraform);
cmd.Parameters.AddWithValue("BlockFly", settings.BlockFly);
cmd.Parameters.AddWithValue("AllowDamage", settings.AllowDamage);
cmd.Parameters.AddWithValue("RestrictPushing", settings.RestrictPushing);
cmd.Parameters.AddWithValue("AllowLandResell", settings.AllowLandResell);
cmd.Parameters.AddWithValue("AllowLandJoinDivide", settings.AllowLandJoinDivide);
cmd.Parameters.AddWithValue("BlockShowInSearch", settings.BlockShowInSearch);
cmd.Parameters.AddWithValue("AgentLimit", settings.AgentLimit);
cmd.Parameters.AddWithValue("ObjectBonus", settings.ObjectBonus);
cmd.Parameters.AddWithValue("Maturity", settings.Maturity);
cmd.Parameters.AddWithValue("DisableScripts", settings.DisableScripts);
cmd.Parameters.AddWithValue("DisableCollisions", settings.DisableCollisions);
cmd.Parameters.AddWithValue("DisablePhysics", settings.DisablePhysics);
cmd.Parameters.AddWithValue("TerrainTexture1", settings.TerrainTexture1.ToString());
cmd.Parameters.AddWithValue("TerrainTexture2", settings.TerrainTexture2.ToString());
cmd.Parameters.AddWithValue("TerrainTexture3", settings.TerrainTexture3.ToString());
cmd.Parameters.AddWithValue("TerrainTexture4", settings.TerrainTexture4.ToString());
cmd.Parameters.AddWithValue("Elevation1NW", settings.Elevation1NW);
cmd.Parameters.AddWithValue("Elevation2NW", settings.Elevation2NW);
cmd.Parameters.AddWithValue("Elevation1NE", settings.Elevation1NE);
cmd.Parameters.AddWithValue("Elevation2NE", settings.Elevation2NE);
cmd.Parameters.AddWithValue("Elevation1SE", settings.Elevation1SE);
cmd.Parameters.AddWithValue("Elevation2SE", settings.Elevation2SE);
cmd.Parameters.AddWithValue("Elevation1SW", settings.Elevation1SW);
cmd.Parameters.AddWithValue("Elevation2SW", settings.Elevation2SW);
cmd.Parameters.AddWithValue("WaterHeight", settings.WaterHeight);
cmd.Parameters.AddWithValue("TerrainRaiseLimit", settings.TerrainRaiseLimit);
cmd.Parameters.AddWithValue("TerrainLowerLimit", settings.TerrainLowerLimit);
cmd.Parameters.AddWithValue("UseEstateSun", settings.UseEstateSun);
cmd.Parameters.AddWithValue("Sandbox", settings.Sandbox);
cmd.Parameters.AddWithValue("SunVectorX", settings.SunVector.X);
cmd.Parameters.AddWithValue("SunVectorY", settings.SunVector.Y);
cmd.Parameters.AddWithValue("SunVectorZ", settings.SunVector.Z);
cmd.Parameters.AddWithValue("FixedSun", settings.FixedSun);
cmd.Parameters.AddWithValue("SunPosition", settings.SunPosition);
cmd.Parameters.AddWithValue("Covenant", settings.Covenant.ToString());
}
/// <summary>
///
/// </summary>
/// <param name="row"></param>
/// <param name="land"></param>
/// <param name="regionUUID"></param>
private static void FillLandCommand(MySqlCommand cmd, LandData land, UUID regionUUID)
{
cmd.Parameters.AddWithValue("UUID", Util.ToRawUuidString(land.GlobalID));
cmd.Parameters.AddWithValue("RegionUUID", Util.ToRawUuidString(regionUUID));
cmd.Parameters.AddWithValue("LocalLandID", land.LocalID);
// Bitmap is a byte[512]
cmd.Parameters.AddWithValue("Bitmap", land.Bitmap);
cmd.Parameters.AddWithValue("Name", land.Name);
cmd.Parameters.AddWithValue("Description", land.Description);
cmd.Parameters.AddWithValue("OwnerUUID", Util.ToRawUuidString(land.OwnerID));
cmd.Parameters.AddWithValue("IsGroupOwned", land.IsGroupOwned);
cmd.Parameters.AddWithValue("Area", land.Area);
cmd.Parameters.AddWithValue("AuctionID", land.AuctionID); //Unemplemented
cmd.Parameters.AddWithValue("Category", land.Category); //Enum libsecondlife.Parcel.ParcelCategory
cmd.Parameters.AddWithValue("ClaimDate", land.ClaimDate);
cmd.Parameters.AddWithValue("ClaimPrice", land.ClaimPrice);
cmd.Parameters.AddWithValue("GroupUUID", Util.ToRawUuidString(land.GroupID));
cmd.Parameters.AddWithValue("SalePrice", land.SalePrice);
cmd.Parameters.AddWithValue("LandStatus", land.Status); //Enum. libsecondlife.Parcel.ParcelStatus
cmd.Parameters.AddWithValue("LandFlags", land.Flags);
cmd.Parameters.AddWithValue("LandingType", land.LandingType);
cmd.Parameters.AddWithValue("MediaAutoScale", land.MediaAutoScale);
cmd.Parameters.AddWithValue("MediaTextureUUID", Util.ToRawUuidString(land.MediaID));
cmd.Parameters.AddWithValue("MediaURL", land.MediaURL);
cmd.Parameters.AddWithValue("MusicURL", land.MusicURL);
cmd.Parameters.AddWithValue("PassHours", land.PassHours);
cmd.Parameters.AddWithValue("PassPrice", land.PassPrice);
cmd.Parameters.AddWithValue("SnapshotUUID", Util.ToRawUuidString(land.SnapshotID));
cmd.Parameters.AddWithValue("UserLocationX", land.UserLocation.X);
cmd.Parameters.AddWithValue("UserLocationY", land.UserLocation.Y);
cmd.Parameters.AddWithValue("UserLocationZ", land.UserLocation.Z);
cmd.Parameters.AddWithValue("UserLookAtX", land.UserLookAt.X);
cmd.Parameters.AddWithValue("UserLookAtY", land.UserLookAt.Y);
cmd.Parameters.AddWithValue("UserLookAtZ", land.UserLookAt.Z);
cmd.Parameters.AddWithValue("AuthBuyerID", land.AuthBuyerID);
cmd.Parameters.AddWithValue("OtherCleanTime", land.OtherCleanTime);
cmd.Parameters.AddWithValue("Dwell", land.Dwell);
}
/// <summary>
///
/// </summary>
/// <param name="row"></param>
/// <param name="entry"></param>
/// <param name="parcelID"></param>
private static void FillLandAccessCommand(MySqlCommand cmd, ParcelManager.ParcelAccessEntry entry, UUID parcelID)
{
cmd.Parameters.AddWithValue("LandUUID", Util.ToRawUuidString(parcelID));
cmd.Parameters.AddWithValue("AccessUUID", Util.ToRawUuidString(entry.AgentID));
cmd.Parameters.AddWithValue("Flags", entry.Flags);
}
/// <summary>
///
/// </summary>
/// <param name="row"></param>
/// <returns></returns>
private PrimitiveBaseShape BuildShape(IDataReader row)
{
PrimitiveBaseShape s = new PrimitiveBaseShape();
s.Scale = new Vector3(
Convert.ToSingle(row["ScaleX"]),
Convert.ToSingle(row["ScaleY"]),
Convert.ToSingle(row["ScaleZ"])
);
// paths
s.PCode = Convert.ToByte(row["PCode"]);
s.PathBegin = Convert.ToUInt16(row["PathBegin"]);
s.PathEnd = Convert.ToUInt16(row["PathEnd"]);
s.PathScaleX = Convert.ToByte(row["PathScaleX"]);
s.PathScaleY = Convert.ToByte(row["PathScaleY"]);
s.PathShearX = Convert.ToByte(row["PathShearX"]);
s.PathShearY = Convert.ToByte(row["PathShearY"]);
s.PathSkew = Convert.ToSByte(row["PathSkew"]);
s.PathCurve = Convert.ToByte(row["PathCurve"]);
s.PathRadiusOffset = Convert.ToSByte(row["PathRadiusOffset"]);
s.PathRevolutions = Convert.ToByte(row["PathRevolutions"]);
s.PathTaperX = Convert.ToSByte(row["PathTaperX"]);
s.PathTaperY = Convert.ToSByte(row["PathTaperY"]);
s.PathTwist = Convert.ToSByte(row["PathTwist"]);
s.PathTwistBegin = Convert.ToSByte(row["PathTwistBegin"]);
// profile
s.ProfileBegin = Convert.ToUInt16(row["ProfileBegin"]);
s.ProfileEnd = Convert.ToUInt16(row["ProfileEnd"]);
s.ProfileCurve = Convert.ToByte(row["ProfileCurve"]);
s.ProfileHollow = Convert.ToUInt16(row["ProfileHollow"]);
byte[] textureEntry = (byte[]) row["Texture"];
s.TextureEntry = textureEntry;
s.ExtraParams = (byte[]) row["ExtraParams"];
s.State = Convert.ToByte(row["State"]);
return s;
}
/// <summary>
///
/// </summary>
/// <param name="row"></param>
/// <param name="prim"></param>
private void FillShapeCommand(MySqlCommand cmd, SceneObjectPart prim)
{
PrimitiveBaseShape s = prim.Shape;
cmd.Parameters.AddWithValue("UUID", Util.ToRawUuidString(prim.UUID));
// shape is an enum
cmd.Parameters.AddWithValue("Shape", 0);
// vectors
cmd.Parameters.AddWithValue("ScaleX", (double)s.Scale.X);
cmd.Parameters.AddWithValue("ScaleY", (double)s.Scale.Y);
cmd.Parameters.AddWithValue("ScaleZ", (double)s.Scale.Z);
// paths
cmd.Parameters.AddWithValue("PCode", s.PCode);
cmd.Parameters.AddWithValue("PathBegin", s.PathBegin);
cmd.Parameters.AddWithValue("PathEnd", s.PathEnd);
cmd.Parameters.AddWithValue("PathScaleX", s.PathScaleX);
cmd.Parameters.AddWithValue("PathScaleY", s.PathScaleY);
cmd.Parameters.AddWithValue("PathShearX", s.PathShearX);
cmd.Parameters.AddWithValue("PathShearY", s.PathShearY);
cmd.Parameters.AddWithValue("PathSkew", s.PathSkew);
cmd.Parameters.AddWithValue("PathCurve", s.PathCurve);
cmd.Parameters.AddWithValue("PathRadiusOffset", s.PathRadiusOffset);
cmd.Parameters.AddWithValue("PathRevolutions", s.PathRevolutions);
cmd.Parameters.AddWithValue("PathTaperX", s.PathTaperX);
cmd.Parameters.AddWithValue("PathTaperY", s.PathTaperY);
cmd.Parameters.AddWithValue("PathTwist", s.PathTwist);
cmd.Parameters.AddWithValue("PathTwistBegin", s.PathTwistBegin);
// profile
cmd.Parameters.AddWithValue("ProfileBegin", s.ProfileBegin);
cmd.Parameters.AddWithValue("ProfileEnd", s.ProfileEnd);
cmd.Parameters.AddWithValue("ProfileCurve", s.ProfileCurve);
cmd.Parameters.AddWithValue("ProfileHollow", s.ProfileHollow);
cmd.Parameters.AddWithValue("Texture", s.TextureEntry);
cmd.Parameters.AddWithValue("ExtraParams", s.ExtraParams);
cmd.Parameters.AddWithValue("State", s.State);
}
public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
{
lock (m_Connection)
{
RemoveItems(primID);
MySqlCommand cmd = m_Connection.CreateCommand();
if (items.Count == 0)
return;
cmd.CommandText = "insert into primitems ("+
"invType, assetType, name, "+
"description, creationDate, nextPermissions, "+
"currentPermissions, basePermissions, "+
"everyonePermissions, groupPermissions, "+
"flags, itemID, primID, assetID, "+
"parentFolderID, creatorID, ownerID, "+
"groupID, lastOwnerID) values (?invType, "+
"?assetType, ?name, ?description, "+
"?creationDate, ?nextPermissions, "+
"?currentPermissions, ?basePermissions, "+
"?everyonePermissions, ?groupPermissions, "+
"?flags, ?itemID, ?primID, ?assetID, "+
"?parentFolderID, ?creatorID, ?ownerID, "+
"?groupID, ?lastOwnerID)";
foreach (TaskInventoryItem item in items)
{
cmd.Parameters.Clear();
FillItemCommand(cmd, item);
ExecuteNonQuery(cmd);
}
}
}
}
}