Initial work in progress commit for GloebitMoneyModule addon.
This commit is contained in:
0
.gitignore
vendored
Normal file
0
.gitignore
vendored
Normal file
872
addon-modules/Gloebit/GloebitMoneyModule/GloebitMoneyModule.cs
Normal file
872
addon-modules/Gloebit/GloebitMoneyModule/GloebitMoneyModule.cs
Normal file
@@ -0,0 +1,872 @@
|
||||
/*
|
||||
* Copyright (c) 2015 Gloebit LLC
|
||||
*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See opensim CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using Nwc.XmlRpc;
|
||||
using Mono.Addins;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
[assembly: Addin("Gloebit", "0.1")]
|
||||
[assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)]
|
||||
|
||||
namespace OpenSim.Region.OptionalModules.World.MoneyModule
|
||||
{
|
||||
/// <summary>
|
||||
/// This is only the functionality required to make the functionality associated with money work
|
||||
/// (such as land transfers). There is no money code here! Use FORGE as an example for money code.
|
||||
/// Demo Economy/Money Module. This is a purposely crippled module!
|
||||
/// // To land transfer you need to add:
|
||||
/// -helperuri http://serveraddress:port/
|
||||
/// to the command line parameters you use to start up your client
|
||||
/// This commonly looks like -helperuri http://127.0.0.1:9000/
|
||||
///
|
||||
/// </summary>
|
||||
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GloebitMoneyModule")]
|
||||
public class GloebitMoneyModule : IMoneyModule, ISharedRegionModule
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <summary>
|
||||
/// Where Stipends come from and Fees go to.
|
||||
/// </summary>
|
||||
// private UUID EconomyBaseAccount = UUID.Zero;
|
||||
|
||||
private float EnergyEfficiency = 0f;
|
||||
// private ObjectPaid handerOnObjectPaid;
|
||||
private bool m_enabled = true;
|
||||
private bool m_sellEnabled = false;
|
||||
|
||||
private IConfigSource m_gConfig;
|
||||
|
||||
/// <summary>
|
||||
/// Region UUIDS indexed by AgentID
|
||||
/// </summary>
|
||||
|
||||
/// <summary>
|
||||
/// Scenes by Region Handle
|
||||
/// </summary>
|
||||
private Dictionary<ulong, Scene> m_scenel = new Dictionary<ulong, Scene>();
|
||||
|
||||
// private int m_stipend = 1000;
|
||||
|
||||
private int ObjectCount = 0;
|
||||
private int PriceEnergyUnit = 0;
|
||||
private int PriceGroupCreate = 0;
|
||||
private int PriceObjectClaim = 0;
|
||||
private float PriceObjectRent = 0f;
|
||||
private float PriceObjectScaleFactor = 0f;
|
||||
private int PriceParcelClaim = 0;
|
||||
private float PriceParcelClaimFactor = 0f;
|
||||
private int PriceParcelRent = 0;
|
||||
private int PricePublicObjectDecay = 0;
|
||||
private int PricePublicObjectDelete = 0;
|
||||
private int PriceRentLight = 0;
|
||||
private int PriceUpload = 0;
|
||||
private int TeleportMinPrice = 0;
|
||||
|
||||
private float TeleportPriceExponent = 0f;
|
||||
|
||||
|
||||
#region IMoneyModule Members
|
||||
|
||||
#pragma warning disable 0067
|
||||
public event ObjectPaid OnObjectPaid;
|
||||
#pragma warning restore 0067
|
||||
|
||||
public int UploadCharge
|
||||
{
|
||||
get { return 0; }
|
||||
}
|
||||
|
||||
public int GroupCreationCharge
|
||||
{
|
||||
get { return 0; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called on startup so the module can be configured.
|
||||
/// </summary>
|
||||
/// <param name="config">Configuration source.</param>
|
||||
public void Initialise(IConfigSource config)
|
||||
{
|
||||
m_log.Info ("[GLOEBIT] Initialising.");
|
||||
m_gConfig = source;
|
||||
|
||||
foreach (string section in {"Gloebit", "Startup", "Economy"}) {
|
||||
IConfig config = m_gConfig.Configs[section];
|
||||
|
||||
if (null == config) {
|
||||
m_log.WarnFormat("[GloebitMoneyModule] Config section {0} is missing. Skipping.", section);
|
||||
continue;
|
||||
}
|
||||
ReadConfigAndPopulate(config, section);
|
||||
}
|
||||
|
||||
m_log.InfoFormat("[Gloebit] Initialised. Gloebit enabled: {0}", m_enabled);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Parse Standard MoneyModule Configuration
|
||||
/// </summary>
|
||||
/// <param name="config"></param>
|
||||
/// <param name="section"></param>
|
||||
private void ReadConfigAndPopulate(IConfig config, string section)
|
||||
{
|
||||
if (section == "Gloebit") {
|
||||
bool enabled = config.GetBoolean("Enabled", false);
|
||||
m_enabled &&= enabled;
|
||||
if (!enabled) {
|
||||
m_log.Info ("[Gloebit] Not enabled. (to enable set \"Enabled = true\" in [Gloebit])");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (section == "Startup") {
|
||||
m_enabled = (config.GetString("economymodule", "Gloebit") == "Gloebit");
|
||||
}
|
||||
|
||||
if (section == "Economy") {
|
||||
PriceEnergyUnit = config.GetInt("PriceEnergyUnit", 100);
|
||||
PriceObjectClaim = config.GetInt("PriceObjectClaim", 10);
|
||||
PricePublicObjectDecay = config.GetInt("PricePublicObjectDecay", 4);
|
||||
PricePublicObjectDelete = config.GetInt("PricePublicObjectDelete", 4);
|
||||
PriceParcelClaim = config.GetInt("PriceParcelClaim", 1);
|
||||
PriceParcelClaimFactor = config.GetFloat("PriceParcelClaimFactor", 1f);
|
||||
PriceUpload = config.GetInt("PriceUpload", 0);
|
||||
PriceRentLight = config.GetInt("PriceRentLight", 5);
|
||||
TeleportMinPrice = config.GetInt("TeleportMinPrice", 2);
|
||||
TeleportPriceExponent = config.GetFloat("TeleportPriceExponent", 2f);
|
||||
EnergyEfficiency = config.GetFloat("EnergyEfficiency", 1);
|
||||
PriceObjectRent = config.GetFloat("PriceObjectRent", 1);
|
||||
PriceObjectScaleFactor = config.GetFloat("PriceObjectScaleFactor", 10);
|
||||
PriceParcelRent = config.GetInt("PriceParcelRent", 1);
|
||||
PriceGroupCreate = config.GetInt("PriceGroupCreate", -1);
|
||||
m_sellEnabled = config.GetBoolean("SellEnabled", false);
|
||||
}
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
if (m_enabled)
|
||||
{
|
||||
scene.RegisterModuleInterface<IMoneyModule>(this);
|
||||
IHttpServer httpServer = MainServer.Instance;
|
||||
|
||||
lock (m_scenel)
|
||||
{
|
||||
if (m_scenel.Count == 0)
|
||||
{
|
||||
// XMLRPCHandler = scene;
|
||||
|
||||
// To use the following you need to add:
|
||||
// -helperuri <ADDRESS TO HERE OR grid MONEY SERVER>
|
||||
// to the command line parameters you use to start up your client
|
||||
// This commonly looks like -helperuri http://127.0.0.1:9000/
|
||||
|
||||
|
||||
// Local Server.. enables functionality only.
|
||||
httpServer.AddXmlRPCHandler("getCurrencyQuote", quote_func);
|
||||
httpServer.AddXmlRPCHandler("buyCurrency", buy_func);
|
||||
httpServer.AddXmlRPCHandler("preflightBuyLandPrep", preflightBuyLandPrep_func);
|
||||
httpServer.AddXmlRPCHandler("buyLandPrep", landBuy_func);
|
||||
|
||||
}
|
||||
|
||||
if (m_scenel.ContainsKey(scene.RegionInfo.RegionHandle))
|
||||
{
|
||||
m_scenel[scene.RegionInfo.RegionHandle] = scene;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_scenel.Add(scene.RegionInfo.RegionHandle, scene);
|
||||
}
|
||||
}
|
||||
|
||||
scene.EventManager.OnNewClient += OnNewClient;
|
||||
scene.EventManager.OnMoneyTransfer += MoneyTransferAction;
|
||||
scene.EventManager.OnClientClosed += ClientClosed;
|
||||
scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
|
||||
scene.EventManager.OnMakeChildAgent += MakeChildAgent;
|
||||
scene.EventManager.OnClientClosed += ClientLoggedOut;
|
||||
scene.EventManager.OnValidateLandBuy += ValidateLandBuy;
|
||||
scene.EventManager.OnLandBuy += processLandBuy;
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
// Please do not refactor these to be just one method
|
||||
// Existing implementations need the distinction
|
||||
//
|
||||
public void ApplyCharge(UUID agentID, int amount, MoneyTransactionType type, string extraData)
|
||||
{
|
||||
}
|
||||
|
||||
public void ApplyCharge(UUID agentID, int amount, MoneyTransactionType type)
|
||||
{
|
||||
}
|
||||
|
||||
public void ApplyUploadCharge(UUID agentID, int amount, string text)
|
||||
{
|
||||
}
|
||||
|
||||
public bool ObjectGiveMoney(UUID objectID, UUID fromID, UUID toID, int amount)
|
||||
{
|
||||
string description = String.Format("Object {0} pays {1}", resolveObjectName(objectID), resolveAgentName(toID));
|
||||
|
||||
bool give_result = doMoneyTransfer(fromID, toID, amount, 2, description);
|
||||
|
||||
|
||||
BalanceUpdate(fromID, toID, give_result, description);
|
||||
|
||||
return give_result;
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
get { return typeof(IMoneyModule); }
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "BetaGridLikeMoneyModule"; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
private void GetClientFunds(IClientAPI client)
|
||||
{
|
||||
CheckExistAndRefreshFunds(client.AgentId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// New Client Event Handler
|
||||
/// </summary>
|
||||
/// <param name="client"></param>
|
||||
private void OnNewClient(IClientAPI client)
|
||||
{
|
||||
GetClientFunds(client);
|
||||
|
||||
// Subscribe to Money messages
|
||||
client.OnEconomyDataRequest += EconomyDataRequestHandler;
|
||||
client.OnMoneyBalanceRequest += SendMoneyBalance;
|
||||
client.OnRequestPayPrice += requestPayPrice;
|
||||
client.OnObjectBuy += ObjectBuy;
|
||||
client.OnLogout += ClientClosed;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Transfer money
|
||||
/// </summary>
|
||||
/// <param name="Sender"></param>
|
||||
/// <param name="Receiver"></param>
|
||||
/// <param name="amount"></param>
|
||||
/// <returns></returns>
|
||||
private bool doMoneyTransfer(UUID Sender, UUID Receiver, int amount, int transactiontype, string description)
|
||||
{
|
||||
bool result = true;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Sends the the stored money balance to the client
|
||||
/// </summary>
|
||||
/// <param name="client"></param>
|
||||
/// <param name="agentID"></param>
|
||||
/// <param name="SessionID"></param>
|
||||
/// <param name="TransactionID"></param>
|
||||
public void SendMoneyBalance(IClientAPI client, UUID agentID, UUID SessionID, UUID TransactionID)
|
||||
{
|
||||
if (client.AgentId == agentID && client.SessionId == SessionID)
|
||||
{
|
||||
int returnfunds = 0;
|
||||
|
||||
try
|
||||
{
|
||||
returnfunds = GetFundsForAgentID(agentID);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
client.SendAlertMessage(e.Message + " ");
|
||||
}
|
||||
|
||||
client.SendMoneyBalance(TransactionID, true, new byte[0], returnfunds, 0, UUID.Zero, false, UUID.Zero, false, 0, String.Empty);
|
||||
}
|
||||
else
|
||||
{
|
||||
client.SendAlertMessage("Unable to send your money balance to you!");
|
||||
}
|
||||
}
|
||||
|
||||
private SceneObjectPart findPrim(UUID objectID)
|
||||
{
|
||||
lock (m_scenel)
|
||||
{
|
||||
foreach (Scene s in m_scenel.Values)
|
||||
{
|
||||
SceneObjectPart part = s.GetSceneObjectPart(objectID);
|
||||
if (part != null)
|
||||
{
|
||||
return part;
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private string resolveObjectName(UUID objectID)
|
||||
{
|
||||
SceneObjectPart part = findPrim(objectID);
|
||||
if (part != null)
|
||||
{
|
||||
return part.Name;
|
||||
}
|
||||
return String.Empty;
|
||||
}
|
||||
|
||||
private string resolveAgentName(UUID agentID)
|
||||
{
|
||||
// try avatar username surname
|
||||
Scene scene = GetRandomScene();
|
||||
UserAccount account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, agentID);
|
||||
if (account != null)
|
||||
{
|
||||
string avatarname = account.FirstName + " " + account.LastName;
|
||||
return avatarname;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[MONEY]: Could not resolve user {0}",
|
||||
agentID);
|
||||
}
|
||||
|
||||
return String.Empty;
|
||||
}
|
||||
|
||||
private void BalanceUpdate(UUID senderID, UUID receiverID, bool transactionresult, string description)
|
||||
{
|
||||
IClientAPI sender = LocateClientObject(senderID);
|
||||
IClientAPI receiver = LocateClientObject(receiverID);
|
||||
|
||||
if (senderID != receiverID)
|
||||
{
|
||||
if (sender != null)
|
||||
{
|
||||
sender.SendMoneyBalance(UUID.Random(), transactionresult, Utils.StringToBytes(description), GetFundsForAgentID(senderID), 0, UUID.Zero, false, UUID.Zero, false, 0, String.Empty);
|
||||
}
|
||||
|
||||
if (receiver != null)
|
||||
{
|
||||
receiver.SendMoneyBalance(UUID.Random(), transactionresult, Utils.StringToBytes(description), GetFundsForAgentID(receiverID), 0, UUID.Zero, false, UUID.Zero, false, 0, String.Empty);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// XMLRPC handler to send alert message and sound to client
|
||||
/// </summary>
|
||||
public XmlRpcResponse UserAlert(XmlRpcRequest request, IPEndPoint remoteClient)
|
||||
{
|
||||
XmlRpcResponse ret = new XmlRpcResponse();
|
||||
Hashtable retparam = new Hashtable();
|
||||
Hashtable requestData = (Hashtable) request.Params[0];
|
||||
|
||||
UUID agentId;
|
||||
UUID soundId;
|
||||
UUID regionId;
|
||||
|
||||
UUID.TryParse((string) requestData["agentId"], out agentId);
|
||||
UUID.TryParse((string) requestData["soundId"], out soundId);
|
||||
UUID.TryParse((string) requestData["regionId"], out regionId);
|
||||
string text = (string) requestData["text"];
|
||||
string secret = (string) requestData["secret"];
|
||||
|
||||
Scene userScene = GetSceneByUUID(regionId);
|
||||
if (userScene != null)
|
||||
{
|
||||
if (userScene.RegionInfo.regionSecret == secret)
|
||||
{
|
||||
|
||||
IClientAPI client = LocateClientObject(agentId);
|
||||
if (client != null)
|
||||
{
|
||||
|
||||
if (soundId != UUID.Zero)
|
||||
client.SendPlayAttachedSound(soundId, UUID.Zero, UUID.Zero, 1.0f, 0);
|
||||
|
||||
client.SendBlueBoxMessage(UUID.Zero, "", text);
|
||||
|
||||
retparam.Add("success", true);
|
||||
}
|
||||
else
|
||||
{
|
||||
retparam.Add("success", false);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
retparam.Add("success", false);
|
||||
}
|
||||
}
|
||||
|
||||
ret.Value = retparam;
|
||||
return ret;
|
||||
}
|
||||
|
||||
# region Standalone box enablers only
|
||||
|
||||
public XmlRpcResponse quote_func(XmlRpcRequest request, IPEndPoint remoteClient)
|
||||
{
|
||||
// Hashtable requestData = (Hashtable) request.Params[0];
|
||||
// UUID agentId = UUID.Zero;
|
||||
int amount = 0;
|
||||
Hashtable quoteResponse = new Hashtable();
|
||||
XmlRpcResponse returnval = new XmlRpcResponse();
|
||||
|
||||
|
||||
Hashtable currencyResponse = new Hashtable();
|
||||
currencyResponse.Add("estimatedCost", 0);
|
||||
currencyResponse.Add("currencyBuy", amount);
|
||||
|
||||
quoteResponse.Add("success", true);
|
||||
quoteResponse.Add("currency", currencyResponse);
|
||||
quoteResponse.Add("confirm", "asdfad9fj39ma9fj");
|
||||
|
||||
returnval.Value = quoteResponse;
|
||||
return returnval;
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
public XmlRpcResponse buy_func(XmlRpcRequest request, IPEndPoint remoteClient)
|
||||
{
|
||||
// Hashtable requestData = (Hashtable) request.Params[0];
|
||||
// UUID agentId = UUID.Zero;
|
||||
// int amount = 0;
|
||||
|
||||
XmlRpcResponse returnval = new XmlRpcResponse();
|
||||
Hashtable returnresp = new Hashtable();
|
||||
returnresp.Add("success", true);
|
||||
returnval.Value = returnresp;
|
||||
return returnval;
|
||||
}
|
||||
|
||||
public XmlRpcResponse preflightBuyLandPrep_func(XmlRpcRequest request, IPEndPoint remoteClient)
|
||||
{
|
||||
XmlRpcResponse ret = new XmlRpcResponse();
|
||||
Hashtable retparam = new Hashtable();
|
||||
Hashtable membershiplevels = new Hashtable();
|
||||
ArrayList levels = new ArrayList();
|
||||
Hashtable level = new Hashtable();
|
||||
level.Add("id", "00000000-0000-0000-0000-000000000000");
|
||||
level.Add("description", "some level");
|
||||
levels.Add(level);
|
||||
//membershiplevels.Add("levels",levels);
|
||||
|
||||
Hashtable landuse = new Hashtable();
|
||||
landuse.Add("upgrade", false);
|
||||
landuse.Add("action", "http://invaliddomaininvalid.com/");
|
||||
|
||||
Hashtable currency = new Hashtable();
|
||||
currency.Add("estimatedCost", 0);
|
||||
|
||||
Hashtable membership = new Hashtable();
|
||||
membershiplevels.Add("upgrade", false);
|
||||
membershiplevels.Add("action", "http://invaliddomaininvalid.com/");
|
||||
membershiplevels.Add("levels", membershiplevels);
|
||||
|
||||
retparam.Add("success", true);
|
||||
retparam.Add("currency", currency);
|
||||
retparam.Add("membership", membership);
|
||||
retparam.Add("landuse", landuse);
|
||||
retparam.Add("confirm", "asdfajsdkfjasdkfjalsdfjasdf");
|
||||
|
||||
ret.Value = retparam;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
public XmlRpcResponse landBuy_func(XmlRpcRequest request, IPEndPoint remoteClient)
|
||||
{
|
||||
XmlRpcResponse ret = new XmlRpcResponse();
|
||||
Hashtable retparam = new Hashtable();
|
||||
// Hashtable requestData = (Hashtable) request.Params[0];
|
||||
|
||||
// UUID agentId = UUID.Zero;
|
||||
// int amount = 0;
|
||||
|
||||
retparam.Add("success", true);
|
||||
ret.Value = retparam;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region local Fund Management
|
||||
|
||||
/// <summary>
|
||||
/// Ensures that the agent accounting data is set up in this instance.
|
||||
/// </summary>
|
||||
/// <param name="agentID"></param>
|
||||
private void CheckExistAndRefreshFunds(UUID agentID)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the amount of Funds for an agent
|
||||
/// </summary>
|
||||
/// <param name="AgentID"></param>
|
||||
/// <returns></returns>
|
||||
private int GetFundsForAgentID(UUID AgentID)
|
||||
{
|
||||
int returnfunds = 0;
|
||||
|
||||
return returnfunds;
|
||||
}
|
||||
|
||||
// private void SetLocalFundsForAgentID(UUID AgentID, int amount)
|
||||
// {
|
||||
|
||||
// }
|
||||
|
||||
#endregion
|
||||
|
||||
#region Utility Helpers
|
||||
|
||||
/// <summary>
|
||||
/// Locates a IClientAPI for the client specified
|
||||
/// </summary>
|
||||
/// <param name="AgentID"></param>
|
||||
/// <returns></returns>
|
||||
private IClientAPI LocateClientObject(UUID AgentID)
|
||||
{
|
||||
ScenePresence tPresence = null;
|
||||
IClientAPI rclient = null;
|
||||
|
||||
lock (m_scenel)
|
||||
{
|
||||
foreach (Scene _scene in m_scenel.Values)
|
||||
{
|
||||
tPresence = _scene.GetScenePresence(AgentID);
|
||||
if (tPresence != null)
|
||||
{
|
||||
if (!tPresence.IsChildAgent)
|
||||
{
|
||||
rclient = tPresence.ControllingClient;
|
||||
}
|
||||
}
|
||||
if (rclient != null)
|
||||
{
|
||||
return rclient;
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private Scene LocateSceneClientIn(UUID AgentId)
|
||||
{
|
||||
lock (m_scenel)
|
||||
{
|
||||
foreach (Scene _scene in m_scenel.Values)
|
||||
{
|
||||
ScenePresence tPresence = _scene.GetScenePresence(AgentId);
|
||||
if (tPresence != null)
|
||||
{
|
||||
if (!tPresence.IsChildAgent)
|
||||
{
|
||||
return _scene;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Utility function Gets a Random scene in the instance. For when which scene exactly you're doing something with doesn't matter
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public Scene GetRandomScene()
|
||||
{
|
||||
lock (m_scenel)
|
||||
{
|
||||
foreach (Scene rs in m_scenel.Values)
|
||||
return rs;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Utility function to get a Scene by RegionID in a module
|
||||
/// </summary>
|
||||
/// <param name="RegionID"></param>
|
||||
/// <returns></returns>
|
||||
public Scene GetSceneByUUID(UUID RegionID)
|
||||
{
|
||||
lock (m_scenel)
|
||||
{
|
||||
foreach (Scene rs in m_scenel.Values)
|
||||
{
|
||||
if (rs.RegionInfo.originRegionID == RegionID)
|
||||
{
|
||||
return rs;
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region event Handlers
|
||||
|
||||
public void requestPayPrice(IClientAPI client, UUID objectID)
|
||||
{
|
||||
Scene scene = LocateSceneClientIn(client.AgentId);
|
||||
if (scene == null)
|
||||
return;
|
||||
|
||||
SceneObjectPart task = scene.GetSceneObjectPart(objectID);
|
||||
if (task == null)
|
||||
return;
|
||||
SceneObjectGroup group = task.ParentGroup;
|
||||
SceneObjectPart root = group.RootPart;
|
||||
|
||||
client.SendPayPrice(objectID, root.PayPrice);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// When the client closes the connection we remove their accounting
|
||||
/// info from memory to free up resources.
|
||||
/// </summary>
|
||||
/// <param name="AgentID">UUID of agent</param>
|
||||
/// <param name="scene">Scene the agent was connected to.</param>
|
||||
/// <see cref="OpenSim.Region.Framework.Scenes.EventManager.ClientClosed"/>
|
||||
public void ClientClosed(UUID AgentID, Scene scene)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Event called Economy Data Request handler.
|
||||
/// </summary>
|
||||
/// <param name="agentId"></param>
|
||||
public void EconomyDataRequestHandler(IClientAPI user)
|
||||
{
|
||||
Scene s = (Scene)user.Scene;
|
||||
|
||||
user.SendEconomyData(EnergyEfficiency, s.RegionInfo.ObjectCapacity, ObjectCount, PriceEnergyUnit, PriceGroupCreate,
|
||||
PriceObjectClaim, PriceObjectRent, PriceObjectScaleFactor, PriceParcelClaim, PriceParcelClaimFactor,
|
||||
PriceParcelRent, PricePublicObjectDecay, PricePublicObjectDelete, PriceRentLight, PriceUpload,
|
||||
TeleportMinPrice, TeleportPriceExponent);
|
||||
}
|
||||
|
||||
private void ValidateLandBuy(Object osender, EventManager.LandBuyArgs e)
|
||||
{
|
||||
|
||||
|
||||
lock (e)
|
||||
{
|
||||
e.economyValidated = true;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
private void processLandBuy(Object osender, EventManager.LandBuyArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// THis method gets called when someone pays someone else as a gift.
|
||||
/// </summary>
|
||||
/// <param name="osender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void MoneyTransferAction(Object osender, EventManager.MoneyTransferArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Event Handler for when a root agent becomes a child agent
|
||||
/// </summary>
|
||||
/// <param name="avatar"></param>
|
||||
private void MakeChildAgent(ScenePresence avatar)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Event Handler for when the client logs out.
|
||||
/// </summary>
|
||||
/// <param name="AgentId"></param>
|
||||
private void ClientLoggedOut(UUID AgentId, Scene scene)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Call this when the client disconnects.
|
||||
/// </summary>
|
||||
/// <param name="client"></param>
|
||||
public void ClientClosed(IClientAPI client)
|
||||
{
|
||||
ClientClosed(client.AgentId, null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Event Handler for when an Avatar enters one of the parcels in the simulator.
|
||||
/// </summary>
|
||||
/// <param name="avatar"></param>
|
||||
/// <param name="localLandID"></param>
|
||||
/// <param name="regionID"></param>
|
||||
private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
|
||||
{
|
||||
|
||||
//m_log.Info("[FRIEND]: " + avatar.Name + " status:" + (!avatar.IsChildAgent).ToString());
|
||||
}
|
||||
|
||||
public int GetBalance(UUID agentID)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Please do not refactor these to be just one method
|
||||
// Existing implementations need the distinction
|
||||
//
|
||||
public bool UploadCovered(UUID agentID, int amount)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
public bool AmountCovered(UUID agentID, int amount)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public void ObjectBuy(IClientAPI remoteClient, UUID agentID,
|
||||
UUID sessionID, UUID groupID, UUID categoryID,
|
||||
uint localID, byte saleType, int salePrice)
|
||||
{
|
||||
if (!m_sellEnabled)
|
||||
{
|
||||
remoteClient.SendBlueBoxMessage(UUID.Zero, "", "Buying is not implemented in this version");
|
||||
return;
|
||||
}
|
||||
|
||||
if (salePrice != 0)
|
||||
{
|
||||
remoteClient.SendBlueBoxMessage(UUID.Zero, "", "Buying anything for a price other than zero is not implemented");
|
||||
return;
|
||||
}
|
||||
|
||||
Scene s = LocateSceneClientIn(remoteClient.AgentId);
|
||||
|
||||
// Implmenting base sale data checking here so the default OpenSimulator implementation isn't useless
|
||||
// combined with other implementations. We're actually validating that the client is sending the data
|
||||
// that it should. In theory, the client should already know what to send here because it'll see it when it
|
||||
// gets the object data. If the data sent by the client doesn't match the object, the viewer probably has an
|
||||
// old idea of what the object properties are. Viewer developer Hazim informed us that the base module
|
||||
// didn't check the client sent data against the object do any. Since the base modules are the
|
||||
// 'crowning glory' examples of good practice..
|
||||
|
||||
// Validate that the object exists in the scene the user is in
|
||||
SceneObjectPart part = s.GetSceneObjectPart(localID);
|
||||
if (part == null)
|
||||
{
|
||||
remoteClient.SendAgentAlertMessage("Unable to buy now. The object was not found.", false);
|
||||
return;
|
||||
}
|
||||
|
||||
// Validate that the client sent the price that the object is being sold for
|
||||
if (part.SalePrice != salePrice)
|
||||
{
|
||||
remoteClient.SendAgentAlertMessage("Cannot buy at this price. Buy Failed. If you continue to get this relog.", false);
|
||||
return;
|
||||
}
|
||||
|
||||
// Validate that the client sent the proper sale type the object has set
|
||||
if (part.ObjectSaleType != saleType)
|
||||
{
|
||||
remoteClient.SendAgentAlertMessage("Cannot buy this way. Buy Failed. If you continue to get this relog.", false);
|
||||
return;
|
||||
}
|
||||
|
||||
IBuySellModule module = s.RequestModuleInterface<IBuySellModule>();
|
||||
if (module != null)
|
||||
module.BuyObject(remoteClient, categoryID, localID, saleType, salePrice);
|
||||
}
|
||||
}
|
||||
|
||||
public enum TransactionType : int
|
||||
{
|
||||
SystemGenerated = 0,
|
||||
RegionMoneyRequest = 1,
|
||||
Gift = 2,
|
||||
Purchase = 3
|
||||
}
|
||||
}
|
||||
38
addon-modules/Gloebit/prebuild-gloebit.xml
Normal file
38
addon-modules/Gloebit/prebuild-gloebit.xml
Normal file
@@ -0,0 +1,38 @@
|
||||
<?xml version="1.0" ?>
|
||||
<Project frameworkVersion="v4_0" name="Gloebit" path="addon-modules/Gloebit/GloebitMoneyModule" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
<OutputPath>../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
<Configuration name="Release">
|
||||
<Options>
|
||||
<OutputPath>../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
|
||||
<ReferencePath>../../../bin/</ReferencePath>
|
||||
<Reference name="System"/>
|
||||
<Reference name="System.Web"/>
|
||||
<Reference name="OpenMetaverseTypes" path="../../../bin/"/>
|
||||
<Reference name="OpenMetaverse" path="../../../bin/"/>
|
||||
<Reference name="Nini" path="../../../bin/"/>
|
||||
<Reference name="log4net" path="../../../bin/"/>
|
||||
<Reference name="OpenSim.Framework"/>
|
||||
<Reference name="OpenSim.Framework.Servers"/>
|
||||
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
|
||||
<Reference name="OpenSim.Region.Framework"/>
|
||||
<Reference name="OpenSim.Region.CoreModules"/>
|
||||
<Reference name="OpenSim.Framework.Communications"/>
|
||||
<Reference name="OpenSim.Server.Base"/>
|
||||
<Reference name="OpenSim.Services.Interfaces"/>
|
||||
<Reference name="XMLRPC" path="../../../bin/"/>
|
||||
|
||||
<!-- To allow regions to have mono addins -->
|
||||
<Reference name="Mono.Addins" path="../../../bin/"/>
|
||||
|
||||
<Files>
|
||||
<Match pattern="*.cs" recurse="true"/>
|
||||
</Files>
|
||||
|
||||
</Project>
|
||||
Reference in New Issue
Block a user