several changes to land handling. Landchannel.cs is just a wrrapper for landmanagementmodule, so let module be it and ignore all code on landchannel.cs, to remove one day; make parcel fakeID more a thing (it is our actual parcel ID. proper globalID cannot be sent to viewers, because HG, etc.

This commit is contained in:
UbitUmarov
2020-08-24 17:36:57 +01:00
parent e997392ab0
commit 0ee1e3b2d9
9 changed files with 233 additions and 221 deletions

View File

@@ -51,7 +51,6 @@ namespace OpenSim.Framework
public virtual AuthenticateResponse AuthenticateSession(UUID sessionID, UUID agentID, uint circuitcode)
{
AuthenticateResponse user = new AuthenticateResponse();
if (!m_agentCircuits.TryGetValue(circuitcode, out AgentCircuitData validcircuit) || validcircuit == null)
{

View File

@@ -316,7 +316,6 @@ namespace OpenSim.Framework
bool removeContribution, int parcelLocalID, int parcelArea, int parcelPrice,
bool authenticated);
// We keep all this information for fraud purposes in the future.
public delegate void MoneyBalanceRequest(IClientAPI remoteClient, UUID agentID, UUID sessionID, UUID TransactionID);
public delegate void ObjectPermissions(
@@ -356,8 +355,7 @@ namespace OpenSim.Framework
public delegate void SetEstateTerrainDetailTexture(IClientAPI remoteClient, int corner, UUID side);
public delegate void SetEstateTerrainTextureHeights(IClientAPI remoteClient, int corner, float lowVal, float highVal
);
public delegate void SetEstateTerrainTextureHeights(IClientAPI remoteClient, int corner, float lowVal, float highVal);
public delegate void CommitEstateTerrainTextureRequest(IClientAPI remoteClient);
@@ -586,7 +584,7 @@ namespace OpenSim.Framework
public class EntityUpdate
{
private ISceneEntity m_entity;
private readonly ISceneEntity m_entity;
private PrimUpdateFlags m_flags;
public ISceneEntity Entity

View File

@@ -44,6 +44,12 @@ namespace OpenSim.Framework
bool[,] LandBitmap { get; set; }
UUID RegionUUID { get; }
UUID GlobalID { get; }
UUID FakeID { get; }
int LocalID { get; }
UUID OwnerID { get; }
UUID GroupID { get; }
/// <summary>
/// Prim counts for this land object.
/// </summary>
@@ -100,7 +106,8 @@ namespace OpenSim.Framework
bool[,] BasicFullRegionLandBitmap();
/// <summary>
/// Create a square land bitmap.
/// Create a land bitmap.
/// Square name is wrong kept bc legacy
/// </summary>
/// <remarks>
/// Land co-ordinates are zero indexed. The inputs are treated as points. So if you want to create a bitmap
@@ -117,6 +124,7 @@ namespace OpenSim.Framework
/// <param name="end_y"></param>
/// <param name="set_value"></param>
/// <returns>The bitmap created.</returns>
bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y, bool set_value = true);
bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value);
@@ -143,7 +151,7 @@ namespace OpenSim.Framework
/// <param name="AABBMin">out: parcel.AABBMin &lt;x,y,0&gt</param>
/// <param name="AABBMax">out: parcel.AABBMax &lt;x,y,0&gt</param>
/// <returns>New parcel bitmap</returns>
bool[,] RemapLandBitmap(bool[,] bitmap_base, Vector2 displacement, float rotationDegrees, Vector2 boundingOrigin, Vector2 boundingSize, Vector2 regionSize, out bool isEmptyNow, out Vector3 AABBMin, out Vector3 AABBMax);
bool[,] RemapLandBitmap(bool[,] bitmap_base, Vector2 displacement, float rotationDegrees, Vector2 boundingOrigin, Vector2 boundingSize, Vector2 regionSize, out bool isEmptyNow);
/// <summary>
/// Clears any parcel data in bitmap_base where there exists parcel data in bitmap_new. In other words the parcel data
@@ -155,7 +163,7 @@ namespace OpenSim.Framework
/// <param name="AABBMin">out: parcel.AABBMin &lt;x,y,0&gt;</param>
/// <param name="AABBMax">out: parcel.AABBMax &lt;x,y,0&gt</param>
/// <returns>New parcel bitmap</returns>
bool[,] RemoveFromLandBitmap(bool[,] bitmap_base, bool[,] bitmap_new, out bool isEmptyNow, out Vector3 AABBMin, out Vector3 AABBMax);
bool[,] RemoveFromLandBitmap(bool[,] bitmap_base, bool[,] bitmap_new, out bool isEmptyNow);
byte[] ConvertLandBitmapToBytes();
bool[,] ConvertBytesToLandBitmap(bool overrideRegionSize = false);

View File

@@ -46,11 +46,6 @@ namespace OpenSim.Framework
/// </summary>
public class LandData
{
// use only one serializer to give the runtime a chance to
// optimize it (it won't do that if you use a new instance
// every time)
private static XmlSerializer serializer = new XmlSerializer(typeof(LandData));
private Vector3 _AABBMax = new Vector3();
private Vector3 _AABBMin = new Vector3();
private int _area = 0;
@@ -382,7 +377,7 @@ namespace OpenSim.Framework
}
/// <summary>
/// jp2 data for the image representative of the parcel in the parcel dialog
/// parcel shape in bits per ocupied location
/// </summary>
public byte[] Bitmap
{
@@ -837,22 +832,5 @@ namespace OpenSim.Framework
return landData;
}
// public void ToXml(XmlWriter xmlWriter)
// {
// serializer.Serialize(xmlWriter, this);
// }
/// <summary>
/// Restore a LandData object from the serialized xml representation.
/// </summary>
/// <param name="xmlReader"></param>
/// <returns></returns>
// public static LandData FromXml(XmlReader xmlReader)
// {
// LandData land = (LandData)serializer.Deserialize(xmlReader);
//
// return land;
// }
}
}

View File

@@ -10663,12 +10663,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (propertiesRequest.AgentData.SessionID != SessionId || propertiesRequest.AgentData.AgentID != AgentId)
return;
OnParcelPropertiesRequest?.Invoke((int)Math.Round(propertiesRequest.ParcelData.West),
(int)Math.Round(propertiesRequest.ParcelData.South),
(int)Math.Round(propertiesRequest.ParcelData.East),
(int)Math.Round(propertiesRequest.ParcelData.North),
propertiesRequest.ParcelData.SequenceID,
propertiesRequest.ParcelData.SnapSelection, this);
ParcelPropertiesRequestPacket.ParcelDataBlock pdb = propertiesRequest.ParcelData;
OnParcelPropertiesRequest?.Invoke((int)Math.Round(pdb.West), (int)Math.Round(pdb.South),
(int)Math.Round(pdb.East), (int)Math.Round(pdb.North),
pdb.SequenceID, pdb.SnapSelection, this);
}
private void HandleParcelDivide(Packet Pack)

View File

@@ -765,8 +765,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
LandData parcel = LandDataSerializer.Deserialize(serialisedParcel);
bool overrideRegionSize = true; //use the src land parcel data size not the dst region size
bool isEmptyNow;
Vector3 AABBMin;
Vector3 AABBMax;
// create a new LandObject that we can use to manipulate the incoming source parcel data
// this is ok, but just beware that some of the LandObject functions (that we haven't used here) still
@@ -786,7 +784,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
// parcel.Name, parcel.GlobalID, parcel.LocalID);
//landObject.DebugLandBitmap(srcLandBitmap);
bool[,] dstLandBitmap = landObject.RemapLandBitmap(srcLandBitmap, displacement, m_rotation, boundingOrigin, boundingSize, regionSize, out isEmptyNow, out AABBMin, out AABBMax);
bool[,] dstLandBitmap = landObject.RemapLandBitmap(srcLandBitmap, displacement, m_rotation, boundingOrigin, boundingSize, regionSize, out isEmptyNow);
if (isEmptyNow)
{
m_log.WarnFormat("[ARCHIVER]: Not adding destination parcel {0} with GlobalID: {1} LocalID: {2} because, after applying rotation, bounding and displacement, it has no claimed land.",
@@ -799,8 +797,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
landObject.LandBitmap = dstLandBitmap;
parcel.Bitmap = landObject.ConvertLandBitmapToBytes();
parcel.AABBMin = AABBMin;
parcel.AABBMax = AABBMax;
if (domerge)
{
@@ -814,7 +810,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
if (parcels[i] != null)
{
bool[,] modLandBitmap = parcels[i].ConvertBytesToLandBitmap(overrideRegionSize);
modLandBitmap = parcels[i].RemoveFromLandBitmap(modLandBitmap, dstLandBitmap, out isEmptyNow, out AABBMin, out AABBMax);
modLandBitmap = parcels[i].RemoveFromLandBitmap(modLandBitmap, dstLandBitmap, out isEmptyNow);
if (isEmptyNow)
{
parcels[i] = null;
@@ -823,8 +819,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
{
parcels[i].LandBitmap = modLandBitmap;
parcels[i].LandData.Bitmap = parcels[i].ConvertLandBitmapToBytes();
parcels[i].LandData.AABBMin = AABBMin;
parcels[i].LandData.AABBMax = AABBMax;
}
}
}

View File

@@ -103,32 +103,17 @@ namespace OpenSim.Region.CoreModules.World.Land
public ILandObject GetLandObject(float x_float, float y_float)
{
if (m_landManagementModule != null)
{
return m_landManagementModule.GetLandObject(x_float, y_float);
}
ILandObject obj = new LandObject(UUID.Zero, false, m_scene);
obj.LandData.Name = "NO LAND";
return obj;
return m_landManagementModule != null ? m_landManagementModule.GetLandObject(x_float, y_float) : null;
}
public ILandObject GetLandObject(int localID)
{
if (m_landManagementModule != null)
{
return m_landManagementModule.GetLandObject(localID);
}
return null;
return m_landManagementModule != null ? m_landManagementModule.GetLandObject(localID) : null;
}
public ILandObject GetLandObject(UUID GlobalID)
{
if (m_landManagementModule != null)
{
return m_landManagementModule.GetLandObject(GlobalID);
}
return null;
return m_landManagementModule != null ? m_landManagementModule.GetLandObject(GlobalID) : null;
}
public ILandObject GetLandObject(Vector3 position)
@@ -138,130 +123,77 @@ namespace OpenSim.Region.CoreModules.World.Land
public ILandObject GetLandObject(int x, int y)
{
if (m_landManagementModule != null)
{
return m_landManagementModule.GetLandObject(x, y);
}
ILandObject obj = new LandObject(UUID.Zero, false, m_scene);
obj.LandData.Name = "NO LAND";
return obj;
return m_landManagementModule != null ? m_landManagementModule.GetLandObject(x, y) : null;
}
public ILandObject GetLandObjectClipedXY(float x, float y)
{
if (m_landManagementModule != null)
{
return m_landManagementModule.GetLandObjectClipedXY(x, y);
}
return null;
return m_landManagementModule != null ? m_landManagementModule.GetLandObjectClipedXY(x, y) : null;
}
public List<ILandObject> AllParcels()
{
if (m_landManagementModule != null)
{
return m_landManagementModule.AllParcels();
}
return new List<ILandObject>();
return m_landManagementModule != null ? m_landManagementModule.AllParcels() : new List<ILandObject>();
}
public void Clear(bool setupDefaultParcel)
{
if (m_landManagementModule != null)
m_landManagementModule.Clear(setupDefaultParcel);
m_landManagementModule?.Clear(setupDefaultParcel);
}
public List<ILandObject> ParcelsNearPoint(Vector3 position)
{
if (m_landManagementModule != null)
{
return m_landManagementModule.ParcelsNearPoint(position);
}
return new List<ILandObject>();
return m_landManagementModule != null ? m_landManagementModule.ParcelsNearPoint(position) : new List<ILandObject>();
}
public bool IsForcefulBansAllowed()
{
if (m_landManagementModule != null)
{
return m_landManagementModule.AllowedForcefulBans;
}
return false;
return m_landManagementModule != null ? m_landManagementModule.AllowedForcefulBans : false;
}
public void UpdateLandObject(int localID, LandData data)
{
if (m_landManagementModule != null)
{
m_landManagementModule.UpdateLandObject(localID, data);
}
m_landManagementModule?.UpdateLandObject(localID, data);
}
public void SendParcelsOverlay(IClientAPI client)
{
if (m_landManagementModule != null)
{
m_landManagementModule.SendParcelOverlay(client);
}
m_landManagementModule?.SendParcelOverlay(client);
}
public void Join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id)
{
if (m_landManagementModule != null)
{
m_landManagementModule.Join(start_x, start_y, end_x, end_y, attempting_user_id);
}
m_landManagementModule?.Join(start_x, start_y, end_x, end_y, attempting_user_id);
}
public void Subdivide(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id)
{
if (m_landManagementModule != null)
{
m_landManagementModule.Subdivide(start_x, start_y, end_x, end_y, attempting_user_id);
}
m_landManagementModule?.Subdivide(start_x, start_y, end_x, end_y, attempting_user_id);
}
public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient)
{
if (m_landManagementModule != null)
{
m_landManagementModule.ReturnObjectsInParcel(localID, returnType, agentIDs, taskIDs, remoteClient);
}
m_landManagementModule?.ReturnObjectsInParcel(localID, returnType, agentIDs, taskIDs, remoteClient);
}
public void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel)
{
if (m_landManagementModule != null)
{
m_landManagementModule.setParcelObjectMaxOverride(overrideDel);
}
m_landManagementModule?.setParcelObjectMaxOverride(overrideDel);
}
public void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel)
{
if (m_landManagementModule != null)
{
m_landManagementModule.setSimulatorObjectMaxOverride(overrideDel);
}
m_landManagementModule?.setSimulatorObjectMaxOverride(overrideDel);
}
public void SetParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime)
{
if (m_landManagementModule != null)
{
m_landManagementModule.setParcelOtherCleanTime(remoteClient, localID, otherCleanTime);
}
m_landManagementModule?.SetParcelOtherCleanTime(remoteClient, localID, otherCleanTime);
}
public void sendClientInitialLandInfo(IClientAPI remoteClient, bool overlay)
{
if (m_landManagementModule != null)
{
m_landManagementModule.sendClientInitialLandInfo(remoteClient, overlay);
}
m_landManagementModule?.sendClientInitialLandInfo(remoteClient, overlay);
}
public void ClearAllEnvironments()

View File

@@ -64,7 +64,7 @@ namespace OpenSim.Region.CoreModules.World.Land
}
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LandManagementModule")]
public class LandManagementModule : INonSharedRegionModule
public class LandManagementModule : INonSharedRegionModule , ILandChannel
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static readonly string LogHeader = "[LAND MANAGEMENT MODULE]";
@@ -75,8 +75,12 @@ namespace OpenSim.Region.CoreModules.World.Land
public const int LandUnit = 4;
private LandChannel landChannel;
private Scene m_scene;
//private LandChannel m_landChannel;
private ulong m_regionHandler;
private int m_regionSizeX;
private int m_regionSizeY;
protected IGroupsModule m_groupManager;
protected IUserManagement m_userManager;
@@ -91,11 +95,10 @@ namespace OpenSim.Region.CoreModules.World.Land
/// <value>
/// Land objects keyed by local id
/// </value>
// private readonly Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>();
//ubit: removed the readonly so i can move it around
private Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>();
private Dictionary<UUID, int> m_landUUIDList = new Dictionary<UUID, int>();
private readonly Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>();
private readonly Dictionary<UUID, int> m_landGlobalIDs = new Dictionary<UUID, int>();
private readonly Dictionary<UUID, int> m_landFakeIDs = new Dictionary<UUID, int>();
private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1;
@@ -161,9 +164,12 @@ namespace OpenSim.Region.CoreModules.World.Land
public void AddRegion(Scene scene)
{
m_scene = scene;
m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / LandUnit, m_scene.RegionInfo.RegionSizeY / LandUnit];
m_regionHandler = m_scene.RegionInfo.RegionHandle;
m_regionSizeX = (int)m_scene.RegionInfo.RegionSizeX;
m_regionSizeY = (int)m_scene.RegionInfo.RegionSizeY;
m_landIDList = new int[m_regionSizeX / LandUnit, m_regionSizeY / LandUnit];
landChannel = new LandChannel(scene, this);
//m_landChannel = new LandChannel(scene, this);
m_scene.EventManager.OnObjectAddedToScene += EventManagerOnParcelPrimCountAdd;
m_scene.EventManager.OnParcelPrimCountAdd += EventManagerOnParcelPrimCountAdd;
@@ -186,7 +192,8 @@ namespace OpenSim.Region.CoreModules.World.Land
lock (m_scene)
{
m_scene.LandChannel = (ILandChannel)landChannel;
//m_scene.LandChannel = m_landChannel;
m_scene.LandChannel = this;
}
RegisterCommands();
@@ -268,8 +275,13 @@ namespace OpenSim.Region.CoreModules.World.Land
{
if (m_landList.TryGetValue(local_id, out land))
{
m_landGlobalIDs.Remove(land.LandData.GlobalID);
if (land.LandData.FakeID != UUID.Zero)
m_landFakeIDs.Remove(land.LandData.FakeID);
land.LandData = newData;
m_landUUIDList[newData.GlobalID] = local_id;
m_landGlobalIDs[newData.GlobalID] = local_id;
if (newData.FakeID != UUID.Zero)
m_landFakeIDs[newData.FakeID] = local_id;
}
}
@@ -277,6 +289,11 @@ namespace OpenSim.Region.CoreModules.World.Land
m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, land);
}
public bool IsForcefulBansAllowed()
{
return AllowedForcefulBans;
}
public bool AllowedForcefulBans
{
get { return m_allowedForcefulBans; }
@@ -295,10 +312,11 @@ namespace OpenSim.Region.CoreModules.World.Land
parcel.Clear();
m_landList.Clear();
m_landUUIDList.Clear();
m_landGlobalIDs.Clear();
m_landFakeIDs.Clear();
m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1;
m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / LandUnit, m_scene.RegionInfo.RegionSizeY / LandUnit];
m_landIDList = new int[m_regionSizeX / LandUnit, m_regionSizeY / LandUnit];
}
}
@@ -312,8 +330,7 @@ namespace OpenSim.Region.CoreModules.World.Land
ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0,
(int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY));
fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, m_regionSizeX, m_regionSizeY));
LandData ldata = fullSimParcel.LandData;
ldata.SimwideArea = ldata.Area;
ldata.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
@@ -795,9 +812,10 @@ namespace OpenSim.Region.CoreModules.World.Land
}
}
}
m_landList.Add(newLandLocalID, new_land);
m_landUUIDList[new_land.LandData.GlobalID] = newLandLocalID;
m_landGlobalIDs[new_land.LandData.GlobalID] = newLandLocalID;
m_landFakeIDs[new_land.LandData.FakeID] = newLandLocalID;
m_lastLandLocalID++;
}
@@ -836,7 +854,8 @@ namespace OpenSim.Region.CoreModules.World.Land
if(land != null && land.LandData != null)
{
landGlobalID = land.LandData.GlobalID;
m_landUUIDList.Remove(landGlobalID);
m_landGlobalIDs.Remove(landGlobalID);
m_landFakeIDs.Remove(land.LandData.FakeID);
}
}
@@ -857,7 +876,7 @@ namespace OpenSim.Region.CoreModules.World.Land
lock (m_landList)
{
landworkList = m_landList;
m_landList = new Dictionary<int, ILandObject>();
m_landList.Clear();
}
// this 2 methods have locks (now)
@@ -873,7 +892,6 @@ namespace OpenSim.Region.CoreModules.World.Land
m_scene.EventManager.TriggerLandObjectRemoved(lo.LandData.GlobalID);
}
landworkList.Clear();
}
private void performFinalLandJoin(ILandObject master, ILandObject slave)
@@ -902,19 +920,44 @@ namespace OpenSim.Region.CoreModules.World.Land
lock (m_landList)
{
int lid = -1;
if(m_landUUIDList.TryGetValue(globalID, out lid) && lid >= 0)
if (m_landGlobalIDs.TryGetValue(globalID, out lid) && lid >= 0)
{
if (m_landList.ContainsKey(lid))
{
return m_landList[lid];
}
else
m_landUUIDList.Remove(globalID); // auto heal
m_landGlobalIDs.Remove(globalID); // auto heal
}
}
return null;
}
public ILandObject GetLandObjectByfakeID(UUID fakeID)
{
lock (m_landList)
{
int lid = -1;
if (m_landFakeIDs.TryGetValue(fakeID, out lid) && lid >= 0)
{
if (m_landList.ContainsKey(lid))
{
return m_landList[lid];
}
else
m_landFakeIDs.Remove(fakeID); // auto heal
}
}
if(Util.ParseFakeParcelID(fakeID, out ulong rhandle, out uint x, out uint y) && rhandle == m_regionHandler)
{
ILandObject ret = GetLandObjectClipedXY(x, y);
if(ret != null)
m_landFakeIDs[fakeID] = ret.LandData.LocalID;
return ret;
}
return null;
}
public ILandObject GetLandObject(int parcelLocalID)
{
lock (m_landList)
@@ -938,6 +981,11 @@ namespace OpenSim.Region.CoreModules.World.Land
return GetLandObject((int)x_float, (int)y_float, true);
}
public ILandObject GetLandObject(Vector3 position)
{
return GetLandObject(position.X, position.Y);
}
// if x,y is off region this will return the parcel at cliped x,y
// as did code it replaces
public ILandObject GetLandObjectClipedXY(float x, float y)
@@ -946,14 +994,14 @@ namespace OpenSim.Region.CoreModules.World.Land
int avx = (int)x;
if (avx < 0)
avx = 0;
else if (avx >= m_scene.RegionInfo.RegionSizeX)
avx = (int)Constants.RegionSize - 1;
else if (avx >= m_regionSizeX)
avx = m_regionSizeX - 1;
int avy = (int)y;
if (avy < 0)
avy = 0;
else if (avy >= m_scene.RegionInfo.RegionSizeY)
avy = (int)Constants.RegionSize - 1;
else if (avy >= m_regionSizeY)
avy = m_regionSizeY - 1;
lock (m_landIDList)
{
@@ -977,7 +1025,7 @@ namespace OpenSim.Region.CoreModules.World.Land
public ILandObject GetLandObject(int x, int y, bool returnNullIfLandObjectOutsideBounds)
{
if (x >= m_scene.RegionInfo.RegionSizeX || y >= m_scene.RegionInfo.RegionSizeY || x < 0 || y < 0)
if (x >= m_regionSizeX || y >= m_regionSizeY || x < 0 || y < 0)
{
// These exceptions here will cause a lot of complaints from the users specifically because
// they happen every time at border crossings
@@ -1021,6 +1069,21 @@ namespace OpenSim.Region.CoreModules.World.Land
}
}
public ILandObject GetLandObjectinLandUnitsInt(int x, int y)
{
lock (m_landIDList)
{
try
{
return m_landList[m_landIDList[x, y]];
}
catch (IndexOutOfRangeException)
{
return null;
}
}
}
public int GetLandObjectIDinLandUnits(int x, int y)
{
lock (m_landIDList)
@@ -1042,7 +1105,7 @@ namespace OpenSim.Region.CoreModules.World.Land
bool[,] ret = new bool[m_landIDList.GetLength(0), m_landIDList.GetLength(1)];
for (int xx = 0; xx < m_landIDList.GetLength(0); xx++)
for (int yy = 0; yy < m_landIDList.GetLength(0); yy++)
for (int yy = 0; yy < m_landIDList.GetLength(1); yy++)
if (m_landIDList[xx, yy] == landID)
ret[xx, yy] = true;
@@ -1319,6 +1382,12 @@ namespace OpenSim.Region.CoreModules.World.Land
#region Parcel Updating
//legacy name
public void SendParcelsOverlay(IClientAPI client)
{
SendParcelsOverlay(client);
}
/// <summary>
/// Send the parcel overlay blocks to the client.
/// </summary>
@@ -1337,12 +1406,12 @@ namespace OpenSim.Region.CoreModules.World.Land
int byteArrayCount = 0;
int sequenceID = 0;
int sx = (int)m_scene.RegionInfo.RegionSizeX / LandUnit;
int sx = m_regionSizeX / LandUnit;
byte curByte;
byte tmpByte;
// Layer data is in LandUnit (4m) chunks
for (int y = 0; y < m_scene.RegionInfo.RegionSizeY / LandUnit; ++y)
for (int y = 0; y < m_regionSizeY / LandUnit; ++y)
{
for (int x = 0; x < sx;)
{
@@ -1471,13 +1540,35 @@ namespace OpenSim.Region.CoreModules.World.Land
public void ClientOnParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id,
bool snap_selection, IClientAPI remote_client)
{
if (m_landList.Count == 0 || m_landIDList == null)
return;
if (start_x < 0 || start_y < 0 || end_x < 0 || end_y < 0)
return;
if (start_x >= m_regionSizeX || start_y >= m_regionSizeX || end_x >= m_regionSizeY || end_y >= m_regionSizeY)
return;
if (end_x - start_x <= LandUnit &&
end_y - start_y <= LandUnit)
{
ILandObject parcel = GetLandObject(start_x, start_y);
if(parcel != null)
parcel.SendLandProperties(sequence_id, snap_selection, LandChannel.LAND_RESULT_SINGLE, remote_client);
return;
}
start_x /= LandUnit;
start_y /= LandUnit;
end_x /= LandUnit;
end_y /= LandUnit;
//Get the land objects within the bounds
Dictionary<int, ILandObject> temp = new Dictionary<int, ILandObject>();
for (int x = start_x; x < end_x; x += LandUnit)
for (int x = start_x; x < end_x; ++x)
{
for (int y = start_y; y < end_y; y += LandUnit)
for (int y = start_y; y < end_y; ++y)
{
ILandObject currentParcel = GetLandObject(x, y);
ILandObject currentParcel = GetLandObjectinLandUnits(x, y);
if (currentParcel != null)
{
@@ -1485,7 +1576,6 @@ namespace OpenSim.Region.CoreModules.World.Land
{
if (!currentParcel.IsBannedFromLand(remote_client.AgentId))
{
currentParcel.ForceUpdateLandInfo();
temp[currentParcel.LandData.LocalID] = currentParcel;
}
}
@@ -1752,9 +1842,9 @@ namespace OpenSim.Region.CoreModules.World.Land
IncomingLandObjectFromStorage(data[i]);
// Layer data is in LandUnit (4m) chunks
for (int y = 0; y < m_scene.RegionInfo.RegionSizeY / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / LandUnit); y++)
for (int y = 0; y < m_regionSizeY / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / LandUnit); y++)
{
for (int x = 0; x < m_scene.RegionInfo.RegionSizeX / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / LandUnit); x++)
for (int x = 0; x < m_regionSizeX / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / LandUnit); x++)
{
if (m_landIDList[x, y] == 0)
{
@@ -2216,7 +2306,7 @@ namespace OpenSim.Region.CoreModules.World.Land
m_log.Debug("[LAND MANAGEMENT MODULE]: got no parcelinfo; not sending");
}
public void setParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime)
public void SetParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime)
{
ILandObject land = null;
lock (m_landList)
@@ -2479,6 +2569,13 @@ namespace OpenSim.Region.CoreModules.World.Land
}
}
public void ClearAllEnvironments()
{
List<ILandObject> parcels = AllParcels();
for (int i = 0; i < parcels.Count; ++i)
parcels[i].StoreEnvironment(null);
}
/// <summary>
/// Sets the Home Point. The LoginService uses this to know where to put a user when they log-in
/// </summary>
@@ -2490,7 +2587,7 @@ namespace OpenSim.Region.CoreModules.World.Land
public virtual void ClientOnSetHome(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags)
{
// Let's find the parcel in question
ILandObject land = landChannel.GetLandObject(position);
ILandObject land = GetLandObject(position);
if (land == null || m_scene.GridUserService == null)
{
m_Dialog.SendAlertToUser(remoteClient, "Set Home request failed.");

View File

@@ -86,6 +86,46 @@ namespace OpenSim.Region.CoreModules.World.Land
set { m_landData = value; }
}
public UUID GlobalID
{
get
{
return m_landData == null ? UUID.Zero : m_landData.GlobalID;
}
}
public UUID FakeID
{
get
{
return m_landData == null ? UUID.Zero : m_landData.FakeID;
}
}
public UUID OwnerID
{
get
{
return m_landData == null ? UUID.Zero : m_landData.OwnerID;
}
}
public UUID GroupID
{
get
{
return m_landData == null ? UUID.Zero : m_landData.GroupID;
}
}
public int LocalID
{
get
{
return m_landData == null ? -1 : m_landData.LocalID;
}
}
public IPrimCounts PrimCounts { get; set; }
public UUID RegionUUID
@@ -312,7 +352,7 @@ namespace OpenSim.Region.CoreModules.World.Land
{
if(m_scene != null)
m_scene.EventManager.OnFrame -= OnFrame;
LandData = null;
LandData = null;
}
@@ -1206,14 +1246,7 @@ namespace OpenSim.Region.CoreModules.World.Land
public bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y, bool set_value = true)
{
// Empty bitmap for the whole region
bool[,] tempBitmap = new bool[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit];
tempBitmap.Initialize();
// Fill the bitmap square area specified by state and end
tempBitmap = ModifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, set_value);
// m_log.DebugFormat("{0} GetSquareLandBitmap. tempBitmapSize=<{1},{2}>",
// LogHeader, tempBitmap.GetLength(0), tempBitmap.GetLength(1));
bool[,] tempBitmap = ModifyLandBitmapSquare(null, start_x, start_y, end_x, end_y, set_value);
return tempBitmap;
}
@@ -1230,18 +1263,26 @@ namespace OpenSim.Region.CoreModules.World.Land
public bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y,
bool set_value)
{
int x, y;
for (y = 0; y < land_bitmap.GetLength(1); y++)
if(land_bitmap == null)
{
for (x = 0; x < land_bitmap.GetLength(0); x++)
land_bitmap = new bool[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit];
if(!set_value)
return land_bitmap;
}
start_x /= landUnit;
end_x /= landUnit;
start_y /= landUnit;
end_y /= landUnit;
for (int x = start_x; x < end_x; ++x)
{
for (int y = start_y; y < end_y; ++y)
{
if (x >= start_x / landUnit && x < end_x / landUnit
&& y >= start_y / landUnit && y < end_y / landUnit)
{
land_bitmap[x, y] = set_value;
}
land_bitmap[x, y] = set_value;
}
}
// m_log.DebugFormat("{0} ModifyLandBitmapSquare. startXY=<{1},{2}>, endXY=<{3},{4}>, val={5}, landBitmapSize=<{6},{7}>",
// LogHeader, start_x, start_y, end_x, end_y, set_value, land_bitmap.GetLength(0), land_bitmap.GetLength(1));
return land_bitmap;
@@ -1288,7 +1329,7 @@ namespace OpenSim.Region.CoreModules.World.Land
/// <param name="AABBMin">out: parcel.AABBMin &lt;x,y,0&gt</param>
/// <param name="AABBMax">out: parcel.AABBMax &lt;x,y,0&gt</param>
/// <returns>New parcel bitmap</returns>
public bool[,] RemapLandBitmap(bool[,] bitmap_base, Vector2 displacement, float rotationDegrees, Vector2 boundingOrigin, Vector2 boundingSize, Vector2 regionSize, out bool isEmptyNow, out Vector3 AABBMin, out Vector3 AABBMax)
public bool[,] RemapLandBitmap(bool[,] bitmap_base, Vector2 displacement, float rotationDegrees, Vector2 boundingOrigin, Vector2 boundingSize, Vector2 regionSize, out bool isEmptyNow)
{
// get the size of the incoming bitmap
int baseX = bitmap_base.GetLength(0);
@@ -1387,10 +1428,6 @@ namespace OpenSim.Region.CoreModules.World.Land
// baseX, baseY, dispX, dispY, radianRotation, offsetX, offsetY, startX, startY, endX, endY, cosR, sinR, newX, newY);
isEmptyNow = true;
int minX = newX;
int minY = newY;
int maxX = 0;
int maxY = 0;
int dx, dy;
for (y = startY; y < endY; y++)
@@ -1407,10 +1444,6 @@ namespace OpenSim.Region.CoreModules.World.Land
{
bitmap_new[dx, dy] = true;
isEmptyNow = false;
if (dx < minX) minX = dx;
if (dy < minY) minY = dy;
if (dx > maxX) maxX = dx;
if (dy > maxY) maxY = dy;
}
}
catch (Exception) //just in case we've still not taken care of every way the arrays might go out of bounds! ;)
@@ -1420,15 +1453,6 @@ namespace OpenSim.Region.CoreModules.World.Land
}
}
}
if (isEmptyNow)
{
//m_log.DebugFormat("{0} RemapLandBitmap: Land bitmap is marked as Empty", LogHeader);
minX = 0;
minY = 0;
}
AABBMin = new Vector3(minX * landUnit, minY * landUnit, 0);
AABBMax = new Vector3(maxX * landUnit, maxY * landUnit, 0);
return bitmap_new;
}
@@ -1442,7 +1466,7 @@ namespace OpenSim.Region.CoreModules.World.Land
/// <param name="AABBMin">out: parcel.AABBMin &lt;x,y,0&gt</param>
/// <param name="AABBMax">out: parcel.AABBMax &lt;x,y,0&gt</param>
/// <returns>New parcel bitmap</returns>
public bool[,] RemoveFromLandBitmap(bool[,] bitmap_base, bool[,] bitmap_new, out bool isEmptyNow, out Vector3 AABBMin, out Vector3 AABBMax)
public bool[,] RemoveFromLandBitmap(bool[,] bitmap_base, bool[,] bitmap_new, out bool isEmptyNow)
{
// get the size of the incoming bitmaps
int baseX = bitmap_base.GetLength(0);
@@ -1457,10 +1481,6 @@ namespace OpenSim.Region.CoreModules.World.Land
}
isEmptyNow = true;
int minX = baseX;
int minY = baseY;
int maxX = 0;
int maxY = 0;
for (int x = 0; x < baseX; x++)
{
@@ -1470,21 +1490,9 @@ namespace OpenSim.Region.CoreModules.World.Land
if (bitmap_base[x, y])
{
isEmptyNow = false;
if (x < minX) minX = x;
if (y < minY) minY = y;
if (x > maxX) maxX = x;
if (y > maxY) maxY = y;
}
}
}
if (isEmptyNow)
{
//m_log.DebugFormat("{0} RemoveFromLandBitmap: Land bitmap is marked as Empty", LogHeader);
minX = 0;
minY = 0;
}
AABBMin = new Vector3(minX * landUnit, minY * landUnit, 0);
AABBMax = new Vector3(maxX * landUnit, maxY * landUnit, 0);
return bitmap_base;
}