several changes to land handling. Landchannel.cs is just a wrrapper for landmanagementmodule, so let module be it and ignore all code on landchannel.cs, to remove one day; make parcel fakeID more a thing (it is our actual parcel ID. proper globalID cannot be sent to viewers, because HG, etc.
This commit is contained in:
@@ -51,7 +51,6 @@ namespace OpenSim.Framework
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public virtual AuthenticateResponse AuthenticateSession(UUID sessionID, UUID agentID, uint circuitcode)
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{
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AuthenticateResponse user = new AuthenticateResponse();
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if (!m_agentCircuits.TryGetValue(circuitcode, out AgentCircuitData validcircuit) || validcircuit == null)
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{
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@@ -316,7 +316,6 @@ namespace OpenSim.Framework
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bool removeContribution, int parcelLocalID, int parcelArea, int parcelPrice,
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bool authenticated);
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// We keep all this information for fraud purposes in the future.
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public delegate void MoneyBalanceRequest(IClientAPI remoteClient, UUID agentID, UUID sessionID, UUID TransactionID);
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public delegate void ObjectPermissions(
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@@ -356,8 +355,7 @@ namespace OpenSim.Framework
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public delegate void SetEstateTerrainDetailTexture(IClientAPI remoteClient, int corner, UUID side);
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public delegate void SetEstateTerrainTextureHeights(IClientAPI remoteClient, int corner, float lowVal, float highVal
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);
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public delegate void SetEstateTerrainTextureHeights(IClientAPI remoteClient, int corner, float lowVal, float highVal);
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public delegate void CommitEstateTerrainTextureRequest(IClientAPI remoteClient);
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@@ -586,7 +584,7 @@ namespace OpenSim.Framework
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public class EntityUpdate
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{
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private ISceneEntity m_entity;
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private readonly ISceneEntity m_entity;
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private PrimUpdateFlags m_flags;
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public ISceneEntity Entity
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@@ -44,6 +44,12 @@ namespace OpenSim.Framework
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bool[,] LandBitmap { get; set; }
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UUID RegionUUID { get; }
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UUID GlobalID { get; }
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UUID FakeID { get; }
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int LocalID { get; }
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UUID OwnerID { get; }
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UUID GroupID { get; }
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/// <summary>
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/// Prim counts for this land object.
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/// </summary>
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@@ -100,7 +106,8 @@ namespace OpenSim.Framework
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bool[,] BasicFullRegionLandBitmap();
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/// <summary>
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/// Create a square land bitmap.
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/// Create a land bitmap.
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/// Square name is wrong kept bc legacy
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/// </summary>
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/// <remarks>
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/// Land co-ordinates are zero indexed. The inputs are treated as points. So if you want to create a bitmap
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@@ -117,6 +124,7 @@ namespace OpenSim.Framework
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/// <param name="end_y"></param>
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/// <param name="set_value"></param>
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/// <returns>The bitmap created.</returns>
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bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y, bool set_value = true);
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bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value);
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@@ -143,7 +151,7 @@ namespace OpenSim.Framework
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/// <param name="AABBMin">out: parcel.AABBMin <x,y,0></param>
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/// <param name="AABBMax">out: parcel.AABBMax <x,y,0></param>
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/// <returns>New parcel bitmap</returns>
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bool[,] RemapLandBitmap(bool[,] bitmap_base, Vector2 displacement, float rotationDegrees, Vector2 boundingOrigin, Vector2 boundingSize, Vector2 regionSize, out bool isEmptyNow, out Vector3 AABBMin, out Vector3 AABBMax);
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bool[,] RemapLandBitmap(bool[,] bitmap_base, Vector2 displacement, float rotationDegrees, Vector2 boundingOrigin, Vector2 boundingSize, Vector2 regionSize, out bool isEmptyNow);
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/// <summary>
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/// Clears any parcel data in bitmap_base where there exists parcel data in bitmap_new. In other words the parcel data
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@@ -155,7 +163,7 @@ namespace OpenSim.Framework
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/// <param name="AABBMin">out: parcel.AABBMin <x,y,0></param>
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/// <param name="AABBMax">out: parcel.AABBMax <x,y,0></param>
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/// <returns>New parcel bitmap</returns>
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bool[,] RemoveFromLandBitmap(bool[,] bitmap_base, bool[,] bitmap_new, out bool isEmptyNow, out Vector3 AABBMin, out Vector3 AABBMax);
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bool[,] RemoveFromLandBitmap(bool[,] bitmap_base, bool[,] bitmap_new, out bool isEmptyNow);
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byte[] ConvertLandBitmapToBytes();
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bool[,] ConvertBytesToLandBitmap(bool overrideRegionSize = false);
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@@ -46,11 +46,6 @@ namespace OpenSim.Framework
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/// </summary>
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public class LandData
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{
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// use only one serializer to give the runtime a chance to
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// optimize it (it won't do that if you use a new instance
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// every time)
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private static XmlSerializer serializer = new XmlSerializer(typeof(LandData));
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private Vector3 _AABBMax = new Vector3();
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private Vector3 _AABBMin = new Vector3();
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private int _area = 0;
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@@ -382,7 +377,7 @@ namespace OpenSim.Framework
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}
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/// <summary>
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/// jp2 data for the image representative of the parcel in the parcel dialog
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/// parcel shape in bits per ocupied location
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/// </summary>
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public byte[] Bitmap
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{
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@@ -837,22 +832,5 @@ namespace OpenSim.Framework
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return landData;
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}
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// public void ToXml(XmlWriter xmlWriter)
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// {
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// serializer.Serialize(xmlWriter, this);
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// }
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/// <summary>
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/// Restore a LandData object from the serialized xml representation.
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/// </summary>
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/// <param name="xmlReader"></param>
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/// <returns></returns>
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// public static LandData FromXml(XmlReader xmlReader)
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// {
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// LandData land = (LandData)serializer.Deserialize(xmlReader);
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//
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// return land;
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// }
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}
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}
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@@ -10663,12 +10663,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (propertiesRequest.AgentData.SessionID != SessionId || propertiesRequest.AgentData.AgentID != AgentId)
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return;
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OnParcelPropertiesRequest?.Invoke((int)Math.Round(propertiesRequest.ParcelData.West),
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(int)Math.Round(propertiesRequest.ParcelData.South),
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(int)Math.Round(propertiesRequest.ParcelData.East),
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(int)Math.Round(propertiesRequest.ParcelData.North),
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propertiesRequest.ParcelData.SequenceID,
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propertiesRequest.ParcelData.SnapSelection, this);
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ParcelPropertiesRequestPacket.ParcelDataBlock pdb = propertiesRequest.ParcelData;
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OnParcelPropertiesRequest?.Invoke((int)Math.Round(pdb.West), (int)Math.Round(pdb.South),
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(int)Math.Round(pdb.East), (int)Math.Round(pdb.North),
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pdb.SequenceID, pdb.SnapSelection, this);
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}
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private void HandleParcelDivide(Packet Pack)
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@@ -765,8 +765,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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LandData parcel = LandDataSerializer.Deserialize(serialisedParcel);
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bool overrideRegionSize = true; //use the src land parcel data size not the dst region size
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bool isEmptyNow;
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Vector3 AABBMin;
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Vector3 AABBMax;
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// create a new LandObject that we can use to manipulate the incoming source parcel data
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// this is ok, but just beware that some of the LandObject functions (that we haven't used here) still
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@@ -786,7 +784,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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// parcel.Name, parcel.GlobalID, parcel.LocalID);
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//landObject.DebugLandBitmap(srcLandBitmap);
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bool[,] dstLandBitmap = landObject.RemapLandBitmap(srcLandBitmap, displacement, m_rotation, boundingOrigin, boundingSize, regionSize, out isEmptyNow, out AABBMin, out AABBMax);
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bool[,] dstLandBitmap = landObject.RemapLandBitmap(srcLandBitmap, displacement, m_rotation, boundingOrigin, boundingSize, regionSize, out isEmptyNow);
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if (isEmptyNow)
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{
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m_log.WarnFormat("[ARCHIVER]: Not adding destination parcel {0} with GlobalID: {1} LocalID: {2} because, after applying rotation, bounding and displacement, it has no claimed land.",
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@@ -799,8 +797,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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landObject.LandBitmap = dstLandBitmap;
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parcel.Bitmap = landObject.ConvertLandBitmapToBytes();
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parcel.AABBMin = AABBMin;
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parcel.AABBMax = AABBMax;
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if (domerge)
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{
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@@ -814,7 +810,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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if (parcels[i] != null)
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{
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bool[,] modLandBitmap = parcels[i].ConvertBytesToLandBitmap(overrideRegionSize);
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modLandBitmap = parcels[i].RemoveFromLandBitmap(modLandBitmap, dstLandBitmap, out isEmptyNow, out AABBMin, out AABBMax);
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modLandBitmap = parcels[i].RemoveFromLandBitmap(modLandBitmap, dstLandBitmap, out isEmptyNow);
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if (isEmptyNow)
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{
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parcels[i] = null;
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@@ -823,8 +819,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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{
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parcels[i].LandBitmap = modLandBitmap;
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parcels[i].LandData.Bitmap = parcels[i].ConvertLandBitmapToBytes();
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parcels[i].LandData.AABBMin = AABBMin;
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parcels[i].LandData.AABBMax = AABBMax;
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}
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}
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}
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@@ -103,32 +103,17 @@ namespace OpenSim.Region.CoreModules.World.Land
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public ILandObject GetLandObject(float x_float, float y_float)
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{
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if (m_landManagementModule != null)
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{
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return m_landManagementModule.GetLandObject(x_float, y_float);
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}
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ILandObject obj = new LandObject(UUID.Zero, false, m_scene);
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obj.LandData.Name = "NO LAND";
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return obj;
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return m_landManagementModule != null ? m_landManagementModule.GetLandObject(x_float, y_float) : null;
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}
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public ILandObject GetLandObject(int localID)
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{
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if (m_landManagementModule != null)
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{
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return m_landManagementModule.GetLandObject(localID);
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}
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return null;
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return m_landManagementModule != null ? m_landManagementModule.GetLandObject(localID) : null;
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}
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public ILandObject GetLandObject(UUID GlobalID)
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{
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if (m_landManagementModule != null)
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{
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return m_landManagementModule.GetLandObject(GlobalID);
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}
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return null;
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return m_landManagementModule != null ? m_landManagementModule.GetLandObject(GlobalID) : null;
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}
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public ILandObject GetLandObject(Vector3 position)
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@@ -138,130 +123,77 @@ namespace OpenSim.Region.CoreModules.World.Land
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public ILandObject GetLandObject(int x, int y)
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{
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if (m_landManagementModule != null)
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{
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return m_landManagementModule.GetLandObject(x, y);
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}
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ILandObject obj = new LandObject(UUID.Zero, false, m_scene);
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obj.LandData.Name = "NO LAND";
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return obj;
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return m_landManagementModule != null ? m_landManagementModule.GetLandObject(x, y) : null;
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}
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public ILandObject GetLandObjectClipedXY(float x, float y)
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{
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if (m_landManagementModule != null)
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{
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return m_landManagementModule.GetLandObjectClipedXY(x, y);
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}
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return null;
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return m_landManagementModule != null ? m_landManagementModule.GetLandObjectClipedXY(x, y) : null;
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}
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public List<ILandObject> AllParcels()
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{
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if (m_landManagementModule != null)
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{
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return m_landManagementModule.AllParcels();
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}
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return new List<ILandObject>();
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return m_landManagementModule != null ? m_landManagementModule.AllParcels() : new List<ILandObject>();
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}
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public void Clear(bool setupDefaultParcel)
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{
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if (m_landManagementModule != null)
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m_landManagementModule.Clear(setupDefaultParcel);
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m_landManagementModule?.Clear(setupDefaultParcel);
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}
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public List<ILandObject> ParcelsNearPoint(Vector3 position)
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{
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if (m_landManagementModule != null)
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{
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return m_landManagementModule.ParcelsNearPoint(position);
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}
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return new List<ILandObject>();
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return m_landManagementModule != null ? m_landManagementModule.ParcelsNearPoint(position) : new List<ILandObject>();
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}
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public bool IsForcefulBansAllowed()
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{
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if (m_landManagementModule != null)
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{
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return m_landManagementModule.AllowedForcefulBans;
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}
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return false;
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return m_landManagementModule != null ? m_landManagementModule.AllowedForcefulBans : false;
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}
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public void UpdateLandObject(int localID, LandData data)
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{
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if (m_landManagementModule != null)
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{
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m_landManagementModule.UpdateLandObject(localID, data);
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}
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m_landManagementModule?.UpdateLandObject(localID, data);
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}
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public void SendParcelsOverlay(IClientAPI client)
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{
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if (m_landManagementModule != null)
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{
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m_landManagementModule.SendParcelOverlay(client);
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}
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m_landManagementModule?.SendParcelOverlay(client);
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}
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public void Join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id)
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{
|
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if (m_landManagementModule != null)
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{
|
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m_landManagementModule.Join(start_x, start_y, end_x, end_y, attempting_user_id);
|
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}
|
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m_landManagementModule?.Join(start_x, start_y, end_x, end_y, attempting_user_id);
|
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}
|
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|
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public void Subdivide(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id)
|
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{
|
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if (m_landManagementModule != null)
|
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{
|
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m_landManagementModule.Subdivide(start_x, start_y, end_x, end_y, attempting_user_id);
|
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}
|
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m_landManagementModule?.Subdivide(start_x, start_y, end_x, end_y, attempting_user_id);
|
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}
|
||||
|
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public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient)
|
||||
{
|
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if (m_landManagementModule != null)
|
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{
|
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m_landManagementModule.ReturnObjectsInParcel(localID, returnType, agentIDs, taskIDs, remoteClient);
|
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}
|
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m_landManagementModule?.ReturnObjectsInParcel(localID, returnType, agentIDs, taskIDs, remoteClient);
|
||||
}
|
||||
|
||||
public void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel)
|
||||
{
|
||||
if (m_landManagementModule != null)
|
||||
{
|
||||
m_landManagementModule.setParcelObjectMaxOverride(overrideDel);
|
||||
}
|
||||
m_landManagementModule?.setParcelObjectMaxOverride(overrideDel);
|
||||
}
|
||||
|
||||
public void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel)
|
||||
{
|
||||
if (m_landManagementModule != null)
|
||||
{
|
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m_landManagementModule.setSimulatorObjectMaxOverride(overrideDel);
|
||||
}
|
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m_landManagementModule?.setSimulatorObjectMaxOverride(overrideDel);
|
||||
}
|
||||
|
||||
public void SetParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime)
|
||||
{
|
||||
if (m_landManagementModule != null)
|
||||
{
|
||||
m_landManagementModule.setParcelOtherCleanTime(remoteClient, localID, otherCleanTime);
|
||||
}
|
||||
m_landManagementModule?.SetParcelOtherCleanTime(remoteClient, localID, otherCleanTime);
|
||||
}
|
||||
|
||||
public void sendClientInitialLandInfo(IClientAPI remoteClient, bool overlay)
|
||||
{
|
||||
if (m_landManagementModule != null)
|
||||
{
|
||||
m_landManagementModule.sendClientInitialLandInfo(remoteClient, overlay);
|
||||
}
|
||||
m_landManagementModule?.sendClientInitialLandInfo(remoteClient, overlay);
|
||||
}
|
||||
|
||||
public void ClearAllEnvironments()
|
||||
|
||||
@@ -64,7 +64,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
}
|
||||
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LandManagementModule")]
|
||||
public class LandManagementModule : INonSharedRegionModule
|
||||
public class LandManagementModule : INonSharedRegionModule , ILandChannel
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private static readonly string LogHeader = "[LAND MANAGEMENT MODULE]";
|
||||
@@ -75,8 +75,12 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
|
||||
public const int LandUnit = 4;
|
||||
|
||||
private LandChannel landChannel;
|
||||
private Scene m_scene;
|
||||
//private LandChannel m_landChannel;
|
||||
|
||||
private ulong m_regionHandler;
|
||||
private int m_regionSizeX;
|
||||
private int m_regionSizeY;
|
||||
|
||||
protected IGroupsModule m_groupManager;
|
||||
protected IUserManagement m_userManager;
|
||||
@@ -91,11 +95,10 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
/// <value>
|
||||
/// Land objects keyed by local id
|
||||
/// </value>
|
||||
// private readonly Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>();
|
||||
|
||||
//ubit: removed the readonly so i can move it around
|
||||
private Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>();
|
||||
private Dictionary<UUID, int> m_landUUIDList = new Dictionary<UUID, int>();
|
||||
private readonly Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>();
|
||||
private readonly Dictionary<UUID, int> m_landGlobalIDs = new Dictionary<UUID, int>();
|
||||
private readonly Dictionary<UUID, int> m_landFakeIDs = new Dictionary<UUID, int>();
|
||||
|
||||
private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1;
|
||||
|
||||
@@ -161,9 +164,12 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
m_scene = scene;
|
||||
m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / LandUnit, m_scene.RegionInfo.RegionSizeY / LandUnit];
|
||||
m_regionHandler = m_scene.RegionInfo.RegionHandle;
|
||||
m_regionSizeX = (int)m_scene.RegionInfo.RegionSizeX;
|
||||
m_regionSizeY = (int)m_scene.RegionInfo.RegionSizeY;
|
||||
m_landIDList = new int[m_regionSizeX / LandUnit, m_regionSizeY / LandUnit];
|
||||
|
||||
landChannel = new LandChannel(scene, this);
|
||||
//m_landChannel = new LandChannel(scene, this);
|
||||
|
||||
m_scene.EventManager.OnObjectAddedToScene += EventManagerOnParcelPrimCountAdd;
|
||||
m_scene.EventManager.OnParcelPrimCountAdd += EventManagerOnParcelPrimCountAdd;
|
||||
@@ -186,7 +192,8 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
|
||||
lock (m_scene)
|
||||
{
|
||||
m_scene.LandChannel = (ILandChannel)landChannel;
|
||||
//m_scene.LandChannel = m_landChannel;
|
||||
m_scene.LandChannel = this;
|
||||
}
|
||||
|
||||
RegisterCommands();
|
||||
@@ -268,8 +275,13 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
{
|
||||
if (m_landList.TryGetValue(local_id, out land))
|
||||
{
|
||||
m_landGlobalIDs.Remove(land.LandData.GlobalID);
|
||||
if (land.LandData.FakeID != UUID.Zero)
|
||||
m_landFakeIDs.Remove(land.LandData.FakeID);
|
||||
land.LandData = newData;
|
||||
m_landUUIDList[newData.GlobalID] = local_id;
|
||||
m_landGlobalIDs[newData.GlobalID] = local_id;
|
||||
if (newData.FakeID != UUID.Zero)
|
||||
m_landFakeIDs[newData.FakeID] = local_id;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -277,6 +289,11 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, land);
|
||||
}
|
||||
|
||||
public bool IsForcefulBansAllowed()
|
||||
{
|
||||
return AllowedForcefulBans;
|
||||
}
|
||||
|
||||
public bool AllowedForcefulBans
|
||||
{
|
||||
get { return m_allowedForcefulBans; }
|
||||
@@ -295,10 +312,11 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
parcel.Clear();
|
||||
|
||||
m_landList.Clear();
|
||||
m_landUUIDList.Clear();
|
||||
m_landGlobalIDs.Clear();
|
||||
m_landFakeIDs.Clear();
|
||||
m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1;
|
||||
|
||||
m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / LandUnit, m_scene.RegionInfo.RegionSizeY / LandUnit];
|
||||
m_landIDList = new int[m_regionSizeX / LandUnit, m_regionSizeY / LandUnit];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -312,8 +330,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
|
||||
ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
|
||||
|
||||
fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0,
|
||||
(int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY));
|
||||
fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, m_regionSizeX, m_regionSizeY));
|
||||
LandData ldata = fullSimParcel.LandData;
|
||||
ldata.SimwideArea = ldata.Area;
|
||||
ldata.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
|
||||
@@ -795,9 +812,10 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
m_landList.Add(newLandLocalID, new_land);
|
||||
m_landUUIDList[new_land.LandData.GlobalID] = newLandLocalID;
|
||||
m_landGlobalIDs[new_land.LandData.GlobalID] = newLandLocalID;
|
||||
m_landFakeIDs[new_land.LandData.FakeID] = newLandLocalID;
|
||||
m_lastLandLocalID++;
|
||||
}
|
||||
|
||||
@@ -836,7 +854,8 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
if(land != null && land.LandData != null)
|
||||
{
|
||||
landGlobalID = land.LandData.GlobalID;
|
||||
m_landUUIDList.Remove(landGlobalID);
|
||||
m_landGlobalIDs.Remove(landGlobalID);
|
||||
m_landFakeIDs.Remove(land.LandData.FakeID);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -857,7 +876,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
lock (m_landList)
|
||||
{
|
||||
landworkList = m_landList;
|
||||
m_landList = new Dictionary<int, ILandObject>();
|
||||
m_landList.Clear();
|
||||
}
|
||||
|
||||
// this 2 methods have locks (now)
|
||||
@@ -873,7 +892,6 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
m_scene.EventManager.TriggerLandObjectRemoved(lo.LandData.GlobalID);
|
||||
}
|
||||
landworkList.Clear();
|
||||
|
||||
}
|
||||
|
||||
private void performFinalLandJoin(ILandObject master, ILandObject slave)
|
||||
@@ -902,19 +920,44 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
lock (m_landList)
|
||||
{
|
||||
int lid = -1;
|
||||
if(m_landUUIDList.TryGetValue(globalID, out lid) && lid >= 0)
|
||||
if (m_landGlobalIDs.TryGetValue(globalID, out lid) && lid >= 0)
|
||||
{
|
||||
if (m_landList.ContainsKey(lid))
|
||||
{
|
||||
return m_landList[lid];
|
||||
}
|
||||
else
|
||||
m_landUUIDList.Remove(globalID); // auto heal
|
||||
m_landGlobalIDs.Remove(globalID); // auto heal
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public ILandObject GetLandObjectByfakeID(UUID fakeID)
|
||||
{
|
||||
lock (m_landList)
|
||||
{
|
||||
int lid = -1;
|
||||
if (m_landFakeIDs.TryGetValue(fakeID, out lid) && lid >= 0)
|
||||
{
|
||||
if (m_landList.ContainsKey(lid))
|
||||
{
|
||||
return m_landList[lid];
|
||||
}
|
||||
else
|
||||
m_landFakeIDs.Remove(fakeID); // auto heal
|
||||
}
|
||||
}
|
||||
if(Util.ParseFakeParcelID(fakeID, out ulong rhandle, out uint x, out uint y) && rhandle == m_regionHandler)
|
||||
{
|
||||
ILandObject ret = GetLandObjectClipedXY(x, y);
|
||||
if(ret != null)
|
||||
m_landFakeIDs[fakeID] = ret.LandData.LocalID;
|
||||
return ret;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public ILandObject GetLandObject(int parcelLocalID)
|
||||
{
|
||||
lock (m_landList)
|
||||
@@ -938,6 +981,11 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
return GetLandObject((int)x_float, (int)y_float, true);
|
||||
}
|
||||
|
||||
public ILandObject GetLandObject(Vector3 position)
|
||||
{
|
||||
return GetLandObject(position.X, position.Y);
|
||||
}
|
||||
|
||||
// if x,y is off region this will return the parcel at cliped x,y
|
||||
// as did code it replaces
|
||||
public ILandObject GetLandObjectClipedXY(float x, float y)
|
||||
@@ -946,14 +994,14 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
int avx = (int)x;
|
||||
if (avx < 0)
|
||||
avx = 0;
|
||||
else if (avx >= m_scene.RegionInfo.RegionSizeX)
|
||||
avx = (int)Constants.RegionSize - 1;
|
||||
else if (avx >= m_regionSizeX)
|
||||
avx = m_regionSizeX - 1;
|
||||
|
||||
int avy = (int)y;
|
||||
if (avy < 0)
|
||||
avy = 0;
|
||||
else if (avy >= m_scene.RegionInfo.RegionSizeY)
|
||||
avy = (int)Constants.RegionSize - 1;
|
||||
else if (avy >= m_regionSizeY)
|
||||
avy = m_regionSizeY - 1;
|
||||
|
||||
lock (m_landIDList)
|
||||
{
|
||||
@@ -977,7 +1025,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
|
||||
public ILandObject GetLandObject(int x, int y, bool returnNullIfLandObjectOutsideBounds)
|
||||
{
|
||||
if (x >= m_scene.RegionInfo.RegionSizeX || y >= m_scene.RegionInfo.RegionSizeY || x < 0 || y < 0)
|
||||
if (x >= m_regionSizeX || y >= m_regionSizeY || x < 0 || y < 0)
|
||||
{
|
||||
// These exceptions here will cause a lot of complaints from the users specifically because
|
||||
// they happen every time at border crossings
|
||||
@@ -1021,6 +1069,21 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
}
|
||||
}
|
||||
|
||||
public ILandObject GetLandObjectinLandUnitsInt(int x, int y)
|
||||
{
|
||||
lock (m_landIDList)
|
||||
{
|
||||
try
|
||||
{
|
||||
return m_landList[m_landIDList[x, y]];
|
||||
}
|
||||
catch (IndexOutOfRangeException)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public int GetLandObjectIDinLandUnits(int x, int y)
|
||||
{
|
||||
lock (m_landIDList)
|
||||
@@ -1042,7 +1105,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
bool[,] ret = new bool[m_landIDList.GetLength(0), m_landIDList.GetLength(1)];
|
||||
|
||||
for (int xx = 0; xx < m_landIDList.GetLength(0); xx++)
|
||||
for (int yy = 0; yy < m_landIDList.GetLength(0); yy++)
|
||||
for (int yy = 0; yy < m_landIDList.GetLength(1); yy++)
|
||||
if (m_landIDList[xx, yy] == landID)
|
||||
ret[xx, yy] = true;
|
||||
|
||||
@@ -1319,6 +1382,12 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
|
||||
#region Parcel Updating
|
||||
|
||||
//legacy name
|
||||
public void SendParcelsOverlay(IClientAPI client)
|
||||
{
|
||||
SendParcelsOverlay(client);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Send the parcel overlay blocks to the client.
|
||||
/// </summary>
|
||||
@@ -1337,12 +1406,12 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
int byteArrayCount = 0;
|
||||
int sequenceID = 0;
|
||||
|
||||
int sx = (int)m_scene.RegionInfo.RegionSizeX / LandUnit;
|
||||
int sx = m_regionSizeX / LandUnit;
|
||||
byte curByte;
|
||||
byte tmpByte;
|
||||
|
||||
// Layer data is in LandUnit (4m) chunks
|
||||
for (int y = 0; y < m_scene.RegionInfo.RegionSizeY / LandUnit; ++y)
|
||||
for (int y = 0; y < m_regionSizeY / LandUnit; ++y)
|
||||
{
|
||||
for (int x = 0; x < sx;)
|
||||
{
|
||||
@@ -1471,13 +1540,35 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
public void ClientOnParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id,
|
||||
bool snap_selection, IClientAPI remote_client)
|
||||
{
|
||||
if (m_landList.Count == 0 || m_landIDList == null)
|
||||
return;
|
||||
|
||||
if (start_x < 0 || start_y < 0 || end_x < 0 || end_y < 0)
|
||||
return;
|
||||
if (start_x >= m_regionSizeX || start_y >= m_regionSizeX || end_x >= m_regionSizeY || end_y >= m_regionSizeY)
|
||||
return;
|
||||
|
||||
if (end_x - start_x <= LandUnit &&
|
||||
end_y - start_y <= LandUnit)
|
||||
{
|
||||
ILandObject parcel = GetLandObject(start_x, start_y);
|
||||
if(parcel != null)
|
||||
parcel.SendLandProperties(sequence_id, snap_selection, LandChannel.LAND_RESULT_SINGLE, remote_client);
|
||||
return;
|
||||
}
|
||||
|
||||
start_x /= LandUnit;
|
||||
start_y /= LandUnit;
|
||||
end_x /= LandUnit;
|
||||
end_y /= LandUnit;
|
||||
|
||||
//Get the land objects within the bounds
|
||||
Dictionary<int, ILandObject> temp = new Dictionary<int, ILandObject>();
|
||||
for (int x = start_x; x < end_x; x += LandUnit)
|
||||
for (int x = start_x; x < end_x; ++x)
|
||||
{
|
||||
for (int y = start_y; y < end_y; y += LandUnit)
|
||||
for (int y = start_y; y < end_y; ++y)
|
||||
{
|
||||
ILandObject currentParcel = GetLandObject(x, y);
|
||||
ILandObject currentParcel = GetLandObjectinLandUnits(x, y);
|
||||
|
||||
if (currentParcel != null)
|
||||
{
|
||||
@@ -1485,7 +1576,6 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
{
|
||||
if (!currentParcel.IsBannedFromLand(remote_client.AgentId))
|
||||
{
|
||||
currentParcel.ForceUpdateLandInfo();
|
||||
temp[currentParcel.LandData.LocalID] = currentParcel;
|
||||
}
|
||||
}
|
||||
@@ -1752,9 +1842,9 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
IncomingLandObjectFromStorage(data[i]);
|
||||
|
||||
// Layer data is in LandUnit (4m) chunks
|
||||
for (int y = 0; y < m_scene.RegionInfo.RegionSizeY / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / LandUnit); y++)
|
||||
for (int y = 0; y < m_regionSizeY / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / LandUnit); y++)
|
||||
{
|
||||
for (int x = 0; x < m_scene.RegionInfo.RegionSizeX / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / LandUnit); x++)
|
||||
for (int x = 0; x < m_regionSizeX / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / LandUnit); x++)
|
||||
{
|
||||
if (m_landIDList[x, y] == 0)
|
||||
{
|
||||
@@ -2216,7 +2306,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
m_log.Debug("[LAND MANAGEMENT MODULE]: got no parcelinfo; not sending");
|
||||
}
|
||||
|
||||
public void setParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime)
|
||||
public void SetParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime)
|
||||
{
|
||||
ILandObject land = null;
|
||||
lock (m_landList)
|
||||
@@ -2479,6 +2569,13 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
}
|
||||
}
|
||||
|
||||
public void ClearAllEnvironments()
|
||||
{
|
||||
List<ILandObject> parcels = AllParcels();
|
||||
for (int i = 0; i < parcels.Count; ++i)
|
||||
parcels[i].StoreEnvironment(null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the Home Point. The LoginService uses this to know where to put a user when they log-in
|
||||
/// </summary>
|
||||
@@ -2490,7 +2587,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
public virtual void ClientOnSetHome(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags)
|
||||
{
|
||||
// Let's find the parcel in question
|
||||
ILandObject land = landChannel.GetLandObject(position);
|
||||
ILandObject land = GetLandObject(position);
|
||||
if (land == null || m_scene.GridUserService == null)
|
||||
{
|
||||
m_Dialog.SendAlertToUser(remoteClient, "Set Home request failed.");
|
||||
|
||||
@@ -86,6 +86,46 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
set { m_landData = value; }
|
||||
}
|
||||
|
||||
public UUID GlobalID
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_landData == null ? UUID.Zero : m_landData.GlobalID;
|
||||
}
|
||||
}
|
||||
|
||||
public UUID FakeID
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_landData == null ? UUID.Zero : m_landData.FakeID;
|
||||
}
|
||||
}
|
||||
|
||||
public UUID OwnerID
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_landData == null ? UUID.Zero : m_landData.OwnerID;
|
||||
}
|
||||
}
|
||||
|
||||
public UUID GroupID
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_landData == null ? UUID.Zero : m_landData.GroupID;
|
||||
}
|
||||
}
|
||||
|
||||
public int LocalID
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_landData == null ? -1 : m_landData.LocalID;
|
||||
}
|
||||
}
|
||||
|
||||
public IPrimCounts PrimCounts { get; set; }
|
||||
|
||||
public UUID RegionUUID
|
||||
@@ -312,7 +352,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
{
|
||||
if(m_scene != null)
|
||||
m_scene.EventManager.OnFrame -= OnFrame;
|
||||
LandData = null;
|
||||
LandData = null;
|
||||
}
|
||||
|
||||
|
||||
@@ -1206,14 +1246,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
|
||||
public bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y, bool set_value = true)
|
||||
{
|
||||
// Empty bitmap for the whole region
|
||||
bool[,] tempBitmap = new bool[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit];
|
||||
tempBitmap.Initialize();
|
||||
|
||||
// Fill the bitmap square area specified by state and end
|
||||
tempBitmap = ModifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, set_value);
|
||||
// m_log.DebugFormat("{0} GetSquareLandBitmap. tempBitmapSize=<{1},{2}>",
|
||||
// LogHeader, tempBitmap.GetLength(0), tempBitmap.GetLength(1));
|
||||
bool[,] tempBitmap = ModifyLandBitmapSquare(null, start_x, start_y, end_x, end_y, set_value);
|
||||
return tempBitmap;
|
||||
}
|
||||
|
||||
@@ -1230,18 +1263,26 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
public bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y,
|
||||
bool set_value)
|
||||
{
|
||||
int x, y;
|
||||
for (y = 0; y < land_bitmap.GetLength(1); y++)
|
||||
if(land_bitmap == null)
|
||||
{
|
||||
for (x = 0; x < land_bitmap.GetLength(0); x++)
|
||||
land_bitmap = new bool[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit];
|
||||
if(!set_value)
|
||||
return land_bitmap;
|
||||
}
|
||||
|
||||
start_x /= landUnit;
|
||||
end_x /= landUnit;
|
||||
start_y /= landUnit;
|
||||
end_y /= landUnit;
|
||||
|
||||
for (int x = start_x; x < end_x; ++x)
|
||||
{
|
||||
for (int y = start_y; y < end_y; ++y)
|
||||
{
|
||||
if (x >= start_x / landUnit && x < end_x / landUnit
|
||||
&& y >= start_y / landUnit && y < end_y / landUnit)
|
||||
{
|
||||
land_bitmap[x, y] = set_value;
|
||||
}
|
||||
land_bitmap[x, y] = set_value;
|
||||
}
|
||||
}
|
||||
|
||||
// m_log.DebugFormat("{0} ModifyLandBitmapSquare. startXY=<{1},{2}>, endXY=<{3},{4}>, val={5}, landBitmapSize=<{6},{7}>",
|
||||
// LogHeader, start_x, start_y, end_x, end_y, set_value, land_bitmap.GetLength(0), land_bitmap.GetLength(1));
|
||||
return land_bitmap;
|
||||
@@ -1288,7 +1329,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
/// <param name="AABBMin">out: parcel.AABBMin <x,y,0></param>
|
||||
/// <param name="AABBMax">out: parcel.AABBMax <x,y,0></param>
|
||||
/// <returns>New parcel bitmap</returns>
|
||||
public bool[,] RemapLandBitmap(bool[,] bitmap_base, Vector2 displacement, float rotationDegrees, Vector2 boundingOrigin, Vector2 boundingSize, Vector2 regionSize, out bool isEmptyNow, out Vector3 AABBMin, out Vector3 AABBMax)
|
||||
public bool[,] RemapLandBitmap(bool[,] bitmap_base, Vector2 displacement, float rotationDegrees, Vector2 boundingOrigin, Vector2 boundingSize, Vector2 regionSize, out bool isEmptyNow)
|
||||
{
|
||||
// get the size of the incoming bitmap
|
||||
int baseX = bitmap_base.GetLength(0);
|
||||
@@ -1387,10 +1428,6 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
// baseX, baseY, dispX, dispY, radianRotation, offsetX, offsetY, startX, startY, endX, endY, cosR, sinR, newX, newY);
|
||||
|
||||
isEmptyNow = true;
|
||||
int minX = newX;
|
||||
int minY = newY;
|
||||
int maxX = 0;
|
||||
int maxY = 0;
|
||||
|
||||
int dx, dy;
|
||||
for (y = startY; y < endY; y++)
|
||||
@@ -1407,10 +1444,6 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
{
|
||||
bitmap_new[dx, dy] = true;
|
||||
isEmptyNow = false;
|
||||
if (dx < minX) minX = dx;
|
||||
if (dy < minY) minY = dy;
|
||||
if (dx > maxX) maxX = dx;
|
||||
if (dy > maxY) maxY = dy;
|
||||
}
|
||||
}
|
||||
catch (Exception) //just in case we've still not taken care of every way the arrays might go out of bounds! ;)
|
||||
@@ -1420,15 +1453,6 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
}
|
||||
}
|
||||
}
|
||||
if (isEmptyNow)
|
||||
{
|
||||
//m_log.DebugFormat("{0} RemapLandBitmap: Land bitmap is marked as Empty", LogHeader);
|
||||
minX = 0;
|
||||
minY = 0;
|
||||
}
|
||||
|
||||
AABBMin = new Vector3(minX * landUnit, minY * landUnit, 0);
|
||||
AABBMax = new Vector3(maxX * landUnit, maxY * landUnit, 0);
|
||||
return bitmap_new;
|
||||
}
|
||||
|
||||
@@ -1442,7 +1466,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
/// <param name="AABBMin">out: parcel.AABBMin <x,y,0></param>
|
||||
/// <param name="AABBMax">out: parcel.AABBMax <x,y,0></param>
|
||||
/// <returns>New parcel bitmap</returns>
|
||||
public bool[,] RemoveFromLandBitmap(bool[,] bitmap_base, bool[,] bitmap_new, out bool isEmptyNow, out Vector3 AABBMin, out Vector3 AABBMax)
|
||||
public bool[,] RemoveFromLandBitmap(bool[,] bitmap_base, bool[,] bitmap_new, out bool isEmptyNow)
|
||||
{
|
||||
// get the size of the incoming bitmaps
|
||||
int baseX = bitmap_base.GetLength(0);
|
||||
@@ -1457,10 +1481,6 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
}
|
||||
|
||||
isEmptyNow = true;
|
||||
int minX = baseX;
|
||||
int minY = baseY;
|
||||
int maxX = 0;
|
||||
int maxY = 0;
|
||||
|
||||
for (int x = 0; x < baseX; x++)
|
||||
{
|
||||
@@ -1470,21 +1490,9 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
if (bitmap_base[x, y])
|
||||
{
|
||||
isEmptyNow = false;
|
||||
if (x < minX) minX = x;
|
||||
if (y < minY) minY = y;
|
||||
if (x > maxX) maxX = x;
|
||||
if (y > maxY) maxY = y;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (isEmptyNow)
|
||||
{
|
||||
//m_log.DebugFormat("{0} RemoveFromLandBitmap: Land bitmap is marked as Empty", LogHeader);
|
||||
minX = 0;
|
||||
minY = 0;
|
||||
}
|
||||
AABBMin = new Vector3(minX * landUnit, minY * landUnit, 0);
|
||||
AABBMax = new Vector3(maxX * landUnit, maxY * landUnit, 0);
|
||||
return bitmap_base;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user