cosmetics
This commit is contained in:
@@ -36,38 +36,38 @@ namespace OpenSim.Framework
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// legacy lightshare
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public class RegionLightShareData
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{
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public Vector3 waterColor = new Vector3(4.0f, 38.0f, 64.0f);
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public Vector3 waterColor = new(4.0f, 38.0f, 64.0f);
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public float waterFogDensityExponent = 4.0f;
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public float underwaterFogModifier = 0.25f;
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public Vector3 reflectionWaveletScale = new Vector3(2.0f, 2.0f, 2.0f);
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public Vector3 reflectionWaveletScale = new(2.0f, 2.0f, 2.0f);
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public float fresnelScale = 0.40f;
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public float fresnelOffset = 0.50f;
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public float refractScaleAbove = 0.03f;
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public float refractScaleBelow = 0.20f;
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public float blurMultiplier = 0.040f;
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public Vector2 bigWaveDirection = new Vector2(1.05f, -0.42f);
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public Vector2 littleWaveDirection = new Vector2(1.11f, -1.16f);
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public UUID normalMapTexture = new UUID("822ded49-9a6c-f61c-cb89-6df54f42cdf4");
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public Vector4 horizon = new Vector4(0.25f, 0.25f, 0.32f, 0.32f);
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public Vector2 bigWaveDirection = new(1.05f, -0.42f);
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public Vector2 littleWaveDirection = new(1.11f, -1.16f);
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public UUID normalMapTexture = new("822ded49-9a6c-f61c-cb89-6df54f42cdf4");
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public Vector4 horizon = new(0.25f, 0.25f, 0.32f, 0.32f);
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public float hazeHorizon = 0.19f;
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public Vector4 blueDensity = new Vector4(0.12f, 0.22f, 0.38f, 0.38f);
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public Vector4 blueDensity = new(0.12f, 0.22f, 0.38f, 0.38f);
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public float hazeDensity = 0.70f;
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public float densityMultiplier = 0.18f;
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public float distanceMultiplier = 0.8f;
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public UInt16 maxAltitude = 1605;
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public Vector4 sunMoonColor = new Vector4(0.24f, 0.26f, 0.30f, 0.30f);
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public Vector4 sunMoonColor = new(0.24f, 0.26f, 0.30f, 0.30f);
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public float sunMoonPosition = 0.317f;
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public Vector4 ambient = new Vector4(0.35f, 0.35f, 0.35f, 0.35f);
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public Vector4 ambient = new(0.35f, 0.35f, 0.35f, 0.35f);
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public float eastAngle = 0.0f;
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public float sunGlowFocus = 0.10f;
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public float sunGlowSize = 1.75f;
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public float sceneGamma = 1.0f;
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public float starBrightness = 0.0f;
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public Vector4 cloudColor = new Vector4(0.41f, 0.41f, 0.41f, 0.41f);
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public Vector3 cloudXYDensity = new Vector3(1.00f, 0.53f, 1.00f);
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public Vector4 cloudColor = new(0.41f, 0.41f, 0.41f, 0.41f);
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public Vector3 cloudXYDensity = new(1.00f, 0.53f, 1.00f);
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public float cloudCoverage = 0.27f;
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public float cloudScale = 0.42f;
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public Vector3 cloudDetailXYDensity = new Vector3(1.00f, 0.53f, 0.12f);
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public Vector3 cloudDetailXYDensity = new(1.00f, 0.53f, 0.12f);
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public float cloudScrollX = 0.20f;
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public bool cloudScrollXLock = false;
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public float cloudScrollY = 0.01f;
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@@ -77,7 +77,7 @@ namespace OpenSim.Framework
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public class ViewerEnvironment
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{
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DayCycle Cycle = new DayCycle();
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DayCycle Cycle = new();
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public int DayLength = 14400;
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public int DayOffset = 57600;
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public int Flags = 0;
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@@ -104,7 +104,7 @@ namespace OpenSim.Framework
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public OSD ToWLOSD(UUID message, UUID region)
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{
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OSDArray array = new OSDArray(4) { null, null, null, null };
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OSDArray array = new() { null, null, null, null };
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array[0] = new OSDMap { {"messageID", message }, { "regionID", region } };
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Cycle.ToWLOSD(ref array);
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return array;
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@@ -131,7 +131,7 @@ namespace OpenSim.Framework
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float sl = MathF.Sin(al);
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float cl = MathF.Cos(al);
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Quaternion rot = new Quaternion(sl * sz, -sl * cz, cl * sz, cl * cz);
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Quaternion rot = new(sl * sz, -sl * cz, cl * sz, cl * cz);
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rot.Normalize();
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return rot;
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}
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@@ -193,24 +193,25 @@ namespace OpenSim.Framework
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public void FromLightShare(RegionLightShareData ls)
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{
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WaterData water = new WaterData();
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WaterData water = new()
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{
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waterFogColor = ls.waterColor / 256f,
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waterFogDensity = MathF.Pow(2.0f, ls.waterFogDensityExponent),
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//water.waterFogDensity = ls.waterFogDensityExponent;
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underWaterFogMod = ls.underwaterFogModifier,
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normScale = ls.reflectionWaveletScale,
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fresnelScale = ls.fresnelScale,
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fresnelOffset = ls.fresnelOffset,
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scaleAbove = ls.refractScaleAbove,
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scaleBelow = ls.refractScaleBelow,
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blurMultiplier = ls.blurMultiplier,
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wave1Dir = ls.littleWaveDirection,
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wave2Dir = ls.bigWaveDirection,
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normalMap = ls.normalMapTexture,
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Name = "LightshareWater"
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};
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water.waterFogColor = ls.waterColor / 256f;
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water.waterFogDensity = MathF.Pow(2.0f, ls.waterFogDensityExponent);
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//water.waterFogDensity = ls.waterFogDensityExponent;
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water.underWaterFogMod = ls.underwaterFogModifier;
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water.normScale = ls.reflectionWaveletScale;
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water.fresnelScale = ls.fresnelScale;
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water.fresnelOffset = ls.fresnelOffset;
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water.scaleAbove = ls.refractScaleAbove;
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water.scaleBelow = ls.refractScaleBelow;
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water.blurMultiplier = ls.blurMultiplier;
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water.wave1Dir = ls.littleWaveDirection;
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water.wave2Dir = ls.bigWaveDirection;
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water.normalMap = ls.normalMapTexture;
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water.Name = "LightshareWater";
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SkyData sky = new SkyData();
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SkyData sky = new();
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convertFromAngles(sky, Utils.TWO_PI * ls.sunMoonPosition, Utils.TWO_PI * ls.eastAngle);
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sky.sunlight_color = ls.sunMoonColor * 3.0f;
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sky.ambient = new Vector3(ls.ambient.X * 3.0f, ls.ambient.Y * 3.0f, ls.ambient.Z * 3.0f);
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@@ -236,14 +237,13 @@ namespace OpenSim.Framework
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sky.star_brightness = ls.starBrightness * 250f;
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sky.Name = "LightshareSky";
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Cycle = new DayCycle();
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Cycle.Name = "Lightshare";
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Cycle = new DayCycle { Name = "Lightshare" };
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Cycle.waterframes.Add(water.Name, water);
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DayCycle.TrackEntry track = new DayCycle.TrackEntry(-1, water.Name);
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DayCycle.TrackEntry track = new(-1, water.Name);
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Cycle.waterTrack.Add(track);
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Cycle.skyframes.Add(sky.Name, sky);
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track = new DayCycle.TrackEntry(-1, sky.Name);
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track = new(-1, sky.Name);
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Cycle.skyTrack0.Add(track);
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InvalidateCaches();
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@@ -251,7 +251,7 @@ namespace OpenSim.Framework
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public RegionLightShareData ToLightShare()
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{
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RegionLightShareData ls = new RegionLightShareData();
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RegionLightShareData ls = new();
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DayCycle.TrackEntry te;
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if (Cycle.waterTrack.Count > 0)
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@@ -280,8 +280,7 @@ namespace OpenSim.Framework
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te = Cycle.skyTrack0[0];
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if (Cycle.skyframes.TryGetValue(te.frameName, out SkyData sky))
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{
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Vector4 lightnorm;
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convertToAngles(sky, out ls.sunMoonPosition, out ls.eastAngle, out lightnorm);
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convertToAngles(sky, out ls.sunMoonPosition, out ls.eastAngle, out Vector4 _);
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ls.sunMoonPosition *= 0.5f / MathF.PI;
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ls.eastAngle *= 0.5f / MathF.PI;
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ls.sunMoonColor = sky.sunlight_color / 3f;
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@@ -313,8 +312,7 @@ namespace OpenSim.Framework
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public void FromOSD(OSD osd)
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{
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OSDMap map = osd as OSDMap;
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if (map == null)
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if (osd is not OSDMap map)
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return;
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OSD otmp;
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@@ -324,8 +322,8 @@ namespace OpenSim.Framework
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Cycle = new DayCycle();
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Cycle.FromOSD(otmp as OSDMap);
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}
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if (Cycle == null)
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Cycle = new DayCycle();
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Cycle ??= new DayCycle();
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if (map.TryGetValue("day_length", out otmp))
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DayLength = otmp;
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@@ -374,8 +372,7 @@ namespace OpenSim.Framework
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public bool CycleFromOSD(OSD osd)
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{
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OSDMap map = osd as OSDMap;
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if (map == null)
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if (osd is not OSDMap map)
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return false;
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if (!map.TryGetValue("type", out OSD tmp))
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return false;
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@@ -392,8 +389,7 @@ namespace OpenSim.Framework
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public bool FromAssetOSD(string name, OSD osd)
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{
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OSDMap map = osd as OSDMap;
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if (map == null)
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if (osd is not OSDMap map)
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return false;
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if (!map.TryGetValue("type", out OSD tmp))
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return false;
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@@ -402,8 +398,7 @@ namespace OpenSim.Framework
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bool ok = false;
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if (type == "water")
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{
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if (Cycle == null)
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Cycle = new DayCycle();
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Cycle ??= new DayCycle();
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ok = Cycle.replaceWaterFromOSD(name, map);
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}
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else
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@@ -416,8 +411,7 @@ namespace OpenSim.Framework
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}
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else if(type == "sky")
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{
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if (Cycle == null)
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Cycle = new DayCycle();
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Cycle ??= new DayCycle();
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ok = Cycle.replaceSkyFromOSD(name, map);
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}
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}
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@@ -430,22 +424,18 @@ namespace OpenSim.Framework
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public OSD ToOSD()
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{
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OSDMap env = new OSDMap();
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env["day_cycle"] = Cycle.ToOSD();
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env["day_length"] = DayLength;
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env["day_offset"] = DayOffset;
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env["flags"] = Flags;
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env["env_version"] = version;
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OSDArray alt = new OSDArray();
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alt.Add(Altitudes[0]);
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alt.Add(Altitudes[1]);
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alt.Add(Altitudes[2]);
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env["track_altitudes"] = alt;
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return env;
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return new OSDMap
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{
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["day_cycle"] = Cycle.ToOSD(),
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["day_length"] = DayLength,
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["day_offset"] = DayOffset,
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["flags"] = Flags,
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["env_version"] = version,
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["track_altitudes"] = new OSDArray() { Altitudes[0], Altitudes[1], Altitudes[2] }
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};
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}
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public readonly object m_cachedbytesLock = new object();
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public readonly object m_cachedbytesLock = new();
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public byte[] m_cachedbytes = null;
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public byte[] m_cachedWLbytes = null;
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@@ -469,7 +459,7 @@ namespace OpenSim.Framework
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byte[] ret = m_cachedbytes;
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if (ret == null)
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{
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OSDMap map = new OSDMap();
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OSDMap map = new();
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OSDMap cenv = (OSDMap)ToOSD();
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cenv["parcel_id"] = parcelID;
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cenv["region_id"] = regionID;
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@@ -508,7 +498,7 @@ namespace OpenSim.Framework
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try
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{
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OSD eosd = OSDParser.Deserialize(s);
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ViewerEnvironment VEnv = new ViewerEnvironment();
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ViewerEnvironment VEnv = new();
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VEnv.FromOSD(eosd);
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return VEnv;
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}
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@@ -536,28 +526,29 @@ namespace OpenSim.Framework
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{
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// im lazy need to proper clone later
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OSD osd = ToOSD();
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ViewerEnvironment VEnv = new ViewerEnvironment();
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ViewerEnvironment VEnv = new();
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VEnv.FromOSD(osd);
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return VEnv;
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}
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public static OSD DefaultToOSD(UUID regionID, int parcel)
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{
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OSDMap top = new OSDMap();
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OSDMap env = new OSDMap();
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env["is_default"] = true;
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OSDMap env = new()
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{
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["is_default"] = true,
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["region_id"] = regionID,
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["track_altitudes"] = new OSDArray() { 1000f, 2000f, 3000f }
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};
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if (parcel >= 0)
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env["parcel_id"] = parcel;
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env["region_id"] = regionID;
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OSDArray alt = new OSDArray();
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alt.Add(1000f);
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alt.Add(2000f);
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alt.Add(3000f);
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env["track_altitudes"] = alt;
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top["environment"] = env;
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OSDMap top = new()
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{
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["environment"] = env,
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["success"] = true
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};
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if (parcel >= 0)
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top["parcel_id"] = parcel;
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top["success"] = true;
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return top;
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}
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@@ -717,8 +708,7 @@ namespace OpenSim.Framework
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public void GatherAssets(Dictionary<UUID, sbyte> uuids)
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{
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if (Cycle != null)
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Cycle.GatherAssets(uuids);
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Cycle?.GatherAssets(uuids);
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}
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}
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}
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@@ -262,76 +262,65 @@ namespace OpenSim.Framework
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public OSD ToOSD()
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{
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OSDMap map = new(64);
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map["absorption_config"] = new OSDArray(2)
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OSDMap map = new(64)
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{
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abscoefA.ToOSD(),
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abscoefB.ToOSD()
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["absorption_config"] = new OSDArray() { abscoefA.ToOSD(), abscoefB.ToOSD() },
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["bloom_id"] = bloom_id,
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["cloud_color"] = cloud_color,
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["cloud_id"] = cloud_id,
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["cloud_pos_density1"] = cloud_pos_density1,
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["cloud_pos_density2"] = cloud_pos_density2,
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["cloud_scale"] = cloud_scale,
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["cloud_scroll_rate"] = cloud_scroll_rate,
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["cloud_shadow"] = cloud_shadow,
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["cloud_variance"] = cloud_variance,
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["dome_offset"] = dome_offset,
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["dome_radius"] = dome_radius,
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["droplet_radius"] = droplet_radius,
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["gamma"] = gamma,
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["glow"] = glow,
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["halo_id"] = halo_id,
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["ice_level"] = ice_level,
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["legacy_haze"] = new OSDMap()
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{
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["ambient"] = ambient,
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["blue_density"] = blue_density,
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["blue_horizon"] = blue_horizon,
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["density_multiplier"] = density_multiplier,
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["distance_multiplier"] = distance_multiplier,
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["haze_density"] = haze_density,
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["haze_horizon"] = haze_horizon
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},
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["max_y"] = max_y,
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["moisture_level"] = moisture_level,
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["moon_brightness"] = moon_brightness,
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["moon_id"] = moon_id,
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["moon_rotation"] = moon_rotation,
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["moon_scale"] = moon_scale,
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["planet_radius"] = planet_radius,
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["rainbow_id"] = rainbow_id,
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["sky_bottom_radius"] = sky_bottom_radius,
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["sky_top_radius"] = sky_top_radius,
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["star_brightness"] = star_brightness,
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["sun_arc_radians"] = sun_arc_radians,
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["sun_id"] = sun_id,
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["sun_rotation"] = sun_rotation,
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["sun_scale"] = sun_scale,
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["sunlight_color"] = sunlight_color,
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["mie_config"] = new OSDArray() { mieconf.ToOSD() },
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["rayleigh_config"] = new OSDArray() { rayleigh_config.ToOSD() },
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["type"] = "sky"
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};
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map["bloom_id"] = bloom_id;
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map["cloud_color"] = cloud_color;
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map["cloud_id"] = cloud_id;
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map["cloud_pos_density1"] = cloud_pos_density1;
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map["cloud_pos_density2"] = cloud_pos_density2;
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map["cloud_scale"] = cloud_scale;
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map["cloud_scroll_rate"] = cloud_scroll_rate;
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map["cloud_shadow"] = cloud_shadow;
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map["cloud_variance"] = cloud_variance;
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map["dome_offset"] = dome_offset;
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map["dome_radius"] = dome_radius;
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map["droplet_radius"] = droplet_radius;
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map["gamma"] = gamma;
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map["glow"] = glow;
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map["halo_id"] = halo_id;
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map["ice_level"] = ice_level;
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if(reflectionProbeAmbiance != 0f)
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if (reflectionProbeAmbiance != 0f)
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map["reflection_probe_ambiance"] = reflectionProbeAmbiance;
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map["legacy_haze"] = new OSDMap()
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{
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["ambient"] = ambient,
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["blue_density"] = blue_density,
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["blue_horizon"] = blue_horizon,
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["density_multiplier"] = density_multiplier,
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["distance_multiplier"] = distance_multiplier,
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["haze_density"] = haze_density,
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["haze_horizon"] = haze_horizon
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};
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map["max_y"] = max_y;
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map["mie_config"] = new OSDArray()
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{
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mieconf.ToOSD()
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};
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map["moisture_level"] = moisture_level;
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map["moon_brightness"] = moon_brightness;
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map["moon_id"] = moon_id;
|
||||
map["moon_rotation"] = moon_rotation;
|
||||
map["moon_scale"] = moon_scale;
|
||||
map["planet_radius"] = planet_radius;
|
||||
map["rainbow_id"] = rainbow_id;
|
||||
|
||||
map["rayleigh_config"] = new OSDArray()
|
||||
{
|
||||
rayleigh_config.ToOSD()
|
||||
};
|
||||
|
||||
map["sky_bottom_radius"] = sky_bottom_radius;
|
||||
map["sky_top_radius"] = sky_top_radius;
|
||||
map["star_brightness"] = star_brightness;
|
||||
|
||||
map["sun_arc_radians"] = sun_arc_radians;
|
||||
map["sun_id"] = sun_id;
|
||||
map["sun_rotation"] = sun_rotation;
|
||||
map["sun_scale"] = sun_scale;
|
||||
map["sunlight_color"] = sunlight_color;
|
||||
|
||||
map["type"] = "sky";
|
||||
return map;
|
||||
}
|
||||
|
||||
|
||||
@@ -33,20 +33,20 @@ namespace OpenSim.Framework
|
||||
{
|
||||
public class WaterData
|
||||
{
|
||||
public UUID normalMap = new UUID("822ded49-9a6c-f61c-cb89-6df54f42cdf4");
|
||||
public UUID transpTexture = new UUID("2bfd3884-7e27-69b9-ba3a-3e673f680004");
|
||||
public UUID normalMap = new("822ded49-9a6c-f61c-cb89-6df54f42cdf4");
|
||||
public UUID transpTexture = new("2bfd3884-7e27-69b9-ba3a-3e673f680004");
|
||||
|
||||
public float blurMultiplier = 0.04f;
|
||||
public float fresnelOffset = 0.5f;
|
||||
public float fresnelScale = 0.4f;
|
||||
public Vector3 normScale = new Vector3(2f, 2f, 2f);
|
||||
public Vector3 normScale = new(2f, 2f, 2f);
|
||||
public float scaleAbove = 0.03f;
|
||||
public float scaleBelow = 0.2f;
|
||||
public float underWaterFogMod = 0.25f;
|
||||
public Vector3 waterFogColor = new Vector3(0.0156f, 0.149f, 0.2509f);
|
||||
public Vector3 waterFogColor = new(0.0156f, 0.149f, 0.2509f);
|
||||
public float waterFogDensity = 10;
|
||||
public Vector2 wave1Dir = new Vector2(1.05f, -0.42f);
|
||||
public Vector2 wave2Dir = new Vector2(1.11f, -1.16f);
|
||||
public Vector2 wave1Dir = new(1.05f, -0.42f);
|
||||
public Vector2 wave2Dir = new(1.11f, -1.16f);
|
||||
public string Name;
|
||||
|
||||
public void FromWLOSD(string name, OSD osd)
|
||||
@@ -71,23 +71,22 @@ namespace OpenSim.Framework
|
||||
|
||||
public OSDMap ToWLOSD()
|
||||
{
|
||||
OSDMap map = new OSDMap();
|
||||
|
||||
map["blurMultiplier"] = blurMultiplier;
|
||||
map["fresnelOffset"] = fresnelOffset;
|
||||
map["fresnelScale"] = fresnelScale;
|
||||
map["normScale"] = normScale;
|
||||
map["normalMap"] = normalMap;
|
||||
map["scaleAbove"] = scaleAbove;
|
||||
map["scaleBelow"] = scaleBelow;
|
||||
map["underWaterFogMod"] = underWaterFogMod;
|
||||
map["waterFogColor"] = new Vector4(waterFogColor.X, waterFogColor.Y, waterFogColor.Z, 1);
|
||||
map["waterFogDensity"] = waterFogDensity;
|
||||
//map["waterFogDensity"] = MathF.Pow(2.0f, waterFogDensity);
|
||||
map["wave1Dir"] = wave1Dir;
|
||||
map["wave2Dir"] = wave2Dir;
|
||||
|
||||
return map;
|
||||
return new OSDMap
|
||||
{
|
||||
["blurMultiplier"] = blurMultiplier,
|
||||
["fresnelOffset"] = fresnelOffset,
|
||||
["fresnelScale"] = fresnelScale,
|
||||
["normScale"] = normScale,
|
||||
["normalMap"] = normalMap,
|
||||
["scaleAbove"] = scaleAbove,
|
||||
["scaleBelow"] = scaleBelow,
|
||||
["underWaterFogMod"] = underWaterFogMod,
|
||||
["waterFogColor"] = new Vector4(waterFogColor.X, waterFogColor.Y, waterFogColor.Z, 1),
|
||||
["waterFogDensity"] = waterFogDensity,
|
||||
//["waterFogDensity"] = MathF.Pow(2.0f, waterFogDensity),
|
||||
["wave1Dir"] = wave1Dir,
|
||||
["wave2Dir"] = wave2Dir
|
||||
};
|
||||
}
|
||||
|
||||
public void FromOSD(string name, OSDMap map)
|
||||
@@ -125,24 +124,23 @@ namespace OpenSim.Framework
|
||||
|
||||
public OSDMap ToOSD()
|
||||
{
|
||||
OSDMap map = new OSDMap();
|
||||
|
||||
map["blur_multiplier"] = blurMultiplier;
|
||||
map["fresnel_offset"] = fresnelOffset;
|
||||
map["fresnel_scale"] = fresnelScale;
|
||||
map["normal_scale"] = normScale;
|
||||
map["normal_map"] = normalMap;
|
||||
map["scale_above"] = scaleAbove;
|
||||
map["scale_below"] = scaleBelow;
|
||||
map["underwater_fog_mod"] = underWaterFogMod;
|
||||
map["water_fog_color"] = waterFogColor;
|
||||
map["water_fog_density"] = waterFogDensity;
|
||||
map["wave1_direction"] = wave1Dir;
|
||||
map["wave2_direction"] = wave2Dir;
|
||||
map["transparent_texture"] = transpTexture;
|
||||
map["type"] ="water";
|
||||
|
||||
return map;
|
||||
return new OSDMap
|
||||
{
|
||||
["blur_multiplier"] = blurMultiplier,
|
||||
["fresnel_offset"] = fresnelOffset,
|
||||
["fresnel_scale"] = fresnelScale,
|
||||
["normal_scale"] = normScale,
|
||||
["normal_map"] = normalMap,
|
||||
["scale_above"] = scaleAbove,
|
||||
["scale_below"] = scaleBelow,
|
||||
["underwater_fog_mod"] = underWaterFogMod,
|
||||
["water_fog_color"] = waterFogColor,
|
||||
["water_fog_density"] = waterFogDensity,
|
||||
["wave1_direction"] = wave1Dir,
|
||||
["wave2_direction"] = wave2Dir,
|
||||
["transparent_texture"] = transpTexture,
|
||||
["type"] = "water"
|
||||
};
|
||||
}
|
||||
|
||||
public void GatherAssets(Dictionary<UUID, sbyte> uuids)
|
||||
|
||||
Reference in New Issue
Block a user