fix a test
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@@ -646,7 +646,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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rs.SunPosition = 12.0;
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rs.ObjectBonus = 1.4;
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rs.RestrictPushing = true;
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rs.TerrainLowerLimit = 0.4;
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rs.TerrainLowerLimit = -17.9;
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rs.TerrainRaiseLimit = 17.9;
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rs.TerrainTexture1 = UUID.Parse("00000000-0000-0000-0000-000000000020");
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rs.TerrainTexture2 = UUID.Parse("00000000-0000-0000-0000-000000000040");
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@@ -81,7 +81,7 @@ namespace OpenSim.Tests.Permissions
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for (int i = 0; i < 6; i++)
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TakeOneBox(Common.TheScene.GetSceneObjectGroups(), names[i], perms[i]);
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// Ad-hoc. Enough time to let the take work.
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Thread.Sleep(5000);
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Thread.Sleep(6000);
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List<InventoryItemBase> items = Common.TheScene.InventoryService.GetFolderItems(Common.TheAvatars[1].UUID, objsFolder.ID);
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Assert.That(items.Count, Is.EqualTo(0));
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@@ -94,7 +94,7 @@ namespace OpenSim.Tests.Permissions
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for (int i = 0; i < 6; i++)
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TakeOneBox(Common.TheScene.GetSceneObjectGroups(), names[i], perms[i]);
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// Ad-hoc. Enough time to let the take work.
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Thread.Sleep(5000);
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Thread.Sleep(6000);
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items = Common.TheScene.InventoryService.GetFolderItems(Common.TheAvatars[1].UUID, objsFolder.ID);
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Assert.That(items.Count, Is.EqualTo(6));
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