update ubode unmanaged libs for win32, win64, linnxu 64 and mac ox intel 64b. Thanks Gavin for the mac compile
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@@ -976,6 +976,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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if (collider != IntPtr.Zero)
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{
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m_parent_scene.actor_name_map.Remove(collider);
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m_parent_scene.waitForSpaceUnlock(m_parent_scene.CharsSpace);
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SafeNativeMethods.GeomDestroy(collider);
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collider = IntPtr.Zero;
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}
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@@ -378,10 +378,10 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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}
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// move to high level
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SafeNativeMethods.SpaceSetSublevel(ActiveSpace, 256);
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SafeNativeMethods.SpaceSetSublevel(CharsSpace, 256);
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SafeNativeMethods.SpaceSetSublevel(StaticSpace, 256);
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SafeNativeMethods.SpaceSetSublevel(GroundSpace, 256);
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SafeNativeMethods.SpaceSetSublevel(ActiveSpace, 1);
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SafeNativeMethods.SpaceSetSublevel(CharsSpace, 1);
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SafeNativeMethods.SpaceSetSublevel(StaticSpace, 1);
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SafeNativeMethods.SpaceSetSublevel(GroundSpace, 1);
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SafeNativeMethods.GeomSetCategoryBits(ActiveSpace, (uint)(CollisionCategories.Space |
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CollisionCategories.Geom |
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