some cleaup

This commit is contained in:
UbitUmarov
2022-04-23 16:41:18 +01:00
parent 43a184477a
commit d1b5e7a981
4 changed files with 91 additions and 154 deletions

View File

@@ -26,9 +26,7 @@
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
@@ -47,18 +45,22 @@ namespace OpenSim.Capabilities.Handlers
{
public class FetchInvDescHandler
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static byte[] EmptyResponse = Util.UTF8NBGetbytes("<llsd><map><key>folders</key><array /></map></llsd>");
private IInventoryService m_InventoryService;
private ILibraryService m_LibraryService;
private IScene m_Scene;
private static readonly byte[] EmptyResponse = Util.UTF8NBGetbytes("<llsd><map><key>folders</key><array /></map></llsd>");
private readonly IInventoryService m_InventoryService;
private readonly ILibraryService m_LibraryService;
private readonly UUID libOwner;
private readonly IScene m_Scene;
public FetchInvDescHandler(IInventoryService invService, ILibraryService libService, IScene s)
{
m_InventoryService = invService;
m_LibraryService = libService;
if(libService != null && libService.LibraryRootFolder != null)
{
m_LibraryService = libService;
libOwner = libService.LibraryRootFolder.Owner;
}
m_Scene = s;
}
@@ -167,24 +169,16 @@ namespace OpenSim.Capabilities.Handlers
return;
}
int total_folders = 0;
int total_items = 0;
UUID requester = folders[0].owner_id;
List<InventoryCollection> invcollSet = Fetch(folders, bad_folders, ref total_folders, ref total_items);
List<InventoryCollection> invcollSet = Fetch(folders, bad_folders);
//m_log.DebugFormat("[XXX]: Got {0} folders from a request of {1}", invcollSet.Count, folders.Count);
int invcollSetCount = 0;
if (invcollSet != null)
invcollSetCount = invcollSet.Count;
int mem = 8192 + ((256 * invcollSetCount +
384 * total_folders +
1024 * total_items +
128 * bad_folders.Count) & 0x7ffff000);
osUTF8 lastresponse = LLSDxmlEncode2.Start(mem);
osUTF8 lastresponse = LLSDxmlEncode2.Start();
if (invcollSetCount > 0)
{
@@ -280,7 +274,7 @@ namespace OpenSim.Capabilities.Handlers
httpResponse.RawBuffer = LLSDxmlEncode2.EndToBytes(lastresponse);
}
private void AddLibraryFolders(List<LLSDFetchInventoryDescendents> libFolders, List<InventoryCollection> result, ref int total_folders, ref int total_items)
private void AddLibraryFolders(List<LLSDFetchInventoryDescendents> libFolders, List<InventoryCollection> result)
{
InventoryFolderImpl fold;
if (m_LibraryService == null || m_LibraryService.LibraryRootFolder == null)
@@ -299,8 +293,6 @@ namespace OpenSim.Capabilities.Handlers
Collection.Version = fold.Version;
Collection.Descendents = Collection.Items.Count + Collection.Folders.Count;
total_folders += Collection.Folders.Count;
total_items += Collection.Items.Count;
result.Add(Collection);
//m_log.DebugFormat("[XXX]: Added libfolder {0} ({1}) {2}", ret.Collection.FolderID, ret.Collection.OwnerID);
@@ -308,7 +300,7 @@ namespace OpenSim.Capabilities.Handlers
}
}
private List<InventoryCollection> Fetch(List<LLSDFetchInventoryDescendents> fetchFolders, List<UUID> bad_folders, ref int total_folders, ref int total_items)
private List<InventoryCollection> Fetch(List<LLSDFetchInventoryDescendents> fetchFolders, List<UUID> bad_folders)
{
//m_log.DebugFormat(
// "[WEB FETCH INV DESC HANDLER]: Fetching {0} folders for owner {1}", fetchFolders.Count, fetchFolders[0].owner_id);
@@ -321,10 +313,7 @@ namespace OpenSim.Capabilities.Handlers
HashSet<UUID> libIDs = new HashSet<UUID>();
HashSet<UUID> otherIDs = new HashSet<UUID>();
bool dolib = (m_LibraryService != null && m_LibraryService.LibraryRootFolder != null);
UUID libOwner = UUID.Zero;
if(dolib)
libOwner = m_LibraryService.LibraryRootFolder.Owner;
bool dolib = m_LibraryService != null;
// Filter folder Zero right here. Some viewers (Firestorm) send request for folder Zero, which doesn't make sense
// and can kill the sim (all root folders have parent_id Zero)
@@ -345,7 +334,7 @@ namespace OpenSim.Capabilities.Handlers
result.Add(Collection);
continue;
}
if(dolib && f.owner_id == libOwner)
if(dolib && f.owner_id.Equals(libOwner))
{
if(libIDs.Contains(f.folder_id))
continue;
@@ -364,8 +353,6 @@ namespace OpenSim.Capabilities.Handlers
if(otherFolders.Count > 0)
{
int i = 0;
//m_log.DebugFormat("[XXX]: {0}", string.Join(",", fids));
InventoryCollection[] fetchedContents = m_InventoryService.GetMultipleFoldersContent(otherFolders[0].owner_id, otherIDs.ToArray());
@@ -380,7 +367,7 @@ namespace OpenSim.Capabilities.Handlers
}
else
{
i = 0;
int i = 0;
// Do some post-processing. May need to fetch more from inv server for links
foreach (InventoryCollection contents in fetchedContents)
{
@@ -402,17 +389,13 @@ namespace OpenSim.Capabilities.Handlers
// Next: link management
ProcessLinks(freq, contents);
total_folders += contents.Folders.Count;
total_items += contents.Items.Count;
result.Add(contents);
}
}
}
if(dolib && libFolders.Count > 0)
{
AddLibraryFolders(libFolders, result, ref total_folders, ref total_items);
}
if(libFolders.Count > 0)
AddLibraryFolders(libFolders, result);
return result;
}

View File

@@ -27,7 +27,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Reflection;
using System.Text;
using log4net;
@@ -46,19 +46,27 @@ namespace OpenSim.Capabilities.Handlers
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static byte[] EmptyResponse = Util.UTF8NBGetbytes("<llsd><map><key>folders</key><array /></map></llsd>");
private ILibraryService m_LibraryService;
private IScene m_Scene;
private static readonly byte[] EmptyResponse = Util.UTF8NBGetbytes("<llsd><map><key>folders</key><array /></map></llsd>");
private readonly ILibraryService m_LibraryService;
private readonly UUID libOwner;
private readonly IScene m_Scene;
public FetchLibDescHandler(ILibraryService libService, IScene s)
{
m_LibraryService = libService;
libOwner = m_LibraryService.LibraryRootFolder.Owner;
m_Scene = s;
}
public void FetchRequest(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse, ExpiringKey<UUID> BadRequests)
{
//m_log.DebugFormat("[XXX]: FetchLibDescendentsRequest in {0}, {1}", (m_Scene == null) ? "none" : m_Scene.Name, request);
if (m_LibraryService == null || m_LibraryService.LibraryRootFolder == null)
{
httpResponse.StatusCode = (int)HttpStatusCode.ServiceUnavailable;
return;
}
httpResponse.StatusCode = (int)HttpStatusCode.OK;
List<LLSDFetchInventoryDescendents> folders = null;
List<UUID> bad_folders = new List<UUID>();
@@ -161,25 +169,16 @@ namespace OpenSim.Capabilities.Handlers
return;
}
int total_folders = 0;
int total_items = 0;
UUID requester = folders[0].owner_id;
List<InventoryCollection> invcollSet = Fetch(folders, bad_folders, ref total_folders, ref total_items);
List<InventoryCollection> invcollSet = Fetch(folders, bad_folders);
//m_log.DebugFormat("[XXX]: Got {0} folders from a request of {1}", invcollSet.Count, folders.Count);
int invcollSetCount = 0;
if (invcollSet != null)
invcollSetCount = invcollSet.Count;
int mem = 8192 + ((256 * invcollSetCount +
384 * total_folders +
1024 * total_items +
128 * bad_folders.Count) & 0x7ffff000);
osUTF8 lastresponse = LLSDxmlEncode2.Start(mem);
osUTF8 lastresponse = LLSDxmlEncode2.Start();
if (invcollSetCount > 0)
{
lastresponse.AppendASCII("<map><key>folders</key><array>");
@@ -274,46 +273,16 @@ namespace OpenSim.Capabilities.Handlers
httpResponse.RawBuffer = LLSDxmlEncode2.EndToBytes(lastresponse);
}
private void AddLibraryFolders(List<LLSDFetchInventoryDescendents> libFolders, List<InventoryCollection> result, ref int total_folders, ref int total_items)
{
InventoryFolderImpl fold;
if (m_LibraryService == null || m_LibraryService.LibraryRootFolder == null)
return;
foreach (LLSDFetchInventoryDescendents f in libFolders)
{
if ((fold = m_LibraryService.LibraryRootFolder.FindFolder(f.folder_id)) != null)
{
InventoryCollection Collection = new InventoryCollection();
// ret.Collection.Folders = new List<InventoryFolderBase>();
Collection.Folders = fold.RequestListOfFolders();
Collection.Items = fold.RequestListOfItems();
Collection.OwnerID = m_LibraryService.LibraryRootFolder.Owner;
Collection.FolderID = f.folder_id;
Collection.Version = fold.Version;
Collection.Descendents = Collection.Items.Count + Collection.Folders.Count;
total_folders += Collection.Folders.Count;
total_items += Collection.Items.Count;
result.Add(Collection);
//m_log.DebugFormat("[XXX]: Added libfolder {0} ({1}) {2}", ret.Collection.FolderID, ret.Collection.OwnerID);
}
}
}
private List<InventoryCollection> Fetch(List<LLSDFetchInventoryDescendents> fetchFolders, List<UUID> bad_folders, ref int total_folders, ref int total_items)
private List<InventoryCollection> Fetch(List<LLSDFetchInventoryDescendents> fetchFolders, List<UUID> bad_folders)
{
//m_log.DebugFormat(
// "[FETCH LIB DESC HANDLER]: Fetching {0} folders", fetchFolders.Count);
// FIXME MAYBE: We're not handling sortOrder!
List<InventoryCollection> result = new List<InventoryCollection>(32);
List<LLSDFetchInventoryDescendents> libFolders = new List<LLSDFetchInventoryDescendents>(32);
int cntr = fetchFolders.Count;
List<InventoryCollection> result = new List<InventoryCollection>(cntr);
List<LLSDFetchInventoryDescendents> libFolders = new List<LLSDFetchInventoryDescendents>(cntr);
HashSet<UUID> libIDs = new HashSet<UUID>();
UUID libOwner = m_LibraryService.LibraryRootFolder.Owner;
// Filter folder Zero right here. Some viewers (Firestorm) send request for folder Zero, which doesn't make sense
// and can kill the sim (all root folders have parent_id Zero)
// send something.
@@ -328,7 +297,7 @@ namespace OpenSim.Capabilities.Handlers
InventoryCollection Collection = new InventoryCollection()
{
OwnerID = f.owner_id,
Version = 0,
Version = -1,
FolderID = f.folder_id,
Descendents = 0
};
@@ -345,17 +314,30 @@ namespace OpenSim.Capabilities.Handlers
}
}
if(libFolders.Count > 0)
if (libFolders.Count > 0)
{
AddLibraryFolders(libFolders, result, ref total_folders, ref total_items);
foreach (LLSDFetchInventoryDescendents f in libFolders)
{
InventoryFolderImpl fold = m_LibraryService.LibraryRootFolder.FindFolder(f.folder_id);
if (fold != null)
{
InventoryCollection Collection = new InventoryCollection()
{
Folders = fold.RequestListOfFolders(),
Items = fold.RequestListOfItems(),
OwnerID = m_LibraryService.LibraryRootFolder.Owner,
FolderID = f.folder_id,
Version = fold.Version
};
Collection.Descendents = Collection.Items.Count + Collection.Folders.Count;
result.Add(Collection);
//m_log.DebugFormat("[XXX]: Added libfolder {0} ({1}) {2}", ret.Collection.FolderID, ret.Collection.OwnerID);
}
else
bad_folders.Add(f.folder_id);
}
}
return result;
}
private bool BadFolder(LLSDFetchInventoryDescendents freq, InventoryCollection contents, List<UUID> bad_folders)
{
bad_folders.Add(freq.folder_id);
return true;
}
}
}

View File

@@ -35,7 +35,7 @@ namespace OpenSim.Framework
{
public class InventoryFolderImpl : InventoryFolderBase
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public static readonly string PATH_DELIMITER = "/";
@@ -77,12 +77,14 @@ namespace OpenSim.Framework
{
if (!m_childFolders.ContainsKey(folderID))
{
InventoryFolderImpl subFold = new InventoryFolderImpl();
subFold.Name = folderName;
subFold.ID = folderID;
subFold.Type = (short)type;
subFold.ParentID = this.ID;
subFold.Owner = Owner;
InventoryFolderImpl subFold = new InventoryFolderImpl()
{
Name = folderName,
ID = folderID,
Type = (short)type,
ParentID = this.ID,
Owner = Owner
};
m_childFolders.Add(subFold.ID, subFold);
return subFold;
@@ -122,14 +124,11 @@ namespace OpenSim.Framework
/// <returns>The folder if it exists, null if it doesn't</returns>
public InventoryFolderImpl GetChildFolder(UUID folderID)
{
InventoryFolderImpl folder = null;
lock (m_childFolders)
{
m_childFolders.TryGetValue(folderID, out folder);
m_childFolders.TryGetValue(folderID, out InventoryFolderImpl folder);
return folder;
}
return folder;
}
/// <summary>
@@ -141,18 +140,15 @@ namespace OpenSim.Framework
/// </returns>
public InventoryFolderImpl RemoveChildFolder(UUID folderID)
{
InventoryFolderImpl removedFolder = null;
lock (m_childFolders)
{
if (m_childFolders.ContainsKey(folderID))
if (m_childFolders.TryGetValue(folderID, out InventoryFolderImpl removedFolder))
{
removedFolder = m_childFolders[folderID];
m_childFolders.Remove(folderID);
return removedFolder;
}
}
return removedFolder;
return null;
}
/// <summary>
@@ -178,10 +174,8 @@ namespace OpenSim.Framework
{
lock (Items)
{
if (Items.ContainsKey(itemID))
{
return Items[itemID];
}
if (Items.TryGetValue(itemID, out InventoryItemBase it))
return it;
}
lock (m_childFolders)
@@ -189,14 +183,10 @@ namespace OpenSim.Framework
foreach (InventoryFolderImpl folder in m_childFolders.Values)
{
InventoryItemBase item = folder.FindItem(itemID);
if (item != null)
{
return item;
}
}
}
return null;
}
@@ -206,7 +196,7 @@ namespace OpenSim.Framework
{
foreach (InventoryItemBase item in Items.Values)
{
if (item.AssetID == assetID)
if (item.AssetID.Equals(assetID))
return item;
}
}
@@ -216,11 +206,8 @@ namespace OpenSim.Framework
foreach (InventoryFolderImpl folder in m_childFolders.Values)
{
InventoryItemBase item = folder.FindAsset(assetID);
if (item != null)
{
return item;
}
}
}
@@ -234,31 +221,21 @@ namespace OpenSim.Framework
/// <returns></returns>
public bool DeleteItem(UUID itemID)
{
bool found = false;
lock (Items)
{
if (Items.ContainsKey(itemID))
{
Items.Remove(itemID);
if (Items.Remove(itemID))
return true;
}
}
lock (m_childFolders)
{
foreach (InventoryFolderImpl folder in m_childFolders.Values)
{
found = folder.DeleteItem(itemID);
if (found == true)
{
break;
}
if(folder.DeleteItem(itemID))
return true;
}
}
return found;
return false;
}
/// <summary>
@@ -268,7 +245,7 @@ namespace OpenSim.Framework
/// <returns>The requested folder if it exists, null if it does not.</returns>
public InventoryFolderImpl FindFolder(UUID folderID)
{
if (folderID == ID)
if (folderID.Equals(ID))
return this;
lock (m_childFolders)
@@ -276,12 +253,10 @@ namespace OpenSim.Framework
foreach (InventoryFolderImpl folder in m_childFolders.Values)
{
InventoryFolderImpl returnFolder = folder.FindFolder(folderID);
if (returnFolder != null)
return returnFolder;
}
}
return null;
}
@@ -322,11 +297,10 @@ namespace OpenSim.Framework
/// <returns>null if the folder is not found</returns>
public InventoryFolderImpl FindFolderByPath(string path)
{
path = path.Trim();
if (path.Length == 0)
return this;
path = path.Trim();
if (path == PATH_DELIMITER)
return this;
@@ -404,9 +378,9 @@ namespace OpenSim.Framework
{
foreach (InventoryItemBase item in Items.Values)
{
// m_log.DebugFormat(
// "[INVENTORY FOLDER IMPL]: Returning item {0} {1}, OwnerPermissions {2:X}",
// item.Name, item.ID, item.CurrentPermissions);
//m_log.DebugFormat(
// "[INVENTORY FOLDER IMPL]: Returning item {0} {1}, OwnerPermissions {2:X}",
// item.Name, item.ID, item.CurrentPermissions);
itemList.Add(item);
}
@@ -422,7 +396,7 @@ namespace OpenSim.Framework
/// </summary>
public List<InventoryFolderBase> RequestListOfFolders()
{
List<InventoryFolderBase> folderList = new List<InventoryFolderBase>();
List<InventoryFolderBase> folderList = new List<InventoryFolderBase>(m_childFolders.Count);
lock (m_childFolders)
{
@@ -437,7 +411,7 @@ namespace OpenSim.Framework
public List<InventoryFolderImpl> RequestListOfFolderImpls()
{
List<InventoryFolderImpl> folderList = new List<InventoryFolderImpl>();
List<InventoryFolderImpl> folderList = new List<InventoryFolderImpl>(m_childFolders.Count);
lock (m_childFolders)
{
@@ -459,12 +433,10 @@ namespace OpenSim.Framework
get
{
int total = Items.Count;
foreach (InventoryFolderImpl folder in m_childFolders.Values)
{
total = total + folder.TotalCount;
total += folder.TotalCount;
}
return total;
}
}

View File

@@ -350,7 +350,7 @@ namespace OpenSim.Framework
public double TerrainLowerLimit
{
get { return m_TerrainLowerLimit; }
set { m_TerrainLowerLimit = Utils.Clamp(value, -200f, 0); ; }
set { m_TerrainLowerLimit = Utils.Clamp(value, -200f, 0);}
}
private bool m_UseEstateSun = true;