simplify DoubleDictionaryThreadAbortSafe because dotnet no longer has thread.abort. Name is not wrong but keep it for now
This commit is contained in:
@@ -34,21 +34,19 @@ namespace OpenSim.Framework
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/// A double dictionary that is thread abort safe.
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/// </summary>
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/// <remarks>
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/// This adapts OpenMetaverse.DoubleDictionary to be thread-abort safe by acquiring ReaderWriterLockSlim within
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/// a finally section (which can't be interrupted by Thread.Abort()).
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/// </remarks>
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public class DoubleDictionaryThreadAbortSafe<TKey1, TKey2, TValue>
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{
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Dictionary<TKey1, TValue> Dictionary1;
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Dictionary<TKey2, TValue> Dictionary2;
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readonly Dictionary<TKey1, TValue> Dictionary1;
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readonly Dictionary<TKey2, TValue> Dictionary2;
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private TValue[] m_array;
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ReaderWriterLockSlim rwLock = new ReaderWriterLockSlim();
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readonly ReaderWriterLockSlim rwLock = new();
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public DoubleDictionaryThreadAbortSafe()
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{
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Dictionary1 = new Dictionary<TKey1,TValue>();
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Dictionary2 = new Dictionary<TKey2,TValue>();
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Dictionary1 = [];
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Dictionary2 = [];
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m_array = null;
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}
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@@ -61,133 +59,102 @@ namespace OpenSim.Framework
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~DoubleDictionaryThreadAbortSafe()
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{
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if(rwLock != null)
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rwLock.Dispose();
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rwLock?.Dispose();
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}
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public void Add(TKey1 key1, TKey2 key2, TValue value)
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{
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bool gotLock = false;
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rwLock.EnterWriteLock();
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try
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{
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// Avoid an asynchronous Thread.Abort() from possibly never existing an acquired lock by placing
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// the acquision inside the main try. The inner finally block is needed because thread aborts cannot
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// interrupt code in these blocks (hence gotLock is guaranteed to be set correctly).
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try {}
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finally
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{
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rwLock.EnterWriteLock();
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gotLock = true;
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}
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Dictionary1[key1] = value;
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Dictionary2[key2] = value;
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m_array = null;
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}
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finally
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{
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if (gotLock)
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rwLock.ExitWriteLock();
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Dictionary1[key1] = value;
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Dictionary2[key2] = value;
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m_array = null;
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}
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finally { rwLock.ExitWriteLock(); }
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}
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public bool Remove(TKey1 key1, TKey2 key2)
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{
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bool success;
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bool gotLock = false;
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rwLock.EnterWriteLock();
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try
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{
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// Avoid an asynchronous Thread.Abort() from possibly never existing an acquired lock by placing
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// the acquision inside the main try. The inner finally block is needed because thread aborts cannot
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// interrupt code in these blocks (hence gotLock is guaranteed to be set correctly).
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try {}
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finally
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{
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rwLock.EnterWriteLock();
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gotLock = true;
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}
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success = Dictionary1.Remove(key1);
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bool success = Dictionary1.Remove(key1);
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success &= Dictionary2.Remove(key2);
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m_array = null;
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return success;
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}
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finally
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{
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if (gotLock)
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rwLock.ExitWriteLock();
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}
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finally { rwLock.ExitWriteLock(); }
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}
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return success;
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public bool Remove(TKey1 key1, TKey2 key2, out TValue value)
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{
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rwLock.EnterWriteLock();
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try
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{
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bool success = Dictionary1.Remove(key1, out value);
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success &= Dictionary2.Remove(key2);
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m_array = null;
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return success;
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}
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finally { rwLock.ExitWriteLock(); }
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}
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public bool Remove(TKey1 key1)
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{
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bool found = false;
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bool gotLock = false;
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rwLock.EnterWriteLock();
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try
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{
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// Avoid an asynchronous Thread.Abort() from possibly never existing an acquired lock by placing
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// the acquision inside the main try. The inner finally block is needed because thread aborts cannot
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// interrupt code in these blocks (hence gotLock is guaranteed to be set correctly).
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try {}
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finally
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{
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rwLock.EnterWriteLock();
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gotLock = true;
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}
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// This is an O(n) operation!
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TValue value;
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if (Dictionary1.TryGetValue(key1, out value))
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{
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if (Dictionary1.Remove(key1, out TValue value))
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{
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m_array = null;
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foreach (KeyValuePair<TKey2, TValue> kvp in Dictionary2)
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{
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if (kvp.Value.Equals(value))
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{
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try { }
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finally
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{
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Dictionary1.Remove(key1);
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Dictionary2.Remove(kvp.Key);
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m_array = null;
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}
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found = true;
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break;
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Dictionary2.Remove(kvp.Key);
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return true;
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}
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}
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}
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return false;
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}
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finally
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{
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if (gotLock)
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rwLock.ExitWriteLock();
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}
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finally { rwLock.ExitWriteLock(); }
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}
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return found;
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public bool Remove(TKey1 key1, out TValue value)
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{
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rwLock.EnterWriteLock();
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try
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{
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// This is an O(n) operation!
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if (Dictionary1.Remove(key1, out value))
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{
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m_array = null;
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foreach (KeyValuePair<TKey2, TValue> kvp in Dictionary2)
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{
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if (kvp.Value.Equals(value))
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{
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Dictionary2.Remove(kvp.Key);
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return true;
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}
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}
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}
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return false;
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}
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finally { rwLock.ExitWriteLock(); }
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}
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public bool Remove(TKey2 key2)
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{
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bool found = false;
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bool gotLock = false;
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rwLock.EnterWriteLock();
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try
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{
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// Avoid an asynchronous Thread.Abort() from possibly never existing an acquired lock by placing
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// the acquision inside the main try. The inner finally block is needed because thread aborts cannot
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// interrupt code in these blocks (hence gotLock is guaranteed to be set correctly).
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try {}
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finally
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{
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rwLock.EnterWriteLock();
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gotLock = true;
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}
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// This is an O(n) operation!
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TValue value;
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if (Dictionary2.TryGetValue(key2, out value))
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if (Dictionary2.Remove(key2, out TValue value))
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{
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m_array = null;
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foreach (KeyValuePair<TKey1, TValue> kvp in Dictionary1)
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{
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if (kvp.Value.Equals(value))
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@@ -195,49 +162,51 @@ namespace OpenSim.Framework
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try { }
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finally
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{
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Dictionary2.Remove(key2);
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Dictionary1.Remove(kvp.Key);
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m_array = null;
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}
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found = true;
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break;
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return true;
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}
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}
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}
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return false;
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}
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finally
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{
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if (gotLock)
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rwLock.ExitWriteLock();
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}
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finally { rwLock.ExitWriteLock(); }
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}
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return found;
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public bool Remove(TKey2 key2, out TValue value)
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{
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rwLock.EnterWriteLock();
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try
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{
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// This is an O(n) operation!
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if (Dictionary2.Remove(key2, out value))
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{
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m_array = null;
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foreach (KeyValuePair<TKey1, TValue> kvp in Dictionary1)
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{
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if (kvp.Value.Equals(value))
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{
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Dictionary1.Remove(kvp.Key);
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return true;
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}
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}
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}
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return false;
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}
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finally { rwLock.ExitWriteLock(); }
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}
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public void Clear()
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{
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bool gotLock = false;
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rwLock.EnterWriteLock();
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try
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{
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// Avoid an asynchronous Thread.Abort() from possibly never existing an acquired lock by placing
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// the acquision inside the main try. The inner finally block is needed because thread aborts cannot
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// interrupt code in these blocks (hence gotLock is guaranteed to be set correctly).
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try {}
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finally
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{
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rwLock.EnterWriteLock();
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gotLock = true;
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Dictionary1.Clear();
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Dictionary2.Clear();
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m_array = null;
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}
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}
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finally
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{
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if (gotLock)
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rwLock.ExitWriteLock();
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Dictionary1.Clear();
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Dictionary2.Clear();
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m_array = null;
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}
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finally { rwLock.ExitWriteLock(); }
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}
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public int Count
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@@ -247,68 +216,42 @@ namespace OpenSim.Framework
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public bool ContainsKey(TKey1 key)
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{
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return Dictionary1.ContainsKey(key);
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rwLock.EnterReadLock();
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try
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{
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return Dictionary1.ContainsKey(key);
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}
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finally { rwLock.ExitReadLock(); }
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}
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public bool ContainsKey(TKey2 key)
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{
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return Dictionary2.ContainsKey(key);
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rwLock.EnterReadLock();
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try
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{
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return Dictionary2.ContainsKey(key);
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}
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finally { rwLock.ExitReadLock(); }
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}
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public bool TryGetValue(TKey1 key, out TValue value)
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{
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bool success;
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bool gotLock = false;
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rwLock.EnterReadLock();
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try
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{
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// Avoid an asynchronous Thread.Abort() from possibly never existing an acquired lock by placing
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// the acquision inside the main try. The inner finally block is needed because thread aborts cannot
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// interrupt code in these blocks (hence gotLock is guaranteed to be set correctly).
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try {}
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finally
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{
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rwLock.EnterReadLock();
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gotLock = true;
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}
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success = Dictionary1.TryGetValue(key, out value);
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return Dictionary1.TryGetValue(key, out value);
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}
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finally
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{
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if (gotLock)
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rwLock.ExitReadLock();
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}
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return success;
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finally { rwLock.ExitReadLock(); }
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}
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public bool TryGetValue(TKey2 key, out TValue value)
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{
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bool success;
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bool gotLock = false;
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rwLock.EnterReadLock();
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try
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{
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// Avoid an asynchronous Thread.Abort() from possibly never existing an acquired lock by placing
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// the acquision inside the main try. The inner finally block is needed because thread aborts cannot
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// interrupt code in these blocks (hence gotLock is guaranteed to be set correctly).
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try {}
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finally
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{
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rwLock.EnterReadLock();
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gotLock = true;
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}
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success = Dictionary2.TryGetValue(key, out value);
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return Dictionary2.TryGetValue(key, out value);
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}
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finally
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{
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if (gotLock)
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rwLock.ExitReadLock();
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}
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return success;
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finally { rwLock.ExitReadLock(); }
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}
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public void ForEach(Action<TValue> action)
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@@ -323,76 +266,44 @@ namespace OpenSim.Framework
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public void ForEach(Action<KeyValuePair<TKey1, TValue>> action)
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{
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bool gotLock = false;
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rwLock.EnterReadLock();
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try
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{
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// Avoid an asynchronous Thread.Abort() from possibly never existing an acquired lock by placing
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// the acquision inside the main try. The inner finally block is needed because thread aborts cannot
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// interrupt code in these blocks (hence gotLock is guaranteed to be set correctly).
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try {}
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finally
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{
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rwLock.EnterReadLock();
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gotLock = true;
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}
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foreach (KeyValuePair<TKey1, TValue> entry in Dictionary1)
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action(entry);
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}
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finally
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{
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if (gotLock)
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rwLock.ExitReadLock();
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}
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finally { rwLock.ExitReadLock(); }
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}
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public void ForEach(Action<KeyValuePair<TKey2, TValue>> action)
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{
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bool gotLock = false;
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rwLock.EnterReadLock();
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try
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{
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// Avoid an asynchronous Thread.Abort() from possibly never existing an acquired lock by placing
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// the acquision inside the main try. The inner finally block is needed because thread aborts cannot
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// interrupt code in these blocks (hence gotLock is guaranteed to be set correctly).
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try {}
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finally
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{
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rwLock.EnterReadLock();
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gotLock = true;
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}
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foreach (KeyValuePair<TKey2, TValue> entry in Dictionary2)
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action(entry);
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}
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finally
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{
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if (gotLock)
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rwLock.ExitReadLock();
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}
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finally { rwLock.ExitReadLock(); }
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}
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public TValue FindValue(Predicate<TValue> predicate)
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{
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TValue[] values = GetArray();
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int len = values.Length;
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for (int i = 0; i < len; ++i)
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for (int i = 0; i < values.Length; ++i)
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{
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if (predicate(values[i]))
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return values[i];
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}
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return default(TValue);
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return default;
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}
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public IList<TValue> FindAll(Predicate<TValue> predicate)
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{
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IList<TValue> list = new List<TValue>();
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IList<TValue> list = [];
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TValue[] values = GetArray();
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int len = values.Length;
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for (int i = 0; i < len; ++i)
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for (int i = 0; i < values.Length; ++i)
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{
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if (predicate(values[i]))
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list.Add(values[i]);
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@@ -402,21 +313,11 @@ namespace OpenSim.Framework
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public int RemoveAll(Predicate<TValue> predicate)
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{
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IList<TKey1> list = new List<TKey1>();
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bool gotUpgradeableLock = false;
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IList<TKey1> list = [];
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rwLock.EnterUpgradeableReadLock();
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try
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{
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// Avoid an asynchronous Thread.Abort() from possibly never existing an acquired lock by placing
|
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// the acquision inside the main try. The inner finally block is needed because thread aborts cannot
|
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// interrupt code in these blocks (hence gotLock is guaranteed to be set correctly).
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try {}
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finally
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{
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rwLock.EnterUpgradeableReadLock();
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gotUpgradeableLock = true;
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}
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foreach (KeyValuePair<TKey1, TValue> kvp in Dictionary1)
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{
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if (predicate(kvp.Value))
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@@ -430,83 +331,43 @@ namespace OpenSim.Framework
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list2.Add(kvp.Key);
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}
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bool gotWriteLock = false;
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try
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{
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try {}
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finally
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{
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rwLock.EnterWriteLock();
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gotWriteLock = true;
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rwLock.EnterWriteLock();
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for (int i = 0; i < list.Count; i++)
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Dictionary1.Remove(list[i]);
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for (int i = 0; i < list.Count; i++)
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Dictionary1.Remove(list[i]);
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for (int i = 0; i < list2.Count; i++)
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Dictionary2.Remove(list2[i]);
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m_array = null;
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}
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}
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finally
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{
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if (gotWriteLock)
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rwLock.ExitWriteLock();
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for (int i = 0; i < list2.Count; i++)
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Dictionary2.Remove(list2[i]);
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m_array = null;
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return list.Count;
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}
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finally { rwLock.ExitWriteLock(); }
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}
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finally
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{
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if (gotUpgradeableLock)
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rwLock.ExitUpgradeableReadLock();
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}
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finally { rwLock.ExitUpgradeableReadLock(); }
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return list.Count;
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}
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public TValue[] GetArray()
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{
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bool gotupLock = false;
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rwLock.EnterUpgradeableReadLock();
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try
|
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{
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try { }
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finally
|
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{
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rwLock.EnterUpgradeableReadLock();
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gotupLock = true;
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}
|
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|
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if (m_array == null)
|
||||
{
|
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bool gotwritelock = false;
|
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rwLock.EnterWriteLock();
|
||||
try
|
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{
|
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try { }
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finally
|
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{
|
||||
rwLock.EnterWriteLock();
|
||||
gotwritelock = true;
|
||||
}
|
||||
|
||||
m_array = new TValue[Dictionary1.Count];
|
||||
Dictionary1.Values.CopyTo(m_array, 0);
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (gotwritelock)
|
||||
rwLock.ExitWriteLock();
|
||||
}
|
||||
finally { rwLock.ExitWriteLock(); }
|
||||
}
|
||||
return m_array;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return new TValue[0];
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (gotupLock)
|
||||
rwLock.ExitUpgradeableReadLock();
|
||||
}
|
||||
catch { return []; }
|
||||
finally { rwLock.ExitUpgradeableReadLock(); }
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -39,8 +39,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private readonly DoubleDictionaryThreadAbortSafe<UUID, uint, EntityBase> m_entities
|
||||
= new DoubleDictionaryThreadAbortSafe<UUID, uint, EntityBase>();
|
||||
private readonly DoubleDictionaryThreadAbortSafe<UUID, uint, EntityBase> m_entities= new();
|
||||
|
||||
public int Count
|
||||
{
|
||||
|
||||
@@ -92,18 +92,23 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
private static SceneManager m_instance = null;
|
||||
public static SceneManager Instance
|
||||
{
|
||||
get {
|
||||
if (m_instance == null)
|
||||
m_instance = new SceneManager();
|
||||
get
|
||||
{
|
||||
m_instance ??= new SceneManager();
|
||||
return m_instance;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly DoubleDictionary<UUID, string, Scene> m_localScenes = new DoubleDictionary<UUID, string, Scene>();
|
||||
private readonly DoubleDictionaryThreadAbortSafe<UUID, string, Scene> m_localScenes = new();
|
||||
|
||||
public List<Scene> Scenes
|
||||
{
|
||||
get { return new List<Scene>(m_localScenes.FindAll(delegate(Scene s) { return true; })); }
|
||||
get { return [.. m_localScenes.GetArray()]; }
|
||||
}
|
||||
|
||||
public Scene[] GetScenes()
|
||||
{
|
||||
return m_localScenes.GetArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -120,10 +125,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
{
|
||||
if (CurrentScene == null)
|
||||
{
|
||||
List<Scene> sceneList = Scenes;
|
||||
if (sceneList.Count == 0)
|
||||
return null;
|
||||
return sceneList[0];
|
||||
ReadOnlySpan<Scene> sceneList = GetScenes();
|
||||
return sceneList.Length > 0 ? sceneList[0] : null;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -135,19 +138,13 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
public SceneManager()
|
||||
{
|
||||
m_instance = this;
|
||||
m_localScenes = new DoubleDictionary<UUID, string, Scene>();
|
||||
m_localScenes = new DoubleDictionaryThreadAbortSafe<UUID, string, Scene>();
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
List<Scene> localScenes = null;
|
||||
|
||||
lock (m_localScenes)
|
||||
{
|
||||
localScenes = Scenes;
|
||||
}
|
||||
|
||||
for (int i = 0; i < localScenes.Count; i++)
|
||||
Scene[] localScenes = GetScenes();
|
||||
for(int i = 0; i < localScenes.Length; i++)
|
||||
{
|
||||
localScenes[i].Close();
|
||||
}
|
||||
@@ -175,8 +172,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
lock (m_localScenes)
|
||||
{
|
||||
m_localScenes.TryGetValue(rdata.RegionID, out restartedScene);
|
||||
m_localScenes.Remove(rdata.RegionID);
|
||||
m_localScenes.Remove(rdata.RegionID, out restartedScene);
|
||||
}
|
||||
|
||||
// If the currently selected scene has been restarted, then we can't reselect here since we the scene
|
||||
@@ -205,9 +201,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
if (s != null)
|
||||
{
|
||||
List<Scene> sceneList = Scenes;
|
||||
Scene[] sceneList = GetScenes();
|
||||
|
||||
for (int i = 0; i < sceneList.Count; i++)
|
||||
for (int i = 0; i < sceneList.Length; i++)
|
||||
{
|
||||
if (sceneList[i]!= s)
|
||||
{
|
||||
@@ -229,8 +225,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
public void SaveCurrentSceneToXml(string filename)
|
||||
{
|
||||
IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>();
|
||||
if (serialiser != null)
|
||||
serialiser.SavePrimsToXml(CurrentOrFirstScene, filename);
|
||||
serialiser?.SavePrimsToXml(CurrentOrFirstScene, filename);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -242,8 +237,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
public void LoadCurrentSceneFromXml(string filename, bool generateNewIDs, Vector3 loadOffset)
|
||||
{
|
||||
IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>();
|
||||
if (serialiser != null)
|
||||
serialiser.LoadPrimsFromXml(CurrentOrFirstScene, filename, generateNewIDs, loadOffset);
|
||||
serialiser?.LoadPrimsFromXml(CurrentOrFirstScene, filename, generateNewIDs, loadOffset);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -253,15 +247,13 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
public void SaveCurrentSceneToXml2(string filename)
|
||||
{
|
||||
IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>();
|
||||
if (serialiser != null)
|
||||
serialiser.SavePrimsToXml2(CurrentOrFirstScene, filename);
|
||||
serialiser?.SavePrimsToXml2(CurrentOrFirstScene, filename);
|
||||
}
|
||||
|
||||
public void SaveNamedPrimsToXml2(string primName, string filename)
|
||||
{
|
||||
IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>();
|
||||
if (serialiser != null)
|
||||
serialiser.SaveNamedPrimsToXml2(CurrentOrFirstScene, primName, filename);
|
||||
serialiser?.SaveNamedPrimsToXml2(CurrentOrFirstScene, primName, filename);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -270,8 +262,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
public void LoadCurrentSceneFromXml2(string filename)
|
||||
{
|
||||
IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>();
|
||||
if (serialiser != null)
|
||||
serialiser.LoadPrimsFromXml2(CurrentOrFirstScene, filename);
|
||||
serialiser?.LoadPrimsFromXml2(CurrentOrFirstScene, filename);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -282,8 +273,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
public void SaveCurrentSceneToArchive(string[] cmdparams)
|
||||
{
|
||||
IRegionArchiverModule archiver = CurrentOrFirstScene.RequestModuleInterface<IRegionArchiverModule>();
|
||||
if (archiver != null)
|
||||
archiver.HandleSaveOarConsoleCommand(string.Empty, cmdparams);
|
||||
archiver?.HandleSaveOarConsoleCommand(string.Empty, cmdparams);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -294,8 +284,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
public void LoadArchiveToCurrentScene(string[] cmdparams)
|
||||
{
|
||||
IRegionArchiverModule archiver = CurrentOrFirstScene.RequestModuleInterface<IRegionArchiverModule>();
|
||||
if (archiver != null)
|
||||
archiver.HandleLoadOarConsoleCommand(string.Empty, cmdparams);
|
||||
archiver?.HandleLoadOarConsoleCommand(string.Empty, cmdparams);
|
||||
}
|
||||
|
||||
public string SaveCurrentSceneMapToXmlString()
|
||||
@@ -338,18 +327,16 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
public bool TrySetCurrentScene(string regionName)
|
||||
{
|
||||
if ((String.Compare(regionName, "root") == 0)
|
||||
|| (String.Compare(regionName, "..") == 0)
|
||||
|| (String.Compare(regionName, "/") == 0))
|
||||
if ((string.Compare(regionName, "root") == 0)
|
||||
|| (string.Compare(regionName, "..") == 0)
|
||||
|| (string.Compare(regionName, "/") == 0))
|
||||
{
|
||||
CurrentScene = null;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Scene s;
|
||||
|
||||
if (m_localScenes.TryGetValue(regionName, out s))
|
||||
if (m_localScenes.TryGetValue(regionName, out Scene s))
|
||||
{
|
||||
CurrentScene = s;
|
||||
return true;
|
||||
@@ -386,7 +373,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
public bool TryGetScene(uint locX, uint locY, out Scene scene)
|
||||
{
|
||||
List<Scene> sceneList = Scenes;
|
||||
Scene[] sceneList = GetScenes();
|
||||
foreach (Scene mscene in sceneList)
|
||||
{
|
||||
if (mscene.RegionInfo.RegionLocX == locX &&
|
||||
@@ -403,7 +390,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
public bool TryGetScene(IPEndPoint ipEndPoint, out Scene scene)
|
||||
{
|
||||
List<Scene> sceneList = Scenes;
|
||||
Scene[] sceneList = GetScenes();
|
||||
foreach (Scene mscene in sceneList)
|
||||
{
|
||||
if ((mscene.RegionInfo.InternalEndPoint.Equals(ipEndPoint.Address)) &&
|
||||
@@ -420,7 +407,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
public List<ScenePresence> GetCurrentSceneAvatars()
|
||||
{
|
||||
List<ScenePresence> avatars = new List<ScenePresence>();
|
||||
List<ScenePresence> avatars = [];
|
||||
|
||||
ForEachSelectedScene(
|
||||
delegate(Scene scene)
|
||||
@@ -437,7 +424,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
public List<ScenePresence> GetCurrentScenePresences()
|
||||
{
|
||||
List<ScenePresence> presences = new List<ScenePresence>();
|
||||
List<ScenePresence> presences = [];
|
||||
|
||||
ForEachSelectedScene(delegate(Scene scene)
|
||||
{
|
||||
@@ -452,13 +439,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
public RegionInfo GetRegionInfo(UUID regionID)
|
||||
{
|
||||
Scene s;
|
||||
if (m_localScenes.TryGetValue(regionID, out s))
|
||||
{
|
||||
return s.RegionInfo;
|
||||
}
|
||||
|
||||
return null;
|
||||
return m_localScenes.TryGetValue(regionID, out Scene s) ? s.RegionInfo : null;
|
||||
}
|
||||
|
||||
public void ForceCurrentSceneClientUpdate()
|
||||
@@ -473,7 +454,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
public bool TryGetScenePresence(UUID avatarId, out ScenePresence avatar)
|
||||
{
|
||||
List<Scene> sceneList = Scenes;
|
||||
Scene[] sceneList = GetScenes();
|
||||
foreach (Scene scene in sceneList)
|
||||
{
|
||||
if (scene.TryGetScenePresence(avatarId, out avatar))
|
||||
@@ -488,7 +469,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
public bool TryGetRootScenePresence(UUID avatarId, out ScenePresence avatar)
|
||||
{
|
||||
List<Scene> sceneList = Scenes;
|
||||
Scene[] sceneList = GetScenes();
|
||||
foreach (Scene scene in sceneList)
|
||||
{
|
||||
if (scene.TryGetSceneRootPresence(avatarId, out avatar))
|
||||
@@ -509,7 +490,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
public bool TryGetAvatarByName(string avatarName, out ScenePresence avatar)
|
||||
{
|
||||
List<Scene> sceneList = Scenes;
|
||||
Scene[] sceneList = GetScenes();
|
||||
foreach (Scene scene in sceneList)
|
||||
{
|
||||
if (scene.TryGetAvatarByName(avatarName, out avatar))
|
||||
@@ -524,7 +505,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
public bool TryGetRootScenePresenceByName(string firstName, string lastName, out ScenePresence sp)
|
||||
{
|
||||
List<Scene> sceneList = Scenes;
|
||||
Scene[] sceneList = GetScenes();
|
||||
foreach (Scene scene in sceneList)
|
||||
{
|
||||
sp = scene.GetScenePresence(firstName, lastName);
|
||||
@@ -538,8 +519,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
public void ForEachScene(Action<Scene> action)
|
||||
{
|
||||
List<Scene> sceneList = Scenes;
|
||||
sceneList.ForEach(action);
|
||||
Scene[] sceneList = GetScenes();
|
||||
foreach(Scene s in sceneList)
|
||||
action(s);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user