* Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow them out.
* Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this])
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@@ -23,11 +23,9 @@ namespace OpenSim.Region.Modules.Python
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public void PostInitialise()
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{
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/*
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m_log.Info("[PYTHON] Initialising IronPython engine.");
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m_python = new PythonEngine();
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m_python.AddToPath(System.Environment.CurrentDirectory + System.IO.Path.DirectorySeparatorChar + "Python");
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*/
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}
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public void Close()
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