clean up; CODE SEEMS USABLE AGAIN

This commit is contained in:
UbitUmarov
2020-10-06 22:26:27 +01:00
parent a2268160a8
commit f4db2f4b93
3 changed files with 1 additions and 23 deletions

View File

@@ -169,21 +169,7 @@ namespace OpenSim.Framework
get { return UTF8Description == null ? string.Empty : UTF8Description.ToString();}
set { UTF8Description = string.IsNullOrWhiteSpace(value) ? null : new osUTF8(value);}
}
/*
public string Description
{
get
{
return m_description;
}
set
{
m_description = value;
}
}
protected string m_description = String.Empty;
*/
/// <value>
///
/// </value>

View File

@@ -45,14 +45,6 @@ namespace OpenSim.Framework
}
public osUTF8 UTF8Name;
/*
public virtual string Name
{
get { return m_name; }
set { m_name = value; }
}
private string m_name = string.Empty;
*/
/// <summary>
/// A UUID containing the ID for the inventory node itself
/// </summary>

View File

@@ -332,7 +332,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
if (sb == null)
sb = new StringBuilder(512);
i = notFound.Count;
sb.Append("[HG ASSET MAPPER POST]: did not found embedded UUIDs as assets:\n\t");
sb.Append("[HG ASSET MAPPER POST]: did not find embedded UUIDs as assets:\n\t");
for (int j = 0; j < notFound.Count; ++j)
{
sb.Append(notFound[j]);