cosmetics
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@@ -803,7 +803,7 @@ namespace OpenSim.Data.MySQL
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{
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while (reader.Read())
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{
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data.Add(new OSDString((string)reader["snapshotuuid"].ToString ()));
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data.Add(new OSDString(reader["snapshotuuid"].ToString ()));
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}
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}
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}
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@@ -140,9 +140,7 @@ namespace OpenSim.Framework
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public override string ToString()
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{
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return "AnimID=" + AnimID.ToString()
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+ "/seq=" + SequenceNum.ToString()
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+ "/objID=" + ObjectID.ToString();
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return $"AnimID= {AnimID}/seq={SequenceNum}/objID={ObjectID}";
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}
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}
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@@ -257,7 +257,6 @@ namespace OpenSim.Framework.Monitoring
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m_log.DebugFormat("[{0}]: Processed job {1}",LoggingName,currentJob.Name);
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currentJob.Action = null;
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currentJob = null;
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}
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lock (JobLock)
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--m_numberThreads;
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@@ -25,8 +25,6 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenSim.Framework;
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@@ -64,7 +62,7 @@ namespace OpenSim.Region.Framework.Scenes.Scripting
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/// <returns></returns>
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public static UUID GetAssetIdFromKeyOrItemName(SceneObjectPart part, string identifier)
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{
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if(string.IsNullOrEmpty(identifier))
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if(string.IsNullOrEmpty(identifier) || part.Inventory is null)
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return UUID.Zero;
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// if we can parse the string as a key, use it.
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@@ -73,14 +71,8 @@ namespace OpenSim.Region.Framework.Scenes.Scripting
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if (UUID.TryParse(identifier, out UUID key))
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return key;
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if (part.Inventory != null)
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{
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TaskInventoryItem item = part.Inventory.GetInventoryItem(identifier);
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if (item != null)
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return item.AssetID;
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}
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return UUID.Zero;
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TaskInventoryItem item = part.Inventory.GetInventoryItem(identifier);
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return item is not null ? item.AssetID : UUID.Zero;
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}
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/// <summary>
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@@ -93,17 +85,11 @@ namespace OpenSim.Region.Framework.Scenes.Scripting
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/// <returns></returns>
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public static UUID GetAssetIdFromKeyOrItemName(SceneObjectPart part, string identifier, AssetType type)
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{
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if (UUID.TryParse(identifier, out UUID key))
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if (UUID.TryParse(identifier, out UUID key) || part.Inventory is null)
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return key;
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if (part.Inventory is not null)
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{
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TaskInventoryItem item = part.Inventory.GetInventoryItem(identifier, (int)type);
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if (item is not null)
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return item.AssetID;
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}
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return UUID.Zero;
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TaskInventoryItem item = part.Inventory.GetInventoryItem(identifier, (int)type);
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return item is not null ? item.AssetID : UUID.Zero;
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}
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public static UUID GetAssetIdFromKeyOrItemName(SceneObjectPart part, SceneObjectPart host, string identifier, AssetType type)
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@@ -639,7 +639,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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public bool IsGroupMember(UUID groupID)
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{
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return (m_hostGroupID == groupID);
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return m_hostGroupID.Equals(groupID);
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}
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public Dictionary<UUID, ulong> GetGroupPowers()
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