Commit Graph

2273 Commits

Author SHA1 Message Date
Tedd Hansen
966f639ad6 Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.
Some debug info for startup added to find bugs. ++
2008-01-05 15:48:02 +00:00
Tedd Hansen
4d3a8f4b52 Fixed nant compile problem 2008-01-01 15:28:16 +00:00
Tedd Hansen
d484df15c0 Trying to fix nant compile error 2008-01-01 15:18:36 +00:00
Tedd Hansen
7ef7caa200 Temp removed new data types patch from Mantis #272, causing compile problems (nant) 2008-01-01 14:56:12 +00:00
Tedd Hansen
8d79a5d93c Minor changes. Changed Prebuild.xml to avoid first-time-compile error because of dependencies. Made some changes to new LSLString. 2008-01-01 14:23:14 +00:00
Tedd Hansen
86a38dfd0f Adrianas 0000272 -- I think we need to implement standard string/integer/float functions too. 2008-01-01 11:41:07 +00:00
Tedd Hansen
9eba3d2f89 Fixed string issue in compiler 2008-01-01 11:28:56 +00:00
Tedd Hansen
a8cb20355c Correction of last commit 2007-12-31 19:31:40 +00:00
Tedd Hansen
ff4f2f5681 Changed type comparison from String to object type 2007-12-31 19:18:17 +00:00
Jeff Ames
3c9505199a Set svn:eol-style and svn:ignore. 2007-12-31 12:00:40 +00:00
Teravus Ovares
b0a6299937 * Added a catch for RemotingErrors on the TCP init 2007-12-31 01:57:14 +00:00
Teravus Ovares
373d801c40 * Added graceful remote script server connection error handling
* Removed a friends module test that I had.
2007-12-30 23:56:29 +00:00
Teravus Ovares
57a1132585 * Fixed References in Prebuild so the project compiles
* Added Friends List methods to IUserData interface
* Created Stub friendslist Database Methods
2007-12-30 23:29:44 +00:00
Tedd Hansen
5b8620d82f Comments + fix = in theory stand alone script server + "RemoteSevrver" ScriptEngine (as opposed to "DotNetEngine") should work for a single region. It will however not work because it doesn't have two-way communication. 2007-12-30 22:57:27 +00:00
Tedd Hansen
6055db2bc3 server->script event path almost ready for remote scriptengine (translation table between local script ID and remote script ID missing) 2007-12-30 22:37:07 +00:00
Tedd Hansen
c084c54fb5 Added ScriptEngine.RemoteServer module 2007-12-30 19:08:22 +00:00
Tedd Hansen
527b5f86a2 In this commit I am using an editor feature called "Save All" before I commit. 2007-12-30 16:34:54 +00:00
Tedd Hansen
7ef09a1202 Added comments to ScriptEngine classes that explains what their purpose is 2007-12-30 16:32:29 +00:00
Charles Krinke
3cf3b426b6 Thank you again, Alondria for:
Adding some more support to Vectors and Rotations  
Description  * String->Vector/Rotation added
* Vector * and / a double added.
2007-12-27 23:09:31 +00:00
lbsa71
efd90b56b7 * Optimized usings
* shortened references
* Removed redundant 'this'
* Normalized EOF
2007-12-27 21:41:48 +00:00
lbsa71
87e2a694e2 * AssetServerBase: _ProcessRequest is now called GetAsset
* PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility.
* Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated.
2007-12-27 14:00:30 +00:00
Adam Frisby
2cb222806b * Fixed compile issue caused by half-refactoring (sorrry!) 2007-12-27 05:48:27 +00:00
Adam Frisby
af406bf6fa * Added osRegionRestart(float secs) to LSL Commands
* Added osRegionNotice(string msg) to LSL Commands
* Added PermissionManager checks for osTerrainSetHeight, osRegionRestart.
2007-12-27 05:26:52 +00:00
Adam Frisby
8b6dd623bd * Added osTerrainSetHeight(int x, int y, double val) to LSL commands
* Added osTerrainGetHeight(int x, int y) to LSL commands
2007-12-27 05:20:03 +00:00
Teravus Ovares
87d55443d3 * Added slightly better object sit handling
* Added sit handling for sit targets
* Implemented llSitTarget()
* Implemented llAvatarOnSitTarget()
* Sit targets do not persist sim restart.
2007-12-27 03:25:00 +00:00
Charles Krinke
fa2495ae6b Again, great thanks to Alondria for:
Adding:: llSetParcelMusicUrl(), llGetRootPosition(), llGetRootRotation(), 
llGetGeometricCenter(), llSetLocalRot(), llListReplaceList(), 
llGetObjectPrimCount(),llGetParcelDetails(), llGetParcelMaxPrims(), 
llWater(), llGetLocalRot(), and llGetAccel()
2007-12-24 21:16:32 +00:00
Teravus Ovares
b2903c4a8a * Patch from Alondria - Added LLFunctions llGetMass(), llGetLandOwnerAt(), llGetVel(), llGround() 2007-12-23 13:14:56 +00:00
Charles Krinke
5cd6f235ce Thank you, Alondria for:
Reverts the LSL Texture/Color functions back to the original code, allowing them to function again
2007-12-22 22:49:37 +00:00
Jeff Ames
be2ad79e52 Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. Works with LibSL rev>1532 2007-12-20 05:43:02 +00:00
Charles Krinke
94ec2a508a Thank you very much, CharlieO for:
Added: llSetLinkAlpha() and finished off llSetLinkColor() by adding the ability to use LINK_SET.
2007-12-19 21:48:50 +00:00
Jeff Ames
6702b03733 Misc. cleanup:
* added Util.Clip(value, min, max)
* modified asset cache's numPackets calculation to use max packet size (600) instead of 1000
* removed a few magic numbers
2007-12-19 08:44:25 +00:00
Charles Krinke
16174dac6e Thanks to CharlieO for:
llSetLinkColor() and a temp place holder for llOwnerSay() since many example scripts that are copy/pasted from outside sources have llOwnerSay() and its obnoxious to change in scripts each time.
2007-12-19 02:30:28 +00:00
Charles Krinke
6f389ba4cf Many Thanks to Alondria for adding:
The list type and a bunch of support functions to LSL  
Added/ReImplmented: llGetListLength(), llList2Integer(), osList2Double() (note rename), 
    llList2Float(), llList2String(), llList2Key(), llList2Vector(), llList2Rot(), 
    llList2List(), llDeleteSubList(), llGetListEntryType(), llList2CSV(), llCSV2List(), 
    llListInsertList(), llDumpList2String(), 
Borked Still: llListSort(), llListRandomize(), llList2ListStrided(), llListFindList(),
Changed: llHTTPRequest() (Made wrapper of LSL_Types.list->List<string>)
2007-12-18 02:41:34 +00:00
Charles Krinke
8e8c26acac Again, thanks to Alondria for:
Added: LinkNum to SceneObjectPart
Added: Bunch-o settings of LinkNum in SceneObjectGroup
Added: llGetNumberOfPrims()
Added: llGetLinkNumber()
Added: llGetLinkKey()
Added: llGetLinkName() (and change to string return type)
2007-12-17 02:30:03 +00:00
Charles Krinke
fd360406b9 Thanks again to Alondria for adding: math support for
rot * rot, vec / rot, == and != overriders for Rotations and Vectors.
Also: llRotBetween(), llGetRegionTimeDilation(). And fixing:
Error in LSL2CSConverter that botched a variable with a type name in it (ex: rotationCenter)
Fixed: Error in LSL2CSConverter that parsed which() loops incorrectly.
Fixed: Changed definition of Quaternion to <x, y, z, r> from <x, y, z, t> (As per LSL)
Finished: llEuler2Rot()
2007-12-15 16:26:32 +00:00
Charles Krinke
9ca70e029a Again, thanks to Alondria for: adding llGetTime, llResetTime, and llGetAndResetTime.
Also for fixing Rot/Vector Regex from being too greedy by removing bug in the 
LSL->C# converter that was causing the vector and rotation parser.
2007-12-14 16:10:56 +00:00
Sean Dague
f773733fcb From Michael Osias (IBM)
This patch makes some enhancements to the llRemoteData functions.  The
module is now a shared module, and allows remote data channels to be
created among multiple regions in the same sim.  The port is controlled
from the remoteDataPort property under the [Network] section in
OpenSim.ini.  If this setting is not present or = 0, the module is
disabled and no port is opened.  llRemoteData commands have not effect
when module is disabled.
2007-12-13 19:50:21 +00:00
Sean Dague
7625438ade From Michael Osias (IBM)
This patch implements the llHttpRequest function via a region module,
HttpScriptsRequest.  There were bits and peices in LSLLong_cmd_handler,
which I moved into the region module, and just check for completed
requests and dispatch the http_response callback event instead.

works for me as of r2674
2007-12-12 22:14:43 +00:00
Charles Krinke
a0a189aed2 Thanks to Alondria for:
llResetScript() is now functional. With this patch, Kan-script 0000003 should run.
Noted the llListen(0,"","","") errored due to "" != UUID - patched to set to 
NULL_KEY which then works to listen to everything.
2007-12-12 22:07:40 +00:00
Charles Krinke
47b091f663 Thanks to Alondria for: Adding vector->string and rotation->string,
float * vector, vector * float, vector / float, vector + vector,
vector - vector, vector * vector, vector % vector and changing
x, y, z, (and r) parts of vector and rotation to be lower case 
(similar to LL's LSL vectors/rots). With these changes we should 
expect to run kan-ed#1, kan-ed#2 and most of kan-ed#3.
2007-12-12 17:18:15 +00:00
lbsa71
ffd60baa48 * The 'Create' functions should be called to factor up a new, otherwise empty, but with the Id and 1-to-1 child fields instantiated and randomized.
* Added two shape constants that
2007-12-11 13:30:08 +00:00
Charles Krinke
22acc23755 Great Salutations to Alondria for providing implementations for:
llFrand, llSetColor, llGetColor, llSetTexture, llGetTexture,
llSetAlpha, llGetAlpha, llRotateTexture, llScaleTexture,
llOffsetTexture, llGetTextureOffset, llGetTextureScale, llGetTextureRot.
With these changes the "kan-ed" script #2 should be working.
2007-12-10 21:38:01 +00:00
Jeff Ames
081a66d570 added musings on llInstantMessage 2007-12-10 05:58:30 +00:00
Jeff Ames
af6eb67999 saved OpenSim source code from the giant rampaging unterminated copyright notice of doom 2007-12-10 05:25:16 +00:00
Jeff Ames
e278d07220 refactored ChatModule a bit.
misc cleanup and code convention fixes.
2007-12-10 02:29:42 +00:00
Charles Krinke
be5d8811be Added a call to m_host.SendFullUpdateToAllClients().
Thank you to Alondria for suggesting this solution
to getting kan-ed#2 to work with the llSetScale call.
2007-12-09 23:48:27 +00:00
Charles Krinke
fbaa8bc9bd Some progress on 4 of the llParticleSystem members
that needed to be cast to libsecondlife.LLColor.
2007-12-09 23:04:11 +00:00
Charles Krinke
2742be6675 "list" becomes "List" in LSL2CSConverter and (f,3) becomes (f,0) in llRound. Thanks to ChrisD/Gromit for pointing these out. 2007-12-09 21:52:01 +00:00
lbsa71
9414d6a1e1 * miniscule changes just to keep myself in synch 2007-12-07 13:49:33 +00:00
Adam Frisby
be7ae3dd3e * Removed 12 compiler warnings. 2007-12-04 08:18:09 +00:00