Commit Graph

557 Commits

Author SHA1 Message Date
Dr Scofield
55a4cf33a3 From: Kurt Taylor <krtaylor@us.ibm.com>
Patch to fix the passed parms and properly show llTakeCamera and
llReleaseCamera as deprecated. Patch for both XEngine and DotNetEngine.
2008-06-28 07:30:49 +00:00
Teravus Ovares
ec7110f2cf * Melanie adds the event manager back to the XEngine so all yr events are hers, I mean, fire. 2008-06-28 03:45:52 +00:00
Dr Scofield
748f72326d last round of warning squashing. calling it a day now. 2008-06-27 23:03:39 +00:00
Charles Krinke
1646f42a80 Mantis#1615. Thank you, Matth for a patch that:
causes deprecated LSL functions to throw the deprecated 
exception rather than not-implemented.
2008-06-27 19:13:42 +00:00
Justin Clarke Casey
9bf67201c3 * Remove responsibilty for signalling scene object change from SceneObjectPart.SendFullUpdate()
* This means that we will no longer pointlessly repersist all the prims in the scene when OpenSim first starts up
* This also means that force-update on the console will not trigger repersistence.
* Also, in other places persistence is no longer done where it wasn't actually necessary
* I think I changed the code for all instances correctly, but it's not possible that I missed some and some things which did persist properly have stopped
* Please patch or mantis if this is the case
2008-06-27 16:36:19 +00:00
Charles Krinke
3697e0898c Mantis#1612. Thank you, kindly, Matth for a patch that:
Adds the beginnints of llRemoteLoadScriptPin() and 
llSetRemoteScriptAccessPin().
2008-06-27 02:22:33 +00:00
Charles Krinke
176efe3f06 Mantis#1610. Thank you, Melanie for a patch that:
Implements the beginning of llInventoryDrop. Doesn't cover 
the actual dropping yet, just the permissions for it.
2008-06-26 23:37:21 +00:00
Charles Krinke
6d5d911f3f Mantis#1600. Thank you, Melanie for a patch that:
Fixes persistence of variable values to address
broken persistence in the big refactor.
2008-06-26 13:49:11 +00:00
Charles Krinke
cf00df106d Mantis#1602. Thank you, Kinoc for a patch to:
Patch to activate YieldProlog on Xengine.
Only adds YieldProlog to assembly if required.
2008-06-26 13:42:18 +00:00
Charles Krinke
1cd6b71b60 Mantis#1594. Thank you, Melanie for a patch that:
Fixes:
- Wearable icon and name sreset to default on copy/paste
- Cache is not updated when renaming/moving folders
- Partial refactor to make inventory less dependen on AssetBase having a "Name" field
- Add llGiveInventoryList() function
2008-06-26 02:46:29 +00:00
Jeff Ames
a2b1a1787d Minor formatting cleanup. 2008-06-25 14:30:28 +00:00
Jeff Ames
52a18954bb Update svn properties. Add copyright notices. 2008-06-25 13:19:42 +00:00
lbsa71
903dbcadd0 * Deleted some genned files 2008-06-25 07:25:54 +00:00
Charles Krinke
c7edabd2d3 Mantis#1590. Thank you kindly, Melanie for a patch that:
Makes items appear in the item type folder, rather than in the root
2008-06-25 01:24:00 +00:00
Charles Krinke
f6bf4c39be Mantis#1587. Thank you kindly, Melanie for a patch that:
Add permissions magling to llGiveInventoryItem, 
correct some corner case functionality
2008-06-24 23:55:33 +00:00
Charles Krinke
dc0d089bf5 Mantis#5189. Thank you kindly, Matth for your patch
to add the beginnings of llGiveInventory().
2008-06-24 21:23:28 +00:00
lbsa71
6b7930104b * Applied patch from Melanie, mantis issue #1581 - "Refactor LSL language, api and compiler out of XEngine"
"First stage in a major Script Engine refactor, that will result in the LSL implementaions ebing reconverged. Not there yet, but one major part is done."
Thank you, Melanie!
2008-06-24 21:09:49 +00:00
Justin Clarke Casey
de24380233 * Remove all use of asset.InvType, as outlined in mailing list discussion
* This is stage 1, the field will be removed from AssetType and the assets table if this change doesn't prove problematic
2008-06-23 18:01:58 +00:00
Charles Krinke
d976ee477b Mantis#1573. Thank you kindly, Mikem for a patch to our
LSL subroutine implementation to solve an infinite loop
in llParseString2List() under certain circumstances.
2008-06-20 00:00:09 +00:00
Jeff Ames
a728417eda Minor formatting cleanup. 2008-06-18 03:50:39 +00:00
Justin Clarke Casey
ea52e71205 * minor: Remove LINK_SET debug Console Writeline
* only appeared in DotNetEngine's LSL_BuildIn_Commands.cs
* Nice spot Ewe Loon (http://opensimulator.org/mantis/view.php?id=1548)
2008-06-13 17:11:33 +00:00
Charles Krinke
3b4c2c1ff1 A little minor cleanup and harmonizing between LSL_BuiltIn_Commands.cs
and its copy LSL_ScriptCommands.cs
2008-06-13 01:54:53 +00:00
Jeff Ames
64f01ade04 Update svn properties, clean up formatting, refactor out duplicate hard-coded port numbers. 2008-06-13 00:21:53 +00:00
mingchen
0896cb53d4 *Parcel Prim Count Maximums moved to their own functions so modules can override the default method of calculating how many prims a parcel can have. 2008-06-11 17:31:43 +00:00
Charles Krinke
9b43668bf3 Mantis#1529. Thank you kindly, Grumly57 for a patch to
xengine to:
Replaces "presence.Name" => "presence.ControllingClient.Name" to return avatar's name.
2008-06-10 22:41:39 +00:00
Jeff Ames
5910a49da6 Update svn properties. Formatting cleanup. 2008-06-10 08:35:46 +00:00
Jeff Ames
dfb63b5623 Update svn properties. Formatting cleanup. 2008-06-09 08:46:33 +00:00
Charles Krinke
0d07cf9ddd Mantis#1469. Thank you kindly, Mikem for a patch that addresses:
Currently LSL code such as below does not compile on OpenSim, but compiles fine in Second Life:
list mylist = [];
mylist += [1, 2, 3];
mylist += "four";
list newlist = mylist + 5.0;
The problem is that the LSL_Types.list class does not have an operator for adding a string to a list.
I am including a patch which implements adding a string, integer or float to a list.
I am also including tests. The file LSL_TypesTestList.cs belongs in 
OpenSim/Tests/OpenSim/Region/ScriptEngine/Common/.
2008-06-09 01:06:59 +00:00
Teravus Ovares
6ecb7c05b3 * Fixed it so you can do a lot more llDetected* methods in many additional situations and have it work.
* script Collision reporting works now in DotNetEngine
2008-06-08 22:53:52 +00:00
Teravus Ovares
c53892aa90 * Added compiler pre-processor, #if SPAM to SensorRepeat... so if you really want to see, "[AsyncLSL]: GetSensorList missing localID" and SetSensorEvent, then you can #define SPAM 2008-06-08 21:15:44 +00:00
Teravus Ovares
524998ba3e * Fixes llDetectedKey. 2008-06-08 19:54:49 +00:00
Charles Krinke
de11c09794 Mantis#1498. Thank you Melanie for an XEngine patch that addresses:
The attatched patch makes the changed() event fire properly and 
lets scripts run properly. 
NOTE: All existing state files must be deleted:
rm ScriptEngines/*/*.state
2008-06-08 14:51:59 +00:00
Charles Krinke
0e5f2b3293 Mantis#1496. Thank you kindly, Melanie for a patch that:
Adds full implementation of all llDetected* functions for sensors, 
collisions and touches. Adds changed(CHANGED_REGION_RESTART) event 
to allow restarting of eye-candy functionality not currently 
persisted with the prim.
2008-06-07 22:37:48 +00:00
Adam Johnson
990225a4ba Patch for mantis#1493: Several patches to xengine. Thanks Melanie! 2008-06-07 17:43:07 +00:00
Charles Krinke
2b83aa931c Mantis#1476. Thank you kindly, Melanie for a patch that:
0001476: [PATCH] Allow larger script state files to be loaded
The previous limitation on load file size was too small for 
larger script projects
2008-06-07 15:46:43 +00:00
Charles Krinke
80079e14e3 Mantis#1475. Thank you kindly, Kinoc for a patch that:
This patch brings the Yield Prolog in sync with the YP r669.
Biggest item is support for functions asserta and assertz , 
providing dynamic databases.
2008-06-07 15:43:16 +00:00
Teravus Ovares
bd2361ae33 * llSetPrimitiveParams PRIM_FLEXIBLE is now supported. 2008-06-06 22:44:48 +00:00
Teravus Ovares
8c507b633b * Added Light control from script in LLSetPrimitiveParams. 2008-06-06 22:28:52 +00:00
Teravus Ovares
ed41ba8a3d * Added a configuration option for allowing god script lsl methods.. such as llSetObjectPermMask. By default it's off. 2008-06-06 21:39:42 +00:00
Teravus Ovares
be44969927 * Adds semi broken PRIM_FLEXIBLE support for prim. It's semi-broken because it won't do the setting of the prim flexi from not-flexi, however, it'll tweak the parameters of an already existing flexi prim. 2008-06-06 19:58:39 +00:00
Jeff Ames
fbd37c420f Minor formatting cleanup. 2008-06-06 01:19:15 +00:00
Charles Krinke
d66de83938 Mantis#1459. Thank you kindly, CMickeyb for a patch that:
the function that reports errors in event handling is not computing the 
line numbers correctly for windows paths (and probably linux paths). 
As a result, the conversion to int throws an exception.
note... i'm not sure why we extract the line number, convert it to an int, 
then convert it back to a string... but hey... :-)
2008-06-05 19:30:35 +00:00
lbsa71
901b9365ba * Applied 9085B_[5004]_xengine_abort_regression.patch from #1437
Thank you, Melanie. And Thank you ckrinke. Bigups!
2008-06-05 14:31:07 +00:00
Charles Krinke
3b764dd34f Mantis#1438. Thank you kindly, Melanie for a patch that:
This patch implements the llLoopSound patch from Xantor for the XEngine
2008-06-05 14:22:53 +00:00
Charles Krinke
dab3a53920 Mantis#1437. Patch 3 of 4. Thank you kindly, Melanie for:
Corrects the XEngine's script startup semantics.
Completes llRequestAgentData
Implements llDetectedLink
Fixes a few minor issues
2008-06-05 14:18:53 +00:00
Charles Krinke
bbabd68c7c Mantis#1437. Patch 2 of 4. Thank you kindly, Melanie for:
Corrects the XEngine's script startup semantics.
Completes llRequestAgentData
Implements llDetectedLink
Fixes a few minor issues
2008-06-05 14:17:22 +00:00
Charles Krinke
e3c14e9b24 Mantis#1437. Patch one of four. Thank you kindly, Melanie for:
Corrects the XEngine's script startup semantics.
Completes llRequestAgentData
Implements llDetectedLink
Fixes a few minor issues
2008-06-05 14:15:15 +00:00
Charles Krinke
3a4b54adaa Mantis#1451. Thank you kindly, Mikem for a patch that addresses:
LSL scripts in which a float type is cast to a string or a string type 
is cast to a float do not compile. When the script is translated from 
LSL to C#, the LSL float type is translated into double. There is no 
string <-> double cast in C#, so compilation fails.
There is a LSLFloat type, however it seems unfinished and is not used.
I am attaching a patch that implements the LSLFloat type. I have also 
added two methods to the LSLString type to facilitate float <-> string casts.
2008-06-05 13:54:20 +00:00
Teravus Ovares
e12baa5eb3 * This sends collision events to the script engine.
* Unfortunately, there's some kludges with the Async manager and the llDetected functions that I have yet to decipher...  so llDetected functions don't work with collision events at the moment....
2008-06-05 13:24:59 +00:00
Charles Krinke
994932bb60 Mantis#1447. Thank you kindly, Kinoc for a patch that:
llKey2Name fix to show avatar name instead of "Basic Entity"
One line fix. Replaces "presence.Name" => 
"presence.ControllingClient.Name" to return avatar's name.
2008-06-04 14:47:12 +00:00