Commit Graph

32 Commits

Author SHA1 Message Date
Dr Scofield 748f72326d last round of warning squashing. calling it a day now. 2008-06-27 23:03:39 +00:00
Jeff Ames 65c5efe43b Formatting cleanup. 2008-05-16 01:22:11 +00:00
Jeff Ames c995d60d37 Formatting cleanup. 2008-05-14 05:11:23 +00:00
Adam Frisby 4fa0cbdfbb * You can haz more spring cleaning.
* Eventually this codebase will be clean. >_>
2008-05-08 05:35:01 +00:00
Adam Frisby 4692e92312 * Assorted spring cleanings. 2008-05-01 14:45:56 +00:00
Sean Dague 3ddbf28cd0 wrap a common exception that we get on shutdown of the script engine to keep
people from thinking it's a real issue.
2008-04-28 14:50:09 +00:00
Adam Frisby fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). 2008-04-21 07:09:17 +00:00
Jeff Ames 47180080f0 Formatting cleanup. 2008-03-18 05:16:43 +00:00
Adam Frisby 415fc22e5e * Removed a bunch of compiler warnings. 2008-03-03 09:54:39 +00:00
Tedd Hansen 46cfc475aa ScriptEngine works again (startup-nully-error gone) 2008-02-22 22:53:19 +00:00
Tedd Hansen f06a6573bb One more: Async LSL command thread is also shared now. 2008-02-22 22:24:12 +00:00
Tedd Hansen 0fc6b2a429 Bugfixes - Scripting works again 2008-02-22 20:58:25 +00:00
Tedd Hansen e741dcde6a Some misplaced code made scripts never start :) 2008-02-22 20:06:44 +00:00
Tedd Hansen 0fb4374c1a Better timing of MaintenanceThread's tasks (uses less CPU)
Updated OpenSim.ini.example
2008-02-22 19:46:13 +00:00
Tedd Hansen 42bcd76b36 Bugfixes - wasn't counting threads right++ 2008-02-22 16:15:08 +00:00
Tedd Hansen 879a260498 Minor annoying Exception-bug fixed 2008-02-22 14:53:26 +00:00
Tedd Hansen a43bb10000 Execution threads are now shared between regions too. Default thread count regardless of number of regions is now 3. This will save you around 33 threads for a normal 3x3 region server.
But, this is totally completely untested. So it probably won't work for another patch or five.
2008-02-22 14:09:38 +00:00
Tedd Hansen 3bb0fe098f Maintenance thread in charge of loading/unloading of scripts. 1 thread less per region.
Total so far: 2 threads less per region
Note: Currently causes delay in load/unload of scripts
2008-02-22 13:23:45 +00:00
Tedd Hansen 9f7366210a Now last commit will compile too... The features just keep on coming! 2008-02-22 13:15:01 +00:00
Tedd Hansen a040008cb9 From this commit and a few hours into the future ScriptEngine will be unstable:
* Speeding up ScriptEngine shutdown
* Sharing threads so that minimum total thread count for any amount of regions will be 2. (1 maintenance, 1 script execution)
You can choose more script exec threads if you want of course.
In this commit: Sharing maintenance thread between all regions.
2008-02-22 12:50:24 +00:00
Tedd Hansen f75e418211 Fixes to ScriptEngine thread cleanup on destructor 2008-02-21 23:43:58 +00:00
Tedd Hansen 7102ac7769 "threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging. 2008-02-21 10:43:24 +00:00
Jeff Ames a8cfbbe963 Minor cleanup. 2008-02-20 18:38:20 +00:00
Jeff Ames 6ed5283bc0 Converted logging to use log4net.
Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-05 19:44:27 +00:00
Jeff Ames 99844ee4c0 Added copyright statements. 2008-02-05 03:20:51 +00:00
Tedd Hansen 785b641272 fixed a timing bug in config re-read. Apparently there is 1000000000 ns in one second... 2008-02-02 07:53:13 +00:00
Jeff Ames b1a6f4821b Updated svn properties. 2008-02-02 07:13:37 +00:00
Tedd Hansen e06ee9fd4b Added load/unload queue size limit
Added option to share script load/unload thread between regions
Added event execution queue size limit
+ some bugfixes from all the changes
2008-02-02 03:11:06 +00:00
Tedd Hansen 8ccc12d642 Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenSim in 32-bit mode.
Added VISUAL BASIC.NET-support
//cs, //lsl and //vb as first characters of script will determine what compiler is used.
Compile warnings are no longer treated as errors. Script will still run.
Added a few useless and useful config options:
Write script source to harddisk for debug, Default compile language, Allowed compilers (languages), compile in release or debug mode, clean up old scripts on startup
Loads of warnings for incorrect config
2008-02-02 02:35:56 +00:00
Tedd Hansen 34d21ac94b Added some error checking to MaintenanceThread, no-crash (just log) loading of script engines, and support to load multiple script engines 2008-02-02 00:09:55 +00:00
Tedd Hansen d02a90823f SCRIPTING STILL BROKEN
Added comments and regions, restructured code
Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG
All modules should now refresh their configuration runtime
Made all logging in ScriptEngine.Common get script name from actual engine
Renamed LSLLongCmdHandler to AsyncLSLCommandManager
Added auto-recover with 5 sec throttle for new MaintenanceThread
2008-02-01 23:36:36 +00:00
Tedd Hansen a6726b0c9d SCRIPT SUPPORT IS STILL BROKEN.
Bugfix: Scripts exceeding max and set to be killed were not killed, only removed.
Added ability to re-read configuration while OpenSim is running
All regions now sharing one MaintenanceThread
New MaintenanceThread:
- checks for script execution timeout
- re-reads config
- starts/stops threads if thread active count becomes too high/low compared to config
Speed increase on event execution:
- Reuse of try{}catch{} blocks
- Time calculation on event execution
2008-02-01 22:18:55 +00:00