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61 Commits

Author SHA1 Message Date
SignpostMarv
aa45d831f3 minor tweaks to existing comments for IDE goodness 2012-09-28 00:12:40 +01:00
SignpostMarv
eff8448154 Documentation of agent-related events 2012-09-28 00:12:32 +01:00
SignpostMarv
badd7f1578 Documentation of object-related events 2012-09-28 00:12:24 +01:00
SignpostMarv
e12cb7bca9 Documentation of OnPluginConsole 2012-09-28 00:12:17 +01:00
Justin Clark-Casey (justincc)
23fe2a2103 Make ResendAppearanceUpdates = true by default in [Appearance] in OpenSimDefaults.ini.
This resends appearance uuids to avatars in the scene once a minute.
I have seen this help in the past resolve grey appearance problems where viewers have for unknown reasons sometimes ignored the packet.
The overhead is very small since only the UUIDs are sent - the viewer then requests the texture only if it does not have it cached.
This setting will not help with cloudy avatars which are usually due to the viewer not uploading baked texture data or uploading something that isn't valid JPEG2000
2012-09-27 23:55:15 +01:00
Justin Clark-Casey (justincc)
e684e426af Add openmetaverse_data from libopenmetaverse to allow testing of texture baking via bot rather than just throwing out errors 2012-09-27 23:54:59 +01:00
Justin Clark-Casey (justincc)
e65959b6f7 Add basic asset connector tests to check behaviour for normal, local and temporary assets.
Make AssetServiceConnector return more useful data on failure, such as what DLL it was trying to load
Allow LocalAssetServiceConnector.GetData() to work without a cache present, as works for the other lasc Get* methods.
2012-09-27 23:54:40 +01:00
Justin Clark-Casey (justincc)
8041af6d18 For FlotsamAssetCache, always update access times of cached scene assets before looking for files to expire.
This is to resolve a problem where an asset marked as local but not temporary but still used in the scene would be removed.
The timed expiry scan no longer tries to refetch assets from the scene that are not currently in the cache - this is not helpful since it just drags a lot of data into the cache that may never be referenced.
This removes the DeepScanBeforePurge option since setting this to false will introduce the above problem.  This previously had a default of true.
2012-09-27 23:54:32 +01:00
SignpostMarv
56873b319b Documentation of parcel-related events
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-09-27 23:54:13 +01:00
SignpostMarv
b315fab771 correcting a typo that causes c# express to complain about xml comment containing invalid xml
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-09-27 23:54:05 +01:00
Justin Clark-Casey (justincc)
05342ed677 minor: Comment out friends notification log spam for now. 2012-09-27 23:53:47 +01:00
SignpostMarv
487bf31e06 documentation (OnSceneObjectPartCopy) 2012-09-27 23:53:20 +01:00
SignpostMarv
6f3b2ea632 documentation (OnRemovePresence) 2012-09-27 23:53:12 +01:00
SignpostMarv
307fdeff78 documentation (OnNewPresence) 2012-09-27 23:53:00 +01:00
SignpostMarv
8df3edcc30 documentation (OnClientConnect) 2012-09-27 23:52:51 +01:00
SignpostMarv
a43e282efa documentation (OnBackup) 2012-09-27 23:52:34 +01:00
SignpostMarv
7374690957 documentation (OnTerrainTick) 2012-09-27 23:52:26 +01:00
SignpostMarv
0c69575670 documentation (OnTerrainTainted) 2012-09-27 23:52:19 +01:00
SignpostMarv
148cad1976 documentation (OnClientMovement) 2012-09-27 23:52:08 +01:00
SignpostMarv
7db4e00b14 Documenting some of the events on OpenSim.Region.Framework.Scenes.EventManager (OnFrame) 2012-09-27 23:51:15 +01:00
BlueWall
a00f745eba Add file to .gitignore
Add OpenSim.userprefs which is created by Monodevelop to .gitignore
2012-09-27 23:50:53 +01:00
SignpostMarv
9ae335fafc adding documentation to script invokation methods 2012-09-27 23:49:06 +01:00
Justin Clark-Casey (justincc)
6bd7639d66 Also do other MySQL region settings related calls under m_dbLock, in common with other calls. 2012-09-27 23:48:51 +01:00
Justin Clark-Casey (justincc)
c336309234 Do Windlight storage and removal calls in MySQL under m_dbLock, as is done with all the other database calls. 2012-09-27 23:48:45 +01:00
SignpostMarv
41d217321d fixing bug where last element in list is ignored 2012-09-27 23:48:27 +01:00
Justin Clark-Casey (justincc)
a8d8ea7990 Flip release type to post fixes 2012-09-01 00:01:01 +01:00
Justin Clark-Casey (justincc)
10e6493f9f Set flavour to release. 2012-08-31 21:39:51 +01:00
Melanie
8c4f911935 Replace SendBannedUserList with Avination's version. Untested in core. Not even test compiled. 2012-08-31 16:35:36 +01:00
Justin Clark-Casey (justincc)
62bc85b5c7 Fix regression introduced in a0d178b2 (Sat Aug 25 02:00:17 2012) where folders with asset type of 'Folder' and 'Unknown' were accidentally treated as system folders.
This prevented more than one additional ordinary folder from being created in the base "My Inventory" user folder.
Added regression test for this case.
Switched tests to use XInventoryService with mostly implemented TestXInventoryDataPlugin rather than InventoryService
Disabled TestLoadIarV0_1SameNameCreator() since this has not been working for a very long time (ever since XInventoryService) started being used
since it doesnt' preserve creator data in the same way as InventoryService did and so effectively lost the OSPAs.
However, nobody noticed/complained about this issue and OSPAs have been superseded by HG like creator information via the --home save oar/iar switch.
2012-08-31 16:29:57 +01:00
SignpostMarv
76eba917f9 copying documentation from http://opensimulator.org/wiki/Threat_level 2012-08-31 16:29:46 +01:00
SignpostMarv
84a046eaf5 adding some files to .gitignore that get generated when debugging in c# express with OpenSim.32BitLaunch as the startup project 2012-08-31 16:29:40 +01:00
Justin Clark-Casey (justincc)
8d1d314f49 Add VectorRenderModule.TestRepeatSameDrawDifferentExtraParams() 2012-08-31 16:29:22 +01:00
Justin Clark-Casey (justincc)
9395f12584 Add VectorRenderModuleTests.TestRepeatDrawContainingImage() 2012-08-31 16:29:16 +01:00
Justin Clark-Casey (justincc)
b97f58d597 Add VectorRenderModuleTests.TestRepeatDraw() 2012-08-31 16:29:09 +01:00
Justin Clark-Casey (justincc)
30c36a3960 Following on from f8a89a79, do not allow more than one 'type' folder (e.g. calling cards) to be created in the base "My Inventory" user folder.
This is to accomodate situations where viewers will create more than one 'type' subfolder (e.g. calling cards)
But at the same time to prevent multiple such 'system' folders (those in the base "My Inventory" user folder).
This also makes GetFolderForType() only return a folder in the base "My Inventory" folder, if such a type folder exists
2012-08-31 16:28:20 +01:00
Justin Clark-Casey (justincc)
206eccc2b6 Allow multiple calling card type inventory folders to be created.
Modern viewers want to create Friends and All folders of this type inside the root Calling Cards folder.
2012-08-31 16:28:13 +01:00
Justin Clark-Casey (justincc)
2358a623e3 minor: Fix bad log message for failure to create an inventory folder 2012-08-31 16:28:04 +01:00
Justin Clark-Casey (justincc)
87850bd6dc Log initial script startup info notice when xengine actually starts to do this for debugging purposes, rather than before it actually starts to do this. 2012-08-31 16:27:54 +01:00
Justin Clark-Casey (justincc)
d80eda202f Extend "Restarting scripts in attachments" debug log message to show actual name of user and the region they are in 2012-08-24 22:57:18 +01:00
Justin Clark-Casey (justincc)
3edfa585ec If a connecting scene presence is replacing an existing scene presence then bypass close checks. 2012-08-24 22:43:14 +01:00
Justin Clark-Casey (justincc)
fa13a6a8da Bump version number to 0.7.4-rc2 2012-08-24 22:07:58 +01:00
Justin Clark-Casey (justincc)
9d5e7c89d9 Pass the "attachToBackup" bool given to SceneGraph.AddNewSceneObject() down into the 3-parameter AddNewSceneObject() method instead of always hardcoding true.
This doesn't affect any core OpenSimulator code since all callers were passing true anyway
But it allows region modules to create objects that are never persisted.
2012-08-24 21:53:57 +01:00
SignpostMarv
590bf0bcc0 adding sqlite journal files to .gitignore 2012-08-24 21:53:46 +01:00
Justin Clark-Casey (justincc)
b199a2dea3 If a script state save fails for some reason on shutdown/region removal, get xengine to spit out some useful information and continue to save other script states 2012-08-24 21:53:22 +01:00
Justin Clark-Casey (justincc)
f1d4b8d83e Add an [HGAssetService] section to SQLiteStandalone.ini with the same connection string as [AssetService].
This is necessary because commit 8131a24 (Tue Mar 27 10:08:13 2012) started passing the config section name rather than hardcoding "AssetService"
This meant that the HG external-facing asset service tried to read ConnectionString from [HGAssetService] rather than [AssetService].
On SQLite, not finding this meant that it fell back to [DatabaseService], which is set for OpenSim.db rather than Asset.db.
Therefore, all external asset requests returned null.
Solution taken here is to create an [HGAssetService] section with the same ConnectionString as [AssetService].
This bug does not affect normal MySQL/MSSQL config since they use the [DatabaseService] connection string anyway.
Addresses http://opensimulator.org/mantis/view.php?id=6200, many thanks to DanBanner for identifying the exact problem commit which was very helpful.
This was a regression from OpenSimulator 0.7.3.1 which did not contain this bug.
2012-08-24 21:53:12 +01:00
Justin Clark-Casey (justincc)
0088661356 Lock disposal of separate gdi+ objects under different threads since this prevents malloc heap corruption seen under Ubuntu 10.04.1 and 11.04 - probably a libcairo issue
In testing, it appears that if multiple threads dispose of separate GDI+ objects simultaneously,
the native malloc heap can become corrupted, possibly due to a double free().  This may be due to
bugs in the underlying libcairo used by mono's libgdiplus.dll on Linux/OSX.  These problems were
seen with both libcario 1.10.2-6.1ubuntu3 and 1.8.10-2ubuntu1.  They go away if disposal is perfomed
under lock.
2012-08-24 21:53:01 +01:00
Justin Clark-Casey (justincc)
1a7e3cabc0 Fix bug in SoundModule.PlayAttachedSound() where every sound update to an avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain
This is similar to commit d89faa which fixed the same kind of bug in TriggerSound()
2012-08-24 21:52:51 +01:00
Justin Clark-Casey (justincc)
132d701b3e Tighten up OpenSim.Framework.Cache locking to avoid race conditions.
This is to resolve a reported issue in http://opensimulator.org/mantis/view.php?id=6232
Here, the land management module is using OpenSim.Framework.Cache (the only code to currently do so apart from the non-default CoreAssetCache).
2012-08-24 21:52:30 +01:00
Justin Clark-Casey (justincc)
3b97241716 Add --force flag to "kick user" console command to allow bypassing of recent race condition checks.
This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once).
You should only attempt --force if a normal kick fails.
This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive.
This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place.
2012-08-24 21:52:21 +01:00
Melanie
f82d090df3 Fix llDialog responses so that they can be heard throughout the region. This now conforms to the behaviour in SL. 2012-08-24 21:52:12 +01:00
Justin Clark-Casey (justincc)
7399d3e953 When reporting a thread timeout, create a copy of the info rather than passing the original ThreadWatchdogInfo structure.
This is to avoid the possibility of misleading reporting if a watchdog update outraces an alarm.
Should address any remaining issues from http://opensimulator.org/mantis/view.php?id=6012
2012-08-24 21:51:03 +01:00
Justin Clark-Casey (justincc)
cab546ecee Add information to ThreadStackSize about possibly increasing if suffering StackOverflowExceptions during script conversion/compilation (e.g. on Windows 64-bit) 2012-08-24 21:50:49 +01:00
Justin Clark-Casey (justincc)
7dc1c7d841 minor: Make xengine debug message on script load a scripting loading message instead.
This is more useful if compilation fails due to an uncatchable exception since we know what was being compiled.
2012-08-24 21:50:40 +01:00
Robert Adams
fbff51f387 Correct an exception report in SceneObjectPart so it outputs the stack. 2012-08-24 21:50:03 +01:00
SignpostMarv
b714fb0c39 Implementing PRIM_LINK_TARGET in a non-recursive fashion 2012-08-24 21:49:44 +01:00
Justin Clark-Casey (justincc)
f37038013d Don't enable the thread watchdog until all regions are ready.
This is to avoid false positives when the machine is under heavy load whilst starting up.
2012-08-24 21:49:36 +01:00
SignpostMarv
5e98e2b7c7 adding ATTACH_*_PEC constants 2012-08-24 21:49:27 +01:00
Justin Clark-Casey (justincc)
35f8f3ff79 minor: Add Gryc Ueusp to CREDITS for commit 884edac amongst others, by request. 2012-08-24 21:48:59 +01:00
Justin Clark-Casey (justincc)
7ec8e7e025 Prevent race conditions when one thread removes an NPC SP before another thread has retreived it after checking whether the NPC exists. 2012-08-24 21:48:48 +01:00
Melanie
c6efebdd8c Release http-in URLs when llResetScript is called 2012-08-24 21:48:15 +01:00
Justin Clark-Casey (justincc)
760047abc5 Flip version to 0.7.4-rc1 2012-08-03 23:58:34 +01:00
117 changed files with 13838 additions and 567 deletions

6
.gitignore vendored
View File

@@ -26,9 +26,14 @@
bin/Debug/*.dll
bin/*.dll.mdb
bin/*.db
bin/*.db-journal
bin/addin-db-*
bin/*.dll
bin/OpenSim.vshost.exe.config
bin/OpenSim.32BitLaunch.vshost.exe.config
bin/OpenSim.32BitLaunch.log
UpgradeLog.XML
_UpgradeReport_Files/
bin/ScriptEngines/*-*-*-*-*
bin/ScriptEngines/*.dll
bin/ScriptEngines/*/*.dll
@@ -61,6 +66,7 @@ Examples/*.dll
OpenSim.build
OpenSim.sln
OpenSim.suo
OpenSim.userprefs
Prebuild/Prebuild.build
Prebuild/Prebuild.sln
TestResult.xml

View File

@@ -91,6 +91,7 @@ what it is today.
* Fly-Man
* Flyte Xevious
* Garmin Kawaguichi
* Gryc Ueusp
* Imaze Rhiano
* Intimidated
* Jeremy Bongio (IBM)

View File

@@ -40,6 +40,11 @@ namespace OpenSim.Data
public UUID folderID;
public UUID agentID;
public UUID parentFolderID;
public XInventoryFolder Clone()
{
return (XInventoryFolder)MemberwiseClone();
}
}
public class XInventoryItem
@@ -64,6 +69,11 @@ namespace OpenSim.Data
public UUID avatarID;
public UUID parentFolderID;
public int inventoryGroupPermissions;
public XInventoryItem Clone()
{
return (XInventoryItem)MemberwiseClone();
}
}
public interface IXInventoryData

View File

@@ -719,95 +719,99 @@ namespace OpenSim.Data.MySQL
RegionLightShareData nWP = new RegionLightShareData();
nWP.OnSave += StoreRegionWindlightSettings;
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
lock (m_dbLock)
{
dbcon.Open();
string command = "select * from `regionwindlight` where region_id = ?regionID";
using (MySqlCommand cmd = new MySqlCommand(command))
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
cmd.Connection = dbcon;
cmd.Parameters.AddWithValue("?regionID", regionUUID.ToString());
IDataReader result = ExecuteReader(cmd);
if (!result.Read())
dbcon.Open();
string command = "select * from `regionwindlight` where region_id = ?regionID";
using (MySqlCommand cmd = new MySqlCommand(command))
{
//No result, so store our default windlight profile and return it
nWP.regionID = regionUUID;
StoreRegionWindlightSettings(nWP);
return nWP;
}
else
{
nWP.regionID = DBGuid.FromDB(result["region_id"]);
nWP.waterColor.X = Convert.ToSingle(result["water_color_r"]);
nWP.waterColor.Y = Convert.ToSingle(result["water_color_g"]);
nWP.waterColor.Z = Convert.ToSingle(result["water_color_b"]);
nWP.waterFogDensityExponent = Convert.ToSingle(result["water_fog_density_exponent"]);
nWP.underwaterFogModifier = Convert.ToSingle(result["underwater_fog_modifier"]);
nWP.reflectionWaveletScale.X = Convert.ToSingle(result["reflection_wavelet_scale_1"]);
nWP.reflectionWaveletScale.Y = Convert.ToSingle(result["reflection_wavelet_scale_2"]);
nWP.reflectionWaveletScale.Z = Convert.ToSingle(result["reflection_wavelet_scale_3"]);
nWP.fresnelScale = Convert.ToSingle(result["fresnel_scale"]);
nWP.fresnelOffset = Convert.ToSingle(result["fresnel_offset"]);
nWP.refractScaleAbove = Convert.ToSingle(result["refract_scale_above"]);
nWP.refractScaleBelow = Convert.ToSingle(result["refract_scale_below"]);
nWP.blurMultiplier = Convert.ToSingle(result["blur_multiplier"]);
nWP.bigWaveDirection.X = Convert.ToSingle(result["big_wave_direction_x"]);
nWP.bigWaveDirection.Y = Convert.ToSingle(result["big_wave_direction_y"]);
nWP.littleWaveDirection.X = Convert.ToSingle(result["little_wave_direction_x"]);
nWP.littleWaveDirection.Y = Convert.ToSingle(result["little_wave_direction_y"]);
UUID.TryParse(result["normal_map_texture"].ToString(), out nWP.normalMapTexture);
nWP.horizon.X = Convert.ToSingle(result["horizon_r"]);
nWP.horizon.Y = Convert.ToSingle(result["horizon_g"]);
nWP.horizon.Z = Convert.ToSingle(result["horizon_b"]);
nWP.horizon.W = Convert.ToSingle(result["horizon_i"]);
nWP.hazeHorizon = Convert.ToSingle(result["haze_horizon"]);
nWP.blueDensity.X = Convert.ToSingle(result["blue_density_r"]);
nWP.blueDensity.Y = Convert.ToSingle(result["blue_density_g"]);
nWP.blueDensity.Z = Convert.ToSingle(result["blue_density_b"]);
nWP.blueDensity.W = Convert.ToSingle(result["blue_density_i"]);
nWP.hazeDensity = Convert.ToSingle(result["haze_density"]);
nWP.densityMultiplier = Convert.ToSingle(result["density_multiplier"]);
nWP.distanceMultiplier = Convert.ToSingle(result["distance_multiplier"]);
nWP.maxAltitude = Convert.ToUInt16(result["max_altitude"]);
nWP.sunMoonColor.X = Convert.ToSingle(result["sun_moon_color_r"]);
nWP.sunMoonColor.Y = Convert.ToSingle(result["sun_moon_color_g"]);
nWP.sunMoonColor.Z = Convert.ToSingle(result["sun_moon_color_b"]);
nWP.sunMoonColor.W = Convert.ToSingle(result["sun_moon_color_i"]);
nWP.sunMoonPosition = Convert.ToSingle(result["sun_moon_position"]);
nWP.ambient.X = Convert.ToSingle(result["ambient_r"]);
nWP.ambient.Y = Convert.ToSingle(result["ambient_g"]);
nWP.ambient.Z = Convert.ToSingle(result["ambient_b"]);
nWP.ambient.W = Convert.ToSingle(result["ambient_i"]);
nWP.eastAngle = Convert.ToSingle(result["east_angle"]);
nWP.sunGlowFocus = Convert.ToSingle(result["sun_glow_focus"]);
nWP.sunGlowSize = Convert.ToSingle(result["sun_glow_size"]);
nWP.sceneGamma = Convert.ToSingle(result["scene_gamma"]);
nWP.starBrightness = Convert.ToSingle(result["star_brightness"]);
nWP.cloudColor.X = Convert.ToSingle(result["cloud_color_r"]);
nWP.cloudColor.Y = Convert.ToSingle(result["cloud_color_g"]);
nWP.cloudColor.Z = Convert.ToSingle(result["cloud_color_b"]);
nWP.cloudColor.W = Convert.ToSingle(result["cloud_color_i"]);
nWP.cloudXYDensity.X = Convert.ToSingle(result["cloud_x"]);
nWP.cloudXYDensity.Y = Convert.ToSingle(result["cloud_y"]);
nWP.cloudXYDensity.Z = Convert.ToSingle(result["cloud_density"]);
nWP.cloudCoverage = Convert.ToSingle(result["cloud_coverage"]);
nWP.cloudScale = Convert.ToSingle(result["cloud_scale"]);
nWP.cloudDetailXYDensity.X = Convert.ToSingle(result["cloud_detail_x"]);
nWP.cloudDetailXYDensity.Y = Convert.ToSingle(result["cloud_detail_y"]);
nWP.cloudDetailXYDensity.Z = Convert.ToSingle(result["cloud_detail_density"]);
nWP.cloudScrollX = Convert.ToSingle(result["cloud_scroll_x"]);
nWP.cloudScrollXLock = Convert.ToBoolean(result["cloud_scroll_x_lock"]);
nWP.cloudScrollY = Convert.ToSingle(result["cloud_scroll_y"]);
nWP.cloudScrollYLock = Convert.ToBoolean(result["cloud_scroll_y_lock"]);
nWP.drawClassicClouds = Convert.ToBoolean(result["draw_classic_clouds"]);
nWP.valid = true;
cmd.Connection = dbcon;
cmd.Parameters.AddWithValue("?regionID", regionUUID.ToString());
IDataReader result = ExecuteReader(cmd);
if (!result.Read())
{
//No result, so store our default windlight profile and return it
nWP.regionID = regionUUID;
StoreRegionWindlightSettings(nWP);
return nWP;
}
else
{
nWP.regionID = DBGuid.FromDB(result["region_id"]);
nWP.waterColor.X = Convert.ToSingle(result["water_color_r"]);
nWP.waterColor.Y = Convert.ToSingle(result["water_color_g"]);
nWP.waterColor.Z = Convert.ToSingle(result["water_color_b"]);
nWP.waterFogDensityExponent = Convert.ToSingle(result["water_fog_density_exponent"]);
nWP.underwaterFogModifier = Convert.ToSingle(result["underwater_fog_modifier"]);
nWP.reflectionWaveletScale.X = Convert.ToSingle(result["reflection_wavelet_scale_1"]);
nWP.reflectionWaveletScale.Y = Convert.ToSingle(result["reflection_wavelet_scale_2"]);
nWP.reflectionWaveletScale.Z = Convert.ToSingle(result["reflection_wavelet_scale_3"]);
nWP.fresnelScale = Convert.ToSingle(result["fresnel_scale"]);
nWP.fresnelOffset = Convert.ToSingle(result["fresnel_offset"]);
nWP.refractScaleAbove = Convert.ToSingle(result["refract_scale_above"]);
nWP.refractScaleBelow = Convert.ToSingle(result["refract_scale_below"]);
nWP.blurMultiplier = Convert.ToSingle(result["blur_multiplier"]);
nWP.bigWaveDirection.X = Convert.ToSingle(result["big_wave_direction_x"]);
nWP.bigWaveDirection.Y = Convert.ToSingle(result["big_wave_direction_y"]);
nWP.littleWaveDirection.X = Convert.ToSingle(result["little_wave_direction_x"]);
nWP.littleWaveDirection.Y = Convert.ToSingle(result["little_wave_direction_y"]);
UUID.TryParse(result["normal_map_texture"].ToString(), out nWP.normalMapTexture);
nWP.horizon.X = Convert.ToSingle(result["horizon_r"]);
nWP.horizon.Y = Convert.ToSingle(result["horizon_g"]);
nWP.horizon.Z = Convert.ToSingle(result["horizon_b"]);
nWP.horizon.W = Convert.ToSingle(result["horizon_i"]);
nWP.hazeHorizon = Convert.ToSingle(result["haze_horizon"]);
nWP.blueDensity.X = Convert.ToSingle(result["blue_density_r"]);
nWP.blueDensity.Y = Convert.ToSingle(result["blue_density_g"]);
nWP.blueDensity.Z = Convert.ToSingle(result["blue_density_b"]);
nWP.blueDensity.W = Convert.ToSingle(result["blue_density_i"]);
nWP.hazeDensity = Convert.ToSingle(result["haze_density"]);
nWP.densityMultiplier = Convert.ToSingle(result["density_multiplier"]);
nWP.distanceMultiplier = Convert.ToSingle(result["distance_multiplier"]);
nWP.maxAltitude = Convert.ToUInt16(result["max_altitude"]);
nWP.sunMoonColor.X = Convert.ToSingle(result["sun_moon_color_r"]);
nWP.sunMoonColor.Y = Convert.ToSingle(result["sun_moon_color_g"]);
nWP.sunMoonColor.Z = Convert.ToSingle(result["sun_moon_color_b"]);
nWP.sunMoonColor.W = Convert.ToSingle(result["sun_moon_color_i"]);
nWP.sunMoonPosition = Convert.ToSingle(result["sun_moon_position"]);
nWP.ambient.X = Convert.ToSingle(result["ambient_r"]);
nWP.ambient.Y = Convert.ToSingle(result["ambient_g"]);
nWP.ambient.Z = Convert.ToSingle(result["ambient_b"]);
nWP.ambient.W = Convert.ToSingle(result["ambient_i"]);
nWP.eastAngle = Convert.ToSingle(result["east_angle"]);
nWP.sunGlowFocus = Convert.ToSingle(result["sun_glow_focus"]);
nWP.sunGlowSize = Convert.ToSingle(result["sun_glow_size"]);
nWP.sceneGamma = Convert.ToSingle(result["scene_gamma"]);
nWP.starBrightness = Convert.ToSingle(result["star_brightness"]);
nWP.cloudColor.X = Convert.ToSingle(result["cloud_color_r"]);
nWP.cloudColor.Y = Convert.ToSingle(result["cloud_color_g"]);
nWP.cloudColor.Z = Convert.ToSingle(result["cloud_color_b"]);
nWP.cloudColor.W = Convert.ToSingle(result["cloud_color_i"]);
nWP.cloudXYDensity.X = Convert.ToSingle(result["cloud_x"]);
nWP.cloudXYDensity.Y = Convert.ToSingle(result["cloud_y"]);
nWP.cloudXYDensity.Z = Convert.ToSingle(result["cloud_density"]);
nWP.cloudCoverage = Convert.ToSingle(result["cloud_coverage"]);
nWP.cloudScale = Convert.ToSingle(result["cloud_scale"]);
nWP.cloudDetailXYDensity.X = Convert.ToSingle(result["cloud_detail_x"]);
nWP.cloudDetailXYDensity.Y = Convert.ToSingle(result["cloud_detail_y"]);
nWP.cloudDetailXYDensity.Z = Convert.ToSingle(result["cloud_detail_density"]);
nWP.cloudScrollX = Convert.ToSingle(result["cloud_scroll_x"]);
nWP.cloudScrollXLock = Convert.ToBoolean(result["cloud_scroll_x_lock"]);
nWP.cloudScrollY = Convert.ToSingle(result["cloud_scroll_y"]);
nWP.cloudScrollYLock = Convert.ToBoolean(result["cloud_scroll_y_lock"]);
nWP.drawClassicClouds = Convert.ToBoolean(result["draw_classic_clouds"]);
nWP.valid = true;
}
}
}
}
return nWP;
}
@@ -853,118 +857,124 @@ namespace OpenSim.Data.MySQL
public void StoreRegionWindlightSettings(RegionLightShareData wl)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
lock (m_dbLock)
{
dbcon.Open();
using (MySqlCommand cmd = dbcon.CreateCommand())
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
cmd.CommandText = "REPLACE INTO `regionwindlight` (`region_id`, `water_color_r`, `water_color_g`, ";
cmd.CommandText += "`water_color_b`, `water_fog_density_exponent`, `underwater_fog_modifier`, ";
cmd.CommandText += "`reflection_wavelet_scale_1`, `reflection_wavelet_scale_2`, `reflection_wavelet_scale_3`, ";
cmd.CommandText += "`fresnel_scale`, `fresnel_offset`, `refract_scale_above`, `refract_scale_below`, ";
cmd.CommandText += "`blur_multiplier`, `big_wave_direction_x`, `big_wave_direction_y`, `little_wave_direction_x`, ";
cmd.CommandText += "`little_wave_direction_y`, `normal_map_texture`, `horizon_r`, `horizon_g`, `horizon_b`, ";
cmd.CommandText += "`horizon_i`, `haze_horizon`, `blue_density_r`, `blue_density_g`, `blue_density_b`, ";
cmd.CommandText += "`blue_density_i`, `haze_density`, `density_multiplier`, `distance_multiplier`, `max_altitude`, ";
cmd.CommandText += "`sun_moon_color_r`, `sun_moon_color_g`, `sun_moon_color_b`, `sun_moon_color_i`, `sun_moon_position`, ";
cmd.CommandText += "`ambient_r`, `ambient_g`, `ambient_b`, `ambient_i`, `east_angle`, `sun_glow_focus`, `sun_glow_size`, ";
cmd.CommandText += "`scene_gamma`, `star_brightness`, `cloud_color_r`, `cloud_color_g`, `cloud_color_b`, `cloud_color_i`, ";
cmd.CommandText += "`cloud_x`, `cloud_y`, `cloud_density`, `cloud_coverage`, `cloud_scale`, `cloud_detail_x`, ";
cmd.CommandText += "`cloud_detail_y`, `cloud_detail_density`, `cloud_scroll_x`, `cloud_scroll_x_lock`, `cloud_scroll_y`, ";
cmd.CommandText += "`cloud_scroll_y_lock`, `draw_classic_clouds`) VALUES (?region_id, ?water_color_r, ";
cmd.CommandText += "?water_color_g, ?water_color_b, ?water_fog_density_exponent, ?underwater_fog_modifier, ?reflection_wavelet_scale_1, ";
cmd.CommandText += "?reflection_wavelet_scale_2, ?reflection_wavelet_scale_3, ?fresnel_scale, ?fresnel_offset, ?refract_scale_above, ";
cmd.CommandText += "?refract_scale_below, ?blur_multiplier, ?big_wave_direction_x, ?big_wave_direction_y, ?little_wave_direction_x, ";
cmd.CommandText += "?little_wave_direction_y, ?normal_map_texture, ?horizon_r, ?horizon_g, ?horizon_b, ?horizon_i, ?haze_horizon, ";
cmd.CommandText += "?blue_density_r, ?blue_density_g, ?blue_density_b, ?blue_density_i, ?haze_density, ?density_multiplier, ";
cmd.CommandText += "?distance_multiplier, ?max_altitude, ?sun_moon_color_r, ?sun_moon_color_g, ?sun_moon_color_b, ";
cmd.CommandText += "?sun_moon_color_i, ?sun_moon_position, ?ambient_r, ?ambient_g, ?ambient_b, ?ambient_i, ?east_angle, ";
cmd.CommandText += "?sun_glow_focus, ?sun_glow_size, ?scene_gamma, ?star_brightness, ?cloud_color_r, ?cloud_color_g, ";
cmd.CommandText += "?cloud_color_b, ?cloud_color_i, ?cloud_x, ?cloud_y, ?cloud_density, ?cloud_coverage, ?cloud_scale, ";
cmd.CommandText += "?cloud_detail_x, ?cloud_detail_y, ?cloud_detail_density, ?cloud_scroll_x, ?cloud_scroll_x_lock, ";
cmd.CommandText += "?cloud_scroll_y, ?cloud_scroll_y_lock, ?draw_classic_clouds)";
cmd.Parameters.AddWithValue("region_id", wl.regionID);
cmd.Parameters.AddWithValue("water_color_r", wl.waterColor.X);
cmd.Parameters.AddWithValue("water_color_g", wl.waterColor.Y);
cmd.Parameters.AddWithValue("water_color_b", wl.waterColor.Z);
cmd.Parameters.AddWithValue("water_fog_density_exponent", wl.waterFogDensityExponent);
cmd.Parameters.AddWithValue("underwater_fog_modifier", wl.underwaterFogModifier);
cmd.Parameters.AddWithValue("reflection_wavelet_scale_1", wl.reflectionWaveletScale.X);
cmd.Parameters.AddWithValue("reflection_wavelet_scale_2", wl.reflectionWaveletScale.Y);
cmd.Parameters.AddWithValue("reflection_wavelet_scale_3", wl.reflectionWaveletScale.Z);
cmd.Parameters.AddWithValue("fresnel_scale", wl.fresnelScale);
cmd.Parameters.AddWithValue("fresnel_offset", wl.fresnelOffset);
cmd.Parameters.AddWithValue("refract_scale_above", wl.refractScaleAbove);
cmd.Parameters.AddWithValue("refract_scale_below", wl.refractScaleBelow);
cmd.Parameters.AddWithValue("blur_multiplier", wl.blurMultiplier);
cmd.Parameters.AddWithValue("big_wave_direction_x", wl.bigWaveDirection.X);
cmd.Parameters.AddWithValue("big_wave_direction_y", wl.bigWaveDirection.Y);
cmd.Parameters.AddWithValue("little_wave_direction_x", wl.littleWaveDirection.X);
cmd.Parameters.AddWithValue("little_wave_direction_y", wl.littleWaveDirection.Y);
cmd.Parameters.AddWithValue("normal_map_texture", wl.normalMapTexture);
cmd.Parameters.AddWithValue("horizon_r", wl.horizon.X);
cmd.Parameters.AddWithValue("horizon_g", wl.horizon.Y);
cmd.Parameters.AddWithValue("horizon_b", wl.horizon.Z);
cmd.Parameters.AddWithValue("horizon_i", wl.horizon.W);
cmd.Parameters.AddWithValue("haze_horizon", wl.hazeHorizon);
cmd.Parameters.AddWithValue("blue_density_r", wl.blueDensity.X);
cmd.Parameters.AddWithValue("blue_density_g", wl.blueDensity.Y);
cmd.Parameters.AddWithValue("blue_density_b", wl.blueDensity.Z);
cmd.Parameters.AddWithValue("blue_density_i", wl.blueDensity.W);
cmd.Parameters.AddWithValue("haze_density", wl.hazeDensity);
cmd.Parameters.AddWithValue("density_multiplier", wl.densityMultiplier);
cmd.Parameters.AddWithValue("distance_multiplier", wl.distanceMultiplier);
cmd.Parameters.AddWithValue("max_altitude", wl.maxAltitude);
cmd.Parameters.AddWithValue("sun_moon_color_r", wl.sunMoonColor.X);
cmd.Parameters.AddWithValue("sun_moon_color_g", wl.sunMoonColor.Y);
cmd.Parameters.AddWithValue("sun_moon_color_b", wl.sunMoonColor.Z);
cmd.Parameters.AddWithValue("sun_moon_color_i", wl.sunMoonColor.W);
cmd.Parameters.AddWithValue("sun_moon_position", wl.sunMoonPosition);
cmd.Parameters.AddWithValue("ambient_r", wl.ambient.X);
cmd.Parameters.AddWithValue("ambient_g", wl.ambient.Y);
cmd.Parameters.AddWithValue("ambient_b", wl.ambient.Z);
cmd.Parameters.AddWithValue("ambient_i", wl.ambient.W);
cmd.Parameters.AddWithValue("east_angle", wl.eastAngle);
cmd.Parameters.AddWithValue("sun_glow_focus", wl.sunGlowFocus);
cmd.Parameters.AddWithValue("sun_glow_size", wl.sunGlowSize);
cmd.Parameters.AddWithValue("scene_gamma", wl.sceneGamma);
cmd.Parameters.AddWithValue("star_brightness", wl.starBrightness);
cmd.Parameters.AddWithValue("cloud_color_r", wl.cloudColor.X);
cmd.Parameters.AddWithValue("cloud_color_g", wl.cloudColor.Y);
cmd.Parameters.AddWithValue("cloud_color_b", wl.cloudColor.Z);
cmd.Parameters.AddWithValue("cloud_color_i", wl.cloudColor.W);
cmd.Parameters.AddWithValue("cloud_x", wl.cloudXYDensity.X);
cmd.Parameters.AddWithValue("cloud_y", wl.cloudXYDensity.Y);
cmd.Parameters.AddWithValue("cloud_density", wl.cloudXYDensity.Z);
cmd.Parameters.AddWithValue("cloud_coverage", wl.cloudCoverage);
cmd.Parameters.AddWithValue("cloud_scale", wl.cloudScale);
cmd.Parameters.AddWithValue("cloud_detail_x", wl.cloudDetailXYDensity.X);
cmd.Parameters.AddWithValue("cloud_detail_y", wl.cloudDetailXYDensity.Y);
cmd.Parameters.AddWithValue("cloud_detail_density", wl.cloudDetailXYDensity.Z);
cmd.Parameters.AddWithValue("cloud_scroll_x", wl.cloudScrollX);
cmd.Parameters.AddWithValue("cloud_scroll_x_lock", wl.cloudScrollXLock);
cmd.Parameters.AddWithValue("cloud_scroll_y", wl.cloudScrollY);
cmd.Parameters.AddWithValue("cloud_scroll_y_lock", wl.cloudScrollYLock);
cmd.Parameters.AddWithValue("draw_classic_clouds", wl.drawClassicClouds);
ExecuteNonQuery(cmd);
dbcon.Open();
using (MySqlCommand cmd = dbcon.CreateCommand())
{
cmd.CommandText = "REPLACE INTO `regionwindlight` (`region_id`, `water_color_r`, `water_color_g`, ";
cmd.CommandText += "`water_color_b`, `water_fog_density_exponent`, `underwater_fog_modifier`, ";
cmd.CommandText += "`reflection_wavelet_scale_1`, `reflection_wavelet_scale_2`, `reflection_wavelet_scale_3`, ";
cmd.CommandText += "`fresnel_scale`, `fresnel_offset`, `refract_scale_above`, `refract_scale_below`, ";
cmd.CommandText += "`blur_multiplier`, `big_wave_direction_x`, `big_wave_direction_y`, `little_wave_direction_x`, ";
cmd.CommandText += "`little_wave_direction_y`, `normal_map_texture`, `horizon_r`, `horizon_g`, `horizon_b`, ";
cmd.CommandText += "`horizon_i`, `haze_horizon`, `blue_density_r`, `blue_density_g`, `blue_density_b`, ";
cmd.CommandText += "`blue_density_i`, `haze_density`, `density_multiplier`, `distance_multiplier`, `max_altitude`, ";
cmd.CommandText += "`sun_moon_color_r`, `sun_moon_color_g`, `sun_moon_color_b`, `sun_moon_color_i`, `sun_moon_position`, ";
cmd.CommandText += "`ambient_r`, `ambient_g`, `ambient_b`, `ambient_i`, `east_angle`, `sun_glow_focus`, `sun_glow_size`, ";
cmd.CommandText += "`scene_gamma`, `star_brightness`, `cloud_color_r`, `cloud_color_g`, `cloud_color_b`, `cloud_color_i`, ";
cmd.CommandText += "`cloud_x`, `cloud_y`, `cloud_density`, `cloud_coverage`, `cloud_scale`, `cloud_detail_x`, ";
cmd.CommandText += "`cloud_detail_y`, `cloud_detail_density`, `cloud_scroll_x`, `cloud_scroll_x_lock`, `cloud_scroll_y`, ";
cmd.CommandText += "`cloud_scroll_y_lock`, `draw_classic_clouds`) VALUES (?region_id, ?water_color_r, ";
cmd.CommandText += "?water_color_g, ?water_color_b, ?water_fog_density_exponent, ?underwater_fog_modifier, ?reflection_wavelet_scale_1, ";
cmd.CommandText += "?reflection_wavelet_scale_2, ?reflection_wavelet_scale_3, ?fresnel_scale, ?fresnel_offset, ?refract_scale_above, ";
cmd.CommandText += "?refract_scale_below, ?blur_multiplier, ?big_wave_direction_x, ?big_wave_direction_y, ?little_wave_direction_x, ";
cmd.CommandText += "?little_wave_direction_y, ?normal_map_texture, ?horizon_r, ?horizon_g, ?horizon_b, ?horizon_i, ?haze_horizon, ";
cmd.CommandText += "?blue_density_r, ?blue_density_g, ?blue_density_b, ?blue_density_i, ?haze_density, ?density_multiplier, ";
cmd.CommandText += "?distance_multiplier, ?max_altitude, ?sun_moon_color_r, ?sun_moon_color_g, ?sun_moon_color_b, ";
cmd.CommandText += "?sun_moon_color_i, ?sun_moon_position, ?ambient_r, ?ambient_g, ?ambient_b, ?ambient_i, ?east_angle, ";
cmd.CommandText += "?sun_glow_focus, ?sun_glow_size, ?scene_gamma, ?star_brightness, ?cloud_color_r, ?cloud_color_g, ";
cmd.CommandText += "?cloud_color_b, ?cloud_color_i, ?cloud_x, ?cloud_y, ?cloud_density, ?cloud_coverage, ?cloud_scale, ";
cmd.CommandText += "?cloud_detail_x, ?cloud_detail_y, ?cloud_detail_density, ?cloud_scroll_x, ?cloud_scroll_x_lock, ";
cmd.CommandText += "?cloud_scroll_y, ?cloud_scroll_y_lock, ?draw_classic_clouds)";
cmd.Parameters.AddWithValue("region_id", wl.regionID);
cmd.Parameters.AddWithValue("water_color_r", wl.waterColor.X);
cmd.Parameters.AddWithValue("water_color_g", wl.waterColor.Y);
cmd.Parameters.AddWithValue("water_color_b", wl.waterColor.Z);
cmd.Parameters.AddWithValue("water_fog_density_exponent", wl.waterFogDensityExponent);
cmd.Parameters.AddWithValue("underwater_fog_modifier", wl.underwaterFogModifier);
cmd.Parameters.AddWithValue("reflection_wavelet_scale_1", wl.reflectionWaveletScale.X);
cmd.Parameters.AddWithValue("reflection_wavelet_scale_2", wl.reflectionWaveletScale.Y);
cmd.Parameters.AddWithValue("reflection_wavelet_scale_3", wl.reflectionWaveletScale.Z);
cmd.Parameters.AddWithValue("fresnel_scale", wl.fresnelScale);
cmd.Parameters.AddWithValue("fresnel_offset", wl.fresnelOffset);
cmd.Parameters.AddWithValue("refract_scale_above", wl.refractScaleAbove);
cmd.Parameters.AddWithValue("refract_scale_below", wl.refractScaleBelow);
cmd.Parameters.AddWithValue("blur_multiplier", wl.blurMultiplier);
cmd.Parameters.AddWithValue("big_wave_direction_x", wl.bigWaveDirection.X);
cmd.Parameters.AddWithValue("big_wave_direction_y", wl.bigWaveDirection.Y);
cmd.Parameters.AddWithValue("little_wave_direction_x", wl.littleWaveDirection.X);
cmd.Parameters.AddWithValue("little_wave_direction_y", wl.littleWaveDirection.Y);
cmd.Parameters.AddWithValue("normal_map_texture", wl.normalMapTexture);
cmd.Parameters.AddWithValue("horizon_r", wl.horizon.X);
cmd.Parameters.AddWithValue("horizon_g", wl.horizon.Y);
cmd.Parameters.AddWithValue("horizon_b", wl.horizon.Z);
cmd.Parameters.AddWithValue("horizon_i", wl.horizon.W);
cmd.Parameters.AddWithValue("haze_horizon", wl.hazeHorizon);
cmd.Parameters.AddWithValue("blue_density_r", wl.blueDensity.X);
cmd.Parameters.AddWithValue("blue_density_g", wl.blueDensity.Y);
cmd.Parameters.AddWithValue("blue_density_b", wl.blueDensity.Z);
cmd.Parameters.AddWithValue("blue_density_i", wl.blueDensity.W);
cmd.Parameters.AddWithValue("haze_density", wl.hazeDensity);
cmd.Parameters.AddWithValue("density_multiplier", wl.densityMultiplier);
cmd.Parameters.AddWithValue("distance_multiplier", wl.distanceMultiplier);
cmd.Parameters.AddWithValue("max_altitude", wl.maxAltitude);
cmd.Parameters.AddWithValue("sun_moon_color_r", wl.sunMoonColor.X);
cmd.Parameters.AddWithValue("sun_moon_color_g", wl.sunMoonColor.Y);
cmd.Parameters.AddWithValue("sun_moon_color_b", wl.sunMoonColor.Z);
cmd.Parameters.AddWithValue("sun_moon_color_i", wl.sunMoonColor.W);
cmd.Parameters.AddWithValue("sun_moon_position", wl.sunMoonPosition);
cmd.Parameters.AddWithValue("ambient_r", wl.ambient.X);
cmd.Parameters.AddWithValue("ambient_g", wl.ambient.Y);
cmd.Parameters.AddWithValue("ambient_b", wl.ambient.Z);
cmd.Parameters.AddWithValue("ambient_i", wl.ambient.W);
cmd.Parameters.AddWithValue("east_angle", wl.eastAngle);
cmd.Parameters.AddWithValue("sun_glow_focus", wl.sunGlowFocus);
cmd.Parameters.AddWithValue("sun_glow_size", wl.sunGlowSize);
cmd.Parameters.AddWithValue("scene_gamma", wl.sceneGamma);
cmd.Parameters.AddWithValue("star_brightness", wl.starBrightness);
cmd.Parameters.AddWithValue("cloud_color_r", wl.cloudColor.X);
cmd.Parameters.AddWithValue("cloud_color_g", wl.cloudColor.Y);
cmd.Parameters.AddWithValue("cloud_color_b", wl.cloudColor.Z);
cmd.Parameters.AddWithValue("cloud_color_i", wl.cloudColor.W);
cmd.Parameters.AddWithValue("cloud_x", wl.cloudXYDensity.X);
cmd.Parameters.AddWithValue("cloud_y", wl.cloudXYDensity.Y);
cmd.Parameters.AddWithValue("cloud_density", wl.cloudXYDensity.Z);
cmd.Parameters.AddWithValue("cloud_coverage", wl.cloudCoverage);
cmd.Parameters.AddWithValue("cloud_scale", wl.cloudScale);
cmd.Parameters.AddWithValue("cloud_detail_x", wl.cloudDetailXYDensity.X);
cmd.Parameters.AddWithValue("cloud_detail_y", wl.cloudDetailXYDensity.Y);
cmd.Parameters.AddWithValue("cloud_detail_density", wl.cloudDetailXYDensity.Z);
cmd.Parameters.AddWithValue("cloud_scroll_x", wl.cloudScrollX);
cmd.Parameters.AddWithValue("cloud_scroll_x_lock", wl.cloudScrollXLock);
cmd.Parameters.AddWithValue("cloud_scroll_y", wl.cloudScrollY);
cmd.Parameters.AddWithValue("cloud_scroll_y_lock", wl.cloudScrollYLock);
cmd.Parameters.AddWithValue("draw_classic_clouds", wl.drawClassicClouds);
ExecuteNonQuery(cmd);
}
}
}
}
public void RemoveRegionWindlightSettings(UUID regionID)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
lock (m_dbLock)
{
dbcon.Open();
using (MySqlCommand cmd = dbcon.CreateCommand())
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
cmd.CommandText = "delete from `regionwindlight` where `region_id`=?regionID";
cmd.Parameters.AddWithValue("?regionID", regionID.ToString());
ExecuteNonQuery(cmd);
dbcon.Open();
using (MySqlCommand cmd = dbcon.CreateCommand())
{
cmd.CommandText = "delete from `regionwindlight` where `region_id`=?regionID";
cmd.Parameters.AddWithValue("?regionID", regionID.ToString());
ExecuteNonQuery(cmd);
}
}
}
}
@@ -972,26 +982,29 @@ namespace OpenSim.Data.MySQL
#region RegionEnvironmentSettings
public string LoadRegionEnvironmentSettings(UUID regionUUID)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
lock (m_dbLock)
{
dbcon.Open();
string command = "select * from `regionenvironment` where region_id = ?region_id";
using (MySqlCommand cmd = new MySqlCommand(command))
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
cmd.Connection = dbcon;
cmd.Parameters.AddWithValue("?region_id", regionUUID.ToString());
IDataReader result = ExecuteReader(cmd);
if (!result.Read())
dbcon.Open();
string command = "select * from `regionenvironment` where region_id = ?region_id";
using (MySqlCommand cmd = new MySqlCommand(command))
{
return String.Empty;
}
else
{
return Convert.ToString(result["llsd_settings"]);
cmd.Connection = dbcon;
cmd.Parameters.AddWithValue("?region_id", regionUUID.ToString());
IDataReader result = ExecuteReader(cmd);
if (!result.Read())
{
return String.Empty;
}
else
{
return Convert.ToString(result["llsd_settings"]);
}
}
}
}
@@ -999,33 +1012,39 @@ namespace OpenSim.Data.MySQL
public void StoreRegionEnvironmentSettings(UUID regionUUID, string settings)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
lock (m_dbLock)
{
dbcon.Open();
using (MySqlCommand cmd = dbcon.CreateCommand())
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
cmd.CommandText = "REPLACE INTO `regionenvironment` (`region_id`, `llsd_settings`) VALUES (?region_id, ?llsd_settings)";
cmd.Parameters.AddWithValue("region_id", regionUUID);
cmd.Parameters.AddWithValue("llsd_settings", settings);
ExecuteNonQuery(cmd);
dbcon.Open();
using (MySqlCommand cmd = dbcon.CreateCommand())
{
cmd.CommandText = "REPLACE INTO `regionenvironment` (`region_id`, `llsd_settings`) VALUES (?region_id, ?llsd_settings)";
cmd.Parameters.AddWithValue("region_id", regionUUID);
cmd.Parameters.AddWithValue("llsd_settings", settings);
ExecuteNonQuery(cmd);
}
}
}
}
public void RemoveRegionEnvironmentSettings(UUID regionUUID)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
lock (m_dbLock)
{
dbcon.Open();
using (MySqlCommand cmd = dbcon.CreateCommand())
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
cmd.CommandText = "delete from `regionenvironment` where region_id = ?region_id";
cmd.Parameters.AddWithValue("?region_id", regionUUID.ToString());
ExecuteNonQuery(cmd);
dbcon.Open();
using (MySqlCommand cmd = dbcon.CreateCommand())
{
cmd.CommandText = "delete from `regionenvironment` where region_id = ?region_id";
cmd.Parameters.AddWithValue("?region_id", regionUUID.ToString());
ExecuteNonQuery(cmd);
}
}
}
}

View File

@@ -199,7 +199,14 @@ namespace OpenSim.Framework
//
public class Cache
{
/// <summary>
/// Must only be accessed under lock.
/// </summary>
private List<CacheItemBase> m_Index = new List<CacheItemBase>();
/// <summary>
/// Must only be accessed under m_Index lock.
/// </summary>
private Dictionary<string, CacheItemBase> m_Lookup =
new Dictionary<string, CacheItemBase>();
@@ -320,19 +327,19 @@ namespace OpenSim.Framework
{
if (m_Lookup.ContainsKey(index))
item = m_Lookup[index];
}
if (item == null)
{
if (item == null)
{
Expire(true);
return null;
}
item.hits++;
item.lastUsed = DateTime.Now;
Expire(true);
return null;
}
item.hits++;
item.lastUsed = DateTime.Now;
Expire(true);
return item;
}
@@ -385,7 +392,10 @@ namespace OpenSim.Framework
//
public Object Find(Predicate<CacheItemBase> d)
{
CacheItemBase item = m_Index.Find(d);
CacheItemBase item;
lock (m_Index)
item = m_Index.Find(d);
if (item == null)
return null;
@@ -419,12 +429,12 @@ namespace OpenSim.Framework
public virtual void Store(string index, Object data, Type container,
Object[] parameters)
{
Expire(false);
CacheItemBase item;
lock (m_Index)
{
Expire(false);
if (m_Index.Contains(new CacheItemBase(index)))
{
if ((m_Flags & CacheFlags.AllowUpdate) != 0)
@@ -450,9 +460,17 @@ namespace OpenSim.Framework
m_Index.Add(item);
m_Lookup[index] = item;
}
item.Store(data);
}
/// <summary>
/// Expire items as appropriate.
/// </summary>
/// <remarks>
/// Callers must lock m_Index.
/// </remarks>
/// <param name='getting'></param>
protected virtual void Expire(bool getting)
{
if (getting && (m_Strategy == CacheStrategy.Aggressive))
@@ -475,12 +493,10 @@ namespace OpenSim.Framework
switch (m_Strategy)
{
case CacheStrategy.Aggressive:
if (Count < Size)
return;
case CacheStrategy.Aggressive:
if (Count < Size)
return;
lock (m_Index)
{
m_Index.Sort(new SortLRU());
m_Index.Reverse();
@@ -490,7 +506,7 @@ namespace OpenSim.Framework
ExpireDelegate doExpire = OnExpire;
if (doExpire != null)
if (doExpire != null)
{
List<CacheItemBase> candidates =
m_Index.GetRange(target, Count - target);
@@ -513,27 +529,34 @@ namespace OpenSim.Framework
foreach (CacheItemBase item in m_Index)
m_Lookup[item.uuid] = item;
}
}
break;
default:
break;
break;
default:
break;
}
}
public void Invalidate(string uuid)
{
if (!m_Lookup.ContainsKey(uuid))
return;
lock (m_Index)
{
if (!m_Lookup.ContainsKey(uuid))
return;
CacheItemBase item = m_Lookup[uuid];
m_Lookup.Remove(uuid);
m_Index.Remove(item);
CacheItemBase item = m_Lookup[uuid];
m_Lookup.Remove(uuid);
m_Index.Remove(item);
}
}
public void Clear()
{
m_Index.Clear();
m_Lookup.Clear();
lock (m_Index)
{
m_Index.Clear();
m_Lookup.Clear();
}
}
}
}
}

View File

@@ -1033,7 +1033,21 @@ namespace OpenSim.Framework
void InPacket(object NewPack);
void ProcessInPacket(Packet NewPack);
/// <summary>
/// Close this client
/// </summary>
void Close();
/// <summary>
/// Close this client
/// </summary>
/// <param name='force'>
/// If true, attempts the close without checking active status. You do not want to try this except as a last
/// ditch attempt where Active == false but the ScenePresence still exists.
/// </param>
void Close(bool force);
void Kick(string message);
/// <summary>

View File

@@ -73,33 +73,27 @@ namespace OpenSim.Framework
{
}
public InventoryFolderBase(UUID id)
public InventoryFolderBase(UUID id) : this()
{
ID = id;
}
public InventoryFolderBase(UUID id, UUID owner)
public InventoryFolderBase(UUID id, UUID owner) : this(id)
{
ID = id;
Owner = owner;
}
public InventoryFolderBase(UUID id, string name, UUID owner, UUID parent)
public InventoryFolderBase(UUID id, string name, UUID owner, UUID parent) : this(id, owner)
{
ID = id;
Name = name;
Owner = owner;
ParentID = parent;
}
public InventoryFolderBase(UUID id, string name, UUID owner, short type, UUID parent, ushort version)
public InventoryFolderBase(
UUID id, string name, UUID owner, short type, UUID parent, ushort version) : this(id, name, owner, parent)
{
ID = id;
Name = name;
Owner = owner;
Type = type;
ParentID = parent;
Version = version;
}
}
}
}

View File

@@ -89,6 +89,17 @@ namespace OpenSim.Framework.Monitoring
FirstTick = Environment.TickCount & Int32.MaxValue;
LastTick = FirstTick;
}
public ThreadWatchdogInfo(ThreadWatchdogInfo previousTwi)
{
Thread = previousTwi.Thread;
FirstTick = previousTwi.FirstTick;
LastTick = previousTwi.LastTick;
Timeout = previousTwi.Timeout;
IsTimedOut = previousTwi.IsTimedOut;
AlarmIfTimeout = previousTwi.AlarmIfTimeout;
AlarmMethod = previousTwi.AlarmMethod;
}
}
/// <summary>
@@ -97,6 +108,32 @@ namespace OpenSim.Framework.Monitoring
/// /summary>
public static event Action<ThreadWatchdogInfo> OnWatchdogTimeout;
/// <summary>
/// Is this watchdog active?
/// </summary>
public static bool Enabled
{
get { return m_enabled; }
set
{
// m_log.DebugFormat("[MEMORY WATCHDOG]: Setting MemoryWatchdog.Enabled to {0}", value);
if (value == m_enabled)
return;
m_enabled = value;
if (m_enabled)
{
// Set now so we don't get alerted on the first run
LastWatchdogThreadTick = Environment.TickCount & Int32.MaxValue;
}
m_watchdogTimer.Enabled = m_enabled;
}
}
private static bool m_enabled;
private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private static Dictionary<int, ThreadWatchdogInfo> m_threads;
private static System.Timers.Timer m_watchdogTimer;
@@ -115,11 +152,6 @@ namespace OpenSim.Framework.Monitoring
m_watchdogTimer = new System.Timers.Timer(WATCHDOG_INTERVAL_MS);
m_watchdogTimer.AutoReset = false;
m_watchdogTimer.Elapsed += WatchdogTimerElapsed;
// Set now so we don't get alerted on the first run
LastWatchdogThreadTick = Environment.TickCount & Int32.MaxValue;
m_watchdogTimer.Start();
}
/// <summary>
@@ -314,7 +346,9 @@ namespace OpenSim.Framework.Monitoring
if (callbackInfos == null)
callbackInfos = new List<ThreadWatchdogInfo>();
callbackInfos.Add(threadInfo);
// Send a copy of the watchdog info to prevent race conditions where the watchdog
// thread updates the monitoring info after an alarm has been sent out.
callbackInfos.Add(new ThreadWatchdogInfo(threadInfo));
}
}
}

View File

@@ -65,9 +65,14 @@ namespace OpenSim.Framework.Serialization
UserAccount account = userService.GetUserAccount(UUID.Zero, userId);
if (account != null)
{
return MakeOspa(account.FirstName, account.LastName);
}
// else
// {
// m_log.WarnFormat("[OSP RESOLVER]: No user account for {0}", userId);
// System.Console.WriteLine("[OSP RESOLVER]: No user account for {0}", userId);
// }
return null;
}
@@ -79,10 +84,13 @@ namespace OpenSim.Framework.Serialization
/// <returns></returns>
public static string MakeOspa(string firstName, string lastName)
{
// m_log.DebugFormat("[OSP RESOLVER]: Making OSPA for {0} {1}", firstName, lastName);
string ospa
= OSPA_PREFIX + OSPA_NAME_KEY + OSPA_PAIR_SEPARATOR + firstName + OSPA_NAME_VALUE_SEPARATOR + lastName;
// m_log.DebugFormat("[OSP RESOLVER]: Made OSPA {0} for {1} {2}", ospa, firstName, lastName);
// System.Console.WriteLine("[OSP RESOLVER]: Made OSPA {0} for {1} {2}", ospa, firstName, lastName);
return
OSPA_PREFIX + OSPA_NAME_KEY + OSPA_PAIR_SEPARATOR + firstName + OSPA_NAME_VALUE_SEPARATOR + lastName;
return ospa;
}
/// <summary>

View File

@@ -30,7 +30,7 @@ namespace OpenSim
public class VersionInfo
{
private const string VERSION_NUMBER = "0.7.4";
private const Flavour VERSION_FLAVOUR = Flavour.Dev;
private const Flavour VERSION_FLAVOUR = Flavour.Post_Fixes;
public enum Flavour
{

View File

@@ -35,6 +35,7 @@ using System.Text;
using System.Text.RegularExpressions;
using System.Timers;
using log4net;
using NDesk.Options;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
@@ -310,8 +311,11 @@ namespace OpenSim
"Change the scale of a named prim", HandleEditScale);
m_console.Commands.AddCommand("Users", false, "kick user",
"kick user <first> <last> [message]",
"Kick a user off the simulator", KickUserCommand);
"kick user <first> <last> [--force] [message]",
"Kick a user off the simulator",
"The --force option will kick the user without any checks to see whether it's already in the process of closing\n"
+ "Only use this option if you are sure the avatar is inactive and a normal kick user operation does not removed them",
KickUserCommand);
m_console.Commands.AddCommand("Users", false, "show users",
"show users [full]",
@@ -453,11 +457,17 @@ namespace OpenSim
/// <param name="cmdparams">name of avatar to kick</param>
private void KickUserCommand(string module, string[] cmdparams)
{
if (cmdparams.Length < 4)
bool force = false;
OptionSet options = new OptionSet().Add("f|force", delegate (string v) { force = v != null; });
List<string> mainParams = options.Parse(cmdparams);
if (mainParams.Count < 4)
return;
string alert = null;
if (cmdparams.Length > 4)
if (mainParams.Count > 4)
alert = String.Format("\n{0}\n", String.Join(" ", cmdparams, 4, cmdparams.Length - 4));
IList agents = SceneManager.GetCurrentSceneAvatars();
@@ -466,8 +476,8 @@ namespace OpenSim
{
RegionInfo regionInfo = presence.Scene.RegionInfo;
if (presence.Firstname.ToLower().Contains(cmdparams[2].ToLower()) &&
presence.Lastname.ToLower().Contains(cmdparams[3].ToLower()))
if (presence.Firstname.ToLower().Contains(mainParams[2].ToLower()) &&
presence.Lastname.ToLower().Contains(mainParams[3].ToLower()))
{
MainConsole.Instance.Output(
String.Format(
@@ -480,7 +490,7 @@ namespace OpenSim
else
presence.ControllingClient.Kick("\nThe OpenSim manager kicked you out.\n");
presence.Scene.IncomingCloseAgent(presence.UUID);
presence.Scene.IncomingCloseAgent(presence.UUID, force);
}
}

View File

@@ -305,8 +305,13 @@ namespace OpenSim
m_httpServerPort = m_networkServersInfo.HttpListenerPort;
SceneManager.OnRestartSim += handleRestartRegion;
// Only start the memory watchdog once all regions are ready
SceneManager.OnRegionsReadyStatusChange += sm => MemoryWatchdog.Enabled = sm.AllRegionsReady;
// Only enable the watchdogs when all regions are ready. Otherwise we get false positives when cpu is
// heavily used during initial startup.
//
// FIXME: It's also possible that region ready status should be flipped during an OAR load since this
// also makes heavy use of the CPU.
SceneManager.OnRegionsReadyStatusChange
+= sm => { MemoryWatchdog.Enabled = sm.AllRegionsReady; Watchdog.Enabled = sm.AllRegionsReady; };
}
/// <summary>

View File

@@ -94,7 +94,7 @@ namespace OpenSim.Region.ClientStack.Linden.Tests
UUID spId = TestHelpers.ParseTail(0x1);
SceneHelpers.AddScenePresence(m_scene, spId);
m_scene.IncomingCloseAgent(spId);
m_scene.IncomingCloseAgent(spId, false);
// TODO: Add more assertions for the other aspects of event queues
Assert.That(MainServer.Instance.GetPollServiceHandlerKeys().Count, Is.EqualTo(0));

View File

@@ -487,16 +487,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#region Client Methods
/// <summary>
/// Close down the client view
/// </summary>
public void Close()
{
Close(false);
}
public void Close(bool force)
{
// We lock here to prevent race conditions between two threads calling close simultaneously (e.g.
// a simultaneous relog just as a client is being closed out due to no packet ack from the old connection.
lock (CloseSyncLock)
{
if (!IsActive)
// We still perform a force close inside the sync lock since this is intended to attempt close where
// there is some unidentified connection problem, not where we have issues due to deadlock
if (!IsActive && !force)
return;
IsActive = false;
@@ -4447,37 +4451,44 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (bl[i].BannedUserID == UUID.Zero)
continue;
BannedUsers.Add(bl[i].BannedUserID);
if (BannedUsers.Count >= 50 || (i == (bl.Length - 1) && BannedUsers.Count > 0))
{
EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket();
packet.AgentData.TransactionID = UUID.Random();
packet.AgentData.AgentID = AgentId;
packet.AgentData.SessionID = SessionId;
packet.MethodData.Invoice = invoice;
packet.MethodData.Method = Utils.StringToBytes("setaccess");
EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + BannedUsers.Count];
int j;
for (j = 0; j < (6 + BannedUsers.Count); j++)
{
returnblock[j] = new EstateOwnerMessagePacket.ParamListBlock();
}
j = 0;
returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++;
returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++;
returnblock[j].Parameter = Utils.StringToBytes("0"); j++;
returnblock[j].Parameter = Utils.StringToBytes("0"); j++;
returnblock[j].Parameter = Utils.StringToBytes(BannedUsers.Count.ToString()); j++;
returnblock[j].Parameter = Utils.StringToBytes("0"); j++;
foreach (UUID banned in BannedUsers)
{
returnblock[j].Parameter = banned.GetBytes(); j++;
}
packet.ParamList = returnblock;
packet.Header.Reliable = true;
OutPacket(packet, ThrottleOutPacketType.Task);
BannedUsers.Clear();
}
}
EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket();
packet.AgentData.TransactionID = UUID.Random();
packet.AgentData.AgentID = AgentId;
packet.AgentData.SessionID = SessionId;
packet.MethodData.Invoice = invoice;
packet.MethodData.Method = Utils.StringToBytes("setaccess");
EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + BannedUsers.Count];
for (int i = 0; i < (6 + BannedUsers.Count); i++)
{
returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock();
}
int j = 0;
returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++;
returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++;
returnblock[j].Parameter = Utils.StringToBytes("0"); j++;
returnblock[j].Parameter = Utils.StringToBytes("0"); j++;
returnblock[j].Parameter = Utils.StringToBytes(BannedUsers.Count.ToString()); j++;
returnblock[j].Parameter = Utils.StringToBytes("0"); j++;
foreach (UUID banned in BannedUsers)
{
returnblock[j].Parameter = banned.GetBytes(); j++;
}
packet.ParamList = returnblock;
packet.Header.Reliable = false;
OutPacket(packet, ThrottleOutPacketType.Task);
}
public void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args)
@@ -5810,7 +5821,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
args.Channel = ch;
args.From = String.Empty;
args.Message = Utils.BytesToString(msg);
args.Type = ChatTypeEnum.Shout;
args.Type = ChatTypeEnum.Region; //Behaviour in SL is that the response can be heard from any distance
args.Position = new Vector3();
args.Scene = Scene;
args.Sender = this;
@@ -11989,7 +12000,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
Kick(reason);
Thread.Sleep(1000);
Close();
Disconnect();
}
public void Disconnect()

View File

@@ -107,8 +107,6 @@ namespace Flotsam.RegionModules.AssetCache
private IAssetService m_AssetService;
private List<Scene> m_Scenes = new List<Scene>();
private bool m_DeepScanBeforePurge;
public FlotsamAssetCache()
{
m_InvalidChars.AddRange(Path.GetInvalidPathChars());
@@ -170,8 +168,6 @@ namespace Flotsam.RegionModules.AssetCache
m_CacheDirectoryTierLen = assetConfig.GetInt("CacheDirectoryTierLength", m_CacheDirectoryTierLen);
m_CacheWarnAt = assetConfig.GetInt("CacheWarnAt", m_CacheWarnAt);
m_DeepScanBeforePurge = assetConfig.GetBoolean("DeepScanBeforePurge", m_DeepScanBeforePurge);
}
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory {0}", m_CacheDirectory);
@@ -506,13 +502,10 @@ namespace Flotsam.RegionModules.AssetCache
// Purge all files last accessed prior to this point
DateTime purgeLine = DateTime.Now - m_FileExpiration;
// An optional deep scan at this point will ensure assets present in scenes,
// or referenced by objects in the scene, but not recently accessed
// are not purged.
if (m_DeepScanBeforePurge)
{
CacheScenes();
}
// An asset cache may contain local non-temporary assets that are not in the asset service. Therefore,
// before cleaning up expired files we must scan the objects in the scene to make sure that we retain
// such local assets if they have not been recently accessed.
TouchAllSceneAssets(false);
foreach (string dir in Directory.GetDirectories(m_CacheDirectory))
{
@@ -705,11 +698,14 @@ namespace Flotsam.RegionModules.AssetCache
/// <summary>
/// Iterates through all Scenes, doing a deep scan through assets
/// to cache all assets present in the scene or referenced by assets
/// in the scene
/// to update the access time of all assets present in the scene or referenced by assets
/// in the scene.
/// </summary>
/// <returns></returns>
private int CacheScenes()
/// <param name="storeUncached">
/// If true, then assets scanned which are not found in cache are added to the cache.
/// </param>
/// <returns>Number of distinct asset references found in the scene.</returns>
private int TouchAllSceneAssets(bool storeUncached)
{
UuidGatherer gatherer = new UuidGatherer(m_AssetService);
@@ -732,7 +728,7 @@ namespace Flotsam.RegionModules.AssetCache
{
File.SetLastAccessTime(filename, DateTime.Now);
}
else
else if (storeUncached)
{
m_AssetService.Get(assetID.ToString());
}
@@ -860,13 +856,14 @@ namespace Flotsam.RegionModules.AssetCache
break;
case "assets":
m_log.Info("[FLOTSAM ASSET CACHE]: Caching all assets, in all scenes.");
m_log.Info("[FLOTSAM ASSET CACHE]: Ensuring assets are cached for all scenes.");
Util.FireAndForget(delegate {
int assetsCached = CacheScenes();
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Completed Scene Caching, {0} assets found.", assetsCached);
int assetReferenceTotal = TouchAllSceneAssets(true);
m_log.InfoFormat(
"[FLOTSAM ASSET CACHE]: Completed check with {0} assets.",
assetReferenceTotal);
});
break;

View File

@@ -461,7 +461,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
SceneObjectGroup rezzedAtt = presence.GetAttachments()[0];
scene.IncomingCloseAgent(presence.UUID);
scene.IncomingCloseAgent(presence.UUID, false);
// Check that we can't retrieve this attachment from the scene.
Assert.That(scene.GetSceneObjectGroup(rezzedAtt.UUID), Is.Null);
@@ -641,4 +641,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
// Assert.That(presence.HasAttachments(), Is.True, "Presence has not received new objects");
// }
}
}
}

View File

@@ -482,9 +482,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
Util.FireAndForget(
delegate
{
m_log.DebugFormat(
"[FRIENDS MODULE]: Notifying {0} friends of {1} of online status {2}",
friendList.Count, agentID, online);
// m_log.DebugFormat(
// "[FRIENDS MODULE]: Notifying {0} friends of {1} of online status {2}",
// friendList.Count, agentID, online);
// Notify about this user status
StatusNotify(friendList, agentID, online);

View File

@@ -350,38 +350,38 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL1.PrincipalID));
}
/// <summary>
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
/// an account exists with the same name as the creator, though not the same id.
/// </summary>
[Test]
public void TestLoadIarV0_1SameNameCreator()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "meowfood");
UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL2, "hampshire");
m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream);
InventoryItemBase foundItem1
= InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
Assert.That(
foundItem1.CreatorId, Is.EqualTo(m_uaLL2.PrincipalID.ToString()),
"Loaded item non-uuid creator doesn't match original");
Assert.That(
foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL2.PrincipalID),
"Loaded item uuid creator doesn't match original");
Assert.That(foundItem1.Owner, Is.EqualTo(m_uaMT.PrincipalID),
"Loaded item owner doesn't match inventory reciever");
AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
string xmlData = Utils.BytesToString(asset1.Data);
SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL2.PrincipalID));
}
// /// <summary>
// /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
// /// an account exists with the same name as the creator, though not the same id.
// /// </summary>
// [Test]
// public void TestLoadIarV0_1SameNameCreator()
// {
// TestHelpers.InMethod();
// TestHelpers.EnableLogging();
//
// UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "meowfood");
// UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL2, "hampshire");
//
// m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream);
// InventoryItemBase foundItem1
// = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
//
// Assert.That(
// foundItem1.CreatorId, Is.EqualTo(m_uaLL2.PrincipalID.ToString()),
// "Loaded item non-uuid creator doesn't match original");
// Assert.That(
// foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL2.PrincipalID),
// "Loaded item uuid creator doesn't match original");
// Assert.That(foundItem1.Owner, Is.EqualTo(m_uaMT.PrincipalID),
// "Loaded item owner doesn't match inventory reciever");
//
// AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
// string xmlData = Utils.BytesToString(asset1.Data);
// SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
//
// Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL2.PrincipalID));
// }
/// <summary>
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where

View File

@@ -644,7 +644,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// an agent cannot teleport back to this region if it has teleported away.
Thread.Sleep(2000);
sp.Scene.IncomingCloseAgent(sp.UUID);
sp.Scene.IncomingCloseAgent(sp.UUID, false);
}
else
{

View File

@@ -45,31 +45,129 @@ using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests
{
[TestFixture]
public class VectorRenderModuleTests
public class VectorRenderModuleTests : OpenSimTestCase
{
Scene m_scene;
DynamicTextureModule m_dtm;
VectorRenderModule m_vrm;
[SetUp]
public void SetUp()
{
m_scene = new SceneHelpers().SetupScene();
m_dtm = new DynamicTextureModule();
m_vrm = new VectorRenderModule();
SceneHelpers.SetupSceneModules(m_scene, m_dtm, m_vrm);
}
[Test]
public void TestDraw()
{
TestHelpers.InMethod();
Scene scene = new SceneHelpers().SetupScene();
DynamicTextureModule dtm = new DynamicTextureModule();
VectorRenderModule vrm = new VectorRenderModule();
SceneHelpers.SetupSceneModules(scene, dtm, vrm);
SceneObjectGroup so = SceneHelpers.AddSceneObject(scene);
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
UUID originalTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
dtm.AddDynamicTextureData(
scene.RegionInfo.RegionID,
m_dtm.AddDynamicTextureData(
m_scene.RegionInfo.RegionID,
so.UUID,
vrm.GetContentType(),
m_vrm.GetContentType(),
"PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;",
"",
0);
Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
}
[Test]
public void TestRepeatSameDraw()
{
TestHelpers.InMethod();
string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;";
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
m_dtm.AddDynamicTextureData(
m_scene.RegionInfo.RegionID,
so.UUID,
m_vrm.GetContentType(),
dtText,
"",
0);
UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
m_dtm.AddDynamicTextureData(
m_scene.RegionInfo.RegionID,
so.UUID,
m_vrm.GetContentType(),
dtText,
"",
0);
Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
}
[Test]
public void TestRepeatSameDrawDifferentExtraParams()
{
TestHelpers.InMethod();
string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;";
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
m_dtm.AddDynamicTextureData(
m_scene.RegionInfo.RegionID,
so.UUID,
m_vrm.GetContentType(),
dtText,
"",
0);
UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
m_dtm.AddDynamicTextureData(
m_scene.RegionInfo.RegionID,
so.UUID,
m_vrm.GetContentType(),
dtText,
"alpha:250",
0);
Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
}
[Test]
public void TestRepeatSameDrawContainingImage()
{
TestHelpers.InMethod();
string dtText
= "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World; Image http://localhost/shouldnotexist.png";
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
m_dtm.AddDynamicTextureData(
m_scene.RegionInfo.RegionID,
so.UUID,
m_vrm.GetContentType(),
dtText,
"",
0);
UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
m_dtm.AddDynamicTextureData(
m_scene.RegionInfo.RegionID,
so.UUID,
m_vrm.GetContentType(),
dtText,
"",
0);
Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
}
}
}

View File

@@ -308,36 +308,44 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
try
{
if (alpha == 256)
bitmap = new Bitmap(width, height, PixelFormat.Format32bppRgb);
else
bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb);
graph = Graphics.FromImage(bitmap);
// this is really just to save people filling the
// background color in their scripts, only do when fully opaque
if (alpha >= 255)
// XXX: In testing, it appears that if multiple threads dispose of separate GDI+ objects simultaneously,
// the native malloc heap can become corrupted, possibly due to a double free(). This may be due to
// bugs in the underlying libcairo used by mono's libgdiplus.dll on Linux/OSX. These problems were
// seen with both libcario 1.10.2-6.1ubuntu3 and 1.8.10-2ubuntu1. They go away if disposal is perfomed
// under lock.
lock (this)
{
using (SolidBrush bgFillBrush = new SolidBrush(bgColor))
{
graph.FillRectangle(bgFillBrush, 0, 0, width, height);
}
}
if (alpha == 256)
bitmap = new Bitmap(width, height, PixelFormat.Format32bppRgb);
else
bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb);
for (int w = 0; w < bitmap.Width; w++)
{
if (alpha <= 255)
graph = Graphics.FromImage(bitmap);
// this is really just to save people filling the
// background color in their scripts, only do when fully opaque
if (alpha >= 255)
{
for (int h = 0; h < bitmap.Height; h++)
using (SolidBrush bgFillBrush = new SolidBrush(bgColor))
{
bitmap.SetPixel(w, h, Color.FromArgb(alpha, bitmap.GetPixel(w, h)));
graph.FillRectangle(bgFillBrush, 0, 0, width, height);
}
}
for (int w = 0; w < bitmap.Width; w++)
{
if (alpha <= 255)
{
for (int h = 0; h < bitmap.Height; h++)
{
bitmap.SetPixel(w, h, Color.FromArgb(alpha, bitmap.GetPixel(w, h)));
}
}
}
GDIDraw(data, graph, altDataDelim);
}
GDIDraw(data, graph, altDataDelim);
byte[] imageJ2000 = new byte[0];
try
@@ -355,11 +363,19 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
}
finally
{
if (graph != null)
graph.Dispose();
if (bitmap != null)
bitmap.Dispose();
// XXX: In testing, it appears that if multiple threads dispose of separate GDI+ objects simultaneously,
// the native malloc heap can become corrupted, possibly due to a double free(). This may be due to
// bugs in the underlying libcairo used by mono's libgdiplus.dll on Linux/OSX. These problems were
// seen with both libcario 1.10.2-6.1ubuntu3 and 1.8.10-2ubuntu1. They go away if disposal is perfomed
// under lock.
lock (this)
{
if (graph != null)
graph.Dispose();
if (bitmap != null)
bitmap.Dispose();
}
}
}

View File

@@ -204,8 +204,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
public byte[] GetData(string id)
{
// m_log.DebugFormat("[LOCAL ASSET SERVICES CONNECTOR]: Requesting data for asset {0}", id);
AssetBase asset = m_Cache.Get(id);
AssetBase asset = null;
if (m_Cache != null)
asset = m_Cache.Get(id);
if (asset != null)
return asset.Data;

View File

@@ -0,0 +1,136 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Threading;
using log4net.Config;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset;
using OpenSim.Tests.Common;
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset.Tests
{
[TestFixture]
public class AssetConnectorsTests : OpenSimTestCase
{
[Test]
public void TestAddAsset()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
IConfigSource config = new IniConfigSource();
config.AddConfig("Modules");
config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector");
config.AddConfig("AssetService");
config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService");
config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
LocalAssetServicesConnector lasc = new LocalAssetServicesConnector();
lasc.Initialise(config);
AssetBase a1 = AssetHelpers.CreateNotecardAsset();
lasc.Store(a1);
AssetBase retreivedA1 = lasc.Get(a1.ID);
Assert.That(retreivedA1.ID, Is.EqualTo(a1.ID));
Assert.That(retreivedA1.Metadata.ID, Is.EqualTo(a1.Metadata.ID));
Assert.That(retreivedA1.Data.Length, Is.EqualTo(a1.Data.Length));
AssetMetadata retrievedA1Metadata = lasc.GetMetadata(a1.ID);
Assert.That(retrievedA1Metadata.ID, Is.EqualTo(a1.ID));
byte[] retrievedA1Data = lasc.GetData(a1.ID);
Assert.That(retrievedA1Data.Length, Is.EqualTo(a1.Data.Length));
// TODO: Add cache and check that this does receive a copy of the asset
}
[Test]
public void TestAddTemporaryAsset()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
IConfigSource config = new IniConfigSource();
config.AddConfig("Modules");
config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector");
config.AddConfig("AssetService");
config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService");
config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
LocalAssetServicesConnector lasc = new LocalAssetServicesConnector();
lasc.Initialise(config);
AssetBase a1 = AssetHelpers.CreateNotecardAsset();
a1.Temporary = true;
lasc.Store(a1);
Assert.That(lasc.Get(a1.ID), Is.Null);
Assert.That(lasc.GetData(a1.ID), Is.Null);
Assert.That(lasc.GetMetadata(a1.ID), Is.Null);
// TODO: Add cache and check that this does receive a copy of the asset
}
[Test]
public void TestAddLocalAsset()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
IConfigSource config = new IniConfigSource();
config.AddConfig("Modules");
config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector");
config.AddConfig("AssetService");
config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService");
config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
LocalAssetServicesConnector lasc = new LocalAssetServicesConnector();
lasc.Initialise(config);
AssetBase a1 = AssetHelpers.CreateNotecardAsset();
a1.Local = true;
lasc.Store(a1);
Assert.That(lasc.Get(a1.ID), Is.Null);
Assert.That(lasc.GetData(a1.ID), Is.Null);
Assert.That(lasc.GetMetadata(a1.ID), Is.Null);
// TODO: Add cache and check that this does receive a copy of the asset
}
}
}

View File

@@ -312,7 +312,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
// s.RegionInfo.RegionName, destination.RegionHandle);
Util.FireAndForget(delegate { m_scenes[destination.RegionID].IncomingCloseAgent(id); });
Util.FireAndForget(delegate { m_scenes[destination.RegionID].IncomingCloseAgent(id, false); });
return true;
}

View File

@@ -69,7 +69,7 @@ namespace OpenSim.Region.CoreModules.World.Land
/// without recounting the whole sim.
///
/// We start out tainted so that the first get call resets the various prim counts.
/// <value>
/// </value>
private bool m_Tainted = true;
private Object m_TaintLock = new Object();

View File

@@ -85,13 +85,15 @@ namespace OpenSim.Region.CoreModules.World.Sound
dis = 0;
}
float thisSpGain;
// Scale by distance
if (radius == 0)
gain = (float)((double)gain * ((100.0 - dis) / 100.0));
thisSpGain = (float)((double)gain * ((100.0 - dis) / 100.0));
else
gain = (float)((double)gain * ((radius - dis) / radius));
thisSpGain = (float)((double)gain * ((radius - dis) / radius));
sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags);
sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, thisSpGain, flags);
});
}

View File

@@ -46,9 +46,31 @@ namespace OpenSim.Region.Framework.Interfaces
/// </summary>
event ScriptCommand OnScriptCommand;
/// <summary>
/// Register an instance method as a script call by method name
/// </summary>
/// <param name="target"></param>
/// <param name="method"></param>
void RegisterScriptInvocation(object target, string method);
/// <summary>
/// Register an instance method as a script call by method info
/// </summary>
/// <param name="target"></param>
/// <param name="method"></param>
void RegisterScriptInvocation(object target, MethodInfo method);
/// <summary>
/// Register one or more instance methods as script calls by method name
/// </summary>
/// <param name="target"></param>
/// <param name="methods"></param>
void RegisterScriptInvocation(object target, string[] methods);
/// <summary>
/// Returns an array of all registered script calls
/// </summary>
/// <returns></returns>
Delegate[] GetScriptInvocationList();
Delegate LookupScriptInvocation(string fname);

View File

@@ -47,26 +47,71 @@ namespace OpenSim.Region.Framework.Scenes
public delegate void OnFrameDelegate();
/// <summary>
/// Triggered on each sim frame.
/// </summary>
/// <remarks>
/// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.Update"/>
/// Core uses it for things like Sun, Wind & Clouds
/// The MRM module also uses it.
/// </remarks>
public event OnFrameDelegate OnFrame;
public delegate void ClientMovement(ScenePresence client);
/// <summary>
/// Trigerred when an agent moves.
/// </summary>
/// <remarks>
/// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.ScenePresence.HandleAgentUpdate"/>
/// prior to <see cref="OpenSim.Region.Framework.Scenes.ScenePresence.TriggerScenePresenceUpdated"/>
/// </remarks>
public event ClientMovement OnClientMovement;
public delegate void OnTerrainTaintedDelegate();
/// <summary>
/// Triggered if the terrain has been edited
/// </summary>
/// <remarks>
/// This gets triggered in <see cref="OpenSim.Region.CoreModules.World.Terrain.CheckForTerrainUpdates"/>
/// after it determines that an update has been made.
/// </remarks>
public event OnTerrainTaintedDelegate OnTerrainTainted;
public delegate void OnTerrainTickDelegate();
/// <summary>
/// Triggered if the terrain has been edited
/// </summary>
/// <remarks>
/// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.UpdateTerrain"/>
/// but is used by core solely to update the physics engine.
/// </remarks>
public event OnTerrainTickDelegate OnTerrainTick;
public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup);
/// <summary>
/// Triggered when a region is backed up/persisted to storage
/// </summary>
/// <remarks>
/// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.Backup"/>
/// and is fired before the persistence occurs.
/// </remarks>
public event OnBackupDelegate OnBackup;
public delegate void OnClientConnectCoreDelegate(IClientCore client);
/// <summary>
/// Triggered when a new client connects to the scene.
/// </summary>
/// <remarks>
/// This gets triggered in <see cref="TriggerOnNewClient"/>,
/// which checks if an instance of <see cref="OpenSim.Framework.IClientAPI"/>
/// also implements <see cref="OpenSim.Framework.Client.IClientCore"/> and as such,
/// is not triggered by <see cref="OpenSim.Region.OptionalModules.World.NPC">NPCs</see>.
/// </remarks>
public event OnClientConnectCoreDelegate OnClientConnect;
public delegate void OnNewClientDelegate(IClientAPI client);
@@ -87,22 +132,74 @@ namespace OpenSim.Region.Framework.Scenes
public delegate void OnNewPresenceDelegate(ScenePresence presence);
/// <summary>
/// Triggered when a new presence is added to the scene
/// </summary>
/// <remarks>
/// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewClient"/> which is used by both
/// <see cref="OpenSim.Framework.PresenceType.User">users</see> and <see cref="OpenSim.Framework.PresenceType.Npc">NPCs</see>
/// </remarks>
public event OnNewPresenceDelegate OnNewPresence;
public delegate void OnRemovePresenceDelegate(UUID agentId);
/// <summary>
/// Triggered when a presence is removed from the scene
/// </summary>
/// <remarks>
/// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewClient"/> which is used by both
/// <see cref="OpenSim.Framework.PresenceType.User">users</see> and <see cref="OpenSim.Framework.PresenceType.Npc">NPCs</see>
/// </remarks>
public event OnRemovePresenceDelegate OnRemovePresence;
public delegate void OnParcelPrimCountUpdateDelegate();
/// <summary>
/// Triggered whenever the prim count may have been altered, or prior
/// to an action that requires the current prim count to be accurate.
/// </summary>
/// <remarks>
/// Triggered by <see cref="TriggerParcelPrimCountUpdate"/> in
/// <see cref="OpenSim.OpenSimBase.CreateRegion"/>,
/// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.EventManagerOnRequestParcelPrimCountUpdate"/>,
/// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.ClientOnParcelObjectOwnerRequest"/>,
/// <see cref="OpenSim.Region.CoreModules.World.Land.LandObject.GetPrimsFree"/>,
/// <see cref="OpenSim.Region.CoreModules.World.Land.LandObject.UpdateLandSold"/>,
/// <see cref="OpenSim.Region.CoreModules.World.Land.LandObject.DeedToGroup"/>,
/// <see cref="OpenSim.Region.CoreModules.World.Land.LandObject.SendLandUpdateToClient"/>
/// </remarks>
public event OnParcelPrimCountUpdateDelegate OnParcelPrimCountUpdate;
public delegate void OnParcelPrimCountAddDelegate(SceneObjectGroup obj);
/// <summary>
/// Triggered in response to <see cref="OnParcelPrimCountUpdate"/> for
/// objects that actually contribute to parcel prim count.
/// </summary>
/// <remarks>
/// Triggered by <see cref="TriggerParcelPrimCountAdd"/> in
/// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.EventManagerOnParcelPrimCountUpdate"/>
/// </remarks>
public event OnParcelPrimCountAddDelegate OnParcelPrimCountAdd;
public delegate void OnPluginConsoleDelegate(string[] args);
/// <summary>
/// Triggered after <see cref="OpenSim.IApplicationPlugin.PostInitialise"/>
/// has been called for all <see cref="OpenSim.IApplicationPlugin"/>
/// loaded via <see cref="OpenSim.OpenSimBase.LoadPlugins"/>.
/// Handlers for this event are typically used to parse the arguments
/// from <see cref="OnPluginConsoleDelegate"/> in order to process or
/// filter the arguments and pass them onto <see cref="OpenSim.Region.CoreModules.Framework.InterfaceCommander.Commander.ProcessConsoleCommand"/>
/// </summary>
/// <remarks>
/// Triggered by <see cref="TriggerOnPluginConsole"/> in
/// <see cref="Scene.SendCommandToPlugins"/> via
/// <see cref="SceneManager.SendCommandToPluginModules"/> via
/// <see cref="OpenSim.OpenSimBase.HandleCommanderCommand"/> via
/// <see cref="OpenSim.OpenSimBase.AddPluginCommands"/> via
/// <see cref="OpenSim.OpenSimBase.StartupSpecific"/>
/// </remarks>
public event OnPluginConsoleDelegate OnPluginConsole;
/// <summary>
@@ -117,8 +214,28 @@ namespace OpenSim.Region.Framework.Scenes
public delegate void OnSetRootAgentSceneDelegate(UUID agentID, Scene scene);
/// <summary>
/// Triggered before the grunt work for adding a root agent to a
/// scene has been performed (resuming attachment scripts, physics,
/// animations etc.)
/// </summary>
/// <remarks>
/// Triggered before <see cref="OnMakeRootAgent"/>
/// by <see cref="TriggerSetRootAgentScene"/>
/// in <see cref="ScenePresence.MakeRootAgent"/>
/// via <see cref="Scene.AgentCrossing"/>
/// and <see cref="ScenePresence.CompleteMovement"/>
/// </remarks>
public event OnSetRootAgentSceneDelegate OnSetRootAgentScene;
/// <summary>
/// Triggered after parcel properties have been updated.
/// </summary>
/// <remarks>
/// Triggered by <see cref="TriggerOnParcelPropertiesUpdateRequest"/> in
/// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.ClientOnParcelPropertiesUpdateRequest"/>,
/// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.ProcessPropertiesUpdate"/>
/// </remarks>
public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
/// <summary>
@@ -133,12 +250,34 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary>
/// Fired when an object is touched/grabbed.
/// </summary>
/// <remarks>
/// The originalID is the local ID of the part that was actually touched. The localID itself is always that of
/// the root part.
/// Triggerd in response to <see cref="OpenSim.Framework.IClientAPI.OnGrabObject"/>
/// via <see cref="TriggerObjectGrab"/>
/// in <see cref="Scene.ProcessObjectGrab"/>
/// </remarks>
public event ObjectGrabDelegate OnObjectGrab;
public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
/// <summary>
/// Triggered when an object is being touched/grabbed continuously.
/// </summary>
/// <remarks>
/// Triggered in response to <see cref="OpenSim.Framework.IClientAPI.OnGrabUpdate"/>
/// via <see cref="TriggerObjectGrabbing"/>
/// in <see cref="Scene.ProcessObjectGrabUpdate"/>
/// </remarks>
public event ObjectGrabDelegate OnObjectGrabbing;
/// <summary>
/// Triggered when an object stops being touched/grabbed.
/// </summary>
/// <remarks>
/// Triggered in response to <see cref="OpenSim.Framework.IClientAPI.OnDeGrabObject"/>
/// via <see cref="TriggerObjectDeGrab"/>
/// in <see cref="Scene.ProcessObjectDeGrab"/>
/// </remarks>
public event ObjectDeGrabDelegate OnObjectDeGrab;
public event ScriptResetDelegate OnScriptReset;
@@ -299,15 +438,36 @@ namespace OpenSim.Region.Framework.Scenes
public event ScriptColliding OnScriptLandColliderEnd;
public delegate void OnMakeChildAgentDelegate(ScenePresence presence);
/// <summary>
/// Triggered when an agent has been made a child agent of a scene.
/// </summary>
/// <remarks>
/// Triggered by <see cref="TriggerOnMakeChildAgent"/>
/// in <see cref="ScenePresence.MakeChildAgent"/>
/// via <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.CrossAgentToNewRegionAsync"/>,
/// <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.DoTeleport"/>,
/// <see cref="OpenSim.Region.CoreModules.InterGrid.KillAUser.ShutdownNoLogout"/>
/// </remarks>
public event OnMakeChildAgentDelegate OnMakeChildAgent;
public delegate void OnSaveNewWindlightProfileDelegate();
public delegate void OnSendNewWindlightProfileTargetedDelegate(RegionLightShareData wl, UUID user);
/// <summary>
/// Triggered after the grunt work for adding a root agent to a
/// scene has been performed (resuming attachment scripts, physics,
/// animations etc.)
/// </summary>
/// <remarks>
/// This event is on the critical path for transferring an avatar from one region to another. Try and do
/// as little work on this event as possible, or do work asynchronously.
/// </summary>
/// Triggered after <see cref="OnSetRootAgentScene"/>
/// by <see cref="TriggerOnMakeRootAgent"/>
/// in <see cref="ScenePresence.MakeRootAgent"/>
/// via <see cref="Scene.AgentCrossing"/>
/// and <see cref="ScenePresence.CompleteMovement"/>
/// </remarks>
public event Action<ScenePresence> OnMakeRootAgent;
public event OnSendNewWindlightProfileTargetedDelegate OnSendNewWindlightProfileTargeted;
@@ -333,9 +493,10 @@ namespace OpenSim.Region.Framework.Scenes
public event AvatarKillData OnAvatarKilled;
public delegate void AvatarKillData(uint KillerLocalID, ScenePresence avatar);
// public delegate void ScriptTimerEvent(uint localID, double timerinterval);
// public event ScriptTimerEvent OnScriptTimerEvent;
/*
public delegate void ScriptTimerEvent(uint localID, double timerinterval);
public event ScriptTimerEvent OnScriptTimerEvent;
*/
public delegate void EstateToolsSunUpdate(ulong regionHandle, bool FixedTime, bool EstateSun, float LindenHour);
public delegate void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID);
@@ -345,12 +506,27 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary>
/// Triggered when an object is added to the scene.
/// </summary>
/// <remarks>
/// Triggered by <see cref="TriggerObjectAddedToScene"/>
/// in <see cref="Scene.AddNewSceneObject"/>,
/// <see cref="Scene.DuplicateObject"/>,
/// <see cref="Scene.doObjectDuplicateOnRay"/>
/// </remarks>
public event Action<SceneObjectGroup> OnObjectAddedToScene;
/// <summary>
/// Delegate for <see cref="OnObjectBeingRemovedFromScene"/>
/// </summary>
/// <param name="obj">The object being removed from the scene</param>
public delegate void ObjectBeingRemovedFromScene(SceneObjectGroup obj);
/// <summary>
/// Triggered when an object is removed from the scene.
/// </summary>
public delegate void ObjectBeingRemovedFromScene(SceneObjectGroup obj);
/// <remarks>
/// Triggered by <see cref="TriggerObjectBeingRemovedFromScene"/>
/// in <see cref="Scene.DeleteSceneObject"/>
/// </remarks>
public event ObjectBeingRemovedFromScene OnObjectBeingRemovedFromScene;
public delegate void NoticeNoLandDataFromStorage();
@@ -366,6 +542,20 @@ namespace OpenSim.Region.Framework.Scenes
public event RequestParcelPrimCountUpdate OnRequestParcelPrimCountUpdate;
public delegate void ParcelPrimCountTainted();
/// <summary>
/// Triggered when the parcel prim count has been altered.
/// </summary>
/// <remarks>
/// Triggered by <see cref="TriggerParcelPrimCountTainted"/> in
/// <see cref="OpenSim.Region.CoreModules.Avatar.Attachments.AttachmentsModule.DetachSingleAttachmentToGround"/>,
/// <see cref="OpenSim.Region.CoreModules.Avatar.Attachments.AttachmentsModule.AttachToAgent"/>,
/// <see cref="Scene.DeleteSceneObject"/>,
/// <see cref="Scene.SelectPrim"/>,
/// <see cref="Scene.DeselectPrim"/>,
/// <see cref="SceneObjectGroup.UpdatePrimFlags"/>,
/// <see cref="SceneObjectGroup.AbsolutePosition"/>
/// </remarks>
public event ParcelPrimCountTainted OnParcelPrimCountTainted;
public event GetScriptRunning OnGetScriptRunning;
@@ -478,6 +668,9 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="copy"></param>
/// <param name="original"></param>
/// <param name="userExposed">True if the duplicate will immediately be in the scene, false otherwise</param>
/// <remarks>
/// Triggered in <see cref="OpenSim.Region.Framework.Scenes.SceneObjectPart.Copy"/>
/// </remarks>
public event SceneObjectPartCopyDelegate OnSceneObjectPartCopy;
public delegate void SceneObjectPartCopyDelegate(SceneObjectPart copy, SceneObjectPart original, bool userExposed);
@@ -529,7 +722,9 @@ namespace OpenSim.Region.Framework.Scenes
public UUID sender;
public UUID receiver;
// Always false. The SL protocol sucks.
/// <summary>
/// Always false. The SL protocol sucks.
/// </summary>
public bool authenticated = false;
public int amount;

View File

@@ -93,7 +93,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
public void StartScripts()
{
m_log.InfoFormat("[SCENE]: Starting scripts in {0}, please wait.", RegionInfo.RegionName);
// m_log.InfoFormat("[SCENE]: Starting scripts in {0}, please wait.", RegionInfo.RegionName);
IScriptModule[] engines = RequestModuleInterfaces<IScriptModule>();

View File

@@ -468,7 +468,7 @@ namespace OpenSim.Region.Framework.Scenes
if (!InventoryService.AddFolder(folder))
{
m_log.WarnFormat(
"[AGENT INVENTORY]: Failed to move create folder for user {0} {1}",
"[AGENT INVENTORY]: Failed to create folder for user {0} {1}",
remoteClient.Name, remoteClient.AgentId);
}
}

View File

@@ -817,6 +817,8 @@ namespace OpenSim.Region.Framework.Scenes
}
// FIXME: Ultimately this should be in a module.
SendPeriodicAppearanceUpdates = true;
IConfig appearanceConfig = m_config.Configs["Appearance"];
if (appearanceConfig != null)
{
@@ -3529,7 +3531,7 @@ namespace OpenSim.Region.Framework.Scenes
"[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.",
sp.Name, sp.UUID, RegionInfo.RegionName);
sp.ControllingClient.Close();
sp.ControllingClient.Close(true);
sp = null;
}
@@ -4083,16 +4085,19 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary>
/// Tell a single agent to disconnect from the region.
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="agentID"></param>
public bool IncomingCloseAgent(UUID agentID)
/// <param name="force">
/// Force the agent to close even if it might be in the middle of some other operation. You do not want to
/// force unless you are absolutely sure that the agent is dead and a normal close is not working.
/// </param>
public bool IncomingCloseAgent(UUID agentID, bool force)
{
//m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID);
ScenePresence presence = m_sceneGraph.GetScenePresence(agentID);
if (presence != null)
{
presence.ControllingClient.Close();
presence.ControllingClient.Close(force);
return true;
}

View File

@@ -300,7 +300,7 @@ namespace OpenSim.Region.Framework.Scenes
public bool AddNewSceneObject(
SceneObjectGroup sceneObject, bool attachToBackup, Vector3? pos, Quaternion? rot, Vector3 vel)
{
AddNewSceneObject(sceneObject, true, false);
AddNewSceneObject(sceneObject, attachToBackup, false);
if (pos != null)
sceneObject.AbsolutePosition = (Vector3)pos;

View File

@@ -733,7 +733,7 @@ namespace OpenSim.Region.Framework.Scenes
}
catch (Exception e)
{
m_log.Error("[SCENEOBJECTPART]: GROUP POSITION. " + e.Message);
m_log.ErrorFormat("[SCENEOBJECTPART]: GROUP POSITION. {0}", e);
}
}

View File

@@ -891,7 +891,9 @@ namespace OpenSim.Region.Framework.Scenes
{
if (wasChild && HasAttachments())
{
m_log.DebugFormat("[SCENE PRESENCE]: Restarting scripts in attachments...");
m_log.DebugFormat(
"[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name);
// Resume scripts
foreach (SceneObjectGroup sog in m_attachments)
{

View File

@@ -141,7 +141,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
TestScene scene = new SceneHelpers().SetupScene();
ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
scene.IncomingCloseAgent(sp.UUID);
scene.IncomingCloseAgent(sp.UUID, false);
Assert.That(scene.GetScenePresence(sp.UUID), Is.Null);
Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null);

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@@ -50,8 +50,40 @@ using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.Framework.Tests
{
[TestFixture]
public class UserInventoryTests
public class UserInventoryTests : OpenSimTestCase
{
[Test]
public void TestCreateInventoryFolders()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
// For this test both folders will have the same name which is legal in SL user inventories.
string foldersName = "f1";
Scene scene = new SceneHelpers().SetupScene();
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, foldersName);
List<InventoryFolderBase> oneFolder
= UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, foldersName);
Assert.That(oneFolder.Count, Is.EqualTo(1));
InventoryFolderBase firstRetrievedFolder = oneFolder[0];
Assert.That(firstRetrievedFolder.Name, Is.EqualTo(foldersName));
UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, foldersName);
List<InventoryFolderBase> twoFolders
= UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, foldersName);
Assert.That(twoFolders.Count, Is.EqualTo(2));
Assert.That(twoFolders[0].Name, Is.EqualTo(foldersName));
Assert.That(twoFolders[1].Name, Is.EqualTo(foldersName));
Assert.That(twoFolders[0].ID, Is.Not.EqualTo(twoFolders[1].ID));
}
[Test]
public void TestGiveInventoryItem()
{
@@ -83,7 +115,7 @@ namespace OpenSim.Region.Framework.Tests
public void TestGiveInventoryFolder()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
// TestHelpers.EnableLogging();
Scene scene = new SceneHelpers().SetupScene();
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));

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@@ -885,6 +885,11 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
}
public void Close()
{
Close(false);
}
public void Close(bool force)
{
Disconnect();
}

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@@ -900,6 +900,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC
}
public void Close()
{
Close(false);
}
public void Close(bool force)
{
// Remove ourselves from the scene
m_scene.RemoveClient(AgentId, false);

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@@ -176,16 +176,17 @@ namespace OpenSim.Region.OptionalModules.World.NPC
if (m_avatars.ContainsKey(agentID))
{
ScenePresence sp;
scene.TryGetScenePresence(agentID, out sp);
if (scene.TryGetScenePresence(agentID, out sp))
{
m_log.DebugFormat(
"[NPC MODULE]: Moving {0} to {1} in {2}, noFly {3}, landAtTarget {4}",
sp.Name, pos, scene.RegionInfo.RegionName, noFly, landAtTarget);
m_log.DebugFormat(
"[NPC MODULE]: Moving {0} to {1} in {2}, noFly {3}, landAtTarget {4}",
sp.Name, pos, scene.RegionInfo.RegionName, noFly, landAtTarget);
sp.MoveToTarget(pos, noFly, landAtTarget);
sp.SetAlwaysRun = running;
return true;
sp.MoveToTarget(pos, noFly, landAtTarget);
sp.SetAlwaysRun = running;
return true;
}
}
}
@@ -199,12 +200,13 @@ namespace OpenSim.Region.OptionalModules.World.NPC
if (m_avatars.ContainsKey(agentID))
{
ScenePresence sp;
scene.TryGetScenePresence(agentID, out sp);
if (scene.TryGetScenePresence(agentID, out sp))
{
sp.Velocity = Vector3.Zero;
sp.ResetMoveToTarget();
sp.Velocity = Vector3.Zero;
sp.ResetMoveToTarget();
return true;
return true;
}
}
}
@@ -222,9 +224,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC
{
if (m_avatars.ContainsKey(agentID))
{
ScenePresence sp;
scene.TryGetScenePresence(agentID, out sp);
m_avatars[agentID].Say(channel, text);
return true;
@@ -240,9 +239,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC
{
if (m_avatars.ContainsKey(agentID))
{
ScenePresence sp;
scene.TryGetScenePresence(agentID, out sp);
m_avatars[agentID].Shout(channel, text);
return true;
@@ -259,11 +255,13 @@ namespace OpenSim.Region.OptionalModules.World.NPC
if (m_avatars.ContainsKey(agentID))
{
ScenePresence sp;
scene.TryGetScenePresence(agentID, out sp);
sp.HandleAgentRequestSit(m_avatars[agentID], agentID, partID, Vector3.Zero);
// sp.HandleAgentSit(m_avatars[agentID], agentID);
return true;
if (scene.TryGetScenePresence(agentID, out sp))
{
sp.HandleAgentRequestSit(m_avatars[agentID], agentID, partID, Vector3.Zero);
// sp.HandleAgentSit(m_avatars[agentID], agentID);
return true;
}
}
}
@@ -276,9 +274,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC
{
if (m_avatars.ContainsKey(agentID))
{
ScenePresence sp;
scene.TryGetScenePresence(agentID, out sp);
m_avatars[agentID].Whisper(channel, text);
return true;
@@ -295,10 +290,12 @@ namespace OpenSim.Region.OptionalModules.World.NPC
if (m_avatars.ContainsKey(agentID))
{
ScenePresence sp;
scene.TryGetScenePresence(agentID, out sp);
sp.StandUp();
if (scene.TryGetScenePresence(agentID, out sp))
{
sp.StandUp();
return true;
return true;
}
}
}
@@ -311,6 +308,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
{
if (m_avatars.ContainsKey(agentID))
return m_avatars[agentID].Touch(objectID);
return false;
}
}
@@ -321,9 +319,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
{
NPCAvatar av;
if (m_avatars.TryGetValue(agentID, out av))
{
return av.OwnerID;
}
}
return UUID.Zero;

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@@ -183,6 +183,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llResetScript()
{
m_host.AddScriptLPS(1);
// We need to tell the URL module, if we hav one, to release
// the allocated URLs
if (m_UrlModule != null)
m_UrlModule.ScriptRemoved(m_item.ItemID);
m_ScriptEngine.ApiResetScript(m_item.ItemID);
}
@@ -237,33 +243,38 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
public List<SceneObjectPart> GetLinkParts(int linkType)
{
return GetLinkParts(m_host, linkType);
}
private List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType)
{
List<SceneObjectPart> ret = new List<SceneObjectPart>();
ret.Add(m_host);
ret.Add(part);
switch (linkType)
{
case ScriptBaseClass.LINK_SET:
return new List<SceneObjectPart>(m_host.ParentGroup.Parts);
return new List<SceneObjectPart>(part.ParentGroup.Parts);
case ScriptBaseClass.LINK_ROOT:
ret = new List<SceneObjectPart>();
ret.Add(m_host.ParentGroup.RootPart);
ret.Add(part.ParentGroup.RootPart);
return ret;
case ScriptBaseClass.LINK_ALL_OTHERS:
ret = new List<SceneObjectPart>(m_host.ParentGroup.Parts);
ret = new List<SceneObjectPart>(part.ParentGroup.Parts);
if (ret.Contains(m_host))
ret.Remove(m_host);
if (ret.Contains(part))
ret.Remove(part);
return ret;
case ScriptBaseClass.LINK_ALL_CHILDREN:
ret = new List<SceneObjectPart>(m_host.ParentGroup.Parts);
ret = new List<SceneObjectPart>(part.ParentGroup.Parts);
if (ret.Contains(m_host.ParentGroup.RootPart))
ret.Remove(m_host.ParentGroup.RootPart);
if (ret.Contains(part.ParentGroup.RootPart))
ret.Remove(part.ParentGroup.RootPart);
return ret;
case ScriptBaseClass.LINK_THIS:
@@ -273,7 +284,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (linkType < 0)
return new List<SceneObjectPart>();
SceneObjectPart target = m_host.ParentGroup.GetLinkNumPart(linkType);
SceneObjectPart target = part.ParentGroup.GetLinkNumPart(linkType);
if (target == null)
return new List<SceneObjectPart>();
ret = new List<SceneObjectPart>();
@@ -7178,7 +7189,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llSetPrimitiveParams(LSL_List rules)
{
m_host.AddScriptLPS(1);
SetPrimParams(m_host, rules);
setLinkPrimParams(ScriptBaseClass.LINK_THIS, rules);
ScriptSleep(200);
}
@@ -7203,11 +7215,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
List<SceneObjectPart> parts = GetLinkParts(linknumber);
LSL_List remaining = null;
foreach (SceneObjectPart part in parts)
SetPrimParams(part, rules);
remaining = SetPrimParams(part, rules);
while(remaining != null && remaining.Length > 2)
{
linknumber = remaining.GetLSLIntegerItem(0);
rules = remaining.GetSublist(1,-1);
parts = GetLinkParts(linknumber);
foreach (SceneObjectPart part in parts)
remaining = SetPrimParams(part, rules);
}
}
protected void SetPrimParams(SceneObjectPart part, LSL_List rules)
protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules)
{
int idx = 0;
@@ -7230,7 +7254,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_POSITION:
case (int)ScriptBaseClass.PRIM_POS_LOCAL:
if (remain < 1)
return;
return null;
v=rules.GetVector3Item(idx++);
positionChanged = true;
@@ -7239,7 +7263,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
break;
case (int)ScriptBaseClass.PRIM_SIZE:
if (remain < 1)
return;
return null;
v=rules.GetVector3Item(idx++);
SetScale(part, v);
@@ -7247,7 +7271,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
break;
case (int)ScriptBaseClass.PRIM_ROTATION:
if (remain < 1)
return;
return null;
LSL_Rotation q = rules.GetQuaternionItem(idx++);
// try to let this work as in SL...
@@ -7267,7 +7291,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_TYPE:
if (remain < 3)
return;
return null;
code = (int)rules.GetLSLIntegerItem(idx++);
@@ -7286,7 +7310,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
case (int)ScriptBaseClass.PRIM_TYPE_BOX:
if (remain < 6)
return;
return null;
face = (int)rules.GetLSLIntegerItem(idx++);
v = rules.GetVector3Item(idx++); // cut
@@ -7301,7 +7325,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER:
if (remain < 6)
return;
return null;
face = (int)rules.GetLSLIntegerItem(idx++); // holeshape
v = rules.GetVector3Item(idx++); // cut
@@ -7315,7 +7339,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_TYPE_PRISM:
if (remain < 6)
return;
return null;
face = (int)rules.GetLSLIntegerItem(idx++); // holeshape
v = rules.GetVector3Item(idx++); //cut
@@ -7329,7 +7353,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_TYPE_SPHERE:
if (remain < 5)
return;
return null;
face = (int)rules.GetLSLIntegerItem(idx++); // holeshape
v = rules.GetVector3Item(idx++); // cut
@@ -7342,7 +7366,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_TYPE_TORUS:
if (remain < 11)
return;
return null;
face = (int)rules.GetLSLIntegerItem(idx++); // holeshape
v = rules.GetVector3Item(idx++); //cut
@@ -7361,7 +7385,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_TYPE_TUBE:
if (remain < 11)
return;
return null;
face = (int)rules.GetLSLIntegerItem(idx++); // holeshape
v = rules.GetVector3Item(idx++); //cut
@@ -7380,7 +7404,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_TYPE_RING:
if (remain < 11)
return;
return null;
face = (int)rules.GetLSLIntegerItem(idx++); // holeshape
v = rules.GetVector3Item(idx++); //cut
@@ -7399,7 +7423,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_TYPE_SCULPT:
if (remain < 2)
return;
return null;
string map = rules.Data[idx++].ToString();
face = (int)rules.GetLSLIntegerItem(idx++); // type
@@ -7411,7 +7435,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_TEXTURE:
if (remain < 5)
return;
return null;
face=(int)rules.GetLSLIntegerItem(idx++);
string tex=rules.Data[idx++].ToString();
@@ -7428,7 +7452,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_COLOR:
if (remain < 3)
return;
return null;
face=(int)rules.GetLSLIntegerItem(idx++);
LSL_Vector color=rules.GetVector3Item(idx++);
@@ -7441,7 +7465,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_FLEXIBLE:
if (remain < 7)
return;
return null;
bool flexi = rules.GetLSLIntegerItem(idx++);
int softness = rules.GetLSLIntegerItem(idx++);
@@ -7457,7 +7481,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
if (remain < 5)
return;
return null;
bool light = rules.GetLSLIntegerItem(idx++);
LSL_Vector lightcolor = rules.GetVector3Item(idx++);
float intensity = (float)rules.GetLSLFloatItem(idx++);
@@ -7470,7 +7494,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_GLOW:
if (remain < 2)
return;
return null;
face = rules.GetLSLIntegerItem(idx++);
float glow = (float)rules.GetLSLFloatItem(idx++);
@@ -7480,7 +7504,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
if (remain < 3)
return;
return null;
face = (int)rules.GetLSLIntegerItem(idx++);
int shiny = (int)rules.GetLSLIntegerItem(idx++);
Bumpiness bump = (Bumpiness)(int)rules.GetLSLIntegerItem(idx++);
@@ -7491,7 +7515,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
if (remain < 2)
return;
return null;
face = rules.GetLSLIntegerItem(idx++);
bool st = rules.GetLSLIntegerItem(idx++);
SetFullBright(part, face , st);
@@ -7499,17 +7523,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_MATERIAL:
if (remain < 1)
return;
return null;
int mat = rules.GetLSLIntegerItem(idx++);
if (mat < 0 || mat > 7)
return;
return null;
part.Material = Convert.ToByte(mat);
break;
case (int)ScriptBaseClass.PRIM_PHANTOM:
if (remain < 1)
return;
return null;
string ph = rules.Data[idx++].ToString();
m_host.ParentGroup.ScriptSetPhantomStatus(ph.Equals("1"));
@@ -7518,7 +7542,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_PHYSICS:
if (remain < 1)
return;
return null;
string phy = rules.Data[idx++].ToString();
bool physics;
@@ -7532,7 +7556,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
if (remain < 1)
return;
return null;
string temp = rules.Data[idx++].ToString();
m_host.ParentGroup.ScriptSetTemporaryStatus(temp.Equals("1"));
@@ -7541,7 +7565,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_TEXGEN:
if (remain < 2)
return;
return null;
//face,type
face = rules.GetLSLIntegerItem(idx++);
int style = rules.GetLSLIntegerItem(idx++);
@@ -7549,7 +7573,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
break;
case (int)ScriptBaseClass.PRIM_TEXT:
if (remain < 3)
return;
return null;
string primText = rules.GetLSLStringItem(idx++);
LSL_Vector primTextColor = rules.GetVector3Item(idx++);
LSL_Float primTextAlpha = rules.GetLSLFloatItem(idx++);
@@ -7561,25 +7585,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
break;
case (int)ScriptBaseClass.PRIM_NAME:
if (remain < 1)
return;
return null;
string primName = rules.GetLSLStringItem(idx++);
part.Name = primName;
break;
case (int)ScriptBaseClass.PRIM_DESC:
if (remain < 1)
return;
return null;
string primDesc = rules.GetLSLStringItem(idx++);
part.Description = primDesc;
break;
case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
if (remain < 1)
return;
return null;
LSL_Rotation lr = rules.GetQuaternionItem(idx++);
SetRot(part, Rot2Quaternion(lr));
break;
case (int)ScriptBaseClass.PRIM_OMEGA:
if (remain < 3)
return;
return null;
LSL_Vector axis = rules.GetVector3Item(idx++);
LSL_Float spinrate = rules.GetLSLFloatItem(idx++);
LSL_Float gain = rules.GetLSLFloatItem(idx++);
@@ -7587,12 +7611,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
break;
case (int)ScriptBaseClass.PRIM_LINK_TARGET:
if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
return;
LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++);
LSL_List new_rules = rules.GetSublist(idx, -1);
setLinkPrimParams((int)new_linknumber, new_rules);
return null;
return;
return rules.GetSublist(idx, -1);
}
}
}
@@ -7614,6 +7635,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
}
return null;
}
public LSL_String llStringToBase64(string str)
@@ -10686,7 +10708,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (obj.OwnerID != m_host.OwnerID)
return;
SetPrimParams(obj, rules);
LSL_List remaining = SetPrimParams(obj, rules);
while (remaining != null && remaining.Length > 2)
{
LSL_Integer newLink = remaining.GetLSLIntegerItem(0);
LSL_List newrules = remaining.GetSublist(1, -1);
foreach(SceneObjectPart part in GetLinkParts(obj, newLink)){
remaining = SetPrimParams(part, newrules);
}
}
}
public LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules)

View File

@@ -2434,8 +2434,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (!npcModule.CheckPermissions(npcId, m_host.OwnerID))
return new LSL_Vector(0, 0, 0);
Vector3 pos = World.GetScenePresence(npcId).AbsolutePosition;
return new LSL_Vector(pos.X, pos.Y, pos.Z);
ScenePresence sp = World.GetScenePresence(npcId);
if (sp != null)
{
Vector3 pos = sp.AbsolutePosition;
return new LSL_Vector(pos.X, pos.Y, pos.Z);
}
}
return new LSL_Vector(0, 0, 0);
@@ -2503,9 +2508,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return new LSL_Rotation(Quaternion.Identity.X, Quaternion.Identity.Y, Quaternion.Identity.Z, Quaternion.Identity.W);
ScenePresence sp = World.GetScenePresence(npcId);
Quaternion rot = sp.Rotation;
return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W);
if (sp != null)
{
Quaternion rot = sp.Rotation;
return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W);
}
}
return new LSL_Rotation(Quaternion.Identity.X, Quaternion.Identity.Y, Quaternion.Identity.Z, Quaternion.Identity.W);
@@ -2527,7 +2535,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return;
ScenePresence sp = World.GetScenePresence(npcId);
sp.Rotation = LSL_Api.Rot2Quaternion(rotation);
if (sp != null)
sp.Rotation = LSL_Api.Rot2Quaternion(rotation);
}
}
@@ -2689,6 +2699,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
CheckThreatLevel(ThreatLevel.High, "osNpcTouch");
m_host.AddScriptLPS(1);
INPCModule module = World.RequestModuleInterface<INPCModule>();
int linkNum = link_num.value;
if (module != null || (linkNum < 0 && linkNum != ScriptBaseClass.LINK_THIS))
@@ -2696,12 +2707,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
UUID npcId;
if (!UUID.TryParse(npcLSL_Key, out npcId) || !module.CheckPermissions(npcId, m_host.OwnerID))
return;
SceneObjectPart part = null;
UUID objectId;
if (UUID.TryParse(LSL_String.ToString(object_key), out objectId))
part = World.GetSceneObjectPart(objectId);
if (part == null)
return;
if (linkNum != ScriptBaseClass.LINK_THIS)
{
if (linkNum == 0 || linkNum == ScriptBaseClass.LINK_ROOT)
@@ -2716,6 +2730,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return;
}
}
module.Touch(npcId, part.UUID);
}
}
@@ -2866,7 +2881,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
avatar.SpeedModifier = (float)SpeedModifier;
}
public void osKickAvatar(string FirstName,string SurName,string alert)
public void osKickAvatar(string FirstName, string SurName, string alert)
{
CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar");
m_host.AddScriptLPS(1);
@@ -2880,7 +2895,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
sp.ControllingClient.Kick(alert);
// ...and close on our side
sp.Scene.IncomingCloseAgent(sp.UUID);
sp.Scene.IncomingCloseAgent(sp.UUID, false);
}
});
}

View File

@@ -40,16 +40,75 @@ using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
{
/// <summary>
/// To permit region owners to enable the extended scripting functionality
/// of OSSL, without allowing malicious scripts to access potentially
/// troublesome functions, each OSSL function is assigned a threat level,
/// and access to the functions is granted or denied based on a default
/// threshold set in OpenSim.ini (which can be overridden for individual
/// functions on a case-by-case basis)
/// </summary>
public enum ThreatLevel
{
// Not documented, presumably means permanently disabled ?
NoAccess = -1,
/// <summary>
/// Function is no threat at all. It doesn't constitute a threat to
/// either users or the system and has no known side effects.
/// </summary>
None = 0,
/// <summary>
/// Abuse of this command can cause a nuisance to the region operator,
/// such as log message spew.
/// </summary>
Nuisance = 1,
/// <summary>
/// Extreme levels of abuse of this function can cause impaired
/// functioning of the region, or very gullible users can be tricked
/// into experiencing harmless effects.
/// </summary>
VeryLow = 2,
/// <summary>
/// Intentional abuse can cause crashes or malfunction under certain
/// circumstances, which can be easily rectified; or certain users can
/// be tricked into certain situations in an avoidable manner.
/// </summary>
Low = 3,
/// <summary>
/// Intentional abuse can cause denial of service and crashes with
/// potential of data or state loss; or trusting users can be tricked
/// into embarrassing or uncomfortable situations.
/// </summary>
Moderate = 4,
/// <summary>
/// Casual abuse can cause impaired functionality or temporary denial
/// of service conditions. Intentional abuse can easily cause crashes
/// with potential data loss, or can be used to trick experienced and
/// cautious users into unwanted situations, or changes global data
/// permanently and without undo ability.
/// </summary>
High = 5,
/// <summary>
/// Even normal use may, depending on the number of instances, or
/// frequency of use, result in severe service impairment or crash
/// with loss of data, or can be used to cause unwanted or harmful
/// effects on users without giving the user a means to avoid it.
/// </summary>
VeryHigh = 6,
/// <summary>
/// Even casual use is a danger to region stability, or function allows
/// console or OS command execution, or function allows taking money
/// without consent, or allows deletion or modification of user data,
/// or allows the compromise of sensitive data by design.
/// </summary>
Severe = 7
};

View File

@@ -226,6 +226,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public const int ATTACH_BELLY = 28;
public const int ATTACH_RPEC = 29;
public const int ATTACH_LPEC = 30;
public const int ATTACH_LEFT_PEC = 29; // Same value as ATTACH_RPEC, see https://jira.secondlife.com/browse/SVC-580
public const int ATTACH_RIGHT_PEC = 30; // Same value as ATTACH_LPEC, see https://jira.secondlife.com/browse/SVC-580
public const int ATTACH_HUD_CENTER_2 = 31;
public const int ATTACH_HUD_TOP_RIGHT = 32;
public const int ATTACH_HUD_TOP_CENTER = 33;

View File

@@ -1064,7 +1064,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
{
list ret = new list();
double entry;
for (int i = 0; i < src.Data.Length - 1; i++)
for (int i = 0; i < src.Data.Length; i++)
{
if (double.TryParse(src.Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry))
{

View File

@@ -589,7 +589,19 @@ namespace OpenSim.Region.ScriptEngine.XEngine
if (m_Assemblies.ContainsKey(instance.AssetID))
{
string assembly = m_Assemblies[instance.AssetID];
instance.SaveState(assembly);
try
{
instance.SaveState(assembly);
}
catch (Exception e)
{
m_log.Error(
string.Format(
"[XEngine]: Failed final state save for script {0}.{1}, item UUID {2}, prim UUID {3} in {4}. Exception ",
instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, World.Name)
, e);
}
}
// Clear the event queue and abort the instance thread
@@ -707,7 +719,18 @@ namespace OpenSim.Region.ScriptEngine.XEngine
assembly = m_Assemblies[i.AssetID];
}
i.SaveState(assembly);
try
{
i.SaveState(assembly);
}
catch (Exception e)
{
m_log.Error(
string.Format(
"[XEngine]: Failed to save state of script {0}.{1}, item UUID {2}, prim UUID {3} in {4}. Exception ",
i.PrimName, i.ScriptName, i.ItemID, i.ObjectID, World.Name)
, e);
}
}
instances.Clear();
@@ -900,6 +923,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
// This delay exists to stop mono problems where script compilation and startup would stop the sim
// working properly for the session.
System.Threading.Thread.Sleep(m_StartDelay);
m_log.InfoFormat("[XEngine]: Performing initial script startup on {0}", m_Scene.Name);
}
object[] o;
@@ -915,13 +940,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine
if (m_InitialStartup)
if (scriptsStarted % 50 == 0)
m_log.InfoFormat(
"[XEngine]: Started {0} scripts in {1}", scriptsStarted, m_Scene.RegionInfo.RegionName);
"[XEngine]: Started {0} scripts in {1}", scriptsStarted, m_Scene.Name);
}
}
if (m_InitialStartup)
m_log.InfoFormat(
"[XEngine]: Completed starting {0} scripts on {1}", scriptsStarted, m_Scene.RegionInfo.RegionName);
"[XEngine]: Completed starting {0} scripts on {1}", scriptsStarted, m_Scene.Name);
// NOTE: Despite having a lockless queue, this lock is required
// to make sure there is never no compile thread while there
@@ -982,10 +1007,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine
return false;
}
UUID assetID = item.AssetID;
m_log.DebugFormat(
"[XEngine] Loading script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}",
part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID,
part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName);
//m_log.DebugFormat("[XEngine] Compiling script {0} ({1} on object {2})",
// item.Name, itemID.ToString(), part.ParentGroup.RootPart.Name);
UUID assetID = item.AssetID;
ScenePresence presence = m_Scene.GetScenePresence(item.OwnerID);
@@ -1164,10 +1191,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
stateSource, m_MaxScriptQueue);
// if (DebugLevel >= 1)
m_log.DebugFormat(
"[XEngine] Loaded script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}",
part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID,
part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName);
// m_log.DebugFormat(
// "[XEngine] Loaded script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}",
// part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID,
// part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName);
if (presence != null)
{

View File

@@ -84,7 +84,7 @@ namespace OpenSim.Services.AssetService
m_Database = LoadPlugin<IAssetDataPlugin>(dllName);
if (m_Database == null)
throw new Exception("Could not find a storage interface in the given module");
throw new Exception(string.Format("Could not find a storage interface in the module {0}", dllName));
m_Database.Initialise(connString);
@@ -96,7 +96,7 @@ namespace OpenSim.Services.AssetService
m_AssetLoader = LoadPlugin<IAssetLoader>(loaderName);
if (m_AssetLoader == null)
throw new Exception("Asset loader could not be loaded");
throw new Exception(string.Format("Asset loader could not be loaded from {0}", loaderName));
}
}
}

View File

@@ -94,6 +94,7 @@ namespace OpenSim.Services.InventoryService
m_Database = LoadPlugin<IXInventoryData>(dllName,
new Object[] {connString, String.Empty});
if (m_Database == null)
throw new Exception("Could not find a storage interface in the given module");
}
@@ -229,10 +230,28 @@ namespace OpenSim.Services.InventoryService
public virtual InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
{
// m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0} for user {1}", type, principalID);
InventoryFolderBase rootFolder = GetRootFolder(principalID);
if (rootFolder == null)
{
m_log.WarnFormat(
"[XINVENTORY]: Found no root folder for {0} in GetFolderForType() when looking for {1}",
principalID, type);
return null;
}
return GetSystemFolderForType(rootFolder, type);
}
private InventoryFolderBase GetSystemFolderForType(InventoryFolderBase rootFolder, AssetType type)
{
// m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0} for user {1}", type, principalID);
XInventoryFolder[] folders = m_Database.GetFolders(
new string[] { "agentID", "type"},
new string[] { principalID.ToString(), ((int)type).ToString() });
new string[] { "agentID", "parentFolderID", "type"},
new string[] { rootFolder.Owner.ToString(), rootFolder.ID.ToString(), ((int)type).ToString() });
if (folders.Length == 0)
{
@@ -308,22 +327,38 @@ namespace OpenSim.Services.InventoryService
if (check != null)
return false;
if (folder.Type == (short)AssetType.Folder
|| folder.Type == (short)AssetType.Unknown
|| folder.Type == (short)AssetType.OutfitFolder
|| GetFolderForType(folder.Owner, (AssetType)(folder.Type)) == null)
if (folder.Type != (short)AssetType.Folder && folder.Type != (short)AssetType.Unknown)
{
XInventoryFolder xFolder = ConvertFromOpenSim(folder);
return m_Database.StoreFolder(xFolder);
}
else
{
m_log.WarnFormat(
"[XINVENTORY]: Folder of type {0} already exists when tried to add {1} to {2} for {3}",
folder.Type, folder.Name, folder.ParentID, folder.Owner);
InventoryFolderBase rootFolder = GetRootFolder(folder.Owner);
if (rootFolder == null)
{
m_log.WarnFormat(
"[XINVENTORY]: Found no root folder for {0} in AddFolder() when looking for {1}",
folder.Owner, folder.Type);
return false;
}
// Check we're not trying to add this as a system folder.
if (folder.ParentID == rootFolder.ID)
{
InventoryFolderBase existingSystemFolder
= GetSystemFolderForType(rootFolder, (AssetType)folder.Type);
if (existingSystemFolder != null)
{
m_log.WarnFormat(
"[XINVENTORY]: System folder of type {0} already exists when tried to add {1} to {2} for {3}",
folder.Type, folder.Name, folder.ParentID, folder.Owner);
return false;
}
}
}
return false;
XInventoryFolder xFolder = ConvertFromOpenSim(folder);
return m_Database.StoreFolder(xFolder);
}
public virtual bool UpdateFolder(InventoryFolderBase folder)

View File

@@ -245,7 +245,7 @@ namespace OpenSim.Tests.Common
config.AddConfig("Modules");
config.AddConfig("InventoryService");
config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector");
config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService");
config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:XInventoryService");
config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
LocalInventoryServicesConnector inventoryService = new LocalInventoryServicesConnector();

View File

@@ -199,7 +199,9 @@ namespace OpenSim.Tests.Common
string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None);
InventoryFolderBase newFolder
= new InventoryFolderBase(UUID.Random(), components[0], parentFolder.Owner, parentFolder.ID);
= new InventoryFolderBase(
UUID.Random(), components[0], parentFolder.Owner, (short)AssetType.Unknown, parentFolder.ID, 0);
inventoryService.AddFolder(newFolder);
if (components.Length > 1)

View File

@@ -933,6 +933,11 @@ namespace OpenSim.Tests.Common.Mock
}
public void Close()
{
Close(false);
}
public void Close(bool force)
{
// Fire the callback for this connection closing
// This is necesary to get the presence detector to notice that a client has logged out.

View File

@@ -0,0 +1,131 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Data;
namespace OpenSim.Tests.Common.Mock
{
public class TestXInventoryDataPlugin : IXInventoryData
{
private Dictionary<UUID, XInventoryFolder> m_allFolders = new Dictionary<UUID, XInventoryFolder>();
private Dictionary<UUID, XInventoryItem> m_allItems = new Dictionary<UUID, XInventoryItem>();
public TestXInventoryDataPlugin(string conn, string realm) {}
public XInventoryItem[] GetItems(string[] fields, string[] vals)
{
List<XInventoryItem> origItems = Get<XInventoryItem>(fields, vals, m_allItems.Values.ToList());
return origItems.Select(i => i.Clone()).ToArray();
}
public XInventoryFolder[] GetFolders(string[] fields, string[] vals)
{
List<XInventoryFolder> origFolders
= Get<XInventoryFolder>(fields, vals, m_allFolders.Values.ToList());
return origFolders.Select(f => f.Clone()).ToArray();
}
private List<T> Get<T>(string[] fields, string[] vals, List<T> inputEntities)
{
List<T> entities = inputEntities;
for (int i = 0; i < fields.Length; i++)
{
entities
= entities.Where(
e =>
{
FieldInfo fi = typeof(T).GetField(fields[i]);
if (fi == null)
throw new NotImplementedException(string.Format("No field {0} for val {1}", fields[i], vals[i]));
return fi.GetValue(e).ToString() == vals[i];
}
).ToList();
}
return entities;
}
public bool StoreFolder(XInventoryFolder folder)
{
m_allFolders[folder.folderID] = folder.Clone();
// Console.WriteLine("Added folder {0} {1}", folder.folderName, folder.folderID);
return true;
}
public bool StoreItem(XInventoryItem item)
{
m_allItems[item.inventoryID] = item.Clone();
// Console.WriteLine("Added item {0} {1}, creator {2}, owner {3}", item.inventoryName, item.inventoryID, item.creatorID, item.avatarID);
return true;
}
public bool DeleteFolders(string field, string val)
{
return DeleteFolders(new string[] { field }, new string[] { val });
}
public bool DeleteFolders(string[] fields, string[] vals)
{
XInventoryFolder[] foldersToDelete = GetFolders(fields, vals);
Array.ForEach(foldersToDelete, f => m_allFolders.Remove(f.folderID));
return true;
}
public bool DeleteItems(string field, string val)
{
return DeleteItems(new string[] { field }, new string[] { val });
}
public bool DeleteItems(string[] fields, string[] vals)
{
XInventoryItem[] itemsToDelete = GetItems(fields, vals);
Array.ForEach(itemsToDelete, i => m_allItems.Remove(i.inventoryID));
return true;
}
public bool MoveItem(string id, string newParent) { throw new NotImplementedException(); }
public XInventoryItem[] GetActiveGestures(UUID principalID) { throw new NotImplementedException(); }
public int GetAssetPermissions(UUID principalID, UUID assetID) { throw new NotImplementedException(); }
}
}

View File

@@ -95,6 +95,7 @@ namespace OpenSim.Tests.Common
public static void EnableLogging()
{
log4net.Config.XmlConfigurator.Configure(EnableLoggingConfigStream);
EnableLoggingConfigStream.Position = 0;
}
/// <summary>

View File

@@ -675,7 +675,9 @@
;; Maximum number of events to queue for a script (excluding timers)
; MaxScriptEventQueue = 300
;; Stack size per thread created
;; Stack size per script engine thread in bytes.
;; If you are experiencing StackOverflowExceptions you may want to increase this (e.g. double it).
;; The trade-off may be increased memory usage by the script engine.
; ThreadStackSize = 262144
;# {DeleteScriptsOnStartup} {} {Delete previously compiled script DLLs on startup?} (true false) true

View File

@@ -669,8 +669,7 @@
; If true, avatar appearance information is resent to other avatars in the simulator every 60 seconds.
; This may help with some situations where avatars are persistently grey, though it will not help
; in other situations (e.g. appearance baking failures where the avatar only appears as a cloud to others).
; This setting is experimental.
ResendAppearanceUpdates = false
ResendAppearanceUpdates = true
[Attachments]

View File

@@ -54,10 +54,3 @@
; Warning level for cache directory size
;CacheWarnAt = 30000
; Perform a deep scan of all assets within all regions, looking for all assets
; present or referenced. Mark all assets found that are already present in the
; cache, and request all assets that are found that are not already cached (this
; will cause those assets to be cached)
;
DeepScanBeforePurge = true

View File

@@ -7,6 +7,16 @@
[AssetService]
ConnectionString = "URI=file:Asset.db,version=3"
; The HGAssetService section controls the connection given to the AssetService in a Hypergrid configuration.
; This has to be separate from [AssetService] because the Hypergrid facing connector uses [HGAssetService] for its config data instead.
; However, the internal asset service will still use the [AssetService] section.
; Therefore, you will almost certainly want the ConnectionString in [HGAssetService] to be the same as in [AssetService]
; so that they both access the same database.
; This issue does not apply to normal MySQL/MSSQL configurations, since by default they use the settings in [DatabaseService] and
; do not have separate connection strings for different services.
[HGAssetService]
ConnectionString = "URI=file:Asset.db,version=3"
[InventoryService]
;ConnectionString = "URI=file:inventory.db,version=3"
; if you have a legacy inventory store use the connection string below

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