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Author SHA1 Message Date
BlueWall 1c60ecf3ed Merge branch 'master' of /home/opensim/var/repo/opensim 2012-04-27 13:24:09 -04:00
Diva Canto 9bc94c502a MapImageService: changed the event at which the map tiles are uploaded, because they were being uploaded before the region was registered with the grid 2012-04-27 11:05:40 -07:00
Diva Canto a9dbe39319 MapImage security issue. Compare strings instead of IPAddresses. 2012-04-27 10:39:20 -07:00
Diva Canto 292752bb78 MapImage security issue: better error messages 2012-04-27 10:22:43 -07:00
Diva Canto ac64fe03d8 Amend to last commit: account for the existence of proxies. 2012-04-27 09:59:46 -07:00
BlueWall 0bf3f597fe Merge branch 'master' of /home/opensim/var/repo/opensim 2012-04-27 12:50:31 -04:00
Diva Canto 2970a18e54 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-04-27 09:26:14 -07:00
Diva Canto c84f63f4dc Minor change in error message (HG teleport failures) 2012-04-27 09:24:50 -07:00
Diva Canto e4e754ee93 MapImageService: added an additional security check for OSGrid and other grids like it. 2012-04-27 09:23:56 -07:00
BlueWall 02cc1ed91a Merge branch 'master' of /home/opensim/var/repo/opensim 2012-04-26 22:23:36 -04:00
BlueWall def8012ec1 Changing more methods to work with console and rest 2012-04-26 22:12:10 -04:00
Justin Clark-Casey (justincc) 07e62df558 Add regression test for teleporting an agent between separated regions on the same simulator.
This involves a large amount of change in test scene setup code to allow test scenes to share shared modules
SetupScene is now an instance method that requires an instantiation of SceneHelpers, though other SceneHelpers methods are still static
May split these out into separate classes in the future.
2012-04-27 00:58:54 +01:00
BlueWall b5db5d7a57 Merge branch 'master' of /home/opensim/var/repo/opensim 2012-04-26 18:17:19 -04:00
Oren Hurvitz 8a65f5a70d OSSL: Removed check for CanRunConsoleCommand() in osKickAvatar.
OSSL permissions are now controlled in OpenSim.ini.
2012-04-26 22:53:13 +01:00
Oren Hurvitz 0da8fe3124 Refactored how asset/inventory types are associated with content types: gathered all the knowledge into a single class. Added the Mesh content type. 2012-04-26 22:49:14 +01:00
Oren Hurvitz ee13d817f1 When creating an OAR, objects where the user is the Creator are always included, regardless of their permissions.
The purpose of the permission checks is to prevent the unauthorized copying of assets, but users can always copy assets that they created.
2012-04-26 22:41:31 +01:00
Justin Clark-Casey (justincc) cb6791fb30 Tweak log messages on local region to region teleport path to help with problem resolution. 2012-04-26 22:35:25 +01:00
Justin Clark-Casey (justincc) d19aa9e792 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-04-26 21:54:50 +01:00
BlueWall 2542ca2a49 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-04-26 16:40:36 -04:00
BlueWall fba802bb03 Merge branch 'master' of /home/opensim/var/repo/opensim 2012-04-26 16:13:47 -04:00
Talun b8114d2b67 Add a version of osNpcSay that takes a channel number Mantis 5747
osNpcSay(UUID npc, string message) left untouched

New functions:-
osNpcSay(UUID npc, int channel, string message)
osNpcShout(UUID npc, int channel, string message)
osNpcWhisper(UUID npc, int channel, string message)

Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-04-26 16:13:29 -04:00
Justin Clark-Casey (justincc) ca228c4770 Comment out old Scene.HandleLogOffUserFromGrid() to reduce client closing analysis complexity 2012-04-26 16:20:53 +01:00
Justin Clark-Casey (justincc) f49912f92a minor: Add more detail to unauthorized caps client message 2012-04-26 16:10:24 +01:00
Justin Clark-Casey (justincc) b0cbf16c19 minor: Add region name to dropped inbound packet message 2012-04-26 16:04:49 +01:00
Justin Clark-Casey (justincc) 4c4ffb9868 Add request verb and url to error messages in WebUtil that lack this.
Make exception printing consistent across windows and mono.
2012-04-26 00:43:31 +01:00
Justin Clark-Casey (justincc) e52fe03fff minor: Add avatar name to removing agent log message 2012-04-26 00:42:37 +01:00
Justin Clark-Casey (justincc) 74dbfe6bb5 Comment out avatar move to target message for now. 2012-04-25 23:46:42 +01:00
Mic Bowman 133370f158 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-04-25 11:57:29 -07:00
Mic Bowman a2d544c938 Add a configuration switch to turn on/off the use of the trash
folder when deleting objects from a scene. The use of the trash
folder causes assets to be created and stored everytime you delete
an object from the scene (slows down the delete and adds mostly useless
assets to your database).

Default is on (use the trash folder) which is the standard behavior.
2012-04-25 11:54:57 -07:00
BlueWall d76df3df79 Merge branch 'master' of /home/opensim/var/repo/opensim 2012-04-25 14:39:11 -04:00
Melanie 88553bb884 Port Avination link order to make OpenSim behave like SL. Make Primstar scripts work. Fixes Mantis #5990 2012-04-25 19:09:22 +01:00
BlueWall a153a3cf3b Merge branch 'master' of /home/opensim/var/repo/opensim 2012-04-25 13:43:48 -04:00
Mic Bowman 1afae01311 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-04-25 09:52:44 -07:00
Mic Bowman bec100a662 Add try/catch around Json script method registration to avoild some issues
with .NET 3.5 vs 4.0 differences.

See http://opensimulator.org/mantis/view.php?id=5971
2012-04-25 09:51:30 -07:00
BlueWall cca3c5f66e Fromatting output, cleanup 2012-04-25 10:50:33 -04:00
BlueWall 6fd803f24f Some more handlers added/converted 2012-04-25 10:05:41 -04:00
BlueWall 32a70fb7e9 Merge branch 'master' of /home/opensim/var/repo/opensim 2012-04-25 08:47:17 -04:00
Diva Canto 7aa25c6762 Slight rewording of output messages. 2012-04-24 22:40:07 -07:00
Diva Canto fd281ded3f Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-04-24 22:17:52 -07:00
Diva Canto cf1c34605b HG: Moved User-level code down to the HGEntityTransferModule where it belongs. 2012-04-24 22:17:10 -07:00
BlueWall 38c0927707 Merge branch 'master' of /home/opensim/var/repo/opensim 2012-04-24 23:24:51 -04:00
Melanie 550ff3b4da Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-04-25 04:01:55 +01:00
Melanie 3be3189ee0 Commit the avination Teleport() methods (adaptedto justincc's changes) 2012-04-25 04:00:01 +01:00
Justin Clark-Casey (justincc) af86e2939c zero out SP velocity before calling SP.Teleport(), as the client expects (though this is also effectively done by physics at the moment) 2012-04-25 03:47:26 +01:00
Justin Clark-Casey (justincc) 683cfc6f82 refactor: Combine ScenePresence.Teleport() and TeleportWithMomentum()
These are identical apart from setting Velocity = zero, which has no practical effect anyway since this is zeroed when the avatar is added back to the physics scene.
2012-04-25 02:07:55 +01:00
Justin Clark-Casey (justincc) a65ca24701 Add regression test TestSameRegionTeleport() 2012-04-25 01:51:40 +01:00
BlueWall de4327bfd5 Merge branch 'master' of /home/opensim/var/repo/opensim 2012-04-24 20:39:46 -04:00
Justin Clark-Casey (justincc) f24289c47f Comment out AvatarService.SetAvatar debug log line for now 2012-04-25 01:09:23 +01:00
Justin Clark-Casey (justincc) 6b299a4287 Comment out some debug ATTACHMENTS log messages for now. 2012-04-25 00:52:33 +01:00
Justin Clark-Casey (justincc) 39a6d7cab4 Comment out the noisier AVFACTORY log messages for now.
Permanently comment out warnings about ScenePresence not being found - this is entirely expected if the avatar has alraedy logged out or left the scene.
2012-04-25 00:47:32 +01:00
BlueWall bf0b0c9ad5 Merge branch 'master' of /home/opensim/var/repo/opensim 2012-04-24 19:35:59 -04:00
BlueWall 578ec6cc26 Add OAuth support lib to provide authentication for endpoints 2012-04-24 19:26:44 -04:00
Justin Clark-Casey (justincc) 0f470326aa Improve teleport log debug and error messages to tell us who is teleporting. 2012-04-25 00:19:38 +01:00
BlueWall c0b2e64a90 Merge branch 'master' of /home/opensim/var/repo/opensim 2012-04-24 18:16:06 -04:00
Justin Clark-Casey (justincc) 54d5ff6774 Go back to always using the local timezone for now - not all machines have US/Pacific or Olsen Amercia/Los_Angeles and this introduces variability that the server operator cannot control
Please see http://opensimulator.org/mantis/view.php?id=5972 soon for more comments.
2012-04-24 23:00:50 +01:00
Justin Clark-Casey (justincc) ef1668adb3 Revert "Refactored how asset/inventory types are associated with content types: gathered all the knowledge into a single class. Added the Mesh content type."
This reverts commit d3a4d67a20.

Accidentally committed this when I didn't mean to yet.
2012-04-24 21:42:32 +01:00
Oren Hurvitz 2f398231ac Minor improvements to logging
Eliminated an extra newline in the console if the log line doesn't contain a category (example of a category: "[ASSETS]").
2012-04-24 21:38:09 +01:00
BlueWall 3dc88c55a9 Merge branch 'master' of /home/opensim/var/repo/opensim 2012-04-24 16:00:37 -04:00
Oren Hurvitz d3a4d67a20 Refactored how asset/inventory types are associated with content types: gathered all the knowledge into a single class. Added the Mesh content type. 2012-04-24 20:52:18 +01:00
Oren Hurvitz da5fd53702 Fixed problem with MySQL: it was possible for one thread to use an incomplete list of column names if another thread was creating the list at the same time. Now this is thread-safe. 2012-04-24 20:49:28 +01:00
Oren Hurvitz c70e85a327 When reading a region, use null objects to represent NULL fields.
Previously NULL fields were converted to an empty string due to the use of ToString(). But if the field was an Int (e.g., "locZ"), then the subsequent attempt to convert an empty string to an int caused an exception. Now the field is null so we don't try to convert it, so there's no exception.
2012-04-24 20:46:31 +01:00
Oren Hurvitz 6011bfa5e3 OSSL: fixed the threat level check for osParseJSONNew 2012-04-24 20:41:29 +01:00
Justin Clark-Casey (justincc) cbe889e10b minor: formatting changes to top of LLLoginResponse.SetDefaultValues(), chiefly some break up of the long line. 2012-04-24 20:30:19 +01:00
Olivier van Helden and Gudule Lapointe (Speculoos.net) 0e3053e4c9 DST settings to match client default Pacific Time (mantis #5972) 2012-04-24 20:22:34 +01:00
BlueWall 4d78837a3a Merge branch 'master' of /home/opensim/var/repo/opensim 2012-04-24 15:20:21 -04:00
Justin Clark-Casey (justincc) c6f30e044b Restore _parent_scene.actor_name_map[prim_geom] = this; accidentally removed from ODEPrim.SetGeom.
This occurred in 7a574be3fd from Sat 21 Apr 2012.
This should fix collision detection.
Mnay thanks to tglion for the spot and the fix in http://opensimulator.org/mantis/view.php?id=5988
2012-04-24 20:15:10 +01:00
BlueWall 3750f329d1 Merge branch 'master' of /home/opensim/var/repo/opensim 2012-04-24 02:29:43 -04:00
BlueWall 40828910e7 Plugin manager generic result for use by command line or rest interface 2012-04-24 02:27:23 -04:00
Diva Canto fd27988978 Changed the Map-related messages from Info to Debug. They're debug messages. 2012-04-23 21:29:18 -07:00
Justin Clark-Casey (justincc) 6c21e15cb9 Add online/offline indicator to "friends show" region console command.
Improve output table formatting.
2012-04-24 00:32:01 +01:00
Justin Clark-Casey (justincc) 40e37d8b78 Add osForceAttachToAvatar() and osForceDetachFromAvatar()
These behave identically to llAttachToAvatar() and llDetachFromAvatar() except that they do not enforce the PERMISSION_ATTACH check
Intended for use in completely controlled dedicated environments where these checks are more a UI hinderance than a help.
Threat level high.
2012-04-24 00:03:57 +01:00
Justin Clark-Casey (justincc) b798b32b19 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-04-23 22:54:11 +01:00
Justin Clark-Casey (justincc) 1f8d1bcdcf Replace common code to fetch self inventory item (as opposed to uuid) with GetSelfInventoryItem()
However, at some point it would be far more convenient to receive the TaskInventoryItem in the constructor rather than just the item UUID, so we don't have to constantly refetch our self item.
2012-04-23 22:52:46 +01:00
Justin Clark-Casey (justincc) 60065f06b3 refactor: Replace calls to InventorySelf() with existing m_itemID in LSL_Api
There's no point look up an item ID that we already have.
2012-04-23 22:23:47 +01:00
Talun 3c03418e06 Mantis 5977 Corrections to llRegionSayTo
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-04-23 07:16:59 -04:00
Talun 679da63da6 Mantis 5977 Corrections to llRegionSayTo
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-04-23 07:16:33 -04:00
BlueWall 6a69c3ac04 Filling in some more web handlers 2012-04-22 22:47:29 -04:00
BlueWall e8909703ae Merge branch 'master' of /home/opensim/var/repo/opensim 2012-04-22 19:34:52 -04:00
BlueWall 3e546ebbc5 Adding framework to handle web requests for plugin management 2012-04-22 19:31:51 -04:00
Justin Clark-Casey (justincc) 49ed68e98c refactor: simply some properties code in BasicPhysicsPlugin 2012-04-22 20:28:12 +01:00
Justin Clark-Casey (justincc) 58c890df5d Make TestSetPhysicsSinglePrim() actually add the object to the scene in order to test more code paths. 2012-04-22 20:03:34 +01:00
Justin Clark-Casey (justincc) 8205fe79ce Fix bug where setting phantom on a prim would result in a server log message rather than setting phantom.
This was an oversight when removing some race conditions from PhysicsActor setting recently.
Regression tests extended to probe this code path.
Extending regression tests required implementation of a BasicPhysicsPrim (there was none before).  However, BasicPhysics plugin is still of no current practical use other than to fill in as a component for other parts of regression testing.
2012-04-22 19:51:51 +01:00
BlueWall bd0dfc1d6d Make sorted lists for selecting plugins for operations 2012-04-21 17:51:44 -04:00
BlueWall 05b369965e Merge branch 'master' of /home/opensim/var/repo/opensim 2012-04-20 22:45:56 -04:00
Justin Clark-Casey (justincc) ae2b8f7007 Comment out spurious Body != IntPtr.Zero code after disableBody(), since disableBody() sets Body == IntPtr.Zero on all code paths. 2012-04-21 03:42:54 +01:00
Justin Clark-Casey (justincc) f609594595 refactor: Simplify ODEPrim.AddChildPrim() by returning early where appropriate. 2012-04-21 03:23:51 +01:00
BlueWall e76fa4c5aa Merge branch 'master' of /home/opensim/var/repo/opensim 2012-04-20 21:58:37 -04:00
BlueWall 027d313703 Cleanup and formatting 2012-04-20 21:52:02 -04:00
Justin Clark-Casey (justincc) 77a7de87e1 Add test for setting physics in a linkset 2012-04-21 02:45:16 +01:00
BlueWall 9b1741da0d Merge branch 'master' of /home/opensim/var/repo/opensim 2012-04-20 21:32:26 -04:00
Justin Clark-Casey (justincc) d5c724e5b8 Add regression test for prim status when root prim in a new linkset is non-physical 2012-04-21 01:51:57 +01:00
Justin Clark-Casey (justincc) 9ac48b2aff Fix a bug where linking a non-physical prim with a physical prim as root would make the non-physical prim phantom rather than part of the physics object.
On region restart, the whole object would become physical as expected.
Observed behaviour from elsewhere is that all prims in a new linkset should take on the status of the root prim.
Add regression test for this behaviour.
2012-04-21 01:43:09 +01:00
Justin Clark-Casey (justincc) 17bf2a62db Add test for correct physics status on linking two physics objects
Also fixes last build break.
2012-04-21 01:09:42 +01:00
Justin Clark-Casey (justincc) 71900968b2 refactor: extract common setup code in SceneObjectStatusTests 2012-04-21 01:01:24 +01:00
Justin Clark-Casey (justincc) ae789f6c16 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-04-21 00:55:27 +01:00
Justin Clark-Casey (justincc) 06552f217e Add TestSetPhysics() to SOP status tests 2012-04-21 00:54:48 +01:00
BlueWall 2122748af1 Merge branch 'master' of /home/opensim/var/repo/opensim 2012-04-20 19:21:48 -04:00
Justin Clark-Casey (justincc) 7a574be3fd Remove redundant prim_geom != IntPtr.Zero checks in ODEPrim.
prim_geom == IntPtr.Zero only before a new add prim taint is processed (which is the first taint) or in operations such as scale change which are done in taint or under lock.
Therefore, we can remove these checks which were not consistently applied anyway.
If there is a genuine problem, better to see it quickly in a NullReferenceException than hide the bug.
2012-04-21 00:12:07 +01:00
Justin Clark-Casey (justincc) c8307cdf1e Improve bitmap disposal to do null checks and not to potentially try disposal of uninitialized variables.
This issue doesn't cause the mono 2.10.5 compiler to fail but appears to cause the windows compiler to fail.
Resolves http://opensimulator.org/mantis/view.php?id=5973
2012-04-20 23:35:11 +01:00
Justin Clark-Casey (justincc) 566327a948 If a physical prim is manually moved (e.g. by a user) then set the geometry position as well as the body position
This is necessary to stop the moved prim snapping back to the original position on deselection if moved only once
This resolves http://opensimulator.org/mantis/view.php?id=5966
2012-04-20 23:24:24 +01:00
BlueWall 040412857c Undo the disposable 2012-04-20 14:13:32 -04:00
BlueWall 70808d6d54 Making plugins disposable 2012-04-20 13:16:44 -04:00
BlueWall 083dd0c17c A little bit of clean up 2012-04-20 09:58:24 -04:00
BlueWall b6f6f05e1a Merge branch 'master' of /home/opensim/var/repo/opensim 2012-04-20 08:00:44 -04:00
Justin Clark-Casey (justincc) 75f117484b Always dispose of existing opened bitmap from file in SaveFile(), instead of simply dropping the reference if the existing file didn't contain a bitmap of the same size. 2012-04-20 03:57:22 +01:00
Justin Clark-Casey (justincc) cba64ebc79 Explicitly dispose of bitmaps opened from files in GenericSystemDrawing and JPEG.cs 2012-04-20 03:46:33 +01:00
Justin Clark-Casey (justincc) 4ac2f839bd Remember to dispose of the bitmap opened from a file in GatekeeperServiceConnector.GetMapImage() 2012-04-20 03:32:38 +01:00
Garmin Kawaguichi 63cda3a6d0 concerns GenericSystemDrawing.cs
in OpenSim\Region\CoreModules\World\Terrain\FileLoaders\GenericSystemDrawing.cs
Ln 67
Apply Justin's solution

Signed-off-by: Garmin Kawaguichi <garmin.kawaguichi@magalaxie.com>
2012-04-20 03:26:02 +01:00
Justin Clark-Casey (justincc) f3dda2d85d Add more exception detail to Exception and IOException throws in BaseHttpServer.HandleRequest() 2012-04-20 03:12:25 +01:00
Justin Clark-Casey (justincc) 2b98e2f106 Stop teleports from dropping tall avatars through or embedding them in the floor when lured by short avatars.
This involves giving the ceiling of the Z-component in a lure rather than the floor.
Ideally we would give the exact float compensating for relative avatar height but it looks like that isn't possible with the parcel id format used in lures
2012-04-20 02:50:36 +01:00
BlueWall 3d6f9f9cec Merge branch 'master' of /home/opensim/var/repo/opensim 2012-04-18 20:02:48 -04:00
Melanie beb7b8d189 Fix a logic error in app domain creation 2012-04-18 23:23:37 +01:00
BlueWall 28f0bf7f08 Merge branch 'master' of /home/opensim/var/repo/opensim 2012-04-18 15:22:03 -04:00
Melanie 7a255efdb2 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-04-18 20:07:32 +01:00
Melanie ea73a03553 Don't re-add the assembly resolver for each script if not creating the appdomain 2012-04-18 20:01:41 +01:00
Justin Clark-Casey (justincc) c85f9d681a On "show part" command, show link number.
This replaces the Parts count which was rather pointless for a prim (it was either 1 if a child or the number of parts if the root).
This information is still avaliable on the "show object" command.
2012-04-18 00:39:39 +01:00
Justin Clark-Casey (justincc) b430c0162c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-04-18 00:00:09 +01:00
Justin Clark-Casey (justincc) 859646ef5c minor: Add some method doc. Add warnings since calling SOG link/delink methods directly rather than through Scene may allow race conditions. 2012-04-17 23:54:51 +01:00
Mic Bowman 84891930aa clean up some more logging spam in the jsonstore modules 2012-04-17 14:23:43 -07:00
Mic Bowman 4db518b9a3 Fix the Csharp 3.0 vs 4.0 problem in JsonStore initialization.
Cut down on the logging spam.
2012-04-17 14:15:17 -07:00
Mic Bowman 2d45ba47ac add configuration for jsonstore module, disabled by default 2012-04-17 13:55:00 -07:00
Mic Bowman 5ff2bda587 This commit adds a new optional region module, JsonStore, that provides structured
storage (dictionaries and arrays of string values) for scripts and region modules.
In addition, there are operations on the storage that enable "real" distributed
computation between scripts through operations similar to those of a tuple space.
Scripts can share task queues, implement shared locks or semaphores, etc.

The structured store is limited to the current region and is not currently
persisted. However, script operations are defined to initialize a store from a notecard
and to serialize the store to a notecard.

Documentation will be posted to the opensim wiki soon.
2012-04-17 13:45:27 -07:00
Mic Bowman 4bb72c9ffe make the namespace for the ScriptModuleComms consistent with its file system location 2012-04-17 13:45:03 -07:00
Justin Clark-Casey (justincc) cca6b6bd0d Add TestGetChildPartPositionAfterObjectRotation() 2012-04-17 02:14:10 +01:00
Justin Clark-Casey (justincc) 2f2181683c Add test TestGetChildPartPosition() 2012-04-17 01:51:13 +01:00
Justin Clark-Casey (justincc) 7e1ab216e3 Move some public methods on WebStatsModule to private to reduce some static analysis complexity.
There's no obvious reason for these methods to be public.
2012-04-17 01:33:55 +01:00
Justin Clark-Casey (justincc) 24a0cc5261 refactor: Rename EstateSettings.IsEstateManager() to EstateSettings.IsEstateManagerOrOwner() to reflect what it actually does.
This makes it consistent with other parts of OpenSimulator that are treating ESTATE_MANAGER and ESTATE_OWNER as different entities.
As per opensim-dev mailing list.
2012-04-17 01:25:41 +01:00
Talun 5655239f44 Null reference in llGetObjectMass on a seated avatar. 2012-04-17 00:56:46 +01:00
Justin Clark-Casey (justincc) e6ec83125b Use INSERT OR REPLACE INTO sql in WebStatsModule for session update rather than separate insert and update statements 2012-04-17 00:46:43 +01:00
Justin Clark-Casey (justincc) 572440cd23 correct bug where f_invalid was being inserted on a webstats update for an existing session rather than d_world_kb 2012-04-17 00:33:23 +01:00
Justin Clark-Casey (justincc) 1bb3873338 Simplify WebStatsModule by removing the uncompleted migrations section.
Use "create table if not exists" instead.
Client stats data is transitory data that it is not worth migrating.
2012-04-17 00:19:36 +01:00
Justin Clark-Casey (justincc) f213f55586 Fix bug in WebStatsModule where an exception would always be output on update if the user teleported to another region on that simulator.
This was because update was looking for an existing stats record unique in session id, agent id and region id.
But if the user teleports to another region then region id changes.
WebStatsModule promptly doesn't find the existing record and tries to insert a new one, but only session id is the primary key and that's still the same, which makes things go bang.
This makes the update search only on the unique session id.
This is only an issue with simulators that have multiple regions where the webstats module is enabled.
2012-04-17 00:02:58 +01:00
Justin Clark-Casey (justincc) 2c74e1bba8 Add GroupPosition and GetWorldPosition() checks to TestGetRootPartPosition() 2012-04-14 01:57:09 +01:00
Justin Clark-Casey (justincc) da342d0b21 minor: make test names consistent 2012-04-14 01:53:40 +01:00
Justin Clark-Casey (justincc) f61b234252 refactor: move common init code into SetUp() in SceneObjectSpatialTests 2012-04-14 01:52:16 +01:00
BlueWall 0f96b9f41b Merge branch 'integration' of /home/opensim/var/repo/opensim 2012-04-13 20:48:50 -04:00
Justin Clark-Casey (justincc) 317aebcce6 refactor: put SOG position test in a separate TestSceneObjectGroupPosition() 2012-04-14 01:47:56 +01:00
BlueWall f3f85c3106 Merge branch 'master' of /home/opensim/var/repo/opensim 2012-04-13 20:45:58 -04:00
Justin Clark-Casey (justincc) 40d01fb20b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-04-14 01:43:57 +01:00
Justin Clark-Casey (justincc) 3ae98611f2 Add simple RelativePosition and OffsetPosition checks to TestGetRootPartPosition 2012-04-14 01:43:03 +01:00
BlueWall 7bcd6a6842 Merge branch 'integration' of /home/opensim/var/repo/opensim into integration 2012-04-13 20:15:56 -04:00
Melanie e8898710d5 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-04-14 01:14:43 +01:00
BlueWall 30fff0e78e Load new ini after writing to ensure proper settings 2012-04-13 20:12:27 -04:00
nebadon 2254a718c8 Add Talun to the CONTRIBUTORS.txt, Thank you for the great patches
Talun
2012-04-13 17:09:23 -07:00
Talun 4d652c7041 Missing or unimplemented LSL memory functions.
Implemented to behave as if scripts were LSO.

Signed-off-by: nebadon <michael@osgrid.org>
2012-04-13 17:08:00 -07:00
Melanie 4bdd9d51bc Correct whitespace error introduced by previous commit 2012-04-14 01:04:26 +01:00
Justin Clark-Casey (justincc) eeec1f32c6 Add very basic TestGetRootPartPosition() test 2012-04-14 01:01:28 +01:00
Kevin Cozens a366c05ae2 Added ability to exclude inventory items or folders when saving IAR files. 2012-04-13 23:31:12 +01:00
Justin Clark-Casey (justincc) eced091689 Change threat level of osNpcStopMoveToTarget from Low to High to match other NPC functions, and change OSSL permissions name to osNpcStopMoveToTarget instead of osNpcStopMoveTo
Thanks to Oren Hurvitz for pointing out these mistakes.
2012-04-13 22:52:24 +01:00
Justin Clark-Casey (justincc) 1ad3fdb40b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-04-13 22:34:36 +01:00
BlueWall 9babd79a66 Merge branch 'master' of /home/opensim/var/repo/opensim 2012-04-12 21:45:41 -04:00
Talun 08e509978d Mantis 55025 Implement script time.
Signed-off-by: nebadon <michael@osgrid.org>
2012-04-12 18:44:00 -07:00
BlueWall ffc1f6a656 Merge branch 'master' of /home/opensim/var/repo/opensim 2012-04-12 21:37:13 -04:00
nebadon 30d8506bc2 make changes to FlotsamCache.ini.example as noted in mantis #5960
http://opensimulator.org/mantis/view.php?id=5960
2012-04-12 18:27:14 -07:00
BlueWall e0c4f8ed76 Merge branch 'master' of /home/opensim/var/repo/opensim 2012-04-11 23:34:54 -04:00
BlueWall a57ec18fb5 Add a development mode
Pluggin development needs the pluggin to be directly loaded so the running program may be stopped for inspection and modifications. This is controlled by a configuration switch in the Robust.ini
2012-04-11 23:24:17 -04:00
Snoopy Pfeffer 8be14095fe HGFriendsModule: Type casts to fix compile error 2012-04-11 18:56:28 +02:00
Snoopy Pfeffer 1f4d3d3582 HGFriendsModule: Added optional user level based restriction to send friendship invitations to foreign users. 2012-04-11 18:52:07 +02:00
Diva Canto f2ede8c7e0 HGFriendsModule: add the scaffolding for supporting permissions pertaining to HG friendships. Snoopy take it from here. 2012-04-11 08:13:11 -07:00
BlueWall 0a949a20ca Send the service so the pluggin can load other assemblies 2012-04-11 09:19:16 -04:00
BlueWall bb3aa1440d Tell git to remove these files (moved)
These are now living in lib32/lib64 directories.
2012-04-11 06:24:56 -04:00
BlueWall 1d4bee454e Merge branch 'master' of /home/opensim/var/repo/opensim 2012-04-10 19:19:00 -04:00
BlueWall d95e6ca0c6 More work on install/loading/unloading
Moved troublesome openjpeg libs - testing to see if opensim region can run with the change
2012-04-10 19:01:22 -04:00
Snoopy Pfeffer 78fd487a70 New OS scripting functions osSetTerrainTexture and osSetTerrainHeight as originally proposed in SL Jira (https://jira.secondlife.com/browse/SVC-244). 2012-04-10 21:49:43 +02:00
BlueWall 3e6043bb47 Merge branch 'master' of /home/opensim/var/repo/opensim 2012-04-10 14:38:18 -04:00
BlueWall 679533f632 Work on loading new addins 2012-04-10 14:36:24 -04:00
BlueWall a798b98f85 More work on dynamic loading/unloading 2012-04-10 00:20:55 -04:00
BlueWall 0838c5288f Add method for plugin teardown/unloading 2012-04-09 21:59:21 -04:00
BlueWall 35fa8b454d Working on run-time init
Working on build-up and tear-down for loading/unloading pluggins
2012-04-09 17:53:55 -04:00
BlueWall 4b278c64d6 Merge branch 'master' of /home/opensim/var/repo/opensim 2012-04-09 17:50:57 -04:00
BlueWall 27845de7ea Merge branch 'master' of /home/opensim/var/repo/opensim 2012-04-08 20:58:56 -04:00
BlueWall fb18476032 More work on comands
Getting this framed up. Will make generic returns so as to interface with external web service to manage plugins.
2012-04-08 20:25:28 -04:00
BlueWall 74776c4ee0 More command work
Start working toward using list entry numbers to select instead of the plugin id
2012-04-08 20:09:54 -04:00
BlueWall 952ad59c1f Work on commands 2012-04-08 17:38:44 -04:00
BlueWall c066f528ef Merge branch 'master' of /home/opensim/var/repo/opensim 2012-04-07 23:44:25 -04:00
BlueWall 0591a85787 More work on commands 2012-04-07 23:39:15 -04:00
BlueWall 7a686ef124 Some work on web interface
Adding some web handlers to manage plugins. Returns json for integration into external processing.
2012-04-07 14:52:02 -04:00
BlueWall 931c28888b Merge branch 'master' of /home/opensim/var/repo/opensim 2012-04-07 14:22:14 -04:00
BlueWall d4a6ed3d98 Merge branch 'master' of /home/opensim/var/repo/opensim 2012-04-06 23:56:08 -04:00
BlueWall b8eafc6280 More work on commands
Install is working now
2012-04-06 22:22:55 -04:00
BlueWall 5509d981d4 Merge branch 'master' of /home/opensim/var/repo/opensim 2012-04-06 20:11:58 -04:00
BlueWall 4f4ca1625f Merge branch 'master' of /home/opensim/var/repo/opensim 2012-04-06 19:24:14 -04:00
BlueWall 90a2296983 Have some commands working
Still rough, but making some progress.
2012-04-06 19:22:34 -04:00
BlueWall 1aab096a83 Start filling out commands 2012-04-05 23:48:25 -04:00
BlueWall de1d213117 Adding command skeleton 2012-04-05 13:55:04 -04:00
BlueWall f494e6b086 Working on plugin manager 2012-04-05 12:25:24 -04:00
BlueWall 2d9971ea93 Merge branch 'master' of /home/opensim/var/repo/opensim 2012-04-05 08:34:03 -04:00
BlueWall f266e19243 automatic creation of ini form repository 2012-04-04 20:01:23 -04:00
BlueWall e4a69297f6 Merge branch 'master' of /home/opensim/var/repo/opensim 2012-04-04 20:00:47 -04:00
BlueWall 4fa5fa5e08 Remove some old work + add to config/init 2012-04-04 15:07:19 -04:00
BlueWall d2cd39d0d8 Adding configuration management to plugins 2012-04-04 14:15:52 -04:00
BlueWall a4cb9639cc Merge branch 'master' of /home/opensim/var/repo/opensim 2012-04-04 09:26:29 -04:00
BlueWall 639c6bdd62 Add a delay to let regions load before calling PostInit
Something is letting PostInit fire before the regions are loaded. This small delay "fixes" it. Will continue to look for a way to make sure they are loaded first.
2012-04-03 14:50:26 -04:00
BlueWall b3ecf935cd Update mono-addins 2012-04-02 22:50:13 -04:00
BlueWall 4c5b3adb96 Do some work on the plugin registry locations and configuration manager 2012-04-02 17:06:31 -04:00
BlueWall 335d167ead Added some logging 2012-04-02 00:48:36 -04:00
BlueWall 36daea4480 Added some utilities and copyright/license 2012-04-01 23:15:38 -04:00
BlueWall 5c92aa262a Pass server up to IntegrationService to allow pluggins to register their handlers 2012-04-01 15:58:26 -04:00
BlueWall 445caca18b Merge branch 'master' of /home/opensim/var/repo/opensim 2012-04-01 11:10:21 -04:00
BlueWall 4b90dcfb73 Missed these files 2012-04-01 11:05:05 -04:00
BlueWall ade1acc9d4 Making IntegrationService pluggable
First steps to making a pluggable IntegrationService.
2012-04-01 09:38:59 -04:00
BlueWall e8eb9b7e84 Add Integration Service
Adding an integration service to provide base services at endpoints for external application integration. So far, landtool.php is converted to use the IntegrationService. Others will follow to provide coverage for the base helperuri applications needed in OpenSim.
2012-03-31 17:57:58 -04:00
161 changed files with 6381 additions and 1765 deletions
+1
View File
@@ -144,6 +144,7 @@ what it is today.
* SignpostMarv
* SpotOn3D
* Strawberry Fride
* Talun
* tglion
* tlaukkan/Tommil (Tommi S. E. Laukkanen, Bubble Cloud)
* tyre
@@ -135,7 +135,11 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
}
}
}
//[TODO]: Temporary fix for an issue after the mono-addis upgrade
// PostInilise can fire before the region is loaded, so need to
// track down the cause of that
Thread.Sleep(300);
m_openSim.ModuleLoader.PostInitialise();
m_openSim.ModuleLoader.ClearCache();
}
@@ -50,7 +50,7 @@ namespace OpenSim.Capabilities.Handlers.GetTexture.Tests
TestHelpers.InMethod();
// Overkill - we only really need the asset service, not a whole scene.
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
GetTextureHandler handler = new GetTextureHandler(null, scene.AssetService);
TestOSHttpRequest req = new TestOSHttpRequest();
+1
View File
@@ -49,6 +49,7 @@ namespace OpenSim.Data
bool Store(PresenceData data);
PresenceData Get(UUID sessionID);
PresenceData Verify(UUID s_sessionID);
void LogoutRegionAgents(UUID regionID);
bool ReportAgent(UUID sessionID, UUID regionID);
PresenceData[] Get(string field, string data);
+11
View File
@@ -61,6 +61,17 @@ namespace OpenSim.Data.MSSQL
return ret[0];
}
public PresenceData Verify(UUID s_sessionID)
{
PresenceData[] ret = Get("SecureSessionID",
s_sessionID.ToString());
if (ret.Length == 0)
return null;
return ret[0];
}
public void LogoutRegionAgents(UUID regionID)
{
using (SqlConnection conn = new SqlConnection(m_ConnectionString))
+15 -8
View File
@@ -79,14 +79,7 @@ namespace OpenSim.Data.MySQL
{
ret.PrincipalID = principalID;
if (m_ColumnNames == null)
{
m_ColumnNames = new List<string>();
DataTable schemaTable = result.GetSchemaTable();
foreach (DataRow row in schemaTable.Rows)
m_ColumnNames.Add(row["ColumnName"].ToString());
}
CheckColumnNames(result);
foreach (string s in m_ColumnNames)
{
@@ -105,6 +98,20 @@ namespace OpenSim.Data.MySQL
}
}
private void CheckColumnNames(IDataReader result)
{
if (m_ColumnNames != null)
return;
List<string> columnNames = new List<string>();
DataTable schemaTable = result.GetSchemaTable();
foreach (DataRow row in schemaTable.Rows)
columnNames.Add(row["ColumnName"].ToString());
m_ColumnNames = columnNames;
}
public bool Store(AuthenticationData data)
{
if (data.Data.ContainsKey("UUID"))
@@ -91,15 +91,17 @@ namespace OpenSim.Data.MySQL
if (m_ColumnNames != null)
return;
m_ColumnNames = new List<string>();
List<string> columnNames = new List<string>();
DataTable schemaTable = reader.GetSchemaTable();
foreach (DataRow row in schemaTable.Rows)
{
if (row["ColumnName"] != null &&
(!m_Fields.ContainsKey(row["ColumnName"].ToString())))
m_ColumnNames.Add(row["ColumnName"].ToString());
columnNames.Add(row["ColumnName"].ToString());
}
m_ColumnNames = columnNames;
}
public virtual T[] Get(string field, string key)
+11
View File
@@ -61,6 +61,17 @@ namespace OpenSim.Data.MySQL
return ret[0];
}
public PresenceData Verify(UUID s_sessionID)
{
PresenceData[] ret = Get("SecureSessionID",
s_sessionID.ToString());
if (ret.Length == 0)
return null;
return ret[0];
}
public void LogoutRegionAgents(UUID regionID)
{
MySqlCommand cmd = new MySqlCommand();
+23 -12
View File
@@ -162,17 +162,7 @@ namespace OpenSim.Data.MySQL
ret.sizeX = Convert.ToInt32(result["sizeX"]);
ret.sizeY = Convert.ToInt32(result["sizeY"]);
if (m_ColumnNames == null)
{
m_ColumnNames = new List<string>();
DataTable schemaTable = result.GetSchemaTable();
foreach (DataRow row in schemaTable.Rows)
{
if (row["ColumnName"] != null)
m_ColumnNames.Add(row["ColumnName"].ToString());
}
}
CheckColumnNames(result);
foreach (string s in m_ColumnNames)
{
@@ -187,7 +177,11 @@ namespace OpenSim.Data.MySQL
if (s == "locY")
continue;
ret.Data[s] = result[s].ToString();
object value = result[s];
if (value is DBNull)
ret.Data[s] = null;
else
ret.Data[s] = result[s].ToString();
}
retList.Add(ret);
@@ -198,6 +192,23 @@ namespace OpenSim.Data.MySQL
return retList;
}
private void CheckColumnNames(IDataReader result)
{
if (m_ColumnNames != null)
return;
List<string> columnNames = new List<string>();
DataTable schemaTable = result.GetSchemaTable();
foreach (DataRow row in schemaTable.Rows)
{
if (row["ColumnName"] != null)
columnNames.Add(row["ColumnName"].ToString());
}
m_ColumnNames = columnNames;
}
public bool Store(RegionData data)
{
if (data.Data.ContainsKey("uuid"))
+13
View File
@@ -79,6 +79,19 @@ namespace OpenSim.Data.Null
return null;
}
public PresenceData Verify(UUID s_sessionID)
{
if (Instance != this)
return Instance.Verify(s_sessionID);
if (m_presenceData.ContainsKey(s_sessionID))
{
return m_presenceData[s_sessionID];
}
return null;
}
public void LogoutRegionAgents(UUID regionID)
{
if (Instance != this)
@@ -296,6 +296,10 @@ namespace OpenSim.Framework.Console
matches[0].Groups["Category"].Value);
System.Console.Write("]:");
}
else
{
outText = outText.Trim();
}
}
if (level == "error")
+2 -2
View File
@@ -322,7 +322,7 @@ namespace OpenSim.Framework
l_EstateManagers.Remove(avatarID);
}
public bool IsEstateManager(UUID avatarID)
public bool IsEstateManagerOrOwner(UUID avatarID)
{
if (IsEstateOwner(avatarID))
return true;
@@ -368,7 +368,7 @@ namespace OpenSim.Framework
public bool HasAccess(UUID user)
{
if (IsEstateManager(user))
if (IsEstateManagerOrOwner(user))
return true;
return l_EstateAccess.Contains(user);
+20
View File
@@ -51,10 +51,12 @@ namespace OpenSim.Framework
protected object m_senderObject;
protected ChatTypeEnum m_type;
protected UUID m_fromID;
protected UUID m_toID;
public OSChatMessage()
{
m_position = new Vector3();
m_toID = UUID.Zero;
}
/// <summary>
@@ -102,6 +104,15 @@ namespace OpenSim.Framework
set { m_from = value; }
}
/// <summary>
/// The name of the sender (needed for scripts)
/// </summary>
public string To
{
get { return m_from; }
set { m_from = value; }
}
#region IEventArgs Members
/// TODO: Sender and SenderObject should just be Sender and of
@@ -131,6 +142,15 @@ namespace OpenSim.Framework
set { m_fromID = value; }
}
/// <summary>
/// The single recipient or all if not set.
/// </summary>
public UUID TargetUUID
{
get { return m_toID; }
set { m_toID = value; }
}
/// <summary>
///
/// </summary>
+168 -218
View File
@@ -38,239 +38,189 @@ namespace OpenSim.Framework
public static class SLUtil
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
#region SL / file extension / content-type conversions
private class TypeMapping
{
private sbyte assetType;
private InventoryType inventoryType;
private string contentType;
private string contentType2;
private string extension;
public sbyte AssetTypeCode
{
get { return assetType; }
}
public object AssetType
{
get {
if (Enum.IsDefined(typeof(OpenMetaverse.AssetType), assetType))
return (OpenMetaverse.AssetType)assetType;
else
return OpenMetaverse.AssetType.Unknown;
}
}
public InventoryType InventoryType
{
get { return inventoryType; }
}
public string ContentType
{
get { return contentType; }
}
public string ContentType2
{
get { return contentType2; }
}
public string Extension
{
get { return extension; }
}
private TypeMapping(sbyte assetType, InventoryType inventoryType, string contentType, string contentType2, string extension)
{
this.assetType = assetType;
this.inventoryType = inventoryType;
this.contentType = contentType;
this.contentType2 = contentType2;
this.extension = extension;
}
public TypeMapping(AssetType assetType, InventoryType inventoryType, string contentType, string contentType2, string extension)
: this((sbyte)assetType, inventoryType, contentType, contentType2, extension)
{
}
public TypeMapping(AssetType assetType, InventoryType inventoryType, string contentType, string extension)
: this((sbyte)assetType, inventoryType, contentType, null, extension)
{
}
}
/// <summary>
/// Maps between AssetType, InventoryType and Content-Type.
/// Where more than one possibility exists, the first one takes precedence. E.g.:
/// AssetType "AssetType.Texture" -> Content-Type "image-xj2c"
/// Content-Type "image/x-j2c" -> InventoryType "InventoryType.Texture"
/// </summary>
private static TypeMapping[] MAPPINGS = new TypeMapping[] {
new TypeMapping(AssetType.Unknown, InventoryType.Unknown, "application/octet-stream", "bin"),
new TypeMapping(AssetType.Texture, InventoryType.Texture, "image/x-j2c", "image/jp2", "j2c"),
new TypeMapping(AssetType.Texture, InventoryType.Snapshot, "image/x-j2c", "image/jp2", "j2c"),
new TypeMapping(AssetType.TextureTGA, InventoryType.Texture, "image/tga", "tga"),
new TypeMapping(AssetType.ImageTGA, InventoryType.Texture, "image/tga", "tga"),
new TypeMapping(AssetType.ImageJPEG, InventoryType.Texture, "image/jpeg", "jpg"),
new TypeMapping(AssetType.Sound, InventoryType.Sound, "audio/ogg", "application/ogg", "ogg"),
new TypeMapping(AssetType.SoundWAV, InventoryType.Sound, "audio/x-wav", "wav"),
new TypeMapping(AssetType.CallingCard, InventoryType.CallingCard, "application/vnd.ll.callingcard", "application/x-metaverse-callingcard", "callingcard"),
new TypeMapping(AssetType.Landmark, InventoryType.Landmark, "application/vnd.ll.landmark", "application/x-metaverse-landmark", "landmark"),
new TypeMapping(AssetType.Clothing, InventoryType.Wearable, "application/vnd.ll.clothing", "application/x-metaverse-clothing", "clothing"),
new TypeMapping(AssetType.Object, InventoryType.Object, "application/vnd.ll.primitive", "application/x-metaverse-primitive", "primitive"),
new TypeMapping(AssetType.Object, InventoryType.Attachment, "application/vnd.ll.primitive", "application/x-metaverse-primitive", "primitive"),
new TypeMapping(AssetType.Notecard, InventoryType.Notecard, "application/vnd.ll.notecard", "application/x-metaverse-notecard", "notecard"),
new TypeMapping(AssetType.Folder, InventoryType.Folder, "application/vnd.ll.folder", "folder"),
new TypeMapping(AssetType.RootFolder, InventoryType.RootCategory, "application/vnd.ll.rootfolder", "rootfolder"),
new TypeMapping(AssetType.LSLText, InventoryType.LSL, "application/vnd.ll.lsltext", "application/x-metaverse-lsl", "lsl"),
new TypeMapping(AssetType.LSLBytecode, InventoryType.LSL, "application/vnd.ll.lslbyte", "application/x-metaverse-lso", "lso"),
new TypeMapping(AssetType.Bodypart, InventoryType.Wearable, "application/vnd.ll.bodypart", "application/x-metaverse-bodypart", "bodypart"),
new TypeMapping(AssetType.TrashFolder, InventoryType.Folder, "application/vnd.ll.trashfolder", "trashfolder"),
new TypeMapping(AssetType.SnapshotFolder, InventoryType.Folder, "application/vnd.ll.snapshotfolder", "snapshotfolder"),
new TypeMapping(AssetType.LostAndFoundFolder, InventoryType.Folder, "application/vnd.ll.lostandfoundfolder", "lostandfoundfolder"),
new TypeMapping(AssetType.Animation, InventoryType.Animation, "application/vnd.ll.animation", "application/x-metaverse-animation", "animation"),
new TypeMapping(AssetType.Gesture, InventoryType.Gesture, "application/vnd.ll.gesture", "application/x-metaverse-gesture", "gesture"),
new TypeMapping(AssetType.Simstate, InventoryType.Snapshot, "application/x-metaverse-simstate", "simstate"),
new TypeMapping(AssetType.FavoriteFolder, InventoryType.Unknown, "application/vnd.ll.favoritefolder", "favoritefolder"),
new TypeMapping(AssetType.Link, InventoryType.Unknown, "application/vnd.ll.link", "link"),
new TypeMapping(AssetType.LinkFolder, InventoryType.Unknown, "application/vnd.ll.linkfolder", "linkfolder"),
new TypeMapping(AssetType.CurrentOutfitFolder, InventoryType.Unknown, "application/vnd.ll.currentoutfitfolder", "currentoutfitfolder"),
new TypeMapping(AssetType.OutfitFolder, InventoryType.Unknown, "application/vnd.ll.outfitfolder", "outfitfolder"),
new TypeMapping(AssetType.MyOutfitsFolder, InventoryType.Unknown, "application/vnd.ll.myoutfitsfolder", "myoutfitsfolder"),
new TypeMapping(AssetType.Mesh, InventoryType.Mesh, "application/vnd.ll.mesh", "llm")
};
private static Dictionary<sbyte, string> asset2Content;
private static Dictionary<sbyte, string> asset2Extension;
private static Dictionary<InventoryType, string> inventory2Content;
private static Dictionary<string, sbyte> content2Asset;
private static Dictionary<string, InventoryType> content2Inventory;
static SLUtil()
{
asset2Content = new Dictionary<sbyte, string>();
asset2Extension = new Dictionary<sbyte, string>();
inventory2Content = new Dictionary<InventoryType, string>();
content2Asset = new Dictionary<string, sbyte>();
content2Inventory = new Dictionary<string, InventoryType>();
foreach (TypeMapping mapping in MAPPINGS)
{
sbyte assetType = mapping.AssetTypeCode;
if (!asset2Content.ContainsKey(assetType))
asset2Content.Add(assetType, mapping.ContentType);
if (!asset2Extension.ContainsKey(assetType))
asset2Extension.Add(assetType, mapping.Extension);
if (!inventory2Content.ContainsKey(mapping.InventoryType))
inventory2Content.Add(mapping.InventoryType, mapping.ContentType);
if (!content2Asset.ContainsKey(mapping.ContentType))
content2Asset.Add(mapping.ContentType, assetType);
if (!content2Inventory.ContainsKey(mapping.ContentType))
content2Inventory.Add(mapping.ContentType, mapping.InventoryType);
if (mapping.ContentType2 != null)
{
if (!content2Asset.ContainsKey(mapping.ContentType2))
content2Asset.Add(mapping.ContentType2, assetType);
if (!content2Inventory.ContainsKey(mapping.ContentType2))
content2Inventory.Add(mapping.ContentType2, mapping.InventoryType);
}
}
}
public static string SLAssetTypeToContentType(int assetType)
{
switch ((AssetType)assetType)
{
case AssetType.Texture:
return "image/x-j2c";
case AssetType.Sound:
return "audio/ogg";
case AssetType.CallingCard:
return "application/vnd.ll.callingcard";
case AssetType.Landmark:
return "application/vnd.ll.landmark";
case AssetType.Clothing:
return "application/vnd.ll.clothing";
case AssetType.Object:
return "application/vnd.ll.primitive";
case AssetType.Notecard:
return "application/vnd.ll.notecard";
case AssetType.Folder:
return "application/vnd.ll.folder";
case AssetType.RootFolder:
return "application/vnd.ll.rootfolder";
case AssetType.LSLText:
return "application/vnd.ll.lsltext";
case AssetType.LSLBytecode:
return "application/vnd.ll.lslbyte";
case AssetType.TextureTGA:
case AssetType.ImageTGA:
return "image/tga";
case AssetType.Bodypart:
return "application/vnd.ll.bodypart";
case AssetType.TrashFolder:
return "application/vnd.ll.trashfolder";
case AssetType.SnapshotFolder:
return "application/vnd.ll.snapshotfolder";
case AssetType.LostAndFoundFolder:
return "application/vnd.ll.lostandfoundfolder";
case AssetType.SoundWAV:
return "audio/x-wav";
case AssetType.ImageJPEG:
return "image/jpeg";
case AssetType.Animation:
return "application/vnd.ll.animation";
case AssetType.Gesture:
return "application/vnd.ll.gesture";
case AssetType.Simstate:
return "application/x-metaverse-simstate";
case AssetType.FavoriteFolder:
return "application/vnd.ll.favoritefolder";
case AssetType.Link:
return "application/vnd.ll.link";
case AssetType.LinkFolder:
return "application/vnd.ll.linkfolder";
case AssetType.CurrentOutfitFolder:
return "application/vnd.ll.currentoutfitfolder";
case AssetType.OutfitFolder:
return "application/vnd.ll.outfitfolder";
case AssetType.MyOutfitsFolder:
return "application/vnd.ll.myoutfitsfolder";
case AssetType.Unknown:
default:
return "application/octet-stream";
}
string contentType;
if (!asset2Content.TryGetValue((sbyte)assetType, out contentType))
contentType = asset2Content[(sbyte)AssetType.Unknown];
return contentType;
}
public static string SLInvTypeToContentType(int invType)
{
switch ((InventoryType)invType)
{
case InventoryType.Animation:
return "application/vnd.ll.animation";
case InventoryType.CallingCard:
return "application/vnd.ll.callingcard";
case InventoryType.Folder:
return "application/vnd.ll.folder";
case InventoryType.Gesture:
return "application/vnd.ll.gesture";
case InventoryType.Landmark:
return "application/vnd.ll.landmark";
case InventoryType.LSL:
return "application/vnd.ll.lsltext";
case InventoryType.Notecard:
return "application/vnd.ll.notecard";
case InventoryType.Attachment:
case InventoryType.Object:
return "application/vnd.ll.primitive";
case InventoryType.Sound:
return "audio/ogg";
case InventoryType.Snapshot:
case InventoryType.Texture:
return "image/x-j2c";
case InventoryType.Wearable:
return "application/vnd.ll.clothing";
default:
return "application/octet-stream";
}
string contentType;
if (!inventory2Content.TryGetValue((InventoryType)invType, out contentType))
contentType = inventory2Content[InventoryType.Unknown];
return contentType;
}
public static sbyte ContentTypeToSLAssetType(string contentType)
{
switch (contentType)
{
case "image/x-j2c":
case "image/jp2":
return (sbyte)AssetType.Texture;
case "application/ogg":
case "audio/ogg":
return (sbyte)AssetType.Sound;
case "application/vnd.ll.callingcard":
case "application/x-metaverse-callingcard":
return (sbyte)AssetType.CallingCard;
case "application/vnd.ll.landmark":
case "application/x-metaverse-landmark":
return (sbyte)AssetType.Landmark;
case "application/vnd.ll.clothing":
case "application/x-metaverse-clothing":
return (sbyte)AssetType.Clothing;
case "application/vnd.ll.primitive":
case "application/x-metaverse-primitive":
return (sbyte)AssetType.Object;
case "application/vnd.ll.notecard":
case "application/x-metaverse-notecard":
return (sbyte)AssetType.Notecard;
case "application/vnd.ll.folder":
return (sbyte)AssetType.Folder;
case "application/vnd.ll.rootfolder":
return (sbyte)AssetType.RootFolder;
case "application/vnd.ll.lsltext":
case "application/x-metaverse-lsl":
return (sbyte)AssetType.LSLText;
case "application/vnd.ll.lslbyte":
case "application/x-metaverse-lso":
return (sbyte)AssetType.LSLBytecode;
case "image/tga":
// Note that AssetType.TextureTGA will be converted to AssetType.ImageTGA
return (sbyte)AssetType.ImageTGA;
case "application/vnd.ll.bodypart":
case "application/x-metaverse-bodypart":
return (sbyte)AssetType.Bodypart;
case "application/vnd.ll.trashfolder":
return (sbyte)AssetType.TrashFolder;
case "application/vnd.ll.snapshotfolder":
return (sbyte)AssetType.SnapshotFolder;
case "application/vnd.ll.lostandfoundfolder":
return (sbyte)AssetType.LostAndFoundFolder;
case "audio/x-wav":
return (sbyte)AssetType.SoundWAV;
case "image/jpeg":
return (sbyte)AssetType.ImageJPEG;
case "application/vnd.ll.animation":
case "application/x-metaverse-animation":
return (sbyte)AssetType.Animation;
case "application/vnd.ll.gesture":
case "application/x-metaverse-gesture":
return (sbyte)AssetType.Gesture;
case "application/x-metaverse-simstate":
return (sbyte)AssetType.Simstate;
case "application/vnd.ll.favoritefolder":
return (sbyte)AssetType.FavoriteFolder;
case "application/vnd.ll.link":
return (sbyte)AssetType.Link;
case "application/vnd.ll.linkfolder":
return (sbyte)AssetType.LinkFolder;
case "application/vnd.ll.currentoutfitfolder":
return (sbyte)AssetType.CurrentOutfitFolder;
case "application/vnd.ll.outfitfolder":
return (sbyte)AssetType.OutfitFolder;
case "application/vnd.ll.myoutfitsfolder":
return (sbyte)AssetType.MyOutfitsFolder;
case "application/octet-stream":
default:
return (sbyte)AssetType.Unknown;
}
sbyte assetType;
if (!content2Asset.TryGetValue(contentType, out assetType))
assetType = (sbyte)AssetType.Unknown;
return (sbyte)assetType;
}
public static sbyte ContentTypeToSLInvType(string contentType)
{
switch (contentType)
{
case "image/x-j2c":
case "image/jp2":
case "image/tga":
case "image/jpeg":
return (sbyte)InventoryType.Texture;
case "application/ogg":
case "audio/ogg":
case "audio/x-wav":
return (sbyte)InventoryType.Sound;
case "application/vnd.ll.callingcard":
case "application/x-metaverse-callingcard":
return (sbyte)InventoryType.CallingCard;
case "application/vnd.ll.landmark":
case "application/x-metaverse-landmark":
return (sbyte)InventoryType.Landmark;
case "application/vnd.ll.clothing":
case "application/x-metaverse-clothing":
case "application/vnd.ll.bodypart":
case "application/x-metaverse-bodypart":
return (sbyte)InventoryType.Wearable;
case "application/vnd.ll.primitive":
case "application/x-metaverse-primitive":
return (sbyte)InventoryType.Object;
case "application/vnd.ll.notecard":
case "application/x-metaverse-notecard":
return (sbyte)InventoryType.Notecard;
case "application/vnd.ll.folder":
return (sbyte)InventoryType.Folder;
case "application/vnd.ll.rootfolder":
return (sbyte)InventoryType.RootCategory;
case "application/vnd.ll.lsltext":
case "application/x-metaverse-lsl":
case "application/vnd.ll.lslbyte":
case "application/x-metaverse-lso":
return (sbyte)InventoryType.LSL;
case "application/vnd.ll.trashfolder":
case "application/vnd.ll.snapshotfolder":
case "application/vnd.ll.lostandfoundfolder":
return (sbyte)InventoryType.Folder;
case "application/vnd.ll.animation":
case "application/x-metaverse-animation":
return (sbyte)InventoryType.Animation;
case "application/vnd.ll.gesture":
case "application/x-metaverse-gesture":
return (sbyte)InventoryType.Gesture;
case "application/x-metaverse-simstate":
return (sbyte)InventoryType.Snapshot;
case "application/octet-stream":
default:
return (sbyte)InventoryType.Unknown;
}
InventoryType invType;
if (!content2Inventory.TryGetValue(contentType, out invType))
invType = InventoryType.Unknown;
return (sbyte)invType;
}
public static string SLAssetTypeToExtension(int assetType)
{
string extension;
if (!asset2Extension.TryGetValue((sbyte)assetType, out extension))
extension = asset2Extension[(sbyte)AssetType.Unknown];
return extension;
}
#endregion SL / file extension / content-type conversions
@@ -377,4 +327,4 @@ namespace OpenSim.Framework
return output;
}
}
}
}
@@ -662,11 +662,11 @@ namespace OpenSim.Framework.Servers.HttpServer
}
catch (IOException e)
{
m_log.ErrorFormat("[BASE HTTP SERVER]: HandleRequest() threw {0}", e);
m_log.ErrorFormat("[BASE HTTP SERVER]: HandleRequest() threw {0}{1}", e.Message, e.StackTrace);
}
catch (Exception e)
{
m_log.ErrorFormat("[BASE HTTP SERVER]: HandleRequest() threw {0}", e.StackTrace);
m_log.ErrorFormat("[BASE HTTP SERVER]: HandleRequest() threw {0}{1}", e.Message, e.StackTrace);
SendHTML500(response);
}
finally
@@ -227,10 +227,10 @@ namespace OpenSim.Framework.Tests
es.AddEstateManager(UUID.Zero);
es.AddEstateManager(bannedUserId);
Assert.IsTrue(es.IsEstateManager(bannedUserId), "bannedUserId should be EstateManager but isn't.");
Assert.IsTrue(es.IsEstateManagerOrOwner(bannedUserId), "bannedUserId should be EstateManager but isn't.");
es.RemoveEstateManager(bannedUserId);
Assert.IsFalse(es.IsEstateManager(bannedUserId), "bannedUserID is estateManager but shouldn't be");
Assert.IsFalse(es.IsEstateManagerOrOwner(bannedUserId), "bannedUserID is estateManager but shouldn't be");
Assert.IsFalse(es.HasAccess(bannedUserId), "bannedUserID has access but shouldn't");
+11 -12
View File
@@ -214,16 +214,13 @@ namespace OpenSim.Framework.Tests
for (int i = 0; i < contenttypes.Length; i++)
{
if (SLUtil.ContentTypeToSLAssetType(contenttypes[i]) == 18)
{
Assert.That(contenttypes[i] == "image/tga");
}
int expected;
if (contenttypes[i] == "image/tga")
expected = 12; // if we know only the content-type "image/tga", then we assume the asset type is TextureTGA; not ImageTGA
else
{
Assert.That(SLUtil.ContentTypeToSLAssetType(contenttypes[i]) == assettypes[i],
"Expecting {0} but got {1}", assettypes[i],
SLUtil.ContentTypeToSLAssetType(contenttypes[i]));
}
expected = assettypes[i];
Assert.AreEqual(expected, SLUtil.ContentTypeToSLAssetType(contenttypes[i]),
String.Format("Incorrect AssetType mapped from Content-Type {0}", contenttypes[i]));
}
int[] inventorytypes = new int[] {-1,0,1,2,3,6,7,8,9,10,15,17,18,20};
@@ -237,7 +234,7 @@ namespace OpenSim.Framework.Tests
"application/vnd.ll.primitive",
"application/vnd.ll.notecard",
"application/vnd.ll.folder",
"application/octet-stream",
"application/vnd.ll.rootfolder",
"application/vnd.ll.lsltext",
"image/x-j2c",
"application/vnd.ll.primitive",
@@ -247,7 +244,8 @@ namespace OpenSim.Framework.Tests
for (int i=0;i<inventorytypes.Length;i++)
{
Assert.That(SLUtil.SLInvTypeToContentType(inventorytypes[i]) == invcontenttypes[i], "Expected {0}, Got {1}", invcontenttypes[i], SLUtil.SLInvTypeToContentType(inventorytypes[i]));
Assert.AreEqual(invcontenttypes[i], SLUtil.SLInvTypeToContentType(inventorytypes[i]),
String.Format("Incorrect Content-Type mapped from InventoryType {0}", inventorytypes[i]));
}
invcontenttypes = new string[]
@@ -280,7 +278,8 @@ namespace OpenSim.Framework.Tests
for (int i = 0; i < invtypes.Length; i++)
{
Assert.That(SLUtil.ContentTypeToSLInvType(invcontenttypes[i]) == invtypes[i], "Expected {0}, Got {1}", invtypes[i], SLUtil.ContentTypeToSLInvType(invcontenttypes[i]));
Assert.AreEqual(invtypes[i], SLUtil.ContentTypeToSLInvType(invcontenttypes[i]),
String.Format("Incorrect InventoryType mapped from Content-Type {0}", invcontenttypes[i]));
}
}
}
+38 -17
View File
@@ -86,8 +86,7 @@ namespace OpenSim.Framework
return eplock;
}
}
#region JSONRequest
/// <summary>
@@ -216,7 +215,9 @@ namespace OpenSim.Framework
reqnum,url,method,tickdiff,tickdata);
}
m_log.DebugFormat("[WEB UTIL]: <{0}> osd request for {1}, method {2} FAILED: {3}", reqnum, url, method, errorMessage);
m_log.DebugFormat(
"[WEB UTIL]: <{0}> osd request for {1}, method {2} FAILED: {3}", reqnum, url, method, errorMessage);
return ErrorResponseMap(errorMessage);
}
@@ -357,7 +358,8 @@ namespace OpenSim.Framework
reqnum,url,method,tickdiff,tickdata);
}
m_log.WarnFormat("[WEB UTIL]: <{0}> form request failed: {1}",reqnum,errorMessage);
m_log.WarnFormat("[WEB UTIL]: <{0}> form request to {1} failed: {2}", reqnum, url, errorMessage);
return ErrorResponseMap(errorMessage);
}
@@ -771,12 +773,16 @@ namespace OpenSim.Framework
}
else
{
m_log.ErrorFormat("[ASYNC REQUEST]: Request {0} {1} failed with status {2} and message {3}", verb, requestUrl, e.Status, e.Message);
m_log.ErrorFormat(
"[ASYNC REQUEST]: Request {0} {1} failed with status {2} and message {3}",
verb, requestUrl, e.Status, e.Message);
}
}
catch (Exception e)
{
m_log.ErrorFormat("[ASYNC REQUEST]: Request {0} {1} failed with exception {2}", verb, requestUrl, e);
m_log.ErrorFormat(
"[ASYNC REQUEST]: Request {0} {1} failed with exception {2}{3}",
verb, requestUrl, e.Message, e.StackTrace);
}
// m_log.DebugFormat("[ASYNC REQUEST]: Received {0}", deserial.ToString());
@@ -788,7 +794,8 @@ namespace OpenSim.Framework
catch (Exception e)
{
m_log.ErrorFormat(
"[ASYNC REQUEST]: Request {0} {1} callback failed with exception {2}", verb, requestUrl, e);
"[ASYNC REQUEST]: Request {0} {1} callback failed with exception {2}{3}",
verb, requestUrl, e.Message, e.StackTrace);
}
}, null);
@@ -841,7 +848,8 @@ namespace OpenSim.Framework
}
catch (Exception e)
{
m_log.DebugFormat("[FORMS]: exception occured on sending request to {0}: " + e.ToString(), requestUrl);
m_log.DebugFormat(
"[FORMS]: exception occured {0} {1}: {2}{3}", verb, requestUrl, e.Message, e.StackTrace);
}
finally
{
@@ -867,7 +875,9 @@ namespace OpenSim.Framework
}
catch (Exception e)
{
m_log.DebugFormat("[FORMS]: exception occured on receiving reply " + e.ToString());
m_log.DebugFormat(
"[FORMS]: Exception occured on receiving {0} {1}: {2}{3}",
verb, requestUrl, e.Message, e.StackTrace);
}
finally
{
@@ -880,7 +890,7 @@ namespace OpenSim.Framework
catch (System.InvalidOperationException)
{
// This is what happens when there is invalid XML
m_log.DebugFormat("[FORMS]: InvalidOperationException on receiving request");
m_log.DebugFormat("[FORMS]: InvalidOperationException on receiving {0} {1}", verb, requestUrl);
}
}
return respstring;
@@ -938,7 +948,10 @@ namespace OpenSim.Framework
}
catch (Exception e)
{
m_log.DebugFormat("[SynchronousRestObjectRequester]: exception in sending data to {0}: {1}", requestUrl, e);
m_log.DebugFormat(
"[SynchronousRestObjectRequester]: Exception in making request {0} {1}: {2}{3}",
verb, requestUrl, e.Message, e.StackTrace);
return deserial;
}
finally
@@ -960,7 +973,11 @@ namespace OpenSim.Framework
respStream.Close();
}
else
m_log.DebugFormat("[SynchronousRestObjectRequester]: Oops! no content found in response stream from {0} {1}", requestUrl, verb);
{
m_log.DebugFormat(
"[SynchronousRestObjectRequester]: Oops! no content found in response stream from {0} {1}",
verb, requestUrl);
}
}
}
catch (WebException e)
@@ -971,20 +988,24 @@ namespace OpenSim.Framework
return deserial;
else
m_log.ErrorFormat(
"[SynchronousRestObjectRequester]: WebException {0} {1} {2} {3}",
requestUrl, typeof(TResponse).ToString(), e.Message, e.StackTrace);
"[SynchronousRestObjectRequester]: WebException for {0} {1} {2}: {3} {4}",
verb, requestUrl, typeof(TResponse).ToString(), e.Message, e.StackTrace);
}
catch (System.InvalidOperationException)
{
// This is what happens when there is invalid XML
m_log.DebugFormat("[SynchronousRestObjectRequester]: Invalid XML {0} {1}", requestUrl, typeof(TResponse).ToString());
m_log.DebugFormat(
"[SynchronousRestObjectRequester]: Invalid XML from {0} {1} {2}",
verb, requestUrl, typeof(TResponse).ToString());
}
catch (Exception e)
{
m_log.DebugFormat("[SynchronousRestObjectRequester]: Exception on response from {0} {1}", requestUrl, e);
m_log.DebugFormat(
"[SynchronousRestObjectRequester]: Exception on response from {0} {1}: {2}{3}",
verb, requestUrl, e.Message, e.StackTrace);
}
return deserial;
}
}
}
}
@@ -235,7 +235,10 @@ namespace OpenSim.Region.ClientStack.Linden
if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint))
{
m_log.DebugFormat("[CAPS]: Unauthorized CAPS client");
m_log.DebugFormat(
"[CAPS]: Unauthorized CAPS client {0} from {1}",
m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint);
return string.Empty;
}
@@ -60,7 +60,7 @@ namespace OpenSim.Region.ClientStack.Linden.Tests
CapabilitiesModule capsModule = new CapabilitiesModule();
EventQueueGetModule eqgModule = new EventQueueGetModule();
m_scene = SceneHelpers.SetupScene();
m_scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(m_scene, config, capsModule, eqgModule);
}
@@ -916,7 +916,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
UDPPacketBuffer buffer = (UDPPacketBuffer)array[0];
UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1];
m_log.DebugFormat("[LLUDPSERVER]: Handling UseCircuitCode request from {0}", buffer.RemoteEndPoint);
m_log.DebugFormat(
"[LLUDPSERVER]: Handling UseCircuitCode request for circuit {0} from {1}",
uccp.CircuitCode.Code, buffer.RemoteEndPoint);
remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint;
@@ -1350,7 +1352,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
else
{
m_log.DebugFormat("[LLUDPSERVER]: Dropping incoming {0} packet for dead client {1}", packet.Type, udpClient.AgentID);
m_log.DebugFormat(
"[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}",
packet.Type, udpClient.AgentID, m_scene.RegionInfo.RegionName);
}
}
@@ -158,7 +158,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
TestHelpers.InMethod();
// XmlConfigurator.Configure();
TestScene scene = SceneHelpers.SetupScene();
TestScene scene = new SceneHelpers().SetupScene();
uint myCircuitCode = 123456;
UUID myAgentUuid = TestHelpers.ParseTail(0x1);
UUID mySessionUuid = TestHelpers.ParseTail(0x2);
@@ -79,7 +79,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
J2KDecoderModule j2kdm = new J2KDecoderModule();
scene = SceneHelpers.SetupScene();
scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(scene, j2kdm);
tc = new TestClient(SceneHelpers.GenerateAgentData(userId), scene);
@@ -65,7 +65,7 @@ namespace OpenSim.Region.CoreModules.Asset.Tests
config.Configs["AssetCache"].Set("MemoryCacheEnabled", "true");
m_cache = new FlotsamAssetCache();
m_scene = SceneHelpers.SetupScene();
m_scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(m_scene, config, m_cache);
}
@@ -143,7 +143,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
}
catch (Exception e)
{
m_log.ErrorFormat("[ATTACHMENTS MODULE]: Unable to rez attachment: {0}{1}", e.Message, e.StackTrace);
UUID agentId = (sp.ControllingClient == null) ? (UUID)null : sp.ControllingClient.AgentId;
m_log.ErrorFormat("[ATTACHMENTS MODULE]: Unable to rez attachment with itemID {0}, assetID {1}, point {2} for {3}: {4}\n{5}",
attach.ItemID, attach.AssetID, p, agentId, e.Message, e.StackTrace);
}
}
}
@@ -389,7 +391,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
lock (sp.AttachmentsSyncLock)
{
// Save avatar attachment information
m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + sp.UUID + ", ItemID: " + itemID);
// m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + sp.UUID + ", ItemID: " + itemID);
bool changed = sp.Appearance.DetachAttachment(itemID);
if (changed && m_scene.AvatarFactory != null)
@@ -469,9 +471,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
if (grp.HasGroupChanged || (saveAllScripted && grp.ContainsScripts()))
{
m_log.DebugFormat(
"[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}",
grp.UUID, grp.AttachmentPoint);
// m_log.DebugFormat(
// "[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}",
// grp.UUID, grp.AttachmentPoint);
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp);
@@ -502,12 +504,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
}
grp.HasGroupChanged = false; // Prevent it being saved over and over
}
else
{
m_log.DebugFormat(
"[ATTACHMENTS MODULE]: Don't need to update asset for unchanged attachment {0}, attachpoint {1}",
grp.UUID, grp.AttachmentPoint);
}
// else
// {
// m_log.DebugFormat(
// "[ATTACHMENTS MODULE]: Don't need to update asset for unchanged attachment {0}, attachpoint {1}",
// grp.UUID, grp.AttachmentPoint);
// }
}
/// <summary>
@@ -889,13 +891,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
// Calls attach with a Zero position
if (AttachObject(sp, part.ParentGroup, AttachmentPt, false))
{
m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.FromItemID, remoteClient.AgentId);
// m_log.Debug(
// "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
// + ", AttachmentPoint: " + AttachmentPt);
// Save avatar attachment information
m_log.Debug(
"[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
+ ", AttachmentPoint: " + AttachmentPt);
m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.FromItemID, remoteClient.AgentId);
}
}
catch (Exception e)
@@ -72,7 +72,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
config.AddConfig("Modules");
config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
scene = SceneHelpers.SetupScene();
scene = new SceneHelpers().SetupScene();
m_attMod = new AttachmentsModule();
SceneHelpers.SetupSceneModules(scene, config, m_attMod, new BasicInventoryAccessModule());
}
@@ -158,7 +158,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
// Process the baked texture array
if (textureEntry != null)
{
m_log.InfoFormat("[AVFACTORY]: Received texture update for {0} {1}", sp.Name, sp.UUID);
// m_log.DebugFormat("[AVFACTORY]: Received texture update for {0} {1}", sp.Name, sp.UUID);
// WriteBakedTexturesReport(sp, m_log.DebugFormat);
@@ -208,7 +208,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
ScenePresence sp = m_scene.GetScenePresence(agentId);
if (sp == null)
{
m_log.WarnFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentId);
// This is expected if the user has gone away.
// m_log.DebugFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentId);
return false;
}
@@ -248,10 +249,10 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
if (bakedTextureFace == null)
{
m_log.WarnFormat(
"[AV FACTORY]: No texture ID set for {0} for {1} in {2} not found when trying to save permanently",
bakeType, sp.Name, m_scene.RegionInfo.RegionName);
// This can happen legitimately, since some baked textures might not exist
//m_log.WarnFormat(
// "[AV FACTORY]: No texture ID set for {0} for {1} in {2} not found when trying to save permanently",
// bakeType, sp.Name, m_scene.RegionInfo.RegionName);
continue;
}
@@ -337,7 +338,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
return false;
}
m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID);
// m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID);
// If we only found default textures, then the appearance is not cached
return (defonly ? false : true);
@@ -417,7 +418,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
// acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]);
int ftIndex = (int)AppearanceManager.BakeTypeToAgentTextureIndex(bakeType);
bakedTextures[bakeType] = faceTextures[ftIndex];
Primitive.TextureEntryFace texture = faceTextures[ftIndex]; // this will be null if there's no such baked texture
bakedTextures[bakeType] = texture;
}
return bakedTextures;
@@ -482,7 +484,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
ScenePresence sp = m_scene.GetScenePresence(agentid);
if (sp == null)
{
m_log.WarnFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentid);
// This is expected if the user has gone away.
// m_log.DebugFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentid);
return;
}
@@ -53,7 +53,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
UUID userId = TestHelpers.ParseTail(0x1);
AvatarFactoryModule afm = new AvatarFactoryModule();
TestScene scene = SceneHelpers.SetupScene();
TestScene scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(scene, afm);
ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId);
@@ -81,7 +81,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
CoreAssetCache assetCache = new CoreAssetCache();
AvatarFactoryModule afm = new AvatarFactoryModule();
TestScene scene = SceneHelpers.SetupScene(assetCache);
TestScene scene = new SceneHelpers(assetCache).SetupScene();
SceneHelpers.SetupSceneModules(scene, afm);
ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId);
@@ -186,6 +186,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
{
string fromName = c.From;
UUID fromID = UUID.Zero;
UUID targetID = c.TargetUUID;
string message = c.Message;
IScene scene = c.Scene;
Vector3 fromPos = c.Position;
@@ -221,24 +222,38 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
message = message.Substring(0, 1000);
// m_log.DebugFormat(
// "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}",
// fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType);
// "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}, targetID {5}",
// fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType, targetID);
HashSet<UUID> receiverIDs = new HashSet<UUID>();
foreach (Scene s in m_scenes)
{
// This should use ForEachClient, but clients don't have a position.
// If camera is moved into client, then camera position can be used
s.ForEachRootScenePresence(
delegate(ScenePresence presence)
if (targetID == UUID.Zero)
{
// This should use ForEachClient, but clients don't have a position.
// If camera is moved into client, then camera position can be used
s.ForEachRootScenePresence(
delegate(ScenePresence presence)
{
if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, c.Type, message, sourceType, false))
receiverIDs.Add(presence.UUID);
}
);
}
else
{
// This is a send to a specific client eg from llRegionSayTo
// no need to check distance etc, jand send is as say
ScenePresence presence = s.GetScenePresence(targetID);
if (presence != null && !presence.IsChildAgent)
{
if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, c.Type, message, sourceType))
receiverIDs.Add(presence.UUID);
if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, ChatTypeEnum.Say, message, sourceType, true))
receiverIDs.Add(presence.UUID);
}
);
}
}
(scene as Scene).EventManager.TriggerOnChatToClients(
fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully);
}
@@ -315,7 +330,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
/// precondition</returns>
protected virtual bool TrySendChatMessage(ScenePresence presence, Vector3 fromPos, Vector3 regionPos,
UUID fromAgentID, string fromName, ChatTypeEnum type,
string message, ChatSourceType src)
string message, ChatSourceType src, bool ignoreDistance)
{
// don't send stuff to child agents
if (presence.IsChildAgent) return false;
@@ -326,12 +341,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos);
if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance ||
type == ChatTypeEnum.Say && dis > m_saydistance ||
type == ChatTypeEnum.Shout && dis > m_shoutdistance)
if (!ignoreDistance)
{
return false;
if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance ||
type == ChatTypeEnum.Say && dis > m_saydistance ||
type == ChatTypeEnum.Shout && dis > m_shoutdistance)
{
return false;
}
}
// TODO: should change so the message is sent through the avatar rather than direct to the ClientView
@@ -162,7 +162,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
}
}
protected void InitModule(IConfigSource config)
protected virtual void InitModule(IConfigSource config)
{
IConfig friendsConfig = config.Configs["Friends"];
if (friendsConfig != null)
@@ -546,7 +546,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
}
}
private void OnInstantMessage(IClientAPI client, GridInstantMessage im)
protected virtual void OnInstantMessage(IClientAPI client, GridInstantMessage im)
{
if ((InstantMessageDialog)im.dialog == InstantMessageDialog.FriendshipOffered)
{
@@ -50,6 +50,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private int m_levelHGFriends = 0;
IUserManagement m_uMan;
public IUserManagement UserManagementModule
{
@@ -87,6 +89,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
m_StatusNotifier = new HGStatusNotifier(this);
}
protected override void InitModule(IConfigSource config)
{
base.InitModule(config);
// Additionally to the base method
IConfig friendsConfig = config.Configs["HGFriendsModule"];
if (friendsConfig != null)
{
m_levelHGFriends = friendsConfig.GetInt("LevelHGFriends", 0);
// TODO: read in all config variables pertaining to
// HG friendship permissions
}
}
#endregion
#region IFriendsSimConnector
@@ -105,6 +122,35 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
#endregion
protected override void OnInstantMessage(IClientAPI client, GridInstantMessage im)
{
if ((InstantMessageDialog)im.dialog == InstantMessageDialog.FriendshipOffered)
{
// we got a friendship offer
UUID principalID = new UUID(im.fromAgentID);
UUID friendID = new UUID(im.toAgentID);
// Check if friendID is foreigner and if principalID has the permission
// to request friendships with foreigners. If not, return immediately.
if (!UserManagementModule.IsLocalGridUser(friendID))
{
ScenePresence avatar = null;
((Scene)client.Scene).TryGetScenePresence(principalID, out avatar);
if (avatar == null)
return;
if (avatar.UserLevel < m_levelHGFriends)
{
client.SendAgentAlertMessage("Unable to send friendship invitation to foreigner. Insufficient permissions.", false);
return;
}
}
}
base.OnInstantMessage(client, im);
}
protected override void OnApproveFriendRequest(IClientAPI client, UUID friendID, List<UUID> callingCardFolders)
{
// Update the local cache. Yes, we need to do it right here
@@ -78,7 +78,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends.Tests
config.AddConfig("FriendsService");
config.Configs["FriendsService"].Set("StorageProvider", "OpenSim.Data.Null.dll");
m_scene = SceneHelpers.SetupScene();
m_scene = new SceneHelpers().SetupScene();
m_fm = new FriendsModule();
SceneHelpers.SetupSceneModules(m_scene, config, m_fm);
}
@@ -91,7 +91,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// Constructor
/// </summary>
public InventoryArchiveWriteRequest(
Guid id, InventoryArchiverModule module, Scene scene,
Guid id, InventoryArchiverModule module, Scene scene,
UserAccount userInfo, string invPath, string savePath)
: this(
id,
@@ -107,7 +107,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// Constructor
/// </summary>
public InventoryArchiveWriteRequest(
Guid id, InventoryArchiverModule module, Scene scene,
Guid id, InventoryArchiverModule module, Scene scene,
UserAccount userInfo, string invPath, Stream saveStream)
{
m_id = id;
@@ -125,7 +125,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{
Exception reportedException = null;
bool succeeded = true;
try
{
m_archiveWriter.Close();
@@ -146,6 +146,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
protected void SaveInvItem(InventoryItemBase inventoryItem, string path, Dictionary<string, object> options, IUserAccountService userAccountService)
{
if (options.ContainsKey("exclude"))
{
if (((List<String>)options["exclude"]).Contains(inventoryItem.Name) ||
((List<String>)options["exclude"]).Contains(inventoryItem.ID.ToString()))
{
if (options.ContainsKey("verbose"))
{
m_log.InfoFormat(
"[INVENTORY ARCHIVER]: Skipping inventory item {0} {1} at {2}",
inventoryItem.Name, inventoryItem.ID, path);
}
return;
}
}
if (options.ContainsKey("verbose"))
m_log.InfoFormat(
"[INVENTORY ARCHIVER]: Saving item {0} {1} with asset {2}",
@@ -175,12 +190,27 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// <param name="options"></param>
/// <param name="userAccountService"></param>
protected void SaveInvFolder(
InventoryFolderBase inventoryFolder, string path, bool saveThisFolderItself,
InventoryFolderBase inventoryFolder, string path, bool saveThisFolderItself,
Dictionary<string, object> options, IUserAccountService userAccountService)
{
if (options.ContainsKey("excludefolders"))
{
if (((List<String>)options["excludefolders"]).Contains(inventoryFolder.Name) ||
((List<String>)options["excludefolders"]).Contains(inventoryFolder.ID.ToString()))
{
if (options.ContainsKey("verbose"))
{
m_log.InfoFormat(
"[INVENTORY ARCHIVER]: Skipping folder {0} at {1}",
inventoryFolder.Name, path);
}
return;
}
}
if (options.ContainsKey("verbose"))
m_log.InfoFormat("[INVENTORY ARCHIVER]: Saving folder {0}", inventoryFolder.Name);
if (saveThisFolderItself)
{
path += CreateArchiveFolderName(inventoryFolder);
@@ -189,7 +219,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
m_archiveWriter.WriteDir(path);
}
InventoryCollection contents
InventoryCollection contents
= m_scene.InventoryService.GetFolderContent(inventoryFolder.Owner, inventoryFolder.ID);
foreach (InventoryFolderBase childFolder in contents.Folders)
@@ -216,16 +246,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
InventoryFolderBase inventoryFolder = null;
InventoryItemBase inventoryItem = null;
InventoryFolderBase rootFolder = m_scene.InventoryService.GetRootFolder(m_userInfo.PrincipalID);
bool saveFolderContentsOnly = false;
// Eliminate double slashes and any leading / on the path.
string[] components
= m_invPath.Split(
new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries);
int maxComponentIndex = components.Length - 1;
// If the path terminates with a STAR then later on we want to archive all nodes in the folder but not the
// folder itself. This may get more sophisicated later on
if (maxComponentIndex >= 0 && components[maxComponentIndex] == STAR_WILDCARD)
@@ -233,13 +263,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
saveFolderContentsOnly = true;
maxComponentIndex--;
}
m_invPath = String.Empty;
for (int i = 0; i <= maxComponentIndex; i++)
{
m_invPath += components[i] + InventoryFolderImpl.PATH_DELIMITER;
}
// Annoyingly Split actually returns the original string if the input string consists only of delimiters
// Therefore if we still start with a / after the split, then we need the root folder
if (m_invPath.Length == 0)
@@ -249,25 +279,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
else
{
m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER));
List<InventoryFolderBase> candidateFolders
List<InventoryFolderBase> candidateFolders
= InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, rootFolder, m_invPath);
if (candidateFolders.Count > 0)
inventoryFolder = candidateFolders[0];
}
// The path may point to an item instead
if (inventoryFolder == null)
inventoryItem = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, rootFolder, m_invPath);
if (null == inventoryFolder && null == inventoryItem)
{
// We couldn't find the path indicated
// We couldn't find the path indicated
string errorMessage = string.Format("Aborted save. Could not find inventory path {0}", m_invPath);
Exception e = new InventoryArchiverException(errorMessage);
m_module.TriggerInventoryArchiveSaved(m_id, false, m_userInfo, m_invPath, m_saveStream, e);
throw e;
}
m_archiveWriter = new TarArchiveWriter(m_saveStream);
m_log.InfoFormat("[INVENTORY ARCHIVER]: Adding control file to archive.");
@@ -281,10 +311,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{
m_log.DebugFormat(
"[INVENTORY ARCHIVER]: Found folder {0} {1} at {2}",
inventoryFolder.Name,
inventoryFolder.ID,
inventoryFolder.Name,
inventoryFolder.ID,
m_invPath == String.Empty ? InventoryFolderImpl.PATH_DELIMITER : m_invPath);
//recurse through all dirs getting dirs and files
SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !saveFolderContentsOnly, options, userAccountService);
}
@@ -293,10 +323,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
m_log.DebugFormat(
"[INVENTORY ARCHIVER]: Found item {0} {1} at {2}",
inventoryItem.Name, inventoryItem.ID, m_invPath);
SaveInvItem(inventoryItem, ArchiveConstants.INVENTORY_PATH, options, userAccountService);
}
// Don't put all this profile information into the archive right now.
//SaveUsers();
@@ -355,7 +385,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
///
/// These names are prepended with an inventory folder's UUID so that more than one folder can have the
/// same name
///
///
/// <param name="folder"></param>
/// <returns></returns>
public static string CreateArchiveFolderName(InventoryFolderBase folder)
@@ -369,7 +399,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
///
/// These names are prepended with an inventory item's UUID so that more than one item can have the
/// same name
///
///
/// <param name="item"></param>
/// <returns></returns>
public static string CreateArchiveItemName(InventoryItemBase item)
@@ -415,7 +445,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
public string CreateControlFile(Dictionary<string, object> options)
{
int majorVersion, minorVersion;
if (options.ContainsKey("home"))
{
majorVersion = 1;
@@ -425,10 +455,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{
majorVersion = 0;
minorVersion = 3;
}
}
m_log.InfoFormat("[INVENTORY ARCHIVER]: Creating version {0}.{1} IAR", majorVersion, minorVersion);
StringWriter sw = new StringWriter();
XmlTextWriter xtw = new XmlTextWriter(sw);
xtw.Formatting = Formatting.Indented;
@@ -450,4 +480,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
return s;
}
}
}
}
@@ -47,18 +47,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
public class InventoryArchiverModule : IRegionModule, IInventoryArchiverModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public string Name { get { return "Inventory Archiver Module"; } }
public bool IsSharedModule { get { return true; } }
/// <value>
/// Enable or disable checking whether the iar user is actually logged in
/// Enable or disable checking whether the iar user is actually logged in
/// </value>
// public bool DisablePresenceChecks { get; set; }
public event InventoryArchiveSaved OnInventoryArchiveSaved;
/// <summary>
/// The file to load and save inventory if no filename has been specified
/// </summary>
@@ -68,7 +68,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// Pending save completions initiated from the console
/// </value>
protected List<Guid> m_pendingConsoleSaves = new List<Guid>();
/// <value>
/// All scenes that this module knows about
/// </value>
@@ -106,7 +106,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{
scene.RegisterModuleInterface<IInventoryArchiverModule>(this);
OnInventoryArchiveSaved += SaveInvConsoleCommandCompleted;
scene.AddCommand(
"Archiving", this, "load iar",
"load iar [-m|--merge] <first> <last> <inventory path> <password> [<IAR path>]",
@@ -119,11 +119,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
+ "<IAR path> is the filesystem path or URI from which to load the IAR."
+ string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME),
HandleLoadInvConsoleCommand);
scene.AddCommand(
"Archiving", this, "save iar",
"save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-v|--verbose]",
"Save user inventory archive (IAR).",
"save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-e|--exclude=<name/uuid>] [-f|--excludefolder=<foldername/uuid>] [-v|--verbose]",
"Save user inventory archive (IAR).",
"<first> is the user's first name.\n"
+ "<last> is the user's last name.\n"
+ "<inventory path> is the path inside the user's inventory for the folder/item to be saved.\n"
@@ -131,32 +131,34 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
+ string.Format(" If this is not given then the filename {0} in the current directory is used.\n", DEFAULT_INV_BACKUP_FILENAME)
+ "-h|--home=<url> adds the url of the profile service to the saved user information.\n"
+ "-c|--creators preserves information about foreign creators.\n"
+ "-e|--exclude=<name/uuid> don't save the inventory item in archive" + Environment.NewLine
+ "-f|--excludefolder=<folder/uuid> don't save contents of the folder in archive" + Environment.NewLine
+ "-v|--verbose extra debug messages.\n"
+ "--noassets stops assets being saved to the IAR.",
HandleSaveInvConsoleCommand);
m_aScene = scene;
}
m_scenes[scene.RegionInfo.RegionID] = scene;
}
public void PostInitialise() {}
public void Close() {}
/// <summary>
/// Trigger the inventory archive saved event.
/// </summary>
protected internal void TriggerInventoryArchiveSaved(
Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream,
Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream,
Exception reportedException)
{
InventoryArchiveSaved handlerInventoryArchiveSaved = OnInventoryArchiveSaved;
if (handlerInventoryArchiveSaved != null)
handlerInventoryArchiveSaved(id, succeeded, userInfo, invPath, saveStream, reportedException);
}
public bool ArchiveInventory(
Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream)
{
@@ -164,7 +166,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
}
public bool ArchiveInventory(
Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream,
Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream,
Dictionary<string, object> options)
{
if (m_scenes.Count > 0)
@@ -188,7 +190,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
return false;
}
return true;
// }
// else
@@ -202,15 +204,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
return false;
}
public bool ArchiveInventory(
Guid id, string firstName, string lastName, string invPath, string pass, string savePath,
Guid id, string firstName, string lastName, string invPath, string pass, string savePath,
Dictionary<string, object> options)
{
if (m_scenes.Count > 0)
{
UserAccount userInfo = GetUserInfo(firstName, lastName, pass);
if (userInfo != null)
{
// if (CheckPresence(userInfo.PrincipalID))
@@ -228,7 +230,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
return false;
}
return true;
// }
// else
@@ -239,7 +241,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
// }
}
}
return false;
}
@@ -247,9 +249,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{
return DearchiveInventory(firstName, lastName, invPath, pass, loadStream, new Dictionary<string, object>());
}
public bool DearchiveInventory(
string firstName, string lastName, string invPath, string pass, Stream loadStream,
string firstName, string lastName, string invPath, string pass, Stream loadStream,
Dictionary<string, object> options)
{
if (m_scenes.Count > 0)
@@ -295,22 +297,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
return false;
}
public bool DearchiveInventory(
string firstName, string lastName, string invPath, string pass, string loadPath,
string firstName, string lastName, string invPath, string pass, string loadPath,
Dictionary<string, object> options)
{
if (m_scenes.Count > 0)
{
UserAccount userInfo = GetUserInfo(firstName, lastName, pass);
if (userInfo != null)
{
// if (CheckPresence(userInfo.PrincipalID))
// {
InventoryArchiveReadRequest request;
bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false);
try
{
request = new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadPath, merge);
@@ -324,7 +326,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
return false;
}
UpdateClientWithLoadedNodes(userInfo, request.Execute());
return true;
@@ -340,7 +342,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
return false;
}
/// <summary>
/// Load inventory from an inventory file archive
/// </summary>
@@ -351,26 +353,26 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{
Dictionary<string, object> options = new Dictionary<string, object>();
OptionSet optionSet = new OptionSet().Add("m|merge", delegate (string v) { options["merge"] = v != null; });
List<string> mainParams = optionSet.Parse(cmdparams);
if (mainParams.Count < 6)
{
m_log.Error(
"[INVENTORY ARCHIVER]: usage is load iar [-m|--merge] <first name> <last name> <inventory path> <user password> [<load file path>]");
"[INVENTORY ARCHIVER]: usage is load iar [-m|--merge] <first name> <last name> <inventory path> <user password> [<load file path>]");
return;
}
string firstName = mainParams[2];
string lastName = mainParams[3];
string invPath = mainParams[4];
string pass = mainParams[5];
string loadPath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME);
m_log.InfoFormat(
"[INVENTORY ARCHIVER]: Loading archive {0} to inventory path {1} for {2} {3}",
loadPath, invPath, firstName, lastName);
if (DearchiveInventory(firstName, lastName, invPath, pass, loadPath, options))
m_log.InfoFormat(
"[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}",
@@ -381,7 +383,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message);
}
}
/// <summary>
/// Save inventory to a file archive
/// </summary>
@@ -398,6 +400,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
ops.Add("v|verbose", delegate(string v) { options["verbose"] = v; });
ops.Add("c|creators", delegate(string v) { options["creators"] = v; });
ops.Add("noassets", delegate(string v) { options["noassets"] = v != null; });
ops.Add("e|exclude=", delegate(string v)
{
if (!options.ContainsKey("exclude"))
options["exclude"] = new List<String>();
((List<String>)options["exclude"]).Add(v);
});
ops.Add("f|excludefolder=", delegate(string v)
{
if (!options.ContainsKey("excludefolders"))
options["excludefolders"] = new List<String>();
((List<String>)options["excludefolders"]).Add(v);
});
List<string> mainParams = ops.Parse(cmdparams);
@@ -406,10 +420,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
if (mainParams.Count < 6)
{
m_log.Error(
"[INVENTORY ARCHIVER]: usage is save iar [-h|--home=<url>] [--noassets] <first name> <last name> <inventory path> <user password> [<save file path>] [-c|--creators] [-v|--verbose]");
"[INVENTORY ARCHIVER]: save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-e|--exclude=<name/uuid>] [-f|--excludefolder=<foldername/uuid>] [-v|--verbose]");
return;
}
if (options.ContainsKey("home"))
m_log.WarnFormat("[INVENTORY ARCHIVER]: Please be aware that inventory archives with creator information are not compatible with OpenSim 0.7.0.2 and earlier. Do not use the -home option if you want to produce a compatible IAR");
@@ -418,7 +432,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
string invPath = mainParams[4];
string pass = mainParams[5];
string savePath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME);
m_log.InfoFormat(
"[INVENTORY ARCHIVER]: Saving archive {0} using inventory path {1} for {2} {3}",
savePath, invPath, firstName, lastName);
@@ -433,9 +447,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message);
}
}
private void SaveInvConsoleCommandCompleted(
Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream,
Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream,
Exception reportedException)
{
lock (m_pendingConsoleSaves)
@@ -445,7 +459,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
else
return;
}
if (succeeded)
{
m_log.InfoFormat("[INVENTORY ARCHIVER]: Saved archive for {0} {1}", userInfo.FirstName, userInfo.LastName);
@@ -453,11 +467,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
else
{
m_log.ErrorFormat(
"[INVENTORY ARCHIVER]: Archive save for {0} {1} failed - {2}",
"[INVENTORY ARCHIVER]: Archive save for {0} {1} failed - {2}",
userInfo.FirstName, userInfo.LastName, reportedException.Message);
}
}
/// <summary>
/// Get user information for the given name.
/// </summary>
@@ -467,13 +481,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// <returns></returns>
protected UserAccount GetUserInfo(string firstName, string lastName, string pass)
{
UserAccount account
UserAccount account
= m_aScene.UserAccountService.GetUserAccount(m_aScene.RegionInfo.ScopeID, firstName, lastName);
if (null == account)
{
m_log.ErrorFormat(
"[INVENTORY ARCHIVER]: Failed to find user info for {0} {1}",
"[INVENTORY ARCHIVER]: Failed to find user info for {0} {1}",
firstName, lastName);
return null;
}
@@ -488,7 +502,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
else
{
m_log.ErrorFormat(
"[INVENTORY ARCHIVER]: Password for user {0} {1} incorrect. Please try again.",
"[INVENTORY ARCHIVER]: Password for user {0} {1} incorrect. Please try again.",
firstName, lastName);
return null;
}
@@ -499,7 +513,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
return null;
}
}
/// <summary>
/// Notify the client of loaded nodes if they are logged in
/// </summary>
@@ -508,22 +522,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{
if (loadedNodes.Count == 0)
return;
foreach (Scene scene in m_scenes.Values)
{
ScenePresence user = scene.GetScenePresence(userInfo.PrincipalID);
if (user != null && !user.IsChildAgent)
{
foreach (InventoryNodeBase node in loadedNodes)
{
// m_log.DebugFormat(
// "[INVENTORY ARCHIVER]: Notifying {0} of loaded inventory node {1}",
// "[INVENTORY ARCHIVER]: Notifying {0} of loaded inventory node {1}",
// user.Name, node.Name);
user.ControllingClient.SendBulkUpdateInventory(node);
}
break;
}
}
@@ -538,7 +552,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
// {
// if (DisablePresenceChecks)
// return true;
//
//
// foreach (Scene scene in m_scenes.Values)
// {
// ScenePresence p;
@@ -100,7 +100,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
// log4net.Config.XmlConfigurator.Configure();
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(scene, archiverModule);
UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire");
@@ -61,7 +61,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
SerialiserModule serialiserModule = new SerialiserModule();
m_archiverModule = new InventoryArchiverModule();
m_scene = SceneHelpers.SetupScene();
m_scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule);
}
@@ -62,7 +62,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(scene, archiverModule);
// Create user
@@ -179,7 +179,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
// Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
@@ -222,7 +222,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
SerialiserModule serialiserModule = new SerialiserModule();
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "password");
@@ -247,7 +247,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(scene, archiverModule);
// Create user
@@ -326,7 +326,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>();
@@ -393,7 +393,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
TestHelpers.InMethod();
//log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
string folder1ExistingName = "a";
@@ -444,7 +444,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
string folder1ExistingName = "a";
@@ -151,11 +151,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
Scene scene = (Scene)(client.Scene);
ScenePresence presence = scene.GetScenePresence(client.AgentId);
// Round up Z co-ordinate rather than round-down by casting. This stops tall avatars from being given
// a teleport Z co-ordinate by short avatars that drops them through or embeds them in thin floors on
// arrival.
//
// Ideally we would give the exact float position adjusting for the relative height of the two avatars
// but it looks like a float component isn't possible with a parcel ID.
UUID dest = Util.BuildFakeParcelID(
scene.RegionInfo.RegionHandle,
(uint)presence.AbsolutePosition.X,
(uint)presence.AbsolutePosition.Y,
(uint)presence.AbsolutePosition.Z);
(uint)Math.Ceiling(presence.AbsolutePosition.Z));
m_log.DebugFormat("TP invite with message {0}", message);
@@ -61,8 +61,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
set { m_MaxTransferDistance = value; }
}
private int m_levelHGTeleport = 0;
protected bool m_Enabled = false;
protected Scene m_aScene;
protected List<Scene> m_Scenes = new List<Scene>();
@@ -106,7 +104,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
if (transferConfig != null)
{
MaxTransferDistance = transferConfig.GetInt("max_distance", 4095);
m_levelHGTeleport = transferConfig.GetInt("LevelHGTeleport", 0);
}
m_agentsInTransit = new List<UUID>();
@@ -172,13 +169,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// Reset animations; the viewer does that in teleports.
sp.Animator.ResetAnimations();
string destinationRegionName = "(not found)";
try
{
if (regionHandle == sp.Scene.RegionInfo.RegionHandle)
{
destinationRegionName = sp.Scene.RegionInfo.RegionName;
m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: RequestTeleportToLocation {0} within {1}",
position, sp.Scene.RegionInfo.RegionName);
"[ENTITY TRANSFER MODULE]: Teleport for {0} to {1} within {2}",
sp.Name, position, destinationRegionName);
// Teleport within the same region
if (IsOutsideRegion(sp.Scene, position) || position.Z < 0)
@@ -188,6 +189,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
m_log.WarnFormat(
"[ENTITY TRANSFER MODULE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
position, sp.Name, sp.UUID, emergencyPos);
position = emergencyPos;
}
@@ -210,6 +212,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
sp.ControllingClient.SendTeleportStart(teleportFlags);
sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
sp.Velocity = Vector3.Zero;
sp.Teleport(position);
foreach (SceneObjectGroup grp in sp.GetAttachments())
@@ -228,20 +231,15 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
GridRegion finalDestination = GetFinalDestination(reg);
if (finalDestination == null)
{
m_log.WarnFormat("[ENTITY TRANSFER MODULE]: Final destination is having problems. Unable to teleport agent.");
m_log.WarnFormat(
"[ENTITY TRANSFER MODULE]: Final destination is having problems. Unable to teleport {0} {1}",
sp.Name, sp.UUID);
sp.ControllingClient.SendTeleportFailed("Problem at destination");
return;
}
// check if HyperGrid teleport is allowed, based on user level
int flags = m_aScene.GridService.GetRegionFlags(sp.Scene.RegionInfo.ScopeID, reg.RegionID);
if (((flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0) && (sp.UserLevel < m_levelHGTeleport))
{
m_log.WarnFormat("[ENTITY TRANSFER MODULE]: Final destination link is non permitted hypergrid region. Unable to teleport agent.");
sp.ControllingClient.SendTeleportFailed("HyperGrid teleport not permitted");
return;
}
destinationRegionName = finalDestination.RegionName;
uint curX = 0, curY = 0;
Utils.LongToUInts(sp.Scene.RegionInfo.RegionHandle, out curX, out curY);
@@ -307,7 +305,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
}
catch (Exception e)
{
m_log.WarnFormat("[ENTITY TRANSFER MODULE]: Exception on teleport: {0} {1}", e.Message, e.StackTrace);
m_log.ErrorFormat(
"[ENTITY TRANSFER MODULE]: Exception on teleport of {0} from {1}@{2} to {3}@{4}: {5}{6}",
sp.Name, sp.AbsolutePosition, sp.Scene.RegionInfo.RegionName, position, destinationRegionName,
e.Message, e.StackTrace);
sp.ControllingClient.SendTeleportFailed("Internal error");
}
}
@@ -321,10 +323,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
}
if (IsInTransit(sp.UUID)) // Avie is already on the way. Caller shouldn't do this.
{
m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: Ignoring teleport request of {0} {1} to {2} ({3}) {4}/{5} - agent is already in transit.",
sp.Name, sp.UUID, reg.ServerURI, finalDestination.ServerURI, finalDestination.RegionName, position);
return;
}
m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: Request Teleport to {0} ({1}) {2}/{3}",
"[ENTITY TRANSFER MODULE]: Teleporting {0} {1} from {2} to {3} ({4}) {5}/{6}",
sp.Name, sp.UUID, sp.Scene.RegionInfo.RegionName,
reg.ServerURI, finalDestination.ServerURI, finalDestination.RegionName, position);
uint newRegionX = (uint)(reg.RegionHandle >> 40);
@@ -402,7 +411,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
bool logout = false;
if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout))
{
sp.ControllingClient.SendTeleportFailed(String.Format("Destination refused: {0}",
sp.ControllingClient.SendTeleportFailed(String.Format("Teleport refused: {0}",
reason));
return;
}
@@ -445,7 +454,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
}
SetInTransit(sp.UUID);
// Let's send a full update of the agent. This is a synchronous call.
@@ -589,7 +597,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
protected virtual void AgentHasMovedAway(ScenePresence sp, bool logout)
{
sp.Scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, true);
if (sp.Scene.AttachmentsModule != null)
sp.Scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, true);
}
protected void KillEntity(Scene scene, uint localID)
@@ -657,7 +666,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
public virtual void TeleportHome(UUID id, IClientAPI client)
{
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.FirstName, client.LastName);
m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, client.AgentId);
//OpenSim.Services.Interfaces.PresenceInfo pinfo = m_aScene.PresenceService.GetAgent(client.SessionId);
GridUserInfo uinfo = m_aScene.GridUserService.GetGridUserInfo(client.AgentId.ToString());
@@ -672,14 +682,20 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
return;
}
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: User's home region is {0} {1} ({2}-{3})",
regionInfo.RegionName, regionInfo.RegionID, regionInfo.RegionLocX / Constants.RegionSize, regionInfo.RegionLocY / Constants.RegionSize);
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Home region of {0} is {1} ({2}-{3})",
client.Name, regionInfo.RegionName, regionInfo.RegionCoordX, regionInfo.RegionCoordY);
// a little eekie that this goes back to Scene and with a forced cast, will fix that at some point...
((Scene)(client.Scene)).RequestTeleportLocation(
client, regionInfo.RegionHandle, uinfo.HomePosition, uinfo.HomeLookAt,
(uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome));
}
else
{
m_log.ErrorFormat(
"[ENTITY TRANSFER MODULE]: No grid user information found for {0} {1}. Cannot send home.",
client.Name, client.AgentId);
}
}
#endregion
@@ -1363,19 +1379,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// after a cross here
Thread.Sleep(500);
Scene m_scene = sp.Scene;
Scene scene = sp.Scene;
uint x, y;
Utils.LongToUInts(reg.RegionHandle, out x, out y);
x = x / Constants.RegionSize;
y = y / Constants.RegionSize;
m_log.Debug("[ENTITY TRANSFER MODULE]: Starting to inform client about neighbour " + x + ", " + y + "(" + endPoint + ")");
m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: Informing {0} {1} about neighbour {2} {3} at ({4},{5})",
sp.Name, sp.UUID, reg.RegionName, endPoint, reg.RegionCoordX, reg.RegionCoordY);
string capsPath = reg.ServerURI + CapsUtil.GetCapsSeedPath(a.CapsPath);
string reason = String.Empty;
bool regionAccepted = m_scene.SimulationService.CreateAgent(reg, a, (uint)TeleportFlags.Default, out reason);
bool regionAccepted = scene.SimulationService.CreateAgent(reg, a, (uint)TeleportFlags.Default, out reason);
if (regionAccepted && newAgent)
{
@@ -1392,7 +1406,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: {0} is sending {1} EnableSimulator for neighbour region {2} @ {3} " +
"and EstablishAgentCommunication with seed cap {4}",
m_scene.RegionInfo.RegionName, sp.Name, reg.RegionName, reg.RegionHandle, capsPath);
scene.RegionInfo.RegionName, sp.Name, reg.RegionName, reg.RegionHandle, capsPath);
eq.EnableSimulator(reg.RegionHandle, endPoint, sp.UUID);
eq.EstablishAgentCommunication(sp.UUID, endPoint, capsPath);
@@ -1403,10 +1417,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// TODO: make Event Queue disablable!
}
m_log.Debug("[ENTITY TRANSFER MODULE]: Completed inform client about neighbour " + endPoint.ToString());
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Completed inform {0} {1} about neighbour {2}", sp.Name, sp.UUID, endPoint);
}
if (!regionAccepted)
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Region {0} did not accept agent: {1}", reg.RegionName, reason);
m_log.WarnFormat(
"[ENTITY TRANSFER MODULE]: Region {0} did not accept {1} {2}: {3}",
reg.RegionName, sp.Name, sp.UUID, reason);
}
/// <summary>
@@ -50,6 +50,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private bool m_Initialized = false;
private int m_levelHGTeleport = 0;
private GatekeeperServiceConnector m_GatekeeperConnector;
@@ -68,6 +69,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
string name = moduleConfig.GetString("EntityTransferModule", "");
if (name == Name)
{
IConfig transferConfig = source.Configs["EntityTransfer"];
if (transferConfig != null)
m_levelHGTeleport = transferConfig.GetInt("LevelHGTeleport", 0);
InitialiseCommon(source);
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: {0} enabled.", Name);
}
@@ -164,6 +169,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0)
{
// this user is going to another grid
// check if HyperGrid teleport is allowed, based on user level
if (sp.UserLevel < m_levelHGTeleport)
{
m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: Unable to HG teleport agent due to insufficient UserLevel.");
reason = "Hypergrid teleport not allowed";
return false;
}
if (agentCircuit.ServiceURLs.ContainsKey("HomeURI"))
{
string userAgentDriver = agentCircuit.ServiceURLs["HomeURI"].ToString();
@@ -188,7 +201,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
public override void TeleportHome(UUID id, IClientAPI client)
{
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.FirstName, client.LastName);
m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, client.AgentId);
// Let's find out if this is a foreign user or a local user
IUserManagement uMan = m_aScene.RequestModuleInterface<IUserManagement>();
@@ -65,7 +65,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
config.AddConfig("Modules");
config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
m_scene = SceneHelpers.SetupScene();
m_scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(m_scene, config, m_iam);
// Create user
@@ -308,56 +308,56 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
/// <param name='msg'>
/// Message.
/// </param>
public bool DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg, out string error)
public void DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg)
{
error = null;
// Is id an avatar?
ScenePresence sp = m_scene.GetScenePresence(target);
if (sp != null)
{
// Send message to avatar
// ignore if a child agent this is restricted to inside one region
if (sp.IsChildAgent)
return;
// Send message to the avatar.
// Channel zero only goes to the avatar
// non zero channel messages only go to the attachments
if (channel == 0)
{
m_scene.SimChatBroadcast(Utils.StringToBytes(msg), ChatTypeEnum.Broadcast, 0, pos, name, id, false);
}
List<SceneObjectGroup> attachments = sp.GetAttachments();
if (attachments.Count == 0)
return true;
// Get uuid of attachments
List<UUID> targets = new List<UUID>();
foreach (SceneObjectGroup sog in attachments)
m_scene.SimChatToAgent(target, Utils.StringToBytes(msg), pos, name, id, false);
}
else
{
if (!sog.IsDeleted)
targets.Add(sog.UUID);
List<SceneObjectGroup> attachments = sp.GetAttachments();
if (attachments.Count == 0)
return;
// Get uuid of attachments
List<UUID> targets = new List<UUID>();
foreach (SceneObjectGroup sog in attachments)
{
if (!sog.IsDeleted)
targets.Add(sog.UUID);
}
// Need to check each attachment
foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg))
{
if (li.GetHostID().Equals(id))
continue;
if (m_scene.GetSceneObjectPart(li.GetHostID()) == null)
continue;
if (targets.Contains(li.GetHostID()))
QueueMessage(new ListenerInfo(li, name, id, msg));
}
}
// Need to check each attachment
foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg))
{
if (li.GetHostID().Equals(id))
continue;
if (m_scene.GetSceneObjectPart(li.GetHostID()) == null)
continue;
if (targets.Contains(li.GetHostID()))
QueueMessage(new ListenerInfo(li, name, id, msg));
}
return true;
}
// Need to toss an error here
if (channel == 0)
{
error = "Cannot use llRegionSayTo to message objects on channel 0";
return false;
return;
}
// No avatar found so look for an object
foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg))
{
// Dont process if this message is from yourself!
@@ -375,7 +375,7 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
}
}
return true;
return;
}
protected void QueueMessage(ListenerInfo li)
@@ -146,9 +146,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
lock (m_scenes)
m_scenes[scene.RegionInfo.RegionID] = scene;
scene.EventManager.OnPrimsLoaded += new EventManager.PrimsLoaded(EventManager_OnPrimsLoaded);
scene.EventManager.OnLoginsEnabled += OnLoginsEnabled;
}
///<summary>
///
///</summary>
@@ -163,9 +164,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
#endregion ISharedRegionModule
void EventManager_OnPrimsLoaded(Scene s)
void OnLoginsEnabled(string regionName)
{
UploadMapTile(s);
Scene scene = null;
foreach (Scene s in m_scenes.Values)
if (s.RegionInfo.RegionName == regionName)
{
scene = s;
break;
}
if (scene != null)
UploadMapTile(scene);
}
@@ -193,6 +193,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
return m_PresenceService.GetAgents(userIDs);
}
public PresenceInfo VerifyAgent(UUID s_sessionID)
{
return m_PresenceService.VerifyAgent(s_sessionID);
}
#endregion
}
@@ -153,6 +153,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
return m_RemoteConnector.GetAgents(userIDs);
}
public PresenceInfo VerifyAgent(UUID sessionID)
{
return m_RemoteConnector.VerifyAgent(sessionID);
}
#endregion
}
@@ -191,7 +191,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
{
if (s.RegionInfo.RegionHandle == destination.RegionHandle)
{
m_log.DebugFormat("[LOCAL SIMULATION CONNECTOR]: Found region {0} to send SendCreateChildAgent", destination.RegionName);
// m_log.DebugFormat("[LOCAL SIMULATION CONNECTOR]: Found region {0} to send SendCreateChildAgent", destination.RegionName);
return s.NewUserConnection(aCircuit, teleportFlags, out reason);
}
}
@@ -209,9 +209,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
{
if (s.RegionInfo.RegionHandle == destination.RegionHandle)
{
m_log.DebugFormat(
"[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
s.RegionInfo.RegionName, destination.RegionHandle);
// m_log.DebugFormat(
// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
// s.RegionInfo.RegionName, destination.RegionHandle);
s.IncomingChildAgentDataUpdate(cAgentData);
return true;
@@ -281,7 +281,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
{
if (s.RegionInfo.RegionID == origin)
{
m_log.Debug("[LOCAL COMMS]: Found region to SendReleaseAgent");
// m_log.Debug("[LOCAL COMMS]: Found region to SendReleaseAgent");
AgentTransferModule.AgentArrivedAtDestination(id);
return true;
// return s.IncomingReleaseAgent(id);
@@ -297,10 +297,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver
if (checkPermissions.Contains("T") && !canTransfer)
partPermitted = false;
// If the user is the Creator of the object then it can always be included in the OAR
bool creator = (obj.CreatorID.Guid == user.Guid);
if (creator)
partPermitted = true;
//string name = (objGroup.PrimCount == 1) ? objGroup.Name : string.Format("{0} ({1}/{2})", obj.Name, primNumber, objGroup.PrimCount);
//m_log.DebugFormat("[ARCHIVER]: Object permissions: {0}: Base={1:X4}, Owner={2:X4}, Everyone={3:X4}, permissionClass={4}, checkPermissions={5}, canCopy={6}, canTransfer={7}, permitted={8}",
//m_log.DebugFormat("[ARCHIVER]: Object permissions: {0}: Base={1:X4}, Owner={2:X4}, Everyone={3:X4}, permissionClass={4}, checkPermissions={5}, canCopy={6}, canTransfer={7}, creator={8}, permitted={9}",
// name, obj.BaseMask, obj.OwnerMask, obj.EveryoneMask,
// permissionClass, checkPermissions, canCopy, canTransfer, permitted);
// permissionClass, checkPermissions, canCopy, canTransfer, creator, partPermitted);
if (!partPermitted)
{
@@ -68,7 +68,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
SerialiserModule serialiserModule = new SerialiserModule();
TerrainModule terrainModule = new TerrainModule();
m_scene = SceneHelpers.SetupScene();
m_scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(m_scene, m_archiverModule, serialiserModule, terrainModule);
}
@@ -102,9 +102,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
Vector3 groupPosition = new Vector3(10, 20, 30);
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
Vector3 offsetPosition = new Vector3(5, 10, 15);
// Vector3 offsetPosition = new Vector3(5, 10, 15);
return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName };
return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, Vector3.Zero) { Name = partName };
}
protected SceneObjectPart CreateSceneObjectPart2()
@@ -463,7 +463,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
SerialiserModule serialiserModule = new SerialiserModule();
TerrainModule terrainModule = new TerrainModule();
TestScene scene2 = SceneHelpers.SetupScene();
TestScene scene2 = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(scene2, archiverModule, serialiserModule, terrainModule);
// Make sure there's a valid owner for the owner we saved (this should have been wiped if the code is
@@ -607,7 +607,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
SerialiserModule serialiserModule = new SerialiserModule();
TerrainModule terrainModule = new TerrainModule();
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false);
@@ -157,12 +157,18 @@ namespace OpenSim.Region.CoreModules.World.Estate
sendRegionInfoPacketToAll();
}
public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int corner, UUID texture)
public void setEstateTerrainBaseTexture(int level, UUID texture)
{
setEstateTerrainBaseTexture(null, level, texture);
sendRegionHandshakeToAll();
}
public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int level, UUID texture)
{
if (texture == UUID.Zero)
return;
switch (corner)
switch (level)
{
case 0:
Scene.RegionInfo.RegionSettings.TerrainTexture1 = texture;
@@ -182,6 +188,11 @@ namespace OpenSim.Region.CoreModules.World.Estate
sendRegionInfoPacketToAll();
}
public void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue)
{
setEstateTerrainTextureHeights(null, corner, lowValue, highValue);
}
public void setEstateTerrainTextureHeights(IClientAPI client, int corner, float lowValue, float highValue)
{
switch (corner)
@@ -956,7 +967,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
{
RegionHandshakeArgs args = new RegionHandshakeArgs();
args.isEstateManager = Scene.RegionInfo.EstateSettings.IsEstateManager(remoteClient.AgentId);
args.isEstateManager = Scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(remoteClient.AgentId);
if (Scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero && Scene.RegionInfo.EstateSettings.EstateOwner == remoteClient.AgentId)
args.isEstateManager = true;
@@ -469,7 +469,7 @@ namespace OpenSim.Region.CoreModules.World.Land
if (m_scene.Permissions.IsAdministrator(avatar))
return false;
if (m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar))
if (m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(avatar))
return false;
if (avatar == LandData.OwnerID)
@@ -499,7 +499,7 @@ namespace OpenSim.Region.CoreModules.World.Land
if (m_scene.Permissions.IsAdministrator(avatar))
return false;
if (m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar))
if (m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(avatar))
return false;
if (avatar == LandData.OwnerID)
@@ -64,7 +64,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
{
m_pcm = new PrimCountModule();
LandManagementModule lmm = new LandManagementModule();
m_scene = SceneHelpers.SetupScene();
m_scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(m_scene, lmm, m_pcm);
int xParcelDivider = (int)Constants.RegionSize - 1;
@@ -225,7 +225,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
int tc = 0;
double[,] hm = whichScene.Heightmap.GetDoubles();
tc = Environment.TickCount;
m_log.Info("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile");
m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile");
EntityBase[] objs = whichScene.GetEntities();
Dictionary<uint, DrawStruct> z_sort = new Dictionary<uint, DrawStruct>();
//SortedList<float, RectangleDrawStruct> z_sort = new SortedList<float, RectangleDrawStruct>();
@@ -541,7 +541,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
g.Dispose();
} // lock entities objs
m_log.Info("[MAPTILE]: Generating Maptile Step 2: Done in " + (Environment.TickCount - tc) + " ms");
m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Done in " + (Environment.TickCount - tc) + " ms");
return mapbmp;
}
@@ -54,7 +54,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
public void TerrainToBitmap(Bitmap mapbmp)
{
int tc = Environment.TickCount;
m_log.Info("[MAPTILE]: Generating Maptile Step 1: Terrain");
m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Terrain");
double[,] hm = m_scene.Heightmap.GetDoubles();
bool ShadowDebugContinue = true;
@@ -238,7 +238,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
}
}
}
m_log.Info("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms");
m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms");
}
}
}
@@ -278,7 +278,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
public void TerrainToBitmap(Bitmap mapbmp)
{
int tc = Environment.TickCount;
m_log.Info("[MAPTILE]: Generating Maptile Step 1: Terrain");
m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Terrain");
// These textures should be in the AssetCache anyway, as every client conneting to this
// region needs them. Except on start, when the map is recreated (before anyone connected),
@@ -412,7 +412,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
}
}
}
m_log.Info("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms");
m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms");
}
}
}
@@ -53,7 +53,7 @@ namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests
public void SetUp()
{
m_module = new MoapModule();
m_scene = SceneHelpers.SetupScene();
m_scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(m_scene, m_module);
}
@@ -282,7 +282,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
sb.AppendFormat("Location: {0} @ {1}\n", sop.AbsolutePosition, sop.ParentGroup.Scene.RegionInfo.RegionName);
sb.AppendFormat("Parent: {0}",
sop.IsRoot ? "Is Root\n" : string.Format("{0} {1}\n", sop.ParentGroup.Name, sop.ParentGroup.UUID));
sb.AppendFormat("Parts: {0}\n", !sop.IsRoot ? "1" : sop.ParentGroup.PrimCount.ToString());;
sb.AppendFormat("Link number: {0}\n", sop.LinkNum);
return sb;
}
@@ -503,7 +503,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
{
if (user == UUID.Zero) return false;
return m_scene.RegionInfo.EstateSettings.IsEstateManager(user);
return m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(user);
}
#endregion
@@ -343,7 +343,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
public void Init()
{
m_serialiserModule = new SerialiserModule();
m_scene = SceneHelpers.SetupScene();
m_scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(m_scene, m_serialiserModule);
}
@@ -59,28 +59,32 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
/// <returns>A terrain channel generated from the image.</returns>
public virtual ITerrainChannel LoadFile(string filename)
{
return LoadBitmap(new Bitmap(filename));
using (Bitmap b = new Bitmap(filename))
return LoadBitmap(b);
}
public virtual ITerrainChannel LoadFile(string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int w, int h)
{
Bitmap bitmap = new Bitmap(filename);
ITerrainChannel retval = new TerrainChannel(true);
for (int x = 0; x < retval.Width; x++)
using (Bitmap bitmap = new Bitmap(filename))
{
for (int y = 0; y < retval.Height; y++)
{
retval[x, y] = bitmap.GetPixel(offsetX * retval.Width + x, (bitmap.Height - (retval.Height * (offsetY + 1))) + retval.Height - y - 1).GetBrightness() * 128;
}
}
ITerrainChannel retval = new TerrainChannel(true);
return retval;
for (int x = 0; x < retval.Width; x++)
{
for (int y = 0; y < retval.Height; y++)
{
retval[x, y] = bitmap.GetPixel(offsetX * retval.Width + x, (bitmap.Height - (retval.Height * (offsetY + 1))) + retval.Height - y - 1).GetBrightness() * 128;
}
}
return retval;
}
}
public virtual ITerrainChannel LoadStream(Stream stream)
{
return LoadBitmap(new Bitmap(stream));
using (Bitmap b = new Bitmap(stream))
return LoadBitmap(b);
}
protected virtual ITerrainChannel LoadBitmap(Bitmap bitmap)
@@ -134,35 +138,53 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
// "Saving the image to the same file it was constructed from is not allowed and throws an exception."
string tempName = Path.GetTempFileName();
Bitmap entireBitmap = null;
Bitmap existingBitmap = null;
Bitmap thisBitmap = null;
if (File.Exists(filename))
Bitmap newBitmap = null;
try
{
File.Copy(filename, tempName, true);
entireBitmap = new Bitmap(tempName);
if (entireBitmap.Width != fileWidth * regionSizeX || entireBitmap.Height != fileHeight * regionSizeY)
if (File.Exists(filename))
{
// old file, let's overwrite it
entireBitmap = new Bitmap(fileWidth * regionSizeX, fileHeight * regionSizeY);
File.Copy(filename, tempName, true);
existingBitmap = new Bitmap(tempName);
if (existingBitmap.Width != fileWidth * regionSizeX || existingBitmap.Height != fileHeight * regionSizeY)
{
// old file, let's overwrite it
newBitmap = new Bitmap(fileWidth * regionSizeX, fileHeight * regionSizeY);
}
else
{
newBitmap = existingBitmap;
}
}
else
{
newBitmap = new Bitmap(fileWidth * regionSizeX, fileHeight * regionSizeY);
}
thisBitmap = CreateGrayscaleBitmapFromMap(m_channel);
// Console.WriteLine("offsetX=" + offsetX + " offsetY=" + offsetY);
for (int x = 0; x < regionSizeX; x++)
for (int y = 0; y < regionSizeY; y++)
newBitmap.SetPixel(x + offsetX * regionSizeX, y + (fileHeight - 1 - offsetY) * regionSizeY, thisBitmap.GetPixel(x, y));
Save(newBitmap, filename);
}
else
finally
{
entireBitmap = new Bitmap(fileWidth * regionSizeX, fileHeight * regionSizeY);
if (existingBitmap != null)
existingBitmap.Dispose();
if (thisBitmap != null)
thisBitmap.Dispose();
if (newBitmap != null)
newBitmap.Dispose();
if (File.Exists(tempName))
File.Delete(tempName);
}
thisBitmap = CreateGrayscaleBitmapFromMap(m_channel);
// Console.WriteLine("offsetX=" + offsetX + " offsetY=" + offsetY);
for (int x = 0; x < regionSizeX; x++)
for (int y = 0; y < regionSizeY; y++)
entireBitmap.SetPixel(x + offsetX * regionSizeX, y + (fileHeight - 1 - offsetY) * regionSizeY, thisBitmap.GetPixel(x, y));
Save(entireBitmap, filename);
thisBitmap.Dispose();
entireBitmap.Dispose();
if (File.Exists(tempName))
File.Delete(tempName);
}
protected virtual void Save(Bitmap bmp, string filename)
@@ -226,16 +248,21 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
/// <returns>A System.Drawing.Bitmap containing a coloured image</returns>
protected static Bitmap CreateBitmapFromMap(ITerrainChannel map)
{
Bitmap gradientmapLd = new Bitmap("defaultstripe.png");
int pallete;
Bitmap bmp;
Color[] colours;
int pallete = gradientmapLd.Height;
Bitmap bmp = new Bitmap(map.Width, map.Height);
Color[] colours = new Color[pallete];
for (int i = 0; i < pallete; i++)
using (Bitmap gradientmapLd = new Bitmap("defaultstripe.png"))
{
colours[i] = gradientmapLd.GetPixel(0, i);
pallete = gradientmapLd.Height;
bmp = new Bitmap(map.Width, map.Height);
colours = new Color[pallete];
for (int i = 0; i < pallete; i++)
{
colours[i] = gradientmapLd.GetPixel(0, i);
}
}
for (int y = 0; y < map.Height; y++)
@@ -99,16 +99,21 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
private static Bitmap CreateBitmapFromMap(ITerrainChannel map)
{
Bitmap gradientmapLd = new Bitmap("defaultstripe.png");
int pallete;
Bitmap bmp;
Color[] colours;
int pallete = gradientmapLd.Height;
Bitmap bmp = new Bitmap(map.Width, map.Height);
Color[] colours = new Color[pallete];
for (int i = 0; i < pallete; i++)
using (Bitmap gradientmapLd = new Bitmap("defaultstripe.png"))
{
colours[i] = gradientmapLd.GetPixel(0, i);
pallete = gradientmapLd.Height;
bmp = new Bitmap(map.Width, map.Height);
colours = new Color[pallete];
for (int i = 0; i < pallete; i++)
{
colours[i] = gradientmapLd.GetPixel(0, i);
}
}
for (int y = 0; y < map.Height; y++)
@@ -88,11 +88,11 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
if (renderers.Count > 0)
{
m_primMesher = RenderingLoader.LoadRenderer(renderers[0]);
m_log.Info("[MAPTILE]: Loaded prim mesher " + m_primMesher.ToString());
m_log.Debug("[MAPTILE]: Loaded prim mesher " + m_primMesher.ToString());
}
else
{
m_log.Info("[MAPTILE]: No prim mesher loaded, prim rendering will be disabled");
m_log.Debug("[MAPTILE]: No prim mesher loaded, prim rendering will be disabled");
}
m_scene.RegisterModuleInterface<IMapImageGenerator>(this);
@@ -172,7 +172,17 @@ namespace OpenSim.Region.Framework.Interfaces
/// If no inventory item has that name then an empty list is returned.
/// </returns>
List<TaskInventoryItem> GetInventoryItems(string name);
/// <summary>
/// Get inventory items by type.
/// </summary>
/// <param type="name"></param>
/// <returns>
/// A list of inventory items of that type.
/// If no inventory items of that type then an empty list is returned.
/// </returns>
List<TaskInventoryItem> GetInventoryItems(InventoryType type);
/// <summary>
/// Get the scene object referenced by an inventory item.
/// </summary>
@@ -45,5 +45,8 @@ namespace OpenSim.Region.Framework.Interfaces
/// Tell all clients about the current state of the region (terrain textures, water height, etc.).
/// </summary>
void sendRegionHandshakeToAll();
void setEstateTerrainBaseTexture(int level, UUID texture);
void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue);
}
}
@@ -0,0 +1,48 @@
/*
* Copyright (c) Contributors
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using OpenMetaverse;
namespace OpenSim.Region.Framework.Interfaces
{
public delegate void TakeValueCallback(string s);
public interface IJsonStoreModule
{
bool CreateStore(string value, out UUID result);
bool DestroyStore(UUID storeID);
bool TestPath(UUID storeID, string path, bool useJson);
bool SetValue(UUID storeID, string path, string value, bool useJson);
bool RemoveValue(UUID storeID, string path);
bool GetValue(UUID storeID, string path, bool useJson, out string value);
void TakeValue(UUID storeID, string path, bool useJson, TakeValueCallback cback);
void ReadValue(UUID storeID, string path, bool useJson, TakeValueCallback cback);
}
}
@@ -134,6 +134,36 @@ namespace OpenSim.Region.Framework.Interfaces
/// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
bool Say(UUID agentID, Scene scene, string text);
/// <summary>
/// Get the NPC to say something.
/// </summary>
/// <param name="agentID">The UUID of the NPC</param>
/// <param name="scene"></param>
/// <param name="text"></param>
/// <param name="channel"></param>
/// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
bool Say(UUID agentID, Scene scene, string text, int channel);
/// <summary>
/// Get the NPC to shout something.
/// </summary>
/// <param name="agentID">The UUID of the NPC</param>
/// <param name="scene"></param>
/// <param name="text"></param>
/// <param name="channel"></param>
/// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
bool Shout(UUID agentID, Scene scene, string text, int channel);
/// <summary>
/// Get the NPC to whisper something.
/// </summary>
/// <param name="agentID">The UUID of the NPC</param>
/// <param name="scene"></param>
/// <param name="text"></param>
/// <param name="channel"></param>
/// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
bool Whisper(UUID agentID, Scene scene, string text, int channel);
/// <summary>
/// Sit the NPC.
/// </summary>
@@ -82,6 +82,14 @@ namespace OpenSim.Region.Framework.Interfaces
/// </summary>
void StartProcessing();
/// <summary>
/// Get the execution times of all scripts in the given array if they are currently running.
/// </summary>
/// <returns>
/// A float the value is a representative execution time in milliseconds of all scripts in that Array.
/// </returns>
float GetScriptExecutionTime(List<UUID> itemIDs);
/// <summary>
/// Get the execution times of all scripts in each object.
/// </summary>
@@ -103,7 +103,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// <param name='msg'>
/// Message.
/// </param>
bool DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg, out string error);
void DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg);
/// <summary>
/// Are there any listen events ready to be dispatched?
@@ -1988,7 +1988,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
if (permissionToTake)
if (permissionToTake && (action != DeRezAction.Delete || this.m_useTrashOnDelete))
{
m_asyncSceneObjectDeleter.DeleteToInventory(
action, destinationID, deleteGroups, remoteClient,
@@ -38,8 +38,9 @@ namespace OpenSim.Region.Framework.Scenes
{
public partial class Scene
{
protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName,
UUID fromID, bool fromAgent, bool broadcast)
UUID fromID, UUID targetID, bool fromAgent, bool broadcast)
{
OSChatMessage args = new OSChatMessage();
@@ -63,14 +64,20 @@ namespace OpenSim.Region.Framework.Scenes
}
args.From = fromName;
//args.
args.TargetUUID = targetID;
if (broadcast)
EventManager.TriggerOnChatBroadcast(this, args);
else
EventManager.TriggerOnChatFromWorld(this, args);
}
protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName,
UUID fromID, bool fromAgent, bool broadcast)
{
SimChat(message, type, channel, fromPos, fromName, fromID, UUID.Zero, fromAgent, broadcast);
}
/// <summary>
///
/// </summary>
@@ -108,6 +115,19 @@ namespace OpenSim.Region.Framework.Scenes
{
SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, true);
}
/// <summary>
///
/// </summary>
/// <param name="message"></param>
/// <param name="type"></param>
/// <param name="fromPos"></param>
/// <param name="fromName"></param>
/// <param name="fromAgentID"></param>
/// <param name="targetID"></param>
public void SimChatToAgent(UUID targetID, byte[] message, Vector3 fromPos, string fromName, UUID fromID, bool fromAgent)
{
SimChat(message, ChatTypeEnum.Say, 0, fromPos, fromName, fromID, targetID, fromAgent, false);
}
/// <summary>
/// Invoked when the client requests a prim.
+49 -47
View File
@@ -103,6 +103,7 @@ namespace OpenSim.Region.Framework.Scenes
public bool m_trustBinaries;
public bool m_allowScriptCrossings;
public bool m_useFlySlow;
public bool m_useTrashOnDelete = true;
/// <summary>
/// Temporarily setting to trigger appearance resends at 60 second intervals.
@@ -436,6 +437,7 @@ namespace OpenSim.Region.Framework.Scenes
{
if (m_simulationService == null)
m_simulationService = RequestModuleInterface<ISimulationService>();
return m_simulationService;
}
}
@@ -684,8 +686,8 @@ namespace OpenSim.Region.Framework.Scenes
//Animation states
m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false);
PhysicalPrims = startupConfig.GetBoolean("physical_prim", true);
CollidablePrims = startupConfig.GetBoolean("collidable_prim", true);
PhysicalPrims = startupConfig.GetBoolean("physical_prim", PhysicalPrims);
CollidablePrims = startupConfig.GetBoolean("collidable_prim", CollidablePrims);
m_maxNonphys = startupConfig.GetFloat("NonphysicalPrimMax", m_maxNonphys);
if (RegionInfo.NonphysPrimMax > 0)
@@ -709,6 +711,7 @@ namespace OpenSim.Region.Framework.Scenes
m_clampPrimSize = true;
}
m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete",m_useTrashOnDelete);
m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries);
m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings);
m_dontPersistBefore =
@@ -800,13 +803,11 @@ namespace OpenSim.Region.Framework.Scenes
StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats;
}
/// <summary>
/// Mock constructor for scene group persistency unit tests.
/// SceneObjectGroup RegionId property is delegated to Scene.
/// </summary>
/// <param name="regInfo"></param>
public Scene(RegionInfo regInfo)
{
PhysicalPrims = true;
CollidablePrims = true;
BordersLocked = true;
Border northBorder = new Border();
northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<---
@@ -833,8 +834,6 @@ namespace OpenSim.Region.Framework.Scenes
m_eventManager = new EventManager();
m_permissions = new ScenePermissions(this);
// m_lastUpdate = Util.EnvironmentTickCount();
}
#endregion
@@ -3219,8 +3218,8 @@ namespace OpenSim.Region.Framework.Scenes
try
{
m_log.DebugFormat(
"[SCENE]: Removing {0} agent {1} from region {2}",
(isChildAgent ? "child" : "root"), agentID, RegionInfo.RegionName);
"[SCENE]: Removing {0} agent {1} {2} from region {3}",
(isChildAgent ? "child" : "root"), avatar.Name, agentID, RegionInfo.RegionName);
m_sceneGraph.removeUserCount(!isChildAgent);
@@ -3798,41 +3797,41 @@ namespace OpenSim.Region.Framework.Scenes
return m_authenticateHandler.TryChangeCiruitCode(oldcc, newcc);
}
/// <summary>
/// The Grid has requested that we log-off a user. Log them off.
/// </summary>
/// <param name="AvatarID">Unique ID of the avatar to log-off</param>
/// <param name="RegionSecret">SecureSessionID of the user, or the RegionSecret text when logging on to the grid</param>
/// <param name="message">message to display to the user. Reason for being logged off</param>
public void HandleLogOffUserFromGrid(UUID AvatarID, UUID RegionSecret, string message)
{
ScenePresence loggingOffUser = GetScenePresence(AvatarID);
if (loggingOffUser != null)
{
UUID localRegionSecret = UUID.Zero;
bool parsedsecret = UUID.TryParse(m_regInfo.regionSecret, out localRegionSecret);
// Region Secret is used here in case a new sessionid overwrites an old one on the user server.
// Will update the user server in a few revisions to use it.
if (RegionSecret == loggingOffUser.ControllingClient.SecureSessionId || (parsedsecret && RegionSecret == localRegionSecret))
{
m_sceneGridService.SendCloseChildAgentConnections(loggingOffUser.UUID, loggingOffUser.KnownRegionHandles);
loggingOffUser.ControllingClient.Kick(message);
// Give them a second to receive the message!
Thread.Sleep(1000);
loggingOffUser.ControllingClient.Close();
}
else
{
m_log.Info("[USERLOGOFF]: System sending the LogOff user message failed to sucessfully authenticate");
}
}
else
{
m_log.InfoFormat("[USERLOGOFF]: Got a logoff request for {0} but the user isn't here. The user might already have been logged out", AvatarID.ToString());
}
}
// /// <summary>
// /// The Grid has requested that we log-off a user. Log them off.
// /// </summary>
// /// <param name="AvatarID">Unique ID of the avatar to log-off</param>
// /// <param name="RegionSecret">SecureSessionID of the user, or the RegionSecret text when logging on to the grid</param>
// /// <param name="message">message to display to the user. Reason for being logged off</param>
// public void HandleLogOffUserFromGrid(UUID AvatarID, UUID RegionSecret, string message)
// {
// ScenePresence loggingOffUser = GetScenePresence(AvatarID);
// if (loggingOffUser != null)
// {
// UUID localRegionSecret = UUID.Zero;
// bool parsedsecret = UUID.TryParse(m_regInfo.regionSecret, out localRegionSecret);
//
// // Region Secret is used here in case a new sessionid overwrites an old one on the user server.
// // Will update the user server in a few revisions to use it.
//
// if (RegionSecret == loggingOffUser.ControllingClient.SecureSessionId || (parsedsecret && RegionSecret == localRegionSecret))
// {
// m_sceneGridService.SendCloseChildAgentConnections(loggingOffUser.UUID, loggingOffUser.KnownRegionHandles);
// loggingOffUser.ControllingClient.Kick(message);
// // Give them a second to receive the message!
// Thread.Sleep(1000);
// loggingOffUser.ControllingClient.Close();
// }
// else
// {
// m_log.Info("[USERLOGOFF]: System sending the LogOff user message failed to sucessfully authenticate");
// }
// }
// else
// {
// m_log.InfoFormat("[USERLOGOFF]: Got a logoff request for {0} but the user isn't here. The user might already have been logged out", AvatarID.ToString());
// }
// }
/// <summary>
/// Triggered when an agent crosses into this sim. Also happens on initial login.
@@ -3881,7 +3880,10 @@ namespace OpenSim.Region.Framework.Scenes
ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2);
if (nearestParcel == null)
{
m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: no allowed parcel", cAgentData.AgentID);
m_log.DebugFormat(
"[SCENE]: Denying root agent entry to {0} in {1}: no allowed parcel",
cAgentData.AgentID, RegionInfo.RegionName);
return false;
}
@@ -91,6 +91,9 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalPartID = new Dictionary<uint, SceneObjectGroup>();
/// <summary>
/// Lock to prevent object group update, linking and delinking operations from running concurrently.
/// </summary>
private Object m_updateLock = new Object();
#endregion
@@ -1962,9 +1962,18 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary>
/// Link the prims in a given group to this group
/// </summary>
/// <remarks>
/// Do not call this method directly - use Scene.LinkObjects() instead to avoid races between threads.
/// FIXME: There are places where scripts call these methods directly without locking. This is a potential race condition.
/// </remarks>
/// <param name="objectGroup">The group of prims which should be linked to this group</param>
public void LinkToGroup(SceneObjectGroup objectGroup)
{
LinkToGroup(objectGroup, false);
}
public void LinkToGroup(SceneObjectGroup objectGroup, bool insert)
{
// m_log.DebugFormat(
// "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}",
// objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID);
@@ -1975,6 +1984,10 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectPart linkPart = objectGroup.m_rootPart;
// physics flags from group to be applied to linked parts
bool grpusephys = UsesPhysics;
bool grptemporary = IsTemporary;
Vector3 oldGroupPosition = linkPart.GroupPosition;
Quaternion oldRootRotation = linkPart.RotationOffset;
@@ -1998,13 +2011,34 @@ namespace OpenSim.Region.Framework.Scenes
lock (m_parts.SyncRoot)
{
int linkNum = PrimCount + 1;
int linkNum;
if (insert)
{
linkNum = 2;
foreach (SceneObjectPart part in Parts)
{
if (part.LinkNum > 1)
part.LinkNum++;
}
}
else
{
linkNum = PrimCount + 1;
}
m_parts.Add(linkPart.UUID, linkPart);
linkPart.SetParent(this);
linkPart.CreateSelected = true;
// let physics know preserve part volume dtc messy since UpdatePrimFlags doesn't look to parent changes for now
linkPart.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (linkPart.Flags & PrimFlags.Phantom) != 0), linkPart.VolumeDetectActive);
if (linkPart.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical)
{
linkPart.PhysActor.link(m_rootPart.PhysActor);
this.Scene.PhysicsScene.AddPhysicsActorTaint(linkPart.PhysActor);
}
linkPart.LinkNum = linkNum++;
SceneObjectPart[] ogParts = objectGroup.Parts;
@@ -2017,7 +2051,16 @@ namespace OpenSim.Region.Framework.Scenes
{
SceneObjectPart part = ogParts[i];
if (part.UUID != objectGroup.m_rootPart.UUID)
{
LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++);
// let physics know
part.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (part.Flags & PrimFlags.Phantom) != 0), part.VolumeDetectActive);
if (part.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical)
{
part.PhysActor.link(m_rootPart.PhysActor);
this.Scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor);
}
}
part.ClearUndoState();
}
}
@@ -2045,6 +2088,11 @@ namespace OpenSim.Region.Framework.Scenes
/// Delink the given prim from this group. The delinked prim is established as
/// an independent SceneObjectGroup.
/// </summary>
/// <remarks>
/// FIXME: This method should not be called directly since it bypasses update locking, allowing a potential race
/// condition. But currently there is no
/// alternative method that does take a lonk to delink a single prim.
/// </remarks>
/// <param name="partID"></param>
/// <returns>The object group of the newly delinked prim. Null if part could not be found</returns>
public SceneObjectGroup DelinkFromGroup(uint partID)
@@ -2056,6 +2104,11 @@ namespace OpenSim.Region.Framework.Scenes
/// Delink the given prim from this group. The delinked prim is established as
/// an independent SceneObjectGroup.
/// </summary>
/// <remarks>
/// FIXME: This method should not be called directly since it bypasses update locking, allowing a potential race
/// condition. But currently there is no
/// alternative method that does take a lonk to delink a single prim.
/// </remarks>
/// <param name="partID"></param>
/// <param name="sendEvents"></param>
/// <returns>The object group of the newly delinked prim. Null if part could not be found</returns>
@@ -2081,6 +2134,11 @@ namespace OpenSim.Region.Framework.Scenes
/// Delink the given prim from this group. The delinked prim is established as
/// an independent SceneObjectGroup.
/// </summary>
/// <remarks>
/// FIXME: This method should not be called directly since it bypasses update locking, allowing a potential race
/// condition. But currently there is no
/// alternative method that does take a lonk to delink a single prim.
/// </remarks>
/// <param name="partID"></param>
/// <param name="sendEvents"></param>
/// <returns>The object group of the newly delinked prim.</returns>
@@ -2201,6 +2259,8 @@ namespace OpenSim.Region.Framework.Scenes
oldRot = part.RotationOffset;
Quaternion newRot = Quaternion.Inverse(parentRot) * oldRot;
part.RotationOffset = newRot;
part.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect);
}
/// <summary>
@@ -3269,6 +3329,45 @@ namespace OpenSim.Region.Framework.Scenes
return count;
}
/// <summary>
/// A float the value is a representative execution time in milliseconds of all scripts in the link set.
/// </summary>
public float ScriptExecutionTime()
{
IScriptModule[] engines = Scene.RequestModuleInterfaces<IScriptModule>();
if (engines.Length == 0) // No engine at all
return 0.0f;
float time = 0.0f;
// get all the scripts in all parts
SceneObjectPart[] parts = m_parts.GetArray();
List<TaskInventoryItem> scripts = new List<TaskInventoryItem>();
for (int i = 0; i < parts.Length; i++)
{
scripts.AddRange(parts[i].Inventory.GetInventoryItems(InventoryType.LSL));
}
// extract the UUIDs
List<UUID> ids = new List<UUID>(scripts.Count);
foreach (TaskInventoryItem script in scripts)
{
if (!ids.Contains(script.ItemID))
{
ids.Add(script.ItemID);
}
}
// Offer the list of script UUIDs to each engine found and accumulate the time
foreach (IScriptModule e in engines)
{
if (e != null)
{
time += e.GetScriptExecutionTime(ids);
}
}
return time;
}
/// <summary>
/// Returns a count of the number of running scripts in this groups parts.
/// </summary>
@@ -1706,6 +1706,9 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="isNew"></param>
public void DoPhysicsPropertyUpdate(bool UsePhysics, bool isNew)
{
if (ParentGroup.Scene == null)
return;
if (!ParentGroup.Scene.PhysicalPrims && UsePhysics)
return;
@@ -4161,7 +4164,7 @@ namespace OpenSim.Region.Framework.Scenes
// For now, we use the NINJA naming scheme for identifying joints.
// In the future, we can support other joint specification schemes such as a
// custom checkbox in the viewer GUI.
if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints)
if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints)
{
string hingeString = "hingejoint";
return (Name.Length >= hingeString.Length && Name.Substring(0, hingeString.Length) == hingeString);
@@ -4177,7 +4180,7 @@ namespace OpenSim.Region.Framework.Scenes
// For now, we use the NINJA naming scheme for identifying joints.
// In the future, we can support other joint specification schemes such as a
// custom checkbox in the viewer GUI.
if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints)
if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints)
{
string ballString = "balljoint";
return (Name.Length >= ballString.Length && Name.Substring(0, ballString.Length) == ballString);
@@ -4193,7 +4196,7 @@ namespace OpenSim.Region.Framework.Scenes
// For now, we use the NINJA naming scheme for identifying joints.
// In the future, we can support other joint specification schemes such as a
// custom checkbox in the viewer GUI.
if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints)
if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints)
{
return IsHingeJoint() || IsBallJoint();
}
@@ -4287,7 +4290,10 @@ namespace OpenSim.Region.Framework.Scenes
AddFlag(PrimFlags.Phantom);
if (PhysActor != null)
{
RemoveFromPhysics();
pa = null;
}
}
else // Not phantom
{
@@ -4353,7 +4359,7 @@ namespace OpenSim.Region.Framework.Scenes
{
pa.SetVolumeDetect(1);
AddFlag(PrimFlags.Phantom); // We set this flag also if VD is active
this.VolumeDetectActive = true;
VolumeDetectActive = true;
}
}
else
@@ -4361,9 +4367,9 @@ namespace OpenSim.Region.Framework.Scenes
// Remove VolumeDetect in any case. Note, it's safe to call SetVolumeDetect as often as you like
// (mumbles, well, at least if you have infinte CPU powers :-))
if (pa != null)
PhysActor.SetVolumeDetect(0);
pa.SetVolumeDetect(0);
this.VolumeDetectActive = false;
VolumeDetectActive = false;
}
if (SetTemporary)
@@ -222,7 +222,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource)
{
List<TaskInventoryItem> scripts = GetInventoryScripts();
List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
foreach (TaskInventoryItem item in scripts)
CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
}
@@ -255,7 +255,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </param>
public void RemoveScriptInstances(bool sceneObjectBeingDeleted)
{
List<TaskInventoryItem> scripts = GetInventoryScripts();
List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
foreach (TaskInventoryItem item in scripts)
RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted);
}
@@ -1116,7 +1116,7 @@ namespace OpenSim.Region.Framework.Scenes
return 0;
int count = 0;
List<TaskInventoryItem> scripts = GetInventoryScripts();
List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
foreach (TaskInventoryItem item in scripts)
{
@@ -1157,14 +1157,14 @@ namespace OpenSim.Region.Framework.Scenes
return ret;
}
public List<TaskInventoryItem> GetInventoryScripts()
public List<TaskInventoryItem> GetInventoryItems(InventoryType type)
{
List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
lock (m_items)
{
foreach (TaskInventoryItem item in m_items.Values)
if (item.InvType == (int)InventoryType.LSL)
if (item.InvType == (int)type)
ret.Add(item);
}
@@ -1183,7 +1183,7 @@ namespace OpenSim.Region.Framework.Scenes
if (engines.Length == 0) // No engine at all
return ret;
List<TaskInventoryItem> scripts = GetInventoryScripts();
List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
foreach (TaskInventoryItem item in scripts)
{
@@ -1211,7 +1211,7 @@ namespace OpenSim.Region.Framework.Scenes
if (engines.Length == 0)
return;
List<TaskInventoryItem> scripts = GetInventoryScripts();
List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
foreach (TaskInventoryItem item in scripts)
{
@@ -990,23 +990,24 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="pos"></param>
public void Teleport(Vector3 pos)
{
bool isFlying = Flying;
RemoveFromPhysicalScene();
Velocity = Vector3.Zero;
CheckLandingPoint(ref pos);
AbsolutePosition = pos;
AddToPhysicalScene(isFlying);
SendTerseUpdateToAllClients();
TeleportWithMomentum(pos, null);
}
public void TeleportWithMomentum(Vector3 pos)
public void TeleportWithMomentum(Vector3 pos, Vector3? v)
{
bool isFlying = Flying;
Vector3 vel = Velocity;
RemoveFromPhysicalScene();
CheckLandingPoint(ref pos);
AbsolutePosition = pos;
AddToPhysicalScene(isFlying);
if (PhysicsActor != null)
{
if (v.HasValue)
PhysicsActor.SetMomentum((Vector3)v);
else
PhysicsActor.SetMomentum(vel);
}
SendTerseUpdateToAllClients();
}
@@ -1141,7 +1142,10 @@ namespace OpenSim.Region.Framework.Scenes
if ((m_callbackURI != null) && !m_callbackURI.Equals(""))
{
m_log.DebugFormat("[SCENE PRESENCE]: Releasing agent in URI {0}", m_callbackURI);
m_log.DebugFormat(
"[SCENE PRESENCE]: Releasing {0} {1} with callback to {2}",
client.Name, client.AgentId, m_callbackURI);
Scene.SimulationService.ReleaseAgent(m_originRegionID, UUID, m_callbackURI);
m_callbackURI = null;
}
@@ -1689,9 +1693,9 @@ namespace OpenSim.Region.Framework.Scenes
if (pos.Z - terrainHeight < 0.2)
pos.Z = terrainHeight;
m_log.DebugFormat(
"[SCENE PRESENCE]: Avatar {0} set move to target {1} (terrain height {2}) in {3}",
Name, pos, terrainHeight, m_scene.RegionInfo.RegionName);
// m_log.DebugFormat(
// "[SCENE PRESENCE]: Avatar {0} set move to target {1} (terrain height {2}) in {3}",
// Name, pos, terrainHeight, m_scene.RegionInfo.RegionName);
if (noFly)
Flying = false;
@@ -3437,6 +3441,25 @@ namespace OpenSim.Region.Framework.Scenes
return count;
}
/// <summary>
/// A float the value is a representative execution time in milliseconds of all scripts in all attachments.
/// </summary>
public float ScriptExecutionTime()
{
float time = 0.0f;
lock (m_attachments)
{
foreach (SceneObjectGroup gobj in m_attachments)
{
if (gobj != null)
{
time += gobj.ScriptExecutionTime();
}
}
}
return time;
}
/// <summary>
/// Returns the total count of running scripts in all parts.
/// </summary>
@@ -3813,7 +3836,7 @@ namespace OpenSim.Region.Framework.Scenes
land.LandData.UserLocation != Vector3.Zero &&
land.LandData.OwnerID != m_uuid &&
(!m_scene.Permissions.IsGod(m_uuid)) &&
(!m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid)))
(!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_uuid)))
{
float curr = Vector3.Distance(AbsolutePosition, pos);
if (Vector3.Distance(land.LandData.UserLocation, pos) < curr)
@@ -3833,7 +3856,7 @@ namespace OpenSim.Region.Framework.Scenes
{
if (GodLevel < 200 &&
((!m_scene.Permissions.IsGod(m_uuid) &&
!m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid)) ||
!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_uuid)) ||
(m_teleportFlags & TeleportFlags.ViaLocation) != 0 ||
(m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0))
{
@@ -3901,7 +3924,7 @@ namespace OpenSim.Region.Framework.Scenes
GodLevel < 200 &&
((land.LandData.OwnerID != m_uuid &&
!m_scene.Permissions.IsGod(m_uuid) &&
!m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid)) ||
!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_uuid)) ||
(m_teleportFlags & TeleportFlags.ViaLocation) != 0 ||
(m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0))
{
@@ -45,7 +45,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
{
static public Random random;
SceneObjectGroup found;
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
[Test]
public void T010_AddObjects()
@@ -44,7 +44,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
public void TestDuplicateObject()
{
TestHelpers.InMethod();
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
UUID ownerId = new UUID("00000000-0000-0000-0000-000000000010");
string part1Name = "part1";
@@ -88,7 +88,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
{
TestHelpers.InMethod();
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
int partsToTestCount = 3;
SceneObjectGroup so
@@ -118,7 +118,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
{
TestHelpers.InMethod();
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
string obj1Name = "Alfred";
string obj2Name = "Betty";
@@ -152,7 +152,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
{
TestHelpers.InMethod();
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
int partsToTestCount = 3;
SceneObjectGroup so
@@ -185,7 +185,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
{
TestHelpers.InMethod();
TestScene scene = SceneHelpers.SetupScene();
TestScene scene = new SceneHelpers().SetupScene();
SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
scene.DeleteSceneObject(part.ParentGroup, false);
@@ -204,7 +204,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
TestScene scene = SceneHelpers.SetupScene();
TestScene scene = new SceneHelpers().SetupScene();
// Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
@@ -61,7 +61,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
TestScene scene = SceneHelpers.SetupScene();
TestScene scene = new SceneHelpers().SetupScene();
IConfigSource configSource = new IniConfigSource();
IConfig config = configSource.AddConfig("Startup");
config.Set("serverside_object_permissions", true);
@@ -100,7 +100,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
UUID objectOwnerId = UUID.Parse("20000000-0000-0000-0000-000000000001");
TestScene scene = SceneHelpers.SetupScene();
TestScene scene = new SceneHelpers().SetupScene();
IConfigSource configSource = new IniConfigSource();
IConfig config = configSource.AddConfig("Startup");
config.Set("serverside_object_permissions", true);
@@ -55,7 +55,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
UUID ownerId = TestHelpers.ParseTail(0x1);
int nParts = 3;
TestScene scene = SceneHelpers.SetupScene();
TestScene scene = new SceneHelpers().SetupScene();
SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(nParts, ownerId, "TestLinkToSelf_", 0x10);
scene.AddSceneObject(sog1);
scene.LinkObjects(ownerId, sog1.LocalId, new List<uint>() { sog1.Parts[1].LocalId });
@@ -71,7 +71,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
bool debugtest = false;
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
SceneObjectPart part1 = SceneHelpers.AddSceneObject(scene);
SceneObjectGroup grp1 = part1.ParentGroup;
SceneObjectPart part2 = SceneHelpers.AddSceneObject(scene);
@@ -153,7 +153,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
bool debugtest = false;
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
SceneObjectPart part1 = SceneHelpers.AddSceneObject(scene);
SceneObjectGroup grp1 = part1.ParentGroup;
SceneObjectPart part2 = SceneHelpers.AddSceneObject(scene);
@@ -286,7 +286,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
TestHelpers.InMethod();
//log4net.Config.XmlConfigurator.Configure();
TestScene scene = SceneHelpers.SetupScene();
TestScene scene = new SceneHelpers().SetupScene();
string rootPartName = "rootpart";
UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001");
@@ -325,7 +325,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
TestHelpers.InMethod();
//log4net.Config.XmlConfigurator.Configure();
TestScene scene = SceneHelpers.SetupScene();
TestScene scene = new SceneHelpers().SetupScene();
string rootPartName = "rootpart";
UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001");
@@ -52,7 +52,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene).ParentGroup;
g1.GroupResize(new Vector3(2, 3, 4));
@@ -75,7 +75,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
TestHelpers.InMethod();
//log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
SceneObjectGroup g1 = SceneHelpers.CreateSceneObject(2, UUID.Zero);
g1.RootPart.Scale = new Vector3(2, 3, 4);
@@ -52,7 +52,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// UUID itemId = TestHelpers.ParseTail(0x2);
string itemName = "Test Script Item";
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId);
scene.AddNewSceneObject(so, true);
@@ -0,0 +1,154 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using System.Threading;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.Framework.Scenes.Tests
{
/// <summary>
/// Spatial scene object tests (will eventually cover root and child part position, rotation properties, etc.)
/// </summary>
[TestFixture]
public class SceneObjectSpatialTests
{
TestScene m_scene;
UUID m_ownerId = TestHelpers.ParseTail(0x1);
[SetUp]
public void SetUp()
{
m_scene = new SceneHelpers().SetupScene();
}
[Test]
public void TestGetSceneObjectGroupPosition()
{
TestHelpers.InMethod();
Vector3 position = new Vector3(10, 20, 30);
SceneObjectGroup so
= SceneHelpers.CreateSceneObject(1, m_ownerId, "obj1", 0x10);
so.AbsolutePosition = position;
m_scene.AddNewSceneObject(so, false);
Assert.That(so.AbsolutePosition, Is.EqualTo(position));
}
[Test]
public void TestGetRootPartPosition()
{
TestHelpers.InMethod();
Vector3 partPosition = new Vector3(10, 20, 30);
SceneObjectGroup so
= SceneHelpers.CreateSceneObject(1, m_ownerId, "obj1", 0x10);
so.AbsolutePosition = partPosition;
m_scene.AddNewSceneObject(so, false);
Assert.That(so.RootPart.AbsolutePosition, Is.EqualTo(partPosition));
Assert.That(so.RootPart.GroupPosition, Is.EqualTo(partPosition));
Assert.That(so.RootPart.GetWorldPosition(), Is.EqualTo(partPosition));
Assert.That(so.RootPart.RelativePosition, Is.EqualTo(partPosition));
Assert.That(so.RootPart.OffsetPosition, Is.EqualTo(Vector3.Zero));
}
[Test]
public void TestGetChildPartPosition()
{
TestHelpers.InMethod();
Vector3 rootPartPosition = new Vector3(10, 20, 30);
Vector3 childOffsetPosition = new Vector3(2, 3, 4);
SceneObjectGroup so
= SceneHelpers.CreateSceneObject(2, m_ownerId, "obj1", 0x10);
so.AbsolutePosition = rootPartPosition;
so.Parts[1].OffsetPosition = childOffsetPosition;
m_scene.AddNewSceneObject(so, false);
// Calculate child absolute position.
Vector3 childPosition = new Vector3(rootPartPosition + childOffsetPosition);
SceneObjectPart childPart = so.Parts[1];
Assert.That(childPart.AbsolutePosition, Is.EqualTo(childPosition));
Assert.That(childPart.GroupPosition, Is.EqualTo(rootPartPosition));
Assert.That(childPart.GetWorldPosition(), Is.EqualTo(childPosition));
Assert.That(childPart.RelativePosition, Is.EqualTo(childOffsetPosition));
Assert.That(childPart.OffsetPosition, Is.EqualTo(childOffsetPosition));
}
[Test]
public void TestGetChildPartPositionAfterObjectRotation()
{
TestHelpers.InMethod();
Vector3 rootPartPosition = new Vector3(10, 20, 30);
Vector3 childOffsetPosition = new Vector3(2, 3, 4);
SceneObjectGroup so
= SceneHelpers.CreateSceneObject(2, m_ownerId, "obj1", 0x10);
so.AbsolutePosition = rootPartPosition;
so.Parts[1].OffsetPosition = childOffsetPosition;
m_scene.AddNewSceneObject(so, false);
so.UpdateGroupRotationR(Quaternion.CreateFromEulers(0, 0, -90 * Utils.DEG_TO_RAD));
// Calculate child absolute position.
Vector3 rotatedChildOffsetPosition
= new Vector3(childOffsetPosition.Y, -childOffsetPosition.X, childOffsetPosition.Z);
Vector3 childPosition = new Vector3(rootPartPosition + rotatedChildOffsetPosition);
SceneObjectPart childPart = so.Parts[1];
// FIXME: Should be childPosition after rotation?
Assert.That(childPart.AbsolutePosition, Is.EqualTo(rootPartPosition + childOffsetPosition));
Assert.That(childPart.GroupPosition, Is.EqualTo(rootPartPosition));
Assert.That(childPart.GetWorldPosition(), Is.EqualTo(childPosition));
// Relative to root part as (0, 0, 0)
Assert.That(childPart.RelativePosition, Is.EqualTo(childOffsetPosition));
// Relative to root part as (0, 0, 0)
Assert.That(childPart.OffsetPosition, Is.EqualTo(childOffsetPosition));
}
}
}
@@ -26,6 +26,7 @@
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using NUnit.Framework;
using OpenMetaverse;
@@ -43,24 +44,141 @@ namespace OpenSim.Region.Framework.Scenes.Tests
[TestFixture]
public class SceneObjectStatusTests
{
private TestScene m_scene;
private UUID m_ownerId = TestHelpers.ParseTail(0x1);
private SceneObjectGroup m_so1;
private SceneObjectGroup m_so2;
[SetUp]
public void Init()
{
m_scene = new SceneHelpers().SetupScene();
m_so1 = SceneHelpers.CreateSceneObject(1, m_ownerId, "so1", 0x10);
m_so2 = SceneHelpers.CreateSceneObject(1, m_ownerId, "so2", 0x20);
}
[Test]
public void TestSetPhantom()
public void TestSetPhantomSinglePrim()
{
TestHelpers.InMethod();
// Scene scene = SceneSetupHelpers.SetupScene();
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, UUID.Zero);
SceneObjectPart rootPart = so.RootPart;
m_scene.AddSceneObject(m_so1);
SceneObjectPart rootPart = m_so1.RootPart;
Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
so.ScriptSetPhantomStatus(true);
m_so1.ScriptSetPhantomStatus(true);
// Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags);
Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Phantom));
so.ScriptSetPhantomStatus(false);
m_so1.ScriptSetPhantomStatus(false);
Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
}
[Test]
public void TestSetPhysicsSinglePrim()
{
TestHelpers.InMethod();
m_scene.AddSceneObject(m_so1);
SceneObjectPart rootPart = m_so1.RootPart;
Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
m_so1.ScriptSetPhysicsStatus(true);
// Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags);
Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Physics));
m_so1.ScriptSetPhysicsStatus(false);
Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
}
[Test]
public void TestSetPhysicsLinkset()
{
TestHelpers.InMethod();
m_scene.AddSceneObject(m_so1);
m_scene.AddSceneObject(m_so2);
m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId });
m_so1.ScriptSetPhysicsStatus(true);
Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics));
Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics));
m_so1.ScriptSetPhysicsStatus(false);
Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.None));
Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.None));
m_so1.ScriptSetPhysicsStatus(true);
Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics));
Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics));
}
/// <summary>
/// Test that linking results in the correct physical status for all linkees.
/// </summary>
[Test]
public void TestLinkPhysicsBothPhysical()
{
TestHelpers.InMethod();
m_scene.AddSceneObject(m_so1);
m_scene.AddSceneObject(m_so2);
m_so1.ScriptSetPhysicsStatus(true);
m_so2.ScriptSetPhysicsStatus(true);
m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId });
Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics));
Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics));
}
/// <summary>
/// Test that linking results in the correct physical status for all linkees.
/// </summary>
[Test]
public void TestLinkPhysicsRootPhysicalOnly()
{
TestHelpers.InMethod();
m_scene.AddSceneObject(m_so1);
m_scene.AddSceneObject(m_so2);
m_so1.ScriptSetPhysicsStatus(true);
m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId });
Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics));
Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics));
}
/// <summary>
/// Test that linking results in the correct physical status for all linkees.
/// </summary>
[Test]
public void TestLinkPhysicsChildPhysicalOnly()
{
TestHelpers.InMethod();
m_scene.AddSceneObject(m_so1);
m_scene.AddSceneObject(m_so2);
m_so2.ScriptSetPhysicsStatus(true);
m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId });
Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.None));
Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.None));
}
}
}
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
TestScene scene = SceneHelpers.SetupScene();
TestScene scene = new SceneHelpers().SetupScene();
IConfigSource configSource = new IniConfigSource();
IConfig startupConfig = configSource.AddConfig("Startup");
@@ -67,10 +67,12 @@ namespace OpenSim.Region.Framework.Scenes.Tests
public void Init()
{
TestHelpers.InMethod();
scene = SceneHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000);
scene2 = SceneHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000);
scene3 = SceneHelpers.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000);
SceneHelpers sh = new SceneHelpers();
scene = sh.SetupScene("Neighbour x", UUID.Random(), 1000, 1000);
scene2 = sh.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000);
scene3 = sh.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000);
ISharedRegionModule interregionComms = new LocalSimulationConnectorModule();
interregionComms.Initialise(new IniConfigSource());
@@ -101,7 +103,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
TestScene scene = SceneHelpers.SetupScene();
TestScene scene = new SceneHelpers().SetupScene();
ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Not.Null);
@@ -126,7 +128,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
IConfig config = configSource.AddConfig("Modules");
config.Set("SimulationServices", "LocalSimulationConnectorModule");
TestScene scene = SceneHelpers.SetupScene();
TestScene scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(scene, configSource, lsc);
UUID agentId = TestHelpers.ParseTail(0x01);
@@ -176,8 +178,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// UUID agent1Id = UUID.Parse("00000000-0000-0000-0000-000000000001");
TestScene myScene1 = SceneHelpers.SetupScene("Neighbour y", UUID.Random(), 1000, 1000);
TestScene myScene2 = SceneHelpers.SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000);
TestScene myScene1 = new SceneHelpers().SetupScene("Neighbour y", UUID.Random(), 1000, 1000);
TestScene myScene2 = new SceneHelpers().SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000);
IConfigSource configSource = new IniConfigSource();
IConfig config = configSource.AddConfig("Startup");
@@ -59,7 +59,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
TestScene scene = SceneHelpers.SetupScene();
TestScene scene = new SceneHelpers().SetupScene();
ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
sp.Flying = true;
sp.PhysicsCollisionUpdate(new CollisionEventUpdate());
@@ -64,7 +64,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
[SetUp]
public void Init()
{
m_scene = SceneHelpers.SetupScene();
m_scene = new SceneHelpers().SetupScene();
}
[Test]
@@ -50,7 +50,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
[SetUp]
public void Init()
{
m_scene = SceneHelpers.SetupScene();
m_scene = new SceneHelpers().SetupScene();
m_sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
}
@@ -33,6 +33,7 @@ using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Servers;
using OpenSim.Region.CoreModules.Framework.EntityTransfer;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
using OpenSim.Tests.Common;
@@ -47,145 +48,93 @@ namespace OpenSim.Region.Framework.Scenes.Tests
[TestFixture]
public class ScenePresenceTeleportTests
{
/// <summary>
/// Test a teleport between two regions that are not neighbours and do not share any neighbours in common.
/// </summary>
/// Does not yet do what is says on the tin.
/// Commenting for now
//[Test, LongRunning]
public void TestSimpleNotNeighboursTeleport()
[Test]
public void TestSameRegionTeleport()
{
TestHelpers.InMethod();
ThreadRunResults results = new ThreadRunResults();
results.Result = false;
results.Message = "Test did not run";
TestRunning testClass = new TestRunning(results);
// log4net.Config.XmlConfigurator.Configure();
Thread testThread = new Thread(testClass.run);
EntityTransferModule etm = new EntityTransferModule();
// Seems kind of redundant to start a thread and then join it, however.. We need to protect against
// A thread abort exception in the simulator code.
testThread.Start();
testThread.Join();
IConfigSource config = new IniConfigSource();
config.AddConfig("Modules");
// Not strictly necessary since FriendsModule assumes it is the default (!)
config.Configs["Modules"].Set("EntityTransferModule", etm.Name);
Assert.That(testClass.results.Result, Is.EqualTo(true), testClass.results.Message);
// Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod());
TestScene scene = new SceneHelpers().SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
SceneHelpers.SetupSceneModules(scene, config, etm);
Vector3 teleportPosition = new Vector3(10, 11, 12);
Vector3 teleportLookAt = new Vector3(20, 21, 22);
ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
sp.AbsolutePosition = new Vector3(30, 31, 32);
scene.RequestTeleportLocation(
sp.ControllingClient,
scene.RegionInfo.RegionHandle,
teleportPosition,
teleportLookAt,
(uint)TeleportFlags.ViaLocation);
Assert.That(sp.AbsolutePosition, Is.EqualTo(teleportPosition));
// Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
// position instead).
// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
}
[TearDown]
public void TearDown()
[Test]
public void TestSameSimulatorSeparatedRegionsTeleport()
{
try
{
if (MainServer.Instance != null) MainServer.Instance.Stop();
}
catch (NullReferenceException)
{ }
}
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
}
UUID userId = TestHelpers.ParseTail(0x1);
public class ThreadRunResults
{
public bool Result = false;
public string Message = string.Empty;
}
EntityTransferModule etm = new EntityTransferModule();
LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
public class TestRunning
{
public ThreadRunResults results;
public TestRunning(ThreadRunResults t)
{
results = t;
}
public void run(object o)
{
//results.Result = true;
log4net.Config.XmlConfigurator.Configure();
IConfigSource config = new IniConfigSource();
config.AddConfig("Modules");
// Not strictly necessary since FriendsModule assumes it is the default (!)
config.Configs["Modules"].Set("EntityTransferModule", etm.Name);
config.Configs["Modules"].Set("SimulationServices", lscm.Name);
UUID sceneAId = UUID.Parse("00000000-0000-0000-0000-000000000100");
UUID sceneBId = UUID.Parse("00000000-0000-0000-0000-000000000200");
SceneHelpers sh = new SceneHelpers();
TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1002, 1000);
// shared module
ISharedRegionModule interregionComms = new LocalSimulationConnectorModule();
SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, etm, lscm);
Vector3 teleportPosition = new Vector3(10, 11, 12);
Vector3 teleportLookAt = new Vector3(20, 21, 22);
Scene sceneB = SceneHelpers.SetupScene("sceneB", sceneBId, 1010, 1010);
SceneHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms);
sceneB.RegisterRegionWithGrid();
ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId);
sp.AbsolutePosition = new Vector3(30, 31, 32);
Scene sceneA = SceneHelpers.SetupScene("sceneA", sceneAId, 1000, 1000);
SceneHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms);
sceneA.RegisterRegionWithGrid();
// XXX: A very nasty hack to tell the client about the destination scene without having to crank the whole
// UDP stack (?)
((TestClient)sp.ControllingClient).TeleportTargetScene = sceneB;
UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000041");
TestClient client = (TestClient)SceneHelpers.AddScenePresence(sceneA, agentId).ControllingClient;
sceneA.RequestTeleportLocation(
sp.ControllingClient,
sceneB.RegionInfo.RegionHandle,
teleportPosition,
teleportLookAt,
(uint)TeleportFlags.ViaLocation);
ICapabilitiesModule sceneACapsModule = sceneA.RequestModuleInterface<ICapabilitiesModule>();
Assert.That(sceneA.GetScenePresence(userId), Is.Null);
results.Result = (sceneACapsModule.GetCapsPath(agentId) == client.CapsSeedUrl);
if (!results.Result)
{
results.Message = "Incorrect caps object path set up in sceneA";
return;
}
ScenePresence sceneBSp = sceneB.GetScenePresence(userId);
Assert.That(sceneBSp, Is.Not.Null);
Assert.That(sceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName));
Assert.That(sceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition));
/*
Assert.That(
sceneACapsModule.GetCapsPath(agentId),
Is.EqualTo(client.CapsSeedUrl),
"Incorrect caps object path set up in sceneA");
*/
// FIXME: This is a hack to get the test working - really the normal OpenSim mechanisms should be used.
// TODO: Add assertions to check correct circuit details in both scenes.
client.TeleportTargetScene = sceneB;
client.Teleport(sceneB.RegionInfo.RegionHandle, new Vector3(100, 100, 100), new Vector3(40, 40, 40));
results.Result = (sceneB.GetScenePresence(agentId) != null);
if (!results.Result)
{
results.Message = "Client does not have an agent in sceneB";
return;
}
//Assert.That(sceneB.GetScenePresence(agentId), Is.Not.Null, "Client does not have an agent in sceneB");
//Assert.That(sceneA.GetScenePresence(agentId), Is.Null, "Client still had an agent in sceneA");
results.Result = (sceneA.GetScenePresence(agentId) == null);
if (!results.Result)
{
results.Message = "Client still had an agent in sceneA";
return;
}
ICapabilitiesModule sceneBCapsModule = sceneB.RequestModuleInterface<ICapabilitiesModule>();
results.Result = ("http://" + sceneB.RegionInfo.ExternalHostName + ":" + sceneB.RegionInfo.HttpPort +
"/CAPS/" + sceneBCapsModule.GetCapsPath(agentId) + "0000/" == client.CapsSeedUrl);
if (!results.Result)
{
results.Message = "Incorrect caps object path set up in sceneB";
return;
}
// Temporary assertion - caps url construction should at least be doable through a method.
/*
Assert.That(
"http://" + sceneB.RegionInfo.ExternalHostName + ":" + sceneB.RegionInfo.HttpPort + "/CAPS/" + sceneBCapsModule.GetCapsPath(agentId) + "0000/",
Is.EqualTo(client.CapsSeedUrl),
"Incorrect caps object path set up in sceneB");
*/
// This assertion will currently fail since we don't remove the caps paths when no longer needed
//Assert.That(sceneACapsModule.GetCapsPath(agentId), Is.Null, "sceneA still had a caps object path");
// TODO: Check that more of everything is as it should be
// TODO: test what happens if we try to teleport to a region that doesn't exist
// Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
// position instead).
// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
}
}
}
}
@@ -60,7 +60,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
{
TestHelpers.InMethod();
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
scene.Update(1);
Assert.That(scene.Frame, Is.EqualTo(1));
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Tests
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
SceneObjectPart sop1 = sog1.RootPart;
@@ -81,7 +81,7 @@ namespace OpenSim.Region.Framework.Tests
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
SceneObjectPart sop1 = sog1.RootPart;
@@ -124,7 +124,7 @@ namespace OpenSim.Region.Framework.Tests
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
SceneObjectPart sop1 = sog1.RootPart;
@@ -153,7 +153,7 @@ namespace OpenSim.Region.Framework.Tests
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
SceneObjectPart sop1 = sog1.RootPart;
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Tests
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002));
InventoryItemBase item1 = UserInventoryHelpers.CreateInventoryItem(scene, "item1", user1.PrincipalID);
@@ -85,7 +85,7 @@ namespace OpenSim.Region.Framework.Tests
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002));
InventoryFolderBase folder1
@@ -47,7 +47,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
public void Init()
{
// FIXME: We don't need a full scene here - it would be enough to set up the asset service.
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
m_assetService = scene.AssetService;
m_uuidGatherer = new UuidGatherer(m_assetService);
}
@@ -58,6 +58,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Friends
private Scene m_scene;
private IFriendsModule m_friendsModule;
private IUserManagement m_userManagementModule;
private IPresenceService m_presenceService;
// private IAvatarFactoryModule m_avatarFactory;
@@ -99,8 +100,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.Friends
m_friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
m_userManagementModule = m_scene.RequestModuleInterface<IUserManagement>();
m_presenceService = m_scene.RequestModuleInterface<IPresenceService>();
if (m_friendsModule != null && m_userManagementModule != null)
if (m_friendsModule != null && m_userManagementModule != null && m_presenceService != null)
{
m_scene.AddCommand(
"Friends", this, "friends show",
@@ -162,7 +164,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Friends
MainConsole.Instance.OutputFormat("Friends for {0} {1} {2}:", firstName, lastName, userId);
MainConsole.Instance.OutputFormat("UUID, Name, MyFlags, TheirFlags");
MainConsole.Instance.OutputFormat(
"{0,-36} {1,-36} {2,-7} {3,7} {4,10}", "UUID", "Name", "Status", "MyFlags", "TheirFlags");
foreach (FriendInfo friend in friends)
{
@@ -175,14 +178,22 @@ namespace OpenSim.Region.OptionalModules.Avatar.Friends
UUID friendId;
string friendName;
string onlineText;
if (UUID.TryParse(friend.Friend, out friendId))
friendName = m_userManagementModule.GetUserName(friendId);
else
friendName = friend.Friend;
OpenSim.Services.Interfaces.PresenceInfo[] pi = m_presenceService.GetAgents(new string[] { friend.Friend });
if (pi.Length > 0)
onlineText = "online";
else
onlineText = "offline";
MainConsole.Instance.OutputFormat(
"{0} {1} {2} {3}", friend.Friend, friendName, friend.MyFlags, friend.TheirFlags);
"{0,-36} {1,-36} {2,-7} {3,-7} {4,-10}",
friend.Friend, friendName, onlineText, friend.MyFlags, friend.TheirFlags);
}
}
}
@@ -50,7 +50,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups.Tests
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
TestScene scene = SceneHelpers.SetupScene();
TestScene scene = new SceneHelpers().SetupScene();
IConfigSource configSource = new IniConfigSource();
IConfig config = configSource.AddConfig("Groups");
config.Set("Enabled", true);
@@ -0,0 +1,500 @@
/*
* Copyright (c) Contributors
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using Mono.Addins;
using System;
using System.Reflection;
using System.Threading;
using System.Text;
using System.Net;
using System.Net.Sockets;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using System.Collections.Generic;
using System.Text.RegularExpressions;
namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
{
public class JsonStore
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private OSD m_ValueStore;
protected class TakeValueCallbackClass
{
public string Path { get; set; }
public bool UseJson { get; set; }
public TakeValueCallback Callback { get; set; }
public TakeValueCallbackClass(string spath, bool usejson, TakeValueCallback cback)
{
Path = spath;
UseJson = usejson;
Callback = cback;
}
}
protected List<TakeValueCallbackClass> m_TakeStore;
protected List<TakeValueCallbackClass> m_ReadStore;
// -----------------------------------------------------------------
/// <summary>
///
/// </summary>
// -----------------------------------------------------------------
public JsonStore() : this("") {}
public JsonStore(string value)
{
m_TakeStore = new List<TakeValueCallbackClass>();
m_ReadStore = new List<TakeValueCallbackClass>();
if (String.IsNullOrEmpty(value))
m_ValueStore = new OSDMap();
else
m_ValueStore = OSDParser.DeserializeJson(value);
}
// -----------------------------------------------------------------
/// <summary>
///
/// </summary>
// -----------------------------------------------------------------
public bool TestPath(string expr, bool useJson)
{
Stack<string> path = ParsePathExpression(expr);
OSD result = ProcessPathExpression(m_ValueStore,path);
if (result == null)
return false;
if (useJson || result.Type == OSDType.String)
return true;
return false;
}
// -----------------------------------------------------------------
/// <summary>
///
/// </summary>
// -----------------------------------------------------------------
public bool GetValue(string expr, out string value, bool useJson)
{
Stack<string> path = ParsePathExpression(expr);
OSD result = ProcessPathExpression(m_ValueStore,path);
return ConvertOutputValue(result,out value,useJson);
}
// -----------------------------------------------------------------
/// <summary>
///
/// </summary>
// -----------------------------------------------------------------
public bool RemoveValue(string expr)
{
return SetValueFromExpression(expr,null);
}
// -----------------------------------------------------------------
/// <summary>
///
/// </summary>
// -----------------------------------------------------------------
public bool SetValue(string expr, string value, bool useJson)
{
OSD ovalue = useJson ? OSDParser.DeserializeJson(value) : new OSDString(value);
return SetValueFromExpression(expr,ovalue);
}
// -----------------------------------------------------------------
/// <summary>
///
/// </summary>
// -----------------------------------------------------------------
public bool TakeValue(string expr, bool useJson, TakeValueCallback cback)
{
Stack<string> path = ParsePathExpression(expr);
string pexpr = PathExpressionToKey(path);
OSD result = ProcessPathExpression(m_ValueStore,path);
if (result == null)
{
m_TakeStore.Add(new TakeValueCallbackClass(pexpr,useJson,cback));
return false;
}
string value = String.Empty;
if (! ConvertOutputValue(result,out value,useJson))
{
// the structure does not match the request so i guess we'll wait
m_TakeStore.Add(new TakeValueCallbackClass(pexpr,useJson,cback));
return false;
}
SetValueFromExpression(expr,null);
cback(value);
return true;
}
// -----------------------------------------------------------------
/// <summary>
///
/// </summary>
// -----------------------------------------------------------------
public bool ReadValue(string expr, bool useJson, TakeValueCallback cback)
{
Stack<string> path = ParsePathExpression(expr);
string pexpr = PathExpressionToKey(path);
OSD result = ProcessPathExpression(m_ValueStore,path);
if (result == null)
{
m_ReadStore.Add(new TakeValueCallbackClass(pexpr,useJson,cback));
return false;
}
string value = String.Empty;
if (! ConvertOutputValue(result,out value,useJson))
{
// the structure does not match the request so i guess we'll wait
m_ReadStore.Add(new TakeValueCallbackClass(pexpr,useJson,cback));
return false;
}
cback(value);
return true;
}
// -----------------------------------------------------------------
/// <summary>
///
/// </summary>
// -----------------------------------------------------------------
protected bool SetValueFromExpression(string expr, OSD ovalue)
{
Stack<string> path = ParsePathExpression(expr);
if (path.Count == 0)
{
m_ValueStore = ovalue;
return true;
}
string pkey = path.Pop();
string pexpr = PathExpressionToKey(path);
if (pexpr != "")
pexpr += ".";
OSD result = ProcessPathExpression(m_ValueStore,path);
if (result == null)
return false;
Regex aPattern = new Regex("\\[([0-9]+|\\+)\\]");
MatchCollection amatches = aPattern.Matches(pkey,0);
if (amatches.Count > 0)
{
if (result.Type != OSDType.Array)
return false;
OSDArray amap = result as OSDArray;
Match match = amatches[0];
GroupCollection groups = match.Groups;
string akey = groups[1].Value;
if (akey == "+")
{
string npkey = String.Format("[{0}]",amap.Count);
amap.Add(ovalue);
InvokeNextCallback(pexpr + npkey);
return true;
}
int aval = Convert.ToInt32(akey);
if (0 <= aval && aval < amap.Count)
{
if (ovalue == null)
amap.RemoveAt(aval);
else
{
amap[aval] = ovalue;
InvokeNextCallback(pexpr + pkey);
}
return true;
}
return false;
}
Regex hPattern = new Regex("{([^}]+)}");
MatchCollection hmatches = hPattern.Matches(pkey,0);
if (hmatches.Count > 0)
{
Match match = hmatches[0];
GroupCollection groups = match.Groups;
string hkey = groups[1].Value;
if (result is OSDMap)
{
OSDMap hmap = result as OSDMap;
if (ovalue != null)
{
hmap[hkey] = ovalue;
InvokeNextCallback(pexpr + pkey);
}
else if (hmap.ContainsKey(hkey))
hmap.Remove(hkey);
return true;
}
return false;
}
// Shouldn't get here if the path was checked correctly
m_log.WarnFormat("[JsonStore] invalid path expression");
return false;
}
// -----------------------------------------------------------------
/// <summary>
///
/// </summary>
// -----------------------------------------------------------------
protected bool InvokeNextCallback(string pexpr)
{
// Process all of the reads that match the expression first
List<TakeValueCallbackClass> reads =
m_ReadStore.FindAll(delegate(TakeValueCallbackClass tb) { return pexpr.StartsWith(tb.Path); });
foreach (TakeValueCallbackClass readcb in reads)
{
m_ReadStore.Remove(readcb);
ReadValue(readcb.Path,readcb.UseJson,readcb.Callback);
}
// Process one take next
TakeValueCallbackClass takecb =
m_TakeStore.Find(delegate(TakeValueCallbackClass tb) { return pexpr.StartsWith(tb.Path); });
if (takecb != null)
{
m_TakeStore.Remove(takecb);
TakeValue(takecb.Path,takecb.UseJson,takecb.Callback);
return true;
}
return false;
}
// -----------------------------------------------------------------
/// <summary>
/// Parse the path expression and put the components into a stack. We
/// use a stack because we process the path in inverse order later
/// </summary>
// -----------------------------------------------------------------
protected static Stack<string> ParsePathExpression(string path)
{
Stack<string> m_path = new Stack<string>();
// add front and rear separators
path = "." + path + ".";
// add separators for quoted paths
Regex pass1 = new Regex("{[^}]+}");
path = pass1.Replace(path,".$0.",-1,0);
// add separators for array references
Regex pass2 = new Regex("(\\[[0-9]+\\]|\\[\\+\\])");
path = pass2.Replace(path,".$0.",-1,0);
// add quotes to bare identifier
Regex pass3 = new Regex("\\.([a-zA-Z]+)");
path = pass3.Replace(path,".{$1}",-1,0);
// remove extra separators
Regex pass4 = new Regex("\\.+");
path = pass4.Replace(path,".",-1,0);
Regex validate = new Regex("^\\.(({[^}]+}|\\[[0-9]+\\]|\\[\\+\\])\\.)+$");
if (validate.IsMatch(path))
{
Regex parser = new Regex("\\.({[^}]+}|\\[[0-9]+\\]|\\[\\+\\]+)");
MatchCollection matches = parser.Matches(path,0);
foreach (Match match in matches)
m_path.Push(match.Groups[1].Value);
}
return m_path;
}
// -----------------------------------------------------------------
/// <summary>
///
/// </summary>
/// <param>path is a stack where the top level of the path is at the bottom of the stack</param>
// -----------------------------------------------------------------
protected static OSD ProcessPathExpression(OSD map, Stack<string> path)
{
if (path.Count == 0)
return map;
string pkey = path.Pop();
OSD rmap = ProcessPathExpression(map,path);
if (rmap == null)
return null;
// ---------- Check for an array index ----------
Regex aPattern = new Regex("\\[([0-9]+)\\]");
MatchCollection amatches = aPattern.Matches(pkey,0);
if (amatches.Count > 0)
{
if (rmap.Type != OSDType.Array)
{
m_log.WarnFormat("[JsonStore] wrong type for key {2}, expecting {0}, got {1}",OSDType.Array,rmap.Type,pkey);
return null;
}
OSDArray amap = rmap as OSDArray;
Match match = amatches[0];
GroupCollection groups = match.Groups;
string akey = groups[1].Value;
int aval = Convert.ToInt32(akey);
if (aval < amap.Count)
return (OSD) amap[aval];
return null;
}
// ---------- Check for a hash index ----------
Regex hPattern = new Regex("{([^}]+)}");
MatchCollection hmatches = hPattern.Matches(pkey,0);
if (hmatches.Count > 0)
{
if (rmap.Type != OSDType.Map)
{
m_log.WarnFormat("[JsonStore] wrong type for key {2}, expecting {0}, got {1}",OSDType.Map,rmap.Type,pkey);
return null;
}
OSDMap hmap = rmap as OSDMap;
Match match = hmatches[0];
GroupCollection groups = match.Groups;
string hkey = groups[1].Value;
if (hmap.ContainsKey(hkey))
return (OSD) hmap[hkey];
return null;
}
// Shouldn't get here if the path was checked correctly
m_log.WarnFormat("[JsonStore] Path type (unknown) does not match the structure");
return null;
}
// -----------------------------------------------------------------
/// <summary>
///
/// </summary>
// -----------------------------------------------------------------
protected static bool ConvertOutputValue(OSD result, out string value, bool useJson)
{
value = String.Empty;
// If we couldn't process the path
if (result == null)
return false;
if (useJson)
{
// The path pointed to an intermediate hash structure
if (result.Type == OSDType.Map)
{
value = OSDParser.SerializeJsonString(result as OSDMap);
return true;
}
// The path pointed to an intermediate hash structure
if (result.Type == OSDType.Array)
{
value = OSDParser.SerializeJsonString(result as OSDArray);
return true;
}
value = "'" + result.AsString() + "'";
return true;
}
if (result.Type == OSDType.String)
{
value = result.AsString();
return true;
}
return false;
}
// -----------------------------------------------------------------
/// <summary>
///
/// </summary>
// -----------------------------------------------------------------
protected static string PathExpressionToKey(Stack<string> path)
{
if (path.Count == 0)
return "";
string pkey = "";
foreach (string k in path)
pkey = (pkey == "") ? k : (k + "." + pkey);
return pkey;
}
}
}
@@ -0,0 +1,430 @@
/*
* Copyright (c) Contributors
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using Mono.Addins;
using System;
using System.Reflection;
using System.Threading;
using System.Text;
using System.Net;
using System.Net.Sockets;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using System.Collections.Generic;
using System.Text.RegularExpressions;
namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "JsonStoreModule")]
public class JsonStoreModule : INonSharedRegionModule, IJsonStoreModule
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private IConfig m_config = null;
private bool m_enabled = false;
private Scene m_scene = null;
private Dictionary<UUID,JsonStore> m_JsonValueStore;
private UUID m_sharedStore;
#region IRegionModule Members
// -----------------------------------------------------------------
/// <summary>
/// Name of this shared module is it's class name
/// </summary>
// -----------------------------------------------------------------
public string Name
{
get { return this.GetType().Name; }
}
// -----------------------------------------------------------------
/// <summary>
/// Initialise this shared module
/// </summary>
/// <param name="scene">this region is getting initialised</param>
/// <param name="source">nini config, we are not using this</param>
// -----------------------------------------------------------------
public void Initialise(IConfigSource config)
{
try
{
if ((m_config = config.Configs["JsonStore"]) == null)
{
// There is no configuration, the module is disabled
// m_log.InfoFormat("[JsonStore] no configuration info");
return;
}
m_enabled = m_config.GetBoolean("Enabled", m_enabled);
}
catch (Exception e)
{
m_log.ErrorFormat("[JsonStore] initialization error: {0}",e.Message);
return;
}
if (m_enabled)
m_log.DebugFormat("[JsonStore] module is enabled");
}
// -----------------------------------------------------------------
/// <summary>
/// everything is loaded, perform post load configuration
/// </summary>
// -----------------------------------------------------------------
public void PostInitialise()
{
}
// -----------------------------------------------------------------
/// <summary>
/// Nothing to do on close
/// </summary>
// -----------------------------------------------------------------
public void Close()
{
}
// -----------------------------------------------------------------
/// <summary>
/// </summary>
// -----------------------------------------------------------------
public void AddRegion(Scene scene)
{
if (m_enabled)
{
m_scene = scene;
m_scene.RegisterModuleInterface<IJsonStoreModule>(this);
m_sharedStore = UUID.Zero;
m_JsonValueStore = new Dictionary<UUID,JsonStore>();
m_JsonValueStore.Add(m_sharedStore,new JsonStore(""));
}
}
// -----------------------------------------------------------------
/// <summary>
/// </summary>
// -----------------------------------------------------------------
public void RemoveRegion(Scene scene)
{
// need to remove all references to the scene in the subscription
// list to enable full garbage collection of the scene object
}
// -----------------------------------------------------------------
/// <summary>
/// Called when all modules have been added for a region. This is
/// where we hook up events
/// </summary>
// -----------------------------------------------------------------
public void RegionLoaded(Scene scene)
{
if (m_enabled) {}
}
/// -----------------------------------------------------------------
/// <summary>
/// </summary>
// -----------------------------------------------------------------
public Type ReplaceableInterface
{
get { return null; }
}
#endregion
#region ScriptInvocationInteface
// -----------------------------------------------------------------
/// <summary>
///
/// </summary>
// -----------------------------------------------------------------
public bool CreateStore(string value, out UUID result)
{
result = UUID.Zero;
if (! m_enabled) return false;
UUID uuid = UUID.Random();
JsonStore map = null;
try
{
map = new JsonStore(value);
}
catch (Exception e)
{
m_log.InfoFormat("[JsonStore] Unable to initialize store from {0}; {1}",value,e.Message);
return false;
}
lock (m_JsonValueStore)
m_JsonValueStore.Add(uuid,map);
result = uuid;
return true;
}
// -----------------------------------------------------------------
/// <summary>
///
/// </summary>
// -----------------------------------------------------------------
public bool DestroyStore(UUID storeID)
{
if (! m_enabled) return false;
lock (m_JsonValueStore)
m_JsonValueStore.Remove(storeID);
return true;
}
// -----------------------------------------------------------------
/// <summary>
///
/// </summary>
// -----------------------------------------------------------------
public bool TestPath(UUID storeID, string path, bool useJson)
{
if (! m_enabled) return false;
JsonStore map = null;
lock (m_JsonValueStore)
{
if (! m_JsonValueStore.TryGetValue(storeID,out map))
{
m_log.InfoFormat("[JsonStore] Missing store {0}",storeID);
return true;
}
}
try
{
lock (map)
return map.TestPath(path,useJson);
}
catch (Exception e)
{
m_log.InfoFormat("[JsonStore] Path test failed for {0} in {1}; {2}",path,storeID,e.Message);
}
return false;
}
// -----------------------------------------------------------------
/// <summary>
///
/// </summary>
// -----------------------------------------------------------------
public bool SetValue(UUID storeID, string path, string value, bool useJson)
{
if (! m_enabled) return false;
JsonStore map = null;
lock (m_JsonValueStore)
{
if (! m_JsonValueStore.TryGetValue(storeID,out map))
{
m_log.InfoFormat("[JsonStore] Missing store {0}",storeID);
return false;
}
}
try
{
lock (map)
if (map.SetValue(path,value,useJson))
return true;
}
catch (Exception e)
{
m_log.InfoFormat("[JsonStore] Unable to assign {0} to {1} in {2}; {3}",value,path,storeID,e.Message);
}
return false;
}
// -----------------------------------------------------------------
/// <summary>
///
/// </summary>
// -----------------------------------------------------------------
public bool RemoveValue(UUID storeID, string path)
{
if (! m_enabled) return false;
JsonStore map = null;
lock (m_JsonValueStore)
{
if (! m_JsonValueStore.TryGetValue(storeID,out map))
{
m_log.InfoFormat("[JsonStore] Missing store {0}",storeID);
return false;
}
}
try
{
lock (map)
if (map.RemoveValue(path))
return true;
}
catch (Exception e)
{
m_log.InfoFormat("[JsonStore] Unable to remove {0} in {1}; {2}",path,storeID,e.Message);
}
return false;
}
// -----------------------------------------------------------------
/// <summary>
///
/// </summary>
// -----------------------------------------------------------------
public bool GetValue(UUID storeID, string path, bool useJson, out string value)
{
value = String.Empty;
if (! m_enabled) return false;
JsonStore map = null;
lock (m_JsonValueStore)
{
if (! m_JsonValueStore.TryGetValue(storeID,out map))
return false;
}
try
{
lock (map)
{
return map.GetValue(path, out value, useJson);
}
}
catch (Exception e)
{
m_log.InfoFormat("[JsonStore] unable to retrieve value; {0}",e.Message);
}
return false;
}
// -----------------------------------------------------------------
/// <summary>
///
/// </summary>
// -----------------------------------------------------------------
public void TakeValue(UUID storeID, string path, bool useJson, TakeValueCallback cback)
{
if (! m_enabled)
{
cback(String.Empty);
return;
}
JsonStore map = null;
lock (m_JsonValueStore)
{
if (! m_JsonValueStore.TryGetValue(storeID,out map))
{
cback(String.Empty);
return;
}
}
try
{
lock (map)
{
map.TakeValue(path, useJson, cback);
return;
}
}
catch (Exception e)
{
m_log.InfoFormat("[JsonStore] unable to retrieve value; {0}",e.ToString());
}
cback(String.Empty);
}
// -----------------------------------------------------------------
/// <summary>
///
/// </summary>
// -----------------------------------------------------------------
public void ReadValue(UUID storeID, string path, bool useJson, TakeValueCallback cback)
{
if (! m_enabled)
{
cback(String.Empty);
return;
}
JsonStore map = null;
lock (m_JsonValueStore)
{
if (! m_JsonValueStore.TryGetValue(storeID,out map))
{
cback(String.Empty);
return;
}
}
try
{
lock (map)
{
map.ReadValue(path, useJson, cback);
return;
}
}
catch (Exception e)
{
m_log.InfoFormat("[JsonStore] unable to retrieve value; {0}",e.ToString());
}
cback(String.Empty);
}
#endregion
}
}
@@ -0,0 +1,499 @@
/*
* Copyright (c) Contributors
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using Mono.Addins;
using System;
using System.Reflection;
using System.Threading;
using System.Text;
using System.Net;
using System.Net.Sockets;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using System.Collections.Generic;
using System.Text.RegularExpressions;
namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "JsonStoreScriptModule")]
public class JsonStoreScriptModule : INonSharedRegionModule
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private IConfig m_config = null;
private bool m_enabled = false;
private Scene m_scene = null;
private IScriptModuleComms m_comms;
private IJsonStoreModule m_store;
#region IRegionModule Members
// -----------------------------------------------------------------
/// <summary>
/// Name of this shared module is it's class name
/// </summary>
// -----------------------------------------------------------------
public string Name
{
get { return this.GetType().Name; }
}
// -----------------------------------------------------------------
/// <summary>
/// Initialise this shared module
/// </summary>
/// <param name="scene">this region is getting initialised</param>
/// <param name="source">nini config, we are not using this</param>
// -----------------------------------------------------------------
public void Initialise(IConfigSource config)
{
try
{
if ((m_config = config.Configs["JsonStore"]) == null)
{
// There is no configuration, the module is disabled
// m_log.InfoFormat("[JsonStoreScripts] no configuration info");
return;
}
m_enabled = m_config.GetBoolean("Enabled", m_enabled);
}
catch (Exception e)
{
m_log.ErrorFormat("[JsonStoreScripts] initialization error: {0}",e.Message);
return;
}
if (m_enabled)
m_log.DebugFormat("[JsonStoreScripts] module is enabled");
}
// -----------------------------------------------------------------
/// <summary>
/// everything is loaded, perform post load configuration
/// </summary>
// -----------------------------------------------------------------
public void PostInitialise()
{
}
// -----------------------------------------------------------------
/// <summary>
/// Nothing to do on close
/// </summary>
// -----------------------------------------------------------------
public void Close()
{
}
// -----------------------------------------------------------------
/// <summary>
/// </summary>
// -----------------------------------------------------------------
public void AddRegion(Scene scene)
{
}
// -----------------------------------------------------------------
/// <summary>
/// </summary>
// -----------------------------------------------------------------
public void RemoveRegion(Scene scene)
{
// need to remove all references to the scene in the subscription
// list to enable full garbage collection of the scene object
}
// -----------------------------------------------------------------
/// <summary>
/// Called when all modules have been added for a region. This is
/// where we hook up events
/// </summary>
// -----------------------------------------------------------------
public void RegionLoaded(Scene scene)
{
if (m_enabled)
{
m_scene = scene;
m_comms = m_scene.RequestModuleInterface<IScriptModuleComms>();
if (m_comms == null)
{
m_log.ErrorFormat("[JsonStoreScripts] ScriptModuleComms interface not defined");
m_enabled = false;
return;
}
m_store = m_scene.RequestModuleInterface<IJsonStoreModule>();
if (m_store == null)
{
m_log.ErrorFormat("[JsonStoreScripts] JsonModule interface not defined");
m_enabled = false;
return;
}
try
{
m_comms.RegisterScriptInvocation(this,"JsonCreateStore");
m_comms.RegisterScriptInvocation(this,"JsonDestroyStore");
m_comms.RegisterScriptInvocation(this,"JsonReadNotecard");
m_comms.RegisterScriptInvocation(this,"JsonWriteNotecard");
m_comms.RegisterScriptInvocation(this,"JsonTestPath");
m_comms.RegisterScriptInvocation(this,"JsonTestPathJson");
m_comms.RegisterScriptInvocation(this,"JsonGetValue");
m_comms.RegisterScriptInvocation(this,"JsonGetValueJson");
m_comms.RegisterScriptInvocation(this,"JsonTakeValue");
m_comms.RegisterScriptInvocation(this,"JsonTakeValueJson");
m_comms.RegisterScriptInvocation(this,"JsonReadValue");
m_comms.RegisterScriptInvocation(this,"JsonReadValueJson");
m_comms.RegisterScriptInvocation(this,"JsonSetValue");
m_comms.RegisterScriptInvocation(this,"JsonSetValueJson");
m_comms.RegisterScriptInvocation(this,"JsonRemoveValue");
}
catch (Exception e)
{
// See http://opensimulator.org/mantis/view.php?id=5971 for more information
m_log.WarnFormat("[JsonStroreScripts] script method registration failed; {0}",e.Message);
m_enabled = false;
}
}
}
/// -----------------------------------------------------------------
/// <summary>
/// </summary>
// -----------------------------------------------------------------
public Type ReplaceableInterface
{
get { return null; }
}
#endregion
#region ScriptInvocationInteface
// -----------------------------------------------------------------
/// <summary>
///
/// </summary>
// -----------------------------------------------------------------
protected void GenerateRuntimeError(string msg)
{
throw new Exception("JsonStore Runtime Error: " + msg);
}
// -----------------------------------------------------------------
/// <summary>
///
/// </summary>
// -----------------------------------------------------------------
protected UUID JsonCreateStore(UUID hostID, UUID scriptID, string value)
{
UUID uuid = UUID.Zero;
if (! m_store.CreateStore(value, out uuid))
GenerateRuntimeError("Failed to create Json store");
return uuid;
}
// -----------------------------------------------------------------
/// <summary>
///
/// </summary>
// -----------------------------------------------------------------
protected int JsonDestroyStore(UUID hostID, UUID scriptID, UUID storeID)
{
return m_store.DestroyStore(storeID) ? 1 : 0;
}
// -----------------------------------------------------------------
/// <summary>
///
/// </summary>
// -----------------------------------------------------------------
protected UUID JsonReadNotecard(UUID hostID, UUID scriptID, UUID storeID, string path, UUID assetID)
{
UUID reqID = UUID.Random();
Util.FireAndForget(delegate(object o) { DoJsonReadNotecard(reqID,hostID,scriptID,storeID,path,assetID); });
return reqID;
}
// -----------------------------------------------------------------
/// <summary>
///
/// </summary>
// -----------------------------------------------------------------
protected UUID JsonWriteNotecard(UUID hostID, UUID scriptID, UUID storeID, string path, string name)
{
UUID reqID = UUID.Random();
Util.FireAndForget(delegate(object o) { DoJsonWriteNotecard(reqID,hostID,scriptID,storeID,path,name); });
return reqID;
}
// -----------------------------------------------------------------
/// <summary>
///
/// </summary>
// -----------------------------------------------------------------
protected int JsonTestPath(UUID hostID, UUID scriptID, UUID storeID, string path)
{
return m_store.TestPath(storeID,path,false) ? 1 : 0;
}
protected int JsonTestPathJson(UUID hostID, UUID scriptID, UUID storeID, string path)
{
return m_store.TestPath(storeID,path,true) ? 1 : 0;
}
// -----------------------------------------------------------------
/// <summary>
///
/// </summary>
// -----------------------------------------------------------------
protected int JsonSetValue(UUID hostID, UUID scriptID, UUID storeID, string path, string value)
{
return m_store.SetValue(storeID,path,value,false) ? 1 : 0;
}
protected int JsonSetValueJson(UUID hostID, UUID scriptID, UUID storeID, string path, string value)
{
return m_store.SetValue(storeID,path,value,true) ? 1 : 0;
}
// -----------------------------------------------------------------
/// <summary>
///
/// </summary>
// -----------------------------------------------------------------
protected int JsonRemoveValue(UUID hostID, UUID scriptID, UUID storeID, string path)
{
return m_store.RemoveValue(storeID,path) ? 1 : 0;
}
// -----------------------------------------------------------------
/// <summary>
///
/// </summary>
// -----------------------------------------------------------------
protected string JsonGetValue(UUID hostID, UUID scriptID, UUID storeID, string path)
{
string value = String.Empty;
m_store.GetValue(storeID,path,false,out value);
return value;
}
protected string JsonGetValueJson(UUID hostID, UUID scriptID, UUID storeID, string path)
{
string value = String.Empty;
m_store.GetValue(storeID,path,true, out value);
return value;
}
// -----------------------------------------------------------------
/// <summary>
///
/// </summary>
// -----------------------------------------------------------------
protected UUID JsonTakeValue(UUID hostID, UUID scriptID, UUID storeID, string path)
{
UUID reqID = UUID.Random();
Util.FireAndForget(delegate(object o) { DoJsonTakeValue(scriptID,reqID,storeID,path,false); });
return reqID;
}
protected UUID JsonTakeValueJson(UUID hostID, UUID scriptID, UUID storeID, string path)
{
UUID reqID = UUID.Random();
Util.FireAndForget(delegate(object o) { DoJsonTakeValue(scriptID,reqID,storeID,path,true); });
return reqID;
}
private void DoJsonTakeValue(UUID scriptID, UUID reqID, UUID storeID, string path, bool useJson)
{
try
{
m_store.TakeValue(storeID,path,useJson,delegate(string value) { DispatchValue(scriptID,reqID,value); });
return;
}
catch (Exception e)
{
m_log.InfoFormat("[JsonStoreScripts] unable to retrieve value; {0}",e.ToString());
}
DispatchValue(scriptID,reqID,String.Empty);
}
// -----------------------------------------------------------------
/// <summary>
///
/// </summary>
// -----------------------------------------------------------------
protected UUID JsonReadValue(UUID hostID, UUID scriptID, UUID storeID, string path)
{
UUID reqID = UUID.Random();
Util.FireAndForget(delegate(object o) { DoJsonReadValue(scriptID,reqID,storeID,path,false); });
return reqID;
}
protected UUID JsonReadValueJson(UUID hostID, UUID scriptID, UUID storeID, string path)
{
UUID reqID = UUID.Random();
Util.FireAndForget(delegate(object o) { DoJsonReadValue(scriptID,reqID,storeID,path,true); });
return reqID;
}
private void DoJsonReadValue(UUID scriptID, UUID reqID, UUID storeID, string path, bool useJson)
{
try
{
m_store.ReadValue(storeID,path,useJson,delegate(string value) { DispatchValue(scriptID,reqID,value); });
return;
}
catch (Exception e)
{
m_log.InfoFormat("[JsonStoreScripts] unable to retrieve value; {0}",e.ToString());
}
DispatchValue(scriptID,reqID,String.Empty);
}
#endregion
// -----------------------------------------------------------------
/// <summary>
///
/// </summary>
// -----------------------------------------------------------------
protected void DispatchValue(UUID scriptID, UUID reqID, string value)
{
m_comms.DispatchReply(scriptID,1,value,reqID.ToString());
}
// -----------------------------------------------------------------
/// <summary>
///
/// </summary>
// -----------------------------------------------------------------
private void DoJsonReadNotecard(UUID reqID, UUID hostID, UUID scriptID, UUID storeID, string path, UUID assetID)
{
AssetBase a = m_scene.AssetService.Get(assetID.ToString());
if (a == null)
GenerateRuntimeError(String.Format("Unable to find notecard asset {0}",assetID));
if (a.Type != (sbyte)AssetType.Notecard)
GenerateRuntimeError(String.Format("Invalid notecard asset {0}",assetID));
m_log.DebugFormat("[JsonStoreScripts] read notecard in context {0}",storeID);
try
{
System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding();
string jsondata = SLUtil.ParseNotecardToString(enc.GetString(a.Data));
int result = m_store.SetValue(storeID,path,jsondata,true) ? 1 : 0;
m_comms.DispatchReply(scriptID,result,"",reqID.ToString());
return;
}
catch (Exception e)
{
m_log.WarnFormat("[JsonStoreScripts] Json parsing failed; {0}",e.Message);
}
GenerateRuntimeError(String.Format("Json parsing failed for {0}",assetID.ToString()));
m_comms.DispatchReply(scriptID,0,"",reqID.ToString());
}
// -----------------------------------------------------------------
/// <summary>
///
/// </summary>
// -----------------------------------------------------------------
private void DoJsonWriteNotecard(UUID reqID, UUID hostID, UUID scriptID, UUID storeID, string path, string name)
{
string data;
if (! m_store.GetValue(storeID,path,true, out data))
{
m_comms.DispatchReply(scriptID,0,UUID.Zero.ToString(),reqID.ToString());
return;
}
SceneObjectPart host = m_scene.GetSceneObjectPart(hostID);
// Create new asset
UUID assetID = UUID.Random();
AssetBase asset = new AssetBase(assetID, name, (sbyte)AssetType.Notecard, host.OwnerID.ToString());
asset.Description = "Json store";
int textLength = data.Length;
data = "Linden text version 2\n{\nLLEmbeddedItems version 1\n{\ncount 0\n}\nText length "
+ textLength.ToString() + "\n" + data + "}\n";
asset.Data = Util.UTF8.GetBytes(data);
m_scene.AssetService.Store(asset);
// Create Task Entry
TaskInventoryItem taskItem = new TaskInventoryItem();
taskItem.ResetIDs(host.UUID);
taskItem.ParentID = host.UUID;
taskItem.CreationDate = (uint)Util.UnixTimeSinceEpoch();
taskItem.Name = asset.Name;
taskItem.Description = asset.Description;
taskItem.Type = (int)AssetType.Notecard;
taskItem.InvType = (int)InventoryType.Notecard;
taskItem.OwnerID = host.OwnerID;
taskItem.CreatorID = host.OwnerID;
taskItem.BasePermissions = (uint)PermissionMask.All;
taskItem.CurrentPermissions = (uint)PermissionMask.All;
taskItem.EveryonePermissions = 0;
taskItem.NextPermissions = (uint)PermissionMask.All;
taskItem.GroupID = host.GroupID;
taskItem.GroupPermissions = 0;
taskItem.Flags = 0;
taskItem.PermsGranter = UUID.Zero;
taskItem.PermsMask = 0;
taskItem.AssetID = asset.FullID;
host.Inventory.AddInventoryItem(taskItem, false);
m_comms.DispatchReply(scriptID,1,assetID.ToString(),reqID.ToString());
}
}
}
@@ -68,7 +68,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
public Vector3 WorldPosition
{
get { return GetSP().AbsolutePosition; }
set { GetSP().TeleportWithMomentum(value); }
set { GetSP().Teleport(value); }
}
public bool IsChildAgent

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