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245 Commits

Author SHA1 Message Date
Justin Clark-Casey (justincc)
25fa6ee699 refactor: Instead of performing a ScenePresence lookup twice over LocateClientObject() and GetClientScene(), do the lookup just once in LocateClientObject() 2012-05-10 00:49:08 +01:00
Justin Clark-Casey (justincc)
84dfffe0aa Fix a bug in FriendsModule.StatusNotify() where all subsequent friends would not be notified once a non-local friend was found. 2012-05-10 00:48:57 +01:00
Justin Clark-Casey (justincc)
aba803c447 Change LongCallTime on WebUtil to 3000, to match the time where request handling is considered "slow".
This may be the wrong thing to do but stops lots of log spam in HG setups now that the monitoring is extended to other outgoing calls.
LongCallTime may need to be made configurable.
2012-05-10 00:47:59 +01:00
Justin Clark-Casey (justincc)
79aae63aff minor: Tweak BaseHttpServer message to make it clear that this relates to slow handling of inbound requests. 2012-05-10 00:47:43 +01:00
Justin Clark-Casey (justincc)
59e93b8ee3 Extend 'slow' request logging to other server outbound requests (forms, rest, async rest) as well as the existing logging on outbound OSD requests.
Also prints out the first 100 chars of any slow request data since this can contain useful info (such as agent ID).
2012-05-10 00:47:26 +01:00
Justin Clark-Casey (justincc)
e0e63f312f Reinsert a 2000ms delay before closing a no longer required agent on the source region after teleport to resolve Imprudence teleport problems.
Viewers 1 and 3 are fine with doing this immediately.  However, Imprudence has a small delay (<200ms, >500ms) after receiving the AgentCompleteMovement reply packet on the destination region before regarding that region as the currnet region.
If Imprudence receives a DisableSimulator in this period, it quits.
We are not restoring the full 5000ms delay since this brings back a bug where teleports permanently fail if an avatar tries to teleport back too quickly.
This commit also sends the AgentCompleteMovement packet to the client before telling the source region to release its old agent, in order to further cut down any possibility of the DisableSimulator being recieved before the AgentMovementComplete.
2012-05-10 00:39:57 +01:00
Snoopy Pfeffer
d453372f4e Fixes Mantis #5999. llSetLinkPrimitiveParams with PRIM_BUMP_SHINY did cause a runtime error. 2012-05-10 00:39:50 +01:00
Justin Clark-Casey (justincc)
0f5a77c5bd Remove the somewhat misleading logging of the string length of some unknown requests, as this appeared to be some kind of numbered error code.
This brings these messages into line with similar messages that did not do this.
2012-05-10 00:39:43 +01:00
Justin Clark-Casey (justincc)
0c96d7ea5c minor: resolve some mono compiler warnings 2012-05-10 00:39:35 +01:00
Justin Clark-Casey (justincc)
4b947cd6d3 Implement optional name and description on http stream handlers so that we can relate a slow request to what the handler actually does and the agent it serves, if applicable.
This is most useful for capabilities where the url is not self-describing.
2012-05-10 00:38:26 +01:00
Justin Clark-Casey (justincc)
ca586ca809 Comment out the five second sleep in etm.DoTeleport() if the old agent needs to be closed because it is no longer in the child's view distance.
This sleep appears unnecessary since a sleep has already occurred in WaitForCallback() whilst waiting for the destination region to notify of teleport success.
There are no async operations between this sleep and the WaitForCallback()
If this sleep is present, then teleporting back to the source region within 5 seconds results in a disconnection.
If this sleep is commented out then teleporting quickly back and forth between two simulators appears to work without issue.
Tested on standalone, local grid and distributed grid.
Please revert if there's something that I've missed.
2012-05-10 00:29:02 +01:00
Justin Clark-Casey (justincc)
880358f46b Remove some test code that accidentally crept in with 9d2e1c67 2012-05-10 00:28:53 +01:00
Justin Clark-Casey (justincc)
3393babb7d Add regression test for teleporting between neighbouring regions on the same simulator
This adds a non-advertised wait_for_callback option in [EntityTransfer].  Default is always true.
Teleport tests disable the wait for callback from the destination region in order to run within a single thread.
2012-05-10 00:28:47 +01:00
Justin Clark-Casey (justincc)
c3ae90c067 Move max teleport distance check down into etm.DoTeleport() since this should apply to all teleport calls, not just those through Teleport() 2012-05-10 00:28:27 +01:00
Justin Clark-Casey (justincc)
25983f20a0 refactor: Split most of EntityTransferModule.Teleport() into its same region and different region teleport components.
DoTeleport() now retrives IEventQueue itself rather than requiring it to be passed in.
2012-05-10 00:25:25 +01:00
Justin Clark-Casey (justincc)
1441758bc6 Create TestHelpers.EnableLogging() and DisableLogging() to turn logging on and off within tests.
This makes *.Tests.dll.config files no longer needed, hence deleted.
2012-05-10 00:25:14 +01:00
Justin Clark-Casey (justincc)
c7bbeb4490 Add request verb and url to error messages in WebUtil that lack this.
Make exception printing consistent across windows and mono.

Conflicts:

	OpenSim/Framework/WebUtil.cs
2012-05-10 00:21:09 +01:00
Diva Canto
6145f90423 Slight rewording of output messages. 2012-05-10 00:17:36 +01:00
Diva Canto
2e397d1514 HG: Moved User-level code down to the HGEntityTransferModule where it belongs. 2012-05-10 00:16:51 +01:00
Diva Canto
a5d0a29dd9 Moved the inventory manipulation from HGEntityTransferModule to HGInventoryAccessModule where it belongs. They need to exchange some events, so added those to EventManager. Those events (TeleportStart and TeleportFail) are nice to have anyway. 2012-05-10 00:10:18 +01:00
Melanie
de843fd0a8 Implement bulk inventory update over CAPS (not recursive by design,
do NOT CHANGE THIS, needed for HG 2.0)
2012-05-10 00:05:47 +01:00
Melanie
ced4eeddcf Typo fix 2012-05-10 00:05:41 +01:00
Melanie
093910e90e Fix typos 2012-05-10 00:05:32 +01:00
Melanie
37685ec1b4 Start on Bulk inventory update via CAPS. Not functional yet. HG v2 2012-05-10 00:05:26 +01:00
Melanie
ccd7d35b3f Add a corresponding method for items. HG v2 2012-05-10 00:05:19 +01:00
Melanie
de7e0d7e52 Add SendRemoveInventoryFolders which allows to remove one or more
folders from the viewer's inventory view. For HG v2.0. More to come
2012-05-10 00:05:13 +01:00
Diva Canto
89ee03a24d HG: beginning of a more restrictive inventory access procedure (optional). Experimental: we'll try switching the root folder from under the viewer. 2012-05-10 00:02:14 +01:00
Melanie
79d1d3ca55 Commit the avination Teleport() methods (adaptedto justincc's changes) 2012-05-09 23:58:42 +01:00
Justin Clark-Casey (justincc)
675c208c7e zero out SP velocity before calling SP.Teleport(), as the client expects (though this is also effectively done by physics at the moment) 2012-05-09 23:58:35 +01:00
Justin Clark-Casey (justincc)
b3307850ab refactor: Combine ScenePresence.Teleport() and TeleportWithMomentum()
These are identical apart from setting Velocity = zero, which has no practical effect anyway since this is zeroed when the avatar is added back to the physics scene.
2012-05-09 23:58:27 +01:00
Oren Hurvitz
eaa840dbd9 OSSL: fixed the threat level check for osParseJSONNew 2012-05-09 23:57:49 +01:00
Justin Clark-Casey (justincc)
f64089fa6c Restore _parent_scene.actor_name_map[prim_geom] = this; accidentally removed from ODEPrim.SetGeom.
This occurred in 7a574be3fd from Sat 21 Apr 2012.
This should fix collision detection.
Mnay thanks to tglion for the spot and the fix in http://opensimulator.org/mantis/view.php?id=5988
2012-05-09 23:57:27 +01:00
Justin Clark-Casey (justincc)
5157d2023d refactor: simply some properties code in BasicPhysicsPlugin 2012-05-09 23:52:41 +01:00
Justin Clark-Casey (justincc)
2cd927bb14 Fix bug where setting phantom on a prim would result in a server log message rather than setting phantom.
This was an oversight when removing some race conditions from PhysicsActor setting recently.
Regression tests extended to probe this code path.
Extending regression tests required implementation of a BasicPhysicsPrim (there was none before).  However, BasicPhysics plugin is still of no current practical use other than to fill in as a component for other parts of regression testing.
2012-05-09 23:52:04 +01:00
Justin Clark-Casey (justincc)
2889961622 Comment out spurious Body != IntPtr.Zero code after disableBody(), since disableBody() sets Body == IntPtr.Zero on all code paths. 2012-05-09 23:51:56 +01:00
Justin Clark-Casey (justincc)
232f59749e refactor: Simplify ODEPrim.AddChildPrim() by returning early where appropriate. 2012-05-09 23:51:48 +01:00
Justin Clark-Casey (justincc)
d368a10cc7 Add test for setting physics in a linkset 2012-05-09 23:51:41 +01:00
Justin Clark-Casey (justincc)
139b848774 Add regression test for prim status when root prim in a new linkset is non-physical 2012-05-09 23:51:34 +01:00
Justin Clark-Casey (justincc)
74a5226af5 Fix a bug where linking a non-physical prim with a physical prim as root would make the non-physical prim phantom rather than part of the physics object.
On region restart, the whole object would become physical as expected.
Observed behaviour from elsewhere is that all prims in a new linkset should take on the status of the root prim.
Add regression test for this behaviour.
2012-05-09 23:51:25 +01:00
Justin Clark-Casey (justincc)
c7ddc7a633 Remove redundant prim_geom != IntPtr.Zero checks in ODEPrim.
prim_geom == IntPtr.Zero only before a new add prim taint is processed (which is the first taint) or in operations such as scale change which are done in taint or under lock.
Therefore, we can remove these checks which were not consistently applied anyway.
If there is a genuine problem, better to see it quickly in a NullReferenceException than hide the bug.
2012-05-09 23:39:47 +01:00
Justin Clark-Casey (justincc)
265707d21c If a physical prim is manually moved (e.g. by a user) then set the geometry position as well as the body position
This is necessary to stop the moved prim snapping back to the original position on deselection if moved only once
This resolves http://opensimulator.org/mantis/view.php?id=5966
2012-05-09 23:39:37 +01:00
Justin Clark-Casey (justincc)
eb39d1c4d4 Comment out debug [ASYNC DELETER] messages for now. 2012-04-30 19:29:17 +01:00
Justin Clark-Casey (justincc)
1197d48fc7 Remove mono compiler warning. Adjust message log to error from info 2012-04-30 19:29:08 +01:00
Justin Clark-Casey (justincc)
23e1a55ed5 Add text about using double quotes to surround console command arguments containing spaces to "help" text.
e.g. show object name "My long object name"
2012-04-30 19:29:01 +01:00
Justin Clark-Casey (justincc)
ba2a539603 Put scene object related console commands into new "Objects" help category rather than "Regions" 2012-04-30 19:28:54 +01:00
Justin Clark-Casey (justincc)
8a8093d8dd Add flags information (phantom, physics, etc.) to "show object" and "show part" console commands 2012-04-30 19:28:41 +01:00
Justin Clark-Casey (justincc)
3fb0103452 Add regression test for teleporting an agent between separated regions on the same simulator.
This involves a large amount of change in test scene setup code to allow test scenes to share shared modules
SetupScene is now an instance method that requires an instantiation of SceneHelpers, though other SceneHelpers methods are still static
May split these out into separate classes in the future.
2012-04-30 19:27:21 +01:00
Justin Clark-Casey (justincc)
aeefdaedc7 minor: make NPC tests run in a given order, comment out log lines in mock region data plugins, null out scene in script and npc torture tests, add other doc comments to torture tests 2012-04-30 19:18:54 +01:00
Justin Clark-Casey (justincc)
756d1f917f Stop individually deleting objects at the end of each ObjectTortureTest.
We can now do this since the entire scene and all objects within it are now successfully gc'd at the end of these tests.
This greatly improves the time taken to run each test (by reducing teardown time, not the time to actually do the test work that we're interested in).
Slightly simplifies config read in Scene constructor to help facilitate this.
2012-04-30 19:18:47 +01:00
Justin Clark-Casey (justincc)
6fa3dffad2 Use a fully stubbed out MockConsole for unit tests rather than inheriting from CommandConsole.
This is so that the static MainConsole.Instance doesn't retain references to methods registered by scene and other modules to service commands.
This prevents the scene from being garbage collected at the end of a test.
This is not the final thing preventing GC - next up is the timer started by SimStatsReporter that holds a reference to Scene that prevents end of test gc.
2012-04-30 19:17:06 +01:00
Justin Clark-Casey (justincc)
123e781cb3 Make TestSetPhysicsSinglePrim() actually add the object to the scene in order to test more code paths. 2012-04-30 19:15:07 +01:00
Justin Clark-Casey (justincc)
ed9bf5b0c6 Add regression test for prim status when root prim in a new linkset is non-physical 2012-04-30 19:14:35 +01:00
Justin Clark-Casey (justincc)
dd4e39ca1d refactor: extract common setup code in SceneObjectStatusTests 2012-04-30 19:13:33 +01:00
Justin Clark-Casey (justincc)
5a551b074b Add TestSetPhysics() to SOP status tests 2012-04-30 19:13:24 +01:00
Justin Clark-Casey (justincc)
c1a9355865 Tweak log messages on local region to region teleport path to help with problem resolution. 2012-04-30 19:05:27 +01:00
Diva Canto
3ea6c25fb6 Teleports: bounce off repeated requests of teleporting the same agent. Some scripts do that, and that fails the whole thing. 2012-04-30 19:05:24 +01:00
Justin Clark-Casey (justincc)
2d3135448c Comment out old Scene.HandleLogOffUserFromGrid() to reduce client closing analysis complexity 2012-04-30 19:01:30 +01:00
Justin Clark-Casey (justincc)
36a99af37c minor: Add more detail to unauthorized caps client message 2012-04-30 19:01:23 +01:00
Justin Clark-Casey (justincc)
2aefd15913 minor: Add region name to dropped inbound packet message 2012-04-30 19:01:13 +01:00
Justin Clark-Casey (justincc)
6bc55b1086 minor: Add avatar name to removing agent log message 2012-04-30 19:00:47 +01:00
Justin Clark-Casey (justincc)
7058ce2c70 Comment out avatar move to target message for now. 2012-04-30 19:00:39 +01:00
Justin Clark-Casey (justincc)
8e111e9018 Add regression test TestSameRegionTeleport() 2012-04-30 18:59:50 +01:00
Justin Clark-Casey (justincc)
d8bd7ca436 Comment out AvatarService.SetAvatar debug log line for now 2012-04-30 18:59:43 +01:00
Justin Clark-Casey (justincc)
392f73a000 Comment out some debug ATTACHMENTS log messages for now. 2012-04-30 18:59:35 +01:00
Justin Clark-Casey (justincc)
67efbaf33b Comment out the noisier AVFACTORY log messages for now.
Permanently comment out warnings about ScenePresence not being found - this is entirely expected if the avatar has alraedy logged out or left the scene.
2012-04-30 18:59:27 +01:00
Justin Clark-Casey (justincc)
0d06740148 Improve teleport log debug and error messages to tell us who is teleporting. 2012-04-30 18:58:37 +01:00
Diva Canto
eda6947a22 Changed the Map-related messages from Info to Debug. They're debug messages. 2012-04-30 18:49:07 +01:00
Justin Clark-Casey (justincc)
f331173145 Add online/offline indicator to "friends show" region console command.
Improve output table formatting.
2012-04-30 18:48:57 +01:00
Justin Clark-Casey (justincc)
a666cd9e1f Add osForceAttachToAvatar() and osForceDetachFromAvatar()
These behave identically to llAttachToAvatar() and llDetachFromAvatar() except that they do not enforce the PERMISSION_ATTACH check
Intended for use in completely controlled dedicated environments where these checks are more a UI hinderance than a help.
Threat level high.
2012-04-24 00:50:32 +01:00
Justin Clark-Casey (justincc)
2657aa6987 Replace common code to fetch self inventory item (as opposed to uuid) with GetSelfInventoryItem()
However, at some point it would be far more convenient to receive the TaskInventoryItem in the constructor rather than just the item UUID, so we don't have to constantly refetch our self item.
2012-04-24 00:45:09 +01:00
Justin Clark-Casey (justincc)
6610cd2332 refactor: Replace calls to InventorySelf() with existing m_itemID in LSL_Api
There's no point look up an item ID that we already have.
2012-04-24 00:44:57 +01:00
Justin Clark-Casey (justincc)
0c8b44d514 Add more exception detail to Exception and IOException throws in BaseHttpServer.HandleRequest() 2012-04-24 00:40:19 +01:00
Justin Clark-Casey (justincc)
ec46ff4445 Stop teleports from dropping tall avatars through or embedding them in the floor when lured by short avatars.
This involves giving the ceiling of the Z-component in a lure rather than the floor.
Ideally we would give the exact float compensating for relative avatar height but it looks like that isn't possible with the parcel id format used in lures
2012-04-24 00:37:37 +01:00
Melanie
db891880e6 Fix a logic error in app domain creation 2012-04-24 00:36:54 +01:00
Melanie
9c433e8c50 Don't re-add the assembly resolver for each script if not creating the appdomain 2012-04-24 00:36:46 +01:00
Justin Clark-Casey (justincc)
5141863ae3 On "show part" command, show link number.
This replaces the Parts count which was rather pointless for a prim (it was either 1 if a child or the number of parts if the root).
This information is still avaliable on the "show object" command.
2012-04-18 23:02:02 +01:00
Justin Clark-Casey (justincc)
d23550dea5 minor: Add some method doc. Add warnings since calling SOG link/delink methods directly rather than through Scene may allow race conditions. 2012-04-18 23:01:56 +01:00
Justin Clark-Casey (justincc)
c3b12510ae Add TestGetChildPartPositionAfterObjectRotation() 2012-04-18 23:01:42 +01:00
Justin Clark-Casey (justincc)
b2685e3671 Add test TestGetChildPartPosition() 2012-04-18 23:01:33 +01:00
Justin Clark-Casey (justincc)
601d2ddbf3 Move some public methods on WebStatsModule to private to reduce some static analysis complexity.
There's no obvious reason for these methods to be public.
2012-04-18 23:01:27 +01:00
Justin Clark-Casey (justincc)
a5e8fe70af Use INSERT OR REPLACE INTO sql in WebStatsModule for session update rather than separate insert and update statements 2012-04-18 23:01:12 +01:00
Justin Clark-Casey (justincc)
9b3a96aa81 correct bug where f_invalid was being inserted on a webstats update for an existing session rather than d_world_kb 2012-04-18 23:01:06 +01:00
Justin Clark-Casey (justincc)
d674e815bd Simplify WebStatsModule by removing the uncompleted migrations section.
Use "create table if not exists" instead.
Client stats data is transitory data that it is not worth migrating.
2012-04-18 23:01:00 +01:00
Justin Clark-Casey (justincc)
c2e696d686 Fix bug in WebStatsModule where an exception would always be output on update if the user teleported to another region on that simulator.
This was because update was looking for an existing stats record unique in session id, agent id and region id.
But if the user teleports to another region then region id changes.
WebStatsModule promptly doesn't find the existing record and tries to insert a new one, but only session id is the primary key and that's still the same, which makes things go bang.
This makes the update search only on the unique session id.
This is only an issue with simulators that have multiple regions where the webstats module is enabled.
2012-04-18 23:00:51 +01:00
Justin Clark-Casey (justincc)
411dbb8df4 Add GroupPosition and GetWorldPosition() checks to TestGetRootPartPosition() 2012-04-18 23:00:43 +01:00
Justin Clark-Casey (justincc)
b22dfbbf15 minor: make test names consistent 2012-04-18 23:00:36 +01:00
Justin Clark-Casey (justincc)
4c39a3fdbf refactor: move common init code into SetUp() in SceneObjectSpatialTests 2012-04-18 23:00:30 +01:00
Justin Clark-Casey (justincc)
f3eb366f24 refactor: put SOG position test in a separate TestSceneObjectGroupPosition() 2012-04-18 23:00:22 +01:00
Justin Clark-Casey (justincc)
a20d1b8f6b Add simple RelativePosition and OffsetPosition checks to TestGetRootPartPosition 2012-04-18 23:00:14 +01:00
Justin Clark-Casey (justincc)
0a51289332 Add very basic TestGetRootPartPosition() test 2012-04-18 23:00:02 +01:00
Justin Clark-Casey (justincc)
97ebfb00b4 Rather than having a FromFolderID property on every single prim and only ever using the root prim one, store on SOG instead.
This reduces pointless memory usage.
2012-04-18 22:59:24 +01:00
Justin Clark-Casey (justincc)
c7d664f9d0 Store FromItemID for attachments once on SOG instead of on every SOP and only ever using the root part entry.
This eliminates some pointless memory use.
2012-04-18 22:59:18 +01:00
Justin Clark-Casey (justincc)
c2fbaaa95d refactor: Eliminate unnecessary SOP.m_physActor 2012-04-18 22:59:08 +01:00
Justin Clark-Casey (justincc)
84d4b390f1 remove possible PhysActor unexpectedly null race conditions when changing prim collision status
factor out common SOP physics scene adding code into a common SOP.AddToPhysics() that is the counterpart to the existing RemoveFromPhysics()
2012-04-18 22:58:17 +01:00
Justin Clark-Casey (justincc)
54e59099b7 Fix more SOP.PhysActor race conditions in LSL_Api 2012-04-18 22:58:10 +01:00
Justin Clark-Casey (justincc)
d9585ba37e Eliminate race condition where many callers would check SOP.PhysicsActor != null then assume it was still not null in later code.
Another thread could come and turn off physics for a part (null PhysicsActor) at any point.
Had to turn off localCopy on warp3D CoreModules section in prebuild.xml since on current nant this copies all DLLs in bin/ which can be a very large number with compiled DLLs
No obvious reason for doing that copy - nothing else does it.
2012-04-18 22:58:03 +01:00
Justin Clark-Casey (justincc)
45c617b5c3 Allow llRegionSayTo() to work on the PUBLIC_CHANNEL, as per http://wiki.secondlife.com/wiki/LlRegionSayTo
Addresses http://opensimulator.org/mantis/view.php?id=5950
2012-04-18 22:55:30 +01:00
Justin Clark-Casey (justincc)
4b0c78c64f minor: remove some now unneeded code from FriendsCommandsModule 2012-04-18 22:55:12 +01:00
Justin Clark-Casey (justincc)
dd36e23a62 Make default "show friends" console command show friends fetched from the friends service.
There is no a --cache option which will show friends from the local cache if available.
2012-04-18 22:55:05 +01:00
Justin Clark-Casey (justincc)
e2dade05d9 Lock NullFriendsData.m_Data for consistency and against concurrent read/write 2012-04-18 22:54:57 +01:00
Justin Clark-Casey (justincc)
fbd61106cb refactor: Move "friends show cache" console command out into separate FriendsCommandsModule.
Expose required methods on IFriendsModule.  Rename GetFriends() -> GetFriendsFromCache() for self-documentation
2012-04-18 22:54:45 +01:00
Justin Clark-Casey (justincc)
67e66a2d34 Add simple login test with online friends. Add IFriendsModule.GrantRights() for granting rights via a module call.
Rename IFriendsModule.GetFriendPerms() -> GetRightsGrantedByFriend() to be more self-documenting and consistent with friends module terminology.
Add some method doc.
2012-04-18 22:46:10 +01:00
Justin Clark-Casey (justincc)
59911963ca refactor: Stop passing both IClientAPI and agentID to friend event listeners, these are redundant. Replace a few magic numbers with FriendRights enum already used elsewhere. 2012-04-18 22:45:31 +01:00
Justin Clark-Casey (justincc)
dc2a4a6ccd Add simple regression test for logging in with offline friends. Don't expect to receive any in this instance. 2012-04-18 22:41:19 +01:00
Justin Clark-Casey (justincc)
81fb0b4f07 Add back parts of reverted changes that were not concerned with child agent caching.
This adds ScenePresence to IClientAPI.SceneAgent earlier on in the add client process so that its information is available to EventManager.OnNewClient() and OnClientLogin()
Also add a code comment as to why we're caching friend information for child agents.
2012-04-18 22:41:12 +01:00
Melanie
a06c8fb7b2 Also add OSS header to interface 2012-04-18 22:41:05 +01:00
Melanie
05e70f76a9 Change namespace on CallingCardModule and correct interface file placemant. Also ass OpenSource header 2012-04-18 22:36:24 +01:00
Melanie
b9f4836d3e Committing the Avination calling card module 2012-04-18 22:36:03 +01:00
Melanie
ef77dc932b Adding the Avination calling card interface 2012-04-18 22:35:57 +01:00
Justin Clark-Casey (justincc)
bd5b1d4d48 Earlier fix to remove localCopy on prebuild 2012-04-18 22:35:27 +01:00
Melanie
5c2ffa260c Pushing the Avination Calling card hooks. Module to follow. 2012-04-18 22:35:11 +01:00
Justin Clark-Casey (justincc)
23d04fa25c Add "friends show cache <first-name> <last-name>" command for debugging purposes.
This adds a reverse lookup (name -> ID) to IUserManagement instead of hitting the UserAccountService directly.
2012-04-18 22:11:42 +01:00
Justin Clark-Casey (justincc)
67dbce4512 minor: Add some documentation to OnNewClient and OnClientClosed events 2012-04-18 22:11:31 +01:00
Justin Clark-Casey (justincc)
46170fd0d8 minor: clean up some code formatting in VivoxVoiceModule.cs 2012-04-18 22:11:18 +01:00
Justin Clark-Casey (justincc)
f85a453dc8 Allow the user to enter help topics in upper or lowercase.
Forcing uppercase (e.g. help Assets) is too annoying.
Thanks to WhiteStar for pointing this out.
2012-04-18 22:10:27 +01:00
nebadon
bcfe48e05b fix yield prolog so it compiles with mono 2.11 there has been a bugzilla
report files with mono project in regards to this change, this simply
lets us move forward with using mono 2.11 for now :
https://bugzilla.xamarin.com/show_bug.cgi?id=4052
2012-04-18 22:10:05 +01:00
Justin Clark-Casey (justincc)
722ca250ea Move "change region" command into general category 2012-04-18 22:05:45 +01:00
Justin Clark-Casey (justincc)
f4df128e52 Uses shorter AddCommand form for "show estates" 2012-04-18 22:05:38 +01:00
Justin Clark-Casey (justincc)
8cc5322b39 Display help commander topics in capitalized form - the commands themselves are still lowercase.
Also convert the estate commands to simply AddCommand() calls so that commands from two different modules can be placed in the same category
2012-04-18 22:05:24 +01:00
Justin Clark-Casey (justincc)
1480845597 Change "help" to display categories/module list then "help <category/module>" to display commands in a category.
This is to deal with the hundred lines of command splurge when one previously typed "help"
Modelled somewhat on the mysql console
One can still type help <command> to get per command help at any point.
Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet).
Does not affect command parsing or any other aspects of the console apart from the help system.
Backwards compatible with existing modules.
2012-04-18 22:05:03 +01:00
Justin Clark-Casey (justincc)
c877e73463 Comment out log message about sending periodic appearance updates. 2012-03-30 02:33:26 +01:00
Justin Clark-Casey (justincc)
3ce5e8eb6c Add information about SendPeriodicAppearanceUpdates to OpenSimDefaults.ini for now.
Default remains false.
2012-03-30 02:33:18 +01:00
Justin Clark-Casey (justincc)
e6b12e1f9d Add experimental SendPeriodicAppearanceUpdates = true/false setting to [Startup] in OpenSim.ini
On osgrid and other places, I have observed that manually sending appearance updates from the console often relieves grey avatar syndrome.
Despite hunting high and low, I haven't been able to find where this packet is sometimes being lost - it might be a persistent viewer bug for all I know.
Therefore, this experimental setting resends appearance data for everybody in the scene every 60 seconds.  These packets are small and the viewer only fetches texture
data if it doesn't already have it.
Default is false.
2012-03-30 02:33:10 +01:00
Justin Clark-Casey (justincc)
bfbbd4ccba Add a scene maintenance thread in parallel to the heartbeat thread. The maintenance thread will end up running regular jobs that don't need to be in the main scene loop.
The idea is to make the critical main scene loop as skinny as possible - it doesn't need to run things that aren't time critical and don't depend on update ordering.
This will be done gradually over time to try and uncover any issues.  Many non-criticial scene loop activities are being launched on separate threadpool threads anyway.
This may also allow modules to register their own maintenance jobs without having to maintain their own timers and threads.
Currently the maintenance loop runs once a second, as opposed to the 89ms scene loop.
2012-03-30 02:33:01 +01:00
Justin Clark-Casey (justincc)
fec7016665 Remove unnecessary shutting down check in Scene.Heartbeat(). Add some method doc. Rename HeartbeatThread, shuttingdown to conform to code standards. 2012-03-30 02:32:53 +01:00
Justin Clark-Casey (justincc)
47fe6170b2 Rename Scene.StartTimer() to Start() - this method no longer uses a timer. Comment out more effectively unused old heartbeat code. 2012-03-30 02:32:34 +01:00
Justin Clark-Casey (justincc)
24b5fb8523 Add commented out section on collisions switch in Scene.SetSceneCoreDebug().
This was not implemented before the recent changes but should be at some point.
2012-03-30 02:24:03 +01:00
Justin Clark-Casey (justincc)
e8cd9688ce If "debug scene updates true" then print out to log when a garbage collection occurs. 2012-03-30 02:23:27 +01:00
Justin Clark-Casey (justincc)
fa952f6d35 Add Scene.DebugUpdates switch which, if turned on, will print out a warning when a frame updates takes longer than twice the desired time
This is controlled via "debug scene updates true|false" on the region console.
Also fix an oversight with "debug scene teleport true|false"
2012-03-30 02:23:20 +01:00
Justin Clark-Casey (justincc)
df55fd69af Incorporate scene teleporting debugging into "debug scene teleport true|false" command 2012-03-30 02:23:13 +01:00
Justin Clark-Casey (justincc)
019fc4c1f2 Replace "scene debug true false true" console command with "scene debug scripting true" or other parameters as appropriate.
This is to allow individual switching of scene debug settings and to provide flexibiltiy for additional settings.
2012-03-30 02:22:59 +01:00
Justin Clark-Casey (justincc)
22ea441feb fix compile error from last commit 2012-03-30 02:22:57 +01:00
Justin Clark-Casey (justincc)
9f5b33e52e refactor: simplify EstateManagementModule.handleEstateDebugRegionRequest() 2012-03-30 02:21:42 +01:00
Justin Clark-Casey (justincc)
92837c4f89 Add ability to log warn if a frame takes longer than twice the expected time. Currently commented out. 2012-03-30 02:21:32 +01:00
Justin Clark-Casey (justincc)
68ce06f40f remove unnecessary tmpFrameMS, use maintc instead for frame time calculation 2012-03-30 02:21:04 +01:00
Justin Clark-Casey (justincc)
279b31c75b Move frame loop entirely within Scene.Update() for better future performance analysis and stat accuracy.
Update() now accepts a frames parameter which can control the number of frames updated.
-1 will update until shutdown.
The watchdog updating moves above the maintc recalculation for any required sleep since it should be accounted for within the frame.
2012-03-30 02:20:46 +01:00
Justin Clark-Casey (justincc)
3117b3cd88 refactor: precalculate the fixed movement factor for avatar tilting (sqrt(2)) rather than doing it multiple times on every move. 2012-03-30 02:20:35 +01:00
Justin Clark-Casey (justincc)
9b547f76e7 refactor: Eliminate unnecessary duplicate avCapsuleTilted 2012-03-30 02:20:29 +01:00
Justin Clark-Casey (justincc)
3d6675784a Remove pointless ThreadAbortException catching in a test that isn't run anyway. 2012-03-30 02:20:21 +01:00
Justin Clark-Casey (justincc)
26f50eadd1 Remove some pointless catching/throwing in the scene loop. 2012-03-30 02:20:14 +01:00
Justin Clark-Casey (justincc)
6e8496ffc5 Comment out unused scene loop restart code.
This has actually been unused since at least 0.7.2 due to earlier changes.
2012-03-30 02:18:13 +01:00
Justin Clark-Casey (justincc)
88d6c4ec0e Use m_lastFrameTick instead of m_lastUpdate in Scene.GetHealth(). m_lastUpdate is no longer properly updated and is redundant anyway. 2012-03-30 02:18:05 +01:00
Justin Clark-Casey (justincc)
135eeb45d6 Change flavour to extended 2012-03-30 02:16:11 +01:00
Justin Clark-Casey (justincc)
54ee59c0bb Add Extended flavour option to opensim version information.
This flavour is for changes in addition to the 0.7.3-post-fixes branch that are too large to be considered fixes but should be reasonably stable.
This flavour will almost certainly never see a formal release.
2012-03-30 02:13:37 +01:00
Justin Clark-Casey (justincc)
4a5c61a33d Enable voice by default on parcels to weaken effects of viewer 2/3 ParcelVoiceInfoRequest bug
Viewer 2/3 contains a bug where the viewer will constantly retry ParcelVoiceInfoRequest requests on voice-disabled parcels where voice is otherwise available.
Attempts to fix this server-side have not been successful - sending a non-OK http code (e.g. a 404) just makes the viewer request again immediately.
Dropping the request entirely is a bit better but the viewer still retries after a minute.
Estate settings already enabled voice by default so doing the same for parcels.  This only has an effect if you have any voice system active at all.
Ultimately, the re-request bug needs to be fixed viewer-side (LL suffers from the same issue!) but it might be worth implementing the drop request hack.
2012-03-30 02:03:52 +01:00
Diva Canto
179c0f5f56 Merge branch '0.7.3-post-fixes' of ssh://opensimulator.org/var/git/opensim into 0.7.3-post-fixes 2012-03-22 20:36:01 -07:00
Justin Clark-Casey (justincc)
4dbf937707 Comment out login parameters debug output accidentally included with c4b2d24 2012-03-22 23:33:08 +00:00
Justin Clark-Casey (justincc)
9edb57e5e9 Comment out a terrain save-tile debugging message that accidentally crept in with c4b2d24 2012-03-22 23:17:54 +00:00
Justin Clark-Casey (justincc)
4d15ad63bf refactor: simplify code for checks when part.OwnerID != destPart.OwnerID in MoveTaskInventoryItem() 2012-03-22 23:03:00 +00:00
Justin Clark-Casey (justincc)
4021709371 Fix llGiveInventory() so that it checks the destination part for AllowInventoryDrop, not the source.
This allows llAllowInventoryDrop() to work.
Regression test added for this case.
2012-03-22 23:02:49 +00:00
Justin Clark-Casey (justincc)
3c13f5c3aa Add llGiveInventory() test from object to object where both objects are owned by the same user. 2012-03-22 23:02:35 +00:00
Justin Clark-Casey (justincc)
381517b451 Add prim name to "[MESH]: No recognized physics mesh..." log message 2012-03-22 23:01:39 +00:00
Justin Clark-Casey (justincc)
6ecf36d49c Fix small typo 2012-03-22 22:47:03 +00:00
Justin Clark-Casey (justincc)
64eb4b8408 Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at the same time.
Have to lock m_MeshToTriMeshMap as property is static and with more than one region two scene loops could try to manipulate at the same time.
2012-03-22 22:46:45 +00:00
Diva Canto
318da3fdcd Added new simple_build_permissions config to the .ini and .example files. 2012-03-22 14:34:46 -07:00
Melanie
50c99fcda6 Change a false false to be truly true - or is this statement false?
Fixes perms boo-boo
2012-03-22 14:34:33 -07:00
Melanie
321de1f263 Rework Diva's patch to simplify it 2012-03-22 14:34:19 -07:00
Diva Canto
fa30ace67d Fixed borkness with map search introduce by my last changes to it. 2012-03-20 17:49:05 -07:00
Justin Clark-Casey (justincc)
92baa79253 Add some doc about the EventManager.OnLoginsEnabled event. 2012-03-19 22:49:34 +00:00
Justin Clark-Casey (justincc)
e861b45313 Fix a bug where logins to standalones would fail if the RegionReady module was not active
Unfortunately, the OnLoginsEnabled event is currently only guaranteed to fire if the RegionReady module is active.
However, we can instantiate the AuthorizationService in the module RegionLoaded method since by this time all other modules will have been loaded
2012-03-19 22:49:14 +00:00
Justin Clark-Casey (justincc)
cf91ac68b6 Stop console command "xengine status" throwing an exception if there are no scripts in a region.
Addresses http://opensimulator.org/mantis/view.php?id=5940
2012-03-19 21:45:18 +00:00
Justin Clark-Casey (justincc)
d4aba13526 Clean up "save iar" help 2012-03-19 21:33:03 +00:00
Justin Clark-Casey (justincc)
d36c7c3782 minor: reuse threadpool count we just fetched instead of fetching it again 2012-03-19 21:32:50 +00:00
Justin Clark-Casey (justincc)
4385fcdeae Add total scripts count to "show threads"
However, this returns 0 on Mono (at least on 2.6.7)!  So not showing if it is zero.
2012-03-19 21:32:42 +00:00
Justin Clark-Casey (justincc)
04eb170624 refactor: separate out console and status report generation parts of XEngine 2012-03-19 21:32:34 +00:00
Justin Clark-Casey (justincc)
4803686078 Improve threadpool reporting to "show threads" console command (also gets printed out periodically) 2012-03-19 21:32:25 +00:00
Justin Clark-Casey (justincc)
20b0fda3bb Add process working memory to "show stats" memory statistics.
This shows the actual amount of RAM being taken up by OpenSimulator (objects + vm overhead)
2012-03-19 21:32:16 +00:00
Justin Clark-Casey (justincc)
4e5f823595 In Top Scripts report, don't show scripts with no or less than 1 microsecond of execution time.
This is to make the report clearer and less confusing.
2012-03-19 21:32:02 +00:00
Justin Clark-Casey (justincc)
a74408d1d2 Aggregate script execution times by linksets rather than individual prims.
This is for the top scripts report.
2012-03-19 21:31:53 +00:00
Justin Clark-Casey (justincc)
8206537efd Fix owner name display in "Top Colliders" and "Top Script" region reports. 2012-03-19 21:31:45 +00:00
Justin Clark-Casey (justincc)
a9a77bb3ab Replace script-lines-per-second with the script execution time scaled by its measurement period and an idealised frame time.
The previous lines-per-second measurement used for top scripts report was inaccurate, since lines executed does not reflect time taken to execute.
Also, every fetch of the report would reset all the numbers limiting its usefulness and we weren't even guaranteed to see the top 100.
The actual measurement value should be script execution time per frame but XEngine does not work this way.
Therefore, we use actual script execution time scaled by the measurement period and an idealised frame time.
This is still not ideal but gives reasonable results and allows scripts to be compared.
This commit moves script execution time calculations from SceneGraph into IScriptModule implementations.
2012-03-19 21:31:38 +00:00
Justin Clark-Casey (justincc)
6390de689d Remove property/field duplication in ScriptInstance where it's unnecessary. 2012-03-19 21:31:17 +00:00
Justin Clark-Casey (justincc)
41ce19836b Simplify some logic in the ScriptInstance constructor - running is set to false in both if/else branches 2012-03-19 21:31:07 +00:00
Melanie
883a4f6fff FireAndForget scripted rez - port from Avination 2012-03-19 21:30:31 +00:00
Justin Clark-Casey (justincc)
5f1da80fc1 minor: correct indentation levels 2012-03-19 21:30:16 +00:00
Justin Clark-Casey (justincc)
64217d67f6 Remove duplication of m_RunEvents and Running 2012-03-19 21:29:45 +00:00
Justin Clark-Casey (justincc)
b01c79354c Fix a problem where multiple near simultaneous calls to llDie() from multiple scripts in the same linkset can cause unnecessary thread aborts.
The first llDie() could lock Scene.m_deleting_scene_object.
The second llDie() would then wait at this lock.
The first llDie() would go on to remove the second script but always abort it since the second script's WorkItem would not go away.
Easiest solution here is to remove the m_deleting_scene_object since it's no longer justified - we no longer lock m_parts but take a copy instead.
This also requires an adjustment in XEngine.OnRemoveScript not to use instance.ObjectID instead when firing the OnObjectRemoved event.
2012-03-19 21:29:34 +00:00
Justin Clark-Casey (justincc)
9ecbcb787c Alleviate an issue where calling Thread.Abort() on script WorkItems can fail to release locks, resulting in a crippled simulator.
This seems to be a particular problem with ReaderWriterLockSlim, though other locks can be affected as well.
It has been seen to happen when llDie() is called in a linkset running more than one script.
Alleviation here means supplying a ScriptInstance.Stop() timeout of 1000ms rather than 0ms, to give events a chance to complete.
Also, we check the IsRunning status at the top of the ScriptInstance.EventProcessor() so that another event doesn't start in the mean time.
Ultimately, a better solution may have to be found since a long-running event would still exceed the timeout and be aborted.
2012-03-19 21:29:24 +00:00
Justin Clark-Casey (justincc)
e17e376b04 refactor: rename ScriptInstance.m_CurrentResult to m_CurrentWorkItem to make it more understandable as to what it is and what it does (hold a thread pool work item for a waiting of in-progress event)
Also add other various illustrative comments
2012-03-19 21:29:09 +00:00
Justin Clark-Casey (justincc)
1b4ea4f178 Add max thread and min thread information to "xengine status" region console command 2012-03-19 21:28:54 +00:00
Melanie
1de29fb362 Change OpenSim.ini.example to reflect how to actually enable prim limits,
as opposed to how it was first designed.
2012-03-19 21:28:37 +00:00
Justin Clark-Casey (justincc)
7e4bd492fd Add documentation to make more explicit the difference between OnRezScript and OnNewScript in the event manager
OnNewScript fires when a script is added to a scene
OnRezScript fires when the script actually runs (i.e. after permission checks, state retrieval, etc.)
2012-03-19 21:26:32 +00:00
Justin Clark-Casey (justincc)
588d56503d Remove unnecessary explicit ElapsedEventHandler in SimReporter 2012-03-19 21:26:12 +00:00
Justin Clark-Casey (justincc)
e9602656f8 Add sensor, dataserver requests, timer and listener counts to "xengine status" command.
This is for diagnostic purposes.
2012-03-19 21:26:04 +00:00
Justin Clark-Casey (justincc)
0116d418f0 Fix TestSyntaxError() and TestSyntaxErrorDeclaringVariableInForLoop()
They were all failing assertions but the exceptions these threw were caught as expected Exceptions.
I don't think we can easily distinguish these from the Exceptions that we're expecting.
So for now we'll do some messy manually checking with boolean setting instead.
This patch also corrects the assertions themselves.
2012-03-19 21:25:41 +00:00
Justin Clark-Casey (justincc)
9992974c66 Get all test methods in OpenSim.Region.ScriptEngine.Tests.dll to report that they're running 2012-03-19 21:25:30 +00:00
Justin Clark-Casey (justincc)
ba27d8a389 Fix off by one error in script error reporting. 2012-03-19 21:25:20 +00:00
Justin Clark-Casey (justincc)
f96e985763 Simplify NPCModuleTests code by putting the NPCModule in an instance variable rather than making each test fetch it seperately.
Also rename instance variables in the test to conform to naming standards and for understandability
2012-03-19 21:25:07 +00:00
Diva Canto
5b9eaae50d Region access control! Region operators can now specify things like DisallowForeigners (means what it says) and DisallowResidents (means that only admins and managers can get into the region). This puts the never-completed AuthorizationService to good use. Note that I didn't implement a grid-wide Authorization service; this service implementation is done entirely locally on the simulator. This can be changed as usual by pluging in a different AuthorizationServicesConnector. 2012-03-17 19:49:14 -07:00
Diva Canto
74a13f7e3b Fixes mantis #5923 2012-03-17 19:47:05 -07:00
Diva Canto
3e88fc8aad Datasnapshot: added "secret" to the registration/deregistration query so that data providers can verify authenticity if they want. 2012-03-16 17:27:45 -07:00
Diva Canto
881740d702 DataSnapshot: renamed gridserverURL to gatekeeperURL, and normalimzed the capitalization of 'name' to lower case, also in the same <grid> section. 2012-03-16 17:27:29 -07:00
Diva Canto
9a643a1bb9 Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
Conflicts:

	bin/OpenSim.ini.example
2012-03-16 13:14:26 -07:00
Diva Canto
a5488650ff More on map search: send extra messages to the user regarding the region being found or not, because the UI is horribly confusing -- places profile is always "loading..." whether the region exists or not. 2012-03-15 20:24:26 -07:00
Diva Canto
a275127a65 More on SLURLs and V3. This is hacky, but it works. Basically, we have to redefine the encoding of HG URLs because the viewer messes them up. Examples of what works and doesn't work:
- secondlife://ucigrid00.nacs.uci.edu|8002/128/128 <-- works throughout the viewer
- secondlife://http|!!ucigrid00.nacs.uci.edu|8002+Test+Zone+1/128/128 <-- works throughout the viewer
- secondlife://http|!!grid.sciencesim.com!grid!hypergrid.php+Yellowstone01+74/128/128 <-- works throughout
- secondlife://http%3A%2F%2Fucigrid00.nacs.uci.edu%3A8002%20UCI%20Central%201/128/128 <-- works in chat, but not as URLs in the webkit
2012-03-15 16:14:20 -07:00
Diva Canto
02db31db6a Revert "Revert "More hacking around viewer bug""
This reverts commit 0434758a0d.
2012-03-15 16:14:07 -07:00
Diva Canto
8bd813e6fc Revert "Revert "Hack around https://jira.secondlife.com/browse/VWR-28570""
This reverts commit 09ff121654.
2012-03-15 16:13:50 -07:00
Diva Canto
09ff121654 Revert "Hack around https://jira.secondlife.com/browse/VWR-28570"
This reverts commit d7651a389e.
2012-03-15 14:38:22 -07:00
Diva Canto
0434758a0d Revert "More hacking around viewer bug"
This reverts commit 8bb0a71083.
2012-03-15 14:38:03 -07:00
Diva Canto
8bb0a71083 More hacking around viewer bug 2012-03-15 11:04:56 -07:00
Diva Canto
d7651a389e Hack around https://jira.secondlife.com/browse/VWR-28570 2012-03-15 10:18:55 -07:00
Justin Clark-Casey (justincc)
824318a0c1 Go back to setting appearance directly in NPCModule.SetAppearance() to fix mantis 5914
The part reverted is from commit 2ebb421.
Unfortunately, IAvatarFactoryModule.SetAppearance() does not transfer attachments.
I'm not sure how to do this separately, unfortunately I'll need to leave it to Dan :)
Regression test added for this case.
Mantis ref: http://opensimulator.org/mantis/view.php?id=5914
2012-03-06 01:32:44 +00:00
Justin Clark-Casey (justincc)
5e9ed22e84 Merge branch '0.7.3-post-fixes' of ssh://opensimulator.org/var/git/opensim into 0.7.3-post-fixes 2012-03-06 00:48:24 +00:00
Chris Hart
a6c611e7c9 Updates to MSSQL store for 0.7.3 to include:
* Telehub support
* Bugfix to Friends lookups
* Updates to Creator fields to store up to 255 characters for HG item creator storage
2012-03-06 00:45:58 +00:00
Diva Canto
72b325f8b5 Send the right name and creation date on the BasicProfileModule. 2012-03-01 19:58:57 -08:00
Justin Clark-Casey (justincc)
54d0514b13 Move SenseRepeaters.Count check inside the SenseRepeatListLock.
No methods in the List class are thread safe in the MS specification/documentation
2012-03-02 00:37:48 +00:00
Justin Clark-Casey (justincc)
58b1c3cec0 lock SenseRepeatListLock when added a new sensor during script reconstitution.
This is already being done in the other place where a sensor is added.
Adding a sensor whilst another thread is iterating over the sensor list can cause a concurrency exception.
2012-03-02 00:37:42 +00:00
Justin Clark-Casey (justincc)
71641523a3 Flick 0.7.3-post-fixes to Flavour.Post_Fixes 2012-02-29 23:43:41 +00:00
Justin Clark-Casey (justincc)
94c5e25c3b Extend distsrc target to cleanup the files generated by running prebuild 2012-02-29 22:32:32 +00:00
Justin Clark-Casey (justincc)
20bad0aa6c Merge branch '0.7.3-post-fixes' of ssh://opensimulator.org/var/git/opensim into 0.7.3-post-fixes 2012-02-29 22:22:42 +00:00
Justin Clark-Casey (justincc)
e7f23a6218 Switch flavour to release 2012-02-29 22:10:33 +00:00
Justin Clark-Casey (justincc)
25c29db8b6 Don't start pCampbot if the user doesn't supply bot firstname, lastname stub and password 2012-02-29 22:04:17 +00:00
Justin Clark-Casey (justincc)
1750fba9ce Call Dispose() via using() on SqliteCommands in WebStatsModule after use. 2012-02-29 22:04:04 +00:00
PixelTomsen
b18e410586 PRIM_SCULPT_FLAG_INVERT, PRIM_SCULPT_FLAG_MIRROR implemented
http://opensimulator.org/mantis/view.php?id=5763
2012-02-29 22:03:28 +00:00
Justin Clark-Casey (justincc)
38d5e1fab3 Move libopenjpeg native libraries into lib32 and lib64 as appropriate. 2012-02-29 22:03:15 +00:00
Justin Clark-Casey (justincc)
4180c32eb1 Remove some more unused Bullet libraries. 2012-02-29 22:03:08 +00:00
Justin Clark-Casey (justincc)
5115229fdf Remove old libbulletnet native libraries. These are not used in the current generation bullet physics plugin. 2012-02-29 22:02:59 +00:00
Justin Clark-Casey (justincc)
e8f2d814e7 Move other sqlite and ode 32-bit and 64-bit libraries into lib32 or lib64 as appropriate. 2012-02-29 22:02:50 +00:00
Diva Canto
1fda8c5a86 HG: Remove async in posting assets to foreign grid. Mono hates concurrency there. 2012-02-26 14:30:58 -08:00
Justin Clark-Casey (justincc)
6b77b55d40 Merge branch 'master' into 0.7.3-post-fixes 2012-02-25 00:49:16 +00:00
Justin Clark-Casey (justincc)
82cdb08c1f Merge branch 'master' into 0.7.3-post-fixes 2012-02-25 00:49:05 +00:00
Justin Clark-Casey (justincc)
dafcb3bcd7 Merge branch 'master' into 0.7.3-post-fixes 2012-02-24 23:35:59 +00:00
Diva Canto
3259b1d1e0 Amend to last commit: synchronize access to queues. 2012-02-20 11:13:02 -08:00
Diva Canto
512910a51f More improvements on agent position updates: if the target sims fail, blacklist them for 2 min, so that we don't keep doing remote calls that fail. 2012-02-20 11:00:01 -08:00
Diva Canto
fdda57cf10 Merge branch '0.7.3-post-fixes' of ssh://opensimulator.org/var/git/opensim into 0.7.3-post-fixes 2012-02-19 16:48:09 -08:00
Diva Canto
ec8e34950d One more tweak related to the previous 2 commits. 2012-02-19 16:47:04 -08:00
Diva Canto
93964ef3a4 Amend to last commit. This should have been committed too. 2012-02-19 16:46:47 -08:00
Diva Canto
5c8af6a136 A few more tweaks on position updates and create child agents. Mono hates concurrent uses of the same TCP connection, and even of the connections to the same server. So let's stop doing it. This patch makes movement much smoother when there are lots of neighbours. 2012-02-19 16:46:32 -08:00
PixelTomsen
4d0c8aca05 Fix:OmegaX, OmegaY and OmegaZ not saved for child prims http://opensimulator.org/mantis/view.php?id=5893
Signed-off-by: nebadon <michael@osgrid.org>
2012-02-19 13:49:51 -05:00
PixelTomsen
8fc16ece96 Fix:Fly setting for Parcel dosen't work http://opensimulator.org/mantis/view.php?id=5887
Signed-off-by: nebadon <michael@osgrid.org>
2012-02-19 13:49:41 -05:00
BlueWall
fcbb375e8f Use localy defined name, TPFlags, for Constants.TeleportFlags 2012-02-19 12:42:05 -05:00
BlueWall
49c65279fa Route logins according to Estate, Telehub and TeleportFlags 2012-02-19 12:41:44 -05:00
BlueWall
86e8a56fe1 Propagate our teleport flags on logins 2012-02-19 12:41:30 -05:00
BlueWall
b199330682 Parcel sales support to SQLite 2012-02-19 12:41:11 -05:00
BlueWall
7a7ebaebd1 Fillin missing SQLite support for Telehubs 2012-02-19 12:40:46 -05:00
BlueWall
164ae0b24b Fix missing telehub handling on login 2012-02-19 12:40:26 -05:00
Diva Canto
7156545fca This should smooth movement in heteregeneous networks by a lot: cache the region by position instead of looking it up all the time -- this was being done during the main update loop! 2012-02-18 22:15:58 -08:00
Justin Clark-Casey (justincc)
73a5abf4d9 Merge branch 'master' into 0.7.3-post-fixes 2012-02-17 04:04:38 +00:00
Justin Clark-Casey (justincc)
630c8dc828 switch version flavour to rc2 2012-02-17 04:03:59 +00:00
Justin Clark-Casey (justincc)
6de89246c2 Merge branch 'master' into 0.7.3-post-fixes 2012-02-17 00:02:16 +00:00
Justin Clark-Casey (justincc)
96973a5778 Merge branch 'master' into 0.7.3-post-fixes 2012-02-16 03:39:25 +00:00
Justin Clark-Casey (justincc)
96843f2b17 Merge branch 'master' into 0.7.3-post-fixes 2012-02-15 02:41:50 +00:00
Justin Clark-Casey (justincc)
8a36f54cf4 Merge branch 'master' into 0.7.3-post-fixes 2012-02-06 20:54:21 +00:00
Justin Clark-Casey (justincc)
1a14e660d2 Merge branch 'master' into 0.7.3-post-fixes 2012-02-04 02:03:49 +00:00
Justin Clark-Casey (justincc)
2502aae5db Switch flavour to RC1. It will still be a while before RC1 is released. 2012-02-04 01:26:29 +00:00
514 changed files with 17163 additions and 30282 deletions

7
.gitignore vendored
View File

@@ -26,14 +26,9 @@
bin/Debug/*.dll
bin/*.dll.mdb
bin/*.db
bin/*.db-journal
bin/addin-db-*
bin/*.dll
bin/OpenSim.vshost.exe.config
bin/OpenSim.32BitLaunch.vshost.exe.config
bin/OpenSim.32BitLaunch.log
UpgradeLog.XML
_UpgradeReport_Files/
bin/ScriptEngines/*-*-*-*-*
bin/ScriptEngines/*.dll
bin/ScriptEngines/*/*.dll
@@ -46,8 +41,6 @@ bin/Physics*
bin/Terrain*
bin/Regions/*
bin/UserAssets
bin/assetcache
bin/maptiles
bin/estate_settings.xml
bin/config-include/CenomeCache.ini
bin/config-include/FlotsamCache.ini

View File

@@ -135,25 +135,14 @@
<delete dir="%temp%"/>
</target>
<target name="test-stress" depends="build, find-nunit">
<target name="torture" depends="build, find-nunit">
<setenv name="MONO_THREADS_PER_CPU" value="100" />
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.tests.stress">
<arg value="./bin/OpenSim.Tests.Stress.dll" />
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.tests.torture">
<arg value="./bin/OpenSim.Tests.Torture.dll" />
</exec>
<fail message="Failures reported in stress tests." unless="${int::parse(testresult.opensim.tests.stress)==0}" />
<delete dir="%temp%"/>
</target>
<target name="test-perf" depends="build, find-nunit">
<setenv name="MONO_THREADS_PER_CPU" value="100" />
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.tests.performance">
<arg value="./bin/OpenSim.Tests.Performance.dll" />
</exec>
<fail message="Failures reported in performance tests." unless="${int::parse(testresult.opensim.tests.performance)==0}" />
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.tests.torture)==0}" />
<delete dir="%temp%"/>
</target>

View File

@@ -71,7 +71,6 @@ what it is today.
* CharlieO
* ChrisDown
* Chris Yeoh (IBM)
* controlbreak
* coyled
* Daedius
* Dong Jun Lan (IBM)
@@ -87,12 +86,8 @@ what it is today.
* Grumly57
* GuduleLapointe
* Ewe Loon
* Fernando Oliveira
* Fly-Man
* Flyte Xevious
* Garmin Kawaguichi
* Gryc Ueusp
* Hiro Lecker
* Imaze Rhiano
* Intimidated
* Jeremy Bongio (IBM)
@@ -111,7 +106,6 @@ what it is today.
* M.Igarashi
* maimedleech
* Mana Janus
* MarcelEdward
* Mic Bowman
* Michelle Argus
* Michael Cortez (The Flotsam Project, http://osflotsam.org/)
@@ -141,15 +135,10 @@ what it is today.
* Ruud Lathorp
* SachaMagne
* Salahzar Stenvaag
* satguru p srivastava
* sempuki
* SignpostMarv
* SpotOn3D
* Stefan_Boom / stoehr
* Strawberry Fride
* Talun
* TechplexEngineer (Blake Bourque)
* TBG Renfold
* tglion
* tlaukkan/Tommil (Tommi S. E. Laukkanen, Bubble Cloud)
* tyre
@@ -208,4 +197,3 @@ In addition, we would like to thank:
* The Mono Project
* The NANT Developers
* Microsoft (.NET, MSSQL-Adapters)
*x

View File

@@ -122,10 +122,9 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
Thread.CurrentThread.ManagedThreadId.ToString() +
")");
bool changed = m_openSim.PopulateRegionEstateInfo(regionsToLoad[i]);
m_openSim.PopulateRegionEstateInfo(regionsToLoad[i]);
m_openSim.CreateRegion(regionsToLoad[i], true, out scene);
if (changed)
regionsToLoad[i].EstateSettings.Save();
regionsToLoad[i].EstateSettings.Save();
if (scene != null)
{

View File

@@ -539,6 +539,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
/// path has not already been registered, the method is added to the active
/// handler table.
/// </summary>
public void AddStreamHandler(string httpMethod, string path, RestMethod method)
{
if (!IsEnabled)

View File

@@ -101,8 +101,18 @@ namespace OpenSim.Capabilities.Handlers
llsdItem.item_id = invItem.ID;
llsdItem.name = invItem.Name;
llsdItem.parent_id = invItem.Folder;
llsdItem.type = invItem.AssetType;
llsdItem.inv_type = invItem.InvType;
try
{
llsdItem.type = Utils.AssetTypeToString((AssetType)invItem.AssetType);
llsdItem.inv_type = Utils.InventoryTypeToString((InventoryType)invItem.InvType);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[WEB FETCH INV DESC HANDLER]: Problem setting asset {0} inventory {1} types while converting inventory item {2}: {3}",
invItem.AssetType, invItem.InvType, invItem.Name, e.Message);
}
llsdItem.permissions = new LLSDPermissions();
llsdItem.permissions.creator_id = invItem.CreatorIdAsUuid;
@@ -116,7 +126,21 @@ namespace OpenSim.Capabilities.Handlers
llsdItem.permissions.owner_mask = (int)invItem.CurrentPermissions;
llsdItem.sale_info = new LLSDSaleInfo();
llsdItem.sale_info.sale_price = invItem.SalePrice;
llsdItem.sale_info.sale_type = invItem.SaleType;
switch (invItem.SaleType)
{
default:
llsdItem.sale_info.sale_type = "not";
break;
case 1:
llsdItem.sale_info.sale_type = "original";
break;
case 2:
llsdItem.sale_info.sale_type = "copy";
break;
case 3:
llsdItem.sale_info.sale_type = "contents";
break;
}
return llsdItem;
}

View File

@@ -77,6 +77,7 @@ namespace OpenSim.Capabilities.Handlers
{
m_log.Error("[GETTEXTURE]: Cannot fetch texture " + textureStr + " without an asset service");
httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
return null;
}
UUID textureID;
@@ -114,6 +115,7 @@ namespace OpenSim.Capabilities.Handlers
// "[GETTEXTURE]: For texture {0} sending back response {1}, data length {2}",
// textureID, httpResponse.StatusCode, httpResponse.ContentLength);
httpResponse.Send();
return null;
}

View File

@@ -156,24 +156,21 @@ namespace OpenSim.Capabilities.Handlers
inv.Folders = new List<InventoryFolderBase>();
inv.Items = new List<InventoryItemBase>();
int version = 0;
int descendents = 0;
inv
= Fetch(
invFetch.owner_id, invFetch.folder_id, invFetch.owner_id,
invFetch.fetch_folders, invFetch.fetch_items, invFetch.sort_order, out version, out descendents);
invFetch.fetch_folders, invFetch.fetch_items, invFetch.sort_order, out version);
if (inv != null && inv.Folders != null)
if (inv.Folders != null)
{
foreach (InventoryFolderBase invFolder in inv.Folders)
{
contents.categories.Array.Add(ConvertInventoryFolder(invFolder));
}
descendents += inv.Folders.Count;
}
if (inv != null && inv.Items != null)
if (inv.Items != null)
{
foreach (InventoryItemBase invItem in inv.Items)
{
@@ -181,7 +178,7 @@ namespace OpenSim.Capabilities.Handlers
}
}
contents.descendents = descendents;
contents.descendents = contents.items.Array.Count + contents.categories.Array.Count;
contents.version = version;
// m_log.DebugFormat(
@@ -209,7 +206,7 @@ namespace OpenSim.Capabilities.Handlers
/// <returns>An empty InventoryCollection if the inventory look up failed</returns>
private InventoryCollection Fetch(
UUID agentID, UUID folderID, UUID ownerID,
bool fetchFolders, bool fetchItems, int sortOrder, out int version, out int descendents)
bool fetchFolders, bool fetchItems, int sortOrder, out int version)
{
// m_log.DebugFormat(
// "[WEB FETCH INV DESC HANDLER]: Fetching folders ({0}), items ({1}) from {2} for agent {3}",
@@ -218,8 +215,6 @@ namespace OpenSim.Capabilities.Handlers
// FIXME MAYBE: We're not handling sortOrder!
version = 0;
descendents = 0;
InventoryFolderImpl fold;
if (m_LibraryService != null && m_LibraryService.LibraryRootFolder != null && agentID == m_LibraryService.LibraryRootFolder.Owner)
{
@@ -228,7 +223,6 @@ namespace OpenSim.Capabilities.Handlers
InventoryCollection ret = new InventoryCollection();
ret.Folders = new List<InventoryFolderBase>();
ret.Items = fold.RequestListOfItems();
descendents = ret.Folders.Count + ret.Items.Count;
return ret;
}
@@ -252,72 +246,24 @@ namespace OpenSim.Capabilities.Handlers
version = containingFolder.Version;
if (fetchItems)
{
List<InventoryItemBase> itemsToReturn = contents.Items;
List<InventoryItemBase> originalItems = new List<InventoryItemBase>(itemsToReturn);
// descendents must only include the links, not the linked items we add
descendents = originalItems.Count;
// Add target items for links in this folder before the links themselves.
foreach (InventoryItemBase item in originalItems)
{
if (item.AssetType == (int)AssetType.Link)
{
InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID));
// Take care of genuinely broken links where the target doesn't exist
// HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
// but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
// rather than having to keep track of every folder requested in the recursion.
if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link)
itemsToReturn.Insert(0, linkedItem);
}
}
// Now scan for folder links and insert the items they target and those links at the head of the return data
foreach (InventoryItemBase item in originalItems)
{
if (item.AssetType == (int)AssetType.LinkFolder)
{
InventoryCollection linkedFolderContents = m_InventoryService.GetFolderContent(ownerID, item.AssetID);
List<InventoryItemBase> links = linkedFolderContents.Items;
itemsToReturn.InsertRange(0, links);
foreach (InventoryItemBase link in linkedFolderContents.Items)
{
// Take care of genuinely broken links where the target doesn't exist
// HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
// but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
// rather than having to keep track of every folder requested in the recursion.
if (link != null)
{
// m_log.DebugFormat(
// "[WEB FETCH INV DESC HANDLER]: Adding item {0} {1} from folder {2} linked from {3}",
// link.Name, (AssetType)link.AssetType, item.AssetID, containingFolder.Name);
InventoryItemBase linkedItem
= m_InventoryService.GetItem(new InventoryItemBase(link.AssetID));
if (linkedItem != null)
itemsToReturn.Insert(0, linkedItem);
}
}
}
}
}
// foreach (InventoryItemBase item in contents.Items)
// if (fetchItems)
// {
// m_log.DebugFormat(
// "[WEB FETCH INV DESC HANDLER]: Returning item {0}, type {1}, parent {2} in {3} {4}",
// item.Name, (AssetType)item.AssetType, item.Folder, containingFolder.Name, containingFolder.ID);
// }
// =====
// List<InventoryItemBase> linkedItemsToAdd = new List<InventoryItemBase>();
//
// foreach (InventoryItemBase item in contents.Items)
// {
// if (item.AssetType == (int)AssetType.Link)
// {
// InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID));
//
// // Take care of genuinely broken links where the target doesn't exist
// // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
// // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
// // rather than having to keep track of every folder requested in the recursion.
// if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link)
// linkedItemsToAdd.Insert(0, linkedItem);
// }
// }
//
// foreach (InventoryItemBase linkedItem in linkedItemsToAdd)
// {
@@ -394,8 +340,12 @@ namespace OpenSim.Capabilities.Handlers
llsdFolder.folder_id = invFolder.ID;
llsdFolder.parent_id = invFolder.ParentID;
llsdFolder.name = invFolder.Name;
llsdFolder.type = invFolder.Type;
llsdFolder.preferred_type = -1;
if (invFolder.Type == (short)AssetType.Unknown || !Enum.IsDefined(typeof(AssetType), (sbyte)invFolder.Type))
llsdFolder.type = "-1";
else
llsdFolder.type = Utils.AssetTypeToString((AssetType)invFolder.Type);
llsdFolder.preferred_type = "-1";
return llsdFolder;
}
@@ -415,8 +365,18 @@ namespace OpenSim.Capabilities.Handlers
llsdItem.item_id = invItem.ID;
llsdItem.name = invItem.Name;
llsdItem.parent_id = invItem.Folder;
llsdItem.type = invItem.AssetType;
llsdItem.inv_type = invItem.InvType;
try
{
llsdItem.type = Utils.AssetTypeToString((AssetType)invItem.AssetType);
llsdItem.inv_type = Utils.InventoryTypeToString((InventoryType)invItem.InvType);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[WEB FETCH INV DESC HANDLER]: Problem setting asset {0} inventory {1} types while converting inventory item {2}: {3}",
invItem.AssetType, invItem.InvType, invItem.Name, e.Message);
}
llsdItem.permissions = new LLSDPermissions();
llsdItem.permissions.creator_id = invItem.CreatorIdAsUuid;
@@ -430,7 +390,21 @@ namespace OpenSim.Capabilities.Handlers
llsdItem.permissions.owner_mask = (int)invItem.CurrentPermissions;
llsdItem.sale_info = new LLSDSaleInfo();
llsdItem.sale_info.sale_price = invItem.SalePrice;
llsdItem.sale_info.sale_type = invItem.SaleType;
switch (invItem.SaleType)
{
default:
llsdItem.sale_info.sale_type = "not";
break;
case 1:
llsdItem.sale_info.sale_type = "original";
break;
case 2:
llsdItem.sale_info.sale_type = "copy";
break;
case 3:
llsdItem.sale_info.sale_type = "contents";
break;
}
return llsdItem;
}

View File

@@ -35,7 +35,7 @@ namespace OpenSim.Framework.Capabilities
public UUID folder_id;
public UUID parent_id;
public string name;
public int type;
public int preferred_type;
public string type;
public string preferred_type;
}
}

View File

@@ -37,8 +37,8 @@ namespace OpenSim.Framework.Capabilities
public UUID asset_id;
public UUID item_id;
public LLSDPermissions permissions;
public int type;
public int inv_type;
public string type;
public string inv_type;
public int flags;
public LLSDSaleInfo sale_info;
@@ -65,7 +65,7 @@ namespace OpenSim.Framework.Capabilities
public class LLSDSaleInfo
{
public int sale_price;
public int sale_type;
public string sale_type;
}
[OSDMap]

View File

@@ -66,7 +66,9 @@ namespace OpenSim.Framework.Capabilities
TResponse response = m_method(llsdRequest);
return Util.UTF8NoBomEncoding.GetBytes(LLSDHelpers.SerialiseLLSDReply(response));
Encoding encoding = new UTF8Encoding(false);
return encoding.GetBytes(LLSDHelpers.SerialiseLLSDReply(response));
}
}
}

View File

@@ -50,7 +50,7 @@ namespace OpenSim.ConsoleClient
request.ContentType = "application/x-www-form-urlencoded";
byte[] buffer = Encoding.ASCII.GetBytes(data);
byte[] buffer = new System.Text.ASCIIEncoding().GetBytes(data);
int length = (int) buffer.Length;
request.ContentLength = length;

View File

@@ -1,47 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Data
{
/// <summary>
/// This interface exists to distinguish between the normal IAssetDataPlugin and the one used by XAssetService
/// for now.
/// </summary>
public interface IXAssetDataPlugin : IPlugin
{
AssetBase GetAsset(UUID uuid);
void StoreAsset(AssetBase asset);
bool ExistsAsset(UUID uuid);
List<AssetMetadata> FetchAssetMetadataSet(int start, int count);
void Initialise(string connect);
bool Delete(string id);
}
}

View File

@@ -40,11 +40,6 @@ namespace OpenSim.Data
public UUID folderID;
public UUID agentID;
public UUID parentFolderID;
public XInventoryFolder Clone()
{
return (XInventoryFolder)MemberwiseClone();
}
}
public class XInventoryItem
@@ -69,11 +64,6 @@ namespace OpenSim.Data
public UUID avatarID;
public UUID parentFolderID;
public int inventoryGroupPermissions;
public XInventoryItem Clone()
{
return (XInventoryItem)MemberwiseClone();
}
}
public interface IXInventoryData

View File

@@ -104,11 +104,6 @@ namespace OpenSim.Data.MSSQL
{
return SqlDbType.BigInt;
}
if (type == typeof(DateTime))
{
return SqlDbType.DateTime;
}
return SqlDbType.VarChar;
}

View File

@@ -1181,72 +1181,6 @@ VALUES
// }
#endregion
}
#region Environment Settings
public string LoadRegionEnvironmentSettings(UUID regionUUID)
{
string sql = "select * from [regionenvironment] where region_id = @region_id";
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
cmd.Parameters.Add(_Database.CreateParameter("@region_id", regionUUID));
conn.Open();
using (SqlDataReader result = cmd.ExecuteReader())
{
if (!result.Read())
{
return String.Empty;
}
else
{
return Convert.ToString(result["llsd_settings"]);
}
}
}
}
public void StoreRegionEnvironmentSettings(UUID regionUUID, string settings)
{
{
string sql = "DELETE FROM [regionenvironment] WHERE region_id = @region_id";
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
cmd.Parameters.Add(_Database.CreateParameter("@region_id", regionUUID));
conn.Open();
cmd.ExecuteNonQuery();
}
sql = "INSERT INTO [regionenvironment] (region_id, llsd_settings) VALUES (@region_id, @llsd_settings)";
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
cmd.Parameters.Add(_Database.CreateParameter("@region_id", regionUUID));
cmd.Parameters.Add(_Database.CreateParameter("@llsd_settings", settings));
conn.Open();
cmd.ExecuteNonQuery();
}
}
}
public void RemoveRegionEnvironmentSettings(UUID regionUUID)
{
string sql = "delete from [regionenvironment] where region_id = @region_id";
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
cmd.Parameters.Add(_Database.CreateParameter("@region_id", regionUUID));
conn.Open();
cmd.ExecuteNonQuery();
}
}
#endregion
/// <summary>
/// Loads the settings of a region.
/// </summary>
@@ -1436,7 +1370,7 @@ VALUES
newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]);
newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]);
newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]);
newSettings.Sandbox = Convert.ToBoolean(row["Sandbox"]);
newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]);
newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]);
newSettings.SunPosition = Convert.ToDouble(row["sun_position"]);
newSettings.SunVector = new Vector3(
@@ -1865,7 +1799,7 @@ VALUES
parameters.Add(_Database.CreateParameter("terrain_raise_limit", settings.TerrainRaiseLimit));
parameters.Add(_Database.CreateParameter("terrain_lower_limit", settings.TerrainLowerLimit));
parameters.Add(_Database.CreateParameter("use_estate_sun", settings.UseEstateSun));
parameters.Add(_Database.CreateParameter("Sandbox", settings.Sandbox));
parameters.Add(_Database.CreateParameter("sandbox", settings.Sandbox));
parameters.Add(_Database.CreateParameter("fixed_sun", settings.FixedSun));
parameters.Add(_Database.CreateParameter("sun_position", settings.SunPosition));
parameters.Add(_Database.CreateParameter("sunvectorx", settings.SunVector.X));
@@ -2202,18 +2136,5 @@ VALUES
}
}
}
public void SaveExtra(UUID regionID, string name, string value)
{
}
public void RemoveExtra(UUID regionID, string name)
{
}
public Dictionary<string, string> GetExtra(UUID regionID)
{
return null;
}
}
}

View File

@@ -1134,17 +1134,3 @@ ALTER TABLE landaccesslist ADD Expires integer NOT NULL DEFAULT 0;
COMMIT
:VERSION 37 #---------------- Environment Settings
BEGIN TRANSACTION
CREATE TABLE [dbo].[regionenvironment](
[region_id] [uniqueidentifier] NOT NULL,
[llsd_settings] [varchar](max) COLLATE SQL_Latin1_General_CP1_CI_AS NOT NULL,
PRIMARY KEY CLUSTERED
(
[region_id] ASC
)WITH (PAD_INDEX = OFF, IGNORE_DUP_KEY = OFF) ON [PRIMARY]
) ON [PRIMARY]
COMMIT

View File

@@ -163,52 +163,53 @@ namespace OpenSim.Data.MySQL
{
dbcon.Open();
using (MySqlCommand cmd =
MySqlCommand cmd =
new MySqlCommand(
"replace INTO assets(id, name, description, assetType, local, temporary, create_time, access_time, asset_flags, CreatorID, data)" +
"VALUES(?id, ?name, ?description, ?assetType, ?local, ?temporary, ?create_time, ?access_time, ?asset_flags, ?CreatorID, ?data)",
dbcon))
dbcon);
string assetName = asset.Name;
if (asset.Name.Length > 64)
{
string assetName = asset.Name;
if (asset.Name.Length > 64)
assetName = asset.Name.Substring(0, 64);
m_log.Warn("[ASSET DB]: Name field truncated from " + asset.Name.Length + " to " + assetName.Length + " characters on add");
}
string assetDescription = asset.Description;
if (asset.Description.Length > 64)
{
assetDescription = asset.Description.Substring(0, 64);
m_log.Warn("[ASSET DB]: Description field truncated from " + asset.Description.Length + " to " + assetDescription.Length + " characters on add");
}
// need to ensure we dispose
try
{
using (cmd)
{
assetName = asset.Name.Substring(0, 64);
m_log.Warn("[ASSET DB]: Name field truncated from " + asset.Name.Length + " to " + assetName.Length + " characters on add");
}
string assetDescription = asset.Description;
if (asset.Description.Length > 64)
{
assetDescription = asset.Description.Substring(0, 64);
m_log.Warn("[ASSET DB]: Description field truncated from " + asset.Description.Length + " to " + assetDescription.Length + " characters on add");
}
try
{
using (cmd)
{
// create unix epoch time
int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
cmd.Parameters.AddWithValue("?id", asset.ID);
cmd.Parameters.AddWithValue("?name", assetName);
cmd.Parameters.AddWithValue("?description", assetDescription);
cmd.Parameters.AddWithValue("?assetType", asset.Type);
cmd.Parameters.AddWithValue("?local", asset.Local);
cmd.Parameters.AddWithValue("?temporary", asset.Temporary);
cmd.Parameters.AddWithValue("?create_time", now);
cmd.Parameters.AddWithValue("?access_time", now);
cmd.Parameters.AddWithValue("?CreatorID", asset.Metadata.CreatorID);
cmd.Parameters.AddWithValue("?asset_flags", (int)asset.Flags);
cmd.Parameters.AddWithValue("?data", asset.Data);
cmd.ExecuteNonQuery();
}
}
catch (Exception e)
{
m_log.ErrorFormat("[ASSET DB]: MySQL failure creating asset {0} with name \"{1}\". Error: {2}",
asset.FullID, asset.Name, e.Message);
// create unix epoch time
int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
cmd.Parameters.AddWithValue("?id", asset.ID);
cmd.Parameters.AddWithValue("?name", assetName);
cmd.Parameters.AddWithValue("?description", assetDescription);
cmd.Parameters.AddWithValue("?assetType", asset.Type);
cmd.Parameters.AddWithValue("?local", asset.Local);
cmd.Parameters.AddWithValue("?temporary", asset.Temporary);
cmd.Parameters.AddWithValue("?create_time", now);
cmd.Parameters.AddWithValue("?access_time", now);
cmd.Parameters.AddWithValue("?CreatorID", asset.Metadata.CreatorID);
cmd.Parameters.AddWithValue("?asset_flags", (int)asset.Flags);
cmd.Parameters.AddWithValue("?data", asset.Data);
cmd.ExecuteNonQuery();
cmd.Dispose();
}
}
catch (Exception e)
{
m_log.ErrorFormat("[ASSET DB]: MySQL failure creating asset {0} with name \"{1}\". Error: {2}",
asset.FullID, asset.Name, e.Message);
}
}
}
}
@@ -220,31 +221,33 @@ namespace OpenSim.Data.MySQL
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
MySqlCommand cmd =
new MySqlCommand("update assets set access_time=?access_time where id=?id",
dbcon);
using (MySqlCommand cmd
= new MySqlCommand("update assets set access_time=?access_time where id=?id", dbcon))
// need to ensure we dispose
try
{
try
using (cmd)
{
using (cmd)
{
// create unix epoch time
int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
cmd.Parameters.AddWithValue("?id", asset.ID);
cmd.Parameters.AddWithValue("?access_time", now);
cmd.ExecuteNonQuery();
}
}
catch (Exception e)
{
m_log.ErrorFormat(
"[ASSETS DB]: " +
"MySql failure updating access_time for asset {0} with name {1}" + Environment.NewLine + e.ToString()
+ Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name);
// create unix epoch time
int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
cmd.Parameters.AddWithValue("?id", asset.ID);
cmd.Parameters.AddWithValue("?access_time", now);
cmd.ExecuteNonQuery();
cmd.Dispose();
}
}
catch (Exception e)
{
m_log.ErrorFormat(
"[ASSETS DB]: " +
"MySql failure updating access_time for asset {0} with name {1}" + Environment.NewLine + e.ToString()
+ Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name);
}
}
}
}
/// <summary>
@@ -307,41 +310,35 @@ namespace OpenSim.Data.MySQL
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
MySqlCommand cmd = new MySqlCommand("SELECT name,description,assetType,temporary,id,asset_flags,CreatorID FROM assets LIMIT ?start, ?count", dbcon);
cmd.Parameters.AddWithValue("?start", start);
cmd.Parameters.AddWithValue("?count", count);
using (MySqlCommand cmd
= new MySqlCommand(
"SELECT name,description,assetType,temporary,id,asset_flags,CreatorID FROM assets LIMIT ?start, ?count",
dbcon))
try
{
cmd.Parameters.AddWithValue("?start", start);
cmd.Parameters.AddWithValue("?count", count);
try
using (MySqlDataReader dbReader = cmd.ExecuteReader())
{
using (MySqlDataReader dbReader = cmd.ExecuteReader())
while (dbReader.Read())
{
while (dbReader.Read())
{
AssetMetadata metadata = new AssetMetadata();
metadata.Name = (string)dbReader["name"];
metadata.Description = (string)dbReader["description"];
metadata.Type = (sbyte)dbReader["assetType"];
metadata.Temporary = Convert.ToBoolean(dbReader["temporary"]); // Not sure if this is correct.
metadata.Flags = (AssetFlags)Convert.ToInt32(dbReader["asset_flags"]);
metadata.FullID = DBGuid.FromDB(dbReader["id"]);
metadata.CreatorID = dbReader["CreatorID"].ToString();
// Current SHA1s are not stored/computed.
metadata.SHA1 = new byte[] { };
retList.Add(metadata);
}
AssetMetadata metadata = new AssetMetadata();
metadata.Name = (string)dbReader["name"];
metadata.Description = (string)dbReader["description"];
metadata.Type = (sbyte)dbReader["assetType"];
metadata.Temporary = Convert.ToBoolean(dbReader["temporary"]); // Not sure if this is correct.
metadata.Flags = (AssetFlags)Convert.ToInt32(dbReader["asset_flags"]);
metadata.FullID = DBGuid.FromDB(dbReader["id"]);
metadata.CreatorID = dbReader["CreatorID"].ToString();
// Current SHA1s are not stored/computed.
metadata.SHA1 = new byte[] { };
retList.Add(metadata);
}
}
catch (Exception e)
{
m_log.Error("[ASSETS DB]: MySql failure fetching asset set" + Environment.NewLine + e.ToString());
}
}
catch (Exception e)
{
m_log.Error("[ASSETS DB]: MySql failure fetching asset set" + Environment.NewLine + e.ToString());
}
}
}
@@ -356,12 +353,11 @@ namespace OpenSim.Data.MySQL
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
MySqlCommand cmd = new MySqlCommand("delete from assets where id=?id", dbcon);
cmd.Parameters.AddWithValue("?id", id);
cmd.ExecuteNonQuery();
using (MySqlCommand cmd = new MySqlCommand("delete from assets where id=?id", dbcon))
{
cmd.Parameters.AddWithValue("?id", id);
cmd.ExecuteNonQuery();
}
cmd.Dispose();
}
}
@@ -370,4 +366,4 @@ namespace OpenSim.Data.MySQL
#endregion
}
}
}

View File

@@ -70,52 +70,41 @@ namespace OpenSim.Data.MySQL
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
MySqlCommand cmd = new MySqlCommand("select * from `" + m_Realm + "` where UUID = ?principalID", dbcon);
cmd.Parameters.AddWithValue("?principalID", principalID.ToString());
using (MySqlCommand cmd
= new MySqlCommand("select * from `" + m_Realm + "` where UUID = ?principalID", dbcon))
IDataReader result = cmd.ExecuteReader();
if (result.Read())
{
cmd.Parameters.AddWithValue("?principalID", principalID.ToString());
ret.PrincipalID = principalID;
IDataReader result = cmd.ExecuteReader();
if (result.Read())
if (m_ColumnNames == null)
{
ret.PrincipalID = principalID;
CheckColumnNames(result);
foreach (string s in m_ColumnNames)
{
if (s == "UUID")
continue;
ret.Data[s] = result[s].ToString();
}
return ret;
m_ColumnNames = new List<string>();
DataTable schemaTable = result.GetSchemaTable();
foreach (DataRow row in schemaTable.Rows)
m_ColumnNames.Add(row["ColumnName"].ToString());
}
else
foreach (string s in m_ColumnNames)
{
return null;
if (s == "UUID")
continue;
ret.Data[s] = result[s].ToString();
}
return ret;
}
else
{
return null;
}
}
}
private void CheckColumnNames(IDataReader result)
{
if (m_ColumnNames != null)
return;
List<string> columnNames = new List<string>();
DataTable schemaTable = result.GetSchemaTable();
foreach (DataRow row in schemaTable.Rows)
columnNames.Add(row["ColumnName"].ToString());
m_ColumnNames = columnNames;
}
public bool Store(AuthenticationData data)
{
if (data.Data.ContainsKey("UUID"))
@@ -123,53 +112,57 @@ namespace OpenSim.Data.MySQL
string[] fields = new List<string>(data.Data.Keys).ToArray();
using (MySqlCommand cmd = new MySqlCommand())
MySqlCommand cmd = new MySqlCommand();
string update = "update `"+m_Realm+"` set ";
bool first = true;
foreach (string field in fields)
{
string update = "update `"+m_Realm+"` set ";
bool first = true;
foreach (string field in fields)
{
if (!first)
update += ", ";
update += "`" + field + "` = ?"+field;
first = false;
cmd.Parameters.AddWithValue("?"+field, data.Data[field]);
}
update += " where UUID = ?principalID";
cmd.CommandText = update;
cmd.Parameters.AddWithValue("?principalID", data.PrincipalID.ToString());
if (!first)
update += ", ";
update += "`" + field + "` = ?"+field;
first = false;
cmd.Parameters.AddWithValue("?"+field, data.Data[field]);
}
update += " where UUID = ?principalID";
cmd.CommandText = update;
cmd.Parameters.AddWithValue("?principalID", data.PrincipalID.ToString());
if (ExecuteNonQuery(cmd) < 1)
{
string insert = "insert into `" + m_Realm + "` (`UUID`, `" +
String.Join("`, `", fields) +
"`) values (?principalID, ?" + String.Join(", ?", fields) + ")";
cmd.CommandText = insert;
if (ExecuteNonQuery(cmd) < 1)
{
string insert = "insert into `" + m_Realm + "` (`UUID`, `" +
String.Join("`, `", fields) +
"`) values (?principalID, ?" + String.Join(", ?", fields) + ")";
cmd.CommandText = insert;
if (ExecuteNonQuery(cmd) < 1)
return false;
cmd.Dispose();
return false;
}
}
cmd.Dispose();
return true;
}
public bool SetDataItem(UUID principalID, string item, string value)
{
using (MySqlCommand cmd
= new MySqlCommand("update `" + m_Realm + "` set `" + item + "` = ?" + item + " where UUID = ?UUID"))
{
cmd.Parameters.AddWithValue("?"+item, value);
cmd.Parameters.AddWithValue("?UUID", principalID.ToString());
if (ExecuteNonQuery(cmd) > 0)
return true;
}
MySqlCommand cmd = new MySqlCommand("update `" + m_Realm +
"` set `" + item + "` = ?" + item + " where UUID = ?UUID");
cmd.Parameters.AddWithValue("?"+item, value);
cmd.Parameters.AddWithValue("?UUID", principalID.ToString());
if (ExecuteNonQuery(cmd) > 0)
return true;
return false;
}
@@ -179,18 +172,18 @@ namespace OpenSim.Data.MySQL
if (System.Environment.TickCount - m_LastExpire > 30000)
DoExpire();
using (MySqlCommand cmd
= new MySqlCommand(
"insert into tokens (UUID, token, validity) values (?principalID, ?token, date_add(now(), interval ?lifetime minute))"))
MySqlCommand cmd = new MySqlCommand("insert into tokens (UUID, token, validity) values (?principalID, ?token, date_add(now(), interval ?lifetime minute))");
cmd.Parameters.AddWithValue("?principalID", principalID.ToString());
cmd.Parameters.AddWithValue("?token", token);
cmd.Parameters.AddWithValue("?lifetime", lifetime.ToString());
if (ExecuteNonQuery(cmd) > 0)
{
cmd.Parameters.AddWithValue("?principalID", principalID.ToString());
cmd.Parameters.AddWithValue("?token", token);
cmd.Parameters.AddWithValue("?lifetime", lifetime.ToString());
if (ExecuteNonQuery(cmd) > 0)
return true;
cmd.Dispose();
return true;
}
cmd.Dispose();
return false;
}
@@ -199,29 +192,30 @@ namespace OpenSim.Data.MySQL
if (System.Environment.TickCount - m_LastExpire > 30000)
DoExpire();
using (MySqlCommand cmd
= new MySqlCommand(
"update tokens set validity = date_add(now(), interval ?lifetime minute) where UUID = ?principalID and token = ?token and validity > now()"))
{
cmd.Parameters.AddWithValue("?principalID", principalID.ToString());
cmd.Parameters.AddWithValue("?token", token);
cmd.Parameters.AddWithValue("?lifetime", lifetime.ToString());
MySqlCommand cmd = new MySqlCommand("update tokens set validity = date_add(now(), interval ?lifetime minute) where UUID = ?principalID and token = ?token and validity > now()");
cmd.Parameters.AddWithValue("?principalID", principalID.ToString());
cmd.Parameters.AddWithValue("?token", token);
cmd.Parameters.AddWithValue("?lifetime", lifetime.ToString());
if (ExecuteNonQuery(cmd) > 0)
return true;
if (ExecuteNonQuery(cmd) > 0)
{
cmd.Dispose();
return true;
}
cmd.Dispose();
return false;
}
private void DoExpire()
{
using (MySqlCommand cmd = new MySqlCommand("delete from tokens where validity < now()"))
{
ExecuteNonQuery(cmd);
}
MySqlCommand cmd = new MySqlCommand("delete from tokens where validity < now()");
ExecuteNonQuery(cmd);
cmd.Dispose();
m_LastExpire = System.Environment.TickCount;
}
}
}
}

View File

@@ -52,15 +52,14 @@ namespace OpenSim.Data.MySQL
public bool Delete(UUID principalID, string name)
{
using (MySqlCommand cmd = new MySqlCommand())
{
cmd.CommandText = String.Format("delete from {0} where `PrincipalID` = ?PrincipalID and `Name` = ?Name", m_Realm);
cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString());
cmd.Parameters.AddWithValue("?Name", name);
if (ExecuteNonQuery(cmd) > 0)
return true;
}
MySqlCommand cmd = new MySqlCommand();
cmd.CommandText = String.Format("delete from {0} where `PrincipalID` = ?PrincipalID and `Name` = ?Name", m_Realm);
cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString());
cmd.Parameters.AddWithValue("?Name", name);
if (ExecuteNonQuery(cmd) > 0)
return true;
return false;
}

View File

@@ -49,38 +49,34 @@ namespace OpenSim.Data.MySQL
public bool Delete(string principalID, string friend)
{
using (MySqlCommand cmd = new MySqlCommand())
{
cmd.CommandText = String.Format("delete from {0} where PrincipalID = ?PrincipalID and Friend = ?Friend", m_Realm);
cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString());
cmd.Parameters.AddWithValue("?Friend", friend);
MySqlCommand cmd = new MySqlCommand();
ExecuteNonQuery(cmd);
}
cmd.CommandText = String.Format("delete from {0} where PrincipalID = ?PrincipalID and Friend = ?Friend", m_Realm);
cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString());
cmd.Parameters.AddWithValue("?Friend", friend);
ExecuteNonQuery(cmd);
return true;
}
public FriendsData[] GetFriends(UUID principalID)
{
using (MySqlCommand cmd = new MySqlCommand())
{
cmd.CommandText = String.Format("select a.*,case when b.Flags is null then -1 else b.Flags end as TheirFlags from {0} as a left join {0} as b on a.PrincipalID = b.Friend and a.Friend = b.PrincipalID where a.PrincipalID = ?PrincipalID", m_Realm);
cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString());
MySqlCommand cmd = new MySqlCommand();
return DoQuery(cmd);
}
cmd.CommandText = String.Format("select a.*,case when b.Flags is null then -1 else b.Flags end as TheirFlags from {0} as a left join {0} as b on a.PrincipalID = b.Friend and a.Friend = b.PrincipalID where a.PrincipalID = ?PrincipalID", m_Realm);
cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString());
return DoQuery(cmd);
}
public FriendsData[] GetFriends(string principalID)
{
using (MySqlCommand cmd = new MySqlCommand())
{
cmd.CommandText = String.Format("select a.*,case when b.Flags is null then -1 else b.Flags end as TheirFlags from {0} as a left join {0} as b on a.PrincipalID = b.Friend and a.Friend = b.PrincipalID where a.PrincipalID LIKE ?PrincipalID", m_Realm);
cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString() + '%');
MySqlCommand cmd = new MySqlCommand();
return DoQuery(cmd);
}
cmd.CommandText = String.Format("select a.*,case when b.Flags is null then -1 else b.Flags end as TheirFlags from {0} as a left join {0} as b on a.PrincipalID = b.Friend and a.Friend = b.PrincipalID where a.PrincipalID LIKE ?PrincipalID", m_Realm);
cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString() + '%');
return DoQuery(cmd);
}
}
}
}

View File

@@ -91,17 +91,15 @@ namespace OpenSim.Data.MySQL
if (m_ColumnNames != null)
return;
List<string> columnNames = new List<string>();
m_ColumnNames = new List<string>();
DataTable schemaTable = reader.GetSchemaTable();
foreach (DataRow row in schemaTable.Rows)
{
if (row["ColumnName"] != null &&
(!m_Fields.ContainsKey(row["ColumnName"].ToString())))
columnNames.Add(row["ColumnName"].ToString());
m_ColumnNames.Add(row["ColumnName"].ToString());
}
m_ColumnNames = columnNames;
}
public virtual T[] Get(string field, string key)

View File

@@ -467,43 +467,43 @@ namespace OpenSim.Data.MySQL
{
dbcon.Open();
using (MySqlCommand result = new MySqlCommand(sql, dbcon))
MySqlCommand result = new MySqlCommand(sql, dbcon);
result.Parameters.AddWithValue("?inventoryID", item.ID.ToString());
result.Parameters.AddWithValue("?assetID", item.AssetID.ToString());
result.Parameters.AddWithValue("?assetType", item.AssetType.ToString());
result.Parameters.AddWithValue("?parentFolderID", item.Folder.ToString());
result.Parameters.AddWithValue("?avatarID", item.Owner.ToString());
result.Parameters.AddWithValue("?inventoryName", itemName);
result.Parameters.AddWithValue("?inventoryDescription", itemDesc);
result.Parameters.AddWithValue("?inventoryNextPermissions", item.NextPermissions.ToString());
result.Parameters.AddWithValue("?inventoryCurrentPermissions",
item.CurrentPermissions.ToString());
result.Parameters.AddWithValue("?invType", item.InvType);
result.Parameters.AddWithValue("?creatorID", item.CreatorId);
result.Parameters.AddWithValue("?inventoryBasePermissions", item.BasePermissions);
result.Parameters.AddWithValue("?inventoryEveryOnePermissions", item.EveryOnePermissions);
result.Parameters.AddWithValue("?inventoryGroupPermissions", item.GroupPermissions);
result.Parameters.AddWithValue("?salePrice", item.SalePrice);
result.Parameters.AddWithValue("?saleType", unchecked((sbyte)item.SaleType));
result.Parameters.AddWithValue("?creationDate", item.CreationDate);
result.Parameters.AddWithValue("?groupID", item.GroupID);
result.Parameters.AddWithValue("?groupOwned", item.GroupOwned);
result.Parameters.AddWithValue("?flags", item.Flags);
lock (m_dbLock)
{
result.Parameters.AddWithValue("?inventoryID", item.ID.ToString());
result.Parameters.AddWithValue("?assetID", item.AssetID.ToString());
result.Parameters.AddWithValue("?assetType", item.AssetType.ToString());
result.Parameters.AddWithValue("?parentFolderID", item.Folder.ToString());
result.Parameters.AddWithValue("?avatarID", item.Owner.ToString());
result.Parameters.AddWithValue("?inventoryName", itemName);
result.Parameters.AddWithValue("?inventoryDescription", itemDesc);
result.Parameters.AddWithValue("?inventoryNextPermissions", item.NextPermissions.ToString());
result.Parameters.AddWithValue("?inventoryCurrentPermissions",
item.CurrentPermissions.ToString());
result.Parameters.AddWithValue("?invType", item.InvType);
result.Parameters.AddWithValue("?creatorID", item.CreatorId);
result.Parameters.AddWithValue("?inventoryBasePermissions", item.BasePermissions);
result.Parameters.AddWithValue("?inventoryEveryOnePermissions", item.EveryOnePermissions);
result.Parameters.AddWithValue("?inventoryGroupPermissions", item.GroupPermissions);
result.Parameters.AddWithValue("?salePrice", item.SalePrice);
result.Parameters.AddWithValue("?saleType", unchecked((sbyte)item.SaleType));
result.Parameters.AddWithValue("?creationDate", item.CreationDate);
result.Parameters.AddWithValue("?groupID", item.GroupID);
result.Parameters.AddWithValue("?groupOwned", item.GroupOwned);
result.Parameters.AddWithValue("?flags", item.Flags);
lock (m_dbLock)
result.ExecuteNonQuery();
result.Dispose();
result.ExecuteNonQuery();
}
using (MySqlCommand result = new MySqlCommand("update inventoryfolders set version=version+1 where folderID = ?folderID", dbcon))
{
result.Parameters.AddWithValue("?folderID", item.Folder.ToString());
result.Dispose();
lock (m_dbLock)
result.ExecuteNonQuery();
result = new MySqlCommand("update inventoryfolders set version=version+1 where folderID = ?folderID", dbcon);
result.Parameters.AddWithValue("?folderID", item.Folder.ToString());
lock (m_dbLock)
{
result.ExecuteNonQuery();
}
result.Dispose();
}
}
catch (MySqlException e)
@@ -533,12 +533,12 @@ namespace OpenSim.Data.MySQL
{
dbcon.Open();
using (MySqlCommand cmd = new MySqlCommand("DELETE FROM inventoryitems WHERE inventoryID=?uuid", dbcon))
{
cmd.Parameters.AddWithValue("?uuid", itemID.ToString());
MySqlCommand cmd = new MySqlCommand("DELETE FROM inventoryitems WHERE inventoryID=?uuid", dbcon);
cmd.Parameters.AddWithValue("?uuid", itemID.ToString());
lock (m_dbLock)
cmd.ExecuteNonQuery();
lock (m_dbLock)
{
cmd.ExecuteNonQuery();
}
}
}
@@ -579,27 +579,25 @@ namespace OpenSim.Data.MySQL
{
dbcon.Open();
using (MySqlCommand cmd = new MySqlCommand(sql, dbcon))
{
cmd.Parameters.AddWithValue("?folderID", folder.ID.ToString());
cmd.Parameters.AddWithValue("?agentID", folder.Owner.ToString());
cmd.Parameters.AddWithValue("?parentFolderID", folder.ParentID.ToString());
cmd.Parameters.AddWithValue("?folderName", folderName);
cmd.Parameters.AddWithValue("?type", folder.Type);
cmd.Parameters.AddWithValue("?version", folder.Version);
MySqlCommand cmd = new MySqlCommand(sql, dbcon);
cmd.Parameters.AddWithValue("?folderID", folder.ID.ToString());
cmd.Parameters.AddWithValue("?agentID", folder.Owner.ToString());
cmd.Parameters.AddWithValue("?parentFolderID", folder.ParentID.ToString());
cmd.Parameters.AddWithValue("?folderName", folderName);
cmd.Parameters.AddWithValue("?type", folder.Type);
cmd.Parameters.AddWithValue("?version", folder.Version);
try
try
{
lock (m_dbLock)
{
lock (m_dbLock)
{
cmd.ExecuteNonQuery();
}
}
catch (Exception e)
{
m_log.Error(e.ToString());
cmd.ExecuteNonQuery();
}
}
catch (Exception e)
{
m_log.Error(e.ToString());
}
}
}
@@ -626,23 +624,21 @@ namespace OpenSim.Data.MySQL
{
dbcon.Open();
using (MySqlCommand cmd = new MySqlCommand(sql, dbcon))
MySqlCommand cmd = new MySqlCommand(sql, dbcon);
cmd.Parameters.AddWithValue("?folderID", folder.ID.ToString());
cmd.Parameters.AddWithValue("?parentFolderID", folder.ParentID.ToString());
try
{
cmd.Parameters.AddWithValue("?folderID", folder.ID.ToString());
cmd.Parameters.AddWithValue("?parentFolderID", folder.ParentID.ToString());
try
lock (m_dbLock)
{
lock (m_dbLock)
{
cmd.ExecuteNonQuery();
}
}
catch (Exception e)
{
m_log.Error(e.ToString());
cmd.ExecuteNonQuery();
}
}
catch (Exception e)
{
m_log.Error(e.ToString());
}
}
}

View File

@@ -63,14 +63,13 @@ namespace OpenSim.Data.MySQL
public void LogoutRegionAgents(UUID regionID)
{
using (MySqlCommand cmd = new MySqlCommand())
{
cmd.CommandText = String.Format("delete from {0} where `RegionID`=?RegionID", m_Realm);
cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
ExecuteNonQuery(cmd);
}
MySqlCommand cmd = new MySqlCommand();
cmd.CommandText = String.Format("delete from {0} where `RegionID`=?RegionID", m_Realm);
cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
ExecuteNonQuery(cmd);
}
public bool ReportAgent(UUID sessionID, UUID regionID)
@@ -82,18 +81,17 @@ namespace OpenSim.Data.MySQL
if (regionID == UUID.Zero)
return false;
using (MySqlCommand cmd = new MySqlCommand())
{
cmd.CommandText = String.Format("update {0} set RegionID=?RegionID, LastSeen=NOW() where `SessionID`=?SessionID", m_Realm);
cmd.Parameters.AddWithValue("?SessionID", sessionID.ToString());
cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
if (ExecuteNonQuery(cmd) == 0)
return false;
}
MySqlCommand cmd = new MySqlCommand();
cmd.CommandText = String.Format("update {0} set RegionID=?RegionID, LastSeen=NOW() where `SessionID`=?SessionID", m_Realm);
cmd.Parameters.AddWithValue("?SessionID", sessionID.ToString());
cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
if (ExecuteNonQuery(cmd) == 0)
return false;
return true;
}
}
}
}

View File

@@ -162,7 +162,17 @@ namespace OpenSim.Data.MySQL
ret.sizeX = Convert.ToInt32(result["sizeX"]);
ret.sizeY = Convert.ToInt32(result["sizeY"]);
CheckColumnNames(result);
if (m_ColumnNames == null)
{
m_ColumnNames = new List<string>();
DataTable schemaTable = result.GetSchemaTable();
foreach (DataRow row in schemaTable.Rows)
{
if (row["ColumnName"] != null)
m_ColumnNames.Add(row["ColumnName"].ToString());
}
}
foreach (string s in m_ColumnNames)
{
@@ -177,11 +187,7 @@ namespace OpenSim.Data.MySQL
if (s == "locY")
continue;
object value = result[s];
if (value is DBNull)
ret.Data[s] = null;
else
ret.Data[s] = result[s].ToString();
ret.Data[s] = result[s].ToString();
}
retList.Add(ret);
@@ -192,23 +198,6 @@ namespace OpenSim.Data.MySQL
return retList;
}
private void CheckColumnNames(IDataReader result)
{
if (m_ColumnNames != null)
return;
List<string> columnNames = new List<string>();
DataTable schemaTable = result.GetSchemaTable();
foreach (DataRow row in schemaTable.Rows)
{
if (row["ColumnName"] != null)
columnNames.Add(row["ColumnName"].ToString());
}
m_ColumnNames = columnNames;
}
public bool Store(RegionData data)
{
if (data.Data.ContainsKey("uuid"))
@@ -329,12 +318,11 @@ namespace OpenSim.Data.MySQL
if (scopeID != UUID.Zero)
command += " and ScopeID = ?scopeID";
using (MySqlCommand cmd = new MySqlCommand(command))
{
cmd.Parameters.AddWithValue("?scopeID", scopeID.ToString());
return RunCommand(cmd);
}
MySqlCommand cmd = new MySqlCommand(command);
cmd.Parameters.AddWithValue("?scopeID", scopeID.ToString());
return RunCommand(cmd);
}
}
}
}

View File

@@ -129,114 +129,114 @@ namespace OpenSim.Data.MySQL
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
MySqlCommand cmd = dbcon.CreateCommand();
using (MySqlCommand cmd = dbcon.CreateCommand())
foreach (SceneObjectPart prim in obj.Parts)
{
foreach (SceneObjectPart prim in obj.Parts)
{
cmd.Parameters.Clear();
cmd.CommandText = "replace into prims (" +
"UUID, CreationDate, " +
"Name, Text, Description, " +
"SitName, TouchName, ObjectFlags, " +
"OwnerMask, NextOwnerMask, GroupMask, " +
"EveryoneMask, BaseMask, PositionX, " +
"PositionY, PositionZ, GroupPositionX, " +
"GroupPositionY, GroupPositionZ, VelocityX, " +
"VelocityY, VelocityZ, AngularVelocityX, " +
"AngularVelocityY, AngularVelocityZ, " +
"AccelerationX, AccelerationY, " +
"AccelerationZ, RotationX, " +
"RotationY, RotationZ, " +
"RotationW, SitTargetOffsetX, " +
"SitTargetOffsetY, SitTargetOffsetZ, " +
"SitTargetOrientW, SitTargetOrientX, " +
"SitTargetOrientY, SitTargetOrientZ, " +
"RegionUUID, CreatorID, " +
"OwnerID, GroupID, " +
"LastOwnerID, SceneGroupID, " +
"PayPrice, PayButton1, " +
"PayButton2, PayButton3, " +
"PayButton4, LoopedSound, " +
"LoopedSoundGain, TextureAnimation, " +
"OmegaX, OmegaY, OmegaZ, " +
"CameraEyeOffsetX, CameraEyeOffsetY, " +
"CameraEyeOffsetZ, CameraAtOffsetX, " +
"CameraAtOffsetY, CameraAtOffsetZ, " +
"ForceMouselook, ScriptAccessPin, " +
"AllowedDrop, DieAtEdge, " +
"SalePrice, SaleType, " +
"ColorR, ColorG, ColorB, ColorA, " +
"ParticleSystem, ClickAction, Material, " +
"CollisionSound, CollisionSoundVolume, " +
"PassTouches, " +
"LinkNumber, MediaURL) values (" + "?UUID, " +
"?CreationDate, ?Name, ?Text, " +
"?Description, ?SitName, ?TouchName, " +
"?ObjectFlags, ?OwnerMask, ?NextOwnerMask, " +
"?GroupMask, ?EveryoneMask, ?BaseMask, " +
"?PositionX, ?PositionY, ?PositionZ, " +
"?GroupPositionX, ?GroupPositionY, " +
"?GroupPositionZ, ?VelocityX, " +
"?VelocityY, ?VelocityZ, ?AngularVelocityX, " +
"?AngularVelocityY, ?AngularVelocityZ, " +
"?AccelerationX, ?AccelerationY, " +
"?AccelerationZ, ?RotationX, " +
"?RotationY, ?RotationZ, " +
"?RotationW, ?SitTargetOffsetX, " +
"?SitTargetOffsetY, ?SitTargetOffsetZ, " +
"?SitTargetOrientW, ?SitTargetOrientX, " +
"?SitTargetOrientY, ?SitTargetOrientZ, " +
"?RegionUUID, ?CreatorID, ?OwnerID, " +
"?GroupID, ?LastOwnerID, ?SceneGroupID, " +
"?PayPrice, ?PayButton1, ?PayButton2, " +
"?PayButton3, ?PayButton4, ?LoopedSound, " +
"?LoopedSoundGain, ?TextureAnimation, " +
"?OmegaX, ?OmegaY, ?OmegaZ, " +
"?CameraEyeOffsetX, ?CameraEyeOffsetY, " +
"?CameraEyeOffsetZ, ?CameraAtOffsetX, " +
"?CameraAtOffsetY, ?CameraAtOffsetZ, " +
"?ForceMouselook, ?ScriptAccessPin, " +
"?AllowedDrop, ?DieAtEdge, ?SalePrice, " +
"?SaleType, ?ColorR, ?ColorG, " +
"?ColorB, ?ColorA, ?ParticleSystem, " +
"?ClickAction, ?Material, ?CollisionSound, " +
"?CollisionSoundVolume, ?PassTouches, ?LinkNumber, ?MediaURL)";
FillPrimCommand(cmd, prim, obj.UUID, regionUUID);
ExecuteNonQuery(cmd);
cmd.Parameters.Clear();
cmd.CommandText = "replace into primshapes (" +
"UUID, Shape, ScaleX, ScaleY, " +
"ScaleZ, PCode, PathBegin, PathEnd, " +
"PathScaleX, PathScaleY, PathShearX, " +
"PathShearY, PathSkew, PathCurve, " +
"PathRadiusOffset, PathRevolutions, " +
"PathTaperX, PathTaperY, PathTwist, " +
"PathTwistBegin, ProfileBegin, ProfileEnd, " +
"ProfileCurve, ProfileHollow, Texture, " +
"ExtraParams, State, Media) values (?UUID, " +
"?Shape, ?ScaleX, ?ScaleY, ?ScaleZ, " +
"?PCode, ?PathBegin, ?PathEnd, " +
"?PathScaleX, ?PathScaleY, " +
"?PathShearX, ?PathShearY, " +
"?PathSkew, ?PathCurve, ?PathRadiusOffset, " +
"?PathRevolutions, ?PathTaperX, " +
"?PathTaperY, ?PathTwist, " +
"?PathTwistBegin, ?ProfileBegin, " +
"?ProfileEnd, ?ProfileCurve, " +
"?ProfileHollow, ?Texture, ?ExtraParams, " +
"?State, ?Media)";
FillShapeCommand(cmd, prim);
ExecuteNonQuery(cmd);
}
cmd.Parameters.Clear();
cmd.CommandText = "replace into prims (" +
"UUID, CreationDate, " +
"Name, Text, Description, " +
"SitName, TouchName, ObjectFlags, " +
"OwnerMask, NextOwnerMask, GroupMask, " +
"EveryoneMask, BaseMask, PositionX, " +
"PositionY, PositionZ, GroupPositionX, " +
"GroupPositionY, GroupPositionZ, VelocityX, " +
"VelocityY, VelocityZ, AngularVelocityX, " +
"AngularVelocityY, AngularVelocityZ, " +
"AccelerationX, AccelerationY, " +
"AccelerationZ, RotationX, " +
"RotationY, RotationZ, " +
"RotationW, SitTargetOffsetX, " +
"SitTargetOffsetY, SitTargetOffsetZ, " +
"SitTargetOrientW, SitTargetOrientX, " +
"SitTargetOrientY, SitTargetOrientZ, " +
"RegionUUID, CreatorID, " +
"OwnerID, GroupID, " +
"LastOwnerID, SceneGroupID, " +
"PayPrice, PayButton1, " +
"PayButton2, PayButton3, " +
"PayButton4, LoopedSound, " +
"LoopedSoundGain, TextureAnimation, " +
"OmegaX, OmegaY, OmegaZ, " +
"CameraEyeOffsetX, CameraEyeOffsetY, " +
"CameraEyeOffsetZ, CameraAtOffsetX, " +
"CameraAtOffsetY, CameraAtOffsetZ, " +
"ForceMouselook, ScriptAccessPin, " +
"AllowedDrop, DieAtEdge, " +
"SalePrice, SaleType, " +
"ColorR, ColorG, ColorB, ColorA, " +
"ParticleSystem, ClickAction, Material, " +
"CollisionSound, CollisionSoundVolume, " +
"PassTouches, " +
"LinkNumber, MediaURL) values (" + "?UUID, " +
"?CreationDate, ?Name, ?Text, " +
"?Description, ?SitName, ?TouchName, " +
"?ObjectFlags, ?OwnerMask, ?NextOwnerMask, " +
"?GroupMask, ?EveryoneMask, ?BaseMask, " +
"?PositionX, ?PositionY, ?PositionZ, " +
"?GroupPositionX, ?GroupPositionY, " +
"?GroupPositionZ, ?VelocityX, " +
"?VelocityY, ?VelocityZ, ?AngularVelocityX, " +
"?AngularVelocityY, ?AngularVelocityZ, " +
"?AccelerationX, ?AccelerationY, " +
"?AccelerationZ, ?RotationX, " +
"?RotationY, ?RotationZ, " +
"?RotationW, ?SitTargetOffsetX, " +
"?SitTargetOffsetY, ?SitTargetOffsetZ, " +
"?SitTargetOrientW, ?SitTargetOrientX, " +
"?SitTargetOrientY, ?SitTargetOrientZ, " +
"?RegionUUID, ?CreatorID, ?OwnerID, " +
"?GroupID, ?LastOwnerID, ?SceneGroupID, " +
"?PayPrice, ?PayButton1, ?PayButton2, " +
"?PayButton3, ?PayButton4, ?LoopedSound, " +
"?LoopedSoundGain, ?TextureAnimation, " +
"?OmegaX, ?OmegaY, ?OmegaZ, " +
"?CameraEyeOffsetX, ?CameraEyeOffsetY, " +
"?CameraEyeOffsetZ, ?CameraAtOffsetX, " +
"?CameraAtOffsetY, ?CameraAtOffsetZ, " +
"?ForceMouselook, ?ScriptAccessPin, " +
"?AllowedDrop, ?DieAtEdge, ?SalePrice, " +
"?SaleType, ?ColorR, ?ColorG, " +
"?ColorB, ?ColorA, ?ParticleSystem, " +
"?ClickAction, ?Material, ?CollisionSound, " +
"?CollisionSoundVolume, ?PassTouches, ?LinkNumber, ?MediaURL)";
FillPrimCommand(cmd, prim, obj.UUID, regionUUID);
ExecuteNonQuery(cmd);
cmd.Parameters.Clear();
cmd.CommandText = "replace into primshapes (" +
"UUID, Shape, ScaleX, ScaleY, " +
"ScaleZ, PCode, PathBegin, PathEnd, " +
"PathScaleX, PathScaleY, PathShearX, " +
"PathShearY, PathSkew, PathCurve, " +
"PathRadiusOffset, PathRevolutions, " +
"PathTaperX, PathTaperY, PathTwist, " +
"PathTwistBegin, ProfileBegin, ProfileEnd, " +
"ProfileCurve, ProfileHollow, Texture, " +
"ExtraParams, State, Media) values (?UUID, " +
"?Shape, ?ScaleX, ?ScaleY, ?ScaleZ, " +
"?PCode, ?PathBegin, ?PathEnd, " +
"?PathScaleX, ?PathScaleY, " +
"?PathShearX, ?PathShearY, " +
"?PathSkew, ?PathCurve, ?PathRadiusOffset, " +
"?PathRevolutions, ?PathTaperX, " +
"?PathTaperY, ?PathTwist, " +
"?PathTwistBegin, ?ProfileBegin, " +
"?ProfileEnd, ?ProfileCurve, " +
"?ProfileHollow, ?Texture, ?ExtraParams, " +
"?State, ?Media)";
FillShapeCommand(cmd, prim);
ExecuteNonQuery(cmd);
}
cmd.Dispose();
}
}
}
@@ -719,99 +719,95 @@ namespace OpenSim.Data.MySQL
RegionLightShareData nWP = new RegionLightShareData();
nWP.OnSave += StoreRegionWindlightSettings;
lock (m_dbLock)
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
dbcon.Open();
string command = "select * from `regionwindlight` where region_id = ?regionID";
using (MySqlCommand cmd = new MySqlCommand(command))
{
dbcon.Open();
string command = "select * from `regionwindlight` where region_id = ?regionID";
using (MySqlCommand cmd = new MySqlCommand(command))
cmd.Connection = dbcon;
cmd.Parameters.AddWithValue("?regionID", regionUUID.ToString());
IDataReader result = ExecuteReader(cmd);
if (!result.Read())
{
cmd.Connection = dbcon;
cmd.Parameters.AddWithValue("?regionID", regionUUID.ToString());
IDataReader result = ExecuteReader(cmd);
if (!result.Read())
{
//No result, so store our default windlight profile and return it
nWP.regionID = regionUUID;
StoreRegionWindlightSettings(nWP);
return nWP;
}
else
{
nWP.regionID = DBGuid.FromDB(result["region_id"]);
nWP.waterColor.X = Convert.ToSingle(result["water_color_r"]);
nWP.waterColor.Y = Convert.ToSingle(result["water_color_g"]);
nWP.waterColor.Z = Convert.ToSingle(result["water_color_b"]);
nWP.waterFogDensityExponent = Convert.ToSingle(result["water_fog_density_exponent"]);
nWP.underwaterFogModifier = Convert.ToSingle(result["underwater_fog_modifier"]);
nWP.reflectionWaveletScale.X = Convert.ToSingle(result["reflection_wavelet_scale_1"]);
nWP.reflectionWaveletScale.Y = Convert.ToSingle(result["reflection_wavelet_scale_2"]);
nWP.reflectionWaveletScale.Z = Convert.ToSingle(result["reflection_wavelet_scale_3"]);
nWP.fresnelScale = Convert.ToSingle(result["fresnel_scale"]);
nWP.fresnelOffset = Convert.ToSingle(result["fresnel_offset"]);
nWP.refractScaleAbove = Convert.ToSingle(result["refract_scale_above"]);
nWP.refractScaleBelow = Convert.ToSingle(result["refract_scale_below"]);
nWP.blurMultiplier = Convert.ToSingle(result["blur_multiplier"]);
nWP.bigWaveDirection.X = Convert.ToSingle(result["big_wave_direction_x"]);
nWP.bigWaveDirection.Y = Convert.ToSingle(result["big_wave_direction_y"]);
nWP.littleWaveDirection.X = Convert.ToSingle(result["little_wave_direction_x"]);
nWP.littleWaveDirection.Y = Convert.ToSingle(result["little_wave_direction_y"]);
UUID.TryParse(result["normal_map_texture"].ToString(), out nWP.normalMapTexture);
nWP.horizon.X = Convert.ToSingle(result["horizon_r"]);
nWP.horizon.Y = Convert.ToSingle(result["horizon_g"]);
nWP.horizon.Z = Convert.ToSingle(result["horizon_b"]);
nWP.horizon.W = Convert.ToSingle(result["horizon_i"]);
nWP.hazeHorizon = Convert.ToSingle(result["haze_horizon"]);
nWP.blueDensity.X = Convert.ToSingle(result["blue_density_r"]);
nWP.blueDensity.Y = Convert.ToSingle(result["blue_density_g"]);
nWP.blueDensity.Z = Convert.ToSingle(result["blue_density_b"]);
nWP.blueDensity.W = Convert.ToSingle(result["blue_density_i"]);
nWP.hazeDensity = Convert.ToSingle(result["haze_density"]);
nWP.densityMultiplier = Convert.ToSingle(result["density_multiplier"]);
nWP.distanceMultiplier = Convert.ToSingle(result["distance_multiplier"]);
nWP.maxAltitude = Convert.ToUInt16(result["max_altitude"]);
nWP.sunMoonColor.X = Convert.ToSingle(result["sun_moon_color_r"]);
nWP.sunMoonColor.Y = Convert.ToSingle(result["sun_moon_color_g"]);
nWP.sunMoonColor.Z = Convert.ToSingle(result["sun_moon_color_b"]);
nWP.sunMoonColor.W = Convert.ToSingle(result["sun_moon_color_i"]);
nWP.sunMoonPosition = Convert.ToSingle(result["sun_moon_position"]);
nWP.ambient.X = Convert.ToSingle(result["ambient_r"]);
nWP.ambient.Y = Convert.ToSingle(result["ambient_g"]);
nWP.ambient.Z = Convert.ToSingle(result["ambient_b"]);
nWP.ambient.W = Convert.ToSingle(result["ambient_i"]);
nWP.eastAngle = Convert.ToSingle(result["east_angle"]);
nWP.sunGlowFocus = Convert.ToSingle(result["sun_glow_focus"]);
nWP.sunGlowSize = Convert.ToSingle(result["sun_glow_size"]);
nWP.sceneGamma = Convert.ToSingle(result["scene_gamma"]);
nWP.starBrightness = Convert.ToSingle(result["star_brightness"]);
nWP.cloudColor.X = Convert.ToSingle(result["cloud_color_r"]);
nWP.cloudColor.Y = Convert.ToSingle(result["cloud_color_g"]);
nWP.cloudColor.Z = Convert.ToSingle(result["cloud_color_b"]);
nWP.cloudColor.W = Convert.ToSingle(result["cloud_color_i"]);
nWP.cloudXYDensity.X = Convert.ToSingle(result["cloud_x"]);
nWP.cloudXYDensity.Y = Convert.ToSingle(result["cloud_y"]);
nWP.cloudXYDensity.Z = Convert.ToSingle(result["cloud_density"]);
nWP.cloudCoverage = Convert.ToSingle(result["cloud_coverage"]);
nWP.cloudScale = Convert.ToSingle(result["cloud_scale"]);
nWP.cloudDetailXYDensity.X = Convert.ToSingle(result["cloud_detail_x"]);
nWP.cloudDetailXYDensity.Y = Convert.ToSingle(result["cloud_detail_y"]);
nWP.cloudDetailXYDensity.Z = Convert.ToSingle(result["cloud_detail_density"]);
nWP.cloudScrollX = Convert.ToSingle(result["cloud_scroll_x"]);
nWP.cloudScrollXLock = Convert.ToBoolean(result["cloud_scroll_x_lock"]);
nWP.cloudScrollY = Convert.ToSingle(result["cloud_scroll_y"]);
nWP.cloudScrollYLock = Convert.ToBoolean(result["cloud_scroll_y_lock"]);
nWP.drawClassicClouds = Convert.ToBoolean(result["draw_classic_clouds"]);
nWP.valid = true;
}
//No result, so store our default windlight profile and return it
nWP.regionID = regionUUID;
StoreRegionWindlightSettings(nWP);
return nWP;
}
else
{
nWP.regionID = DBGuid.FromDB(result["region_id"]);
nWP.waterColor.X = Convert.ToSingle(result["water_color_r"]);
nWP.waterColor.Y = Convert.ToSingle(result["water_color_g"]);
nWP.waterColor.Z = Convert.ToSingle(result["water_color_b"]);
nWP.waterFogDensityExponent = Convert.ToSingle(result["water_fog_density_exponent"]);
nWP.underwaterFogModifier = Convert.ToSingle(result["underwater_fog_modifier"]);
nWP.reflectionWaveletScale.X = Convert.ToSingle(result["reflection_wavelet_scale_1"]);
nWP.reflectionWaveletScale.Y = Convert.ToSingle(result["reflection_wavelet_scale_2"]);
nWP.reflectionWaveletScale.Z = Convert.ToSingle(result["reflection_wavelet_scale_3"]);
nWP.fresnelScale = Convert.ToSingle(result["fresnel_scale"]);
nWP.fresnelOffset = Convert.ToSingle(result["fresnel_offset"]);
nWP.refractScaleAbove = Convert.ToSingle(result["refract_scale_above"]);
nWP.refractScaleBelow = Convert.ToSingle(result["refract_scale_below"]);
nWP.blurMultiplier = Convert.ToSingle(result["blur_multiplier"]);
nWP.bigWaveDirection.X = Convert.ToSingle(result["big_wave_direction_x"]);
nWP.bigWaveDirection.Y = Convert.ToSingle(result["big_wave_direction_y"]);
nWP.littleWaveDirection.X = Convert.ToSingle(result["little_wave_direction_x"]);
nWP.littleWaveDirection.Y = Convert.ToSingle(result["little_wave_direction_y"]);
UUID.TryParse(result["normal_map_texture"].ToString(), out nWP.normalMapTexture);
nWP.horizon.X = Convert.ToSingle(result["horizon_r"]);
nWP.horizon.Y = Convert.ToSingle(result["horizon_g"]);
nWP.horizon.Z = Convert.ToSingle(result["horizon_b"]);
nWP.horizon.W = Convert.ToSingle(result["horizon_i"]);
nWP.hazeHorizon = Convert.ToSingle(result["haze_horizon"]);
nWP.blueDensity.X = Convert.ToSingle(result["blue_density_r"]);
nWP.blueDensity.Y = Convert.ToSingle(result["blue_density_g"]);
nWP.blueDensity.Z = Convert.ToSingle(result["blue_density_b"]);
nWP.blueDensity.W = Convert.ToSingle(result["blue_density_i"]);
nWP.hazeDensity = Convert.ToSingle(result["haze_density"]);
nWP.densityMultiplier = Convert.ToSingle(result["density_multiplier"]);
nWP.distanceMultiplier = Convert.ToSingle(result["distance_multiplier"]);
nWP.maxAltitude = Convert.ToUInt16(result["max_altitude"]);
nWP.sunMoonColor.X = Convert.ToSingle(result["sun_moon_color_r"]);
nWP.sunMoonColor.Y = Convert.ToSingle(result["sun_moon_color_g"]);
nWP.sunMoonColor.Z = Convert.ToSingle(result["sun_moon_color_b"]);
nWP.sunMoonColor.W = Convert.ToSingle(result["sun_moon_color_i"]);
nWP.sunMoonPosition = Convert.ToSingle(result["sun_moon_position"]);
nWP.ambient.X = Convert.ToSingle(result["ambient_r"]);
nWP.ambient.Y = Convert.ToSingle(result["ambient_g"]);
nWP.ambient.Z = Convert.ToSingle(result["ambient_b"]);
nWP.ambient.W = Convert.ToSingle(result["ambient_i"]);
nWP.eastAngle = Convert.ToSingle(result["east_angle"]);
nWP.sunGlowFocus = Convert.ToSingle(result["sun_glow_focus"]);
nWP.sunGlowSize = Convert.ToSingle(result["sun_glow_size"]);
nWP.sceneGamma = Convert.ToSingle(result["scene_gamma"]);
nWP.starBrightness = Convert.ToSingle(result["star_brightness"]);
nWP.cloudColor.X = Convert.ToSingle(result["cloud_color_r"]);
nWP.cloudColor.Y = Convert.ToSingle(result["cloud_color_g"]);
nWP.cloudColor.Z = Convert.ToSingle(result["cloud_color_b"]);
nWP.cloudColor.W = Convert.ToSingle(result["cloud_color_i"]);
nWP.cloudXYDensity.X = Convert.ToSingle(result["cloud_x"]);
nWP.cloudXYDensity.Y = Convert.ToSingle(result["cloud_y"]);
nWP.cloudXYDensity.Z = Convert.ToSingle(result["cloud_density"]);
nWP.cloudCoverage = Convert.ToSingle(result["cloud_coverage"]);
nWP.cloudScale = Convert.ToSingle(result["cloud_scale"]);
nWP.cloudDetailXYDensity.X = Convert.ToSingle(result["cloud_detail_x"]);
nWP.cloudDetailXYDensity.Y = Convert.ToSingle(result["cloud_detail_y"]);
nWP.cloudDetailXYDensity.Z = Convert.ToSingle(result["cloud_detail_density"]);
nWP.cloudScrollX = Convert.ToSingle(result["cloud_scroll_x"]);
nWP.cloudScrollXLock = Convert.ToBoolean(result["cloud_scroll_x_lock"]);
nWP.cloudScrollY = Convert.ToSingle(result["cloud_scroll_y"]);
nWP.cloudScrollYLock = Convert.ToBoolean(result["cloud_scroll_y_lock"]);
nWP.drawClassicClouds = Convert.ToBoolean(result["draw_classic_clouds"]);
nWP.valid = true;
}
}
}
return nWP;
}
@@ -857,199 +853,122 @@ namespace OpenSim.Data.MySQL
public void StoreRegionWindlightSettings(RegionLightShareData wl)
{
lock (m_dbLock)
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
dbcon.Open();
using (MySqlCommand cmd = dbcon.CreateCommand())
{
dbcon.Open();
using (MySqlCommand cmd = dbcon.CreateCommand())
{
cmd.CommandText = "REPLACE INTO `regionwindlight` (`region_id`, `water_color_r`, `water_color_g`, ";
cmd.CommandText += "`water_color_b`, `water_fog_density_exponent`, `underwater_fog_modifier`, ";
cmd.CommandText += "`reflection_wavelet_scale_1`, `reflection_wavelet_scale_2`, `reflection_wavelet_scale_3`, ";
cmd.CommandText += "`fresnel_scale`, `fresnel_offset`, `refract_scale_above`, `refract_scale_below`, ";
cmd.CommandText += "`blur_multiplier`, `big_wave_direction_x`, `big_wave_direction_y`, `little_wave_direction_x`, ";
cmd.CommandText += "`little_wave_direction_y`, `normal_map_texture`, `horizon_r`, `horizon_g`, `horizon_b`, ";
cmd.CommandText += "`horizon_i`, `haze_horizon`, `blue_density_r`, `blue_density_g`, `blue_density_b`, ";
cmd.CommandText += "`blue_density_i`, `haze_density`, `density_multiplier`, `distance_multiplier`, `max_altitude`, ";
cmd.CommandText += "`sun_moon_color_r`, `sun_moon_color_g`, `sun_moon_color_b`, `sun_moon_color_i`, `sun_moon_position`, ";
cmd.CommandText += "`ambient_r`, `ambient_g`, `ambient_b`, `ambient_i`, `east_angle`, `sun_glow_focus`, `sun_glow_size`, ";
cmd.CommandText += "`scene_gamma`, `star_brightness`, `cloud_color_r`, `cloud_color_g`, `cloud_color_b`, `cloud_color_i`, ";
cmd.CommandText += "`cloud_x`, `cloud_y`, `cloud_density`, `cloud_coverage`, `cloud_scale`, `cloud_detail_x`, ";
cmd.CommandText += "`cloud_detail_y`, `cloud_detail_density`, `cloud_scroll_x`, `cloud_scroll_x_lock`, `cloud_scroll_y`, ";
cmd.CommandText += "`cloud_scroll_y_lock`, `draw_classic_clouds`) VALUES (?region_id, ?water_color_r, ";
cmd.CommandText += "?water_color_g, ?water_color_b, ?water_fog_density_exponent, ?underwater_fog_modifier, ?reflection_wavelet_scale_1, ";
cmd.CommandText += "?reflection_wavelet_scale_2, ?reflection_wavelet_scale_3, ?fresnel_scale, ?fresnel_offset, ?refract_scale_above, ";
cmd.CommandText += "?refract_scale_below, ?blur_multiplier, ?big_wave_direction_x, ?big_wave_direction_y, ?little_wave_direction_x, ";
cmd.CommandText += "?little_wave_direction_y, ?normal_map_texture, ?horizon_r, ?horizon_g, ?horizon_b, ?horizon_i, ?haze_horizon, ";
cmd.CommandText += "?blue_density_r, ?blue_density_g, ?blue_density_b, ?blue_density_i, ?haze_density, ?density_multiplier, ";
cmd.CommandText += "?distance_multiplier, ?max_altitude, ?sun_moon_color_r, ?sun_moon_color_g, ?sun_moon_color_b, ";
cmd.CommandText += "?sun_moon_color_i, ?sun_moon_position, ?ambient_r, ?ambient_g, ?ambient_b, ?ambient_i, ?east_angle, ";
cmd.CommandText += "?sun_glow_focus, ?sun_glow_size, ?scene_gamma, ?star_brightness, ?cloud_color_r, ?cloud_color_g, ";
cmd.CommandText += "?cloud_color_b, ?cloud_color_i, ?cloud_x, ?cloud_y, ?cloud_density, ?cloud_coverage, ?cloud_scale, ";
cmd.CommandText += "?cloud_detail_x, ?cloud_detail_y, ?cloud_detail_density, ?cloud_scroll_x, ?cloud_scroll_x_lock, ";
cmd.CommandText += "?cloud_scroll_y, ?cloud_scroll_y_lock, ?draw_classic_clouds)";
cmd.Parameters.AddWithValue("region_id", wl.regionID);
cmd.Parameters.AddWithValue("water_color_r", wl.waterColor.X);
cmd.Parameters.AddWithValue("water_color_g", wl.waterColor.Y);
cmd.Parameters.AddWithValue("water_color_b", wl.waterColor.Z);
cmd.Parameters.AddWithValue("water_fog_density_exponent", wl.waterFogDensityExponent);
cmd.Parameters.AddWithValue("underwater_fog_modifier", wl.underwaterFogModifier);
cmd.Parameters.AddWithValue("reflection_wavelet_scale_1", wl.reflectionWaveletScale.X);
cmd.Parameters.AddWithValue("reflection_wavelet_scale_2", wl.reflectionWaveletScale.Y);
cmd.Parameters.AddWithValue("reflection_wavelet_scale_3", wl.reflectionWaveletScale.Z);
cmd.Parameters.AddWithValue("fresnel_scale", wl.fresnelScale);
cmd.Parameters.AddWithValue("fresnel_offset", wl.fresnelOffset);
cmd.Parameters.AddWithValue("refract_scale_above", wl.refractScaleAbove);
cmd.Parameters.AddWithValue("refract_scale_below", wl.refractScaleBelow);
cmd.Parameters.AddWithValue("blur_multiplier", wl.blurMultiplier);
cmd.Parameters.AddWithValue("big_wave_direction_x", wl.bigWaveDirection.X);
cmd.Parameters.AddWithValue("big_wave_direction_y", wl.bigWaveDirection.Y);
cmd.Parameters.AddWithValue("little_wave_direction_x", wl.littleWaveDirection.X);
cmd.Parameters.AddWithValue("little_wave_direction_y", wl.littleWaveDirection.Y);
cmd.Parameters.AddWithValue("normal_map_texture", wl.normalMapTexture);
cmd.Parameters.AddWithValue("horizon_r", wl.horizon.X);
cmd.Parameters.AddWithValue("horizon_g", wl.horizon.Y);
cmd.Parameters.AddWithValue("horizon_b", wl.horizon.Z);
cmd.Parameters.AddWithValue("horizon_i", wl.horizon.W);
cmd.Parameters.AddWithValue("haze_horizon", wl.hazeHorizon);
cmd.Parameters.AddWithValue("blue_density_r", wl.blueDensity.X);
cmd.Parameters.AddWithValue("blue_density_g", wl.blueDensity.Y);
cmd.Parameters.AddWithValue("blue_density_b", wl.blueDensity.Z);
cmd.Parameters.AddWithValue("blue_density_i", wl.blueDensity.W);
cmd.Parameters.AddWithValue("haze_density", wl.hazeDensity);
cmd.Parameters.AddWithValue("density_multiplier", wl.densityMultiplier);
cmd.Parameters.AddWithValue("distance_multiplier", wl.distanceMultiplier);
cmd.Parameters.AddWithValue("max_altitude", wl.maxAltitude);
cmd.Parameters.AddWithValue("sun_moon_color_r", wl.sunMoonColor.X);
cmd.Parameters.AddWithValue("sun_moon_color_g", wl.sunMoonColor.Y);
cmd.Parameters.AddWithValue("sun_moon_color_b", wl.sunMoonColor.Z);
cmd.Parameters.AddWithValue("sun_moon_color_i", wl.sunMoonColor.W);
cmd.Parameters.AddWithValue("sun_moon_position", wl.sunMoonPosition);
cmd.Parameters.AddWithValue("ambient_r", wl.ambient.X);
cmd.Parameters.AddWithValue("ambient_g", wl.ambient.Y);
cmd.Parameters.AddWithValue("ambient_b", wl.ambient.Z);
cmd.Parameters.AddWithValue("ambient_i", wl.ambient.W);
cmd.Parameters.AddWithValue("east_angle", wl.eastAngle);
cmd.Parameters.AddWithValue("sun_glow_focus", wl.sunGlowFocus);
cmd.Parameters.AddWithValue("sun_glow_size", wl.sunGlowSize);
cmd.Parameters.AddWithValue("scene_gamma", wl.sceneGamma);
cmd.Parameters.AddWithValue("star_brightness", wl.starBrightness);
cmd.Parameters.AddWithValue("cloud_color_r", wl.cloudColor.X);
cmd.Parameters.AddWithValue("cloud_color_g", wl.cloudColor.Y);
cmd.Parameters.AddWithValue("cloud_color_b", wl.cloudColor.Z);
cmd.Parameters.AddWithValue("cloud_color_i", wl.cloudColor.W);
cmd.Parameters.AddWithValue("cloud_x", wl.cloudXYDensity.X);
cmd.Parameters.AddWithValue("cloud_y", wl.cloudXYDensity.Y);
cmd.Parameters.AddWithValue("cloud_density", wl.cloudXYDensity.Z);
cmd.Parameters.AddWithValue("cloud_coverage", wl.cloudCoverage);
cmd.Parameters.AddWithValue("cloud_scale", wl.cloudScale);
cmd.Parameters.AddWithValue("cloud_detail_x", wl.cloudDetailXYDensity.X);
cmd.Parameters.AddWithValue("cloud_detail_y", wl.cloudDetailXYDensity.Y);
cmd.Parameters.AddWithValue("cloud_detail_density", wl.cloudDetailXYDensity.Z);
cmd.Parameters.AddWithValue("cloud_scroll_x", wl.cloudScrollX);
cmd.Parameters.AddWithValue("cloud_scroll_x_lock", wl.cloudScrollXLock);
cmd.Parameters.AddWithValue("cloud_scroll_y", wl.cloudScrollY);
cmd.Parameters.AddWithValue("cloud_scroll_y_lock", wl.cloudScrollYLock);
cmd.Parameters.AddWithValue("draw_classic_clouds", wl.drawClassicClouds);
ExecuteNonQuery(cmd);
}
cmd.CommandText = "REPLACE INTO `regionwindlight` (`region_id`, `water_color_r`, `water_color_g`, ";
cmd.CommandText += "`water_color_b`, `water_fog_density_exponent`, `underwater_fog_modifier`, ";
cmd.CommandText += "`reflection_wavelet_scale_1`, `reflection_wavelet_scale_2`, `reflection_wavelet_scale_3`, ";
cmd.CommandText += "`fresnel_scale`, `fresnel_offset`, `refract_scale_above`, `refract_scale_below`, ";
cmd.CommandText += "`blur_multiplier`, `big_wave_direction_x`, `big_wave_direction_y`, `little_wave_direction_x`, ";
cmd.CommandText += "`little_wave_direction_y`, `normal_map_texture`, `horizon_r`, `horizon_g`, `horizon_b`, ";
cmd.CommandText += "`horizon_i`, `haze_horizon`, `blue_density_r`, `blue_density_g`, `blue_density_b`, ";
cmd.CommandText += "`blue_density_i`, `haze_density`, `density_multiplier`, `distance_multiplier`, `max_altitude`, ";
cmd.CommandText += "`sun_moon_color_r`, `sun_moon_color_g`, `sun_moon_color_b`, `sun_moon_color_i`, `sun_moon_position`, ";
cmd.CommandText += "`ambient_r`, `ambient_g`, `ambient_b`, `ambient_i`, `east_angle`, `sun_glow_focus`, `sun_glow_size`, ";
cmd.CommandText += "`scene_gamma`, `star_brightness`, `cloud_color_r`, `cloud_color_g`, `cloud_color_b`, `cloud_color_i`, ";
cmd.CommandText += "`cloud_x`, `cloud_y`, `cloud_density`, `cloud_coverage`, `cloud_scale`, `cloud_detail_x`, ";
cmd.CommandText += "`cloud_detail_y`, `cloud_detail_density`, `cloud_scroll_x`, `cloud_scroll_x_lock`, `cloud_scroll_y`, ";
cmd.CommandText += "`cloud_scroll_y_lock`, `draw_classic_clouds`) VALUES (?region_id, ?water_color_r, ";
cmd.CommandText += "?water_color_g, ?water_color_b, ?water_fog_density_exponent, ?underwater_fog_modifier, ?reflection_wavelet_scale_1, ";
cmd.CommandText += "?reflection_wavelet_scale_2, ?reflection_wavelet_scale_3, ?fresnel_scale, ?fresnel_offset, ?refract_scale_above, ";
cmd.CommandText += "?refract_scale_below, ?blur_multiplier, ?big_wave_direction_x, ?big_wave_direction_y, ?little_wave_direction_x, ";
cmd.CommandText += "?little_wave_direction_y, ?normal_map_texture, ?horizon_r, ?horizon_g, ?horizon_b, ?horizon_i, ?haze_horizon, ";
cmd.CommandText += "?blue_density_r, ?blue_density_g, ?blue_density_b, ?blue_density_i, ?haze_density, ?density_multiplier, ";
cmd.CommandText += "?distance_multiplier, ?max_altitude, ?sun_moon_color_r, ?sun_moon_color_g, ?sun_moon_color_b, ";
cmd.CommandText += "?sun_moon_color_i, ?sun_moon_position, ?ambient_r, ?ambient_g, ?ambient_b, ?ambient_i, ?east_angle, ";
cmd.CommandText += "?sun_glow_focus, ?sun_glow_size, ?scene_gamma, ?star_brightness, ?cloud_color_r, ?cloud_color_g, ";
cmd.CommandText += "?cloud_color_b, ?cloud_color_i, ?cloud_x, ?cloud_y, ?cloud_density, ?cloud_coverage, ?cloud_scale, ";
cmd.CommandText += "?cloud_detail_x, ?cloud_detail_y, ?cloud_detail_density, ?cloud_scroll_x, ?cloud_scroll_x_lock, ";
cmd.CommandText += "?cloud_scroll_y, ?cloud_scroll_y_lock, ?draw_classic_clouds)";
cmd.Parameters.AddWithValue("region_id", wl.regionID);
cmd.Parameters.AddWithValue("water_color_r", wl.waterColor.X);
cmd.Parameters.AddWithValue("water_color_g", wl.waterColor.Y);
cmd.Parameters.AddWithValue("water_color_b", wl.waterColor.Z);
cmd.Parameters.AddWithValue("water_fog_density_exponent", wl.waterFogDensityExponent);
cmd.Parameters.AddWithValue("underwater_fog_modifier", wl.underwaterFogModifier);
cmd.Parameters.AddWithValue("reflection_wavelet_scale_1", wl.reflectionWaveletScale.X);
cmd.Parameters.AddWithValue("reflection_wavelet_scale_2", wl.reflectionWaveletScale.Y);
cmd.Parameters.AddWithValue("reflection_wavelet_scale_3", wl.reflectionWaveletScale.Z);
cmd.Parameters.AddWithValue("fresnel_scale", wl.fresnelScale);
cmd.Parameters.AddWithValue("fresnel_offset", wl.fresnelOffset);
cmd.Parameters.AddWithValue("refract_scale_above", wl.refractScaleAbove);
cmd.Parameters.AddWithValue("refract_scale_below", wl.refractScaleBelow);
cmd.Parameters.AddWithValue("blur_multiplier", wl.blurMultiplier);
cmd.Parameters.AddWithValue("big_wave_direction_x", wl.bigWaveDirection.X);
cmd.Parameters.AddWithValue("big_wave_direction_y", wl.bigWaveDirection.Y);
cmd.Parameters.AddWithValue("little_wave_direction_x", wl.littleWaveDirection.X);
cmd.Parameters.AddWithValue("little_wave_direction_y", wl.littleWaveDirection.Y);
cmd.Parameters.AddWithValue("normal_map_texture", wl.normalMapTexture);
cmd.Parameters.AddWithValue("horizon_r", wl.horizon.X);
cmd.Parameters.AddWithValue("horizon_g", wl.horizon.Y);
cmd.Parameters.AddWithValue("horizon_b", wl.horizon.Z);
cmd.Parameters.AddWithValue("horizon_i", wl.horizon.W);
cmd.Parameters.AddWithValue("haze_horizon", wl.hazeHorizon);
cmd.Parameters.AddWithValue("blue_density_r", wl.blueDensity.X);
cmd.Parameters.AddWithValue("blue_density_g", wl.blueDensity.Y);
cmd.Parameters.AddWithValue("blue_density_b", wl.blueDensity.Z);
cmd.Parameters.AddWithValue("blue_density_i", wl.blueDensity.W);
cmd.Parameters.AddWithValue("haze_density", wl.hazeDensity);
cmd.Parameters.AddWithValue("density_multiplier", wl.densityMultiplier);
cmd.Parameters.AddWithValue("distance_multiplier", wl.distanceMultiplier);
cmd.Parameters.AddWithValue("max_altitude", wl.maxAltitude);
cmd.Parameters.AddWithValue("sun_moon_color_r", wl.sunMoonColor.X);
cmd.Parameters.AddWithValue("sun_moon_color_g", wl.sunMoonColor.Y);
cmd.Parameters.AddWithValue("sun_moon_color_b", wl.sunMoonColor.Z);
cmd.Parameters.AddWithValue("sun_moon_color_i", wl.sunMoonColor.W);
cmd.Parameters.AddWithValue("sun_moon_position", wl.sunMoonPosition);
cmd.Parameters.AddWithValue("ambient_r", wl.ambient.X);
cmd.Parameters.AddWithValue("ambient_g", wl.ambient.Y);
cmd.Parameters.AddWithValue("ambient_b", wl.ambient.Z);
cmd.Parameters.AddWithValue("ambient_i", wl.ambient.W);
cmd.Parameters.AddWithValue("east_angle", wl.eastAngle);
cmd.Parameters.AddWithValue("sun_glow_focus", wl.sunGlowFocus);
cmd.Parameters.AddWithValue("sun_glow_size", wl.sunGlowSize);
cmd.Parameters.AddWithValue("scene_gamma", wl.sceneGamma);
cmd.Parameters.AddWithValue("star_brightness", wl.starBrightness);
cmd.Parameters.AddWithValue("cloud_color_r", wl.cloudColor.X);
cmd.Parameters.AddWithValue("cloud_color_g", wl.cloudColor.Y);
cmd.Parameters.AddWithValue("cloud_color_b", wl.cloudColor.Z);
cmd.Parameters.AddWithValue("cloud_color_i", wl.cloudColor.W);
cmd.Parameters.AddWithValue("cloud_x", wl.cloudXYDensity.X);
cmd.Parameters.AddWithValue("cloud_y", wl.cloudXYDensity.Y);
cmd.Parameters.AddWithValue("cloud_density", wl.cloudXYDensity.Z);
cmd.Parameters.AddWithValue("cloud_coverage", wl.cloudCoverage);
cmd.Parameters.AddWithValue("cloud_scale", wl.cloudScale);
cmd.Parameters.AddWithValue("cloud_detail_x", wl.cloudDetailXYDensity.X);
cmd.Parameters.AddWithValue("cloud_detail_y", wl.cloudDetailXYDensity.Y);
cmd.Parameters.AddWithValue("cloud_detail_density", wl.cloudDetailXYDensity.Z);
cmd.Parameters.AddWithValue("cloud_scroll_x", wl.cloudScrollX);
cmd.Parameters.AddWithValue("cloud_scroll_x_lock", wl.cloudScrollXLock);
cmd.Parameters.AddWithValue("cloud_scroll_y", wl.cloudScrollY);
cmd.Parameters.AddWithValue("cloud_scroll_y_lock", wl.cloudScrollYLock);
cmd.Parameters.AddWithValue("draw_classic_clouds", wl.drawClassicClouds);
ExecuteNonQuery(cmd);
}
}
}
public void RemoveRegionWindlightSettings(UUID regionID)
{
lock (m_dbLock)
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlCommand cmd = dbcon.CreateCommand())
{
cmd.CommandText = "delete from `regionwindlight` where `region_id`=?regionID";
cmd.Parameters.AddWithValue("?regionID", regionID.ToString());
ExecuteNonQuery(cmd);
}
}
}
}
dbcon.Open();
#region RegionEnvironmentSettings
public string LoadRegionEnvironmentSettings(UUID regionUUID)
{
lock (m_dbLock)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
using (MySqlCommand cmd = dbcon.CreateCommand())
{
dbcon.Open();
string command = "select * from `regionenvironment` where region_id = ?region_id";
using (MySqlCommand cmd = new MySqlCommand(command))
{
cmd.Connection = dbcon;
cmd.Parameters.AddWithValue("?region_id", regionUUID.ToString());
IDataReader result = ExecuteReader(cmd);
if (!result.Read())
{
return String.Empty;
}
else
{
return Convert.ToString(result["llsd_settings"]);
}
}
cmd.CommandText = "delete from `regionwindlight` where `region_id`=?regionID";
cmd.Parameters.AddWithValue("?regionID", regionID.ToString());
ExecuteNonQuery(cmd);
}
}
}
public void StoreRegionEnvironmentSettings(UUID regionUUID, string settings)
{
lock (m_dbLock)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlCommand cmd = dbcon.CreateCommand())
{
cmd.CommandText = "REPLACE INTO `regionenvironment` (`region_id`, `llsd_settings`) VALUES (?region_id, ?llsd_settings)";
cmd.Parameters.AddWithValue("region_id", regionUUID);
cmd.Parameters.AddWithValue("llsd_settings", settings);
ExecuteNonQuery(cmd);
}
}
}
}
public void RemoveRegionEnvironmentSettings(UUID regionUUID)
{
lock (m_dbLock)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlCommand cmd = dbcon.CreateCommand())
{
cmd.CommandText = "delete from `regionenvironment` where region_id = ?region_id";
cmd.Parameters.AddWithValue("?region_id", regionUUID.ToString());
ExecuteNonQuery(cmd);
}
}
}
}
#endregion
public void StoreRegionSettings(RegionSettings rs)
{
lock (m_dbLock)
@@ -1364,7 +1283,7 @@ namespace OpenSim.Data.MySQL
newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]);
newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]);
newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]);
newSettings.Sandbox = Convert.ToBoolean(row["Sandbox"]);
newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]);
newSettings.SunVector = new Vector3 (
Convert.ToSingle(row["sunvectorx"]),
Convert.ToSingle(row["sunvectory"]),
@@ -1881,40 +1800,41 @@ namespace OpenSim.Data.MySQL
{
RemoveItems(primID);
if (items.Count == 0)
return;
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlCommand cmd = dbcon.CreateCommand())
MySqlCommand cmd = dbcon.CreateCommand();
if (items.Count == 0)
return;
cmd.CommandText = "insert into primitems (" +
"invType, assetType, name, " +
"description, creationDate, nextPermissions, " +
"currentPermissions, basePermissions, " +
"everyonePermissions, groupPermissions, " +
"flags, itemID, primID, assetID, " +
"parentFolderID, creatorID, ownerID, " +
"groupID, lastOwnerID) values (?invType, " +
"?assetType, ?name, ?description, " +
"?creationDate, ?nextPermissions, " +
"?currentPermissions, ?basePermissions, " +
"?everyonePermissions, ?groupPermissions, " +
"?flags, ?itemID, ?primID, ?assetID, " +
"?parentFolderID, ?creatorID, ?ownerID, " +
"?groupID, ?lastOwnerID)";
foreach (TaskInventoryItem item in items)
{
cmd.CommandText = "insert into primitems (" +
"invType, assetType, name, " +
"description, creationDate, nextPermissions, " +
"currentPermissions, basePermissions, " +
"everyonePermissions, groupPermissions, " +
"flags, itemID, primID, assetID, " +
"parentFolderID, creatorID, ownerID, " +
"groupID, lastOwnerID) values (?invType, " +
"?assetType, ?name, ?description, " +
"?creationDate, ?nextPermissions, " +
"?currentPermissions, ?basePermissions, " +
"?everyonePermissions, ?groupPermissions, " +
"?flags, ?itemID, ?primID, ?assetID, " +
"?parentFolderID, ?creatorID, ?ownerID, " +
"?groupID, ?lastOwnerID)";
foreach (TaskInventoryItem item in items)
{
cmd.Parameters.Clear();
FillItemCommand(cmd, item);
ExecuteNonQuery(cmd);
}
cmd.Parameters.Clear();
FillItemCommand(cmd, item);
ExecuteNonQuery(cmd);
}
cmd.Dispose();
}
}
}
@@ -1985,74 +1905,5 @@ namespace OpenSim.Data.MySQL
}
}
}
public void SaveExtra(UUID regionID, string name, string val)
{
lock (m_dbLock)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlCommand cmd = dbcon.CreateCommand())
{
cmd.CommandText = "replace into regionextra values (?RegionID, ?Name, ?value)";
cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
cmd.Parameters.AddWithValue("?Name", name);
cmd.Parameters.AddWithValue("?value", val);
cmd.ExecuteNonQuery();
}
}
}
}
public void RemoveExtra(UUID regionID, string name)
{
lock (m_dbLock)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlCommand cmd = dbcon.CreateCommand())
{
cmd.CommandText = "delete from regionextra where RegionID=?RegionID and Name=?Name";
cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
cmd.Parameters.AddWithValue("?Name", name);
cmd.ExecuteNonQuery();
}
}
}
}
public Dictionary<string, string> GetExtra(UUID regionID)
{
Dictionary<string, string> ret = new Dictionary<string, string>();
lock (m_dbLock)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlCommand cmd = dbcon.CreateCommand())
{
cmd.CommandText = "select * from regionextra where RegionID=?RegionID";
cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
using (IDataReader r = cmd.ExecuteReader())
{
while (r.Read())
{
ret[r["Name"].ToString()] = r["value"].ToString();
}
}
}
}
}
return ret;
}
}
}

View File

@@ -62,24 +62,23 @@ namespace OpenSim.Data.MySQL
if (words.Length > 2)
return new UserAccountData[0];
using (MySqlCommand cmd = new MySqlCommand())
{
if (words.Length == 1)
{
cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?search or LastName like ?search)", m_Realm);
cmd.Parameters.AddWithValue("?search", "%" + words[0] + "%");
cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString());
}
else
{
cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?searchFirst or LastName like ?searchLast)", m_Realm);
cmd.Parameters.AddWithValue("?searchFirst", "%" + words[0] + "%");
cmd.Parameters.AddWithValue("?searchLast", "%" + words[1] + "%");
cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString());
}
MySqlCommand cmd = new MySqlCommand();
return DoQuery(cmd);
if (words.Length == 1)
{
cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?search or LastName like ?search)", m_Realm);
cmd.Parameters.AddWithValue("?search", "%" + words[0] + "%");
cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString());
}
else
{
cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?searchFirst or LastName like ?searchLast)", m_Realm);
cmd.Parameters.AddWithValue("?searchFirst", "%" + words[0] + "%");
cmd.Parameters.AddWithValue("?searchLast", "%" + words[1] + "%");
cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString());
}
return DoQuery(cmd);
}
}
}
}

View File

@@ -1,500 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Data;
using System.IO;
using System.IO.Compression;
using System.Reflection;
using System.Security.Cryptography;
using System.Text;
using log4net;
using MySql.Data.MySqlClient;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Data;
namespace OpenSim.Data.MySQL
{
public class MySQLXAssetData : IXAssetDataPlugin
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected virtual Assembly Assembly
{
get { return GetType().Assembly; }
}
private bool m_enableCompression = false;
private string m_connectionString;
private object m_dbLock = new object();
/// <summary>
/// We can reuse this for all hashing since all methods are single-threaded through m_dbBLock
/// </summary>
private HashAlgorithm hasher = new SHA256CryptoServiceProvider();
#region IPlugin Members
public string Version { get { return "1.0.0.0"; } }
/// <summary>
/// <para>Initialises Asset interface</para>
/// <para>
/// <list type="bullet">
/// <item>Loads and initialises the MySQL storage plugin.</item>
/// <item>Warns and uses the obsolete mysql_connection.ini if connect string is empty.</item>
/// <item>Check for migration</item>
/// </list>
/// </para>
/// </summary>
/// <param name="connect">connect string</param>
public void Initialise(string connect)
{
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
m_log.ErrorFormat("[MYSQL XASSETDATA]: THIS PLUGIN IS STRICTLY EXPERIMENTAL.");
m_log.ErrorFormat("[MYSQL XASSETDATA]: DO NOT USE FOR ANY DATA THAT YOU DO NOT MIND LOSING.");
m_log.ErrorFormat("[MYSQL XASSETDATA]: DATABASE TABLES CAN CHANGE AT ANY TIME, CAUSING EXISTING DATA TO BE LOST.");
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
m_connectionString = connect;
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
Migration m = new Migration(dbcon, Assembly, "XAssetStore");
m.Update();
}
}
public void Initialise()
{
throw new NotImplementedException();
}
public void Dispose() { }
/// <summary>
/// The name of this DB provider
/// </summary>
public string Name
{
get { return "MySQL XAsset storage engine"; }
}
#endregion
#region IAssetDataPlugin Members
/// <summary>
/// Fetch Asset <paramref name="assetID"/> from database
/// </summary>
/// <param name="assetID">Asset UUID to fetch</param>
/// <returns>Return the asset</returns>
/// <remarks>On failure : throw an exception and attempt to reconnect to database</remarks>
public AssetBase GetAsset(UUID assetID)
{
// m_log.DebugFormat("[MYSQL XASSET DATA]: Looking for asset {0}", assetID);
AssetBase asset = null;
lock (m_dbLock)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlCommand cmd = new MySqlCommand(
"SELECT name, description, asset_type, local, temporary, asset_flags, creator_id, data FROM xassetsmeta JOIN xassetsdata ON xassetsmeta.hash = xassetsdata.hash WHERE id=?id",
dbcon))
{
cmd.Parameters.AddWithValue("?id", assetID.ToString());
try
{
using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
{
if (dbReader.Read())
{
asset = new AssetBase(assetID, (string)dbReader["name"], (sbyte)dbReader["asset_type"], dbReader["creator_id"].ToString());
asset.Data = (byte[])dbReader["data"];
asset.Description = (string)dbReader["description"];
string local = dbReader["local"].ToString();
if (local.Equals("1") || local.Equals("true", StringComparison.InvariantCultureIgnoreCase))
asset.Local = true;
else
asset.Local = false;
asset.Temporary = Convert.ToBoolean(dbReader["temporary"]);
asset.Flags = (AssetFlags)Convert.ToInt32(dbReader["asset_flags"]);
if (m_enableCompression)
{
using (GZipStream decompressionStream = new GZipStream(new MemoryStream(asset.Data), CompressionMode.Decompress))
{
MemoryStream outputStream = new MemoryStream();
WebUtil.CopyStream(decompressionStream, outputStream, int.MaxValue);
// int compressedLength = asset.Data.Length;
asset.Data = outputStream.ToArray();
// m_log.DebugFormat(
// "[XASSET DB]: Decompressed {0} {1} to {2} bytes from {3}",
// asset.ID, asset.Name, asset.Data.Length, compressedLength);
}
}
}
}
}
catch (Exception e)
{
m_log.Error("[MYSQL XASSET DATA]: MySql failure fetching asset " + assetID + ": " + e.Message);
}
}
}
}
return asset;
}
/// <summary>
/// Create an asset in database, or update it if existing.
/// </summary>
/// <param name="asset">Asset UUID to create</param>
/// <remarks>On failure : Throw an exception and attempt to reconnect to database</remarks>
public void StoreAsset(AssetBase asset)
{
lock (m_dbLock)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlTransaction transaction = dbcon.BeginTransaction())
{
string assetName = asset.Name;
if (asset.Name.Length > 64)
{
assetName = asset.Name.Substring(0, 64);
m_log.Warn("[XASSET DB]: Name field truncated from " + asset.Name.Length + " to " + assetName.Length + " characters on add");
}
string assetDescription = asset.Description;
if (asset.Description.Length > 64)
{
assetDescription = asset.Description.Substring(0, 64);
m_log.Warn("[XASSET DB]: Description field truncated from " + asset.Description.Length + " to " + assetDescription.Length + " characters on add");
}
if (m_enableCompression)
{
MemoryStream outputStream = new MemoryStream();
using (GZipStream compressionStream = new GZipStream(outputStream, CompressionMode.Compress, false))
{
// Console.WriteLine(WebUtil.CopyTo(new MemoryStream(asset.Data), compressionStream, int.MaxValue));
// We have to close the compression stream in order to make sure it writes everything out to the underlying memory output stream.
compressionStream.Close();
byte[] compressedData = outputStream.ToArray();
asset.Data = compressedData;
}
}
byte[] hash = hasher.ComputeHash(asset.Data);
// m_log.DebugFormat(
// "[XASSET DB]: Compressed data size for {0} {1}, hash {2} is {3}",
// asset.ID, asset.Name, hash, compressedData.Length);
try
{
using (MySqlCommand cmd =
new MySqlCommand(
"replace INTO xassetsmeta(id, hash, name, description, asset_type, local, temporary, create_time, access_time, asset_flags, creator_id)" +
"VALUES(?id, ?hash, ?name, ?description, ?asset_type, ?local, ?temporary, ?create_time, ?access_time, ?asset_flags, ?creator_id)",
dbcon))
{
// create unix epoch time
int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
cmd.Parameters.AddWithValue("?id", asset.ID);
cmd.Parameters.AddWithValue("?hash", hash);
cmd.Parameters.AddWithValue("?name", assetName);
cmd.Parameters.AddWithValue("?description", assetDescription);
cmd.Parameters.AddWithValue("?asset_type", asset.Type);
cmd.Parameters.AddWithValue("?local", asset.Local);
cmd.Parameters.AddWithValue("?temporary", asset.Temporary);
cmd.Parameters.AddWithValue("?create_time", now);
cmd.Parameters.AddWithValue("?access_time", now);
cmd.Parameters.AddWithValue("?creator_id", asset.Metadata.CreatorID);
cmd.Parameters.AddWithValue("?asset_flags", (int)asset.Flags);
cmd.ExecuteNonQuery();
}
}
catch (Exception e)
{
m_log.ErrorFormat("[ASSET DB]: MySQL failure creating asset metadata {0} with name \"{1}\". Error: {2}",
asset.FullID, asset.Name, e.Message);
transaction.Rollback();
return;
}
if (!ExistsData(dbcon, transaction, hash))
{
try
{
using (MySqlCommand cmd =
new MySqlCommand(
"INSERT INTO xassetsdata(hash, data) VALUES(?hash, ?data)",
dbcon))
{
cmd.Parameters.AddWithValue("?hash", hash);
cmd.Parameters.AddWithValue("?data", asset.Data);
cmd.ExecuteNonQuery();
}
}
catch (Exception e)
{
m_log.ErrorFormat("[XASSET DB]: MySQL failure creating asset data {0} with name \"{1}\". Error: {2}",
asset.FullID, asset.Name, e.Message);
transaction.Rollback();
return;
}
}
transaction.Commit();
}
}
}
}
// private void UpdateAccessTime(AssetBase asset)
// {
// lock (m_dbLock)
// {
// using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
// {
// dbcon.Open();
// MySqlCommand cmd =
// new MySqlCommand("update assets set access_time=?access_time where id=?id",
// dbcon);
//
// // need to ensure we dispose
// try
// {
// using (cmd)
// {
// // create unix epoch time
// int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
// cmd.Parameters.AddWithValue("?id", asset.ID);
// cmd.Parameters.AddWithValue("?access_time", now);
// cmd.ExecuteNonQuery();
// cmd.Dispose();
// }
// }
// catch (Exception e)
// {
// m_log.ErrorFormat(
// "[ASSETS DB]: " +
// "MySql failure updating access_time for asset {0} with name {1}" + Environment.NewLine + e.ToString()
// + Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name);
// }
// }
// }
//
// }
/// <summary>
/// We assume we already have the m_dbLock.
/// </summary>
/// TODO: need to actually use the transaction.
/// <param name="dbcon"></param>
/// <param name="transaction"></param>
/// <param name="hash"></param>
/// <returns></returns>
private bool ExistsData(MySqlConnection dbcon, MySqlTransaction transaction, byte[] hash)
{
// m_log.DebugFormat("[ASSETS DB]: Checking for asset {0}", uuid);
bool exists = false;
using (MySqlCommand cmd = new MySqlCommand("SELECT hash FROM xassetsdata WHERE hash=?hash", dbcon))
{
cmd.Parameters.AddWithValue("?hash", hash);
try
{
using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
{
if (dbReader.Read())
{
// m_log.DebugFormat("[ASSETS DB]: Found asset {0}", uuid);
exists = true;
}
}
}
catch (Exception e)
{
m_log.ErrorFormat(
"[XASSETS DB]: MySql failure in ExistsData fetching hash {0}. Exception {1}{2}",
hash, e.Message, e.StackTrace);
}
}
return exists;
}
/// <summary>
/// Check if the asset exists in the database
/// </summary>
/// <param name="uuid">The asset UUID</param>
/// <returns>true if it exists, false otherwise.</returns>
public bool ExistsAsset(UUID uuid)
{
// m_log.DebugFormat("[ASSETS DB]: Checking for asset {0}", uuid);
bool assetExists = false;
lock (m_dbLock)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlCommand cmd = new MySqlCommand("SELECT id FROM xassetsmeta WHERE id=?id", dbcon))
{
cmd.Parameters.AddWithValue("?id", uuid.ToString());
try
{
using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
{
if (dbReader.Read())
{
// m_log.DebugFormat("[ASSETS DB]: Found asset {0}", uuid);
assetExists = true;
}
}
}
catch (Exception e)
{
m_log.ErrorFormat(
"[XASSETS DB]: MySql failure fetching asset {0}" + Environment.NewLine + e.ToString(), uuid);
}
}
}
}
return assetExists;
}
/// <summary>
/// Returns a list of AssetMetadata objects. The list is a subset of
/// the entire data set offset by <paramref name="start" /> containing
/// <paramref name="count" /> elements.
/// </summary>
/// <param name="start">The number of results to discard from the total data set.</param>
/// <param name="count">The number of rows the returned list should contain.</param>
/// <returns>A list of AssetMetadata objects.</returns>
public List<AssetMetadata> FetchAssetMetadataSet(int start, int count)
{
List<AssetMetadata> retList = new List<AssetMetadata>(count);
lock (m_dbLock)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
MySqlCommand cmd = new MySqlCommand("SELECT name,description,asset_type,temporary,id,asset_flags,creator_id FROM xassetsmeta LIMIT ?start, ?count", dbcon);
cmd.Parameters.AddWithValue("?start", start);
cmd.Parameters.AddWithValue("?count", count);
try
{
using (MySqlDataReader dbReader = cmd.ExecuteReader())
{
while (dbReader.Read())
{
AssetMetadata metadata = new AssetMetadata();
metadata.Name = (string)dbReader["name"];
metadata.Description = (string)dbReader["description"];
metadata.Type = (sbyte)dbReader["asset_type"];
metadata.Temporary = Convert.ToBoolean(dbReader["temporary"]); // Not sure if this is correct.
metadata.Flags = (AssetFlags)Convert.ToInt32(dbReader["asset_flags"]);
metadata.FullID = DBGuid.FromDB(dbReader["id"]);
metadata.CreatorID = dbReader["creator_id"].ToString();
// We'll ignore this for now - it appears unused!
// metadata.SHA1 = dbReader["hash"]);
retList.Add(metadata);
}
}
}
catch (Exception e)
{
m_log.Error("[XASSETS DB]: MySql failure fetching asset set" + Environment.NewLine + e.ToString());
}
}
}
return retList;
}
public bool Delete(string id)
{
// m_log.DebugFormat("[XASSETS DB]: Deleting asset {0}", id);
lock (m_dbLock)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlCommand cmd = new MySqlCommand("delete from xassetsmeta where id=?id", dbcon))
{
cmd.Parameters.AddWithValue("?id", id);
cmd.ExecuteNonQuery();
}
// TODO: How do we deal with data from deleted assets? Probably not easily reapable unless we
// keep a reference count (?)
}
}
return true;
}
#endregion
}
}

View File

@@ -883,22 +883,4 @@ ALTER TABLE `regionsettings` MODIFY COLUMN `TelehubObject` VARCHAR(36) NOT NULL
COMMIT;
:VERSION 44 #--------------------- Environment Settings
BEGIN;
CREATE TABLE `regionenvironment` (
`region_id` varchar(36) NOT NULL,
`llsd_settings` TEXT NOT NULL,
PRIMARY KEY (`region_id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
COMMIT;
:VERSION 45
BEGIN;
CREATE TABLE `regionextra` (`RegionID` char(36) not null, `Name` varchar(32) not null, `value` text, primary key(`RegionID`, `Name`));
COMMIT;

View File

@@ -1,27 +0,0 @@
# -----------------
:VERSION 1
BEGIN;
CREATE TABLE `xassetsmeta` (
`id` char(36) NOT NULL,
`hash` binary(32) NOT NULL,
`name` varchar(64) NOT NULL,
`description` varchar(64) NOT NULL,
`asset_type` tinyint(4) NOT NULL,
`local` tinyint(1) NOT NULL,
`temporary` tinyint(1) NOT NULL,
`create_time` int(11) NOT NULL,
`access_time` int(11) NOT NULL,
`asset_flags` int(11) NOT NULL,
`creator_id` varchar(128) NOT NULL,
PRIMARY KEY (`id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Version 1';
CREATE TABLE `xassetsdata` (
`hash` binary(32) NOT NULL,
`data` longblob NOT NULL,
PRIMARY KEY (`hash`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Version 1';
COMMIT;

View File

@@ -76,27 +76,9 @@ namespace OpenSim.Data.Null
//This connector doesn't support the windlight module yet
}
#region Environment Settings
public string LoadRegionEnvironmentSettings(UUID regionUUID)
{
//This connector doesn't support the Environment module yet
return string.Empty;
}
public void StoreRegionEnvironmentSettings(UUID regionUUID, string settings)
{
//This connector doesn't support the Environment module yet
}
public void RemoveRegionEnvironmentSettings(UUID regionUUID)
{
//This connector doesn't support the Environment module yet
}
#endregion
public RegionSettings LoadRegionSettings(UUID regionUUID)
{
RegionSettings rs = new RegionSettings();
{
RegionSettings rs = new RegionSettings();
rs.RegionUUID = regionUUID;
return rs;
}
@@ -151,18 +133,5 @@ namespace OpenSim.Data.Null
public void Shutdown()
{
}
public void SaveExtra(UUID regionID, string name, string value)
{
}
public void RemoveExtra(UUID regionID, string name)
{
}
public Dictionary<string, string> GetExtra(UUID regionID)
{
return null;
}
}
}

View File

@@ -564,14 +564,3 @@ COMMIT;
BEGIN;
ALTER TABLE `regionsettings` ADD COLUMN `parcel_tile_ID` char(36) NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000';
COMMIT;
:VERSION 26
BEGIN;
CREATE TABLE `regionenvironment` (
`region_id` varchar(36) NOT NULL DEFAULT '000000-0000-0000-0000-000000000000' PRIMARY KEY,
`llsd_settings` TEXT NOT NULL
);
COMMIT;

View File

@@ -61,7 +61,6 @@ namespace OpenSim.Data.SQLite
private const string regionbanListSelect = "select * from regionban";
private const string regionSettingsSelect = "select * from regionsettings";
private const string regionWindlightSelect = "select * from regionwindlight";
private const string regionEnvironmentSelect = "select * from regionenvironment";
private const string regionSpawnPointsSelect = "select * from spawn_points";
private DataSet ds;
@@ -73,7 +72,6 @@ namespace OpenSim.Data.SQLite
private SqliteDataAdapter landAccessListDa;
private SqliteDataAdapter regionSettingsDa;
private SqliteDataAdapter regionWindlightDa;
private SqliteDataAdapter regionEnvironmentDa;
private SqliteDataAdapter regionSpawnPointsDa;
private SqliteConnection m_conn;
@@ -148,9 +146,6 @@ namespace OpenSim.Data.SQLite
SqliteCommand regionWindlightSelectCmd = new SqliteCommand(regionWindlightSelect, m_conn);
regionWindlightDa = new SqliteDataAdapter(regionWindlightSelectCmd);
SqliteCommand regionEnvironmentSelectCmd = new SqliteCommand(regionEnvironmentSelect, m_conn);
regionEnvironmentDa = new SqliteDataAdapter(regionEnvironmentSelectCmd);
SqliteCommand regionSpawnPointsSelectCmd = new SqliteCommand(regionSpawnPointsSelect, m_conn);
regionSpawnPointsDa = new SqliteDataAdapter(regionSpawnPointsSelectCmd);
@@ -184,9 +179,6 @@ namespace OpenSim.Data.SQLite
ds.Tables.Add(createRegionWindlightTable());
setupRegionWindlightCommands(regionWindlightDa, m_conn);
ds.Tables.Add(createRegionEnvironmentTable());
setupRegionEnvironmentCommands(regionEnvironmentDa, m_conn);
ds.Tables.Add(createRegionSpawnPointsTable());
setupRegionSpawnPointsCommands(regionSpawnPointsDa, m_conn);
@@ -266,15 +258,6 @@ namespace OpenSim.Data.SQLite
m_log.ErrorFormat("[SQLITE REGION DB]: Caught fill error on regionwindlight table :{0}", e.Message);
}
try
{
regionEnvironmentDa.Fill(ds.Tables["regionenvironment"]);
}
catch (Exception e)
{
m_log.ErrorFormat("[SQLITE REGION DB]: Caught fill error on regionenvironment table :{0}", e.Message);
}
try
{
regionSpawnPointsDa.Fill(ds.Tables["spawn_points"]);
@@ -295,13 +278,12 @@ namespace OpenSim.Data.SQLite
CreateDataSetMapping(landAccessListDa, "landaccesslist");
CreateDataSetMapping(regionSettingsDa, "regionsettings");
CreateDataSetMapping(regionWindlightDa, "regionwindlight");
CreateDataSetMapping(regionEnvironmentDa, "regionenvironment");
CreateDataSetMapping(regionSpawnPointsDa, "spawn_points");
}
}
catch (Exception e)
{
m_log.ErrorFormat("[SQLITE REGION DB]: {0} - {1}", e.Message, e.StackTrace);
m_log.ErrorFormat("[SQLITE REGION DB]: ", e);
Environment.Exit(23);
}
return;
@@ -359,11 +341,6 @@ namespace OpenSim.Data.SQLite
regionWindlightDa.Dispose();
regionWindlightDa = null;
}
if (regionEnvironmentDa != null)
{
regionEnvironmentDa.Dispose();
regionEnvironmentDa = null;
}
if (regionSpawnPointsDa != null)
{
regionSpawnPointsDa.Dispose();
@@ -497,63 +474,6 @@ namespace OpenSim.Data.SQLite
}
}
#region Region Environment Settings
public string LoadRegionEnvironmentSettings(UUID regionUUID)
{
lock (ds)
{
DataTable environmentTable = ds.Tables["regionenvironment"];
DataRow row = environmentTable.Rows.Find(regionUUID.ToString());
if (row == null)
{
return String.Empty;
}
return (String)row["llsd_settings"];
}
}
public void StoreRegionEnvironmentSettings(UUID regionUUID, string settings)
{
lock (ds)
{
DataTable environmentTable = ds.Tables["regionenvironment"];
DataRow row = environmentTable.Rows.Find(regionUUID.ToString());
if (row == null)
{
row = environmentTable.NewRow();
row["region_id"] = regionUUID.ToString();
row["llsd_settings"] = settings;
environmentTable.Rows.Add(row);
}
else
{
row["llsd_settings"] = settings;
}
regionEnvironmentDa.Update(ds, "regionenvironment");
}
}
public void RemoveRegionEnvironmentSettings(UUID regionUUID)
{
lock (ds)
{
DataTable environmentTable = ds.Tables["regionenvironment"];
DataRow row = environmentTable.Rows.Find(regionUUID.ToString());
if (row != null)
{
row.Delete();
}
regionEnvironmentDa.Update(ds, "regionenvironment");
}
}
#endregion
public RegionSettings LoadRegionSettings(UUID regionUUID)
{
lock (ds)
@@ -1510,17 +1430,6 @@ namespace OpenSim.Data.SQLite
return regionwindlight;
}
private static DataTable createRegionEnvironmentTable()
{
DataTable regionEnvironment = new DataTable("regionenvironment");
createCol(regionEnvironment, "region_id", typeof(String));
createCol(regionEnvironment, "llsd_settings", typeof(String));
regionEnvironment.PrimaryKey = new DataColumn[] { regionEnvironment.Columns["region_id"] };
return regionEnvironment;
}
private static DataTable createRegionSpawnPointsTable()
{
DataTable spawn_points = new DataTable("spawn_points");
@@ -2248,7 +2157,7 @@ namespace OpenSim.Data.SQLite
row["terrain_raise_limit"] = settings.TerrainRaiseLimit;
row["terrain_lower_limit"] = settings.TerrainLowerLimit;
row["use_estate_sun"] = settings.UseEstateSun;
row["sandbox"] = settings.Sandbox; // unlike other database modules, sqlite uses a lower case s for sandbox!
row["Sandbox"] = settings.Sandbox; // database uses upper case S for sandbox
row["sunvectorx"] = settings.SunVector.X;
row["sunvectory"] = settings.SunVector.Y;
row["sunvectorz"] = settings.SunVector.Z;
@@ -2782,14 +2691,6 @@ namespace OpenSim.Data.SQLite
da.UpdateCommand.Connection = conn;
}
private void setupRegionEnvironmentCommands(SqliteDataAdapter da, SqliteConnection conn)
{
da.InsertCommand = createInsertCommand("regionenvironment", ds.Tables["regionenvironment"]);
da.InsertCommand.Connection = conn;
da.UpdateCommand = createUpdateCommand("regionenvironment", "region_id=:region_id", ds.Tables["regionenvironment"]);
da.UpdateCommand.Connection = conn;
}
private void setupRegionSpawnPointsCommands(SqliteDataAdapter da, SqliteConnection conn)
{
da.InsertCommand = createInsertCommand("spawn_points", ds.Tables["spawn_points"]);
@@ -2890,17 +2791,5 @@ namespace OpenSim.Data.SQLite
}
}
public void SaveExtra(UUID regionID, string name, string value)
{
}
public void RemoveExtra(UUID regionID, string name)
{
}
public Dictionary<string, string> GetExtra(UUID regionID)
{
return null;
}
}
}

View File

@@ -244,10 +244,10 @@ namespace OpenSim.Data.Tests
SceneObjectPart[] newparts = newsog.Parts;
Assert.That(newparts.Length,Is.EqualTo(4), "Assert.That(newparts.Length,Is.EqualTo(4))");
Assert.That(newsog.ContainsPart(tmp0), "Assert.That(newsog.ContainsPart(tmp0))");
Assert.That(newsog.ContainsPart(tmp1), "Assert.That(newsog.ContainsPart(tmp1))");
Assert.That(newsog.ContainsPart(tmp2), "Assert.That(newsog.ContainsPart(tmp2))");
Assert.That(newsog.ContainsPart(tmp3), "Assert.That(newsog.ContainsPart(tmp3))");
Assert.That(newsog.HasChildPrim(tmp0), "Assert.That(newsog.HasChildPrim(tmp0))");
Assert.That(newsog.HasChildPrim(tmp1), "Assert.That(newsog.HasChildPrim(tmp1))");
Assert.That(newsog.HasChildPrim(tmp2), "Assert.That(newsog.HasChildPrim(tmp2))");
Assert.That(newsog.HasChildPrim(tmp3), "Assert.That(newsog.HasChildPrim(tmp3))");
}
[Test]
@@ -632,6 +632,7 @@ namespace OpenSim.Data.Tests
.IgnoreProperty(x=>x.RegionUUID)
.IgnoreProperty(x=>x.Scene)
.IgnoreProperty(x=>x.Parts)
.IgnoreProperty(x=>x.PassCollision)
.IgnoreProperty(x=>x.RootPart));
}
@@ -1069,6 +1070,8 @@ namespace OpenSim.Data.Tests
regionInfo.RegionLocX = 0;
regionInfo.RegionLocY = 0;
Scene scene = new Scene(regionInfo);
SceneObjectPart sop = new SceneObjectPart();
sop.Name = name;
sop.Description = name;
@@ -1079,7 +1082,7 @@ namespace OpenSim.Data.Tests
sop.Shape = PrimitiveBaseShape.Default;
SceneObjectGroup sog = new SceneObjectGroup(sop);
// sog.SetScene(scene);
sog.SetScene(scene);
return sog;
}

View File

@@ -98,11 +98,6 @@ namespace OpenSim.Framework
/// </summary>
public string lastname;
/// <summary>
/// Agent's full name.
/// </summary>
public string Name { get { return string.Format("{0} {1}", firstname, lastname); } }
/// <summary>
/// Random Unique GUID for this session. Client gets this at login and it's
/// only supposed to be disclosed over secure channels

View File

@@ -199,14 +199,7 @@ namespace OpenSim.Framework
//
public class Cache
{
/// <summary>
/// Must only be accessed under lock.
/// </summary>
private List<CacheItemBase> m_Index = new List<CacheItemBase>();
/// <summary>
/// Must only be accessed under m_Index lock.
/// </summary>
private Dictionary<string, CacheItemBase> m_Lookup =
new Dictionary<string, CacheItemBase>();
@@ -327,19 +320,19 @@ namespace OpenSim.Framework
{
if (m_Lookup.ContainsKey(index))
item = m_Lookup[index];
if (item == null)
{
Expire(true);
return null;
}
item.hits++;
item.lastUsed = DateTime.Now;
Expire(true);
}
if (item == null)
{
Expire(true);
return null;
}
item.hits++;
item.lastUsed = DateTime.Now;
Expire(true);
return item;
}
@@ -392,10 +385,7 @@ namespace OpenSim.Framework
//
public Object Find(Predicate<CacheItemBase> d)
{
CacheItemBase item;
lock (m_Index)
item = m_Index.Find(d);
CacheItemBase item = m_Index.Find(d);
if (item == null)
return null;
@@ -429,12 +419,12 @@ namespace OpenSim.Framework
public virtual void Store(string index, Object data, Type container,
Object[] parameters)
{
Expire(false);
CacheItemBase item;
lock (m_Index)
{
Expire(false);
if (m_Index.Contains(new CacheItemBase(index)))
{
if ((m_Flags & CacheFlags.AllowUpdate) != 0)
@@ -460,17 +450,9 @@ namespace OpenSim.Framework
m_Index.Add(item);
m_Lookup[index] = item;
}
item.Store(data);
}
/// <summary>
/// Expire items as appropriate.
/// </summary>
/// <remarks>
/// Callers must lock m_Index.
/// </remarks>
/// <param name='getting'></param>
protected virtual void Expire(bool getting)
{
if (getting && (m_Strategy == CacheStrategy.Aggressive))
@@ -493,10 +475,12 @@ namespace OpenSim.Framework
switch (m_Strategy)
{
case CacheStrategy.Aggressive:
if (Count < Size)
return;
case CacheStrategy.Aggressive:
if (Count < Size)
return;
lock (m_Index)
{
m_Index.Sort(new SortLRU());
m_Index.Reverse();
@@ -506,7 +490,7 @@ namespace OpenSim.Framework
ExpireDelegate doExpire = OnExpire;
if (doExpire != null)
if (doExpire != null)
{
List<CacheItemBase> candidates =
m_Index.GetRange(target, Count - target);
@@ -529,34 +513,27 @@ namespace OpenSim.Framework
foreach (CacheItemBase item in m_Index)
m_Lookup[item.uuid] = item;
}
break;
default:
break;
}
break;
default:
break;
}
}
public void Invalidate(string uuid)
{
lock (m_Index)
{
if (!m_Lookup.ContainsKey(uuid))
return;
if (!m_Lookup.ContainsKey(uuid))
return;
CacheItemBase item = m_Lookup[uuid];
m_Lookup.Remove(uuid);
m_Index.Remove(item);
}
CacheItemBase item = m_Lookup[uuid];
m_Lookup.Remove(uuid);
m_Index.Remove(item);
}
public void Clear()
{
lock (m_Index)
{
m_Index.Clear();
m_Lookup.Clear();
}
m_Index.Clear();
m_Lookup.Clear();
}
}
}
}

View File

@@ -678,8 +678,6 @@ namespace OpenSim.Framework.Console
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public event OnOutputDelegate OnOutput;
public ICommands Commands { get; private set; }
public CommandConsole(string defaultPrompt) : base(defaultPrompt)
@@ -699,13 +697,6 @@ namespace OpenSim.Framework.Console
Output(s);
}
protected void FireOnOutput(string text)
{
OnOutputDelegate onOutput = OnOutput;
if (onOutput != null)
onOutput(text);
}
/// <summary>
/// Display a command prompt on the console and wait for user input
/// </summary>

View File

@@ -1,112 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OpenSim.Framework.Console
{
/// <summary>
/// Used to generated a formatted table for the console.
/// </summary>
/// <remarks>
/// Currently subject to change. If you use this, be prepared to change your code when this class changes.
/// </remarks>
public class ConsoleDisplayList
{
/// <summary>
/// The default divider between key and value for a list item.
/// </summary>
public const string DefaultKeyValueDivider = " : ";
/// <summary>
/// The divider used between key and value for a list item.
/// </summary>
public string KeyValueDivider { get; set; }
/// <summary>
/// Table rows
/// </summary>
public List<KeyValuePair<string, string>> Rows { get; private set; }
/// <summary>
/// Number of spaces to indent the list.
/// </summary>
public int Indent { get; set; }
public ConsoleDisplayList()
{
Rows = new List<KeyValuePair<string, string>>();
KeyValueDivider = DefaultKeyValueDivider;
}
public override string ToString()
{
StringBuilder sb = new StringBuilder();
AddToStringBuilder(sb);
return sb.ToString();
}
public void AddToStringBuilder(StringBuilder sb)
{
string formatString = GetFormatString();
// System.Console.WriteLine("FORMAT STRING [{0}]", formatString);
// rows
foreach (KeyValuePair<string, string> row in Rows)
sb.AppendFormat(formatString, row.Key, row.Value);
}
/// <summary>
/// Gets the format string for the table.
/// </summary>
private string GetFormatString()
{
StringBuilder formatSb = new StringBuilder();
int longestKey = -1;
foreach (KeyValuePair<string, string> row in Rows)
if (row.Key.Length > longestKey)
longestKey = row.Key.Length;
formatSb.Append(' ', Indent);
// Can only do left formatting for now
formatSb.AppendFormat("{{0,-{0}}}{1}{{1}}\n", longestKey, KeyValueDivider);
return formatSb.ToString();
}
public void AddRow(object key, object value)
{
Rows.Add(new KeyValuePair<string, string>(key.ToString(), value.ToString()));
}
}
}

View File

@@ -1,154 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OpenSim.Framework.Console
{
/// <summary>
/// Used to generated a formatted table for the console.
/// </summary>
/// <remarks>
/// Currently subject to change. If you use this, be prepared to change your code when this class changes.
/// </remarks>
public class ConsoleDisplayTable
{
/// <summary>
/// Default number of spaces between table columns.
/// </summary>
public const int DefaultTableSpacing = 2;
/// <summary>
/// Table columns.
/// </summary>
public List<ConsoleDisplayTableColumn> Columns { get; private set; }
/// <summary>
/// Table rows
/// </summary>
public List<ConsoleDisplayTableRow> Rows { get; private set; }
/// <summary>
/// Number of spaces to indent the table.
/// </summary>
public int Indent { get; set; }
/// <summary>
/// Spacing between table columns
/// </summary>
public int TableSpacing { get; set; }
public ConsoleDisplayTable()
{
TableSpacing = DefaultTableSpacing;
Columns = new List<ConsoleDisplayTableColumn>();
Rows = new List<ConsoleDisplayTableRow>();
}
public override string ToString()
{
StringBuilder sb = new StringBuilder();
AddToStringBuilder(sb);
return sb.ToString();
}
public void AddColumn(string name, int width)
{
Columns.Add(new ConsoleDisplayTableColumn(name, width));
}
public void AddRow(params string[] cells)
{
Rows.Add(new ConsoleDisplayTableRow(cells));
}
public void AddToStringBuilder(StringBuilder sb)
{
string formatString = GetFormatString();
// System.Console.WriteLine("FORMAT STRING [{0}]", formatString);
// columns
sb.AppendFormat(formatString, Columns.ConvertAll(c => c.Header).ToArray());
// rows
foreach (ConsoleDisplayTableRow row in Rows)
sb.AppendFormat(formatString, row.Cells.ToArray());
}
/// <summary>
/// Gets the format string for the table.
/// </summary>
private string GetFormatString()
{
StringBuilder formatSb = new StringBuilder();
formatSb.Append(' ', Indent);
for (int i = 0; i < Columns.Count; i++)
{
formatSb.Append(' ', TableSpacing);
// Can only do left formatting for now
formatSb.AppendFormat("{{{0},-{1}}}", i, Columns[i].Width);
}
formatSb.Append('\n');
return formatSb.ToString();
}
}
public struct ConsoleDisplayTableColumn
{
public string Header { get; set; }
public int Width { get; set; }
public ConsoleDisplayTableColumn(string header, int width) : this()
{
Header = header;
Width = width;
}
}
public struct ConsoleDisplayTableRow
{
public List<string> Cells { get; private set; }
public ConsoleDisplayTableRow(List<string> cells) : this()
{
Cells = cells;
}
public ConsoleDisplayTableRow(params string[] cells) : this()
{
Cells = new List<string>(cells);
}
}
}

View File

@@ -296,10 +296,6 @@ namespace OpenSim.Framework.Console
matches[0].Groups["Category"].Value);
System.Console.Write("]:");
}
else
{
outText = outText.Trim();
}
}
if (level == "error")
@@ -319,8 +315,6 @@ namespace OpenSim.Framework.Console
public override void Output(string text, string level)
{
FireOnOutput(text);
lock (m_commandLine)
{
if (m_cursorYPosition == -1)
@@ -511,4 +505,4 @@ namespace OpenSim.Framework.Console
}
}
}
}
}

View File

@@ -40,8 +40,6 @@ namespace OpenSim.Framework.Console
/// </summary>
public class MockConsole : ICommandConsole
{
public event OnOutputDelegate OnOutput;
private MockCommands m_commands = new MockCommands();
public ICommands Commands { get { return m_commands; } }
@@ -78,4 +76,4 @@ namespace OpenSim.Framework.Console
public string[] Resolve(string[] cmd) { return null; }
public XmlElement GetXml(XmlDocument doc) { return null; }
}
}
}

View File

@@ -100,7 +100,6 @@ namespace OpenSim.Framework.Console
m_LineNumber++;
m_Scrollback.Add(String.Format("{0}", m_LineNumber)+":"+level+":"+text);
}
FireOnOutput(text.Trim());
System.Console.WriteLine(text.Trim());
}

View File

@@ -322,7 +322,7 @@ namespace OpenSim.Framework
l_EstateManagers.Remove(avatarID);
}
public bool IsEstateManagerOrOwner(UUID avatarID)
public bool IsEstateManager(UUID avatarID)
{
if (IsEstateOwner(avatarID))
return true;
@@ -368,7 +368,7 @@ namespace OpenSim.Framework
public bool HasAccess(UUID user)
{
if (IsEstateManagerOrOwner(user))
if (IsEstateManager(user))
return true;
return l_EstateAccess.Contains(user);

View File

@@ -740,21 +740,14 @@ namespace OpenSim.Framework
/// </summary>
string Name { get; }
/// <summary>
/// True if the client is active (sending and receiving new UDP messages). False if the client is being closed.
/// </summary>
/// <value>
/// Determines whether the client thread is doing anything or not.
/// </value>
bool IsActive { get; set; }
/// <summary>
/// Set if the client is closing due to a logout request
/// </summary>
/// <remarks>
/// Do not use this flag if you want to know if the client is closing, since it will not be set in other
/// circumstances (e.g. if a child agent is closed or the agent is kicked off the simulator). Use IsActive
/// instead with a IClientAPI.SceneAgent.IsChildAgent check if necessary.
///
/// Only set for root agents.
/// </remarks>
/// <value>
/// Determines whether the client is or has been removed from a given scene
/// </value>
bool IsLoggingOut { get; set; }
bool SendLogoutPacketWhenClosing { set; }
@@ -1033,21 +1026,7 @@ namespace OpenSim.Framework
void InPacket(object NewPack);
void ProcessInPacket(Packet NewPack);
/// <summary>
/// Close this client
/// </summary>
void Close();
/// <summary>
/// Close this client
/// </summary>
/// <param name='force'>
/// If true, attempts the close without checking active status. You do not want to try this except as a last
/// ditch attempt where Active == false but the ScenePresence still exists.
/// </param>
void Close(bool force);
void Kick(string message);
/// <summary>
@@ -1236,9 +1215,10 @@ namespace OpenSim.Framework
/// <param name="OrbitalPosition">The orbital position is given in radians, and must be "adjusted" for the linden client, see LLClientView</param>
void SendSunPos(Vector3 sunPos, Vector3 sunVel, ulong CurrentTime, uint SecondsPerSunCycle, uint SecondsPerYear,
float OrbitalPosition);
void SendViewerEffect(ViewerEffectPacket.EffectBlock[] effectBlocks);
void SendViewerTime(int phase);
UUID GetDefaultAnimation(string name);
void SendAvatarProperties(UUID avatarID, string aboutText, string bornOn, Byte[] charterMember, string flAbout,
uint flags, UUID flImageID, UUID imageID, string profileURL, UUID partnerID);
@@ -1367,6 +1347,7 @@ namespace OpenSim.Framework
void SendBlueBoxMessage(UUID FromAvatarID, String FromAvatarName, String Message);
void SendLogoutPacket();
EndPoint GetClientEP();
// WARNING WARNING WARNING
//
@@ -1427,6 +1408,8 @@ namespace OpenSim.Framework
void SendGroupVoteHistory(UUID groupID, UUID transactionID, GroupVoteHistory[] Votes);
void KillEndDone();
bool AddGenericPacketHandler(string MethodName, GenericMessage handler);
void SendRebakeAvatarTextures(UUID textureID);

View File

@@ -74,12 +74,8 @@ namespace OpenSim.Framework
XmlElement GetXml(XmlDocument doc);
}
public delegate void OnOutputDelegate(string message);
public interface ICommandConsole : IConsole
{
event OnOutputDelegate OnOutput;
ICommands Commands { get; }
/// <summary>
@@ -91,4 +87,4 @@ namespace OpenSim.Framework
string ReadLine(string p, bool isCommand, bool e);
}
}
}

View File

@@ -56,29 +56,11 @@ namespace OpenSim.Framework
public interface IScene
{
/// <summary>
/// The name of this scene.
/// </summary>
string Name { get; }
RegionInfo RegionInfo { get; }
RegionStatus RegionStatus { get; set; }
IConfigSource Config { get; }
/// <summary>
/// Are logins enabled on this simulator?
/// </summary>
bool LoginsEnabled { get; set; }
/// <summary>
/// Is this region ready for use?
/// </summary>
/// <remarks>
/// This does not mean that logins are enabled, merely that they can be.
/// </remarks>
bool Ready { get; set; }
float TimeDilation { get; }
bool AllowScriptCrossings { get; }

View File

@@ -26,7 +26,6 @@
*/
using System;
using OpenMetaverse;
namespace OpenSim.Framework
{
@@ -72,11 +71,5 @@ namespace OpenSim.Framework
/// This includes scene object data and the appearance data of other avatars.
/// </remarks>
void SendInitialDataToMe();
/// <summary>
/// Direction in which the scene presence is looking.
/// </summary>
/// <remarks>Will be Vector3.Zero for a child agent.</remarks>
Vector3 Lookat { get; }
}
}

View File

@@ -73,27 +73,33 @@ namespace OpenSim.Framework
{
}
public InventoryFolderBase(UUID id) : this()
public InventoryFolderBase(UUID id)
{
ID = id;
}
public InventoryFolderBase(UUID id, UUID owner) : this(id)
public InventoryFolderBase(UUID id, UUID owner)
{
ID = id;
Owner = owner;
}
public InventoryFolderBase(UUID id, string name, UUID owner, UUID parent) : this(id, owner)
public InventoryFolderBase(UUID id, string name, UUID owner, UUID parent)
{
ID = id;
Name = name;
Owner = owner;
ParentID = parent;
}
public InventoryFolderBase(
UUID id, string name, UUID owner, short type, UUID parent, ushort version) : this(id, name, owner, parent)
public InventoryFolderBase(UUID id, string name, UUID owner, short type, UUID parent, ushort version)
{
ID = id;
Name = name;
Owner = owner;
Type = type;
ParentID = parent;
Version = version;
}
}
}
}

View File

@@ -99,13 +99,8 @@ namespace OpenSim.Framework
}
else
{
item = oldHeadNext.Item;
item = oldHeadNext.Item;
haveAdvancedHead = CAS(ref head, oldHead, oldHeadNext);
if (haveAdvancedHead)
{
oldHeadNext.Item = default(T);
oldHead.Next = null;
}
}
}
}
@@ -116,10 +111,6 @@ namespace OpenSim.Framework
public void Clear()
{
// ugly
T item;
while(count > 0)
Dequeue(out item);
Init();
}

View File

@@ -62,16 +62,13 @@ namespace OpenSim.Framework
}
internal void Clear()
{
if (this.handle != null)
this.handle.Clear();
ClearRef();
}
internal void ClearRef()
{
this.value = default(T);
this.handle = null;
if (this.handle != null)
{
this.handle.Clear();
this.handle = null;
}
}
}
@@ -288,7 +285,6 @@ namespace OpenSim.Framework
if (--this.size > 0 && index != this.size)
{
Set(this.items[this.size], index);
this.items[this.size].ClearRef();
if (!BubbleUp(index))
BubbleDown(index);
}

View File

@@ -1,129 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Threading;
using log4net;
namespace OpenSim.Framework.Monitoring
{
/// <summary>
/// Experimental watchdog for memory usage.
/// </summary>
public static class MemoryWatchdog
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// Is this watchdog active?
/// </summary>
public static bool Enabled
{
get { return m_enabled; }
set
{
// m_log.DebugFormat("[MEMORY WATCHDOG]: Setting MemoryWatchdog.Enabled to {0}", value);
if (value && !m_enabled)
UpdateLastRecord(GC.GetTotalMemory(false), Util.EnvironmentTickCount());
m_enabled = value;
}
}
private static bool m_enabled;
/// <summary>
/// Average memory churn in bytes per millisecond.
/// </summary>
public static double AverageMemoryChurn
{
get { if (m_samples.Count > 0) return m_samples.Average(); else return 0; }
}
/// <summary>
/// Maximum number of statistical samples.
/// </summary>
/// <remarks>
/// At the moment this corresponds to 1 minute since the sampling rate is every 2.5 seconds as triggered from
/// the main Watchdog.
/// </remarks>
private static int m_maxSamples = 24;
/// <summary>
/// Time when the watchdog was last updated.
/// </summary>
private static int m_lastUpdateTick;
/// <summary>
/// Memory used at time of last watchdog update.
/// </summary>
private static long m_lastUpdateMemory;
/// <summary>
/// Memory churn rate per millisecond.
/// </summary>
// private static double m_churnRatePerMillisecond;
/// <summary>
/// Historical samples for calculating moving average.
/// </summary>
private static Queue<double> m_samples = new Queue<double>(m_maxSamples);
public static void Update()
{
int now = Util.EnvironmentTickCount();
long memoryNow = GC.GetTotalMemory(false);
long memoryDiff = memoryNow - m_lastUpdateMemory;
if (memoryDiff >= 0)
{
if (m_samples.Count >= m_maxSamples)
m_samples.Dequeue();
double elapsed = Util.EnvironmentTickCountSubtract(now, m_lastUpdateTick);
// This should never happen since it's not useful for updates to occur with no time elapsed, but
// protect ourselves from a divide-by-zero just in case.
if (elapsed == 0)
return;
m_samples.Enqueue(memoryDiff / (double)elapsed);
}
UpdateLastRecord(memoryNow, now);
}
private static void UpdateLastRecord(long memoryNow, int timeNow)
{
m_lastUpdateMemory = memoryNow;
m_lastUpdateTick = timeNow;
}
}
}

View File

@@ -119,7 +119,7 @@ namespace OpenSim.Framework
// Copy the temporary stream to the network stream
formDataStream.Seek(0, SeekOrigin.Begin);
using (Stream requestStream = request.GetRequestStream())
formDataStream.CopyStream(requestStream, (int)formDataStream.Length);
formDataStream.CopyTo(requestStream, (int)formDataStream.Length);
}
#endregion Stream Writing

View File

@@ -51,12 +51,10 @@ namespace OpenSim.Framework
protected object m_senderObject;
protected ChatTypeEnum m_type;
protected UUID m_fromID;
protected UUID m_toID;
public OSChatMessage()
{
m_position = new Vector3();
m_toID = UUID.Zero;
}
/// <summary>
@@ -104,15 +102,6 @@ namespace OpenSim.Framework
set { m_from = value; }
}
/// <summary>
/// The name of the sender (needed for scripts)
/// </summary>
public string To
{
get { return m_from; }
set { m_from = value; }
}
#region IEventArgs Members
/// TODO: Sender and SenderObject should just be Sender and of
@@ -142,15 +131,6 @@ namespace OpenSim.Framework
set { m_fromID = value; }
}
/// <summary>
/// The single recipient or all if not set.
/// </summary>
public UUID TargetUUID
{
get { return m_toID; }
set { m_toID = value; }
}
/// <summary>
///
/// </summary>

View File

@@ -241,14 +241,10 @@ namespace OpenSim.Framework
m_textureEntry = prim.Textures.GetBytes();
if (prim.Sculpt != null)
{
SculptEntry = (prim.Sculpt.Type != OpenMetaverse.SculptType.None);
SculptData = prim.Sculpt.GetBytes();
SculptTexture = prim.Sculpt.SculptTexture;
SculptType = (byte)prim.Sculpt.Type;
}
else SculptType = (byte)OpenMetaverse.SculptType.None;
SculptEntry = (prim.Sculpt.Type != OpenMetaverse.SculptType.None);
SculptData = prim.Sculpt.GetBytes();
SculptTexture = prim.Sculpt.SculptTexture;
SculptType = (byte)prim.Sculpt.Type;
}
[XmlIgnore]

View File

@@ -120,9 +120,7 @@ namespace OpenSim.Framework
public UUID lastMapUUID = UUID.Zero;
public string lastMapRefresh = "0";
private float m_nonphysPrimMin = 0;
private int m_nonphysPrimMax = 0;
private float m_physPrimMin = 0;
private int m_physPrimMax = 0;
private bool m_clampPrimSize = false;
private int m_objectCapacity = 0;
@@ -287,21 +285,11 @@ namespace OpenSim.Framework
set { m_windlight = value; }
}
public float NonphysPrimMin
{
get { return m_nonphysPrimMin; }
}
public int NonphysPrimMax
{
get { return m_nonphysPrimMax; }
}
public float PhysPrimMin
{
get { return m_physPrimMin; }
}
public int PhysPrimMax
{
get { return m_physPrimMax; }
@@ -433,18 +421,12 @@ namespace OpenSim.Framework
set { m_internalEndPoint = value; }
}
/// <summary>
/// The x co-ordinate of this region in map tiles (e.g. 1000).
/// </summary>
public uint RegionLocX
{
get { return m_regionLocX.Value; }
set { m_regionLocX = value; }
}
/// <summary>
/// The y co-ordinate of this region in map tiles (e.g. 1000).
/// </summary>
public uint RegionLocY
{
get { return m_regionLocY.Value; }
@@ -492,16 +474,9 @@ namespace OpenSim.Framework
MainConsole.Instance.Output("=====================================\n");
if (name == String.Empty)
{
while (name.Trim() == string.Empty)
{
name = MainConsole.Instance.CmdPrompt("New region name", name);
if (name.Trim() == string.Empty)
{
MainConsole.Instance.Output("Cannot interactively create region with no name");
}
}
}
name = MainConsole.Instance.CmdPrompt("New region name", name);
if (name == String.Empty)
throw new Exception("Cannot interactively create region with no name");
source.AddConfig(name);
@@ -532,20 +507,15 @@ namespace OpenSim.Framework
//
allKeys.Remove("RegionUUID");
string regionUUID = config.GetString("RegionUUID", string.Empty);
if (!UUID.TryParse(regionUUID.Trim(), out RegionID))
if (regionUUID == String.Empty)
{
UUID newID = UUID.Random();
while (RegionID == UUID.Zero)
{
regionUUID = MainConsole.Instance.CmdPrompt("RegionUUID", newID.ToString());
if (!UUID.TryParse(regionUUID.Trim(), out RegionID))
{
MainConsole.Instance.Output("RegionUUID must be a valid UUID");
}
}
regionUUID = MainConsole.Instance.CmdPrompt("RegionUUID", newID.ToString());
config.Set("RegionUUID", regionUUID);
}
RegionID = new UUID(regionUUID);
originRegionID = RegionID; // What IS this?! (Needed for RegionCombinerModule?)
// Location
@@ -635,28 +605,16 @@ namespace OpenSim.Framework
m_regionType = config.GetString("RegionType", String.Empty);
allKeys.Remove("RegionType");
#region Prim stuff
m_nonphysPrimMin = config.GetFloat("NonphysicalPrimMin", 0);
allKeys.Remove("NonphysicalPrimMin");
// Prim stuff
//
m_nonphysPrimMax = config.GetInt("NonphysicalPrimMax", 0);
allKeys.Remove("NonphysicalPrimMax");
m_physPrimMin = config.GetFloat("PhysicalPrimMin", 0);
allKeys.Remove("PhysicalPrimMin");
m_physPrimMax = config.GetInt("PhysicalPrimMax", 0);
allKeys.Remove("PhysicalPrimMax");
m_clampPrimSize = config.GetBoolean("ClampPrimSize", false);
allKeys.Remove("ClampPrimSize");
m_objectCapacity = config.GetInt("MaxPrims", 15000);
allKeys.Remove("MaxPrims");
#endregion
m_agentCapacity = config.GetInt("MaxAgents", 100);
allKeys.Remove("MaxAgents");
@@ -692,18 +650,10 @@ namespace OpenSim.Framework
config.Set("ExternalHostName", m_externalHostName);
if (m_nonphysPrimMin != 0)
config.Set("NonphysicalPrimMax", m_nonphysPrimMin);
if (m_nonphysPrimMax != 0)
config.Set("NonphysicalPrimMax", m_nonphysPrimMax);
if (m_physPrimMin != 0)
config.Set("PhysicalPrimMax", m_physPrimMin);
if (m_physPrimMax != 0)
config.Set("PhysicalPrimMax", m_physPrimMax);
config.Set("ClampPrimSize", m_clampPrimSize.ToString());
if (m_objectCapacity != 0)
@@ -786,15 +736,9 @@ namespace OpenSim.Framework
configMember.addConfigurationOption("lastmap_refresh", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY,
"Last Map Refresh", Util.UnixTimeSinceEpoch().ToString(), true);
configMember.addConfigurationOption("nonphysical_prim_min", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT,
"Minimum size for nonphysical prims", m_nonphysPrimMin.ToString(), true);
configMember.addConfigurationOption("nonphysical_prim_max", ConfigurationOption.ConfigurationTypes.TYPE_INT32,
"Maximum size for nonphysical prims", m_nonphysPrimMax.ToString(), true);
configMember.addConfigurationOption("physical_prim_min", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT,
"Minimum size for nonphysical prims", m_physPrimMin.ToString(), true);
configMember.addConfigurationOption("physical_prim_max", ConfigurationOption.ConfigurationTypes.TYPE_INT32,
"Maximum size for physical prims", m_physPrimMax.ToString(), true);

View File

@@ -29,7 +29,6 @@ using System;
using System.Collections.Generic;
using System.IO;
using OpenMetaverse;
using System.Runtime.Serialization;
namespace OpenSim.Framework
{
@@ -72,32 +71,6 @@ namespace OpenSim.Framework
return pos + offset;
}
/// <summary>
/// Returns a string representation of this SpawnPoint.
/// </summary>
/// <returns></returns>
public override string ToString()
{
return string.Format("{0},{1},{2}", Yaw, Pitch, Distance);
}
/// <summary>
/// Generate a SpawnPoint from a string
/// </summary>
/// <param name="str"></param>
public static SpawnPoint Parse(string str)
{
string[] parts = str.Split(',');
if (parts.Length != 3)
throw new ArgumentException("Invalid string: " + str);
SpawnPoint sp = new SpawnPoint();
sp.Yaw = float.Parse(parts[0]);
sp.Pitch = float.Parse(parts[1]);
sp.Distance = float.Parse(parts[2]);
return sp;
}
}
public class RegionSettings
@@ -483,7 +456,7 @@ namespace OpenSim.Framework
}
// Connected Telehub object
private UUID m_TelehubObject = UUID.Zero;
private UUID m_TelehubObject;
public UUID TelehubObject
{
get

View File

@@ -27,9 +27,7 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Xml;
using log4net;
using OpenMetaverse;
@@ -38,189 +36,239 @@ namespace OpenSim.Framework
public static class SLUtil
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
#region SL / file extension / content-type conversions
private class TypeMapping
{
private sbyte assetType;
private InventoryType inventoryType;
private string contentType;
private string contentType2;
private string extension;
public sbyte AssetTypeCode
{
get { return assetType; }
}
public object AssetType
{
get {
if (Enum.IsDefined(typeof(OpenMetaverse.AssetType), assetType))
return (OpenMetaverse.AssetType)assetType;
else
return OpenMetaverse.AssetType.Unknown;
}
}
public InventoryType InventoryType
{
get { return inventoryType; }
}
public string ContentType
{
get { return contentType; }
}
public string ContentType2
{
get { return contentType2; }
}
public string Extension
{
get { return extension; }
}
private TypeMapping(sbyte assetType, InventoryType inventoryType, string contentType, string contentType2, string extension)
{
this.assetType = assetType;
this.inventoryType = inventoryType;
this.contentType = contentType;
this.contentType2 = contentType2;
this.extension = extension;
}
public TypeMapping(AssetType assetType, InventoryType inventoryType, string contentType, string contentType2, string extension)
: this((sbyte)assetType, inventoryType, contentType, contentType2, extension)
{
}
public TypeMapping(AssetType assetType, InventoryType inventoryType, string contentType, string extension)
: this((sbyte)assetType, inventoryType, contentType, null, extension)
{
}
}
/// <summary>
/// Maps between AssetType, InventoryType and Content-Type.
/// Where more than one possibility exists, the first one takes precedence. E.g.:
/// AssetType "AssetType.Texture" -> Content-Type "image-xj2c"
/// Content-Type "image/x-j2c" -> InventoryType "InventoryType.Texture"
/// </summary>
private static TypeMapping[] MAPPINGS = new TypeMapping[] {
new TypeMapping(AssetType.Unknown, InventoryType.Unknown, "application/octet-stream", "bin"),
new TypeMapping(AssetType.Texture, InventoryType.Texture, "image/x-j2c", "image/jp2", "j2c"),
new TypeMapping(AssetType.Texture, InventoryType.Snapshot, "image/x-j2c", "image/jp2", "j2c"),
new TypeMapping(AssetType.TextureTGA, InventoryType.Texture, "image/tga", "tga"),
new TypeMapping(AssetType.ImageTGA, InventoryType.Texture, "image/tga", "tga"),
new TypeMapping(AssetType.ImageJPEG, InventoryType.Texture, "image/jpeg", "jpg"),
new TypeMapping(AssetType.Sound, InventoryType.Sound, "audio/ogg", "application/ogg", "ogg"),
new TypeMapping(AssetType.SoundWAV, InventoryType.Sound, "audio/x-wav", "wav"),
new TypeMapping(AssetType.CallingCard, InventoryType.CallingCard, "application/vnd.ll.callingcard", "application/x-metaverse-callingcard", "callingcard"),
new TypeMapping(AssetType.Landmark, InventoryType.Landmark, "application/vnd.ll.landmark", "application/x-metaverse-landmark", "landmark"),
new TypeMapping(AssetType.Clothing, InventoryType.Wearable, "application/vnd.ll.clothing", "application/x-metaverse-clothing", "clothing"),
new TypeMapping(AssetType.Object, InventoryType.Object, "application/vnd.ll.primitive", "application/x-metaverse-primitive", "primitive"),
new TypeMapping(AssetType.Object, InventoryType.Attachment, "application/vnd.ll.primitive", "application/x-metaverse-primitive", "primitive"),
new TypeMapping(AssetType.Notecard, InventoryType.Notecard, "application/vnd.ll.notecard", "application/x-metaverse-notecard", "notecard"),
new TypeMapping(AssetType.Folder, InventoryType.Folder, "application/vnd.ll.folder", "folder"),
new TypeMapping(AssetType.RootFolder, InventoryType.RootCategory, "application/vnd.ll.rootfolder", "rootfolder"),
new TypeMapping(AssetType.LSLText, InventoryType.LSL, "application/vnd.ll.lsltext", "application/x-metaverse-lsl", "lsl"),
new TypeMapping(AssetType.LSLBytecode, InventoryType.LSL, "application/vnd.ll.lslbyte", "application/x-metaverse-lso", "lso"),
new TypeMapping(AssetType.Bodypart, InventoryType.Wearable, "application/vnd.ll.bodypart", "application/x-metaverse-bodypart", "bodypart"),
new TypeMapping(AssetType.TrashFolder, InventoryType.Folder, "application/vnd.ll.trashfolder", "trashfolder"),
new TypeMapping(AssetType.SnapshotFolder, InventoryType.Folder, "application/vnd.ll.snapshotfolder", "snapshotfolder"),
new TypeMapping(AssetType.LostAndFoundFolder, InventoryType.Folder, "application/vnd.ll.lostandfoundfolder", "lostandfoundfolder"),
new TypeMapping(AssetType.Animation, InventoryType.Animation, "application/vnd.ll.animation", "application/x-metaverse-animation", "animation"),
new TypeMapping(AssetType.Gesture, InventoryType.Gesture, "application/vnd.ll.gesture", "application/x-metaverse-gesture", "gesture"),
new TypeMapping(AssetType.Simstate, InventoryType.Snapshot, "application/x-metaverse-simstate", "simstate"),
new TypeMapping(AssetType.FavoriteFolder, InventoryType.Unknown, "application/vnd.ll.favoritefolder", "favoritefolder"),
new TypeMapping(AssetType.Link, InventoryType.Unknown, "application/vnd.ll.link", "link"),
new TypeMapping(AssetType.LinkFolder, InventoryType.Unknown, "application/vnd.ll.linkfolder", "linkfolder"),
new TypeMapping(AssetType.CurrentOutfitFolder, InventoryType.Unknown, "application/vnd.ll.currentoutfitfolder", "currentoutfitfolder"),
new TypeMapping(AssetType.OutfitFolder, InventoryType.Unknown, "application/vnd.ll.outfitfolder", "outfitfolder"),
new TypeMapping(AssetType.MyOutfitsFolder, InventoryType.Unknown, "application/vnd.ll.myoutfitsfolder", "myoutfitsfolder"),
new TypeMapping(AssetType.Mesh, InventoryType.Mesh, "application/vnd.ll.mesh", "llm")
};
private static Dictionary<sbyte, string> asset2Content;
private static Dictionary<sbyte, string> asset2Extension;
private static Dictionary<InventoryType, string> inventory2Content;
private static Dictionary<string, sbyte> content2Asset;
private static Dictionary<string, InventoryType> content2Inventory;
static SLUtil()
{
asset2Content = new Dictionary<sbyte, string>();
asset2Extension = new Dictionary<sbyte, string>();
inventory2Content = new Dictionary<InventoryType, string>();
content2Asset = new Dictionary<string, sbyte>();
content2Inventory = new Dictionary<string, InventoryType>();
foreach (TypeMapping mapping in MAPPINGS)
{
sbyte assetType = mapping.AssetTypeCode;
if (!asset2Content.ContainsKey(assetType))
asset2Content.Add(assetType, mapping.ContentType);
if (!asset2Extension.ContainsKey(assetType))
asset2Extension.Add(assetType, mapping.Extension);
if (!inventory2Content.ContainsKey(mapping.InventoryType))
inventory2Content.Add(mapping.InventoryType, mapping.ContentType);
if (!content2Asset.ContainsKey(mapping.ContentType))
content2Asset.Add(mapping.ContentType, assetType);
if (!content2Inventory.ContainsKey(mapping.ContentType))
content2Inventory.Add(mapping.ContentType, mapping.InventoryType);
if (mapping.ContentType2 != null)
{
if (!content2Asset.ContainsKey(mapping.ContentType2))
content2Asset.Add(mapping.ContentType2, assetType);
if (!content2Inventory.ContainsKey(mapping.ContentType2))
content2Inventory.Add(mapping.ContentType2, mapping.InventoryType);
}
}
}
public static string SLAssetTypeToContentType(int assetType)
{
string contentType;
if (!asset2Content.TryGetValue((sbyte)assetType, out contentType))
contentType = asset2Content[(sbyte)AssetType.Unknown];
return contentType;
switch ((AssetType)assetType)
{
case AssetType.Texture:
return "image/x-j2c";
case AssetType.Sound:
return "audio/ogg";
case AssetType.CallingCard:
return "application/vnd.ll.callingcard";
case AssetType.Landmark:
return "application/vnd.ll.landmark";
case AssetType.Clothing:
return "application/vnd.ll.clothing";
case AssetType.Object:
return "application/vnd.ll.primitive";
case AssetType.Notecard:
return "application/vnd.ll.notecard";
case AssetType.Folder:
return "application/vnd.ll.folder";
case AssetType.RootFolder:
return "application/vnd.ll.rootfolder";
case AssetType.LSLText:
return "application/vnd.ll.lsltext";
case AssetType.LSLBytecode:
return "application/vnd.ll.lslbyte";
case AssetType.TextureTGA:
case AssetType.ImageTGA:
return "image/tga";
case AssetType.Bodypart:
return "application/vnd.ll.bodypart";
case AssetType.TrashFolder:
return "application/vnd.ll.trashfolder";
case AssetType.SnapshotFolder:
return "application/vnd.ll.snapshotfolder";
case AssetType.LostAndFoundFolder:
return "application/vnd.ll.lostandfoundfolder";
case AssetType.SoundWAV:
return "audio/x-wav";
case AssetType.ImageJPEG:
return "image/jpeg";
case AssetType.Animation:
return "application/vnd.ll.animation";
case AssetType.Gesture:
return "application/vnd.ll.gesture";
case AssetType.Simstate:
return "application/x-metaverse-simstate";
case AssetType.FavoriteFolder:
return "application/vnd.ll.favoritefolder";
case AssetType.Link:
return "application/vnd.ll.link";
case AssetType.LinkFolder:
return "application/vnd.ll.linkfolder";
case AssetType.CurrentOutfitFolder:
return "application/vnd.ll.currentoutfitfolder";
case AssetType.OutfitFolder:
return "application/vnd.ll.outfitfolder";
case AssetType.MyOutfitsFolder:
return "application/vnd.ll.myoutfitsfolder";
case AssetType.Unknown:
default:
return "application/octet-stream";
}
}
public static string SLInvTypeToContentType(int invType)
{
string contentType;
if (!inventory2Content.TryGetValue((InventoryType)invType, out contentType))
contentType = inventory2Content[InventoryType.Unknown];
return contentType;
switch ((InventoryType)invType)
{
case InventoryType.Animation:
return "application/vnd.ll.animation";
case InventoryType.CallingCard:
return "application/vnd.ll.callingcard";
case InventoryType.Folder:
return "application/vnd.ll.folder";
case InventoryType.Gesture:
return "application/vnd.ll.gesture";
case InventoryType.Landmark:
return "application/vnd.ll.landmark";
case InventoryType.LSL:
return "application/vnd.ll.lsltext";
case InventoryType.Notecard:
return "application/vnd.ll.notecard";
case InventoryType.Attachment:
case InventoryType.Object:
return "application/vnd.ll.primitive";
case InventoryType.Sound:
return "audio/ogg";
case InventoryType.Snapshot:
case InventoryType.Texture:
return "image/x-j2c";
case InventoryType.Wearable:
return "application/vnd.ll.clothing";
default:
return "application/octet-stream";
}
}
public static sbyte ContentTypeToSLAssetType(string contentType)
{
sbyte assetType;
if (!content2Asset.TryGetValue(contentType, out assetType))
assetType = (sbyte)AssetType.Unknown;
return (sbyte)assetType;
switch (contentType)
{
case "image/x-j2c":
case "image/jp2":
return (sbyte)AssetType.Texture;
case "application/ogg":
case "audio/ogg":
return (sbyte)AssetType.Sound;
case "application/vnd.ll.callingcard":
case "application/x-metaverse-callingcard":
return (sbyte)AssetType.CallingCard;
case "application/vnd.ll.landmark":
case "application/x-metaverse-landmark":
return (sbyte)AssetType.Landmark;
case "application/vnd.ll.clothing":
case "application/x-metaverse-clothing":
return (sbyte)AssetType.Clothing;
case "application/vnd.ll.primitive":
case "application/x-metaverse-primitive":
return (sbyte)AssetType.Object;
case "application/vnd.ll.notecard":
case "application/x-metaverse-notecard":
return (sbyte)AssetType.Notecard;
case "application/vnd.ll.folder":
return (sbyte)AssetType.Folder;
case "application/vnd.ll.rootfolder":
return (sbyte)AssetType.RootFolder;
case "application/vnd.ll.lsltext":
case "application/x-metaverse-lsl":
return (sbyte)AssetType.LSLText;
case "application/vnd.ll.lslbyte":
case "application/x-metaverse-lso":
return (sbyte)AssetType.LSLBytecode;
case "image/tga":
// Note that AssetType.TextureTGA will be converted to AssetType.ImageTGA
return (sbyte)AssetType.ImageTGA;
case "application/vnd.ll.bodypart":
case "application/x-metaverse-bodypart":
return (sbyte)AssetType.Bodypart;
case "application/vnd.ll.trashfolder":
return (sbyte)AssetType.TrashFolder;
case "application/vnd.ll.snapshotfolder":
return (sbyte)AssetType.SnapshotFolder;
case "application/vnd.ll.lostandfoundfolder":
return (sbyte)AssetType.LostAndFoundFolder;
case "audio/x-wav":
return (sbyte)AssetType.SoundWAV;
case "image/jpeg":
return (sbyte)AssetType.ImageJPEG;
case "application/vnd.ll.animation":
case "application/x-metaverse-animation":
return (sbyte)AssetType.Animation;
case "application/vnd.ll.gesture":
case "application/x-metaverse-gesture":
return (sbyte)AssetType.Gesture;
case "application/x-metaverse-simstate":
return (sbyte)AssetType.Simstate;
case "application/vnd.ll.favoritefolder":
return (sbyte)AssetType.FavoriteFolder;
case "application/vnd.ll.link":
return (sbyte)AssetType.Link;
case "application/vnd.ll.linkfolder":
return (sbyte)AssetType.LinkFolder;
case "application/vnd.ll.currentoutfitfolder":
return (sbyte)AssetType.CurrentOutfitFolder;
case "application/vnd.ll.outfitfolder":
return (sbyte)AssetType.OutfitFolder;
case "application/vnd.ll.myoutfitsfolder":
return (sbyte)AssetType.MyOutfitsFolder;
case "application/octet-stream":
default:
return (sbyte)AssetType.Unknown;
}
}
public static sbyte ContentTypeToSLInvType(string contentType)
{
InventoryType invType;
if (!content2Inventory.TryGetValue(contentType, out invType))
invType = InventoryType.Unknown;
return (sbyte)invType;
}
public static string SLAssetTypeToExtension(int assetType)
{
string extension;
if (!asset2Extension.TryGetValue((sbyte)assetType, out extension))
extension = asset2Extension[(sbyte)AssetType.Unknown];
return extension;
switch (contentType)
{
case "image/x-j2c":
case "image/jp2":
case "image/tga":
case "image/jpeg":
return (sbyte)InventoryType.Texture;
case "application/ogg":
case "audio/ogg":
case "audio/x-wav":
return (sbyte)InventoryType.Sound;
case "application/vnd.ll.callingcard":
case "application/x-metaverse-callingcard":
return (sbyte)InventoryType.CallingCard;
case "application/vnd.ll.landmark":
case "application/x-metaverse-landmark":
return (sbyte)InventoryType.Landmark;
case "application/vnd.ll.clothing":
case "application/x-metaverse-clothing":
case "application/vnd.ll.bodypart":
case "application/x-metaverse-bodypart":
return (sbyte)InventoryType.Wearable;
case "application/vnd.ll.primitive":
case "application/x-metaverse-primitive":
return (sbyte)InventoryType.Object;
case "application/vnd.ll.notecard":
case "application/x-metaverse-notecard":
return (sbyte)InventoryType.Notecard;
case "application/vnd.ll.folder":
return (sbyte)InventoryType.Folder;
case "application/vnd.ll.rootfolder":
return (sbyte)InventoryType.RootCategory;
case "application/vnd.ll.lsltext":
case "application/x-metaverse-lsl":
case "application/vnd.ll.lslbyte":
case "application/x-metaverse-lso":
return (sbyte)InventoryType.LSL;
case "application/vnd.ll.trashfolder":
case "application/vnd.ll.snapshotfolder":
case "application/vnd.ll.lostandfoundfolder":
return (sbyte)InventoryType.Folder;
case "application/vnd.ll.animation":
case "application/x-metaverse-animation":
return (sbyte)InventoryType.Animation;
case "application/vnd.ll.gesture":
case "application/x-metaverse-gesture":
return (sbyte)InventoryType.Gesture;
case "application/x-metaverse-simstate":
return (sbyte)InventoryType.Snapshot;
case "application/octet-stream":
default:
return (sbyte)InventoryType.Unknown;
}
}
#endregion SL / file extension / content-type conversions

View File

@@ -42,7 +42,9 @@ namespace OpenSim.Framework.Serialization.External
/// </summary>
public class LandDataSerializer
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected static UTF8Encoding m_utf8Encoding = new UTF8Encoding();
private static Dictionary<string, Action<LandData, XmlTextReader>> m_ldProcessors
= new Dictionary<string, Action<LandData, XmlTextReader>>();
@@ -93,8 +95,6 @@ namespace OpenSim.Framework.Serialization.External
"MediaURL", (ld, xtr) => ld.MediaURL = xtr.ReadElementString("MediaURL"));
m_ldProcessors.Add(
"MusicURL", (ld, xtr) => ld.MusicURL = xtr.ReadElementString("MusicURL"));
m_ldProcessors.Add(
"OwnerID", (ld, xtr) => ld.OwnerID = UUID.Parse(xtr.ReadElementString("OwnerID")));
m_ldProcessors.Add(
"ParcelAccessList", ProcessParcelAccessList);
@@ -163,7 +163,7 @@ namespace OpenSim.Framework.Serialization.External
/// <exception cref="System.Xml.XmlException"></exception>
public static LandData Deserialize(byte[] serializedLandData)
{
return Deserialize(Encoding.UTF8.GetString(serializedLandData, 0, serializedLandData.Length));
return Deserialize(m_utf8Encoding.GetString(serializedLandData, 0, serializedLandData.Length));
}
/// <summary>
@@ -188,16 +188,7 @@ namespace OpenSim.Framework.Serialization.External
return landData;
}
/// <summary>
/// Serialize land data
/// </summary>
/// <param name='landData'></param>
/// <param name='options'>
/// Serialization options.
/// Can be null if there are no options.
/// "wipe-owners" will write UUID.Zero rather than the ownerID so that a later reload loads all parcels with the estate owner as the owner
/// </param>
public static string Serialize(LandData landData, Dictionary<string, object> options)
public static string Serialize(LandData landData)
{
StringWriter sw = new StringWriter();
XmlTextWriter xtw = new XmlTextWriter(sw);
@@ -226,14 +217,7 @@ namespace OpenSim.Framework.Serialization.External
xtw.WriteElementString("MediaID", landData.MediaID.ToString());
xtw.WriteElementString("MediaURL", landData.MediaURL);
xtw.WriteElementString("MusicURL", landData.MusicURL);
UUID ownerIdToWrite;
if (options != null && options.ContainsKey("wipe-owners"))
ownerIdToWrite = UUID.Zero;
else
ownerIdToWrite = landData.OwnerID;
xtw.WriteElementString("OwnerID", ownerIdToWrite.ToString());
xtw.WriteElementString("OwnerID", landData.OwnerID.ToString());
xtw.WriteStartElement("ParcelAccessList");
foreach (LandAccessEntry pal in landData.ParcelAccessList)

View File

@@ -65,14 +65,9 @@ namespace OpenSim.Framework.Serialization
UserAccount account = userService.GetUserAccount(UUID.Zero, userId);
if (account != null)
{
return MakeOspa(account.FirstName, account.LastName);
}
// else
// {
// m_log.WarnFormat("[OSP RESOLVER]: No user account for {0}", userId);
// System.Console.WriteLine("[OSP RESOLVER]: No user account for {0}", userId);
// }
return null;
}
@@ -84,13 +79,10 @@ namespace OpenSim.Framework.Serialization
/// <returns></returns>
public static string MakeOspa(string firstName, string lastName)
{
string ospa
= OSPA_PREFIX + OSPA_NAME_KEY + OSPA_PAIR_SEPARATOR + firstName + OSPA_NAME_VALUE_SEPARATOR + lastName;
// m_log.DebugFormat("[OSP RESOLVER]: Made OSPA {0} for {1} {2}", ospa, firstName, lastName);
// System.Console.WriteLine("[OSP RESOLVER]: Made OSPA {0} for {1} {2}", ospa, firstName, lastName);
// m_log.DebugFormat("[OSP RESOLVER]: Making OSPA for {0} {1}", firstName, lastName);
return ospa;
return
OSPA_PREFIX + OSPA_NAME_KEY + OSPA_PAIR_SEPARATOR + firstName + OSPA_NAME_VALUE_SEPARATOR + lastName;
}
/// <summary>

View File

@@ -30,8 +30,6 @@ using System.Text;
using System.Xml;
using OpenMetaverse;
using OpenSim.Framework;
using log4net;
using System.Reflection;
namespace OpenSim.Framework.Serialization.External
{
@@ -40,6 +38,8 @@ namespace OpenSim.Framework.Serialization.External
/// </summary>
public class RegionSettingsSerializer
{
protected static ASCIIEncoding m_asciiEncoding = new ASCIIEncoding();
/// <summary>
/// Deserialize settings
/// </summary>
@@ -48,7 +48,7 @@ namespace OpenSim.Framework.Serialization.External
/// <exception cref="System.Xml.XmlException"></exception>
public static RegionSettings Deserialize(byte[] serializedSettings)
{
return Deserialize(Encoding.ASCII.GetString(serializedSettings, 0, serializedSettings.Length));
return Deserialize(m_asciiEncoding.GetString(serializedSettings, 0, serializedSettings.Length));
}
/// <summary>
@@ -187,29 +187,7 @@ namespace OpenSim.Framework.Serialization.External
break;
}
}
xtr.ReadEndElement();
if (xtr.IsStartElement("Telehub"))
{
xtr.ReadStartElement("Telehub");
while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement)
{
switch (xtr.Name)
{
case "TelehubObject":
settings.TelehubObject = UUID.Parse(xtr.ReadElementContentAsString());
break;
case "SpawnPoint":
string str = xtr.ReadElementContentAsString();
SpawnPoint sp = SpawnPoint.Parse(str);
settings.AddSpawnPoint(sp);
break;
}
}
}
xtr.Close();
sr.Close();
@@ -265,16 +243,7 @@ namespace OpenSim.Framework.Serialization.External
xtw.WriteElementString("SunPosition", settings.SunPosition.ToString());
// Note: 'SunVector' isn't saved because this value is owned by the Sun Module, which
// calculates it automatically according to the date and other factors.
xtw.WriteEndElement();
xtw.WriteStartElement("Telehub");
if (settings.TelehubObject != UUID.Zero)
{
xtw.WriteElementString("TelehubObject", settings.TelehubObject.ToString());
foreach (SpawnPoint sp in settings.SpawnPoints())
xtw.WriteElementString("SpawnPoint", sp.ToString());
}
xtw.WriteEndElement();
xtw.WriteEndElement();
xtw.WriteEndElement();

View File

@@ -44,7 +44,7 @@ namespace OpenSim.Framework.Serialization.External
/// </summary>
public class UserInventoryItemSerializer
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static Dictionary<string, Action<InventoryItemBase, XmlTextReader>> m_InventoryItemXmlProcessors
= new Dictionary<string, Action<InventoryItemBase, XmlTextReader>>();

View File

@@ -53,6 +53,8 @@ namespace OpenSim.Framework.Serialization
TYPE_CONTIGUOUS_FILE = 8,
}
protected static ASCIIEncoding m_asciiEncoding = new ASCIIEncoding();
/// <summary>
/// Binary reader for the underlying stream
/// </summary>
@@ -118,13 +120,13 @@ namespace OpenSim.Framework.Serialization
if (header[156] == (byte)'L')
{
int longNameLength = ConvertOctalBytesToDecimal(header, 124, 11);
tarHeader.FilePath = Encoding.ASCII.GetString(ReadData(longNameLength));
tarHeader.FilePath = m_asciiEncoding.GetString(ReadData(longNameLength));
//m_log.DebugFormat("[TAR ARCHIVE READER]: Got long file name {0}", tarHeader.FilePath);
header = m_br.ReadBytes(512);
}
else
{
tarHeader.FilePath = Encoding.ASCII.GetString(header, 0, 100);
tarHeader.FilePath = m_asciiEncoding.GetString(header, 0, 100);
tarHeader.FilePath = tarHeader.FilePath.Trim(m_nullCharArray);
//m_log.DebugFormat("[TAR ARCHIVE READER]: Got short file name {0}", tarHeader.FilePath);
}
@@ -203,7 +205,7 @@ namespace OpenSim.Framework.Serialization
{
// Trim leading white space: ancient tars do that instead
// of leading 0s :-( don't ask. really.
string oString = Encoding.ASCII.GetString(bytes, startIndex, count).TrimStart(m_spaceCharArray);
string oString = m_asciiEncoding.GetString(bytes, startIndex, count).TrimStart(m_spaceCharArray);
int d = 0;

View File

@@ -41,6 +41,9 @@ namespace OpenSim.Framework.Serialization
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected static ASCIIEncoding m_asciiEncoding = new ASCIIEncoding();
protected static UTF8Encoding m_utf8Encoding = new UTF8Encoding();
/// <summary>
/// Binary writer for the underlying stream
/// </summary>
@@ -71,7 +74,7 @@ namespace OpenSim.Framework.Serialization
/// <param name="data"></param>
public void WriteFile(string filePath, string data)
{
WriteFile(filePath, Util.UTF8NoBomEncoding.GetBytes(data));
WriteFile(filePath, m_utf8Encoding.GetBytes(data));
}
/// <summary>
@@ -82,7 +85,7 @@ namespace OpenSim.Framework.Serialization
public void WriteFile(string filePath, byte[] data)
{
if (filePath.Length > 100)
WriteEntry("././@LongLink", Encoding.ASCII.GetBytes(filePath), 'L');
WriteEntry("././@LongLink", m_asciiEncoding.GetBytes(filePath), 'L');
char fileType;
@@ -134,7 +137,7 @@ namespace OpenSim.Framework.Serialization
oString = "0" + oString;
}
byte[] oBytes = Encoding.ASCII.GetBytes(oString);
byte[] oBytes = m_asciiEncoding.GetBytes(oString);
return oBytes;
}
@@ -153,20 +156,20 @@ namespace OpenSim.Framework.Serialization
byte[] header = new byte[512];
// file path field (100)
byte[] nameBytes = Encoding.ASCII.GetBytes(filePath);
byte[] nameBytes = m_asciiEncoding.GetBytes(filePath);
int nameSize = (nameBytes.Length >= 100) ? 100 : nameBytes.Length;
Array.Copy(nameBytes, header, nameSize);
// file mode (8)
byte[] modeBytes = Encoding.ASCII.GetBytes("0000777");
byte[] modeBytes = m_asciiEncoding.GetBytes("0000777");
Array.Copy(modeBytes, 0, header, 100, 7);
// owner user id (8)
byte[] ownerIdBytes = Encoding.ASCII.GetBytes("0000764");
byte[] ownerIdBytes = m_asciiEncoding.GetBytes("0000764");
Array.Copy(ownerIdBytes, 0, header, 108, 7);
// group user id (8)
byte[] groupIdBytes = Encoding.ASCII.GetBytes("0000764");
byte[] groupIdBytes = m_asciiEncoding.GetBytes("0000764");
Array.Copy(groupIdBytes, 0, header, 116, 7);
// file size in bytes (12)
@@ -178,17 +181,17 @@ namespace OpenSim.Framework.Serialization
Array.Copy(fileSizeBytes, 0, header, 124, 11);
// last modification time (12)
byte[] lastModTimeBytes = Encoding.ASCII.GetBytes("11017037332");
byte[] lastModTimeBytes = m_asciiEncoding.GetBytes("11017037332");
Array.Copy(lastModTimeBytes, 0, header, 136, 11);
// entry type indicator (1)
header[156] = Encoding.ASCII.GetBytes(new char[] { fileType })[0];
header[156] = m_asciiEncoding.GetBytes(new char[] { fileType })[0];
Array.Copy(Encoding.ASCII.GetBytes("0000000"), 0, header, 329, 7);
Array.Copy(Encoding.ASCII.GetBytes("0000000"), 0, header, 337, 7);
Array.Copy(m_asciiEncoding.GetBytes("0000000"), 0, header, 329, 7);
Array.Copy(m_asciiEncoding.GetBytes("0000000"), 0, header, 337, 7);
// check sum for header block (8) [calculated last]
Array.Copy(Encoding.ASCII.GetBytes(" "), 0, header, 148, 8);
Array.Copy(m_asciiEncoding.GetBytes(" "), 0, header, 148, 8);
int checksum = 0;
foreach (byte b in header)

View File

@@ -42,23 +42,22 @@ namespace OpenSim.Framework.Serialization.Tests
private LandData land;
private LandData landWithParcelAccessList;
// private static string preSerialized = "<?xml version=\"1.0\" encoding=\"utf-16\"?>\n<LandData>\n <Area>128</Area>\n <AuctionID>0</AuctionID>\n <AuthBuyerID>00000000-0000-0000-0000-000000000000</AuthBuyerID>\n <Category>10</Category>\n <ClaimDate>0</ClaimDate>\n <ClaimPrice>0</ClaimPrice>\n <GlobalID>54ff9641-dd40-4a2c-b1f1-47dd3af24e50</GlobalID>\n <GroupID>d740204e-bbbf-44aa-949d-02c7d739f6a5</GroupID>\n <IsGroupOwned>False</IsGroupOwned>\n <Bitmap>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</Bitmap>\n <Description>land data to test LandDataSerializer</Description>\n <Flags>536870944</Flags>\n <LandingType>2</LandingType>\n <Name>LandDataSerializerTest Land</Name>\n <Status>0</Status>\n <LocalID>0</LocalID>\n <MediaAutoScale>1</MediaAutoScale>\n <MediaID>d4452578-2f25-4b97-a81b-819af559cfd7</MediaID>\n <MediaURL>http://videos.opensimulator.org/bumblebee.mp4</MediaURL>\n <MusicURL />\n <OwnerID>1b8eedf9-6d15-448b-8015-24286f1756bf</OwnerID>\n <ParcelAccessList />\n <PassHours>0</PassHours>\n <PassPrice>0</PassPrice>\n <SalePrice>0</SalePrice>\n <SnapshotID>00000000-0000-0000-0000-000000000000</SnapshotID>\n <UserLocation>&lt;0, 0, 0&gt;</UserLocation>\n <UserLookAt>&lt;0, 0, 0&gt;</UserLookAt>\n <Dwell>0</Dwell>\n <OtherCleanTime>0</OtherCleanTime>\n</LandData>";
private static string preSerializedWithParcelAccessList
= "<?xml version=\"1.0\" encoding=\"utf-16\"?>\n<LandData>\n <Area>128</Area>\n <AuctionID>0</AuctionID>\n <AuthBuyerID>00000000-0000-0000-0000-000000000000</AuthBuyerID>\n <Category>10</Category>\n <ClaimDate>0</ClaimDate>\n <ClaimPrice>0</ClaimPrice>\n <GlobalID>54ff9641-dd40-4a2c-b1f1-47dd3af24e50</GlobalID>\n <GroupID>d740204e-bbbf-44aa-949d-02c7d739f6a5</GroupID>\n <IsGroupOwned>False</IsGroupOwned>\n <Bitmap>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</Bitmap>\n <Description>land data to test LandDataSerializer</Description>\n <Flags>536870944</Flags>\n <LandingType>2</LandingType>\n <Name>LandDataSerializerTest Land</Name>\n <Status>0</Status>\n <LocalID>0</LocalID>\n <MediaAutoScale>1</MediaAutoScale>\n <MediaID>d4452578-2f25-4b97-a81b-819af559cfd7</MediaID>\n <MediaURL>http://videos.opensimulator.org/bumblebee.mp4</MediaURL>\n <MusicURL />\n <OwnerID>1b8eedf9-6d15-448b-8015-24286f1756bf</OwnerID>\n <ParcelAccessList>\n <ParcelAccessEntry>\n <AgentID>62d65d45-c91a-4f77-862c-46557d978b6c</AgentID>\n <Time>0</Time>\n <AccessList>2</AccessList>\n </ParcelAccessEntry>\n <ParcelAccessEntry>\n <AgentID>ec2a8d18-2378-4fe0-8b68-2a31b57c481e</AgentID>\n <Time>0</Time>\n <AccessList>1</AccessList>\n </ParcelAccessEntry>\n </ParcelAccessList>\n <PassHours>0</PassHours>\n <PassPrice>0</PassPrice>\n <SalePrice>0</SalePrice>\n <SnapshotID>00000000-0000-0000-0000-000000000000</SnapshotID>\n <UserLocation>&lt;0, 0, 0&gt;</UserLocation>\n <UserLookAt>&lt;0, 0, 0&gt;</UserLookAt>\n <Dwell>0</Dwell>\n <OtherCleanTime>0</OtherCleanTime>\n</LandData>";
private static string preSerialized = "<?xml version=\"1.0\" encoding=\"utf-16\"?>\n<LandData>\n <Area>128</Area>\n <AuctionID>0</AuctionID>\n <AuthBuyerID>00000000-0000-0000-0000-000000000000</AuthBuyerID>\n <Category>10</Category>\n <ClaimDate>0</ClaimDate>\n <ClaimPrice>0</ClaimPrice>\n <GlobalID>54ff9641-dd40-4a2c-b1f1-47dd3af24e50</GlobalID>\n <GroupID>d740204e-bbbf-44aa-949d-02c7d739f6a5</GroupID>\n <IsGroupOwned>False</IsGroupOwned>\n <Bitmap>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</Bitmap>\n <Description>land data to test LandDataSerializer</Description>\n <Flags>536870944</Flags>\n <LandingType>2</LandingType>\n <Name>LandDataSerializerTest Land</Name>\n <Status>0</Status>\n <LocalID>0</LocalID>\n <MediaAutoScale>1</MediaAutoScale>\n <MediaID>d4452578-2f25-4b97-a81b-819af559cfd7</MediaID>\n <MediaURL>http://videos.opensimulator.org/bumblebee.mp4</MediaURL>\n <MusicURL />\n <OwnerID>1b8eedf9-6d15-448b-8015-24286f1756bf</OwnerID>\n <ParcelAccessList />\n <PassHours>0</PassHours>\n <PassPrice>0</PassPrice>\n <SalePrice>0</SalePrice>\n <SnapshotID>00000000-0000-0000-0000-000000000000</SnapshotID>\n <UserLocation>&lt;0, 0, 0&gt;</UserLocation>\n <UserLookAt>&lt;0, 0, 0&gt;</UserLookAt>\n <Dwell>0</Dwell>\n <OtherCleanTime>0</OtherCleanTime>\n</LandData>";
private static string preSerializedWithParcelAccessList = "<?xml version=\"1.0\" encoding=\"utf-16\"?>\n<LandData>\n <Area>128</Area>\n <AuctionID>0</AuctionID>\n <AuthBuyerID>00000000-0000-0000-0000-000000000000</AuthBuyerID>\n <Category>10</Category>\n <ClaimDate>0</ClaimDate>\n <ClaimPrice>0</ClaimPrice>\n <GlobalID>54ff9641-dd40-4a2c-b1f1-47dd3af24e50</GlobalID>\n <GroupID>d740204e-bbbf-44aa-949d-02c7d739f6a5</GroupID>\n <IsGroupOwned>False</IsGroupOwned>\n <Bitmap>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</Bitmap>\n <Description>land data to test LandDataSerializer</Description>\n <Flags>536870944</Flags>\n <LandingType>2</LandingType>\n <Name>LandDataSerializerTest Land</Name>\n <Status>0</Status>\n <LocalID>0</LocalID>\n <MediaAutoScale>1</MediaAutoScale>\n <MediaID>d4452578-2f25-4b97-a81b-819af559cfd7</MediaID>\n <MediaURL>http://videos.opensimulator.org/bumblebee.mp4</MediaURL>\n <MusicURL />\n <OwnerID>1b8eedf9-6d15-448b-8015-24286f1756bf</OwnerID>\n <ParcelAccessList>\n <ParcelAccessEntry>\n <AgentID>62d65d45-c91a-4f77-862c-46557d978b6c</AgentID>\n <Time>0</Time>\n <AccessList>2</AccessList>\n </ParcelAccessEntry>\n <ParcelAccessEntry>\n <AgentID>ec2a8d18-2378-4fe0-8b68-2a31b57c481e</AgentID>\n <Time>0</Time>\n <AccessList>1</AccessList>\n </ParcelAccessEntry>\n </ParcelAccessList>\n <PassHours>0</PassHours>\n <PassPrice>0</PassPrice>\n <SalePrice>0</SalePrice>\n <SnapshotID>00000000-0000-0000-0000-000000000000</SnapshotID>\n <UserLocation>&lt;0, 0, 0&gt;</UserLocation>\n <UserLookAt>&lt;0, 0, 0&gt;</UserLookAt>\n <Dwell>0</Dwell>\n <OtherCleanTime>0</OtherCleanTime>\n</LandData>";
[SetUp]
public void setup()
{
// setup LandData object
this.land = new LandData();
this.land.AABBMax = new Vector3(1, 2, 3);
this.land.AABBMin = new Vector3(129, 130, 131);
this.land.AABBMax = new Vector3(0, 0, 0);
this.land.AABBMin = new Vector3(128, 128, 128);
this.land.Area = 128;
this.land.AuctionID = 4;
this.land.AuthBuyerID = new UUID("7176df0c-6c50-45db-8a37-5e78be56a0cd");
this.land.AuctionID = 0;
this.land.AuthBuyerID = new UUID();
this.land.Category = ParcelCategory.Residential;
this.land.ClaimDate = 1;
this.land.ClaimPrice = 2;
this.land.ClaimDate = 0;
this.land.ClaimPrice = 0;
this.land.GlobalID = new UUID("54ff9641-dd40-4a2c-b1f1-47dd3af24e50");
this.land.GroupID = new UUID("d740204e-bbbf-44aa-949d-02c7d739f6a5");
this.land.Description = "land data to test LandDataSerializer";
@@ -66,7 +65,7 @@ namespace OpenSim.Framework.Serialization.Tests
this.land.LandingType = (byte)LandingType.Direct;
this.land.Name = "LandDataSerializerTest Land";
this.land.Status = ParcelStatus.Leased;
this.land.LocalID = 1;
this.land.LocalID = 0;
this.land.MediaAutoScale = (byte)0x01;
this.land.MediaID = new UUID("d4452578-2f25-4b97-a81b-819af559cfd7");
this.land.MediaURL = "http://videos.opensimulator.org/bumblebee.mp4";
@@ -91,26 +90,26 @@ namespace OpenSim.Framework.Serialization.Tests
/// <summary>
/// Test the LandDataSerializer.Serialize() method
/// </summary>
// [Test]
// public void LandDataSerializerSerializeTest()
// {
// TestHelpers.InMethod();
//
// string serialized = LandDataSerializer.Serialize(this.land).Replace("\r\n", "\n");
// Assert.That(serialized.Length > 0, "Serialize(LandData) returned empty string");
//
// // adding a simple boolean variable because resharper nUnit integration doesn't like this
// // XML data in the Assert.That statement. Not sure why.
// bool result = (serialized == preSerialized);
// Assert.That(result, "result of Serialize LandData does not match expected result");
//
// string serializedWithParcelAccessList = LandDataSerializer.Serialize(this.landWithParcelAccessList).Replace("\r\n", "\n");
// Assert.That(serializedWithParcelAccessList.Length > 0,
// "Serialize(LandData) returned empty string for LandData object with ParcelAccessList");
// result = (serializedWithParcelAccessList == preSerializedWithParcelAccessList);
// Assert.That(result,
// "result of Serialize(LandData) does not match expected result (pre-serialized with parcel access list");
// }
[Test]
public void LandDataSerializerSerializeTest()
{
TestHelpers.InMethod();
string serialized = LandDataSerializer.Serialize(this.land).Replace("\r\n", "\n");
Assert.That(serialized.Length > 0, "Serialize(LandData) returned empty string");
// adding a simple boolean variable because resharper nUnit integration doesn't like this
// XML data in the Assert.That statement. Not sure why.
bool result = (serialized == preSerialized);
Assert.That(result, "result of Serialize LandData does not match expected result");
string serializedWithParcelAccessList = LandDataSerializer.Serialize(this.landWithParcelAccessList).Replace("\r\n", "\n");
Assert.That(serializedWithParcelAccessList.Length > 0,
"Serialize(LandData) returned empty string for LandData object with ParcelAccessList");
result = (serializedWithParcelAccessList == preSerializedWithParcelAccessList);
Assert.That(result,
"result of Serialize(LandData) does not match expected result (pre-serialized with parcel access list");
}
/// <summary>
/// Test the LandDataSerializer.Deserialize() method
@@ -121,28 +120,10 @@ namespace OpenSim.Framework.Serialization.Tests
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
LandData ld = LandDataSerializer.Deserialize(LandDataSerializer.Serialize(this.land, null));
Assert.That(ld, Is.Not.Null, "Deserialize(string) returned null");
// Assert.That(ld.AABBMax, Is.EqualTo(land.AABBMax));
// Assert.That(ld.AABBMin, Is.EqualTo(land.AABBMin));
Assert.That(ld.Area, Is.EqualTo(land.Area));
Assert.That(ld.AuctionID, Is.EqualTo(land.AuctionID));
Assert.That(ld.AuthBuyerID, Is.EqualTo(land.AuthBuyerID));
Assert.That(ld.Category, Is.EqualTo(land.Category));
Assert.That(ld.ClaimDate, Is.EqualTo(land.ClaimDate));
Assert.That(ld.ClaimPrice, Is.EqualTo(land.ClaimPrice));
Assert.That(ld.GlobalID, Is.EqualTo(land.GlobalID), "Reified LandData.GlobalID != original LandData.GlobalID");
Assert.That(ld.GroupID, Is.EqualTo(land.GroupID));
Assert.That(ld.Description, Is.EqualTo(land.Description));
Assert.That(ld.Flags, Is.EqualTo(land.Flags));
Assert.That(ld.LandingType, Is.EqualTo(land.LandingType));
Assert.That(ld.Name, Is.EqualTo(land.Name), "Reified LandData.Name != original LandData.Name");
Assert.That(ld.Status, Is.EqualTo(land.Status));
Assert.That(ld.LocalID, Is.EqualTo(land.LocalID));
Assert.That(ld.MediaAutoScale, Is.EqualTo(land.MediaAutoScale));
Assert.That(ld.MediaID, Is.EqualTo(land.MediaID));
Assert.That(ld.MediaURL, Is.EqualTo(land.MediaURL));
Assert.That(ld.OwnerID, Is.EqualTo(land.OwnerID));
LandData ld = LandDataSerializer.Deserialize(LandDataSerializerTest.preSerialized);
Assert.That(ld != null, "Deserialize(string) returned null");
Assert.That(ld.GlobalID == this.land.GlobalID, "Reified LandData.GlobalID != original LandData.GlobalID");
Assert.That(ld.Name == this.land.Name, "Reified LandData.Name != original LandData.Name");
}
[Test]

View File

@@ -78,10 +78,6 @@ namespace OpenSim.Framework.Serialization.Tests
<FixedSun>true</FixedSun>
<SunPosition>12</SunPosition>
</Terrain>
<Telehub>
<TelehubObject>00000000-0000-0000-0000-111111111111</TelehubObject>
<SpawnPoint>1,-2,0.33</SpawnPoint>
</Telehub>
</RegionSettings>";
private RegionSettings m_rs;
@@ -120,8 +116,6 @@ namespace OpenSim.Framework.Serialization.Tests
m_rs.TerrainTexture4 = UUID.Parse("00000000-0000-0000-0000-000000000080");
m_rs.UseEstateSun = true;
m_rs.WaterHeight = 23;
m_rs.TelehubObject = UUID.Parse("00000000-0000-0000-0000-111111111111");
m_rs.AddSpawnPoint(SpawnPoint.Parse("1,-2,0.33"));
}
[Test]
@@ -135,8 +129,6 @@ namespace OpenSim.Framework.Serialization.Tests
Assert.That(deserRs.TerrainTexture2, Is.EqualTo(m_rs.TerrainTexture2));
Assert.That(deserRs.DisablePhysics, Is.EqualTo(m_rs.DisablePhysics));
Assert.That(deserRs.TerrainLowerLimit, Is.EqualTo(m_rs.TerrainLowerLimit));
Assert.That(deserRs.TelehubObject, Is.EqualTo(m_rs.TelehubObject));
Assert.That(deserRs.SpawnPoints()[0].ToString(), Is.EqualTo(m_rs.SpawnPoints()[0].ToString()));
}
}
}

View File

@@ -40,9 +40,9 @@ using log4net.Core;
using log4net.Repository;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Monitoring;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Framework.Statistics;
using Timer=System.Timers.Timer;
using OpenMetaverse;
@@ -320,9 +320,7 @@ namespace OpenSim.Framework.Servers
TimeSpan timeTaken = DateTime.Now - m_startuptime;
m_log.InfoFormat(
"[STARTUP]: Non-script portion of startup took {0}m {1}s. PLEASE WAIT FOR LOGINS TO BE ENABLED ON REGIONS ONCE SCRIPTS HAVE STARTED.",
timeTaken.Minutes, timeTaken.Seconds);
m_log.InfoFormat("[STARTUP]: Startup took {0}m {1}s", timeTaken.Minutes, timeTaken.Seconds);
}
/// <summary>
@@ -591,8 +589,8 @@ namespace OpenSim.Framework.Servers
{
string pidstring = System.Diagnostics.Process.GetCurrentProcess().Id.ToString();
FileStream fs = File.Create(path);
Byte[] buf = Encoding.ASCII.GetBytes(pidstring);
System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
Byte[] buf = enc.GetBytes(pidstring);
fs.Write(buf, 0, buf.Length);
fs.Close();
m_pidFile = path;

View File

@@ -45,7 +45,6 @@ using OpenMetaverse.StructuredData;
using CoolHTTPListener = HttpServer.HttpListener;
using HttpListener=System.Net.HttpListener;
using LogPrio=HttpServer.LogPrio;
using OpenSim.Framework.Monitoring;
namespace OpenSim.Framework.Servers.HttpServer
{
@@ -54,8 +53,6 @@ namespace OpenSim.Framework.Servers.HttpServer
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private HttpServerLogWriter httpserverlog = new HttpServerLogWriter();
public int DebugLevel { get; set; }
private volatile int NotSocketErrors = 0;
public volatile bool HTTPDRunning = false;
@@ -82,6 +79,11 @@ namespace OpenSim.Framework.Servers.HttpServer
private PollServiceRequestManager m_PollServiceManager;
/// <summary>
/// Control the printing of certain debug messages.
/// </summary>
public int DebugLevel { get; set; }
public uint SSLPort
{
get { return m_sslport; }
@@ -354,7 +356,7 @@ namespace OpenSim.Framework.Servers.HttpServer
}
catch (Exception e)
{
m_log.Error(String.Format("[BASE HTTP SERVER]: OnRequest() failed: {0} ", e.Message), e);
m_log.ErrorFormat("[BASE HTTP SERVER]: OnRequest() failed with {0}{1}", e.Message, e.StackTrace);
}
}
@@ -406,10 +408,7 @@ namespace OpenSim.Framework.Servers.HttpServer
string uriString = request.RawUrl;
// string reqnum = "unknown";
int requestStartTick = Environment.TickCount;
// Will be adjusted later on.
int requestEndTick = requestStartTick;
int tickstart = Environment.TickCount;
IRequestHandler requestHandler = null;
@@ -434,7 +433,6 @@ namespace OpenSim.Framework.Servers.HttpServer
{
if (HandleAgentRequest(agentHandler, request, response))
{
requestEndTick = Environment.TickCount;
return;
}
}
@@ -444,14 +442,16 @@ namespace OpenSim.Framework.Servers.HttpServer
string path = request.RawUrl;
string handlerKey = GetHandlerKey(request.HttpMethod, path);
byte[] buffer = null;
if (TryGetStreamHandler(handlerKey, out requestHandler))
{
if (DebugLevel >= 3)
if (DebugLevel >= 1)
m_log.DebugFormat(
"[BASE HTTP SERVER]: Found stream handler for {0} {1} {2} {3}",
request.HttpMethod, request.Url.PathAndQuery, requestHandler.Name, requestHandler.Description);
"[BASE HTTP SERVER]: Found stream handler for {0} {1}",
request.HttpMethod, request.Url.PathAndQuery);
// Okay, so this is bad, but should be considered temporary until everything is IStreamHandler.
byte[] buffer = null;
response.ContentType = requestHandler.ContentType; // Lets do this defaulting before in case handler has varying content type.
@@ -507,8 +507,8 @@ namespace OpenSim.Framework.Servers.HttpServer
//m_log.Warn("[HTTP]: " + requestBody);
}
buffer = DoHTTPGruntWork(HTTPRequestHandler.Handle(path, keysvals), response);
DoHTTPGruntWork(HTTPRequestHandler.Handle(path, keysvals), response);
return;
}
else
{
@@ -521,99 +521,133 @@ namespace OpenSim.Framework.Servers.HttpServer
buffer = memoryStream.ToArray();
}
}
}
else
{
switch (request.ContentType)
{
case null:
case "text/html":
if (DebugLevel >= 3)
m_log.DebugFormat(
"[BASE HTTP SERVER]: Found a {0} content type handler for {1} {2}",
request.ContentType, request.HttpMethod, request.Url.PathAndQuery);
buffer = HandleHTTPRequest(request, response);
break;
case "application/llsd+xml":
case "application/xml+llsd":
case "application/llsd+json":
if (DebugLevel >= 3)
m_log.DebugFormat(
"[BASE HTTP SERVER]: Found a {0} content type handler for {1} {2}",
request.ContentType, request.HttpMethod, request.Url.PathAndQuery);
buffer = HandleLLSDRequests(request, response);
break;
case "text/xml":
case "application/xml":
case "application/json":
default:
//m_log.Info("[Debug BASE HTTP SERVER]: in default handler");
// Point of note.. the DoWeHaveA methods check for an EXACT path
// if (request.RawUrl.Contains("/CAPS/EQG"))
// {
// int i = 1;
// }
//m_log.Info("[Debug BASE HTTP SERVER]: Checking for LLSD Handler");
if (DoWeHaveALLSDHandler(request.RawUrl))
{
if (DebugLevel >= 3)
m_log.DebugFormat(
"[BASE HTTP SERVER]: Found a {0} content type handler for {1} {2}",
request.ContentType, request.HttpMethod, request.Url.PathAndQuery);
buffer = HandleLLSDRequests(request, response);
}
// m_log.DebugFormat("[BASE HTTP SERVER]: Checking for HTTP Handler for request {0}", request.RawUrl);
else if (DoWeHaveAHTTPHandler(request.RawUrl))
{
if (DebugLevel >= 3)
m_log.DebugFormat(
"[BASE HTTP SERVER]: Found a {0} content type handler for {1} {2}",
request.ContentType, request.HttpMethod, request.Url.PathAndQuery);
buffer = HandleHTTPRequest(request, response);
}
else
{
if (DebugLevel >= 3)
m_log.DebugFormat(
"[BASE HTTP SERVER]: Assuming a generic XMLRPC request for {0} {1}",
request.HttpMethod, request.Url.PathAndQuery);
// generic login request.
buffer = HandleXmlRpcRequests(request, response);
}
break;
}
}
request.InputStream.Close();
request.InputStream.Close();
// HTTP IN support. The script engine takes it from here
// Nothing to worry about for us.
//
if (buffer == null)
return;
if (buffer != null)
{
if (!response.SendChunked)
response.ContentLength64 = buffer.LongLength;
response.OutputStream.Write(buffer, 0, buffer.Length);
try
{
response.OutputStream.Write(buffer, 0, buffer.Length);
//response.OutputStream.Close();
}
catch (HttpListenerException)
{
m_log.WarnFormat("[BASE HTTP SERVER]: HTTP request abnormally terminated.");
}
//response.OutputStream.Close();
try
{
response.Send();
//response.FreeContext();
}
catch (SocketException e)
{
// This has to be here to prevent a Linux/Mono crash
m_log.WarnFormat("[BASE HTTP SERVER]: XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux.", e);
}
catch (IOException e)
{
m_log.Warn("[BASE HTTP SERVER]: XmlRpcRequest issue: " + e.Message);
}
return;
}
// Do not include the time taken to actually send the response to the caller in the measurement
// time. This is to avoid logging when it's the client that is slow to process rather than the
// server
requestEndTick = Environment.TickCount;
if (request.AcceptTypes != null && request.AcceptTypes.Length > 0)
{
foreach (string strAccept in request.AcceptTypes)
{
if (strAccept.Contains("application/llsd+xml") ||
strAccept.Contains("application/llsd+json"))
{
if (DebugLevel >= 1)
m_log.DebugFormat(
"[BASE HTTP SERVER]: Found application/llsd+xml accept header handler for {0} {1}",
request.HttpMethod, request.Url.PathAndQuery);
response.Send();
HandleLLSDRequests(request, response);
return;
}
}
}
//response.OutputStream.Close();
switch (request.ContentType)
{
case null:
case "text/html":
//response.FreeContext();
if (DebugLevel >= 1)
m_log.DebugFormat(
"[BASE HTTP SERVER]: Found a {0} content type handler for {1} {2}",
request.ContentType, request.HttpMethod, request.Url.PathAndQuery);
HandleHTTPRequest(request, response);
return;
case "application/llsd+xml":
case "application/xml+llsd":
case "application/llsd+json":
if (DebugLevel >= 1)
m_log.DebugFormat(
"[BASE HTTP SERVER]: Found a {0} content type handler for {1} {2}",
request.ContentType, request.HttpMethod, request.Url.PathAndQuery);
HandleLLSDRequests(request, response);
return;
case "text/xml":
case "application/xml":
case "application/json":
default:
//m_log.Info("[Debug BASE HTTP SERVER]: in default handler");
// Point of note.. the DoWeHaveA methods check for an EXACT path
// if (request.RawUrl.Contains("/CAPS/EQG"))
// {
// int i = 1;
// }
//m_log.Info("[Debug BASE HTTP SERVER]: Checking for LLSD Handler");
if (DoWeHaveALLSDHandler(request.RawUrl))
{
if (DebugLevel >= 1)
m_log.DebugFormat(
"[BASE HTTP SERVER]: Found a {0} content type handler for {1} {2}",
request.ContentType, request.HttpMethod, request.Url.PathAndQuery);
HandleLLSDRequests(request, response);
return;
}
// m_log.DebugFormat("[BASE HTTP SERVER]: Checking for HTTP Handler for request {0}", request.RawUrl);
if (DoWeHaveAHTTPHandler(request.RawUrl))
{
if (DebugLevel >= 1)
m_log.DebugFormat(
"[BASE HTTP SERVER]: Found a {0} content type handler for {1} {2}",
request.ContentType, request.HttpMethod, request.Url.PathAndQuery);
HandleHTTPRequest(request, response);
return;
}
if (DebugLevel >= 1)
m_log.DebugFormat(
"[BASE HTTP SERVER]: Assuming a generic XMLRPC request for {0} {1}",
request.HttpMethod, request.Url.PathAndQuery);
// generic login request.
HandleXmlRpcRequests(request, response);
return;
}
}
catch (SocketException e)
{
@@ -624,22 +658,22 @@ namespace OpenSim.Framework.Servers.HttpServer
//
// An alternative may be to turn off all response write exceptions on the HttpListener, but let's go
// with the minimum first
m_log.Warn(String.Format("[BASE HTTP SERVER]: HandleRequest threw {0}.\nNOTE: this may be spurious on Linux ", e.Message), e);
m_log.WarnFormat("[BASE HTTP SERVER]: HandleRequest threw {0}.\nNOTE: this may be spurious on Linux", e);
}
catch (IOException e)
{
m_log.Error(String.Format("[BASE HTTP SERVER]: HandleRequest() threw {0} ", e.Message), e);
m_log.ErrorFormat("[BASE HTTP SERVER]: HandleRequest() threw {0}{1}", e.Message, e.StackTrace);
}
catch (Exception e)
{
m_log.Error(String.Format("[BASE HTTP SERVER]: HandleRequest() threw {0} ", e.Message), e);
m_log.ErrorFormat("[BASE HTTP SERVER]: HandleRequest() threw {0}{1}", e.Message, e.StackTrace);
SendHTML500(response);
}
finally
{
// Every month or so this will wrap and give bad numbers, not really a problem
// since its just for reporting
int tickdiff = requestEndTick - requestStartTick;
// since its just for reporting, tickdiff limit can be adjusted
int tickdiff = Environment.TickCount - tickstart;
if (tickdiff > 3000)
{
m_log.InfoFormat(
@@ -771,7 +805,7 @@ namespace OpenSim.Framework.Servers.HttpServer
/// </summary>
/// <param name="request"></param>
/// <param name="response"></param>
private byte[] HandleXmlRpcRequests(OSHttpRequest request, OSHttpResponse response)
private void HandleXmlRpcRequests(OSHttpRequest request, OSHttpResponse response)
{
Stream requestStream = request.InputStream;
@@ -790,23 +824,8 @@ namespace OpenSim.Framework.Servers.HttpServer
{
xmlRprcRequest = (XmlRpcRequest) (new XmlRpcRequestDeserializer()).Deserialize(requestBody);
}
catch (XmlException e)
catch (XmlException)
{
if (DebugLevel >= 1)
{
if (DebugLevel >= 2)
m_log.Warn(
string.Format(
"[BASE HTTP SERVER]: Got XMLRPC request with invalid XML from {0}. XML was '{1}'. Sending blank response. Exception ",
request.RemoteIPEndPoint, requestBody),
e);
else
{
m_log.WarnFormat(
"[BASE HTTP SERVER]: Got XMLRPC request with invalid XML from {0}, length {1}. Sending blank response.",
request.RemoteIPEndPoint, requestBody.Length);
}
}
}
if (xmlRprcRequest != null)
@@ -876,7 +895,6 @@ namespace OpenSim.Framework.Servers.HttpServer
String.Format("Requested method [{0}] not found", methodName));
}
response.ContentType = "text/xml";
responseString = XmlRpcResponseSerializer.Singleton.Serialize(xmlRpcResponse);
}
else
@@ -886,25 +904,82 @@ namespace OpenSim.Framework.Servers.HttpServer
response.StatusCode = 404;
response.StatusDescription = "Not Found";
response.ProtocolVersion = "HTTP/1.0";
responseString = "Not found";
byte[] buf = Encoding.UTF8.GetBytes("Not found");
response.KeepAlive = false;
m_log.ErrorFormat(
"[BASE HTTP SERVER]: Handler not found for http request {0} {1}",
request.HttpMethod, request.Url.PathAndQuery);
response.SendChunked = false;
response.ContentLength64 = buf.Length;
response.ContentEncoding = Encoding.UTF8;
try
{
response.OutputStream.Write(buf, 0, buf.Length);
}
catch (Exception ex)
{
m_log.Warn("[BASE HTTP SERVER]: Error - " + ex.Message);
}
finally
{
try
{
response.Send();
//response.FreeContext();
}
catch (SocketException e)
{
// This has to be here to prevent a Linux/Mono crash
m_log.WarnFormat("[BASE HTTP SERVER]: XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux.", e);
}
catch (IOException e)
{
m_log.Warn("[BASE HTTP SERVER]: XmlRpcRequest issue: " + e.Message);
}
}
return;
//responseString = "Error";
}
}
response.ContentType = "text/xml";
byte[] buffer = Encoding.UTF8.GetBytes(responseString);
response.SendChunked = false;
response.ContentLength64 = buffer.Length;
response.ContentEncoding = Encoding.UTF8;
return buffer;
try
{
response.OutputStream.Write(buffer, 0, buffer.Length);
}
catch (Exception ex)
{
m_log.Warn("[BASE HTTP SERVER]: Error - " + ex.Message);
}
finally
{
try
{
response.Send();
//response.FreeContext();
}
catch (SocketException e)
{
// This has to be here to prevent a Linux/Mono crash
m_log.WarnFormat("[BASE HTTP SERVER]: XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux.", e);
}
catch (IOException e)
{
m_log.Warn("[BASE HTTP SERVER]: XmlRpcRequest issue: " + e.Message);
}
}
}
private byte[] HandleLLSDRequests(OSHttpRequest request, OSHttpResponse response)
private void HandleLLSDRequests(OSHttpRequest request, OSHttpResponse response)
{
//m_log.Warn("[BASE HTTP SERVER]: We've figured out it's a LLSD Request");
Stream requestStream = request.InputStream;
@@ -990,7 +1065,34 @@ namespace OpenSim.Framework.Servers.HttpServer
response.ContentEncoding = Encoding.UTF8;
response.KeepAlive = true;
return buffer;
try
{
response.OutputStream.Write(buffer, 0, buffer.Length);
}
catch (Exception ex)
{
m_log.Warn("[BASE HTTP SERVER]: Error - " + ex.Message);
}
finally
{
//response.OutputStream.Close();
try
{
response.Send();
response.OutputStream.Flush();
//response.FreeContext();
//response.OutputStream.Close();
}
catch (IOException e)
{
m_log.WarnFormat("[BASE HTTP SERVER]: LLSD IOException {0}.", e);
}
catch (SocketException e)
{
// This has to be here to prevent a Linux/Mono crash
m_log.WarnFormat("[BASE HTTP SERVER]: LLSD issue {0}.\nNOTE: this may be spurious on Linux.", e);
}
}
}
private byte[] BuildLLSDResponse(OSHttpRequest request, OSHttpResponse response, OSD llsdResponse)
@@ -1240,8 +1342,8 @@ namespace OpenSim.Framework.Servers.HttpServer
catch (SocketException f)
{
// This has to be here to prevent a Linux/Mono crash
m_log.Warn(
String.Format("[BASE HTTP SERVER]: XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux. ", f.Message), f);
m_log.WarnFormat(
"[BASE HTTP SERVER]: XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux.", f);
}
}
catch(Exception)
@@ -1255,7 +1357,7 @@ namespace OpenSim.Framework.Servers.HttpServer
}
public byte[] HandleHTTPRequest(OSHttpRequest request, OSHttpResponse response)
public void HandleHTTPRequest(OSHttpRequest request, OSHttpResponse response)
{
// m_log.DebugFormat(
// "[BASE HTTP SERVER]: HandleHTTPRequest for request to {0}, method {1}",
@@ -1265,14 +1367,15 @@ namespace OpenSim.Framework.Servers.HttpServer
{
case "OPTIONS":
response.StatusCode = (int)OSHttpStatusCode.SuccessOk;
return null;
return;
default:
return HandleContentVerbs(request, response);
HandleContentVerbs(request, response);
return;
}
}
private byte[] HandleContentVerbs(OSHttpRequest request, OSHttpResponse response)
private void HandleContentVerbs(OSHttpRequest request, OSHttpResponse response)
{
// m_log.DebugFormat("[BASE HTTP SERVER]: HandleContentVerbs for request to {0}", request.RawUrl);
@@ -1288,8 +1391,6 @@ namespace OpenSim.Framework.Servers.HttpServer
// to display the form, or process it.
// a better way would be nifty.
byte[] buffer;
Stream requestStream = request.InputStream;
Encoding encoding = Encoding.UTF8;
@@ -1350,14 +1451,14 @@ namespace OpenSim.Framework.Servers.HttpServer
if (foundHandler)
{
Hashtable responsedata1 = requestprocessor(keysvals);
buffer = DoHTTPGruntWork(responsedata1,response);
DoHTTPGruntWork(responsedata1,response);
//SendHTML500(response);
}
else
{
// m_log.Warn("[BASE HTTP SERVER]: Handler Not Found");
buffer = SendHTML404(response, host);
SendHTML404(response, host);
}
}
else
@@ -1367,18 +1468,16 @@ namespace OpenSim.Framework.Servers.HttpServer
if (foundHandler)
{
Hashtable responsedata2 = requestprocessor(keysvals);
buffer = DoHTTPGruntWork(responsedata2, response);
DoHTTPGruntWork(responsedata2, response);
//SendHTML500(response);
}
else
{
// m_log.Warn("[BASE HTTP SERVER]: Handler Not Found2");
buffer = SendHTML404(response, host);
SendHTML404(response, host);
}
}
return buffer;
}
private bool TryGetHTTPHandlerPathBased(string path, out GenericHTTPMethod httpHandler)
@@ -1446,13 +1545,14 @@ namespace OpenSim.Framework.Servers.HttpServer
}
}
internal byte[] DoHTTPGruntWork(Hashtable responsedata, OSHttpResponse response)
internal void DoHTTPGruntWork(Hashtable responsedata, OSHttpResponse response)
{
//m_log.Info("[BASE HTTP SERVER]: Doing HTTP Grunt work with response");
int responsecode = (int)responsedata["int_response_code"];
string responseString = (string)responsedata["str_response_string"];
string contentType = (string)responsedata["content_type"];
if (responsedata.ContainsKey("error_status_text"))
{
response.StatusDescription = (string)responsedata["error_status_text"];
@@ -1516,10 +1616,38 @@ namespace OpenSim.Framework.Servers.HttpServer
response.ContentLength64 = buffer.Length;
response.ContentEncoding = Encoding.UTF8;
return buffer;
try
{
response.OutputStream.Write(buffer, 0, buffer.Length);
}
catch (Exception ex)
{
m_log.Warn("[HTTPD]: Error - " + ex.Message);
}
finally
{
//response.OutputStream.Close();
try
{
response.OutputStream.Flush();
response.Send();
//if (!response.KeepAlive && response.ReuseContext)
// response.FreeContext();
}
catch (SocketException e)
{
// This has to be here to prevent a Linux/Mono crash
m_log.WarnFormat("[BASE HTTP SERVER]: XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux.", e);
}
catch (IOException e)
{
m_log.Warn("[BASE HTTP SERVER]: XmlRpcRequest issue: " + e.Message);
}
}
}
public byte[] SendHTML404(OSHttpResponse response, string host)
public void SendHTML404(OSHttpResponse response, string host)
{
// I know this statuscode is dumb, but the client doesn't respond to 404s and 500s
response.StatusCode = 404;
@@ -1532,10 +1660,31 @@ namespace OpenSim.Framework.Servers.HttpServer
response.ContentLength64 = buffer.Length;
response.ContentEncoding = Encoding.UTF8;
return buffer;
try
{
response.OutputStream.Write(buffer, 0, buffer.Length);
}
catch (Exception ex)
{
m_log.Warn("[BASE HTTP SERVER]: Error - " + ex.Message);
}
finally
{
//response.OutputStream.Close();
try
{
response.Send();
//response.FreeContext();
}
catch (SocketException e)
{
// This has to be here to prevent a Linux/Mono crash
m_log.WarnFormat("[BASE HTTP SERVER]: XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux.", e);
}
}
}
public byte[] SendHTML500(OSHttpResponse response)
public void SendHTML500(OSHttpResponse response)
{
// I know this statuscode is dumb, but the client doesn't respond to 404s and 500s
response.StatusCode = (int)OSHttpStatusCode.SuccessOk;
@@ -1547,8 +1696,28 @@ namespace OpenSim.Framework.Servers.HttpServer
response.SendChunked = false;
response.ContentLength64 = buffer.Length;
response.ContentEncoding = Encoding.UTF8;
return buffer;
try
{
response.OutputStream.Write(buffer, 0, buffer.Length);
}
catch (Exception ex)
{
m_log.Warn("[BASE HTTP SERVER]: Error - " + ex.Message);
}
finally
{
//response.OutputStream.Close();
try
{
response.Send();
//response.FreeContext();
}
catch (SocketException e)
{
// This has to be here to prevent a Linux/Mono crash
m_log.WarnFormat("[BASE HTTP SERVER] XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux.", e);
}
}
}
public void Start()
@@ -1558,9 +1727,6 @@ namespace OpenSim.Framework.Servers.HttpServer
private void StartHTTP()
{
m_log.InfoFormat(
"[BASE HTTP SERVER]: Starting {0} server on port {1}", UseSSL ? "HTTPS" : "HTTP", Port);
try
{
//m_httpListener = new HttpListener();
@@ -1628,7 +1794,7 @@ namespace OpenSim.Framework.Servers.HttpServer
public void httpServerException(object source, Exception exception)
{
m_log.Error(String.Format("[BASE HTTP SERVER]: {0} had an exception: {1} ", source.ToString(), exception.Message), exception);
m_log.ErrorFormat("[BASE HTTP SERVER]: {0} had an exception {1}", source.ToString(), exception.ToString());
/*
if (HTTPDRunning)// && NotSocketErrors > 5)
{

View File

@@ -128,5 +128,11 @@ namespace OpenSim.Framework.Servers.HttpServer
/// <param name="value">string containing the header field
/// value</param>
void AddHeader(string key, string value);
/// <summary>
/// Send the response back to the remote client
/// </summary>
void Send();
}
}
}

View File

@@ -107,7 +107,7 @@ namespace OpenSim.Framework.Servers.HttpServer
public bool IsSecured
{
get { return _context.IsSecured; }
get { return _context.Secured; }
}
public bool KeepAlive

View File

@@ -321,12 +321,13 @@ namespace OpenSim.Framework.Servers.HttpServer
{
_httpResponse.Body.Flush();
_httpResponse.Send();
}
public void FreeContext()
{
if (_httpClientContext != null)
_httpClientContext.Close();
}
}
}

View File

@@ -28,252 +28,143 @@
namespace OpenSim.Framework.Servers.HttpServer
{
/// <summary>
/// HTTP status codes (almost) as defined by W3C in http://www.w3.org/Protocols/rfc2616/rfc2616-sec10.html and IETF in http://tools.ietf.org/html/rfc6585
/// HTTP status codes (almost) as defined by W3C in
/// http://www.w3.org/Protocols/rfc2616/rfc2616-sec10.html
/// </summary>
public enum OSHttpStatusCode : int
public enum OSHttpStatusCode: int
{
#region 1xx Informational status codes providing a provisional response.
// 1xx Informational status codes providing a provisional
// response.
// 100 Tells client that to keep on going sending its request
InfoContinue = 100,
// 101 Server understands request, proposes to switch to different
// application level protocol
InfoSwitchingProtocols = 101,
/// <summary>
/// 100 Tells client that to keep on going sending its request
/// </summary>
InfoContinue = 100,
/// <summary>
/// 101 Server understands request, proposes to switch to different application level protocol
/// </summary>
InfoSwitchingProtocols = 101,
// 2xx Success codes
// 200 Request successful
SuccessOk = 200,
// 201 Request successful, new resource created
SuccessOkCreated = 201,
// 202 Request accepted, processing still on-going
SuccessOkAccepted = 202,
// 203 Request successful, meta information not authoritative
SuccessOkNonAuthoritativeInformation = 203,
// 204 Request successful, nothing to return in the body
SuccessOkNoContent = 204,
// 205 Request successful, reset displayed content
SuccessOkResetContent = 205,
// 206 Request successful, partial content returned
SuccessOkPartialContent = 206,
#endregion
// 3xx Redirect code: user agent needs to go somewhere else
// 300 Redirect: different presentation forms available, take
// a pick
RedirectMultipleChoices = 300,
// 301 Redirect: requested resource has moved and now lives
// somewhere else
RedirectMovedPermanently = 301,
// 302 Redirect: Resource temporarily somewhere else, location
// might change
RedirectFound = 302,
// 303 Redirect: See other as result of a POST
RedirectSeeOther = 303,
// 304 Redirect: Resource still the same as before
RedirectNotModified = 304,
// 305 Redirect: Resource must be accessed via proxy provided
// in location field
RedirectUseProxy = 305,
// 307 Redirect: Resource temporarily somewhere else, location
// might change
RedirectMovedTemporarily = 307,
#region 2xx Success codes
/// <summary>
/// 200 Request successful
/// </summary>
SuccessOk = 200,
/// <summary>
/// 201 Request successful, new resource created
/// </summary>
SuccessOkCreated = 201,
/// <summary>
/// 202 Request accepted, processing still on-going
/// </summary>
SuccessOkAccepted = 202,
/// <summary>
/// 203 Request successful, meta information not authoritative
/// </summary>
SuccessOkNonAuthoritativeInformation = 203,
/// <summary>
/// 204 Request successful, nothing to return in the body
/// </summary>
SuccessOkNoContent = 204,
/// <summary>
/// 205 Request successful, reset displayed content
/// </summary>
SuccessOkResetContent = 205,
/// <summary>
/// 206 Request successful, partial content returned
/// </summary>
SuccessOkPartialContent = 206,
#endregion
#region 3xx Redirect code: user agent needs to go somewhere else
/// <summary>
/// 300 Redirect: different presentation forms available, take a pick
/// </summary>
RedirectMultipleChoices = 300,
/// <summary>
/// 301 Redirect: requested resource has moved and now lives somewhere else
/// </summary>
RedirectMovedPermanently = 301,
/// <summary>
/// 302 Redirect: Resource temporarily somewhere else, location might change
/// </summary>
RedirectFound = 302,
/// <summary>
/// 303 Redirect: See other as result of a POST
/// </summary>
RedirectSeeOther = 303,
/// <summary>
/// 304 Redirect: Resource still the same as before
/// </summary>
RedirectNotModified = 304,
/// <summary>
/// 305 Redirect: Resource must be accessed via proxy provided in location field
/// </summary>
RedirectUseProxy = 305,
/// <summary>
/// 307 Redirect: Resource temporarily somewhere else, location might change
/// </summary>
RedirectMovedTemporarily = 307,
#endregion
#region 4xx Client error: the client borked the request
/// <summary>
/// 400 Client error: bad request, server does not grok what the client wants
/// </summary>
ClientErrorBadRequest = 400,
/// <summary>
/// 401 Client error: the client is not authorized, response provides WWW-Authenticate header field with a challenge
/// </summary>
ClientErrorUnauthorized = 401,
/// <summary>
/// 402 Client error: Payment required (reserved for future use)
/// </summary>
ClientErrorPaymentRequired = 402,
/// <summary>
/// 403 Client error: Server understood request, will not deliver, do not try again.
ClientErrorForbidden = 403,
/// <summary>
/// 404 Client error: Server cannot find anything matching the client request.
/// </summary>
ClientErrorNotFound = 404,
/// <summary>
/// 405 Client error: The method specified by the client in the request is not allowed for the resource requested
/// </summary>
ClientErrorMethodNotAllowed = 405,
/// <summary>
/// 406 Client error: Server cannot generate suitable response for the resource and content characteristics requested by the client
/// </summary>
ClientErrorNotAcceptable = 406,
/// <summary>
/// 407 Client error: Similar to 401, Server requests that client authenticate itself with the proxy first
/// </summary>
ClientErrorProxyAuthRequired = 407,
/// <summary>
/// 408 Client error: Server got impatient with client and decided to give up waiting for the client's request to arrive
/// </summary>
ClientErrorRequestTimeout = 408,
/// <summary>
/// 409 Client error: Server could not fulfill the request for a resource as there is a conflict with the current state of the resource but thinks client can do something about this
/// </summary>
ClientErrorConflict = 409,
/// <summary>
/// 410 Client error: The resource has moved somewhere else, but server has no clue where.
/// </summary>
ClientErrorGone = 410,
/// <summary>
/// 411 Client error: The server is picky again and insists on having a content-length header field in the request
/// </summary>
ClientErrorLengthRequired = 411,
/// <summary>
/// 412 Client error: one or more preconditions supplied in the client's request is false
/// </summary>
ClientErrorPreconditionFailed = 412,
/// <summary>
/// 413 Client error: For fear of reflux, the server refuses to swallow that much data.
/// </summary>
ClientErrorRequestEntityToLarge = 413,
/// <summary>
/// 414 Client error: The server considers the Request-URI to be indecently long and refuses to even look at it.
/// </summary>
ClientErrorRequestURITooLong = 414,
/// <summary>
/// 415 Client error: The server has no clue about the media type requested by the client (contrary to popular belief it is not a warez server)
/// </summary>
ClientErrorUnsupportedMediaType = 415,
/// <summary>
/// 416 Client error: The requested range cannot be delivered by the server.
/// </summary>
// 4xx Client error: the client borked the request
// 400 Client error: bad request, server does not grok what
// the client wants
ClientErrorBadRequest = 400,
// 401 Client error: the client is not authorized, response
// provides WWW-Authenticate header field with a challenge
ClientErrorUnauthorized = 401,
// 402 Client error: Payment required (reserved for future use)
ClientErrorPaymentRequired = 402,
// 403 Client error: Server understood request, will not
// deliver, do not try again.
ClientErrorForbidden = 403,
// 404 Client error: Server cannot find anything matching the
// client request.
ClientErrorNotFound = 404,
// 405 Client error: The method specified by the client in the
// request is not allowed for the resource requested
ClientErrorMethodNotAllowed = 405,
// 406 Client error: Server cannot generate suitable response
// for the resource and content characteristics requested by
// the client
ClientErrorNotAcceptable = 406,
// 407 Client error: Similar to 401, Server requests that
// client authenticate itself with the proxy first
ClientErrorProxyAuthRequired = 407,
// 408 Client error: Server got impatient with client and
// decided to give up waiting for the client's request to
// arrive
ClientErrorRequestTimeout = 408,
// 409 Client error: Server could not fulfill the request for
// a resource as there is a conflict with the current state of
// the resource but thinks client can do something about this
ClientErrorConflict = 409,
// 410 Client error: The resource has moved somewhere else,
// but server has no clue where.
ClientErrorGone = 410,
// 411 Client error: The server is picky again and insists on
// having a content-length header field in the request
ClientErrorLengthRequired = 411,
// 412 Client error: one or more preconditions supplied in the
// client's request is false
ClientErrorPreconditionFailed = 412,
// 413 Client error: For fear of reflux, the server refuses to
// swallow that much data.
ClientErrorRequestEntityToLarge = 413,
// 414 Client error: The server considers the Request-URI to
// be indecently long and refuses to even look at it.
ClientErrorRequestURITooLong = 414,
// 415 Client error: The server has no clue about the media
// type requested by the client (contrary to popular belief it
// is not a warez server)
ClientErrorUnsupportedMediaType = 415,
// 416 Client error: The requested range cannot be delivered
// by the server.
ClientErrorRequestRangeNotSatisfiable = 416,
// 417 Client error: The expectations of the client as
// expressed in one or more Expect header fields cannot be met
// by the server, the server is awfully sorry about this.
ClientErrorExpectationFailed = 417,
// 499 Client error: Wildcard error.
ClientErrorJoker = 499,
/// <summary>
/// 417 Client error: The expectations of the client as expressed in one or more Expect header fields cannot be met by the server, the server is awfully sorry about this.
/// </summary>
ClientErrorExpectationFailed = 417,
/// <summary>
/// 428 Client error :The 428 status code indicates that the origin server requires the request to be conditional.
/// </summary>
ClientErrorPreconditionRequired = 428,
/// <summary>
/// 429 Client error: The 429 status code indicates that the user has sent too many requests in a given amount of time ("rate limiting").
/// </summary>
ClientErrorTooManyRequests = 429,
/// <summary>
/// 431 Client error: The 431 status code indicates that the server is unwilling to process the request because its header fields are too large. The request MAY be resubmitted after reducing the size of the request header fields.
/// </summary>
ClientErrorRequestHeaderFieldsTooLarge = 431,
/// <summary>
/// 499 Client error: Wildcard error.
/// </summary>
ClientErrorJoker = 499,
#endregion
#region 5xx Server errors (rare)
/// <summary>
/// 500 Server error: something really strange and unexpected happened
/// </summary>
ServerErrorInternalError = 500,
/// <summary>
/// 501 Server error: The server does not do the functionality required to carry out the client request. not at all. certainly not before breakfast. but also not after breakfast.
/// </summary>
ServerErrorNotImplemented = 501,
/// <summary>
/// 502 Server error: While acting as a proxy or a gateway, the server got ditched by the upstream server and as a consequence regretfully cannot fulfill the client's request
/// </summary>
ServerErrorBadGateway = 502,
/// <summary>
/// 503 Server error: Due to unforseen circumstances the server cannot currently deliver the service requested. Retry-After header might indicate when to try again.
/// </summary>
ServerErrorServiceUnavailable = 503,
/// <summary>
/// 504 Server error: The server blames the upstream server for not being able to deliver the service requested and claims that the upstream server is too slow delivering the goods.
/// </summary>
ServerErrorGatewayTimeout = 504,
/// <summary>
/// 505 Server error: The server does not support the HTTP version conveyed in the client's request.
/// </summary>
ServerErrorHttpVersionNotSupported = 505,
/// <summary>
/// 511 Server error: The 511 status code indicates that the client needs to authenticate to gain network access.
/// </summary>
ServerErrorNetworkAuthenticationRequired = 511,
#endregion
// 5xx Server errors (rare)
// 500 Server error: something really strange and unexpected
// happened
ServerErrorInternalError = 500,
// 501 Server error: The server does not do the functionality
// required to carry out the client request. not at
// all. certainly not before breakfast. but also not after
// breakfast.
ServerErrorNotImplemented = 501,
// 502 Server error: While acting as a proxy or a gateway, the
// server got ditched by the upstream server and as a
// consequence regretfully cannot fulfill the client's request
ServerErrorBadGateway = 502,
// 503 Server error: Due to unforseen circumstances the server
// cannot currently deliver the service requested. Retry-After
// header might indicate when to try again.
ServerErrorServiceUnavailable = 503,
// 504 Server error: The server blames the upstream server
// for not being able to deliver the service requested and
// claims that the upstream server is too slow delivering the
// goods.
ServerErrorGatewayTimeout = 504,
// 505 Server error: The server does not support the HTTP
// version conveyed in the client's request.
ServerErrorHttpVersionNotSupported = 505,
}
}

View File

@@ -28,7 +28,6 @@
using System;
using System.Collections;
using OpenMetaverse;
namespace OpenSim.Framework.Servers.HttpServer
{
public delegate void RequestMethod(UUID requestID, Hashtable request);
@@ -45,11 +44,7 @@ namespace OpenSim.Framework.Servers.HttpServer
public NoEventsMethod NoEvents;
public RequestMethod Request;
public UUID Id;
public PollServiceEventArgs(
RequestMethod pRequest,
HasEventsMethod pHasEvents, GetEventsMethod pGetEvents, NoEventsMethod pNoEvents,
UUID pId)
public PollServiceEventArgs(RequestMethod pRequest, HasEventsMethod pHasEvents, GetEventsMethod pGetEvents, NoEventsMethod pNoEvents,UUID pId)
{
Request = pRequest;
HasEvents = pHasEvents;
@@ -58,4 +53,4 @@ namespace OpenSim.Framework.Servers.HttpServer
Id = pId;
}
}
}
}

View File

@@ -31,6 +31,7 @@ using OpenMetaverse;
namespace OpenSim.Framework.Servers.HttpServer
{
public class PollServiceHttpRequest
{
public readonly PollServiceEventArgs PollServiceArgs;
@@ -38,9 +39,7 @@ namespace OpenSim.Framework.Servers.HttpServer
public readonly IHttpRequest Request;
public readonly int RequestTime;
public readonly UUID RequestID;
public PollServiceHttpRequest(
PollServiceEventArgs pPollServiceArgs, IHttpClientContext pHttpContext, IHttpRequest pRequest)
public PollServiceHttpRequest(PollServiceEventArgs pPollServiceArgs, IHttpClientContext pHttpContext, IHttpRequest pRequest)
{
PollServiceArgs = pPollServiceArgs;
HttpContext = pHttpContext;
@@ -49,4 +48,4 @@ namespace OpenSim.Framework.Servers.HttpServer
RequestID = UUID.Random();
}
}
}
}

View File

@@ -32,7 +32,6 @@ using System.Reflection;
using log4net;
using HttpServer;
using OpenSim.Framework;
using OpenSim.Framework.Monitoring;
namespace OpenSim.Framework.Servers.HttpServer
{
@@ -67,7 +66,6 @@ namespace OpenSim.Framework.Servers.HttpServer
ThreadPriority.Normal,
false,
true,
null,
int.MaxValue);
}
@@ -77,7 +75,6 @@ namespace OpenSim.Framework.Servers.HttpServer
ThreadPriority.Normal,
false,
true,
null,
1000 * 60 * 10);
}
@@ -141,8 +138,9 @@ namespace OpenSim.Framework.Servers.HttpServer
foreach (object o in m_requests)
{
PollServiceHttpRequest req = (PollServiceHttpRequest) o;
PollServiceWorkerThread.DoHTTPGruntWork(
m_server, req, req.PollServiceArgs.NoEvents(req.RequestID, req.PollServiceArgs.Id));
m_server.DoHTTPGruntWork(
req.PollServiceArgs.NoEvents(req.RequestID, req.PollServiceArgs.Id),
new OSHttpResponse(new HttpResponse(req.HttpContext, req.Request), req.HttpContext));
}
m_requests.Clear();
@@ -151,7 +149,6 @@ namespace OpenSim.Framework.Servers.HttpServer
{
t.Abort();
}
m_running = false;
}
}

View File

@@ -34,7 +34,6 @@ using HttpServer;
using OpenMetaverse;
using System.Reflection;
using log4net;
using OpenSim.Framework.Monitoring;
namespace OpenSim.Framework.Servers.HttpServer
{
@@ -91,16 +90,15 @@ namespace OpenSim.Framework.Servers.HttpServer
}
Hashtable responsedata = req.PollServiceArgs.GetEvents(req.RequestID, req.PollServiceArgs.Id, str.ReadToEnd());
DoHTTPGruntWork(m_server, req, responsedata);
m_server.DoHTTPGruntWork(responsedata,
new OSHttpResponse(new HttpResponse(req.HttpContext, req.Request),req.HttpContext));
}
else
{
if ((Environment.TickCount - req.RequestTime) > m_timeout)
{
DoHTTPGruntWork(
m_server,
req,
req.PollServiceArgs.NoEvents(req.RequestID, req.PollServiceArgs.Id));
m_server.DoHTTPGruntWork(req.PollServiceArgs.NoEvents(req.RequestID, req.PollServiceArgs.Id),
new OSHttpResponse(new HttpResponse(req.HttpContext, req.Request),req.HttpContext));
}
else
{
@@ -121,45 +119,5 @@ namespace OpenSim.Framework.Servers.HttpServer
{
m_request.Enqueue(pPollServiceHttpRequest);
}
/// <summary>
/// FIXME: This should be part of BaseHttpServer
/// </summary>
internal static void DoHTTPGruntWork(BaseHttpServer server, PollServiceHttpRequest req, Hashtable responsedata)
{
OSHttpResponse response
= new OSHttpResponse(new HttpResponse(req.HttpContext, req.Request), req.HttpContext);
byte[] buffer = server.DoHTTPGruntWork(responsedata, response);
response.SendChunked = false;
response.ContentLength64 = buffer.Length;
response.ContentEncoding = Encoding.UTF8;
try
{
response.OutputStream.Write(buffer, 0, buffer.Length);
}
catch (Exception ex)
{
m_log.Warn(string.Format("[POLL SERVICE WORKER THREAD]: Error ", ex));
}
finally
{
//response.OutputStream.Close();
try
{
response.OutputStream.Flush();
response.Send();
//if (!response.KeepAlive && response.ReuseContext)
// response.FreeContext();
}
catch (Exception e)
{
m_log.Warn(String.Format("[POLL SERVICE WORKER THREAD]: Error ", e));
}
}
}
}
}
}

View File

@@ -25,209 +25,57 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Net;
using log4net;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Servers.HttpServer;
namespace OpenSim.Framework.Servers
{
public class MainServer
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static BaseHttpServer instance = null;
private static Dictionary<uint, BaseHttpServer> m_Servers = new Dictionary<uint, BaseHttpServer>();
private static Dictionary<uint, BaseHttpServer> m_Servers =
new Dictionary<uint, BaseHttpServer>();
/// <summary>
/// Control the printing of certain debug messages.
/// </summary>
/// <remarks>
/// If DebugLevel >= 1, then short warnings are logged when receiving bad input data.
/// If DebugLevel >= 2, then long warnings are logged when receiving bad input data.
/// If DebugLevel >= 3, then short notices about all incoming non-poll HTTP requests are logged.
/// </remarks>
public static int DebugLevel
{
get { return s_debugLevel; }
set
{
s_debugLevel = value;
lock (m_Servers)
foreach (BaseHttpServer server in m_Servers.Values)
server.DebugLevel = s_debugLevel;
}
}
private static int s_debugLevel;
/// <summary>
/// Set the main HTTP server instance.
/// </summary>
/// <remarks>
/// This will be used to register all handlers that listen to the default port.
/// </remarks>
/// <exception cref='Exception'>
/// Thrown if the HTTP server has not already been registered via AddHttpServer()
/// </exception>
public static BaseHttpServer Instance
{
get { return instance; }
set
{
lock (m_Servers)
if (!m_Servers.ContainsValue(value))
throw new Exception("HTTP server must already have been registered to be set as the main instance");
instance = value;
}
set { instance = value; }
}
/// <summary>
/// Get all the registered servers.
/// </summary>
/// <remarks>
/// Returns a copy of the dictionary so this can be iterated through without locking.
/// </remarks>
/// <value></value>
public static Dictionary<uint, BaseHttpServer> Servers
{
get { return new Dictionary<uint, BaseHttpServer>(m_Servers); }
}
public static void RegisterHttpConsoleCommands(ICommandConsole console)
{
console.Commands.AddCommand(
"Debug", false, "debug http", "debug http [<level>]",
"Turn on inbound non-poll http request debugging.",
"If level <= 0, then no extra logging is done.\n"
+ "If level >= 1, then short warnings are logged when receiving bad input data.\n"
+ "If level >= 2, then long warnings are logged when receiving bad input data.\n"
+ "If level >= 3, then short notices about all incoming non-poll HTTP requests are logged.\n"
+ "If no level is specified then the current level is returned.",
HandleDebugHttpCommand);
}
/// <summary>
/// Turn on some debugging values for OpenSim.
/// </summary>
/// <param name="args"></param>
private static void HandleDebugHttpCommand(string module, string[] args)
{
if (args.Length == 3)
{
int newDebug;
if (int.TryParse(args[2], out newDebug))
{
MainServer.DebugLevel = newDebug;
MainConsole.Instance.OutputFormat("Debug http level set to {0}", newDebug);
}
}
else if (args.Length == 2)
{
MainConsole.Instance.OutputFormat("Current debug http level is {0}", MainServer.DebugLevel);
}
else
{
MainConsole.Instance.Output("Usage: debug http 0..3");
}
}
/// <summary>
/// Register an already started HTTP server to the collection of known servers.
/// </summary>
/// <param name='server'></param>
public static void AddHttpServer(BaseHttpServer server)
{
lock (m_Servers)
{
if (m_Servers.ContainsKey(server.Port))
throw new Exception(string.Format("HTTP server for port {0} already exists.", server.Port));
m_Servers.Add(server.Port, server);
}
}
/// <summary>
/// Removes the http server listening on the given port.
/// </summary>
/// <remarks>
/// It is the responsibility of the caller to do clean up.
/// </remarks>
/// <param name='port'></param>
/// <returns></returns>
public static bool RemoveHttpServer(uint port)
{
lock (m_Servers)
return m_Servers.Remove(port);
}
/// <summary>
/// Does this collection of servers contain one with the given port?
/// </summary>
/// <remarks>
/// Unlike GetHttpServer, this will not instantiate a server if one does not exist on that port.
/// </remarks>
/// <param name='port'></param>
/// <returns>true if a server with the given port is registered, false otherwise.</returns>
public static bool ContainsHttpServer(uint port)
{
lock (m_Servers)
return m_Servers.ContainsKey(port);
}
/// <summary>
/// Get the default http server or an http server for a specific port.
/// </summary>
/// <remarks>
/// If the requested HTTP server doesn't already exist then a new one is instantiated and started.
/// </remarks>
/// <returns></returns>
/// <param name='port'>If 0 then the default HTTP server is returned.</param>
public static IHttpServer GetHttpServer(uint port)
{
return GetHttpServer(port, null);
return GetHttpServer(port,null);
}
public static void AddHttpServer(BaseHttpServer server)
{
m_Servers.Add(server.Port, server);
}
/// <summary>
/// Get the default http server, an http server for a specific port
/// and/or an http server bound to a specific address
/// </summary>
/// <remarks>
/// If the requested HTTP server doesn't already exist then a new one is instantiated and started.
/// </remarks>
/// <returns></returns>
/// <param name='port'>If 0 then the default HTTP server is returned.</param>
/// <param name='ipaddr'>A specific IP address to bind to. If null then the default IP address is used.</param>
public static IHttpServer GetHttpServer(uint port, IPAddress ipaddr)
{
if (port == 0)
return Instance;
if (instance != null && port == Instance.Port)
return Instance;
lock (m_Servers)
{
if (m_Servers.ContainsKey(port))
return m_Servers[port];
m_Servers[port] = new BaseHttpServer(port);
if (ipaddr != null)
m_Servers[port].ListenIPAddress = ipaddr;
m_Servers[port].Start();
if (m_Servers.ContainsKey(port))
return m_Servers[port];
}
m_Servers[port] = new BaseHttpServer(port);
if (ipaddr != null)
m_Servers[port].ListenIPAddress = ipaddr;
m_log.InfoFormat("[MAIN HTTP SERVER]: Starting main http server on port {0}", port);
m_Servers[port].Start();
return m_Servers[port];
}
}
}
}

View File

@@ -29,8 +29,8 @@ namespace OpenSim
{
public class VersionInfo
{
private const string VERSION_NUMBER = "0.7.5";
private const Flavour VERSION_FLAVOUR = Flavour.Dev;
private const string VERSION_NUMBER = "0.7.3";
private const Flavour VERSION_FLAVOUR = Flavour.Extended;
public enum Flavour
{

View File

@@ -28,7 +28,7 @@
using System;
using System.Timers;
namespace OpenSim.Framework.Monitoring
namespace OpenSim.Framework.Statistics
{
/// <summary>
/// Asset service statistics collection

View File

@@ -31,7 +31,8 @@ using System.Text;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
namespace OpenSim.Framework.Monitoring
namespace OpenSim.Framework.Statistics
{
/// <summary>
/// Statistics which all collectors are interested in reporting
@@ -43,18 +44,14 @@ namespace OpenSim.Framework.Monitoring
StringBuilder sb = new StringBuilder(Environment.NewLine);
sb.Append("MEMORY STATISTICS");
sb.Append(Environment.NewLine);
sb.AppendFormat(
"Allocated to OpenSim objects: {0} MB\n",
Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0));
sb.AppendFormat(
"OpenSim object memory churn : {0} MB/s\n",
Math.Round((MemoryWatchdog.AverageMemoryChurn * 1000) / 1024.0 / 1024, 3));
sb.AppendFormat(
"Process memory : {0} MB\n",
Math.Round(Process.GetCurrentProcess().WorkingSet64 / 1024.0 / 1024.0));
sb.Append(
string.Format(
"Allocated to OpenSim objects: {0} MB\n",
Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0)));
sb.Append(
string.Format(
"Process memory : {0} MB\n",
Math.Round(Process.GetCurrentProcess().WorkingSet64 / 1024.0 / 1024.0)));
return sb.ToString();
}

View File

@@ -25,7 +25,7 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
namespace OpenSim.Framework.Monitoring.Interfaces
namespace OpenSim.Framework.Statistics.Interfaces
{
/// <summary>
/// Implemented by objects which allow statistical information to be pulled from them.

View File

@@ -25,7 +25,7 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
namespace OpenSim.Framework.Monitoring
namespace OpenSim.Framework.Statistics
{
/// <summary>
/// Implemented by classes which collect up non-viewer statistical information

View File

@@ -28,11 +28,12 @@
using System;
using System.Collections.Generic;
using System.Text;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework.Monitoring.Interfaces;
namespace OpenSim.Framework.Monitoring
using OpenMetaverse;
using OpenSim.Framework.Statistics.Interfaces;
using OpenMetaverse.StructuredData;
namespace OpenSim.Framework.Statistics
{
/// <summary>
/// Collects sim statistics which aren't already being collected for the linden viewer's statistics pane

View File

@@ -25,7 +25,7 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
namespace OpenSim.Framework.Monitoring
namespace OpenSim.Framework.Statistics
{
/// <summary>
/// Singleton used to provide access to statistics reporters
@@ -34,12 +34,14 @@ namespace OpenSim.Framework.Monitoring
{
private static AssetStatsCollector assetStats;
private static UserStatsCollector userStats;
private static SimExtraStatsCollector simExtraStats = new SimExtraStatsCollector();
private static SimExtraStatsCollector simExtraStats;
public static AssetStatsCollector AssetStats { get { return assetStats; } }
public static UserStatsCollector UserStats { get { return userStats; } }
public static SimExtraStatsCollector SimExtraStats { get { return simExtraStats; } }
private StatsManager() {}
/// <summary>
/// Start collecting statistics related to assets.
/// Should only be called once.
@@ -61,5 +63,16 @@ namespace OpenSim.Framework.Monitoring
return userStats;
}
/// <summary>
/// Start collecting extra sim statistics apart from those collected for the client.
/// Should only be called once.
/// </summary>
public static SimExtraStatsCollector StartCollectingSimExtraStats()
{
simExtraStats = new SimExtraStatsCollector();
return simExtraStats;
}
}
}
}

View File

@@ -27,7 +27,7 @@
using System.Timers;
namespace OpenSim.Framework.Monitoring
namespace OpenSim.Framework.Statistics
{
/// <summary>
/// Collects user service statistics

View File

@@ -26,8 +26,6 @@
*/
using System;
using System.Reflection;
using log4net;
using OpenMetaverse;
namespace OpenSim.Framework
@@ -37,8 +35,6 @@ namespace OpenSim.Framework
/// </summary>
public class TaskInventoryItem : ICloneable
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// XXX This should really be factored out into some constants class.
/// </summary>
@@ -73,9 +69,6 @@ namespace OpenSim.Framework
private bool _ownerChanged = false;
// This used ONLY during copy. It can't be relied on at other times!
private bool _scriptRunning = true;
public UUID AssetID {
get {
return _assetID;
@@ -338,27 +331,12 @@ namespace OpenSim.Framework
}
}
public bool OwnerChanged
{
get
{
public bool OwnerChanged {
get {
return _ownerChanged;
}
set
{
_ownerChanged = value;
// m_log.DebugFormat(
// "[TASK INVENTORY ITEM]: Owner changed set {0} for {1} {2} owned by {3}",
// _ownerChanged, Name, ItemID, OwnerID);
}
}
public bool ScriptRunning {
get {
return _scriptRunning;
}
set {
_scriptRunning = value;
_ownerChanged = value;
}
}

View File

@@ -227,10 +227,10 @@ namespace OpenSim.Framework.Tests
es.AddEstateManager(UUID.Zero);
es.AddEstateManager(bannedUserId);
Assert.IsTrue(es.IsEstateManagerOrOwner(bannedUserId), "bannedUserId should be EstateManager but isn't.");
Assert.IsTrue(es.IsEstateManager(bannedUserId), "bannedUserId should be EstateManager but isn't.");
es.RemoveEstateManager(bannedUserId);
Assert.IsFalse(es.IsEstateManagerOrOwner(bannedUserId), "bannedUserID is estateManager but shouldn't be");
Assert.IsFalse(es.IsEstateManager(bannedUserId), "bannedUserID is estateManager but shouldn't be");
Assert.IsFalse(es.HasAccess(bannedUserId), "bannedUserID has access but shouldn't");

View File

@@ -214,13 +214,16 @@ namespace OpenSim.Framework.Tests
for (int i = 0; i < contenttypes.Length; i++)
{
int expected;
if (contenttypes[i] == "image/tga")
expected = 12; // if we know only the content-type "image/tga", then we assume the asset type is TextureTGA; not ImageTGA
if (SLUtil.ContentTypeToSLAssetType(contenttypes[i]) == 18)
{
Assert.That(contenttypes[i] == "image/tga");
}
else
expected = assettypes[i];
Assert.AreEqual(expected, SLUtil.ContentTypeToSLAssetType(contenttypes[i]),
String.Format("Incorrect AssetType mapped from Content-Type {0}", contenttypes[i]));
{
Assert.That(SLUtil.ContentTypeToSLAssetType(contenttypes[i]) == assettypes[i],
"Expecting {0} but got {1}", assettypes[i],
SLUtil.ContentTypeToSLAssetType(contenttypes[i]));
}
}
int[] inventorytypes = new int[] {-1,0,1,2,3,6,7,8,9,10,15,17,18,20};
@@ -234,7 +237,7 @@ namespace OpenSim.Framework.Tests
"application/vnd.ll.primitive",
"application/vnd.ll.notecard",
"application/vnd.ll.folder",
"application/vnd.ll.rootfolder",
"application/octet-stream",
"application/vnd.ll.lsltext",
"image/x-j2c",
"application/vnd.ll.primitive",
@@ -244,8 +247,7 @@ namespace OpenSim.Framework.Tests
for (int i=0;i<inventorytypes.Length;i++)
{
Assert.AreEqual(invcontenttypes[i], SLUtil.SLInvTypeToContentType(inventorytypes[i]),
String.Format("Incorrect Content-Type mapped from InventoryType {0}", inventorytypes[i]));
Assert.That(SLUtil.SLInvTypeToContentType(inventorytypes[i]) == invcontenttypes[i], "Expected {0}, Got {1}", invcontenttypes[i], SLUtil.SLInvTypeToContentType(inventorytypes[i]));
}
invcontenttypes = new string[]
@@ -278,8 +280,7 @@ namespace OpenSim.Framework.Tests
for (int i = 0; i < invtypes.Length; i++)
{
Assert.AreEqual(invtypes[i], SLUtil.ContentTypeToSLInvType(invcontenttypes[i]),
String.Format("Incorrect InventoryType mapped from Content-Type {0}", invcontenttypes[i]));
Assert.That(SLUtil.ContentTypeToSLInvType(invcontenttypes[i]) == invtypes[i], "Expected {0}, Got {1}", invtypes[i], SLUtil.ContentTypeToSLInvType(invcontenttypes[i]));
}
}
}

View File

@@ -35,7 +35,7 @@ using System.IO;
using System.IO.Compression;
using System.Net;
using System.Net.Sockets;
using System.Reflection;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters.Binary;
@@ -148,7 +148,6 @@ namespace OpenSim.Framework
}
public static Encoding UTF8 = Encoding.UTF8;
public static Encoding UTF8NoBomEncoding = new UTF8Encoding(false);
/// <value>
/// Well known UUID for the blank texture used in the Linden SL viewer version 1.20 (and hopefully onwards)
@@ -379,20 +378,20 @@ namespace OpenSim.Framework
}
return sb.ToString();
}
/// <summary>
/// Is the platform Windows?
/// </summary>
/// <returns>true if so, false otherwise</returns>
public static bool IsWindows()
{
PlatformID platformId = Environment.OSVersion.Platform;
return (platformId == PlatformID.Win32NT
|| platformId == PlatformID.Win32S
|| platformId == PlatformID.Win32Windows
|| platformId == PlatformID.WinCE);
}
/// <summary>
/// Is the platform Windows?
/// </summary>
/// <returns>true if so, false otherwise</returns>
public static bool IsWindows()
{
PlatformID platformId = Environment.OSVersion.Platform;
return (platformId == PlatformID.Win32NT
|| platformId == PlatformID.Win32S
|| platformId == PlatformID.Win32Windows
|| platformId == PlatformID.WinCE);
}
public static bool LoadArchSpecificWindowsDll(string libraryName)
@@ -850,12 +849,6 @@ namespace OpenSim.Framework
return Math.Min(Math.Max(x, min), max);
}
public static Vector3 Clip(Vector3 vec, float min, float max)
{
return new Vector3(Clip(vec.X, min, max), Clip(vec.Y, min, max),
Clip(vec.Z, min, max));
}
/// <summary>
/// Convert an UUID to a raw uuid string. Right now this is a string without hyphens.
/// </summary>
@@ -1243,7 +1236,8 @@ namespace OpenSim.Framework
public static string Base64ToString(string str)
{
Decoder utf8Decode = Encoding.UTF8.GetDecoder();
UTF8Encoding encoder = new UTF8Encoding();
Decoder utf8Decode = encoder.GetDecoder();
byte[] todecode_byte = Convert.FromBase64String(str);
int charCount = utf8Decode.GetCharCount(todecode_byte, 0, todecode_byte.Length);
@@ -1510,27 +1504,27 @@ namespace OpenSim.Framework
}
return data;
}
/// <summary>
/// Used to trigger an early library load on Windows systems.
/// </summary>
/// <remarks>
/// Required to get 32-bit and 64-bit processes to automatically use the
/// appropriate native library.
/// </remarks>
/// <param name="dllToLoad"></param>
/// <returns></returns>
[DllImport("kernel32.dll")]
public static extern IntPtr LoadLibrary(string dllToLoad);
/// <summary>
/// Determine whether the current process is 64 bit
/// </summary>
/// <returns>true if so, false if not</returns>
public static bool Is64BitProcess()
{
return IntPtr.Size == 8;
}
/// <summary>
/// Used to trigger an early library load on Windows systems.
/// </summary>
/// <remarks>
/// Required to get 32-bit and 64-bit processes to automatically use the
/// appropriate native library.
/// </remarks>
/// <param name="dllToLoad"></param>
/// <returns></returns>
[DllImport("kernel32.dll")]
public static extern IntPtr LoadLibrary(string dllToLoad);
/// <summary>
/// Determine whether the current process is 64 bit
/// </summary>
/// <returns>true if so, false if not</returns>
public static bool Is64BitProcess()
{
return IntPtr.Size == 8;
}
#region FireAndForget Threading Pattern
@@ -1946,12 +1940,11 @@ namespace OpenSim.Framework
#region Universal User Identifiers
/// <summary>
/// </summary>
/// <param name="value">uuid[;endpoint[;first last[;secret]]]</param>
/// <param name="uuid">the uuid part</param>
/// <param name="url">the endpoint part (e.g. http://foo.com)</param>
/// <param name="firstname">the first name part (e.g. Test)</param>
/// <param name="lastname">the last name part (e.g User)</param>
/// <param name="secret">the secret part</param>
/// <param name="value">uuid[;endpoint[;name]]</param>
/// <param name="uuid"></param>
/// <param name="url"></param>
/// <param name="firstname"></param>
/// <param name="lastname"></param>
public static bool ParseUniversalUserIdentifier(string value, out UUID uuid, out string url, out string firstname, out string lastname, out string secret)
{
uuid = UUID.Zero; url = string.Empty; firstname = "Unknown"; lastname = "User"; secret = string.Empty;
@@ -1980,64 +1973,31 @@ namespace OpenSim.Framework
}
/// <summary>
/// Produces a universal (HG) system-facing identifier given the information
///
/// </summary>
/// <param name="acircuit"></param>
/// <returns>uuid[;homeURI[;first last]]</returns>
/// <returns>uuid[;endpoint[;name]]</returns>
public static string ProduceUserUniversalIdentifier(AgentCircuitData acircuit)
{
if (acircuit.ServiceURLs.ContainsKey("HomeURI"))
return UniversalIdentifier(acircuit.AgentID, acircuit.firstname, acircuit.lastname, acircuit.ServiceURLs["HomeURI"].ToString());
{
string agentsURI = acircuit.ServiceURLs["HomeURI"].ToString();
if (!agentsURI.EndsWith("/"))
agentsURI += "/";
// This is ugly, but there's no other way, given that the name is changed
// in the agent circuit data for foreigners
if (acircuit.lastname.Contains("@"))
{
string[] parts = acircuit.firstname.Split(new char[] { '.' });
if (parts.Length == 2)
return acircuit.AgentID.ToString() + ";" + agentsURI + ";" + parts[0] + " " + parts[1];
}
return acircuit.AgentID.ToString() + ";" + agentsURI + ";" + acircuit.firstname + " " + acircuit.lastname;
}
else
return acircuit.AgentID.ToString();
}
/// <summary>
/// Produces a universal (HG) system-facing identifier given the information
/// </summary>
/// <param name="id">UUID of the user</param>
/// <param name="firstName">first name (e.g Test)</param>
/// <param name="lastName">last name (e.g. User)</param>
/// <param name="homeURI">homeURI (e.g. http://foo.com)</param>
/// <returns>a string of the form uuid[;homeURI[;first last]]</returns>
public static string UniversalIdentifier(UUID id, String firstName, String lastName, String homeURI)
{
string agentsURI = homeURI;
if (!agentsURI.EndsWith("/"))
agentsURI += "/";
// This is ugly, but there's no other way, given that the name is changed
// in the agent circuit data for foreigners
if (lastName.Contains("@"))
{
string[] parts = firstName.Split(new char[] { '.' });
if (parts.Length == 2)
return id.ToString() + ";" + agentsURI + ";" + parts[0] + " " + parts[1];
}
return id.ToString() + ";" + agentsURI + ";" + firstName + " " + lastName;
}
/// <summary>
/// Produces a universal (HG) user-facing name given the information
/// </summary>
/// <param name="firstName"></param>
/// <param name="lastName"></param>
/// <param name="homeURI"></param>
/// <returns>string of the form first.last @foo.com or first last</returns>
public static string UniversalName(String firstName, String lastName, String homeURI)
{
Uri uri = null;
try
{
uri = new Uri(homeURI);
}
catch (UriFormatException)
{
return firstName + " " + lastName;
}
return firstName + "." + lastName + " " + "@" + uri.Authority;
}
}
#endregion
}
}

View File

@@ -31,7 +31,7 @@ using System.Linq;
using System.Threading;
using log4net;
namespace OpenSim.Framework.Monitoring
namespace OpenSim.Framework
{
/// <summary>
/// Manages launching threads and keeping watch over them for timeouts
@@ -41,8 +41,8 @@ namespace OpenSim.Framework.Monitoring
/// <summary>Timer interval in milliseconds for the watchdog timer</summary>
const double WATCHDOG_INTERVAL_MS = 2500.0d;
/// <summary>Default timeout in milliseconds before a thread is considered dead</summary>
public const int DEFAULT_WATCHDOG_TIMEOUT_MS = 5000;
/// <summary>Maximum timeout in milliseconds before a thread is considered dead</summary>
const int WATCHDOG_TIMEOUT_MS = 5000;
[System.Diagnostics.DebuggerDisplay("{Thread.Name}")]
public class ThreadWatchdogInfo
@@ -58,7 +58,7 @@ namespace OpenSim.Framework.Monitoring
public int FirstTick { get; private set; }
/// <summary>
/// Last time this heartbeat update was invoked
/// First time this heartbeat update was invoked
/// </summary>
public int LastTick { get; set; }
@@ -77,11 +77,6 @@ namespace OpenSim.Framework.Monitoring
/// </summary>
public bool AlarmIfTimeout { get; set; }
/// <summary>
/// Method execute if alarm goes off. If null then no alarm method is fired.
/// </summary>
public Func<string> AlarmMethod { get; set; }
public ThreadWatchdogInfo(Thread thread, int timeout)
{
Thread = thread;
@@ -89,69 +84,31 @@ namespace OpenSim.Framework.Monitoring
FirstTick = Environment.TickCount & Int32.MaxValue;
LastTick = FirstTick;
}
public ThreadWatchdogInfo(ThreadWatchdogInfo previousTwi)
{
Thread = previousTwi.Thread;
FirstTick = previousTwi.FirstTick;
LastTick = previousTwi.LastTick;
Timeout = previousTwi.Timeout;
IsTimedOut = previousTwi.IsTimedOut;
AlarmIfTimeout = previousTwi.AlarmIfTimeout;
AlarmMethod = previousTwi.AlarmMethod;
}
}
/// <summary>
/// This event is called whenever a tracked thread is
/// stopped or has not called UpdateThread() in time<
/// /summary>
public static event Action<ThreadWatchdogInfo> OnWatchdogTimeout;
/// <summary>
/// Is this watchdog active?
/// This event is called whenever a tracked thread is stopped or
/// has not called UpdateThread() in time
/// </summary>
public static bool Enabled
{
get { return m_enabled; }
set
{
// m_log.DebugFormat("[MEMORY WATCHDOG]: Setting MemoryWatchdog.Enabled to {0}", value);
/// <param name="thread">The thread that has been identified as dead</param>
/// <param name="lastTick">The last time this thread called UpdateThread()</param>
public delegate void WatchdogTimeout(Thread thread, int lastTick);
if (value == m_enabled)
return;
m_enabled = value;
if (m_enabled)
{
// Set now so we don't get alerted on the first run
LastWatchdogThreadTick = Environment.TickCount & Int32.MaxValue;
}
m_watchdogTimer.Enabled = m_enabled;
}
}
private static bool m_enabled;
/// <summary>This event is called whenever a tracked thread is
/// stopped or has not called UpdateThread() in time</summary>
public static event WatchdogTimeout OnWatchdogTimeout;
private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private static Dictionary<int, ThreadWatchdogInfo> m_threads;
private static System.Timers.Timer m_watchdogTimer;
/// <summary>
/// Last time the watchdog thread ran.
/// </summary>
/// <remarks>
/// Should run every WATCHDOG_INTERVAL_MS
/// </remarks>
public static int LastWatchdogThreadTick { get; private set; }
static Watchdog()
{
m_threads = new Dictionary<int, ThreadWatchdogInfo>();
m_watchdogTimer = new System.Timers.Timer(WATCHDOG_INTERVAL_MS);
m_watchdogTimer.AutoReset = false;
m_watchdogTimer.Elapsed += WatchdogTimerElapsed;
m_watchdogTimer.Start();
}
/// <summary>
@@ -166,7 +123,7 @@ namespace OpenSim.Framework.Monitoring
public static Thread StartThread(
ThreadStart start, string name, ThreadPriority priority, bool isBackground, bool alarmIfTimeout)
{
return StartThread(start, name, priority, isBackground, alarmIfTimeout, null, DEFAULT_WATCHDOG_TIMEOUT_MS);
return StartThread(start, name, priority, isBackground, alarmIfTimeout, WATCHDOG_TIMEOUT_MS);
}
/// <summary>
@@ -178,24 +135,17 @@ namespace OpenSim.Framework.Monitoring
/// <param name="isBackground">True to run this thread as a background
/// thread, otherwise false</param>
/// <param name="alarmIfTimeout">Trigger an alarm function is we have timed out</param>
/// <param name="alarmMethod">
/// Alarm method to call if alarmIfTimeout is true and there is a timeout.
/// Normally, this will just return some useful debugging information.
/// </param>
/// <param name="timeout">Number of milliseconds to wait until we issue a warning about timeout.</param>
/// <returns>The newly created Thread object</returns>
public static Thread StartThread(
ThreadStart start, string name, ThreadPriority priority, bool isBackground,
bool alarmIfTimeout, Func<string> alarmMethod, int timeout)
ThreadStart start, string name, ThreadPriority priority, bool isBackground, bool alarmIfTimeout, int timeout)
{
Thread thread = new Thread(start);
thread.Name = name;
thread.Priority = priority;
thread.IsBackground = isBackground;
ThreadWatchdogInfo twi
= new ThreadWatchdogInfo(thread, timeout)
{ AlarmIfTimeout = alarmIfTimeout, AlarmMethod = alarmMethod };
ThreadWatchdogInfo twi = new ThreadWatchdogInfo(thread, timeout) { AlarmIfTimeout = alarmIfTimeout };
m_log.DebugFormat(
"[WATCHDOG]: Started tracking thread {0}, ID {1}", twi.Thread.Name, twi.Thread.ManagedThreadId);
@@ -308,17 +258,7 @@ namespace OpenSim.Framework.Monitoring
/// <param name="e"></param>
private static void WatchdogTimerElapsed(object sender, System.Timers.ElapsedEventArgs e)
{
int now = Environment.TickCount & Int32.MaxValue;
int msElapsed = now - LastWatchdogThreadTick;
if (msElapsed > WATCHDOG_INTERVAL_MS * 2)
m_log.WarnFormat(
"[WATCHDOG]: {0} ms since Watchdog last ran. Interval should be approximately {1} ms",
msElapsed, WATCHDOG_INTERVAL_MS);
LastWatchdogThreadTick = Environment.TickCount & Int32.MaxValue;
Action<ThreadWatchdogInfo> callback = OnWatchdogTimeout;
WatchdogTimeout callback = OnWatchdogTimeout;
if (callback != null)
{
@@ -326,6 +266,8 @@ namespace OpenSim.Framework.Monitoring
lock (m_threads)
{
int now = Environment.TickCount & Int32.MaxValue;
foreach (ThreadWatchdogInfo threadInfo in m_threads.Values)
{
if (threadInfo.Thread.ThreadState == ThreadState.Stopped)
@@ -346,9 +288,7 @@ namespace OpenSim.Framework.Monitoring
if (callbackInfos == null)
callbackInfos = new List<ThreadWatchdogInfo>();
// Send a copy of the watchdog info to prevent race conditions where the watchdog
// thread updates the monitoring info after an alarm has been sent out.
callbackInfos.Add(new ThreadWatchdogInfo(threadInfo));
callbackInfos.Add(threadInfo);
}
}
}
@@ -356,12 +296,9 @@ namespace OpenSim.Framework.Monitoring
if (callbackInfos != null)
foreach (ThreadWatchdogInfo callbackInfo in callbackInfos)
callback(callbackInfo);
callback(callbackInfo.Thread, callbackInfo.LastTick);
}
if (MemoryWatchdog.Enabled)
MemoryWatchdog.Update();
m_watchdogTimer.Start();
}
}

View File

@@ -84,27 +84,47 @@ namespace OpenSim.Framework
/// </summary>
private static Dictionary<string,object> m_endpointSerializer = new Dictionary<string,object>();
private static object EndPointLock(string url)
/// <summary>
/// Make a GET or GET-like request to a web service that returns LLSD
/// or JSON data
/// </summary>
public static OSDMap ServiceRequest(string url, string httpVerb)
{
System.Uri uri = new System.Uri(url);
string endpoint = string.Format("{0}:{1}",uri.Host,uri.Port);
string errorMessage;
lock (m_endpointSerializer)
try
{
object eplock = null;
HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(url);
request.Method = httpVerb;
if (! m_endpointSerializer.TryGetValue(endpoint,out eplock))
using (WebResponse response = request.GetResponse())
{
eplock = new object();
m_endpointSerializer.Add(endpoint,eplock);
// m_log.WarnFormat("[WEB UTIL] add a new host to end point serializer {0}",endpoint);
using (Stream responseStream = response.GetResponseStream())
{
try
{
string responseStr = responseStream.GetStreamString();
OSD responseOSD = OSDParser.Deserialize(responseStr);
if (responseOSD.Type == OSDType.Map)
return (OSDMap)responseOSD;
else
errorMessage = "Response format was invalid.";
}
catch
{
errorMessage = "Failed to parse the response.";
}
}
}
return eplock;
}
}
catch (Exception ex)
{
m_log.Warn(httpVerb + " on URL " + url + " failed: " + ex.Message);
errorMessage = ex.Message;
}
#region JSONRequest
return new OSDMap { { "Message", OSD.FromString("Service request failed. " + errorMessage) } };
}
/// <summary>
/// PUT JSON-encoded data to a web service that returns LLSD or
@@ -136,16 +156,9 @@ namespace OpenSim.Framework
}
public static OSDMap ServiceOSDRequest(string url, OSDMap data, string method, int timeout, bool compressed)
{
lock (EndPointLock(url))
{
return ServiceOSDRequestWorker(url,data,method,timeout,compressed);
}
}
private static OSDMap ServiceOSDRequestWorker(string url, OSDMap data, string method, int timeout, bool compressed)
{
int reqnum = RequestNumber++;
// m_log.DebugFormat("[WEB UTIL]: <{0}> start osd request for {1}, method {2}",reqnum,url,method);
string errorMessage = "unknown error";
@@ -292,10 +305,6 @@ namespace OpenSim.Framework
return result;
}
#endregion JSONRequest
#region FormRequest
/// <summary>
/// POST URL-encoded form data to a web service that returns LLSD or
/// JSON data
@@ -306,14 +315,6 @@ namespace OpenSim.Framework
}
public static OSDMap ServiceFormRequest(string url, NameValueCollection data, int timeout)
{
lock (EndPointLock(url))
{
return ServiceFormRequestWorker(url,data,timeout);
}
}
private static OSDMap ServiceFormRequestWorker(string url, NameValueCollection data, int timeout)
{
int reqnum = RequestNumber++;
string method = (data != null && data["RequestMethod"] != null) ? data["RequestMethod"] : "unknown";
@@ -407,8 +408,6 @@ namespace OpenSim.Framework
result["Message"] = OSD.FromString("Service request failed: " + msg);
return result;
}
#endregion FormRequest
#region Uri
@@ -545,13 +544,8 @@ namespace OpenSim.Framework
/// <remarks>
/// Copying begins at the streams' current positions. The positions are
/// NOT reset after copying is complete.
/// NOTE!! .NET 4.0 adds the method 'Stream.CopyTo(stream, bufferSize)'.
/// This function could be replaced with that method once we move
/// totally to .NET 4.0. For versions before, this routine exists.
/// This routine used to be named 'CopyTo' but the int parameter has
/// a different meaning so this method was renamed to avoid any confusion.
/// </remarks>
public static int CopyStream(this Stream copyFrom, Stream copyTo, int maximumBytesToCopy)
public static int CopyTo(this Stream copyFrom, Stream copyTo, int maximumBytesToCopy)
{
byte[] buffer = new byte[4096];
int readBytes;
@@ -1123,4 +1117,4 @@ namespace OpenSim.Framework
return deserial;
}
}
}
}

View File

@@ -92,14 +92,9 @@ namespace OpenSim
m_log.Info("[OPENSIM MAIN]: configured log4net using default OpenSim.exe.config");
}
m_log.InfoFormat(
m_log.DebugFormat(
"[OPENSIM MAIN]: System Locale is {0}", System.Threading.Thread.CurrentThread.CurrentCulture);
string monoThreadsPerCpu = System.Environment.GetEnvironmentVariable("MONO_THREADS_PER_CPU");
m_log.InfoFormat(
"[OPENSIM MAIN]: Environment variable MONO_THREADS_PER_CPU is {0}", monoThreadsPerCpu ?? "unset");
// Increase the number of IOCP threads available. Mono defaults to a tragically low number
int workerThreads, iocpThreads;
System.Threading.ThreadPool.GetMaxThreads(out workerThreads, out iocpThreads);
@@ -114,6 +109,7 @@ namespace OpenSim
// Check if the system is compatible with OpenSimulator.
// Ensures that the minimum system requirements are met
m_log.Info("Performing compatibility checks... \n");
string supported = String.Empty;
if (Util.IsEnvironmentSupported(ref supported))
{

View File

@@ -28,20 +28,18 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Text;
using System.Text.RegularExpressions;
using System.Timers;
using log4net;
using NDesk.Options;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Monitoring;
using OpenSim.Framework.Statistics;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
@@ -71,7 +69,6 @@ namespace OpenSim
private Regex m_consolePromptRegex = new Regex(@"([^\\])\\(\w)", RegexOptions.Compiled);
private string m_timedScript = "disabled";
private int m_timeInterval = 1200;
private Timer m_scriptTimer;
public OpenSim(IConfigSource configSource) : base(configSource)
@@ -101,10 +98,6 @@ namespace OpenSim
m_consolePort = (uint)networkConfig.GetInt("console_port", 0);
m_timedScript = startupConfig.GetString("timer_Script", "disabled");
if (m_timedScript != "disabled")
{
m_timeInterval = startupConfig.GetInt("timer_Interval", 1200);
}
if (m_logFileAppender != null)
{
@@ -145,7 +138,7 @@ namespace OpenSim
m_log.Info("====================================================================");
m_log.Info("========================= STARTING OPENSIM =========================");
m_log.Info("====================================================================");
//m_log.InfoFormat("[OPENSIM MAIN]: GC Is Server GC: {0}", GCSettings.IsServerGC.ToString());
// http://msdn.microsoft.com/en-us/library/bb384202.aspx
//GCSettings.LatencyMode = GCLatencyMode.Batch;
@@ -201,9 +194,9 @@ namespace OpenSim
PrintFileToConsole("startuplogo.txt");
// For now, start at the 'root' level by default
if (SceneManager.Scenes.Count == 1) // If there is only one region, select it
if (m_sceneManager.Scenes.Count == 1) // If there is only one region, select it
ChangeSelectedRegion("region",
new string[] {"change", "region", SceneManager.Scenes[0].RegionInfo.RegionName});
new string[] {"change", "region", m_sceneManager.Scenes[0].RegionInfo.RegionName});
else
ChangeSelectedRegion("region", new string[] {"change", "region", "root"});
@@ -222,7 +215,7 @@ namespace OpenSim
{
m_scriptTimer = new Timer();
m_scriptTimer.Enabled = true;
m_scriptTimer.Interval = m_timeInterval*1000;
m_scriptTimer.Interval = 1200*1000;
m_scriptTimer.Elapsed += RunAutoTimerScript;
}
}
@@ -232,14 +225,12 @@ namespace OpenSim
/// </summary>
private void RegisterConsoleCommands()
{
MainServer.RegisterHttpConsoleCommands(m_console);
m_console.Commands.AddCommand("Objects", false, "force update",
"force update",
"Force the update of all objects on clients",
HandleForceUpdate);
m_console.Commands.AddCommand("Debug", false, "debug packet",
m_console.Commands.AddCommand("Comms", false, "debug packet",
"debug packet <level> [<avatar-first-name> <avatar-last-name>]",
"Turn on packet debugging",
"If level > 255 then all incoming and outgoing packets are logged.\n"
@@ -251,9 +242,17 @@ namespace OpenSim
+ "If an avatar name is given then only packets from that avatar are logged",
Debug);
m_console.Commands.AddCommand("Debug", false, "debug teleport", "debug teleport", "Toggle teleport route debugging", Debug);
m_console.Commands.AddCommand("Comms", false, "debug http",
"debug http <level>",
"Turn on inbound http request debugging for everything except the event queue (see debug eq).",
"If level >= 2 then the handler used to service the request is logged.\n"
+ "If level >= 1 then incoming HTTP requests are logged.\n"
+ "If level <= 0 then no extra http logging is done.\n",
Debug);
m_console.Commands.AddCommand("Debug", false, "debug scene",
m_console.Commands.AddCommand("Comms", false, "debug teleport", "debug teleport", "Toggle teleport route debugging", Debug);
m_console.Commands.AddCommand("Regions", false, "debug scene",
"debug scene <scripting> <collisions> <physics>",
"Turn on scene debugging", Debug);
@@ -295,13 +294,14 @@ namespace OpenSim
"save oar [-h|--home=<url>] [--noassets] [--publish] [--perm=<permissions>] [<OAR path>]",
"Save a region's data to an OAR archive.",
// "-v|--version=<N> generates scene objects as per older versions of the serialization (e.g. -v=0)" + Environment.NewLine
"-h|--home=<url> adds the url of the profile service to the saved user information.\n"
+ "--noassets stops assets being saved to the OAR.\n"
+ "--publish saves an OAR stripped of owner and last owner information.\n"
+ " on reload, the estate owner will be the owner of all objects\n"
+ " this is useful if you're making oars generally available that might be reloaded to the same grid from which you published\n"
+ "--perm=<permissions> stops objects with insufficient permissions from being saved to the OAR.\n"
+ " <permissions> can contain one or more of these characters: \"C\" = Copy, \"T\" = Transfer\n"
"-h|--home=<url> adds the url of the profile service to the saved user information." + Environment.NewLine
+ "--noassets stops assets being saved to the OAR." + Environment.NewLine
+ "--publish saves an OAR stripped of owner and last owner information." + Environment.NewLine
+ " on reload, the estate owner will be the owner of all objects" + Environment.NewLine
+ " this is useful if you're making oars generally available that might be reloaded to the same grid from which you published" + Environment.NewLine
+ " this option is EXPERIMENTAL" + Environment.NewLine
+ "--perm=<permissions> stops objects with insufficient permissions from being saved to the OAR." + Environment.NewLine
+ " <permissions> can contain one or more of these characters: \"C\" = Copy, \"T\" = Transfer" + Environment.NewLine
+ "The OAR path must be a filesystem path."
+ " If this is not given then the oar is saved to region.oar in the current directory.",
SaveOar);
@@ -311,11 +311,8 @@ namespace OpenSim
"Change the scale of a named prim", HandleEditScale);
m_console.Commands.AddCommand("Users", false, "kick user",
"kick user <first> <last> [--force] [message]",
"Kick a user off the simulator",
"The --force option will kick the user without any checks to see whether it's already in the process of closing\n"
+ "Only use this option if you are sure the avatar is inactive and a normal kick user operation does not removed them",
KickUserCommand);
"kick user <first> <last> [message]",
"Kick a user off the simulator", KickUserCommand);
m_console.Commands.AddCommand("Users", false, "show users",
"show users [full]",
@@ -412,6 +409,10 @@ namespace OpenSim
m_console.Commands.AddCommand("General", false, "modules unload",
"modules unload <name>",
"Unload a module", HandleModules);
m_console.Commands.AddCommand("Objects", false, "kill uuid",
"kill uuid <UUID>",
"Kill an object by UUID", KillUUID);
}
public override void ShutdownSpecific()
@@ -420,7 +421,6 @@ namespace OpenSim
{
RunCommandScript(m_shutdownCommandsFile);
}
base.ShutdownSpecific();
}
@@ -437,16 +437,12 @@ namespace OpenSim
}
}
private void WatchdogTimeoutHandler(Watchdog.ThreadWatchdogInfo twi)
private void WatchdogTimeoutHandler(System.Threading.Thread thread, int lastTick)
{
int now = Environment.TickCount & Int32.MaxValue;
m_log.ErrorFormat(
"[WATCHDOG]: Timeout detected for thread \"{0}\". ThreadState={1}. Last tick was {2}ms ago. {3}",
twi.Thread.Name,
twi.Thread.ThreadState,
now - twi.LastTick,
twi.AlarmMethod != null ? string.Format("Data: {0}", twi.AlarmMethod()) : "");
m_log.ErrorFormat("[WATCHDOG]: Timeout detected for thread \"{0}\". ThreadState={1}. Last tick was {2}ms ago",
thread.Name, thread.ThreadState, now - lastTick);
}
#region Console Commands
@@ -458,27 +454,21 @@ namespace OpenSim
/// <param name="cmdparams">name of avatar to kick</param>
private void KickUserCommand(string module, string[] cmdparams)
{
bool force = false;
OptionSet options = new OptionSet().Add("f|force", delegate (string v) { force = v != null; });
List<string> mainParams = options.Parse(cmdparams);
if (mainParams.Count < 4)
if (cmdparams.Length < 4)
return;
string alert = null;
if (mainParams.Count > 4)
if (cmdparams.Length > 4)
alert = String.Format("\n{0}\n", String.Join(" ", cmdparams, 4, cmdparams.Length - 4));
IList agents = SceneManager.GetCurrentSceneAvatars();
IList agents = m_sceneManager.GetCurrentSceneAvatars();
foreach (ScenePresence presence in agents)
{
RegionInfo regionInfo = presence.Scene.RegionInfo;
if (presence.Firstname.ToLower().Contains(mainParams[2].ToLower()) &&
presence.Lastname.ToLower().Contains(mainParams[3].ToLower()))
if (presence.Firstname.ToLower().Contains(cmdparams[2].ToLower()) &&
presence.Lastname.ToLower().Contains(cmdparams[3].ToLower()))
{
MainConsole.Instance.Output(
String.Format(
@@ -491,10 +481,10 @@ namespace OpenSim
else
presence.ControllingClient.Kick("\nThe OpenSim manager kicked you out.\n");
presence.Scene.IncomingCloseAgent(presence.UUID, force);
// ...and close on our side
presence.Scene.IncomingCloseAgent(presence.UUID);
}
}
MainConsole.Instance.Output("");
}
@@ -513,11 +503,7 @@ namespace OpenSim
string currentCommand;
while ((currentCommand = readFile.ReadLine()) != null)
{
currentCommand = currentCommand.Trim();
if (!(currentCommand == ""
|| currentCommand.StartsWith(";")
|| currentCommand.StartsWith("//")
|| currentCommand.StartsWith("#")))
if (currentCommand != String.Empty)
{
m_log.Info("[COMMANDFILE]: Running '" + currentCommand + "'");
m_console.RunCommand(currentCommand);
@@ -552,7 +538,7 @@ namespace OpenSim
private void HandleForceUpdate(string module, string[] args)
{
MainConsole.Instance.Output("Updating all clients");
SceneManager.ForceCurrentSceneClientUpdate();
m_sceneManager.ForceCurrentSceneClientUpdate();
}
/// <summary>
@@ -564,7 +550,7 @@ namespace OpenSim
{
if (args.Length == 6)
{
SceneManager.HandleEditCommandOnCurrentScene(args);
m_sceneManager.HandleEditCommandOnCurrentScene(args);
}
else
{
@@ -628,11 +614,10 @@ namespace OpenSim
return;
}
bool changed = PopulateRegionEstateInfo(regInfo);
PopulateRegionEstateInfo(regInfo);
IScene scene;
CreateRegion(regInfo, true, out scene);
if (changed)
regInfo.EstateSettings.Save();
regInfo.EstateSettings.Save();
}
/// <summary>
@@ -775,7 +760,7 @@ namespace OpenSim
case "load":
if (cmdparams.Length > 1)
{
foreach (Scene s in new ArrayList(SceneManager.Scenes))
foreach (Scene s in new ArrayList(m_sceneManager.Scenes))
{
MainConsole.Instance.Output(String.Format("Loading module: {0}", cmdparams[1]));
m_moduleLoader.LoadRegionModules(cmdparams[1], s);
@@ -813,14 +798,14 @@ namespace OpenSim
case "backup":
MainConsole.Instance.Output("Triggering save of pending object updates to persistent store");
SceneManager.BackupCurrentScene();
m_sceneManager.BackupCurrentScene();
break;
case "remove-region":
string regRemoveName = CombineParams(cmdparams, 0);
Scene removeScene;
if (SceneManager.TryGetScene(regRemoveName, out removeScene))
if (m_sceneManager.TryGetScene(regRemoveName, out removeScene))
RemoveRegion(removeScene, false);
else
MainConsole.Instance.Output("No region with that name");
@@ -830,14 +815,14 @@ namespace OpenSim
string regDeleteName = CombineParams(cmdparams, 0);
Scene killScene;
if (SceneManager.TryGetScene(regDeleteName, out killScene))
if (m_sceneManager.TryGetScene(regDeleteName, out killScene))
RemoveRegion(killScene, true);
else
MainConsole.Instance.Output("no region with that name");
break;
case "restart":
SceneManager.RestartCurrentScene();
m_sceneManager.RestartCurrentScene();
break;
}
}
@@ -852,7 +837,7 @@ namespace OpenSim
{
string newRegionName = CombineParams(cmdparams, 2);
if (!SceneManager.TrySetCurrentScene(newRegionName))
if (!m_sceneManager.TrySetCurrentScene(newRegionName))
MainConsole.Instance.Output(String.Format("Couldn't select region {0}", newRegionName));
}
else
@@ -860,7 +845,7 @@ namespace OpenSim
MainConsole.Instance.Output("Usage: change region <region name>");
}
string regionName = (SceneManager.CurrentScene == null ? "root" : SceneManager.CurrentScene.RegionInfo.RegionName);
string regionName = (m_sceneManager.CurrentScene == null ? "root" : m_sceneManager.CurrentScene.RegionInfo.RegionName);
MainConsole.Instance.Output(String.Format("Currently selected region is {0}", regionName));
// m_log.DebugFormat("Original prompt is {0}", m_consolePrompt);
@@ -878,7 +863,7 @@ namespace OpenSim
});
m_console.DefaultPrompt = prompt;
m_console.ConsoleScene = SceneManager.CurrentScene;
m_console.ConsoleScene = m_sceneManager.CurrentScene;
}
/// <summary>
@@ -902,7 +887,7 @@ namespace OpenSim
int newDebug;
if (int.TryParse(args[2], out newDebug))
{
SceneManager.SetDebugPacketLevelOnCurrentScene(newDebug, name);
m_sceneManager.SetDebugPacketLevelOnCurrentScene(newDebug, name);
// We provide user information elsewhere if any clients had their debug level set.
// MainConsole.Instance.OutputFormat("Debug packet level set to {0}", newDebug);
}
@@ -914,10 +899,25 @@ namespace OpenSim
break;
case "http":
if (args.Length == 3)
{
int newDebug;
if (int.TryParse(args[2], out newDebug))
{
MainServer.Instance.DebugLevel = newDebug;
MainConsole.Instance.OutputFormat("Debug http level set to {0}", newDebug);
break;
}
}
MainConsole.Instance.Output("Usage: debug http 0..2");
break;
case "scene":
if (args.Length == 4)
{
if (SceneManager.CurrentScene == null)
if (m_sceneManager.CurrentScene == null)
{
MainConsole.Instance.Output("Please use 'change region <regioname>' first");
}
@@ -925,7 +925,7 @@ namespace OpenSim
{
string key = args[2];
string value = args[3];
SceneManager.CurrentScene.SetSceneCoreDebug(
m_sceneManager.CurrentScene.SetSceneCoreDebug(
new Dictionary<string, string>() { { key, value } });
MainConsole.Instance.OutputFormat("Set debug scene {0} = {1}", key, value);
@@ -964,18 +964,18 @@ namespace OpenSim
IList agents;
if (showParams.Length > 1 && showParams[1] == "full")
{
agents = SceneManager.GetCurrentScenePresences();
} else
agents = m_sceneManager.GetCurrentScenePresences();
}
else
{
agents = SceneManager.GetCurrentSceneAvatars();
agents = m_sceneManager.GetCurrentSceneAvatars();
}
MainConsole.Instance.Output(String.Format("\nAgents connected: {0}\n", agents.Count));
MainConsole.Instance.Output(
String.Format("{0,-16} {1,-16} {2,-37} {3,-11} {4,-16} {5,-30}", "Firstname", "Lastname",
"Agent ID", "Root/Child", "Region", "Position")
);
"Agent ID", "Root/Child", "Region", "Position"));
foreach (ScenePresence presence in agents)
{
@@ -985,7 +985,8 @@ namespace OpenSim
if (regionInfo == null)
{
regionName = "Unresolvable";
} else
}
else
{
regionName = regionInfo.RegionName;
}
@@ -998,19 +999,43 @@ namespace OpenSim
presence.UUID,
presence.IsChildAgent ? "Child" : "Root",
regionName,
presence.AbsolutePosition.ToString())
);
presence.AbsolutePosition.ToString()));
}
MainConsole.Instance.Output(String.Empty);
break;
case "connections":
HandleShowConnections();
System.Text.StringBuilder connections = new System.Text.StringBuilder("Connections:\n");
m_sceneManager.ForEachScene(
delegate(Scene scene)
{
scene.ForEachClient(
delegate(IClientAPI client)
{
connections.AppendFormat("{0}: {1} ({2}) from {3} on circuit {4}\n",
scene.RegionInfo.RegionName, client.Name, client.AgentId, client.RemoteEndPoint, client.CircuitCode);
}
);
}
);
MainConsole.Instance.Output(connections.ToString());
break;
case "circuits":
HandleShowCircuits();
System.Text.StringBuilder acd = new System.Text.StringBuilder("Agent Circuits:\n");
m_sceneManager.ForEachScene(
delegate(Scene scene)
{
//this.HttpServer.
acd.AppendFormat("{0}:\n", scene.RegionInfo.RegionName);
foreach (AgentCircuitData aCircuit in scene.AuthenticateHandler.GetAgentCircuits().Values)
acd.AppendFormat("\t{0} {1} ({2})\n", aCircuit.firstname, aCircuit.lastname, (aCircuit.child ? "Child" : "Root"));
}
);
MainConsole.Instance.Output(acd.ToString());
break;
case "http-handlers":
@@ -1047,36 +1072,24 @@ namespace OpenSim
MainConsole.Instance.Output("Shared Module: " + module.Name);
}
SceneManager.ForEachScene(
delegate(Scene scene) {
m_log.Error("The currently loaded modules in " + scene.RegionInfo.RegionName + " are:");
foreach (IRegionModule module in scene.Modules.Values)
m_sceneManager.ForEachScene(
delegate(Scene scene)
{
if (!module.IsSharedModule)
m_log.Error("The currently loaded modules in " + scene.RegionInfo.RegionName + " are:");
foreach (IRegionModule module in scene.Modules.Values)
{
m_log.Error("Region Module: " + module.Name);
if (!module.IsSharedModule)
{
m_log.Error("Region Module: " + module.Name);
}
}
}
}
);
SceneManager.ForEachScene(
delegate(Scene scene) {
MainConsole.Instance.Output("Loaded new region modules in" + scene.RegionInfo.RegionName + " are:");
foreach (IRegionModuleBase module in scene.RegionModules.Values)
{
Type type = module.GetType().GetInterface("ISharedRegionModule");
string module_type = type != null ? "Shared" : "Non-Shared";
MainConsole.Instance.OutputFormat("New Region Module ({0}): {1}", module_type, module.Name);
}
}
);
});
MainConsole.Instance.Output("");
break;
case "regions":
SceneManager.ForEachScene(
m_sceneManager.ForEachScene(
delegate(Scene scene)
{
MainConsole.Instance.Output(String.Format(
@@ -1090,7 +1103,7 @@ namespace OpenSim
break;
case "ratings":
SceneManager.ForEachScene(
m_sceneManager.ForEachScene(
delegate(Scene scene)
{
string rating = "";
@@ -1115,53 +1128,6 @@ namespace OpenSim
}
}
private void HandleShowCircuits()
{
ConsoleDisplayTable cdt = new ConsoleDisplayTable();
cdt.AddColumn("Region", 20);
cdt.AddColumn("Avatar name", 24);
cdt.AddColumn("Type", 5);
cdt.AddColumn("Code", 10);
cdt.AddColumn("IP", 16);
cdt.AddColumn("Viewer Name", 24);
SceneManager.ForEachScene(
s =>
{
foreach (AgentCircuitData aCircuit in s.AuthenticateHandler.GetAgentCircuits().Values)
cdt.AddRow(
s.Name,
aCircuit.Name,
aCircuit.child ? "child" : "root",
aCircuit.circuitcode.ToString(),
aCircuit.IPAddress.ToString(),
aCircuit.Viewer);
});
MainConsole.Instance.Output(cdt.ToString());
}
private void HandleShowConnections()
{
ConsoleDisplayTable cdt = new ConsoleDisplayTable();
cdt.AddColumn("Region", 20);
cdt.AddColumn("Avatar name", 24);
cdt.AddColumn("Circuit code", 12);
cdt.AddColumn("Endpoint", 23);
cdt.AddColumn("Active?", 7);
SceneManager.ForEachScene(
s => s.ForEachClient(
c => cdt.AddRow(
s.Name,
c.Name,
c.CircuitCode.ToString(),
c.RemoteEndPoint.ToString(),
c.IsActive.ToString())));
MainConsole.Instance.Output(cdt.ToString());
}
/// <summary>
/// Use XML2 format to serialize data to a file
/// </summary>
@@ -1171,11 +1137,11 @@ namespace OpenSim
{
if (cmdparams.Length > 5)
{
SceneManager.SaveNamedPrimsToXml2(cmdparams[3], cmdparams[4]);
m_sceneManager.SaveNamedPrimsToXml2(cmdparams[3], cmdparams[4]);
}
else
{
SceneManager.SaveNamedPrimsToXml2("Primitive", DEFAULT_PRIM_BACKUP_FILENAME);
m_sceneManager.SaveNamedPrimsToXml2("Primitive", DEFAULT_PRIM_BACKUP_FILENAME);
}
}
@@ -1190,11 +1156,11 @@ namespace OpenSim
if (cmdparams.Length > 0)
{
SceneManager.SaveCurrentSceneToXml(cmdparams[2]);
m_sceneManager.SaveCurrentSceneToXml(cmdparams[2]);
}
else
{
SceneManager.SaveCurrentSceneToXml(DEFAULT_PRIM_BACKUP_FILENAME);
m_sceneManager.SaveCurrentSceneToXml(DEFAULT_PRIM_BACKUP_FILENAME);
}
}
@@ -1231,13 +1197,13 @@ namespace OpenSim
MainConsole.Instance.Output(String.Format("loadOffsets <X,Y,Z> = <{0},{1},{2}>",loadOffset.X,loadOffset.Y,loadOffset.Z));
}
}
SceneManager.LoadCurrentSceneFromXml(cmdparams[2], generateNewIDS, loadOffset);
m_sceneManager.LoadCurrentSceneFromXml(cmdparams[2], generateNewIDS, loadOffset);
}
else
{
try
{
SceneManager.LoadCurrentSceneFromXml(DEFAULT_PRIM_BACKUP_FILENAME, false, loadOffset);
m_sceneManager.LoadCurrentSceneFromXml(DEFAULT_PRIM_BACKUP_FILENAME, false, loadOffset);
}
catch (FileNotFoundException)
{
@@ -1254,11 +1220,11 @@ namespace OpenSim
{
if (cmdparams.Length > 2)
{
SceneManager.SaveCurrentSceneToXml2(cmdparams[2]);
m_sceneManager.SaveCurrentSceneToXml2(cmdparams[2]);
}
else
{
SceneManager.SaveCurrentSceneToXml2(DEFAULT_PRIM_BACKUP_FILENAME);
m_sceneManager.SaveCurrentSceneToXml2(DEFAULT_PRIM_BACKUP_FILENAME);
}
}
@@ -1273,7 +1239,7 @@ namespace OpenSim
{
try
{
SceneManager.LoadCurrentSceneFromXml2(cmdparams[2]);
m_sceneManager.LoadCurrentSceneFromXml2(cmdparams[2]);
}
catch (FileNotFoundException)
{
@@ -1284,7 +1250,7 @@ namespace OpenSim
{
try
{
SceneManager.LoadCurrentSceneFromXml2(DEFAULT_PRIM_BACKUP_FILENAME);
m_sceneManager.LoadCurrentSceneFromXml2(DEFAULT_PRIM_BACKUP_FILENAME);
}
catch (FileNotFoundException)
{
@@ -1301,7 +1267,7 @@ namespace OpenSim
{
try
{
SceneManager.LoadArchiveToCurrentScene(cmdparams);
m_sceneManager.LoadArchiveToCurrentScene(cmdparams);
}
catch (Exception e)
{
@@ -1315,7 +1281,7 @@ namespace OpenSim
/// <param name="cmdparams"></param>
protected void SaveOar(string module, string[] cmdparams)
{
SceneManager.SaveCurrentSceneToArchive(cmdparams);
m_sceneManager.SaveCurrentSceneToArchive(cmdparams);
}
private static string CombineParams(string[] commandParams, int pos)
@@ -1329,6 +1295,58 @@ namespace OpenSim
return result;
}
/// <summary>
/// Kill an object given its UUID.
/// </summary>
/// <param name="cmdparams"></param>
protected void KillUUID(string module, string[] cmdparams)
{
if (cmdparams.Length > 2)
{
UUID id = UUID.Zero;
SceneObjectGroup grp = null;
Scene sc = null;
if (!UUID.TryParse(cmdparams[2], out id))
{
MainConsole.Instance.Output("[KillUUID]: Error bad UUID format!");
return;
}
m_sceneManager.ForEachScene(
delegate(Scene scene)
{
SceneObjectPart part = scene.GetSceneObjectPart(id);
if (part == null)
return;
grp = part.ParentGroup;
sc = scene;
});
if (grp == null)
{
MainConsole.Instance.Output(String.Format("[KillUUID]: Given UUID {0} not found!", id));
}
else
{
MainConsole.Instance.Output(String.Format("[KillUUID]: Found UUID {0} in scene {1}", id, sc.RegionInfo.RegionName));
try
{
sc.DeleteSceneObject(grp, false);
}
catch (Exception e)
{
m_log.ErrorFormat("[KillUUID]: Error while removing objects from scene: " + e);
}
}
}
else
{
MainConsole.Instance.Output("[KillUUID]: Usage: kill uuid <UUID>");
}
}
#endregion
}
}

View File

@@ -28,7 +28,6 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Reflection;
using System.Text;
@@ -40,7 +39,7 @@ using OpenSim.Framework.Communications;
using OpenSim.Framework.Console;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Framework.Monitoring;
using OpenSim.Framework.Statistics;
using OpenSim.Region.ClientStack;
using OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts;
using OpenSim.Region.Framework;
@@ -68,9 +67,6 @@ namespace OpenSim
private const string PLUGIN_ASSET_CACHE = "/OpenSim/AssetCache";
private const string PLUGIN_ASSET_SERVER_CLIENT = "/OpenSim/AssetClient";
// OpenSim.ini Section name for ESTATES Settings
public const string ESTATE_SECTION_NAME = "Estates";
protected string proxyUrl;
protected int proxyOffset = 0;
@@ -223,7 +219,7 @@ namespace OpenSim
base.StartupSpecific();
m_stats = StatsManager.SimExtraStats;
m_stats = StatsManager.StartCollectingSimExtraStats();
// Create a ModuleLoader instance
m_moduleLoader = new ModuleLoader(m_config.Source);
@@ -285,7 +281,7 @@ namespace OpenSim
private void HandleCommanderCommand(string module, string[] cmd)
{
SceneManager.SendCommandToPluginModules(cmd);
m_sceneManager.SendCommandToPluginModules(cmd);
}
private void HandleCommanderHelp(string module, string[] cmd)
@@ -303,15 +299,7 @@ namespace OpenSim
// Called from base.StartUp()
m_httpServerPort = m_networkServersInfo.HttpListenerPort;
SceneManager.OnRestartSim += handleRestartRegion;
// Only enable the watchdogs when all regions are ready. Otherwise we get false positives when cpu is
// heavily used during initial startup.
//
// FIXME: It's also possible that region ready status should be flipped during an OAR load since this
// also makes heavy use of the CPU.
SceneManager.OnRegionsReadyStatusChange
+= sm => { MemoryWatchdog.Enabled = sm.AllRegionsReady; Watchdog.Enabled = sm.AllRegionsReady; };
m_sceneManager.OnRestartSim += handleRestartRegion;
}
/// <summary>
@@ -420,7 +408,7 @@ namespace OpenSim
// scripting engines.
scene.CreateScriptInstances();
SceneManager.Add(scene);
m_sceneManager.Add(scene);
if (m_autoCreateClientStack)
{
@@ -440,6 +428,7 @@ namespace OpenSim
mscene = scene;
scene.Start();
scene.StartScripts();
return clientServer;
@@ -457,42 +446,12 @@ namespace OpenSim
{
RegionInfo regionInfo = scene.RegionInfo;
string estateOwnerFirstName = null;
string estateOwnerLastName = null;
string estateOwnerEMail = null;
string estateOwnerPassword = null;
string rawEstateOwnerUuid = null;
if (m_config.Source.Configs[ESTATE_SECTION_NAME] != null)
{
string defaultEstateOwnerName
= m_config.Source.Configs[ESTATE_SECTION_NAME].GetString("DefaultEstateOwnerName", "").Trim();
string[] ownerNames = defaultEstateOwnerName.Split(' ');
if (ownerNames.Length >= 2)
{
estateOwnerFirstName = ownerNames[0];
estateOwnerLastName = ownerNames[1];
}
// Info to be used only on Standalone Mode
rawEstateOwnerUuid = m_config.Source.Configs[ESTATE_SECTION_NAME].GetString("DefaultEstateOwnerUUID", null);
estateOwnerEMail = m_config.Source.Configs[ESTATE_SECTION_NAME].GetString("DefaultEstateOwnerEMail", null);
estateOwnerPassword = m_config.Source.Configs[ESTATE_SECTION_NAME].GetString("DefaultEstateOwnerPassword", null);
}
MainConsole.Instance.OutputFormat("Estate {0} has no owner set.", regionInfo.EstateSettings.EstateName);
List<char> excluded = new List<char>(new char[1]{' '});
string first = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test", excluded);
string last = MainConsole.Instance.CmdPrompt("Estate owner last name", "User", excluded);
if (estateOwnerFirstName == null || estateOwnerLastName == null)
{
estateOwnerFirstName = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test", excluded);
estateOwnerLastName = MainConsole.Instance.CmdPrompt("Estate owner last name", "User", excluded);
}
UserAccount account
= scene.UserAccountService.GetUserAccount(regionInfo.ScopeID, estateOwnerFirstName, estateOwnerLastName);
UserAccount account = scene.UserAccountService.GetUserAccount(regionInfo.ScopeID, first, last);
if (account == null)
{
@@ -511,35 +470,23 @@ namespace OpenSim
if (scene.UserAccountService is UserAccountService)
{
if (estateOwnerPassword == null)
estateOwnerPassword = MainConsole.Instance.PasswdPrompt("Password");
string password = MainConsole.Instance.PasswdPrompt("Password");
string email = MainConsole.Instance.CmdPrompt("Email", "");
if (estateOwnerEMail == null)
estateOwnerEMail = MainConsole.Instance.CmdPrompt("Email");
if (rawEstateOwnerUuid == null)
rawEstateOwnerUuid = MainConsole.Instance.CmdPrompt("User ID", UUID.Random().ToString());
string rawPrincipalId = MainConsole.Instance.CmdPrompt("User ID", UUID.Random().ToString());
UUID estateOwnerUuid = UUID.Zero;
if (!UUID.TryParse(rawEstateOwnerUuid, out estateOwnerUuid))
UUID principalId = UUID.Zero;
if (!UUID.TryParse(rawPrincipalId, out principalId))
{
m_log.ErrorFormat("[OPENSIM]: ID {0} is not a valid UUID", rawEstateOwnerUuid);
m_log.ErrorFormat("[OPENSIM]: ID {0} is not a valid UUID", rawPrincipalId);
return;
}
// If we've been given a zero uuid then this signals that we should use a random user id
if (estateOwnerUuid == UUID.Zero)
estateOwnerUuid = UUID.Random();
account
= ((UserAccountService)scene.UserAccountService).CreateUser(
regionInfo.ScopeID,
estateOwnerUuid,
estateOwnerFirstName,
estateOwnerLastName,
estateOwnerPassword,
estateOwnerEMail);
regionInfo.ScopeID, principalId, first, last, password, email);
}
// }
}
if (account == null)
@@ -568,14 +515,14 @@ namespace OpenSim
{
// only need to check this if we are not at the
// root level
if ((SceneManager.CurrentScene != null) &&
(SceneManager.CurrentScene.RegionInfo.RegionID == scene.RegionInfo.RegionID))
if ((m_sceneManager.CurrentScene != null) &&
(m_sceneManager.CurrentScene.RegionInfo.RegionID == scene.RegionInfo.RegionID))
{
SceneManager.TrySetCurrentScene("..");
m_sceneManager.TrySetCurrentScene("..");
}
scene.DeleteAllSceneObjects();
SceneManager.CloseScene(scene);
m_sceneManager.CloseScene(scene);
ShutdownClientServer(scene.RegionInfo);
if (!cleanup)
@@ -617,7 +564,7 @@ namespace OpenSim
public void RemoveRegion(string name, bool cleanUp)
{
Scene target;
if (SceneManager.TryGetScene(name, out target))
if (m_sceneManager.TryGetScene(name, out target))
RemoveRegion(target, cleanUp);
}
@@ -630,13 +577,13 @@ namespace OpenSim
{
// only need to check this if we are not at the
// root level
if ((SceneManager.CurrentScene != null) &&
(SceneManager.CurrentScene.RegionInfo.RegionID == scene.RegionInfo.RegionID))
if ((m_sceneManager.CurrentScene != null) &&
(m_sceneManager.CurrentScene.RegionInfo.RegionID == scene.RegionInfo.RegionID))
{
SceneManager.TrySetCurrentScene("..");
m_sceneManager.TrySetCurrentScene("..");
}
SceneManager.CloseScene(scene);
m_sceneManager.CloseScene(scene);
ShutdownClientServer(scene.RegionInfo);
}
@@ -648,7 +595,7 @@ namespace OpenSim
public void CloseRegion(string name)
{
Scene target;
if (SceneManager.TryGetScene(name, out target))
if (m_sceneManager.TryGetScene(name, out target))
CloseRegion(target);
}
@@ -705,7 +652,6 @@ namespace OpenSim
scene.LoadWorldMap();
scene.PhysicsScene = GetPhysicsScene(scene.RegionInfo.RegionName);
scene.PhysicsScene.RequestAssetMethod = scene.PhysicsRequestAsset;
scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
scene.PhysicsScene.SetWaterLevel((float) regionInfo.RegionSettings.WaterHeight);
@@ -905,7 +851,7 @@ namespace OpenSim
try
{
SceneManager.Close();
m_sceneManager.Close();
}
catch (Exception e)
{
@@ -930,7 +876,7 @@ namespace OpenSim
/// <param name="usernum">The first out parameter describing the number of all the avatars in the Region server</param>
public void GetAvatarNumber(out int usernum)
{
usernum = SceneManager.GetCurrentSceneAvatars().Count;
usernum = m_sceneManager.GetCurrentSceneAvatars().Count;
}
/// <summary>
@@ -939,7 +885,7 @@ namespace OpenSim
/// <param name="regionnum">The first out parameter describing the number of regions</param>
public void GetRegionNumber(out int regionnum)
{
regionnum = SceneManager.Scenes.Count;
regionnum = m_sceneManager.Scenes.Count;
}
/// <summary>
@@ -949,21 +895,15 @@ namespace OpenSim
/// This method doesn't allow an estate to be created with the same name as existing estates.
/// </remarks>
/// <param name="regInfo"></param>
/// <param name="estatesByName">A list of estate names that already exist.</param>
/// <param name="estateName">Estate name to create if already known</param>
/// <param name="existingName">A list of estate names that already exist.</param>
/// <returns>true if the estate was created, false otherwise</returns>
public bool CreateEstate(RegionInfo regInfo, Dictionary<string, EstateSettings> estatesByName, string estateName)
public bool CreateEstate(RegionInfo regInfo, List<string> existingNames)
{
// Create a new estate
regInfo.EstateSettings = EstateDataService.LoadEstateSettings(regInfo.RegionID, true);
string newName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName);
string newName;
if (estateName != null && estateName != "")
newName = estateName;
else
newName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName);
if (estatesByName.ContainsKey(newName))
if (existingNames.Contains(newName))
{
MainConsole.Instance.OutputFormat("An estate named {0} already exists. Please try again.", newName);
return false;
@@ -985,113 +925,75 @@ namespace OpenSim
/// Load the estate information for the provided RegionInfo object.
/// </summary>
/// <param name="regInfo"></param>
public bool PopulateRegionEstateInfo(RegionInfo regInfo)
public void PopulateRegionEstateInfo(RegionInfo regInfo)
{
if (EstateDataService != null)
regInfo.EstateSettings = EstateDataService.LoadEstateSettings(regInfo.RegionID, false);
if (regInfo.EstateSettings.EstateID != 0)
return false; // estate info in the database did not change
m_log.WarnFormat("[ESTATE] Region {0} is not part of an estate.", regInfo.RegionName);
List<EstateSettings> estates = EstateDataService.LoadEstateSettingsAll();
Dictionary<string, EstateSettings> estatesByName = new Dictionary<string, EstateSettings>();
foreach (EstateSettings estate in estates)
estatesByName[estate.EstateName] = estate;
string defaultEstateName = null;
if (m_config.Source.Configs[ESTATE_SECTION_NAME] != null)
if (regInfo.EstateSettings.EstateID == 0) // No record at all
{
defaultEstateName = m_config.Source.Configs[ESTATE_SECTION_NAME].GetString("DefaultEstateName", null);
if (defaultEstateName != null)
m_log.WarnFormat("[ESTATE] Region {0} is not part of an estate.", regInfo.RegionName);
List<EstateSettings> estates = EstateDataService.LoadEstateSettingsAll();
List<string> estateNames = new List<string>();
foreach (EstateSettings estate in estates)
estateNames.Add(estate.EstateName);
while (true)
{
EstateSettings defaultEstate;
bool defaultEstateJoined = false;
if (estatesByName.ContainsKey(defaultEstateName))
{
defaultEstate = estatesByName[defaultEstateName];
if (EstateDataService.LinkRegion(regInfo.RegionID, (int)defaultEstate.EstateID))
defaultEstateJoined = true;
}
else
{
if (CreateEstate(regInfo, estatesByName, defaultEstateName))
defaultEstateJoined = true;
}
if (defaultEstateJoined)
return true; // need to update the database
else
m_log.ErrorFormat(
"[OPENSIM BASE]: Joining default estate {0} failed", defaultEstateName);
}
}
// If we have no default estate or creation of the default estate failed then ask the user.
while (true)
{
if (estates.Count == 0)
{
m_log.Info("[ESTATE]: No existing estates found. You must create a new one.");
if (CreateEstate(regInfo, estatesByName, null))
break;
else
continue;
}
else
{
string response
= MainConsole.Instance.CmdPrompt(
string.Format(
"Do you wish to join region {0} to an existing estate (yes/no)?", regInfo.RegionName),
"yes",
new List<string>() { "yes", "no" });
if (response == "no")
{
if (CreateEstate(regInfo, estatesByName, null))
break;
if (estates.Count == 0)
{
m_log.Info("[ESTATE] No existing estates found. You must create a new one.");
if (CreateEstate(regInfo, estateNames))
break;
else
continue;
}
else
{
string[] estateNames = estatesByName.Keys.ToArray();
response
string response
= MainConsole.Instance.CmdPrompt(
string.Format(
"Name of estate to join. Existing estate names are ({0})",
string.Join(", ", estateNames)),
estateNames[0]);
List<int> estateIDs = EstateDataService.GetEstates(response);
if (estateIDs.Count < 1)
"Do you wish to join region {0} to an existing estate (yes/no)?", regInfo.RegionName),
"yes",
new List<string>() { "yes", "no" });
if (response == "no")
{
MainConsole.Instance.Output("The name you have entered matches no known estate. Please try again.");
continue;
if (CreateEstate(regInfo, estateNames))
break;
else
continue;
}
else
{
response
= MainConsole.Instance.CmdPrompt(
string.Format(
"Name of estate to join. Existing estate names are ({0})", string.Join(", ", estateNames.ToArray())),
estateNames[0]);
List<int> estateIDs = EstateDataService.GetEstates(response);
if (estateIDs.Count < 1)
{
MainConsole.Instance.Output("The name you have entered matches no known estate. Please try again.");
continue;
}
int estateID = estateIDs[0];
regInfo.EstateSettings = EstateDataService.LoadEstateSettings(estateID);
if (EstateDataService.LinkRegion(regInfo.RegionID, estateID))
break;
MainConsole.Instance.Output("Joining the estate failed. Please try again.");
}
int estateID = estateIDs[0];
regInfo.EstateSettings = EstateDataService.LoadEstateSettings(estateID);
if (EstateDataService.LinkRegion(regInfo.RegionID, estateID))
break;
MainConsole.Instance.Output("Joining the estate failed. Please try again.");
}
}
}
return true; // need to update the database
}
}
}
}
public class OpenSimConfigSource

View File

@@ -111,7 +111,6 @@ namespace OpenSim.Region.ClientStack.Linden
private IAssetService m_assetService;
private bool m_dumpAssetsToFile = false;
private string m_regionName;
private int m_levelUpload = 0;
public BunchOfCaps(Scene scene, Caps caps)
{
@@ -122,15 +121,7 @@ namespace OpenSim.Region.ClientStack.Linden
{
IConfig sconfig = config.Configs["Startup"];
if (sconfig != null)
{
m_levelUpload = sconfig.GetInt("LevelUpload", 0);
}
IConfig appearanceConfig = config.Configs["Appearance"];
if (appearanceConfig != null)
{
m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
}
m_persistBakedTextures = sconfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
}
m_assetService = m_Scene.AssetService;
@@ -292,7 +283,7 @@ namespace OpenSim.Region.ClientStack.Linden
{
try
{
// m_log.Debug("[CAPS]: ScriptTaskInventory Request in region: " + m_regionName);
m_log.Debug("[CAPS]: ScriptTaskInventory Request in region: " + m_regionName);
//m_log.DebugFormat("[CAPS]: request: {0}, path: {1}, param: {2}", request, path, param);
Hashtable hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
@@ -314,7 +305,7 @@ namespace OpenSim.Region.ClientStack.Linden
m_HostCapsObj.HttpListener.AddStreamHandler(
new BinaryStreamHandler(
"POST", capsBase + uploaderPath, uploader.uploaderCaps, "TaskInventoryScriptUpdater", null));
"POST", capsBase + uploaderPath, uploader.uploaderCaps, "BunchOfCaps", null));
string protocol = "http://";
@@ -389,37 +380,21 @@ namespace OpenSim.Region.ClientStack.Linden
llsdRequest.asset_type == "animation" ||
llsdRequest.asset_type == "sound")
{
ScenePresence avatar = null;
IClientAPI client = null;
m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar);
// check user level
if (avatar != null)
IScene scene = null;
if (GetClient != null)
{
client = avatar.ControllingClient;
client = GetClient(m_HostCapsObj.AgentID);
scene = client.Scene;
if (avatar.UserLevel < m_levelUpload)
{
if (client != null)
client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false);
LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
errorResponse.uploader = "";
errorResponse.state = "error";
return errorResponse;
}
}
// check funds
if (client != null)
{
IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();
IMoneyModule mm = scene.RequestModuleInterface<IMoneyModule>();
if (mm != null)
{
if (!mm.UploadCovered(client.AgentId, mm.UploadCharge))
{
client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
if (client != null)
client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
errorResponse.uploader = "";
@@ -816,7 +791,7 @@ namespace OpenSim.Region.ClientStack.Linden
SceneObjectPart part = m_Scene.GetSceneObjectPart(objectID);
if (part != null)
{
// TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(notecardID);
TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(notecardID);
if (!m_Scene.Permissions.CanCopyObjectInventory(notecardID, objectID, m_HostCapsObj.AgentID))
{
return LLSDHelpers.SerialiseLLSDReply(response);

View File

@@ -106,14 +106,13 @@ namespace OpenSim.Region.ClientStack.Linden
scene.EventManager.OnRegisterCaps += OnRegisterCaps;
MainConsole.Instance.Commands.AddCommand(
"Debug",
"Comms",
false,
"debug eq",
"debug eq [0|1|2]",
"Turn on event queue debugging"
+ "<= 0 - turns off all event queue logging"
+ ">= 1 - turns on outgoing event logging"
+ ">= 2 - turns on poll notification",
"debug eq [0|1]",
"Turn on event queue debugging",
"debug eq 1 will turn on event queue debugging. This will log all outgoing event queue messages to clients.\n"
+ "debug eq 0 will turn off event queue debugging.",
HandleDebugEq);
}
else
@@ -236,19 +235,19 @@ namespace OpenSim.Region.ClientStack.Linden
// ClientClosed(client.AgentId);
// }
private void ClientClosed(UUID agentID, Scene scene)
private void ClientClosed(UUID AgentID, Scene scene)
{
// m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", agentID, m_scene.RegionInfo.RegionName);
// m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", AgentID, m_scene.RegionInfo.RegionName);
int count = 0;
while (queues.ContainsKey(agentID) && queues[agentID].Count > 0 && count++ < 5)
while (queues.ContainsKey(AgentID) && queues[AgentID].Count > 0 && count++ < 5)
{
Thread.Sleep(1000);
}
lock (queues)
{
queues.Remove(agentID);
queues.Remove(AgentID);
}
List<UUID> removeitems = new List<UUID>();
@@ -257,7 +256,7 @@ namespace OpenSim.Region.ClientStack.Linden
foreach (UUID ky in m_AvatarQueueUUIDMapping.Keys)
{
// m_log.DebugFormat("[EVENTQUEUE]: Found key {0} in m_AvatarQueueUUIDMapping while looking for {1}", ky, AgentID);
if (ky == agentID)
if (ky == AgentID)
{
removeitems.Add(ky);
}
@@ -268,12 +267,7 @@ namespace OpenSim.Region.ClientStack.Linden
UUID eventQueueGetUuid = m_AvatarQueueUUIDMapping[ky];
m_AvatarQueueUUIDMapping.Remove(ky);
string eqgPath = GenerateEqgCapPath(eventQueueGetUuid);
MainServer.Instance.RemovePollServiceHTTPHandler("", eqgPath);
// m_log.DebugFormat(
// "[EVENT QUEUE GET MODULE]: Removed EQG handler {0} for {1} in {2}",
// eqgPath, agentID, m_scene.RegionInfo.RegionName);
MainServer.Instance.RemovePollServiceHTTPHandler("","/CAPS/EQG/" + eventQueueGetUuid.ToString() + "/");
}
}
@@ -287,7 +281,7 @@ namespace OpenSim.Region.ClientStack.Linden
{
searchval = m_QueueUUIDAvatarMapping[ky];
if (searchval == agentID)
if (searchval == AgentID)
{
removeitems.Add(ky);
}
@@ -311,15 +305,6 @@ namespace OpenSim.Region.ClientStack.Linden
//}
}
/// <summary>
/// Generate an Event Queue Get handler path for the given eqg uuid.
/// </summary>
/// <param name='eqgUuid'></param>
private string GenerateEqgCapPath(UUID eqgUuid)
{
return string.Format("/CAPS/EQG/{0}/", eqgUuid);
}
public void OnRegisterCaps(UUID agentID, Caps caps)
{
// Register an event queue for the client
@@ -331,7 +316,8 @@ namespace OpenSim.Region.ClientStack.Linden
// Let's instantiate a Queue for this agent right now
TryGetQueue(agentID);
UUID eventQueueGetUUID;
string capsBase = "/CAPS/EQG/";
UUID EventQueueGetUUID = UUID.Zero;
lock (m_AvatarQueueUUIDMapping)
{
@@ -339,35 +325,37 @@ namespace OpenSim.Region.ClientStack.Linden
if (m_AvatarQueueUUIDMapping.ContainsKey(agentID))
{
//m_log.DebugFormat("[EVENTQUEUE]: Found Existing UUID!");
eventQueueGetUUID = m_AvatarQueueUUIDMapping[agentID];
EventQueueGetUUID = m_AvatarQueueUUIDMapping[agentID];
}
else
{
eventQueueGetUUID = UUID.Random();
EventQueueGetUUID = UUID.Random();
//m_log.DebugFormat("[EVENTQUEUE]: Using random UUID!");
}
}
lock (m_QueueUUIDAvatarMapping)
{
if (!m_QueueUUIDAvatarMapping.ContainsKey(eventQueueGetUUID))
m_QueueUUIDAvatarMapping.Add(eventQueueGetUUID, agentID);
if (!m_QueueUUIDAvatarMapping.ContainsKey(EventQueueGetUUID))
m_QueueUUIDAvatarMapping.Add(EventQueueGetUUID, agentID);
}
lock (m_AvatarQueueUUIDMapping)
{
if (!m_AvatarQueueUUIDMapping.ContainsKey(agentID))
m_AvatarQueueUUIDMapping.Add(agentID, eventQueueGetUUID);
m_AvatarQueueUUIDMapping.Add(agentID, EventQueueGetUUID);
}
string eventQueueGetPath = GenerateEqgCapPath(eventQueueGetUUID);
// Register this as a caps handler
// FIXME: Confusingly, we need to register separate as a capability so that the client is told about
// EventQueueGet when it receive capability information, but then we replace the rest handler immediately
// afterwards with the poll service. So for now, we'll pass a null instead to simplify code reading, but
// really it should be possible to directly register the poll handler as a capability.
caps.RegisterHandler("EventQueueGet", new RestHTTPHandler("POST", eventQueueGetPath, null));
caps.RegisterHandler(
"EventQueueGet",
new RestHTTPHandler(
"POST", capsBase + EventQueueGetUUID.ToString() + "/", null));
// delegate(Hashtable m_dhttpMethod)
// {
// return ProcessQueue(m_dhttpMethod, agentID, caps);
@@ -376,13 +364,9 @@ namespace OpenSim.Region.ClientStack.Linden
// This will persist this beyond the expiry of the caps handlers
// TODO: Add EventQueueGet name/description for diagnostics
MainServer.Instance.AddPollServiceHTTPHandler(
eventQueueGetPath,
capsBase + EventQueueGetUUID.ToString() + "/",
new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID));
// m_log.DebugFormat(
// "[EVENT QUEUE GET MODULE]: Registered EQG handler {0} for {1} in {2}",
// eventQueueGetPath, agentID, m_scene.RegionInfo.RegionName);
Random rnd = new Random(Environment.TickCount);
lock (m_ids)
{
@@ -404,25 +388,9 @@ namespace OpenSim.Region.ClientStack.Linden
return false;
}
/// <summary>
/// Logs a debug line for an outbound event queue message if appropriate.
/// </summary>
/// <param name='element'>Element containing message</param>
private void LogOutboundDebugMessage(OSD element, UUID agentId)
{
if (element is OSDMap)
{
OSDMap ev = (OSDMap)element;
m_log.DebugFormat(
"Eq OUT {0,-30} to {1,-20} {2,-20}",
ev["message"], m_scene.GetScenePresence(agentId).Name, m_scene.RegionInfo.RegionName);
}
}
public Hashtable GetEvents(UUID requestID, UUID pAgentId, string request)
{
if (DebugLevel >= 2)
m_log.DebugFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName);
// m_log.DebugFormat("[EVENT QUEUE GET MODULE]: Invoked GetEvents() for {0}", pAgentId);
Queue<OSD> queue = TryGetQueue(pAgentId);
OSD element;
@@ -446,8 +414,13 @@ namespace OpenSim.Region.ClientStack.Linden
}
else
{
if (DebugLevel > 0)
LogOutboundDebugMessage(element, pAgentId);
if (DebugLevel > 0 && element is OSDMap)
{
OSDMap ev = (OSDMap)element;
m_log.DebugFormat(
"[EVENT QUEUE GET MODULE]: Eq OUT {0} to {1}",
ev["message"], m_scene.GetScenePresence(pAgentId).Name);
}
array.Add(element);
@@ -457,8 +430,13 @@ namespace OpenSim.Region.ClientStack.Linden
{
element = queue.Dequeue();
if (DebugLevel > 0)
LogOutboundDebugMessage(element, pAgentId);
if (DebugLevel > 0 && element is OSDMap)
{
OSDMap ev = (OSDMap)element;
m_log.DebugFormat(
"[EVENT QUEUE GET MODULE]: Eq OUT {0} to {1}",
ev["message"], m_scene.GetScenePresence(pAgentId).Name);
}
array.Add(element);
thisID++;

View File

@@ -51,16 +51,7 @@ namespace OpenSim.Region.ClientStack.Linden.Tests
[SetUp]
public void SetUp()
{
uint port = 9999;
uint sslPort = 9998;
// This is an unfortunate bit of clean up we have to do because MainServer manages things through static
// variables and the VM is not restarted between tests.
MainServer.RemoveHttpServer(port);
BaseHttpServer server = new BaseHttpServer(port, false, sslPort, "");
MainServer.AddHttpServer(server);
MainServer.Instance = server;
MainServer.Instance = new BaseHttpServer(9999, false, 9998, "");
IConfigSource config = new IniConfigSource();
config.AddConfig("Startup");
@@ -94,7 +85,7 @@ namespace OpenSim.Region.ClientStack.Linden.Tests
UUID spId = TestHelpers.ParseTail(0x1);
SceneHelpers.AddScenePresence(m_scene, spId);
m_scene.IncomingCloseAgent(spId, false);
m_scene.IncomingCloseAgent(spId);
// TODO: Add more assertions for the other aspects of event queues
Assert.That(MainServer.Instance.GetPollServiceHandlerKeys().Count, Is.EqualTo(0));

View File

@@ -333,6 +333,7 @@ namespace OpenSim.Region.ClientStack.Linden
grp.AbsolutePosition = obj.Position;
prim.RotationOffset = obj.Rotation;
grp.IsAttachment = false;
// Required for linking
grp.RootPart.ClearUpdateSchedule();

View File

@@ -1,234 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Drawing;
using System.Drawing.Imaging;
using System.Reflection;
using System.IO;
using System.Web;
using log4net;
using Nini.Config;
using Mono.Addins;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenMetaverse.Imaging;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using Caps = OpenSim.Framework.Capabilities.Caps;
using OpenSim.Capabilities.Handlers;
namespace OpenSim.Region.ClientStack.Linden
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RegionConsoleModule")]
public class RegionConsoleModule : INonSharedRegionModule, IRegionConsole
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene;
private IEventQueue m_eventQueue;
private Commands m_commands = new Commands();
public ICommands Commands { get { return m_commands; } }
public void Initialise(IConfigSource source)
{
m_commands.AddCommand( "Help", false, "help", "help [<item>]", "Display help on a particular command or on a list of commands in a category", Help);
}
public void AddRegion(Scene s)
{
m_scene = s;
m_scene.RegisterModuleInterface<IRegionConsole>(this);
}
public void RemoveRegion(Scene s)
{
m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
m_scene = null;
}
public void RegionLoaded(Scene s)
{
m_scene.EventManager.OnRegisterCaps += RegisterCaps;
m_eventQueue = m_scene.RequestModuleInterface<IEventQueue>();
}
public void PostInitialise()
{
}
public void Close() { }
public string Name { get { return "RegionConsoleModule"; } }
public Type ReplaceableInterface
{
get { return null; }
}
public void RegisterCaps(UUID agentID, Caps caps)
{
if (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(agentID))
return;
UUID capID = UUID.Random();
m_log.DebugFormat("[REGION CONSOLE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName);
caps.RegisterHandler(
"SimConsoleAsync",
new ConsoleHandler("/CAPS/" + capID + "/", "SimConsoleAsync", agentID, this, m_scene));
}
public void SendConsoleOutput(UUID agentID, string message)
{
OSD osd = OSD.FromString(message);
m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID);
}
public bool RunCommand(string command, UUID invokerID)
{
string[] parts = Parser.Parse(command);
Array.Resize(ref parts, parts.Length + 1);
parts[parts.Length - 1] = invokerID.ToString();
if (m_commands.Resolve(parts).Length == 0)
return false;
return true;
}
private void Help(string module, string[] cmd)
{
UUID agentID = new UUID(cmd[cmd.Length - 1]);
Array.Resize(ref cmd, cmd.Length - 1);
List<string> help = Commands.GetHelp(cmd);
string reply = String.Empty;
foreach (string s in help)
{
reply += s + "\n";
}
SendConsoleOutput(agentID, reply);
}
public void AddCommand(string module, bool shared, string command, string help, string longhelp, CommandDelegate fn)
{
m_commands.AddCommand(module, shared, command, help, longhelp, fn);
}
}
public class ConsoleHandler : BaseStreamHandler
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private RegionConsoleModule m_consoleModule;
private UUID m_agentID;
private bool m_isGod;
private Scene m_scene;
private bool m_consoleIsOn = false;
public ConsoleHandler(string path, string name, UUID agentID, RegionConsoleModule module, Scene scene)
:base("POST", path, name, agentID.ToString())
{
m_agentID = agentID;
m_consoleModule = module;
m_scene = scene;
m_isGod = m_scene.Permissions.IsGod(agentID);
}
public override byte[] Handle(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
StreamReader reader = new StreamReader(request);
string message = reader.ReadToEnd();
OSD osd = OSDParser.DeserializeLLSDXml(message);
string cmd = osd.AsString();
if (cmd == "set console on")
{
if (m_isGod)
{
MainConsole.Instance.OnOutput += ConsoleSender;
m_consoleIsOn = true;
m_consoleModule.SendConsoleOutput(m_agentID, "Console is now on");
}
return new byte[0];
}
else if (cmd == "set console off")
{
MainConsole.Instance.OnOutput -= ConsoleSender;
m_consoleIsOn = false;
m_consoleModule.SendConsoleOutput(m_agentID, "Console is now off");
return new byte[0];
}
if (m_consoleIsOn == false && m_consoleModule.RunCommand(osd.AsString().Trim(), m_agentID))
return new byte[0];
if (m_isGod && m_consoleIsOn)
{
MainConsole.Instance.RunCommand(osd.AsString().Trim());
}
else
{
m_consoleModule.SendConsoleOutput(m_agentID, "Unknown command");
}
return new byte[0];
}
private void ConsoleSender(string text)
{
m_consoleModule.SendConsoleOutput(m_agentID, text);
}
private void OnMakeChildAgent(ScenePresence presence)
{
if (presence.UUID == m_agentID)
{
MainConsole.Instance.OnOutput -= ConsoleSender;
m_consoleIsOn = false;
}
}
}
}

View File

@@ -66,9 +66,9 @@ namespace OpenSim.Region.ClientStack.Linden
public void Initialise(IConfigSource source)
{
IConfig appearanceConfig = source.Configs["Appearance"];
if (appearanceConfig != null)
m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
IConfig sconfig = source.Configs["Startup"];
if (sconfig != null)
m_persistBakedTextures = sconfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
}
public void AddRegion(Scene s)

View File

@@ -39,8 +39,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public sealed class IncomingPacket
{
/// <summary>Client this packet came from</summary>
public LLClientView Client;
public LLUDPClient Client;
/// <summary>Packet data that has been received</summary>
public Packet Packet;
@@ -49,7 +48,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// </summary>
/// <param name="client">Reference to the client this packet came from</param>
/// <param name="packet">Packet data</param>
public IncomingPacket(LLClientView client, Packet packet)
public IncomingPacket(LLUDPClient client, Packet packet)
{
Client = client;
Packet = packet;

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