Compare commits

..

481 Commits

Author SHA1 Message Date
Justin Clark-Casey (justincc)
aab719dc18 On IAR loading, if loading of a coaleseced item entirely fails, then continue with the IAR load rather than failing completely. 2013-02-20 23:10:28 +00:00
Justin Clark-Casey (justincc)
90d71d423c Refine TestJsonReadNotecard() and use / instead of . to separate paths.
An attack of the stupid meant that I was using / as a path separator.
Fixing this makes the tests behave better, though still with some questions.
Also, I imagine / shouldn't really put data in the root as that's not a valid identifier.
This commit also fix the / mistake in other tests those this does not affect their outcomes.
2013-02-20 23:10:22 +00:00
Justin Clark-Casey (justincc)
3f6feec914 Extend TestJsonReadNotecard() for reads to non-root locations and fake stores.
Assertions for loading to non-root paths are currently commented out because this doesn't seem to be working.  Will be raising mantis to resolve.
2013-02-20 23:10:15 +00:00
Justin Clark-Casey (justincc)
6874d56452 Stop wrongly create a receiving store already populated with "Hello":"World" in TestJsonReadNotecard() 2013-02-20 23:10:08 +00:00
Justin Clark-Casey (justincc)
23df5768c3 Extend TestJsonWriteNotecard() regression test for cases with fake paths and fake stores.
Also separates out TestJsonWriteReadNotecard() into separate write and read tests
2013-02-20 23:10:03 +00:00
Justin Clark-Casey (justincc)
f52cee9732 Extend TestJsonSetValue() regressio ntes tto test against a fake store 2013-02-20 23:09:58 +00:00
Justin Clark-Casey (justincc)
37e4186ad8 Extend TestJsonTestPath() regression test with checks against fake values and fake stores 2013-02-20 23:09:54 +00:00
Justin Clark-Casey (justincc)
5be2483e93 Add tests for removing fake values/from fake store in TestJsonRemoveValue()
Again, need to check if returning true for removing a value that doesn't exist is most appropriate.
2013-02-20 23:09:49 +00:00
Justin Clark-Casey (justincc)
6418b89fd6 Add testing for getting non-existing values and values from a non-existing datastore to TestJsonGetValue() 2013-02-20 23:09:44 +00:00
Justin Clark-Casey (justincc)
c67f791097 Add TestJsonDestoreStoreNotExists()
This still returns true even if we ask to destroy a store that does not exist.
Need to check that this is more appropriate behaviour.
2013-02-20 23:09:36 +00:00
Justin Clark-Casey (justincc)
001bbb0b16 Fix a recent regression in e17392a where JsonSetValue() stopped working (probably other functions as well).
Fix is to call through to the no-arg constructor from the string constructor in JsonStore, which I suspect was just forgotten.
This was actually picked up by the TestJsonSetValue() regression test failing
But this isn't being run on jenkins due to the .net version issue.
This commit also puts the full stack trace in logged messages and makes these error level messages instead of info
2013-02-20 23:08:46 +00:00
Justin Clark-Casey (justincc)
365292e38f Add TestJsonWriteReadNotecard() regression test 2013-02-20 23:00:08 +00:00
Justin Clark-Casey (justincc)
fb2de29f77 Make json store tests operate on a single thread to ensure we don't run into any race related test failures in the future. 2013-02-20 22:59:38 +00:00
Dan Lake
251a70338a WebStats will now use actual logfile as specified in OpenSim.exe.config rather than hardcoded ./OpenSim.log. This allows for rotating logs and other file appender types 2013-02-20 22:59:31 +00:00
Justin Clark-Casey (justincc)
e210dc188a Remove very long unused IScriptHost and NullScriptHost 2013-02-20 22:58:48 +00:00
Justin Clark-Casey (justincc)
e61117669e Remove unused ScriptEngineLoader and ScriptEngineInterface in OpenSim.Region.Framework.dll
I believe this predates the generic system of registering interfaces and is very long unused.
2013-02-20 22:58:41 +00:00
Justin Clark-Casey (justincc)
97fcc97902 Remove wrong code in ScriptUtils.GetAssetIdFromKeyOrItemName which would return the item ID instead of the asset ID if the identifier was a uuid that matched an inventory item name.
This would practically never happen.
This makes this overloaded version of the function consistent with the other version.
It looks like this accidentally came over in commit c5af16a from Tue Oct 16 12:40:21 2012
However, there's arguably a case for looking for an item name that matches a UUID before assuming that the identifier is already an asset ID.
2013-02-20 22:58:37 +00:00
Justin Clark-Casey (justincc)
eab1b1b9f8 Allow JsonReadNotecard() to accept the name of the notecard as well as the asset ID.
Agreed in discussion with cmickeyb.
This is to make this consistent with similar existing LSL/OSSL functions such as llTriggerSound() and osNpcLoadAppearance() that allow an item name or an asset id.
2013-02-20 22:58:31 +00:00
Justin Clark-Casey (justincc)
87d50974f8 refactor: Move functions that lookup asset ids from task inventory or pass them through to ScriptUtils class in OpenSim.Region.Framework.dll
Renames functions to better reflect what they do.
This is so that code registering with modInvoke() can reuse this code to provide functions that behave in a consistent manner with existing LSL/OSSL functions.
2013-02-20 22:57:33 +00:00
Justin Clark-Casey (justincc)
78814adf01 Update ScriptModuleComms and interface wholesale from 0.7.5 as of commit 99ebff94
The number of deltas are making this too hard to update through cherry-picking
2013-02-20 22:43:24 +00:00
SignpostMarv
341dcbede6 moving code that will be common into private static method 2013-02-20 22:36:36 +00:00
teravus
901aa4153e * the root prim was being given an OffsetPosition in addition to setting the position when creating the root prim. The offset position caused the positioning code to re-move the root prim when you selected it and released it. 2013-02-20 22:27:17 +00:00
Melanie
f99ba6f506 Try to fix uploaded mesh rotations - code from Avination code base. 2013-02-20 22:27:00 +00:00
Justin Clark-Casey (justincc)
85f32f184c Fix bug where viewers would not see the "Module command functions not enabled" error if these were disabled and a viewer attempted to call one.
This was not working because the shouter was wrongly signalled as an agent rather than a prim
2013-02-20 22:26:53 +00:00
Justin Clark-Casey (justincc)
982d3d3faa minor: change comment about assuming script references are textures in UuidGatherer since this is no longer the behaviour. 2013-02-20 22:26:15 +00:00
Justin Clark-Casey (justincc)
744ed1b313 Log missing assets on "fcache assets" found. This ignores references found by scanning LSL/notecard files since these are the source of false positives.
This also changes UuidGatherer to reutn an AssetType.Unknown for embedded script/lsl references instead of Texture, since these are often not textures.
This is added to help people in determining when they have missing assets such as textures, etc.
In this case, one wants to run "fcache clear" first.
2013-02-20 22:26:04 +00:00
Mic Bowman
69ca1498ef Move the JsonStore regular expressions to static variables to avoid
recompiling on every operation. Added JsonList2Path script function
to simplify array iteration.
2013-02-20 22:25:47 +00:00
Mic Bowman
9a60039d36 Add JsonTestStore to determine if a JsonStore is associated with
a particular UUID.
2013-02-20 22:25:34 +00:00
Justin Clark-Casey (justincc)
f030f1dbfb Add JsonDestroyStore() basic regression test 2013-02-20 22:25:18 +00:00
Justin Clark-Casey (justincc)
16641e5bd0 refactor: Make invocations of json store functions from the regression test simpler 2013-02-20 22:25:10 +00:00
Justin Clark-Casey (justincc)
10db078aa4 Add regression test for script func JsonRemoveValue() 2013-02-20 22:25:04 +00:00
Justin Clark-Casey (justincc)
afc93d7ac4 minor: change name of json script tests to JsonStoreScriptModuleTests instead of copy/pasted LSL_ApiInventoryTests 2013-02-20 22:24:50 +00:00
Justin Clark-Casey (justincc)
fa5e1dde64 minor: remove EnableLogging() left over in CoopTerminationTests 2013-02-20 22:24:30 +00:00
Justin Clark-Casey (justincc)
0810f5f449 Try ignoring json tests if they can't be run due to being on <=.net 3.5 2013-02-20 22:24:25 +00:00
Justin Clark-Casey (justincc)
56e245e5e9 minor: Tidy up disabled logging on AssetTransactionModule for future use. Make it clear that transaction parameter to HandleUDPUploadRequest is an ID. 2013-02-20 22:24:20 +00:00
Justin Clark-Casey (justincc)
89362dbc4e minor: remove some mono compile warnings in XEngine.cs 2013-02-20 22:24:13 +00:00
Melanie
2f6ddc68b0 Prevent items being destroyed by rename operations. Renaming of a wearable also
sends an asset transaciton but it is empty. So we can't ignore name data
when a transaction is present and can't treat every transaction as valid.

Conflicts:

	OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
2013-02-20 22:23:54 +00:00
Justin Clark-Casey (justincc)
25b539e593 Fix issue where the "set terrain texture" console command did not tell the viewers that textures had updated (hence they did not display the changes).
Addresses http://opensimulator.org/mantis/view.php?id=6513
2013-02-20 22:23:46 +00:00
Talun
25a9ad1722 Mantis 6343: Turn a prim to flexy to OFF don't work llSetPrimParams
Correction so that scripts can turn Flexi off as well as on.
2013-02-20 22:23:30 +00:00
Justin Clark-Casey (justincc)
d3bbfcc97b minor: Fix full scene part console report to show proper Light* names rather than all wrongly FlexiDrag 2013-02-20 22:22:32 +00:00
Justin Clark-Casey (justincc)
c3cbba7778 minor: Call down to base OpenSimTestCase.SetUp() in NPCModuleTests to disable any enabled logging from previous tests 2013-02-20 22:22:26 +00:00
Justin Clark-Casey (justincc)
648932458a Disable json tests for now - I see this is failing on jenkins because mono 2.4.3 doesn't have Funcs >5 params, though mono 2.6 onwards does.
Standardize logging in JsonStoreScriptModule and some minor code formatting.
2013-02-20 22:21:50 +00:00
Justin Clark-Casey (justincc)
f1b978cdf0 See if getting the registering JsonReadNotecard with MethodInfo works around an apparent issue with registering methods with more than 5 parameters on mono 2.4.3 2013-02-20 22:21:44 +00:00
Justin Clark-Casey (justincc)
cb26e8a6c6 Increase logging by enabling during test setup rather than during individual tests of for JsonStore 2013-02-20 22:21:38 +00:00
Justin Clark-Casey (justincc)
7b8dc102d2 Enable logging in new json store tests to find out why they fail on jenkins but not locally. 2013-02-20 22:21:33 +00:00
Justin Clark-Casey (justincc)
cf04e09521 Add JsonTestPath() regression test 2013-02-20 22:21:25 +00:00
Justin Clark-Casey (justincc)
3f50de6445 Add regression test for JsonSetValue() 2013-02-20 22:21:20 +00:00
Justin Clark-Casey (justincc)
18659dfaea minor: remove mono compiler warning in SceneCommandsModule 2013-02-20 22:21:03 +00:00
Justin Clark-Casey (justincc)
ba175ee50b Add basic JsonGetValue() regression test. 2013-02-20 22:20:09 +00:00
Justin Clark-Casey (justincc)
995976c6db Add basic JsonCreateStore() regression test 2013-02-20 22:17:49 +00:00
Melanie
cfc9270bae Update ScriptModuleComms name space to CoreModules 2013-02-20 22:12:59 +00:00
Melanie
b2b6fd6aad Add a method to query all registered script constants to allow non-XEngine
script engines to use them.
2013-02-20 22:12:52 +00:00
Mic Bowman
96454ddee2 Moving ScriptModuleComms into the CoreModules tree. 2013-02-20 22:12:41 +00:00
Justin Clark-Casey (justincc)
4a0b9c411e Fix issue where lsl -> c# generation in co-operative termination mode did not correctly handle single statement versions of for, while and do-while loops.
Add regression tests to validate the fix.
This problem will not affect the default abort termination mode.
2013-01-30 03:59:22 +00:00
Justin Clark-Casey (justincc)
e67b84613d Fix build break where implicit animation console output code crept back into AnimationsCommandModule but it doesn't exist in this branch 2013-01-24 03:09:49 +00:00
Justin Clark-Casey (justincc)
d4f9982936 Remove unnecessary System.Linq reference from Compiler.cs
Hopefully will fix windows build via compile.bat
2013-01-24 03:05:11 +00:00
Justin Clark-Casey (justincc)
873ce644d3 Disable the not very useful infinite recursion co-op termination tests for now as they appear to cause failures with testing in jenkins.
These tests are not very useful anyway as they never actually get a chance to try termination before the script runs out of stack
2013-01-24 03:04:27 +00:00
Justin Clark-Casey (justincc)
1f8e43dd93 Fix mono 2.4.3 build break by using CreateInstanceAndUnwrap 9 method call deprecated in later .net versions 2013-01-24 03:04:19 +00:00
Justin Clark-Casey (justincc)
7bfd369b24 Add information on ScriptStopStrategy to [XEngine] in OpenSimDefaults.ini and OpenSim.ini.example. Default remains abort.
This setting controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op)
co-op should be more stable but this option is experimental.
If moving from co-op to abort, existing script DLLs will need to be recompiled.
This currently can only be done manually, either by setting DeleteScriptsOnStartup = true for one run
or by deleting the script DLL* files in bin/ScriptEngines/<region-id>/
One can move from co-op back to abort without recompilation, but reverting back to co-op again will need script recompile
2013-01-24 03:04:09 +00:00
Justin Clark-Casey (justincc)
1da5a1ab21 Pass narrower WaitHandle rather than EventWaitHandle as co-op termination wait handle to script APIs.
APIs don't need to reference any methods on EventWaitHandle
2013-01-24 03:03:59 +00:00
Justin Clark-Casey (justincc)
af30d9b07e Improve logging by making it clearer which script is failing if an assembly fails to load.
Moves the noise co-op start/stop debug log messages to only display if xengine debug level >= 1
Logs which stop strategy is being used (abort or co-op)
Adjusts some other logging to remove not very useful stuff
2013-01-24 03:03:52 +00:00
Justin Clark-Casey (justincc)
b2c893a7be If ScriptStopStrategy hasn't been set to co-op in [XEngine] config, then continue to generate C# that is functionality identical to historical generation
This is to eliminate disruption until co-op termination has been well-tested.
In non co-op mode, XEngine will continue to load DLLs of the existing Script class and the new XEngineScript class.
Moving to co-op mode still requires existing script DLL deletion to force recompilation, either manually or by setting DeleteScriptsOnStartup = true for one run.
This change also means that scripts which fail to initialize do not still show up as running scripts.
2013-01-24 03:03:36 +00:00
Justin Clark-Casey (justincc)
3f80ac23b6 Add co-op termination regression test for infinite recursive manual call on event function.
Such code would normally terminate quickly with a stack overflow exception anyway.
2013-01-24 03:03:28 +00:00
Justin Clark-Casey (justincc)
701109c8c9 Set script delay factor to 0 in co-op termination tests
This is to ensure loops aren't actually terminating from a wait on an LSL function.
This was not the case with any of the existing tests.
2013-01-24 03:03:21 +00:00
Justin Clark-Casey (justincc)
5cbda393cd Add regression test for co-op termination on infinite user function call regression.
Such a script would probably run out of stack pretty quickly anyway.
2013-01-24 03:03:10 +00:00
Justin Clark-Casey (justincc)
98d0440c42 Add regression test for co-op stop of an infinite jump loop
Also fixes bug in do-while test
Improves detection of failure due to invalid script in test
Sets up xengine anew for each test rather than once for the while testsuite to improve isolation between tests.
Stop listening for chat after the first 'script is running' chat is received to reduce test run time.
2013-01-24 03:03:04 +00:00
Justin Clark-Casey (justincc)
8148d7e204 Add do-while co-op termination test
Minor changes to scripts in other tests.
2013-01-24 03:02:54 +00:00
Justin Clark-Casey (justincc)
b43a6b0199 Add single and comound while loop co-op termination test 2013-01-24 03:02:47 +00:00
Justin Clark-Casey (justincc)
d01943fa40 Fix bug in generating termination checks in compound statement for loop.
Add regression test for this case.
2013-01-24 03:02:39 +00:00
Justin Clark-Casey (justincc)
b6daf4d4c6 factor out common code in existing co-op termination regression tests 2013-01-24 03:02:33 +00:00
Justin Clark-Casey (justincc)
4495ecd158 Increase WaitForEventCompletionOnScriptStop to 120 secs to show that the co-op setting is active in its regression tests. 2013-01-24 03:02:24 +00:00
Justin Clark-Casey (justincc)
85df66db51 minor: comment out Console.WriteLine debugging message in XEngine 2013-01-24 03:02:17 +00:00
Justin Clark-Casey (justincc)
3024d0e61c Add regression test TestStopOnLongForLoop() 2013-01-24 03:02:11 +00:00
Justin Clark-Casey (justincc)
5ac0447e0f refactor: rename XEngineTest to more descriptive XEngineBasicTests 2013-01-24 03:02:04 +00:00
Oren Hurvitz
bb42862639 Assign the SmartThreadPool name in the constructor
This is required because some threads are created in the constructor, so assigning the name afterwards would be too late.
2013-01-24 03:01:26 +00:00
Justin Clark-Casey (justincc)
39b8f339ce Fix use of scene debug commands when region is set to root or a specific region where there is more than one region on the simulator. 2013-01-24 03:01:02 +00:00
Justin Clark-Casey (justincc)
af99e5e74a Add "debug set set animations true|false" region console command.
Setting this logs extra information about animation add/remove, such as uuid and animation name
Unfortunately cannot be done per client yet
2013-01-24 03:00:39 +00:00
Justin Clark-Casey (justincc)
f79800246a Implement non-wait co-operative termination of scripts for XEngine in addition to termination on wait.
This involves inserting opensim_reserved_CheckForCoopTermination() calls in lsl -> c# translation at any place where the script could be in a loop with no wait calls.
These places are for, while, do-while, label, user function call and manual event function call.
Call goes through to an XEngineScriptBase which extends ScriptBase.
IEngine is extended to supply necessary engine-specific parent class references and constructor parameters to Compiler.
Unfortunately, since XEngineScriptBase has to be passed WaitHandle in its constructor, older compiled scripts will fail to load with an error on the OpenSim console.
Such scripts will need to be recompiled, either by removing all *.dll files from the bin/ScriptEngines/<region-id> or by setting DeleteScriptsOnStartup = true in [XEngine] for one run.
Automatic recompilation may be implemented in a later commit.
This feature should not yet be used, default remains termination with Thread.Abort() which will work as normal once scripts are recompiled.
2013-01-24 03:00:18 +00:00
Melanie
4c1b1d89eb Complete removal of the now unused state queue 2013-01-24 02:04:41 +00:00
Diva Canto
a473482413 Changed a couple of debug messages at the request of osgrid. 2013-01-24 02:04:33 +00:00
Justin Clark-Casey (justincc)
535ec23646 Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)
This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability.
If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread.
This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period.
Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented.
This commit, unlike 1b5c41c, passes the wait handle as an extra parameter through IScript.Initialize() instead of passing IScriptInstance itself.
2013-01-24 02:03:49 +00:00
Justin Clark-Casey (justincc)
245d6435e3 Revert "Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)"
Doing this as a favour to Melanie.  This will be back with passing the wait handles directly to the api.

This reverts commit 1b5c41c14a.
2013-01-24 02:00:13 +00:00
Justin Clark-Casey (justincc)
8728d4ce6a Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)
This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability.
If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread.
This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period.
Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented.
2013-01-24 02:00:04 +00:00
Justin Clark-Casey (justincc)
44901f0b31 Instead of passing separate engine, part and item components to script APIs, pass down IScriptInstance instead.
This is to allow the future co-operative script thread terminate feature to detect and act upon termination requests.
This splits the assembly and state loading out from the ScriptInstance() constructor to a separate Load() method
in order to facilititate continued script logic regression testing.
2013-01-24 01:59:42 +00:00
Justin Clark-Casey (justincc)
5054a07be2 Print full stacktrace from plugin loading failure to help determine what went wrong, rather than a possibly unhelpful simple exception message. 2013-01-24 01:35:08 +00:00
Justin Clark-Casey (justincc)
2f1cc6a06a refactor: Simplify ScriptInstance by retaining reference to SceneObjectPart instead of sometimes but not always looking it up. 2013-01-24 01:34:58 +00:00
Robert Adams
ff7693a14b Fix exception reporting in SceneObjectPart so it logs what the exception is rather than just saying it happened. 2013-01-24 01:34:35 +00:00
Justin Clark-Casey (justincc)
e89f93c78c Implement a workaround solution for saving manual script state changes by the user before logout instead of wrongly removing the script early.
This workaround relies on the fact that a closing client goes inactive before the attachments derez calls happen.
This reverts the change to remove scripts too early instead of stopping them, since the the two step stop then remove is necessary to execute the detach event.
2013-01-24 01:34:05 +00:00
Justin Clark-Casey (justincc)
d51aee876d Save attachments on detach/exit if a contained script state has been changed.
This involves making Attachments module listen for start/stop script changes.
It also involves removing the script from the region on detach in the same manner as every other DeleteSceneObject() call rather than simply stopping it
This is necessary tue to the bad assymetry of start and stop script triggers but it appears to be the correct behaviour anyway, as detached objects are completely gone from the sim.
Not just in a state where their scripts have been stopped.
2013-01-24 01:30:37 +00:00
Justin Clark-Casey (justincc)
3ad03d41e6 Fix a regression in the last few scene commands changes where setting these via the viewer estate dialog stopped working.
Forgot to register the new interface.
Also removes some code which got included by adpating an existing module.
2013-01-24 01:30:21 +00:00
Justin Clark-Casey (justincc)
69104f38f9 Add "debug scene get" console command to list current scene options 2013-01-24 01:29:49 +00:00
Justin Clark-Casey (justincc)
c6bb0d9662 Move scene debug commands into separate module. Command changes from "debug scene <key> <value>" to "debug scene set <key> <value>" to accomodate future settings 2013-01-24 01:29:40 +00:00
Justin Clark-Casey (justincc)
73717f2ce7 refactor: route the final scene backup through the same code that handles periodic backup
This is rather than making unnecessary duplicate checks that the SOG later performs again.
2013-01-24 01:29:29 +00:00
Justin Clark-Casey (justincc)
03bc92d112 minor: Capitalize GroupsModule command category 2013-01-24 01:29:12 +00:00
Justin Clark-Casey (justincc)
fd015c1ed7 minor: add missing newline to "debug scene" console command 2013-01-24 01:29:03 +00:00
Justin Clark-Casey (justincc)
8e548e4c8a Remove unimplemented "debug teleport" console command 2013-01-24 01:28:55 +00:00
Justin Clark-Casey (justincc)
44adf909b0 Add "debug scene pbackup true|false" console command. This enables or disable periodic scene backup. For debug purposes.
If false, scene is still saved on shutdown.
2013-01-24 01:28:47 +00:00
Justin Clark-Casey (justincc)
d43863af78 On baked texture save, replace any HG ID with an ordinary asset ID so the HGAssetBroker doesn't try to save back to the avatar's originating region 2013-01-24 01:28:29 +00:00
Justin Clark-Casey (justincc)
83c70dc914 revert accidental change to MemoryWatchdog stat calculation in previous b1b4687 2013-01-24 01:28:16 +00:00
Justin Clark-Casey (justincc)
10c1b15f12 Add "show script timers" command to show script timers. For debug purposes.
Also, "show sensors" changes to "show script sensors".
2013-01-24 01:28:05 +00:00
Justin Clark-Casey (justincc)
be5c6658bb Add "show sensors" command to show script sensor information for debug purposes. 2013-01-24 01:27:58 +00:00
Justin Clark-Casey (justincc)
f0a936832b minor: Remove unnecessary commented out code from last commit c28a2f05 and fix up code comment 2013-01-24 01:27:49 +00:00
Justin Clark-Casey (justincc)
ce5c2ee506 minor: make spacing consistent in console help output 2013-01-24 01:27:32 +00:00
Justin Clark-Casey (justincc)
bd33953c60 minor: Fix command match of "debug script" command to "debug scripts" to match other scripts commands (and it's own short help text) 2013-01-24 01:27:20 +00:00
Justin Clark-Casey (justincc)
ab22de03b8 minor: Allow "script *" console commands to take multiple script item ids 2013-01-24 01:27:13 +00:00
Melanie
61af272956 Add the new UpdateAgentInformation cap to make maturity on more recent viewers
work.
2013-01-24 01:27:06 +00:00
Justin Clark-Casey (justincc)
e43ddcd5ea minor: Rename BUILDING.txt to BUILDING.md in distbin distribution nant target 2013-01-24 01:26:48 +00:00
Justin Clark-Casey (justincc)
4041cb54f3 refactor: simplify llGetNumberOfPrims() to return prim count + sitting avatar count rather than independently inspecting every scene presence 2013-01-24 01:26:05 +00:00
Justin Clark-Casey (justincc)
87b4f335af minor: Add some doc to the extremely unhelpful 'fudge....' comment as to why we're deselecting the prim in code before scheduling an update on attachment 2013-01-24 01:25:28 +00:00
SignpostMarv
f9bb9191cf Improving documentation of AttachToAvatar and GetLine methods in LSL_Api.cs based on doxygen error output 2013-01-24 01:24:26 +00:00
SignpostMarv
4ab7697f00 updating documentation in SampleMoneyModule based on doxygen error log output; changing an xml-style hint to a uri-style hint in the class summary, improving documentation of Initialise method and removing a superfluous parameter, improving documentating of ClientClosed method and documenting an omitted parameter 2013-01-24 01:24:16 +00:00
SignpostMarv
d1ba3ea60d updating config properties added during upgrade process, adding error log file to doxygen config, adding doxygen output directory & error log to .gitignore 2013-01-24 01:24:04 +00:00
SignpostMarv
e597b33926 ran doxygen -s -u to upgrade the doxygen config file 2013-01-24 01:23:58 +00:00
Justin Clark-Casey (justincc)
3bb3a8f39b Change nant distbin target to also remove ThirdParty/ source code when making binary distribution 2013-01-24 01:23:51 +00:00
Justin Clark-Casey (justincc)
561626fe1b minor: Change channel digger replacement message in TerrainModule to Info from Warn.
This is to stop this unnecessarily triggering log analysis code which reports warn and error level statements.
2013-01-24 01:23:43 +00:00
Oren Hurvitz
86519bd407 Added locking in NullRegionData.
This prevents errors when one thread iterates over the regions (e.g., from RegenerateMaptileAndReregister()) while another thread is adding a region.
2013-01-24 01:22:54 +00:00
Justin Clark-Casey (justincc)
35a1949fb8 Fix indenting on ConsoleDisplayTable, align indenting on "show animations" console command 2013-01-24 01:22:46 +00:00
Justin Clark-Casey (justincc)
586a331a95 minor: minor code and log formatting fixes to recent changes in LandManagementModule 2013-01-24 01:22:34 +00:00
Justin Clark-Casey (justincc)
9b0f784c63 minor: Allow objects to be added directly to a row on a ConsoleDisplayTable rather than having to ToString() them first 2013-01-24 01:22:09 +00:00
Oren Hurvitz
ac0f5e75bd Implemented Return Objects when it's invoked from the Top Colliders or Top Scripts dialogs 2013-01-24 01:22:01 +00:00
Justin Clark-Casey (justincc)
f283ff5949 Add "show animations" console command for debug purposes.
This shows the current animation sequence and default anims for avatars.
2013-01-24 01:21:52 +00:00
Justin Clark-Casey (justincc)
04ee863c33 If an NPC is unowned, then always auto-grant permissions requested via llRequestPermissions()
This is consistent with all other OSSL NPC functions that allow unowned avatars to be manipulated.
Aims to address http://opensimulator.org/mantis/view.php?id=6483
2013-01-24 01:21:42 +00:00
Oren Hurvitz
16349c1368 Fixed bugs when getting the root folder.
1. The error checking for the case where there's no "My Inventory" folder was
incorrect: it checked the wrong variable.
2. If GetSystemFolderForType() is called to get AssetType.RootFolder then
it should return the root folder immediately; not look for another root
folder below it.
2013-01-24 01:21:30 +00:00
Justin Clark-Casey (justincc)
7caf21c8a8 minor: Assign names to the different SmartThreadPools for debugging purposes.
A different approach to the patch in http://opensimulator.org/mantis/view.php?id=6462
that doesn't involve further forking of SmartThreadPool
2013-01-24 01:21:17 +00:00
Justin Clark-Casey (justincc)
c98d215242 refactor: call Util.InitThreadPool() if we are initializing an uninitialized pool on first use rather than constructing it ourselves.
No functional change.
2013-01-24 01:21:09 +00:00
Justin Clark-Casey (justincc)
76cfab35a5 Clarify that AllowLightShareFunctions setting is false, which is the default in OpenSimDefaults.ini and the code. 2013-01-24 01:20:43 +00:00
Justin Clark-Casey (justincc)
2e02f49fd9 minor: If the physics module tells us that an object has gone out of bounds, more helpfully log the name, id, position and region of that object. 2013-01-24 01:19:00 +00:00
Justin Clark-Casey (justincc)
548deb9153 minor: Add commented out log lines to ScenePresenceAnimator for future debug use (such as logging anim pack contents sent to clients) 2013-01-24 01:18:39 +00:00
Justin Clark-Casey (justincc)
150c4faa79 Fix issue where calling llVolumeDetect(FALSE) would not remove phantom flag, causing subsequent issues if physics was re-enabled.
Added regression tests
Addresses http://opensimulator.org/mantis/view.php?id=6365
2013-01-24 01:18:25 +00:00
nebadon
6693ef8288 fix openjpeg on 64 bit OSX we were pointing to a file taht did not
exist.
2013-01-24 00:50:22 +00:00
Justin Clark-Casey (justincc)
ba93e36fce On XEngine.ProcessEventHandler(), instead of creating a new CultureInfo on every call use the single one set by Culture.SetCurrentCulture()
This is slightly different in that SetCurrentCulture() does not use overridden settings if the system culture matches en-US but some settings there have been changed.
This is what we want - we do not want to use any system overriden settings.
2013-01-24 00:44:22 +00:00
Justin Clark-Casey (justincc)
9ab580d1ea Extend default 1 second wait for event completion to other thread script reset (as called by llResetOtherScript()).
As with script stop (via llDie()) aborting other scripts event threads, llResetOtherScript() can also abort any current event thread on another script.
On mono 2.6, 2.10 and possibly later this may cause locking problems in certain code areas.
This commit reuses the recently introduced [XEngine] WaitForEventCompletionOnScriptStop to make this a 1 sec timeout, rather than 0 secs.
2012-12-17 22:53:40 +00:00
Justin Clark-Casey (justincc)
7deb2d9646 minor: add some more detail to the logging if an LLClientView fails to process a packet 2012-12-14 00:00:23 +00:00
Justin Clark-Casey (justincc)
c77728ebf8 Add WaitForEventCompletionOnScriptStop [XEngine] config param to OpenSimDefaults.ini to allow change of the wait time for an event to complete on script removal before aborting its thread
Default is 1000, as has previously been the case.
This parameter exists for further debug work concerning mono 2.10 crashes that may be related to locks not being removed on Thread.Abort
2012-12-14 00:00:16 +00:00
Justin Clark-Casey (justincc)
83487bfbec Log situations where workitem event threads are aborted on stop request because they failed to complete event processing within the given timeout.
This is for bug hunting purposes where thread aborts may be causing dangling lock issues and subsequent vm crashes on mono (with ReaderWriterLockSlim, etc.)
2012-12-14 00:00:01 +00:00
Justin Clark-Casey (justincc)
e6f475735f Add "debug script log" command to allow setting a numeric debug level on individual IScriptInstances for debugging purposes.
Current, state changes and event fires can be logged for individual scripts.
See command help for more details.
2012-12-13 23:59:53 +00:00
Justin Clark-Casey (justincc)
48486b137a Add asset id to "show script" and "show scripts" command output to make it easier to extract and inspect the script's asset via "dump asset" 2012-12-13 23:59:44 +00:00
Justin Clark-Casey (justincc)
4490020197 Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts.
When an object is removed, its scripts are stopped and then the thread running them is aborted if stop takes too long.
However, it appears that aborting a thread at just the wrong moment when it is obtaining a ReaderWriterLockSlim lock can leave this lock in an inconsistent state.
One symptom of this is that mono leaps to 100% cpu and a vm thread dump reveals lots of threads waiting for a ReaderWriterLockSlim lock without any thread actually holding it.
This is probably the same problem as encountered originally in commit 12cebb12
This commit looks to plaster this problem by putting lock obtaining methods inside finally blocks which should be uninterruptible by thread aborts.
2012-12-12 00:40:16 +00:00
Justin Clark-Casey (justincc)
770caad0ad minor: change method doc on GetTextureHandler.TryParseRange(), mainly to trigger another build 2012-12-12 00:39:39 +00:00
Justin Clark-Casey (justincc)
13e29ae3f7 Allow GetTexture calls with no second value in the range header (e.g. just 5333-)
It looks like the latest Kokua is doing this.
As per http://www.w3.org/Protocols/rfc2616/rfc2616-sec14.html, leaving off the second value is legal
This indicates the caller wants the rest of the entity.
2012-12-12 00:39:29 +00:00
Justin Clark-Casey (justincc)
b52ac8c5d1 Remove very probably unused PrimitiveBaseShape(bool) constructor to reduce code complexity 2012-12-12 00:22:56 +00:00
Justin Clark-Casey (justincc)
97a907ad84 Don't pointlessly set ExtraParams = byte[1] in PrimitiveBaseShape since this is ignored by the ExtraParams properly anyway 2012-12-12 00:22:47 +00:00
Justin Clark-Casey (justincc)
7ced077821 In BaseHttpServer.HandleRequest(), use Culture.SetCurrentCulture() rather than creating a new CultureInfo separately 2012-12-12 00:22:24 +00:00
Justin Clark-Casey (justincc)
fdbd448cc7 In XEngine.DoOnRezScript() use Culture.SetCurrentCulture() instead of constructing a new CultureInfo separately 2012-12-12 00:22:15 +00:00
Justin Clark-Casey (justincc)
d8c88f4894 Instead of printing script errors out to console, put to debug log so that we also get timestamps.
This commit also adds script name, part name, uuid, etc. for later identification.
This information has been sent to console since 2009 but may be turned down if it proves too noisy.
However, I still currently need it to investigate some region problems probably triggered by scripting.
2012-12-06 00:31:15 +00:00
Justin Clark-Casey (justincc)
d558bbfa35 minor: Fix more compiler warnings in CoreModules tests by properly overriding OpenSimTestCase.SetUp() 2012-12-06 00:30:45 +00:00
Justin Clark-Casey (justincc)
992dc1c2c7 Add engine-wide events queued and events processed numbers to output of "xengine status" console command. For debugging purposes. 2012-12-06 00:30:38 +00:00
Justin Clark-Casey (justincc)
ce1d3e9c96 Remove some mono warnings in script tests, chiefly where SetUp() wasn't properly calling to OpenSimTestCase.SetUp() 2012-12-06 00:30:30 +00:00
Justin Clark-Casey (justincc)
a8a712e1f8 Add IScriptInstance.EventsQueued to match EventsProcessed instead of asking callers to lock and directly inspect the EventQueue 2012-12-06 00:30:18 +00:00
Justin Clark-Casey (justincc)
5a71cbe530 For now, sort "show scripts" output in descending order sorted by events processed.
For debug purposes - should later add options to allow different sorting or show only highest 10, etc.
2012-12-06 00:30:11 +00:00
Justin Clark-Casey (justincc)
c2bdb36c11 Add IScriptInstance.EventsProcessed stat so that we can record this information and display in "show scripts" for debug purposes 2012-12-06 00:30:04 +00:00
Justin Clark-Casey (justincc)
6d03a5d01b minor: tidy up spacing at bottom of MundaneFrameworkTests 2012-12-06 00:29:49 +00:00
Justin Clark-Casey (justincc)
ad75cb2682 minor: also comment out the debug log message which reports searching for child agents in simulator scenes for now. 2012-12-06 00:29:15 +00:00
Justin Clark-Casey (justincc)
f46478f1df minor: Comment out "Delivering IM to..." messages for now. 2012-12-06 00:29:07 +00:00
Justin Clark-Casey (justincc)
7c811c39c8 Fix problem where restarting the currently selected region would stop various console commands (e.g. "show users") from working.
This was because the "currently selected" scene reference was being left as the dead scene instead of the restarted Scene object.
2012-12-06 00:26:42 +00:00
Justin Clark-Casey (justincc)
e18d6c0956 Show many more primitive properties on console command "show part name/id/pos" 2012-11-28 03:47:11 +00:00
Justin Clark-Casey (justincc)
a7af8345a5 Fix database service unit test failures by temporarily reverting BasicDataServiceTest extending OpenSimTestCase.
Mono 2.4.3 doesn't like this when running nunit, with nunit throwing
AssetTests`2 : System.MemberAccessException : Cannot create an instance of OpenSim.Data.Tests.AssetTests`2[TConn,TAssetData] because Type.ContainsGenericParameters is true.
and similar.  Mono 2.10.8.1 does not have this issue.
So will wait until min version of mono bumps before restoring.
2012-11-28 03:46:58 +00:00
Justin Clark-Casey (justincc)
b5ecc31096 Combine TestDeleteSceneObjectAsync() with TestDeRezSceneObject() as they are functionally identical.
Move TestDeleteSceneObjectAsync() and TestDeleteSceneObjectAsyncToUserInventory() from SceneObjectBasicTests -> SceneObjectDeRezTests
2012-11-28 03:46:49 +00:00
Justin Clark-Casey (justincc)
3a297c7fe6 Fix regression TestDeleteSceneObjectAsyncToUserInventory by adding a BasicInventoryAccessModule() and re-enable in test suite. 2012-11-28 03:46:41 +00:00
Justin Clark-Casey (justincc)
c3243ce0ce Consistenly make NUnit test cases inherit from OpenSimTestCase which automatically turns off any logging enabled between tests 2012-11-28 03:46:33 +00:00
Justin Clark-Casey (justincc)
ace552ecc5 Make "show threads" and "thread abort" console commands available on all servers 2012-11-28 03:46:10 +00:00
Justin Clark-Casey (justincc)
1d75570c59 Make "force gc" console command available across all servers 2012-11-28 03:46:04 +00:00
Justin Clark-Casey (justincc)
70ccc63b83 Make "show version" console command available across all servers 2012-11-28 03:45:56 +00:00
Justin Clark-Casey (justincc)
31373ee099 Delete unused BaseHttpServer.HandleAgentRequest() 2012-11-28 03:45:50 +00:00
Justin Clark-Casey (justincc)
afaf7b5b94 Enable further client stack packet pooling by default by setting RecycleBaseUDPPackets = true by default.
This reduces base memory churn of every client connection, improving the garbage collection situation.
The effect is a significant portion of base load (an avatar standing still on a completely blank island)
but will probably still be swallowed up by other memory use on active regions.
Tests have shown no noticeable impact on speed of processing incoming packets, though setting remains
in case a switch back is needed.
2012-11-28 03:45:43 +00:00
Justin Clark-Casey (justincc)
6d0f66ae87 minor: Make note in log if scene was restarted due to an unrecoverable physics error 2012-11-28 03:45:15 +00:00
Justin Clark-Casey (justincc)
207233335e Add AllowRegionRestartFromClient setting to [EstateManagement] section of OpenSim.ini.
Setting this to false will block all restart requests from the viewer even if they are otherwise legitimate.
One use is to block region restarts if necessary whilst restart functionality remains buggy or triggers bugs in modules,
though these should be fixed as soon as practicable.
Default is true, as has been the case historically.
2012-11-28 03:44:44 +00:00
Justin Clark-Casey (justincc)
e9fbfd0905 Remove the redundant BypassPermissions() checks in EstateManagmentModule.
This is repeated in the PermissionsModule and checking it earlier does not allow a force override of the bypass value
2012-11-28 03:40:59 +00:00
Justin Clark-Casey (justincc)
c35f974637 minor: Add some console feedback on region restart and log who requested a region restart if done from the viewer. 2012-11-28 03:40:52 +00:00
Justin Clark-Casey (justincc)
a4007cbe71 Add regression test for checking scene close when SceneManager is asked to close 2012-11-28 03:39:31 +00:00
Justin Clark-Casey (justincc)
d70e0b1189 Add "help all" console command which will list all commands alphabetically in a single list 2012-11-28 03:39:20 +00:00
Justin Clark-Casey (justincc)
a9ce40a722 Factor out command script code.
This also allows comments in command scripts (lines starting with ;, # or //) to be used across all servers
2012-11-28 03:39:05 +00:00
Justin Clark-Casey (justincc)
8d207fd8e6 Make "config show/set/get/save" console commands available on all servers 2012-11-28 03:38:41 +00:00
Justin Clark-Casey (justincc)
2487adf0b1 Factor out common pid file creation and removal code.
Log path at which pid file is created or reason for failure to create.
2012-11-28 03:28:27 +00:00
Justin Clark-Casey (justincc)
4aa725f60b Add "get log level" command - this returns the current server session console logging level.
This supersedes getting information by calling "set log level" without a 4th argument, which is confusing.
2012-11-28 03:28:19 +00:00
Justin Clark-Casey (justincc)
0686a2fba9 Remove unused BaseOpenSimServer.ShowHelp() 2012-11-28 03:28:13 +00:00
Justin Clark-Casey (justincc)
b6305011db Make "set log level" command available across all servers 2012-11-28 03:28:06 +00:00
Justin Clark-Casey (justincc)
9cdf5199df Make "show info" command available across all servers
This helpfully lists version information, startup location and console log level
2012-11-28 03:27:59 +00:00
Justin Clark-Casey (justincc)
632dad337b Factor out common registration of "show uptime" command 2012-11-28 03:27:52 +00:00
Justin Clark-Casey (justincc)
08234d0097 factor out common HandleShow code for "show uptime" 2012-11-28 03:27:43 +00:00
Justin Clark-Casey (justincc)
d68ba391fc refactor: Factor out copy/pasted server uptime report code 2012-11-28 03:27:36 +00:00
Justin Clark-Casey (justincc)
603a140eb7 If an asset POST does not contain well-formed XML, return a 400 (Bad Request) HTTP status rather than simply dropping the request. 2012-11-28 03:27:30 +00:00
Justin Clark-Casey (justincc)
fd31f05cf0 Add regression test for a good request made to the asset service post handler.
Adds new OpenSim.Server.Handlers.Tests.dll to test suite
2012-11-28 03:27:15 +00:00
Justin Clark-Casey (justincc)
a8152c57b3 If GetAgents() is called with an empty userIDs array then don't bother with a useless potentially network call on the scene presence service connector.
This also eliminates the "[PRESENCE HANDLER]: GetAgents called without required uuids argument"
which has started to pop up in the logs when a call is made with an empty uuid array as occasionally happens.
2012-11-28 03:27:08 +00:00
Justin Clark-Casey (justincc)
4753d14a19 refactor: Move common presence connector code into BasePresenceServiceConnector 2012-11-28 03:26:50 +00:00
Justin Clark-Casey (justincc)
ee5e61d448 minor: If logging full incoming HTTP data, don't deceptively print ... at the end of the body. 2012-11-28 03:21:42 +00:00
Justin Clark-Casey (justincc)
41b76c4b9e Remove old InventoryService, which has for a long time been replaced by XInventoryService. 2012-11-28 03:21:31 +00:00
Justin Clark-Casey (justincc)
314de0fc49 Remove unnecessary ability to directly set InventoryItemBase.CreatorIdAsUuid
This was necessary historically but hasn't been for many years.
Can still get CreatorIdAsUuid, which is really just a UUID cached version of the string CreatorId
2012-11-28 03:21:23 +00:00
Justin Clark-Casey (justincc)
93f7e4fb9d Do not allow invariants to change on calls to XInventoryService.UpdateItem()
This is to help track down http://opensimulator.org/mantis/view.php?id=6359 where creator IDs on items and rezzed objects have been reported to sometimes change.
This should never happen - a particular item should never change creators (if an item is given then a new item (with new id) is created).
Invariants are inventory type, asset type, folder (changed only on MoveItems()), CreatorIdentification and Owner.
If caller attempts to change an invariant, warning is logged but other properties are still changed.
If you see this warning, reporting on Mantis 6359 would be very welcome with the exact operation being done at the time.
2012-11-28 03:21:15 +00:00
Justin Clark-Casey (justincc)
f8adf4de2f Add basic XInventoryServicesTests.TestAddItem() regression test. 2012-11-28 03:21:06 +00:00
Justin Clark-Casey (justincc)
08f0274b5a refactor: Move stat classes out of StatManager and into their own files for clarity. 2012-11-28 03:20:59 +00:00
Justin Clark-Casey (justincc)
94748aab84 Add a first draft mechanism for the IncomingPacketsProcessedStat to show the delta over time.
The chief motivation for this is to be able to tell whether there's any impact on incoming packet processing from enabling extra packet pooling.
2012-11-28 03:20:50 +00:00
Justin Clark-Casey (justincc)
468d1cf03e refactor: move common inventory folder version update code to parent class in mysql, mssql and sqlite database plugins 2012-11-28 03:20:28 +00:00
Justin Clark-Casey (justincc)
e8e6bc0c6a Improve inventory folder version updating for mssql database plugin.
I am not in a position to test this so the updates have been done blind.
If it needs any fixing will probably require patches.
2012-11-28 03:07:05 +00:00
Justin Clark-Casey (justincc)
c7b9d460e0 Fix build break from 1aa0271 by adding System.Core to prebuild.xml 2012-11-28 03:06:57 +00:00
Justin Clark-Casey (justincc)
e263368656 Implement folder version updating for the sqlite inventory plugin 2012-11-28 03:06:51 +00:00
Justin Clark-Casey (justincc)
4b6a9d107d Handle Map block requests on a separate thread rather than the main packet handling thread.
This prevents a slow grid information network call from holding up the main packet handling thread.
There's no obvious race condition reason for not doing this asynchronously.
2012-11-28 03:06:43 +00:00
Justin Clark-Casey (justincc)
ee5454fd4a Do HandleMapLayerRequest on its own thread rather than on the main inbound udp packet handling thread.
There's no obvious race condition reason for doing this on the main packet handling thread.
2012-11-28 03:06:35 +00:00
Justin Clark-Casey (justincc)
38d2d6a20c Following on from 4f982596, launch map name requests on an async thread from LLClientView directly.
This releases the inbound packet handling thread marginally quicker and is more consistent with the other async packet handling
2012-11-28 03:06:28 +00:00
Justin Clark-Casey (justincc)
7e493b9665 Make PacketPool class stats pull stats instead of push stats so they can be lifted up into LLUDPServer and be distiguished by scene name 2012-11-28 03:06:19 +00:00
Justin Clark-Casey (justincc)
b7c1a37676 Add IncomingPacketsProcessedCount stat for diagnostics.
Also puts some packet processing counts in a container named after the scene so that stats can be collected from more than one scene.
2012-11-28 03:06:12 +00:00
Justin Clark-Casey (justincc)
4fe042aa7f More consistently dispose of SqliteCommand in OpenSim.Data.SQLite where possible.
Not doing SQLiteInventoryStore since this is no longer used and should disappear in the future.
2012-11-28 03:06:00 +00:00
Justin Clark-Casey (justincc)
a83218fd08 If no ISimulationDataStore or IEstateDataStore implementations could be loaded then halt with informative message rather than a later NRE.
Halt already occurs if the relevant config sections are not present.
So it also makes sense to halt if the implementations themselves cannot be loaded.
2012-11-28 03:05:49 +00:00
Justin Clark-Casey (justincc)
221af2da70 minor: Add some explanative method doc to SceneHelpers.SetupSceneModules() 2012-11-28 03:05:16 +00:00
Diva Canto
c6c6ac0a3e Fix Unit tests -- the module contract was not being honored in the set up of scenes. 2012-11-28 03:04:02 +00:00
Justin Clark-Casey (justincc)
a5fdfd6343 Uncomment SceneObjectBasicTests.TestDeleteSceneObjectAsyncToUserInventory() and make it compile again
Not currently in test suite since not yet working.
Also add method doc to Scene.DeRezObjects()
2012-11-28 03:03:26 +00:00
Diva Canto
72e0c77f91 Minor improvement in the MapSearchModule. Stop blocking the client thread if the search takes too long. 2012-11-28 03:03:18 +00:00
Justin Clark-Casey (justincc)
862f595e5d Replace the 64 bit macosx version of libopenjpeg-dotnet.dylib with a 32-bit version from libopenmetaverse commit 3731ee4
This is because macosx mono is 32-bit and this can't p/invoke 64-bit binaries.
However, the reverse is also true.
If OpenSimulator stops working for you then please complain!  Long term alternative is probably to build a fat binary with both architectures.
2012-11-28 03:00:03 +00:00
Justin Clark-Casey (justincc)
db045e69f9 Also add the additional ScriptException constructor necessary to get [Serializable] to work. 2012-11-28 02:59:53 +00:00
Justin Clark-Casey (justincc)
6a54cb871b Mark ScriptException as [Serializable] for when it has to cross AppDomains 2012-11-28 02:59:47 +00:00
Justin Clark-Casey (justincc)
3619a83b28 Handle UUIDGroupName and ObjectGroup viewer UDP requests asynchronously rather than synchronously.
This is to avoid the entire scene loop being held up when the group service is slow to respond.
There's no obvious reason for these queries to be sync rather than async.
2012-11-28 02:59:39 +00:00
Justin Clark-Casey (justincc)
e3927d2868 Make "show object part" command correctly display script status.
Uses new IEntityInventory.TryGetScriptInstanceRunning()
Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated.
2012-11-28 02:59:30 +00:00
Justin Clark-Casey (justincc)
fe503de17a Only create a new list to check if objects have reached targets if there actually are any targets. 2012-11-28 02:59:13 +00:00
SignpostMarv
5498a64a9f fixing poorly-formatted xml doc string for Util.IsInsideBox 2012-11-28 02:58:37 +00:00
SignpostMarv
3148a231db refactoring llGetPos() to take advantage of implicit converter 2012-11-28 02:58:22 +00:00
Justin Clark-Casey (justincc)
bffdf20721 Fix memory leak where removing an NPC did not remove its circuits.
This was because we were removing by circuitcode where NPCs have no code.
Now removing by agent ID instead.
This commit also fixes the "show circuits" console command to work properly where the circuit has no associated IP address.
2012-11-28 02:57:13 +00:00
Justin Clark-Casey (justincc)
a4b64d4854 Add "force gc" region console command which manually invokes garbage collection.
For debugging purposes.
2012-11-28 02:57:02 +00:00
Melanie
fe195e0a9c Deep copy the collection of at_target objects so it can't be modified while
it's being iterated
2012-11-28 02:56:53 +00:00
Justin Clark-Casey (justincc)
9d70f48207 minor: Fix verbose IAR save message to make it a bit clearer that item data is being saved at that point, not asset data. 2012-11-28 02:56:44 +00:00
Justin Clark-Casey (justincc)
d83df8c1cf Fix "save iar" hanging permanently if the asset request phase times out.
Unlike "save oar", this was happening on the same thread as the original request.
The timeout happens on another so the original thread is never aborted.
On "save oar" this leaves the thread hanging (still bad) but on "save iar" it left the console thread hanging.
Temporary fix is to make "save iar" do asset request on a separate thread, like "save oar".
Longer term fix will be to restructure asset save to use a ManualResetEvent rather than a separate timeout timer.
2012-11-28 02:56:34 +00:00
Justin Clark-Casey (justincc)
c7c6c12146 minor: Make the error thrown logged when a simulator in grid mode is trying to set estate owner to a user that doesn't exist a little more obvious. 2012-11-28 02:56:22 +00:00
SignpostMarv
e83a4c24ee Formatting and casing correction in WorldCommModule, trailing new line in OSSL to get git diff to not complain 2012-11-28 02:56:09 +00:00
Justin Clark-Casey (justincc)
a1669be6c3 minor: Add comment as to why we are pulcking plain old ints out of the LSL_List when converting values from LSL for modInvoke() 2012-11-28 02:55:58 +00:00
SignpostMarv
e36799f515 system ints can end up in LSL lists, which can cause counter-intuitive unknown list element type errors in ConvertFromLSL (via modInvoke) 2012-11-28 02:55:36 +00:00
Justin Clark-Casey (justincc)
186fe5f7b0 Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations since the call itself does nothing and the return value is ignored by all callers.
This is a very old method (+4 years) so is probably confusing code cruft.
2012-11-28 02:55:26 +00:00
Justin Clark-Casey (justincc)
27206eccef minor: if a scene is already shutting down on Scene.Close(), warn and exit instead of attempting to run another shutdown concurrently.
Thanks to Oren Hurvitz for this change.
2012-11-28 02:55:15 +00:00
Oren Hurvitz
62c0d60d3e Changed "course" to "coarse" in several places 2012-11-28 02:55:08 +00:00
Oren Hurvitz
c39342df3e Changed duplicate Asset ID's to unique ID's in CollisionSoundsAssetSet.xml 2012-11-28 02:55:00 +00:00
Justin Clark-Casey (justincc)
458a103529 In Scene.Close(), dispose of the physics scene after base.Close() since script events can still access Physics scene until the script engine shuts down (triggered off base.Close())
XEngine listeners to EventManager.OnShutdown which is triggered from base.Close().
Possibly it could listen for the earlier OnSceneShuttingDown instead, but the easier solution right now is to relocate disposal of the physics scene.
This bug has existed since c150320 (Thu Jul 26 15:27:18 2012) and was in 0.7.4
2012-11-28 02:54:52 +00:00
Justin Clark-Casey (justincc)
c22a37e7a6 Fix script error messages not showing up in viewer 3 and associated viewers.
Viewer 3 will discard such a message if the chat message owner does not match the avatar.
We were filling the ownerID with the primID, so this never matched, hence viewer 3 did not see any script error messages.
This commit fills the ownerID in with the prim ownerID so the script owner will receive script error messages.
This does not affect viewer 1 and associated viewers which continue to process script errors as normal.
2012-11-28 02:54:31 +00:00
Justin Clark-Casey (justincc)
01a8a65d75 Get osNpcCreate() and osNpcLoadAppearance() to generate a script error if appearance notecard does not exist, rather than returning UUID.Zero or silently failing. 2012-11-28 02:54:25 +00:00
Justin Clark-Casey (justincc)
28ced402d8 When scripts generate expected exceptions (e.g. due to checked bad parameter) throw ScriptException instead of just a plain old exception.
This is to make it easier to distinguish these exceptions from unexpected OpenSimulator problems internally and in regression tests.
No functional changes.
2012-11-28 02:54:17 +00:00
Justin Clark-Casey (justincc)
95e35fe84a Make osNpcCreate() return UUID.Zero instead of throwing an exception if notecard name is invalid. Make osNpcLoadAppearance() fail silently in same circumstance rather than throwing exception. 2012-11-28 02:54:05 +00:00
Justin Clark-Casey (justincc)
3692ff2bdb Add TestOsNpcLoadAppearance() 2012-11-28 02:53:55 +00:00
Justin Clark-Casey (justincc)
7235a5fed4 Move npc creation tests involving appearance from OSSL_ApiAppearanceTest to OSSL_ApiNpcTests
This is a more intuitive location.
2012-11-28 02:53:46 +00:00
Justin Clark-Casey (justincc)
614e5b52b8 Allow "show object", "show part", "dump object" and "delete object" to accept a local ID as well as a UUID.
This means that the sub-commands are now id rather than uuid, e.g. show object id
2012-11-28 02:53:39 +00:00
Justin Clark-Casey (justincc)
35ab31fb5f Add "dump object uuid" console command. This allows any object in the scene to be serialized and dumped to XML for debug purposes. 2012-11-28 02:53:15 +00:00
Justin Clark-Casey (justincc)
636994eea6 minor: Move co-ordinate related help to object commands to common ConsoleUtil.CoordHelp 2012-11-28 02:53:06 +00:00
Justin Clark-Casey (justincc)
146ac5ceda Make it possible to turn the base UDP object packet pools on and off whilst running via the "debug lludp pool <on|off>" console command. For debug purposes.
This does not currently apply to the higher LLUDP packetpool.
2012-11-28 02:52:53 +00:00
Justin Clark-Casey (justincc)
5413bfec30 Add object count stats for new IncomingPacket and UDPPacketBuffer pools if they are enabled. Add count stats for existing LLUDP pool.
This introduces a pull stat type in addition to the push stat type.
A pull stat takes a method on construction which knows how to update the stat on request.
In this way, special interfaces for pull stat collection are not necessary.
2012-11-28 02:52:46 +00:00
Justin Clark-Casey (justincc)
f39c2cd714 minor: Get content type handler logger to log "unset" for the content type instead of blank if no content type was set. 2012-11-28 02:52:40 +00:00
Justin Clark-Casey (justincc)
e0ef2bdf81 minor: Use LogIncomingToContentTypeHandler() method for incoming HTTP data where this wasn't already used.
This allows log level 5 (log sample or large part of incoming post data) to operate and removes copy/paste.
2012-11-28 02:52:29 +00:00
PixelTomsen
efc09e8022 SQLite DB: some values of land data will be not saved / loaded
http://opensimulator.org/mantis/view.php?id=6370

Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-11-28 02:52:17 +00:00
Justin Clark-Casey (justincc)
1790355f3e minor: Rename assetCache constructor param in UUIDGatherer to assetService which is what it is. 2012-11-28 02:51:42 +00:00
Justin Clark-Casey (justincc)
d0d004c6ff Add method doc for IPresenceService 2012-11-28 02:51:36 +00:00
Justin Clark-Casey (justincc)
ee4abb681e Improve efficiency of friends notification by only make one PresenceService call for all friends rather than one for each friend.
However, large groups could still take a very long time since we still need to message each avatar on different simulators.
2012-11-28 02:51:24 +00:00
Justin Clark-Casey (justincc)
9e3605d952 Fix build break from commit e469879 2012-11-28 02:51:11 +00:00
Justin Clark-Casey (justincc)
0df4927710 Add "debug groups verbose <true|false>" region console command
This allows one to turn on super-verbose groups debug logging on and off whilst the region is in operation.
2012-11-28 02:51:01 +00:00
Justin Clark-Casey (justincc)
9d4415429d minor: Increase attachment name field from 36 to 50 chars in "attachments show" report 2012-11-28 02:50:47 +00:00
SignpostMarv
c86ac36876 altering documentation for llGetLinkName, as the current documentation is rather lengthy for a "summary". 2012-11-28 02:50:23 +00:00
SignpostMarv
4a4d800523 ensuring that operand order in llGetLinkName is internally consistent 2012-11-28 02:49:44 +00:00
Justin Clark-Casey (justincc)
01c148bbce minor: comment out currently unused logger in DynamicTextureModule 2012-11-28 02:49:28 +00:00
Justin Clark-Casey (justincc)
1cbe4363a3 Make "show part" console commands print out information about each item the part contains 2012-11-28 02:49:21 +00:00
Justin Clark-Casey (justincc)
c0254d914f minor: Convert ad-hoc list building in ObjectCommandsModule to use ConsoleDisplayList 2012-11-28 02:49:10 +00:00
Justin Clark-Casey (justincc)
53112f1e80 Add local and UUID to information output of "show object" and "show part" region console commands 2012-11-28 02:49:02 +00:00
Justin Clark-Casey (justincc)
0f312c58ca Add --full option to "show object name/uuid/pos" to show info on all parts of an object, not just whole object summary information. 2012-11-28 02:48:54 +00:00
Justin Clark-Casey (justincc)
2ca520c1eb Add number of inventory items to information displayed via "show part" console command 2012-11-28 02:48:47 +00:00
Justin Clark-Casey (justincc)
c9b7ac2ae5 minor: Remove event method doc from LLClientView that I forgot in the last commit (1de80c) 2012-11-28 02:47:47 +00:00
Justin Clark-Casey (justincc)
6e2ffd7050 minor: move recent OnAgentUpdate/OnPreAgentUpdate event doc up into IClientAPI from LLClientView 2012-11-28 02:47:40 +00:00
Justin Clark-Casey (justincc)
8726748e22 Reuse the same AgentUpdateArgs object for each AgentUpdate UDP packet (of which there are 10 a second) rather than constructing a new one every time.
We can do this because AgentUpdate packets are handled synchronously.
2012-11-28 02:47:31 +00:00
Justin Clark-Casey (justincc)
73c2db9e8f Explicitly return only the incoming AgentUpdate packet as this is the only one we pool atm, rather than attempting to return all incoming packets. 2012-11-28 02:47:24 +00:00
Justin Clark-Casey (justincc)
c1cab3e752 If RecycleBaseUDPPackets = true, also pool IncomingPackets to reduce memory churn 2012-11-28 02:47:15 +00:00
Justin Clark-Casey (justincc)
713fdda7f8 minor: Make BasicCircuitTests.SetUp() call overriden base method instead of ignoring it. 2012-11-28 02:47:08 +00:00
Justin Clark-Casey (justincc)
baa599e5b0 Add LastMemoryChurn stat using existing data so we can more quickly tell how memory churn changes rather than waiting for the average to move. 2012-11-28 02:47:01 +00:00
Justin Clark-Casey (justincc)
014c533ebe Add optional pool for the UDPPacketBuffer objects that handle all incoming UDP data.
Even when an avatar is standing still, it's sending in a constant stream of AgentUpdate packets that the client creates new UDPPacketBuffer objects to handle.
This option pools those objects.  This reduces memory churn.
Currently off by default.  Works but the scope can be expanded.
2012-11-28 02:46:53 +00:00
Justin Clark-Casey (justincc)
53d87510ce Make it possible to separate start and stop lludp packet processing from the console for debug processes.
This is controlled via the "debug lludp start <in|out|all>" and "debug lludp stop <in|out|all>" region console commands.
The command "debug lludp status" will show current status.
2012-11-28 02:46:46 +00:00
Justin Clark-Casey (justincc)
43aa74d139 minor: Comment out log message on every FRIENDS SIM CONNECTOR request for now. 2012-11-28 02:46:39 +00:00
Justin Clark-Casey (justincc)
ada9238907 minor: Add missing newlines and spacing to help for "debug eq" console command 2012-11-28 02:46:23 +00:00
Justin Clark-Casey (justincc)
4d98cdf829 minor: Add/correct some doc messages associated with entity teleport.
I believe UseCircuitCode is sent on EnableSimulator EQ message, rather than EstablishAgentCommunication
At least with LL 3.3.4, EstablishAgentCommunication appears unnecessary in the teleport context -
viewer still requests it though possibly only after TeleportFinish().  However, we will continue to send it.
2012-11-28 02:46:16 +00:00
Justin Clark-Casey (justincc)
547043047e minor: comment out "Registered seed capability" message for "Received SEED caps request" message for now.
I think this is more useful right now since it tells us if the viewer requested a seed caps at all in various scenarios (such as when teleporting to a new region).
2012-11-28 02:46:10 +00:00
Justin Clark-Casey (justincc)
9d3b68411a minor: Fix and elaborate on log information printed when an unrecognized estate method is received from the client. 2012-11-28 02:45:11 +00:00
Justin Clark-Casey (justincc)
470f8d3c04 Get rid of accidental scene start left in ScenePresenceAutopilotTests 2012-11-28 02:44:53 +00:00
Justin Clark-Casey (justincc)
da00b57d4b Fix problems with regression tests by allowing invoke of Update() with a finite number of frames even if the scene isn't active. 2012-11-28 02:44:45 +00:00
Justin Clark-Casey (justincc)
caedac67e0 Get Watchdog to log thread removal 2012-11-28 02:44:38 +00:00
Justin Clark-Casey (justincc)
2b5dc4eba4 Add "active true|false" to "debug scene" console command.
This allows the scene update and maintenance loops to be started and stopped for debug purposes.
2012-11-28 02:44:30 +00:00
Justin Clark-Casey (justincc)
39b8d01e71 minor: Use && instead of & when deciding whether to print Improve/ObjectUpdate packet out messages when debug is turned on.
Practical effect is probably none.
2012-11-28 02:44:23 +00:00
Justin Clark-Casey (justincc)
fca3154982 minor: Fix bug in categorization of blocks reused stat from packetpool 2012-11-28 02:44:17 +00:00
Justin Clark-Casey (justincc)
cef158c42d Remove now unnecessary OpenSim.Framework.Console reference from Monitoring.
Properly resolve circular reference which no longer appeared in Mono build as there were no using statements for it.
2012-11-28 02:44:10 +00:00
Justin Clark-Casey (justincc)
177c3bcfe6 Add AgentUpdate to PacketPool. This is the most common inbound packet from viewers. 2012-11-28 02:44:02 +00:00
Justin Clark-Casey (justincc)
35766f2c3a minor: Comment out "Client requested range for texture ... but" message. This is not useful during normal operation. 2012-11-28 02:43:55 +00:00
Justin Clark-Casey (justincc)
e175cf543c Fix percentage stats to multiply by 100. Adjust container name for packetpool stats. 2012-11-28 02:43:48 +00:00
Justin Clark-Casey (justincc)
96b0d1276e Enable reuse of data blocks for ImprovedTerseObjectUpdate using existing Packetpool code. 2012-11-28 02:43:42 +00:00
Justin Clark-Casey (justincc)
301546289e Fix build break by moving OpenSim.Framework.Console back below HttpServer in the build order.
Luckily, it turns out Framework.Monitoring doesn't need to reference Console directly.
2012-11-28 02:43:32 +00:00
Justin Clark-Casey (justincc)
813778b39e Fix packetpool for ImprovedTerseObjectUpdate packets.
These were neither being returned or in many places reused.
Getting packets from a pool rather than deallocating and reallocating reduces memory churn which in turn reduces garbage collection time and frequency.
2012-11-28 02:43:23 +00:00
Justin Clark-Casey (justincc)
6c3eceb197 Extend "show stats" command to "show stats [list|all|<category name>]"
This allows different categories of stats to be shown, with options to list categories or show all stats.
Currently categories are scene and simulator and only a very few stats are currently registered via this mechanism.
This commit also adds percentage stats for packets and blocks reused from the packet pool.
2012-11-28 02:43:11 +00:00
Justin Clark-Casey (justincc)
0afc43eed7 Assign endVector before control leaves ObjectCommandsModule.TryParseVectorRange() in order to fix mono 2.4.3 compile failure.
This doesn't fail the compile on mono 2.10.8.
2012-11-28 02:42:56 +00:00
Justin Clark-Casey (justincc)
6eb260d4eb Add "delete object pos <start-coord> to <end-coord>" console command.
This allows one to delete objects within a certain volume.
See help on console for more details.
2012-11-28 02:42:44 +00:00
Justin Clark-Casey (justincc)
63f1efc414 minor: Add method doc to EventManager.OnNewClient, OnClientLogin, ClientClosed, OnRemovePresence that any long-running operations should be launched on a thread separate to the event thread. 2012-11-28 02:42:02 +00:00
Justin Clark-Casey (justincc)
e685f7ab68 Lock on AgentCircuitData during Scene.AddClient() and RemoveClient() to prevent an inactive connection being left behind if the user closes the viewer whilst the connection is being established.
This should remove the need to run the console command "kick user --force" when these connections are left around.
2012-11-28 02:41:55 +00:00
Justin Clark-Casey (justincc)
ac8f420adb minor: elaborate method doc on Scene.NewUserConnection() 2012-11-28 02:41:42 +00:00
SignpostMarv
fa16f132e3 string format arguments in wrong order 2012-11-28 02:36:16 +00:00
Justin Clark-Casey (justincc)
7a5782c3e3 Get rid of some unnecessary casts in RemoteAdminPlugin.
This was stopping http://code.google.com/p/opensimtools/wiki/RemoteAdminPHPClass from working with some methods (e.g. create_user).
However, this casting has been around for at least 2 years so I'm puzzled that it worked in the first place, though it probably is extremely old sample code.
2012-11-28 02:35:28 +00:00
Justin Clark-Casey (justincc)
cf98691a3d Merge branch '0.7.4-post-fixes' into 0.7.4-extended
Conflicts:
	OpenSim/Data/MySQL/MySQLXInventoryData.cs
2012-11-15 02:52:37 +00:00
Justin Clark-Casey (justincc)
09aa87ba26 Fix SceneObjectUndoRedoTests.TestNoUndoOnObjectsNotInScene by not looking up ParentGroup scale limits if part is not in a sog 2012-11-15 02:38:57 +00:00
Justin Clark-Casey (justincc)
38fb0430bf Replace old Prebuild.exe accidentally added back in f977291 with one built without <copy> nant target generation and on mono 2.4.3 2012-11-15 02:16:03 +00:00
Justin Clark-Casey (justincc)
ec82e2fde8 Replace previously updated Prebuild.exe with one built directly with mono 2.4.3 2012-11-15 02:15:53 +00:00
Justin Clark-Casey (justincc)
fba2864cbc Stop Prebuild from generating <copy> statements which unnecessarily copy files into bin/Debug or bin/Release
nant_0.91~alpha2+dfsg-3_all.deb in Ubuntu 12.04 and earlier actually ignored these due to a bug
However, nant 0.92~rc1+dfsg-2 in Ubuntu 12.10 fixes this bug (possibly https://github.com/nant/nant/pull/39).
Which makes nant time-consumingly copy these files when the aren't actually used.
Tested removal of <copy> on both nant 0.91 and nant 0.92
Will be submitting this patch to prebuild project for comment though I suspect there's nobody there to pay attention.
2012-11-15 02:15:28 +00:00
Justin Clark-Casey (justincc)
60c6d3e108 Add [AssetService] AllowRemoteDeleteAllTypes (default false).
This allows a closed grid to delete asset types other than maptile remotely.
Only operational if AllowRemoteDelete = true also.
Defaults to false - do not enable if anybody other than you can make asset service requests.
2012-11-15 02:09:31 +00:00
Justin Clark-Casey (justincc)
92f9750ded Move check to allow only deletion of maptiles up to AssetServerDeleteHandler from AssetService.
This allows us to use a common check for both AssetService and XAssetService.
It also allows future console commands to delete an asset.
As before, deletion of maptile assets is not allowed remotely unless this is explicitly configured.
2012-11-15 02:09:20 +00:00
Justin Clark-Casey (justincc)
23106bce76 Merge branch '0.7.4-post-fixes' into 0.7.4-extended 2012-11-14 02:51:44 +00:00
Justin Clark-Casey (justincc)
15acba1972 minor: Adjust method doc on IXInventoryData MoveItem() and MoveFolder() to make it clear we're moving to an existing folder. 2012-11-14 01:53:32 +00:00
Justin Clark-Casey (justincc)
909d4dca82 Update parent inventory folder version numbers when folders are moved/created/deleted to match version numbers cached by viewers.
This is done in the way that one would expect (e.g. moving a folder increments version number on both source and destination parent folders).
This should hopefully improve viewer reuse of its cached inventory information.
Currently MySQL only but will be implement for SQLite/MSSQL if there are no issues.
2012-11-14 01:53:23 +00:00
Justin Clark-Casey (justincc)
5676f1d037 Update folder version numbers when moving items and making the Delete(string[], string[]) call (not just string, string).
This is to stop viewer inventory cache version numbers becoming out of sync with grid stored numbers when viewer performs these actions.
If there are no problems with these changes, they will be propogated to SQLite (and MSSQL if that's simple enough).
May also need to do the same on folder store/create/delete and maybe propogate version increments up the folder hierarchy, but that requires investigation.
2012-11-14 01:52:53 +00:00
Justin Clark-Casey (justincc)
d864d76254 Increment version number of a folder when an object it contains is deleted.
Not doing this was allowing the viewer inventory cache to become out of sync if an item was directly deleted.
2012-11-14 01:52:44 +00:00
Justin Clark-Casey (justincc)
9ff4d38cc9 Update folder version numbers when moving items and making the Delete(string[], string[]) call (not just string, string).
This is to stop viewer inventory cache version numbers becoming out of sync with grid stored numbers when viewer performs these actions.
If there are no problems with these changes, they will be propogated to SQLite (and MSSQL if that's simple enough).
May also need to do the same on folder store/create/delete and maybe propogate version increments up the folder hierarchy, but that requires investigation.
2012-11-08 21:16:49 +00:00
Justin Clark-Casey (justincc)
8dadbf706d Increment version number of a folder when an object it contains is deleted.
Not doing this was allowing the viewer inventory cache to become out of sync if an item was directly deleted.
2012-11-08 21:16:42 +00:00
Justin Clark-Casey (justincc)
ff968cbe43 refactor: Rename UserSessioNID -> UserSession in WebStatsModule since this is what it actually represents 2012-10-11 00:22:37 +01:00
Justin Clark-Casey (justincc)
582540657f Make UserSessionID a class rather than a struct, so that later updates to value suceed (rather than having to pull the data out and reinsert back into the Dictionary).
Fixes http://opensimulator.org/mantis/view.php?id=6338
2012-10-11 00:22:30 +01:00
Justin Clark-Casey (justincc)
05eeee6ee8 Add MaxPrimsUndo config setting to [Startup] section of OpenSim.ini.
This controls how many undo steps the simulator will store for each prim.
Default is now 20 rather than 5 as it briefly was.
The default number could be increased through this is a memory tradeoff which will scale with the number of prims in the sim and level of activity.
2012-10-11 00:22:23 +01:00
Justin Clark-Casey (justincc)
cd6f3b147d Don't store undo states if a scene object is manipulated when it is not in a scene.
Adds regression test for this.
2012-10-11 00:22:16 +01:00
Justin Clark-Casey (justincc)
86f519ba57 refactor: Change control structures in SOP.StoreUndoState() to reduce nesting. 2012-10-11 00:22:10 +01:00
Justin Clark-Casey (justincc)
febc6bae30 Make it possible to rescale SOGs when they are not in a scene. 2012-10-11 00:22:03 +01:00
Justin Clark-Casey (justincc)
48f818bf07 Enforce existing 5 action hardcoded undo limit.
This was present in the code but not enforced, which led to a memory leak over time as part properties were changed, whether by viewer, script or another source.
This commit enforces that limit, which will soon become configurable.
Regression test for undo limit added
Should help with http://opensimulator.org/mantis/view.php?id=6279
2012-10-11 00:21:56 +01:00
Justin Clark-Casey (justincc)
c2d21bb8cc Add basic undo/redo regression tests. 2012-10-11 00:21:49 +01:00
Justin Clark-Casey (justincc)
39fe1ba028 Fix very recently introduced race condition where a CreateNewItem outracing an UploadAsset request could throw an exception because m_asset did not yet exist.
This was accidentally introduced in 4fc0cfb
This commit also consistently removes the AssetXferUploader when the transaction completes, no matter if it completed on asset upload or item operation.
The amount of data being retained was small, since this was clothing/bodypart metadata in the asset rather than textures themselves.
2012-10-11 00:21:39 +01:00
Justin Clark-Casey (justincc)
7112e860dc Comment out old m_storeLocal from AssetXferUploader.
This was only used if none of new item, update item or update task item had been set.
But since all transactions go through these paths this old code is redundant.
2012-10-11 00:21:30 +01:00
Justin Clark-Casey (justincc)
4606137882 Insert transaction ID into AssetXferUploader constructor rather than at UploadAsset() to prevent item creation failure when NewInventoryItem thread reachs the object first.
This was preventing the previous race condition fix in 4fc0cfb from actually working.
This commit also removes some of the pointless transaction id checks - these conditions are already being enforced in AgentAssetsTransactions.
2012-10-11 00:21:22 +01:00
Justin Clark-Casey (justincc)
8eab6b7701 Move UDP update task item code to AssetXferUploader to match existing create user item and update user item mechanisms
This is done for consistency and to allow removal or some access methods that increase code complexity.
However, this path has not been used for a long time, not even by LL 1.23 - viewers use caps http upload for this instead
2012-10-11 00:21:16 +01:00
Justin Clark-Casey (justincc)
71cd68eec1 Fix occasional race condition failure when creating new clothing/body parts in the viewer or updating existing assets.
On creating these items, the viewer sends a UDP AssetUploadRequest followed by a CreateInventoryItem.
It was possible for the CreateInventoryItem/UpdateInventoryItem to occasionally outrace the AssetUploadRequest and fail to find an initialized Xfer object, at which point the item create would fail.
So instead we always set up a Xfer object on either the asset or inventory item update request.
This does not introduce a new race because code already exists to delay the item operation until the asset is uploaded if necessary (but this only worked if the xfer object already existed)
2012-10-11 00:21:08 +01:00
Justin Clark-Casey (justincc)
168c3b78f4 Fix llListFindList() returning no match when there is a match with a script constant component in the source list.
Adds regression test for this case.
Based on http://opensimulator.org/mantis/view.php?id=6156
Thanks SignpostMarv.
2012-10-11 00:21:01 +01:00
Justin Clark-Casey (justincc)
d175e49e15 refactor: Rename UserSessioNID -> UserSession in WebStatsModule since this is what it actually represents 2012-10-10 23:55:51 +01:00
Justin Clark-Casey (justincc)
79624d762e Make UserSessionID a class rather than a struct, so that later updates to value suceed (rather than having to pull the data out and reinsert back into the Dictionary).
Fixes http://opensimulator.org/mantis/view.php?id=6338
2012-10-10 23:55:39 +01:00
Justin Clark-Casey (justincc)
3ec9eec257 Fix bug in implementation of "show part pos" that would not filter probably.
Also refactors more of ObjectCommandsModule to remove duplicate code
2012-10-10 23:55:18 +01:00
Justin Clark-Casey (justincc)
e5ac4a72b7 Add "show part pos" console command to match "show object pos" 2012-10-10 23:55:12 +01:00
Justin Clark-Casey (justincc)
470ea6cf70 refactor: eliminate some now duplicate code in ObjectCommandsModule 2012-10-10 23:55:06 +01:00
Justin Clark-Casey (justincc)
45dc7ac7d1 Add Vector3.Zero return on TryParseConsoleVector() which fails on mono 2.4.3 but not mono 2.10.9 2012-10-10 23:54:58 +01:00
Justin Clark-Casey (justincc)
2905eaa8ff Add missing ConsoleUtil from last commit 2012-10-10 23:54:51 +01:00
Justin Clark-Casey (justincc)
deb068050b Add "show object pos <start-coord> to <end-coord>" command to simulator console.
This allows you to display details of all objects in a given bounding box.
Values parts of the co-ord can be left out as appropriate (e.g. to get all objects between the ground and z=30.
See "help show object pos" for more details.
2012-10-10 23:54:44 +01:00
Justin Clark-Casey (justincc)
8f803c5a7d Finally fix build break by allowing UserManagementModule (which constructs a packet directly) to reference OpenSim.Region.ClientStack.LindenUDP.
This time I actually properly did a clean build
2012-10-10 23:54:36 +01:00
Justin Clark-Casey (justincc)
601c7998eb Print number of objects found with "show object name" and "show part name" simulator console commands 2012-10-10 23:54:27 +01:00
Justin Clark-Casey (justincc)
5a686d40de Forgot to actually remove the packetpool set code from scene. 2012-10-10 23:54:19 +01:00
Justin Clark-Casey (justincc)
57837a1e81 Read PacketPool config in LLUDPServer with other config params rather than in Scene.
This is to resolve previous build break.
This unnecessarily but harmlessly reads and sets the parameter multiple times - scene was doing the same thing.
2012-10-10 23:54:13 +01:00
Justin Clark-Casey (justincc)
5162ebd2cc refactor: Move OpenSim.Framework.PacketPool to OpenSim.Region.Clientstack.Linden.UDP
This is to allow it to use OpenSim.Framework.Monitoring in the future.
This is also a better location since the packet pool is linden udp specific
2012-10-10 23:54:04 +01:00
Justin Clark-Casey (justincc)
1f869ab36d Output monitor data in response to console command on MainConsole.Instance rather than m_log
This should really be happening for all console commands (though many don't).
However, things might get difficult if both a console command and other code invoke the same paths.
2012-10-10 23:53:29 +01:00
Justin Clark-Casey (justincc)
e912e52e15 Add generic PercentageStat.
Not yet used.
2012-10-10 23:53:21 +01:00
Justin Clark-Casey (justincc)
14b0c03d5b Add experimental "slow frames" stat, available in "show stats" and via the monitoring module.
This increments a SlowFrames counter if a frame takes over 120% of maximum time.
This commit also introduces a generic OpenSim.Framework.Monitoring.Stat which is available to any code that wants to register a statistic.
This is more granualar than asking objects to create their own reports.
At some point this will supersede earlier IMonitor and IAlert facilities in MonitoringModule which are only available to scene code.
2012-10-10 23:52:59 +01:00
Justin Clark-Casey (justincc)
8414ec9429 Fix bug where debug http level 6 could not be specified. Also converts newlines at this level to '\n' to enable them to be logged. 2012-10-10 23:51:20 +01:00
Justin Clark-Casey (justincc)
ac03b1b82f Add MaxPrimsUndo config setting to [Startup] section of OpenSim.ini.
This controls how many undo steps the simulator will store for each prim.
Default is now 20 rather than 5 as it briefly was.
The default number could be increased through this is a memory tradeoff which will scale with the number of prims in the sim and level of activity.
2012-10-10 23:49:30 +01:00
Justin Clark-Casey (justincc)
d5c999553e Don't store undo states if a scene object is manipulated when it is not in a scene.
Adds regression test for this.
2012-10-10 23:47:34 +01:00
Justin Clark-Casey (justincc)
371df42d3f refactor: Change control structures in SOP.StoreUndoState() to reduce nesting. 2012-10-10 23:47:15 +01:00
Justin Clark-Casey (justincc)
a4a0396850 Make it possible to rescale SOGs when they are not in a scene. 2012-10-10 23:46:58 +01:00
Justin Clark-Casey (justincc)
83ad75b997 Enforce existing 5 action hardcoded undo limit.
This was present in the code but not enforced, which led to a memory leak over time as part properties were changed, whether by viewer, script or another source.
This commit enforces that limit, which will soon become configurable.
Regression test for undo limit added
Should help with http://opensimulator.org/mantis/view.php?id=6279
2012-10-10 23:39:14 +01:00
Justin Clark-Casey (justincc)
3f45d4ba9d Add basic undo/redo regression tests. 2012-10-10 23:39:02 +01:00
Justin Clark-Casey (justincc)
2fa8bc201a Fix very recently introduced race condition where a CreateNewItem outracing an UploadAsset request could throw an exception because m_asset did not yet exist.
This was accidentally introduced in 4fc0cfb
This commit also consistently removes the AssetXferUploader when the transaction completes, no matter if it completed on asset upload or item operation.
The amount of data being retained was small, since this was clothing/bodypart metadata in the asset rather than textures themselves.
2012-10-10 23:38:39 +01:00
Justin Clark-Casey (justincc)
e6b99ec849 Comment out old m_storeLocal from AssetXferUploader.
This was only used if none of new item, update item or update task item had been set.
But since all transactions go through these paths this old code is redundant.
2012-10-10 23:38:26 +01:00
Justin Clark-Casey (justincc)
e5c665384c Insert transaction ID into AssetXferUploader constructor rather than at UploadAsset() to prevent item creation failure when NewInventoryItem thread reachs the object first.
This was preventing the previous race condition fix in 4fc0cfb from actually working.
This commit also removes some of the pointless transaction id checks - these conditions are already being enforced in AgentAssetsTransactions.
2012-10-10 23:37:59 +01:00
Justin Clark-Casey (justincc)
5bb1273b3d Move UDP update task item code to AssetXferUploader to match existing create user item and update user item mechanisms
This is done for consistency and to allow removal or some access methods that increase code complexity.
However, this path has not been used for a long time, not even by LL 1.23 - viewers use caps http upload for this instead
2012-10-10 23:37:52 +01:00
Justin Clark-Casey (justincc)
5629f5141e Fix occasional race condition failure when creating new clothing/body parts in the viewer or updating existing assets.
On creating these items, the viewer sends a UDP AssetUploadRequest followed by a CreateInventoryItem.
It was possible for the CreateInventoryItem/UpdateInventoryItem to occasionally outrace the AssetUploadRequest and fail to find an initialized Xfer object, at which point the item create would fail.
So instead we always set up a Xfer object on either the asset or inventory item update request.
This does not introduce a new race because code already exists to delay the item operation until the asset is uploaded if necessary (but this only worked if the xfer object already existed)
2012-10-10 23:37:29 +01:00
SignpostMarv
15aef01b34 Documenting object-related events 2012-10-10 23:37:14 +01:00
SignpostMarv
67a010298f Documenting LSL script-related events 2012-10-10 23:37:05 +01:00
SignpostMarv
7c398a532b Documenting non-LSL script-related events 2012-10-10 23:36:43 +01:00
Justin Clark-Casey (justincc)
eefd39a0d5 Fix llListFindList() returning no match when there is a match with a script constant component in the source list.
Adds regression test for this case.
Based on http://opensimulator.org/mantis/view.php?id=6156
Thanks SignpostMarv.
2012-10-10 23:36:10 +01:00
Justin Clark-Casey (justincc)
176b1c85c0 minor: Make slow outgoing request log messages consistent with other log messages 2012-10-10 23:35:45 +01:00
Justin Clark-Casey (justincc)
2da6cfde80 Rename UuidGather.m_assetCache to m_assetService. If HGUuidGatherer hasn't been instantiated with an assetServerURL then call down to overriden UuidGatherer.GetAsset() instead of calling m_assetService.GetAsset() itself - these two codepaths are now identical. 2012-10-10 23:35:35 +01:00
Justin Clark-Casey (justincc)
8068c083f6 Simplify UuidGatherer by performing asset fetch synchronously rather than using the async call but waiting for completion anyway! 2012-10-10 23:35:27 +01:00
Justin Clark-Casey (justincc)
bbe04aab95 Lock GDI+ portion og VectorRenderModule.GetDrawStringSize() to prevent concurrent thread use provoking mono crashes.
Same rationale as commit 13690582.
2012-09-28 02:38:51 +01:00
Justin Clark-Casey (justincc)
d31a951d94 Lock GDI+ portion og VectorRenderModule.GetDrawStringSize() to prevent concurrent thread use provoking mono crashes.
Same rationale as commit 13690582.
2012-09-28 02:37:50 +01:00
Justin Clark-Casey (justincc)
c27a158961 Don't fail to create an IRC nick if nick randomization is disabled in the IRC module.
Patch from http://opensimulator.org/mantis/view.php?id=6293
Thanks Starflower.
2012-09-28 00:12:54 +01:00
SignpostMarv
068e97cf0e Documentation of teleport-related events 2012-09-28 00:12:48 +01:00
SignpostMarv
aa45d831f3 minor tweaks to existing comments for IDE goodness 2012-09-28 00:12:40 +01:00
SignpostMarv
eff8448154 Documentation of agent-related events 2012-09-28 00:12:32 +01:00
SignpostMarv
badd7f1578 Documentation of object-related events 2012-09-28 00:12:24 +01:00
SignpostMarv
e12cb7bca9 Documentation of OnPluginConsole 2012-09-28 00:12:17 +01:00
Justin Clark-Casey (justincc)
23fe2a2103 Make ResendAppearanceUpdates = true by default in [Appearance] in OpenSimDefaults.ini.
This resends appearance uuids to avatars in the scene once a minute.
I have seen this help in the past resolve grey appearance problems where viewers have for unknown reasons sometimes ignored the packet.
The overhead is very small since only the UUIDs are sent - the viewer then requests the texture only if it does not have it cached.
This setting will not help with cloudy avatars which are usually due to the viewer not uploading baked texture data or uploading something that isn't valid JPEG2000
2012-09-27 23:55:15 +01:00
Justin Clark-Casey (justincc)
e684e426af Add openmetaverse_data from libopenmetaverse to allow testing of texture baking via bot rather than just throwing out errors 2012-09-27 23:54:59 +01:00
Justin Clark-Casey (justincc)
e65959b6f7 Add basic asset connector tests to check behaviour for normal, local and temporary assets.
Make AssetServiceConnector return more useful data on failure, such as what DLL it was trying to load
Allow LocalAssetServiceConnector.GetData() to work without a cache present, as works for the other lasc Get* methods.
2012-09-27 23:54:40 +01:00
Justin Clark-Casey (justincc)
8041af6d18 For FlotsamAssetCache, always update access times of cached scene assets before looking for files to expire.
This is to resolve a problem where an asset marked as local but not temporary but still used in the scene would be removed.
The timed expiry scan no longer tries to refetch assets from the scene that are not currently in the cache - this is not helpful since it just drags a lot of data into the cache that may never be referenced.
This removes the DeepScanBeforePurge option since setting this to false will introduce the above problem.  This previously had a default of true.
2012-09-27 23:54:32 +01:00
SignpostMarv
56873b319b Documentation of parcel-related events
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-09-27 23:54:13 +01:00
SignpostMarv
b315fab771 correcting a typo that causes c# express to complain about xml comment containing invalid xml
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-09-27 23:54:05 +01:00
Justin Clark-Casey (justincc)
05342ed677 minor: Comment out friends notification log spam for now. 2012-09-27 23:53:47 +01:00
SignpostMarv
487bf31e06 documentation (OnSceneObjectPartCopy) 2012-09-27 23:53:20 +01:00
SignpostMarv
6f3b2ea632 documentation (OnRemovePresence) 2012-09-27 23:53:12 +01:00
SignpostMarv
307fdeff78 documentation (OnNewPresence) 2012-09-27 23:53:00 +01:00
SignpostMarv
8df3edcc30 documentation (OnClientConnect) 2012-09-27 23:52:51 +01:00
SignpostMarv
a43e282efa documentation (OnBackup) 2012-09-27 23:52:34 +01:00
SignpostMarv
7374690957 documentation (OnTerrainTick) 2012-09-27 23:52:26 +01:00
SignpostMarv
0c69575670 documentation (OnTerrainTainted) 2012-09-27 23:52:19 +01:00
SignpostMarv
148cad1976 documentation (OnClientMovement) 2012-09-27 23:52:08 +01:00
SignpostMarv
7db4e00b14 Documenting some of the events on OpenSim.Region.Framework.Scenes.EventManager (OnFrame) 2012-09-27 23:51:15 +01:00
BlueWall
a00f745eba Add file to .gitignore
Add OpenSim.userprefs which is created by Monodevelop to .gitignore
2012-09-27 23:50:53 +01:00
SignpostMarv
9ae335fafc adding documentation to script invokation methods 2012-09-27 23:49:06 +01:00
Justin Clark-Casey (justincc)
6bd7639d66 Also do other MySQL region settings related calls under m_dbLock, in common with other calls. 2012-09-27 23:48:51 +01:00
Justin Clark-Casey (justincc)
c336309234 Do Windlight storage and removal calls in MySQL under m_dbLock, as is done with all the other database calls. 2012-09-27 23:48:45 +01:00
SignpostMarv
41d217321d fixing bug where last element in list is ignored 2012-09-27 23:48:27 +01:00
Justin Clark-Casey (justincc)
2226dd1efb Revert "refactoring to allow Scene.GetLandData to accept Vector3 as an argument. Note that the prior work on LSL_Vector implicit operators means one does not need to explicitly cast a LSL_Vector to Vector3"
This reverts commit f8612b0d1b.
2012-09-27 23:29:47 +01:00
Justin Clark-Casey (justincc)
44699b07e4 Comment out the long unused afaik HTTP agent handlers.
As far as I know, this was only used by the IBM Rest modules, much of which has been commented out for a very long time now.  Other similar code uses HTTP or stream handlers instead.
So commenting this out to reduce code complexity and the need to make this facility consistent with the others where it may not be used anyway.
If this facility is actually being used then please notify me or uncomment it if you are core.
2012-09-27 23:24:40 +01:00
Justin Clark-Casey (justincc)
6739f0752b Add request number counting to incoming HTTP requests in the same way that this was already being done for outgoing HTTP requests.
This allows us to associate debug logging messages with the right request.
It also allows us to put a request number on 'long request' logging even if other debug logging is not enabled, which gives us some idea of whether every request is suffering this problem or only some.
This is a separate internal number not associated with any incoming number in the opensim-request-id header, this will be clarified when logging of this incoming request number is re-enabled.
This commit also adds port number to HTTP IN logging to allow us to distinguish between different request numbers on different ports.
2012-09-27 23:24:32 +01:00
Justin Clark-Casey (justincc)
1ebde81d6a Insert a new log level 4 for HTTP IN and HTTP OUT that will log how long the request took.
This is only printed if debug http level >= 4 and the request didn't take more than the time considered 'long', in which case the existing log message is printed.
This displaces the previous log levels 4 and 5 which are now 5 and 6 respectively.
2012-09-27 23:24:22 +01:00
Justin Clark-Casey (justincc)
195625b5e7 Add ability to turn on/off logging of outgoing HTTP requests flowing through WebUtil.
This is for debugging purposes.
This is controlled via the "debug http" command which can already log incoming requests.
This now gains a mandatory parameter of in, out or all to control what is logged.
Log messages are also shortened and labelled and HTTP IN or HTTP OUT to be consistent with existing UDP PACKET IN and PACKET OUT messages.
2012-09-27 23:24:14 +01:00
Justin Clark-Casey (justincc)
951c2702ff Don't fail to create an IRC nick if nick randomization is disabled in the IRC module.
Patch from http://opensimulator.org/mantis/view.php?id=6293
Thanks Starflower.
2012-09-27 23:24:08 +01:00
SignpostMarv
02b90df6ff Documentation of teleport-related events 2012-09-27 23:24:01 +01:00
SignpostMarv
f7c01c8e90 minor tweaks to existing comments for IDE goodness 2012-09-27 23:23:55 +01:00
SignpostMarv
e8c964efaf Documentation of agent-related events 2012-09-27 23:23:49 +01:00
SignpostMarv
74baab6f0f Documentation of object-related events 2012-09-27 23:23:39 +01:00
SignpostMarv
bff0ea2fc3 Documentation of OnPluginConsole 2012-09-27 23:23:33 +01:00
Justin Clark-Casey (justincc)
e474c19c40 Make ResendAppearanceUpdates = true by default in [Appearance] in OpenSimDefaults.ini.
This resends appearance uuids to avatars in the scene once a minute.
I have seen this help in the past resolve grey appearance problems where viewers have for unknown reasons sometimes ignored the packet.
The overhead is very small since only the UUIDs are sent - the viewer then requests the texture only if it does not have it cached.
This setting will not help with cloudy avatars which are usually due to the viewer not uploading baked texture data or uploading something that isn't valid JPEG2000
2012-09-27 23:23:27 +01:00
Justin Clark-Casey (justincc)
a2a81f1bb7 Update libopenjpeg libraries used by libopenmetaverse back up to 1.5, this time using lkalif's linux libraries built against a much earlier libc (2.7) 2012-09-27 23:23:18 +01:00
Justin Clark-Casey (justincc)
c291284629 Downgrade libopenjpeg back to 1.3 from 1.5.
This is because libopenjpeg 1.5 appears to require a minimum of glibc 2.14, whereas at least one fairly recent distro (openSUSE 11.4 from 2011-03-10) only has glibc
Further investigation pending.
2012-09-27 23:23:11 +01:00
Justin Clark-Casey (justincc)
7f7ad71def Add openmetaverse_data from libopenmetaverse to allow testing of texture baking via bot rather than just throwing out errors 2012-09-27 23:23:05 +01:00
justincc
7dfc0f30cc Update libopenmetaverse components to commit f5cecaa
Among other things this allows pCampbot to work under Windows since libopenmateverse now ships the same log4net.dll (publicly signed) as OpenSimulator
This also updates the libopenmetaverse embedded libopenjpeg from 1.3 to 1.5.
DLL naming and mapping for non-Windows libopenjpeg changes to remove version number to make future udpates easier and bring it into line with names of other shipped DLLs.
libopenjpeg updates have been made for OSX, Windows (32 and 64 bit) and Linux (32 and 64 bit).  Please report any issues.
2012-09-27 23:22:57 +01:00
Justin Clark-Casey (justincc)
c14e67a8bb Add basic asset connector tests to check behaviour for normal, local and temporary assets.
Make AssetServiceConnector return more useful data on failure, such as what DLL it was trying to load
Allow LocalAssetServiceConnector.GetData() to work without a cache present, as works for the other lasc Get* methods.
2012-09-27 23:21:19 +01:00
Justin Clark-Casey (justincc)
75b7e6009a For FlotsamAssetCache, always update access times of cached scene assets before looking for files to expire.
This is to resolve a problem where an asset marked as local but not temporary but still used in the scene would be removed.
The timed expiry scan no longer tries to refetch assets from the scene that are not currently in the cache - this is not helpful since it just drags a lot of data into the cache that may never be referenced.
This removes the DeepScanBeforePurge option since setting this to false will introduce the above problem.  This previously had a default of true.
2012-09-27 23:21:12 +01:00
Justin Clark-Casey (justincc)
63df56d613 Don't store the unnecessary VERSIONMIN. VERSIONMAX, METHOD or UserID (present as column PrincipalID) parameters in the Avatars table.
These are used to invoke avatar service calls but are not in themselves persistable avatar data.
2012-09-27 23:20:42 +01:00
SignpostMarv
f2e1f3e659 Documentation of parcel-related events
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-09-27 23:20:28 +01:00
SignpostMarv
b1b7d3b004 correcting a typo that causes c# express to complain about xml comment containing invalid xml
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-09-27 23:20:21 +01:00
Justin Clark-Casey (justincc)
f2c12d4fba Fix usage statement on "debug http" console command since max level is now 5 rather than 3 2012-09-27 23:20:10 +01:00
Justin Clark-Casey (justincc)
3a60c9c8c8 Fix bug in logging sample input at debug http level 4.
Also converts newlines to "\n" text.
2012-09-27 23:20:04 +01:00
Justin Clark-Casey (justincc)
44cd864205 minor: Comment out friends notification log spam for now. 2012-09-27 23:19:53 +01:00
SignpostMarv
f70d7013a5 Documentation of economy-related EventManager events 2012-09-27 23:19:41 +01:00
Mic Bowman
ac1e902d59 Allow an incoming identifier to be specified for a JsonStore. 2012-09-27 23:18:37 +01:00
Justin Clark-Casey (justincc)
b67bdee3cf Make "show http-handlers" command available for ROBUST instances as well as the simulator executable. 2012-09-27 23:18:08 +01:00
Justin Clark-Casey (justincc)
83d4fa98f0 Add levels 4 and 5 to "debug http" console command that will log a sample of incoming request data and the entire incoming data respectively.
See "help debug http" for more details.
2012-09-27 23:17:59 +01:00
SignpostMarv
70a968b342 documentation (OnSceneObjectPartCopy) 2012-09-27 23:17:53 +01:00
SignpostMarv
8e576f7511 documentation (OnRemovePresence) 2012-09-27 23:17:44 +01:00
SignpostMarv
4526424436 documentation (OnNewPresence) 2012-09-27 23:17:38 +01:00
SignpostMarv
fd43620e87 documentation (OnClientConnect) 2012-09-27 23:17:32 +01:00
SignpostMarv
56b8d331cb documentation (OnBackup) 2012-09-27 23:17:24 +01:00
SignpostMarv
14bfba8b3b documentation (OnTerrainTick) 2012-09-27 23:17:17 +01:00
SignpostMarv
af8d3ae790 documentation (OnTerrainTainted) 2012-09-27 23:17:11 +01:00
SignpostMarv
e6bb7e99be documentation (OnClientMovement) 2012-09-27 23:17:05 +01:00
SignpostMarv
97c56adb9d Documenting some of the events on OpenSim.Region.Framework.Scenes.EventManager (OnFrame) 2012-09-27 23:16:59 +01:00
SignpostMarv
f8612b0d1b refactoring to allow Scene.GetLandData to accept Vector3 as an argument. Note that the prior work on LSL_Vector implicit operators means one does not need to explicitly cast a LSL_Vector to Vector3 2012-09-27 23:16:35 +01:00
SignpostMarv
a2a46a18ae 4096 is used in various places as the maximum height of a region, refactoring to be a constant 2012-09-27 23:16:25 +01:00
Justin Clark-Casey (justincc)
1cf888b71f Add missing DynamicTexture.cs file from last commit 2012-09-27 23:15:49 +01:00
Justin Clark-Casey (justincc)
0109603cdc If reusing dynamic textures, do not reuse small data length textures that fall below current viewer discard level 2 thresholds.
Viewer LL 3.3.4 and before sometimes fail to properly redisplay dynamic textures that have a small data length compared to pixel size when pulled from cache.
This appears to happen when the data length is smaller than the estimate discard level 2 size the viewer uses when making this GetTexture request.
This commit works around this by always regenerating dynamic textures that fall below this threshold rather than reusing them if ReuseDynamicTextures = true
This can be controlled by the [Textures] ReuseDynamicLowDataTextures config setting which defaults to false.
2012-09-27 23:15:43 +01:00
SignpostMarv
c7c750d127 adding utility method for getting SceneObjectGroup from scene
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-09-27 23:15:30 +01:00
SignpostMarv
b738b50cd6 adding utility method for getting SceneObjectPart from scene
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-09-27 23:15:23 +01:00
SignpostMarv
351daf90f1 pasting in show uptime code
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-09-27 23:15:07 +01:00
BlueWall
19d9acf63a Add file to .gitignore
Add OpenSim.userprefs which is created by Monodevelop to .gitignore
2012-09-27 23:14:52 +01:00
Justin Clark-Casey (justincc)
eb40d3b6fc If the GetTexture capability receives a request for a range of data beyond that of an otherwise valid asset, return HTTP PartialContent rather than RequestedRangeNotSatisfiable.
This is because recent viewers (3.2.1, 3.3.4) and probably earlier ones using the http GetTexture capability will sometimes make such invalid range requests.
This appears to happen if the viewer's estimate of texture sizes at discard levels > 0 (chiefly 2) exceeds the total texture size.
I believe this does not normally happen but can occur for dynamic textures with are large but mainly blank.
If this happens, returning a RequestedRangeNotSatisfiable will cause the viewer to not render the texture at the final resolution.
However, returning a PartialContent (or OK) even with 0 data will allow the viewer to render the final texture.
2012-09-27 23:14:39 +01:00
BlueWall
f5da23d9db Fix Windows build
Add reference to fix Windows build: no windows here to test, please report any issues back to IRC #opensim-dev ASAP
2012-09-27 23:13:56 +01:00
SignpostMarv
b412bce095 adding documentation to script invokation methods 2012-09-27 23:13:11 +01:00
Justin Clark-Casey (justincc)
0b57ddd753 Also do other MySQL region settings related calls under m_dbLock, in common with other calls. 2012-09-27 23:12:58 +01:00
Justin Clark-Casey (justincc)
d0a6d82a23 Do Windlight storage and removal calls in MySQL under m_dbLock, as is done with all the other database calls. 2012-09-27 23:12:48 +01:00
Justin Clark-Casey (justincc)
ba2792bd1f Make ReuseDynamicTextures an experimental config setting in [Textures]. Default is false, as before.
If true, this setting reuses dynamically generated textures (i.e. created through osSetDynamicTextureData() and similar OSSL functions) where possible rather than always regenerating them.
This results in much quicker updates viewer-side but may bloat the asset cache (though this is fixable).
Also, sometimes issue have been seen where dynamic textures do not transfer to the viewer properly (permanently blurry).
If this happens and that flag is set then they are not regenerated, the viewer has to clear cache or wait for 24 hours before all cached uuids are invalidated.
CUrrently experimental.  Default is false, as before.
2012-09-27 23:12:39 +01:00
Justin Clark-Casey (justincc)
3f8c09e006 If the compile-time DynamicTextureModule.ReuseTextures flag is set, check metadata still exists for any reused asset in case some other process has removed it from the cache. 2012-09-27 23:12:32 +01:00
SignpostMarv
8f39268761 fixing bug where last element in list is ignored 2012-09-27 23:12:24 +01:00
Justin Clark-Casey (justincc)
cd8c8d78a9 Renaming existing 'torture' tests to 'performance' tests instead, since this better matches what they really do.
nant target name changes to test-perf instead of torture, to match test-stress
still not run by default
2012-09-27 23:11:55 +01:00
Justin Clark-Casey (justincc)
980678846d Add VectorRenderModuleStressTests that contains a long running test that generates thousands of vector textures concurrently.
Intended for use if there are future issues with mono crashes whilst generate dynamic textures.
This test is triggered via a new test-stress nant target.
Not run by default.
2012-09-27 23:11:44 +01:00
Justin Clark-Casey (justincc)
9a92d8d57e Add experimental DynamicTextureModule.ReuseTextures flag, currently only configurable on compile.
Disabled (status quo) by default.
This flag makes the dynamic texture module reuse cache previously dynamically generated textures given the same input commands and extra params for 24 hours.
This occurs as long as those commands would always generate the same texture (e.g. they do not contain commands to fetch data from the web).
This makes texture changing faster as a viewer-cached texture uuid is sent and may reduce simulator load in regions with generation of lots of dynamic textures.
A downside is that this stops expiry of old temporary dynamic textures from the cache,
Another downside is that a jpeg2000 generation that partially failed is currently not regenerated until restart or after 24 hours.
2012-09-27 23:11:10 +01:00
Justin Clark-Casey (justincc)
b155c601d7 Add IDynamicTextureManager.ConvertData() to match AsyncConvertData(). Remove mismatching ConvertStream() where there is no AsyncConvertStream and neither IDynamicTextureManager implementer implements this method. 2012-09-27 23:11:04 +01:00
Justin Clark-Casey (justincc)
536f2c085a minor: Simplify return of vector render module name and some very minor removal of unncessary syntax clutter 2012-09-27 23:10:08 +01:00
SignpostMarv
2602d4f16e refactoring using List.ConvertAll<string> 2012-09-27 23:05:50 +01:00
SignpostMarv
174addc426 adding a clip method to handle Vector3 objects to enable a minor amount of refactoring 2012-09-27 23:00:01 +01:00
Justin Clark-Casey (justincc)
849053681e Change flavour to Extended 2012-09-27 00:57:34 +01:00
Justin Clark-Casey (justincc)
a8d8ea7990 Flip release type to post fixes 2012-09-01 00:01:01 +01:00
Justin Clark-Casey (justincc)
10e6493f9f Set flavour to release. 2012-08-31 21:39:51 +01:00
Melanie
8c4f911935 Replace SendBannedUserList with Avination's version. Untested in core. Not even test compiled. 2012-08-31 16:35:36 +01:00
Justin Clark-Casey (justincc)
62bc85b5c7 Fix regression introduced in a0d178b2 (Sat Aug 25 02:00:17 2012) where folders with asset type of 'Folder' and 'Unknown' were accidentally treated as system folders.
This prevented more than one additional ordinary folder from being created in the base "My Inventory" user folder.
Added regression test for this case.
Switched tests to use XInventoryService with mostly implemented TestXInventoryDataPlugin rather than InventoryService
Disabled TestLoadIarV0_1SameNameCreator() since this has not been working for a very long time (ever since XInventoryService) started being used
since it doesnt' preserve creator data in the same way as InventoryService did and so effectively lost the OSPAs.
However, nobody noticed/complained about this issue and OSPAs have been superseded by HG like creator information via the --home save oar/iar switch.
2012-08-31 16:29:57 +01:00
SignpostMarv
76eba917f9 copying documentation from http://opensimulator.org/wiki/Threat_level 2012-08-31 16:29:46 +01:00
SignpostMarv
84a046eaf5 adding some files to .gitignore that get generated when debugging in c# express with OpenSim.32BitLaunch as the startup project 2012-08-31 16:29:40 +01:00
Justin Clark-Casey (justincc)
8d1d314f49 Add VectorRenderModule.TestRepeatSameDrawDifferentExtraParams() 2012-08-31 16:29:22 +01:00
Justin Clark-Casey (justincc)
9395f12584 Add VectorRenderModuleTests.TestRepeatDrawContainingImage() 2012-08-31 16:29:16 +01:00
Justin Clark-Casey (justincc)
b97f58d597 Add VectorRenderModuleTests.TestRepeatDraw() 2012-08-31 16:29:09 +01:00
Justin Clark-Casey (justincc)
30c36a3960 Following on from f8a89a79, do not allow more than one 'type' folder (e.g. calling cards) to be created in the base "My Inventory" user folder.
This is to accomodate situations where viewers will create more than one 'type' subfolder (e.g. calling cards)
But at the same time to prevent multiple such 'system' folders (those in the base "My Inventory" user folder).
This also makes GetFolderForType() only return a folder in the base "My Inventory" folder, if such a type folder exists
2012-08-31 16:28:20 +01:00
Justin Clark-Casey (justincc)
206eccc2b6 Allow multiple calling card type inventory folders to be created.
Modern viewers want to create Friends and All folders of this type inside the root Calling Cards folder.
2012-08-31 16:28:13 +01:00
Justin Clark-Casey (justincc)
2358a623e3 minor: Fix bad log message for failure to create an inventory folder 2012-08-31 16:28:04 +01:00
Justin Clark-Casey (justincc)
87850bd6dc Log initial script startup info notice when xengine actually starts to do this for debugging purposes, rather than before it actually starts to do this. 2012-08-31 16:27:54 +01:00
Justin Clark-Casey (justincc)
d80eda202f Extend "Restarting scripts in attachments" debug log message to show actual name of user and the region they are in 2012-08-24 22:57:18 +01:00
Justin Clark-Casey (justincc)
3edfa585ec If a connecting scene presence is replacing an existing scene presence then bypass close checks. 2012-08-24 22:43:14 +01:00
Justin Clark-Casey (justincc)
fa13a6a8da Bump version number to 0.7.4-rc2 2012-08-24 22:07:58 +01:00
Justin Clark-Casey (justincc)
9d5e7c89d9 Pass the "attachToBackup" bool given to SceneGraph.AddNewSceneObject() down into the 3-parameter AddNewSceneObject() method instead of always hardcoding true.
This doesn't affect any core OpenSimulator code since all callers were passing true anyway
But it allows region modules to create objects that are never persisted.
2012-08-24 21:53:57 +01:00
SignpostMarv
590bf0bcc0 adding sqlite journal files to .gitignore 2012-08-24 21:53:46 +01:00
Justin Clark-Casey (justincc)
b199a2dea3 If a script state save fails for some reason on shutdown/region removal, get xengine to spit out some useful information and continue to save other script states 2012-08-24 21:53:22 +01:00
Justin Clark-Casey (justincc)
f1d4b8d83e Add an [HGAssetService] section to SQLiteStandalone.ini with the same connection string as [AssetService].
This is necessary because commit 8131a24 (Tue Mar 27 10:08:13 2012) started passing the config section name rather than hardcoding "AssetService"
This meant that the HG external-facing asset service tried to read ConnectionString from [HGAssetService] rather than [AssetService].
On SQLite, not finding this meant that it fell back to [DatabaseService], which is set for OpenSim.db rather than Asset.db.
Therefore, all external asset requests returned null.
Solution taken here is to create an [HGAssetService] section with the same ConnectionString as [AssetService].
This bug does not affect normal MySQL/MSSQL config since they use the [DatabaseService] connection string anyway.
Addresses http://opensimulator.org/mantis/view.php?id=6200, many thanks to DanBanner for identifying the exact problem commit which was very helpful.
This was a regression from OpenSimulator 0.7.3.1 which did not contain this bug.
2012-08-24 21:53:12 +01:00
Justin Clark-Casey (justincc)
0088661356 Lock disposal of separate gdi+ objects under different threads since this prevents malloc heap corruption seen under Ubuntu 10.04.1 and 11.04 - probably a libcairo issue
In testing, it appears that if multiple threads dispose of separate GDI+ objects simultaneously,
the native malloc heap can become corrupted, possibly due to a double free().  This may be due to
bugs in the underlying libcairo used by mono's libgdiplus.dll on Linux/OSX.  These problems were
seen with both libcario 1.10.2-6.1ubuntu3 and 1.8.10-2ubuntu1.  They go away if disposal is perfomed
under lock.
2012-08-24 21:53:01 +01:00
Justin Clark-Casey (justincc)
1a7e3cabc0 Fix bug in SoundModule.PlayAttachedSound() where every sound update to an avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain
This is similar to commit d89faa which fixed the same kind of bug in TriggerSound()
2012-08-24 21:52:51 +01:00
Justin Clark-Casey (justincc)
132d701b3e Tighten up OpenSim.Framework.Cache locking to avoid race conditions.
This is to resolve a reported issue in http://opensimulator.org/mantis/view.php?id=6232
Here, the land management module is using OpenSim.Framework.Cache (the only code to currently do so apart from the non-default CoreAssetCache).
2012-08-24 21:52:30 +01:00
Justin Clark-Casey (justincc)
3b97241716 Add --force flag to "kick user" console command to allow bypassing of recent race condition checks.
This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once).
You should only attempt --force if a normal kick fails.
This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive.
This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place.
2012-08-24 21:52:21 +01:00
Melanie
f82d090df3 Fix llDialog responses so that they can be heard throughout the region. This now conforms to the behaviour in SL. 2012-08-24 21:52:12 +01:00
Justin Clark-Casey (justincc)
7399d3e953 When reporting a thread timeout, create a copy of the info rather than passing the original ThreadWatchdogInfo structure.
This is to avoid the possibility of misleading reporting if a watchdog update outraces an alarm.
Should address any remaining issues from http://opensimulator.org/mantis/view.php?id=6012
2012-08-24 21:51:03 +01:00
Justin Clark-Casey (justincc)
cab546ecee Add information to ThreadStackSize about possibly increasing if suffering StackOverflowExceptions during script conversion/compilation (e.g. on Windows 64-bit) 2012-08-24 21:50:49 +01:00
Justin Clark-Casey (justincc)
7dc1c7d841 minor: Make xengine debug message on script load a scripting loading message instead.
This is more useful if compilation fails due to an uncatchable exception since we know what was being compiled.
2012-08-24 21:50:40 +01:00
Robert Adams
fbff51f387 Correct an exception report in SceneObjectPart so it outputs the stack. 2012-08-24 21:50:03 +01:00
SignpostMarv
b714fb0c39 Implementing PRIM_LINK_TARGET in a non-recursive fashion 2012-08-24 21:49:44 +01:00
Justin Clark-Casey (justincc)
f37038013d Don't enable the thread watchdog until all regions are ready.
This is to avoid false positives when the machine is under heavy load whilst starting up.
2012-08-24 21:49:36 +01:00
SignpostMarv
5e98e2b7c7 adding ATTACH_*_PEC constants 2012-08-24 21:49:27 +01:00
Justin Clark-Casey (justincc)
35f8f3ff79 minor: Add Gryc Ueusp to CREDITS for commit 884edac amongst others, by request. 2012-08-24 21:48:59 +01:00
Justin Clark-Casey (justincc)
7ec8e7e025 Prevent race conditions when one thread removes an NPC SP before another thread has retreived it after checking whether the NPC exists. 2012-08-24 21:48:48 +01:00
Melanie
c6efebdd8c Release http-in URLs when llResetScript is called 2012-08-24 21:48:15 +01:00
Justin Clark-Casey (justincc)
760047abc5 Flip version to 0.7.4-rc1 2012-08-03 23:58:34 +01:00
490 changed files with 18297 additions and 39460 deletions

View File

@@ -47,7 +47,7 @@
<delete>
<fileset basedir="${distbindir}">
<include name="compile.bat"/>
<include name="BUILDING.txt"/>
<include name="BUILDING.md"/>
<include name="Makefile"/>
<include name="nant-color"/>
<include name="OpenSim.*"/>

View File

@@ -1,4 +1,6 @@
# Building on Windows
==== Building OpenSim ====
=== Building on Windows ===
Steps:
* runprebuild.bat
@@ -7,15 +9,16 @@ Steps:
* copy OpenSim.ini.example to OpenSim.ini and other appropriate files in bin/config-include
* run OpenSim.exe
# Building on Linux
=== Building on Linux ===
Prereqs:
* Mono >= 2.4.3
* Nant >= 0.85
* On some Linux distributions you may need to install additional packages.
See http://opensimulator.org/wiki/Dependencies for more information.
* May also use xbuild (included in mono distributions)
* May use Monodevelop, a cross-platform IDE
* Mono >= 2.4.3
* Nant >= 0.85
* On some Linux distributions you may need to install additional packages.
See http://opensimulator.org/wiki/Dependencies for more information.
* May also use xbuild (included in mono distributions)
* May use Monodevelop, a cross-platform IDE
From the distribution type:
* ./runprebuild.sh
@@ -24,13 +27,13 @@ From the distribution type:
* copy OpenSim.ini.example to OpenSim.ini and other appropriate files in bin/config-include
* run mono OpenSim.exe
# Using Monodevelop
=== Using Monodevelop ===
From the distribution type:
* ./runprebuild.sh
* type monodevelop OpenSim.sln
# References
=== References ===
Helpful resources:
* http://opensimulator.org/wiki/Build_Instructions

View File

@@ -1,5 +1,5 @@
<<<>>>>The following people have contributed to OpenSim (Thank you
for your effort!)
for your effort!)
= Current OpenSim Developers (in very rough order of appearance) =
These folks represent the current core team for OpenSim, and are the
@@ -16,7 +16,7 @@ people that make the day to day of OpenSim happen.
* BlueWall (James Hughes)
* Nebadon Izumi (Michael Cerquoni, OSgrid)
* Snoopy Pfeffer
* Robert Adams (Intel)
* Richard Adams (Intel)
= Core Developers Following the White Rabbit =
Core developers who have temporarily (we hope) gone chasing the white rabbit.
@@ -92,8 +92,6 @@ what it is today.
* Flyte Xevious
* Garmin Kawaguichi
* Gryc Ueusp
* Hiro Lecker
* Iain Oliver
* Imaze Rhiano
* Intimidated
* Jeremy Bongio (IBM)
@@ -183,14 +181,12 @@ what it is today.
This software uses components from the following developers:
* Sleepycat Software (Berkeley DB)
* Aurora-Sim (http://aurora-sim.org)
* SQLite (Public Domain)
* XmlRpcCS (http://xmlrpccs.sf.net/)
* MySQL, Inc. (MySQL Connector/NET)
* NUnit (http://www.nunit.org)
* AGEIA Inc. (PhysX)
* Russel L. Smith (ODE)
* Erwin Coumans (Bullet)
* Prebuild (http://sourceforge.net/projects/dnpb/)
* LibOpenMetaverse (http://lib.openmetaverse.org/)
* DotNetOpenMail v0.5.8b (http://dotnetopenmail.sourceforge.net)
@@ -212,4 +208,3 @@ In addition, we would like to thank:
* The NANT Developers
* Microsoft (.NET, MSSQL-Adapters)
*x

View File

@@ -99,12 +99,12 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
RegionInfo[] regionsToLoad = regionLoader.LoadRegions();
m_log.Info("[LOAD REGIONS PLUGIN]: Loading specific shared modules...");
//m_log.Info("[LOAD REGIONS PLUGIN]: DynamicTextureModule...");
//m_openSim.ModuleLoader.LoadDefaultSharedModule(new DynamicTextureModule());
//m_log.Info("[LOAD REGIONS PLUGIN]: LoadImageURLModule...");
//m_openSim.ModuleLoader.LoadDefaultSharedModule(new LoadImageURLModule());
//m_log.Info("[LOAD REGIONS PLUGIN]: XMLRPCModule...");
//m_openSim.ModuleLoader.LoadDefaultSharedModule(new XMLRPCModule());
m_log.Info("[LOAD REGIONS PLUGIN]: DynamicTextureModule...");
m_openSim.ModuleLoader.LoadDefaultSharedModule(new DynamicTextureModule());
m_log.Info("[LOAD REGIONS PLUGIN]: LoadImageURLModule...");
m_openSim.ModuleLoader.LoadDefaultSharedModule(new LoadImageURLModule());
m_log.Info("[LOAD REGIONS PLUGIN]: XMLRPCModule...");
m_openSim.ModuleLoader.LoadDefaultSharedModule(new XMLRPCModule());
// m_log.Info("[LOADREGIONSPLUGIN]: AssetTransactionModule...");
// m_openSim.ModuleLoader.LoadDefaultSharedModule(new AssetTransactionModule());
m_log.Info("[LOAD REGIONS PLUGIN]: Done.");
@@ -136,6 +136,9 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
}
}
}
m_openSim.ModuleLoader.PostInitialise();
m_openSim.ModuleLoader.ClearCache();
}
public void Dispose()

View File

@@ -60,7 +60,7 @@ using System.Runtime.InteropServices;
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("0.7.5.*")]
// [assembly: AssemblyVersion("0.6.5.*")]
[assembly : AssemblyVersion("0.7.5.*")]
[assembly : AssemblyVersion("0.6.5.*")]
[assembly : AssemblyFileVersion("0.6.5.0")]

View File

@@ -1,33 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.ApplicationPlugins.RegionModulesController")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("http://opensimulator.org")]
[assembly: AssemblyProduct("OpenSim")]
[assembly: AssemblyCopyright("OpenSimulator developers")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("c023816d-194e-40c1-9195-a0f281d4ac5d")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("0.7.5.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@@ -215,7 +215,7 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
}
}
#region Region Module interfacesController implementation
#region IRegionModulesController implementation
/// <summary>
/// Check that the given module is no disabled in the [Modules] section of the config files.

View File

@@ -1,33 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.ApplicationPlugins.RemoteController")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("http://opensimulator.org")]
[assembly: AssemblyProduct("OpenSim")]
[assembly: AssemblyCopyright("Copyright OpenSimulator developers © 2012")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("efec6e69-fc4a-4e21-86e6-4a261c12d4db")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("0.7.5.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@@ -728,6 +728,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
responseData["success"] = true;
responseData["region_name"] = region.RegionName;
responseData["region_id"] = region.RegionID.ToString();
responseData["region_uuid"] = region.RegionID.ToString(); //Deprecate July 2012
m_log.Info("[RADMIN]: CreateRegion: request complete");
}
@@ -1368,8 +1369,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
/// <description>profile url</description></item>
/// <item><term>noassets</term>
/// <description>true if no assets should be saved</description></item>
/// <item><term>all</term>
/// <description>true to save all the regions in the simulator</description></item>
/// <item><term>perm</term>
/// <description>C and/or T</description></item>
/// </list>
@@ -1426,11 +1425,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
options["checkPermissions"] = (string)requestData["perm"];
}
if ((string)requestData["all"] == "true")
{
options["all"] = (string)requestData["all"];
}
IRegionArchiverModule archiver = scene.RequestModuleInterface<IRegionArchiverModule>();
if (archiver != null)
@@ -1880,6 +1874,29 @@ namespace OpenSim.ApplicationPlugins.RemoteController
{
return;
}
#region Deprecate July 2012
//region_ID, regionid, region_uuid will be deprecated in July 2012!!!!!!
else if (requestData.ContainsKey("regionid") &&
!String.IsNullOrEmpty((string)requestData["regionid"]))
{
m_log.WarnFormat("[RADMIN]: Use of parameter regionid will be deprecated as of July 2012. Use region_id instead");
}
else if (requestData.ContainsKey("region_ID") &&
!String.IsNullOrEmpty((string)requestData["region_ID"]))
{
m_log.WarnFormat("[RADMIN]: Use of parameter region_ID will be deprecated as of July 2012. Use region_id instead");
}
else if (requestData.ContainsKey("regionID") &&
!String.IsNullOrEmpty((string)requestData["regionID"]))
{
m_log.WarnFormat("[RADMIN]: Use of parameter regionID will be deprecated as of July 2012. Use region_id instead");
}
else if (requestData.ContainsKey("region_uuid") &&
!String.IsNullOrEmpty((string)requestData["region_uuid"]))
{
m_log.WarnFormat("[RADMIN]: Use of parameter region_uuid will be deprecated as of July 2012. Use region_id instead");
}
#endregion
else
{
responseData["accepted"] = false;
@@ -1901,6 +1918,56 @@ namespace OpenSim.ApplicationPlugins.RemoteController
throw new Exception(String.Format("Region ID {0} not found", regionID));
}
}
#region Deprecate July 2012
else if (requestData.ContainsKey("regionid") &&
!String.IsNullOrEmpty((string)requestData["regionid"]))
{
m_log.WarnFormat("[RADMIN]: Use of parameter regionid will be deprecated as of July 2012. Use region_id instead");
UUID regionID = (UUID)(string)requestData["regionid"];
if (!m_application.SceneManager.TryGetScene(regionID, out scene))
{
responseData["error"] = String.Format("Region ID {0} not found", regionID);
throw new Exception(String.Format("Region ID {0} not found", regionID));
}
}
else if (requestData.ContainsKey("region_ID") &&
!String.IsNullOrEmpty((string)requestData["region_ID"]))
{
m_log.WarnFormat("[RADMIN]: Use of parameter region_ID will be deprecated as of July 2012. Use region_id instead");
UUID regionID = (UUID)(string)requestData["region_ID"];
if (!m_application.SceneManager.TryGetScene(regionID, out scene))
{
responseData["error"] = String.Format("Region ID {0} not found", regionID);
throw new Exception(String.Format("Region ID {0} not found", regionID));
}
}
else if (requestData.ContainsKey("regionID") &&
!String.IsNullOrEmpty((string)requestData["regionID"]))
{
m_log.WarnFormat("[RADMIN]: Use of parameter regionID will be deprecated as of July 2012. Use region_id instead");
UUID regionID = (UUID)(string)requestData["regionID"];
if (!m_application.SceneManager.TryGetScene(regionID, out scene))
{
responseData["error"] = String.Format("Region ID {0} not found", regionID);
throw new Exception(String.Format("Region ID {0} not found", regionID));
}
}
else if (requestData.ContainsKey("region_uuid") &&
!String.IsNullOrEmpty((string)requestData["region_uuid"]))
{
m_log.WarnFormat("[RADMIN]: Use of parameter region_uuid will be deprecated as of July 2012. Use region_id instead");
UUID regionID = (UUID)(string)requestData["region_uuid"];
if (!m_application.SceneManager.TryGetScene(regionID, out scene))
{
responseData["error"] = String.Format("Region ID {0} not found", regionID);
throw new Exception(String.Format("Region ID {0} not found", regionID));
}
}
#endregion
else if (requestData.ContainsKey("region_name") &&
!String.IsNullOrEmpty((string)requestData["region_name"]))
{

View File

@@ -1,33 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Capabilities.Handlers")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("http://opensimulator.org")]
[assembly: AssemblyProduct("OpenSim")]
[assembly: AssemblyCopyright("OpenSimulator developers")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("32350823-e1df-45e3-b7fa-0a58b4372433")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("0.7.5.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@@ -1,33 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Capabilities")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("http://opensimulator.org")]
[assembly: AssemblyProduct("OpenSim")]
[assembly: AssemblyCopyright("OpenSimulator developers")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("7d1a55b1-8fab-42ff-9c83-066a9cc34d76")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("0.7.5.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@@ -1,33 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.ConsoleClient")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("http://opensimulator.org")]
[assembly: AssemblyProduct("OpenSim")]
[assembly: AssemblyCopyright("OpenSimulator developers")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("8945df94-2e5e-475b-88fa-35a7cdde6fd7")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("0.7.5.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@@ -53,6 +53,5 @@ namespace OpenSim.Data
bool ReportAgent(UUID sessionID, UUID regionID);
PresenceData[] Get(string field, string data);
bool Delete(string field, string val);
bool VerifyAgent(UUID agentId, UUID secureSessionID);
}
}

View File

@@ -85,6 +85,21 @@ namespace OpenSim.Data
List<RegionData> GetHyperlinks(UUID scopeID);
}
[Flags]
public enum RegionFlags : int
{
DefaultRegion = 1, // Used for new Rez. Random if multiple defined
FallbackRegion = 2, // Regions we redirect to when the destination is down
RegionOnline = 4, // Set when a region comes online, unset when it unregisters and DeleteOnUnregister is false
NoDirectLogin = 8, // Region unavailable for direct logins (by name)
Persistent = 16, // Don't remove on unregister
LockedOut = 32, // Don't allow registration
NoMove = 64, // Don't allow moving this region
Reservation = 128, // This is an inactive reservation
Authenticate = 256, // Require authentication
Hyperlink = 512 // Record represents a HG link
}
public class RegionDataDistanceCompare : IComparer<RegionData>
{
private Vector2 m_origin;

View File

@@ -1,71 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Data
{
public class XGroup
{
public UUID groupID;
public UUID ownerRoleID;
public string name;
public string charter;
public bool showInList;
public UUID insigniaID;
public int membershipFee;
public bool openEnrollment;
public bool allowPublish;
public bool maturePublish;
public UUID founderID;
public ulong everyonePowers;
public ulong ownersPowers;
public XGroup Clone()
{
return (XGroup)MemberwiseClone();
}
}
/// <summary>
/// Early stub interface for groups data, not final.
/// </summary>
/// <remarks>
/// Currently in-use only for regression test purposes. Needs to be filled out over time.
/// </remarks>
public interface IXGroupData
{
bool StoreGroup(XGroup group);
XGroup[] GetGroups(string field, string val);
XGroup[] GetGroups(string[] fields, string[] vals);
bool DeleteGroups(string field, string val);
bool DeleteGroups(string[] fields, string[] vals);
}
}

View File

@@ -100,18 +100,5 @@ namespace OpenSim.Data.MSSQL
return true;
}
public bool VerifyAgent(UUID agentId, UUID secureSessionID)
{
PresenceData[] ret = Get("SecureSessionID",
secureSessionID.ToString());
if (ret.Length == 0)
return false;
if(ret[0].UserID != agentId.ToString())
return false;
return true;
}
}
}

View File

@@ -37,7 +37,6 @@ using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using RegionFlags = OpenSim.Framework.RegionFlags;
namespace OpenSim.Data.MSSQL
{

View File

@@ -2202,18 +2202,5 @@ VALUES
}
}
}
public void SaveExtra(UUID regionID, string name, string value)
{
}
public void RemoveExtra(UUID regionID, string name)
{
}
public Dictionary<string, string> GetExtra(UUID regionID)
{
return null;
}
}
}

View File

@@ -61,5 +61,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly : AssemblyVersion("0.7.5.*")]
[assembly : AssemblyVersion("0.6.5.*")]
[assembly : AssemblyFileVersion("0.6.5.0")]

View File

@@ -95,19 +95,5 @@ namespace OpenSim.Data.MySQL
return true;
}
public bool VerifyAgent(UUID agentId, UUID secureSessionID)
{
PresenceData[] ret = Get("SecureSessionID",
secureSessionID.ToString());
if (ret.Length == 0)
return false;
if(ret[0].UserID != agentId.ToString())
return false;
return true;
}
}
}

View File

@@ -30,11 +30,11 @@ using System.Collections;
using System.Collections.Generic;
using System.Data;
using System.Reflection;
using MySql.Data.MySqlClient;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Data;
using RegionFlags = OpenSim.Framework.RegionFlags;
using MySql.Data.MySqlClient;
namespace OpenSim.Data.MySQL
{

View File

@@ -1985,74 +1985,5 @@ namespace OpenSim.Data.MySQL
}
}
}
public void SaveExtra(UUID regionID, string name, string val)
{
lock (m_dbLock)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlCommand cmd = dbcon.CreateCommand())
{
cmd.CommandText = "replace into regionextra values (?RegionID, ?Name, ?value)";
cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
cmd.Parameters.AddWithValue("?Name", name);
cmd.Parameters.AddWithValue("?value", val);
cmd.ExecuteNonQuery();
}
}
}
}
public void RemoveExtra(UUID regionID, string name)
{
lock (m_dbLock)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlCommand cmd = dbcon.CreateCommand())
{
cmd.CommandText = "delete from regionextra where RegionID=?RegionID and Name=?Name";
cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
cmd.Parameters.AddWithValue("?Name", name);
cmd.ExecuteNonQuery();
}
}
}
}
public Dictionary<string, string> GetExtra(UUID regionID)
{
Dictionary<string, string> ret = new Dictionary<string, string>();
lock (m_dbLock)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlCommand cmd = dbcon.CreateCommand())
{
cmd.CommandText = "select * from regionextra where RegionID=?RegionID";
cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
using (IDataReader r = cmd.ExecuteReader())
{
while (r.Read())
{
ret[r["Name"].ToString()] = r["value"].ToString();
}
}
}
}
}
return ret;
}
}
}

View File

@@ -61,5 +61,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly : AssemblyVersion("0.7.5.*")]
[assembly : AssemblyVersion("0.6.5.*")]
[assembly : AssemblyFileVersion("0.6.5.0")]

View File

@@ -17,8 +17,3 @@ CREATE TABLE `GridUser` (
) ENGINE=InnoDB;
COMMIT;
:VERSION 2 # --------------------------
BEGIN;
COMMIT;

View File

@@ -895,10 +895,3 @@ CREATE TABLE `regionenvironment` (
COMMIT;
:VERSION 45
BEGIN;
CREATE TABLE `regionextra` (`RegionID` char(36) not null, `Name` varchar(32) not null, `value` text, primary key(`RegionID`, `Name`));
COMMIT;

View File

@@ -1,67 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Data;
namespace OpenSim.Data.Null
{
/// <summary>
/// Not a proper generic data handler yet - probably needs to actually store the data as well instead of relying
/// on descendent classes
/// </summary>
public class NullGenericDataHandler
{
protected List<T> Get<T>(string[] fields, string[] vals, List<T> inputEntities)
{
List<T> entities = inputEntities;
for (int i = 0; i < fields.Length; i++)
{
entities
= entities.Where(
e =>
{
FieldInfo fi = typeof(T).GetField(fields[i]);
if (fi == null)
throw new NotImplementedException(string.Format("No field {0} for val {1}", fields[i], vals[i]));
return fi.GetValue(e).ToString() == vals[i];
}
).ToList();
}
return entities;
}
}
}

View File

@@ -222,13 +222,5 @@ namespace OpenSim.Data.Null
return true;
}
public bool VerifyAgent(UUID agentId, UUID secureSessionID)
{
if (Instance != this)
return Instance.VerifyAgent(agentId, secureSessionID);
return false;
}
}
}

View File

@@ -33,7 +33,6 @@ using OpenSim.Framework;
using OpenSim.Data;
using System.Reflection;
using log4net;
using RegionFlags = OpenSim.Framework.RegionFlags;
namespace OpenSim.Data.Null
{

View File

@@ -151,18 +151,5 @@ namespace OpenSim.Data.Null
public void Shutdown()
{
}
public void SaveExtra(UUID regionID, string name, string value)
{
}
public void RemoveExtra(UUID regionID, string name)
{
}
public Dictionary<string, string> GetExtra(UUID regionID)
{
return null;
}
}
}

View File

@@ -1,90 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Threading;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Data;
namespace OpenSim.Data.Null
{
public class NullXGroupData : NullGenericDataHandler, IXGroupData
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Dictionary<UUID, XGroup> m_groups = new Dictionary<UUID, XGroup>();
public NullXGroupData(string connectionString, string realm) {}
public bool StoreGroup(XGroup group)
{
lock (m_groups)
{
m_groups[group.groupID] = group.Clone();
}
return true;
}
public XGroup[] GetGroups(string field, string val)
{
return GetGroups(new string[] { field }, new string[] { val });
}
public XGroup[] GetGroups(string[] fields, string[] vals)
{
lock (m_groups)
{
List<XGroup> origGroups = Get<XGroup>(fields, vals, m_groups.Values.ToList());
return origGroups.Select(g => g.Clone()).ToArray();
}
}
public bool DeleteGroups(string field, string val)
{
return DeleteGroups(new string[] { field }, new string[] { val });
}
public bool DeleteGroups(string[] fields, string[] vals)
{
lock (m_groups)
{
XGroup[] groupsToDelete = GetGroups(fields, vals);
Array.ForEach(groupsToDelete, g => m_groups.Remove(g.groupID));
}
return true;
}
}
}

View File

@@ -61,5 +61,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly : AssemblyVersion("0.7.5.*")]
[assembly : AssemblyVersion("0.6.5.*")]
[assembly : AssemblyFileVersion("0.6.5.0")]

View File

@@ -61,5 +61,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly : AssemblyVersion("0.7.5.*")]
[assembly : AssemblyVersion("0.6.5.*")]
[assembly : AssemblyFileVersion("0.6.5.0")]

View File

@@ -61,5 +61,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly : AssemblyVersion("0.7.5.*")]
[assembly : AssemblyVersion("0.6.5.*")]
[assembly : AssemblyFileVersion("0.6.5.0")]

View File

@@ -1366,7 +1366,6 @@ namespace OpenSim.Data.SQLite
createCol(land, "UserLookAtZ", typeof(Double));
createCol(land, "AuthbuyerID", typeof(String));
createCol(land, "OtherCleanTime", typeof(Int32));
createCol(land, "Dwell", typeof(Int32));
createCol(land, "MediaType", typeof(String));
createCol(land, "MediaDescription", typeof(String));
createCol(land, "MediaSize", typeof(String));
@@ -1788,7 +1787,6 @@ namespace OpenSim.Data.SQLite
newData.PassHours = Convert.ToSingle(row["PassHours"]);
newData.PassPrice = Convert.ToInt32(row["PassPrice"]);
newData.SnapshotID = (UUID)(String)row["SnapshotUUID"];
newData.Dwell = Convert.ToInt32(row["Dwell"]);
newData.MediaType = (String)row["MediaType"];
newData.MediaDescription = (String)row["MediaDescription"];
newData.MediaWidth = Convert.ToInt32((((string)row["MediaSize"]).Split(','))[0]);
@@ -2209,7 +2207,6 @@ namespace OpenSim.Data.SQLite
row["UserLookAtZ"] = land.UserLookAt.Z;
row["AuthbuyerID"] = land.AuthBuyerID.ToString();
row["OtherCleanTime"] = land.OtherCleanTime;
row["Dwell"] = land.Dwell;
row["MediaType"] = land.MediaType;
row["MediaDescription"] = land.MediaDescription;
row["MediaSize"] = String.Format("{0},{1}", land.MediaWidth, land.MediaHeight);
@@ -2905,17 +2902,5 @@ namespace OpenSim.Data.SQLite
}
}
public void SaveExtra(UUID regionID, string name, string value)
{
}
public void RemoveExtra(UUID regionID, string name)
{
}
public Dictionary<string, string> GetExtra(UUID regionID)
{
return null;
}
}
}

View File

@@ -59,5 +59,5 @@ using System.Runtime.InteropServices;
// Revision
//
[assembly : AssemblyVersion("0.7.5.*")]
[assembly : AssemblyVersion("0.6.5.*")]
[assembly : AssemblyFileVersion("0.6.5.0")]

View File

@@ -1,33 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Framework.AssetLoader.Filesystem")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("http://opensimulator.org")]
[assembly: AssemblyProduct("OpenSim")]
[assembly: AssemblyCopyright("OpenSimulator developers")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("8cb9cf69-4771-4d3a-a2ba-bac7230de326")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("0.7.5.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@@ -1,84 +0,0 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using Nini.Config;
using log4net;
using OpenMetaverse;
namespace OpenSim.Framework
{
public class AssetPermissions
{
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
private bool[] m_DisallowExport, m_DisallowImport;
private string[] m_AssetTypeNames;
public AssetPermissions(IConfig config)
{
Type enumType = typeof(AssetType);
m_AssetTypeNames = Enum.GetNames(enumType);
for (int i = 0; i < m_AssetTypeNames.Length; i++)
m_AssetTypeNames[i] = m_AssetTypeNames[i].ToLower();
int n = Enum.GetValues(enumType).Length;
m_DisallowExport = new bool[n];
m_DisallowImport = new bool[n];
LoadPermsFromConfig(config, "DisallowExport", m_DisallowExport);
LoadPermsFromConfig(config, "DisallowImport", m_DisallowImport);
}
private void LoadPermsFromConfig(IConfig assetConfig, string variable, bool[] bitArray)
{
if (assetConfig == null)
return;
string perms = assetConfig.GetString(variable, String.Empty);
string[] parts = perms.Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
foreach (string s in parts)
{
int index = Array.IndexOf(m_AssetTypeNames, s.Trim().ToLower());
if (index >= 0)
bitArray[index] = true;
else
m_log.WarnFormat("[Asset Permissions]: Invalid AssetType {0}", s);
}
}
public bool AllowedExport(sbyte type)
{
string assetTypeName = ((AssetType)type).ToString();
int index = Array.IndexOf(m_AssetTypeNames, assetTypeName.ToLower());
if (index >= 0 && m_DisallowExport[index])
{
m_log.DebugFormat("[Asset Permissions]: Export denied: configuration does not allow export of AssetType {0}", assetTypeName);
return false;
}
return true;
}
public bool AllowedImport(sbyte type)
{
string assetTypeName = ((AssetType)type).ToString();
int index = Array.IndexOf(m_AssetTypeNames, assetTypeName.ToLower());
if (index >= 0 && m_DisallowImport[index])
{
m_log.DebugFormat("[Asset Permissions]: Import denied: configuration does not allow import of AssetType {0}", assetTypeName);
return false;
}
return true;
}
}
}

View File

@@ -306,8 +306,6 @@ namespace OpenSim.Framework
public AgentGroupData[] Groups;
public Animation[] Anims;
public Animation DefaultAnim = null;
public Animation AnimState = null;
public UUID GranterID;
@@ -392,16 +390,6 @@ namespace OpenSim.Framework
args["animations"] = anims;
}
if (DefaultAnim != null)
{
args["default_animation"] = DefaultAnim.PackUpdateMessage();
}
if (AnimState != null)
{
args["animation_state"] = AnimState.PackUpdateMessage();
}
if (Appearance != null)
args["packed_appearance"] = Appearance.Pack();
@@ -595,30 +583,6 @@ namespace OpenSim.Framework
}
}
if (args["default_animation"] != null)
{
try
{
DefaultAnim = new Animation((OSDMap)args["default_animation"]);
}
catch
{
DefaultAnim = null;
}
}
if (args["animation_state"] != null)
{
try
{
AnimState = new Animation((OSDMap)args["animation_state"]);
}
catch
{
AnimState = null;
}
}
//if ((args["agent_textures"] != null) && (args["agent_textures"]).Type == OSDType.Array)
//{
// OSDArray textures = (OSDArray)(args["agent_textures"]);

View File

@@ -32,12 +32,12 @@ using System.Runtime.InteropServices;
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly : AssemblyTitle("OpenSim.Framework.Communications")]
[assembly : AssemblyTitle("OpenGrid.Framework.Communications")]
[assembly : AssemblyDescription("")]
[assembly : AssemblyConfiguration("")]
[assembly : AssemblyCompany("http://opensimulator.org")]
[assembly : AssemblyProduct("OpenSim")]
[assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers")]
[assembly : AssemblyProduct("OpenGrid.Framework.Communications")]
[assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers 2007-2009")]
[assembly : AssemblyTrademark("")]
[assembly : AssemblyCulture("")]
@@ -61,5 +61,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly : AssemblyVersion("0.7.5.*")]
[assembly : AssemblyVersion("0.6.5.*")]
[assembly : AssemblyFileVersion("0.6.5.0")]

View File

@@ -1,33 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Framework.Configuration.HTTP")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("http://opensimulator.org")]
[assembly: AssemblyProduct("OpenSim")]
[assembly: AssemblyCopyright("OpenSimulator develoeprs")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("cb78b672-d000-4f93-88f9-dae151cc0061")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("0.7.5.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@@ -1,33 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Framework.Configuration.XML")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("http://opensimulator.org")]
[assembly: AssemblyProduct("OpenSim")]
[assembly: AssemblyCopyright("OpenSimulator developers")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("eeb880df-0112-4c3d-87ed-b2108d614c55")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("0.7.5.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@@ -39,7 +39,7 @@ using System.Runtime.InteropServices;
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("http://opensimulator.org")]
[assembly : AssemblyProduct("ServerConsole")]
[assembly: AssemblyCopyright("Copyright (c) OpenSimulator.org Developers")]
[assembly: AssemblyCopyright("Copyright (c) OpenSimulator.org Developers 2007-2009")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
@@ -55,4 +55,4 @@ using System.Runtime.InteropServices;
// You can specify all values by your own or you can build default build and revision
// numbers with the '*' character (the default):
[assembly : AssemblyVersion("0.7.5.*")]
[assembly : AssemblyVersion("0.6.5.*")]

View File

@@ -705,8 +705,6 @@ namespace OpenSim.Framework.Console
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public event OnOutputDelegate OnOutput;
public ICommands Commands { get; private set; }
public CommandConsole(string defaultPrompt) : base(defaultPrompt)
@@ -726,13 +724,6 @@ namespace OpenSim.Framework.Console
Output(s);
}
protected void FireOnOutput(string text)
{
OnOutputDelegate onOutput = OnOutput;
if (onOutput != null)
onOutput(text);
}
/// <summary>
/// Display a command prompt on the console and wait for user input
/// </summary>

View File

@@ -27,7 +27,6 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using log4net;
@@ -63,24 +62,6 @@ namespace OpenSim.Framework.Console
public const string VectorSeparator = ",";
public static char[] VectorSeparatorChars = VectorSeparator.ToCharArray();
/// <summary>
/// Check if the given file path exists.
/// </summary>
/// <remarks>If not, warning is printed to the given console.</remarks>
/// <returns>true if the file does not exist, false otherwise.</returns>
/// <param name='console'></param>
/// <param name='path'></param>
public static bool CheckFileDoesNotExist(ICommandConsole console, string path)
{
if (File.Exists(path))
{
console.OutputFormat("File {0} already exists. Please move or remove it.", path);
return false;
}
return true;
}
/// <summary>
/// Try to parse a console UUID from the console.

View File

@@ -319,8 +319,6 @@ namespace OpenSim.Framework.Console
public override void Output(string text, string level)
{
FireOnOutput(text);
lock (m_commandLine)
{
if (m_cursorYPosition == -1)
@@ -511,4 +509,4 @@ namespace OpenSim.Framework.Console
}
}
}
}
}

View File

@@ -40,8 +40,6 @@ namespace OpenSim.Framework.Console
/// </summary>
public class MockConsole : ICommandConsole
{
public event OnOutputDelegate OnOutput;
private MockCommands m_commands = new MockCommands();
public ICommands Commands { get { return m_commands; } }

View File

@@ -100,7 +100,6 @@ namespace OpenSim.Framework.Console
m_LineNumber++;
m_Scrollback.Add(String.Format("{0}", m_LineNumber)+":"+level+":"+text);
}
FireOnOutput(text.Trim());
System.Console.WriteLine(text.Trim());
}

View File

@@ -44,6 +44,7 @@ namespace OpenSim.Framework
public Vector3 Position;
public byte[] binaryBucket;
public uint ParentEstateID;
public Guid RegionID;
public uint timestamp;
@@ -57,7 +58,7 @@ namespace OpenSim.Framework
string _fromAgentName, UUID _toAgentID,
byte _dialog, bool _fromGroup, string _message,
UUID _imSessionID, bool _offline, Vector3 _position,
byte[] _binaryBucket, bool addTimestamp)
byte[] _binaryBucket)
{
fromAgentID = _fromAgentID.Guid;
fromAgentName = _fromAgentName;
@@ -78,9 +79,7 @@ namespace OpenSim.Framework
ParentEstateID = scene.RegionInfo.EstateSettings.ParentEstateID;
RegionID = scene.RegionInfo.RegionSettings.RegionUUID.Guid;
}
if (addTimestamp)
timestamp = (uint)Util.UnixTimeSinceEpoch();
timestamp = (uint)Util.UnixTimeSinceEpoch();
}
public GridInstantMessage(IScene scene, UUID _fromAgentID,
@@ -88,7 +87,7 @@ namespace OpenSim.Framework
string _message, bool _offline,
Vector3 _position) : this(scene, _fromAgentID, _fromAgentName,
_toAgentID, _dialog, false, _message,
_fromAgentID ^ _toAgentID, _offline, _position, new byte[0], true)
_fromAgentID ^ _toAgentID, _offline, _position, new byte[0])
{
}
}

View File

@@ -74,12 +74,8 @@ namespace OpenSim.Framework
XmlElement GetXml(XmlDocument doc);
}
public delegate void OnOutputDelegate(string message);
public interface ICommandConsole : IConsole
{
event OnOutputDelegate OnOutput;
ICommands Commands { get; }
/// <summary>

View File

@@ -49,8 +49,8 @@ namespace OpenSim.Framework
// use only one serializer to give the runtime a chance to
// optimize it (it won't do that if you use a new instance
// every time)
private static XmlSerializer serializer = new XmlSerializer(typeof(LandData));
private static XmlSerializer serializer = new XmlSerializer(typeof (LandData));
private Vector3 _AABBMax = new Vector3();
private Vector3 _AABBMin = new Vector3();
private int _area = 0;
@@ -65,11 +65,11 @@ namespace OpenSim.Framework
private byte[] _bitmap = new byte[512];
private string _description = String.Empty;
private uint _flags = (uint)ParcelFlags.AllowFly | (uint)ParcelFlags.AllowLandmark |
(uint)ParcelFlags.AllowAPrimitiveEntry |
(uint)ParcelFlags.AllowDeedToGroup | (uint)ParcelFlags.AllowTerraform |
(uint)ParcelFlags.CreateObjects | (uint)ParcelFlags.AllowOtherScripts |
(uint)ParcelFlags.SoundLocal | (uint)ParcelFlags.AllowVoiceChat;
private uint _flags = (uint) ParcelFlags.AllowFly | (uint) ParcelFlags.AllowLandmark |
(uint) ParcelFlags.AllowAPrimitiveEntry |
(uint) ParcelFlags.AllowDeedToGroup | (uint) ParcelFlags.AllowTerraform |
(uint) ParcelFlags.CreateObjects | (uint) ParcelFlags.AllowOtherScripts |
(uint) ParcelFlags.SoundLocal | (uint) ParcelFlags.AllowVoiceChat;
private byte _landingType = 0;
private string _name = "Your Parcel";
@@ -97,36 +97,16 @@ namespace OpenSim.Framework
private bool _mediaLoop = false;
private bool _obscureMusic = false;
private bool _obscureMedia = false;
private float _dwell = 0;
/// <summary>
/// Traffic count of parcel
/// </summary>
[XmlIgnore]
public float Dwell
{
get
{
return _dwell;
}
set
{
_dwell = value;
}
}
/// <summary>
/// Whether to obscure parcel media URL
/// </summary>
[XmlIgnore]
public bool ObscureMedia
{
get
{
public bool ObscureMedia {
get {
return _obscureMedia;
}
set
{
set {
_obscureMedia = value;
}
}
@@ -135,14 +115,11 @@ namespace OpenSim.Framework
/// Whether to obscure parcel music URL
/// </summary>
[XmlIgnore]
public bool ObscureMusic
{
get
{
public bool ObscureMusic {
get {
return _obscureMusic;
}
set
{
set {
_obscureMusic = value;
}
}
@@ -151,14 +128,11 @@ namespace OpenSim.Framework
/// Whether to loop parcel media
/// </summary>
[XmlIgnore]
public bool MediaLoop
{
get
{
public bool MediaLoop {
get {
return _mediaLoop;
}
set
{
set {
_mediaLoop = value;
}
}
@@ -167,14 +141,11 @@ namespace OpenSim.Framework
/// Height of parcel media render
/// </summary>
[XmlIgnore]
public int MediaHeight
{
get
{
public int MediaHeight {
get {
return _mediaHeight;
}
set
{
set {
_mediaHeight = value;
}
}
@@ -183,14 +154,11 @@ namespace OpenSim.Framework
/// Width of parcel media render
/// </summary>
[XmlIgnore]
public int MediaWidth
{
get
{
public int MediaWidth {
get {
return _mediaWidth;
}
set
{
set {
_mediaWidth = value;
}
}
@@ -199,14 +167,11 @@ namespace OpenSim.Framework
/// Upper corner of the AABB for the parcel
/// </summary>
[XmlIgnore]
public Vector3 AABBMax
{
get
{
public Vector3 AABBMax {
get {
return _AABBMax;
}
set
{
set {
_AABBMax = value;
}
}
@@ -214,14 +179,11 @@ namespace OpenSim.Framework
/// Lower corner of the AABB for the parcel
/// </summary>
[XmlIgnore]
public Vector3 AABBMin
{
get
{
public Vector3 AABBMin {
get {
return _AABBMin;
}
set
{
set {
_AABBMin = value;
}
}
@@ -229,14 +191,11 @@ namespace OpenSim.Framework
/// <summary>
/// Area in meters^2 the parcel contains
/// </summary>
public int Area
{
get
{
public int Area {
get {
return _area;
}
set
{
set {
_area = value;
}
}
@@ -244,14 +203,11 @@ namespace OpenSim.Framework
/// <summary>
/// ID of auction (3rd Party Integration) when parcel is being auctioned
/// </summary>
public uint AuctionID
{
get
{
public uint AuctionID {
get {
return _auctionID;
}
set
{
set {
_auctionID = value;
}
}
@@ -259,14 +215,11 @@ namespace OpenSim.Framework
/// <summary>
/// UUID of authorized buyer of parcel. This is UUID.Zero if anyone can buy it.
/// </summary>
public UUID AuthBuyerID
{
get
{
public UUID AuthBuyerID {
get {
return _authBuyerID;
}
set
{
set {
_authBuyerID = value;
}
}
@@ -274,14 +227,11 @@ namespace OpenSim.Framework
/// <summary>
/// Category of parcel. Used for classifying the parcel in classified listings
/// </summary>
public ParcelCategory Category
{
get
{
public ParcelCategory Category {
get {
return _category;
}
set
{
set {
_category = value;
}
}
@@ -289,14 +239,11 @@ namespace OpenSim.Framework
/// <summary>
/// Date that the current owner purchased or claimed the parcel
/// </summary>
public int ClaimDate
{
get
{
public int ClaimDate {
get {
return _claimDate;
}
set
{
set {
_claimDate = value;
}
}
@@ -304,14 +251,11 @@ namespace OpenSim.Framework
/// <summary>
/// The last price that the parcel was sold at
/// </summary>
public int ClaimPrice
{
get
{
public int ClaimPrice {
get {
return _claimPrice;
}
set
{
set {
_claimPrice = value;
}
}
@@ -319,14 +263,11 @@ namespace OpenSim.Framework
/// <summary>
/// Global ID for the parcel. (3rd Party Integration)
/// </summary>
public UUID GlobalID
{
get
{
public UUID GlobalID {
get {
return _globalID;
}
set
{
set {
_globalID = value;
}
}
@@ -334,14 +275,11 @@ namespace OpenSim.Framework
/// <summary>
/// Unique ID of the Group that owns
/// </summary>
public UUID GroupID
{
get
{
public UUID GroupID {
get {
return _groupID;
}
set
{
set {
_groupID = value;
}
}
@@ -349,14 +287,11 @@ namespace OpenSim.Framework
/// <summary>
/// Returns true if the Land Parcel is owned by a group
/// </summary>
public bool IsGroupOwned
{
get
{
public bool IsGroupOwned {
get {
return _isGroupOwned;
}
set
{
set {
_isGroupOwned = value;
}
}
@@ -364,14 +299,11 @@ namespace OpenSim.Framework
/// <summary>
/// jp2 data for the image representative of the parcel in the parcel dialog
/// </summary>
public byte[] Bitmap
{
get
{
public byte[] Bitmap {
get {
return _bitmap;
}
set
{
set {
_bitmap = value;
}
}
@@ -379,14 +311,11 @@ namespace OpenSim.Framework
/// <summary>
/// Parcel Description
/// </summary>
public string Description
{
get
{
public string Description {
get {
return _description;
}
set
{
set {
_description = value;
}
}
@@ -394,14 +323,11 @@ namespace OpenSim.Framework
/// <summary>
/// Parcel settings. Access flags, Fly, NoPush, Voice, Scripts allowed, etc. ParcelFlags
/// </summary>
public uint Flags
{
get
{
public uint Flags {
get {
return _flags;
}
set
{
set {
_flags = value;
}
}
@@ -410,14 +336,11 @@ namespace OpenSim.Framework
/// Determines if people are able to teleport where they please on the parcel or if they
/// get constrainted to a specific point on teleport within the parcel
/// </summary>
public byte LandingType
{
get
{
public byte LandingType {
get {
return _landingType;
}
set
{
set {
_landingType = value;
}
}
@@ -425,14 +348,11 @@ namespace OpenSim.Framework
/// <summary>
/// Parcel Name
/// </summary>
public string Name
{
get
{
public string Name {
get {
return _name;
}
set
{
set {
_name = value;
}
}
@@ -440,14 +360,11 @@ namespace OpenSim.Framework
/// <summary>
/// Status of Parcel, Leased, Abandoned, For Sale
/// </summary>
public ParcelStatus Status
{
get
{
public ParcelStatus Status {
get {
return _status;
}
set
{
set {
_status = value;
}
}
@@ -455,14 +372,11 @@ namespace OpenSim.Framework
/// <summary>
/// Internal ID of the parcel. Sometimes the client will try to use this value
/// </summary>
public int LocalID
{
get
{
public int LocalID {
get {
return _localID;
}
set
{
set {
_localID = value;
}
}
@@ -470,14 +384,11 @@ namespace OpenSim.Framework
/// <summary>
/// Determines if we scale the media based on the surface it's on
/// </summary>
public byte MediaAutoScale
{
get
{
public byte MediaAutoScale {
get {
return _mediaAutoScale;
}
set
{
set {
_mediaAutoScale = value;
}
}
@@ -485,14 +396,11 @@ namespace OpenSim.Framework
/// <summary>
/// Texture Guid to replace with the output of the media stream
/// </summary>
public UUID MediaID
{
get
{
public UUID MediaID {
get {
return _mediaID;
}
set
{
set {
_mediaID = value;
}
}
@@ -500,14 +408,11 @@ namespace OpenSim.Framework
/// <summary>
/// URL to the media file to display
/// </summary>
public string MediaURL
{
get
{
public string MediaURL {
get {
return _mediaURL;
}
set
{
set {
_mediaURL = value;
}
}
@@ -527,14 +432,11 @@ namespace OpenSim.Framework
/// <summary>
/// URL to the shoutcast music stream to play on the parcel
/// </summary>
public string MusicURL
{
get
{
public string MusicURL {
get {
return _musicURL;
}
set
{
set {
_musicURL = value;
}
}
@@ -543,14 +445,11 @@ namespace OpenSim.Framework
/// Owner Avatar or Group of the parcel. Naturally, all land masses must be
/// owned by someone
/// </summary>
public UUID OwnerID
{
get
{
public UUID OwnerID {
get {
return _ownerID;
}
set
{
set {
_ownerID = value;
}
}
@@ -558,14 +457,11 @@ namespace OpenSim.Framework
/// <summary>
/// List of access data for the parcel. User data, some bitflags, and a time
/// </summary>
public List<LandAccessEntry> ParcelAccessList
{
get
{
public List<LandAccessEntry> ParcelAccessList {
get {
return _parcelAccessList;
}
set
{
set {
_parcelAccessList = value;
}
}
@@ -573,14 +469,11 @@ namespace OpenSim.Framework
/// <summary>
/// How long in hours a Pass to the parcel is given
/// </summary>
public float PassHours
{
get
{
public float PassHours {
get {
return _passHours;
}
set
{
set {
_passHours = value;
}
}
@@ -588,14 +481,11 @@ namespace OpenSim.Framework
/// <summary>
/// Price to purchase a Pass to a restricted parcel
/// </summary>
public int PassPrice
{
get
{
public int PassPrice {
get {
return _passPrice;
}
set
{
set {
_passPrice = value;
}
}
@@ -603,14 +493,11 @@ namespace OpenSim.Framework
/// <summary>
/// When the parcel is being sold, this is the price to purchase the parcel
/// </summary>
public int SalePrice
{
get
{
public int SalePrice {
get {
return _salePrice;
}
set
{
set {
_salePrice = value;
}
}
@@ -619,14 +506,11 @@ namespace OpenSim.Framework
/// Number of meters^2 in the Simulator
/// </summary>
[XmlIgnore]
public int SimwideArea
{
get
{
public int SimwideArea {
get {
return _simwideArea;
}
set
{
set {
_simwideArea = value;
}
}
@@ -635,14 +519,11 @@ namespace OpenSim.Framework
/// Number of SceneObjectPart in the Simulator
/// </summary>
[XmlIgnore]
public int SimwidePrims
{
get
{
public int SimwidePrims {
get {
return _simwidePrims;
}
set
{
set {
_simwidePrims = value;
}
}
@@ -650,14 +531,11 @@ namespace OpenSim.Framework
/// <summary>
/// ID of the snapshot used in the client parcel dialog of the parcel
/// </summary>
public UUID SnapshotID
{
get
{
public UUID SnapshotID {
get {
return _snapshotID;
}
set
{
set {
_snapshotID = value;
}
}
@@ -666,14 +544,11 @@ namespace OpenSim.Framework
/// When teleporting is restricted to a certain point, this is the location
/// that the user will be redirected to
/// </summary>
public Vector3 UserLocation
{
get
{
public Vector3 UserLocation {
get {
return _userLocation;
}
set
{
set {
_userLocation = value;
}
}
@@ -682,14 +557,11 @@ namespace OpenSim.Framework
/// When teleporting is restricted to a certain point, this is the rotation
/// that the user will be positioned
/// </summary>
public Vector3 UserLookAt
{
get
{
public Vector3 UserLookAt {
get {
return _userLookAt;
}
set
{
set {
_userLookAt = value;
}
}
@@ -698,14 +570,11 @@ namespace OpenSim.Framework
/// Autoreturn number of minutes to return SceneObjectGroup that are owned by someone who doesn't own
/// the parcel and isn't set to the same 'group' as the parcel.
/// </summary>
public int OtherCleanTime
{
get
{
public int OtherCleanTime {
get {
return _otherCleanTime;
}
set
{
set {
_otherCleanTime = value;
}
}
@@ -713,14 +582,11 @@ namespace OpenSim.Framework
/// <summary>
/// parcel media description
/// </summary>
public string MediaDescription
{
get
{
public string MediaDescription {
get {
return _mediaDescription;
}
set
{
set {
_mediaDescription = value;
}
}
@@ -756,7 +622,7 @@ namespace OpenSim.Framework
landData._mediaURL = _mediaURL;
landData._musicURL = _musicURL;
landData._ownerID = _ownerID;
landData._bitmap = (byte[])_bitmap.Clone();
landData._bitmap = (byte[]) _bitmap.Clone();
landData._description = _description;
landData._flags = _flags;
landData._name = _name;
@@ -777,7 +643,6 @@ namespace OpenSim.Framework
landData._obscureMedia = _obscureMedia;
landData._simwideArea = _simwideArea;
landData._simwidePrims = _simwidePrims;
landData._dwell = _dwell;
landData._parcelAccessList.Clear();
foreach (LandAccessEntry entry in _parcelAccessList)

View File

@@ -1,33 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Framework.Monitoring")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("http://opensimulator.org")]
[assembly: AssemblyProduct("OpenSim")]
[assembly: AssemblyCopyright("OpenSimulator developers")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("74506fe3-2f9d-44c1-94c9-a30f79d9e0cb")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("0.7.5.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@@ -1,563 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Text;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using Mono.Addins;
using Mono.Addins.Setup;
using Mono.Addins.Description;
using OpenSim.Framework;
namespace OpenSim.Framework
{
/// <summary>
/// Manager for registries and plugins
/// </summary>
public class PluginManager : SetupService
{
public AddinRegistry PluginRegistry;
public PluginManager(AddinRegistry registry): base (registry)
{
PluginRegistry = registry;
}
/// <summary>
/// Installs the plugin.
/// </summary>
/// <returns>
/// The plugin.
/// </returns>
/// <param name='args'>
/// Arguments.
/// </param>
public bool InstallPlugin(int ndx, out Dictionary<string, object> result)
{
Dictionary<string, object> res = new Dictionary<string, object>();
PackageCollection pack = new PackageCollection();
PackageCollection toUninstall;
DependencyCollection unresolved;
IProgressStatus ps = new ConsoleProgressStatus(false);
AddinRepositoryEntry[] available = GetSortedAvailbleAddins();
if (ndx > (available.Length - 1))
{
MainConsole.Instance.Output("Selection out of range");
result = res;
return false;
}
AddinRepositoryEntry aentry = available[ndx];
Package p = Package.FromRepository(aentry);
pack.Add(p);
ResolveDependencies(ps, pack, out toUninstall, out unresolved);
// Attempt to install the plugin disabled
if (Install(ps, pack) == true)
{
MainConsole.Instance.Output("Ignore the following error...");
PluginRegistry.Update(ps);
Addin addin = PluginRegistry.GetAddin(aentry.Addin.Id);
PluginRegistry.DisableAddin(addin.Id);
addin.Enabled = false;
MainConsole.Instance.Output("Installation Success");
ListInstalledAddins(out res);
result = res;
return true;
}
else
{
MainConsole.Instance.Output("Installation Failed");
result = res;
return false;
}
}
// Remove plugin
/// <summary>
/// Uns the install.
/// </summary>
/// <param name='args'>
/// Arguments.
/// </param>
public void UnInstall(int ndx)
{
Addin[] addins = GetSortedAddinList("RobustPlugin");
if (ndx > (addins.Length -1))
{
MainConsole.Instance.Output("Selection out of range");
return;
}
Addin addin = addins[ndx];
MainConsole.Instance.OutputFormat("Uninstalling plugin {0}", addin.Id);
AddinManager.Registry.DisableAddin(addin.Id);
addin.Enabled = false;
IProgressStatus ps = new ConsoleProgressStatus(false);
Uninstall(ps, addin.Id);
MainConsole.Instance.Output("Uninstall Success - restart to complete operation");
return;
}
/// <summary>
/// Checks the installed.
/// </summary>
/// <returns>
/// The installed.
/// </returns>
public string CheckInstalled()
{
return "CheckInstall";
}
/// <summary>
/// Lists the installed addins.
/// </summary>
/// <param name='result'>
/// Result.
/// </param>
public void ListInstalledAddins(out Dictionary<string, object> result)
{
Dictionary<string, object> res = new Dictionary<string, object>();
Addin[] addins = GetSortedAddinList("RobustPlugin");
if(addins.Count() < 1)
{
MainConsole.Instance.Output("Error!");
}
int count = 0;
foreach (Addin addin in addins)
{
Dictionary<string, object> r = new Dictionary<string, object>();
r["enabled"] = addin.Enabled == true ? true : false;
r["name"] = addin.LocalId;
r["version"] = addin.Version;
res.Add(count.ToString(), r);
count++;
}
result = res;
return;
}
// List compatible plugins in registered repositories
/// <summary>
/// Lists the available.
/// </summary>
/// <param name='result'>
/// Result.
/// </param>
public void ListAvailable(out Dictionary<string, object> result)
{
Dictionary<string, object> res = new Dictionary<string, object>();
AddinRepositoryEntry[] addins = GetSortedAvailbleAddins();
int count = 0;
foreach (AddinRepositoryEntry addin in addins)
{
Dictionary<string, object> r = new Dictionary<string, object>();
r["name"] = addin.Addin.Name;
r["version"] = addin.Addin.Version;
r["repository"] = addin.RepositoryName;
res.Add(count.ToString(), r);
count++;
}
result = res;
return;
}
// List available updates ** 1
/// <summary>
/// Lists the updates.
/// </summary>
public void ListUpdates()
{
IProgressStatus ps = new ConsoleProgressStatus(true);
Console.WriteLine ("Looking for updates...");
Repositories.UpdateAllRepositories (ps);
Console.WriteLine ("Available add-in updates:");
bool found = false;
AddinRepositoryEntry[] entries = Repositories.GetAvailableUpdates();
foreach (AddinRepositoryEntry entry in entries)
{
Console.WriteLine(String.Format("{0}",entry.Addin.Id));
}
}
// Sync to repositories
/// <summary>
/// Update this instance.
/// </summary>
public string Update()
{
IProgressStatus ps = new ConsoleProgressStatus(true);
Repositories.UpdateAllRepositories(ps);
return "Update";
}
// Register a repository
/// <summary>
/// Register a repository with our server.
/// </summary>
/// <returns>
/// result of the action
/// </returns>
/// <param name='repo'>
/// The URL of the repository we want to add
/// </param>
public bool AddRepository(string repo)
{
Repositories.RegisterRepository(null, repo, true);
PluginRegistry.Rebuild(null);
return true;
}
/// <summary>
/// Gets the repository.
/// </summary>
public void GetRepository()
{
Repositories.UpdateAllRepositories(new ConsoleProgressStatus(false));
}
// Remove a repository from the list
/// <summary>
/// Removes the repository.
/// </summary>
/// <param name='args'>
/// Arguments.
/// </param>
public void RemoveRepository(string[] args)
{
AddinRepository[] reps = Repositories.GetRepositories();
Array.Sort(reps, (r1,r2) => r1.Title.CompareTo(r2.Title));
if (reps.Length == 0)
{
MainConsole.Instance.Output("No repositories have been registered.");
return;
}
int n = Convert.ToInt16(args[2]);
if (n > (reps.Length -1))
{
MainConsole.Instance.Output("Selection out of range");
return;
}
AddinRepository rep = reps[n];
Repositories.RemoveRepository(rep.Url);
return;
}
// Enable repository
/// <summary>
/// Enables the repository.
/// </summary>
/// <param name='args'>
/// Arguments.
/// </param>
public void EnableRepository(string[] args)
{
AddinRepository[] reps = Repositories.GetRepositories();
Array.Sort(reps, (r1,r2) => r1.Title.CompareTo(r2.Title));
if (reps.Length == 0)
{
MainConsole.Instance.Output("No repositories have been registered.");
return;
}
int n = Convert.ToInt16(args[2]);
if (n > (reps.Length -1))
{
MainConsole.Instance.Output("Selection out of range");
return;
}
AddinRepository rep = reps[n];
Repositories.SetRepositoryEnabled(rep.Url, true);
return;
}
// Disable a repository
/// <summary>
/// Disables the repository.
/// </summary>
/// <param name='args'>
/// Arguments.
/// </param>
public void DisableRepository(string[] args)
{
AddinRepository[] reps = Repositories.GetRepositories();
Array.Sort(reps, (r1,r2) => r1.Title.CompareTo(r2.Title));
if (reps.Length == 0)
{
MainConsole.Instance.Output("No repositories have been registered.");
return;
}
int n = Convert.ToInt16(args[2]);
if (n > (reps.Length -1))
{
MainConsole.Instance.Output("Selection out of range");
return;
}
AddinRepository rep = reps[n];
Repositories.SetRepositoryEnabled(rep.Url, false);
return;
}
// List registered repositories
/// <summary>
/// Lists the repositories.
/// </summary>
/// <param name='result'>
/// Result.
/// </param>
public void ListRepositories(out Dictionary<string, object> result)
{
Dictionary<string, object> res = new Dictionary<string, object>();
result = res;
AddinRepository[] reps = GetSortedAddinRepo();
if (reps.Length == 0)
{
MainConsole.Instance.Output("No repositories have been registered.");
return;
}
int count = 0;
foreach (AddinRepository rep in reps)
{
Dictionary<string, object> r = new Dictionary<string, object>();
r["enabled"] = rep.Enabled == true ? true : false;
r["name"] = rep.Name;
r["url"] = rep.Url;
res.Add(count.ToString(), r);
count++;
}
return;
}
/// <summary>
/// Updates the registry.
/// </summary>
public void UpdateRegistry()
{
PluginRegistry.Update();
}
// Show plugin info
/// <summary>
/// Addins the info.
/// </summary>
/// <returns>
/// The info.
/// </returns>
/// <param name='args'>
/// Arguments.
/// </param>
public bool AddinInfo(int ndx, out Dictionary<string, object> result)
{
Dictionary<string, object> res = new Dictionary<string, object>();
result = res;
Addin[] addins = GetSortedAddinList("RobustPlugin");
if (ndx > (addins.Length - 1))
{
MainConsole.Instance.Output("Selection out of range");
return false;
}
// author category description
Addin addin = addins[ndx];
res["author"] = addin.Description.Author;
res["category"] = addin.Description.Category;
res["description"] = addin.Description.Description;
res["name"] = addin.Name;
res["url"] = addin.Description.Url;
res["file_name"] = addin.Description.FileName;
result = res;
return true;
}
// Disable a plugin
/// <summary>
/// Disables the plugin.
/// </summary>
/// <param name='args'>
/// Arguments.
/// </param>
public void DisablePlugin(string[] args)
{
Addin[] addins = GetSortedAddinList("RobustPlugin");
int n = Convert.ToInt16(args[2]);
if (n > (addins.Length -1))
{
MainConsole.Instance.Output("Selection out of range");
return;
}
Addin addin = addins[n];
AddinManager.Registry.DisableAddin(addin.Id);
addin.Enabled = false;
return;
}
// Enable plugin
/// <summary>
/// Enables the plugin.
/// </summary>
/// <param name='args'>
/// Arguments.
/// </param>
public void EnablePlugin(string[] args)
{
Addin[] addins = GetSortedAddinList("RobustPlugin");
int n = Convert.ToInt16(args[2]);
if (n > (addins.Length -1))
{
MainConsole.Instance.Output("Selection out of range");
return;
}
Addin addin = addins[n];
addin.Enabled = true;
AddinManager.Registry.EnableAddin(addin.Id);
// AddinManager.Registry.Update();
if(PluginRegistry.IsAddinEnabled(addin.Id))
{
ConsoleProgressStatus ps = new ConsoleProgressStatus(false);
if (!AddinManager.AddinEngine.IsAddinLoaded(addin.Id))
{
MainConsole.Instance.Output("Ignore the following error...");
AddinManager.Registry.Rebuild(ps);
AddinManager.AddinEngine.LoadAddin(ps, addin.Id);
}
}
else
{
MainConsole.Instance.OutputFormat("Not Enabled in this domain {0}", addin.Name);
}
return;
}
#region Util
private void Testing()
{
Addin[] list = Registry.GetAddins();
var addins = list.Where( a => a.Description.Category == "RobustPlugin");
foreach (Addin addin in addins)
{
MainConsole.Instance.OutputFormat("Addin {0}", addin.Name);
}
}
// These will let us deal with numbered lists instead
// of needing to type in the full ids
private AddinRepositoryEntry[] GetSortedAvailbleAddins()
{
ArrayList list = new ArrayList();
list.AddRange(Repositories.GetAvailableAddins());
AddinRepositoryEntry[] addins = list.ToArray(typeof(AddinRepositoryEntry)) as AddinRepositoryEntry[];
Array.Sort(addins,(r1,r2) => r1.Addin.Id.CompareTo(r2.Addin.Id));
return addins;
}
private AddinRepository[] GetSortedAddinRepo()
{
ArrayList list = new ArrayList();
list.AddRange(Repositories.GetRepositories());
AddinRepository[] repos = list.ToArray(typeof(AddinRepository)) as AddinRepository[];
Array.Sort (repos,(r1,r2) => r1.Name.CompareTo(r2.Name));
return repos;
}
private Addin[] GetSortedAddinList(string category)
{
ArrayList xlist = new ArrayList();
ArrayList list = new ArrayList();
try
{
list.AddRange(PluginRegistry.GetAddins());
}
catch(Exception e)
{
Addin[] x = xlist.ToArray(typeof(Addin)) as Addin[];
return x;
}
foreach (Addin addin in list)
{
if (addin.Description.Category == category)
xlist.Add(addin);
}
Addin[] addins = xlist.ToArray(typeof(Addin)) as Addin[];
Array.Sort(addins,(r1,r2) => r1.Id.CompareTo(r2.Id));
return addins;
}
#endregion Util
}
}

View File

@@ -1,53 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
namespace OpenSim.Framework
{
/// <summary>
/// Region flags used internally by OpenSimulator to store installation specific information about regions.
/// </summary>
/// <remarks>
/// Don't confuse with OpenMetaverse.RegionFlags which are client facing flags (i.e. they go over the wire).
/// Returned by IGridService.GetRegionFlags()
/// </remarks>
[Flags]
public enum RegionFlags : int
{
DefaultRegion = 1, // Used for new Rez. Random if multiple defined
FallbackRegion = 2, // Regions we redirect to when the destination is down
RegionOnline = 4, // Set when a region comes online, unset when it unregisters and DeleteOnUnregister is false
NoDirectLogin = 8, // Region unavailable for direct logins (by name)
Persistent = 16, // Don't remove on unregister
LockedOut = 32, // Don't allow registration
NoMove = 64, // Don't allow moving this region
Reservation = 128, // This is an inactive reservation
Authenticate = 256, // Require authentication
Hyperlink = 512 // Record represents a HG link
}
}

View File

@@ -120,13 +120,10 @@ namespace OpenSim.Framework
public UUID lastMapUUID = UUID.Zero;
public string lastMapRefresh = "0";
private float m_nonphysPrimMin = 0;
private int m_nonphysPrimMax = 0;
private float m_physPrimMin = 0;
private int m_physPrimMax = 0;
private bool m_clampPrimSize = false;
private int m_objectCapacity = 0;
private int m_linksetCapacity = 0;
private int m_agentCapacity = 0;
private string m_regionType = String.Empty;
private RegionLightShareData m_windlight = new RegionLightShareData();
@@ -288,21 +285,11 @@ namespace OpenSim.Framework
set { m_windlight = value; }
}
public float NonphysPrimMin
{
get { return m_nonphysPrimMin; }
}
public int NonphysPrimMax
{
get { return m_nonphysPrimMax; }
}
public float PhysPrimMin
{
get { return m_physPrimMin; }
}
public int PhysPrimMax
{
get { return m_physPrimMax; }
@@ -318,11 +305,6 @@ namespace OpenSim.Framework
get { return m_objectCapacity; }
}
public int LinksetCapacity
{
get { return m_linksetCapacity; }
}
public int AgentCapacity
{
get { return m_agentCapacity; }
@@ -641,31 +623,16 @@ namespace OpenSim.Framework
m_regionType = config.GetString("RegionType", String.Empty);
allKeys.Remove("RegionType");
#region Prim stuff
m_nonphysPrimMin = config.GetFloat("NonPhysicalPrimMin", 0);
allKeys.Remove("NonPhysicalPrimMin");
m_nonphysPrimMax = config.GetInt("NonPhysicalPrimMax", 0);
allKeys.Remove("NonPhysicalPrimMax");
m_physPrimMin = config.GetFloat("PhysicalPrimMin", 0);
allKeys.Remove("PhysicalPrimMin");
// Prim stuff
//
m_nonphysPrimMax = config.GetInt("NonphysicalPrimMax", 0);
allKeys.Remove("NonphysicalPrimMax");
m_physPrimMax = config.GetInt("PhysicalPrimMax", 0);
allKeys.Remove("PhysicalPrimMax");
m_clampPrimSize = config.GetBoolean("ClampPrimSize", false);
allKeys.Remove("ClampPrimSize");
m_objectCapacity = config.GetInt("MaxPrims", 15000);
allKeys.Remove("MaxPrims");
m_linksetCapacity = config.GetInt("LinksetPrims", 0);
allKeys.Remove("LinksetPrims");
#endregion
m_agentCapacity = config.GetInt("MaxAgents", 100);
allKeys.Remove("MaxAgents");
@@ -701,27 +668,16 @@ namespace OpenSim.Framework
config.Set("ExternalHostName", m_externalHostName);
if (m_nonphysPrimMin > 0)
config.Set("NonphysicalPrimMax", m_nonphysPrimMin);
if (m_nonphysPrimMax > 0)
if (m_nonphysPrimMax != 0)
config.Set("NonphysicalPrimMax", m_nonphysPrimMax);
if (m_physPrimMin > 0)
config.Set("PhysicalPrimMax", m_physPrimMin);
if (m_physPrimMax > 0)
if (m_physPrimMax != 0)
config.Set("PhysicalPrimMax", m_physPrimMax);
config.Set("ClampPrimSize", m_clampPrimSize.ToString());
if (m_objectCapacity > 0)
if (m_objectCapacity != 0)
config.Set("MaxPrims", m_objectCapacity);
if (m_linksetCapacity > 0)
config.Set("LinksetPrims", m_linksetCapacity);
if (m_agentCapacity > 0)
if (m_agentCapacity != 0)
config.Set("MaxAgents", m_agentCapacity);
if (ScopeID != UUID.Zero)
@@ -798,15 +754,9 @@ namespace OpenSim.Framework
configMember.addConfigurationOption("lastmap_refresh", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY,
"Last Map Refresh", Util.UnixTimeSinceEpoch().ToString(), true);
configMember.addConfigurationOption("nonphysical_prim_min", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT,
"Minimum size for nonphysical prims", m_nonphysPrimMin.ToString(), true);
configMember.addConfigurationOption("nonphysical_prim_max", ConfigurationOption.ConfigurationTypes.TYPE_INT32,
"Maximum size for nonphysical prims", m_nonphysPrimMax.ToString(), true);
configMember.addConfigurationOption("physical_prim_min", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT,
"Minimum size for nonphysical prims", m_physPrimMin.ToString(), true);
configMember.addConfigurationOption("physical_prim_max", ConfigurationOption.ConfigurationTypes.TYPE_INT32,
"Maximum size for physical prims", m_physPrimMax.ToString(), true);
@@ -816,9 +766,6 @@ namespace OpenSim.Framework
configMember.addConfigurationOption("object_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32,
"Max objects this sim will hold", m_objectCapacity.ToString(), true);
configMember.addConfigurationOption("linkset_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32,
"Max prims an object will hold", m_linksetCapacity.ToString(), true);
configMember.addConfigurationOption("agent_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32,
"Max avatars this sim will hold", m_agentCapacity.ToString(), true);
@@ -937,9 +884,6 @@ namespace OpenSim.Framework
case "object_capacity":
m_objectCapacity = (int)configuration_result;
break;
case "linkset_capacity":
m_linksetCapacity = (int)configuration_result;
break;
case "agent_capacity":
m_agentCapacity = (int)configuration_result;
break;
@@ -1070,4 +1014,4 @@ namespace OpenSim.Framework
return kvp;
}
}
}
}

View File

@@ -1,33 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Framework.RegionLoader.Filesystem")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("http://opensimulator.org")]
[assembly: AssemblyProduct("OpenSim")]
[assembly: AssemblyCopyright("OpenSimulator developers")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("4ab5c74b-e886-40a1-b67d-a04df285e706")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("0.7.5.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@@ -1,33 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Framework.RegionLoader.Web")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("http://opensimulator.org")]
[assembly: AssemblyProduct("OpenSim")]
[assembly: AssemblyCopyright("OpenSimulator developers")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("985afff8-e7ed-4056-acce-39abf7a43d33")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("0.7.5.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@@ -52,11 +52,6 @@ namespace OpenSim.Framework.Serialization
/// </value>
public const string INVENTORY_PATH = "inventory/";
/// <value>
/// Path for regions in a multi-region archive
/// </value>
public const string REGIONS_PATH = "regions/";
/// <value>
/// Path for the prims file
/// </value>
@@ -154,11 +149,6 @@ namespace OpenSim.Framework.Serialization
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "trashfolder.txt"] = (sbyte)AssetType.TrashFolder;
}
public static string CreateOarLandDataPath(LandData ld)
{
return string.Format("{0}{1}.xml", ArchiveConstants.LANDDATA_PATH, ld.GlobalID);
}
/// <summary>
/// Create the filename used to store an object in an OpenSim Archive.
/// </summary>

View File

@@ -1,33 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Framework.Serialization")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("http://opensimulator.org")]
[assembly: AssemblyProduct("OpenSim")]
[assembly: AssemblyCopyright("OpenSimulator developers")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("919db41e-4ac0-4f24-9992-81d62c0ee183")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("0.7.5.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@@ -630,11 +630,11 @@ namespace OpenSim.Framework.Servers.HttpServer
}
catch (IOException e)
{
m_log.Error(String.Format("[BASE HTTP SERVER]: HandleRequest() threw {0} ", e.StackTrace), e);
m_log.Error(String.Format("[BASE HTTP SERVER]: HandleRequest() threw {0} ", e.Message), e);
}
catch (Exception e)
{
m_log.Error(String.Format("[BASE HTTP SERVER]: HandleRequest() threw {0} ", e.StackTrace), e);
m_log.Error(String.Format("[BASE HTTP SERVER]: HandleRequest() threw {0} ", e.Message), e);
SendHTML500(response);
}
finally
@@ -642,7 +642,7 @@ namespace OpenSim.Framework.Servers.HttpServer
// Every month or so this will wrap and give bad numbers, not really a problem
// since its just for reporting
int tickdiff = requestEndTick - requestStartTick;
if (tickdiff > 3000 && requestHandler != null && requestHandler.Name != "GetTexture")
if (tickdiff > 3000)
{
m_log.InfoFormat(
"[BASE HTTP SERVER]: Slow handling of {0} {1} {2} {3} {4} from {5} took {6}ms",
@@ -1623,7 +1623,6 @@ namespace OpenSim.Framework.Servers.HttpServer
// Long Poll Service Manager with 3 worker threads a 25 second timeout for no events
m_PollServiceManager = new PollServiceRequestManager(this, 3, 25000);
m_PollServiceManager.Start();
HTTPDRunning = true;
//HttpListenerContext context;
@@ -1674,8 +1673,6 @@ namespace OpenSim.Framework.Servers.HttpServer
HTTPDRunning = false;
try
{
m_PollServiceManager.Stop();
m_httpListener2.ExceptionThrown -= httpServerException;
//m_httpListener2.DisconnectHandler = null;

View File

@@ -45,26 +45,19 @@ namespace OpenSim.Framework.Servers.HttpServer
private uint m_WorkerThreadCount = 0;
private Thread[] m_workerThreads;
private PollServiceWorkerThread[] m_PollServiceWorkerThreads;
private volatile bool m_running = true;
private int m_pollTimeout;
private bool m_running = true;
public PollServiceRequestManager(BaseHttpServer pSrv, uint pWorkerThreadCount, int pTimeout)
{
m_server = pSrv;
m_WorkerThreadCount = pWorkerThreadCount;
m_pollTimeout = pTimeout;
}
public void Start()
{
m_running = true;
m_workerThreads = new Thread[m_WorkerThreadCount];
m_PollServiceWorkerThreads = new PollServiceWorkerThread[m_WorkerThreadCount];
//startup worker threads
for (uint i = 0; i < m_WorkerThreadCount; i++)
{
m_PollServiceWorkerThreads[i] = new PollServiceWorkerThread(m_server, m_pollTimeout);
m_PollServiceWorkerThreads[i] = new PollServiceWorkerThread(m_server, pTimeout);
m_PollServiceWorkerThreads[i].ReQueue += ReQueueEvent;
m_workerThreads[i]
@@ -143,10 +136,8 @@ namespace OpenSim.Framework.Servers.HttpServer
}
public void Stop()
~PollServiceRequestManager()
{
m_running = false;
foreach (object o in m_requests)
{
PollServiceHttpRequest req = (PollServiceHttpRequest) o;
@@ -160,6 +151,8 @@ namespace OpenSim.Framework.Servers.HttpServer
{
t.Abort();
}
m_running = false;
}
}
}

View File

@@ -1,33 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Framework.Servers.HttpServer")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("http://opensimulator.org")]
[assembly: AssemblyProduct("OpenSim")]
[assembly: AssemblyCopyright("OpenSimulator developers")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("c4ea5baa-81c4-4867-a645-1ec360c1f164")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("0.7.5.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@@ -1,33 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Framework.Servers")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("http://opensimulator.org")]
[assembly: AssemblyProduct("OpenSim")]
[assembly: AssemblyCopyright("OpenSimulator developers")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("b48e8b3e-5c5c-4673-b31f-21e13b8e568b")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("0.7.5.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@@ -29,8 +29,8 @@ namespace OpenSim
{
public class VersionInfo
{
private const string VERSION_NUMBER = "0.7.5";
private const Flavour VERSION_FLAVOUR = Flavour.Post_Fixes;
private const string VERSION_NUMBER = "0.7.4";
private const Flavour VERSION_FLAVOUR = Flavour.Extended;
public enum Flavour
{

View File

@@ -47,9 +47,6 @@ namespace OpenSim.Framework
Texture = 5,
/// <summary>Non-texture assets</summary>
Asset = 6,
/// <summary>Avatar and primitive data</summary>
/// <remarks>This is a sub-category of Task</remarks>
State = 7,
}
[Flags]
@@ -61,6 +58,5 @@ namespace OpenSim.Framework
Task = 1 << 3,
Texture = 1 << 4,
Asset = 1 << 5,
State = 1 << 6,
}
}

View File

@@ -45,6 +45,7 @@ using System.Text.RegularExpressions;
using System.Xml;
using System.Threading;
using log4net;
using log4net.Appender;
using Nini.Config;
using Nwc.XmlRpc;
using OpenMetaverse;
@@ -299,25 +300,6 @@ namespace OpenSim.Framework
x;
}
// Clamp the maximum magnitude of a vector
public static Vector3 ClampV(Vector3 x, float max)
{
Vector3 ret = x;
float lenSq = x.LengthSquared();
if (lenSq > (max * max))
{
x = x / x.Length() * max;
}
return x;
}
// Inclusive, within range test (true if equal to the endpoints)
public static bool InRange<T>(T x, T min, T max)
where T : IComparable<T>
{
return x.CompareTo(max) <= 0 && x.CompareTo(min) >= 0;
}
public static uint GetNextXferID()
{
uint id = 0;
@@ -816,9 +798,22 @@ namespace OpenSim.Framework
return ".";
}
public static string logFile()
{
foreach (IAppender appender in LogManager.GetRepository().GetAppenders())
{
if (appender is FileAppender)
{
return ((FileAppender)appender).File;
}
}
return "./OpenSim.log";
}
public static string logDir()
{
return ".";
return Path.GetDirectoryName(logFile());
}
// From: http://coercedcode.blogspot.com/2008/03/c-generate-unique-filenames-within.html
@@ -1879,12 +1874,6 @@ namespace OpenSim.Framework
/// Prints the call stack at any given point. Useful for debugging.
/// </summary>
public static void PrintCallStack()
{
PrintCallStack(m_log.DebugFormat);
}
public delegate void DebugPrinter(string msg, params Object[] parm);
public static void PrintCallStack(DebugPrinter printer)
{
StackTrace stackTrace = new StackTrace(true); // get call stack
StackFrame[] stackFrames = stackTrace.GetFrames(); // get method calls (frames)
@@ -1893,7 +1882,7 @@ namespace OpenSim.Framework
foreach (StackFrame stackFrame in stackFrames)
{
MethodBase mb = stackFrame.GetMethod();
printer("{0}.{1}:{2}", mb.DeclaringType, mb.Name, stackFrame.GetFileLineNumber()); // write method name
m_log.DebugFormat("{0}.{1}:{2}", mb.DeclaringType, mb.Name, stackFrame.GetFileLineNumber()); // write method name
}
}

View File

@@ -716,13 +716,6 @@ namespace OpenSim.Framework
//
public static void MakeRequest<TRequest, TResponse>(string verb,
string requestUrl, TRequest obj, Action<TResponse> action)
{
MakeRequest<TRequest, TResponse>(verb, requestUrl, obj, action, 0);
}
public static void MakeRequest<TRequest, TResponse>(string verb,
string requestUrl, TRequest obj, Action<TResponse> action,
int maxConnections)
{
int reqnum = WebUtil.RequestNumber++;
@@ -737,10 +730,6 @@ namespace OpenSim.Framework
Type type = typeof(TRequest);
WebRequest request = WebRequest.Create(requestUrl);
HttpWebRequest ht = (HttpWebRequest)request;
if (maxConnections > 0 && ht.ServicePoint.ConnectionLimit < maxConnections)
ht.ServicePoint.ConnectionLimit = maxConnections;
WebResponse response = null;
TResponse deserial = default(TResponse);
XmlSerializer deserializer = new XmlSerializer(typeof(TResponse));
@@ -1046,16 +1035,6 @@ namespace OpenSim.Framework
/// <exception cref="System.Net.WebException">Thrown if we encounter a network issue while posting
/// the request. You'll want to make sure you deal with this as they're not uncommon</exception>
public static TResponse MakeRequest<TRequest, TResponse>(string verb, string requestUrl, TRequest obj)
{
return MakeRequest<TRequest, TResponse>(verb, requestUrl, obj, 0);
}
public static TResponse MakeRequest<TRequest, TResponse>(string verb, string requestUrl, TRequest obj, int pTimeout)
{
return MakeRequest<TRequest, TResponse>(verb, requestUrl, obj, pTimeout, 0);
}
public static TResponse MakeRequest<TRequest, TResponse>(string verb, string requestUrl, TRequest obj, int pTimeout, int maxConnections)
{
int reqnum = WebUtil.RequestNumber++;
@@ -1071,10 +1050,6 @@ namespace OpenSim.Framework
TResponse deserial = default(TResponse);
WebRequest request = WebRequest.Create(requestUrl);
HttpWebRequest ht = (HttpWebRequest)request;
if (maxConnections > 0 && ht.ServicePoint.ConnectionLimit < maxConnections)
ht.ServicePoint.ConnectionLimit = maxConnections;
request.Method = verb;
MemoryStream buffer = null;
@@ -1197,4 +1172,4 @@ namespace OpenSim.Framework
return deserial;
}
}
}
}

View File

@@ -27,7 +27,6 @@
using System;
using System.IO;
using System.Net;
using System.Reflection;
using log4net;
using log4net.Config;
@@ -74,7 +73,6 @@ namespace OpenSim
AppDomain.CurrentDomain.UnhandledException +=
new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException);
ServicePointManager.DefaultConnectionLimit = 12;
// Add the arguments supplied when running the application to the configuration
ArgvConfigSource configSource = new ArgvConfigSource(args);

View File

@@ -271,7 +271,7 @@ namespace OpenSim
m_console.Commands.AddCommand("Archiving", false, "save oar",
//"save oar [-v|--version=<N>] [-p|--profile=<url>] [<OAR path>]",
"save oar [-h|--home=<url>] [--noassets] [--publish] [--perm=<permissions>] [--all] [<OAR path>]",
"save oar [-h|--home=<url>] [--noassets] [--publish] [--perm=<permissions>] [<OAR path>]",
"Save a region's data to an OAR archive.",
// "-v|--version=<N> generates scene objects as per older versions of the serialization (e.g. -v=0)" + Environment.NewLine
"-h|--home=<url> adds the url of the profile service to the saved user information.\n"
@@ -281,7 +281,6 @@ namespace OpenSim
+ " this is useful if you're making oars generally available that might be reloaded to the same grid from which you published\n"
+ "--perm=<permissions> stops objects with insufficient permissions from being saved to the OAR.\n"
+ " <permissions> can contain one or more of these characters: \"C\" = Copy, \"T\" = Transfer\n"
+ "--all saves all the regions in the simulator, instead of just the current region.\n"
+ "The OAR path must be a filesystem path."
+ " If this is not given then the oar is saved to region.oar in the current directory.",
SaveOar);
@@ -376,7 +375,6 @@ namespace OpenSim
{
RunCommandScript(m_shutdownCommandsFile);
}
base.ShutdownSpecific();
}
@@ -579,13 +577,33 @@ namespace OpenSim
switch (cmdparams[0].ToLower())
{
case "list":
//TODO: Convert to new region modules
foreach (IRegionModule irm in m_moduleLoader.GetLoadedSharedModules)
{
MainConsole.Instance.Output(String.Format("Shared region module: {0}", irm.Name));
}
break;
case "unload":
//TODO: Convert to new region modules
if (cmdparams.Length > 1)
{
foreach (IRegionModule rm in new ArrayList(m_moduleLoader.GetLoadedSharedModules))
{
if (rm.Name.ToLower() == cmdparams[1].ToLower())
{
MainConsole.Instance.Output(String.Format("Unloading module: {0}", rm.Name));
m_moduleLoader.UnloadModule(rm);
}
}
}
break;
case "load":
//TODO: Convert to new region modules
if (cmdparams.Length > 1)
{
foreach (Scene s in new ArrayList(SceneManager.Scenes))
{
MainConsole.Instance.Output(String.Format("Loading module: {0}", cmdparams[1]));
m_moduleLoader.LoadRegionModules(cmdparams[1], s);
}
}
break;
}
}
@@ -808,9 +826,28 @@ namespace OpenSim
break;
case "modules":
MainConsole.Instance.Output("The currently loaded shared modules are:");
foreach (IRegionModule module in m_moduleLoader.GetLoadedSharedModules)
{
MainConsole.Instance.Output("Shared Module: " + module.Name);
}
SceneManager.ForEachScene(
delegate(Scene scene) {
MainConsole.Instance.Output("Loaded region modules in" + scene.RegionInfo.RegionName + " are:");
m_log.Error("The currently loaded modules in " + scene.RegionInfo.RegionName + " are:");
foreach (IRegionModule module in scene.Modules.Values)
{
if (!module.IsSharedModule)
{
m_log.Error("Region Module: " + module.Name);
}
}
}
);
SceneManager.ForEachScene(
delegate(Scene scene) {
MainConsole.Instance.Output("Loaded new region modules in" + scene.RegionInfo.RegionName + " are:");
foreach (IRegionModuleBase module in scene.RegionModules.Values)
{
Type type = module.GetType().GetInterface("ISharedRegionModule");

View File

@@ -121,6 +121,14 @@ namespace OpenSim
get { return m_httpServerPort; }
}
public ModuleLoader ModuleLoader
{
get { return m_moduleLoader; }
set { m_moduleLoader = value; }
}
protected ModuleLoader m_moduleLoader;
protected IRegistryCore m_applicationRegistry = new RegistryCore();
public IRegistryCore ApplicationRegistry
@@ -224,6 +232,9 @@ namespace OpenSim
base.StartupSpecific();
// Create a ModuleLoader instance
m_moduleLoader = new ModuleLoader(Config);
LoadPlugins();
foreach (IApplicationPlugin plugin in m_plugins)
{
@@ -368,6 +379,12 @@ namespace OpenSim
m_log.Info("[MODULES]: Loading Region's modules (old style)");
List<IRegionModule> modules = m_moduleLoader.PickupModules(scene, ".");
// This needs to be ahead of the script engine load, so the
// script module can pick up events exposed by a module
m_moduleLoader.InitialiseSharedModules(scene);
// Use this in the future, the line above will be deprecated soon
m_log.Info("[REGIONMODULES]: Loading Region's modules (new style)");
IRegionModulesController controller;
@@ -418,6 +435,13 @@ namespace OpenSim
clientServer.Start();
}
if (do_post_init)
{
foreach (IRegionModule module in modules)
{
module.PostInitialise();
}
}
scene.EventManager.OnShutdown += delegate() { ShutdownRegion(scene); };
mscene = scene;
@@ -707,7 +731,7 @@ namespace OpenSim
return new Scene(
regionInfo, circuitManager, sceneGridService,
simDataService, estateDataService, false,
simDataService, estateDataService, m_moduleLoader, false,
Config, m_version);
}
@@ -1082,4 +1106,4 @@ namespace OpenSim
{
public IConfigSource Source;
}
}
}

View File

@@ -45,7 +45,7 @@ using Caps = OpenSim.Framework.Capabilities.Caps;
namespace OpenSim.Region.ClientStack.Linden
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "BunchOfCapsModule")]
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
public class BunchOfCapsModule : INonSharedRegionModule
{
// private static readonly ILog m_log =

View File

@@ -55,8 +55,8 @@ namespace OpenSim.Region.ClientStack.Linden
public OSDMap body;
}
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "EventQueueGetModule")]
public class EventQueueGetModule : IEventQueue, INonSharedRegionModule
//[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
public class EventQueueGetModule : IEventQueue, IRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -66,6 +66,8 @@ namespace OpenSim.Region.ClientStack.Linden
public int DebugLevel { get; set; }
protected Scene m_scene;
private IConfigSource m_gConfig;
bool enabledYN;
private Dictionary<UUID, int> m_ids = new Dictionary<UUID, int>();
@@ -73,46 +75,60 @@ namespace OpenSim.Region.ClientStack.Linden
private Dictionary<UUID, UUID> m_QueueUUIDAvatarMapping = new Dictionary<UUID, UUID>();
private Dictionary<UUID, UUID> m_AvatarQueueUUIDMapping = new Dictionary<UUID, UUID>();
#region INonSharedRegionModule methods
public virtual void Initialise(IConfigSource config)
#region IRegionModule methods
public virtual void Initialise(Scene scene, IConfigSource config)
{
m_gConfig = config;
IConfig startupConfig = m_gConfig.Configs["Startup"];
ReadConfigAndPopulate(scene, startupConfig, "Startup");
if (enabledYN)
{
m_scene = scene;
scene.RegisterModuleInterface<IEventQueue>(this);
// Register fallback handler
// Why does EQG Fail on region crossings!
//scene.CommsManager.HttpServer.AddLLSDHandler("/CAPS/EQG/", EventQueueFallBack);
// scene.EventManager.OnNewClient += OnNewClient;
// TODO: Leaving these open, or closing them when we
// become a child is incorrect. It messes up TP in a big
// way. CAPS/EQ need to be active as long as the UDP
// circuit is there.
scene.EventManager.OnClientClosed += ClientClosed;
scene.EventManager.OnMakeChildAgent += MakeChildAgent;
scene.EventManager.OnRegisterCaps += OnRegisterCaps;
MainConsole.Instance.Commands.AddCommand(
"Debug",
false,
"debug eq",
"debug eq [0|1|2]",
"Turn on event queue debugging\n"
+ " <= 0 - turns off all event queue logging\n"
+ " >= 1 - turns on outgoing event logging\n"
+ " >= 2 - turns on poll notification",
HandleDebugEq);
}
else
{
m_gConfig = null;
}
}
public void AddRegion(Scene scene)
private void ReadConfigAndPopulate(Scene scene, IConfig startupConfig, string p)
{
m_scene = scene;
scene.RegisterModuleInterface<IEventQueue>(this);
scene.EventManager.OnClientClosed += ClientClosed;
scene.EventManager.OnMakeChildAgent += MakeChildAgent;
scene.EventManager.OnRegisterCaps += OnRegisterCaps;
MainConsole.Instance.Commands.AddCommand(
"Debug",
false,
"debug eq",
"debug eq [0|1|2]",
"Turn on event queue debugging\n"
+ " <= 0 - turns off all event queue logging\n"
+ " >= 1 - turns on outgoing event logging\n"
+ " >= 2 - turns on poll notification",
HandleDebugEq);
enabledYN = startupConfig.GetBoolean("EventQueue", true);
}
public void RemoveRegion(Scene scene)
{
if (m_scene != scene)
return;
scene.EventManager.OnClientClosed -= ClientClosed;
scene.EventManager.OnMakeChildAgent -= MakeChildAgent;
scene.EventManager.OnRegisterCaps -= OnRegisterCaps;
scene.UnregisterModuleInterface<IEventQueue>(this);
m_scene = null;
}
public void RegionLoaded(Scene scene)
public void PostInitialise()
{
}
@@ -125,11 +141,10 @@ namespace OpenSim.Region.ClientStack.Linden
get { return "EventQueueGetModule"; }
}
public Type ReplaceableInterface
public bool IsSharedModule
{
get { return null; }
get { return false; }
}
#endregion
protected void HandleDebugEq(string module, string[] args)

View File

@@ -45,7 +45,7 @@ namespace OpenSim.Region.ClientStack.Linden
/// <summary>
/// This module implements both WebFetchInventoryDescendents and FetchInventoryDescendents2 capabilities.
/// </summary>
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "FetchInventory2Module")]
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
public class FetchInventory2Module : INonSharedRegionModule
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);

View File

@@ -47,7 +47,7 @@ using Caps = OpenSim.Framework.Capabilities.Caps;
namespace OpenSim.Region.ClientStack.Linden
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetMeshModule")]
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
public class GetMeshModule : INonSharedRegionModule
{
// private static readonly ILog m_log =
@@ -58,7 +58,7 @@ namespace OpenSim.Region.ClientStack.Linden
private bool m_Enabled = true;
private string m_URL;
#region Region Module interfaceBase Members
#region IRegionModuleBase Members
public Type ReplaceableInterface
{

View File

@@ -51,7 +51,7 @@ using OpenSim.Capabilities.Handlers;
namespace OpenSim.Region.ClientStack.Linden
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetTextureModule")]
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
public class GetTextureModule : INonSharedRegionModule
{
// private static readonly ILog m_log =

View File

@@ -45,7 +45,7 @@ namespace OpenSim.Region.ClientStack.Linden
/// <summary>
/// MeshUploadFlag capability. This is required for uploading Mesh.
/// </summary>
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MeshUploadFlagModule")]
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
public class MeshUploadFlagModule : INonSharedRegionModule
{
// private static readonly ILog m_log =

View File

@@ -47,7 +47,7 @@ using OpenSim.Framework.Capabilities;
namespace OpenSim.Region.ClientStack.Linden
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "NewFileAgentInventoryVariablePriceModule")]
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
public class NewFileAgentInventoryVariablePriceModule : INonSharedRegionModule
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -58,7 +58,7 @@ namespace OpenSim.Region.ClientStack.Linden
private bool m_enabled = true;
private int m_levelUpload = 0;
#region Region Module interfaceBase Members
#region IRegionModuleBase Members
public Type ReplaceableInterface
@@ -98,7 +98,7 @@ namespace OpenSim.Region.ClientStack.Linden
#endregion
#region Region Module interface
#region IRegionModule Members

View File

@@ -32,7 +32,6 @@ using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using Mono.Addins;
using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
@@ -42,60 +41,30 @@ using Caps=OpenSim.Framework.Capabilities.Caps;
namespace OpenSim.Region.ClientStack.Linden
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ObjectAdd")]
public class ObjectAdd : INonSharedRegionModule
public class ObjectAdd : IRegionModule
{
// private static readonly ILog m_log =
// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene;
#region IRegionModule Members
#region INonSharedRegionModule Members
public void Initialise(IConfigSource pSource)
public void Initialise(Scene pScene, IConfigSource pSource)
{
}
public void AddRegion(Scene scene)
{
m_scene = scene;
m_scene = pScene;
m_scene.EventManager.OnRegisterCaps += RegisterCaps;
}
public void RemoveRegion(Scene scene)
public void PostInitialise()
{
if (m_scene == scene)
{
m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
m_scene = null;
}
}
public void RegionLoaded(Scene scene)
{
}
public void Close()
{
}
public string Name
{
get { return "ObjectAddModule"; }
}
public Type ReplaceableInterface
{
get { return null; }
}
#endregion
public void RegisterCaps(UUID agentID, Caps caps)
{
UUID capuuid = UUID.Random();
// m_log.InfoFormat("[OBJECTADD]: {0}", "/CAPS/OA/" + capuuid + "/");
// m_log.InfoFormat("[OBJECTADD]: {0}", "/CAPS/OA/" + capuuid + "/");
caps.RegisterHandler(
"ObjectAdd",
@@ -104,7 +73,7 @@ namespace OpenSim.Region.ClientStack.Linden
"/CAPS/OA/" + capuuid + "/",
httpMethod => ProcessAdd(httpMethod, agentID, caps),
"ObjectAdd",
agentID.ToString())); ;
agentID.ToString()));;
}
public Hashtable ProcessAdd(Hashtable request, UUID AgentId, Caps cap)
@@ -115,7 +84,7 @@ namespace OpenSim.Region.ClientStack.Linden
responsedata["keepalive"] = false;
responsedata["str_response_string"] = "Request wasn't what was expected";
ScenePresence avatar;
if (!m_scene.TryGetScenePresence(AgentId, out avatar))
return responsedata;
@@ -158,7 +127,7 @@ namespace OpenSim.Region.ClientStack.Linden
if (r.Type != OSDType.Map) // not a proper req
return responsedata;
OSDMap rm = (OSDMap)r;
if (rm.ContainsKey("ObjectData")) //v2
@@ -169,7 +138,7 @@ namespace OpenSim.Region.ClientStack.Linden
return responsedata;
}
OSDMap ObjMap = (OSDMap)rm["ObjectData"];
OSDMap ObjMap = (OSDMap) rm["ObjectData"];
bypass_raycast = ObjMap["BypassRaycast"].AsBoolean();
everyone_mask = readuintval(ObjMap["EveryoneMask"]);
@@ -212,7 +181,7 @@ namespace OpenSim.Region.ClientStack.Linden
responsedata["str_response_string"] = "Has Profile key, but data not in expected format";
return responsedata;
}
OSDMap ProfileMap = (OSDMap)ObjMap["Profile"];
profile_begin = ProfileMap["Begin"].AsInteger();
@@ -221,14 +190,14 @@ namespace OpenSim.Region.ClientStack.Linden
hollow = ProfileMap["Hollow"].AsInteger();
}
ray_end_is_intersection = ObjMap["RayEndIsIntersection"].AsBoolean();
ray_target_id = ObjMap["RayTargetId"].AsUUID();
state = ObjMap["State"].AsInteger();
try
{
ray_end = ((OSDArray)ObjMap["RayEnd"]).AsVector3();
ray_start = ((OSDArray)ObjMap["RayStart"]).AsVector3();
scale = ((OSDArray)ObjMap["Scale"]).AsVector3();
ray_end = ((OSDArray) ObjMap["RayEnd"]).AsVector3();
ray_start = ((OSDArray) ObjMap["RayStart"]).AsVector3();
scale = ((OSDArray) ObjMap["Scale"]).AsVector3();
rotation = ((OSDArray)ObjMap["Rotation"]).AsQuaternion();
}
catch (Exception)
@@ -245,7 +214,7 @@ namespace OpenSim.Region.ClientStack.Linden
return responsedata;
}
OSDMap AgentDataMap = (OSDMap)rm["AgentData"];
OSDMap AgentDataMap = (OSDMap) rm["AgentData"];
//session_id = AgentDataMap["SessionId"].AsUUID();
group_id = AgentDataMap["GroupId"].AsUUID();
@@ -282,21 +251,21 @@ namespace OpenSim.Region.ClientStack.Linden
profile_begin = rm["profile_begin"].AsInteger();
profile_curve = rm["profile_curve"].AsInteger();
profile_end = rm["profile_end"].AsInteger();
ray_end_is_intersection = rm["ray_end_is_intersection"].AsBoolean();
ray_target_id = rm["ray_target_id"].AsUUID();
//session_id = rm["session_id"].AsUUID();
state = rm["state"].AsInteger();
try
try
{
ray_end = ((OSDArray)rm["ray_end"]).AsVector3();
ray_start = ((OSDArray)rm["ray_start"]).AsVector3();
rotation = ((OSDArray)rm["rotation"]).AsQuaternion();
scale = ((OSDArray)rm["scale"]).AsVector3();
}
}
catch (Exception)
{
responsedata["str_response_string"] = "RayEnd, RayStart, Scale or Rotation wasn't in the expected format";
@@ -304,9 +273,9 @@ namespace OpenSim.Region.ClientStack.Linden
}
}
Vector3 pos = m_scene.GetNewRezLocation(ray_start, ray_end, ray_target_id, rotation, (bypass_raycast) ? (byte)1 : (byte)0, (ray_end_is_intersection) ? (byte)1 : (byte)0, true, scale, false);
Vector3 pos = m_scene.GetNewRezLocation(ray_start, ray_end, ray_target_id, rotation, (bypass_raycast) ? (byte)1 : (byte)0, (ray_end_is_intersection) ? (byte)1 : (byte)0, true, scale, false);
PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox();
@@ -317,17 +286,17 @@ namespace OpenSim.Region.ClientStack.Linden
pbs.PathRevolutions = (byte)path_revolutions;
pbs.PathScaleX = (byte)path_scale_x;
pbs.PathScaleY = (byte)path_scale_y;
pbs.PathShearX = (byte)path_shear_x;
pbs.PathShearX = (byte) path_shear_x;
pbs.PathShearY = (byte)path_shear_y;
pbs.PathSkew = (sbyte)path_skew;
pbs.PathTaperX = (sbyte)path_taper_x;
pbs.PathTaperY = (sbyte)path_taper_y;
pbs.PathTwist = (sbyte)path_twist;
pbs.PathTwistBegin = (sbyte)path_twist_begin;
pbs.HollowShape = (HollowShape)hollow;
pbs.HollowShape = (HollowShape) hollow;
pbs.PCode = (byte)p_code;
pbs.ProfileBegin = (ushort)profile_begin;
pbs.ProfileCurve = (byte)profile_curve;
pbs.ProfileBegin = (ushort) profile_begin;
pbs.ProfileCurve = (byte) profile_curve;
pbs.ProfileEnd = (ushort)profile_end;
pbs.Scale = scale;
pbs.State = (byte)state;
@@ -337,7 +306,7 @@ namespace OpenSim.Region.ClientStack.Linden
if (m_scene.Permissions.CanRezObject(1, avatar.UUID, pos))
{
// rez ON the ground, not IN the ground
// pos.Z += 0.25F;
// pos.Z += 0.25F;
obj = m_scene.AddNewPrim(avatar.UUID, group_id, pos, rotation, pbs);
}
@@ -354,13 +323,13 @@ namespace OpenSim.Region.ClientStack.Linden
rootpart.GroupMask = group_mask;
rootpart.NextOwnerMask = next_owner_mask;
rootpart.Material = (byte)material;
m_scene.PhysicsScene.AddPhysicsActorTaint(rootpart.PhysActor);
responsedata["int_response_code"] = 200; //501; //410; //404;
responsedata["content_type"] = "text/plain";
responsedata["keepalive"] = false;
responsedata["str_response_string"] = String.Format("<llsd><map><key>local_id</key>{0}</map></llsd>", ConvertUintToBytes(obj.LocalId));
responsedata["str_response_string"] = String.Format("<llsd><map><key>local_id</key>{0}</map></llsd>",ConvertUintToBytes(obj.LocalId));
return responsedata;
}
@@ -378,8 +347,24 @@ namespace OpenSim.Region.ClientStack.Linden
byte[] resultbytes = Utils.UIntToBytes(val);
if (BitConverter.IsLittleEndian)
Array.Reverse(resultbytes);
return String.Format("<binary encoding=\"base64\">{0}</binary>", Convert.ToBase64String(resultbytes));
return String.Format("<binary encoding=\"base64\">{0}</binary>",Convert.ToBase64String(resultbytes));
}
public void Close()
{
}
public string Name
{
get { return "ObjectAddModule"; }
}
public bool IsSharedModule
{
get { return false; }
}
#endregion
}
}

View File

@@ -51,14 +51,14 @@ using ExtraParamType = OpenMetaverse.ExtraParamType;
namespace OpenSim.Region.ClientStack.Linden
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UploadObjectAssetModule")]
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
public class UploadObjectAssetModule : INonSharedRegionModule
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene;
#region Region Module interfaceBase Members
#region IRegionModuleBase Members
public Type ReplaceableInterface
@@ -92,7 +92,7 @@ namespace OpenSim.Region.ClientStack.Linden
#endregion
#region Region Module interface
#region IRegionModule Members

View File

@@ -1,33 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Region.ClientStack.LindenCaps")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("http://opensimulator.org")]
[assembly: AssemblyProduct("OpenSim")]
[assembly: AssemblyCopyright("OpenSimulator developers")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("1ae76353-f37f-4fe3-b6df-d11cedf01f2c")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("0.7.5.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@@ -1,234 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Drawing;
using System.Drawing.Imaging;
using System.Reflection;
using System.IO;
using System.Web;
using log4net;
using Nini.Config;
using Mono.Addins;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenMetaverse.Imaging;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using Caps = OpenSim.Framework.Capabilities.Caps;
using OpenSim.Capabilities.Handlers;
namespace OpenSim.Region.ClientStack.Linden
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RegionConsoleModule")]
public class RegionConsoleModule : INonSharedRegionModule, IRegionConsole
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene;
private IEventQueue m_eventQueue;
private Commands m_commands = new Commands();
public ICommands Commands { get { return m_commands; } }
public void Initialise(IConfigSource source)
{
m_commands.AddCommand( "Help", false, "help", "help [<item>]", "Display help on a particular command or on a list of commands in a category", Help);
}
public void AddRegion(Scene s)
{
m_scene = s;
m_scene.RegisterModuleInterface<IRegionConsole>(this);
}
public void RemoveRegion(Scene s)
{
m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
m_scene = null;
}
public void RegionLoaded(Scene s)
{
m_scene.EventManager.OnRegisterCaps += RegisterCaps;
m_eventQueue = m_scene.RequestModuleInterface<IEventQueue>();
}
public void PostInitialise()
{
}
public void Close() { }
public string Name { get { return "RegionConsoleModule"; } }
public Type ReplaceableInterface
{
get { return null; }
}
public void RegisterCaps(UUID agentID, Caps caps)
{
if (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(agentID))
return;
UUID capID = UUID.Random();
// m_log.DebugFormat("[REGION CONSOLE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName);
caps.RegisterHandler(
"SimConsoleAsync",
new ConsoleHandler("/CAPS/" + capID + "/", "SimConsoleAsync", agentID, this, m_scene));
}
public void SendConsoleOutput(UUID agentID, string message)
{
OSD osd = OSD.FromString(message);
m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID);
}
public bool RunCommand(string command, UUID invokerID)
{
string[] parts = Parser.Parse(command);
Array.Resize(ref parts, parts.Length + 1);
parts[parts.Length - 1] = invokerID.ToString();
if (m_commands.Resolve(parts).Length == 0)
return false;
return true;
}
private void Help(string module, string[] cmd)
{
UUID agentID = new UUID(cmd[cmd.Length - 1]);
Array.Resize(ref cmd, cmd.Length - 1);
List<string> help = Commands.GetHelp(cmd);
string reply = String.Empty;
foreach (string s in help)
{
reply += s + "\n";
}
SendConsoleOutput(agentID, reply);
}
public void AddCommand(string module, bool shared, string command, string help, string longhelp, CommandDelegate fn)
{
m_commands.AddCommand(module, shared, command, help, longhelp, fn);
}
}
public class ConsoleHandler : BaseStreamHandler
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private RegionConsoleModule m_consoleModule;
private UUID m_agentID;
private bool m_isGod;
private Scene m_scene;
private bool m_consoleIsOn = false;
public ConsoleHandler(string path, string name, UUID agentID, RegionConsoleModule module, Scene scene)
:base("POST", path, name, agentID.ToString())
{
m_agentID = agentID;
m_consoleModule = module;
m_scene = scene;
m_isGod = m_scene.Permissions.IsGod(agentID);
}
public override byte[] Handle(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
StreamReader reader = new StreamReader(request);
string message = reader.ReadToEnd();
OSD osd = OSDParser.DeserializeLLSDXml(message);
string cmd = osd.AsString();
if (cmd == "set console on")
{
if (m_isGod)
{
MainConsole.Instance.OnOutput += ConsoleSender;
m_consoleIsOn = true;
m_consoleModule.SendConsoleOutput(m_agentID, "Console is now on");
}
return new byte[0];
}
else if (cmd == "set console off")
{
MainConsole.Instance.OnOutput -= ConsoleSender;
m_consoleIsOn = false;
m_consoleModule.SendConsoleOutput(m_agentID, "Console is now off");
return new byte[0];
}
if (m_consoleIsOn == false && m_consoleModule.RunCommand(osd.AsString().Trim(), m_agentID))
return new byte[0];
if (m_isGod && m_consoleIsOn)
{
MainConsole.Instance.RunCommand(osd.AsString().Trim());
}
else
{
m_consoleModule.SendConsoleOutput(m_agentID, "Unknown command");
}
return new byte[0];
}
private void ConsoleSender(string text)
{
m_consoleModule.SendConsoleOutput(m_agentID, text);
}
private void OnMakeChildAgent(ScenePresence presence)
{
if (presence.UUID == m_agentID)
{
MainConsole.Instance.OnOutput -= ConsoleSender;
m_consoleIsOn = false;
}
}
}
}

View File

@@ -53,7 +53,7 @@ namespace OpenSim.Region.ClientStack.Linden
/// NOTE: Part of this code was adapted from the Aurora project, specifically
/// the normal part of the response in the capability handler.
/// </remarks>
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "SimulatorFeaturesModule")]
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
public class SimulatorFeaturesModule : ISharedRegionModule, ISimulatorFeaturesModule
{
// private static readonly ILog m_log =

View File

@@ -50,7 +50,7 @@ using OpenSim.Capabilities.Handlers;
namespace OpenSim.Region.ClientStack.Linden
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UploadBakedTextureModule")]
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
public class UploadBakedTextureModule : INonSharedRegionModule
{
// private static readonly ILog m_log =

View File

@@ -45,7 +45,7 @@ namespace OpenSim.Region.ClientStack.Linden
/// <summary>
/// This module implements both WebFetchInventoryDescendents and FetchInventoryDescendents2 capabilities.
/// </summary>
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "WebFetchInvDescModule")]
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
public class WebFetchInvDescModule : INonSharedRegionModule
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);

View File

@@ -47,7 +47,6 @@ using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using Timer = System.Timers.Timer;
using AssetLandmark = OpenSim.Framework.AssetLandmark;
using RegionFlags = OpenMetaverse.RegionFlags;
using Nini.Config;
using System.IO;
@@ -1588,7 +1587,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (localIDs.Count == 1 && m_scene.GetScenePresence(localIDs[0]) != null)
{
OutPacket(kill, ThrottleOutPacketType.State);
OutPacket(kill, ThrottleOutPacketType.Task);
}
else
{
@@ -5888,8 +5887,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
msgpack.MessageBlock.ID,
msgpack.MessageBlock.Offline != 0 ? true : false,
msgpack.MessageBlock.Position,
msgpack.MessageBlock.BinaryBucket,
true);
msgpack.MessageBlock.BinaryBucket);
handlerInstantMessage(this, im);
}
@@ -6427,7 +6425,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#endregion
AgentRequestSit handlerAgentRequestSit = OnAgentRequestSit;
if (handlerAgentRequestSit != null)
handlerAgentRequestSit(this, agentRequestSit.AgentData.AgentID,
agentRequestSit.TargetObject.TargetID, agentRequestSit.TargetObject.Offset);

View File

@@ -278,7 +278,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public string GetStats()
{
return string.Format(
"{0,7} {1,7} {2,7} {3,9} {4,7} {5,7} {6,7} {7,7} {8,7} {9,8} {10,7} {11,7} {12,7}",
"{0,7} {1,7} {2,7} {3,9} {4,7} {5,7} {6,7} {7,7} {8,7} {9,8} {10,7} {11,7}",
Util.EnvironmentTickCountSubtract(TickLastPacketReceived),
PacketsReceived,
PacketsSent,
@@ -290,8 +290,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_packetOutboxes[(int)ThrottleOutPacketType.Cloud].Count,
m_packetOutboxes[(int)ThrottleOutPacketType.Task].Count,
m_packetOutboxes[(int)ThrottleOutPacketType.Texture].Count,
m_packetOutboxes[(int)ThrottleOutPacketType.Asset].Count,
m_packetOutboxes[(int)ThrottleOutPacketType.State].Count);
m_packetOutboxes[(int)ThrottleOutPacketType.Asset].Count);
}
public void SendPacketStats()
@@ -337,8 +336,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
// State is a subcategory of task that we allocate a percentage to
int state = 0;
// Make sure none of the throttles are set below our packet MTU,
// otherwise a throttle could become permanently clogged
@@ -375,9 +372,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
bucket = m_throttleCategories[(int)ThrottleOutPacketType.Task];
bucket.RequestedDripRate = task;
bucket = m_throttleCategories[(int)ThrottleOutPacketType.State];
bucket.RequestedDripRate = state;
bucket = m_throttleCategories[(int)ThrottleOutPacketType.Texture];
bucket.RequestedDripRate = texture;
@@ -678,9 +672,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
Texture = 5,
/// <summary>Non-texture assets</summary>
Asset = 6,
/// <summary>Avatar and primitive data</summary>
/// <remarks>This is a sub-category of Task</remarks>
State = 7,
*/
switch (category)
@@ -697,11 +688,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return ThrottleOutPacketTypeFlags.Texture;
case ThrottleOutPacketType.Asset:
return ThrottleOutPacketTypeFlags.Asset;
case ThrottleOutPacketType.State:
return ThrottleOutPacketTypeFlags.State;
default:
return 0;
}
}
}
}
}

View File

@@ -208,12 +208,9 @@ namespace OpenMetaverse
{
UDPPacketBuffer buf;
// FIXME: Disabled for now as this causes issues with reused packet objects interfering with each other
// on Windows with m_asyncPacketHandling = true, though this has not been seen on Linux.
// Possibly some unexpected issue with fetching UDP data concurrently with multiple threads. Requires more investigation.
// if (UsePools)
// buf = Pool.GetObject();
// else
if (UsePools)
buf = Pool.GetObject();
else
buf = new UDPPacketBuffer();
if (IsRunningInbound)
@@ -294,8 +291,8 @@ namespace OpenMetaverse
catch (ObjectDisposedException) { }
finally
{
// if (UsePools)
// Pool.ReturnObject(buffer);
if (UsePools)
Pool.ReturnObject(buffer);
// Synchronous mode waits until the packet callback completes
// before starting the receive to fetch another packet

View File

@@ -1,33 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Region.ClientStack.LindenUDP")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("http://opensimulator.org")]
[assembly: AssemblyProduct("OpenSim")]
[assembly: AssemblyCopyright("OpenSimulator developers")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("9d3dbc6b-9d85-483b-af48-c1dfc261b7ac")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("0.7.5.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@@ -1,33 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Region.ClientStack")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("http://opensimulator.org")]
[assembly: AssemblyProduct("OpenSIm")]
[assembly: AssemblyCopyright("OpenSimulator developers")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("02ced54a-a802-4474-9e94-f03a44fde922")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("0.7.5.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@@ -76,7 +76,7 @@ namespace OpenSim.Region.ClientStack
protected override void StartupSpecific()
{
SceneManager = SceneManager.Instance;
SceneManager = new SceneManager();
m_clientStackManager = CreateClientStackManager();
Initialize();

View File

@@ -54,7 +54,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
private Dictionary<UUID, AgentAssetTransactions> AgentTransactions =
new Dictionary<UUID, AgentAssetTransactions>();
#region Region Module interface
#region IRegionModule Members
public void Initialise(IConfigSource source)
{

View File

@@ -29,7 +29,6 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using Mono.Addins;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
@@ -37,18 +36,13 @@ using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.Agent.IPBan
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "IPBanModule")]
public class IPBanModule : ISharedRegionModule
public class IPBanModule : IRegionModule
{
#region Implementation of ISharedRegionModule
#region Implementation of IRegionModule
private List<string> m_bans = new List<string>();
public void Initialise(IConfigSource source)
{
}
public void AddRegion(Scene scene)
public void Initialise(Scene scene, IConfigSource source)
{
new SceneBanner(scene, m_bans);
@@ -56,7 +50,7 @@ namespace OpenSim.Region.CoreModules.Agent.IPBan
{
foreach (EstateBan ban in scene.RegionInfo.EstateSettings.EstateBans)
{
if (!String.IsNullOrEmpty(ban.BannedHostIPMask))
if (!String.IsNullOrEmpty(ban.BannedHostIPMask))
m_bans.Add(ban.BannedHostIPMask);
if (!String.IsNullOrEmpty(ban.BannedHostNameMask))
m_bans.Add(ban.BannedHostNameMask);
@@ -64,14 +58,6 @@ namespace OpenSim.Region.CoreModules.Agent.IPBan
}
}
public void RemoveRegion(Scene scene)
{
}
public void RegionLoaded(Scene scene)
{
}
public void PostInitialise()
{
if (File.Exists("bans.txt"))
@@ -94,9 +80,9 @@ namespace OpenSim.Region.CoreModules.Agent.IPBan
get { return "IPBanModule"; }
}
public Type ReplaceableInterface
public bool IsSharedModule
{
get { return null; }
get { return true; }
}
#endregion

View File

@@ -32,7 +32,6 @@ using System.Reflection;
using System.Text;
using System.Threading;
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.Imaging;
@@ -46,8 +45,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
{
public delegate void J2KDecodeDelegate(UUID assetID);
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "J2KDecoderModule")]
public class J2KDecoderModule : ISharedRegionModule, IJ2KDecoder
public class J2KDecoderModule : IRegionModule, IJ2KDecoder
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -57,32 +55,27 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
private readonly Dictionary<UUID, List<DecodedCallback>> m_notifyList = new Dictionary<UUID, List<DecodedCallback>>();
/// <summary>Cache that will store decoded JPEG2000 layer boundary data</summary>
private IImprovedAssetCache m_cache;
private IImprovedAssetCache Cache
{
get
{
if (m_cache == null)
m_cache = m_scene.RequestModuleInterface<IImprovedAssetCache>();
return m_cache;
}
}
/// <summary>Reference to a scene (doesn't matter which one as long as it can load the cache module)</summary>
private UUID m_CreatorID = UUID.Zero;
private Scene m_scene;
#region ISharedRegionModule
#region IRegionModule
private bool m_useCSJ2K = true;
public string Name { get { return "J2KDecoderModule"; } }
public bool IsSharedModule { get { return true; } }
public J2KDecoderModule()
{
}
public void Initialise(IConfigSource source)
public void Initialise(Scene scene, IConfigSource source)
{
if (m_scene == null)
m_scene = scene;
scene.RegisterModuleInterface<IJ2KDecoder>(this);
IConfig startupConfig = source.Configs["Startup"];
if (startupConfig != null)
{
@@ -90,42 +83,16 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
}
}
public void AddRegion(Scene scene)
{
if (m_scene == null)
{
m_scene = scene;
m_CreatorID = scene.RegionInfo.RegionID;
}
scene.RegisterModuleInterface<IJ2KDecoder>(this);
}
public void RemoveRegion(Scene scene)
{
if (m_scene == scene)
m_scene = null;
}
public void PostInitialise()
{
m_cache = m_scene.RequestModuleInterface<IImprovedAssetCache>();
}
public void Close()
{
}
public void RegionLoaded(Scene scene)
{
}
public Type ReplaceableInterface
{
get { return null; }
}
#endregion Region Module interface
#endregion IRegionModule
#region IJ2KDecoder
@@ -308,11 +275,11 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
{
m_decodedCache.AddOrUpdate(AssetId, Layers, TimeSpan.FromMinutes(10));
if (Cache != null)
if (m_cache != null)
{
string assetID = "j2kCache_" + AssetId.ToString();
AssetBase layerDecodeAsset = new AssetBase(assetID, assetID, (sbyte)AssetType.Notecard, m_CreatorID.ToString());
AssetBase layerDecodeAsset = new AssetBase(assetID, assetID, (sbyte)AssetType.Notecard, m_scene.RegionInfo.RegionID.ToString());
layerDecodeAsset.Local = true;
layerDecodeAsset.Temporary = true;
@@ -332,7 +299,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
#endregion Serialize Layer Data
Cache.Cache(layerDecodeAsset);
m_cache.Cache(layerDecodeAsset);
}
}
@@ -342,10 +309,10 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
{
return true;
}
else if (Cache != null)
else if (m_cache != null)
{
string assetName = "j2kCache_" + AssetId.ToString();
AssetBase layerDecodeAsset = Cache.Get(assetName);
AssetBase layerDecodeAsset = m_cache.Get(assetName);
if (layerDecodeAsset != null)
{
@@ -357,7 +324,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
if (lines.Length == 0)
{
m_log.Warn("[J2KDecodeCache]: Expiring corrupted layer data (empty) " + assetName);
Cache.Expire(assetName);
m_cache.Expire(assetName);
return false;
}
@@ -378,7 +345,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
catch (FormatException)
{
m_log.Warn("[J2KDecodeCache]: Expiring corrupted layer data (format) " + assetName);
Cache.Expire(assetName);
m_cache.Expire(assetName);
return false;
}
@@ -389,7 +356,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
else
{
m_log.Warn("[J2KDecodeCache]: Expiring corrupted layer data (layout) " + assetName);
Cache.Expire(assetName);
m_cache.Expire(assetName);
return false;
}
}

View File

@@ -35,12 +35,9 @@ using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using Mono.Addins;
namespace OpenSim.Region.CoreModules.Agent.Xfer
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "XferModule")]
public class XferModule : INonSharedRegionModule, IXfer
public class XferModule : IRegionModule, IXfer
{
private Scene m_scene;
private Dictionary<string, FileData> NewFiles = new Dictionary<string, FileData>();
@@ -62,13 +59,9 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
public int Count;
}
#region INonSharedRegionModule Members
#region IRegionModule Members
public void Initialise(IConfigSource config)
{
}
public void AddRegion(Scene scene)
public void Initialise(Scene scene, IConfigSource config)
{
m_scene = scene;
m_scene.EventManager.OnNewClient += NewClient;
@@ -76,21 +69,8 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
m_scene.RegisterModuleInterface<IXfer>(this);
}
public void RemoveRegion(Scene scene)
public void PostInitialise()
{
m_scene.EventManager.OnNewClient -= NewClient;
m_scene.UnregisterModuleInterface<IXfer>(this);
m_scene = null;
}
public void RegionLoaded(Scene scene)
{
}
public Type ReplaceableInterface
{
get { return null; }
}
public void Close()
@@ -102,6 +82,11 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
get { return "XferModule"; }
}
public bool IsSharedModule
{
get { return false; }
}
#endregion
#region IXfer Members

View File

@@ -28,7 +28,6 @@
using System;
using System.Reflection;
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
@@ -90,7 +89,6 @@ namespace OpenSim.Region.CoreModules.Asset
/// ExpirationTime = 60
/// </code>
/// </example>
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "CenomeMemoryAssetCache")]
public class CenomeMemoryAssetCache : IImprovedAssetCache, ISharedRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);

View File

@@ -30,7 +30,6 @@ using System;
using System.IO;
using System.Collections.Generic;
using System.Reflection;
using Mono.Addins;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
@@ -39,7 +38,6 @@ using OpenSim.Services.Interfaces;
namespace OpenSim.Region.CoreModules.Asset
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "CoreAssetCache")]
public class CoreAssetCache : ISharedRegionModule, IImprovedAssetCache
{
private static readonly ILog m_log =

View File

@@ -49,12 +49,12 @@ using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
//[assembly: Addin("FlotsamAssetCache", "1.1")]
//[assembly: AddinDependency("OpenSim", "0.5")]
[assembly: Addin("FlotsamAssetCache", "1.1")]
[assembly: AddinDependency("OpenSim", "0.5")]
namespace OpenSim.Region.CoreModules.Asset
namespace Flotsam.RegionModules.AssetCache
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "FlotsamAssetCache")]
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
public class FlotsamAssetCache : ISharedRegionModule, IImprovedAssetCache, IAssetService
{
private static readonly ILog m_log =
@@ -222,6 +222,10 @@ namespace OpenSim.Region.CoreModules.Asset
scene.RegisterModuleInterface<IImprovedAssetCache>(this);
m_Scenes.Add(scene);
if (m_AssetService == null)
{
m_AssetService = scene.RequestModuleInterface<IAssetService>();
}
}
}
@@ -236,8 +240,6 @@ namespace OpenSim.Region.CoreModules.Asset
public void RegionLoaded(Scene scene)
{
if (m_Enabled && m_AssetService == null)
m_AssetService = scene.RequestModuleInterface<IAssetService>();
}
////////////////////////////////////////////////////////////
@@ -707,32 +709,43 @@ namespace OpenSim.Region.CoreModules.Asset
{
UuidGatherer gatherer = new UuidGatherer(m_AssetService);
HashSet<UUID> uniqueUuids = new HashSet<UUID>();
Dictionary<UUID, AssetType> assets = new Dictionary<UUID, AssetType>();
foreach (Scene s in m_Scenes)
{
StampRegionStatusFile(s.RegionInfo.RegionID);
s.ForEachSOG(delegate(SceneObjectGroup e)
{
{
gatherer.GatherAssetUuids(e, assets);
foreach (UUID assetID in assets.Keys)
{
uniqueUuids.Add(assetID);
string filename = GetFileName(assetID.ToString());
if (File.Exists(filename))
{
File.SetLastAccessTime(filename, DateTime.Now);
}
else if (storeUncached)
{
AssetBase cachedAsset = m_AssetService.Get(assetID.ToString());
if (cachedAsset == null && assets[assetID] != AssetType.Unknown)
m_log.DebugFormat(
"[FLOTSAM ASSET CACHE]: Could not find asset {0}, type {1} referenced by object {2} at {3} in scene {4} when pre-caching all scene assets",
assetID, assets[assetID], e.Name, e.AbsolutePosition, s.Name);
}
}
assets.Clear();
});
}
foreach (UUID assetID in assets.Keys)
{
string filename = GetFileName(assetID.ToString());
if (File.Exists(filename))
{
File.SetLastAccessTime(filename, DateTime.Now);
}
else if (storeUncached)
{
m_AssetService.Get(assetID.ToString());
}
}
return assets.Keys.Count;
return uniqueUuids.Count;
}
/// <summary>

View File

@@ -31,7 +31,6 @@ using System.IO;
using System.Collections.Generic;
using System.Reflection;
using GlynnTucker.Cache;
using Mono.Addins;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
@@ -40,7 +39,6 @@ using OpenSim.Services.Interfaces;
namespace OpenSim.Region.CoreModules.Asset
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GlynnTuckerAssetCache")]
public class GlynnTuckerAssetCache : ISharedRegionModule, IImprovedAssetCache
{
private static readonly ILog m_log =

View File

@@ -35,6 +35,7 @@ using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenMetaverse.Assets;
using Flotsam.RegionModules.AssetCache;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;

View File

@@ -75,10 +75,40 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
m_scene.RegisterModuleInterface<IAttachmentsModule>(this);
if (Enabled)
{
m_scene.EventManager.OnNewClient += SubscribeToClientEvents;
m_scene.EventManager.OnStartScript += (localID, itemID) => HandleScriptStateChange(localID, true);
m_scene.EventManager.OnStopScript += (localID, itemID) => HandleScriptStateChange(localID, false);
}
// TODO: Should probably be subscribing to CloseClient too, but this doesn't yet give us IClientAPI
}
/// <summary>
/// Listen for client triggered running state changes so that we can persist the script's object if necessary.
/// </summary>
/// <param name='localID'></param>
/// <param name='itemID'></param>
private void HandleScriptStateChange(uint localID, bool started)
{
SceneObjectGroup sog = m_scene.GetGroupByPrim(localID);
if (sog != null && sog.IsAttachment)
{
if (!started)
{
// FIXME: This is a convoluted way for working out whether the script state has changed to stop
// because it has been manually stopped or because the stop was called in UpdateDetachedObject() below
// This needs to be handled in a less tangled way.
ScenePresence sp = m_scene.GetScenePresence(sog.AttachedAvatar);
if (sp.ControllingClient.IsActive)
sog.HasGroupChanged = true;
}
else
{
sog.HasGroupChanged = true;
}
}
}
public void RemoveRegion(Scene scene)
{
@@ -238,22 +268,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
sp.ClearAttachments();
}
public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool temp)
{
if (!Enabled)
return false;
if (AttachObjectInternal(sp, group, attachmentPt, silent, temp))
{
m_scene.EventManager.TriggerOnAttach(group.LocalId, group.FromItemID, sp.UUID);
return true;
}
return false;
}
private bool AttachObjectInternal(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool temp)
public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent)
{
lock (sp.AttachmentsSyncLock)
{
@@ -312,7 +328,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
group.AbsolutePosition = attachPos;
if (sp.PresenceType != PresenceType.Npc)
UpdateUserInventoryWithAttachment(sp, group, attachmentPt, temp);
UpdateUserInventoryWithAttachment(sp, group, attachmentPt);
AttachToAgent(sp, group, attachmentPt, attachPos, silent);
}
@@ -320,7 +336,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
return true;
}
private void UpdateUserInventoryWithAttachment(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool temp)
private void UpdateUserInventoryWithAttachment(IScenePresence sp, SceneObjectGroup group, uint attachmentPt)
{
// Remove any previous attachments
List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt);
@@ -330,22 +346,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
{
if (attachments[0].FromItemID != UUID.Zero)
DetachSingleAttachmentToInvInternal(sp, attachments[0]);
// Error logging commented because UUID.Zero now means temp attachment
// else
// m_log.WarnFormat(
// "[ATTACHMENTS MODULE]: When detaching existing attachment {0} {1} at point {2} to make way for {3} {4} for {5}, couldn't find the associated item ID to adjust inventory attachment record!",
// attachments[0].Name, attachments[0].LocalId, attachmentPt, group.Name, group.LocalId, sp.Name);
else
m_log.WarnFormat(
"[ATTACHMENTS MODULE]: When detaching existing attachment {0} {1} at point {2} to make way for {3} {4} for {5}, couldn't find the associated item ID to adjust inventory attachment record!",
attachments[0].Name, attachments[0].LocalId, attachmentPt, group.Name, group.LocalId, sp.Name);
}
// Add the new attachment to inventory if we don't already have it.
if (!temp)
{
UUID newAttachmentItemID = group.FromItemID;
if (newAttachmentItemID == UUID.Zero)
newAttachmentItemID = AddSceneObjectAsNewAttachmentInInv(sp, group).ID;
UUID newAttachmentItemID = group.FromItemID;
if (newAttachmentItemID == UUID.Zero)
newAttachmentItemID = AddSceneObjectAsNewAttachmentInInv(sp, group).ID;
ShowAttachInUserInventory(sp, attachmentPt, newAttachmentItemID, group);
}
ShowAttachInUserInventory(sp, attachmentPt, newAttachmentItemID, group);
}
public SceneObjectGroup RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt)
@@ -406,11 +418,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
}
public void DetachSingleAttachmentToGround(IScenePresence sp, uint soLocalId)
{
DetachSingleAttachmentToGround(sp, soLocalId, sp.AbsolutePosition, Quaternion.Identity);
}
public void DetachSingleAttachmentToGround(IScenePresence sp, uint soLocalId, Vector3 absolutePos, Quaternion absoluteRot)
{
if (!Enabled)
return;
@@ -429,10 +436,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
UUID inventoryID = so.FromItemID;
// As per Linden spec, drop is disabled for temp attachs
if (inventoryID == UUID.Zero)
return;
// m_log.DebugFormat(
// "[ATTACHMENTS MODULE]: In DetachSingleAttachmentToGround(), object is {0} {1}, associated item is {2}",
// so.Name, so.LocalId, inventoryID);
@@ -443,9 +446,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
so.PrimCount, sp.UUID, sp.AbsolutePosition))
return;
bool changed = false;
if (inventoryID != UUID.Zero)
changed = sp.Appearance.DetachAttachment(inventoryID);
bool changed = sp.Appearance.DetachAttachment(inventoryID);
if (changed && m_scene.AvatarFactory != null)
m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID);
@@ -453,11 +454,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
so.FromItemID = UUID.Zero;
SceneObjectPart rootPart = so.RootPart;
so.AbsolutePosition = absolutePos;
if (absoluteRot != Quaternion.Identity)
{
so.UpdateGroupRotationR(absoluteRot);
}
so.AbsolutePosition = sp.AbsolutePosition;
so.AttachedAvatar = UUID.Zero;
rootPart.SetParentLocalId(0);
so.ClearPartAttachmentData();
@@ -554,13 +551,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
/// <param name="saveAllScripted"></param>
private void UpdateKnownItem(IScenePresence sp, SceneObjectGroup grp, string scriptedState)
{
if (grp.FromItemID == UUID.Zero)
{
// We can't save temp attachments
grp.HasGroupChanged = false;
return;
}
// Saving attachments for NPCs messes them up for the real owner!
INPCModule module = m_scene.RequestModuleInterface<INPCModule>();
if (module != null)
@@ -654,7 +644,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
if (!silent)
{
if (so.HasPrivateAttachmentPoint)
// Killing it here will cause the client to deselect it
// It then reappears on the avatar, deselected
// through the full update below
//
if (so.IsSelected)
{
m_scene.SendKillObject(new List<uint> { so.RootPart.LocalId });
}
else if (so.HasPrivateAttachmentPoint)
{
// m_log.DebugFormat(
// "[ATTACHMENTS MODULE]: Killing private HUD {0} for avatars other than {1} at attachment point {2}",
@@ -812,7 +810,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
// This will throw if the attachment fails
try
{
AttachObjectInternal(sp, objatt, attachmentPt, false, false);
AttachObject(sp, objatt, attachmentPt, false);
}
catch (Exception e)
{
@@ -877,9 +875,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
InventoryItemBase item = new InventoryItemBase(itemID, sp.UUID);
item = m_scene.InventoryService.GetItem(item);
if (item == null)
return;
bool changed = sp.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID);
if (changed && m_scene.AvatarFactory != null)
{
@@ -969,7 +964,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
AttachmentPt &= 0x7f;
// Calls attach with a Zero position
AttachObject(sp, part.ParentGroup, AttachmentPt, false, false);
if (AttachObject(sp, part.ParentGroup, AttachmentPt, false))
{
// m_log.Debug(
// "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
// + ", AttachmentPoint: " + AttachmentPt);
// Save avatar attachment information
m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.FromItemID, remoteClient.AgentId);
}
}
catch (Exception e)
{
@@ -985,7 +988,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID);
if (sp != null && group != null && group.FromItemID != UUID.Zero)
if (sp != null && group != null)
DetachSingleAttachmentToInv(sp, group);
}
@@ -1003,7 +1006,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
foreach (SceneObjectGroup group in attachments)
{
if (group.FromItemID == itemID && group.FromItemID != UUID.Zero)
if (group.FromItemID == itemID)
{
DetachSingleAttachmentToInv(sp, group);
return;

View File

@@ -62,10 +62,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
public class AttachmentsModuleTests : OpenSimTestCase
{
private AutoResetEvent m_chatEvent = new AutoResetEvent(false);
// private OSChatMessage m_osChatMessageReceived;
// Used to test whether the operations have fired the attach event. Must be reset after each test.
private int m_numberOfAttachEventsFired;
private OSChatMessage m_osChatMessageReceived;
[TestFixtureSetUp]
public void FixtureInit()
@@ -86,7 +83,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
{
// Console.WriteLine("Got chat [{0}]", oscm.Message);
// m_osChatMessageReceived = oscm;
m_osChatMessageReceived = oscm;
m_chatEvent.Set();
}
@@ -102,8 +99,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
"attachments-test-scene", TestHelpers.ParseTail(999), 1000, 1000, config);
SceneHelpers.SetupSceneModules(scene, config, modules.ToArray());
scene.EventManager.OnAttach += (localID, itemID, avatarID) => m_numberOfAttachEventsFired++;
return scene;
}
@@ -186,8 +181,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
m_numberOfAttachEventsFired = 0;
Scene scene = CreateTestScene();
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1);
@@ -196,8 +189,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID);
m_numberOfAttachEventsFired = 0;
scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false);
scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false);
// Check status on scene presence
Assert.That(sp.HasAttachments(), Is.True);
@@ -224,8 +216,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
// Check events
Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(1));
// TestHelpers.DisableLogging();
}
/// <summary>
@@ -237,8 +228,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
m_numberOfAttachEventsFired = 0;
Scene scene = CreateTestScene();
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1);
@@ -254,13 +243,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
sp2.AbsolutePosition = new Vector3(0, 0, 0);
sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero);
scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false);
scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false);
Assert.That(sp.HasAttachments(), Is.False);
Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
// Check events
Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(0));
}
[Test]
@@ -275,7 +261,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20);
m_numberOfAttachEventsFired = 0;
scene.AttachmentsModule.RezSingleAttachmentFromInventory(
sp, attItem.ID, (uint)AttachmentPoint.Chest);
@@ -295,9 +280,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
Assert.That(sp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest));
Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
// Check events
Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(1));
}
/// <summary>
@@ -356,8 +338,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
ISceneEntity so
= scene.AttachmentsModule.RezSingleAttachmentFromInventory(
sp, attItem.ID, (uint)AttachmentPoint.Chest);
m_numberOfAttachEventsFired = 0;
scene.AttachmentsModule.DetachSingleAttachmentToGround(sp, so.LocalId);
// Check scene presence status
@@ -373,9 +353,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
// Check object in scene
Assert.That(scene.GetSceneObjectGroup("att"), Is.Not.Null);
// Check events
Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(1));
}
[Test]
@@ -392,8 +369,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
SceneObjectGroup so
= (SceneObjectGroup)scene.AttachmentsModule.RezSingleAttachmentFromInventory(
sp, attItem.ID, (uint)AttachmentPoint.Chest);
m_numberOfAttachEventsFired = 0;
scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, so);
// Check status on scene presence
@@ -405,9 +380,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
Assert.That(sp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo(0));
Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(0));
// Check events
Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(1));
}
/// <summary>
@@ -489,14 +461,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
SceneObjectGroup rezzedAtt = presence.GetAttachments()[0];
m_numberOfAttachEventsFired = 0;
scene.IncomingCloseAgent(presence.UUID, false);
// Check that we can't retrieve this attachment from the scene.
Assert.That(scene.GetSceneObjectGroup(rezzedAtt.UUID), Is.Null);
// Check events
Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(0));
}
[Test]
@@ -512,8 +480,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
AgentCircuitData acd = SceneHelpers.GenerateAgentData(ua1.PrincipalID);
acd.Appearance = new AvatarAppearance();
acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItem.ID, attItem.AssetID);
m_numberOfAttachEventsFired = 0;
ScenePresence presence = SceneHelpers.AddScenePresence(scene, acd);
Assert.That(presence.HasAttachments(), Is.True);
@@ -536,9 +502,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
Assert.That(presence.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest));
Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
// Check events. We expect OnAttach to fire on login.
Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(1));
}
[Test]
@@ -559,14 +522,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
Vector3 newPosition = new Vector3(1, 2, 4);
m_numberOfAttachEventsFired = 0;
scene.SceneGraph.UpdatePrimGroupPosition(attSo.LocalId, newPosition, sp.ControllingClient);
Assert.That(attSo.AbsolutePosition, Is.EqualTo(sp.AbsolutePosition));
Assert.That(attSo.RootPart.AttachedPos, Is.EqualTo(newPosition));
// Check events
Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(0));
}
[Test]
@@ -615,7 +574,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
Vector3 teleportPosition = new Vector3(10, 11, 12);
Vector3 teleportLookAt = new Vector3(20, 21, 22);
m_numberOfAttachEventsFired = 0;
sceneA.RequestTeleportLocation(
beforeTeleportSp.ControllingClient,
sceneB.RegionInfo.RegionHandle,
@@ -658,9 +616,29 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
Assert.That(actualSceneAAttachments.Count, Is.EqualTo(0));
Assert.That(sceneA.GetSceneObjectGroups().Count, Is.EqualTo(0));
// Check events
Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(0));
}
// I'm commenting this test because scene setup NEEDS InventoryService to
// be non-null
//[Test]
// public void T032_CrossAttachments()
// {
// TestHelpers.InMethod();
//
// ScenePresence presence = scene.GetScenePresence(agent1);
// ScenePresence presence2 = scene2.GetScenePresence(agent1);
// presence2.AddAttachment(sog1);
// presence2.AddAttachment(sog2);
//
// ISharedRegionModule serialiser = new SerialiserModule();
// SceneHelpers.SetupSceneModules(scene, new IniConfigSource(), serialiser);
// SceneHelpers.SetupSceneModules(scene2, new IniConfigSource(), serialiser);
//
// Assert.That(presence.HasAttachments(), Is.False, "Presence has attachments before cross");
//
// //Assert.That(presence2.CrossAttachmentsIntoNewRegion(region1, true), Is.True, "Cross was not successful");
// Assert.That(presence2.HasAttachments(), Is.False, "Presence2 objects were not deleted");
// Assert.That(presence.HasAttachments(), Is.True, "Presence has not received new objects");
// }
}
}
}

Some files were not shown because too many files have changed in this diff Show More