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955 Commits

Author SHA1 Message Date
Justin Clark-Casey (justincc)
a9f9b0da9d minor: Correct typo on "debug stats record start" message 2013-08-23 00:13:31 +01:00
Justin Clark-Casey (justincc)
a0c99a7dcc minor: remove mono compiler warning from LLClientView 2013-08-23 00:03:47 +01:00
Justin Clark-Casey (justincc)
13556cf129 Fix a further bug in pCampbot connect where ignoring already connected bots was wrongly counted as a connect
Also, only sleep when we actually perform a connection
2013-08-22 23:49:19 +01:00
Justin Clark-Casey (justincc)
70f89ae65b Make it possible to adjust the pCampbot login delay via the [BotManager] LoginDelay parameter of pCampbot.ini 2013-08-22 23:43:33 +01:00
Justin Clark-Casey (justincc)
51c7fb1969 Add "set bots" command to make it possible to set SEND_AGENT_UPDATES on all bots whilst pCampbot is running 2013-08-22 23:11:05 +01:00
Justin Clark-Casey (justincc)
beb9d966f9 Stop "handle sit user name" command from trying to sit avatars on objects which have sit positions but are attachments 2013-08-22 22:49:23 +01:00
Justin Clark-Casey (justincc)
416bbe9583 Stop error messages being misleadingly generated when on client connection activity timeout, a root connection triggers a CloseAgent to a neighbour region which has already closed the agent due to inactivity.
Also separates out log messages to distinguish between close not finding an agent and wrong auth token, and downgrades former to debug and latter to warn
2013-08-22 22:46:40 +01:00
Justin Clark-Casey (justincc)
66a7dc3a0d In pCampbot, don't try and reconnect bots that are already connected on console "connect" command 2013-08-22 20:12:14 +01:00
Justin Clark-Casey (justincc)
832c35d4d5 Stop "sit user name" and "stand user name" console commands from trying to sit/stand avatars already sitting/standing 2013-08-22 20:05:57 +01:00
Justin Clark-Casey (justincc)
689cf2d367 minor: Make logging in GatekeeperService.LoginAgent() a bit more detailed so that we can distinguish between simultaneous logins 2013-08-22 01:24:55 +01:00
Justin Clark-Casey (justincc)
bcb8605f84 Revert "Implement ability for hg logins to try fallback regions just like local logins."
This approach does not work - it is taking place too far down the login process where really the region checking
could only be done when the hg map tiles are linked on the main map (messy and probably impossible) or possibly
when the final destination is fetched at the very first stage of teleport (which couldn't be done without a protocol
change to pass the agentID as well as the requested regionID)

This reverts commit 3d9b73c47a.
2013-08-22 01:20:01 +01:00
Justin Clark-Casey (justincc)
3d9b73c47a Implement ability for hg logins to try fallback regions just like local logins.
These would be specified in the [GridService] section of Robust.HG.ini, which already lists these in the example text.
Untested patch so that Neb can easily pull in for testing, though shouldn't disrupt existing hg logins since fallback processing is a bit of code stuck on the end of the login sequence.
2013-08-21 23:19:31 +01:00
Justin Clark-Casey (justincc)
1f39a763a5 Don't allow users to attempt to sit on objects in a child region without going to that region first.
If this is attempted, they get a "Try moving closer.  Can't sit on object because it is not in the same region as you." message instead, which is the same as current ll grid.
Sitting on ground is okay, since viewer navigates avatar to required region first before sitting.
2013-08-21 21:35:03 +01:00
teravus
a6af561660 * Fix some threading issues in BulletXNA (the managed bullet library), this should better allow you to run it in multiple region scenarios (but why would you really want to do that?) Source in OpenSimLibs.
* Fixed a null ref during shutdown.
2013-08-20 21:09:17 -05:00
Justin Clark-Casey (justincc)
4a81465b91 Fix build break from last commit a3e1b27 on mono 2.4.3
Looks like this level of mono doesn't have a string.Join() which will take a list rather than an array (or some implicit conversion isn't happening)
2013-08-20 18:47:52 +01:00
Justin Clark-Casey (justincc)
a3e1b278a1 Add pCampbot "show bot" console command to show more detailed information on a particular bot (e.g. what sims they are connected to) 2013-08-20 18:41:09 +01:00
Justin Clark-Casey (justincc)
43940f6562 Add --regex options to "sit user name" and "stand user name" console commands to sit/stand many avatars at once.
Currently, first name and last name are input separate but are concatenated with a space in the middle to form a regex.
So to sit all bots with the first name "ima", for instance, the command is "sit user name --regex ima .*"
2013-08-20 18:13:40 +01:00
Justin Clark-Casey (justincc)
e384ff604e Add experimental "sit user name" and "stand user name" console commands in SitStandCommandsModule.
"sit user name" will currently only sit the given avatar on prims which have a sit target set and are not already sat upon.
Chiefly for debug purposes.
2013-08-20 17:43:02 +01:00
Justin Clark-Casey (justincc)
56d1d67a34 Add pCampbot console commands to sit all bots on ground and stand all bots 2013-08-20 17:01:12 +01:00
Justin Clark-Casey (justincc)
a3dd7db4a3 Add -connect (-c) switch to pCampbot command line options.
Now, bots will only connect at startup if this switch is specified.
If it is not specified, then a separate "connect" command is required on the pCampbot command line
2013-08-20 00:08:47 +01:00
Justin Clark-Casey (justincc)
589b1a2eaf Make it possible to reconnect pCampbots with the console command "connect [<n>]".
If no n is given then all available bots are connected
2013-08-19 23:50:18 +01:00
Justin Clark-Casey (justincc)
ea3f024b8a refactor: start bot connection thread within BotManager rather than externally 2013-08-19 21:25:17 +01:00
Justin Clark-Casey (justincc)
079cd4e94f refactor: restructure pCampbot multi-bot connection code. 2013-08-19 21:17:59 +01:00
Justin Clark-Casey (justincc)
2fa42f24fd Make it possible to disconnected a specified number of bots via the pCampbot console command "disconnect [<n>]"
Bots disconnected are ascending from last in numeric order.
Temporarily no way to reconnect bots.
2013-08-19 21:00:31 +01:00
Justin Clark-Casey (justincc)
49b7cbda72 Create a separate pCampbot "disconnect" console command which disconnects connected bots.
"quit" console command now requires bots to be separate disconnected first before quitting.
This is to prepare the way for disconnecting/reconnecting different numbers of bots in a pCampbot session.
And hopefully resolves bug where console appears not to be reset if Environment.Exit(0) is called on a different thread
2013-08-19 20:29:17 +01:00
Justin Clark-Casey (justincc)
ef63abe9b1 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-08-19 20:00:42 +01:00
Justin Clark-Casey (justincc)
a90a5f52dd Show number of connections each bot has established in "show bots" command. 2013-08-19 19:38:20 +01:00
Melanie
3585b0a139 Allow updating the wearable type of wearables that have a type of 0.
This will allow viewers to fix broken wearables as they detect them.
2013-08-18 02:59:10 +01:00
Justin Clark-Casey (justincc)
85a9cb260a Remove mono compiler warnings from UserProfilesModule 2013-08-17 01:10:58 +01:00
Justin Clark-Casey (justincc)
d75f00cc2d minor: remove mono compiler warning from AttachmentsModule 2013-08-17 01:09:31 +01:00
Justin Clark-Casey (justincc)
b3052c425e Remove some mono compiler warnings from OpenSim/Server/Handlers 2013-08-17 01:08:19 +01:00
Justin Clark-Casey (justincc)
f5dbfe99b1 minor: remove mono compiler warnings from OpenSim/Services/Connectors/SimianGrid 2013-08-17 01:06:48 +01:00
Justin Clark-Casey (justincc)
d38d5ecbac minor: remove mono compiler warnings from ScenePresence 2013-08-17 01:00:20 +01:00
Justin Clark-Casey (justincc)
77d418a36d remove mono compiler warnings from PollServiceRequestManager 2013-08-17 00:56:19 +01:00
Justin Clark-Casey (justincc)
217c8deae5 minor: remove mono compiler warning in StatsManager 2013-08-17 00:51:21 +01:00
Justin Clark-Casey (justincc)
1f1736a79f minor: Make log messages consistent in NeighbourServicesConnector 2013-08-17 00:46:18 +01:00
Justin Clark-Casey (justincc)
14ae89dbe7 Fix issues with RemoteAdmin admin_save_heightmap and admin_load_heightmap not working.
This is because they were wrongly looking for both regionid and region_id parameters in the same request.
Now only region_id is required (and recognized), regionid having been already deprecated for some time.
This is essentially Michelle Argus' patch from http://opensimulator.org/mantis/view.php?id=6737 but with tabs replaced with spaces.
Thanks!
2013-08-17 00:39:41 +01:00
Justin Clark-Casey (justincc)
f5d3145bea Add ScenePresenceTeleportTests.TestSameSimulatorIsolatedRegionsV2() regression test for v2 transfers.
Also adjusts names of teleport setup helpers in EntityTransferHelpers
2013-08-17 00:24:56 +01:00
Justin Clark-Casey (justincc)
fbab898f74 Add TestSameSimulatorNeighbouringRegionsV2() regression test for v2 entity transfer protocl 2013-08-16 23:52:55 +01:00
Justin Clark-Casey (justincc)
1624522761 refactor: Make AttachmentModulesTests.TestSameSimulatorNeighbouringRegionsTeleportV2 use already available TestClient handle rather than retrieving it via the ScenePresence 2013-08-16 23:45:04 +01:00
Justin Clark-Casey (justincc)
7d268912f1 Packet headers are not zero-encoded so don't try to zero-decode these in PacketPool.GetType()
Instead adjusts code with that from Packet.BuildHeader(byte[], ref int, ref int):Header in libomv
This stops packet decoding failures with agent UUIDs that contain 00 in their earlier parts (e.g. b0b0b0b0-0000-0000-0000-000000000211)
Thanks to lkalif for pointing this out.
2013-08-16 00:58:25 +01:00
Justin Clark-Casey (justincc)
7c916ab91c Try to make "slow down" message that one could receive on rapid teleporting more informative to the user.
This message is seen on V2 if one attempts to quickly re-teleport from a source region where one had previously teleported to a non-neighbour and back within 15 secs.
The solution here is for the user to wait a short while.
This message can also be seen on any teleport protocol if one recieves multiple teleport attempts simultaneously.  Probably still useful here to help identify misbehaving scripts.
2013-08-15 14:51:54 +01:00
Justin Clark-Casey (justincc)
3ddb7438d7 Move DoNotCloseAfterTeleport flag reset before UpdateAgent in V2 to avoid a low probability where the destination re-establishing the child connection before the flag was reset 2013-08-15 14:41:00 +01:00
Justin Clark-Casey (justincc)
3f8d79024b Rely on the Scene.IncomingCloseAgent() check as to whether the connection should be kept open after teleport-end rather than doing this in the ET Module
This is safer since the close check in IncomingCloseAgent() is done under lock conditions, which prevents a race between ETM and Scene.AddClient()
2013-08-15 14:07:57 +01:00
Justin Clark-Casey (justincc)
2231fcf5b4 Do not use the SP.DoNotCloseAfterTeleport flag for child agent connections.
This approach has problems if a client quits without sending a proper logout but then reconnects before the connection is closed due to inactivity.
In this case, the DoNotCloseAfterTeleport was wrongly set.
The simplest approach is to close child agents on teleport as quickly as possible so that races are very unlikely to occur
Hence, this code now closes child agents as the first action after a sucessful teleport.
2013-08-15 13:46:46 +01:00
Justin Clark-Casey (justincc)
5011c657b5 Actually implement the bot request object textures switch started in 225cf0d.
Forgot to propogate it down to bot level.
2013-08-14 23:37:07 +01:00
Justin Clark-Casey (justincc)
104626d732 minor: Comment out AvatarPicketSearch caps log message for now, which is occuring on every login and entity transfer 2013-08-14 23:22:52 +01:00
Justin Clark-Casey (justincc)
73e3ca670d Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-08-14 23:21:51 +01:00
Justin Clark-Casey (justincc)
60cc9e9a3c minor: remove unused entity transfer config in teleport v2 attachments test 2013-08-14 23:21:18 +01:00
Robert Adams
e8b1e91a1d BulletSim: include check for volume detect in check for zeroing avatar motion.
Normally, avatar motion is zeroed if colliding with a stationary object so
they don't slide down hills and such. Without volume detect check this also
allowed avatars to stand on volume detect objects and to have some jiggling
when they were in the volume detect object. This commit fixes both.
2013-08-14 14:49:24 -07:00
Robert Adams
7c3b71d294 BulletSim: add physical object initialized flag so updates and collisions
don't happen until the object is completely initialized.

This fixes the problem of doing a teleport while the simulator is running.
The destruction of the physical object while the engine is running means
that the physics parameter update would overwrite the new position of the
newly created avatar.
2013-08-14 14:49:22 -07:00
Justin Clark-Casey (justincc)
93dffe1777 Add stat clientstack.<scene>.IncomingPacketsOrphanedCount to record well-formed packets that were not initial connection packets and could not be associated with a connected viewer. 2013-08-14 22:33:12 +01:00
Justin Clark-Casey (justincc)
0d5680e971 Count any incoming packet that could not be recognized as an LLUDP packet as a malformed packet. Record this as stat clientstack.<scene>.IncomingPacketsMalformedCount
Used to detect if a simulator is receiving significant junk UDP
Decimates the number of packets between which a warning is logged and prints the IP source of the last malformed packet when logging
2013-08-14 22:08:28 +01:00
Justin Clark-Casey (justincc)
2c67aa0f41 If pCampbot has been asked to shutdown, don't carry on logging in queued bots 2013-08-14 21:08:00 +01:00
Justin Clark-Casey (justincc)
225cf0d010 Add pCampbot RequestObjectTextures ini setting to control whether textures are requested for received objects. 2013-08-14 19:53:10 +01:00
Justin Clark-Casey (justincc)
fd519748e9 Add method doc to Scene.RemoveClient() to ask any callers to use Scene.IncomingCloseAgent() instead.
IncomingCloseAgent() now sets the scene presence state machine properly, which is necessary to avoid races between multiple sources of close.
Hence, it's also necessary for everyone to consistently call IncomingCloseAgent()
Calling RemoveClient() directly is currently generating an attention-grabbing exception though this right now this is harmless.
2013-08-14 19:36:52 +01:00
Justin Clark-Casey (justincc)
97c514daa5 Shutdown a bot's actions by making it check for disconnecting state rather than aborting the thread.
Aborting the thread appears to be causing shutdown issues.
2013-08-14 19:21:07 +01:00
Justin Clark-Casey (justincc)
3a62f39044 Add a -form switch to pCampbot to allow one to login a sequence of bots starting from numbers other than 0 2013-08-14 18:26:11 +01:00
Justin Clark-Casey (justincc)
2146b20169 Add the ability to explicitly specify a login start location to pCampbot via the -start parameter 2013-08-14 16:51:51 +01:00
Robert Adams
0feb5da31e BulletSim: move the creation of the avatar movement actor creating to
taint time. Attempt to fix a problem of teleporting within the same
region where the remove and addition of the physical avatar occasionally
ends up with a non-moving avatar.
2013-08-13 21:06:24 -07:00
Justin Clark-Casey (justincc)
5933f9448d Add a SendAgentUpdates setting to a new pCampbot.ini.example file which can control whether bots send agent updates
pCampbot.ini.example is used by copying to pCampbot.ini, like other ini files
2013-08-13 23:54:50 +01:00
Justin Clark-Casey (justincc)
e311f902ff minor: Eliminate one of the duplicate 'have's in the HG message telling the user if no GroupsServerURI has been given in user data by the home grid 2013-08-13 20:13:12 +01:00
Robert Adams
a90351cd2c Remove exception when printing error for failure removing script state. 2013-08-13 11:49:09 -07:00
Justin Clark-Casey (justincc)
4f8c691f8c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-08-12 22:57:32 +01:00
Justin Clark-Casey (justincc)
c49ea491a3 Make show bots pCampbot console command print connected, connecting, etc. bot totals at end. 2013-08-12 22:49:17 +01:00
Robert Adams
2c31fe4614 BulletSim: add check in avatar stair step code to verify the collision
is not with a volume detect object.

This fixes a problem of avatars trying to step over a volume detect object
that they collide with. This appeared as the avatar popping up as it started
to step up but then continuing on since the object wasn't physically interacting.
2013-08-12 13:44:53 -07:00
Justin Clark-Casey (justincc)
377fe63c60 Don't try and send group updates to NPCs via event queue, since NPCs have no event queue.
I think there is an argument for sending this information to NPCs anyway since in some cases it appears a lot easier to write server-side bots by hooking into such internal events.
However, would need to stop event messages building up on NPC queues if they are never retrieved.
2013-08-12 21:02:50 +01:00
Justin Clark-Casey (justincc)
f3edc0d8b7 minor: Extend warning message when adding trying to add an event for a client without a queue to include the event message name. 2013-08-12 19:38:23 +01:00
Justin Clark-Casey (justincc)
de6ad380f6 Get rid of issue where removing NPCs would through an exception by routing close through Scene.IncomingCloseAgent() and NPCAvatar.Close() rather than directly to Scene.RemoveClient().
This exception was actually harmless since it occurred at the very last stage of the remove client process.
2013-08-12 19:31:45 +01:00
Justin Clark-Casey (justincc)
e5b1688913 Add none behaviour to pCampbot when one wants bots to just stand around 2013-08-12 18:48:18 +01:00
Justin Clark-Casey (justincc)
b64d3ecaed Create TestSameSimulatorNeighbouringRegionsTeleportV2() regression test for V2 transfer protocol. 2013-08-12 18:15:12 +01:00
Robert Adams
216f5afe54 Stats treaking. Update ToOSDMap for Stat and PercentageStat to return
all the various numbers that have been added to the console output.
Break out EventHistogram from CounterStat.
2013-08-10 09:09:52 -07:00
Justin Clark-Casey (justincc)
23ca1f859e minor: Consistently log IOCP for IO completion thread startup log information instead of mixing this with "IO Completion Threads" 2013-08-09 18:27:26 +01:00
Justin Clark-Casey (justincc)
bfdcdbb2f3 Increase wait for source region to sent UpdateAgent to 10 seconds instead of 4.
This is giving much better results on teleports between simulators over my lan where for some reason there is a pause before the receiving simulator processes UpdateAgent()
At this point, v2 teleports between neighbour and non-neighbour regions on a single simulator and between v2 simulators and between a v1 and v2 simulator
are working okay for me in different scenarios (e.g. simple teleport, teleport back to original quickly and re-teleport, teleport back to neighbour and re-teleport. etc.)
2013-08-09 17:59:58 +01:00
Justin Clark-Casey (justincc)
aec7019728 Add missing file from b1c26a56 2013-08-09 17:57:24 +01:00
Justin Clark-Casey (justincc)
97bcb59bee Merge branch 'TeleportWork' 2013-08-09 17:52:29 +01:00
Justin Clark-Casey (justincc)
6fcbf219da Comment back out seed dump code enabled in b1c26a56. Also adds a few teleport comments. 2013-08-09 17:48:35 +01:00
Diva Canto
2cdcf62b48 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-08-09 08:31:30 -07:00
Diva Canto
7e01213bf2 Go easy on enforcing session ids in position updates 2013-08-09 08:31:15 -07:00
Justin Clark-Casey (justincc)
99bce9d877 Fix an issue with an A->C->B->A teleport where these regions are in a row (A,B,C) where the A root agent is still closed, terminating the connection.
This was occuring because teleport to B did not set DoNotCloseAfterTeleport on A as it was a neighbour (where it isn't set to avoid the issue where the source region doesn't send Close() to regions that are still neighbours (hence not resetting DoNotCloseAfterTeleport).
Fix here is to still set DoNotCloseAfterTeleport if scene presence is still registered as in transit from A
2013-08-09 00:24:22 +01:00
Justin Clark-Casey (justincc)
b1c26a56b3 Fix an issue where under teleport v2 protocol, teleporting from regions in an line from A->B->C would not close region A when reaching C
The root cause was that v2 was only closing neighbour agents if the root connection also needed a close.
However, fixing this requires the neighbour regions also detect when they should not close due to re-teleports re-establishing the child connection.
This involves restructuring the code to introduce a scene presence state machine that can serialize the different add and remove client calls that are now possible with the late close of the
This commit appears to fix these issues and improve teleport, but still has holes on at least quick reteleporting (and possibly occasionally on ordinary teleports).
Also, has not been completely tested yet in scenarios where regions are running on different simulators
2013-08-08 23:29:30 +01:00
Robert Adams
6410a25cef BulletSim: adjust avatar position when the avatar's size is changed.
This fixes the problem of avatars bouncing when logged in.
Added a little height to the avatar height fudges to eliminate a problem
of feet being in the ground a bit.
2013-08-08 13:55:17 -07:00
Dan Lake
9fc97cbbf7 Make m_originRegionID in ScenePresence public to allow DSG module to work for now. Once the code churn on teleport ends, I can find a better solution 2013-08-08 12:44:03 -07:00
Robert Adams
d9bd6e6b5b Add parameter and explanation of ManagedStats return to OpenSimDefaults.ini.
Add 'callback' query parameter to managed stats return to return function
form of JSON data.
2013-08-08 09:45:30 -07:00
Robert Adams
c67c55e0fc Better error reporting when registering LSL function extensions (comms module).
For unknown reasons, a dynamic function signature cannot have more than 5
parameters. Error message now tells you this fact so you can curse MS and
then go change your function definitions.
2013-08-08 09:45:16 -07:00
Robert Adams
50c163ae6c Add a JSON web fetch of the statististics managed by StatsManager.
Disabled by default. Enable by setting
[Startup]ManagedStatsRemoteFetchURI="Something"
and thereafter "http://ServerHTTPPort/Something/" will return all the managed
stats (equivilent to "show stats all" console command).
Accepts queries "cat=", "cont=" and "stat=" to specify statistic category,
container and statistic names. The special name "all" is the default and returns
all values in that group.
2013-08-08 09:45:01 -07:00
teravus
4e86674a3a * Added set water height <height> [<x>] [<y>] console command following the set terrain heights console command as an example. 2013-08-07 23:33:23 -05:00
teravus
99a4a91488 * This makes in-world terrain editing smoother, even in MegaRegions. This change only affects the editing user's experience. Non-editing users will see nothing different from the current 'slow' result. See comments for the thought process and how the issues surrounding terrain editing, cache, bandwidth, threading, terrain patch reliability and throttling were balanced. 2013-08-07 21:22:04 -05:00
Justin Clark-Casey (justincc)
ce1361f2fe minor: Remove console lines at bottom of FakeParcelIDTests() regression test that were accidentally left in 2013-08-08 01:07:30 +01:00
Kevin Cozens
64216b34a4 Fixed error in BuildFakeParcelID() which was detected by regression tests. 2013-08-08 01:02:04 +01:00
Kevin Cozens
43da879ea2 Added regression tests for the routines related to fake parcel IDs. 2013-08-08 00:59:55 +01:00
Kevin Cozens
e4da8d74d8 Additional regression tests for the location routines in Location.cs 2013-08-08 00:56:13 +01:00
Justin Clark-Casey (justincc)
638c3d25b0 Remove never implemented stub modules commands (list, load, unload) from back in 2009.
"show modules" is the functional console command that will show currently loaded modules.
Addresses http://opensimulator.org/mantis/view.php?id=6730
2013-08-08 00:48:22 +01:00
Justin Clark-Casey (justincc)
b10710d4a5 minor: add some method doc to ScenePresence fields used for entity transfer, add minor details to some log messages, rename a misleading local variable name.
No functional changes.
2013-08-07 23:17:31 +01:00
Justin Clark-Casey (justincc)
a33a1ac958 Add post-CreateAgent teleport cancellation/abortion functionality from v1 transfer protocol into v2.
This stops OpenSimulator still trying to teleport the user if they hit cancel on the teleport screen or closed the viewer whilst the protocol was trying to create an agent on the remote region.
Ideally, the code may also attempt to tell the destination simulator that the agent should be removed (accounting for issues where the destination was not responding in the first place, etc.)
2013-08-07 18:52:30 +01:00
Diva Canto
dbd773e89e Amend to last commit -- remove the obsolete var from OpenSim.ini.example 2013-08-07 10:04:53 -07:00
Diva Canto
6b9a65972c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-08-07 08:02:36 -07:00
Diva Canto
3194ffdab8 Fixed incomplete commit r/23317 -- see_into_region. Put the guard around estate bans also, and delete the obsolete config var. 2013-08-07 08:01:59 -07:00
Justin Clark-Casey (justincc)
d6d5d4ebd0 Add file missing from last commit 4c2f6de 2013-08-06 18:32:16 +01:00
Justin Clark-Casey (justincc)
4c2f6de8e4 Add the experimental ability to dump stats (result of command "show stats all") to file OpenSimStats.log every 5 seconds.
This can currently only be activated with the console command "debug stats record start".
Off by default.
Records to file OpenSimStats.log for simulator and RobustStats.log for ROBUST
2013-08-06 18:29:33 +01:00
Justin Clark-Casey (justincc)
ac198068ab Add "debug threadpool status" console command to show min/max/current worker/iocp threadpool numbers 2013-08-06 00:00:12 +01:00
Justin Clark-Casey (justincc)
4581bdd929 Add "debug comms status" command to show current debug comms settings 2013-08-05 23:49:33 +01:00
Justin Clark-Casey (justincc)
9bcf072795 Make it possible to switch whether we serialize osd requests per endpoint or not, either via config (SerializeOSDRequests in [Network]) or via the "debug comms set" console command.
For debug purposes to assess what impact this has on network response in a heavy test environment.
2013-08-05 23:44:48 +01:00
Justin Clark-Casey (justincc)
f9dc5815c4 For LLImageManagerTests, make tests execute under synchronous fire and forget conditions.
I generally prefer this approach for regression tests because of the complexity of accounting for different threading conditions.
2013-08-05 23:15:30 +01:00
Justin Clark-Casey (justincc)
139dcf1246 minor: move "threads abort" and "force gc" console commands into debug category - these are not things one needs to do in normal operation 2013-08-05 23:06:17 +01:00
Justin Clark-Casey (justincc)
76e778fe2c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-08-05 23:05:12 +01:00
Justin Clark-Casey (justincc)
160659f683 Make it possible to set worker/iocp min/max threadpool limits on the fly with the console command "debug threadpool set" 2013-08-05 23:04:36 +01:00
Diva Canto
2d3ac2b1ec Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-08-05 14:21:39 -07:00
Diva Canto
946b370966 Child agent updates: remove the dependency on the root agent's camera position. That was a complete overkill that is unnecessary at this point. 2013-08-05 14:21:17 -07:00
Justin Clark-Casey (justincc)
24dcf3cf6a Comment out debug log lines about script modules comms for now.
If this is an issue, could change log4net config instead to allow re-enablement
2013-08-05 20:51:40 +01:00
Justin Clark-Casey (justincc)
b8612e005a At OpenSimulator startup, print out default min built-in threadpool threads as well as max.
Make it clear that we only try to adjust max, and log at warn level if this fails.
Other minor logging cleanup.
2013-08-05 20:47:47 +01:00
Justin Clark-Casey (justincc)
151a8ca0cc Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-08-05 20:37:27 +01:00
Justin Clark-Casey (justincc)
7f0d9ad644 Make test AssetsClient print out more information about any failure to set thread numbers and immediate post config thread numbers 2013-08-05 20:36:46 +01:00
Mic Bowman
03698121ed Remove some debugging from simian connectors. 2013-08-05 12:34:53 -07:00
Justin Clark-Casey (justincc)
976514d39a Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-08-05 19:25:51 +01:00
Justin Clark-Casey (justincc)
76bd3de2fd Add checks monitoring framework to provide alerts if certain conditions do not hold.
Not yet in use.
2013-08-05 19:22:47 +01:00
Diva Canto
05012bb0df Group notices bug fix: use a new IM for each member of the group, otherwise the fields get messed up because the transfer is async 2013-08-05 08:09:30 -07:00
Diva Canto
5b4b349776 Fix the failing TestSendImage. J2K decoding is async. 2013-08-03 21:27:32 -07:00
Diva Canto
09cb2a37dd More on HG inventory and OutboundPermission: disallowing giving inventory to foreigners if OutboundPermission is false 2013-08-03 20:36:30 -07:00
Diva Canto
dcfeb95e98 HG: If OutboundPermission is set to false, let's enforce stricter permissions by not allowing objects to be taken to inventory. 2013-08-03 20:13:44 -07:00
Diva Canto
b857353fc9 Making the J2KDecoderModule decoder function async. Could this be the cause of sim freeze? -- HandleRequestImage in LLClientView is now sync, which means that it cannot take too long to complete. However, its execution path may end up in J2KDecoderModule.Decode, which is heavy and could stop the packet processing thread while it's at it. 2013-08-03 15:42:25 -07:00
Diva Canto
847c01f406 Amend Justin's last commit regarding the new config var ServiceVersion. The section may not exist at all. 2013-08-02 17:38:08 -07:00
Diva Canto
fdfc951744 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-08-02 17:00:34 -07:00
Diva Canto
5198df3aa0 Issue: 10 simultaneous TPs, many not making it. Now bypassing the per-url lock -- we should be "ok" (or, more "ok") now that we have increased the connection limit on the http library. But this is a sensitive part of the code, so it may need reverting. 2013-08-02 17:00:18 -07:00
Justin Clark-Casey (justincc)
4ff3757f86 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-08-02 23:17:20 +01:00
Justin Clark-Casey (justincc)
54b1071556 Allow older teleport ConnectorProtocolVersion of "SIMULATION/0.1" to be manually forced in a new [SimulationService] config setting.
This is for testing and debugging purposes to help determine whether a particular issue may be teleport related or not
"SIMULATION/0.2" (the newer teleport protocol) remains the default.  If the source simulator only implements "SIMULATION/0.1" this will correctly allow fallback to the older protocol.
Specifying "SIMULATION/0.1" will force the older, less efficient protocol to always be used.
2013-08-02 23:12:54 +01:00
Robert Adams
5bdfd55ace BulletSim: When converting linkset types, don't try to change the list
of linkset children while iterating through the list.
2013-08-02 10:32:43 -07:00
Robert Adams
24df15dab7 BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'
and processing routines in BulletSim.
Add linkset rebuild/conversion routine in BSLinkset.
2013-08-02 09:47:12 -07:00
Robert Adams
5bcccfc305 BulletSim: add BSLinkInfo structure to remember link specific information
for each link in a linkset.
Extend BSLinksetConstraint to create and use BSLinkInfo with the default
static constraint.
2013-08-02 09:47:11 -07:00
Robert Adams
87ee0c395e Fix problem with modInvoke defined integer constants being build into
scripts as boxed integers rather than proper reference to a new LSLInteger.
This fixes an exception when using a registered integer constant in
a script.
2013-08-02 09:44:01 -07:00
Diva Canto
07e4958b19 Turn off edit beams when object is derezed while being edited. (mantis #6722) 2013-08-01 20:40:13 -07:00
Justin Clark-Casey (justincc)
d4c506e453 minor: replace veclist.Add(new Vector3(0,0,0)) with Vector3.Zero in InventoryAccessModules.RezObject() - structs are passed by value 2013-08-02 00:08:14 +01:00
Justin Clark-Casey (justincc)
c9695a0a59 Move experimental attachments throttling further down the chain so that multiple attachments changes (e.g. change outfit) are also throttled 2013-08-02 00:00:00 +01:00
Justin Clark-Casey (justincc)
7a5d11f8a7 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-08-01 23:17:21 +01:00
Justin Clark-Casey (justincc)
68b98a8003 minor: Add name to debug lludp packet level feedback on console 2013-08-01 23:16:41 +01:00
teravus
7b9a50721d * Thanks Plugh for pointing out that the constructor that takes a ulong regionhandle and saves it to to X,Y vars in the OpenSim.Framework.Location object was inverting the X and Y resulting in X and Y confusion. The test also used 256x256 in the uint,uint constructor so it was unable to determine if the X and Y components swapped. I don't expect much upheaval from this commit, not a lot of features were using the ulong Location object constructor. The database never stores the ulong regionhandle... the prims are loaded by region Guid. LLUDPServer used it to determine regions that it handled in a service definition where there was simply a X == X test which has the same logical result un-switched as it did switched. Again, thanks LibOMV for the regionhandle code. 2013-08-01 16:32:36 -05:00
Justin Clark-Casey (justincc)
216e785ca9 Add experimental "debug attachments throttle <ms>" setting (command line) and ThrottlePer100PrimsRezzed in [Attachments] in config
This is an experimental setting to control cpu spikes when an attachment heavy avatar logs in or avatars with medium attachments lgoin simultaneously.
It inserts a ms sleep specified in terms of attachments prims after each rez when an avatar logs in.
Default is 0 (no throttling).
"debug attachments <level>" changes to "debug attachments log <level>" which controls logging.  A logging level of 1 will show the throttling performed if applicable.
Also adds "debug attachments status" command to show current throttle and debug logging levels.
2013-08-01 21:16:53 +01:00
Justin Clark-Casey (justincc)
0c4c084bed Try a different approach to slow terrain update by always cycling the loop immediately if any data was sent, rather than waiting.
What I believe is happening is that on initial terrain send, this is done one packet at a time.
With WaitOne, the outbound loop has enough time to loop and wait again after the first packet before the second, leading to a slower send.
This approach instead does not wait if a packet was just sent but instead loops again, which appears to lead to a quicker send without losing the cpu benefit of not continually looping when there is no outbound data.
2013-08-01 18:12:28 +01:00
Justin Clark-Casey (justincc)
932c382737 Revert "Issue: painfully slow terrain loading. The cause is commit d9d995914c (r/23185) -- the WaitOne on the UDPServer. Putting it back to how it was done solves the issue. But this may impact CPU usage, so I'm pushing it to test if it does."
This reverts commit 59b461ac0e.
2013-08-01 18:11:50 +01:00
Diva Canto
59b461ac0e Issue: painfully slow terrain loading. The cause is commit d9d995914c (r/23185) -- the WaitOne on the UDPServer. Putting it back to how it was done solves the issue. But this may impact CPU usage, so I'm pushing it to test if it does. 2013-08-01 09:27:44 -07:00
Justin Clark-Casey (justincc)
9f05a7ac7b Include missing reference that probably stops windows build from commit 1299592405 2013-08-01 00:25:59 +01:00
Mic Bowman
1299592405 Experimental comment to eneralize the handling of Linden caps when the
cap is something other than "localhost". A new interface for handling
external caps is supported with an example implemented for Simian. The
only linden cap supporting this interface right now is the GetTexture
cap.
2013-07-31 15:37:15 -07:00
Mic Bowman
d82126b651 Add the Simian service config to the GridCommon example 2013-07-31 11:42:22 -07:00
Mic Bowman
48ee440983 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-31 11:31:03 -07:00
Mic Bowman
64f2dc778a A pretty major restructuring of the simian method invocations in order to
service access capabilities. In conjunction with the corresponding Simian
updates, this enables explicit per-simulator capability-based access to
grid services. That enables grid owners to add or revoke access to the grid
on a simulator by simulator basis.
2013-07-31 11:27:35 -07:00
Diva Canto
ac2ad9690d HGWorldMapModule: unregister event on RemoveRegion 2013-07-31 11:20:27 -07:00
Diva Canto
87fcff9fc3 HGWorldMapModule: check whether it's enabled or not. 2013-07-31 11:13:55 -07:00
Diva Canto
3c540f0d33 Avoid another null ref opportunity. 2013-07-30 22:07:33 -07:00
Diva Canto
e4ecbc2b10 Fix null ref. 2013-07-30 21:38:41 -07:00
Diva Canto
fd050fca7c Doing the HG Map / SimulatorFeatures "the right way": moved it to HGMapModule, hooking on to SimulatorFeatures.OnSimulatorFeaturesRequest event (similar to what the DynamicMenuModule does).
Only HG Visitors get this var, to avoid spamming local users.
The config var  is now called MapTileURL, to be consistent with the login one, and its being picked up from either [LoginService], [HGWorldMap] or [SimulatorFeatures], just because I have a bad memory.
2013-07-30 21:10:00 -07:00
Diva Canto
590a8b0315 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-30 17:27:32 -07:00
Diva Canto
2b54199271 After talking to lkalif on the IRC: SimulatorFeatures response: renamed the OSDMap GridServices to OpenSimExtras, normalized the url keys under it, and moved ExportEnabled to under it too. Melanie: change your viewer code accordingly.
Documentation at http://opensimulator.org/wiki/SimulatorFeatures_Extras
2013-07-30 17:26:56 -07:00
Robert Adams
0d189165a8 BulletSim: distribute vehicle physical settings to all members of
a linkset. Enables constraint based linksets.
Rename some internal variables to clarify whether values world or
vehicle relative.
2013-07-30 15:23:33 -07:00
Robert Adams
6ad577d32b BulletSim: test method for debugging of extended physics script operations. 2013-07-30 15:22:32 -07:00
Robert Adams
5a7784a0e6 BulletSim: make density display and return value consistant with how
the simulator expects it (scaled to 100kg/m^3).
2013-07-30 07:22:43 -07:00
Justin Clark-Casey (justincc)
1416c90932 minor: Add timeout secs to connection timeout message. Change message to reflect it is a timeout due to no data received rather than an ack issue. 2013-07-29 23:53:59 +01:00
Justin Clark-Casey (justincc)
8004e6f31c Fix issue just introduced in 8efe4bfc2e where I accidentally left in a test line to force very quick client unack 2013-07-29 23:38:54 +01:00
Justin Clark-Casey (justincc)
8efe4bfc2e Make "abnormal thread terminations" into "ClientLogoutsDueToNoReceives" and add this to the StatsManager
This reflects the actual use of this stat - it hasn't recorded general exceptions for some time.
Make the sim extra stats collector draw the data from the stats manager rather than maintaing this data itself.
2013-07-29 23:18:29 +01:00
Diva Canto
7eee9eb312 Groups: Better warning messages to the user. 2013-07-28 20:47:15 -07:00
Diva Canto
1b94de8e58 Group chat: prevent a situation where dupe IMs could occur. 2013-07-28 19:31:17 -07:00
Diva Canto
1d4bf06fe7 Group chat: guard against duplicate sends 2013-07-28 18:49:10 -07:00
Diva Canto
33b54807a1 Changing the visibility test in groups service to be UUID.Zero.ToString() instead of "all" because some paths in the code assume there's a UUI in the RequestingAgent string. 2013-07-28 18:08:50 -07:00
Diva Canto
468ddd2373 Same issue. 2013-07-28 17:12:14 -07:00
Diva Canto
c442ef346e Same issue as previous commit. 2013-07-28 16:44:31 -07:00
Diva Canto
698b2135ee Fix an issue where HG members of groups weren't seeing the entire membership for group chat. 2013-07-28 15:59:24 -07:00
Diva Canto
63f6c8f27c Removed commented lines and useless debug message 2013-07-28 13:53:47 -07:00
Diva Canto
7b0b5c9d97 Added BasicSearchModule.cs which handles OnDirFindQuery events. Removed that handler from both Groups modules in core, and replaced them with an operation on IGroupsModule. 2013-07-28 13:49:58 -07:00
Diva Canto
6be614ba84 This makes people search work. 2013-07-28 09:54:34 -07:00
Diva Canto
170a6f0563 This makes group search work (Groups V2). 2013-07-28 09:00:28 -07:00
Diva Canto
8dff05a897 More on group chat: only root agents should subscribe to OnInstantMessage, or else they'll see an echo of their own messages after teleporting. 2013-07-27 20:30:00 -07:00
Diva Canto
9cbbb7eddf Clarification on docs of .ini.examples for Groups (again) 2013-07-27 19:16:48 -07:00
Diva Canto
18eca40af3 More bug fixes on group chat 2013-07-27 19:12:47 -07:00
Diva Canto
69975763d2 Several major improvements to group (V2) chat. Specifically: handle join/drop appropriately, invitechatboxes.
The major departure from flotsam is to send only one message per destination region, as opposed to one message per group member. This reduces messaging considerably in large groups that have clusters of members in certain regions.
2013-07-27 15:38:56 -07:00
Diva Canto
1572e91b5f Clarifications on documentation of Group configs 2013-07-27 08:04:48 -07:00
Diva Canto
3dac92f345 Increased the rate of the PollServiceRequestManager to 0.5 secs (it was 1sec). Group chat is going over the EQ... Hopefully this won't increase CPU when there's nothing going on, but we need to watch for that. 2013-07-26 21:40:04 -07:00
Diva Canto
85428c49bb Trying to decrease the lag on group chat. (Groups V2 only) 2013-07-26 21:27:00 -07:00
Diva Canto
428916a64d Commented out ChatSessionRequest capability in Vivox and Freeswitch. We aren't processing it in any meaningful way, and it seems to get invoked everytime someone types a message in group chat. 2013-07-26 21:14:21 -07:00
Justin Clark-Casey (justincc)
ba9daf849e Fix regression from 056a6ee7 because the RemoteSimulationConnector uses a copy of the LocalSimulationConnector but never initializes it (hence ServiceVersion was never set) 2013-07-26 22:52:08 +01:00
Justin Clark-Casey (justincc)
840be97e40 Fix failure in TestCreateDuplicateRootScenePresence().
This is a test setup failure since code paths when adding a duplicate root scene presence now require the EntityTransferModule to be present.
Test fixed by adding this module to test setup
2013-07-26 20:52:30 +01:00
Justin Clark-Casey (justincc)
c245365484 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-26 19:23:12 +01:00
Justin Clark-Casey (justincc)
056a6ee765 Fix regression tests relating to agent transfer by making simulator use last week's SIMULATOR/0.1 protocol for now. 2013-07-26 19:22:30 +01:00
nebadon
9038a503eb Add Aleric to Contributors list, thanks Aleric!! 2013-07-26 14:17:36 -04:00
nebadon
d27cc62458 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-26 14:13:02 -04:00
nebadon
ad2ebd2f3d Force map tiler to save Water.jpg as an actual jpeg format it seems even though we specified jpg extention it was actually a png and thus confusing the viewer silently. 2013-07-26 14:11:42 -04:00
Justin Clark-Casey (justincc)
a08f01fa83 Fix NPC regression test failures.
These were genuine failures caused by ScenePresence.CompleteMovement() waiting for an UpdateAgent from NPC introduction that would never come.
Instead, we do not wait if the agent is an NPC.
2013-07-26 18:43:15 +01:00
Diva Canto
dd2c211e62 Comment debug message 2013-07-26 07:40:55 -07:00
Diva Canto
d5367a219d Slight improvement: no need to delay the removal of the queues in EQ, because DisableSimulator is now being sent via UDP 2013-07-26 07:39:57 -07:00
Diva Canto
878ce1e6b2 This should fix all issues with teleports. One should be able to TP as fast as needed. (Although sometimes Justin's state machine kicks in and doesn't let you) The EventQueues are a hairy mess, and it's very easy to mess things up. But it looks like this commit makes them work right. Here's what's going on:
- Child and root agents are only closed after 15 sec, maybe
- If the user comes back, they aren't closed, and everything is reused
- On the receiving side, clients and scene presences are reused if they already exist
- Caps are always recreated (this is where I spent most of my time!). It turns out that, because the agents carry the seeds around, the seed gets the same URL, except for the root agent coming back to a far away region, which gets a new seed (because we don't know what was its seed in the departing region, and we can't send it back to the client when the agent returns there).
2013-07-25 23:44:58 -07:00
Justin Clark-Casey (justincc)
4cd03d8c31 Return Simulator/0.1 (V1) entity transfer behaviour to waiting only 2 seconds before closing root agent after 15.
This is because a returning viewer by teleport before 15 seconds are up will be disrupted by the close.
The 2 second delay is within the scope where a normal viewer would not allow a teleport back anyway.
Simulator/0.2 (V2) protocol will continue with the longer delay since this is actually the behaviour viewers get from the ll grid
and an early close causes other issues (avatar being sent to infinite locations temporarily, etc.)
2013-07-26 01:40:56 +01:00
Justin Clark-Casey (justincc)
72ed49af5f Reset DoNotClose scene presence teleport flag before pausing. Rename DoNotClose to DoNotCloseAfterTeleport 2013-07-26 01:38:04 +01:00
Justin Clark-Casey (justincc)
1fabdcc43c If a returning teleport starts to reuse a downgraded child connection that was a previous root agent, do not close that child agent at the end of the 15 sec teleport timer.
This prevents an issue if the user teleports back to the neighbour simulator of a source before 15 seconds have elapsed.
This more closely emulates observed linden behaviour, though the timeout there is 50 secs and applies to all the pre-teleport agents.
Currently sticks a DoNotClose flag on ScenePresence though this may be temporary as possibly it could be incorporated into the ETM state machine
2013-07-26 01:04:16 +01:00
Diva Canto
20b989e048 Increased the wait time to 15 secs. In a 0.7.5 standalone where the effect was always present, this seems to have fixed it. 2013-07-24 17:10:26 -07:00
Diva Canto
cac37e298c Deleted all [ZZZ] debug messages. 2013-07-24 14:31:30 -07:00
Diva Canto
f0320f5652 The previous commit did fix the infinity problem! I'm putting the same time on TP_V1 and adding a big red warning on top of those lines. 2013-07-24 14:31:18 -07:00
Diva Canto
46d017b197 Today's wild shot at the infinity problem. Wait on the child agent left behind. 2013-07-24 14:31:03 -07:00
Diva Canto
4e5c7bdeb3 Moved TriggerOnMakeRootAgent back to the end of MakeRootAgent, to see if that eliminates the temporary placement at infinity upon TPs 2013-07-24 14:30:13 -07:00
Diva Canto
e6a0f6e428 One more thing to test in order to let CompleteMovement go up the stack. 2013-07-24 14:29:51 -07:00
Diva Canto
14530b2607 Minor adjustment on timings of waits. 2013-07-24 14:29:37 -07:00
Diva Canto
c0433d5e4c Changed the RegionHandshake packet to the Unknown queue, so that it is sent with high priority and hopefully gets to the client before AgentMovementComplete 2013-07-24 14:29:15 -07:00
Diva Canto
879cbb4575 This commit message intentionally left blank (last commit was idiotic) 2013-07-24 14:28:55 -07:00
Diva Canto
261512606d Improve the opening test in CompleteMovement, to account for multiple flags besides ViaLogin. 2013-07-24 14:28:41 -07:00
Diva Canto
d7984ef775 More on putting TP V1 as it was 2013-07-24 14:28:27 -07:00
Diva Canto
aaee63af82 Minor improvements on TP V1 trying to make it exactly as it was before. 2013-07-24 14:28:14 -07:00
Diva Canto
3891a8946b New Teleport protocol (V2), still compatible with V1 and older. (version of the destination is being checked)
In this new protocol, and as committed before, the viewer is not sent EnableSimulator/EstablishChildCommunication for the destination. Instead, it is sent TeleportFinish directly. TeleportFinish, in turn, makes the viewer send a UserCircuitCode packet followed by CompleteMovementIntoRegion packet. These 2 packets tend to occur one after the other almost immediately to the point that when CMIR arrives the client is not even connected yet and that packet is ignored (there might have been some race conditions here before); then the viewer sends CMIR again within 5-8 secs. But the delay between them may be higher in busier regions, which may lead to race conditions.
This commit improves the process so there are are no race conditions at the destination. CompleteMovement (triggered by the viewer) waits until Update has been sent from the origin. Update, in turn, waits until there is a *root* scene presence -- so making sure CompleteMovement has run MakeRoot. In other words, there are two threadlets at the destination, one from the viewer and one from the origin region, waiting for each other to do the right thing. That makes it safe to close the agent at the origin upon return of the Update call without having to wait for callback, because we are absolutely sure that the viewer knows it is in th new region.
Note also that in the V1 protocol, the destination was getting UseCircuitCode from the viewer twice -- once on EstablishAgentCommunication and then again on TeleportFinish. The second UCC was being ignored, but it shows how we were not following the expected steps...
2013-07-24 14:27:58 -07:00
Diva Canto
aae29c0ee2 Further tweaks on TPs: not sending the callback URL and instead waiting 15sec before closing the agent. This seems to be working fairly well. The viewer seems to have an 8 sec delay between UseCircuitCode and CompleteMovement.
Also added back the position on UpdateAgent, because it's needed for TPing between neighboring regions.
2013-07-24 14:27:37 -07:00
Diva Canto
9ab78d412c EXPERIMENTAL: yet another variation of ES/EAC/TPFinish 2013-07-24 14:27:22 -07:00
Diva Canto
00d4a26eef Amend previous commit. 2013-07-24 12:49:30 -07:00
Diva Canto
665fb66686 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-24 11:26:30 -07:00
Diva Canto
e103e34f1d Added config var that we all thought was already there: see_into_region. (Note: different from the defunct see_into_neighboring_sim, which used to control the process from the other end). This enables child agents in neighbors for which the root agent doesn't have permission to be in. 2013-07-24 11:25:41 -07:00
Diva Canto
d8a6eb5641 Decreased the time of group cache to 1 min, because it was getting on my nerves that it takes so long to let go of old info. 2013-07-24 11:25:24 -07:00
Justin Clark-Casey (justincc)
feef9d64a4 For unknown user issue, bump GUN7 to GUN8 and UMMAU3 to UMMAU4 to assess what looks like a very significant reducing in GUN occurrances 2013-07-23 23:42:34 +01:00
Justin Clark-Casey (justincc)
fa2653c8e1 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-23 23:32:24 +01:00
Justin Clark-Casey (justincc)
9a4a513b5e Correct issue where the last instance of a sampled stat was shown 3x larger than it should have been (though internal use was correct) 2013-07-23 23:31:35 +01:00
Diva Canto
516062ae1f Don't touch the Current Outfit folder also on coming back home 2013-07-23 15:05:32 -07:00
Diva Canto
901bdfed40 Restoring landing on prims, which had been affected by the edit beams commit. 2013-07-23 14:31:16 -07:00
Diva Canto
744276dd50 In renaming the folders for hypergriding, don't rename the Current Outfit folder. The viewer doesn't like that. 2013-07-23 14:31:03 -07:00
Diva Canto
42e52f544d Improvement of fetching name in groups 2013-07-23 14:30:50 -07:00
Diva Canto
7c1eb86c7d Don't post Link asset types back to the home grid 2013-07-23 14:28:53 -07:00
Justin Clark-Casey (justincc)
76e46d0158 Improve spacing between data and units on console stats display 2013-07-23 17:23:16 +01:00
Robert Adams
aec8d1e6be BulletSim: Turn on center-of-mass calculation by default.
Reduce object density by factor of 100 to bring physical mass computations
into a range better suited for Bullet.
2013-07-23 09:09:25 -07:00
Robert Adams
f499b328c4 Revert "Revert "BulletSim: Add logic to linksets to change physical properties for""
Found that the vehicle movement problem was not caused by these physics changes.

This reverts commit 84d0699761.
2013-07-23 08:14:20 -07:00
Robert Adams
75686e0e49 Revert "Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable""
Found that the vehicle movement problem was not caused by these physics changes.

This reverts commit 7b187deb19.
2013-07-23 08:13:56 -07:00
Robert Adams
b14156aa63 Revert "Revert "BulletSim: only create vehicle prim actor when vehicles are enabled.""
Found that the vehicle movement problem was not caused by these physics changes.

This reverts commit 5f7b2ea81b.
2013-07-23 08:13:29 -07:00
Robert Adams
aec8852af7 Revert "Revert "BulletSim: move collision processing for linksets from BSPrimLinkable""
Found that the vehicle movement problem was not caused by these physics changes.

This reverts commit c45659863d.
2013-07-23 08:13:01 -07:00
Robert Adams
401c2e2f2e Revert "Revert "Add experimental stubs for an extension function interface on both""
Found that the vehicle movement problem was not caused by these physics changes.

This reverts commit 89857378ce.
2013-07-23 08:12:34 -07:00
Robert Adams
af9deed135 Revert "Revert "BulletSim: freshen up the code for constraint based linksets.""
Found that the vehicle movement problem was not caused by these physics changes.

This reverts commit 44543ebe63.
2013-07-23 08:11:21 -07:00
Justin Clark-Casey (justincc)
90528c23d9 For stats which can show average change over time, show the last sample as well as the average.
This is somewhat cryptic at the moment, need to improve documentation.
2013-07-23 01:13:13 +01:00
Justin Clark-Casey (justincc)
a57a472ab8 Add proper method doc and comments to m_dataPresentEvent (from d9d9959) 2013-07-23 00:51:59 +01:00
Justin Clark-Casey (justincc)
9fb9da1b6c Add clientstack.InboxPacketsCount stat. This records the number of packets waiting to be processed at the second stage (after initial UDP processing)
If this consistently increases then this is a problem since it means the simulator is receiving more requests than it can distribute to other parts of the code.
2013-07-23 00:35:41 +01:00
Justin Clark-Casey (justincc)
60732c96ef Add clientstack.OutgoingUDPSendsCount stat to show number of outbound UDP packets sent by a region per second 2013-07-23 00:35:34 +01:00
Justin Clark-Casey (justincc)
8396f1bd42 Record raw number of UDP receives as clientstack.IncomingUDPReceivesCount 2013-07-23 00:35:23 +01:00
Justin Clark-Casey (justincc)
bf517899a7 Add AverageUDPProcessTime stat to try and get a handle on how long we're taking on the initial processing of a UDP packet.
If we're not receiving packets with multiple threads (m_asyncPacketHandling) then this is critical since it will limit the number of incoming UDP requests that the region can handle and affects packet loss.
If m_asyncPacketHandling then this is less critical though a long process will increase the scope for threads to race.
This is an experimental stat which may be changed.
2013-07-23 00:35:09 +01:00
Robert Adams
e6b6af62dd Added check for user movement specification before discarding an incoming
AgentUpdate packet. This fixes the problem with vehicles not moving forward
after the first up-arrow.
Code to fix a potential exception when using different IClientAPIs.
2013-07-22 15:41:14 -07:00
Robert Adams
44543ebe63 Revert "BulletSim: freshen up the code for constraint based linksets."
The changes don't seem to be ready for prime time.

This reverts commit 803632f8f3.
2013-07-22 12:10:23 -07:00
Robert Adams
89857378ce Revert "Add experimental stubs for an extension function interface on both"
The changes don't seem to be ready for prime time.

This reverts commit 13a4a80b38.
2013-07-22 12:09:55 -07:00
Robert Adams
c45659863d Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"
The changes don't seem to be ready for prime time.

This reverts commit b4c3a791aa.
2013-07-22 12:09:17 -07:00
Robert Adams
5f7b2ea81b Revert "BulletSim: only create vehicle prim actor when vehicles are enabled."
The changes don't seem to be ready for prime time.

This reverts commit acb7b4a09a.
2013-07-22 12:08:49 -07:00
Robert Adams
7b187deb19 Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable"
The changes don't seem to be ready for prime time.

This reverts commit d0d654e218.
2013-07-22 12:08:25 -07:00
Robert Adams
84d0699761 Revert "BulletSim: Add logic to linksets to change physical properties for"
The changes don't seem to be ready for prime time.

This reverts commit b44f0e1a00.
2013-07-22 12:07:42 -07:00
Robert Adams
b44f0e1a00 BulletSim: Add logic to linksets to change physical properties for
whole linkset.
Override physical property setting for BSLinksetCompound as there are
not children to the compound spape.
2013-07-22 10:27:24 -07:00
Robert Adams
d0d654e218 BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable
and start changing the logic to handle the base prim as a complex
object (ie, a linkset).
2013-07-22 10:27:21 -07:00
Robert Adams
acb7b4a09a BulletSim: only create vehicle prim actor when vehicles are enabled. 2013-07-22 10:27:18 -07:00
Robert Adams
b4c3a791aa BulletSim: move collision processing for linksets from BSPrimLinkable
into the linkset implementation classes.
Add HasSomeCollision attribute that remembers of any component of
   a linkset has a collision.
Update vehicle code (BSDynamic) to use the HasSomeCollision in place of
   IsColliding to make constraint based linksets properly notice the ground.
Add linkset functions to change physical attributes of all the members
   of a linkset.
2013-07-22 10:27:15 -07:00
Robert Adams
13a4a80b38 Add experimental stubs for an extension function interface on both
PhysicsScene and PhysicsActor.
2013-07-22 10:27:09 -07:00
Robert Adams
803632f8f3 BulletSim: freshen up the code for constraint based linksets. 2013-07-22 10:27:06 -07:00
Diva Canto
df63bfafef Better version of previous commit 2013-07-21 15:42:22 -07:00
Diva Canto
f81e289a1b Add the Current Outfit folder as an available folder in the SuitcaseInventory. 2013-07-21 15:42:05 -07:00
Diva Canto
99a727600b Minor cosmetic changes. 2013-07-21 10:07:35 -07:00
Diva Canto
8d18ad2f6f Minor aesthetic change to make things more clear. 2013-07-21 09:02:56 -07:00
Diva Canto
116a449d89 The quaternion delta was a bit to high, now that the head rotation is out of the equation. (head rotation was the problematic one) 2013-07-21 09:01:57 -07:00
Diva Canto
b5ab0698d6 EDIT BEAMS!!! They had been missing from OpenSim since ever. Thanks to lkalif for telling me how to route the information. The viewer effect is under the distance filter, so only avatars with cameras < 10m away see the beams. 2013-07-21 09:01:44 -07:00
Diva Canto
032c637c10 Filter certain viewer effects depending on distance between the avatar that is generating the effect and the cameras of the observers. In particular, this applies to LookAt (which is really verbose and occurs every time users move the mouse) and Beam (which doesn't occur that often, but that can be extremely noisy (10.sec) when it happens) 2013-07-21 09:01:09 -07:00
Diva Canto
3919c80505 A couple of small optimizations over the previous commit 2013-07-21 09:00:57 -07:00
Diva Canto
d5a1779465 Manage AgentUpdates more sanely:
- The existing event to scene has been split into 2: OnAgentUpdate and OnAgentCameraUpdate, to better reflect the two types of updates that the viewer sends. We can run one without the other, which is what happens when the avie is still but the user is camming around
- Added thresholds (as opposed to equality) to determine whether the update is significant or not. I thin these thresholds are ok, but we can play with them later
- Ignore updates of HeadRotation, which were problematic and aren't being used up stream
2013-07-21 09:00:42 -07:00
Diva Canto
174105ad02 Fixed the stats in show client stats. Also left some comments with observations about AgentUpdates. 2013-07-21 09:00:27 -07:00
Diva Canto
18d5d8f5dd Removed verbose debug from previous commit 2013-07-21 09:00:08 -07:00
Diva Canto
edafea6ae6 PollServiceRequestManager: changed the long poll from a Queue to a List. No need to dequeue and enqueue items every 1sec. 2013-07-21 08:59:48 -07:00
Justin Clark-Casey (justincc)
3a6acbcc14 furhter shorten CheckAgentUpdateSignificance(). No real perf impact. 2013-07-21 08:59:31 -07:00
Justin Clark-Casey (justincc)
866de53978 Remove some pointless code in CheckAgentUpdateSignificance() 2013-07-21 08:59:17 -07:00
Justin Clark-Casey (justincc)
61eda1f441 Make the check as to whether any particular inbound AgentUpdate packet is significant much earlier in UDP processing (i.e. before we pointlessly place such packets on internal queues, etc.)
Appears to have some impact on cpu but needs testing.
2013-07-21 08:58:55 -07:00
Justin Clark-Casey (justincc)
e5c677779b Add measure of number of inbound AgentUpdates that were seen as significant to "show client stats" (i.e. sent on for further processing instead of being discarded)
Added here since it was the most convenient place
Number is in the last column, "Sig. AgentUpdates" along with percentage of all AgentUpdates
Percentage largely falls over time, most cpu for processing AgentUpdates may be in UDP processing as turning this off even earlier (with "debug lludp toggle agentupdate" results in a big cpu fall
Also tidies up display.
2013-07-21 08:58:39 -07:00
Justin Clark-Casey (justincc)
5a2d4d888c Hack in console command "debug lludp toggle agentupdate" to allow AgentUpdate in packets to be discarded at a very early stage.
Enabling this will stop anybody from moving on a sim, though all other updates should be unaffected.
Appears to make some cpu difference on very basic testing with a static standing avatar (though not all that much).
Need to see the results with much higher av numbers.
2013-07-21 08:58:21 -07:00
Justin Clark-Casey (justincc)
66048e1a70 minor: provide user feedback in the log for now when udp in/out bound threads are started/stopped 2013-07-21 08:58:02 -07:00
Justin Clark-Casey (justincc)
3a476bf60c Fix up a temporary debugging change from last commit which stopped "lludp stop out" from actually doing anything 2013-07-21 08:57:36 -07:00
Diva Canto
98d47ea428 Delay the enqueueing of non-longpoll requests for 100ms. No need to have these requests actively on the processing queue if it seems they're not ready. 2013-07-21 08:57:16 -07:00
Justin Clark-Casey (justincc)
63c42d6602 Do some simple queue empty checks in the main outgoing udp loop instead of always performing these on a separate fired thread.
This appears to improve cpu usage since launching a new thread is more expensive than performing a small amount of inline logic.
However, needs testing at scale.
2013-07-21 08:56:48 -07:00
Diva Canto
9041f4a056 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-19 20:27:49 -07:00
Diva Canto
c1705236c7 Fix HGTravelStore.migrations in SQLite (mantis #6709) 2013-07-19 20:25:33 -07:00
Robert Adams
1d65b0d802 BulletSim: add position resetting for stationary avatars so they don't
move around when standing on a stationary object.
Create proper linkage between BSCharacter and its actor by generating
a UpdatedProperties event the same way BSPrim does.
2013-07-18 19:09:55 -07:00
Dan Lake
edef7472d1 Enable storing of environment settings in NullSimulationData 2013-07-18 13:33:50 -07:00
Diva Canto
b5062ae7ee Changed the timoeut of EQ 502s (no events) to 50 secs. The viewer post requests timeout in 60 secs.
There's plenty of room for improvement in handling the EQs. Some other time...
2013-07-18 13:30:04 -07:00
Justin Clark-Casey (justincc)
d9d995914c try Hacking in an AutoResetEvent to control the outgoing UDP loop instead of a continuous loop with sleeps.
Does appear to have a cpu impact but may need further tweaking
2013-07-18 12:28:02 -07:00
Diva Canto
71b1511db5 Revert "Revert "I confuse myself. Let's try this variable name instead.""
This reverts commit 52dc7b2a96.
2013-07-18 12:25:47 -07:00
Diva Canto
a22a4db5ce Revert "Revert "Do the same trick that dahlia did for Dequeue(timeout)""
This reverts commit 5495df7443.
2013-07-18 12:25:22 -07:00
Diva Canto
552b85d33d Revert "Revert "Putting the requests back in the queue while testing for count >0 is not the smartest move...""
This reverts commit 7127891957.
2013-07-18 12:25:04 -07:00
Diva Canto
ad198a714c Revert "Revert "Didn't mean to commit this change in BlockingQueue.cs""
This reverts commit fda91d93da.
2013-07-18 12:24:43 -07:00
Diva Canto
9e35b069a4 Reverting the reverts I did yesterday. cpu-branch has now been
successfully tested, and I'm merging back those changes, which proved to
be good.
Revert "Revert "Cleared up much confusion in PollServiceRequestManager. Here's the history:""

This reverts commit fa2370b32e.
2013-07-18 12:23:27 -07:00
Dan Lake
ae997fffee Merge branch 'master' of git://opensimulator.org/git/opensim 2013-07-18 02:28:36 -07:00
Dan Lake
6572847518 Added MinPoolThreads to ini [Startup] section to control SmartThreadPool. 2013-07-18 02:28:07 -07:00
Justin Clark-Casey (justincc)
077be8b496 Fix what apepars to be a bug in DoubleQueue<T>.Enqueue(Queue<T> q, T data) where the q parmater is ignored and everyghig is always placed on m_lowQueue.
No actual impact presently since nothing ends up calling EnqueueHigh()
2013-07-18 01:23:33 +01:00
Diva Canto
6293614074 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-17 15:06:33 -07:00
Dan Lake
49b3b7ee83 Merge branch 'master' of git://opensimulator.org/git/opensim 2013-07-17 15:06:25 -07:00
Diva Canto
fa2370b32e Revert "Cleared up much confusion in PollServiceRequestManager. Here's the history:"
This reverts commit e46459ef21.
2013-07-17 15:05:36 -07:00
Dan Lake
f64f07e7c5 command line kick user now uses exact name match instead of substring search to avoid kicking the wrong user or multiple wrong users. 2013-07-17 15:05:30 -07:00
Diva Canto
fda91d93da Revert "Didn't mean to commit this change in BlockingQueue.cs"
This reverts commit 0f5b616fb0.
2013-07-17 15:05:16 -07:00
Diva Canto
7127891957 Revert "Putting the requests back in the queue while testing for count >0 is not the smartest move..."
This reverts commit f4317dc26d.
2013-07-17 15:04:27 -07:00
Diva Canto
5495df7443 Revert "Do the same trick that dahlia did for Dequeue(timeout)"
This reverts commit af792bc7f2.
2013-07-17 15:04:12 -07:00
Diva Canto
52dc7b2a96 Revert "I confuse myself. Let's try this variable name instead."
This reverts commit 1d3deda10c.
2013-07-17 15:03:40 -07:00
Diva Canto
519dba9a69 Revert "Now trying DoubleQueue instead of BlockingQueue for the PollServiceRequestManager."
This reverts commit 5f95f4d78e.
2013-07-17 15:03:16 -07:00
Diva Canto
5c54eb30ed Revert "This is a completely unreasonable thing to do, effectively defying the purpose of BlockingQueues. Trying this, to see the effect on CPU."
This reverts commit 5232ab0496.
2013-07-17 15:02:54 -07:00
Diva Canto
5232ab0496 This is a completely unreasonable thing to do, effectively defying the purpose of BlockingQueues. Trying this, to see the effect on CPU. 2013-07-17 14:36:55 -07:00
Diva Canto
5f95f4d78e Now trying DoubleQueue instead of BlockingQueue for the PollServiceRequestManager. 2013-07-17 14:09:04 -07:00
Diva Canto
1d3deda10c I confuse myself. Let's try this variable name instead. 2013-07-17 13:26:15 -07:00
Diva Canto
af792bc7f2 Do the same trick that dahlia did for Dequeue(timeout) 2013-07-17 13:23:29 -07:00
Diva Canto
f4317dc26d Putting the requests back in the queue while testing for count >0 is not the smartest move... 2013-07-17 12:57:34 -07:00
Diva Canto
0f5b616fb0 Didn't mean to commit this change in BlockingQueue.cs 2013-07-17 12:02:00 -07:00
Diva Canto
2b8de2c404 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-17 11:19:56 -07:00
Diva Canto
e46459ef21 Cleared up much confusion in PollServiceRequestManager. Here's the history:
When Melanie added the web fetch inventory throttle to core, she made the long poll requests (EQs) effectively be handled on an active loop. All those requests, if they existed, were being constantly dequeued, checked for events (which most often they didn't have), and requeued again. This was an active loop thread on a 100ms cycle!
This fixes the issue. Now the inventory requests, if they aren't ready to be served, are placed directly back in the queue, but the long poll requests aren't placed there until there are events ready to be sent or timeout has been reached.
This puts the LongPollServiceWatcherThread back to 1sec cycle, as it was before.
2013-07-17 11:19:36 -07:00
Robert Adams
2c8bf4aaa6 BulletSim: fix small bug where everything looked like it was colliding
before the first simulator step.
2013-07-17 10:19:44 -07:00
Diva Canto
894554faf6 Removed the MapItems thread. Redirected the map items requests to the services throttle thread. Didn't change anything in how that processor is implemented, for better or for worse. 2013-07-16 20:28:48 -07:00
Diva Canto
9432f3c94d Improvements to the ServiceThrottleModule: added a category and an itemid to the interface, so that duplicate requests aren't enqueued more than once. 2013-07-16 19:04:30 -07:00
Diva Canto
5f27aaa6dd UserManagementModule: in the continuation, call the method that also looks up the cache, because the resource may be here in the meantime 2013-07-16 18:22:42 -07:00
Diva Canto
8bad56cb46 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-16 17:53:49 -07:00
Diva Canto
d4720bd721 Added config var to fiddle with the Interval for the service throttle thread 2013-07-16 17:53:05 -07:00
Dan Lake
9f129938c9 Attachments module only registers when enabled. This enables alternative attachments module implementations. All calls to Scene.AttachmentsModule are checking for null. Ideally, if we support disabling attachments then we need a null attachments module to register with the scene. 2013-07-16 17:43:36 -07:00
Diva Canto
9f578cf0c8 Deleted a couple of verbose messages 2013-07-16 17:18:11 -07:00
Diva Canto
0419852598 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-16 17:15:08 -07:00
Diva Canto
a006caabbc Added IServiceThrottleModule.cs 2013-07-16 17:06:54 -07:00
Diva Canto
99a600753e Changed the name to ServiceThrottle/ServiceThrottleModule in order to reflect its more generic nature. 2013-07-16 17:06:17 -07:00
Diva Canto
3fbd2c54bc Eliminated the UserManagement/UserManagementModule throttle thread. Made the other one generic, taking any continuation. 2013-07-16 17:04:32 -07:00
Justin Clark-Casey (justincc)
cbc3576ee2 minor: Add warning method doc about possibly inconsistent results returned from BlockingQueue.Contains(), Count() and GetQueueArray() 2013-07-16 23:14:53 +01:00
Justin Clark-Casey (justincc)
50b8ab60f2 Revert "Revert "MSDN documentation is unclear about whether exiting a lock() block will trigger a Monitor.Wait() to exit, so avoid some locks that don't actually affect the state of the internal queues in the BlockingQueue class.""
This reverts commit 21a09ad3ad.

After more analysis and discussion, it is apparant that the Count(), Contains() and GetQueueArray() cannot be made thread-safe anyway without external locking
And this change appears to have a positive impact on performance.
I still believe that Monitor.Exit() will not release any thread for Monitor.Wait(), as per http://msdn.microsoft.com/en-gb/library/vstudio/system.threading.monitor.exit%28v=vs.100%29.aspx
so this should in theory make no difference, though mono implementation issues could possibly be coming into play.
2013-07-16 23:00:07 +01:00
Justin Clark-Casey (justincc)
21a09ad3ad Revert "MSDN documentation is unclear about whether exiting a lock() block will trigger a Monitor.Wait() to exit, so avoid some locks that don't actually affect the state of the internal queues in the BlockingQueue class."
This reverts commit 42e2a0d66e

Reverting because unfortunately this introduces race conditions because Contains(), Count() and GetQueueArray() may now end up returning the wrong result if another thread performs a simultaneous update on m_queue.
Code such as PollServiceRequestManager.Stop() relies on the count being correct otherwise a request may be lost.
Also, though some of the internal queue methods do not affect state, they are not thread-safe and could return the wrong result generating the same problem
lock() generates Monitor.Enter() and Monitor.Exit() under the covers.  Monitor.Exit() does not cause Monitor.Wait() to exist, only Pulse() and PulseAll() will do this
Reverted with agreement.
2013-07-16 22:03:49 +01:00
Diva Canto
e0f0b88dec In the pursuit of using less CPU: now trying to avoid blocking queues altogether. Instead, this uses a timer. No sure if it's better or worse, but worth the try. 2013-07-16 13:01:39 -07:00
Diva Canto
6da50d34df Actually use DoubleQueue in UserManagement/UserManagementModule 2013-07-16 07:19:13 -07:00
Diva Canto
5a01ffa515 High CPU hunt: try a different blocking queue, DoubleQueue 2013-07-16 07:15:14 -07:00
dahlia
6dd454240f revert last commit which seems to conflict with DoubleQueue internals. The random crash might be in DoubleQueue instead. See http://pastebin.com/XhNBNqsc 2013-07-16 02:03:01 -07:00
dahlia
70aa77f520 add locking to internal queue in WebFetchInvDescModule; lack of which caused a random crash in a load test yesterday 2013-07-16 01:31:09 -07:00
dahlia
42e2a0d66e MSDN documentation is unclear about whether exiting a lock() block will trigger a Monitor.Wait() to exit, so avoid some locks that don't actually affect the state of the internal queues in the BlockingQueue class. 2013-07-16 01:12:56 -07:00
Justin Clark-Casey (justincc)
e8e073aa97 Simplify EventQueue cap setup so that it is also stat monitored.
Curiously, the number of requests received is always one greater than that shown as handled - needs investigation
2013-07-16 00:05:45 +01:00
Justin Clark-Casey (justincc)
eb14e5a175 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-15 23:28:02 +01:00
Justin Clark-Casey (justincc)
1b7b664c86 Add request received/handling stats for caps which are served by http poll handlers.
This adds explicit cap poll handler supporting to the Caps classes rather than relying on callers to do the complicated coding.
Other refactoring was required to get logic into the right places to support this.
2013-07-15 23:27:46 +01:00
Diva Canto
68fbf7eebb Revert "Puts RequestImage (UDP) back to asyn -- CPU spike hunt"
This reverts commit b060ce96d9.
2013-07-15 12:34:10 -07:00
Diva Canto
687c1a420a Guard against null ref 2013-07-15 12:33:31 -07:00
Diva Canto
b060ce96d9 Puts RequestImage (UDP) back to asyn -- CPU spike hunt 2013-07-15 12:05:31 -07:00
Diva Canto
864f15ce4d Revert the revert
Revert "Trying to hunt the CPU spikes recently experienced."

This reverts commit ac73e70293.
2013-07-15 11:52:26 -07:00
Diva Canto
fbb01bd280 Protect against null requests 2013-07-15 11:37:49 -07:00
Diva Canto
ac73e70293 Trying to hunt the CPU spikes recently experienced.
Revert "Comment out old inbound UDP throttling hack. This would cause the UDP"

This reverts commit 38e6da5522.
2013-07-15 11:27:49 -07:00
Diva Canto
60325f81d8 This might address the following observed exception:
17:14:28 - [APPLICATION]:
APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs
Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  at System.Collections.Generic.Queue`1[OpenSim.Region.ClientStack.Linden.WebFetchInvDescModule+aPollRequest].Peek () [0x00011] in /root/install/mono-3.1.0/mono/mcs/class/System/System.Collections.Generic/Queue.cs:158
  at System.Collections.Generic.Queue`1[OpenSim.Region.ClientStack.Linden.WebFetchInvDescModule+aPollRequest].Dequeue () [0x00000] in /root/install/mono-3.1.0/mono/mcs/class/System/System.Collections.Generic/Queue.cs:140
  at OpenSim.Framework.DoubleQueue`1[OpenSim.Region.ClientStack.Linden.WebFetchInvDescModule+aPollRequest].Dequeue (TimeSpan wait, OpenSim.Region.ClientStack.Linden.aPollRequest& res) [0x0004e] in /home/avacon/opensim_2013-07-14/OpenSim/Framework/Util.cs:2297
2013-07-15 10:29:42 -07:00
Diva Canto
d48946f9ef Document obscure Groups config related to the user level required for creating groups 2013-07-14 16:51:07 -07:00
Diva Canto
af02231a7b Added SQLite version of hg travel data store. UNTESTED. Hope it works! 2013-07-14 16:03:46 -07:00
Diva Canto
b0140383da Cleanup old hg sessions (older than 2 days) 2013-07-14 15:47:54 -07:00
Diva Canto
e33ac50388 HG UAS: Moved hg-session data from memory to DB storage. This makes it so that traveling info survives Robust resets. It should also eliminate the cause of empty IP addresses in agent circuit data that we saw in CC grid. MySQL only. 2013-07-14 14:31:20 -07:00
Diva Canto
5939529036 Minor typo in log message 2013-07-14 14:29:10 -07:00
Diva Canto
c8dcb8474d Let's go easy on authenticating ChildAgentUpdates, otherwise this will be chaotic while ppl are using different versions of opensim. Warning only, but no enforcement. 2013-07-14 10:26:05 -07:00
Diva Canto
98f59ffed5 Fix broken tests -- the test setup was wrong... sigh. 2013-07-14 09:22:55 -07:00
Diva Canto
c61ff917ef Authenticate ChildAgentUpdate too. 2013-07-14 09:21:28 -07:00
Diva Canto
f3b3e21dea Change the auth token to be the user's sessionid. 2013-07-14 07:28:40 -07:00
Diva Canto
fcb0349d56 And this fixes the other failing tests. Justin, the thread pool is not being initialized in the tests! 2013-07-13 23:01:41 -07:00
Diva Canto
e4f741f006 This should fix the failing test. 2013-07-13 22:52:51 -07:00
Diva Canto
a2ee887c6d Deleted a line too many 2013-07-13 22:32:52 -07:00
Diva Canto
b4f1b9acf6 Guard against unauthorized agent deletes. 2013-07-13 21:28:46 -07:00
Diva Canto
931eb892d9 Deleted GET agent all around. Not used. 2013-07-13 17:56:42 -07:00
Diva Canto
4d93870fe5 Gatekeeper: stop bogus agents earlier, here at the Gatekeeper. No need to bother the sim. 2013-07-13 17:52:05 -07:00
Diva Canto
5a1d6727e1 Some more debug to see how many threads are available. 2013-07-13 11:39:17 -07:00
Diva Canto
bc405a6a34 That didn't fix the problem.
Revert "Trying to reduce CPU usage on logins and TPs: trying radical elimination of all FireAndForgets throughout CompleteMovement. There were 4."

This reverts commit 6825377380.
2013-07-13 11:30:37 -07:00
Diva Canto
6825377380 Trying to reduce CPU usage on logins and TPs: trying radical elimination of all FireAndForgets throughout CompleteMovement. There were 4. 2013-07-13 11:11:18 -07:00
Diva Canto
3a26e366d2 This commit effectively reverses the previous one, but it's just to log that we found the root of the rez delay: the priority scheme BestAvatarResponsiveness, which is currently the default, was the culprit. Changing it to FrontBack made the region rez be a lot more natural.
BestAvatarResponsiveness introduces the region rez delay in cases where the region is full of avatars with lots of attachments, which is the case in CC load tests. In that case, the inworld prims are sent only after all avatar attachments are sent. Not recommended for regions with heavy avatar traffic!
2013-07-13 10:35:41 -07:00
Diva Canto
ff4ad60207 Same issue as previous commit. 2013-07-13 10:05:11 -07:00
Diva Canto
ccee2959f7 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-13 09:53:05 -07:00
Diva Canto
a412b1d682 Moved SendInitialDataToMe to earlier in CompleteMovement. Moved TriggerOnMakeRootAgent to the end of CompleteMovement.
Justin, if you read this, there's a long story here. Some time ago you placed SendInitialDataToMe at the very beginning of client creation (in LLUDPServer). That is problematic, as we discovered relatively recently: on TPs, as soon as the client starts getting data from child agents, it starts requesting resources back *from the simulator where its root agent is*. We found this to be the problem behind meshes missing on HG TPs (because the viewer was requesting the meshes of the receiving sim from the departing grid). But this affects much more than meshes and HG TPs. It may also explain cloud avatars after a local TP: baked textures are only stored in the simulator, so if a child agent receives a UUID of a baked texture in the destination sim and requests that texture from the departing sim where the root agent is, it will fail to get that texture.
Bottom line: we need to delay sending the new simulator data to the viewer until we are absolutely sure that the viewer knows that its main agent is in a new sim. Hence, moving it to CompleteMovement.
Now I am trying to tune the initial rez delay that we all experience in the CC. I think that when I fixed the issue described above, I may have moved SendInitialDataToMe to much later than it should be, so now I'm moving to earlier in CompleteMovement.
2013-07-13 09:46:58 -07:00
Diva Canto
cd64a70c79 Added UploadBakedTexture/UploadBakedTextureServerConnector, so that this can eventually be served by a robust instance. NOT FINISHED YET. 2013-07-13 08:31:03 -07:00
Justin Clark-Casey (justincc)
d06c85ea77 Reinsert PhysicsActor variable back into SOP.SubscribeForCollisionEvents() in order to avoid a race condition.
A separate PhysicsActor variable is used in case some other thread removes the PhysicsActor whilst this code is executing.
If this is now impossible please revert - just adding this now whilst I remember.
Also makes method comment into proper method doc.
2013-07-13 00:29:07 +01:00
Justin Clark-Casey (justincc)
b4cb644a05 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-13 00:03:23 +01:00
Justin Clark-Casey (justincc)
3d118fb580 In co-op termination, extend EventWaitHandle to give this an indefinite lifetime in order to avoid a later RemotingException if scripts are being loaded into their own domains.
This is necessary because XEngineScriptBase now retains a reference to an EventWaitHandle when co-op termination is active.
Aims to address http://opensimulator.org/mantis/view.php?id=6634
2013-07-13 00:02:54 +01:00
Robert Adams
fa02f28dbf Add ToOSDMap() overrides to the Stat subclass CounterStat.
Add a GetStatsAsOSDMap method to StatsManager which allows the filtered
fetching of stats for eventual returning over the internets.
2013-07-12 14:04:14 -07:00
Diva Canto
3d700bb42c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-12 12:54:29 -07:00
Diva Canto
29f6ae199e Changed UploadBakedTextureModule so that it uses the same pattern as the others, in preparation for experiments to direct baked texture uploads to a robust instance. No functional or configuration changes -- should work exactly as before. 2013-07-12 12:53:58 -07:00
Robert Adams
65239b059f Enhance NullEstateData to remember stored estate values and return
them next time asked. This keeps any estate settings from being reset
when the estate dialog is opened in a region with null estate storage.
2013-07-11 20:55:32 -07:00
Robert Adams
1909ee70f8 Centralize duplicated code in SceneObjectPart for subscribing to
collision events. Improve logic for knowing when to add processing
routine to physics actor.
2013-07-11 16:57:07 -07:00
Diva Canto
83d1680057 Added a few more thingies to the asset client test to poke the threadpool. 2013-07-11 16:43:43 -07:00
Justin Clark-Casey (justincc)
ba8f9c9d0a Try naming the materials handlers again, this time registering the POST as RenderMaterials
This was probably the mistake.
The other handlers are named RenderMaterials as well but this actully has no affect apart from on stats, due to a (counterintuitive) disconnect between the registration name and the name  of the request handler.
Will be tested very soon and reverted if this still does not work.
2013-07-11 23:51:10 +01:00
Justin Clark-Casey (justincc)
7c2e4786ce minor: remove some regression test logging switches accidentally left uncommented. 2013-07-11 23:19:55 +01:00
Justin Clark-Casey (justincc)
e15a15688b minor: Take out unnecessary clumsy sleep at the end of regression Test404Response().
This wasn't actually necessary in the end but was accidentally left in.
2013-07-11 23:11:35 +01:00
Justin Clark-Casey (justincc)
f57f49eede Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-11 23:05:10 +01:00
Justin Clark-Casey (justincc)
44e9849ed1 Fix regression where llHTTPRequests which did not get an OK response returned 499 and the exception message in the http_response event rather than the actual response code and body.
This was a regression since commit 831e4c3 (Thu Apr 4 00:36:15 2013)
This commit also adds a regression test for this case, though this currently only works with Mono
This aims to address http://opensimulator.org/mantis/view.php?id=6704
2013-07-11 23:02:30 +01:00
Diva Canto
ee51a9f9c9 Added property to make for more flexible testing. 2013-07-11 14:23:37 -07:00
Diva Canto
51d106cff8 Added a test for the asset service 2013-07-11 14:21:57 -07:00
Diva Canto
c4f1ec1fd6 Changed the UserProfileModule so that it's less greedy in terms of thread usage. 2013-07-11 10:21:20 -07:00
Diva Canto
ea371a6f54 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-11 09:48:15 -07:00
Diva Canto
604967b31e Switched UUIDNameRequest and RegionHandleRequest to Sync, because now they are also non-blocking handlers. 2013-07-11 09:47:46 -07:00
Diva Canto
3b48b6a792 Switched TransferRequest (UDP packet handler) to sync. The permissions checks may block, so they get a FireAndForget. Everything else is non-blocking. 2013-07-11 09:44:48 -07:00
dahlia
0120e858b7 remove names from Capability handlers (added by justincc in commit 013710168b) as they seem to disable the use of multiple access methods for a single Capability in MaterialsDemoModule 2013-07-10 22:30:41 -07:00
Diva Canto
9173130fde Switched RegionHandshakeReply to Sync, because it's not doing anything blocking. 2013-07-10 20:48:13 -07:00
Diva Canto
fe5da43d15 EXPERIMENTAL: make RequestImage (UDP packet handler) sync instead of async. This _shouldn't_ screw things up, given that all this does is to dump the request in a queue. 2013-07-10 19:29:14 -07:00
Diva Canto
bdaeb02863 show client stats: Fixed the requests/min. Also changed the spelling of the command, not without the dash. 2013-07-10 17:14:20 -07:00
Diva Canto
864a86983e Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-10 16:10:04 -07:00
Diva Canto
1b265b213b Added show client-stats [first last] command to expose what viewers are requesting. 2013-07-10 16:09:45 -07:00
Robert Adams
59d19f038a Remove a null reference exception in SimianPresenceServiceConnector that
occurs when GetGridUserInfo cannot find the requested user info.
2013-07-10 08:55:54 -07:00
Robert Adams
38e6da5522 Comment out old inbound UDP throttling hack. This would cause the UDP
reception thread to sleep for 30ms if the number of available user worker
threads got low. It doesn't look like any of the UDP packet types are
marked async so this check is 1) unnecessary and 2) really crazy since
it stops up the reception thread under heavy load without any indication.
2013-07-09 18:34:24 -07:00
Robert Adams
bb6fb65392 Revert "minor: remove some mono compiler warnings in UserProfileModule"
Revert until we understand why all the calls to GetUserProfileServerURI were also
commented out.

This reverts commit 5f58b9b552.
2013-07-09 18:24:39 -07:00
Justin Clark-Casey (justincc)
cec8e6d0f7 If a sensor is in an attachment, avoid throwing an exception if the attachee is removed from the scene before we try to retrieve them. 2013-07-09 23:52:47 +01:00
Justin Clark-Casey (justincc)
095066b1ce Handle UUIDNameRequest UDP packet processing async instead of within the main inbound UDP processing loop, to avoid any chance that this is delaying the main udp in loop.
The potential impact of this should be lower now that these requests are being placed on a queue.
2013-07-09 23:39:29 +01:00
Diva Canto
d0dfb744b2 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-09 14:13:51 -07:00
Diva Canto
67e500383e Put guards on a bunch of exception-inducing code, as seen in logs from load test. 2013-07-09 14:12:52 -07:00
Robert Adams
2c761cef19 BulletSim: add parameter to optionally disable vehicle linear deflection.
Add parameter to not apply vehicle linear deflection Z forces if
vehicle is not colliding. This defaults to 'true' so vehicles will fall
even if there is some linear deflection to apply.
2013-07-09 09:37:42 -07:00
dahlia
065f8f56a2 remove some cruft and trigger a rebuild 2013-07-08 19:18:01 -07:00
dahlia
33eea62606 remove an invalid null UUID check which caused a warning 2013-07-08 17:12:39 -07:00
Robert Adams
fad4241e4e BulletSim: make all the different angularVerticalAttraction algorithms
selectable from configuration paramters.
Changed default algorithm to "1" from previous default as it seems to
handle Y axis correction a little better.
Add config file independent enablement of vehicle angular forces to
make debugging easier (independent testing of forces).
2013-07-08 16:24:31 -07:00
Justin Clark-Casey (justincc)
76b2b20f7e minor: remove mono compiler warnings from HGSuitcaseInventoryService 2013-07-09 00:06:22 +01:00
Justin Clark-Casey (justincc)
5f58b9b552 minor: remove some mono compiler warnings in UserProfileModule 2013-07-09 00:04:46 +01:00
Justin Clark-Casey (justincc)
83da14008f minor: remove some mono compiler warnings in new groups code 2013-07-08 23:57:05 +01:00
Justin Clark-Casey (justincc)
af9b17c545 minor: remove mono compiler warnings related to keyframe code 2013-07-08 23:52:40 +01:00
Justin Clark-Casey (justincc)
2025dd25f6 Add missing file BaseOutputStreamHandler.cs from recent commit e19defd 2013-07-08 23:50:40 +01:00
Justin Clark-Casey (justincc)
047ef9c2a5 minor: remove some mono compiler warnings in OdePlugin 2013-07-08 23:36:57 +01:00
Justin Clark-Casey (justincc)
eccec4f8f6 minor: remove now unused migration-hack bool from DAMap 2013-07-08 23:32:19 +01:00
Justin Clark-Casey (justincc)
8be59829d1 minor: Add back commented out logging message in Caps.RegisterHandler() that I accidentally removed. 2013-07-08 22:41:24 +01:00
Justin Clark-Casey (justincc)
013710168b For stat purposes, add names to capability request handlers where these were not set 2013-07-08 22:39:07 +01:00
Justin Clark-Casey (justincc)
dc54581700 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-08 22:19:37 +01:00
Diva Canto
b2d4b8b1da BaseHttpServer: if the handler sets the content length, don't override it. This happens in HEAD handlers. 2013-07-08 14:12:11 -07:00
Justin Clark-Casey (justincc)
c3db595944 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-08 22:07:27 +01:00
Justin Clark-Casey (justincc)
e19defde36 Add "show caps stats by user" and "show caps stats by cap" console commands to print various counts of capability invocation by user and by cap
This currently prints caps requests received and handled, so that overload of received compared to handled or deadlock can be detected.
This involves making BaseStreamHandler and BaseOutputStream record the ints, which means inheritors should subclass ProcessRequest() instead of Handle()
However, existing inheriting classes overriding Handle() will still work, albeit without stats recording.
"show caps" becomes "show caps list" to disambiguate between show caps commands
2013-07-08 22:03:07 +01:00
Justin Clark-Casey (justincc)
a38c2abae4 Make dictionary read/write locking consistent in CapabilitiesModule, rename two dictionary fields to standard m_ format 2013-07-08 18:07:04 +01:00
Diva Canto
c66a9a08e4 Placed a throttle on UserManagementModule for name lookups. Singularity apparently is flooding the sims with name requests. 2013-07-08 08:41:18 -07:00
Diva Canto
1e72e1b258 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-07 20:44:23 -07:00
Diva Canto
bbb9af363d Print out caller IP when unusual requests are received. 2013-07-07 20:43:42 -07:00
Vegaslon
bbc40fab62 BulletSim: Different Implementation of Angular Deflection for vehicles, Activates it again and fixes problem with fighting with vertical attractor removing wobble of forward axis. Comments on testing welcome, May require adjustments of this force or other forces after this commit, exact tweaking to come after testing on other hardware.
Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-07-07 06:18:50 -07:00
Robert Adams
6026759406 BulletSim: fix jumping up and down of linksets when center-of-mass
was enabled. Didn't effect the physical position but the viewer saw
the linkset jumping between its simulator center and its physical
center.
2013-07-07 05:47:41 -07:00
Robert Adams
70d24a654b BulletSim: rename position and orientation variables to remove the
inconsistant use of Raw* and _* conventions.
2013-07-07 05:46:24 -07:00
Diva Canto
1286677352 Try to normalize the creatorData of scene object parts with the trailing '/'. What a nightmare this '/' is! 2013-07-06 18:37:54 -07:00
Diva Canto
803e5498b0 A little more debug 2013-07-06 18:27:03 -07:00
Diva Canto
71e26555bd Revert "WARNING: BRUTE FORCE DEBUG AGAIN. AVOID USING THIS COMMIT"
This reverts commit 9b75d75724.
2013-07-06 18:16:27 -07:00
Diva Canto
391633c072 Some more fixes on strange behaviors of Unknown User, esp. related to large messy inventories and esp. related to kokua 2013-07-06 18:02:17 -07:00
Diva Canto
1dd3a0bc57 MORE DEBUG. DON"T USE THIS. 2013-07-06 17:29:19 -07:00
Diva Canto
9b75d75724 WARNING: BRUTE FORCE DEBUG AGAIN. AVOID USING THIS COMMIT 2013-07-06 16:51:14 -07:00
Diva Canto
93fd5e4036 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-06 15:18:29 -07:00
Diva Canto
b29a09ab8e Simina activity detector was too eager. Disabled it in case simian is not being used. 2013-07-06 15:17:55 -07:00
Robert Adams
d838f15d97 Add implementations for llSetVelocity and llSetAngularVelocity. 2013-07-06 09:53:30 -07:00
Robert Adams
a65cec3986 BulletSim: implementation of linkset center-of-mass.
Default off, for the moment, until more testing.
Add separate thread and center-of-mass flags to OpenSimDefaults.ini.
Clean up comments in OpenSimDefaults.ini.
2013-07-06 08:25:15 -07:00
Robert Adams
97698ae311 BulletSim: More tweaking on center-of-mass. Almost there. Changes have no effect if LinksetOffsetCenterOfMass=false (the default). 2013-07-06 08:25:15 -07:00
Robert Adams
03268d85c4 BulletSim: comments and non-functional changes working toward the center-of-gravity implementation. 2013-07-06 08:25:14 -07:00
Robert Adams
5f97c6f8f0 BulletSim: non-functional updates. Comments and formatting.
Update TODO list.
2013-07-06 08:25:13 -07:00
Diva Canto
c358d5d168 Changed a few bits in Inventory/Archiver/InventoryArchiveReadRequest.cs to be less dependent on a Scene. 2013-07-05 20:17:10 -07:00
Justin Clark-Casey (justincc)
2f6ee8aee2 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-06 00:55:35 +01:00
Justin Clark-Casey (justincc)
98de67d573 Fix mono warning in LLImageManagerTests 2013-07-06 00:55:14 +01:00
justincc
ccceb6d6d2 Fix windows build break fromrecent dd1f95 for real this time - put new dll reference in the wrong place 2013-07-06 00:52:54 +01:00
Justin Clark-Casey (justincc)
55ac8c83c7 Get InventoryWorkerThreads to update watchdog on processing requests 2013-07-06 00:34:22 +01:00
Justin Clark-Casey (justincc)
a44ad01492 Fix build break from recent commit dd15f95 on windows 2013-07-06 00:32:11 +01:00
Justin Clark-Casey (justincc)
67407024a2 Update thread watchdog on GridServiceRequestThread periodically and turn off alarming
Unfortunately, alarm can spuriously go off if the thread blocks for a long time on an empty queue.
2013-07-06 00:29:19 +01:00
Justin Clark-Casey (justincc)
5dbdd5f8b4 refactor: Make stats and sim status simpler by extending BaseStreamHandler like other handlers instead of implementing the IStreamedRequestHandler interface directly 2013-07-06 00:12:48 +01:00
Justin Clark-Casey (justincc)
dd15f95499 Add very basic regression test TestChildAgentSingleRegionCapabilities() which checks for addition and removal of capabilities on add/remove of child agent 2013-07-05 20:06:27 +01:00
Diva Canto
ca26583e6b Delete some verbose debug messages 2013-07-04 15:17:06 -07:00
Diva Canto
c4506cf4f3 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-04 14:51:55 -07:00
Diva Canto
8265a88c4a Throttle the viewer's requests for region handles. Apparently Kokua is requesting this for all landmarks in inventory. Not sure why. But this seems to be the root cause of the login freeze mentioned before. This commit adds a blocking queue / process thread pattern. 2013-07-04 14:51:18 -07:00
BlueWall
f2f33b7577 Some consistency fixes for the ini to stop parser breakage 2013-07-04 17:45:17 -04:00
Diva Canto
d80936bbbb Guard against completely unknown user UUIDs. 2013-07-04 14:07:25 -07:00
Diva Canto
da3aa44138 Debug the RegionHandle handler (same issue) 2013-07-04 13:27:53 -07:00
Diva Canto
33ddb6c246 Revert "WARNING: BRUTE FORCE DEBUG. AVOID USING THIS COMMIT."
This reverts commit c95a23863a.
2013-07-04 13:25:58 -07:00
Diva Canto
c95a23863a WARNING: BRUTE FORCE DEBUG. AVOID USING THIS COMMIT. 2013-07-04 13:13:52 -07:00
Diva Canto
38a04ff993 Revert "Same freeze issue, now checking if it's in estate"
This reverts commit ca380ec039.
2013-07-04 13:00:06 -07:00
Diva Canto
d997c49e47 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-04 12:45:34 -07:00
Diva Canto
ca380ec039 Same freeze issue, now checking if it's in estate 2013-07-04 12:41:45 -07:00
Justin Clark-Casey (justincc)
93ee515d9d Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-04 20:41:02 +01:00
Justin Clark-Casey (justincc)
fdafc2a16c With diva's permission, temporarily reinsert Unknown UserUMMAU3 to make sure that GUN7 failure has largely disappeared.
Unknown UserUMMAU3 insertion should definitely be removed down the line.
However, I would like a little more time to check the GUN* reduction first, since removing UMMAU3 will make these failures appear as GUN7 instead.
Also bumps GUN6 -> GUN7 and UMMAU2 -> UMMAU3
2013-07-04 20:39:16 +01:00
Diva Canto
bf214122cd More debug, same issue 2013-07-04 11:53:22 -07:00
Diva Canto
15d0bc0900 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-04 11:37:00 -07:00
Diva Canto
ec9ffbb89a More debug, same issue 2013-07-04 11:36:10 -07:00
Justin Clark-Casey (justincc)
c61becc62b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-04 19:33:12 +01:00
Diva Canto
0cc0a2485c More debug related to the previous commit 2013-07-04 11:18:05 -07:00
Diva Canto
ae42c93f9a Now trying to find a cause of freeze at login related to friends status notifications. 2013-07-04 10:59:21 -07:00
Diva Canto
98a2fa8e35 HG Friends: this was commented some commits ago, but it shouldn't have been. 2013-07-04 10:23:20 -07:00
Diva Canto
068a3afad9 HG Friends: migration #3 is failing on some installations of MySql. Setting the table to InnoDB seems to fix the problem. 2013-07-04 09:51:31 -07:00
Justin Clark-Casey (justincc)
16f40c1a15 Add --default option to "debug lludp packet" command to allow packet logging to be performed immediately from client start 2013-07-04 17:29:53 +01:00
Diva Canto
5eb78aad96 Revert "HG Friends: debug an issue where the friends data stored in the DB is incomplete."
This reverts commit 27cdfb7b84.
2013-07-04 09:17:01 -07:00
Diva Canto
80f4a008eb Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-04 08:48:19 -07:00
Diva Canto
27cdfb7b84 HG Friends: debug an issue where the friends data stored in the DB is incomplete. 2013-07-04 08:47:45 -07:00
Justin Clark-Casey (justincc)
25889b2d7e change "debug packet" command to "debug lludp packet" to conform with other "debug lludp" options
also moves the implementing code into LLUDPServer.cs along with other debug commands from OpenSim.cs
gets all debug lludp commands to only activate for the set scene if not root
2013-07-04 00:02:53 +01:00
Diva Canto
119f84fe11 Squoosh one last opportunity for Unknown Users to creep in. 2013-07-02 17:03:04 -07:00
Diva Canto
06dba1fa62 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-07-02 16:47:17 -07:00
Diva Canto
4d24bf75fd Deleted debug messages. Fixed a null ref exception on the POST handler of GridUserServerPostHandler.cs 2013-07-02 16:46:35 -07:00
Justin Clark-Casey (justincc)
d01b8e163d minor: Correct typo of "Descrition" to "Description" in "show object *" console commands
Thanks to Ai Austin for pointing this out.
2013-07-03 00:27:22 +01:00
Diva Canto
316e8f9239 Fix SQL statement 2013-07-02 16:10:09 -07:00
Diva Canto
9725b829d5 Do the same for SQLite and MSSQL 2013-07-02 15:48:30 -07:00
Diva Canto
2c05caec7f Really make it call the method with the query interface 2013-07-02 15:47:02 -07:00
Diva Canto
626940ceb8 More debug messages 2013-07-02 15:39:10 -07:00
Diva Canto
e984bfb4c6 This should have a strong effect on the Unknown User issue mantis #6625 2013-07-02 14:31:39 -07:00
Diva Canto
ccca005969 HG: close a loophole by which if something was wrong with the ServiceURLs it resulted in never ending asset requests 2013-07-02 13:29:44 -07:00
Justin Clark-Casey (justincc)
635704b7ef Update debug unknown user name UserUMMTGUN3 to UserUMMTGUN4 and UserUMMAU -> UserUMMAU2 to track any new occurences.
This is to see the impact that Diva's fixes related to this issue (last one is currently commit c7383688)
You will need to clear your viewer cache for this to have any effect
Relates to http://opensimulator.org/mantis/view.php?id=6625
2013-07-01 23:54:04 +01:00
Robert Adams
8eb86c9ec9 BulletSim: add the reset of the last commit for flush log file problems.
Fix small typo in one log message.
2013-06-30 19:22:43 -07:00
Robert Adams
c24c99f4ba BulletSim: fix an occasional crash with flushing log files. 2013-06-30 19:08:15 -07:00
Robert Adams
9d5ae75950 BulletSim: remove the handle to the vehicle actor and cause routines
that need it to look it up.
2013-06-30 17:07:51 -07:00
Robert Adams
425d2a2a97 BulletSim: set linkset type to be prim specific rather than a simulator
wide default. This allows individual prims to differ in the
underlying linkset implementation.
2013-06-30 17:07:50 -07:00
Robert Adams
23516717e4 BulletSim: a better version of llMoveToTarget that doesn't go crazy.
There is still some overshoot but mostly fixes Mantis 6693.
Fix bug where moveToTarget was active for non-physical objects
and while selected.
Fix bug where move target was not getting changed if the script
changed the target during a move.
2013-06-30 17:07:49 -07:00
Robert Adams
2f4a729d40 BulletSim: add inTaintTime parameter to collision cache clear function. 2013-06-30 17:07:48 -07:00
Diva Canto
e377abcc35 Groups V2: charge for group creation only after the group has been successfully created 2013-06-30 08:39:35 -07:00
Diva Canto
c738368846 Revert "More debug mantis #6625"
This reverts commit 20f2cf8769.
2013-06-30 07:25:46 -07:00
Diva Canto
1e97972f78 Revert "One more debug mantis #6625"
This reverts commit 8fa5d12fcb.

Conflicts:
	OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
2013-06-30 07:25:13 -07:00
Diva Canto
d7775d1e11 Revert "A little more debug for the Unknown User problem mantis #6625"
This reverts commit ff47cf77ab.
2013-06-30 07:22:27 -07:00
Diva Canto
1fc873d09f Same fix to LocalInventoryServiceConnector.cs 2013-06-30 07:21:22 -07:00
Diva Canto
74e7fac13f More on mantis #6625 2013-06-29 22:32:26 -07:00
Diva Canto
20f2cf8769 More debug mantis #6625 2013-06-29 21:54:10 -07:00
Diva Canto
c462e0a51c Fixed previous debug message 2013-06-29 21:30:07 -07:00
Diva Canto
8fa5d12fcb One more debug mantis #6625 2013-06-29 21:26:58 -07:00
Diva Canto
0c97021565 More debug for mantis #6625. It looks like the home friends list is being fetched on HG TPs. 2013-06-29 21:05:45 -07:00
Diva Canto
ff47cf77ab A little more debug for the Unknown User problem mantis #6625 2013-06-29 19:15:25 -07:00
Diva Canto
00093a305d Changed HG status notifications timeout down to 15secs from the default 100. 2013-06-29 18:35:23 -07:00
Justin Clark-Casey (justincc)
3a634c56e3 Remove hack to migrate previous experimental-level os materials data.
This didn't seem to be working anyway and it's better not to have such hacks in the code for experimental stuff.
2013-06-29 00:23:41 +01:00
Justin Clark-Casey (justincc)
371085546d Add materials store null check into UuidGatherer code. 2013-06-28 23:57:41 +01:00
Justin Clark-Casey (justincc)
eed15703ed Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-06-28 23:35:44 +01:00
Justin Clark-Casey (justincc)
4406f07a84 Add IMG_BLOOM1.jp2 to standard asset set, which is used in stars.
This makes stars appear more realistically rather than as massive chunks due to the missing IMG_BLOOM1 asset from the viewer.
Thanks to YoshikoFazuku for supplying the star asset which I then uploaded via a viewer and extracted as JPEG2000.
Thanks also to Ai Austin for helping this process along.
See http://opensimulator.org/mantis/view.php?id=6691 for more details.
2013-06-28 23:34:16 +01:00
dahlia
4cb4c9fb25 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-06-28 14:03:46 -07:00
dahlia
cbb5122729 add some locking to materials storage dictionary 2013-06-28 14:00:28 -07:00
Justin Clark-Casey (justincc)
e26e8b8829 Remove "Asset deletion not supported by database" message from "delete asset" robust/standalone console command since it actually was implemented and performed.
Improve other associated messages.
2013-06-28 19:19:38 +01:00
Justin Clark-Casey (justincc)
dc0455e217 In XAssetService, on a delete asset request also delete the asset in any chained service.
This eliminates the async migration since it causes a race condition with the "delete asset" console command
2013-06-28 19:11:44 +01:00
Justin Clark-Casey (justincc)
f6ce87c96d Reinsert code for gathering uuids reference by materials back directly into UuidGatherer for now.
This cannot be triggered as an event from Scene.EventManager since some invocations of UuidGatherer (e.g. IAR saving) use scene objects which are not in scenes.
There needs to be some way for modules to register for events which are not connected with a particular scene.
2013-06-28 18:50:33 +01:00
dahlia
529633d970 add method docs for DAMap.GetStore() and DAMap.SetStore() 2013-06-27 18:44:27 -07:00
dahlia
d47fc48b32 and yet another check for null returned from DynAttrs.GetStore() 2013-06-27 18:01:17 -07:00
dahlia
c1b8f83dd4 test for null return from DynAttrs.GetStore() 2013-06-27 17:53:15 -07:00
Justin Clark-Casey (justincc)
149487ea0f refactor: Move code for gathering textures referenced by materials into MaterialsDemoModule from UuidGatherer
This code is now triggered via EventManager.OnGatherUuids which modules can subscribe to.
2013-06-27 23:42:35 +01:00
Justin Clark-Casey (justincc)
f7d09b898a Make the concept of namespaces explicit in dynamic attributes
This is in order to reduce the likelihood of naming clashes, make it easier to filter in/out attributes, ensure uniformity, etc.
All dynattrs in the opensim distro itself or likely future ones should be in the "OpenSim" namespace.
This does alter the underlying dynattrs data structure.  All data in previous structures may not be available, though old structures should not cause errors.
This is done without notice since this feature has been explicitly labelled as experimental, subject to change and has not been in a release.
However, existing materials data is being preserved by moving it to the "Materials" store in the "OpenSim" namespace.
2013-06-27 23:14:28 +01:00
Justin Clark-Casey (justincc)
f78d2ef166 Update temporary "Unknown UserUMMTGUN2" name to "Unknown UserUMMTGUN3" to see if Diva's recent HG updates (post 6c7e33f) fix this issue.
This string is returned if a UserManagementModule.TryGetUserNames() cannot find a server-side name binding or a user account for a given UUID.
This is only called when the viewer requests a binding via the UDP UUIDNameRequest message
2013-06-25 00:46:15 +01:00
Justin Clark-Casey (justincc)
ce9b1320d2 Improve situation where editing just the root prim of an attachment causes other prims to be set to very far off positions on reattach.
Functionally the same as the patch by tglion in http://opensimulator.org/mantis/view.php?id=5334
However, not yet perfect - after editing just root prim on reattach the position is still wrong, though other prims are not set to far off positions.
2013-06-25 00:41:46 +01:00
Justin Clark-Casey (justincc)
4b00203fa5 Tidy up SOG.UpdateRootPosition() to eliminate unnecessary copying of Vector3 structs 2013-06-25 00:15:55 +01:00
Melanie
936700bda3 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2013-06-23 01:49:45 +01:00
Melanie
4bf1afe300 Fix prim locking to behave like SL 2013-06-23 01:34:35 +01:00
Diva Canto
edb11a7eca Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-06-22 08:29:54 -07:00
Diva Canto
6c7e33fe47 Change IsLocalRegion from using region handle to using regionID. This was affecting UpdateAgent and CloseAgent in cases where the foreign region is on the same coordinates as *some* local region. 2013-06-22 08:29:06 -07:00
Diva Canto
ca3ce6da73 HG: avoid call on localhost between sim and UAS for standalone. 2013-06-22 08:26:59 -07:00
Diva Canto
4778d67005 Finally moved HG agent transfers to use agent fatpacks. 2013-06-21 20:52:46 -07:00
Robert Adams
74539659f6 BulletSim: move new linear deflection code to own routine.
Remove VehicleForwardVelocity changed storage since the value
will be modified as movement is processed.
2013-06-21 10:46:21 -07:00
Vegaslon
a5de4f692b BulletSim: Implementation of Linear Deflection, it is a partial help for the vehicle tuning diffrence between Opensim and Second life.
Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-06-20 19:02:15 -07:00
Robert Adams
bbeff4b8ca BulletSim: rework velocity updating when not colliding and not flying
to prevent infinite jumps. Now jumps last only AvatarJumpFrames long
(default 4) which is about as high as in SL.
TODO: jumping should only depend on standing (collision with feet)
rather than collision anywhere on the avatar.
2013-06-20 09:55:40 -07:00
Justin Clark-Casey (justincc)
a33b6eed6d minor: remove mono compiler warnings in WebsocketServerHandler.cs 2013-06-20 00:54:19 +01:00
Justin Clark-Casey (justincc)
085a87060a Change "ObjectMemory" stat to "HeapMemory" to align with other stat names. Also round this and ProcessMemory to three decimal places in common with other memory stats.
I believe leaving out such minor info makes stats easier to read
2013-06-20 00:52:39 +01:00
Justin Clark-Casey (justincc)
05790ba1cf Allow more than one stat category to be specified in "show stats"
e.g. "show stats httpserver.9000 server.network"
2013-06-20 00:45:56 +01:00
Justin Clark-Casey (justincc)
5b1a9f84fd minor: Change "memory churn" terminology in statistics to "heap allocation rate" since this is more generally meaningful 2013-06-20 00:32:12 +01:00
Justin Clark-Casey (justincc)
d97333255d Fix minor bug where the check whether to display SmartThreadPool stats was accidentally != null rather than == FireAndForgetMethod.SmartThreadPool
Due to another check this had no practical effect
2013-06-20 00:22:44 +01:00
Justin Clark-Casey (justincc)
3370e19205 minor: fix mono compiler warning in FetchInventory2Handler 2013-06-20 00:17:20 +01:00
Justin Clark-Casey (justincc)
086fd70a5f Make it possible to specify display of stats in a particular 'container' by separating category and container with a period.
e.g. "show stats server.network"
I failed to realize this had already been implemented without the period in the show stats command (as the command help had not been updated).
However, I would prefer the . approach as it will allow specifying multiple stats, easier wildcarding, etc.
This commit also prevents any stat from having a period in its short name.
2013-06-20 00:00:39 +01:00
Justin Clark-Casey (justincc)
84af1cab9b Display existing statistic of how many http requests a server is making as server.network.HTTPRequestsMade in "show stats all" 2013-06-19 20:48:12 +01:00
Talun
8a86e29579 Mantis 6608: Math error in parcel dimensions/borders seen with land show command
This patch changes the land show console command to return numbers in the
range 4 to 256 for the "to" coordinates instead of 0 to 252

Also trailing spaces removed from some lines.
2013-06-19 00:26:23 +01:00
Justin Clark-Casey (justincc)
1a72f62d7b minor: remove mono compiler warning in OfflineIMService 2013-06-18 23:52:15 +01:00
Kevin Cozens
3fe5e9057f Prevent an exception if no offline messages were retrieved. 2013-06-18 23:15:38 +01:00
Justin Clark-Casey (justincc)
dda44e31e3 minor: tidy up spacing if display a unit for additional stat information 2013-06-18 23:10:50 +01:00
Justin Clark-Casey (justincc)
9501a583cb Make number of inbound http requests handled available as a httpserver.<port>.IncomingHTTPRequestsProcessed stat 2013-06-18 23:07:18 +01:00
Justin Clark-Casey (justincc)
768e8e363b Fix issue where stat samples were accidentally static, so that any additional stat with sampling would produce wrong results 2013-06-18 22:49:49 +01:00
Justin Clark-Casey (justincc)
0767523834 Fix other places when saving scripts or notecards in prim inventories where messages should be transient without an OK button 2013-06-18 21:21:59 +01:00
Justin Clark-Casey (justincc)
a1e32b8437 If SmartThreadPool is active, display statistical information about it in "show stats server"
Also puts these and previous builtin threadpool stats in the "threadpool" stat container rather than "processor"
2013-06-18 00:10:21 +01:00
Justin Clark-Casey (justincc)
b7c9dee033 refactor: Move existing code to generate report information on the threadpool to the ServerBase rather than being in Util 2013-06-17 23:57:10 +01:00
Justin Clark-Casey (justincc)
c0a00cd7fd Fix bug where no threadpool data would be displayed in the "show threads" command if threadpool type was QueueUserWorkItem (Unsafe worked as expected) 2013-06-17 23:34:09 +01:00
Justin Clark-Casey (justincc)
713a14a6b5 minor: remove mono compiler warnings in WebFetchInvDescModule 2013-06-17 23:23:56 +01:00
Justin Clark-Casey (justincc)
b9dac1f8df Fix test failure in BasicCircuitTests from previous commit 0d2fd0d9 2013-06-17 23:17:55 +01:00
Justin Clark-Casey (justincc)
865d46ae1e Drop server level stats to debug instead of info.
This was the original intention with these stats, as I didn't believe they would be useful to ordinary users if everything is working as it should.
Please amend if this is an issue.
Just for now, levels actually have no impact on what is displayed via the "show stats" command.
2013-06-17 22:57:47 +01:00
Justin Clark-Casey (justincc)
2c9bb0f973 Add server stats for available builtin threadpool and iocp workers 2013-06-17 22:55:25 +01:00
Justin Clark-Casey (justincc)
0d2fd0d914 Make general server stats available on the robust console as well as the simulator console
This means the "show stats" command is now active on the robust console.
2013-06-17 22:39:00 +01:00
dahlia
694c4bcbb6 correct method doc for llRot2Axis() 2013-06-14 20:00:20 -07:00
Justin Clark-Casey (justincc)
e6cb7b4764 Lock m_classifiedCache and m_classifiedInterest dictionary reads in UserProfileModule since in the presence of writes these are not thread-safe operations.
Simplified locking to m_classifiedCache only since r/w of both dictionaries always occurs together
2013-06-15 00:52:57 +01:00
Justin Clark-Casey (justincc)
42b0c68eab Correct build break in previous commit 9c530d7 2013-06-15 00:46:55 +01:00
Justin Clark-Casey (justincc)
9c530d725f refactor: In UserProfileModule, change classifiedCache and classifiedInterest to m_classifiedCache and m_classifiedInterest
This is the coding standard name style for private fields.
2013-06-15 00:41:02 +01:00
Justin Clark-Casey (justincc)
ecfc6a3f4a Add the standard OpenSimulator copyright notice to the top of InventoryCache.cs 2013-06-15 00:36:16 +01:00
Justin Clark-Casey (justincc)
720806b661 Adjust the locking on InventoryCache. Locking for r/w of the ExpiringCache isn't needed since it's thread safe but r/w of contained dictionaries isn't thread-safe 2013-06-15 00:34:45 +01:00
Justin Clark-Casey (justincc)
da3724a904 minor: remove mono compiler warnings from LSL_Api, properly format method doc for llRot2Axis() 2013-06-15 00:11:36 +01:00
Talun
f074739e33 Mantis 6280: llSetContentType(). An implementation.
An implimentation of llSetContentType including all of the new
constants added since the mantis was raised.
2013-06-15 00:06:03 +01:00
Talun
fc89bde044 Mantis 6108: ossetprimitiveparams temporary/phantom problem
Corrected to ensure that the target prim is updated by
osSetPrimitiveParams when setting PRIM_TEMP_ON_REZ and/or PRIM_PHANTOM
instead of the prim that the script is in.
2013-06-15 00:00:00 +01:00
Justin Clark-Casey (justincc)
db9d9d83eb Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-06-14 23:58:16 +01:00
Justin Clark-Casey (justincc)
d412c1b0eb Don't try to abort worker threads in WebFetchInvDescModule if module was not enabled.
This also moves the abort to RemoveRegion() rather than a destructor.
2013-06-14 23:53:20 +01:00
BlueWall
d7f3d7efd2 Merge branch 'master' of /home/opensim/src/opensim 2013-06-13 09:27:13 -04:00
BlueWall
b2c8d5eec7 Add Option: ClassifiedFee
Add option to set minimum fee for publishing classifieds. Many viewers have a
  hard coded minimum of 50, which makes publishing classifieds fail where grids
  have no economy. This allows the grid to set the minimum fee to a suitable
  value for their operation.

  The option is located in the [LoginService] section and defaults to 0. The
  value is sent as "classified_fee" in the login response.
2013-06-13 09:18:27 -04:00
Diva Canto
b271217084 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-06-12 17:48:48 -07:00
Diva Canto
7c00ccb548 DataSnapshot: changed those annoying messages to Debug instead of Info. 2013-06-12 17:48:20 -07:00
Justin Clark-Casey (justincc)
6b8e94864a Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-06-13 00:33:53 +01:00
Justin Clark-Casey (justincc)
7759b05dcb Make XInventoryServicesConnector properly handle a RESULT = false return for methods where this contains failure rather than throwing an exception.
Result = False is generated for methods such as GetFolderForType() when the other end wants to signal a failure of the operation in methods such as GetFolderForType()
2013-06-13 00:31:32 +01:00
teravus
3357300362 * This fixes having to select and deselect prim to get keyframemotion to start running when pulled from data storage. 2013-06-12 18:13:00 -05:00
Justin Clark-Casey (justincc)
824a4b4808 After calls to GetSuitcaseXFolder() in HGSuitcaseInventoryService, consistently check for null return and log warning rather than throw exception.
This was being done already in some places.
If an exception is thrown it is now an error rather than debug
2013-06-12 23:47:47 +01:00
Justin Clark-Casey (justincc)
ef5be42c86 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-06-12 23:32:51 +01:00
Justin Clark-Casey (justincc)
47b6e78790 Implement logging of first 80 characters (debug level 5) or full body data (debug level 6) on outgoing requests, depending on debug level
This is set via "debug http out <level>"
This matches the existing debug level behaviours for logging incoming http data
2013-06-12 21:34:20 +01:00
BlueWall
7a17c3720b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-06-11 21:47:39 -04:00
BlueWall
9fec0faade Revert "Add option to set minimum fee for classified ads"
This reverts commit 90097de6c3.
2013-06-11 21:46:40 -04:00
Robert Adams
3cb65f0d31 BulletSim: when meshing or asset fetching fails, include position
and region with the offending object's name in the error message.
2013-06-11 17:58:08 -07:00
BlueWall
9f8a8f3719 Merge working repo 2013-06-11 20:38:54 -04:00
BlueWall
90097de6c3 Add option to set minimum fee for classified ads
Upcoming phoenix-firestorm (4.4.1) adds a configurable option for setting
  the minimum price for publishing a classified ad.

  http://hg.phoenixviewer.com/phoenix-firestorm-lgpl/rev/43415d69b048
2013-06-11 20:35:25 -04:00
Robert Adams
7556a0f699 Add TriggerScenePresenceUpdated events when an animation is added
or removed. Shouldn't impact anyone as only DSG seems to use
OnScenePresenceUpdated event.
Some minor format changes to AnimationSet's ToString().
2013-06-11 17:18:12 -07:00
Justin Clark-Casey (justincc)
135e10ba09 Uncomment Mic's code and split to create new regression TestAddTemporaryAsset() and TestAddTemporaryLocalAsset() 2013-06-11 23:55:45 +01:00
Diva Canto
d8da83b4ff Removed the lock entirely 2013-06-11 15:50:12 -07:00
Diva Canto
a0fed03e10 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-06-11 15:36:52 -07:00
Diva Canto
b33db917f5 Really bad idea to lock m_UserCache for so long in UserManagementModule. Added a special lock object instead, if we really want to avoid concurrent executions of that code. 2013-06-11 15:36:27 -07:00
Melanie
26b66c730e Put the "script saved" and "notecard saved" messages back into the bottom
right corner.
2013-06-11 21:03:16 +01:00
teravus
d47a18fd09 * Adds KeyFrameMotion storage support to SQLite, just a note, seems that there's still something wrong with keyframed motion starting when the sim starts up, you have to 'select' and 'deselect' the prim again to get it to appear to move. Not sure what this is but maybe melanie_t can comment on this.
* Has a prim table migration..     that might take a while, hold on to your hats.
* Fixes a null-ref when shutting down while keyframed motion is active.
2013-06-11 08:56:20 -05:00
dahlia
ed950e6c74 Adjust output of llRot2Axis and llRot2Angle to match domains SL(tm) uses. Addresses Mantis #0006671 2013-06-11 00:29:40 -07:00
dahlia
ba84074468 LSL_Rotation.Normalize() now returns 0,0,0,1 for x,y,z,s when normalization fails 2013-06-10 17:54:14 -07:00
dahlia
9d9b9d4938 llRot2Angle now checks absolute value of s rotation component before normalizing 2013-06-10 17:11:49 -07:00
dahlia
b242ead6df llRot2Axis now checks absolute value of s rotation component before normalizing. Also removed some excessive division and cleaned up a bit 2013-06-10 17:10:04 -07:00
teravus
1c7fbb86c2 Check For NaN and Infinity in llRot2Axis/Angle Fixes mantis #6669 2013-06-10 18:47:08 -05:00
dahlia
a949556c4e add a Normalize() method for LSL_Rotation 2013-06-10 16:42:49 -07:00
Justin Clark-Casey (justincc)
7af97f88b7 Add port numbers to poll service thread names so that we can tell which belong to which HttpServer 2013-06-10 23:39:17 +01:00
Justin Clark-Casey (justincc)
32d1e50565 Reinstate explicit starting and stopping of PollServiceRequestManager added in 3eee991 but removed in 7c0bfca
Do not rely on destructors to stop things.
These fire at unpredictable times and cause problems such as http://opensimulator.org/mantis/view.php?id=6503
and most probably http://opensimulator.org/mantis/view.php?id=6668
2013-06-10 23:30:35 +01:00
Mic Bowman
a2f1cd87f8 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-06-10 15:15:38 -07:00
Mic Bowman
82e3b9a6e0 Fix test for adding temporary assets. Code for non-local temporary assets
is there but commented out.
2013-06-10 15:14:55 -07:00
Robert Adams
795acaa6aa BulletSim: add failure flag for meshing failure vs asset fetch failure
so error messages make more sense.
Change some BulletSim status log messages from WARN to INFO.
Update TODO list.
2013-06-10 14:12:45 -07:00
Mic Bowman
57141e34bf Remove Temporary from use to shortcut asset stores. The Local property
differentiates between local & grid storage. The Temporary property just
says that which service handles the it, the asset can be safely removed
in the future.
2013-06-10 13:26:19 -07:00
Talun
7de0912a97 Mantis 5346: llAxisAngle2Rot() should normalize before computing
Corrected to agree with
http://wiki.secondlife.com/wiki/Llaxisangle2rot#Deep_Notes
to normalise the vector before computing the quaternion

Signed-off-by: dahlia <dahlia@nomail>
2013-06-10 04:13:34 -07:00
Diva Canto
e741e5ebce More on mantis #6666 -- Groups V2 remote connector. 2013-06-09 20:20:37 -07:00
Diva Canto
4e2e69bd25 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-06-08 11:01:20 -07:00
Diva Canto
d00770d56b Groups V2 -- fix mantis #6666 2013-06-08 11:00:22 -07:00
BlueWall
75e4af9d39 Catch exception triggered by incoming avatars using legacy profiles 2013-06-08 11:00:05 -04:00
BlueWall
34d40e46a5 Merge branch 'profiles'
message to explain why this merge is necessary,
2013-06-07 20:17:45 -04:00
BlueWall
1cb1245d84 SQLite support for UserProfiles 2013-06-07 20:14:39 -04:00
BlueWall
1387224821 Ensure selected module is the only active one 2013-06-07 20:09:10 -04:00
Diva Canto
6aa54a8e16 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-06-07 16:01:07 -07:00
Diva Canto
07cc16ff9c Put the configuration back in FetchInventoryDesc2 cap. 2013-06-07 16:00:32 -07:00
Melanie
3a722ef81b Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2013-06-07 23:59:02 +01:00
Melanie
75631e0267 Supply proper type information for the various types of requests 2013-06-07 23:55:03 +01:00
Melanie
7c0bfca7a0 Adding Avination's PollService to round out the HTTP inventory changes 2013-06-07 23:43:45 +01:00
Justin Clark-Casey (justincc)
454499ff60 minor: Comment out debug logging (at warn level) about number of objects force selected and turn down to debug level 2013-06-07 23:38:23 +01:00
Justin Clark-Casey (justincc)
346eda27cc minor: add dr0berts to contributors list 2013-06-07 19:26:09 +01:00
Justin Clark-Casey (justincc)
f2a4d9b99c Fix regression where multiple close agents could be sent to the wrong neighbour region on root agent close.
This was introduced in git master d214e2d0 (Thu May 16 17:12:02 2013)
Caught out by the fact that value types used in iterators act like references and this was dispatched asynchronously.
Should address http://opensimulator.org/mantis/view.php?id=6658
2013-06-07 19:13:24 +01:00
Justin Clark-Casey (justincc)
a74e65200c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-06-07 19:12:55 +01:00
Donnie Roberts
045c26f626 In LocalFriendshipTerminated, send the original client's agentId to the friend being removed instead of the friend's own id. 2013-06-07 18:43:00 +01:00
Diva Canto
664c6191ed Mantis #6620 (removed debug message) 2013-06-07 08:37:18 -07:00
Melanie
ac9c37f31b Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2013-06-06 23:49:34 +01:00
Melanie
06012f8675 Fix keyframe motion copyright 2013-06-06 23:49:02 +01:00
Diva Canto
25fa647a74 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-06-05 20:20:22 -07:00
Diva Canto
2ebf70d719 Strengthen some assumptions. 2013-06-05 20:19:59 -07:00
Melanie
a3210d1cf8 Database persistence for keyframes. Contains a Migration. 2013-06-06 03:17:38 +01:00
Melanie
81ad9255b5 Hook up Keyframe motion to almost everything. Failing to cross a sim border
may yield unexpected results in some cases. No database persistence yet,
2013-06-06 03:03:05 +01:00
Melanie
e1d98c9e4c Committing Avination's Keyframe module. This is not hooked up yet and will do nothing. More commits to follow. 2013-06-06 02:25:19 +01:00
BlueWall
26cd59cd6f Merge branch 'master' of /home/opensim/var/repo/opensim 2013-06-05 18:55:42 -04:00
Melanie
e53b62304f Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2013-06-05 23:44:26 +01:00
Melanie
a7dbafb0e3 Port Avination's inventory send throttling 2013-06-05 23:42:50 +01:00
BlueWall
e449950030 Prevent processing for Npc 2013-06-05 18:42:15 -04:00
BlueWall
cd64da8746 Cleanup 2013-06-05 18:41:55 -04:00
Justin Clark-Casey (justincc)
47ffa12078 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-06-05 22:26:42 +01:00
Justin Clark-Casey (justincc)
f41fc4eb25 Avoid a deadlock where a script can attempt to take a ScriptInstance.m_Scripts lock then a lock on SP.m_attachments whilst SP.MakeRootAgent() attempts to take in the opposite order.
This is because scripts (at least on XEngine) start unsuspended - deceptively the ResumeScripts() calls in various places in the code are actually completely redundant (and useless).
The solution chosen here is to use a copy of the SP attachments and not have the list locked whilst creating the scripts when an avatar enters the region.
This looks to address http://opensimulator.org/mantis/view.php?id=6557
2013-06-05 22:20:48 +01:00
BlueWall
10572b78f8 Remove a couple of orphaned lines 2013-06-05 15:10:53 -04:00
BlueWall
b4f472c4fa Make locking more uniform 2013-06-05 15:08:25 -04:00
Robert Adams
b5d0ac4c42 BulletSim: default PhysicsTimeStep to same as the simulator's
heartbeat timestep when running the physics engine on a separate
thread. This reduces the occurance of heartbeats that happen when
there is no physics step which is seen as vehicle jerkyness.
2013-06-05 07:12:14 -07:00
Robert Adams
0c971d148c BulletSim: fix corner case when rebuilding a compound linkset while
a mesh/hull while a mesh or hull is being rebuilt when its asset
is fetched. This fixes a 'pure virtual function' crash when changing
physical state of complex linksets that include many meshes.
2013-06-05 07:09:43 -07:00
Diva Canto
43d804b998 New HttpServer_OpenSim.dll with increased limits on number of connections, requests, etc. 2013-06-04 12:27:22 -07:00
Robert Adams
07058b044b BulletSim: experimental movement of physics execution off of heartbeat
thread. Off by default until more testing.

Setting "[BulletSim]UseSeparatePhysicsThread=true" causes the physics
engine to be called on its own thread and the heartbeat thread only
handles the reporting of property updates and collisions. Physics frame
rate is about right but physics execution time goes to zero as accounted
by the heartbeat loop.
2013-06-01 14:52:44 -07:00
BlueWall
d7fa9f671e Adding standard OpenSim header to source files 2013-05-31 22:03:27 -04:00
BlueWall
ba2f13db63 Adding back the BasicProfileModule 2013-05-31 21:19:15 -04:00
Justin Clark-Casey (justincc)
217c7d1140 Remove unnecessary m_scenes and m_scene from AsyncCommandManager.
These were private and the sole point of use (to know when to load config for the first time) can be done by looking at script engines instead.
2013-05-31 23:00:10 +01:00
Justin Clark-Casey (justincc)
921ad8704e Lock areas of AsyncCommandManager where multiple threads could try to access/update the same static structures simultaneously.
This is possible where there is more than one scene (multiple copies of the same script engine) and/or more than one script engine being used.
These operations are not thread safe and could be leading to the exceptions/problems seen in http://opensimulator.org/mantis/view.php?id=6651
This also prevents a small race condition where more than one AsyncLSLCmdHandlerThread could be started.
2013-05-31 22:50:15 +01:00
Justin Clark-Casey (justincc)
00c1586ff8 refactor: Remove unused AsyncCommandManager.PleaseShutdown 2013-05-31 18:12:36 +01:00
BlueWall
bf03523323 Fill in fields with default values on profile creation 2013-05-31 10:40:47 -04:00
BlueWall
5b3a443125 Trigger Jenkins build 2013-05-30 22:52:17 -04:00
Robert Adams
924a5df25f Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-05-30 19:20:36 -07:00
BlueWall
e85c70223a Merge branch 'work' contains UserProfiles with Robust service and updates region module using JsonRpc messaging. Requres no databse changes (but backup existing data before use). 2013-05-30 22:16:42 -04:00
Robert Adams
4d32ca19bf Trigger OnScenePresenceUpdated when the avatar's animations change. 2013-05-30 19:16:36 -07:00
Robert Adams
48a175eff7 Add methods to Animation and AnimationSet for easier manipulation and
display of groups of animations (Equal(), ToString(), FromOSDArray(), ...).
No functional change to animations.
2013-05-30 19:16:34 -07:00
Robert Adams
439f11cc3c Add region heartbeat start event to complement heartbeat end event.
This allows object modification before the usual heartbeat operation.
2013-05-30 19:16:31 -07:00
Robert Adams
3aa2fb9928 BulletSim: remove unuseful BulletSim parameters from OpenSimDefaults.ini and
replace with things someone might actually want to tune (avatar height, ...).
2013-05-30 19:16:29 -07:00
Justin Clark-Casey (justincc)
46335b103e If an exception occurs in the AsyncCommandManager loop, spit it out to log rather than silently swallowing it.
This might help diagnose the cause of http://opensimulator.org/mantis/view.php?id=6651 where sometimes scripts fail to start on region start.
2013-05-30 23:51:35 +01:00
BlueWall
328883700a UserProfiles
UserProfiles for Robust and Standalone. Includes service and connectors for Robust and standalone opensim plus matching region module.
2013-05-30 17:59:18 -04:00
Justin Clark-Casey (justincc)
6b88a665d3 minor: fix warnings in GodsModule that were due to duplicate using statements 2013-05-30 22:43:52 +01:00
Justin Clark-Casey (justincc)
12a3b85561 Fix passing of voice distance attenuation to the Vivox voice server.
Because of a typo, this wasn't being done at all - now the 'default' value as described in OpenSimDefaults.ini of 10m is passed (vivox_channel_clamping_distance)
Thanks to Ai Austin for spotting this.
2013-05-30 22:20:02 +01:00
Justin Clark-Casey (justincc)
8f9a726465 If on a sit request we sit the avatar on a different prim in a linkset for some reason (e.g. because it has a sit target), then send the actual sit prim UUID to the viewer rather than the requested one.
This purports to fix the issue described in http://opensimulator.org/mantis/view.php?id=6653 where the camera can end up following the requested sit prim rather than the actual.
The original spot was by Vegaslon, this commit just goes about it in a slightly different way
This commit also makes m_requestedSitTargetUUID to be the actual UUID, which is consistent with m_requestedSitTargetID which was already doing this.
However, this adjustment has no practical effect since we only currently need to know that there's any requested sit UUID at all, not which one it is.
2013-05-30 19:27:20 +01:00
Justin Clark-Casey (justincc)
cc7aa88b26 Try caching the user name for a new agent earlier on in the process of establishing a connection, to see if this helps with "Unknown UserUMMTGUN" issues.
The UMMTGUN form of Unknown User seems to appear because a viewer sometimes sends a UUIDNameRequest UDP request that fails to find a binding.
However, in theory the incoming agent should have made that binding before any such request is triggered.
So moving this binding to an earlier point in the process to see if this makes a difference.
Unknown user name is also updated to UserUMMTGUN2 - if you see the old name then you need to clear your viewer cache.
This relates to http://opensimulator.org/mantis/view.php?id=6625
2013-05-29 23:08:54 +01:00
Justin Clark-Casey (justincc)
f9ee9efb97 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-05-29 22:40:51 +01:00
Justin Clark-Casey (justincc)
4898f18f89 Add HG regression TestCachedUserNameForNewAgent() 2013-05-29 21:28:38 +01:00
Diva Canto
233b9ec4d7 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-05-28 20:59:54 -07:00
Diva Canto
7e1c7f54c7 First change in Vivox for ages! -- added a lock to serialize calls to vivox servers. This may ameliorate things when lots of avies arrive in a sim at about the same time. Turns out that there are 4 http requests per avie to Vivox. 2013-05-28 20:59:25 -07:00
Robert Adams
ae0d6ab28a BulletSim: don't zero motion when changing vehicle type.
Some vehicle scripts change type on the fly as an easy way of setting
all the parameters (like a plane changing to a car when on the ground).
2013-05-28 09:19:08 -07:00
Robert Adams
7c3a46ccea BulletSim: default using mesh asset hulls to 'true'. This means that,
if the mesh asset specifies physics hulls, BulletSim will fetch and
use same rather than approximating the hulls. If physics hulls are not
specified, the representation will fall back to the regular physics mesh.
2013-05-27 14:38:59 -07:00
Robert Adams
0c35d28933 BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOs
which recompute GImpact shape bounding box after creation as Bullet
doesn't do that itself (something it does for nearly every other shape).

Now, physical prims without cuts become single mesh convex meshes. Physical
prims with cuts become GImpact meshes. Meshes become a set of convex
hulls approximated from the mesh unless the hulls are specified in the
mesh asset data. The use of GImpact shapes should make some mechanical
physics more stable.
2013-05-26 17:35:12 -07:00
Melanie
533bbf033d Update the money framework to allow sending the new style linden "serverside is now viewerside" messages regarding currency
This will require all money modules to be refactored!
2013-05-25 02:08:54 +01:00
Robert Adams
1821372634 Meshmerizer: remember to add the copied hull verts to the list of hulls. 2013-05-24 16:32:19 -07:00
Robert Adams
5f1f5ea5ab BulletSim: add VehicleInertiaFactor to allow modifying inertia.
Another parameter for vehicle operation tuning.
Default to <1,1,1> which means nothing is different under normal use.
2013-05-24 16:24:16 -07:00
Robert Adams
4979940def BulletSim: properly set mesh hash key in use tracking structure.
Shouldn't see any functional difference.
2013-05-24 16:23:10 -07:00
Robert Adams
81a6c39781 Meshmerizer: add INI parameter to enable DEBUG mesh detail logging.
Default to off.
To turn mesh parsing DEBUG detail logging on, add
    [Mesh]
        LogMeshDetail=true
to the INI file.
2013-05-24 16:20:26 -07:00
Mic Bowman
a087dbed7f One more appearance change: drop sending the SendAppearance packet
to avatar when it becomes root. This packet shows up in the viewer
logs as an error and appears to cause problems for completing the
texture rebake process for v1 viewers in some cases.
2013-05-24 13:26:07 -07:00
Mic Bowman
bb0ea25090 Protect one more update of the baked texture hashes. 2013-05-24 13:25:25 -07:00
Mic Bowman
681fbda4b6 This is an experimental patch that adds support for comparing texture
hashes for the purpose of accurately responding to AgentTextureCached
packets. There is a change to IClientAPI to report the wearbles hashes
that come in through the SetAppearance packet. Added storage of the
texture hashes in the appearance. While these are added to the
Pack/Unpack (with support for missing values) routines (which means
Simian will store them properly), they are not currently persisted in
Robust.
2013-05-24 13:18:16 -07:00
dahlia
440905ad14 change a hull debugging message to Debug instead of Info 2013-05-24 10:31:14 -07:00
dahlia
21a3a81c7a Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-05-24 01:54:28 -07:00
dahlia
0cdea5c2f3 correct some errors in decoding of mesh asset convex decomposition data 2013-05-24 01:53:37 -07:00
Justin Clark-Casey (justincc)
eb2bd9d203 minor: Remove unnecessary duplication of AbsolutePosition Vector3 in SOG.Copy()
As a struct, Vector3 has already been cloned by MemberwiseClone()
2013-05-24 00:46:58 +01:00
Justin Clark-Casey (justincc)
02fe05f346 Fix issue where llSetPayPrice on either one of a clone prim in the same OpenSimulator session would change the prices on both prims.
This is because the PayPrice array refernence was being memberwise cloned and not the array itself.
Addresses http://opensimulator.org/mantis/view.php?id=6639
2013-05-24 00:41:47 +01:00
Justin Clark-Casey (justincc)
e597a7d94e Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-05-23 23:53:44 +01:00
Justin Clark-Casey (justincc)
9b56f99326 Fix bug where a cloned object would report the wrong llGetNumberOfPrims() when avatars had been sitting on the original and a different avatar sat on the copy within the same opensim session.
This was because the sitting avatars list was being cloned rather than reset.
Addresses http://opensimulator.org/mantis/view.php?id=6649
2013-05-23 23:52:07 +01:00
dahlia
d90d8e9999 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-05-23 15:48:47 -07:00
dahlia
c5549d2730 add decoder for bounding convex hull 2013-05-23 15:47:47 -07:00
Justin Clark-Casey (justincc)
0d5566e879 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-05-23 23:07:46 +01:00
Justin Clark-Casey (justincc)
28548ab347 Fix bug where both ordinary UserManagementModule and HGUserManagementModules were being added to scenes if no UserManagementModule was specified.
Without explicit config non-hg UMM is used - this is in common with other HG modules.
This was causing a non-HG module to unpredictably use the UMM or HGUMM, though lack of bug reports suggest either UMM was always used or it didn't matter in this case.
2013-05-23 23:05:56 +01:00
Robert Adams
0e002e3693 Add DEBUG level logging in Meshmerizer for mesh parsing. There is
a compile time variable to turn this logging off if it is too spammy.
2013-05-23 14:41:05 -07:00
Robert Adams
29b3b44fab BulletSim: add locking around Meshmerizer use to eliminate possible race
condition when extracting the convex hulls.
2013-05-23 14:40:16 -07:00
Robert Adams
5efce21abc BulletSim: correct errors caused by misspelled INI parameter spec.
Add debugging messages for hull asset use.
2013-05-22 21:57:07 -07:00
Robert Adams
f490522082 BulletSim: specify directory for OpenSim.Region.Physics.Meshing
DLL file in prebuild.xml since that file ends up in bin/Physics
directory.
2013-05-22 21:09:37 -07:00
Robert Adams
ffc9b3dda7 BulletSim: add code to experimentally use asset hull data.
Default to 'off' as it needs debugging.
2013-05-22 21:01:00 -07:00
Robert Adams
61cdf9390d BulletSim: fix problem with walking up stairs that are oriented
in certain directions. The problem was really that the avatar capsule
orientation was being set incorrectly.
2013-05-22 16:06:06 -07:00
Justin Clark-Casey (justincc)
7d38f4940c Implement llSetSoundQueueing().
This is controlled by the viewer, not the server.
So as per http://wiki.secondlife.com/wiki/LlSetSoundQueueing, only two sounds can be queued per prim.
You probably need to use llPreloadSound() for best results
2013-05-22 20:01:57 +01:00
Robert Adams
6596a1de80 Revert "BulletSim: add code to experimentally use asset hull data."
This reverts commit 2fd8819a04.

Remove this code until I can figure out why the references that are
clearly in prebuild.xml doesn't work for the
'using OpenSim.Region.Physics.Meshing' in BSShape.cs.
2013-05-21 22:16:18 -07:00
Robert Adams
10097f13aa BulletSim: update DLLs and SOs with version containing gImpact code. 2013-05-21 21:40:26 -07:00
Robert Adams
2fd8819a04 BulletSim: add code to experimentally use asset hull data.
Default to 'off' as it needs debugging.
2013-05-21 21:32:30 -07:00
Robert Adams
9de3979f5b BulletSim: add gImpact shape type. Add logic to use gImpact shape
for prims that have cuts or holes. Default logic to 'off' as it
needs debugging.
2013-05-21 15:32:10 -07:00
Robert Adams
ece7b33a96 Merge branch 'master' of git://opensimulator.org/git/opensim 2013-05-21 15:31:13 -07:00
Justin Clark-Casey (justincc)
06ab168897 To further help with tracking down the apperance of too much "Unknown User" in chatlogs, etc. temporarily change each instance of this in OpenSimulator so we can identify where it's coming from
For instance, the "Unknown User" in Util.ParseUniversalUserIdenitifer becaomes "Unknown UserUPUUI (class initials + method initials)
This is to help with http://opensimulator.org/mantis/view.php?id=6625
2013-05-21 22:26:15 +01:00
Justin Clark-Casey (justincc)
ba6a6b2d40 Fix compile failure from recent git master 434c3cf 2013-05-21 18:18:16 +01:00
Justin Clark-Casey (justincc)
434c3cf83b Make "show name" command display HomeURL like "show names" 2013-05-21 18:15:22 +01:00
Justin Clark-Casey (justincc)
5c8d38d6cf minor: Change "show names" command to use consistent console display table 2013-05-21 18:11:07 +01:00
Justin Clark-Casey (justincc)
6edecd5d94 Add "show name" console command to make it possible to show a single binding of a UUID to a name. 2013-05-21 18:00:41 +01:00
Justin Clark-Casey (justincc)
c47de9878d Log when "Unknown User" is sent to a user because the UMM had no binding for that UUID and when a binding replaces a previous "Unknown User" entry.
This is a temporary measure to hunt down issues where some but not all users see others as "Unknown user" in text chat, etc.
http://opensimulator.org/mantis/view.php?id=6625
2013-05-21 17:45:15 +01:00
Justin Clark-Casey (justincc)
6ae426c96b Lock m_UserCache whilst iterating over it in UserManagementModule.GetUserData() to avoid concurrency exceptions 2013-05-21 17:25:06 +01:00
Diva Canto
10e4fb2ce2 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-05-20 09:26:15 -07:00
Diva Canto
26904cc5a1 Add comment 2013-05-20 09:25:50 -07:00
dahlia
e65d1e459e fix error in hull point indexing 2013-05-18 13:11:22 -07:00
dahlia
477bee6468 remove duplicate hull scaling 2013-05-18 11:15:05 -07:00
dahlia
fa8f5bafb2 add prototype code to decode convex hulls from mesh assets. Please do not use yet; the interface will be defined in a later commit. 2013-05-18 01:23:09 -07:00
Robert Adams
214bae1479 BulletSim: fix BulletSim crashing if there is no [BulletSim] section
in any INI file. Update TODO list.
2013-05-17 21:19:38 -07:00
Justin Clark-Casey (justincc)
ec818a506b minor: remove long commented out scene cache clearing code in EntityTransferModule.CrossAgentToNewRegionAsync() 2013-05-16 18:26:22 +01:00
Justin Clark-Casey (justincc)
61f4ab6674 minor: Remove completely unused IClientAPI.RequestClientInfo() call from EntityTransferModule.CrossAgentToNewRegionAsync() 2013-05-16 18:25:04 +01:00
Justin Clark-Casey (justincc)
3bc8cf65a4 Where this is not already happening, trigger asychoronous calls to CloseChildAgent() above the LocalSimulationConnector level.
This is so that other callers (such as SceneCommunicationService.SendCloseChildAgentConnections() can perform all closes asynchronously without pointlessly firing another thread for local closes).
No functional change apart from elimination of unnecessary chaining of new threads.
2013-05-16 17:30:30 +01:00
Justin Clark-Casey (justincc)
d214e2d0c4 On closing child agents, send separate asynchronous requests to each neighbour rather than sending all closes concurrently on a separate thread.
This is to reduce race conditions where neighbours may be responding erratically, thus mixing up create and close agent requests in time.
This mirrors OpenSimulator behaviour on enabling child agents where each region is contacted separately.
2013-05-16 17:12:02 +01:00
Justin Clark-Casey (justincc)
bd31821792 On logout, send close child agent requests to neighbours asynchronously, so user is not prevented from relogging if many neighbours are present but not responsive.
The symptom here is that previous user connections are still present but are labelled active == false
2013-05-16 16:37:21 +01:00
dahlia
46eb8465a0 fall back to using a display mesh for physics proxy if no physics_mesh entry was wound in a mesh asset 2013-05-15 17:12:17 -07:00
Latif Khalifa
71a5cc2041 Updated libopenmetaverse to a5ad7f200e9bd2e91604ba921d1db3768108686b 2013-05-16 00:07:55 +02:00
Latif Khalifa
12289c4fd1 Removed obsolete libopenmetaverse file 2013-05-16 00:02:28 +02:00
Justin Clark-Casey (justincc)
a4290cdbb3 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-05-15 22:06:01 +01:00
Justin Clark-Casey (justincc)
177a53fbcf Fix issue where osMakeNotecard() would fail if given a list containing vectors or quaternions.
http://opensimulator.org/mantis/view.php?id=6640
2013-05-15 22:04:38 +01:00
Robert Adams
23ebae1828 Eliminate race condition where SimStatsReporter starts reporting
stats before the region is completely initialized.
2013-05-14 13:40:07 -07:00
Justin Clark-Casey (justincc)
df2a0fec5f Comment out log message about looking for asset data in remove asset service for now, in order to reduce log levels in a test region with many hg origin avatars 2013-05-14 20:11:58 +01:00
Justin Clark-Casey (justincc)
ce979552fd Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-05-14 19:45:35 +01:00
Justin Clark-Casey (justincc)
e9847a4dbd Comment out some debugging item permission messages since these are highly noisy on the console.
Please re-enable when required
2013-05-14 19:44:41 +01:00
Diva Canto
f8bb90d963 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-05-14 09:07:20 -07:00
Diva Canto
91091c3e54 Second take at HGTP-mesh bug: delay sending the initial data only for agents that are coming via TP (root agents) 2013-05-14 09:06:58 -07:00
Robert Adams
03fddb301b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-05-14 08:49:41 -07:00
Vegaslon
b135f1d58a BulletSim: Fix for mantis 6487, also minor adjustment to fix flying while you are running.
Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-05-14 08:48:40 -07:00
Diva Canto
645da54f25 Revert "HGTP-mesh bug: the mesh download requests were going to the departing sims for a little while. This was also true for local TPs. BUt for local TPs the assets are on the same server, so it doesn't matter. For HGTPs, it matters. This potential fix moves sending the initial data to later, after the client has completed the movement into the region. Fingers crossed that it doesn't mess other things up!"
This reverts commit f32a21d967.
2013-05-14 08:47:18 -07:00
Diva Canto
66c328f51b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-05-14 08:12:23 -07:00
Diva Canto
f32a21d967 HGTP-mesh bug: the mesh download requests were going to the departing sims for a little while. This was also true for local TPs. BUt for local TPs the assets are on the same server, so it doesn't matter. For HGTPs, it matters. This potential fix moves sending the initial data to later, after the client has completed the movement into the region. Fingers crossed that it doesn't mess other things up! 2013-05-14 08:12:01 -07:00
Robert Adams
c86e828dbf BulletSim: add a lock to try and catch a native shape creation/destruction
race condition.
2013-05-13 13:30:44 -07:00
Robert Adams
15360cbb6b BulletSim: add adjustment for avatar capsule height scaling. Makes
avatar standing on ground view better and enables tuning.
2013-05-13 13:30:42 -07:00
Robert Adams
45f37e11ad BulletSim: use heightmap terrain when using BulletXNA.
Output messages on features disabled when using BulletXNA.
2013-05-13 13:30:40 -07:00
Diva Canto
4194d935ec Fixed mantis #6609 -- LoadPlugin error messages on Robust. 2013-05-13 13:07:39 -07:00
Diva Canto
af1fa95875 Groups: Improve error handling on remote connector. 2013-05-13 11:36:17 -07:00
Diva Canto
25fea82049 Fixes mantis #6636 -- Groups 2013-05-13 07:29:17 -07:00
Diva Canto
a4431381fa Finalize the logic for SetHome. See comments in Land/LandManagementModule.cs about who has permission to set home where. 2013-05-11 07:58:14 -07:00
Diva Canto
ab4d530462 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-05-11 07:15:31 -07:00
Diva Canto
48f8b884c3 Handle SetHome properly 2013-05-11 07:15:09 -07:00
Melanie
55c9bc15e5 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2013-05-11 01:29:30 +01:00
Melanie
81d8deb1a8 Send up the part missing from the Avination Estate commit.
Warning - contains a small migration.
2013-05-11 01:27:37 +01:00
Robert Adams
a42bb799cc BulletSim: fix CPU loop that occurs when any 'degenerate' sculptie
is in a region. This fixes the high CPU usage for regions with nothing
else going on.
2013-05-10 14:48:52 -07:00
Diva Canto
a1031772eb Delete debug message 2013-05-10 08:09:26 -07:00
Justin Clark-Casey (justincc)
ff0332730d Implement delete key for local console 2013-05-09 23:11:37 +01:00
Justin Clark-Casey (justincc)
292a6037ad minor: Remove unnecessary code that was generating warning in TestXInventoryDataPlugin 2013-05-09 22:48:10 +01:00
Justin Clark-Casey (justincc)
0e6ad94829 minor: Remove mono compiler warning in RemoteAdminPlugin 2013-05-09 22:44:45 +01:00
Justin Clark-Casey (justincc)
9978f36d9f Don't send BulkUpdateInventory at the end up of UpdateInventoryItemAsset().
This is causing editing of worn clothes to fail frequently, possibly due to a race condition with a transaction.
This looks to address http://opensimulator.org/mantis/view.php?id=6600
2013-05-09 22:43:16 +01:00
Justin Clark-Casey (justincc)
b4a6f2195d Only send one kill object to the deleter when they derez an object rather than two.
Extend regression test to check this.
2013-05-09 18:53:34 +01:00
Justin Clark-Casey (justincc)
3290cd09d3 remove pointless region handle paramter from IClientAPI.SendKillObject() 2013-05-09 18:12:17 +01:00
Justin Clark-Casey (justincc)
2cb2f1d7e3 Fix issue where objects removed via llDie() would not disappear for users looking in from neighbouring sims.
This was because this particular code path (unlike user delete) only sent kills to root presences, for no apparent good reason.
Added regression test for this case.
This fixes http://opensimulator.org/mantis/view.php?id=6627
2013-05-09 18:02:19 +01:00
Justin Clark-Casey (justincc)
2b0b9f3e6c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-05-09 18:01:49 +01:00
Justin Clark-Casey (justincc)
641c636790 minor: Simplify test setup in SceneObjectDeRezTests since permissions module doesn't need different configuration anymore 2013-05-09 16:43:16 +01:00
BlueWall
182ea00cb3 Application support:
Adding some viwer supported url settings for destination guide and avatar picker apps. URL for the destinations should be: "secondlife:///app/teleport/slurl"
2013-05-09 10:50:18 -04:00
Melanie
543d1fe70b Guard the scene list when estates are updated 2013-05-08 21:14:52 +01:00
Mic Bowman
33aaa40bee Adds an event and a method so that handling of the CachedTexture
packet can be pulled out of LLClientView and moved to
AvatarFactory. The first pass at reusing textures (turned off by
default) is included. When reusing textures, if the baked textures
from a previous login are still in the asset service (which generally
means that they are in the simulator's cache) then the avatar will not
need to rebake. This is both a performance improvement (specifically
that an avatars baked textures do not need to be sent to other users
who have the old textures cached) and a resource improvement (don't
have to deal with duplicate bakes in the asset service cache).
2013-05-08 13:13:51 -07:00
Diva Canto
601aa91163 Delete "" entry for AvatarPicker cap. 2013-05-07 19:16:42 -07:00
Diva Canto
6f5222e863 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-05-07 18:02:25 -07:00
Diva Canto
e92c05ebbd Added AvatarPickerSearch capability handler. 2013-05-07 18:01:48 -07:00
Vegaslon
ac6dcd35fb Bulletsim: and the rotational friction.
Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-05-07 07:14:10 -07:00
Vegaslon
f247ae1a75 BulletSim: Another way to create vehicle framed friction.
Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-05-07 07:14:06 -07:00
Robert Adams
ddd97cb78e BulletSim: normalize quaternian rotations when building compound linksets.
Attempt to fix vehicles being twisted off the ground when they go physical.
2013-05-06 18:06:34 -07:00
Robert Adams
84118c5735 BulletSim: properly free references to simple convex hull shapes. Didn't
loose memory since shapes are shared but did mess up usage accounting.
2013-05-06 18:05:37 -07:00
Melanie
1c6b8293d7 Step 3: Commit the Avination XEstate estate comms handler
This adds estate-wide Teleport Home and Teleport All User Home as well
2013-05-07 00:52:40 +01:00
Melanie
5d5edde429 Step 2: commit the IEstateModuleInterface changes needed 2013-05-07 00:37:45 +01:00
Melanie
4c83b5e719 Step one of estate settings sharing - port the Avination Estate module (complete module) as changes are too extensive to apply manually 2013-05-07 00:31:11 +01:00
Robert Adams
93e1986d69 BulletSim: apply linear and angular friction in vehicle coordinates
and not world coordinates.
2013-05-06 16:48:01 -07:00
Robert Adams
045aaa838a BulletSim: remove friction calcuation from BSMotor and move linear and
angular friction computation into linear and angular movement code.
The friction wasn't being applied properly. This will make it so vehicles
don't drift as much and the drift is tunable by changing the friction
timescales.
2013-05-06 13:32:26 -07:00
Robert Adams
bf31896983 BulletSim: simplify parameter specification by reducing the number of
specifications required for simple properties with defaults.
2013-05-06 13:32:24 -07:00
Robert Adams
f9fb1484aa BulletSim: extend BSActorLockAxis to allow locking linear movement in
addition to angular movement. Not enabled by anything yet.
2013-05-06 13:32:22 -07:00
Diva Canto
90f03ccd42 Added new method to Remote Admin for reloading the estate settings. This is meant to be called when some other program has changed the data on the backend. 2013-05-06 11:47:55 -07:00
Diva Canto
a81ddf3d70 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-05-06 09:18:17 -07:00
Diva Canto
ad00466483 Minor reordering of operations on NewUserConnection. The agent circuit needs to be added earlier for some of the checks to work correctly. 2013-05-06 09:17:54 -07:00
Robert Adams
1ffa69f691 Merge branch 'master' into bulletsim4 2013-05-03 14:25:52 -07:00
Robert Adams
5d25bb3084 BulletSim: zero vehicle motion when changing vehicle type.
Rebuild compound linkset of any child in the linkset changes shape.
Comments and better detailed logging messages.
2013-05-03 14:23:53 -07:00
Justin Clark-Casey (justincc)
5d93c99e8c Fix possible race condition with local region cache if a region was added after startup. 2013-05-03 18:56:58 +01:00
Justin Clark-Casey (justincc)
7ca42d5711 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-05-03 18:51:29 +01:00
Justin Clark-Casey (justincc)
304c5d4a8b On startup, start scenes after we're set up all local scenes, rather than starting scenes before others have been created.
This aims to avoid a race condition where scenes could look to inform neighbours that they were up before those neighbours had been created.
http://opensimulator.org/mantis/view.php?id=6618
2013-05-03 18:48:50 +01:00
Robert Adams
4042c82a72 BulletSim: prims with no cuts created with single convex hull shape.
Parameter added to enable/disable this feature.
2013-05-02 12:27:30 -07:00
Robert Adams
d9c3947824 BulletSim: Rebuild physical body if physical shape changes for mesh and hull.
Properly rebuilds collision caches.
Release asset data fetched when building mesh or hulls.
2013-05-02 10:06:12 -07:00
Robert Adams
a9480aed85 Merge branch 'master' into bulletsim4 2013-05-02 07:02:28 -07:00
BlueWall
4cb73192a7 Make default config directory "." 2013-05-01 23:01:33 -04:00
Robert Adams
ed46b42fea BulletSim: fix crash when mesh asset wasn't available when meshing
the first time.
Debugging added for mesh/hull asset fetch.
2013-05-01 17:16:46 -07:00
Robert Adams
0378baed35 BulletSim: rework LinksetCompound to work with new BSShape system.
Not all working yet.
2013-05-01 17:15:54 -07:00
BlueWall
04f76af22c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-05-01 18:52:15 -04:00
BlueWall
e3d9d5566a Fix inventory issue
Fix issue where objects rezzed from Trash or Lost And Found then be placed back in the respective folder when taking the object or a copy back into inventory.
2013-05-01 18:51:43 -04:00
Justin Clark-Casey (justincc)
386d67ec61 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-05-01 23:02:06 +01:00
Justin Clark-Casey (justincc)
854dcd1abd Fix SmartThreadPool line endings in recent update from dos to unix 2013-05-01 23:00:46 +01:00
Melanie
c6d50cd431 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2013-05-01 21:37:17 +01:00
Melanie
b26276c8c4 Fix the long standing bug of items being delivered to lost and found or trash when takig copy.
This bug was recently aggravated through the perms changes required for the
export permission.
2013-05-01 21:35:50 +01:00
Robert Adams
fca4e4ec7c Merge branch 'master' into bulletsim4 2013-05-01 12:08:12 -07:00
Justin Clark-Casey (justincc)
81a90e30c6 Add in-code exaplanation for the change in cancellation signalling in STP 2.2.3. Remove left in Console.WriteLine accidentally inserted in recent 206fb306 2013-05-01 19:29:46 +01:00
Justin Clark-Casey (justincc)
8d3250cee4 Add information about creating a PID file for robust to the Robust.ini and Robust.HG.ini example files 2013-05-01 19:15:05 +01:00
Justin Clark-Casey (justincc)
206fb306a7 Update SmartThreadPool to latest version 2.2.3 with a major and minor change.
SmartThreadPool code comes from http://www.codeproject.com/Articles/7933/Smart-Thread-Pool
This version implements thread abort (via WorkItem.Cancel(true)), threadpool naming, max thread stack, etc. so we no longer need to manually patch those.
However, two changes have been made to stock 2.2.3.
Major change: WorkItem.Cancel(bool abortExecution) in our version does not succeed if the work item was in progress and thread abort was not specified.
This is to match previous behaviour where we handle co-operative termination via another mechanism rather than checking WorkItem.IsCanceled.
Minor change: Did not add STP's StopWatch implementation as this is only used WinCE and Silverlight and causes a build clash with System.Diagnostics.StopWatch
The reason for updating is to see if this improves http://opensimulator.org/mantis/view.php?id=6557 and http://opensimulator.org/mantis/view.php?id=6586
2013-05-01 19:01:43 +01:00
Melanie
ac135c649c Fix CAPS to work like they should - do not send caps to the viewer if they're not in the requested caps list.
The previous wrong behavior caused the debug setting "UseHTTPInventory" to fail
on all viewers when turned off. UDB inventory would not be correctly used in
that case.
2013-04-30 23:50:23 +01:00
Robert Adams
46ae84cfba BulletSim: fix error messages created while an avatar has no initial
collisions. Usually happens when logging in an avatar that had been
previously flying. Uninitialized variable.
2013-04-30 13:10:15 -07:00
Robert Adams
7cdb07b386 BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working yet. 2013-04-30 11:42:11 -07:00
Robert Adams
d322625f90 BulletSim: Add non-static BSShape.GetReference for getting another reference
to an existing shape instance.
BSShapeNative rebuilds shape for all references.
BSShapeCompound returns another reference copy if the compound shape
already exists (for linksets).
2013-04-29 17:30:54 -07:00
Robert Adams
15a3f80e2e BulletSim: LinksetCompound work to disable collision for root and
child prims so compound shape can do all collisions.
Don't try to build a compound linkset for non-physical linksets.
Remove and replace root body when compound shape is added so collision
cache is rebuilt.
2013-04-29 17:30:38 -07:00
Justin Clark-Casey (justincc)
3ce198165c minor: remove some mono compiler warnings in ServicesServerBase 2013-04-29 22:21:57 +01:00
Justin Clark-Casey (justincc)
537b243360 minor: Eliminate warning in LLimageManagerTests by properly calling through to OpenSimTestCase.SetUp() 2013-04-29 22:18:11 +01:00
Justin Clark-Casey (justincc)
67789201c3 Add TestRejectGivenFolder() and TestAcceptGivenFolder() regression tests 2013-04-29 22:14:13 +01:00
Justin Clark-Casey (justincc)
0beccf23c0 Add regression test for inventory item give, reject and subsequent trash folder purge by receiver.
This commit also actually adds the InventoryTransferModuleTests file which I previously forgot
2013-04-29 21:11:44 +01:00
Justin Clark-Casey (justincc)
a7cbb9edc9 Add regression test for offer, accept and subsequent receiver delete of an item offered via instant message. 2013-04-29 20:50:49 +01:00
Justin Clark-Casey (justincc)
12054aaa9f Fix bug where an agent that declined an inventory offer and subsequently emptied their trash would make the item invalid in the giver's inventory
This was because the original item/folder ID was sent in the session slot of the offer IM rather than the copy.
2013-04-29 17:14:44 +01:00
Robert Adams
92ee288d66 BulletSim: remove trailing white space to make git happier. No functional changes. 2013-04-29 07:54:50 -07:00
Robert Adams
ad1787770e BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion. 2013-04-29 07:38:55 -07:00
Robert Adams
21ec434688 BulletSim: first cut at new linksetCompound shape building. 2013-04-29 07:38:51 -07:00
Robert Adams
f2d408829b BulletSim: fix crash when creating new hull. 2013-04-29 07:38:47 -07:00
Robert Adams
2da8e60b6d BulletSim: code for creating the avatar capsule shape. 2013-04-29 07:38:44 -07:00
Robert Adams
e5582939fd BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation. 2013-04-29 07:38:40 -07:00
Robert Adams
890cb6a293 BulletSim: complete BSShape classes. 2013-04-29 07:38:35 -07:00
Melanie
3ff7391495 Some more pieces of Avination's ban system - if an avatar isn't allowed on any
parcel in the sim, keep them out entirely.
2013-04-29 00:55:34 +01:00
Diva Canto
a517e597f5 Fix wrong sql statement in offline im. 2013-04-28 09:03:09 -07:00
Diva Canto
a49c5291dc Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-04-27 21:24:07 -07:00
Diva Canto
222f530411 Added an interface to an external ban service. With this commit, the interface is used only in Hypergrided worlds (Gatekeeper), although in those, it applies to both local and foreign users. The Ban service itself is not in core; it is to be provided externally. 2013-04-27 21:23:29 -07:00
Diva Canto
90a6891a7d Better error reporting 2013-04-27 10:34:23 -07:00
Diva Canto
f675d465b2 Make method virtual 2013-04-27 10:34:13 -07:00
Melanie
12599c34e2 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2013-04-27 17:57:22 +01:00
Melanie
cbb3bb62da Unbreak the sample money module 2013-04-27 17:56:39 +01:00
Melanie
ef08ab68a7 Small oversight in EconomyDataRequest - this would have affected everyone NOT using a money module. 2013-04-27 17:42:54 +01:00
Diva Canto
2262b13048 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-04-25 17:02:32 -07:00
Diva Canto
0e162511cf Groups: make some methods protected. 2013-04-25 17:01:57 -07:00
Melanie
03c9d8ae4f Change EconomyDataRequest signature to use an IClientAPI rather than UUID. This is needed because recent LL viewer codebases call this earlier in login when the client is not yet established in the sim and can't be found by UUID.
Sending the reply requires having the IClientAPI.
2013-04-25 21:35:18 +01:00
Melanie
5d0a8ff391 Change copyright notice on DynamicMenuModule to proper BSD 2013-04-25 20:48:12 +01:00
Diva Canto
3bc8017464 Recover a lost "virtual". Downstream projects need this. 2013-04-25 09:23:15 -07:00
dahlia
c10405330d UUIDGatherer now includes UUIDs which reference texture assets used as materials 2013-04-24 20:43:15 -07:00
Diva Canto
0e22021c65 Make the kicked user's avie truly disappear when it's god-kicked. 2013-04-24 19:00:41 -07:00
Melanie
ec4f981f1d Adding the dynamic menu module which allows registering new menu options in compliant viewers 2013-04-25 01:52:34 +01:00
Melanie
5cd77a460c Commit Avination's God Kick feature. 2013-04-25 00:51:57 +01:00
Melanie
6f3c905744 Add Avination's support for parcel eject and freeze 2013-04-25 00:24:48 +01:00
Robert Adams
1593d795ea BulletSim: version of libBulletSim.so for 32 bit systems that doesn't
crash on startup. Doesn't yet solve the new glibcxx dependencies.
2013-04-24 15:01:11 -07:00
Diva Canto
1868680848 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-04-24 12:46:23 -07:00
Diva Canto
70081a40a4 Bug fix: compare tolower. This should fix the issue where HG visitors currently in the region were not being found by the avatar picker window. 2013-04-24 12:45:19 -07:00
Robert Adams
c22a2ab7d2 BulletSim: partial addition of BSShape class code preparing for
different physical mesh representations (simplified convex meshes)
and avatar mesh.
2013-04-24 08:05:42 -07:00
Robert Adams
e324f6f3f0 BulletSim: update DLLs and SOs to they have no dependencies on newer
glibc (2.14) since that is not yet in some Linux distributions.
Add unmanaged API calls and code for creating single convex hull shapes.
2013-04-24 08:03:45 -07:00
Robert Adams
522ab85045 BulletSim: improve avatar stair walking up. Add more parameters to control force
of both position change and up force that move avatars over barrier.
Default parameters are for steps up to 0.5m in height.
2013-04-23 18:31:12 -07:00
dahlia
ed22014646 revert CSJ2K.dll to version in use prior to commit d4fa2c69ed 2013-04-23 15:01:20 -07:00
Justin Clark-Casey (justincc)
115e0aaf83 Fix issue in ConciergeModule where UpdateBroker was sending malformed XML if any number of avatars other than 1 was in the region.
I don't know how well the rest of ConiergeModule works since I've practically never looked at this code.
Addresses http://opensimulator.org/mantis/view.php?id=6605
2013-04-23 21:55:51 +01:00
Robert Adams
e1ac683154 BulletSim: fix crash when deleting llVolumeDetect enabled objects. Bullet's check for an object being linked into the world does not work for Bullet's ghost objects so BulletSim was deleting the object while it was still linked into the physical world structures. 2013-04-22 16:50:06 -07:00
Melanie
293a024c14 Allow callers to set the invoice parameter for GenericMessage 2013-04-22 22:39:08 +01:00
Diva Canto
6ddc39a676 Clean up unused config and config comments. 2013-04-21 16:56:18 -07:00
dahlia
46e4ecadc8 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-04-21 00:21:42 -07:00
dahlia
69f07fdb34 Materials persistence via SceneObjectPart.dynAttrs. This appears to work across region restarts and taking objects into inventory, but probably will not work across archiving via OAR or IAR as materials texture assets may not be adequately referenced to trigger archiving. 2013-04-20 23:39:07 -07:00
BlueWall
855c88a9c0 Fix spelling 2013-04-20 11:57:11 -04:00
BlueWall
f40abc493a Small fix to prebuild xml for building with mono tools 2013-04-20 11:54:05 -04:00
dahlia
233f761779 handle PUT verb for RenderMaterials Cap 2013-04-20 02:08:22 -07:00
dahlia
258804cc04 RenderMaterials POST Cap now return material entries when invoked with an OSDArray of MaterialIDs 2013-04-19 22:19:57 -07:00
dahlia
9ae24cac2f Materials-capable viewers send ImageUpdate packets when updating materials that are normally sent via RenderMaterials CAP. This can cause a race condition for updating TextureEntry fields. Therefore filter any TextureEntry updates so they only update if something actually changed. 2013-04-19 00:35:06 -07:00
dahlia
06829c4082 remove default parameter value that apparently mono cant handle 2013-04-18 01:29:50 -07:00
dahlia
d5419f0a46 Initial experimental support for materials-capable viewers. This is in a very early stage and this module is disabled by default and should only be used by developers for testing as this module could cause data corruption and/or viewer crashes. No materials are persisted yet. 2013-04-18 01:03:19 -07:00
dahlia
7c839f176f amend previous commit, a line was left out 2013-04-17 23:14:28 -07:00
dahlia
53122fad40 Thanks lkalif for a fix to SendRegionHandshake() which fixes a potential crash with Server-side baking enabled viewers 2013-04-17 23:10:02 -07:00
dahlia
ce043c5141 Allow changes to TextureEntry to propagate to viewers when MaterialID changes 2013-04-17 22:41:12 -07:00
dahlia
d4fa2c69ed update libomv to git master which adds support for MaterialID in TextureEntry 2013-04-17 21:31:18 -07:00
Justin Clark-Casey (justincc)
c5de9840b0 refactor: Remove IClientNetworkServer.NetworkStop() in favour of existing Stop().
This was an undocumented interface which I think was for long defunct region load balancing experiments.
Also adds method doc for some IClientNetworkServer methods.
2013-04-16 21:58:24 +01:00
Robert Adams
5f2cbfc0fd BulletSim: fixing problems with llMoveToTarget. Not all fixed yet. 2013-04-09 18:00:29 -07:00
Robert Adams
b53713cdda BulletSim: some formatting changes. 2013-04-09 18:00:27 -07:00
Vegaslon
9cc41d5118 Another algorithm for AngularVerticalAttraction. This one Takes into account all rotations before it and makes the corrections more close to the time that sl does.
Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-04-09 18:00:25 -07:00
Robert Adams
59135c9a31 BulletSim: add Bullet HACD library invocation. Turned off by default as not
totally debugged. Updated DLLs and SOs with more debugged HACD library code.
2013-04-09 18:00:23 -07:00
Robert Adams
17fd075f39 BulletSim: fix problem where large sets of mega-regions weren't registering
all the terrain with the base region.
2013-04-09 18:00:20 -07:00
Justin Clark-Casey (justincc)
148e46563f minor: fix mono compiler warning in ScriptsHttpRequests.cs 2013-04-10 00:07:58 +01:00
Justin Clark-Casey (justincc)
29e28f4b84 minor: remove mono compiler warnings in InventoryAccessModule 2013-04-10 00:05:03 +01:00
Justin Clark-Casey (justincc)
e20b0d5695 minor: Make exceptions thrown by MySQLAssetData more consistent. 2013-04-10 00:03:37 +01:00
Justin Clark-Casey (justincc)
06068444e2 Comment out rez perms logging I accidentally left in at 7f07023 (Sat Apr 6 02:34:51 2013) 2013-04-09 23:21:13 +01:00
Justin Clark-Casey (justincc)
659c741ff5 Add more notes to async_call_method relating to UnsafeQueueUserWorkItem
UnsafeQueueUserWorkItem is so called because it allows the calling code to escalate its security privileges.
However, since we must already trust this code anyway in OpenSimulator this is not an issue.
2013-04-09 23:15:01 +01:00
Justin Clark-Casey (justincc)
8690a08881 minor: Log an exception if we aren't able to delete a script state file rather than simply ignoring it.
This should never normally happen but if it does then it can be valuable diagonstic information.
2013-04-09 23:02:11 +01:00
Justin Clark-Casey (justincc)
aab2b032aa Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-04-09 22:45:00 +01:00
Justin Clark-Casey (justincc)
8e04c752fc If OpenSimulator is writing a PID file and finds the file already present on startup, logging an error since this is commonly due to an unclean shutdown.
Unclean shutdown can cause constantly moving objects to disappear if an OAR has just been loaded and they have not reached persistence time threshold, among other problems.
2013-04-09 22:38:47 +01:00
Robert Adams
4d2203ff52 BulletSim: Add dylib for BulletSim and add he who figured out building BulletSim
on a Mac to the CONTRIBUTORS file.
2013-04-08 09:15:20 -07:00
Jon Cundill
f68b963596 fixed bullet config for osx
Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-04-08 09:09:30 -07:00
Robert Adams
99f39836a1 BulletSim: moving comments around. No functional change. 2013-04-08 06:27:45 -07:00
Robert Adams
a7a1b8b7e9 BulletSim: clean up actor code so routines use the same coding pattern.
Fix a few enabling problems.
2013-04-08 06:27:44 -07:00
Robert Adams
fe16dc09da BulletSim: complete movement of physical object action code out of the
physical object and into actors for setForce, setTorque, hover, lock
axis and avatar move.
2013-04-08 06:27:43 -07:00
Mic Bowman
c7cd077e55 Optimize the number of Simian calls to get the initial presence
information for the friends list. This is a pretty big performance
improvement on login. Note that you must upgrade simian to incorporate
the corresponding GetSessions call.
2013-04-07 17:31:44 -07:00
Justin Clark-Casey (justincc)
7f070236f7 Fix taking (and rezzing) of coalesced objects in the non-root subregions of megaregions.
This fixes the combined bounding box location for regions bigger than 256x256.
It also fixes the position on taking coalesced objects in the non-root regions, where position checks are properly done on rez instead.
It also fixes the megaregion land channel to return null if the land does not exist, which should probably also be done for the ordinary land channels rather than returning a dummy region.
Inspiration from Garmin's commit in http://opensimulator.org/mantis/view.php?id=6595.  Thanks!
2013-04-06 02:34:51 +01:00
Justin Clark-Casey (justincc)
0f008d5f7d When rezzing a coalesced object, check adjust position of all components. 2013-04-06 01:44:06 +01:00
teravus
d2367968e4 * In between the fog, a moment of clarity. This fixes mantis 6570 2013-04-04 19:10:23 -04:00
Justin Clark-Casey (justincc)
f064075a85 Fix XmlRpcAdmin admin_exists_user call so that it actually returns the last user login time rather than serializing the DateTime directly which generates a set of unexpected fields.
lastlogin return is in unix timestamp format.
2013-04-04 01:06:57 +01:00
Justin Clark-Casey (justincc)
f281a994e8 refactor: Simplify ScriptsHttpRequests.GetNextCompletedRequest to more simply iterate through pending requests without unnecessary checks. 2013-04-04 00:49:07 +01:00
Justin Clark-Casey (justincc)
831e4c3850 Fix bug where outstanding llHTTPRequests for scripts were not being aborted when they were deleted.
This was because AsyncCommandManager was handing an item ID to IHttpRequestModule.StopHttpRequest() rather than the expected request ID.
This commit also makes the http request asynchronous using BeginGetResponse() rather than doing this by launching a new thread
so that we can more safely abort it via HttpWebRequest.Abort() rather than aborting the thread itself.
This also renames StopHttpRequest() to StopHttpRequestsForScript() since any outstanding requests are now aborted and/or removed.
2013-04-04 00:36:15 +01:00
Justin Clark-Casey (justincc)
94d44142e3 minor: Stop falsely logging that a teleport was being aborted on client logout even when no teleport was active. 2013-04-03 00:48:36 +01:00
Justin Clark-Casey (justincc)
7bf1986e91 Fix minor race condition in SOP.SitTargetOrientationLL where inconsistent values could be returned if the sit orientation was changed whilst the property was being fetched. 2013-04-03 00:24:33 +01:00
Justin Clark-Casey (justincc)
97f0c9da84 Use consistent GroupPosition value Make SOP.UpdateGroupPosition() rather than one that could change whilst the method is being executed. 2013-04-03 00:23:20 +01:00
Justin Clark-Casey (justincc)
c0319daa40 fix minor race condition in SOP.SitTargetPositionLL where inconsistency could occur if the sit target position changed whilst the property was fetched 2013-04-03 00:09:28 +01:00
Justin Clark-Casey (justincc)
3332af4060 minor: Make SOP.UpdateOffset() more consistent by checking against the same old OffsetPosition rather than one which may vary if it simultaneously changes. 2013-04-03 00:01:06 +01:00
Justin Clark-Casey (justincc)
a3c723ee30 Fix minor race condition where SOP.GetGeometricCenter() and GetCenterOfMass() could return results which were never the case if these values were changed whilst the method was running
No need to create new Vector3s since these are structs.
2013-04-02 23:48:55 +01:00
Robert Adams
68c8633ba1 BulletSim: create axis lock constraint with proper orientation and
enable axis lock functionality.
2013-04-02 06:40:12 -07:00
Robert Adams
17aef1c883 BulletSim: update unmanaged API for HACD parameter passing. Bullet HACD
mesh to hull conversion calls in place but code not working. Update
BulletSim DLLs and SOs for new API and HACD code.
2013-04-01 18:03:11 -07:00
Robert Adams
ebc1209fc9 BulletSim: rearrange mega-region terrain code to make the thread flow
a little clearer.
2013-04-01 18:03:09 -07:00
Justin Clark-Casey (justincc)
2bfe60e2fb Use Output instead of OutputFormat in appropriate places of XEngine status reporting. 2013-04-02 01:28:16 +01:00
Justin Clark-Casey (justincc)
69bc37acd6 minor: Remove unnecessary call to GetAttachments() in AttachmentsModule.UpdateUserInventoryWithAttachment() 2013-04-02 01:00:55 +01:00
Justin Clark-Casey (justincc)
0dce496499 Fix what appears to be a bug in HGUserManagementModule where it enables on the base.Name rather than its own Name. 2013-04-02 00:55:00 +01:00
Justin Clark-Casey (justincc)
600087ab49 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-04-02 00:46:53 +01:00
Justin Clark-Casey (justincc)
4153cfbf14 Change recent MSSQL migrations to drop COLUMN from ALTER TABLE which is either not syntactical or unnecessary.
May fix http://opensimulator.org/mantis/view.php?id=6593
2013-04-02 00:45:29 +01:00
Robert Adams
84eb25da23 BulletSim: stop an avatar from moving if standing on a stationary
object. This will stop avatars from sliding down steep terrains
or objects while still allowing an avatar to be moved if standing
on a moving object.
2013-03-31 22:19:44 -07:00
Robert Adams
933ac60746 BulletSim: not quite functional axis lock code. 2013-03-31 22:19:43 -07:00
Robert Adams
7d50015a74 BulletSim: start the renaming of local variables to m_ form to match the OpenSim coding conventions. 2013-03-31 22:19:42 -07:00
Robert Adams
75b8cf428e BulletSim: fix line endings in BSActor* 2013-03-31 22:19:42 -07:00
Robert Adams
747ece59d2 BulletSim: convert BSDynamic to a BSActor and change BSPrim to set
up the vehicle actor.
2013-03-31 22:19:41 -07:00
Robert Adams
2c581cae2a BulletSim: Add physical 'actors' that operate on the physical object.
Add first 'actor' for locked axis.
2013-03-31 22:19:41 -07:00
Melanie
9b83e53b28 Export permission, part two. Setting export perms for textures and clothing works. Setting perms for prims also works but they don't propagate correctly yet.
NOT FOR PRODUCTIN USE. Your database will need to be updated before you can use this!
2013-03-31 21:59:44 +01:00
Justin Clark-Casey (justincc)
9fee431cc8 In the flotasm asset cache, if we get a request for a file that we're actively writing, simply return null instead of first logging an exception. 2013-03-30 01:21:16 +00:00
Justin Clark-Casey (justincc)
f8785b5f47 refactor: rename ETM.InformClientToInitateTeleportToLocationDelegate to InformClientToInitiateTeleportToLocationDelegate to correct spelling and bring into line with other ETM Initiate methods 2013-03-30 00:29:52 +00:00
Justin Clark-Casey (justincc)
76629289f0 refactor: move the append magic number processing for attachments back up into RezSingleAttachmentFromInventory from RezSingleAttachmentFromInventoryInternal() done in commit 023faa2 2013-03-29 23:59:21 +00:00
Kevin Cozens
cbc9ae898c Added missing functionality (mainly custom headers) to llHTTPRequest. 2013-03-29 23:32:11 +00:00
Justin Clark-Casey (justincc)
023faa227e Check viewer 2/3 attachment calls against avatar appearance attachment data rather than actually attached objects
By checking against the grid's Avatar data, we can ignore viewer side attachments but still initiate these calls simulator-side.
Initiating simulator-side is always necessary for version 1 viewers.
This is a further commit to resolve http://opensimulator.org/mantis/view.php?id=6581
2013-03-29 23:10:28 +00:00
Justin Clark-Casey (justincc)
23ae4c0a4d Fix bug where CHANGED_REGION and/or CHANGED_TELEPORT weren't firing for scripts in attachments.
This was because the script resumption in AttachmentsModule was firing the attach event instead.
Had to reinstate the code in 285bd3a do we can resume the scripts there instead, though the bug existed before its removal.
This is to resolve http://opensimulator.org/mantis/view.php?id=6578
2013-03-29 02:21:38 +00:00
Justin Clark-Casey (justincc)
e89bcf4f77 Revert "Try eliminating the pause before auto-reteleporting for a megaregion now that we're telepoting in a different way."
Unfortunately fails on Nebadon's system right now.  Needs investigation.  May put in a temproary option for experimentation soon.

This reverts commit d87ddf50fc.
2013-03-29 01:34:31 +00:00
Justin Clark-Casey (justincc)
4dfffa1df3 Add Location (relative), Rotation (Relative) and Rotation (World) to "show part" and other related console commands 2013-03-29 01:31:37 +00:00
Justin Clark-Casey (justincc)
d87ddf50fc Try eliminating the pause before auto-reteleporting for a megaregion now that we're telepoting in a different way.
On my own system, I can now eliminate the pause entirely and the reteleport happens whilst the teleport screen is still up.
Trying this change to see if this is true for other people.
2013-03-29 01:16:29 +00:00
Justin Clark-Casey (justincc)
285bd3abc8 Eliminate code which tries to restart attachment scripts in ScenePresence.MakeRootAgent(), since this is already done in AttachmentsModule 2013-03-29 00:49:55 +00:00
Justin Clark-Casey (justincc)
c92654fb43 Stop attempts to update/add existing attachments in user inventory when teleporting between regions.
This appears to resolve issues on teleport where attachments disappear or become labelled as invalid within user inventory.
2013-03-28 23:57:35 +00:00
Justin Clark-Casey (justincc)
2b142f2f9e Add "debug attachments" console command to allow highly verbose attachment logging to be switched on and off.
Default is off.
2013-03-28 23:09:35 +00:00
Justin Clark-Casey (justincc)
feffc8081d minor: remove some mono compiler warnings from EntityTransferModule 2013-03-28 22:56:30 +00:00
Justin Clark-Casey (justincc)
03e421bf3d minor: comment out unused Scene.AgentCrossing() to reduce code complexity 2013-03-28 22:55:13 +00:00
Justin Clark-Casey (justincc)
4ad9b27530 If the viewer has already rezzed any attachments itself, then ignore the simulator-side rez attachments call.
This is a further effort to reduce v3 viewer race conditions where this call may clash with the viewer signalling attachment wearing from its current outfit folder.
2013-03-28 22:51:59 +00:00
Justin Clark-Casey (justincc)
3b377f16b2 Fix regression tests by making a new NPC always trigger simulator side attachment code when created.
Regression from previous commit c2093ccc.  Failed because NPCs don't set the ViaLogin flag
2013-03-28 22:44:59 +00:00
Justin Clark-Casey (justincc)
e97567e227 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-03-28 22:35:24 +00:00
Justin Clark-Casey (justincc)
c2093ccce1 Move the simulator-side RezAttachments call on login to SP.MakeRootAgent with the other attachments code, using TeleportFlags.ViaLogin check to fire if necessary.
This is to simplify the code (no tricky 'wasChild' signalling required)
and to reduce the risk of a thread clash between simulator-side attaching (necessary for v1 viewers)
and the viewer-side attaching the v3 viewers perform.
2013-03-28 22:07:58 +00:00
Robert Adams
6a9630d2bd BulletSim: fix race condition when creating very large mega-regions.
The symptom was exceptions while creating physical terrain.
Reduce default terrain mesh magnification to 2 from 3 because the
higher resolution uses a lot of memory and doesn't solve the terrain
smoothness for vehicles.
Added comments here and there and improved some debugging log messages.
2013-03-28 10:59:18 -07:00
Robert Adams
3f9b274180 BulletSim: tweaks to terrain boundry computation. No functional changes. 2013-03-28 10:59:16 -07:00
Justin Clark-Casey (justincc)
9ca54d00d8 Add back a log message when we attempt a megaregion auto-reteleport 2013-03-28 02:29:34 +00:00
Justin Clark-Casey (justincc)
afd0d6af07 minor: Only try to deregister stats in EntityTransferModule.RemoveRegion() if module was enabled. 2013-03-28 02:23:09 +00:00
Justin Clark-Casey (justincc)
d9c049fd9f Fix a bug in HGEntityTransferModule to call base.RemoveRegion() when a region is removed rather than base.AddRegion() 2013-03-28 02:20:43 +00:00
Justin Clark-Casey (justincc)
b05ed4ffa6 Instead of going via GodLikeRequestTeleport, auto-teleport the agent directly in a megaregion, in the same manner at the "teleport user" console command.
This is to bypass an issue with the HGLureModule which stops the auto-teleport from happening.
2013-03-28 02:17:32 +00:00
Justin Clark-Casey (justincc)
506d5e41bf On the North and East sides of a megaregion, only consider regions within 256m to be neighbours rather than regions up to 512 distant.
This looks like an off-by-one bug since the view distance was already only 256 on the west and south sides.
This reduces the number of child agents being logged into regions neighbouring a megaregion.
2013-03-28 01:54:11 +00:00
Justin Clark-Casey (justincc)
617637c788 minor: Fix usage error message for "debug eq" console command 2013-03-28 01:41:41 +00:00
Justin Clark-Casey (justincc)
b5b01e5bb5 Make HGLureModule track god like lures as well as normal lures, to see if this fixes issues where second megaregion auto-teleport hangs on black teleport screen when HG is active. 2013-03-28 01:37:52 +00:00
Justin Clark-Casey (justincc)
876d0d310f Add "show eq" console command to show numbers of messages in agent event queues.
For debugging purposes.
2013-03-28 01:36:34 +00:00
Justin Clark-Casey (justincc)
f32027f3b5 Remove some Console.WriteLines accidentally left in last commit cfb20f09 2013-03-28 01:08:47 +00:00
Justin Clark-Casey (justincc)
cfb20f09a9 refactor: combine the checks for megaregion view range into a single place. 2013-03-28 00:57:43 +00:00
Justin Clark-Casey (justincc)
dd7d7683c9 Fix problem with megaregions where teleporting into a different region which already had a child agent would stop the eq working for the agent in the new region.
This was because the calculation as to whether a new agent was needed in the receiving region did not take megaregions into account,
unlike the original calculation when the user first teleported into the region.
This meant that on teleport, entity transfer would create a new CAP but this would be ignored by the viewer and receiving region, meaning that the EQ could no longer be used.
This would prevent subsequent teleport, amongst other things.
Currently, regions up to 512m from a megaregion are considered neighbours.
2013-03-28 00:12:48 +00:00
Justin Clark-Casey (justincc)
da5dbaf1d0 Add admin_get_agents xmlrpc method.
This allows one to retrieve information about agents from a particular region (name, id, position, etc.)
Similar to output from "show users"
See http://opensimulator.org/wiki/Remoteadmin:admin_get_agents for more details
2013-03-26 23:02:13 +00:00
Justin Clark-Casey (justincc)
3072f257f5 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-03-26 23:00:51 +00:00
Robert Adams
abde0d4efb BulletSim: prevent asset fetching loop when the fetched asset fails to mesh.
Check for the case where the fetched mesh asset fails meshing (degenerate
triangles or no physical mesh). In this case, the asset is marked 'failed'
and BulletSim doesn't keep trying to fetch over-and-over trying to get a
good asset.
2013-03-26 15:02:10 -07:00
Justin Clark-Casey (justincc)
13170ca627 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-03-26 20:32:22 +00:00
Justin Clark-Casey (justincc)
3f0f313a76 Make llGetLinkPrimitiveParams() and llGetPrimitiveParams() work for avatars in a linkset.
llGetPrimitiveParams() works through PRIM_LINK_TARGET
Setting via llSetLinkPrimitiveParams(), etc. not yet implemented
2013-03-26 20:25:58 +00:00
Melanie
e82fab34d7 Implement a pref to turn on the simulator ExportSupported feature entry.
This tells the viewer to enable the UI for export permissions.
WARNING: If your inventory store contains invalid flags data, this will result
in items becoming exportable! Don't turn this on in production until it's complete!
2013-03-26 19:00:30 +00:00
Melanie
5f4c4df227 Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask
with our own and add export permissions as well as a new definition for "All" as meaning "all conventional permissions" rather than "all possible permissions"
2013-03-26 03:40:06 +00:00
Robert Adams
285dc554ec BulletSim: new algorithm for vertical attraction which uses quaternion
arithmetic to compute the shortest path between the current tilt
and vertical.
2013-03-25 15:40:46 -07:00
Robert Adams
c96a6f1de6 BulletSim: small tweaks and formatting in the parameter fetching code. 2013-03-25 15:40:44 -07:00
Robert Adams
953090fd62 BulletSim: fix possible race condition where an prim's asset can be requested quicker than the asset fetcher returns and thus falsely reporting that an asset was not fetched and defaulting the assset to a bounding box. 2013-03-25 15:40:43 -07:00
Robert Adams
f783b9169f BulletSim: parameterize C# HACD hull creation. Add feature of reducing max hull count for simple (non-cut prims) meshes. 2013-03-25 15:40:41 -07:00
Justin Clark-Casey (justincc)
128c72a234 Start recording inter-region teleport attempts, aborts, cancels and failures in statistics for monitoring/debugging purposes
These are recorded as 'entitytransfer' stats as seen by the "show stats entitytransfer" console command.
2013-03-25 21:53:27 +00:00
Justin Clark-Casey (justincc)
01636ca900 Fix teleporting into the non-SW 256x256 corner of a megaregion, though currently with a 10 second delay before auto-reteleport to the correct location.
This now does a check for border crossing (required to trigger the teleport) immediately in SP.MakeRootAgent().
If left any later, it looks like the physics scene changes the position and stops the cross happening.
If done any earlier, nothing happens because the cross-code currently requires a PhysicsActor to be in place, thuogh it's probably not necessary for this case.
2013-03-23 00:47:59 +00:00
Justin Clark-Casey (justincc)
93206ef0fa Add "show borders" command to show the borders of a region.
This is relevant to mega-regions where the borders are very different to a regular region.
Also adds some method doc and other code comments.
2013-03-23 00:45:21 +00:00
Justin Clark-Casey (justincc)
c4d9a23f26 Following on from 476a7d3e (which wasn't enough), make chat across regions on different simulators work.
Also resolves an issue of multiple chatting if the originating simulators had more than one region and they were neighbours
2013-03-22 01:43:18 +00:00
Justin Clark-Casey (justincc)
1f17ef6d3c Take out a testing sleep I accidentally left in the teleport code from last commit 7471bc7 2013-03-22 01:06:56 +00:00
Justin Clark-Casey (justincc)
7471bc7775 At strategic points in the teleport process, if the client has simultaneously logged out then do not continue.
This aims to reduce any side effects if the process tries to complete after the client has logged back in (e.g. it was delayed due to a slow destination region response).
This introduces a new Aborting entity transfer state which signals that the teleport should be stopped but no compensating actions performed.
2013-03-22 01:00:13 +00:00
Justin Clark-Casey (justincc)
476a7d3eee Implement chat across region borders since we can tell if avatars in neighbouring regions are in range. 2013-03-22 00:03:10 +00:00
Justin Clark-Casey (justincc)
e23a0dcc5d minor: On teleport, signal a child agent before we send the viewer TeleportFinish in order to avoid a theoretical race condition when teleporting to a neighbour.
If we do this after TeleportFinish, then it's possible for a neighbour destination to request the source to create a child agent whilst its still treated as root.
This closes the original presence which we don't really want to do.
This is probably okay (albeit with warnings on the console) but afaics there's no reason not to move the child agent signal.
2013-03-21 23:37:23 +00:00
Justin Clark-Casey (justincc)
46c833810c On a teleport, lock m_agentsInTransit whilst we grab the value to check for completion just to be sure we're not using a thread cached version. 2013-03-21 00:46:08 +00:00
Justin Clark-Casey (justincc)
4de530af45 minor: disable logging on regression TestCrossOnSameSimulator() that I accidentally left on a few commits ago. 2013-03-20 23:13:12 +00:00
Justin Clark-Casey (justincc)
b1cd1d917e minor: don't bother with the pause before rezzing attachments if we are running regression tests (fire and forget calls launched on the same thread).
Also adds code comments as to why this pause exists.
2013-03-20 23:12:13 +00:00
Justin Clark-Casey (justincc)
16af5b87f8 Add file missing from last commit 36651be 2013-03-20 23:08:35 +00:00
Justin Clark-Casey (justincc)
36651bed71 On the later forms of teleport failure, tell the user if this was because viewer couldn't/didn't connect with destination or if destination didn't signal teleport completion.
Also adds regression test for the case where the viewer couldn't connect with the destination region.
Also refactoring of regression test support code associated with entity transfer in order to make this test possible and the code less obscure.
2013-03-20 23:01:16 +00:00
Justin Clark-Casey (justincc)
8de933ab07 Insert a short delay on the simulator side rezzing of attachments in order to fix viewer 3 issues if its own rezzing actions on login collide with the simulator side actions.
This resolves issues (at least in my tests with LL 3.3.4) where this can make attachments invisible until one zooms in on the avatar.
This doesn't affect version 1 viewers since this delay is shorter than the login delay.
This doesn't increase the login time since this part of the process was already being performed asynchronously.
This may be a temporary solution.
2013-03-20 02:09:25 +00:00
Justin Clark-Casey (justincc)
c0ff5635ba Fix "show attachments" command probably broken in commit addab12 (Wed Jan 2 21:38:00 2013)
This break was not connected with the recent attachment code changes.
2013-03-20 02:00:56 +00:00
Justin Clark-Casey (justincc)
3cb1c23554 Force a viewer object update for attachments at the end of the final Scene.CompleteMovement() in order to make all multi-attachments appear on the destination region.
For some reason, sending updates before this will not have this effect.
This may be something related to some viewers (e.g. LL 3.3.4) or something OpenSimulator isn't getting quite right.
2013-03-20 01:46:50 +00:00
Justin Clark-Casey (justincc)
9151b9d233 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-03-20 01:36:28 +00:00
Robert Adams
90b9121e66 BulletSim: change 'degenerate mesh' message from Error to Debug because there
seem to be lots of sculpties with this problem while the condition really doesn't
change region operation.
2013-03-19 17:15:24 -07:00
Justin Clark-Casey (justincc)
3648164219 Prevent multiple instances of the same item ID being appended to an AvatarAppearance
It looks like this was happening when AttachmentsModule.RezAttachments was doing a secondary set of each attachment to update with the asset ID (initially they only have the inventory ID).
However, with multi-attach this was appending a second copy of the same attachment rather than updating the data that was already there.
This commit requires both simulator and service to be updated.
2013-03-19 21:49:29 +00:00
Robert Adams
c2e4f8aed5 For the moment, disable the output of the 'scene' statistics in SimExtraStatsCollector
and thus for the command 'show stats' because it is ugly and most of the information
is already output in the formatted printout that appears before.
2013-03-19 12:37:44 -07:00
Robert Adams
1dd2d432f1 For those people collecting and comparing logfiles from servers scattered
around the world, change LogWriter to use DateTime.UtcNow rather than
DateTime.Now.
2013-03-19 11:40:10 -07:00
Robert Adams
8360223fed BulletSim: code to generate a higher resolution terrain mesh. Parameter
TerrainMeshMagnification controls number of vertices generated per
heightmap point. Default is 3.
2013-03-19 00:00:03 -07:00
Robert Adams
8510f57ad4 BulletSim: add terrain contact processing threshold parameter. Initialize contact processing threshold for static object as well as mesh terrain. 2013-03-19 00:00:02 -07:00
Justin Clark-Casey (justincc)
397379cd3f Process default attachment point in AttachObjectInternal before we check whether a worn object needs to displace an existing attachment on the same point if we are not using multi-attach. 2013-03-19 00:39:58 +00:00
Melanie
55ab6f015a Fix tests for multiattach 2013-03-18 23:48:03 +00:00
Melanie
5e1f651e21 Merge branch 'master' into newmultiattach
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
2013-03-18 23:31:27 +00:00
Melanie
0635d9d174 Merge commit 'ccd6f443e1092cb410f565e921f7cf4dd8cd2dac' into newmultiattach
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
2013-03-18 23:21:01 +00:00
Melanie
e4a70b9f9a Limit each attachment point to 5 items as per spec 2013-03-18 22:56:26 +00:00
Melanie
d07943c262 Multiattach, part 2 2013-03-18 22:56:17 +00:00
Melanie
fcecfc81bb Multiattach, part 1
Conflicts:

	OpenSim/Framework/AvatarAppearance.cs
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
	OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2013-03-18 22:56:03 +00:00
Justin Clark-Casey (justincc)
3611d33b00 Improve rejection of any attempt to reattach an object that is already attached.
This also adds/extends regression tests for wearing attachments directly for the scene and attempting to reattach/rewear already attached objects.
2013-03-18 22:04:27 +00:00
Justin Clark-Casey (justincc)
a7a9a8a614 Fix recent regression where an item worn to an attachment point that was already occupied did not remove the previous attachment (current behaviour)
Regression was commit ccd6f4 (Tue Mar 5 23:47:36 2013)
Added regression test for this case.
2013-03-18 20:48:50 +00:00
471 changed files with 56729 additions and 32403 deletions

View File

@@ -58,13 +58,14 @@ where we are today.
= Additional OpenSim Contributors =
These folks have contributed code patches to OpenSim to help make it
These folks have contributed code patches or content to OpenSimulator to help make it
what it is today.
* aduffy70
* A_Biondi
* alex_carnell
* Alan Webb (IBM)
* Aleric
* Allen Kerensky
* BigFootAg
* BlueWall Slade
@@ -75,11 +76,12 @@ what it is today.
* controlbreak
* coyled
* Daedius
* Dong Jun Lan (IBM)
* DoranZemlja
* daTwitch
* devalnor-#708
* dmiles (Daxtron Labs)
* Dong Jun Lan (IBM)
* DoranZemlja
* dr0b3rts
* dslake (Intel)
* FredoChaplin
* Garmin Kawaguichi
@@ -101,6 +103,7 @@ what it is today.
* jhurliman
* John R Sohn (XenReborn)
* jonc
* Jon Cundill
* Junta Kohime
* Kayne
* Kevin Cozens
@@ -161,6 +164,7 @@ what it is today.
* webmage (IBM)
* Xantor
* Y. Nitta
* YoshikoFazuku
* YZh
* Zackary Geers aka Kunnis Basiat
* Zha Ewry
@@ -213,5 +217,3 @@ In addition, we would like to thank:
* The Mono Project
* The NANT Developers
* Microsoft (.NET, MSSQL-Adapters)
*x

View File

@@ -504,6 +504,30 @@ namespace OpenSim.Groups
return notice;
}
public static Dictionary<string, object> DirGroupsReplyData(DirGroupsReplyData g)
{
Dictionary<string, object> dict = new Dictionary<string, object>();
dict["GroupID"] = g.groupID;
dict["Name"] = g.groupName;
dict["NMembers"] = g.members;
dict["SearchOrder"] = g.searchOrder;
return dict;
}
public static DirGroupsReplyData DirGroupsReplyData(Dictionary<string, object> dict)
{
DirGroupsReplyData g;
g.groupID = new UUID(dict["GroupID"].ToString());
g.groupName = dict["Name"].ToString();
Int32.TryParse(dict["NMembers"].ToString(), out g.members);
float.TryParse(dict["SearchOrder"].ToString(), out g.searchOrder);
return g;
}
}
}

View File

@@ -39,6 +39,7 @@ using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
namespace OpenSim.Groups
{
@@ -51,7 +52,7 @@ namespace OpenSim.Groups
private IPresenceService m_presenceService;
private IMessageTransferModule m_msgTransferModule = null;
private IUserManagement m_UserManagement = null;
private IGroupsServicesConnector m_groupData = null;
// Config Options
@@ -79,6 +80,10 @@ namespace OpenSim.Groups
private int m_usersOnlineCacheExpirySeconds = 20;
private Dictionary<UUID, List<string>> m_groupsAgentsDroppedFromChatSession = new Dictionary<UUID, List<string>>();
private Dictionary<UUID, List<string>> m_groupsAgentsInvitedToChatSession = new Dictionary<UUID, List<string>>();
#region Region Module interfaceBase Members
public void Initialise(IConfigSource config)
@@ -124,10 +129,12 @@ namespace OpenSim.Groups
m_sceneList.Add(scene);
scene.EventManager.OnNewClient += OnNewClient;
scene.EventManager.OnMakeRootAgent += OnMakeRootAgent;
scene.EventManager.OnMakeChildAgent += OnMakeChildAgent;
scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
scene.EventManager.OnClientLogin += OnClientLogin;
}
public void RegionLoaded(Scene scene)
{
if (!m_groupMessagingEnabled)
@@ -155,6 +162,17 @@ namespace OpenSim.Groups
return;
}
m_UserManagement = scene.RequestModuleInterface<IUserManagement>();
// No groups module, no groups messaging
if (m_UserManagement == null)
{
m_log.Error("[Groups.Messaging]: Could not get IUserManagement, GroupsMessagingModule is now disabled.");
RemoveRegion(scene);
return;
}
if (m_presenceService == null)
m_presenceService = scene.PresenceService;
@@ -227,87 +245,107 @@ namespace OpenSim.Groups
public void SendMessageToGroup(GridInstantMessage im, UUID groupID)
{
List<GroupMembersData> groupMembers = m_groupData.GetGroupMembers(new UUID(im.fromAgentID).ToString(), groupID);
UUID fromAgentID = new UUID(im.fromAgentID);
List<GroupMembersData> groupMembers = m_groupData.GetGroupMembers(UUID.Zero.ToString(), groupID);
int groupMembersCount = groupMembers.Count;
PresenceInfo[] onlineAgents = null;
if (m_messageOnlineAgentsOnly)
// In V2 we always only send to online members.
// Sending to offline members is not an option.
string[] t1 = groupMembers.ConvertAll<string>(gmd => gmd.AgentID.ToString()).ToArray();
// We cache in order not to overwhlem the presence service on large grids with many groups. This does
// mean that members coming online will not see all group members until after m_usersOnlineCacheExpirySeconds has elapsed.
// (assuming this is the same across all grid simulators).
if (!m_usersOnlineCache.TryGetValue(groupID, out onlineAgents))
{
string[] t1 = groupMembers.ConvertAll<string>(gmd => gmd.AgentID.ToString()).ToArray();
onlineAgents = m_presenceService.GetAgents(t1);
m_usersOnlineCache.Add(groupID, onlineAgents, m_usersOnlineCacheExpirySeconds);
}
// We cache in order not to overwhlem the presence service on large grids with many groups. This does
// mean that members coming online will not see all group members until after m_usersOnlineCacheExpirySeconds has elapsed.
// (assuming this is the same across all grid simulators).
PresenceInfo[] onlineAgents;
if (!m_usersOnlineCache.TryGetValue(groupID, out onlineAgents))
{
onlineAgents = m_presenceService.GetAgents(t1);
m_usersOnlineCache.Add(groupID, onlineAgents, m_usersOnlineCacheExpirySeconds);
}
HashSet<string> onlineAgentsUuidSet = new HashSet<string>();
Array.ForEach<PresenceInfo>(onlineAgents, pi => onlineAgentsUuidSet.Add(pi.UserID));
HashSet<string> onlineAgentsUuidSet = new HashSet<string>();
Array.ForEach<PresenceInfo>(onlineAgents, pi => onlineAgentsUuidSet.Add(pi.UserID));
groupMembers = groupMembers.Where(gmd => onlineAgentsUuidSet.Contains(gmd.AgentID.ToString())).ToList();
groupMembers = groupMembers.Where(gmd => onlineAgentsUuidSet.Contains(gmd.AgentID.ToString())).ToList();
// if (m_debugEnabled)
// if (m_debugEnabled)
// m_log.DebugFormat(
// "[Groups.Messaging]: SendMessageToGroup called for group {0} with {1} visible members, {2} online",
// groupID, groupMembersCount, groupMembers.Count());
}
else
{
if (m_debugEnabled)
m_log.DebugFormat(
"[Groups.Messaging]: SendMessageToGroup called for group {0} with {1} visible members",
groupID, groupMembers.Count);
}
int requestStartTick = Environment.TickCount;
im.imSessionID = groupID.Guid;
im.fromGroup = true;
IClientAPI thisClient = GetActiveClient(fromAgentID);
if (thisClient != null)
{
im.RegionID = thisClient.Scene.RegionInfo.RegionID.Guid;
}
// Send to self first of all
im.toAgentID = im.fromAgentID;
im.fromGroup = true;
ProcessMessageFromGroupSession(im);
List<UUID> regions = new List<UUID>();
List<UUID> clientsAlreadySent = new List<UUID>();
// Then send to everybody else
foreach (GroupMembersData member in groupMembers)
{
if (m_groupData.hasAgentDroppedGroupChatSession(member.AgentID.ToString(), groupID))
if (member.AgentID.Guid == im.fromAgentID)
continue;
if (clientsAlreadySent.Contains(member.AgentID))
continue;
clientsAlreadySent.Add(member.AgentID);
if (hasAgentDroppedGroupChatSession(member.AgentID.ToString(), groupID))
{
// Don't deliver messages to people who have dropped this session
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: {0} has dropped session, not delivering to them", member.AgentID);
continue;
}
// Copy Message
GridInstantMessage msg = new GridInstantMessage();
msg.imSessionID = groupID.Guid;
msg.fromAgentName = im.fromAgentName;
msg.message = im.message;
msg.dialog = im.dialog;
msg.offline = im.offline;
msg.ParentEstateID = im.ParentEstateID;
msg.Position = im.Position;
msg.RegionID = im.RegionID;
msg.binaryBucket = im.binaryBucket;
msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
msg.fromAgentID = im.fromAgentID;
msg.fromGroup = true;
msg.toAgentID = member.AgentID.Guid;
im.toAgentID = member.AgentID.Guid;
IClientAPI client = GetActiveClient(member.AgentID);
if (client == null)
{
// If they're not local, forward across the grid
// BUT do it only once per region, please! Sim would be even better!
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Delivering to {0} via Grid", member.AgentID);
m_msgTransferModule.SendInstantMessage(msg, delegate(bool success) { });
bool reallySend = true;
if (onlineAgents != null)
{
PresenceInfo presence = onlineAgents.First(p => p.UserID == member.AgentID.ToString());
if (regions.Contains(presence.RegionID))
reallySend = false;
else
regions.Add(presence.RegionID);
}
if (reallySend)
{
// We have to create a new IM structure because the transfer module
// uses async send
GridInstantMessage msg = new GridInstantMessage(im, true);
m_msgTransferModule.SendInstantMessage(msg, delegate(bool success) { });
}
}
else
{
// Deliver locally, directly
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Passing to ProcessMessageFromGroupSession to deliver to {0} locally", client.Name);
ProcessMessageFromGroupSession(msg);
ProcessMessageFromGroupSession(im);
}
}
// Temporary for assessing how long it still takes to send messages to large online groups.
if (m_messageOnlineAgentsOnly)
if (m_debugEnabled)
m_log.DebugFormat(
"[Groups.Messaging]: SendMessageToGroup for group {0} with {1} visible members, {2} online took {3}ms",
groupID, groupMembersCount, groupMembers.Count(), Environment.TickCount - requestStartTick);
@@ -324,9 +362,20 @@ namespace OpenSim.Groups
{
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: OnInstantMessage registered for {0}", client.Name);
client.OnInstantMessage += OnInstantMessage;
ResetAgentGroupChatSessions(client.AgentId.ToString());
}
void OnMakeRootAgent(ScenePresence sp)
{
sp.ControllingClient.OnInstantMessage += OnInstantMessage;
}
void OnMakeChildAgent(ScenePresence sp)
{
sp.ControllingClient.OnInstantMessage -= OnInstantMessage;
}
private void OnGridInstantMessage(GridInstantMessage msg)
{
// The instant message module will only deliver messages of dialog types:
@@ -335,21 +384,91 @@ namespace OpenSim.Groups
// Any other message type will not be delivered to a client by the
// Instant Message Module
UUID regionID = new UUID(msg.RegionID);
if (m_debugEnabled)
{
m_log.DebugFormat("[Groups.Messaging]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
m_log.DebugFormat("[Groups.Messaging]: {0} called, IM from region {1}",
System.Reflection.MethodBase.GetCurrentMethod().Name, regionID);
DebugGridInstantMessage(msg);
}
// Incoming message from a group
if ((msg.fromGroup == true) &&
((msg.dialog == (byte)InstantMessageDialog.SessionSend)
|| (msg.dialog == (byte)InstantMessageDialog.SessionAdd)
|| (msg.dialog == (byte)InstantMessageDialog.SessionDrop)))
if ((msg.fromGroup == true) && (msg.dialog == (byte)InstantMessageDialog.SessionSend))
{
ProcessMessageFromGroupSession(msg);
// We have to redistribute the message across all members of the group who are here
// on this sim
UUID GroupID = new UUID(msg.imSessionID);
Scene aScene = m_sceneList[0];
GridRegion regionOfOrigin = aScene.GridService.GetRegionByUUID(aScene.RegionInfo.ScopeID, regionID);
List<GroupMembersData> groupMembers = m_groupData.GetGroupMembers(UUID.Zero.ToString(), GroupID);
//if (m_debugEnabled)
// foreach (GroupMembersData m in groupMembers)
// m_log.DebugFormat("[Groups.Messaging]: member {0}", m.AgentID);
foreach (Scene s in m_sceneList)
{
s.ForEachScenePresence(sp =>
{
// If we got this via grid messaging, it's because the caller thinks
// that the root agent is here. We should only send the IM to root agents.
if (sp.IsChildAgent)
return;
GroupMembersData m = groupMembers.Find(gmd =>
{
return gmd.AgentID == sp.UUID;
});
if (m.AgentID == UUID.Zero)
{
if (m_debugEnabled)
m_log.DebugFormat("[Groups.Messaging]: skipping agent {0} because he is not a member of the group", sp.UUID);
return;
}
// Check if the user has an agent in the region where
// the IM came from, and if so, skip it, because the IM
// was already sent via that agent
if (regionOfOrigin != null)
{
AgentCircuitData aCircuit = s.AuthenticateHandler.GetAgentCircuitData(sp.UUID);
if (aCircuit != null)
{
if (aCircuit.ChildrenCapSeeds.Keys.Contains(regionOfOrigin.RegionHandle))
{
if (m_debugEnabled)
m_log.DebugFormat("[Groups.Messaging]: skipping agent {0} because he has an agent in region of origin", sp.UUID);
return;
}
else
{
if (m_debugEnabled)
m_log.DebugFormat("[Groups.Messaging]: not skipping agent {0}", sp.UUID);
}
}
}
UUID AgentID = sp.UUID;
msg.toAgentID = AgentID.Guid;
if (!hasAgentDroppedGroupChatSession(AgentID.ToString(), GroupID))
{
if (!hasAgentBeenInvitedToGroupChatSession(AgentID.ToString(), GroupID))
AddAgentToSession(AgentID, GroupID, msg);
else
{
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Passing to ProcessMessageFromGroupSession to deliver to {0} locally", sp.Name);
ProcessMessageFromGroupSession(msg);
}
}
});
}
}
}
@@ -359,82 +478,40 @@ namespace OpenSim.Groups
UUID AgentID = new UUID(msg.fromAgentID);
UUID GroupID = new UUID(msg.imSessionID);
UUID toAgentID = new UUID(msg.toAgentID);
switch (msg.dialog)
{
case (byte)InstantMessageDialog.SessionAdd:
m_groupData.AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
break;
case (byte)InstantMessageDialog.SessionDrop:
m_groupData.AgentDroppedFromGroupChatSession(AgentID.ToString(), GroupID);
AgentDroppedFromGroupChatSession(AgentID.ToString(), GroupID);
break;
case (byte)InstantMessageDialog.SessionSend:
if (!m_groupData.hasAgentDroppedGroupChatSession(AgentID.ToString(), GroupID)
&& !m_groupData.hasAgentBeenInvitedToGroupChatSession(AgentID.ToString(), GroupID)
)
// User hasn't dropped, so they're in the session,
// maybe we should deliver it.
IClientAPI client = GetActiveClient(new UUID(msg.toAgentID));
if (client != null)
{
// Agent not in session and hasn't dropped from session
// Add them to the session for now, and Invite them
m_groupData.AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
// Deliver locally, directly
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Delivering to {0} locally", client.Name);
UUID toAgentID = new UUID(msg.toAgentID);
IClientAPI activeClient = GetActiveClient(toAgentID);
if (activeClient != null)
if (!hasAgentDroppedGroupChatSession(toAgentID.ToString(), GroupID))
{
GroupRecord groupInfo = m_groupData.GetGroupRecord(UUID.Zero.ToString(), GroupID, null);
if (groupInfo != null)
{
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Sending chatterbox invite instant message");
// Force? open the group session dialog???
// and simultanously deliver the message, so we don't need to do a seperate client.SendInstantMessage(msg);
IEventQueue eq = activeClient.Scene.RequestModuleInterface<IEventQueue>();
eq.ChatterboxInvitation(
GroupID
, groupInfo.GroupName
, new UUID(msg.fromAgentID)
, msg.message
, new UUID(msg.toAgentID)
, msg.fromAgentName
, msg.dialog
, msg.timestamp
, msg.offline == 1
, (int)msg.ParentEstateID
, msg.Position
, 1
, new UUID(msg.imSessionID)
, msg.fromGroup
, OpenMetaverse.Utils.StringToBytes(groupInfo.GroupName)
);
eq.ChatterBoxSessionAgentListUpdates(
new UUID(GroupID)
, new UUID(msg.fromAgentID)
, new UUID(msg.toAgentID)
, false //canVoiceChat
, false //isModerator
, false //text mute
);
}
if (!hasAgentBeenInvitedToGroupChatSession(toAgentID.ToString(), GroupID))
// This actually sends the message too, so no need to resend it
// with client.SendInstantMessage
AddAgentToSession(toAgentID, GroupID, msg);
else
client.SendInstantMessage(msg);
}
}
else if (!m_groupData.hasAgentDroppedGroupChatSession(AgentID.ToString(), GroupID))
else
{
// User hasn't dropped, so they're in the session,
// maybe we should deliver it.
IClientAPI client = GetActiveClient(new UUID(msg.toAgentID));
if (client != null)
{
// Deliver locally, directly
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Delivering to {0} locally", client.Name);
client.SendInstantMessage(msg);
}
else
{
m_log.WarnFormat("[Groups.Messaging]: Received a message over the grid for a client that isn't here: {0}", msg.toAgentID);
}
m_log.WarnFormat("[Groups.Messaging]: Received a message over the grid for a client that isn't here: {0}", msg.toAgentID);
}
break;
@@ -444,6 +521,53 @@ namespace OpenSim.Groups
}
}
private void AddAgentToSession(UUID AgentID, UUID GroupID, GridInstantMessage msg)
{
// Agent not in session and hasn't dropped from session
// Add them to the session for now, and Invite them
AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
IClientAPI activeClient = GetActiveClient(AgentID);
if (activeClient != null)
{
GroupRecord groupInfo = m_groupData.GetGroupRecord(UUID.Zero.ToString(), GroupID, null);
if (groupInfo != null)
{
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Sending chatterbox invite instant message");
// Force? open the group session dialog???
// and simultanously deliver the message, so we don't need to do a seperate client.SendInstantMessage(msg);
IEventQueue eq = activeClient.Scene.RequestModuleInterface<IEventQueue>();
eq.ChatterboxInvitation(
GroupID
, groupInfo.GroupName
, new UUID(msg.fromAgentID)
, msg.message
, AgentID
, msg.fromAgentName
, msg.dialog
, msg.timestamp
, msg.offline == 1
, (int)msg.ParentEstateID
, msg.Position
, 1
, new UUID(msg.imSessionID)
, msg.fromGroup
, OpenMetaverse.Utils.StringToBytes(groupInfo.GroupName)
);
eq.ChatterBoxSessionAgentListUpdates(
new UUID(GroupID)
, AgentID
, new UUID(msg.toAgentID)
, false //canVoiceChat
, false //isModerator
, false //text mute
);
}
}
}
#endregion
@@ -469,7 +593,7 @@ namespace OpenSim.Groups
if (groupInfo != null)
{
m_groupData.AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
ChatterBoxSessionStartReplyViaCaps(remoteClient, groupInfo.GroupName, GroupID);
@@ -495,7 +619,7 @@ namespace OpenSim.Groups
m_log.DebugFormat("[Groups.Messaging]: Send message to session for group {0} with session ID {1}", GroupID, im.imSessionID.ToString());
//If this agent is sending a message, then they want to be in the session
m_groupData.AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
SendMessageToGroup(im, GroupID);
}
@@ -566,12 +690,12 @@ namespace OpenSim.Groups
{
if (!sp.IsChildAgent)
{
if (m_debugEnabled) m_log.WarnFormat("[Groups.Messaging]: Found root agent for client : {0}", sp.ControllingClient.Name);
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Found root agent for client : {0}", sp.ControllingClient.Name);
return sp.ControllingClient;
}
else
{
if (m_debugEnabled) m_log.WarnFormat("[Groups.Messaging]: Found child agent for client : {0}", sp.ControllingClient.Name);
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Found child agent for client : {0}", sp.ControllingClient.Name);
child = sp.ControllingClient;
}
}
@@ -590,5 +714,71 @@ namespace OpenSim.Groups
}
#endregion
#region GroupSessionTracking
public void ResetAgentGroupChatSessions(string agentID)
{
foreach (List<string> agentList in m_groupsAgentsDroppedFromChatSession.Values)
agentList.Remove(agentID);
foreach (List<string> agentList in m_groupsAgentsInvitedToChatSession.Values)
agentList.Remove(agentID);
}
public bool hasAgentBeenInvitedToGroupChatSession(string agentID, UUID groupID)
{
// If we're tracking this group, and we can find them in the tracking, then they've been invited
return m_groupsAgentsInvitedToChatSession.ContainsKey(groupID)
&& m_groupsAgentsInvitedToChatSession[groupID].Contains(agentID);
}
public bool hasAgentDroppedGroupChatSession(string agentID, UUID groupID)
{
// If we're tracking drops for this group,
// and we find them, well... then they've dropped
return m_groupsAgentsDroppedFromChatSession.ContainsKey(groupID)
&& m_groupsAgentsDroppedFromChatSession[groupID].Contains(agentID);
}
public void AgentDroppedFromGroupChatSession(string agentID, UUID groupID)
{
if (m_groupsAgentsDroppedFromChatSession.ContainsKey(groupID))
{
// If not in dropped list, add
if (!m_groupsAgentsDroppedFromChatSession[groupID].Contains(agentID))
{
m_groupsAgentsDroppedFromChatSession[groupID].Add(agentID);
}
}
}
public void AgentInvitedToGroupChatSession(string agentID, UUID groupID)
{
// Add Session Status if it doesn't exist for this session
CreateGroupChatSessionTracking(groupID);
// If nessesary, remove from dropped list
if (m_groupsAgentsDroppedFromChatSession[groupID].Contains(agentID))
{
m_groupsAgentsDroppedFromChatSession[groupID].Remove(agentID);
}
// Add to invited
if (!m_groupsAgentsInvitedToChatSession[groupID].Contains(agentID))
m_groupsAgentsInvitedToChatSession[groupID].Add(agentID);
}
private void CreateGroupChatSessionTracking(UUID groupID)
{
if (!m_groupsAgentsDroppedFromChatSession.ContainsKey(groupID))
{
m_groupsAgentsDroppedFromChatSession.Add(groupID, new List<string>());
m_groupsAgentsInvitedToChatSession.Add(groupID, new List<string>());
}
}
#endregion
}
}

View File

@@ -141,6 +141,8 @@ namespace OpenSim.Groups
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
scene.EventManager.OnNewClient += OnNewClient;
scene.EventManager.OnMakeRootAgent += OnMakeRoot;
scene.EventManager.OnMakeChildAgent += OnMakeChild;
scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
// The InstantMessageModule itself doesn't do this,
// so lets see if things explode if we don't do it
@@ -194,6 +196,8 @@ namespace OpenSim.Groups
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
scene.EventManager.OnNewClient -= OnNewClient;
scene.EventManager.OnMakeRootAgent -= OnMakeRoot;
scene.EventManager.OnMakeChildAgent -= OnMakeChild;
scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage;
lock (m_sceneList)
@@ -232,16 +236,29 @@ namespace OpenSim.Groups
{
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
client.OnUUIDGroupNameRequest += HandleUUIDGroupNameRequest;
client.OnAgentDataUpdateRequest += OnAgentDataUpdateRequest;
client.OnDirFindQuery += OnDirFindQuery;
client.OnRequestAvatarProperties += OnRequestAvatarProperties;
}
private void OnMakeRoot(ScenePresence sp)
{
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
sp.ControllingClient.OnUUIDGroupNameRequest += HandleUUIDGroupNameRequest;
// Used for Notices and Group Invites/Accept/Reject
client.OnInstantMessage += OnInstantMessage;
sp.ControllingClient.OnInstantMessage += OnInstantMessage;
// Send client their groups information.
SendAgentGroupDataUpdate(client, client.AgentId);
SendAgentGroupDataUpdate(sp.ControllingClient, sp.UUID);
}
private void OnMakeChild(ScenePresence sp)
{
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
sp.ControllingClient.OnUUIDGroupNameRequest -= HandleUUIDGroupNameRequest;
// Used for Notices and Group Invites/Accept/Reject
sp.ControllingClient.OnInstantMessage -= OnInstantMessage;
}
private void OnRequestAvatarProperties(IClientAPI remoteClient, UUID avatarID)
@@ -287,21 +304,6 @@ namespace OpenSim.Groups
}
*/
void OnDirFindQuery(IClientAPI remoteClient, UUID queryID, string queryText, uint queryFlags, int queryStart)
{
if (((DirFindFlags)queryFlags & DirFindFlags.Groups) == DirFindFlags.Groups)
{
if (m_debugEnabled)
m_log.DebugFormat(
"[Groups]: {0} called with queryText({1}) queryFlags({2}) queryStart({3})",
System.Reflection.MethodBase.GetCurrentMethod().Name, queryText, (DirFindFlags)queryFlags, queryStart);
// TODO: This currently ignores pretty much all the query flags including Mature and sort order
remoteClient.SendDirGroupsReply(queryID, m_groupData.FindGroups(GetRequestingAgentIDStr(remoteClient), queryText).ToArray());
}
}
private void OnAgentDataUpdateRequest(IClientAPI remoteClient, UUID dataForAgentID, UUID sessionID)
{
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
@@ -347,7 +349,7 @@ namespace OpenSim.Groups
{
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
m_log.DebugFormat("[Groups]: IM From {0} to {1} msg {2} type {3}", im.fromAgentID, im.toAgentID, im.message, (InstantMessageDialog)im.dialog);
//m_log.DebugFormat("[Groups]: IM From {0} to {1} msg {2} type {3}", im.fromAgentID, im.toAgentID, im.message, (InstantMessageDialog)im.dialog);
// Group invitations
if ((im.dialog == (byte)InstantMessageDialog.GroupInvitationAccept) || (im.dialog == (byte)InstantMessageDialog.GroupInvitationDecline))
{
@@ -465,12 +467,12 @@ namespace OpenSim.Groups
}
// Send notice out to everyone that wants notices
// Build notice IIM
GridInstantMessage msg = CreateGroupNoticeIM(UUID.Zero, NoticeID, (byte)OpenMetaverse.InstantMessageDialog.GroupNotice);
foreach (GroupMembersData member in m_groupData.GetGroupMembers(GetRequestingAgentIDStr(remoteClient), GroupID))
{
if (member.AcceptNotices)
{
// Build notice IIM, one of reach, because the sending may be async
GridInstantMessage msg = CreateGroupNoticeIM(UUID.Zero, NoticeID, (byte)OpenMetaverse.InstantMessageDialog.GroupNotice);
msg.toAgentID = member.AgentID.Guid;
OutgoingInstantMessage(msg, member.AgentID);
}
@@ -485,7 +487,7 @@ namespace OpenSim.Groups
return;
//// 16 bytes are the UUID. Maybe.
UUID folderID = new UUID(im.binaryBucket, 0);
// UUID folderID = new UUID(im.binaryBucket, 0);
UUID noticeID = new UUID(im.imSessionID);
GroupNoticeInfo notice = m_groupData.GetGroupNotice(remoteClient.AgentId.ToString(), noticeID);
@@ -766,14 +768,17 @@ namespace OpenSim.Groups
remoteClient.SendCreateGroupReply(UUID.Zero, false, "Insufficient funds to create a group.");
return UUID.Zero;
}
money.ApplyCharge(remoteClient.AgentId, money.GroupCreationCharge, "Group Creation");
}
string reason = string.Empty;
UUID groupID = m_groupData.CreateGroup(remoteClient.AgentId, name, charter, showInList, insigniaID, membershipFee, openEnrollment,
allowPublish, maturePublish, remoteClient.AgentId, out reason);
if (groupID != UUID.Zero)
{
if (money != null)
money.ApplyCharge(remoteClient.AgentId, money.GroupCreationCharge, MoneyTransactionType.GroupCreate);
remoteClient.SendCreateGroupReply(groupID, true, "Group created successfullly");
// Update the founder with new group information.
@@ -904,23 +909,7 @@ namespace OpenSim.Groups
{
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called for notice {1}", System.Reflection.MethodBase.GetCurrentMethod().Name, groupNoticeID);
//GroupRecord groupInfo = m_groupData.GetGroupRecord(GetRequestingAgentID(remoteClient), data.GroupID, null);
GridInstantMessage msg = CreateGroupNoticeIM(remoteClient.AgentId, groupNoticeID, (byte)InstantMessageDialog.GroupNoticeRequested);
//GridInstantMessage msg = new GridInstantMessage();
//msg.imSessionID = UUID.Zero.Guid;
//msg.fromAgentID = data.GroupID.Guid;
//msg.toAgentID = GetRequestingAgentID(remoteClient).Guid;
//msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
//msg.fromAgentName = "Group Notice : " + groupInfo == null ? "Unknown" : groupInfo.GroupName;
//msg.message = data.noticeData.Subject + "|" + data.Message;
//msg.dialog = (byte)OpenMetaverse.InstantMessageDialog.GroupNoticeRequested;
//msg.fromGroup = true;
//msg.offline = (byte)0;
//msg.ParentEstateID = 0;
//msg.Position = Vector3.Zero;
//msg.RegionID = UUID.Zero.Guid;
//msg.binaryBucket = data.BinaryBucket;
OutgoingInstantMessage(msg, GetRequestingAgentID(remoteClient));
}
@@ -1002,6 +991,10 @@ namespace OpenSim.Groups
// Should this send updates to everyone in the group?
SendAgentGroupDataUpdate(remoteClient, GetRequestingAgentID(remoteClient));
if (reason != string.Empty)
// A warning
remoteClient.SendAlertMessage("Warning: " + reason);
}
else
remoteClient.SendJoinGroupReply(groupID, false);
@@ -1186,6 +1179,11 @@ namespace OpenSim.Groups
}
}
public List<DirGroupsReplyData> FindGroups(IClientAPI remoteClient, string query)
{
return m_groupData.FindGroups(GetRequestingAgentIDStr(remoteClient), query);
}
#endregion
#region Client/Update Tools
@@ -1225,12 +1223,16 @@ namespace OpenSim.Groups
{
if (m_debugEnabled) m_log.InfoFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
// NPCs currently don't have a CAPs structure or event queues. There is a strong argument for conveying this information
// to them anyway since it makes writing server-side bots a lot easier, but for now we don't do anything.
if (remoteClient.SceneAgent.PresenceType == PresenceType.Npc)
return;
OSDArray AgentData = new OSDArray(1);
OSDMap AgentDataMap = new OSDMap(1);
AgentDataMap.Add("AgentID", OSD.FromUUID(dataForAgentID));
AgentData.Add(AgentDataMap);
OSDArray GroupData = new OSDArray(data.Length);
OSDArray NewGroupData = new OSDArray(data.Length);
@@ -1276,8 +1278,7 @@ namespace OpenSim.Groups
if (queue != null)
{
queue.Enqueue(queue.BuildEvent("AgentGroupDataUpdate", llDataStruct), GetRequestingAgentID(remoteClient));
}
}
}
private void SendScenePresenceUpdate(UUID AgentID, string Title)
@@ -1339,6 +1340,7 @@ namespace OpenSim.Groups
GroupMembershipData[] membershipArray = GetProfileListedGroupMemberships(remoteClient, dataForAgentID);
SendGroupMembershipInfoViaCaps(remoteClient, dataForAgentID, membershipArray);
//remoteClient.SendAvatarGroupsReply(dataForAgentID, membershipArray);
if (remoteClient.AgentId == dataForAgentID)
remoteClient.RefreshGroupMembership();
@@ -1399,19 +1401,18 @@ namespace OpenSim.Groups
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
// TODO: All the client update functions need to be reexamined because most do too much and send too much stuff
UserAccount account = m_sceneList[0].UserAccountService.GetUserAccount(remoteClient.Scene.RegionInfo.ScopeID, dataForAgentID);
string firstname, lastname;
if (account != null)
string firstname = "Unknown", lastname = "Unknown";
string name = m_UserManagement.GetUserName(dataForAgentID);
if (!string.IsNullOrEmpty(name))
{
firstname = account.FirstName;
lastname = account.LastName;
string[] parts = name.Split(new char[] { ' ' });
if (parts.Length >= 2)
{
firstname = parts[0];
lastname = parts[1];
}
}
else
{
firstname = "Unknown";
lastname = "Unknown";
}
remoteClient.SendAgentDataUpdate(dataForAgentID, activeGroupID, firstname,
lastname, activeGroupPowers, activeGroupName,
activeGroupTitle);

View File

@@ -186,7 +186,6 @@ namespace OpenSim.Groups
public UUID CreateGroup(UUID RequestingAgentID, string name, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment,
bool allowPublish, bool maturePublish, UUID founderID, out string reason)
{
m_log.DebugFormat("[Groups]: Creating group {0}", name);
reason = string.Empty;
if (m_UserManagement.IsLocalGridUser(RequestingAgentID))
return m_LocalGroupsConnector.CreateGroup(RequestingAgentID, name, charter, showInList, insigniaID,
@@ -255,7 +254,10 @@ namespace OpenSim.Groups
{
string url = string.Empty, gname = string.Empty;
if (IsLocal(GroupID, out url, out gname))
return m_LocalGroupsConnector.GetGroupMembers(AgentUUI(RequestingAgentID), GroupID);
{
string agentID = AgentUUI(RequestingAgentID);
return m_LocalGroupsConnector.GetGroupMembers(agentID, GroupID);
}
else if (!string.IsNullOrEmpty(url))
{
ExtendedGroupMembershipData membership = m_LocalGroupsConnector.GetAgentGroupMembership(RequestingAgentID, RequestingAgentID, GroupID);
@@ -397,17 +399,21 @@ namespace OpenSim.Groups
if (success)
{
// Here we always return true. The user has been added to the local group,
// independent of whether the remote operation succeeds or not
url = m_UserManagement.GetUserServerURL(uid, "GroupsServerURI");
if (url == string.Empty)
{
reason = "User doesn't have a groups server";
return false;
reason = "You don't have an accessible groups server in your home world. You membership to this group in only within this grid.";
return true;
}
GroupsServiceHGConnector c = GetConnector(url);
if (c != null)
return c.CreateProxy(AgentUUI(RequestingAgentID), AgentID, token, GroupID, m_LocalGroupsServiceLocation, name, out reason);
c.CreateProxy(AgentUUI(RequestingAgentID), AgentID, token, GroupID, m_LocalGroupsServiceLocation, name, out reason);
return true;
}
return false;
}
}
else if (m_UserManagement.IsLocalGridUser(uid)) // local user
@@ -544,7 +550,6 @@ namespace OpenSim.Groups
List<string> urls = new List<string>();
foreach (GroupMembersData m in members)
{
UUID userID = UUID.Zero;
if (!m_UserManagement.IsLocalGridUser(m.AgentID))
{
string gURL = m_UserManagement.GetUserServerURL(m.AgentID, "GroupsServerURI");
@@ -592,28 +597,6 @@ namespace OpenSim.Groups
return m_LocalGroupsConnector.GetGroupNotices(AgentUUI(RequestingAgentID), GroupID);
}
public void ResetAgentGroupChatSessions(string agentID)
{
}
public bool hasAgentBeenInvitedToGroupChatSession(string agentID, UUID groupID)
{
return false;
}
public bool hasAgentDroppedGroupChatSession(string agentID, UUID groupID)
{
return false;
}
public void AgentDroppedFromGroupChatSession(string agentID, UUID groupID)
{
}
public void AgentInvitedToGroupChatSession(string agentID, UUID groupID)
{
}
#endregion
#region hypergrid groups
@@ -685,6 +668,9 @@ namespace OpenSim.Groups
{
serviceLocation = string.Empty;
name = string.Empty;
if (groupID.Equals(UUID.Zero))
return true;
ExtendedGroupRecord group = m_LocalGroupsConnector.GetGroupRecord(UUID.Zero.ToString(), groupID, string.Empty);
if (group == null)
{

View File

@@ -47,7 +47,6 @@ namespace OpenSim.Groups
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private HGGroupsService m_GroupsService;
private string m_HomeURI = string.Empty;
private string m_ConfigName = "Groups";
// Called by Robust shell
@@ -113,7 +112,7 @@ namespace OpenSim.Groups
m_GroupsService = service;
}
public override byte[] Handle(string path, Stream requestData,
protected override byte[] ProcessRequest(string path, Stream requestData,
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
StreamReader sr = new StreamReader(requestData);
@@ -209,7 +208,6 @@ namespace OpenSim.Groups
UUID groupID = new UUID(request["GroupID"].ToString());
string agentID = request["AgentID"].ToString();
string token = request["AccessToken"].ToString();
string reason = string.Empty;
m_GroupsService.RemoveAgentFromGroup(agentID, agentID, groupID, token);
}

View File

@@ -92,12 +92,6 @@ namespace OpenSim.Groups
GroupNoticeInfo GetGroupNotice(string RequestingAgentID, UUID noticeID);
List<ExtendedGroupNoticeData> GetGroupNotices(string RequestingAgentID, UUID GroupID);
void ResetAgentGroupChatSessions(string agentID);
bool hasAgentBeenInvitedToGroupChatSession(string agentID, UUID groupID);
bool hasAgentDroppedGroupChatSession(string agentID, UUID groupID);
void AgentDroppedFromGroupChatSession(string agentID, UUID groupID);
void AgentInvitedToGroupChatSession(string agentID, UUID groupID);
}
public class GroupInviteInfo

View File

@@ -320,28 +320,6 @@ namespace OpenSim.Groups
return m_GroupsService.GetGroupNotices(RequestingAgentID, GroupID);
}
public void ResetAgentGroupChatSessions(string agentID)
{
}
public bool hasAgentBeenInvitedToGroupChatSession(string agentID, UUID groupID)
{
return false;
}
public bool hasAgentDroppedGroupChatSession(string agentID, UUID groupID)
{
return false;
}
public void AgentDroppedFromGroupChatSession(string agentID, UUID groupID)
{
}
public void AgentInvitedToGroupChatSession(string agentID, UUID groupID)
{
}
#endregion
}
}

View File

@@ -133,6 +133,36 @@ namespace OpenSim.Groups
return GroupsDataUtils.GroupRecord((Dictionary<string, object>)ret["RESULT"]);
}
public List<DirGroupsReplyData> FindGroups(string RequestingAgentID, string query)
{
List<DirGroupsReplyData> hits = new List<DirGroupsReplyData>();
if (string.IsNullOrEmpty(query))
return hits;
Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["Query"] = query;
sendData["RequestingAgentID"] = RequestingAgentID;
Dictionary<string, object> ret = MakeRequest("FINDGROUPS", sendData);
if (ret == null)
return hits;
if (!ret.ContainsKey("RESULT"))
return hits;
if (ret["RESULT"].ToString() == "NULL")
return hits;
foreach (object v in ((Dictionary<string, object>)ret["RESULT"]).Values)
{
DirGroupsReplyData m = GroupsDataUtils.DirGroupsReplyData((Dictionary<string, object>)v);
hits.Add(m);
}
return hits;
}
public GroupMembershipData AddAgentToGroup(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID, string token, out string reason)
{
reason = string.Empty;
@@ -226,6 +256,7 @@ namespace OpenSim.Groups
Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["GroupID"] = GroupID.ToString();
sendData["RequestingAgentID"] = RequestingAgentID;
Dictionary<string, object> ret = MakeRequest("GETGROUPMEMBERS", sendData);
if (ret == null)

View File

@@ -199,7 +199,7 @@ namespace OpenSim.Groups
public List<DirGroupsReplyData> FindGroups(string RequestingAgentID, string search)
{
// TODO!
return new List<DirGroupsReplyData>();
return m_GroupsService.FindGroups(RequestingAgentID, search);
}
public bool AddAgentToGroup(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID, string token, out string reason)
@@ -406,28 +406,6 @@ namespace OpenSim.Groups
});
}
public void ResetAgentGroupChatSessions(string agentID)
{
}
public bool hasAgentBeenInvitedToGroupChatSession(string agentID, UUID groupID)
{
return false;
}
public bool hasAgentDroppedGroupChatSession(string agentID, UUID groupID)
{
return false;
}
public void AgentDroppedFromGroupChatSession(string agentID, UUID groupID)
{
}
public void AgentInvitedToGroupChatSession(string agentID, UUID groupID)
{
}
#endregion
}

View File

@@ -75,7 +75,7 @@ namespace OpenSim.Groups
m_GroupsService = service;
}
public override byte[] Handle(string path, Stream requestData,
protected override byte[] ProcessRequest(string path, Stream requestData,
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
StreamReader sr = new StreamReader(requestData);
@@ -133,6 +133,8 @@ namespace OpenSim.Groups
return HandleAddNotice(request);
case "GETNOTICES":
return HandleGetNotices(request);
case "FINDGROUPS":
return HandleFindGroups(request);
}
m_log.DebugFormat("[GROUPS HANDLER]: unknown method request: {0}", method);
}
@@ -170,11 +172,16 @@ namespace OpenSim.Groups
}
grec = m_GroupsService.GetGroupRecord(RequestingAgentID, grec.GroupID);
if (grec == null)
NullResult(result, "Internal Error");
if (grec.GroupID != UUID.Zero)
{
grec = m_GroupsService.GetGroupRecord(RequestingAgentID, grec.GroupID);
if (grec == null)
NullResult(result, "Internal Error");
else
result["RESULT"] = GroupsDataUtils.GroupRecord(grec);
}
else
result["RESULT"] = GroupsDataUtils.GroupRecord(grec);
NullResult(result, reason);
}
string xmlString = ServerUtils.BuildXmlResponse(result);
@@ -264,7 +271,6 @@ namespace OpenSim.Groups
UUID groupID = new UUID(request["GroupID"].ToString());
string agentID = request["AgentID"].ToString();
string requestingAgentID = request["RequestingAgentID"].ToString();
string reason = string.Empty;
m_GroupsService.RemoveAgentFromGroup(requestingAgentID, agentID, groupID);
}
@@ -495,7 +501,6 @@ namespace OpenSim.Groups
else
{
string op = request["OP"].ToString();
string reason = string.Empty;
bool success = false;
if (op == "ADD")
@@ -563,7 +568,6 @@ namespace OpenSim.Groups
else
{
string op = request["OP"].ToString();
string reason = string.Empty;
if (op == "GROUP")
{
@@ -626,7 +630,6 @@ namespace OpenSim.Groups
else
{
string op = request["OP"].ToString();
string reason = string.Empty;
if (op == "ADD" && request.ContainsKey("GroupID") && request.ContainsKey("RoleID") && request.ContainsKey("AgentID"))
{
@@ -739,6 +742,32 @@ namespace OpenSim.Groups
return Util.UTF8NoBomEncoding.GetBytes(xmlString);
}
byte[] HandleFindGroups(Dictionary<string, object> request)
{
Dictionary<string, object> result = new Dictionary<string, object>();
if (!request.ContainsKey("RequestingAgentID") || !request.ContainsKey("Query"))
NullResult(result, "Bad network data");
List<DirGroupsReplyData> hits = m_GroupsService.FindGroups(request["RequestingAgentID"].ToString(), request["Query"].ToString());
if (hits == null || (hits != null && hits.Count == 0))
NullResult(result, "No hits");
else
{
Dictionary<string, object> dict = new Dictionary<string, object>();
int i = 0;
foreach (DirGroupsReplyData n in hits)
dict["n-" + i++] = GroupsDataUtils.DirGroupsReplyData(n);
result["RESULT"] = dict;
}
string xmlString = ServerUtils.BuildXmlResponse(result);
return Util.UTF8NoBomEncoding.GetBytes(xmlString);
}
#region Helpers

View File

@@ -53,7 +53,7 @@ namespace OpenSim.Groups
private ForeignImporter m_ForeignImporter;
private Dictionary<string, bool> m_ActiveRequests = new Dictionary<string, bool>();
private const int GROUPS_CACHE_TIMEOUT = 5 * 60; // 5 minutes
private const int GROUPS_CACHE_TIMEOUT = 1 * 60; // 1 minutes
// This all important cache cahces objects of different types:
// group-<GroupID> or group-<Name> => ExtendedGroupRecord
@@ -209,13 +209,10 @@ namespace OpenSim.Groups
public void SetAgentActiveGroup(string AgentID, GroupMembershipDelegate d)
{
GroupMembershipData activeGroup = d();
if (activeGroup != null)
{
string cacheKey = "active-" + AgentID.ToString();
lock (m_Cache)
if (m_Cache.Contains(cacheKey))
m_Cache.AddOrUpdate(cacheKey, activeGroup, GROUPS_CACHE_TIMEOUT);
}
string cacheKey = "active-" + AgentID.ToString();
lock (m_Cache)
if (m_Cache.Contains(cacheKey))
m_Cache.AddOrUpdate(cacheKey, activeGroup, GROUPS_CACHE_TIMEOUT);
}
public ExtendedGroupMembershipData GetAgentActiveMembership(string AgentID, GroupMembershipDelegate d)

View File

@@ -130,6 +130,13 @@ namespace OpenSim.Groups
{
reason = string.Empty;
// Check if the group already exists
if (m_Database.RetrieveGroup(name) != null)
{
reason = "A group with that name already exists";
return UUID.Zero;
}
// Create the group
GroupData data = new GroupData();
data.GroupID = UUID.Random();
@@ -248,13 +255,20 @@ namespace OpenSim.Groups
return members;
List<RoleData> rolesList = new List<RoleData>(roles);
// Is the requester a member of the group?
bool isInGroup = false;
if (m_Database.RetrieveMember(GroupID, RequestingAgentID) != null)
isInGroup = true;
// Check visibility?
// When we don't want to check visibility, we pass it "all" as the requestingAgentID
bool checkVisibility = !RequestingAgentID.Equals(UUID.Zero.ToString());
if (!isInGroup) // reduce the roles to the visible ones
rolesList = rolesList.FindAll(r => (UInt64.Parse(r.Data["Powers"]) & (ulong)GroupPowers.MemberVisible) != 0);
if (checkVisibility)
{
// Is the requester a member of the group?
bool isInGroup = false;
if (m_Database.RetrieveMember(GroupID, RequestingAgentID) != null)
isInGroup = true;
if (!isInGroup) // reduce the roles to the visible ones
rolesList = rolesList.FindAll(r => (UInt64.Parse(r.Data["Powers"]) & (ulong)GroupPowers.MemberVisible) != 0);
}
MembershipData[] datas = m_Database.RetrieveMembers(GroupID);
if (datas == null || (datas != null && datas.Length == 0))
@@ -723,12 +737,12 @@ namespace OpenSim.Groups
#region Actions without permission checks
private void _AddAgentToGroup(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID)
protected void _AddAgentToGroup(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID)
{
_AddAgentToGroup(RequestingAgentID, AgentID, GroupID, RoleID, string.Empty);
}
public void _RemoveAgentFromGroup(string RequestingAgentID, string AgentID, UUID GroupID)
protected void _RemoveAgentFromGroup(string RequestingAgentID, string AgentID, UUID GroupID)
{
// 1. Delete membership
m_Database.DeleteMember(GroupID, AgentID);
@@ -780,7 +794,7 @@ namespace OpenSim.Groups
}
private bool _AddOrUpdateGroupRole(string RequestingAgentID, UUID groupID, UUID roleID, string name, string description, string title, ulong powers, bool add)
protected bool _AddOrUpdateGroupRole(string RequestingAgentID, UUID groupID, UUID roleID, string name, string description, string title, ulong powers, bool add)
{
RoleData data = m_Database.RetrieveRole(groupID, roleID);
@@ -810,12 +824,12 @@ namespace OpenSim.Groups
return m_Database.StoreRole(data);
}
private void _RemoveGroupRole(UUID groupID, UUID roleID)
protected void _RemoveGroupRole(UUID groupID, UUID roleID)
{
m_Database.DeleteRole(groupID, roleID);
}
private void _AddAgentToGroupRole(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID)
protected void _AddAgentToGroupRole(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID)
{
RoleMembershipData data = m_Database.RetrieveRoleMember(GroupID, RoleID, AgentID);
if (data != null)
@@ -840,7 +854,7 @@ namespace OpenSim.Groups
}
private List<GroupRolesData> _GetGroupRoles(UUID groupID)
protected List<GroupRolesData> _GetGroupRoles(UUID groupID)
{
List<GroupRolesData> roles = new List<GroupRolesData>();
@@ -865,7 +879,7 @@ namespace OpenSim.Groups
return roles;
}
private List<ExtendedGroupRoleMembersData> _GetGroupRoleMembers(UUID GroupID, bool isInGroup)
protected List<ExtendedGroupRoleMembersData> _GetGroupRoleMembers(UUID GroupID, bool isInGroup)
{
List<ExtendedGroupRoleMembersData> rmembers = new List<ExtendedGroupRoleMembersData>();

View File

@@ -75,7 +75,7 @@ namespace OpenSim.OfflineIM
m_OfflineIMService = service;
}
public override byte[] Handle(string path, Stream requestData,
protected override byte[] ProcessRequest(string path, Stream requestData,
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
StreamReader sr = new StreamReader(requestData);

View File

@@ -46,7 +46,7 @@ namespace OpenSim.OfflineIM
{
public class OfflineIMService : OfflineIMServiceBase, IOfflineIMService
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private const int MAX_IM = 25;
private XmlSerializer m_serializer;

View File

@@ -115,6 +115,8 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
Environment.Exit(1);
}
List<IScene> createdScenes = new List<IScene>();
for (int i = 0; i < regionsToLoad.Length; i++)
{
IScene scene;
@@ -123,17 +125,22 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
")");
bool changed = m_openSim.PopulateRegionEstateInfo(regionsToLoad[i]);
m_openSim.CreateRegion(regionsToLoad[i], true, out scene);
createdScenes.Add(scene);
if (changed)
regionsToLoad[i].EstateSettings.Save();
if (scene != null)
regionsToLoad[i].EstateSettings.Save();
}
foreach (IScene scene in createdScenes)
{
scene.Start();
m_newRegionCreatedHandler = OnNewRegionCreated;
if (m_newRegionCreatedHandler != null)
{
m_newRegionCreatedHandler = OnNewRegionCreated;
if (m_newRegionCreatedHandler != null)
{
m_newRegionCreatedHandler(scene);
}
m_newRegionCreatedHandler(scene);
}
}
}

View File

@@ -50,6 +50,7 @@ using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
using PermissionMask = OpenSim.Framework.PermissionMask;
namespace OpenSim.ApplicationPlugins.RemoteController
{
@@ -136,6 +137,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
availableMethods["admin_save_heightmap"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcSaveHeightmapMethod);
// Agent management
availableMethods["admin_get_agents"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcGetAgentsMethod);
availableMethods["admin_teleport_agent"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcTeleportAgentMethod);
// User management
@@ -155,6 +157,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
availableMethods["admin_acl_add"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAccessListAdd);
availableMethods["admin_acl_remove"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAccessListRemove);
availableMethods["admin_acl_list"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAccessListList);
availableMethods["admin_estate_reload"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcEstateReload);
// Either enable full remote functionality or just selected features
string enabledMethods = m_config.GetString("enabled_methods", "all");
@@ -324,18 +327,26 @@ namespace OpenSim.ApplicationPlugins.RemoteController
// k, (string)requestData[k], ((string)requestData[k]).Length);
// }
CheckStringParameters(requestData, responseData, new string[] {"filename", "regionid"});
CheckStringParameters(requestData, responseData, new string[] { "filename" });
CheckRegionParams(requestData, responseData);
Scene scene = null;
GetSceneFromRegionParams(requestData, responseData, out scene);
string file = (string)requestData["filename"];
responseData["accepted"] = true;
if (scene != null)
{
string file = (string)requestData["filename"];
LoadHeightmap(file, scene.RegionInfo.RegionID);
responseData["accepted"] = true;
responseData["success"] = true;
LoadHeightmap(file, scene.RegionInfo.RegionID);
responseData["success"] = true;
}
else
{
responseData["success"] = false;
}
m_log.Info("[RADMIN]: Load height maps request complete");
}
@@ -349,23 +360,30 @@ namespace OpenSim.ApplicationPlugins.RemoteController
// m_log.DebugFormat("[RADMIN]: Save Terrain: XmlRpc {0}", request.ToString());
CheckStringParameters(requestData, responseData, new string[] { "filename", "regionid" });
CheckStringParameters(requestData, responseData, new string[] { "filename" });
CheckRegionParams(requestData, responseData);
Scene region = null;
GetSceneFromRegionParams(requestData, responseData, out region);
Scene scene = null;
GetSceneFromRegionParams(requestData, responseData, out scene);
string file = (string)requestData["filename"];
m_log.InfoFormat("[RADMIN]: Terrain Saving: {0}", file);
if (scene != null)
{
string file = (string)requestData["filename"];
m_log.InfoFormat("[RADMIN]: Terrain Saving: {0}", file);
responseData["accepted"] = true;
responseData["accepted"] = true;
ITerrainModule terrainModule = region.RequestModuleInterface<ITerrainModule>();
if (null == terrainModule) throw new Exception("terrain module not available");
ITerrainModule terrainModule = scene.RequestModuleInterface<ITerrainModule>();
if (null == terrainModule) throw new Exception("terrain module not available");
terrainModule.SaveToFile(file);
terrainModule.SaveToFile(file);
responseData["success"] = true;
responseData["success"] = true;
}
else
{
responseData["success"] = false;
}
m_log.Info("[RADMIN]: Save height maps request complete");
}
@@ -698,6 +716,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
IScene newScene;
m_application.CreateRegion(region, out newScene);
newScene.Start();
// If an access specification was provided, use it.
// Otherwise accept the default.
@@ -1092,7 +1111,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
{
GridUserInfo userInfo = m_application.SceneManager.CurrentOrFirstScene.GridUserService.GetGridUserInfo(account.PrincipalID.ToString());
if (userInfo != null)
responseData["lastlogin"] = userInfo.Login;
responseData["lastlogin"] = Util.ToUnixTime(userInfo.Login);
else
responseData["lastlogin"] = 0;
@@ -1759,6 +1778,87 @@ namespace OpenSim.ApplicationPlugins.RemoteController
m_log.Info("[RADMIN]: Access List List Request complete");
}
private void XmlRpcEstateReload(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
{
m_log.Info("[RADMIN]: Received Estate Reload Request");
Hashtable responseData = (Hashtable)response.Value;
// Hashtable requestData = (Hashtable)request.Params[0];
m_application.SceneManager.ForEachScene(s =>
s.RegionInfo.EstateSettings = m_application.EstateDataService.LoadEstateSettings(s.RegionInfo.RegionID, false)
);
responseData["success"] = true;
m_log.Info("[RADMIN]: Estate Reload Request complete");
}
private void XmlRpcGetAgentsMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
{
Hashtable responseData = (Hashtable)response.Value;
Hashtable requestData = (Hashtable)request.Params[0];
bool includeChildren = false;
if (requestData.Contains("include_children"))
bool.TryParse((string)requestData["include_children"], out includeChildren);
Scene scene;
GetSceneFromRegionParams(requestData, responseData, out scene);
ArrayList xmlRpcRegions = new ArrayList();
responseData["regions"] = xmlRpcRegions;
Hashtable xmlRpcRegion = new Hashtable();
xmlRpcRegions.Add(xmlRpcRegion);
xmlRpcRegion["name"] = scene.Name;
xmlRpcRegion["id"] = scene.RegionInfo.RegionID.ToString();
List<ScenePresence> agents = scene.GetScenePresences();
ArrayList xmlrpcAgents = new ArrayList();
foreach (ScenePresence agent in agents)
{
if (agent.IsChildAgent && !includeChildren)
continue;
Hashtable xmlRpcAgent = new Hashtable();
xmlRpcAgent.Add("name", agent.Name);
xmlRpcAgent.Add("id", agent.UUID.ToString());
xmlRpcAgent.Add("type", agent.PresenceType.ToString());
xmlRpcAgent.Add("current_parcel_id", agent.currentParcelUUID.ToString());
Vector3 pos = agent.AbsolutePosition;
xmlRpcAgent.Add("pos_x", pos.X.ToString());
xmlRpcAgent.Add("pos_y", pos.Y.ToString());
xmlRpcAgent.Add("pos_z", pos.Z.ToString());
Vector3 lookAt = agent.Lookat;
xmlRpcAgent.Add("lookat_x", lookAt.X.ToString());
xmlRpcAgent.Add("lookat_y", lookAt.Y.ToString());
xmlRpcAgent.Add("lookat_z", lookAt.Z.ToString());
Vector3 vel = agent.Velocity;
xmlRpcAgent.Add("vel_x", vel.X.ToString());
xmlRpcAgent.Add("vel_y", vel.Y.ToString());
xmlRpcAgent.Add("vel_z", vel.Z.ToString());
xmlRpcAgent.Add("is_flying", agent.Flying.ToString());
xmlRpcAgent.Add("is_sat_on_ground", agent.SitGround.ToString());
xmlRpcAgent.Add("is_sat_on_object", agent.IsSatOnObject.ToString());
xmlrpcAgents.Add(xmlRpcAgent);
}
m_log.DebugFormat(
"[REMOTE ADMIN]: XmlRpcGetAgents found {0} agents in {1}", xmlrpcAgents.Count, scene.Name);
xmlRpcRegion["agents"] = xmlrpcAgents;
responseData["success"] = true;
}
private void XmlRpcTeleportAgentMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
{
Hashtable responseData = (Hashtable)response.Value;

View File

@@ -63,7 +63,11 @@ namespace OpenSim.Framework.Capabilities
public string CapsObjectPath { get { return m_capsObjectPath; } }
private CapsHandlers m_capsHandlers;
private Dictionary<string, string> m_externalCapsHandlers;
private Dictionary<string, PollServiceEventArgs> m_pollServiceHandlers
= new Dictionary<string, PollServiceEventArgs>();
private Dictionary<string, string> m_externalCapsHandlers = new Dictionary<string, string>();
private IHttpServer m_httpListener;
private UUID m_agentID;
@@ -132,7 +136,6 @@ namespace OpenSim.Framework.Capabilities
m_agentID = agent;
m_capsHandlers = new CapsHandlers(httpServer, httpListen, httpPort, (httpServer == null) ? false : httpServer.UseSSL);
m_externalCapsHandlers = new Dictionary<string, string>();
m_regionName = regionName;
}
@@ -143,8 +146,29 @@ namespace OpenSim.Framework.Capabilities
/// <param name="handler"></param>
public void RegisterHandler(string capName, IRequestHandler handler)
{
m_capsHandlers[capName] = handler;
//m_log.DebugFormat("[CAPS]: Registering handler for \"{0}\": path {1}", capName, handler.Path);
m_capsHandlers[capName] = handler;
}
public void RegisterPollHandler(string capName, PollServiceEventArgs pollServiceHandler)
{
m_pollServiceHandlers.Add(capName, pollServiceHandler);
m_httpListener.AddPollServiceHTTPHandler(pollServiceHandler.Url, pollServiceHandler);
// uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port;
// string protocol = "http";
// string hostName = m_httpListenerHostName;
//
// if (MainServer.Instance.UseSSL)
// {
// hostName = MainServer.Instance.SSLCommonName;
// port = MainServer.Instance.SSLPort;
// protocol = "https";
// }
// RegisterHandler(
// capName, String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, pollServiceHandler.Url));
}
/// <summary>
@@ -163,13 +187,70 @@ namespace OpenSim.Framework.Capabilities
/// </summary>
public void DeregisterHandlers()
{
if (m_capsHandlers != null)
foreach (string capsName in m_capsHandlers.Caps)
{
foreach (string capsName in m_capsHandlers.Caps)
{
m_capsHandlers.Remove(capsName);
}
m_capsHandlers.Remove(capsName);
}
foreach (PollServiceEventArgs handler in m_pollServiceHandlers.Values)
{
m_httpListener.RemovePollServiceHTTPHandler("", handler.Url);
}
}
public bool TryGetPollHandler(string name, out PollServiceEventArgs pollHandler)
{
return m_pollServiceHandlers.TryGetValue(name, out pollHandler);
}
public Dictionary<string, PollServiceEventArgs> GetPollHandlers()
{
return new Dictionary<string, PollServiceEventArgs>(m_pollServiceHandlers);
}
/// <summary>
/// Return an LLSD-serializable Hashtable describing the
/// capabilities and their handler details.
/// </summary>
/// <param name="excludeSeed">If true, then exclude the seed cap.</param>
public Hashtable GetCapsDetails(bool excludeSeed, List<string> requestedCaps)
{
Hashtable caps = CapsHandlers.GetCapsDetails(excludeSeed, requestedCaps);
lock (m_pollServiceHandlers)
{
foreach (KeyValuePair <string, PollServiceEventArgs> kvp in m_pollServiceHandlers)
{
if (!requestedCaps.Contains(kvp.Key))
continue;
string hostName = m_httpListenerHostName;
uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port;
string protocol = "http";
if (MainServer.Instance.UseSSL)
{
hostName = MainServer.Instance.SSLCommonName;
port = MainServer.Instance.SSLPort;
protocol = "https";
}
//
// caps.RegisterHandler("FetchInventoryDescendents2", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl));
caps[kvp.Key] = string.Format("{0}://{1}:{2}{3}", protocol, hostName, port, kvp.Value.Url);
}
}
// Add the external too
foreach (KeyValuePair<string, string> kvp in ExternalCapsHandlers)
{
if (!requestedCaps.Contains(kvp.Key))
continue;
caps[kvp.Key] = kvp.Value;
}
return caps;
}
}
}
}

View File

@@ -39,7 +39,7 @@ namespace OpenSim.Framework.Capabilities
/// </summary>
public class CapsHandlers
{
private Dictionary <string, IRequestHandler> m_capsHandlers = new Dictionary<string, IRequestHandler>();
private Dictionary<string, IRequestHandler> m_capsHandlers = new Dictionary<string, IRequestHandler>();
private IHttpServer m_httpListener;
private string m_httpListenerHostName;
private uint m_httpListenerPort;
@@ -158,7 +158,7 @@ namespace OpenSim.Framework.Capabilities
/// capabilities and their handler details.
/// </summary>
/// <param name="excludeSeed">If true, then exclude the seed cap.</param>
public Hashtable GetCapsDetails(bool excludeSeed)
public Hashtable GetCapsDetails(bool excludeSeed, List<string> requestedCaps)
{
Hashtable caps = new Hashtable();
string protocol = "http://";
@@ -175,11 +175,26 @@ namespace OpenSim.Framework.Capabilities
if (excludeSeed && "SEED" == capsName)
continue;
if (requestedCaps != null && !requestedCaps.Contains(capsName))
continue;
caps[capsName] = baseUrl + m_capsHandlers[capsName].Path;
}
}
return caps;
}
/// <summary>
/// Returns a copy of the dictionary of all the HTTP cap handlers
/// </summary>
/// <returns>
/// The dictionary copy. The key is the capability name, the value is the HTTP handler.
/// </returns>
public Dictionary<string, IRequestHandler> GetCapsHandlers()
{
lock (m_capsHandlers)
return new Dictionary<string, IRequestHandler>(m_capsHandlers);
}
}
}

View File

@@ -0,0 +1,116 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.IO;
using System.Reflection;
using System.Web;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Capabilities;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
//using OpenSim.Region.Framework.Interfaces;
using OpenSim.Services.Interfaces;
using Caps = OpenSim.Framework.Capabilities.Caps;
namespace OpenSim.Capabilities.Handlers
{
public class AvatarPickerSearchHandler : BaseStreamHandler
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private IPeople m_PeopleService;
public AvatarPickerSearchHandler(string path, IPeople peopleService, string name, string description)
: base("GET", path, name, description)
{
m_PeopleService = peopleService;
}
protected override byte[] ProcessRequest(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
// Try to parse the texture ID from the request URL
NameValueCollection query = HttpUtility.ParseQueryString(httpRequest.Url.Query);
string names = query.GetOne("names");
string psize = query.GetOne("page_size");
string pnumber = query.GetOne("page");
if (m_PeopleService == null)
return FailureResponse(names, (int)System.Net.HttpStatusCode.InternalServerError, httpResponse);
if (string.IsNullOrEmpty(names) || names.Length < 3)
return FailureResponse(names, (int)System.Net.HttpStatusCode.BadRequest, httpResponse);
m_log.DebugFormat("[AVATAR PICKER SEARCH]: search for {0}", names);
int page_size = (string.IsNullOrEmpty(psize) ? 500 : Int32.Parse(psize));
int page_number = (string.IsNullOrEmpty(pnumber) ? 1 : Int32.Parse(pnumber));
// Full content request
httpResponse.StatusCode = (int)System.Net.HttpStatusCode.OK;
//httpResponse.ContentLength = ??;
httpResponse.ContentType = "application/llsd+xml";
List<UserData> users = m_PeopleService.GetUserData(names, page_size, page_number);
LLSDAvatarPicker osdReply = new LLSDAvatarPicker();
osdReply.next_page_url = httpRequest.RawUrl;
foreach (UserData u in users)
osdReply.agents.Array.Add(ConvertUserData(u));
string reply = LLSDHelpers.SerialiseLLSDReply(osdReply);
return System.Text.Encoding.UTF8.GetBytes(reply);
}
private LLSDPerson ConvertUserData(UserData user)
{
LLSDPerson p = new LLSDPerson();
p.legacy_first_name = user.FirstName;
p.legacy_last_name = user.LastName;
p.display_name = user.FirstName + " " + user.LastName;
if (user.LastName.StartsWith("@"))
p.username = user.FirstName.ToLower() + user.LastName.ToLower();
else
p.username = user.FirstName.ToLower() + "." + user.LastName.ToLower();
p.id = user.Id;
p.is_display_name_default = false;
return p;
}
private byte[] FailureResponse(string names, int statuscode, IOSHttpResponse httpResponse)
{
m_log.Error("[AVATAR PICKER SEARCH]: Error searching for " + names);
httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
return System.Text.Encoding.UTF8.GetBytes(string.Empty);
}
}
}

View File

@@ -46,7 +46,7 @@ namespace OpenSim.Capabilities.Handlers
{
public class FetchInventory2Handler
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private IInventoryService m_inventoryService;
@@ -121,4 +121,4 @@ namespace OpenSim.Capabilities.Handlers
return llsdItem;
}
}
}
}

View File

@@ -64,7 +64,7 @@ namespace OpenSim.Capabilities.Handlers
m_assetService = assService;
}
public override byte[] Handle(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
protected override byte[] ProcessRequest(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
// Try to parse the texture ID from the request URL
NameValueCollection query = HttpUtility.ParseQueryString(httpRequest.Url.Query);
@@ -189,6 +189,7 @@ namespace OpenSim.Capabilities.Handlers
newTexture.Flags = AssetFlags.Collectable;
newTexture.Temporary = true;
newTexture.Local = true;
m_assetService.Store(newTexture);
WriteTextureData(httpRequest, httpResponse, newTexture, format);
return true;

View File

@@ -0,0 +1,76 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using Nini.Config;
using OpenSim.Server.Base;
using OpenSim.Services.Interfaces;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Server.Handlers.Base;
using OpenMetaverse;
namespace OpenSim.Capabilities.Handlers
{
public class UploadBakedTextureServerConnector : ServiceConnector
{
private IAssetService m_AssetService;
private string m_ConfigName = "CapsService";
public UploadBakedTextureServerConnector(IConfigSource config, IHttpServer server, string configName) :
base(config, server, configName)
{
if (configName != String.Empty)
m_ConfigName = configName;
IConfig serverConfig = config.Configs[m_ConfigName];
if (serverConfig == null)
throw new Exception(String.Format("No section '{0}' in config file", m_ConfigName));
string assetService = serverConfig.GetString("AssetService", String.Empty);
if (assetService == String.Empty)
throw new Exception("No AssetService in config file");
Object[] args = new Object[] { config };
m_AssetService =
ServerUtils.LoadPlugin<IAssetService>(assetService, args);
if (m_AssetService == null)
throw new Exception(String.Format("Failed to load AssetService from {0}; config is {1}", assetService, m_ConfigName));
// NEED TO FIX THIS
OpenSim.Framework.Capabilities.Caps caps = new OpenSim.Framework.Capabilities.Caps(server, "", server.Port, "", UUID.Zero, "");
server.AddStreamHandler(new RestStreamHandler(
"POST",
"/CAPS/UploadBakedTexture/",
new UploadBakedTextureHandler(caps, m_AssetService, true).UploadBakedTexture,
"UploadBakedTexture",
"Upload Baked Texture Capability"));
}
}
}

View File

@@ -0,0 +1,51 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenMetaverse;
namespace OpenSim.Framework.Capabilities
{
[OSDMap]
public class LLSDAvatarPicker
{
public string next_page_url;
// an array of LLSDPerson
public OSDArray agents = new OSDArray();
}
[OSDMap]
public class LLSDPerson
{
public string username;
public string display_name;
//'display_name_next_update':d"1970-01-01T00:00:00Z"
public string legacy_first_name;
public string legacy_last_name;
public UUID id;
public bool is_display_name_default;
}
}

View File

@@ -48,7 +48,7 @@ namespace OpenSim.Framework.Capabilities
m_method = method;
}
public override byte[] Handle(string path, Stream request,
protected override byte[] ProcessRequest(string path, Stream request,
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
//Encoding encoding = Util.UTF8;

View File

@@ -50,6 +50,7 @@ namespace OpenSim.Data
public interface IGridUserData
{
GridUserData Get(string userID);
GridUserData[] GetAll(string query);
bool Store(GridUserData data);
}
}

View File

@@ -0,0 +1,59 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Data
{
// This MUST be a ref type!
public class HGTravelingData
{
public UUID SessionID;
public UUID UserID;
public Dictionary<string, string> Data;
public HGTravelingData()
{
Data = new Dictionary<string, string>();
}
}
/// <summary>
/// An interface for connecting to the user grid datastore
/// </summary>
public interface IHGTravelingData
{
HGTravelingData Get(UUID sessionID);
HGTravelingData[] GetSessions(UUID userID);
bool Store(HGTravelingData data);
bool Delete(UUID sessionID);
void DeleteOld();
}
}

View File

@@ -0,0 +1,56 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
namespace OpenSim.Data
{
public interface IProfilesData
{
OSDArray GetClassifiedRecords(UUID creatorId);
bool UpdateClassifiedRecord(UserClassifiedAdd ad, ref string result);
bool DeleteClassifiedRecord(UUID recordId);
OSDArray GetAvatarPicks(UUID avatarId);
UserProfilePick GetPickInfo(UUID avatarId, UUID pickId);
bool UpdatePicksRecord(UserProfilePick pick);
bool DeletePicksRecord(UUID pickId);
bool GetAvatarNotes(ref UserProfileNotes note);
bool UpdateAvatarNotes(ref UserProfileNotes note, ref string result);
bool GetAvatarProperties(ref UserProfileProperties props, ref string result);
bool UpdateAvatarProperties(ref UserProfileProperties props, ref string result);
bool UpdateAvatarInterests(UserProfileProperties up, ref string result);
bool GetClassifiedInfo(ref UserClassifiedAdd ad, ref string result);
bool GetUserAppData(ref UserAppData props, ref string result);
bool SetUserAppData(UserAppData props, ref string result);
OSDArray GetUserImageAssets(UUID avatarId);
}
}

View File

@@ -50,7 +50,7 @@ namespace OpenSim.Data.MSSQL
{
}
public GridUserData Get(string userID)
public new GridUserData Get(string userID)
{
GridUserData[] ret = Get("UserID", userID);
@@ -60,5 +60,10 @@ namespace OpenSim.Data.MSSQL
return ret[0];
}
public GridUserData[] GetAll(string userID)
{
return base.Get(String.Format("UserID LIKE '{0}%'", userID));
}
}
}

View File

@@ -2100,7 +2100,7 @@ VALUES
parameters.Add(_Database.CreateParameter("LinkNumber", prim.LinkNum));
parameters.Add(_Database.CreateParameter("MediaURL", prim.MediaUrl));
if (prim.DynAttrs.Count > 0)
if (prim.DynAttrs.CountNamespaces > 0)
parameters.Add(_Database.CreateParameter("DynAttrs", prim.DynAttrs.ToXml()));
else
parameters.Add(_Database.CreateParameter("DynAttrs", null));

View File

@@ -1153,7 +1153,7 @@ COMMIT
BEGIN TRANSACTION
ALTER TABLE prims ADD COLUMN DynAttrs TEXT;
ALTER TABLE prims ADD DynAttrs TEXT;
COMMIT
@@ -1161,10 +1161,10 @@ COMMIT
BEGIN TRANSACTION
ALTER TABLE prims ADD COLUMN `PhysicsShapeType` tinyint(4) NOT NULL default '0';
ALTER TABLE prims ADD COLUMN `Density` double NOT NULL default '1000';
ALTER TABLE prims ADD COLUMN `GravityModifier` double NOT NULL default '1';
ALTER TABLE prims ADD COLUMN `Friction` double NOT NULL default '0.6';
ALTER TABLE prims ADD COLUMN `Restitution` double NOT NULL default '0.5';
ALTER TABLE prims ADD `PhysicsShapeType` tinyint(4) NOT NULL default '0';
ALTER TABLE prims ADD `Density` double NOT NULL default '1000';
ALTER TABLE prims ADD `GravityModifier` double NOT NULL default '1';
ALTER TABLE prims ADD `Friction` double NOT NULL default '0.6';
ALTER TABLE prims ADD `Restitution` double NOT NULL default '0.5';
COMMIT

View File

@@ -142,7 +142,8 @@ namespace OpenSim.Data.MySQL
}
catch (Exception e)
{
m_log.Error("[ASSETS DB]: MySql failure fetching asset " + assetID + ": " + e.Message);
m_log.Error(
string.Format("[ASSETS DB]: MySql failure fetching asset {0}. Exception ", assetID), e);
}
}
}
@@ -209,8 +210,11 @@ namespace OpenSim.Data.MySQL
}
catch (Exception e)
{
m_log.ErrorFormat("[ASSET DB]: MySQL failure creating asset {0} with name \"{1}\". Error: {2}",
asset.FullID, asset.Name, e.Message);
m_log.Error(
string.Format(
"[ASSET DB]: MySQL failure creating asset {0} with name {1}. Exception ",
asset.FullID, asset.Name)
, e);
}
}
}
@@ -241,10 +245,11 @@ namespace OpenSim.Data.MySQL
}
catch (Exception e)
{
m_log.ErrorFormat(
"[ASSETS DB]: " +
"MySql failure updating access_time for asset {0} with name {1}" + Environment.NewLine + e.ToString()
+ Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name);
m_log.Error(
string.Format(
"[ASSETS DB]: Failure updating access_time for asset {0} with name {1}. Exception ",
asset.FullID, asset.Name),
e);
}
}
}
@@ -284,8 +289,8 @@ namespace OpenSim.Data.MySQL
}
catch (Exception e)
{
m_log.ErrorFormat(
"[ASSETS DB]: MySql failure fetching asset {0}" + Environment.NewLine + e.ToString(), uuid);
m_log.Error(
string.Format("[ASSETS DB]: MySql failure fetching asset {0}. Exception ", uuid), e);
}
}
}
@@ -344,7 +349,11 @@ namespace OpenSim.Data.MySQL
}
catch (Exception e)
{
m_log.Error("[ASSETS DB]: MySql failure fetching asset set" + Environment.NewLine + e.ToString());
m_log.Error(
string.Format(
"[ASSETS DB]: MySql failure fetching asset set from {0}, count {1}. Exception ",
start, count),
e);
}
}
}

View File

@@ -46,7 +46,7 @@ namespace OpenSim.Data.MySQL
public MySQLGridUserData(string connectionString, string realm) : base(connectionString, realm, "GridUserStore") {}
public GridUserData Get(string userID)
public new GridUserData Get(string userID)
{
GridUserData[] ret = Get("UserID", userID);
@@ -56,6 +56,9 @@ namespace OpenSim.Data.MySQL
return ret[0];
}
public GridUserData[] GetAll(string userID)
{
return base.Get(String.Format("UserID LIKE '{0}%'", userID));
}
}
}

View File

@@ -88,7 +88,7 @@ namespace OpenSim.Data.MySQL
if (string.IsNullOrEmpty(pattern))
pattern = "1 ORDER BY Name LIMIT 100";
else
pattern = string.Format("Name LIKE %{0}% ORDER BY Name LIMIT 100", pattern);
pattern = string.Format("Name LIKE '%{0}%' ORDER BY Name LIMIT 100", pattern);
return m_Groups.Get(pattern);
}

View File

@@ -0,0 +1,80 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Data;
using System.Reflection;
using System.Threading;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using MySql.Data.MySqlClient;
namespace OpenSim.Data.MySQL
{
/// <summary>
/// A MySQL Interface for user grid data
/// </summary>
public class MySQLHGTravelData : MySQLGenericTableHandler<HGTravelingData>, IHGTravelingData
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public MySQLHGTravelData(string connectionString, string realm) : base(connectionString, realm, "HGTravelStore") { }
public HGTravelingData Get(UUID sessionID)
{
HGTravelingData[] ret = Get("SessionID", sessionID.ToString());
if (ret.Length == 0)
return null;
return ret[0];
}
public HGTravelingData[] GetSessions(UUID userID)
{
return base.Get("UserID", userID.ToString());
}
public bool Delete(UUID sessionID)
{
return Delete("SessionID", sessionID.ToString());
}
public void DeleteOld()
{
using (MySqlCommand cmd = new MySqlCommand())
{
cmd.CommandText = String.Format("delete from {0} where TMStamp < NOW() - INTERVAL 2 DAY", m_Realm);
ExecuteNonQuery(cmd);
}
}
}
}

View File

@@ -47,13 +47,10 @@ namespace OpenSim.Data.MySQL
public void DeleteOld()
{
uint now = (uint)Util.UnixTimeSinceEpoch();
using (MySqlCommand cmd = new MySqlCommand())
{
cmd.CommandText = String.Format("delete from {0} where TMStamp < ?tstamp", m_Realm);
cmd.Parameters.AddWithValue("?tstamp", now - 14 * 24 * 60 * 60); // > 2 weeks old
cmd.CommandText = String.Format("delete from {0} where TMStamp < NOW() - INTERVAL 2 WEEK", m_Realm);
ExecuteNonQuery(cmd);
}

View File

@@ -52,7 +52,7 @@ namespace OpenSim.Data.MySQL
private string m_connectionString;
private object m_dbLock = new object();
protected Assembly Assembly
protected virtual Assembly Assembly
{
get { return GetType().Assembly; }
}
@@ -173,9 +173,9 @@ namespace OpenSim.Data.MySQL
"ParticleSystem, ClickAction, Material, " +
"CollisionSound, CollisionSoundVolume, " +
"PassTouches, " +
"LinkNumber, MediaURL, DynAttrs, " +
"LinkNumber, MediaURL, KeyframeMotion, " +
"PhysicsShapeType, Density, GravityModifier, " +
"Friction, Restitution " +
"Friction, Restitution, DynAttrs " +
") values (" + "?UUID, " +
"?CreationDate, ?Name, ?Text, " +
"?Description, ?SitName, ?TouchName, " +
@@ -208,9 +208,9 @@ namespace OpenSim.Data.MySQL
"?ColorB, ?ColorA, ?ParticleSystem, " +
"?ClickAction, ?Material, ?CollisionSound, " +
"?CollisionSoundVolume, ?PassTouches, " +
"?LinkNumber, ?MediaURL, ?DynAttrs, " +
"?LinkNumber, ?MediaURL, ?KeyframeMotion, " +
"?PhysicsShapeType, ?Density, ?GravityModifier, " +
"?Friction, ?Restitution)";
"?Friction, ?Restitution, ?DynAttrs)";
FillPrimCommand(cmd, prim, obj.UUID, regionUUID);
@@ -455,7 +455,9 @@ namespace OpenSim.Data.MySQL
foreach (SceneObjectPart prim in prims.Values)
{
if (prim.ParentUUID == UUID.Zero)
{
objects[prim.UUID] = new SceneObjectGroup(prim);
}
}
// Add all of the children objects to the SOGs
@@ -1307,6 +1309,19 @@ namespace OpenSim.Data.MySQL
else
prim.DynAttrs = new DAMap();
if (!(row["KeyframeMotion"] is DBNull))
{
Byte[] data = (byte[])row["KeyframeMotion"];
if (data.Length > 0)
prim.KeyframeMotion = KeyframeMotion.FromData(null, data);
else
prim.KeyframeMotion = null;
}
else
{
prim.KeyframeMotion = null;
}
prim.PhysicsShapeType = (byte)Convert.ToInt32(row["PhysicsShapeType"].ToString());
prim.Density = (float)(double)row["Density"];
prim.GravityModifier = (float)(double)row["GravityModifier"];
@@ -1659,8 +1674,12 @@ namespace OpenSim.Data.MySQL
cmd.Parameters.AddWithValue("LinkNumber", prim.LinkNum);
cmd.Parameters.AddWithValue("MediaURL", prim.MediaUrl);
if (prim.KeyframeMotion != null)
cmd.Parameters.AddWithValue("KeyframeMotion", prim.KeyframeMotion.Serialize());
else
cmd.Parameters.AddWithValue("KeyframeMotion", new Byte[0]);
if (prim.DynAttrs.Count > 0)
if (prim.DynAttrs.CountNamespaces > 0)
cmd.Parameters.AddWithValue("DynAttrs", prim.DynAttrs.ToXml());
else
cmd.Parameters.AddWithValue("DynAttrs", null);

File diff suppressed because it is too large Load Diff

View File

@@ -199,6 +199,8 @@ namespace OpenSim.Data.MySQL
/// <remarks>On failure : Throw an exception and attempt to reconnect to database</remarks>
public void StoreAsset(AssetBase asset)
{
// m_log.DebugFormat("[XASSETS DB]: Storing asset {0} {1}", asset.Name, asset.ID);
lock (m_dbLock)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))

View File

@@ -77,5 +77,11 @@ BEGIN;
ALTER TABLE estate_settings AUTO_INCREMENT = 100;
COMMIT;
:VERSION 33 #---------------------
BEGIN;
ALTER TABLE estate_settings ADD COLUMN `AllowLandmark` tinyint(4) NOT NULL default '1';
ALTER TABLE estate_settings ADD COLUMN `AllowParcelChanges` tinyint(4) NOT NULL default '1';
ALTER TABLE estate_settings ADD COLUMN `AllowSetHome` tinyint(4) NOT NULL default '1';
COMMIT;

View File

@@ -9,7 +9,7 @@ CREATE TABLE `Friends` (
`Offered` VARCHAR(32) NOT NULL DEFAULT 0,
PRIMARY KEY(`PrincipalID`, `Friend`),
KEY(`PrincipalID`)
);
) ENGINE=InnoDB;
COMMIT;

View File

@@ -0,0 +1,18 @@
:VERSION 1 # --------------------------
BEGIN;
CREATE TABLE `hg_traveling_data` (
`SessionID` VARCHAR(36) NOT NULL,
`UserID` VARCHAR(36) NOT NULL,
`GridExternalName` VARCHAR(255) NOT NULL DEFAULT '',
`ServiceToken` VARCHAR(255) NOT NULL DEFAULT '',
`ClientIPAddress` VARCHAR(16) NOT NULL DEFAULT '',
`MyIPAddress` VARCHAR(16) NOT NULL DEFAULT '',
`TMStamp` timestamp NOT NULL,
PRIMARY KEY (`SessionID`),
KEY (`UserID`)
) ENGINE=InnoDB;
COMMIT;

View File

@@ -923,3 +923,10 @@ ALTER TABLE prims ADD COLUMN `Restitution` double NOT NULL default '0.5';
COMMIT;
:VERSION 48 #---------------- Keyframes
BEGIN;
ALTER TABLE prims ADD COLUMN `KeyframeMotion` blob;
COMMIT;

View File

@@ -0,0 +1,83 @@
:VERSION 1 # -------------------------------
begin;
CREATE TABLE IF NOT EXISTS `classifieds` (
`classifieduuid` char(36) NOT NULL,
`creatoruuid` char(36) NOT NULL,
`creationdate` int(20) NOT NULL,
`expirationdate` int(20) NOT NULL,
`category` varchar(20) NOT NULL,
`name` varchar(255) NOT NULL,
`description` text NOT NULL,
`parceluuid` char(36) NOT NULL,
`parentestate` int(11) NOT NULL,
`snapshotuuid` char(36) NOT NULL,
`simname` varchar(255) NOT NULL,
`posglobal` varchar(255) NOT NULL,
`parcelname` varchar(255) NOT NULL,
`classifiedflags` int(8) NOT NULL,
`priceforlisting` int(5) NOT NULL,
PRIMARY KEY (`classifieduuid`)
) ENGINE=InnoDB DEFAULT CHARSET=latin1;
CREATE TABLE IF NOT EXISTS `usernotes` (
`useruuid` varchar(36) NOT NULL,
`targetuuid` varchar(36) NOT NULL,
`notes` text NOT NULL,
UNIQUE KEY `useruuid` (`useruuid`,`targetuuid`)
) ENGINE=MyISAM DEFAULT CHARSET=latin1;
CREATE TABLE IF NOT EXISTS `userpicks` (
`pickuuid` varchar(36) NOT NULL,
`creatoruuid` varchar(36) NOT NULL,
`toppick` enum('true','false') NOT NULL,
`parceluuid` varchar(36) NOT NULL,
`name` varchar(255) NOT NULL,
`description` text NOT NULL,
`snapshotuuid` varchar(36) NOT NULL,
`user` varchar(255) NOT NULL,
`originalname` varchar(255) NOT NULL,
`simname` varchar(255) NOT NULL,
`posglobal` varchar(255) NOT NULL,
`sortorder` int(2) NOT NULL,
`enabled` enum('true','false') NOT NULL,
PRIMARY KEY (`pickuuid`)
) ENGINE=MyISAM DEFAULT CHARSET=latin1;
CREATE TABLE IF NOT EXISTS `userprofile` (
`useruuid` varchar(36) NOT NULL,
`profilePartner` varchar(36) NOT NULL,
`profileAllowPublish` binary(1) NOT NULL,
`profileMaturePublish` binary(1) NOT NULL,
`profileURL` varchar(255) NOT NULL,
`profileWantToMask` int(3) NOT NULL,
`profileWantToText` text NOT NULL,
`profileSkillsMask` int(3) NOT NULL,
`profileSkillsText` text NOT NULL,
`profileLanguages` text NOT NULL,
`profileImage` varchar(36) NOT NULL,
`profileAboutText` text NOT NULL,
`profileFirstImage` varchar(36) NOT NULL,
`profileFirstText` text NOT NULL,
PRIMARY KEY (`useruuid`)
) ENGINE=MyISAM DEFAULT CHARSET=latin1;
commit;
:VERSION 2 # -------------------------------
begin;
CREATE TABLE IF NOT EXISTS `userdata` (
`UserId` char(36) NOT NULL,
`TagId` varchar(64) NOT NULL,
`DataKey` varchar(255),
`DataVal` varchar(255),
PRIMARY KEY (`UserId`,`TagId`)
) ENGINE=MyISAM DEFAULT CHARSET=latin1;
commit;

View File

@@ -42,6 +42,22 @@ namespace OpenSim.Data.Null
// private string m_connectionString;
private Dictionary<uint, EstateSettings> m_knownEstates = new Dictionary<uint, EstateSettings>();
private EstateSettings m_estate = null;
private EstateSettings GetEstate()
{
if (m_estate == null)
{
// This fools the initialization caller into thinking an estate was fetched (a check in OpenSimBase).
// The estate info is pretty empty so don't try banning anyone.
m_estate = new EstateSettings();
m_estate.EstateID = 1;
m_estate.OnSave += StoreEstateSettings;
}
return m_estate;
}
protected virtual Assembly Assembly
{
get { return GetType().Assembly; }
@@ -68,21 +84,18 @@ namespace OpenSim.Data.Null
public EstateSettings LoadEstateSettings(UUID regionID, bool create)
{
// This fools the initialization caller into thinking an estate was fetched (a check in OpenSimBase).
// The estate info is pretty empty so don't try banning anyone.
EstateSettings oneEstate = new EstateSettings();
oneEstate.EstateID = 1;
return oneEstate;
return GetEstate();
}
public void StoreEstateSettings(EstateSettings es)
{
m_estate = es;
return;
}
public EstateSettings LoadEstateSettings(int estateID)
{
return new EstateSettings();
return GetEstate();
}
public EstateSettings CreateNewEstate()
@@ -93,13 +106,14 @@ namespace OpenSim.Data.Null
public List<EstateSettings> LoadEstateSettingsAll()
{
List<EstateSettings> allEstateSettings = new List<EstateSettings>();
allEstateSettings.Add(new EstateSettings());
allEstateSettings.Add(GetEstate());
return allEstateSettings;
}
public List<int> GetEstatesAll()
{
List<int> result = new List<int>();
result.Add((int)GetEstate().EstateID);
return result;
}

View File

@@ -77,20 +77,34 @@ namespace OpenSim.Data.Null
}
#region Environment Settings
private Dictionary<UUID, string> EnvironmentSettings = new Dictionary<UUID, string>();
public string LoadRegionEnvironmentSettings(UUID regionUUID)
{
//This connector doesn't support the Environment module yet
lock (EnvironmentSettings)
{
if (EnvironmentSettings.ContainsKey(regionUUID))
return EnvironmentSettings[regionUUID];
}
return string.Empty;
}
public void StoreRegionEnvironmentSettings(UUID regionUUID, string settings)
{
//This connector doesn't support the Environment module yet
lock (EnvironmentSettings)
{
EnvironmentSettings[regionUUID] = settings;
}
}
public void RemoveRegionEnvironmentSettings(UUID regionUUID)
{
//This connector doesn't support the Environment module yet
lock (EnvironmentSettings)
{
if (EnvironmentSettings.ContainsKey(regionUUID))
EnvironmentSettings.Remove(regionUUID);
}
}
#endregion

View File

@@ -86,3 +86,12 @@ begin;
alter table estate_settings add column DenyMinors tinyint not null default 0;
commit;
:VERSION 9
begin;
alter table estate_settings add column AllowLandmark tinyint not null default '1';
alter table estate_settings add column AllowParcelChanges tinyint not null default '1';
alter table estate_settings add column AllowSetHome tinyint not null default '1';
commit;

View File

@@ -0,0 +1,18 @@
:VERSION 2 # --------------------------
BEGIN;
CREATE TABLE hg_traveling_data(
SessionID VARCHAR(36) NOT NULL,
UserID VARCHAR(36) NOT NULL,
GridExternalName VARCHAR(255) NOT NULL DEFAULT "",
ServiceToken VARCHAR(255) NOT NULL DEFAULT "",
ClientIPAddress VARCHAR(16) NOT NULL DEFAULT "",
MyIPAddress VARCHAR(16) NOT NULL DEFAULT "",
TMStamp TIMESTAMP DEFAULT CURRENT_TIMESTAMP,
PRIMARY KEY(SessionID),
UNIQUE(UserID)
);
COMMIT;

View File

@@ -592,3 +592,11 @@ ALTER TABLE prims ADD COLUMN `Friction` double NOT NULL default '0.6';
ALTER TABLE prims ADD COLUMN `Restitution` double NOT NULL default '0.5';
COMMIT;
:VERSION 29 #---------------- Keyframes
BEGIN;
ALTER TABLE prims ADD COLUMN `KeyframeMotion` blob;
COMMIT;

View File

@@ -0,0 +1,90 @@
:VERSION 1 # -------------------------------
begin;
CREATE TABLE IF NOT EXISTS classifieds (
classifieduuid char(36) NOT NULL PRIMARY KEY,
creatoruuid char(36) NOT NULL,
creationdate int(20) NOT NULL,
expirationdate int(20) NOT NULL,
category varchar(20) NOT NULL,
name varchar(255) NOT NULL,
description text NOT NULL,
parceluuid char(36) NOT NULL,
parentestate int(11) NOT NULL,
snapshotuuid char(36) NOT NULL,
simname varchar(255) NOT NULL,
posglobal varchar(255) NOT NULL,
parcelname varchar(255) NOT NULL,
classifiedflags int(8) NOT NULL,
priceforlisting int(5) NOT NULL
);
commit;
begin;
CREATE TABLE IF NOT EXISTS usernotes (
useruuid varchar(36) NOT NULL,
targetuuid varchar(36) NOT NULL,
notes text NOT NULL,
UNIQUE (useruuid,targetuuid) ON CONFLICT REPLACE
);
commit;
begin;
CREATE TABLE IF NOT EXISTS userpicks (
pickuuid varchar(36) NOT NULL PRIMARY KEY,
creatoruuid varchar(36) NOT NULL,
toppick int NOT NULL,
parceluuid varchar(36) NOT NULL,
name varchar(255) NOT NULL,
description text NOT NULL,
snapshotuuid varchar(36) NOT NULL,
user varchar(255) NOT NULL,
originalname varchar(255) NOT NULL,
simname varchar(255) NOT NULL,
posglobal varchar(255) NOT NULL,
sortorder int(2) NOT NULL,
enabled int NOT NULL
);
commit;
begin;
CREATE TABLE IF NOT EXISTS userprofile (
useruuid varchar(36) NOT NULL PRIMARY KEY,
profilePartner varchar(36) NOT NULL,
profileAllowPublish binary(1) NOT NULL,
profileMaturePublish binary(1) NOT NULL,
profileURL varchar(255) NOT NULL,
profileWantToMask int(3) NOT NULL,
profileWantToText text NOT NULL,
profileSkillsMask int(3) NOT NULL,
profileSkillsText text NOT NULL,
profileLanguages text NOT NULL,
profileImage varchar(36) NOT NULL,
profileAboutText text NOT NULL,
profileFirstImage varchar(36) NOT NULL,
profileFirstText text NOT NULL
);
commit;
:VERSION 2 # -------------------------------
begin;
CREATE TABLE IF NOT EXISTS userdata (
UserId char(36) NOT NULL,
TagId varchar(64) NOT NULL,
DataKey varchar(255),
DataVal varchar(255),
PRIMARY KEY (UserId,TagId)
);
commit;

View File

@@ -56,6 +56,10 @@ namespace OpenSim.Data.SQLite
return ret[0];
}
public GridUserData[] GetAll(string userID)
{
return base.Get(String.Format("UserID LIKE '{0}%'", userID));
}
}
}

View File

@@ -0,0 +1,82 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Data;
using System.Reflection;
using System.Threading;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using Mono.Data.Sqlite;
namespace OpenSim.Data.SQLite
{
/// <summary>
/// A SQL Interface for user grid data
/// </summary>
public class SQLiteHGTravelData : SQLiteGenericTableHandler<HGTravelingData>, IHGTravelingData
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public SQLiteHGTravelData(string connectionString, string realm)
: base(connectionString, realm, "HGTravelStore") {}
public HGTravelingData Get(UUID sessionID)
{
HGTravelingData[] ret = Get("SessionID", sessionID.ToString());
if (ret.Length == 0)
return null;
return ret[0];
}
public HGTravelingData[] GetSessions(UUID userID)
{
return base.Get("UserID", userID.ToString());
}
public bool Delete(UUID sessionID)
{
return Delete("SessionID", sessionID.ToString());
}
public void DeleteOld()
{
using (SqliteCommand cmd = new SqliteCommand())
{
cmd.CommandText = String.Format("delete from {0} where TMStamp < datetime('now', '-2 day') ", m_Realm);
DoQuery(cmd);
}
}
}
}

View File

@@ -732,9 +732,12 @@ namespace OpenSim.Data.SQLite
}
SceneObjectGroup group = new SceneObjectGroup(prim);
createdObjects.Add(group.UUID, group);
retvals.Add(group);
LoadItems(prim);
}
}
catch (Exception e)
@@ -1241,6 +1244,7 @@ namespace OpenSim.Data.SQLite
createCol(prims, "Friction", typeof(Double));
createCol(prims, "Restitution", typeof(Double));
createCol(prims, "KeyframeMotion", typeof(Byte[]));
// Add in contraints
prims.PrimaryKey = new DataColumn[] { prims.Columns["UUID"] };
@@ -1736,6 +1740,20 @@ namespace OpenSim.Data.SQLite
prim.Friction = Convert.ToSingle(row["Friction"]);
prim.Restitution = Convert.ToSingle(row["Restitution"]);
if (!(row["KeyframeMotion"] is DBNull))
{
Byte[] data = (byte[])row["KeyframeMotion"];
if (data.Length > 0)
prim.KeyframeMotion = KeyframeMotion.FromData(null, data);
else
prim.KeyframeMotion = null;
}
else
{
prim.KeyframeMotion = null;
}
return prim;
}
@@ -2158,7 +2176,7 @@ namespace OpenSim.Data.SQLite
row["MediaURL"] = prim.MediaUrl;
if (prim.DynAttrs.Count > 0)
if (prim.DynAttrs.CountNamespaces > 0)
row["DynAttrs"] = prim.DynAttrs.ToXml();
else
row["DynAttrs"] = null;
@@ -2168,6 +2186,13 @@ namespace OpenSim.Data.SQLite
row["GravityModifier"] = (double)prim.GravityModifier;
row["Friction"] = (double)prim.Friction;
row["Restitution"] = (double)prim.Restitution;
if (prim.KeyframeMotion != null)
row["KeyframeMotion"] = prim.KeyframeMotion.Serialize();
else
row["KeyframeMotion"] = new Byte[0];
}
/// <summary>

View File

@@ -0,0 +1,904 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Data;
using System.Reflection;
using log4net;
#if CSharpSqlite
using Community.CsharpSqlite.Sqlite;
#else
using Mono.Data.Sqlite;
#endif
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Data.SQLite
{
public class SQLiteUserProfilesData: IProfilesData
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private SqliteConnection m_connection;
private string m_connectionString;
private FieldInfo[] m_Fields;
private Dictionary<string, FieldInfo> m_FieldMap =
new Dictionary<string, FieldInfo>();
protected virtual Assembly Assembly
{
get { return GetType().Assembly; }
}
public SQLiteUserProfilesData()
{
}
public SQLiteUserProfilesData(string connectionString)
{
Initialise(connectionString);
}
public void Initialise(string connectionString)
{
if (Util.IsWindows())
Util.LoadArchSpecificWindowsDll("sqlite3.dll");
m_connectionString = connectionString;
m_log.Info("[PROFILES_DATA]: Sqlite - connecting: "+m_connectionString);
m_connection = new SqliteConnection(m_connectionString);
m_connection.Open();
Migration m = new Migration(m_connection, Assembly, "UserProfiles");
m.Update();
}
private string[] FieldList
{
get { return new List<string>(m_FieldMap.Keys).ToArray(); }
}
#region IProfilesData implementation
public OSDArray GetClassifiedRecords(UUID creatorId)
{
OSDArray data = new OSDArray();
string query = "SELECT classifieduuid, name FROM classifieds WHERE creatoruuid = :Id";
IDataReader reader = null;
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
{
cmd.CommandText = query;
cmd.Parameters.AddWithValue(":Id", creatorId);
reader = cmd.ExecuteReader();
}
while (reader.Read())
{
OSDMap n = new OSDMap();
UUID Id = UUID.Zero;
string Name = null;
try
{
UUID.TryParse(Convert.ToString( reader["classifieduuid"]), out Id);
Name = Convert.ToString(reader["name"]);
}
catch (Exception e)
{
m_log.DebugFormat("[PROFILES_DATA]" +
": UserAccount exception {0}", e.Message);
}
n.Add("classifieduuid", OSD.FromUUID(Id));
n.Add("name", OSD.FromString(Name));
data.Add(n);
}
reader.Close();
return data;
}
public bool UpdateClassifiedRecord(UserClassifiedAdd ad, ref string result)
{
string query = string.Empty;
query += "INSERT OR REPLACE INTO classifieds (";
query += "`classifieduuid`,";
query += "`creatoruuid`,";
query += "`creationdate`,";
query += "`expirationdate`,";
query += "`category`,";
query += "`name`,";
query += "`description`,";
query += "`parceluuid`,";
query += "`parentestate`,";
query += "`snapshotuuid`,";
query += "`simname`,";
query += "`posglobal`,";
query += "`parcelname`,";
query += "`classifiedflags`,";
query += "`priceforlisting`) ";
query += "VALUES (";
query += ":ClassifiedId,";
query += ":CreatorId,";
query += ":CreatedDate,";
query += ":ExpirationDate,";
query += ":Category,";
query += ":Name,";
query += ":Description,";
query += ":ParcelId,";
query += ":ParentEstate,";
query += ":SnapshotId,";
query += ":SimName,";
query += ":GlobalPos,";
query += ":ParcelName,";
query += ":Flags,";
query += ":ListingPrice ) ";
if(string.IsNullOrEmpty(ad.ParcelName))
ad.ParcelName = "Unknown";
if(ad.ParcelId == null)
ad.ParcelId = UUID.Zero;
if(string.IsNullOrEmpty(ad.Description))
ad.Description = "No Description";
DateTime epoch = new DateTime(1970, 1, 1);
DateTime now = DateTime.Now;
TimeSpan epochnow = now - epoch;
TimeSpan duration;
DateTime expiration;
TimeSpan epochexp;
if(ad.Flags == 2)
{
duration = new TimeSpan(7,0,0,0);
expiration = now.Add(duration);
epochexp = expiration - epoch;
}
else
{
duration = new TimeSpan(365,0,0,0);
expiration = now.Add(duration);
epochexp = expiration - epoch;
}
ad.CreationDate = (int)epochnow.TotalSeconds;
ad.ExpirationDate = (int)epochexp.TotalSeconds;
try {
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
{
cmd.CommandText = query;
cmd.Parameters.AddWithValue(":ClassifiedId", ad.ClassifiedId.ToString());
cmd.Parameters.AddWithValue(":CreatorId", ad.CreatorId.ToString());
cmd.Parameters.AddWithValue(":CreatedDate", ad.CreationDate.ToString());
cmd.Parameters.AddWithValue(":ExpirationDate", ad.ExpirationDate.ToString());
cmd.Parameters.AddWithValue(":Category", ad.Category.ToString());
cmd.Parameters.AddWithValue(":Name", ad.Name.ToString());
cmd.Parameters.AddWithValue(":Description", ad.Description.ToString());
cmd.Parameters.AddWithValue(":ParcelId", ad.ParcelId.ToString());
cmd.Parameters.AddWithValue(":ParentEstate", ad.ParentEstate.ToString());
cmd.Parameters.AddWithValue(":SnapshotId", ad.SnapshotId.ToString ());
cmd.Parameters.AddWithValue(":SimName", ad.SimName.ToString());
cmd.Parameters.AddWithValue(":GlobalPos", ad.GlobalPos.ToString());
cmd.Parameters.AddWithValue(":ParcelName", ad.ParcelName.ToString());
cmd.Parameters.AddWithValue(":Flags", ad.Flags.ToString());
cmd.Parameters.AddWithValue(":ListingPrice", ad.Price.ToString ());
cmd.ExecuteNonQuery();
}
}
catch (Exception e)
{
m_log.DebugFormat("[PROFILES_DATA]" +
": ClassifiedesUpdate exception {0}", e.Message);
result = e.Message;
return false;
}
return true;
}
public bool DeleteClassifiedRecord(UUID recordId)
{
string query = string.Empty;
query += "DELETE FROM classifieds WHERE ";
query += "classifieduuid = :ClasifiedId";
try
{
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
{
cmd.CommandText = query;
cmd.Parameters.AddWithValue(":ClassifiedId", recordId.ToString());
cmd.ExecuteNonQuery();
}
}
catch (Exception e)
{
m_log.DebugFormat("[PROFILES_DATA]" +
": DeleteClassifiedRecord exception {0}", e.Message);
return false;
}
return true;
}
public bool GetClassifiedInfo(ref UserClassifiedAdd ad, ref string result)
{
IDataReader reader = null;
string query = string.Empty;
query += "SELECT * FROM classifieds WHERE ";
query += "classifieduuid = :AdId";
try
{
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
{
cmd.CommandText = query;
cmd.Parameters.AddWithValue(":AdId", ad.ClassifiedId.ToString());
using (reader = cmd.ExecuteReader())
{
if(reader.Read ())
{
ad.CreatorId = new UUID(reader["creatoruuid"].ToString());
ad.ParcelId = new UUID(reader["parceluuid"].ToString ());
ad.SnapshotId = new UUID(reader["snapshotuuid"].ToString ());
ad.CreationDate = Convert.ToInt32(reader["creationdate"]);
ad.ExpirationDate = Convert.ToInt32(reader["expirationdate"]);
ad.ParentEstate = Convert.ToInt32(reader["parentestate"]);
ad.Flags = (byte) Convert.ToUInt32(reader["classifiedflags"]);
ad.Category = Convert.ToInt32(reader["category"]);
ad.Price = Convert.ToInt16(reader["priceforlisting"]);
ad.Name = reader["name"].ToString();
ad.Description = reader["description"].ToString();
ad.SimName = reader["simname"].ToString();
ad.GlobalPos = reader["posglobal"].ToString();
ad.ParcelName = reader["parcelname"].ToString();
}
}
}
}
catch (Exception e)
{
m_log.DebugFormat("[PROFILES_DATA]" +
": GetPickInfo exception {0}", e.Message);
}
return true;
}
public OSDArray GetAvatarPicks(UUID avatarId)
{
IDataReader reader = null;
string query = string.Empty;
query += "SELECT `pickuuid`,`name` FROM userpicks WHERE ";
query += "creatoruuid = :Id";
OSDArray data = new OSDArray();
try
{
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
{
cmd.CommandText = query;
cmd.Parameters.AddWithValue(":Id", avatarId.ToString());
using (reader = cmd.ExecuteReader())
{
while (reader.Read())
{
OSDMap record = new OSDMap();
record.Add("pickuuid",OSD.FromString((string)reader["pickuuid"]));
record.Add("name",OSD.FromString((string)reader["name"]));
data.Add(record);
}
}
}
}
catch (Exception e)
{
m_log.DebugFormat("[PROFILES_DATA]" +
": GetAvatarPicks exception {0}", e.Message);
}
return data;
}
public UserProfilePick GetPickInfo(UUID avatarId, UUID pickId)
{
IDataReader reader = null;
string query = string.Empty;
UserProfilePick pick = new UserProfilePick();
query += "SELECT * FROM userpicks WHERE ";
query += "creatoruuid = :CreatorId AND ";
query += "pickuuid = :PickId";
try
{
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
{
cmd.CommandText = query;
cmd.Parameters.AddWithValue(":CreatorId", avatarId.ToString());
cmd.Parameters.AddWithValue(":PickId", pickId.ToString());
using (reader = cmd.ExecuteReader())
{
while (reader.Read())
{
string description = (string)reader["description"];
if (string.IsNullOrEmpty(description))
description = "No description given.";
UUID.TryParse((string)reader["pickuuid"], out pick.PickId);
UUID.TryParse((string)reader["creatoruuid"], out pick.CreatorId);
UUID.TryParse((string)reader["parceluuid"], out pick.ParcelId);
UUID.TryParse((string)reader["snapshotuuid"], out pick.SnapshotId);
pick.GlobalPos = (string)reader["posglobal"];
bool.TryParse((string)reader["toppick"].ToString(), out pick.TopPick);
bool.TryParse((string)reader["enabled"].ToString(), out pick.Enabled);
pick.Name = (string)reader["name"];
pick.Desc = description;
pick.User = (string)reader["user"];
pick.OriginalName = (string)reader["originalname"];
pick.SimName = (string)reader["simname"];
pick.SortOrder = (int)reader["sortorder"];
}
}
}
}
catch (Exception e)
{
m_log.DebugFormat("[PROFILES_DATA]" +
": GetPickInfo exception {0}", e.Message);
}
return pick;
}
public bool UpdatePicksRecord(UserProfilePick pick)
{
string query = string.Empty;
query += "INSERT OR REPLACE INTO userpicks (";
query += "pickuuid, ";
query += "creatoruuid, ";
query += "toppick, ";
query += "parceluuid, ";
query += "name, ";
query += "description, ";
query += "snapshotuuid, ";
query += "user, ";
query += "originalname, ";
query += "simname, ";
query += "posglobal, ";
query += "sortorder, ";
query += "enabled ) ";
query += "VALUES (";
query += ":PickId,";
query += ":CreatorId,";
query += ":TopPick,";
query += ":ParcelId,";
query += ":Name,";
query += ":Desc,";
query += ":SnapshotId,";
query += ":User,";
query += ":Original,";
query += ":SimName,";
query += ":GlobalPos,";
query += ":SortOrder,";
query += ":Enabled) ";
try
{
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
{
int top_pick;
int.TryParse(pick.TopPick.ToString(), out top_pick);
int enabled;
int.TryParse(pick.Enabled.ToString(), out enabled);
cmd.CommandText = query;
cmd.Parameters.AddWithValue(":PickId", pick.PickId.ToString());
cmd.Parameters.AddWithValue(":CreatorId", pick.CreatorId.ToString());
cmd.Parameters.AddWithValue(":TopPick", top_pick);
cmd.Parameters.AddWithValue(":ParcelId", pick.ParcelId.ToString());
cmd.Parameters.AddWithValue(":Name", pick.Name.ToString());
cmd.Parameters.AddWithValue(":Desc", pick.Desc.ToString());
cmd.Parameters.AddWithValue(":SnapshotId", pick.SnapshotId.ToString());
cmd.Parameters.AddWithValue(":User", pick.User.ToString());
cmd.Parameters.AddWithValue(":Original", pick.OriginalName.ToString());
cmd.Parameters.AddWithValue(":SimName",pick.SimName.ToString());
cmd.Parameters.AddWithValue(":GlobalPos", pick.GlobalPos);
cmd.Parameters.AddWithValue(":SortOrder", pick.SortOrder.ToString ());
cmd.Parameters.AddWithValue(":Enabled", enabled);
cmd.ExecuteNonQuery();
}
}
catch (Exception e)
{
m_log.DebugFormat("[PROFILES_DATA]" +
": UpdateAvatarNotes exception {0}", e.Message);
return false;
}
return true;
}
public bool DeletePicksRecord(UUID pickId)
{
string query = string.Empty;
query += "DELETE FROM userpicks WHERE ";
query += "pickuuid = :PickId";
try
{
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
{
cmd.CommandText = query;
cmd.Parameters.AddWithValue(":PickId", pickId.ToString());
cmd.ExecuteNonQuery();
}
}
catch (Exception e)
{
m_log.DebugFormat("[PROFILES_DATA]" +
": DeleteUserPickRecord exception {0}", e.Message);
return false;
}
return true;
}
public bool GetAvatarNotes(ref UserProfileNotes notes)
{
IDataReader reader = null;
string query = string.Empty;
query += "SELECT `notes` FROM usernotes WHERE ";
query += "useruuid = :Id AND ";
query += "targetuuid = :TargetId";
OSDArray data = new OSDArray();
try
{
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
{
cmd.CommandText = query;
cmd.Parameters.AddWithValue(":Id", notes.UserId.ToString());
cmd.Parameters.AddWithValue(":TargetId", notes.TargetId.ToString());
using (reader = cmd.ExecuteReader(CommandBehavior.SingleRow))
{
while (reader.Read())
{
notes.Notes = OSD.FromString((string)reader["notes"]);
}
}
}
}
catch (Exception e)
{
m_log.DebugFormat("[PROFILES_DATA]" +
": GetAvatarNotes exception {0}", e.Message);
}
return true;
}
public bool UpdateAvatarNotes(ref UserProfileNotes note, ref string result)
{
string query = string.Empty;
bool remove;
if(string.IsNullOrEmpty(note.Notes))
{
remove = true;
query += "DELETE FROM usernotes WHERE ";
query += "useruuid=:UserId AND ";
query += "targetuuid=:TargetId";
}
else
{
remove = false;
query += "INSERT OR REPLACE INTO usernotes VALUES ( ";
query += ":UserId,";
query += ":TargetId,";
query += ":Notes )";
}
try
{
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
{
cmd.CommandText = query;
if(!remove)
cmd.Parameters.AddWithValue(":Notes", note.Notes);
cmd.Parameters.AddWithValue(":TargetId", note.TargetId.ToString ());
cmd.Parameters.AddWithValue(":UserId", note.UserId.ToString());
cmd.ExecuteNonQuery();
}
}
catch (Exception e)
{
m_log.DebugFormat("[PROFILES_DATA]" +
": UpdateAvatarNotes exception {0}", e.Message);
return false;
}
return true;
}
public bool GetAvatarProperties(ref UserProfileProperties props, ref string result)
{
IDataReader reader = null;
string query = string.Empty;
query += "SELECT * FROM userprofile WHERE ";
query += "useruuid = :Id";
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
{
cmd.CommandText = query;
cmd.Parameters.AddWithValue(":Id", props.UserId.ToString());
try
{
reader = cmd.ExecuteReader();
}
catch(Exception e)
{
m_log.DebugFormat("[PROFILES_DATA]" +
": GetAvatarProperties exception {0}", e.Message);
result = e.Message;
return false;
}
if(reader != null && reader.Read())
{
m_log.DebugFormat("[PROFILES_DATA]" +
": Getting data for {0}.", props.UserId);
props.WebUrl = (string)reader["profileURL"];
UUID.TryParse((string)reader["profileImage"], out props.ImageId);
props.AboutText = (string)reader["profileAboutText"];
UUID.TryParse((string)reader["profileFirstImage"], out props.FirstLifeImageId);
props.FirstLifeText = (string)reader["profileFirstText"];
UUID.TryParse((string)reader["profilePartner"], out props.PartnerId);
props.WantToMask = (int)reader["profileWantToMask"];
props.WantToText = (string)reader["profileWantToText"];
props.SkillsMask = (int)reader["profileSkillsMask"];
props.SkillsText = (string)reader["profileSkillsText"];
props.Language = (string)reader["profileLanguages"];
}
else
{
m_log.DebugFormat("[PROFILES_DATA]" +
": No data for {0}", props.UserId);
props.WebUrl = string.Empty;
props.ImageId = UUID.Zero;
props.AboutText = string.Empty;
props.FirstLifeImageId = UUID.Zero;
props.FirstLifeText = string.Empty;
props.PartnerId = UUID.Zero;
props.WantToMask = 0;
props.WantToText = string.Empty;
props.SkillsMask = 0;
props.SkillsText = string.Empty;
props.Language = string.Empty;
props.PublishProfile = false;
props.PublishMature = false;
query = "INSERT INTO userprofile (";
query += "useruuid, ";
query += "profilePartner, ";
query += "profileAllowPublish, ";
query += "profileMaturePublish, ";
query += "profileURL, ";
query += "profileWantToMask, ";
query += "profileWantToText, ";
query += "profileSkillsMask, ";
query += "profileSkillsText, ";
query += "profileLanguages, ";
query += "profileImage, ";
query += "profileAboutText, ";
query += "profileFirstImage, ";
query += "profileFirstText) VALUES (";
query += ":userId, ";
query += ":profilePartner, ";
query += ":profileAllowPublish, ";
query += ":profileMaturePublish, ";
query += ":profileURL, ";
query += ":profileWantToMask, ";
query += ":profileWantToText, ";
query += ":profileSkillsMask, ";
query += ":profileSkillsText, ";
query += ":profileLanguages, ";
query += ":profileImage, ";
query += ":profileAboutText, ";
query += ":profileFirstImage, ";
query += ":profileFirstText)";
using (SqliteCommand put = (SqliteCommand)m_connection.CreateCommand())
{
put.CommandText = query;
put.Parameters.AddWithValue(":userId", props.UserId.ToString());
put.Parameters.AddWithValue(":profilePartner", props.PartnerId.ToString());
put.Parameters.AddWithValue(":profileAllowPublish", props.PublishProfile);
put.Parameters.AddWithValue(":profileMaturePublish", props.PublishMature);
put.Parameters.AddWithValue(":profileURL", props.WebUrl);
put.Parameters.AddWithValue(":profileWantToMask", props.WantToMask);
put.Parameters.AddWithValue(":profileWantToText", props.WantToText);
put.Parameters.AddWithValue(":profileSkillsMask", props.SkillsMask);
put.Parameters.AddWithValue(":profileSkillsText", props.SkillsText);
put.Parameters.AddWithValue(":profileLanguages", props.Language);
put.Parameters.AddWithValue(":profileImage", props.ImageId.ToString());
put.Parameters.AddWithValue(":profileAboutText", props.AboutText);
put.Parameters.AddWithValue(":profileFirstImage", props.FirstLifeImageId.ToString());
put.Parameters.AddWithValue(":profileFirstText", props.FirstLifeText);
put.ExecuteNonQuery();
}
}
}
return true;
}
public bool UpdateAvatarProperties(ref UserProfileProperties props, ref string result)
{
string query = string.Empty;
query += "UPDATE userprofile SET ";
query += "profilePartner=:profilePartner, ";
query += "profileURL=:profileURL, ";
query += "profileImage=:image, ";
query += "profileAboutText=:abouttext,";
query += "profileFirstImage=:firstlifeimage,";
query += "profileFirstText=:firstlifetext ";
query += "WHERE useruuid=:uuid";
try
{
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
{
cmd.CommandText = query;
cmd.Parameters.AddWithValue(":profileURL", props.WebUrl);
cmd.Parameters.AddWithValue(":profilePartner", props.PartnerId.ToString());
cmd.Parameters.AddWithValue(":image", props.ImageId.ToString());
cmd.Parameters.AddWithValue(":abouttext", props.AboutText);
cmd.Parameters.AddWithValue(":firstlifeimage", props.FirstLifeImageId.ToString());
cmd.Parameters.AddWithValue(":firstlifetext", props.FirstLifeText);
cmd.Parameters.AddWithValue(":uuid", props.UserId.ToString());
cmd.ExecuteNonQuery();
}
}
catch (Exception e)
{
m_log.DebugFormat("[PROFILES_DATA]" +
": AgentPropertiesUpdate exception {0}", e.Message);
return false;
}
return true;
}
public bool UpdateAvatarInterests(UserProfileProperties up, ref string result)
{
string query = string.Empty;
query += "UPDATE userprofile SET ";
query += "profileWantToMask=:WantMask, ";
query += "profileWantToText=:WantText,";
query += "profileSkillsMask=:SkillsMask,";
query += "profileSkillsText=:SkillsText, ";
query += "profileLanguages=:Languages ";
query += "WHERE useruuid=:uuid";
try
{
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
{
cmd.CommandText = query;
cmd.Parameters.AddWithValue(":WantMask", up.WantToMask);
cmd.Parameters.AddWithValue(":WantText", up.WantToText);
cmd.Parameters.AddWithValue(":SkillsMask", up.SkillsMask);
cmd.Parameters.AddWithValue(":SkillsText", up.SkillsText);
cmd.Parameters.AddWithValue(":Languages", up.Language);
cmd.Parameters.AddWithValue(":uuid", up.UserId.ToString());
cmd.ExecuteNonQuery();
}
}
catch (Exception e)
{
m_log.DebugFormat("[PROFILES_DATA]" +
": AgentInterestsUpdate exception {0}", e.Message);
result = e.Message;
return false;
}
return true;
}
public bool GetUserAppData(ref UserAppData props, ref string result)
{
IDataReader reader = null;
string query = string.Empty;
query += "SELECT * FROM `userdata` WHERE ";
query += "UserId = :Id AND ";
query += "TagId = :TagId";
try
{
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
{
cmd.CommandText = query;
cmd.Parameters.AddWithValue(":Id", props.UserId.ToString());
cmd.Parameters.AddWithValue (":TagId", props.TagId.ToString());
using (reader = cmd.ExecuteReader(CommandBehavior.SingleRow))
{
if(reader.Read())
{
props.DataKey = (string)reader["DataKey"];
props.DataVal = (string)reader["DataVal"];
}
else
{
query += "INSERT INTO userdata VALUES ( ";
query += ":UserId,";
query += ":TagId,";
query += ":DataKey,";
query += ":DataVal) ";
using (SqliteCommand put = (SqliteCommand)m_connection.CreateCommand())
{
put.Parameters.AddWithValue(":Id", props.UserId.ToString());
put.Parameters.AddWithValue(":TagId", props.TagId.ToString());
put.Parameters.AddWithValue(":DataKey", props.DataKey.ToString());
put.Parameters.AddWithValue(":DataVal", props.DataVal.ToString());
put.ExecuteNonQuery();
}
}
}
}
}
catch (Exception e)
{
m_log.DebugFormat("[PROFILES_DATA]" +
": Requst application data exception {0}", e.Message);
result = e.Message;
return false;
}
return true;
}
public bool SetUserAppData(UserAppData props, ref string result)
{
string query = string.Empty;
query += "UPDATE userdata SET ";
query += "TagId = :TagId, ";
query += "DataKey = :DataKey, ";
query += "DataVal = :DataVal WHERE ";
query += "UserId = :UserId AND ";
query += "TagId = :TagId";
try
{
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
{
cmd.CommandText = query;
cmd.Parameters.AddWithValue(":UserId", props.UserId.ToString());
cmd.Parameters.AddWithValue(":TagId", props.TagId.ToString ());
cmd.Parameters.AddWithValue(":DataKey", props.DataKey.ToString ());
cmd.Parameters.AddWithValue(":DataVal", props.DataKey.ToString ());
cmd.ExecuteNonQuery();
}
}
catch (Exception e)
{
m_log.DebugFormat("[PROFILES_DATA]" +
": SetUserData exception {0}", e.Message);
return false;
}
return true;
}
public OSDArray GetUserImageAssets(UUID avatarId)
{
IDataReader reader = null;
OSDArray data = new OSDArray();
string query = "SELECT `snapshotuuid` FROM {0} WHERE `creatoruuid` = :Id";
// Get classified image assets
try
{
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
{
cmd.CommandText = query;
cmd.Parameters.AddWithValue(":Id", avatarId.ToString());
using (reader = cmd.ExecuteReader(CommandBehavior.SingleRow))
{
while(reader.Read())
{
data.Add(new OSDString((string)reader["snapshotuuid"].ToString()));
}
}
}
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
{
cmd.CommandText = query;
cmd.Parameters.AddWithValue(":Id", avatarId.ToString());
using (reader = cmd.ExecuteReader(CommandBehavior.SingleRow))
{
if(reader.Read())
{
data.Add(new OSDString((string)reader["snapshotuuid"].ToString ()));
}
}
}
query = "SELECT `profileImage`, `profileFirstImage` FROM `userprofile` WHERE `useruuid` = :Id";
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
{
cmd.CommandText = query;
cmd.Parameters.AddWithValue(":Id", avatarId.ToString());
using (reader = cmd.ExecuteReader(CommandBehavior.SingleRow))
{
if(reader.Read())
{
data.Add(new OSDString((string)reader["profileImage"].ToString ()));
data.Add(new OSDString((string)reader["profileFirstImage"].ToString ()));
}
}
}
}
catch (Exception e)
{
m_log.DebugFormat("[PROFILES_DATA]" +
": GetAvatarNotes exception {0}", e.Message);
}
return data;
}
#endregion
}
}

View File

@@ -120,5 +120,24 @@ namespace OpenSim.Framework
sequenceNum = args["seq_num"].AsInteger();
}
public override bool Equals(object obj)
{
Animation other = obj as Animation;
if (other != null)
{
return (other.AnimID.Equals(this.AnimID)
&& other.SequenceNum == this.SequenceNum
&& other.ObjectID.Equals(this.ObjectID) );
}
return base.Equals(obj);
}
public override string ToString()
{
return "AnimID=" + AnimID.ToString()
+ "/seq=" + SequenceNum.ToString()
+ "/objID=" + ObjectID.ToString();
}
}
}

View File

@@ -53,6 +53,7 @@ namespace OpenSim.Framework
protected AvatarWearable[] m_wearables;
protected Dictionary<int, List<AvatarAttachment>> m_attachments;
protected float m_avatarHeight = 0;
protected UUID[] m_texturehashes;
public virtual int Serial
{
@@ -98,6 +99,8 @@ namespace OpenSim.Framework
SetDefaultParams();
SetHeight();
m_attachments = new Dictionary<int, List<AvatarAttachment>>();
ResetTextureHashes();
}
public AvatarAppearance(OSDMap map)
@@ -108,32 +111,6 @@ namespace OpenSim.Framework
SetHeight();
}
public AvatarAppearance(AvatarWearable[] wearables, Primitive.TextureEntry textureEntry, byte[] visualParams)
{
// m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance");
m_serial = 0;
if (wearables != null)
m_wearables = wearables;
else
SetDefaultWearables();
if (textureEntry != null)
m_texture = textureEntry;
else
SetDefaultTexture();
if (visualParams != null)
m_visualparams = visualParams;
else
SetDefaultParams();
SetHeight();
m_attachments = new Dictionary<int, List<AvatarAttachment>>();
}
public AvatarAppearance(AvatarAppearance appearance) : this(appearance, true)
{
}
@@ -151,6 +128,8 @@ namespace OpenSim.Framework
SetHeight();
m_attachments = new Dictionary<int, List<AvatarAttachment>>();
ResetTextureHashes();
return;
}
@@ -166,6 +145,10 @@ namespace OpenSim.Framework
SetWearable(i,appearance.Wearables[i]);
}
m_texturehashes = new UUID[AvatarAppearance.TEXTURE_COUNT];
for (int i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
m_texturehashes[i] = new UUID(appearance.m_texturehashes[i]);
m_texture = null;
if (appearance.Texture != null)
{
@@ -200,6 +183,37 @@ namespace OpenSim.Framework
}
}
public void ResetTextureHashes()
{
m_texturehashes = new UUID[AvatarAppearance.TEXTURE_COUNT];
for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
m_texturehashes[i] = UUID.Zero;
}
public UUID GetTextureHash(int textureIndex)
{
return m_texturehashes[NormalizeBakedTextureIndex(textureIndex)];
}
public void SetTextureHash(int textureIndex, UUID textureHash)
{
m_texturehashes[NormalizeBakedTextureIndex(textureIndex)] = new UUID(textureHash);
}
/// <summary>
/// Normalizes the texture index to the actual bake index, this is done to
/// accommodate older viewers that send the BAKE_INDICES index rather than
/// the actual texture index
/// </summary>
private int NormalizeBakedTextureIndex(int textureIndex)
{
// Earlier viewer send the index into the baked index array, just trying to be careful here
if (textureIndex < BAKE_INDICES.Length)
return BAKE_INDICES[textureIndex];
return textureIndex;
}
public void ClearWearables()
{
m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES];
@@ -223,12 +237,7 @@ namespace OpenSim.Framework
m_serial = 0;
SetDefaultTexture();
//for (int i = 0; i < BAKE_INDICES.Length; i++)
// {
// int idx = BAKE_INDICES[i];
// m_texture.FaceTextures[idx].TextureID = UUID.Zero;
// }
ResetTextureHashes();
}
protected virtual void SetDefaultParams()
@@ -459,45 +468,59 @@ namespace OpenSim.Framework
if (attachpoint == 0)
return false;
if (item == UUID.Zero)
lock (m_attachments)
{
lock (m_attachments)
if (item == UUID.Zero)
{
if (m_attachments.ContainsKey(attachpoint))
{
m_attachments.Remove(attachpoint);
return true;
}
return false;
}
// When a user logs in, the attachment item ids are pulled from persistence in the Avatars table. However,
// the asset ids are not saved. When the avatar enters a simulator the attachments are set again. If
// we simply perform an item check here then the asset ids (which are now present) are never set, and NPC attachments
// later fail unless the attachment is detached and reattached.
//
// Therefore, we will carry on with the set if the existing attachment has no asset id.
AvatarAttachment existingAttachment = GetAttachmentForItem(item);
if (existingAttachment != null)
{
// m_log.DebugFormat(
// "[AVATAR APPEARANCE]: Found existing attachment for {0}, asset {1} at point {2}",
// existingAttachment.ItemID, existingAttachment.AssetID, existingAttachment.AttachPoint);
if (existingAttachment.AssetID != UUID.Zero && existingAttachment.AttachPoint == (attachpoint & 0x7F))
{
m_log.DebugFormat(
"[AVATAR APPEARANCE]: Ignoring attempt to attach an already attached item {0} at point {1}",
item, attachpoint);
return false;
}
else
{
// Remove it here so that the later append does not add a second attachment but we still update
// the assetID
DetachAttachment(existingAttachment.ItemID);
}
}
return false;
}
// When a user logs in, the attachment item ids are pulled from persistence in the Avatars table. However,
// the asset ids are not saved. When the avatar enters a simulator the attachments are set again. If
// we simply perform an item check here then the asset ids (which are now present) are never set, and NPC attachments
// later fail unless the attachment is detached and reattached.
//
// Therefore, we will carry on with the set if the existing attachment has no asset id.
AvatarAttachment existingAttachment = GetAttachmentForItem(item);
if (existingAttachment != null
&& existingAttachment.AssetID != UUID.Zero
&& existingAttachment.AttachPoint == (attachpoint & 0x7F))
{
// m_log.DebugFormat("[AVATAR APPEARANCE] attempt to attach an already attached item {0}",item);
return false;
}
// check if this is an append or a replace, 0x80 marks it as an append
if ((attachpoint & 0x80) > 0)
{
// strip the append bit
int point = attachpoint & 0x7F;
AppendAttachment(new AvatarAttachment(point, item, asset));
}
else
{
ReplaceAttachment(new AvatarAttachment(attachpoint,item, asset));
// check if this is an append or a replace, 0x80 marks it as an append
if ((attachpoint & 0x80) > 0)
{
// strip the append bit
int point = attachpoint & 0x7F;
AppendAttachment(new AvatarAttachment(point, item, asset));
}
else
{
ReplaceAttachment(new AvatarAttachment(attachpoint,item, asset));
}
}
return true;
@@ -547,6 +570,10 @@ namespace OpenSim.Framework
int index = kvp.Value.FindIndex(delegate(AvatarAttachment a) { return a.ItemID == itemID; });
if (index >= 0)
{
// m_log.DebugFormat(
// "[AVATAR APPEARANCE]: Detaching attachment {0}, index {1}, point {2}",
// m_attachments[kvp.Key][index].ItemID, index, m_attachments[kvp.Key][index].AttachPoint);
// Remove it from the list of attachments at that attach point
m_attachments[kvp.Key].RemoveAt(index);
@@ -580,6 +607,12 @@ namespace OpenSim.Framework
data["serial"] = OSD.FromInteger(m_serial);
data["height"] = OSD.FromReal(m_avatarHeight);
// Hashes
OSDArray hashes = new OSDArray(AvatarAppearance.TEXTURE_COUNT);
for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
hashes.Add(OSD.FromUUID(m_texturehashes[i]));
data["hashes"] = hashes;
// Wearables
OSDArray wears = new OSDArray(AvatarWearable.MAX_WEARABLES);
for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
@@ -624,6 +657,25 @@ namespace OpenSim.Framework
try
{
// Hashes
m_texturehashes = new UUID[AvatarAppearance.TEXTURE_COUNT];
if ((data != null) && (data["hashes"] != null) && (data["hashes"]).Type == OSDType.Array)
{
OSDArray hashes = (OSDArray)(data["hashes"]);
for (int i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
{
UUID hashID = UUID.Zero;
if (i < hashes.Count && hashes[i] != null)
hashID = hashes[i].AsUUID();
m_texturehashes[i] = hashID;
}
}
else
{
for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
m_texturehashes[i] = UUID.Zero;
}
// Wearables
SetDefaultWearables();
if ((data != null) && (data["wearables"] != null) && (data["wearables"]).Type == OSDType.Array)

View File

@@ -58,7 +58,7 @@ namespace OpenSim.Framework
{
lock (m_queueSync)
{
if (m_queue.Count < 1 && m_pqueue.Count < 1)
while (m_queue.Count < 1 && m_pqueue.Count < 1)
{
Monitor.Wait(m_queueSync);
}
@@ -76,9 +76,10 @@ namespace OpenSim.Framework
{
lock (m_queueSync)
{
if (m_queue.Count < 1 && m_pqueue.Count < 1)
bool success = true;
while (m_queue.Count < 1 && m_pqueue.Count < 1 && success)
{
Monitor.Wait(m_queueSync, msTimeout);
success = Monitor.Wait(m_queueSync, msTimeout);
}
if (m_pqueue.Count > 0)
@@ -89,8 +90,17 @@ namespace OpenSim.Framework
}
}
/// <summary>
/// Indicate whether this queue contains the given item.
/// </summary>
/// <remarks>
/// This method is not thread-safe. Do not rely on the result without consistent external locking.
/// </remarks>
public bool Contains(T item)
{
if (m_queue.Count < 1 && m_pqueue.Count < 1)
return false;
lock (m_queueSync)
{
if (m_pqueue.Contains(item))
@@ -99,16 +109,28 @@ namespace OpenSim.Framework
}
}
/// <summary>
/// Return a count of the number of requests on this queue.
/// </summary>
/// <remarks>
/// This method is not thread-safe. Do not rely on the result without consistent external locking.
/// </remarks>
public int Count()
{
lock (m_queueSync)
{
return m_queue.Count+m_pqueue.Count;
}
return m_queue.Count + m_pqueue.Count;
}
/// <summary>
/// Return the array of items on this queue.
/// </summary>
/// <remarks>
/// This method is not thread-safe. Do not rely on the result without consistent external locking.
/// </remarks>
public T[] GetQueueArray()
{
if (m_queue.Count < 1 && m_pqueue.Count < 1)
return new T[0];
lock (m_queueSync)
{
return m_queue.ToArray();

View File

@@ -0,0 +1,46 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Text;
using OpenMetaverse;
namespace OpenSim.Framework
{
public class CachedTextureRequestArg
{
public int BakedTextureIndex;
public UUID WearableHashID;
}
public class CachedTextureResponseArg
{
public int BakedTextureIndex;
public UUID BakedTextureID;
public String HostName;
}
}

View File

@@ -171,9 +171,10 @@ namespace OpenSim.Framework
/// Soon to be decommissioned
/// </summary>
/// <param name="cAgent"></param>
public void CopyFrom(ChildAgentDataUpdate cAgent)
public void CopyFrom(ChildAgentDataUpdate cAgent, UUID sid)
{
AgentID = new UUID(cAgent.AgentID);
SessionID = sid;
// next: ???
Size = new Vector3();
@@ -286,7 +287,13 @@ namespace OpenSim.Framework
public Vector3 AtAxis;
public Vector3 LeftAxis;
public Vector3 UpAxis;
public bool ChangedGrid;
/// <summary>
/// Signal on a V2 teleport that Scene.IncomingChildAgentDataUpdate(AgentData ad) should wait for the
/// scene presence to become root (triggered when the viewer sends a CompleteAgentMovement UDP packet after
/// establishing the connection triggered by it's receipt of a TeleportFinish EQ message).
/// </summary>
public bool SenderWantsToWaitForRoot;
public float Far;
public float Aspect;
@@ -355,8 +362,9 @@ namespace OpenSim.Framework
args["left_axis"] = OSD.FromString(LeftAxis.ToString());
args["up_axis"] = OSD.FromString(UpAxis.ToString());
args["changed_grid"] = OSD.FromBoolean(ChangedGrid);
//backwards compatibility
args["changed_grid"] = OSD.FromBoolean(SenderWantsToWaitForRoot);
args["wait_for_root"] = OSD.FromBoolean(SenderWantsToWaitForRoot);
args["far"] = OSD.FromReal(Far);
args["aspect"] = OSD.FromReal(Aspect);
@@ -525,8 +533,8 @@ namespace OpenSim.Framework
if (args["up_axis"] != null)
Vector3.TryParse(args["up_axis"].AsString(), out AtAxis);
if (args["changed_grid"] != null)
ChangedGrid = args["changed_grid"].AsBoolean();
if (args.ContainsKey("wait_for_root") && args["wait_for_root"] != null)
SenderWantsToWaitForRoot = args["wait_for_root"].AsBoolean();
if (args["far"] != null)
Far = (float)(args["far"].AsReal());

View File

@@ -33,12 +33,13 @@ namespace OpenSim.Framework
{
public class ClientInfo
{
public AgentCircuitData agentcircuit;
public readonly DateTime StartedTime = DateTime.Now;
public AgentCircuitData agentcircuit = null;
public Dictionary<uint, byte[]> needAck;
public List<byte[]> out_packets;
public Dictionary<uint, uint> pendingAcks;
public List<byte[]> out_packets = new List<byte[]>();
public Dictionary<uint, uint> pendingAcks = new Dictionary<uint,uint>();
public EndPoint proxyEP;
public uint sequence;
@@ -53,5 +54,9 @@ namespace OpenSim.Framework
public int assetThrottle;
public int textureThrottle;
public int totalThrottle;
public Dictionary<string, int> SyncRequests = new Dictionary<string,int>();
public Dictionary<string, int> AsyncRequests = new Dictionary<string,int>();
public Dictionary<string, int> GenericRequests = new Dictionary<string,int>();
}
}

View File

@@ -156,12 +156,32 @@ namespace OpenSim.Framework.Console
}
/// <summary>
/// Convert a minimum vector input from the console to an OpenMetaverse.Vector3
/// Convert a console integer to an int, automatically complaining if a console is given.
/// </summary>
/// <param name='console'>Can be null if no console is available.</param>
/// <param name='rawConsoleVector'>/param>
/// <param name='vector'></param>
/// <returns></returns>
public static bool TryParseConsoleBool(ICommandConsole console, string rawConsoleString, out bool b)
{
if (!bool.TryParse(rawConsoleString, out b))
{
if (console != null)
console.OutputFormat("ERROR: {0} is not a true or false value", rawConsoleString);
return false;
}
return true;
}
/// <summary>
/// Convert a console integer to an int, automatically complaining if a console is given.
/// </summary>
/// <param name='console'>Can be null if no console is available.</param>
/// <param name='rawConsoleInt'>/param>
/// <param name='i'></param>
/// <returns></returns>
public static bool TryParseConsoleInt(ICommandConsole console, string rawConsoleInt, out int i)
{
if (!int.TryParse(rawConsoleInt, out i))
@@ -174,6 +194,31 @@ namespace OpenSim.Framework.Console
return true;
}
/// <summary>
/// Convert a console integer to a natural int, automatically complaining if a console is given.
/// </summary>
/// <param name='console'>Can be null if no console is available.</param>
/// <param name='rawConsoleInt'>/param>
/// <param name='i'></param>
/// <returns></returns>
public static bool TryParseConsoleNaturalInt(ICommandConsole console, string rawConsoleInt, out int i)
{
if (TryParseConsoleInt(console, rawConsoleInt, out i))
{
if (i < 0)
{
if (console != null)
console.OutputFormat("ERROR: {0} is not a positive integer", rawConsoleInt);
return false;
}
return true;
}
return false;
}
/// <summary>
/// Convert a minimum vector input from the console to an OpenMetaverse.Vector3

View File

@@ -420,6 +420,21 @@ namespace OpenSim.Framework.Console
SetCursorLeft(0);
m_cursorYPosition = SetCursorTop(m_cursorYPosition);
if (m_echo)
System.Console.Write("{0}{1} ", prompt, m_commandLine);
else
System.Console.Write("{0}", prompt);
break;
case ConsoleKey.Delete:
if (m_cursorXPosition == m_commandLine.Length)
break;
m_commandLine.Remove(m_cursorXPosition, 1);
SetCursorLeft(0);
m_cursorYPosition = SetCursorTop(m_cursorYPosition);
if (m_echo)
System.Console.Write("{0}{1} ", prompt, m_commandLine);
else

View File

@@ -234,7 +234,7 @@ namespace OpenSim.Framework.Console
string uri = "/ReadResponses/" + sessionID.ToString() + "/";
m_Server.AddPollServiceHTTPHandler(
uri, new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, sessionID));
uri, new PollServiceEventArgs(null, uri, HasEvents, GetEvents, NoEvents, sessionID,25000)); // 25 secs timeout
XmlDocument xmldoc = new XmlDocument();
XmlNode xmlnode = xmldoc.CreateNode(XmlNodeType.XmlDeclaration,
@@ -425,7 +425,7 @@ namespace OpenSim.Framework.Console
return false;
}
private Hashtable GetEvents(UUID RequestID, UUID sessionID, string request)
private Hashtable GetEvents(UUID RequestID, UUID sessionID)
{
ConsoleConnection c = null;

View File

@@ -29,10 +29,12 @@ using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Text;
using System.Xml;
using System.Xml.Schema;
using System.Xml.Serialization;
using log4net;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
@@ -48,13 +50,20 @@ namespace OpenSim.Framework
/// within their data store. However, avoid storing large amounts of data because that
/// would slow down database access.
/// </remarks>
public class DAMap : IDictionary<string, OSDMap>, IXmlSerializable
public class DAMap : IXmlSerializable
{
private static readonly int MIN_STORE_NAME_LENGTH = 4;
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected OSDMap m_map;
public DAMap() { m_map = new OSDMap(); }
private static readonly int MIN_NAMESPACE_LENGTH = 4;
private OSDMap m_map = new OSDMap();
// WARNING: this is temporary for experimentation only, it will be removed!!!!
public OSDMap TopLevelMap
{
get { return m_map; }
set { m_map = value; }
}
public XmlSchema GetSchema() { return null; }
@@ -64,39 +73,34 @@ namespace OpenSim.Framework
map.ReadXml(rawXml);
return map;
}
public void ReadXml(XmlReader reader)
{
ReadXml(reader.ReadInnerXml());
}
public void ReadXml(string rawXml)
{
// System.Console.WriteLine("Trying to deserialize [{0}]", rawXml);
lock (this)
{
m_map = (OSDMap)OSDParser.DeserializeLLSDXml(rawXml);
}
// WARNING: this is temporary for experimentation only, it will be removed!!!!
public OSDMap TopLevelMap
{
get { return m_map; }
set { m_map = value; }
}
public void ReadXml(XmlReader reader)
{
ReadXml(reader.ReadInnerXml());
}
public string ToXml()
{
lock (this)
return OSDParser.SerializeLLSDXmlString(m_map);
SanitiseMap(this);
}
}
public void WriteXml(XmlWriter writer)
{
writer.WriteRaw(ToXml());
}
public string ToXml()
{
lock (this)
return OSDParser.SerializeLLSDXmlString(m_map);
}
public void CopyFrom(DAMap other)
{
// Deep copy
@@ -104,7 +108,7 @@ namespace OpenSim.Framework
string data = null;
lock (other)
{
if (other.Count > 0)
if (other.CountNamespaces > 0)
{
data = OSDParser.SerializeLLSDXmlString(other.m_map);
}
@@ -120,59 +124,132 @@ namespace OpenSim.Framework
}
/// <summary>
/// Returns the number of data stores.
/// Sanitise the map to remove any namespaces or stores that are not OSDMap.
/// </summary>
public int Count { get { lock (this) { return m_map.Count; } } }
public bool IsReadOnly { get { return false; } }
/// <summary>
/// Returns the names of the data stores.
/// </summary>
public ICollection<string> Keys { get { lock (this) { return m_map.Keys; } } }
/// <summary>
/// Returns all the data stores.
/// </summary>
public ICollection<OSDMap> Values
/// <param name='map'>
/// </param>
public static void SanitiseMap(DAMap daMap)
{
get
List<string> keysToRemove = null;
OSDMap namespacesMap = daMap.m_map;
foreach (string key in namespacesMap.Keys)
{
lock (this)
// Console.WriteLine("Processing ns {0}", key);
if (!(namespacesMap[key] is OSDMap))
{
List<OSDMap> stores = new List<OSDMap>(m_map.Count);
foreach (OSD llsd in m_map.Values)
stores.Add((OSDMap)llsd);
return stores;
if (keysToRemove == null)
keysToRemove = new List<string>();
keysToRemove.Add(key);
}
}
if (keysToRemove != null)
{
foreach (string key in keysToRemove)
{
// Console.WriteLine ("Removing bad ns {0}", key);
namespacesMap.Remove(key);
}
}
foreach (OSD nsOsd in namespacesMap.Values)
{
OSDMap nsOsdMap = (OSDMap)nsOsd;
keysToRemove = null;
foreach (string key in nsOsdMap.Keys)
{
if (!(nsOsdMap[key] is OSDMap))
{
if (keysToRemove == null)
keysToRemove = new List<string>();
keysToRemove.Add(key);
}
}
if (keysToRemove != null)
foreach (string key in keysToRemove)
nsOsdMap.Remove(key);
}
}
/// <summary>
/// Gets or sets one data store.
/// Get the number of namespaces
/// </summary>
/// <param name="key">Store name</param>
/// <returns></returns>
public OSDMap this[string key]
{
get
{
OSD llsd;
public int CountNamespaces { get { lock (this) { return m_map.Count; } } }
/// <summary>
/// Get the number of stores.
/// </summary>
public int CountStores
{
get
{
int count = 0;
lock (this)
{
if (m_map.TryGetValue(key, out llsd))
return (OSDMap)llsd;
else
return null;
foreach (OSD osdNamespace in m_map)
{
count += ((OSDMap)osdNamespace).Count;
}
}
}
set
return count;
}
}
/// <summary>
/// Retrieve a Dynamic Attribute store
/// </summary>
/// <param name="ns">namespace for the store - use "OpenSim" for in-core modules</param>
/// <param name="storeName">name of the store within the namespace</param>
/// <returns>an OSDMap representing the stored data, or null if not found</returns>
public OSDMap GetStore(string ns, string storeName)
{
OSD namespaceOsd;
lock (this)
{
ValidateKey(key);
lock (this)
m_map[key] = value;
if (m_map.TryGetValue(ns, out namespaceOsd))
{
OSD store;
if (((OSDMap)namespaceOsd).TryGetValue(storeName, out store))
return (OSDMap)store;
}
}
return null;
}
/// <summary>
/// Saves a Dynamic attribute store
/// </summary>
/// <param name="ns">namespace for the store - use "OpenSim" for in-core modules</param>
/// <param name="storeName">name of the store within the namespace</param>
/// <param name="store">an OSDMap representing the data to store</param>
public void SetStore(string ns, string storeName, OSDMap store)
{
ValidateNamespace(ns);
OSDMap nsMap;
lock (this)
{
if (!m_map.ContainsKey(ns))
{
nsMap = new OSDMap();
m_map[ns] = nsMap;
}
nsMap = (OSDMap)m_map[ns];
// m_log.DebugFormat("[DA MAP]: Setting store to {0}:{1}", ns, storeName);
nsMap[storeName] = store;
}
}
@@ -180,54 +257,46 @@ namespace OpenSim.Framework
/// Validate the key used for storing separate data stores.
/// </summary>
/// <param name='key'></param>
public static void ValidateKey(string key)
public static void ValidateNamespace(string ns)
{
if (key.Length < MIN_STORE_NAME_LENGTH)
throw new Exception("Minimum store name length is " + MIN_STORE_NAME_LENGTH);
if (ns.Length < MIN_NAMESPACE_LENGTH)
throw new Exception("Minimum namespace length is " + MIN_NAMESPACE_LENGTH);
}
public bool ContainsKey(string key)
public bool ContainsStore(string ns, string storeName)
{
lock (this)
return m_map.ContainsKey(key);
}
OSD namespaceOsd;
public void Add(string key, OSDMap store)
{
ValidateKey(key);
lock (this)
m_map.Add(key, store);
}
public void Add(KeyValuePair<string, OSDMap> kvp)
{
ValidateKey(kvp.Key);
lock (this)
m_map.Add(kvp.Key, kvp.Value);
}
public bool Remove(string key)
{
lock (this)
return m_map.Remove(key);
}
public bool TryGetValue(string key, out OSDMap store)
{
lock (this)
{
OSD llsd;
if (m_map.TryGetValue(key, out llsd))
if (m_map.TryGetValue(ns, out namespaceOsd))
{
store = (OSDMap)llsd;
return true;
}
else
{
store = null;
return false;
return ((OSDMap)namespaceOsd).ContainsKey(storeName);
}
}
return false;
}
public bool TryGetStore(string ns, string storeName, out OSDMap store)
{
OSD namespaceOsd;
lock (this)
{
if (m_map.TryGetValue(ns, out namespaceOsd))
{
OSD storeOsd;
bool result = ((OSDMap)namespaceOsd).TryGetValue(storeName, out storeOsd);
store = (OSDMap)storeOsd;
return result;
}
}
store = null;
return false;
}
public void Clear()
@@ -235,39 +304,25 @@ namespace OpenSim.Framework
lock (this)
m_map.Clear();
}
public bool Contains(KeyValuePair<string, OSDMap> kvp)
public bool RemoveStore(string ns, string storeName)
{
OSD namespaceOsd;
lock (this)
return m_map.ContainsKey(kvp.Key);
}
{
if (m_map.TryGetValue(ns, out namespaceOsd))
{
OSDMap namespaceOsdMap = (OSDMap)namespaceOsd;
namespaceOsdMap.Remove(storeName);
public void CopyTo(KeyValuePair<string, OSDMap>[] array, int index)
{
throw new NotImplementedException();
}
// Don't keep empty namespaces around
if (namespaceOsdMap.Count <= 0)
m_map.Remove(ns);
}
}
public bool Remove(KeyValuePair<string, OSDMap> kvp)
{
lock (this)
return m_map.Remove(kvp.Key);
}
public System.Collections.IDictionaryEnumerator GetEnumerator()
{
lock (this)
return m_map.GetEnumerator();
}
IEnumerator<KeyValuePair<string, OSDMap>> IEnumerable<KeyValuePair<string, OSDMap>>.GetEnumerator()
{
return null;
}
IEnumerator IEnumerable.GetEnumerator()
{
lock (this)
return m_map.GetEnumerator();
}
return false;
}
}
}

View File

@@ -42,22 +42,22 @@ namespace OpenSim.Framework
/// This class stores and retrieves dynamic objects.
/// </summary>
/// <remarks>
/// Experimental - DO NOT USE.
/// Experimental - DO NOT USE. Does not yet have namespace support.
/// </remarks>
public class DOMap
{
private IDictionary<string, object> m_map;
public void Add(string key, object dynObj)
public void Add(string ns, string objName, object dynObj)
{
DAMap.ValidateKey(key);
DAMap.ValidateNamespace(ns);
lock (this)
{
if (m_map == null)
m_map = new Dictionary<string, object>();
m_map.Add(key, dynObj);
m_map.Add(objName, dynObj);
}
}

View File

@@ -58,6 +58,30 @@ namespace OpenSim.Framework
set { m_EstateName = value; }
}
private bool m_AllowLandmark = true;
public bool AllowLandmark
{
get { return m_AllowLandmark; }
set { m_AllowLandmark = value; }
}
private bool m_AllowParcelChanges = true;
public bool AllowParcelChanges
{
get { return m_AllowParcelChanges; }
set { m_AllowParcelChanges = value; }
}
private bool m_AllowSetHome = true;
public bool AllowSetHome
{
get { return m_AllowSetHome; }
set { m_AllowSetHome = value; }
}
private uint m_ParentEstateID = 1;
public uint ParentEstateID
@@ -374,10 +398,18 @@ namespace OpenSim.Framework
return l_EstateAccess.Contains(user);
}
public void SetFromFlags(ulong regionFlags)
{
ResetHomeOnTeleport = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.ResetHomeOnTeleport) == (ulong)OpenMetaverse.RegionFlags.ResetHomeOnTeleport);
BlockDwell = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.BlockDwell) == (ulong)OpenMetaverse.RegionFlags.BlockDwell);
AllowLandmark = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.AllowLandmark) == (ulong)OpenMetaverse.RegionFlags.AllowLandmark);
AllowParcelChanges = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.AllowParcelChanges) == (ulong)OpenMetaverse.RegionFlags.AllowParcelChanges);
AllowSetHome = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.AllowSetHome) == (ulong)OpenMetaverse.RegionFlags.AllowSetHome);
}
public bool GroupAccess(UUID groupID)
{
return l_EstateGroups.Contains(groupID);
}
}
}

View File

@@ -53,6 +53,24 @@ namespace OpenSim.Framework
binaryBucket = new byte[0];
}
public GridInstantMessage(GridInstantMessage im, bool addTimestamp)
{
fromAgentID = im.fromAgentID;
fromAgentName = im.fromAgentName;
toAgentID = im.toAgentID;
dialog = im.dialog;
fromGroup = im.fromGroup;
message = im.message;
imSessionID = im.imSessionID;
offline = im.offline;
Position = im.Position;
binaryBucket = im.binaryBucket;
RegionID = im.RegionID;
if (addTimestamp)
timestamp = (uint)Util.UnixTimeSinceEpoch();
}
public GridInstantMessage(IScene scene, UUID _fromAgentID,
string _fromAgentName, UUID _toAgentID,
byte _dialog, bool _fromGroup, string _message,

View File

@@ -64,7 +64,9 @@ namespace OpenSim.Framework
public delegate void NetworkStats(int inPackets, int outPackets, int unAckedBytes);
public delegate void SetAppearance(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams);
public delegate void CachedTextureRequest(IClientAPI remoteClient, int serial, List<CachedTextureRequestArg> cachedTextureRequest);
public delegate void SetAppearance(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams, List<CachedTextureRequestArg> cachedTextureData);
public delegate void StartAnim(IClientAPI remoteClient, UUID animID);
@@ -313,7 +315,7 @@ namespace OpenSim.Framework
public delegate void ObjectPermissions(
IClientAPI controller, UUID agentID, UUID sessionID, byte field, uint localId, uint mask, byte set);
public delegate void EconomyDataRequest(UUID agentID);
public delegate void EconomyDataRequest(IClientAPI client);
public delegate void ObjectIncludeInSearch(IClientAPI remoteClient, bool IncludeInSearch, uint localID);
@@ -780,6 +782,7 @@ namespace OpenSim.Framework
event EstateChangeInfo OnEstateChangeInfo;
event EstateManageTelehub OnEstateManageTelehub;
// [Obsolete("LLClientView Specific.")]
event CachedTextureRequest OnCachedTextureRequest;
event SetAppearance OnSetAppearance;
// [Obsolete("LLClientView Specific - Replace and rename OnAvatarUpdate. Difference from SetAppearance?")]
event AvatarNowWearing OnAvatarNowWearing;
@@ -822,6 +825,8 @@ namespace OpenSim.Framework
/// </remarks>
event UpdateAgent OnAgentUpdate;
event UpdateAgent OnAgentCameraUpdate;
event AgentRequestSit OnAgentRequestSit;
event AgentSit OnAgentSit;
event AvatarPickerRequest OnAvatarPickerRequest;
@@ -1087,14 +1092,15 @@ namespace OpenSim.Framework
/// <param name="textureEntry"></param>
void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry);
void SendCachedTextureResponse(ISceneEntity avatar, int serial, List<CachedTextureResponseArg> cachedTextures);
void SendStartPingCheck(byte seq);
/// <summary>
/// Tell the client that an object has been deleted
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="localID"></param>
void SendKillObject(ulong regionHandle, List<uint> localID);
void SendKillObject(List<uint> localID);
void SendAnimations(UUID[] animID, int[] seqs, UUID sourceAgentId, UUID[] objectIDs);
void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args);
@@ -1116,8 +1122,8 @@ namespace OpenSim.Framework
void SendInstantMessage(GridInstantMessage im);
void SendGenericMessage(string method, List<string> message);
void SendGenericMessage(string method, List<byte[]> message);
void SendGenericMessage(string method, UUID invoice, List<string> message);
void SendGenericMessage(string method, UUID invoice, List<byte[]> message);
void SendLayerData(float[] map);
void SendLayerData(int px, int py, float[] map);
@@ -1155,7 +1161,8 @@ namespace OpenSim.Framework
void SendTeleportStart(uint flags);
void SendTeleportProgress(uint flags, string message);
void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance);
void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance, int transactionType, UUID sourceID, bool sourceIsGroup, UUID destID, bool destIsGroup, int amount, string item);
void SendPayPrice(UUID objectID, int[] payPrice);
void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations);
@@ -1250,8 +1257,6 @@ namespace OpenSim.Framework
void SendDialog(string objectname, UUID objectID, UUID ownerID, string ownerFirstName, string ownerLastName, string msg, UUID textureID, int ch,
string[] buttonlabels);
bool AddMoney(int debit);
/// <summary>
/// Update the client as to where the sun is currently located.
/// </summary>
@@ -1471,7 +1476,7 @@ namespace OpenSim.Framework
void SendChangeUserRights(UUID agentID, UUID friendID, int rights);
void SendTextBoxRequest(string message, int chatChannel, string objectname, UUID ownerID, string ownerFirstName, string ownerLastName, UUID objectId);
void StopFlying(ISceneEntity presence);
void SendAgentTerseUpdate(ISceneEntity presence);
void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data);
}

View File

@@ -38,7 +38,8 @@ namespace OpenSim.Framework
int GetBalance(UUID agentID);
bool UploadCovered(UUID agentID, int amount);
bool AmountCovered(UUID agentID, int amount);
void ApplyCharge(UUID agentID, int amount, string text);
void ApplyCharge(UUID agentID, int amount, MoneyTransactionType type);
void ApplyCharge(UUID agentID, int amount, MoneyTransactionType type, string extraData);
void ApplyUploadCharge(UUID agentID, int amount, string text);
int UploadCharge { get; }

View File

@@ -0,0 +1,47 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
namespace OpenSim.Framework
{
public class UserData
{
public UUID Id { get; set; }
public string FirstName { get; set; }
public string LastName { get; set; }
public string HomeURL { get; set; }
public Dictionary<string, object> ServerURLs { get; set; }
}
public interface IPeople
{
List<UserData> GetUserData(string query, int page_size, int page_number);
}
}

View File

@@ -136,5 +136,10 @@ namespace OpenSim.Framework
ISceneObject DeserializeObject(string representation);
bool CheckClient(UUID agentID, System.Net.IPEndPoint ep);
/// <summary>
/// Start the scene and associated scripts within it.
/// </summary>
void Start();
}
}
}

View File

@@ -33,10 +33,10 @@ namespace OpenSim.Framework
[Serializable]
public class Location : ICloneable
{
private readonly int m_x;
private readonly int m_y;
private readonly uint m_x;
private readonly uint m_y;
public Location(int x, int y)
public Location(uint x, uint y)
{
m_x = x;
m_y = y;
@@ -44,21 +44,21 @@ namespace OpenSim.Framework
public Location(ulong regionHandle)
{
m_x = (int) regionHandle;
m_y = (int) (regionHandle >> 32);
m_x = (uint)(regionHandle >> 32);
m_y = (uint)(regionHandle & (ulong)uint.MaxValue);
}
public ulong RegionHandle
{
get { return Utils.UIntsToLong((uint)m_x, (uint)m_y); }
get { return Utils.UIntsToLong(m_x, m_y); }
}
public int X
public uint X
{
get { return m_x; }
}
public int Y
public uint Y
{
get { return m_y; }
}

View File

@@ -1,4 +1,4 @@
/*
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
@@ -45,16 +45,16 @@ namespace OpenSim.Framework.Monitoring
sb.Append(Environment.NewLine);
sb.AppendFormat(
"Allocated to OpenSim objects: {0} MB\n",
"Heap allocated to OpenSim : {0} MB\n",
Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0));
sb.AppendFormat(
"OpenSim last object memory churn : {0} MB/s\n",
Math.Round((MemoryWatchdog.LastMemoryChurn * 1000) / 1024.0 / 1024, 3));
"Last heap allocation rate : {0} MB/s\n",
Math.Round((MemoryWatchdog.LastHeapAllocationRate * 1000) / 1024.0 / 1024, 3));
sb.AppendFormat(
"OpenSim average object memory churn : {0} MB/s\n",
Math.Round((MemoryWatchdog.AverageMemoryChurn * 1000) / 1024.0 / 1024, 3));
"Average heap allocation rate: {0} MB/s\n",
Math.Round((MemoryWatchdog.AverageHeapAllocationRate * 1000) / 1024.0 / 1024, 3));
sb.AppendFormat(
"Process memory : {0} MB\n",

View File

@@ -0,0 +1,118 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Text;
namespace OpenSim.Framework.Monitoring
{
public class Check
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public static readonly char[] DisallowedShortNameCharacters = { '.' };
/// <summary>
/// Category of this stat (e.g. cache, scene, etc).
/// </summary>
public string Category { get; private set; }
/// <summary>
/// Containing name for this stat.
/// FIXME: In the case of a scene, this is currently the scene name (though this leaves
/// us with a to-be-resolved problem of non-unique region names).
/// </summary>
/// <value>
/// The container.
/// </value>
public string Container { get; private set; }
/// <summary>
/// Action used to check whether alert should go off.
/// </summary>
/// <remarks>
/// Should return true if check passes. False otherwise.
/// </remarks>
public Func<Check, bool> CheckFunc { get; private set; }
/// <summary>
/// Message from the last failure, if any. If there is no message or no failure then will be null.
/// </summary>
/// <remarks>
/// Should be set by the CheckFunc when applicable.
/// </remarks>
public string LastFailureMessage { get; set; }
public StatVerbosity Verbosity { get; private set; }
public string ShortName { get; private set; }
public string Name { get; private set; }
public string Description { get; private set; }
public Check(
string shortName,
string name,
string description,
string category,
string container,
Func<Check, bool> checkFunc,
StatVerbosity verbosity)
{
if (ChecksManager.SubCommands.Contains(category))
throw new Exception(
string.Format("Alert cannot be in category '{0}' since this is reserved for a subcommand", category));
foreach (char c in DisallowedShortNameCharacters)
{
if (shortName.IndexOf(c) != -1)
throw new Exception(string.Format("Alert name {0} cannot contain character {1}", shortName, c));
}
ShortName = shortName;
Name = name;
Description = description;
Category = category;
Container = container;
CheckFunc = checkFunc;
Verbosity = verbosity;
}
public bool CheckIt()
{
return CheckFunc(this);
}
public virtual string ToConsoleString()
{
return string.Format(
"{0}.{1}.{2} - {3}",
Category,
Container,
ShortName,
Description);
}
}
}

View File

@@ -0,0 +1,262 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using log4net;
namespace OpenSim.Framework.Monitoring
{
/// <summary>
/// Static class used to register/deregister checks on runtime conditions.
/// </summary>
public static class ChecksManager
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// Subcommand used to list other stats.
public const string ListSubCommand = "list";
// All subcommands
public static HashSet<string> SubCommands = new HashSet<string> { ListSubCommand };
/// <summary>
/// Checks categorized by category/container/shortname
/// </summary>
/// <remarks>
/// Do not add or remove directly from this dictionary.
/// </remarks>
public static SortedDictionary<string, SortedDictionary<string, SortedDictionary<string, Check>>> RegisteredChecks
= new SortedDictionary<string, SortedDictionary<string, SortedDictionary<string, Check>>>();
public static void RegisterConsoleCommands(ICommandConsole console)
{
console.Commands.AddCommand(
"General",
false,
"show checks",
"show checks",
"Show checks configured for this server",
"If no argument is specified then info on all checks will be shown.\n"
+ "'list' argument will show check categories.\n"
+ "THIS FACILITY IS EXPERIMENTAL",
HandleShowchecksCommand);
}
public static void HandleShowchecksCommand(string module, string[] cmd)
{
ICommandConsole con = MainConsole.Instance;
if (cmd.Length > 2)
{
foreach (string name in cmd.Skip(2))
{
string[] components = name.Split('.');
string categoryName = components[0];
// string containerName = components.Length > 1 ? components[1] : null;
if (categoryName == ListSubCommand)
{
con.Output("check categories available are:");
foreach (string category in RegisteredChecks.Keys)
con.OutputFormat(" {0}", category);
}
// else
// {
// SortedDictionary<string, SortedDictionary<string, Check>> category;
// if (!Registeredchecks.TryGetValue(categoryName, out category))
// {
// con.OutputFormat("No such category as {0}", categoryName);
// }
// else
// {
// if (String.IsNullOrEmpty(containerName))
// {
// OutputConfiguredToConsole(con, category);
// }
// else
// {
// SortedDictionary<string, Check> container;
// if (category.TryGetValue(containerName, out container))
// {
// OutputContainerChecksToConsole(con, container);
// }
// else
// {
// con.OutputFormat("No such container {0} in category {1}", containerName, categoryName);
// }
// }
// }
// }
}
}
else
{
OutputAllChecksToConsole(con);
}
}
/// <summary>
/// Registers a statistic.
/// </summary>
/// <param name='stat'></param>
/// <returns></returns>
public static bool RegisterCheck(Check check)
{
SortedDictionary<string, SortedDictionary<string, Check>> category = null, newCategory;
SortedDictionary<string, Check> container = null, newContainer;
lock (RegisteredChecks)
{
// Check name is not unique across category/container/shortname key.
// XXX: For now just return false. This is to avoid problems in regression tests where all tests
// in a class are run in the same instance of the VM.
if (TryGetCheckParents(check, out category, out container))
return false;
// We take a copy-on-write approach here of replacing dictionaries when keys are added or removed.
// This means that we don't need to lock or copy them on iteration, which will be a much more
// common operation after startup.
if (container != null)
newContainer = new SortedDictionary<string, Check>(container);
else
newContainer = new SortedDictionary<string, Check>();
if (category != null)
newCategory = new SortedDictionary<string, SortedDictionary<string, Check>>(category);
else
newCategory = new SortedDictionary<string, SortedDictionary<string, Check>>();
newContainer[check.ShortName] = check;
newCategory[check.Container] = newContainer;
RegisteredChecks[check.Category] = newCategory;
}
return true;
}
/// <summary>
/// Deregister an check
/// </summary>>
/// <param name='stat'></param>
/// <returns></returns>
public static bool DeregisterCheck(Check check)
{
SortedDictionary<string, SortedDictionary<string, Check>> category = null, newCategory;
SortedDictionary<string, Check> container = null, newContainer;
lock (RegisteredChecks)
{
if (!TryGetCheckParents(check, out category, out container))
return false;
newContainer = new SortedDictionary<string, Check>(container);
newContainer.Remove(check.ShortName);
newCategory = new SortedDictionary<string, SortedDictionary<string, Check>>(category);
newCategory.Remove(check.Container);
newCategory[check.Container] = newContainer;
RegisteredChecks[check.Category] = newCategory;
return true;
}
}
public static bool TryGetCheckParents(
Check check,
out SortedDictionary<string, SortedDictionary<string, Check>> category,
out SortedDictionary<string, Check> container)
{
category = null;
container = null;
lock (RegisteredChecks)
{
if (RegisteredChecks.TryGetValue(check.Category, out category))
{
if (category.TryGetValue(check.Container, out container))
{
if (container.ContainsKey(check.ShortName))
return true;
}
}
}
return false;
}
public static void CheckChecks()
{
lock (RegisteredChecks)
{
foreach (SortedDictionary<string, SortedDictionary<string, Check>> category in RegisteredChecks.Values)
{
foreach (SortedDictionary<string, Check> container in category.Values)
{
foreach (Check check in container.Values)
{
if (!check.CheckIt())
m_log.WarnFormat(
"[CHECKS MANAGER]: Check {0}.{1}.{2} failed with message {3}", check.Category, check.Container, check.ShortName, check.LastFailureMessage);
}
}
}
}
}
private static void OutputAllChecksToConsole(ICommandConsole con)
{
foreach (var category in RegisteredChecks.Values)
{
OutputCategoryChecksToConsole(con, category);
}
}
private static void OutputCategoryChecksToConsole(
ICommandConsole con, SortedDictionary<string, SortedDictionary<string, Check>> category)
{
foreach (var container in category.Values)
{
OutputContainerChecksToConsole(con, container);
}
}
private static void OutputContainerChecksToConsole(ICommandConsole con, SortedDictionary<string, Check> container)
{
foreach (Check check in container.Values)
{
con.Output(check.ToConsoleString());
}
}
}
}

View File

@@ -60,17 +60,17 @@ namespace OpenSim.Framework.Monitoring
private static bool m_enabled;
/// <summary>
/// Last memory churn in bytes per millisecond.
/// Average heap allocation rate in bytes per millisecond.
/// </summary>
public static double AverageMemoryChurn
public static double AverageHeapAllocationRate
{
get { if (m_samples.Count > 0) return m_samples.Average(); else return 0; }
}
/// <summary>
/// Average memory churn in bytes per millisecond.
/// Last heap allocation in bytes
/// </summary>
public static double LastMemoryChurn
public static double LastHeapAllocationRate
{
get { if (m_samples.Count > 0) return m_samples.Last(); else return 0; }
}

View File

@@ -0,0 +1,349 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Net.NetworkInformation;
using System.Text;
using System.Threading;
using log4net;
using Nini.Config;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
namespace OpenSim.Framework.Monitoring
{
public class ServerStatsCollector
{
private readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private readonly string LogHeader = "[SERVER STATS]";
public bool Enabled = false;
private static Dictionary<string, Stat> RegisteredStats = new Dictionary<string, Stat>();
public readonly string CategoryServer = "server";
public readonly string ContainerThreadpool = "threadpool";
public readonly string ContainerProcessor = "processor";
public readonly string ContainerMemory = "memory";
public readonly string ContainerNetwork = "network";
public readonly string ContainerProcess = "process";
public string NetworkInterfaceTypes = "Ethernet";
readonly int performanceCounterSampleInterval = 500;
// int lastperformanceCounterSampleTime = 0;
private class PerfCounterControl
{
public PerformanceCounter perfCounter;
public int lastFetch;
public string name;
public PerfCounterControl(PerformanceCounter pPc)
: this(pPc, String.Empty)
{
}
public PerfCounterControl(PerformanceCounter pPc, string pName)
{
perfCounter = pPc;
lastFetch = 0;
name = pName;
}
}
PerfCounterControl processorPercentPerfCounter = null;
// IRegionModuleBase.Initialize
public void Initialise(IConfigSource source)
{
IConfig cfg = source.Configs["Monitoring"];
if (cfg != null)
Enabled = cfg.GetBoolean("ServerStatsEnabled", true);
if (Enabled)
{
NetworkInterfaceTypes = cfg.GetString("NetworkInterfaceTypes", "Ethernet");
}
}
public void Start()
{
if (RegisteredStats.Count == 0)
RegisterServerStats();
}
public void Close()
{
if (RegisteredStats.Count > 0)
{
foreach (Stat stat in RegisteredStats.Values)
{
StatsManager.DeregisterStat(stat);
stat.Dispose();
}
RegisteredStats.Clear();
}
}
private void MakeStat(string pName, string pDesc, string pUnit, string pContainer, Action<Stat> act)
{
MakeStat(pName, pDesc, pUnit, pContainer, act, MeasuresOfInterest.None);
}
private void MakeStat(string pName, string pDesc, string pUnit, string pContainer, Action<Stat> act, MeasuresOfInterest moi)
{
string desc = pDesc;
if (desc == null)
desc = pName;
Stat stat = new Stat(pName, pName, desc, pUnit, CategoryServer, pContainer, StatType.Pull, moi, act, StatVerbosity.Debug);
StatsManager.RegisterStat(stat);
RegisteredStats.Add(pName, stat);
}
public void RegisterServerStats()
{
// lastperformanceCounterSampleTime = Util.EnvironmentTickCount();
PerformanceCounter tempPC;
Stat tempStat;
string tempName;
try
{
tempName = "CPUPercent";
tempPC = new PerformanceCounter("Processor", "% Processor Time", "_Total");
processorPercentPerfCounter = new PerfCounterControl(tempPC);
// A long time bug in mono is that CPU percent is reported as CPU percent idle. Windows reports CPU percent busy.
tempStat = new Stat(tempName, tempName, "", "percent", CategoryServer, ContainerProcessor,
StatType.Pull, (s) => { GetNextValue(s, processorPercentPerfCounter, Util.IsWindows() ? 1 : -1); },
StatVerbosity.Info);
StatsManager.RegisterStat(tempStat);
RegisteredStats.Add(tempName, tempStat);
MakeStat("TotalProcessorTime", null, "sec", ContainerProcessor,
(s) => { s.Value = Process.GetCurrentProcess().TotalProcessorTime.TotalSeconds; });
MakeStat("UserProcessorTime", null, "sec", ContainerProcessor,
(s) => { s.Value = Process.GetCurrentProcess().UserProcessorTime.TotalSeconds; });
MakeStat("PrivilegedProcessorTime", null, "sec", ContainerProcessor,
(s) => { s.Value = Process.GetCurrentProcess().PrivilegedProcessorTime.TotalSeconds; });
MakeStat("Threads", null, "threads", ContainerProcessor,
(s) => { s.Value = Process.GetCurrentProcess().Threads.Count; });
}
catch (Exception e)
{
m_log.ErrorFormat("{0} Exception creating 'Process': {1}", LogHeader, e);
}
MakeStat("BuiltinThreadpoolWorkerThreadsAvailable", null, "threads", ContainerThreadpool,
s =>
{
int workerThreads, iocpThreads;
ThreadPool.GetAvailableThreads(out workerThreads, out iocpThreads);
s.Value = workerThreads;
});
MakeStat("BuiltinThreadpoolIOCPThreadsAvailable", null, "threads", ContainerThreadpool,
s =>
{
int workerThreads, iocpThreads;
ThreadPool.GetAvailableThreads(out workerThreads, out iocpThreads);
s.Value = iocpThreads;
});
if (Util.FireAndForgetMethod == FireAndForgetMethod.SmartThreadPool && Util.GetSmartThreadPoolInfo() != null)
{
MakeStat("STPMaxThreads", null, "threads", ContainerThreadpool, s => s.Value = Util.GetSmartThreadPoolInfo().MaxThreads);
MakeStat("STPMinThreads", null, "threads", ContainerThreadpool, s => s.Value = Util.GetSmartThreadPoolInfo().MinThreads);
MakeStat("STPConcurrency", null, "threads", ContainerThreadpool, s => s.Value = Util.GetSmartThreadPoolInfo().MaxConcurrentWorkItems);
MakeStat("STPActiveThreads", null, "threads", ContainerThreadpool, s => s.Value = Util.GetSmartThreadPoolInfo().ActiveThreads);
MakeStat("STPInUseThreads", null, "threads", ContainerThreadpool, s => s.Value = Util.GetSmartThreadPoolInfo().InUseThreads);
MakeStat("STPWorkItemsWaiting", null, "threads", ContainerThreadpool, s => s.Value = Util.GetSmartThreadPoolInfo().WaitingCallbacks);
}
MakeStat(
"HTTPRequestsMade",
"Number of outbound HTTP requests made",
"requests",
ContainerNetwork,
s => s.Value = WebUtil.RequestNumber,
MeasuresOfInterest.AverageChangeOverTime);
try
{
List<string> okInterfaceTypes = new List<string>(NetworkInterfaceTypes.Split(','));
IEnumerable<NetworkInterface> nics = NetworkInterface.GetAllNetworkInterfaces();
foreach (NetworkInterface nic in nics)
{
if (nic.OperationalStatus != OperationalStatus.Up)
continue;
string nicInterfaceType = nic.NetworkInterfaceType.ToString();
if (!okInterfaceTypes.Contains(nicInterfaceType))
{
m_log.DebugFormat("{0} Not including stats for network interface '{1}' of type '{2}'.",
LogHeader, nic.Name, nicInterfaceType);
m_log.DebugFormat("{0} To include, add to comma separated list in [Monitoring]NetworkInterfaceTypes={1}",
LogHeader, NetworkInterfaceTypes);
continue;
}
if (nic.Supports(NetworkInterfaceComponent.IPv4))
{
IPv4InterfaceStatistics nicStats = nic.GetIPv4Statistics();
if (nicStats != null)
{
MakeStat("BytesRcvd/" + nic.Name, nic.Name, "KB", ContainerNetwork,
(s) => { LookupNic(s, (ns) => { return ns.BytesReceived; }, 1024.0); });
MakeStat("BytesSent/" + nic.Name, nic.Name, "KB", ContainerNetwork,
(s) => { LookupNic(s, (ns) => { return ns.BytesSent; }, 1024.0); });
MakeStat("TotalBytes/" + nic.Name, nic.Name, "KB", ContainerNetwork,
(s) => { LookupNic(s, (ns) => { return ns.BytesSent + ns.BytesReceived; }, 1024.0); });
}
}
// TODO: add IPv6 (it may actually happen someday)
}
}
catch (Exception e)
{
m_log.ErrorFormat("{0} Exception creating 'Network Interface': {1}", LogHeader, e);
}
MakeStat("ProcessMemory", null, "MB", ContainerMemory,
(s) => { s.Value = Math.Round(Process.GetCurrentProcess().WorkingSet64 / 1024d / 1024d, 3); });
MakeStat("HeapMemory", null, "MB", ContainerMemory,
(s) => { s.Value = Math.Round(GC.GetTotalMemory(false) / 1024d / 1024d, 3); });
MakeStat("LastHeapAllocationRate", null, "MB/sec", ContainerMemory,
(s) => { s.Value = Math.Round(MemoryWatchdog.LastHeapAllocationRate * 1000d / 1024d / 1024d, 3); });
MakeStat("AverageHeapAllocationRate", null, "MB/sec", ContainerMemory,
(s) => { s.Value = Math.Round(MemoryWatchdog.AverageHeapAllocationRate * 1000d / 1024d / 1024d, 3); });
}
// Notes on performance counters:
// "How To Read Performance Counters": http://blogs.msdn.com/b/bclteam/archive/2006/06/02/618156.aspx
// "How to get the CPU Usage in C#": http://stackoverflow.com/questions/278071/how-to-get-the-cpu-usage-in-c
// "Mono Performance Counters": http://www.mono-project.com/Mono_Performance_Counters
private delegate double PerfCounterNextValue();
private void GetNextValue(Stat stat, PerfCounterControl perfControl)
{
GetNextValue(stat, perfControl, 1.0);
}
private void GetNextValue(Stat stat, PerfCounterControl perfControl, double factor)
{
if (Util.EnvironmentTickCountSubtract(perfControl.lastFetch) > performanceCounterSampleInterval)
{
if (perfControl != null && perfControl.perfCounter != null)
{
try
{
// Kludge for factor to run double duty. If -1, subtract the value from one
if (factor == -1)
stat.Value = 1 - perfControl.perfCounter.NextValue();
else
stat.Value = perfControl.perfCounter.NextValue() / factor;
}
catch (Exception e)
{
m_log.ErrorFormat("{0} Exception on NextValue fetching {1}: {2}", LogHeader, stat.Name, e);
}
perfControl.lastFetch = Util.EnvironmentTickCount();
}
}
}
// Lookup the nic that goes with this stat and set the value by using a fetch action.
// Not sure about closure with delegates inside delegates.
private delegate double GetIPv4StatValue(IPv4InterfaceStatistics interfaceStat);
private void LookupNic(Stat stat, GetIPv4StatValue getter, double factor)
{
// Get the one nic that has the name of this stat
IEnumerable<NetworkInterface> nics = NetworkInterface.GetAllNetworkInterfaces().Where(
(network) => network.Name == stat.Description);
try
{
foreach (NetworkInterface nic in nics)
{
IPv4InterfaceStatistics intrStats = nic.GetIPv4Statistics();
if (intrStats != null)
{
double newVal = Math.Round(getter(intrStats) / factor, 3);
stat.Value = newVal;
}
break;
}
}
catch
{
// There are times interfaces go away so we just won't update the stat for this
m_log.ErrorFormat("{0} Exception fetching stat on interface '{1}'", LogHeader, stat.Description);
}
}
}
public class ServerStatsAggregator : Stat
{
public ServerStatsAggregator(
string shortName,
string name,
string description,
string unitName,
string category,
string container
)
: base(
shortName,
name,
description,
unitName,
category,
container,
StatType.Push,
MeasuresOfInterest.None,
null,
StatVerbosity.Info)
{
}
public override string ToConsoleString()
{
StringBuilder sb = new StringBuilder();
return sb.ToString();
}
public override OSDMap ToOSDMap()
{
OSDMap ret = new OSDMap();
return ret;
}
}
}

View File

@@ -27,6 +27,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
@@ -39,8 +40,6 @@ namespace OpenSim.Framework.Monitoring
/// </summary>
public class SimExtraStatsCollector : BaseStatsCollector
{
private long abnormalClientThreadTerminations;
// private long assetsInCache;
// private long texturesInCache;
// private long assetCacheMemoryUsage;
@@ -73,11 +72,6 @@ namespace OpenSim.Framework.Monitoring
private volatile float activeScripts;
private volatile float scriptLinesPerSecond;
/// <summary>
/// Number of times that a client thread terminated because of an exception
/// </summary>
public long AbnormalClientThreadTerminations { get { return abnormalClientThreadTerminations; } }
// /// <summary>
// /// These statistics are being collected by push rather than pull. Pull would be simpler, but I had the
// /// notion of providing some flow statistics (which pull wouldn't give us). Though admittedly these
@@ -166,11 +160,6 @@ namespace OpenSim.Framework.Monitoring
private IDictionary<UUID, PacketQueueStatsCollector> packetQueueStatsCollectors
= new Dictionary<UUID, PacketQueueStatsCollector>();
public void AddAbnormalClientThreadTermination()
{
abnormalClientThreadTerminations++;
}
// public void AddAsset(AssetBase asset)
// {
// assetsInCache++;
@@ -324,10 +313,12 @@ Asset service request failures: {3}" + Environment.NewLine,
sb.Append(Environment.NewLine);
sb.Append("CONNECTION STATISTICS");
sb.Append(Environment.NewLine);
sb.Append(
string.Format(
"Abnormal client thread terminations: {0}" + Environment.NewLine,
abnormalClientThreadTerminations));
List<Stat> stats = StatsManager.GetStatsFromEachContainer("clientstack", "ClientLogoutsDueToNoReceives");
sb.AppendFormat(
"Client logouts due to no data receive timeout: {0}\n\n",
stats != null ? stats.Sum(s => s.Value).ToString() : "unknown");
// sb.Append(Environment.NewLine);
// sb.Append("INVENTORY STATISTICS");
@@ -338,7 +329,7 @@ Asset service request failures: {3}" + Environment.NewLine,
// InventoryServiceRetrievalFailures));
sb.Append(Environment.NewLine);
sb.Append("FRAME STATISTICS");
sb.Append("SAMPLE FRAME STATISTICS");
sb.Append(Environment.NewLine);
sb.Append("Dilatn SimFPS PhyFPS AgntUp RootAg ChldAg Prims AtvPrm AtvScr ScrLPS");
sb.Append(Environment.NewLine);
@@ -359,8 +350,9 @@ Asset service request failures: {3}" + Environment.NewLine,
inPacketsPerSecond, outPacketsPerSecond, pendingDownloads, pendingUploads, unackedBytes, totalFrameTime,
netFrameTime, physicsFrameTime, otherFrameTime, agentFrameTime, imageFrameTime));
/* 20130319 RA: For the moment, disable the dump of 'scene' catagory as they are mostly output by
* the two formatted printouts above.
SortedDictionary<string, SortedDictionary<string, Stat>> sceneStats;
if (StatsManager.TryGetStats("scene", out sceneStats))
{
foreach (KeyValuePair<string, SortedDictionary<string, Stat>> kvp in sceneStats)
@@ -374,6 +366,7 @@ Asset service request failures: {3}" + Environment.NewLine,
}
}
}
*/
/*
sb.Append(Environment.NewLine);

View File

@@ -34,142 +34,6 @@ using OpenMetaverse.StructuredData;
namespace OpenSim.Framework.Monitoring
{
// Create a time histogram of events. The histogram is built in a wrap-around
// array of equally distributed buckets.
// For instance, a minute long histogram of second sized buckets would be:
// new EventHistogram(60, 1000)
public class EventHistogram
{
private int m_timeBase;
private int m_numBuckets;
private int m_bucketMilliseconds;
private int m_lastBucket;
private int m_totalHistogramMilliseconds;
private long[] m_histogram;
private object histoLock = new object();
public EventHistogram(int numberOfBuckets, int millisecondsPerBucket)
{
m_numBuckets = numberOfBuckets;
m_bucketMilliseconds = millisecondsPerBucket;
m_totalHistogramMilliseconds = m_numBuckets * m_bucketMilliseconds;
m_histogram = new long[m_numBuckets];
Zero();
m_lastBucket = 0;
m_timeBase = Util.EnvironmentTickCount();
}
public void Event()
{
this.Event(1);
}
// Record an event at time 'now' in the histogram.
public void Event(int cnt)
{
lock (histoLock)
{
// The time as displaced from the base of the histogram
int bucketTime = Util.EnvironmentTickCountSubtract(m_timeBase);
// If more than the total time of the histogram, we just start over
if (bucketTime > m_totalHistogramMilliseconds)
{
Zero();
m_lastBucket = 0;
m_timeBase = Util.EnvironmentTickCount();
}
else
{
// To which bucket should we add this event?
int bucket = bucketTime / m_bucketMilliseconds;
// Advance m_lastBucket to the new bucket. Zero any buckets skipped over.
while (bucket != m_lastBucket)
{
// Zero from just after the last bucket to the new bucket or the end
for (int jj = m_lastBucket + 1; jj <= Math.Min(bucket, m_numBuckets - 1); jj++)
{
m_histogram[jj] = 0;
}
m_lastBucket = bucket;
// If the new bucket is off the end, wrap around to the beginning
if (bucket > m_numBuckets)
{
bucket -= m_numBuckets;
m_lastBucket = 0;
m_histogram[m_lastBucket] = 0;
m_timeBase += m_totalHistogramMilliseconds;
}
}
}
m_histogram[m_lastBucket] += cnt;
}
}
// Get a copy of the current histogram
public long[] GetHistogram()
{
long[] ret = new long[m_numBuckets];
lock (histoLock)
{
int indx = m_lastBucket + 1;
for (int ii = 0; ii < m_numBuckets; ii++, indx++)
{
if (indx >= m_numBuckets)
indx = 0;
ret[ii] = m_histogram[indx];
}
}
return ret;
}
public OSDMap GetHistogramAsOSDMap()
{
OSDMap ret = new OSDMap();
ret.Add("Buckets", OSD.FromInteger(m_numBuckets));
ret.Add("BucketMilliseconds", OSD.FromInteger(m_bucketMilliseconds));
ret.Add("TotalMilliseconds", OSD.FromInteger(m_totalHistogramMilliseconds));
// Compute a number for the first bucket in the histogram.
// This will allow readers to know how this histogram relates to any previously read histogram.
int baseBucketNum = (m_timeBase / m_bucketMilliseconds) + m_lastBucket + 1;
ret.Add("BaseNumber", OSD.FromInteger(baseBucketNum));
ret.Add("Values", GetHistogramAsOSDArray());
return ret;
}
// Get a copy of the current histogram
public OSDArray GetHistogramAsOSDArray()
{
OSDArray ret = new OSDArray(m_numBuckets);
lock (histoLock)
{
int indx = m_lastBucket + 1;
for (int ii = 0; ii < m_numBuckets; ii++, indx++)
{
if (indx >= m_numBuckets)
indx = 0;
ret[ii] = OSD.FromLong(m_histogram[indx]);
}
}
return ret;
}
// Zero out the histogram
public void Zero()
{
lock (histoLock)
{
for (int ii = 0; ii < m_numBuckets; ii++)
m_histogram[ii] = 0;
}
}
}
// A statistic that wraps a counter.
// Built this way mostly so histograms and history can be created.
public class CounterStat : Stat
@@ -224,5 +88,32 @@ public class CounterStat : Stat
}
}
}
// CounterStat is a basic stat plus histograms
public override OSDMap ToOSDMap()
{
// Get the foundational instance
OSDMap map = base.ToOSDMap();
map["StatType"] = "CounterStat";
// If there are any histograms, add a new field that is an array of histograms as OSDMaps
if (m_histograms.Count > 0)
{
lock (counterLock)
{
if (m_histograms.Count > 0)
{
OSDArray histos = new OSDArray();
foreach (EventHistogram histo in m_histograms.Values)
{
histos.Add(histo.GetHistogramAsOSDMap());
}
map.Add("Histograms", histos);
}
}
}
return map;
}
}
}

View File

@@ -0,0 +1,173 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenMetaverse.StructuredData;
namespace OpenSim.Framework.Monitoring
{
// Create a time histogram of events. The histogram is built in a wrap-around
// array of equally distributed buckets.
// For instance, a minute long histogram of second sized buckets would be:
// new EventHistogram(60, 1000)
public class EventHistogram
{
private int m_timeBase;
private int m_numBuckets;
private int m_bucketMilliseconds;
private int m_lastBucket;
private int m_totalHistogramMilliseconds;
private long[] m_histogram;
private object histoLock = new object();
public EventHistogram(int numberOfBuckets, int millisecondsPerBucket)
{
m_numBuckets = numberOfBuckets;
m_bucketMilliseconds = millisecondsPerBucket;
m_totalHistogramMilliseconds = m_numBuckets * m_bucketMilliseconds;
m_histogram = new long[m_numBuckets];
Zero();
m_lastBucket = 0;
m_timeBase = Util.EnvironmentTickCount();
}
public void Event()
{
this.Event(1);
}
// Record an event at time 'now' in the histogram.
public void Event(int cnt)
{
lock (histoLock)
{
// The time as displaced from the base of the histogram
int bucketTime = Util.EnvironmentTickCountSubtract(m_timeBase);
// If more than the total time of the histogram, we just start over
if (bucketTime > m_totalHistogramMilliseconds)
{
Zero();
m_lastBucket = 0;
m_timeBase = Util.EnvironmentTickCount();
}
else
{
// To which bucket should we add this event?
int bucket = bucketTime / m_bucketMilliseconds;
// Advance m_lastBucket to the new bucket. Zero any buckets skipped over.
while (bucket != m_lastBucket)
{
// Zero from just after the last bucket to the new bucket or the end
for (int jj = m_lastBucket + 1; jj <= Math.Min(bucket, m_numBuckets - 1); jj++)
{
m_histogram[jj] = 0;
}
m_lastBucket = bucket;
// If the new bucket is off the end, wrap around to the beginning
if (bucket > m_numBuckets)
{
bucket -= m_numBuckets;
m_lastBucket = 0;
m_histogram[m_lastBucket] = 0;
m_timeBase += m_totalHistogramMilliseconds;
}
}
}
m_histogram[m_lastBucket] += cnt;
}
}
// Get a copy of the current histogram
public long[] GetHistogram()
{
long[] ret = new long[m_numBuckets];
lock (histoLock)
{
int indx = m_lastBucket + 1;
for (int ii = 0; ii < m_numBuckets; ii++, indx++)
{
if (indx >= m_numBuckets)
indx = 0;
ret[ii] = m_histogram[indx];
}
}
return ret;
}
public OSDMap GetHistogramAsOSDMap()
{
OSDMap ret = new OSDMap();
ret.Add("Buckets", OSD.FromInteger(m_numBuckets));
ret.Add("BucketMilliseconds", OSD.FromInteger(m_bucketMilliseconds));
ret.Add("TotalMilliseconds", OSD.FromInteger(m_totalHistogramMilliseconds));
// Compute a number for the first bucket in the histogram.
// This will allow readers to know how this histogram relates to any previously read histogram.
int baseBucketNum = (m_timeBase / m_bucketMilliseconds) + m_lastBucket + 1;
ret.Add("BaseNumber", OSD.FromInteger(baseBucketNum));
ret.Add("Values", GetHistogramAsOSDArray());
return ret;
}
// Get a copy of the current histogram
public OSDArray GetHistogramAsOSDArray()
{
OSDArray ret = new OSDArray(m_numBuckets);
lock (histoLock)
{
int indx = m_lastBucket + 1;
for (int ii = 0; ii < m_numBuckets; ii++, indx++)
{
if (indx >= m_numBuckets)
indx = 0;
ret[ii] = OSD.FromLong(m_histogram[indx]);
}
}
return ret;
}
// Zero out the histogram
public void Zero()
{
lock (histoLock)
{
for (int ii = 0; ii < m_numBuckets; ii++)
m_histogram[ii] = 0;
}
}
}
}

View File

@@ -29,6 +29,8 @@ using System;
using System.Collections.Generic;
using System.Text;
using OpenMetaverse.StructuredData;
namespace OpenSim.Framework.Monitoring
{
public class PercentageStat : Stat
@@ -84,5 +86,19 @@ namespace OpenSim.Framework.Monitoring
return sb.ToString();
}
// PercentageStat is a basic stat plus percent calc
public override OSDMap ToOSDMap()
{
// Get the foundational instance
OSDMap map = base.ToOSDMap();
map["StatType"] = "PercentageStat";
map.Add("Antecedent", OSD.FromLong(Antecedent));
map.Add("Consequent", OSD.FromLong(Consequent));
return map;
}
}
}

View File

@@ -27,8 +27,10 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using log4net;
using OpenMetaverse.StructuredData;
namespace OpenSim.Framework.Monitoring
@@ -38,6 +40,10 @@ namespace OpenSim.Framework.Monitoring
/// </summary>
public class Stat : IDisposable
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public static readonly char[] DisallowedShortNameCharacters = { '.' };
/// <summary>
/// Category of this stat (e.g. cache, scene, etc).
/// </summary>
@@ -95,7 +101,7 @@ namespace OpenSim.Framework.Monitoring
/// <remarks>
/// Will be null if no measures of interest require samples.
/// </remarks>
private static Queue<double> m_samples;
private Queue<double> m_samples;
/// <summary>
/// Maximum number of statistical samples.
@@ -162,6 +168,12 @@ namespace OpenSim.Framework.Monitoring
throw new Exception(
string.Format("Stat cannot be in category '{0}' since this is reserved for a subcommand", category));
foreach (char c in DisallowedShortNameCharacters)
{
if (shortName.IndexOf(c) != -1)
throw new Exception(string.Format("Stat name {0} cannot contain character {1}", shortName, c));
}
ShortName = shortName;
Name = name;
Description = description;
@@ -204,6 +216,8 @@ namespace OpenSim.Framework.Monitoring
if (m_samples.Count >= m_maxSamples)
m_samples.Dequeue();
// m_log.DebugFormat("[STAT]: Recording value {0} for {1}", newValue, Name);
m_samples.Enqueue(newValue);
}
}
@@ -211,7 +225,13 @@ namespace OpenSim.Framework.Monitoring
public virtual string ToConsoleString()
{
StringBuilder sb = new StringBuilder();
sb.AppendFormat("{0}.{1}.{2} : {3} {4}", Category, Container, ShortName, Value, UnitName);
sb.AppendFormat(
"{0}.{1}.{2} : {3}{4}",
Category,
Container,
ShortName,
Value,
UnitName == null || UnitName == "" ? "" : string.Format(" {0}", UnitName));
AppendMeasuresOfInterest(sb);
@@ -221,6 +241,8 @@ namespace OpenSim.Framework.Monitoring
public virtual OSDMap ToOSDMap()
{
OSDMap ret = new OSDMap();
ret.Add("StatType", "Stat"); // used by overloading classes to denote type of stat
ret.Add("Category", OSD.FromString(Category));
ret.Add("Container", OSD.FromString(Container));
ret.Add("ShortName", OSD.FromString(ShortName));
@@ -229,31 +251,74 @@ namespace OpenSim.Framework.Monitoring
ret.Add("UnitName", OSD.FromString(UnitName));
ret.Add("Value", OSD.FromReal(Value));
double lastChangeOverTime, averageChangeOverTime;
if (ComputeMeasuresOfInterest(out lastChangeOverTime, out averageChangeOverTime))
{
ret.Add("LastChangeOverTime", OSD.FromReal(lastChangeOverTime));
ret.Add("AverageChangeOverTime", OSD.FromReal(averageChangeOverTime));
}
return ret;
}
protected void AppendMeasuresOfInterest(StringBuilder sb)
// Compute the averages over time and return same.
// Return 'true' if averages were actually computed. 'false' if no average info.
public bool ComputeMeasuresOfInterest(out double lastChangeOverTime, out double averageChangeOverTime)
{
if ((MeasuresOfInterest & MeasuresOfInterest.AverageChangeOverTime)
== MeasuresOfInterest.AverageChangeOverTime)
bool ret = false;
lastChangeOverTime = 0;
averageChangeOverTime = 0;
if ((MeasuresOfInterest & MeasuresOfInterest.AverageChangeOverTime) == MeasuresOfInterest.AverageChangeOverTime)
{
double totalChange = 0;
double? penultimateSample = null;
double? lastSample = null;
lock (m_samples)
{
// m_log.DebugFormat(
// "[STAT]: Samples for {0} are {1}",
// Name, string.Join(",", m_samples.Select(s => s.ToString()).ToArray()));
foreach (double s in m_samples)
{
if (lastSample != null)
totalChange += s - (double)lastSample;
penultimateSample = lastSample;
lastSample = s;
}
}
if (lastSample != null && penultimateSample != null)
{
lastChangeOverTime
= ((double)lastSample - (double)penultimateSample) / (Watchdog.WATCHDOG_INTERVAL_MS / 1000);
}
int divisor = m_samples.Count <= 1 ? 1 : m_samples.Count - 1;
sb.AppendFormat(", {0:0.##}{1}/s", totalChange / divisor / (Watchdog.WATCHDOG_INTERVAL_MS / 1000), UnitName);
averageChangeOverTime = totalChange / divisor / (Watchdog.WATCHDOG_INTERVAL_MS / 1000);
ret = true;
}
return ret;
}
protected void AppendMeasuresOfInterest(StringBuilder sb)
{
double lastChangeOverTime = 0;
double averageChangeOverTime = 0;
if (ComputeMeasuresOfInterest(out lastChangeOverTime, out averageChangeOverTime))
{
sb.AppendFormat(
", {0:0.##}{1}/s, {2:0.##}{3}/s",
lastChangeOverTime,
UnitName == null || UnitName == "" ? "" : string.Format(" {0}", UnitName),
averageChangeOverTime,
UnitName == null || UnitName == "" ? "" : string.Format(" {0}", UnitName));
}
}
}

View File

@@ -0,0 +1,108 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using System.Timers;
using log4net;
namespace OpenSim.Framework.Monitoring
{
/// <summary>
/// Provides a means to continuously log stats for debugging purposes.
/// </summary>
public static class StatsLogger
{
private static readonly ILog m_statsLog = LogManager.GetLogger("special.StatsLogger");
private static Timer m_loggingTimer;
private static int m_statsLogIntervalMs = 5000;
public static void RegisterConsoleCommands(ICommandConsole console)
{
console.Commands.AddCommand(
"Debug",
false,
"debug stats record",
"debug stats record start|stop",
"Control whether stats are being regularly recorded to a separate file.",
"For debug purposes. Experimental.",
HandleStatsRecordCommand);
}
public static void HandleStatsRecordCommand(string module, string[] cmd)
{
ICommandConsole con = MainConsole.Instance;
if (cmd.Length != 4)
{
con.Output("Usage: debug stats record start|stop");
return;
}
if (cmd[3] == "start")
{
Start();
con.OutputFormat("Now recording all stats to file every {0}ms", m_statsLogIntervalMs);
}
else if (cmd[3] == "stop")
{
Stop();
con.Output("Stopped recording stats to file.");
}
}
public static void Start()
{
if (m_loggingTimer != null)
Stop();
m_loggingTimer = new Timer(m_statsLogIntervalMs);
m_loggingTimer.AutoReset = false;
m_loggingTimer.Elapsed += Log;
m_loggingTimer.Start();
}
public static void Stop()
{
if (m_loggingTimer != null)
{
m_loggingTimer.Stop();
}
}
private static void Log(object sender, ElapsedEventArgs e)
{
m_statsLog.InfoFormat("*** STATS REPORT AT {0} ***", DateTime.Now);
foreach (string report in StatsManager.GetAllStatsReports())
m_statsLog.Info(report);
m_loggingTimer.Start();
}
}
}

View File

@@ -26,15 +26,20 @@
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenSim.Framework;
using OpenMetaverse.StructuredData;
namespace OpenSim.Framework.Monitoring
{
/// <summary>
/// Singleton used to provide access to statistics reporters
/// Static class used to register/deregister/fetch statistics
/// </summary>
public class StatsManager
public static class StatsManager
{
// Subcommand used to list other stats.
public const string AllSubCommand = "all";
@@ -54,13 +59,13 @@ namespace OpenSim.Framework.Monitoring
public static SortedDictionary<string, SortedDictionary<string, SortedDictionary<string, Stat>>> RegisteredStats
= new SortedDictionary<string, SortedDictionary<string, SortedDictionary<string, Stat>>>();
private static AssetStatsCollector assetStats;
private static UserStatsCollector userStats;
private static SimExtraStatsCollector simExtraStats = new SimExtraStatsCollector();
// private static AssetStatsCollector assetStats;
// private static UserStatsCollector userStats;
// private static SimExtraStatsCollector simExtraStats = new SimExtraStatsCollector();
public static AssetStatsCollector AssetStats { get { return assetStats; } }
public static UserStatsCollector UserStats { get { return userStats; } }
public static SimExtraStatsCollector SimExtraStats { get { return simExtraStats; } }
// public static AssetStatsCollector AssetStats { get { return assetStats; } }
// public static UserStatsCollector UserStats { get { return userStats; } }
public static SimExtraStatsCollector SimExtraStats { get; set; }
public static void RegisterConsoleCommands(ICommandConsole console)
{
@@ -68,14 +73,18 @@ namespace OpenSim.Framework.Monitoring
"General",
false,
"show stats",
"show stats [list|all|<category>]",
"show stats [list|all|(<category>[.<container>])+",
"Show statistical information for this server",
"If no final argument is specified then legacy statistics information is currently shown.\n"
+ "If list is specified then statistic categories are shown.\n"
+ "If all is specified then all registered statistics are shown.\n"
+ "If a category name is specified then only statistics from that category are shown.\n"
+ "'list' argument will show statistic categories.\n"
+ "'all' will show all statistics.\n"
+ "A <category> name will show statistics from that category.\n"
+ "A <category>.<container> name will show statistics from that category in that container.\n"
+ "More than one name can be given separated by spaces.\n"
+ "THIS STATS FACILITY IS EXPERIMENTAL AND DOES NOT YET CONTAIN ALL STATS",
HandleShowStatsCommand);
StatsLogger.RegisterConsoleCommands(console);
}
public static void HandleShowStatsCommand(string module, string[] cmd)
@@ -84,43 +93,47 @@ namespace OpenSim.Framework.Monitoring
if (cmd.Length > 2)
{
var categoryName = cmd[2];
var containerName = cmd.Length > 3 ? cmd[3] : String.Empty;
foreach (string name in cmd.Skip(2))
{
string[] components = name.Split('.');
if (categoryName == AllSubCommand)
{
foreach (var category in RegisteredStats.Values)
string categoryName = components[0];
string containerName = components.Length > 1 ? components[1] : null;
if (categoryName == AllSubCommand)
{
OutputCategoryStatsToConsole(con, category);
OutputAllStatsToConsole(con);
}
}
else if (categoryName == ListSubCommand)
{
con.Output("Statistic categories available are:");
foreach (string category in RegisteredStats.Keys)
con.OutputFormat(" {0}", category);
}
else
{
SortedDictionary<string, SortedDictionary<string, Stat>> category;
if (!RegisteredStats.TryGetValue(categoryName, out category))
else if (categoryName == ListSubCommand)
{
con.OutputFormat("No such category as {0}", categoryName);
con.Output("Statistic categories available are:");
foreach (string category in RegisteredStats.Keys)
con.OutputFormat(" {0}", category);
}
else
{
if (String.IsNullOrEmpty(containerName))
OutputCategoryStatsToConsole(con, category);
SortedDictionary<string, SortedDictionary<string, Stat>> category;
if (!RegisteredStats.TryGetValue(categoryName, out category))
{
con.OutputFormat("No such category as {0}", categoryName);
}
else
{
SortedDictionary<string, Stat> container;
if (category.TryGetValue(containerName, out container))
if (String.IsNullOrEmpty(containerName))
{
OutputContainerStatsToConsole(con, container);
OutputCategoryStatsToConsole(con, category);
}
else
{
con.OutputFormat("No such container {0} in category {1}", containerName, categoryName);
SortedDictionary<string, Stat> container;
if (category.TryGetValue(containerName, out container))
{
OutputContainerStatsToConsole(con, container);
}
else
{
con.OutputFormat("No such container {0} in category {1}", containerName, categoryName);
}
}
}
}
@@ -129,51 +142,187 @@ namespace OpenSim.Framework.Monitoring
else
{
// Legacy
con.Output(SimExtraStats.Report());
if (SimExtraStats != null)
con.Output(SimExtraStats.Report());
else
OutputAllStatsToConsole(con);
}
}
public static List<string> GetAllStatsReports()
{
List<string> reports = new List<string>();
foreach (var category in RegisteredStats.Values)
reports.AddRange(GetCategoryStatsReports(category));
return reports;
}
private static void OutputAllStatsToConsole(ICommandConsole con)
{
foreach (string report in GetAllStatsReports())
con.Output(report);
}
private static List<string> GetCategoryStatsReports(
SortedDictionary<string, SortedDictionary<string, Stat>> category)
{
List<string> reports = new List<string>();
foreach (var container in category.Values)
reports.AddRange(GetContainerStatsReports(container));
return reports;
}
private static void OutputCategoryStatsToConsole(
ICommandConsole con, SortedDictionary<string, SortedDictionary<string, Stat>> category)
{
foreach (var container in category.Values)
{
OutputContainerStatsToConsole(con, container);
}
foreach (string report in GetCategoryStatsReports(category))
con.Output(report);
}
private static void OutputContainerStatsToConsole( ICommandConsole con, SortedDictionary<string, Stat> container)
private static List<string> GetContainerStatsReports(SortedDictionary<string, Stat> container)
{
List<string> reports = new List<string>();
foreach (Stat stat in container.Values)
reports.Add(stat.ToConsoleString());
return reports;
}
private static void OutputContainerStatsToConsole(
ICommandConsole con, SortedDictionary<string, Stat> container)
{
foreach (string report in GetContainerStatsReports(container))
con.Output(report);
}
// Creates an OSDMap of the format:
// { categoryName: {
// containerName: {
// statName: {
// "Name": name,
// "ShortName": shortName,
// ...
// },
// statName: {
// "Name": name,
// "ShortName": shortName,
// ...
// },
// ...
// },
// containerName: {
// ...
// },
// ...
// },
// categoryName: {
// ...
// },
// ...
// }
// The passed in parameters will filter the categories, containers and stats returned. If any of the
// parameters are either EmptyOrNull or the AllSubCommand value, all of that type will be returned.
// Case matters.
public static OSDMap GetStatsAsOSDMap(string pCategoryName, string pContainerName, string pStatName)
{
OSDMap map = new OSDMap();
foreach (string catName in RegisteredStats.Keys)
{
con.Output(stat.ToConsoleString());
// Do this category if null spec, "all" subcommand or category name matches passed parameter.
// Skip category if none of the above.
if (!(String.IsNullOrEmpty(pCategoryName) || pCategoryName == AllSubCommand || pCategoryName == catName))
continue;
OSDMap contMap = new OSDMap();
foreach (string contName in RegisteredStats[catName].Keys)
{
if (!(string.IsNullOrEmpty(pContainerName) || pContainerName == AllSubCommand || pContainerName == contName))
continue;
OSDMap statMap = new OSDMap();
SortedDictionary<string, Stat> theStats = RegisteredStats[catName][contName];
foreach (string statName in theStats.Keys)
{
if (!(String.IsNullOrEmpty(pStatName) || pStatName == AllSubCommand || pStatName == statName))
continue;
statMap.Add(statName, theStats[statName].ToOSDMap());
}
contMap.Add(contName, statMap);
}
map.Add(catName, contMap);
}
return map;
}
/// <summary>
/// Start collecting statistics related to assets.
/// Should only be called once.
/// </summary>
public static AssetStatsCollector StartCollectingAssetStats()
public static Hashtable HandleStatsRequest(Hashtable request)
{
assetStats = new AssetStatsCollector();
Hashtable responsedata = new Hashtable();
// string regpath = request["uri"].ToString();
int response_code = 200;
string contenttype = "text/json";
return assetStats;
string pCategoryName = StatsManager.AllSubCommand;
string pContainerName = StatsManager.AllSubCommand;
string pStatName = StatsManager.AllSubCommand;
if (request.ContainsKey("cat")) pCategoryName = request["cat"].ToString();
if (request.ContainsKey("cont")) pContainerName = request["cat"].ToString();
if (request.ContainsKey("stat")) pStatName = request["cat"].ToString();
string strOut = StatsManager.GetStatsAsOSDMap(pCategoryName, pContainerName, pStatName).ToString();
// If requestor wants it as a callback function, build response as a function rather than just the JSON string.
if (request.ContainsKey("callback"))
{
strOut = request["callback"].ToString() + "(" + strOut + ");";
}
// m_log.DebugFormat("{0} StatFetch: uri={1}, cat={2}, cont={3}, stat={4}, resp={5}",
// LogHeader, regpath, pCategoryName, pContainerName, pStatName, strOut);
responsedata["int_response_code"] = response_code;
responsedata["content_type"] = contenttype;
responsedata["keepalive"] = false;
responsedata["str_response_string"] = strOut;
responsedata["access_control_allow_origin"] = "*";
return responsedata;
}
/// <summary>
/// Start collecting statistics related to users.
/// Should only be called once.
/// </summary>
public static UserStatsCollector StartCollectingUserStats()
{
userStats = new UserStatsCollector();
return userStats;
}
// /// <summary>
// /// Start collecting statistics related to assets.
// /// Should only be called once.
// /// </summary>
// public static AssetStatsCollector StartCollectingAssetStats()
// {
// assetStats = new AssetStatsCollector();
//
// return assetStats;
// }
//
// /// <summary>
// /// Start collecting statistics related to users.
// /// Should only be called once.
// /// </summary>
// public static UserStatsCollector StartCollectingUserStats()
// {
// userStats = new UserStatsCollector();
//
// return userStats;
// }
/// <summary>
/// Registers a statistic.
/// Register a statistic.
/// </summary>
/// <param name='stat'></param>
/// <returns></returns>
@@ -187,7 +336,7 @@ namespace OpenSim.Framework.Monitoring
// Stat name is not unique across category/container/shortname key.
// XXX: For now just return false. This is to avoid problems in regression tests where all tests
// in a class are run in the same instance of the VM.
if (TryGetStat(stat, out category, out container))
if (TryGetStatParents(stat, out category, out container))
return false;
// We take a copy-on-write approach here of replacing dictionaries when keys are added or removed.
@@ -223,7 +372,7 @@ namespace OpenSim.Framework.Monitoring
lock (RegisteredStats)
{
if (!TryGetStat(stat, out category, out container))
if (!TryGetStatParents(stat, out category, out container))
return false;
newContainer = new SortedDictionary<string, Stat>(container);
@@ -239,12 +388,67 @@ namespace OpenSim.Framework.Monitoring
}
}
public static bool TryGetStats(string category, out SortedDictionary<string, SortedDictionary<string, Stat>> stats)
public static bool TryGetStat(string category, string container, string statShortName, out Stat stat)
{
return RegisteredStats.TryGetValue(category, out stats);
stat = null;
SortedDictionary<string, SortedDictionary<string, Stat>> categoryStats;
lock (RegisteredStats)
{
if (!TryGetStatsForCategory(category, out categoryStats))
return false;
SortedDictionary<string, Stat> containerStats;
if (!categoryStats.TryGetValue(container, out containerStats))
return false;
return containerStats.TryGetValue(statShortName, out stat);
}
}
public static bool TryGetStat(
public static bool TryGetStatsForCategory(
string category, out SortedDictionary<string, SortedDictionary<string, Stat>> stats)
{
lock (RegisteredStats)
return RegisteredStats.TryGetValue(category, out stats);
}
/// <summary>
/// Get the same stat for each container in a given category.
/// </summary>
/// <returns>
/// The stats if there were any to fetch. Otherwise null.
/// </returns>
/// <param name='category'></param>
/// <param name='statShortName'></param>
public static List<Stat> GetStatsFromEachContainer(string category, string statShortName)
{
SortedDictionary<string, SortedDictionary<string, Stat>> categoryStats;
lock (RegisteredStats)
{
if (!RegisteredStats.TryGetValue(category, out categoryStats))
return null;
List<Stat> stats = null;
foreach (SortedDictionary<string, Stat> containerStats in categoryStats.Values)
{
if (containerStats.ContainsKey(statShortName))
{
if (stats == null)
stats = new List<Stat>();
stats.Add(containerStats[statShortName]);
}
}
return stats;
}
}
public static bool TryGetStatParents(
Stat stat,
out SortedDictionary<string, SortedDictionary<string, Stat>> category,
out SortedDictionary<string, Stat> container)

View File

@@ -380,6 +380,7 @@ namespace OpenSim.Framework.Monitoring
if (MemoryWatchdog.Enabled)
MemoryWatchdog.Update();
ChecksManager.CheckChecks();
StatsManager.RecordStats();
m_watchdogTimer.Start();

View File

@@ -86,25 +86,22 @@ namespace OpenSim.Framework.Servers
/// </summary>
protected virtual void StartupSpecific()
{
if (m_console == null)
return;
StatsManager.SimExtraStats = new SimExtraStatsCollector();
RegisterCommonCommands();
m_console.Commands.AddCommand("General", false, "quit",
"quit",
"Quit the application", HandleQuit);
RegisterCommonComponents(Config);
}
m_console.Commands.AddCommand("General", false, "shutdown",
"shutdown",
"Quit the application", HandleQuit);
protected override void ShutdownSpecific()
{
m_log.Info("[SHUTDOWN]: Shutdown processing on main thread complete. Exiting...");
RemovePIDFile();
base.ShutdownSpecific();
Environment.Exit(0);
}
/// <summary>
/// Should be overriden and referenced by descendents if they need to perform extra shutdown processing
/// </summary>
public virtual void ShutdownSpecific() {}
/// <summary>
/// Provides a list of help topics that are available. Overriding classes should append their topics to the
/// information returned when the base method is called.
@@ -143,25 +140,8 @@ namespace OpenSim.Framework.Servers
timeTaken.Minutes, timeTaken.Seconds);
}
/// <summary>
/// Should be overriden and referenced by descendents if they need to perform extra shutdown processing
/// </summary>
public virtual void Shutdown()
public string osSecret
{
ShutdownSpecific();
m_log.Info("[SHUTDOWN]: Shutdown processing on main thread complete. Exiting...");
RemovePIDFile();
Environment.Exit(0);
}
private void HandleQuit(string module, string[] args)
{
Shutdown();
}
public string osSecret {
// Secret uuid for the simulator
get { return m_osSecret; }
}

View File

@@ -54,7 +54,6 @@ namespace OpenSim.Framework.Servers.HttpServer
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private HttpServerLogWriter httpserverlog = new HttpServerLogWriter();
/// <summary>
/// This is a pending websocket request before it got an sucessful upgrade response.
/// The consumer must call handler.HandshakeAndUpgrade() to signal to the handler to
@@ -81,6 +80,11 @@ namespace OpenSim.Framework.Servers.HttpServer
/// </remarks>
public int RequestNumber { get; private set; }
/// <summary>
/// Statistic for holding number of requests processed.
/// </summary>
private Stat m_requestsProcessedStat;
private volatile int NotSocketErrors = 0;
public volatile bool HTTPDRunning = false;
@@ -383,6 +387,8 @@ namespace OpenSim.Framework.Servers.HttpServer
if (TryGetPollServiceHTTPHandler(request.UriPath.ToString(), out psEvArgs))
{
psEvArgs.RequestsReceived++;
PollServiceHttpRequest psreq = new PollServiceHttpRequest(psEvArgs, context, request);
if (psEvArgs.Request != null)
@@ -436,9 +442,8 @@ namespace OpenSim.Framework.Servers.HttpServer
}
}
public void OnHandleRequestIOThread(IHttpClientContext context, IHttpRequest request)
private void OnHandleRequestIOThread(IHttpClientContext context, IHttpRequest request)
{
OSHttpRequest req = new OSHttpRequest(context, request);
WebSocketRequestDelegate dWebSocketRequestDelegate = null;
lock (m_WebSocketHandlers)
@@ -453,9 +458,8 @@ namespace OpenSim.Framework.Servers.HttpServer
}
OSHttpResponse resp = new OSHttpResponse(new HttpResponse(context, request),context);
HandleRequest(req, resp);
resp.ReuseContext = true;
HandleRequest(req, resp);
// !!!HACK ALERT!!!
// There seems to be a bug in the underlying http code that makes subsequent requests
@@ -686,7 +690,7 @@ namespace OpenSim.Framework.Servers.HttpServer
if (buffer != null)
{
if (!response.SendChunked)
if (!response.SendChunked && response.ContentLength64 <= 0)
response.ContentLength64 = buffer.LongLength;
response.OutputStream.Write(buffer, 0, buffer.Length);
@@ -1824,6 +1828,21 @@ namespace OpenSim.Framework.Servers.HttpServer
// useful without inbound HTTP.
throw e;
}
m_requestsProcessedStat
= new Stat(
"HTTPRequestsServed",
"Number of inbound HTTP requests processed",
"",
"requests",
"httpserver",
Port.ToString(),
StatType.Pull,
MeasuresOfInterest.AverageChangeOverTime,
stat => stat.Value = RequestNumber,
StatVerbosity.Debug);
StatsManager.RegisterStat(m_requestsProcessedStat);
}
public void httpServerDisconnectMonitor(IHttpClientContext source, SocketError err)
@@ -1854,6 +1873,9 @@ namespace OpenSim.Framework.Servers.HttpServer
public void Stop()
{
HTTPDRunning = false;
StatsManager.DeregisterStat(m_requestsProcessedStat);
try
{
m_PollServiceManager.Stop();

View File

@@ -0,0 +1,60 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.IO;
namespace OpenSim.Framework.Servers.HttpServer
{
/// <summary>
/// Base handler for writing to an output stream
/// </summary>
/// <remarks>
/// Inheriting classes should override ProcessRequest() rather than Handle()
/// </remarks>
public abstract class BaseOutputStreamHandler : BaseRequestHandler, IRequestHandler
{
protected BaseOutputStreamHandler(string httpMethod, string path) : this(httpMethod, path, null, null) {}
protected BaseOutputStreamHandler(string httpMethod, string path, string name, string description)
: base(httpMethod, path, name, description) {}
public virtual void Handle(
string path, Stream request, Stream response, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
RequestsReceived++;
ProcessRequest(path, request, response, httpRequest, httpResponse);
RequestsHandled++;
}
protected virtual void ProcessRequest(
string path, Stream request, Stream response, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
}
}
}

View File

@@ -31,6 +31,10 @@ namespace OpenSim.Framework.Servers.HttpServer
{
public abstract class BaseRequestHandler
{
public int RequestsReceived { get; protected set; }
public int RequestsHandled { get; protected set; }
public virtual string ContentType
{
get { return "application/xml"; }

View File

@@ -29,14 +29,35 @@ using System.IO;
namespace OpenSim.Framework.Servers.HttpServer
{
/// <summary>
/// Base streamed request handler.
/// </summary>
/// <remarks>
/// Inheriting classes should override ProcessRequest() rather than Handle()
/// </remarks>
public abstract class BaseStreamHandler : BaseRequestHandler, IStreamedRequestHandler
{
public abstract byte[] Handle(string path, Stream request,
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse);
protected BaseStreamHandler(string httpMethod, string path) : this(httpMethod, path, null, null) {}
protected BaseStreamHandler(string httpMethod, string path, string name, string description)
: base(httpMethod, path, name, description) {}
public virtual byte[] Handle(
string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
RequestsReceived++;
byte[] result = ProcessRequest(path, request, httpRequest, httpResponse);
RequestsHandled++;
return result;
}
protected virtual byte[] ProcessRequest(
string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
return null;
}
}
}

View File

@@ -45,7 +45,7 @@ namespace OpenSim.Framework.Servers.HttpServer
m_method = binaryMethod;
}
public override byte[] Handle(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
protected override byte[] ProcessRequest(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
byte[] data = ReadFully(request);
string param = GetParam(path);

View File

@@ -32,7 +32,6 @@ namespace OpenSim.Framework.Servers.HttpServer
{
public interface IRequestHandler
{
/// <summary>
/// Name for this handler.
/// </summary>
@@ -59,6 +58,19 @@ namespace OpenSim.Framework.Servers.HttpServer
// Return path
string Path { get; }
/// <summary>
/// Number of requests received by this handler
/// </summary>
int RequestsReceived { get; }
/// <summary>
/// Number of requests handled.
/// </summary>
/// <remarks>
/// Should be equal to RequestsReceived unless requested are being handled slowly or there is deadlock.
/// </remarks>
int RequestsHandled { get; }
}
public interface IStreamedRequestHandler : IRequestHandler
@@ -69,7 +81,6 @@ namespace OpenSim.Framework.Servers.HttpServer
public interface IStreamHandler : IRequestHandler
{
// Handle request stream, return byte array
void Handle(string path, Stream request, Stream response, IOSHttpRequest httpReqbuest, IOSHttpResponse httpResponse);
}

View File

@@ -34,7 +34,7 @@ namespace OpenSim.Framework.Servers.HttpServer
public delegate void RequestMethod(UUID requestID, Hashtable request);
public delegate bool HasEventsMethod(UUID requestID, UUID pId);
public delegate Hashtable GetEventsMethod(UUID requestID, UUID pId, string request);
public delegate Hashtable GetEventsMethod(UUID requestID, UUID pId);
public delegate Hashtable NoEventsMethod(UUID requestID, UUID pId);
@@ -45,17 +45,42 @@ namespace OpenSim.Framework.Servers.HttpServer
public NoEventsMethod NoEvents;
public RequestMethod Request;
public UUID Id;
public int TimeOutms;
public EventType Type;
public enum EventType : int
{
LongPoll = 0,
LslHttp = 1,
Inventory = 2
}
public string Url { get; set; }
/// <summary>
/// Number of requests received for this poll service.
/// </summary>
public int RequestsReceived { get; set; }
/// <summary>
/// Number of requests handled by this poll service.
/// </summary>
public int RequestsHandled { get; set; }
public PollServiceEventArgs(
RequestMethod pRequest,
string pUrl,
HasEventsMethod pHasEvents, GetEventsMethod pGetEvents, NoEventsMethod pNoEvents,
UUID pId)
UUID pId, int pTimeOutms)
{
Request = pRequest;
Url = pUrl;
HasEvents = pHasEvents;
GetEvents = pGetEvents;
NoEvents = pNoEvents;
Id = pId;
TimeOutms = pTimeOutms;
Type = EventType.LongPoll;
}
}
}
}

View File

@@ -26,13 +26,19 @@
*/
using System;
using System.Collections;
using System.Reflection;
using System.Text;
using HttpServer;
using log4net;
using OpenMetaverse;
namespace OpenSim.Framework.Servers.HttpServer
{
public class PollServiceHttpRequest
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public readonly PollServiceEventArgs PollServiceArgs;
public readonly IHttpClientContext HttpContext;
public readonly IHttpRequest Request;
@@ -48,5 +54,44 @@ namespace OpenSim.Framework.Servers.HttpServer
RequestTime = System.Environment.TickCount;
RequestID = UUID.Random();
}
internal void DoHTTPGruntWork(BaseHttpServer server, Hashtable responsedata)
{
OSHttpResponse response
= new OSHttpResponse(new HttpResponse(HttpContext, Request), HttpContext);
byte[] buffer = server.DoHTTPGruntWork(responsedata, response);
response.SendChunked = false;
response.ContentLength64 = buffer.Length;
response.ContentEncoding = Encoding.UTF8;
try
{
response.OutputStream.Write(buffer, 0, buffer.Length);
}
catch (Exception ex)
{
m_log.Warn(string.Format("[POLL SERVICE WORKER THREAD]: Error ", ex));
}
finally
{
//response.OutputStream.Close();
try
{
response.OutputStream.Flush();
response.Send();
//if (!response.KeepAlive && response.ReuseContext)
// response.FreeContext();
}
catch (Exception e)
{
m_log.Warn(String.Format("[POLL SERVICE WORKER THREAD]: Error ", e));
}
PollServiceArgs.RequestsHandled++;
}
}
}
}

View File

@@ -33,54 +33,57 @@ using log4net;
using HttpServer;
using OpenSim.Framework;
using OpenSim.Framework.Monitoring;
using Amib.Threading;
using System.IO;
using System.Text;
using System.Collections.Generic;
namespace OpenSim.Framework.Servers.HttpServer
{
public class PollServiceRequestManager
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private readonly BaseHttpServer m_server;
private static Queue m_requests = Queue.Synchronized(new Queue());
private BlockingQueue<PollServiceHttpRequest> m_requests = new BlockingQueue<PollServiceHttpRequest>();
private static List<PollServiceHttpRequest> m_longPollRequests = new List<PollServiceHttpRequest>();
private uint m_WorkerThreadCount = 0;
private Thread[] m_workerThreads;
private PollServiceWorkerThread[] m_PollServiceWorkerThreads;
private volatile bool m_running = true;
private int m_pollTimeout;
private bool m_running = true;
private SmartThreadPool m_threadPool = new SmartThreadPool(20000, 12, 2);
// private int m_timeout = 1000; // increase timeout 250; now use the event one
public PollServiceRequestManager(BaseHttpServer pSrv, uint pWorkerThreadCount, int pTimeout)
{
m_server = pSrv;
m_WorkerThreadCount = pWorkerThreadCount;
m_pollTimeout = pTimeout;
m_workerThreads = new Thread[m_WorkerThreadCount];
}
public void Start()
{
m_running = true;
m_workerThreads = new Thread[m_WorkerThreadCount];
m_PollServiceWorkerThreads = new PollServiceWorkerThread[m_WorkerThreadCount];
//startup worker threads
for (uint i = 0; i < m_WorkerThreadCount; i++)
{
m_PollServiceWorkerThreads[i] = new PollServiceWorkerThread(m_server, m_pollTimeout);
m_PollServiceWorkerThreads[i].ReQueue += ReQueueEvent;
m_workerThreads[i]
= Watchdog.StartThread(
m_PollServiceWorkerThreads[i].ThreadStart,
String.Format("PollServiceWorkerThread{0}", i),
PoolWorkerJob,
string.Format("PollServiceWorkerThread{0}:{1}", i, m_server.Port),
ThreadPriority.Normal,
false,
true,
false,
null,
int.MaxValue);
}
Watchdog.StartThread(
this.ThreadStart,
"PollServiceWatcherThread",
this.CheckLongPollThreads,
string.Format("LongPollServiceWatcherThread:{0}", m_server.Port),
ThreadPriority.Normal,
false,
true,
@@ -88,77 +91,172 @@ namespace OpenSim.Framework.Servers.HttpServer
1000 * 60 * 10);
}
internal void ReQueueEvent(PollServiceHttpRequest req)
private void ReQueueEvent(PollServiceHttpRequest req)
{
// Do accounting stuff here
Enqueue(req);
if (m_running)
{
// delay the enqueueing for 100ms. There's no need to have the event
// actively on the queue
Timer t = new Timer(self => {
((Timer)self).Dispose();
m_requests.Enqueue(req);
});
t.Change(100, Timeout.Infinite);
}
}
public void Enqueue(PollServiceHttpRequest req)
{
lock (m_requests)
m_requests.Enqueue(req);
if (m_running)
{
if (req.PollServiceArgs.Type == PollServiceEventArgs.EventType.LongPoll)
{
lock (m_longPollRequests)
m_longPollRequests.Add(req);
}
else
m_requests.Enqueue(req);
}
}
public void ThreadStart()
private void CheckLongPollThreads()
{
// The only purpose of this thread is to check the EQs for events.
// If there are events, that thread will be placed in the "ready-to-serve" queue, m_requests.
// If there are no events, that thread will be back to its "waiting" queue, m_longPollRequests.
// All other types of tasks (Inventory handlers, http-in, etc) don't have the long-poll nature,
// so if they aren't ready to be served by a worker thread (no events), they are placed
// directly back in the "ready-to-serve" queue by the worker thread.
while (m_running)
{
Thread.Sleep(500);
Watchdog.UpdateThread();
ProcessQueuedRequests();
Thread.Sleep(1000);
}
}
private void ProcessQueuedRequests()
{
lock (m_requests)
{
if (m_requests.Count == 0)
return;
// m_log.DebugFormat("[POLL SERVICE REQUEST MANAGER]: Processing {0} requests", m_requests.Count);
int reqperthread = (int) (m_requests.Count/m_WorkerThreadCount) + 1;
// For Each WorkerThread
for (int tc = 0; tc < m_WorkerThreadCount && m_requests.Count > 0; tc++)
// List<PollServiceHttpRequest> not_ready = new List<PollServiceHttpRequest>();
lock (m_longPollRequests)
{
//Loop over number of requests each thread handles.
for (int i = 0; i < reqperthread && m_requests.Count > 0; i++)
if (m_longPollRequests.Count > 0 && m_running)
{
try
{
m_PollServiceWorkerThreads[tc].Enqueue((PollServiceHttpRequest)m_requests.Dequeue());
}
catch (InvalidOperationException)
{
// The queue is empty, we did our calculations wrong!
return;
}
List<PollServiceHttpRequest> ready = m_longPollRequests.FindAll(req =>
(req.PollServiceArgs.HasEvents(req.RequestID, req.PollServiceArgs.Id) || // there are events in this EQ
(Environment.TickCount - req.RequestTime) > req.PollServiceArgs.TimeOutms) // no events, but timeout
);
ready.ForEach(req =>
{
m_requests.Enqueue(req);
m_longPollRequests.Remove(req);
});
}
}
}
}
public void Stop()
{
m_running = false;
foreach (object o in m_requests)
{
PollServiceHttpRequest req = (PollServiceHttpRequest) o;
PollServiceWorkerThread.DoHTTPGruntWork(
m_server, req, req.PollServiceArgs.NoEvents(req.RequestID, req.PollServiceArgs.Id));
}
m_requests.Clear();
// m_timeout = -10000; // cause all to expire
Thread.Sleep(1000); // let the world move
foreach (Thread t in m_workerThreads)
Watchdog.AbortThread(t.ManagedThreadId);
PollServiceHttpRequest wreq;
lock (m_longPollRequests)
{
t.Abort();
if (m_longPollRequests.Count > 0 && m_running)
m_longPollRequests.ForEach(req => m_requests.Enqueue(req));
}
while (m_requests.Count() > 0)
{
try
{
wreq = m_requests.Dequeue(0);
wreq.DoHTTPGruntWork(
m_server, wreq.PollServiceArgs.NoEvents(wreq.RequestID, wreq.PollServiceArgs.Id));
}
catch
{
}
}
m_longPollRequests.Clear();
m_requests.Clear();
}
// work threads
private void PoolWorkerJob()
{
while (m_running)
{
PollServiceHttpRequest req = m_requests.Dequeue(5000);
//m_log.WarnFormat("[YYY]: Dequeued {0}", (req == null ? "null" : req.PollServiceArgs.Type.ToString()));
Watchdog.UpdateThread();
if (req != null)
{
try
{
if (req.PollServiceArgs.HasEvents(req.RequestID, req.PollServiceArgs.Id))
{
Hashtable responsedata = req.PollServiceArgs.GetEvents(req.RequestID, req.PollServiceArgs.Id);
if (responsedata == null)
continue;
if (req.PollServiceArgs.Type == PollServiceEventArgs.EventType.LongPoll) // This is the event queue
{
try
{
req.DoHTTPGruntWork(m_server, responsedata);
}
catch (ObjectDisposedException) // Browser aborted before we could read body, server closed the stream
{
// Ignore it, no need to reply
}
}
else
{
m_threadPool.QueueWorkItem(x =>
{
try
{
req.DoHTTPGruntWork(m_server, responsedata);
}
catch (ObjectDisposedException) // Browser aborted before we could read body, server closed the stream
{
// Ignore it, no need to reply
}
return null;
}, null);
}
}
else
{
if ((Environment.TickCount - req.RequestTime) > req.PollServiceArgs.TimeOutms)
{
req.DoHTTPGruntWork(
m_server, req.PollServiceArgs.NoEvents(req.RequestID, req.PollServiceArgs.Id));
}
else
{
ReQueueEvent(req);
}
}
}
catch (Exception e)
{
m_log.ErrorFormat("Exception in poll service thread: " + e.ToString());
}
}
}
}
}

View File

@@ -1,165 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text;
using HttpServer;
using OpenMetaverse;
using System.Reflection;
using log4net;
using OpenSim.Framework.Monitoring;
namespace OpenSim.Framework.Servers.HttpServer
{
public delegate void ReQueuePollServiceItem(PollServiceHttpRequest req);
public class PollServiceWorkerThread
{
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
public event ReQueuePollServiceItem ReQueue;
private readonly BaseHttpServer m_server;
private BlockingQueue<PollServiceHttpRequest> m_request;
private bool m_running = true;
private int m_timeout = 250;
public PollServiceWorkerThread(BaseHttpServer pSrv, int pTimeout)
{
m_request = new BlockingQueue<PollServiceHttpRequest>();
m_server = pSrv;
m_timeout = pTimeout;
}
public void ThreadStart()
{
Run();
}
public void Run()
{
while (m_running)
{
PollServiceHttpRequest req = m_request.Dequeue();
Watchdog.UpdateThread();
try
{
if (req.PollServiceArgs.HasEvents(req.RequestID, req.PollServiceArgs.Id))
{
StreamReader str;
try
{
str = new StreamReader(req.Request.Body);
}
catch (System.ArgumentException)
{
// Stream was not readable means a child agent
// was closed due to logout, leaving the
// Event Queue request orphaned.
continue;
}
Hashtable responsedata = req.PollServiceArgs.GetEvents(req.RequestID, req.PollServiceArgs.Id, str.ReadToEnd());
DoHTTPGruntWork(m_server, req, responsedata);
}
else
{
if ((Environment.TickCount - req.RequestTime) > m_timeout)
{
DoHTTPGruntWork(
m_server,
req,
req.PollServiceArgs.NoEvents(req.RequestID, req.PollServiceArgs.Id));
}
else
{
ReQueuePollServiceItem reQueueItem = ReQueue;
if (reQueueItem != null)
reQueueItem(req);
}
}
}
catch (Exception e)
{
m_log.ErrorFormat("Exception in poll service thread: " + e.ToString());
}
}
}
internal void Enqueue(PollServiceHttpRequest pPollServiceHttpRequest)
{
m_request.Enqueue(pPollServiceHttpRequest);
}
/// <summary>
/// FIXME: This should be part of BaseHttpServer
/// </summary>
internal static void DoHTTPGruntWork(BaseHttpServer server, PollServiceHttpRequest req, Hashtable responsedata)
{
OSHttpResponse response
= new OSHttpResponse(new HttpResponse(req.HttpContext, req.Request), req.HttpContext);
byte[] buffer = server.DoHTTPGruntWork(responsedata, response);
response.SendChunked = false;
response.ContentLength64 = buffer.Length;
response.ContentEncoding = Encoding.UTF8;
try
{
response.OutputStream.Write(buffer, 0, buffer.Length);
}
catch (Exception ex)
{
m_log.Warn(string.Format("[POLL SERVICE WORKER THREAD]: Error ", ex));
}
finally
{
//response.OutputStream.Close();
try
{
response.OutputStream.Flush();
response.Send();
//if (!response.KeepAlive && response.ReuseContext)
// response.FreeContext();
}
catch (Exception e)
{
m_log.Warn(String.Format("[POLL SERVICE WORKER THREAD]: Error ", e));
}
}
}
}
}

View File

@@ -33,7 +33,7 @@ namespace OpenSim.Framework.Servers.HttpServer
{
public delegate TResponse RestDeserialiseMethod<TRequest, TResponse>(TRequest request);
public class RestDeserialiseHandler<TRequest, TResponse> : BaseRequestHandler, IStreamHandler
public class RestDeserialiseHandler<TRequest, TResponse> : BaseOutputStreamHandler, IStreamHandler
where TRequest : new()
{
private RestDeserialiseMethod<TRequest, TResponse> m_method;
@@ -48,7 +48,7 @@ namespace OpenSim.Framework.Servers.HttpServer
m_method = method;
}
public void Handle(string path, Stream request, Stream responseStream,
protected override void ProcessRequest(string path, Stream request, Stream responseStream,
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
TRequest deserial;

View File

@@ -183,7 +183,7 @@ namespace OpenSim.Framework.Servers.HttpServer
public delegate bool CheckIdentityMethod(string sid, string aid);
public class RestDeserialiseSecureHandler<TRequest, TResponse> : BaseRequestHandler, IStreamHandler
public class RestDeserialiseSecureHandler<TRequest, TResponse> : BaseOutputStreamHandler, IStreamHandler
where TRequest : new()
{
private static readonly ILog m_log
@@ -201,7 +201,7 @@ namespace OpenSim.Framework.Servers.HttpServer
m_method = method;
}
public void Handle(string path, Stream request, Stream responseStream,
protected override void ProcessRequest(string path, Stream request, Stream responseStream,
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
RestSessionObject<TRequest> deserial = default(RestSessionObject<TRequest>);
@@ -237,7 +237,7 @@ namespace OpenSim.Framework.Servers.HttpServer
public delegate bool CheckTrustedSourceMethod(IPEndPoint peer);
public class RestDeserialiseTrustedHandler<TRequest, TResponse> : BaseRequestHandler, IStreamHandler
public class RestDeserialiseTrustedHandler<TRequest, TResponse> : BaseOutputStreamHandler, IStreamHandler
where TRequest : new()
{
private static readonly ILog m_log
@@ -260,7 +260,7 @@ namespace OpenSim.Framework.Servers.HttpServer
m_method = method;
}
public void Handle(string path, Stream request, Stream responseStream,
protected override void ProcessRequest(string path, Stream request, Stream responseStream,
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
TRequest deserial = default(TRequest);
@@ -292,6 +292,5 @@ namespace OpenSim.Framework.Servers.HttpServer
serializer.Serialize(xmlWriter, response);
}
}
}
}
}
}

View File

@@ -48,7 +48,7 @@ namespace OpenSim.Framework.Servers.HttpServer
m_restMethod = restMethod;
}
public override byte[] Handle(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
protected override byte[] ProcessRequest(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
Encoding encoding = Encoding.UTF8;
StreamReader streamReader = new StreamReader(request, encoding);

View File

@@ -75,7 +75,7 @@ namespace OpenSim.Framework.Servers.HttpServer
/// <summary>
/// This is a regular HTTP Request... This may be removed in the future.
/// </summary>
public event RegularHttpRequestDelegate OnRegularHttpRequest;
// public event RegularHttpRequestDelegate OnRegularHttpRequest;
/// <summary>
/// When the upgrade from a HTTP request to a Websocket is completed, this will be fired
@@ -304,15 +304,14 @@ namespace OpenSim.Framework.Servers.HttpServer
if (d != null)
d(this, new UpgradeCompletedEventArgs());
}
catch (IOException fail)
catch (IOException)
{
Close(string.Empty);
}
catch (ObjectDisposedException fail)
catch (ObjectDisposedException)
{
Close(string.Empty);
}
}
}
/// <summary>
@@ -414,8 +413,6 @@ namespace OpenSim.Framework.Servers.HttpServer
_socketState.Header = pheader;
}
if (_socketState.FrameComplete)
{
ProcessFrame(_socketState);
@@ -424,7 +421,6 @@ namespace OpenSim.Framework.Servers.HttpServer
_socketState.ExpectedBytes = 0;
}
}
}
else
@@ -457,8 +453,7 @@ namespace OpenSim.Framework.Servers.HttpServer
_socketState.ReceivedBytes.Clear();
_socketState.ExpectedBytes = 0;
// do some processing
}
}
}
}
if (offset > 0)
@@ -477,13 +472,12 @@ namespace OpenSim.Framework.Servers.HttpServer
{
// We can't read the stream anymore...
}
}
catch (IOException fail)
catch (IOException)
{
Close(string.Empty);
}
catch (ObjectDisposedException fail)
catch (ObjectDisposedException)
{
Close(string.Empty);
}

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