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1306 Commits

Author SHA1 Message Date
Justin Clark-Casey (justincc)
ff429a259b Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene.
This is because the attachments module code was setting the 'object slam' bit by using PermissionMask.All
Solution here is to route the attachment item creation call through the existing inventory code in BasicInventoryAccessModule rather than copy/pasted code in AttachmentsModule itself.
2012-05-23 01:58:10 +01:00
Justin Clark-Casey (justincc)
9ab0c81c1d Setting 'in transit' on a local teleport as well as inter-region teleports.
This is to eliminate possible race conditions if two teleport calls are made concurrently, where at least one is a local teleport.
This is pretty much impossible on a manual user teleport but can happen on script-invoked teleports.
2012-05-21 21:33:59 +01:00
Justin Clark-Casey (justincc)
7e97f0e898 minor: extend commented out LinkInventoryItem log message for future use 2012-05-21 21:00:22 +01:00
Justin Clark-Casey (justincc)
16d303f7cd Fix bug where outfit folders could not be renamed.
Outfit folders are a type of system folder whose details are allowed to change.
2012-05-21 19:38:43 +01:00
Justin Clark-Casey (justincc)
0db60eea85 Improve locking of RegionCombinerModule.m_regions 2012-05-19 04:59:36 +01:00
Justin Clark-Casey (justincc)
5759313f7f Add size of region to OAR control file. Megaregions (sw root OARs when saved) will have a size larger than 256x256
Not yet read.  Do not rely on this information yet, it may change.
2012-05-19 04:56:47 +01:00
Justin Clark-Casey (justincc)
824a3a114b refactor: Add RegionConnection.PosX and PosY to return position in meters rather than copy/pasting the necessary calculations in lots of places. 2012-05-19 04:22:30 +01:00
Justin Clark-Casey (justincc)
fb8705dd4d refactor: Rename connection paramaters from "conn" and "regionConnections" so that it's easy to tell whether they refer to the root region connection or a new region connection 2012-05-19 04:01:05 +01:00
Justin Clark-Casey (justincc)
d7f90dee1c Correct some log messages in RegionCombinerModule about the position of the root region of a megaregion relative to an added region 2012-05-19 03:56:25 +01:00
Justin Clark-Casey (justincc)
4e5ac27928 Make the megaregion total area given to the physics module accurate instead of over-inflated.
This was previously over-inflated because adding a region to the NE of the root region resulted in double counting of regions already added.
An accurate extent will also be necessary for other purposes.
2012-05-19 03:45:58 +01:00
Justin Clark-Casey (justincc)
3f2a727b6d Remove recent IRegionCombinerModule.IsMegaregion(). In theory, there can be more than one megaregion in a simulator, separated by water.
Rename IsRootRegion() to IsRootForMegaregion()
2012-05-19 03:17:21 +01:00
Justin Clark-Casey (justincc)
26dfcf5395 Add some method doc to RegionCombinerModule. Clean up log messages. 2012-05-19 03:07:24 +01:00
Justin Clark-Casey (justincc)
33247c8d85 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-05-19 02:46:37 +01:00
Justin Clark-Casey (justincc)
2b60a5c5d6 Add is_megaregion flag into oar control file. Not currently read - for future use. Please do not rely on this remaining here.
An adaptation of part of Garmin's patch from http://opensimulator.org/mantis/view.php?id=5975, thanks!
Flag only written if the SW corner OAR is saved - this is the only one that captures object data presently (though not land or terrain data).
This adds an IRegionCombinerModule interface and the necessary methods on RegionCombinerModule
2012-05-19 02:45:17 +01:00
BlueWall
247a56593f Further refinement on properties 2012-05-18 20:02:32 -04:00
BlueWall
e338c15433 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-05-18 19:34:19 -04:00
BlueWall
895dadbdbd Cleanup + change properties to set fields with private set : Thanks Justin for the tip. 2012-05-18 19:34:12 -04:00
Justin Clark-Casey (justincc)
9fa0577c7e Enable FetchInventoryDescendents2 and FetchInventory2 caps by default. This appears to be required now for LL 3.3.1 to work properly.
Without this, LL 3.3.1 continually pushes LLInventoryModelFetchDescendentsResponder::error 499 to its log.
This cap will be ignored by older viewers - UDP inventory will work normally.
2012-05-19 00:00:52 +01:00
Justin Clark-Casey (justincc)
fc5d274229 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-05-18 23:56:44 +01:00
Justin Clark-Casey (justincc)
896cd45939 Fix issue where a new outfit folder is not created when a new outfit is saved if there are no previous outfits
This was because AddFolder() was disallowing these though they are legal.
2012-05-18 23:55:18 +01:00
BlueWall
c05f87b50c Provide Telehub setting to allow use of landmarks
Setting to allow use of landmarks to override telehub routing. Default is off.
2012-05-18 17:51:38 -04:00
Justin Clark-Casey (justincc)
0147dc6302 Fix build break. Comment out EQG deregister/register logging. 2012-05-18 03:50:23 +01:00
Justin Clark-Casey (justincc)
90722875e8 Add millisecond logging to pCampBot for debugging purposes 2012-05-18 03:44:31 +01:00
Justin Clark-Casey (justincc)
45af29291a Add level 2 debug eq logging which logs event queue polls.
Refactor: eq message logging into common method.
2012-05-18 03:43:36 +01:00
Justin Clark-Casey (justincc)
565c73751c Invoke log4net configurator in pCampBot.exe in order to get OpenSim sylte logging 2012-05-18 00:49:39 +01:00
Justin Clark-Casey (justincc)
6501b1b1bb refactor: move EventQueueGet path generation into common method. Rename some local variables in line with code conventions. Add commented out EQG log lines for future use. 2012-05-18 00:38:29 +01:00
Justin Clark-Casey (justincc)
b18c8c8e78 Don't eagerly clear frame collision events when physics actors subscribe and unsubscribe from collisions, in order to avoid a race condition.
Since this is done directly from ScenePresence, it can lead to a race condition with the simulator loop.
There's no real point doing it anyway since the clear will be done very shortly afterwards by the simulate loop and either there are no events (for a new avatar) or events don't matter (for a departing avatar).
This matches existing behaviour in OdePrim
2012-05-17 23:59:43 +01:00
Justin Clark-Casey (justincc)
521ad080f1 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-05-17 23:56:36 +01:00
Justin Clark-Casey (justincc)
4d34763f8c Check agent limit against root agent count rather than both root and child agents
From sl docs such as http://community.secondlife.com/t5/English-Knowledge-Base/Managing-Private-Regions/ta-p/700115
agent should apply to avatars only.
This makes sense from a user perspective, and also from a code perspective since child agents with no physics or actions take up a fraction of root agent resources.
As such, the check is now only performed in Scene.QueryAccess() - cross and teleport check this before allowing an agent to translocate.
This also removes an off-by-one error that could occur in certain circumstances on teleport when a new child agent was double counted when a pre-teleport agent update was performed.
This does not affect an existing bug where limits or other QueryAccess() checks are not applied to avatars logging directly into a region.
2012-05-17 23:33:26 +01:00
BlueWall
2af11fea37 Merge branch 'master' of /home/opensim/lib/osgrid/opensim 2012-05-17 00:49:33 -04:00
BlueWall
295bb3227d Force the default Telehub router if no matches are found in the config. 2012-05-17 00:47:19 -04:00
BlueWall
bd39f5f803 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-05-16 23:20:37 -04:00
BlueWall
0aa7baf49a Fix boo-boo in OpenSim.ini.example affecting telehub sequential routing
Configuration value should be "sequence" instead of "sequential"
2012-05-16 23:17:42 -04:00
Justin Clark-Casey (justincc)
c45b5a3d1c minor: improve method doc for TestSameSimulatorSeparatedRegionsCreateAgentFails() 2012-05-17 03:27:05 +01:00
Justin Clark-Casey (justincc)
d19fb6fb0c Add regression TestSameSimulatorSeparatedRegionsCreateAgentFails() 2012-05-17 03:12:31 +01:00
Justin Clark-Casey (justincc)
f0c9cb8dc0 Comment out TestSameSimulatorSeparatedRegionsQueryAccessFails() regression test logging accidentally left in 2012-05-17 01:34:04 +01:00
Justin Clark-Casey (justincc)
6b6a00a3d5 minor: Remove redundant EstateOwner != UUID.Zero check in IsAdministrator because checking EstateOwner == user
Due to an earlier check we already know that user != UUID.Zero so if EstateOwner == UUID.Zero, EstateOwner == user can never be true
2012-05-17 01:30:50 +01:00
Justin Clark-Casey (justincc)
bdcf2d1348 Add regression TestSameSimulatorSeparatedRegionsQueryAccessFails() 2012-05-17 01:27:59 +01:00
Justin Clark-Casey (justincc)
e444cb9da4 Remove redundant "Teleport failed:" from reason when QueryAccess fails for the destination simulator. This part of the string is already provided by the viewer.
Also adds more reason logging for diagnostics when teleports are refused/fail.
2012-05-17 00:33:04 +01:00
Justin Clark-Casey (justincc)
23ae24b406 Route OAR SOG loading through the common SceneObjectSerializer.FromXml2Format() rather than the functionally identical but buggy Xml2ToSOG().
Remove buggy Xml2ToSOG().
2012-05-16 00:10:42 +01:00
Justin Clark-Casey (justincc)
e644e34545 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-05-15 23:47:42 +01:00
Justin Clark-Casey (justincc)
1b5ce8c10e Fix issue where loading OARs could sometimes result in link numbers being reordered.
This was because the parts in scene objects were sometimes not serialized in link order.
This is perfectly fine since the parts still have the right link numbers, but an extra fix to adjust for this
had not been done in the SerialiserModule methods that OAR loading used.
Add regression test for same.
Addresses http://opensimulator.org/mantis/view.php?id=5948, http://opensimulator.org/mantis/view.php?id=5749
2012-05-15 23:43:59 +01:00
Justin Clark-Casey (justincc)
02f3b116c6 Allow use of regular expressions in "show object name", "show part name" and "delete object name" console commands if --regex switch is used.
Deleteing objects by name, creator uuid or owner uuid now requires confirmation to avoid accidental deletion.
2012-05-15 23:42:49 +01:00
Melanie
ef94c31ef8 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-05-15 03:17:42 +01:00
dahlia
1ce576b115 Add another null check to Melanie's last commit. Seems to eliminate sqlite errors in log but no idea if it's working properly 2012-05-14 19:34:18 -07:00
Melanie
65e1d7b2d7 Guard against null root part on SQLite. This really needs to be fixed so SQLite
loads roots before children like MySQL does.
2012-05-15 03:16:12 +01:00
Melanie
069bcd45e5 Try to fix sqlite breakage 2012-05-15 02:27:21 +01:00
Melanie
e7819ce909 Port Avination's collision fixes to core. 2012-05-15 01:02:38 +01:00
Oren Hurvitz
52a32878a9 Save the Telehub and its Spawn Points in the OAR 2012-05-14 19:59:45 +01:00
Justin Clark-Casey (justincc)
d7fd9b159a set executable bit for Ionic.Zip.dll for running OpenSimulator under cygwin 2012-05-14 19:36:26 +01:00
Justin Clark-Casey (justincc)
af6c85308a minor: add explanative comment to 'missing baked texture' logging commonly seen on inter-simulator teleports where avatar baked textures are not available from the asset service. 2012-05-14 18:57:42 +01:00
Justin Clark-Casey (justincc)
deeac69312 minor: comment out individual attachment transfer log messages for now 2012-05-14 18:48:40 +01:00
Justin Clark-Casey (justincc)
c2aa3b90d9 Set the agent in transit teleport flag at the first available opportunity (i.e. when IsInTransit() was being checked) to close down a race condition.
On EntityTransferModule.DoTeleport() there was an IsInTransit() check to prevent multiple simultaneous teleport attempts.
However, the SetInTransit() was only performed later on, which left a window in which multiple threads could pass the IsInTransit() check.
This has been seen in the field and the results aren't pretty.
This commit effectively combines the IsInTransit() and SetInTransit() checks so there is no such window.
More failure cases are made to to call ResetInTransit() to adjust to this move.
2012-05-14 18:36:26 +01:00
Justin Clark-Casey (justincc)
42557d7d4c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-05-14 18:33:20 +01:00
Justin Clark-Casey (justincc)
fad557485c Add more region information to some teleport related logging 2012-05-14 18:06:48 +01:00
BlueWall
847127f83c Oops - missed the config changes 2012-05-14 00:15:56 -04:00
BlueWall
171480f235 Merge branch 'master' of /home/opensim/src/OpenSim 2012-05-13 17:40:03 -04:00
BlueWall
b80db81cdd Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-05-13 17:39:05 -04:00
Chris Koeritz
30a272ba31 Modifications for SMTP in OpenSimulator. Email size limit was fixed (was out of step with documentation at 1024, so boosted to 4096). Added configuration item for maximum email size. Redundant sleep inside email module was fixed (LSL Api was already sleeping). Added sleep time configuration item for snooze between email sending for LSL Api. Added two new configuration items (email_max_size and email_pause_time) into the example OpenSim.ini, plus fixed a spelling error (llimits) and odd tabbing.
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-05-13 17:34:20 -04:00
BlueWall
7c229c8b81 Add configurable SpawnPointRouting
Will use one of three selected methods to route avatar landing
	points when using Telehubs. The setting is in [Startup] using
        SpawnPointRouting = closest/random/sequence

	closest: The default setting. Routes avatar to the nearest SpawnPoint
	to the location.

	random: Picks random SpawnPoints to land the avatar.

	sequence: Follows a sequence to place the avatar on the next available
	SpawnPoint location

Conflicts:

	OpenSim/Region/Framework/Scenes/Scene.cs
2012-05-13 17:20:54 -04:00
Justin Clark-Casey (justincc)
9d66792c2a Fix mono compiler warning.
Last jenkins failure looked like a glitch.
2012-05-12 03:04:47 +01:00
Justin Clark-Casey (justincc)
8b958e7e74 Revert "Save the Telehub and its Spawn Points in the OAR"
This reverts commit b0b7b45b94.

Sorry BlueWall, I wanted to discuss an aspect of the data storage but I couldn't assign bugs in 'patch included' state to myself until I changed mantis just now and I forgot to mention it on irc.
I wouldn't normally revert but thinks get tricky when it comes to data formats.
Essentially, I would like to see the Yaw, Pitch and Distance values as separate XML entities (as used in other aspects such as vectors, quaternions) rather than as a . delimited string
We can discuss this more with Oren in opensimulator.org/mantis/view.php?id=6008
2012-05-12 02:36:56 +01:00
Oren Hurvitz
b0b7b45b94 Save the Telehub and its Spawn Points in the OAR
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-05-10 22:56:37 -04:00
Justin Clark-Casey (justincc)
480216f50f Print out more information on connecting bots 2012-05-11 02:38:29 +01:00
Justin Clark-Casey (justincc)
f231ac39de Increase minimum period between bot actions to 3 seconds, so that teleport doesn't fall under the minimum 2 second limits that clients take to process it 2012-05-11 02:23:18 +01:00
Justin Clark-Casey (justincc)
9c392f6a68 Stagger multiple bot logins by 5 seconds to make this part of the test more 'realistic'
TODO: Need to make this value configurable by a command line parameter to pCampbot
2012-05-11 02:05:32 +01:00
Justin Clark-Casey (justincc)
0ddf3c5289 Do bot startup on another thread so console is responsive during this process 2012-05-11 01:56:00 +01:00
Justin Clark-Casey (justincc)
93b615c51d Do each bot shutdown on its own threads to prevent one slow shutdown holding up all the rest.
This does increase the aggressiveness of shutdown
Also prevents the bot list being locked for a long period, which was preventing commands such as "show bots" from working during shutdown
2012-05-11 01:37:03 +01:00
Justin Clark-Casey (justincc)
dc39ec82fa Change bot.IsConnected to be ConnectionState with Disconnected, Connecting, Connnected and Disconnecting states 2012-05-11 00:53:21 +01:00
Justin Clark-Casey (justincc)
ab4e6a02a5 If a bot is not connected, show region name "(none)" instead of throwing an exception in the "show bots" command of pCampbot 2012-05-11 00:37:20 +01:00
Justin Clark-Casey (justincc)
903cff9264 Add ConsoleTable framework class for future uniform formatting of console output tables.
Still subject to change - if you use this be prepared to change your output code if/when the methods change.
Make new "attachments show" command use this.
2012-05-10 23:47:39 +01:00
Justin Clark-Casey (justincc)
abc029d1f4 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-05-10 23:43:38 +01:00
Justin Clark-Casey (justincc)
bce3e7cb06 Add "attachments" show console command that will show the server's record of which attachments an in-scene avatar has.
For debugging purposes.
2012-05-10 22:48:03 +01:00
Dan Lake
117c183fde Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-05-10 14:43:02 -07:00
Dan Lake
f374b63ac8 Add even for terrain tainting and synchronize terrain module with physics scene before physics simulation step rather than after 2012-05-10 14:42:46 -07:00
Mic Bowman
de44734fe9 Saving estate state is really slow (relatively) and it gets
completely rewritten every time a region starts up. This
makes the data write only when the data was not already
read from the database.

There is a still a major race condition whenever two regions
share the same estate data, but at least it won't be triggered
on startup.
2012-05-10 09:08:40 -07:00
Justin Clark-Casey (justincc)
d8a78374aa Where necessary, rename OpenSim/Services/Connectors/*.cs files to reflect the actual class names.
This is usually because the file name was singular (*Service*) but the class name was plural (*Services*).
This is to make configuration easier rather than having to look in the c# code itself to find the slightly different name of the connector.
This does not affect existing configuration since the files are being renamed rather than the classes.
2012-05-09 23:25:01 +01:00
Justin Clark-Casey (justincc)
6987aef38d Improve logging on the prim inventory script asset request path for future use.
This adds name and description of the request handler to http request logging when DebugLevel >= 1
2012-05-09 23:12:30 +01:00
Justin Clark-Casey (justincc)
e813f41478 Escape and unescape xml element names if necessary in ServerUtils.BuildXmlData() and ParseElement()
If AvatarService appearance data is retrieved over the network, then ServerUtils was attempting to transfer names such as "Wearable 0:0" directly to xml element names, resulting in an exception.
Space is not valid in xml element names.  Neither is : in this case since the intention is not to namespace.  Using names directly as keys is not a good idea.
To get around this problem this patch escapes and unescapes the element names as appropriate.
This has no impact on existing xml (since it had to be valid in the first place) but allows AvatarService data to be used over the network.
Setting appearance (from simulator to AvatarService) did not suffer this problem since the values are passed in the query string which is already properly escaped.
2012-05-09 21:11:14 +01:00
Talun
61e99bcdcb Mantis 6015 new LSL function llGetAgentList.
Details in the lsl wiki
2012-05-09 00:14:24 +01:00
Justin Clark-Casey (justincc)
e5dbb652d5 Remove physics actor related race conditions in SetVehicleFlags() and SetPhysicsAxisRotation()
sop.PhysActor can currently become null at any time.
2012-05-09 00:11:10 +01:00
Dan Lake
3bc5620d74 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-05-08 16:06:02 -07:00
Dan Lake
20952c75c5 Trigger event when scene presences are updated 2012-05-08 16:05:34 -07:00
Talun
c21c9e13ef Mantis 1456 same region teleport of a sitting avatar.
Region to region was fixed some time ago in EntityTransferModule.
This applies the same fix for same region teleports.
2012-05-09 00:02:13 +01:00
Justin Clark-Casey (justincc)
ef279c5a62 Add automated TestllBreakLink() 2012-05-08 23:36:23 +01:00
Justin Clark-Casey (justincc)
c0658a102e Add automated TestllCreateLink() 2012-05-08 23:29:51 +01:00
Justin Clark-Casey (justincc)
6406d5a5b9 refactor: Eliminate local id parameter from api initialize.
This is always available from m_host.LocalId
2012-05-08 23:20:27 +01:00
Justin Clark-Casey (justincc)
01b78235db Instead of constantly looking up unchanging self item in script code, pass in self item on initialization. 2012-05-08 23:05:01 +01:00
Justin Clark-Casey (justincc)
abbd050a13 Perform SceneGraph.DuplicateObject() under existing m_updateLock already used for link and delinking, in order to avoid race conditions.
DuplicateObject() relies on source object having correct link numbers for the duration of the dupe.
Both link and delink can change link numbers such that they are not consistent for short periods of time.
2012-05-08 21:31:35 +01:00
Justin Clark-Casey (justincc)
5d1d47e1f9 Revert "Better error handling if Load OAR or Save OAR fail"
This reverts commit 65c88b2ff4.

Yet again I accidentally committed something whilst evaluating it.
2012-05-07 20:01:17 +01:00
Oren Hurvitz
15844da3af Log the full exception when errors occur in BaseHttpServer 2012-05-07 19:56:00 +01:00
Oren Hurvitz
65c88b2ff4 Better error handling if Load OAR or Save OAR fail 2012-05-07 19:07:38 +01:00
Justin Clark-Casey (justincc)
a82dc263ab For osGetGridNick(), osGetGridName(), osGetGridLoginURI() and osGetGridCustom(), try to read from the [GridInfoService] section on standalone rather than [GridInfo]
[GridInfoService] is the section that's actually in bin/config-include/StandaloneCommon.ini.example
2012-05-07 19:05:21 +01:00
Justin Clark-Casey (justincc)
5053506d88 refactor: Instead of performing a ScenePresence lookup twice over LocateClientObject() and GetClientScene(), do the lookup just once in LocateClientObject() 2012-05-07 18:27:33 +01:00
Justin Clark-Casey (justincc)
cdf97ab3a6 Fix a bug in FriendsModule.StatusNotify() where all subsequent friends would not be notified once a non-local friend was found. 2012-05-07 17:21:45 +01:00
dahlia
4032455332 add a null check for Primitive.Sculpt in PrimitiveBaseShape constructor for OpenMetaverse.Primitive object 2012-05-07 00:33:50 -07:00
dahlia
4186fa10f0 remove default values from prior commit since mono cant deal with them 2012-05-07 00:08:56 -07:00
dahlia
b697d0e895 add OS_NPC_RUNNING option to osNpcMoveToTarget() to allow running speed for moving NPCs 2012-05-06 23:54:50 -07:00
Melanie
b60f51dafc Stop llSetPos from sending one update per child prim 2012-05-06 19:21:54 +01:00
nebadon
c11b3760da just another test :) 2012-05-05 14:49:10 -07:00
nebadon
f19fe50629 never say last test!! 2012-05-05 14:45:53 -07:00
nebadon
86dd5adceb one last test.. 2012-05-05 14:42:33 -07:00
nebadon
8d070cf47b last test clean up the mess.. 2012-05-05 14:32:40 -07:00
nebadon
531c52abe3 test #2 2012-05-05 13:59:40 -07:00
nebadon
9317b888f9 testing new opensimulator.org hardware out to make sure git still works! 2012-05-05 13:49:10 -07:00
Justin Clark-Casey (justincc)
01b00ad0d5 Fire the scripting changed event with CHANGED_OWNER when an object that has changed owners is rezzed.
This needs to occur after the script is resumed rather than before, when the event is just dropped.
Addresses http://opensimulator.org/mantis/view.php?id=5890 and http://opensimulator.org/mantis/view.php?id=5952
2012-05-05 00:29:14 +01:00
Justin Clark-Casey (justincc)
e18686528e Use the more efficient HashSet instead of List for FlotasmAssetCache.m_CurrentlyWriting 2012-05-04 23:03:33 +01:00
Justin Clark-Casey (justincc)
dec6ad2933 Don't try and update the access time of a file that is actively being cached.
This may cause IOErrors on Windows.
Aims to help with http://opensimulator.org/mantis/view.php?id=6003
2012-05-04 22:57:33 +01:00
Justin Clark-Casey (justincc)
da4819a170 Temporarily add debug log lines to lsl url request and release
To help with http://opensimulator.org/mantis/view.php?id=5993
2012-05-04 22:11:25 +01:00
Justin Clark-Casey (justincc)
c84ef57e52 minor: remove mono compiler warning 2012-05-04 21:04:42 +01:00
Talun
92fde6ed26 Mantis 60004 problems with damage and llSetDamage. In damage enabled areas this patch - Deletes any objects that have damage set > 0 that deliver that damage to an avatar Stops Gods receiving damage, Stops volume detect objects causing damage Deletes NPCS when their helth reduces to zero Gradually "heals" damage to an avatar Resets health on going to a non damage area 2012-05-04 21:01:09 +01:00
Justin Clark-Casey (justincc)
6096a1f30e Change LongCallTime on WebUtil to 3000, to match the time where request handling is considered "slow".
This may be the wrong thing to do but stops lots of log spam in HG setups now that the monitoring is extended to other outgoing calls.
LongCallTime may need to be made configurable.
2012-05-04 20:53:30 +01:00
Justin Clark-Casey (justincc)
e83bc049df refactor: Rename new DeleteFoldersEx/PurgeFoldersEx methods to DeleteFolders/PurgeFolders overloads as previously discussed with Oren - I think this makes more sense on balance
These overloads are not publicly available on core connectors or IInventoryService.
2012-05-04 20:37:21 +01:00
Oren Hurvitz
ad23774433 Allow deleting folders even if they're not in the Trash
The functions DeleteFolders() and PurgeFolder() still work as before, i.e. they only allow deleting folders that are in the Trash. However, the functions DeleteFoldersEx() and PurgeFolderEx() can now be used to delete any folder.
2012-05-04 20:30:46 +01:00
Justin Clark-Casey (justincc)
cccef2e56d Calculate the Daylight Savings Time information sent to the viewer based on US Pacific Standard Time rather than whatever timezone the login server is set to.
This is because the viewer doesn't receive a timezone from the server but bases its displays on Pacific Standard Time.
However, it still expects to receive notification from the server as to whether or not Daylight Savings Time for PST is in operation.
This commit introduces a new DSTZone setting in the [LoginService] config setting that accepts a list of timezone names valid across different platforms to calculate Pacific DST.
If you need the old behaviour of calculating DST based on the local timezone of the server running the login service, then please override DSTZone with "local".
A mailing list announcement will be made later.
Thanks to Olivier Van Helden and Gudule Lapointe for determining this behaviour and providing this patch.
From http://opensimulator.org/mantis/view.php?id=5972
2012-05-04 19:21:43 +01:00
Justin Clark-Casey (justincc)
fb99ee6774 minor: Tweak BaseHttpServer message to make it clear that this relates to slow handling of inbound requests. 2012-05-04 01:16:56 +01:00
Justin Clark-Casey (justincc)
c9faf0df74 Extend 'slow' request logging to other server outbound requests (forms, rest, async rest) as well as the existing logging on outbound OSD requests.
Also prints out the first 100 chars of any slow request data since this can contain useful info (such as agent ID).
2012-05-04 01:12:56 +01:00
Justin Clark-Casey (justincc)
c221eaf0b0 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-05-03 22:39:04 +01:00
Justin Clark-Casey (justincc)
fcd5b0817b Reinsert a 2000ms delay before closing a no longer required agent on the source region after teleport to resolve Imprudence teleport problems.
Viewers 1 and 3 are fine with doing this immediately.  However, Imprudence has a small delay (<200ms, >500ms) after receiving the AgentCompleteMovement reply packet on the destination region before regarding that region as the currnet region.
If Imprudence receives a DisableSimulator in this period, it quits.
We are not restoring the full 5000ms delay since this brings back a bug where teleports permanently fail if an avatar tries to teleport back too quickly.
This commit also sends the AgentCompleteMovement packet to the client before telling the source region to release its old agent, in order to further cut down any possibility of the DisableSimulator being recieved before the AgentMovementComplete.
2012-05-03 22:30:36 +01:00
Snoopy Pfeffer
100e4ca67e Fixes Mantis #5999. llSetLinkPrimitiveParams with PRIM_BUMP_SHINY did cause a runtime error. 2012-05-03 19:00:09 +02:00
Justin Clark-Casey (justincc)
bf5f8b54ae Remove the somewhat misleading logging of the string length of some unknown requests, as this appeared to be some kind of numbered error code.
This brings these messages into line with similar messages that did not do this.
2012-05-03 02:22:06 +01:00
Justin Clark-Casey (justincc)
9ffc2c1062 minor: resolve some mono compiler warnings 2012-05-03 01:56:24 +01:00
Justin Clark-Casey (justincc)
231a3bf147 Implement optional name and description on http stream handlers so that we can relate a slow request to what the handler actually does and the agent it serves, if applicable.
This is most useful for capabilities where the url is not self-describing.
2012-05-03 01:45:49 +01:00
Justin Clark-Casey (justincc)
40f3c24562 Comment out the five second sleep in etm.DoTeleport() if the old agent needs to be closed because it is no longer in the child's view distance.
This sleep appears unnecessary since a sleep has already occurred in WaitForCallback() whilst waiting for the destination region to notify of teleport success.
There are no async operations between this sleep and the WaitForCallback()
If this sleep is present, then teleporting back to the source region within 5 seconds results in a disconnection.
If this sleep is commented out then teleporting quickly back and forth between two simulators appears to work without issue.
Tested on standalone, local grid and distributed grid.
Please revert if there's something that I've missed.
2012-05-01 23:49:02 +01:00
Justin Clark-Casey (justincc)
a29f7f7551 Remove some test code that accidentally crept in with 9d2e1c67 2012-05-01 23:25:30 +01:00
Justin Clark-Casey (justincc)
9d2e1c67a8 Add regression test for teleporting between neighbouring regions on the same simulator
This adds a non-advertised wait_for_callback option in [EntityTransfer].  Default is always true.
Teleport tests disable the wait for callback from the destination region in order to run within a single thread.
2012-05-01 23:14:12 +01:00
Justin Clark-Casey (justincc)
5786521103 Move max teleport distance check down into etm.DoTeleport() since this should apply to all teleport calls, not just those through Teleport() 2012-05-01 18:38:46 +01:00
Justin Clark-Casey (justincc)
37dd174697 refactor: Split most of EntityTransferModule.Teleport() into its same region and different region teleport components.
DoTeleport() now retrives IEventQueue itself rather than requiring it to be passed in.
2012-05-01 17:52:30 +01:00
Justin Clark-Casey (justincc)
b678ea18b2 Create TestHelpers.EnableLogging() and DisableLogging() to turn logging on and off within tests.
This makes *.Tests.dll.config files no longer needed, hence deleted.
2012-04-30 18:44:22 +01:00
Justin Clark-Casey (justincc)
cc482d2d56 Add TBG Renfold to contributors 2012-04-30 17:39:11 +01:00
TBG Renfold
9c2a73b61e llGenerateKey implementation. Creates a random UUID I.E: UUID.Random().ToString();
Signed-off-by: TBG Renfold <tbg.renfold@g2mv.co.uk>
2012-04-30 17:36:49 +01:00
Justin Clark-Casey (justincc)
d0598c63f3 refactor: Simplify by combining SafeSendControlsToScripts() from fe8e835 into SendControlsToScripts() (instead of SendControlToScripts()). 2012-04-30 17:33:08 +01:00
Oren Hurvitz
fe8e835bfc Fixed: scripted controls didn't work if the avatar was sitting down
This fixes a bug introduced in 6473674bbf
2012-04-30 17:18:15 +01:00
Justin Clark-Casey (justincc)
4ad45934c6 If there are no new prim items to store then don't bother opening the MySqlConnection only to do nothing with it. 2012-04-30 16:00:31 +01:00
Justin Clark-Casey (justincc)
522eff6138 Consistently use using() to make sure we dispose of used MySqlCommands where this is not already being done. 2012-04-30 15:54:35 +01:00
Justin Clark-Casey (justincc)
8380166251 Comment out debug [ASYNC DELETER] messages for now. 2012-04-28 00:39:40 +01:00
Justin Clark-Casey (justincc)
cd755fe598 Remove mono compiler warning. Adjust message log to error from info 2012-04-28 00:31:11 +01:00
Justin Clark-Casey (justincc)
133f05dc41 Add text about using double quotes to surround console command arguments containing spaces to "help" text.
e.g. show object name "My long object name"
2012-04-28 00:29:08 +01:00
Justin Clark-Casey (justincc)
2bad430ed8 Put scene object related console commands into new "Objects" help category rather than "Regions" 2012-04-28 00:08:04 +01:00
Justin Clark-Casey (justincc)
ab71779221 Revert "Revert "Implement bulk inventory update over CAPS (not recursive by design,""
This reverts commit a90b0e302c.

Sorry, accidentally reverted this completely by mistake, reverting the revert.
2012-04-27 23:54:45 +01:00
Justin Clark-Casey (justincc)
737e177163 Revert "Log the full exception when errors occur in BaseHttpServer"
This reverts commit e31e7c68c8.

Applied for patch assessment and accidentally committed too early.
2012-04-27 23:46:46 +01:00
Justin Clark-Casey (justincc)
a90b0e302c Revert "Implement bulk inventory update over CAPS (not recursive by design,"
This reverts commit 6e7f13a72d.
2012-04-27 23:46:33 +01:00
Justin Clark-Casey (justincc)
da29cbccfa Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-04-27 23:39:13 +01:00
Justin Clark-Casey (justincc)
d25469f66e Add flags information (phantom, physics, etc.) to "show object" and "show part" console commands 2012-04-27 23:38:25 +01:00
Oren Hurvitz
e31e7c68c8 Log the full exception when errors occur in BaseHttpServer 2012-04-27 21:52:04 +01:00
BlueWall
db566fbb09 Fix prebuild.xml
adding a reference to a dll requires 'path="..."'
2012-04-27 16:17:46 -04:00
Oren Hurvitz
6473674bbf Fixed: custom walking animations didn't stop when the avatar stopped walking.
This happened because the scripts were notified about control changes (e.g., the user stopped pressing the Forward key) when the animation was still WALK, so the script didn't stop the walking animation. Fixing this required: a) Update the movement animation *before* notifying the script; b) Add locking to prevent clashes with the Heartbeat thread (which also updates the animations); c) Handle the case of a user who stops walking just as the avatar is in the air: the avatar should STAND in that case, not WALK.

This reverts commit feef1dd732.
2012-04-27 20:47:02 +01:00
Oren Hurvitz
9622e8ac72 If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region. 2012-04-27 20:22:35 +01:00
Oren Hurvitz
37d770f814 Use DotNetZip to compress OARs and IARs.
DotNetZip provides much better compression than standard .NET.
2012-04-27 19:46:31 +01:00
Justin Clark-Casey (justincc)
9d1791def8 Add Stefan_Boom / stoehr to contributors 2012-04-27 19:42:12 +01:00
Justin Clark-Casey (justincc)
e39e4f6bfb minor: style adjustments in SensorRepeat, mainly related to patch from stoehr 2012-04-27 19:40:19 +01:00
Stefan_Boom
b35a1d5681 Fixing wrong position of llSensor, SensePoint wasnt following the rotation of the root prim. 2012-04-27 19:31:50 +01:00
Diva Canto
9bc94c502a MapImageService: changed the event at which the map tiles are uploaded, because they were being uploaded before the region was registered with the grid 2012-04-27 11:05:40 -07:00
Diva Canto
a9dbe39319 MapImage security issue. Compare strings instead of IPAddresses. 2012-04-27 10:39:20 -07:00
Diva Canto
292752bb78 MapImage security issue: better error messages 2012-04-27 10:22:43 -07:00
Diva Canto
ac64fe03d8 Amend to last commit: account for the existence of proxies. 2012-04-27 09:59:46 -07:00
Diva Canto
2970a18e54 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-04-27 09:26:14 -07:00
Diva Canto
c84f63f4dc Minor change in error message (HG teleport failures) 2012-04-27 09:24:50 -07:00
Diva Canto
e4e754ee93 MapImageService: added an additional security check for OSGrid and other grids like it. 2012-04-27 09:23:56 -07:00
Justin Clark-Casey (justincc)
07e62df558 Add regression test for teleporting an agent between separated regions on the same simulator.
This involves a large amount of change in test scene setup code to allow test scenes to share shared modules
SetupScene is now an instance method that requires an instantiation of SceneHelpers, though other SceneHelpers methods are still static
May split these out into separate classes in the future.
2012-04-27 00:58:54 +01:00
Oren Hurvitz
8a65f5a70d OSSL: Removed check for CanRunConsoleCommand() in osKickAvatar.
OSSL permissions are now controlled in OpenSim.ini.
2012-04-26 22:53:13 +01:00
Oren Hurvitz
0da8fe3124 Refactored how asset/inventory types are associated with content types: gathered all the knowledge into a single class. Added the Mesh content type. 2012-04-26 22:49:14 +01:00
Oren Hurvitz
ee13d817f1 When creating an OAR, objects where the user is the Creator are always included, regardless of their permissions.
The purpose of the permission checks is to prevent the unauthorized copying of assets, but users can always copy assets that they created.
2012-04-26 22:41:31 +01:00
Justin Clark-Casey (justincc)
cb6791fb30 Tweak log messages on local region to region teleport path to help with problem resolution. 2012-04-26 22:35:25 +01:00
Justin Clark-Casey (justincc)
d19aa9e792 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-04-26 21:54:50 +01:00
BlueWall
2542ca2a49 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-04-26 16:40:36 -04:00
BlueWall
fba802bb03 Merge branch 'master' of /home/opensim/var/repo/opensim 2012-04-26 16:13:47 -04:00
Talun
b8114d2b67 Add a version of osNpcSay that takes a channel number Mantis 5747
osNpcSay(UUID npc, string message) left untouched

New functions:-
osNpcSay(UUID npc, int channel, string message)
osNpcShout(UUID npc, int channel, string message)
osNpcWhisper(UUID npc, int channel, string message)

Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-04-26 16:13:29 -04:00
Justin Clark-Casey (justincc)
ca228c4770 Comment out old Scene.HandleLogOffUserFromGrid() to reduce client closing analysis complexity 2012-04-26 16:20:53 +01:00
Justin Clark-Casey (justincc)
f49912f92a minor: Add more detail to unauthorized caps client message 2012-04-26 16:10:24 +01:00
Justin Clark-Casey (justincc)
b0cbf16c19 minor: Add region name to dropped inbound packet message 2012-04-26 16:04:49 +01:00
Justin Clark-Casey (justincc)
4c4ffb9868 Add request verb and url to error messages in WebUtil that lack this.
Make exception printing consistent across windows and mono.
2012-04-26 00:43:31 +01:00
Justin Clark-Casey (justincc)
e52fe03fff minor: Add avatar name to removing agent log message 2012-04-26 00:42:37 +01:00
Justin Clark-Casey (justincc)
74dbfe6bb5 Comment out avatar move to target message for now. 2012-04-25 23:46:42 +01:00
Mic Bowman
133370f158 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-04-25 11:57:29 -07:00
Mic Bowman
a2d544c938 Add a configuration switch to turn on/off the use of the trash
folder when deleting objects from a scene. The use of the trash
folder causes assets to be created and stored everytime you delete
an object from the scene (slows down the delete and adds mostly useless
assets to your database).

Default is on (use the trash folder) which is the standard behavior.
2012-04-25 11:54:57 -07:00
Melanie
88553bb884 Port Avination link order to make OpenSim behave like SL. Make Primstar scripts work. Fixes Mantis #5990 2012-04-25 19:09:22 +01:00
Mic Bowman
1afae01311 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-04-25 09:52:44 -07:00
Mic Bowman
bec100a662 Add try/catch around Json script method registration to avoild some issues
with .NET 3.5 vs 4.0 differences.

See http://opensimulator.org/mantis/view.php?id=5971
2012-04-25 09:51:30 -07:00
Diva Canto
7aa25c6762 Slight rewording of output messages. 2012-04-24 22:40:07 -07:00
Diva Canto
fd281ded3f Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-04-24 22:17:52 -07:00
Diva Canto
cf1c34605b HG: Moved User-level code down to the HGEntityTransferModule where it belongs. 2012-04-24 22:17:10 -07:00
Melanie
550ff3b4da Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-04-25 04:01:55 +01:00
Melanie
3be3189ee0 Commit the avination Teleport() methods (adaptedto justincc's changes) 2012-04-25 04:00:01 +01:00
Justin Clark-Casey (justincc)
af86e2939c zero out SP velocity before calling SP.Teleport(), as the client expects (though this is also effectively done by physics at the moment) 2012-04-25 03:47:26 +01:00
Justin Clark-Casey (justincc)
683cfc6f82 refactor: Combine ScenePresence.Teleport() and TeleportWithMomentum()
These are identical apart from setting Velocity = zero, which has no practical effect anyway since this is zeroed when the avatar is added back to the physics scene.
2012-04-25 02:07:55 +01:00
Justin Clark-Casey (justincc)
a65ca24701 Add regression test TestSameRegionTeleport() 2012-04-25 01:51:40 +01:00
Justin Clark-Casey (justincc)
f24289c47f Comment out AvatarService.SetAvatar debug log line for now 2012-04-25 01:09:23 +01:00
Justin Clark-Casey (justincc)
6b299a4287 Comment out some debug ATTACHMENTS log messages for now. 2012-04-25 00:52:33 +01:00
Justin Clark-Casey (justincc)
39a6d7cab4 Comment out the noisier AVFACTORY log messages for now.
Permanently comment out warnings about ScenePresence not being found - this is entirely expected if the avatar has alraedy logged out or left the scene.
2012-04-25 00:47:32 +01:00
Justin Clark-Casey (justincc)
0f470326aa Improve teleport log debug and error messages to tell us who is teleporting. 2012-04-25 00:19:38 +01:00
Justin Clark-Casey (justincc)
54d5ff6774 Go back to always using the local timezone for now - not all machines have US/Pacific or Olsen Amercia/Los_Angeles and this introduces variability that the server operator cannot control
Please see http://opensimulator.org/mantis/view.php?id=5972 soon for more comments.
2012-04-24 23:00:50 +01:00
Justin Clark-Casey (justincc)
ef1668adb3 Revert "Refactored how asset/inventory types are associated with content types: gathered all the knowledge into a single class. Added the Mesh content type."
This reverts commit d3a4d67a20.

Accidentally committed this when I didn't mean to yet.
2012-04-24 21:42:32 +01:00
Oren Hurvitz
2f398231ac Minor improvements to logging
Eliminated an extra newline in the console if the log line doesn't contain a category (example of a category: "[ASSETS]").
2012-04-24 21:38:09 +01:00
Oren Hurvitz
d3a4d67a20 Refactored how asset/inventory types are associated with content types: gathered all the knowledge into a single class. Added the Mesh content type. 2012-04-24 20:52:18 +01:00
Oren Hurvitz
da5fd53702 Fixed problem with MySQL: it was possible for one thread to use an incomplete list of column names if another thread was creating the list at the same time. Now this is thread-safe. 2012-04-24 20:49:28 +01:00
Oren Hurvitz
c70e85a327 When reading a region, use null objects to represent NULL fields.
Previously NULL fields were converted to an empty string due to the use of ToString(). But if the field was an Int (e.g., "locZ"), then the subsequent attempt to convert an empty string to an int caused an exception. Now the field is null so we don't try to convert it, so there's no exception.
2012-04-24 20:46:31 +01:00
Oren Hurvitz
6011bfa5e3 OSSL: fixed the threat level check for osParseJSONNew 2012-04-24 20:41:29 +01:00
Justin Clark-Casey (justincc)
cbe889e10b minor: formatting changes to top of LLLoginResponse.SetDefaultValues(), chiefly some break up of the long line. 2012-04-24 20:30:19 +01:00
Olivier van Helden and Gudule Lapointe (Speculoos.net)
0e3053e4c9 DST settings to match client default Pacific Time (mantis #5972) 2012-04-24 20:22:34 +01:00
Justin Clark-Casey (justincc)
c6f30e044b Restore _parent_scene.actor_name_map[prim_geom] = this; accidentally removed from ODEPrim.SetGeom.
This occurred in 7a574be3fd from Sat 21 Apr 2012.
This should fix collision detection.
Mnay thanks to tglion for the spot and the fix in http://opensimulator.org/mantis/view.php?id=5988
2012-04-24 20:15:10 +01:00
Diva Canto
fd27988978 Changed the Map-related messages from Info to Debug. They're debug messages. 2012-04-23 21:29:18 -07:00
Justin Clark-Casey (justincc)
6c21e15cb9 Add online/offline indicator to "friends show" region console command.
Improve output table formatting.
2012-04-24 00:32:01 +01:00
Justin Clark-Casey (justincc)
40e37d8b78 Add osForceAttachToAvatar() and osForceDetachFromAvatar()
These behave identically to llAttachToAvatar() and llDetachFromAvatar() except that they do not enforce the PERMISSION_ATTACH check
Intended for use in completely controlled dedicated environments where these checks are more a UI hinderance than a help.
Threat level high.
2012-04-24 00:03:57 +01:00
Justin Clark-Casey (justincc)
b798b32b19 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-04-23 22:54:11 +01:00
Justin Clark-Casey (justincc)
1f8d1bcdcf Replace common code to fetch self inventory item (as opposed to uuid) with GetSelfInventoryItem()
However, at some point it would be far more convenient to receive the TaskInventoryItem in the constructor rather than just the item UUID, so we don't have to constantly refetch our self item.
2012-04-23 22:52:46 +01:00
Justin Clark-Casey (justincc)
60065f06b3 refactor: Replace calls to InventorySelf() with existing m_itemID in LSL_Api
There's no point look up an item ID that we already have.
2012-04-23 22:23:47 +01:00
Talun
679da63da6 Mantis 5977 Corrections to llRegionSayTo
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-04-23 07:16:33 -04:00
Justin Clark-Casey (justincc)
49ed68e98c refactor: simply some properties code in BasicPhysicsPlugin 2012-04-22 20:28:12 +01:00
Justin Clark-Casey (justincc)
58c890df5d Make TestSetPhysicsSinglePrim() actually add the object to the scene in order to test more code paths. 2012-04-22 20:03:34 +01:00
Justin Clark-Casey (justincc)
8205fe79ce Fix bug where setting phantom on a prim would result in a server log message rather than setting phantom.
This was an oversight when removing some race conditions from PhysicsActor setting recently.
Regression tests extended to probe this code path.
Extending regression tests required implementation of a BasicPhysicsPrim (there was none before).  However, BasicPhysics plugin is still of no current practical use other than to fill in as a component for other parts of regression testing.
2012-04-22 19:51:51 +01:00
Justin Clark-Casey (justincc)
ae2b8f7007 Comment out spurious Body != IntPtr.Zero code after disableBody(), since disableBody() sets Body == IntPtr.Zero on all code paths. 2012-04-21 03:42:54 +01:00
Justin Clark-Casey (justincc)
f609594595 refactor: Simplify ODEPrim.AddChildPrim() by returning early where appropriate. 2012-04-21 03:23:51 +01:00
Justin Clark-Casey (justincc)
77a7de87e1 Add test for setting physics in a linkset 2012-04-21 02:45:16 +01:00
Justin Clark-Casey (justincc)
d5c724e5b8 Add regression test for prim status when root prim in a new linkset is non-physical 2012-04-21 01:51:57 +01:00
Justin Clark-Casey (justincc)
9ac48b2aff Fix a bug where linking a non-physical prim with a physical prim as root would make the non-physical prim phantom rather than part of the physics object.
On region restart, the whole object would become physical as expected.
Observed behaviour from elsewhere is that all prims in a new linkset should take on the status of the root prim.
Add regression test for this behaviour.
2012-04-21 01:43:09 +01:00
Justin Clark-Casey (justincc)
17bf2a62db Add test for correct physics status on linking two physics objects
Also fixes last build break.
2012-04-21 01:09:42 +01:00
Justin Clark-Casey (justincc)
71900968b2 refactor: extract common setup code in SceneObjectStatusTests 2012-04-21 01:01:24 +01:00
Justin Clark-Casey (justincc)
ae789f6c16 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-04-21 00:55:27 +01:00
Justin Clark-Casey (justincc)
06552f217e Add TestSetPhysics() to SOP status tests 2012-04-21 00:54:48 +01:00
Justin Clark-Casey (justincc)
7a574be3fd Remove redundant prim_geom != IntPtr.Zero checks in ODEPrim.
prim_geom == IntPtr.Zero only before a new add prim taint is processed (which is the first taint) or in operations such as scale change which are done in taint or under lock.
Therefore, we can remove these checks which were not consistently applied anyway.
If there is a genuine problem, better to see it quickly in a NullReferenceException than hide the bug.
2012-04-21 00:12:07 +01:00
Justin Clark-Casey (justincc)
c8307cdf1e Improve bitmap disposal to do null checks and not to potentially try disposal of uninitialized variables.
This issue doesn't cause the mono 2.10.5 compiler to fail but appears to cause the windows compiler to fail.
Resolves http://opensimulator.org/mantis/view.php?id=5973
2012-04-20 23:35:11 +01:00
Justin Clark-Casey (justincc)
566327a948 If a physical prim is manually moved (e.g. by a user) then set the geometry position as well as the body position
This is necessary to stop the moved prim snapping back to the original position on deselection if moved only once
This resolves http://opensimulator.org/mantis/view.php?id=5966
2012-04-20 23:24:24 +01:00
Justin Clark-Casey (justincc)
75f117484b Always dispose of existing opened bitmap from file in SaveFile(), instead of simply dropping the reference if the existing file didn't contain a bitmap of the same size. 2012-04-20 03:57:22 +01:00
Justin Clark-Casey (justincc)
cba64ebc79 Explicitly dispose of bitmaps opened from files in GenericSystemDrawing and JPEG.cs 2012-04-20 03:46:33 +01:00
Justin Clark-Casey (justincc)
4ac2f839bd Remember to dispose of the bitmap opened from a file in GatekeeperServiceConnector.GetMapImage() 2012-04-20 03:32:38 +01:00
Garmin Kawaguichi
63cda3a6d0 concerns GenericSystemDrawing.cs
in OpenSim\Region\CoreModules\World\Terrain\FileLoaders\GenericSystemDrawing.cs
Ln 67
Apply Justin's solution

Signed-off-by: Garmin Kawaguichi <garmin.kawaguichi@magalaxie.com>
2012-04-20 03:26:02 +01:00
Justin Clark-Casey (justincc)
f3dda2d85d Add more exception detail to Exception and IOException throws in BaseHttpServer.HandleRequest() 2012-04-20 03:12:25 +01:00
Justin Clark-Casey (justincc)
2b98e2f106 Stop teleports from dropping tall avatars through or embedding them in the floor when lured by short avatars.
This involves giving the ceiling of the Z-component in a lure rather than the floor.
Ideally we would give the exact float compensating for relative avatar height but it looks like that isn't possible with the parcel id format used in lures
2012-04-20 02:50:36 +01:00
Melanie
beb7b8d189 Fix a logic error in app domain creation 2012-04-18 23:23:37 +01:00
Melanie
7a255efdb2 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-04-18 20:07:32 +01:00
Melanie
ea73a03553 Don't re-add the assembly resolver for each script if not creating the appdomain 2012-04-18 20:01:41 +01:00
Justin Clark-Casey (justincc)
c85f9d681a On "show part" command, show link number.
This replaces the Parts count which was rather pointless for a prim (it was either 1 if a child or the number of parts if the root).
This information is still avaliable on the "show object" command.
2012-04-18 00:39:39 +01:00
Justin Clark-Casey (justincc)
b430c0162c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-04-18 00:00:09 +01:00
Justin Clark-Casey (justincc)
859646ef5c minor: Add some method doc. Add warnings since calling SOG link/delink methods directly rather than through Scene may allow race conditions. 2012-04-17 23:54:51 +01:00
Mic Bowman
84891930aa clean up some more logging spam in the jsonstore modules 2012-04-17 14:23:43 -07:00
Mic Bowman
4db518b9a3 Fix the Csharp 3.0 vs 4.0 problem in JsonStore initialization.
Cut down on the logging spam.
2012-04-17 14:15:17 -07:00
Mic Bowman
2d45ba47ac add configuration for jsonstore module, disabled by default 2012-04-17 13:55:00 -07:00
Mic Bowman
5ff2bda587 This commit adds a new optional region module, JsonStore, that provides structured
storage (dictionaries and arrays of string values) for scripts and region modules.
In addition, there are operations on the storage that enable "real" distributed
computation between scripts through operations similar to those of a tuple space.
Scripts can share task queues, implement shared locks or semaphores, etc.

The structured store is limited to the current region and is not currently
persisted. However, script operations are defined to initialize a store from a notecard
and to serialize the store to a notecard.

Documentation will be posted to the opensim wiki soon.
2012-04-17 13:45:27 -07:00
Mic Bowman
4bb72c9ffe make the namespace for the ScriptModuleComms consistent with its file system location 2012-04-17 13:45:03 -07:00
Justin Clark-Casey (justincc)
cca6b6bd0d Add TestGetChildPartPositionAfterObjectRotation() 2012-04-17 02:14:10 +01:00
Justin Clark-Casey (justincc)
2f2181683c Add test TestGetChildPartPosition() 2012-04-17 01:51:13 +01:00
Justin Clark-Casey (justincc)
7e1ab216e3 Move some public methods on WebStatsModule to private to reduce some static analysis complexity.
There's no obvious reason for these methods to be public.
2012-04-17 01:33:55 +01:00
Justin Clark-Casey (justincc)
24a0cc5261 refactor: Rename EstateSettings.IsEstateManager() to EstateSettings.IsEstateManagerOrOwner() to reflect what it actually does.
This makes it consistent with other parts of OpenSimulator that are treating ESTATE_MANAGER and ESTATE_OWNER as different entities.
As per opensim-dev mailing list.
2012-04-17 01:25:41 +01:00
Talun
5655239f44 Null reference in llGetObjectMass on a seated avatar. 2012-04-17 00:56:46 +01:00
Justin Clark-Casey (justincc)
e6ec83125b Use INSERT OR REPLACE INTO sql in WebStatsModule for session update rather than separate insert and update statements 2012-04-17 00:46:43 +01:00
Justin Clark-Casey (justincc)
572440cd23 correct bug where f_invalid was being inserted on a webstats update for an existing session rather than d_world_kb 2012-04-17 00:33:23 +01:00
Justin Clark-Casey (justincc)
1bb3873338 Simplify WebStatsModule by removing the uncompleted migrations section.
Use "create table if not exists" instead.
Client stats data is transitory data that it is not worth migrating.
2012-04-17 00:19:36 +01:00
Justin Clark-Casey (justincc)
f213f55586 Fix bug in WebStatsModule where an exception would always be output on update if the user teleported to another region on that simulator.
This was because update was looking for an existing stats record unique in session id, agent id and region id.
But if the user teleports to another region then region id changes.
WebStatsModule promptly doesn't find the existing record and tries to insert a new one, but only session id is the primary key and that's still the same, which makes things go bang.
This makes the update search only on the unique session id.
This is only an issue with simulators that have multiple regions where the webstats module is enabled.
2012-04-17 00:02:58 +01:00
Justin Clark-Casey (justincc)
2c74e1bba8 Add GroupPosition and GetWorldPosition() checks to TestGetRootPartPosition() 2012-04-14 01:57:09 +01:00
Justin Clark-Casey (justincc)
da342d0b21 minor: make test names consistent 2012-04-14 01:53:40 +01:00
Justin Clark-Casey (justincc)
f61b234252 refactor: move common init code into SetUp() in SceneObjectSpatialTests 2012-04-14 01:52:16 +01:00
Justin Clark-Casey (justincc)
317aebcce6 refactor: put SOG position test in a separate TestSceneObjectGroupPosition() 2012-04-14 01:47:56 +01:00
Justin Clark-Casey (justincc)
40d01fb20b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-04-14 01:43:57 +01:00
Justin Clark-Casey (justincc)
3ae98611f2 Add simple RelativePosition and OffsetPosition checks to TestGetRootPartPosition 2012-04-14 01:43:03 +01:00
Melanie
e8898710d5 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-04-14 01:14:43 +01:00
nebadon
2254a718c8 Add Talun to the CONTRIBUTORS.txt, Thank you for the great patches
Talun
2012-04-13 17:09:23 -07:00
Talun
4d652c7041 Missing or unimplemented LSL memory functions.
Implemented to behave as if scripts were LSO.

Signed-off-by: nebadon <michael@osgrid.org>
2012-04-13 17:08:00 -07:00
Melanie
4bdd9d51bc Correct whitespace error introduced by previous commit 2012-04-14 01:04:26 +01:00
Justin Clark-Casey (justincc)
eeec1f32c6 Add very basic TestGetRootPartPosition() test 2012-04-14 01:01:28 +01:00
Kevin Cozens
a366c05ae2 Added ability to exclude inventory items or folders when saving IAR files. 2012-04-13 23:31:12 +01:00
Justin Clark-Casey (justincc)
eced091689 Change threat level of osNpcStopMoveToTarget from Low to High to match other NPC functions, and change OSSL permissions name to osNpcStopMoveToTarget instead of osNpcStopMoveTo
Thanks to Oren Hurvitz for pointing out these mistakes.
2012-04-13 22:52:24 +01:00
Justin Clark-Casey (justincc)
1ad3fdb40b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-04-13 22:34:36 +01:00
Justin Clark-Casey (justincc)
ab7c0e7547 Remove hardcoded god requirement from osSetRegionWaterHeight, osSetRegionSunSettings and, osSetEstateSunSettings no matter the threat level.
Change threat level on osSetRegionSunSettings and osSetEstateSunSettings from nuisance to high to match similar functions.
If you had enabled these functions but had relied on the hardcoded god check in the code, then please adjust your OSSL permissions config.
Thanks to Oren Hurvitz for pointing this out.
2012-04-13 22:32:33 +01:00
Talun
08e509978d Mantis 55025 Implement script time.
Signed-off-by: nebadon <michael@osgrid.org>
2012-04-12 18:44:00 -07:00
nebadon
30d8506bc2 make changes to FlotsamCache.ini.example as noted in mantis #5960
http://opensimulator.org/mantis/view.php?id=5960
2012-04-12 18:27:14 -07:00
Snoopy Pfeffer
8be14095fe HGFriendsModule: Type casts to fix compile error 2012-04-11 18:56:28 +02:00
Snoopy Pfeffer
1f4d3d3582 HGFriendsModule: Added optional user level based restriction to send friendship invitations to foreign users. 2012-04-11 18:52:07 +02:00
Diva Canto
f2ede8c7e0 HGFriendsModule: add the scaffolding for supporting permissions pertaining to HG friendships. Snoopy take it from here. 2012-04-11 08:13:11 -07:00
Snoopy Pfeffer
78fd487a70 New OS scripting functions osSetTerrainTexture and osSetTerrainHeight as originally proposed in SL Jira (https://jira.secondlife.com/browse/SVC-244). 2012-04-10 21:49:43 +02:00
Justin Clark-Casey (justincc)
4ab479bf58 Add uri to various log messages when region registration fails. Upgrade some debug log messages to error. 2012-04-10 20:40:59 +01:00
Justin Clark-Casey (justincc)
fb44e7b636 minor: convert tabs to spaces in config example files from recent 7c534e5 2012-04-10 17:46:34 +01:00
Justin Clark-Casey (justincc)
2b339bfd97 Correct max_listeners_per_region in OpenSimDefaults.ini to max_listens_per_region
Value for this setting in OpenSimDefaults.ini (1000) is same as setting in code (1000) so this should have no effect
Thanks to Ovi Chris Rouly for pointing this out.
2012-04-10 17:22:02 +01:00
Snoopy Pfeffer
f9dd4ed89c Do not timeout group member cache entry, as long as there are frequent group membership requests. These are caused by movements within the parcel boundaries. 2012-04-10 15:51:26 +02:00
Talun
78c0028179 Mantis5502 implementation of some of the new constants
Signed-off-by: Melanie <melanie@t-data.com>
2012-04-09 21:25:22 +01:00
Diva Canto
0f277dfa17 Addresses mantis #5846 2012-04-08 17:54:59 -07:00
Diva Canto
d4a370a5f2 A few more minor improvements on Suitcase inventory service. 2012-04-07 14:52:15 -07:00
Diva Canto
7c534e558d Added gatekeeper and uas addresses to grid info, so that viewers can take advantage of that info. 2012-04-07 14:38:32 -07:00
Diva Canto
0d566aa385 Better Suitcase Inventory Service. 2012-04-06 21:52:48 -07:00
Diva Canto
806082cd6e Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-04-06 20:35:01 -07:00
Diva Canto
9637e50956 Moved the inventory manipulation from HGEntityTransferModule to HGInventoryAccessModule where it belongs. They need to exchange some events, so added those to EventManager. Those events (TeleportStart and TeleportFail) are nice to have anyway. 2012-04-06 20:34:31 -07:00
Justin Clark-Casey (justincc)
cce760dbfc Rather than having a FromFolderID property on every single prim and only ever using the root prim one, store on SOG instead.
This reduces pointless memory usage.
2012-04-07 00:40:55 +01:00
Justin Clark-Casey (justincc)
7d8bb33c5b Store FromItemID for attachments once on SOG instead of on every SOP and only ever using the root part entry.
This eliminates some pointless memory use.
2012-04-07 00:33:02 +01:00
Justin Clark-Casey (justincc)
70b5a2dace refactor: Eliminate unnecessary SOP.m_physActor 2012-04-06 23:49:23 +01:00
Justin Clark-Casey (justincc)
33e91f1088 Implement PRIM_POS_LOCAL on llSetPrimitiveParams() and other prim params LSL functions.
This is the same as PRIM_POSITION
2012-04-06 23:43:03 +01:00
Justin Clark-Casey (justincc)
4a58d4c5a4 refactor: Use clearer part.ParentGroup.IsAttachment in LSL_Api.GetPartLocalPos() 2012-04-06 23:36:13 +01:00
Justin Clark-Casey (justincc)
3af1cd65f9 Fix llGetLinkPrimParams for PRIM_POS_LOCAL for child prims whether in scene or attachments.
Return relative position to root prim rather than 0,0,0.
Should fix same issue with llGetLocalPos()
http://opensimulator.org/mantis/view.php?id=5951
2012-04-06 22:41:35 +01:00
Justin Clark-Casey (justincc)
47108bb351 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-04-06 21:15:31 +01:00
Justin Clark-Casey (justincc)
f2903db390 For llGetMass(), return the mass of the avatar is the object is attached.
As per http://lslwiki.net/lslwiki/wakka.php?wakka=llGetMass
This is the mass as used by the physics engine (ODE or Bullet).
2012-04-06 21:14:19 +01:00
Talun
c3a8c00ce0 Addition of missing constants for llGetObjectDetails including for Mantis 5502
Signed-off-by: nebadon <michael@osgrid.org>
2012-04-06 12:42:46 -07:00
Justin Clark-Casey (justincc)
627efc172b Make llGetMass() return total mass of object when called on root prim.
As per http://lslwiki.net/lslwiki/wakka.php?wakka=llGetMass
Aims to resolve http://opensimulator.org/mantis/view.php?id=5954
2012-04-06 20:32:39 +01:00
Justin Clark-Casey (justincc)
908cebbea8 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-04-06 20:29:54 +01:00
Diva Canto
6a9f36788d Deleted the unused and commented code from 2 commits ago. 2012-04-06 12:28:15 -07:00
Diva Canto
4c32f79c10 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-04-06 11:52:38 -07:00
Diva Canto
7435582b70 If an AddItem fails, try adding it to the right folder type. 2012-04-06 11:52:05 -07:00
Diva Canto
25b3edc21c WARNING: LOTS OF COMMENTED AND UNUSED CODE IN THIS COMMIT. This is on purpose; it's an historical record of what works and what doesn't wrt manipulating inventory at the viewer. I'll remove the unused code in a subsequent commit, but wanted to place it in history. The uncommented code works. 2012-04-06 11:51:12 -07:00
Diva Canto
953fe46811 A few minor tweaks here and there in XInventoryService. 2012-04-06 11:48:41 -07:00
Diva Canto
6eaff18961 Finish the implementation of GetUserInventory, even though it's still not used. 2012-04-06 11:38:47 -07:00
Diva Canto
8fd86c9156 Packing of folder in SendBulkUpdateInventory always set the folder type to -1. Not sure if there's a reason for it, but I'm changing it to the given folder type. 2012-04-06 11:24:34 -07:00
Diva Canto
e324fb2415 Guard against null inventory contents. 2012-04-06 11:22:30 -07:00
Diva Canto
cdbe34716f Thank you, BaseHttpServer, for telling me where things go wrong. 2012-04-06 11:21:27 -07:00
Snoopy Pfeffer
67537f3596 Added missing refresh of group membership client side cache to the groups module. Before memberships of non active groups often were not stored in the cache (n_groupPowers). 2012-04-05 13:03:57 +02:00
Snoopy Pfeffer
8f45eb913c Revert last commit 2012-04-05 11:10:05 +02:00
Snoopy Pfeffer
e4406c846d Group based access restrictions to parcels require group membership, but not that this group is active for that user. 2012-04-05 10:25:54 +02:00
Snoopy Pfeffer
600a86bcae Little bug fix in HasGroupAccess, to properly store the case "true" in the cache. 2012-04-05 10:02:18 +02:00
Melanie
a5d6b624f6 Simplify group access checks and break them out into a separate method.
Use existing cache if the avatar is within the region and use an
ExpiringCache to cache status if the avatar is not in the region. The
30 second delay now applies to scripted objects ony and only when the owner
is not present.
2012-04-05 00:45:58 +01:00
Snoopy Pfeffer
36c8fa16c0 Implements group based access restrictions for parcels of land. Because of caching there can be a delay of up to 30 seconds until the access rights are effectively changed for a user. 2012-04-05 00:53:40 +02:00
Garmin Kawaguichi
9a9923405a terrain save-tile extensions Signed-off-by: Garmin Kawaguichi <garmin.kawaguichi@magalaxie.com>
Signed-off-by: Melanie <melanie@t-data.com>
2012-04-03 20:06:03 +01:00
Justin Clark-Casey (justincc)
633f4bb3d8 remove possible PhysActor unexpectedly null race conditions when changing prim collision status
factor out common SOP physics scene adding code into a common SOP.AddToPhysics() that is the counterpart to the existing RemoveFromPhysics()
2012-04-03 09:28:17 +01:00
Justin Clark-Casey (justincc)
e480e25d8b Fix more SOP.PhysActor race conditions in LSL_Api 2012-04-03 06:01:05 +01:00
Justin Clark-Casey (justincc)
7468299673 Eliminate race condition where many callers would check SOP.PhysicsActor != null then assume it was still not null in later code.
Another thread could come and turn off physics for a part (null PhysicsActor) at any point.
Had to turn off localCopy on warp3D CoreModules section in prebuild.xml since on current nant this copies all DLLs in bin/ which can be a very large number with compiled DLLs
No obvious reason for doing that copy - nothing else does it.
2012-04-03 05:51:38 +01:00
Melanie
6e7f13a72d Implement bulk inventory update over CAPS (not recursive by design,
do NOT CHANGE THIS, needed for HG 2.0)
2012-03-31 02:32:47 +01:00
Justin Clark-Casey (justincc)
32a953fed7 refactor: Rename SOG.GetChildPart() to GetPart() since it can also return the 'root' part. 2012-03-31 01:52:06 +01:00
Justin Clark-Casey (justincc)
f0406f9fe2 Rename SOG.HasChildPrim(uint) to SOG.ContainsPart(uint) to match existing ContainsPart method and remove method duplication.
HasChildPrim is also misleading since the 'root' prim can also be returned.
2012-03-31 01:45:37 +01:00
Justin Clark-Casey (justincc)
387d7fdad5 Allow llRegionSayTo() to work on the PUBLIC_CHANNEL, as per http://wiki.secondlife.com/wiki/LlRegionSayTo
Addresses http://opensimulator.org/mantis/view.php?id=5950
2012-03-31 01:29:13 +01:00
Justin Clark-Casey (justincc)
38d241a317 Add MSSQL login processing fix for servers run on different locales.
This may no longer be an issue with better locale enforcement in OpenSimulator but it doesn't hurt to have this patch.
http://opensimulator.org/mantis/view.php?id=4680
Thanks to controlbreak for this
2012-03-31 01:12:04 +01:00
Justin Clark-Casey (justincc)
69fc8c4985 minor: small message adjustment and unnecessary code elimination when notifying client of no build permission 2012-03-31 01:07:14 +01:00
Justin Clark-Casey (justincc)
c2b98cfd4e Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-31 01:04:38 +01:00
PixelTomsen
874140f950 fix Infinite loading on No Rez http://opensimulator.org/mantis/view.php?id=5932 2012-03-31 01:01:59 +01:00
Diva Canto
5a8ed50639 Added missing dependency for MS 2008. I hope. (I don't have 2008 to test this) mantis #5949 2012-03-30 12:39:45 -07:00
Justin Clark-Casey (justincc)
e5343bccdf Add Extended flavour option to opensim version information.
This flavour is for changes in addition to the 0.7.3-post-fixes branch that are too large to be considered fixes but should be reasonably stable.
This flavour will almost certainly never see a formal release.
2012-03-30 02:11:32 +01:00
Justin Clark-Casey (justincc)
269e479cdc minor: remove some now unneeded code from FriendsCommandsModule 2012-03-30 02:00:01 +01:00
Justin Clark-Casey (justincc)
3525c876c8 Make default "show friends" console command show friends fetched from the friends service.
There is no a --cache option which will show friends from the local cache if available.
2012-03-30 01:57:38 +01:00
Justin Clark-Casey (justincc)
1ef62ca75e Lock NullFriendsData.m_Data for consistency and against concurrent read/write 2012-03-30 01:23:34 +01:00
Justin Clark-Casey (justincc)
bce7964ac2 refactor: Move "friends show cache" console command out into separate FriendsCommandsModule.
Expose required methods on IFriendsModule.  Rename GetFriends() -> GetFriendsFromCache() for self-documentation
2012-03-30 01:05:29 +01:00
Justin Clark-Casey (justincc)
59157d9d63 Add simple login test with online friends. Add IFriendsModule.GrantRights() for granting rights via a module call.
Rename IFriendsModule.GetFriendPerms() -> GetRightsGrantedByFriend() to be more self-documenting and consistent with friends module terminology.
Add some method doc.
2012-03-30 00:42:55 +01:00
Justin Clark-Casey (justincc)
b8d383da0a Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-30 00:38:23 +01:00
Diva Canto
30db0ac5e2 Finish up the SuitcaseInventory service. 2012-03-29 16:25:55 -07:00
Justin Clark-Casey (justincc)
bf09d6a22b refactor: Stop passing both IClientAPI and agentID to friend event listeners, these are redundant. Replace a few magic numbers with FriendRights enum already used elsewhere. 2012-03-29 18:31:57 +01:00
Justin Clark-Casey (justincc)
012b01f224 Add simple regression test for logging in with offline friends. Don't expect to receive any in this instance. 2012-03-29 03:19:45 +01:00
Justin Clark-Casey (justincc)
cd3f3cbdde Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-29 01:29:00 +01:00
Justin Clark-Casey (justincc)
22a85b947a Add back parts of reverted changes that were not concerned with child agent caching.
This adds ScenePresence to IClientAPI.SceneAgent earlier on in the add client process so that its information is available to EventManager.OnNewClient() and OnClientLogin()
Also add a code comment as to why we're caching friend information for child agents.
2012-03-29 01:26:30 +01:00
Melanie
62b1c807c2 Also add OSS header to interface 2012-03-29 01:14:50 +01:00
Melanie
bd83676d6c Change namespace on CallingCardModule and correct interface file placemant. Also ass OpenSource header 2012-03-29 01:13:08 +01:00
Justin Clark-Casey (justincc)
93ac47f0d3 Revert "Simplify friends caching by only doing this for root agents - no functions require caching for child agents."
We need to cache child agents so that friends object edit/delete permissions will work across boarders on regions hosted by different simulators.

This reverts commit d9f7b8549b.
2012-03-29 01:08:47 +01:00
Justin Clark-Casey (justincc)
a1de9bc33f Revert "Add comment about setting client.SceneAgent in AddNewClient()"
This reverts commit 964cae4f37.
2012-03-29 01:08:37 +01:00
Melanie
c52ff5cf7b Committing the Avination calling card module 2012-03-29 00:47:09 +01:00
Melanie
5a82d939e6 Adding the Avination calling card interface 2012-03-29 00:34:28 +01:00
Melanie
532e3dad26 Pushing the Avination Calling card hooks. Module to follow. 2012-03-29 00:31:11 +01:00
Justin Clark-Casey (justincc)
964cae4f37 Add comment about setting client.SceneAgent in AddNewClient() 2012-03-29 00:21:14 +01:00
Justin Clark-Casey (justincc)
d9f7b8549b Simplify friends caching by only doing this for root agents - no functions require caching for child agents.
This allows us to avoid unnecessary multiple calls to the friends service.
All friends functions originate from the root agent and only go to other root agents in existing code.
This also allows us to eliminate complex ref counting.
2012-03-28 23:40:25 +01:00
Justin Clark-Casey (justincc)
7aa0c05fba Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-28 23:38:04 +01:00
Justin Clark-Casey (justincc)
33df0c2efd Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-28 23:36:30 +01:00
Robert Adams
4138880464 BulletSim: update 64 bit libraries and change Linux configuration to use the files in the lib32 and lib64 directories as needed. 2012-03-28 15:36:20 -07:00
Diva Canto
6bf4d88397 HG 2.0 Suitcase inventory: proof of concept now working properly with the heavy SendBulkInventoryUpdate message. Waiting for Melanie to finish the light-weight version of that message. 2012-03-28 15:32:19 -07:00
Justin Clark-Casey (justincc)
874bf1f8e5 Enable voice by default on parcels to weaken effects of viewer 2/3 ParcelVoiceInfoRequest bug
Viewer 2/3 contains a bug where the viewer will constantly retry ParcelVoiceInfoRequest requests on voice-disabled parcels where voice is otherwise available.
Attempts to fix this server-side have not been successful - sending a non-OK http code (e.g. a 404) just makes the viewer request again immediately.
Dropping the request entirely is a bit better but the viewer still retries after a minute.
Estate settings already enabled voice by default so doing the same for parcels.  This only has an effect if you have any voice system active at all.
Ultimately, the re-request bug needs to be fixed viewer-side (LL suffers from the same issue!) but it might be worth implementing the drop request hack.
2012-03-28 23:30:28 +01:00
Diva Canto
51dc1e709c HG 2.0: added the beginning of HGSuitcaseInventoryService. Plus moved the hack away from ScenePresence. This is better but it still doesn't restore the inventory upon arrival. 2012-03-28 15:01:37 -07:00
Diva Canto
03766c010f Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-27 20:38:02 -07:00
Diva Canto
af96b99356 More on switching the root folder from under the viewer. More experiments. 2012-03-27 20:36:54 -07:00
Melanie
614c404923 Typo fix 2012-03-28 03:45:52 +01:00
Diva Canto
4007f62158 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-27 19:09:03 -07:00
Diva Canto
300968e933 HG: Switch root folders from under the viewer. Towards HG 2.0. This is guarded by an obscure config that no one but me should be using at this point. 2012-03-27 19:08:29 -07:00
Melanie
b24605d526 Fix typos 2012-03-28 02:55:29 +01:00
Justin Clark-Casey (justincc)
514a9fdf8e Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-28 02:52:11 +01:00
Justin Clark-Casey (justincc)
12d3ea3029 Add "friends show cache <first-name> <last-name>" command for debugging purposes.
This adds a reverse lookup (name -> ID) to IUserManagement instead of hitting the UserAccountService directly.
2012-03-28 02:51:34 +01:00
Melanie
a43e804e59 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-03-28 02:46:31 +01:00
Melanie
0463a00d34 Start on Bulk inventory update via CAPS. Not functional yet. HG v2 2012-03-28 02:45:50 +01:00
Melanie
8c0f1e9058 Add a corresponding method for items. HG v2 2012-03-28 02:10:07 +01:00
Melanie
710c14fb57 Add SendRemoveInventoryFolders which allows to remove one or more
folders from the viewer's inventory view. For HG v2.0. More to come
2012-03-28 01:49:06 +01:00
Justin Clark-Casey (justincc)
445e8bc560 minor: Add some documentation to OnNewClient and OnClientClosed events 2012-03-28 01:08:56 +01:00
Justin Clark-Casey (justincc)
cb41fb64be Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-28 01:06:18 +01:00
Melanie
37603ca6da Reverse a conditional in XInventory that made updating system folder evrsion numbers impossible 2012-03-27 23:11:06 +01:00
Diva Canto
db5f46fa23 Let grided simulators retrieve the user's inventory skeleton 2012-03-27 15:24:55 -07:00
Justin Clark-Casey (justincc)
b74a89bc12 minor: clean up some code formatting in VivoxVoiceModule.cs 2012-03-27 22:33:42 +01:00
Diva Canto
5e07336672 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-27 14:25:36 -07:00
Diva Canto
91950b3147 Amend to previous commit regarding the config name. Bugs bite. 2012-03-27 14:24:59 -07:00
Snoopy Pfeffer
19837ff4dd Two new scripting functions osInviteToGroup(userID) and osEjectFromGroup(userID) that invite/eject users to/from groups the object containing the script is set to. These functions also work for closed groups. 2012-03-27 22:30:02 +02:00
Snoopy Pfeffer
5d37a31436 Merge branch 'master' of ssh://snoopy@opensimulator.org/var/git/opensim 2012-03-27 22:16:25 +02:00
Snoopy Pfeffer
7223b63563 User level based restrictions for HyperGrid teleports, asset uploads, group creations and getting contacted from other grids. Incoming HyperGrid teleports can also be restricted to local users. 2012-03-27 22:09:58 +02:00
Dan Lake
971d32fda3 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-27 12:51:58 -07:00
Dan Lake
0247d738e2 When loading objects from DB, first add to scene, then call TriggerOnSceneObjectLoaded. 2012-03-27 12:50:58 -07:00
Diva Canto
de242a29ca HG: beginning of a more restrictive inventory access procedure (optional). Experimental: we'll try switching the root folder from under the viewer. 2012-03-27 11:54:13 -07:00
Diva Canto
2e2634896d Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-27 10:09:08 -07:00
Diva Canto
8131a24cde Send the config section name up to the service classes themselves (XInventory and Assets). 2012-03-27 10:08:13 -07:00
Justin Clark-Casey (justincc)
b78224176e Add Garmin Kawaguichi to CONTRIBUTORS.txt 2012-03-27 02:10:39 +01:00
Justin Clark-Casey (justincc)
09c85a6a6c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-27 02:10:02 +01:00
Garmin Kawaguichi
1aa1a9eb3d In TerrainModule.cs, the command terrain save-tile is modified to remove an unnecessary double argument "minimum Y tile" 2012-03-27 02:05:57 +01:00
Robert Adams
872d513daa BulletSim: make avatar animations update properly.
It seems that ODE calls the avatar collision handling routine even
if there are no collisions. This causes the animation to be updated.
So, for instance, going from HOVER to FLY is caused by the physics engine
calling the collision routine each frame with 0 collisions.
2012-03-26 17:36:33 -07:00
Robert Adams
84c9bd52d3 BulletSim: update BulletSim binaries and configuration fixing a crash which happens when there are more than a few hundred physical objects. 2012-03-26 13:48:15 -07:00
Melanie
ad865ab4fc Add some more overloads to allow registering overloaded methods and lists
of methods.
2012-03-26 16:46:07 +01:00
Robert Adams
2fcdecf090 BulletSim: fix typo introducted by previous checkins (git merge sometimes makes mistakes) 2012-03-26 08:57:40 -07:00
Robert Adams
f8879e06d2 Merge branch 'bulletsim1' 2012-03-26 08:49:12 -07:00
Robert Adams
3691e39178 BulletSim: update BulletSim.dll and libBulletSim.so with latest versions 2012-03-26 08:48:51 -07:00
Melanie
3810e98474 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Conflicts:
	OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs
2012-03-26 14:21:15 +01:00
Melanie
7e0936e4b6 Add a hust UUID to the script invocations 2012-03-26 14:19:55 +01:00
Mic Bowman
055269805d Fix compile error in ScriptModuelComms and add some debugging into the modInvoke
routines to simplify finding method registration issues.
2012-03-25 22:59:06 -07:00
Melanie
98a6c78943 Fix the omission on the interface declaration 2012-03-26 03:33:39 +01:00
Melanie
c9c01d5226 Further simplify ScriptComms 2012-03-26 03:20:40 +01:00
Melanie
ac0f1ff0a6 Dynamically create the delegate type to reduce complexity in the caller 2012-03-26 01:47:20 +01:00
Melanie
d7cc194e83 Correct the design error I introduced into ScriptComms. Untested but about to
be.
2012-03-26 01:47:14 +01:00
Melanie
cb44808504 Simplify the module invocation registration. The types and method name
can be pulled fromt he delegate so we don't need to pass them explicitly
2012-03-25 19:52:38 +01:00
Mic Bowman
a07fa0395f Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-24 22:45:17 -07:00
Mic Bowman
a14437ad5a Add support for key, vector, rotation and list types for both
arguments and return values to the modInvoke family of functions.

See http://opensimulator.org/wiki/OSSL_Script_Library/ModInvoke
2012-03-24 22:43:42 -07:00
Justin Clark-Casey (justincc)
4f17537555 Allow the user to enter help topics in upper or lowercase.
Forcing uppercase (e.g. help Assets) is too annoying.
Thanks to WhiteStar for pointing this out.
2012-03-24 03:07:01 +00:00
Justin Clark-Casey (justincc)
f03c3c062e Hack example on to "terrain save-tile" extended help.
Thanks to Garmin Kawaguichi for the initially suggested text.
2012-03-24 02:41:45 +00:00
Justin Clark-Casey (justincc)
f53c6b2594 Use system provided temporary file in "terrain save-tile" to avoid problems with drive letters on windows
Thanks to Garmin Kawaguichi for picking up on this and providing an initial solution (which I adapted).
2012-03-24 02:30:43 +00:00
Justin Clark-Casey (justincc)
cf61c74e90 Give feedback when "terrain save-tile" is not successfully invoked. 2012-03-24 02:16:44 +00:00
Robert Adams
07388071d4 Merge branch 'bulletsim1' of ssh://island.sciencesim.com/home/sceneapi/radams1/bs-opensim into bulletsim1
Conflicts:
	OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
2012-03-23 16:20:53 -07:00
Robert Adams
ff54b3c366 BulletSim: change default of shouldDisableContactPoolDynamicAllocation from False to True. It seems that collisions don't happen well when it is False (things fall through terrain). 2012-03-23 15:50:32 -07:00
Robert Adams
3f53b7bc91 BulletSim: Add new configuration parameters to get and set console commands 2012-03-23 13:15:24 -07:00
Robert Adams
142de1d02f BulletSim: add a bunch of internal Bullet configuration parameters to OpenSimDefaults.ini and the code. 2012-03-23 13:15:23 -07:00
Robert Adams
1273f259e4 BulletSim: remove confusion between angularVelocity and rotationalVelocity (there is still confusion in the rest of OpenSim). Enhance some debug statements to include the object ID. 2012-03-23 13:15:22 -07:00
Robert Adams
2f6e8564fe BulletSim: add updated (but not working) BulletSim dlls 2012-03-23 13:15:20 -07:00
Robert Adams
1a738caeca BulletSim: update TODO list. Rearrange code for readability. Add per object friction and restitution runtime settable parameters. 2012-03-23 13:15:18 -07:00
Robert Adams
de24feb275 BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyancy for flying. Tweek avatar default friction and resititution 2012-03-23 13:15:17 -07:00
Robert Adams
6ecdadb329 BulletSim: set buoyancy in only one place 2012-03-23 13:15:16 -07:00
Robert Adams
b22d040169 BulletSim: add some new runtime setable parameters to match the dll. 2012-03-23 13:15:14 -07:00
Robert Adams
6c50442625 BulletSim: update BulletSim.dll to Bullet 2.80 and add libBulletSim.so to the new lib32 and lib64 binary directories 2012-03-23 13:15:13 -07:00
Robert Adams
975184b3f9 BulletSim: Update list of TODO tasks 2012-03-23 13:15:11 -07:00
Robert Adams
164706043d Have the PhysicsParameters module output console command responses
directly to the console rather than logging at INFO (which doesn't
output anything for WARN).

There should really be a WriteLine method on ICommandConsole so all
of the different commands don't have to figure out where the command
output should go.
2012-03-23 13:11:58 -07:00
nebadon
6b87a29c86 fix yield prolog so it compiles with mono 2.11 there has been a bugzilla
report files with mono project in regards to this change, this simply
lets us move forward with using mono 2.11 for now :
https://bugzilla.xamarin.com/show_bug.cgi?id=4052
2012-03-23 02:22:57 -07:00
Justin Clark-Casey (justincc)
d4beb2f5bc Comment out log message about sending periodic appearance updates. 2012-03-23 03:39:39 +00:00
Justin Clark-Casey (justincc)
e5b182fb41 Add information about SendPeriodicAppearanceUpdates to OpenSimDefaults.ini for now.
Default remains false.
2012-03-23 03:38:33 +00:00
Justin Clark-Casey (justincc)
54887bf386 Add experimental SendPeriodicAppearanceUpdates = true/false setting to [Startup] in OpenSim.ini
On osgrid and other places, I have observed that manually sending appearance updates from the console often relieves grey avatar syndrome.
Despite hunting high and low, I haven't been able to find where this packet is sometimes being lost - it might be a persistent viewer bug for all I know.
Therefore, this experimental setting resends appearance data for everybody in the scene every 60 seconds.  These packets are small and the viewer only fetches texture
data if it doesn't already have it.
Default is false.
2012-03-23 03:33:07 +00:00
Justin Clark-Casey (justincc)
4ed833bc9d Add a scene maintenance thread in parallel to the heartbeat thread. The maintenance thread will end up running regular jobs that don't need to be in the main scene loop.
The idea is to make the critical main scene loop as skinny as possible - it doesn't need to run things that aren't time critical and don't depend on update ordering.
This will be done gradually over time to try and uncover any issues.  Many non-criticial scene loop activities are being launched on separate threadpool threads anyway.
This may also allow modules to register their own maintenance jobs without having to maintain their own timers and threads.
Currently the maintenance loop runs once a second, as opposed to the 89ms scene loop.
2012-03-23 02:49:29 +00:00
Justin Clark-Casey (justincc)
349454ca27 Remove unnecessary shutting down check in Scene.Heartbeat(). Add some method doc. Rename HeartbeatThread, shuttingdown to conform to code standards. 2012-03-23 01:46:11 +00:00
BlueWall
c0672cb7db Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-22 21:27:03 -04:00
BlueWall
176bba4f67 Merge branch 'master' of /home/opensim/src/opensim 2012-03-22 21:26:30 -04:00
Justin Clark-Casey (justincc)
18b3f1132e Rename Scene.StartTimer() to Start() - this method no longer uses a timer. Comment out more effectively unused old heartbeat code. 2012-03-23 01:21:43 +00:00
Justin Clark-Casey (justincc)
4ee8b3e23e Fix build break 2012-03-23 01:11:43 +00:00
Justin Clark-Casey (justincc)
a9995ede65 Fix bug in ScenePresenceAnimator.RemoveAnimation() introduced in commit 1a8769e
Forgot to uppercase the animation name for default animations, since for some reason we store and use them in upper rather than lowercase.
2012-03-23 01:08:13 +00:00
Justin Clark-Casey (justincc)
bc2963d42a Comment out unused scene loop restart code.
This has actually been unused since at least 0.7.2 due to earlier changes.
2012-03-23 01:03:10 +00:00
Justin Clark-Casey (justincc)
08b8ebcc7e Use m_lastFrameTick instead of m_lastUpdate in Scene.GetHealth(). m_lastUpdate is no longer properly updated and is redundant anyway. 2012-03-23 00:55:11 +00:00
BlueWall
c903813e00 RegionReady logging
Some maintenance to clean up logging messages
2012-03-22 20:49:45 -04:00
Justin Clark-Casey (justincc)
40b9b519b8 Add commented out section on collisions switch in Scene.SetSceneCoreDebug().
This was not implemented before the recent changes but should be at some point.
2012-03-23 00:12:14 +00:00
Robert Adams
efe61b2481 BulletSim: remove confusion between angularVelocity and rotationalVelocity (there is still confusion in the rest of OpenSim). Enhance some debug statements to include the object ID. 2012-03-22 17:04:06 -07:00
Justin Clark-Casey (justincc)
15c2499ccd Comment out login parameters debug output accidentally included with c4b2d24 2012-03-22 23:31:41 +00:00
Justin Clark-Casey (justincc)
c1d064e1ca Comment out a terrain save-tile debugging message that accidentally crept in with c4b2d24 2012-03-22 23:16:52 +00:00
Justin Clark-Casey (justincc)
5bf45b9b98 refactor: simplify code for checks when part.OwnerID != destPart.OwnerID in MoveTaskInventoryItem() 2012-03-22 22:40:38 +00:00
Justin Clark-Casey (justincc)
760010d6fb Fix llGiveInventory() so that it checks the destination part for AllowInventoryDrop, not the source.
This allows llAllowInventoryDrop() to work.
Regression test added for this case.
2012-03-22 22:33:37 +00:00
Justin Clark-Casey (justincc)
3bcf71c647 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-22 22:33:16 +00:00
Justin Clark-Casey (justincc)
c4b2d24f33 Add llGiveInventory() test from object to object where both objects are owned by the same user. 2012-03-22 22:17:07 +00:00
Diva Canto
df624c13c9 HG Friends: don't notify if the server isn't there. 2012-03-22 15:08:57 -07:00
Diva Canto
25e5b6a76c Added new simple_build_permissions config to the .ini and .example files. 2012-03-22 14:21:07 -07:00
Melanie
6bc1ccf234 Change a false false to be truly true - or is this statement false?
Fixes perms boo-boo
2012-03-22 20:39:18 +00:00
Melanie
b5d0bc2488 Rework Diva's patch to simplify it 2012-03-22 20:25:20 +00:00
Melanie
45b588cf00 Revert "Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch."
This reverts commit 6146e7ef25.
2012-03-22 20:10:38 +00:00
Diva Canto
6146e7ef25 Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch. 2012-03-22 12:57:12 -07:00
Justin Clark-Casey (justincc)
a8c87bab64 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-22 01:56:07 +00:00
BlueWall
c98e3a6422 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-21 20:34:51 -04:00
BlueWall
06c81a2afe Fix typo
Add enclosing " to urls
2012-03-21 20:33:45 -04:00
Robert Adams
4bfd9e28ca BulletSim: add updated (but not working) BulletSim dlls 2012-03-21 17:24:17 -07:00
Justin Clark-Casey (justincc)
9949ac2f9f refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity since non-default animations are handled completely separately from this class 2012-03-22 00:10:41 +00:00
Justin Clark-Casey (justincc)
71ec84d77f Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-22 00:00:05 +00:00
Justin Clark-Casey (justincc)
1a8769e6ef Instead of loading default avatar animations in both SLUtil and AvatarAnimations, load just in AvatarAnimations instead.
This lets us remove the dependency of OpenSim.Framework.dll on data/avataranimations.xml, which is not necessary for ROBUST.
This commit also takes care of the odd situation where animations are stored and used internally with uppercase names (e.g. "STAND")
but scripts refer to them with lowercase names (e.g. "sit").
2012-03-21 23:57:39 +00:00
Robert Adams
7783c93802 BulletSim: update TODO list. Rearrange code for readability. Add per object friction and restitution runtime settable parameters. 2012-03-21 16:16:47 -07:00
Robert Adams
cb2727cf6e BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyancy for flying. Tweek avatar default friction and resititution 2012-03-21 16:16:46 -07:00
Robert Adams
6c55fd93a3 BulletSim: set buoyancy in only one place 2012-03-21 16:16:45 -07:00
Robert Adams
898a16802b BulletSim: add some new runtime setable parameters to match the dll. 2012-03-21 16:16:44 -07:00
Robert Adams
3e7e166124 BulletSim: update BulletSim.dll to Bullet 2.80 and add libBulletSim.so to the new lib32 and lib64 binary directories 2012-03-21 16:16:42 -07:00
Robert Adams
eafc3d6c47 BulletSim: Update list of TODO tasks 2012-03-21 16:16:41 -07:00
Diva Canto
5170cd7577 Updated the UserAccountsClient a little bit, plus some more sanity checks on the service connector. 2012-03-21 11:22:39 -07:00
Diva Canto
4a9ca3ca8f HG Friends: reroute the status notifications to the HGFriends service, so that they can scale better. They were previously being handled by the UAS; that is still there, but it's now obsolete and will be removed in a future release. 2012-03-21 10:35:06 -07:00
Diva Canto
d8bcb78b10 HG Friends: pulled sim-bound notification code to HGStatusNotifier, so that we can better manage this traffic. 2012-03-21 09:14:17 -07:00
Diva Canto
8ad426f329 Removed extraneous debug message 2012-03-21 08:08:43 -07:00
Diva Canto
1089e9b842 Removed extraneous debug message 2012-03-21 08:08:12 -07:00
Diva Canto
5abe1b4fce Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-20 21:36:46 -07:00
Diva Canto
91cc09b7bf HG Friends config for Robust.HG.ini.example 2012-03-20 21:36:24 -07:00
Diva Canto
d49dd5573b Removed extraneous debug messages. Added a check for UUID.Zero. 2012-03-20 21:36:02 -07:00
Justin Clark-Casey (justincc)
54a8a5baba If "debug scene updates true" then print out to log when a garbage collection occurs. 2012-03-21 02:02:14 +00:00
Justin Clark-Casey (justincc)
de53aa32e0 Add Scene.DebugUpdates switch which, if turned on, will print out a warning when a frame updates takes longer than twice the desired time
This is controlled via "debug scene updates true|false" on the region console.
Also fix an oversight with "debug scene teleport true|false"
2012-03-21 01:27:09 +00:00
Justin Clark-Casey (justincc)
ab243f4a57 Incorporate scene teleporting debugging into "debug scene teleport true|false" command 2012-03-21 01:13:44 +00:00
Justin Clark-Casey (justincc)
9671e43497 Replace "scene debug true false true" console command with "scene debug scripting true" or other parameters as appropriate.
This is to allow individual switching of scene debug settings and to provide flexibiltiy for additional settings.
2012-03-21 01:02:58 +00:00
Melanie
7a0d7be44c Refix the fixed fix! 2012-03-21 00:17:58 +00:00
Diva Canto
69a9a6993e Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-20 17:33:26 -07:00
Justin Clark-Casey (justincc)
91a001d3cf fix compile error from last commit 2012-03-21 00:31:31 +00:00
Diva Canto
9e8b194356 Fixed borkness with map search introduce by my last changes to it. 2012-03-20 17:29:34 -07:00
Diva Canto
742acc0a3c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-20 17:26:18 -07:00
Diva Canto
f7c61790b7 Fixed borkness with previous merge. 2012-03-20 17:25:52 -07:00
Justin Clark-Casey (justincc)
022366a074 refactor: simplify EstateManagementModule.handleEstateDebugRegionRequest() 2012-03-21 00:23:46 +00:00
Diva Canto
841b4232f6 Line endings 2012-03-20 17:19:55 -07:00
Diva Canto
3fa51f66ec Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Conflicts:
	OpenSim/Framework/Util.cs
2012-03-20 17:19:14 -07:00
Diva Canto
d08ad6459a HG Friends: allow the establishment of HG friendships without requiring co-presence in the same sim. Using avatar picker, users can now search for names such as "first.last@grid.com:9000", find them, and request friendship. Friendship requests are stored if target user is offline. TESTED ON STANDALONE ONLY. 2012-03-20 17:14:19 -07:00
Justin Clark-Casey (justincc)
7bf628ab31 Add ability to log warn if a frame takes longer than twice the expected time. Currently commented out. 2012-03-21 00:02:08 +00:00
Justin Clark-Casey (justincc)
4c41b53a4b Add prim name to "[MESH]: No recognized physics mesh..." log message 2012-03-20 23:35:50 +00:00
Justin Clark-Casey (justincc)
02f9caf6ce remove some mono compiler warnings 2012-03-20 23:34:10 +00:00
Justin Clark-Casey (justincc)
3701f893d3 remove unnecessary tmpFrameMS, use maintc instead for frame time calculation 2012-03-20 23:31:57 +00:00
Justin Clark-Casey (justincc)
c39fba8f9d minor: remove some mono compiler warnings 2012-03-20 23:19:11 +00:00
Justin Clark-Casey (justincc)
8bdd38b804 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-20 23:14:15 +00:00
Justin Clark-Casey (justincc)
30b2a8c778 Move frame loop entirely within Scene.Update() for better future performance analysis and stat accuracy.
Update() now accepts a frames parameter which can control the number of frames updated.
-1 will update until shutdown.
The watchdog updating moves above the maintc recalculation for any required sleep since it should be accounted for within the frame.
2012-03-20 23:12:21 +00:00
nebadon
bd1f848bf6 slight increase in jump power to make running jump slightly better. 2012-03-20 14:17:15 -07:00
nebadon
9ed3532c1b reduce avatar verticle jump from the absurd 5 meter jump to a less
absurd 3m vertical jump to better match what you would see in Second
Life and be more in line with what users would expect.
2012-03-20 13:45:38 -07:00
Justin Clark-Casey (justincc)
86bd287b53 refactor: precalculate the fixed movement factor for avatar tilting (sqrt(2)) rather than doing it multiple times on every move. 2012-03-20 20:39:33 +00:00
Justin Clark-Casey (justincc)
5f2a65c976 refactor: Eliminate unnecessary duplicate avCapsuleTilted 2012-03-20 20:28:58 +00:00
Justin Clark-Casey (justincc)
a3abd65e3d Remove pointless ThreadAbortException catching in a test that isn't run anyway. 2012-03-20 01:41:32 +00:00
Justin Clark-Casey (justincc)
8c911ddaf0 Remove some pointless catching/throwing in the scene loop. 2012-03-20 01:39:19 +00:00
Justin Clark-Casey (justincc)
4cbaf053cf Fix small typo 2012-03-20 00:53:33 +00:00
Justin Clark-Casey (justincc)
1c0f3a1f21 Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at the same time.
Have to lock m_MeshToTriMeshMap as property is static and with more than one region two scene loops could try to manipulate at the same time.
2012-03-20 00:40:03 +00:00
Justin Clark-Casey (justincc)
e9271ec653 Add some doc about the EventManager.OnLoginsEnabled event. 2012-03-19 22:48:26 +00:00
Justin Clark-Casey (justincc)
e2b1c569da Fix a bug where logins to standalones would fail if the RegionReady module was not active
Unfortunately, the OnLoginsEnabled event is currently only guaranteed to fire if the RegionReady module is active.
However, we can instantiate the AuthorizationService in the module RegionLoaded method since by this time all other modules will have been loaded
2012-03-19 22:45:03 +00:00
Justin Clark-Casey (justincc)
437f18bc41 Stop console command "xengine status" throwing an exception if there are no scripts in a region.
Addresses http://opensimulator.org/mantis/view.php?id=5940
2012-03-19 21:43:23 +00:00
Justin Clark-Casey (justincc)
4972491efb Move startup/shutdown command .txt files to .txt.example files to avoid clobbering on updates.
Thanks to Whitestar in http://opensimulator.org/mantis/view.php?id=5938 for pointing out this problem.
2012-03-19 00:29:02 +00:00
Justin Clark-Casey (justincc)
ab54ce1907 Fix configuration problems where XAssetDatabasePlugin was picked up accidentally.
The asset data plugin now implements IXAssetData rather than IAssetData so the ordinary AssetService should no longer pick it up.
This replaces the changes in 92b1ade.  There is no longer any need to adjust your StandaloneCommon.ini/Robust.ini/Robust.HG.ini files.
This may explain very recent issues in the last few weeks where textures have been disappearing or turning white (as they were going to different places).
Unfortunately, you will need to rollback to an earlier database backup or reupload the textures.
2012-03-19 00:18:04 +00:00
Diva Canto
d1256536b5 Added GetUUID(first, last) on UserAgentsService so that we can finally make direct user connections. 2012-03-17 21:27:28 -07:00
Diva Canto
441ef301a3 Amend to previous commit: normalize strings ToLower. 2012-03-17 19:41:47 -07:00
Diva Canto
7dfa0309c6 More on HG access control. This commit splits the UserManagementModule into the Basic one and the HG one, so that we can do everything that needs to be done for HG ACLs to work without interfering with the vanilla opensim. For the moment, it finds foreign users who have left a trace in the region, e.g. an object. This makes it possible to ban/IM/etc these users using the regular avatar picker. TODO: contact the UAS directly given a name of the form First.Last @foo.com. 2012-03-17 15:36:20 -07:00
Diva Canto
92b1ade78e BAD JUSTIN!
People using standalone in master, please update your StandaloneCommon.ini according to this change.
People using robust in master, please update your Robust.HG.ini.example[.HG].ini according to this change.
2012-03-17 15:01:10 -07:00
Diva Canto
1a4fdd2666 Moved HandleAvatarPickerRequest from the generic Scene.PacketHandlers to the UserManagementModule where it belongs. No functional changes. 2012-03-17 10:48:22 -07:00
Diva Canto
d87a5758fb Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-17 10:00:43 -07:00
Diva Canto
33c14cb107 Region access control! Region operators can now specify things like DisallowForeigners (means what it says) and DisallowResidents (means that only admins and managers can get into the region). This puts the never-completed AuthorizationService to good use. Note that I didn't implement a grid-wide Authorization service; this service implementation is done entirely locally on the simulator. This can be changed as usual by pluging in a different AuthorizationServicesConnector. 2012-03-17 10:00:11 -07:00
Justin Clark-Casey (justincc)
4a57112f19 Add osGetInventoryDesc() as per http://opensimulator.org/mantis/view.php?id=5927
This allows one to get description data for a given prim inventory item.
Thanks MarcelEdward and GuduleLapointe!
2012-03-17 04:02:23 +00:00
Justin Clark-Casey (justincc)
1e4180fc93 Clean up "save iar" help 2012-03-17 02:54:19 +00:00
Diva Canto
a4dca88a57 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-16 13:08:27 -07:00
Diva Canto
a2009ffe2e Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning. 2012-03-16 13:08:05 -07:00
Justin Clark-Casey (justincc)
59b6f6a6e0 minor: reuse threadpool count we just fetched instead of fetching it again 2012-03-16 03:56:56 +00:00
Justin Clark-Casey (justincc)
bece2023e7 Add total scripts count to "show threads"
However, this returns 0 on Mono (at least on 2.6.7)!  So not showing if it is zero.
2012-03-16 03:52:13 +00:00
Justin Clark-Casey (justincc)
9497a7c7bd refactor: separate out console and status report generation parts of XEngine 2012-03-16 03:32:14 +00:00
Justin Clark-Casey (justincc)
922d8c9312 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-16 03:28:17 +00:00
Justin Clark-Casey (justincc)
6e8f80f1ab Improve threadpool reporting to "show threads" console command (also gets printed out periodically) 2012-03-16 03:26:47 +00:00
Diva Canto
05bb2e4275 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-15 20:22:59 -07:00
Diva Canto
05a1493fff More on map search: send extra messages to the user regarding the region being found or not, because the UI is horribly confusing -- places profile is always "loading..." whether the region exists or not. 2012-03-15 20:22:26 -07:00
Justin Clark-Casey (justincc)
421b562a04 Add process working memory to "show stats" memory statistics.
This shows the actual amount of RAM being taken up by OpenSimulator (objects + vm overhead)
2012-03-16 02:43:33 +00:00
Justin Clark-Casey (justincc)
78e992dbd0 Move startup_commands.txt.example to startup_commands.txt for consistency with the existing shutdown_commands.txt.
Add comments to both files saying what they are (files that can contain console commands to execute on sim startup/shutdown) with an example.
2012-03-16 02:13:45 +00:00
Justin Clark-Casey (justincc)
b19be657b6 Remove unnecessary "backup" command in shutdown_commands.txt
The simulator is already doing this internally.
2012-03-16 02:10:59 +00:00
Justin Clark-Casey (justincc)
aa881e8065 Allow comments to appear in command scripts (e.g. shutdown_commands.txt).
These can start with ; # or //
2012-03-16 02:07:26 +00:00
Justin Clark-Casey (justincc)
34f6f87b6c Remove unused bin/ScriptEngines/Default.lsl
It would certainly be nice to change the default script on disk, but this is currently unused and isn't a suitable default.
At this location it would also stop an easy manual deletion of script engine compiles and state.
2012-03-16 01:51:16 +00:00
Justin Clark-Casey (justincc)
8550a4a07e In Top Scripts report, don't show scripts with no or less than 1 microsecond of execution time.
This is to make the report clearer and less confusing.
2012-03-16 01:46:21 +00:00
Justin Clark-Casey (justincc)
c386b68373 Aggregate script execution times by linksets rather than individual prims.
This is for the top scripts report.
2012-03-16 01:31:53 +00:00
Justin Clark-Casey (justincc)
7df4a544fe Fix owner name display in "Top Colliders" and "Top Script" region reports. 2012-03-16 00:53:36 +00:00
Justin Clark-Casey (justincc)
a4b01ef38a Replace script-lines-per-second with the script execution time scaled by its measurement period and an idealised frame time.
The previous lines-per-second measurement used for top scripts report was inaccurate, since lines executed does not reflect time taken to execute.
Also, every fetch of the report would reset all the numbers limiting its usefulness and we weren't even guaranteed to see the top 100.
The actual measurement value should be script execution time per frame but XEngine does not work this way.
Therefore, we use actual script execution time scaled by the measurement period and an idealised frame time.
This is still not ideal but gives reasonable results and allows scripts to be compared.
This commit moves script execution time calculations from SceneGraph into IScriptModule implementations.
2012-03-16 00:34:30 +00:00
Diva Canto
0548eeb571 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-15 16:03:33 -07:00
Diva Canto
18d1d6d3b4 More on SLURLs and V3. This is hacky, but it works. Basically, we have to redefine the encoding of HG URLs because the viewer messes them up. Examples of what works and doesn't work:
- secondlife://ucigrid00.nacs.uci.edu|8002/128/128 <-- works throughout the viewer
- secondlife://http|!!ucigrid00.nacs.uci.edu|8002+Test+Zone+1/128/128 <-- works throughout the viewer
- secondlife://http|!!grid.sciencesim.com!grid!hypergrid.php+Yellowstone01+74/128/128 <-- works throughout
- secondlife://http%3A%2F%2Fucigrid00.nacs.uci.edu%3A8002%20UCI%20Central%201/128/128 <-- works in chat, but not as URLs in the webkit
2012-03-15 16:03:09 -07:00
Diva Canto
df144eb9e2 Revert "Revert "More hacking around viewer bug""
This reverts commit e5612553ce.
2012-03-15 14:55:25 -07:00
Diva Canto
f52917288a These SLURLs are very confusing! -- reverting the revert. Hack is, indeed, needed.
Revert "Revert "Hack around https://jira.secondlife.com/browse/VWR-28570""

This reverts commit 5a9560db28.
2012-03-15 14:54:25 -07:00
Diva Canto
5a9560db28 Revert "Hack around https://jira.secondlife.com/browse/VWR-28570"
This reverts commit 697ac7fd9d.
2012-03-15 14:36:48 -07:00
Diva Canto
e5612553ce Revert "More hacking around viewer bug"
This reverts commit 10731732b4.
2012-03-15 14:36:29 -07:00
Mic Bowman
8b5298a62e Protect the scriptmodulecomms interface. 2012-03-15 13:37:43 -07:00
Mic Bowman
402ff75d78 Adds a new script command 'modInvoke' to invoke registered functions
from region modules. The LSL translator is extended to generate the
modInvoke format of commands for directly inlined function calls.

A region module can register a function Test() with the name "Test".
LSL code can call that function as "Test()". The compiler will translate
that invocation into modInvoke("Test", ...)
2012-03-15 13:16:02 -07:00
Diva Canto
fd4ad82367 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-15 11:06:08 -07:00
Diva Canto
10731732b4 More hacking around viewer bug 2012-03-15 11:05:43 -07:00
Diva Canto
697ac7fd9d Hack around https://jira.secondlife.com/browse/VWR-28570 2012-03-15 10:17:02 -07:00
Justin Clark-Casey (justincc)
acb1355ff2 Remove property/field duplication in ScriptInstance where it's unnecessary. 2012-03-15 02:02:31 +00:00
Justin Clark-Casey (justincc)
2d32401e23 Simplify some logic in the ScriptInstance constructor - running is set to false in both if/else branches 2012-03-15 01:32:16 +00:00
Justin Clark-Casey (justincc)
f0c1746063 minor: correct indentation levels 2012-03-15 01:26:38 +00:00
Justin Clark-Casey (justincc)
5ddda89238 Remove duplication of m_RunEvents and Running 2012-03-15 00:48:44 +00:00
Justin Clark-Casey (justincc)
2f81e53f63 Fix a problem where multiple near simultaneous calls to llDie() from multiple scripts in the same linkset can cause unnecessary thread aborts.
The first llDie() could lock Scene.m_deleting_scene_object.
The second llDie() would then wait at this lock.
The first llDie() would go on to remove the second script but always abort it since the second script's WorkItem would not go away.
Easiest solution here is to remove the m_deleting_scene_object since it's no longer justified - we no longer lock m_parts but take a copy instead.
This also requires an adjustment in XEngine.OnRemoveScript not to use instance.ObjectID instead when firing the OnObjectRemoved event.
2012-03-15 00:20:47 +00:00
Justin Clark-Casey (justincc)
12cebb12d5 Alleviate an issue where calling Thread.Abort() on script WorkItems can fail to release locks, resulting in a crippled simulator.
This seems to be a particular problem with ReaderWriterLockSlim, though other locks can be affected as well.
It has been seen to happen when llDie() is called in a linkset running more than one script.
Alleviation here means supplying a ScriptInstance.Stop() timeout of 1000ms rather than 0ms, to give events a chance to complete.
Also, we check the IsRunning status at the top of the ScriptInstance.EventProcessor() so that another event doesn't start in the mean time.
Ultimately, a better solution may have to be found since a long-running event would still exceed the timeout and be aborted.
2012-03-15 00:06:52 +00:00
Diva Canto
d6dd3c42d1 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-13 20:16:19 -07:00
Diva Canto
479dd65a63 Teleports: bounce off repeated requests of teleporting the same agent. Some scripts do that, and that fails the whole thing. 2012-03-13 20:15:38 -07:00
Diva Canto
5a09572393 Minor sanity check on simulation agent handler (content type) 2012-03-13 20:14:51 -07:00
Justin Clark-Casey (justincc)
95ec96bf86 refactor: rename ScriptInstance.m_CurrentResult to m_CurrentWorkItem to make it more understandable as to what it is and what it does (hold a thread pool work item for a waiting of in-progress event)
Also add other various illustrative comments
2012-03-14 00:29:36 +00:00
Diva Canto
37828c9b9a Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-13 08:07:11 -07:00
Diva Canto
4eb2605c79 Datasnapshot: added "secret" to the registration/deregistration query so that data providers can verify authenticity if they want. 2012-03-13 08:06:30 -07:00
Justin Clark-Casey (justincc)
25592bbd85 Add max thread and min thread information to "xengine status" region console command 2012-03-12 21:16:05 +00:00
Robert Adams
e0dd38f672 Rename the stream extension method WebUtil.CopyTo() to WebUtil.CopyStream().
.NET 4.0 added the method Stream.CopyTo(stream, bufferSize). For .NET 3.5
and before, WebUtil defined an extension method for Stream with the signature
Stream.CopyTo(stream, maxBytesToCopy). The meaning of the second parameter
is different in the two forms and depending on which compiler and/or
runtime you use, you could get one form or the other. Crashes ensue.
This change renames the WebUtil stream copy method to something that
cannot be confused with the new CopyTo method defined in .NET 4.0.
2012-03-12 10:07:04 -07:00
Melanie
1547fe959e Change OpenSim.ini.example to reflect how to actually enable prim limits,
as opposed to how it was first designed.
2012-03-12 16:06:35 +00:00
Diva Canto
13fb582c12 DataSnapshot: renamed gridserverURL to gatekeeperURL, and normalimzed the capitalization of 'name' to lower case, also in the same <grid> section. 2012-03-12 07:55:17 -07:00
Diva Canto
824eb7ed20 Added osGetGridGatekeeperURI() 2012-03-10 19:51:28 -08:00
Diva Canto
291dc39691 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-10 08:09:43 -08:00
Justin Clark-Casey (justincc)
05e821c444 Fix TestSaveOarNoAssets() by not launch a no-assets request on a separate thread.
This was previous behaviour anyway.
2012-03-10 03:11:28 +00:00
Justin Clark-Casey (justincc)
6e26f17923 minor: In IAR save, log when we start adding the control file rather than saying afterwards that we added it. 2012-03-10 02:13:17 +00:00
Justin Clark-Casey (justincc)
5507752dc5 minor: rearrange some save oar messages so they say what they're about to do rather than what they've just done. 2012-03-10 02:11:30 +00:00
Justin Clark-Casey (justincc)
1693799623 On OAR saving, try fetch assets serially rather than firing all the requests at the asset service at once.
This may (or may not) improve reliability for http://opensimulator.org/mantis/view.php?id=5898
Quick tests show that save time is the same.
2012-03-10 02:03:07 +00:00
Justin Clark-Casey (justincc)
3a5928f813 Add satguru and Fernando to contributors 2012-03-10 01:31:27 +00:00
Justin Clark-Casey (justincc)
d6ebf2d6ca Add ability to specify a default estate to be used when creating regions.
This is configured in the new [Estates] section of OpenSim.ini.
If a default estate is configured then all new regions are automatically joined to it instead of asking the user.
If the default estate does not already exist then it is created.
Current default behaviour remains the same - the user is asked for estate details when necessary.
Thanks to Frenando Oliveira for the patch which I adapated further.
2012-03-10 01:27:05 +00:00
Mic Bowman
7b8e9d88e3 Serialize all web requests to a particular host:port pair; only applied to the PostToService variants. 2012-03-09 16:53:51 -08:00
Justin Clark-Casey (justincc)
bdc968f1fc Factor out common default animations code into SLUtil. LLClientView now makes use of the SLUtil copy via a method rather than each LLClientView loading a separate copy.
As per opensim-users mailing list discussion.
2012-03-09 23:57:24 +00:00
Melanie
5c5a493791 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-03-09 22:59:23 +00:00
satguru srivastava
35f2479858 fix for NPC not playing internal animations 2012-03-09 22:58:59 +00:00
Diva Canto
a58152bd2a More on inventory transfer hold ups:
- Added an inventory cache for caching root and system folders
- Synchronized the remote inventory connector, so that all the remote inventory calls are serialized
This will not make much difference in the hold ups. We'd have to move the FireAndForget high up to AddInventoryItem, but that opens up a can of worms regarding the notification of the recipient... the recipient would be notified of the offer before the items are effectively in his inventory, which could lead to surprises.
2012-03-09 12:59:24 -08:00
Diva Canto
81869c4a3f More on HG inventory transfers. Move the FireAndForget higher up. 2012-03-09 09:48:12 -08:00
Diva Canto
f545d669de Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-08 19:32:21 -08:00
Diva Canto
7db5ba7702 More on the freeze on HG inventory transfers: spawn a threadlet on the functional asset posts so that the client threads doesn't freeze (but the network posts are serialized). 2012-03-08 19:31:53 -08:00
Justin Clark-Casey (justincc)
06dda14505 Simplify minimap coarse location code by just reference SP.AbsolutePosition
This is rather than checking whether the avatar is sitting and doing its own calculation.
2012-03-09 02:50:57 +00:00
Justin Clark-Casey (justincc)
205c36d3a4 Get rid of unnecessary ParentID == 0 check on SP.Get_AbsolutePosition since this is handled by the necessary ParentPart check 2012-03-09 02:44:08 +00:00
Justin Clark-Casey (justincc)
94e58ff6b9 Use SP.ParentPart instead of ParentID in places where it's more efficient (saving extra null checks, etc.)
However, it looks like we should retain SP.ParentID since it's much easier to use that in places where another thread could change ParentPart to null.
Otherwise one has to clumsily put ParentPart in a reference, etc. to avoid a race.
2012-03-09 02:38:11 +00:00
Justin Clark-Casey (justincc)
b454326273 refactor: cleanup SP.HandleAgentSit so that everything is done within one if (part != null), rather than having unnecessary multiple checks 2012-03-09 02:33:48 +00:00
Diva Canto
c22446ede0 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-08 18:29:08 -08:00
Diva Canto
8a34d1b710 HG inventory/asset transfers: serialize asset posts. I'm using the same pattern as suggested in the patch mantis #5921. Testing it in this smaller context to see how it works. 2012-03-08 18:28:46 -08:00
Justin Clark-Casey (justincc)
73c47f7205 Remove a race condition from SP.Set_AbsolutePosition where we assume the ParentPart is still not null if the ParentID != 0
Another thread could come in and stand the avatar between those two instructions.
2012-03-09 02:22:22 +00:00
Melanie
42a7a85062 FireAndForget scripted rez - port from Avination 2012-03-09 00:57:49 +00:00
Justin Clark-Casey (justincc)
df4b06aed1 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-09 00:20:10 +00:00
Justin Clark-Casey (justincc)
034c9d6bcc Merge branch 'xassetservice' 2012-03-09 00:19:42 +00:00
Justin Clark-Casey (justincc)
3c5bd7c35a minor: move some compression related var setup inside compression if/then switch 2012-03-09 00:16:49 +00:00
Justin Clark-Casey (justincc)
0cbdf9dad2 Put big fat EXPERIMENTAL warning in xassetservice database plugin
This should not currently be used in any circumstances except for experimentation.
Database tables used by this plugin can still change at any time with no migration path.
2012-03-09 00:05:34 +00:00
Diva Canto
9c8ef96301 Fixes mantis #5923 2012-03-08 15:55:43 -08:00
Melanie
675d40357c Hold a ref to the prim we're sat on rather than querying scene each time
the check for significant is carried out. Prevents a deadlock condition.
2012-03-08 19:14:34 +00:00
Justin Clark-Casey (justincc)
fa2a64564a Move "change region" command into general category 2012-03-08 02:24:37 +00:00
Justin Clark-Casey (justincc)
dfdb0e140c Uses shorter AddCommand form for "show estates" 2012-03-08 02:23:52 +00:00
Justin Clark-Casey (justincc)
650d761c06 Display help commander topics in capitalized form - the commands themselves are still lowercase.
Also convert the estate commands to simply AddCommand() calls so that commands from two different modules can be placed in the same category
2012-03-08 02:17:45 +00:00
Justin Clark-Casey (justincc)
430304c176 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-08 01:59:00 +00:00
Justin Clark-Casey (justincc)
749c3fef8a Change "help" to display categories/module list then "help <category/module>" to display commands in a category.
This is to deal with the hundred lines of command splurge when one previously typed "help"
Modelled somewhat on the mysql console
One can still type help <command> to get per command help at any point.
Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet).
Does not affect command parsing or any other aspects of the console apart from the help system.
Backwards compatible with existing modules.
2012-03-08 01:51:37 +00:00
Justin Clark-Casey (justincc)
6bdea15ecf minor: make NPC tests run in a given order, comment out log lines in mock region data plugins, null out scene in script and npc torture tests, add other doc comments to torture tests 2012-03-07 01:11:37 +00:00
Melanie
a1b28a61a6 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-03-07 01:04:09 +00:00
Melanie
7769362687 Always zero the PhysActor on dupes to prevent side effects on the orignal prim 2012-03-07 01:03:26 +00:00
Justin Clark-Casey (justincc)
f3678d217f Stop individually deleting objects at the end of each ObjectTortureTest.
We can now do this since the entire scene and all objects within it are now successfully gc'd at the end of these tests.
This greatly improves the time taken to run each test (by reducing teardown time, not the time to actually do the test work that we're interested in).
Slightly simplifies config read in Scene constructor to help facilitate this.
2012-03-07 00:31:18 +00:00
Justin Clark-Casey (justincc)
23aba007dd Add documentation to make more explicit the difference between OnRezScript and OnNewScript in the event manager
OnNewScript fires when a script is added to a scene
OnRezScript fires when the script actually runs (i.e. after permission checks, state retrieval, etc.)
2012-03-07 00:04:24 +00:00
Justin Clark-Casey (justincc)
3376979923 Remove static m_MainInstance in LocalGridServiceConnector.
I believe this was originally required back when there could be two LocalGridServiceConnectors but this is no longer the case.
Having such statics makes performance testing much more difficult since they prevent GC of objects unless static references are explicitly nulled.
2012-03-06 23:51:50 +00:00
Justin Clark-Casey (justincc)
98251cdab3 Add sensor, dataserver requests, timer and listener counts to "xengine status" command.
This is for diagnostic purposes.
2012-03-06 23:21:17 +00:00
Justin Clark-Casey (justincc)
e9d8eb5a27 Remove unnecessary explicit ElapsedEventHandler in SimReporter 2012-03-06 22:31:25 +00:00
Justin Clark-Casey (justincc)
0f4cdc0c5b Explictly close down the StatsReporter so that we can shutdown its timer
This is another step necessary for the scene to be garbage collected between performance tests
2012-03-06 19:05:32 +00:00
Justin Clark-Casey (justincc)
b3449e998a Fix TestSyntaxError() and TestSyntaxErrorDeclaringVariableInForLoop()
They were all failing assertions but the exceptions these threw were caught as expected Exceptions.
I don't think we can easily distinguish these from the Exceptions that we're expecting.
So for now we'll do some messy manually checking with boolean setting instead.
This patch also corrects the assertions themselves.
2012-03-06 02:30:22 +00:00
Justin Clark-Casey (justincc)
a92153ed88 Get all test methods in OpenSim.Region.ScriptEngine.Tests.dll to report that they're running 2012-03-06 02:21:19 +00:00
Justin Clark-Casey (justincc)
85198a45cb Fix off by one error in script error reporting. 2012-03-06 02:01:47 +00:00
Justin Clark-Casey (justincc)
1dc03e5c4f Simplify NPCModuleTests code by putting the NPCModule in an instance variable rather than making each test fetch it seperately.
Also rename instance variables in the test to conform to naming standards and for understandability
2012-03-06 01:47:43 +00:00
Justin Clark-Casey (justincc)
d44b7c486a Go back to setting appearance directly in NPCModule.SetAppearance() to fix mantis 5914
The part reverted is from commit 2ebb421.
Unfortunately, IAvatarFactoryModule.SetAppearance() does not transfer attachments.
I'm not sure how to do this separately, unfortunately I'll need to leave it to Dan :)
Regression test added for this case.
Mantis ref: http://opensimulator.org/mantis/view.php?id=5914
2012-03-06 01:27:30 +00:00
Chris Hart
413bc1e77e Updates to MSSQL store for 0.7.3 to include:
* Telehub support
* Bugfix to Friends lookups
* Updates to Creator fields to store up to 255 characters for HG item creator storage
2012-03-06 00:27:49 +00:00
Justin Clark-Casey (justincc)
441449e240 Switch to sha256 from sha1 in order to avoid future asset hash collisions.
Some successful collision attacks have been carried out on sha1 with speculation that more are possible.
http://en.wikipedia.org/wiki/Cryptographic_hash_function#Cryptographic_hash_algorithms
No successful attacks have been shown on sha256, which makes it less likely that anybody will be able to engineer an asset hash collision in the future.
Tradeoff is more storage required for hashes, and more cpu to hash, though this is neglible compared to db operations and network access.
2012-03-06 00:14:21 +00:00
Justin Clark-Casey (justincc)
fd2b285b1b remove unnecessary hash local variable 2012-03-05 23:50:41 +00:00
BlueWall
ac934e2dbb Add WebProfiles config to other config example 2012-03-04 11:11:01 -05:00
BlueWall
33a154e446 Merge branch 'master' of /home/opensim/var/repo/opensim into v3_support 2012-03-04 10:42:37 -05:00
Justin Clark-Casey (justincc)
3780df8a32 Make asset compression optional. Currently set to false and not configurable from outside MySQLXAssetData. 2012-03-03 01:43:36 +00:00
Justin Clark-Casey (justincc)
75dc8b1aed Implement basic gzip compression for xassetdata
Whether this is worthwhile is debatable since here we are not transmitting data over a network
In addition, jpeg2000 (the biggest data hog) is already a compressed image format.
May not remain.
2012-03-03 01:28:58 +00:00
Justin Clark-Casey (justincc)
2535a4cafc If asset data already exists with the required hash then don't rewrite it 2012-03-03 00:05:02 +00:00
Justin Clark-Casey (justincc)
94b323d1d8 Perform asset storage transactionally 2012-03-02 23:41:54 +00:00
Justin Clark-Casey (justincc)
7113b44bdd Merge branch 'master' into xassetservice 2012-03-02 23:30:19 +00:00
Justin Clark-Casey (justincc)
98ad6ed255 comment out "[CAPS]: ScriptTaskInventory Request" log spam 2012-03-02 23:29:35 +00:00
Justin Clark-Casey (justincc)
e81b3502ef Make xassetservice execute one query to retrieve the asset, not two 2012-03-02 23:26:03 +00:00
Justin Clark-Casey (justincc)
c2c102d33e Remove outdated comment about checking attachment prims in Scene.PipeEventsForScript() 2012-03-02 22:52:26 +00:00
Justin Clark-Casey (justincc)
089fd61a3b Allow a script to receive events if its root prim is in an area where it's allowed to run rather than checking its own prim.
This allows scripts to run in child prims that are outside region boundaries.
This is an interim patch applied from http://opensimulator.org/mantis/view.php?id=5899 though it does not resolve that bug
Thanks tglion!
2012-03-02 22:43:24 +00:00
BlueWall
d242d47e5c OpenID auth needs hashing before authenticating 2012-03-02 15:05:06 -05:00
BlueWall
6fc350725d Merge branch 'master' into v3_support 2012-03-02 15:02:09 -05:00
Dan Lake
64a036b4cf Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-02 09:19:35 -08:00
Dan Lake
8d249f8456 ScenePresence line endings and fix AllowMovement default to true. 2012-03-02 09:19:13 -08:00
Justin Clark-Casey (justincc)
6e3523e25e minor: remove mono compiler warning 2012-03-02 04:08:07 +00:00
Justin Clark-Casey (justincc)
2a2656f629 Merge branch 'master' into xassetservice 2012-03-02 04:01:53 +00:00
Justin Clark-Casey (justincc)
be4199c3bc Make XAssetService a de-duplicating asset service.
This is an extremely crude implemenation which almost works by accident.  Nevertheless it does work.
It can be tested with the instructions at http://opensimulator.org/wiki/Feature_Proposals/Deduplicating_Asset_Service#Testing
It does not interact at all with the existing asset service or any data stored there.
This code is subject to change without notice and should not be used for anything other than gawking.
2012-03-02 03:57:55 +00:00
Diva Canto
8fccd2b555 Send the right name and creation date on the BasicProfileModule. 2012-03-01 19:55:51 -08:00
Dan Lake
e8779cd9e5 In ScenePresence, removed several private variables used to store public parameters. They were only used by the get/set and make code harder to refactor. 2012-03-01 19:22:05 -08:00
Justin Clark-Casey (justincc)
dd63cd1656 Start by adding XAssetService as a copy of the existing AssetService.
This is the start of exploring the creation of a bundled OpenSimulator asset service that does de-duplication and possibly file storage of assets.
Along the lines of coyled's SRAS, but not intended to replace, merely to act as a more performant bundled default.
Might end up nicking stuff from kcozen's patch at http://opensimulator.org/mantis/view.php?id=5429
More details at http://opensimulator.org/wiki/Feature_Proposals/Deduplicating_Asset_Service
Feedback and discussion welcome as commits are made.
2012-03-02 02:23:35 +00:00
Justin Clark-Casey (justincc)
ec48a2f32b minor: Rename pCampbot console prompt to "pCampbot" rather than "Region" 2012-03-02 01:54:48 +00:00
Justin Clark-Casey (justincc)
94971bf3b9 Provide feedback on bot login states in pCampbot 2012-03-02 01:31:28 +00:00
Justin Clark-Casey (justincc)
d8c4985527 Move SenseRepeaters.Count check inside the SenseRepeatListLock.
No methods in the List class are thread safe in the MS specification/documentation
2012-03-02 00:28:37 +00:00
Justin Clark-Casey (justincc)
dcfd05c8ea lock SenseRepeatListLock when added a new sensor during script reconstitution.
This is already being done in the other place where a sensor is added.
Adding a sensor whilst another thread is iterating over the sensor list can cause a concurrency exception.
2012-03-02 00:22:23 +00:00
Mic Bowman
8a375f3c30 Adds an OSSL command for regular expression-based string replacement. Parameters
are osReplaceString(string source, string patter, string replace, integer count, integer start)
The count parameter specifies the total number of replacements to make, -1 makes
all replacements.
2012-03-01 14:49:49 -08:00
BlueWall
7a88d21e59 Merge branch 'master' of /home/opensim/src/opensim 2012-03-01 14:20:46 -05:00
BlueWall
a2b0ed537e Fix indexing on string trim
Thanks to zadark for pointing this out,
	smxy for deciphering the ?: operator and
	Plugh for the fix \o/ yay for IRC
2012-03-01 14:18:48 -05:00
Justin Clark-Casey (justincc)
0007711eb5 Use a fully stubbed out MockConsole for unit tests rather than inheriting from CommandConsole.
This is so that the static MainConsole.Instance doesn't retain references to methods registered by scene and other modules to service commands.
This prevents the scene from being garbage collected at the end of a test.
This is not the final thing preventing GC - next up is the timer started by SimStatsReporter that holds a reference to Scene that prevents end of test gc.
2012-03-01 03:23:10 +00:00
Justin Clark-Casey (justincc)
255afbf08a Remove more now unused third party libraries. 2012-03-01 02:11:15 +00:00
Justin Clark-Casey (justincc)
aabbbb32ff Flick master up to 0.7.4 2012-02-29 23:45:14 +00:00
Justin Clark-Casey (justincc)
1e95b01f13 Extend distsrc target to cleanup the files generated by running prebuild 2012-02-29 21:51:46 +00:00
BlueWall
69c999033b Revert "Fix authentication for OpenID provider"
This reverts commit 9f597c2d42. Fixing OpenID causes issues with other parts of the code.
2012-02-29 15:52:15 -05:00
BlueWall
1a54e76948 Trigger a build 2012-02-29 14:54:06 -05:00
BlueWall
df75f5ae37 Merge branch 'master' of /home/opensim/src/opensim 2012-02-29 14:42:36 -05:00
BlueWall
afc9a7d3f9 Merge branch 'master' of /home/opensim/src/opensim into v3_support 2012-02-29 14:39:51 -05:00
BlueWall
9f597c2d42 Fix authentication for OpenID provider 2012-02-29 14:39:07 -05:00
Justin Clark-Casey (justincc)
a181fae722 Don't start pCampbot if the user doesn't supply bot firstname, lastname stub and password 2012-02-29 03:00:56 +00:00
Justin Clark-Casey (justincc)
40c838896c Use correct casing of RegionSettings.Sandbox in the various database modules.
MySQL and MSSQL have it as Sandbox, sqlite as sandbox.
In various different places in every plugin the wrong casing is used...
Consistency, who needs it?  Or one day sqlite can change to Sandbox.
2012-02-29 00:33:17 +00:00
Justin Clark-Casey (justincc)
670c7842a4 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-02-29 00:03:55 +00:00
Justin Clark-Casey (justincc)
2fce7dd593 Call Dispose() via using() on SqliteCommands in WebStatsModule after use. 2012-02-28 22:54:21 +00:00
Kevin Cozens
a813e7ffdd Fixed two typos. White space cleanups.
Signed-off-by: nebadon <michael@osgrid.org>
2012-02-28 14:12:39 -07:00
Mic Bowman
4268427ac3 Some clean up in WebUtil, remove unused ServiceRequest function. 2012-02-27 15:15:03 -08:00
Diva Canto
142f8a4aec HG: Remove async in posting assets to foreign grid. Mono hates concurrency there. 2012-02-25 21:00:19 -08:00
BlueWall
4177571a78 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into v3_support 2012-02-25 14:33:56 -05:00
PixelTomsen
01f454242d PRIM_SCULPT_FLAG_INVERT, PRIM_SCULPT_FLAG_MIRROR implemented
http://opensimulator.org/mantis/view.php?id=5763
2012-02-25 15:33:33 +00:00
Justin Clark-Casey (justincc)
4a5f9fe6a2 Move libopenjpeg native libraries into lib32 and lib64 as appropriate. 2012-02-25 04:26:32 +00:00
Justin Clark-Casey (justincc)
6159110258 Remove some more unused Bullet libraries. 2012-02-25 04:22:59 +00:00
Justin Clark-Casey (justincc)
ca19b9078f Remove old libbulletnet native libraries. These are not used in the current generation bullet physics plugin. 2012-02-25 03:36:43 +00:00
Justin Clark-Casey (justincc)
6138662716 Move other sqlite and ode 32-bit and 64-bit libraries into lib32 or lib64 as appropriate. 2012-02-25 03:25:56 +00:00
Justin Clark-Casey (justincc)
3fbcd21916 Remove xunit.dll, Fadd.Globalization.Yaml.dll and Fadd.dll. It looks like these were once connected with HttpServer.dll but are now unused. 2012-02-25 03:12:41 +00:00
Justin Clark-Casey (justincc)
b48b0b1e58 Remove EXPERIMENTAL tags from load iar/save iar commands. 2012-02-25 00:48:41 +00:00
Justin Clark-Casey (justincc)
f9066e7d86 Establish a distsrc nant target for producing the source distribution.
This is in addition to the distbin target.  The distbin target now needs distsrc to be run first.
Still needs some extra tweaking that I shall eventually put in as sed invocations or similar.
2012-02-25 00:36:28 +00:00
PixelTomsen
7b5e42c744 llGetLinkMedia, llSetLinkMedia, llClearLinkMedia implementation mantis: http://opensimulator.org/mantis/view.php?id=5756 http://opensimulator.org/mantis/view.php?id=5755 http://opensimulator.org/mantis/view.php?id=5754 2012-02-24 23:10:41 +00:00
Justin Clark-Casey (justincc)
bafef292f4 Take watchdog alarm calling back outside the m_threads lock.
This is how it was originally.  This stops a very long running alarm callback from causing a problem.
2012-02-24 05:25:18 +00:00
Justin Clark-Casey (justincc)
9e6ffe7798 Rename Watchdog.GetThreads() to GetThreadsInfo() to reflect what it actually returns and for consistency. 2012-02-24 05:15:47 +00:00
Justin Clark-Casey (justincc)
84735b644c Get rid of some of the identical exception catching in Scene.Update(). 2012-02-24 05:12:56 +00:00
Justin Clark-Casey (justincc)
f67f37074f Stop spurious scene loop startup timeout alarms for scenes with many prims.
On the first frame, all startup scene objects are added to the physics scene.
This can cause a considerable delay, so we don't start raising the alarm on scene loop timeouts until the second frame.
This commit also slightly changes the behaviour of timeout reporting.
Previously, a report was made for the very first timed out thread, ignoring all others until the next watchdog check.
Instead, we now report every timed out thread, though we still only do this once no matter how long the timeout.
2012-02-24 05:02:33 +00:00
Justin Clark-Casey (justincc)
fe229f10e6 In osSetSpeed(), if no avatar for a uuid is found then don't attempt to set speed. 2012-02-24 04:08:59 +00:00
PixelTomsen
0b9f4d7e74 llLinkSitTarget implementation http://wiki.secondlife.com/wiki/LlLinkSitTarget 2012-02-24 00:58:11 +00:00
Justin Clark-Casey (justincc)
f034958bdc Load appropriate 32-bit/64-bit Windows sqlite dll if using WebStatsModule.
This should resolve http://opensimulator.org/mantis/view.php?id=5901
2012-02-23 23:11:47 +00:00
Justin Clark-Casey (justincc)
90ea00a109 Try to resolve some problems with viewers crashing after hitting parcel banlines or freezing on the banline.
This involves
1) On forcible teleport, call m_scene.RequestTeleportLocation() rather than ScenePresence.Teleport() - only EntityTransferModule now should call SP.Teleport()
2) When avatar is being forcibly moved due to banlines, use a 'stop movement' tolerance of 0.2 to requested position rather than 1
This prevents the avatar sometimes being stuck to banlines until they teleport somewhere else.
This aims to fix some problems in http://opensimulator.org/mantis/view.php?id=5822
2012-02-23 22:56:42 +00:00
BlueWall
af377470e1 Merge branch 'master' into v3_support 2012-02-22 22:29:30 -05:00
Melanie
9ed4245d9e Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-02-23 01:42:08 +00:00
Melanie
1dfc990264 Add a position parameter to region crossing of objects. This avoids the
potential bad update that places an object at the opposite side of the
origin sim for a moment before actually crossing it. Especially important in
grids like OSG where lag between sims is high.
2012-02-23 01:40:30 +00:00
BlueWall
165ae251ec V3 Support
The V3 webapps need SSO capability and use OpenID. We need to send both our OpenID server url and a token for the user in the login response.
2012-02-22 16:36:28 -05:00
BlueWall
67bea681e2 Add web profile url setting to ini 2012-02-21 23:04:49 -05:00
Justin Clark-Casey (justincc)
5d31267185 Remove two spurious m_sceneGraph != null checks in Scene.cs. It's set in constructor and never subsequent set to null. 2012-02-22 00:55:16 +00:00
Justin Clark-Casey (justincc)
cf9b3e7708 Restore the taskItem null check that I accidentally blatted in 5397a6d
This is a valid check because the caller could supply an invalid uuid.
2012-02-21 23:41:48 +00:00
PixelTomsen
1c533eb520 Fix:LINK_ROOT flag for llGetLinkName() by SinglePrim 2012-02-21 23:15:33 +00:00
Justin Clark-Casey (justincc)
5397a6d4c6 Fix problem with dragging child part inventory item to user inventory.
This fixes the problem by fixing the permissions module to look at root part permissions rather than having to do this for every caller.
Resolves http://opensimulator.org/mantis/view.php?id=5569
2012-02-21 22:54:30 +00:00
Justin Clark-Casey (justincc)
76f411147d Revert "Fix:Cannot drag inventory from child prim into inventory http://opensimulator.org/mantis/view.php?id=5569"
This reverts commit 15ce73caca.

As per the COMMENTS in http://opensimulator.org/mantis/view.php?id=5569, I was going to fix this in a more general way.
2012-02-21 22:49:06 +00:00
PixelTomsen
15ce73caca Fix:Cannot drag inventory from child prim into inventory http://opensimulator.org/mantis/view.php?id=5569 2012-02-21 22:07:12 +00:00
BlueWall
7cf970fb27 V3 Support:
This starts V3 support by adding a profile server url to the login response. This requires viewer support - which is also being worked on.
2012-02-21 14:21:03 -05:00
Justin Clark-Casey (justincc)
a27e5a9c95 Both 32-bit and 64-bit BulletSim.dll must have the same name. Rename the 64 bit one in lib64 2012-02-21 04:12:17 +00:00
Justin Clark-Casey (justincc)
daee2eda93 Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate.
This uses the same approach as ODE.
radams, if this doesn't work for you please feel free to revert.
2012-02-21 04:10:39 +00:00
Justin Clark-Casey (justincc)
a15b00d3ef Replace previous windows 64-bit sqlite3.dll with one from http://system.data.sqlite.org/downloads/1.0.79.0/sqlite-netFx35-binary-bundle-x64-2008-1.0.79.0.zip
In this zip, it's called System.Data.SQLite.dll.  We rename it to lib64/sqlite3.dll
This is a little unexpected but it works.  For some reason my hand-rolled one in Visual Studio 2008 did not.
This is sqlite 3.7.10.  Other libraries are still currently 3.7.6 but this should make no difference.
This should make it possible to use OpenSim.exe on 64-bit Windows now, though currently the bullet physics plugin will still complain (can be ignored if you are not using bullet).
2012-02-21 04:01:27 +00:00
Justin Clark-Casey (justincc)
1b906ef2ad Replace win 64-bit sqlite3.dll with another version, though I suspect this one won't work either. 2012-02-21 03:24:01 +00:00
Justin Clark-Casey (justincc)
68a4ef5ef6 Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process. 2012-02-21 02:52:20 +00:00
Justin Clark-Casey (justincc)
90dc5f47e7 Fix bug where NPCs would establish child agents on other neighbour regions that had come up after the NPC was created. 2012-02-21 01:57:19 +00:00
Justin Clark-Casey (justincc)
19d271d3fc Remove PhysXPlugin and wrappers.
In over 4 years this never progressed beyond an unimplemented stub.
This doesn't mean that it can't come back if someone is interested in implementing PhysX support.
2012-02-21 01:45:17 +00:00
Diva Canto
4a329098e8 Amend to last commit: synchronize access to queues. 2012-02-20 11:12:02 -08:00
Diva Canto
99b9c1a9d5 More improvements on agent position updates: if the target sims fail, blacklist them for 2 min, so that we don't keep doing remote calls that fail. 2012-02-20 10:58:07 -08:00
Diva Canto
1c3ee5d1ce One more tweak related to the previous 2 commits. 2012-02-19 16:42:01 -08:00
Diva Canto
b489c85226 Amend to last commit. This should have been committed too. 2012-02-19 15:37:37 -08:00
Diva Canto
dcea23906b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-02-19 12:28:47 -08:00
Diva Canto
20c65ac438 A few more tweaks on position updates and create child agents. Mono hates concurrent uses of the same TCP connection, and even of the connections to the same server. So let's stop doing it. This patch makes movement much smoother when there are lots of neighbours. 2012-02-19 12:28:07 -08:00
BlueWall
bcb9577495 Use localy defined name, TPFlags, for Constants.TeleportFlags 2012-02-19 12:09:57 -05:00
PixelTomsen
d22715126c Fix:Fly setting for Parcel dosen't work http://opensimulator.org/mantis/view.php?id=5887
Signed-off-by: nebadon <michael@osgrid.org>
2012-02-19 01:58:28 -07:00
PixelTomsen
a114367b9b Fix:OmegaX, OmegaY and OmegaZ not saved for child prims http://opensimulator.org/mantis/view.php?id=5893
Signed-off-by: nebadon <michael@osgrid.org>
2012-02-19 01:00:01 -07:00
Diva Canto
2ffc055f7e This should smooth movement in heteregeneous networks by a lot: cache the region by position instead of looking it up all the time -- this was being done during the main update loop! 2012-02-18 21:59:42 -08:00
BlueWall
14e9bf894c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-02-18 00:51:23 -05:00
BlueWall
f4cd35322f Route logins according to Estate, Telehub and TeleportFlags 2012-02-18 00:45:43 -05:00
BlueWall
7bdcf9eb26 Propagate our teleport flags on logins 2012-02-18 00:32:09 -05:00
Justin Clark-Casey (justincc)
9846a1e56e Report an error if the required native Windows ODE library can't be found. 2012-02-18 02:52:29 +00:00
Justin Clark-Casey (justincc)
4cc97df8f3 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-02-18 02:46:44 +00:00
Justin Clark-Casey (justincc)
0ef64fbe03 Actually add the Windows 64-bit ode.dll file.
This might be why it didn't work.
2012-02-18 02:46:07 +00:00
BlueWall
fbccff4994 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-02-17 21:15:18 -05:00
Justin Clark-Casey (justincc)
84184708de Fix a bug where changing shape parameters of a child prim in a linkset would not persist.
Resolves http://opensimulator.org/mantis/view.php?id=5819
2012-02-18 01:15:43 +00:00
BlueWall
8f8b478d36 Parcel sales support to SQLite 2012-02-17 20:04:38 -05:00
Justin Clark-Casey (justincc)
b817c337dc On Windows automatically load the correct native ODE library depending on whether the process is 32-bit or 64-bit
In theory, this means that a 64-bit Windows OS user can now run OpenSim.exe with ODE and use more than 2 (or 3) GB of memory.
However, this is completely untested since I don't currently own a 64-bit Windows box.  Feedback appreciated.
Using OpenSim.32BitLaunch.exe should continue to work.  Other platforms are unaffected.
This will currently not work with sqlite - I will add that too if this works.
2012-02-18 00:33:52 +00:00
BlueWall
d03e878d53 Fillin missing SQLite support for Telehubs 2012-02-17 17:31:20 -05:00
Dan Lake
b313d16493 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-02-17 13:51:54 -08:00
Dan Lake
784263f5e3 Added the TriggerAvatarAppearanceChanged to EventManager. It's triggered by AvatarFactoryModule after an avatar's appearance has been succesfully changed and persisted (if the persist option is set). 2012-02-17 13:45:45 -08:00
Robert Adams
6baa13ab7a Add new and updated script events 2012-02-17 09:12:41 -08:00
BlueWall
0e16e0fb6a Merge branch 'master' of /home/opensim/src/opensim 2012-02-17 08:21:33 -05:00
BlueWall
ba98d6fffe Fix missing telehub handling on login 2012-02-17 08:03:53 -05:00
Justin Clark-Casey (justincc)
972f73ed2b Make osNpcStopAnimation() call AvatarStopAnimation() rather than AvatarPlayAnimation() 2012-02-17 02:53:12 +00:00
BlueWall
c5ff37bf3e Merge branch 'master' of /home/opensim/src/opensim 2012-02-16 09:01:02 -05:00
BlueWall
6b867773a8 Remove some debugging output form the logger 2012-02-16 08:59:34 -05:00
Justin Clark-Casey (justincc)
912aac3447 minor formatting changes from last commit (4486n7d) 2012-02-16 03:37:40 +00:00
PixelTomsen
4486b7d8e8 Fix: Object owned by the group does not return to the last owner http://opensimulator.org/mantis/view.php?id=5404 2012-02-16 03:35:18 +00:00
Justin Clark-Casey (justincc)
1267094a51 Turn off logging on test in last commit (2b84295). 2012-02-16 03:02:11 +00:00
Justin Clark-Casey (justincc)
2b842958cc If shape properties fail SOP parsing (e.g. due to commas instead of decimal points) print out one short message listing the failing node names rather than lots of exceptions.
Adds skeleton bad float values deserialization test
2012-02-16 02:58:00 +00:00
Justin Clark-Casey (justincc)
80ec2ac167 Correct a bug introduced in 1f402fdf (Feb 7 2012) where the delete friends grid call would try and contact the wrong uri. Also fixes the build from df960d5 2012-02-16 01:39:12 +00:00
Justin Clark-Casey (justincc)
df960d5767 Add known identity informatio nto log message if an exception is thrown during LLUDPServer.HandleUseCircuitCode() 2012-02-16 01:25:54 +00:00
Justin Clark-Casey (justincc)
c0760f9f91 Comment out "experimental" log message printed out whenever a physics mesh was generated for a mesh
Also adds prim name to the "no asset data" error log message
2012-02-16 00:28:57 +00:00
Justin Clark-Casey (justincc)
c906128191 Fix some logic mistakes where firstly osNpcCreate() without options was creating npcs sensed as agents and secondly the OS_NPC_SENSE_AS_AGENT option was having the opposite effect.
Hopefully makes progress on addressing http://opensimulator.org/mantis/view.php?id=5872
2012-02-16 00:22:39 +00:00
Justin Clark-Casey (justincc)
f574d3c8fc Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-02-15 01:50:57 +00:00
Justin Clark-Casey (justincc)
ebe5e1731d In ObjectTortureTests, run garbage collector on Teardown and run scene loop update when scene objects have been deleted.
At least on mono 2.6.4, running GC.Collect() is not guaranteed to force gc of all objects when run in the same method where those objects had references.
Therefore, GC.Collect() is now being done in the per-script teardown of ObjectTortureTests.
In addition, scene loop update is being run after garbage collection in order to clean out the viewer update list of scene objects in the SceneGraph.
These measures mean that scene objects/parts are now garbage collected after a test run if deleted from the scene, resulting in a much better memory usage report (though probably still not very accurate).
However, deletion takes a very long time - what's really needed is to find out now why the entire scene isn't being GC'd by this measure.
This change hasn't yet been applied to the other stress tests.
2012-02-15 01:45:25 +00:00
Dan Lake
2ebb421331 Refactor appearance saving for NPC to use AvatarFactoryModule interface. 2012-02-14 17:20:34 -08:00
Mic Bowman
a9e8bd59a3 Fix a race condition in the simian groups connector. When requests were
too slow they would circumvent the cache (piling up on the network service
and making the problem even worse). This condition happens frequently
during permission checks.
2012-02-13 19:38:22 -08:00
PixelTomsen
4589ce61bc Fix: get embedded objects from Notecard fails with activated FreeSwitchVoiceModul
http://opensimulator.org/mantis/view.php?id=2607
2012-02-14 02:12:12 +00:00
PixelTomsen
33e66107be Fix: Lightshare Module(Windlight)-Region settings are not applicable for database sqlite mantis: http://opensimulator.org/mantis/view.php?id=5888 2012-02-14 02:06:42 +00:00
PixelTomsen
db90dea9bd Fix: MSSQLDB Grid - unable to register region http://opensimulator.org/mantis/view.php?id=5886 2012-02-14 02:04:02 +00:00
Justin Clark-Casey (justincc)
04544b4510 Revert "Add GridStore migration for MSSQL."
This reverts commit 0b17a66e68.
2012-02-14 02:03:23 +00:00
Justin Clark-Casey (justincc)
0b17a66e68 Add GridStore migration for MSSQL.
This is done blind since I don't use MSSQL.  If this doesn't work, then one will have to wait for it to be updated for the 0.7.3 opensim release.
2012-02-14 02:02:11 +00:00
Justin Clark-Casey (justincc)
04986bbb15 Add some more data to the new user connection logging for debug purposes. 2012-02-14 01:50:51 +00:00
Justin Clark-Casey (justincc)
b0d02adeee Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-02-14 00:01:24 +00:00
Justin Clark-Casey (justincc)
48b962c401 Update [XEngine] AppDomainLoading advice in OpenSim.ini.example 2012-02-14 00:00:49 +00:00
Mic Bowman
04a195266b short circuit the expensive parts of the permission checking code
if the current user is the owner of an object. none of the later
checks can reverse the outcome.
2012-02-13 13:21:42 -08:00
Justin Clark-Casey (justincc)
21393af631 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-02-13 20:48:50 +00:00
Justin Clark-Casey (justincc)
189c67db95 On object deserialization, go back to logging errors at DEBUG level rather than ERROR. Restore extra log message if shape processing fails.
Logging level was DEBUG before 312e145 (Fri Feb 3 2012).
312e145 also accidentally removed the 'general error' log message if any shape deserialization failed.
This commit restores it, though this has no functional impact.
2012-02-13 20:43:26 +00:00
Justin Clark-Casey (justincc)
b92b9228ef correct the default avatar_terminal_velocity value that I accidentally left in whilst testing 2012-02-11 02:29:07 +00:00
Justin Clark-Casey (justincc)
f49897a419 Clamp ODE character velocity. Make ODE falling character 54m/s by default.
If velocity reaches 256 in any vector then bad things happen with ODE, so we now clamp this value.
In addition, a falling avatar is clamped by default at 54 m/s, which is the same as a falling skydiver.
This also appears to be the value used on the linden lab grid.
This should resolve http://opensimulator.org/mantis/view.php?id=5882
2012-02-11 02:28:40 +00:00
Justin Clark-Casey (justincc)
aab30f5e67 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-02-11 00:11:28 +00:00
Justin Clark-Casey (justincc)
e7fd732209 Make ScenePresence.MovementFlag a private only settable value to reduce complexity of code analysis 2012-02-11 00:10:59 +00:00
Melanie
5023cc86f0 Change parser to leave embedded quotes alone if the pattern is recognized
as an OptionSet long option
2012-02-10 23:58:39 +00:00
Justin Clark-Casey (justincc)
71e484516a minor: Remove warning from RegionInfo due to repeated config.GetString() call where the first was unused. 2012-02-10 23:41:14 +00:00
Justin Clark-Casey (justincc)
38f878952c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-02-10 23:39:59 +00:00
Justin Clark-Casey (justincc)
d80422eba7 Add line numbers to Util.PrintCallStack() 2012-02-10 23:39:32 +00:00
BlueWall
ee078f717a Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-02-10 16:28:11 -05:00
BlueWall
73f34de1f9 Merge branch 'master' of /home/opensim/var/repo/opensim 2012-02-10 16:27:14 -05:00
Justin Clark-Casey (justincc)
b3d152f3ba Fix an npc delete race condition with LSL sensors where an initial presence check could succeed but then the npc removed before the subequent npc check.
The resulting null would cause an exception.  We now check for null before looking at SenseAsAgent.
Hopefully fixes http://opensimulator.org/mantis/view.php?id=5872
2012-02-10 21:26:05 +00:00
PixelTomsen
a7dc7e636e Fix: Covenant view fails after updates or cache-clean see mantis http://opensimulator.org/mantis/view.php?id=2879
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-02-10 15:45:03 -05:00
Justin Clark-Casey (justincc)
44d84bc277 Fix bug where somebody taking a copy of an object they didn't own that was rezzed before the region was restarted would wrongly place the copy in the object owner's inventory.
Addresses http://opensimulator.org/mantis/view.php?id=5825
2012-02-10 19:58:34 +00:00
PixelTomsen
7273e05995 Fix: Unable to remove AV from friend list (sqldb-bug) http://opensimulator.org/mantis/view.php?id=3731 2012-02-10 02:30:55 +00:00
Justin Clark-Casey (justincc)
ddca5347c3 When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer permissions, not PermissionMask.All
Setting PermissionMask.All will cause next permissions to replace current permissions when the object is rezzed, since bit 4 will be set.
This is not correct behaviour for a freshly uploaded mesh.  Freshly rezzed in-world prims also do not have bit 4 set (don't yet know exactly what this is).
Should resolve http://opensimulator.org/mantis/view.php?id=5651
2012-02-10 02:13:15 +00:00
Justin Clark-Casey (justincc)
e8cc1bd329 Fix another Torture test build break on Windows. 2012-02-09 20:12:29 +00:00
Justin Clark-Casey (justincc)
9c84a8162f If NPCModule.CreateNPC() fails to create the required ScenePresence (which should in theory never happen), don't add the NPC to the npc list but return UUID.Zero instead. 2012-02-09 01:17:59 +00:00
Justin Clark-Casey (justincc)
16c4636048 Add NPC torture tests for 100, 1000 and 2000 create and delete NPC calls. 2012-02-09 00:38:09 +00:00
Justin Clark-Casey (justincc)
dbe32a1f6d minor: put in commented out logging statements for future reuse 2012-02-09 00:10:45 +00:00
Justin Clark-Casey (justincc)
3fa61c4a39 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-02-08 22:21:15 +00:00
Justin Clark-Casey (justincc)
dfa19e23f0 Stop a scene object from attempting to link with itself (which results in an exception and constant complaints in v3 viewers).
Aims to address http://opensimulator.org/mantis/view.php?id=5878
2012-02-08 22:19:34 +00:00
Robert Adams
d5c08c44bf Add missing reference to prebuild.xml for torture tests 2012-02-07 16:40:09 -08:00
Justin Clark-Casey (justincc)
bef2a368f4 Make WebStats logging report consistently as WEB STATS MODULE instead of VC, VS and WEBSTATS 2012-02-07 23:38:53 +00:00
Justin Clark-Casey (justincc)
a4367e75d3 Set UseMeshiesPhysicsMesh = true in [Mesh] by default
This means that uploaded meshes will get a physics (collision) mesh if uploaded with that option via a viewer.
2012-02-07 23:15:23 +00:00
Justin Clark-Casey (justincc)
c87751a822 Add start GC memory and end GC memory to object stress test printouts.
This illustrates that references to Scene, SOG, etc. are not currently being released when a stress test ends (or at regression test end in general).
This means even the current stress tests take much more memory than they need, a problem that will have to be addressed.
2012-02-07 23:03:53 +00:00
Justin Clark-Casey (justincc)
1f402fdf5e Add url to logging if SynchronousRestFormsRequester.MakRequest() throws an exception in service connectors 2012-02-07 21:40:28 +00:00
Justin Clark-Casey (justincc)
bd928218dd Add TestAddTaskInventoryItem() 2012-02-07 21:00:47 +00:00
Justin Clark-Casey (justincc)
773994723a Add warning about only uncommenting EstateConnectionString if you know what you're doing to GridCommon.ini.example (was already in StandaloneCommon.ini.example) 2012-02-07 20:35:04 +00:00
Justin Clark-Casey (justincc)
7583768b9e Remove debug logging if physics actor is null in SOP.ApplyPhysics()
This is not valid in the case of BasicPhysics which can return a null PhysicsActor (though I think it should really return a do-nothing PhysicsActor).
2012-02-07 20:26:26 +00:00
Justin Clark-Casey (justincc)
c22970448f Add TestCompileAndStart100Scripts() torture test. 2012-02-07 19:42:32 +00:00
Justin Clark-Casey (justincc)
038d1bf742 Add a regression test to compile and start a script. Remove Path.GetDirectoryName when getting assembly loading path in Compiler.CompileFromDotNetText().
The Path.GetDirectoryName call in Compiler.CompileFromDotNetText is unnecessary since AppDomain.CurrentDomain.BaseDirectory is always a directory.
Later path concatenation is already done by Path.Combine() which handles any trailing slash.
Removing Path.GetDirectoryName() will not affect the runtime but allows NUnit to work since it doesn't add a trailing slash to AppDomain.CurrentDomain.BaseDirectory.
2012-02-07 17:44:37 +00:00
Melanie
130b1c0665 Revert my two quick fixes for the lag issue and put in the real fix, which
is to only write to the database if data was changed. I was writing to the db
on every step of every avatar. Sure to give us lag, that.
2012-02-05 20:47:02 +00:00
Melanie
a5fcdde179 Revert "Remove checks on ban list expiry on every move. To be re-added on parcel"
This reverts commit 35f14a262d.
2012-02-05 20:12:45 +00:00
Melanie
0904772a6f Revert "Check ban list for a particular parcel only when an avatar moves into it."
This reverts commit 8923ad755d.
2012-02-05 20:12:35 +00:00
BlueWall
4e11983c7c Make configuration uniform
Pickup the max physical prim size in Scene to make it uniform since adding code to get default size from the OpenSim*.ini.
2012-02-05 12:38:20 -05:00
Melanie
8923ad755d Check ban list for a particular parcel only when an avatar moves into it.
This restores functionality remove in the last commit without reintroducing
the performance penalty.
2012-02-05 04:03:32 +00:00
Melanie
35f14a262d Remove checks on ban list expiry on every move. To be re-added on parcel
boundary crossing only as soon as I'm properly awake. This should fix
recent performance issues
2012-02-05 03:44:15 +00:00
BlueWall
13999dfc1d Set PhysPrimMax default to 0 so ini files won't be overridden 2012-02-04 21:52:55 -05:00
nebadon
36ed0dcdaa change NonPhysicalPrimMax to NonphysicalPrimMax in Scenes.cs to make the
variable in OpenSim.ini and Regions.ini match
2012-02-04 19:45:10 -07:00
nebadon
44badf452e change NonPhysicalPrimMax to NonphysicalPrimMax to make this variable
work correctly, it was being ignored because of the case, this effects
OpenSim.ini.example and OpenSimDefaults.ini
2012-02-04 19:41:25 -07:00
BlueWall
df07b97abd Make NonphysicalPrimMax setting work properly
RegionInfo setting will override only if it is > 0
2012-02-04 21:30:16 -05:00
BlueWall
43b4e4cfc3 Quiet the map module logging 2012-02-04 19:08:52 -05:00
BlueWall
6034e5d112 Add default value to TelehubObject 2012-02-04 00:28:22 -05:00
Justin Clark-Casey (justincc)
8779ff3c8f Supply correct parameters to detailed authentication login fail message 2012-02-04 02:00:35 +00:00
Justin Clark-Casey (justincc)
edc11a1d39 Add missing RCERR_UNKNOWN and RCERR_SIM_PERF_LOW LSL constants that would eventually be used by llCastRay(), though OpenSim does not use these yet. 2012-02-04 01:04:00 +00:00
Justin Clark-Casey (justincc)
09d6521361 Correct RC_* LSL constants used by llCastRay().
Many thanks to WhiteStar for doing the research on this.
2012-02-04 01:00:11 +00:00
Justin Clark-Casey (justincc)
6c252a0fa1 Add TestRegionSettingsDeserialize 2012-02-04 00:55:03 +00:00
Justin Clark-Casey (justincc)
9b762a5a84 Only look for an uploaded transactional asset in Scene.UpdateTaskInventory if we have been passed a non-zero transaction ID.
This resolves the recent regression from deeb728 where notecards could not be saved in prim inventories.
This looks like a better solution than deeb728 since only non-caps updates pass in a transaction ID.
Hopefully resolves http://opensimulator.org/mantis/view.php?id=5873
2012-02-04 00:20:27 +00:00
Justin Clark-Casey (justincc)
2b6c5fcb31 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-02-03 23:48:12 +00:00
Justin Clark-Casey (justincc)
312e1457dd Change SceneObjectSerializer to use common ExternalRepresentationUtils.ExecuteReadProcessors() methods.
Adds ability to submit a customized exception message to match logging.
2012-02-03 23:47:01 +00:00
Snoopy Pfeffer
bd9d7484f0 Merge branch 'master' of ssh://snoopy@opensimulator.org/var/git/opensim 2012-02-04 00:39:58 +01:00
Dan Lake
4f8f44d9c3 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-02-03 15:21:37 -08:00
Dan Lake
ea19e50919 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2012-02-03 15:21:07 -08:00
BlueWall
0742630d81 Merge branch 'master' of /home/opensim/src/opensim 2012-02-03 18:20:26 -05:00
Dan Lake
107cef2b0e Check for null scene in ScheduleFullUpdate and ScheduleTerseUpdate before triggering events on a potentially null Scene 2012-02-03 15:18:48 -08:00
Justin Clark-Casey (justincc)
ce34b359ad Extend m_avatars lock in NpcModule.CreateNPC over both creation of NPC scene presence and population of m_avatars.
This is required to stop a race where the SensorRepeat module can detect an NPC avatar before m_avatars is populated.
Extending the lock is the easiest to understand solution rather than getting complicated with null checks.
Hopefully resolves http://opensimulator.org/mantis/view.php?id=5872
2012-02-03 23:04:26 +00:00
PixelTomsen
5c545d1d2e Fix: Covenant changed time not set http://opensimulator.org/mantis/view.php?id=5869
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-02-03 18:02:51 -05:00
Snoopy Pfeffer
83ef13a79a Changed save oar and save iar parameter -p|--profile to -h|--home, including corresponding RemoteAdmin parameter 2012-02-03 23:53:18 +01:00
Justin Clark-Casey (justincc)
6234264211 Refactor common deserialization processor code to generic method ExternalRepresentationUtils.ExecuteReadProcessors() 2012-02-03 22:45:50 +00:00
Justin Clark-Casey (justincc)
f17066b7bf Change LandDataSerializer deserialization so that in the future it won't care about extra elements or element order.
This brings it into line with other deserializations such as object and will improve future backward compatibility.
2012-02-03 22:21:54 +00:00
Snoopy Pfeffer
1a18948935 Corrected console help texts for "save iar" 2012-02-03 23:04:18 +01:00
Dan Lake
61adf36339 Commenting out new event until I can fix OpenSim tests. Currently, testing objects does not create a Scene or EventManager so triggering events crashes some tests 2012-02-02 18:19:22 -08:00
Dan Lake
ed846f11f1 OpenSim tests do not always create an EventManager so calls to trigger events during tests must check for null EventManager 2012-02-02 18:06:34 -08:00
Dan Lake
3257dbe76d Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-02-02 17:44:11 -08:00
Dan Lake
146d78edfa ObjectAddedToScene event should be fired when duplicating objects 2012-02-02 17:41:05 -08:00
Dan Lake
ee2b2aadc3 fix line endings 2012-02-02 17:39:05 -08:00
Melanie
76a658324c Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-02-03 00:07:23 +00:00
Melanie
574c240202 Fix test failure 2012-02-03 00:05:36 +00:00
Melanie
447a66d660 Replace ParcelAccessEntry with a new struct, LandAccessEntry, which more
accurately reflects the data sent by the viewer. Add times bans and the
expiration of timed bans.
Warning: Contains a Migration (and nuts)
2012-02-02 23:40:56 +00:00
Justin Clark-Casey (justincc)
54d473e200 D'oh - we want to call llGetLinkNumberOfSides() in the LSL_Stub, not llGetLinkNumber(). 2012-02-02 23:35:16 +00:00
Justin Clark-Casey (justincc)
264c83aec4 Add llGetLinkNumberOfSides to LSL_Stub and ILSL_Api
It already existed in LSL_Api but it also needs to exist in these two other places for a script to be able to see it.
Hopefully resolves http://opensimulator.org/mantis/view.php?id=5489
2012-02-02 22:48:36 +00:00
Justin Clark-Casey (justincc)
17df4185ce Add stress tests for simple object add of 100 prim objects. Add time taken to output (this is unreliable). 2012-02-02 18:42:27 +00:00
Diva Canto
dbf6381e34 OpenID: server connector had a copy-and-paste error that made identity queries fail. 2012-02-02 08:39:23 -08:00
Melanie
567f4c51f8 Improve reliability of script state saving by covering various saving
and loading scenarios which resulted in loss of continuity on item ids
2012-02-02 01:52:17 +00:00
Dan Lake
0ce9ad4a56 Add event RegionHeartbeatEnd for modules interested in coordinating activity with region heartbeats 2012-02-01 17:01:28 -08:00
Dan Lake
c10193c72b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-02-01 16:25:35 -08:00
Melanie
003bd9f1b3 Small optimization to last commit 2012-02-01 10:05:04 +00:00
Melanie
cc1476fc36 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-02-01 09:45:42 +00:00
Melanie
241ddd031f Fix copy/paste errors 2012-02-01 09:45:15 +00:00
Melanie
c08d6df7e1 Prevent a changed attachment that has been saved from being saved again. 2012-02-01 09:38:20 +00:00
Melanie
fcc1fa2c32 Straighten out some attachment mess. Don't save attachment states for HG
visitors at all. On Leaving a sim, save only the changed ones. Don't save
all scripted stuff when leaving a sim.
2012-02-01 09:36:14 +00:00
Diva Canto
3d7b5e5e93 HG: This hopefully fixes the HG teleports back home to OSGrid. Looks like Uri.ToString() drops the port when it's port 80. 2012-01-31 22:00:59 -08:00
Justin Clark-Casey (justincc)
99e71222f0 Lay out script status in property per row format, since getting too long for console lines. 2012-02-01 00:27:42 +00:00
Justin Clark-Casey (justincc)
e3680f216e Add count of events queued for a particular script in "scripts show" console command 2012-02-01 00:17:02 +00:00
Justin Clark-Casey (justincc)
8b3da1bff4 Make script console commands only show for selected region. 2012-02-01 00:10:07 +00:00
Justin Clark-Casey (justincc)
437de6743c Implement "xengine status" console command to show various xengine stats 2012-02-01 00:07:06 +00:00
Justin Clark-Casey (justincc)
f028dca711 Add "show part uuid" and "show part name" console commands.
These commands will display part/prim details for a given uuid or name
The "show object uuid" and "show object name" commands will now only display details for objects (i.e. not child parts in a linkset).
This is for consistency with the "delete object" commands which only delete objects, not parts.
2012-01-31 23:35:13 +00:00
Justin Clark-Casey (justincc)
996cc6097e Implement "show object name <name>" console command to show details of an object with the given name 2012-01-31 23:21:02 +00:00
Justin Clark-Casey (justincc)
ac7cded080 Get rid of the "no objects found" feedback for now - this doesn't work well if a command is executed over multiple scenes. 2012-01-31 23:06:48 +00:00
Justin Clark-Casey (justincc)
ab89adfaef Implement "show object uuid <uuid>" console command.
This will show details about a part with the given uuid if it's found.
2012-01-31 23:03:39 +00:00
Justin Clark-Casey (justincc)
647b326edc Add more user feedback if an object isn't found for which delete was requested. 2012-01-31 22:27:05 +00:00
Justin Clark-Casey (justincc)
77b032549e Add the name of a deleted object to the console output 2012-01-31 22:22:32 +00:00
Justin Clark-Casey (justincc)
e3e38e34c5 If a particular region is selected in the console, only try to delete objects in that region, rather than in every region on the simulator
The old wrong behaviour was in place before the command was extracted to a module.
2012-01-31 22:21:10 +00:00
Justin Clark-Casey (justincc)
9bd02b5da1 Move object delete commands into a commands region module, in preparation for adding similar show commands. 2012-01-31 21:57:45 +00:00
Justin Clark-Casey (justincc)
2f84d5397b minor: remove mono compiler warning 2012-01-31 21:14:09 +00:00
Justin Clark-Casey (justincc)
1505c22995 Use Environment.TickCount & Int32.MaxValue; instead of Util.EnvironmentTickCount(); when producing the threads report to reduce wraparound.
This matches the tickcount masking in the thread watchdog.
For some reason, Util.EnvironmentTickCount() masks ticks by 0x3fffffff instead of 0xffffffff
2012-01-31 21:09:26 +00:00
Justin Clark-Casey (justincc)
10b9348071 Remove scene object null check on SceneGraph.AddSceneObject(). Complain explicitly if there's an attempt to add any object with a zero UUID.
Callers themselves need to check that they're not attempting to add a null scene object.
2012-01-31 20:30:30 +00:00
Justin Clark-Casey (justincc)
f3780b9eae Add torture tests to test adding 10,000, 100,000 and 200,000 single prim scene objects.
These can be run using the "nant torture" target.  They are not part of "nant test" due to their long-run future nature.
Such tests are designed to do some testing of extreme situations and give some feedback on memory usage, etc.
However, data can be inconsistent due to different machine circumstances and virtual machine actions.
This area is under development.
2012-01-31 19:56:37 +00:00
PixelTomsen
a98a146c50 Fix:llSetText - limited text to a maximum of 254 chars
mantis: http://opensimulator.org/mantis/view.php?id=5867

Signed-off-by: nebadon <michael@osgrid.org>
2012-01-31 10:17:38 -07:00
Melanie
d2dfa4cfe7 Make parcel sale overlays work. No auction support. 2012-01-31 03:09:44 +00:00
Melanie
fe0975dc24 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-01-30 21:39:36 +00:00
Melanie
2b84b6d8b1 Use the requested sim's map, not our own 2012-01-30 21:39:12 +00:00
Justin Clark-Casey (justincc)
dbc039783b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-30 21:34:40 +00:00
Melanie
53c3faac5d Patch in the rest of the maptile stuff 2012-01-30 21:24:21 +00:00
Melanie
c4cc626dff Add the needed column in the regions table and a few tweaks.
Warning: Contains a Migration
Warning: Cannot guarantee nut free
2012-01-30 20:34:32 +00:00
Melanie
bde2ff5e78 Next step for world map overlays 2012-01-30 20:11:47 +00:00
Melanie
ea16c9f858 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Conflicts:
	OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
2012-01-30 19:49:12 +00:00
Melanie
df9c35bc0f Some plumbing for map overlays 2012-01-30 19:46:55 +00:00
Justin Clark-Casey (justincc)
9d93c4808e lock SceneObjectGroupsByFullID in SceneGraph.ForEachSOG() to stop failure if SceneObjectGroupsByFullID is updated elsewhere at the same time. 2012-01-30 19:21:58 +00:00
BlueWall
54e6b2402c Revert "Pickup map overlay tile from RegionSettings.ParcelImageID"
This reverts commit 00d1c88c59.

Need to dig a little deeper to see exactly how V1 viewers are using this
2012-01-30 12:39:08 -05:00
BlueWall
00d1c88c59 Pickup map overlay tile from RegionSettings.ParcelImageID 2012-01-30 11:49:22 -05:00
Melanie
3de534896e Add ParcelImageID to RegionSettings so we can have that overlay.
Warning: Contains a Migration.
Warning: May contain nuts.
2012-01-30 16:22:21 +00:00
Garmin Kawaguichi
5e60afe5ed Fix llEdgeOfWorld functionality - see mantis http://opensimulator.org/mantis/view.php?id=5865
Signed-off-by: nebadon <michael@osgrid.org>
2012-01-29 14:41:47 -07:00
PixelTomsen
e8b688b61f Fix:Get embedded objects in notecard http://opensimulator.org/mantis/view.php?id=2607
Signed-off-by: nebadon <michael@osgrid.org>
2012-01-29 12:40:43 -07:00
BlueWall
f7c237c0e1 Merge branch 'master' of /home/opensim/var/repo/opensim into mapwork 2012-01-28 11:35:28 -05:00
BlueWall
ae057a7589 Adding our parcel's generated id to map packets 2012-01-28 10:36:39 -05:00
BlueWall
1a20b60d82 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-28 08:47:25 -05:00
Bo Iwu
2e31f12cf4 Send CHANGED_TELEPORT during local TP again - partially revert cf73afec35
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-01-28 08:43:58 -05:00
Justin Clark-Casey (justincc)
2ef9fd05fa Add an overloaded SceneObjectPart.UpdateTextureEntry(Primitive.TextureEntry texEntry) for region modules 2012-01-28 02:45:13 +00:00
Justin Clark-Casey (justincc)
154ba0124a Add experimental --publish option to "save oar" so that OARs reloaded to the same grid don't have the publisher as owner. 2012-01-28 02:21:41 +00:00
Justin Clark-Casey (justincc)
088f1213b4 Remove accidental /user postfix from HomeURI in [HGInventoryAccessModule] in GridCommon.ini.example and from SRV_ProfileServerURI in [LoginService] in Robust.HG.ini.example
As per http://opensimulator.org/mantis/view.php?id=5852, confirmed by diva via aiaustin
2012-01-28 01:01:19 +00:00
Justin Clark-Casey (justincc)
e391d6390c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-28 00:44:11 +00:00
Justin Clark-Casey (justincc)
deeb7287a2 Comment out xfer section in Scene.UpdateTaskInventory() which was causing spurious errors and "script saved" messages when script properties were changed.
Viewers since at least Linden Lab 1.23 use the script upload capability to save script changes.
It's unknown whether the commented out code was working for very old viewers or not.
Code is commented out to reduce complexity and so that useful error messages don't need to be removed.
If there is a substantial population using extremely old viewers that can't upgrade to a newer version 1 viewer (e.g. 1.23) or similar TPV then this can be revisited.
2012-01-28 00:39:53 +00:00
Melanie
7352aea9ac Remove IClientAPI from the money module. It was only used to pass in the
agent id anyway
2012-01-28 00:18:12 +00:00
Justin Clark-Casey (justincc)
7837c611fb Add OS_NPC_SENSE_AS_AGENT option to osNpcCreate().
This allows NPCs to be sensed as agents by LSL sensors rather than as a specific NPC type (which is currently an OpenSimulator-only extension).
Wiki doc on this and other recent NPC functions will follow soon
2012-01-28 00:00:12 +00:00
Justin Clark-Casey (justincc)
31b87ff07b Increment LPS script stat for OSSL functions that were not already doing this 2012-01-27 23:24:49 +00:00
Justin Clark-Casey (justincc)
7c1d075a5a Implement osIsNpc(key npc):integer. This return TRUE if the given key belongs to an NPC in the region. FALSE if not or if the NPC module isn't present. 2012-01-27 23:17:13 +00:00
Justin Clark-Casey (justincc)
abf0dd4250 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-27 23:14:34 +00:00
Justin Clark-Casey (justincc)
9939f94f08 Implement osNpcGetOwner(key npc):key. This returns the owner for an 'owned' NPC, the npc's own key for an 'unowned' NPC and NULL_KEY is the input key was not an npc.
llGetOwnerKey() could also be extended but this does not allow one to distinguish between an unowned NPC and some other result (e.g. 'no such object' if NULL_KEY is the return.
Also, any future extensions to LSL functions by Linden Lab are unpredictable and OpenSim-specific extensions could clash.
2012-01-27 23:05:48 +00:00
Diva Canto
91ac21b9ec HG Inventoty: Guard against items not found. 2012-01-26 17:00:58 -08:00
BlueWall
6da82d9805 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-26 16:29:39 -05:00
PixelTomsen
616373db16 llManageEstateAccess implementation http://wiki.secondlife.com/wiki/LlManageEstateAccess
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-01-26 16:15:23 -05:00
Melanie
da720ce9be Support rejecting a teleport if a user is banned in all parcels that have
spawn points
2012-01-26 10:21:45 +00:00
BlueWall
a6abecf5fa Change references from sop to sog and add protection from null ref
I had code made additions to the map module that was based on the earlier work that I did before Melanie made improvements. Updating the new code to incorporate the same changes.
2012-01-26 00:33:34 -05:00
Justin Clark-Casey (justincc)
093469c33c Add basic TestAddScript() regression test 2012-01-26 01:16:03 +00:00
Justin Clark-Casey (justincc)
13d9b64b1d Re-enable error logging associated with assembly and script loading failure in ScriptInstance.
Swallowing exceptions just leads to more mysterious failures later on.
2012-01-26 00:28:51 +00:00
Justin Clark-Casey (justincc)
55c6cbabfd refactor: change RezScriptFromAgentInventory(), RezNewScript() and AddInventoryItem() to accept an agent id rather than a full IClientAPI.
This stops some code having to make spurious client == null checks and reduces regression test complexity.
2012-01-26 00:10:37 +00:00
Justin Clark-Casey (justincc)
8e5502fdc2 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-25 23:24:44 +00:00
Justin Clark-Casey (justincc)
2de3a1b9da refactor: decompose most of RezScript() into RezScriptFromAgentInventory(), RezNewScript() and rename one RezScript() to RezScriptFromPrim() 2012-01-25 23:22:07 +00:00
nebadon
d053625663 Update save oar and save iar help responses to reflect new -h|--home
switches which replace -p|--profile ie: "save oar
--home=http://hg.osgrid.org:80 region.oar"
2012-01-25 15:59:07 -07:00
Robert Adams
e9de7e7107 Update BulletSim.dll with some interface changes and tuning (see opensim-libs). Change BSScene to use new interface. 2012-01-25 14:40:38 -08:00
Justin Clark-Casey (justincc)
2e7c1bcfd9 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-25 21:26:34 +00:00
Pixel Tomsen
8f53c768f5 llGetParcelMusicURL implementation http://wiki.secondlife.com/wiki/LlGetParcelMusicURL
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-01-25 15:48:38 -05:00
Justin Clark-Casey (justincc)
82c3d0cf89 minor: stop the WebStatsModule logging UPDATE or INSERT every time it updates bin/LocalUserStatistics.db 2012-01-25 20:36:51 +00:00
Justin Clark-Casey (justincc)
e20cf3789b Serialize calls to ODE Collide() function across OdeScene instances to prevent ODE crashes on simulators running more than one region.
It turns out that calls to Collide() are not thread-safe even for objects in different ODE physics worlds due to ODE static caches.
For simulators running multiple regions, not serializing calls from different scene loops will sooner or later cause OpenSim to crash with a native stack trace referencing OBBCollider.
This affects the default OPCODE collider but not GIMPACT.  However, GIMPACT fails for other reasons under some current simulator loads.
ODE provides a thread local storage option, but as of ODE r1755 (and r1840) DLLs compiled with this crash OpenSim immediately.
2012-01-25 19:31:50 +00:00
Melanie
7444f3bfad Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Conflicts:
	OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
2012-01-25 15:02:54 +00:00
Melanie
f84b69cad1 Change the WorldMapModule to use SOG rather than SOP for the telehub ans
cover a potential nullref
2012-01-25 15:00:06 +00:00
BlueWall
959bcfa7f8 Merge branch 'master' of /home/opensim/src/opensim 2012-01-24 21:35:12 -05:00
BlueWall
7c514fe155 Telehub map items displayed 2012-01-24 21:33:11 -05:00
Dan Lake
3d1f43046d Removed unused delegates in SceneGraph: ObjectDuplicateDelegate, ObjectCreateDelegate, ObjectDeleteDelegate 2012-01-24 17:05:53 -08:00
Justin Clark-Casey (justincc)
2d0412d366 Make errors reported by OpenSim when it halts because it can't find certain config sections or files a bit more user friendly. 2012-01-24 22:35:55 +00:00
Justin Clark-Casey (justincc)
8e0eaa980f Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-24 22:16:45 +00:00
Justin Clark-Casey (justincc)
09baa3e679 Comment out asset statistics section from periodic stats as these have not been recorded for a very long time.
Some might make a comeback in the future but others are of dubious usefuless for health check purposes, or the complexity of collection outweighs their usefulness.
Some data is available via other means (e.g. "fcache status").
2012-01-24 22:14:21 +00:00
BlueWall
3ae6345f1b Merge branch 'master' of /home/opensim/src/opensim 2012-01-24 17:14:08 -05:00
BlueWall
dc329202ef Put Telehubs on the map 2012-01-24 17:11:35 -05:00
Justin Clark-Casey (justincc)
5e445aaf7b Fix "Abnormal client thread terminations" stat in period CONNECTION STATISTICS to count the number of times clients are disconnected due to ack timeouts.
This has been broken for a long period and would only ever show 0.
2012-01-24 22:09:13 +00:00
Justin Clark-Casey (justincc)
ab8956d58f Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-24 22:04:28 +00:00
Justin Clark-Casey (justincc)
e8f1e7e96e Comment out inventory statistics section from periodic stats, since this only contained the now uncollected and irrelevant inventory cache number. 2012-01-24 22:03:30 +00:00
Dan Lake
488fe0ae9c Removed unused events in SceneGraph: OnObjectCreate, OnObjectRemove, OnObjectDuplicate 2012-01-24 13:41:26 -08:00
Justin Clark-Casey (justincc)
7e76397a26 minor: correct text and usage for "image queues show" reigon console command. 2012-01-24 20:54:35 +00:00
Justin Clark-Casey (justincc)
a704d444f2 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-24 20:36:16 +00:00
Justin Clark-Casey (justincc)
8b035dc3c7 Restrict accessible of ODECharacter Shell and Body. Add method doc and some error log lines. 2012-01-24 18:46:24 +00:00
Melanie
855d3a3ba5 Teleport routing, part 1 2012-01-24 04:06:37 +00:00
Melanie
a4977bbe19 Simplify and streamline telehub editing code. Verify rotations and fix
spwan point positioning on rotated telehubs.
2012-01-24 02:36:35 +00:00
Melanie
0d2e02efb1 Reverse the spawn point distance vector 2012-01-24 01:30:41 +00:00
Melanie
c0e1784e86 Correct a coordinate to make the viewer like it 2012-01-24 01:18:13 +00:00
Melanie
7bb01a17ee Add a forgotten parameter 2012-01-24 00:38:00 +00:00
Melanie
87799c1f3d Change Telehubs to store only the data that is really needed and not
additional redundant information.
2012-01-24 00:32:10 +00:00
Melanie
c36c916342 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-01-23 21:25:59 +00:00
Melanie
48379e6442 IMPORTANT!!!!! Please READ. DO NOT Use this version or any before it since the
Telehub commits! They will eat your babies and corrupt your database while
they munch. DO NOT use anything from the first Telehub commit to this one.
FIRST GOOD COMMIT is the one FOLLOWING this one. You have been warned.
2012-01-23 21:23:55 +00:00
BlueWall
8db64dc77f Merge branch 'master' of /home/opensim/var/repo/opensim into telehub 2012-01-23 14:54:43 -05:00
BlueWall
6a85abbd14 Add update to Telehub position and rotation before adding SpawnPoints 2012-01-23 14:53:25 -05:00
BlueWall
c1f6478a37 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-23 11:10:56 -05:00
BlueWall
0037577814 Merge branch 'telehub' 2012-01-23 11:10:42 -05:00
BlueWall
9cfc43005d Cleanup 2012-01-23 10:28:18 -05:00
BlueWall
39c9b656c8 Cleanup unused parts, add some error handling 2012-01-23 09:42:15 -05:00
Melanie
f7bd7c5901 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-01-22 23:21:35 +00:00
Melanie
7c404375c7 Fix up some parameter naming 2012-01-22 23:20:10 +00:00
BlueWall
d1ef7ee5ca Add note about setting up test databases 2012-01-22 16:27:49 -05:00
BlueWall
74c1ed77a4 Finish connecting Telehub to database 2012-01-22 14:51:15 -05:00
BlueWall
1cd26ba85e Hooking up new telehub data to the database 2012-01-22 11:46:16 -05:00
Melanie
24b20f6e4b Change the key name I missed in last commit 2012-01-22 15:35:14 +00:00
Melanie
68365c20c0 Move Telehub tables and data from EstateSettings to RegionSettings.
This is damage control es EstateSettings is not the place this can be put.
EstateSettings is nt unique to a region and therefore would introduce
a hard limit of one telehub per estate, completely shutting off the
option of having SL style telehubs, e.g. one per region. Whole
estate teleport routing can still be implemented id desiresd, this
way all options are open while the other way most options get closed
off.
2012-01-22 11:36:04 +00:00
BlueWall
32d58d6e3e Telehub Support:
Telehub settings now persist to the database and are saved across sim restarts. So-far this only works on MySQL. this is a work in progress, teleport routing is not yet implemented.
2012-01-21 23:26:27 -05:00
BlueWall
590f707c42 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-20 23:54:29 -05:00
BlueWall
b6f3de5028 Telehub Support:
Support for viewer side of telehub management. Can manupulate Telehubs and SpawnPoints from the viewer estate managemnt tools. This is a work in progress and does not yet persist or affect teleport routing.
2012-01-20 23:50:37 -05:00
Justin Clark-Casey (justincc)
a0fb1e1788 Revert "Change linux, windows and mac ODE libraries to use the GIMPACT collider rather than OPCODE."
This reverts commit 4eef6725f4.

Reverting for now since this fails with "terminate called after throwing an instance of 'std::bad_alloc'" on Wright Plaza instances.
2012-01-20 17:51:12 +00:00
Justin Clark-Casey (justincc)
ea72428c9d Allow a viewer UDP image request retry to trigger another asset fetch if an existing fetch hasn't responded before a timeout.
This is to stop a high priority image/texture request from blocking the entire download queue if its asset fetch got dropped for some reason.
2012-01-19 23:09:16 +00:00
Justin Clark-Casey (justincc)
d38e2c0c91 Add image not in database test for LLImageManager 2012-01-19 21:57:12 +00:00
Justin Clark-Casey (justincc)
503faaea62 refactor: separate out common parts of LLImageManagerTests 2012-01-19 21:23:40 +00:00
Justin Clark-Casey (justincc)
381f74276b Add LLImageManager regression test for discard case 2012-01-19 21:14:09 +00:00
Justin Clark-Casey (justincc)
c92a9a6640 Add "image queues clear <first-name> <last-name>" console command
This allows a way to manually clear pending image queue requests for debug purposes
2012-01-19 19:49:06 +00:00
Justin Clark-Casey (justincc)
d75899f2d1 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-19 19:47:18 +00:00
BlueWall
8f871cca10 Add osGetGridHomeURI function
Add osGetHomeURI function to the family of osGetGrid* functions. Returns the SRV_HomeURI setting from the [LoginService] configuration.
2012-01-19 14:21:12 -05:00
Justin Clark-Casey (justincc)
9356963bd3 Add basic request and send image regression tests for LLImageManager 2012-01-19 19:00:11 +00:00
BlueWall
edb2e4c5b3 Change URI to lowercase to match existing 2012-01-19 13:55:53 -05:00
BlueWall
bf9ce4709f Add fetching of SRV_HomeURI to "/json_grid_info"
Make SRV_HomeURI available on the GridInfoService through the "/json_grid_info" URI. This i s mainly to service OSSL, but can be seen externally via the URI.
2012-01-19 13:48:31 -05:00
Dan Lake
e41f23dead Trigger event when prims are scheduled for an update. This gives modules early access to changed parameters. 2012-01-19 03:06:35 -08:00
Dan Lake
5ced49aaa8 Cleaned up Color and Text parameters in SOP and made LocalFlags public for module access. 2012-01-19 03:03:22 -08:00
Dan Lake
2c6272d11a Add a version of GetGroupByPrim to Scene which accepts UUID instead of localID 2012-01-19 03:01:37 -08:00
Dan Lake
f8079bcd72 Fixed bugs in earlier commit on custom user parameters in Regions.ini 2012-01-19 02:52:05 -08:00
BlueWall
eea726d74e RegionReady:
Back out some of the oar monitoring for the time being. Need to find  a better way to get feedback. Will re-visit this soon.
2012-01-18 20:30:57 -05:00
BlueWall
e7619f7518 Merge branch 'master' of /home/opensim/src/opensim 2012-01-17 22:44:16 -05:00
BlueWall
ba7d8cedec Add function osGetGridCustom
Add function osGetGridCustom to take an argument for the GridInfo kpv to retrieve from the GridInfoService
2012-01-17 22:38:36 -05:00
BlueWall
717656c453 Merge branch 'master' of /home/opensim/src/opensim 2012-01-17 22:10:47 -05:00
BlueWall
9ed9720861 Update osGetGrid**** functions
The osGetGrid**** functions will now get the grid settings from the GridInfoService. Set the GridInfoURI in your ./bin/config-include/GridCommon.ini [GridInfo] section.
2012-01-17 22:07:40 -05:00
BlueWall
939d60da59 Merge branch 'master' of /home/opensim/lib/osgrid/opensim 2012-01-17 21:10:31 -05:00
BlueWall
ef5575be1b Add json handler for GridInfo 2012-01-17 21:09:46 -05:00
Justin Clark-Casey (justincc)
4eef6725f4 Change linux, windows and mac ODE libraries to use the GIMPACT collider rather than OPCODE.
As discussed on the opensim-dev mailing list, this is to avoid a demonstrated ODE collider segfault when stress-testing a simulator running more than one region using the bundled pCampbot.exe
As before, the ODE revision used is r1755 - only the collider has changed.
Tests so far reveal little performance change.
However, if noticeable issues do arise, please report on mantis and/or the opensim-dev mailing list.
The previous libraries are temporarily in bin/Physics-previous-ode-libs
These can be copied back to bin if one wants to compare behaviour with the previous libraries.
2012-01-17 20:49:20 +00:00
Melanie
e13a17cc0c Allow retrival of multiple user records in one operation, analog to presence 2012-01-16 23:09:24 +00:00
Justin Clark-Casey (justincc)
59a0c50d48 Comment out noisy log lines I accidentally included in the nant build target adjustment commit.
Left in the method doc.
2012-01-16 23:04:08 +00:00
Justin Clark-Casey (justincc)
82ad9d4e04 Remove monocov and other obsolete nant build targets.
monocov was a code coverage attempt 3 years ago which no longer works.
other removed targets have been commented out or unused for a very long time
2012-01-16 22:58:58 +00:00
Mic Bowman
2e4fbe6b17 protect the region ready alerts for loading oarfiles if no post URI is set 2012-01-14 23:43:21 -08:00
nebadon
43173f1b0d commented out redundant land owner checks for osTeleportAgent there is
no need for these checks just use Allow_osTeleportAgent = PARCEL_OWNER
also increased function to severe threat level to make it harder to
accidently enable it for everyone.
2012-01-14 18:36:46 -07:00
Melanie
ec299bfa87 Allow SmtpClients and other SSL users to work with our cert handler installed 2012-01-14 06:03:27 +00:00
Justin Clark-Casey (justincc)
82f0e19349 Extend scripts show command to accept a single item UUID parameter to display one script's status
Usage is now scripts show [<script-item-uuid>]
2012-01-14 00:44:19 +00:00
Justin Clark-Casey (justincc)
b5bb559cc0 Register the UrlModule for script engine events OnScriptRemoved and OnObjectRemoved just once in the UrlModule itself, rather than repeatedly for every script.
Doing this in every script is unnecessary since the event trigger is parameterized by the item id.
All that would happen is 2000 scripts would trigger 1999 unnecessary calls, and a large number of initialized scripts may eventually trigger a StackOverflowException.
Registration moved to UrlModule so that the handler is registered for all script engine implementations.
This required moving the OnScriptRemoved and OnObjectRemoved events (only used by UrlModule in core) from IScriptEngine to IScriptModule to avoid circular references.
2012-01-14 00:23:11 +00:00
Mic Bowman
a30a02e7ae Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-13 14:51:11 -08:00
Mic Bowman
e1a2c44ebe Cleaned up the LookAt code in SOP and SOG. Added support for incrementally
rotating physical objects. This does not use physics. Currently the rate
of change is determined as 1 / (PI * Strength).
2012-01-13 14:48:56 -08:00
BlueWall
cde80125ad Merge branch 'master' of /home/opensim/src/opensim 2012-01-13 17:16:20 -05:00
Bo Iwu
02d6b033d0 Fix improper code formatting introduced in 6214e6a217
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-01-13 17:10:48 -05:00
Mic Bowman
adea92f8b7 Fix llRotLookAt and llLookAt for non-physical objects. Per conversation
with Melanie and Nebadon, SL behavior seems to be that non physical
objects snap to the request rotation.
2012-01-13 11:37:17 -08:00
BlueWall
57ba9ef5ad Update RegionReadyModule
Fix triggering of alerts when rezzing first script to an empty region, add login disable when loading oars.
2012-01-13 11:35:44 -05:00
BlueWall
c5594e839e Undo some prior work
Move some added fuctions out of core into the addon module to keep things clean
2012-01-12 21:19:31 -05:00
BlueWall
acbff305f5 Merge branch 'master' of /home/opensim/var/repo/opensim 2012-01-12 21:06:27 -05:00
BlueWall
d40ec1c346 Move some interfaces to a more apropriate place 2012-01-12 20:49:50 -05:00
Justin Clark-Casey (justincc)
3b59af2225 Change the default osNpcCreate() to create an 'owned' npc rather than an 'unowned' one.
An owned NPC is one that only the original creator can manipulate and delete.
An unowned NPC is one that anybody with access to the osNpc* methods and knowledge of the avatar id can manipulate.
This is to correct an oversight I made in the original reimplementation where I mistakenly assumed that avatar IDs could be treated as private.
I am not anticipating that many people were deliberately making use of unowned npcs due to their insecure nature.
If you do need an unowned NPC please call the new overloaded osCreateNpc() function with the option OS_NPC_NOT_OWNED.
2012-01-13 00:03:39 +00:00
Justin Clark-Casey (justincc)
6e7154d55c Removing osNpcCreateOwned(). Please use osNpcCreate(string user, string name, vector position, string notecard, int options) instead with option OS_NPC_CREATOR_OWNED
Please note that correct option name is OS_NPC_CREATOR_OWNED not OS_NPC_CREATE_OWNED as mistakenly put in a previous commit.
2012-01-13 00:00:18 +00:00
Justin Clark-Casey (justincc)
47377f17c6 Add missing assert to confirm owner delete succeeded to the end of TestOsNpcRemoveOwned() 2012-01-12 23:46:43 +00:00
Justin Clark-Casey (justincc)
beab155434 Add api level test for removing an owned npc 2012-01-12 22:35:11 +00:00
Justin Clark-Casey (justincc)
caa207f59f Add ossl level test for removing an unowned npc 2012-01-12 21:03:54 +00:00
Justin Clark-Casey (justincc)
1ac5aa6808 Add remove test for unowned avatars 2012-01-12 20:47:19 +00:00
Justin Clark-Casey (justincc)
c4972e7734 Add osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) variant.
This will be documented soon.  Options can currently be
  OS_NPC_CREATE_OWNED - creates a 'creator owned' avatar that will only respond to osNpc* functions made by scripts owned by the npc creator
  OS_NPC_NOT_OWNED    - creates an avatar which will respond to any osNpc* functions that a caller has permission to make (through the usual OSSL permission mechanisms).

options is being added to provide better scope for future extensibility without having to add more functions
The original non-options osNpcCreate() function will continue to exist.
2012-01-12 19:37:30 +00:00
Justin Clark-Casey (justincc)
d27dd3714f Allow all NPCs to show up on sensors as all osNpc* script methods now check for ownership permission before executing.
As per #opensim-dev irc discussion.
2012-01-12 19:19:34 +00:00
Justin Clark-Casey (justincc)
ba3491c76e Add permissions checks for owned avatars to all other osNpc* functions.
This is being done outside the npc module since the check is meaningless for region module callers, who can fake any id that they like.
2012-01-12 19:06:46 +00:00
Justin Clark-Casey (justincc)
0a1d61950b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-12 19:03:26 +00:00
Diva Canto
cadd645076 Renamed one var and deleted commented code. No functional changes. 2012-01-12 10:22:52 -08:00
Justin Clark-Casey (justincc)
b47c0d7e51 refactor: Move existing npc owner checks to NPCModule.CheckPermissions() methods and expose on interface for external calls. 2012-01-12 18:14:19 +00:00
Diva Canto
8bdd80abfa HG: normalize all externalized user ULRs to be the Home URL, i.e. the location of the user's UAS. This corrects an earlier design which had some cases pointing to the profile server. WARNING: CONFIGURATION CHANGES in both the sims (*Common.ini) and the Robust configs (Robust.HG.ini). Please check diff of the example files, but basically all vars that were pointing to profile should point to the UAS instead and should be called HomeURI. 2012-01-12 09:56:35 -08:00
Bo Iwu
6214e6a217 Allow update of stored entries within User Management Module-this is needed for proper work of HG friends.
See http://opensimulator.org/mantis/view.php?id=5847
2012-01-12 17:51:13 +00:00
Michelle Argus
34137ed4ea Correcting ini.example were permissionmodules uses komma instead of space as separator 2012-01-12 12:27:41 -05:00
Justin Clark-Casey (justincc)
38db874755 If deserializing a scene object fails during IAR load then ignore the object rather than halting the IAR load with an exception. 2012-01-11 14:33:26 +00:00
Mic Bowman
5f7e392c7c Add a check to see if an asset exists before recreating it while
loading an archive. This does add an extra roundtrip to the asset
server if loading new assets but it protects against overwriting
(and potentially corrupting) existing assets.
2012-01-10 16:26:01 -08:00
Justin Clark-Casey (justincc)
53fb20880c minor: Fix wrong column length in image queues report 2012-01-10 22:02:35 +00:00
Justin Clark-Casey (justincc)
5002f06d24 rename "show image queue" to "show image queues" in line with other udp info commands.
Eliminate redundant one line methods
2012-01-10 21:36:35 +00:00
Justin Clark-Casey (justincc)
ef074deb52 Add "show image queue <first-name> <last-name>" region console command
This is so that we can inspect the image download queue (texture download via udp) for debugging purposes.
2012-01-10 21:30:12 +00:00
BlueWall
a2fe3e2081 Remove DEBUG option
Remove DEBUG option from OpenSim.ini.example as it is handled in the console now with "debug teleport"
2012-01-10 15:29:08 -05:00
Diva Canto
ce44f56af9 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-10 11:11:08 -08:00
Diva Canto
7b84942f86 HG landing points: this hopefully fixes some confusion that was making HG avies always land in 0,0 2012-01-10 11:10:47 -08:00
Justin Clark-Casey (justincc)
18497cef73 Add avatar names to appearance log messages 2012-01-10 18:54:20 +00:00
Justin Clark-Casey (justincc)
a3bb1a81de correct very minor typo in "debug scene" help 2012-01-10 18:47:30 +00:00
BlueWall
66783398d0 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-10 13:43:42 -05:00
Justin Clark-Casey (justincc)
d67e9916b8 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-10 18:42:37 +00:00
BlueWall
3deb52d399 Teleport Debugging
Move setting from ini to existing facitilies - thanks justincc

	toggle with console command: debug teleport
2012-01-10 13:41:35 -05:00
Justin Clark-Casey (justincc)
d67e8291c8 Add "app find <uuid-or-start-of-uuid>" command to find the appearance using a particular baked texture, if any.
This is for debugging to relate texture console entries back to particular users on the simulator end.
2012-01-10 18:41:07 +00:00
Diva Canto
a22d0dcab9 HG Friends: fixed bug introduced by 571efeddb2 (r/17672) 2012-01-10 09:58:53 -08:00
BlueWall
707c8c6f2b Add some run-time debugging support
Add configuration option - DEBUG to enable debugging methods. This is temporary for helping users testing teleport routing be able to report back the data with the test cases. We can remove when finished with this, or leave it if it proves to be useful.

	Users: set DEBUG = true in OpenSim.ini to get more information from teleport routing. The default is false. It presently prints the TeleportFlags value.
2012-01-09 18:19:55 -05:00
BlueWall
b3a12167d6 Use our TeleportFlags
Switch to our TeleportFlags enum instead of LibOMV because we need to define a type for HG Logins. Also moved some debugging in ScenePresence into a function to make it simpler to enable/disable.
2012-01-09 17:54:35 -05:00
BlueWall
95345521f0 TP Routing debug
Fix test to checking against bitfield instead of int
2012-01-09 17:04:34 -05:00
BlueWall
3640afdd95 Fix teleport routing for incoming HG+Owner
Incoming HG owner/estate manager, etc. is routed according to the rules defined for teleports within the local grid. Left some commented debugging code inside so we can test other cases. Will remove when tings are settled in.
2012-01-09 14:31:22 -05:00
BlueWall
43145c7f67 Debugging HG teleport routing
Add some temporary debugging to the teleport routing to get a better view of what happens when HG jumps are made.
2012-01-09 13:07:02 -05:00
BlueWall
34c42cdab0 Fix HG teleport routing
Needed to breakout the ViaHGLogin check to it's own section. For some reason it would not factor in when combined with the other teleport flag types.
2012-01-09 01:37:28 -05:00
Melanie
0e855fea7c Fix a build break 2012-01-09 01:05:19 +00:00
Melanie
1ebd79e413 Add the HG case to landing point checks 2012-01-09 00:54:59 +00:00
Melanie
44cde8d5c6 Update teleport routing to match Avination 2012-01-08 23:36:49 +00:00
BlueWall
37fc19fae0 Update building instructions
a good place to trigger a test on the opensimulator site
2012-01-08 18:21:09 -05:00
BlueWall
fb16d49511 Merge branch 'master' of /home/opensim/src/opensim 2012-01-08 17:56:03 -05:00
BlueWall
266167f5a3 Fix teleport routing
Route non-owner avatars according to land settings
2012-01-08 17:41:47 -05:00
Melanie
32eb7ddc37 Fix threat level setting on osNpcPlayAnimation 2012-01-07 18:09:53 +00:00
Melanie
6f19e231b6 Don't try to save a NPCs attachment states on NPC delete 2012-01-07 18:09:45 +00:00
nebadon
58cb7cd084 fix a typo "osNpcCreated" to "osNpcCreate" in OSSL threat level check 2012-01-06 23:07:48 -07:00
Justin Clark-Casey (justincc)
f4231f0628 minor: remove mono compiler warning 2012-01-07 00:32:32 +00:00
Justin Clark-Casey (justincc)
ba163ab05b Add method doc to SPA.Falling and use automatic private get property 2012-01-07 00:29:55 +00:00
Justin Clark-Casey (justincc)
c5c079f6aa Fix bug where tapping home to stop falling would stop any avatar movement other than falling again.
Addresses http://opensimulator.org/mantis/view.php?id=5839
2012-01-07 00:17:40 +00:00
Melanie
679d155a39 Fix some syntax issues 2012-01-06 23:08:18 +00:00
Melanie
9668992493 Add osNpcPlayAnimation and osNpcStopAnimation which respect ownership as well 2012-01-06 22:59:50 +00:00
Melanie
1cffd8fa03 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-01-06 22:36:35 +00:00
Melanie
7518b075b7 Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results. 2012-01-06 22:35:06 +00:00
Justin Clark-Casey (justincc)
3073370d0e Allow RemoteAdmin to deal with all the different kinds of region id parameter that have been used in different methods.
See http://opensimulator.org/mantis/view.php?id=5814
Thanks Michelle Argus!
2012-01-06 22:29:27 +00:00
Justin Clark-Casey (justincc)
9bab43b4d1 eliminate a few tabs from OpenSimDefaults.ini 2012-01-06 21:36:30 +00:00
Justin Clark-Casey (justincc)
5f682b51ec Add disabled Cap_FetchInventory2 = "" reference to [ClientStack.LindenCaps] in line with all the other ones that are there 2012-01-06 21:29:18 +00:00
John Cochran
ff5a83d192 Fixed llAngleBetween() to allow denormal rotations 2012-01-06 21:14:42 +00:00
Justin Clark-Casey (justincc)
8c445dac67 Add script instruction count back to llRot2Euler. Other minor formatting/doc changes. 2012-01-06 21:12:22 +00:00
John Cochran
eb9bf71726 Replaced llRot2Euler function.
The original function suffered from unexpected results due to rounding
errors. An error of only 1 or 2 ulps would cause the code to not detect
a singularity at Y rotation +/- PI/2 and take the non-singularity code
path. The replacement code does not suffer from wildly inaccurate
results at the +/- PI/2 singularity. The check in the code for the
singularity isn't strictly needed, but gives more consistent results
At the singularity, the X and Z rotations add. The if check simply
forces the X rotation to be zero so the entirety of the X+Z rotation is
carried by Z.

Additionally, the test code has been updated to include test cases that
caused the old code to fail. The test algorithm is also updated to
perform a more meaningful test. The original code checked if the values
against expected values. This could fail at +/- PI rotations since a
rotation around an axis by PI causes the identical effect as a rotation
by -PI. The new test code checks that the returned angles can be used
to recreate a quaternion that causes the same rotation.
2012-01-06 21:08:54 +00:00
Justin Clark-Casey (justincc)
7661a0b2a9 Implement the FetchInventory2 capability. This accompanies the existing FetchInventoryDescendents2 capability.
Not yet enabled by default.  You can enable this by setting Cap_FetchInventory2 = "localhost" in the [ClientStack.LindenCaps] section of OpenSim.ini
Enabling both FetchInventory2 and FetchInventoryDescendents2 improves the situation with properly fetching attachments and hud objects
Probably because viewers are never expecting the odd situation where FetchInventoryDescendents2 is present but not FetchInventory2
However, for some reason attachments and hud objects occasionally fail to appear, though their status is correct in inventory
For attachments, focussing on the avatar makes them appear.  Hud objects have to be reattached.
2012-01-06 21:07:34 +00:00
Melanie
f8c15d38a6 If dragging a script that is no copy from prim inventory into agent
inventory, stop it first in scene. If deleting from prims, move to trash
rather then making it poof.
2012-01-06 17:43:35 +00:00
Melanie
fbb2a7e90d Add ThreatLevel.NoAccess to OSSL. This allows to enable OSSL without enabling
any methods, even those without threat, automatically. It is for use with
setups wanting to allow only specific methods to specific users.
2012-01-06 17:37:22 +00:00
BlueWall
b06d878790 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-05 17:55:24 -05:00
BlueWall
f252161941 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-05 17:54:51 -05:00
Justin Clark-Casey (justincc)
b86e7715a8 Improve "j2k decode" command to tell us how many layers and components were decoded, instead of just success/failure 2012-01-05 22:54:33 +00:00
BlueWall
e393b47da8 Merge branch 'new_modules' 2012-01-05 17:54:05 -05:00
BlueWall
2b4edd659f Adding empty ISearchModule interface 2012-01-05 17:53:03 -05:00
Justin Clark-Casey (justincc)
5ea9740f1b Add a "j2k decode" region console command that allows a manual request for a JPEG2000 decode of an asset
For debugging purposes.
2012-01-05 22:40:49 +00:00
Justin Clark-Casey (justincc)
da0fc3c8f5 Make "show asset" command available simulator side. Actually make the service command be "show asset" instead of "show digest" this time.
Last time I accidnetally just changed the usage message.
2012-01-05 21:11:32 +00:00
Justin Clark-Casey (justincc)
f06acc0a85 Add size and temporary information to "show asset" command 2012-01-05 21:05:10 +00:00
Justin Clark-Casey (justincc)
5b160f5b7b Rename 'show digest' console command to 'show asset' 2012-01-05 20:56:29 +00:00
Justin Clark-Casey (justincc)
7319ba62dd Move simulator asset info commands to an optional module from the connector. Make them conform with service side commands.
This stops them appearing twice when Hypergrid is enabled.
2012-01-05 20:51:49 +00:00
Justin Clark-Casey (justincc)
f2ff6d5186 Move asset commands from AssetService to AssetServerConnector so that we can harmonise the same commands on the simulator side.
No functional change.
2012-01-05 20:33:44 +00:00
Justin Clark-Casey (justincc)
50e459d265 recomment log messages I accidentally left uncommented 2012-01-05 19:44:06 +00:00
Justin Clark-Casey (justincc)
c201b54b85 Improve "app rebake" command to return a better message if no uploaded texture ids were available for the rebake request 2012-01-05 19:40:54 +00:00
Justin Clark-Casey (justincc)
da6c816204 Commenting out DataSnapShot message "Registering service discovery capability" for now.
Please uncomment if/when needed.
2012-01-05 17:10:38 +00:00
Melanie
2c401b7359 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-01-05 08:12:34 +00:00
Melanie
97ba3c9346 Small fix to GetWorldPosition to get closer to Avination sit behavior 2012-01-05 08:11:52 +00:00
Justin Clark-Casey (justincc)
8fb70a2058 Add "appearance rebake" command to ask a specific viewer to rebake textures from the server end.
This is not as useful as it sounds, since you can only request rebakes for texture IDs already received.
In other words, if the viewer has never sent the server this information (which happens quite often) then it will have no effect.
Nonetheless, this is useful for diagnostic/debugging purposes.
2012-01-04 22:45:07 +00:00
Justin Clark-Casey (justincc)
0634c38505 Separate out rebake request code from cache validation code AvatarFactoryModule.
This allows some logic simplification and allows an external caller to manually request rebakes even if textures are uploaded (future command).
2012-01-04 22:22:46 +00:00
Justin Clark-Casey (justincc)
7e6c84c334 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-04 21:41:28 +00:00
Justin Clark-Casey (justincc)
3a64522267 Minor formatting changes and commented out log lines for future debugging of image manager (udp texture fetch). No significant functional changes. 2012-01-04 21:40:15 +00:00
Dan Lake
3a2ac0e2ee Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-04 12:01:32 -08:00
Dan Lake
fc391d4b10 Added EventManager.OnRegionStarted which is triggered when Heartbeat is started. 2012-01-04 12:01:18 -08:00
Justin Clark-Casey (justincc)
aa625da6a6 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-04 19:53:48 +00:00
Justin Clark-Casey (justincc)
82df5de5cf Remove the pointless LLClientView.m_imageManager null check.
Despite the code comments we never actually null it.
2012-01-04 16:15:05 +00:00
Dan Lake
ecf9824b63 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-03 16:52:53 -08:00
Dan Lake
0ab2289cdc Access to these static methods to serialize objects are useful outside of serializer 2012-01-03 16:52:08 -08:00
Justin Clark-Casey (justincc)
6166a40440 Update C5.dll to version 1.1.1 from 1.1.0
C5 is a collections library and can be found at http://www.itu.dk/research/c5/
This is used in the UDP texture (image) sending code.
2012-01-03 20:22:15 +00:00
Justin Clark-Casey (justincc)
983b49c0c8 commented out "Prevented flyoff" log message for now as this becomes problematic with bot testing.
Please uncomment if still needed.
2012-01-03 18:25:31 +00:00
Justin Clark-Casey (justincc)
01eacd3a31 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-03 18:22:14 +00:00
BlueWall
e78a3913e0 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-03 12:22:13 -05:00
BlueWall
2c8e72217e Merge branch 'new_modules' 2012-01-03 12:20:49 -05:00
BlueWall
6941058824 Profile Updates
Update basic profile to use the replaceable interface, making configuration less error-prone. Add support to query avatar's home user account and profile service for regions usng the updated OpenProfileModule with Hypergrid.
2012-01-03 11:10:23 -05:00
Justin Clark-Casey (justincc)
fa79588a20 minor: add missing newlines to pCampbot usage statement 2012-01-03 15:42:36 +00:00
Justin Clark-Casey (justincc)
fac8c25851 Reduce accessibility of some J2KImage/LLImageManager properties and methods to reduce potential code complexity and make code reading easier. 2012-01-02 21:31:42 +00:00
Justin Clark-Casey (justincc)
014a86c26b Adding commented out log messages and some minor formatting for future bug hunting. No functional changes. 2012-01-02 19:46:30 +00:00
BlueWall
87374274b9 Fix for failed http request status
Thanks "sendapatch" for fixes to llHTTPRequest status reporting.
2012-01-01 23:44:46 -05:00
Diva Canto
56dbcae402 Bug fix in map tiles in standalone: the map has been blank since commit 01ae916bad r/17324 (Nov.18, justincc). But the root cause comes from commit 02e54c57c4 Author: Oren Hurvitz Date: 7/22/2011
This is a nasty situation. The map tile UUID is, in principle, stored authoritatively in RegionSettings. However, it also needs to be stored in the Grid Service because that's how other sims can retrieve it to send it in Map Blocks to non-V3 viewers. So every time the tile image changes, that change needs to propagate to the Grid Service, and this is done via RegisterRegion (ugh!). Interestingly, this problem didn't affect grids because by default AllowRemoteDelete is false, so the prior images aren't being deleted from the asset servers -- but they were not being correctly updated in the map either, the map was stuck with old images.
2011-12-30 21:32:28 -08:00
Diva Canto
5d8ed077bc Bring back the Hyperlinker to the Robust console. Moved the config to [GridService]. Changed all HG-related .inis, including HyperSimianGrid. No changes in user-facing inis. 2011-12-30 19:17:35 -08:00
Diva Canto
5aad1f7afe Default LocalToGrid to true. Fixes minor bug introduced yesterday where old robust UserAccount service would result is LocalToGrid at the sim being false. 2011-12-30 10:40:57 -08:00
Mic Bowman
967ea51980 Set the local grid flag in the user account through the simian connector
This should make bi-directional hypergrid work.
2011-12-29 16:37:16 -08:00
Diva Canto
571efeddb2 Added UserManagementModule.IsLocalGridUser(UUID) to be used throughout region Scenes and Modules. Changed existing modules to use it instead of assuming that foreign = null account. 2011-12-29 16:12:06 -08:00
Diva Canto
42f5394677 Added field LocalToGrid in UserAccount. Context: make HG work in Simian. 2011-12-29 15:39:12 -08:00
Diva Canto
98ab3dffa3 Deleted two obsolete files in Inventory modules. 2011-12-29 15:33:04 -08:00
Diva Canto
ef4d989f37 Deleted unused methods from HGAssetBroker 2011-12-29 15:21:56 -08:00
Diva Canto
6974596e83 Fixed mix-up in UserAccount fields when passing UserAccounts remotely. 2011-12-29 12:34:57 -08:00
Diva Canto
b756077269 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-12-29 12:18:22 -08:00
Diva Canto
70e36ee2b4 HG: more adjustments for making HG Simian work. Added server_uri as new key on get_agent_home in UAS. 2011-12-29 12:17:58 -08:00
Melanie
5b52440e61 Introduce a LightShare kill packet ans send it when needed. Currently only
understood by AVN v0.3
2011-12-28 09:24:02 +00:00
BlueWall
f36fe45fa7 Add Copy task to Prebuild.exe (vsxxxx targets)
<Files>
    <Match pattern="*.cs" recurse="true"/>
    <Match pattern="../bin/MyConfig.xml" buildAction="Copy" recurse="false" destination="$(OutputPath)" />
  </Files>
2011-12-25 00:04:42 -05:00
Diva Canto
b6cfe15c7c HG: more / love for Xmas 2011-12-24 07:44:26 -08:00
Diva Canto
f9a1fd5748 HG: one more adjustment with trailing /s 2011-12-23 15:08:13 -08:00
Diva Canto
d38b8caf2b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-12-23 10:58:55 -08:00
Diva Canto
26bb95fe3d HG: AAdded a few missing /'s at the end of URLs 2011-12-23 10:58:30 -08:00
Mic Bowman
c6ce464dbc remove the old region crossing handler 2011-12-23 10:13:32 -08:00
Mic Bowman
456c89a7a3 Fixes some problems with objects that attempt to cross a region boundary
into a region that does not exist. This is particularly problematic for
physical objects where the velocity continues to move them out of the
region causing an infinite number of failed region crossings. The patch
forces an object that fails a crossing to be non-physical and moves it
back into the starting region.
2011-12-22 16:59:51 -08:00
Mic Bowman
f394cb2e8f fix the UsesPhysics flag to reference the physics flag rather than the temponrez flag 2011-12-22 16:21:32 -08:00
Mic Bowman
6b08c051a3 Enables processing of hypergrid links through simiangrid services. Thanks
otakup0pe
2011-12-22 15:31:51 -08:00
Justin Clark-Casey (justincc)
790ca65c84 Align default ODE_STEPSIZE with that already used through OpenSimDefaults.ini 2011-12-22 20:22:15 +00:00
Justin Clark-Casey (justincc)
7ccd8f8f1d rename Scene.m_physicalPrim to PhysicalPrims since its public and access external as a property 2011-12-22 19:57:50 +00:00
Justin Clark-Casey (justincc)
f7dbdba447 Remove unused m_physicalPrim parameter from SOG.ApplyPhysics() 2011-12-22 19:52:09 +00:00
Justin Clark-Casey (justincc)
48113f0fc8 Make it possible to force all prims to be phantom via the collidable_prim boolean setting in the OpenSim.ini config [Startup] section.
Naturally, default is true.
When set to false, "phantom" flags on prims can be set as usual but all prims remain phantom.
This setting is for test purposes.
This switch does not affect the collision of avatars with the terrain.
2011-12-22 19:44:52 +00:00
Diva Canto
469955889e Region crossings redone: (1) removed WaitForCallback. Now that we are passing the entire agent with attachs in one big message we don't necessarily need to wait for confirmation. The callback sometimes is problematic and it adds delay to the process. (2) Z velocity sent to the viewer = 0. This is an heuristic; the Z velocity usually is negative, and it makes the viewer move the avie down. This only matters while the agent is in transit and therefore not being physically simulated by neither region. As soon as the receiving region receives CompleteMovement from the viewer, the position and velocity get corrected. 2011-12-22 09:30:06 -08:00
Melanie
7f527814d5 And a typo fix 2011-12-22 16:57:49 +00:00
Melanie
6412349dec Add a few comments, correct a merge artefact 2011-12-22 16:51:51 +00:00
Melanie
2347593dac Harmonizing SP with Avination 2011-12-22 16:48:52 +00:00
Diva Canto
219ec7ef20 Fixing a bug introduced yesterday. This put the precondition test inside CheckForBorderCrossing the right way. 2011-12-22 08:18:03 -08:00
Diva Canto
bb0c6a498b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-12-21 15:17:44 -08:00
Diva Canto
ddff2f246c Moved an external test into the method that uses those preconditions. 2011-12-21 15:17:26 -08:00
Diva Canto
651f9f47d0 HG: Verify that the user is local 2011-12-21 14:56:38 -08:00
Dan Lake
7693e6a3a8 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-12-20 14:46:44 -08:00
Dan Lake
41b02a7208 Remove unused SetAcceleration and add set on Acceleration parameter 2011-12-20 14:45:32 -08:00
Dan Lake
a1dc4e830d Remove unused SetAcceleration and add set on Acceleration parameter 2011-12-20 13:40:24 -08:00
Justin Clark-Casey (justincc)
fa0a71253f Though the viewer warns about receiving this, not sending appears to break baked texture caching when crossing region boundaries.
Needs further investigation.

Revert "Stop sending the viewer its own AvatarAppearance packet."

This reverts commit 92039f295d.
2011-12-20 18:54:15 +00:00
Diva Canto
dd69c9fd20 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-12-20 09:53:05 -08:00
Diva Canto
25cbba9bca Fixed bug of avie going under the terrain when crossing regions in certain directions. This was a 1-off bug: the terrain was being placed in 127, 127 resulting in a bounding box if -2, 256. I placed it in 128, 128 resulting in a bounding box of -1, 257. 2011-12-20 09:43:39 -08:00
Justin Clark-Casey (justincc)
87a2d8d51b Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs as this is updating SOG/SOP.GroupID, which is arguably generic. 2011-12-19 23:03:45 +00:00
Justin Clark-Casey (justincc)
92039f295d Stop sending the viewer its own AvatarAppearance packet.
The viewer warns in the log if it receives this.
Stopping this doesn't appear to have adverse effects on viewer 1 or viewer 3 - the viewer gets its own appearance from body parts/clothes and self-baked textures.
2011-12-19 20:13:48 +00:00
Justin Clark-Casey (justincc)
2899de1a5c Stop unnecessarily sending the TextureEntry in client avatar updates.
As far as I know, viewers don't use this mechanism to recieve new TextureEntry data for avatars.  This is done via the AvatarAppearance packet instead.
Tested this back to viewer 1.23.
Replacing with Utils.EmptyBytes since converting the texture entry to bytes on each AvatarUpdate (or which there are many) is not cost-free.
2011-12-19 19:19:05 +00:00
Justin Clark-Casey (justincc)
e8fbeeba5f Fix race condition where the appearance update timer could be stopped just after another thread had started it on QueueAppearanceSave() or *Send()
However, the window for this race is very small, and the next queued appearance save or send would restart the timer anyway.
2011-12-19 19:08:24 +00:00
Justin Clark-Casey (justincc)
fc9400db07 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-12-19 19:07:35 +00:00
Justin Clark-Casey (justincc)
0b91ec8dd2 Migrate detailed "appearance show" report generation up to AvatarFactoryModule from AppearanceInfoModule so that it can be used in debug (inactive).
Further filters "debug packet <level>" to exclused [Request]ObjectPropertiesFamily if level is below 25.
Adjust some method doc
Minor changes to some logging messages.
2011-12-19 18:58:05 +00:00
nebadon
6baee2e10b addresses mantis #5827
RAdmin - admin_save_oar fails if noassets parameter missing
thanks Michelle Argus
2011-12-19 11:51:03 -07:00
Justin Clark-Casey (justincc)
4d065f0453 Provide user feedback on execution of "backup" region console command 2011-12-17 02:42:43 +00:00
Justin Clark-Casey (justincc)
684482352c Fix bug where objects couldn't be set back to the "none" group.
This is handled by treating UUID.Zero as a special case.
Currently, asking for the "none" group returns nothing because XMLRPC groups, at least, is not properly handling this case.
It may be better in the future to have GroupsModule return an appropriate GroupsData structure instead or require the underlying services to behave appropriately.
This is a further component of http://opensimulator.org/mantis/view.php?id=5588
2011-12-17 02:35:08 +00:00
Justin Clark-Casey (justincc)
f9137c923b Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object.
There were two problems here:
1) On object group update, we looked for the group is the IClientAPI group cache rather than in the groups service.  This fails to groups created newly in that session
2) On object group update, we weren't setting the HasGroupChanged flag.  This meant that the change was not persisted unless some other action set this flag.
This commit fixes these issues and hopefully addresses http://opensimulator.org/mantis/view.php?id=5588
This commit also moves HandleObjectGroupUpdate() to the GroupsModule from the Scene.PacketHandlers.cs file
2011-12-17 02:23:24 +00:00
Diva Canto
964ec57ffe Changed the async approach on close child agents. This may improve crossings a little bit. 2011-12-16 17:24:50 -08:00
Diva Canto
99623894c7 Commented a couple of verbose debug messages. 2011-12-16 17:23:30 -08:00
Justin Clark-Casey (justincc)
9b56cc69c1 Add Garmin Kawaguichi to CONTRIBUTORS.txt 2011-12-17 00:29:42 +00:00
Justin Clark-Casey (justincc)
7f019cc196 If a startup simulator script is present, run it after the normal region selection code rather than before.
This allows the script to change the selected region without having it immediately undone.
Thanks to Garmin Kawaguichi for this patch.
2011-12-17 00:27:19 +00:00
Justin Clark-Casey (justincc)
4f628849f3 Add more documentation to EstateConnectorString in StandaloneCommon.ini.example 2011-12-17 00:14:48 +00:00
Justin Clark-Casey (justincc)
1bf05fbb1f refactor: simplify methods in Scene.PacketHandlers.cs by using GetGroupByPrim() rather than retrieving GetEntities() and inspecting the entire list 2011-12-17 00:11:17 +00:00
Justin Clark-Casey (justincc)
a3a17e929e Stop generating client flags when we send out full object updates.
These were entirely unused.
2011-12-16 23:20:12 +00:00
Justin Clark-Casey (justincc)
5c4056660f Don't pass on ChaneWaterHeight event from EventManager is new water height is less than 0
This is to stop bad values and subsequent viewer crashes.
Thanks to Michelle Argus for this patch.
2011-12-16 21:16:01 +00:00
Justin Clark-Casey (justincc)
5d79f857b0 Comment out accidentally left in "Adding physics prim" log message 2011-12-16 20:54:28 +00:00
Justin Clark-Casey (justincc)
a9b39d6e5d Tunnel [GroupsModule] DebugEnabled setting down into XmlRpcGroupsServicesConnectorModule so that we can record cache misses 2011-12-16 20:53:50 +00:00
Diva Canto
8300bb651e Sends the consistent child agent position upon creation of the child agent in other regions, as opposed to <128, 128, 70> 2011-12-16 09:33:22 -08:00
Diva Canto
3bf699ad36 No functional changes. Changed the prefix of that log message [CONNECTION BEGIN] to [SCENE] because that's where the message happens.
Also changed the instantiation of a vector object to be done only once instead of every time we receive a position update.
2011-12-16 08:59:33 -08:00
Diva Canto
7e4a2d69d5 HG minor bug fix and marked one method obsolete in UAS. 2011-12-16 08:48:29 -08:00
Justin Clark-Casey (justincc)
8013c0d2f5 Stop pointlessly setting the m_colliderarr[] to false in the ODECharacter constructor 2011-12-15 22:33:14 +00:00
Justin Clark-Casey (justincc)
c0ba99e5ad Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() when we've already passed size information to the avatar at PhysicsScene.AddAvatar()
Eliminate some copypasta for height setting in OdeCharacter
2011-12-15 22:29:36 +00:00
Justin Clark-Casey (justincc)
99570d8ebb Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-12-15 21:59:01 +00:00
Justin Clark-Casey (justincc)
937c06db54 Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacter
Stop hiding RemoveAvatar failure, add log messages when characters are removed through defects or re-added unexpectedly.
Add commented out log lines for future use.
Use automatic property for PhysicsActor for better code readability and simplicity
2011-12-15 21:57:22 +00:00
nebadon
58ba81ae4e minor fix to MegaRegions, typo spotted by Ubit! 2011-12-15 10:49:15 -07:00
Justin Clark-Casey (justincc)
6f2d80cc93 minor: add some currently commented log lines for use in debugging 2011-12-14 21:27:47 +00:00
Justin Clark-Casey (justincc)
e830a77860 Simplify some manipulation of _taintedActors in OdeScene 2011-12-14 18:33:44 +00:00
Justin Clark-Casey (justincc)
a110a7bd6a Eliminate _taintedPrimsH and _taintedPrimsL (and _taintedPrimLock) in favour of just a _taintedPrims HashSet.
There's no point maintaining a list because any pending taint operations are all carried out in the same call anyway.
2011-12-14 18:03:25 +00:00
Justin Clark-Casey (justincc)
cec88872ae Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-12-14 17:59:55 +00:00
Justin Clark-Casey (justincc)
84023c8162 Fix off by one bug in objects GrabbingBehaviour of pCampBot.exe
Also fix usage message.
2011-12-14 16:43:49 +00:00
Dan Lake
f43e5f92fd Just adding a comment to SendFullUpdatToClient 2011-12-13 23:34:59 -08:00
Dan Lake
39736e52d8 Reorder clearing of upate schedule on SOP to before sending updates. Fix potential race condition. 2011-12-13 21:37:17 -08:00
Justin Clark-Casey (justincc)
b242ceda1e In AvatarFactoryModule.SetApperance(), perform ValidateBakedTextureCache() in the same thread rather than on another one.
The caller is already an async thread from LLClientView so this doesn't hold up the client.
However, launching on a separate thread does remove the effect of m_setAppearanceLock
This was potentially allowing two different SetAppearance threads to interfere with each other, though this probably rarely happens, if at all.
2011-12-13 20:42:39 +00:00
Justin Clark-Casey (justincc)
3a06640730 Get rid of the 'lolcat' library asset.
This was both unused and an invalid jpeg2000 texture from way back in 2008
2011-12-12 21:17:01 +00:00
Justin Clark-Casey (justincc)
4dfd2c7d47 minor: remove pointless comment from OdeScene.cs 2011-12-12 19:31:50 +00:00
Justin Clark-Casey (justincc)
e9b59e7627 Remove long unused libdb_dotNET43.dll 2011-12-12 19:31:12 +00:00
Dan Lake
c34ab0ee66 Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsColliding 2011-12-12 02:43:38 -08:00
Dan Lake
3c55d2e776 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-12-12 00:41:53 -08:00
Dan Lake
db8fd1eb9f Added an option for extra settings within region ini file. Any non-hardcoded key-value string pair can be added per-region and referenced by any part of OpenSim with access to the RegionInfo 2011-12-12 00:21:19 -08:00
nebadon
8ae824ff09 Mantis 5816: osParseJSON Decoding Problems
osParseJSON uses hand-crafted decoding that has two issues
* does not seem to handle top-level JSON lists
* does not seem to handle unicode text
thanks otakup0pe!
2011-12-11 23:25:12 -07:00
Melanie
3a91085ac2 Implement handler for TeleportCancel inbound packet 2011-12-10 15:17:34 +00:00
Justin Clark-Casey (justincc)
e88ad5aab9 minor: remove a mono compiler warning 2011-12-09 23:55:54 +00:00
Justin Clark-Casey (justincc)
5f276c3212 Print out one log message for every missing baked texture, rather than two. 2011-12-09 23:54:39 +00:00
Justin Clark-Casey (justincc)
0daa5d8b4d minor: comment out "unpacked appearance" log mesasge for now 2011-12-09 23:44:34 +00:00
Justin Clark-Casey (justincc)
f24898d049 Comment out ChildAgentDataUpdate.Pack() "Pack data" message for now. 2011-12-09 23:24:52 +00:00
Justin Clark-Casey (justincc)
13b1c8c173 Do some clean up Scene.cs log messages.
This prints out both exception message and stacktrace (Exception.ToString()) isn't enough on Windows.
This also uses m_log.*Format() which is more efficient than string concat.
2011-12-09 23:21:54 +00:00
Justin Clark-Casey (justincc)
af3cd00048 Get rid of IScene.PresenceChildStatus() which always had to execute a lookup in favour of IClientAPI.ISceneAgent.IsChildAgent instead. 2011-12-09 23:07:53 +00:00
Justin Clark-Casey (justincc)
fc27806e90 remove some unused fields in ScenePresence 2011-12-09 22:52:54 +00:00
Justin Clark-Casey (justincc)
cb0da425d5 Fix "fix-phantoms" help message. Thanks Garmin Kawaguichi. 2011-12-09 22:41:39 +00:00
Justin Clark-Casey (justincc)
94c242f792 Move client id check in Scene.Inventory.cs:UpdateInventoryItemAsset so that it doesn't trigger an exception if the item hasn't been found.
In this situation we will now put out a slightly more meaningful log error message instead.
2011-12-09 22:36:51 +00:00
Justin Clark-Casey (justincc)
4e9f50b878 Add commented log lines to FetchInventoryDescendents2 path for future use.
Haven't been able to resolve issue where attachments are removed by the viewer on relog on a localhost
2011-12-09 22:32:28 +00:00
Justin Clark-Casey (justincc)
63fe673af1 Revert "Revert "Stop performing the asset save part of baked texture uploading on the UploadBakedTexture cap asynchronously.""
This turned out not to be the upload texture issue.

This reverts commit 8721841fc3.
2011-12-08 23:45:53 +00:00
Justin Clark-Casey (justincc)
50eebb5cba Don't reply with an ack packet if the client is not authorized. 2011-12-08 22:00:59 +00:00
Justin Clark-Casey (justincc)
32d0ef89c6 Extend TestAddClient() to check that the first packet received is an ack packet 2011-12-08 21:45:02 +00:00
Justin Clark-Casey (justincc)
14e407aff3 Add OpenSim.Region.ClientStack.LindenUDP.Tests.dll back into the test suite 2011-12-08 20:55:38 +00:00
Justin Clark-Casey (justincc)
bc13855e64 Reactivate BasicCircuitTests.TestAddClient()
This checks that the initial UseCircuitCode packet is handled correctly for a normal client login.
2011-12-08 20:52:34 +00:00
Justin Clark-Casey (justincc)
0e265889dd Remove unnecessary AgentCircuitData null check from Scene.AddNewClient().
The only caller is the LLUDP stack and this has to validate the UDP circuit itself, so we know that it exists.
This allows us to eliminate another null check elsewhere and simplifies the method contract
2011-12-08 19:25:24 +00:00
Justin Clark-Casey (justincc)
55de189752 minor: remove some mono compiler warnings 2011-12-08 18:56:07 +00:00
Justin Clark-Casey (justincc)
54360dd20e When a client connects to a scene, send other avatar appearance data asynchronously to reduce hold up in the IN UDP packet processing loop.
This is already being done for the initial object data send.
2011-12-08 18:39:56 +00:00
Justin Clark-Casey (justincc)
f61e54892f On a new client circuit, send the initial reply ack to let the client know it's live before sending other data.
This means that avatar/appearance data of other avatars and scene objects for a client will be sent after the ack rather than possibly before.
This may stop some avatars appearing grey on login.
This introduces a new OpenSim.Framework.ISceneAgent to accompany the existing OpenSim.Framework.ISceneObject and ISceneEntity
This allows IClientAPI to handle this as it can't reference OpenSim.Region.Framework.Interfaces
2011-12-08 18:34:23 +00:00
Justin Clark-Casey (justincc)
355cde464a Simplify Scene.AddNewClient()
If sp becomes null right after we've checked or created it, then behaviour down the line is going to be wrong anyway.
So instead retain the check/create ScenePresence reference and use this.
2011-12-08 16:10:47 +00:00
Melanie
43732794dd Remove a left over log output 2011-12-08 05:46:59 +00:00
Justin Clark-Casey (justincc)
dae58e0937 Remove warning in admin_save_oar xmlrpc method where noassets == true was comparing against an object rather than a string 2011-12-07 22:42:05 +00:00
Justin Clark-Casey (justincc)
2b4de8f881 Have admin_load_heighmap and admin_save_heightmap xmlrpcadmin methods return success = true on success rather than false 2011-12-07 22:40:23 +00:00
Justin Clark-Casey (justincc)
fb2f4f158c Refactor RemoteAdminPlugin so that every xmlrpc method calls a common block of code to do password checks, etc., instead of copy/pasting this code into every method 2011-12-07 22:39:12 +00:00
Justin Clark-Casey (justincc)
eda770e978 Remove unused SceneManager.TryGetAvatarsScene()
It makes far more sense anyway to use TryGetRootScenePresence().Scene, in common with the rest of the code
This method could also return any scene for child or root agents, depending in which order the scenes happened to lie in the list
2011-12-07 21:17:13 +00:00
Justin Clark-Casey (justincc)
3d95015686 On an Exception in Scene.RemoveClient(), always remove the client (and SP) structure so that logout on unexpired packets isn't retriggered, causing the same exception 2011-12-07 18:43:48 +00:00
Justin Clark-Casey (justincc)
2b02d3dc84 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-12-07 17:33:06 +00:00
Justin Clark-Casey (justincc)
415b7b7ec4 Implement XMLRPCAdmin command admin_teleport_agent.
This allows someone with access to this command on the XMLRPCAdmin interface to teleport an avatar to an arbitrary region and/or position.
2011-12-07 17:31:57 +00:00
BlueWall
33c6067098 Trigger a Jenkins build 2011-12-07 11:21:50 -05:00
BlueWall
0fcd55aff3 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-12-07 10:39:25 -05:00
BlueWall
fd023b317a Update libomv to 0.9.1 2011-12-07 09:56:15 -05:00
Justin Clark-Casey (justincc)
a8ed185c00 properly lock CapsHandlers.m_capsHandlers 2011-12-07 14:55:01 +00:00
BlueWall
6ec59ee892 Merge branch 'master' of /home/opensim/var/repo/opensim 2011-12-07 07:52:24 -05:00
Justin Clark-Casey (justincc)
e6272b8d56 Stop also adding an ordinary http handler when we set up a poll http handler.
It appears that this is entirely unnecessary since the poll http handlers are dealt with on a separate code path.
2011-12-07 12:28:42 +00:00
Justin Clark-Casey (justincc)
8e542cfa03 Stop accidentally setting up the UploadTexture caps handler with the same url for all users
This meant that if a user exited the region, the UploadTexture handler would be effectively removed for everyone, causing subsequent failures.
This hopefully resolves the recent UploadTexture LLSD problems
This was a regression in 5640f2e (Thu Dec 1 23:24:15 2011 +0000)
2011-12-06 21:42:56 +00:00
Justin Clark-Casey (justincc)
8721841fc3 Revert "Stop performing the asset save part of baked texture uploading on the UploadBakedTexture cap asynchronously."
This is a possible cause of the dramatic upswing in "Unable to upload... No handler registered for LLSD requests..."
Needs more investigation.

This reverts commit 1854c52ea3.
2011-12-06 18:37:13 +00:00
Justin Clark-Casey (justincc)
136a6a6e0f Make "show appearance" a synonym for "appearance show" 2011-12-06 18:36:11 +00:00
Justin Clark-Casey (justincc)
b9a461c5ad In "appearance show", if a particular avatar is specified, print out texture UUID for each bake type and whether the simulator can find it. 2011-12-06 18:32:27 +00:00
Justin Clark-Casey (justincc)
ec4f217af8 Actually send the avatar data if an individual avatar is specified, rather than accidentally doing nothing 2011-12-06 18:06:29 +00:00
Justin Clark-Casey (justincc)
1b9eb52850 Allow "appearance show" command to take an optional avatar name 2011-12-06 18:03:16 +00:00
Justin Clark-Casey (justincc)
4be85eeaa5 Make it possible to manually send appearance information via the "appearance send" command for a chosen avatar as well as all 2011-12-06 16:42:44 +00:00
Justin Clark-Casey (justincc)
d33d12ba83 Provide feedback as to which avatars are resending appearance informion on "appearance send" console command 2011-12-06 16:07:24 +00:00
Justin Clark-Casey (justincc)
319507f521 Add test for not found response from GetTexture cap handler.
Add OpenSim.Region.Capabilities.Handlers.Tests.dll into test suite
2011-12-05 21:04:17 +00:00
Justin Clark-Casey (justincc)
af9ccfa15c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-12-05 20:50:44 +00:00
Justin Clark-Casey (justincc)
4567555c49 Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead of OSHttpRequest/OSHttpResponse.
This is required for the substitution of different HTTP servers or the newer HttpServer.dll without having to commit to a particular implementation.
This is also required to write regression tests that involve the HTTP layer.
If you need to recompile, all you need to do is replace OSHttpRequest/OSHttpResponse references with IOSHttpRequest/IOSHttpResponse.
2011-12-05 20:44:20 +00:00
BlueWall
2d3dda6db3 Merge branch 'master' of /home/opensim/var/repo/opensim 2011-12-05 15:29:00 -05:00
Melanie
e7cb63fcf7 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2011-12-05 19:01:35 +00:00
Melanie
66f4ce354f Fix CHANGED_TEXTURE and CHANGED_COLOR. 2011-12-05 19:01:14 +00:00
Justin Clark-Casey (justincc)
37889eb3fa For the GetTexture capability, if a data range is requested that covers the whole asset length, return HTTP PartialContent instead of NotFound
NotFound is obviously wrong, and this change stops viewer 3.2.2 (and v probably earlier) complaining in the log about missing textures that are actually present.
We still return PartialContent even if the range requested is a superset of the data range as per httpd's behaviour
https://issues.apache.org/bugzilla/show_bug.cgi?id=51878
Viewer 3.2.2 and very probably earlier appear happy with this.
Whether fixing this NotFound bug has any practical effect apart from resolve viewer log messages is unknown.
2011-12-05 18:35:03 +00:00
Diva Canto
a2d98c7293 HG: Added HEAD method to Helo service. This is the preferred method, but its wide use will have to wait a few releases. So the sims are still calling GET for now. 2011-12-04 10:10:09 -08:00
Diva Canto
080dfcc9c9 HG: Renamed one method 2011-12-04 08:24:16 -08:00
Justin Clark-Casey (justincc)
a82aea53f8 Split up test SceneHelpers to provide an AddChildScenePresence() call 2011-12-03 19:32:59 +00:00
Justin Clark-Casey (justincc)
a4d82895be Remove T012_TestAddNeighbourRegion() and T013_TestRemoveNeighbourRegion() since they don't do anything useful. 2011-12-03 19:14:37 +00:00
Justin Clark-Casey (justincc)
3852f05e6e Extend TestCreateChildScenePresence to make assertions both at CreateAgent stage and then at Scene.AddClient() 2011-12-03 19:10:32 +00:00
Justin Clark-Casey (justincc)
4919c60560 Add beginning of ScenePresenceAgentTests.TestCreateChildScenePresence()
This required an option to be added to NullRegionData via ConnectionString for it to act as a non-static instance, so that regression tests (which only load this class once) don't get hopeless confused and complex to compensate.
Normal standalone operation unaffected.
2011-12-03 18:59:54 +00:00
Justin Clark-Casey (justincc)
ced820bd5e Improve locking in AgentCircuitManager 2011-12-03 16:19:11 +00:00
Justin Clark-Casey (justincc)
c934901a05 Use GetAgentCircuits() to receive a copy of the AgentCircuitsByUUID dictionary rather than AgentCircuitManager.AgentCircuits directly in "show circuits" to avoid enumeration exceptions 2011-12-03 16:11:47 +00:00
Justin Clark-Casey (justincc)
aac3f2d04e Add agent circuit number checks to TestCloseAgent() 2011-12-03 16:04:11 +00:00
Justin Clark-Casey (justincc)
aba42d8543 Correct SOP.GetNumberOfSides() to return 8 for meshes rather than 7
We are returning the actual number of 'sides', not the maximum index number.
Also minor format corrections.
2011-12-03 15:54:06 +00:00
marc
e75bcd4c59 Workaround for mesh to correct the number of faces in GetNumberOfSides(). Meshs are handeled as sculpts but can have up to 8 faces (SL restriction the collada format can handle even more). The patch enables all LSL function that adressing faces to behave correct. Like llGetNumberOfSides(); llSetLinkPrimitiveParamsFast(); llSetPrimitiveParams(); llSetColor();
Signed-off-by: marc <mare@sounddog.net>
2011-12-03 15:49:19 +00:00
BlueWall
6541fc08d4 Merge branch 'master' of /home/opensim/var/repo/opensim 2011-12-02 22:46:37 -05:00
Justin Clark-Casey (justincc)
585fc5e79d Update SP.PhysicsCollisionUpdate() doc.
It might be inefficient, but there are collisions every frame if the avatar is walking/standing on the ground or a prim surface
2011-12-03 02:51:17 +00:00
Justin Clark-Casey (justincc)
e26ef8aeca change misleading login = http://127.0.0.1:9000/ in GridInfoService in Robust.ini.example to 8002 2011-12-03 02:48:16 +00:00
Justin Clark-Casey (justincc)
b66fe3e9ff Add method doc to SP.PhysicsCollisionUpdate() to make it clear that it's called continuously even where there are no collisions 2011-12-03 02:45:02 +00:00
Justin Clark-Casey (justincc)
a009871827 Add basic TestFlyingAnimation() regression test 2011-12-03 02:39:21 +00:00
Justin Clark-Casey (justincc)
feef1dd732 Stop calling Animator.UpdateMovementAnimations() at the end of HandleAgentUpdate().
There's no point doing this if it's being called via PhysicsCollisionUpdate
2011-12-03 02:05:11 +00:00
BlueWall
f144baa9a8 Merge branch 'master' of /home/opensim/var/repo/opensim 2011-12-02 20:53:35 -05:00
Justin Clark-Casey (justincc)
f08aad8a40 For now, disable mechanism to limit avatar animation updates since this causes avatars to never reach the correct animation after some actions.
This reverts to situation where animation updates are made each frame on SP.PhysicsCollisionUpdate (though a packet is only sent if the anim actually changes).
m_updateCount was not being update on various avatar state changes, causing the correct animations to never be sent.
Always setting in HandleAgentUpdate() is not enough since the avatar is continually sending AgentUpdate packets.
One would need to identify all the conditions under which animations need to play out and set m_updateCount appropriately in SP.HandleAgentUpdate()
2011-12-03 01:47:12 +00:00
BlueWall
b94ab10922 Merge branch 'master' of /home/opensim/var/repo/opensim 2011-12-02 20:21:35 -05:00
Justin Clark-Casey (justincc)
0ca8491bbe refactor: Use just ScenePresenceAnimator.CurrentMovementAnimation rather than duplicating it with m_movementAnimation 2011-12-03 00:40:08 +00:00
Justin Clark-Casey (justincc)
5bbfb082dd Use agent.Animator.CurrentMovementAnimation in llGetAgentInfo() rather than asking for a new determination 2011-12-03 00:33:24 +00:00
Justin Clark-Casey (justincc)
8185ce8b4a Do a cagent.Anims != null check in SP.CopyFrom() 2011-12-03 00:30:13 +00:00
Justin Clark-Casey (justincc)
5ba8ca5662 Rename ScenePresenceAnimator.GetMovementAnimation() -> DetermineMovementAnimation() for better code readability 2011-12-03 00:27:21 +00:00
Justin Clark-Casey (justincc)
96c191f4fd Stop SP.HandleAgentUpdate() and PhysicsCollisionUpdate() from being processed if we're dealing with a child ScenePresence.
Neither of these can have any effect on child agents
Now leaving warning about trying to set animation on a child agent active.  Might temporarily pop up now and again.
2011-12-03 00:09:18 +00:00
BlueWall
21f4ee8a3d Merge branch 'master' of /home/opensim/var/repo/opensim 2011-12-02 18:57:57 -05:00
Justin Clark-Casey (justincc)
054ebe8878 Stop some places where we're trying to reset animations in child agents where such requests are ignored. 2011-12-02 23:56:01 +00:00
Justin Clark-Casey (justincc)
2a6597f61e Remove pointless Animator.TrySetMovementAnimation("STAND") in ScenePresnece constructor.
Comment was right - it is indeed useless since SP always starts off as child and TrySetMovementAnimation screens out child SP
2011-12-02 22:14:47 +00:00
Justin Clark-Casey (justincc)
1854c52ea3 Stop performing the asset save part of baked texture uploading on the UploadBakedTexture cap asynchronously.
This prevents a possible race condition where the client would be told all baked textures had updated before they were in the asset service.
The client would then trigger a set appearance which, after a delay, would send the avatar appearance out to other clients.
The race condition seems unlikely because of this delay but it's still possible.
Might help with grey avatar appearances.
2011-12-01 23:38:25 +00:00
Justin Clark-Casey (justincc)
5460f2e035 refactor: Separate the upload baked texture handler out from BunchOfCaps 2011-12-01 23:24:15 +00:00
BlueWall
e7930b1d0f Make fix to Nini for null references in some cases. 2011-11-29 22:25:03 -05:00
Justin Clark-Casey (justincc)
2a9c9ae340 Provide more user feedback when "debug http" is set 2011-11-29 21:53:15 +00:00
Justin Clark-Casey (justincc)
fa63054c4f On "show caps", stop excluding the seed cap but do exclude it elsewhere 2011-11-29 20:37:03 +00:00
Justin Clark-Casey (justincc)
679a5f6c0b With "debug http 1", show the path with the query string instead of just the path.
Also simplifies debug levels to just 0 and 1
2011-11-29 17:26:45 +00:00
Justin Clark-Casey (justincc)
658d02b5e9 Improve some of the debug help messages 2011-11-29 16:56:31 +00:00
Justin Clark-Casey (justincc)
a17f93ff44 minor: remove mono compile warning, a Vector3 can never be null since it's a struct 2011-11-29 16:31:10 +00:00
Justin Clark-Casey (justincc)
d3a46b03bf tabulate "show caps" output for easier readability 2011-11-29 16:29:11 +00:00
Justin Clark-Casey (justincc)
ff0d020007 Correct mistake in "debug eq" help 2011-11-29 16:18:14 +00:00
Justin Clark-Casey (justincc)
b6b0bc7b32 Add "debug http" command for currently simple extra debug logging of non-event queue inbound http requests to a simulator 2011-11-29 16:15:52 +00:00
BlueWall
19c10c892a Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-11-26 17:20:20 -05:00
BlueWall
ea0fc7b12c Add missing property to llGetLinkPrimitiveParams 2011-11-26 17:06:28 -05:00
Justin Clark-Casey (justincc)
4efd9a3b7b When removing an LSL sensor for a script (e.g. through llResetScript() or state change), don't also remove sensors for other scripts in the same prim.
Hopefully fixes http://opensimulator.org/mantis/view.php?id=4448 and http://opensimulator.org/mantis/view.php?id=4452
2011-11-26 01:55:36 +00:00
Justin Clark-Casey (justincc)
86cc00aaa8 minor: formatting changes in Scene.PacketHandlers.cs 2011-11-26 01:52:12 +00:00
Justin Clark-Casey (justincc)
46e1bcb6b6 minor: remove mono compiler warning 2011-11-26 01:40:46 +00:00
Justin Clark-Casey (justincc)
bafea2282a Rip out unused Scene.HandleFetchInventoryDescendentsCAPS().
This has been handled by WebFetchInvDescHandler.Fetch() for some time.
2011-11-26 01:39:23 +00:00
Justin Clark-Casey (justincc)
11c19b0d2e Use the same web fetch handler for every request from every avatar, since it contains no instance code 2011-11-26 00:29:01 +00:00
Justin Clark-Casey (justincc)
c5b636469d Stop locking the requests coming in to WebFetchInvDecHandler.
There's no technical reason for this as the methods are thread safe.  However, it might have served to slow down requests.
2011-11-26 00:13:04 +00:00
Justin Clark-Casey (justincc)
95a686dbf5 Fix config so that you can have both WebFetchInventoryDescendents and FetchInvnetoryDescendents2 caps active at once 2011-11-25 23:45:29 +00:00
Justin Clark-Casey (justincc)
5b4fe23f7f Resolve error where an unknown asset type would cause the fetch inventory descendents cap to fail.
Introduced just a few commits ago in 0688861
2011-11-25 23:43:57 +00:00
Justin Clark-Casey (justincc)
676d32974a Implement the FetchInventoryDescendents2 capability using the same code as WebFetchInventoryDescendents.
Enabling this by setting Cap_FetchInventoryDescendents2 = "localhost" in the [ClientStack.LindenCaps] section of OpenSim.ini downloads inventory via http rather than udp in later viewers.
2011-11-25 22:46:42 +00:00
Justin Clark-Casey (justincc)
b785f204ce remove some mono compiler warnings 2011-11-25 22:19:57 +00:00
Justin Clark-Casey (justincc)
0688861aa7 Use the more extensive Utils.AssetTypeToString()/InventoryTypeToString() conversion rather than the arrays in TaskInventoryItem 2011-11-25 22:15:29 +00:00
Justin Clark-Casey (justincc)
8c82ff16ad Fix WebFetchInventoryDescendents cap to use Utils.AssetTypeTostring/InventoryTypeToString to convert types to strings
These cover a wider range of types.
2011-11-25 21:54:31 +00:00
Justin Clark-Casey (justincc)
0a0aa77cfd Adding missing CrossBehaviour.cs file to fix build 2011-11-24 22:46:43 +00:00
Justin Clark-Casey (justincc)
8e32ce85a7 Remove bizarre call to PhysicsScene.Simulate(0) in Scene.GetNearestAllowedPosition()
At least on ODE, this wasn't doing any harm but there wasn't any point to it either
2011-11-24 22:45:29 +00:00
Justin Clark-Casey (justincc)
2ae5b40ca6 On pCampBot, add bot as a property on behaviours instead of passing it in every time 2011-11-24 22:36:45 +00:00
Justin Clark-Casey (justincc)
cbbd992df4 minor: remove mono compiler warning 2011-11-24 22:11:54 +00:00
Justin Clark-Casey (justincc)
a58f5b2f66 When setting packet level logging via "debug packet", apply to all clients, not just root ones.
Also adds scene name and client type (root|child) to logged information.
2011-11-24 22:08:34 +00:00
Justin Clark-Casey (justincc)
0a60e9537f comment out a noisy log line I accidentally left in from the last commit 2011-11-24 21:30:40 +00:00
Justin Clark-Casey (justincc)
63c137820b Stop passing a request handler to the initial caps.RegisterHandler in EventQueueGetModule since this is immediatley replaced by a poll server handler.
This allows us to comment out a bunch of code and simplify the codebase and readability.
2011-11-24 21:27:35 +00:00
Justin Clark-Casey (justincc)
0174e326e3 Add a "debug eq" console command for debugging.
This will log outgoing event queue message names if turned on.
2011-11-24 20:27:11 +00:00
Justin Clark-Casey (justincc)
decabe1181 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-11-24 20:22:17 +00:00
Justin Clark-Casey (justincc)
bdcfd6afee Add disabled CrossBehaviour to pCampBot, which is designed to cross test bots between neighbouring regions.
Not yet enabled since there is a bug where the initial cross will work but all subsequent movements on the receiving simulator appear to fail.
2011-11-24 17:35:33 +00:00
Dan Lake
89b2fb2ff4 Append asset ID to URL for storage requests to allow caching proxies to work with Simian 2011-11-23 16:41:30 -08:00
Dan Lake
5485e3da46 Merge branch 'master' of git://opensimulator.org/git/opensim 2011-11-23 16:11:17 -08:00
Dan Lake
0cb33a5398 Line endings 2011-11-23 16:09:11 -08:00
Justin Clark-Casey (justincc)
ed7ddeecf2 Print out what behaviours are active when pCampBot starts up 2011-11-23 22:18:10 +00:00
Justin Clark-Casey (justincc)
d145750e87 Add teleport behaviour to pCampBot
This teleports the bot to any other regions +/- 5 on the x or y axis.
Quite aggressive at the moment since teleports keep occuring at a 1-10secs random interval.
No checking yet to see if teleport was successful.
2011-11-23 22:05:11 +00:00
Justin Clark-Casey (justincc)
1126efdcd0 In pCampbot, change "show status" command to "show bots" 2011-11-23 21:33:54 +00:00
Justin Clark-Casey (justincc)
9ae0641871 Rename Bot.BotManager to Manager 2011-11-23 21:33:10 +00:00
Justin Clark-Casey (justincc)
e9f2a9bddb get pCampBot to extract nearby and store nearby region information 2011-11-23 21:19:10 +00:00
Justin Clark-Casey (justincc)
617f139aac Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-11-23 21:10:50 +00:00
Justin Clark-Casey (justincc)
e394f83df0 Change random number generator property name in pCampbot 2011-11-23 18:00:41 +00:00
BlueWall
0738fc43e4 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-11-23 10:50:29 -05:00
BlueWall
d4e3a7fe81 Shell Environment Variables in config
Adding updated Nini and support to use shell environment variables in OpenSimulator configuration.

  Nini @ https://github.com/BlueWall/Nini-Dev
2011-11-23 10:11:47 -05:00
Justin Clark-Casey (justincc)
b56410285b Log error if we attempt to add/remove an OdeCharacter from the _characters list inappropriately 2011-11-22 22:46:25 +00:00
Justin Clark-Casey (justincc)
ace4324e75 Stop removing actor from the hash maps in OdeScene.RemoveCharacter() since this is now being down in OdeCharacter.DestroyOdeStructures() 2011-11-22 22:37:06 +00:00
Justin Clark-Casey (justincc)
af90b52731 Comment out uncalled OdeScene.UnCombine() 2011-11-22 22:28:46 +00:00
Justin Clark-Casey (justincc)
fcb066cb5f Comment out unimplemented and uncalled RegionCombinerModule.UnCombineRegion() 2011-11-22 22:23:52 +00:00
Justin Clark-Casey (justincc)
d639f7fdf3 minor: remove mono compiler warning 2011-11-22 22:16:09 +00:00
Justin Clark-Casey (justincc)
b0fe0464af Stop an exception being thrown and a teleport/border cross failing if the desintation sim has no active script engines.
This involves getting IScene.RequestModuleInterfaces() to return an empty array (as was stated in the method doc) rather than an array containing one null entry.
Callers adjusted to stop checking for the list reference being null (which never happened anyway)
2011-11-22 22:13:57 +00:00
Justin Clark-Casey (justincc)
daf99f8c0a slightly simplify OdeScene.Simulate() by removing bool processtaints, since we can inspect count of taint lists instead.
also groups OdeCharacter.CreateOdeStructures() and DestroyOdeStructures() together
2011-11-22 21:51:00 +00:00
Justin Clark-Casey (justincc)
b89c48b1be Improve the error messages returned if the HelloNeighbour call fails.
This is the message a region sends to its neighbours when it comes up
2011-11-21 22:06:43 +00:00
Justin Clark-Casey (justincc)
c4e4a29478 Slightly improve "Unable to space collide" logging message, though I don't think I've ever seen this. 2011-11-21 21:31:26 +00:00
Justin Clark-Casey (justincc)
4ddff7eb0f Get rid of OdeCharacter != null checks since OdeScene._characters can never contain a null character.
Ignoring the ancient code glyphs not to do this....
2011-11-21 21:29:56 +00:00
Justin Clark-Casey (justincc)
82dc7886fc remove unnecessary OdeScene._activeprims locking. Code is single-threaded 2011-11-21 21:15:15 +00:00
Justin Clark-Casey (justincc)
7480f2fd0e Restore defects list. In hindsight, the reason for this is becuase we can't remove the character whilst iterating over the list.
This commit also removes locking on OdeScene._characters since code is single threaded
2011-11-21 21:04:24 +00:00
Justin Clark-Casey (justincc)
546259b2ff simplify operation of OdeScene._perloopContact 2011-11-21 20:30:37 +00:00
Justin Clark-Casey (justincc)
25d9001de1 don't bother locking OdeScene._perloopContact in single threaded code 2011-11-21 20:17:36 +00:00
Justin Clark-Casey (justincc)
e33b0fa35b don't lock OdeScene.contacts since only ever accessed by a single thread 2011-11-21 20:12:04 +00:00
Justin Clark-Casey (justincc)
e67ba0ad06 rename ODECharacter.AvatarGeomAndBodyCreation() -> CreateOdeStructures() to match existing DestroyOdeStructures() 2011-11-21 20:01:34 +00:00
Justin Clark-Casey (justincc)
063f0f5d97 refactor: Eliminate one line ODECharacter.doForce() method for code clarity 2011-11-21 19:58:37 +00:00
Justin Clark-Casey (justincc)
225b925f4e Comment out calls to OdeScene.waitForSpaceUnlock() since that method does nothing right now 2011-11-21 19:48:31 +00:00
Justin Clark-Casey (justincc)
54789706f4 Reduce complexity of OdeScene.Simulate() by fully removing bad characters at point of detection rather than later on. 2011-11-21 19:45:22 +00:00
Justin Clark-Casey (justincc)
3becda919e move geom/actor map maintenance into DestroyODEStructures()/AvatarGeomAndBodyCreation().
This saves us having to do it separately when a character capsule size is changed
2011-11-21 19:31:29 +00:00
Justin Clark-Casey (justincc)
4faac1f090 When changing avatar size in ODE, remove the old actor from the name and actor maps 2011-11-21 19:06:53 +00:00
Justin Clark-Casey (justincc)
898904d83d When an ODECharacter is removed (e.g. when an avatar leaves a scene), remove the actor reference in OdeScene.actor_name_map rather than leaving it dangling.
This also largely centralizes adds/removes in OdeScene.AddCharacter()/RemoveCharacter()
2011-11-21 18:27:41 +00:00
Justin Clark-Casey (justincc)
cead87005b Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaining their own properties 2011-11-21 18:06:04 +00:00
Justin Clark-Casey (justincc)
4fdcfd79e4 Actually remove PhysicsActor.SOPDescription this time 2011-11-21 17:55:54 +00:00
Justin Clark-Casey (justincc)
39c1ae2408 Chain SOP constructors together rather than having copy/paste code 2011-11-21 17:55:10 +00:00
Justin Clark-Casey (justincc)
58a1147870 refactor: Make SOP.Description an automatic property 2011-11-21 17:51:38 +00:00
Justin Clark-Casey (justincc)
e0887944a0 Remove unused PhysicsActor.SOPDescription 2011-11-21 17:47:30 +00:00
Justin Clark-Casey (justincc)
4485007fce Instead of generating a new list for bad characters on every physics pass, keep reusing the same list. 2011-11-21 17:04:54 +00:00
Justin Clark-Casey (justincc)
a94ce3f1df Move DeleteScriptsOnStartup switch from [Startup] to [XEngine] in OpenSim.ini.example.
If anybody was changing this and wondering why there was no effect, this is why.
2011-11-21 15:30:00 +00:00
Justin Clark-Casey (justincc)
2206e2fc96 Remove the "[LOCAL SIMULATION CONNECTOR]: Did not find region {0} for SendCreateChildAgent" message
This is misleading since a simulator will call this method before successfully trying remote regions.
Also comments out spammy "[SIMULATION]: Stream handler called" AgentHandlers messages for now.
2011-11-19 01:32:21 +00:00
Justin Clark-Casey (justincc)
726ca72c47 minor: Make HelloNeighbour messages more informative 2011-11-19 01:27:06 +00:00
Justin Clark-Casey (justincc)
10a23a823e Get rid of the spurious [WEB UTIL] couldn't decode <OpenSim agent 57956c4b-ff2e-4fc1-9995-613c6256cc98>: Invalid character 'O' in input string messages
These are just the result of an attempt to canonicalize received messages - it's not important that we constantly log them.
Also finally get the deregister grid service message working properly
2011-11-19 01:16:07 +00:00
Justin Clark-Casey (justincc)
21353de9b7 Enable v2/v3 map tile url setting on robust as default in config
This is necessary to see map tiles on v2/v3 viewers and appears to work fine
2011-11-19 00:34:56 +00:00
Justin Clark-Casey (justincc)
b89534ad0a Remove mono compiler warnings. Fix problem with co-ordinate given in deregister region message 2011-11-19 00:34:13 +00:00
Justin Clark-Casey (justincc)
d05d065d85 Improve some grid region log messages to express regions at co-ordinate (e.g. 1000, 1000) rather than meter positions (256000, 256000) 2011-11-19 00:29:52 +00:00
Justin Clark-Casey (justincc)
7a18078177 improve region deregistration log message 2011-11-19 00:10:29 +00:00
Justin Clark-Casey (justincc)
01ae916bad Don't register a region twice on both official registration and maptile regeneration.
Maptile storage appears orthogonal to region registration
2011-11-19 00:07:34 +00:00
justincc
f72c4bdba5 Replace HttpServer_OpenSim.dll with Oren Hurvitz's patch applied.
This will hopefully address mantis 5471, 5694 and 5718.
This code is now in opensim-libs, along with Diva's slightly older patches (which were already applied to the DLLs in the opensim tree).
Thanks Oren!
2011-11-18 22:52:59 +00:00
Justin Clark-Casey (justincc)
9d458fdd7f Turn the [RegionReady] module on by default and login_disable = true while scripts are loading.
From field experience, we know that simulators can be unstable if a user logs in before the scripts have finished loading.
This commit turns login_disable = true in [RegionReady] on by default which prevents this from happening.
If you want the old behaviour, please copy these section from OpenSimDefaults.ini into OpenSim.ini and set login_disable = false
2011-11-18 21:31:23 +00:00
Justin Clark-Casey (justincc)
169387b390 Turn SellEnabled in the [EconomyModule] on by default.
This only provides enough functionality to allow operations for no money (e.g. sell for $0).
2011-11-17 23:53:25 +00:00
justincc
6dbe793112 Fix Windows build break 2011-11-17 23:10:58 +00:00
Justin Clark-Casey (justincc)
9c928e9dc6 For TerrainModule.SaveToFile(), don't bother throwing the exception onwards after printing out the error, since this method is invoked by users.
Still throwing the exception on the stream method since this invoked programatically
2011-11-17 22:15:46 +00:00
Justin Clark-Casey (justincc)
352672eaf2 Make "terrain save" more friendly by telling the user if we have saved and putting out a useful complaint message if we haven't for some reason 2011-11-17 22:13:32 +00:00
Justin Clark-Casey (justincc)
cacc028835 If the entire simulator is shutting down then don't bother to unload the scripts from the appdomain in XEngine.
All the other actions (script state save, etc.) still occur.
This makes shutdown where there are many scripts vastly quicker.
2011-11-17 21:03:08 +00:00
632 changed files with 44473 additions and 25681 deletions

View File

@@ -2,13 +2,37 @@
<!-- please leave the top comment for us emacs folks -->
<property name="nunitcmd" value="nunit-console" />
<!-- For safety/laziness sake, we're going to take the approach of deleting known extraneous files here rather than
trying to copy across only the essential ones -->
<property name="distbindir" value="distbin" />
<target name="distbin">
<!-- This target produces a source distribution of OpenSimulator -->
<!-- TODO: A few parameters still need to be tweaked after running this - need to do this automatically with sed or similar -->
<target name="distsrc">
<copy file="bin/OpenSim.ini.example" tofile="bin/OpenSim.ini"/>
<copy file="bin/config-include/StandaloneCommon.ini.example" tofile="bin/config-include/StandaloneCommon.ini"/>
<copy file="bin/config-include/FlotsamCache.ini.example" tofile="bin/config-include/FlotsamCache.ini"/>
<!-- delete files generated by runprebuild.sh which had to be run in order to generate the build file for this target-->
<delete>
<fileset basedir="OpenSim">
<include name="**/*.build"/>
<include name="**/*.csproj*"/>
<include name="**/*.dll.build"/>
<include name="**/*.pidb"/>
<exclude name="Tools/OpenSim.32BitLaunch/**"/>
<exclude name="Tools/Robust.32BitLaunch/**"/>
<exclude name="Tools/LaunchSLClient/**"/>
</fileset>
</delete>
<delete>
<fileset>
<include name="OpenSim.build"/>
<include name="OpenSim.sln"/>
</fileset>
</delete>
</target>
<property name="distbindir" value="distbin" />
<!-- This target produces a binary directory called distbin/ in OpenSim/bin which contains everything needed for binary distribution -->
<!-- For safety/laziness sake, we're going to take the approach of deleting known extraneous files here rather than
trying to copy across only the essential ones -->
<target name="distbin">
<delete dir="${distbindir}"/>
<copy todir="${distbindir}">
<fileset>
@@ -38,52 +62,8 @@
<include name=".hgignore"/>
</fileset>
</delete>
</target>
<!-- I don't think these targets are being actively used. But just in case, we'll just comment them out for now - justincc -->
<!--
<property name="projectdir" value="opensim-0.6.9" />
<target name="dist" depends="distdir">
<zip zipfile="${projectdir}.zip">
<fileset basedir=".">
<include name="${projectdir}/**" />
</fileset>
</zip>
<tar destfile="${projectdir}.tar.gz" compression="GZip">
<fileset basedir=".">
<include name="${projectdir}/**" />
</fileset>
</tar>
</target>
<target name="distdir">
<delete dir="${projectdir}" />
<copy todir="${projectdir}">
<fileset basedir=".">
<include name="ThirdPartyLicenses/**" />
<include name="CONTRIBUTORS.txt" />
<include name="README" />
<include name="OpenSim/**/*.cs" />
<include name="**/*.build" />
<include name="**/*.csproj" />
<include name="**/*.csproj.user" />
<include name="**/*.sln" />
<include name="bin/*.dll" />
<include name="bin/*.so" />
<include name="bin/*.config" />
<include name="bin/assets/**" />
<include name="bin/data/**" />
<include name="bin/OpenSim*xml" />
<include name="bin/OpenSim.ini" />
<include name="bin/defaultstripe.png" />
<exclude name="bin/OpenSim.*dll" />
</fileset>
</copy>
<touch file="${projectdir}/bin/startup_commands.txt" />
</target>
-->
<target name="test" depends="build, find-nunit">
<setenv name="MONO_THREADS_PER_CPU" value="100" />
@@ -117,12 +97,10 @@
</exec>
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.clientstack.lindencaps.tests)==0}" />
<!--
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.region.clientstack.lindenudp.tests">
<arg value="./bin/OpenSim.Region.ClientStack.LindenUDP.Tests.dll" />
</exec>
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.clientstack.lindenudp.tests)==0}" />
-->
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.region.scriptengine.tests">
<arg value="./bin/OpenSim.Region.ScriptEngine.Tests.dll" />
@@ -149,117 +127,23 @@
</exec>
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.data.tests)==0}" />
<delete dir="%temp%"/>
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.capabilities.handlers.tests">
<arg value="./bin/OpenSim.Capabilities.Handlers.Tests.dll" />
</exec>
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.capabilities.handlers.tests)==0}" />
<delete dir="%temp%"/>
</target>
<target name="test-cov" depends="build">
<!-- Code Coverage Test. Prototype, only works with mono 1.2. Instructions in http://opensimulator.org/wiki/Automated_Testing -->
<mkdir dir="cov" failonerror="false" />
<exec program="mono">
<arg value="--debug" />
<arg value="--profile=monocov:outfile=./cov/OpenSim.Framework.Servers.cov,+[OpenSim.Framework.Servers]" />
<arg value="/usr/lib/nunit/nunit-console.exe" />
<arg value="./bin/OpenSim.Framework.Servers.Tests.dll" />
</exec>
<delete dir="./cov/OpenSim.Framework.Servers" />
<exec program="monocov">
<arg value="--export-html=./cov/OpenSim.Framework.Servers ./cov/OpenSim.Framework.Servers.cov" />
</exec>
<target name="torture" depends="build, find-nunit">
<setenv name="MONO_THREADS_PER_CPU" value="100" />
<!--
<exec program="mono">
<arg value="&#45;&#45;debug" />
<arg value="&#45;&#45;profile=monocov:outfile=./cov/OpenSim.Region.ClientStack.LindenUDP.cov,+[OpenSim.Region.ClientStack.LindenUDP]" />
<arg value="/usr/lib/nunit/nunit-console.exe" />
<arg value="./bin/OpenSim.Region.ClientStack.LindenUDP.Tests.dll" />
</exec>
<delete dir="./cov/OpenSim.Region.ClientStack.LindenUDP" />
<exec program="monocov">
<arg value="&#45;&#45;export-html=./cov/OpenSim.Region.ClientStack.LindenUDP ./cov/OpenSim.Region.ClientStack.LindenUDP.cov" />
</exec>
-->
<exec program="mono">
<arg value="--debug" />
<arg value="--profile=monocov:outfile=./cov/OpenSim.Region.ScriptEngine.Shared.cov,+[OpenSim.Region.ScriptEngine.Shared]" />
<arg value="/usr/lib/nunit/nunit-console.exe" />
<arg value="./bin/OpenSim.Region.ScriptEngine.Shared.Tests.dll" />
</exec>
<delete dir="./cov/OpenSim.Region.ScriptEngine.Shared" />
<exec program="monocov">
<arg value="--export-html=./cov/OpenSim.Region.ScriptEngine.Shared ./cov/OpenSim.Region.ScriptEngine.Shared.cov" />
</exec>
<exec program="mono">
<arg value="--debug" />
<arg value="--profile=monocov:outfile=./cov/OpenSim.Region.ScriptEngine.Shared.CodeTools.cov,+[OpenSim.Region.ScriptEngine.Shared.CodeTools]" />
<arg value="/usr/lib/nunit/nunit-console.exe" />
<arg value="./bin/OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests.dll" />
</exec>
<delete dir="./cov/OpenSim.Region.ScriptEngine.Shared.CodeTools" />
<exec program="monocov">
<arg value="--export-html=./cov/OpenSim.Region.ScriptEngine.Shared.CodeTools ./cov/OpenSim.Region.ScriptEngine.Shared.CodeTools.cov" />
</exec>
<exec program="mono">
<arg value="--debug" />
<arg value="--profile=monocov:outfile=./cov/OpenSim.Region.CoreModules.cov,+[OpenSim.Region.CoreModules]" />
<arg value="/usr/lib/nunit/nunit-console.exe" />
<arg value="./bin/OpenSim.Region.CoreModules.Tests.dll" />
</exec>
<delete dir="./cov/OpenSim.Region.CoreModules" />
<exec program="monocov">
<arg value="--export-html=./cov/OpenSim.Region.CoreModules ./cov/OpenSim.Region.CoreModules.cov" />
</exec>
<exec program="mono">
<arg value="--debug" />
<arg value="--profile=monocov:outfile=./cov/OpenSim.Region.OptionalModules.cov,+[OpenSim.Region.OptionalModules]" />
<arg value="/usr/lib/nunit/nunit-console.exe" />
<arg value="./bin/OpenSim.Region.OptionalModules.Tests.dll" />
</exec>
<delete dir="./cov/OpenSim.Region.OptionalModules" />
<exec program="monocov">
<arg value="--export-html=./cov/OpenSim.Region.OptionalModules ./cov/OpenSim.Region.OptionalModules.cov" />
</exec>
<exec program="mono">
<arg value="--debug" />
<arg value="--profile=monocov:outfile=./cov/OpenSim.Region.Framework.cov,+[OpenSim.Region.Framework]" />
<arg value="/usr/lib/nunit/nunit-console.exe" />
<arg value="./bin/OpenSim.Region.Framework.Tests.dll" />
</exec>
<delete dir="./cov/OpenSim.Region.Framework" />
<exec program="monocov">
<arg value="--export-html=./cov/OpenSim.Region.Framework ./cov/OpenSim.Region.Framework.cov" />
</exec>
<exec program="mono">
<arg value="--debug" />
<arg value="--profile=monocov:outfile=./cov/OpenSim.Data.SQLite.cov,+[OpenSim.Data.SQLite]" />
<arg value="/usr/lib/nunit/nunit-console.exe" />
<arg value="./bin/OpenSim.Data.SQLite.Tests.dll" />
</exec>
<delete dir="./cov/OpenSim.Data.SQLite" />
<exec program="monocov">
<arg value="--export-html=./cov/OpenSim.Data.SQLite ./cov/OpenSim.Data.SQLite.cov" />
</exec>
<exec program="mono">
<arg value="--debug" />
<arg value="--profile=monocov:outfile=./cov/OpenSim.Data.MySQL.cov,+[OpenSim.Data.MySQL.Tests]" />
<arg value="/usr/lib/nunit/nunit-console.exe" />
<arg value="./bin/OpenSim.Data.MySQL.Tests.dll" />
</exec>
<delete dir="./cov/OpenSim.Data.MySQL" />
<exec program="monocov">
<arg value="--export-html=./cov/OpenSim.Data.MySQL ./cov/OpenSim.Data.MySQL.cov" />
</exec>
<delete file="C:\NUnitPrimaryTrace.txt" failonerror="false" />
<delete file="TestResult.xml" failonerror="false" />
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.tests.torture">
<arg value="./bin/OpenSim.Tests.Torture.dll" />
</exec>
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.tests.torture)==0}" />
<delete dir="%temp%"/>
</target>
<target name="find-nunit">
@@ -272,15 +156,12 @@
if="${int::parse(hasnunit2)==0}" />
<property name="nunitcmd" value="nunit-console"
if="${int::parse(hasnunit2)==1}" />
</target>
<!-- this is used for panda test execution -->
<!-- work in progress -->
<target name="test-xml" depends="build, find-nunit">
<mkdir dir="test-results" failonerror="false" />
<!-- Unit Test Assembly -->
<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.tests">
@@ -338,45 +219,22 @@
<arg value="-xml=test-results/OpenSim.Data.Tests.dll-Results.xml" />
</exec>
<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.capabilities.handlers.tests">
<arg value="./bin/OpenSim.Capabilities.Handlers.Tests.dll" />
<arg value="-xml=test-results/OpenSim.Capabilities.Handlers.Tests.dll-Results.xml" />
</exec>
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.tests)==0}" />
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.tests)==0}" />
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.servers.tests)==0}" />
<!-- <fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.clientstack.lindenudp.tests)==0}" /> -->
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.clientstack.lindenudp.tests)==0}" />
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.scriptengine.tests)==0}" />
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.coremodules.tests)==0}" />
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.optionalmodules.tests)==0}" />
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.framework.tests)==0}" />
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.data.tests)==0}" />
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.capabilities.handlers.tests)==0}" />
</target>
<!-- <exec program="nunit-console.exe" failonerror="false" resultproperty="testresult.acceptancetestassembly"> -->
<!-- <arg value="AcceptanceTestAssembly.dll" /> -->
<!-- <arg value="/xml=AcceptanceTestAssembly-Results.xml" /> -->
<!-- </exec> -->
<!-- <fail message="Failures reported in unit tests." unless="${int::parse(testresult.unittestassembly)==0}" /> -->
<!-- <fail message="Failures reported in acceptance tests." unless="${int::parse(testresult.acceptancetestassembly)==0}" /> -->
<!-- </target> -->
<!-- <nunit2 failonerror="true" verbose="true"> -->
<!-- <formatter type="Xml" usefile="true" extension=".xml" outputdir="./test-results" /> -->
<!-- <test> -->
<!-- <assemblies> -->
<!-- <include name="./bin/OpenSim.Framework.Tests.dll" /> -->
<!-- <include name="./bin/OpenSim.Framework.Servers.Tests.dll" /> -->
<!-- <include name="./bin/OpenSim.Region.ClientStack.LindenUDP.Tests.dll" /> -->
<!-- <include name="./bin/OpenSim.Region.ScriptEngine.Tests.dll" /> -->
<!-- <include name="./bin/OpenSim.Region.CoreModules.Tests.dll" /> -->
<!-- <include name="./bin/OpenSim.Region.OptionalModules.Tests.dll" /> -->
<!-- <include name="./bin/OpenSim.Region.Framework.Tests.dll" /> -->
<!-- <include name="./bin/OpenSim.Data.SQLite.Tests.dll" /> -->
<!-- <include name="./bin/OpenSim.Data.MySQL.Tests.dll" /> -->
<!-- </assemblies> -->
<!-- </test> -->
<!-- </nunit2> -->
<!-- </target> -->
<target name="doxygen">
<exec program="doxygen" workingdir="doc" commandline="doxygen.conf" />

View File

@@ -17,13 +17,22 @@ Prereqs:
* On some Linux distributions you may need to install additional packages.
See http://opensimulator.org/wiki/Dependencies for more information.
* May also use xbuild (included in mono distributions)
* May use Monodevelop, a cross-platform IDE
From the distribution type:
* ./runprebuild.sh
* nant
* nant (or xbuild)
* cd bin
* copy OpenSim.ini.example to OpenSim.ini and other appropriate files in bin/config-include
* run mono OpenSim.exe
=== Using Monodevelop ===
From the distribution type:
* ./runprebuild.sh
* type monodevelop OpenSim.sln
=== References ===
Helpful resources:

View File

@@ -1,4 +1,4 @@
The following people have contributed to OpenSim (Thank you
<<<>>>>The following people have contributed to OpenSim (Thank you
for your effort!)
= Current OpenSim Developers (in very rough order of appearance) =
@@ -71,6 +71,7 @@ what it is today.
* CharlieO
* ChrisDown
* Chris Yeoh (IBM)
* controlbreak
* coyled
* Daedius
* Dong Jun Lan (IBM)
@@ -80,13 +81,16 @@ what it is today.
* dmiles (Daxtron Labs)
* dslake (Intel)
* FredoChaplin
* Garmin Kawaguichi
* Gerhard
* Godfrey
* Grumly57
* GuduleLapointe
* Ewe Loon
* Fernando Oliveira
* Fly-Man
* Flyte Xevious
* Garmin Kawaguichi
* Imaze Rhiano
* Intimidated
* Jeremy Bongio (IBM)
@@ -105,6 +109,7 @@ what it is today.
* M.Igarashi
* maimedleech
* Mana Janus
* MarcelEdward
* Mic Bowman
* Michelle Argus
* Michael Cortez (The Flotsam Project, http://osflotsam.org/)
@@ -134,10 +139,14 @@ what it is today.
* Ruud Lathorp
* SachaMagne
* Salahzar Stenvaag
* satguru p srivastava
* sempuki
* SignpostMarv
* SpotOn3D
* Stefan_Boom / stoehr
* Strawberry Fride
* Talun
* TBG Renfold
* tglion
* tlaukkan/Tommil (Tommi S. E. Laukkanen, Bubble Cloud)
* tyre
@@ -196,3 +205,4 @@ In addition, we would like to thank:
* The Mono Project
* The NANT Developers
* Microsoft (.NET, MSSQL-Adapters)
*x

View File

@@ -122,9 +122,10 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
Thread.CurrentThread.ManagedThreadId.ToString() +
")");
m_openSim.PopulateRegionEstateInfo(regionsToLoad[i]);
bool changed = m_openSim.PopulateRegionEstateInfo(regionsToLoad[i]);
m_openSim.CreateRegion(regionsToLoad[i], true, out scene);
regionsToLoad[i].EstateSettings.Save();
if (changed)
regionsToLoad[i].EstateSettings.Save();
if (scene != null)
{

View File

@@ -41,7 +41,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Regions
{
#region GET methods
public string GetHandler(string request, string path, string param,
OSHttpRequest httpRequest, OSHttpResponse httpResponse)
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
// foreach (string h in httpRequest.Headers.AllKeys)
// foreach (string v in httpRequest.Headers.GetValues(h))
@@ -64,7 +64,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Regions
}
}
public string GetHandlerRegions(OSHttpResponse httpResponse)
public string GetHandlerRegions(IOSHttpResponse httpResponse)
{
RestXmlWriter rxw = new RestXmlWriter(new StringWriter());
@@ -95,7 +95,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Regions
return rxw.ToString();
}
public string GetHandlerRegion(OSHttpResponse httpResponse, string param)
public string GetHandlerRegion(IOSHttpResponse httpResponse, string param)
{
// be resilient and don't get confused by a terminating '/'
param = param.TrimEnd(new char[]{'/'});
@@ -180,7 +180,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Regions
}
#endregion GET methods
protected string RegionTerrain(OSHttpResponse httpResponse, Scene scene)
protected string RegionTerrain(IOSHttpResponse httpResponse, Scene scene)
{
httpResponse.SendChunked = true;
httpResponse.ContentType = "text/xml";
@@ -190,7 +190,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Regions
// "GET", "terrain not implemented");
}
protected string RegionStats(OSHttpResponse httpResponse, Scene scene)
protected string RegionStats(IOSHttpResponse httpResponse, Scene scene)
{
int users = scene.GetRootAgentCount();
int objects = scene.Entities.Count - users;
@@ -213,7 +213,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Regions
return rxw.ToString();
}
protected string RegionPrims(OSHttpResponse httpResponse, Scene scene, Vector3 min, Vector3 max)
protected string RegionPrims(IOSHttpResponse httpResponse, Scene scene, Vector3 min, Vector3 max)
{
httpResponse.SendChunked = true;
httpResponse.ContentType = "text/xml";

View File

@@ -40,7 +40,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Regions
{
#region GET methods
public string GetRegionInfoHandler(string request, string path, string param,
OSHttpRequest httpRequest, OSHttpResponse httpResponse)
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
// foreach (string h in httpRequest.Headers.AllKeys)
// foreach (string v in httpRequest.Headers.GetValues(h))
@@ -64,7 +64,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Regions
}
}
public string GetRegionInfoHandlerRegions(OSHttpResponse httpResponse)
public string GetRegionInfoHandlerRegions(IOSHttpResponse httpResponse)
{
RestXmlWriter rxw = new RestXmlWriter(new StringWriter());

View File

@@ -40,7 +40,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Regions
#region POST methods
public string PostHandler(string request, string path, string param,
OSHttpRequest httpRequest, OSHttpResponse httpResponse)
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
// foreach (string h in httpRequest.Headers.AllKeys)
// foreach (string v in httpRequest.Headers.GetValues(h))
@@ -92,7 +92,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Regions
}
}
public string CreateRegion(OSHttpRequest request, OSHttpResponse response)
public string CreateRegion(IOSHttpRequest request, IOSHttpResponse response)
{
RestXmlWriter rxw = new RestXmlWriter(new StringWriter());
@@ -108,7 +108,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Regions
return rxw.ToString();
}
public string LoadPrims(string requestBody, OSHttpRequest request, OSHttpResponse response, Scene scene)
public string LoadPrims(string requestBody, IOSHttpRequest request, IOSHttpResponse response, Scene scene)
{
IRegionSerialiserModule serialiser = scene.RequestModuleInterface<IRegionSerialiserModule>();
if (serialiser != null)

View File

@@ -328,7 +328,7 @@ namespace OpenSim.ApplicationPlugins.Rest
/// </summary>
/// <param name="request">HTTP request header</param>
/// <returns>true when the HTTP request came from god.</returns>
protected bool IsGod(OSHttpRequest request)
protected bool IsGod(IOSHttpRequest request)
{
string[] keys = request.Headers.GetValues("X-OpenSim-Godkey");
if (null == keys) return false;
@@ -342,7 +342,7 @@ namespace OpenSim.ApplicationPlugins.Rest
/// HTTP header is indeed the password on file for the avatar
/// specified by the UUID
/// </summary>
protected bool IsVerifiedUser(OSHttpRequest request, UUID uuid)
protected bool IsVerifiedUser(IOSHttpRequest request, UUID uuid)
{
// XXX under construction
return false;
@@ -377,7 +377,7 @@ namespace OpenSim.ApplicationPlugins.Rest
/// <param name="message">failure message</param>
/// <remarks>This should probably set a return code as
/// well. (?)</remarks>
protected string Failure(OSHttpResponse response, OSHttpStatusCode status,
protected string Failure(IOSHttpResponse response, OSHttpStatusCode status,
string method, string format, params string[] msg)
{
string m = String.Format(format, msg);
@@ -396,7 +396,7 @@ namespace OpenSim.ApplicationPlugins.Rest
/// <param name="e">exception causing the failure message</param>
/// <remarks>This should probably set a return code as
/// well. (?)</remarks>
public string Failure(OSHttpResponse response, OSHttpStatusCode status,
public string Failure(IOSHttpResponse response, OSHttpStatusCode status,
string method, Exception e)
{
string m = String.Format("exception occurred: {0}", e.Message);

View File

@@ -98,14 +98,17 @@ namespace OpenSim.Framework.Capabilities
{
get { return m_httpListener.UseSSL; }
}
public string SSLCommonName
{
get { return m_httpListener.SSLCommonName; }
}
public CapsHandlers CapsHandlers
{
get { return m_capsHandlers; }
}
public Dictionary<string, string> ExternalCapsHandlers
{
get { return m_externalCapsHandlers; }
@@ -157,11 +160,7 @@ namespace OpenSim.Framework.Capabilities
/// <summary>
/// Remove all CAPS service handlers.
///
/// </summary>
/// <param name="httpListener"></param>
/// <param name="path"></param>
/// <param name="restMethod"></param>
public void DeregisterHandlers()
{
if (m_capsHandlers != null)

View File

@@ -51,11 +51,10 @@ namespace OpenSim.Framework.Capabilities
/// supplied BaseHttpServer.
/// </summary>
/// <param name="httpListener">base HTTP server</param>
/// <param name="httpListenerHostname">host name of the HTTP
/// server</param>
/// <param name="httpListenerHostname">host name of the HTTP server</param>
/// <param name="httpListenerPort">HTTP port</param>
public CapsHandlers(BaseHttpServer httpListener, string httpListenerHostname, uint httpListenerPort)
: this (httpListener,httpListenerHostname,httpListenerPort, false)
: this(httpListener,httpListenerHostname,httpListenerPort, false)
{
}
@@ -88,44 +87,52 @@ namespace OpenSim.Framework.Capabilities
/// handler to be removed</param>
public void Remove(string capsName)
{
m_httpListener.RemoveStreamHandler("POST", m_capsHandlers[capsName].Path);
m_httpListener.RemoveStreamHandler("GET", m_capsHandlers[capsName].Path);
m_capsHandlers.Remove(capsName);
lock (m_capsHandlers)
{
m_httpListener.RemoveStreamHandler("POST", m_capsHandlers[capsName].Path);
m_httpListener.RemoveStreamHandler("GET", m_capsHandlers[capsName].Path);
m_capsHandlers.Remove(capsName);
}
}
public bool ContainsCap(string cap)
{
return m_capsHandlers.ContainsKey(cap);
lock (m_capsHandlers)
return m_capsHandlers.ContainsKey(cap);
}
/// <summary>
/// The indexer allows us to treat the CapsHandlers object
/// in an intuitive dictionary like way.
/// </summary>
/// <Remarks>
/// <remarks>
/// The indexer will throw an exception when you try to
/// retrieve a cap handler for a cap that is not contained in
/// CapsHandlers.
/// </Remarks>
/// </remarks>
public IRequestHandler this[string idx]
{
get
{
return m_capsHandlers[idx];
lock (m_capsHandlers)
return m_capsHandlers[idx];
}
set
{
if (m_capsHandlers.ContainsKey(idx))
lock (m_capsHandlers)
{
m_httpListener.RemoveStreamHandler("POST", m_capsHandlers[idx].Path);
m_capsHandlers.Remove(idx);
if (m_capsHandlers.ContainsKey(idx))
{
m_httpListener.RemoveStreamHandler("POST", m_capsHandlers[idx].Path);
m_capsHandlers.Remove(idx);
}
if (null == value) return;
m_capsHandlers[idx] = value;
m_httpListener.AddStreamHandler(value);
}
if (null == value) return;
m_capsHandlers[idx] = value;
m_httpListener.AddStreamHandler(value);
}
}
@@ -137,9 +144,12 @@ namespace OpenSim.Framework.Capabilities
{
get
{
string[] __keys = new string[m_capsHandlers.Keys.Count];
m_capsHandlers.Keys.CopyTo(__keys, 0);
return __keys;
lock (m_capsHandlers)
{
string[] __keys = new string[m_capsHandlers.Keys.Count];
m_capsHandlers.Keys.CopyTo(__keys, 0);
return __keys;
}
}
}
@@ -147,25 +157,29 @@ namespace OpenSim.Framework.Capabilities
/// Return an LLSD-serializable Hashtable describing the
/// capabilities and their handler details.
/// </summary>
public Hashtable CapsDetails
/// <param name="excludeSeed">If true, then exclude the seed cap.</param>
public Hashtable GetCapsDetails(bool excludeSeed)
{
get
{
Hashtable caps = new Hashtable();
string protocol = "http://";
if (m_useSSL)
protocol = "https://";
Hashtable caps = new Hashtable();
string protocol = "http://";
if (m_useSSL)
protocol = "https://";
string baseUrl = protocol + m_httpListenerHostName + ":" + m_httpListenerPort.ToString();
string baseUrl = protocol + m_httpListenerHostName + ":" + m_httpListenerPort.ToString();
lock (m_capsHandlers)
{
foreach (string capsName in m_capsHandlers.Keys)
{
// skip SEED cap
if ("SEED" == capsName) continue;
if (excludeSeed && "SEED" == capsName)
continue;
caps[capsName] = baseUrl + m_capsHandlers[capsName].Path;
}
return caps;
}
return caps;
}
}
}
}

View File

@@ -0,0 +1,148 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Framework.Capabilities;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Services.Interfaces;
using Caps = OpenSim.Framework.Capabilities.Caps;
using OSDArray = OpenMetaverse.StructuredData.OSDArray;
using OSDMap = OpenMetaverse.StructuredData.OSDMap;
namespace OpenSim.Capabilities.Handlers
{
public class FetchInventory2Handler
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private IInventoryService m_inventoryService;
public FetchInventory2Handler(IInventoryService invService)
{
m_inventoryService = invService;
}
public string FetchInventoryRequest(string request, string path, string param, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
// m_log.DebugFormat("[FETCH INVENTORY HANDLER]: Received FetchInventory capabilty request");
OSDMap requestmap = (OSDMap)OSDParser.DeserializeLLSDXml(Utils.StringToBytes(request));
OSDArray itemsRequested = (OSDArray)requestmap["items"];
string reply;
LLSDFetchInventory llsdReply = new LLSDFetchInventory();
foreach (OSDMap osdItemId in itemsRequested)
{
UUID itemId = osdItemId["item_id"].AsUUID();
InventoryItemBase item = m_inventoryService.GetItem(new InventoryItemBase(itemId));
if (item != null)
{
// We don't know the agent that this request belongs to so we'll use the agent id of the item
// which will be the same for all items.
llsdReply.agent_id = item.Owner;
llsdReply.items.Array.Add(ConvertInventoryItem(item));
}
}
reply = LLSDHelpers.SerialiseLLSDReply(llsdReply);
return reply;
}
/// <summary>
/// Convert an internal inventory item object into an LLSD object.
/// </summary>
/// <param name="invItem"></param>
/// <returns></returns>
private LLSDInventoryItem ConvertInventoryItem(InventoryItemBase invItem)
{
LLSDInventoryItem llsdItem = new LLSDInventoryItem();
llsdItem.asset_id = invItem.AssetID;
llsdItem.created_at = invItem.CreationDate;
llsdItem.desc = invItem.Description;
llsdItem.flags = (int)invItem.Flags;
llsdItem.item_id = invItem.ID;
llsdItem.name = invItem.Name;
llsdItem.parent_id = invItem.Folder;
try
{
llsdItem.type = Utils.AssetTypeToString((AssetType)invItem.AssetType);
llsdItem.inv_type = Utils.InventoryTypeToString((InventoryType)invItem.InvType);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[WEB FETCH INV DESC HANDLER]: Problem setting asset {0} inventory {1} types while converting inventory item {2}: {3}",
invItem.AssetType, invItem.InvType, invItem.Name, e.Message);
}
llsdItem.permissions = new LLSDPermissions();
llsdItem.permissions.creator_id = invItem.CreatorIdAsUuid;
llsdItem.permissions.base_mask = (int)invItem.CurrentPermissions;
llsdItem.permissions.everyone_mask = (int)invItem.EveryOnePermissions;
llsdItem.permissions.group_id = invItem.GroupID;
llsdItem.permissions.group_mask = (int)invItem.GroupPermissions;
llsdItem.permissions.is_owner_group = invItem.GroupOwned;
llsdItem.permissions.next_owner_mask = (int)invItem.NextPermissions;
llsdItem.permissions.owner_id = invItem.Owner;
llsdItem.permissions.owner_mask = (int)invItem.CurrentPermissions;
llsdItem.sale_info = new LLSDSaleInfo();
llsdItem.sale_info.sale_price = invItem.SalePrice;
switch (invItem.SaleType)
{
default:
llsdItem.sale_info.sale_type = "not";
break;
case 1:
llsdItem.sale_info.sale_type = "original";
break;
case 2:
llsdItem.sale_info.sale_type = "copy";
break;
case 3:
llsdItem.sale_info.sale_type = "contents";
break;
}
return llsdItem;
}
}
}

View File

@@ -0,0 +1,71 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using Nini.Config;
using OpenSim.Server.Base;
using OpenSim.Services.Interfaces;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Server.Handlers.Base;
using OpenMetaverse;
namespace OpenSim.Capabilities.Handlers
{
public class FetchInventory2ServerConnector : ServiceConnector
{
private IInventoryService m_InventoryService;
private string m_ConfigName = "CapsService";
public FetchInventory2ServerConnector(IConfigSource config, IHttpServer server, string configName)
: base(config, server, configName)
{
if (configName != String.Empty)
m_ConfigName = configName;
IConfig serverConfig = config.Configs[m_ConfigName];
if (serverConfig == null)
throw new Exception(String.Format("No section '{0}' in config file", m_ConfigName));
string invService = serverConfig.GetString("InventoryService", String.Empty);
if (invService == String.Empty)
throw new Exception("No InventoryService in config file");
Object[] args = new Object[] { config };
m_InventoryService = ServerUtils.LoadPlugin<IInventoryService>(invService, args);
if (m_InventoryService == null)
throw new Exception(String.Format("Failed to load InventoryService from {0}; config is {1}", invService, m_ConfigName));
FetchInventory2Handler fiHandler = new FetchInventory2Handler(m_InventoryService);
IRequestHandler reqHandler
= new RestStreamHandler(
"POST", "/CAPS/FetchInventory/", fiHandler.FetchInventoryRequest, "FetchInventory", null);
server.AddStreamHandler(reqHandler);
}
}
}

View File

@@ -66,13 +66,14 @@ namespace OpenSim.Capabilities.Handlers
throw new Exception(String.Format("Failed to load AssetService from {0}; config is {1}", assetService, m_ConfigName));
GetMeshHandler gmeshHandler = new GetMeshHandler(m_AssetService);
IRequestHandler reqHandler = new RestHTTPHandler("GET", "/CAPS/" + UUID.Random(),
delegate(Hashtable m_dhttpMethod)
{
return gmeshHandler.ProcessGetMesh(m_dhttpMethod, UUID.Zero, null);
});
IRequestHandler reqHandler
= new RestHTTPHandler(
"GET",
"/CAPS/" + UUID.Random(),
httpMethod => gmeshHandler.ProcessGetMesh(httpMethod, UUID.Zero, null),
"GetMesh",
null);
server.AddStreamHandler(reqHandler);
}
}
}
}

View File

@@ -58,13 +58,13 @@ namespace OpenSim.Capabilities.Handlers
// TODO: Change this to a config option
const string REDIRECT_URL = null;
public GetTextureHandler(string path, IAssetService assService) :
base("GET", path)
public GetTextureHandler(string path, IAssetService assService, string name, string description)
: base("GET", path, name, description)
{
m_assetService = assService;
}
public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
public override byte[] Handle(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
// Try to parse the texture ID from the request URL
NameValueCollection query = HttpUtility.ParseQueryString(httpRequest.Url.Query);
@@ -111,6 +111,10 @@ namespace OpenSim.Capabilities.Handlers
m_log.Warn("[GETTEXTURE]: Failed to parse a texture_id from GetTexture request: " + httpRequest.Url);
}
// m_log.DebugFormat(
// "[GETTEXTURE]: For texture {0} sending back response {1}, data length {2}",
// textureID, httpResponse.StatusCode, httpResponse.ContentLength);
httpResponse.Send();
return null;
}
@@ -123,7 +127,7 @@ namespace OpenSim.Capabilities.Handlers
/// <param name="textureID"></param>
/// <param name="format"></param>
/// <returns>False for "caller try another codec"; true otherwise</returns>
private bool FetchTexture(OSHttpRequest httpRequest, OSHttpResponse httpResponse, UUID textureID, string format)
private bool FetchTexture(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse, UUID textureID, string format)
{
// m_log.DebugFormat("[GETTEXTURE]: {0} with requested format {1}", textureID, format);
AssetBase texture;
@@ -207,38 +211,43 @@ namespace OpenSim.Capabilities.Handlers
return true;
}
private void WriteTextureData(OSHttpRequest request, OSHttpResponse response, AssetBase texture, string format)
private void WriteTextureData(IOSHttpRequest request, IOSHttpResponse response, AssetBase texture, string format)
{
string range = request.Headers.GetOne("Range");
//m_log.DebugFormat("[GETTEXTURE]: Range {0}", range);
if (!String.IsNullOrEmpty(range)) // JP2's only
{
// Range request
int start, end;
if (TryParseRange(range, out start, out end))
{
// Before clamping start make sure we can satisfy it in order to avoid
// sending back the last byte instead of an error status
if (start >= texture.Data.Length)
{
response.StatusCode = (int)System.Net.HttpStatusCode.RequestedRangeNotSatisfiable;
return;
}
else
{
end = Utils.Clamp(end, 0, texture.Data.Length - 1);
start = Utils.Clamp(start, 0, end);
int len = end - start + 1;
end = Utils.Clamp(end, 0, texture.Data.Length - 1);
start = Utils.Clamp(start, 0, end);
int len = end - start + 1;
//m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID);
//m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID);
if (len < texture.Data.Length)
// Always return PartialContent, even if the range covered the entire data length
// We were accidentally sending back 404 before in this situation
// https://issues.apache.org/bugzilla/show_bug.cgi?id=51878 supports sending 206 even if the
// entire range is requested, and viewer 3.2.2 (and very probably earlier) seems fine with this.
response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent;
response.ContentLength = len;
response.ContentType = texture.Metadata.ContentType;
response.AddHeader("Content-Range", String.Format("bytes {0}-{1}/{2}", start, end, texture.Data.Length));
response.Body.Write(texture.Data, start, len);
response.ContentLength = len;
response.ContentType = texture.Metadata.ContentType;
response.AddHeader("Content-Range", String.Format("bytes {0}-{1}/{2}", start, end, texture.Data.Length));
response.Body.Write(texture.Data, start, len);
}
}
else
{
@@ -257,6 +266,15 @@ namespace OpenSim.Capabilities.Handlers
response.ContentType = "image/" + format;
response.Body.Write(texture.Data, 0, texture.Data.Length);
}
// if (response.StatusCode < 200 || response.StatusCode > 299)
// m_log.WarnFormat(
// "[GETTEXTURE]: For texture {0} requested range {1} responded {2} with content length {3} (actual {4})",
// texture.FullID, range, response.StatusCode, response.ContentLength, texture.Data.Length);
// else
// m_log.DebugFormat(
// "[GETTEXTURE]: For texture {0} requested range {1} responded {2} with content length {3} (actual {4})",
// texture.FullID, range, response.StatusCode, response.ContentLength, texture.Data.Length);
}
private bool TryParseRange(string header, out int start, out int end)
@@ -275,7 +293,6 @@ namespace OpenSim.Capabilities.Handlers
return false;
}
private byte[] ConvertTextureData(AssetBase texture, string format)
{
m_log.DebugFormat("[GETTEXTURE]: Converting texture {0} to {1}", texture.ID, format);
@@ -350,7 +367,5 @@ namespace OpenSim.Capabilities.Handlers
}
return null;
}
}
}
}

View File

@@ -62,8 +62,8 @@ namespace OpenSim.Capabilities.Handlers
if (m_AssetService == null)
throw new Exception(String.Format("Failed to load AssetService from {0}; config is {1}", assetService, m_ConfigName));
server.AddStreamHandler(new GetTextureHandler("/CAPS/GetTexture/" /*+ UUID.Random() */, m_AssetService));
server.AddStreamHandler(
new GetTextureHandler("/CAPS/GetTexture/" /*+ UUID.Random() */, m_AssetService, "GetTexture", null));
}
}
}
}

View File

@@ -0,0 +1,63 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Net;
using log4net;
using log4net.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Capabilities.Handlers;
using OpenSim.Framework;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Capabilities.Handlers.GetTexture.Tests
{
[TestFixture]
public class GetTextureHandlerTests
{
[Test]
public void TestTextureNotFound()
{
TestHelpers.InMethod();
// Overkill - we only really need the asset service, not a whole scene.
Scene scene = new SceneHelpers().SetupScene();
GetTextureHandler handler = new GetTextureHandler(null, scene.AssetService, "TestGetTexture", null);
TestOSHttpRequest req = new TestOSHttpRequest();
TestOSHttpResponse resp = new TestOSHttpResponse();
req.Url = new Uri("http://localhost/?texture_id=00000000-0000-1111-9999-000000000012");
handler.Handle(null, null, req, resp);
Assert.That(resp.StatusCode, Is.EqualTo((int)System.Net.HttpStatusCode.NotFound));
}
}
}

View File

@@ -0,0 +1,181 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Specialized;
using System.Drawing;
using System.Drawing.Imaging;
using System.Reflection;
using System.IO;
using System.Web;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenMetaverse.Imaging;
using OpenSim.Framework;
using OpenSim.Framework.Capabilities;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Services.Interfaces;
using Caps = OpenSim.Framework.Capabilities.Caps;
namespace OpenSim.Capabilities.Handlers
{
public class UploadBakedTextureHandler
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Caps m_HostCapsObj;
private IAssetService m_assetService;
private bool m_persistBakedTextures;
public UploadBakedTextureHandler(Caps caps, IAssetService assetService, bool persistBakedTextures)
{
m_HostCapsObj = caps;
m_assetService = assetService;
m_persistBakedTextures = persistBakedTextures;
}
/// <summary>
/// Handle a request from the client for a Uri to upload a baked texture.
/// </summary>
/// <param name="request"></param>
/// <param name="path"></param>
/// <param name="param"></param>
/// <param name="httpRequest"></param>
/// <param name="httpResponse"></param>
/// <returns>The upload response if the request is successful, null otherwise.</returns>
public string UploadBakedTexture(
string request, string path, string param, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
try
{
string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
BakedTextureUploader uploader =
new BakedTextureUploader(capsBase + uploaderPath, m_HostCapsObj.HttpListener);
uploader.OnUpLoad += BakedTextureUploaded;
m_HostCapsObj.HttpListener.AddStreamHandler(
new BinaryStreamHandler(
"POST", capsBase + uploaderPath, uploader.uploaderCaps, "UploadBakedTexture", null));
string protocol = "http://";
if (m_HostCapsObj.SSLCaps)
protocol = "https://";
string uploaderURL = protocol + m_HostCapsObj.HostName + ":" +
m_HostCapsObj.Port.ToString() + capsBase + uploaderPath;
LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
uploadResponse.uploader = uploaderURL;
uploadResponse.state = "upload";
return LLSDHelpers.SerialiseLLSDReply(uploadResponse);
}
catch (Exception e)
{
m_log.ErrorFormat("[UPLOAD BAKED TEXTURE HANDLER]: {0}{1}", e.Message, e.StackTrace);
}
return null;
}
/// <summary>
/// Called when a baked texture has been successfully uploaded by a client.
/// </summary>
/// <param name="assetID"></param>
/// <param name="data"></param>
private void BakedTextureUploaded(UUID assetID, byte[] data)
{
// m_log.DebugFormat("[UPLOAD BAKED TEXTURE HANDLER]: Received baked texture {0}", assetID.ToString());
AssetBase asset;
asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_HostCapsObj.AgentID.ToString());
asset.Data = data;
asset.Temporary = true;
asset.Local = !m_persistBakedTextures; // Local assets aren't persisted, non-local are
m_assetService.Store(asset);
}
}
class BakedTextureUploader
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public event Action<UUID, byte[]> OnUpLoad;
private string uploaderPath = String.Empty;
private UUID newAssetID;
private IHttpServer httpListener;
public BakedTextureUploader(string path, IHttpServer httpServer)
{
newAssetID = UUID.Random();
uploaderPath = path;
httpListener = httpServer;
// m_log.InfoFormat("[CAPS] baked texture upload starting for {0}",newAssetID);
}
/// <summary>
/// Handle raw uploaded baked texture data.
/// </summary>
/// <param name="data"></param>
/// <param name="path"></param>
/// <param name="param"></param>
/// <returns></returns>
public string uploaderCaps(byte[] data, string path, string param)
{
Action<UUID, byte[]> handlerUpLoad = OnUpLoad;
// Don't do this asynchronously, otherwise it's possible for the client to send set appearance information
// on another thread which might send out avatar updates before the asset has been put into the asset
// service.
if (handlerUpLoad != null)
handlerUpLoad(newAssetID, data);
string res = String.Empty;
LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
uploadComplete.new_asset = newAssetID.ToString();
uploadComplete.new_inventory_item = UUID.Zero;
uploadComplete.state = "complete";
res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
httpListener.RemoveStreamHandler("POST", uploaderPath);
// m_log.DebugFormat("[BAKED TEXTURE UPLOADER]: baked texture upload completed for {0}", newAssetID);
return res;
}
}
}

View File

@@ -42,7 +42,6 @@ using Caps = OpenSim.Framework.Capabilities.Caps;
namespace OpenSim.Capabilities.Handlers
{
public class WebFetchInvDescHandler
{
private static readonly ILog m_log =
@@ -50,7 +49,7 @@ namespace OpenSim.Capabilities.Handlers
private IInventoryService m_InventoryService;
private ILibraryService m_LibraryService;
private object m_fetchLock = new Object();
// private object m_fetchLock = new Object();
public WebFetchInvDescHandler(IInventoryService invService, ILibraryService libService)
{
@@ -58,39 +57,42 @@ namespace OpenSim.Capabilities.Handlers
m_LibraryService = libService;
}
public string FetchInventoryDescendentsRequest(string request, string path, string param, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
public string FetchInventoryDescendentsRequest(string request, string path, string param, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
// nasty temporary hack here, the linden client falsely
// identifies the uuid 00000000-0000-0000-0000-000000000000
// as a string which breaks us
//
// correctly mark it as a uuid
//
request = request.Replace("<string>00000000-0000-0000-0000-000000000000</string>", "<uuid>00000000-0000-0000-0000-000000000000</uuid>");
// lock (m_fetchLock)
// {
// m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Received request {0}", request);
// nasty temporary hack here, the linden client falsely
// identifies the uuid 00000000-0000-0000-0000-000000000000
// as a string which breaks us
//
// correctly mark it as a uuid
//
request = request.Replace("<string>00000000-0000-0000-0000-000000000000</string>", "<uuid>00000000-0000-0000-0000-000000000000</uuid>");
// another hack <integer>1</integer> results in a
// System.ArgumentException: Object type System.Int32 cannot
// be converted to target type: System.Boolean
//
request = request.Replace("<key>fetch_folders</key><integer>0</integer>", "<key>fetch_folders</key><boolean>0</boolean>");
request = request.Replace("<key>fetch_folders</key><integer>1</integer>", "<key>fetch_folders</key><boolean>1</boolean>");
Hashtable hash = new Hashtable();
try
{
hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
}
catch (LLSD.LLSDParseException e)
{
m_log.ErrorFormat("[WEB FETCH INV DESC HANDLER]: Fetch error: {0}{1}" + e.Message, e.StackTrace);
m_log.Error("Request: " + request);
}
ArrayList foldersrequested = (ArrayList)hash["folders"];
string response = "";
// another hack <integer>1</integer> results in a
// System.ArgumentException: Object type System.Int32 cannot
// be converted to target type: System.Boolean
//
request = request.Replace("<key>fetch_folders</key><integer>0</integer>", "<key>fetch_folders</key><boolean>0</boolean>");
request = request.Replace("<key>fetch_folders</key><integer>1</integer>", "<key>fetch_folders</key><boolean>1</boolean>");
Hashtable hash = new Hashtable();
try
{
hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
}
catch (LLSD.LLSDParseException pe)
{
m_log.Error("[AGENT INVENTORY]: Fetch error: " + pe.Message);
m_log.Error("Request: " + request.ToString());
}
ArrayList foldersrequested = (ArrayList)hash["folders"];
string response = "";
lock (m_fetchLock)
{
for (int i = 0; i < foldersrequested.Count; i++)
{
string inventoryitemstr = "";
@@ -104,7 +106,7 @@ namespace OpenSim.Capabilities.Handlers
}
catch (Exception e)
{
m_log.Debug("[CAPS]: caught exception doing OSD deserialize" + e);
m_log.Debug("[WEB FETCH INV DESC HANDLER]: caught exception doing OSD deserialize" + e);
}
LLSDInventoryDescendents reply = FetchInventoryReply(llsdRequest);
@@ -115,7 +117,6 @@ namespace OpenSim.Capabilities.Handlers
response += inventoryitemstr;
}
if (response.Length == 0)
{
// Ter-guess: If requests fail a lot, the client seems to stop requesting descendants.
@@ -129,11 +130,12 @@ namespace OpenSim.Capabilities.Handlers
response = "<llsd><map><key>folders</key><array>" + response + "</array></map></llsd>";
}
//m_log.DebugFormat("[CAPS]: Replying to CAPS fetch inventory request with following xml");
//m_log.Debug("[CAPS] "+response);
// m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Replying to CAPS fetch inventory request");
//m_log.Debug("[WEB FETCH INV DESC HANDLER] "+response);
}
return response;
return response;
// }
}
/// <summary>
@@ -155,9 +157,12 @@ namespace OpenSim.Capabilities.Handlers
inv.Items = new List<InventoryItemBase>();
int version = 0;
inv = Fetch(invFetch.owner_id, invFetch.folder_id, invFetch.owner_id, invFetch.fetch_folders, invFetch.fetch_items, invFetch.sort_order, out version);
inv
= Fetch(
invFetch.owner_id, invFetch.folder_id, invFetch.owner_id,
invFetch.fetch_folders, invFetch.fetch_items, invFetch.sort_order, out version);
if (inv.Folders != null)
if (inv != null && inv.Folders != null)
{
foreach (InventoryFolderBase invFolder in inv.Folders)
{
@@ -165,7 +170,7 @@ namespace OpenSim.Capabilities.Handlers
}
}
if (inv.Items != null)
if (inv != null && inv.Items != null)
{
foreach (InventoryItemBase invItem in inv.Items)
{
@@ -176,19 +181,43 @@ namespace OpenSim.Capabilities.Handlers
contents.descendents = contents.items.Array.Count + contents.categories.Array.Count;
contents.version = version;
// m_log.DebugFormat(
// "[WEB FETCH INV DESC HANDLER]: Replying to request for folder {0} (fetch items {1}, fetch folders {2}) with {3} items and {4} folders for agent {5}",
// invFetch.folder_id,
// invFetch.fetch_items,
// invFetch.fetch_folders,
// contents.items.Array.Count,
// contents.categories.Array.Count,
// invFetch.owner_id);
return reply;
}
public InventoryCollection Fetch(UUID agentID, UUID folderID, UUID ownerID,
bool fetchFolders, bool fetchItems, int sortOrder, out int version)
/// <summary>
/// Handle the caps inventory descendents fetch.
/// </summary>
/// <param name="agentID"></param>
/// <param name="folderID"></param>
/// <param name="ownerID"></param>
/// <param name="fetchFolders"></param>
/// <param name="fetchItems"></param>
/// <param name="sortOrder"></param>
/// <param name="version"></param>
/// <returns>An empty InventoryCollection if the inventory look up failed</returns>
private InventoryCollection Fetch(
UUID agentID, UUID folderID, UUID ownerID,
bool fetchFolders, bool fetchItems, int sortOrder, out int version)
{
m_log.DebugFormat(
"[WEBFETCHINVENTORYDESCENDANTS]: Fetching folders ({0}), items ({1}) from {2} for agent {3}",
fetchFolders, fetchItems, folderID, agentID);
// m_log.DebugFormat(
// "[WEB FETCH INV DESC HANDLER]: Fetching folders ({0}), items ({1}) from {2} for agent {3}",
// fetchFolders, fetchItems, folderID, agentID);
// FIXME MAYBE: We're not handling sortOrder!
version = 0;
InventoryFolderImpl fold;
if (m_LibraryService != null && m_LibraryService.LibraryRootFolder != null && agentID == m_LibraryService.LibraryRootFolder.Owner)
{
if ((fold = m_LibraryService.LibraryRootFolder.FindFolder(folderID)) != null)
{
InventoryCollection ret = new InventoryCollection();
@@ -197,6 +226,7 @@ namespace OpenSim.Capabilities.Handlers
return ret;
}
}
InventoryCollection contents = new InventoryCollection();
@@ -207,12 +237,92 @@ namespace OpenSim.Capabilities.Handlers
containingFolder.ID = folderID;
containingFolder.Owner = agentID;
containingFolder = m_InventoryService.GetFolder(containingFolder);
if (containingFolder != null)
{
// m_log.DebugFormat(
// "[WEB FETCH INV DESC HANDLER]: Retrieved folder {0} {1} for agent id {2}",
// containingFolder.Name, containingFolder.ID, agentID);
version = containingFolder.Version;
// if (fetchItems)
// {
// List<InventoryItemBase> linkedItemsToAdd = new List<InventoryItemBase>();
//
// foreach (InventoryItemBase item in contents.Items)
// {
// if (item.AssetType == (int)AssetType.Link)
// {
// InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID));
//
// // Take care of genuinely broken links where the target doesn't exist
// // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
// // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
// // rather than having to keep track of every folder requested in the recursion.
// if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link)
// linkedItemsToAdd.Insert(0, linkedItem);
// }
// }
//
// foreach (InventoryItemBase linkedItem in linkedItemsToAdd)
// {
// m_log.DebugFormat(
// "[WEB FETCH INV DESC HANDLER]: Inserted linked item {0} for link in folder {1} for agent {2}",
// linkedItem.Name, folderID, agentID);
//
// contents.Items.Add(linkedItem);
// }
//
// // If the folder requested contains links, then we need to send those folders first, otherwise the links
// // will be broken in the viewer.
// HashSet<UUID> linkedItemFolderIdsToSend = new HashSet<UUID>();
// foreach (InventoryItemBase item in contents.Items)
// {
// if (item.AssetType == (int)AssetType.Link)
// {
// InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID));
//
// // Take care of genuinely broken links where the target doesn't exist
// // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
// // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
// // rather than having to keep track of every folder requested in the recursion.
// if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link)
// {
// // We don't need to send the folder if source and destination of the link are in the same
// // folder.
// if (linkedItem.Folder != containingFolder.ID)
// linkedItemFolderIdsToSend.Add(linkedItem.Folder);
// }
// }
// }
//
// foreach (UUID linkedItemFolderId in linkedItemFolderIdsToSend)
// {
// m_log.DebugFormat(
// "[WEB FETCH INV DESC HANDLER]: Recursively fetching folder {0} linked by item in folder {1} for agent {2}",
// linkedItemFolderId, folderID, agentID);
//
// int dummyVersion;
// InventoryCollection linkedCollection
// = Fetch(
// agentID, linkedItemFolderId, ownerID, fetchFolders, fetchItems, sortOrder, out dummyVersion);
//
// InventoryFolderBase linkedFolder = new InventoryFolderBase(linkedItemFolderId);
// linkedFolder.Owner = agentID;
// linkedFolder = m_InventoryService.GetFolder(linkedFolder);
//
//// contents.Folders.AddRange(linkedCollection.Folders);
//
// contents.Folders.Add(linkedFolder);
// contents.Items.AddRange(linkedCollection.Items);
// }
// }
}
}
else
{
// Lost itemsm don't really need a version
// Lost items don't really need a version
version = 1;
}
@@ -230,10 +340,11 @@ namespace OpenSim.Capabilities.Handlers
llsdFolder.folder_id = invFolder.ID;
llsdFolder.parent_id = invFolder.ParentID;
llsdFolder.name = invFolder.Name;
if (invFolder.Type < 0 || invFolder.Type >= TaskInventoryItem.Types.Length)
if (invFolder.Type == (short)AssetType.Unknown || !Enum.IsDefined(typeof(AssetType), (sbyte)invFolder.Type))
llsdFolder.type = "-1";
else
llsdFolder.type = TaskInventoryItem.Types[invFolder.Type];
llsdFolder.type = Utils.AssetTypeToString((AssetType)invFolder.Type);
llsdFolder.preferred_type = "-1";
return llsdFolder;
@@ -254,16 +365,19 @@ namespace OpenSim.Capabilities.Handlers
llsdItem.item_id = invItem.ID;
llsdItem.name = invItem.Name;
llsdItem.parent_id = invItem.Folder;
try
{
// TODO reevaluate after upgrade to libomv >= r2566. Probably should use UtilsConversions.
llsdItem.type = TaskInventoryItem.Types[invItem.AssetType];
llsdItem.inv_type = TaskInventoryItem.InvTypes[invItem.InvType];
llsdItem.type = Utils.AssetTypeToString((AssetType)invItem.AssetType);
llsdItem.inv_type = Utils.InventoryTypeToString((InventoryType)invItem.InvType);
}
catch (Exception e)
{
m_log.ErrorFormat("[CAPS]: Problem setting asset {0} inventory {1} types while converting inventory item {2}: {3}", invItem.AssetType, invItem.InvType, invItem.Name, e.Message);
m_log.ErrorFormat(
"[WEB FETCH INV DESC HANDLER]: Problem setting asset {0} inventory {1} types while converting inventory item {2}: {3}",
invItem.AssetType, invItem.InvType, invItem.Name, e.Message);
}
llsdItem.permissions = new LLSDPermissions();
llsdItem.permissions.creator_id = invItem.CreatorIdAsUuid;
llsdItem.permissions.base_mask = (int)invItem.CurrentPermissions;
@@ -294,6 +408,5 @@ namespace OpenSim.Capabilities.Handlers
return llsdItem;
}
}
}
}

View File

@@ -68,7 +68,13 @@ namespace OpenSim.Capabilities.Handlers
ServerUtils.LoadPlugin<ILibraryService>(libService, args);
WebFetchInvDescHandler webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService);
IRequestHandler reqHandler = new RestStreamHandler("POST", "/CAPS/WebFetchInvDesc/" /*+ UUID.Random()*/, webFetchHandler.FetchInventoryDescendentsRequest);
IRequestHandler reqHandler
= new RestStreamHandler(
"POST",
"/CAPS/WebFetchInvDesc/" /*+ UUID.Random()*/,
webFetchHandler.FetchInventoryDescendentsRequest,
"WebFetchInvDesc",
null);
server.AddStreamHandler(reqHandler);
}

View File

@@ -95,4 +95,11 @@ namespace OpenSim.Framework.Capabilities
public UUID owner_id;
public int version;
}
}
[OSDMap]
public class LLSDFetchInventory
{
public UUID agent_id;
public OSDArray items = new OSDArray();
}
}

View File

@@ -39,13 +39,17 @@ namespace OpenSim.Framework.Capabilities
private LLSDMethod<TRequest, TResponse> m_method;
public LLSDStreamhandler(string httpMethod, string path, LLSDMethod<TRequest, TResponse> method)
: base(httpMethod, path)
: this(httpMethod, path, method, null, null) {}
public LLSDStreamhandler(
string httpMethod, string path, LLSDMethod<TRequest, TResponse> method, string name, string description)
: base(httpMethod, path, name, description)
{
m_method = method;
}
public override byte[] Handle(string path, Stream request,
OSHttpRequest httpRequest, OSHttpResponse httpResponse)
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
//Encoding encoding = Util.UTF8;
//StreamReader streamReader = new StreamReader(request, false);

View File

@@ -37,10 +37,30 @@ namespace OpenSim.Data
public UUID RegionID;
public UUID ScopeID;
public string RegionName;
/// <summary>
/// The position in meters of this region.
/// </summary>
public int posX;
/// <summary>
/// The position in meters of this region.
/// </summary>
public int posY;
public int sizeX;
public int sizeY;
/// <summary>
/// Return the x-coordinate of this region.
/// </summary>
public int coordX { get { return posX / (int)Constants.RegionSize; } }
/// <summary>
/// Return the y-coordinate of this region.
/// </summary>
public int coordY { get { return posY / (int)Constants.RegionSize; } }
public Dictionary<string, object> Data;
}

View File

@@ -25,52 +25,23 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Physics.Manager;
using PhysXWrapper;
using Quaternion=OpenMetaverse.Quaternion;
using System.Reflection;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Region.Physics.PhysXPlugin
namespace OpenSim.Data
{
/// <summary>
/// Will be the PhysX plugin but for now will be a very basic physics engine
/// This interface exists to distinguish between the normal IAssetDataPlugin and the one used by XAssetService
/// for now.
/// </summary>
public class PhysXPlugin : IPhysicsPlugin
public interface IXAssetDataPlugin : IPlugin
{
//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private PhysXScene _mScene;
public PhysXPlugin()
{
}
public bool Init()
{
return true;
}
public PhysicsScene GetScene(string sceneIdentifier)
{
if (_mScene == null)
{
_mScene = new PhysXScene(sceneIdentifier);
}
return (_mScene);
}
public string GetName()
{
return ("RealPhysX");
}
public void Dispose()
{
}
AssetBase GetAsset(UUID uuid);
void StoreAsset(AssetBase asset);
bool ExistsAsset(UUID uuid);
List<AssetMetadata> FetchAssetMetadataSet(int start, int count);
void Initialise(string connect);
bool Delete(string id);
}
}
}

View File

@@ -89,5 +89,11 @@ namespace OpenSim.Data.MSSQL
return DoQuery(cmd);
}
}
public FriendsData[] GetFriends(Guid principalID)
{
return GetFriends(principalID.ToString());
}
}
}

View File

@@ -813,7 +813,7 @@ namespace OpenSim.Data.MSSQL
{
try
{
using (SqlCommand command = new SqlCommand("DELETE FROM inventoryfolders WHERE folderID=@folderID", connection))
using (SqlCommand command = new SqlCommand("DELETE FROM inventoryfolders WHERE folderID=@folderID and type=-1", connection))
{
command.Parameters.Add(database.CreateParameter("folderID", folderID));

View File

@@ -104,6 +104,11 @@ namespace OpenSim.Data.MSSQL
{
return SqlDbType.BigInt;
}
if (type == typeof(DateTime))
{
return SqlDbType.DateTime;
}
return SqlDbType.VarChar;
}

View File

@@ -675,13 +675,13 @@ VALUES
cmd.ExecuteNonQuery();
}
sql = "INSERT INTO [landaccesslist] ([LandUUID],[AccessUUID],[Flags]) VALUES (@LandUUID,@AccessUUID,@Flags)";
sql = "INSERT INTO [landaccesslist] ([LandUUID],[AccessUUID],[Flags],[Expires]) VALUES (@LandUUID,@AccessUUID,@Flags,@Expires)";
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
conn.Open();
foreach (ParcelManager.ParcelAccessEntry parcelAccessEntry in parcel.LandData.ParcelAccessList)
foreach (LandAccessEntry parcelAccessEntry in parcel.LandData.ParcelAccessList)
{
cmd.Parameters.AddRange(CreateLandAccessParameters(parcelAccessEntry, parcel.RegionUUID));
@@ -1215,6 +1215,8 @@ VALUES
//Store new values
StoreNewRegionSettings(regionSettings);
LoadSpawnPoints(regionSettings);
return regionSettings;
}
@@ -1252,7 +1254,7 @@ VALUES
,[elevation_1_ne] = @elevation_1_ne ,[elevation_2_ne] = @elevation_2_ne ,[elevation_1_se] = @elevation_1_se ,[elevation_2_se] = @elevation_2_se
,[elevation_1_sw] = @elevation_1_sw ,[elevation_2_sw] = @elevation_2_sw ,[water_height] = @water_height ,[terrain_raise_limit] = @terrain_raise_limit
,[terrain_lower_limit] = @terrain_lower_limit ,[use_estate_sun] = @use_estate_sun ,[fixed_sun] = @fixed_sun ,[sun_position] = @sun_position
,[covenant] = @covenant , [sunvectorx] = @sunvectorx, [sunvectory] = @sunvectory, [sunvectorz] = @sunvectorz, [Sandbox] = @Sandbox, [loaded_creation_datetime] = @loaded_creation_datetime, [loaded_creation_id] = @loaded_creation_id
,[covenant] = @covenant ,[covenant_datetime] = @covenant_datetime, [sunvectorx] = @sunvectorx, [sunvectory] = @sunvectory, [sunvectorz] = @sunvectorz, [Sandbox] = @Sandbox, [loaded_creation_datetime] = @loaded_creation_datetime, [loaded_creation_id] = @loaded_creation_id, [map_tile_id] = @TerrainImageID, [telehubobject] = @telehubobject, [parcel_tile_id] = @ParcelImageID
WHERE [regionUUID] = @regionUUID";
using (SqlConnection conn = new SqlConnection(m_connectionString))
@@ -1263,6 +1265,7 @@ VALUES
cmd.ExecuteNonQuery();
}
}
SaveSpawnPoints(regionSettings);
}
public void Shutdown()
@@ -1307,14 +1310,14 @@ VALUES
[block_show_in_search],[agent_limit],[object_bonus],[maturity],[disable_scripts],[disable_collisions],[disable_physics],
[terrain_texture_1],[terrain_texture_2],[terrain_texture_3],[terrain_texture_4],[elevation_1_nw],[elevation_2_nw],[elevation_1_ne],
[elevation_2_ne],[elevation_1_se],[elevation_2_se],[elevation_1_sw],[elevation_2_sw],[water_height],[terrain_raise_limit],
[terrain_lower_limit],[use_estate_sun],[fixed_sun],[sun_position],[covenant],[sunvectorx], [sunvectory], [sunvectorz],[Sandbox], [loaded_creation_datetime], [loaded_creation_id]
[terrain_lower_limit],[use_estate_sun],[fixed_sun],[sun_position],[covenant],[covenant_datetime],[sunvectorx], [sunvectory], [sunvectorz],[Sandbox], [loaded_creation_datetime], [loaded_creation_id]
)
VALUES
(@regionUUID,@block_terraform,@block_fly,@allow_damage,@restrict_pushing,@allow_land_resell,@allow_land_join_divide,
@block_show_in_search,@agent_limit,@object_bonus,@maturity,@disable_scripts,@disable_collisions,@disable_physics,
@terrain_texture_1,@terrain_texture_2,@terrain_texture_3,@terrain_texture_4,@elevation_1_nw,@elevation_2_nw,@elevation_1_ne,
@elevation_2_ne,@elevation_1_se,@elevation_2_se,@elevation_1_sw,@elevation_2_sw,@water_height,@terrain_raise_limit,
@terrain_lower_limit,@use_estate_sun,@fixed_sun,@sun_position,@covenant,@sunvectorx,@sunvectory, @sunvectorz, @Sandbox, @loaded_creation_datetime, @loaded_creation_id)";
@terrain_lower_limit,@use_estate_sun,@fixed_sun,@sun_position,@covenant, @covenant_datetime, @sunvectorx,@sunvectory, @sunvectorz, @Sandbox, @loaded_creation_datetime, @loaded_creation_id)";
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
@@ -1367,7 +1370,7 @@ VALUES
newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]);
newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]);
newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]);
newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]);
newSettings.Sandbox = Convert.ToBoolean(row["Sandbox"]);
newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]);
newSettings.SunPosition = Convert.ToDouble(row["sun_position"]);
newSettings.SunVector = new Vector3(
@@ -1376,13 +1379,18 @@ VALUES
Convert.ToSingle(row["sunvectorz"])
);
newSettings.Covenant = new UUID((Guid)row["covenant"]);
newSettings.CovenantChangedDateTime = Convert.ToInt32(row["covenant_datetime"]);
newSettings.LoadedCreationDateTime = Convert.ToInt32(row["loaded_creation_datetime"]);
if (row["loaded_creation_id"] is DBNull)
newSettings.LoadedCreationID = "";
else
newSettings.LoadedCreationID = (String)row["loaded_creation_id"];
newSettings.TerrainImageID = new UUID((string)row["map_tile_ID"]);
newSettings.ParcelImageID = new UUID((Guid)row["parcel_tile_ID"]);
newSettings.TelehubObject = new UUID((Guid)row["TelehubObject"]);
return newSettings;
}
@@ -1453,7 +1461,14 @@ VALUES
_Log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name);
}
newData.ParcelAccessList = new List<ParcelManager.ParcelAccessEntry>();
newData.ParcelAccessList = new List<LandAccessEntry>();
newData.MediaDescription = (string)row["MediaDescription"];
newData.MediaType = (string)row["MediaType"];
newData.MediaWidth = Convert.ToInt32((((string)row["MediaSize"]).Split(','))[0]);
newData.MediaHeight = Convert.ToInt32((((string)row["MediaSize"]).Split(','))[1]);
newData.MediaLoop = Convert.ToBoolean(row["MediaLoop"]);
newData.ObscureMusic = Convert.ToBoolean(row["ObscureMusic"]);
newData.ObscureMedia = Convert.ToBoolean(row["ObscureMedia"]);
return newData;
}
@@ -1463,12 +1478,12 @@ VALUES
/// </summary>
/// <param name="row">datarecord with landaccess data</param>
/// <returns></returns>
private static ParcelManager.ParcelAccessEntry BuildLandAccessData(IDataRecord row)
private static LandAccessEntry BuildLandAccessData(IDataRecord row)
{
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
LandAccessEntry entry = new LandAccessEntry();
entry.AgentID = new UUID((Guid)row["AccessUUID"]);
entry.Flags = (AccessList)Convert.ToInt32(row["Flags"]);
entry.Time = new DateTime();
entry.Expires = Convert.ToInt32(row["Expires"]);
return entry;
}
@@ -1497,7 +1512,8 @@ VALUES
prim.TouchName = (string)primRow["TouchName"];
// permissions
prim.Flags = (PrimFlags)Convert.ToUInt32(primRow["ObjectFlags"]);
prim.CreatorID = new UUID((Guid)primRow["CreatorID"]);
//prim.CreatorID = new UUID((Guid)primRow["CreatorID"]);
prim.CreatorIdentification = (string)primRow["CreatorID"];
prim.OwnerID = new UUID((Guid)primRow["OwnerID"]);
prim.GroupID = new UUID((Guid)primRow["GroupID"]);
prim.LastOwnerID = new UUID((Guid)primRow["LastOwnerID"]);
@@ -1691,7 +1707,8 @@ VALUES
taskItem.Name = (string)inventoryRow["name"];
taskItem.Description = (string)inventoryRow["description"];
taskItem.CreationDate = Convert.ToUInt32(inventoryRow["creationDate"]);
taskItem.CreatorID = new UUID((Guid)inventoryRow["creatorID"]);
//taskItem.CreatorID = new UUID((Guid)inventoryRow["creatorID"]);
taskItem.CreatorIdentification = (string)inventoryRow["creatorID"];
taskItem.OwnerID = new UUID((Guid)inventoryRow["ownerID"]);
taskItem.LastOwnerID = new UUID((Guid)inventoryRow["lastOwnerID"]);
taskItem.GroupID = new UUID((Guid)inventoryRow["groupID"]);
@@ -1782,15 +1799,19 @@ VALUES
parameters.Add(_Database.CreateParameter("terrain_raise_limit", settings.TerrainRaiseLimit));
parameters.Add(_Database.CreateParameter("terrain_lower_limit", settings.TerrainLowerLimit));
parameters.Add(_Database.CreateParameter("use_estate_sun", settings.UseEstateSun));
parameters.Add(_Database.CreateParameter("sandbox", settings.Sandbox));
parameters.Add(_Database.CreateParameter("Sandbox", settings.Sandbox));
parameters.Add(_Database.CreateParameter("fixed_sun", settings.FixedSun));
parameters.Add(_Database.CreateParameter("sun_position", settings.SunPosition));
parameters.Add(_Database.CreateParameter("sunvectorx", settings.SunVector.X));
parameters.Add(_Database.CreateParameter("sunvectory", settings.SunVector.Y));
parameters.Add(_Database.CreateParameter("sunvectorz", settings.SunVector.Z));
parameters.Add(_Database.CreateParameter("covenant", settings.Covenant));
parameters.Add(_Database.CreateParameter("covenant_datetime", settings.CovenantChangedDateTime));
parameters.Add(_Database.CreateParameter("Loaded_Creation_DateTime", settings.LoadedCreationDateTime));
parameters.Add(_Database.CreateParameter("Loaded_Creation_ID", settings.LoadedCreationID));
parameters.Add(_Database.CreateParameter("TerrainImageID", settings.TerrainImageID));
parameters.Add(_Database.CreateParameter("ParcelImageID", settings.ParcelImageID));
parameters.Add(_Database.CreateParameter("TelehubObject", settings.TelehubObject));
return parameters.ToArray();
}
@@ -1851,13 +1872,14 @@ VALUES
/// <param name="parcelAccessEntry">parcel access entry.</param>
/// <param name="parcelID">parcel ID.</param>
/// <returns></returns>
private SqlParameter[] CreateLandAccessParameters(ParcelManager.ParcelAccessEntry parcelAccessEntry, UUID parcelID)
private SqlParameter[] CreateLandAccessParameters(LandAccessEntry parcelAccessEntry, UUID parcelID)
{
List<SqlParameter> parameters = new List<SqlParameter>();
parameters.Add(_Database.CreateParameter("LandUUID", parcelID));
parameters.Add(_Database.CreateParameter("AccessUUID", parcelAccessEntry.AgentID));
parameters.Add(_Database.CreateParameter("Flags", parcelAccessEntry.Flags));
parameters.Add(_Database.CreateParameter("Expires", parcelAccessEntry.Expires));
return parameters.ToArray();
}
@@ -2062,5 +2084,57 @@ VALUES
#endregion
#endregion
private void LoadSpawnPoints(RegionSettings rs)
{
rs.ClearSpawnPoints();
string sql = "SELECT Yaw, Pitch, Distance FROM spawn_points WHERE RegionUUID = @RegionUUID";
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
cmd.Parameters.Add(_Database.CreateParameter("@RegionUUID", rs.RegionUUID.ToString()));
conn.Open();
using (SqlDataReader reader = cmd.ExecuteReader())
{
if (reader.Read())
{
SpawnPoint sp = new SpawnPoint();
sp.Yaw = (float)reader["Yaw"];
sp.Pitch = (float)reader["Pitch"];
sp.Distance = (float)reader["Distance"];
rs.AddSpawnPoint(sp);
}
}
}
}
private void SaveSpawnPoints(RegionSettings rs)
{
string sql = "DELETE FROM spawn_points WHERE RegionUUID = @RegionUUID";
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
cmd.Parameters.Add(_Database.CreateParameter("@RegionUUID", rs.RegionUUID));
conn.Open();
cmd.ExecuteNonQuery();
}
foreach (SpawnPoint p in rs.SpawnPoints())
{
sql = "INSERT INTO spawn_points (RegionUUID, Yaw, Pitch, Distance) VALUES (@RegionUUID, @Yaw, @Pitch, @Distance)";
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
cmd.Parameters.Add(_Database.CreateParameter("@RegionUUID", rs.RegionUUID));
cmd.Parameters.Add(_Database.CreateParameter("@Yaw", p.Yaw));
cmd.Parameters.Add(_Database.CreateParameter("@Pitch", p.Pitch));
cmd.Parameters.Add(_Database.CreateParameter("@Distance", p.Distance));
conn.Open();
cmd.ExecuteNonQuery();
}
}
}
}
}

View File

@@ -235,4 +235,11 @@ CREATE NONCLUSTERED INDEX IX_regions_name ON dbo.regions
regionName
) WITH( STATISTICS_NORECOMPUTE = OFF, IGNORE_DUP_KEY = OFF, ALLOW_ROW_LOCKS = ON, ALLOW_PAGE_LOCKS = ON) ON [PRIMARY]
COMMIT
COMMIT
:VERSION 9
BEGIN TRANSACTION
ALTER TABLE regions ADD parcelMapTexture uniqueidentifier NULL;
COMMIT

View File

@@ -1043,3 +1043,94 @@ FOR CreatorID
ALTER TABLE primitems ALTER COLUMN CreatorID uniqueidentifier NOT NULL
COMMIT
:VERSION 29 #----------------- Region Covenant changed time
BEGIN TRANSACTION
ALTER TABLE regionsettings ADD covenant_datetime int NOT NULL default 0
COMMIT
:VERSION 30 #------------------Migrate creatorID storage to varchars instead of UUIDs for HG support
BEGIN TRANSACTION
EXECUTE sp_rename N'dbo.prims.creatorid', N'creatoridold', 'COLUMN'
EXECUTE sp_rename N'dbo.primitems.creatorid', N'creatoridold', 'COLUMN'
COMMIT
:VERSION 31 #---------------------
BEGIN TRANSACTION
ALTER TABLE prims ADD CreatorID varchar(255)
ALTER TABLE primitems ADD CreatorID varchar(255)
COMMIT
:VERSION 32 #---------------------
BEGIN TRANSACTION
UPDATE prims SET prims.CreatorID = CONVERT(varchar(255), creatoridold)
UPDATE primitems SET primitems.CreatorID = CONVERT(varchar(255), creatoridold)
COMMIT
:VERSION 33 #---------------------
BEGIN TRANSACTION
ALTER TABLE prims
ADD CONSTRAINT DF_prims_CreatorIDNew
DEFAULT '00000000-0000-0000-0000-000000000000'
FOR CreatorID
ALTER TABLE prims ALTER COLUMN CreatorID varchar(255) NOT NULL
ALTER TABLE primitems
ADD CONSTRAINT DF_primitems_CreatorIDNew
DEFAULT '00000000-0000-0000-0000-000000000000'
FOR CreatorID
ALTER TABLE primitems ALTER COLUMN CreatorID varchar(255) NOT NULL
COMMIT
:VERSION 34 #--------------- Telehub support
BEGIN TRANSACTION
CREATE TABLE [dbo].[Spawn_Points](
[RegionUUID] [uniqueidentifier] NOT NULL,
[Yaw] [float] NOT NULL,
[Pitch] [float] NOT NULL,
[Distance] [float] NOT NULL,
PRIMARY KEY CLUSTERED
(
[RegionUUID] ASC
)WITH (PAD_INDEX = OFF, IGNORE_DUP_KEY = OFF) ON [PRIMARY]
) ON [PRIMARY]
ALTER TABLE regionsettings ADD TelehubObject uniqueidentifier NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000';
COMMIT
:VERSION 35 #---------------- Parcels for sale
BEGIN TRANSACTION
ALTER TABLE regionsettings ADD parcel_tile_ID uniqueidentifier NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000';
COMMIT
:VERSION 36 #---------------- Timed bans/access
BEGIN TRANSACTION
ALTER TABLE landaccesslist ADD Expires integer NOT NULL DEFAULT 0;
COMMIT

View File

@@ -163,52 +163,51 @@ namespace OpenSim.Data.MySQL
{
dbcon.Open();
MySqlCommand cmd =
using (MySqlCommand cmd =
new MySqlCommand(
"replace INTO assets(id, name, description, assetType, local, temporary, create_time, access_time, asset_flags, CreatorID, data)" +
"VALUES(?id, ?name, ?description, ?assetType, ?local, ?temporary, ?create_time, ?access_time, ?asset_flags, ?CreatorID, ?data)",
dbcon);
string assetName = asset.Name;
if (asset.Name.Length > 64)
dbcon))
{
assetName = asset.Name.Substring(0, 64);
m_log.Warn("[ASSET DB]: Name field truncated from " + asset.Name.Length + " to " + assetName.Length + " characters on add");
}
string assetDescription = asset.Description;
if (asset.Description.Length > 64)
{
assetDescription = asset.Description.Substring(0, 64);
m_log.Warn("[ASSET DB]: Description field truncated from " + asset.Description.Length + " to " + assetDescription.Length + " characters on add");
}
// need to ensure we dispose
try
{
using (cmd)
string assetName = asset.Name;
if (asset.Name.Length > 64)
{
// create unix epoch time
int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
cmd.Parameters.AddWithValue("?id", asset.ID);
cmd.Parameters.AddWithValue("?name", assetName);
cmd.Parameters.AddWithValue("?description", assetDescription);
cmd.Parameters.AddWithValue("?assetType", asset.Type);
cmd.Parameters.AddWithValue("?local", asset.Local);
cmd.Parameters.AddWithValue("?temporary", asset.Temporary);
cmd.Parameters.AddWithValue("?create_time", now);
cmd.Parameters.AddWithValue("?access_time", now);
cmd.Parameters.AddWithValue("?CreatorID", asset.Metadata.CreatorID);
cmd.Parameters.AddWithValue("?asset_flags", (int)asset.Flags);
cmd.Parameters.AddWithValue("?data", asset.Data);
cmd.ExecuteNonQuery();
cmd.Dispose();
assetName = asset.Name.Substring(0, 64);
m_log.Warn("[ASSET DB]: Name field truncated from " + asset.Name.Length + " to " + assetName.Length + " characters on add");
}
string assetDescription = asset.Description;
if (asset.Description.Length > 64)
{
assetDescription = asset.Description.Substring(0, 64);
m_log.Warn("[ASSET DB]: Description field truncated from " + asset.Description.Length + " to " + assetDescription.Length + " characters on add");
}
try
{
using (cmd)
{
// create unix epoch time
int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
cmd.Parameters.AddWithValue("?id", asset.ID);
cmd.Parameters.AddWithValue("?name", assetName);
cmd.Parameters.AddWithValue("?description", assetDescription);
cmd.Parameters.AddWithValue("?assetType", asset.Type);
cmd.Parameters.AddWithValue("?local", asset.Local);
cmd.Parameters.AddWithValue("?temporary", asset.Temporary);
cmd.Parameters.AddWithValue("?create_time", now);
cmd.Parameters.AddWithValue("?access_time", now);
cmd.Parameters.AddWithValue("?CreatorID", asset.Metadata.CreatorID);
cmd.Parameters.AddWithValue("?asset_flags", (int)asset.Flags);
cmd.Parameters.AddWithValue("?data", asset.Data);
cmd.ExecuteNonQuery();
}
}
catch (Exception e)
{
m_log.ErrorFormat("[ASSET DB]: MySQL failure creating asset {0} with name \"{1}\". Error: {2}",
asset.FullID, asset.Name, e.Message);
}
}
catch (Exception e)
{
m_log.ErrorFormat("[ASSET DB]: MySQL failure creating asset {0} with name \"{1}\". Error: {2}",
asset.FullID, asset.Name, e.Message);
}
}
}
@@ -221,33 +220,31 @@ namespace OpenSim.Data.MySQL
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
MySqlCommand cmd =
new MySqlCommand("update assets set access_time=?access_time where id=?id",
dbcon);
// need to ensure we dispose
try
using (MySqlCommand cmd
= new MySqlCommand("update assets set access_time=?access_time where id=?id", dbcon))
{
using (cmd)
try
{
// create unix epoch time
int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
cmd.Parameters.AddWithValue("?id", asset.ID);
cmd.Parameters.AddWithValue("?access_time", now);
cmd.ExecuteNonQuery();
cmd.Dispose();
using (cmd)
{
// create unix epoch time
int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
cmd.Parameters.AddWithValue("?id", asset.ID);
cmd.Parameters.AddWithValue("?access_time", now);
cmd.ExecuteNonQuery();
}
}
catch (Exception e)
{
m_log.ErrorFormat(
"[ASSETS DB]: " +
"MySql failure updating access_time for asset {0} with name {1}" + Environment.NewLine + e.ToString()
+ Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name);
}
}
catch (Exception e)
{
m_log.ErrorFormat(
"[ASSETS DB]: " +
"MySql failure updating access_time for asset {0} with name {1}" + Environment.NewLine + e.ToString()
+ Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name);
}
}
}
}
/// <summary>
@@ -310,35 +307,41 @@ namespace OpenSim.Data.MySQL
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
MySqlCommand cmd = new MySqlCommand("SELECT name,description,assetType,temporary,id,asset_flags,CreatorID FROM assets LIMIT ?start, ?count", dbcon);
cmd.Parameters.AddWithValue("?start", start);
cmd.Parameters.AddWithValue("?count", count);
try
using (MySqlCommand cmd
= new MySqlCommand(
"SELECT name,description,assetType,temporary,id,asset_flags,CreatorID FROM assets LIMIT ?start, ?count",
dbcon))
{
using (MySqlDataReader dbReader = cmd.ExecuteReader())
cmd.Parameters.AddWithValue("?start", start);
cmd.Parameters.AddWithValue("?count", count);
try
{
while (dbReader.Read())
using (MySqlDataReader dbReader = cmd.ExecuteReader())
{
AssetMetadata metadata = new AssetMetadata();
metadata.Name = (string)dbReader["name"];
metadata.Description = (string)dbReader["description"];
metadata.Type = (sbyte)dbReader["assetType"];
metadata.Temporary = Convert.ToBoolean(dbReader["temporary"]); // Not sure if this is correct.
metadata.Flags = (AssetFlags)Convert.ToInt32(dbReader["asset_flags"]);
metadata.FullID = DBGuid.FromDB(dbReader["id"]);
metadata.CreatorID = dbReader["CreatorID"].ToString();
// Current SHA1s are not stored/computed.
metadata.SHA1 = new byte[] { };
retList.Add(metadata);
while (dbReader.Read())
{
AssetMetadata metadata = new AssetMetadata();
metadata.Name = (string)dbReader["name"];
metadata.Description = (string)dbReader["description"];
metadata.Type = (sbyte)dbReader["assetType"];
metadata.Temporary = Convert.ToBoolean(dbReader["temporary"]); // Not sure if this is correct.
metadata.Flags = (AssetFlags)Convert.ToInt32(dbReader["asset_flags"]);
metadata.FullID = DBGuid.FromDB(dbReader["id"]);
metadata.CreatorID = dbReader["CreatorID"].ToString();
// Current SHA1s are not stored/computed.
metadata.SHA1 = new byte[] { };
retList.Add(metadata);
}
}
}
}
catch (Exception e)
{
m_log.Error("[ASSETS DB]: MySql failure fetching asset set" + Environment.NewLine + e.ToString());
catch (Exception e)
{
m_log.Error("[ASSETS DB]: MySql failure fetching asset set" + Environment.NewLine + e.ToString());
}
}
}
}
@@ -353,11 +356,12 @@ namespace OpenSim.Data.MySQL
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
MySqlCommand cmd = new MySqlCommand("delete from assets where id=?id", dbcon);
cmd.Parameters.AddWithValue("?id", id);
cmd.ExecuteNonQuery();
cmd.Dispose();
using (MySqlCommand cmd = new MySqlCommand("delete from assets where id=?id", dbcon))
{
cmd.Parameters.AddWithValue("?id", id);
cmd.ExecuteNonQuery();
}
}
}
@@ -366,4 +370,4 @@ namespace OpenSim.Data.MySQL
#endregion
}
}
}

View File

@@ -70,41 +70,52 @@ namespace OpenSim.Data.MySQL
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
MySqlCommand cmd = new MySqlCommand("select * from `" + m_Realm + "` where UUID = ?principalID", dbcon);
cmd.Parameters.AddWithValue("?principalID", principalID.ToString());
IDataReader result = cmd.ExecuteReader();
if (result.Read())
using (MySqlCommand cmd
= new MySqlCommand("select * from `" + m_Realm + "` where UUID = ?principalID", dbcon))
{
ret.PrincipalID = principalID;
cmd.Parameters.AddWithValue("?principalID", principalID.ToString());
if (m_ColumnNames == null)
IDataReader result = cmd.ExecuteReader();
if (result.Read())
{
m_ColumnNames = new List<string>();
DataTable schemaTable = result.GetSchemaTable();
foreach (DataRow row in schemaTable.Rows)
m_ColumnNames.Add(row["ColumnName"].ToString());
ret.PrincipalID = principalID;
CheckColumnNames(result);
foreach (string s in m_ColumnNames)
{
if (s == "UUID")
continue;
ret.Data[s] = result[s].ToString();
}
return ret;
}
foreach (string s in m_ColumnNames)
else
{
if (s == "UUID")
continue;
ret.Data[s] = result[s].ToString();
return null;
}
return ret;
}
else
{
return null;
}
}
}
private void CheckColumnNames(IDataReader result)
{
if (m_ColumnNames != null)
return;
List<string> columnNames = new List<string>();
DataTable schemaTable = result.GetSchemaTable();
foreach (DataRow row in schemaTable.Rows)
columnNames.Add(row["ColumnName"].ToString());
m_ColumnNames = columnNames;
}
public bool Store(AuthenticationData data)
{
if (data.Data.ContainsKey("UUID"))
@@ -112,57 +123,53 @@ namespace OpenSim.Data.MySQL
string[] fields = new List<string>(data.Data.Keys).ToArray();
MySqlCommand cmd = new MySqlCommand();
string update = "update `"+m_Realm+"` set ";
bool first = true;
foreach (string field in fields)
using (MySqlCommand cmd = new MySqlCommand())
{
if (!first)
update += ", ";
update += "`" + field + "` = ?"+field;
first = false;
cmd.Parameters.AddWithValue("?"+field, data.Data[field]);
}
update += " where UUID = ?principalID";
cmd.CommandText = update;
cmd.Parameters.AddWithValue("?principalID", data.PrincipalID.ToString());
if (ExecuteNonQuery(cmd) < 1)
{
string insert = "insert into `" + m_Realm + "` (`UUID`, `" +
String.Join("`, `", fields) +
"`) values (?principalID, ?" + String.Join(", ?", fields) + ")";
cmd.CommandText = insert;
string update = "update `"+m_Realm+"` set ";
bool first = true;
foreach (string field in fields)
{
if (!first)
update += ", ";
update += "`" + field + "` = ?"+field;
first = false;
cmd.Parameters.AddWithValue("?"+field, data.Data[field]);
}
update += " where UUID = ?principalID";
cmd.CommandText = update;
cmd.Parameters.AddWithValue("?principalID", data.PrincipalID.ToString());
if (ExecuteNonQuery(cmd) < 1)
{
cmd.Dispose();
return false;
string insert = "insert into `" + m_Realm + "` (`UUID`, `" +
String.Join("`, `", fields) +
"`) values (?principalID, ?" + String.Join(", ?", fields) + ")";
cmd.CommandText = insert;
if (ExecuteNonQuery(cmd) < 1)
return false;
}
}
cmd.Dispose();
return true;
}
public bool SetDataItem(UUID principalID, string item, string value)
{
MySqlCommand cmd = new MySqlCommand("update `" + m_Realm +
"` set `" + item + "` = ?" + item + " where UUID = ?UUID");
cmd.Parameters.AddWithValue("?"+item, value);
cmd.Parameters.AddWithValue("?UUID", principalID.ToString());
if (ExecuteNonQuery(cmd) > 0)
return true;
using (MySqlCommand cmd
= new MySqlCommand("update `" + m_Realm + "` set `" + item + "` = ?" + item + " where UUID = ?UUID"))
{
cmd.Parameters.AddWithValue("?"+item, value);
cmd.Parameters.AddWithValue("?UUID", principalID.ToString());
if (ExecuteNonQuery(cmd) > 0)
return true;
}
return false;
}
@@ -172,18 +179,18 @@ namespace OpenSim.Data.MySQL
if (System.Environment.TickCount - m_LastExpire > 30000)
DoExpire();
MySqlCommand cmd = new MySqlCommand("insert into tokens (UUID, token, validity) values (?principalID, ?token, date_add(now(), interval ?lifetime minute))");
cmd.Parameters.AddWithValue("?principalID", principalID.ToString());
cmd.Parameters.AddWithValue("?token", token);
cmd.Parameters.AddWithValue("?lifetime", lifetime.ToString());
if (ExecuteNonQuery(cmd) > 0)
using (MySqlCommand cmd
= new MySqlCommand(
"insert into tokens (UUID, token, validity) values (?principalID, ?token, date_add(now(), interval ?lifetime minute))"))
{
cmd.Dispose();
return true;
cmd.Parameters.AddWithValue("?principalID", principalID.ToString());
cmd.Parameters.AddWithValue("?token", token);
cmd.Parameters.AddWithValue("?lifetime", lifetime.ToString());
if (ExecuteNonQuery(cmd) > 0)
return true;
}
cmd.Dispose();
return false;
}
@@ -192,30 +199,29 @@ namespace OpenSim.Data.MySQL
if (System.Environment.TickCount - m_LastExpire > 30000)
DoExpire();
MySqlCommand cmd = new MySqlCommand("update tokens set validity = date_add(now(), interval ?lifetime minute) where UUID = ?principalID and token = ?token and validity > now()");
cmd.Parameters.AddWithValue("?principalID", principalID.ToString());
cmd.Parameters.AddWithValue("?token", token);
cmd.Parameters.AddWithValue("?lifetime", lifetime.ToString());
if (ExecuteNonQuery(cmd) > 0)
using (MySqlCommand cmd
= new MySqlCommand(
"update tokens set validity = date_add(now(), interval ?lifetime minute) where UUID = ?principalID and token = ?token and validity > now()"))
{
cmd.Dispose();
return true;
}
cmd.Parameters.AddWithValue("?principalID", principalID.ToString());
cmd.Parameters.AddWithValue("?token", token);
cmd.Parameters.AddWithValue("?lifetime", lifetime.ToString());
cmd.Dispose();
if (ExecuteNonQuery(cmd) > 0)
return true;
}
return false;
}
private void DoExpire()
{
MySqlCommand cmd = new MySqlCommand("delete from tokens where validity < now()");
ExecuteNonQuery(cmd);
cmd.Dispose();
using (MySqlCommand cmd = new MySqlCommand("delete from tokens where validity < now()"))
{
ExecuteNonQuery(cmd);
}
m_LastExpire = System.Environment.TickCount;
}
}
}
}

View File

@@ -52,14 +52,15 @@ namespace OpenSim.Data.MySQL
public bool Delete(UUID principalID, string name)
{
MySqlCommand cmd = new MySqlCommand();
cmd.CommandText = String.Format("delete from {0} where `PrincipalID` = ?PrincipalID and `Name` = ?Name", m_Realm);
cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString());
cmd.Parameters.AddWithValue("?Name", name);
if (ExecuteNonQuery(cmd) > 0)
return true;
using (MySqlCommand cmd = new MySqlCommand())
{
cmd.CommandText = String.Format("delete from {0} where `PrincipalID` = ?PrincipalID and `Name` = ?Name", m_Realm);
cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString());
cmd.Parameters.AddWithValue("?Name", name);
if (ExecuteNonQuery(cmd) > 0)
return true;
}
return false;
}

View File

@@ -210,7 +210,6 @@ namespace OpenSim.Data.MySQL
}
LoadBanList(es);
es.EstateManagers = LoadUUIDList(es.EstateID, "estate_managers");
es.EstateAccess = LoadUUIDList(es.EstateID, "estate_users");
es.EstateGroups = LoadUUIDList(es.EstateID, "estate_groups");

View File

@@ -49,34 +49,38 @@ namespace OpenSim.Data.MySQL
public bool Delete(string principalID, string friend)
{
MySqlCommand cmd = new MySqlCommand();
using (MySqlCommand cmd = new MySqlCommand())
{
cmd.CommandText = String.Format("delete from {0} where PrincipalID = ?PrincipalID and Friend = ?Friend", m_Realm);
cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString());
cmd.Parameters.AddWithValue("?Friend", friend);
cmd.CommandText = String.Format("delete from {0} where PrincipalID = ?PrincipalID and Friend = ?Friend", m_Realm);
cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString());
cmd.Parameters.AddWithValue("?Friend", friend);
ExecuteNonQuery(cmd);
ExecuteNonQuery(cmd);
}
return true;
}
public FriendsData[] GetFriends(UUID principalID)
{
MySqlCommand cmd = new MySqlCommand();
using (MySqlCommand cmd = new MySqlCommand())
{
cmd.CommandText = String.Format("select a.*,case when b.Flags is null then -1 else b.Flags end as TheirFlags from {0} as a left join {0} as b on a.PrincipalID = b.Friend and a.Friend = b.PrincipalID where a.PrincipalID = ?PrincipalID", m_Realm);
cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString());
cmd.CommandText = String.Format("select a.*,case when b.Flags is null then -1 else b.Flags end as TheirFlags from {0} as a left join {0} as b on a.PrincipalID = b.Friend and a.Friend = b.PrincipalID where a.PrincipalID = ?PrincipalID", m_Realm);
cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString());
return DoQuery(cmd);
return DoQuery(cmd);
}
}
public FriendsData[] GetFriends(string principalID)
{
MySqlCommand cmd = new MySqlCommand();
using (MySqlCommand cmd = new MySqlCommand())
{
cmd.CommandText = String.Format("select a.*,case when b.Flags is null then -1 else b.Flags end as TheirFlags from {0} as a left join {0} as b on a.PrincipalID = b.Friend and a.Friend = b.PrincipalID where a.PrincipalID LIKE ?PrincipalID", m_Realm);
cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString() + '%');
cmd.CommandText = String.Format("select a.*,case when b.Flags is null then -1 else b.Flags end as TheirFlags from {0} as a left join {0} as b on a.PrincipalID = b.Friend and a.Friend = b.PrincipalID where a.PrincipalID LIKE ?PrincipalID", m_Realm);
cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString() + '%');
return DoQuery(cmd);
return DoQuery(cmd);
}
}
}
}
}

View File

@@ -91,15 +91,17 @@ namespace OpenSim.Data.MySQL
if (m_ColumnNames != null)
return;
m_ColumnNames = new List<string>();
List<string> columnNames = new List<string>();
DataTable schemaTable = reader.GetSchemaTable();
foreach (DataRow row in schemaTable.Rows)
{
if (row["ColumnName"] != null &&
(!m_Fields.ContainsKey(row["ColumnName"].ToString())))
m_ColumnNames.Add(row["ColumnName"].ToString());
columnNames.Add(row["ColumnName"].ToString());
}
m_ColumnNames = columnNames;
}
public virtual T[] Get(string field, string key)

View File

@@ -467,43 +467,43 @@ namespace OpenSim.Data.MySQL
{
dbcon.Open();
MySqlCommand result = new MySqlCommand(sql, dbcon);
result.Parameters.AddWithValue("?inventoryID", item.ID.ToString());
result.Parameters.AddWithValue("?assetID", item.AssetID.ToString());
result.Parameters.AddWithValue("?assetType", item.AssetType.ToString());
result.Parameters.AddWithValue("?parentFolderID", item.Folder.ToString());
result.Parameters.AddWithValue("?avatarID", item.Owner.ToString());
result.Parameters.AddWithValue("?inventoryName", itemName);
result.Parameters.AddWithValue("?inventoryDescription", itemDesc);
result.Parameters.AddWithValue("?inventoryNextPermissions", item.NextPermissions.ToString());
result.Parameters.AddWithValue("?inventoryCurrentPermissions",
item.CurrentPermissions.ToString());
result.Parameters.AddWithValue("?invType", item.InvType);
result.Parameters.AddWithValue("?creatorID", item.CreatorId);
result.Parameters.AddWithValue("?inventoryBasePermissions", item.BasePermissions);
result.Parameters.AddWithValue("?inventoryEveryOnePermissions", item.EveryOnePermissions);
result.Parameters.AddWithValue("?inventoryGroupPermissions", item.GroupPermissions);
result.Parameters.AddWithValue("?salePrice", item.SalePrice);
result.Parameters.AddWithValue("?saleType", unchecked((sbyte)item.SaleType));
result.Parameters.AddWithValue("?creationDate", item.CreationDate);
result.Parameters.AddWithValue("?groupID", item.GroupID);
result.Parameters.AddWithValue("?groupOwned", item.GroupOwned);
result.Parameters.AddWithValue("?flags", item.Flags);
lock (m_dbLock)
using (MySqlCommand result = new MySqlCommand(sql, dbcon))
{
result.ExecuteNonQuery();
result.Parameters.AddWithValue("?inventoryID", item.ID.ToString());
result.Parameters.AddWithValue("?assetID", item.AssetID.ToString());
result.Parameters.AddWithValue("?assetType", item.AssetType.ToString());
result.Parameters.AddWithValue("?parentFolderID", item.Folder.ToString());
result.Parameters.AddWithValue("?avatarID", item.Owner.ToString());
result.Parameters.AddWithValue("?inventoryName", itemName);
result.Parameters.AddWithValue("?inventoryDescription", itemDesc);
result.Parameters.AddWithValue("?inventoryNextPermissions", item.NextPermissions.ToString());
result.Parameters.AddWithValue("?inventoryCurrentPermissions",
item.CurrentPermissions.ToString());
result.Parameters.AddWithValue("?invType", item.InvType);
result.Parameters.AddWithValue("?creatorID", item.CreatorId);
result.Parameters.AddWithValue("?inventoryBasePermissions", item.BasePermissions);
result.Parameters.AddWithValue("?inventoryEveryOnePermissions", item.EveryOnePermissions);
result.Parameters.AddWithValue("?inventoryGroupPermissions", item.GroupPermissions);
result.Parameters.AddWithValue("?salePrice", item.SalePrice);
result.Parameters.AddWithValue("?saleType", unchecked((sbyte)item.SaleType));
result.Parameters.AddWithValue("?creationDate", item.CreationDate);
result.Parameters.AddWithValue("?groupID", item.GroupID);
result.Parameters.AddWithValue("?groupOwned", item.GroupOwned);
result.Parameters.AddWithValue("?flags", item.Flags);
lock (m_dbLock)
result.ExecuteNonQuery();
result.Dispose();
}
result.Dispose();
result = new MySqlCommand("update inventoryfolders set version=version+1 where folderID = ?folderID", dbcon);
result.Parameters.AddWithValue("?folderID", item.Folder.ToString());
lock (m_dbLock)
using (MySqlCommand result = new MySqlCommand("update inventoryfolders set version=version+1 where folderID = ?folderID", dbcon))
{
result.ExecuteNonQuery();
result.Parameters.AddWithValue("?folderID", item.Folder.ToString());
lock (m_dbLock)
result.ExecuteNonQuery();
}
result.Dispose();
}
}
catch (MySqlException e)
@@ -533,12 +533,12 @@ namespace OpenSim.Data.MySQL
{
dbcon.Open();
MySqlCommand cmd = new MySqlCommand("DELETE FROM inventoryitems WHERE inventoryID=?uuid", dbcon);
cmd.Parameters.AddWithValue("?uuid", itemID.ToString());
lock (m_dbLock)
using (MySqlCommand cmd = new MySqlCommand("DELETE FROM inventoryitems WHERE inventoryID=?uuid", dbcon))
{
cmd.ExecuteNonQuery();
cmd.Parameters.AddWithValue("?uuid", itemID.ToString());
lock (m_dbLock)
cmd.ExecuteNonQuery();
}
}
}
@@ -579,24 +579,26 @@ namespace OpenSim.Data.MySQL
{
dbcon.Open();
MySqlCommand cmd = new MySqlCommand(sql, dbcon);
cmd.Parameters.AddWithValue("?folderID", folder.ID.ToString());
cmd.Parameters.AddWithValue("?agentID", folder.Owner.ToString());
cmd.Parameters.AddWithValue("?parentFolderID", folder.ParentID.ToString());
cmd.Parameters.AddWithValue("?folderName", folderName);
cmd.Parameters.AddWithValue("?type", folder.Type);
cmd.Parameters.AddWithValue("?version", folder.Version);
using (MySqlCommand cmd = new MySqlCommand(sql, dbcon))
{
cmd.Parameters.AddWithValue("?folderID", folder.ID.ToString());
cmd.Parameters.AddWithValue("?agentID", folder.Owner.ToString());
cmd.Parameters.AddWithValue("?parentFolderID", folder.ParentID.ToString());
cmd.Parameters.AddWithValue("?folderName", folderName);
cmd.Parameters.AddWithValue("?type", folder.Type);
cmd.Parameters.AddWithValue("?version", folder.Version);
try
{
lock (m_dbLock)
try
{
cmd.ExecuteNonQuery();
lock (m_dbLock)
{
cmd.ExecuteNonQuery();
}
}
catch (Exception e)
{
m_log.Error(e.ToString());
}
}
catch (Exception e)
{
m_log.Error(e.ToString());
}
}
}
@@ -624,20 +626,22 @@ namespace OpenSim.Data.MySQL
{
dbcon.Open();
MySqlCommand cmd = new MySqlCommand(sql, dbcon);
cmd.Parameters.AddWithValue("?folderID", folder.ID.ToString());
cmd.Parameters.AddWithValue("?parentFolderID", folder.ParentID.ToString());
try
using (MySqlCommand cmd = new MySqlCommand(sql, dbcon))
{
lock (m_dbLock)
cmd.Parameters.AddWithValue("?folderID", folder.ID.ToString());
cmd.Parameters.AddWithValue("?parentFolderID", folder.ParentID.ToString());
try
{
cmd.ExecuteNonQuery();
lock (m_dbLock)
{
cmd.ExecuteNonQuery();
}
}
catch (Exception e)
{
m_log.Error(e.ToString());
}
}
catch (Exception e)
{
m_log.Error(e.ToString());
}
}
}

View File

@@ -63,13 +63,14 @@ namespace OpenSim.Data.MySQL
public void LogoutRegionAgents(UUID regionID)
{
MySqlCommand cmd = new MySqlCommand();
cmd.CommandText = String.Format("delete from {0} where `RegionID`=?RegionID", m_Realm);
cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
ExecuteNonQuery(cmd);
using (MySqlCommand cmd = new MySqlCommand())
{
cmd.CommandText = String.Format("delete from {0} where `RegionID`=?RegionID", m_Realm);
cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
ExecuteNonQuery(cmd);
}
}
public bool ReportAgent(UUID sessionID, UUID regionID)
@@ -81,17 +82,18 @@ namespace OpenSim.Data.MySQL
if (regionID == UUID.Zero)
return false;
MySqlCommand cmd = new MySqlCommand();
cmd.CommandText = String.Format("update {0} set RegionID=?RegionID, LastSeen=NOW() where `SessionID`=?SessionID", m_Realm);
cmd.Parameters.AddWithValue("?SessionID", sessionID.ToString());
cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
if (ExecuteNonQuery(cmd) == 0)
return false;
using (MySqlCommand cmd = new MySqlCommand())
{
cmd.CommandText = String.Format("update {0} set RegionID=?RegionID, LastSeen=NOW() where `SessionID`=?SessionID", m_Realm);
cmd.Parameters.AddWithValue("?SessionID", sessionID.ToString());
cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
if (ExecuteNonQuery(cmd) == 0)
return false;
}
return true;
}
}
}
}

View File

@@ -162,17 +162,7 @@ namespace OpenSim.Data.MySQL
ret.sizeX = Convert.ToInt32(result["sizeX"]);
ret.sizeY = Convert.ToInt32(result["sizeY"]);
if (m_ColumnNames == null)
{
m_ColumnNames = new List<string>();
DataTable schemaTable = result.GetSchemaTable();
foreach (DataRow row in schemaTable.Rows)
{
if (row["ColumnName"] != null)
m_ColumnNames.Add(row["ColumnName"].ToString());
}
}
CheckColumnNames(result);
foreach (string s in m_ColumnNames)
{
@@ -187,7 +177,11 @@ namespace OpenSim.Data.MySQL
if (s == "locY")
continue;
ret.Data[s] = result[s].ToString();
object value = result[s];
if (value is DBNull)
ret.Data[s] = null;
else
ret.Data[s] = result[s].ToString();
}
retList.Add(ret);
@@ -198,6 +192,23 @@ namespace OpenSim.Data.MySQL
return retList;
}
private void CheckColumnNames(IDataReader result)
{
if (m_ColumnNames != null)
return;
List<string> columnNames = new List<string>();
DataTable schemaTable = result.GetSchemaTable();
foreach (DataRow row in schemaTable.Rows)
{
if (row["ColumnName"] != null)
columnNames.Add(row["ColumnName"].ToString());
}
m_ColumnNames = columnNames;
}
public bool Store(RegionData data)
{
if (data.Data.ContainsKey("uuid"))
@@ -318,11 +329,12 @@ namespace OpenSim.Data.MySQL
if (scopeID != UUID.Zero)
command += " and ScopeID = ?scopeID";
MySqlCommand cmd = new MySqlCommand(command);
cmd.Parameters.AddWithValue("?scopeID", scopeID.ToString());
return RunCommand(cmd);
using (MySqlCommand cmd = new MySqlCommand(command))
{
cmd.Parameters.AddWithValue("?scopeID", scopeID.ToString());
return RunCommand(cmd);
}
}
}
}
}

View File

@@ -129,114 +129,114 @@ namespace OpenSim.Data.MySQL
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
MySqlCommand cmd = dbcon.CreateCommand();
foreach (SceneObjectPart prim in obj.Parts)
using (MySqlCommand cmd = dbcon.CreateCommand())
{
cmd.Parameters.Clear();
cmd.CommandText = "replace into prims (" +
"UUID, CreationDate, " +
"Name, Text, Description, " +
"SitName, TouchName, ObjectFlags, " +
"OwnerMask, NextOwnerMask, GroupMask, " +
"EveryoneMask, BaseMask, PositionX, " +
"PositionY, PositionZ, GroupPositionX, " +
"GroupPositionY, GroupPositionZ, VelocityX, " +
"VelocityY, VelocityZ, AngularVelocityX, " +
"AngularVelocityY, AngularVelocityZ, " +
"AccelerationX, AccelerationY, " +
"AccelerationZ, RotationX, " +
"RotationY, RotationZ, " +
"RotationW, SitTargetOffsetX, " +
"SitTargetOffsetY, SitTargetOffsetZ, " +
"SitTargetOrientW, SitTargetOrientX, " +
"SitTargetOrientY, SitTargetOrientZ, " +
"RegionUUID, CreatorID, " +
"OwnerID, GroupID, " +
"LastOwnerID, SceneGroupID, " +
"PayPrice, PayButton1, " +
"PayButton2, PayButton3, " +
"PayButton4, LoopedSound, " +
"LoopedSoundGain, TextureAnimation, " +
"OmegaX, OmegaY, OmegaZ, " +
"CameraEyeOffsetX, CameraEyeOffsetY, " +
"CameraEyeOffsetZ, CameraAtOffsetX, " +
"CameraAtOffsetY, CameraAtOffsetZ, " +
"ForceMouselook, ScriptAccessPin, " +
"AllowedDrop, DieAtEdge, " +
"SalePrice, SaleType, " +
"ColorR, ColorG, ColorB, ColorA, " +
"ParticleSystem, ClickAction, Material, " +
"CollisionSound, CollisionSoundVolume, " +
"PassTouches, " +
"LinkNumber, MediaURL) values (" + "?UUID, " +
"?CreationDate, ?Name, ?Text, " +
"?Description, ?SitName, ?TouchName, " +
"?ObjectFlags, ?OwnerMask, ?NextOwnerMask, " +
"?GroupMask, ?EveryoneMask, ?BaseMask, " +
"?PositionX, ?PositionY, ?PositionZ, " +
"?GroupPositionX, ?GroupPositionY, " +
"?GroupPositionZ, ?VelocityX, " +
"?VelocityY, ?VelocityZ, ?AngularVelocityX, " +
"?AngularVelocityY, ?AngularVelocityZ, " +
"?AccelerationX, ?AccelerationY, " +
"?AccelerationZ, ?RotationX, " +
"?RotationY, ?RotationZ, " +
"?RotationW, ?SitTargetOffsetX, " +
"?SitTargetOffsetY, ?SitTargetOffsetZ, " +
"?SitTargetOrientW, ?SitTargetOrientX, " +
"?SitTargetOrientY, ?SitTargetOrientZ, " +
"?RegionUUID, ?CreatorID, ?OwnerID, " +
"?GroupID, ?LastOwnerID, ?SceneGroupID, " +
"?PayPrice, ?PayButton1, ?PayButton2, " +
"?PayButton3, ?PayButton4, ?LoopedSound, " +
"?LoopedSoundGain, ?TextureAnimation, " +
"?OmegaX, ?OmegaY, ?OmegaZ, " +
"?CameraEyeOffsetX, ?CameraEyeOffsetY, " +
"?CameraEyeOffsetZ, ?CameraAtOffsetX, " +
"?CameraAtOffsetY, ?CameraAtOffsetZ, " +
"?ForceMouselook, ?ScriptAccessPin, " +
"?AllowedDrop, ?DieAtEdge, ?SalePrice, " +
"?SaleType, ?ColorR, ?ColorG, " +
"?ColorB, ?ColorA, ?ParticleSystem, " +
"?ClickAction, ?Material, ?CollisionSound, " +
"?CollisionSoundVolume, ?PassTouches, ?LinkNumber, ?MediaURL)";
FillPrimCommand(cmd, prim, obj.UUID, regionUUID);
ExecuteNonQuery(cmd);
cmd.Parameters.Clear();
cmd.CommandText = "replace into primshapes (" +
"UUID, Shape, ScaleX, ScaleY, " +
"ScaleZ, PCode, PathBegin, PathEnd, " +
"PathScaleX, PathScaleY, PathShearX, " +
"PathShearY, PathSkew, PathCurve, " +
"PathRadiusOffset, PathRevolutions, " +
"PathTaperX, PathTaperY, PathTwist, " +
"PathTwistBegin, ProfileBegin, ProfileEnd, " +
"ProfileCurve, ProfileHollow, Texture, " +
"ExtraParams, State, Media) values (?UUID, " +
"?Shape, ?ScaleX, ?ScaleY, ?ScaleZ, " +
"?PCode, ?PathBegin, ?PathEnd, " +
"?PathScaleX, ?PathScaleY, " +
"?PathShearX, ?PathShearY, " +
"?PathSkew, ?PathCurve, ?PathRadiusOffset, " +
"?PathRevolutions, ?PathTaperX, " +
"?PathTaperY, ?PathTwist, " +
"?PathTwistBegin, ?ProfileBegin, " +
"?ProfileEnd, ?ProfileCurve, " +
"?ProfileHollow, ?Texture, ?ExtraParams, " +
"?State, ?Media)";
FillShapeCommand(cmd, prim);
ExecuteNonQuery(cmd);
foreach (SceneObjectPart prim in obj.Parts)
{
cmd.Parameters.Clear();
cmd.CommandText = "replace into prims (" +
"UUID, CreationDate, " +
"Name, Text, Description, " +
"SitName, TouchName, ObjectFlags, " +
"OwnerMask, NextOwnerMask, GroupMask, " +
"EveryoneMask, BaseMask, PositionX, " +
"PositionY, PositionZ, GroupPositionX, " +
"GroupPositionY, GroupPositionZ, VelocityX, " +
"VelocityY, VelocityZ, AngularVelocityX, " +
"AngularVelocityY, AngularVelocityZ, " +
"AccelerationX, AccelerationY, " +
"AccelerationZ, RotationX, " +
"RotationY, RotationZ, " +
"RotationW, SitTargetOffsetX, " +
"SitTargetOffsetY, SitTargetOffsetZ, " +
"SitTargetOrientW, SitTargetOrientX, " +
"SitTargetOrientY, SitTargetOrientZ, " +
"RegionUUID, CreatorID, " +
"OwnerID, GroupID, " +
"LastOwnerID, SceneGroupID, " +
"PayPrice, PayButton1, " +
"PayButton2, PayButton3, " +
"PayButton4, LoopedSound, " +
"LoopedSoundGain, TextureAnimation, " +
"OmegaX, OmegaY, OmegaZ, " +
"CameraEyeOffsetX, CameraEyeOffsetY, " +
"CameraEyeOffsetZ, CameraAtOffsetX, " +
"CameraAtOffsetY, CameraAtOffsetZ, " +
"ForceMouselook, ScriptAccessPin, " +
"AllowedDrop, DieAtEdge, " +
"SalePrice, SaleType, " +
"ColorR, ColorG, ColorB, ColorA, " +
"ParticleSystem, ClickAction, Material, " +
"CollisionSound, CollisionSoundVolume, " +
"PassTouches, " +
"LinkNumber, MediaURL) values (" + "?UUID, " +
"?CreationDate, ?Name, ?Text, " +
"?Description, ?SitName, ?TouchName, " +
"?ObjectFlags, ?OwnerMask, ?NextOwnerMask, " +
"?GroupMask, ?EveryoneMask, ?BaseMask, " +
"?PositionX, ?PositionY, ?PositionZ, " +
"?GroupPositionX, ?GroupPositionY, " +
"?GroupPositionZ, ?VelocityX, " +
"?VelocityY, ?VelocityZ, ?AngularVelocityX, " +
"?AngularVelocityY, ?AngularVelocityZ, " +
"?AccelerationX, ?AccelerationY, " +
"?AccelerationZ, ?RotationX, " +
"?RotationY, ?RotationZ, " +
"?RotationW, ?SitTargetOffsetX, " +
"?SitTargetOffsetY, ?SitTargetOffsetZ, " +
"?SitTargetOrientW, ?SitTargetOrientX, " +
"?SitTargetOrientY, ?SitTargetOrientZ, " +
"?RegionUUID, ?CreatorID, ?OwnerID, " +
"?GroupID, ?LastOwnerID, ?SceneGroupID, " +
"?PayPrice, ?PayButton1, ?PayButton2, " +
"?PayButton3, ?PayButton4, ?LoopedSound, " +
"?LoopedSoundGain, ?TextureAnimation, " +
"?OmegaX, ?OmegaY, ?OmegaZ, " +
"?CameraEyeOffsetX, ?CameraEyeOffsetY, " +
"?CameraEyeOffsetZ, ?CameraAtOffsetX, " +
"?CameraAtOffsetY, ?CameraAtOffsetZ, " +
"?ForceMouselook, ?ScriptAccessPin, " +
"?AllowedDrop, ?DieAtEdge, ?SalePrice, " +
"?SaleType, ?ColorR, ?ColorG, " +
"?ColorB, ?ColorA, ?ParticleSystem, " +
"?ClickAction, ?Material, ?CollisionSound, " +
"?CollisionSoundVolume, ?PassTouches, ?LinkNumber, ?MediaURL)";
FillPrimCommand(cmd, prim, obj.UUID, regionUUID);
ExecuteNonQuery(cmd);
cmd.Parameters.Clear();
cmd.CommandText = "replace into primshapes (" +
"UUID, Shape, ScaleX, ScaleY, " +
"ScaleZ, PCode, PathBegin, PathEnd, " +
"PathScaleX, PathScaleY, PathShearX, " +
"PathShearY, PathSkew, PathCurve, " +
"PathRadiusOffset, PathRevolutions, " +
"PathTaperX, PathTaperY, PathTwist, " +
"PathTwistBegin, ProfileBegin, ProfileEnd, " +
"ProfileCurve, ProfileHollow, Texture, " +
"ExtraParams, State, Media) values (?UUID, " +
"?Shape, ?ScaleX, ?ScaleY, ?ScaleZ, " +
"?PCode, ?PathBegin, ?PathEnd, " +
"?PathScaleX, ?PathScaleY, " +
"?PathShearX, ?PathShearY, " +
"?PathSkew, ?PathCurve, ?PathRadiusOffset, " +
"?PathRevolutions, ?PathTaperX, " +
"?PathTaperY, ?PathTwist, " +
"?PathTwistBegin, ?ProfileBegin, " +
"?ProfileEnd, ?ProfileCurve, " +
"?ProfileHollow, ?Texture, ?ExtraParams, " +
"?State, ?Media)";
FillShapeCommand(cmd, prim);
ExecuteNonQuery(cmd);
}
}
cmd.Dispose();
}
}
}
@@ -700,10 +700,10 @@ namespace OpenSim.Data.MySQL
cmd.Parameters.Clear();
cmd.CommandText = "insert into landaccesslist (LandUUID, " +
"AccessUUID, Flags) values (?LandUUID, ?AccessUUID, " +
"?Flags)";
"AccessUUID, Flags, Expires) values (?LandUUID, ?AccessUUID, " +
"?Flags, ?Expires)";
foreach (ParcelManager.ParcelAccessEntry entry in parcel.LandData.ParcelAccessList)
foreach (LandAccessEntry entry in parcel.LandData.ParcelAccessList)
{
FillLandAccessCommand(cmd, entry, parcel.LandData.GlobalID);
ExecuteNonQuery(cmd);
@@ -846,6 +846,8 @@ namespace OpenSim.Data.MySQL
}
}
LoadSpawnPoints(rs);
return rs;
}
@@ -992,9 +994,11 @@ namespace OpenSim.Data.MySQL
"elevation_2_sw, water_height, " +
"terrain_raise_limit, terrain_lower_limit, " +
"use_estate_sun, fixed_sun, sun_position, " +
"covenant, Sandbox, sunvectorx, sunvectory, " +
"covenant, covenant_datetime, Sandbox, sunvectorx, sunvectory, " +
"sunvectorz, loaded_creation_datetime, " +
"loaded_creation_id, map_tile_ID) values (?RegionUUID, ?BlockTerraform, " +
"loaded_creation_id, map_tile_ID, " +
"TelehubObject, parcel_tile_ID) " +
"values (?RegionUUID, ?BlockTerraform, " +
"?BlockFly, ?AllowDamage, ?RestrictPushing, " +
"?AllowLandResell, ?AllowLandJoinDivide, " +
"?BlockShowInSearch, ?AgentLimit, ?ObjectBonus, " +
@@ -1006,10 +1010,10 @@ namespace OpenSim.Data.MySQL
"?Elevation2SE, ?Elevation1SW, ?Elevation2SW, " +
"?WaterHeight, ?TerrainRaiseLimit, " +
"?TerrainLowerLimit, ?UseEstateSun, ?FixedSun, " +
"?SunPosition, ?Covenant, ?Sandbox, " +
"?SunPosition, ?Covenant, ?CovenantChangedDateTime, ?Sandbox, " +
"?SunVectorX, ?SunVectorY, ?SunVectorZ, " +
"?LoadedCreationDateTime, ?LoadedCreationID, " +
"?TerrainImageID)";
"?TerrainImageID, ?TelehubObject, ?ParcelImageID) ";
FillRegionSettingsCommand(cmd, rs);
@@ -1017,6 +1021,7 @@ namespace OpenSim.Data.MySQL
}
}
}
SaveSpawnPoints(rs);
}
public List<LandData> LoadLandObjects(UUID regionUUID)
@@ -1278,7 +1283,7 @@ namespace OpenSim.Data.MySQL
newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]);
newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]);
newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]);
newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]);
newSettings.Sandbox = Convert.ToBoolean(row["Sandbox"]);
newSettings.SunVector = new Vector3 (
Convert.ToSingle(row["sunvectorx"]),
Convert.ToSingle(row["sunvectory"]),
@@ -1287,7 +1292,7 @@ namespace OpenSim.Data.MySQL
newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]);
newSettings.SunPosition = Convert.ToDouble(row["sun_position"]);
newSettings.Covenant = DBGuid.FromDB(row["covenant"]);
newSettings.CovenantChangedDateTime = Convert.ToInt32(row["covenant_datetime"]);
newSettings.LoadedCreationDateTime = Convert.ToInt32(row["loaded_creation_datetime"]);
if (row["loaded_creation_id"] is DBNull)
@@ -1296,6 +1301,8 @@ namespace OpenSim.Data.MySQL
newSettings.LoadedCreationID = (String) row["loaded_creation_id"];
newSettings.TerrainImageID = DBGuid.FromDB(row["map_tile_ID"]);
newSettings.ParcelImageID = DBGuid.FromDB(row["parcel_tile_ID"]);
newSettings.TelehubObject = DBGuid.FromDB(row["TelehubObject"]);
return newSettings;
}
@@ -1370,7 +1377,7 @@ namespace OpenSim.Data.MySQL
newData.ObscureMusic = Convert.ToBoolean(row["ObscureMusic"]);
newData.ObscureMedia = Convert.ToBoolean(row["ObscureMedia"]);
newData.ParcelAccessList = new List<ParcelManager.ParcelAccessEntry>();
newData.ParcelAccessList = new List<LandAccessEntry>();
return newData;
}
@@ -1380,12 +1387,12 @@ namespace OpenSim.Data.MySQL
/// </summary>
/// <param name="row"></param>
/// <returns></returns>
private static ParcelManager.ParcelAccessEntry BuildLandAccessData(IDataReader row)
private static LandAccessEntry BuildLandAccessData(IDataReader row)
{
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
LandAccessEntry entry = new LandAccessEntry();
entry.AgentID = DBGuid.FromDB(row["AccessUUID"]);
entry.Flags = (AccessList) Convert.ToInt32(row["Flags"]);
entry.Time = new DateTime();
entry.Expires = Convert.ToInt32(row["Expires"]);
return entry;
}
@@ -1623,10 +1630,12 @@ namespace OpenSim.Data.MySQL
cmd.Parameters.AddWithValue("FixedSun", settings.FixedSun);
cmd.Parameters.AddWithValue("SunPosition", settings.SunPosition);
cmd.Parameters.AddWithValue("Covenant", settings.Covenant.ToString());
cmd.Parameters.AddWithValue("CovenantChangedDateTime", settings.CovenantChangedDateTime);
cmd.Parameters.AddWithValue("LoadedCreationDateTime", settings.LoadedCreationDateTime);
cmd.Parameters.AddWithValue("LoadedCreationID", settings.LoadedCreationID);
cmd.Parameters.AddWithValue("TerrainImageID", settings.TerrainImageID);
cmd.Parameters.AddWithValue("ParcelImageID", settings.ParcelImageID);
cmd.Parameters.AddWithValue("TelehubObject", settings.TelehubObject);
}
/// <summary>
@@ -1689,11 +1698,12 @@ namespace OpenSim.Data.MySQL
/// <param name="row"></param>
/// <param name="entry"></param>
/// <param name="parcelID"></param>
private static void FillLandAccessCommand(MySqlCommand cmd, ParcelManager.ParcelAccessEntry entry, UUID parcelID)
private static void FillLandAccessCommand(MySqlCommand cmd, LandAccessEntry entry, UUID parcelID)
{
cmd.Parameters.AddWithValue("LandUUID", parcelID.ToString());
cmd.Parameters.AddWithValue("AccessUUID", entry.AgentID.ToString());
cmd.Parameters.AddWithValue("Flags", entry.Flags);
cmd.Parameters.AddWithValue("Expires", entry.Expires.ToString());
}
/// <summary>
@@ -1790,41 +1800,107 @@ namespace OpenSim.Data.MySQL
{
RemoveItems(primID);
if (items.Count == 0)
return;
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
MySqlCommand cmd = dbcon.CreateCommand();
if (items.Count == 0)
return;
cmd.CommandText = "insert into primitems (" +
"invType, assetType, name, " +
"description, creationDate, nextPermissions, " +
"currentPermissions, basePermissions, " +
"everyonePermissions, groupPermissions, " +
"flags, itemID, primID, assetID, " +
"parentFolderID, creatorID, ownerID, " +
"groupID, lastOwnerID) values (?invType, " +
"?assetType, ?name, ?description, " +
"?creationDate, ?nextPermissions, " +
"?currentPermissions, ?basePermissions, " +
"?everyonePermissions, ?groupPermissions, " +
"?flags, ?itemID, ?primID, ?assetID, " +
"?parentFolderID, ?creatorID, ?ownerID, " +
"?groupID, ?lastOwnerID)";
foreach (TaskInventoryItem item in items)
using (MySqlCommand cmd = dbcon.CreateCommand())
{
cmd.CommandText = "insert into primitems (" +
"invType, assetType, name, " +
"description, creationDate, nextPermissions, " +
"currentPermissions, basePermissions, " +
"everyonePermissions, groupPermissions, " +
"flags, itemID, primID, assetID, " +
"parentFolderID, creatorID, ownerID, " +
"groupID, lastOwnerID) values (?invType, " +
"?assetType, ?name, ?description, " +
"?creationDate, ?nextPermissions, " +
"?currentPermissions, ?basePermissions, " +
"?everyonePermissions, ?groupPermissions, " +
"?flags, ?itemID, ?primID, ?assetID, " +
"?parentFolderID, ?creatorID, ?ownerID, " +
"?groupID, ?lastOwnerID)";
foreach (TaskInventoryItem item in items)
{
cmd.Parameters.Clear();
FillItemCommand(cmd, item);
ExecuteNonQuery(cmd);
}
}
}
}
}
private void LoadSpawnPoints(RegionSettings rs)
{
rs.ClearSpawnPoints();
lock (m_dbLock)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlCommand cmd = dbcon.CreateCommand())
{
cmd.CommandText = "select Yaw, Pitch, Distance from spawn_points where RegionID = ?RegionID";
cmd.Parameters.AddWithValue("?RegionID", rs.RegionUUID.ToString());
using (IDataReader r = cmd.ExecuteReader())
{
while (r.Read())
{
SpawnPoint sp = new SpawnPoint();
sp.Yaw = (float)r["Yaw"];
sp.Pitch = (float)r["Pitch"];
sp.Distance = (float)r["Distance"];
rs.AddSpawnPoint(sp);
}
}
}
}
}
}
private void SaveSpawnPoints(RegionSettings rs)
{
lock (m_dbLock)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlCommand cmd = dbcon.CreateCommand())
{
cmd.CommandText = "delete from spawn_points where RegionID = ?RegionID";
cmd.Parameters.AddWithValue("?RegionID", rs.RegionUUID.ToString());
cmd.ExecuteNonQuery();
cmd.Parameters.Clear();
FillItemCommand(cmd, item);
cmd.CommandText = "insert into spawn_points (RegionID, Yaw, Pitch, Distance) values ( ?RegionID, ?Yaw, ?Pitch, ?Distance)";
ExecuteNonQuery(cmd);
foreach (SpawnPoint p in rs.SpawnPoints())
{
cmd.Parameters.AddWithValue("?RegionID", rs.RegionUUID.ToString());
cmd.Parameters.AddWithValue("?Yaw", p.Yaw);
cmd.Parameters.AddWithValue("?Pitch", p.Pitch);
cmd.Parameters.AddWithValue("?Distance", p.Distance);
cmd.ExecuteNonQuery();
cmd.Parameters.Clear();
}
}
cmd.Dispose();
}
}
}

View File

@@ -62,23 +62,24 @@ namespace OpenSim.Data.MySQL
if (words.Length > 2)
return new UserAccountData[0];
MySqlCommand cmd = new MySqlCommand();
if (words.Length == 1)
using (MySqlCommand cmd = new MySqlCommand())
{
cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?search or LastName like ?search)", m_Realm);
cmd.Parameters.AddWithValue("?search", "%" + words[0] + "%");
cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString());
}
else
{
cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?searchFirst or LastName like ?searchLast)", m_Realm);
cmd.Parameters.AddWithValue("?searchFirst", "%" + words[0] + "%");
cmd.Parameters.AddWithValue("?searchLast", "%" + words[1] + "%");
cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString());
}
if (words.Length == 1)
{
cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?search or LastName like ?search)", m_Realm);
cmd.Parameters.AddWithValue("?search", "%" + words[0] + "%");
cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString());
}
else
{
cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?searchFirst or LastName like ?searchLast)", m_Realm);
cmd.Parameters.AddWithValue("?searchFirst", "%" + words[0] + "%");
cmd.Parameters.AddWithValue("?searchLast", "%" + words[1] + "%");
cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString());
}
return DoQuery(cmd);
return DoQuery(cmd);
}
}
}
}
}

View File

@@ -0,0 +1,500 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Data;
using System.IO;
using System.IO.Compression;
using System.Reflection;
using System.Security.Cryptography;
using System.Text;
using log4net;
using MySql.Data.MySqlClient;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Data;
namespace OpenSim.Data.MySQL
{
public class MySQLXAssetData : IXAssetDataPlugin
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected virtual Assembly Assembly
{
get { return GetType().Assembly; }
}
private bool m_enableCompression = false;
private string m_connectionString;
private object m_dbLock = new object();
/// <summary>
/// We can reuse this for all hashing since all methods are single-threaded through m_dbBLock
/// </summary>
private HashAlgorithm hasher = new SHA256CryptoServiceProvider();
#region IPlugin Members
public string Version { get { return "1.0.0.0"; } }
/// <summary>
/// <para>Initialises Asset interface</para>
/// <para>
/// <list type="bullet">
/// <item>Loads and initialises the MySQL storage plugin.</item>
/// <item>Warns and uses the obsolete mysql_connection.ini if connect string is empty.</item>
/// <item>Check for migration</item>
/// </list>
/// </para>
/// </summary>
/// <param name="connect">connect string</param>
public void Initialise(string connect)
{
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
m_log.ErrorFormat("[MYSQL XASSETDATA]: THIS PLUGIN IS STRICTLY EXPERIMENTAL.");
m_log.ErrorFormat("[MYSQL XASSETDATA]: DO NOT USE FOR ANY DATA THAT YOU DO NOT MIND LOSING.");
m_log.ErrorFormat("[MYSQL XASSETDATA]: DATABASE TABLES CAN CHANGE AT ANY TIME, CAUSING EXISTING DATA TO BE LOST.");
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
m_connectionString = connect;
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
Migration m = new Migration(dbcon, Assembly, "XAssetStore");
m.Update();
}
}
public void Initialise()
{
throw new NotImplementedException();
}
public void Dispose() { }
/// <summary>
/// The name of this DB provider
/// </summary>
public string Name
{
get { return "MySQL XAsset storage engine"; }
}
#endregion
#region IAssetDataPlugin Members
/// <summary>
/// Fetch Asset <paramref name="assetID"/> from database
/// </summary>
/// <param name="assetID">Asset UUID to fetch</param>
/// <returns>Return the asset</returns>
/// <remarks>On failure : throw an exception and attempt to reconnect to database</remarks>
public AssetBase GetAsset(UUID assetID)
{
// m_log.DebugFormat("[MYSQL XASSET DATA]: Looking for asset {0}", assetID);
AssetBase asset = null;
lock (m_dbLock)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlCommand cmd = new MySqlCommand(
"SELECT name, description, asset_type, local, temporary, asset_flags, creator_id, data FROM xassetsmeta JOIN xassetsdata ON xassetsmeta.hash = xassetsdata.hash WHERE id=?id",
dbcon))
{
cmd.Parameters.AddWithValue("?id", assetID.ToString());
try
{
using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
{
if (dbReader.Read())
{
asset = new AssetBase(assetID, (string)dbReader["name"], (sbyte)dbReader["asset_type"], dbReader["creator_id"].ToString());
asset.Data = (byte[])dbReader["data"];
asset.Description = (string)dbReader["description"];
string local = dbReader["local"].ToString();
if (local.Equals("1") || local.Equals("true", StringComparison.InvariantCultureIgnoreCase))
asset.Local = true;
else
asset.Local = false;
asset.Temporary = Convert.ToBoolean(dbReader["temporary"]);
asset.Flags = (AssetFlags)Convert.ToInt32(dbReader["asset_flags"]);
if (m_enableCompression)
{
using (GZipStream decompressionStream = new GZipStream(new MemoryStream(asset.Data), CompressionMode.Decompress))
{
MemoryStream outputStream = new MemoryStream();
WebUtil.CopyStream(decompressionStream, outputStream, int.MaxValue);
// int compressedLength = asset.Data.Length;
asset.Data = outputStream.ToArray();
// m_log.DebugFormat(
// "[XASSET DB]: Decompressed {0} {1} to {2} bytes from {3}",
// asset.ID, asset.Name, asset.Data.Length, compressedLength);
}
}
}
}
}
catch (Exception e)
{
m_log.Error("[MYSQL XASSET DATA]: MySql failure fetching asset " + assetID + ": " + e.Message);
}
}
}
}
return asset;
}
/// <summary>
/// Create an asset in database, or update it if existing.
/// </summary>
/// <param name="asset">Asset UUID to create</param>
/// <remarks>On failure : Throw an exception and attempt to reconnect to database</remarks>
public void StoreAsset(AssetBase asset)
{
lock (m_dbLock)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlTransaction transaction = dbcon.BeginTransaction())
{
string assetName = asset.Name;
if (asset.Name.Length > 64)
{
assetName = asset.Name.Substring(0, 64);
m_log.Warn("[XASSET DB]: Name field truncated from " + asset.Name.Length + " to " + assetName.Length + " characters on add");
}
string assetDescription = asset.Description;
if (asset.Description.Length > 64)
{
assetDescription = asset.Description.Substring(0, 64);
m_log.Warn("[XASSET DB]: Description field truncated from " + asset.Description.Length + " to " + assetDescription.Length + " characters on add");
}
if (m_enableCompression)
{
MemoryStream outputStream = new MemoryStream();
using (GZipStream compressionStream = new GZipStream(outputStream, CompressionMode.Compress, false))
{
// Console.WriteLine(WebUtil.CopyTo(new MemoryStream(asset.Data), compressionStream, int.MaxValue));
// We have to close the compression stream in order to make sure it writes everything out to the underlying memory output stream.
compressionStream.Close();
byte[] compressedData = outputStream.ToArray();
asset.Data = compressedData;
}
}
byte[] hash = hasher.ComputeHash(asset.Data);
// m_log.DebugFormat(
// "[XASSET DB]: Compressed data size for {0} {1}, hash {2} is {3}",
// asset.ID, asset.Name, hash, compressedData.Length);
try
{
using (MySqlCommand cmd =
new MySqlCommand(
"replace INTO xassetsmeta(id, hash, name, description, asset_type, local, temporary, create_time, access_time, asset_flags, creator_id)" +
"VALUES(?id, ?hash, ?name, ?description, ?asset_type, ?local, ?temporary, ?create_time, ?access_time, ?asset_flags, ?creator_id)",
dbcon))
{
// create unix epoch time
int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
cmd.Parameters.AddWithValue("?id", asset.ID);
cmd.Parameters.AddWithValue("?hash", hash);
cmd.Parameters.AddWithValue("?name", assetName);
cmd.Parameters.AddWithValue("?description", assetDescription);
cmd.Parameters.AddWithValue("?asset_type", asset.Type);
cmd.Parameters.AddWithValue("?local", asset.Local);
cmd.Parameters.AddWithValue("?temporary", asset.Temporary);
cmd.Parameters.AddWithValue("?create_time", now);
cmd.Parameters.AddWithValue("?access_time", now);
cmd.Parameters.AddWithValue("?creator_id", asset.Metadata.CreatorID);
cmd.Parameters.AddWithValue("?asset_flags", (int)asset.Flags);
cmd.ExecuteNonQuery();
}
}
catch (Exception e)
{
m_log.ErrorFormat("[ASSET DB]: MySQL failure creating asset metadata {0} with name \"{1}\". Error: {2}",
asset.FullID, asset.Name, e.Message);
transaction.Rollback();
return;
}
if (!ExistsData(dbcon, transaction, hash))
{
try
{
using (MySqlCommand cmd =
new MySqlCommand(
"INSERT INTO xassetsdata(hash, data) VALUES(?hash, ?data)",
dbcon))
{
cmd.Parameters.AddWithValue("?hash", hash);
cmd.Parameters.AddWithValue("?data", asset.Data);
cmd.ExecuteNonQuery();
}
}
catch (Exception e)
{
m_log.ErrorFormat("[XASSET DB]: MySQL failure creating asset data {0} with name \"{1}\". Error: {2}",
asset.FullID, asset.Name, e.Message);
transaction.Rollback();
return;
}
}
transaction.Commit();
}
}
}
}
// private void UpdateAccessTime(AssetBase asset)
// {
// lock (m_dbLock)
// {
// using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
// {
// dbcon.Open();
// MySqlCommand cmd =
// new MySqlCommand("update assets set access_time=?access_time where id=?id",
// dbcon);
//
// // need to ensure we dispose
// try
// {
// using (cmd)
// {
// // create unix epoch time
// int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
// cmd.Parameters.AddWithValue("?id", asset.ID);
// cmd.Parameters.AddWithValue("?access_time", now);
// cmd.ExecuteNonQuery();
// cmd.Dispose();
// }
// }
// catch (Exception e)
// {
// m_log.ErrorFormat(
// "[ASSETS DB]: " +
// "MySql failure updating access_time for asset {0} with name {1}" + Environment.NewLine + e.ToString()
// + Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name);
// }
// }
// }
//
// }
/// <summary>
/// We assume we already have the m_dbLock.
/// </summary>
/// TODO: need to actually use the transaction.
/// <param name="dbcon"></param>
/// <param name="transaction"></param>
/// <param name="hash"></param>
/// <returns></returns>
private bool ExistsData(MySqlConnection dbcon, MySqlTransaction transaction, byte[] hash)
{
// m_log.DebugFormat("[ASSETS DB]: Checking for asset {0}", uuid);
bool exists = false;
using (MySqlCommand cmd = new MySqlCommand("SELECT hash FROM xassetsdata WHERE hash=?hash", dbcon))
{
cmd.Parameters.AddWithValue("?hash", hash);
try
{
using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
{
if (dbReader.Read())
{
// m_log.DebugFormat("[ASSETS DB]: Found asset {0}", uuid);
exists = true;
}
}
}
catch (Exception e)
{
m_log.ErrorFormat(
"[XASSETS DB]: MySql failure in ExistsData fetching hash {0}. Exception {1}{2}",
hash, e.Message, e.StackTrace);
}
}
return exists;
}
/// <summary>
/// Check if the asset exists in the database
/// </summary>
/// <param name="uuid">The asset UUID</param>
/// <returns>true if it exists, false otherwise.</returns>
public bool ExistsAsset(UUID uuid)
{
// m_log.DebugFormat("[ASSETS DB]: Checking for asset {0}", uuid);
bool assetExists = false;
lock (m_dbLock)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlCommand cmd = new MySqlCommand("SELECT id FROM xassetsmeta WHERE id=?id", dbcon))
{
cmd.Parameters.AddWithValue("?id", uuid.ToString());
try
{
using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
{
if (dbReader.Read())
{
// m_log.DebugFormat("[ASSETS DB]: Found asset {0}", uuid);
assetExists = true;
}
}
}
catch (Exception e)
{
m_log.ErrorFormat(
"[XASSETS DB]: MySql failure fetching asset {0}" + Environment.NewLine + e.ToString(), uuid);
}
}
}
}
return assetExists;
}
/// <summary>
/// Returns a list of AssetMetadata objects. The list is a subset of
/// the entire data set offset by <paramref name="start" /> containing
/// <paramref name="count" /> elements.
/// </summary>
/// <param name="start">The number of results to discard from the total data set.</param>
/// <param name="count">The number of rows the returned list should contain.</param>
/// <returns>A list of AssetMetadata objects.</returns>
public List<AssetMetadata> FetchAssetMetadataSet(int start, int count)
{
List<AssetMetadata> retList = new List<AssetMetadata>(count);
lock (m_dbLock)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
MySqlCommand cmd = new MySqlCommand("SELECT name,description,asset_type,temporary,id,asset_flags,creator_id FROM xassetsmeta LIMIT ?start, ?count", dbcon);
cmd.Parameters.AddWithValue("?start", start);
cmd.Parameters.AddWithValue("?count", count);
try
{
using (MySqlDataReader dbReader = cmd.ExecuteReader())
{
while (dbReader.Read())
{
AssetMetadata metadata = new AssetMetadata();
metadata.Name = (string)dbReader["name"];
metadata.Description = (string)dbReader["description"];
metadata.Type = (sbyte)dbReader["asset_type"];
metadata.Temporary = Convert.ToBoolean(dbReader["temporary"]); // Not sure if this is correct.
metadata.Flags = (AssetFlags)Convert.ToInt32(dbReader["asset_flags"]);
metadata.FullID = DBGuid.FromDB(dbReader["id"]);
metadata.CreatorID = dbReader["creator_id"].ToString();
// We'll ignore this for now - it appears unused!
// metadata.SHA1 = dbReader["hash"]);
retList.Add(metadata);
}
}
}
catch (Exception e)
{
m_log.Error("[XASSETS DB]: MySql failure fetching asset set" + Environment.NewLine + e.ToString());
}
}
}
return retList;
}
public bool Delete(string id)
{
// m_log.DebugFormat("[XASSETS DB]: Deleting asset {0}", id);
lock (m_dbLock)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlCommand cmd = new MySqlCommand("delete from xassetsmeta where id=?id", dbcon))
{
cmd.Parameters.AddWithValue("?id", id);
cmd.ExecuteNonQuery();
}
// TODO: How do we deal with data from deleted assets? Probably not easily reapable unless we
// keep a reference count (?)
}
}
return true;
}
#endregion
}
}

View File

@@ -94,3 +94,12 @@ BEGIN;
alter table regions modify column regionName varchar(128) default NULL;
COMMIT;
:VERSION 9 # ------------
BEGIN;
alter table regions add column `parcelMapTexture` varchar(36) default NULL;
COMMIT;

View File

@@ -841,4 +841,46 @@ alter table regionban ENGINE = MyISAM;
alter table regionsettings ENGINE = MyISAM;
alter table terrain ENGINE = MyISAM;
COMMIT;
COMMIT;
:VERSION 39 #--------------- Telehub support
BEGIN;
CREATE TABLE IF NOT EXISTS `spawn_points` (
`RegionID` varchar(36) COLLATE utf8_unicode_ci NOT NULL,
`Yaw` float NOT NULL,
`Pitch` float NOT NULL,
`Distance` float NOT NULL,
KEY `RegionID` (`RegionID`)
) ENGINE=Innodb;
ALTER TABLE `regionsettings` ADD COLUMN `TelehubObject` varchar(36) NOT NULL;
COMMIT;
:VERSION 40 #---------------- Parcels for sale
BEGIN;
ALTER TABLE `regionsettings` ADD COLUMN `parcel_tile_ID` char(36) NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000';
COMMIT;
:VERSION 41 #---------------- Timed bans/access
BEGIN;
ALTER TABLE `landaccesslist` ADD COLUMN `Expires` INTEGER NOT NULL DEFAULT 0;
COMMIT;
:VERSION 42 #--------------------- Region Covenant changed time
BEGIN;
ALTER TABLE regionsettings ADD COLUMN covenant_datetime int unsigned NOT NULL DEFAULT '0';
COMMIT;
:VERSION 43 #---------------------
BEGIN;
ALTER TABLE `regionsettings` MODIFY COLUMN `TelehubObject` VARCHAR(36) NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000';
COMMIT;

View File

@@ -0,0 +1,27 @@
# -----------------
:VERSION 1
BEGIN;
CREATE TABLE `xassetsmeta` (
`id` char(36) NOT NULL,
`hash` binary(32) NOT NULL,
`name` varchar(64) NOT NULL,
`description` varchar(64) NOT NULL,
`asset_type` tinyint(4) NOT NULL,
`local` tinyint(1) NOT NULL,
`temporary` tinyint(1) NOT NULL,
`create_time` int(11) NOT NULL,
`access_time` int(11) NOT NULL,
`asset_flags` int(11) NOT NULL,
`creator_id` varchar(128) NOT NULL,
PRIMARY KEY (`id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Version 1';
CREATE TABLE `xassetsdata` (
`hash` binary(32) NOT NULL,
`data` longblob NOT NULL,
PRIMARY KEY (`hash`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Version 1';
COMMIT;

View File

@@ -28,6 +28,9 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.Threading;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Data;
@@ -36,12 +39,26 @@ namespace OpenSim.Data.Null
{
public class NullFriendsData : IFriendsData
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static List<FriendsData> m_Data = new List<FriendsData>();
public NullFriendsData(string connectionString, string realm)
{
}
/// <summary>
/// Clear all friends data
/// </summary>
/// <remarks>
/// This is required by unit tests to clear the static data between test runs.
/// </remarks>
public static void Clear()
{
lock (m_Data)
m_Data.Clear();
}
public FriendsData[] GetFriends(UUID principalID)
{
return GetFriends(principalID.ToString());
@@ -56,20 +73,30 @@ namespace OpenSim.Data.Null
/// <returns></returns>
public FriendsData[] GetFriends(string userID)
{
List<FriendsData> lst = m_Data.FindAll(fdata =>
lock (m_Data)
{
return fdata.PrincipalID == userID.ToString();
});
if (lst != null)
{
lst.ForEach(f =>
List<FriendsData> lst = m_Data.FindAll(fdata =>
{
FriendsData f2 = m_Data.Find(candidateF2 => f.Friend == candidateF2.PrincipalID);
if (f2 != null) { f.Data["TheirFlags"] = f2.Data["Flags"]; }
return fdata.PrincipalID == userID.ToString();
});
return lst.ToArray();
if (lst != null)
{
lst.ForEach(f =>
{
FriendsData f2 = m_Data.Find(candidateF2 => f.Friend == candidateF2.PrincipalID);
if (f2 != null)
f.Data["TheirFlags"] = f2.Data["Flags"];
// m_log.DebugFormat(
// "[NULL FRIENDS DATA]: Got {0} {1} {2} for {3}",
// f.Friend, f.Data["Flags"], f2 != null ? f.Data["TheirFlags"] : "not found!", f.PrincipalID);
});
// m_log.DebugFormat("[NULL FRIENDS DATA]: Got {0} friends for {1}", lst.Count, userID);
return lst.ToArray();
}
}
return new FriendsData[0];
@@ -80,7 +107,11 @@ namespace OpenSim.Data.Null
if (data == null)
return false;
m_Data.Add(data);
// m_log.DebugFormat(
// "[NULL FRIENDS DATA]: Storing {0} {1} {2}", data.PrincipalID, data.Friend, data.Data["Flags"]);
lock (m_Data)
m_Data.Add(data);
return true;
}
@@ -92,14 +123,21 @@ namespace OpenSim.Data.Null
public bool Delete(string userID, string friendID)
{
List<FriendsData> lst = m_Data.FindAll(delegate(FriendsData fdata) { return fdata.PrincipalID == userID.ToString(); });
if (lst != null)
lock (m_Data)
{
FriendsData friend = lst.Find(delegate(FriendsData fdata) { return fdata.Friend == friendID; });
if (friendID != null)
List<FriendsData> lst = m_Data.FindAll(delegate(FriendsData fdata) { return fdata.PrincipalID == userID.ToString(); });
if (lst != null)
{
m_Data.Remove(friend);
return true;
FriendsData friend = lst.Find(delegate(FriendsData fdata) { return fdata.Friend == friendID; });
if (friendID != null)
{
// m_log.DebugFormat(
// "[NULL FRIENDS DATA]: Deleting friend {0} {1} for {2}",
// friend.Friend, friend.Data["Flags"], friend.PrincipalID);
m_Data.Remove(friend);
return true;
}
}
}

View File

@@ -110,7 +110,6 @@ namespace OpenSim.Data.Null
return false;
}
public PresenceData[] Get(string field, string data)
{
if (Instance != this)

View File

@@ -40,24 +40,40 @@ namespace OpenSim.Data.Null
{
private static NullRegionData Instance = null;
/// <summary>
/// Should we use the static instance for all invocations?
/// </summary>
private bool m_useStaticInstance = true;
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
Dictionary<UUID, RegionData> m_regionData = new Dictionary<UUID, RegionData>();
public NullRegionData(string connectionString, string realm)
{
if (Instance == null)
// m_log.DebugFormat(
// "[NULL REGION DATA]: Constructor got connectionString {0}, realm {1}", connectionString, realm);
// The !static connection string is a hack so that regression tests can use this module without a high degree of fragility
// in having to deal with the static reference in the once-loaded NullRegionData class.
//
// In standalone operation, we have to use only one instance of this class since the login service and
// simulator have no other way of using a common data store.
if (connectionString == "!static")
m_useStaticInstance = false;
else if (Instance == null)
Instance = this;
//Console.WriteLine("[XXX] NullRegionData constructor");
}
private delegate bool Matcher(string value);
public List<RegionData> Get(string regionName, UUID scopeID)
{
if (Instance != this)
if (m_useStaticInstance && Instance != this)
return Instance.Get(regionName, scopeID);
// m_log.DebugFormat("[NULL REGION DATA]: Getting region {0}, scope {1}", regionName, scopeID);
string cleanName = regionName.ToLower();
// Handle SQL wildcards
@@ -82,6 +98,7 @@ namespace OpenSim.Data.Null
cleanName = cleanName.Remove(cleanName.Length - 1);
}
}
Matcher queryMatch;
if (wildcardPrefix && wildcardSuffix)
queryMatch = delegate(string s) { return s.Contains(cleanName); };
@@ -110,7 +127,7 @@ namespace OpenSim.Data.Null
public RegionData Get(int posX, int posY, UUID scopeID)
{
if (Instance != this)
if (m_useStaticInstance && Instance != this)
return Instance.Get(posX, posY, scopeID);
List<RegionData> ret = new List<RegionData>();
@@ -129,7 +146,7 @@ namespace OpenSim.Data.Null
public RegionData Get(UUID regionID, UUID scopeID)
{
if (Instance != this)
if (m_useStaticInstance && Instance != this)
return Instance.Get(regionID, scopeID);
if (m_regionData.ContainsKey(regionID))
@@ -140,7 +157,7 @@ namespace OpenSim.Data.Null
public List<RegionData> Get(int startX, int startY, int endX, int endY, UUID scopeID)
{
if (Instance != this)
if (m_useStaticInstance && Instance != this)
return Instance.Get(startX, startY, endX, endY, scopeID);
List<RegionData> ret = new List<RegionData>();
@@ -156,9 +173,12 @@ namespace OpenSim.Data.Null
public bool Store(RegionData data)
{
if (Instance != this)
if (m_useStaticInstance && Instance != this)
return Instance.Store(data);
// m_log.DebugFormat(
// "[NULL REGION DATA]: Storing region {0} {1}, scope {2}", data.RegionName, data.RegionID, data.ScopeID);
m_regionData[data.RegionID] = data;
return true;
@@ -166,7 +186,7 @@ namespace OpenSim.Data.Null
public bool SetDataItem(UUID regionID, string item, string value)
{
if (Instance != this)
if (m_useStaticInstance && Instance != this)
return Instance.SetDataItem(regionID, item, value);
if (!m_regionData.ContainsKey(regionID))
@@ -179,9 +199,11 @@ namespace OpenSim.Data.Null
public bool Delete(UUID regionID)
{
if (Instance != this)
if (m_useStaticInstance && Instance != this)
return Instance.Delete(regionID);
// m_log.DebugFormat("[NULL REGION DATA]: Deleting region {0}", regionID);
if (!m_regionData.ContainsKey(regionID))
return false;

View File

@@ -466,4 +466,101 @@ ALTER TABLE `land` ADD COLUMN `MediaSize` VARCHAR(16) NOT NULL DEFAULT '0,0';
ALTER TABLE `land` ADD COLUMN `MediaLoop` BOOLEAN NOT NULL DEFAULT FALSE;
ALTER TABLE `land` ADD COLUMN `ObscureMusic` BOOLEAN NOT NULL DEFAULT FALSE;
ALTER TABLE `land` ADD COLUMN `ObscureMedia` BOOLEAN NOT NULL DEFAULT FALSE;
COMMIT;
COMMIT;
:VERSION 22
BEGIN;
ALTER TABLE regionsettings ADD COLUMN covenant_datetime INTEGER NOT NULL default 0;
COMMIT;
:VERSION 23
BEGIN;
CREATE TABLE regionwindlight (
region_id VARCHAR(36) NOT NULL DEFAULT '000000-0000-0000-0000-000000000000' PRIMARY KEY,
water_color_r FLOAT NOT NULL DEFAULT '4.000000',
water_color_g FLOAT NOT NULL DEFAULT '38.000000',
water_color_b FLOAT NOT NULL DEFAULT '64.000000',
water_color_i FLOAT NOT NULL DEFAULT '1.000000',
water_fog_density_exponent FLOAT NOT NULL DEFAULT '4.0',
underwater_fog_modifier FLOAT NOT NULL DEFAULT '0.25',
reflection_wavelet_scale_1 FLOAT NOT NULL DEFAULT '2.0',
reflection_wavelet_scale_2 FLOAT NOT NULL DEFAULT '2.0',
reflection_wavelet_scale_3 FLOAT NOT NULL DEFAULT '2.0',
fresnel_scale FLOAT NOT NULL DEFAULT '0.40',
fresnel_offset FLOAT NOT NULL DEFAULT '0.50',
refract_scale_above FLOAT NOT NULL DEFAULT '0.03',
refract_scale_below FLOAT NOT NULL DEFAULT '0.20',
blur_multiplier FLOAT NOT NULL DEFAULT '0.040',
big_wave_direction_x FLOAT NOT NULL DEFAULT '1.05',
big_wave_direction_y FLOAT NOT NULL DEFAULT '-0.42',
little_wave_direction_x FLOAT NOT NULL DEFAULT '1.11',
little_wave_direction_y FLOAT NOT NULL DEFAULT '-1.16',
normal_map_texture VARCHAR(36) NOT NULL DEFAULT '822ded49-9a6c-f61c-cb89-6df54f42cdf4',
horizon_r FLOAT NOT NULL DEFAULT '0.25',
horizon_g FLOAT NOT NULL DEFAULT '0.25',
horizon_b FLOAT NOT NULL DEFAULT '0.32',
horizon_i FLOAT NOT NULL DEFAULT '0.32',
haze_horizon FLOAT NOT NULL DEFAULT '0.19',
blue_density_r FLOAT NOT NULL DEFAULT '0.12',
blue_density_g FLOAT NOT NULL DEFAULT '0.22',
blue_density_b FLOAT NOT NULL DEFAULT '0.38',
blue_density_i FLOAT NOT NULL DEFAULT '0.38',
haze_density FLOAT NOT NULL DEFAULT '0.70',
density_multiplier FLOAT NOT NULL DEFAULT '0.18',
distance_multiplier FLOAT NOT NULL DEFAULT '0.8',
max_altitude INTEGER NOT NULL DEFAULT '1605',
sun_moon_color_r FLOAT NOT NULL DEFAULT '0.24',
sun_moon_color_g FLOAT NOT NULL DEFAULT '0.26',
sun_moon_color_b FLOAT NOT NULL DEFAULT '0.30',
sun_moon_color_i FLOAT NOT NULL DEFAULT '0.30',
sun_moon_position FLOAT NOT NULL DEFAULT '0.317',
ambient_r FLOAT NOT NULL DEFAULT '0.35',
ambient_g FLOAT NOT NULL DEFAULT '0.35',
ambient_b FLOAT NOT NULL DEFAULT '0.35',
ambient_i FLOAT NOT NULL DEFAULT '0.35',
east_angle FLOAT NOT NULL DEFAULT '0.00',
sun_glow_focus FLOAT NOT NULL DEFAULT '0.10',
sun_glow_size FLOAT NOT NULL DEFAULT '1.75',
scene_gamma FLOAT NOT NULL DEFAULT '1.00',
star_brightness FLOAT NOT NULL DEFAULT '0.00',
cloud_color_r FLOAT NOT NULL DEFAULT '0.41',
cloud_color_g FLOAT NOT NULL DEFAULT '0.41',
cloud_color_b FLOAT NOT NULL DEFAULT '0.41',
cloud_color_i FLOAT NOT NULL DEFAULT '0.41',
cloud_x FLOAT NOT NULL DEFAULT '1.00',
cloud_y FLOAT NOT NULL DEFAULT '0.53',
cloud_density FLOAT NOT NULL DEFAULT '1.00',
cloud_coverage FLOAT NOT NULL DEFAULT '0.27',
cloud_scale FLOAT NOT NULL DEFAULT '0.42',
cloud_detail_x FLOAT NOT NULL DEFAULT '1.00',
cloud_detail_y FLOAT NOT NULL DEFAULT '0.53',
cloud_detail_density FLOAT NOT NULL DEFAULT '0.12',
cloud_scroll_x FLOAT NOT NULL DEFAULT '0.20',
cloud_scroll_x_lock INTEGER NOT NULL DEFAULT '0',
cloud_scroll_y FLOAT NOT NULL DEFAULT '0.01',
cloud_scroll_y_lock INTEGER NOT NULL DEFAULT '0',
draw_classic_clouds INTEGER NOT NULL DEFAULT '1');
COMMIT;
:VERSION 24
BEGIN;
CREATE TABLE IF NOT EXISTS `spawn_points` (
`RegionID` varchar(36) NOT NULL DEFAULT '000000-0000-0000-0000-000000000000',
`Yaw` float NOT NULL,
`Pitch` float NOT NULL,
`Distance` float NOT NULL
);
ALTER TABLE `regionsettings` ADD COLUMN `TelehubObject` varchar(36) NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000';
COMMIT;
:VERSION 25
BEGIN;
ALTER TABLE `regionsettings` ADD COLUMN `parcel_tile_ID` char(36) NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000';
COMMIT;

View File

@@ -81,6 +81,9 @@ namespace OpenSim.Data.SQLite
/// <param name="dbconnect">connect string</param>
override public void Initialise(string dbconnect)
{
if (Util.IsWindows())
Util.LoadArchSpecificWindowsDll("sqlite3.dll");
if (dbconnect == string.Empty)
{
dbconnect = "URI=file:Asset.db,version=3";

View File

@@ -65,6 +65,9 @@ namespace OpenSim.Data.SQLite
if (!m_initialized)
{
if (Util.IsWindows())
Util.LoadArchSpecificWindowsDll("sqlite3.dll");
m_Connection = new SqliteConnection(connectionString);
m_Connection.Open();

View File

@@ -69,6 +69,9 @@ namespace OpenSim.Data.SQLite
public void Initialise(string connectionString)
{
if (Util.IsWindows())
Util.LoadArchSpecificWindowsDll("sqlite3.dll");
m_connectionString = connectionString;
m_log.Info("[ESTATE DB]: Sqlite - connecting: "+m_connectionString);

View File

@@ -48,6 +48,8 @@ namespace OpenSim.Data.SQLite
protected SQLiteFramework(string connectionString)
{
if (Util.IsWindows())
Util.LoadArchSpecificWindowsDll("sqlite3.dll");
}
//////////////////////////////////////////////////////////////

View File

@@ -75,7 +75,7 @@ namespace OpenSim.Data.SQLite
cmd.Parameters.AddWithValue(":PrincipalID", principalID.ToString());
cmd.Parameters.AddWithValue(":Friend", friend);
ExecuteNonQuery(cmd, cmd.Connection);
ExecuteNonQuery(cmd, m_Connection);
return true;
}

View File

@@ -77,6 +77,9 @@ namespace OpenSim.Data.SQLite
{
m_Initialized = true;
if (Util.IsWindows())
Util.LoadArchSpecificWindowsDll("sqlite3.dll");
if (dbconnect == string.Empty)
{
dbconnect = "URI=file:inventoryStore.db,version=3";

File diff suppressed because it is too large Load Diff

View File

@@ -52,6 +52,9 @@ namespace OpenSim.Data.SQLite
public SQLiteXInventoryData(string conn, string realm)
{
if (Util.IsWindows())
Util.LoadArchSpecificWindowsDll("sqlite3.dll");
m_Folders = new SQLiteGenericTableHandler<XInventoryFolder>(
conn, "inventoryfolders", "XInventoryStore");
m_Items = new SqliteItemHandler(

View File

@@ -244,10 +244,10 @@ namespace OpenSim.Data.Tests
SceneObjectPart[] newparts = newsog.Parts;
Assert.That(newparts.Length,Is.EqualTo(4), "Assert.That(newparts.Length,Is.EqualTo(4))");
Assert.That(newsog.HasChildPrim(tmp0), "Assert.That(newsog.HasChildPrim(tmp0))");
Assert.That(newsog.HasChildPrim(tmp1), "Assert.That(newsog.HasChildPrim(tmp1))");
Assert.That(newsog.HasChildPrim(tmp2), "Assert.That(newsog.HasChildPrim(tmp2))");
Assert.That(newsog.HasChildPrim(tmp3), "Assert.That(newsog.HasChildPrim(tmp3))");
Assert.That(newsog.ContainsPart(tmp0), "Assert.That(newsog.ContainsPart(tmp0))");
Assert.That(newsog.ContainsPart(tmp1), "Assert.That(newsog.ContainsPart(tmp1))");
Assert.That(newsog.ContainsPart(tmp2), "Assert.That(newsog.ContainsPart(tmp2))");
Assert.That(newsog.ContainsPart(tmp3), "Assert.That(newsog.ContainsPart(tmp3))");
}
[Test]
@@ -632,7 +632,6 @@ namespace OpenSim.Data.Tests
.IgnoreProperty(x=>x.RegionUUID)
.IgnoreProperty(x=>x.Scene)
.IgnoreProperty(x=>x.Parts)
.IgnoreProperty(x=>x.PassCollision)
.IgnoreProperty(x=>x.RootPart));
}
@@ -685,7 +684,7 @@ namespace OpenSim.Data.Tests
SceneObjectGroup sog = GetMySOG("object1");
InventoryItemBase i = NewItem(item1, zero, zero, itemname1, zero);
Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, i, zero), Is.True);
Assert.That(sog.AddInventoryItem(zero, sog.RootPart.LocalId, i, zero), Is.True);
TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1);
Assert.That(t.Name, Is.EqualTo(itemname1), "Assert.That(t.Name, Is.EqualTo(itemname1))");
@@ -762,7 +761,7 @@ namespace OpenSim.Data.Tests
i.CreationDate = creationd;
SceneObjectGroup sog = GetMySOG("object1");
Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, i, zero), Is.True);
Assert.That(sog.AddInventoryItem(zero, sog.RootPart.LocalId, i, zero), Is.True);
TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, id);
Assert.That(t.Name, Is.EqualTo(name), "Assert.That(t.Name, Is.EqualTo(name))");
@@ -807,10 +806,10 @@ namespace OpenSim.Data.Tests
SceneObjectGroup sog = FindSOG("object1", region1);
Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, ib1, zero), Is.True);
Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, ib2, zero), Is.True);
Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, ib3, zero), Is.True);
Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, ib4, zero), Is.True);
Assert.That(sog.AddInventoryItem(zero, sog.RootPart.LocalId, ib1, zero), Is.True);
Assert.That(sog.AddInventoryItem(zero, sog.RootPart.LocalId, ib2, zero), Is.True);
Assert.That(sog.AddInventoryItem(zero, sog.RootPart.LocalId, ib3, zero), Is.True);
Assert.That(sog.AddInventoryItem(zero, sog.RootPart.LocalId, ib4, zero), Is.True);
TaskInventoryItem t1 = sog.GetInventoryItem(sog.RootPart.LocalId, i1);
Assert.That(t1.Name, Is.EqualTo(ib1.Name), "Assert.That(t1.Name, Is.EqualTo(ib1.Name))");

View File

@@ -296,7 +296,7 @@ namespace OpenSim.Framework
if (args["start_pos"] != null)
Vector3.TryParse(args["start_pos"].AsString(), out startpos);
m_log.InfoFormat("[AGENTCIRCUITDATA]: agentid={0}, child={1}, startpos={2}", AgentID, child, startpos);
//m_log.InfoFormat("[AGENTCIRCUITDATA]: agentid={0}, child={1}, startpos={2}", AgentID, child, startpos);
try
{
@@ -311,7 +311,7 @@ namespace OpenSim.Framework
if (args.ContainsKey("packed_appearance") && (args["packed_appearance"].Type == OSDType.Map))
{
Appearance.Unpack((OSDMap)args["packed_appearance"]);
m_log.InfoFormat("[AGENTCIRCUITDATA] unpacked appearance");
// m_log.InfoFormat("[AGENTCIRCUITDATA] unpacked appearance");
}
else
{

View File

@@ -35,22 +35,36 @@ namespace OpenSim.Framework
/// </summary>
public class AgentCircuitManager
{
public Dictionary<uint, AgentCircuitData> AgentCircuits = new Dictionary<uint, AgentCircuitData>();
public Dictionary<UUID, AgentCircuitData> AgentCircuitsByUUID = new Dictionary<UUID, AgentCircuitData>();
/// <summary>
/// Agent circuits indexed by circuit code.
/// </summary>
/// <remarks>
/// We lock this for operations both on this dictionary and on m_agentCircuitsByUUID
/// </remarks>
private Dictionary<uint, AgentCircuitData> m_agentCircuits = new Dictionary<uint, AgentCircuitData>();
/// <summary>
/// Agent circuits indexed by agent UUID.
/// </summary>
private Dictionary<UUID, AgentCircuitData> m_agentCircuitsByUUID = new Dictionary<UUID, AgentCircuitData>();
public virtual AuthenticateResponse AuthenticateSession(UUID sessionID, UUID agentID, uint circuitcode)
{
AgentCircuitData validcircuit = null;
if (AgentCircuits.ContainsKey(circuitcode))
lock (m_agentCircuits)
{
validcircuit = AgentCircuits[circuitcode];
if (m_agentCircuits.ContainsKey(circuitcode))
validcircuit = m_agentCircuits[circuitcode];
}
AuthenticateResponse user = new AuthenticateResponse();
if (validcircuit == null)
{
//don't have this circuit code in our list
user.Authorised = false;
return (user);
return user;
}
if ((sessionID == validcircuit.SessionID) && (agentID == validcircuit.AgentID))
@@ -72,7 +86,7 @@ namespace OpenSim.Framework
user.Authorised = false;
}
return (user);
return user;
}
/// <summary>
@@ -82,73 +96,93 @@ namespace OpenSim.Framework
/// <param name="agentData"></param>
public virtual void AddNewCircuit(uint circuitCode, AgentCircuitData agentData)
{
lock (AgentCircuits)
lock (m_agentCircuits)
{
if (AgentCircuits.ContainsKey(circuitCode))
if (m_agentCircuits.ContainsKey(circuitCode))
{
AgentCircuits[circuitCode] = agentData;
AgentCircuitsByUUID[agentData.AgentID] = agentData;
m_agentCircuits[circuitCode] = agentData;
m_agentCircuitsByUUID[agentData.AgentID] = agentData;
}
else
{
AgentCircuits.Add(circuitCode, agentData);
AgentCircuitsByUUID[agentData.AgentID] = agentData;
m_agentCircuits.Add(circuitCode, agentData);
m_agentCircuitsByUUID[agentData.AgentID] = agentData;
}
}
}
public virtual void RemoveCircuit(uint circuitCode)
{
lock (AgentCircuits)
lock (m_agentCircuits)
{
if (AgentCircuits.ContainsKey(circuitCode))
if (m_agentCircuits.ContainsKey(circuitCode))
{
UUID agentID = AgentCircuits[circuitCode].AgentID;
AgentCircuits.Remove(circuitCode);
AgentCircuitsByUUID.Remove(agentID);
UUID agentID = m_agentCircuits[circuitCode].AgentID;
m_agentCircuits.Remove(circuitCode);
m_agentCircuitsByUUID.Remove(agentID);
}
}
}
public virtual void RemoveCircuit(UUID agentID)
{
lock (AgentCircuits)
lock (m_agentCircuits)
{
if (AgentCircuitsByUUID.ContainsKey(agentID))
if (m_agentCircuitsByUUID.ContainsKey(agentID))
{
uint circuitCode = AgentCircuitsByUUID[agentID].circuitcode;
AgentCircuits.Remove(circuitCode);
AgentCircuitsByUUID.Remove(agentID);
uint circuitCode = m_agentCircuitsByUUID[agentID].circuitcode;
m_agentCircuits.Remove(circuitCode);
m_agentCircuitsByUUID.Remove(agentID);
}
}
}
public AgentCircuitData GetAgentCircuitData(uint circuitCode)
{
AgentCircuitData agentCircuit = null;
AgentCircuits.TryGetValue(circuitCode, out agentCircuit);
lock (m_agentCircuits)
m_agentCircuits.TryGetValue(circuitCode, out agentCircuit);
return agentCircuit;
}
public AgentCircuitData GetAgentCircuitData(UUID agentID)
{
AgentCircuitData agentCircuit = null;
AgentCircuitsByUUID.TryGetValue(agentID, out agentCircuit);
lock (m_agentCircuits)
m_agentCircuitsByUUID.TryGetValue(agentID, out agentCircuit);
return agentCircuit;
}
/// <summary>
/// Get all current agent circuits indexed by agent UUID.
/// </summary>
/// <returns></returns>
public Dictionary<UUID, AgentCircuitData> GetAgentCircuits()
{
lock (m_agentCircuits)
return new Dictionary<UUID, AgentCircuitData>(m_agentCircuitsByUUID);
}
public void UpdateAgentData(AgentCircuitData agentData)
{
if (AgentCircuits.ContainsKey((uint) agentData.circuitcode))
lock (m_agentCircuits)
{
AgentCircuits[(uint) agentData.circuitcode].firstname = agentData.firstname;
AgentCircuits[(uint) agentData.circuitcode].lastname = agentData.lastname;
AgentCircuits[(uint) agentData.circuitcode].startpos = agentData.startpos;
if (m_agentCircuits.ContainsKey((uint) agentData.circuitcode))
{
m_agentCircuits[(uint) agentData.circuitcode].firstname = agentData.firstname;
m_agentCircuits[(uint) agentData.circuitcode].lastname = agentData.lastname;
m_agentCircuits[(uint) agentData.circuitcode].startpos = agentData.startpos;
// Updated for when we don't know them before calling Scene.NewUserConnection
AgentCircuits[(uint) agentData.circuitcode].SecureSessionID = agentData.SecureSessionID;
AgentCircuits[(uint) agentData.circuitcode].SessionID = agentData.SessionID;
// Updated for when we don't know them before calling Scene.NewUserConnection
m_agentCircuits[(uint) agentData.circuitcode].SecureSessionID = agentData.SecureSessionID;
m_agentCircuits[(uint) agentData.circuitcode].SessionID = agentData.SessionID;
// m_log.Debug("update user start pos is " + agentData.startpos.X + " , " + agentData.startpos.Y + " , " + agentData.startpos.Z);
// m_log.Debug("update user start pos is " + agentData.startpos.X + " , " + agentData.startpos.Y + " , " + agentData.startpos.Z);
}
}
}
@@ -159,38 +193,37 @@ namespace OpenSim.Framework
/// <param name="newcircuitcode"></param>
public bool TryChangeCiruitCode(uint circuitcode, uint newcircuitcode)
{
lock (AgentCircuits)
lock (m_agentCircuits)
{
if (AgentCircuits.ContainsKey((uint)circuitcode) && !AgentCircuits.ContainsKey((uint)newcircuitcode))
if (m_agentCircuits.ContainsKey((uint)circuitcode) && !m_agentCircuits.ContainsKey((uint)newcircuitcode))
{
AgentCircuitData agentData = AgentCircuits[(uint)circuitcode];
AgentCircuitData agentData = m_agentCircuits[(uint)circuitcode];
agentData.circuitcode = newcircuitcode;
AgentCircuits.Remove((uint)circuitcode);
AgentCircuits.Add(newcircuitcode, agentData);
m_agentCircuits.Remove((uint)circuitcode);
m_agentCircuits.Add(newcircuitcode, agentData);
return true;
}
}
return false;
return false;
}
public void UpdateAgentChildStatus(uint circuitcode, bool childstatus)
{
if (AgentCircuits.ContainsKey(circuitcode))
{
AgentCircuits[circuitcode].child = childstatus;
}
lock (m_agentCircuits)
if (m_agentCircuits.ContainsKey(circuitcode))
m_agentCircuits[circuitcode].child = childstatus;
}
public bool GetAgentChildStatus(uint circuitcode)
{
if (AgentCircuits.ContainsKey(circuitcode))
{
return AgentCircuits[circuitcode].child;
}
lock (m_agentCircuits)
if (m_agentCircuits.ContainsKey(circuitcode))
return m_agentCircuits[circuitcode].child;
return false;
}
}
}
}

View File

@@ -249,10 +249,12 @@ namespace OpenSim.Framework
}
/// <summary>
/// Set up appearance textures.
/// Returns boolean that indicates whether the new entries actually change the
/// existing values.
/// Set up appearance texture ids.
/// </summary>
/// <returns>
/// True if any existing texture id was changed by the new data.
/// False if there were no changes or no existing texture ids.
/// </returns>
public virtual bool SetTextureEntries(Primitive.TextureEntry textureEntry)
{
if (textureEntry == null)
@@ -269,25 +271,30 @@ namespace OpenSim.Framework
if (newface == null)
{
if (oldface == null) continue;
if (oldface == null)
continue;
}
else
{
if (oldface != null && oldface.TextureID == newface.TextureID) continue;
if (oldface != null && oldface.TextureID == newface.TextureID)
continue;
}
changed = true;
}
m_texture = textureEntry;
return changed;
}
/// <summary>
/// Set up visual parameters for the avatar and refresh the avatar height
/// Returns boolean that indicates whether the new entries actually change the
/// existing values.
/// </summary>
/// <returns>
/// True if any existing visual parameter was changed by the new data.
/// False if there were no changes or no existing visual parameters.
/// </returns>
public virtual bool SetVisualParams(byte[] visualParams)
{
if (visualParams == null)

View File

@@ -335,7 +335,7 @@ namespace OpenSim.Framework
public virtual OSDMap Pack()
{
m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Pack data");
// m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Pack data");
OSDMap args = new OSDMap();
args["message_type"] = OSD.FromString("AgentData");
@@ -478,7 +478,7 @@ namespace OpenSim.Framework
/// <param name="hash"></param>
public virtual void Unpack(OSDMap args, IScene scene)
{
m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Unpack data");
//m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Unpack data");
if (args.ContainsKey("region_id"))
UUID.TryParse(args["region_id"].AsString(), out RegionID);

View File

@@ -0,0 +1,40 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Framework.Client
{
public interface IClientInventory
{
void SendRemoveInventoryFolders(UUID[] folders);
void SendRemoveInventoryItems(UUID[] folders);
void SendBulkUpdateInventory(InventoryFolderBase[] folders, InventoryItemBase[] items);
}
}

View File

@@ -29,8 +29,10 @@ using System;
using System.Xml;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using log4net;
using OpenSim.Framework;
@@ -39,6 +41,8 @@ namespace OpenSim.Framework.Console
{
public class Commands : ICommands
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// Encapsulates a command that can be invoked from the console
/// </summary>
@@ -75,12 +79,23 @@ namespace OpenSim.Framework.Console
public List<CommandDelegate> fn;
}
public const string GeneralHelpText
= "To enter an argument that contains spaces, surround the argument with double quotes.\nFor example, show object name \"My long object name\"\n";
public const string ItemHelpText
= "For more information, type 'help <item>' where <item> is one of the following:";
/// <value>
/// Commands organized by keyword in a tree
/// </value>
private Dictionary<string, object> tree =
new Dictionary<string, object>();
/// <summary>
/// Commands organized by module
/// </summary>
private Dictionary<string, List<CommandInfo>> m_modulesCommands = new Dictionary<string, List<CommandInfo>>();
/// <summary>
/// Get help for the given help string
/// </summary>
@@ -97,8 +112,10 @@ namespace OpenSim.Framework.Console
// General help
if (helpParts.Count == 0)
{
help.AddRange(CollectHelp(tree));
help.Sort();
help.Add(""); // Will become a newline.
help.Add(GeneralHelpText);
help.Add(ItemHelpText);
help.AddRange(CollectModulesHelp(tree));
}
else
{
@@ -117,6 +134,13 @@ namespace OpenSim.Framework.Console
{
string originalHelpRequest = string.Join(" ", helpParts.ToArray());
List<string> help = new List<string>();
// Check modules first to see if we just need to display a list of those commands
if (TryCollectModuleHelp(originalHelpRequest, help))
{
help.Insert(0, ItemHelpText);
return help;
}
Dictionary<string, object> dict = tree;
while (helpParts.Count > 0)
@@ -160,25 +184,63 @@ namespace OpenSim.Framework.Console
return help;
}
private List<string> CollectHelp(Dictionary<string, object> dict)
/// <summary>
/// Try to collect help for the given module if that module exists.
/// </summary>
/// <param name="moduleName"></param>
/// <param name="helpText">/param>
/// <returns>true if there was the module existed, false otherwise.</returns>
private bool TryCollectModuleHelp(string moduleName, List<string> helpText)
{
List<string> result = new List<string>();
foreach (KeyValuePair<string, object> kvp in dict)
lock (m_modulesCommands)
{
if (kvp.Value is Dictionary<string, Object>)
foreach (string key in m_modulesCommands.Keys)
{
result.AddRange(CollectHelp((Dictionary<string, Object>)kvp.Value));
}
else
{
if (((CommandInfo)kvp.Value).long_help != String.Empty)
result.Add(((CommandInfo)kvp.Value).help_text+" - "+
((CommandInfo)kvp.Value).long_help);
// Allow topic help requests to succeed whether they are upper or lowercase.
if (moduleName.ToLower() == key.ToLower())
{
List<CommandInfo> commands = m_modulesCommands[key];
var ourHelpText = commands.ConvertAll(c => string.Format("{0} - {1}", c.help_text, c.long_help));
ourHelpText.Sort();
helpText.AddRange(ourHelpText);
return true;
}
}
return false;
}
return result;
}
private List<string> CollectModulesHelp(Dictionary<string, object> dict)
{
lock (m_modulesCommands)
{
List<string> helpText = new List<string>(m_modulesCommands.Keys);
helpText.Sort();
return helpText;
}
}
// private List<string> CollectHelp(Dictionary<string, object> dict)
// {
// List<string> result = new List<string>();
//
// foreach (KeyValuePair<string, object> kvp in dict)
// {
// if (kvp.Value is Dictionary<string, Object>)
// {
// result.AddRange(CollectHelp((Dictionary<string, Object>)kvp.Value));
// }
// else
// {
// if (((CommandInfo)kvp.Value).long_help != String.Empty)
// result.Add(((CommandInfo)kvp.Value).help_text+" - "+
// ((CommandInfo)kvp.Value).long_help);
// }
// }
// return result;
// }
/// <summary>
/// Add a command to those which can be invoked from the console.
@@ -211,21 +273,19 @@ namespace OpenSim.Framework.Console
Dictionary<string, Object> current = tree;
foreach (string s in parts)
foreach (string part in parts)
{
if (current.ContainsKey(s))
if (current.ContainsKey(part))
{
if (current[s] is Dictionary<string, Object>)
{
current = (Dictionary<string, Object>)current[s];
}
if (current[part] is Dictionary<string, Object>)
current = (Dictionary<string, Object>)current[part];
else
return;
}
else
{
current[s] = new Dictionary<string, Object>();
current = (Dictionary<string, Object>)current[s];
current[part] = new Dictionary<string, Object>();
current = (Dictionary<string, Object>)current[part];
}
}
@@ -249,6 +309,24 @@ namespace OpenSim.Framework.Console
info.fn = new List<CommandDelegate>();
info.fn.Add(fn);
current[String.Empty] = info;
// Now add command to modules dictionary
lock (m_modulesCommands)
{
List<CommandInfo> commands;
if (m_modulesCommands.ContainsKey(module))
{
commands = m_modulesCommands[module];
}
else
{
commands = new List<CommandInfo>();
m_modulesCommands[module] = commands;
}
// m_log.DebugFormat("[COMMAND CONSOLE]: Adding to category {0} command {1}", module, command);
commands.Add(info);
}
}
public string[] FindNextOption(string[] cmd, bool term)
@@ -531,6 +609,11 @@ namespace OpenSim.Framework.Console
public class Parser
{
// If an unquoted portion ends with an element matching this regex
// and the next element contains a space, then we have stripped
// embedded quotes that should not have been stripped
private static Regex optionRegex = new Regex("^--[a-zA-Z0-9-]+=$");
public static string[] Parse(string text)
{
List<string> result = new List<string>();
@@ -544,10 +627,38 @@ namespace OpenSim.Framework.Console
if (index % 2 == 0)
{
string[] words = unquoted[index].Split(new char[] {' '});
bool option = false;
foreach (string w in words)
{
if (w != String.Empty)
{
if (optionRegex.Match(w) == Match.Empty)
option = false;
else
option = true;
result.Add(w);
}
}
// The last item matched the regex, put the quotes back
if (option)
{
// If the line ended with it, don't do anything
if (index < (unquoted.Length - 1))
{
// Get and remove the option name
string optionText = result[result.Count - 1];
result.RemoveAt(result.Count - 1);
// Add the quoted value back
optionText += "\"" + unquoted[index + 1] + "\"";
// Push the result into our return array
result.Add(optionText);
// Skip the already used value
index++;
}
}
}
else
@@ -565,7 +676,7 @@ namespace OpenSim.Framework.Console
/// </summary>
public class CommandConsole : ConsoleBase, ICommandConsole
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public ICommands Commands { get; private set; }
@@ -573,8 +684,9 @@ namespace OpenSim.Framework.Console
{
Commands = new Commands();
Commands.AddCommand("console", false, "help", "help [<command>]",
"Get general command list or more detailed help on a specific command", Help);
Commands.AddCommand(
"Help", false, "help", "help [<item>]",
"Display help on a particular command or on a list of commands in a category", Help);
}
private void Help(string module, string[] cmd)

View File

@@ -0,0 +1,139 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OpenSim.Framework.Console
{
/// <summary>
/// Used to generated a formatted table for the console.
/// </summary>
/// <remarks>
/// Currently subject to change. If you use this, be prepared to change your code when this class changes.
/// </remarks>
public class ConsoleTable
{
/// <summary>
/// Default number of spaces between table columns.
/// </summary>
public const int DefaultTableSpacing = 2;
/// <summary>
/// Table columns.
/// </summary>
public List<ConsoleTableColumn> Columns { get; private set; }
/// <summary>
/// Table rows
/// </summary>
public List<ConsoleTableRow> Rows { get; private set; }
/// <summary>
/// Number of spaces to indent the table.
/// </summary>
public int Indent { get; set; }
/// <summary>
/// Spacing between table columns
/// </summary>
public int TableSpacing { get; set; }
public ConsoleTable()
{
TableSpacing = DefaultTableSpacing;
Columns = new List<ConsoleTableColumn>();
Rows = new List<ConsoleTableRow>();
}
public override string ToString()
{
StringBuilder sb = new StringBuilder();
AddToStringBuilder(sb);
return sb.ToString();
}
public void AddToStringBuilder(StringBuilder sb)
{
string formatString = GetFormatString();
// System.Console.WriteLine("FORMAT STRING [{0}]", formatString);
// columns
sb.AppendFormat(formatString, Columns.ConvertAll(c => c.Header).ToArray());
// rows
foreach (ConsoleTableRow row in Rows)
sb.AppendFormat(formatString, row.Cells.ToArray());
}
/// <summary>
/// Gets the format string for the table.
/// </summary>
private string GetFormatString()
{
StringBuilder formatSb = new StringBuilder();
formatSb.Append(' ', Indent);
for (int i = 0; i < Columns.Count; i++)
{
formatSb.Append(' ', TableSpacing);
// Can only do left formatting for now
formatSb.AppendFormat("{{{0},-{1}}}", i, Columns[i].Width);
}
formatSb.Append('\n');
return formatSb.ToString();
}
}
public struct ConsoleTableColumn
{
public string Header { get; set; }
public int Width { get; set; }
public ConsoleTableColumn(string header, int width) : this()
{
Header = header;
Width = width;
}
}
public struct ConsoleTableRow
{
public List<string> Cells { get; private set; }
public ConsoleTableRow(List<string> cells) : this()
{
Cells = cells;
}
}
}

View File

@@ -296,6 +296,10 @@ namespace OpenSim.Framework.Console
matches[0].Groups["Category"].Value);
System.Console.Write("]:");
}
else
{
outText = outText.Trim();
}
}
if (level == "error")

View File

@@ -29,6 +29,7 @@ using System;
using System.Threading;
using System.Collections.Generic;
using System.Text;
using System.Xml;
namespace OpenSim.Framework.Console
{
@@ -37,28 +38,42 @@ namespace OpenSim.Framework.Console
/// Don't use this except for Unit Testing or you're in for a world of hurt when the
/// sim gets to ReadLine
/// </summary>
public class MockConsole : CommandConsole
public class MockConsole : ICommandConsole
{
public MockConsole(string defaultPrompt) : base(defaultPrompt)
{
}
public override void Output(string text)
{
}
public override void Output(string text, string level)
{
}
private MockCommands m_commands = new MockCommands();
public override string ReadLine(string p, bool isCommand, bool e)
{
//Thread.CurrentThread.Join(1000);
return string.Empty;
}
public override void UnlockOutput()
{
}
public override void LockOutput()
{
}
public ICommands Commands { get { return m_commands; } }
public void Prompt() {}
public void RunCommand(string cmd) {}
public string ReadLine(string p, bool isCommand, bool e) { return ""; }
public object ConsoleScene { get { return null; } }
public void Output(string text, string level) {}
public void Output(string text) {}
public void OutputFormat(string format, params object[] components) {}
public string CmdPrompt(string p) { return ""; }
public string CmdPrompt(string p, string def) { return ""; }
public string CmdPrompt(string p, List<char> excludedCharacters) { return ""; }
public string CmdPrompt(string p, string def, List<char> excludedCharacters) { return ""; }
public string CmdPrompt(string prompt, string defaultresponse, List<string> options) { return ""; }
public string PasswdPrompt(string p) { return ""; }
}
}
public class MockCommands : ICommands
{
public void FromXml(XmlElement root, CommandDelegate fn) {}
public List<string> GetHelp(string[] cmd) { return null; }
public void AddCommand(string module, bool shared, string command, string help, string longhelp, CommandDelegate fn) {}
public void AddCommand(string module, bool shared, string command, string help, string longhelp, string descriptivehelp, CommandDelegate fn) {}
public string[] FindNextOption(string[] cmd, bool term) { return null; }
public string[] Resolve(string[] cmd) { return null; }
public XmlElement GetXml(XmlDocument doc) { return null; }
}
}

View File

@@ -232,9 +232,8 @@ namespace OpenSim.Framework.Console
string uri = "/ReadResponses/" + sessionID.ToString() + "/";
m_Server.AddPollServiceHTTPHandler(uri, HandleHttpPoll,
new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents,
sessionID));
m_Server.AddPollServiceHTTPHandler(
uri, new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, sessionID));
XmlDocument xmldoc = new XmlDocument();
XmlNode xmlnode = xmldoc.CreateNode(XmlNodeType.XmlDeclaration,
@@ -266,11 +265,6 @@ namespace OpenSim.Framework.Console
return reply;
}
private Hashtable HandleHttpPoll(Hashtable request)
{
return new Hashtable();
}
private Hashtable HandleHttpCloseSession(Hashtable request)
{
DoExpire();

View File

@@ -322,7 +322,7 @@ namespace OpenSim.Framework
l_EstateManagers.Remove(avatarID);
}
public bool IsEstateManager(UUID avatarID)
public bool IsEstateManagerOrOwner(UUID avatarID)
{
if (IsEstateOwner(avatarID))
return true;
@@ -368,10 +368,16 @@ namespace OpenSim.Framework
public bool HasAccess(UUID user)
{
if (IsEstateManager(user))
if (IsEstateManagerOrOwner(user))
return true;
return l_EstateAccess.Contains(user);
}
public bool GroupAccess(UUID groupID)
{
return l_EstateGroups.Contains(groupID);
}
}
}

View File

@@ -25,34 +25,38 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using System.Runtime.InteropServices;
using log4net;
// Information about this assembly is defined by the following
// attributes.
//
// change them to the information which is associated with the assembly
// you compile.
public class GcNotify
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
[assembly : AssemblyTitle("RealPhysXplugin")]
[assembly : AssemblyDescription("")]
[assembly : AssemblyConfiguration("")]
[assembly : AssemblyCompany("http://opensimulator.org")]
[assembly : AssemblyProduct("RealPhysXplugin")]
[assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers 2007-2009")]
[assembly : AssemblyTrademark("")]
[assembly : AssemblyCulture("")]
public static bool Enabled
{
get { return s_initialized; }
set
{
if (!s_initialized && value)
new GcNotify();
// This sets the default COM visibility of types in the assembly to invisible.
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
s_initialized = value;
}
}
[assembly : ComVisible(false)]
private static bool s_initialized = false;
// The assembly version has following format :
//
// Major.Minor.Build.Revision
//
// You can specify all values by your own or you can build default build and revision
// numbers with the '*' character (the default):
private GcNotify() {}
[assembly : AssemblyVersion("0.6.5.*")]
~GcNotify()
{
if (!Environment.HasShutdownStarted && !AppDomain.CurrentDomain.IsFinalizingForUnload())
{
m_log.DebugFormat("[GC NOTIFY]: Garbage collection triggered.");
if (Enabled)
new GcNotify();
}
}
}

View File

@@ -84,6 +84,8 @@ namespace OpenSim.Framework
public delegate void TeleportLandmarkRequest(
IClientAPI remoteClient, AssetLandmark lm);
public delegate void TeleportCancel(IClientAPI remoteClient);
public delegate void DisconnectUser();
public delegate void RequestAvatarProperties(IClientAPI remoteClient, UUID avatarID);
@@ -175,7 +177,7 @@ namespace OpenSim.Framework
public delegate void ParcelAccessListUpdateRequest(UUID agentID, uint flags,
int landLocalID, UUID transactionID, int sequenceID,
int sections, List<ParcelManager.ParcelAccessEntry> entries,
int sections, List<LandAccessEntry> entries,
IClientAPI remote_client);
public delegate void ParcelPropertiesRequest(
@@ -294,9 +296,9 @@ namespace OpenSim.Framework
public delegate void ConfirmXfer(IClientAPI remoteClient, ulong xferID, uint packetID);
public delegate void FriendActionDelegate(
IClientAPI remoteClient, UUID agentID, UUID transactionID, List<UUID> callingCardFolders);
IClientAPI remoteClient, UUID transactionID, List<UUID> callingCardFolders);
public delegate void FriendshipTermination(IClientAPI remoteClient, UUID agentID, UUID ExID);
public delegate void FriendshipTermination(IClientAPI remoteClient, UUID ExID);
public delegate void MoneyTransferRequest(
UUID sourceID, UUID destID, int amount, int transactionType, string description);
@@ -356,6 +358,8 @@ namespace OpenSim.Framework
public delegate void EstateChangeInfo(IClientAPI client, UUID invoice, UUID senderID, UInt32 param1, UInt32 param2);
public delegate void EstateManageTelehub(IClientAPI client, UUID invoice, UUID senderID, string cmd, UInt32 param1);
public delegate void RequestTerrain(IClientAPI remoteClient, string clientFileName);
public delegate void BakeTerrain(IClientAPI remoteClient);
@@ -454,7 +458,7 @@ namespace OpenSim.Framework
public delegate void AvatarNotesUpdate(IClientAPI client, UUID targetID, string notes);
public delegate void MuteListRequest(IClientAPI client, uint muteCRC);
public delegate void AvatarInterestUpdate(IClientAPI client, uint wantmask, string wanttext, uint skillsmask, string skillstext, string languages);
public delegate void GrantUserFriendRights(IClientAPI client, UUID requester, UUID target, int rights);
public delegate void GrantUserFriendRights(IClientAPI client, UUID target, int rights);
public delegate void PlacesQuery(UUID QueryID, UUID TransactionID, string QueryText, uint QueryFlags, byte Category, string SimName, IClientAPI client);
public delegate void AgentFOV(IClientAPI client, float verticalAngle);
@@ -702,6 +706,12 @@ namespace OpenSim.Framework
UUID AgentId { get; }
/// <summary>
/// The scene agent for this client. This will only be set if the client has an agent in a scene (i.e. if it
/// is connected).
/// </summary>
ISceneAgent SceneAgent { get; set; }
UUID SessionId { get; }
UUID SecureSessionId { get; }
@@ -761,6 +771,7 @@ namespace OpenSim.Framework
event ModifyTerrain OnModifyTerrain;
event BakeTerrain OnBakeTerrain;
event EstateChangeInfo OnEstateChangeInfo;
event EstateManageTelehub OnEstateManageTelehub;
// [Obsolete("LLClientView Specific.")]
event SetAppearance OnSetAppearance;
// [Obsolete("LLClientView Specific - Replace and rename OnAvatarUpdate. Difference from SetAppearance?")]
@@ -782,6 +793,7 @@ namespace OpenSim.Framework
event RequestAvatarProperties OnRequestAvatarProperties;
event SetAlwaysRun OnSetAlwaysRun;
event TeleportLandmarkRequest OnTeleportLandmarkRequest;
event TeleportCancel OnTeleportCancel;
event DeRezObject OnDeRezObject;
event Action<IClientAPI> OnRegionHandShakeReply;
event GenericCall1 OnRequestWearables;
@@ -1065,7 +1077,15 @@ namespace OpenSim.Framework
void SendWindData(Vector2[] windSpeeds);
void SendCloudData(float[] cloudCover);
/// <summary>
/// Sent when an agent completes its movement into a region.
/// </summary>
/// <remarks>
/// This packet marks completion of the arrival of a root avatar in a region, whether through login, region
/// crossing or direct teleport.
/// </remarks>
void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look);
void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint);
/// <summary>
@@ -1124,6 +1144,8 @@ namespace OpenSim.Framework
void SendTaskInventory(UUID taskID, short serial, byte[] fileName);
void SendTelehubInfo(UUID ObjectID, string ObjectName, Vector3 ObjectPos, Quaternion ObjectRot, List<Vector3> SpawnPoint);
/// <summary>
/// Used by the server to inform the client of new inventory items and folders.
/// </summary>
@@ -1193,10 +1215,9 @@ namespace OpenSim.Framework
/// <param name="OrbitalPosition">The orbital position is given in radians, and must be "adjusted" for the linden client, see LLClientView</param>
void SendSunPos(Vector3 sunPos, Vector3 sunVel, ulong CurrentTime, uint SecondsPerSunCycle, uint SecondsPerYear,
float OrbitalPosition);
void SendViewerEffect(ViewerEffectPacket.EffectBlock[] effectBlocks);
void SendViewerTime(int phase);
UUID GetDefaultAnimation(string name);
void SendAvatarProperties(UUID avatarID, string aboutText, string bornOn, Byte[] charterMember, string flAbout,
uint flags, UUID flImageID, UUID imageID, string profileURL, UUID partnerID);
@@ -1213,7 +1234,7 @@ namespace OpenSim.Framework
void SendEstateCovenantInformation(UUID covenant);
void SendDetailedEstateData(UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags,
uint sunPosition, UUID covenant, string abuseEmail, UUID estateOwner);
uint sunPosition, UUID covenant, uint covenantChanged, string abuseEmail, UUID estateOwner);
/// <summary>
/// Send land properties to the client.
@@ -1229,7 +1250,7 @@ namespace OpenSim.Framework
float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity,
uint regionFlags);
void SendLandAccessListData(List<UUID> avatars, uint accessFlag, int localLandID);
void SendLandAccessListData(List<LandAccessEntry> accessList, uint accessFlag, int localLandID);
void SendForceClientSelectObjects(List<uint> objectIDs);
void SendCameraConstraint(Vector4 ConstraintPlane);
void SendLandObjectOwners(LandData land, List<UUID> groups, Dictionary<UUID, int> ownersAndCount);

View File

@@ -40,7 +40,7 @@ namespace OpenSim.Framework
/// <summary>
/// Get help for the given help string
/// </summary>
/// <param name="helpParts">Parsed parts of the help string. If empty then general help is returned.</param>
/// <param name="cmd">Parsed parts of the help string. If empty then general help is returned.</param>
/// <returns></returns>
List<string> GetHelp(string[] cmd);

View File

@@ -71,11 +71,12 @@ namespace OpenSim.Framework
bool IsEitherBannedOrRestricted(UUID avatar);
bool IsBannedFromLand(UUID avatar);
bool IsRestrictedFromLand(UUID avatar);
bool IsInLandAccessList(UUID avatar);
void SendLandUpdateToClient(IClientAPI remote_client);
void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client);
List<UUID> CreateAccessListArrayByFlag(AccessList flag);
List<LandAccessEntry> CreateAccessListArrayByFlag(AccessList flag);
void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client);
void UpdateAccessList(uint flags, UUID transactionID, int sequenceID, int sections, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
void UpdateAccessList(uint flags, UUID transactionID, int sequenceID, int sections, List<LandAccessEntry> entries, IClientAPI remote_client);
void UpdateLandBitmapByteArray();
void SetLandBitmapFromByteArray();
bool[,] GetLandBitmap();
@@ -130,5 +131,11 @@ namespace OpenSim.Framework
/// </summary>
/// <param name="url"></param>
void SetMusicUrl(string url);
/// <summary>
/// Get the music url for this land parcel
/// </summary>
/// <returns>The music url.</returns>
string GetMusicUrl();
}
}

View File

@@ -36,8 +36,8 @@ namespace OpenSim.Framework
int amount);
int GetBalance(UUID agentID);
bool UploadCovered(IClientAPI client, int amount);
bool AmountCovered(IClientAPI client, int amount);
bool UploadCovered(UUID agentID, int amount);
bool AmountCovered(UUID agentID, int amount);
void ApplyCharge(UUID agentID, int amount, string text);
void ApplyUploadCharge(UUID agentID, int amount, string text);

View File

@@ -68,12 +68,14 @@ namespace OpenSim.Framework
event restart OnRestart;
/// <summary>
/// Register the new client with the scene. The client starts off as a child agent - the later agent crossing
/// will promote it to a root agent.
/// Add a new client and create a presence for it. All clients except initial login clients will starts off as a child agent
/// - the later agent crossing will promote it to a root agent.
/// </summary>
/// <param name="client"></param>
/// <param name="type">The type of agent to add.</param>
void AddNewClient(IClientAPI client, PresenceType type);
/// <returns>
/// The scene agent if the new client was added or if an agent that already existed.</returns>
ISceneAgent AddNewClient(IClientAPI client, PresenceType type);
/// <summary>
/// Remove the given client from the scene.
@@ -87,27 +89,30 @@ namespace OpenSim.Framework
string GetSimulatorVersion();
/// <summary>
/// Is the agent denoted by the given agentID a child presence in this scene?
/// </summary>
///
/// Used by ClientView when a 'kick everyone' or 'estate message' occurs
///
/// <param name="avatarID">AvatarID to lookup</param>
/// <returns>true if the presence is a child agent, false if the presence is a root exception</returns>
/// <exception cref="System.NullReferenceException">
/// Thrown if the agent does not exist.
/// </exception>
bool PresenceChildStatus(UUID agentId);
bool TryGetScenePresence(UUID agentID, out object scenePresence);
T RequestModuleInterface<T>();
T[] RequestModuleInterfaces<T>();
/// <summary>
/// Register an interface to a region module. This allows module methods to be called directly as
/// well as via events. If there is already a module registered for this interface, it is not replaced
/// (is this the best behaviour?)
/// </summary>
/// <param name="mod"></param>
void RegisterModuleInterface<M>(M mod);
void StackModuleInterface<M>(M mod);
/// <summary>
/// For the given interface, retrieve the region module which implements it.
/// </summary>
/// <returns>null if there is no registered module implementing that interface</returns>
T RequestModuleInterface<T>();
/// <summary>
/// For the given interface, retrieve an array of region modules that implement it.
/// </summary>
/// <returns>an empty array if there are no registered modules implementing that interface</returns>
T[] RequestModuleInterfaces<T>();
// void AddCommand(object module, string command, string shorthelp, string longhelp, CommandDelegate callback);
ISceneObject DeserializeObject(string representation);

View File

@@ -0,0 +1,75 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
namespace OpenSim.Framework
{
/// <summary>
/// An agent in the scene.
/// </summary>
/// <remarks>
/// Interface is a work in progress. Please feel free to add other required properties and methods.
/// </remarks>
public interface ISceneAgent : ISceneEntity
{
/// <value>
/// The client controlling this presence
/// </value>
IClientAPI ControllingClient { get; }
/// <summary>
/// What type of presence is this? User, NPC, etc.
/// </summary>
PresenceType PresenceType { get; }
/// <summary>
/// If true, then the agent has no avatar in the scene.
/// The agent exists to relay data from a region that neighbours the current position of the user's avatar.
/// Occasionally data is relayed, such as which a user clicks an item in a neighbouring region.
/// </summary>
bool IsChildAgent { get; }
/// <summary>
/// Avatar appearance data.
/// </summary>
/// <remarks>
// Because appearance setting is in a module, we actually need
// to give it access to our appearance directly, otherwise we
// get a synchronization issue.
/// </remarks>
AvatarAppearance Appearance { get; set; }
/// <summary>
/// Send initial scene data to the client controlling this agent
/// </summary>
/// <remarks>
/// This includes scene object data and the appearance data of other avatars.
/// </remarks>
void SendInitialDataToMe();
}
}

View File

@@ -34,6 +34,7 @@ namespace OpenSim.Framework
string Name { get; set; }
UUID UUID { get; }
uint LocalId { get; }
Vector3 AbsolutePosition { get; }
}
}

View File

@@ -33,6 +33,12 @@ namespace OpenSim.Framework
public interface ISceneObject
{
UUID UUID { get; }
/// <summary>
/// The owner of this object.
/// </summary>
UUID OwnerID { get; set; }
ISceneObject CloneForNewScene();
string ToXml2();
string ExtraToXmlString();

View File

@@ -34,6 +34,13 @@ using OpenMetaverse;
namespace OpenSim.Framework
{
public class LandAccessEntry
{
public UUID AgentID;
public int Expires;
public AccessList Flags;
}
/// <summary>
/// Details of a Parcel of land
/// </summary>
@@ -62,7 +69,7 @@ namespace OpenSim.Framework
(uint) ParcelFlags.AllowAPrimitiveEntry |
(uint) ParcelFlags.AllowDeedToGroup | (uint) ParcelFlags.AllowTerraform |
(uint) ParcelFlags.CreateObjects | (uint) ParcelFlags.AllowOtherScripts |
(uint) ParcelFlags.SoundLocal;
(uint) ParcelFlags.SoundLocal | (uint) ParcelFlags.AllowVoiceChat;
private byte _landingType = 0;
private string _name = "Your Parcel";
@@ -73,7 +80,7 @@ namespace OpenSim.Framework
private string _mediaURL = String.Empty;
private string _musicURL = String.Empty;
private UUID _ownerID = UUID.Zero;
private List<ParcelManager.ParcelAccessEntry> _parcelAccessList = new List<ParcelManager.ParcelAccessEntry>();
private List<LandAccessEntry> _parcelAccessList = new List<LandAccessEntry>();
private float _passHours = 0;
private int _passPrice = 0;
private int _salePrice = 0; //Unemeplemented. Parcels price.
@@ -450,7 +457,7 @@ namespace OpenSim.Framework
/// <summary>
/// List of access data for the parcel. User data, some bitflags, and a time
/// </summary>
public List<ParcelManager.ParcelAccessEntry> ParcelAccessList {
public List<LandAccessEntry> ParcelAccessList {
get {
return _parcelAccessList;
}
@@ -638,12 +645,12 @@ namespace OpenSim.Framework
landData._simwidePrims = _simwidePrims;
landData._parcelAccessList.Clear();
foreach (ParcelManager.ParcelAccessEntry entry in _parcelAccessList)
foreach (LandAccessEntry entry in _parcelAccessList)
{
ParcelManager.ParcelAccessEntry newEntry = new ParcelManager.ParcelAccessEntry();
LandAccessEntry newEntry = new LandAccessEntry();
newEntry.AgentID = entry.AgentID;
newEntry.Flags = entry.Flags;
newEntry.Time = entry.Time;
newEntry.Expires = entry.Expires;
landData._parcelAccessList.Add(newEntry);
}
@@ -668,4 +675,4 @@ namespace OpenSim.Framework
return land;
}
}
}
}

View File

@@ -119,7 +119,7 @@ namespace OpenSim.Framework
// Copy the temporary stream to the network stream
formDataStream.Seek(0, SeekOrigin.Begin);
using (Stream requestStream = request.GetRequestStream())
formDataStream.CopyTo(requestStream, (int)formDataStream.Length);
formDataStream.CopyStream(requestStream, (int)formDataStream.Length);
}
#endregion Stream Writing

View File

@@ -51,10 +51,12 @@ namespace OpenSim.Framework
protected object m_senderObject;
protected ChatTypeEnum m_type;
protected UUID m_fromID;
protected UUID m_toID;
public OSChatMessage()
{
m_position = new Vector3();
m_toID = UUID.Zero;
}
/// <summary>
@@ -102,6 +104,15 @@ namespace OpenSim.Framework
set { m_from = value; }
}
/// <summary>
/// The name of the sender (needed for scripts)
/// </summary>
public string To
{
get { return m_from; }
set { m_from = value; }
}
#region IEventArgs Members
/// TODO: Sender and SenderObject should just be Sender and of
@@ -131,6 +142,15 @@ namespace OpenSim.Framework
set { m_fromID = value; }
}
/// <summary>
/// The single recipient or all if not set.
/// </summary>
public UUID TargetUUID
{
get { return m_toID; }
set { m_toID = value; }
}
/// <summary>
///
/// </summary>

View File

@@ -241,10 +241,14 @@ namespace OpenSim.Framework
m_textureEntry = prim.Textures.GetBytes();
SculptEntry = (prim.Sculpt.Type != OpenMetaverse.SculptType.None);
SculptData = prim.Sculpt.GetBytes();
SculptTexture = prim.Sculpt.SculptTexture;
SculptType = (byte)prim.Sculpt.Type;
if (prim.Sculpt != null)
{
SculptEntry = (prim.Sculpt.Type != OpenMetaverse.SculptType.None);
SculptData = prim.Sculpt.GetBytes();
SculptTexture = prim.Sculpt.SculptTexture;
SculptType = (byte)prim.Sculpt.Type;
}
else SculptType = (byte)OpenMetaverse.SculptType.None;
}
[XmlIgnore]

View File

@@ -141,6 +141,8 @@ namespace OpenSim.Framework
public string RemotingAddress;
public UUID ScopeID = UUID.Zero;
private Dictionary<String, String> m_otherSettings = new Dictionary<string, string>();
// Apparently, we're applying the same estatesettings regardless of whether it's local or remote.
@@ -419,12 +421,18 @@ namespace OpenSim.Framework
set { m_internalEndPoint = value; }
}
/// <summary>
/// The x co-ordinate of this region in map tiles (e.g. 1000).
/// </summary>
public uint RegionLocX
{
get { return m_regionLocX.Value; }
set { m_regionLocX = value; }
}
/// <summary>
/// The y co-ordinate of this region in map tiles (e.g. 1000).
/// </summary>
public uint RegionLocY
{
get { return m_regionLocY.Value; }
@@ -443,6 +451,22 @@ namespace OpenSim.Framework
m_internalEndPoint = tmpEPE;
}
public string GetOtherSetting(string key)
{
string val;
string keylower = key.ToLower();
if (m_otherSettings.TryGetValue(keylower, out val))
return val;
m_log.DebugFormat("[RegionInfo] Could not locate value for parameter {0}", key);
return null;
}
public void SetOtherSetting(string key, string value)
{
string keylower = key.ToLower();
m_otherSettings[keylower] = value;
}
private void ReadNiniConfig(IConfigSource source, string name)
{
// bool creatingNew = false;
@@ -471,30 +495,39 @@ namespace OpenSim.Framework
if (source.Configs[name] == null)
{
source.AddConfig(name);
// creatingNew = true;
}
RegionName = name;
IConfig config = source.Configs[name];
// UUID
//
string regionUUID = config.GetString("RegionUUID", string.Empty);
// Track all of the keys in this config and remove as they are processed
// The remaining keys will be added to generic key-value storage for
// whoever might need it
HashSet<String> allKeys = new HashSet<String>();
foreach (string s in config.GetKeys())
{
allKeys.Add(s);
}
// RegionUUID
//
allKeys.Remove("RegionUUID");
string regionUUID = config.GetString("RegionUUID", string.Empty);
if (regionUUID == String.Empty)
{
UUID newID = UUID.Random();
regionUUID = MainConsole.Instance.CmdPrompt("Region UUID", newID.ToString());
regionUUID = MainConsole.Instance.CmdPrompt("RegionUUID", newID.ToString());
config.Set("RegionUUID", regionUUID);
}
RegionID = new UUID(regionUUID);
originRegionID = RegionID; // What IS this?!
originRegionID = RegionID; // What IS this?! (Needed for RegionCombinerModule?)
RegionName = name;
// Location
//
allKeys.Remove("Location");
string location = config.GetString("Location", String.Empty);
if (location == String.Empty)
{
location = MainConsole.Instance.CmdPrompt("Region Location", "1000,1000");
@@ -506,9 +539,10 @@ namespace OpenSim.Framework
m_regionLocX = Convert.ToUInt32(locationElements[0]);
m_regionLocY = Convert.ToUInt32(locationElements[1]);
// Internal IP
// InternalAddress
//
IPAddress address;
allKeys.Remove("InternalAddress");
if (config.Contains("InternalAddress"))
{
address = IPAddress.Parse(config.GetString("InternalAddress", String.Empty));
@@ -519,8 +553,10 @@ namespace OpenSim.Framework
config.Set("InternalAddress", address.ToString());
}
// InternalPort
//
int port;
allKeys.Remove("InternalPort");
if (config.Contains("InternalPort"))
{
port = config.GetInt("InternalPort", 9000);
@@ -530,9 +566,11 @@ namespace OpenSim.Framework
port = Convert.ToInt32(MainConsole.Instance.CmdPrompt("Internal port", "9000"));
config.Set("InternalPort", port);
}
m_internalEndPoint = new IPEndPoint(address, port);
// AllowAlternatePorts
//
allKeys.Remove("AllowAlternatePorts");
if (config.Contains("AllowAlternatePorts"))
{
m_allow_alternate_ports = config.GetBoolean("AllowAlternatePorts", true);
@@ -544,10 +582,10 @@ namespace OpenSim.Framework
config.Set("AllowAlternatePorts", m_allow_alternate_ports.ToString());
}
// External IP
// ExternalHostName
//
allKeys.Remove("ExternalHostName");
string externalName;
if (config.Contains("ExternalHostName"))
{
externalName = config.GetString("ExternalHostName", "SYSTEMIP");
@@ -557,7 +595,6 @@ namespace OpenSim.Framework
externalName = MainConsole.Instance.CmdPrompt("External host name", "SYSTEMIP");
config.Set("ExternalHostName", externalName);
}
if (externalName == "SYSTEMIP")
{
m_externalHostName = Util.GetLocalHost().ToString();
@@ -570,24 +607,32 @@ namespace OpenSim.Framework
m_externalHostName = externalName;
}
// RegionType
m_regionType = config.GetString("RegionType", String.Empty);
allKeys.Remove("RegionType");
// Prim stuff
//
m_nonphysPrimMax = config.GetInt("NonphysicalPrimMax", 256);
m_physPrimMax = config.GetInt("PhysicalPrimMax", 10);
m_nonphysPrimMax = config.GetInt("NonphysicalPrimMax", 0);
allKeys.Remove("NonphysicalPrimMax");
m_physPrimMax = config.GetInt("PhysicalPrimMax", 0);
allKeys.Remove("PhysicalPrimMax");
m_clampPrimSize = config.GetBoolean("ClampPrimSize", false);
allKeys.Remove("ClampPrimSize");
m_objectCapacity = config.GetInt("MaxPrims", 15000);
allKeys.Remove("MaxPrims");
m_agentCapacity = config.GetInt("MaxAgents", 100);
allKeys.Remove("MaxAgents");
// Multi-tenancy
//
ScopeID = new UUID(config.GetString("ScopeID", UUID.Zero.ToString()));
allKeys.Remove("ScopeID");
foreach (String s in allKeys)
{
SetOtherSetting(s, config.GetString(s));
}
}
private void WriteNiniConfig(IConfigSource source)

View File

@@ -26,11 +26,80 @@
*/
using System;
using System.Collections.Generic;
using System.IO;
using OpenMetaverse;
using System.Runtime.Serialization;
namespace OpenSim.Framework
{
public struct SpawnPoint
{
public float Yaw;
public float Pitch;
public float Distance;
public void SetLocation(Vector3 pos, Quaternion rot, Vector3 point)
{
// The point is an absolute position, so we need the relative
// location to the spawn point
Vector3 offset = point - pos;
Distance = Vector3.Mag(offset);
// Next we need to rotate this vector into the spawn point's
// coordinate system
rot.W = -rot.W;
offset = offset * rot;
Vector3 dir = Vector3.Normalize(offset);
// Get the bearing (yaw)
Yaw = (float)Math.Atan2(dir.Y, dir.X);
// Get the elevation (pitch)
Pitch = (float)-Math.Atan2(dir.Z, Math.Sqrt(dir.X * dir.X + dir.Y * dir.Y));
}
public Vector3 GetLocation(Vector3 pos, Quaternion rot)
{
Quaternion y = Quaternion.CreateFromEulers(0, 0, Yaw);
Quaternion p = Quaternion.CreateFromEulers(0, Pitch, 0);
Vector3 dir = new Vector3(1, 0, 0) * p * y;
Vector3 offset = dir * (float)Distance;
offset *= rot;
return pos + offset;
}
/// <summary>
/// Returns a string representation of this SpawnPoint.
/// </summary>
/// <returns></returns>
public override string ToString()
{
return string.Format("{0},{1},{2}", Yaw, Pitch, Distance);
}
/// <summary>
/// Generate a SpawnPoint from a string
/// </summary>
/// <param name="str"></param>
public static SpawnPoint Parse(string str)
{
string[] parts = str.Split(',');
if (parts.Length != 3)
throw new ArgumentException("Invalid string: " + str);
SpawnPoint sp = new SpawnPoint();
sp.Yaw = float.Parse(parts[0]);
sp.Pitch = float.Parse(parts[1]);
sp.Distance = float.Parse(parts[2]);
return sp;
}
}
public class RegionSettings
{
public delegate void SaveDelegate(RegionSettings rs);
@@ -331,6 +400,14 @@ namespace OpenSim.Framework
set { m_SunVector = value; }
}
private UUID m_ParcelImageID;
public UUID ParcelImageID
{
get { return m_ParcelImageID; }
set { m_ParcelImageID = value; }
}
private UUID m_TerrainImageID;
public UUID TerrainImageID
@@ -363,6 +440,14 @@ namespace OpenSim.Framework
set { m_Covenant = value; }
}
private int m_CovenantChanged = 0;
public int CovenantChangedDateTime
{
get { return m_CovenantChanged; }
set { m_CovenantChanged = value; }
}
private int m_LoadedCreationDateTime;
public int LoadedCreationDateTime
{
@@ -397,5 +482,49 @@ namespace OpenSim.Framework
set { m_LoadedCreationID = value; }
}
// Connected Telehub object
private UUID m_TelehubObject = UUID.Zero;
public UUID TelehubObject
{
get
{
return m_TelehubObject;
}
set
{
m_TelehubObject = value;
}
}
// Our Connected Telehub's SpawnPoints
public List<SpawnPoint> l_SpawnPoints = new List<SpawnPoint>();
// Add a SpawnPoint
// ** These are not region coordinates **
// They are relative to the Telehub coordinates
//
public void AddSpawnPoint(SpawnPoint point)
{
l_SpawnPoints.Add(point);
}
// Remove a SpawnPoint
public void RemoveSpawnPoint(int point_index)
{
l_SpawnPoints.RemoveAt(point_index);
}
// Return the List of SpawnPoints
public List<SpawnPoint> SpawnPoints()
{
return l_SpawnPoints;
}
// Clear the SpawnPoints List of all entries
public void ClearSpawnPoints()
{
l_SpawnPoints.Clear();
}
}
}
}

View File

@@ -27,7 +27,9 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Xml;
using log4net;
using OpenMetaverse;
@@ -36,239 +38,189 @@ namespace OpenSim.Framework
public static class SLUtil
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
#region SL / file extension / content-type conversions
private class TypeMapping
{
private sbyte assetType;
private InventoryType inventoryType;
private string contentType;
private string contentType2;
private string extension;
public sbyte AssetTypeCode
{
get { return assetType; }
}
public object AssetType
{
get {
if (Enum.IsDefined(typeof(OpenMetaverse.AssetType), assetType))
return (OpenMetaverse.AssetType)assetType;
else
return OpenMetaverse.AssetType.Unknown;
}
}
public InventoryType InventoryType
{
get { return inventoryType; }
}
public string ContentType
{
get { return contentType; }
}
public string ContentType2
{
get { return contentType2; }
}
public string Extension
{
get { return extension; }
}
private TypeMapping(sbyte assetType, InventoryType inventoryType, string contentType, string contentType2, string extension)
{
this.assetType = assetType;
this.inventoryType = inventoryType;
this.contentType = contentType;
this.contentType2 = contentType2;
this.extension = extension;
}
public TypeMapping(AssetType assetType, InventoryType inventoryType, string contentType, string contentType2, string extension)
: this((sbyte)assetType, inventoryType, contentType, contentType2, extension)
{
}
public TypeMapping(AssetType assetType, InventoryType inventoryType, string contentType, string extension)
: this((sbyte)assetType, inventoryType, contentType, null, extension)
{
}
}
/// <summary>
/// Maps between AssetType, InventoryType and Content-Type.
/// Where more than one possibility exists, the first one takes precedence. E.g.:
/// AssetType "AssetType.Texture" -> Content-Type "image-xj2c"
/// Content-Type "image/x-j2c" -> InventoryType "InventoryType.Texture"
/// </summary>
private static TypeMapping[] MAPPINGS = new TypeMapping[] {
new TypeMapping(AssetType.Unknown, InventoryType.Unknown, "application/octet-stream", "bin"),
new TypeMapping(AssetType.Texture, InventoryType.Texture, "image/x-j2c", "image/jp2", "j2c"),
new TypeMapping(AssetType.Texture, InventoryType.Snapshot, "image/x-j2c", "image/jp2", "j2c"),
new TypeMapping(AssetType.TextureTGA, InventoryType.Texture, "image/tga", "tga"),
new TypeMapping(AssetType.ImageTGA, InventoryType.Texture, "image/tga", "tga"),
new TypeMapping(AssetType.ImageJPEG, InventoryType.Texture, "image/jpeg", "jpg"),
new TypeMapping(AssetType.Sound, InventoryType.Sound, "audio/ogg", "application/ogg", "ogg"),
new TypeMapping(AssetType.SoundWAV, InventoryType.Sound, "audio/x-wav", "wav"),
new TypeMapping(AssetType.CallingCard, InventoryType.CallingCard, "application/vnd.ll.callingcard", "application/x-metaverse-callingcard", "callingcard"),
new TypeMapping(AssetType.Landmark, InventoryType.Landmark, "application/vnd.ll.landmark", "application/x-metaverse-landmark", "landmark"),
new TypeMapping(AssetType.Clothing, InventoryType.Wearable, "application/vnd.ll.clothing", "application/x-metaverse-clothing", "clothing"),
new TypeMapping(AssetType.Object, InventoryType.Object, "application/vnd.ll.primitive", "application/x-metaverse-primitive", "primitive"),
new TypeMapping(AssetType.Object, InventoryType.Attachment, "application/vnd.ll.primitive", "application/x-metaverse-primitive", "primitive"),
new TypeMapping(AssetType.Notecard, InventoryType.Notecard, "application/vnd.ll.notecard", "application/x-metaverse-notecard", "notecard"),
new TypeMapping(AssetType.Folder, InventoryType.Folder, "application/vnd.ll.folder", "folder"),
new TypeMapping(AssetType.RootFolder, InventoryType.RootCategory, "application/vnd.ll.rootfolder", "rootfolder"),
new TypeMapping(AssetType.LSLText, InventoryType.LSL, "application/vnd.ll.lsltext", "application/x-metaverse-lsl", "lsl"),
new TypeMapping(AssetType.LSLBytecode, InventoryType.LSL, "application/vnd.ll.lslbyte", "application/x-metaverse-lso", "lso"),
new TypeMapping(AssetType.Bodypart, InventoryType.Wearable, "application/vnd.ll.bodypart", "application/x-metaverse-bodypart", "bodypart"),
new TypeMapping(AssetType.TrashFolder, InventoryType.Folder, "application/vnd.ll.trashfolder", "trashfolder"),
new TypeMapping(AssetType.SnapshotFolder, InventoryType.Folder, "application/vnd.ll.snapshotfolder", "snapshotfolder"),
new TypeMapping(AssetType.LostAndFoundFolder, InventoryType.Folder, "application/vnd.ll.lostandfoundfolder", "lostandfoundfolder"),
new TypeMapping(AssetType.Animation, InventoryType.Animation, "application/vnd.ll.animation", "application/x-metaverse-animation", "animation"),
new TypeMapping(AssetType.Gesture, InventoryType.Gesture, "application/vnd.ll.gesture", "application/x-metaverse-gesture", "gesture"),
new TypeMapping(AssetType.Simstate, InventoryType.Snapshot, "application/x-metaverse-simstate", "simstate"),
new TypeMapping(AssetType.FavoriteFolder, InventoryType.Unknown, "application/vnd.ll.favoritefolder", "favoritefolder"),
new TypeMapping(AssetType.Link, InventoryType.Unknown, "application/vnd.ll.link", "link"),
new TypeMapping(AssetType.LinkFolder, InventoryType.Unknown, "application/vnd.ll.linkfolder", "linkfolder"),
new TypeMapping(AssetType.CurrentOutfitFolder, InventoryType.Unknown, "application/vnd.ll.currentoutfitfolder", "currentoutfitfolder"),
new TypeMapping(AssetType.OutfitFolder, InventoryType.Unknown, "application/vnd.ll.outfitfolder", "outfitfolder"),
new TypeMapping(AssetType.MyOutfitsFolder, InventoryType.Unknown, "application/vnd.ll.myoutfitsfolder", "myoutfitsfolder"),
new TypeMapping(AssetType.Mesh, InventoryType.Mesh, "application/vnd.ll.mesh", "llm")
};
private static Dictionary<sbyte, string> asset2Content;
private static Dictionary<sbyte, string> asset2Extension;
private static Dictionary<InventoryType, string> inventory2Content;
private static Dictionary<string, sbyte> content2Asset;
private static Dictionary<string, InventoryType> content2Inventory;
static SLUtil()
{
asset2Content = new Dictionary<sbyte, string>();
asset2Extension = new Dictionary<sbyte, string>();
inventory2Content = new Dictionary<InventoryType, string>();
content2Asset = new Dictionary<string, sbyte>();
content2Inventory = new Dictionary<string, InventoryType>();
foreach (TypeMapping mapping in MAPPINGS)
{
sbyte assetType = mapping.AssetTypeCode;
if (!asset2Content.ContainsKey(assetType))
asset2Content.Add(assetType, mapping.ContentType);
if (!asset2Extension.ContainsKey(assetType))
asset2Extension.Add(assetType, mapping.Extension);
if (!inventory2Content.ContainsKey(mapping.InventoryType))
inventory2Content.Add(mapping.InventoryType, mapping.ContentType);
if (!content2Asset.ContainsKey(mapping.ContentType))
content2Asset.Add(mapping.ContentType, assetType);
if (!content2Inventory.ContainsKey(mapping.ContentType))
content2Inventory.Add(mapping.ContentType, mapping.InventoryType);
if (mapping.ContentType2 != null)
{
if (!content2Asset.ContainsKey(mapping.ContentType2))
content2Asset.Add(mapping.ContentType2, assetType);
if (!content2Inventory.ContainsKey(mapping.ContentType2))
content2Inventory.Add(mapping.ContentType2, mapping.InventoryType);
}
}
}
public static string SLAssetTypeToContentType(int assetType)
{
switch ((AssetType)assetType)
{
case AssetType.Texture:
return "image/x-j2c";
case AssetType.Sound:
return "audio/ogg";
case AssetType.CallingCard:
return "application/vnd.ll.callingcard";
case AssetType.Landmark:
return "application/vnd.ll.landmark";
case AssetType.Clothing:
return "application/vnd.ll.clothing";
case AssetType.Object:
return "application/vnd.ll.primitive";
case AssetType.Notecard:
return "application/vnd.ll.notecard";
case AssetType.Folder:
return "application/vnd.ll.folder";
case AssetType.RootFolder:
return "application/vnd.ll.rootfolder";
case AssetType.LSLText:
return "application/vnd.ll.lsltext";
case AssetType.LSLBytecode:
return "application/vnd.ll.lslbyte";
case AssetType.TextureTGA:
case AssetType.ImageTGA:
return "image/tga";
case AssetType.Bodypart:
return "application/vnd.ll.bodypart";
case AssetType.TrashFolder:
return "application/vnd.ll.trashfolder";
case AssetType.SnapshotFolder:
return "application/vnd.ll.snapshotfolder";
case AssetType.LostAndFoundFolder:
return "application/vnd.ll.lostandfoundfolder";
case AssetType.SoundWAV:
return "audio/x-wav";
case AssetType.ImageJPEG:
return "image/jpeg";
case AssetType.Animation:
return "application/vnd.ll.animation";
case AssetType.Gesture:
return "application/vnd.ll.gesture";
case AssetType.Simstate:
return "application/x-metaverse-simstate";
case AssetType.FavoriteFolder:
return "application/vnd.ll.favoritefolder";
case AssetType.Link:
return "application/vnd.ll.link";
case AssetType.LinkFolder:
return "application/vnd.ll.linkfolder";
case AssetType.CurrentOutfitFolder:
return "application/vnd.ll.currentoutfitfolder";
case AssetType.OutfitFolder:
return "application/vnd.ll.outfitfolder";
case AssetType.MyOutfitsFolder:
return "application/vnd.ll.myoutfitsfolder";
case AssetType.Unknown:
default:
return "application/octet-stream";
}
string contentType;
if (!asset2Content.TryGetValue((sbyte)assetType, out contentType))
contentType = asset2Content[(sbyte)AssetType.Unknown];
return contentType;
}
public static string SLInvTypeToContentType(int invType)
{
switch ((InventoryType)invType)
{
case InventoryType.Animation:
return "application/vnd.ll.animation";
case InventoryType.CallingCard:
return "application/vnd.ll.callingcard";
case InventoryType.Folder:
return "application/vnd.ll.folder";
case InventoryType.Gesture:
return "application/vnd.ll.gesture";
case InventoryType.Landmark:
return "application/vnd.ll.landmark";
case InventoryType.LSL:
return "application/vnd.ll.lsltext";
case InventoryType.Notecard:
return "application/vnd.ll.notecard";
case InventoryType.Attachment:
case InventoryType.Object:
return "application/vnd.ll.primitive";
case InventoryType.Sound:
return "audio/ogg";
case InventoryType.Snapshot:
case InventoryType.Texture:
return "image/x-j2c";
case InventoryType.Wearable:
return "application/vnd.ll.clothing";
default:
return "application/octet-stream";
}
string contentType;
if (!inventory2Content.TryGetValue((InventoryType)invType, out contentType))
contentType = inventory2Content[InventoryType.Unknown];
return contentType;
}
public static sbyte ContentTypeToSLAssetType(string contentType)
{
switch (contentType)
{
case "image/x-j2c":
case "image/jp2":
return (sbyte)AssetType.Texture;
case "application/ogg":
case "audio/ogg":
return (sbyte)AssetType.Sound;
case "application/vnd.ll.callingcard":
case "application/x-metaverse-callingcard":
return (sbyte)AssetType.CallingCard;
case "application/vnd.ll.landmark":
case "application/x-metaverse-landmark":
return (sbyte)AssetType.Landmark;
case "application/vnd.ll.clothing":
case "application/x-metaverse-clothing":
return (sbyte)AssetType.Clothing;
case "application/vnd.ll.primitive":
case "application/x-metaverse-primitive":
return (sbyte)AssetType.Object;
case "application/vnd.ll.notecard":
case "application/x-metaverse-notecard":
return (sbyte)AssetType.Notecard;
case "application/vnd.ll.folder":
return (sbyte)AssetType.Folder;
case "application/vnd.ll.rootfolder":
return (sbyte)AssetType.RootFolder;
case "application/vnd.ll.lsltext":
case "application/x-metaverse-lsl":
return (sbyte)AssetType.LSLText;
case "application/vnd.ll.lslbyte":
case "application/x-metaverse-lso":
return (sbyte)AssetType.LSLBytecode;
case "image/tga":
// Note that AssetType.TextureTGA will be converted to AssetType.ImageTGA
return (sbyte)AssetType.ImageTGA;
case "application/vnd.ll.bodypart":
case "application/x-metaverse-bodypart":
return (sbyte)AssetType.Bodypart;
case "application/vnd.ll.trashfolder":
return (sbyte)AssetType.TrashFolder;
case "application/vnd.ll.snapshotfolder":
return (sbyte)AssetType.SnapshotFolder;
case "application/vnd.ll.lostandfoundfolder":
return (sbyte)AssetType.LostAndFoundFolder;
case "audio/x-wav":
return (sbyte)AssetType.SoundWAV;
case "image/jpeg":
return (sbyte)AssetType.ImageJPEG;
case "application/vnd.ll.animation":
case "application/x-metaverse-animation":
return (sbyte)AssetType.Animation;
case "application/vnd.ll.gesture":
case "application/x-metaverse-gesture":
return (sbyte)AssetType.Gesture;
case "application/x-metaverse-simstate":
return (sbyte)AssetType.Simstate;
case "application/vnd.ll.favoritefolder":
return (sbyte)AssetType.FavoriteFolder;
case "application/vnd.ll.link":
return (sbyte)AssetType.Link;
case "application/vnd.ll.linkfolder":
return (sbyte)AssetType.LinkFolder;
case "application/vnd.ll.currentoutfitfolder":
return (sbyte)AssetType.CurrentOutfitFolder;
case "application/vnd.ll.outfitfolder":
return (sbyte)AssetType.OutfitFolder;
case "application/vnd.ll.myoutfitsfolder":
return (sbyte)AssetType.MyOutfitsFolder;
case "application/octet-stream":
default:
return (sbyte)AssetType.Unknown;
}
sbyte assetType;
if (!content2Asset.TryGetValue(contentType, out assetType))
assetType = (sbyte)AssetType.Unknown;
return (sbyte)assetType;
}
public static sbyte ContentTypeToSLInvType(string contentType)
{
switch (contentType)
{
case "image/x-j2c":
case "image/jp2":
case "image/tga":
case "image/jpeg":
return (sbyte)InventoryType.Texture;
case "application/ogg":
case "audio/ogg":
case "audio/x-wav":
return (sbyte)InventoryType.Sound;
case "application/vnd.ll.callingcard":
case "application/x-metaverse-callingcard":
return (sbyte)InventoryType.CallingCard;
case "application/vnd.ll.landmark":
case "application/x-metaverse-landmark":
return (sbyte)InventoryType.Landmark;
case "application/vnd.ll.clothing":
case "application/x-metaverse-clothing":
case "application/vnd.ll.bodypart":
case "application/x-metaverse-bodypart":
return (sbyte)InventoryType.Wearable;
case "application/vnd.ll.primitive":
case "application/x-metaverse-primitive":
return (sbyte)InventoryType.Object;
case "application/vnd.ll.notecard":
case "application/x-metaverse-notecard":
return (sbyte)InventoryType.Notecard;
case "application/vnd.ll.folder":
return (sbyte)InventoryType.Folder;
case "application/vnd.ll.rootfolder":
return (sbyte)InventoryType.RootCategory;
case "application/vnd.ll.lsltext":
case "application/x-metaverse-lsl":
case "application/vnd.ll.lslbyte":
case "application/x-metaverse-lso":
return (sbyte)InventoryType.LSL;
case "application/vnd.ll.trashfolder":
case "application/vnd.ll.snapshotfolder":
case "application/vnd.ll.lostandfoundfolder":
return (sbyte)InventoryType.Folder;
case "application/vnd.ll.animation":
case "application/x-metaverse-animation":
return (sbyte)InventoryType.Animation;
case "application/vnd.ll.gesture":
case "application/x-metaverse-gesture":
return (sbyte)InventoryType.Gesture;
case "application/x-metaverse-simstate":
return (sbyte)InventoryType.Snapshot;
case "application/octet-stream":
default:
return (sbyte)InventoryType.Unknown;
}
InventoryType invType;
if (!content2Inventory.TryGetValue(contentType, out invType))
invType = InventoryType.Unknown;
return (sbyte)invType;
}
public static string SLAssetTypeToExtension(int assetType)
{
string extension;
if (!asset2Extension.TryGetValue((sbyte)assetType, out extension))
extension = asset2Extension[(sbyte)AssetType.Unknown];
return extension;
}
#endregion SL / file extension / content-type conversions

View File

@@ -24,11 +24,13 @@
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Xml;
using log4net;
using OpenMetaverse;
using OpenSim.Services.Interfaces;
@@ -39,18 +41,93 @@ namespace OpenSim.Framework.Serialization.External
/// </summary>
public class ExternalRepresentationUtils
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// Populate a node with data read from xml using a dictinoary of processors
/// </summary>
/// <param name="nodeToFill"></param>
/// <param name="processors">/param>
/// <param name="xtr"></param>
/// <returns>true on successful, false if there were any processing failures</returns>
public static bool ExecuteReadProcessors<NodeType>(
NodeType nodeToFill, Dictionary<string, Action<NodeType, XmlTextReader>> processors, XmlTextReader xtr)
{
return ExecuteReadProcessors(
nodeToFill,
processors,
xtr,
(o, name, e)
=> m_log.DebugFormat(
"[ExternalRepresentationUtils]: Exception while parsing element {0}, continuing. Exception {1}{2}",
name, e.Message, e.StackTrace));
}
/// <summary>
/// Populate a node with data read from xml using a dictinoary of processors
/// </summary>
/// <param name="nodeToFill"></param>
/// <param name="processors"></param>
/// <param name="xtr"></param>
/// <param name="parseExceptionAction">
/// Action to take if there is a parsing problem. This will usually just be to log the exception
/// </param>
/// <returns>true on successful, false if there were any processing failures</returns>
public static bool ExecuteReadProcessors<NodeType>(
NodeType nodeToFill,
Dictionary<string, Action<NodeType, XmlTextReader>> processors,
XmlTextReader xtr,
Action<NodeType, string, Exception> parseExceptionAction)
{
bool errors = false;
string nodeName = string.Empty;
while (xtr.NodeType != XmlNodeType.EndElement)
{
nodeName = xtr.Name;
// m_log.DebugFormat("[ExternalRepresentationUtils]: Processing: {0}", nodeName);
Action<NodeType, XmlTextReader> p = null;
if (processors.TryGetValue(xtr.Name, out p))
{
// m_log.DebugFormat("[ExternalRepresentationUtils]: Found {0} processor, nodeName);
try
{
p(nodeToFill, xtr);
}
catch (Exception e)
{
errors = true;
parseExceptionAction(nodeToFill, nodeName, e);
if (xtr.NodeType == XmlNodeType.EndElement)
xtr.Read();
}
}
else
{
// m_log.DebugFormat("[LandDataSerializer]: caught unknown element {0}", nodeName);
xtr.ReadOuterXml(); // ignore
}
}
return errors;
}
/// <summary>
/// Takes a XML representation of a SceneObjectPart and returns another XML representation
/// with creator data added to it.
/// </summary>
/// <param name="xml">The SceneObjectPart represented in XML2</param>
/// <param name="profileURL">The URL of the profile service for the creator</param>
/// <param name="homeURL">The URL of the user agents service (home) for the creator</param>
/// <param name="userService">The service for retrieving user account information</param>
/// <param name="scopeID">The scope of the user account information (Grid ID)</param>
/// <returns>The SceneObjectPart represented in XML2</returns>
public static string RewriteSOP(string xml, string profileURL, IUserAccountService userService, UUID scopeID)
public static string RewriteSOP(string xml, string homeURL, IUserAccountService userService, UUID scopeID)
{
if (xml == string.Empty || profileURL == string.Empty || userService == null)
if (xml == string.Empty || homeURL == string.Empty || userService == null)
return xml;
XmlDocument doc = new XmlDocument();
@@ -70,6 +147,7 @@ namespace OpenSim.Framework.Serialization.External
UUID.TryParse(node.InnerText, out uuid);
creator = userService.GetUserAccount(scopeID, uuid);
}
if (node.Name == "CreatorData" && node.InnerText != null && node.InnerText != string.Empty)
hasCreatorData = true;
@@ -83,7 +161,7 @@ namespace OpenSim.Framework.Serialization.External
if (!hasCreatorData && creator != null)
{
XmlElement creatorData = doc.CreateElement("CreatorData");
creatorData.InnerText = profileURL + "/" + creator.PrincipalID + ";" + creator.FirstName + " " + creator.LastName;
creatorData.InnerText = homeURL + ";" + creator.FirstName + " " + creator.LastName;
sop.AppendChild(creatorData);
}
}
@@ -93,7 +171,6 @@ namespace OpenSim.Framework.Serialization.External
doc.Save(wr);
return wr.ToString();
}
}
}
}
}

View File

@@ -28,8 +28,10 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Text;
using System.Xml;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
@@ -40,8 +42,119 @@ namespace OpenSim.Framework.Serialization.External
/// </summary>
public class LandDataSerializer
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected static UTF8Encoding m_utf8Encoding = new UTF8Encoding();
private static Dictionary<string, Action<LandData, XmlTextReader>> m_ldProcessors
= new Dictionary<string, Action<LandData, XmlTextReader>>();
private static Dictionary<string, Action<LandAccessEntry, XmlTextReader>> m_laeProcessors
= new Dictionary<string, Action<LandAccessEntry, XmlTextReader>>();
static LandDataSerializer()
{
// LandData processors
m_ldProcessors.Add(
"Area", (ld, xtr) => ld.Area = Convert.ToInt32(xtr.ReadElementString("Area")));
m_ldProcessors.Add(
"AuctionID", (ld, xtr) => ld.AuctionID = Convert.ToUInt32(xtr.ReadElementString("AuctionID")));
m_ldProcessors.Add(
"AuthBuyerID", (ld, xtr) => ld.AuthBuyerID = UUID.Parse(xtr.ReadElementString("AuthBuyerID")));
m_ldProcessors.Add(
"Category", (ld, xtr) => ld.Category = (ParcelCategory)Convert.ToSByte(xtr.ReadElementString("Category")));
m_ldProcessors.Add(
"ClaimDate", (ld, xtr) => ld.ClaimDate = Convert.ToInt32(xtr.ReadElementString("ClaimDate")));
m_ldProcessors.Add(
"ClaimPrice", (ld, xtr) => ld.ClaimPrice = Convert.ToInt32(xtr.ReadElementString("ClaimPrice")));
m_ldProcessors.Add(
"GlobalID", (ld, xtr) => ld.GlobalID = UUID.Parse(xtr.ReadElementString("GlobalID")));
m_ldProcessors.Add(
"GroupID", (ld, xtr) => ld.GroupID = UUID.Parse(xtr.ReadElementString("GroupID")));
m_ldProcessors.Add(
"IsGroupOwned", (ld, xtr) => ld.IsGroupOwned = Convert.ToBoolean(xtr.ReadElementString("IsGroupOwned")));
m_ldProcessors.Add(
"Bitmap", (ld, xtr) => ld.Bitmap = Convert.FromBase64String(xtr.ReadElementString("Bitmap")));
m_ldProcessors.Add(
"Description", (ld, xtr) => ld.Description = xtr.ReadElementString("Description"));
m_ldProcessors.Add(
"Flags", (ld, xtr) => ld.Flags = Convert.ToUInt32(xtr.ReadElementString("Flags")));
m_ldProcessors.Add(
"LandingType", (ld, xtr) => ld.LandingType = Convert.ToByte(xtr.ReadElementString("LandingType")));
m_ldProcessors.Add(
"Name", (ld, xtr) => ld.Name = xtr.ReadElementString("Name"));
m_ldProcessors.Add(
"Status", (ld, xtr) => ld.Status = (ParcelStatus)Convert.ToSByte(xtr.ReadElementString("Status")));
m_ldProcessors.Add(
"LocalID", (ld, xtr) => ld.LocalID = Convert.ToInt32(xtr.ReadElementString("LocalID")));
m_ldProcessors.Add(
"MediaAutoScale", (ld, xtr) => ld.MediaAutoScale = Convert.ToByte(xtr.ReadElementString("MediaAutoScale")));
m_ldProcessors.Add(
"MediaID", (ld, xtr) => ld.MediaID = UUID.Parse(xtr.ReadElementString("MediaID")));
m_ldProcessors.Add(
"MediaURL", (ld, xtr) => ld.MediaURL = xtr.ReadElementString("MediaURL"));
m_ldProcessors.Add(
"MusicURL", (ld, xtr) => ld.MusicURL = xtr.ReadElementString("MusicURL"));
m_ldProcessors.Add(
"ParcelAccessList", ProcessParcelAccessList);
m_ldProcessors.Add(
"PassHours", (ld, xtr) => ld.PassHours = Convert.ToSingle(xtr.ReadElementString("PassHours")));
m_ldProcessors.Add(
"PassPrice", (ld, xtr) => ld.PassPrice = Convert.ToInt32(xtr.ReadElementString("PassPrice")));
m_ldProcessors.Add(
"SalePrice", (ld, xtr) => ld.SalePrice = Convert.ToInt32(xtr.ReadElementString("SalePrice")));
m_ldProcessors.Add(
"SnapshotID", (ld, xtr) => ld.SnapshotID = UUID.Parse(xtr.ReadElementString("SnapshotID")));
m_ldProcessors.Add(
"UserLocation", (ld, xtr) => ld.UserLocation = Vector3.Parse(xtr.ReadElementString("UserLocation")));
m_ldProcessors.Add(
"UserLookAt", (ld, xtr) => ld.UserLookAt = Vector3.Parse(xtr.ReadElementString("UserLookAt")));
// No longer used here //
// m_ldProcessors.Add("Dwell", (landData, xtr) => return);
m_ldProcessors.Add(
"OtherCleanTime", (ld, xtr) => ld.OtherCleanTime = Convert.ToInt32(xtr.ReadElementString("OtherCleanTime")));
// LandAccessEntryProcessors
m_laeProcessors.Add(
"AgentID", (lae, xtr) => lae.AgentID = UUID.Parse(xtr.ReadElementString("AgentID")));
m_laeProcessors.Add(
"Time", (lae, xtr) =>
{
// We really don't care about temp vs perm here and this
// would break on old oars. Assume all bans are perm
xtr.ReadElementString("Time");
lae.Expires = 0; // Convert.ToUint( xtr.ReadElementString("Time"));
}
);
m_laeProcessors.Add(
"AccessList", (lae, xtr) => lae.Flags = (AccessList)Convert.ToUInt32(xtr.ReadElementString("AccessList")));
}
public static void ProcessParcelAccessList(LandData ld, XmlTextReader xtr)
{
if (!xtr.IsEmptyElement)
{
while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement)
{
LandAccessEntry lae = new LandAccessEntry();
xtr.ReadStartElement("ParcelAccessEntry");
ExternalRepresentationUtils.ExecuteReadProcessors<LandAccessEntry>(lae, m_laeProcessors, xtr);
xtr.ReadEndElement();
ld.ParcelAccessList.Add(lae);
}
}
xtr.Read();
}
/// <summary>
/// Reify/deserialize landData
/// </summary>
@@ -63,69 +176,14 @@ namespace OpenSim.Framework.Serialization.External
{
LandData landData = new LandData();
StringReader sr = new StringReader(serializedLandData);
XmlTextReader xtr = new XmlTextReader(sr);
xtr.ReadStartElement("LandData");
landData.Area = Convert.ToInt32( xtr.ReadElementString("Area"));
landData.AuctionID = Convert.ToUInt32( xtr.ReadElementString("AuctionID"));
landData.AuthBuyerID = UUID.Parse( xtr.ReadElementString("AuthBuyerID"));
landData.Category = (ParcelCategory)Convert.ToSByte( xtr.ReadElementString("Category"));
landData.ClaimDate = Convert.ToInt32( xtr.ReadElementString("ClaimDate"));
landData.ClaimPrice = Convert.ToInt32( xtr.ReadElementString("ClaimPrice"));
landData.GlobalID = UUID.Parse( xtr.ReadElementString("GlobalID"));
landData.GroupID = UUID.Parse( xtr.ReadElementString("GroupID"));
landData.IsGroupOwned = Convert.ToBoolean( xtr.ReadElementString("IsGroupOwned"));
landData.Bitmap = Convert.FromBase64String( xtr.ReadElementString("Bitmap"));
landData.Description = xtr.ReadElementString("Description");
landData.Flags = Convert.ToUInt32( xtr.ReadElementString("Flags"));
landData.LandingType = Convert.ToByte( xtr.ReadElementString("LandingType"));
landData.Name = xtr.ReadElementString("Name");
landData.Status = (ParcelStatus)Convert.ToSByte( xtr.ReadElementString("Status"));
landData.LocalID = Convert.ToInt32( xtr.ReadElementString("LocalID"));
landData.MediaAutoScale = Convert.ToByte( xtr.ReadElementString("MediaAutoScale"));
landData.MediaID = UUID.Parse( xtr.ReadElementString("MediaID"));
landData.MediaURL = xtr.ReadElementString("MediaURL");
landData.MusicURL = xtr.ReadElementString("MusicURL");
landData.OwnerID = UUID.Parse( xtr.ReadElementString("OwnerID"));
landData.ParcelAccessList = new List<ParcelManager.ParcelAccessEntry>();
xtr.Read();
if (xtr.Name != "ParcelAccessList")
throw new XmlException(String.Format("Expected \"ParcelAccessList\" element but got \"{0}\"", xtr.Name));
if (!xtr.IsEmptyElement)
using (XmlTextReader reader = new XmlTextReader(new StringReader(serializedLandData)))
{
while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement)
{
ParcelManager.ParcelAccessEntry pae = new ParcelManager.ParcelAccessEntry();
reader.ReadStartElement("LandData");
xtr.ReadStartElement("ParcelAccessEntry");
pae.AgentID = UUID.Parse( xtr.ReadElementString("AgentID"));
pae.Time = Convert.ToDateTime( xtr.ReadElementString("Time"));
pae.Flags = (AccessList)Convert.ToUInt32( xtr.ReadElementString("AccessList"));
xtr.ReadEndElement();
ExternalRepresentationUtils.ExecuteReadProcessors<LandData>(landData, m_ldProcessors, reader);
landData.ParcelAccessList.Add(pae);
}
reader.ReadEndElement();
}
xtr.Read();
landData.PassHours = Convert.ToSingle( xtr.ReadElementString("PassHours"));
landData.PassPrice = Convert.ToInt32( xtr.ReadElementString("PassPrice"));
landData.SalePrice = Convert.ToInt32( xtr.ReadElementString("SalePrice"));
landData.SnapshotID = UUID.Parse( xtr.ReadElementString("SnapshotID"));
landData.UserLocation = Vector3.Parse( xtr.ReadElementString("UserLocation"));
landData.UserLookAt = Vector3.Parse( xtr.ReadElementString("UserLookAt"));
// No longer used here
xtr.ReadElementString("Dwell");
landData.OtherCleanTime = Convert.ToInt32( xtr.ReadElementString("OtherCleanTime"));
xtr.ReadEndElement();
xtr.Close();
sr.Close();
return landData;
}
@@ -162,11 +220,11 @@ namespace OpenSim.Framework.Serialization.External
xtw.WriteElementString("OwnerID", landData.OwnerID.ToString());
xtw.WriteStartElement("ParcelAccessList");
foreach (ParcelManager.ParcelAccessEntry pal in landData.ParcelAccessList)
foreach (LandAccessEntry pal in landData.ParcelAccessList)
{
xtw.WriteStartElement("ParcelAccessEntry");
xtw.WriteElementString("AgentID", pal.AgentID.ToString());
xtw.WriteElementString("Time", pal.Time.ToString("s"));
xtw.WriteElementString("Time", pal.Expires.ToString());
xtw.WriteElementString("AccessList", Convert.ToString((uint)pal.Flags));
xtw.WriteEndElement();
}

View File

@@ -30,6 +30,8 @@ using System.Text;
using System.Xml;
using OpenMetaverse;
using OpenSim.Framework;
using log4net;
using System.Reflection;
namespace OpenSim.Framework.Serialization.External
{
@@ -187,7 +189,29 @@ namespace OpenSim.Framework.Serialization.External
break;
}
}
xtr.ReadEndElement();
if (xtr.IsStartElement("Telehub"))
{
xtr.ReadStartElement("Telehub");
while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement)
{
switch (xtr.Name)
{
case "TelehubObject":
settings.TelehubObject = UUID.Parse(xtr.ReadElementContentAsString());
break;
case "SpawnPoint":
string str = xtr.ReadElementContentAsString();
SpawnPoint sp = SpawnPoint.Parse(str);
settings.AddSpawnPoint(sp);
break;
}
}
}
xtr.Close();
sr.Close();
@@ -243,7 +267,16 @@ namespace OpenSim.Framework.Serialization.External
xtw.WriteElementString("SunPosition", settings.SunPosition.ToString());
// Note: 'SunVector' isn't saved because this value is owned by the Sun Module, which
// calculates it automatically according to the date and other factors.
xtw.WriteEndElement();
xtw.WriteEndElement();
xtw.WriteStartElement("Telehub");
if (settings.TelehubObject != UUID.Zero)
{
xtw.WriteElementString("TelehubObject", settings.TelehubObject.ToString());
foreach (SpawnPoint sp in settings.SpawnPoints())
xtw.WriteElementString("SpawnPoint", sp.ToString());
}
xtw.WriteEndElement();
xtw.WriteEndElement();

View File

@@ -41,14 +41,13 @@ namespace OpenSim.Framework.Serialization.External
{
/// <summary>
/// Serialize and deserialize user inventory items as an external format.
/// </summary>
/// XXX: Please do not use yet.
/// </summary>
public class UserInventoryItemSerializer
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private delegate void InventoryItemXmlProcessor(InventoryItemBase item, XmlTextReader reader);
private static Dictionary<string, InventoryItemXmlProcessor> m_InventoryItemXmlProcessors = new Dictionary<string, InventoryItemXmlProcessor>();
private static Dictionary<string, Action<InventoryItemBase, XmlTextReader>> m_InventoryItemXmlProcessors
= new Dictionary<string, Action<InventoryItemBase, XmlTextReader>>();
#region InventoryItemBase Processor initialization
static UserInventoryItemSerializer()
@@ -205,39 +204,14 @@ namespace OpenSim.Framework.Serialization.External
{
reader.ReadStartElement("InventoryItem");
string nodeName = string.Empty;
while (reader.NodeType != XmlNodeType.EndElement)
{
nodeName = reader.Name;
InventoryItemXmlProcessor p = null;
if (m_InventoryItemXmlProcessors.TryGetValue(reader.Name, out p))
{
//m_log.DebugFormat("[XXX] Processing: {0}", reader.Name);
try
{
p(item, reader);
}
catch (Exception e)
{
m_log.DebugFormat("[InventoryItemSerializer]: exception while parsing {0}: {1}", nodeName, e);
if (reader.NodeType == XmlNodeType.EndElement)
reader.Read();
}
}
else
{
// m_log.DebugFormat("[InventoryItemSerializer]: caught unknown element {0}", nodeName);
reader.ReadOuterXml(); // ignore
}
}
ExternalRepresentationUtils.ExecuteReadProcessors<InventoryItemBase>(
item, m_InventoryItemXmlProcessors, reader);
reader.ReadEndElement(); // InventoryItem
}
//m_log.DebugFormat("[XXX]: parsed InventoryItemBase {0} - {1}", obj.Name, obj.UUID);
return item;
}
public static string Serialize(InventoryItemBase inventoryItem, Dictionary<string, object> options, IUserAccountService userAccountService)
@@ -305,14 +279,14 @@ namespace OpenSim.Framework.Serialization.External
writer.WriteEndElement();
if (options.ContainsKey("creators") && inventoryItem.CreatorData != null && inventoryItem.CreatorData != string.Empty)
writer.WriteElementString("CreatorData", inventoryItem.CreatorData);
else if (options.ContainsKey("profile"))
else if (options.ContainsKey("home"))
{
if (userAccountService != null)
{
UserAccount account = userAccountService.GetUserAccount(UUID.Zero, inventoryItem.CreatorIdAsUuid);
if (account != null)
{
writer.WriteElementString("CreatorData", (string)options["profile"] + "/" + inventoryItem.CreatorIdAsUuid + ";" + account.FirstName + " " + account.LastName);
writer.WriteElementString("CreatorData", (string)options["home"] + "/" + inventoryItem.CreatorIdAsUuid + ";" + account.FirstName + " " + account.LastName);
}
writer.WriteElementString("CreatorID", inventoryItem.CreatorId);
}

View File

@@ -33,8 +33,11 @@ using OpenSim.Framework;
namespace OpenSim.Framework.Serialization.External
{
/// <summary>
/// Serialize and deserialize region settings as an external format.
/// Serialize and deserialize user profiles as an external format.
/// </summary>
/// <remarks>
/// Currently UNUSED.
/// </remarks>
public class UserProfileSerializer
{
public const int MAJOR_VERSION = 0;

View File

@@ -27,11 +27,12 @@
using System;
using System.Collections.Generic;
using OpenSim.Framework;
using OpenSim.Framework.Serialization.External;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using NUnit.Framework;
using OpenSim.Framework;
using OpenSim.Framework.Serialization.External;
using OpenSim.Tests.Common;
namespace OpenSim.Framework.Serialization.Tests
{
@@ -42,7 +43,7 @@ namespace OpenSim.Framework.Serialization.Tests
private LandData landWithParcelAccessList;
private static string preSerialized = "<?xml version=\"1.0\" encoding=\"utf-16\"?>\n<LandData>\n <Area>128</Area>\n <AuctionID>0</AuctionID>\n <AuthBuyerID>00000000-0000-0000-0000-000000000000</AuthBuyerID>\n <Category>10</Category>\n <ClaimDate>0</ClaimDate>\n <ClaimPrice>0</ClaimPrice>\n <GlobalID>54ff9641-dd40-4a2c-b1f1-47dd3af24e50</GlobalID>\n <GroupID>d740204e-bbbf-44aa-949d-02c7d739f6a5</GroupID>\n <IsGroupOwned>False</IsGroupOwned>\n <Bitmap>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</Bitmap>\n <Description>land data to test LandDataSerializer</Description>\n <Flags>536870944</Flags>\n <LandingType>2</LandingType>\n <Name>LandDataSerializerTest Land</Name>\n <Status>0</Status>\n <LocalID>0</LocalID>\n <MediaAutoScale>1</MediaAutoScale>\n <MediaID>d4452578-2f25-4b97-a81b-819af559cfd7</MediaID>\n <MediaURL>http://videos.opensimulator.org/bumblebee.mp4</MediaURL>\n <MusicURL />\n <OwnerID>1b8eedf9-6d15-448b-8015-24286f1756bf</OwnerID>\n <ParcelAccessList />\n <PassHours>0</PassHours>\n <PassPrice>0</PassPrice>\n <SalePrice>0</SalePrice>\n <SnapshotID>00000000-0000-0000-0000-000000000000</SnapshotID>\n <UserLocation>&lt;0, 0, 0&gt;</UserLocation>\n <UserLookAt>&lt;0, 0, 0&gt;</UserLookAt>\n <Dwell>0</Dwell>\n <OtherCleanTime>0</OtherCleanTime>\n</LandData>";
private static string preSerializedWithParcelAccessList = "<?xml version=\"1.0\" encoding=\"utf-16\"?>\n<LandData>\n <Area>128</Area>\n <AuctionID>0</AuctionID>\n <AuthBuyerID>00000000-0000-0000-0000-000000000000</AuthBuyerID>\n <Category>10</Category>\n <ClaimDate>0</ClaimDate>\n <ClaimPrice>0</ClaimPrice>\n <GlobalID>54ff9641-dd40-4a2c-b1f1-47dd3af24e50</GlobalID>\n <GroupID>d740204e-bbbf-44aa-949d-02c7d739f6a5</GroupID>\n <IsGroupOwned>False</IsGroupOwned>\n <Bitmap>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</Bitmap>\n <Description>land data to test LandDataSerializer</Description>\n <Flags>536870944</Flags>\n <LandingType>2</LandingType>\n <Name>LandDataSerializerTest Land</Name>\n <Status>0</Status>\n <LocalID>0</LocalID>\n <MediaAutoScale>1</MediaAutoScale>\n <MediaID>d4452578-2f25-4b97-a81b-819af559cfd7</MediaID>\n <MediaURL>http://videos.opensimulator.org/bumblebee.mp4</MediaURL>\n <MusicURL />\n <OwnerID>1b8eedf9-6d15-448b-8015-24286f1756bf</OwnerID>\n <ParcelAccessList>\n <ParcelAccessEntry>\n <AgentID>62d65d45-c91a-4f77-862c-46557d978b6c</AgentID>\n <Time>2009-10-01T00:00:00</Time>\n <AccessList>2</AccessList>\n </ParcelAccessEntry>\n <ParcelAccessEntry>\n <AgentID>ec2a8d18-2378-4fe0-8b68-2a31b57c481e</AgentID>\n <Time>2010-10-20T00:00:00</Time>\n <AccessList>1</AccessList>\n </ParcelAccessEntry>\n </ParcelAccessList>\n <PassHours>0</PassHours>\n <PassPrice>0</PassPrice>\n <SalePrice>0</SalePrice>\n <SnapshotID>00000000-0000-0000-0000-000000000000</SnapshotID>\n <UserLocation>&lt;0, 0, 0&gt;</UserLocation>\n <UserLookAt>&lt;0, 0, 0&gt;</UserLookAt>\n <Dwell>0</Dwell>\n <OtherCleanTime>0</OtherCleanTime>\n</LandData>";
private static string preSerializedWithParcelAccessList = "<?xml version=\"1.0\" encoding=\"utf-16\"?>\n<LandData>\n <Area>128</Area>\n <AuctionID>0</AuctionID>\n <AuthBuyerID>00000000-0000-0000-0000-000000000000</AuthBuyerID>\n <Category>10</Category>\n <ClaimDate>0</ClaimDate>\n <ClaimPrice>0</ClaimPrice>\n <GlobalID>54ff9641-dd40-4a2c-b1f1-47dd3af24e50</GlobalID>\n <GroupID>d740204e-bbbf-44aa-949d-02c7d739f6a5</GroupID>\n <IsGroupOwned>False</IsGroupOwned>\n <Bitmap>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</Bitmap>\n <Description>land data to test LandDataSerializer</Description>\n <Flags>536870944</Flags>\n <LandingType>2</LandingType>\n <Name>LandDataSerializerTest Land</Name>\n <Status>0</Status>\n <LocalID>0</LocalID>\n <MediaAutoScale>1</MediaAutoScale>\n <MediaID>d4452578-2f25-4b97-a81b-819af559cfd7</MediaID>\n <MediaURL>http://videos.opensimulator.org/bumblebee.mp4</MediaURL>\n <MusicURL />\n <OwnerID>1b8eedf9-6d15-448b-8015-24286f1756bf</OwnerID>\n <ParcelAccessList>\n <ParcelAccessEntry>\n <AgentID>62d65d45-c91a-4f77-862c-46557d978b6c</AgentID>\n <Time>0</Time>\n <AccessList>2</AccessList>\n </ParcelAccessEntry>\n <ParcelAccessEntry>\n <AgentID>ec2a8d18-2378-4fe0-8b68-2a31b57c481e</AgentID>\n <Time>0</Time>\n <AccessList>1</AccessList>\n </ParcelAccessEntry>\n </ParcelAccessList>\n <PassHours>0</PassHours>\n <PassPrice>0</PassPrice>\n <SalePrice>0</SalePrice>\n <SnapshotID>00000000-0000-0000-0000-000000000000</SnapshotID>\n <UserLocation>&lt;0, 0, 0&gt;</UserLocation>\n <UserLookAt>&lt;0, 0, 0&gt;</UserLookAt>\n <Dwell>0</Dwell>\n <OtherCleanTime>0</OtherCleanTime>\n</LandData>";
[SetUp]
public void setup()
@@ -73,16 +74,16 @@ namespace OpenSim.Framework.Serialization.Tests
this.landWithParcelAccessList = this.land.Copy();
this.landWithParcelAccessList.ParcelAccessList.Clear();
ParcelManager.ParcelAccessEntry pae0 = new ParcelManager.ParcelAccessEntry();
LandAccessEntry pae0 = new LandAccessEntry();
pae0.AgentID = new UUID("62d65d45-c91a-4f77-862c-46557d978b6c");
pae0.Flags = AccessList.Ban;
pae0.Time = new DateTime(2009, 10, 01);
pae0.Expires = 0;
this.landWithParcelAccessList.ParcelAccessList.Add(pae0);
ParcelManager.ParcelAccessEntry pae1 = new ParcelManager.ParcelAccessEntry();
LandAccessEntry pae1 = new LandAccessEntry();
pae1.AgentID = new UUID("ec2a8d18-2378-4fe0-8b68-2a31b57c481e");
pae1.Flags = AccessList.Access;
pae1.Time = new DateTime(2010, 10, 20);
pae1.Expires = 0;
this.landWithParcelAccessList.ParcelAccessList.Add(pae1);
}
@@ -92,6 +93,8 @@ namespace OpenSim.Framework.Serialization.Tests
[Test]
public void LandDataSerializerSerializeTest()
{
TestHelpers.InMethod();
string serialized = LandDataSerializer.Serialize(this.land).Replace("\r\n", "\n");
Assert.That(serialized.Length > 0, "Serialize(LandData) returned empty string");
@@ -112,20 +115,32 @@ namespace OpenSim.Framework.Serialization.Tests
/// Test the LandDataSerializer.Deserialize() method
/// </summary>
[Test]
public void TestLandDataSerializerDeserializeFromStringTest()
public void TestLandDataDeserializeNoAccessLists()
{
LandData reifiedLandData = LandDataSerializer.Deserialize(LandDataSerializerTest.preSerialized);
Assert.That(reifiedLandData != null, "Deserialize(string) returned null");
Assert.That(reifiedLandData.GlobalID == this.land.GlobalID, "Reified LandData.GlobalID != original LandData.GlobalID");
Assert.That(reifiedLandData.Name == this.land.Name, "Reified LandData.Name != original LandData.Name");
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
LandData reifiedLandDataWithParcelAccessList = LandDataSerializer.Deserialize(LandDataSerializerTest.preSerializedWithParcelAccessList);
Assert.That(reifiedLandDataWithParcelAccessList != null,
LandData ld = LandDataSerializer.Deserialize(LandDataSerializerTest.preSerialized);
Assert.That(ld != null, "Deserialize(string) returned null");
Assert.That(ld.GlobalID == this.land.GlobalID, "Reified LandData.GlobalID != original LandData.GlobalID");
Assert.That(ld.Name == this.land.Name, "Reified LandData.Name != original LandData.Name");
}
[Test]
public void TestLandDataDeserializeWithAccessLists()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
LandData ld = LandDataSerializer.Deserialize(LandDataSerializerTest.preSerializedWithParcelAccessList);
Assert.That(ld != null,
"Deserialize(string) returned null (pre-serialized with parcel access list)");
Assert.That(reifiedLandDataWithParcelAccessList.GlobalID == this.landWithParcelAccessList.GlobalID,
Assert.That(ld.GlobalID == this.landWithParcelAccessList.GlobalID,
"Reified LandData.GlobalID != original LandData.GlobalID (pre-serialized with parcel access list)");
Assert.That(reifiedLandDataWithParcelAccessList.Name == this.landWithParcelAccessList.Name,
Assert.That(ld.Name == this.landWithParcelAccessList.Name,
"Reified LandData.Name != original LandData.Name (pre-serialized with parcel access list)");
Assert.That(ld.ParcelAccessList.Count, Is.EqualTo(2));
Assert.That(ld.ParcelAccessList[0].AgentID, Is.EqualTo(UUID.Parse("62d65d45-c91a-4f77-862c-46557d978b6c")));
}
}
}
}

View File

@@ -0,0 +1,142 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using NUnit.Framework;
using OpenSim.Framework;
using OpenSim.Framework.Serialization.External;
using OpenSim.Tests.Common;
namespace OpenSim.Framework.Serialization.Tests
{
[TestFixture]
public class RegionSettingsSerializerTests
{
private string m_serializedRs = @"<?xml version=""1.0"" encoding=""utf-16""?>
<RegionSettings>
<General>
<AllowDamage>True</AllowDamage>
<AllowLandResell>True</AllowLandResell>
<AllowLandJoinDivide>True</AllowLandJoinDivide>
<BlockFly>True</BlockFly>
<BlockLandShowInSearch>True</BlockLandShowInSearch>
<BlockTerraform>True</BlockTerraform>
<DisableCollisions>True</DisableCollisions>
<DisablePhysics>True</DisablePhysics>
<DisableScripts>True</DisableScripts>
<MaturityRating>1</MaturityRating>
<RestrictPushing>True</RestrictPushing>
<AgentLimit>40</AgentLimit>
<ObjectBonus>1.4</ObjectBonus>
</General>
<GroundTextures>
<Texture1>00000000-0000-0000-0000-000000000020</Texture1>
<Texture2>00000000-0000-0000-0000-000000000040</Texture2>
<Texture3>00000000-0000-0000-0000-000000000060</Texture3>
<Texture4>00000000-0000-0000-0000-000000000080</Texture4>
<ElevationLowSW>1.9</ElevationLowSW>
<ElevationLowNW>15.9</ElevationLowNW>
<ElevationLowSE>49</ElevationLowSE>
<ElevationLowNE>45.3</ElevationLowNE>
<ElevationHighSW>2.1</ElevationHighSW>
<ElevationHighNW>4.5</ElevationHighNW>
<ElevationHighSE>9.2</ElevationHighSE>
<ElevationHighNE>19.2</ElevationHighNE>
</GroundTextures>
<Terrain>
<WaterHeight>23</WaterHeight>
<TerrainRaiseLimit>17.9</TerrainRaiseLimit>
<TerrainLowerLimit>0.4</TerrainLowerLimit>
<UseEstateSun>True</UseEstateSun>
<FixedSun>true</FixedSun>
<SunPosition>12</SunPosition>
</Terrain>
<Telehub>
<TelehubObject>00000000-0000-0000-0000-111111111111</TelehubObject>
<SpawnPoint>1,-2,0.33</SpawnPoint>
</Telehub>
</RegionSettings>";
private RegionSettings m_rs;
[SetUp]
public void Setup()
{
m_rs = new RegionSettings();
m_rs.AgentLimit = 17;
m_rs.AllowDamage = true;
m_rs.AllowLandJoinDivide = true;
m_rs.AllowLandResell = true;
m_rs.BlockFly = true;
m_rs.BlockShowInSearch = true;
m_rs.BlockTerraform = true;
m_rs.DisableCollisions = true;
m_rs.DisablePhysics = true;
m_rs.DisableScripts = true;
m_rs.Elevation1NW = 15.9;
m_rs.Elevation1NE = 45.3;
m_rs.Elevation1SE = 49;
m_rs.Elevation1SW = 1.9;
m_rs.Elevation2NW = 4.5;
m_rs.Elevation2NE = 19.2;
m_rs.Elevation2SE = 9.2;
m_rs.Elevation2SW = 2.1;
m_rs.FixedSun = true;
m_rs.SunPosition = 12.0;
m_rs.ObjectBonus = 1.4;
m_rs.RestrictPushing = true;
m_rs.TerrainLowerLimit = 0.4;
m_rs.TerrainRaiseLimit = 17.9;
m_rs.TerrainTexture1 = UUID.Parse("00000000-0000-0000-0000-000000000020");
m_rs.TerrainTexture2 = UUID.Parse("00000000-0000-0000-0000-000000000040");
m_rs.TerrainTexture3 = UUID.Parse("00000000-0000-0000-0000-000000000060");
m_rs.TerrainTexture4 = UUID.Parse("00000000-0000-0000-0000-000000000080");
m_rs.UseEstateSun = true;
m_rs.WaterHeight = 23;
m_rs.TelehubObject = UUID.Parse("00000000-0000-0000-0000-111111111111");
m_rs.AddSpawnPoint(SpawnPoint.Parse("1,-2,0.33"));
}
[Test]
public void TestRegionSettingsDeserialize()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
RegionSettings deserRs = RegionSettingsSerializer.Deserialize(m_serializedRs);
Assert.That(deserRs, Is.Not.Null);
Assert.That(deserRs.TerrainTexture2, Is.EqualTo(m_rs.TerrainTexture2));
Assert.That(deserRs.DisablePhysics, Is.EqualTo(m_rs.DisablePhysics));
Assert.That(deserRs.TerrainLowerLimit, Is.EqualTo(m_rs.TerrainLowerLimit));
Assert.That(deserRs.TelehubObject, Is.EqualTo(m_rs.TelehubObject));
Assert.That(deserRs.SpawnPoints()[0].ToString(), Is.EqualTo(m_rs.SpawnPoints()[0].ToString()));
}
}
}

View File

@@ -161,43 +161,43 @@ namespace OpenSim.Framework.Servers
Notice(String.Format("Console log level is {0}", m_consoleAppender.Threshold));
}
m_console.Commands.AddCommand("base", false, "quit",
m_console.Commands.AddCommand("General", false, "quit",
"quit",
"Quit the application", HandleQuit);
m_console.Commands.AddCommand("base", false, "shutdown",
m_console.Commands.AddCommand("General", false, "shutdown",
"shutdown",
"Quit the application", HandleQuit);
m_console.Commands.AddCommand("base", false, "set log level",
m_console.Commands.AddCommand("General", false, "set log level",
"set log level <level>",
"Set the console logging level", HandleLogLevel);
m_console.Commands.AddCommand("base", false, "show info",
m_console.Commands.AddCommand("General", false, "show info",
"show info",
"Show general information about the server", HandleShow);
m_console.Commands.AddCommand("base", false, "show stats",
m_console.Commands.AddCommand("General", false, "show stats",
"show stats",
"Show statistics", HandleShow);
m_console.Commands.AddCommand("base", false, "show threads",
m_console.Commands.AddCommand("General", false, "show threads",
"show threads",
"Show thread status", HandleShow);
m_console.Commands.AddCommand("base", false, "show uptime",
m_console.Commands.AddCommand("General", false, "show uptime",
"show uptime",
"Show server uptime", HandleShow);
m_console.Commands.AddCommand("base", false, "show version",
m_console.Commands.AddCommand("General", false, "show version",
"show version",
"Show server version", HandleShow);
m_console.Commands.AddCommand("base", false, "threads abort",
m_console.Commands.AddCommand("General", false, "threads abort",
"threads abort <thread-id>",
"Abort a managed thread. Use \"show threads\" to find possible threads.", HandleThreadsAbort);
m_console.Commands.AddCommand("base", false, "threads show",
m_console.Commands.AddCommand("General", false, "threads show",
"threads show",
"Show thread status. Synonym for \"show threads\"",
(string module, string[] args) => Notice(GetThreadsReport()));
@@ -247,11 +247,11 @@ namespace OpenSim.Framework.Servers
string reportFormat = "{0,6} {1,35} {2,16} {3,13} {4,10} {5,30}";
StringBuilder sb = new StringBuilder();
Watchdog.ThreadWatchdogInfo[] threads = Watchdog.GetThreads();
Watchdog.ThreadWatchdogInfo[] threads = Watchdog.GetThreadsInfo();
sb.Append(threads.Length + " threads are being tracked:" + Environment.NewLine);
int timeNow = Util.EnvironmentTickCount();
int timeNow = Environment.TickCount & Int32.MaxValue;
sb.AppendFormat(reportFormat, "ID", "NAME", "LAST UPDATE (MS)", "LIFETIME (MS)", "PRIORITY", "STATE");
sb.Append(Environment.NewLine);
@@ -269,15 +269,19 @@ namespace OpenSim.Framework.Servers
t.Priority,
t.ThreadState);
sb.Append(Environment.NewLine);
sb.Append("\n");
}
int workers = 0, ports = 0, maxWorkers = 0, maxPorts = 0;
ThreadPool.GetAvailableThreads(out workers, out ports);
ThreadPool.GetMaxThreads(out maxWorkers, out maxPorts);
sb.Append("\n");
sb.Append(Environment.NewLine + "*** ThreadPool threads ***" + Environment.NewLine);
sb.Append("workers: " + (maxWorkers - workers) + " (" + maxWorkers + "); ports: " + (maxPorts - ports) + " (" + maxPorts + ")" + Environment.NewLine);
// For some reason mono 2.6.7 returns an empty threads set! Not going to confuse people by reporting
// zero active threads.
int totalThreads = Process.GetCurrentProcess().Threads.Count;
if (totalThreads > 0)
sb.AppendFormat("Total threads active: {0}\n\n", totalThreads);
sb.Append("Main threadpool (excluding script engine pools)\n");
sb.Append(Util.GetThreadPoolReport());
return sb.ToString();
}
@@ -308,7 +312,9 @@ namespace OpenSim.Framework.Servers
// clr version potentially is more confusing than helpful, since it doesn't tell us if we're running under Mono/MS .NET and
// the clr version number doesn't match the project version number under Mono.
//m_log.Info("[STARTUP]: Virtual machine runtime version: " + Environment.Version + Environment.NewLine);
m_log.Info("[STARTUP]: Operating system version: " + Environment.OSVersion + Environment.NewLine);
m_log.InfoFormat(
"[STARTUP]: Operating system version: {0}, .NET platform {1}, {2}-bit\n",
Environment.OSVersion, Environment.OSVersion.Platform, Util.Is64BitProcess() ? "64" : "32");
StartupSpecific();
@@ -600,7 +606,7 @@ namespace OpenSim.Framework.Servers
}
public string StatReport(OSHttpRequest httpRequest)
public string StatReport(IOSHttpRequest httpRequest)
{
// If we catch a request for "callback", wrap the response in the value for jsonp
if (httpRequest.Query.ContainsKey("callback"))

View File

@@ -33,9 +33,9 @@ namespace OpenSim.Framework.Servers.HttpServer
{
public abstract Hashtable Handle(string path, Hashtable Request);
protected BaseHTTPHandler(string httpMethod, string path)
: base(httpMethod, path)
{
}
protected BaseHTTPHandler(string httpMethod, string path) : this(httpMethod, path, null, null) {}
protected BaseHTTPHandler(string httpMethod, string path, string name, string description)
: base(httpMethod, path, name, description) {}
}
}
}

View File

@@ -79,6 +79,11 @@ namespace OpenSim.Framework.Servers.HttpServer
private PollServiceRequestManager m_PollServiceManager;
/// <summary>
/// Control the printing of certain debug messages.
/// </summary>
public int DebugLevel { get; set; }
public uint SSLPort
{
get { return m_sslport; }
@@ -151,7 +156,7 @@ namespace OpenSim.Framework.Servers.HttpServer
}
}
public List<string> GetStreamHandlerKeys()
public List<string> GetStreamHandlerKeys()
{
lock (m_streamHandlers)
return new List<string>(m_streamHandlers.Keys);
@@ -222,21 +227,17 @@ namespace OpenSim.Framework.Servers.HttpServer
return new List<string>(m_HTTPHandlers.Keys);
}
public bool AddPollServiceHTTPHandler(string methodName, GenericHTTPMethod handler, PollServiceEventArgs args)
public bool AddPollServiceHTTPHandler(string methodName, PollServiceEventArgs args)
{
bool pollHandlerResult = false;
lock (m_pollHandlers)
{
if (!m_pollHandlers.ContainsKey(methodName))
{
m_pollHandlers.Add(methodName,args);
pollHandlerResult = true;
m_pollHandlers.Add(methodName, args);
return true;
}
}
if (pollHandlerResult)
return AddHTTPHandler(methodName, handler);
return false;
}
@@ -355,7 +356,7 @@ namespace OpenSim.Framework.Servers.HttpServer
}
catch (Exception e)
{
m_log.ErrorFormat("[BASE HTTP SERVER]: OnRequest() failed with {0}{1}", e.Message, e.StackTrace);
m_log.Error(String.Format("[BASE HTTP SERVER]: OnRequest() failed: {0} ", e.Message), e);
}
}
@@ -409,6 +410,8 @@ namespace OpenSim.Framework.Servers.HttpServer
// string reqnum = "unknown";
int tickstart = Environment.TickCount;
IRequestHandler requestHandler = null;
try
{
// OpenSim.Framework.WebUtil.OSHeaderRequestID
@@ -437,22 +440,21 @@ namespace OpenSim.Framework.Servers.HttpServer
//response.KeepAlive = true;
response.SendChunked = false;
IRequestHandler requestHandler;
string path = request.RawUrl;
string handlerKey = GetHandlerKey(request.HttpMethod, path);
// m_log.DebugFormat("[BASE HTTP SERVER]: Handling {0} request for {1}", request.HttpMethod, path);
if (TryGetStreamHandler(handlerKey, out requestHandler))
{
//m_log.Debug("[BASE HTTP SERVER]: Found Stream Handler");
if (DebugLevel >= 1)
m_log.DebugFormat(
"[BASE HTTP SERVER]: Found stream handler for {0} {1} {2} {3}",
request.HttpMethod, request.Url.PathAndQuery, requestHandler.Name, requestHandler.Description);
// Okay, so this is bad, but should be considered temporary until everything is IStreamHandler.
byte[] buffer = null;
response.ContentType = requestHandler.ContentType; // Lets do this defaulting before in case handler has varying content type.
if (requestHandler is IStreamedRequestHandler)
{
IStreamedRequestHandler streamedRequestHandler = requestHandler as IStreamedRequestHandler;
@@ -480,7 +482,6 @@ namespace OpenSim.Framework.Servers.HttpServer
string[] querystringkeys = request.QueryString.AllKeys;
string[] rHeaders = request.Headers.AllKeys;
foreach (string queryname in querystringkeys)
{
keysvals.Add(queryname, request.QueryString[queryname]);
@@ -550,12 +551,13 @@ namespace OpenSim.Framework.Servers.HttpServer
catch (SocketException e)
{
// This has to be here to prevent a Linux/Mono crash
m_log.WarnFormat("[BASE HTTP SERVER]: XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux.", e);
m_log.Warn(String.Format("[BASE HTTP SERVER]: XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux. ", e.Message), e);
}
catch (IOException e)
{
m_log.Warn("[BASE HTTP SERVER]: XmlRpcRequest issue: " + e.Message);
m_log.Warn(String.Format("[BASE HTTP SERVER]: XmlRpcRequest issue {0}. ", e.Message), e);
}
return;
}
@@ -566,7 +568,11 @@ namespace OpenSim.Framework.Servers.HttpServer
if (strAccept.Contains("application/llsd+xml") ||
strAccept.Contains("application/llsd+json"))
{
//m_log.Info("[Debug BASE HTTP SERVER]: Found an application/llsd+xml accept header");
if (DebugLevel >= 1)
m_log.DebugFormat(
"[BASE HTTP SERVER]: Found application/llsd+xml accept header handler for {0} {1}",
request.HttpMethod, request.Url.PathAndQuery);
HandleLLSDRequests(request, response);
return;
}
@@ -577,15 +583,24 @@ namespace OpenSim.Framework.Servers.HttpServer
{
case null:
case "text/html":
// m_log.DebugFormat(
// "[BASE HTTP SERVER]: Found a text/html content type for request {0}", request.RawUrl);
if (DebugLevel >= 1)
m_log.DebugFormat(
"[BASE HTTP SERVER]: Found a {0} content type handler for {1} {2}",
request.ContentType, request.HttpMethod, request.Url.PathAndQuery);
HandleHTTPRequest(request, response);
return;
case "application/llsd+xml":
case "application/xml+llsd":
case "application/llsd+json":
//m_log.Info("[Debug BASE HTTP SERVER]: found a application/llsd+xml content type");
if (DebugLevel >= 1)
m_log.DebugFormat(
"[BASE HTTP SERVER]: Found a {0} content type handler for {1} {2}",
request.ContentType, request.HttpMethod, request.Url.PathAndQuery);
HandleLLSDRequests(request, response);
return;
@@ -602,7 +617,11 @@ namespace OpenSim.Framework.Servers.HttpServer
//m_log.Info("[Debug BASE HTTP SERVER]: Checking for LLSD Handler");
if (DoWeHaveALLSDHandler(request.RawUrl))
{
//m_log.Info("[Debug BASE HTTP SERVER]: Found LLSD Handler");
if (DebugLevel >= 1)
m_log.DebugFormat(
"[BASE HTTP SERVER]: Found a {0} content type handler for {1} {2}",
request.ContentType, request.HttpMethod, request.Url.PathAndQuery);
HandleLLSDRequests(request, response);
return;
}
@@ -610,12 +629,20 @@ namespace OpenSim.Framework.Servers.HttpServer
// m_log.DebugFormat("[BASE HTTP SERVER]: Checking for HTTP Handler for request {0}", request.RawUrl);
if (DoWeHaveAHTTPHandler(request.RawUrl))
{
// m_log.DebugFormat("[BASE HTTP SERVER]: Found HTTP Handler for request {0}", request.RawUrl);
if (DebugLevel >= 1)
m_log.DebugFormat(
"[BASE HTTP SERVER]: Found a {0} content type handler for {1} {2}",
request.ContentType, request.HttpMethod, request.Url.PathAndQuery);
HandleHTTPRequest(request, response);
return;
}
//m_log.Info("[Debug BASE HTTP SERVER]: Generic XMLRPC");
if (DebugLevel >= 1)
m_log.DebugFormat(
"[BASE HTTP SERVER]: Assuming a generic XMLRPC request for {0} {1}",
request.HttpMethod, request.Url.PathAndQuery);
// generic login request.
HandleXmlRpcRequests(request, response);
@@ -631,15 +658,15 @@ namespace OpenSim.Framework.Servers.HttpServer
//
// An alternative may be to turn off all response write exceptions on the HttpListener, but let's go
// with the minimum first
m_log.WarnFormat("[BASE HTTP SERVER]: HandleRequest threw {0}.\nNOTE: this may be spurious on Linux", e);
m_log.Warn(String.Format("[BASE HTTP SERVER]: HandleRequest threw {0}.\nNOTE: this may be spurious on Linux ", e.Message), e);
}
catch (IOException e)
{
m_log.ErrorFormat("[BASE HTTP SERVER]: HandleRequest() threw ", e);
m_log.Error(String.Format("[BASE HTTP SERVER]: HandleRequest() threw {0} ", e.Message), e);
}
catch (Exception e)
{
m_log.ErrorFormat("[BASE HTTP SERVER]: HandleRequest() threw " + e.ToString());
m_log.Error(String.Format("[BASE HTTP SERVER]: HandleRequest() threw {0} ", e.Message), e);
SendHTML500(response);
}
finally
@@ -648,8 +675,16 @@ namespace OpenSim.Framework.Servers.HttpServer
// since its just for reporting, tickdiff limit can be adjusted
int tickdiff = Environment.TickCount - tickstart;
if (tickdiff > 3000)
{
m_log.InfoFormat(
"[BASE HTTP SERVER]: slow {0} request for {1} from {2} took {3} ms", requestMethod, uriString, request.RemoteIPEndPoint.ToString(), tickdiff);
"[BASE HTTP SERVER]: Slow handling of {0} {1} {2} {3} from {4} took {5}ms",
requestMethod,
uriString,
requestHandler != null ? requestHandler.Name : "",
requestHandler != null ? requestHandler.Description : "",
request.RemoteIPEndPoint.ToString(),
tickdiff);
}
}
}
@@ -872,7 +907,9 @@ namespace OpenSim.Framework.Servers.HttpServer
byte[] buf = Encoding.UTF8.GetBytes("Not found");
response.KeepAlive = false;
m_log.ErrorFormat("[BASE HTTP SERVER]: Handler not found for http request {0}", request.RawUrl);
m_log.ErrorFormat(
"[BASE HTTP SERVER]: Handler not found for http request {0} {1}",
request.HttpMethod, request.Url.PathAndQuery);
response.SendChunked = false;
response.ContentLength64 = buf.Length;
@@ -896,11 +933,11 @@ namespace OpenSim.Framework.Servers.HttpServer
catch (SocketException e)
{
// This has to be here to prevent a Linux/Mono crash
m_log.WarnFormat("[BASE HTTP SERVER]: XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux.", e);
m_log.Warn(String.Format("[BASE HTTP SERVER]: XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux. ", e.Message), e);
}
catch (IOException e)
{
m_log.Warn("[BASE HTTP SERVER]: XmlRpcRequest issue: " + e.Message);
m_log.Warn(String.Format("[BASE HTTP SERVER]: XmlRpcRequest issue {0} ", e.Message), e);
}
}
return;
@@ -933,11 +970,11 @@ namespace OpenSim.Framework.Servers.HttpServer
catch (SocketException e)
{
// This has to be here to prevent a Linux/Mono crash
m_log.WarnFormat("[BASE HTTP SERVER]: XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux.", e);
m_log.Warn(String.Format("[BASE HTTP SERVER]: XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux. ", e.Message), e);
}
catch (IOException e)
{
m_log.Warn("[BASE HTTP SERVER]: XmlRpcRequest issue: " + e.Message);
m_log.Warn(String.Format("[BASE HTTP SERVER]: XmlRpcRequest issue {0} ", e.Message), e);
}
}
}
@@ -978,7 +1015,6 @@ namespace OpenSim.Framework.Servers.HttpServer
if (llsdRequest != null)// && m_defaultLlsdHandler != null)
{
LLSDMethod llsdhandler = null;
if (TryGetLLSDHandler(request.RawUrl, out llsdhandler) && !LegacyLLSDLoginLibOMV)
@@ -1002,13 +1038,14 @@ namespace OpenSim.Framework.Servers.HttpServer
llsdResponse = GenerateNoLLSDHandlerResponse();
}
}
}
else
{
llsdResponse = GenerateNoLLSDHandlerResponse();
}
byte[] buffer = new byte[0];
if (llsdResponse.ToString() == "shutdown404!")
{
response.ContentType = "text/plain";
@@ -1048,12 +1085,12 @@ namespace OpenSim.Framework.Servers.HttpServer
}
catch (IOException e)
{
m_log.WarnFormat("[BASE HTTP SERVER]: LLSD IOException {0}.", e);
m_log.Warn(String.Format("[BASE HTTP SERVER]: LLSD IOException {0} ", e.Message), e);
}
catch (SocketException e)
{
// This has to be here to prevent a Linux/Mono crash
m_log.WarnFormat("[BASE HTTP SERVER]: LLSD issue {0}.\nNOTE: this may be spurious on Linux.", e);
m_log.Warn(String.Format("[BASE HTTP SERVER]: LLSD issue {0}.\nNOTE: this may be spurious on Linux. ", e.Message), e);
}
}
}
@@ -1305,8 +1342,8 @@ namespace OpenSim.Framework.Servers.HttpServer
catch (SocketException f)
{
// This has to be here to prevent a Linux/Mono crash
m_log.WarnFormat(
"[BASE HTTP SERVER]: XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux.", f);
m_log.Warn(
String.Format("[BASE HTTP SERVER]: XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux. ", f.Message), f);
}
}
catch(Exception)
@@ -1601,11 +1638,11 @@ namespace OpenSim.Framework.Servers.HttpServer
catch (SocketException e)
{
// This has to be here to prevent a Linux/Mono crash
m_log.WarnFormat("[BASE HTTP SERVER]: XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux.", e);
m_log.Warn(String.Format("[BASE HTTP SERVER]: XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux. ", e.Message), e);
}
catch (IOException e)
{
m_log.Warn("[BASE HTTP SERVER]: XmlRpcRequest issue: " + e.Message);
m_log.Warn(String.Format("[BASE HTTP SERVER]: XmlRpcRequest issue {0} ", e.Message), e);
}
}
}
@@ -1642,7 +1679,7 @@ namespace OpenSim.Framework.Servers.HttpServer
catch (SocketException e)
{
// This has to be here to prevent a Linux/Mono crash
m_log.WarnFormat("[BASE HTTP SERVER]: XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux.", e);
m_log.Warn(String.Format("[BASE HTTP SERVER]: XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux. ", e.Message), e);
}
}
}
@@ -1678,7 +1715,7 @@ namespace OpenSim.Framework.Servers.HttpServer
catch (SocketException e)
{
// This has to be here to prevent a Linux/Mono crash
m_log.WarnFormat("[BASE HTTP SERVER] XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux.", e);
m_log.Warn(String.Format("[BASE HTTP SERVER] XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux. ", e.Message), e);
}
}
}
@@ -1757,7 +1794,7 @@ namespace OpenSim.Framework.Servers.HttpServer
public void httpServerException(object source, Exception exception)
{
m_log.ErrorFormat("[BASE HTTP SERVER]: {0} had an exception {1}", source.ToString(), exception.ToString());
m_log.Error(String.Format("[BASE HTTP SERVER]: {0} had an exception: {1} ", source.ToString(), exception.Message), exception);
/*
if (HTTPDRunning)// && NotSocketErrors > 5)
{
@@ -1815,8 +1852,6 @@ namespace OpenSim.Framework.Servers.HttpServer
{
lock (m_pollHandlers)
m_pollHandlers.Remove(path);
RemoveHTTPHandler(httpMethod, path);
}
public bool RemoveAgentHandler(string agent, IHttpAgentHandler handler)

View File

@@ -45,8 +45,16 @@ namespace OpenSim.Framework.Servers.HttpServer
private readonly string m_path;
protected BaseRequestHandler(string httpMethod, string path)
public string Name { get; private set; }
public string Description { get; private set; }
protected BaseRequestHandler(string httpMethod, string path) : this(httpMethod, path, null, null) {}
protected BaseRequestHandler(string httpMethod, string path, string name, string description)
{
Name = name;
Description = description;
m_httpMethod = httpMethod;
m_path = path;
}

View File

@@ -32,10 +32,11 @@ namespace OpenSim.Framework.Servers.HttpServer
public abstract class BaseStreamHandler : BaseRequestHandler, IStreamedRequestHandler
{
public abstract byte[] Handle(string path, Stream request,
OSHttpRequest httpRequest, OSHttpResponse httpResponse);
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse);
protected BaseStreamHandler(string httpMethod, string path) : base(httpMethod, path)
{
}
protected BaseStreamHandler(string httpMethod, string path) : this(httpMethod, path, null, null) {}
protected BaseStreamHandler(string httpMethod, string path, string name, string description)
: base(httpMethod, path, name, description) {}
}
}
}

View File

@@ -36,7 +36,16 @@ namespace OpenSim.Framework.Servers.HttpServer
{
private BinaryMethod m_method;
public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
public BinaryStreamHandler(string httpMethod, string path, BinaryMethod binaryMethod)
: this(httpMethod, path, binaryMethod, null, null) {}
public BinaryStreamHandler(string httpMethod, string path, BinaryMethod binaryMethod, string name, string description)
: base(httpMethod, path, name, description)
{
m_method = binaryMethod;
}
public override byte[] Handle(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
byte[] data = ReadFully(request);
string param = GetParam(path);
@@ -45,12 +54,6 @@ namespace OpenSim.Framework.Servers.HttpServer
return Encoding.UTF8.GetBytes(responseString);
}
public BinaryStreamHandler(string httpMethod, string path, BinaryMethod binaryMethod)
: base(httpMethod, path)
{
m_method = binaryMethod;
}
private static byte[] ReadFully(Stream stream)
{
byte[] buffer = new byte[1024];
@@ -70,4 +73,4 @@ namespace OpenSim.Framework.Servers.HttpServer
}
}
}
}
}

View File

@@ -77,8 +77,8 @@ namespace OpenSim.Framework.Servers.HttpServer
/// true if the handler was successfully registered, false if a handler with the same name already existed.
/// </returns>
bool AddHTTPHandler(string methodName, GenericHTTPMethod handler);
bool AddPollServiceHTTPHandler(string methodName, GenericHTTPMethod handler, PollServiceEventArgs args);
bool AddPollServiceHTTPHandler(string methodName, PollServiceEventArgs args);
/// <summary>
/// Adds a LLSD handler, yay.

View File

@@ -0,0 +1,59 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Specialized;
using System.IO;
using System.Net;
using System.Text;
using System.Web;
namespace OpenSim.Framework.Servers.HttpServer
{
public interface IOSHttpRequest
{
string[] AcceptTypes { get; }
Encoding ContentEncoding { get; }
long ContentLength { get; }
long ContentLength64 { get; }
string ContentType { get; }
HttpCookieCollection Cookies { get; }
bool HasEntityBody { get; }
NameValueCollection Headers { get; }
string HttpMethod { get; }
Stream InputStream { get; }
bool IsSecured { get; }
bool KeepAlive { get; }
NameValueCollection QueryString { get; }
Hashtable Query { get; }
string RawUrl { get; }
IPEndPoint RemoteIPEndPoint { get; }
Uri Url { get; }
string UserAgent { get; }
}
}

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