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602 Commits

Author SHA1 Message Date
BlueWall
0e16e0fb6a Merge branch 'master' of /home/opensim/src/opensim 2012-02-17 08:21:33 -05:00
BlueWall
ba98d6fffe Fix missing telehub handling on login 2012-02-17 08:03:53 -05:00
Justin Clark-Casey (justincc)
972f73ed2b Make osNpcStopAnimation() call AvatarStopAnimation() rather than AvatarPlayAnimation() 2012-02-17 02:53:12 +00:00
BlueWall
c5ff37bf3e Merge branch 'master' of /home/opensim/src/opensim 2012-02-16 09:01:02 -05:00
BlueWall
6b867773a8 Remove some debugging output form the logger 2012-02-16 08:59:34 -05:00
Justin Clark-Casey (justincc)
912aac3447 minor formatting changes from last commit (4486n7d) 2012-02-16 03:37:40 +00:00
PixelTomsen
4486b7d8e8 Fix: Object owned by the group does not return to the last owner http://opensimulator.org/mantis/view.php?id=5404 2012-02-16 03:35:18 +00:00
Justin Clark-Casey (justincc)
1267094a51 Turn off logging on test in last commit (2b84295). 2012-02-16 03:02:11 +00:00
Justin Clark-Casey (justincc)
2b842958cc If shape properties fail SOP parsing (e.g. due to commas instead of decimal points) print out one short message listing the failing node names rather than lots of exceptions.
Adds skeleton bad float values deserialization test
2012-02-16 02:58:00 +00:00
Justin Clark-Casey (justincc)
80ec2ac167 Correct a bug introduced in 1f402fdf (Feb 7 2012) where the delete friends grid call would try and contact the wrong uri. Also fixes the build from df960d5 2012-02-16 01:39:12 +00:00
Justin Clark-Casey (justincc)
df960d5767 Add known identity informatio nto log message if an exception is thrown during LLUDPServer.HandleUseCircuitCode() 2012-02-16 01:25:54 +00:00
Justin Clark-Casey (justincc)
c0760f9f91 Comment out "experimental" log message printed out whenever a physics mesh was generated for a mesh
Also adds prim name to the "no asset data" error log message
2012-02-16 00:28:57 +00:00
Justin Clark-Casey (justincc)
c906128191 Fix some logic mistakes where firstly osNpcCreate() without options was creating npcs sensed as agents and secondly the OS_NPC_SENSE_AS_AGENT option was having the opposite effect.
Hopefully makes progress on addressing http://opensimulator.org/mantis/view.php?id=5872
2012-02-16 00:22:39 +00:00
Justin Clark-Casey (justincc)
f574d3c8fc Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-02-15 01:50:57 +00:00
Justin Clark-Casey (justincc)
ebe5e1731d In ObjectTortureTests, run garbage collector on Teardown and run scene loop update when scene objects have been deleted.
At least on mono 2.6.4, running GC.Collect() is not guaranteed to force gc of all objects when run in the same method where those objects had references.
Therefore, GC.Collect() is now being done in the per-script teardown of ObjectTortureTests.
In addition, scene loop update is being run after garbage collection in order to clean out the viewer update list of scene objects in the SceneGraph.
These measures mean that scene objects/parts are now garbage collected after a test run if deleted from the scene, resulting in a much better memory usage report (though probably still not very accurate).
However, deletion takes a very long time - what's really needed is to find out now why the entire scene isn't being GC'd by this measure.
This change hasn't yet been applied to the other stress tests.
2012-02-15 01:45:25 +00:00
Dan Lake
2ebb421331 Refactor appearance saving for NPC to use AvatarFactoryModule interface. 2012-02-14 17:20:34 -08:00
Mic Bowman
a9e8bd59a3 Fix a race condition in the simian groups connector. When requests were
too slow they would circumvent the cache (piling up on the network service
and making the problem even worse). This condition happens frequently
during permission checks.
2012-02-13 19:38:22 -08:00
PixelTomsen
4589ce61bc Fix: get embedded objects from Notecard fails with activated FreeSwitchVoiceModul
http://opensimulator.org/mantis/view.php?id=2607
2012-02-14 02:12:12 +00:00
PixelTomsen
33e66107be Fix: Lightshare Module(Windlight)-Region settings are not applicable for database sqlite mantis: http://opensimulator.org/mantis/view.php?id=5888 2012-02-14 02:06:42 +00:00
PixelTomsen
db90dea9bd Fix: MSSQLDB Grid - unable to register region http://opensimulator.org/mantis/view.php?id=5886 2012-02-14 02:04:02 +00:00
Justin Clark-Casey (justincc)
04544b4510 Revert "Add GridStore migration for MSSQL."
This reverts commit 0b17a66e68.
2012-02-14 02:03:23 +00:00
Justin Clark-Casey (justincc)
0b17a66e68 Add GridStore migration for MSSQL.
This is done blind since I don't use MSSQL.  If this doesn't work, then one will have to wait for it to be updated for the 0.7.3 opensim release.
2012-02-14 02:02:11 +00:00
Justin Clark-Casey (justincc)
04986bbb15 Add some more data to the new user connection logging for debug purposes. 2012-02-14 01:50:51 +00:00
Justin Clark-Casey (justincc)
b0d02adeee Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-02-14 00:01:24 +00:00
Justin Clark-Casey (justincc)
48b962c401 Update [XEngine] AppDomainLoading advice in OpenSim.ini.example 2012-02-14 00:00:49 +00:00
Mic Bowman
04a195266b short circuit the expensive parts of the permission checking code
if the current user is the owner of an object. none of the later
checks can reverse the outcome.
2012-02-13 13:21:42 -08:00
Justin Clark-Casey (justincc)
21393af631 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-02-13 20:48:50 +00:00
Justin Clark-Casey (justincc)
189c67db95 On object deserialization, go back to logging errors at DEBUG level rather than ERROR. Restore extra log message if shape processing fails.
Logging level was DEBUG before 312e145 (Fri Feb 3 2012).
312e145 also accidentally removed the 'general error' log message if any shape deserialization failed.
This commit restores it, though this has no functional impact.
2012-02-13 20:43:26 +00:00
Justin Clark-Casey (justincc)
b92b9228ef correct the default avatar_terminal_velocity value that I accidentally left in whilst testing 2012-02-11 02:29:07 +00:00
Justin Clark-Casey (justincc)
f49897a419 Clamp ODE character velocity. Make ODE falling character 54m/s by default.
If velocity reaches 256 in any vector then bad things happen with ODE, so we now clamp this value.
In addition, a falling avatar is clamped by default at 54 m/s, which is the same as a falling skydiver.
This also appears to be the value used on the linden lab grid.
This should resolve http://opensimulator.org/mantis/view.php?id=5882
2012-02-11 02:28:40 +00:00
Justin Clark-Casey (justincc)
aab30f5e67 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-02-11 00:11:28 +00:00
Justin Clark-Casey (justincc)
e7fd732209 Make ScenePresence.MovementFlag a private only settable value to reduce complexity of code analysis 2012-02-11 00:10:59 +00:00
Melanie
5023cc86f0 Change parser to leave embedded quotes alone if the pattern is recognized
as an OptionSet long option
2012-02-10 23:58:39 +00:00
Justin Clark-Casey (justincc)
71e484516a minor: Remove warning from RegionInfo due to repeated config.GetString() call where the first was unused. 2012-02-10 23:41:14 +00:00
Justin Clark-Casey (justincc)
38f878952c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-02-10 23:39:59 +00:00
Justin Clark-Casey (justincc)
d80422eba7 Add line numbers to Util.PrintCallStack() 2012-02-10 23:39:32 +00:00
BlueWall
ee078f717a Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-02-10 16:28:11 -05:00
BlueWall
73f34de1f9 Merge branch 'master' of /home/opensim/var/repo/opensim 2012-02-10 16:27:14 -05:00
Justin Clark-Casey (justincc)
b3d152f3ba Fix an npc delete race condition with LSL sensors where an initial presence check could succeed but then the npc removed before the subequent npc check.
The resulting null would cause an exception.  We now check for null before looking at SenseAsAgent.
Hopefully fixes http://opensimulator.org/mantis/view.php?id=5872
2012-02-10 21:26:05 +00:00
PixelTomsen
a7dc7e636e Fix: Covenant view fails after updates or cache-clean see mantis http://opensimulator.org/mantis/view.php?id=2879
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-02-10 15:45:03 -05:00
Justin Clark-Casey (justincc)
44d84bc277 Fix bug where somebody taking a copy of an object they didn't own that was rezzed before the region was restarted would wrongly place the copy in the object owner's inventory.
Addresses http://opensimulator.org/mantis/view.php?id=5825
2012-02-10 19:58:34 +00:00
PixelTomsen
7273e05995 Fix: Unable to remove AV from friend list (sqldb-bug) http://opensimulator.org/mantis/view.php?id=3731 2012-02-10 02:30:55 +00:00
Justin Clark-Casey (justincc)
ddca5347c3 When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer permissions, not PermissionMask.All
Setting PermissionMask.All will cause next permissions to replace current permissions when the object is rezzed, since bit 4 will be set.
This is not correct behaviour for a freshly uploaded mesh.  Freshly rezzed in-world prims also do not have bit 4 set (don't yet know exactly what this is).
Should resolve http://opensimulator.org/mantis/view.php?id=5651
2012-02-10 02:13:15 +00:00
Justin Clark-Casey (justincc)
e8cc1bd329 Fix another Torture test build break on Windows. 2012-02-09 20:12:29 +00:00
Justin Clark-Casey (justincc)
9c84a8162f If NPCModule.CreateNPC() fails to create the required ScenePresence (which should in theory never happen), don't add the NPC to the npc list but return UUID.Zero instead. 2012-02-09 01:17:59 +00:00
Justin Clark-Casey (justincc)
16c4636048 Add NPC torture tests for 100, 1000 and 2000 create and delete NPC calls. 2012-02-09 00:38:09 +00:00
Justin Clark-Casey (justincc)
dbe32a1f6d minor: put in commented out logging statements for future reuse 2012-02-09 00:10:45 +00:00
Justin Clark-Casey (justincc)
3fa61c4a39 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-02-08 22:21:15 +00:00
Justin Clark-Casey (justincc)
dfa19e23f0 Stop a scene object from attempting to link with itself (which results in an exception and constant complaints in v3 viewers).
Aims to address http://opensimulator.org/mantis/view.php?id=5878
2012-02-08 22:19:34 +00:00
Robert Adams
d5c08c44bf Add missing reference to prebuild.xml for torture tests 2012-02-07 16:40:09 -08:00
Justin Clark-Casey (justincc)
bef2a368f4 Make WebStats logging report consistently as WEB STATS MODULE instead of VC, VS and WEBSTATS 2012-02-07 23:38:53 +00:00
Justin Clark-Casey (justincc)
a4367e75d3 Set UseMeshiesPhysicsMesh = true in [Mesh] by default
This means that uploaded meshes will get a physics (collision) mesh if uploaded with that option via a viewer.
2012-02-07 23:15:23 +00:00
Justin Clark-Casey (justincc)
c87751a822 Add start GC memory and end GC memory to object stress test printouts.
This illustrates that references to Scene, SOG, etc. are not currently being released when a stress test ends (or at regression test end in general).
This means even the current stress tests take much more memory than they need, a problem that will have to be addressed.
2012-02-07 23:03:53 +00:00
Justin Clark-Casey (justincc)
1f402fdf5e Add url to logging if SynchronousRestFormsRequester.MakRequest() throws an exception in service connectors 2012-02-07 21:40:28 +00:00
Justin Clark-Casey (justincc)
bd928218dd Add TestAddTaskInventoryItem() 2012-02-07 21:00:47 +00:00
Justin Clark-Casey (justincc)
773994723a Add warning about only uncommenting EstateConnectionString if you know what you're doing to GridCommon.ini.example (was already in StandaloneCommon.ini.example) 2012-02-07 20:35:04 +00:00
Justin Clark-Casey (justincc)
7583768b9e Remove debug logging if physics actor is null in SOP.ApplyPhysics()
This is not valid in the case of BasicPhysics which can return a null PhysicsActor (though I think it should really return a do-nothing PhysicsActor).
2012-02-07 20:26:26 +00:00
Justin Clark-Casey (justincc)
c22970448f Add TestCompileAndStart100Scripts() torture test. 2012-02-07 19:42:32 +00:00
Justin Clark-Casey (justincc)
038d1bf742 Add a regression test to compile and start a script. Remove Path.GetDirectoryName when getting assembly loading path in Compiler.CompileFromDotNetText().
The Path.GetDirectoryName call in Compiler.CompileFromDotNetText is unnecessary since AppDomain.CurrentDomain.BaseDirectory is always a directory.
Later path concatenation is already done by Path.Combine() which handles any trailing slash.
Removing Path.GetDirectoryName() will not affect the runtime but allows NUnit to work since it doesn't add a trailing slash to AppDomain.CurrentDomain.BaseDirectory.
2012-02-07 17:44:37 +00:00
Melanie
130b1c0665 Revert my two quick fixes for the lag issue and put in the real fix, which
is to only write to the database if data was changed. I was writing to the db
on every step of every avatar. Sure to give us lag, that.
2012-02-05 20:47:02 +00:00
Melanie
a5fcdde179 Revert "Remove checks on ban list expiry on every move. To be re-added on parcel"
This reverts commit 35f14a262d.
2012-02-05 20:12:45 +00:00
Melanie
0904772a6f Revert "Check ban list for a particular parcel only when an avatar moves into it."
This reverts commit 8923ad755d.
2012-02-05 20:12:35 +00:00
BlueWall
4e11983c7c Make configuration uniform
Pickup the max physical prim size in Scene to make it uniform since adding code to get default size from the OpenSim*.ini.
2012-02-05 12:38:20 -05:00
Melanie
8923ad755d Check ban list for a particular parcel only when an avatar moves into it.
This restores functionality remove in the last commit without reintroducing
the performance penalty.
2012-02-05 04:03:32 +00:00
Melanie
35f14a262d Remove checks on ban list expiry on every move. To be re-added on parcel
boundary crossing only as soon as I'm properly awake. This should fix
recent performance issues
2012-02-05 03:44:15 +00:00
BlueWall
13999dfc1d Set PhysPrimMax default to 0 so ini files won't be overridden 2012-02-04 21:52:55 -05:00
nebadon
36ed0dcdaa change NonPhysicalPrimMax to NonphysicalPrimMax in Scenes.cs to make the
variable in OpenSim.ini and Regions.ini match
2012-02-04 19:45:10 -07:00
nebadon
44badf452e change NonPhysicalPrimMax to NonphysicalPrimMax to make this variable
work correctly, it was being ignored because of the case, this effects
OpenSim.ini.example and OpenSimDefaults.ini
2012-02-04 19:41:25 -07:00
BlueWall
df07b97abd Make NonphysicalPrimMax setting work properly
RegionInfo setting will override only if it is > 0
2012-02-04 21:30:16 -05:00
BlueWall
43b4e4cfc3 Quiet the map module logging 2012-02-04 19:08:52 -05:00
BlueWall
6034e5d112 Add default value to TelehubObject 2012-02-04 00:28:22 -05:00
Justin Clark-Casey (justincc)
8779ff3c8f Supply correct parameters to detailed authentication login fail message 2012-02-04 02:00:35 +00:00
Justin Clark-Casey (justincc)
edc11a1d39 Add missing RCERR_UNKNOWN and RCERR_SIM_PERF_LOW LSL constants that would eventually be used by llCastRay(), though OpenSim does not use these yet. 2012-02-04 01:04:00 +00:00
Justin Clark-Casey (justincc)
09d6521361 Correct RC_* LSL constants used by llCastRay().
Many thanks to WhiteStar for doing the research on this.
2012-02-04 01:00:11 +00:00
Justin Clark-Casey (justincc)
6c252a0fa1 Add TestRegionSettingsDeserialize 2012-02-04 00:55:03 +00:00
Justin Clark-Casey (justincc)
9b762a5a84 Only look for an uploaded transactional asset in Scene.UpdateTaskInventory if we have been passed a non-zero transaction ID.
This resolves the recent regression from deeb728 where notecards could not be saved in prim inventories.
This looks like a better solution than deeb728 since only non-caps updates pass in a transaction ID.
Hopefully resolves http://opensimulator.org/mantis/view.php?id=5873
2012-02-04 00:20:27 +00:00
Justin Clark-Casey (justincc)
2b6c5fcb31 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-02-03 23:48:12 +00:00
Justin Clark-Casey (justincc)
312e1457dd Change SceneObjectSerializer to use common ExternalRepresentationUtils.ExecuteReadProcessors() methods.
Adds ability to submit a customized exception message to match logging.
2012-02-03 23:47:01 +00:00
Snoopy Pfeffer
bd9d7484f0 Merge branch 'master' of ssh://snoopy@opensimulator.org/var/git/opensim 2012-02-04 00:39:58 +01:00
Dan Lake
4f8f44d9c3 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-02-03 15:21:37 -08:00
Dan Lake
ea19e50919 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2012-02-03 15:21:07 -08:00
BlueWall
0742630d81 Merge branch 'master' of /home/opensim/src/opensim 2012-02-03 18:20:26 -05:00
Dan Lake
107cef2b0e Check for null scene in ScheduleFullUpdate and ScheduleTerseUpdate before triggering events on a potentially null Scene 2012-02-03 15:18:48 -08:00
Justin Clark-Casey (justincc)
ce34b359ad Extend m_avatars lock in NpcModule.CreateNPC over both creation of NPC scene presence and population of m_avatars.
This is required to stop a race where the SensorRepeat module can detect an NPC avatar before m_avatars is populated.
Extending the lock is the easiest to understand solution rather than getting complicated with null checks.
Hopefully resolves http://opensimulator.org/mantis/view.php?id=5872
2012-02-03 23:04:26 +00:00
PixelTomsen
5c545d1d2e Fix: Covenant changed time not set http://opensimulator.org/mantis/view.php?id=5869
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-02-03 18:02:51 -05:00
Snoopy Pfeffer
83ef13a79a Changed save oar and save iar parameter -p|--profile to -h|--home, including corresponding RemoteAdmin parameter 2012-02-03 23:53:18 +01:00
Justin Clark-Casey (justincc)
6234264211 Refactor common deserialization processor code to generic method ExternalRepresentationUtils.ExecuteReadProcessors() 2012-02-03 22:45:50 +00:00
Justin Clark-Casey (justincc)
f17066b7bf Change LandDataSerializer deserialization so that in the future it won't care about extra elements or element order.
This brings it into line with other deserializations such as object and will improve future backward compatibility.
2012-02-03 22:21:54 +00:00
Snoopy Pfeffer
1a18948935 Corrected console help texts for "save iar" 2012-02-03 23:04:18 +01:00
Dan Lake
61adf36339 Commenting out new event until I can fix OpenSim tests. Currently, testing objects does not create a Scene or EventManager so triggering events crashes some tests 2012-02-02 18:19:22 -08:00
Dan Lake
ed846f11f1 OpenSim tests do not always create an EventManager so calls to trigger events during tests must check for null EventManager 2012-02-02 18:06:34 -08:00
Dan Lake
3257dbe76d Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-02-02 17:44:11 -08:00
Dan Lake
146d78edfa ObjectAddedToScene event should be fired when duplicating objects 2012-02-02 17:41:05 -08:00
Dan Lake
ee2b2aadc3 fix line endings 2012-02-02 17:39:05 -08:00
Melanie
76a658324c Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-02-03 00:07:23 +00:00
Melanie
574c240202 Fix test failure 2012-02-03 00:05:36 +00:00
Melanie
447a66d660 Replace ParcelAccessEntry with a new struct, LandAccessEntry, which more
accurately reflects the data sent by the viewer. Add times bans and the
expiration of timed bans.
Warning: Contains a Migration (and nuts)
2012-02-02 23:40:56 +00:00
Justin Clark-Casey (justincc)
54d473e200 D'oh - we want to call llGetLinkNumberOfSides() in the LSL_Stub, not llGetLinkNumber(). 2012-02-02 23:35:16 +00:00
Justin Clark-Casey (justincc)
264c83aec4 Add llGetLinkNumberOfSides to LSL_Stub and ILSL_Api
It already existed in LSL_Api but it also needs to exist in these two other places for a script to be able to see it.
Hopefully resolves http://opensimulator.org/mantis/view.php?id=5489
2012-02-02 22:48:36 +00:00
Justin Clark-Casey (justincc)
17df4185ce Add stress tests for simple object add of 100 prim objects. Add time taken to output (this is unreliable). 2012-02-02 18:42:27 +00:00
Diva Canto
dbf6381e34 OpenID: server connector had a copy-and-paste error that made identity queries fail. 2012-02-02 08:39:23 -08:00
Melanie
567f4c51f8 Improve reliability of script state saving by covering various saving
and loading scenarios which resulted in loss of continuity on item ids
2012-02-02 01:52:17 +00:00
Dan Lake
0ce9ad4a56 Add event RegionHeartbeatEnd for modules interested in coordinating activity with region heartbeats 2012-02-01 17:01:28 -08:00
Dan Lake
c10193c72b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-02-01 16:25:35 -08:00
Melanie
003bd9f1b3 Small optimization to last commit 2012-02-01 10:05:04 +00:00
Melanie
cc1476fc36 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-02-01 09:45:42 +00:00
Melanie
241ddd031f Fix copy/paste errors 2012-02-01 09:45:15 +00:00
Melanie
c08d6df7e1 Prevent a changed attachment that has been saved from being saved again. 2012-02-01 09:38:20 +00:00
Melanie
fcc1fa2c32 Straighten out some attachment mess. Don't save attachment states for HG
visitors at all. On Leaving a sim, save only the changed ones. Don't save
all scripted stuff when leaving a sim.
2012-02-01 09:36:14 +00:00
Diva Canto
3d7b5e5e93 HG: This hopefully fixes the HG teleports back home to OSGrid. Looks like Uri.ToString() drops the port when it's port 80. 2012-01-31 22:00:59 -08:00
Justin Clark-Casey (justincc)
99e71222f0 Lay out script status in property per row format, since getting too long for console lines. 2012-02-01 00:27:42 +00:00
Justin Clark-Casey (justincc)
e3680f216e Add count of events queued for a particular script in "scripts show" console command 2012-02-01 00:17:02 +00:00
Justin Clark-Casey (justincc)
8b3da1bff4 Make script console commands only show for selected region. 2012-02-01 00:10:07 +00:00
Justin Clark-Casey (justincc)
437de6743c Implement "xengine status" console command to show various xengine stats 2012-02-01 00:07:06 +00:00
Justin Clark-Casey (justincc)
f028dca711 Add "show part uuid" and "show part name" console commands.
These commands will display part/prim details for a given uuid or name
The "show object uuid" and "show object name" commands will now only display details for objects (i.e. not child parts in a linkset).
This is for consistency with the "delete object" commands which only delete objects, not parts.
2012-01-31 23:35:13 +00:00
Justin Clark-Casey (justincc)
996cc6097e Implement "show object name <name>" console command to show details of an object with the given name 2012-01-31 23:21:02 +00:00
Justin Clark-Casey (justincc)
ac7cded080 Get rid of the "no objects found" feedback for now - this doesn't work well if a command is executed over multiple scenes. 2012-01-31 23:06:48 +00:00
Justin Clark-Casey (justincc)
ab89adfaef Implement "show object uuid <uuid>" console command.
This will show details about a part with the given uuid if it's found.
2012-01-31 23:03:39 +00:00
Justin Clark-Casey (justincc)
647b326edc Add more user feedback if an object isn't found for which delete was requested. 2012-01-31 22:27:05 +00:00
Justin Clark-Casey (justincc)
77b032549e Add the name of a deleted object to the console output 2012-01-31 22:22:32 +00:00
Justin Clark-Casey (justincc)
e3e38e34c5 If a particular region is selected in the console, only try to delete objects in that region, rather than in every region on the simulator
The old wrong behaviour was in place before the command was extracted to a module.
2012-01-31 22:21:10 +00:00
Justin Clark-Casey (justincc)
9bd02b5da1 Move object delete commands into a commands region module, in preparation for adding similar show commands. 2012-01-31 21:57:45 +00:00
Justin Clark-Casey (justincc)
2f84d5397b minor: remove mono compiler warning 2012-01-31 21:14:09 +00:00
Justin Clark-Casey (justincc)
1505c22995 Use Environment.TickCount & Int32.MaxValue; instead of Util.EnvironmentTickCount(); when producing the threads report to reduce wraparound.
This matches the tickcount masking in the thread watchdog.
For some reason, Util.EnvironmentTickCount() masks ticks by 0x3fffffff instead of 0xffffffff
2012-01-31 21:09:26 +00:00
Justin Clark-Casey (justincc)
10b9348071 Remove scene object null check on SceneGraph.AddSceneObject(). Complain explicitly if there's an attempt to add any object with a zero UUID.
Callers themselves need to check that they're not attempting to add a null scene object.
2012-01-31 20:30:30 +00:00
Justin Clark-Casey (justincc)
f3780b9eae Add torture tests to test adding 10,000, 100,000 and 200,000 single prim scene objects.
These can be run using the "nant torture" target.  They are not part of "nant test" due to their long-run future nature.
Such tests are designed to do some testing of extreme situations and give some feedback on memory usage, etc.
However, data can be inconsistent due to different machine circumstances and virtual machine actions.
This area is under development.
2012-01-31 19:56:37 +00:00
PixelTomsen
a98a146c50 Fix:llSetText - limited text to a maximum of 254 chars
mantis: http://opensimulator.org/mantis/view.php?id=5867

Signed-off-by: nebadon <michael@osgrid.org>
2012-01-31 10:17:38 -07:00
Melanie
d2dfa4cfe7 Make parcel sale overlays work. No auction support. 2012-01-31 03:09:44 +00:00
Melanie
fe0975dc24 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-01-30 21:39:36 +00:00
Melanie
2b84b6d8b1 Use the requested sim's map, not our own 2012-01-30 21:39:12 +00:00
Justin Clark-Casey (justincc)
dbc039783b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-30 21:34:40 +00:00
Melanie
53c3faac5d Patch in the rest of the maptile stuff 2012-01-30 21:24:21 +00:00
Melanie
c4cc626dff Add the needed column in the regions table and a few tweaks.
Warning: Contains a Migration
Warning: Cannot guarantee nut free
2012-01-30 20:34:32 +00:00
Melanie
bde2ff5e78 Next step for world map overlays 2012-01-30 20:11:47 +00:00
Melanie
ea16c9f858 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Conflicts:
	OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
2012-01-30 19:49:12 +00:00
Melanie
df9c35bc0f Some plumbing for map overlays 2012-01-30 19:46:55 +00:00
Justin Clark-Casey (justincc)
9d93c4808e lock SceneObjectGroupsByFullID in SceneGraph.ForEachSOG() to stop failure if SceneObjectGroupsByFullID is updated elsewhere at the same time. 2012-01-30 19:21:58 +00:00
BlueWall
54e6b2402c Revert "Pickup map overlay tile from RegionSettings.ParcelImageID"
This reverts commit 00d1c88c59.

Need to dig a little deeper to see exactly how V1 viewers are using this
2012-01-30 12:39:08 -05:00
BlueWall
00d1c88c59 Pickup map overlay tile from RegionSettings.ParcelImageID 2012-01-30 11:49:22 -05:00
Melanie
3de534896e Add ParcelImageID to RegionSettings so we can have that overlay.
Warning: Contains a Migration.
Warning: May contain nuts.
2012-01-30 16:22:21 +00:00
Garmin Kawaguichi
5e60afe5ed Fix llEdgeOfWorld functionality - see mantis http://opensimulator.org/mantis/view.php?id=5865
Signed-off-by: nebadon <michael@osgrid.org>
2012-01-29 14:41:47 -07:00
PixelTomsen
e8b688b61f Fix:Get embedded objects in notecard http://opensimulator.org/mantis/view.php?id=2607
Signed-off-by: nebadon <michael@osgrid.org>
2012-01-29 12:40:43 -07:00
BlueWall
f7c237c0e1 Merge branch 'master' of /home/opensim/var/repo/opensim into mapwork 2012-01-28 11:35:28 -05:00
BlueWall
ae057a7589 Adding our parcel's generated id to map packets 2012-01-28 10:36:39 -05:00
BlueWall
1a20b60d82 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-28 08:47:25 -05:00
Bo Iwu
2e31f12cf4 Send CHANGED_TELEPORT during local TP again - partially revert cf73afec35
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-01-28 08:43:58 -05:00
Justin Clark-Casey (justincc)
2ef9fd05fa Add an overloaded SceneObjectPart.UpdateTextureEntry(Primitive.TextureEntry texEntry) for region modules 2012-01-28 02:45:13 +00:00
Justin Clark-Casey (justincc)
154ba0124a Add experimental --publish option to "save oar" so that OARs reloaded to the same grid don't have the publisher as owner. 2012-01-28 02:21:41 +00:00
Justin Clark-Casey (justincc)
088f1213b4 Remove accidental /user postfix from HomeURI in [HGInventoryAccessModule] in GridCommon.ini.example and from SRV_ProfileServerURI in [LoginService] in Robust.HG.ini.example
As per http://opensimulator.org/mantis/view.php?id=5852, confirmed by diva via aiaustin
2012-01-28 01:01:19 +00:00
Justin Clark-Casey (justincc)
e391d6390c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-28 00:44:11 +00:00
Justin Clark-Casey (justincc)
deeb7287a2 Comment out xfer section in Scene.UpdateTaskInventory() which was causing spurious errors and "script saved" messages when script properties were changed.
Viewers since at least Linden Lab 1.23 use the script upload capability to save script changes.
It's unknown whether the commented out code was working for very old viewers or not.
Code is commented out to reduce complexity and so that useful error messages don't need to be removed.
If there is a substantial population using extremely old viewers that can't upgrade to a newer version 1 viewer (e.g. 1.23) or similar TPV then this can be revisited.
2012-01-28 00:39:53 +00:00
Melanie
7352aea9ac Remove IClientAPI from the money module. It was only used to pass in the
agent id anyway
2012-01-28 00:18:12 +00:00
Justin Clark-Casey (justincc)
7837c611fb Add OS_NPC_SENSE_AS_AGENT option to osNpcCreate().
This allows NPCs to be sensed as agents by LSL sensors rather than as a specific NPC type (which is currently an OpenSimulator-only extension).
Wiki doc on this and other recent NPC functions will follow soon
2012-01-28 00:00:12 +00:00
Justin Clark-Casey (justincc)
31b87ff07b Increment LPS script stat for OSSL functions that were not already doing this 2012-01-27 23:24:49 +00:00
Justin Clark-Casey (justincc)
7c1d075a5a Implement osIsNpc(key npc):integer. This return TRUE if the given key belongs to an NPC in the region. FALSE if not or if the NPC module isn't present. 2012-01-27 23:17:13 +00:00
Justin Clark-Casey (justincc)
abf0dd4250 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-27 23:14:34 +00:00
Justin Clark-Casey (justincc)
9939f94f08 Implement osNpcGetOwner(key npc):key. This returns the owner for an 'owned' NPC, the npc's own key for an 'unowned' NPC and NULL_KEY is the input key was not an npc.
llGetOwnerKey() could also be extended but this does not allow one to distinguish between an unowned NPC and some other result (e.g. 'no such object' if NULL_KEY is the return.
Also, any future extensions to LSL functions by Linden Lab are unpredictable and OpenSim-specific extensions could clash.
2012-01-27 23:05:48 +00:00
Diva Canto
91ac21b9ec HG Inventoty: Guard against items not found. 2012-01-26 17:00:58 -08:00
BlueWall
6da82d9805 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-26 16:29:39 -05:00
PixelTomsen
616373db16 llManageEstateAccess implementation http://wiki.secondlife.com/wiki/LlManageEstateAccess
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-01-26 16:15:23 -05:00
Melanie
da720ce9be Support rejecting a teleport if a user is banned in all parcels that have
spawn points
2012-01-26 10:21:45 +00:00
BlueWall
a6abecf5fa Change references from sop to sog and add protection from null ref
I had code made additions to the map module that was based on the earlier work that I did before Melanie made improvements. Updating the new code to incorporate the same changes.
2012-01-26 00:33:34 -05:00
Justin Clark-Casey (justincc)
093469c33c Add basic TestAddScript() regression test 2012-01-26 01:16:03 +00:00
Justin Clark-Casey (justincc)
13d9b64b1d Re-enable error logging associated with assembly and script loading failure in ScriptInstance.
Swallowing exceptions just leads to more mysterious failures later on.
2012-01-26 00:28:51 +00:00
Justin Clark-Casey (justincc)
55c6cbabfd refactor: change RezScriptFromAgentInventory(), RezNewScript() and AddInventoryItem() to accept an agent id rather than a full IClientAPI.
This stops some code having to make spurious client == null checks and reduces regression test complexity.
2012-01-26 00:10:37 +00:00
Justin Clark-Casey (justincc)
8e5502fdc2 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-25 23:24:44 +00:00
Justin Clark-Casey (justincc)
2de3a1b9da refactor: decompose most of RezScript() into RezScriptFromAgentInventory(), RezNewScript() and rename one RezScript() to RezScriptFromPrim() 2012-01-25 23:22:07 +00:00
nebadon
d053625663 Update save oar and save iar help responses to reflect new -h|--home
switches which replace -p|--profile ie: "save oar
--home=http://hg.osgrid.org:80 region.oar"
2012-01-25 15:59:07 -07:00
Robert Adams
e9de7e7107 Update BulletSim.dll with some interface changes and tuning (see opensim-libs). Change BSScene to use new interface. 2012-01-25 14:40:38 -08:00
Justin Clark-Casey (justincc)
2e7c1bcfd9 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-25 21:26:34 +00:00
Pixel Tomsen
8f53c768f5 llGetParcelMusicURL implementation http://wiki.secondlife.com/wiki/LlGetParcelMusicURL
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-01-25 15:48:38 -05:00
Justin Clark-Casey (justincc)
82c3d0cf89 minor: stop the WebStatsModule logging UPDATE or INSERT every time it updates bin/LocalUserStatistics.db 2012-01-25 20:36:51 +00:00
Justin Clark-Casey (justincc)
e20cf3789b Serialize calls to ODE Collide() function across OdeScene instances to prevent ODE crashes on simulators running more than one region.
It turns out that calls to Collide() are not thread-safe even for objects in different ODE physics worlds due to ODE static caches.
For simulators running multiple regions, not serializing calls from different scene loops will sooner or later cause OpenSim to crash with a native stack trace referencing OBBCollider.
This affects the default OPCODE collider but not GIMPACT.  However, GIMPACT fails for other reasons under some current simulator loads.
ODE provides a thread local storage option, but as of ODE r1755 (and r1840) DLLs compiled with this crash OpenSim immediately.
2012-01-25 19:31:50 +00:00
Melanie
7444f3bfad Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Conflicts:
	OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
2012-01-25 15:02:54 +00:00
Melanie
f84b69cad1 Change the WorldMapModule to use SOG rather than SOP for the telehub ans
cover a potential nullref
2012-01-25 15:00:06 +00:00
BlueWall
959bcfa7f8 Merge branch 'master' of /home/opensim/src/opensim 2012-01-24 21:35:12 -05:00
BlueWall
7c514fe155 Telehub map items displayed 2012-01-24 21:33:11 -05:00
Dan Lake
3d1f43046d Removed unused delegates in SceneGraph: ObjectDuplicateDelegate, ObjectCreateDelegate, ObjectDeleteDelegate 2012-01-24 17:05:53 -08:00
Justin Clark-Casey (justincc)
2d0412d366 Make errors reported by OpenSim when it halts because it can't find certain config sections or files a bit more user friendly. 2012-01-24 22:35:55 +00:00
Justin Clark-Casey (justincc)
8e0eaa980f Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-24 22:16:45 +00:00
Justin Clark-Casey (justincc)
09baa3e679 Comment out asset statistics section from periodic stats as these have not been recorded for a very long time.
Some might make a comeback in the future but others are of dubious usefuless for health check purposes, or the complexity of collection outweighs their usefulness.
Some data is available via other means (e.g. "fcache status").
2012-01-24 22:14:21 +00:00
BlueWall
3ae6345f1b Merge branch 'master' of /home/opensim/src/opensim 2012-01-24 17:14:08 -05:00
BlueWall
dc329202ef Put Telehubs on the map 2012-01-24 17:11:35 -05:00
Justin Clark-Casey (justincc)
5e445aaf7b Fix "Abnormal client thread terminations" stat in period CONNECTION STATISTICS to count the number of times clients are disconnected due to ack timeouts.
This has been broken for a long period and would only ever show 0.
2012-01-24 22:09:13 +00:00
Justin Clark-Casey (justincc)
ab8956d58f Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-24 22:04:28 +00:00
Justin Clark-Casey (justincc)
e8f1e7e96e Comment out inventory statistics section from periodic stats, since this only contained the now uncollected and irrelevant inventory cache number. 2012-01-24 22:03:30 +00:00
Dan Lake
488fe0ae9c Removed unused events in SceneGraph: OnObjectCreate, OnObjectRemove, OnObjectDuplicate 2012-01-24 13:41:26 -08:00
Justin Clark-Casey (justincc)
7e76397a26 minor: correct text and usage for "image queues show" reigon console command. 2012-01-24 20:54:35 +00:00
Justin Clark-Casey (justincc)
a704d444f2 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-24 20:36:16 +00:00
Justin Clark-Casey (justincc)
8b035dc3c7 Restrict accessible of ODECharacter Shell and Body. Add method doc and some error log lines. 2012-01-24 18:46:24 +00:00
Melanie
855d3a3ba5 Teleport routing, part 1 2012-01-24 04:06:37 +00:00
Melanie
a4977bbe19 Simplify and streamline telehub editing code. Verify rotations and fix
spwan point positioning on rotated telehubs.
2012-01-24 02:36:35 +00:00
Melanie
0d2e02efb1 Reverse the spawn point distance vector 2012-01-24 01:30:41 +00:00
Melanie
c0e1784e86 Correct a coordinate to make the viewer like it 2012-01-24 01:18:13 +00:00
Melanie
7bb01a17ee Add a forgotten parameter 2012-01-24 00:38:00 +00:00
Melanie
87799c1f3d Change Telehubs to store only the data that is really needed and not
additional redundant information.
2012-01-24 00:32:10 +00:00
Melanie
c36c916342 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-01-23 21:25:59 +00:00
Melanie
48379e6442 IMPORTANT!!!!! Please READ. DO NOT Use this version or any before it since the
Telehub commits! They will eat your babies and corrupt your database while
they munch. DO NOT use anything from the first Telehub commit to this one.
FIRST GOOD COMMIT is the one FOLLOWING this one. You have been warned.
2012-01-23 21:23:55 +00:00
BlueWall
8db64dc77f Merge branch 'master' of /home/opensim/var/repo/opensim into telehub 2012-01-23 14:54:43 -05:00
BlueWall
6a85abbd14 Add update to Telehub position and rotation before adding SpawnPoints 2012-01-23 14:53:25 -05:00
BlueWall
c1f6478a37 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-23 11:10:56 -05:00
BlueWall
0037577814 Merge branch 'telehub' 2012-01-23 11:10:42 -05:00
BlueWall
9cfc43005d Cleanup 2012-01-23 10:28:18 -05:00
BlueWall
39c9b656c8 Cleanup unused parts, add some error handling 2012-01-23 09:42:15 -05:00
Melanie
f7bd7c5901 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-01-22 23:21:35 +00:00
Melanie
7c404375c7 Fix up some parameter naming 2012-01-22 23:20:10 +00:00
BlueWall
d1ef7ee5ca Add note about setting up test databases 2012-01-22 16:27:49 -05:00
BlueWall
74c1ed77a4 Finish connecting Telehub to database 2012-01-22 14:51:15 -05:00
BlueWall
1cd26ba85e Hooking up new telehub data to the database 2012-01-22 11:46:16 -05:00
Melanie
24b20f6e4b Change the key name I missed in last commit 2012-01-22 15:35:14 +00:00
Melanie
68365c20c0 Move Telehub tables and data from EstateSettings to RegionSettings.
This is damage control es EstateSettings is not the place this can be put.
EstateSettings is nt unique to a region and therefore would introduce
a hard limit of one telehub per estate, completely shutting off the
option of having SL style telehubs, e.g. one per region. Whole
estate teleport routing can still be implemented id desiresd, this
way all options are open while the other way most options get closed
off.
2012-01-22 11:36:04 +00:00
BlueWall
32d58d6e3e Telehub Support:
Telehub settings now persist to the database and are saved across sim restarts. So-far this only works on MySQL. this is a work in progress, teleport routing is not yet implemented.
2012-01-21 23:26:27 -05:00
BlueWall
590f707c42 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-20 23:54:29 -05:00
BlueWall
b6f3de5028 Telehub Support:
Support for viewer side of telehub management. Can manupulate Telehubs and SpawnPoints from the viewer estate managemnt tools. This is a work in progress and does not yet persist or affect teleport routing.
2012-01-20 23:50:37 -05:00
Justin Clark-Casey (justincc)
a0fb1e1788 Revert "Change linux, windows and mac ODE libraries to use the GIMPACT collider rather than OPCODE."
This reverts commit 4eef6725f4.

Reverting for now since this fails with "terminate called after throwing an instance of 'std::bad_alloc'" on Wright Plaza instances.
2012-01-20 17:51:12 +00:00
Justin Clark-Casey (justincc)
ea72428c9d Allow a viewer UDP image request retry to trigger another asset fetch if an existing fetch hasn't responded before a timeout.
This is to stop a high priority image/texture request from blocking the entire download queue if its asset fetch got dropped for some reason.
2012-01-19 23:09:16 +00:00
Justin Clark-Casey (justincc)
d38e2c0c91 Add image not in database test for LLImageManager 2012-01-19 21:57:12 +00:00
Justin Clark-Casey (justincc)
503faaea62 refactor: separate out common parts of LLImageManagerTests 2012-01-19 21:23:40 +00:00
Justin Clark-Casey (justincc)
381f74276b Add LLImageManager regression test for discard case 2012-01-19 21:14:09 +00:00
Justin Clark-Casey (justincc)
c92a9a6640 Add "image queues clear <first-name> <last-name>" console command
This allows a way to manually clear pending image queue requests for debug purposes
2012-01-19 19:49:06 +00:00
Justin Clark-Casey (justincc)
d75899f2d1 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-19 19:47:18 +00:00
BlueWall
8f871cca10 Add osGetGridHomeURI function
Add osGetHomeURI function to the family of osGetGrid* functions. Returns the SRV_HomeURI setting from the [LoginService] configuration.
2012-01-19 14:21:12 -05:00
Justin Clark-Casey (justincc)
9356963bd3 Add basic request and send image regression tests for LLImageManager 2012-01-19 19:00:11 +00:00
BlueWall
edb2e4c5b3 Change URI to lowercase to match existing 2012-01-19 13:55:53 -05:00
BlueWall
bf9ce4709f Add fetching of SRV_HomeURI to "/json_grid_info"
Make SRV_HomeURI available on the GridInfoService through the "/json_grid_info" URI. This i s mainly to service OSSL, but can be seen externally via the URI.
2012-01-19 13:48:31 -05:00
Dan Lake
e41f23dead Trigger event when prims are scheduled for an update. This gives modules early access to changed parameters. 2012-01-19 03:06:35 -08:00
Dan Lake
5ced49aaa8 Cleaned up Color and Text parameters in SOP and made LocalFlags public for module access. 2012-01-19 03:03:22 -08:00
Dan Lake
2c6272d11a Add a version of GetGroupByPrim to Scene which accepts UUID instead of localID 2012-01-19 03:01:37 -08:00
Dan Lake
f8079bcd72 Fixed bugs in earlier commit on custom user parameters in Regions.ini 2012-01-19 02:52:05 -08:00
BlueWall
eea726d74e RegionReady:
Back out some of the oar monitoring for the time being. Need to find  a better way to get feedback. Will re-visit this soon.
2012-01-18 20:30:57 -05:00
BlueWall
e7619f7518 Merge branch 'master' of /home/opensim/src/opensim 2012-01-17 22:44:16 -05:00
BlueWall
ba7d8cedec Add function osGetGridCustom
Add function osGetGridCustom to take an argument for the GridInfo kpv to retrieve from the GridInfoService
2012-01-17 22:38:36 -05:00
BlueWall
717656c453 Merge branch 'master' of /home/opensim/src/opensim 2012-01-17 22:10:47 -05:00
BlueWall
9ed9720861 Update osGetGrid**** functions
The osGetGrid**** functions will now get the grid settings from the GridInfoService. Set the GridInfoURI in your ./bin/config-include/GridCommon.ini [GridInfo] section.
2012-01-17 22:07:40 -05:00
BlueWall
939d60da59 Merge branch 'master' of /home/opensim/lib/osgrid/opensim 2012-01-17 21:10:31 -05:00
BlueWall
ef5575be1b Add json handler for GridInfo 2012-01-17 21:09:46 -05:00
Justin Clark-Casey (justincc)
4eef6725f4 Change linux, windows and mac ODE libraries to use the GIMPACT collider rather than OPCODE.
As discussed on the opensim-dev mailing list, this is to avoid a demonstrated ODE collider segfault when stress-testing a simulator running more than one region using the bundled pCampbot.exe
As before, the ODE revision used is r1755 - only the collider has changed.
Tests so far reveal little performance change.
However, if noticeable issues do arise, please report on mantis and/or the opensim-dev mailing list.
The previous libraries are temporarily in bin/Physics-previous-ode-libs
These can be copied back to bin if one wants to compare behaviour with the previous libraries.
2012-01-17 20:49:20 +00:00
Melanie
e13a17cc0c Allow retrival of multiple user records in one operation, analog to presence 2012-01-16 23:09:24 +00:00
Justin Clark-Casey (justincc)
59a0c50d48 Comment out noisy log lines I accidentally included in the nant build target adjustment commit.
Left in the method doc.
2012-01-16 23:04:08 +00:00
Justin Clark-Casey (justincc)
82ad9d4e04 Remove monocov and other obsolete nant build targets.
monocov was a code coverage attempt 3 years ago which no longer works.
other removed targets have been commented out or unused for a very long time
2012-01-16 22:58:58 +00:00
Mic Bowman
2e4fbe6b17 protect the region ready alerts for loading oarfiles if no post URI is set 2012-01-14 23:43:21 -08:00
nebadon
43173f1b0d commented out redundant land owner checks for osTeleportAgent there is
no need for these checks just use Allow_osTeleportAgent = PARCEL_OWNER
also increased function to severe threat level to make it harder to
accidently enable it for everyone.
2012-01-14 18:36:46 -07:00
Melanie
ec299bfa87 Allow SmtpClients and other SSL users to work with our cert handler installed 2012-01-14 06:03:27 +00:00
Justin Clark-Casey (justincc)
82f0e19349 Extend scripts show command to accept a single item UUID parameter to display one script's status
Usage is now scripts show [<script-item-uuid>]
2012-01-14 00:44:19 +00:00
Justin Clark-Casey (justincc)
b5bb559cc0 Register the UrlModule for script engine events OnScriptRemoved and OnObjectRemoved just once in the UrlModule itself, rather than repeatedly for every script.
Doing this in every script is unnecessary since the event trigger is parameterized by the item id.
All that would happen is 2000 scripts would trigger 1999 unnecessary calls, and a large number of initialized scripts may eventually trigger a StackOverflowException.
Registration moved to UrlModule so that the handler is registered for all script engine implementations.
This required moving the OnScriptRemoved and OnObjectRemoved events (only used by UrlModule in core) from IScriptEngine to IScriptModule to avoid circular references.
2012-01-14 00:23:11 +00:00
Mic Bowman
a30a02e7ae Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-13 14:51:11 -08:00
Mic Bowman
e1a2c44ebe Cleaned up the LookAt code in SOP and SOG. Added support for incrementally
rotating physical objects. This does not use physics. Currently the rate
of change is determined as 1 / (PI * Strength).
2012-01-13 14:48:56 -08:00
BlueWall
cde80125ad Merge branch 'master' of /home/opensim/src/opensim 2012-01-13 17:16:20 -05:00
Bo Iwu
02d6b033d0 Fix improper code formatting introduced in 6214e6a217
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-01-13 17:10:48 -05:00
Mic Bowman
adea92f8b7 Fix llRotLookAt and llLookAt for non-physical objects. Per conversation
with Melanie and Nebadon, SL behavior seems to be that non physical
objects snap to the request rotation.
2012-01-13 11:37:17 -08:00
BlueWall
57ba9ef5ad Update RegionReadyModule
Fix triggering of alerts when rezzing first script to an empty region, add login disable when loading oars.
2012-01-13 11:35:44 -05:00
BlueWall
c5594e839e Undo some prior work
Move some added fuctions out of core into the addon module to keep things clean
2012-01-12 21:19:31 -05:00
BlueWall
acbff305f5 Merge branch 'master' of /home/opensim/var/repo/opensim 2012-01-12 21:06:27 -05:00
BlueWall
d40ec1c346 Move some interfaces to a more apropriate place 2012-01-12 20:49:50 -05:00
Justin Clark-Casey (justincc)
3b59af2225 Change the default osNpcCreate() to create an 'owned' npc rather than an 'unowned' one.
An owned NPC is one that only the original creator can manipulate and delete.
An unowned NPC is one that anybody with access to the osNpc* methods and knowledge of the avatar id can manipulate.
This is to correct an oversight I made in the original reimplementation where I mistakenly assumed that avatar IDs could be treated as private.
I am not anticipating that many people were deliberately making use of unowned npcs due to their insecure nature.
If you do need an unowned NPC please call the new overloaded osCreateNpc() function with the option OS_NPC_NOT_OWNED.
2012-01-13 00:03:39 +00:00
Justin Clark-Casey (justincc)
6e7154d55c Removing osNpcCreateOwned(). Please use osNpcCreate(string user, string name, vector position, string notecard, int options) instead with option OS_NPC_CREATOR_OWNED
Please note that correct option name is OS_NPC_CREATOR_OWNED not OS_NPC_CREATE_OWNED as mistakenly put in a previous commit.
2012-01-13 00:00:18 +00:00
Justin Clark-Casey (justincc)
47377f17c6 Add missing assert to confirm owner delete succeeded to the end of TestOsNpcRemoveOwned() 2012-01-12 23:46:43 +00:00
Justin Clark-Casey (justincc)
beab155434 Add api level test for removing an owned npc 2012-01-12 22:35:11 +00:00
Justin Clark-Casey (justincc)
caa207f59f Add ossl level test for removing an unowned npc 2012-01-12 21:03:54 +00:00
Justin Clark-Casey (justincc)
1ac5aa6808 Add remove test for unowned avatars 2012-01-12 20:47:19 +00:00
Justin Clark-Casey (justincc)
c4972e7734 Add osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) variant.
This will be documented soon.  Options can currently be
  OS_NPC_CREATE_OWNED - creates a 'creator owned' avatar that will only respond to osNpc* functions made by scripts owned by the npc creator
  OS_NPC_NOT_OWNED    - creates an avatar which will respond to any osNpc* functions that a caller has permission to make (through the usual OSSL permission mechanisms).

options is being added to provide better scope for future extensibility without having to add more functions
The original non-options osNpcCreate() function will continue to exist.
2012-01-12 19:37:30 +00:00
Justin Clark-Casey (justincc)
d27dd3714f Allow all NPCs to show up on sensors as all osNpc* script methods now check for ownership permission before executing.
As per #opensim-dev irc discussion.
2012-01-12 19:19:34 +00:00
Justin Clark-Casey (justincc)
ba3491c76e Add permissions checks for owned avatars to all other osNpc* functions.
This is being done outside the npc module since the check is meaningless for region module callers, who can fake any id that they like.
2012-01-12 19:06:46 +00:00
Justin Clark-Casey (justincc)
0a1d61950b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-12 19:03:26 +00:00
Diva Canto
cadd645076 Renamed one var and deleted commented code. No functional changes. 2012-01-12 10:22:52 -08:00
Justin Clark-Casey (justincc)
b47c0d7e51 refactor: Move existing npc owner checks to NPCModule.CheckPermissions() methods and expose on interface for external calls. 2012-01-12 18:14:19 +00:00
Diva Canto
8bdd80abfa HG: normalize all externalized user ULRs to be the Home URL, i.e. the location of the user's UAS. This corrects an earlier design which had some cases pointing to the profile server. WARNING: CONFIGURATION CHANGES in both the sims (*Common.ini) and the Robust configs (Robust.HG.ini). Please check diff of the example files, but basically all vars that were pointing to profile should point to the UAS instead and should be called HomeURI. 2012-01-12 09:56:35 -08:00
Bo Iwu
6214e6a217 Allow update of stored entries within User Management Module-this is needed for proper work of HG friends.
See http://opensimulator.org/mantis/view.php?id=5847
2012-01-12 17:51:13 +00:00
Michelle Argus
34137ed4ea Correcting ini.example were permissionmodules uses komma instead of space as separator 2012-01-12 12:27:41 -05:00
Justin Clark-Casey (justincc)
38db874755 If deserializing a scene object fails during IAR load then ignore the object rather than halting the IAR load with an exception. 2012-01-11 14:33:26 +00:00
Mic Bowman
5f7e392c7c Add a check to see if an asset exists before recreating it while
loading an archive. This does add an extra roundtrip to the asset
server if loading new assets but it protects against overwriting
(and potentially corrupting) existing assets.
2012-01-10 16:26:01 -08:00
Justin Clark-Casey (justincc)
53fb20880c minor: Fix wrong column length in image queues report 2012-01-10 22:02:35 +00:00
Justin Clark-Casey (justincc)
5002f06d24 rename "show image queue" to "show image queues" in line with other udp info commands.
Eliminate redundant one line methods
2012-01-10 21:36:35 +00:00
Justin Clark-Casey (justincc)
ef074deb52 Add "show image queue <first-name> <last-name>" region console command
This is so that we can inspect the image download queue (texture download via udp) for debugging purposes.
2012-01-10 21:30:12 +00:00
BlueWall
a2fe3e2081 Remove DEBUG option
Remove DEBUG option from OpenSim.ini.example as it is handled in the console now with "debug teleport"
2012-01-10 15:29:08 -05:00
Diva Canto
ce44f56af9 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-10 11:11:08 -08:00
Diva Canto
7b84942f86 HG landing points: this hopefully fixes some confusion that was making HG avies always land in 0,0 2012-01-10 11:10:47 -08:00
Justin Clark-Casey (justincc)
18497cef73 Add avatar names to appearance log messages 2012-01-10 18:54:20 +00:00
Justin Clark-Casey (justincc)
a3bb1a81de correct very minor typo in "debug scene" help 2012-01-10 18:47:30 +00:00
BlueWall
66783398d0 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-10 13:43:42 -05:00
Justin Clark-Casey (justincc)
d67e9916b8 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-10 18:42:37 +00:00
BlueWall
3deb52d399 Teleport Debugging
Move setting from ini to existing facitilies - thanks justincc

	toggle with console command: debug teleport
2012-01-10 13:41:35 -05:00
Justin Clark-Casey (justincc)
d67e8291c8 Add "app find <uuid-or-start-of-uuid>" command to find the appearance using a particular baked texture, if any.
This is for debugging to relate texture console entries back to particular users on the simulator end.
2012-01-10 18:41:07 +00:00
Diva Canto
a22d0dcab9 HG Friends: fixed bug introduced by 571efeddb2 (r/17672) 2012-01-10 09:58:53 -08:00
BlueWall
707c8c6f2b Add some run-time debugging support
Add configuration option - DEBUG to enable debugging methods. This is temporary for helping users testing teleport routing be able to report back the data with the test cases. We can remove when finished with this, or leave it if it proves to be useful.

	Users: set DEBUG = true in OpenSim.ini to get more information from teleport routing. The default is false. It presently prints the TeleportFlags value.
2012-01-09 18:19:55 -05:00
BlueWall
b3a12167d6 Use our TeleportFlags
Switch to our TeleportFlags enum instead of LibOMV because we need to define a type for HG Logins. Also moved some debugging in ScenePresence into a function to make it simpler to enable/disable.
2012-01-09 17:54:35 -05:00
BlueWall
95345521f0 TP Routing debug
Fix test to checking against bitfield instead of int
2012-01-09 17:04:34 -05:00
BlueWall
3640afdd95 Fix teleport routing for incoming HG+Owner
Incoming HG owner/estate manager, etc. is routed according to the rules defined for teleports within the local grid. Left some commented debugging code inside so we can test other cases. Will remove when tings are settled in.
2012-01-09 14:31:22 -05:00
BlueWall
43145c7f67 Debugging HG teleport routing
Add some temporary debugging to the teleport routing to get a better view of what happens when HG jumps are made.
2012-01-09 13:07:02 -05:00
BlueWall
34c42cdab0 Fix HG teleport routing
Needed to breakout the ViaHGLogin check to it's own section. For some reason it would not factor in when combined with the other teleport flag types.
2012-01-09 01:37:28 -05:00
Melanie
0e855fea7c Fix a build break 2012-01-09 01:05:19 +00:00
Melanie
1ebd79e413 Add the HG case to landing point checks 2012-01-09 00:54:59 +00:00
Melanie
44cde8d5c6 Update teleport routing to match Avination 2012-01-08 23:36:49 +00:00
BlueWall
37fc19fae0 Update building instructions
a good place to trigger a test on the opensimulator site
2012-01-08 18:21:09 -05:00
BlueWall
fb16d49511 Merge branch 'master' of /home/opensim/src/opensim 2012-01-08 17:56:03 -05:00
BlueWall
266167f5a3 Fix teleport routing
Route non-owner avatars according to land settings
2012-01-08 17:41:47 -05:00
Melanie
32eb7ddc37 Fix threat level setting on osNpcPlayAnimation 2012-01-07 18:09:53 +00:00
Melanie
6f19e231b6 Don't try to save a NPCs attachment states on NPC delete 2012-01-07 18:09:45 +00:00
nebadon
58cb7cd084 fix a typo "osNpcCreated" to "osNpcCreate" in OSSL threat level check 2012-01-06 23:07:48 -07:00
Justin Clark-Casey (justincc)
f4231f0628 minor: remove mono compiler warning 2012-01-07 00:32:32 +00:00
Justin Clark-Casey (justincc)
ba163ab05b Add method doc to SPA.Falling and use automatic private get property 2012-01-07 00:29:55 +00:00
Justin Clark-Casey (justincc)
c5c079f6aa Fix bug where tapping home to stop falling would stop any avatar movement other than falling again.
Addresses http://opensimulator.org/mantis/view.php?id=5839
2012-01-07 00:17:40 +00:00
Melanie
679d155a39 Fix some syntax issues 2012-01-06 23:08:18 +00:00
Melanie
9668992493 Add osNpcPlayAnimation and osNpcStopAnimation which respect ownership as well 2012-01-06 22:59:50 +00:00
Melanie
1cffd8fa03 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-01-06 22:36:35 +00:00
Melanie
7518b075b7 Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results. 2012-01-06 22:35:06 +00:00
Justin Clark-Casey (justincc)
3073370d0e Allow RemoteAdmin to deal with all the different kinds of region id parameter that have been used in different methods.
See http://opensimulator.org/mantis/view.php?id=5814
Thanks Michelle Argus!
2012-01-06 22:29:27 +00:00
Justin Clark-Casey (justincc)
9bab43b4d1 eliminate a few tabs from OpenSimDefaults.ini 2012-01-06 21:36:30 +00:00
Justin Clark-Casey (justincc)
5f682b51ec Add disabled Cap_FetchInventory2 = "" reference to [ClientStack.LindenCaps] in line with all the other ones that are there 2012-01-06 21:29:18 +00:00
John Cochran
ff5a83d192 Fixed llAngleBetween() to allow denormal rotations 2012-01-06 21:14:42 +00:00
Justin Clark-Casey (justincc)
8c445dac67 Add script instruction count back to llRot2Euler. Other minor formatting/doc changes. 2012-01-06 21:12:22 +00:00
John Cochran
eb9bf71726 Replaced llRot2Euler function.
The original function suffered from unexpected results due to rounding
errors. An error of only 1 or 2 ulps would cause the code to not detect
a singularity at Y rotation +/- PI/2 and take the non-singularity code
path. The replacement code does not suffer from wildly inaccurate
results at the +/- PI/2 singularity. The check in the code for the
singularity isn't strictly needed, but gives more consistent results
At the singularity, the X and Z rotations add. The if check simply
forces the X rotation to be zero so the entirety of the X+Z rotation is
carried by Z.

Additionally, the test code has been updated to include test cases that
caused the old code to fail. The test algorithm is also updated to
perform a more meaningful test. The original code checked if the values
against expected values. This could fail at +/- PI rotations since a
rotation around an axis by PI causes the identical effect as a rotation
by -PI. The new test code checks that the returned angles can be used
to recreate a quaternion that causes the same rotation.
2012-01-06 21:08:54 +00:00
Justin Clark-Casey (justincc)
7661a0b2a9 Implement the FetchInventory2 capability. This accompanies the existing FetchInventoryDescendents2 capability.
Not yet enabled by default.  You can enable this by setting Cap_FetchInventory2 = "localhost" in the [ClientStack.LindenCaps] section of OpenSim.ini
Enabling both FetchInventory2 and FetchInventoryDescendents2 improves the situation with properly fetching attachments and hud objects
Probably because viewers are never expecting the odd situation where FetchInventoryDescendents2 is present but not FetchInventory2
However, for some reason attachments and hud objects occasionally fail to appear, though their status is correct in inventory
For attachments, focussing on the avatar makes them appear.  Hud objects have to be reattached.
2012-01-06 21:07:34 +00:00
Melanie
f8c15d38a6 If dragging a script that is no copy from prim inventory into agent
inventory, stop it first in scene. If deleting from prims, move to trash
rather then making it poof.
2012-01-06 17:43:35 +00:00
Melanie
fbb2a7e90d Add ThreatLevel.NoAccess to OSSL. This allows to enable OSSL without enabling
any methods, even those without threat, automatically. It is for use with
setups wanting to allow only specific methods to specific users.
2012-01-06 17:37:22 +00:00
BlueWall
b06d878790 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-05 17:55:24 -05:00
BlueWall
f252161941 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-05 17:54:51 -05:00
Justin Clark-Casey (justincc)
b86e7715a8 Improve "j2k decode" command to tell us how many layers and components were decoded, instead of just success/failure 2012-01-05 22:54:33 +00:00
BlueWall
e393b47da8 Merge branch 'new_modules' 2012-01-05 17:54:05 -05:00
BlueWall
2b4edd659f Adding empty ISearchModule interface 2012-01-05 17:53:03 -05:00
Justin Clark-Casey (justincc)
5ea9740f1b Add a "j2k decode" region console command that allows a manual request for a JPEG2000 decode of an asset
For debugging purposes.
2012-01-05 22:40:49 +00:00
Justin Clark-Casey (justincc)
da0fc3c8f5 Make "show asset" command available simulator side. Actually make the service command be "show asset" instead of "show digest" this time.
Last time I accidnetally just changed the usage message.
2012-01-05 21:11:32 +00:00
Justin Clark-Casey (justincc)
f06acc0a85 Add size and temporary information to "show asset" command 2012-01-05 21:05:10 +00:00
Justin Clark-Casey (justincc)
5b160f5b7b Rename 'show digest' console command to 'show asset' 2012-01-05 20:56:29 +00:00
Justin Clark-Casey (justincc)
7319ba62dd Move simulator asset info commands to an optional module from the connector. Make them conform with service side commands.
This stops them appearing twice when Hypergrid is enabled.
2012-01-05 20:51:49 +00:00
Justin Clark-Casey (justincc)
f2ff6d5186 Move asset commands from AssetService to AssetServerConnector so that we can harmonise the same commands on the simulator side.
No functional change.
2012-01-05 20:33:44 +00:00
Justin Clark-Casey (justincc)
50e459d265 recomment log messages I accidentally left uncommented 2012-01-05 19:44:06 +00:00
Justin Clark-Casey (justincc)
c201b54b85 Improve "app rebake" command to return a better message if no uploaded texture ids were available for the rebake request 2012-01-05 19:40:54 +00:00
Justin Clark-Casey (justincc)
da6c816204 Commenting out DataSnapShot message "Registering service discovery capability" for now.
Please uncomment if/when needed.
2012-01-05 17:10:38 +00:00
Melanie
2c401b7359 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-01-05 08:12:34 +00:00
Melanie
97ba3c9346 Small fix to GetWorldPosition to get closer to Avination sit behavior 2012-01-05 08:11:52 +00:00
Justin Clark-Casey (justincc)
8fb70a2058 Add "appearance rebake" command to ask a specific viewer to rebake textures from the server end.
This is not as useful as it sounds, since you can only request rebakes for texture IDs already received.
In other words, if the viewer has never sent the server this information (which happens quite often) then it will have no effect.
Nonetheless, this is useful for diagnostic/debugging purposes.
2012-01-04 22:45:07 +00:00
Justin Clark-Casey (justincc)
0634c38505 Separate out rebake request code from cache validation code AvatarFactoryModule.
This allows some logic simplification and allows an external caller to manually request rebakes even if textures are uploaded (future command).
2012-01-04 22:22:46 +00:00
Justin Clark-Casey (justincc)
7e6c84c334 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-04 21:41:28 +00:00
Justin Clark-Casey (justincc)
3a64522267 Minor formatting changes and commented out log lines for future debugging of image manager (udp texture fetch). No significant functional changes. 2012-01-04 21:40:15 +00:00
Dan Lake
3a2ac0e2ee Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-04 12:01:32 -08:00
Dan Lake
fc391d4b10 Added EventManager.OnRegionStarted which is triggered when Heartbeat is started. 2012-01-04 12:01:18 -08:00
Justin Clark-Casey (justincc)
aa625da6a6 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-04 19:53:48 +00:00
Justin Clark-Casey (justincc)
82df5de5cf Remove the pointless LLClientView.m_imageManager null check.
Despite the code comments we never actually null it.
2012-01-04 16:15:05 +00:00
Dan Lake
ecf9824b63 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-03 16:52:53 -08:00
Dan Lake
0ab2289cdc Access to these static methods to serialize objects are useful outside of serializer 2012-01-03 16:52:08 -08:00
Justin Clark-Casey (justincc)
6166a40440 Update C5.dll to version 1.1.1 from 1.1.0
C5 is a collections library and can be found at http://www.itu.dk/research/c5/
This is used in the UDP texture (image) sending code.
2012-01-03 20:22:15 +00:00
Justin Clark-Casey (justincc)
983b49c0c8 commented out "Prevented flyoff" log message for now as this becomes problematic with bot testing.
Please uncomment if still needed.
2012-01-03 18:25:31 +00:00
Justin Clark-Casey (justincc)
01eacd3a31 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-03 18:22:14 +00:00
BlueWall
e78a3913e0 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-03 12:22:13 -05:00
BlueWall
2c8e72217e Merge branch 'new_modules' 2012-01-03 12:20:49 -05:00
BlueWall
6941058824 Profile Updates
Update basic profile to use the replaceable interface, making configuration less error-prone. Add support to query avatar's home user account and profile service for regions usng the updated OpenProfileModule with Hypergrid.
2012-01-03 11:10:23 -05:00
Justin Clark-Casey (justincc)
fa79588a20 minor: add missing newlines to pCampbot usage statement 2012-01-03 15:42:36 +00:00
Justin Clark-Casey (justincc)
fac8c25851 Reduce accessibility of some J2KImage/LLImageManager properties and methods to reduce potential code complexity and make code reading easier. 2012-01-02 21:31:42 +00:00
Justin Clark-Casey (justincc)
014a86c26b Adding commented out log messages and some minor formatting for future bug hunting. No functional changes. 2012-01-02 19:46:30 +00:00
BlueWall
87374274b9 Fix for failed http request status
Thanks "sendapatch" for fixes to llHTTPRequest status reporting.
2012-01-01 23:44:46 -05:00
Diva Canto
56dbcae402 Bug fix in map tiles in standalone: the map has been blank since commit 01ae916bad r/17324 (Nov.18, justincc). But the root cause comes from commit 02e54c57c4 Author: Oren Hurvitz Date: 7/22/2011
This is a nasty situation. The map tile UUID is, in principle, stored authoritatively in RegionSettings. However, it also needs to be stored in the Grid Service because that's how other sims can retrieve it to send it in Map Blocks to non-V3 viewers. So every time the tile image changes, that change needs to propagate to the Grid Service, and this is done via RegisterRegion (ugh!). Interestingly, this problem didn't affect grids because by default AllowRemoteDelete is false, so the prior images aren't being deleted from the asset servers -- but they were not being correctly updated in the map either, the map was stuck with old images.
2011-12-30 21:32:28 -08:00
Diva Canto
5d8ed077bc Bring back the Hyperlinker to the Robust console. Moved the config to [GridService]. Changed all HG-related .inis, including HyperSimianGrid. No changes in user-facing inis. 2011-12-30 19:17:35 -08:00
Diva Canto
5aad1f7afe Default LocalToGrid to true. Fixes minor bug introduced yesterday where old robust UserAccount service would result is LocalToGrid at the sim being false. 2011-12-30 10:40:57 -08:00
Mic Bowman
967ea51980 Set the local grid flag in the user account through the simian connector
This should make bi-directional hypergrid work.
2011-12-29 16:37:16 -08:00
Diva Canto
571efeddb2 Added UserManagementModule.IsLocalGridUser(UUID) to be used throughout region Scenes and Modules. Changed existing modules to use it instead of assuming that foreign = null account. 2011-12-29 16:12:06 -08:00
Diva Canto
42f5394677 Added field LocalToGrid in UserAccount. Context: make HG work in Simian. 2011-12-29 15:39:12 -08:00
Diva Canto
98ab3dffa3 Deleted two obsolete files in Inventory modules. 2011-12-29 15:33:04 -08:00
Diva Canto
ef4d989f37 Deleted unused methods from HGAssetBroker 2011-12-29 15:21:56 -08:00
Diva Canto
6974596e83 Fixed mix-up in UserAccount fields when passing UserAccounts remotely. 2011-12-29 12:34:57 -08:00
Diva Canto
b756077269 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-12-29 12:18:22 -08:00
Diva Canto
70e36ee2b4 HG: more adjustments for making HG Simian work. Added server_uri as new key on get_agent_home in UAS. 2011-12-29 12:17:58 -08:00
Melanie
5b52440e61 Introduce a LightShare kill packet ans send it when needed. Currently only
understood by AVN v0.3
2011-12-28 09:24:02 +00:00
BlueWall
f36fe45fa7 Add Copy task to Prebuild.exe (vsxxxx targets)
<Files>
    <Match pattern="*.cs" recurse="true"/>
    <Match pattern="../bin/MyConfig.xml" buildAction="Copy" recurse="false" destination="$(OutputPath)" />
  </Files>
2011-12-25 00:04:42 -05:00
Diva Canto
b6cfe15c7c HG: more / love for Xmas 2011-12-24 07:44:26 -08:00
Diva Canto
f9a1fd5748 HG: one more adjustment with trailing /s 2011-12-23 15:08:13 -08:00
Diva Canto
d38b8caf2b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-12-23 10:58:55 -08:00
Diva Canto
26bb95fe3d HG: AAdded a few missing /'s at the end of URLs 2011-12-23 10:58:30 -08:00
Mic Bowman
c6ce464dbc remove the old region crossing handler 2011-12-23 10:13:32 -08:00
Mic Bowman
456c89a7a3 Fixes some problems with objects that attempt to cross a region boundary
into a region that does not exist. This is particularly problematic for
physical objects where the velocity continues to move them out of the
region causing an infinite number of failed region crossings. The patch
forces an object that fails a crossing to be non-physical and moves it
back into the starting region.
2011-12-22 16:59:51 -08:00
Mic Bowman
f394cb2e8f fix the UsesPhysics flag to reference the physics flag rather than the temponrez flag 2011-12-22 16:21:32 -08:00
Mic Bowman
6b08c051a3 Enables processing of hypergrid links through simiangrid services. Thanks
otakup0pe
2011-12-22 15:31:51 -08:00
Justin Clark-Casey (justincc)
790ca65c84 Align default ODE_STEPSIZE with that already used through OpenSimDefaults.ini 2011-12-22 20:22:15 +00:00
Justin Clark-Casey (justincc)
7ccd8f8f1d rename Scene.m_physicalPrim to PhysicalPrims since its public and access external as a property 2011-12-22 19:57:50 +00:00
Justin Clark-Casey (justincc)
f7dbdba447 Remove unused m_physicalPrim parameter from SOG.ApplyPhysics() 2011-12-22 19:52:09 +00:00
Justin Clark-Casey (justincc)
48113f0fc8 Make it possible to force all prims to be phantom via the collidable_prim boolean setting in the OpenSim.ini config [Startup] section.
Naturally, default is true.
When set to false, "phantom" flags on prims can be set as usual but all prims remain phantom.
This setting is for test purposes.
This switch does not affect the collision of avatars with the terrain.
2011-12-22 19:44:52 +00:00
Diva Canto
469955889e Region crossings redone: (1) removed WaitForCallback. Now that we are passing the entire agent with attachs in one big message we don't necessarily need to wait for confirmation. The callback sometimes is problematic and it adds delay to the process. (2) Z velocity sent to the viewer = 0. This is an heuristic; the Z velocity usually is negative, and it makes the viewer move the avie down. This only matters while the agent is in transit and therefore not being physically simulated by neither region. As soon as the receiving region receives CompleteMovement from the viewer, the position and velocity get corrected. 2011-12-22 09:30:06 -08:00
Melanie
7f527814d5 And a typo fix 2011-12-22 16:57:49 +00:00
Melanie
6412349dec Add a few comments, correct a merge artefact 2011-12-22 16:51:51 +00:00
Melanie
2347593dac Harmonizing SP with Avination 2011-12-22 16:48:52 +00:00
Diva Canto
219ec7ef20 Fixing a bug introduced yesterday. This put the precondition test inside CheckForBorderCrossing the right way. 2011-12-22 08:18:03 -08:00
Diva Canto
bb0c6a498b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-12-21 15:17:44 -08:00
Diva Canto
ddff2f246c Moved an external test into the method that uses those preconditions. 2011-12-21 15:17:26 -08:00
Diva Canto
651f9f47d0 HG: Verify that the user is local 2011-12-21 14:56:38 -08:00
Dan Lake
7693e6a3a8 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-12-20 14:46:44 -08:00
Dan Lake
41b02a7208 Remove unused SetAcceleration and add set on Acceleration parameter 2011-12-20 14:45:32 -08:00
Dan Lake
a1dc4e830d Remove unused SetAcceleration and add set on Acceleration parameter 2011-12-20 13:40:24 -08:00
Justin Clark-Casey (justincc)
fa0a71253f Though the viewer warns about receiving this, not sending appears to break baked texture caching when crossing region boundaries.
Needs further investigation.

Revert "Stop sending the viewer its own AvatarAppearance packet."

This reverts commit 92039f295d.
2011-12-20 18:54:15 +00:00
Diva Canto
dd69c9fd20 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-12-20 09:53:05 -08:00
Diva Canto
25cbba9bca Fixed bug of avie going under the terrain when crossing regions in certain directions. This was a 1-off bug: the terrain was being placed in 127, 127 resulting in a bounding box if -2, 256. I placed it in 128, 128 resulting in a bounding box of -1, 257. 2011-12-20 09:43:39 -08:00
Justin Clark-Casey (justincc)
87a2d8d51b Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs as this is updating SOG/SOP.GroupID, which is arguably generic. 2011-12-19 23:03:45 +00:00
Justin Clark-Casey (justincc)
92039f295d Stop sending the viewer its own AvatarAppearance packet.
The viewer warns in the log if it receives this.
Stopping this doesn't appear to have adverse effects on viewer 1 or viewer 3 - the viewer gets its own appearance from body parts/clothes and self-baked textures.
2011-12-19 20:13:48 +00:00
Justin Clark-Casey (justincc)
2899de1a5c Stop unnecessarily sending the TextureEntry in client avatar updates.
As far as I know, viewers don't use this mechanism to recieve new TextureEntry data for avatars.  This is done via the AvatarAppearance packet instead.
Tested this back to viewer 1.23.
Replacing with Utils.EmptyBytes since converting the texture entry to bytes on each AvatarUpdate (or which there are many) is not cost-free.
2011-12-19 19:19:05 +00:00
Justin Clark-Casey (justincc)
e8fbeeba5f Fix race condition where the appearance update timer could be stopped just after another thread had started it on QueueAppearanceSave() or *Send()
However, the window for this race is very small, and the next queued appearance save or send would restart the timer anyway.
2011-12-19 19:08:24 +00:00
Justin Clark-Casey (justincc)
fc9400db07 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-12-19 19:07:35 +00:00
Justin Clark-Casey (justincc)
0b91ec8dd2 Migrate detailed "appearance show" report generation up to AvatarFactoryModule from AppearanceInfoModule so that it can be used in debug (inactive).
Further filters "debug packet <level>" to exclused [Request]ObjectPropertiesFamily if level is below 25.
Adjust some method doc
Minor changes to some logging messages.
2011-12-19 18:58:05 +00:00
nebadon
6baee2e10b addresses mantis #5827
RAdmin - admin_save_oar fails if noassets parameter missing
thanks Michelle Argus
2011-12-19 11:51:03 -07:00
Justin Clark-Casey (justincc)
4d065f0453 Provide user feedback on execution of "backup" region console command 2011-12-17 02:42:43 +00:00
Justin Clark-Casey (justincc)
684482352c Fix bug where objects couldn't be set back to the "none" group.
This is handled by treating UUID.Zero as a special case.
Currently, asking for the "none" group returns nothing because XMLRPC groups, at least, is not properly handling this case.
It may be better in the future to have GroupsModule return an appropriate GroupsData structure instead or require the underlying services to behave appropriately.
This is a further component of http://opensimulator.org/mantis/view.php?id=5588
2011-12-17 02:35:08 +00:00
Justin Clark-Casey (justincc)
f9137c923b Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object.
There were two problems here:
1) On object group update, we looked for the group is the IClientAPI group cache rather than in the groups service.  This fails to groups created newly in that session
2) On object group update, we weren't setting the HasGroupChanged flag.  This meant that the change was not persisted unless some other action set this flag.
This commit fixes these issues and hopefully addresses http://opensimulator.org/mantis/view.php?id=5588
This commit also moves HandleObjectGroupUpdate() to the GroupsModule from the Scene.PacketHandlers.cs file
2011-12-17 02:23:24 +00:00
Diva Canto
964ec57ffe Changed the async approach on close child agents. This may improve crossings a little bit. 2011-12-16 17:24:50 -08:00
Diva Canto
99623894c7 Commented a couple of verbose debug messages. 2011-12-16 17:23:30 -08:00
Justin Clark-Casey (justincc)
9b56cc69c1 Add Garmin Kawaguichi to CONTRIBUTORS.txt 2011-12-17 00:29:42 +00:00
Justin Clark-Casey (justincc)
7f019cc196 If a startup simulator script is present, run it after the normal region selection code rather than before.
This allows the script to change the selected region without having it immediately undone.
Thanks to Garmin Kawaguichi for this patch.
2011-12-17 00:27:19 +00:00
Justin Clark-Casey (justincc)
4f628849f3 Add more documentation to EstateConnectorString in StandaloneCommon.ini.example 2011-12-17 00:14:48 +00:00
Justin Clark-Casey (justincc)
1bf05fbb1f refactor: simplify methods in Scene.PacketHandlers.cs by using GetGroupByPrim() rather than retrieving GetEntities() and inspecting the entire list 2011-12-17 00:11:17 +00:00
Justin Clark-Casey (justincc)
a3a17e929e Stop generating client flags when we send out full object updates.
These were entirely unused.
2011-12-16 23:20:12 +00:00
Justin Clark-Casey (justincc)
5c4056660f Don't pass on ChaneWaterHeight event from EventManager is new water height is less than 0
This is to stop bad values and subsequent viewer crashes.
Thanks to Michelle Argus for this patch.
2011-12-16 21:16:01 +00:00
Justin Clark-Casey (justincc)
5d79f857b0 Comment out accidentally left in "Adding physics prim" log message 2011-12-16 20:54:28 +00:00
Justin Clark-Casey (justincc)
a9b39d6e5d Tunnel [GroupsModule] DebugEnabled setting down into XmlRpcGroupsServicesConnectorModule so that we can record cache misses 2011-12-16 20:53:50 +00:00
Diva Canto
8300bb651e Sends the consistent child agent position upon creation of the child agent in other regions, as opposed to <128, 128, 70> 2011-12-16 09:33:22 -08:00
Diva Canto
3bf699ad36 No functional changes. Changed the prefix of that log message [CONNECTION BEGIN] to [SCENE] because that's where the message happens.
Also changed the instantiation of a vector object to be done only once instead of every time we receive a position update.
2011-12-16 08:59:33 -08:00
Diva Canto
7e4a2d69d5 HG minor bug fix and marked one method obsolete in UAS. 2011-12-16 08:48:29 -08:00
Justin Clark-Casey (justincc)
8013c0d2f5 Stop pointlessly setting the m_colliderarr[] to false in the ODECharacter constructor 2011-12-15 22:33:14 +00:00
Justin Clark-Casey (justincc)
c0ba99e5ad Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() when we've already passed size information to the avatar at PhysicsScene.AddAvatar()
Eliminate some copypasta for height setting in OdeCharacter
2011-12-15 22:29:36 +00:00
Justin Clark-Casey (justincc)
99570d8ebb Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-12-15 21:59:01 +00:00
Justin Clark-Casey (justincc)
937c06db54 Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacter
Stop hiding RemoveAvatar failure, add log messages when characters are removed through defects or re-added unexpectedly.
Add commented out log lines for future use.
Use automatic property for PhysicsActor for better code readability and simplicity
2011-12-15 21:57:22 +00:00
nebadon
58ba81ae4e minor fix to MegaRegions, typo spotted by Ubit! 2011-12-15 10:49:15 -07:00
Justin Clark-Casey (justincc)
6f2d80cc93 minor: add some currently commented log lines for use in debugging 2011-12-14 21:27:47 +00:00
Justin Clark-Casey (justincc)
e830a77860 Simplify some manipulation of _taintedActors in OdeScene 2011-12-14 18:33:44 +00:00
Justin Clark-Casey (justincc)
a110a7bd6a Eliminate _taintedPrimsH and _taintedPrimsL (and _taintedPrimLock) in favour of just a _taintedPrims HashSet.
There's no point maintaining a list because any pending taint operations are all carried out in the same call anyway.
2011-12-14 18:03:25 +00:00
Justin Clark-Casey (justincc)
cec88872ae Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-12-14 17:59:55 +00:00
Justin Clark-Casey (justincc)
84023c8162 Fix off by one bug in objects GrabbingBehaviour of pCampBot.exe
Also fix usage message.
2011-12-14 16:43:49 +00:00
Dan Lake
f43e5f92fd Just adding a comment to SendFullUpdatToClient 2011-12-13 23:34:59 -08:00
Dan Lake
39736e52d8 Reorder clearing of upate schedule on SOP to before sending updates. Fix potential race condition. 2011-12-13 21:37:17 -08:00
Justin Clark-Casey (justincc)
b242ceda1e In AvatarFactoryModule.SetApperance(), perform ValidateBakedTextureCache() in the same thread rather than on another one.
The caller is already an async thread from LLClientView so this doesn't hold up the client.
However, launching on a separate thread does remove the effect of m_setAppearanceLock
This was potentially allowing two different SetAppearance threads to interfere with each other, though this probably rarely happens, if at all.
2011-12-13 20:42:39 +00:00
Justin Clark-Casey (justincc)
3a06640730 Get rid of the 'lolcat' library asset.
This was both unused and an invalid jpeg2000 texture from way back in 2008
2011-12-12 21:17:01 +00:00
Justin Clark-Casey (justincc)
4dfd2c7d47 minor: remove pointless comment from OdeScene.cs 2011-12-12 19:31:50 +00:00
Justin Clark-Casey (justincc)
e9b59e7627 Remove long unused libdb_dotNET43.dll 2011-12-12 19:31:12 +00:00
Dan Lake
c34ab0ee66 Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsColliding 2011-12-12 02:43:38 -08:00
Dan Lake
3c55d2e776 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-12-12 00:41:53 -08:00
Dan Lake
db8fd1eb9f Added an option for extra settings within region ini file. Any non-hardcoded key-value string pair can be added per-region and referenced by any part of OpenSim with access to the RegionInfo 2011-12-12 00:21:19 -08:00
nebadon
8ae824ff09 Mantis 5816: osParseJSON Decoding Problems
osParseJSON uses hand-crafted decoding that has two issues
* does not seem to handle top-level JSON lists
* does not seem to handle unicode text
thanks otakup0pe!
2011-12-11 23:25:12 -07:00
Melanie
3a91085ac2 Implement handler for TeleportCancel inbound packet 2011-12-10 15:17:34 +00:00
Justin Clark-Casey (justincc)
e88ad5aab9 minor: remove a mono compiler warning 2011-12-09 23:55:54 +00:00
Justin Clark-Casey (justincc)
5f276c3212 Print out one log message for every missing baked texture, rather than two. 2011-12-09 23:54:39 +00:00
Justin Clark-Casey (justincc)
0daa5d8b4d minor: comment out "unpacked appearance" log mesasge for now 2011-12-09 23:44:34 +00:00
Justin Clark-Casey (justincc)
f24898d049 Comment out ChildAgentDataUpdate.Pack() "Pack data" message for now. 2011-12-09 23:24:52 +00:00
Justin Clark-Casey (justincc)
13b1c8c173 Do some clean up Scene.cs log messages.
This prints out both exception message and stacktrace (Exception.ToString()) isn't enough on Windows.
This also uses m_log.*Format() which is more efficient than string concat.
2011-12-09 23:21:54 +00:00
Justin Clark-Casey (justincc)
af3cd00048 Get rid of IScene.PresenceChildStatus() which always had to execute a lookup in favour of IClientAPI.ISceneAgent.IsChildAgent instead. 2011-12-09 23:07:53 +00:00
Justin Clark-Casey (justincc)
fc27806e90 remove some unused fields in ScenePresence 2011-12-09 22:52:54 +00:00
Justin Clark-Casey (justincc)
cb0da425d5 Fix "fix-phantoms" help message. Thanks Garmin Kawaguichi. 2011-12-09 22:41:39 +00:00
Justin Clark-Casey (justincc)
94c242f792 Move client id check in Scene.Inventory.cs:UpdateInventoryItemAsset so that it doesn't trigger an exception if the item hasn't been found.
In this situation we will now put out a slightly more meaningful log error message instead.
2011-12-09 22:36:51 +00:00
Justin Clark-Casey (justincc)
4e9f50b878 Add commented log lines to FetchInventoryDescendents2 path for future use.
Haven't been able to resolve issue where attachments are removed by the viewer on relog on a localhost
2011-12-09 22:32:28 +00:00
Justin Clark-Casey (justincc)
63fe673af1 Revert "Revert "Stop performing the asset save part of baked texture uploading on the UploadBakedTexture cap asynchronously.""
This turned out not to be the upload texture issue.

This reverts commit 8721841fc3.
2011-12-08 23:45:53 +00:00
Justin Clark-Casey (justincc)
50eebb5cba Don't reply with an ack packet if the client is not authorized. 2011-12-08 22:00:59 +00:00
Justin Clark-Casey (justincc)
32d0ef89c6 Extend TestAddClient() to check that the first packet received is an ack packet 2011-12-08 21:45:02 +00:00
Justin Clark-Casey (justincc)
14e407aff3 Add OpenSim.Region.ClientStack.LindenUDP.Tests.dll back into the test suite 2011-12-08 20:55:38 +00:00
Justin Clark-Casey (justincc)
bc13855e64 Reactivate BasicCircuitTests.TestAddClient()
This checks that the initial UseCircuitCode packet is handled correctly for a normal client login.
2011-12-08 20:52:34 +00:00
Justin Clark-Casey (justincc)
0e265889dd Remove unnecessary AgentCircuitData null check from Scene.AddNewClient().
The only caller is the LLUDP stack and this has to validate the UDP circuit itself, so we know that it exists.
This allows us to eliminate another null check elsewhere and simplifies the method contract
2011-12-08 19:25:24 +00:00
Justin Clark-Casey (justincc)
55de189752 minor: remove some mono compiler warnings 2011-12-08 18:56:07 +00:00
Justin Clark-Casey (justincc)
54360dd20e When a client connects to a scene, send other avatar appearance data asynchronously to reduce hold up in the IN UDP packet processing loop.
This is already being done for the initial object data send.
2011-12-08 18:39:56 +00:00
Justin Clark-Casey (justincc)
f61e54892f On a new client circuit, send the initial reply ack to let the client know it's live before sending other data.
This means that avatar/appearance data of other avatars and scene objects for a client will be sent after the ack rather than possibly before.
This may stop some avatars appearing grey on login.
This introduces a new OpenSim.Framework.ISceneAgent to accompany the existing OpenSim.Framework.ISceneObject and ISceneEntity
This allows IClientAPI to handle this as it can't reference OpenSim.Region.Framework.Interfaces
2011-12-08 18:34:23 +00:00
Justin Clark-Casey (justincc)
355cde464a Simplify Scene.AddNewClient()
If sp becomes null right after we've checked or created it, then behaviour down the line is going to be wrong anyway.
So instead retain the check/create ScenePresence reference and use this.
2011-12-08 16:10:47 +00:00
Melanie
43732794dd Remove a left over log output 2011-12-08 05:46:59 +00:00
Justin Clark-Casey (justincc)
dae58e0937 Remove warning in admin_save_oar xmlrpc method where noassets == true was comparing against an object rather than a string 2011-12-07 22:42:05 +00:00
Justin Clark-Casey (justincc)
2b4de8f881 Have admin_load_heighmap and admin_save_heightmap xmlrpcadmin methods return success = true on success rather than false 2011-12-07 22:40:23 +00:00
Justin Clark-Casey (justincc)
fb2f4f158c Refactor RemoteAdminPlugin so that every xmlrpc method calls a common block of code to do password checks, etc., instead of copy/pasting this code into every method 2011-12-07 22:39:12 +00:00
Justin Clark-Casey (justincc)
eda770e978 Remove unused SceneManager.TryGetAvatarsScene()
It makes far more sense anyway to use TryGetRootScenePresence().Scene, in common with the rest of the code
This method could also return any scene for child or root agents, depending in which order the scenes happened to lie in the list
2011-12-07 21:17:13 +00:00
Justin Clark-Casey (justincc)
3d95015686 On an Exception in Scene.RemoveClient(), always remove the client (and SP) structure so that logout on unexpired packets isn't retriggered, causing the same exception 2011-12-07 18:43:48 +00:00
Justin Clark-Casey (justincc)
2b02d3dc84 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-12-07 17:33:06 +00:00
Justin Clark-Casey (justincc)
415b7b7ec4 Implement XMLRPCAdmin command admin_teleport_agent.
This allows someone with access to this command on the XMLRPCAdmin interface to teleport an avatar to an arbitrary region and/or position.
2011-12-07 17:31:57 +00:00
BlueWall
33c6067098 Trigger a Jenkins build 2011-12-07 11:21:50 -05:00
BlueWall
0fcd55aff3 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-12-07 10:39:25 -05:00
BlueWall
fd023b317a Update libomv to 0.9.1 2011-12-07 09:56:15 -05:00
Justin Clark-Casey (justincc)
a8ed185c00 properly lock CapsHandlers.m_capsHandlers 2011-12-07 14:55:01 +00:00
BlueWall
6ec59ee892 Merge branch 'master' of /home/opensim/var/repo/opensim 2011-12-07 07:52:24 -05:00
Justin Clark-Casey (justincc)
e6272b8d56 Stop also adding an ordinary http handler when we set up a poll http handler.
It appears that this is entirely unnecessary since the poll http handlers are dealt with on a separate code path.
2011-12-07 12:28:42 +00:00
Justin Clark-Casey (justincc)
8e542cfa03 Stop accidentally setting up the UploadTexture caps handler with the same url for all users
This meant that if a user exited the region, the UploadTexture handler would be effectively removed for everyone, causing subsequent failures.
This hopefully resolves the recent UploadTexture LLSD problems
This was a regression in 5640f2e (Thu Dec 1 23:24:15 2011 +0000)
2011-12-06 21:42:56 +00:00
Justin Clark-Casey (justincc)
8721841fc3 Revert "Stop performing the asset save part of baked texture uploading on the UploadBakedTexture cap asynchronously."
This is a possible cause of the dramatic upswing in "Unable to upload... No handler registered for LLSD requests..."
Needs more investigation.

This reverts commit 1854c52ea3.
2011-12-06 18:37:13 +00:00
Justin Clark-Casey (justincc)
136a6a6e0f Make "show appearance" a synonym for "appearance show" 2011-12-06 18:36:11 +00:00
Justin Clark-Casey (justincc)
b9a461c5ad In "appearance show", if a particular avatar is specified, print out texture UUID for each bake type and whether the simulator can find it. 2011-12-06 18:32:27 +00:00
Justin Clark-Casey (justincc)
ec4f217af8 Actually send the avatar data if an individual avatar is specified, rather than accidentally doing nothing 2011-12-06 18:06:29 +00:00
Justin Clark-Casey (justincc)
1b9eb52850 Allow "appearance show" command to take an optional avatar name 2011-12-06 18:03:16 +00:00
Justin Clark-Casey (justincc)
4be85eeaa5 Make it possible to manually send appearance information via the "appearance send" command for a chosen avatar as well as all 2011-12-06 16:42:44 +00:00
Justin Clark-Casey (justincc)
d33d12ba83 Provide feedback as to which avatars are resending appearance informion on "appearance send" console command 2011-12-06 16:07:24 +00:00
Justin Clark-Casey (justincc)
319507f521 Add test for not found response from GetTexture cap handler.
Add OpenSim.Region.Capabilities.Handlers.Tests.dll into test suite
2011-12-05 21:04:17 +00:00
Justin Clark-Casey (justincc)
af9ccfa15c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-12-05 20:50:44 +00:00
Justin Clark-Casey (justincc)
4567555c49 Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead of OSHttpRequest/OSHttpResponse.
This is required for the substitution of different HTTP servers or the newer HttpServer.dll without having to commit to a particular implementation.
This is also required to write regression tests that involve the HTTP layer.
If you need to recompile, all you need to do is replace OSHttpRequest/OSHttpResponse references with IOSHttpRequest/IOSHttpResponse.
2011-12-05 20:44:20 +00:00
BlueWall
2d3dda6db3 Merge branch 'master' of /home/opensim/var/repo/opensim 2011-12-05 15:29:00 -05:00
Melanie
e7cb63fcf7 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2011-12-05 19:01:35 +00:00
Melanie
66f4ce354f Fix CHANGED_TEXTURE and CHANGED_COLOR. 2011-12-05 19:01:14 +00:00
Justin Clark-Casey (justincc)
37889eb3fa For the GetTexture capability, if a data range is requested that covers the whole asset length, return HTTP PartialContent instead of NotFound
NotFound is obviously wrong, and this change stops viewer 3.2.2 (and v probably earlier) complaining in the log about missing textures that are actually present.
We still return PartialContent even if the range requested is a superset of the data range as per httpd's behaviour
https://issues.apache.org/bugzilla/show_bug.cgi?id=51878
Viewer 3.2.2 and very probably earlier appear happy with this.
Whether fixing this NotFound bug has any practical effect apart from resolve viewer log messages is unknown.
2011-12-05 18:35:03 +00:00
Diva Canto
a2d98c7293 HG: Added HEAD method to Helo service. This is the preferred method, but its wide use will have to wait a few releases. So the sims are still calling GET for now. 2011-12-04 10:10:09 -08:00
Diva Canto
080dfcc9c9 HG: Renamed one method 2011-12-04 08:24:16 -08:00
Justin Clark-Casey (justincc)
a82aea53f8 Split up test SceneHelpers to provide an AddChildScenePresence() call 2011-12-03 19:32:59 +00:00
Justin Clark-Casey (justincc)
a4d82895be Remove T012_TestAddNeighbourRegion() and T013_TestRemoveNeighbourRegion() since they don't do anything useful. 2011-12-03 19:14:37 +00:00
Justin Clark-Casey (justincc)
3852f05e6e Extend TestCreateChildScenePresence to make assertions both at CreateAgent stage and then at Scene.AddClient() 2011-12-03 19:10:32 +00:00
Justin Clark-Casey (justincc)
4919c60560 Add beginning of ScenePresenceAgentTests.TestCreateChildScenePresence()
This required an option to be added to NullRegionData via ConnectionString for it to act as a non-static instance, so that regression tests (which only load this class once) don't get hopeless confused and complex to compensate.
Normal standalone operation unaffected.
2011-12-03 18:59:54 +00:00
Justin Clark-Casey (justincc)
ced820bd5e Improve locking in AgentCircuitManager 2011-12-03 16:19:11 +00:00
Justin Clark-Casey (justincc)
c934901a05 Use GetAgentCircuits() to receive a copy of the AgentCircuitsByUUID dictionary rather than AgentCircuitManager.AgentCircuits directly in "show circuits" to avoid enumeration exceptions 2011-12-03 16:11:47 +00:00
Justin Clark-Casey (justincc)
aac3f2d04e Add agent circuit number checks to TestCloseAgent() 2011-12-03 16:04:11 +00:00
Justin Clark-Casey (justincc)
aba42d8543 Correct SOP.GetNumberOfSides() to return 8 for meshes rather than 7
We are returning the actual number of 'sides', not the maximum index number.
Also minor format corrections.
2011-12-03 15:54:06 +00:00
marc
e75bcd4c59 Workaround for mesh to correct the number of faces in GetNumberOfSides(). Meshs are handeled as sculpts but can have up to 8 faces (SL restriction the collada format can handle even more). The patch enables all LSL function that adressing faces to behave correct. Like llGetNumberOfSides(); llSetLinkPrimitiveParamsFast(); llSetPrimitiveParams(); llSetColor();
Signed-off-by: marc <mare@sounddog.net>
2011-12-03 15:49:19 +00:00
BlueWall
6541fc08d4 Merge branch 'master' of /home/opensim/var/repo/opensim 2011-12-02 22:46:37 -05:00
Justin Clark-Casey (justincc)
585fc5e79d Update SP.PhysicsCollisionUpdate() doc.
It might be inefficient, but there are collisions every frame if the avatar is walking/standing on the ground or a prim surface
2011-12-03 02:51:17 +00:00
Justin Clark-Casey (justincc)
e26ef8aeca change misleading login = http://127.0.0.1:9000/ in GridInfoService in Robust.ini.example to 8002 2011-12-03 02:48:16 +00:00
Justin Clark-Casey (justincc)
b66fe3e9ff Add method doc to SP.PhysicsCollisionUpdate() to make it clear that it's called continuously even where there are no collisions 2011-12-03 02:45:02 +00:00
Justin Clark-Casey (justincc)
a009871827 Add basic TestFlyingAnimation() regression test 2011-12-03 02:39:21 +00:00
Justin Clark-Casey (justincc)
feef1dd732 Stop calling Animator.UpdateMovementAnimations() at the end of HandleAgentUpdate().
There's no point doing this if it's being called via PhysicsCollisionUpdate
2011-12-03 02:05:11 +00:00
BlueWall
f144baa9a8 Merge branch 'master' of /home/opensim/var/repo/opensim 2011-12-02 20:53:35 -05:00
Justin Clark-Casey (justincc)
f08aad8a40 For now, disable mechanism to limit avatar animation updates since this causes avatars to never reach the correct animation after some actions.
This reverts to situation where animation updates are made each frame on SP.PhysicsCollisionUpdate (though a packet is only sent if the anim actually changes).
m_updateCount was not being update on various avatar state changes, causing the correct animations to never be sent.
Always setting in HandleAgentUpdate() is not enough since the avatar is continually sending AgentUpdate packets.
One would need to identify all the conditions under which animations need to play out and set m_updateCount appropriately in SP.HandleAgentUpdate()
2011-12-03 01:47:12 +00:00
BlueWall
b94ab10922 Merge branch 'master' of /home/opensim/var/repo/opensim 2011-12-02 20:21:35 -05:00
Justin Clark-Casey (justincc)
0ca8491bbe refactor: Use just ScenePresenceAnimator.CurrentMovementAnimation rather than duplicating it with m_movementAnimation 2011-12-03 00:40:08 +00:00
Justin Clark-Casey (justincc)
5bbfb082dd Use agent.Animator.CurrentMovementAnimation in llGetAgentInfo() rather than asking for a new determination 2011-12-03 00:33:24 +00:00
Justin Clark-Casey (justincc)
8185ce8b4a Do a cagent.Anims != null check in SP.CopyFrom() 2011-12-03 00:30:13 +00:00
Justin Clark-Casey (justincc)
5ba8ca5662 Rename ScenePresenceAnimator.GetMovementAnimation() -> DetermineMovementAnimation() for better code readability 2011-12-03 00:27:21 +00:00
Justin Clark-Casey (justincc)
96c191f4fd Stop SP.HandleAgentUpdate() and PhysicsCollisionUpdate() from being processed if we're dealing with a child ScenePresence.
Neither of these can have any effect on child agents
Now leaving warning about trying to set animation on a child agent active.  Might temporarily pop up now and again.
2011-12-03 00:09:18 +00:00
BlueWall
21f4ee8a3d Merge branch 'master' of /home/opensim/var/repo/opensim 2011-12-02 18:57:57 -05:00
Justin Clark-Casey (justincc)
054ebe8878 Stop some places where we're trying to reset animations in child agents where such requests are ignored. 2011-12-02 23:56:01 +00:00
Justin Clark-Casey (justincc)
2a6597f61e Remove pointless Animator.TrySetMovementAnimation("STAND") in ScenePresnece constructor.
Comment was right - it is indeed useless since SP always starts off as child and TrySetMovementAnimation screens out child SP
2011-12-02 22:14:47 +00:00
Justin Clark-Casey (justincc)
1854c52ea3 Stop performing the asset save part of baked texture uploading on the UploadBakedTexture cap asynchronously.
This prevents a possible race condition where the client would be told all baked textures had updated before they were in the asset service.
The client would then trigger a set appearance which, after a delay, would send the avatar appearance out to other clients.
The race condition seems unlikely because of this delay but it's still possible.
Might help with grey avatar appearances.
2011-12-01 23:38:25 +00:00
Justin Clark-Casey (justincc)
5460f2e035 refactor: Separate the upload baked texture handler out from BunchOfCaps 2011-12-01 23:24:15 +00:00
BlueWall
e7930b1d0f Make fix to Nini for null references in some cases. 2011-11-29 22:25:03 -05:00
Justin Clark-Casey (justincc)
2a9c9ae340 Provide more user feedback when "debug http" is set 2011-11-29 21:53:15 +00:00
Justin Clark-Casey (justincc)
fa63054c4f On "show caps", stop excluding the seed cap but do exclude it elsewhere 2011-11-29 20:37:03 +00:00
Justin Clark-Casey (justincc)
679a5f6c0b With "debug http 1", show the path with the query string instead of just the path.
Also simplifies debug levels to just 0 and 1
2011-11-29 17:26:45 +00:00
Justin Clark-Casey (justincc)
658d02b5e9 Improve some of the debug help messages 2011-11-29 16:56:31 +00:00
Justin Clark-Casey (justincc)
a17f93ff44 minor: remove mono compile warning, a Vector3 can never be null since it's a struct 2011-11-29 16:31:10 +00:00
Justin Clark-Casey (justincc)
d3a46b03bf tabulate "show caps" output for easier readability 2011-11-29 16:29:11 +00:00
Justin Clark-Casey (justincc)
ff0d020007 Correct mistake in "debug eq" help 2011-11-29 16:18:14 +00:00
Justin Clark-Casey (justincc)
b6b0bc7b32 Add "debug http" command for currently simple extra debug logging of non-event queue inbound http requests to a simulator 2011-11-29 16:15:52 +00:00
BlueWall
19c10c892a Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-11-26 17:20:20 -05:00
BlueWall
ea0fc7b12c Add missing property to llGetLinkPrimitiveParams 2011-11-26 17:06:28 -05:00
Justin Clark-Casey (justincc)
4efd9a3b7b When removing an LSL sensor for a script (e.g. through llResetScript() or state change), don't also remove sensors for other scripts in the same prim.
Hopefully fixes http://opensimulator.org/mantis/view.php?id=4448 and http://opensimulator.org/mantis/view.php?id=4452
2011-11-26 01:55:36 +00:00
Justin Clark-Casey (justincc)
86cc00aaa8 minor: formatting changes in Scene.PacketHandlers.cs 2011-11-26 01:52:12 +00:00
Justin Clark-Casey (justincc)
46e1bcb6b6 minor: remove mono compiler warning 2011-11-26 01:40:46 +00:00
Justin Clark-Casey (justincc)
bafea2282a Rip out unused Scene.HandleFetchInventoryDescendentsCAPS().
This has been handled by WebFetchInvDescHandler.Fetch() for some time.
2011-11-26 01:39:23 +00:00
Justin Clark-Casey (justincc)
11c19b0d2e Use the same web fetch handler for every request from every avatar, since it contains no instance code 2011-11-26 00:29:01 +00:00
Justin Clark-Casey (justincc)
c5b636469d Stop locking the requests coming in to WebFetchInvDecHandler.
There's no technical reason for this as the methods are thread safe.  However, it might have served to slow down requests.
2011-11-26 00:13:04 +00:00
Justin Clark-Casey (justincc)
95a686dbf5 Fix config so that you can have both WebFetchInventoryDescendents and FetchInvnetoryDescendents2 caps active at once 2011-11-25 23:45:29 +00:00
Justin Clark-Casey (justincc)
5b4fe23f7f Resolve error where an unknown asset type would cause the fetch inventory descendents cap to fail.
Introduced just a few commits ago in 0688861
2011-11-25 23:43:57 +00:00
Justin Clark-Casey (justincc)
676d32974a Implement the FetchInventoryDescendents2 capability using the same code as WebFetchInventoryDescendents.
Enabling this by setting Cap_FetchInventoryDescendents2 = "localhost" in the [ClientStack.LindenCaps] section of OpenSim.ini downloads inventory via http rather than udp in later viewers.
2011-11-25 22:46:42 +00:00
Justin Clark-Casey (justincc)
b785f204ce remove some mono compiler warnings 2011-11-25 22:19:57 +00:00
Justin Clark-Casey (justincc)
0688861aa7 Use the more extensive Utils.AssetTypeToString()/InventoryTypeToString() conversion rather than the arrays in TaskInventoryItem 2011-11-25 22:15:29 +00:00
Justin Clark-Casey (justincc)
8c82ff16ad Fix WebFetchInventoryDescendents cap to use Utils.AssetTypeTostring/InventoryTypeToString to convert types to strings
These cover a wider range of types.
2011-11-25 21:54:31 +00:00
Justin Clark-Casey (justincc)
0a0aa77cfd Adding missing CrossBehaviour.cs file to fix build 2011-11-24 22:46:43 +00:00
Justin Clark-Casey (justincc)
8e32ce85a7 Remove bizarre call to PhysicsScene.Simulate(0) in Scene.GetNearestAllowedPosition()
At least on ODE, this wasn't doing any harm but there wasn't any point to it either
2011-11-24 22:45:29 +00:00
Justin Clark-Casey (justincc)
2ae5b40ca6 On pCampBot, add bot as a property on behaviours instead of passing it in every time 2011-11-24 22:36:45 +00:00
Justin Clark-Casey (justincc)
cbbd992df4 minor: remove mono compiler warning 2011-11-24 22:11:54 +00:00
Justin Clark-Casey (justincc)
a58f5b2f66 When setting packet level logging via "debug packet", apply to all clients, not just root ones.
Also adds scene name and client type (root|child) to logged information.
2011-11-24 22:08:34 +00:00
Justin Clark-Casey (justincc)
0a60e9537f comment out a noisy log line I accidentally left in from the last commit 2011-11-24 21:30:40 +00:00
Justin Clark-Casey (justincc)
63c137820b Stop passing a request handler to the initial caps.RegisterHandler in EventQueueGetModule since this is immediatley replaced by a poll server handler.
This allows us to comment out a bunch of code and simplify the codebase and readability.
2011-11-24 21:27:35 +00:00
Justin Clark-Casey (justincc)
0174e326e3 Add a "debug eq" console command for debugging.
This will log outgoing event queue message names if turned on.
2011-11-24 20:27:11 +00:00
Justin Clark-Casey (justincc)
decabe1181 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-11-24 20:22:17 +00:00
Justin Clark-Casey (justincc)
bdcfd6afee Add disabled CrossBehaviour to pCampBot, which is designed to cross test bots between neighbouring regions.
Not yet enabled since there is a bug where the initial cross will work but all subsequent movements on the receiving simulator appear to fail.
2011-11-24 17:35:33 +00:00
Dan Lake
89b2fb2ff4 Append asset ID to URL for storage requests to allow caching proxies to work with Simian 2011-11-23 16:41:30 -08:00
Dan Lake
5485e3da46 Merge branch 'master' of git://opensimulator.org/git/opensim 2011-11-23 16:11:17 -08:00
Dan Lake
0cb33a5398 Line endings 2011-11-23 16:09:11 -08:00
Justin Clark-Casey (justincc)
ed7ddeecf2 Print out what behaviours are active when pCampBot starts up 2011-11-23 22:18:10 +00:00
Justin Clark-Casey (justincc)
d145750e87 Add teleport behaviour to pCampBot
This teleports the bot to any other regions +/- 5 on the x or y axis.
Quite aggressive at the moment since teleports keep occuring at a 1-10secs random interval.
No checking yet to see if teleport was successful.
2011-11-23 22:05:11 +00:00
Justin Clark-Casey (justincc)
1126efdcd0 In pCampbot, change "show status" command to "show bots" 2011-11-23 21:33:54 +00:00
Justin Clark-Casey (justincc)
9ae0641871 Rename Bot.BotManager to Manager 2011-11-23 21:33:10 +00:00
Justin Clark-Casey (justincc)
e9f2a9bddb get pCampBot to extract nearby and store nearby region information 2011-11-23 21:19:10 +00:00
Justin Clark-Casey (justincc)
617f139aac Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-11-23 21:10:50 +00:00
Justin Clark-Casey (justincc)
e394f83df0 Change random number generator property name in pCampbot 2011-11-23 18:00:41 +00:00
BlueWall
0738fc43e4 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-11-23 10:50:29 -05:00
BlueWall
d4e3a7fe81 Shell Environment Variables in config
Adding updated Nini and support to use shell environment variables in OpenSimulator configuration.

  Nini @ https://github.com/BlueWall/Nini-Dev
2011-11-23 10:11:47 -05:00
Justin Clark-Casey (justincc)
b56410285b Log error if we attempt to add/remove an OdeCharacter from the _characters list inappropriately 2011-11-22 22:46:25 +00:00
Justin Clark-Casey (justincc)
ace4324e75 Stop removing actor from the hash maps in OdeScene.RemoveCharacter() since this is now being down in OdeCharacter.DestroyOdeStructures() 2011-11-22 22:37:06 +00:00
Justin Clark-Casey (justincc)
af90b52731 Comment out uncalled OdeScene.UnCombine() 2011-11-22 22:28:46 +00:00
Justin Clark-Casey (justincc)
fcb066cb5f Comment out unimplemented and uncalled RegionCombinerModule.UnCombineRegion() 2011-11-22 22:23:52 +00:00
Justin Clark-Casey (justincc)
d639f7fdf3 minor: remove mono compiler warning 2011-11-22 22:16:09 +00:00
Justin Clark-Casey (justincc)
b0fe0464af Stop an exception being thrown and a teleport/border cross failing if the desintation sim has no active script engines.
This involves getting IScene.RequestModuleInterfaces() to return an empty array (as was stated in the method doc) rather than an array containing one null entry.
Callers adjusted to stop checking for the list reference being null (which never happened anyway)
2011-11-22 22:13:57 +00:00
Justin Clark-Casey (justincc)
daf99f8c0a slightly simplify OdeScene.Simulate() by removing bool processtaints, since we can inspect count of taint lists instead.
also groups OdeCharacter.CreateOdeStructures() and DestroyOdeStructures() together
2011-11-22 21:51:00 +00:00
Justin Clark-Casey (justincc)
b89c48b1be Improve the error messages returned if the HelloNeighbour call fails.
This is the message a region sends to its neighbours when it comes up
2011-11-21 22:06:43 +00:00
Justin Clark-Casey (justincc)
c4e4a29478 Slightly improve "Unable to space collide" logging message, though I don't think I've ever seen this. 2011-11-21 21:31:26 +00:00
Justin Clark-Casey (justincc)
4ddff7eb0f Get rid of OdeCharacter != null checks since OdeScene._characters can never contain a null character.
Ignoring the ancient code glyphs not to do this....
2011-11-21 21:29:56 +00:00
Justin Clark-Casey (justincc)
82dc7886fc remove unnecessary OdeScene._activeprims locking. Code is single-threaded 2011-11-21 21:15:15 +00:00
Justin Clark-Casey (justincc)
7480f2fd0e Restore defects list. In hindsight, the reason for this is becuase we can't remove the character whilst iterating over the list.
This commit also removes locking on OdeScene._characters since code is single threaded
2011-11-21 21:04:24 +00:00
Justin Clark-Casey (justincc)
546259b2ff simplify operation of OdeScene._perloopContact 2011-11-21 20:30:37 +00:00
Justin Clark-Casey (justincc)
25d9001de1 don't bother locking OdeScene._perloopContact in single threaded code 2011-11-21 20:17:36 +00:00
Justin Clark-Casey (justincc)
e33b0fa35b don't lock OdeScene.contacts since only ever accessed by a single thread 2011-11-21 20:12:04 +00:00
Justin Clark-Casey (justincc)
e67ba0ad06 rename ODECharacter.AvatarGeomAndBodyCreation() -> CreateOdeStructures() to match existing DestroyOdeStructures() 2011-11-21 20:01:34 +00:00
Justin Clark-Casey (justincc)
063f0f5d97 refactor: Eliminate one line ODECharacter.doForce() method for code clarity 2011-11-21 19:58:37 +00:00
Justin Clark-Casey (justincc)
225b925f4e Comment out calls to OdeScene.waitForSpaceUnlock() since that method does nothing right now 2011-11-21 19:48:31 +00:00
Justin Clark-Casey (justincc)
54789706f4 Reduce complexity of OdeScene.Simulate() by fully removing bad characters at point of detection rather than later on. 2011-11-21 19:45:22 +00:00
Justin Clark-Casey (justincc)
3becda919e move geom/actor map maintenance into DestroyODEStructures()/AvatarGeomAndBodyCreation().
This saves us having to do it separately when a character capsule size is changed
2011-11-21 19:31:29 +00:00
Justin Clark-Casey (justincc)
4faac1f090 When changing avatar size in ODE, remove the old actor from the name and actor maps 2011-11-21 19:06:53 +00:00
Justin Clark-Casey (justincc)
898904d83d When an ODECharacter is removed (e.g. when an avatar leaves a scene), remove the actor reference in OdeScene.actor_name_map rather than leaving it dangling.
This also largely centralizes adds/removes in OdeScene.AddCharacter()/RemoveCharacter()
2011-11-21 18:27:41 +00:00
Justin Clark-Casey (justincc)
cead87005b Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaining their own properties 2011-11-21 18:06:04 +00:00
Justin Clark-Casey (justincc)
4fdcfd79e4 Actually remove PhysicsActor.SOPDescription this time 2011-11-21 17:55:54 +00:00
Justin Clark-Casey (justincc)
39c1ae2408 Chain SOP constructors together rather than having copy/paste code 2011-11-21 17:55:10 +00:00
Justin Clark-Casey (justincc)
58a1147870 refactor: Make SOP.Description an automatic property 2011-11-21 17:51:38 +00:00
Justin Clark-Casey (justincc)
e0887944a0 Remove unused PhysicsActor.SOPDescription 2011-11-21 17:47:30 +00:00
Justin Clark-Casey (justincc)
4485007fce Instead of generating a new list for bad characters on every physics pass, keep reusing the same list. 2011-11-21 17:04:54 +00:00
Justin Clark-Casey (justincc)
a94ce3f1df Move DeleteScriptsOnStartup switch from [Startup] to [XEngine] in OpenSim.ini.example.
If anybody was changing this and wondering why there was no effect, this is why.
2011-11-21 15:30:00 +00:00
Justin Clark-Casey (justincc)
2206e2fc96 Remove the "[LOCAL SIMULATION CONNECTOR]: Did not find region {0} for SendCreateChildAgent" message
This is misleading since a simulator will call this method before successfully trying remote regions.
Also comments out spammy "[SIMULATION]: Stream handler called" AgentHandlers messages for now.
2011-11-19 01:32:21 +00:00
Justin Clark-Casey (justincc)
726ca72c47 minor: Make HelloNeighbour messages more informative 2011-11-19 01:27:06 +00:00
Justin Clark-Casey (justincc)
10a23a823e Get rid of the spurious [WEB UTIL] couldn't decode <OpenSim agent 57956c4b-ff2e-4fc1-9995-613c6256cc98>: Invalid character 'O' in input string messages
These are just the result of an attempt to canonicalize received messages - it's not important that we constantly log them.
Also finally get the deregister grid service message working properly
2011-11-19 01:16:07 +00:00
Justin Clark-Casey (justincc)
21353de9b7 Enable v2/v3 map tile url setting on robust as default in config
This is necessary to see map tiles on v2/v3 viewers and appears to work fine
2011-11-19 00:34:56 +00:00
Justin Clark-Casey (justincc)
b89534ad0a Remove mono compiler warnings. Fix problem with co-ordinate given in deregister region message 2011-11-19 00:34:13 +00:00
Justin Clark-Casey (justincc)
d05d065d85 Improve some grid region log messages to express regions at co-ordinate (e.g. 1000, 1000) rather than meter positions (256000, 256000) 2011-11-19 00:29:52 +00:00
Justin Clark-Casey (justincc)
7a18078177 improve region deregistration log message 2011-11-19 00:10:29 +00:00
Justin Clark-Casey (justincc)
01ae916bad Don't register a region twice on both official registration and maptile regeneration.
Maptile storage appears orthogonal to region registration
2011-11-19 00:07:34 +00:00
justincc
f72c4bdba5 Replace HttpServer_OpenSim.dll with Oren Hurvitz's patch applied.
This will hopefully address mantis 5471, 5694 and 5718.
This code is now in opensim-libs, along with Diva's slightly older patches (which were already applied to the DLLs in the opensim tree).
Thanks Oren!
2011-11-18 22:52:59 +00:00
Justin Clark-Casey (justincc)
9d458fdd7f Turn the [RegionReady] module on by default and login_disable = true while scripts are loading.
From field experience, we know that simulators can be unstable if a user logs in before the scripts have finished loading.
This commit turns login_disable = true in [RegionReady] on by default which prevents this from happening.
If you want the old behaviour, please copy these section from OpenSimDefaults.ini into OpenSim.ini and set login_disable = false
2011-11-18 21:31:23 +00:00
Justin Clark-Casey (justincc)
169387b390 Turn SellEnabled in the [EconomyModule] on by default.
This only provides enough functionality to allow operations for no money (e.g. sell for $0).
2011-11-17 23:53:25 +00:00
justincc
6dbe793112 Fix Windows build break 2011-11-17 23:10:58 +00:00
Justin Clark-Casey (justincc)
9c928e9dc6 For TerrainModule.SaveToFile(), don't bother throwing the exception onwards after printing out the error, since this method is invoked by users.
Still throwing the exception on the stream method since this invoked programatically
2011-11-17 22:15:46 +00:00
Justin Clark-Casey (justincc)
352672eaf2 Make "terrain save" more friendly by telling the user if we have saved and putting out a useful complaint message if we haven't for some reason 2011-11-17 22:13:32 +00:00
Justin Clark-Casey (justincc)
cacc028835 If the entire simulator is shutting down then don't bother to unload the scripts from the appdomain in XEngine.
All the other actions (script state save, etc.) still occur.
This makes shutdown where there are many scripts vastly quicker.
2011-11-17 21:03:08 +00:00
463 changed files with 27712 additions and 35901 deletions

3
.gitignore vendored
View File

@@ -1,6 +1,5 @@
.project
.settings
.gitignore
*.csproj
*.csproj.user
*.build
@@ -11,7 +10,6 @@
*.pidb
*.dll.build
*.dll
*.log
*.VisualState.xml
*/*/obj
*/*/*/obj
@@ -25,7 +23,6 @@
*/*/*/*/*/bin
*/*/*/*/*/*/bin
*/*/*/*/*/*/*/bin
addon-modules/
bin/Debug/*.dll
bin/*.dll.mdb
bin/*.db

View File

@@ -38,52 +38,8 @@
<include name=".hgignore"/>
</fileset>
</delete>
</target>
<!-- I don't think these targets are being actively used. But just in case, we'll just comment them out for now - justincc -->
<!--
<property name="projectdir" value="opensim-0.6.9" />
<target name="dist" depends="distdir">
<zip zipfile="${projectdir}.zip">
<fileset basedir=".">
<include name="${projectdir}/**" />
</fileset>
</zip>
<tar destfile="${projectdir}.tar.gz" compression="GZip">
<fileset basedir=".">
<include name="${projectdir}/**" />
</fileset>
</tar>
</target>
<target name="distdir">
<delete dir="${projectdir}" />
<copy todir="${projectdir}">
<fileset basedir=".">
<include name="ThirdPartyLicenses/**" />
<include name="CONTRIBUTORS.txt" />
<include name="README" />
<include name="OpenSim/**/*.cs" />
<include name="**/*.build" />
<include name="**/*.csproj" />
<include name="**/*.csproj.user" />
<include name="**/*.sln" />
<include name="bin/*.dll" />
<include name="bin/*.so" />
<include name="bin/*.config" />
<include name="bin/assets/**" />
<include name="bin/data/**" />
<include name="bin/OpenSim*xml" />
<include name="bin/OpenSim.ini" />
<include name="bin/defaultstripe.png" />
<exclude name="bin/OpenSim.*dll" />
</fileset>
</copy>
<touch file="${projectdir}/bin/startup_commands.txt" />
</target>
-->
<target name="test" depends="build, find-nunit">
<setenv name="MONO_THREADS_PER_CPU" value="100" />
@@ -117,12 +73,10 @@
</exec>
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.clientstack.lindencaps.tests)==0}" />
<!--
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.region.clientstack.lindenudp.tests">
<arg value="./bin/OpenSim.Region.ClientStack.LindenUDP.Tests.dll" />
</exec>
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.clientstack.lindenudp.tests)==0}" />
-->
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.region.scriptengine.tests">
<arg value="./bin/OpenSim.Region.ScriptEngine.Tests.dll" />
@@ -149,117 +103,23 @@
</exec>
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.data.tests)==0}" />
<delete dir="%temp%"/>
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.capabilities.handlers.tests">
<arg value="./bin/OpenSim.Capabilities.Handlers.Tests.dll" />
</exec>
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.capabilities.handlers.tests)==0}" />
<delete dir="%temp%"/>
</target>
<target name="test-cov" depends="build">
<!-- Code Coverage Test. Prototype, only works with mono 1.2. Instructions in http://opensimulator.org/wiki/Automated_Testing -->
<mkdir dir="cov" failonerror="false" />
<exec program="mono">
<arg value="--debug" />
<arg value="--profile=monocov:outfile=./cov/OpenSim.Framework.Servers.cov,+[OpenSim.Framework.Servers]" />
<arg value="/usr/lib/nunit/nunit-console.exe" />
<arg value="./bin/OpenSim.Framework.Servers.Tests.dll" />
</exec>
<delete dir="./cov/OpenSim.Framework.Servers" />
<exec program="monocov">
<arg value="--export-html=./cov/OpenSim.Framework.Servers ./cov/OpenSim.Framework.Servers.cov" />
</exec>
<target name="torture" depends="build, find-nunit">
<setenv name="MONO_THREADS_PER_CPU" value="100" />
<!--
<exec program="mono">
<arg value="&#45;&#45;debug" />
<arg value="&#45;&#45;profile=monocov:outfile=./cov/OpenSim.Region.ClientStack.LindenUDP.cov,+[OpenSim.Region.ClientStack.LindenUDP]" />
<arg value="/usr/lib/nunit/nunit-console.exe" />
<arg value="./bin/OpenSim.Region.ClientStack.LindenUDP.Tests.dll" />
</exec>
<delete dir="./cov/OpenSim.Region.ClientStack.LindenUDP" />
<exec program="monocov">
<arg value="&#45;&#45;export-html=./cov/OpenSim.Region.ClientStack.LindenUDP ./cov/OpenSim.Region.ClientStack.LindenUDP.cov" />
</exec>
-->
<exec program="mono">
<arg value="--debug" />
<arg value="--profile=monocov:outfile=./cov/OpenSim.Region.ScriptEngine.Shared.cov,+[OpenSim.Region.ScriptEngine.Shared]" />
<arg value="/usr/lib/nunit/nunit-console.exe" />
<arg value="./bin/OpenSim.Region.ScriptEngine.Shared.Tests.dll" />
</exec>
<delete dir="./cov/OpenSim.Region.ScriptEngine.Shared" />
<exec program="monocov">
<arg value="--export-html=./cov/OpenSim.Region.ScriptEngine.Shared ./cov/OpenSim.Region.ScriptEngine.Shared.cov" />
</exec>
<exec program="mono">
<arg value="--debug" />
<arg value="--profile=monocov:outfile=./cov/OpenSim.Region.ScriptEngine.Shared.CodeTools.cov,+[OpenSim.Region.ScriptEngine.Shared.CodeTools]" />
<arg value="/usr/lib/nunit/nunit-console.exe" />
<arg value="./bin/OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests.dll" />
</exec>
<delete dir="./cov/OpenSim.Region.ScriptEngine.Shared.CodeTools" />
<exec program="monocov">
<arg value="--export-html=./cov/OpenSim.Region.ScriptEngine.Shared.CodeTools ./cov/OpenSim.Region.ScriptEngine.Shared.CodeTools.cov" />
</exec>
<exec program="mono">
<arg value="--debug" />
<arg value="--profile=monocov:outfile=./cov/OpenSim.Region.CoreModules.cov,+[OpenSim.Region.CoreModules]" />
<arg value="/usr/lib/nunit/nunit-console.exe" />
<arg value="./bin/OpenSim.Region.CoreModules.Tests.dll" />
</exec>
<delete dir="./cov/OpenSim.Region.CoreModules" />
<exec program="monocov">
<arg value="--export-html=./cov/OpenSim.Region.CoreModules ./cov/OpenSim.Region.CoreModules.cov" />
</exec>
<exec program="mono">
<arg value="--debug" />
<arg value="--profile=monocov:outfile=./cov/OpenSim.Region.OptionalModules.cov,+[OpenSim.Region.OptionalModules]" />
<arg value="/usr/lib/nunit/nunit-console.exe" />
<arg value="./bin/OpenSim.Region.OptionalModules.Tests.dll" />
</exec>
<delete dir="./cov/OpenSim.Region.OptionalModules" />
<exec program="monocov">
<arg value="--export-html=./cov/OpenSim.Region.OptionalModules ./cov/OpenSim.Region.OptionalModules.cov" />
</exec>
<exec program="mono">
<arg value="--debug" />
<arg value="--profile=monocov:outfile=./cov/OpenSim.Region.Framework.cov,+[OpenSim.Region.Framework]" />
<arg value="/usr/lib/nunit/nunit-console.exe" />
<arg value="./bin/OpenSim.Region.Framework.Tests.dll" />
</exec>
<delete dir="./cov/OpenSim.Region.Framework" />
<exec program="monocov">
<arg value="--export-html=./cov/OpenSim.Region.Framework ./cov/OpenSim.Region.Framework.cov" />
</exec>
<exec program="mono">
<arg value="--debug" />
<arg value="--profile=monocov:outfile=./cov/OpenSim.Data.SQLite.cov,+[OpenSim.Data.SQLite]" />
<arg value="/usr/lib/nunit/nunit-console.exe" />
<arg value="./bin/OpenSim.Data.SQLite.Tests.dll" />
</exec>
<delete dir="./cov/OpenSim.Data.SQLite" />
<exec program="monocov">
<arg value="--export-html=./cov/OpenSim.Data.SQLite ./cov/OpenSim.Data.SQLite.cov" />
</exec>
<exec program="mono">
<arg value="--debug" />
<arg value="--profile=monocov:outfile=./cov/OpenSim.Data.MySQL.cov,+[OpenSim.Data.MySQL.Tests]" />
<arg value="/usr/lib/nunit/nunit-console.exe" />
<arg value="./bin/OpenSim.Data.MySQL.Tests.dll" />
</exec>
<delete dir="./cov/OpenSim.Data.MySQL" />
<exec program="monocov">
<arg value="--export-html=./cov/OpenSim.Data.MySQL ./cov/OpenSim.Data.MySQL.cov" />
</exec>
<delete file="C:\NUnitPrimaryTrace.txt" failonerror="false" />
<delete file="TestResult.xml" failonerror="false" />
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.tests.torture">
<arg value="./bin/OpenSim.Tests.Torture.dll" />
</exec>
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.tests.torture)==0}" />
<delete dir="%temp%"/>
</target>
<target name="find-nunit">
@@ -272,15 +132,12 @@
if="${int::parse(hasnunit2)==0}" />
<property name="nunitcmd" value="nunit-console"
if="${int::parse(hasnunit2)==1}" />
</target>
<!-- this is used for panda test execution -->
<!-- work in progress -->
<target name="test-xml" depends="build, find-nunit">
<mkdir dir="test-results" failonerror="false" />
<!-- Unit Test Assembly -->
<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.tests">
@@ -338,45 +195,22 @@
<arg value="-xml=test-results/OpenSim.Data.Tests.dll-Results.xml" />
</exec>
<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.capabilities.handlers.tests">
<arg value="./bin/OpenSim.Capabilities.Handlers.Tests.dll" />
<arg value="-xml=test-results/OpenSim.Capabilities.Handlers.Tests.dll-Results.xml" />
</exec>
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.tests)==0}" />
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.tests)==0}" />
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.servers.tests)==0}" />
<!-- <fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.clientstack.lindenudp.tests)==0}" /> -->
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.clientstack.lindenudp.tests)==0}" />
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.scriptengine.tests)==0}" />
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.coremodules.tests)==0}" />
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.optionalmodules.tests)==0}" />
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.framework.tests)==0}" />
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.data.tests)==0}" />
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.capabilities.handlers.tests)==0}" />
</target>
<!-- <exec program="nunit-console.exe" failonerror="false" resultproperty="testresult.acceptancetestassembly"> -->
<!-- <arg value="AcceptanceTestAssembly.dll" /> -->
<!-- <arg value="/xml=AcceptanceTestAssembly-Results.xml" /> -->
<!-- </exec> -->
<!-- <fail message="Failures reported in unit tests." unless="${int::parse(testresult.unittestassembly)==0}" /> -->
<!-- <fail message="Failures reported in acceptance tests." unless="${int::parse(testresult.acceptancetestassembly)==0}" /> -->
<!-- </target> -->
<!-- <nunit2 failonerror="true" verbose="true"> -->
<!-- <formatter type="Xml" usefile="true" extension=".xml" outputdir="./test-results" /> -->
<!-- <test> -->
<!-- <assemblies> -->
<!-- <include name="./bin/OpenSim.Framework.Tests.dll" /> -->
<!-- <include name="./bin/OpenSim.Framework.Servers.Tests.dll" /> -->
<!-- <include name="./bin/OpenSim.Region.ClientStack.LindenUDP.Tests.dll" /> -->
<!-- <include name="./bin/OpenSim.Region.ScriptEngine.Tests.dll" /> -->
<!-- <include name="./bin/OpenSim.Region.CoreModules.Tests.dll" /> -->
<!-- <include name="./bin/OpenSim.Region.OptionalModules.Tests.dll" /> -->
<!-- <include name="./bin/OpenSim.Region.Framework.Tests.dll" /> -->
<!-- <include name="./bin/OpenSim.Data.SQLite.Tests.dll" /> -->
<!-- <include name="./bin/OpenSim.Data.MySQL.Tests.dll" /> -->
<!-- </assemblies> -->
<!-- </test> -->
<!-- </nunit2> -->
<!-- </target> -->
<target name="doxygen">
<exec program="doxygen" workingdir="doc" commandline="doxygen.conf" />

View File

@@ -17,13 +17,22 @@ Prereqs:
* On some Linux distributions you may need to install additional packages.
See http://opensimulator.org/wiki/Dependencies for more information.
* May also use xbuild (included in mono distributions)
* May use Monodevelop, a cross-platform IDE
From the distribution type:
* ./runprebuild.sh
* nant
* nant (or xbuild)
* cd bin
* copy OpenSim.ini.example to OpenSim.ini and other appropriate files in bin/config-include
* run mono OpenSim.exe
=== Using Monodevelop ===
From the distribution type:
* ./runprebuild.sh
* type monodevelop OpenSim.sln
=== References ===
Helpful resources:

View File

@@ -80,6 +80,7 @@ what it is today.
* dmiles (Daxtron Labs)
* dslake (Intel)
* FredoChaplin
* Garmin Kawaguichi
* Gerhard
* Godfrey
* Grumly57

View File

@@ -41,7 +41,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Regions
{
#region GET methods
public string GetHandler(string request, string path, string param,
OSHttpRequest httpRequest, OSHttpResponse httpResponse)
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
// foreach (string h in httpRequest.Headers.AllKeys)
// foreach (string v in httpRequest.Headers.GetValues(h))
@@ -64,7 +64,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Regions
}
}
public string GetHandlerRegions(OSHttpResponse httpResponse)
public string GetHandlerRegions(IOSHttpResponse httpResponse)
{
RestXmlWriter rxw = new RestXmlWriter(new StringWriter());
@@ -95,7 +95,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Regions
return rxw.ToString();
}
public string GetHandlerRegion(OSHttpResponse httpResponse, string param)
public string GetHandlerRegion(IOSHttpResponse httpResponse, string param)
{
// be resilient and don't get confused by a terminating '/'
param = param.TrimEnd(new char[]{'/'});
@@ -180,7 +180,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Regions
}
#endregion GET methods
protected string RegionTerrain(OSHttpResponse httpResponse, Scene scene)
protected string RegionTerrain(IOSHttpResponse httpResponse, Scene scene)
{
httpResponse.SendChunked = true;
httpResponse.ContentType = "text/xml";
@@ -190,7 +190,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Regions
// "GET", "terrain not implemented");
}
protected string RegionStats(OSHttpResponse httpResponse, Scene scene)
protected string RegionStats(IOSHttpResponse httpResponse, Scene scene)
{
int users = scene.GetRootAgentCount();
int objects = scene.Entities.Count - users;
@@ -213,7 +213,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Regions
return rxw.ToString();
}
protected string RegionPrims(OSHttpResponse httpResponse, Scene scene, Vector3 min, Vector3 max)
protected string RegionPrims(IOSHttpResponse httpResponse, Scene scene, Vector3 min, Vector3 max)
{
httpResponse.SendChunked = true;
httpResponse.ContentType = "text/xml";

View File

@@ -40,7 +40,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Regions
{
#region GET methods
public string GetRegionInfoHandler(string request, string path, string param,
OSHttpRequest httpRequest, OSHttpResponse httpResponse)
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
// foreach (string h in httpRequest.Headers.AllKeys)
// foreach (string v in httpRequest.Headers.GetValues(h))
@@ -64,7 +64,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Regions
}
}
public string GetRegionInfoHandlerRegions(OSHttpResponse httpResponse)
public string GetRegionInfoHandlerRegions(IOSHttpResponse httpResponse)
{
RestXmlWriter rxw = new RestXmlWriter(new StringWriter());

View File

@@ -40,7 +40,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Regions
#region POST methods
public string PostHandler(string request, string path, string param,
OSHttpRequest httpRequest, OSHttpResponse httpResponse)
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
// foreach (string h in httpRequest.Headers.AllKeys)
// foreach (string v in httpRequest.Headers.GetValues(h))
@@ -92,7 +92,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Regions
}
}
public string CreateRegion(OSHttpRequest request, OSHttpResponse response)
public string CreateRegion(IOSHttpRequest request, IOSHttpResponse response)
{
RestXmlWriter rxw = new RestXmlWriter(new StringWriter());
@@ -108,7 +108,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Regions
return rxw.ToString();
}
public string LoadPrims(string requestBody, OSHttpRequest request, OSHttpResponse response, Scene scene)
public string LoadPrims(string requestBody, IOSHttpRequest request, IOSHttpResponse response, Scene scene)
{
IRegionSerialiserModule serialiser = scene.RequestModuleInterface<IRegionSerialiserModule>();
if (serialiser != null)

View File

@@ -328,7 +328,7 @@ namespace OpenSim.ApplicationPlugins.Rest
/// </summary>
/// <param name="request">HTTP request header</param>
/// <returns>true when the HTTP request came from god.</returns>
protected bool IsGod(OSHttpRequest request)
protected bool IsGod(IOSHttpRequest request)
{
string[] keys = request.Headers.GetValues("X-OpenSim-Godkey");
if (null == keys) return false;
@@ -342,7 +342,7 @@ namespace OpenSim.ApplicationPlugins.Rest
/// HTTP header is indeed the password on file for the avatar
/// specified by the UUID
/// </summary>
protected bool IsVerifiedUser(OSHttpRequest request, UUID uuid)
protected bool IsVerifiedUser(IOSHttpRequest request, UUID uuid)
{
// XXX under construction
return false;
@@ -377,7 +377,7 @@ namespace OpenSim.ApplicationPlugins.Rest
/// <param name="message">failure message</param>
/// <remarks>This should probably set a return code as
/// well. (?)</remarks>
protected string Failure(OSHttpResponse response, OSHttpStatusCode status,
protected string Failure(IOSHttpResponse response, OSHttpStatusCode status,
string method, string format, params string[] msg)
{
string m = String.Format(format, msg);
@@ -396,7 +396,7 @@ namespace OpenSim.ApplicationPlugins.Rest
/// <param name="e">exception causing the failure message</param>
/// <remarks>This should probably set a return code as
/// well. (?)</remarks>
public string Failure(OSHttpResponse response, OSHttpStatusCode status,
public string Failure(IOSHttpResponse response, OSHttpStatusCode status,
string method, Exception e)
{
string m = String.Format("exception occurred: {0}", e.Message);

View File

@@ -98,14 +98,17 @@ namespace OpenSim.Framework.Capabilities
{
get { return m_httpListener.UseSSL; }
}
public string SSLCommonName
{
get { return m_httpListener.SSLCommonName; }
}
public CapsHandlers CapsHandlers
{
get { return m_capsHandlers; }
}
public Dictionary<string, string> ExternalCapsHandlers
{
get { return m_externalCapsHandlers; }
@@ -157,11 +160,7 @@ namespace OpenSim.Framework.Capabilities
/// <summary>
/// Remove all CAPS service handlers.
///
/// </summary>
/// <param name="httpListener"></param>
/// <param name="path"></param>
/// <param name="restMethod"></param>
public void DeregisterHandlers()
{
if (m_capsHandlers != null)

View File

@@ -51,11 +51,10 @@ namespace OpenSim.Framework.Capabilities
/// supplied BaseHttpServer.
/// </summary>
/// <param name="httpListener">base HTTP server</param>
/// <param name="httpListenerHostname">host name of the HTTP
/// server</param>
/// <param name="httpListenerHostname">host name of the HTTP server</param>
/// <param name="httpListenerPort">HTTP port</param>
public CapsHandlers(BaseHttpServer httpListener, string httpListenerHostname, uint httpListenerPort)
: this (httpListener,httpListenerHostname,httpListenerPort, false)
: this(httpListener,httpListenerHostname,httpListenerPort, false)
{
}
@@ -88,44 +87,52 @@ namespace OpenSim.Framework.Capabilities
/// handler to be removed</param>
public void Remove(string capsName)
{
m_httpListener.RemoveStreamHandler("POST", m_capsHandlers[capsName].Path);
m_httpListener.RemoveStreamHandler("GET", m_capsHandlers[capsName].Path);
m_capsHandlers.Remove(capsName);
lock (m_capsHandlers)
{
m_httpListener.RemoveStreamHandler("POST", m_capsHandlers[capsName].Path);
m_httpListener.RemoveStreamHandler("GET", m_capsHandlers[capsName].Path);
m_capsHandlers.Remove(capsName);
}
}
public bool ContainsCap(string cap)
{
return m_capsHandlers.ContainsKey(cap);
lock (m_capsHandlers)
return m_capsHandlers.ContainsKey(cap);
}
/// <summary>
/// The indexer allows us to treat the CapsHandlers object
/// in an intuitive dictionary like way.
/// </summary>
/// <Remarks>
/// <remarks>
/// The indexer will throw an exception when you try to
/// retrieve a cap handler for a cap that is not contained in
/// CapsHandlers.
/// </Remarks>
/// </remarks>
public IRequestHandler this[string idx]
{
get
{
return m_capsHandlers[idx];
lock (m_capsHandlers)
return m_capsHandlers[idx];
}
set
{
if (m_capsHandlers.ContainsKey(idx))
lock (m_capsHandlers)
{
m_httpListener.RemoveStreamHandler("POST", m_capsHandlers[idx].Path);
m_capsHandlers.Remove(idx);
if (m_capsHandlers.ContainsKey(idx))
{
m_httpListener.RemoveStreamHandler("POST", m_capsHandlers[idx].Path);
m_capsHandlers.Remove(idx);
}
if (null == value) return;
m_capsHandlers[idx] = value;
m_httpListener.AddStreamHandler(value);
}
if (null == value) return;
m_capsHandlers[idx] = value;
m_httpListener.AddStreamHandler(value);
}
}
@@ -137,9 +144,12 @@ namespace OpenSim.Framework.Capabilities
{
get
{
string[] __keys = new string[m_capsHandlers.Keys.Count];
m_capsHandlers.Keys.CopyTo(__keys, 0);
return __keys;
lock (m_capsHandlers)
{
string[] __keys = new string[m_capsHandlers.Keys.Count];
m_capsHandlers.Keys.CopyTo(__keys, 0);
return __keys;
}
}
}
@@ -147,25 +157,29 @@ namespace OpenSim.Framework.Capabilities
/// Return an LLSD-serializable Hashtable describing the
/// capabilities and their handler details.
/// </summary>
public Hashtable CapsDetails
/// <param name="excludeSeed">If true, then exclude the seed cap.</param>
public Hashtable GetCapsDetails(bool excludeSeed)
{
get
{
Hashtable caps = new Hashtable();
string protocol = "http://";
if (m_useSSL)
protocol = "https://";
Hashtable caps = new Hashtable();
string protocol = "http://";
if (m_useSSL)
protocol = "https://";
string baseUrl = protocol + m_httpListenerHostName + ":" + m_httpListenerPort.ToString();
string baseUrl = protocol + m_httpListenerHostName + ":" + m_httpListenerPort.ToString();
lock (m_capsHandlers)
{
foreach (string capsName in m_capsHandlers.Keys)
{
// skip SEED cap
if ("SEED" == capsName) continue;
if (excludeSeed && "SEED" == capsName)
continue;
caps[capsName] = baseUrl + m_capsHandlers[capsName].Path;
}
return caps;
}
return caps;
}
}
}
}

View File

@@ -0,0 +1,148 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Framework.Capabilities;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Services.Interfaces;
using Caps = OpenSim.Framework.Capabilities.Caps;
using OSDArray = OpenMetaverse.StructuredData.OSDArray;
using OSDMap = OpenMetaverse.StructuredData.OSDMap;
namespace OpenSim.Capabilities.Handlers
{
public class FetchInventory2Handler
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private IInventoryService m_inventoryService;
public FetchInventory2Handler(IInventoryService invService)
{
m_inventoryService = invService;
}
public string FetchInventoryRequest(string request, string path, string param, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
// m_log.DebugFormat("[FETCH INVENTORY HANDLER]: Received FetchInventory capabilty request");
OSDMap requestmap = (OSDMap)OSDParser.DeserializeLLSDXml(Utils.StringToBytes(request));
OSDArray itemsRequested = (OSDArray)requestmap["items"];
string reply;
LLSDFetchInventory llsdReply = new LLSDFetchInventory();
foreach (OSDMap osdItemId in itemsRequested)
{
UUID itemId = osdItemId["item_id"].AsUUID();
InventoryItemBase item = m_inventoryService.GetItem(new InventoryItemBase(itemId));
if (item != null)
{
// We don't know the agent that this request belongs to so we'll use the agent id of the item
// which will be the same for all items.
llsdReply.agent_id = item.Owner;
llsdReply.items.Array.Add(ConvertInventoryItem(item));
}
}
reply = LLSDHelpers.SerialiseLLSDReply(llsdReply);
return reply;
}
/// <summary>
/// Convert an internal inventory item object into an LLSD object.
/// </summary>
/// <param name="invItem"></param>
/// <returns></returns>
private LLSDInventoryItem ConvertInventoryItem(InventoryItemBase invItem)
{
LLSDInventoryItem llsdItem = new LLSDInventoryItem();
llsdItem.asset_id = invItem.AssetID;
llsdItem.created_at = invItem.CreationDate;
llsdItem.desc = invItem.Description;
llsdItem.flags = (int)invItem.Flags;
llsdItem.item_id = invItem.ID;
llsdItem.name = invItem.Name;
llsdItem.parent_id = invItem.Folder;
try
{
llsdItem.type = Utils.AssetTypeToString((AssetType)invItem.AssetType);
llsdItem.inv_type = Utils.InventoryTypeToString((InventoryType)invItem.InvType);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[WEB FETCH INV DESC HANDLER]: Problem setting asset {0} inventory {1} types while converting inventory item {2}: {3}",
invItem.AssetType, invItem.InvType, invItem.Name, e.Message);
}
llsdItem.permissions = new LLSDPermissions();
llsdItem.permissions.creator_id = invItem.CreatorIdAsUuid;
llsdItem.permissions.base_mask = (int)invItem.CurrentPermissions;
llsdItem.permissions.everyone_mask = (int)invItem.EveryOnePermissions;
llsdItem.permissions.group_id = invItem.GroupID;
llsdItem.permissions.group_mask = (int)invItem.GroupPermissions;
llsdItem.permissions.is_owner_group = invItem.GroupOwned;
llsdItem.permissions.next_owner_mask = (int)invItem.NextPermissions;
llsdItem.permissions.owner_id = invItem.Owner;
llsdItem.permissions.owner_mask = (int)invItem.CurrentPermissions;
llsdItem.sale_info = new LLSDSaleInfo();
llsdItem.sale_info.sale_price = invItem.SalePrice;
switch (invItem.SaleType)
{
default:
llsdItem.sale_info.sale_type = "not";
break;
case 1:
llsdItem.sale_info.sale_type = "original";
break;
case 2:
llsdItem.sale_info.sale_type = "copy";
break;
case 3:
llsdItem.sale_info.sale_type = "contents";
break;
}
return llsdItem;
}
}
}

View File

@@ -0,0 +1,70 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using Nini.Config;
using OpenSim.Server.Base;
using OpenSim.Services.Interfaces;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Server.Handlers.Base;
using OpenMetaverse;
namespace OpenSim.Capabilities.Handlers
{
public class FetchInventory2ServerConnector : ServiceConnector
{
private IInventoryService m_InventoryService;
private string m_ConfigName = "CapsService";
public FetchInventory2ServerConnector(IConfigSource config, IHttpServer server, string configName)
: base(config, server, configName)
{
if (configName != String.Empty)
m_ConfigName = configName;
IConfig serverConfig = config.Configs[m_ConfigName];
if (serverConfig == null)
throw new Exception(String.Format("No section '{0}' in config file", m_ConfigName));
string invService = serverConfig.GetString("InventoryService", String.Empty);
if (invService == String.Empty)
throw new Exception("No InventoryService in config file");
Object[] args = new Object[] { config };
m_InventoryService = ServerUtils.LoadPlugin<IInventoryService>(invService, args);
if (m_InventoryService == null)
throw new Exception(String.Format("Failed to load InventoryService from {0}; config is {1}", invService, m_ConfigName));
FetchInventory2Handler fiHandler = new FetchInventory2Handler(m_InventoryService);
IRequestHandler reqHandler
= new RestStreamHandler("POST", "/CAPS/FetchInventory/", fiHandler.FetchInventoryRequest);
server.AddStreamHandler(reqHandler);
}
}
}

View File

@@ -64,7 +64,7 @@ namespace OpenSim.Capabilities.Handlers
m_assetService = assService;
}
public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
public override byte[] Handle(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
// Try to parse the texture ID from the request URL
NameValueCollection query = HttpUtility.ParseQueryString(httpRequest.Url.Query);
@@ -111,6 +111,10 @@ namespace OpenSim.Capabilities.Handlers
m_log.Warn("[GETTEXTURE]: Failed to parse a texture_id from GetTexture request: " + httpRequest.Url);
}
// m_log.DebugFormat(
// "[GETTEXTURE]: For texture {0} sending back response {1}, data length {2}",
// textureID, httpResponse.StatusCode, httpResponse.ContentLength);
httpResponse.Send();
return null;
}
@@ -123,7 +127,7 @@ namespace OpenSim.Capabilities.Handlers
/// <param name="textureID"></param>
/// <param name="format"></param>
/// <returns>False for "caller try another codec"; true otherwise</returns>
private bool FetchTexture(OSHttpRequest httpRequest, OSHttpResponse httpResponse, UUID textureID, string format)
private bool FetchTexture(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse, UUID textureID, string format)
{
// m_log.DebugFormat("[GETTEXTURE]: {0} with requested format {1}", textureID, format);
AssetBase texture;
@@ -207,38 +211,43 @@ namespace OpenSim.Capabilities.Handlers
return true;
}
private void WriteTextureData(OSHttpRequest request, OSHttpResponse response, AssetBase texture, string format)
private void WriteTextureData(IOSHttpRequest request, IOSHttpResponse response, AssetBase texture, string format)
{
string range = request.Headers.GetOne("Range");
//m_log.DebugFormat("[GETTEXTURE]: Range {0}", range);
if (!String.IsNullOrEmpty(range)) // JP2's only
{
// Range request
int start, end;
if (TryParseRange(range, out start, out end))
{
// Before clamping start make sure we can satisfy it in order to avoid
// sending back the last byte instead of an error status
if (start >= texture.Data.Length)
{
response.StatusCode = (int)System.Net.HttpStatusCode.RequestedRangeNotSatisfiable;
return;
}
else
{
end = Utils.Clamp(end, 0, texture.Data.Length - 1);
start = Utils.Clamp(start, 0, end);
int len = end - start + 1;
end = Utils.Clamp(end, 0, texture.Data.Length - 1);
start = Utils.Clamp(start, 0, end);
int len = end - start + 1;
//m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID);
//m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID);
if (len < texture.Data.Length)
// Always return PartialContent, even if the range covered the entire data length
// We were accidentally sending back 404 before in this situation
// https://issues.apache.org/bugzilla/show_bug.cgi?id=51878 supports sending 206 even if the
// entire range is requested, and viewer 3.2.2 (and very probably earlier) seems fine with this.
response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent;
response.ContentLength = len;
response.ContentType = texture.Metadata.ContentType;
response.AddHeader("Content-Range", String.Format("bytes {0}-{1}/{2}", start, end, texture.Data.Length));
response.Body.Write(texture.Data, start, len);
response.ContentLength = len;
response.ContentType = texture.Metadata.ContentType;
response.AddHeader("Content-Range", String.Format("bytes {0}-{1}/{2}", start, end, texture.Data.Length));
response.Body.Write(texture.Data, start, len);
}
}
else
{
@@ -257,6 +266,15 @@ namespace OpenSim.Capabilities.Handlers
response.ContentType = "image/" + format;
response.Body.Write(texture.Data, 0, texture.Data.Length);
}
// if (response.StatusCode < 200 || response.StatusCode > 299)
// m_log.WarnFormat(
// "[GETTEXTURE]: For texture {0} requested range {1} responded {2} with content length {3} (actual {4})",
// texture.FullID, range, response.StatusCode, response.ContentLength, texture.Data.Length);
// else
// m_log.DebugFormat(
// "[GETTEXTURE]: For texture {0} requested range {1} responded {2} with content length {3} (actual {4})",
// texture.FullID, range, response.StatusCode, response.ContentLength, texture.Data.Length);
}
private bool TryParseRange(string header, out int start, out int end)
@@ -275,7 +293,6 @@ namespace OpenSim.Capabilities.Handlers
return false;
}
private byte[] ConvertTextureData(AssetBase texture, string format)
{
m_log.DebugFormat("[GETTEXTURE]: Converting texture {0} to {1}", texture.ID, format);
@@ -350,7 +367,5 @@ namespace OpenSim.Capabilities.Handlers
}
return null;
}
}
}
}

View File

@@ -0,0 +1,63 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Net;
using log4net;
using log4net.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Capabilities.Handlers;
using OpenSim.Framework;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Capabilities.Handlers.GetTexture.Tests
{
[TestFixture]
public class GetTextureHandlerTests
{
[Test]
public void TestTextureNotFound()
{
TestHelpers.InMethod();
// Overkill - we only really need the asset service, not a whole scene.
Scene scene = SceneHelpers.SetupScene();
GetTextureHandler handler = new GetTextureHandler(null, scene.AssetService);
TestOSHttpRequest req = new TestOSHttpRequest();
TestOSHttpResponse resp = new TestOSHttpResponse();
req.Url = new Uri("http://localhost/?texture_id=00000000-0000-1111-9999-000000000012");
handler.Handle(null, null, req, resp);
Assert.That(resp.StatusCode, Is.EqualTo((int)System.Net.HttpStatusCode.NotFound));
}
}
}

View File

@@ -0,0 +1,181 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Specialized;
using System.Drawing;
using System.Drawing.Imaging;
using System.Reflection;
using System.IO;
using System.Web;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenMetaverse.Imaging;
using OpenSim.Framework;
using OpenSim.Framework.Capabilities;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Services.Interfaces;
using Caps = OpenSim.Framework.Capabilities.Caps;
namespace OpenSim.Capabilities.Handlers
{
public class UploadBakedTextureHandler
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Caps m_HostCapsObj;
private IAssetService m_assetService;
private bool m_persistBakedTextures;
public UploadBakedTextureHandler(Caps caps, IAssetService assetService, bool persistBakedTextures)
{
m_HostCapsObj = caps;
m_assetService = assetService;
m_persistBakedTextures = persistBakedTextures;
}
/// <summary>
/// Handle a request from the client for a Uri to upload a baked texture.
/// </summary>
/// <param name="request"></param>
/// <param name="path"></param>
/// <param name="param"></param>
/// <param name="httpRequest"></param>
/// <param name="httpResponse"></param>
/// <returns>The upload response if the request is successful, null otherwise.</returns>
public string UploadBakedTexture(
string request, string path, string param, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
try
{
string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
BakedTextureUploader uploader =
new BakedTextureUploader(capsBase + uploaderPath, m_HostCapsObj.HttpListener);
uploader.OnUpLoad += BakedTextureUploaded;
m_HostCapsObj.HttpListener.AddStreamHandler(
new BinaryStreamHandler("POST", capsBase + uploaderPath,
uploader.uploaderCaps));
string protocol = "http://";
if (m_HostCapsObj.SSLCaps)
protocol = "https://";
string uploaderURL = protocol + m_HostCapsObj.HostName + ":" +
m_HostCapsObj.Port.ToString() + capsBase + uploaderPath;
LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
uploadResponse.uploader = uploaderURL;
uploadResponse.state = "upload";
return LLSDHelpers.SerialiseLLSDReply(uploadResponse);
}
catch (Exception e)
{
m_log.ErrorFormat("[UPLOAD BAKED TEXTURE HANDLER]: {0}{1}", e.Message, e.StackTrace);
}
return null;
}
/// <summary>
/// Called when a baked texture has been successfully uploaded by a client.
/// </summary>
/// <param name="assetID"></param>
/// <param name="data"></param>
private void BakedTextureUploaded(UUID assetID, byte[] data)
{
// m_log.DebugFormat("[UPLOAD BAKED TEXTURE HANDLER]: Received baked texture {0}", assetID.ToString());
AssetBase asset;
asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_HostCapsObj.AgentID.ToString());
asset.Data = data;
asset.Temporary = true;
asset.Local = !m_persistBakedTextures; // Local assets aren't persisted, non-local are
m_assetService.Store(asset);
}
}
class BakedTextureUploader
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public event Action<UUID, byte[]> OnUpLoad;
private string uploaderPath = String.Empty;
private UUID newAssetID;
private IHttpServer httpListener;
public BakedTextureUploader(string path, IHttpServer httpServer)
{
newAssetID = UUID.Random();
uploaderPath = path;
httpListener = httpServer;
// m_log.InfoFormat("[CAPS] baked texture upload starting for {0}",newAssetID);
}
/// <summary>
/// Handle raw uploaded baked texture data.
/// </summary>
/// <param name="data"></param>
/// <param name="path"></param>
/// <param name="param"></param>
/// <returns></returns>
public string uploaderCaps(byte[] data, string path, string param)
{
Action<UUID, byte[]> handlerUpLoad = OnUpLoad;
// Don't do this asynchronously, otherwise it's possible for the client to send set appearance information
// on another thread which might send out avatar updates before the asset has been put into the asset
// service.
if (handlerUpLoad != null)
handlerUpLoad(newAssetID, data);
string res = String.Empty;
LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
uploadComplete.new_asset = newAssetID.ToString();
uploadComplete.new_inventory_item = UUID.Zero;
uploadComplete.state = "complete";
res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
httpListener.RemoveStreamHandler("POST", uploaderPath);
// m_log.DebugFormat("[BAKED TEXTURE UPLOADER]: baked texture upload completed for {0}", newAssetID);
return res;
}
}
}

View File

@@ -42,7 +42,6 @@ using Caps = OpenSim.Framework.Capabilities.Caps;
namespace OpenSim.Capabilities.Handlers
{
public class WebFetchInvDescHandler
{
private static readonly ILog m_log =
@@ -50,7 +49,7 @@ namespace OpenSim.Capabilities.Handlers
private IInventoryService m_InventoryService;
private ILibraryService m_LibraryService;
private object m_fetchLock = new Object();
// private object m_fetchLock = new Object();
public WebFetchInvDescHandler(IInventoryService invService, ILibraryService libService)
{
@@ -58,39 +57,42 @@ namespace OpenSim.Capabilities.Handlers
m_LibraryService = libService;
}
public string FetchInventoryDescendentsRequest(string request, string path, string param, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
public string FetchInventoryDescendentsRequest(string request, string path, string param, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
// nasty temporary hack here, the linden client falsely
// identifies the uuid 00000000-0000-0000-0000-000000000000
// as a string which breaks us
//
// correctly mark it as a uuid
//
request = request.Replace("<string>00000000-0000-0000-0000-000000000000</string>", "<uuid>00000000-0000-0000-0000-000000000000</uuid>");
// lock (m_fetchLock)
// {
// m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Received request {0}", request);
// nasty temporary hack here, the linden client falsely
// identifies the uuid 00000000-0000-0000-0000-000000000000
// as a string which breaks us
//
// correctly mark it as a uuid
//
request = request.Replace("<string>00000000-0000-0000-0000-000000000000</string>", "<uuid>00000000-0000-0000-0000-000000000000</uuid>");
// another hack <integer>1</integer> results in a
// System.ArgumentException: Object type System.Int32 cannot
// be converted to target type: System.Boolean
//
request = request.Replace("<key>fetch_folders</key><integer>0</integer>", "<key>fetch_folders</key><boolean>0</boolean>");
request = request.Replace("<key>fetch_folders</key><integer>1</integer>", "<key>fetch_folders</key><boolean>1</boolean>");
Hashtable hash = new Hashtable();
try
{
hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
}
catch (LLSD.LLSDParseException e)
{
m_log.ErrorFormat("[WEB FETCH INV DESC HANDLER]: Fetch error: {0}{1}" + e.Message, e.StackTrace);
m_log.Error("Request: " + request);
}
ArrayList foldersrequested = (ArrayList)hash["folders"];
string response = "";
// another hack <integer>1</integer> results in a
// System.ArgumentException: Object type System.Int32 cannot
// be converted to target type: System.Boolean
//
request = request.Replace("<key>fetch_folders</key><integer>0</integer>", "<key>fetch_folders</key><boolean>0</boolean>");
request = request.Replace("<key>fetch_folders</key><integer>1</integer>", "<key>fetch_folders</key><boolean>1</boolean>");
Hashtable hash = new Hashtable();
try
{
hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
}
catch (LLSD.LLSDParseException pe)
{
m_log.Error("[AGENT INVENTORY]: Fetch error: " + pe.Message);
m_log.Error("Request: " + request.ToString());
}
ArrayList foldersrequested = (ArrayList)hash["folders"];
string response = "";
lock (m_fetchLock)
{
for (int i = 0; i < foldersrequested.Count; i++)
{
string inventoryitemstr = "";
@@ -104,7 +106,7 @@ namespace OpenSim.Capabilities.Handlers
}
catch (Exception e)
{
m_log.Debug("[CAPS]: caught exception doing OSD deserialize" + e);
m_log.Debug("[WEB FETCH INV DESC HANDLER]: caught exception doing OSD deserialize" + e);
}
LLSDInventoryDescendents reply = FetchInventoryReply(llsdRequest);
@@ -115,7 +117,6 @@ namespace OpenSim.Capabilities.Handlers
response += inventoryitemstr;
}
if (response.Length == 0)
{
// Ter-guess: If requests fail a lot, the client seems to stop requesting descendants.
@@ -129,11 +130,12 @@ namespace OpenSim.Capabilities.Handlers
response = "<llsd><map><key>folders</key><array>" + response + "</array></map></llsd>";
}
//m_log.DebugFormat("[CAPS]: Replying to CAPS fetch inventory request with following xml");
//m_log.Debug("[CAPS] "+response);
// m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Replying to CAPS fetch inventory request");
//m_log.Debug("[WEB FETCH INV DESC HANDLER] "+response);
}
return response;
return response;
// }
}
/// <summary>
@@ -155,7 +157,10 @@ namespace OpenSim.Capabilities.Handlers
inv.Items = new List<InventoryItemBase>();
int version = 0;
inv = Fetch(invFetch.owner_id, invFetch.folder_id, invFetch.owner_id, invFetch.fetch_folders, invFetch.fetch_items, invFetch.sort_order, out version);
inv
= Fetch(
invFetch.owner_id, invFetch.folder_id, invFetch.owner_id,
invFetch.fetch_folders, invFetch.fetch_items, invFetch.sort_order, out version);
if (inv.Folders != null)
{
@@ -176,19 +181,43 @@ namespace OpenSim.Capabilities.Handlers
contents.descendents = contents.items.Array.Count + contents.categories.Array.Count;
contents.version = version;
// m_log.DebugFormat(
// "[WEB FETCH INV DESC HANDLER]: Replying to request for folder {0} (fetch items {1}, fetch folders {2}) with {3} items and {4} folders for agent {5}",
// invFetch.folder_id,
// invFetch.fetch_items,
// invFetch.fetch_folders,
// contents.items.Array.Count,
// contents.categories.Array.Count,
// invFetch.owner_id);
return reply;
}
public InventoryCollection Fetch(UUID agentID, UUID folderID, UUID ownerID,
bool fetchFolders, bool fetchItems, int sortOrder, out int version)
/// <summary>
/// Handle the caps inventory descendents fetch.
/// </summary>
/// <param name="agentID"></param>
/// <param name="folderID"></param>
/// <param name="ownerID"></param>
/// <param name="fetchFolders"></param>
/// <param name="fetchItems"></param>
/// <param name="sortOrder"></param>
/// <param name="version"></param>
/// <returns>An empty InventoryCollection if the inventory look up failed</returns>
private InventoryCollection Fetch(
UUID agentID, UUID folderID, UUID ownerID,
bool fetchFolders, bool fetchItems, int sortOrder, out int version)
{
m_log.DebugFormat(
"[WEBFETCHINVENTORYDESCENDANTS]: Fetching folders ({0}), items ({1}) from {2} for agent {3}",
fetchFolders, fetchItems, folderID, agentID);
// m_log.DebugFormat(
// "[WEB FETCH INV DESC HANDLER]: Fetching folders ({0}), items ({1}) from {2} for agent {3}",
// fetchFolders, fetchItems, folderID, agentID);
// FIXME MAYBE: We're not handling sortOrder!
version = 0;
InventoryFolderImpl fold;
if (m_LibraryService != null && m_LibraryService.LibraryRootFolder != null && agentID == m_LibraryService.LibraryRootFolder.Owner)
{
if ((fold = m_LibraryService.LibraryRootFolder.FindFolder(folderID)) != null)
{
InventoryCollection ret = new InventoryCollection();
@@ -197,6 +226,7 @@ namespace OpenSim.Capabilities.Handlers
return ret;
}
}
InventoryCollection contents = new InventoryCollection();
@@ -207,12 +237,92 @@ namespace OpenSim.Capabilities.Handlers
containingFolder.ID = folderID;
containingFolder.Owner = agentID;
containingFolder = m_InventoryService.GetFolder(containingFolder);
if (containingFolder != null)
{
// m_log.DebugFormat(
// "[WEB FETCH INV DESC HANDLER]: Retrieved folder {0} {1} for agent id {2}",
// containingFolder.Name, containingFolder.ID, agentID);
version = containingFolder.Version;
// if (fetchItems)
// {
// List<InventoryItemBase> linkedItemsToAdd = new List<InventoryItemBase>();
//
// foreach (InventoryItemBase item in contents.Items)
// {
// if (item.AssetType == (int)AssetType.Link)
// {
// InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID));
//
// // Take care of genuinely broken links where the target doesn't exist
// // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
// // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
// // rather than having to keep track of every folder requested in the recursion.
// if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link)
// linkedItemsToAdd.Insert(0, linkedItem);
// }
// }
//
// foreach (InventoryItemBase linkedItem in linkedItemsToAdd)
// {
// m_log.DebugFormat(
// "[WEB FETCH INV DESC HANDLER]: Inserted linked item {0} for link in folder {1} for agent {2}",
// linkedItem.Name, folderID, agentID);
//
// contents.Items.Add(linkedItem);
// }
//
// // If the folder requested contains links, then we need to send those folders first, otherwise the links
// // will be broken in the viewer.
// HashSet<UUID> linkedItemFolderIdsToSend = new HashSet<UUID>();
// foreach (InventoryItemBase item in contents.Items)
// {
// if (item.AssetType == (int)AssetType.Link)
// {
// InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID));
//
// // Take care of genuinely broken links where the target doesn't exist
// // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
// // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
// // rather than having to keep track of every folder requested in the recursion.
// if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link)
// {
// // We don't need to send the folder if source and destination of the link are in the same
// // folder.
// if (linkedItem.Folder != containingFolder.ID)
// linkedItemFolderIdsToSend.Add(linkedItem.Folder);
// }
// }
// }
//
// foreach (UUID linkedItemFolderId in linkedItemFolderIdsToSend)
// {
// m_log.DebugFormat(
// "[WEB FETCH INV DESC HANDLER]: Recursively fetching folder {0} linked by item in folder {1} for agent {2}",
// linkedItemFolderId, folderID, agentID);
//
// int dummyVersion;
// InventoryCollection linkedCollection
// = Fetch(
// agentID, linkedItemFolderId, ownerID, fetchFolders, fetchItems, sortOrder, out dummyVersion);
//
// InventoryFolderBase linkedFolder = new InventoryFolderBase(linkedItemFolderId);
// linkedFolder.Owner = agentID;
// linkedFolder = m_InventoryService.GetFolder(linkedFolder);
//
//// contents.Folders.AddRange(linkedCollection.Folders);
//
// contents.Folders.Add(linkedFolder);
// contents.Items.AddRange(linkedCollection.Items);
// }
// }
}
}
else
{
// Lost itemsm don't really need a version
// Lost items don't really need a version
version = 1;
}
@@ -230,10 +340,11 @@ namespace OpenSim.Capabilities.Handlers
llsdFolder.folder_id = invFolder.ID;
llsdFolder.parent_id = invFolder.ParentID;
llsdFolder.name = invFolder.Name;
if (invFolder.Type < 0 || invFolder.Type >= TaskInventoryItem.Types.Length)
if (invFolder.Type == (short)AssetType.Unknown || !Enum.IsDefined(typeof(AssetType), (sbyte)invFolder.Type))
llsdFolder.type = "-1";
else
llsdFolder.type = TaskInventoryItem.Types[invFolder.Type];
llsdFolder.type = Utils.AssetTypeToString((AssetType)invFolder.Type);
llsdFolder.preferred_type = "-1";
return llsdFolder;
@@ -254,16 +365,19 @@ namespace OpenSim.Capabilities.Handlers
llsdItem.item_id = invItem.ID;
llsdItem.name = invItem.Name;
llsdItem.parent_id = invItem.Folder;
try
{
// TODO reevaluate after upgrade to libomv >= r2566. Probably should use UtilsConversions.
llsdItem.type = TaskInventoryItem.Types[invItem.AssetType];
llsdItem.inv_type = TaskInventoryItem.InvTypes[invItem.InvType];
llsdItem.type = Utils.AssetTypeToString((AssetType)invItem.AssetType);
llsdItem.inv_type = Utils.InventoryTypeToString((InventoryType)invItem.InvType);
}
catch (Exception e)
{
m_log.ErrorFormat("[CAPS]: Problem setting asset {0} inventory {1} types while converting inventory item {2}: {3}", invItem.AssetType, invItem.InvType, invItem.Name, e.Message);
m_log.ErrorFormat(
"[WEB FETCH INV DESC HANDLER]: Problem setting asset {0} inventory {1} types while converting inventory item {2}: {3}",
invItem.AssetType, invItem.InvType, invItem.Name, e.Message);
}
llsdItem.permissions = new LLSDPermissions();
llsdItem.permissions.creator_id = invItem.CreatorIdAsUuid;
llsdItem.permissions.base_mask = (int)invItem.CurrentPermissions;
@@ -294,6 +408,5 @@ namespace OpenSim.Capabilities.Handlers
return llsdItem;
}
}
}
}

View File

@@ -95,4 +95,11 @@ namespace OpenSim.Framework.Capabilities
public UUID owner_id;
public int version;
}
}
[OSDMap]
public class LLSDFetchInventory
{
public UUID agent_id;
public OSDArray items = new OSDArray();
}
}

View File

@@ -45,7 +45,7 @@ namespace OpenSim.Framework.Capabilities
}
public override byte[] Handle(string path, Stream request,
OSHttpRequest httpRequest, OSHttpResponse httpResponse)
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
//Encoding encoding = Util.UTF8;
//StreamReader streamReader = new StreamReader(request, false);

View File

@@ -38,7 +38,7 @@ namespace OpenSim.Data
{
public abstract AssetBase GetAsset(UUID uuid);
public abstract bool StoreAsset(AssetBase asset);
public abstract void StoreAsset(AssetBase asset);
public abstract bool ExistsAsset(UUID uuid);
public abstract List<AssetMetadata> FetchAssetMetadataSet(int start, int count);

View File

@@ -34,7 +34,7 @@ namespace OpenSim.Data
public interface IAssetDataPlugin : IPlugin
{
AssetBase GetAsset(UUID uuid);
bool StoreAsset(AssetBase asset);
void StoreAsset(AssetBase asset);
bool ExistsAsset(UUID uuid);
List<AssetMetadata> FetchAssetMetadataSet(int start, int count);
void Initialise(string connect);

View File

@@ -37,10 +37,30 @@ namespace OpenSim.Data
public UUID RegionID;
public UUID ScopeID;
public string RegionName;
/// <summary>
/// The position in meters of this region.
/// </summary>
public int posX;
/// <summary>
/// The position in meters of this region.
/// </summary>
public int posY;
public int sizeX;
public int sizeY;
/// <summary>
/// Return the x-coordinate of this region.
/// </summary>
public int coordX { get { return posX / (int)Constants.RegionSize; } }
/// <summary>
/// Return the y-coordinate of this region.
/// </summary>
public int coordY { get { return posY / (int)Constants.RegionSize; } }
public Dictionary<string, object> Data;
}

View File

@@ -50,6 +50,5 @@ namespace OpenSim.Data
bool Store(UserAccountData data);
bool Delete(string field, string val);
UserAccountData[] GetUsers(UUID scopeID, string query);
UserAccountData[] GetUsersWhere(UUID scopeID, string where);
}
}

View File

@@ -143,7 +143,7 @@ namespace OpenSim.Data.MSSQL
/// Create asset in m_database
/// </summary>
/// <param name="asset">the asset</param>
override public bool StoreAsset(AssetBase asset)
override public void StoreAsset(AssetBase asset)
{
string sql =
@@ -192,12 +192,10 @@ namespace OpenSim.Data.MSSQL
try
{
command.ExecuteNonQuery();
return true;
}
catch(Exception e)
{
m_log.Error("[ASSET DB]: Error storing item :" + e.Message);
return false;
}
}
}

View File

@@ -43,7 +43,7 @@ namespace OpenSim.Data.MSSQL
public class MSSQLAvatarData : MSSQLGenericTableHandler<AvatarBaseData>,
IAvatarData
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public MSSQLAvatarData(string connectionString, string realm) :
base(connectionString, realm, "Avatar")

View File

@@ -40,8 +40,8 @@ namespace OpenSim.Data.MSSQL
{
public class MSSQLGenericTableHandler<T> where T : class, new()
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log =
// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected string m_ConnectionString;
protected MSSQLManager m_database; //used for parameter type translation

View File

@@ -43,7 +43,7 @@ namespace OpenSim.Data.MSSQL
public class MSSQLGridUserData : MSSQLGenericTableHandler<GridUserData>,
IGridUserData
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public MSSQLGridUserData(string connectionString, string realm) :
base(connectionString, realm, "GridUserStore")

View File

@@ -41,7 +41,7 @@ namespace OpenSim.Data.MSSQL
/// </summary>
public class MSSQLManager
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// Connection string for ADO.net
@@ -180,8 +180,6 @@ namespace OpenSim.Data.MSSQL
return parameter;
}
private static readonly Dictionary<string, string> emptyDictionary = new Dictionary<string, string>();
/// <summary>
/// Checks if we need to do some migrations to the database
/// </summary>

View File

@@ -43,7 +43,7 @@ namespace OpenSim.Data.MSSQL
public class MSSQLPresenceData : MSSQLGenericTableHandler<PresenceData>,
IPresenceData
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public MSSQLPresenceData(string connectionString, string realm) :
base(connectionString, realm, "Presence")

View File

@@ -681,7 +681,7 @@ VALUES
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
conn.Open();
foreach (ParcelManager.ParcelAccessEntry parcelAccessEntry in parcel.LandData.ParcelAccessList)
foreach (LandAccessEntry parcelAccessEntry in parcel.LandData.ParcelAccessList)
{
cmd.Parameters.AddRange(CreateLandAccessParameters(parcelAccessEntry, parcel.RegionUUID));
@@ -1252,7 +1252,7 @@ VALUES
,[elevation_1_ne] = @elevation_1_ne ,[elevation_2_ne] = @elevation_2_ne ,[elevation_1_se] = @elevation_1_se ,[elevation_2_se] = @elevation_2_se
,[elevation_1_sw] = @elevation_1_sw ,[elevation_2_sw] = @elevation_2_sw ,[water_height] = @water_height ,[terrain_raise_limit] = @terrain_raise_limit
,[terrain_lower_limit] = @terrain_lower_limit ,[use_estate_sun] = @use_estate_sun ,[fixed_sun] = @fixed_sun ,[sun_position] = @sun_position
,[covenant] = @covenant , [sunvectorx] = @sunvectorx, [sunvectory] = @sunvectory, [sunvectorz] = @sunvectorz, [Sandbox] = @Sandbox, [loaded_creation_datetime] = @loaded_creation_datetime, [loaded_creation_id] = @loaded_creation_id
,[covenant] = @covenant ,[covenant_datetime] = @covenant_datetime, [sunvectorx] = @sunvectorx, [sunvectory] = @sunvectory, [sunvectorz] = @sunvectorz, [Sandbox] = @Sandbox, [loaded_creation_datetime] = @loaded_creation_datetime, [loaded_creation_id] = @loaded_creation_id
WHERE [regionUUID] = @regionUUID";
using (SqlConnection conn = new SqlConnection(m_connectionString))
@@ -1307,14 +1307,14 @@ VALUES
[block_show_in_search],[agent_limit],[object_bonus],[maturity],[disable_scripts],[disable_collisions],[disable_physics],
[terrain_texture_1],[terrain_texture_2],[terrain_texture_3],[terrain_texture_4],[elevation_1_nw],[elevation_2_nw],[elevation_1_ne],
[elevation_2_ne],[elevation_1_se],[elevation_2_se],[elevation_1_sw],[elevation_2_sw],[water_height],[terrain_raise_limit],
[terrain_lower_limit],[use_estate_sun],[fixed_sun],[sun_position],[covenant],[sunvectorx], [sunvectory], [sunvectorz],[Sandbox], [loaded_creation_datetime], [loaded_creation_id]
[terrain_lower_limit],[use_estate_sun],[fixed_sun],[sun_position],[covenant],[covenant_datetime],[sunvectorx], [sunvectory], [sunvectorz],[Sandbox], [loaded_creation_datetime], [loaded_creation_id]
)
VALUES
(@regionUUID,@block_terraform,@block_fly,@allow_damage,@restrict_pushing,@allow_land_resell,@allow_land_join_divide,
@block_show_in_search,@agent_limit,@object_bonus,@maturity,@disable_scripts,@disable_collisions,@disable_physics,
@terrain_texture_1,@terrain_texture_2,@terrain_texture_3,@terrain_texture_4,@elevation_1_nw,@elevation_2_nw,@elevation_1_ne,
@elevation_2_ne,@elevation_1_se,@elevation_2_se,@elevation_1_sw,@elevation_2_sw,@water_height,@terrain_raise_limit,
@terrain_lower_limit,@use_estate_sun,@fixed_sun,@sun_position,@covenant,@sunvectorx,@sunvectory, @sunvectorz, @Sandbox, @loaded_creation_datetime, @loaded_creation_id)";
@terrain_lower_limit,@use_estate_sun,@fixed_sun,@sun_position,@covenant, @covenant_datetime, @sunvectorx,@sunvectory, @sunvectorz, @Sandbox, @loaded_creation_datetime, @loaded_creation_id)";
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
@@ -1376,7 +1376,7 @@ VALUES
Convert.ToSingle(row["sunvectorz"])
);
newSettings.Covenant = new UUID((Guid)row["covenant"]);
newSettings.CovenantChangedDateTime = Convert.ToInt32(row["covenant_datetime"]);
newSettings.LoadedCreationDateTime = Convert.ToInt32(row["loaded_creation_datetime"]);
if (row["loaded_creation_id"] is DBNull)
@@ -1453,7 +1453,7 @@ VALUES
_Log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name);
}
newData.ParcelAccessList = new List<ParcelManager.ParcelAccessEntry>();
newData.ParcelAccessList = new List<LandAccessEntry>();
return newData;
}
@@ -1463,12 +1463,12 @@ VALUES
/// </summary>
/// <param name="row">datarecord with landaccess data</param>
/// <returns></returns>
private static ParcelManager.ParcelAccessEntry BuildLandAccessData(IDataRecord row)
private static LandAccessEntry BuildLandAccessData(IDataRecord row)
{
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
LandAccessEntry entry = new LandAccessEntry();
entry.AgentID = new UUID((Guid)row["AccessUUID"]);
entry.Flags = (AccessList)Convert.ToInt32(row["Flags"]);
entry.Time = new DateTime();
entry.Expires = 0;
return entry;
}
@@ -1789,6 +1789,7 @@ VALUES
parameters.Add(_Database.CreateParameter("sunvectory", settings.SunVector.Y));
parameters.Add(_Database.CreateParameter("sunvectorz", settings.SunVector.Z));
parameters.Add(_Database.CreateParameter("covenant", settings.Covenant));
parameters.Add(_Database.CreateParameter("covenant_datetime", settings.CovenantChangedDateTime));
parameters.Add(_Database.CreateParameter("Loaded_Creation_DateTime", settings.LoadedCreationDateTime));
parameters.Add(_Database.CreateParameter("Loaded_Creation_ID", settings.LoadedCreationID));
@@ -1851,7 +1852,7 @@ VALUES
/// <param name="parcelAccessEntry">parcel access entry.</param>
/// <param name="parcelID">parcel ID.</param>
/// <returns></returns>
private SqlParameter[] CreateLandAccessParameters(ParcelManager.ParcelAccessEntry parcelAccessEntry, UUID parcelID)
private SqlParameter[] CreateLandAccessParameters(LandAccessEntry parcelAccessEntry, UUID parcelID)
{
List<SqlParameter> parameters = new List<SqlParameter>();

View File

@@ -242,10 +242,5 @@ namespace OpenSim.Data.MSSQL
return DoQuery(cmd);
}
}
public UserAccountData[] GetUsersWhere(UUID scopeID, string where)
{
return null;
}
}
}

View File

@@ -40,8 +40,8 @@ namespace OpenSim.Data.MSSQL
{
public class MSSQLXInventoryData : IXInventoryData
{
private static readonly ILog m_log = LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log = LogManager.GetLogger(
// MethodBase.GetCurrentMethod().DeclaringType);
private MSSQLGenericTableHandler<XInventoryFolder> m_Folders;
private MSSQLItemHandler m_Items;

View File

@@ -235,4 +235,11 @@ CREATE NONCLUSTERED INDEX IX_regions_name ON dbo.regions
regionName
) WITH( STATISTICS_NORECOMPUTE = OFF, IGNORE_DUP_KEY = OFF, ALLOW_ROW_LOCKS = ON, ALLOW_PAGE_LOCKS = ON) ON [PRIMARY]
COMMIT
COMMIT
:VERSION 9
BEGIN TRANSACTION
ALTER TABLE regions ADD parcelMapTexture uniqueidentifier NULL;
COMMIT

View File

@@ -1043,3 +1043,11 @@ FOR CreatorID
ALTER TABLE primitems ALTER COLUMN CreatorID uniqueidentifier NOT NULL
COMMIT
:VERSION 29 #---------------------
BEGIN TRANSACTION
ALTER TABLE regionsettings ADD covenant_datetime int NOT NULL default 0
COMMIT

View File

@@ -155,7 +155,7 @@ namespace OpenSim.Data.MySQL
/// </summary>
/// <param name="asset">Asset UUID to create</param>
/// <remarks>On failure : Throw an exception and attempt to reconnect to database</remarks>
override public bool StoreAsset(AssetBase asset)
override public void StoreAsset(AssetBase asset)
{
lock (m_dbLock)
{
@@ -203,14 +203,12 @@ namespace OpenSim.Data.MySQL
cmd.Parameters.AddWithValue("?data", asset.Data);
cmd.ExecuteNonQuery();
cmd.Dispose();
return true;
}
}
catch (Exception e)
{
m_log.ErrorFormat("[ASSET DB]: MySQL failure creating asset {0} with name \"{1}\". Error: {2}",
asset.FullID, asset.Name, e.Message);
return false;
}
}
}

View File

@@ -210,7 +210,6 @@ namespace OpenSim.Data.MySQL
}
LoadBanList(es);
es.EstateManagers = LoadUUIDList(es.EstateID, "estate_managers");
es.EstateAccess = LoadUUIDList(es.EstateID, "estate_users");
es.EstateGroups = LoadUUIDList(es.EstateID, "estate_groups");

View File

@@ -66,7 +66,7 @@ namespace OpenSim.Data.MySQL
Initialise(connectionString);
}
public virtual void Initialise(string connectionString)
public void Initialise(string connectionString)
{
m_connectionString = connectionString;
@@ -113,7 +113,7 @@ namespace OpenSim.Data.MySQL
public void Dispose() {}
public virtual void StoreObject(SceneObjectGroup obj, UUID regionUUID)
public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
{
uint flags = obj.RootPart.GetEffectiveObjectFlags();
@@ -241,7 +241,7 @@ namespace OpenSim.Data.MySQL
}
}
public virtual void RemoveObject(UUID obj, UUID regionUUID)
public void RemoveObject(UUID obj, UUID regionUUID)
{
// m_log.DebugFormat("[REGION DB]: Deleting scene object {0} from {1} in database", obj, regionUUID);
@@ -390,7 +390,7 @@ namespace OpenSim.Data.MySQL
}
}
public virtual List<SceneObjectGroup> LoadObjects(UUID regionID)
public List<SceneObjectGroup> LoadObjects(UUID regionID)
{
const int ROWS_PER_QUERY = 5000;
@@ -559,7 +559,7 @@ namespace OpenSim.Data.MySQL
}
}
public virtual void StoreTerrain(double[,] ter, UUID regionID)
public void StoreTerrain(double[,] ter, UUID regionID)
{
m_log.Info("[REGION DB]: Storing terrain");
@@ -588,7 +588,7 @@ namespace OpenSim.Data.MySQL
}
}
public virtual double[,] LoadTerrain(UUID regionID)
public double[,] LoadTerrain(UUID regionID)
{
double[,] terrain = null;
@@ -638,7 +638,7 @@ namespace OpenSim.Data.MySQL
return terrain;
}
public virtual void RemoveLandObject(UUID globalID)
public void RemoveLandObject(UUID globalID)
{
lock (m_dbLock)
{
@@ -657,7 +657,7 @@ namespace OpenSim.Data.MySQL
}
}
public virtual void StoreLandObject(ILandObject parcel)
public void StoreLandObject(ILandObject parcel)
{
lock (m_dbLock)
{
@@ -700,10 +700,10 @@ namespace OpenSim.Data.MySQL
cmd.Parameters.Clear();
cmd.CommandText = "insert into landaccesslist (LandUUID, " +
"AccessUUID, Flags) values (?LandUUID, ?AccessUUID, " +
"?Flags)";
"AccessUUID, Flags, Expires) values (?LandUUID, ?AccessUUID, " +
"?Flags, ?Expires)";
foreach (ParcelManager.ParcelAccessEntry entry in parcel.LandData.ParcelAccessList)
foreach (LandAccessEntry entry in parcel.LandData.ParcelAccessList)
{
FillLandAccessCommand(cmd, entry, parcel.LandData.GlobalID);
ExecuteNonQuery(cmd);
@@ -714,7 +714,7 @@ namespace OpenSim.Data.MySQL
}
}
public virtual RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
{
RegionLightShareData nWP = new RegionLightShareData();
nWP.OnSave += StoreRegionWindlightSettings;
@@ -736,7 +736,7 @@ namespace OpenSim.Data.MySQL
{
//No result, so store our default windlight profile and return it
nWP.regionID = regionUUID;
// StoreRegionWindlightSettings(nWP);
StoreRegionWindlightSettings(nWP);
return nWP;
}
else
@@ -811,7 +811,7 @@ namespace OpenSim.Data.MySQL
return nWP;
}
public virtual RegionSettings LoadRegionSettings(UUID regionUUID)
public RegionSettings LoadRegionSettings(UUID regionUUID)
{
RegionSettings rs = null;
@@ -846,10 +846,12 @@ namespace OpenSim.Data.MySQL
}
}
LoadSpawnPoints(rs);
return rs;
}
public virtual void StoreRegionWindlightSettings(RegionLightShareData wl)
public void StoreRegionWindlightSettings(RegionLightShareData wl)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
@@ -952,7 +954,7 @@ namespace OpenSim.Data.MySQL
}
}
public virtual void RemoveRegionWindlightSettings(UUID regionID)
public void RemoveRegionWindlightSettings(UUID regionID)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
@@ -967,7 +969,7 @@ namespace OpenSim.Data.MySQL
}
}
public virtual void StoreRegionSettings(RegionSettings rs)
public void StoreRegionSettings(RegionSettings rs)
{
lock (m_dbLock)
{
@@ -992,9 +994,11 @@ namespace OpenSim.Data.MySQL
"elevation_2_sw, water_height, " +
"terrain_raise_limit, terrain_lower_limit, " +
"use_estate_sun, fixed_sun, sun_position, " +
"covenant, Sandbox, sunvectorx, sunvectory, " +
"covenant, covenant_datetime, Sandbox, sunvectorx, sunvectory, " +
"sunvectorz, loaded_creation_datetime, " +
"loaded_creation_id, map_tile_ID, block_search, casino) values (?RegionUUID, ?BlockTerraform, " +
"loaded_creation_id, map_tile_ID, " +
"TelehubObject, parcel_tile_ID) " +
"values (?RegionUUID, ?BlockTerraform, " +
"?BlockFly, ?AllowDamage, ?RestrictPushing, " +
"?AllowLandResell, ?AllowLandJoinDivide, " +
"?BlockShowInSearch, ?AgentLimit, ?ObjectBonus, " +
@@ -1006,10 +1010,10 @@ namespace OpenSim.Data.MySQL
"?Elevation2SE, ?Elevation1SW, ?Elevation2SW, " +
"?WaterHeight, ?TerrainRaiseLimit, " +
"?TerrainLowerLimit, ?UseEstateSun, ?FixedSun, " +
"?SunPosition, ?Covenant, ?Sandbox, " +
"?SunPosition, ?Covenant, ?CovenantChangedDateTime, ?Sandbox, " +
"?SunVectorX, ?SunVectorY, ?SunVectorZ, " +
"?LoadedCreationDateTime, ?LoadedCreationID, " +
"?TerrainImageID, ?block_search, ?casino)";
"?TerrainImageID, ?TelehubObject, ?ParcelImageID) ";
FillRegionSettingsCommand(cmd, rs);
@@ -1017,9 +1021,10 @@ namespace OpenSim.Data.MySQL
}
}
}
SaveSpawnPoints(rs);
}
public virtual List<LandData> LoadLandObjects(UUID regionUUID)
public List<LandData> LoadLandObjects(UUID regionUUID)
{
List<LandData> landData = new List<LandData>();
@@ -1287,7 +1292,7 @@ namespace OpenSim.Data.MySQL
newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]);
newSettings.SunPosition = Convert.ToDouble(row["sun_position"]);
newSettings.Covenant = DBGuid.FromDB(row["covenant"]);
newSettings.CovenantChangedDateTime = Convert.ToInt32(row["covenant_datetime"]);
newSettings.LoadedCreationDateTime = Convert.ToInt32(row["loaded_creation_datetime"]);
if (row["loaded_creation_id"] is DBNull)
@@ -1296,9 +1301,8 @@ namespace OpenSim.Data.MySQL
newSettings.LoadedCreationID = (String) row["loaded_creation_id"];
newSettings.TerrainImageID = DBGuid.FromDB(row["map_tile_ID"]);
newSettings.GodBlockSearch = Convert.ToBoolean(row["block_search"]);
newSettings.Casino = Convert.ToBoolean(row["casino"]);
newSettings.ParcelImageID = DBGuid.FromDB(row["parcel_tile_ID"]);
newSettings.TelehubObject = DBGuid.FromDB(row["TelehubObject"]);
return newSettings;
}
@@ -1373,7 +1377,7 @@ namespace OpenSim.Data.MySQL
newData.ObscureMusic = Convert.ToBoolean(row["ObscureMusic"]);
newData.ObscureMedia = Convert.ToBoolean(row["ObscureMedia"]);
newData.ParcelAccessList = new List<ParcelManager.ParcelAccessEntry>();
newData.ParcelAccessList = new List<LandAccessEntry>();
return newData;
}
@@ -1383,12 +1387,12 @@ namespace OpenSim.Data.MySQL
/// </summary>
/// <param name="row"></param>
/// <returns></returns>
private static ParcelManager.ParcelAccessEntry BuildLandAccessData(IDataReader row)
private static LandAccessEntry BuildLandAccessData(IDataReader row)
{
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
LandAccessEntry entry = new LandAccessEntry();
entry.AgentID = DBGuid.FromDB(row["AccessUUID"]);
entry.Flags = (AccessList) Convert.ToInt32(row["Flags"]);
entry.Time = new DateTime();
entry.Expires = Convert.ToInt32(row["Expires"]);
return entry;
}
@@ -1626,12 +1630,12 @@ namespace OpenSim.Data.MySQL
cmd.Parameters.AddWithValue("FixedSun", settings.FixedSun);
cmd.Parameters.AddWithValue("SunPosition", settings.SunPosition);
cmd.Parameters.AddWithValue("Covenant", settings.Covenant.ToString());
cmd.Parameters.AddWithValue("CovenantChangedDateTime", settings.CovenantChangedDateTime);
cmd.Parameters.AddWithValue("LoadedCreationDateTime", settings.LoadedCreationDateTime);
cmd.Parameters.AddWithValue("LoadedCreationID", settings.LoadedCreationID);
cmd.Parameters.AddWithValue("TerrainImageID", settings.TerrainImageID);
cmd.Parameters.AddWithValue("block_search", settings.GodBlockSearch);
cmd.Parameters.AddWithValue("casino", settings.Casino);
cmd.Parameters.AddWithValue("ParcelImageID", settings.ParcelImageID);
cmd.Parameters.AddWithValue("TelehubObject", settings.TelehubObject);
}
/// <summary>
@@ -1694,11 +1698,12 @@ namespace OpenSim.Data.MySQL
/// <param name="row"></param>
/// <param name="entry"></param>
/// <param name="parcelID"></param>
private static void FillLandAccessCommand(MySqlCommand cmd, ParcelManager.ParcelAccessEntry entry, UUID parcelID)
private static void FillLandAccessCommand(MySqlCommand cmd, LandAccessEntry entry, UUID parcelID)
{
cmd.Parameters.AddWithValue("LandUUID", parcelID.ToString());
cmd.Parameters.AddWithValue("AccessUUID", entry.AgentID.ToString());
cmd.Parameters.AddWithValue("Flags", entry.Flags);
cmd.Parameters.AddWithValue("Expires", entry.Expires.ToString());
}
/// <summary>
@@ -1789,7 +1794,7 @@ namespace OpenSim.Data.MySQL
cmd.Parameters.AddWithValue("Media", null == s.Media ? null : s.Media.ToXml());
}
public virtual void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
{
lock (m_dbLock)
{
@@ -1833,5 +1838,72 @@ namespace OpenSim.Data.MySQL
}
}
}
private void LoadSpawnPoints(RegionSettings rs)
{
rs.ClearSpawnPoints();
lock (m_dbLock)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlCommand cmd = dbcon.CreateCommand())
{
cmd.CommandText = "select Yaw, Pitch, Distance from spawn_points where RegionID = ?RegionID";
cmd.Parameters.AddWithValue("?RegionID", rs.RegionUUID.ToString());
using (IDataReader r = cmd.ExecuteReader())
{
while (r.Read())
{
SpawnPoint sp = new SpawnPoint();
sp.Yaw = (float)r["Yaw"];
sp.Pitch = (float)r["Pitch"];
sp.Distance = (float)r["Distance"];
rs.AddSpawnPoint(sp);
}
}
}
}
}
}
private void SaveSpawnPoints(RegionSettings rs)
{
lock (m_dbLock)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlCommand cmd = dbcon.CreateCommand())
{
cmd.CommandText = "delete from spawn_points where RegionID = ?RegionID";
cmd.Parameters.AddWithValue("?RegionID", rs.RegionUUID.ToString());
cmd.ExecuteNonQuery();
cmd.Parameters.Clear();
cmd.CommandText = "insert into spawn_points (RegionID, Yaw, Pitch, Distance) values ( ?RegionID, ?Yaw, ?Pitch, ?Distance)";
foreach (SpawnPoint p in rs.SpawnPoints())
{
cmd.Parameters.AddWithValue("?RegionID", rs.RegionUUID.ToString());
cmd.Parameters.AddWithValue("?Yaw", p.Yaw);
cmd.Parameters.AddWithValue("?Pitch", p.Pitch);
cmd.Parameters.AddWithValue("?Distance", p.Distance);
cmd.ExecuteNonQuery();
cmd.Parameters.Clear();
}
}
}
}
}
}
}

View File

@@ -46,21 +46,17 @@ namespace OpenSim.Data.MySQL
{
string[] words = query.Split(new char[] {' '});
bool valid = false;
for (int i = 0 ; i < words.Length ; i++)
{
if (words[i].Length > 2)
valid = true;
// if (words[i].Length < 3)
// {
// if (i != words.Length - 1)
// Array.Copy(words, i + 1, words, i, words.Length - i - 1);
// Array.Resize(ref words, words.Length - 1);
// }
if (words[i].Length < 3)
{
if (i != words.Length - 1)
Array.Copy(words, i + 1, words, i, words.Length - i - 1);
Array.Resize(ref words, words.Length - 1);
}
}
if ((!valid) || words.Length == 0)
if (words.Length == 0)
return new UserAccountData[0];
if (words.Length > 2)
@@ -70,34 +66,19 @@ namespace OpenSim.Data.MySQL
if (words.Length == 1)
{
cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?search or LastName like ?search) and active=1", m_Realm);
cmd.Parameters.AddWithValue("?search", words[0] + "%");
cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?search or LastName like ?search)", m_Realm);
cmd.Parameters.AddWithValue("?search", "%" + words[0] + "%");
cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString());
}
else
{
cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?searchFirst and LastName like ?searchLast) and active=1", m_Realm);
cmd.Parameters.AddWithValue("?searchFirst", words[0] + "%");
cmd.Parameters.AddWithValue("?searchLast", words[1] + "%");
cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?searchFirst or LastName like ?searchLast)", m_Realm);
cmd.Parameters.AddWithValue("?searchFirst", "%" + words[0] + "%");
cmd.Parameters.AddWithValue("?searchLast", "%" + words[1] + "%");
cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString());
}
return DoQuery(cmd);
}
public UserAccountData[] GetUsersWhere(UUID scopeID, string where)
{
MySqlCommand cmd = new MySqlCommand();
if (scopeID != UUID.Zero)
{
where = "(ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (" + where + ")";
cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString());
}
cmd.CommandText = String.Format("select * from {0} where " + where, m_Realm);
return DoQuery(cmd);
}
}
}

View File

@@ -94,3 +94,12 @@ BEGIN;
alter table regions modify column regionName varchar(128) default NULL;
COMMIT;
:VERSION 9 # ------------
BEGIN;
alter table regions add column `parcelMapTexture` varchar(36) default NULL;
COMMIT;

View File

@@ -717,7 +717,7 @@ ALTER TABLE regionsettings ADD COLUMN loaded_creation_datetime int unsigned NOT
COMMIT;
:VERSION 32 #---------------------
:VERSION 32
BEGIN;
CREATE TABLE `regionwindlight` (
@@ -841,4 +841,46 @@ alter table regionban ENGINE = MyISAM;
alter table regionsettings ENGINE = MyISAM;
alter table terrain ENGINE = MyISAM;
COMMIT;
COMMIT;
:VERSION 39 #--------------- Telehub support
BEGIN;
CREATE TABLE IF NOT EXISTS `spawn_points` (
`RegionID` varchar(36) COLLATE utf8_unicode_ci NOT NULL,
`Yaw` float NOT NULL,
`Pitch` float NOT NULL,
`Distance` float NOT NULL,
KEY `RegionID` (`RegionID`)
) ENGINE=Innodb;
ALTER TABLE `regionsettings` ADD COLUMN `TelehubObject` varchar(36) NOT NULL;
COMMIT;
:VERSION 40 #---------------- Parcels for sale
BEGIN;
ALTER TABLE `regionsettings` ADD COLUMN `parcel_tile_ID` char(36) NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000';
COMMIT;
:VERSION 41 #---------------- Timed bans/access
BEGIN;
ALTER TABLE `landaccesslist` ADD COLUMN `Expires` INTEGER NOT NULL DEFAULT 0;
COMMIT;
:VERSION 42 #--------------------- Region Covenant changed time
BEGIN;
ALTER TABLE regionsettings ADD COLUMN covenant_datetime int unsigned NOT NULL DEFAULT '0';
COMMIT;
:VERSION 43 #---------------------
BEGIN;
ALTER TABLE `regionsettings` MODIFY COLUMN `TelehubObject` VARCHAR(36) NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000';
COMMIT;

View File

@@ -40,24 +40,40 @@ namespace OpenSim.Data.Null
{
private static NullRegionData Instance = null;
/// <summary>
/// Should we use the static instance for all invocations?
/// </summary>
private bool m_useStaticInstance = true;
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
Dictionary<UUID, RegionData> m_regionData = new Dictionary<UUID, RegionData>();
public NullRegionData(string connectionString, string realm)
{
if (Instance == null)
// m_log.DebugFormat(
// "[NULL REGION DATA]: Constructor got connectionString {0}, realm {1}", connectionString, realm);
// The !static connection string is a hack so that regression tests can use this module without a high degree of fragility
// in having to deal with the static reference in the once-loaded NullRegionData class.
//
// In standalone operation, we have to use only one instance of this class since the login service and
// simulator have no other way of using a common data store.
if (connectionString == "!static")
m_useStaticInstance = false;
else if (Instance == null)
Instance = this;
//Console.WriteLine("[XXX] NullRegionData constructor");
}
private delegate bool Matcher(string value);
public List<RegionData> Get(string regionName, UUID scopeID)
{
if (Instance != this)
if (m_useStaticInstance && Instance != this)
return Instance.Get(regionName, scopeID);
// m_log.DebugFormat("[NULL REGION DATA]: Getting region {0}, scope {1}", regionName, scopeID);
string cleanName = regionName.ToLower();
// Handle SQL wildcards
@@ -82,6 +98,7 @@ namespace OpenSim.Data.Null
cleanName = cleanName.Remove(cleanName.Length - 1);
}
}
Matcher queryMatch;
if (wildcardPrefix && wildcardSuffix)
queryMatch = delegate(string s) { return s.Contains(cleanName); };
@@ -110,7 +127,7 @@ namespace OpenSim.Data.Null
public RegionData Get(int posX, int posY, UUID scopeID)
{
if (Instance != this)
if (m_useStaticInstance && Instance != this)
return Instance.Get(posX, posY, scopeID);
List<RegionData> ret = new List<RegionData>();
@@ -129,7 +146,7 @@ namespace OpenSim.Data.Null
public RegionData Get(UUID regionID, UUID scopeID)
{
if (Instance != this)
if (m_useStaticInstance && Instance != this)
return Instance.Get(regionID, scopeID);
if (m_regionData.ContainsKey(regionID))
@@ -140,7 +157,7 @@ namespace OpenSim.Data.Null
public List<RegionData> Get(int startX, int startY, int endX, int endY, UUID scopeID)
{
if (Instance != this)
if (m_useStaticInstance && Instance != this)
return Instance.Get(startX, startY, endX, endY, scopeID);
List<RegionData> ret = new List<RegionData>();
@@ -156,9 +173,12 @@ namespace OpenSim.Data.Null
public bool Store(RegionData data)
{
if (Instance != this)
if (m_useStaticInstance && Instance != this)
return Instance.Store(data);
// m_log.DebugFormat(
// "[NULL REGION DATA]: Storing region {0} {1}, scope {2}", data.RegionName, data.RegionID, data.ScopeID);
m_regionData[data.RegionID] = data;
return true;
@@ -166,7 +186,7 @@ namespace OpenSim.Data.Null
public bool SetDataItem(UUID regionID, string item, string value)
{
if (Instance != this)
if (m_useStaticInstance && Instance != this)
return Instance.SetDataItem(regionID, item, value);
if (!m_regionData.ContainsKey(regionID))
@@ -179,9 +199,11 @@ namespace OpenSim.Data.Null
public bool Delete(UUID regionID)
{
if (Instance != this)
if (m_useStaticInstance && Instance != this)
return Instance.Delete(regionID);
// m_log.DebugFormat("[NULL REGION DATA]: Deleting region {0}", regionID);
if (!m_regionData.ContainsKey(regionID))
return false;

View File

@@ -193,10 +193,5 @@ namespace OpenSim.Data.Null
return false;
}
public UserAccountData[] GetUsersWhere(UUID scopeID, string where)
{
return null;
}
}
}

View File

@@ -466,4 +466,79 @@ ALTER TABLE `land` ADD COLUMN `MediaSize` VARCHAR(16) NOT NULL DEFAULT '0,0';
ALTER TABLE `land` ADD COLUMN `MediaLoop` BOOLEAN NOT NULL DEFAULT FALSE;
ALTER TABLE `land` ADD COLUMN `ObscureMusic` BOOLEAN NOT NULL DEFAULT FALSE;
ALTER TABLE `land` ADD COLUMN `ObscureMedia` BOOLEAN NOT NULL DEFAULT FALSE;
COMMIT;
:VERSION 22
BEGIN;
ALTER TABLE regionsettings ADD COLUMN covenant_datetime INTEGER NOT NULL default 0;
COMMIT;
:VERSION 23
BEGIN;
CREATE TABLE regionwindlight (
region_id VARCHAR(36) NOT NULL DEFAULT '000000-0000-0000-0000-000000000000' PRIMARY KEY,
water_color_r FLOAT NOT NULL DEFAULT '4.000000',
water_color_g FLOAT NOT NULL DEFAULT '38.000000',
water_color_b FLOAT NOT NULL DEFAULT '64.000000',
water_color_i FLOAT NOT NULL DEFAULT '1.000000',
water_fog_density_exponent FLOAT NOT NULL DEFAULT '4.0',
underwater_fog_modifier FLOAT NOT NULL DEFAULT '0.25',
reflection_wavelet_scale_1 FLOAT NOT NULL DEFAULT '2.0',
reflection_wavelet_scale_2 FLOAT NOT NULL DEFAULT '2.0',
reflection_wavelet_scale_3 FLOAT NOT NULL DEFAULT '2.0',
fresnel_scale FLOAT NOT NULL DEFAULT '0.40',
fresnel_offset FLOAT NOT NULL DEFAULT '0.50',
refract_scale_above FLOAT NOT NULL DEFAULT '0.03',
refract_scale_below FLOAT NOT NULL DEFAULT '0.20',
blur_multiplier FLOAT NOT NULL DEFAULT '0.040',
big_wave_direction_x FLOAT NOT NULL DEFAULT '1.05',
big_wave_direction_y FLOAT NOT NULL DEFAULT '-0.42',
little_wave_direction_x FLOAT NOT NULL DEFAULT '1.11',
little_wave_direction_y FLOAT NOT NULL DEFAULT '-1.16',
normal_map_texture VARCHAR(36) NOT NULL DEFAULT '822ded49-9a6c-f61c-cb89-6df54f42cdf4',
horizon_r FLOAT NOT NULL DEFAULT '0.25',
horizon_g FLOAT NOT NULL DEFAULT '0.25',
horizon_b FLOAT NOT NULL DEFAULT '0.32',
horizon_i FLOAT NOT NULL DEFAULT '0.32',
haze_horizon FLOAT NOT NULL DEFAULT '0.19',
blue_density_r FLOAT NOT NULL DEFAULT '0.12',
blue_density_g FLOAT NOT NULL DEFAULT '0.22',
blue_density_b FLOAT NOT NULL DEFAULT '0.38',
blue_density_i FLOAT NOT NULL DEFAULT '0.38',
haze_density FLOAT NOT NULL DEFAULT '0.70',
density_multiplier FLOAT NOT NULL DEFAULT '0.18',
distance_multiplier FLOAT NOT NULL DEFAULT '0.8',
max_altitude INTEGER NOT NULL DEFAULT '1605',
sun_moon_color_r FLOAT NOT NULL DEFAULT '0.24',
sun_moon_color_g FLOAT NOT NULL DEFAULT '0.26',
sun_moon_color_b FLOAT NOT NULL DEFAULT '0.30',
sun_moon_color_i FLOAT NOT NULL DEFAULT '0.30',
sun_moon_position FLOAT NOT NULL DEFAULT '0.317',
ambient_r FLOAT NOT NULL DEFAULT '0.35',
ambient_g FLOAT NOT NULL DEFAULT '0.35',
ambient_b FLOAT NOT NULL DEFAULT '0.35',
ambient_i FLOAT NOT NULL DEFAULT '0.35',
east_angle FLOAT NOT NULL DEFAULT '0.00',
sun_glow_focus FLOAT NOT NULL DEFAULT '0.10',
sun_glow_size FLOAT NOT NULL DEFAULT '1.75',
scene_gamma FLOAT NOT NULL DEFAULT '1.00',
star_brightness FLOAT NOT NULL DEFAULT '0.00',
cloud_color_r FLOAT NOT NULL DEFAULT '0.41',
cloud_color_g FLOAT NOT NULL DEFAULT '0.41',
cloud_color_b FLOAT NOT NULL DEFAULT '0.41',
cloud_color_i FLOAT NOT NULL DEFAULT '0.41',
cloud_x FLOAT NOT NULL DEFAULT '1.00',
cloud_y FLOAT NOT NULL DEFAULT '0.53',
cloud_density FLOAT NOT NULL DEFAULT '1.00',
cloud_coverage FLOAT NOT NULL DEFAULT '0.27',
cloud_scale FLOAT NOT NULL DEFAULT '0.42',
cloud_detail_x FLOAT NOT NULL DEFAULT '1.00',
cloud_detail_y FLOAT NOT NULL DEFAULT '0.53',
cloud_detail_density FLOAT NOT NULL DEFAULT '0.12',
cloud_scroll_x FLOAT NOT NULL DEFAULT '0.20',
cloud_scroll_x_lock INTEGER NOT NULL DEFAULT '0',
cloud_scroll_y FLOAT NOT NULL DEFAULT '0.01',
cloud_scroll_y_lock INTEGER NOT NULL DEFAULT '0',
draw_classic_clouds INTEGER NOT NULL DEFAULT '1');
COMMIT;

View File

@@ -128,7 +128,7 @@ namespace OpenSim.Data.SQLite
/// Create an asset
/// </summary>
/// <param name="asset">Asset Base</param>
override public bool StoreAsset(AssetBase asset)
override public void StoreAsset(AssetBase asset)
{
//m_log.Info("[ASSET DB]: Creating Asset " + asset.FullID.ToString());
if (ExistsAsset(asset.FullID))
@@ -150,7 +150,6 @@ namespace OpenSim.Data.SQLite
cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
cmd.ExecuteNonQuery();
return true;
}
}
}
@@ -171,7 +170,6 @@ namespace OpenSim.Data.SQLite
cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
cmd.ExecuteNonQuery();
return true;
}
}
}

View File

@@ -75,7 +75,7 @@ namespace OpenSim.Data.SQLite
cmd.Parameters.AddWithValue(":PrincipalID", principalID.ToString());
cmd.Parameters.AddWithValue(":Friend", friend);
ExecuteNonQuery(cmd, cmd.Connection);
ExecuteNonQuery(cmd, m_Connection);
return true;
}

File diff suppressed because it is too large Load Diff

View File

@@ -81,10 +81,5 @@ namespace OpenSim.Data.SQLite
return DoQuery(cmd);
}
public UserAccountData[] GetUsersWhere(UUID scopeID, string where)
{
return null;
}
}
}

View File

@@ -685,7 +685,7 @@ namespace OpenSim.Data.Tests
SceneObjectGroup sog = GetMySOG("object1");
InventoryItemBase i = NewItem(item1, zero, zero, itemname1, zero);
Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, i, zero), Is.True);
Assert.That(sog.AddInventoryItem(zero, sog.RootPart.LocalId, i, zero), Is.True);
TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1);
Assert.That(t.Name, Is.EqualTo(itemname1), "Assert.That(t.Name, Is.EqualTo(itemname1))");
@@ -762,7 +762,7 @@ namespace OpenSim.Data.Tests
i.CreationDate = creationd;
SceneObjectGroup sog = GetMySOG("object1");
Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, i, zero), Is.True);
Assert.That(sog.AddInventoryItem(zero, sog.RootPart.LocalId, i, zero), Is.True);
TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, id);
Assert.That(t.Name, Is.EqualTo(name), "Assert.That(t.Name, Is.EqualTo(name))");
@@ -807,10 +807,10 @@ namespace OpenSim.Data.Tests
SceneObjectGroup sog = FindSOG("object1", region1);
Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, ib1, zero), Is.True);
Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, ib2, zero), Is.True);
Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, ib3, zero), Is.True);
Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, ib4, zero), Is.True);
Assert.That(sog.AddInventoryItem(zero, sog.RootPart.LocalId, ib1, zero), Is.True);
Assert.That(sog.AddInventoryItem(zero, sog.RootPart.LocalId, ib2, zero), Is.True);
Assert.That(sog.AddInventoryItem(zero, sog.RootPart.LocalId, ib3, zero), Is.True);
Assert.That(sog.AddInventoryItem(zero, sog.RootPart.LocalId, ib4, zero), Is.True);
TaskInventoryItem t1 = sog.GetInventoryItem(sog.RootPart.LocalId, i1);
Assert.That(t1.Name, Is.EqualTo(ib1.Name), "Assert.That(t1.Name, Is.EqualTo(ib1.Name))");

View File

@@ -296,7 +296,7 @@ namespace OpenSim.Framework
if (args["start_pos"] != null)
Vector3.TryParse(args["start_pos"].AsString(), out startpos);
m_log.InfoFormat("[AGENTCIRCUITDATA]: agentid={0}, child={1}, startpos={2}", AgentID, child, startpos);
//m_log.InfoFormat("[AGENTCIRCUITDATA]: agentid={0}, child={1}, startpos={2}", AgentID, child, startpos);
try
{
@@ -311,7 +311,7 @@ namespace OpenSim.Framework
if (args.ContainsKey("packed_appearance") && (args["packed_appearance"].Type == OSDType.Map))
{
Appearance.Unpack((OSDMap)args["packed_appearance"]);
m_log.InfoFormat("[AGENTCIRCUITDATA] unpacked appearance");
// m_log.InfoFormat("[AGENTCIRCUITDATA] unpacked appearance");
}
else
{

View File

@@ -35,22 +35,36 @@ namespace OpenSim.Framework
/// </summary>
public class AgentCircuitManager
{
public Dictionary<uint, AgentCircuitData> AgentCircuits = new Dictionary<uint, AgentCircuitData>();
public Dictionary<UUID, AgentCircuitData> AgentCircuitsByUUID = new Dictionary<UUID, AgentCircuitData>();
/// <summary>
/// Agent circuits indexed by circuit code.
/// </summary>
/// <remarks>
/// We lock this for operations both on this dictionary and on m_agentCircuitsByUUID
/// </remarks>
private Dictionary<uint, AgentCircuitData> m_agentCircuits = new Dictionary<uint, AgentCircuitData>();
/// <summary>
/// Agent circuits indexed by agent UUID.
/// </summary>
private Dictionary<UUID, AgentCircuitData> m_agentCircuitsByUUID = new Dictionary<UUID, AgentCircuitData>();
public virtual AuthenticateResponse AuthenticateSession(UUID sessionID, UUID agentID, uint circuitcode)
{
AgentCircuitData validcircuit = null;
if (AgentCircuits.ContainsKey(circuitcode))
lock (m_agentCircuits)
{
validcircuit = AgentCircuits[circuitcode];
if (m_agentCircuits.ContainsKey(circuitcode))
validcircuit = m_agentCircuits[circuitcode];
}
AuthenticateResponse user = new AuthenticateResponse();
if (validcircuit == null)
{
//don't have this circuit code in our list
user.Authorised = false;
return (user);
return user;
}
if ((sessionID == validcircuit.SessionID) && (agentID == validcircuit.AgentID))
@@ -72,7 +86,7 @@ namespace OpenSim.Framework
user.Authorised = false;
}
return (user);
return user;
}
/// <summary>
@@ -82,73 +96,93 @@ namespace OpenSim.Framework
/// <param name="agentData"></param>
public virtual void AddNewCircuit(uint circuitCode, AgentCircuitData agentData)
{
lock (AgentCircuits)
lock (m_agentCircuits)
{
if (AgentCircuits.ContainsKey(circuitCode))
if (m_agentCircuits.ContainsKey(circuitCode))
{
AgentCircuits[circuitCode] = agentData;
AgentCircuitsByUUID[agentData.AgentID] = agentData;
m_agentCircuits[circuitCode] = agentData;
m_agentCircuitsByUUID[agentData.AgentID] = agentData;
}
else
{
AgentCircuits.Add(circuitCode, agentData);
AgentCircuitsByUUID[agentData.AgentID] = agentData;
m_agentCircuits.Add(circuitCode, agentData);
m_agentCircuitsByUUID[agentData.AgentID] = agentData;
}
}
}
public virtual void RemoveCircuit(uint circuitCode)
{
lock (AgentCircuits)
lock (m_agentCircuits)
{
if (AgentCircuits.ContainsKey(circuitCode))
if (m_agentCircuits.ContainsKey(circuitCode))
{
UUID agentID = AgentCircuits[circuitCode].AgentID;
AgentCircuits.Remove(circuitCode);
AgentCircuitsByUUID.Remove(agentID);
UUID agentID = m_agentCircuits[circuitCode].AgentID;
m_agentCircuits.Remove(circuitCode);
m_agentCircuitsByUUID.Remove(agentID);
}
}
}
public virtual void RemoveCircuit(UUID agentID)
{
lock (AgentCircuits)
lock (m_agentCircuits)
{
if (AgentCircuitsByUUID.ContainsKey(agentID))
if (m_agentCircuitsByUUID.ContainsKey(agentID))
{
uint circuitCode = AgentCircuitsByUUID[agentID].circuitcode;
AgentCircuits.Remove(circuitCode);
AgentCircuitsByUUID.Remove(agentID);
uint circuitCode = m_agentCircuitsByUUID[agentID].circuitcode;
m_agentCircuits.Remove(circuitCode);
m_agentCircuitsByUUID.Remove(agentID);
}
}
}
public AgentCircuitData GetAgentCircuitData(uint circuitCode)
{
AgentCircuitData agentCircuit = null;
AgentCircuits.TryGetValue(circuitCode, out agentCircuit);
lock (m_agentCircuits)
m_agentCircuits.TryGetValue(circuitCode, out agentCircuit);
return agentCircuit;
}
public AgentCircuitData GetAgentCircuitData(UUID agentID)
{
AgentCircuitData agentCircuit = null;
AgentCircuitsByUUID.TryGetValue(agentID, out agentCircuit);
lock (m_agentCircuits)
m_agentCircuitsByUUID.TryGetValue(agentID, out agentCircuit);
return agentCircuit;
}
/// <summary>
/// Get all current agent circuits indexed by agent UUID.
/// </summary>
/// <returns></returns>
public Dictionary<UUID, AgentCircuitData> GetAgentCircuits()
{
lock (m_agentCircuits)
return new Dictionary<UUID, AgentCircuitData>(m_agentCircuitsByUUID);
}
public void UpdateAgentData(AgentCircuitData agentData)
{
if (AgentCircuits.ContainsKey((uint) agentData.circuitcode))
lock (m_agentCircuits)
{
AgentCircuits[(uint) agentData.circuitcode].firstname = agentData.firstname;
AgentCircuits[(uint) agentData.circuitcode].lastname = agentData.lastname;
AgentCircuits[(uint) agentData.circuitcode].startpos = agentData.startpos;
if (m_agentCircuits.ContainsKey((uint) agentData.circuitcode))
{
m_agentCircuits[(uint) agentData.circuitcode].firstname = agentData.firstname;
m_agentCircuits[(uint) agentData.circuitcode].lastname = agentData.lastname;
m_agentCircuits[(uint) agentData.circuitcode].startpos = agentData.startpos;
// Updated for when we don't know them before calling Scene.NewUserConnection
AgentCircuits[(uint) agentData.circuitcode].SecureSessionID = agentData.SecureSessionID;
AgentCircuits[(uint) agentData.circuitcode].SessionID = agentData.SessionID;
// Updated for when we don't know them before calling Scene.NewUserConnection
m_agentCircuits[(uint) agentData.circuitcode].SecureSessionID = agentData.SecureSessionID;
m_agentCircuits[(uint) agentData.circuitcode].SessionID = agentData.SessionID;
// m_log.Debug("update user start pos is " + agentData.startpos.X + " , " + agentData.startpos.Y + " , " + agentData.startpos.Z);
// m_log.Debug("update user start pos is " + agentData.startpos.X + " , " + agentData.startpos.Y + " , " + agentData.startpos.Z);
}
}
}
@@ -159,38 +193,37 @@ namespace OpenSim.Framework
/// <param name="newcircuitcode"></param>
public bool TryChangeCiruitCode(uint circuitcode, uint newcircuitcode)
{
lock (AgentCircuits)
lock (m_agentCircuits)
{
if (AgentCircuits.ContainsKey((uint)circuitcode) && !AgentCircuits.ContainsKey((uint)newcircuitcode))
if (m_agentCircuits.ContainsKey((uint)circuitcode) && !m_agentCircuits.ContainsKey((uint)newcircuitcode))
{
AgentCircuitData agentData = AgentCircuits[(uint)circuitcode];
AgentCircuitData agentData = m_agentCircuits[(uint)circuitcode];
agentData.circuitcode = newcircuitcode;
AgentCircuits.Remove((uint)circuitcode);
AgentCircuits.Add(newcircuitcode, agentData);
m_agentCircuits.Remove((uint)circuitcode);
m_agentCircuits.Add(newcircuitcode, agentData);
return true;
}
}
return false;
return false;
}
public void UpdateAgentChildStatus(uint circuitcode, bool childstatus)
{
if (AgentCircuits.ContainsKey(circuitcode))
{
AgentCircuits[circuitcode].child = childstatus;
}
lock (m_agentCircuits)
if (m_agentCircuits.ContainsKey(circuitcode))
m_agentCircuits[circuitcode].child = childstatus;
}
public bool GetAgentChildStatus(uint circuitcode)
{
if (AgentCircuits.ContainsKey(circuitcode))
{
return AgentCircuits[circuitcode].child;
}
lock (m_agentCircuits)
if (m_agentCircuits.ContainsKey(circuitcode))
return m_agentCircuits[circuitcode].child;
return false;
}
}
}
}

View File

@@ -60,8 +60,6 @@ namespace OpenSim.Framework
/// </summary>
private AssetMetadata m_metadata;
private int m_uploadAttempts;
// This is needed for .NET serialization!!!
// Do NOT "Optimize" away!
public AssetBase()
@@ -200,12 +198,6 @@ namespace OpenSim.Framework
set { m_metadata.Type = value; }
}
public int UploadAttempts
{
get { return m_uploadAttempts; }
set { m_uploadAttempts = value; }
}
/// <summary>
/// Is this a region only asset, or does this exist on the asset server also
/// </summary>

View File

@@ -240,21 +240,6 @@ namespace OpenSim.Framework
// }
}
/// <summary>
/// Invalidate all of the baked textures in the appearance, useful
/// if you know that none are valid
/// </summary>
public virtual void ResetBakedTextures()
{
SetDefaultTexture();
//for (int i = 0; i < BAKE_INDICES.Length; i++)
// {
// int idx = BAKE_INDICES[i];
// m_texture.FaceTextures[idx].TextureID = UUID.Zero;
// }
}
protected virtual void SetDefaultTexture()
{
m_texture = new Primitive.TextureEntry(new UUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE));
@@ -264,10 +249,12 @@ namespace OpenSim.Framework
}
/// <summary>
/// Set up appearance textures.
/// Returns boolean that indicates whether the new entries actually change the
/// existing values.
/// Set up appearance texture ids.
/// </summary>
/// <returns>
/// True if any existing texture id was changed by the new data.
/// False if there were no changes or no existing texture ids.
/// </returns>
public virtual bool SetTextureEntries(Primitive.TextureEntry textureEntry)
{
if (textureEntry == null)
@@ -284,25 +271,30 @@ namespace OpenSim.Framework
if (newface == null)
{
if (oldface == null) continue;
if (oldface == null)
continue;
}
else
{
if (oldface != null && oldface.TextureID == newface.TextureID) continue;
if (oldface != null && oldface.TextureID == newface.TextureID)
continue;
}
changed = true;
}
m_texture = textureEntry;
return changed;
}
/// <summary>
/// Set up visual parameters for the avatar and refresh the avatar height
/// Returns boolean that indicates whether the new entries actually change the
/// existing values.
/// </summary>
/// <returns>
/// True if any existing visual parameter was changed by the new data.
/// False if there were no changes or no existing visual parameters.
/// </returns>
public virtual bool SetVisualParams(byte[] visualParams)
{
if (visualParams == null)
@@ -398,18 +390,19 @@ namespace OpenSim.Framework
/// </remarks>
public List<AvatarAttachment> GetAttachments()
{
List<AvatarAttachment> alist = new List<AvatarAttachment>();
lock (m_attachments)
{
List<AvatarAttachment> alist = new List<AvatarAttachment>();
foreach (KeyValuePair<int, List<AvatarAttachment>> kvp in m_attachments)
{
foreach (AvatarAttachment attach in kvp.Value)
alist.Add(new AvatarAttachment(attach));
}
return alist;
} }
}
return alist;
}
internal void AppendAttachment(AvatarAttachment attach)
{
@@ -538,6 +531,7 @@ namespace OpenSim.Framework
return kvp.Key;
}
}
return 0;
}
@@ -604,14 +598,12 @@ namespace OpenSim.Framework
OSDBinary visualparams = new OSDBinary(m_visualparams);
data["visualparams"] = visualparams;
lock (m_attachments)
{
// Attachments
OSDArray attachs = new OSDArray(m_attachments.Count);
foreach (AvatarAttachment attach in GetAttachments())
attachs.Add(attach.Pack());
data["attachments"] = attachs;
}
// Attachments
List<AvatarAttachment> attachments = GetAttachments();
OSDArray attachs = new OSDArray(attachments.Count);
foreach (AvatarAttachment attach in GetAttachments())
attachs.Add(attach.Pack());
data["attachments"] = attachs;
return data;
}

View File

@@ -335,7 +335,7 @@ namespace OpenSim.Framework
public virtual OSDMap Pack()
{
m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Pack data");
// m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Pack data");
OSDMap args = new OSDMap();
args["message_type"] = OSD.FromString("AgentData");
@@ -478,7 +478,7 @@ namespace OpenSim.Framework
/// <param name="hash"></param>
public virtual void Unpack(OSDMap args, IScene scene)
{
m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Unpack data");
//m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Unpack data");
if (args.ContainsKey("region_id"))
UUID.TryParse(args["region_id"].AsString(), out RegionID);

View File

@@ -363,7 +363,7 @@ namespace OpenSim.Framework.Communications
_request = (HttpWebRequest) WebRequest.Create(buildUri());
_request.KeepAlive = false;
_request.ContentType = "application/xml";
_request.Timeout = 30000;
_request.Timeout = 900000;
_request.Method = RequestMethod;
_asyncException = null;
_request.ContentLength = src.Length;

View File

@@ -31,6 +31,7 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using log4net;
using OpenSim.Framework;
@@ -531,6 +532,11 @@ namespace OpenSim.Framework.Console
public class Parser
{
// If an unquoted portion ends with an element matching this regex
// and the next element contains a space, then we have stripped
// embedded quotes that should not have been stripped
private static Regex optionRegex = new Regex("^--[a-zA-Z0-9-]+=$");
public static string[] Parse(string text)
{
List<string> result = new List<string>();
@@ -544,10 +550,38 @@ namespace OpenSim.Framework.Console
if (index % 2 == 0)
{
string[] words = unquoted[index].Split(new char[] {' '});
bool option = false;
foreach (string w in words)
{
if (w != String.Empty)
{
if (optionRegex.Match(w) == Match.Empty)
option = false;
else
option = true;
result.Add(w);
}
}
// The last item matched the regex, put the quotes back
if (option)
{
// If the line ended with it, don't do anything
if (index < (unquoted.Length - 1))
{
// Get and remove the option name
string optionText = result[result.Count - 1];
result.RemoveAt(result.Count - 1);
// Add the quoted value back
optionText += "\"" + unquoted[index + 1] + "\"";
// Push the result into our return array
result.Add(optionText);
// Skip the already used value
index++;
}
}
}
else
@@ -565,7 +599,7 @@ namespace OpenSim.Framework.Console
/// </summary>
public class CommandConsole : ConsoleBase, ICommandConsole
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public ICommands Commands { get; private set; }

View File

@@ -232,9 +232,8 @@ namespace OpenSim.Framework.Console
string uri = "/ReadResponses/" + sessionID.ToString() + "/";
m_Server.AddPollServiceHTTPHandler(uri, HandleHttpPoll,
new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents,
sessionID));
m_Server.AddPollServiceHTTPHandler(
uri, new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, sessionID));
XmlDocument xmldoc = new XmlDocument();
XmlNode xmlnode = xmldoc.CreateNode(XmlNodeType.XmlDeclaration,
@@ -266,11 +265,6 @@ namespace OpenSim.Framework.Console
return reply;
}
private Hashtable HandleHttpPoll(Hashtable request)
{
return new Hashtable();
}
private Hashtable HandleHttpCloseSession(Hashtable request)
{
DoExpire();

View File

@@ -58,30 +58,6 @@ namespace OpenSim.Framework
set { m_EstateName = value; }
}
private bool m_AllowLandmark = true;
public bool AllowLandmark
{
get { return m_AllowLandmark; }
set { m_AllowLandmark = value; }
}
private bool m_AllowParcelChanges = true;
public bool AllowParcelChanges
{
get { return m_AllowParcelChanges; }
set { m_AllowParcelChanges = value; }
}
private bool m_AllowSetHome = true;
public bool AllowSetHome
{
get { return m_AllowSetHome; }
set { m_AllowSetHome = value; }
}
private uint m_ParentEstateID = 1;
public uint ParentEstateID
@@ -362,30 +338,11 @@ namespace OpenSim.Framework
return false;
}
public bool IsBanned(UUID avatarID, int userFlags)
public bool IsBanned(UUID avatarID)
{
foreach (EstateBan ban in l_EstateBans)
if (ban.BannedUserID == avatarID)
return true;
if (!IsEstateManager(avatarID) && !HasAccess(avatarID))
{
if (DenyMinors)
{
if ((userFlags & 32) == 0)
{
return true;
}
}
if (DenyAnonymous)
{
if ((userFlags & 4) == 0)
{
return true;
}
}
}
return false;
}
@@ -393,7 +350,7 @@ namespace OpenSim.Framework
{
if (ban == null)
return;
if (!IsBanned(ban.BannedUserID, 32)) //Ignore age-based bans
if (!IsBanned(ban.BannedUserID))
l_EstateBans.Add(ban);
}
@@ -417,13 +374,10 @@ namespace OpenSim.Framework
return l_EstateAccess.Contains(user);
}
public void SetFromFlags(ulong regionFlags)
public bool GroupAccess(UUID groupID)
{
ResetHomeOnTeleport = ((regionFlags & (ulong)RegionFlags.ResetHomeOnTeleport) == (ulong)RegionFlags.ResetHomeOnTeleport);
BlockDwell = ((regionFlags & (ulong)RegionFlags.BlockDwell) == (ulong)RegionFlags.BlockDwell);
AllowLandmark = ((regionFlags & (ulong)RegionFlags.AllowLandmark) == (ulong)RegionFlags.AllowLandmark);
AllowParcelChanges = ((regionFlags & (ulong)RegionFlags.AllowParcelChanges) == (ulong)RegionFlags.AllowParcelChanges);
AllowSetHome = ((regionFlags & (ulong)RegionFlags.AllowSetHome) == (ulong)RegionFlags.AllowSetHome);
return l_EstateGroups.Contains(groupID);
}
}
}

View File

@@ -1,13 +0,0 @@
using System;
using System.Collections.Generic;
using System.Text;
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Framework
{
public interface ICallingCardModule
{
UUID CreateCallingCard(UUID userID, UUID creatorID, UUID folderID);
}
}

View File

@@ -84,6 +84,8 @@ namespace OpenSim.Framework
public delegate void TeleportLandmarkRequest(
IClientAPI remoteClient, AssetLandmark lm);
public delegate void TeleportCancel(IClientAPI remoteClient);
public delegate void DisconnectUser();
public delegate void RequestAvatarProperties(IClientAPI remoteClient, UUID avatarID);
@@ -175,7 +177,7 @@ namespace OpenSim.Framework
public delegate void ParcelAccessListUpdateRequest(UUID agentID, uint flags,
int landLocalID, UUID transactionID, int sequenceID,
int sections, List<ParcelManager.ParcelAccessEntry> entries,
int sections, List<LandAccessEntry> entries,
IClientAPI remote_client);
public delegate void ParcelPropertiesRequest(
@@ -264,9 +266,6 @@ namespace OpenSim.Framework
public delegate void MoveInventoryItem(
IClientAPI remoteClient, List<InventoryItemBase> items);
public delegate void MoveItemsAndLeaveCopy(
IClientAPI remoteClient, List<InventoryItemBase> items, UUID destFolder);
public delegate void RemoveInventoryItem(
IClientAPI remoteClient, List<UUID> itemIDs);
@@ -359,6 +358,8 @@ namespace OpenSim.Framework
public delegate void EstateChangeInfo(IClientAPI client, UUID invoice, UUID senderID, UInt32 param1, UInt32 param2);
public delegate void EstateManageTelehub(IClientAPI client, UUID invoice, UUID senderID, string cmd, UInt32 param1);
public delegate void RequestTerrain(IClientAPI remoteClient, string clientFileName);
public delegate void BakeTerrain(IClientAPI remoteClient);
@@ -440,7 +441,6 @@ namespace OpenSim.Framework
public delegate void ClassifiedInfoRequest(UUID classifiedID, IClientAPI client);
public delegate void ClassifiedInfoUpdate(UUID classifiedID, uint category, string name, string description, UUID parcelID, uint parentEstate, UUID snapshotID, Vector3 globalPos, byte classifiedFlags, int price, IClientAPI client);
public delegate void ClassifiedDelete(UUID classifiedID, IClientAPI client);
public delegate void ClassifiedGodDelete(UUID classifiedID, UUID queryID, IClientAPI client);
public delegate void EventNotificationAddRequest(uint EventID, IClientAPI client);
public delegate void EventNotificationRemoveRequest(uint EventID, IClientAPI client);
@@ -463,9 +463,9 @@ namespace OpenSim.Framework
public delegate void AgentFOV(IClientAPI client, float verticalAngle);
public delegate void MuteListEntryUpdate(IClientAPI client, UUID MuteID, string Name, int type, uint flags);
public delegate void MuteListEntryUpdate(IClientAPI client, UUID MuteID, string Name, int Flags,UUID AgentID);
public delegate void MuteListEntryRemove(IClientAPI client, UUID MuteID, string Name);
public delegate void MuteListEntryRemove(IClientAPI client, UUID MuteID, string Name, UUID AgentID);
public delegate void AvatarInterestReply(IClientAPI client,UUID target, uint wantmask, string wanttext, uint skillsmask, string skillstext, string languages);
@@ -706,6 +706,12 @@ namespace OpenSim.Framework
UUID AgentId { get; }
/// <summary>
/// The scene agent for this client. This will only be set if the client has an agent in a scene (i.e. if it
/// is connected).
/// </summary>
ISceneAgent SceneAgent { get; }
UUID SessionId { get; }
UUID SecureSessionId { get; }
@@ -765,6 +771,7 @@ namespace OpenSim.Framework
event ModifyTerrain OnModifyTerrain;
event BakeTerrain OnBakeTerrain;
event EstateChangeInfo OnEstateChangeInfo;
event EstateManageTelehub OnEstateManageTelehub;
// [Obsolete("LLClientView Specific.")]
event SetAppearance OnSetAppearance;
// [Obsolete("LLClientView Specific - Replace and rename OnAvatarUpdate. Difference from SetAppearance?")]
@@ -786,6 +793,7 @@ namespace OpenSim.Framework
event RequestAvatarProperties OnRequestAvatarProperties;
event SetAlwaysRun OnSetAlwaysRun;
event TeleportLandmarkRequest OnTeleportLandmarkRequest;
event TeleportCancel OnTeleportCancel;
event DeRezObject OnDeRezObject;
event Action<IClientAPI> OnRegionHandShakeReply;
event GenericCall1 OnRequestWearables;
@@ -849,7 +857,6 @@ namespace OpenSim.Framework
event RequestTaskInventory OnRequestTaskInventory;
event UpdateInventoryItem OnUpdateInventoryItem;
event CopyInventoryItem OnCopyInventoryItem;
event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy;
event MoveInventoryItem OnMoveInventoryItem;
event RemoveInventoryFolder OnRemoveInventoryFolder;
event RemoveInventoryItem OnRemoveInventoryItem;
@@ -968,7 +975,7 @@ namespace OpenSim.Framework
event ClassifiedInfoRequest OnClassifiedInfoRequest;
event ClassifiedInfoUpdate OnClassifiedInfoUpdate;
event ClassifiedDelete OnClassifiedDelete;
event ClassifiedGodDelete OnClassifiedGodDelete;
event ClassifiedDelete OnClassifiedGodDelete;
event EventNotificationAddRequest OnEventNotificationAddRequest;
event EventNotificationRemoveRequest OnEventNotificationRemoveRequest;
@@ -1020,7 +1027,6 @@ namespace OpenSim.Framework
void InPacket(object NewPack);
void ProcessInPacket(Packet NewPack);
void Close();
void Close(bool sendStop);
void Kick(string message);
/// <summary>
@@ -1071,7 +1077,15 @@ namespace OpenSim.Framework
void SendWindData(Vector2[] windSpeeds);
void SendCloudData(float[] cloudCover);
/// <summary>
/// Sent when an agent completes its movement into a region.
/// </summary>
/// <remarks>
/// This packet marks completion of the arrival of a root avatar in a region, whether through login, region
/// crossing or direct teleport.
/// </remarks>
void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look);
void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint);
/// <summary>
@@ -1130,6 +1144,8 @@ namespace OpenSim.Framework
void SendTaskInventory(UUID taskID, short serial, byte[] fileName);
void SendTelehubInfo(UUID ObjectID, string ObjectName, Vector3 ObjectPos, Quaternion ObjectRot, List<Vector3> SpawnPoint);
/// <summary>
/// Used by the server to inform the client of new inventory items and folders.
/// </summary>
@@ -1219,7 +1235,7 @@ namespace OpenSim.Framework
void SendEstateCovenantInformation(UUID covenant);
void SendDetailedEstateData(UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags,
uint sunPosition, UUID covenant, string abuseEmail, UUID estateOwner);
uint sunPosition, UUID covenant, uint covenantChanged, string abuseEmail, UUID estateOwner);
/// <summary>
/// Send land properties to the client.
@@ -1235,7 +1251,7 @@ namespace OpenSim.Framework
float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity,
uint regionFlags);
void SendLandAccessListData(List<UUID> avatars, uint accessFlag, int localLandID);
void SendLandAccessListData(List<LandAccessEntry> accessList, uint accessFlag, int localLandID);
void SendForceClientSelectObjects(List<uint> objectIDs);
void SendCameraConstraint(Vector4 ConstraintPlane);
void SendLandObjectOwners(LandData land, List<UUID> groups, Dictionary<UUID, int> ownersAndCount);

View File

@@ -73,9 +73,9 @@ namespace OpenSim.Framework
bool IsRestrictedFromLand(UUID avatar);
void SendLandUpdateToClient(IClientAPI remote_client);
void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client);
List<UUID> CreateAccessListArrayByFlag(AccessList flag);
List<LandAccessEntry> CreateAccessListArrayByFlag(AccessList flag);
void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client);
void UpdateAccessList(uint flags, UUID transactionID, int sequenceID, int sections, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
void UpdateAccessList(uint flags, UUID transactionID, int sequenceID, int sections, List<LandAccessEntry> entries, IClientAPI remote_client);
void UpdateLandBitmapByteArray();
void SetLandBitmapFromByteArray();
bool[,] GetLandBitmap();
@@ -130,5 +130,11 @@ namespace OpenSim.Framework
/// </summary>
/// <param name="url"></param>
void SetMusicUrl(string url);
/// <summary>
/// Get the music url for this land parcel
/// </summary>
/// <returns>The music url.</returns>
string GetMusicUrl();
}
}

View File

@@ -36,11 +36,10 @@ namespace OpenSim.Framework
int amount);
int GetBalance(UUID agentID);
bool UploadCovered(IClientAPI client, int amount);
bool AmountCovered(IClientAPI client, int amount);
bool UploadCovered(UUID agentID, int amount);
bool AmountCovered(UUID agentID, int amount);
void ApplyCharge(UUID agentID, int amount, string text);
void ApplyUploadCharge(UUID agentID, int amount, string text);
void MoveMoney(UUID fromUser, UUID toUser, int amount, string text);
int UploadCharge { get; }
int GroupCreationCharge { get; }

View File

@@ -68,12 +68,14 @@ namespace OpenSim.Framework
event restart OnRestart;
/// <summary>
/// Register the new client with the scene. The client starts off as a child agent - the later agent crossing
/// will promote it to a root agent.
/// Add a new client and create a presence for it. All clients except initial login clients will starts off as a child agent
/// - the later agent crossing will promote it to a root agent.
/// </summary>
/// <param name="client"></param>
/// <param name="type">The type of agent to add.</param>
void AddNewClient(IClientAPI client, PresenceType type);
/// <returns>
/// The scene agent if the new client was added or if an agent that already existed.</returns>
ISceneAgent AddNewClient(IClientAPI client, PresenceType type);
/// <summary>
/// Remove the given client from the scene.
@@ -87,27 +89,30 @@ namespace OpenSim.Framework
string GetSimulatorVersion();
/// <summary>
/// Is the agent denoted by the given agentID a child presence in this scene?
/// </summary>
///
/// Used by ClientView when a 'kick everyone' or 'estate message' occurs
///
/// <param name="avatarID">AvatarID to lookup</param>
/// <returns>true if the presence is a child agent, false if the presence is a root exception</returns>
/// <exception cref="System.NullReferenceException">
/// Thrown if the agent does not exist.
/// </exception>
bool PresenceChildStatus(UUID agentId);
bool TryGetScenePresence(UUID agentID, out object scenePresence);
T RequestModuleInterface<T>();
T[] RequestModuleInterfaces<T>();
/// <summary>
/// Register an interface to a region module. This allows module methods to be called directly as
/// well as via events. If there is already a module registered for this interface, it is not replaced
/// (is this the best behaviour?)
/// </summary>
/// <param name="mod"></param>
void RegisterModuleInterface<M>(M mod);
void StackModuleInterface<M>(M mod);
/// <summary>
/// For the given interface, retrieve the region module which implements it.
/// </summary>
/// <returns>null if there is no registered module implementing that interface</returns>
T RequestModuleInterface<T>();
/// <summary>
/// For the given interface, retrieve an array of region modules that implement it.
/// </summary>
/// <returns>an empty array if there are no registered modules implementing that interface</returns>
T[] RequestModuleInterfaces<T>();
// void AddCommand(object module, string command, string shorthelp, string longhelp, CommandDelegate callback);
ISceneObject DeserializeObject(string representation);

View File

@@ -0,0 +1,75 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
namespace OpenSim.Framework
{
/// <summary>
/// An agent in the scene.
/// </summary>
/// <remarks>
/// Interface is a work in progress. Please feel free to add other required properties and methods.
/// </remarks>
public interface ISceneAgent : ISceneEntity
{
/// <value>
/// The client controlling this presence
/// </value>
IClientAPI ControllingClient { get; }
/// <summary>
/// What type of presence is this? User, NPC, etc.
/// </summary>
PresenceType PresenceType { get; }
/// <summary>
/// If true, then the agent has no avatar in the scene.
/// The agent exists to relay data from a region that neighbours the current position of the user's avatar.
/// Occasionally data is relayed, such as which a user clicks an item in a neighbouring region.
/// </summary>
bool IsChildAgent { get; }
/// <summary>
/// Avatar appearance data.
/// </summary>
/// <remarks>
// Because appearance setting is in a module, we actually need
// to give it access to our appearance directly, otherwise we
// get a synchronization issue.
/// </remarks>
AvatarAppearance Appearance { get; set; }
/// <summary>
/// Send initial scene data to the client controlling this agent
/// </summary>
/// <remarks>
/// This includes scene object data and the appearance data of other avatars.
/// </remarks>
void SendInitialDataToMe();
}
}

View File

@@ -34,6 +34,7 @@ namespace OpenSim.Framework
string Name { get; set; }
UUID UUID { get; }
uint LocalId { get; }
Vector3 AbsolutePosition { get; }
}
}

View File

@@ -33,6 +33,12 @@ namespace OpenSim.Framework
public interface ISceneObject
{
UUID UUID { get; }
/// <summary>
/// The owner of this object.
/// </summary>
UUID OwnerID { get; set; }
ISceneObject CloneForNewScene();
string ToXml2();
string ExtraToXmlString();

View File

@@ -34,6 +34,13 @@ using OpenMetaverse;
namespace OpenSim.Framework
{
public class LandAccessEntry
{
public UUID AgentID;
public int Expires;
public AccessList Flags;
}
/// <summary>
/// Details of a Parcel of land
/// </summary>
@@ -60,7 +67,7 @@ namespace OpenSim.Framework
private uint _flags = (uint) ParcelFlags.AllowFly | (uint) ParcelFlags.AllowLandmark |
(uint) ParcelFlags.AllowAPrimitiveEntry |
(uint) ParcelFlags.AllowDeedToGroup |
(uint) ParcelFlags.AllowDeedToGroup | (uint) ParcelFlags.AllowTerraform |
(uint) ParcelFlags.CreateObjects | (uint) ParcelFlags.AllowOtherScripts |
(uint) ParcelFlags.SoundLocal;
@@ -73,7 +80,7 @@ namespace OpenSim.Framework
private string _mediaURL = String.Empty;
private string _musicURL = String.Empty;
private UUID _ownerID = UUID.Zero;
private List<ParcelManager.ParcelAccessEntry> _parcelAccessList = new List<ParcelManager.ParcelAccessEntry>();
private List<LandAccessEntry> _parcelAccessList = new List<LandAccessEntry>();
private float _passHours = 0;
private int _passPrice = 0;
private int _salePrice = 0; //Unemeplemented. Parcels price.
@@ -450,7 +457,7 @@ namespace OpenSim.Framework
/// <summary>
/// List of access data for the parcel. User data, some bitflags, and a time
/// </summary>
public List<ParcelManager.ParcelAccessEntry> ParcelAccessList {
public List<LandAccessEntry> ParcelAccessList {
get {
return _parcelAccessList;
}
@@ -638,12 +645,12 @@ namespace OpenSim.Framework
landData._simwidePrims = _simwidePrims;
landData._parcelAccessList.Clear();
foreach (ParcelManager.ParcelAccessEntry entry in _parcelAccessList)
foreach (LandAccessEntry entry in _parcelAccessList)
{
ParcelManager.ParcelAccessEntry newEntry = new ParcelManager.ParcelAccessEntry();
LandAccessEntry newEntry = new LandAccessEntry();
newEntry.AgentID = entry.AgentID;
newEntry.Flags = entry.Flags;
newEntry.Time = entry.Time;
newEntry.Expires = entry.Expires;
landData._parcelAccessList.Add(newEntry);
}
@@ -668,4 +675,4 @@ namespace OpenSim.Framework
return land;
}
}
}
}

View File

@@ -27,7 +27,7 @@
namespace OpenSim.Framework
{
public enum ParcelMediaCommandEnum : int
public enum ParcelMediaCommandEnum
{
Stop = 0,
Pause = 1,

View File

@@ -244,22 +244,13 @@ namespace OpenSim.Framework
// The Mono addin manager (in Mono.Addins.dll version 0.2.0.0)
// occasionally seems to corrupt its addin cache
// Hence, as a temporary solution we'll remove it before each startup
string customDir = Environment.GetEnvironmentVariable ("MONO_ADDINS_REGISTRY");
string v0 = "addin-db-000";
string v1 = "addin-db-001";
if (customDir != null && customDir != String.Empty)
{
v0 = Path.Combine(customDir, v0);
v1 = Path.Combine(customDir, v1);
}
try
{
if (Directory.Exists(v0))
Directory.Delete(v0, true);
if (Directory.Exists("addin-db-000"))
Directory.Delete("addin-db-000", true);
if (Directory.Exists(v1))
Directory.Delete(v1, true);
if (Directory.Exists("addin-db-001"))
Directory.Delete("addin-db-001", true);
}
catch (IOException)
{

View File

@@ -720,12 +720,7 @@ namespace OpenSim.Framework
return _lightColorR;
}
set {
if (value < 0)
_lightColorR = 0;
else if (value > 1.0f)
_lightColorR = 1.0f;
else
_lightColorR = value;
_lightColorR = value;
}
}
@@ -734,12 +729,7 @@ namespace OpenSim.Framework
return _lightColorG;
}
set {
if (value < 0)
_lightColorG = 0;
else if (value > 1.0f)
_lightColorG = 1.0f;
else
_lightColorG = value;
_lightColorG = value;
}
}
@@ -748,12 +738,7 @@ namespace OpenSim.Framework
return _lightColorB;
}
set {
if (value < 0)
_lightColorB = 0;
else if (value > 1.0f)
_lightColorB = 1.0f;
else
_lightColorB = value;
_lightColorB = value;
}
}
@@ -762,12 +747,7 @@ namespace OpenSim.Framework
return _lightColorA;
}
set {
if (value < 0)
_lightColorA = 0;
else if (value > 1.0f)
_lightColorA = 1.0f;
else
_lightColorA = value;
_lightColorA = value;
}
}
@@ -1430,7 +1410,7 @@ namespace OpenSim.Framework
prim.Textures = this.Textures;
prim.Properties = new Primitive.ObjectProperties();
prim.Properties.Name = "Object";
prim.Properties.Name = "Primitive";
prim.Properties.Description = "";
prim.Properties.CreatorID = UUID.Zero;
prim.Properties.GroupID = UUID.Zero;

View File

@@ -40,7 +40,6 @@ using OpenMetaverse.StructuredData;
namespace OpenSim.Framework
{
[Serializable]
public class RegionLightShareData : ICloneable
{
public bool valid = false;
@@ -103,7 +102,6 @@ namespace OpenSim.Framework
public bool commFailTF = false;
public ConfigurationMember configMember;
public string DataStore = String.Empty;
public string RegionFile = String.Empty;
public bool isSandbox = false;
public bool Persistent = true;
@@ -143,6 +141,8 @@ namespace OpenSim.Framework
public string RemotingAddress;
public UUID ScopeID = UUID.Zero;
private Dictionary<String, String> m_otherSettings = new Dictionary<string, string>();
// Apparently, we're applying the same estatesettings regardless of whether it's local or remote.
@@ -445,6 +445,22 @@ namespace OpenSim.Framework
m_internalEndPoint = tmpEPE;
}
public string GetOtherSetting(string key)
{
string val;
string keylower = key.ToLower();
if (m_otherSettings.TryGetValue(keylower, out val))
return val;
m_log.DebugFormat("[RegionInfo] Could not locate value for parameter {0}", key);
return null;
}
public void SetOtherSetting(string key, string value)
{
string keylower = key.ToLower();
m_otherSettings[keylower] = value;
}
private void ReadNiniConfig(IConfigSource source, string name)
{
// bool creatingNew = false;
@@ -473,30 +489,39 @@ namespace OpenSim.Framework
if (source.Configs[name] == null)
{
source.AddConfig(name);
// creatingNew = true;
}
RegionName = name;
IConfig config = source.Configs[name];
// UUID
//
string regionUUID = config.GetString("RegionUUID", string.Empty);
// Track all of the keys in this config and remove as they are processed
// The remaining keys will be added to generic key-value storage for
// whoever might need it
HashSet<String> allKeys = new HashSet<String>();
foreach (string s in config.GetKeys())
{
allKeys.Add(s);
}
// RegionUUID
//
allKeys.Remove("RegionUUID");
string regionUUID = config.GetString("RegionUUID", string.Empty);
if (regionUUID == String.Empty)
{
UUID newID = UUID.Random();
regionUUID = MainConsole.Instance.CmdPrompt("Region UUID", newID.ToString());
regionUUID = MainConsole.Instance.CmdPrompt("RegionUUID", newID.ToString());
config.Set("RegionUUID", regionUUID);
}
RegionID = new UUID(regionUUID);
originRegionID = RegionID; // What IS this?!
originRegionID = RegionID; // What IS this?! (Needed for RegionCombinerModule?)
RegionName = name;
// Location
//
allKeys.Remove("Location");
string location = config.GetString("Location", String.Empty);
if (location == String.Empty)
{
location = MainConsole.Instance.CmdPrompt("Region Location", "1000,1000");
@@ -508,13 +533,10 @@ namespace OpenSim.Framework
m_regionLocX = Convert.ToUInt32(locationElements[0]);
m_regionLocY = Convert.ToUInt32(locationElements[1]);
// Datastore (is this implemented? Omitted from example!)
DataStore = config.GetString("Datastore", String.Empty);
// Internal IP
// InternalAddress
//
IPAddress address;
allKeys.Remove("InternalAddress");
if (config.Contains("InternalAddress"))
{
address = IPAddress.Parse(config.GetString("InternalAddress", String.Empty));
@@ -525,8 +547,10 @@ namespace OpenSim.Framework
config.Set("InternalAddress", address.ToString());
}
// InternalPort
//
int port;
allKeys.Remove("InternalPort");
if (config.Contains("InternalPort"))
{
port = config.GetInt("InternalPort", 9000);
@@ -536,9 +560,11 @@ namespace OpenSim.Framework
port = Convert.ToInt32(MainConsole.Instance.CmdPrompt("Internal port", "9000"));
config.Set("InternalPort", port);
}
m_internalEndPoint = new IPEndPoint(address, port);
// AllowAlternatePorts
//
allKeys.Remove("AllowAlternatePorts");
if (config.Contains("AllowAlternatePorts"))
{
m_allow_alternate_ports = config.GetBoolean("AllowAlternatePorts", true);
@@ -550,10 +576,10 @@ namespace OpenSim.Framework
config.Set("AllowAlternatePorts", m_allow_alternate_ports.ToString());
}
// External IP
// ExternalHostName
//
allKeys.Remove("ExternalHostName");
string externalName;
if (config.Contains("ExternalHostName"))
{
externalName = config.GetString("ExternalHostName", "SYSTEMIP");
@@ -563,7 +589,6 @@ namespace OpenSim.Framework
externalName = MainConsole.Instance.CmdPrompt("External host name", "SYSTEMIP");
config.Set("ExternalHostName", externalName);
}
if (externalName == "SYSTEMIP")
{
m_externalHostName = Util.GetLocalHost().ToString();
@@ -576,24 +601,32 @@ namespace OpenSim.Framework
m_externalHostName = externalName;
}
// RegionType
m_regionType = config.GetString("RegionType", String.Empty);
allKeys.Remove("RegionType");
// Prim stuff
//
m_nonphysPrimMax = config.GetInt("NonphysicalPrimMax", 256);
m_physPrimMax = config.GetInt("PhysicalPrimMax", 10);
m_nonphysPrimMax = config.GetInt("NonphysicalPrimMax", 0);
allKeys.Remove("NonphysicalPrimMax");
m_physPrimMax = config.GetInt("PhysicalPrimMax", 0);
allKeys.Remove("PhysicalPrimMax");
m_clampPrimSize = config.GetBoolean("ClampPrimSize", false);
allKeys.Remove("ClampPrimSize");
m_objectCapacity = config.GetInt("MaxPrims", 15000);
allKeys.Remove("MaxPrims");
m_agentCapacity = config.GetInt("MaxAgents", 100);
allKeys.Remove("MaxAgents");
// Multi-tenancy
//
ScopeID = new UUID(config.GetString("ScopeID", UUID.Zero.ToString()));
allKeys.Remove("ScopeID");
foreach (String s in allKeys)
{
SetOtherSetting(s, config.GetString(s));
}
}
private void WriteNiniConfig(IConfigSource source)
@@ -610,9 +643,6 @@ namespace OpenSim.Framework
string location = String.Format("{0},{1}", m_regionLocX, m_regionLocY);
config.Set("Location", location);
if (DataStore != String.Empty)
config.Set("Datastore", DataStore);
config.Set("InternalAddress", m_internalEndPoint.Address.ToString());
config.Set("InternalPort", m_internalEndPoint.Port);
@@ -798,9 +828,6 @@ namespace OpenSim.Framework
case "sim_location_y":
m_regionLocY = (uint) configuration_result;
break;
case "datastore":
DataStore = (string) configuration_result;
break;
case "internal_ip_address":
IPAddress address = (IPAddress) configuration_result;
m_internalEndPoint = new IPEndPoint(address, 0);
@@ -951,11 +978,6 @@ namespace OpenSim.Framework
return regionInfo;
}
public int getInternalEndPointPort()
{
return m_internalEndPoint.Port;
}
public Dictionary<string, object> ToKeyValuePairs()
{
Dictionary<string, object> kvp = new Dictionary<string, object>();
@@ -974,4 +996,4 @@ namespace OpenSim.Framework
return kvp;
}
}
}
}

View File

@@ -48,9 +48,6 @@ namespace OpenSim.Framework.RegionLoader.Web
public RegionInfo[] LoadRegions()
{
int tries = 3;
int wait = 2000;
if (m_configSource == null)
{
m_log.Error("[WEBLOADER]: Unable to load configuration source!");
@@ -69,72 +66,63 @@ namespace OpenSim.Framework.RegionLoader.Web
}
else
{
while(tries > 0)
{
RegionInfo[] regionInfos = new RegionInfo[] {};
int regionCount = 0;
HttpWebRequest webRequest = (HttpWebRequest) WebRequest.Create(url);
webRequest.Timeout = 30000; //30 Second Timeout
m_log.DebugFormat("[WEBLOADER]: Sending download request to {0}", url);
RegionInfo[] regionInfos = new RegionInfo[] {};
int regionCount = 0;
HttpWebRequest webRequest = (HttpWebRequest) WebRequest.Create(url);
webRequest.Timeout = 30000; //30 Second Timeout
m_log.DebugFormat("[WEBLOADER]: Sending download request to {0}", url);
try
{
HttpWebResponse webResponse = (HttpWebResponse) webRequest.GetResponse();
m_log.Debug("[WEBLOADER]: Downloading region information...");
StreamReader reader = new StreamReader(webResponse.GetResponseStream());
string xmlSource = String.Empty;
string tempStr = reader.ReadLine();
while (tempStr != null)
{
xmlSource = xmlSource + tempStr;
tempStr = reader.ReadLine();
}
m_log.Debug("[WEBLOADER]: Done downloading region information from server. Total Bytes: " +
xmlSource.Length);
XmlDocument xmlDoc = new XmlDocument();
xmlDoc.LoadXml(xmlSource);
if (xmlDoc.FirstChild.Name == "Regions")
{
regionCount = xmlDoc.FirstChild.ChildNodes.Count;
if (regionCount > 0)
{
regionInfos = new RegionInfo[regionCount];
int i;
for (i = 0; i < xmlDoc.FirstChild.ChildNodes.Count; i++)
{
m_log.Debug(xmlDoc.FirstChild.ChildNodes[i].OuterXml);
regionInfos[i] =
new RegionInfo("REGION CONFIG #" + (i + 1), xmlDoc.FirstChild.ChildNodes[i],false,m_configSource);
}
}
}
}
catch (WebException ex)
{
if (((HttpWebResponse)ex.Response).StatusCode == HttpStatusCode.NotFound)
{
if (!allowRegionless)
throw ex;
}
else
throw ex;
}
if (regionCount > 0 | allowRegionless)
return regionInfos;
m_log.Debug("[WEBLOADER]: Request yielded no regions.");
tries--;
if (tries > 0)
try
{
HttpWebResponse webResponse = (HttpWebResponse) webRequest.GetResponse();
m_log.Debug("[WEBLOADER]: Downloading region information...");
StreamReader reader = new StreamReader(webResponse.GetResponseStream());
string xmlSource = String.Empty;
string tempStr = reader.ReadLine();
while (tempStr != null)
{
m_log.Debug("[WEBLOADER]: Retrying");
System.Threading.Thread.Sleep(wait);
xmlSource = xmlSource + tempStr;
tempStr = reader.ReadLine();
}
}
m_log.Debug("[WEBLOADER]: Done downloading region information from server. Total Bytes: " +
xmlSource.Length);
XmlDocument xmlDoc = new XmlDocument();
xmlDoc.LoadXml(xmlSource);
if (xmlDoc.FirstChild.Name == "Regions")
{
regionCount = xmlDoc.FirstChild.ChildNodes.Count;
if (regionCount > 0)
{
regionInfos = new RegionInfo[regionCount];
int i;
for (i = 0; i < xmlDoc.FirstChild.ChildNodes.Count; i++)
{
m_log.Debug(xmlDoc.FirstChild.ChildNodes[i].OuterXml);
regionInfos[i] =
new RegionInfo("REGION CONFIG #" + (i + 1), xmlDoc.FirstChild.ChildNodes[i],false,m_configSource);
}
}
}
}
catch (WebException ex)
{
if (((HttpWebResponse)ex.Response).StatusCode == HttpStatusCode.NotFound)
{
if (!allowRegionless)
throw ex;
}
else
throw ex;
}
m_log.Error("[WEBLOADER]: No region configs were available.");
return null;
if (regionCount > 0 | allowRegionless)
return regionInfos;
else
{
m_log.Error("[WEBLOADER]: No region configs were available.");
return null;
}
}
}
}

View File

@@ -26,11 +26,53 @@
*/
using System;
using System.Collections.Generic;
using System.IO;
using OpenMetaverse;
namespace OpenSim.Framework
{
public struct SpawnPoint
{
public float Yaw;
public float Pitch;
public float Distance;
public void SetLocation(Vector3 pos, Quaternion rot, Vector3 point)
{
// The point is an absolute position, so we need the relative
// location to the spawn point
Vector3 offset = point - pos;
Distance = Vector3.Mag(offset);
// Next we need to rotate this vector into the spawn point's
// coordinate system
rot.W = -rot.W;
offset = offset * rot;
Vector3 dir = Vector3.Normalize(offset);
// Get the bearing (yaw)
Yaw = (float)Math.Atan2(dir.Y, dir.X);
// Get the elevation (pitch)
Pitch = (float)-Math.Atan2(dir.Z, Math.Sqrt(dir.X * dir.X + dir.Y * dir.Y));
}
public Vector3 GetLocation(Vector3 pos, Quaternion rot)
{
Quaternion y = Quaternion.CreateFromEulers(0, 0, Yaw);
Quaternion p = Quaternion.CreateFromEulers(0, Pitch, 0);
Vector3 dir = new Vector3(1, 0, 0) * p * y;
Vector3 offset = dir * (float)Distance;
offset *= rot;
return pos + offset;
}
}
public class RegionSettings
{
public delegate void SaveDelegate(RegionSettings rs);
@@ -331,6 +373,14 @@ namespace OpenSim.Framework
set { m_SunVector = value; }
}
private UUID m_ParcelImageID;
public UUID ParcelImageID
{
get { return m_ParcelImageID; }
set { m_ParcelImageID = value; }
}
private UUID m_TerrainImageID;
public UUID TerrainImageID
@@ -363,6 +413,14 @@ namespace OpenSim.Framework
set { m_Covenant = value; }
}
private int m_CovenantChanged = 0;
public int CovenantChangedDateTime
{
get { return m_CovenantChanged; }
set { m_CovenantChanged = value; }
}
private int m_LoadedCreationDateTime;
public int LoadedCreationDateTime
{
@@ -397,18 +455,49 @@ namespace OpenSim.Framework
set { m_LoadedCreationID = value; }
}
private bool m_GodBlockSearch = false;
public bool GodBlockSearch
// Connected Telehub object
private UUID m_TelehubObject;
public UUID TelehubObject
{
get { return m_GodBlockSearch; }
set { m_GodBlockSearch = value; }
get
{
return m_TelehubObject;
}
set
{
m_TelehubObject = value;
}
}
private bool m_Casino = false;
public bool Casino
// Our Connected Telehub's SpawnPoints
public List<SpawnPoint> l_SpawnPoints = new List<SpawnPoint>();
// Add a SpawnPoint
// ** These are not region coordinates **
// They are relative to the Telehub coordinates
//
public void AddSpawnPoint(SpawnPoint point)
{
get { return m_Casino; }
set { m_Casino = value; }
l_SpawnPoints.Add(point);
}
// Remove a SpawnPoint
public void RemoveSpawnPoint(int point_index)
{
l_SpawnPoints.RemoveAt(point_index);
}
// Return the List of SpawnPoints
public List<SpawnPoint> SpawnPoints()
{
return l_SpawnPoints;
}
// Clear the SpawnPoints List of all entries
public void ClearSpawnPoints()
{
l_SpawnPoints.Clear();
}
}
}
}

View File

@@ -24,11 +24,13 @@
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Xml;
using log4net;
using OpenMetaverse;
using OpenSim.Services.Interfaces;
@@ -39,18 +41,93 @@ namespace OpenSim.Framework.Serialization.External
/// </summary>
public class ExternalRepresentationUtils
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// Populate a node with data read from xml using a dictinoary of processors
/// </summary>
/// <param name="nodeToFill"></param>
/// <param name="processors">/param>
/// <param name="xtr"></param>
/// <returns>true on successful, false if there were any processing failures</returns>
public static bool ExecuteReadProcessors<NodeType>(
NodeType nodeToFill, Dictionary<string, Action<NodeType, XmlTextReader>> processors, XmlTextReader xtr)
{
return ExecuteReadProcessors(
nodeToFill,
processors,
xtr,
(o, name, e)
=> m_log.DebugFormat(
"[ExternalRepresentationUtils]: Exception while parsing element {0}, continuing. Exception {1}{2}",
name, e.Message, e.StackTrace));
}
/// <summary>
/// Populate a node with data read from xml using a dictinoary of processors
/// </summary>
/// <param name="nodeToFill"></param>
/// <param name="processors"></param>
/// <param name="xtr"></param>
/// <param name="parseExceptionAction">
/// Action to take if there is a parsing problem. This will usually just be to log the exception
/// </param>
/// <returns>true on successful, false if there were any processing failures</returns>
public static bool ExecuteReadProcessors<NodeType>(
NodeType nodeToFill,
Dictionary<string, Action<NodeType, XmlTextReader>> processors,
XmlTextReader xtr,
Action<NodeType, string, Exception> parseExceptionAction)
{
bool errors = false;
string nodeName = string.Empty;
while (xtr.NodeType != XmlNodeType.EndElement)
{
nodeName = xtr.Name;
// m_log.DebugFormat("[ExternalRepresentationUtils]: Processing: {0}", nodeName);
Action<NodeType, XmlTextReader> p = null;
if (processors.TryGetValue(xtr.Name, out p))
{
// m_log.DebugFormat("[ExternalRepresentationUtils]: Found {0} processor, nodeName);
try
{
p(nodeToFill, xtr);
}
catch (Exception e)
{
errors = true;
parseExceptionAction(nodeToFill, nodeName, e);
if (xtr.NodeType == XmlNodeType.EndElement)
xtr.Read();
}
}
else
{
// m_log.DebugFormat("[LandDataSerializer]: caught unknown element {0}", nodeName);
xtr.ReadOuterXml(); // ignore
}
}
return errors;
}
/// <summary>
/// Takes a XML representation of a SceneObjectPart and returns another XML representation
/// with creator data added to it.
/// </summary>
/// <param name="xml">The SceneObjectPart represented in XML2</param>
/// <param name="profileURL">The URL of the profile service for the creator</param>
/// <param name="homeURL">The URL of the user agents service (home) for the creator</param>
/// <param name="userService">The service for retrieving user account information</param>
/// <param name="scopeID">The scope of the user account information (Grid ID)</param>
/// <returns>The SceneObjectPart represented in XML2</returns>
public static string RewriteSOP(string xml, string profileURL, IUserAccountService userService, UUID scopeID)
public static string RewriteSOP(string xml, string homeURL, IUserAccountService userService, UUID scopeID)
{
if (xml == string.Empty || profileURL == string.Empty || userService == null)
if (xml == string.Empty || homeURL == string.Empty || userService == null)
return xml;
XmlDocument doc = new XmlDocument();
@@ -70,6 +147,7 @@ namespace OpenSim.Framework.Serialization.External
UUID.TryParse(node.InnerText, out uuid);
creator = userService.GetUserAccount(scopeID, uuid);
}
if (node.Name == "CreatorData" && node.InnerText != null && node.InnerText != string.Empty)
hasCreatorData = true;
@@ -83,7 +161,7 @@ namespace OpenSim.Framework.Serialization.External
if (!hasCreatorData && creator != null)
{
XmlElement creatorData = doc.CreateElement("CreatorData");
creatorData.InnerText = profileURL + "/" + creator.PrincipalID + ";" + creator.FirstName + " " + creator.LastName;
creatorData.InnerText = homeURL + ";" + creator.FirstName + " " + creator.LastName;
sop.AppendChild(creatorData);
}
}
@@ -93,7 +171,6 @@ namespace OpenSim.Framework.Serialization.External
doc.Save(wr);
return wr.ToString();
}
}
}
}
}

View File

@@ -28,8 +28,10 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Text;
using System.Xml;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
@@ -40,8 +42,119 @@ namespace OpenSim.Framework.Serialization.External
/// </summary>
public class LandDataSerializer
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected static UTF8Encoding m_utf8Encoding = new UTF8Encoding();
private static Dictionary<string, Action<LandData, XmlTextReader>> m_ldProcessors
= new Dictionary<string, Action<LandData, XmlTextReader>>();
private static Dictionary<string, Action<LandAccessEntry, XmlTextReader>> m_laeProcessors
= new Dictionary<string, Action<LandAccessEntry, XmlTextReader>>();
static LandDataSerializer()
{
// LandData processors
m_ldProcessors.Add(
"Area", (ld, xtr) => ld.Area = Convert.ToInt32(xtr.ReadElementString("Area")));
m_ldProcessors.Add(
"AuctionID", (ld, xtr) => ld.AuctionID = Convert.ToUInt32(xtr.ReadElementString("AuctionID")));
m_ldProcessors.Add(
"AuthBuyerID", (ld, xtr) => ld.AuthBuyerID = UUID.Parse(xtr.ReadElementString("AuthBuyerID")));
m_ldProcessors.Add(
"Category", (ld, xtr) => ld.Category = (ParcelCategory)Convert.ToSByte(xtr.ReadElementString("Category")));
m_ldProcessors.Add(
"ClaimDate", (ld, xtr) => ld.ClaimDate = Convert.ToInt32(xtr.ReadElementString("ClaimDate")));
m_ldProcessors.Add(
"ClaimPrice", (ld, xtr) => ld.ClaimPrice = Convert.ToInt32(xtr.ReadElementString("ClaimPrice")));
m_ldProcessors.Add(
"GlobalID", (ld, xtr) => ld.GlobalID = UUID.Parse(xtr.ReadElementString("GlobalID")));
m_ldProcessors.Add(
"GroupID", (ld, xtr) => ld.GroupID = UUID.Parse(xtr.ReadElementString("GroupID")));
m_ldProcessors.Add(
"IsGroupOwned", (ld, xtr) => ld.IsGroupOwned = Convert.ToBoolean(xtr.ReadElementString("IsGroupOwned")));
m_ldProcessors.Add(
"Bitmap", (ld, xtr) => ld.Bitmap = Convert.FromBase64String(xtr.ReadElementString("Bitmap")));
m_ldProcessors.Add(
"Description", (ld, xtr) => ld.Description = xtr.ReadElementString("Description"));
m_ldProcessors.Add(
"Flags", (ld, xtr) => ld.Flags = Convert.ToUInt32(xtr.ReadElementString("Flags")));
m_ldProcessors.Add(
"LandingType", (ld, xtr) => ld.LandingType = Convert.ToByte(xtr.ReadElementString("LandingType")));
m_ldProcessors.Add(
"Name", (ld, xtr) => ld.Name = xtr.ReadElementString("Name"));
m_ldProcessors.Add(
"Status", (ld, xtr) => ld.Status = (ParcelStatus)Convert.ToSByte(xtr.ReadElementString("Status")));
m_ldProcessors.Add(
"LocalID", (ld, xtr) => ld.LocalID = Convert.ToInt32(xtr.ReadElementString("LocalID")));
m_ldProcessors.Add(
"MediaAutoScale", (ld, xtr) => ld.MediaAutoScale = Convert.ToByte(xtr.ReadElementString("MediaAutoScale")));
m_ldProcessors.Add(
"MediaID", (ld, xtr) => ld.MediaID = UUID.Parse(xtr.ReadElementString("MediaID")));
m_ldProcessors.Add(
"MediaURL", (ld, xtr) => ld.MediaURL = xtr.ReadElementString("MediaURL"));
m_ldProcessors.Add(
"MusicURL", (ld, xtr) => ld.MusicURL = xtr.ReadElementString("MusicURL"));
m_ldProcessors.Add(
"ParcelAccessList", ProcessParcelAccessList);
m_ldProcessors.Add(
"PassHours", (ld, xtr) => ld.PassHours = Convert.ToSingle(xtr.ReadElementString("PassHours")));
m_ldProcessors.Add(
"PassPrice", (ld, xtr) => ld.PassPrice = Convert.ToInt32(xtr.ReadElementString("PassPrice")));
m_ldProcessors.Add(
"SalePrice", (ld, xtr) => ld.SalePrice = Convert.ToInt32(xtr.ReadElementString("SalePrice")));
m_ldProcessors.Add(
"SnapshotID", (ld, xtr) => ld.SnapshotID = UUID.Parse(xtr.ReadElementString("SnapshotID")));
m_ldProcessors.Add(
"UserLocation", (ld, xtr) => ld.UserLocation = Vector3.Parse(xtr.ReadElementString("UserLocation")));
m_ldProcessors.Add(
"UserLookAt", (ld, xtr) => ld.UserLookAt = Vector3.Parse(xtr.ReadElementString("UserLookAt")));
// No longer used here //
// m_ldProcessors.Add("Dwell", (landData, xtr) => return);
m_ldProcessors.Add(
"OtherCleanTime", (ld, xtr) => ld.OtherCleanTime = Convert.ToInt32(xtr.ReadElementString("OtherCleanTime")));
// LandAccessEntryProcessors
m_laeProcessors.Add(
"AgentID", (lae, xtr) => lae.AgentID = UUID.Parse(xtr.ReadElementString("AgentID")));
m_laeProcessors.Add(
"Time", (lae, xtr) =>
{
// We really don't care about temp vs perm here and this
// would break on old oars. Assume all bans are perm
xtr.ReadElementString("Time");
lae.Expires = 0; // Convert.ToUint( xtr.ReadElementString("Time"));
}
);
m_laeProcessors.Add(
"AccessList", (lae, xtr) => lae.Flags = (AccessList)Convert.ToUInt32(xtr.ReadElementString("AccessList")));
}
public static void ProcessParcelAccessList(LandData ld, XmlTextReader xtr)
{
if (!xtr.IsEmptyElement)
{
while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement)
{
LandAccessEntry lae = new LandAccessEntry();
xtr.ReadStartElement("ParcelAccessEntry");
ExternalRepresentationUtils.ExecuteReadProcessors<LandAccessEntry>(lae, m_laeProcessors, xtr);
xtr.ReadEndElement();
ld.ParcelAccessList.Add(lae);
}
}
xtr.Read();
}
/// <summary>
/// Reify/deserialize landData
/// </summary>
@@ -63,69 +176,14 @@ namespace OpenSim.Framework.Serialization.External
{
LandData landData = new LandData();
StringReader sr = new StringReader(serializedLandData);
XmlTextReader xtr = new XmlTextReader(sr);
xtr.ReadStartElement("LandData");
landData.Area = Convert.ToInt32( xtr.ReadElementString("Area"));
landData.AuctionID = Convert.ToUInt32( xtr.ReadElementString("AuctionID"));
landData.AuthBuyerID = UUID.Parse( xtr.ReadElementString("AuthBuyerID"));
landData.Category = (ParcelCategory)Convert.ToSByte( xtr.ReadElementString("Category"));
landData.ClaimDate = Convert.ToInt32( xtr.ReadElementString("ClaimDate"));
landData.ClaimPrice = Convert.ToInt32( xtr.ReadElementString("ClaimPrice"));
landData.GlobalID = UUID.Parse( xtr.ReadElementString("GlobalID"));
landData.GroupID = UUID.Parse( xtr.ReadElementString("GroupID"));
landData.IsGroupOwned = Convert.ToBoolean( xtr.ReadElementString("IsGroupOwned"));
landData.Bitmap = Convert.FromBase64String( xtr.ReadElementString("Bitmap"));
landData.Description = xtr.ReadElementString("Description");
landData.Flags = Convert.ToUInt32( xtr.ReadElementString("Flags"));
landData.LandingType = Convert.ToByte( xtr.ReadElementString("LandingType"));
landData.Name = xtr.ReadElementString("Name");
landData.Status = (ParcelStatus)Convert.ToSByte( xtr.ReadElementString("Status"));
landData.LocalID = Convert.ToInt32( xtr.ReadElementString("LocalID"));
landData.MediaAutoScale = Convert.ToByte( xtr.ReadElementString("MediaAutoScale"));
landData.MediaID = UUID.Parse( xtr.ReadElementString("MediaID"));
landData.MediaURL = xtr.ReadElementString("MediaURL");
landData.MusicURL = xtr.ReadElementString("MusicURL");
landData.OwnerID = UUID.Parse( xtr.ReadElementString("OwnerID"));
landData.ParcelAccessList = new List<ParcelManager.ParcelAccessEntry>();
xtr.Read();
if (xtr.Name != "ParcelAccessList")
throw new XmlException(String.Format("Expected \"ParcelAccessList\" element but got \"{0}\"", xtr.Name));
if (!xtr.IsEmptyElement)
using (XmlTextReader reader = new XmlTextReader(new StringReader(serializedLandData)))
{
while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement)
{
ParcelManager.ParcelAccessEntry pae = new ParcelManager.ParcelAccessEntry();
reader.ReadStartElement("LandData");
xtr.ReadStartElement("ParcelAccessEntry");
pae.AgentID = UUID.Parse( xtr.ReadElementString("AgentID"));
pae.Time = Convert.ToDateTime( xtr.ReadElementString("Time"));
pae.Flags = (AccessList)Convert.ToUInt32( xtr.ReadElementString("AccessList"));
xtr.ReadEndElement();
ExternalRepresentationUtils.ExecuteReadProcessors<LandData>(landData, m_ldProcessors, reader);
landData.ParcelAccessList.Add(pae);
}
reader.ReadEndElement();
}
xtr.Read();
landData.PassHours = Convert.ToSingle( xtr.ReadElementString("PassHours"));
landData.PassPrice = Convert.ToInt32( xtr.ReadElementString("PassPrice"));
landData.SalePrice = Convert.ToInt32( xtr.ReadElementString("SalePrice"));
landData.SnapshotID = UUID.Parse( xtr.ReadElementString("SnapshotID"));
landData.UserLocation = Vector3.Parse( xtr.ReadElementString("UserLocation"));
landData.UserLookAt = Vector3.Parse( xtr.ReadElementString("UserLookAt"));
// No longer used here
xtr.ReadElementString("Dwell");
landData.OtherCleanTime = Convert.ToInt32( xtr.ReadElementString("OtherCleanTime"));
xtr.ReadEndElement();
xtr.Close();
sr.Close();
return landData;
}
@@ -162,11 +220,11 @@ namespace OpenSim.Framework.Serialization.External
xtw.WriteElementString("OwnerID", landData.OwnerID.ToString());
xtw.WriteStartElement("ParcelAccessList");
foreach (ParcelManager.ParcelAccessEntry pal in landData.ParcelAccessList)
foreach (LandAccessEntry pal in landData.ParcelAccessList)
{
xtw.WriteStartElement("ParcelAccessEntry");
xtw.WriteElementString("AgentID", pal.AgentID.ToString());
xtw.WriteElementString("Time", pal.Time.ToString("s"));
xtw.WriteElementString("Time", pal.Expires.ToString());
xtw.WriteElementString("AccessList", Convert.ToString((uint)pal.Flags));
xtw.WriteEndElement();
}

View File

@@ -41,14 +41,13 @@ namespace OpenSim.Framework.Serialization.External
{
/// <summary>
/// Serialize and deserialize user inventory items as an external format.
/// </summary>
/// XXX: Please do not use yet.
/// </summary>
public class UserInventoryItemSerializer
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private delegate void InventoryItemXmlProcessor(InventoryItemBase item, XmlTextReader reader);
private static Dictionary<string, InventoryItemXmlProcessor> m_InventoryItemXmlProcessors = new Dictionary<string, InventoryItemXmlProcessor>();
private static Dictionary<string, Action<InventoryItemBase, XmlTextReader>> m_InventoryItemXmlProcessors
= new Dictionary<string, Action<InventoryItemBase, XmlTextReader>>();
#region InventoryItemBase Processor initialization
static UserInventoryItemSerializer()
@@ -205,39 +204,14 @@ namespace OpenSim.Framework.Serialization.External
{
reader.ReadStartElement("InventoryItem");
string nodeName = string.Empty;
while (reader.NodeType != XmlNodeType.EndElement)
{
nodeName = reader.Name;
InventoryItemXmlProcessor p = null;
if (m_InventoryItemXmlProcessors.TryGetValue(reader.Name, out p))
{
//m_log.DebugFormat("[XXX] Processing: {0}", reader.Name);
try
{
p(item, reader);
}
catch (Exception e)
{
m_log.DebugFormat("[InventoryItemSerializer]: exception while parsing {0}: {1}", nodeName, e);
if (reader.NodeType == XmlNodeType.EndElement)
reader.Read();
}
}
else
{
// m_log.DebugFormat("[InventoryItemSerializer]: caught unknown element {0}", nodeName);
reader.ReadOuterXml(); // ignore
}
}
ExternalRepresentationUtils.ExecuteReadProcessors<InventoryItemBase>(
item, m_InventoryItemXmlProcessors, reader);
reader.ReadEndElement(); // InventoryItem
}
//m_log.DebugFormat("[XXX]: parsed InventoryItemBase {0} - {1}", obj.Name, obj.UUID);
return item;
}
public static string Serialize(InventoryItemBase inventoryItem, Dictionary<string, object> options, IUserAccountService userAccountService)
@@ -305,14 +279,14 @@ namespace OpenSim.Framework.Serialization.External
writer.WriteEndElement();
if (options.ContainsKey("creators") && inventoryItem.CreatorData != null && inventoryItem.CreatorData != string.Empty)
writer.WriteElementString("CreatorData", inventoryItem.CreatorData);
else if (options.ContainsKey("profile"))
else if (options.ContainsKey("home"))
{
if (userAccountService != null)
{
UserAccount account = userAccountService.GetUserAccount(UUID.Zero, inventoryItem.CreatorIdAsUuid);
if (account != null)
{
writer.WriteElementString("CreatorData", (string)options["profile"] + "/" + inventoryItem.CreatorIdAsUuid + ";" + account.FirstName + " " + account.LastName);
writer.WriteElementString("CreatorData", (string)options["home"] + "/" + inventoryItem.CreatorIdAsUuid + ";" + account.FirstName + " " + account.LastName);
}
writer.WriteElementString("CreatorID", inventoryItem.CreatorId);
}

View File

@@ -33,8 +33,11 @@ using OpenSim.Framework;
namespace OpenSim.Framework.Serialization.External
{
/// <summary>
/// Serialize and deserialize region settings as an external format.
/// Serialize and deserialize user profiles as an external format.
/// </summary>
/// <remarks>
/// Currently UNUSED.
/// </remarks>
public class UserProfileSerializer
{
public const int MAJOR_VERSION = 0;

View File

@@ -27,11 +27,12 @@
using System;
using System.Collections.Generic;
using OpenSim.Framework;
using OpenSim.Framework.Serialization.External;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using NUnit.Framework;
using OpenSim.Framework;
using OpenSim.Framework.Serialization.External;
using OpenSim.Tests.Common;
namespace OpenSim.Framework.Serialization.Tests
{
@@ -42,7 +43,7 @@ namespace OpenSim.Framework.Serialization.Tests
private LandData landWithParcelAccessList;
private static string preSerialized = "<?xml version=\"1.0\" encoding=\"utf-16\"?>\n<LandData>\n <Area>128</Area>\n <AuctionID>0</AuctionID>\n <AuthBuyerID>00000000-0000-0000-0000-000000000000</AuthBuyerID>\n <Category>10</Category>\n <ClaimDate>0</ClaimDate>\n <ClaimPrice>0</ClaimPrice>\n <GlobalID>54ff9641-dd40-4a2c-b1f1-47dd3af24e50</GlobalID>\n <GroupID>d740204e-bbbf-44aa-949d-02c7d739f6a5</GroupID>\n <IsGroupOwned>False</IsGroupOwned>\n <Bitmap>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</Bitmap>\n <Description>land data to test LandDataSerializer</Description>\n <Flags>536870944</Flags>\n <LandingType>2</LandingType>\n <Name>LandDataSerializerTest Land</Name>\n <Status>0</Status>\n <LocalID>0</LocalID>\n <MediaAutoScale>1</MediaAutoScale>\n <MediaID>d4452578-2f25-4b97-a81b-819af559cfd7</MediaID>\n <MediaURL>http://videos.opensimulator.org/bumblebee.mp4</MediaURL>\n <MusicURL />\n <OwnerID>1b8eedf9-6d15-448b-8015-24286f1756bf</OwnerID>\n <ParcelAccessList />\n <PassHours>0</PassHours>\n <PassPrice>0</PassPrice>\n <SalePrice>0</SalePrice>\n <SnapshotID>00000000-0000-0000-0000-000000000000</SnapshotID>\n <UserLocation>&lt;0, 0, 0&gt;</UserLocation>\n <UserLookAt>&lt;0, 0, 0&gt;</UserLookAt>\n <Dwell>0</Dwell>\n <OtherCleanTime>0</OtherCleanTime>\n</LandData>";
private static string preSerializedWithParcelAccessList = "<?xml version=\"1.0\" encoding=\"utf-16\"?>\n<LandData>\n <Area>128</Area>\n <AuctionID>0</AuctionID>\n <AuthBuyerID>00000000-0000-0000-0000-000000000000</AuthBuyerID>\n <Category>10</Category>\n <ClaimDate>0</ClaimDate>\n <ClaimPrice>0</ClaimPrice>\n <GlobalID>54ff9641-dd40-4a2c-b1f1-47dd3af24e50</GlobalID>\n <GroupID>d740204e-bbbf-44aa-949d-02c7d739f6a5</GroupID>\n <IsGroupOwned>False</IsGroupOwned>\n <Bitmap>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</Bitmap>\n <Description>land data to test LandDataSerializer</Description>\n <Flags>536870944</Flags>\n <LandingType>2</LandingType>\n <Name>LandDataSerializerTest Land</Name>\n <Status>0</Status>\n <LocalID>0</LocalID>\n <MediaAutoScale>1</MediaAutoScale>\n <MediaID>d4452578-2f25-4b97-a81b-819af559cfd7</MediaID>\n <MediaURL>http://videos.opensimulator.org/bumblebee.mp4</MediaURL>\n <MusicURL />\n <OwnerID>1b8eedf9-6d15-448b-8015-24286f1756bf</OwnerID>\n <ParcelAccessList>\n <ParcelAccessEntry>\n <AgentID>62d65d45-c91a-4f77-862c-46557d978b6c</AgentID>\n <Time>2009-10-01T00:00:00</Time>\n <AccessList>2</AccessList>\n </ParcelAccessEntry>\n <ParcelAccessEntry>\n <AgentID>ec2a8d18-2378-4fe0-8b68-2a31b57c481e</AgentID>\n <Time>2010-10-20T00:00:00</Time>\n <AccessList>1</AccessList>\n </ParcelAccessEntry>\n </ParcelAccessList>\n <PassHours>0</PassHours>\n <PassPrice>0</PassPrice>\n <SalePrice>0</SalePrice>\n <SnapshotID>00000000-0000-0000-0000-000000000000</SnapshotID>\n <UserLocation>&lt;0, 0, 0&gt;</UserLocation>\n <UserLookAt>&lt;0, 0, 0&gt;</UserLookAt>\n <Dwell>0</Dwell>\n <OtherCleanTime>0</OtherCleanTime>\n</LandData>";
private static string preSerializedWithParcelAccessList = "<?xml version=\"1.0\" encoding=\"utf-16\"?>\n<LandData>\n <Area>128</Area>\n <AuctionID>0</AuctionID>\n <AuthBuyerID>00000000-0000-0000-0000-000000000000</AuthBuyerID>\n <Category>10</Category>\n <ClaimDate>0</ClaimDate>\n <ClaimPrice>0</ClaimPrice>\n <GlobalID>54ff9641-dd40-4a2c-b1f1-47dd3af24e50</GlobalID>\n <GroupID>d740204e-bbbf-44aa-949d-02c7d739f6a5</GroupID>\n <IsGroupOwned>False</IsGroupOwned>\n <Bitmap>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</Bitmap>\n <Description>land data to test LandDataSerializer</Description>\n <Flags>536870944</Flags>\n <LandingType>2</LandingType>\n <Name>LandDataSerializerTest Land</Name>\n <Status>0</Status>\n <LocalID>0</LocalID>\n <MediaAutoScale>1</MediaAutoScale>\n <MediaID>d4452578-2f25-4b97-a81b-819af559cfd7</MediaID>\n <MediaURL>http://videos.opensimulator.org/bumblebee.mp4</MediaURL>\n <MusicURL />\n <OwnerID>1b8eedf9-6d15-448b-8015-24286f1756bf</OwnerID>\n <ParcelAccessList>\n <ParcelAccessEntry>\n <AgentID>62d65d45-c91a-4f77-862c-46557d978b6c</AgentID>\n <Time>0</Time>\n <AccessList>2</AccessList>\n </ParcelAccessEntry>\n <ParcelAccessEntry>\n <AgentID>ec2a8d18-2378-4fe0-8b68-2a31b57c481e</AgentID>\n <Time>0</Time>\n <AccessList>1</AccessList>\n </ParcelAccessEntry>\n </ParcelAccessList>\n <PassHours>0</PassHours>\n <PassPrice>0</PassPrice>\n <SalePrice>0</SalePrice>\n <SnapshotID>00000000-0000-0000-0000-000000000000</SnapshotID>\n <UserLocation>&lt;0, 0, 0&gt;</UserLocation>\n <UserLookAt>&lt;0, 0, 0&gt;</UserLookAt>\n <Dwell>0</Dwell>\n <OtherCleanTime>0</OtherCleanTime>\n</LandData>";
[SetUp]
public void setup()
@@ -73,16 +74,16 @@ namespace OpenSim.Framework.Serialization.Tests
this.landWithParcelAccessList = this.land.Copy();
this.landWithParcelAccessList.ParcelAccessList.Clear();
ParcelManager.ParcelAccessEntry pae0 = new ParcelManager.ParcelAccessEntry();
LandAccessEntry pae0 = new LandAccessEntry();
pae0.AgentID = new UUID("62d65d45-c91a-4f77-862c-46557d978b6c");
pae0.Flags = AccessList.Ban;
pae0.Time = new DateTime(2009, 10, 01);
pae0.Expires = 0;
this.landWithParcelAccessList.ParcelAccessList.Add(pae0);
ParcelManager.ParcelAccessEntry pae1 = new ParcelManager.ParcelAccessEntry();
LandAccessEntry pae1 = new LandAccessEntry();
pae1.AgentID = new UUID("ec2a8d18-2378-4fe0-8b68-2a31b57c481e");
pae1.Flags = AccessList.Access;
pae1.Time = new DateTime(2010, 10, 20);
pae1.Expires = 0;
this.landWithParcelAccessList.ParcelAccessList.Add(pae1);
}
@@ -92,6 +93,8 @@ namespace OpenSim.Framework.Serialization.Tests
[Test]
public void LandDataSerializerSerializeTest()
{
TestHelpers.InMethod();
string serialized = LandDataSerializer.Serialize(this.land).Replace("\r\n", "\n");
Assert.That(serialized.Length > 0, "Serialize(LandData) returned empty string");
@@ -112,20 +115,32 @@ namespace OpenSim.Framework.Serialization.Tests
/// Test the LandDataSerializer.Deserialize() method
/// </summary>
[Test]
public void TestLandDataSerializerDeserializeFromStringTest()
public void TestLandDataDeserializeNoAccessLists()
{
LandData reifiedLandData = LandDataSerializer.Deserialize(LandDataSerializerTest.preSerialized);
Assert.That(reifiedLandData != null, "Deserialize(string) returned null");
Assert.That(reifiedLandData.GlobalID == this.land.GlobalID, "Reified LandData.GlobalID != original LandData.GlobalID");
Assert.That(reifiedLandData.Name == this.land.Name, "Reified LandData.Name != original LandData.Name");
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
LandData reifiedLandDataWithParcelAccessList = LandDataSerializer.Deserialize(LandDataSerializerTest.preSerializedWithParcelAccessList);
Assert.That(reifiedLandDataWithParcelAccessList != null,
LandData ld = LandDataSerializer.Deserialize(LandDataSerializerTest.preSerialized);
Assert.That(ld != null, "Deserialize(string) returned null");
Assert.That(ld.GlobalID == this.land.GlobalID, "Reified LandData.GlobalID != original LandData.GlobalID");
Assert.That(ld.Name == this.land.Name, "Reified LandData.Name != original LandData.Name");
}
[Test]
public void TestLandDataDeserializeWithAccessLists()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
LandData ld = LandDataSerializer.Deserialize(LandDataSerializerTest.preSerializedWithParcelAccessList);
Assert.That(ld != null,
"Deserialize(string) returned null (pre-serialized with parcel access list)");
Assert.That(reifiedLandDataWithParcelAccessList.GlobalID == this.landWithParcelAccessList.GlobalID,
Assert.That(ld.GlobalID == this.landWithParcelAccessList.GlobalID,
"Reified LandData.GlobalID != original LandData.GlobalID (pre-serialized with parcel access list)");
Assert.That(reifiedLandDataWithParcelAccessList.Name == this.landWithParcelAccessList.Name,
Assert.That(ld.Name == this.landWithParcelAccessList.Name,
"Reified LandData.Name != original LandData.Name (pre-serialized with parcel access list)");
Assert.That(ld.ParcelAccessList.Count, Is.EqualTo(2));
Assert.That(ld.ParcelAccessList[0].AgentID, Is.EqualTo(UUID.Parse("62d65d45-c91a-4f77-862c-46557d978b6c")));
}
}
}
}

View File

@@ -0,0 +1,134 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using NUnit.Framework;
using OpenSim.Framework;
using OpenSim.Framework.Serialization.External;
using OpenSim.Tests.Common;
namespace OpenSim.Framework.Serialization.Tests
{
[TestFixture]
public class RegionSettingsSerializerTests
{
private string m_serializedRs = @"<?xml version=""1.0"" encoding=""utf-16""?>
<RegionSettings>
<General>
<AllowDamage>True</AllowDamage>
<AllowLandResell>True</AllowLandResell>
<AllowLandJoinDivide>True</AllowLandJoinDivide>
<BlockFly>True</BlockFly>
<BlockLandShowInSearch>True</BlockLandShowInSearch>
<BlockTerraform>True</BlockTerraform>
<DisableCollisions>True</DisableCollisions>
<DisablePhysics>True</DisablePhysics>
<DisableScripts>True</DisableScripts>
<MaturityRating>1</MaturityRating>
<RestrictPushing>True</RestrictPushing>
<AgentLimit>40</AgentLimit>
<ObjectBonus>1.4</ObjectBonus>
</General>
<GroundTextures>
<Texture1>00000000-0000-0000-0000-000000000020</Texture1>
<Texture2>00000000-0000-0000-0000-000000000040</Texture2>
<Texture3>00000000-0000-0000-0000-000000000060</Texture3>
<Texture4>00000000-0000-0000-0000-000000000080</Texture4>
<ElevationLowSW>1.9</ElevationLowSW>
<ElevationLowNW>15.9</ElevationLowNW>
<ElevationLowSE>49</ElevationLowSE>
<ElevationLowNE>45.3</ElevationLowNE>
<ElevationHighSW>2.1</ElevationHighSW>
<ElevationHighNW>4.5</ElevationHighNW>
<ElevationHighSE>9.2</ElevationHighSE>
<ElevationHighNE>19.2</ElevationHighNE>
</GroundTextures>
<Terrain>
<WaterHeight>23</WaterHeight>
<TerrainRaiseLimit>17.9</TerrainRaiseLimit>
<TerrainLowerLimit>0.4</TerrainLowerLimit>
<UseEstateSun>True</UseEstateSun>
<FixedSun>true</FixedSun>
<SunPosition>12</SunPosition>
</Terrain>
</RegionSettings>";
private RegionSettings m_rs;
[SetUp]
public void Setup()
{
m_rs = new RegionSettings();
m_rs.AgentLimit = 17;
m_rs.AllowDamage = true;
m_rs.AllowLandJoinDivide = true;
m_rs.AllowLandResell = true;
m_rs.BlockFly = true;
m_rs.BlockShowInSearch = true;
m_rs.BlockTerraform = true;
m_rs.DisableCollisions = true;
m_rs.DisablePhysics = true;
m_rs.DisableScripts = true;
m_rs.Elevation1NW = 15.9;
m_rs.Elevation1NE = 45.3;
m_rs.Elevation1SE = 49;
m_rs.Elevation1SW = 1.9;
m_rs.Elevation2NW = 4.5;
m_rs.Elevation2NE = 19.2;
m_rs.Elevation2SE = 9.2;
m_rs.Elevation2SW = 2.1;
m_rs.FixedSun = true;
m_rs.SunPosition = 12.0;
m_rs.ObjectBonus = 1.4;
m_rs.RestrictPushing = true;
m_rs.TerrainLowerLimit = 0.4;
m_rs.TerrainRaiseLimit = 17.9;
m_rs.TerrainTexture1 = UUID.Parse("00000000-0000-0000-0000-000000000020");
m_rs.TerrainTexture2 = UUID.Parse("00000000-0000-0000-0000-000000000040");
m_rs.TerrainTexture3 = UUID.Parse("00000000-0000-0000-0000-000000000060");
m_rs.TerrainTexture4 = UUID.Parse("00000000-0000-0000-0000-000000000080");
m_rs.UseEstateSun = true;
m_rs.WaterHeight = 23;
}
[Test]
public void TestRegionSettingsDeserialize()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
RegionSettings deserRs = RegionSettingsSerializer.Deserialize(m_serializedRs);
Assert.That(deserRs, Is.Not.Null);
Assert.That(deserRs.TerrainTexture2, Is.EqualTo(m_rs.TerrainTexture2));
Assert.That(deserRs.DisablePhysics, Is.EqualTo(m_rs.DisablePhysics));
Assert.That(deserRs.TerrainLowerLimit, Is.EqualTo(m_rs.TerrainLowerLimit));
}
}
}

View File

@@ -251,7 +251,7 @@ namespace OpenSim.Framework.Servers
sb.Append(threads.Length + " threads are being tracked:" + Environment.NewLine);
int timeNow = Util.EnvironmentTickCount();
int timeNow = Environment.TickCount & Int32.MaxValue;
sb.AppendFormat(reportFormat, "ID", "NAME", "LAST UPDATE (MS)", "LIFETIME (MS)", "PRIORITY", "STATE");
sb.Append(Environment.NewLine);
@@ -304,7 +304,7 @@ namespace OpenSim.Framework.Servers
EnhanceVersionInformation();
m_log.Info("[STARTUP]: Careminster version: " + m_version + Environment.NewLine);
m_log.Info("[STARTUP]: OpenSimulator version: " + m_version + Environment.NewLine);
// clr version potentially is more confusing than helpful, since it doesn't tell us if we're running under Mono/MS .NET and
// the clr version number doesn't match the project version number under Mono.
//m_log.Info("[STARTUP]: Virtual machine runtime version: " + Environment.Version + Environment.NewLine);
@@ -600,7 +600,7 @@ namespace OpenSim.Framework.Servers
}
public string StatReport(OSHttpRequest httpRequest)
public string StatReport(IOSHttpRequest httpRequest)
{
// If we catch a request for "callback", wrap the response in the value for jsonp
if (httpRequest.Query.ContainsKey("callback"))

View File

@@ -79,6 +79,11 @@ namespace OpenSim.Framework.Servers.HttpServer
private PollServiceRequestManager m_PollServiceManager;
/// <summary>
/// Control the printing of certain debug messages.
/// </summary>
public int DebugLevel { get; set; }
public uint SSLPort
{
get { return m_sslport; }
@@ -222,21 +227,17 @@ namespace OpenSim.Framework.Servers.HttpServer
return new List<string>(m_HTTPHandlers.Keys);
}
public bool AddPollServiceHTTPHandler(string methodName, GenericHTTPMethod handler, PollServiceEventArgs args)
public bool AddPollServiceHTTPHandler(string methodName, PollServiceEventArgs args)
{
bool pollHandlerResult = false;
lock (m_pollHandlers)
{
if (!m_pollHandlers.ContainsKey(methodName))
{
m_pollHandlers.Add(methodName,args);
pollHandlerResult = true;
m_pollHandlers.Add(methodName, args);
return true;
}
}
if (pollHandlerResult)
return AddHTTPHandler(methodName, handler);
return false;
}
@@ -442,17 +443,18 @@ namespace OpenSim.Framework.Servers.HttpServer
string path = request.RawUrl;
string handlerKey = GetHandlerKey(request.HttpMethod, path);
// m_log.DebugFormat("[BASE HTTP SERVER]: Handling {0} request for {1}", request.HttpMethod, path);
if (TryGetStreamHandler(handlerKey, out requestHandler))
{
//m_log.Debug("[BASE HTTP SERVER]: Found Stream Handler");
if (DebugLevel >= 1)
m_log.DebugFormat(
"[BASE HTTP SERVER]: Found stream handler for {0} {1}",
request.HttpMethod, request.Url.PathAndQuery);
// Okay, so this is bad, but should be considered temporary until everything is IStreamHandler.
byte[] buffer = null;
response.ContentType = requestHandler.ContentType; // Lets do this defaulting before in case handler has varying content type.
if (requestHandler is IStreamedRequestHandler)
{
IStreamedRequestHandler streamedRequestHandler = requestHandler as IStreamedRequestHandler;
@@ -480,7 +482,6 @@ namespace OpenSim.Framework.Servers.HttpServer
string[] querystringkeys = request.QueryString.AllKeys;
string[] rHeaders = request.Headers.AllKeys;
foreach (string queryname in querystringkeys)
{
keysvals.Add(queryname, request.QueryString[queryname]);
@@ -556,6 +557,7 @@ namespace OpenSim.Framework.Servers.HttpServer
{
m_log.Warn("[BASE HTTP SERVER]: XmlRpcRequest issue: " + e.Message);
}
return;
}
@@ -566,7 +568,11 @@ namespace OpenSim.Framework.Servers.HttpServer
if (strAccept.Contains("application/llsd+xml") ||
strAccept.Contains("application/llsd+json"))
{
//m_log.Info("[Debug BASE HTTP SERVER]: Found an application/llsd+xml accept header");
if (DebugLevel >= 1)
m_log.DebugFormat(
"[BASE HTTP SERVER]: Found application/llsd+xml accept header handler for {0} {1}",
request.HttpMethod, request.Url.PathAndQuery);
HandleLLSDRequests(request, response);
return;
}
@@ -577,15 +583,24 @@ namespace OpenSim.Framework.Servers.HttpServer
{
case null:
case "text/html":
// m_log.DebugFormat(
// "[BASE HTTP SERVER]: Found a text/html content type for request {0}", request.RawUrl);
if (DebugLevel >= 1)
m_log.DebugFormat(
"[BASE HTTP SERVER]: Found a {0} content type handler for {1} {2}",
request.ContentType, request.HttpMethod, request.Url.PathAndQuery);
HandleHTTPRequest(request, response);
return;
case "application/llsd+xml":
case "application/xml+llsd":
case "application/llsd+json":
//m_log.Info("[Debug BASE HTTP SERVER]: found a application/llsd+xml content type");
if (DebugLevel >= 1)
m_log.DebugFormat(
"[BASE HTTP SERVER]: Found a {0} content type handler for {1} {2}",
request.ContentType, request.HttpMethod, request.Url.PathAndQuery);
HandleLLSDRequests(request, response);
return;
@@ -602,7 +617,11 @@ namespace OpenSim.Framework.Servers.HttpServer
//m_log.Info("[Debug BASE HTTP SERVER]: Checking for LLSD Handler");
if (DoWeHaveALLSDHandler(request.RawUrl))
{
//m_log.Info("[Debug BASE HTTP SERVER]: Found LLSD Handler");
if (DebugLevel >= 1)
m_log.DebugFormat(
"[BASE HTTP SERVER]: Found a {0} content type handler for {1} {2}",
request.ContentType, request.HttpMethod, request.Url.PathAndQuery);
HandleLLSDRequests(request, response);
return;
}
@@ -610,12 +629,20 @@ namespace OpenSim.Framework.Servers.HttpServer
// m_log.DebugFormat("[BASE HTTP SERVER]: Checking for HTTP Handler for request {0}", request.RawUrl);
if (DoWeHaveAHTTPHandler(request.RawUrl))
{
// m_log.DebugFormat("[BASE HTTP SERVER]: Found HTTP Handler for request {0}", request.RawUrl);
if (DebugLevel >= 1)
m_log.DebugFormat(
"[BASE HTTP SERVER]: Found a {0} content type handler for {1} {2}",
request.ContentType, request.HttpMethod, request.Url.PathAndQuery);
HandleHTTPRequest(request, response);
return;
}
//m_log.Info("[Debug BASE HTTP SERVER]: Generic XMLRPC");
if (DebugLevel >= 1)
m_log.DebugFormat(
"[BASE HTTP SERVER]: Assuming a generic XMLRPC request for {0} {1}",
request.HttpMethod, request.Url.PathAndQuery);
// generic login request.
HandleXmlRpcRequests(request, response);
@@ -872,7 +899,9 @@ namespace OpenSim.Framework.Servers.HttpServer
byte[] buf = Encoding.UTF8.GetBytes("Not found");
response.KeepAlive = false;
m_log.ErrorFormat("[BASE HTTP SERVER]: Handler not found for http request {0}", request.RawUrl);
m_log.ErrorFormat(
"[BASE HTTP SERVER]: Handler not found for http request {0} {1}",
request.HttpMethod, request.Url.PathAndQuery);
response.SendChunked = false;
response.ContentLength64 = buf.Length;
@@ -978,7 +1007,6 @@ namespace OpenSim.Framework.Servers.HttpServer
if (llsdRequest != null)// && m_defaultLlsdHandler != null)
{
LLSDMethod llsdhandler = null;
if (TryGetLLSDHandler(request.RawUrl, out llsdhandler) && !LegacyLLSDLoginLibOMV)
@@ -1002,13 +1030,14 @@ namespace OpenSim.Framework.Servers.HttpServer
llsdResponse = GenerateNoLLSDHandlerResponse();
}
}
}
else
{
llsdResponse = GenerateNoLLSDHandlerResponse();
}
byte[] buffer = new byte[0];
if (llsdResponse.ToString() == "shutdown404!")
{
response.ContentType = "text/plain";
@@ -1510,34 +1539,11 @@ namespace OpenSim.Framework.Servers.HttpServer
internal void DoHTTPGruntWork(Hashtable responsedata, OSHttpResponse response)
{
int responsecode;
string responseString;
string contentType;
//m_log.Info("[BASE HTTP SERVER]: Doing HTTP Grunt work with response");
int responsecode = (int)responsedata["int_response_code"];
string responseString = (string)responsedata["str_response_string"];
string contentType = (string)responsedata["content_type"];
if (responsedata == null)
{
responsecode = 500;
responseString = "No response could be obtained";
contentType = "text/plain";
responsedata = new Hashtable();
}
else
{
try
{
//m_log.Info("[BASE HTTP SERVER]: Doing HTTP Grunt work with response");
responsecode = (int)responsedata["int_response_code"];
responseString = (string)responsedata["str_response_string"];
contentType = (string)responsedata["content_type"];
}
catch
{
responsecode = 500;
responseString = "No response could be obtained";
contentType = "text/plain";
responsedata = new Hashtable();
}
}
if (responsedata.ContainsKey("error_status_text"))
{
@@ -1838,8 +1844,6 @@ namespace OpenSim.Framework.Servers.HttpServer
{
lock (m_pollHandlers)
m_pollHandlers.Remove(path);
RemoveHTTPHandler(httpMethod, path);
}
public bool RemoveAgentHandler(string agent, IHttpAgentHandler handler)

View File

@@ -32,7 +32,7 @@ namespace OpenSim.Framework.Servers.HttpServer
public abstract class BaseStreamHandler : BaseRequestHandler, IStreamedRequestHandler
{
public abstract byte[] Handle(string path, Stream request,
OSHttpRequest httpRequest, OSHttpResponse httpResponse);
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse);
protected BaseStreamHandler(string httpMethod, string path) : base(httpMethod, path)
{

View File

@@ -36,7 +36,7 @@ namespace OpenSim.Framework.Servers.HttpServer
{
private BinaryMethod m_method;
public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
public override byte[] Handle(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
byte[] data = ReadFully(request);
string param = GetParam(path);

View File

@@ -77,8 +77,8 @@ namespace OpenSim.Framework.Servers.HttpServer
/// true if the handler was successfully registered, false if a handler with the same name already existed.
/// </returns>
bool AddHTTPHandler(string methodName, GenericHTTPMethod handler);
bool AddPollServiceHTTPHandler(string methodName, GenericHTTPMethod handler, PollServiceEventArgs args);
bool AddPollServiceHTTPHandler(string methodName, PollServiceEventArgs args);
/// <summary>
/// Adds a LLSD handler, yay.

View File

@@ -0,0 +1,59 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Specialized;
using System.IO;
using System.Net;
using System.Text;
using System.Web;
namespace OpenSim.Framework.Servers.HttpServer
{
public interface IOSHttpRequest
{
string[] AcceptTypes { get; }
Encoding ContentEncoding { get; }
long ContentLength { get; }
long ContentLength64 { get; }
string ContentType { get; }
HttpCookieCollection Cookies { get; }
bool HasEntityBody { get; }
NameValueCollection Headers { get; }
string HttpMethod { get; }
Stream InputStream { get; }
bool IsSecured { get; }
bool KeepAlive { get; }
NameValueCollection QueryString { get; }
Hashtable Query { get; }
string RawUrl { get; }
IPEndPoint RemoteIPEndPoint { get; }
Uri Url { get; }
string UserAgent { get; }
}
}

View File

@@ -0,0 +1,138 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Specialized;
using System.IO;
using System.Net;
using System.Text;
using System.Web;
namespace OpenSim.Framework.Servers.HttpServer
{
public interface IOSHttpResponse
{
/// <summary>
/// Content type property.
/// </summary>
/// <remarks>
/// Setting this property will also set IsContentTypeSet to
/// true.
/// </remarks>
string ContentType { get; set; }
/// <summary>
/// Boolean property indicating whether the content type
/// property actively has been set.
/// </summary>
/// <remarks>
/// IsContentTypeSet will go away together with .NET base.
/// </remarks>
// public bool IsContentTypeSet
// {
// get { return _contentTypeSet; }
// }
// private bool _contentTypeSet;
/// <summary>
/// Length of the body content; 0 if there is no body.
/// </summary>
long ContentLength { get; set; }
/// <summary>
/// Alias for ContentLength.
/// </summary>
long ContentLength64 { get; set; }
/// <summary>
/// Encoding of the body content.
/// </summary>
Encoding ContentEncoding { get; set; }
bool KeepAlive { get; set; }
/// <summary>
/// Get or set the keep alive timeout property (default is
/// 20). Setting this to 0 also disables KeepAlive. Setting
/// this to something else but 0 also enable KeepAlive.
/// </summary>
int KeepAliveTimeout { get; set; }
/// <summary>
/// Return the output stream feeding the body.
/// </summary>
/// <remarks>
/// On its way out...
/// </remarks>
Stream OutputStream { get; }
string ProtocolVersion { get; set; }
/// <summary>
/// Return the output stream feeding the body.
/// </summary>
Stream Body { get; }
/// <summary>
/// Set a redirct location.
/// </summary>
string RedirectLocation { set; }
/// <summary>
/// Chunk transfers.
/// </summary>
bool SendChunked { get; set; }
/// <summary>
/// HTTP status code.
/// </summary>
int StatusCode { get; set; }
/// <summary>
/// HTTP status description.
/// </summary>
string StatusDescription { get; set; }
bool ReuseContext { get; set; }
/// <summary>
/// Add a header field and content to the response.
/// </summary>
/// <param name="key">string containing the header field
/// name</param>
/// <param name="value">string containing the header field
/// value</param>
void AddHeader(string key, string value);
/// <summary>
/// Send the response back to the remote client
/// </summary>
void Send();
}
}

View File

@@ -45,13 +45,13 @@ namespace OpenSim.Framework.Servers.HttpServer
public interface IStreamedRequestHandler : IRequestHandler
{
// Handle request stream, return byte array
byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse);
byte[] Handle(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse);
}
public interface IStreamHandler : IRequestHandler
{
// Handle request stream, return byte array
void Handle(string path, Stream request, Stream response, OSHttpRequest httpReqbuest, OSHttpResponse httpResponse);
void Handle(string path, Stream request, Stream response, IOSHttpRequest httpReqbuest, IOSHttpResponse httpResponse);
}
public interface IGenericHTTPHandler : IRequestHandler

View File

@@ -39,7 +39,7 @@ using log4net;
namespace OpenSim.Framework.Servers.HttpServer
{
public class OSHttpRequest
public class OSHttpRequest : IOSHttpRequest
{
private static readonly ILog _log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -174,7 +174,6 @@ namespace OpenSim.Framework.Servers.HttpServer
}
private Dictionary<string, object> _whiteboard = new Dictionary<string, object>();
public OSHttpRequest() {}
public OSHttpRequest(IHttpClientContext context, IHttpRequest req)

View File

@@ -36,7 +36,7 @@ namespace OpenSim.Framework.Servers.HttpServer
/// OSHttpResponse is the OpenSim representation of an HTTP
/// response.
/// </summary>
public class OSHttpResponse
public class OSHttpResponse : IOSHttpResponse
{
/// <summary>
/// Content type property.
@@ -275,7 +275,6 @@ namespace OpenSim.Framework.Servers.HttpServer
}
}
protected IHttpResponse _httpResponse;
private IHttpClientContext _httpClientContext;
@@ -331,4 +330,4 @@ namespace OpenSim.Framework.Servers.HttpServer
}
}
}
}

View File

@@ -45,7 +45,7 @@ namespace OpenSim.Framework.Servers.HttpServer
}
public void Handle(string path, Stream request, Stream responseStream,
OSHttpRequest httpRequest, OSHttpResponse httpResponse)
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
TRequest deserial;
using (XmlTextReader xmlReader = new XmlTextReader(request))

View File

@@ -28,5 +28,5 @@
namespace OpenSim.Framework.Servers.HttpServer
{
public delegate string RestMethod(string request, string path, string param,
OSHttpRequest httpRequest, OSHttpResponse httpResponse);
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse);
}

View File

@@ -211,7 +211,7 @@ namespace OpenSim.Framework.Servers.HttpServer
}
public void Handle(string path, Stream request, Stream responseStream,
OSHttpRequest httpRequest, OSHttpResponse httpResponse)
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
RestSessionObject<TRequest> deserial = default(RestSessionObject<TRequest>);
bool fail = false;
@@ -270,7 +270,7 @@ namespace OpenSim.Framework.Servers.HttpServer
}
public void Handle(string path, Stream request, Stream responseStream,
OSHttpRequest httpRequest, OSHttpResponse httpResponse)
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
TRequest deserial = default(TRequest);
bool fail = false;

View File

@@ -39,7 +39,7 @@ namespace OpenSim.Framework.Servers.HttpServer
get { return m_restMethod; }
}
public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
public override byte[] Handle(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
Encoding encoding = Encoding.UTF8;
StreamReader streamReader = new StreamReader(request, encoding);

View File

@@ -29,11 +29,11 @@ namespace OpenSim
{
public class VersionInfo
{
private const string VERSION_NUMBER = "0.7.3CM";
private const string VERSION_NUMBER = "0.7.3";
private const Flavour VERSION_FLAVOUR = Flavour.Dev;
public enum Flavour
{
{
Unknown,
Dev,
RC1,
@@ -49,7 +49,7 @@ namespace OpenSim
public static string GetVersionString(string versionNumber, Flavour flavour)
{
string versionString = "Careminster " + versionNumber + " " + flavour;
string versionString = "OpenSim " + versionNumber + " " + flavour;
return versionString.PadRight(VERSIONINFO_VERSION_LENGTH);
}

View File

@@ -42,15 +42,15 @@ namespace OpenSim.Framework.Statistics
{
private long abnormalClientThreadTerminations;
private long assetsInCache;
private long texturesInCache;
private long assetCacheMemoryUsage;
private long textureCacheMemoryUsage;
private TimeSpan assetRequestTimeAfterCacheMiss;
private long blockedMissingTextureRequests;
// private long assetsInCache;
// private long texturesInCache;
// private long assetCacheMemoryUsage;
// private long textureCacheMemoryUsage;
// private TimeSpan assetRequestTimeAfterCacheMiss;
// private long blockedMissingTextureRequests;
private long assetServiceRequestFailures;
private long inventoryServiceRetrievalFailures;
// private long assetServiceRequestFailures;
// private long inventoryServiceRetrievalFailures;
private volatile float timeDilation;
private volatile float simFps;
@@ -79,27 +79,27 @@ namespace OpenSim.Framework.Statistics
/// </summary>
public long AbnormalClientThreadTerminations { get { return abnormalClientThreadTerminations; } }
/// <summary>
/// These statistics are being collected by push rather than pull. Pull would be simpler, but I had the
/// notion of providing some flow statistics (which pull wouldn't give us). Though admittedly these
/// haven't yet been implemented...
/// </summary>
public long AssetsInCache { get { return assetsInCache; } }
/// <value>
/// Currently unused
/// </value>
public long TexturesInCache { get { return texturesInCache; } }
/// <value>
/// Currently misleading since we can't currently subtract removed asset memory usage without a performance hit
/// </value>
public long AssetCacheMemoryUsage { get { return assetCacheMemoryUsage; } }
/// <value>
/// Currently unused
/// </value>
public long TextureCacheMemoryUsage { get { return textureCacheMemoryUsage; } }
// /// <summary>
// /// These statistics are being collected by push rather than pull. Pull would be simpler, but I had the
// /// notion of providing some flow statistics (which pull wouldn't give us). Though admittedly these
// /// haven't yet been implemented...
// /// </summary>
// public long AssetsInCache { get { return assetsInCache; } }
//
// /// <value>
// /// Currently unused
// /// </value>
// public long TexturesInCache { get { return texturesInCache; } }
//
// /// <value>
// /// Currently misleading since we can't currently subtract removed asset memory usage without a performance hit
// /// </value>
// public long AssetCacheMemoryUsage { get { return assetCacheMemoryUsage; } }
//
// /// <value>
// /// Currently unused
// /// </value>
// public long TextureCacheMemoryUsage { get { return textureCacheMemoryUsage; } }
public float TimeDilation { get { return timeDilation; } }
public float SimFps { get { return simFps; } }
@@ -123,32 +123,33 @@ namespace OpenSim.Framework.Statistics
public float ActiveScripts { get { return activeScripts; } }
public float ScriptLinesPerSecond { get { return scriptLinesPerSecond; } }
/// <summary>
/// This is the time it took for the last asset request made in response to a cache miss.
/// </summary>
public TimeSpan AssetRequestTimeAfterCacheMiss { get { return assetRequestTimeAfterCacheMiss; } }
/// <summary>
/// Number of persistent requests for missing textures we have started blocking from clients. To some extent
/// this is just a temporary statistic to keep this problem in view - the root cause of this lies either
/// in a mishandling of the reply protocol, related to avatar appearance or may even originate in graphics
/// driver bugs on clients (though this seems less likely).
/// </summary>
public long BlockedMissingTextureRequests { get { return blockedMissingTextureRequests; } }
/// <summary>
/// Record the number of times that an asset request has failed. Failures are effectively exceptions, such as
/// request timeouts. If an asset service replies that a particular asset cannot be found, this is not counted
/// as a failure
/// </summary>
public long AssetServiceRequestFailures { get { return assetServiceRequestFailures; } }
// /// <summary>
// /// This is the time it took for the last asset request made in response to a cache miss.
// /// </summary>
// public TimeSpan AssetRequestTimeAfterCacheMiss { get { return assetRequestTimeAfterCacheMiss; } }
//
// /// <summary>
// /// Number of persistent requests for missing textures we have started blocking from clients. To some extent
// /// this is just a temporary statistic to keep this problem in view - the root cause of this lies either
// /// in a mishandling of the reply protocol, related to avatar appearance or may even originate in graphics
// /// driver bugs on clients (though this seems less likely).
// /// </summary>
// public long BlockedMissingTextureRequests { get { return blockedMissingTextureRequests; } }
//
// /// <summary>
// /// Record the number of times that an asset request has failed. Failures are effectively exceptions, such as
// /// request timeouts. If an asset service replies that a particular asset cannot be found, this is not counted
// /// as a failure
// /// </summary>
// public long AssetServiceRequestFailures { get { return assetServiceRequestFailures; } }
/// <summary>
/// Number of known failures to retrieve avatar inventory from the inventory service. This does not
/// cover situations where the inventory service accepts the request but never returns any data, since
/// we do not yet timeout this situation.
/// </summary>
public long InventoryServiceRetrievalFailures { get { return inventoryServiceRetrievalFailures; } }
/// <remarks>Commented out because we do not cache inventory at this point</remarks>
// public long InventoryServiceRetrievalFailures { get { return inventoryServiceRetrievalFailures; } }
/// <summary>
/// Retrieve the total frame time (in ms) of the last frame
@@ -171,58 +172,58 @@ namespace OpenSim.Framework.Statistics
abnormalClientThreadTerminations++;
}
public void AddAsset(AssetBase asset)
{
assetsInCache++;
//assetCacheMemoryUsage += asset.Data.Length;
}
public void RemoveAsset(UUID uuid)
{
assetsInCache--;
}
// public void AddAsset(AssetBase asset)
// {
// assetsInCache++;
// //assetCacheMemoryUsage += asset.Data.Length;
// }
//
// public void RemoveAsset(UUID uuid)
// {
// assetsInCache--;
// }
//
// public void AddTexture(AssetBase image)
// {
// if (image.Data != null)
// {
// texturesInCache++;
//
// // This could have been a pull stat, though there was originally a nebulous idea to measure flow rates
// textureCacheMemoryUsage += image.Data.Length;
// }
// }
//
// /// <summary>
// /// Signal that the asset cache has been cleared.
// /// </summary>
// public void ClearAssetCacheStatistics()
// {
// assetsInCache = 0;
// assetCacheMemoryUsage = 0;
// texturesInCache = 0;
// textureCacheMemoryUsage = 0;
// }
//
// public void AddAssetRequestTimeAfterCacheMiss(TimeSpan ts)
// {
// assetRequestTimeAfterCacheMiss = ts;
// }
//
// public void AddBlockedMissingTextureRequest()
// {
// blockedMissingTextureRequests++;
// }
//
// public void AddAssetServiceRequestFailure()
// {
// assetServiceRequestFailures++;
// }
public void AddTexture(AssetBase image)
{
if (image.Data != null)
{
texturesInCache++;
// This could have been a pull stat, though there was originally a nebulous idea to measure flow rates
textureCacheMemoryUsage += image.Data.Length;
}
}
/// <summary>
/// Signal that the asset cache has been cleared.
/// </summary>
public void ClearAssetCacheStatistics()
{
assetsInCache = 0;
assetCacheMemoryUsage = 0;
texturesInCache = 0;
textureCacheMemoryUsage = 0;
}
public void AddAssetRequestTimeAfterCacheMiss(TimeSpan ts)
{
assetRequestTimeAfterCacheMiss = ts;
}
public void AddBlockedMissingTextureRequest()
{
blockedMissingTextureRequests++;
}
public void AddAssetServiceRequestFailure()
{
assetServiceRequestFailures++;
}
public void AddInventoryServiceRetrievalFailure()
{
inventoryServiceRetrievalFailures++;
}
// public void AddInventoryServiceRetrievalFailure()
// {
// inventoryServiceRetrievalFailures++;
// }
/// <summary>
/// Register as a packet queue stats provider
@@ -290,8 +291,8 @@ namespace OpenSim.Framework.Statistics
public override string Report()
{
StringBuilder sb = new StringBuilder(Environment.NewLine);
sb.Append("ASSET STATISTICS");
sb.Append(Environment.NewLine);
// sb.Append("ASSET STATISTICS");
// sb.Append(Environment.NewLine);
/*
sb.Append(
@@ -307,7 +308,8 @@ Asset service request failures: {6}"+ Environment.NewLine,
BlockedMissingTextureRequests,
AssetServiceRequestFailures));
*/
/*
sb.Append(
string.Format(
@"Asset cache contains {0,6} assets
@@ -318,7 +320,7 @@ Asset service request failures: {3}" + Environment.NewLine,
assetRequestTimeAfterCacheMiss.Milliseconds / 1000.0,
BlockedMissingTextureRequests,
AssetServiceRequestFailures));
*/
sb.Append(Environment.NewLine);
sb.Append("CONNECTION STATISTICS");
@@ -328,13 +330,13 @@ Asset service request failures: {3}" + Environment.NewLine,
"Abnormal client thread terminations: {0}" + Environment.NewLine,
abnormalClientThreadTerminations));
sb.Append(Environment.NewLine);
sb.Append("INVENTORY STATISTICS");
sb.Append(Environment.NewLine);
sb.Append(
string.Format(
"Initial inventory caching failures: {0}" + Environment.NewLine,
InventoryServiceRetrievalFailures));
// sb.Append(Environment.NewLine);
// sb.Append("INVENTORY STATISTICS");
// sb.Append(Environment.NewLine);
// sb.Append(
// string.Format(
// "Initial inventory caching failures: {0}" + Environment.NewLine,
// InventoryServiceRetrievalFailures));
sb.Append(Environment.NewLine);
sb.Append("FRAME STATISTICS");
@@ -390,17 +392,17 @@ Asset service request failures: {3}" + Environment.NewLine,
public override string XReport(string uptime, string version)
{
OSDMap args = new OSDMap(30);
args["AssetsInCache"] = OSD.FromString (String.Format ("{0:0.##}", AssetsInCache));
args["TimeAfterCacheMiss"] = OSD.FromString (String.Format ("{0:0.##}",
assetRequestTimeAfterCacheMiss.Milliseconds / 1000.0));
args["BlockedMissingTextureRequests"] = OSD.FromString (String.Format ("{0:0.##}",
BlockedMissingTextureRequests));
args["AssetServiceRequestFailures"] = OSD.FromString (String.Format ("{0:0.##}",
AssetServiceRequestFailures));
args["abnormalClientThreadTerminations"] = OSD.FromString (String.Format ("{0:0.##}",
abnormalClientThreadTerminations));
args["InventoryServiceRetrievalFailures"] = OSD.FromString (String.Format ("{0:0.##}",
InventoryServiceRetrievalFailures));
// args["AssetsInCache"] = OSD.FromString (String.Format ("{0:0.##}", AssetsInCache));
// args["TimeAfterCacheMiss"] = OSD.FromString (String.Format ("{0:0.##}",
// assetRequestTimeAfterCacheMiss.Milliseconds / 1000.0));
// args["BlockedMissingTextureRequests"] = OSD.FromString (String.Format ("{0:0.##}",
// BlockedMissingTextureRequests));
// args["AssetServiceRequestFailures"] = OSD.FromString (String.Format ("{0:0.##}",
// AssetServiceRequestFailures));
// args["abnormalClientThreadTerminations"] = OSD.FromString (String.Format ("{0:0.##}",
// abnormalClientThreadTerminations));
// args["InventoryServiceRetrievalFailures"] = OSD.FromString (String.Format ("{0:0.##}",
// InventoryServiceRetrievalFailures));
args["Dilatn"] = OSD.FromString (String.Format ("{0:0.##}", timeDilation));
args["SimFPS"] = OSD.FromString (String.Format ("{0:0.##}", simFps));
args["PhyFPS"] = OSD.FromString (String.Format ("{0:0.##}", physicsFps));

View File

@@ -27,13 +27,9 @@
using System;
using System.Collections.Generic;
using System.Threading;
using System.Reflection;
using System.Xml;
using System.Diagnostics;
using System.Xml.Schema;
using System.Xml.Serialization;
using log4net;
using OpenMetaverse;
namespace OpenSim.Framework
@@ -49,155 +45,6 @@ namespace OpenSim.Framework
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static XmlSerializer tiiSerializer = new XmlSerializer(typeof (TaskInventoryItem));
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Thread LockedByThread;
private string WriterStack;
private Dictionary<Thread, string> ReadLockers =
new Dictionary<Thread, string>();
/// <value>
/// An advanced lock for inventory data
/// </value>
private System.Threading.ReaderWriterLockSlim m_itemLock = new System.Threading.ReaderWriterLockSlim();
/// <summary>
/// Are we readlocked by the calling thread?
/// </summary>
public bool IsReadLockedByMe()
{
if (m_itemLock.RecursiveReadCount > 0)
{
return true;
}
else
{
return false;
}
}
/// <summary>
/// Lock our inventory list for reading (many can read, one can write)
/// </summary>
public void LockItemsForRead(bool locked)
{
if (locked)
{
if (m_itemLock.IsWriteLockHeld && LockedByThread != null)
{
if (!LockedByThread.IsAlive)
{
//Locked by dead thread, reset.
m_itemLock = new System.Threading.ReaderWriterLockSlim();
}
}
if (m_itemLock.RecursiveReadCount > 0)
{
m_log.Error("[TaskInventoryDictionary] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue.");
try
{
StackTrace stackTrace = new StackTrace(); // get call stack
StackFrame[] stackFrames = stackTrace.GetFrames(); // get method calls (frames)
// write call stack method names
foreach (StackFrame stackFrame in stackFrames)
{
m_log.Error("[SceneObjectGroup.m_parts] "+(stackFrame.GetMethod().Name)); // write method name
}
}
catch
{}
m_itemLock.ExitReadLock();
}
if (m_itemLock.RecursiveWriteCount > 0)
{
m_log.Error("[TaskInventoryDictionary] Recursive write lock requested. This should not happen and means something needs to be fixed.");
m_itemLock.ExitWriteLock();
}
while (!m_itemLock.TryEnterReadLock(60000))
{
m_log.Error("Thread lock detected while trying to aquire READ lock in TaskInventoryDictionary. Locked by thread " + LockedByThread.Name + ". I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
if (m_itemLock.IsWriteLockHeld)
{
m_itemLock = new System.Threading.ReaderWriterLockSlim();
System.Console.WriteLine("------------------------------------------");
System.Console.WriteLine("My call stack:\n" + Environment.StackTrace);
System.Console.WriteLine("------------------------------------------");
System.Console.WriteLine("Locker's call stack:\n" + WriterStack);
System.Console.WriteLine("------------------------------------------");
LockedByThread = null;
ReadLockers.Clear();
}
}
}
else
{
if (m_itemLock.RecursiveReadCount>0)
{
m_itemLock.ExitReadLock();
}
}
}
/// <summary>
/// Lock our inventory list for writing (many can read, one can write)
/// </summary>
public void LockItemsForWrite(bool locked)
{
if (locked)
{
//Enter a write lock, wait indefinately for one to open.
if (m_itemLock.RecursiveReadCount > 0)
{
m_log.Error("[TaskInventoryDictionary] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue.");
m_itemLock.ExitReadLock();
}
if (m_itemLock.RecursiveWriteCount > 0)
{
m_log.Error("[TaskInventoryDictionary] Recursive write lock requested. This should not happen and means something needs to be fixed.");
m_itemLock.ExitWriteLock();
}
while (!m_itemLock.TryEnterWriteLock(60000))
{
if (m_itemLock.IsWriteLockHeld)
{
m_log.Error("Thread lock detected while trying to aquire WRITE lock in TaskInventoryDictionary. Locked by thread " + LockedByThread.Name + ". I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
System.Console.WriteLine("------------------------------------------");
System.Console.WriteLine("My call stack:\n" + Environment.StackTrace);
System.Console.WriteLine("------------------------------------------");
System.Console.WriteLine("Locker's call stack:\n" + WriterStack);
System.Console.WriteLine("------------------------------------------");
}
else
{
m_log.Error("Thread lock detected while trying to aquire WRITE lock in TaskInventoryDictionary. Locked by a reader. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
System.Console.WriteLine("------------------------------------------");
System.Console.WriteLine("My call stack:\n" + Environment.StackTrace);
System.Console.WriteLine("------------------------------------------");
foreach (KeyValuePair<Thread, string> kvp in ReadLockers)
{
System.Console.WriteLine("Locker name {0} call stack:\n" + kvp.Value, kvp.Key.Name);
System.Console.WriteLine("------------------------------------------");
}
}
m_itemLock = new System.Threading.ReaderWriterLockSlim();
ReadLockers.Clear();
}
LockedByThread = Thread.CurrentThread;
WriterStack = Environment.StackTrace;
}
else
{
if (m_itemLock.RecursiveWriteCount > 0)
{
m_itemLock.ExitWriteLock();
}
}
}
#region ICloneable Members
@@ -205,13 +52,14 @@ namespace OpenSim.Framework
{
TaskInventoryDictionary clone = new TaskInventoryDictionary();
m_itemLock.EnterReadLock();
foreach (UUID uuid in Keys)
lock (this)
{
clone.Add(uuid, (TaskInventoryItem) this[uuid].Clone());
foreach (UUID uuid in Keys)
{
clone.Add(uuid, (TaskInventoryItem) this[uuid].Clone());
}
}
m_itemLock.ExitReadLock();
return clone;
}

View File

@@ -40,63 +40,6 @@ namespace OpenSim.Framework
/// </summary>
private const uint FULL_MASK_PERMISSIONS_GENERAL = 2147483647;
/// <summary>
/// Inventory types
/// </summary>
public static string[] InvTypes = new string[]
{
"texture",
"sound",
"calling_card",
"landmark",
String.Empty,
String.Empty,
"object",
"notecard",
String.Empty,
String.Empty,
"lsl_text",
String.Empty,
String.Empty,
"bodypart",
String.Empty,
"snapshot",
String.Empty,
String.Empty,
"wearable",
"animation",
"gesture"
};
/// <summary>
/// Asset types
/// </summary>
public static string[] Types = new string[]
{
"texture",
"sound",
"callcard",
"landmark",
"clothing", // Deprecated
"clothing",
"object",
"notecard",
"category",
"root",
"lsltext",
"lslbyte",
"txtr_tga",
"bodypart",
"trash",
"snapshot",
"lstndfnd",
"snd_wav",
"img_tga",
"jpeg",
"animatn",
"gesture"
};
private UUID _assetID = UUID.Zero;
private uint _baseMask = FULL_MASK_PERMISSIONS_GENERAL;
@@ -121,12 +64,10 @@ namespace OpenSim.Framework
private UUID _permsGranter;
private int _permsMask;
private int _type = 0;
private UUID _oldID = UUID.Zero;
private UUID _oldID;
private UUID _loadedID = UUID.Zero;
private bool _ownerChanged = false;
// This used ONLY during copy. It can't be relied on at other times!
private bool _scriptRunning = true;
public UUID AssetID {
get {
@@ -291,6 +232,15 @@ namespace OpenSim.Framework
}
}
public UUID LoadedItemID {
get {
return _loadedID;
}
set {
_loadedID = value;
}
}
public UUID LastOwnerID {
get {
return _lastOwnerID;
@@ -390,15 +340,6 @@ namespace OpenSim.Framework
}
}
public bool ScriptRunning {
get {
return _scriptRunning;
}
set {
_scriptRunning = value;
}
}
// See ICloneable
#region ICloneable Members
@@ -416,8 +357,8 @@ namespace OpenSim.Framework
/// <param name="partID">The new part ID to which this item belongs</param>
public void ResetIDs(UUID partID)
{
if (_oldID == UUID.Zero)
_oldID = ItemID;
LoadedItemID = OldItemID;
OldItemID = ItemID;
ItemID = UUID.Random();
ParentPartID = partID;
ParentID = partID;

View File

@@ -194,8 +194,6 @@ namespace OpenSim.Framework.Tests
resp = agentCircuitManager.AuthenticateSession(SessionId2, AgentId2, circuitcode2);
Assert.That(!resp.Authorised);
}
}
}

View File

@@ -87,8 +87,6 @@ namespace OpenSim.Framework.Tests
anim4.SequenceNum = anim2.SequenceNum;
Assert.That(anim4.ObjectID == objUUID2 && anim4.AnimID == animUUID2 && anim4.SequenceNum == 1, "void constructor and manual field population failed to set the properties correctly.");
}
}
}

View File

@@ -217,12 +217,12 @@ namespace OpenSim.Framework.Tests
BannedHostNameMask = string.Empty,
BannedUserID = bannedUserId}
);
Assert.IsTrue(es.IsBanned(bannedUserId, 32), "User Should be banned but is not.");
Assert.IsFalse(es.IsBanned(UUID.Zero, 32), "User Should not be banned but is.");
Assert.IsTrue(es.IsBanned(bannedUserId), "User Should be banned but is not.");
Assert.IsFalse(es.IsBanned(UUID.Zero), "User Should not be banned but is.");
es.RemoveBan(bannedUserId);
Assert.IsFalse(es.IsBanned(bannedUserId, 32), "User Should not be banned but is.");
Assert.IsFalse(es.IsBanned(bannedUserId), "User Should not be banned but is.");
es.AddEstateManager(UUID.Zero);

View File

@@ -58,10 +58,12 @@ namespace OpenSim.Framework
/// <remarks>
/// None is used to execute the method in the same thread that made the call. It should only be used by regression
/// test code that relies on predictable event ordering.
/// RegressionTest is used by regression tests. It fires the call synchronously and does not catch any exceptions.
/// </remarks>
public enum FireAndForgetMethod
{
None,
RegressionTest,
UnsafeQueueUserWorkItem,
QueueUserWorkItem,
BeginInvoke,
@@ -431,25 +433,19 @@ namespace OpenSim.Framework
/// </summary>
/// <param name="data"></param>
/// <returns></returns>
public static string Md5Hash(string data)
{
return Md5Hash(data, Encoding.Default);
}
public static string Md5Hash(string data, Encoding encoding)
{
byte[] dataMd5 = ComputeMD5Hash(data, encoding);
byte[] dataMd5 = ComputeMD5Hash(data);
StringBuilder sb = new StringBuilder();
for (int i = 0; i < dataMd5.Length; i++)
sb.AppendFormat("{0:x2}", dataMd5[i]);
return sb.ToString();
}
private static byte[] ComputeMD5Hash(string data, Encoding encoding)
private static byte[] ComputeMD5Hash(string data)
{
MD5 md5 = MD5.Create();
return md5.ComputeHash(encoding.GetBytes(data));
return md5.ComputeHash(Encoding.Default.GetBytes(data));
}
/// <summary>
@@ -457,12 +453,6 @@ namespace OpenSim.Framework
/// </summary>
/// <param name="data"></param>
/// <returns></returns>
public static string SHA1Hash(string data, Encoding enc)
{
return SHA1Hash(enc.GetBytes(data));
}
public static string SHA1Hash(string data)
{
return SHA1Hash(Encoding.Default.GetBytes(data));
@@ -1067,19 +1057,19 @@ namespace OpenSim.Framework
{
string os = String.Empty;
// if (Environment.OSVersion.Platform != PlatformID.Unix)
// {
// os = Environment.OSVersion.ToString();
// }
// else
// {
// os = ReadEtcIssue();
// }
//
// if (os.Length > 45)
// {
// os = os.Substring(0, 45);
// }
if (Environment.OSVersion.Platform != PlatformID.Unix)
{
os = Environment.OSVersion.ToString();
}
else
{
os = ReadEtcIssue();
}
if (os.Length > 45)
{
os = os.Substring(0, 45);
}
return os;
}
@@ -1212,7 +1202,7 @@ namespace OpenSim.Framework
public static Guid GetHashGuid(string data, string salt)
{
byte[] hash = ComputeMD5Hash(data + salt, Encoding.Default);
byte[] hash = ComputeMD5Hash(data + salt);
//string s = BitConverter.ToString(hash);
@@ -1556,27 +1546,38 @@ namespace OpenSim.Framework
public static void FireAndForget(System.Threading.WaitCallback callback, object obj)
{
// When OpenSim interacts with a database or sends data over the wire, it must send this in en_US culture
// so that we don't encounter problems where, for instance, data is saved with a culture that uses commas
// for decimals places but is read by a culture that treats commas as number seperators.
WaitCallback realCallback = delegate(object o)
{
Culture.SetCurrentCulture();
WaitCallback realCallback;
try
if (FireAndForgetMethod == FireAndForgetMethod.RegressionTest)
{
// If we're running regression tests, then we want any exceptions to rise up to the test code.
realCallback = o => { Culture.SetCurrentCulture(); callback(o); };
}
else
{
// When OpenSim interacts with a database or sends data over the wire, it must send this in en_US culture
// so that we don't encounter problems where, for instance, data is saved with a culture that uses commas
// for decimals places but is read by a culture that treats commas as number seperators.
realCallback = o =>
{
callback(o);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[UTIL]: Continuing after async_call_method thread terminated with exception {0}{1}",
e.Message, e.StackTrace);
}
};
Culture.SetCurrentCulture();
try
{
callback(o);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[UTIL]: Continuing after async_call_method thread terminated with exception {0}{1}",
e.Message, e.StackTrace);
}
};
}
switch (FireAndForgetMethod)
{
case FireAndForgetMethod.RegressionTest:
case FireAndForgetMethod.None:
realCallback.Invoke(obj);
break;
@@ -1663,13 +1664,14 @@ namespace OpenSim.Framework
/// </summary>
public static void PrintCallStack()
{
StackTrace stackTrace = new StackTrace(); // get call stack
StackTrace stackTrace = new StackTrace(true); // get call stack
StackFrame[] stackFrames = stackTrace.GetFrames(); // get method calls (frames)
// write call stack method names
foreach (StackFrame stackFrame in stackFrames)
{
m_log.Debug(stackFrame.GetMethod().DeclaringType + "." + stackFrame.GetMethod().Name); // write method name
MethodBase mb = stackFrame.GetMethod();
m_log.DebugFormat("{0}.{1}:{2}", mb.DeclaringType, mb.Name, stackFrame.GetFileLineNumber()); // write method name
}
}

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