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f8079bcd72 |
@@ -1510,9 +1510,9 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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// options["version"] = (string)requestData["version"];
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//}
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|
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if (requestData.Contains("profile"))
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if (requestData.Contains("home"))
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{
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options["profile"] = (string)requestData["profile"];
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options["home"] = (string)requestData["home"];
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}
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if ((string)requestData["noassets"] == "true")
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|
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@@ -1252,7 +1252,7 @@ VALUES
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,[elevation_1_ne] = @elevation_1_ne ,[elevation_2_ne] = @elevation_2_ne ,[elevation_1_se] = @elevation_1_se ,[elevation_2_se] = @elevation_2_se
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,[elevation_1_sw] = @elevation_1_sw ,[elevation_2_sw] = @elevation_2_sw ,[water_height] = @water_height ,[terrain_raise_limit] = @terrain_raise_limit
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,[terrain_lower_limit] = @terrain_lower_limit ,[use_estate_sun] = @use_estate_sun ,[fixed_sun] = @fixed_sun ,[sun_position] = @sun_position
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,[covenant] = @covenant , [sunvectorx] = @sunvectorx, [sunvectory] = @sunvectory, [sunvectorz] = @sunvectorz, [Sandbox] = @Sandbox, [loaded_creation_datetime] = @loaded_creation_datetime, [loaded_creation_id] = @loaded_creation_id
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,[covenant] = @covenant ,[covenant_datetime] = @covenant_datetime, [sunvectorx] = @sunvectorx, [sunvectory] = @sunvectory, [sunvectorz] = @sunvectorz, [Sandbox] = @Sandbox, [loaded_creation_datetime] = @loaded_creation_datetime, [loaded_creation_id] = @loaded_creation_id
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WHERE [regionUUID] = @regionUUID";
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using (SqlConnection conn = new SqlConnection(m_connectionString))
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@@ -1307,14 +1307,14 @@ VALUES
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[block_show_in_search],[agent_limit],[object_bonus],[maturity],[disable_scripts],[disable_collisions],[disable_physics],
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[terrain_texture_1],[terrain_texture_2],[terrain_texture_3],[terrain_texture_4],[elevation_1_nw],[elevation_2_nw],[elevation_1_ne],
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[elevation_2_ne],[elevation_1_se],[elevation_2_se],[elevation_1_sw],[elevation_2_sw],[water_height],[terrain_raise_limit],
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[terrain_lower_limit],[use_estate_sun],[fixed_sun],[sun_position],[covenant],[sunvectorx], [sunvectory], [sunvectorz],[Sandbox], [loaded_creation_datetime], [loaded_creation_id]
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[terrain_lower_limit],[use_estate_sun],[fixed_sun],[sun_position],[covenant],[covenant_datetime],[sunvectorx], [sunvectory], [sunvectorz],[Sandbox], [loaded_creation_datetime], [loaded_creation_id]
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)
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VALUES
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(@regionUUID,@block_terraform,@block_fly,@allow_damage,@restrict_pushing,@allow_land_resell,@allow_land_join_divide,
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@block_show_in_search,@agent_limit,@object_bonus,@maturity,@disable_scripts,@disable_collisions,@disable_physics,
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@terrain_texture_1,@terrain_texture_2,@terrain_texture_3,@terrain_texture_4,@elevation_1_nw,@elevation_2_nw,@elevation_1_ne,
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@elevation_2_ne,@elevation_1_se,@elevation_2_se,@elevation_1_sw,@elevation_2_sw,@water_height,@terrain_raise_limit,
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@terrain_lower_limit,@use_estate_sun,@fixed_sun,@sun_position,@covenant,@sunvectorx,@sunvectory, @sunvectorz, @Sandbox, @loaded_creation_datetime, @loaded_creation_id)";
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@terrain_lower_limit,@use_estate_sun,@fixed_sun,@sun_position,@covenant, @covenant_datetime, @sunvectorx,@sunvectory, @sunvectorz, @Sandbox, @loaded_creation_datetime, @loaded_creation_id)";
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||||
|
||||
using (SqlConnection conn = new SqlConnection(m_connectionString))
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using (SqlCommand cmd = new SqlCommand(sql, conn))
|
||||
@@ -1376,7 +1376,7 @@ VALUES
|
||||
Convert.ToSingle(row["sunvectorz"])
|
||||
);
|
||||
newSettings.Covenant = new UUID((Guid)row["covenant"]);
|
||||
|
||||
newSettings.CovenantChangedDateTime = Convert.ToInt32(row["covenant_datetime"]);
|
||||
newSettings.LoadedCreationDateTime = Convert.ToInt32(row["loaded_creation_datetime"]);
|
||||
|
||||
if (row["loaded_creation_id"] is DBNull)
|
||||
@@ -1789,6 +1789,7 @@ VALUES
|
||||
parameters.Add(_Database.CreateParameter("sunvectory", settings.SunVector.Y));
|
||||
parameters.Add(_Database.CreateParameter("sunvectorz", settings.SunVector.Z));
|
||||
parameters.Add(_Database.CreateParameter("covenant", settings.Covenant));
|
||||
parameters.Add(_Database.CreateParameter("covenant_datetime", settings.CovenantChangedDateTime));
|
||||
parameters.Add(_Database.CreateParameter("Loaded_Creation_DateTime", settings.LoadedCreationDateTime));
|
||||
parameters.Add(_Database.CreateParameter("Loaded_Creation_ID", settings.LoadedCreationID));
|
||||
|
||||
|
||||
@@ -1043,3 +1043,11 @@ FOR CreatorID
|
||||
ALTER TABLE primitems ALTER COLUMN CreatorID uniqueidentifier NOT NULL
|
||||
|
||||
COMMIT
|
||||
|
||||
:VERSION 29 #---------------------
|
||||
|
||||
BEGIN TRANSACTION
|
||||
|
||||
ALTER TABLE regionsettings ADD covenant_datetime int NOT NULL default 0
|
||||
|
||||
COMMIT
|
||||
|
||||
@@ -1009,7 +1009,7 @@ namespace OpenSim.Data.MySQL
|
||||
"elevation_2_sw, water_height, " +
|
||||
"terrain_raise_limit, terrain_lower_limit, " +
|
||||
"use_estate_sun, fixed_sun, sun_position, " +
|
||||
"covenant, Sandbox, sunvectorx, sunvectory, " +
|
||||
"covenant, covenant_datetime, Sandbox, sunvectorx, sunvectory, " +
|
||||
"sunvectorz, loaded_creation_datetime, " +
|
||||
"loaded_creation_id, map_tile_ID, block_search, casino, " +
|
||||
"TelehubObject, parcel_tile_ID) " +
|
||||
@@ -1025,7 +1025,7 @@ namespace OpenSim.Data.MySQL
|
||||
"?Elevation2SE, ?Elevation1SW, ?Elevation2SW, " +
|
||||
"?WaterHeight, ?TerrainRaiseLimit, " +
|
||||
"?TerrainLowerLimit, ?UseEstateSun, ?FixedSun, " +
|
||||
"?SunPosition, ?Covenant, ?Sandbox, " +
|
||||
"?SunPosition, ?Covenant, ?CovenantChangedDateTime, ?Sandbox, " +
|
||||
"?SunVectorX, ?SunVectorY, ?SunVectorZ, " +
|
||||
"?LoadedCreationDateTime, ?LoadedCreationID, " +
|
||||
"?TerrainImageID, ?block_search, ?casino, " +
|
||||
@@ -1308,7 +1308,7 @@ namespace OpenSim.Data.MySQL
|
||||
newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]);
|
||||
newSettings.SunPosition = Convert.ToDouble(row["sun_position"]);
|
||||
newSettings.Covenant = DBGuid.FromDB(row["covenant"]);
|
||||
|
||||
newSettings.CovenantChangedDateTime = Convert.ToInt32(row["covenant_datetime"]);
|
||||
newSettings.LoadedCreationDateTime = Convert.ToInt32(row["loaded_creation_datetime"]);
|
||||
|
||||
if (row["loaded_creation_id"] is DBNull)
|
||||
@@ -1653,6 +1653,7 @@ namespace OpenSim.Data.MySQL
|
||||
cmd.Parameters.AddWithValue("FixedSun", settings.FixedSun);
|
||||
cmd.Parameters.AddWithValue("SunPosition", settings.SunPosition);
|
||||
cmd.Parameters.AddWithValue("Covenant", settings.Covenant.ToString());
|
||||
cmd.Parameters.AddWithValue("CovenantChangedDateTime", settings.CovenantChangedDateTime);
|
||||
cmd.Parameters.AddWithValue("LoadedCreationDateTime", settings.LoadedCreationDateTime);
|
||||
cmd.Parameters.AddWithValue("LoadedCreationID", settings.LoadedCreationID);
|
||||
cmd.Parameters.AddWithValue("TerrainImageID", settings.TerrainImageID);
|
||||
|
||||
@@ -863,3 +863,23 @@ BEGIN;
|
||||
ALTER TABLE `regionsettings` ADD COLUMN `parcel_tile_ID` char(36) NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000';
|
||||
COMMIT;
|
||||
|
||||
:VERSION 41 #---------------- Timed bans/access
|
||||
|
||||
BEGIN;
|
||||
ALTER TABLE `landaccesslist` ADD COLUMN `Expires` INTEGER NOT NULL DEFAULT 0;
|
||||
COMMIT;
|
||||
|
||||
:VERSION 42 #--------------------- Region Covenant changed time
|
||||
|
||||
BEGIN;
|
||||
ALTER TABLE regionsettings ADD COLUMN covenant_datetime int unsigned NOT NULL DEFAULT '0';
|
||||
COMMIT;
|
||||
|
||||
:VERSION 43 #---------------------
|
||||
|
||||
BEGIN;
|
||||
|
||||
ALTER TABLE `regionsettings` MODIFY COLUMN `TelehubObject` VARCHAR(36) NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000';
|
||||
|
||||
COMMIT;
|
||||
|
||||
|
||||
@@ -466,4 +466,9 @@ ALTER TABLE `land` ADD COLUMN `MediaSize` VARCHAR(16) NOT NULL DEFAULT '0,0';
|
||||
ALTER TABLE `land` ADD COLUMN `MediaLoop` BOOLEAN NOT NULL DEFAULT FALSE;
|
||||
ALTER TABLE `land` ADD COLUMN `ObscureMusic` BOOLEAN NOT NULL DEFAULT FALSE;
|
||||
ALTER TABLE `land` ADD COLUMN `ObscureMedia` BOOLEAN NOT NULL DEFAULT FALSE;
|
||||
COMMIT;
|
||||
COMMIT;
|
||||
|
||||
:VERSION 22
|
||||
BEGIN;
|
||||
ALTER TABLE regionsettings ADD COLUMN covenant_datetime INTEGER NOT NULL default 0;
|
||||
COMMIT;
|
||||
|
||||
@@ -75,7 +75,7 @@ namespace OpenSim.Data.SQLite
|
||||
cmd.Parameters.AddWithValue(":PrincipalID", principalID.ToString());
|
||||
cmd.Parameters.AddWithValue(":Friend", friend);
|
||||
|
||||
ExecuteNonQuery(cmd, cmd.Connection);
|
||||
ExecuteNonQuery(cmd, m_Connection);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1185,6 +1185,7 @@ namespace OpenSim.Data.SQLite
|
||||
createCol(regionsettings, "fixed_sun", typeof (Int32));
|
||||
createCol(regionsettings, "sun_position", typeof (Double));
|
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createCol(regionsettings, "covenant", typeof(String));
|
||||
createCol(regionsettings, "covenant_datetime", typeof(Int32));
|
||||
createCol(regionsettings, "map_tile_ID", typeof(String));
|
||||
regionsettings.PrimaryKey = new DataColumn[] { regionsettings.Columns["regionUUID"] };
|
||||
return regionsettings;
|
||||
@@ -1509,6 +1510,7 @@ namespace OpenSim.Data.SQLite
|
||||
newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]);
|
||||
newSettings.SunPosition = Convert.ToDouble(row["sun_position"]);
|
||||
newSettings.Covenant = new UUID((String) row["covenant"]);
|
||||
newSettings.CovenantChangedDateTime = Convert.ToInt32(row["covenant_datetime"]);
|
||||
newSettings.TerrainImageID = new UUID((String)row["map_tile_ID"]);
|
||||
|
||||
return newSettings;
|
||||
@@ -1833,6 +1835,7 @@ namespace OpenSim.Data.SQLite
|
||||
row["fixed_sun"] = settings.FixedSun;
|
||||
row["sun_position"] = settings.SunPosition;
|
||||
row["covenant"] = settings.Covenant.ToString();
|
||||
row["covenant_datetime"] = settings.CovenantChangedDateTime;
|
||||
row["map_tile_ID"] = settings.TerrainImageID.ToString();
|
||||
}
|
||||
|
||||
|
||||
@@ -31,6 +31,7 @@ using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Threading;
|
||||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
@@ -531,6 +532,11 @@ namespace OpenSim.Framework.Console
|
||||
|
||||
public class Parser
|
||||
{
|
||||
// If an unquoted portion ends with an element matching this regex
|
||||
// and the next element contains a space, then we have stripped
|
||||
// embedded quotes that should not have been stripped
|
||||
private static Regex optionRegex = new Regex("^--[a-zA-Z0-9-]+=$");
|
||||
|
||||
public static string[] Parse(string text)
|
||||
{
|
||||
List<string> result = new List<string>();
|
||||
@@ -544,10 +550,38 @@ namespace OpenSim.Framework.Console
|
||||
if (index % 2 == 0)
|
||||
{
|
||||
string[] words = unquoted[index].Split(new char[] {' '});
|
||||
|
||||
bool option = false;
|
||||
foreach (string w in words)
|
||||
{
|
||||
if (w != String.Empty)
|
||||
{
|
||||
if (optionRegex.Match(w) == Match.Empty)
|
||||
option = false;
|
||||
else
|
||||
option = true;
|
||||
result.Add(w);
|
||||
}
|
||||
}
|
||||
// The last item matched the regex, put the quotes back
|
||||
if (option)
|
||||
{
|
||||
// If the line ended with it, don't do anything
|
||||
if (index < (unquoted.Length - 1))
|
||||
{
|
||||
// Get and remove the option name
|
||||
string optionText = result[result.Count - 1];
|
||||
result.RemoveAt(result.Count - 1);
|
||||
|
||||
// Add the quoted value back
|
||||
optionText += "\"" + unquoted[index + 1] + "\"";
|
||||
|
||||
// Push the result into our return array
|
||||
result.Add(optionText);
|
||||
|
||||
// Skip the already used value
|
||||
index++;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
@@ -1243,7 +1243,7 @@ namespace OpenSim.Framework
|
||||
void SendEstateCovenantInformation(UUID covenant);
|
||||
|
||||
void SendDetailedEstateData(UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags,
|
||||
uint sunPosition, UUID covenant, string abuseEmail, UUID estateOwner);
|
||||
uint sunPosition, UUID covenant, uint covenantChanged, string abuseEmail, UUID estateOwner);
|
||||
|
||||
/// <summary>
|
||||
/// Send land properties to the client.
|
||||
|
||||
@@ -34,7 +34,7 @@ using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
public struct LandAccessEntry
|
||||
public class LandAccessEntry
|
||||
{
|
||||
public UUID AgentID;
|
||||
public int Expires;
|
||||
|
||||
@@ -450,13 +450,17 @@ namespace OpenSim.Framework
|
||||
public string GetOtherSetting(string key)
|
||||
{
|
||||
string val;
|
||||
m_otherSettings.TryGetValue(key, out val);
|
||||
return val;
|
||||
string keylower = key.ToLower();
|
||||
if (m_otherSettings.TryGetValue(keylower, out val))
|
||||
return val;
|
||||
m_log.DebugFormat("[RegionInfo] Could not locate value for parameter {0}", key);
|
||||
return null;
|
||||
}
|
||||
|
||||
public void SetOtherSetting(string key, string value)
|
||||
{
|
||||
m_otherSettings[key] = value;
|
||||
string keylower = key.ToLower();
|
||||
m_otherSettings[keylower] = value;
|
||||
}
|
||||
|
||||
private void ReadNiniConfig(IConfigSource source, string name)
|
||||
@@ -498,12 +502,12 @@ namespace OpenSim.Framework
|
||||
HashSet<String> allKeys = new HashSet<String>();
|
||||
foreach (string s in config.GetKeys())
|
||||
{
|
||||
allKeys.Add(s.ToLower());
|
||||
allKeys.Add(s);
|
||||
}
|
||||
|
||||
// RegionUUID
|
||||
//
|
||||
allKeys.Remove(("RegionUUID").ToLower());
|
||||
allKeys.Remove("RegionUUID");
|
||||
string regionUUID = config.GetString("RegionUUID", string.Empty);
|
||||
if (regionUUID == String.Empty)
|
||||
{
|
||||
@@ -518,7 +522,7 @@ namespace OpenSim.Framework
|
||||
|
||||
// Location
|
||||
//
|
||||
allKeys.Remove(("Location").ToLower());
|
||||
allKeys.Remove("Location");
|
||||
string location = config.GetString("Location", String.Empty);
|
||||
if (location == String.Empty)
|
||||
{
|
||||
@@ -534,7 +538,7 @@ namespace OpenSim.Framework
|
||||
// InternalAddress
|
||||
//
|
||||
IPAddress address;
|
||||
allKeys.Remove(("InternalAddress").ToLower());
|
||||
allKeys.Remove("InternalAddress");
|
||||
if (config.Contains("InternalAddress"))
|
||||
{
|
||||
address = IPAddress.Parse(config.GetString("InternalAddress", String.Empty));
|
||||
@@ -548,7 +552,7 @@ namespace OpenSim.Framework
|
||||
// InternalPort
|
||||
//
|
||||
int port;
|
||||
allKeys.Remove(("InternalPort").ToLower());
|
||||
allKeys.Remove("InternalPort");
|
||||
if (config.Contains("InternalPort"))
|
||||
{
|
||||
port = config.GetInt("InternalPort", 9000);
|
||||
@@ -562,7 +566,7 @@ namespace OpenSim.Framework
|
||||
|
||||
// AllowAlternatePorts
|
||||
//
|
||||
allKeys.Remove(("AllowAlternatePorts").ToLower());
|
||||
allKeys.Remove("AllowAlternatePorts");
|
||||
if (config.Contains("AllowAlternatePorts"))
|
||||
{
|
||||
m_allow_alternate_ports = config.GetBoolean("AllowAlternatePorts", true);
|
||||
@@ -576,7 +580,7 @@ namespace OpenSim.Framework
|
||||
|
||||
// ExternalHostName
|
||||
//
|
||||
allKeys.Remove(("ExternalHostName").ToLower());
|
||||
allKeys.Remove("ExternalHostName");
|
||||
string externalName;
|
||||
if (config.Contains("ExternalHostName"))
|
||||
{
|
||||
@@ -601,29 +605,29 @@ namespace OpenSim.Framework
|
||||
|
||||
// RegionType
|
||||
m_regionType = config.GetString("RegionType", String.Empty);
|
||||
allKeys.Remove(("RegionType").ToLower());
|
||||
allKeys.Remove("RegionType");
|
||||
|
||||
// Prim stuff
|
||||
//
|
||||
m_nonphysPrimMax = config.GetInt("NonphysicalPrimMax", 256);
|
||||
allKeys.Remove(("NonphysicalPrimMax").ToLower());
|
||||
m_physPrimMax = config.GetInt("PhysicalPrimMax", 10);
|
||||
allKeys.Remove(("PhysicalPrimMax").ToLower());
|
||||
m_nonphysPrimMax = config.GetInt("NonphysicalPrimMax", 0);
|
||||
allKeys.Remove("NonphysicalPrimMax");
|
||||
m_physPrimMax = config.GetInt("PhysicalPrimMax", 0);
|
||||
allKeys.Remove("PhysicalPrimMax");
|
||||
m_clampPrimSize = config.GetBoolean("ClampPrimSize", false);
|
||||
allKeys.Remove(("ClampPrimSize").ToLower());
|
||||
allKeys.Remove("ClampPrimSize");
|
||||
m_objectCapacity = config.GetInt("MaxPrims", 15000);
|
||||
allKeys.Remove(("MaxPrims").ToLower());
|
||||
allKeys.Remove("MaxPrims");
|
||||
m_agentCapacity = config.GetInt("MaxAgents", 100);
|
||||
allKeys.Remove(("MaxAgents").ToLower());
|
||||
allKeys.Remove("MaxAgents");
|
||||
|
||||
// Multi-tenancy
|
||||
//
|
||||
ScopeID = new UUID(config.GetString("ScopeID", UUID.Zero.ToString()));
|
||||
allKeys.Remove(("ScopeID").ToLower());
|
||||
allKeys.Remove("ScopeID");
|
||||
|
||||
foreach (String s in allKeys)
|
||||
{
|
||||
m_otherSettings.Add(s, config.GetString(s));
|
||||
SetOtherSetting(s, config.GetString(s));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -413,6 +413,14 @@ namespace OpenSim.Framework
|
||||
set { m_Covenant = value; }
|
||||
}
|
||||
|
||||
private int m_CovenantChanged = 0;
|
||||
|
||||
public int CovenantChangedDateTime
|
||||
{
|
||||
get { return m_CovenantChanged; }
|
||||
set { m_CovenantChanged = value; }
|
||||
}
|
||||
|
||||
private int m_LoadedCreationDateTime;
|
||||
public int LoadedCreationDateTime
|
||||
{
|
||||
@@ -514,4 +522,4 @@ namespace OpenSim.Framework
|
||||
l_SpawnPoints.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -24,11 +24,13 @@
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Xml;
|
||||
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
@@ -39,6 +41,74 @@ namespace OpenSim.Framework.Serialization.External
|
||||
/// </summary>
|
||||
public class ExternalRepresentationUtils
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <summary>
|
||||
/// Populate a node with data read from xml using a dictinoary of processors
|
||||
/// </summary>
|
||||
/// <param name="nodeToFill"></param>
|
||||
/// <param name="processors">/param>
|
||||
/// <param name="xtr"></param>
|
||||
public static void ExecuteReadProcessors<NodeType>(
|
||||
NodeType nodeToFill, Dictionary<string, Action<NodeType, XmlTextReader>> processors, XmlTextReader xtr)
|
||||
{
|
||||
ExecuteReadProcessors(
|
||||
nodeToFill,
|
||||
processors,
|
||||
xtr,
|
||||
(o, name, e)
|
||||
=> m_log.ErrorFormat(
|
||||
"[ExternalRepresentationUtils]: Exception while parsing element {0}, continuing. Exception {1}{2}",
|
||||
name, e.Message, e.StackTrace));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Populate a node with data read from xml using a dictinoary of processors
|
||||
/// </summary>
|
||||
/// <param name="nodeToFill"></param>
|
||||
/// <param name="processors"></param>
|
||||
/// <param name="xtr"></param>
|
||||
/// <param name="parseExceptionAction">
|
||||
/// Action to take if there is a parsing problem. This will usually just be to log the exception
|
||||
/// </param>
|
||||
public static void ExecuteReadProcessors<NodeType>(
|
||||
NodeType nodeToFill,
|
||||
Dictionary<string, Action<NodeType, XmlTextReader>> processors,
|
||||
XmlTextReader xtr,
|
||||
Action<NodeType, string, Exception> parseExceptionAction)
|
||||
{
|
||||
string nodeName = string.Empty;
|
||||
while (xtr.NodeType != XmlNodeType.EndElement)
|
||||
{
|
||||
nodeName = xtr.Name;
|
||||
|
||||
// m_log.DebugFormat("[ExternalRepresentationUtils]: Processing: {0}", nodeName);
|
||||
|
||||
Action<NodeType, XmlTextReader> p = null;
|
||||
if (processors.TryGetValue(xtr.Name, out p))
|
||||
{
|
||||
// m_log.DebugFormat("[ExternalRepresentationUtils]: Found {0} processor, nodeName);
|
||||
|
||||
try
|
||||
{
|
||||
p(nodeToFill, xtr);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
parseExceptionAction(nodeToFill, nodeName, e);
|
||||
|
||||
if (xtr.NodeType == XmlNodeType.EndElement)
|
||||
xtr.Read();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// m_log.DebugFormat("[LandDataSerializer]: caught unknown element {0}", nodeName);
|
||||
xtr.ReadOuterXml(); // ignore
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Takes a XML representation of a SceneObjectPart and returns another XML representation
|
||||
/// with creator data added to it.
|
||||
|
||||
@@ -28,8 +28,10 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Xml;
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
|
||||
@@ -40,8 +42,119 @@ namespace OpenSim.Framework.Serialization.External
|
||||
/// </summary>
|
||||
public class LandDataSerializer
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected static UTF8Encoding m_utf8Encoding = new UTF8Encoding();
|
||||
|
||||
private static Dictionary<string, Action<LandData, XmlTextReader>> m_ldProcessors
|
||||
= new Dictionary<string, Action<LandData, XmlTextReader>>();
|
||||
|
||||
private static Dictionary<string, Action<LandAccessEntry, XmlTextReader>> m_laeProcessors
|
||||
= new Dictionary<string, Action<LandAccessEntry, XmlTextReader>>();
|
||||
|
||||
static LandDataSerializer()
|
||||
{
|
||||
// LandData processors
|
||||
m_ldProcessors.Add(
|
||||
"Area", (ld, xtr) => ld.Area = Convert.ToInt32(xtr.ReadElementString("Area")));
|
||||
m_ldProcessors.Add(
|
||||
"AuctionID", (ld, xtr) => ld.AuctionID = Convert.ToUInt32(xtr.ReadElementString("AuctionID")));
|
||||
m_ldProcessors.Add(
|
||||
"AuthBuyerID", (ld, xtr) => ld.AuthBuyerID = UUID.Parse(xtr.ReadElementString("AuthBuyerID")));
|
||||
m_ldProcessors.Add(
|
||||
"Category", (ld, xtr) => ld.Category = (ParcelCategory)Convert.ToSByte(xtr.ReadElementString("Category")));
|
||||
m_ldProcessors.Add(
|
||||
"ClaimDate", (ld, xtr) => ld.ClaimDate = Convert.ToInt32(xtr.ReadElementString("ClaimDate")));
|
||||
m_ldProcessors.Add(
|
||||
"ClaimPrice", (ld, xtr) => ld.ClaimPrice = Convert.ToInt32(xtr.ReadElementString("ClaimPrice")));
|
||||
m_ldProcessors.Add(
|
||||
"GlobalID", (ld, xtr) => ld.GlobalID = UUID.Parse(xtr.ReadElementString("GlobalID")));
|
||||
m_ldProcessors.Add(
|
||||
"GroupID", (ld, xtr) => ld.GroupID = UUID.Parse(xtr.ReadElementString("GroupID")));
|
||||
m_ldProcessors.Add(
|
||||
"IsGroupOwned", (ld, xtr) => ld.IsGroupOwned = Convert.ToBoolean(xtr.ReadElementString("IsGroupOwned")));
|
||||
m_ldProcessors.Add(
|
||||
"Bitmap", (ld, xtr) => ld.Bitmap = Convert.FromBase64String(xtr.ReadElementString("Bitmap")));
|
||||
m_ldProcessors.Add(
|
||||
"Description", (ld, xtr) => ld.Description = xtr.ReadElementString("Description"));
|
||||
m_ldProcessors.Add(
|
||||
"Flags", (ld, xtr) => ld.Flags = Convert.ToUInt32(xtr.ReadElementString("Flags")));
|
||||
m_ldProcessors.Add(
|
||||
"LandingType", (ld, xtr) => ld.LandingType = Convert.ToByte(xtr.ReadElementString("LandingType")));
|
||||
m_ldProcessors.Add(
|
||||
"Name", (ld, xtr) => ld.Name = xtr.ReadElementString("Name"));
|
||||
m_ldProcessors.Add(
|
||||
"Status", (ld, xtr) => ld.Status = (ParcelStatus)Convert.ToSByte(xtr.ReadElementString("Status")));
|
||||
m_ldProcessors.Add(
|
||||
"LocalID", (ld, xtr) => ld.LocalID = Convert.ToInt32(xtr.ReadElementString("LocalID")));
|
||||
m_ldProcessors.Add(
|
||||
"MediaAutoScale", (ld, xtr) => ld.MediaAutoScale = Convert.ToByte(xtr.ReadElementString("MediaAutoScale")));
|
||||
m_ldProcessors.Add(
|
||||
"MediaID", (ld, xtr) => ld.MediaID = UUID.Parse(xtr.ReadElementString("MediaID")));
|
||||
m_ldProcessors.Add(
|
||||
"MediaURL", (ld, xtr) => ld.MediaURL = xtr.ReadElementString("MediaURL"));
|
||||
m_ldProcessors.Add(
|
||||
"MusicURL", (ld, xtr) => ld.MusicURL = xtr.ReadElementString("MusicURL"));
|
||||
|
||||
m_ldProcessors.Add(
|
||||
"ParcelAccessList", ProcessParcelAccessList);
|
||||
|
||||
m_ldProcessors.Add(
|
||||
"PassHours", (ld, xtr) => ld.PassHours = Convert.ToSingle(xtr.ReadElementString("PassHours")));
|
||||
m_ldProcessors.Add(
|
||||
"PassPrice", (ld, xtr) => ld.PassPrice = Convert.ToInt32(xtr.ReadElementString("PassPrice")));
|
||||
m_ldProcessors.Add(
|
||||
"SalePrice", (ld, xtr) => ld.SalePrice = Convert.ToInt32(xtr.ReadElementString("SalePrice")));
|
||||
m_ldProcessors.Add(
|
||||
"SnapshotID", (ld, xtr) => ld.SnapshotID = UUID.Parse(xtr.ReadElementString("SnapshotID")));
|
||||
m_ldProcessors.Add(
|
||||
"UserLocation", (ld, xtr) => ld.UserLocation = Vector3.Parse(xtr.ReadElementString("UserLocation")));
|
||||
m_ldProcessors.Add(
|
||||
"UserLookAt", (ld, xtr) => ld.UserLookAt = Vector3.Parse(xtr.ReadElementString("UserLookAt")));
|
||||
|
||||
// No longer used here //
|
||||
// m_ldProcessors.Add("Dwell", (landData, xtr) => return);
|
||||
|
||||
m_ldProcessors.Add(
|
||||
"OtherCleanTime", (ld, xtr) => ld.OtherCleanTime = Convert.ToInt32(xtr.ReadElementString("OtherCleanTime")));
|
||||
|
||||
// LandAccessEntryProcessors
|
||||
m_laeProcessors.Add(
|
||||
"AgentID", (lae, xtr) => lae.AgentID = UUID.Parse(xtr.ReadElementString("AgentID")));
|
||||
m_laeProcessors.Add(
|
||||
"Time", (lae, xtr) =>
|
||||
{
|
||||
// We really don't care about temp vs perm here and this
|
||||
// would break on old oars. Assume all bans are perm
|
||||
xtr.ReadElementString("Time");
|
||||
lae.Expires = 0; // Convert.ToUint( xtr.ReadElementString("Time"));
|
||||
}
|
||||
);
|
||||
m_laeProcessors.Add(
|
||||
"AccessList", (lae, xtr) => lae.Flags = (AccessList)Convert.ToUInt32(xtr.ReadElementString("AccessList")));
|
||||
}
|
||||
|
||||
public static void ProcessParcelAccessList(LandData ld, XmlTextReader xtr)
|
||||
{
|
||||
if (!xtr.IsEmptyElement)
|
||||
{
|
||||
while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement)
|
||||
{
|
||||
LandAccessEntry lae = new LandAccessEntry();
|
||||
|
||||
xtr.ReadStartElement("ParcelAccessEntry");
|
||||
|
||||
ExternalRepresentationUtils.ExecuteReadProcessors<LandAccessEntry>(lae, m_laeProcessors, xtr);
|
||||
|
||||
xtr.ReadEndElement();
|
||||
|
||||
ld.ParcelAccessList.Add(lae);
|
||||
}
|
||||
}
|
||||
|
||||
xtr.Read();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reify/deserialize landData
|
||||
/// </summary>
|
||||
@@ -63,72 +176,14 @@ namespace OpenSim.Framework.Serialization.External
|
||||
{
|
||||
LandData landData = new LandData();
|
||||
|
||||
StringReader sr = new StringReader(serializedLandData);
|
||||
XmlTextReader xtr = new XmlTextReader(sr);
|
||||
|
||||
xtr.ReadStartElement("LandData");
|
||||
|
||||
landData.Area = Convert.ToInt32( xtr.ReadElementString("Area"));
|
||||
landData.AuctionID = Convert.ToUInt32( xtr.ReadElementString("AuctionID"));
|
||||
landData.AuthBuyerID = UUID.Parse( xtr.ReadElementString("AuthBuyerID"));
|
||||
landData.Category = (ParcelCategory)Convert.ToSByte( xtr.ReadElementString("Category"));
|
||||
landData.ClaimDate = Convert.ToInt32( xtr.ReadElementString("ClaimDate"));
|
||||
landData.ClaimPrice = Convert.ToInt32( xtr.ReadElementString("ClaimPrice"));
|
||||
landData.GlobalID = UUID.Parse( xtr.ReadElementString("GlobalID"));
|
||||
landData.GroupID = UUID.Parse( xtr.ReadElementString("GroupID"));
|
||||
landData.IsGroupOwned = Convert.ToBoolean( xtr.ReadElementString("IsGroupOwned"));
|
||||
landData.Bitmap = Convert.FromBase64String( xtr.ReadElementString("Bitmap"));
|
||||
landData.Description = xtr.ReadElementString("Description");
|
||||
landData.Flags = Convert.ToUInt32( xtr.ReadElementString("Flags"));
|
||||
landData.LandingType = Convert.ToByte( xtr.ReadElementString("LandingType"));
|
||||
landData.Name = xtr.ReadElementString("Name");
|
||||
landData.Status = (ParcelStatus)Convert.ToSByte( xtr.ReadElementString("Status"));
|
||||
landData.LocalID = Convert.ToInt32( xtr.ReadElementString("LocalID"));
|
||||
landData.MediaAutoScale = Convert.ToByte( xtr.ReadElementString("MediaAutoScale"));
|
||||
landData.MediaID = UUID.Parse( xtr.ReadElementString("MediaID"));
|
||||
landData.MediaURL = xtr.ReadElementString("MediaURL");
|
||||
landData.MusicURL = xtr.ReadElementString("MusicURL");
|
||||
landData.OwnerID = UUID.Parse( xtr.ReadElementString("OwnerID"));
|
||||
|
||||
landData.ParcelAccessList = new List<LandAccessEntry>();
|
||||
xtr.Read();
|
||||
if (xtr.Name != "ParcelAccessList")
|
||||
throw new XmlException(String.Format("Expected \"ParcelAccessList\" element but got \"{0}\"", xtr.Name));
|
||||
|
||||
if (!xtr.IsEmptyElement)
|
||||
using (XmlTextReader reader = new XmlTextReader(new StringReader(serializedLandData)))
|
||||
{
|
||||
while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement)
|
||||
{
|
||||
LandAccessEntry pae = new LandAccessEntry();
|
||||
reader.ReadStartElement("LandData");
|
||||
|
||||
xtr.ReadStartElement("ParcelAccessEntry");
|
||||
pae.AgentID = UUID.Parse( xtr.ReadElementString("AgentID"));
|
||||
// We really don't care about temp vs perm here and this
|
||||
// would break on old oars. Assume all bans are perm
|
||||
xtr.ReadElementString("Time");
|
||||
pae.Expires = 0; // Convert.ToUint( xtr.ReadElementString("Time"));
|
||||
pae.Flags = (AccessList)Convert.ToUInt32( xtr.ReadElementString("AccessList"));
|
||||
xtr.ReadEndElement();
|
||||
ExternalRepresentationUtils.ExecuteReadProcessors<LandData>(landData, m_ldProcessors, reader);
|
||||
|
||||
landData.ParcelAccessList.Add(pae);
|
||||
}
|
||||
reader.ReadEndElement();
|
||||
}
|
||||
xtr.Read();
|
||||
|
||||
landData.PassHours = Convert.ToSingle( xtr.ReadElementString("PassHours"));
|
||||
landData.PassPrice = Convert.ToInt32( xtr.ReadElementString("PassPrice"));
|
||||
landData.SalePrice = Convert.ToInt32( xtr.ReadElementString("SalePrice"));
|
||||
landData.SnapshotID = UUID.Parse( xtr.ReadElementString("SnapshotID"));
|
||||
landData.UserLocation = Vector3.Parse( xtr.ReadElementString("UserLocation"));
|
||||
landData.UserLookAt = Vector3.Parse( xtr.ReadElementString("UserLookAt"));
|
||||
// No longer used here
|
||||
xtr.ReadElementString("Dwell");
|
||||
landData.OtherCleanTime = Convert.ToInt32( xtr.ReadElementString("OtherCleanTime"));
|
||||
|
||||
xtr.ReadEndElement();
|
||||
|
||||
xtr.Close();
|
||||
sr.Close();
|
||||
|
||||
return landData;
|
||||
}
|
||||
|
||||
@@ -41,14 +41,13 @@ namespace OpenSim.Framework.Serialization.External
|
||||
{
|
||||
/// <summary>
|
||||
/// Serialize and deserialize user inventory items as an external format.
|
||||
/// </summary>
|
||||
/// XXX: Please do not use yet.
|
||||
/// </summary>
|
||||
public class UserInventoryItemSerializer
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private delegate void InventoryItemXmlProcessor(InventoryItemBase item, XmlTextReader reader);
|
||||
private static Dictionary<string, InventoryItemXmlProcessor> m_InventoryItemXmlProcessors = new Dictionary<string, InventoryItemXmlProcessor>();
|
||||
private static Dictionary<string, Action<InventoryItemBase, XmlTextReader>> m_InventoryItemXmlProcessors
|
||||
= new Dictionary<string, Action<InventoryItemBase, XmlTextReader>>();
|
||||
|
||||
#region InventoryItemBase Processor initialization
|
||||
static UserInventoryItemSerializer()
|
||||
@@ -205,39 +204,14 @@ namespace OpenSim.Framework.Serialization.External
|
||||
{
|
||||
reader.ReadStartElement("InventoryItem");
|
||||
|
||||
string nodeName = string.Empty;
|
||||
while (reader.NodeType != XmlNodeType.EndElement)
|
||||
{
|
||||
nodeName = reader.Name;
|
||||
InventoryItemXmlProcessor p = null;
|
||||
if (m_InventoryItemXmlProcessors.TryGetValue(reader.Name, out p))
|
||||
{
|
||||
//m_log.DebugFormat("[XXX] Processing: {0}", reader.Name);
|
||||
try
|
||||
{
|
||||
p(item, reader);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[InventoryItemSerializer]: exception while parsing {0}: {1}", nodeName, e);
|
||||
if (reader.NodeType == XmlNodeType.EndElement)
|
||||
reader.Read();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// m_log.DebugFormat("[InventoryItemSerializer]: caught unknown element {0}", nodeName);
|
||||
reader.ReadOuterXml(); // ignore
|
||||
}
|
||||
|
||||
}
|
||||
ExternalRepresentationUtils.ExecuteReadProcessors<InventoryItemBase>(
|
||||
item, m_InventoryItemXmlProcessors, reader);
|
||||
|
||||
reader.ReadEndElement(); // InventoryItem
|
||||
}
|
||||
|
||||
//m_log.DebugFormat("[XXX]: parsed InventoryItemBase {0} - {1}", obj.Name, obj.UUID);
|
||||
return item;
|
||||
|
||||
}
|
||||
|
||||
public static string Serialize(InventoryItemBase inventoryItem, Dictionary<string, object> options, IUserAccountService userAccountService)
|
||||
@@ -305,14 +279,14 @@ namespace OpenSim.Framework.Serialization.External
|
||||
writer.WriteEndElement();
|
||||
if (options.ContainsKey("creators") && inventoryItem.CreatorData != null && inventoryItem.CreatorData != string.Empty)
|
||||
writer.WriteElementString("CreatorData", inventoryItem.CreatorData);
|
||||
else if (options.ContainsKey("profile"))
|
||||
else if (options.ContainsKey("home"))
|
||||
{
|
||||
if (userAccountService != null)
|
||||
{
|
||||
UserAccount account = userAccountService.GetUserAccount(UUID.Zero, inventoryItem.CreatorIdAsUuid);
|
||||
if (account != null)
|
||||
{
|
||||
writer.WriteElementString("CreatorData", (string)options["profile"] + "/" + inventoryItem.CreatorIdAsUuid + ";" + account.FirstName + " " + account.LastName);
|
||||
writer.WriteElementString("CreatorData", (string)options["home"] + "/" + inventoryItem.CreatorIdAsUuid + ";" + account.FirstName + " " + account.LastName);
|
||||
}
|
||||
writer.WriteElementString("CreatorID", inventoryItem.CreatorId);
|
||||
}
|
||||
|
||||
@@ -33,8 +33,11 @@ using OpenSim.Framework;
|
||||
namespace OpenSim.Framework.Serialization.External
|
||||
{
|
||||
/// <summary>
|
||||
/// Serialize and deserialize region settings as an external format.
|
||||
/// Serialize and deserialize user profiles as an external format.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Currently UNUSED.
|
||||
/// </remarks>
|
||||
public class UserProfileSerializer
|
||||
{
|
||||
public const int MAJOR_VERSION = 0;
|
||||
|
||||
@@ -27,11 +27,12 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Serialization.External;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.StructuredData;
|
||||
using NUnit.Framework;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Serialization.External;
|
||||
using OpenSim.Tests.Common;
|
||||
|
||||
namespace OpenSim.Framework.Serialization.Tests
|
||||
{
|
||||
@@ -92,6 +93,8 @@ namespace OpenSim.Framework.Serialization.Tests
|
||||
[Test]
|
||||
public void LandDataSerializerSerializeTest()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
string serialized = LandDataSerializer.Serialize(this.land).Replace("\r\n", "\n");
|
||||
Assert.That(serialized.Length > 0, "Serialize(LandData) returned empty string");
|
||||
|
||||
@@ -112,20 +115,32 @@ namespace OpenSim.Framework.Serialization.Tests
|
||||
/// Test the LandDataSerializer.Deserialize() method
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestLandDataSerializerDeserializeFromStringTest()
|
||||
public void TestLandDataDeserializeNoAccessLists()
|
||||
{
|
||||
LandData reifiedLandData = LandDataSerializer.Deserialize(LandDataSerializerTest.preSerialized);
|
||||
Assert.That(reifiedLandData != null, "Deserialize(string) returned null");
|
||||
Assert.That(reifiedLandData.GlobalID == this.land.GlobalID, "Reified LandData.GlobalID != original LandData.GlobalID");
|
||||
Assert.That(reifiedLandData.Name == this.land.Name, "Reified LandData.Name != original LandData.Name");
|
||||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
LandData reifiedLandDataWithParcelAccessList = LandDataSerializer.Deserialize(LandDataSerializerTest.preSerializedWithParcelAccessList);
|
||||
Assert.That(reifiedLandDataWithParcelAccessList != null,
|
||||
LandData ld = LandDataSerializer.Deserialize(LandDataSerializerTest.preSerialized);
|
||||
Assert.That(ld != null, "Deserialize(string) returned null");
|
||||
Assert.That(ld.GlobalID == this.land.GlobalID, "Reified LandData.GlobalID != original LandData.GlobalID");
|
||||
Assert.That(ld.Name == this.land.Name, "Reified LandData.Name != original LandData.Name");
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLandDataDeserializeWithAccessLists()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
LandData ld = LandDataSerializer.Deserialize(LandDataSerializerTest.preSerializedWithParcelAccessList);
|
||||
Assert.That(ld != null,
|
||||
"Deserialize(string) returned null (pre-serialized with parcel access list)");
|
||||
Assert.That(reifiedLandDataWithParcelAccessList.GlobalID == this.landWithParcelAccessList.GlobalID,
|
||||
Assert.That(ld.GlobalID == this.landWithParcelAccessList.GlobalID,
|
||||
"Reified LandData.GlobalID != original LandData.GlobalID (pre-serialized with parcel access list)");
|
||||
Assert.That(reifiedLandDataWithParcelAccessList.Name == this.landWithParcelAccessList.Name,
|
||||
Assert.That(ld.Name == this.landWithParcelAccessList.Name,
|
||||
"Reified LandData.Name != original LandData.Name (pre-serialized with parcel access list)");
|
||||
Assert.That(ld.ParcelAccessList.Count, Is.EqualTo(2));
|
||||
Assert.That(ld.ParcelAccessList[0].AgentID, Is.EqualTo(UUID.Parse("62d65d45-c91a-4f77-862c-46557d978b6c")));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,134 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.StructuredData;
|
||||
using NUnit.Framework;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Serialization.External;
|
||||
using OpenSim.Tests.Common;
|
||||
|
||||
namespace OpenSim.Framework.Serialization.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class RegionSettingsSerializerTests
|
||||
{
|
||||
private string m_serializedRs = @"<?xml version=""1.0"" encoding=""utf-16""?>
|
||||
<RegionSettings>
|
||||
<General>
|
||||
<AllowDamage>True</AllowDamage>
|
||||
<AllowLandResell>True</AllowLandResell>
|
||||
<AllowLandJoinDivide>True</AllowLandJoinDivide>
|
||||
<BlockFly>True</BlockFly>
|
||||
<BlockLandShowInSearch>True</BlockLandShowInSearch>
|
||||
<BlockTerraform>True</BlockTerraform>
|
||||
<DisableCollisions>True</DisableCollisions>
|
||||
<DisablePhysics>True</DisablePhysics>
|
||||
<DisableScripts>True</DisableScripts>
|
||||
<MaturityRating>1</MaturityRating>
|
||||
<RestrictPushing>True</RestrictPushing>
|
||||
<AgentLimit>40</AgentLimit>
|
||||
<ObjectBonus>1.4</ObjectBonus>
|
||||
</General>
|
||||
<GroundTextures>
|
||||
<Texture1>00000000-0000-0000-0000-000000000020</Texture1>
|
||||
<Texture2>00000000-0000-0000-0000-000000000040</Texture2>
|
||||
<Texture3>00000000-0000-0000-0000-000000000060</Texture3>
|
||||
<Texture4>00000000-0000-0000-0000-000000000080</Texture4>
|
||||
<ElevationLowSW>1.9</ElevationLowSW>
|
||||
<ElevationLowNW>15.9</ElevationLowNW>
|
||||
<ElevationLowSE>49</ElevationLowSE>
|
||||
<ElevationLowNE>45.3</ElevationLowNE>
|
||||
<ElevationHighSW>2.1</ElevationHighSW>
|
||||
<ElevationHighNW>4.5</ElevationHighNW>
|
||||
<ElevationHighSE>9.2</ElevationHighSE>
|
||||
<ElevationHighNE>19.2</ElevationHighNE>
|
||||
</GroundTextures>
|
||||
<Terrain>
|
||||
<WaterHeight>23</WaterHeight>
|
||||
<TerrainRaiseLimit>17.9</TerrainRaiseLimit>
|
||||
<TerrainLowerLimit>0.4</TerrainLowerLimit>
|
||||
<UseEstateSun>True</UseEstateSun>
|
||||
<FixedSun>true</FixedSun>
|
||||
<SunPosition>12</SunPosition>
|
||||
</Terrain>
|
||||
</RegionSettings>";
|
||||
|
||||
private RegionSettings m_rs;
|
||||
|
||||
[SetUp]
|
||||
public void Setup()
|
||||
{
|
||||
m_rs = new RegionSettings();
|
||||
m_rs.AgentLimit = 17;
|
||||
m_rs.AllowDamage = true;
|
||||
m_rs.AllowLandJoinDivide = true;
|
||||
m_rs.AllowLandResell = true;
|
||||
m_rs.BlockFly = true;
|
||||
m_rs.BlockShowInSearch = true;
|
||||
m_rs.BlockTerraform = true;
|
||||
m_rs.DisableCollisions = true;
|
||||
m_rs.DisablePhysics = true;
|
||||
m_rs.DisableScripts = true;
|
||||
m_rs.Elevation1NW = 15.9;
|
||||
m_rs.Elevation1NE = 45.3;
|
||||
m_rs.Elevation1SE = 49;
|
||||
m_rs.Elevation1SW = 1.9;
|
||||
m_rs.Elevation2NW = 4.5;
|
||||
m_rs.Elevation2NE = 19.2;
|
||||
m_rs.Elevation2SE = 9.2;
|
||||
m_rs.Elevation2SW = 2.1;
|
||||
m_rs.FixedSun = true;
|
||||
m_rs.SunPosition = 12.0;
|
||||
m_rs.ObjectBonus = 1.4;
|
||||
m_rs.RestrictPushing = true;
|
||||
m_rs.TerrainLowerLimit = 0.4;
|
||||
m_rs.TerrainRaiseLimit = 17.9;
|
||||
m_rs.TerrainTexture1 = UUID.Parse("00000000-0000-0000-0000-000000000020");
|
||||
m_rs.TerrainTexture2 = UUID.Parse("00000000-0000-0000-0000-000000000040");
|
||||
m_rs.TerrainTexture3 = UUID.Parse("00000000-0000-0000-0000-000000000060");
|
||||
m_rs.TerrainTexture4 = UUID.Parse("00000000-0000-0000-0000-000000000080");
|
||||
m_rs.UseEstateSun = true;
|
||||
m_rs.WaterHeight = 23;
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRegionSettingsDeserialize()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
RegionSettings deserRs = RegionSettingsSerializer.Deserialize(m_serializedRs);
|
||||
Assert.That(deserRs, Is.Not.Null);
|
||||
Assert.That(deserRs.TerrainTexture2, Is.EqualTo(m_rs.TerrainTexture2));
|
||||
Assert.That(deserRs.DisablePhysics, Is.EqualTo(m_rs.DisablePhysics));
|
||||
Assert.That(deserRs.TerrainLowerLimit, Is.EqualTo(m_rs.TerrainLowerLimit));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1676,13 +1676,14 @@ namespace OpenSim.Framework
|
||||
/// </summary>
|
||||
public static void PrintCallStack()
|
||||
{
|
||||
StackTrace stackTrace = new StackTrace(); // get call stack
|
||||
StackTrace stackTrace = new StackTrace(true); // get call stack
|
||||
StackFrame[] stackFrames = stackTrace.GetFrames(); // get method calls (frames)
|
||||
|
||||
// write call stack method names
|
||||
foreach (StackFrame stackFrame in stackFrames)
|
||||
{
|
||||
m_log.Debug(stackFrame.GetMethod().DeclaringType + "." + stackFrame.GetMethod().Name); // write method name
|
||||
MethodBase mb = stackFrame.GetMethod();
|
||||
m_log.DebugFormat("{0}.{1}:{2}", mb.DeclaringType, mb.Name, stackFrame.GetFileLineNumber()); // write method name
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -422,7 +422,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
string assetType)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}",
|
||||
"[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}",
|
||||
assetID, inventoryItem, inventoryType, assetType);
|
||||
|
||||
sbyte assType = 0;
|
||||
@@ -625,7 +625,12 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
item.AssetType = assType;
|
||||
item.InvType = inType;
|
||||
item.Folder = parentFolder;
|
||||
item.CurrentPermissions = (uint)PermissionMask.All;
|
||||
|
||||
// If we set PermissionMask.All then when we rez the item the next permissions will replace the current
|
||||
// (owner) permissions. This becomes a problem if next permissions are changed.
|
||||
item.CurrentPermissions
|
||||
= (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
|
||||
|
||||
item.BasePermissions = (uint)PermissionMask.All;
|
||||
item.EveryOnePermissions = 0;
|
||||
item.NextPermissions = (uint)PermissionMask.All;
|
||||
|
||||
@@ -50,8 +50,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
|
||||
public class NewFileAgentInventoryVariablePriceModule : INonSharedRegionModule
|
||||
{
|
||||
// private static readonly ILog m_log =
|
||||
// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private Scene m_scene;
|
||||
// private IAssetService m_assetService;
|
||||
@@ -210,6 +209,9 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
|
||||
string assetType,UUID AgentID)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[NEW FILE AGENT INVENTORY VARIABLE PRICE MODULE]: Upload complete for {0}", inventoryItem);
|
||||
|
||||
sbyte assType = 0;
|
||||
sbyte inType = 0;
|
||||
|
||||
@@ -259,13 +261,13 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
item.AssetType = assType;
|
||||
item.InvType = inType;
|
||||
item.Folder = parentFolder;
|
||||
item.CurrentPermissions = (uint)PermissionMask.All;
|
||||
item.CurrentPermissions
|
||||
= (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
|
||||
item.BasePermissions = (uint)PermissionMask.All;
|
||||
item.EveryOnePermissions = 0;
|
||||
item.NextPermissions = (uint)PermissionMask.All;
|
||||
item.CreationDate = Util.UnixTimeSinceEpoch();
|
||||
m_scene.AddInventoryItem(item);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -339,7 +339,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
m_scene.AddSceneObject(grp);
|
||||
grp.AbsolutePosition = obj.Position;
|
||||
}
|
||||
|
||||
|
||||
allparts[i] = grp;
|
||||
}
|
||||
|
||||
|
||||
@@ -4497,7 +4497,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
EstateCovenantReplyPacket einfopack = new EstateCovenantReplyPacket();
|
||||
EstateCovenantReplyPacket.DataBlock edata = new EstateCovenantReplyPacket.DataBlock();
|
||||
edata.CovenantID = covenant;
|
||||
edata.CovenantTimestamp = 0;
|
||||
edata.CovenantTimestamp = (uint) m_scene.RegionInfo.RegionSettings.CovenantChangedDateTime;
|
||||
edata.EstateOwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
|
||||
edata.EstateName = Utils.StringToBytes(m_scene.RegionInfo.EstateSettings.EstateName);
|
||||
einfopack.Data = edata;
|
||||
@@ -4505,8 +4505,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
}
|
||||
|
||||
public void SendDetailedEstateData(
|
||||
UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition,
|
||||
UUID covenant, string abuseEmail, UUID estateOwner)
|
||||
UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition,
|
||||
UUID covenant, uint covenantChanged, string abuseEmail, UUID estateOwner)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[LLCLIENTVIEW]: Sending detailed estate data to {0} with covenant asset id {1}", Name, covenant);
|
||||
@@ -4531,7 +4531,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
returnblock[4].Parameter = Utils.StringToBytes(sunPosition.ToString());
|
||||
returnblock[5].Parameter = Utils.StringToBytes(parentEstate.ToString());
|
||||
returnblock[6].Parameter = Utils.StringToBytes(covenant.ToString());
|
||||
returnblock[7].Parameter = Utils.StringToBytes("1160895077"); // what is this?
|
||||
returnblock[7].Parameter = Utils.StringToBytes(covenantChanged.ToString());
|
||||
returnblock[8].Parameter = Utils.StringToBytes("1"); // what is this?
|
||||
returnblock[9].Parameter = Utils.StringToBytes(abuseEmail);
|
||||
|
||||
@@ -5168,7 +5168,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
AddLocalPacketHandler(PacketType.ImprovedInstantMessage, HandlerImprovedInstantMessage, false);
|
||||
AddLocalPacketHandler(PacketType.AcceptFriendship, HandlerAcceptFriendship);
|
||||
AddLocalPacketHandler(PacketType.DeclineFriendship, HandlerDeclineFriendship);
|
||||
AddLocalPacketHandler(PacketType.TerminateFriendship, HandlerTerminateFrendship);
|
||||
AddLocalPacketHandler(PacketType.TerminateFriendship, HandlerTerminateFriendship);
|
||||
AddLocalPacketHandler(PacketType.RezObject, HandlerRezObject);
|
||||
AddLocalPacketHandler(PacketType.DeRezObject, HandlerDeRezObject);
|
||||
AddLocalPacketHandler(PacketType.ModifyLand, HandlerModifyLand);
|
||||
@@ -5891,7 +5891,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool HandlerTerminateFrendship(IClientAPI sender, Packet Pack)
|
||||
private bool HandlerTerminateFriendship(IClientAPI sender, Packet Pack)
|
||||
{
|
||||
TerminateFriendshipPacket tfriendpack = (TerminateFriendshipPacket)Pack;
|
||||
|
||||
@@ -5906,13 +5906,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
UUID listOwnerAgentID = tfriendpack.AgentData.AgentID;
|
||||
UUID exFriendID = tfriendpack.ExBlock.OtherID;
|
||||
|
||||
FriendshipTermination handlerTerminateFriendship = OnTerminateFriendship;
|
||||
if (handlerTerminateFriendship != null)
|
||||
FriendshipTermination TerminateFriendshipHandler = OnTerminateFriendship;
|
||||
if (TerminateFriendshipHandler != null)
|
||||
{
|
||||
handlerTerminateFriendship(this, listOwnerAgentID, exFriendID);
|
||||
TerminateFriendshipHandler(this, listOwnerAgentID, exFriendID);
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool HandleFindAgent(IClientAPI client, Packet Packet)
|
||||
@@ -7689,6 +7689,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
if (transfer.TransferInfo.SourceType == (int)SourceType.SimEstate)
|
||||
{
|
||||
//TransferRequestPacket does not include covenant uuid?
|
||||
//get scene covenant uuid
|
||||
taskID = m_scene.RegionInfo.RegionSettings.Covenant;
|
||||
}
|
||||
|
||||
MakeAssetRequest(transfer, taskID);
|
||||
|
||||
@@ -12113,6 +12120,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
requestID = new UUID(transferRequest.TransferInfo.Params, 80);
|
||||
}
|
||||
else if (transferRequest.TransferInfo.SourceType == (int)SourceType.SimEstate)
|
||||
{
|
||||
requestID = taskID;
|
||||
}
|
||||
|
||||
|
||||
// m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID);
|
||||
|
||||
|
||||
@@ -412,7 +412,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||
{
|
||||
int majorVersion, minorVersion;
|
||||
|
||||
if (options.ContainsKey("profile"))
|
||||
if (options.ContainsKey("home"))
|
||||
{
|
||||
majorVersion = 1;
|
||||
minorVersion = 2;
|
||||
|
||||
@@ -122,7 +122,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||
|
||||
scene.AddCommand(
|
||||
this, "save iar",
|
||||
"save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [--v|-verbose]",
|
||||
"save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-v|--verbose]",
|
||||
"Save user inventory archive (IAR).",
|
||||
"<first> is the user's first name." + Environment.NewLine
|
||||
+ "<last> is the user's last name." + Environment.NewLine
|
||||
@@ -396,7 +396,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||
|
||||
OptionSet ops = new OptionSet();
|
||||
//ops.Add("v|version=", delegate(string v) { options["version"] = v; });
|
||||
ops.Add("p|profile=", delegate(string v) { options["profile"] = v; });
|
||||
ops.Add("h|home=", delegate(string v) { options["home"] = v; });
|
||||
ops.Add("v|verbose", delegate(string v) { options["verbose"] = v; });
|
||||
ops.Add("c|creators", delegate(string v) { options["creators"] = v; });
|
||||
ops.Add("noassets", delegate(string v) { options["noassets"] = v != null; });
|
||||
@@ -408,13 +408,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||
if (mainParams.Count < 6)
|
||||
{
|
||||
m_log.Error(
|
||||
"[INVENTORY ARCHIVER]: usage is save iar [--p|-profile=<url>] [--noassets] <first name> <last name> <inventory path> <user password> [<save file path>]");
|
||||
"[INVENTORY ARCHIVER]: usage is save iar [-h|--home=<url>] [--noassets] <first name> <last name> <inventory path> <user password> [<save file path>] [-c|--creators] [-v|--verbose]");
|
||||
return;
|
||||
}
|
||||
|
||||
m_log.Info("[INVENTORY ARCHIVER]: PLEASE NOTE THAT THIS FACILITY IS EXPERIMENTAL. BUG REPORTS WELCOME.");
|
||||
if (options.ContainsKey("profile"))
|
||||
m_log.WarnFormat("[INVENTORY ARCHIVER]: Please be aware that inventory archives with creator information are not compatible with OpenSim 0.7.0.2 and earlier. Do not use the -profile option if you want to produce a compatible IAR");
|
||||
if (options.ContainsKey("home"))
|
||||
m_log.WarnFormat("[INVENTORY ARCHIVER]: Please be aware that inventory archives with creator information are not compatible with OpenSim 0.7.0.2 and earlier. Do not use the -home option if you want to produce a compatible IAR");
|
||||
|
||||
string firstName = mainParams[2];
|
||||
string lastName = mainParams[3];
|
||||
|
||||
@@ -1731,17 +1731,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||
{
|
||||
m_log.InfoFormat("[ENTITY TRANSFER MODULE] cross region transfer failed for object {0}",grp.UUID);
|
||||
|
||||
// Need to turn off the physics flags, otherwise the object will continue to attempt to
|
||||
// move out of the region creating an infinite loop of failed attempts to cross
|
||||
grp.UpdatePrimFlags(grp.RootPart.LocalId,false,grp.IsTemporary,grp.IsPhantom,false);
|
||||
|
||||
// We are going to move the object back to the old position so long as the old position
|
||||
// is in the region
|
||||
oldGroupPosition.X = Util.Clamp<float>(oldGroupPosition.X,1.0f,(float)Constants.RegionSize-1);
|
||||
oldGroupPosition.Y = Util.Clamp<float>(oldGroupPosition.Y,1.0f,(float)Constants.RegionSize-1);
|
||||
oldGroupPosition.Z = Util.Clamp<float>(oldGroupPosition.Z,1.0f,4096.0f);
|
||||
|
||||
grp.RootPart.GroupPosition = oldGroupPosition;
|
||||
|
||||
// Need to turn off the physics flags, otherwise the object will continue to attempt to
|
||||
// move out of the region creating an infinite loop of failed attempts to cross
|
||||
grp.UpdatePrimFlags(grp.RootPart.LocalId,false,grp.IsTemporary,grp.IsPhantom,false);
|
||||
grp.AbsolutePosition = oldGroupPosition;
|
||||
|
||||
grp.ScheduleGroupForFullUpdate();
|
||||
}
|
||||
|
||||
@@ -560,12 +560,20 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
||||
return null;
|
||||
|
||||
userID = remoteClient.AgentId;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[INVENTORY ACCESS MODULE]: Target of {0} in CreateItemForObject() is {1} {2}",
|
||||
// action, remoteClient.Name, userID);
|
||||
}
|
||||
else
|
||||
{
|
||||
// All returns / deletes go to the object owner
|
||||
//
|
||||
userID = so.RootPart.OwnerID;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[INVENTORY ACCESS MODULE]: Target of {0} in CreateItemForObject() is object owner {1}",
|
||||
// action, userID);
|
||||
}
|
||||
|
||||
if (userID == UUID.Zero) // Can't proceed
|
||||
@@ -651,11 +659,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
||||
}
|
||||
|
||||
// Override and put into where it came from, if it came
|
||||
// from anywhere in inventory
|
||||
// from anywhere in inventory and the owner is taking it back.
|
||||
//
|
||||
if (action == DeRezAction.Take || action == DeRezAction.TakeCopy)
|
||||
{
|
||||
if (so.RootPart.FromFolderID != UUID.Zero)
|
||||
if (so.RootPart.FromFolderID != UUID.Zero && userID == remoteClient.AgentId)
|
||||
{
|
||||
InventoryFolderBase f = new InventoryFolderBase(so.RootPart.FromFolderID, userID);
|
||||
if (f != null)
|
||||
@@ -830,6 +838,12 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
||||
group = objlist[i];
|
||||
SceneObjectPart rootPart = group.RootPart;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[InventoryAccessModule]: Preparing to rez {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}",
|
||||
// group.Name, group.LocalId, group.UUID,
|
||||
// group.RootPart.OwnerMask, group.RootPart.NextOwnerMask, group.RootPart.GroupMask, group.RootPart.EveryoneMask,
|
||||
// remoteClient.Name);
|
||||
|
||||
// Vector3 storedPosition = group.AbsolutePosition;
|
||||
if (group.UUID == UUID.Zero)
|
||||
{
|
||||
@@ -892,6 +906,12 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
||||
|
||||
rootPart.ScheduleFullUpdate();
|
||||
}
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[InventoryAccessModule]: Rezzed {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}",
|
||||
// group.Name, group.LocalId, group.UUID,
|
||||
// group.RootPart.OwnerMask, group.RootPart.NextOwnerMask, group.RootPart.GroupMask, group.RootPart.EveryoneMask,
|
||||
// remoteClient.Name);
|
||||
}
|
||||
|
||||
group.SetGroup(remoteClient.ActiveGroupId, remoteClient);
|
||||
@@ -958,7 +978,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
||||
}
|
||||
|
||||
rootPart.FromFolderID = item.Folder;
|
||||
|
||||
|
||||
// Console.WriteLine("rootPart.OwnedID {0}, item.Owner {1}, item.CurrentPermissions {2:X}",
|
||||
// rootPart.OwnerID, item.Owner, item.CurrentPermissions);
|
||||
|
||||
if ((rootPart.OwnerID != item.Owner) ||
|
||||
(item.CurrentPermissions & 16) != 0 ||
|
||||
(item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0)
|
||||
|
||||
@@ -306,10 +306,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||
|
||||
protected AssetBase PostProcess(AssetBase asset)
|
||||
{
|
||||
if (asset.Type == (sbyte)AssetType.Object && asset.Data != null && m_options.ContainsKey("profile"))
|
||||
if (asset.Type == (sbyte)AssetType.Object && asset.Data != null && m_options.ContainsKey("home"))
|
||||
{
|
||||
//m_log.DebugFormat("[ARCHIVER]: Rewriting object data for {0}", asset.ID);
|
||||
string xml = ExternalRepresentationUtils.RewriteSOP(Utils.BytesToString(asset.Data), m_options["profile"].ToString(), m_userAccountService, m_scopeID);
|
||||
string xml = ExternalRepresentationUtils.RewriteSOP(Utils.BytesToString(asset.Data), m_options["home"].ToString(), m_userAccountService, m_scopeID);
|
||||
asset.Data = Utils.StringToBytes(xml);
|
||||
}
|
||||
return asset;
|
||||
|
||||
@@ -88,6 +88,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
||||
GetEstateFlags(),
|
||||
sun,
|
||||
Scene.RegionInfo.RegionSettings.Covenant,
|
||||
(uint) Scene.RegionInfo.RegionSettings.CovenantChangedDateTime,
|
||||
Scene.RegionInfo.EstateSettings.AbuseEmail,
|
||||
estateOwner);
|
||||
}
|
||||
@@ -285,6 +286,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
||||
// remoteClient.Name, estateCovenantID);
|
||||
|
||||
Scene.RegionInfo.RegionSettings.Covenant = estateCovenantID;
|
||||
Scene.RegionInfo.RegionSettings.CovenantChangedDateTime = Util.UnixTimeSinceEpoch();
|
||||
Scene.RegionInfo.RegionSettings.Save();
|
||||
TriggerRegionInfoChange();
|
||||
}
|
||||
|
||||
@@ -1192,7 +1192,8 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
foreach (LandAccessEntry entry in delete)
|
||||
LandData.ParcelAccessList.Remove(entry);
|
||||
|
||||
m_scene.EventManager.TriggerLandObjectUpdated((uint)LandData.LocalID, this);
|
||||
if (delete.Count > 0)
|
||||
m_scene.EventManager.TriggerLandObjectUpdated((uint)LandData.LocalID, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -288,7 +288,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
||||
/// <returns></returns>
|
||||
public LLSDMapLayerResponse GetMapLayer(LLSDMapRequest mapReq)
|
||||
{
|
||||
m_log.DebugFormat("[WORLD MAP]: MapLayer Request in region: {0}", m_scene.RegionInfo.RegionName);
|
||||
// m_log.DebugFormat("[WORLD MAP]: MapLayer Request in region: {0}", m_scene.RegionInfo.RegionName);
|
||||
LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
|
||||
mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse());
|
||||
return mapResponse;
|
||||
@@ -373,7 +373,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
||||
public virtual void HandleMapItemRequest(IClientAPI remoteClient, uint flags,
|
||||
uint EstateID, bool godlike, uint itemtype, ulong regionhandle)
|
||||
{
|
||||
m_log.DebugFormat("[WORLD MAP]: Handle MapItem request {0} {1}", regionhandle, itemtype);
|
||||
// m_log.DebugFormat("[WORLD MAP]: Handle MapItem request {0} {1}", regionhandle, itemtype);
|
||||
|
||||
lock (m_rootAgents)
|
||||
{
|
||||
|
||||
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||
/// </param>
|
||||
/// <param name="scene"></param>
|
||||
/// <param name="appearance">The avatar appearance to use for the new NPC.</param>
|
||||
/// <returns>The UUID of the ScenePresence created.</returns>
|
||||
/// <returns>The UUID of the ScenePresence created. UUID.Zero if there was a failure.</returns>
|
||||
UUID CreateNPC(
|
||||
string firstname,
|
||||
string lastname,
|
||||
|
||||
@@ -148,7 +148,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
x = m_inventoryDeletes.Dequeue();
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[ASYNC DELETER]: Sending object to user's inventory, action {1}, count {2}, {0} item(s) remaining.", left, x.action, x.objectGroups.Count);
|
||||
"[ASYNC DELETER]: Sending object to user's inventory, action {1}, count {2}, {0} item(s) remaining.",
|
||||
left, x.action, x.objectGroups.Count);
|
||||
|
||||
try
|
||||
{
|
||||
|
||||
@@ -402,12 +402,18 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
public event SceneObjectPartCopyDelegate OnSceneObjectPartCopy;
|
||||
public delegate void SceneObjectPartCopyDelegate(SceneObjectPart copy, SceneObjectPart original, bool userExposed);
|
||||
|
||||
public delegate void SceneObjectPartUpdated(SceneObjectPart sop);
|
||||
public event SceneObjectPartUpdated OnSceneObjectPartUpdated;
|
||||
|
||||
public delegate void RegionUp(GridRegion region);
|
||||
public event RegionUp OnRegionUp;
|
||||
|
||||
public delegate void RegionStarted(Scene scene);
|
||||
public event RegionStarted OnRegionStarted;
|
||||
|
||||
public delegate void RegionHeartbeatEnd(Scene scene);
|
||||
public event RegionHeartbeatEnd OnRegionHeartbeatEnd;
|
||||
|
||||
public delegate void LoginsEnabled(string regionName);
|
||||
public event LoginsEnabled OnLoginsEnabled;
|
||||
|
||||
@@ -2227,6 +2233,27 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerSceneObjectPartUpdated(SceneObjectPart sop)
|
||||
{
|
||||
SceneObjectPartUpdated handler = OnSceneObjectPartUpdated;
|
||||
if (handler != null)
|
||||
{
|
||||
foreach (SceneObjectPartUpdated d in handler.GetInvocationList())
|
||||
{
|
||||
try
|
||||
{
|
||||
d(sop);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[EVENT MANAGER]: Delegate for TriggerSceneObjectPartUpdated failed - continuing. {0} {1}",
|
||||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerOnParcelPropertiesUpdateRequest(LandUpdateArgs args,
|
||||
int local_id, IClientAPI remote_client)
|
||||
{
|
||||
@@ -2291,6 +2318,27 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerRegionHeartbeatEnd(Scene scene)
|
||||
{
|
||||
RegionHeartbeatEnd handler = OnRegionHeartbeatEnd;
|
||||
|
||||
if (handler != null)
|
||||
{
|
||||
foreach (RegionHeartbeatEnd d in handler.GetInvocationList())
|
||||
{
|
||||
try
|
||||
{
|
||||
d(scene);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[EVENT MANAGER]: Delegate for OnRegionHeartbeatEnd failed - continuing {0} - {1}",
|
||||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerLoginsEnabled (string regionName)
|
||||
{
|
||||
LoginsEnabled handler = OnLoginsEnabled;
|
||||
|
||||
@@ -330,6 +330,12 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
item.Flags = (item.Flags & ~(uint)255) | (itemUpd.Flags & (uint)255);
|
||||
item.Name = itemUpd.Name;
|
||||
item.Description = itemUpd.Description;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[USER INVENTORY]: itemUpd {0} {1} {2} {3}, item {4} {5} {6} {7}",
|
||||
// itemUpd.NextPermissions, itemUpd.GroupPermissions, itemUpd.EveryOnePermissions, item.Flags,
|
||||
// item.NextPermissions, item.GroupPermissions, item.EveryOnePermissions, item.CurrentPermissions);
|
||||
|
||||
if (item.NextPermissions != (itemUpd.NextPermissions & item.BasePermissions))
|
||||
item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteNextOwner;
|
||||
item.NextPermissions = itemUpd.NextPermissions & item.BasePermissions;
|
||||
@@ -338,6 +344,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
item.EveryOnePermissions = itemUpd.EveryOnePermissions & item.BasePermissions;
|
||||
if (item.GroupPermissions != (itemUpd.GroupPermissions & item.BasePermissions))
|
||||
item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteGroup;
|
||||
|
||||
// m_log.DebugFormat("[USER INVENTORY]: item.Flags {0}", item.Flags);
|
||||
|
||||
item.GroupPermissions = itemUpd.GroupPermissions & item.BasePermissions;
|
||||
item.GroupID = itemUpd.GroupID;
|
||||
item.GroupOwned = itemUpd.GroupOwned;
|
||||
@@ -1491,12 +1500,27 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
// m_log.DebugFormat(
|
||||
// "[PRIM INVENTORY]: Updating item {0} in {1} for UpdateTaskInventory()",
|
||||
// currentItem.Name, part.Name);
|
||||
IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>();
|
||||
if (agentTransactions != null)
|
||||
|
||||
// Only look for an uploaded updated asset if we are passed a transaction ID. This is only the
|
||||
// case for updates uploded through UDP. Updates uploaded via a capability (e.g. a script update)
|
||||
// will not pass in a transaction ID in the update message.
|
||||
if (transactionID != UUID.Zero)
|
||||
{
|
||||
agentTransactions.HandleTaskItemUpdateFromTransaction(
|
||||
remoteClient, part, transactionID, currentItem);
|
||||
IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>();
|
||||
if (agentTransactions != null)
|
||||
{
|
||||
agentTransactions.HandleTaskItemUpdateFromTransaction(
|
||||
remoteClient, part, transactionID, currentItem);
|
||||
|
||||
// if ((InventoryType)itemInfo.InvType == InventoryType.Notecard)
|
||||
// remoteClient.SendAgentAlertMessage("Notecard saved", false);
|
||||
// else if ((InventoryType)itemInfo.InvType == InventoryType.LSL)
|
||||
// remoteClient.SendAgentAlertMessage("Script saved", false);
|
||||
// else
|
||||
// remoteClient.SendAgentAlertMessage("Item saved", false);
|
||||
}
|
||||
}
|
||||
|
||||
// Base ALWAYS has move
|
||||
currentItem.BasePermissions |= (uint)PermissionMask.Move;
|
||||
|
||||
@@ -2295,7 +2319,24 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
m_sceneGraph.DelinkObjects(parts);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Link the scene objects containing the indicated parts to a root object.
|
||||
/// </summary>
|
||||
/// <param name="client"></param>
|
||||
/// <param name="parentPrimId">A root prim id of the object which will be the root prim of the resulting linkset.</param>
|
||||
/// <param name="childPrimIds">A list of child prims for the objects that should be linked in.</param>
|
||||
public void LinkObjects(IClientAPI client, uint parentPrimId, List<uint> childPrimIds)
|
||||
{
|
||||
LinkObjects(client.AgentId, parentPrimId, childPrimIds);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Link the scene objects containing the indicated parts to a root object.
|
||||
/// </summary>
|
||||
/// <param name="agentId">The ID of the user linking.</param>
|
||||
/// <param name="parentPrimId">A root prim id of the object which will be the root prim of the resulting linkset.</param>
|
||||
/// <param name="childPrimIds">A list of child prims for the objects that should be linked in.</param>
|
||||
public void LinkObjects(UUID agentId, uint parentPrimId, List<uint> childPrimIds)
|
||||
{
|
||||
List<UUID> owners = new List<UUID>();
|
||||
|
||||
@@ -2308,7 +2349,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Permissions.CanLinkObject(client.AgentId, root.ParentGroup.RootPart.UUID))
|
||||
if (!Permissions.CanLinkObject(agentId, root.ParentGroup.RootPart.UUID))
|
||||
{
|
||||
m_log.DebugFormat("[LINK]: Refusing link. No permissions on root prim");
|
||||
return;
|
||||
@@ -2324,7 +2365,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
if (!owners.Contains(part.OwnerID))
|
||||
owners.Add(part.OwnerID);
|
||||
|
||||
if (Permissions.CanLinkObject(client.AgentId, part.ParentGroup.RootPart.UUID))
|
||||
if (Permissions.CanLinkObject(agentId, part.ParentGroup.RootPart.UUID))
|
||||
children.Add(part);
|
||||
}
|
||||
|
||||
|
||||
@@ -668,8 +668,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
PhysicalPrims = startupConfig.GetBoolean("physical_prim", true);
|
||||
CollidablePrims = startupConfig.GetBoolean("collidable_prim", true);
|
||||
|
||||
m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys);
|
||||
|
||||
m_maxNonphys = startupConfig.GetFloat("NonphysicalPrimMax", m_maxNonphys);
|
||||
if (RegionInfo.NonphysPrimMax > 0)
|
||||
{
|
||||
m_maxNonphys = RegionInfo.NonphysPrimMax;
|
||||
@@ -1431,6 +1430,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
RegionInfo.RegionName, e.Message, e.StackTrace);
|
||||
}
|
||||
|
||||
EventManager.TriggerRegionHeartbeatEnd(this);
|
||||
|
||||
maintc = Util.EnvironmentTickCountSubtract(maintc);
|
||||
maintc = (int)(MinFrameTime * 1000) - maintc;
|
||||
|
||||
@@ -2837,7 +2838,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
client.OnObjectMaterial += m_sceneGraph.PrimMaterial;
|
||||
client.OnLinkObjects += LinkObjects;
|
||||
client.OnDelinkObjects += DelinkObjects;
|
||||
client.OnObjectDuplicate += m_sceneGraph.DuplicateObject;
|
||||
client.OnObjectDuplicate += DuplicateObject;
|
||||
client.OnObjectDuplicateOnRay += doObjectDuplicateOnRay;
|
||||
client.OnUpdatePrimFlags += m_sceneGraph.UpdatePrimFlags;
|
||||
client.OnRequestObjectPropertiesFamily += m_sceneGraph.RequestObjectPropertiesFamily;
|
||||
@@ -2965,7 +2966,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
client.OnObjectMaterial -= m_sceneGraph.PrimMaterial;
|
||||
client.OnLinkObjects -= LinkObjects;
|
||||
client.OnDelinkObjects -= DelinkObjects;
|
||||
client.OnObjectDuplicate -= m_sceneGraph.DuplicateObject;
|
||||
client.OnObjectDuplicate -= DuplicateObject;
|
||||
client.OnObjectDuplicateOnRay -= doObjectDuplicateOnRay;
|
||||
client.OnUpdatePrimFlags -= m_sceneGraph.UpdatePrimFlags;
|
||||
client.OnRequestObjectPropertiesFamily -= m_sceneGraph.RequestObjectPropertiesFamily;
|
||||
@@ -3058,6 +3059,21 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Duplicates object specified by localID. This is the event handler for IClientAPI.
|
||||
/// </summary>
|
||||
/// <param name="originalPrim">ID of object to duplicate</param>
|
||||
/// <param name="offset"></param>
|
||||
/// <param name="flags"></param>
|
||||
/// <param name="AgentID">Agent doing the duplication</param>
|
||||
/// <param name="GroupID">Group of new object</param>
|
||||
public void DuplicateObject(uint originalPrim, Vector3 offset, uint flags, UUID AgentID, UUID GroupID)
|
||||
{
|
||||
SceneObjectGroup copy = SceneGraph.DuplicateObject(originalPrim, offset, flags, AgentID, GroupID, Quaternion.Identity);
|
||||
if (copy != null)
|
||||
EventManager.TriggerObjectAddedToScene(copy);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Duplicates object specified by localID at position raycasted against RayTargetObject using
|
||||
/// RayEnd and RayStart to determine what the angle of the ray is
|
||||
@@ -3120,19 +3136,22 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
// stick in offset format from the original prim
|
||||
pos = pos - target.ParentGroup.AbsolutePosition;
|
||||
SceneObjectGroup copy;
|
||||
if (CopyRotates)
|
||||
{
|
||||
Quaternion worldRot = target2.GetWorldRotation();
|
||||
|
||||
// SceneObjectGroup obj = m_sceneGraph.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, worldRot);
|
||||
m_sceneGraph.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, worldRot);
|
||||
copy = m_sceneGraph.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, worldRot);
|
||||
//obj.Rotation = worldRot;
|
||||
//obj.UpdateGroupRotationR(worldRot);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_sceneGraph.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID);
|
||||
copy = m_sceneGraph.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, Quaternion.Identity);
|
||||
}
|
||||
if (copy != null)
|
||||
EventManager.TriggerObjectAddedToScene(copy);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4467,6 +4486,16 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
return m_sceneGraph.GetGroupByPrim(localID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a scene object group that contains the prim with the given uuid
|
||||
/// </summary>
|
||||
/// <param name="fullID"></param>
|
||||
/// <returns>null if no scene object group containing that prim is found</returns>
|
||||
public SceneObjectGroup GetGroupByPrim(UUID fullID)
|
||||
{
|
||||
return m_sceneGraph.GetGroupByPrim(fullID);
|
||||
}
|
||||
|
||||
public override bool TryGetScenePresence(UUID agentID, out ScenePresence sp)
|
||||
{
|
||||
return m_sceneGraph.TryGetScenePresence(agentID, out sp);
|
||||
|
||||
@@ -343,6 +343,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// </summary>
|
||||
///
|
||||
/// This method does not send updates to the client - callers need to handle this themselves.
|
||||
/// Caller should also trigger EventManager.TriggerObjectAddedToScene
|
||||
/// <param name="sceneObject"></param>
|
||||
/// <param name="attachToBackup"></param>
|
||||
/// <param name="pos">Position of the object. If null then the position stored in the object is used.</param>
|
||||
@@ -1002,7 +1003,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// </summary>
|
||||
/// <param name="fullID"></param>
|
||||
/// <returns>null if no scene object group containing that prim is found</returns>
|
||||
private SceneObjectGroup GetGroupByPrim(UUID fullID)
|
||||
public SceneObjectGroup GetGroupByPrim(UUID fullID)
|
||||
{
|
||||
SceneObjectGroup sog;
|
||||
lock (SceneObjectGroupsByFullPartID)
|
||||
@@ -1750,6 +1751,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
{
|
||||
SceneObjectGroup child = children[i].ParentGroup;
|
||||
|
||||
// Don't try and add a group to itself - this will only cause severe problems later on.
|
||||
if (child == parentGroup)
|
||||
continue;
|
||||
|
||||
// Make sure no child prim is set for sale
|
||||
// So that, on delink, no prims are unwittingly
|
||||
// left for sale and sold off
|
||||
@@ -1776,8 +1781,13 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
// We need to explicitly resend the newly link prim's object properties since no other actions
|
||||
// occur on link to invoke this elsewhere (such as object selection)
|
||||
parentGroup.RootPart.CreateSelected = true;
|
||||
parentGroup.TriggerScriptChangedEvent(Changed.LINK);
|
||||
if (childGroups.Count > 0)
|
||||
{
|
||||
parentGroup.RootPart.CreateSelected = true;
|
||||
parentGroup.TriggerScriptChangedEvent(Changed.LINK);
|
||||
parentGroup.HasGroupChanged = true;
|
||||
parentGroup.ScheduleGroupForFullUpdate();
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
@@ -1992,22 +2002,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
#pragma warning restore 0612
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Duplicate the given object, Fire and Forget, No rotation, no return wrapper
|
||||
/// </summary>
|
||||
/// <param name="originalPrim"></param>
|
||||
/// <param name="offset"></param>
|
||||
/// <param name="flags"></param>
|
||||
/// <param name="AgentID"></param>
|
||||
/// <param name="GroupID"></param>
|
||||
protected internal void DuplicateObject(uint originalPrim, Vector3 offset, uint flags, UUID AgentID, UUID GroupID)
|
||||
{
|
||||
//m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID);
|
||||
|
||||
// SceneObjectGroup dupe = DuplicateObject(originalPrim, offset, flags, AgentID, GroupID, Quaternion.Zero);
|
||||
DuplicateObject(originalPrim, offset, flags, AgentID, GroupID, Quaternion.Identity);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Duplicate the given object.
|
||||
/// </summary>
|
||||
|
||||
@@ -269,6 +269,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
public void ApplyNextOwnerPermissions()
|
||||
{
|
||||
// m_log.DebugFormat("[PRIM INVENTORY]: Applying next owner permissions to {0} {1}", Name, UUID);
|
||||
|
||||
SceneObjectPart[] parts = m_parts.GetArray();
|
||||
for (int i = 0; i < parts.Length; i++)
|
||||
parts[i].ApplyNextOwnerPermissions();
|
||||
|
||||
@@ -466,6 +466,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
&& !IsAttachmentCheckFull() && (!Scene.LoadingPrims))
|
||||
{
|
||||
m_scene.CrossPrimGroupIntoNewRegion(val, this, true);
|
||||
|
||||
if (IsDeleted)
|
||||
return;
|
||||
val = AbsolutePosition;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -664,7 +668,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
// ~SceneObjectGroup()
|
||||
// {
|
||||
// m_log.DebugFormat("[SCENE OBJECT GROUP]: Destructor called for {0}, local id {1}", Name, LocalId);
|
||||
// //m_log.DebugFormat("[SCENE OBJECT GROUP]: Destructor called for {0}, local id {1}", Name, LocalId);
|
||||
// Console.WriteLine("Destructor called for {0}, local id {1}", Name, LocalId);
|
||||
// }
|
||||
|
||||
#region Constructors
|
||||
@@ -2360,6 +2365,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
// "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}",
|
||||
// objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID);
|
||||
|
||||
// Linking to ourselves is not a valid operation.
|
||||
if (objectGroup == this)
|
||||
return;
|
||||
|
||||
SceneObjectPart linkPart = objectGroup.m_rootPart;
|
||||
|
||||
Vector3 oldGroupPosition = linkPart.GroupPosition;
|
||||
@@ -2838,9 +2847,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
for (int i = 0; i < parts.Length; i++)
|
||||
{
|
||||
SceneObjectPart part = parts[i];
|
||||
if (part.Scale.X > m_scene.RegionInfo.PhysPrimMax ||
|
||||
part.Scale.Y > m_scene.RegionInfo.PhysPrimMax ||
|
||||
part.Scale.Z > m_scene.RegionInfo.PhysPrimMax)
|
||||
if (part.Scale.X > m_scene.m_maxPhys ||
|
||||
part.Scale.Y > m_scene.m_maxPhys ||
|
||||
part.Scale.Z > m_scene.m_maxPhys )
|
||||
{
|
||||
UsePhysics = false; // Reset physics
|
||||
break;
|
||||
|
||||
@@ -244,7 +244,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
public bool IgnoreUndoUpdate = false;
|
||||
|
||||
private PrimFlags LocalFlags;
|
||||
public PrimFlags LocalFlags;
|
||||
|
||||
private float m_damage = -1.0f;
|
||||
private byte[] m_TextureAnimation;
|
||||
@@ -933,32 +933,18 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
public Color Color
|
||||
{
|
||||
get { return m_color; }
|
||||
set
|
||||
{
|
||||
m_color = value;
|
||||
|
||||
/* ScheduleFullUpdate() need not be called b/c after
|
||||
* setting the color, the text will be set, so then
|
||||
* ScheduleFullUpdate() will be called. */
|
||||
//ScheduleFullUpdate();
|
||||
}
|
||||
set { m_color = value; }
|
||||
}
|
||||
|
||||
public string Text
|
||||
{
|
||||
get
|
||||
{
|
||||
string returnstr = m_text;
|
||||
if (returnstr.Length > 255)
|
||||
{
|
||||
returnstr = returnstr.Substring(0, 254);
|
||||
}
|
||||
return returnstr;
|
||||
}
|
||||
set
|
||||
{
|
||||
m_text = value;
|
||||
if (m_text.Length > 255)
|
||||
return m_text.Substring(0, 254);
|
||||
return m_text;
|
||||
}
|
||||
set { m_text = value; }
|
||||
}
|
||||
|
||||
|
||||
@@ -1563,7 +1549,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
PhysActor = null;
|
||||
}
|
||||
|
||||
// Basic Physics returns null.. joy joy joy.
|
||||
// Basic Physics can also return null as well as an exception catch.
|
||||
if (PhysActor != null)
|
||||
{
|
||||
PhysActor.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info
|
||||
@@ -1571,10 +1557,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
DoPhysicsPropertyUpdate(RigidBody, true);
|
||||
PhysActor.SetVolumeDetect(VolumeDetectActive ? 1 : 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.DebugFormat("[SOP]: physics actor is null for {0} with parent {1}", UUID, this.ParentGroup.UUID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2816,6 +2798,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE OBJECT PART]: Scheduling full update for {0}, {1} at {2}",
|
||||
// UUID, Name, TimeStampFull);
|
||||
|
||||
if (ParentGroup.Scene != null)
|
||||
ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -2832,6 +2817,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
if (ParentGroup.IsAttachment)
|
||||
{
|
||||
ScheduleFullUpdate();
|
||||
return;
|
||||
}
|
||||
|
||||
if (UpdateFlag == UpdateRequired.NONE)
|
||||
@@ -2846,6 +2832,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
// "[SCENE OBJECT PART]: Scheduling terse update for {0}, {1} at {2}",
|
||||
// UUID, Name, TimeStampTerse);
|
||||
}
|
||||
|
||||
if (ParentGroup.Scene != null)
|
||||
ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this);
|
||||
}
|
||||
|
||||
public void ScriptSetPhysicsStatus(bool UsePhysics)
|
||||
|
||||
@@ -326,10 +326,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// <returns></returns>
|
||||
public void CreateScriptInstance(TaskInventoryItem item, int startParam, bool postOnRez, string engine, int stateSource)
|
||||
{
|
||||
// m_log.InfoFormat(
|
||||
// "[PRIM INVENTORY]: " +
|
||||
// "Starting script {0}, {1} in prim {2}, {3}",
|
||||
// item.Name, item.ItemID, Name, UUID);
|
||||
// m_log.DebugFormat("[PRIM INVENTORY]: Starting script {0} {1} in prim {2} {3} in {4}",
|
||||
// item.Name, item.ItemID, m_part.Name, m_part.UUID, m_part.ParentGroup.Scene.RegionInfo.RegionName);
|
||||
|
||||
if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID))
|
||||
{
|
||||
@@ -362,8 +360,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
string msg = String.Format("asset ID {0} could not be found", item.AssetID);
|
||||
StoreScriptError(item.ItemID, msg);
|
||||
m_log.ErrorFormat(
|
||||
"[PRIM INVENTORY]: " +
|
||||
"Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
|
||||
"[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
|
||||
item.Name, item.ItemID, m_part.AbsolutePosition,
|
||||
m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID);
|
||||
}
|
||||
@@ -499,8 +496,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
string msg = String.Format("couldn't be found for prim {0}, {1}", m_part.Name, m_part.UUID);
|
||||
StoreScriptError(itemId, msg);
|
||||
m_log.ErrorFormat(
|
||||
"[PRIM INVENTORY]: " +
|
||||
"Couldn't start script with ID {0} since it {1}", itemId, msg);
|
||||
"[PRIM INVENTORY]: Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}",
|
||||
itemId, m_part.Name, m_part.UUID,
|
||||
m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -34,6 +34,7 @@ using System.Xml;
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Serialization.External;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
@@ -276,14 +277,14 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||
|
||||
#region manual serialization
|
||||
|
||||
private delegate void SOPXmlProcessor(SceneObjectPart sop, XmlTextReader reader);
|
||||
private static Dictionary<string, SOPXmlProcessor> m_SOPXmlProcessors = new Dictionary<string, SOPXmlProcessor>();
|
||||
private static Dictionary<string, Action<SceneObjectPart, XmlTextReader>> m_SOPXmlProcessors
|
||||
= new Dictionary<string, Action<SceneObjectPart, XmlTextReader>>();
|
||||
|
||||
private delegate void TaskInventoryXmlProcessor(TaskInventoryItem item, XmlTextReader reader);
|
||||
private static Dictionary<string, TaskInventoryXmlProcessor> m_TaskInventoryXmlProcessors = new Dictionary<string, TaskInventoryXmlProcessor>();
|
||||
private static Dictionary<string, Action<TaskInventoryItem, XmlTextReader>> m_TaskInventoryXmlProcessors
|
||||
= new Dictionary<string, Action<TaskInventoryItem, XmlTextReader>>();
|
||||
|
||||
private delegate void ShapeXmlProcessor(PrimitiveBaseShape shape, XmlTextReader reader);
|
||||
private static Dictionary<string, ShapeXmlProcessor> m_ShapeXmlProcessors = new Dictionary<string, ShapeXmlProcessor>();
|
||||
private static Dictionary<string, Action<PrimitiveBaseShape, XmlTextReader>> m_ShapeXmlProcessors
|
||||
= new Dictionary<string, Action<PrimitiveBaseShape, XmlTextReader>>();
|
||||
|
||||
static SceneObjectSerializer()
|
||||
{
|
||||
@@ -1480,34 +1481,14 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||
|
||||
reader.ReadStartElement("SceneObjectPart");
|
||||
|
||||
string nodeName = string.Empty;
|
||||
while (reader.NodeType != XmlNodeType.EndElement)
|
||||
{
|
||||
nodeName = reader.Name;
|
||||
SOPXmlProcessor p = null;
|
||||
if (m_SOPXmlProcessors.TryGetValue(reader.Name, out p))
|
||||
{
|
||||
//m_log.DebugFormat("[XXX] Processing: {0}", reader.Name);
|
||||
try
|
||||
{
|
||||
p(obj, reader);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[SceneObjectSerializer]: exception while parsing {0} in object {1} {2}: {3}{4}",
|
||||
obj.Name, obj.UUID, nodeName, e.Message, e.StackTrace);
|
||||
if (reader.NodeType == XmlNodeType.EndElement)
|
||||
reader.Read();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// m_log.DebugFormat("[SceneObjectSerializer]: caught unknown element {0}", nodeName);
|
||||
reader.ReadOuterXml(); // ignore
|
||||
}
|
||||
|
||||
}
|
||||
ExternalRepresentationUtils.ExecuteReadProcessors(
|
||||
obj,
|
||||
m_SOPXmlProcessors,
|
||||
reader,
|
||||
(o, nodeName, e)
|
||||
=> m_log.ErrorFormat(
|
||||
"[SceneObjectSerializer]: Exception while parsing {0} in object {1} {2}: {3}{4}",
|
||||
((SceneObjectPart)o).Name, ((SceneObjectPart)o).UUID, nodeName, e.Message, e.StackTrace));
|
||||
|
||||
reader.ReadEndElement(); // SceneObjectPart
|
||||
|
||||
@@ -1526,17 +1507,12 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||
reader.ReadStartElement("TaskInventoryItem", String.Empty); // TaskInventory
|
||||
|
||||
TaskInventoryItem item = new TaskInventoryItem();
|
||||
while (reader.NodeType != XmlNodeType.EndElement)
|
||||
{
|
||||
TaskInventoryXmlProcessor p = null;
|
||||
if (m_TaskInventoryXmlProcessors.TryGetValue(reader.Name, out p))
|
||||
p(item, reader);
|
||||
else
|
||||
{
|
||||
// m_log.DebugFormat("[SceneObjectSerializer]: caught unknown element in TaskInventory {0}, {1}", reader.Name, reader.Value);
|
||||
reader.ReadOuterXml();
|
||||
}
|
||||
}
|
||||
|
||||
ExternalRepresentationUtils.ExecuteReadProcessors(
|
||||
item,
|
||||
m_TaskInventoryXmlProcessors,
|
||||
reader);
|
||||
|
||||
reader.ReadEndElement(); // TaskInventoryItem
|
||||
tinv.Add(item.ItemID, item);
|
||||
|
||||
@@ -1563,35 +1539,14 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||
|
||||
reader.ReadStartElement(name, String.Empty); // Shape
|
||||
|
||||
string nodeName = string.Empty;
|
||||
while (reader.NodeType != XmlNodeType.EndElement)
|
||||
{
|
||||
nodeName = reader.Name;
|
||||
//m_log.DebugFormat("[XXX] Processing: {0}", reader.Name);
|
||||
ShapeXmlProcessor p = null;
|
||||
if (m_ShapeXmlProcessors.TryGetValue(reader.Name, out p))
|
||||
{
|
||||
try
|
||||
{
|
||||
p(shape, reader);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
errors = true;
|
||||
m_log.DebugFormat(
|
||||
"[SceneObjectSerializer]: exception while parsing Shape property {0}: {1}{2}",
|
||||
nodeName, e.Message, e.StackTrace);
|
||||
|
||||
if (reader.NodeType == XmlNodeType.EndElement)
|
||||
reader.Read();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// m_log.DebugFormat("[SceneObjectSerializer]: caught unknown element in Shape {0}", reader.Name);
|
||||
reader.ReadOuterXml();
|
||||
}
|
||||
}
|
||||
ExternalRepresentationUtils.ExecuteReadProcessors(
|
||||
shape,
|
||||
m_ShapeXmlProcessors,
|
||||
reader,
|
||||
(o, nodeName, e)
|
||||
=> m_log.ErrorFormat(
|
||||
"[SceneObjectSerializer]: Exception while parsing Shape property {0}: {1}{2}",
|
||||
nodeName, e.Message, e.StackTrace));
|
||||
|
||||
reader.ReadEndElement(); // Shape
|
||||
|
||||
|
||||
@@ -39,14 +39,31 @@ using log4net;
|
||||
|
||||
namespace OpenSim.Region.Framework.Scenes.Tests
|
||||
{
|
||||
/// <summary>
|
||||
/// Linking tests
|
||||
/// </summary>
|
||||
[TestFixture]
|
||||
public class SceneObjectLinkingTests
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <summary>
|
||||
/// Links to self should be ignored.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestLinkToSelf()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
UUID ownerId = TestHelpers.ParseTail(0x1);
|
||||
int nParts = 3;
|
||||
|
||||
TestScene scene = SceneHelpers.SetupScene();
|
||||
SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(nParts, ownerId, "TestLinkToSelf_", 0x10);
|
||||
scene.AddSceneObject(sog1);
|
||||
scene.LinkObjects(ownerId, sog1.LocalId, new List<uint>() { sog1.Parts[1].LocalId });
|
||||
// sog1.LinkToGroup(sog1);
|
||||
|
||||
Assert.That(sog1.Parts.Length, Is.EqualTo(nParts));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLinkDelink2SceneObjects()
|
||||
{
|
||||
|
||||
@@ -49,7 +49,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
UUID userId = TestHelpers.ParseTail(0x1);
|
||||
UUID itemId = TestHelpers.ParseTail(0x2);
|
||||
// UUID itemId = TestHelpers.ParseTail(0x2);
|
||||
string itemName = "Test Script Item";
|
||||
|
||||
Scene scene = SceneHelpers.SetupScene();
|
||||
|
||||
@@ -174,7 +174,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
UUID agent1Id = UUID.Parse("00000000-0000-0000-0000-000000000001");
|
||||
// UUID agent1Id = UUID.Parse("00000000-0000-0000-0000-000000000001");
|
||||
|
||||
TestScene myScene1 = SceneHelpers.SetupScene("Neighbour y", UUID.Random(), 1000, 1000);
|
||||
TestScene myScene2 = SceneHelpers.SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000);
|
||||
|
||||
@@ -52,6 +52,30 @@ namespace OpenSim.Region.Framework.Tests
|
||||
[TestFixture]
|
||||
public class TaskInventoryTests
|
||||
{
|
||||
[Test]
|
||||
public void TestAddTaskInventoryItem()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
Scene scene = SceneHelpers.SetupScene();
|
||||
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
|
||||
SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
|
||||
SceneObjectPart sop1 = sog1.RootPart;
|
||||
|
||||
// Create an object embedded inside the first
|
||||
UUID taskSceneObjectItemId = UUID.Parse("00000000-0000-0000-0000-100000000000");
|
||||
TaskInventoryItem taskSceneObjectItem
|
||||
= TaskInventoryHelpers.AddSceneObject(scene, sop1, "tso", taskSceneObjectItemId, user1.PrincipalID);
|
||||
|
||||
TaskInventoryItem addedItem = sop1.Inventory.GetInventoryItem(taskSceneObjectItemId);
|
||||
Assert.That(addedItem.ItemID, Is.EqualTo(taskSceneObjectItemId));
|
||||
Assert.That(addedItem.OwnerID, Is.EqualTo(user1.PrincipalID));
|
||||
Assert.That(addedItem.ParentID, Is.EqualTo(sop1.UUID));
|
||||
Assert.That(addedItem.InvType, Is.EqualTo((int)InventoryType.Object));
|
||||
Assert.That(addedItem.Type, Is.EqualTo((int)AssetType.Object));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRezObjectFromInventoryItem()
|
||||
{
|
||||
@@ -66,7 +90,7 @@ namespace OpenSim.Region.Framework.Tests
|
||||
// Create an object embedded inside the first
|
||||
UUID taskSceneObjectItemId = UUID.Parse("00000000-0000-0000-0000-100000000000");
|
||||
TaskInventoryItem taskSceneObjectItem
|
||||
= TaskInventoryHelpers.AddSceneObject(scene, sop1, "tso", taskSceneObjectItemId);
|
||||
= TaskInventoryHelpers.AddSceneObject(scene, sop1, "tso", taskSceneObjectItemId, user1.PrincipalID);
|
||||
|
||||
scene.AddSceneObject(sog1);
|
||||
|
||||
|
||||
@@ -1250,7 +1250,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
|
||||
|
||||
}
|
||||
|
||||
public void SendDetailedEstateData(UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, UUID covenant, string abuseEmail, UUID estateOwner)
|
||||
public void SendDetailedEstateData(UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, UUID covenant, uint covenantChanged, string abuseEmail, UUID estateOwner)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
@@ -44,7 +44,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
||||
private readonly string m_firstname;
|
||||
private readonly string m_lastname;
|
||||
private readonly Vector3 m_startPos;
|
||||
private readonly UUID m_uuid = UUID.Random();
|
||||
private UUID m_uuid = UUID.Random();
|
||||
private readonly Scene m_scene;
|
||||
private readonly UUID m_ownerID;
|
||||
|
||||
@@ -444,6 +444,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
||||
public virtual UUID AgentId
|
||||
{
|
||||
get { return m_uuid; }
|
||||
set { m_uuid = value; }
|
||||
}
|
||||
|
||||
public UUID SessionId
|
||||
@@ -937,7 +938,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
||||
public void SendTelehubInfo(UUID ObjectID, string ObjectName, Vector3 ObjectPos, Quaternion ObjectRot, List<Vector3> SpawnPoint)
|
||||
{
|
||||
}
|
||||
public void SendDetailedEstateData(UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, UUID covenant, string abuseEmail, UUID estateOwner)
|
||||
public void SendDetailedEstateData(UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, UUID covenant, uint covenantChanged, string abuseEmail, UUID estateOwner)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
@@ -140,26 +140,36 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
||||
// acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]);
|
||||
// }
|
||||
|
||||
scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd);
|
||||
scene.AddNewClient(npcAvatar, PresenceType.Npc);
|
||||
ManualResetEvent ev = new ManualResetEvent(false);
|
||||
|
||||
ScenePresence sp;
|
||||
if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp))
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID);
|
||||
Util.FireAndForget(delegate(object x) {
|
||||
lock (m_avatars)
|
||||
{
|
||||
scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd);
|
||||
scene.AddNewClient(npcAvatar, PresenceType.Npc);
|
||||
|
||||
sp.CompleteMovement(npcAvatar, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat("[NPC MODULE]: Could not find scene presence for NPC {0} {1}", sp.Name, sp.UUID);
|
||||
}
|
||||
ScenePresence sp;
|
||||
if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp))
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID);
|
||||
|
||||
lock (m_avatars)
|
||||
m_avatars.Add(npcAvatar.AgentId, npcAvatar);
|
||||
sp.CompleteMovement(npcAvatar, false);
|
||||
m_avatars.Add(npcAvatar.AgentId, npcAvatar);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat("[NPC MODULE]: Could not find scene presence for NPC {0} {1}", sp.Name, sp.UUID);
|
||||
npcAvatar.AgentId = UUID.Zero;
|
||||
}
|
||||
|
||||
m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", npcAvatar.AgentId);
|
||||
}
|
||||
ev.Set();
|
||||
});
|
||||
|
||||
ev.WaitOne();
|
||||
|
||||
// m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", npcAvatar.AgentId);
|
||||
|
||||
return npcAvatar.AgentId;
|
||||
}
|
||||
@@ -290,13 +300,16 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
||||
NPCAvatar av;
|
||||
if (m_avatars.TryGetValue(agentID, out av))
|
||||
{
|
||||
// m_log.DebugFormat("[NPC MODULE]: Found {0} {1} to remove", agentID, av.Name);
|
||||
scene.RemoveClient(agentID, false);
|
||||
m_avatars.Remove(agentID);
|
||||
|
||||
// m_log.DebugFormat("[NPC MODULE]: Removed {0} {1}", agentID, av.Name);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// m_log.DebugFormat("[NPC MODULE]: Could not find {0} to remove", agentID);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -2188,7 +2188,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
if (part.ParentGroup.RootPart == part)
|
||||
{
|
||||
SceneObjectGroup parent = part.ParentGroup;
|
||||
parent.UpdateGroupPosition(new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z));
|
||||
Util.FireAndForget(delegate(object x) {
|
||||
parent.UpdateGroupPosition(new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z));
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -7973,7 +7975,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
if (part.ParentGroup.RootPart == part)
|
||||
{
|
||||
SceneObjectGroup parent = part.ParentGroup;
|
||||
parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z));
|
||||
Util.FireAndForget(delegate(object x) {
|
||||
parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z));
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -7990,7 +7994,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
if (part.ParentGroup.RootPart == part)
|
||||
{
|
||||
SceneObjectGroup parent = part.ParentGroup;
|
||||
parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z));
|
||||
Util.FireAndForget(delegate(object x) {
|
||||
parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z));
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -2584,18 +2584,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
CheckThreatLevel(ThreatLevel.High, "osNpcRemove");
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
INPCModule module = World.RequestModuleInterface<INPCModule>();
|
||||
if (module != null)
|
||||
{
|
||||
UUID npcId = new UUID(npc.m_string);
|
||||
ManualResetEvent ev = new ManualResetEvent(false);
|
||||
|
||||
if (!module.CheckPermissions(npcId, m_host.OwnerID))
|
||||
return;
|
||||
Util.FireAndForget(delegate(object x) {
|
||||
try
|
||||
{
|
||||
INPCModule module = World.RequestModuleInterface<INPCModule>();
|
||||
if (module != null)
|
||||
{
|
||||
UUID npcId = new UUID(npc.m_string);
|
||||
|
||||
Util.FireAndForget(delegate(object x) {
|
||||
module.DeleteNPC(npcId, World);
|
||||
});
|
||||
}
|
||||
if (!module.CheckPermissions(npcId, m_host.OwnerID))
|
||||
return;
|
||||
|
||||
module.DeleteNPC(npcId, World);
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
ev.Set();
|
||||
}
|
||||
});
|
||||
ev.WaitOne();
|
||||
}
|
||||
|
||||
public void osNpcPlayAnimation(LSL_Key npc, string animation)
|
||||
|
||||
@@ -450,17 +450,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
|
||||
Vector3 toRegionPos;
|
||||
double dis;
|
||||
|
||||
Action<ScenePresence> senseEntity = new Action<ScenePresence>(delegate(ScenePresence presence)
|
||||
Action<ScenePresence> senseEntity = new Action<ScenePresence>(presence =>
|
||||
{
|
||||
if ((ts.type & NPC) == 0
|
||||
&& presence.PresenceType == PresenceType.Npc
|
||||
&& !npcModule.GetNPC(presence.UUID, presence.Scene).SenseAsAgent)
|
||||
return;
|
||||
if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc)
|
||||
{
|
||||
INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene);
|
||||
if (npcData == null || !npcData.SenseAsAgent)
|
||||
return;
|
||||
}
|
||||
|
||||
if ((ts.type & AGENT) == 0
|
||||
&& (presence.PresenceType == PresenceType.User
|
||||
|| npcModule.GetNPC(presence.UUID, presence.Scene).SenseAsAgent))
|
||||
return;
|
||||
if ((ts.type & AGENT) == 0)
|
||||
{
|
||||
if (presence.PresenceType == PresenceType.User)
|
||||
{
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene);
|
||||
if (npcData != null && npcData.SenseAsAgent)
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (presence.IsDeleted || presence.IsChildAgent || presence.GodLevel > 0.0)
|
||||
return;
|
||||
|
||||
@@ -624,20 +624,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
||||
public const string URL_REQUEST_GRANTED = "URL_REQUEST_GRANTED";
|
||||
public const string URL_REQUEST_DENIED = "URL_REQUEST_DENIED";
|
||||
|
||||
public static readonly LSLInteger RC_REJECT_TYPES = 2;
|
||||
public static readonly LSLInteger RC_DATA_FLAGS = 4;
|
||||
public static readonly LSLInteger RC_MAX_HITS = 8;
|
||||
public static readonly LSLInteger RC_DETECT_PHANTOM = 16;
|
||||
public static readonly LSLInteger RC_REJECT_TYPES = 0;
|
||||
public static readonly LSLInteger RC_DETECT_PHANTOM = 1;
|
||||
public static readonly LSLInteger RC_DATA_FLAGS = 2;
|
||||
public static readonly LSLInteger RC_MAX_HITS = 3;
|
||||
|
||||
public static readonly LSLInteger RC_REJECT_AGENTS = 2;
|
||||
public static readonly LSLInteger RC_REJECT_PHYSICAL = 4;
|
||||
public static readonly LSLInteger RC_REJECT_NONPHYSICAL = 8;
|
||||
public static readonly LSLInteger RC_REJECT_LAND = 16;
|
||||
public static readonly LSLInteger RC_REJECT_AGENTS = 1;
|
||||
public static readonly LSLInteger RC_REJECT_PHYSICAL = 2;
|
||||
public static readonly LSLInteger RC_REJECT_NONPHYSICAL = 4;
|
||||
public static readonly LSLInteger RC_REJECT_LAND = 8;
|
||||
|
||||
public static readonly LSLInteger RC_GET_NORMAL = 2;
|
||||
public static readonly LSLInteger RC_GET_ROOT_KEY = 4;
|
||||
public static readonly LSLInteger RC_GET_LINK_NUM = 8;
|
||||
public static readonly LSLInteger RC_GET_NORMAL = 1;
|
||||
public static readonly LSLInteger RC_GET_ROOT_KEY = 2;
|
||||
public static readonly LSLInteger RC_GET_LINK_NUM = 4;
|
||||
|
||||
public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = 1;
|
||||
public static readonly LSLInteger RCERR_UNKNOWN = -1;
|
||||
public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2;
|
||||
public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = 3;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -44,7 +44,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
|
||||
string dirName = myDomain.FriendlyName;
|
||||
string ScriptEnginesPath = myDomain.SetupInformation.PrivateBinPath;
|
||||
|
||||
string[] pathList = new string[] {"bin", ScriptEnginesPath,
|
||||
string[] pathList = new string[] {"", "bin", ScriptEnginesPath,
|
||||
Path.Combine(ScriptEnginesPath, dirName)};
|
||||
|
||||
string assemblyName = args.Name;
|
||||
@@ -56,6 +56,8 @@ namespace OpenSim.Region.ScriptEngine.Shared
|
||||
string path = Path.Combine(Directory.GetCurrentDirectory(),
|
||||
Path.Combine(s, assemblyName))+".dll";
|
||||
|
||||
// Console.WriteLine("Trying to resolve {0}", path);
|
||||
|
||||
if (File.Exists(path))
|
||||
return Assembly.LoadFrom(path);
|
||||
}
|
||||
|
||||
@@ -28,12 +28,16 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Tools;
|
||||
|
||||
namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
||||
{
|
||||
public class CSCodeGenerator : ICodeConverter
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private SYMBOL m_astRoot = null;
|
||||
private Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> m_positionMap;
|
||||
private int m_indentWidth = 4; // for indentation
|
||||
@@ -87,6 +91,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
||||
/// <returns>String containing the generated C# code.</returns>
|
||||
public string Convert(string script)
|
||||
{
|
||||
// m_log.DebugFormat("[CS CODE GENERATOR]: Converting to C#\n{0}", script);
|
||||
|
||||
m_warnings.Clear();
|
||||
ResetCounters();
|
||||
Parser p = new LSLSyntax(new yyLSLSyntax(), new ErrorHandler(true));
|
||||
|
||||
@@ -291,6 +291,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
||||
public void PerformScriptCompile(string Script, string asset, UUID ownerUUID,
|
||||
out string assembly, out Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap)
|
||||
{
|
||||
// m_log.DebugFormat("[Compiler]: Compiling script\n{0}", Script);
|
||||
|
||||
linemap = null;
|
||||
m_warnings.Clear();
|
||||
|
||||
@@ -357,6 +359,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
||||
if (Script.StartsWith("//yp", true, CultureInfo.InvariantCulture))
|
||||
language = enumCompileType.yp;
|
||||
|
||||
// m_log.DebugFormat("[Compiler]: Compile language is {0}", language);
|
||||
|
||||
if (!AllowedCompilers.ContainsKey(language.ToString()))
|
||||
{
|
||||
// Not allowed to compile to this language!
|
||||
@@ -417,7 +421,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
||||
}
|
||||
|
||||
assembly = CompileFromDotNetText(compileScript, language, asset, assembly);
|
||||
return;
|
||||
}
|
||||
|
||||
public string[] GetWarnings()
|
||||
@@ -491,6 +494,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
||||
/// <returns>Filename to .dll assembly</returns>
|
||||
internal string CompileFromDotNetText(string Script, enumCompileType lang, string asset, string assembly)
|
||||
{
|
||||
// m_log.DebugFormat("[Compiler]: Compiling to assembly\n{0}", Script);
|
||||
|
||||
string ext = "." + lang.ToString();
|
||||
|
||||
// Output assembly name
|
||||
@@ -531,8 +536,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
||||
|
||||
parameters.IncludeDebugInformation = true;
|
||||
|
||||
string rootPath =
|
||||
Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory);
|
||||
string rootPath = AppDomain.CurrentDomain.BaseDirectory;
|
||||
|
||||
parameters.ReferencedAssemblies.Add(Path.Combine(rootPath,
|
||||
"OpenSim.Region.ScriptEngine.Shared.dll"));
|
||||
|
||||
@@ -538,6 +538,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
||||
|
||||
public bool Stop(int timeout)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[SCRIPT INSTANCE]: Stopping script {0} {1} with timeout {2}", ScriptName, ItemID, timeout);
|
||||
|
||||
IScriptWorkItem result;
|
||||
|
||||
lock (m_EventQueue)
|
||||
@@ -772,7 +775,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// m_log.DebugFormat("[SCRIPT] Exception: {0}", e.Message);
|
||||
// m_log.DebugFormat(
|
||||
// "[SCRIPT] Exception in script {0} {1}: {2}{3}",
|
||||
// ScriptName, ItemID, e.Message, e.StackTrace);
|
||||
|
||||
m_InEvent = false;
|
||||
m_CurrentEvent = String.Empty;
|
||||
|
||||
|
||||
@@ -27,44 +27,100 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using Nini.Config;
|
||||
using NUnit.Framework;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.CoreModules.Scripting.WorldComm;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
|
||||
namespace OpenSim.Region.ScriptEngine.XEngine.Tests
|
||||
{
|
||||
/// <summary>
|
||||
/// Scene presence tests
|
||||
/// XEngine tests.
|
||||
/// </summary>
|
||||
/// Commented out XEngineTests that don't do anything
|
||||
/*
|
||||
[TestFixture]
|
||||
public class XEngineTest
|
||||
{
|
||||
public Scene scene;
|
||||
|
||||
public static Random random;
|
||||
public TestClient testclient;
|
||||
//TestCommunicationsManager cm;
|
||||
private TestScene m_scene;
|
||||
private XEngine m_xEngine;
|
||||
private AutoResetEvent m_chatEvent = new AutoResetEvent(false);
|
||||
private OSChatMessage m_osChatMessageReceived;
|
||||
|
||||
[TestFixtureSetUp]
|
||||
public void Init()
|
||||
{
|
||||
TestCommunicationsManager cm = new TestCommunicationsManager();
|
||||
scene = SceneSetupHelpers.SetupScene("My Test", UUID.Random(), 1000, 1000, cm);
|
||||
random = new Random();
|
||||
//AppDomain.CurrentDomain.SetData("APPBASE", Environment.CurrentDirectory + "/bin");
|
||||
// Console.WriteLine(AppDomain.CurrentDomain.BaseDirectory);
|
||||
m_xEngine = new XEngine();
|
||||
|
||||
// Necessary to stop serialization complaining
|
||||
WorldCommModule wcModule = new WorldCommModule();
|
||||
|
||||
IniConfigSource configSource = new IniConfigSource();
|
||||
|
||||
IConfig startupConfig = configSource.AddConfig("Startup");
|
||||
startupConfig.Set("DefaultScriptEngine", "XEngine");
|
||||
|
||||
IConfig xEngineConfig = configSource.AddConfig("XEngine");
|
||||
xEngineConfig.Set("Enabled", "true");
|
||||
|
||||
// These tests will not run with AppDomainLoading = true, at least on mono. For unknown reasons, the call
|
||||
// to AssemblyResolver.OnAssemblyResolve fails.
|
||||
xEngineConfig.Set("AppDomainLoading", "false");
|
||||
|
||||
m_scene = SceneHelpers.SetupScene("My Test", UUID.Random(), 1000, 1000, null, configSource);
|
||||
SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine, wcModule);
|
||||
m_scene.StartScripts();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Test compilation and starting of a script.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is a less than ideal regression test since it involves an asynchronous operation (in this case,
|
||||
/// compilation of the script).
|
||||
/// </remarks>
|
||||
[Test]
|
||||
public void T001_XStart()
|
||||
public void TestCompileAndStartScript()
|
||||
{
|
||||
INonSharedRegionModule xengine = new XEngine();
|
||||
SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), xengine);
|
||||
xengine.RegionLoaded(scene);
|
||||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
UUID userId = TestHelpers.ParseTail(0x1);
|
||||
// UUID objectId = TestHelpers.ParseTail(0x2);
|
||||
// UUID itemId = TestHelpers.ParseTail(0x3);
|
||||
string itemName = "TestStartScript() Item";
|
||||
|
||||
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, "TestStartScriptPart_", 0x100);
|
||||
m_scene.AddNewSceneObject(so, true);
|
||||
|
||||
InventoryItemBase itemTemplate = new InventoryItemBase();
|
||||
// itemTemplate.ID = itemId;
|
||||
itemTemplate.Name = itemName;
|
||||
itemTemplate.Folder = so.UUID;
|
||||
itemTemplate.InvType = (int)InventoryType.LSL;
|
||||
|
||||
m_scene.EventManager.OnChatFromWorld += OnChatFromWorld;
|
||||
|
||||
m_scene.RezNewScript(userId, itemTemplate);
|
||||
|
||||
m_chatEvent.WaitOne(60000);
|
||||
|
||||
Assert.That(m_osChatMessageReceived, Is.Not.Null, "No chat message received in TestStartScript()");
|
||||
Assert.That(m_osChatMessageReceived.Message, Is.EqualTo("Script running"));
|
||||
}
|
||||
|
||||
private void OnChatFromWorld(object sender, OSChatMessage oscm)
|
||||
{
|
||||
// Console.WriteLine("Got chat [{0}]", oscm.Message);
|
||||
|
||||
m_osChatMessageReceived = oscm;
|
||||
m_chatEvent.Set();
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
}
|
||||
@@ -747,6 +747,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||
|
||||
public void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[XEngine]: OnRezScript event triggered for script {0}, startParam {1}, postOnRez {2}, engine {3}, stateSource {4}, script\n{5}",
|
||||
// itemID, startParam, postOnRez, engine, stateSource, script);
|
||||
|
||||
if (script.StartsWith("//MRM:"))
|
||||
return;
|
||||
|
||||
@@ -828,6 +832,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||
m_CompileDict[itemID] = 0;
|
||||
}
|
||||
|
||||
// m_log.DebugFormat("[XEngine]: Added script {0} to compile queue", itemID);
|
||||
|
||||
if (m_CurrentCompile == null)
|
||||
{
|
||||
// NOTE: Although we use a lockless queue, the lock here
|
||||
@@ -889,6 +895,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||
bool postOnRez = (bool)p[4];
|
||||
StateSource stateSource = (StateSource)p[5];
|
||||
|
||||
// m_log.DebugFormat("[XEngine]: DoOnRezScript called for script {0}", itemID);
|
||||
|
||||
lock (m_CompileDict)
|
||||
{
|
||||
if (!m_CompileDict.ContainsKey(itemID))
|
||||
@@ -937,7 +945,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||
{
|
||||
try
|
||||
{
|
||||
lock (m_AddingAssemblies)
|
||||
lock (m_AddingAssemblies)
|
||||
{
|
||||
m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, out assembly, out linemap);
|
||||
if (!m_AddingAssemblies.ContainsKey(assembly)) {
|
||||
@@ -989,6 +997,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// m_log.ErrorFormat("[XEngine]: Exception when rezzing script {0}{1}", e.Message, e.StackTrace);
|
||||
|
||||
// try
|
||||
// {
|
||||
if (!m_ScriptErrors.ContainsKey(itemID))
|
||||
@@ -1464,6 +1474,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||
string path = Path.Combine(Directory.GetCurrentDirectory(),
|
||||
Path.Combine(s, assemblyName))+".dll";
|
||||
|
||||
// Console.WriteLine("[XEngine]: Trying to resolve {0}", path);
|
||||
|
||||
if (File.Exists(path))
|
||||
return Assembly.LoadFrom(path);
|
||||
}
|
||||
@@ -1949,16 +1961,24 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||
|
||||
public void SuspendScript(UUID itemID)
|
||||
{
|
||||
// m_log.DebugFormat("[XEngine]: Received request to suspend script with ID {0}", itemID);
|
||||
|
||||
IScriptInstance instance = GetInstance(itemID);
|
||||
if (instance != null)
|
||||
instance.Suspend();
|
||||
// else
|
||||
// m_log.DebugFormat("[XEngine]: Could not find script with ID {0} to resume", itemID);
|
||||
}
|
||||
|
||||
public void ResumeScript(UUID itemID)
|
||||
{
|
||||
// m_log.DebugFormat("[XEngine]: Received request to resume script with ID {0}", itemID);
|
||||
|
||||
IScriptInstance instance = GetInstance(itemID);
|
||||
if (instance != null)
|
||||
instance.Resume();
|
||||
// else
|
||||
// m_log.DebugFormat("[XEngine]: Could not find script with ID {0} to resume", itemID);
|
||||
}
|
||||
|
||||
public bool HasScript(UUID itemID, out bool running)
|
||||
|
||||
@@ -301,7 +301,7 @@ namespace OpenSim.Region.UserStatistics
|
||||
|
||||
public void OnRegisterCaps(UUID agentID, Caps caps)
|
||||
{
|
||||
m_log.DebugFormat("[VC]: OnRegisterCaps: agentID {0} caps {1}", agentID, caps);
|
||||
m_log.DebugFormat("[WEB STATS MODULE]: OnRegisterCaps: agentID {0} caps {1}", agentID, caps);
|
||||
string capsPath = "/CAPS/VS/" + UUID.Random();
|
||||
caps.RegisterHandler("ViewerStats",
|
||||
new RestStreamHandler("POST", capsPath,
|
||||
@@ -462,7 +462,7 @@ namespace OpenSim.Region.UserStatistics
|
||||
|
||||
if (!m_sessions.ContainsKey(agentID))
|
||||
{
|
||||
m_log.Warn("[VS]: no session for stat disclosure");
|
||||
m_log.Warn("[WEB STATS MODULE]: no session for stat disclosure");
|
||||
return new UserSessionID();
|
||||
}
|
||||
uid = m_sessions[agentID];
|
||||
@@ -667,14 +667,13 @@ namespace OpenSim.Region.UserStatistics
|
||||
{
|
||||
updatecmd.ExecuteNonQuery();
|
||||
}
|
||||
catch
|
||||
(SqliteExecutionException)
|
||||
catch (SqliteExecutionException)
|
||||
{
|
||||
m_log.Warn("[WEBSTATS]: failed to write stats to storage Execution Exception");
|
||||
m_log.Warn("[WEB STATS MODULE]: failed to write stats to storage Execution Exception");
|
||||
}
|
||||
catch (SqliteSyntaxException)
|
||||
{
|
||||
m_log.Warn("[WEBSTATS]: failed to write stats to storage SQL Syntax Exception");
|
||||
m_log.Warn("[WEB STATS MODULE]: failed to write stats to storage SQL Syntax Exception");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -129,7 +129,7 @@ namespace OpenSim.Services.AuthenticationService
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[AUTH SERVICE]: Salted hash {0} of given password did not match salted hash of {1} for PrincipalID {2}. Authentication failure.",
|
||||
principalID);
|
||||
hashed, data.Data["passwordHash"], principalID);
|
||||
return String.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -110,12 +110,11 @@ namespace OpenSim.Services.Connectors
|
||||
|
||||
string reply = string.Empty;
|
||||
string reqString = ServerUtils.BuildQueryString(sendData);
|
||||
string uri = m_ServerURI + "/avatar";
|
||||
// m_log.DebugFormat("[AVATAR CONNECTOR]: queryString = {0}", reqString);
|
||||
try
|
||||
{
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/avatar",
|
||||
reqString);
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, reqString);
|
||||
if (reply == null || (reply != null && reply == string.Empty))
|
||||
{
|
||||
m_log.DebugFormat("[AVATAR CONNECTOR]: GetAgent received null or empty reply");
|
||||
@@ -124,7 +123,7 @@ namespace OpenSim.Services.Connectors
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[AVATAR CONNECTOR]: Exception when contacting presence server: {0}", e.Message);
|
||||
m_log.DebugFormat("[AVATAR CONNECTOR]: Exception when contacting presence server at {0}: {1}", uri, e.Message);
|
||||
}
|
||||
|
||||
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
|
||||
@@ -159,12 +158,11 @@ namespace OpenSim.Services.Connectors
|
||||
|
||||
|
||||
string reqString = ServerUtils.BuildQueryString(sendData);
|
||||
string uri = m_ServerURI + "/avatar";
|
||||
//m_log.DebugFormat("[AVATAR CONNECTOR]: queryString = {0}", reqString);
|
||||
try
|
||||
{
|
||||
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/avatar",
|
||||
reqString);
|
||||
string reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, reqString);
|
||||
if (reply != string.Empty)
|
||||
{
|
||||
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
|
||||
@@ -177,15 +175,18 @@ namespace OpenSim.Services.Connectors
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.DebugFormat("[AVATAR CONNECTOR]: SetAvatar reply data does not contain result field");
|
||||
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.DebugFormat("[AVATAR CONNECTOR]: SetAvatar received empty reply");
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[AVATAR CONNECTOR]: Exception when contacting avatar server: {0}", e.Message);
|
||||
m_log.DebugFormat("[AVATAR CONNECTOR]: Exception when contacting presence server at {0}: {1}", uri, e.Message);
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -202,12 +203,11 @@ namespace OpenSim.Services.Connectors
|
||||
sendData["UserID"] = userID.ToString();
|
||||
|
||||
string reqString = ServerUtils.BuildQueryString(sendData);
|
||||
string uri = m_ServerURI + "/avatar";
|
||||
// m_log.DebugFormat("[AVATAR CONNECTOR]: queryString = {0}", reqString);
|
||||
try
|
||||
{
|
||||
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/avatar",
|
||||
reqString);
|
||||
string reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, reqString);
|
||||
if (reply != string.Empty)
|
||||
{
|
||||
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
|
||||
@@ -228,7 +228,7 @@ namespace OpenSim.Services.Connectors
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[AVATAR CONNECTOR]: Exception when contacting avatar server: {0}", e.Message);
|
||||
m_log.DebugFormat("[AVATAR CONNECTOR]: Exception when contacting presence server at {0}: {1}", uri, e.Message);
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -246,12 +246,11 @@ namespace OpenSim.Services.Connectors
|
||||
sendData["Values"] = new List<string>(values);
|
||||
|
||||
string reqString = ServerUtils.BuildQueryString(sendData);
|
||||
string uri = m_ServerURI + "/avatar";
|
||||
// m_log.DebugFormat("[AVATAR CONNECTOR]: queryString = {0}", reqString);
|
||||
try
|
||||
{
|
||||
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/avatar",
|
||||
reqString);
|
||||
string reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, reqString);
|
||||
if (reply != string.Empty)
|
||||
{
|
||||
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
|
||||
@@ -272,7 +271,7 @@ namespace OpenSim.Services.Connectors
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[AVATAR CONNECTOR]: Exception when contacting avatar server: {0}", e.Message);
|
||||
m_log.DebugFormat("[AVATAR CONNECTOR]: Exception when contacting presence server at {0}: {1}", uri, e.Message);
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -290,12 +289,11 @@ namespace OpenSim.Services.Connectors
|
||||
sendData["Names"] = new List<string>(names);
|
||||
|
||||
string reqString = ServerUtils.BuildQueryString(sendData);
|
||||
string uri = m_ServerURI + "/avatar";
|
||||
// m_log.DebugFormat("[AVATAR CONNECTOR]: queryString = {0}", reqString);
|
||||
try
|
||||
{
|
||||
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/avatar",
|
||||
reqString);
|
||||
string reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, reqString);
|
||||
if (reply != string.Empty)
|
||||
{
|
||||
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
|
||||
@@ -316,7 +314,7 @@ namespace OpenSim.Services.Connectors
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[AVATAR CONNECTOR]: Exception when contacting avatar server: {0}", e.Message);
|
||||
m_log.DebugFormat("[AVATAR CONNECTOR]: Exception when contacting presence server at {0}: {1}", uri, e.Message);
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
@@ -108,12 +108,11 @@ namespace OpenSim.Services.Connectors.Friends
|
||||
protected FriendInfo[] GetFriends(Dictionary<string, object> sendData, string PrincipalID)
|
||||
{
|
||||
string reqString = ServerUtils.BuildQueryString(sendData);
|
||||
string uri = m_ServerURI + "/friends";
|
||||
|
||||
try
|
||||
{
|
||||
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/friends",
|
||||
reqString);
|
||||
string reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, reqString);
|
||||
if (reply != string.Empty)
|
||||
{
|
||||
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
|
||||
@@ -143,7 +142,6 @@ namespace OpenSim.Services.Connectors.Friends
|
||||
// Success
|
||||
return finfos.ToArray();
|
||||
}
|
||||
|
||||
else
|
||||
m_log.DebugFormat("[FRIENDS SERVICE CONNECTOR]: GetFriends {0} received null response",
|
||||
PrincipalID);
|
||||
@@ -152,7 +150,7 @@ namespace OpenSim.Services.Connectors.Friends
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[FRIENDS SERVICE CONNECTOR]: Exception when contacting friends server: {0}", e.Message);
|
||||
m_log.DebugFormat("[FRIENDS SERVICE CONNECTOR]: Exception when contacting friends server at {0}: {1}", uri, e.Message);
|
||||
}
|
||||
|
||||
return new FriendInfo[0];
|
||||
@@ -167,15 +165,14 @@ namespace OpenSim.Services.Connectors.Friends
|
||||
sendData["METHOD"] = "storefriend";
|
||||
|
||||
string reply = string.Empty;
|
||||
string uri = m_ServerURI + "/friends";
|
||||
try
|
||||
{
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/friends",
|
||||
ServerUtils.BuildQueryString(sendData));
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, ServerUtils.BuildQueryString(sendData));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[FRIENDS SERVICE CONNECTOR]: Exception when contacting friends server: {0}", e.Message);
|
||||
m_log.DebugFormat("[FRIENDS SERVICE CONNECTOR]: Exception when contacting friends server at {0}: {1}", uri, e.Message);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -223,15 +220,14 @@ namespace OpenSim.Services.Connectors.Friends
|
||||
public bool Delete(Dictionary<string, object> sendData, string PrincipalID, string Friend)
|
||||
{
|
||||
string reply = string.Empty;
|
||||
string uri = m_ServerURI = "/friends";
|
||||
try
|
||||
{
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/friends",
|
||||
ServerUtils.BuildQueryString(sendData));
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, ServerUtils.BuildQueryString(sendData));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[FRIENDS SERVICE CONNECTOR]: Exception when contacting friends server: {0}", e.Message);
|
||||
m_log.DebugFormat("[FRIENDS SERVICE CONNECTOR]: Exception when contacting friends server at {0}: {1}", uri, e.Message);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -139,12 +139,11 @@ namespace OpenSim.Services.Connectors.Friends
|
||||
return false;
|
||||
|
||||
m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: region: {0}", region.ExternalHostName + ":" + region.HttpPort);
|
||||
string uri = "http://" + region.ExternalHostName + ":" + region.HttpPort + "/friends";
|
||||
|
||||
try
|
||||
{
|
||||
string url = "http://" + region.ExternalHostName + ":" + region.HttpPort;
|
||||
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
url + "/friends",
|
||||
reqString);
|
||||
string reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, reqString);
|
||||
if (reply != string.Empty)
|
||||
{
|
||||
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
|
||||
@@ -165,7 +164,7 @@ namespace OpenSim.Services.Connectors.Friends
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: Exception when contacting remote sim: {0}", e.ToString());
|
||||
m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: Exception when contacting remote sim at {0}: {1}", uri, e.Message);
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
@@ -98,12 +98,11 @@ namespace OpenSim.Services.Connectors
|
||||
sendData["METHOD"] = "register";
|
||||
|
||||
string reqString = ServerUtils.BuildQueryString(sendData);
|
||||
string uri = m_ServerURI + "/grid";
|
||||
// m_log.DebugFormat("[GRID CONNECTOR]: queryString = {0}", reqString);
|
||||
try
|
||||
{
|
||||
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/grid",
|
||||
reqString);
|
||||
string reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, reqString);
|
||||
if (reply != string.Empty)
|
||||
{
|
||||
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
|
||||
@@ -133,7 +132,7 @@ namespace OpenSim.Services.Connectors
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server: {0}", e.Message);
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server at {0}: {1}", uri, e.Message);
|
||||
}
|
||||
|
||||
return "Error communicating with grid service";
|
||||
@@ -147,11 +146,12 @@ namespace OpenSim.Services.Connectors
|
||||
|
||||
sendData["METHOD"] = "deregister";
|
||||
|
||||
string uri = m_ServerURI + "/grid";
|
||||
|
||||
try
|
||||
{
|
||||
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/grid",
|
||||
ServerUtils.BuildQueryString(sendData));
|
||||
string reply
|
||||
= SynchronousRestFormsRequester.MakeRequest("POST", uri, ServerUtils.BuildQueryString(sendData));
|
||||
|
||||
if (reply != string.Empty)
|
||||
{
|
||||
@@ -165,7 +165,7 @@ namespace OpenSim.Services.Connectors
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server: {0}", e.Message);
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server at {0}: {1}", uri, e.Message);
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -184,15 +184,15 @@ namespace OpenSim.Services.Connectors
|
||||
|
||||
string reqString = ServerUtils.BuildQueryString(sendData);
|
||||
string reply = string.Empty;
|
||||
string uri = m_ServerURI + "/grid";
|
||||
|
||||
try
|
||||
{
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/grid",
|
||||
reqString);
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, reqString);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server: {0}", e.Message);
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server at {0}: {1}", uri, e.Message);
|
||||
return rinfos;
|
||||
}
|
||||
|
||||
@@ -228,15 +228,14 @@ namespace OpenSim.Services.Connectors
|
||||
sendData["METHOD"] = "get_region_by_uuid";
|
||||
|
||||
string reply = string.Empty;
|
||||
string uri = m_ServerURI + "/grid";
|
||||
try
|
||||
{
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/grid",
|
||||
ServerUtils.BuildQueryString(sendData));
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, ServerUtils.BuildQueryString(sendData));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server: {0}", e.Message);
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server at {0}: {1}", uri, e.Message);
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -274,15 +273,16 @@ namespace OpenSim.Services.Connectors
|
||||
|
||||
sendData["METHOD"] = "get_region_by_position";
|
||||
string reply = string.Empty;
|
||||
string uri = m_ServerURI + "/grid";
|
||||
try
|
||||
{
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/grid",
|
||||
uri,
|
||||
ServerUtils.BuildQueryString(sendData));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server: {0}", e.Message);
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server at {0}: {1}", uri, e.Message);
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -318,15 +318,16 @@ namespace OpenSim.Services.Connectors
|
||||
|
||||
sendData["METHOD"] = "get_region_by_name";
|
||||
string reply = string.Empty;
|
||||
string uri = m_ServerURI + "/grid";
|
||||
try
|
||||
{
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/grid",
|
||||
uri,
|
||||
ServerUtils.BuildQueryString(sendData));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server: {0}", e.Message);
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server at {0}: {1}", uri, e.Message);
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -361,15 +362,16 @@ namespace OpenSim.Services.Connectors
|
||||
sendData["METHOD"] = "get_regions_by_name";
|
||||
List<GridRegion> rinfos = new List<GridRegion>();
|
||||
string reply = string.Empty;
|
||||
string uri = m_ServerURI + "/grid";
|
||||
try
|
||||
{
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/grid",
|
||||
uri,
|
||||
ServerUtils.BuildQueryString(sendData));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server: {0}", e.Message);
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server at {0}: {1}", uri, e.Message);
|
||||
return rinfos;
|
||||
}
|
||||
|
||||
@@ -413,17 +415,19 @@ namespace OpenSim.Services.Connectors
|
||||
|
||||
List<GridRegion> rinfos = new List<GridRegion>();
|
||||
string reply = string.Empty;
|
||||
string uri = m_ServerURI + "/grid";
|
||||
|
||||
try
|
||||
{
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/grid",
|
||||
uri,
|
||||
ServerUtils.BuildQueryString(sendData));
|
||||
|
||||
//m_log.DebugFormat("[GRID CONNECTOR]: reply was {0}", reply);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server: {0}", e.Message);
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server at {0}: {1}", uri, e.Message);
|
||||
return rinfos;
|
||||
}
|
||||
|
||||
@@ -463,17 +467,18 @@ namespace OpenSim.Services.Connectors
|
||||
|
||||
List<GridRegion> rinfos = new List<GridRegion>();
|
||||
string reply = string.Empty;
|
||||
string uri = m_ServerURI + "/grid";
|
||||
try
|
||||
{
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/grid",
|
||||
uri,
|
||||
ServerUtils.BuildQueryString(sendData));
|
||||
|
||||
//m_log.DebugFormat("[GRID CONNECTOR]: reply was {0}", reply);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server: {0}", e.Message);
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server at {0}: {1}", uri, e.Message);
|
||||
return rinfos;
|
||||
}
|
||||
|
||||
@@ -515,17 +520,18 @@ namespace OpenSim.Services.Connectors
|
||||
|
||||
List<GridRegion> rinfos = new List<GridRegion>();
|
||||
string reply = string.Empty;
|
||||
string uri = m_ServerURI + "/grid";
|
||||
try
|
||||
{
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/grid",
|
||||
uri,
|
||||
ServerUtils.BuildQueryString(sendData));
|
||||
|
||||
//m_log.DebugFormat("[GRID CONNECTOR]: reply was {0}", reply);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server: {0}", e.Message);
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server at {0}: {1}", uri, e.Message);
|
||||
return rinfos;
|
||||
}
|
||||
|
||||
@@ -565,17 +571,18 @@ namespace OpenSim.Services.Connectors
|
||||
|
||||
List<GridRegion> rinfos = new List<GridRegion>();
|
||||
string reply = string.Empty;
|
||||
string uri = m_ServerURI + "/grid";
|
||||
try
|
||||
{
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/grid",
|
||||
uri,
|
||||
ServerUtils.BuildQueryString(sendData));
|
||||
|
||||
//m_log.DebugFormat("[GRID CONNECTOR]: reply was {0}", reply);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server: {0}", e.Message);
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server at {0}: {1}", uri, e.Message);
|
||||
return rinfos;
|
||||
}
|
||||
|
||||
@@ -615,15 +622,16 @@ namespace OpenSim.Services.Connectors
|
||||
sendData["METHOD"] = "get_region_flags";
|
||||
|
||||
string reply = string.Empty;
|
||||
string uri = m_ServerURI + "/grid";
|
||||
try
|
||||
{
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/grid",
|
||||
uri,
|
||||
ServerUtils.BuildQueryString(sendData));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server: {0}", e.Message);
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server at {0}: {1}", uri, e.Message);
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
@@ -156,11 +156,12 @@ namespace OpenSim.Services.Connectors
|
||||
sendData["LookAt"] = lookAt.ToString();
|
||||
|
||||
string reqString = ServerUtils.BuildQueryString(sendData);
|
||||
string uri = m_ServerURI + "/griduser";
|
||||
// m_log.DebugFormat("[GRID USER CONNECTOR]: queryString = {0}", reqString);
|
||||
try
|
||||
{
|
||||
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/griduser",
|
||||
uri,
|
||||
reqString);
|
||||
if (reply != string.Empty)
|
||||
{
|
||||
@@ -182,7 +183,7 @@ namespace OpenSim.Services.Connectors
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[GRID USER CONNECTOR]: Exception when contacting grid user server: {0}", e.Message);
|
||||
m_log.DebugFormat("[GRID USER CONNECTOR]: Exception when contacting grid user server at {0}: {1}", uri, e.Message);
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -191,11 +192,12 @@ namespace OpenSim.Services.Connectors
|
||||
protected GridUserInfo Get(Dictionary<string, object> sendData)
|
||||
{
|
||||
string reqString = ServerUtils.BuildQueryString(sendData);
|
||||
string uri = m_ServerURI + "/griduser";
|
||||
// m_log.DebugFormat("[GRID USER CONNECTOR]: queryString = {0}", reqString);
|
||||
try
|
||||
{
|
||||
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/griduser",
|
||||
uri,
|
||||
reqString);
|
||||
if (reply != string.Empty)
|
||||
{
|
||||
@@ -216,7 +218,7 @@ namespace OpenSim.Services.Connectors
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[GRID USER CONNECTOR]: Exception when contacting grid user server: {0}", e.Message);
|
||||
m_log.DebugFormat("[GRID USER CONNECTOR]: Exception when contacting grid user server at {0}: {1}", uri, e.Message);
|
||||
}
|
||||
|
||||
return null;
|
||||
@@ -235,11 +237,12 @@ namespace OpenSim.Services.Connectors
|
||||
|
||||
string reply = string.Empty;
|
||||
string reqString = ServerUtils.BuildQueryString(sendData);
|
||||
string uri = m_ServerURI + "/griduser";
|
||||
//m_log.DebugFormat("[PRESENCE CONNECTOR]: queryString = {0}", reqString);
|
||||
try
|
||||
{
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/griduser",
|
||||
uri,
|
||||
reqString);
|
||||
if (reply == null || (reply != null && reply == string.Empty))
|
||||
{
|
||||
@@ -249,7 +252,7 @@ namespace OpenSim.Services.Connectors
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[GRID USER CONNECTOR]: Exception when contacting grid user server: {0}", e.Message);
|
||||
m_log.DebugFormat("[GRID USER CONNECTOR]: Exception when contacting grid user server at {0}: {1}", uri, e.Message);
|
||||
}
|
||||
|
||||
List<GridUserInfo> rinfos = new List<GridUserInfo>();
|
||||
|
||||
@@ -79,11 +79,12 @@ namespace OpenSim.Services.Connectors.Hypergrid
|
||||
sendData["SESSIONID"] = m_SessionID.ToString();
|
||||
|
||||
string reqString = ServerUtils.BuildQueryString(sendData);
|
||||
string uri = m_ServerURI + "/hgfriends";
|
||||
|
||||
try
|
||||
{
|
||||
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/hgfriends",
|
||||
uri,
|
||||
reqString);
|
||||
if (reply != string.Empty)
|
||||
{
|
||||
@@ -103,7 +104,7 @@ namespace OpenSim.Services.Connectors.Hypergrid
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[HGFRIENDS CONNECTOR]: Exception when contacting friends server: {0}", e.Message);
|
||||
m_log.DebugFormat("[HGFRIENDS CONNECTOR]: Exception when contacting friends server at {0}: {1}", uri, e.Message);
|
||||
}
|
||||
|
||||
return 0;
|
||||
@@ -123,15 +124,16 @@ namespace OpenSim.Services.Connectors.Hypergrid
|
||||
sendData["SESSIONID"] = m_SessionID.ToString();
|
||||
|
||||
string reply = string.Empty;
|
||||
string uri = m_ServerURI + "/hgfriends";
|
||||
try
|
||||
{
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/hgfriends",
|
||||
uri,
|
||||
ServerUtils.BuildQueryString(sendData));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[HGFRIENDS CONNECTOR]: Exception when contacting friends server: {0}", e.Message);
|
||||
m_log.DebugFormat("[HGFRIENDS CONNECTOR]: Exception when contacting friends server at {0}: {1}", uri, e.Message);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -168,15 +170,16 @@ namespace OpenSim.Services.Connectors.Hypergrid
|
||||
sendData["SECRET"] = secret;
|
||||
|
||||
string reply = string.Empty;
|
||||
string uri = m_ServerURI + "/hgfriends";
|
||||
try
|
||||
{
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/hgfriends",
|
||||
uri,
|
||||
ServerUtils.BuildQueryString(sendData));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[HGFRIENDS CONNECTOR]: Exception when contacting friends server: {0}", e.Message);
|
||||
m_log.DebugFormat("[HGFRIENDS CONNECTOR]: Exception when contacting friends server at {0}: {1}", uri, e.Message);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -97,11 +97,12 @@ namespace OpenSim.Services.Connectors
|
||||
sendData["DATA"] = Convert.ToBase64String(jpgData);
|
||||
|
||||
string reqString = ServerUtils.BuildQueryString(sendData);
|
||||
string uri = m_ServerURI + "/map";
|
||||
|
||||
try
|
||||
{
|
||||
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/map",
|
||||
uri,
|
||||
reqString);
|
||||
if (reply != string.Empty)
|
||||
{
|
||||
@@ -135,7 +136,7 @@ namespace OpenSim.Services.Connectors
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[MAP IMAGE CONNECTOR]: Exception when contacting grid server: {0}", e.Message);
|
||||
m_log.DebugFormat("[MAP IMAGE CONNECTOR]: Exception when contacting map server at {0}: {1}", uri, e.Message);
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
||||
@@ -98,11 +98,12 @@ namespace OpenSim.Services.Connectors
|
||||
sendData["SecureSessionID"] = secureSessionID.ToString();
|
||||
|
||||
string reqString = ServerUtils.BuildQueryString(sendData);
|
||||
string uri = m_ServerURI + "/presence";
|
||||
// m_log.DebugFormat("[PRESENCE CONNECTOR]: queryString = {0}", reqString);
|
||||
try
|
||||
{
|
||||
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/presence",
|
||||
uri,
|
||||
reqString);
|
||||
if (reply != string.Empty)
|
||||
{
|
||||
@@ -124,7 +125,7 @@ namespace OpenSim.Services.Connectors
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[PRESENCE CONNECTOR]: Exception when contacting presence server: {0}", e.Message);
|
||||
m_log.DebugFormat("[PRESENCE CONNECTOR]: Exception when contacting presence server at {0}: {1}", uri, e.Message);
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -142,11 +143,12 @@ namespace OpenSim.Services.Connectors
|
||||
sendData["SessionID"] = sessionID.ToString();
|
||||
|
||||
string reqString = ServerUtils.BuildQueryString(sendData);
|
||||
string uri = m_ServerURI + "/presence";
|
||||
// m_log.DebugFormat("[PRESENCE CONNECTOR]: queryString = {0}", reqString);
|
||||
try
|
||||
{
|
||||
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/presence",
|
||||
uri,
|
||||
reqString);
|
||||
if (reply != string.Empty)
|
||||
{
|
||||
@@ -168,7 +170,7 @@ namespace OpenSim.Services.Connectors
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[PRESENCE CONNECTOR]: Exception when contacting presence server: {0}", e.Message);
|
||||
m_log.DebugFormat("[PRESENCE CONNECTOR]: Exception when contacting presence server at {0}: {1}", uri, e.Message);
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -185,11 +187,12 @@ namespace OpenSim.Services.Connectors
|
||||
sendData["RegionID"] = regionID.ToString();
|
||||
|
||||
string reqString = ServerUtils.BuildQueryString(sendData);
|
||||
string uri = m_ServerURI + "/presence";
|
||||
// m_log.DebugFormat("[PRESENCE CONNECTOR]: queryString = {0}", reqString);
|
||||
try
|
||||
{
|
||||
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/presence",
|
||||
uri,
|
||||
reqString);
|
||||
if (reply != string.Empty)
|
||||
{
|
||||
@@ -211,7 +214,7 @@ namespace OpenSim.Services.Connectors
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[PRESENCE CONNECTOR]: Exception when contacting presence server: {0}", e.Message);
|
||||
m_log.DebugFormat("[PRESENCE CONNECTOR]: Exception when contacting presence server at {0}: {1}", uri, e.Message);
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -229,11 +232,12 @@ namespace OpenSim.Services.Connectors
|
||||
sendData["RegionID"] = regionID.ToString();
|
||||
|
||||
string reqString = ServerUtils.BuildQueryString(sendData);
|
||||
string uri = m_ServerURI + "/presence";
|
||||
// m_log.DebugFormat("[PRESENCE CONNECTOR]: queryString = {0}", reqString);
|
||||
try
|
||||
{
|
||||
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/presence",
|
||||
uri,
|
||||
reqString);
|
||||
if (reply != string.Empty)
|
||||
{
|
||||
@@ -255,7 +259,7 @@ namespace OpenSim.Services.Connectors
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[PRESENCE CONNECTOR]: Exception when contacting presence server: {0}", e.Message);
|
||||
m_log.DebugFormat("[PRESENCE CONNECTOR]: Exception when contacting presence server at {0}: {1}", uri, e.Message);
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -273,11 +277,12 @@ namespace OpenSim.Services.Connectors
|
||||
|
||||
string reply = string.Empty;
|
||||
string reqString = ServerUtils.BuildQueryString(sendData);
|
||||
string uri = m_ServerURI + "/presence";
|
||||
// m_log.DebugFormat("[PRESENCE CONNECTOR]: queryString = {0}", reqString);
|
||||
try
|
||||
{
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/presence",
|
||||
uri,
|
||||
reqString);
|
||||
if (reply == null || (reply != null && reply == string.Empty))
|
||||
{
|
||||
@@ -287,7 +292,7 @@ namespace OpenSim.Services.Connectors
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[PRESENCE CONNECTOR]: Exception when contacting presence server: {0}", e.Message);
|
||||
m_log.DebugFormat("[PRESENCE CONNECTOR]: Exception when contacting presence server at {0}: {1}", uri, e.Message);
|
||||
}
|
||||
|
||||
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
|
||||
@@ -327,11 +332,12 @@ namespace OpenSim.Services.Connectors
|
||||
|
||||
string reply = string.Empty;
|
||||
string reqString = ServerUtils.BuildQueryString(sendData);
|
||||
string uri = m_ServerURI + "/presence";
|
||||
//m_log.DebugFormat("[PRESENCE CONNECTOR]: queryString = {0}", reqString);
|
||||
try
|
||||
{
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/presence",
|
||||
uri,
|
||||
reqString);
|
||||
if (reply == null || (reply != null && reply == string.Empty))
|
||||
{
|
||||
@@ -341,7 +347,7 @@ namespace OpenSim.Services.Connectors
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[PRESENCE CONNECTOR]: Exception when contacting presence server: {0}", e.Message);
|
||||
m_log.DebugFormat("[PRESENCE CONNECTOR]: Exception when contacting presence server at {0}: {1}", uri, e.Message);
|
||||
}
|
||||
|
||||
List<PresenceInfo> rinfos = new List<PresenceInfo>();
|
||||
|
||||
@@ -433,11 +433,14 @@ namespace OpenSim.Services.Connectors.Simulation
|
||||
args["destination_name"] = OSD.FromString(destination.RegionName);
|
||||
args["destination_uuid"] = OSD.FromString(destination.RegionID.ToString());
|
||||
|
||||
WebUtil.PostToService(uri, args, 40000);
|
||||
OSDMap response = WebUtil.PostToService(uri, args, 40000);
|
||||
if (response["Success"] == "False")
|
||||
return false;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR] CreateObject failed with exception; {0}",e.ToString());
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
@@ -138,11 +138,12 @@ namespace OpenSim.Services.Connectors
|
||||
|
||||
string reply = string.Empty;
|
||||
string reqString = ServerUtils.BuildQueryString(sendData);
|
||||
string uri = m_ServerURI + "/accounts";
|
||||
// m_log.DebugFormat("[ACCOUNTS CONNECTOR]: queryString = {0}", reqString);
|
||||
try
|
||||
{
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/accounts",
|
||||
uri,
|
||||
reqString);
|
||||
if (reply == null || (reply != null && reply == string.Empty))
|
||||
{
|
||||
@@ -152,7 +153,7 @@ namespace OpenSim.Services.Connectors
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[ACCOUNT CONNECTOR]: Exception when contacting accounts server: {0}", e.Message);
|
||||
m_log.DebugFormat("[ACCOUNT CONNECTOR]: Exception when contacting user accounts server at {0}: {1}", uri, e.Message);
|
||||
}
|
||||
|
||||
List<UserAccount> accounts = new List<UserAccount>();
|
||||
@@ -211,11 +212,12 @@ namespace OpenSim.Services.Connectors
|
||||
{
|
||||
string reply = string.Empty;
|
||||
string reqString = ServerUtils.BuildQueryString(sendData);
|
||||
string uri = m_ServerURI + "/accounts";
|
||||
// m_log.DebugFormat("[ACCOUNTS CONNECTOR]: queryString = {0}", reqString);
|
||||
try
|
||||
{
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/accounts",
|
||||
uri,
|
||||
reqString);
|
||||
if (reply == null || (reply != null && reply == string.Empty))
|
||||
{
|
||||
@@ -225,7 +227,7 @@ namespace OpenSim.Services.Connectors
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[ACCOUNT CONNECTOR]: Exception when contacting user account server: {0}", e.Message);
|
||||
m_log.DebugFormat("[ACCOUNT CONNECTOR]: Exception when contacting user accounts server at {0}: {1}", uri, e.Message);
|
||||
}
|
||||
|
||||
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
|
||||
@@ -246,11 +248,12 @@ namespace OpenSim.Services.Connectors
|
||||
private bool SendAndGetBoolReply(Dictionary<string, object> sendData)
|
||||
{
|
||||
string reqString = ServerUtils.BuildQueryString(sendData);
|
||||
string uri = m_ServerURI + "/accounts";
|
||||
// m_log.DebugFormat("[ACCOUNTS CONNECTOR]: queryString = {0}", reqString);
|
||||
try
|
||||
{
|
||||
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/accounts",
|
||||
uri,
|
||||
reqString);
|
||||
if (reply != string.Empty)
|
||||
{
|
||||
@@ -272,7 +275,7 @@ namespace OpenSim.Services.Connectors
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[ACCOUNTS CONNECTOR]: Exception when contacting user account server: {0}", e.Message);
|
||||
m_log.DebugFormat("[ACCOUNT CONNECTOR]: Exception when contacting user accounts server at {0}: {1}", uri, e.Message);
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
@@ -88,9 +88,27 @@ namespace OpenSim.Tests.Common
|
||||
/// <param name="id">ID of the region</param>
|
||||
/// <param name="x">X co-ordinate of the region</param>
|
||||
/// <param name="y">Y co-ordinate of the region</param>
|
||||
/// <param name="cm">This should be the same if simulating two scenes within a standalone</param>
|
||||
/// <param name="cache"></param>
|
||||
/// <returns></returns>
|
||||
public static TestScene SetupScene(string name, UUID id, uint x, uint y, CoreAssetCache cache)
|
||||
public static TestScene SetupScene(
|
||||
string name, UUID id, uint x, uint y, CoreAssetCache cache)
|
||||
{
|
||||
return SetupScene(name, id, x, y, cache, new IniConfigSource());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set up a scene. If it's more then one scene, use the same CommunicationsManager to link regions
|
||||
/// or a different, to get a brand new scene with new shared region modules.
|
||||
/// </summary>
|
||||
/// <param name="name">Name of the region</param>
|
||||
/// <param name="id">ID of the region</param>
|
||||
/// <param name="x">X co-ordinate of the region</param>
|
||||
/// <param name="y">Y co-ordinate of the region</param>
|
||||
/// <param name="cache"></param>
|
||||
/// <param name="configSource"></param>
|
||||
/// <returns></returns>
|
||||
public static TestScene SetupScene(
|
||||
string name, UUID id, uint x, uint y, CoreAssetCache cache, IConfigSource configSource)
|
||||
{
|
||||
Console.WriteLine("Setting up test scene {0}", name);
|
||||
|
||||
@@ -106,7 +124,6 @@ namespace OpenSim.Tests.Common
|
||||
|
||||
ISimulationDataService simDataService = OpenSim.Server.Base.ServerUtils.LoadPlugin<ISimulationDataService>("OpenSim.Tests.Common.dll", null);
|
||||
IEstateDataService estateDataService = null;
|
||||
IConfigSource configSource = new IniConfigSource();
|
||||
|
||||
TestScene testScene = new TestScene(
|
||||
regInfo, acm, scs, simDataService, estateDataService, null, false, configSource, null);
|
||||
|
||||
@@ -72,15 +72,21 @@ namespace OpenSim.Tests.Common
|
||||
/// <param name="sop"></param>
|
||||
/// <param name="itemName"></param>
|
||||
/// <param name="id"></param>
|
||||
public static TaskInventoryItem AddSceneObject(Scene scene, SceneObjectPart sop, string itemName, UUID id)
|
||||
/// <param name="userId"></param>
|
||||
public static TaskInventoryItem AddSceneObject(
|
||||
Scene scene, SceneObjectPart sop, string itemName, UUID id, UUID userId)
|
||||
{
|
||||
SceneObjectGroup taskSceneObject = SceneHelpers.CreateSceneObject(1, UUID.Zero);
|
||||
AssetBase taskSceneObjectAsset = AssetHelpers.CreateAsset(0x10, taskSceneObject);
|
||||
scene.AssetService.Store(taskSceneObjectAsset);
|
||||
TaskInventoryItem taskSceneObjectItem
|
||||
= new TaskInventoryItem
|
||||
{ Name = itemName, AssetID = taskSceneObjectAsset.FullID, ItemID = id,
|
||||
Type = (int)AssetType.Object, InvType = (int)InventoryType.Object };
|
||||
{ Name = itemName,
|
||||
AssetID = taskSceneObjectAsset.FullID,
|
||||
ItemID = id,
|
||||
OwnerID = userId,
|
||||
Type = (int)AssetType.Object,
|
||||
InvType = (int)InventoryType.Object };
|
||||
sop.Inventory.AddInventoryItem(taskSceneObjectItem, true);
|
||||
|
||||
return taskSceneObjectItem;
|
||||
|
||||
@@ -977,7 +977,7 @@ namespace OpenSim.Tests.Common.Mock
|
||||
{
|
||||
}
|
||||
|
||||
public void SendDetailedEstateData(UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, UUID covenant, string abuseEmail, UUID estateOwner)
|
||||
public void SendDetailedEstateData(UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, UUID covenant, uint covenantChanged, string abuseEmail, UUID estateOwner)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
@@ -47,6 +47,11 @@ namespace OpenSim.Tests.Common.Mock
|
||||
dumpAssetsToFile, config, simulatorVersion)
|
||||
{
|
||||
}
|
||||
|
||||
~TestScene()
|
||||
{
|
||||
Console.WriteLine("TestScene destructor called for {0}", RegionInfo.RegionName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Temporarily override session authentication for tests (namely teleport).
|
||||
|
||||
185
OpenSim/Tests/Torture/NPCTortureTests.cs
Normal file
185
OpenSim/Tests/Torture/NPCTortureTests.cs
Normal file
@@ -0,0 +1,185 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.CoreModules.Avatar.Attachments;
|
||||
using OpenSim.Region.CoreModules.Avatar.AvatarFactory;
|
||||
using OpenSim.Region.CoreModules.Framework.InventoryAccess;
|
||||
using OpenSim.Region.CoreModules.Framework.UserManagement;
|
||||
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Avatar;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.OptionalModules.World.NPC;
|
||||
using OpenSim.Services.AvatarService;
|
||||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
|
||||
namespace OpenSim.Tests.Torture
|
||||
{
|
||||
/// <summary>
|
||||
/// NPC torture tests
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Don't rely on the numbers given by these tests - they will vary a lot depending on what is already cached,
|
||||
/// how much memory is free, etc. In some cases, later larger tests will apparently take less time than smaller
|
||||
/// earlier tests.
|
||||
/// </remarks>
|
||||
[TestFixture]
|
||||
public class NPCTortureTests
|
||||
{
|
||||
private TestScene scene;
|
||||
private AvatarFactoryModule afm;
|
||||
private UserManagementModule umm;
|
||||
private AttachmentsModule am;
|
||||
|
||||
[TestFixtureSetUp]
|
||||
public void FixtureInit()
|
||||
{
|
||||
// Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
|
||||
Util.FireAndForgetMethod = FireAndForgetMethod.None;
|
||||
}
|
||||
|
||||
[TestFixtureTearDown]
|
||||
public void TearDown()
|
||||
{
|
||||
// We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
|
||||
// threads. Possibly, later tests should be rewritten not to worry about such things.
|
||||
Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
|
||||
}
|
||||
|
||||
[SetUp]
|
||||
public void Init()
|
||||
{
|
||||
IConfigSource config = new IniConfigSource();
|
||||
config.AddConfig("NPC");
|
||||
config.Configs["NPC"].Set("Enabled", "true");
|
||||
config.AddConfig("Modules");
|
||||
config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
|
||||
|
||||
afm = new AvatarFactoryModule();
|
||||
umm = new UserManagementModule();
|
||||
am = new AttachmentsModule();
|
||||
|
||||
scene = SceneHelpers.SetupScene();
|
||||
SceneHelpers.SetupSceneModules(scene, config, afm, umm, am, new BasicInventoryAccessModule(), new NPCModule());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAddRemove100NPCs()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
TestAddRemoveNPCs(100);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAddRemove1000NPCs()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
TestAddRemoveNPCs(1000);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAddRemove2000NPCs()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
TestAddRemoveNPCs(2000);
|
||||
}
|
||||
|
||||
private void TestAddRemoveNPCs(int numberOfNpcs)
|
||||
{
|
||||
ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
|
||||
// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId);
|
||||
|
||||
// 8 is the index of the first baked texture in AvatarAppearance
|
||||
UUID originalFace8TextureId = TestHelpers.ParseTail(0x10);
|
||||
Primitive.TextureEntry originalTe = new Primitive.TextureEntry(UUID.Zero);
|
||||
Primitive.TextureEntryFace originalTef = originalTe.CreateFace(8);
|
||||
originalTef.TextureID = originalFace8TextureId;
|
||||
|
||||
// We also need to add the texture to the asset service, otherwise the AvatarFactoryModule will tell
|
||||
// ScenePresence.SendInitialData() to reset our entire appearance.
|
||||
scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId));
|
||||
|
||||
afm.SetAppearance(sp, originalTe, null);
|
||||
|
||||
INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
|
||||
|
||||
List<UUID> npcs = new List<UUID>();
|
||||
|
||||
long startGcMemory = GC.GetTotalMemory(true);
|
||||
Stopwatch sw = new Stopwatch();
|
||||
sw.Start();
|
||||
|
||||
for (int i = 0; i < numberOfNpcs; i++)
|
||||
{
|
||||
npcs.Add(
|
||||
npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, scene, sp.Appearance));
|
||||
}
|
||||
|
||||
for (int i = 0; i < numberOfNpcs; i++)
|
||||
{
|
||||
Assert.That(npcs[i], Is.Not.Null);
|
||||
|
||||
ScenePresence npc = scene.GetScenePresence(npcs[i]);
|
||||
Assert.That(npc, Is.Not.Null);
|
||||
}
|
||||
|
||||
for (int i = 0; i < numberOfNpcs; i++)
|
||||
{
|
||||
Assert.That(npcModule.DeleteNPC(npcs[i], scene), Is.True);
|
||||
ScenePresence npc = scene.GetScenePresence(npcs[i]);
|
||||
Assert.That(npc, Is.Null);
|
||||
}
|
||||
|
||||
sw.Stop();
|
||||
|
||||
long endGcMemory = GC.GetTotalMemory(true);
|
||||
|
||||
Console.WriteLine("Took {0} ms", sw.ElapsedMilliseconds);
|
||||
Console.WriteLine(
|
||||
"End {0} MB, Start {1} MB, Diff {2} MB",
|
||||
endGcMemory / 1024 / 1024,
|
||||
startGcMemory / 1024 / 1024,
|
||||
(endGcMemory - startGcMemory) / 1024 / 1024);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -118,7 +118,7 @@ namespace OpenSim.Tests.Torture
|
||||
|
||||
TestScene scene = SceneHelpers.SetupScene();
|
||||
|
||||
Process process = Process.GetCurrentProcess();
|
||||
// Process process = Process.GetCurrentProcess();
|
||||
// long startProcessMemory = process.PrivateMemorySize64;
|
||||
long startGcMemory = GC.GetTotalMemory(true);
|
||||
DateTime start = DateTime.Now;
|
||||
@@ -131,7 +131,7 @@ namespace OpenSim.Tests.Torture
|
||||
|
||||
TimeSpan elapsed = DateTime.Now - start;
|
||||
// long processMemoryAlloc = process.PrivateMemorySize64 - startProcessMemory;
|
||||
long processGcAlloc = GC.GetTotalMemory(false) - startGcMemory;
|
||||
long endGcMemory = GC.GetTotalMemory(false);
|
||||
|
||||
for (int i = 1; i <= objectsToAdd; i++)
|
||||
{
|
||||
@@ -141,9 +141,19 @@ namespace OpenSim.Tests.Torture
|
||||
string.Format("Object {0} could not be retrieved", i));
|
||||
}
|
||||
|
||||
// This does not work to fire the SceneObjectGroup destructors - something else is hanging on to them.
|
||||
// scene.DeleteAllSceneObjects();
|
||||
|
||||
Console.WriteLine(
|
||||
"Took {0}ms, {1}MB to create {2} objects each containing {3} prim(s)",
|
||||
Math.Round(elapsed.TotalMilliseconds), processGcAlloc / 1024 / 1024, objectsToAdd, primsInEachObject);
|
||||
"Took {0}ms, {1}MB ({2} - {3}) to create {4} objects each containing {5} prim(s)",
|
||||
Math.Round(elapsed.TotalMilliseconds),
|
||||
(endGcMemory - startGcMemory) / 1024 / 1024,
|
||||
endGcMemory / 1024 / 1024,
|
||||
startGcMemory / 1024 / 1024,
|
||||
objectsToAdd,
|
||||
primsInEachObject);
|
||||
|
||||
scene = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
159
OpenSim/Tests/Torture/ScriptTortureTests.cs
Normal file
159
OpenSim/Tests/Torture/ScriptTortureTests.cs
Normal file
@@ -0,0 +1,159 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.CoreModules.Scripting.WorldComm;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.ScriptEngine.XEngine;
|
||||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
|
||||
namespace OpenSim.Tests.Torture
|
||||
{
|
||||
/// <summary>
|
||||
/// Script torture tests
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Don't rely on the numbers given by these tests - they will vary a lot depending on what is already cached,
|
||||
/// how much memory is free, etc. In some cases, later larger tests will apparently take less time than smaller
|
||||
/// earlier tests.
|
||||
/// </remarks>
|
||||
[TestFixture]
|
||||
public class ScriptTortureTests
|
||||
{
|
||||
private TestScene m_scene;
|
||||
private XEngine m_xEngine;
|
||||
private AutoResetEvent m_chatEvent = new AutoResetEvent(false);
|
||||
|
||||
private int m_expectedChatMessages;
|
||||
private List<OSChatMessage> m_osChatMessagesReceived = new List<OSChatMessage>();
|
||||
|
||||
[SetUp]
|
||||
public void Init()
|
||||
{
|
||||
//AppDomain.CurrentDomain.SetData("APPBASE", Environment.CurrentDirectory + "/bin");
|
||||
// Console.WriteLine(AppDomain.CurrentDomain.BaseDirectory);
|
||||
m_xEngine = new XEngine();
|
||||
|
||||
// Necessary to stop serialization complaining
|
||||
WorldCommModule wcModule = new WorldCommModule();
|
||||
|
||||
IniConfigSource configSource = new IniConfigSource();
|
||||
|
||||
IConfig startupConfig = configSource.AddConfig("Startup");
|
||||
startupConfig.Set("DefaultScriptEngine", "XEngine");
|
||||
|
||||
IConfig xEngineConfig = configSource.AddConfig("XEngine");
|
||||
xEngineConfig.Set("Enabled", "true");
|
||||
|
||||
// These tests will not run with AppDomainLoading = true, at least on mono. For unknown reasons, the call
|
||||
// to AssemblyResolver.OnAssemblyResolve fails.
|
||||
xEngineConfig.Set("AppDomainLoading", "false");
|
||||
|
||||
m_scene = SceneHelpers.SetupScene("My Test", UUID.Random(), 1000, 1000, null, configSource);
|
||||
SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine, wcModule);
|
||||
|
||||
m_scene.EventManager.OnChatFromWorld += OnChatFromWorld;
|
||||
m_scene.StartScripts();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCompileAndStart100Scripts()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
TestCompileAndStartScripts(100);
|
||||
}
|
||||
|
||||
private void TestCompileAndStartScripts(int scriptsToCreate)
|
||||
{
|
||||
UUID userId = TestHelpers.ParseTail(0x1);
|
||||
|
||||
m_expectedChatMessages = scriptsToCreate;
|
||||
int startingObjectIdTail = 0x100;
|
||||
|
||||
GC.Collect();
|
||||
|
||||
for (int idTail = startingObjectIdTail;idTail < startingObjectIdTail + scriptsToCreate; idTail++)
|
||||
{
|
||||
AddObjectAndScript(idTail, userId);
|
||||
}
|
||||
|
||||
m_chatEvent.WaitOne(40000 + scriptsToCreate * 1000);
|
||||
|
||||
Assert.That(m_osChatMessagesReceived.Count, Is.EqualTo(m_expectedChatMessages));
|
||||
|
||||
foreach (OSChatMessage msg in m_osChatMessagesReceived)
|
||||
Assert.That(
|
||||
msg.Message,
|
||||
Is.EqualTo("Script running"),
|
||||
string.Format(
|
||||
"Message from {0} was {1} rather than {2}", msg.SenderUUID, msg.Message, "Script running"));
|
||||
}
|
||||
|
||||
private void AddObjectAndScript(int objectIdTail, UUID userId)
|
||||
{
|
||||
// UUID itemId = TestHelpers.ParseTail(0x3);
|
||||
string itemName = string.Format("AddObjectAndScript() Item for object {0}", objectIdTail);
|
||||
|
||||
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, "AddObjectAndScriptPart_", objectIdTail);
|
||||
m_scene.AddNewSceneObject(so, true);
|
||||
|
||||
InventoryItemBase itemTemplate = new InventoryItemBase();
|
||||
// itemTemplate.ID = itemId;
|
||||
itemTemplate.Name = itemName;
|
||||
itemTemplate.Folder = so.UUID;
|
||||
itemTemplate.InvType = (int)InventoryType.LSL;
|
||||
|
||||
m_scene.RezNewScript(userId, itemTemplate);
|
||||
}
|
||||
|
||||
private void OnChatFromWorld(object sender, OSChatMessage oscm)
|
||||
{
|
||||
// Console.WriteLine("Got chat [{0}]", oscm.Message);
|
||||
|
||||
lock (m_osChatMessagesReceived)
|
||||
{
|
||||
m_osChatMessagesReceived.Add(oscm);
|
||||
|
||||
if (m_osChatMessagesReceived.Count == m_expectedChatMessages)
|
||||
m_chatEvent.Set();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
33
bin/OpenSim.Framework.Serialization.Tests.dll.config
Normal file
33
bin/OpenSim.Framework.Serialization.Tests.dll.config
Normal file
@@ -0,0 +1,33 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<configSections>
|
||||
<section name="log4net" type="log4net.Config.Log4NetConfigurationSectionHandler,log4net" />
|
||||
</configSections>
|
||||
<runtime>
|
||||
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity name="nunit.framework" publicKeyToken="96d09a1eb7f44a77" culture="Neutral" />
|
||||
<bindingRedirect oldVersion="2.0.6.0" newVersion="2.4.6.0" />
|
||||
<bindingRedirect oldVersion="2.1.4.0" newVersion="2.4.6.0" />
|
||||
<bindingRedirect oldVersion="2.2.8.0" newVersion="2.4.6.0" />
|
||||
</dependentAssembly>
|
||||
</assemblyBinding>
|
||||
</runtime>
|
||||
<log4net>
|
||||
<!-- A1 is set to be a ConsoleAppender -->
|
||||
<appender name="A1" type="log4net.Appender.ConsoleAppender">
|
||||
|
||||
<!-- A1 uses PatternLayout -->
|
||||
<layout type="log4net.Layout.PatternLayout">
|
||||
<!-- Print the date in ISO 8601 format -->
|
||||
<conversionPattern value="%date [%thread] %-5level %logger %ndc - %message%newline" />
|
||||
</layout>
|
||||
</appender>
|
||||
|
||||
<!-- Set root logger level to DEBUG and its only appender to A1 -->
|
||||
<root>
|
||||
<level value="DEBUG" />
|
||||
<appender-ref ref="A1" />
|
||||
</root>
|
||||
</log4net>
|
||||
</configuration>
|
||||
@@ -87,7 +87,7 @@
|
||||
|
||||
;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256
|
||||
;; Maximum size for non-physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!).
|
||||
; NonPhysicalPrimMax = 256
|
||||
; NonphysicalPrimMax = 256
|
||||
|
||||
;# {PhysicalPrimMax} {} {Maximum size of physical prims?} {} 10
|
||||
;; Maximum size where a prim can be physical. Affects resizing of existing prims. This can be overriden in the region config file.
|
||||
|
||||
@@ -82,7 +82,7 @@
|
||||
allow_regionless = false
|
||||
|
||||
; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!).
|
||||
NonPhysicalPrimMax = 256
|
||||
NonphysicalPrimMax = 256
|
||||
|
||||
; Maximum size of physical prims. Affects resizing of existing prims. This can be overriden in the region config file.
|
||||
PhysicalPrimMax = 10
|
||||
@@ -637,13 +637,12 @@
|
||||
[Mesh]
|
||||
; enable / disable Collada mesh support
|
||||
; default is true
|
||||
; AllowMeshUpload = true
|
||||
AllowMeshUpload = true
|
||||
|
||||
; if you use Meshmerizer and want collisions for meshies, setting this to true
|
||||
; will cause OpenSim to attempt to decode meshies assets, extract the physics
|
||||
; mesh, and use it for collisions. This is currently experimental code and enabling
|
||||
; it may cause unexpected physics problems.
|
||||
;UseMeshiesPhysicsMesh = false
|
||||
; mesh, and use it for collisions.
|
||||
UseMeshiesPhysicsMesh = true
|
||||
|
||||
|
||||
[ODEPhysicsSettings]
|
||||
|
||||
@@ -14,6 +14,8 @@
|
||||
;StorageProvider = "OpenSim.Data.MySQL.dll"
|
||||
;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
|
||||
; Uncomment this line if you are using MySQL and want to use a different database for estates
|
||||
; The usual application for this is to allow estates to be spread out across multiple simulators by share the same database.
|
||||
; Most people won't need to do this so only uncomment if you know what you're doing.
|
||||
;EstateConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
|
||||
|
||||
; MSSQL
|
||||
|
||||
@@ -218,6 +218,7 @@
|
||||
|
||||
<ReferencePath>../../../bin/</ReferencePath>
|
||||
<Reference name="System"/>
|
||||
<Reference name="System.Core"/>
|
||||
<Reference name="System.Xml"/>
|
||||
<Reference name="log4net" path="../../../bin/"/>
|
||||
<Reference name="OpenMetaverse" path="../../../bin/"/>
|
||||
@@ -797,6 +798,7 @@
|
||||
<Reference name="OpenSim.Framework.Communications"/>
|
||||
<Reference name="OpenSim.Data"/>
|
||||
<Reference name="OpenSim.Framework.Console"/>
|
||||
<Reference name="OpenSim.Framework.Serialization"/>
|
||||
<Reference name="OpenSim.Framework.Servers"/>
|
||||
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
|
||||
<Reference name="OpenSim.Framework.Statistics"/>
|
||||
@@ -3314,9 +3316,16 @@
|
||||
<Reference name="OpenMetaverse.StructuredData" path="../../../bin/"/>
|
||||
<Reference name="XMLRPC" path="../../../bin/"/>
|
||||
<Reference name="OpenSim.Framework"/>
|
||||
<Reference name="OpenSim.Framework.Communications"/>
|
||||
<Reference name="OpenSim.Framework.Console"/>
|
||||
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
|
||||
<Reference name="OpenSim.Region.CoreModules"/>
|
||||
<Reference name="OpenSim.Region.Framework"/>
|
||||
<Reference name="OpenSim.Region.OptionalModules"/>
|
||||
<Reference name="OpenSim.Region.ScriptEngine.Shared"/>
|
||||
<Reference name="OpenSim.Region.ScriptEngine.XEngine"/>
|
||||
<Reference name="OpenSim.Services.Interfaces"/>
|
||||
<Reference name="OpenSim.Services.AvatarService"/>
|
||||
<Reference name="OpenSim.Tests.Common"/>
|
||||
<Files>
|
||||
<Match pattern="*.cs" recurse="false"/>
|
||||
|
||||
Reference in New Issue
Block a user