Compare commits
36 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
e321306517 | ||
|
|
acfe7e555e | ||
|
|
5023cc86f0 | ||
|
|
4455140f30 | ||
|
|
71e484516a | ||
|
|
38f878952c | ||
|
|
d80422eba7 | ||
|
|
ee078f717a | ||
|
|
73f34de1f9 | ||
|
|
b3d152f3ba | ||
|
|
a7dc7e636e | ||
|
|
44d84bc277 | ||
|
|
215acbcc96 | ||
|
|
7273e05995 | ||
|
|
ddca5347c3 | ||
|
|
e8cc1bd329 | ||
|
|
9c84a8162f | ||
|
|
16c4636048 | ||
|
|
7c888f6af1 | ||
|
|
dbe32a1f6d | ||
|
|
3fa61c4a39 | ||
|
|
dfa19e23f0 | ||
|
|
9c6ba8d18f | ||
|
|
d5c08c44bf | ||
|
|
bef2a368f4 | ||
|
|
236e1c45f2 | ||
|
|
a4367e75d3 | ||
|
|
c87751a822 | ||
|
|
1f402fdf5e | ||
|
|
bd928218dd | ||
|
|
773994723a | ||
|
|
7583768b9e | ||
|
|
de255321f1 | ||
|
|
37049180f6 | ||
|
|
c22970448f | ||
|
|
038d1bf742 |
@@ -75,7 +75,7 @@ namespace OpenSim.Data.SQLite
|
||||
cmd.Parameters.AddWithValue(":PrincipalID", principalID.ToString());
|
||||
cmd.Parameters.AddWithValue(":Friend", friend);
|
||||
|
||||
ExecuteNonQuery(cmd, cmd.Connection);
|
||||
ExecuteNonQuery(cmd, m_Connection);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -31,6 +31,7 @@ using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Threading;
|
||||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
@@ -531,6 +532,11 @@ namespace OpenSim.Framework.Console
|
||||
|
||||
public class Parser
|
||||
{
|
||||
// If an unquoted portion ends with an element matching this regex
|
||||
// and the next element contains a space, then we have stripped
|
||||
// embedded quotes that should not have been stripped
|
||||
private static Regex optionRegex = new Regex("^--[a-zA-Z0-9-]+=$");
|
||||
|
||||
public static string[] Parse(string text)
|
||||
{
|
||||
List<string> result = new List<string>();
|
||||
@@ -544,10 +550,38 @@ namespace OpenSim.Framework.Console
|
||||
if (index % 2 == 0)
|
||||
{
|
||||
string[] words = unquoted[index].Split(new char[] {' '});
|
||||
|
||||
bool option = false;
|
||||
foreach (string w in words)
|
||||
{
|
||||
if (w != String.Empty)
|
||||
{
|
||||
if (optionRegex.Match(w) == Match.Empty)
|
||||
option = false;
|
||||
else
|
||||
option = true;
|
||||
result.Add(w);
|
||||
}
|
||||
}
|
||||
// The last item matched the regex, put the quotes back
|
||||
if (option)
|
||||
{
|
||||
// If the line ended with it, don't do anything
|
||||
if (index < (unquoted.Length - 1))
|
||||
{
|
||||
// Get and remove the option name
|
||||
string optionText = result[result.Count - 1];
|
||||
result.RemoveAt(result.Count - 1);
|
||||
|
||||
// Add the quoted value back
|
||||
optionText += "\"" + unquoted[index + 1] + "\"";
|
||||
|
||||
// Push the result into our return array
|
||||
result.Add(optionText);
|
||||
|
||||
// Skip the already used value
|
||||
index++;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
@@ -627,7 +627,6 @@ namespace OpenSim.Framework
|
||||
|
||||
foreach (String s in allKeys)
|
||||
{
|
||||
string val = config.GetString(s);
|
||||
SetOtherSetting(s, config.GetString(s));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1676,13 +1676,14 @@ namespace OpenSim.Framework
|
||||
/// </summary>
|
||||
public static void PrintCallStack()
|
||||
{
|
||||
StackTrace stackTrace = new StackTrace(); // get call stack
|
||||
StackTrace stackTrace = new StackTrace(true); // get call stack
|
||||
StackFrame[] stackFrames = stackTrace.GetFrames(); // get method calls (frames)
|
||||
|
||||
// write call stack method names
|
||||
foreach (StackFrame stackFrame in stackFrames)
|
||||
{
|
||||
m_log.Debug(stackFrame.GetMethod().DeclaringType + "." + stackFrame.GetMethod().Name); // write method name
|
||||
MethodBase mb = stackFrame.GetMethod();
|
||||
m_log.DebugFormat("{0}.{1}:{2}", mb.DeclaringType, mb.Name, stackFrame.GetFileLineNumber()); // write method name
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -422,7 +422,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
string assetType)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}",
|
||||
"[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}",
|
||||
assetID, inventoryItem, inventoryType, assetType);
|
||||
|
||||
sbyte assType = 0;
|
||||
@@ -625,7 +625,12 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
item.AssetType = assType;
|
||||
item.InvType = inType;
|
||||
item.Folder = parentFolder;
|
||||
item.CurrentPermissions = (uint)PermissionMask.All;
|
||||
|
||||
// If we set PermissionMask.All then when we rez the item the next permissions will replace the current
|
||||
// (owner) permissions. This becomes a problem if next permissions are changed.
|
||||
item.CurrentPermissions
|
||||
= (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
|
||||
|
||||
item.BasePermissions = (uint)PermissionMask.All;
|
||||
item.EveryOnePermissions = 0;
|
||||
item.NextPermissions = (uint)PermissionMask.All;
|
||||
|
||||
@@ -50,8 +50,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
|
||||
public class NewFileAgentInventoryVariablePriceModule : INonSharedRegionModule
|
||||
{
|
||||
// private static readonly ILog m_log =
|
||||
// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private Scene m_scene;
|
||||
// private IAssetService m_assetService;
|
||||
@@ -210,6 +209,9 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
|
||||
string assetType,UUID AgentID)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[NEW FILE AGENT INVENTORY VARIABLE PRICE MODULE]: Upload complete for {0}", inventoryItem);
|
||||
|
||||
sbyte assType = 0;
|
||||
sbyte inType = 0;
|
||||
|
||||
@@ -259,13 +261,13 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
item.AssetType = assType;
|
||||
item.InvType = inType;
|
||||
item.Folder = parentFolder;
|
||||
item.CurrentPermissions = (uint)PermissionMask.All;
|
||||
item.CurrentPermissions
|
||||
= (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
|
||||
item.BasePermissions = (uint)PermissionMask.All;
|
||||
item.EveryOnePermissions = 0;
|
||||
item.NextPermissions = (uint)PermissionMask.All;
|
||||
item.CreationDate = Util.UnixTimeSinceEpoch();
|
||||
m_scene.AddInventoryItem(item);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -339,7 +339,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
m_scene.AddSceneObject(grp);
|
||||
grp.AbsolutePosition = obj.Position;
|
||||
}
|
||||
|
||||
|
||||
allparts[i] = grp;
|
||||
}
|
||||
|
||||
|
||||
@@ -5168,7 +5168,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
AddLocalPacketHandler(PacketType.ImprovedInstantMessage, HandlerImprovedInstantMessage, false);
|
||||
AddLocalPacketHandler(PacketType.AcceptFriendship, HandlerAcceptFriendship);
|
||||
AddLocalPacketHandler(PacketType.DeclineFriendship, HandlerDeclineFriendship);
|
||||
AddLocalPacketHandler(PacketType.TerminateFriendship, HandlerTerminateFrendship);
|
||||
AddLocalPacketHandler(PacketType.TerminateFriendship, HandlerTerminateFriendship);
|
||||
AddLocalPacketHandler(PacketType.RezObject, HandlerRezObject);
|
||||
AddLocalPacketHandler(PacketType.DeRezObject, HandlerDeRezObject);
|
||||
AddLocalPacketHandler(PacketType.ModifyLand, HandlerModifyLand);
|
||||
@@ -5891,7 +5891,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool HandlerTerminateFrendship(IClientAPI sender, Packet Pack)
|
||||
private bool HandlerTerminateFriendship(IClientAPI sender, Packet Pack)
|
||||
{
|
||||
TerminateFriendshipPacket tfriendpack = (TerminateFriendshipPacket)Pack;
|
||||
|
||||
@@ -5906,13 +5906,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
UUID listOwnerAgentID = tfriendpack.AgentData.AgentID;
|
||||
UUID exFriendID = tfriendpack.ExBlock.OtherID;
|
||||
|
||||
FriendshipTermination handlerTerminateFriendship = OnTerminateFriendship;
|
||||
if (handlerTerminateFriendship != null)
|
||||
FriendshipTermination TerminateFriendshipHandler = OnTerminateFriendship;
|
||||
if (TerminateFriendshipHandler != null)
|
||||
{
|
||||
handlerTerminateFriendship(this, listOwnerAgentID, exFriendID);
|
||||
TerminateFriendshipHandler(this, listOwnerAgentID, exFriendID);
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool HandleFindAgent(IClientAPI client, Packet Packet)
|
||||
@@ -7689,6 +7689,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
if (transfer.TransferInfo.SourceType == (int)SourceType.SimEstate)
|
||||
{
|
||||
//TransferRequestPacket does not include covenant uuid?
|
||||
//get scene covenant uuid
|
||||
taskID = m_scene.RegionInfo.RegionSettings.Covenant;
|
||||
}
|
||||
|
||||
MakeAssetRequest(transfer, taskID);
|
||||
|
||||
@@ -12113,6 +12120,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
requestID = new UUID(transferRequest.TransferInfo.Params, 80);
|
||||
}
|
||||
else if (transferRequest.TransferInfo.SourceType == (int)SourceType.SimEstate)
|
||||
{
|
||||
requestID = taskID;
|
||||
}
|
||||
|
||||
|
||||
// m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID);
|
||||
|
||||
|
||||
@@ -1731,17 +1731,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||
{
|
||||
m_log.InfoFormat("[ENTITY TRANSFER MODULE] cross region transfer failed for object {0}",grp.UUID);
|
||||
|
||||
// Need to turn off the physics flags, otherwise the object will continue to attempt to
|
||||
// move out of the region creating an infinite loop of failed attempts to cross
|
||||
grp.UpdatePrimFlags(grp.RootPart.LocalId,false,grp.IsTemporary,grp.IsPhantom,false);
|
||||
|
||||
// We are going to move the object back to the old position so long as the old position
|
||||
// is in the region
|
||||
oldGroupPosition.X = Util.Clamp<float>(oldGroupPosition.X,1.0f,(float)Constants.RegionSize-1);
|
||||
oldGroupPosition.Y = Util.Clamp<float>(oldGroupPosition.Y,1.0f,(float)Constants.RegionSize-1);
|
||||
oldGroupPosition.Z = Util.Clamp<float>(oldGroupPosition.Z,1.0f,4096.0f);
|
||||
|
||||
grp.RootPart.GroupPosition = oldGroupPosition;
|
||||
|
||||
// Need to turn off the physics flags, otherwise the object will continue to attempt to
|
||||
// move out of the region creating an infinite loop of failed attempts to cross
|
||||
grp.UpdatePrimFlags(grp.RootPart.LocalId,false,grp.IsTemporary,grp.IsPhantom,false);
|
||||
grp.AbsolutePosition = oldGroupPosition;
|
||||
|
||||
grp.ScheduleGroupForFullUpdate();
|
||||
}
|
||||
|
||||
@@ -560,12 +560,20 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
||||
return null;
|
||||
|
||||
userID = remoteClient.AgentId;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[INVENTORY ACCESS MODULE]: Target of {0} in CreateItemForObject() is {1} {2}",
|
||||
// action, remoteClient.Name, userID);
|
||||
}
|
||||
else
|
||||
{
|
||||
// All returns / deletes go to the object owner
|
||||
//
|
||||
userID = so.RootPart.OwnerID;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[INVENTORY ACCESS MODULE]: Target of {0} in CreateItemForObject() is object owner {1}",
|
||||
// action, userID);
|
||||
}
|
||||
|
||||
if (userID == UUID.Zero) // Can't proceed
|
||||
@@ -651,11 +659,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
||||
}
|
||||
|
||||
// Override and put into where it came from, if it came
|
||||
// from anywhere in inventory
|
||||
// from anywhere in inventory and the owner is taking it back.
|
||||
//
|
||||
if (action == DeRezAction.Take || action == DeRezAction.TakeCopy)
|
||||
{
|
||||
if (so.RootPart.FromFolderID != UUID.Zero)
|
||||
if (so.RootPart.FromFolderID != UUID.Zero && userID == remoteClient.AgentId)
|
||||
{
|
||||
InventoryFolderBase f = new InventoryFolderBase(so.RootPart.FromFolderID, userID);
|
||||
if (f != null)
|
||||
@@ -830,6 +838,12 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
||||
group = objlist[i];
|
||||
SceneObjectPart rootPart = group.RootPart;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[InventoryAccessModule]: Preparing to rez {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}",
|
||||
// group.Name, group.LocalId, group.UUID,
|
||||
// group.RootPart.OwnerMask, group.RootPart.NextOwnerMask, group.RootPart.GroupMask, group.RootPart.EveryoneMask,
|
||||
// remoteClient.Name);
|
||||
|
||||
// Vector3 storedPosition = group.AbsolutePosition;
|
||||
if (group.UUID == UUID.Zero)
|
||||
{
|
||||
@@ -892,6 +906,12 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
||||
|
||||
rootPart.ScheduleFullUpdate();
|
||||
}
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[InventoryAccessModule]: Rezzed {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}",
|
||||
// group.Name, group.LocalId, group.UUID,
|
||||
// group.RootPart.OwnerMask, group.RootPart.NextOwnerMask, group.RootPart.GroupMask, group.RootPart.EveryoneMask,
|
||||
// remoteClient.Name);
|
||||
}
|
||||
|
||||
group.SetGroup(remoteClient.ActiveGroupId, remoteClient);
|
||||
@@ -958,7 +978,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
||||
}
|
||||
|
||||
rootPart.FromFolderID = item.Folder;
|
||||
|
||||
|
||||
// Console.WriteLine("rootPart.OwnedID {0}, item.Owner {1}, item.CurrentPermissions {2:X}",
|
||||
// rootPart.OwnerID, item.Owner, item.CurrentPermissions);
|
||||
|
||||
if ((rootPart.OwnerID != item.Owner) ||
|
||||
(item.CurrentPermissions & 16) != 0 ||
|
||||
(item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0)
|
||||
|
||||
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||
/// </param>
|
||||
/// <param name="scene"></param>
|
||||
/// <param name="appearance">The avatar appearance to use for the new NPC.</param>
|
||||
/// <returns>The UUID of the ScenePresence created.</returns>
|
||||
/// <returns>The UUID of the ScenePresence created. UUID.Zero if there was a failure.</returns>
|
||||
UUID CreateNPC(
|
||||
string firstname,
|
||||
string lastname,
|
||||
|
||||
@@ -148,7 +148,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
x = m_inventoryDeletes.Dequeue();
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[ASYNC DELETER]: Sending object to user's inventory, action {1}, count {2}, {0} item(s) remaining.", left, x.action, x.objectGroups.Count);
|
||||
"[ASYNC DELETER]: Sending object to user's inventory, action {1}, count {2}, {0} item(s) remaining.",
|
||||
left, x.action, x.objectGroups.Count);
|
||||
|
||||
try
|
||||
{
|
||||
|
||||
@@ -330,6 +330,12 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
item.Flags = (item.Flags & ~(uint)255) | (itemUpd.Flags & (uint)255);
|
||||
item.Name = itemUpd.Name;
|
||||
item.Description = itemUpd.Description;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[USER INVENTORY]: itemUpd {0} {1} {2} {3}, item {4} {5} {6} {7}",
|
||||
// itemUpd.NextPermissions, itemUpd.GroupPermissions, itemUpd.EveryOnePermissions, item.Flags,
|
||||
// item.NextPermissions, item.GroupPermissions, item.EveryOnePermissions, item.CurrentPermissions);
|
||||
|
||||
if (item.NextPermissions != (itemUpd.NextPermissions & item.BasePermissions))
|
||||
item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteNextOwner;
|
||||
item.NextPermissions = itemUpd.NextPermissions & item.BasePermissions;
|
||||
@@ -338,6 +344,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
item.EveryOnePermissions = itemUpd.EveryOnePermissions & item.BasePermissions;
|
||||
if (item.GroupPermissions != (itemUpd.GroupPermissions & item.BasePermissions))
|
||||
item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteGroup;
|
||||
|
||||
// m_log.DebugFormat("[USER INVENTORY]: item.Flags {0}", item.Flags);
|
||||
|
||||
item.GroupPermissions = itemUpd.GroupPermissions & item.BasePermissions;
|
||||
item.GroupID = itemUpd.GroupID;
|
||||
item.GroupOwned = itemUpd.GroupOwned;
|
||||
@@ -2310,7 +2319,24 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
m_sceneGraph.DelinkObjects(parts);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Link the scene objects containing the indicated parts to a root object.
|
||||
/// </summary>
|
||||
/// <param name="client"></param>
|
||||
/// <param name="parentPrimId">A root prim id of the object which will be the root prim of the resulting linkset.</param>
|
||||
/// <param name="childPrimIds">A list of child prims for the objects that should be linked in.</param>
|
||||
public void LinkObjects(IClientAPI client, uint parentPrimId, List<uint> childPrimIds)
|
||||
{
|
||||
LinkObjects(client.AgentId, parentPrimId, childPrimIds);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Link the scene objects containing the indicated parts to a root object.
|
||||
/// </summary>
|
||||
/// <param name="agentId">The ID of the user linking.</param>
|
||||
/// <param name="parentPrimId">A root prim id of the object which will be the root prim of the resulting linkset.</param>
|
||||
/// <param name="childPrimIds">A list of child prims for the objects that should be linked in.</param>
|
||||
public void LinkObjects(UUID agentId, uint parentPrimId, List<uint> childPrimIds)
|
||||
{
|
||||
List<UUID> owners = new List<UUID>();
|
||||
|
||||
@@ -2323,7 +2349,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Permissions.CanLinkObject(client.AgentId, root.ParentGroup.RootPart.UUID))
|
||||
if (!Permissions.CanLinkObject(agentId, root.ParentGroup.RootPart.UUID))
|
||||
{
|
||||
m_log.DebugFormat("[LINK]: Refusing link. No permissions on root prim");
|
||||
return;
|
||||
@@ -2339,7 +2365,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
if (!owners.Contains(part.OwnerID))
|
||||
owners.Add(part.OwnerID);
|
||||
|
||||
if (Permissions.CanLinkObject(client.AgentId, part.ParentGroup.RootPart.UUID))
|
||||
if (Permissions.CanLinkObject(agentId, part.ParentGroup.RootPart.UUID))
|
||||
children.Add(part);
|
||||
}
|
||||
|
||||
|
||||
@@ -1751,6 +1751,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
{
|
||||
SceneObjectGroup child = children[i].ParentGroup;
|
||||
|
||||
// Don't try and add a group to itself - this will only cause severe problems later on.
|
||||
if (child == parentGroup)
|
||||
continue;
|
||||
|
||||
// Make sure no child prim is set for sale
|
||||
// So that, on delink, no prims are unwittingly
|
||||
// left for sale and sold off
|
||||
@@ -1777,8 +1781,13 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
// We need to explicitly resend the newly link prim's object properties since no other actions
|
||||
// occur on link to invoke this elsewhere (such as object selection)
|
||||
parentGroup.RootPart.CreateSelected = true;
|
||||
parentGroup.TriggerScriptChangedEvent(Changed.LINK);
|
||||
if (childGroups.Count > 0)
|
||||
{
|
||||
parentGroup.RootPart.CreateSelected = true;
|
||||
parentGroup.TriggerScriptChangedEvent(Changed.LINK);
|
||||
parentGroup.HasGroupChanged = true;
|
||||
parentGroup.ScheduleGroupForFullUpdate();
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
||||
@@ -269,6 +269,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
public void ApplyNextOwnerPermissions()
|
||||
{
|
||||
// m_log.DebugFormat("[PRIM INVENTORY]: Applying next owner permissions to {0} {1}", Name, UUID);
|
||||
|
||||
SceneObjectPart[] parts = m_parts.GetArray();
|
||||
for (int i = 0; i < parts.Length; i++)
|
||||
parts[i].ApplyNextOwnerPermissions();
|
||||
|
||||
@@ -466,6 +466,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
&& !IsAttachmentCheckFull() && (!Scene.LoadingPrims))
|
||||
{
|
||||
m_scene.CrossPrimGroupIntoNewRegion(val, this, true);
|
||||
|
||||
if (IsDeleted)
|
||||
return;
|
||||
val = AbsolutePosition;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -664,7 +668,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
// ~SceneObjectGroup()
|
||||
// {
|
||||
// m_log.DebugFormat("[SCENE OBJECT GROUP]: Destructor called for {0}, local id {1}", Name, LocalId);
|
||||
// //m_log.DebugFormat("[SCENE OBJECT GROUP]: Destructor called for {0}, local id {1}", Name, LocalId);
|
||||
// Console.WriteLine("Destructor called for {0}, local id {1}", Name, LocalId);
|
||||
// }
|
||||
|
||||
#region Constructors
|
||||
@@ -2360,6 +2365,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
// "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}",
|
||||
// objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID);
|
||||
|
||||
// Linking to ourselves is not a valid operation.
|
||||
if (objectGroup == this)
|
||||
return;
|
||||
|
||||
SceneObjectPart linkPart = objectGroup.m_rootPart;
|
||||
|
||||
Vector3 oldGroupPosition = linkPart.GroupPosition;
|
||||
|
||||
@@ -1549,7 +1549,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
PhysActor = null;
|
||||
}
|
||||
|
||||
// Basic Physics returns null.. joy joy joy.
|
||||
// Basic Physics can also return null as well as an exception catch.
|
||||
if (PhysActor != null)
|
||||
{
|
||||
PhysActor.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info
|
||||
@@ -1557,10 +1557,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
DoPhysicsPropertyUpdate(RigidBody, true);
|
||||
PhysActor.SetVolumeDetect(VolumeDetectActive ? 1 : 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.DebugFormat("[SOP]: physics actor is null for {0} with parent {1}", UUID, this.ParentGroup.UUID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -326,10 +326,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// <returns></returns>
|
||||
public void CreateScriptInstance(TaskInventoryItem item, int startParam, bool postOnRez, string engine, int stateSource)
|
||||
{
|
||||
// m_log.InfoFormat(
|
||||
// "[PRIM INVENTORY]: " +
|
||||
// "Starting script {0}, {1} in prim {2}, {3}",
|
||||
// item.Name, item.ItemID, Name, UUID);
|
||||
// m_log.DebugFormat("[PRIM INVENTORY]: Starting script {0} {1} in prim {2} {3} in {4}",
|
||||
// item.Name, item.ItemID, m_part.Name, m_part.UUID, m_part.ParentGroup.Scene.RegionInfo.RegionName);
|
||||
|
||||
if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID))
|
||||
{
|
||||
@@ -362,8 +360,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
string msg = String.Format("asset ID {0} could not be found", item.AssetID);
|
||||
StoreScriptError(item.ItemID, msg);
|
||||
m_log.ErrorFormat(
|
||||
"[PRIM INVENTORY]: " +
|
||||
"Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
|
||||
"[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
|
||||
item.Name, item.ItemID, m_part.AbsolutePosition,
|
||||
m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID);
|
||||
}
|
||||
@@ -499,8 +496,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
string msg = String.Format("couldn't be found for prim {0}, {1}", m_part.Name, m_part.UUID);
|
||||
StoreScriptError(itemId, msg);
|
||||
m_log.ErrorFormat(
|
||||
"[PRIM INVENTORY]: " +
|
||||
"Couldn't start script with ID {0} since it {1}", itemId, msg);
|
||||
"[PRIM INVENTORY]: Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}",
|
||||
itemId, m_part.Name, m_part.UUID,
|
||||
m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -39,14 +39,31 @@ using log4net;
|
||||
|
||||
namespace OpenSim.Region.Framework.Scenes.Tests
|
||||
{
|
||||
/// <summary>
|
||||
/// Linking tests
|
||||
/// </summary>
|
||||
[TestFixture]
|
||||
public class SceneObjectLinkingTests
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <summary>
|
||||
/// Links to self should be ignored.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestLinkToSelf()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
UUID ownerId = TestHelpers.ParseTail(0x1);
|
||||
int nParts = 3;
|
||||
|
||||
TestScene scene = SceneHelpers.SetupScene();
|
||||
SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(nParts, ownerId, "TestLinkToSelf_", 0x10);
|
||||
scene.AddSceneObject(sog1);
|
||||
scene.LinkObjects(ownerId, sog1.LocalId, new List<uint>() { sog1.Parts[1].LocalId });
|
||||
// sog1.LinkToGroup(sog1);
|
||||
|
||||
Assert.That(sog1.Parts.Length, Is.EqualTo(nParts));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLinkDelink2SceneObjects()
|
||||
{
|
||||
|
||||
@@ -52,6 +52,30 @@ namespace OpenSim.Region.Framework.Tests
|
||||
[TestFixture]
|
||||
public class TaskInventoryTests
|
||||
{
|
||||
[Test]
|
||||
public void TestAddTaskInventoryItem()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
Scene scene = SceneHelpers.SetupScene();
|
||||
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
|
||||
SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
|
||||
SceneObjectPart sop1 = sog1.RootPart;
|
||||
|
||||
// Create an object embedded inside the first
|
||||
UUID taskSceneObjectItemId = UUID.Parse("00000000-0000-0000-0000-100000000000");
|
||||
TaskInventoryItem taskSceneObjectItem
|
||||
= TaskInventoryHelpers.AddSceneObject(scene, sop1, "tso", taskSceneObjectItemId, user1.PrincipalID);
|
||||
|
||||
TaskInventoryItem addedItem = sop1.Inventory.GetInventoryItem(taskSceneObjectItemId);
|
||||
Assert.That(addedItem.ItemID, Is.EqualTo(taskSceneObjectItemId));
|
||||
Assert.That(addedItem.OwnerID, Is.EqualTo(user1.PrincipalID));
|
||||
Assert.That(addedItem.ParentID, Is.EqualTo(sop1.UUID));
|
||||
Assert.That(addedItem.InvType, Is.EqualTo((int)InventoryType.Object));
|
||||
Assert.That(addedItem.Type, Is.EqualTo((int)AssetType.Object));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRezObjectFromInventoryItem()
|
||||
{
|
||||
@@ -66,7 +90,7 @@ namespace OpenSim.Region.Framework.Tests
|
||||
// Create an object embedded inside the first
|
||||
UUID taskSceneObjectItemId = UUID.Parse("00000000-0000-0000-0000-100000000000");
|
||||
TaskInventoryItem taskSceneObjectItem
|
||||
= TaskInventoryHelpers.AddSceneObject(scene, sop1, "tso", taskSceneObjectItemId);
|
||||
= TaskInventoryHelpers.AddSceneObject(scene, sop1, "tso", taskSceneObjectItemId, user1.PrincipalID);
|
||||
|
||||
scene.AddSceneObject(sog1);
|
||||
|
||||
|
||||
@@ -44,7 +44,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
||||
private readonly string m_firstname;
|
||||
private readonly string m_lastname;
|
||||
private readonly Vector3 m_startPos;
|
||||
private readonly UUID m_uuid = UUID.Random();
|
||||
private UUID m_uuid = UUID.Random();
|
||||
private readonly Scene m_scene;
|
||||
private readonly UUID m_ownerID;
|
||||
|
||||
@@ -444,6 +444,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
||||
public virtual UUID AgentId
|
||||
{
|
||||
get { return m_uuid; }
|
||||
set { m_uuid = value; }
|
||||
}
|
||||
|
||||
public UUID SessionId
|
||||
|
||||
@@ -140,28 +140,36 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
||||
// acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]);
|
||||
// }
|
||||
|
||||
lock (m_avatars)
|
||||
{
|
||||
scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd);
|
||||
scene.AddNewClient(npcAvatar, PresenceType.Npc);
|
||||
ManualResetEvent ev = new ManualResetEvent(false);
|
||||
|
||||
ScenePresence sp;
|
||||
if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp))
|
||||
Util.FireAndForget(delegate(object x) {
|
||||
lock (m_avatars)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID);
|
||||
scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd);
|
||||
scene.AddNewClient(npcAvatar, PresenceType.Npc);
|
||||
|
||||
ScenePresence sp;
|
||||
if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp))
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID);
|
||||
|
||||
sp.CompleteMovement(npcAvatar, false);
|
||||
m_avatars.Add(npcAvatar.AgentId, npcAvatar);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat("[NPC MODULE]: Could not find scene presence for NPC {0} {1}", sp.Name, sp.UUID);
|
||||
npcAvatar.AgentId = UUID.Zero;
|
||||
}
|
||||
|
||||
sp.CompleteMovement(npcAvatar, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat("[NPC MODULE]: Could not find scene presence for NPC {0} {1}", sp.Name, sp.UUID);
|
||||
}
|
||||
ev.Set();
|
||||
});
|
||||
|
||||
m_avatars.Add(npcAvatar.AgentId, npcAvatar);
|
||||
}
|
||||
ev.WaitOne();
|
||||
|
||||
m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", npcAvatar.AgentId);
|
||||
// m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", npcAvatar.AgentId);
|
||||
|
||||
return npcAvatar.AgentId;
|
||||
}
|
||||
@@ -292,13 +300,16 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
||||
NPCAvatar av;
|
||||
if (m_avatars.TryGetValue(agentID, out av))
|
||||
{
|
||||
// m_log.DebugFormat("[NPC MODULE]: Found {0} {1} to remove", agentID, av.Name);
|
||||
scene.RemoveClient(agentID, false);
|
||||
m_avatars.Remove(agentID);
|
||||
|
||||
// m_log.DebugFormat("[NPC MODULE]: Removed {0} {1}", agentID, av.Name);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// m_log.DebugFormat("[NPC MODULE]: Could not find {0} to remove", agentID);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -2188,7 +2188,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
if (part.ParentGroup.RootPart == part)
|
||||
{
|
||||
SceneObjectGroup parent = part.ParentGroup;
|
||||
parent.UpdateGroupPosition(new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z));
|
||||
Util.FireAndForget(delegate(object x) {
|
||||
parent.UpdateGroupPosition(new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z));
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -7973,7 +7975,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
if (part.ParentGroup.RootPart == part)
|
||||
{
|
||||
SceneObjectGroup parent = part.ParentGroup;
|
||||
parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z));
|
||||
Util.FireAndForget(delegate(object x) {
|
||||
parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z));
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -7990,7 +7994,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
if (part.ParentGroup.RootPart == part)
|
||||
{
|
||||
SceneObjectGroup parent = part.ParentGroup;
|
||||
parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z));
|
||||
Util.FireAndForget(delegate(object x) {
|
||||
parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z));
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -2584,18 +2584,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
CheckThreatLevel(ThreatLevel.High, "osNpcRemove");
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
ManualResetEvent ev = new ManualResetEvent(false);
|
||||
|
||||
Util.FireAndForget(delegate(object x) {
|
||||
INPCModule module = World.RequestModuleInterface<INPCModule>();
|
||||
if (module != null)
|
||||
try
|
||||
{
|
||||
UUID npcId = new UUID(npc.m_string);
|
||||
INPCModule module = World.RequestModuleInterface<INPCModule>();
|
||||
if (module != null)
|
||||
{
|
||||
UUID npcId = new UUID(npc.m_string);
|
||||
|
||||
if (!module.CheckPermissions(npcId, m_host.OwnerID))
|
||||
return;
|
||||
if (!module.CheckPermissions(npcId, m_host.OwnerID))
|
||||
return;
|
||||
|
||||
module.DeleteNPC(npcId, World);
|
||||
});
|
||||
}
|
||||
module.DeleteNPC(npcId, World);
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
ev.Set();
|
||||
}
|
||||
});
|
||||
ev.WaitOne();
|
||||
}
|
||||
|
||||
public void osNpcPlayAnimation(LSL_Key npc, string animation)
|
||||
|
||||
@@ -450,17 +450,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
|
||||
Vector3 toRegionPos;
|
||||
double dis;
|
||||
|
||||
Action<ScenePresence> senseEntity = new Action<ScenePresence>(delegate(ScenePresence presence)
|
||||
Action<ScenePresence> senseEntity = new Action<ScenePresence>(presence =>
|
||||
{
|
||||
if ((ts.type & NPC) == 0
|
||||
&& presence.PresenceType == PresenceType.Npc
|
||||
&& !npcModule.GetNPC(presence.UUID, presence.Scene).SenseAsAgent)
|
||||
return;
|
||||
if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc)
|
||||
{
|
||||
INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene);
|
||||
if (npcData == null || !npcData.SenseAsAgent)
|
||||
return;
|
||||
}
|
||||
|
||||
if ((ts.type & AGENT) == 0
|
||||
&& (presence.PresenceType == PresenceType.User
|
||||
|| npcModule.GetNPC(presence.UUID, presence.Scene).SenseAsAgent))
|
||||
return;
|
||||
if ((ts.type & AGENT) == 0)
|
||||
{
|
||||
if (presence.PresenceType == PresenceType.User)
|
||||
{
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene);
|
||||
if (npcData != null && npcData.SenseAsAgent)
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (presence.IsDeleted || presence.IsChildAgent || presence.GodLevel > 0.0)
|
||||
return;
|
||||
|
||||
@@ -44,7 +44,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
|
||||
string dirName = myDomain.FriendlyName;
|
||||
string ScriptEnginesPath = myDomain.SetupInformation.PrivateBinPath;
|
||||
|
||||
string[] pathList = new string[] {"bin", ScriptEnginesPath,
|
||||
string[] pathList = new string[] {"", "bin", ScriptEnginesPath,
|
||||
Path.Combine(ScriptEnginesPath, dirName)};
|
||||
|
||||
string assemblyName = args.Name;
|
||||
@@ -56,6 +56,8 @@ namespace OpenSim.Region.ScriptEngine.Shared
|
||||
string path = Path.Combine(Directory.GetCurrentDirectory(),
|
||||
Path.Combine(s, assemblyName))+".dll";
|
||||
|
||||
// Console.WriteLine("Trying to resolve {0}", path);
|
||||
|
||||
if (File.Exists(path))
|
||||
return Assembly.LoadFrom(path);
|
||||
}
|
||||
|
||||
@@ -28,12 +28,16 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Tools;
|
||||
|
||||
namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
||||
{
|
||||
public class CSCodeGenerator : ICodeConverter
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private SYMBOL m_astRoot = null;
|
||||
private Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> m_positionMap;
|
||||
private int m_indentWidth = 4; // for indentation
|
||||
@@ -87,6 +91,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
||||
/// <returns>String containing the generated C# code.</returns>
|
||||
public string Convert(string script)
|
||||
{
|
||||
// m_log.DebugFormat("[CS CODE GENERATOR]: Converting to C#\n{0}", script);
|
||||
|
||||
m_warnings.Clear();
|
||||
ResetCounters();
|
||||
Parser p = new LSLSyntax(new yyLSLSyntax(), new ErrorHandler(true));
|
||||
|
||||
@@ -291,6 +291,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
||||
public void PerformScriptCompile(string Script, string asset, UUID ownerUUID,
|
||||
out string assembly, out Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap)
|
||||
{
|
||||
// m_log.DebugFormat("[Compiler]: Compiling script\n{0}", Script);
|
||||
|
||||
linemap = null;
|
||||
m_warnings.Clear();
|
||||
|
||||
@@ -357,6 +359,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
||||
if (Script.StartsWith("//yp", true, CultureInfo.InvariantCulture))
|
||||
language = enumCompileType.yp;
|
||||
|
||||
// m_log.DebugFormat("[Compiler]: Compile language is {0}", language);
|
||||
|
||||
if (!AllowedCompilers.ContainsKey(language.ToString()))
|
||||
{
|
||||
// Not allowed to compile to this language!
|
||||
@@ -417,7 +421,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
||||
}
|
||||
|
||||
assembly = CompileFromDotNetText(compileScript, language, asset, assembly);
|
||||
return;
|
||||
}
|
||||
|
||||
public string[] GetWarnings()
|
||||
@@ -491,6 +494,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
||||
/// <returns>Filename to .dll assembly</returns>
|
||||
internal string CompileFromDotNetText(string Script, enumCompileType lang, string asset, string assembly)
|
||||
{
|
||||
// m_log.DebugFormat("[Compiler]: Compiling to assembly\n{0}", Script);
|
||||
|
||||
string ext = "." + lang.ToString();
|
||||
|
||||
// Output assembly name
|
||||
@@ -531,8 +536,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
||||
|
||||
parameters.IncludeDebugInformation = true;
|
||||
|
||||
string rootPath =
|
||||
Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory);
|
||||
string rootPath = AppDomain.CurrentDomain.BaseDirectory;
|
||||
|
||||
parameters.ReferencedAssemblies.Add(Path.Combine(rootPath,
|
||||
"OpenSim.Region.ScriptEngine.Shared.dll"));
|
||||
|
||||
@@ -538,6 +538,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
||||
|
||||
public bool Stop(int timeout)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[SCRIPT INSTANCE]: Stopping script {0} {1} with timeout {2}", ScriptName, ItemID, timeout);
|
||||
|
||||
IScriptWorkItem result;
|
||||
|
||||
lock (m_EventQueue)
|
||||
@@ -772,7 +775,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// m_log.DebugFormat("[SCRIPT] Exception: {0}", e.Message);
|
||||
// m_log.DebugFormat(
|
||||
// "[SCRIPT] Exception in script {0} {1}: {2}{3}",
|
||||
// ScriptName, ItemID, e.Message, e.StackTrace);
|
||||
|
||||
m_InEvent = false;
|
||||
m_CurrentEvent = String.Empty;
|
||||
|
||||
|
||||
@@ -27,44 +27,100 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using Nini.Config;
|
||||
using NUnit.Framework;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.CoreModules.Scripting.WorldComm;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
|
||||
namespace OpenSim.Region.ScriptEngine.XEngine.Tests
|
||||
{
|
||||
/// <summary>
|
||||
/// Scene presence tests
|
||||
/// XEngine tests.
|
||||
/// </summary>
|
||||
/// Commented out XEngineTests that don't do anything
|
||||
/*
|
||||
[TestFixture]
|
||||
public class XEngineTest
|
||||
{
|
||||
public Scene scene;
|
||||
|
||||
public static Random random;
|
||||
public TestClient testclient;
|
||||
//TestCommunicationsManager cm;
|
||||
private TestScene m_scene;
|
||||
private XEngine m_xEngine;
|
||||
private AutoResetEvent m_chatEvent = new AutoResetEvent(false);
|
||||
private OSChatMessage m_osChatMessageReceived;
|
||||
|
||||
[TestFixtureSetUp]
|
||||
public void Init()
|
||||
{
|
||||
TestCommunicationsManager cm = new TestCommunicationsManager();
|
||||
scene = SceneSetupHelpers.SetupScene("My Test", UUID.Random(), 1000, 1000, cm);
|
||||
random = new Random();
|
||||
//AppDomain.CurrentDomain.SetData("APPBASE", Environment.CurrentDirectory + "/bin");
|
||||
// Console.WriteLine(AppDomain.CurrentDomain.BaseDirectory);
|
||||
m_xEngine = new XEngine();
|
||||
|
||||
// Necessary to stop serialization complaining
|
||||
WorldCommModule wcModule = new WorldCommModule();
|
||||
|
||||
IniConfigSource configSource = new IniConfigSource();
|
||||
|
||||
IConfig startupConfig = configSource.AddConfig("Startup");
|
||||
startupConfig.Set("DefaultScriptEngine", "XEngine");
|
||||
|
||||
IConfig xEngineConfig = configSource.AddConfig("XEngine");
|
||||
xEngineConfig.Set("Enabled", "true");
|
||||
|
||||
// These tests will not run with AppDomainLoading = true, at least on mono. For unknown reasons, the call
|
||||
// to AssemblyResolver.OnAssemblyResolve fails.
|
||||
xEngineConfig.Set("AppDomainLoading", "false");
|
||||
|
||||
m_scene = SceneHelpers.SetupScene("My Test", UUID.Random(), 1000, 1000, null, configSource);
|
||||
SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine, wcModule);
|
||||
m_scene.StartScripts();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Test compilation and starting of a script.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is a less than ideal regression test since it involves an asynchronous operation (in this case,
|
||||
/// compilation of the script).
|
||||
/// </remarks>
|
||||
[Test]
|
||||
public void T001_XStart()
|
||||
public void TestCompileAndStartScript()
|
||||
{
|
||||
INonSharedRegionModule xengine = new XEngine();
|
||||
SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), xengine);
|
||||
xengine.RegionLoaded(scene);
|
||||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
UUID userId = TestHelpers.ParseTail(0x1);
|
||||
// UUID objectId = TestHelpers.ParseTail(0x2);
|
||||
// UUID itemId = TestHelpers.ParseTail(0x3);
|
||||
string itemName = "TestStartScript() Item";
|
||||
|
||||
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, "TestStartScriptPart_", 0x100);
|
||||
m_scene.AddNewSceneObject(so, true);
|
||||
|
||||
InventoryItemBase itemTemplate = new InventoryItemBase();
|
||||
// itemTemplate.ID = itemId;
|
||||
itemTemplate.Name = itemName;
|
||||
itemTemplate.Folder = so.UUID;
|
||||
itemTemplate.InvType = (int)InventoryType.LSL;
|
||||
|
||||
m_scene.EventManager.OnChatFromWorld += OnChatFromWorld;
|
||||
|
||||
m_scene.RezNewScript(userId, itemTemplate);
|
||||
|
||||
m_chatEvent.WaitOne(60000);
|
||||
|
||||
Assert.That(m_osChatMessageReceived, Is.Not.Null, "No chat message received in TestStartScript()");
|
||||
Assert.That(m_osChatMessageReceived.Message, Is.EqualTo("Script running"));
|
||||
}
|
||||
|
||||
private void OnChatFromWorld(object sender, OSChatMessage oscm)
|
||||
{
|
||||
// Console.WriteLine("Got chat [{0}]", oscm.Message);
|
||||
|
||||
m_osChatMessageReceived = oscm;
|
||||
m_chatEvent.Set();
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
}
|
||||
@@ -747,6 +747,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||
|
||||
public void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[XEngine]: OnRezScript event triggered for script {0}, startParam {1}, postOnRez {2}, engine {3}, stateSource {4}, script\n{5}",
|
||||
// itemID, startParam, postOnRez, engine, stateSource, script);
|
||||
|
||||
if (script.StartsWith("//MRM:"))
|
||||
return;
|
||||
|
||||
@@ -828,6 +832,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||
m_CompileDict[itemID] = 0;
|
||||
}
|
||||
|
||||
// m_log.DebugFormat("[XEngine]: Added script {0} to compile queue", itemID);
|
||||
|
||||
if (m_CurrentCompile == null)
|
||||
{
|
||||
// NOTE: Although we use a lockless queue, the lock here
|
||||
@@ -889,6 +895,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||
bool postOnRez = (bool)p[4];
|
||||
StateSource stateSource = (StateSource)p[5];
|
||||
|
||||
// m_log.DebugFormat("[XEngine]: DoOnRezScript called for script {0}", itemID);
|
||||
|
||||
lock (m_CompileDict)
|
||||
{
|
||||
if (!m_CompileDict.ContainsKey(itemID))
|
||||
@@ -937,7 +945,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||
{
|
||||
try
|
||||
{
|
||||
lock (m_AddingAssemblies)
|
||||
lock (m_AddingAssemblies)
|
||||
{
|
||||
m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, out assembly, out linemap);
|
||||
if (!m_AddingAssemblies.ContainsKey(assembly)) {
|
||||
@@ -989,6 +997,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// m_log.ErrorFormat("[XEngine]: Exception when rezzing script {0}{1}", e.Message, e.StackTrace);
|
||||
|
||||
// try
|
||||
// {
|
||||
if (!m_ScriptErrors.ContainsKey(itemID))
|
||||
@@ -1464,6 +1474,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||
string path = Path.Combine(Directory.GetCurrentDirectory(),
|
||||
Path.Combine(s, assemblyName))+".dll";
|
||||
|
||||
// Console.WriteLine("[XEngine]: Trying to resolve {0}", path);
|
||||
|
||||
if (File.Exists(path))
|
||||
return Assembly.LoadFrom(path);
|
||||
}
|
||||
@@ -1949,16 +1961,24 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||
|
||||
public void SuspendScript(UUID itemID)
|
||||
{
|
||||
// m_log.DebugFormat("[XEngine]: Received request to suspend script with ID {0}", itemID);
|
||||
|
||||
IScriptInstance instance = GetInstance(itemID);
|
||||
if (instance != null)
|
||||
instance.Suspend();
|
||||
// else
|
||||
// m_log.DebugFormat("[XEngine]: Could not find script with ID {0} to resume", itemID);
|
||||
}
|
||||
|
||||
public void ResumeScript(UUID itemID)
|
||||
{
|
||||
// m_log.DebugFormat("[XEngine]: Received request to resume script with ID {0}", itemID);
|
||||
|
||||
IScriptInstance instance = GetInstance(itemID);
|
||||
if (instance != null)
|
||||
instance.Resume();
|
||||
// else
|
||||
// m_log.DebugFormat("[XEngine]: Could not find script with ID {0} to resume", itemID);
|
||||
}
|
||||
|
||||
public bool HasScript(UUID itemID, out bool running)
|
||||
|
||||
@@ -301,7 +301,7 @@ namespace OpenSim.Region.UserStatistics
|
||||
|
||||
public void OnRegisterCaps(UUID agentID, Caps caps)
|
||||
{
|
||||
m_log.DebugFormat("[VC]: OnRegisterCaps: agentID {0} caps {1}", agentID, caps);
|
||||
m_log.DebugFormat("[WEB STATS MODULE]: OnRegisterCaps: agentID {0} caps {1}", agentID, caps);
|
||||
string capsPath = "/CAPS/VS/" + UUID.Random();
|
||||
caps.RegisterHandler("ViewerStats",
|
||||
new RestStreamHandler("POST", capsPath,
|
||||
@@ -462,7 +462,7 @@ namespace OpenSim.Region.UserStatistics
|
||||
|
||||
if (!m_sessions.ContainsKey(agentID))
|
||||
{
|
||||
m_log.Warn("[VS]: no session for stat disclosure");
|
||||
m_log.Warn("[WEB STATS MODULE]: no session for stat disclosure");
|
||||
return new UserSessionID();
|
||||
}
|
||||
uid = m_sessions[agentID];
|
||||
@@ -667,14 +667,13 @@ namespace OpenSim.Region.UserStatistics
|
||||
{
|
||||
updatecmd.ExecuteNonQuery();
|
||||
}
|
||||
catch
|
||||
(SqliteExecutionException)
|
||||
catch (SqliteExecutionException)
|
||||
{
|
||||
m_log.Warn("[WEBSTATS]: failed to write stats to storage Execution Exception");
|
||||
m_log.Warn("[WEB STATS MODULE]: failed to write stats to storage Execution Exception");
|
||||
}
|
||||
catch (SqliteSyntaxException)
|
||||
{
|
||||
m_log.Warn("[WEBSTATS]: failed to write stats to storage SQL Syntax Exception");
|
||||
m_log.Warn("[WEB STATS MODULE]: failed to write stats to storage SQL Syntax Exception");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -110,12 +110,11 @@ namespace OpenSim.Services.Connectors
|
||||
|
||||
string reply = string.Empty;
|
||||
string reqString = ServerUtils.BuildQueryString(sendData);
|
||||
string uri = m_ServerURI + "/avatar";
|
||||
// m_log.DebugFormat("[AVATAR CONNECTOR]: queryString = {0}", reqString);
|
||||
try
|
||||
{
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/avatar",
|
||||
reqString);
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, reqString);
|
||||
if (reply == null || (reply != null && reply == string.Empty))
|
||||
{
|
||||
m_log.DebugFormat("[AVATAR CONNECTOR]: GetAgent received null or empty reply");
|
||||
@@ -124,7 +123,7 @@ namespace OpenSim.Services.Connectors
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[AVATAR CONNECTOR]: Exception when contacting presence server: {0}", e.Message);
|
||||
m_log.DebugFormat("[AVATAR CONNECTOR]: Exception when contacting presence server at {0}: {1}", uri, e.Message);
|
||||
}
|
||||
|
||||
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
|
||||
@@ -159,12 +158,11 @@ namespace OpenSim.Services.Connectors
|
||||
|
||||
|
||||
string reqString = ServerUtils.BuildQueryString(sendData);
|
||||
string uri = m_ServerURI + "/avatar";
|
||||
//m_log.DebugFormat("[AVATAR CONNECTOR]: queryString = {0}", reqString);
|
||||
try
|
||||
{
|
||||
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/avatar",
|
||||
reqString);
|
||||
string reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, reqString);
|
||||
if (reply != string.Empty)
|
||||
{
|
||||
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
|
||||
@@ -177,15 +175,18 @@ namespace OpenSim.Services.Connectors
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.DebugFormat("[AVATAR CONNECTOR]: SetAvatar reply data does not contain result field");
|
||||
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.DebugFormat("[AVATAR CONNECTOR]: SetAvatar received empty reply");
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[AVATAR CONNECTOR]: Exception when contacting avatar server: {0}", e.Message);
|
||||
m_log.DebugFormat("[AVATAR CONNECTOR]: Exception when contacting presence server at {0}: {1}", uri, e.Message);
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -202,12 +203,11 @@ namespace OpenSim.Services.Connectors
|
||||
sendData["UserID"] = userID.ToString();
|
||||
|
||||
string reqString = ServerUtils.BuildQueryString(sendData);
|
||||
string uri = m_ServerURI + "/avatar";
|
||||
// m_log.DebugFormat("[AVATAR CONNECTOR]: queryString = {0}", reqString);
|
||||
try
|
||||
{
|
||||
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/avatar",
|
||||
reqString);
|
||||
string reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, reqString);
|
||||
if (reply != string.Empty)
|
||||
{
|
||||
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
|
||||
@@ -228,7 +228,7 @@ namespace OpenSim.Services.Connectors
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[AVATAR CONNECTOR]: Exception when contacting avatar server: {0}", e.Message);
|
||||
m_log.DebugFormat("[AVATAR CONNECTOR]: Exception when contacting presence server at {0}: {1}", uri, e.Message);
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -246,12 +246,11 @@ namespace OpenSim.Services.Connectors
|
||||
sendData["Values"] = new List<string>(values);
|
||||
|
||||
string reqString = ServerUtils.BuildQueryString(sendData);
|
||||
string uri = m_ServerURI + "/avatar";
|
||||
// m_log.DebugFormat("[AVATAR CONNECTOR]: queryString = {0}", reqString);
|
||||
try
|
||||
{
|
||||
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/avatar",
|
||||
reqString);
|
||||
string reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, reqString);
|
||||
if (reply != string.Empty)
|
||||
{
|
||||
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
|
||||
@@ -272,7 +271,7 @@ namespace OpenSim.Services.Connectors
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[AVATAR CONNECTOR]: Exception when contacting avatar server: {0}", e.Message);
|
||||
m_log.DebugFormat("[AVATAR CONNECTOR]: Exception when contacting presence server at {0}: {1}", uri, e.Message);
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -290,12 +289,11 @@ namespace OpenSim.Services.Connectors
|
||||
sendData["Names"] = new List<string>(names);
|
||||
|
||||
string reqString = ServerUtils.BuildQueryString(sendData);
|
||||
string uri = m_ServerURI + "/avatar";
|
||||
// m_log.DebugFormat("[AVATAR CONNECTOR]: queryString = {0}", reqString);
|
||||
try
|
||||
{
|
||||
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/avatar",
|
||||
reqString);
|
||||
string reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, reqString);
|
||||
if (reply != string.Empty)
|
||||
{
|
||||
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
|
||||
@@ -316,7 +314,7 @@ namespace OpenSim.Services.Connectors
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[AVATAR CONNECTOR]: Exception when contacting avatar server: {0}", e.Message);
|
||||
m_log.DebugFormat("[AVATAR CONNECTOR]: Exception when contacting presence server at {0}: {1}", uri, e.Message);
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
@@ -108,12 +108,11 @@ namespace OpenSim.Services.Connectors.Friends
|
||||
protected FriendInfo[] GetFriends(Dictionary<string, object> sendData, string PrincipalID)
|
||||
{
|
||||
string reqString = ServerUtils.BuildQueryString(sendData);
|
||||
string uri = m_ServerURI + "/friends";
|
||||
|
||||
try
|
||||
{
|
||||
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/friends",
|
||||
reqString);
|
||||
string reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, reqString);
|
||||
if (reply != string.Empty)
|
||||
{
|
||||
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
|
||||
@@ -143,7 +142,6 @@ namespace OpenSim.Services.Connectors.Friends
|
||||
// Success
|
||||
return finfos.ToArray();
|
||||
}
|
||||
|
||||
else
|
||||
m_log.DebugFormat("[FRIENDS SERVICE CONNECTOR]: GetFriends {0} received null response",
|
||||
PrincipalID);
|
||||
@@ -152,7 +150,7 @@ namespace OpenSim.Services.Connectors.Friends
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[FRIENDS SERVICE CONNECTOR]: Exception when contacting friends server: {0}", e.Message);
|
||||
m_log.DebugFormat("[FRIENDS SERVICE CONNECTOR]: Exception when contacting friends server at {0}: {1}", uri, e.Message);
|
||||
}
|
||||
|
||||
return new FriendInfo[0];
|
||||
@@ -167,15 +165,14 @@ namespace OpenSim.Services.Connectors.Friends
|
||||
sendData["METHOD"] = "storefriend";
|
||||
|
||||
string reply = string.Empty;
|
||||
string uri = m_ServerURI + "/friends";
|
||||
try
|
||||
{
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/friends",
|
||||
ServerUtils.BuildQueryString(sendData));
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, ServerUtils.BuildQueryString(sendData));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[FRIENDS SERVICE CONNECTOR]: Exception when contacting friends server: {0}", e.Message);
|
||||
m_log.DebugFormat("[FRIENDS SERVICE CONNECTOR]: Exception when contacting friends server at {0}: {1}", uri, e.Message);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -223,15 +220,14 @@ namespace OpenSim.Services.Connectors.Friends
|
||||
public bool Delete(Dictionary<string, object> sendData, string PrincipalID, string Friend)
|
||||
{
|
||||
string reply = string.Empty;
|
||||
string uri = m_ServerURI = "/friends";
|
||||
try
|
||||
{
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/friends",
|
||||
ServerUtils.BuildQueryString(sendData));
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, ServerUtils.BuildQueryString(sendData));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[FRIENDS SERVICE CONNECTOR]: Exception when contacting friends server: {0}", e.Message);
|
||||
m_log.DebugFormat("[FRIENDS SERVICE CONNECTOR]: Exception when contacting friends server at {0}: {1}", uri, e.Message);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -139,12 +139,11 @@ namespace OpenSim.Services.Connectors.Friends
|
||||
return false;
|
||||
|
||||
m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: region: {0}", region.ExternalHostName + ":" + region.HttpPort);
|
||||
string uri = "http://" + region.ExternalHostName + ":" + region.HttpPort + "/friends";
|
||||
|
||||
try
|
||||
{
|
||||
string url = "http://" + region.ExternalHostName + ":" + region.HttpPort;
|
||||
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
url + "/friends",
|
||||
reqString);
|
||||
string reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, reqString);
|
||||
if (reply != string.Empty)
|
||||
{
|
||||
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
|
||||
@@ -165,7 +164,7 @@ namespace OpenSim.Services.Connectors.Friends
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: Exception when contacting remote sim: {0}", e.ToString());
|
||||
m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: Exception when contacting remote sim at {0}: {1}", uri, e.Message);
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
@@ -98,12 +98,11 @@ namespace OpenSim.Services.Connectors
|
||||
sendData["METHOD"] = "register";
|
||||
|
||||
string reqString = ServerUtils.BuildQueryString(sendData);
|
||||
string uri = m_ServerURI + "/grid";
|
||||
// m_log.DebugFormat("[GRID CONNECTOR]: queryString = {0}", reqString);
|
||||
try
|
||||
{
|
||||
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/grid",
|
||||
reqString);
|
||||
string reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, reqString);
|
||||
if (reply != string.Empty)
|
||||
{
|
||||
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
|
||||
@@ -133,7 +132,7 @@ namespace OpenSim.Services.Connectors
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server: {0}", e.Message);
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server at {0}: {1}", uri, e.Message);
|
||||
}
|
||||
|
||||
return "Error communicating with grid service";
|
||||
@@ -147,11 +146,12 @@ namespace OpenSim.Services.Connectors
|
||||
|
||||
sendData["METHOD"] = "deregister";
|
||||
|
||||
string uri = m_ServerURI + "/grid";
|
||||
|
||||
try
|
||||
{
|
||||
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/grid",
|
||||
ServerUtils.BuildQueryString(sendData));
|
||||
string reply
|
||||
= SynchronousRestFormsRequester.MakeRequest("POST", uri, ServerUtils.BuildQueryString(sendData));
|
||||
|
||||
if (reply != string.Empty)
|
||||
{
|
||||
@@ -165,7 +165,7 @@ namespace OpenSim.Services.Connectors
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server: {0}", e.Message);
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server at {0}: {1}", uri, e.Message);
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -184,15 +184,15 @@ namespace OpenSim.Services.Connectors
|
||||
|
||||
string reqString = ServerUtils.BuildQueryString(sendData);
|
||||
string reply = string.Empty;
|
||||
string uri = m_ServerURI + "/grid";
|
||||
|
||||
try
|
||||
{
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/grid",
|
||||
reqString);
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, reqString);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server: {0}", e.Message);
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server at {0}: {1}", uri, e.Message);
|
||||
return rinfos;
|
||||
}
|
||||
|
||||
@@ -228,15 +228,14 @@ namespace OpenSim.Services.Connectors
|
||||
sendData["METHOD"] = "get_region_by_uuid";
|
||||
|
||||
string reply = string.Empty;
|
||||
string uri = m_ServerURI + "/grid";
|
||||
try
|
||||
{
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/grid",
|
||||
ServerUtils.BuildQueryString(sendData));
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, ServerUtils.BuildQueryString(sendData));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server: {0}", e.Message);
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server at {0}: {1}", uri, e.Message);
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -274,15 +273,16 @@ namespace OpenSim.Services.Connectors
|
||||
|
||||
sendData["METHOD"] = "get_region_by_position";
|
||||
string reply = string.Empty;
|
||||
string uri = m_ServerURI + "/grid";
|
||||
try
|
||||
{
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/grid",
|
||||
uri,
|
||||
ServerUtils.BuildQueryString(sendData));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server: {0}", e.Message);
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server at {0}: {1}", uri, e.Message);
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -318,15 +318,16 @@ namespace OpenSim.Services.Connectors
|
||||
|
||||
sendData["METHOD"] = "get_region_by_name";
|
||||
string reply = string.Empty;
|
||||
string uri = m_ServerURI + "/grid";
|
||||
try
|
||||
{
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/grid",
|
||||
uri,
|
||||
ServerUtils.BuildQueryString(sendData));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server: {0}", e.Message);
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server at {0}: {1}", uri, e.Message);
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -361,15 +362,16 @@ namespace OpenSim.Services.Connectors
|
||||
sendData["METHOD"] = "get_regions_by_name";
|
||||
List<GridRegion> rinfos = new List<GridRegion>();
|
||||
string reply = string.Empty;
|
||||
string uri = m_ServerURI + "/grid";
|
||||
try
|
||||
{
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/grid",
|
||||
uri,
|
||||
ServerUtils.BuildQueryString(sendData));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server: {0}", e.Message);
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server at {0}: {1}", uri, e.Message);
|
||||
return rinfos;
|
||||
}
|
||||
|
||||
@@ -413,17 +415,19 @@ namespace OpenSim.Services.Connectors
|
||||
|
||||
List<GridRegion> rinfos = new List<GridRegion>();
|
||||
string reply = string.Empty;
|
||||
string uri = m_ServerURI + "/grid";
|
||||
|
||||
try
|
||||
{
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/grid",
|
||||
uri,
|
||||
ServerUtils.BuildQueryString(sendData));
|
||||
|
||||
//m_log.DebugFormat("[GRID CONNECTOR]: reply was {0}", reply);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server: {0}", e.Message);
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server at {0}: {1}", uri, e.Message);
|
||||
return rinfos;
|
||||
}
|
||||
|
||||
@@ -463,17 +467,18 @@ namespace OpenSim.Services.Connectors
|
||||
|
||||
List<GridRegion> rinfos = new List<GridRegion>();
|
||||
string reply = string.Empty;
|
||||
string uri = m_ServerURI + "/grid";
|
||||
try
|
||||
{
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/grid",
|
||||
uri,
|
||||
ServerUtils.BuildQueryString(sendData));
|
||||
|
||||
//m_log.DebugFormat("[GRID CONNECTOR]: reply was {0}", reply);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server: {0}", e.Message);
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server at {0}: {1}", uri, e.Message);
|
||||
return rinfos;
|
||||
}
|
||||
|
||||
@@ -515,17 +520,18 @@ namespace OpenSim.Services.Connectors
|
||||
|
||||
List<GridRegion> rinfos = new List<GridRegion>();
|
||||
string reply = string.Empty;
|
||||
string uri = m_ServerURI + "/grid";
|
||||
try
|
||||
{
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/grid",
|
||||
uri,
|
||||
ServerUtils.BuildQueryString(sendData));
|
||||
|
||||
//m_log.DebugFormat("[GRID CONNECTOR]: reply was {0}", reply);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server: {0}", e.Message);
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server at {0}: {1}", uri, e.Message);
|
||||
return rinfos;
|
||||
}
|
||||
|
||||
@@ -565,17 +571,18 @@ namespace OpenSim.Services.Connectors
|
||||
|
||||
List<GridRegion> rinfos = new List<GridRegion>();
|
||||
string reply = string.Empty;
|
||||
string uri = m_ServerURI + "/grid";
|
||||
try
|
||||
{
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/grid",
|
||||
uri,
|
||||
ServerUtils.BuildQueryString(sendData));
|
||||
|
||||
//m_log.DebugFormat("[GRID CONNECTOR]: reply was {0}", reply);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server: {0}", e.Message);
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server at {0}: {1}", uri, e.Message);
|
||||
return rinfos;
|
||||
}
|
||||
|
||||
@@ -615,15 +622,16 @@ namespace OpenSim.Services.Connectors
|
||||
sendData["METHOD"] = "get_region_flags";
|
||||
|
||||
string reply = string.Empty;
|
||||
string uri = m_ServerURI + "/grid";
|
||||
try
|
||||
{
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/grid",
|
||||
uri,
|
||||
ServerUtils.BuildQueryString(sendData));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server: {0}", e.Message);
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server at {0}: {1}", uri, e.Message);
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
@@ -156,11 +156,12 @@ namespace OpenSim.Services.Connectors
|
||||
sendData["LookAt"] = lookAt.ToString();
|
||||
|
||||
string reqString = ServerUtils.BuildQueryString(sendData);
|
||||
string uri = m_ServerURI + "/griduser";
|
||||
// m_log.DebugFormat("[GRID USER CONNECTOR]: queryString = {0}", reqString);
|
||||
try
|
||||
{
|
||||
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/griduser",
|
||||
uri,
|
||||
reqString);
|
||||
if (reply != string.Empty)
|
||||
{
|
||||
@@ -182,7 +183,7 @@ namespace OpenSim.Services.Connectors
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[GRID USER CONNECTOR]: Exception when contacting grid user server: {0}", e.Message);
|
||||
m_log.DebugFormat("[GRID USER CONNECTOR]: Exception when contacting grid user server at {0}: {1}", uri, e.Message);
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -191,11 +192,12 @@ namespace OpenSim.Services.Connectors
|
||||
protected GridUserInfo Get(Dictionary<string, object> sendData)
|
||||
{
|
||||
string reqString = ServerUtils.BuildQueryString(sendData);
|
||||
string uri = m_ServerURI + "/griduser";
|
||||
// m_log.DebugFormat("[GRID USER CONNECTOR]: queryString = {0}", reqString);
|
||||
try
|
||||
{
|
||||
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/griduser",
|
||||
uri,
|
||||
reqString);
|
||||
if (reply != string.Empty)
|
||||
{
|
||||
@@ -216,7 +218,7 @@ namespace OpenSim.Services.Connectors
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[GRID USER CONNECTOR]: Exception when contacting grid user server: {0}", e.Message);
|
||||
m_log.DebugFormat("[GRID USER CONNECTOR]: Exception when contacting grid user server at {0}: {1}", uri, e.Message);
|
||||
}
|
||||
|
||||
return null;
|
||||
@@ -235,11 +237,12 @@ namespace OpenSim.Services.Connectors
|
||||
|
||||
string reply = string.Empty;
|
||||
string reqString = ServerUtils.BuildQueryString(sendData);
|
||||
string uri = m_ServerURI + "/griduser";
|
||||
//m_log.DebugFormat("[PRESENCE CONNECTOR]: queryString = {0}", reqString);
|
||||
try
|
||||
{
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/griduser",
|
||||
uri,
|
||||
reqString);
|
||||
if (reply == null || (reply != null && reply == string.Empty))
|
||||
{
|
||||
@@ -249,7 +252,7 @@ namespace OpenSim.Services.Connectors
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[GRID USER CONNECTOR]: Exception when contacting grid user server: {0}", e.Message);
|
||||
m_log.DebugFormat("[GRID USER CONNECTOR]: Exception when contacting grid user server at {0}: {1}", uri, e.Message);
|
||||
}
|
||||
|
||||
List<GridUserInfo> rinfos = new List<GridUserInfo>();
|
||||
|
||||
@@ -79,11 +79,12 @@ namespace OpenSim.Services.Connectors.Hypergrid
|
||||
sendData["SESSIONID"] = m_SessionID.ToString();
|
||||
|
||||
string reqString = ServerUtils.BuildQueryString(sendData);
|
||||
string uri = m_ServerURI + "/hgfriends";
|
||||
|
||||
try
|
||||
{
|
||||
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/hgfriends",
|
||||
uri,
|
||||
reqString);
|
||||
if (reply != string.Empty)
|
||||
{
|
||||
@@ -103,7 +104,7 @@ namespace OpenSim.Services.Connectors.Hypergrid
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[HGFRIENDS CONNECTOR]: Exception when contacting friends server: {0}", e.Message);
|
||||
m_log.DebugFormat("[HGFRIENDS CONNECTOR]: Exception when contacting friends server at {0}: {1}", uri, e.Message);
|
||||
}
|
||||
|
||||
return 0;
|
||||
@@ -123,15 +124,16 @@ namespace OpenSim.Services.Connectors.Hypergrid
|
||||
sendData["SESSIONID"] = m_SessionID.ToString();
|
||||
|
||||
string reply = string.Empty;
|
||||
string uri = m_ServerURI + "/hgfriends";
|
||||
try
|
||||
{
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/hgfriends",
|
||||
uri,
|
||||
ServerUtils.BuildQueryString(sendData));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[HGFRIENDS CONNECTOR]: Exception when contacting friends server: {0}", e.Message);
|
||||
m_log.DebugFormat("[HGFRIENDS CONNECTOR]: Exception when contacting friends server at {0}: {1}", uri, e.Message);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -168,15 +170,16 @@ namespace OpenSim.Services.Connectors.Hypergrid
|
||||
sendData["SECRET"] = secret;
|
||||
|
||||
string reply = string.Empty;
|
||||
string uri = m_ServerURI + "/hgfriends";
|
||||
try
|
||||
{
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/hgfriends",
|
||||
uri,
|
||||
ServerUtils.BuildQueryString(sendData));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[HGFRIENDS CONNECTOR]: Exception when contacting friends server: {0}", e.Message);
|
||||
m_log.DebugFormat("[HGFRIENDS CONNECTOR]: Exception when contacting friends server at {0}: {1}", uri, e.Message);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -97,11 +97,12 @@ namespace OpenSim.Services.Connectors
|
||||
sendData["DATA"] = Convert.ToBase64String(jpgData);
|
||||
|
||||
string reqString = ServerUtils.BuildQueryString(sendData);
|
||||
string uri = m_ServerURI + "/map";
|
||||
|
||||
try
|
||||
{
|
||||
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/map",
|
||||
uri,
|
||||
reqString);
|
||||
if (reply != string.Empty)
|
||||
{
|
||||
@@ -135,7 +136,7 @@ namespace OpenSim.Services.Connectors
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[MAP IMAGE CONNECTOR]: Exception when contacting grid server: {0}", e.Message);
|
||||
m_log.DebugFormat("[MAP IMAGE CONNECTOR]: Exception when contacting map server at {0}: {1}", uri, e.Message);
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
||||
@@ -98,11 +98,12 @@ namespace OpenSim.Services.Connectors
|
||||
sendData["SecureSessionID"] = secureSessionID.ToString();
|
||||
|
||||
string reqString = ServerUtils.BuildQueryString(sendData);
|
||||
string uri = m_ServerURI + "/presence";
|
||||
// m_log.DebugFormat("[PRESENCE CONNECTOR]: queryString = {0}", reqString);
|
||||
try
|
||||
{
|
||||
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/presence",
|
||||
uri,
|
||||
reqString);
|
||||
if (reply != string.Empty)
|
||||
{
|
||||
@@ -124,7 +125,7 @@ namespace OpenSim.Services.Connectors
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[PRESENCE CONNECTOR]: Exception when contacting presence server: {0}", e.Message);
|
||||
m_log.DebugFormat("[PRESENCE CONNECTOR]: Exception when contacting presence server at {0}: {1}", uri, e.Message);
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -142,11 +143,12 @@ namespace OpenSim.Services.Connectors
|
||||
sendData["SessionID"] = sessionID.ToString();
|
||||
|
||||
string reqString = ServerUtils.BuildQueryString(sendData);
|
||||
string uri = m_ServerURI + "/presence";
|
||||
// m_log.DebugFormat("[PRESENCE CONNECTOR]: queryString = {0}", reqString);
|
||||
try
|
||||
{
|
||||
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/presence",
|
||||
uri,
|
||||
reqString);
|
||||
if (reply != string.Empty)
|
||||
{
|
||||
@@ -168,7 +170,7 @@ namespace OpenSim.Services.Connectors
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[PRESENCE CONNECTOR]: Exception when contacting presence server: {0}", e.Message);
|
||||
m_log.DebugFormat("[PRESENCE CONNECTOR]: Exception when contacting presence server at {0}: {1}", uri, e.Message);
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -185,11 +187,12 @@ namespace OpenSim.Services.Connectors
|
||||
sendData["RegionID"] = regionID.ToString();
|
||||
|
||||
string reqString = ServerUtils.BuildQueryString(sendData);
|
||||
string uri = m_ServerURI + "/presence";
|
||||
// m_log.DebugFormat("[PRESENCE CONNECTOR]: queryString = {0}", reqString);
|
||||
try
|
||||
{
|
||||
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/presence",
|
||||
uri,
|
||||
reqString);
|
||||
if (reply != string.Empty)
|
||||
{
|
||||
@@ -211,7 +214,7 @@ namespace OpenSim.Services.Connectors
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[PRESENCE CONNECTOR]: Exception when contacting presence server: {0}", e.Message);
|
||||
m_log.DebugFormat("[PRESENCE CONNECTOR]: Exception when contacting presence server at {0}: {1}", uri, e.Message);
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -229,11 +232,12 @@ namespace OpenSim.Services.Connectors
|
||||
sendData["RegionID"] = regionID.ToString();
|
||||
|
||||
string reqString = ServerUtils.BuildQueryString(sendData);
|
||||
string uri = m_ServerURI + "/presence";
|
||||
// m_log.DebugFormat("[PRESENCE CONNECTOR]: queryString = {0}", reqString);
|
||||
try
|
||||
{
|
||||
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/presence",
|
||||
uri,
|
||||
reqString);
|
||||
if (reply != string.Empty)
|
||||
{
|
||||
@@ -255,7 +259,7 @@ namespace OpenSim.Services.Connectors
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[PRESENCE CONNECTOR]: Exception when contacting presence server: {0}", e.Message);
|
||||
m_log.DebugFormat("[PRESENCE CONNECTOR]: Exception when contacting presence server at {0}: {1}", uri, e.Message);
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -273,11 +277,12 @@ namespace OpenSim.Services.Connectors
|
||||
|
||||
string reply = string.Empty;
|
||||
string reqString = ServerUtils.BuildQueryString(sendData);
|
||||
string uri = m_ServerURI + "/presence";
|
||||
// m_log.DebugFormat("[PRESENCE CONNECTOR]: queryString = {0}", reqString);
|
||||
try
|
||||
{
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/presence",
|
||||
uri,
|
||||
reqString);
|
||||
if (reply == null || (reply != null && reply == string.Empty))
|
||||
{
|
||||
@@ -287,7 +292,7 @@ namespace OpenSim.Services.Connectors
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[PRESENCE CONNECTOR]: Exception when contacting presence server: {0}", e.Message);
|
||||
m_log.DebugFormat("[PRESENCE CONNECTOR]: Exception when contacting presence server at {0}: {1}", uri, e.Message);
|
||||
}
|
||||
|
||||
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
|
||||
@@ -327,11 +332,12 @@ namespace OpenSim.Services.Connectors
|
||||
|
||||
string reply = string.Empty;
|
||||
string reqString = ServerUtils.BuildQueryString(sendData);
|
||||
string uri = m_ServerURI + "/presence";
|
||||
//m_log.DebugFormat("[PRESENCE CONNECTOR]: queryString = {0}", reqString);
|
||||
try
|
||||
{
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/presence",
|
||||
uri,
|
||||
reqString);
|
||||
if (reply == null || (reply != null && reply == string.Empty))
|
||||
{
|
||||
@@ -341,7 +347,7 @@ namespace OpenSim.Services.Connectors
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[PRESENCE CONNECTOR]: Exception when contacting presence server: {0}", e.Message);
|
||||
m_log.DebugFormat("[PRESENCE CONNECTOR]: Exception when contacting presence server at {0}: {1}", uri, e.Message);
|
||||
}
|
||||
|
||||
List<PresenceInfo> rinfos = new List<PresenceInfo>();
|
||||
|
||||
@@ -433,11 +433,14 @@ namespace OpenSim.Services.Connectors.Simulation
|
||||
args["destination_name"] = OSD.FromString(destination.RegionName);
|
||||
args["destination_uuid"] = OSD.FromString(destination.RegionID.ToString());
|
||||
|
||||
WebUtil.PostToService(uri, args, 40000);
|
||||
OSDMap response = WebUtil.PostToService(uri, args, 40000);
|
||||
if (response["Success"] == "False")
|
||||
return false;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR] CreateObject failed with exception; {0}",e.ToString());
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
@@ -138,11 +138,12 @@ namespace OpenSim.Services.Connectors
|
||||
|
||||
string reply = string.Empty;
|
||||
string reqString = ServerUtils.BuildQueryString(sendData);
|
||||
string uri = m_ServerURI + "/accounts";
|
||||
// m_log.DebugFormat("[ACCOUNTS CONNECTOR]: queryString = {0}", reqString);
|
||||
try
|
||||
{
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/accounts",
|
||||
uri,
|
||||
reqString);
|
||||
if (reply == null || (reply != null && reply == string.Empty))
|
||||
{
|
||||
@@ -152,7 +153,7 @@ namespace OpenSim.Services.Connectors
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[ACCOUNT CONNECTOR]: Exception when contacting accounts server: {0}", e.Message);
|
||||
m_log.DebugFormat("[ACCOUNT CONNECTOR]: Exception when contacting user accounts server at {0}: {1}", uri, e.Message);
|
||||
}
|
||||
|
||||
List<UserAccount> accounts = new List<UserAccount>();
|
||||
@@ -211,11 +212,12 @@ namespace OpenSim.Services.Connectors
|
||||
{
|
||||
string reply = string.Empty;
|
||||
string reqString = ServerUtils.BuildQueryString(sendData);
|
||||
string uri = m_ServerURI + "/accounts";
|
||||
// m_log.DebugFormat("[ACCOUNTS CONNECTOR]: queryString = {0}", reqString);
|
||||
try
|
||||
{
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/accounts",
|
||||
uri,
|
||||
reqString);
|
||||
if (reply == null || (reply != null && reply == string.Empty))
|
||||
{
|
||||
@@ -225,7 +227,7 @@ namespace OpenSim.Services.Connectors
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[ACCOUNT CONNECTOR]: Exception when contacting user account server: {0}", e.Message);
|
||||
m_log.DebugFormat("[ACCOUNT CONNECTOR]: Exception when contacting user accounts server at {0}: {1}", uri, e.Message);
|
||||
}
|
||||
|
||||
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
|
||||
@@ -246,11 +248,12 @@ namespace OpenSim.Services.Connectors
|
||||
private bool SendAndGetBoolReply(Dictionary<string, object> sendData)
|
||||
{
|
||||
string reqString = ServerUtils.BuildQueryString(sendData);
|
||||
string uri = m_ServerURI + "/accounts";
|
||||
// m_log.DebugFormat("[ACCOUNTS CONNECTOR]: queryString = {0}", reqString);
|
||||
try
|
||||
{
|
||||
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
m_ServerURI + "/accounts",
|
||||
uri,
|
||||
reqString);
|
||||
if (reply != string.Empty)
|
||||
{
|
||||
@@ -272,7 +275,7 @@ namespace OpenSim.Services.Connectors
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[ACCOUNTS CONNECTOR]: Exception when contacting user account server: {0}", e.Message);
|
||||
m_log.DebugFormat("[ACCOUNT CONNECTOR]: Exception when contacting user accounts server at {0}: {1}", uri, e.Message);
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
@@ -88,9 +88,27 @@ namespace OpenSim.Tests.Common
|
||||
/// <param name="id">ID of the region</param>
|
||||
/// <param name="x">X co-ordinate of the region</param>
|
||||
/// <param name="y">Y co-ordinate of the region</param>
|
||||
/// <param name="cm">This should be the same if simulating two scenes within a standalone</param>
|
||||
/// <param name="cache"></param>
|
||||
/// <returns></returns>
|
||||
public static TestScene SetupScene(string name, UUID id, uint x, uint y, CoreAssetCache cache)
|
||||
public static TestScene SetupScene(
|
||||
string name, UUID id, uint x, uint y, CoreAssetCache cache)
|
||||
{
|
||||
return SetupScene(name, id, x, y, cache, new IniConfigSource());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set up a scene. If it's more then one scene, use the same CommunicationsManager to link regions
|
||||
/// or a different, to get a brand new scene with new shared region modules.
|
||||
/// </summary>
|
||||
/// <param name="name">Name of the region</param>
|
||||
/// <param name="id">ID of the region</param>
|
||||
/// <param name="x">X co-ordinate of the region</param>
|
||||
/// <param name="y">Y co-ordinate of the region</param>
|
||||
/// <param name="cache"></param>
|
||||
/// <param name="configSource"></param>
|
||||
/// <returns></returns>
|
||||
public static TestScene SetupScene(
|
||||
string name, UUID id, uint x, uint y, CoreAssetCache cache, IConfigSource configSource)
|
||||
{
|
||||
Console.WriteLine("Setting up test scene {0}", name);
|
||||
|
||||
@@ -106,7 +124,6 @@ namespace OpenSim.Tests.Common
|
||||
|
||||
ISimulationDataService simDataService = OpenSim.Server.Base.ServerUtils.LoadPlugin<ISimulationDataService>("OpenSim.Tests.Common.dll", null);
|
||||
IEstateDataService estateDataService = null;
|
||||
IConfigSource configSource = new IniConfigSource();
|
||||
|
||||
TestScene testScene = new TestScene(
|
||||
regInfo, acm, scs, simDataService, estateDataService, null, false, configSource, null);
|
||||
|
||||
@@ -72,15 +72,21 @@ namespace OpenSim.Tests.Common
|
||||
/// <param name="sop"></param>
|
||||
/// <param name="itemName"></param>
|
||||
/// <param name="id"></param>
|
||||
public static TaskInventoryItem AddSceneObject(Scene scene, SceneObjectPart sop, string itemName, UUID id)
|
||||
/// <param name="userId"></param>
|
||||
public static TaskInventoryItem AddSceneObject(
|
||||
Scene scene, SceneObjectPart sop, string itemName, UUID id, UUID userId)
|
||||
{
|
||||
SceneObjectGroup taskSceneObject = SceneHelpers.CreateSceneObject(1, UUID.Zero);
|
||||
AssetBase taskSceneObjectAsset = AssetHelpers.CreateAsset(0x10, taskSceneObject);
|
||||
scene.AssetService.Store(taskSceneObjectAsset);
|
||||
TaskInventoryItem taskSceneObjectItem
|
||||
= new TaskInventoryItem
|
||||
{ Name = itemName, AssetID = taskSceneObjectAsset.FullID, ItemID = id,
|
||||
Type = (int)AssetType.Object, InvType = (int)InventoryType.Object };
|
||||
{ Name = itemName,
|
||||
AssetID = taskSceneObjectAsset.FullID,
|
||||
ItemID = id,
|
||||
OwnerID = userId,
|
||||
Type = (int)AssetType.Object,
|
||||
InvType = (int)InventoryType.Object };
|
||||
sop.Inventory.AddInventoryItem(taskSceneObjectItem, true);
|
||||
|
||||
return taskSceneObjectItem;
|
||||
|
||||
@@ -47,6 +47,11 @@ namespace OpenSim.Tests.Common.Mock
|
||||
dumpAssetsToFile, config, simulatorVersion)
|
||||
{
|
||||
}
|
||||
|
||||
~TestScene()
|
||||
{
|
||||
Console.WriteLine("TestScene destructor called for {0}", RegionInfo.RegionName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Temporarily override session authentication for tests (namely teleport).
|
||||
|
||||
185
OpenSim/Tests/Torture/NPCTortureTests.cs
Normal file
185
OpenSim/Tests/Torture/NPCTortureTests.cs
Normal file
@@ -0,0 +1,185 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.CoreModules.Avatar.Attachments;
|
||||
using OpenSim.Region.CoreModules.Avatar.AvatarFactory;
|
||||
using OpenSim.Region.CoreModules.Framework.InventoryAccess;
|
||||
using OpenSim.Region.CoreModules.Framework.UserManagement;
|
||||
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Avatar;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.OptionalModules.World.NPC;
|
||||
using OpenSim.Services.AvatarService;
|
||||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
|
||||
namespace OpenSim.Tests.Torture
|
||||
{
|
||||
/// <summary>
|
||||
/// NPC torture tests
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Don't rely on the numbers given by these tests - they will vary a lot depending on what is already cached,
|
||||
/// how much memory is free, etc. In some cases, later larger tests will apparently take less time than smaller
|
||||
/// earlier tests.
|
||||
/// </remarks>
|
||||
[TestFixture]
|
||||
public class NPCTortureTests
|
||||
{
|
||||
private TestScene scene;
|
||||
private AvatarFactoryModule afm;
|
||||
private UserManagementModule umm;
|
||||
private AttachmentsModule am;
|
||||
|
||||
[TestFixtureSetUp]
|
||||
public void FixtureInit()
|
||||
{
|
||||
// Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
|
||||
Util.FireAndForgetMethod = FireAndForgetMethod.None;
|
||||
}
|
||||
|
||||
[TestFixtureTearDown]
|
||||
public void TearDown()
|
||||
{
|
||||
// We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
|
||||
// threads. Possibly, later tests should be rewritten not to worry about such things.
|
||||
Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
|
||||
}
|
||||
|
||||
[SetUp]
|
||||
public void Init()
|
||||
{
|
||||
IConfigSource config = new IniConfigSource();
|
||||
config.AddConfig("NPC");
|
||||
config.Configs["NPC"].Set("Enabled", "true");
|
||||
config.AddConfig("Modules");
|
||||
config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
|
||||
|
||||
afm = new AvatarFactoryModule();
|
||||
umm = new UserManagementModule();
|
||||
am = new AttachmentsModule();
|
||||
|
||||
scene = SceneHelpers.SetupScene();
|
||||
SceneHelpers.SetupSceneModules(scene, config, afm, umm, am, new BasicInventoryAccessModule(), new NPCModule());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAddRemove100NPCs()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
TestAddRemoveNPCs(100);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAddRemove1000NPCs()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
TestAddRemoveNPCs(1000);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAddRemove2000NPCs()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
TestAddRemoveNPCs(2000);
|
||||
}
|
||||
|
||||
private void TestAddRemoveNPCs(int numberOfNpcs)
|
||||
{
|
||||
ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
|
||||
// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId);
|
||||
|
||||
// 8 is the index of the first baked texture in AvatarAppearance
|
||||
UUID originalFace8TextureId = TestHelpers.ParseTail(0x10);
|
||||
Primitive.TextureEntry originalTe = new Primitive.TextureEntry(UUID.Zero);
|
||||
Primitive.TextureEntryFace originalTef = originalTe.CreateFace(8);
|
||||
originalTef.TextureID = originalFace8TextureId;
|
||||
|
||||
// We also need to add the texture to the asset service, otherwise the AvatarFactoryModule will tell
|
||||
// ScenePresence.SendInitialData() to reset our entire appearance.
|
||||
scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId));
|
||||
|
||||
afm.SetAppearance(sp, originalTe, null);
|
||||
|
||||
INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
|
||||
|
||||
List<UUID> npcs = new List<UUID>();
|
||||
|
||||
long startGcMemory = GC.GetTotalMemory(true);
|
||||
Stopwatch sw = new Stopwatch();
|
||||
sw.Start();
|
||||
|
||||
for (int i = 0; i < numberOfNpcs; i++)
|
||||
{
|
||||
npcs.Add(
|
||||
npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, scene, sp.Appearance));
|
||||
}
|
||||
|
||||
for (int i = 0; i < numberOfNpcs; i++)
|
||||
{
|
||||
Assert.That(npcs[i], Is.Not.Null);
|
||||
|
||||
ScenePresence npc = scene.GetScenePresence(npcs[i]);
|
||||
Assert.That(npc, Is.Not.Null);
|
||||
}
|
||||
|
||||
for (int i = 0; i < numberOfNpcs; i++)
|
||||
{
|
||||
Assert.That(npcModule.DeleteNPC(npcs[i], scene), Is.True);
|
||||
ScenePresence npc = scene.GetScenePresence(npcs[i]);
|
||||
Assert.That(npc, Is.Null);
|
||||
}
|
||||
|
||||
sw.Stop();
|
||||
|
||||
long endGcMemory = GC.GetTotalMemory(true);
|
||||
|
||||
Console.WriteLine("Took {0} ms", sw.ElapsedMilliseconds);
|
||||
Console.WriteLine(
|
||||
"End {0} MB, Start {1} MB, Diff {2} MB",
|
||||
endGcMemory / 1024 / 1024,
|
||||
startGcMemory / 1024 / 1024,
|
||||
(endGcMemory - startGcMemory) / 1024 / 1024);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -118,7 +118,7 @@ namespace OpenSim.Tests.Torture
|
||||
|
||||
TestScene scene = SceneHelpers.SetupScene();
|
||||
|
||||
Process process = Process.GetCurrentProcess();
|
||||
// Process process = Process.GetCurrentProcess();
|
||||
// long startProcessMemory = process.PrivateMemorySize64;
|
||||
long startGcMemory = GC.GetTotalMemory(true);
|
||||
DateTime start = DateTime.Now;
|
||||
@@ -131,7 +131,7 @@ namespace OpenSim.Tests.Torture
|
||||
|
||||
TimeSpan elapsed = DateTime.Now - start;
|
||||
// long processMemoryAlloc = process.PrivateMemorySize64 - startProcessMemory;
|
||||
long processGcAlloc = GC.GetTotalMemory(false) - startGcMemory;
|
||||
long endGcMemory = GC.GetTotalMemory(false);
|
||||
|
||||
for (int i = 1; i <= objectsToAdd; i++)
|
||||
{
|
||||
@@ -141,9 +141,19 @@ namespace OpenSim.Tests.Torture
|
||||
string.Format("Object {0} could not be retrieved", i));
|
||||
}
|
||||
|
||||
// This does not work to fire the SceneObjectGroup destructors - something else is hanging on to them.
|
||||
// scene.DeleteAllSceneObjects();
|
||||
|
||||
Console.WriteLine(
|
||||
"Took {0}ms, {1}MB to create {2} objects each containing {3} prim(s)",
|
||||
Math.Round(elapsed.TotalMilliseconds), processGcAlloc / 1024 / 1024, objectsToAdd, primsInEachObject);
|
||||
"Took {0}ms, {1}MB ({2} - {3}) to create {4} objects each containing {5} prim(s)",
|
||||
Math.Round(elapsed.TotalMilliseconds),
|
||||
(endGcMemory - startGcMemory) / 1024 / 1024,
|
||||
endGcMemory / 1024 / 1024,
|
||||
startGcMemory / 1024 / 1024,
|
||||
objectsToAdd,
|
||||
primsInEachObject);
|
||||
|
||||
scene = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
159
OpenSim/Tests/Torture/ScriptTortureTests.cs
Normal file
159
OpenSim/Tests/Torture/ScriptTortureTests.cs
Normal file
@@ -0,0 +1,159 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.CoreModules.Scripting.WorldComm;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.ScriptEngine.XEngine;
|
||||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
|
||||
namespace OpenSim.Tests.Torture
|
||||
{
|
||||
/// <summary>
|
||||
/// Script torture tests
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Don't rely on the numbers given by these tests - they will vary a lot depending on what is already cached,
|
||||
/// how much memory is free, etc. In some cases, later larger tests will apparently take less time than smaller
|
||||
/// earlier tests.
|
||||
/// </remarks>
|
||||
[TestFixture]
|
||||
public class ScriptTortureTests
|
||||
{
|
||||
private TestScene m_scene;
|
||||
private XEngine m_xEngine;
|
||||
private AutoResetEvent m_chatEvent = new AutoResetEvent(false);
|
||||
|
||||
private int m_expectedChatMessages;
|
||||
private List<OSChatMessage> m_osChatMessagesReceived = new List<OSChatMessage>();
|
||||
|
||||
[SetUp]
|
||||
public void Init()
|
||||
{
|
||||
//AppDomain.CurrentDomain.SetData("APPBASE", Environment.CurrentDirectory + "/bin");
|
||||
// Console.WriteLine(AppDomain.CurrentDomain.BaseDirectory);
|
||||
m_xEngine = new XEngine();
|
||||
|
||||
// Necessary to stop serialization complaining
|
||||
WorldCommModule wcModule = new WorldCommModule();
|
||||
|
||||
IniConfigSource configSource = new IniConfigSource();
|
||||
|
||||
IConfig startupConfig = configSource.AddConfig("Startup");
|
||||
startupConfig.Set("DefaultScriptEngine", "XEngine");
|
||||
|
||||
IConfig xEngineConfig = configSource.AddConfig("XEngine");
|
||||
xEngineConfig.Set("Enabled", "true");
|
||||
|
||||
// These tests will not run with AppDomainLoading = true, at least on mono. For unknown reasons, the call
|
||||
// to AssemblyResolver.OnAssemblyResolve fails.
|
||||
xEngineConfig.Set("AppDomainLoading", "false");
|
||||
|
||||
m_scene = SceneHelpers.SetupScene("My Test", UUID.Random(), 1000, 1000, null, configSource);
|
||||
SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine, wcModule);
|
||||
|
||||
m_scene.EventManager.OnChatFromWorld += OnChatFromWorld;
|
||||
m_scene.StartScripts();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCompileAndStart100Scripts()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
TestCompileAndStartScripts(100);
|
||||
}
|
||||
|
||||
private void TestCompileAndStartScripts(int scriptsToCreate)
|
||||
{
|
||||
UUID userId = TestHelpers.ParseTail(0x1);
|
||||
|
||||
m_expectedChatMessages = scriptsToCreate;
|
||||
int startingObjectIdTail = 0x100;
|
||||
|
||||
GC.Collect();
|
||||
|
||||
for (int idTail = startingObjectIdTail;idTail < startingObjectIdTail + scriptsToCreate; idTail++)
|
||||
{
|
||||
AddObjectAndScript(idTail, userId);
|
||||
}
|
||||
|
||||
m_chatEvent.WaitOne(40000 + scriptsToCreate * 1000);
|
||||
|
||||
Assert.That(m_osChatMessagesReceived.Count, Is.EqualTo(m_expectedChatMessages));
|
||||
|
||||
foreach (OSChatMessage msg in m_osChatMessagesReceived)
|
||||
Assert.That(
|
||||
msg.Message,
|
||||
Is.EqualTo("Script running"),
|
||||
string.Format(
|
||||
"Message from {0} was {1} rather than {2}", msg.SenderUUID, msg.Message, "Script running"));
|
||||
}
|
||||
|
||||
private void AddObjectAndScript(int objectIdTail, UUID userId)
|
||||
{
|
||||
// UUID itemId = TestHelpers.ParseTail(0x3);
|
||||
string itemName = string.Format("AddObjectAndScript() Item for object {0}", objectIdTail);
|
||||
|
||||
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, "AddObjectAndScriptPart_", objectIdTail);
|
||||
m_scene.AddNewSceneObject(so, true);
|
||||
|
||||
InventoryItemBase itemTemplate = new InventoryItemBase();
|
||||
// itemTemplate.ID = itemId;
|
||||
itemTemplate.Name = itemName;
|
||||
itemTemplate.Folder = so.UUID;
|
||||
itemTemplate.InvType = (int)InventoryType.LSL;
|
||||
|
||||
m_scene.RezNewScript(userId, itemTemplate);
|
||||
}
|
||||
|
||||
private void OnChatFromWorld(object sender, OSChatMessage oscm)
|
||||
{
|
||||
// Console.WriteLine("Got chat [{0}]", oscm.Message);
|
||||
|
||||
lock (m_osChatMessagesReceived)
|
||||
{
|
||||
m_osChatMessagesReceived.Add(oscm);
|
||||
|
||||
if (m_osChatMessagesReceived.Count == m_expectedChatMessages)
|
||||
m_chatEvent.Set();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -637,13 +637,12 @@
|
||||
[Mesh]
|
||||
; enable / disable Collada mesh support
|
||||
; default is true
|
||||
; AllowMeshUpload = true
|
||||
AllowMeshUpload = true
|
||||
|
||||
; if you use Meshmerizer and want collisions for meshies, setting this to true
|
||||
; will cause OpenSim to attempt to decode meshies assets, extract the physics
|
||||
; mesh, and use it for collisions. This is currently experimental code and enabling
|
||||
; it may cause unexpected physics problems.
|
||||
;UseMeshiesPhysicsMesh = false
|
||||
; mesh, and use it for collisions.
|
||||
UseMeshiesPhysicsMesh = true
|
||||
|
||||
|
||||
[ODEPhysicsSettings]
|
||||
|
||||
@@ -14,6 +14,8 @@
|
||||
;StorageProvider = "OpenSim.Data.MySQL.dll"
|
||||
;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
|
||||
; Uncomment this line if you are using MySQL and want to use a different database for estates
|
||||
; The usual application for this is to allow estates to be spread out across multiple simulators by share the same database.
|
||||
; Most people won't need to do this so only uncomment if you know what you're doing.
|
||||
;EstateConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
|
||||
|
||||
; MSSQL
|
||||
|
||||
@@ -3316,9 +3316,16 @@
|
||||
<Reference name="OpenMetaverse.StructuredData" path="../../../bin/"/>
|
||||
<Reference name="XMLRPC" path="../../../bin/"/>
|
||||
<Reference name="OpenSim.Framework"/>
|
||||
<Reference name="OpenSim.Framework.Communications"/>
|
||||
<Reference name="OpenSim.Framework.Console"/>
|
||||
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
|
||||
<Reference name="OpenSim.Region.CoreModules"/>
|
||||
<Reference name="OpenSim.Region.Framework"/>
|
||||
<Reference name="OpenSim.Region.OptionalModules"/>
|
||||
<Reference name="OpenSim.Region.ScriptEngine.Shared"/>
|
||||
<Reference name="OpenSim.Region.ScriptEngine.XEngine"/>
|
||||
<Reference name="OpenSim.Services.Interfaces"/>
|
||||
<Reference name="OpenSim.Services.AvatarService"/>
|
||||
<Reference name="OpenSim.Tests.Common"/>
|
||||
<Files>
|
||||
<Match pattern="*.cs" recurse="false"/>
|
||||
|
||||
Reference in New Issue
Block a user