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6
.gitignore
vendored
6
.gitignore
vendored
@@ -26,9 +26,14 @@
|
||||
bin/Debug/*.dll
|
||||
bin/*.dll.mdb
|
||||
bin/*.db
|
||||
bin/*.db-journal
|
||||
bin/addin-db-*
|
||||
bin/*.dll
|
||||
bin/OpenSim.vshost.exe.config
|
||||
bin/OpenSim.32BitLaunch.vshost.exe.config
|
||||
bin/OpenSim.32BitLaunch.log
|
||||
UpgradeLog.XML
|
||||
_UpgradeReport_Files/
|
||||
bin/ScriptEngines/*-*-*-*-*
|
||||
bin/ScriptEngines/*.dll
|
||||
bin/ScriptEngines/*/*.dll
|
||||
@@ -61,6 +66,7 @@ Examples/*.dll
|
||||
OpenSim.build
|
||||
OpenSim.sln
|
||||
OpenSim.suo
|
||||
OpenSim.userprefs
|
||||
Prebuild/Prebuild.build
|
||||
Prebuild/Prebuild.sln
|
||||
TestResult.xml
|
||||
|
||||
@@ -135,14 +135,25 @@
|
||||
<delete dir="%temp%"/>
|
||||
</target>
|
||||
|
||||
<target name="torture" depends="build, find-nunit">
|
||||
<target name="test-stress" depends="build, find-nunit">
|
||||
<setenv name="MONO_THREADS_PER_CPU" value="100" />
|
||||
|
||||
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.tests.torture">
|
||||
<arg value="./bin/OpenSim.Tests.Torture.dll" />
|
||||
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.tests.stress">
|
||||
<arg value="./bin/OpenSim.Tests.Stress.dll" />
|
||||
</exec>
|
||||
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.tests.torture)==0}" />
|
||||
<fail message="Failures reported in stress tests." unless="${int::parse(testresult.opensim.tests.stress)==0}" />
|
||||
<delete dir="%temp%"/>
|
||||
</target>
|
||||
|
||||
<target name="test-perf" depends="build, find-nunit">
|
||||
<setenv name="MONO_THREADS_PER_CPU" value="100" />
|
||||
|
||||
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.tests.performance">
|
||||
<arg value="./bin/OpenSim.Tests.Performance.dll" />
|
||||
</exec>
|
||||
|
||||
<fail message="Failures reported in performance tests." unless="${int::parse(testresult.opensim.tests.performance)==0}" />
|
||||
<delete dir="%temp%"/>
|
||||
</target>
|
||||
|
||||
|
||||
@@ -91,6 +91,7 @@ what it is today.
|
||||
* Fly-Man
|
||||
* Flyte Xevious
|
||||
* Garmin Kawaguichi
|
||||
* Gryc Ueusp
|
||||
* Imaze Rhiano
|
||||
* Intimidated
|
||||
* Jeremy Bongio (IBM)
|
||||
|
||||
@@ -572,7 +572,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
||||
|
||||
region.ExternalHostName = (string) requestData["external_address"];
|
||||
|
||||
bool persist = Convert.ToBoolean((string) requestData["persist"]);
|
||||
bool persist = Convert.ToBoolean(requestData["persist"]);
|
||||
if (persist)
|
||||
{
|
||||
// default place for region configuration files is in the
|
||||
@@ -982,8 +982,8 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
||||
string lastName = (string) requestData["user_lastname"];
|
||||
string password = (string) requestData["user_password"];
|
||||
|
||||
uint regionXLocation = Convert.ToUInt32((Int32) requestData["start_region_x"]);
|
||||
uint regionYLocation = Convert.ToUInt32((Int32) requestData["start_region_y"]);
|
||||
uint regionXLocation = Convert.ToUInt32(requestData["start_region_x"]);
|
||||
uint regionYLocation = Convert.ToUInt32(requestData["start_region_y"]);
|
||||
|
||||
string email = ""; // empty string for email
|
||||
if (requestData.Contains("user_email"))
|
||||
@@ -1180,9 +1180,9 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
||||
|
||||
if (requestData.ContainsKey("user_password")) password = (string) requestData["user_password"];
|
||||
if (requestData.ContainsKey("start_region_x"))
|
||||
regionXLocation = Convert.ToUInt32((Int32) requestData["start_region_x"]);
|
||||
regionXLocation = Convert.ToUInt32(requestData["start_region_x"]);
|
||||
if (requestData.ContainsKey("start_region_y"))
|
||||
regionYLocation = Convert.ToUInt32((Int32) requestData["start_region_y"]);
|
||||
regionYLocation = Convert.ToUInt32(requestData["start_region_y"]);
|
||||
|
||||
// if (requestData.ContainsKey("start_lookat_x"))
|
||||
// ulaX = Convert.ToUInt32((Int32) requestData["start_lookat_x"]);
|
||||
|
||||
@@ -312,14 +312,16 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
|
||||
// Now that everything is setup we can proceed to
|
||||
// add THIS agent to the HTTP server's handler list
|
||||
|
||||
if (!AddAgentHandler(Rest.Name,this))
|
||||
{
|
||||
Rest.Log.ErrorFormat("{0} Unable to activate handler interface", MsgId);
|
||||
foreach (IRest handler in handlers)
|
||||
{
|
||||
handler.Close();
|
||||
}
|
||||
}
|
||||
// FIXME: If this code is ever to be re-enabled (most of it is disabled already) then this will
|
||||
// have to be handled through the AddHttpHandler interface.
|
||||
// if (!AddAgentHandler(Rest.Name,this))
|
||||
// {
|
||||
// Rest.Log.ErrorFormat("{0} Unable to activate handler interface", MsgId);
|
||||
// foreach (IRest handler in handlers)
|
||||
// {
|
||||
// handler.Close();
|
||||
// }
|
||||
// }
|
||||
|
||||
}
|
||||
catch (Exception e)
|
||||
@@ -342,11 +344,13 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
|
||||
{
|
||||
Rest.Log.InfoFormat("{0} Plugin is terminating", MsgId);
|
||||
|
||||
try
|
||||
{
|
||||
RemoveAgentHandler(Rest.Name, this);
|
||||
}
|
||||
catch (KeyNotFoundException){}
|
||||
// FIXME: If this code is ever to be re-enabled (most of it is disabled already) then this will
|
||||
// have to be handled through the AddHttpHandler interface.
|
||||
// try
|
||||
// {
|
||||
// RemoveAgentHandler(Rest.Name, this);
|
||||
// }
|
||||
// catch (KeyNotFoundException){}
|
||||
|
||||
foreach (IRest handler in handlers)
|
||||
{
|
||||
|
||||
@@ -297,7 +297,9 @@ namespace OpenSim.ApplicationPlugins.Rest
|
||||
{
|
||||
if (!IsEnabled) return false;
|
||||
_agents.Add(agentName, handler);
|
||||
return _httpd.AddAgentHandler(agentName, handler);
|
||||
// return _httpd.AddAgentHandler(agentName, handler);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -316,7 +318,7 @@ namespace OpenSim.ApplicationPlugins.Rest
|
||||
if (_agents[agentName] == handler)
|
||||
{
|
||||
_agents.Remove(agentName);
|
||||
return _httpd.RemoveAgentHandler(agentName, handler);
|
||||
// return _httpd.RemoveAgentHandler(agentName, handler);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@@ -358,10 +360,10 @@ namespace OpenSim.ApplicationPlugins.Rest
|
||||
_httpd.RemoveStreamHandler(h.HttpMethod, h.Path);
|
||||
}
|
||||
_handlers = null;
|
||||
foreach (KeyValuePair<string, IHttpAgentHandler> h in _agents)
|
||||
{
|
||||
_httpd.RemoveAgentHandler(h.Key, h.Value);
|
||||
}
|
||||
// foreach (KeyValuePair<string, IHttpAgentHandler> h in _agents)
|
||||
// {
|
||||
// _httpd.RemoveAgentHandler(h.Key, h.Value);
|
||||
// }
|
||||
_agents = null;
|
||||
}
|
||||
|
||||
|
||||
@@ -163,7 +163,7 @@ namespace OpenSim.Capabilities.Handlers
|
||||
|
||||
if (texture == null)
|
||||
{
|
||||
//m_log.DebugFormat("[GETTEXTURE]: texture was not in the cache");
|
||||
// m_log.DebugFormat("[GETTEXTURE]: texture was not in the cache");
|
||||
|
||||
// Fetch locally or remotely. Misses return a 404
|
||||
texture = m_assetService.Get(textureID.ToString());
|
||||
@@ -197,7 +197,7 @@ namespace OpenSim.Capabilities.Handlers
|
||||
}
|
||||
else // it was on the cache
|
||||
{
|
||||
//m_log.DebugFormat("[GETTEXTURE]: texture was in the cache");
|
||||
// m_log.DebugFormat("[GETTEXTURE]: texture was in the cache");
|
||||
WriteTextureData(httpRequest, httpResponse, texture, format);
|
||||
return true;
|
||||
}
|
||||
@@ -219,12 +219,30 @@ namespace OpenSim.Capabilities.Handlers
|
||||
int start, end;
|
||||
if (TryParseRange(range, out start, out end))
|
||||
{
|
||||
|
||||
// Before clamping start make sure we can satisfy it in order to avoid
|
||||
// sending back the last byte instead of an error status
|
||||
if (start >= texture.Data.Length)
|
||||
{
|
||||
response.StatusCode = (int)System.Net.HttpStatusCode.RequestedRangeNotSatisfiable;
|
||||
// m_log.DebugFormat(
|
||||
// "[GETTEXTURE]: Client requested range for texture {0} starting at {1} but texture has end of {2}",
|
||||
// texture.ID, start, texture.Data.Length);
|
||||
|
||||
// Stricly speaking, as per http://www.w3.org/Protocols/rfc2616/rfc2616-sec14.html, we should be sending back
|
||||
// Requested Range Not Satisfiable (416) here. However, it appears that at least recent implementations
|
||||
// of the Linden Lab viewer (3.2.1 and 3.3.4 and probably earlier), a viewer that has previously
|
||||
// received a very small texture may attempt to fetch bytes from the server past the
|
||||
// range of data that it received originally. Whether this happens appears to depend on whether
|
||||
// the viewer's estimation of how large a request it needs to make for certain discard levels
|
||||
// (http://wiki.secondlife.com/wiki/Image_System#Discard_Level_and_Mip_Mapping), chiefly discard
|
||||
// level 2. If this estimate is greater than the total texture size, returning a RequestedRangeNotSatisfiable
|
||||
// here will cause the viewer to treat the texture as bad and never display the full resolution
|
||||
// However, if we return PartialContent (or OK) instead, the viewer will display that resolution.
|
||||
|
||||
// response.StatusCode = (int)System.Net.HttpStatusCode.RequestedRangeNotSatisfiable;
|
||||
// response.AddHeader("Content-Range", String.Format("bytes */{0}", texture.Data.Length));
|
||||
// response.StatusCode = (int)System.Net.HttpStatusCode.OK;
|
||||
response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent;
|
||||
response.ContentType = texture.Metadata.ContentType;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -232,12 +250,18 @@ namespace OpenSim.Capabilities.Handlers
|
||||
start = Utils.Clamp(start, 0, end);
|
||||
int len = end - start + 1;
|
||||
|
||||
//m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID);
|
||||
// m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID);
|
||||
|
||||
// Always return PartialContent, even if the range covered the entire data length
|
||||
// We were accidentally sending back 404 before in this situation
|
||||
// https://issues.apache.org/bugzilla/show_bug.cgi?id=51878 supports sending 206 even if the
|
||||
// entire range is requested, and viewer 3.2.2 (and very probably earlier) seems fine with this.
|
||||
//
|
||||
// We also do not want to send back OK even if the whole range was satisfiable since this causes
|
||||
// HTTP textures on at least Imprudence 1.4.0-beta2 to never display the final texture quality.
|
||||
// if (end > maxEnd)
|
||||
// response.StatusCode = (int)System.Net.HttpStatusCode.OK;
|
||||
// else
|
||||
response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent;
|
||||
|
||||
response.ContentLength = len;
|
||||
|
||||
@@ -40,6 +40,11 @@ namespace OpenSim.Data
|
||||
public UUID folderID;
|
||||
public UUID agentID;
|
||||
public UUID parentFolderID;
|
||||
|
||||
public XInventoryFolder Clone()
|
||||
{
|
||||
return (XInventoryFolder)MemberwiseClone();
|
||||
}
|
||||
}
|
||||
|
||||
public class XInventoryItem
|
||||
@@ -64,6 +69,11 @@ namespace OpenSim.Data
|
||||
public UUID avatarID;
|
||||
public UUID parentFolderID;
|
||||
public int inventoryGroupPermissions;
|
||||
|
||||
public XInventoryItem Clone()
|
||||
{
|
||||
return (XInventoryItem)MemberwiseClone();
|
||||
}
|
||||
}
|
||||
|
||||
public interface IXInventoryData
|
||||
@@ -106,7 +116,22 @@ namespace OpenSim.Data
|
||||
/// <returns>true if the delete was successful, false if it was not</returns>
|
||||
bool DeleteItems(string[] fields, string[] vals);
|
||||
|
||||
bool MoveItem(string id, string newParent);
|
||||
/// <summary>
|
||||
/// Move an item to another folder.
|
||||
/// </summary>
|
||||
/// <returns>/returns>
|
||||
/// <param name='id'>UUID of the item</param>
|
||||
/// <param name='newParent'>UUID of the new parent folder.</param>
|
||||
bool MoveItem(string id, string newParentFolderID);
|
||||
|
||||
/// <summary>
|
||||
/// Move a folder to another folder.
|
||||
/// </summary>
|
||||
/// <returns>/returns>
|
||||
/// <param name='id'>UUID of the item</param>
|
||||
/// <param name='newParent'>UUID of the new parent folder.</param>
|
||||
bool MoveFolder(string id, string newParentFolderID);
|
||||
|
||||
XInventoryItem[] GetActiveGestures(UUID principalID);
|
||||
int GetAssetPermissions(UUID principalID, UUID assetID);
|
||||
}
|
||||
|
||||
@@ -43,12 +43,12 @@ namespace OpenSim.Data.MSSQL
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(
|
||||
// MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private MSSQLGenericTableHandler<XInventoryFolder> m_Folders;
|
||||
private MSSQLFolderHandler m_Folders;
|
||||
private MSSQLItemHandler m_Items;
|
||||
|
||||
public MSSQLXInventoryData(string conn, string realm)
|
||||
{
|
||||
m_Folders = new MSSQLGenericTableHandler<XInventoryFolder>(
|
||||
m_Folders = new MSSQLFolderHandler(
|
||||
conn, "inventoryfolders", "InventoryStore");
|
||||
m_Items = new MSSQLItemHandler(
|
||||
conn, "inventoryitems", String.Empty);
|
||||
@@ -85,6 +85,7 @@ namespace OpenSim.Data.MSSQL
|
||||
{
|
||||
return m_Folders.Delete(field, val);
|
||||
}
|
||||
|
||||
public bool DeleteFolders(string[] fields, string[] vals)
|
||||
{
|
||||
return m_Folders.Delete(fields, vals);
|
||||
@@ -94,15 +95,22 @@ namespace OpenSim.Data.MSSQL
|
||||
{
|
||||
return m_Items.Delete(field, val);
|
||||
}
|
||||
|
||||
public bool DeleteItems(string[] fields, string[] vals)
|
||||
{
|
||||
return m_Items.Delete(fields, vals);
|
||||
}
|
||||
|
||||
public bool MoveItem(string id, string newParent)
|
||||
{
|
||||
return m_Items.MoveItem(id, newParent);
|
||||
}
|
||||
|
||||
public bool MoveFolder(string id, string newParent)
|
||||
{
|
||||
return m_Folders.MoveFolder(id, newParent);
|
||||
}
|
||||
|
||||
public XInventoryItem[] GetActiveGestures(UUID principalID)
|
||||
{
|
||||
return m_Items.GetActiveGestures(principalID);
|
||||
@@ -124,79 +132,115 @@ namespace OpenSim.Data.MSSQL
|
||||
public bool MoveItem(string id, string newParent)
|
||||
{
|
||||
using (SqlConnection conn = new SqlConnection(m_ConnectionString))
|
||||
using (SqlCommand cmd = new SqlCommand())
|
||||
{
|
||||
using (SqlCommand cmd = new SqlCommand())
|
||||
{
|
||||
|
||||
cmd.CommandText = String.Format("update {0} set parentFolderID = @ParentFolderID where inventoryID = @InventoryID", m_Realm);
|
||||
cmd.Parameters.Add(m_database.CreateParameter("@ParentFolderID", newParent));
|
||||
cmd.Parameters.Add(m_database.CreateParameter("@InventoryID", id));
|
||||
cmd.Connection = conn;
|
||||
conn.Open();
|
||||
return cmd.ExecuteNonQuery() == 0 ? false : true;
|
||||
cmd.CommandText = String.Format("update {0} set parentFolderID = @ParentFolderID where inventoryID = @InventoryID", m_Realm);
|
||||
cmd.Parameters.Add(m_database.CreateParameter("@ParentFolderID", newParent));
|
||||
cmd.Parameters.Add(m_database.CreateParameter("@InventoryID", id));
|
||||
cmd.Connection = conn;
|
||||
conn.Open();
|
||||
return cmd.ExecuteNonQuery() == 0 ? false : true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public XInventoryItem[] GetActiveGestures(UUID principalID)
|
||||
{
|
||||
using (SqlConnection conn = new SqlConnection(m_ConnectionString))
|
||||
using (SqlCommand cmd = new SqlCommand())
|
||||
{
|
||||
cmd.CommandText = String.Format("select * from inventoryitems where avatarId = @uuid and assetType = @type and flags = 1", m_Realm);
|
||||
using (SqlCommand cmd = new SqlCommand())
|
||||
{
|
||||
cmd.CommandText = String.Format("select * from inventoryitems where avatarId = @uuid and assetType = @type and flags = 1", m_Realm);
|
||||
|
||||
cmd.Parameters.Add(m_database.CreateParameter("@uuid", principalID.ToString()));
|
||||
cmd.Parameters.Add(m_database.CreateParameter("@type", (int)AssetType.Gesture));
|
||||
cmd.Connection = conn;
|
||||
conn.Open();
|
||||
return DoQuery(cmd);
|
||||
cmd.Parameters.Add(m_database.CreateParameter("@uuid", principalID.ToString()));
|
||||
cmd.Parameters.Add(m_database.CreateParameter("@type", (int)AssetType.Gesture));
|
||||
cmd.Connection = conn;
|
||||
conn.Open();
|
||||
return DoQuery(cmd);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public int GetAssetPermissions(UUID principalID, UUID assetID)
|
||||
{
|
||||
using (SqlConnection conn = new SqlConnection(m_ConnectionString))
|
||||
using (SqlCommand cmd = new SqlCommand())
|
||||
{
|
||||
cmd.CommandText = String.Format("select bit_or(inventoryCurrentPermissions) as inventoryCurrentPermissions from inventoryitems where avatarID = @PrincipalID and assetID = @AssetID group by assetID", m_Realm);
|
||||
cmd.Parameters.Add(m_database.CreateParameter("@PrincipalID", principalID.ToString()));
|
||||
cmd.Parameters.Add(m_database.CreateParameter("@AssetID", assetID.ToString()));
|
||||
cmd.Connection = conn;
|
||||
conn.Open();
|
||||
using (SqlDataReader reader = cmd.ExecuteReader())
|
||||
using (SqlCommand cmd = new SqlCommand())
|
||||
{
|
||||
|
||||
int perms = 0;
|
||||
|
||||
if (reader.Read())
|
||||
cmd.CommandText = String.Format("select bit_or(inventoryCurrentPermissions) as inventoryCurrentPermissions from inventoryitems where avatarID = @PrincipalID and assetID = @AssetID group by assetID", m_Realm);
|
||||
cmd.Parameters.Add(m_database.CreateParameter("@PrincipalID", principalID.ToString()));
|
||||
cmd.Parameters.Add(m_database.CreateParameter("@AssetID", assetID.ToString()));
|
||||
cmd.Connection = conn;
|
||||
conn.Open();
|
||||
using (SqlDataReader reader = cmd.ExecuteReader())
|
||||
{
|
||||
perms = Convert.ToInt32(reader["inventoryCurrentPermissions"]);
|
||||
|
||||
int perms = 0;
|
||||
|
||||
if (reader.Read())
|
||||
{
|
||||
perms = Convert.ToInt32(reader["inventoryCurrentPermissions"]);
|
||||
}
|
||||
|
||||
return perms;
|
||||
}
|
||||
|
||||
return perms;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Store(XInventoryItem item)
|
||||
{
|
||||
if (!base.Store(item))
|
||||
return false;
|
||||
|
||||
string sql = "update inventoryfolders set version=version+1 where folderID = @folderID";
|
||||
using (SqlConnection conn = new SqlConnection(m_ConnectionString))
|
||||
using (SqlCommand cmd = new SqlCommand(sql, conn))
|
||||
{
|
||||
conn.Open();
|
||||
using (SqlCommand cmd = new SqlCommand(sql, conn))
|
||||
{
|
||||
conn.Open();
|
||||
|
||||
cmd.Parameters.AddWithValue("@folderID", item.parentFolderID.ToString());
|
||||
try
|
||||
{
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
cmd.Parameters.AddWithValue("@folderID", item.parentFolderID.ToString());
|
||||
try
|
||||
{
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class MSSQLFolderHandler : MSSQLGenericTableHandler<XInventoryFolder>
|
||||
{
|
||||
public MSSQLFolderHandler(string c, string t, string m) :
|
||||
base(c, t, m)
|
||||
{
|
||||
}
|
||||
|
||||
public bool MoveFolder(string id, string newParentFolderID)
|
||||
{
|
||||
using (SqlConnection conn = new SqlConnection(m_ConnectionString))
|
||||
{
|
||||
using (SqlCommand cmd = new SqlCommand())
|
||||
{
|
||||
|
||||
cmd.CommandText = String.Format("update {0} set parentFolderID = @ParentFolderID where folderID = @folderID", m_Realm);
|
||||
cmd.Parameters.Add(m_database.CreateParameter("@ParentFolderID", newParentFolderID));
|
||||
cmd.Parameters.Add(m_database.CreateParameter("@folderID", id));
|
||||
cmd.Connection = conn;
|
||||
conn.Open();
|
||||
return cmd.ExecuteNonQuery() == 0 ? false : true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -219,6 +219,8 @@ namespace OpenSim.Data.MySQL
|
||||
|
||||
public virtual bool Store(T row)
|
||||
{
|
||||
// m_log.DebugFormat("[MYSQL GENERIC TABLE HANDLER]: Store(T row) invoked");
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand())
|
||||
{
|
||||
string query = "";
|
||||
@@ -273,6 +275,10 @@ namespace OpenSim.Data.MySQL
|
||||
|
||||
public virtual bool Delete(string[] fields, string[] keys)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[MYSQL GENERIC TABLE HANDLER]: Delete(string[] fields, string[] keys) invoked with {0}:{1}",
|
||||
// string.Join(",", fields), string.Join(",", keys));
|
||||
|
||||
if (fields.Length != keys.Length)
|
||||
return false;
|
||||
|
||||
|
||||
@@ -719,95 +719,99 @@ namespace OpenSim.Data.MySQL
|
||||
RegionLightShareData nWP = new RegionLightShareData();
|
||||
nWP.OnSave += StoreRegionWindlightSettings;
|
||||
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
lock (m_dbLock)
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
string command = "select * from `regionwindlight` where region_id = ?regionID";
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand(command))
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
cmd.Connection = dbcon;
|
||||
|
||||
cmd.Parameters.AddWithValue("?regionID", regionUUID.ToString());
|
||||
|
||||
IDataReader result = ExecuteReader(cmd);
|
||||
if (!result.Read())
|
||||
dbcon.Open();
|
||||
|
||||
string command = "select * from `regionwindlight` where region_id = ?regionID";
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand(command))
|
||||
{
|
||||
//No result, so store our default windlight profile and return it
|
||||
nWP.regionID = regionUUID;
|
||||
StoreRegionWindlightSettings(nWP);
|
||||
return nWP;
|
||||
}
|
||||
else
|
||||
{
|
||||
nWP.regionID = DBGuid.FromDB(result["region_id"]);
|
||||
nWP.waterColor.X = Convert.ToSingle(result["water_color_r"]);
|
||||
nWP.waterColor.Y = Convert.ToSingle(result["water_color_g"]);
|
||||
nWP.waterColor.Z = Convert.ToSingle(result["water_color_b"]);
|
||||
nWP.waterFogDensityExponent = Convert.ToSingle(result["water_fog_density_exponent"]);
|
||||
nWP.underwaterFogModifier = Convert.ToSingle(result["underwater_fog_modifier"]);
|
||||
nWP.reflectionWaveletScale.X = Convert.ToSingle(result["reflection_wavelet_scale_1"]);
|
||||
nWP.reflectionWaveletScale.Y = Convert.ToSingle(result["reflection_wavelet_scale_2"]);
|
||||
nWP.reflectionWaveletScale.Z = Convert.ToSingle(result["reflection_wavelet_scale_3"]);
|
||||
nWP.fresnelScale = Convert.ToSingle(result["fresnel_scale"]);
|
||||
nWP.fresnelOffset = Convert.ToSingle(result["fresnel_offset"]);
|
||||
nWP.refractScaleAbove = Convert.ToSingle(result["refract_scale_above"]);
|
||||
nWP.refractScaleBelow = Convert.ToSingle(result["refract_scale_below"]);
|
||||
nWP.blurMultiplier = Convert.ToSingle(result["blur_multiplier"]);
|
||||
nWP.bigWaveDirection.X = Convert.ToSingle(result["big_wave_direction_x"]);
|
||||
nWP.bigWaveDirection.Y = Convert.ToSingle(result["big_wave_direction_y"]);
|
||||
nWP.littleWaveDirection.X = Convert.ToSingle(result["little_wave_direction_x"]);
|
||||
nWP.littleWaveDirection.Y = Convert.ToSingle(result["little_wave_direction_y"]);
|
||||
UUID.TryParse(result["normal_map_texture"].ToString(), out nWP.normalMapTexture);
|
||||
nWP.horizon.X = Convert.ToSingle(result["horizon_r"]);
|
||||
nWP.horizon.Y = Convert.ToSingle(result["horizon_g"]);
|
||||
nWP.horizon.Z = Convert.ToSingle(result["horizon_b"]);
|
||||
nWP.horizon.W = Convert.ToSingle(result["horizon_i"]);
|
||||
nWP.hazeHorizon = Convert.ToSingle(result["haze_horizon"]);
|
||||
nWP.blueDensity.X = Convert.ToSingle(result["blue_density_r"]);
|
||||
nWP.blueDensity.Y = Convert.ToSingle(result["blue_density_g"]);
|
||||
nWP.blueDensity.Z = Convert.ToSingle(result["blue_density_b"]);
|
||||
nWP.blueDensity.W = Convert.ToSingle(result["blue_density_i"]);
|
||||
nWP.hazeDensity = Convert.ToSingle(result["haze_density"]);
|
||||
nWP.densityMultiplier = Convert.ToSingle(result["density_multiplier"]);
|
||||
nWP.distanceMultiplier = Convert.ToSingle(result["distance_multiplier"]);
|
||||
nWP.maxAltitude = Convert.ToUInt16(result["max_altitude"]);
|
||||
nWP.sunMoonColor.X = Convert.ToSingle(result["sun_moon_color_r"]);
|
||||
nWP.sunMoonColor.Y = Convert.ToSingle(result["sun_moon_color_g"]);
|
||||
nWP.sunMoonColor.Z = Convert.ToSingle(result["sun_moon_color_b"]);
|
||||
nWP.sunMoonColor.W = Convert.ToSingle(result["sun_moon_color_i"]);
|
||||
nWP.sunMoonPosition = Convert.ToSingle(result["sun_moon_position"]);
|
||||
nWP.ambient.X = Convert.ToSingle(result["ambient_r"]);
|
||||
nWP.ambient.Y = Convert.ToSingle(result["ambient_g"]);
|
||||
nWP.ambient.Z = Convert.ToSingle(result["ambient_b"]);
|
||||
nWP.ambient.W = Convert.ToSingle(result["ambient_i"]);
|
||||
nWP.eastAngle = Convert.ToSingle(result["east_angle"]);
|
||||
nWP.sunGlowFocus = Convert.ToSingle(result["sun_glow_focus"]);
|
||||
nWP.sunGlowSize = Convert.ToSingle(result["sun_glow_size"]);
|
||||
nWP.sceneGamma = Convert.ToSingle(result["scene_gamma"]);
|
||||
nWP.starBrightness = Convert.ToSingle(result["star_brightness"]);
|
||||
nWP.cloudColor.X = Convert.ToSingle(result["cloud_color_r"]);
|
||||
nWP.cloudColor.Y = Convert.ToSingle(result["cloud_color_g"]);
|
||||
nWP.cloudColor.Z = Convert.ToSingle(result["cloud_color_b"]);
|
||||
nWP.cloudColor.W = Convert.ToSingle(result["cloud_color_i"]);
|
||||
nWP.cloudXYDensity.X = Convert.ToSingle(result["cloud_x"]);
|
||||
nWP.cloudXYDensity.Y = Convert.ToSingle(result["cloud_y"]);
|
||||
nWP.cloudXYDensity.Z = Convert.ToSingle(result["cloud_density"]);
|
||||
nWP.cloudCoverage = Convert.ToSingle(result["cloud_coverage"]);
|
||||
nWP.cloudScale = Convert.ToSingle(result["cloud_scale"]);
|
||||
nWP.cloudDetailXYDensity.X = Convert.ToSingle(result["cloud_detail_x"]);
|
||||
nWP.cloudDetailXYDensity.Y = Convert.ToSingle(result["cloud_detail_y"]);
|
||||
nWP.cloudDetailXYDensity.Z = Convert.ToSingle(result["cloud_detail_density"]);
|
||||
nWP.cloudScrollX = Convert.ToSingle(result["cloud_scroll_x"]);
|
||||
nWP.cloudScrollXLock = Convert.ToBoolean(result["cloud_scroll_x_lock"]);
|
||||
nWP.cloudScrollY = Convert.ToSingle(result["cloud_scroll_y"]);
|
||||
nWP.cloudScrollYLock = Convert.ToBoolean(result["cloud_scroll_y_lock"]);
|
||||
nWP.drawClassicClouds = Convert.ToBoolean(result["draw_classic_clouds"]);
|
||||
nWP.valid = true;
|
||||
cmd.Connection = dbcon;
|
||||
|
||||
cmd.Parameters.AddWithValue("?regionID", regionUUID.ToString());
|
||||
|
||||
IDataReader result = ExecuteReader(cmd);
|
||||
if (!result.Read())
|
||||
{
|
||||
//No result, so store our default windlight profile and return it
|
||||
nWP.regionID = regionUUID;
|
||||
StoreRegionWindlightSettings(nWP);
|
||||
return nWP;
|
||||
}
|
||||
else
|
||||
{
|
||||
nWP.regionID = DBGuid.FromDB(result["region_id"]);
|
||||
nWP.waterColor.X = Convert.ToSingle(result["water_color_r"]);
|
||||
nWP.waterColor.Y = Convert.ToSingle(result["water_color_g"]);
|
||||
nWP.waterColor.Z = Convert.ToSingle(result["water_color_b"]);
|
||||
nWP.waterFogDensityExponent = Convert.ToSingle(result["water_fog_density_exponent"]);
|
||||
nWP.underwaterFogModifier = Convert.ToSingle(result["underwater_fog_modifier"]);
|
||||
nWP.reflectionWaveletScale.X = Convert.ToSingle(result["reflection_wavelet_scale_1"]);
|
||||
nWP.reflectionWaveletScale.Y = Convert.ToSingle(result["reflection_wavelet_scale_2"]);
|
||||
nWP.reflectionWaveletScale.Z = Convert.ToSingle(result["reflection_wavelet_scale_3"]);
|
||||
nWP.fresnelScale = Convert.ToSingle(result["fresnel_scale"]);
|
||||
nWP.fresnelOffset = Convert.ToSingle(result["fresnel_offset"]);
|
||||
nWP.refractScaleAbove = Convert.ToSingle(result["refract_scale_above"]);
|
||||
nWP.refractScaleBelow = Convert.ToSingle(result["refract_scale_below"]);
|
||||
nWP.blurMultiplier = Convert.ToSingle(result["blur_multiplier"]);
|
||||
nWP.bigWaveDirection.X = Convert.ToSingle(result["big_wave_direction_x"]);
|
||||
nWP.bigWaveDirection.Y = Convert.ToSingle(result["big_wave_direction_y"]);
|
||||
nWP.littleWaveDirection.X = Convert.ToSingle(result["little_wave_direction_x"]);
|
||||
nWP.littleWaveDirection.Y = Convert.ToSingle(result["little_wave_direction_y"]);
|
||||
UUID.TryParse(result["normal_map_texture"].ToString(), out nWP.normalMapTexture);
|
||||
nWP.horizon.X = Convert.ToSingle(result["horizon_r"]);
|
||||
nWP.horizon.Y = Convert.ToSingle(result["horizon_g"]);
|
||||
nWP.horizon.Z = Convert.ToSingle(result["horizon_b"]);
|
||||
nWP.horizon.W = Convert.ToSingle(result["horizon_i"]);
|
||||
nWP.hazeHorizon = Convert.ToSingle(result["haze_horizon"]);
|
||||
nWP.blueDensity.X = Convert.ToSingle(result["blue_density_r"]);
|
||||
nWP.blueDensity.Y = Convert.ToSingle(result["blue_density_g"]);
|
||||
nWP.blueDensity.Z = Convert.ToSingle(result["blue_density_b"]);
|
||||
nWP.blueDensity.W = Convert.ToSingle(result["blue_density_i"]);
|
||||
nWP.hazeDensity = Convert.ToSingle(result["haze_density"]);
|
||||
nWP.densityMultiplier = Convert.ToSingle(result["density_multiplier"]);
|
||||
nWP.distanceMultiplier = Convert.ToSingle(result["distance_multiplier"]);
|
||||
nWP.maxAltitude = Convert.ToUInt16(result["max_altitude"]);
|
||||
nWP.sunMoonColor.X = Convert.ToSingle(result["sun_moon_color_r"]);
|
||||
nWP.sunMoonColor.Y = Convert.ToSingle(result["sun_moon_color_g"]);
|
||||
nWP.sunMoonColor.Z = Convert.ToSingle(result["sun_moon_color_b"]);
|
||||
nWP.sunMoonColor.W = Convert.ToSingle(result["sun_moon_color_i"]);
|
||||
nWP.sunMoonPosition = Convert.ToSingle(result["sun_moon_position"]);
|
||||
nWP.ambient.X = Convert.ToSingle(result["ambient_r"]);
|
||||
nWP.ambient.Y = Convert.ToSingle(result["ambient_g"]);
|
||||
nWP.ambient.Z = Convert.ToSingle(result["ambient_b"]);
|
||||
nWP.ambient.W = Convert.ToSingle(result["ambient_i"]);
|
||||
nWP.eastAngle = Convert.ToSingle(result["east_angle"]);
|
||||
nWP.sunGlowFocus = Convert.ToSingle(result["sun_glow_focus"]);
|
||||
nWP.sunGlowSize = Convert.ToSingle(result["sun_glow_size"]);
|
||||
nWP.sceneGamma = Convert.ToSingle(result["scene_gamma"]);
|
||||
nWP.starBrightness = Convert.ToSingle(result["star_brightness"]);
|
||||
nWP.cloudColor.X = Convert.ToSingle(result["cloud_color_r"]);
|
||||
nWP.cloudColor.Y = Convert.ToSingle(result["cloud_color_g"]);
|
||||
nWP.cloudColor.Z = Convert.ToSingle(result["cloud_color_b"]);
|
||||
nWP.cloudColor.W = Convert.ToSingle(result["cloud_color_i"]);
|
||||
nWP.cloudXYDensity.X = Convert.ToSingle(result["cloud_x"]);
|
||||
nWP.cloudXYDensity.Y = Convert.ToSingle(result["cloud_y"]);
|
||||
nWP.cloudXYDensity.Z = Convert.ToSingle(result["cloud_density"]);
|
||||
nWP.cloudCoverage = Convert.ToSingle(result["cloud_coverage"]);
|
||||
nWP.cloudScale = Convert.ToSingle(result["cloud_scale"]);
|
||||
nWP.cloudDetailXYDensity.X = Convert.ToSingle(result["cloud_detail_x"]);
|
||||
nWP.cloudDetailXYDensity.Y = Convert.ToSingle(result["cloud_detail_y"]);
|
||||
nWP.cloudDetailXYDensity.Z = Convert.ToSingle(result["cloud_detail_density"]);
|
||||
nWP.cloudScrollX = Convert.ToSingle(result["cloud_scroll_x"]);
|
||||
nWP.cloudScrollXLock = Convert.ToBoolean(result["cloud_scroll_x_lock"]);
|
||||
nWP.cloudScrollY = Convert.ToSingle(result["cloud_scroll_y"]);
|
||||
nWP.cloudScrollYLock = Convert.ToBoolean(result["cloud_scroll_y_lock"]);
|
||||
nWP.drawClassicClouds = Convert.ToBoolean(result["draw_classic_clouds"]);
|
||||
nWP.valid = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return nWP;
|
||||
}
|
||||
|
||||
@@ -853,118 +857,124 @@ namespace OpenSim.Data.MySQL
|
||||
|
||||
public void StoreRegionWindlightSettings(RegionLightShareData wl)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
lock (m_dbLock)
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = dbcon.CreateCommand())
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
cmd.CommandText = "REPLACE INTO `regionwindlight` (`region_id`, `water_color_r`, `water_color_g`, ";
|
||||
cmd.CommandText += "`water_color_b`, `water_fog_density_exponent`, `underwater_fog_modifier`, ";
|
||||
cmd.CommandText += "`reflection_wavelet_scale_1`, `reflection_wavelet_scale_2`, `reflection_wavelet_scale_3`, ";
|
||||
cmd.CommandText += "`fresnel_scale`, `fresnel_offset`, `refract_scale_above`, `refract_scale_below`, ";
|
||||
cmd.CommandText += "`blur_multiplier`, `big_wave_direction_x`, `big_wave_direction_y`, `little_wave_direction_x`, ";
|
||||
cmd.CommandText += "`little_wave_direction_y`, `normal_map_texture`, `horizon_r`, `horizon_g`, `horizon_b`, ";
|
||||
cmd.CommandText += "`horizon_i`, `haze_horizon`, `blue_density_r`, `blue_density_g`, `blue_density_b`, ";
|
||||
cmd.CommandText += "`blue_density_i`, `haze_density`, `density_multiplier`, `distance_multiplier`, `max_altitude`, ";
|
||||
cmd.CommandText += "`sun_moon_color_r`, `sun_moon_color_g`, `sun_moon_color_b`, `sun_moon_color_i`, `sun_moon_position`, ";
|
||||
cmd.CommandText += "`ambient_r`, `ambient_g`, `ambient_b`, `ambient_i`, `east_angle`, `sun_glow_focus`, `sun_glow_size`, ";
|
||||
cmd.CommandText += "`scene_gamma`, `star_brightness`, `cloud_color_r`, `cloud_color_g`, `cloud_color_b`, `cloud_color_i`, ";
|
||||
cmd.CommandText += "`cloud_x`, `cloud_y`, `cloud_density`, `cloud_coverage`, `cloud_scale`, `cloud_detail_x`, ";
|
||||
cmd.CommandText += "`cloud_detail_y`, `cloud_detail_density`, `cloud_scroll_x`, `cloud_scroll_x_lock`, `cloud_scroll_y`, ";
|
||||
cmd.CommandText += "`cloud_scroll_y_lock`, `draw_classic_clouds`) VALUES (?region_id, ?water_color_r, ";
|
||||
cmd.CommandText += "?water_color_g, ?water_color_b, ?water_fog_density_exponent, ?underwater_fog_modifier, ?reflection_wavelet_scale_1, ";
|
||||
cmd.CommandText += "?reflection_wavelet_scale_2, ?reflection_wavelet_scale_3, ?fresnel_scale, ?fresnel_offset, ?refract_scale_above, ";
|
||||
cmd.CommandText += "?refract_scale_below, ?blur_multiplier, ?big_wave_direction_x, ?big_wave_direction_y, ?little_wave_direction_x, ";
|
||||
cmd.CommandText += "?little_wave_direction_y, ?normal_map_texture, ?horizon_r, ?horizon_g, ?horizon_b, ?horizon_i, ?haze_horizon, ";
|
||||
cmd.CommandText += "?blue_density_r, ?blue_density_g, ?blue_density_b, ?blue_density_i, ?haze_density, ?density_multiplier, ";
|
||||
cmd.CommandText += "?distance_multiplier, ?max_altitude, ?sun_moon_color_r, ?sun_moon_color_g, ?sun_moon_color_b, ";
|
||||
cmd.CommandText += "?sun_moon_color_i, ?sun_moon_position, ?ambient_r, ?ambient_g, ?ambient_b, ?ambient_i, ?east_angle, ";
|
||||
cmd.CommandText += "?sun_glow_focus, ?sun_glow_size, ?scene_gamma, ?star_brightness, ?cloud_color_r, ?cloud_color_g, ";
|
||||
cmd.CommandText += "?cloud_color_b, ?cloud_color_i, ?cloud_x, ?cloud_y, ?cloud_density, ?cloud_coverage, ?cloud_scale, ";
|
||||
cmd.CommandText += "?cloud_detail_x, ?cloud_detail_y, ?cloud_detail_density, ?cloud_scroll_x, ?cloud_scroll_x_lock, ";
|
||||
cmd.CommandText += "?cloud_scroll_y, ?cloud_scroll_y_lock, ?draw_classic_clouds)";
|
||||
|
||||
cmd.Parameters.AddWithValue("region_id", wl.regionID);
|
||||
cmd.Parameters.AddWithValue("water_color_r", wl.waterColor.X);
|
||||
cmd.Parameters.AddWithValue("water_color_g", wl.waterColor.Y);
|
||||
cmd.Parameters.AddWithValue("water_color_b", wl.waterColor.Z);
|
||||
cmd.Parameters.AddWithValue("water_fog_density_exponent", wl.waterFogDensityExponent);
|
||||
cmd.Parameters.AddWithValue("underwater_fog_modifier", wl.underwaterFogModifier);
|
||||
cmd.Parameters.AddWithValue("reflection_wavelet_scale_1", wl.reflectionWaveletScale.X);
|
||||
cmd.Parameters.AddWithValue("reflection_wavelet_scale_2", wl.reflectionWaveletScale.Y);
|
||||
cmd.Parameters.AddWithValue("reflection_wavelet_scale_3", wl.reflectionWaveletScale.Z);
|
||||
cmd.Parameters.AddWithValue("fresnel_scale", wl.fresnelScale);
|
||||
cmd.Parameters.AddWithValue("fresnel_offset", wl.fresnelOffset);
|
||||
cmd.Parameters.AddWithValue("refract_scale_above", wl.refractScaleAbove);
|
||||
cmd.Parameters.AddWithValue("refract_scale_below", wl.refractScaleBelow);
|
||||
cmd.Parameters.AddWithValue("blur_multiplier", wl.blurMultiplier);
|
||||
cmd.Parameters.AddWithValue("big_wave_direction_x", wl.bigWaveDirection.X);
|
||||
cmd.Parameters.AddWithValue("big_wave_direction_y", wl.bigWaveDirection.Y);
|
||||
cmd.Parameters.AddWithValue("little_wave_direction_x", wl.littleWaveDirection.X);
|
||||
cmd.Parameters.AddWithValue("little_wave_direction_y", wl.littleWaveDirection.Y);
|
||||
cmd.Parameters.AddWithValue("normal_map_texture", wl.normalMapTexture);
|
||||
cmd.Parameters.AddWithValue("horizon_r", wl.horizon.X);
|
||||
cmd.Parameters.AddWithValue("horizon_g", wl.horizon.Y);
|
||||
cmd.Parameters.AddWithValue("horizon_b", wl.horizon.Z);
|
||||
cmd.Parameters.AddWithValue("horizon_i", wl.horizon.W);
|
||||
cmd.Parameters.AddWithValue("haze_horizon", wl.hazeHorizon);
|
||||
cmd.Parameters.AddWithValue("blue_density_r", wl.blueDensity.X);
|
||||
cmd.Parameters.AddWithValue("blue_density_g", wl.blueDensity.Y);
|
||||
cmd.Parameters.AddWithValue("blue_density_b", wl.blueDensity.Z);
|
||||
cmd.Parameters.AddWithValue("blue_density_i", wl.blueDensity.W);
|
||||
cmd.Parameters.AddWithValue("haze_density", wl.hazeDensity);
|
||||
cmd.Parameters.AddWithValue("density_multiplier", wl.densityMultiplier);
|
||||
cmd.Parameters.AddWithValue("distance_multiplier", wl.distanceMultiplier);
|
||||
cmd.Parameters.AddWithValue("max_altitude", wl.maxAltitude);
|
||||
cmd.Parameters.AddWithValue("sun_moon_color_r", wl.sunMoonColor.X);
|
||||
cmd.Parameters.AddWithValue("sun_moon_color_g", wl.sunMoonColor.Y);
|
||||
cmd.Parameters.AddWithValue("sun_moon_color_b", wl.sunMoonColor.Z);
|
||||
cmd.Parameters.AddWithValue("sun_moon_color_i", wl.sunMoonColor.W);
|
||||
cmd.Parameters.AddWithValue("sun_moon_position", wl.sunMoonPosition);
|
||||
cmd.Parameters.AddWithValue("ambient_r", wl.ambient.X);
|
||||
cmd.Parameters.AddWithValue("ambient_g", wl.ambient.Y);
|
||||
cmd.Parameters.AddWithValue("ambient_b", wl.ambient.Z);
|
||||
cmd.Parameters.AddWithValue("ambient_i", wl.ambient.W);
|
||||
cmd.Parameters.AddWithValue("east_angle", wl.eastAngle);
|
||||
cmd.Parameters.AddWithValue("sun_glow_focus", wl.sunGlowFocus);
|
||||
cmd.Parameters.AddWithValue("sun_glow_size", wl.sunGlowSize);
|
||||
cmd.Parameters.AddWithValue("scene_gamma", wl.sceneGamma);
|
||||
cmd.Parameters.AddWithValue("star_brightness", wl.starBrightness);
|
||||
cmd.Parameters.AddWithValue("cloud_color_r", wl.cloudColor.X);
|
||||
cmd.Parameters.AddWithValue("cloud_color_g", wl.cloudColor.Y);
|
||||
cmd.Parameters.AddWithValue("cloud_color_b", wl.cloudColor.Z);
|
||||
cmd.Parameters.AddWithValue("cloud_color_i", wl.cloudColor.W);
|
||||
cmd.Parameters.AddWithValue("cloud_x", wl.cloudXYDensity.X);
|
||||
cmd.Parameters.AddWithValue("cloud_y", wl.cloudXYDensity.Y);
|
||||
cmd.Parameters.AddWithValue("cloud_density", wl.cloudXYDensity.Z);
|
||||
cmd.Parameters.AddWithValue("cloud_coverage", wl.cloudCoverage);
|
||||
cmd.Parameters.AddWithValue("cloud_scale", wl.cloudScale);
|
||||
cmd.Parameters.AddWithValue("cloud_detail_x", wl.cloudDetailXYDensity.X);
|
||||
cmd.Parameters.AddWithValue("cloud_detail_y", wl.cloudDetailXYDensity.Y);
|
||||
cmd.Parameters.AddWithValue("cloud_detail_density", wl.cloudDetailXYDensity.Z);
|
||||
cmd.Parameters.AddWithValue("cloud_scroll_x", wl.cloudScrollX);
|
||||
cmd.Parameters.AddWithValue("cloud_scroll_x_lock", wl.cloudScrollXLock);
|
||||
cmd.Parameters.AddWithValue("cloud_scroll_y", wl.cloudScrollY);
|
||||
cmd.Parameters.AddWithValue("cloud_scroll_y_lock", wl.cloudScrollYLock);
|
||||
cmd.Parameters.AddWithValue("draw_classic_clouds", wl.drawClassicClouds);
|
||||
|
||||
ExecuteNonQuery(cmd);
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = dbcon.CreateCommand())
|
||||
{
|
||||
cmd.CommandText = "REPLACE INTO `regionwindlight` (`region_id`, `water_color_r`, `water_color_g`, ";
|
||||
cmd.CommandText += "`water_color_b`, `water_fog_density_exponent`, `underwater_fog_modifier`, ";
|
||||
cmd.CommandText += "`reflection_wavelet_scale_1`, `reflection_wavelet_scale_2`, `reflection_wavelet_scale_3`, ";
|
||||
cmd.CommandText += "`fresnel_scale`, `fresnel_offset`, `refract_scale_above`, `refract_scale_below`, ";
|
||||
cmd.CommandText += "`blur_multiplier`, `big_wave_direction_x`, `big_wave_direction_y`, `little_wave_direction_x`, ";
|
||||
cmd.CommandText += "`little_wave_direction_y`, `normal_map_texture`, `horizon_r`, `horizon_g`, `horizon_b`, ";
|
||||
cmd.CommandText += "`horizon_i`, `haze_horizon`, `blue_density_r`, `blue_density_g`, `blue_density_b`, ";
|
||||
cmd.CommandText += "`blue_density_i`, `haze_density`, `density_multiplier`, `distance_multiplier`, `max_altitude`, ";
|
||||
cmd.CommandText += "`sun_moon_color_r`, `sun_moon_color_g`, `sun_moon_color_b`, `sun_moon_color_i`, `sun_moon_position`, ";
|
||||
cmd.CommandText += "`ambient_r`, `ambient_g`, `ambient_b`, `ambient_i`, `east_angle`, `sun_glow_focus`, `sun_glow_size`, ";
|
||||
cmd.CommandText += "`scene_gamma`, `star_brightness`, `cloud_color_r`, `cloud_color_g`, `cloud_color_b`, `cloud_color_i`, ";
|
||||
cmd.CommandText += "`cloud_x`, `cloud_y`, `cloud_density`, `cloud_coverage`, `cloud_scale`, `cloud_detail_x`, ";
|
||||
cmd.CommandText += "`cloud_detail_y`, `cloud_detail_density`, `cloud_scroll_x`, `cloud_scroll_x_lock`, `cloud_scroll_y`, ";
|
||||
cmd.CommandText += "`cloud_scroll_y_lock`, `draw_classic_clouds`) VALUES (?region_id, ?water_color_r, ";
|
||||
cmd.CommandText += "?water_color_g, ?water_color_b, ?water_fog_density_exponent, ?underwater_fog_modifier, ?reflection_wavelet_scale_1, ";
|
||||
cmd.CommandText += "?reflection_wavelet_scale_2, ?reflection_wavelet_scale_3, ?fresnel_scale, ?fresnel_offset, ?refract_scale_above, ";
|
||||
cmd.CommandText += "?refract_scale_below, ?blur_multiplier, ?big_wave_direction_x, ?big_wave_direction_y, ?little_wave_direction_x, ";
|
||||
cmd.CommandText += "?little_wave_direction_y, ?normal_map_texture, ?horizon_r, ?horizon_g, ?horizon_b, ?horizon_i, ?haze_horizon, ";
|
||||
cmd.CommandText += "?blue_density_r, ?blue_density_g, ?blue_density_b, ?blue_density_i, ?haze_density, ?density_multiplier, ";
|
||||
cmd.CommandText += "?distance_multiplier, ?max_altitude, ?sun_moon_color_r, ?sun_moon_color_g, ?sun_moon_color_b, ";
|
||||
cmd.CommandText += "?sun_moon_color_i, ?sun_moon_position, ?ambient_r, ?ambient_g, ?ambient_b, ?ambient_i, ?east_angle, ";
|
||||
cmd.CommandText += "?sun_glow_focus, ?sun_glow_size, ?scene_gamma, ?star_brightness, ?cloud_color_r, ?cloud_color_g, ";
|
||||
cmd.CommandText += "?cloud_color_b, ?cloud_color_i, ?cloud_x, ?cloud_y, ?cloud_density, ?cloud_coverage, ?cloud_scale, ";
|
||||
cmd.CommandText += "?cloud_detail_x, ?cloud_detail_y, ?cloud_detail_density, ?cloud_scroll_x, ?cloud_scroll_x_lock, ";
|
||||
cmd.CommandText += "?cloud_scroll_y, ?cloud_scroll_y_lock, ?draw_classic_clouds)";
|
||||
|
||||
cmd.Parameters.AddWithValue("region_id", wl.regionID);
|
||||
cmd.Parameters.AddWithValue("water_color_r", wl.waterColor.X);
|
||||
cmd.Parameters.AddWithValue("water_color_g", wl.waterColor.Y);
|
||||
cmd.Parameters.AddWithValue("water_color_b", wl.waterColor.Z);
|
||||
cmd.Parameters.AddWithValue("water_fog_density_exponent", wl.waterFogDensityExponent);
|
||||
cmd.Parameters.AddWithValue("underwater_fog_modifier", wl.underwaterFogModifier);
|
||||
cmd.Parameters.AddWithValue("reflection_wavelet_scale_1", wl.reflectionWaveletScale.X);
|
||||
cmd.Parameters.AddWithValue("reflection_wavelet_scale_2", wl.reflectionWaveletScale.Y);
|
||||
cmd.Parameters.AddWithValue("reflection_wavelet_scale_3", wl.reflectionWaveletScale.Z);
|
||||
cmd.Parameters.AddWithValue("fresnel_scale", wl.fresnelScale);
|
||||
cmd.Parameters.AddWithValue("fresnel_offset", wl.fresnelOffset);
|
||||
cmd.Parameters.AddWithValue("refract_scale_above", wl.refractScaleAbove);
|
||||
cmd.Parameters.AddWithValue("refract_scale_below", wl.refractScaleBelow);
|
||||
cmd.Parameters.AddWithValue("blur_multiplier", wl.blurMultiplier);
|
||||
cmd.Parameters.AddWithValue("big_wave_direction_x", wl.bigWaveDirection.X);
|
||||
cmd.Parameters.AddWithValue("big_wave_direction_y", wl.bigWaveDirection.Y);
|
||||
cmd.Parameters.AddWithValue("little_wave_direction_x", wl.littleWaveDirection.X);
|
||||
cmd.Parameters.AddWithValue("little_wave_direction_y", wl.littleWaveDirection.Y);
|
||||
cmd.Parameters.AddWithValue("normal_map_texture", wl.normalMapTexture);
|
||||
cmd.Parameters.AddWithValue("horizon_r", wl.horizon.X);
|
||||
cmd.Parameters.AddWithValue("horizon_g", wl.horizon.Y);
|
||||
cmd.Parameters.AddWithValue("horizon_b", wl.horizon.Z);
|
||||
cmd.Parameters.AddWithValue("horizon_i", wl.horizon.W);
|
||||
cmd.Parameters.AddWithValue("haze_horizon", wl.hazeHorizon);
|
||||
cmd.Parameters.AddWithValue("blue_density_r", wl.blueDensity.X);
|
||||
cmd.Parameters.AddWithValue("blue_density_g", wl.blueDensity.Y);
|
||||
cmd.Parameters.AddWithValue("blue_density_b", wl.blueDensity.Z);
|
||||
cmd.Parameters.AddWithValue("blue_density_i", wl.blueDensity.W);
|
||||
cmd.Parameters.AddWithValue("haze_density", wl.hazeDensity);
|
||||
cmd.Parameters.AddWithValue("density_multiplier", wl.densityMultiplier);
|
||||
cmd.Parameters.AddWithValue("distance_multiplier", wl.distanceMultiplier);
|
||||
cmd.Parameters.AddWithValue("max_altitude", wl.maxAltitude);
|
||||
cmd.Parameters.AddWithValue("sun_moon_color_r", wl.sunMoonColor.X);
|
||||
cmd.Parameters.AddWithValue("sun_moon_color_g", wl.sunMoonColor.Y);
|
||||
cmd.Parameters.AddWithValue("sun_moon_color_b", wl.sunMoonColor.Z);
|
||||
cmd.Parameters.AddWithValue("sun_moon_color_i", wl.sunMoonColor.W);
|
||||
cmd.Parameters.AddWithValue("sun_moon_position", wl.sunMoonPosition);
|
||||
cmd.Parameters.AddWithValue("ambient_r", wl.ambient.X);
|
||||
cmd.Parameters.AddWithValue("ambient_g", wl.ambient.Y);
|
||||
cmd.Parameters.AddWithValue("ambient_b", wl.ambient.Z);
|
||||
cmd.Parameters.AddWithValue("ambient_i", wl.ambient.W);
|
||||
cmd.Parameters.AddWithValue("east_angle", wl.eastAngle);
|
||||
cmd.Parameters.AddWithValue("sun_glow_focus", wl.sunGlowFocus);
|
||||
cmd.Parameters.AddWithValue("sun_glow_size", wl.sunGlowSize);
|
||||
cmd.Parameters.AddWithValue("scene_gamma", wl.sceneGamma);
|
||||
cmd.Parameters.AddWithValue("star_brightness", wl.starBrightness);
|
||||
cmd.Parameters.AddWithValue("cloud_color_r", wl.cloudColor.X);
|
||||
cmd.Parameters.AddWithValue("cloud_color_g", wl.cloudColor.Y);
|
||||
cmd.Parameters.AddWithValue("cloud_color_b", wl.cloudColor.Z);
|
||||
cmd.Parameters.AddWithValue("cloud_color_i", wl.cloudColor.W);
|
||||
cmd.Parameters.AddWithValue("cloud_x", wl.cloudXYDensity.X);
|
||||
cmd.Parameters.AddWithValue("cloud_y", wl.cloudXYDensity.Y);
|
||||
cmd.Parameters.AddWithValue("cloud_density", wl.cloudXYDensity.Z);
|
||||
cmd.Parameters.AddWithValue("cloud_coverage", wl.cloudCoverage);
|
||||
cmd.Parameters.AddWithValue("cloud_scale", wl.cloudScale);
|
||||
cmd.Parameters.AddWithValue("cloud_detail_x", wl.cloudDetailXYDensity.X);
|
||||
cmd.Parameters.AddWithValue("cloud_detail_y", wl.cloudDetailXYDensity.Y);
|
||||
cmd.Parameters.AddWithValue("cloud_detail_density", wl.cloudDetailXYDensity.Z);
|
||||
cmd.Parameters.AddWithValue("cloud_scroll_x", wl.cloudScrollX);
|
||||
cmd.Parameters.AddWithValue("cloud_scroll_x_lock", wl.cloudScrollXLock);
|
||||
cmd.Parameters.AddWithValue("cloud_scroll_y", wl.cloudScrollY);
|
||||
cmd.Parameters.AddWithValue("cloud_scroll_y_lock", wl.cloudScrollYLock);
|
||||
cmd.Parameters.AddWithValue("draw_classic_clouds", wl.drawClassicClouds);
|
||||
|
||||
ExecuteNonQuery(cmd);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveRegionWindlightSettings(UUID regionID)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
lock (m_dbLock)
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = dbcon.CreateCommand())
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
cmd.CommandText = "delete from `regionwindlight` where `region_id`=?regionID";
|
||||
cmd.Parameters.AddWithValue("?regionID", regionID.ToString());
|
||||
ExecuteNonQuery(cmd);
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = dbcon.CreateCommand())
|
||||
{
|
||||
cmd.CommandText = "delete from `regionwindlight` where `region_id`=?regionID";
|
||||
cmd.Parameters.AddWithValue("?regionID", regionID.ToString());
|
||||
ExecuteNonQuery(cmd);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -972,26 +982,29 @@ namespace OpenSim.Data.MySQL
|
||||
#region RegionEnvironmentSettings
|
||||
public string LoadRegionEnvironmentSettings(UUID regionUUID)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
lock (m_dbLock)
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
string command = "select * from `regionenvironment` where region_id = ?region_id";
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand(command))
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
cmd.Connection = dbcon;
|
||||
|
||||
cmd.Parameters.AddWithValue("?region_id", regionUUID.ToString());
|
||||
|
||||
IDataReader result = ExecuteReader(cmd);
|
||||
if (!result.Read())
|
||||
dbcon.Open();
|
||||
|
||||
string command = "select * from `regionenvironment` where region_id = ?region_id";
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand(command))
|
||||
{
|
||||
return String.Empty;
|
||||
}
|
||||
else
|
||||
{
|
||||
return Convert.ToString(result["llsd_settings"]);
|
||||
cmd.Connection = dbcon;
|
||||
|
||||
cmd.Parameters.AddWithValue("?region_id", regionUUID.ToString());
|
||||
|
||||
IDataReader result = ExecuteReader(cmd);
|
||||
if (!result.Read())
|
||||
{
|
||||
return String.Empty;
|
||||
}
|
||||
else
|
||||
{
|
||||
return Convert.ToString(result["llsd_settings"]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -999,33 +1012,39 @@ namespace OpenSim.Data.MySQL
|
||||
|
||||
public void StoreRegionEnvironmentSettings(UUID regionUUID, string settings)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
lock (m_dbLock)
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = dbcon.CreateCommand())
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
cmd.CommandText = "REPLACE INTO `regionenvironment` (`region_id`, `llsd_settings`) VALUES (?region_id, ?llsd_settings)";
|
||||
|
||||
cmd.Parameters.AddWithValue("region_id", regionUUID);
|
||||
cmd.Parameters.AddWithValue("llsd_settings", settings);
|
||||
|
||||
ExecuteNonQuery(cmd);
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = dbcon.CreateCommand())
|
||||
{
|
||||
cmd.CommandText = "REPLACE INTO `regionenvironment` (`region_id`, `llsd_settings`) VALUES (?region_id, ?llsd_settings)";
|
||||
|
||||
cmd.Parameters.AddWithValue("region_id", regionUUID);
|
||||
cmd.Parameters.AddWithValue("llsd_settings", settings);
|
||||
|
||||
ExecuteNonQuery(cmd);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveRegionEnvironmentSettings(UUID regionUUID)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
lock (m_dbLock)
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = dbcon.CreateCommand())
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
cmd.CommandText = "delete from `regionenvironment` where region_id = ?region_id";
|
||||
cmd.Parameters.AddWithValue("?region_id", regionUUID.ToString());
|
||||
ExecuteNonQuery(cmd);
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = dbcon.CreateCommand())
|
||||
{
|
||||
cmd.CommandText = "delete from `regionenvironment` where region_id = ?region_id";
|
||||
cmd.Parameters.AddWithValue("?region_id", regionUUID.ToString());
|
||||
ExecuteNonQuery(cmd);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,9 +26,10 @@
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Data;
|
||||
using System.Reflection;
|
||||
using System.Collections.Generic;
|
||||
using System.Data;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using MySql.Data.MySqlClient;
|
||||
using OpenMetaverse;
|
||||
@@ -41,12 +42,12 @@ namespace OpenSim.Data.MySQL
|
||||
/// </summary>
|
||||
public class MySQLXInventoryData : IXInventoryData
|
||||
{
|
||||
private MySQLGenericTableHandler<XInventoryFolder> m_Folders;
|
||||
private MySqlFolderHandler m_Folders;
|
||||
private MySqlItemHandler m_Items;
|
||||
|
||||
public MySQLXInventoryData(string conn, string realm)
|
||||
{
|
||||
m_Folders = new MySQLGenericTableHandler<XInventoryFolder>(
|
||||
m_Folders = new MySqlFolderHandler(
|
||||
conn, "inventoryfolders", "InventoryStore");
|
||||
m_Items = new MySqlItemHandler(
|
||||
conn, "inventoryitems", String.Empty);
|
||||
@@ -105,6 +106,11 @@ namespace OpenSim.Data.MySQL
|
||||
return m_Items.MoveItem(id, newParent);
|
||||
}
|
||||
|
||||
public bool MoveFolder(string id, string newParent)
|
||||
{
|
||||
return m_Folders.MoveFolder(id, newParent);
|
||||
}
|
||||
|
||||
public XInventoryItem[] GetActiveGestures(UUID principalID)
|
||||
{
|
||||
return m_Items.GetActiveGestures(principalID);
|
||||
@@ -118,22 +124,69 @@ namespace OpenSim.Data.MySQL
|
||||
|
||||
public class MySqlItemHandler : MySQLGenericTableHandler<XInventoryItem>
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public MySqlItemHandler(string c, string t, string m) :
|
||||
base(c, t, m)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool Delete(string field, string val)
|
||||
{
|
||||
XInventoryItem[] retrievedItems = Get(new string[] { field }, new string[] { val });
|
||||
if (retrievedItems.Length == 0)
|
||||
return false;
|
||||
|
||||
if (!base.Delete(field, val))
|
||||
return false;
|
||||
|
||||
// Don't increment folder version here since Delete(string, string) calls Delete(string[], string[])
|
||||
// IncrementFolderVersion(retrievedItems[0].parentFolderID);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool Delete(string[] fields, string[] vals)
|
||||
{
|
||||
XInventoryItem[] retrievedItems = Get(fields, vals);
|
||||
if (retrievedItems.Length == 0)
|
||||
return false;
|
||||
|
||||
if (!base.Delete(fields, vals))
|
||||
return false;
|
||||
|
||||
HashSet<UUID> deletedItemFolderUUIDs = new HashSet<UUID>();
|
||||
|
||||
Array.ForEach<XInventoryItem>(retrievedItems, i => deletedItemFolderUUIDs.Add(i.parentFolderID));
|
||||
|
||||
foreach (UUID deletedItemFolderUUID in deletedItemFolderUUIDs)
|
||||
IncrementFolderVersion(deletedItemFolderUUID);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool MoveItem(string id, string newParent)
|
||||
{
|
||||
XInventoryItem[] retrievedItems = Get(new string[] { "inventoryID" }, new string[] { id });
|
||||
if (retrievedItems.Length == 0)
|
||||
return false;
|
||||
|
||||
UUID oldParent = retrievedItems[0].parentFolderID;
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand())
|
||||
{
|
||||
|
||||
cmd.CommandText = String.Format("update {0} set parentFolderID = ?ParentFolderID where inventoryID = ?InventoryID", m_Realm);
|
||||
cmd.Parameters.AddWithValue("?ParentFolderID", newParent);
|
||||
cmd.Parameters.AddWithValue("?InventoryID", id);
|
||||
|
||||
return ExecuteNonQuery(cmd) == 0 ? false : true;
|
||||
if (ExecuteNonQuery(cmd) == 0)
|
||||
return false;
|
||||
}
|
||||
|
||||
IncrementFolderVersion(oldParent);
|
||||
IncrementFolderVersion(newParent);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public XInventoryItem[] GetActiveGestures(UUID principalID)
|
||||
@@ -184,6 +237,21 @@ namespace OpenSim.Data.MySQL
|
||||
if (!base.Store(item))
|
||||
return false;
|
||||
|
||||
IncrementFolderVersion(item.parentFolderID);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool IncrementFolderVersion(UUID folderID)
|
||||
{
|
||||
return IncrementFolderVersion(folderID.ToString());
|
||||
}
|
||||
|
||||
private bool IncrementFolderVersion(string folderID)
|
||||
{
|
||||
// m_log.DebugFormat("[MYSQL ITEM HANDLER]: Incrementing version on folder {0}", folderID);
|
||||
// Util.PrintCallStack();
|
||||
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
@@ -193,7 +261,7 @@ namespace OpenSim.Data.MySQL
|
||||
cmd.Connection = dbcon;
|
||||
|
||||
cmd.CommandText = String.Format("update inventoryfolders set version=version+1 where folderID = ?folderID");
|
||||
cmd.Parameters.AddWithValue("?folderID", item.parentFolderID.ToString());
|
||||
cmd.Parameters.AddWithValue("?folderID", folderID);
|
||||
|
||||
try
|
||||
{
|
||||
@@ -205,9 +273,96 @@ namespace OpenSim.Data.MySQL
|
||||
}
|
||||
cmd.Dispose();
|
||||
}
|
||||
|
||||
dbcon.Close();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class MySqlFolderHandler : MySQLGenericTableHandler<XInventoryFolder>
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public MySqlFolderHandler(string c, string t, string m) :
|
||||
base(c, t, m)
|
||||
{
|
||||
}
|
||||
|
||||
public bool MoveFolder(string id, string newParentFolderID)
|
||||
{
|
||||
XInventoryFolder[] folders = Get(new string[] { "folderID" }, new string[] { id });
|
||||
|
||||
if (folders.Length == 0)
|
||||
return false;
|
||||
|
||||
UUID oldParentFolderUUID = folders[0].parentFolderID;
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand())
|
||||
{
|
||||
cmd.CommandText
|
||||
= String.Format(
|
||||
"update {0} set parentFolderID = ?ParentFolderID where folderID = ?folderID", m_Realm);
|
||||
cmd.Parameters.AddWithValue("?ParentFolderID", newParentFolderID);
|
||||
cmd.Parameters.AddWithValue("?folderID", id);
|
||||
|
||||
if (ExecuteNonQuery(cmd) == 0)
|
||||
return false;
|
||||
}
|
||||
|
||||
IncrementFolderVersion(oldParentFolderUUID);
|
||||
IncrementFolderVersion(newParentFolderID);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool Store(XInventoryFolder folder)
|
||||
{
|
||||
if (!base.Store(folder))
|
||||
return false;
|
||||
|
||||
IncrementFolderVersion(folder.parentFolderID);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool IncrementFolderVersion(UUID folderID)
|
||||
{
|
||||
return IncrementFolderVersion(folderID.ToString());
|
||||
}
|
||||
|
||||
private bool IncrementFolderVersion(string folderID)
|
||||
{
|
||||
// m_log.DebugFormat("[MYSQL FOLDER HANDLER]: Incrementing version on folder {0}", folderID);
|
||||
// Util.PrintCallStack();
|
||||
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand())
|
||||
{
|
||||
cmd.Connection = dbcon;
|
||||
|
||||
cmd.CommandText = String.Format("update inventoryfolders set version=version+1 where folderID = ?folderID");
|
||||
cmd.Parameters.AddWithValue("?folderID", folderID);
|
||||
|
||||
try
|
||||
{
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
cmd.Dispose();
|
||||
}
|
||||
|
||||
dbcon.Close();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -47,7 +47,7 @@ namespace OpenSim.Data.SQLite
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private SQLiteGenericTableHandler<XInventoryFolder> m_Folders;
|
||||
private SqliteFolderHandler m_Folders;
|
||||
private SqliteItemHandler m_Items;
|
||||
|
||||
public SQLiteXInventoryData(string conn, string realm)
|
||||
@@ -55,7 +55,7 @@ namespace OpenSim.Data.SQLite
|
||||
if (Util.IsWindows())
|
||||
Util.LoadArchSpecificWindowsDll("sqlite3.dll");
|
||||
|
||||
m_Folders = new SQLiteGenericTableHandler<XInventoryFolder>(
|
||||
m_Folders = new SqliteFolderHandler(
|
||||
conn, "inventoryfolders", "XInventoryStore");
|
||||
m_Items = new SqliteItemHandler(
|
||||
conn, "inventoryitems", String.Empty);
|
||||
@@ -114,6 +114,11 @@ namespace OpenSim.Data.SQLite
|
||||
return m_Items.MoveItem(id, newParent);
|
||||
}
|
||||
|
||||
public bool MoveFolder(string id, string newParent)
|
||||
{
|
||||
return m_Folders.MoveFolder(id, newParent);
|
||||
}
|
||||
|
||||
public XInventoryItem[] GetActiveGestures(UUID principalID)
|
||||
{
|
||||
return m_Items.GetActiveGestures(principalID);
|
||||
@@ -177,4 +182,23 @@ namespace OpenSim.Data.SQLite
|
||||
return perms;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class SqliteFolderHandler : SQLiteGenericTableHandler<XInventoryFolder>
|
||||
{
|
||||
public SqliteFolderHandler(string c, string t, string m) :
|
||||
base(c, t, m)
|
||||
{
|
||||
}
|
||||
|
||||
public bool MoveFolder(string id, string newParentFolderID)
|
||||
{
|
||||
SqliteCommand cmd = new SqliteCommand();
|
||||
|
||||
cmd.CommandText = String.Format("update {0} set parentFolderID = :ParentFolderID where folderID = :FolderID", m_Realm);
|
||||
cmd.Parameters.Add(new SqliteParameter(":ParentFolderID", newParentFolderID));
|
||||
cmd.Parameters.Add(new SqliteParameter(":FolderID", id));
|
||||
|
||||
return ExecuteNonQuery(cmd, m_Connection) == 0 ? false : true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -199,7 +199,14 @@ namespace OpenSim.Framework
|
||||
//
|
||||
public class Cache
|
||||
{
|
||||
/// <summary>
|
||||
/// Must only be accessed under lock.
|
||||
/// </summary>
|
||||
private List<CacheItemBase> m_Index = new List<CacheItemBase>();
|
||||
|
||||
/// <summary>
|
||||
/// Must only be accessed under m_Index lock.
|
||||
/// </summary>
|
||||
private Dictionary<string, CacheItemBase> m_Lookup =
|
||||
new Dictionary<string, CacheItemBase>();
|
||||
|
||||
@@ -320,19 +327,19 @@ namespace OpenSim.Framework
|
||||
{
|
||||
if (m_Lookup.ContainsKey(index))
|
||||
item = m_Lookup[index];
|
||||
}
|
||||
|
||||
if (item == null)
|
||||
{
|
||||
if (item == null)
|
||||
{
|
||||
Expire(true);
|
||||
return null;
|
||||
}
|
||||
|
||||
item.hits++;
|
||||
item.lastUsed = DateTime.Now;
|
||||
|
||||
Expire(true);
|
||||
return null;
|
||||
}
|
||||
|
||||
item.hits++;
|
||||
item.lastUsed = DateTime.Now;
|
||||
|
||||
Expire(true);
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
@@ -385,7 +392,10 @@ namespace OpenSim.Framework
|
||||
//
|
||||
public Object Find(Predicate<CacheItemBase> d)
|
||||
{
|
||||
CacheItemBase item = m_Index.Find(d);
|
||||
CacheItemBase item;
|
||||
|
||||
lock (m_Index)
|
||||
item = m_Index.Find(d);
|
||||
|
||||
if (item == null)
|
||||
return null;
|
||||
@@ -419,12 +429,12 @@ namespace OpenSim.Framework
|
||||
public virtual void Store(string index, Object data, Type container,
|
||||
Object[] parameters)
|
||||
{
|
||||
Expire(false);
|
||||
|
||||
CacheItemBase item;
|
||||
|
||||
lock (m_Index)
|
||||
{
|
||||
Expire(false);
|
||||
|
||||
if (m_Index.Contains(new CacheItemBase(index)))
|
||||
{
|
||||
if ((m_Flags & CacheFlags.AllowUpdate) != 0)
|
||||
@@ -450,9 +460,17 @@ namespace OpenSim.Framework
|
||||
m_Index.Add(item);
|
||||
m_Lookup[index] = item;
|
||||
}
|
||||
|
||||
item.Store(data);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Expire items as appropriate.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Callers must lock m_Index.
|
||||
/// </remarks>
|
||||
/// <param name='getting'></param>
|
||||
protected virtual void Expire(bool getting)
|
||||
{
|
||||
if (getting && (m_Strategy == CacheStrategy.Aggressive))
|
||||
@@ -475,12 +493,10 @@ namespace OpenSim.Framework
|
||||
|
||||
switch (m_Strategy)
|
||||
{
|
||||
case CacheStrategy.Aggressive:
|
||||
if (Count < Size)
|
||||
return;
|
||||
case CacheStrategy.Aggressive:
|
||||
if (Count < Size)
|
||||
return;
|
||||
|
||||
lock (m_Index)
|
||||
{
|
||||
m_Index.Sort(new SortLRU());
|
||||
m_Index.Reverse();
|
||||
|
||||
@@ -490,7 +506,7 @@ namespace OpenSim.Framework
|
||||
|
||||
ExpireDelegate doExpire = OnExpire;
|
||||
|
||||
if (doExpire != null)
|
||||
if (doExpire != null)
|
||||
{
|
||||
List<CacheItemBase> candidates =
|
||||
m_Index.GetRange(target, Count - target);
|
||||
@@ -513,27 +529,34 @@ namespace OpenSim.Framework
|
||||
foreach (CacheItemBase item in m_Index)
|
||||
m_Lookup[item.uuid] = item;
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void Invalidate(string uuid)
|
||||
{
|
||||
if (!m_Lookup.ContainsKey(uuid))
|
||||
return;
|
||||
lock (m_Index)
|
||||
{
|
||||
if (!m_Lookup.ContainsKey(uuid))
|
||||
return;
|
||||
|
||||
CacheItemBase item = m_Lookup[uuid];
|
||||
m_Lookup.Remove(uuid);
|
||||
m_Index.Remove(item);
|
||||
CacheItemBase item = m_Lookup[uuid];
|
||||
m_Lookup.Remove(uuid);
|
||||
m_Index.Remove(item);
|
||||
}
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
m_Index.Clear();
|
||||
m_Lookup.Clear();
|
||||
lock (m_Index)
|
||||
{
|
||||
m_Index.Clear();
|
||||
m_Lookup.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
114
OpenSim/Framework/Console/ConsoleUtil.cs
Normal file
114
OpenSim/Framework/Console/ConsoleUtil.cs
Normal file
@@ -0,0 +1,114 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
|
||||
public class ConsoleUtil
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public const string MinRawConsoleVectorValue = "-~";
|
||||
public const string MaxRawConsoleVectorValue = "~";
|
||||
|
||||
public const string VectorSeparator = ",";
|
||||
public static char[] VectorSeparatorChars = VectorSeparator.ToCharArray();
|
||||
|
||||
/// <summary>
|
||||
/// Convert a minimum vector input from the console to an OpenMetaverse.Vector3
|
||||
/// </summary>
|
||||
/// <param name='rawConsoleVector'>/param>
|
||||
/// <param name='vector'></param>
|
||||
/// <returns></returns>
|
||||
public static bool TryParseConsoleMinVector(string rawConsoleVector, out Vector3 vector)
|
||||
{
|
||||
return TryParseConsoleVector(rawConsoleVector, c => float.MinValue.ToString(), out vector);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Convert a maximum vector input from the console to an OpenMetaverse.Vector3
|
||||
/// </summary>
|
||||
/// <param name='rawConsoleVector'>/param>
|
||||
/// <param name='vector'></param>
|
||||
/// <returns></returns>
|
||||
public static bool TryParseConsoleMaxVector(string rawConsoleVector, out Vector3 vector)
|
||||
{
|
||||
return TryParseConsoleVector(rawConsoleVector, c => float.MaxValue.ToString(), out vector);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Convert a vector input from the console to an OpenMetaverse.Vector3
|
||||
/// </summary>
|
||||
/// <param name='rawConsoleVector'>
|
||||
/// A string in the form <x>,<y>,<z> where there is no space between values.
|
||||
/// Any component can be missing (e.g. ,,40). blankComponentFunc is invoked to replace the blank with a suitable value
|
||||
/// Also, if the blank component is at the end, then the comma can be missed off entirely (e.g. 40,30 or 40)
|
||||
/// The strings "~" and "-~" are valid in components. The first substitutes float.MaxValue whilst the second is float.MinValue
|
||||
/// Other than that, component values must be numeric.
|
||||
/// </param>
|
||||
/// <param name='blankComponentFunc'></param>
|
||||
/// <param name='vector'></param>
|
||||
/// <returns></returns>
|
||||
public static bool TryParseConsoleVector(
|
||||
string rawConsoleVector, Func<string, string> blankComponentFunc, out Vector3 vector)
|
||||
{
|
||||
List<string> components = rawConsoleVector.Split(VectorSeparatorChars).ToList();
|
||||
|
||||
if (components.Count < 1 || components.Count > 3)
|
||||
{
|
||||
vector = Vector3.Zero;
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int i = components.Count; i < 3; i++)
|
||||
components.Add("");
|
||||
|
||||
List<string> semiDigestedComponents
|
||||
= components.ConvertAll<string>(
|
||||
c =>
|
||||
{
|
||||
if (c == "")
|
||||
return blankComponentFunc.Invoke(c);
|
||||
else if (c == MaxRawConsoleVectorValue)
|
||||
return float.MaxValue.ToString();
|
||||
else if (c == MinRawConsoleVectorValue)
|
||||
return float.MinValue.ToString();
|
||||
else
|
||||
return c;
|
||||
});
|
||||
|
||||
string semiDigestedConsoleVector = string.Join(VectorSeparator, semiDigestedComponents.ToArray());
|
||||
|
||||
// m_log.DebugFormat("[CONSOLE UTIL]: Parsing {0} into OpenMetaverse.Vector3", semiDigestedConsoleVector);
|
||||
|
||||
return Vector3.TryParse(semiDigestedConsoleVector, out vector);
|
||||
}
|
||||
}
|
||||
@@ -31,6 +31,7 @@ namespace OpenSim.Framework
|
||||
public class Constants
|
||||
{
|
||||
public const uint RegionSize = 256;
|
||||
public const uint RegionHeight = 4096;
|
||||
public const byte TerrainPatchSize = 16;
|
||||
public const string DefaultTexture = "89556747-24cb-43ed-920b-47caed15465f";
|
||||
|
||||
|
||||
@@ -805,8 +805,23 @@ namespace OpenSim.Framework
|
||||
event Action<IClientAPI> OnRegionHandShakeReply;
|
||||
event GenericCall1 OnRequestWearables;
|
||||
event Action<IClientAPI, bool> OnCompleteMovementToRegion;
|
||||
|
||||
/// <summary>
|
||||
/// Called when an AgentUpdate message is received and before OnAgentUpdate.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Listeners must not retain a reference to AgentUpdateArgs since this object may be reused for subsequent AgentUpdates.
|
||||
/// </remarks>
|
||||
event UpdateAgent OnPreAgentUpdate;
|
||||
|
||||
/// <summary>
|
||||
/// Called when an AgentUpdate message is received and after OnPreAgentUpdate.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Listeners must not retain a reference to AgentUpdateArgs since this object may be reused for subsequent AgentUpdates.
|
||||
/// </remarks>
|
||||
event UpdateAgent OnAgentUpdate;
|
||||
|
||||
event AgentRequestSit OnAgentRequestSit;
|
||||
event AgentSit OnAgentSit;
|
||||
event AvatarPickerRequest OnAvatarPickerRequest;
|
||||
@@ -1033,7 +1048,21 @@ namespace OpenSim.Framework
|
||||
|
||||
void InPacket(object NewPack);
|
||||
void ProcessInPacket(Packet NewPack);
|
||||
|
||||
/// <summary>
|
||||
/// Close this client
|
||||
/// </summary>
|
||||
void Close();
|
||||
|
||||
/// <summary>
|
||||
/// Close this client
|
||||
/// </summary>
|
||||
/// <param name='force'>
|
||||
/// If true, attempts the close without checking active status. You do not want to try this except as a last
|
||||
/// ditch attempt where Active == false but the ScenePresence still exists.
|
||||
/// </param>
|
||||
void Close(bool force);
|
||||
|
||||
void Kick(string message);
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -73,33 +73,27 @@ namespace OpenSim.Framework
|
||||
{
|
||||
}
|
||||
|
||||
public InventoryFolderBase(UUID id)
|
||||
public InventoryFolderBase(UUID id) : this()
|
||||
{
|
||||
ID = id;
|
||||
}
|
||||
|
||||
public InventoryFolderBase(UUID id, UUID owner)
|
||||
public InventoryFolderBase(UUID id, UUID owner) : this(id)
|
||||
{
|
||||
ID = id;
|
||||
Owner = owner;
|
||||
}
|
||||
|
||||
public InventoryFolderBase(UUID id, string name, UUID owner, UUID parent)
|
||||
public InventoryFolderBase(UUID id, string name, UUID owner, UUID parent) : this(id, owner)
|
||||
{
|
||||
ID = id;
|
||||
Name = name;
|
||||
Owner = owner;
|
||||
ParentID = parent;
|
||||
}
|
||||
|
||||
public InventoryFolderBase(UUID id, string name, UUID owner, short type, UUID parent, ushort version)
|
||||
public InventoryFolderBase(
|
||||
UUID id, string name, UUID owner, short type, UUID parent, ushort version) : this(id, name, owner, parent)
|
||||
{
|
||||
ID = id;
|
||||
Name = name;
|
||||
Owner = owner;
|
||||
Type = type;
|
||||
ParentID = parent;
|
||||
Version = version;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -49,7 +49,11 @@ namespace OpenSim.Framework.Monitoring
|
||||
Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0));
|
||||
|
||||
sb.AppendFormat(
|
||||
"OpenSim object memory churn : {0} MB/s\n",
|
||||
"OpenSim last object memory churn : {0} MB/s\n",
|
||||
Math.Round((MemoryWatchdog.LastMemoryChurn * 1000) / 1024.0 / 1024, 3));
|
||||
|
||||
sb.AppendFormat(
|
||||
"OpenSim average object memory churn : {0} MB/s\n",
|
||||
Math.Round((MemoryWatchdog.AverageMemoryChurn * 1000) / 1024.0 / 1024, 3));
|
||||
|
||||
sb.AppendFormat(
|
||||
|
||||
@@ -60,13 +60,21 @@ namespace OpenSim.Framework.Monitoring
|
||||
private static bool m_enabled;
|
||||
|
||||
/// <summary>
|
||||
/// Average memory churn in bytes per millisecond.
|
||||
/// Last memory churn in bytes per millisecond.
|
||||
/// </summary>
|
||||
public static double AverageMemoryChurn
|
||||
{
|
||||
get { if (m_samples.Count > 0) return m_samples.Average(); else return 0; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Average memory churn in bytes per millisecond.
|
||||
/// </summary>
|
||||
public static double LastMemoryChurn
|
||||
{
|
||||
get { if (m_samples.Count > 0) return m_samples.Last(); else return 0; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Maximum number of statistical samples.
|
||||
/// </summary>
|
||||
|
||||
@@ -355,10 +355,25 @@ Asset service request failures: {3}" + Environment.NewLine,
|
||||
sb.Append(Environment.NewLine);
|
||||
sb.Append(
|
||||
string.Format(
|
||||
"{0,6:0} {1,6:0} {2,6:0} {3,6:0} {4,6:0} {5,6:0.0} {6,6:0.0} {7,6:0.0} {8,6:0.0} {9,6:0.0} {10,6:0.0}",
|
||||
"{0,6:0} {1,6:0} {2,6:0} {3,6:0} {4,6:0} {5,6:0.0} {6,6:0.0} {7,6:0.0} {8,6:0.0} {9,6:0.0} {10,6:0.0}\n\n",
|
||||
inPacketsPerSecond, outPacketsPerSecond, pendingDownloads, pendingUploads, unackedBytes, totalFrameTime,
|
||||
netFrameTime, physicsFrameTime, otherFrameTime, agentFrameTime, imageFrameTime));
|
||||
sb.Append(Environment.NewLine);
|
||||
|
||||
Dictionary<string, Dictionary<string, Stat>> sceneStats;
|
||||
|
||||
if (StatsManager.TryGetStats("scene", out sceneStats))
|
||||
{
|
||||
foreach (KeyValuePair<string, Dictionary<string, Stat>> kvp in sceneStats)
|
||||
{
|
||||
foreach (Stat stat in kvp.Value.Values)
|
||||
{
|
||||
if (stat.Verbosity == StatVerbosity.Info)
|
||||
{
|
||||
sb.AppendFormat("{0} ({1}): {2}{3}\n", stat.Name, stat.Container, stat.Value, stat.UnitName);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
sb.Append(Environment.NewLine);
|
||||
|
||||
@@ -25,6 +25,9 @@
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace OpenSim.Framework.Monitoring
|
||||
{
|
||||
/// <summary>
|
||||
@@ -32,6 +35,24 @@ namespace OpenSim.Framework.Monitoring
|
||||
/// </summary>
|
||||
public class StatsManager
|
||||
{
|
||||
// Subcommand used to list other stats.
|
||||
public const string AllSubCommand = "all";
|
||||
|
||||
// Subcommand used to list other stats.
|
||||
public const string ListSubCommand = "list";
|
||||
|
||||
// All subcommands
|
||||
public static HashSet<string> SubCommands = new HashSet<string> { AllSubCommand, ListSubCommand };
|
||||
|
||||
/// <summary>
|
||||
/// Registered stats categorized by category/container/shortname
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Do not add or remove directly from this dictionary.
|
||||
/// </remarks>
|
||||
public static Dictionary<string, Dictionary<string, Dictionary<string, Stat>>> RegisteredStats
|
||||
= new Dictionary<string, Dictionary<string, Dictionary<string, Stat>>>();
|
||||
|
||||
private static AssetStatsCollector assetStats;
|
||||
private static UserStatsCollector userStats;
|
||||
private static SimExtraStatsCollector simExtraStats = new SimExtraStatsCollector();
|
||||
@@ -40,6 +61,75 @@ namespace OpenSim.Framework.Monitoring
|
||||
public static UserStatsCollector UserStats { get { return userStats; } }
|
||||
public static SimExtraStatsCollector SimExtraStats { get { return simExtraStats; } }
|
||||
|
||||
public static void RegisterConsoleCommands(ICommandConsole console)
|
||||
{
|
||||
console.Commands.AddCommand(
|
||||
"General",
|
||||
false,
|
||||
"show stats",
|
||||
"show stats [list|all|<category>]",
|
||||
"Show statistical information for this server",
|
||||
"If no final argument is specified then legacy statistics information is currently shown.\n"
|
||||
+ "If list is specified then statistic categories are shown.\n"
|
||||
+ "If all is specified then all registered statistics are shown.\n"
|
||||
+ "If a category name is specified then only statistics from that category are shown.\n"
|
||||
+ "THIS STATS FACILITY IS EXPERIMENTAL AND DOES NOT YET CONTAIN ALL STATS",
|
||||
HandleShowStatsCommand);
|
||||
}
|
||||
|
||||
public static void HandleShowStatsCommand(string module, string[] cmd)
|
||||
{
|
||||
ICommandConsole con = MainConsole.Instance;
|
||||
|
||||
if (cmd.Length > 2)
|
||||
{
|
||||
var categoryName = cmd[2];
|
||||
|
||||
if (categoryName == AllSubCommand)
|
||||
{
|
||||
foreach (var category in RegisteredStats.Values)
|
||||
{
|
||||
OutputCategoryStatsToConsole(con, category);
|
||||
}
|
||||
}
|
||||
else if (categoryName == ListSubCommand)
|
||||
{
|
||||
con.Output("Statistic categories available are:");
|
||||
foreach (string category in RegisteredStats.Keys)
|
||||
con.OutputFormat(" {0}", category);
|
||||
}
|
||||
else
|
||||
{
|
||||
Dictionary<string, Dictionary<string, Stat>> category;
|
||||
if (!RegisteredStats.TryGetValue(categoryName, out category))
|
||||
{
|
||||
con.OutputFormat("No such category as {0}", categoryName);
|
||||
}
|
||||
else
|
||||
{
|
||||
OutputCategoryStatsToConsole(con, category);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Legacy
|
||||
con.Output(SimExtraStats.Report());
|
||||
}
|
||||
}
|
||||
|
||||
private static void OutputCategoryStatsToConsole(
|
||||
ICommandConsole con, Dictionary<string, Dictionary<string, Stat>> category)
|
||||
{
|
||||
foreach (var container in category.Values)
|
||||
{
|
||||
foreach (Stat stat in container.Values)
|
||||
{
|
||||
con.Output(stat.ToConsoleString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Start collecting statistics related to assets.
|
||||
/// Should only be called once.
|
||||
@@ -61,5 +151,224 @@ namespace OpenSim.Framework.Monitoring
|
||||
|
||||
return userStats;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Registers a statistic.
|
||||
/// </summary>
|
||||
/// <param name='stat'></param>
|
||||
/// <returns></returns>
|
||||
public static bool RegisterStat(Stat stat)
|
||||
{
|
||||
Dictionary<string, Dictionary<string, Stat>> category = null, newCategory;
|
||||
Dictionary<string, Stat> container = null, newContainer;
|
||||
|
||||
lock (RegisteredStats)
|
||||
{
|
||||
// Stat name is not unique across category/container/shortname key.
|
||||
// XXX: For now just return false. This is to avoid problems in regression tests where all tests
|
||||
// in a class are run in the same instance of the VM.
|
||||
if (TryGetStat(stat, out category, out container))
|
||||
return false;
|
||||
|
||||
// We take a copy-on-write approach here of replacing dictionaries when keys are added or removed.
|
||||
// This means that we don't need to lock or copy them on iteration, which will be a much more
|
||||
// common operation after startup.
|
||||
if (container != null)
|
||||
newContainer = new Dictionary<string, Stat>(container);
|
||||
else
|
||||
newContainer = new Dictionary<string, Stat>();
|
||||
|
||||
if (category != null)
|
||||
newCategory = new Dictionary<string, Dictionary<string, Stat>>(category);
|
||||
else
|
||||
newCategory = new Dictionary<string, Dictionary<string, Stat>>();
|
||||
|
||||
newContainer[stat.ShortName] = stat;
|
||||
newCategory[stat.Container] = newContainer;
|
||||
RegisteredStats[stat.Category] = newCategory;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Deregister a statistic
|
||||
/// </summary>>
|
||||
/// <param name='stat'></param>
|
||||
/// <returns></returns
|
||||
public static bool DeregisterStat(Stat stat)
|
||||
{
|
||||
Dictionary<string, Dictionary<string, Stat>> category = null, newCategory;
|
||||
Dictionary<string, Stat> container = null, newContainer;
|
||||
|
||||
lock (RegisteredStats)
|
||||
{
|
||||
if (!TryGetStat(stat, out category, out container))
|
||||
return false;
|
||||
|
||||
newContainer = new Dictionary<string, Stat>(container);
|
||||
newContainer.Remove(stat.UniqueName);
|
||||
|
||||
newCategory = new Dictionary<string, Dictionary<string, Stat>>(category);
|
||||
newCategory.Remove(stat.Container);
|
||||
|
||||
newCategory[stat.Container] = newContainer;
|
||||
RegisteredStats[stat.Category] = newCategory;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public static bool TryGetStats(string category, out Dictionary<string, Dictionary<string, Stat>> stats)
|
||||
{
|
||||
return RegisteredStats.TryGetValue(category, out stats);
|
||||
}
|
||||
|
||||
public static bool TryGetStat(
|
||||
Stat stat,
|
||||
out Dictionary<string, Dictionary<string, Stat>> category,
|
||||
out Dictionary<string, Stat> container)
|
||||
{
|
||||
category = null;
|
||||
container = null;
|
||||
|
||||
lock (RegisteredStats)
|
||||
{
|
||||
if (RegisteredStats.TryGetValue(stat.Category, out category))
|
||||
{
|
||||
if (category.TryGetValue(stat.Container, out container))
|
||||
{
|
||||
if (container.ContainsKey(stat.ShortName))
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Verbosity of stat.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Info will always be displayed.
|
||||
/// </remarks>
|
||||
public enum StatVerbosity
|
||||
{
|
||||
Debug,
|
||||
Info
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Holds individual static details
|
||||
/// </summary>
|
||||
public class Stat
|
||||
{
|
||||
/// <summary>
|
||||
/// Unique stat name used for indexing. Each ShortName in a Category must be unique.
|
||||
/// </summary>
|
||||
public string UniqueName { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Category of this stat (e.g. cache, scene, etc).
|
||||
/// </summary>
|
||||
public string Category { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Containing name for this stat.
|
||||
/// FIXME: In the case of a scene, this is currently the scene name (though this leaves
|
||||
/// us with a to-be-resolved problem of non-unique region names).
|
||||
/// </summary>
|
||||
/// <value>
|
||||
/// The container.
|
||||
/// </value>
|
||||
public string Container { get; private set; }
|
||||
|
||||
public StatVerbosity Verbosity { get; private set; }
|
||||
public string ShortName { get; private set; }
|
||||
public string Name { get; private set; }
|
||||
public string Description { get; private set; }
|
||||
public virtual string UnitName { get; private set; }
|
||||
|
||||
public virtual double Value { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Constructor
|
||||
/// </summary>
|
||||
/// <param name='shortName'>Short name for the stat. Must not contain spaces. e.g. "LongFrames"</param>
|
||||
/// <param name='name'>Human readable name for the stat. e.g. "Long frames"</param>
|
||||
/// <param name='unitName'>
|
||||
/// Unit name for the stat. Should be preceeded by a space if the unit name isn't normally appeneded immediately to the value.
|
||||
/// e.g. " frames"
|
||||
/// </param>
|
||||
/// <param name='category'>Category under which this stat should appear, e.g. "scene". Do not capitalize.</param>
|
||||
/// <param name='container'>Entity to which this stat relates. e.g. scene name if this is a per scene stat.</param>
|
||||
/// <param name='verbosity'>Verbosity of stat. Controls whether it will appear in short stat display or only full display.</param>
|
||||
/// <param name='description'>Description of stat</param>
|
||||
public Stat(
|
||||
string shortName, string name, string unitName, string category, string container, StatVerbosity verbosity, string description)
|
||||
{
|
||||
if (StatsManager.SubCommands.Contains(category))
|
||||
throw new Exception(
|
||||
string.Format("Stat cannot be in category '{0}' since this is reserved for a subcommand", category));
|
||||
|
||||
ShortName = shortName;
|
||||
Name = name;
|
||||
UnitName = unitName;
|
||||
Category = category;
|
||||
Container = container;
|
||||
Verbosity = verbosity;
|
||||
Description = description;
|
||||
|
||||
UniqueName = GenUniqueName(Container, Category, ShortName);
|
||||
}
|
||||
|
||||
public static string GenUniqueName(string container, string category, string shortName)
|
||||
{
|
||||
return string.Format("{0}+{1}+{2}", container, category, shortName);
|
||||
}
|
||||
|
||||
public virtual string ToConsoleString()
|
||||
{
|
||||
return string.Format(
|
||||
"{0}.{1}.{2} : {3}{4}", Category, Container, ShortName, Value, UnitName);
|
||||
}
|
||||
}
|
||||
|
||||
public class PercentageStat : Stat
|
||||
{
|
||||
public int Antecedent { get; set; }
|
||||
public int Consequent { get; set; }
|
||||
|
||||
public override double Value
|
||||
{
|
||||
get
|
||||
{
|
||||
int c = Consequent;
|
||||
|
||||
// Avoid any chance of a multi-threaded divide-by-zero
|
||||
if (c == 0)
|
||||
return 0;
|
||||
|
||||
return (double)Antecedent / c * 100;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
throw new Exception("Cannot set value on a PercentageStat");
|
||||
}
|
||||
}
|
||||
|
||||
public PercentageStat(
|
||||
string shortName, string name, string category, string container, StatVerbosity verbosity, string description)
|
||||
: base(shortName, name, "%", category, container, verbosity, description) {}
|
||||
|
||||
public override string ToConsoleString()
|
||||
{
|
||||
return string.Format(
|
||||
"{0}.{1}.{2} : {3:0.##}{4} ({5}/{6})",
|
||||
Category, Container, ShortName, Value, UnitName, Antecedent, Consequent);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -89,6 +89,17 @@ namespace OpenSim.Framework.Monitoring
|
||||
FirstTick = Environment.TickCount & Int32.MaxValue;
|
||||
LastTick = FirstTick;
|
||||
}
|
||||
|
||||
public ThreadWatchdogInfo(ThreadWatchdogInfo previousTwi)
|
||||
{
|
||||
Thread = previousTwi.Thread;
|
||||
FirstTick = previousTwi.FirstTick;
|
||||
LastTick = previousTwi.LastTick;
|
||||
Timeout = previousTwi.Timeout;
|
||||
IsTimedOut = previousTwi.IsTimedOut;
|
||||
AlarmIfTimeout = previousTwi.AlarmIfTimeout;
|
||||
AlarmMethod = previousTwi.AlarmMethod;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -97,6 +108,32 @@ namespace OpenSim.Framework.Monitoring
|
||||
/// /summary>
|
||||
public static event Action<ThreadWatchdogInfo> OnWatchdogTimeout;
|
||||
|
||||
/// <summary>
|
||||
/// Is this watchdog active?
|
||||
/// </summary>
|
||||
public static bool Enabled
|
||||
{
|
||||
get { return m_enabled; }
|
||||
set
|
||||
{
|
||||
// m_log.DebugFormat("[MEMORY WATCHDOG]: Setting MemoryWatchdog.Enabled to {0}", value);
|
||||
|
||||
if (value == m_enabled)
|
||||
return;
|
||||
|
||||
m_enabled = value;
|
||||
|
||||
if (m_enabled)
|
||||
{
|
||||
// Set now so we don't get alerted on the first run
|
||||
LastWatchdogThreadTick = Environment.TickCount & Int32.MaxValue;
|
||||
}
|
||||
|
||||
m_watchdogTimer.Enabled = m_enabled;
|
||||
}
|
||||
}
|
||||
private static bool m_enabled;
|
||||
|
||||
private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private static Dictionary<int, ThreadWatchdogInfo> m_threads;
|
||||
private static System.Timers.Timer m_watchdogTimer;
|
||||
@@ -115,11 +152,6 @@ namespace OpenSim.Framework.Monitoring
|
||||
m_watchdogTimer = new System.Timers.Timer(WATCHDOG_INTERVAL_MS);
|
||||
m_watchdogTimer.AutoReset = false;
|
||||
m_watchdogTimer.Elapsed += WatchdogTimerElapsed;
|
||||
|
||||
// Set now so we don't get alerted on the first run
|
||||
LastWatchdogThreadTick = Environment.TickCount & Int32.MaxValue;
|
||||
|
||||
m_watchdogTimer.Start();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -199,7 +231,25 @@ namespace OpenSim.Framework.Monitoring
|
||||
private static bool RemoveThread(int threadID)
|
||||
{
|
||||
lock (m_threads)
|
||||
return m_threads.Remove(threadID);
|
||||
{
|
||||
ThreadWatchdogInfo twi;
|
||||
if (m_threads.TryGetValue(threadID, out twi))
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[WATCHDOG]: Removing thread {0}, ID {1}", twi.Thread.Name, twi.Thread.ManagedThreadId);
|
||||
|
||||
m_threads.Remove(threadID);
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[WATCHDOG]: Requested to remove thread with ID {0} but this is not being monitored", threadID);
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static bool AbortThread(int threadID)
|
||||
@@ -314,7 +364,9 @@ namespace OpenSim.Framework.Monitoring
|
||||
if (callbackInfos == null)
|
||||
callbackInfos = new List<ThreadWatchdogInfo>();
|
||||
|
||||
callbackInfos.Add(threadInfo);
|
||||
// Send a copy of the watchdog info to prevent race conditions where the watchdog
|
||||
// thread updates the monitoring info after an alarm has been sent out.
|
||||
callbackInfos.Add(new ThreadWatchdogInfo(threadInfo));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
76
OpenSim/Framework/Pool.cs
Normal file
76
OpenSim/Framework/Pool.cs
Normal file
@@ -0,0 +1,76 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
/// <summary>
|
||||
/// Naive pool implementation.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Currently assumes that objects are in a useable state when returned.
|
||||
/// </remarks>
|
||||
public class Pool<T>
|
||||
{
|
||||
private Stack<T> m_pool;
|
||||
|
||||
private int m_maxPoolSize;
|
||||
|
||||
private Func<T> m_createFunction;
|
||||
|
||||
public Pool(Func<T> createFunction, int maxSize)
|
||||
{
|
||||
m_maxPoolSize = maxSize;
|
||||
m_createFunction = createFunction;
|
||||
m_pool = new Stack<T>(m_maxPoolSize);
|
||||
}
|
||||
|
||||
public T GetObject()
|
||||
{
|
||||
lock (m_pool)
|
||||
{
|
||||
if (m_pool.Count > 0)
|
||||
return m_pool.Pop();
|
||||
else
|
||||
return m_createFunction();
|
||||
}
|
||||
}
|
||||
|
||||
public void ReturnObject(T obj)
|
||||
{
|
||||
lock (m_pool)
|
||||
{
|
||||
if (m_pool.Count >= m_maxPoolSize)
|
||||
return;
|
||||
else
|
||||
m_pool.Push(obj);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -65,9 +65,14 @@ namespace OpenSim.Framework.Serialization
|
||||
|
||||
UserAccount account = userService.GetUserAccount(UUID.Zero, userId);
|
||||
if (account != null)
|
||||
{
|
||||
return MakeOspa(account.FirstName, account.LastName);
|
||||
}
|
||||
// else
|
||||
// {
|
||||
// m_log.WarnFormat("[OSP RESOLVER]: No user account for {0}", userId);
|
||||
// System.Console.WriteLine("[OSP RESOLVER]: No user account for {0}", userId);
|
||||
// }
|
||||
|
||||
return null;
|
||||
}
|
||||
@@ -79,10 +84,13 @@ namespace OpenSim.Framework.Serialization
|
||||
/// <returns></returns>
|
||||
public static string MakeOspa(string firstName, string lastName)
|
||||
{
|
||||
// m_log.DebugFormat("[OSP RESOLVER]: Making OSPA for {0} {1}", firstName, lastName);
|
||||
string ospa
|
||||
= OSPA_PREFIX + OSPA_NAME_KEY + OSPA_PAIR_SEPARATOR + firstName + OSPA_NAME_VALUE_SEPARATOR + lastName;
|
||||
|
||||
// m_log.DebugFormat("[OSP RESOLVER]: Made OSPA {0} for {1} {2}", ospa, firstName, lastName);
|
||||
// System.Console.WriteLine("[OSP RESOLVER]: Made OSPA {0} for {1} {2}", ospa, firstName, lastName);
|
||||
|
||||
return
|
||||
OSPA_PREFIX + OSPA_NAME_KEY + OSPA_PAIR_SEPARATOR + firstName + OSPA_NAME_VALUE_SEPARATOR + lastName;
|
||||
return ospa;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -96,11 +96,6 @@ namespace OpenSim.Framework.Servers
|
||||
get { return m_httpServer; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Holds the non-viewer statistics collection object for this service/server
|
||||
/// </summary>
|
||||
protected IStatsCollector m_stats;
|
||||
|
||||
public BaseOpenSimServer()
|
||||
{
|
||||
m_startuptime = DateTime.Now;
|
||||
@@ -177,10 +172,6 @@ namespace OpenSim.Framework.Servers
|
||||
"show info",
|
||||
"Show general information about the server", HandleShow);
|
||||
|
||||
m_console.Commands.AddCommand("General", false, "show stats",
|
||||
"show stats",
|
||||
"Show statistics", HandleShow);
|
||||
|
||||
m_console.Commands.AddCommand("General", false, "show threads",
|
||||
"show threads",
|
||||
"Show thread status", HandleShow);
|
||||
@@ -226,12 +217,7 @@ namespace OpenSim.Framework.Servers
|
||||
{
|
||||
StringBuilder sb = new StringBuilder("DIAGNOSTICS\n\n");
|
||||
sb.Append(GetUptimeReport());
|
||||
|
||||
if (m_stats != null)
|
||||
{
|
||||
sb.Append(m_stats.Report());
|
||||
}
|
||||
|
||||
sb.Append(StatsManager.SimExtraStats.Report());
|
||||
sb.Append(Environment.NewLine);
|
||||
sb.Append(GetThreadsReport());
|
||||
|
||||
@@ -382,10 +368,6 @@ namespace OpenSim.Framework.Servers
|
||||
{
|
||||
Notice("set log level [level] - change the console logging level only. For example, off or debug.");
|
||||
Notice("show info - show server information (e.g. startup path).");
|
||||
|
||||
if (m_stats != null)
|
||||
Notice("show stats - show statistical information for this server");
|
||||
|
||||
Notice("show threads - list tracked threads");
|
||||
Notice("show uptime - show server startup time and uptime.");
|
||||
Notice("show version - show server version.");
|
||||
@@ -409,11 +391,6 @@ namespace OpenSim.Framework.Servers
|
||||
ShowInfo();
|
||||
break;
|
||||
|
||||
case "stats":
|
||||
if (m_stats != null)
|
||||
Notice(m_stats.Report());
|
||||
break;
|
||||
|
||||
case "threads":
|
||||
Notice(GetThreadsReport());
|
||||
break;
|
||||
@@ -604,8 +581,7 @@ namespace OpenSim.Framework.Servers
|
||||
|
||||
public string osSecret {
|
||||
// Secret uuid for the simulator
|
||||
get { return m_osSecret; }
|
||||
|
||||
get { return m_osSecret; }
|
||||
}
|
||||
|
||||
public string StatReport(IOSHttpRequest httpRequest)
|
||||
@@ -613,11 +589,11 @@ namespace OpenSim.Framework.Servers
|
||||
// If we catch a request for "callback", wrap the response in the value for jsonp
|
||||
if (httpRequest.Query.ContainsKey("callback"))
|
||||
{
|
||||
return httpRequest.Query["callback"].ToString() + "(" + m_stats.XReport((DateTime.Now - m_startuptime).ToString() , m_version) + ");";
|
||||
return httpRequest.Query["callback"].ToString() + "(" + StatsManager.SimExtraStats.XReport((DateTime.Now - m_startuptime).ToString() , m_version) + ");";
|
||||
}
|
||||
else
|
||||
{
|
||||
return m_stats.XReport((DateTime.Now - m_startuptime).ToString() , m_version);
|
||||
return StatsManager.SimExtraStats.XReport((DateTime.Now - m_startuptime).ToString() , m_version);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -54,8 +54,23 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private HttpServerLogWriter httpserverlog = new HttpServerLogWriter();
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the debug level.
|
||||
/// </summary>
|
||||
/// <value>
|
||||
/// See MainServer.DebugLevel.
|
||||
/// </value>
|
||||
public int DebugLevel { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Request number for diagnostic purposes.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is an internal number. In some debug situations an external number may also be supplied in the
|
||||
/// opensim-request-id header but we are not currently logging this.
|
||||
/// </remarks>
|
||||
public int RequestNumber { get; private set; }
|
||||
|
||||
private volatile int NotSocketErrors = 0;
|
||||
public volatile bool HTTPDRunning = false;
|
||||
|
||||
@@ -67,7 +82,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
protected Dictionary<string, LLSDMethod> m_llsdHandlers = new Dictionary<string, LLSDMethod>();
|
||||
protected Dictionary<string, IRequestHandler> m_streamHandlers = new Dictionary<string, IRequestHandler>();
|
||||
protected Dictionary<string, GenericHTTPMethod> m_HTTPHandlers = new Dictionary<string, GenericHTTPMethod>();
|
||||
protected Dictionary<string, IHttpAgentHandler> m_agentHandlers = new Dictionary<string, IHttpAgentHandler>();
|
||||
// protected Dictionary<string, IHttpAgentHandler> m_agentHandlers = new Dictionary<string, IHttpAgentHandler>();
|
||||
protected Dictionary<string, PollServiceEventArgs> m_pollHandlers =
|
||||
new Dictionary<string, PollServiceEventArgs>();
|
||||
|
||||
@@ -245,29 +260,29 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
return new List<string>(m_pollHandlers.Keys);
|
||||
}
|
||||
|
||||
// Note that the agent string is provided simply to differentiate
|
||||
// the handlers - it is NOT required to be an actual agent header
|
||||
// value.
|
||||
public bool AddAgentHandler(string agent, IHttpAgentHandler handler)
|
||||
{
|
||||
lock (m_agentHandlers)
|
||||
{
|
||||
if (!m_agentHandlers.ContainsKey(agent))
|
||||
{
|
||||
m_agentHandlers.Add(agent, handler);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
//must already have a handler for that path so return false
|
||||
return false;
|
||||
}
|
||||
|
||||
public List<string> GetAgentHandlerKeys()
|
||||
{
|
||||
lock (m_agentHandlers)
|
||||
return new List<string>(m_agentHandlers.Keys);
|
||||
}
|
||||
// // Note that the agent string is provided simply to differentiate
|
||||
// // the handlers - it is NOT required to be an actual agent header
|
||||
// // value.
|
||||
// public bool AddAgentHandler(string agent, IHttpAgentHandler handler)
|
||||
// {
|
||||
// lock (m_agentHandlers)
|
||||
// {
|
||||
// if (!m_agentHandlers.ContainsKey(agent))
|
||||
// {
|
||||
// m_agentHandlers.Add(agent, handler);
|
||||
// return true;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// //must already have a handler for that path so return false
|
||||
// return false;
|
||||
// }
|
||||
//
|
||||
// public List<string> GetAgentHandlerKeys()
|
||||
// {
|
||||
// lock (m_agentHandlers)
|
||||
// return new List<string>(m_agentHandlers.Keys);
|
||||
// }
|
||||
|
||||
public bool AddLLSDHandler(string path, LLSDMethod handler)
|
||||
{
|
||||
@@ -296,6 +311,8 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
|
||||
private void OnRequest(object source, RequestEventArgs args)
|
||||
{
|
||||
RequestNumber++;
|
||||
|
||||
try
|
||||
{
|
||||
IHttpClientContext context = (IHttpClientContext)source;
|
||||
@@ -405,7 +422,6 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
string requestMethod = request.HttpMethod;
|
||||
string uriString = request.RawUrl;
|
||||
|
||||
// string reqnum = "unknown";
|
||||
int requestStartTick = Environment.TickCount;
|
||||
|
||||
// Will be adjusted later on.
|
||||
@@ -422,22 +438,22 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
|
||||
Thread.CurrentThread.CurrentCulture = new CultureInfo("en-US", true);
|
||||
|
||||
// This is the REST agent interface. We require an agent to properly identify
|
||||
// itself. If the REST handler recognizes the prefix it will attempt to
|
||||
// satisfy the request. If it is not recognizable, and no damage has occurred
|
||||
// the request can be passed through to the other handlers. This is a low
|
||||
// probability event; if a request is matched it is normally expected to be
|
||||
// handled
|
||||
IHttpAgentHandler agentHandler;
|
||||
|
||||
if (TryGetAgentHandler(request, response, out agentHandler))
|
||||
{
|
||||
if (HandleAgentRequest(agentHandler, request, response))
|
||||
{
|
||||
requestEndTick = Environment.TickCount;
|
||||
return;
|
||||
}
|
||||
}
|
||||
// // This is the REST agent interface. We require an agent to properly identify
|
||||
// // itself. If the REST handler recognizes the prefix it will attempt to
|
||||
// // satisfy the request. If it is not recognizable, and no damage has occurred
|
||||
// // the request can be passed through to the other handlers. This is a low
|
||||
// // probability event; if a request is matched it is normally expected to be
|
||||
// // handled
|
||||
// IHttpAgentHandler agentHandler;
|
||||
//
|
||||
// if (TryGetAgentHandler(request, response, out agentHandler))
|
||||
// {
|
||||
// if (HandleAgentRequest(agentHandler, request, response))
|
||||
// {
|
||||
// requestEndTick = Environment.TickCount;
|
||||
// return;
|
||||
// }
|
||||
// }
|
||||
|
||||
//response.KeepAlive = true;
|
||||
response.SendChunked = false;
|
||||
@@ -449,9 +465,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
if (TryGetStreamHandler(handlerKey, out requestHandler))
|
||||
{
|
||||
if (DebugLevel >= 3)
|
||||
m_log.DebugFormat(
|
||||
"[BASE HTTP SERVER]: Found stream handler for {0} {1} {2} {3}",
|
||||
request.HttpMethod, request.Url.PathAndQuery, requestHandler.Name, requestHandler.Description);
|
||||
LogIncomingToStreamHandler(request, requestHandler);
|
||||
|
||||
response.ContentType = requestHandler.ContentType; // Lets do this defaulting before in case handler has varying content type.
|
||||
|
||||
@@ -531,8 +545,8 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
|
||||
if (DebugLevel >= 3)
|
||||
m_log.DebugFormat(
|
||||
"[BASE HTTP SERVER]: Found a {0} content type handler for {1} {2}",
|
||||
request.ContentType, request.HttpMethod, request.Url.PathAndQuery);
|
||||
"[BASE HTTP SERVER]: HTTP IN {0} :{1} {2} content type handler {3} {4} from {5}",
|
||||
RequestNumber, Port, request.ContentType, request.HttpMethod, request.Url.PathAndQuery, request.RemoteIPEndPoint);
|
||||
|
||||
buffer = HandleHTTPRequest(request, response);
|
||||
break;
|
||||
@@ -543,8 +557,8 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
|
||||
if (DebugLevel >= 3)
|
||||
m_log.DebugFormat(
|
||||
"[BASE HTTP SERVER]: Found a {0} content type handler for {1} {2}",
|
||||
request.ContentType, request.HttpMethod, request.Url.PathAndQuery);
|
||||
"[BASE HTTP SERVER]: HTTP IN {0} :{1} {2} content type handler {3} {4} from {5}",
|
||||
RequestNumber, Port, request.ContentType, request.HttpMethod, request.Url.PathAndQuery, request.RemoteIPEndPoint);
|
||||
|
||||
buffer = HandleLLSDRequests(request, response);
|
||||
break;
|
||||
@@ -563,9 +577,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
if (DoWeHaveALLSDHandler(request.RawUrl))
|
||||
{
|
||||
if (DebugLevel >= 3)
|
||||
m_log.DebugFormat(
|
||||
"[BASE HTTP SERVER]: Found a {0} content type handler for {1} {2}",
|
||||
request.ContentType, request.HttpMethod, request.Url.PathAndQuery);
|
||||
LogIncomingToContentTypeHandler(request);
|
||||
|
||||
buffer = HandleLLSDRequests(request, response);
|
||||
}
|
||||
@@ -573,18 +585,14 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
else if (DoWeHaveAHTTPHandler(request.RawUrl))
|
||||
{
|
||||
if (DebugLevel >= 3)
|
||||
m_log.DebugFormat(
|
||||
"[BASE HTTP SERVER]: Found a {0} content type handler for {1} {2}",
|
||||
request.ContentType, request.HttpMethod, request.Url.PathAndQuery);
|
||||
LogIncomingToContentTypeHandler(request);
|
||||
|
||||
buffer = HandleHTTPRequest(request, response);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (DebugLevel >= 3)
|
||||
m_log.DebugFormat(
|
||||
"[BASE HTTP SERVER]: Assuming a generic XMLRPC request for {0} {1}",
|
||||
request.HttpMethod, request.Url.PathAndQuery);
|
||||
LogIncomingToXmlRpcHandler(request);
|
||||
|
||||
// generic login request.
|
||||
buffer = HandleXmlRpcRequests(request, response);
|
||||
@@ -643,14 +651,90 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
if (tickdiff > 3000)
|
||||
{
|
||||
m_log.InfoFormat(
|
||||
"[BASE HTTP SERVER]: Slow handling of {0} {1} {2} {3} from {4} took {5}ms",
|
||||
"[BASE HTTP SERVER]: Slow handling of {0} {1} {2} {3} {4} from {5} took {6}ms",
|
||||
RequestNumber,
|
||||
requestMethod,
|
||||
uriString,
|
||||
requestHandler != null ? requestHandler.Name : "",
|
||||
requestHandler != null ? requestHandler.Description : "",
|
||||
request.RemoteIPEndPoint.ToString(),
|
||||
request.RemoteIPEndPoint,
|
||||
tickdiff);
|
||||
}
|
||||
else if (DebugLevel >= 4)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[BASE HTTP SERVER]: HTTP IN {0} :{1} took {2}ms",
|
||||
RequestNumber,
|
||||
Port,
|
||||
tickdiff);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void LogIncomingToStreamHandler(OSHttpRequest request, IRequestHandler requestHandler)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[BASE HTTP SERVER]: HTTP IN {0} :{1} stream handler {2} {3} {4} {5} from {6}",
|
||||
RequestNumber,
|
||||
Port,
|
||||
request.HttpMethod,
|
||||
request.Url.PathAndQuery,
|
||||
requestHandler.Name,
|
||||
requestHandler.Description,
|
||||
request.RemoteIPEndPoint);
|
||||
|
||||
if (DebugLevel >= 5)
|
||||
LogIncomingInDetail(request);
|
||||
}
|
||||
|
||||
private void LogIncomingToContentTypeHandler(OSHttpRequest request)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[BASE HTTP SERVER]: HTTP IN {0} :{1} {2} content type handler {3} {4} from {5}",
|
||||
RequestNumber,
|
||||
Port,
|
||||
request.ContentType,
|
||||
request.HttpMethod,
|
||||
request.Url.PathAndQuery,
|
||||
request.RemoteIPEndPoint);
|
||||
|
||||
if (DebugLevel >= 5)
|
||||
LogIncomingInDetail(request);
|
||||
}
|
||||
|
||||
private void LogIncomingToXmlRpcHandler(OSHttpRequest request)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[BASE HTTP SERVER]: HTTP IN {0} :{1} assumed generic XMLRPC request {2} {3} from {4}",
|
||||
RequestNumber,
|
||||
Port,
|
||||
request.HttpMethod,
|
||||
request.Url.PathAndQuery,
|
||||
request.RemoteIPEndPoint);
|
||||
|
||||
if (DebugLevel >= 5)
|
||||
LogIncomingInDetail(request);
|
||||
}
|
||||
|
||||
private void LogIncomingInDetail(OSHttpRequest request)
|
||||
{
|
||||
using (StreamReader reader = new StreamReader(Util.Copy(request.InputStream), Encoding.UTF8))
|
||||
{
|
||||
string output;
|
||||
|
||||
if (DebugLevel == 5)
|
||||
{
|
||||
const int sampleLength = 80;
|
||||
char[] sampleChars = new char[sampleLength];
|
||||
reader.Read(sampleChars, 0, sampleLength);
|
||||
output = new string(sampleChars);
|
||||
}
|
||||
else
|
||||
{
|
||||
output = reader.ReadToEnd();
|
||||
}
|
||||
|
||||
m_log.DebugFormat("[BASE HTTP SERVER]: {0}...", output.Replace("\n", @"\n"));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -746,24 +830,24 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
}
|
||||
}
|
||||
|
||||
private bool TryGetAgentHandler(OSHttpRequest request, OSHttpResponse response, out IHttpAgentHandler agentHandler)
|
||||
{
|
||||
agentHandler = null;
|
||||
|
||||
lock (m_agentHandlers)
|
||||
{
|
||||
foreach (IHttpAgentHandler handler in m_agentHandlers.Values)
|
||||
{
|
||||
if (handler.Match(request, response))
|
||||
{
|
||||
agentHandler = handler;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
// private bool TryGetAgentHandler(OSHttpRequest request, OSHttpResponse response, out IHttpAgentHandler agentHandler)
|
||||
// {
|
||||
// agentHandler = null;
|
||||
//
|
||||
// lock (m_agentHandlers)
|
||||
// {
|
||||
// foreach (IHttpAgentHandler handler in m_agentHandlers.Values)
|
||||
// {
|
||||
// if (handler.Match(request, response))
|
||||
// {
|
||||
// agentHandler = handler;
|
||||
// return true;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// return false;
|
||||
// }
|
||||
|
||||
/// <summary>
|
||||
/// Try all the registered xmlrpc handlers when an xmlrpc request is received.
|
||||
@@ -1688,21 +1772,21 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
m_pollHandlers.Remove(path);
|
||||
}
|
||||
|
||||
public bool RemoveAgentHandler(string agent, IHttpAgentHandler handler)
|
||||
{
|
||||
lock (m_agentHandlers)
|
||||
{
|
||||
IHttpAgentHandler foundHandler;
|
||||
|
||||
if (m_agentHandlers.TryGetValue(agent, out foundHandler) && foundHandler == handler)
|
||||
{
|
||||
m_agentHandlers.Remove(agent);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
// public bool RemoveAgentHandler(string agent, IHttpAgentHandler handler)
|
||||
// {
|
||||
// lock (m_agentHandlers)
|
||||
// {
|
||||
// IHttpAgentHandler foundHandler;
|
||||
//
|
||||
// if (m_agentHandlers.TryGetValue(agent, out foundHandler) && foundHandler == handler)
|
||||
// {
|
||||
// m_agentHandlers.Remove(agent);
|
||||
// return true;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// return false;
|
||||
// }
|
||||
|
||||
public void RemoveXmlRPCHandler(string method)
|
||||
{
|
||||
|
||||
@@ -41,10 +41,10 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
uint Port { get; }
|
||||
bool UseSSL { get; }
|
||||
|
||||
// Note that the agent string is provided simply to differentiate
|
||||
// the handlers - it is NOT required to be an actual agent header
|
||||
// value.
|
||||
bool AddAgentHandler(string agent, IHttpAgentHandler handler);
|
||||
// // Note that the agent string is provided simply to differentiate
|
||||
// // the handlers - it is NOT required to be an actual agent header
|
||||
// // value.
|
||||
// bool AddAgentHandler(string agent, IHttpAgentHandler handler);
|
||||
|
||||
/// <summary>
|
||||
/// Add a handler for an HTTP request.
|
||||
@@ -106,13 +106,13 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
|
||||
bool SetDefaultLLSDHandler(DefaultLLSDMethod handler);
|
||||
|
||||
/// <summary>
|
||||
/// Remove the agent if it is registered.
|
||||
/// </summary>
|
||||
/// <param name="agent"></param>
|
||||
/// <param name="handler"></param>
|
||||
/// <returns></returns>
|
||||
bool RemoveAgentHandler(string agent, IHttpAgentHandler handler);
|
||||
// /// <summary>
|
||||
// /// Remove the agent if it is registered.
|
||||
// /// </summary>
|
||||
// /// <param name="agent"></param>
|
||||
// /// <param name="handler"></param>
|
||||
// /// <returns></returns>
|
||||
// bool RemoveAgentHandler(string agent, IHttpAgentHandler handler);
|
||||
|
||||
/// <summary>
|
||||
/// Remove an HTTP handler
|
||||
|
||||
@@ -29,6 +29,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Net;
|
||||
using System.Text;
|
||||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
@@ -47,9 +48,12 @@ namespace OpenSim.Framework.Servers
|
||||
/// Control the printing of certain debug messages.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If DebugLevel >= 1, then short warnings are logged when receiving bad input data.
|
||||
/// If DebugLevel >= 2, then long warnings are logged when receiving bad input data.
|
||||
/// If DebugLevel >= 3, then short notices about all incoming non-poll HTTP requests are logged.
|
||||
/// If DebugLevel >= 1 then short warnings are logged when receiving bad input data.
|
||||
/// If DebugLevel >= 2 then long warnings are logged when receiving bad input data.
|
||||
/// If DebugLevel >= 3 then short notices about all incoming non-poll HTTP requests are logged.
|
||||
/// If DebugLevel >= 4 then the time taken to fulfill the request is logged.
|
||||
/// If DebugLevel >= 5 then the start of the body of incoming non-poll HTTP requests will be logged.
|
||||
/// If DebugLevel >= 6 then the entire body of incoming non-poll HTTP requests will be logged.
|
||||
/// </remarks>
|
||||
public static int DebugLevel
|
||||
{
|
||||
@@ -101,17 +105,28 @@ namespace OpenSim.Framework.Servers
|
||||
get { return new Dictionary<uint, BaseHttpServer>(m_Servers); }
|
||||
}
|
||||
|
||||
|
||||
public static void RegisterHttpConsoleCommands(ICommandConsole console)
|
||||
{
|
||||
console.Commands.AddCommand(
|
||||
"Debug", false, "debug http", "debug http [<level>]",
|
||||
"Turn on inbound non-poll http request debugging.",
|
||||
"If level <= 0, then no extra logging is done.\n"
|
||||
+ "If level >= 1, then short warnings are logged when receiving bad input data.\n"
|
||||
+ "If level >= 2, then long warnings are logged when receiving bad input data.\n"
|
||||
+ "If level >= 3, then short notices about all incoming non-poll HTTP requests are logged.\n"
|
||||
+ "If no level is specified then the current level is returned.",
|
||||
"Comms", false, "show http-handlers",
|
||||
"show http-handlers",
|
||||
"Show all registered http handlers", HandleShowHttpHandlersCommand);
|
||||
|
||||
console.Commands.AddCommand(
|
||||
"Debug", false, "debug http", "debug http <in|out|all> [<level>]",
|
||||
"Turn on http request logging.",
|
||||
"If in or all and\n"
|
||||
+ " level <= 0 then no extra logging is done.\n"
|
||||
+ " level >= 1 then short warnings are logged when receiving bad input data.\n"
|
||||
+ " level >= 2 then long warnings are logged when receiving bad input data.\n"
|
||||
+ " level >= 3 then short notices about all incoming non-poll HTTP requests are logged.\n"
|
||||
+ " level >= 4 then the time taken to fulfill the request is logged.\n"
|
||||
+ " level >= 5 then a sample from the beginning of the incoming data is logged.\n"
|
||||
+ " level >= 6 then the entire incoming data is logged.\n"
|
||||
+ " no level is specified then the current level is returned.\n\n"
|
||||
+ "If out or all and\n"
|
||||
+ " level >= 3 then short notices about all outgoing requests going through WebUtil are logged.\n"
|
||||
+ " level >= 4 then the time taken to fulfill the request is logged.\n",
|
||||
HandleDebugHttpCommand);
|
||||
}
|
||||
|
||||
@@ -119,25 +134,120 @@ namespace OpenSim.Framework.Servers
|
||||
/// Turn on some debugging values for OpenSim.
|
||||
/// </summary>
|
||||
/// <param name="args"></param>
|
||||
private static void HandleDebugHttpCommand(string module, string[] args)
|
||||
private static void HandleDebugHttpCommand(string module, string[] cmdparams)
|
||||
{
|
||||
if (args.Length == 3)
|
||||
if (cmdparams.Length < 3)
|
||||
{
|
||||
int newDebug;
|
||||
if (int.TryParse(args[2], out newDebug))
|
||||
{
|
||||
MainServer.DebugLevel = newDebug;
|
||||
MainConsole.Instance.OutputFormat("Debug http level set to {0}", newDebug);
|
||||
}
|
||||
MainConsole.Instance.Output("Usage: debug http <in|out|all> 0..6");
|
||||
return;
|
||||
}
|
||||
else if (args.Length == 2)
|
||||
|
||||
bool inReqs = false;
|
||||
bool outReqs = false;
|
||||
bool allReqs = false;
|
||||
|
||||
string subCommand = cmdparams[2];
|
||||
|
||||
if (subCommand.ToLower() == "in")
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("Current debug http level is {0}", MainServer.DebugLevel);
|
||||
inReqs = true;
|
||||
}
|
||||
else if (subCommand.ToLower() == "out")
|
||||
{
|
||||
outReqs = true;
|
||||
}
|
||||
else if (subCommand.ToLower() == "all")
|
||||
{
|
||||
allReqs = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
MainConsole.Instance.Output("Usage: debug http 0..3");
|
||||
MainConsole.Instance.Output("You must specify in, out or all");
|
||||
return;
|
||||
}
|
||||
|
||||
if (cmdparams.Length >= 4)
|
||||
{
|
||||
string rawNewDebug = cmdparams[3];
|
||||
int newDebug;
|
||||
|
||||
if (!int.TryParse(rawNewDebug, out newDebug))
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("{0} is not a valid debug level", rawNewDebug);
|
||||
return;
|
||||
}
|
||||
|
||||
if (newDebug < 0 || newDebug > 6)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("{0} is outside the valid debug level range of 0..6", newDebug);
|
||||
return;
|
||||
}
|
||||
|
||||
if (allReqs || inReqs)
|
||||
{
|
||||
MainServer.DebugLevel = newDebug;
|
||||
MainConsole.Instance.OutputFormat("IN debug level set to {0}", newDebug);
|
||||
}
|
||||
|
||||
if (allReqs || outReqs)
|
||||
{
|
||||
WebUtil.DebugLevel = newDebug;
|
||||
MainConsole.Instance.OutputFormat("OUT debug level set to {0}", newDebug);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (allReqs || inReqs)
|
||||
MainConsole.Instance.OutputFormat("Current IN debug level is {0}", MainServer.DebugLevel);
|
||||
|
||||
if (allReqs || outReqs)
|
||||
MainConsole.Instance.OutputFormat("Current OUT debug level is {0}", WebUtil.DebugLevel);
|
||||
}
|
||||
}
|
||||
|
||||
private static void HandleShowHttpHandlersCommand(string module, string[] args)
|
||||
{
|
||||
if (args.Length != 2)
|
||||
{
|
||||
MainConsole.Instance.Output("Usage: show http-handlers");
|
||||
return;
|
||||
}
|
||||
|
||||
StringBuilder handlers = new StringBuilder();
|
||||
|
||||
lock (m_Servers)
|
||||
{
|
||||
foreach (BaseHttpServer httpServer in m_Servers.Values)
|
||||
{
|
||||
handlers.AppendFormat(
|
||||
"Registered HTTP Handlers for server at {0}:{1}\n", httpServer.ListenIPAddress, httpServer.Port);
|
||||
|
||||
handlers.AppendFormat("* XMLRPC:\n");
|
||||
foreach (String s in httpServer.GetXmlRpcHandlerKeys())
|
||||
handlers.AppendFormat("\t{0}\n", s);
|
||||
|
||||
handlers.AppendFormat("* HTTP:\n");
|
||||
List<String> poll = httpServer.GetPollServiceHandlerKeys();
|
||||
foreach (String s in httpServer.GetHTTPHandlerKeys())
|
||||
handlers.AppendFormat("\t{0} {1}\n", s, (poll.Contains(s) ? "(poll service)" : string.Empty));
|
||||
|
||||
// handlers.AppendFormat("* Agent:\n");
|
||||
// foreach (String s in httpServer.GetAgentHandlerKeys())
|
||||
// handlers.AppendFormat("\t{0}\n", s);
|
||||
|
||||
handlers.AppendFormat("* LLSD:\n");
|
||||
foreach (String s in httpServer.GetLLSDHandlerKeys())
|
||||
handlers.AppendFormat("\t{0}\n", s);
|
||||
|
||||
handlers.AppendFormat("* StreamHandlers ({0}):\n", httpServer.GetStreamHandlerKeys().Count);
|
||||
foreach (String s in httpServer.GetStreamHandlerKeys())
|
||||
handlers.AppendFormat("\t{0}\n", s);
|
||||
|
||||
handlers.Append("\n");
|
||||
}
|
||||
}
|
||||
|
||||
MainConsole.Instance.Output(handlers.ToString());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -30,7 +30,7 @@ namespace OpenSim
|
||||
public class VersionInfo
|
||||
{
|
||||
private const string VERSION_NUMBER = "0.7.4";
|
||||
private const Flavour VERSION_FLAVOUR = Flavour.Dev;
|
||||
private const Flavour VERSION_FLAVOUR = Flavour.Extended;
|
||||
|
||||
public enum Flavour
|
||||
{
|
||||
|
||||
@@ -533,6 +533,19 @@ namespace OpenSim.Framework
|
||||
return (x + y - (min >> 1) - (min >> 2) + (min >> 4));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether a point is inside a bounding box.
|
||||
/// </summary>
|
||||
/// <param name='v'>/param>
|
||||
/// <param name='min'></param>
|
||||
/// <param name='max'></param>
|
||||
/// <returns></returns>
|
||||
public static bool IsInsideBox(Vector3 v, Vector3 min, Vector3 max)
|
||||
{
|
||||
return v.X >= min.X & v.Y >= min.Y && v.Z >= min.Z
|
||||
&& v.X <= max.X && v.Y <= max.Y && v.Z <= max.Z;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Are the co-ordinates of the new region visible from the old region?
|
||||
/// </summary>
|
||||
@@ -850,6 +863,12 @@ namespace OpenSim.Framework
|
||||
return Math.Min(Math.Max(x, min), max);
|
||||
}
|
||||
|
||||
public static Vector3 Clip(Vector3 vec, float min, float max)
|
||||
{
|
||||
return new Vector3(Clip(vec.X, min, max), Clip(vec.Y, min, max),
|
||||
Clip(vec.Z, min, max));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Convert an UUID to a raw uuid string. Right now this is a string without hyphens.
|
||||
/// </summary>
|
||||
@@ -1001,6 +1020,38 @@ namespace OpenSim.Framework
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Copy data from one stream to another, leaving the read position of both streams at the beginning.
|
||||
/// </summary>
|
||||
/// <param name='inputStream'>
|
||||
/// Input stream. Must be seekable.
|
||||
/// </param>
|
||||
/// <exception cref='ArgumentException'>
|
||||
/// Thrown if the input stream is not seekable.
|
||||
/// </exception>
|
||||
public static Stream Copy(Stream inputStream)
|
||||
{
|
||||
if (!inputStream.CanSeek)
|
||||
throw new ArgumentException("Util.Copy(Stream inputStream) must receive an inputStream that can seek");
|
||||
|
||||
const int readSize = 256;
|
||||
byte[] buffer = new byte[readSize];
|
||||
MemoryStream ms = new MemoryStream();
|
||||
|
||||
int count = inputStream.Read(buffer, 0, readSize);
|
||||
|
||||
while (count > 0)
|
||||
{
|
||||
ms.Write(buffer, 0, count);
|
||||
count = inputStream.Read(buffer, 0, readSize);
|
||||
}
|
||||
|
||||
ms.Position = 0;
|
||||
inputStream.Position = 0;
|
||||
|
||||
return ms;
|
||||
}
|
||||
|
||||
public static XmlRpcResponse XmlRpcCommand(string url, string methodName, params object[] args)
|
||||
{
|
||||
return SendXmlRpcCommand(url, methodName, args);
|
||||
|
||||
@@ -53,10 +53,18 @@ namespace OpenSim.Framework
|
||||
LogManager.GetLogger(
|
||||
MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <summary>
|
||||
/// Control the printing of certain debug messages.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If DebugLevel >= 3 then short notices about outgoing HTTP requests are logged.
|
||||
/// </remarks>
|
||||
public static int DebugLevel { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Request number for diagnostic purposes.
|
||||
/// </summary>
|
||||
public static int RequestNumber = 0;
|
||||
public static int RequestNumber { get; internal set; }
|
||||
|
||||
/// <summary>
|
||||
/// this is the header field used to communicate the local request id
|
||||
@@ -146,7 +154,11 @@ namespace OpenSim.Framework
|
||||
private static OSDMap ServiceOSDRequestWorker(string url, OSDMap data, string method, int timeout, bool compressed)
|
||||
{
|
||||
int reqnum = RequestNumber++;
|
||||
// m_log.DebugFormat("[WEB UTIL]: <{0}> start osd request for {1}, method {2}",reqnum,url,method);
|
||||
|
||||
if (DebugLevel >= 3)
|
||||
m_log.DebugFormat(
|
||||
"[WEB UTIL]: HTTP OUT {0} ServiceOSD {1} {2} (timeout {3}, compressed {4})",
|
||||
reqnum, method, url, timeout, compressed);
|
||||
|
||||
string errorMessage = "unknown error";
|
||||
int tickstart = Util.EnvironmentTickCount();
|
||||
@@ -229,7 +241,7 @@ namespace OpenSim.Framework
|
||||
int tickdiff = Util.EnvironmentTickCountSubtract(tickstart);
|
||||
if (tickdiff > LongCallTime)
|
||||
m_log.InfoFormat(
|
||||
"[OSD REQUEST]: Slow request to <{0}> {1} {2} took {3}ms, {4}ms writing, {5}",
|
||||
"[WEB UTIL]: Slow ServiceOSD request {0} {1} {2} took {3}ms, {4}ms writing, {5}",
|
||||
reqnum,
|
||||
method,
|
||||
url,
|
||||
@@ -238,10 +250,14 @@ namespace OpenSim.Framework
|
||||
strBuffer != null
|
||||
? (strBuffer.Length > MaxRequestDiagLength ? strBuffer.Remove(MaxRequestDiagLength) : strBuffer)
|
||||
: "");
|
||||
else if (DebugLevel >= 4)
|
||||
m_log.DebugFormat(
|
||||
"[WEB UTIL]: HTTP OUT {0} took {1}ms, {2}ms writing",
|
||||
reqnum, tickdiff, tickdata);
|
||||
}
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[WEB UTIL]: <{0}> osd request for {1}, method {2} FAILED: {3}", reqnum, url, method, errorMessage);
|
||||
"[WEB UTIL]: ServiceOSD request {0} {1} {2} FAILED: {3}", reqnum, url, method, errorMessage);
|
||||
|
||||
return ErrorResponseMap(errorMessage);
|
||||
}
|
||||
@@ -317,7 +333,11 @@ namespace OpenSim.Framework
|
||||
{
|
||||
int reqnum = RequestNumber++;
|
||||
string method = (data != null && data["RequestMethod"] != null) ? data["RequestMethod"] : "unknown";
|
||||
// m_log.DebugFormat("[WEB UTIL]: <{0}> start form request for {1}, method {2}",reqnum,url,method);
|
||||
|
||||
if (DebugLevel >= 3)
|
||||
m_log.DebugFormat(
|
||||
"[WEB UTIL]: HTTP OUT {0} ServiceForm {1} {2} (timeout {3})",
|
||||
reqnum, method, url, timeout);
|
||||
|
||||
string errorMessage = "unknown error";
|
||||
int tickstart = Util.EnvironmentTickCount();
|
||||
@@ -380,7 +400,7 @@ namespace OpenSim.Framework
|
||||
int tickdiff = Util.EnvironmentTickCountSubtract(tickstart);
|
||||
if (tickdiff > LongCallTime)
|
||||
m_log.InfoFormat(
|
||||
"[SERVICE FORM]: Slow request to <{0}> {1} {2} took {3}ms, {4}ms writing, {5}",
|
||||
"[WEB UTIL]: Slow ServiceForm request {0} {1} {2} took {3}ms, {4}ms writing, {5}",
|
||||
reqnum,
|
||||
method,
|
||||
url,
|
||||
@@ -389,9 +409,13 @@ namespace OpenSim.Framework
|
||||
queryString != null
|
||||
? (queryString.Length > MaxRequestDiagLength) ? queryString.Remove(MaxRequestDiagLength) : queryString
|
||||
: "");
|
||||
else if (DebugLevel >= 4)
|
||||
m_log.DebugFormat(
|
||||
"[WEB UTIL]: HTTP OUT {0} took {1}ms, {2}ms writing",
|
||||
reqnum, tickdiff, tickdata);
|
||||
}
|
||||
|
||||
m_log.WarnFormat("[SERVICE FORM]: <{0}> form request to {1} failed: {2}", reqnum, url, errorMessage);
|
||||
m_log.WarnFormat("[WEB UTIL]: ServiceForm request {0} {1} {2} failed: {2}", reqnum, method, url, errorMessage);
|
||||
|
||||
return ErrorResponseMap(errorMessage);
|
||||
}
|
||||
@@ -643,7 +667,6 @@ namespace OpenSim.Framework
|
||||
/// <returns></returns>
|
||||
public static string[] GetPreferredImageTypes(string accept)
|
||||
{
|
||||
|
||||
if (accept == null || accept == string.Empty)
|
||||
return new string[0];
|
||||
|
||||
@@ -695,13 +718,15 @@ namespace OpenSim.Framework
|
||||
string requestUrl, TRequest obj, Action<TResponse> action)
|
||||
{
|
||||
int reqnum = WebUtil.RequestNumber++;
|
||||
// m_log.DebugFormat("[WEB UTIL]: <{0}> start osd request for {1}, method {2}",reqnum,url,method);
|
||||
|
||||
if (WebUtil.DebugLevel >= 3)
|
||||
m_log.DebugFormat(
|
||||
"[WEB UTIL]: HTTP OUT {0} AsynchronousRequestObject {1} {2}",
|
||||
reqnum, verb, requestUrl);
|
||||
|
||||
int tickstart = Util.EnvironmentTickCount();
|
||||
int tickdata = 0;
|
||||
|
||||
// m_log.DebugFormat("[ASYNC REQUEST]: Starting {0} {1}", verb, requestUrl);
|
||||
|
||||
Type type = typeof(TRequest);
|
||||
|
||||
WebRequest request = WebRequest.Create(requestUrl);
|
||||
@@ -854,7 +879,7 @@ namespace OpenSim.Framework
|
||||
}
|
||||
|
||||
m_log.InfoFormat(
|
||||
"[ASYNC REQUEST]: Slow request to <{0}> {1} {2} took {3}ms, {4}ms writing, {5}",
|
||||
"[ASYNC REQUEST]: Slow request {0} {1} {2} took {3}ms, {4}ms writing, {5}",
|
||||
reqnum,
|
||||
verb,
|
||||
requestUrl,
|
||||
@@ -862,6 +887,12 @@ namespace OpenSim.Framework
|
||||
tickdata,
|
||||
originalRequest);
|
||||
}
|
||||
else if (WebUtil.DebugLevel >= 4)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[WEB UTIL]: HTTP OUT {0} took {1}ms, {2}ms writing",
|
||||
reqnum, tickdiff, tickdata);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -882,7 +913,11 @@ namespace OpenSim.Framework
|
||||
public static string MakeRequest(string verb, string requestUrl, string obj)
|
||||
{
|
||||
int reqnum = WebUtil.RequestNumber++;
|
||||
// m_log.DebugFormat("[WEB UTIL]: <{0}> start osd request for {1}, method {2}",reqnum,url,method);
|
||||
|
||||
if (WebUtil.DebugLevel >= 3)
|
||||
m_log.DebugFormat(
|
||||
"[WEB UTIL]: HTTP OUT {0} SynchronousRestForms {1} {2}",
|
||||
reqnum, verb, requestUrl);
|
||||
|
||||
int tickstart = Util.EnvironmentTickCount();
|
||||
int tickdata = 0;
|
||||
@@ -967,13 +1002,17 @@ namespace OpenSim.Framework
|
||||
int tickdiff = Util.EnvironmentTickCountSubtract(tickstart);
|
||||
if (tickdiff > WebUtil.LongCallTime)
|
||||
m_log.InfoFormat(
|
||||
"[FORMS]: Slow request to <{0}> {1} {2} took {3}ms, {4}ms writing, {5}",
|
||||
"[FORMS]: Slow request {0} {1} {2} took {3}ms, {4}ms writing, {5}",
|
||||
reqnum,
|
||||
verb,
|
||||
requestUrl,
|
||||
tickdiff,
|
||||
tickdata,
|
||||
obj.Length > WebUtil.MaxRequestDiagLength ? obj.Remove(WebUtil.MaxRequestDiagLength) : obj);
|
||||
else if (WebUtil.DebugLevel >= 4)
|
||||
m_log.DebugFormat(
|
||||
"[WEB UTIL]: HTTP OUT {0} took {1}ms, {2}ms writing",
|
||||
reqnum, tickdiff, tickdata);
|
||||
|
||||
return respstring;
|
||||
}
|
||||
@@ -998,7 +1037,11 @@ namespace OpenSim.Framework
|
||||
public static TResponse MakeRequest<TRequest, TResponse>(string verb, string requestUrl, TRequest obj)
|
||||
{
|
||||
int reqnum = WebUtil.RequestNumber++;
|
||||
// m_log.DebugFormat("[WEB UTIL]: <{0}> start osd request for {1}, method {2}",reqnum,url,method);
|
||||
|
||||
if (WebUtil.DebugLevel >= 3)
|
||||
m_log.DebugFormat(
|
||||
"[WEB UTIL]: HTTP OUT {0} SynchronousRestObject {1} {2}",
|
||||
reqnum, verb, requestUrl);
|
||||
|
||||
int tickstart = Util.EnvironmentTickCount();
|
||||
int tickdata = 0;
|
||||
@@ -1111,7 +1154,7 @@ namespace OpenSim.Framework
|
||||
}
|
||||
|
||||
m_log.InfoFormat(
|
||||
"[SynchronousRestObjectRequester]: Slow request to <{0}> {1} {2} took {3}ms, {4}ms writing, {5}",
|
||||
"[SynchronousRestObjectRequester]: Slow request {0} {1} {2} took {3}ms, {4}ms writing, {5}",
|
||||
reqnum,
|
||||
verb,
|
||||
requestUrl,
|
||||
@@ -1119,6 +1162,12 @@ namespace OpenSim.Framework
|
||||
tickdata,
|
||||
originalRequest);
|
||||
}
|
||||
else if (WebUtil.DebugLevel >= 4)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[WEB UTIL]: HTTP OUT {0} took {1}ms, {2}ms writing",
|
||||
reqnum, tickdiff, tickdata);
|
||||
}
|
||||
|
||||
return deserial;
|
||||
}
|
||||
|
||||
@@ -35,6 +35,7 @@ using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Timers;
|
||||
using log4net;
|
||||
using NDesk.Options;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
@@ -253,8 +254,14 @@ namespace OpenSim
|
||||
m_console.Commands.AddCommand("Debug", false, "debug teleport", "debug teleport", "Toggle teleport route debugging", Debug);
|
||||
|
||||
m_console.Commands.AddCommand("Debug", false, "debug scene",
|
||||
"debug scene <scripting> <collisions> <physics>",
|
||||
"Turn on scene debugging", Debug);
|
||||
"debug scene active|collisions|physics|scripting|teleport true|false",
|
||||
"Turn on scene debugging.",
|
||||
"If active is false then main scene update and maintenance loops are suspended.\n"
|
||||
+ "If collisions is false then collisions with other objects are turned off.\n"
|
||||
+ "If physics is false then all physics objects are non-physical.\n"
|
||||
+ "If scripting is false then no scripting operations happen.\n"
|
||||
+ "If teleport is true then some extra teleport debug information is logged.",
|
||||
Debug);
|
||||
|
||||
m_console.Commands.AddCommand("General", false, "change region",
|
||||
"change region <region name>",
|
||||
@@ -310,8 +317,11 @@ namespace OpenSim
|
||||
"Change the scale of a named prim", HandleEditScale);
|
||||
|
||||
m_console.Commands.AddCommand("Users", false, "kick user",
|
||||
"kick user <first> <last> [message]",
|
||||
"Kick a user off the simulator", KickUserCommand);
|
||||
"kick user <first> <last> [--force] [message]",
|
||||
"Kick a user off the simulator",
|
||||
"The --force option will kick the user without any checks to see whether it's already in the process of closing\n"
|
||||
+ "Only use this option if you are sure the avatar is inactive and a normal kick user operation does not removed them",
|
||||
KickUserCommand);
|
||||
|
||||
m_console.Commands.AddCommand("Users", false, "show users",
|
||||
"show users [full]",
|
||||
@@ -328,10 +338,6 @@ namespace OpenSim
|
||||
"show circuits",
|
||||
"Show agent circuit data", HandleShow);
|
||||
|
||||
m_console.Commands.AddCommand("Comms", false, "show http-handlers",
|
||||
"show http-handlers",
|
||||
"Show all registered http handlers", HandleShow);
|
||||
|
||||
m_console.Commands.AddCommand("Comms", false, "show pending-objects",
|
||||
"show pending-objects",
|
||||
"Show # of objects on the pending queues of all scene viewers", HandleShow);
|
||||
@@ -453,11 +459,17 @@ namespace OpenSim
|
||||
/// <param name="cmdparams">name of avatar to kick</param>
|
||||
private void KickUserCommand(string module, string[] cmdparams)
|
||||
{
|
||||
if (cmdparams.Length < 4)
|
||||
bool force = false;
|
||||
|
||||
OptionSet options = new OptionSet().Add("f|force", delegate (string v) { force = v != null; });
|
||||
|
||||
List<string> mainParams = options.Parse(cmdparams);
|
||||
|
||||
if (mainParams.Count < 4)
|
||||
return;
|
||||
|
||||
string alert = null;
|
||||
if (cmdparams.Length > 4)
|
||||
if (mainParams.Count > 4)
|
||||
alert = String.Format("\n{0}\n", String.Join(" ", cmdparams, 4, cmdparams.Length - 4));
|
||||
|
||||
IList agents = SceneManager.GetCurrentSceneAvatars();
|
||||
@@ -466,8 +478,8 @@ namespace OpenSim
|
||||
{
|
||||
RegionInfo regionInfo = presence.Scene.RegionInfo;
|
||||
|
||||
if (presence.Firstname.ToLower().Contains(cmdparams[2].ToLower()) &&
|
||||
presence.Lastname.ToLower().Contains(cmdparams[3].ToLower()))
|
||||
if (presence.Firstname.ToLower().Contains(mainParams[2].ToLower()) &&
|
||||
presence.Lastname.ToLower().Contains(mainParams[3].ToLower()))
|
||||
{
|
||||
MainConsole.Instance.Output(
|
||||
String.Format(
|
||||
@@ -480,7 +492,7 @@ namespace OpenSim
|
||||
else
|
||||
presence.ControllingClient.Kick("\nThe OpenSim manager kicked you out.\n");
|
||||
|
||||
presence.Scene.IncomingCloseAgent(presence.UUID);
|
||||
presence.Scene.IncomingCloseAgent(presence.UUID, force);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -922,7 +934,8 @@ namespace OpenSim
|
||||
}
|
||||
else
|
||||
{
|
||||
MainConsole.Instance.Output("Usage: debug scene scripting|collisions|physics|teleport true|false");
|
||||
MainConsole.Instance.Output(
|
||||
"Usage: debug scene active|scripting|collisions|physics|teleport true|false");
|
||||
}
|
||||
|
||||
break;
|
||||
@@ -1002,33 +1015,6 @@ namespace OpenSim
|
||||
HandleShowCircuits();
|
||||
break;
|
||||
|
||||
case "http-handlers":
|
||||
System.Text.StringBuilder handlers = new System.Text.StringBuilder("Registered HTTP Handlers:\n");
|
||||
|
||||
handlers.AppendFormat("* XMLRPC:\n");
|
||||
foreach (String s in HttpServer.GetXmlRpcHandlerKeys())
|
||||
handlers.AppendFormat("\t{0}\n", s);
|
||||
|
||||
handlers.AppendFormat("* HTTP:\n");
|
||||
List<String> poll = HttpServer.GetPollServiceHandlerKeys();
|
||||
foreach (String s in HttpServer.GetHTTPHandlerKeys())
|
||||
handlers.AppendFormat("\t{0} {1}\n", s, (poll.Contains(s) ? "(poll service)" : string.Empty));
|
||||
|
||||
handlers.AppendFormat("* Agent:\n");
|
||||
foreach (String s in HttpServer.GetAgentHandlerKeys())
|
||||
handlers.AppendFormat("\t{0}\n", s);
|
||||
|
||||
handlers.AppendFormat("* LLSD:\n");
|
||||
foreach (String s in HttpServer.GetLLSDHandlerKeys())
|
||||
handlers.AppendFormat("\t{0}\n", s);
|
||||
|
||||
handlers.AppendFormat("* StreamHandlers ({0}):\n", HttpServer.GetStreamHandlerKeys().Count);
|
||||
foreach (String s in HttpServer.GetStreamHandlerKeys())
|
||||
handlers.AppendFormat("\t{0}\n", s);
|
||||
|
||||
MainConsole.Instance.Output(handlers.ToString());
|
||||
break;
|
||||
|
||||
case "modules":
|
||||
MainConsole.Instance.Output("The currently loaded shared modules are:");
|
||||
foreach (IRegionModule module in m_moduleLoader.GetLoadedSharedModules)
|
||||
|
||||
@@ -223,8 +223,6 @@ namespace OpenSim
|
||||
|
||||
base.StartupSpecific();
|
||||
|
||||
m_stats = StatsManager.SimExtraStats;
|
||||
|
||||
// Create a ModuleLoader instance
|
||||
m_moduleLoader = new ModuleLoader(m_config.Source);
|
||||
|
||||
@@ -234,51 +232,51 @@ namespace OpenSim
|
||||
plugin.PostInitialise();
|
||||
}
|
||||
|
||||
AddPluginCommands();
|
||||
}
|
||||
|
||||
protected virtual void AddPluginCommands()
|
||||
{
|
||||
// If console exists add plugin commands.
|
||||
if (m_console != null)
|
||||
{
|
||||
List<string> topics = GetHelpTopics();
|
||||
StatsManager.RegisterConsoleCommands(m_console);
|
||||
AddPluginCommands(m_console);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (string topic in topics)
|
||||
protected virtual void AddPluginCommands(CommandConsole console)
|
||||
{
|
||||
List<string> topics = GetHelpTopics();
|
||||
|
||||
foreach (string topic in topics)
|
||||
{
|
||||
string capitalizedTopic = char.ToUpper(topic[0]) + topic.Substring(1);
|
||||
|
||||
// This is a hack to allow the user to enter the help command in upper or lowercase. This will go
|
||||
// away at some point.
|
||||
console.Commands.AddCommand(capitalizedTopic, false, "help " + topic,
|
||||
"help " + capitalizedTopic,
|
||||
"Get help on plugin command '" + topic + "'",
|
||||
HandleCommanderHelp);
|
||||
console.Commands.AddCommand(capitalizedTopic, false, "help " + capitalizedTopic,
|
||||
"help " + capitalizedTopic,
|
||||
"Get help on plugin command '" + topic + "'",
|
||||
HandleCommanderHelp);
|
||||
|
||||
ICommander commander = null;
|
||||
|
||||
Scene s = SceneManager.CurrentOrFirstScene;
|
||||
|
||||
if (s != null && s.GetCommanders() != null)
|
||||
{
|
||||
string capitalizedTopic = char.ToUpper(topic[0]) + topic.Substring(1);
|
||||
if (s.GetCommanders().ContainsKey(topic))
|
||||
commander = s.GetCommanders()[topic];
|
||||
}
|
||||
|
||||
// This is a hack to allow the user to enter the help command in upper or lowercase. This will go
|
||||
// away at some point.
|
||||
m_console.Commands.AddCommand(capitalizedTopic, false, "help " + topic,
|
||||
"help " + capitalizedTopic,
|
||||
"Get help on plugin command '" + topic + "'",
|
||||
HandleCommanderHelp);
|
||||
m_console.Commands.AddCommand(capitalizedTopic, false, "help " + capitalizedTopic,
|
||||
"help " + capitalizedTopic,
|
||||
"Get help on plugin command '" + topic + "'",
|
||||
HandleCommanderHelp);
|
||||
if (commander == null)
|
||||
continue;
|
||||
|
||||
ICommander commander = null;
|
||||
|
||||
Scene s = SceneManager.CurrentOrFirstScene;
|
||||
|
||||
if (s != null && s.GetCommanders() != null)
|
||||
{
|
||||
if (s.GetCommanders().ContainsKey(topic))
|
||||
commander = s.GetCommanders()[topic];
|
||||
}
|
||||
|
||||
if (commander == null)
|
||||
continue;
|
||||
|
||||
foreach (string command in commander.Commands.Keys)
|
||||
{
|
||||
m_console.Commands.AddCommand(capitalizedTopic, false,
|
||||
topic + " " + command,
|
||||
topic + " " + commander.Commands[command].ShortHelp(),
|
||||
String.Empty, HandleCommanderCommand);
|
||||
}
|
||||
foreach (string command in commander.Commands.Keys)
|
||||
{
|
||||
console.Commands.AddCommand(capitalizedTopic, false,
|
||||
topic + " " + command,
|
||||
topic + " " + commander.Commands[command].ShortHelp(),
|
||||
String.Empty, HandleCommanderCommand);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -305,8 +303,13 @@ namespace OpenSim
|
||||
m_httpServerPort = m_networkServersInfo.HttpListenerPort;
|
||||
SceneManager.OnRestartSim += handleRestartRegion;
|
||||
|
||||
// Only start the memory watchdog once all regions are ready
|
||||
SceneManager.OnRegionsReadyStatusChange += sm => MemoryWatchdog.Enabled = sm.AllRegionsReady;
|
||||
// Only enable the watchdogs when all regions are ready. Otherwise we get false positives when cpu is
|
||||
// heavily used during initial startup.
|
||||
//
|
||||
// FIXME: It's also possible that region ready status should be flipped during an OAR load since this
|
||||
// also makes heavy use of the CPU.
|
||||
SceneManager.OnRegionsReadyStatusChange
|
||||
+= sm => { MemoryWatchdog.Enabled = sm.AllRegionsReady; Watchdog.Enabled = sm.AllRegionsReady; };
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -163,8 +163,8 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
m_HostCapsObj.RegisterHandler(
|
||||
"SEED", new RestStreamHandler("POST", capsBase + m_requestPath, SeedCapRequest, "SEED", null));
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[CAPS]: Registered seed capability {0} for {1}", capsBase + m_requestPath, m_HostCapsObj.AgentID);
|
||||
// m_log.DebugFormat(
|
||||
// "[CAPS]: Registered seed capability {0} for {1}", capsBase + m_requestPath, m_HostCapsObj.AgentID);
|
||||
|
||||
//m_capsHandlers["MapLayer"] =
|
||||
// new LLSDStreamhandler<OSDMapRequest, OSDMapLayerResponse>("POST",
|
||||
@@ -254,11 +254,12 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
public string SeedCapRequest(string request, string path, string param,
|
||||
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
|
||||
{
|
||||
// m_log.Debug("[CAPS]: Seed Caps Request in region: " + m_regionName);
|
||||
m_log.DebugFormat(
|
||||
"[CAPS]: Received SEED caps request in {0} for agent {1}", m_regionName, m_HostCapsObj.AgentID);
|
||||
|
||||
if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint))
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
m_log.WarnFormat(
|
||||
"[CAPS]: Unauthorized CAPS client {0} from {1}",
|
||||
m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint);
|
||||
|
||||
|
||||
@@ -94,7 +94,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
|
||||
//scene.CommsManager.HttpServer.AddLLSDHandler("/CAPS/EQG/", EventQueueFallBack);
|
||||
|
||||
scene.EventManager.OnNewClient += OnNewClient;
|
||||
// scene.EventManager.OnNewClient += OnNewClient;
|
||||
|
||||
// TODO: Leaving these open, or closing them when we
|
||||
// become a child is incorrect. It messes up TP in a big
|
||||
@@ -102,6 +102,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
// circuit is there.
|
||||
|
||||
scene.EventManager.OnClientClosed += ClientClosed;
|
||||
|
||||
scene.EventManager.OnMakeChildAgent += MakeChildAgent;
|
||||
scene.EventManager.OnRegisterCaps += OnRegisterCaps;
|
||||
|
||||
@@ -110,10 +111,10 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
false,
|
||||
"debug eq",
|
||||
"debug eq [0|1|2]",
|
||||
"Turn on event queue debugging"
|
||||
+ "<= 0 - turns off all event queue logging"
|
||||
+ ">= 1 - turns on outgoing event logging"
|
||||
+ ">= 2 - turns on poll notification",
|
||||
"Turn on event queue debugging\n"
|
||||
+ " <= 0 - turns off all event queue logging\n"
|
||||
+ " >= 1 - turns on outgoing event logging\n"
|
||||
+ " >= 2 - turns on poll notification",
|
||||
HandleDebugEq);
|
||||
}
|
||||
else
|
||||
@@ -226,16 +227,6 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
|
||||
#endregion
|
||||
|
||||
private void OnNewClient(IClientAPI client)
|
||||
{
|
||||
//client.OnLogout += ClientClosed;
|
||||
}
|
||||
|
||||
// private void ClientClosed(IClientAPI client)
|
||||
// {
|
||||
// ClientClosed(client.AgentId);
|
||||
// }
|
||||
|
||||
private void ClientClosed(UUID agentID, Scene scene)
|
||||
{
|
||||
// m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", agentID, m_scene.RegionInfo.RegionName);
|
||||
|
||||
@@ -94,7 +94,7 @@ namespace OpenSim.Region.ClientStack.Linden.Tests
|
||||
UUID spId = TestHelpers.ParseTail(0x1);
|
||||
|
||||
SceneHelpers.AddScenePresence(m_scene, spId);
|
||||
m_scene.IncomingCloseAgent(spId);
|
||||
m_scene.IncomingCloseAgent(spId, false);
|
||||
|
||||
// TODO: Add more assertions for the other aspects of event queues
|
||||
Assert.That(MainServer.Instance.GetPollServiceHandlerKeys().Count, Is.EqualTo(0));
|
||||
|
||||
@@ -45,7 +45,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
public Packet Packet;
|
||||
|
||||
/// <summary>
|
||||
/// Default constructor
|
||||
/// No arg constructor.
|
||||
/// </summary>
|
||||
public IncomingPacket() {}
|
||||
|
||||
/// <summary>
|
||||
/// Constructor
|
||||
/// </summary>
|
||||
/// <param name="client">Reference to the client this packet came from</param>
|
||||
/// <param name="packet">Packet data</param>
|
||||
|
||||
@@ -91,8 +91,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
public event ObjectDeselect OnObjectDetach;
|
||||
public event ObjectDrop OnObjectDrop;
|
||||
public event Action<IClientAPI, bool> OnCompleteMovementToRegion;
|
||||
|
||||
/// <summary>
|
||||
/// Called when an AgentUpdate message is received and before OnAgentUpdate.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Listeners must not retain a reference to AgentUpdateArgs since this object is reused for subsequent AgentUpdates.
|
||||
/// </remarks>
|
||||
public event UpdateAgent OnPreAgentUpdate;
|
||||
|
||||
/// <summary>
|
||||
/// Called when an AgentUpdate message is received and after OnPreAgentUpdate.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Listeners must not retain a reference to AgentUpdateArgs since this object is reused for subsequent AgentUpdates.
|
||||
/// </remarks>
|
||||
public event UpdateAgent OnAgentUpdate;
|
||||
|
||||
public event AgentRequestSit OnAgentRequestSit;
|
||||
public event AgentSit OnAgentSit;
|
||||
public event AvatarPickerRequest OnAvatarPickerRequest;
|
||||
@@ -346,7 +361,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
private int m_moneyBalance;
|
||||
private int m_animationSequenceNumber = 1;
|
||||
private bool m_SendLogoutPacketWhenClosing = true;
|
||||
private AgentUpdateArgs lastarg;
|
||||
|
||||
/// <summary>
|
||||
/// We retain a single AgentUpdateArgs so that we can constantly reuse it rather than construct a new one for
|
||||
/// every single incoming AgentUpdate. Every client sends 10 AgentUpdate UDP messages per second, even if it
|
||||
/// is doing absolutely nothing.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This does mean that agent updates must be processed synchronously, at least for each client, and called methods
|
||||
/// cannot retain a reference to it outside of that method.
|
||||
/// </remarks>
|
||||
private AgentUpdateArgs m_lastAgentUpdateArgs;
|
||||
|
||||
protected Dictionary<PacketType, PacketProcessor> m_packetHandlers = new Dictionary<PacketType, PacketProcessor>();
|
||||
protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers
|
||||
@@ -487,16 +512,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
#region Client Methods
|
||||
|
||||
/// <summary>
|
||||
/// Close down the client view
|
||||
/// </summary>
|
||||
public void Close()
|
||||
{
|
||||
Close(false);
|
||||
}
|
||||
|
||||
public void Close(bool force)
|
||||
{
|
||||
// We lock here to prevent race conditions between two threads calling close simultaneously (e.g.
|
||||
// a simultaneous relog just as a client is being closed out due to no packet ack from the old connection.
|
||||
lock (CloseSyncLock)
|
||||
{
|
||||
if (!IsActive)
|
||||
// We still perform a force close inside the sync lock since this is intended to attempt close where
|
||||
// there is some unidentified connection problem, not where we have issues due to deadlock
|
||||
if (!IsActive && !force)
|
||||
return;
|
||||
|
||||
IsActive = false;
|
||||
@@ -3917,7 +3946,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value;
|
||||
|
||||
ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket();
|
||||
ImprovedTerseObjectUpdatePacket packet
|
||||
= (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
|
||||
|
||||
packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
|
||||
packet.RegionData.TimeDilation = timeDilation;
|
||||
packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
|
||||
@@ -3962,7 +3993,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value;
|
||||
|
||||
ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket();
|
||||
ImprovedTerseObjectUpdatePacket packet
|
||||
= (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(
|
||||
PacketType.ImprovedTerseObjectUpdate);
|
||||
|
||||
packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
|
||||
packet.RegionData.TimeDilation = timeDilation;
|
||||
packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
|
||||
@@ -4447,37 +4481,44 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
if (bl[i].BannedUserID == UUID.Zero)
|
||||
continue;
|
||||
BannedUsers.Add(bl[i].BannedUserID);
|
||||
|
||||
if (BannedUsers.Count >= 50 || (i == (bl.Length - 1) && BannedUsers.Count > 0))
|
||||
{
|
||||
EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket();
|
||||
packet.AgentData.TransactionID = UUID.Random();
|
||||
packet.AgentData.AgentID = AgentId;
|
||||
packet.AgentData.SessionID = SessionId;
|
||||
packet.MethodData.Invoice = invoice;
|
||||
packet.MethodData.Method = Utils.StringToBytes("setaccess");
|
||||
|
||||
EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + BannedUsers.Count];
|
||||
|
||||
int j;
|
||||
for (j = 0; j < (6 + BannedUsers.Count); j++)
|
||||
{
|
||||
returnblock[j] = new EstateOwnerMessagePacket.ParamListBlock();
|
||||
}
|
||||
j = 0;
|
||||
|
||||
returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++;
|
||||
returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++;
|
||||
returnblock[j].Parameter = Utils.StringToBytes("0"); j++;
|
||||
returnblock[j].Parameter = Utils.StringToBytes("0"); j++;
|
||||
returnblock[j].Parameter = Utils.StringToBytes(BannedUsers.Count.ToString()); j++;
|
||||
returnblock[j].Parameter = Utils.StringToBytes("0"); j++;
|
||||
|
||||
foreach (UUID banned in BannedUsers)
|
||||
{
|
||||
returnblock[j].Parameter = banned.GetBytes(); j++;
|
||||
}
|
||||
packet.ParamList = returnblock;
|
||||
packet.Header.Reliable = true;
|
||||
OutPacket(packet, ThrottleOutPacketType.Task);
|
||||
|
||||
BannedUsers.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket();
|
||||
packet.AgentData.TransactionID = UUID.Random();
|
||||
packet.AgentData.AgentID = AgentId;
|
||||
packet.AgentData.SessionID = SessionId;
|
||||
packet.MethodData.Invoice = invoice;
|
||||
packet.MethodData.Method = Utils.StringToBytes("setaccess");
|
||||
|
||||
EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + BannedUsers.Count];
|
||||
|
||||
for (int i = 0; i < (6 + BannedUsers.Count); i++)
|
||||
{
|
||||
returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock();
|
||||
}
|
||||
int j = 0;
|
||||
|
||||
returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++;
|
||||
returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++;
|
||||
returnblock[j].Parameter = Utils.StringToBytes("0"); j++;
|
||||
returnblock[j].Parameter = Utils.StringToBytes("0"); j++;
|
||||
returnblock[j].Parameter = Utils.StringToBytes(BannedUsers.Count.ToString()); j++;
|
||||
returnblock[j].Parameter = Utils.StringToBytes("0"); j++;
|
||||
|
||||
foreach (UUID banned in BannedUsers)
|
||||
{
|
||||
returnblock[j].Parameter = banned.GetBytes(); j++;
|
||||
}
|
||||
packet.ParamList = returnblock;
|
||||
packet.Header.Reliable = false;
|
||||
OutPacket(packet, ThrottleOutPacketType.Task);
|
||||
}
|
||||
|
||||
public void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args)
|
||||
@@ -4947,7 +4988,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
Utils.UInt16ToBytes(Utils.FloatToUInt16(angularVelocity.Y, -64.0f, 64.0f), data, pos); pos += 2;
|
||||
Utils.UInt16ToBytes(Utils.FloatToUInt16(angularVelocity.Z, -64.0f, 64.0f), data, pos); pos += 2;
|
||||
|
||||
ImprovedTerseObjectUpdatePacket.ObjectDataBlock block = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
|
||||
ImprovedTerseObjectUpdatePacket.ObjectDataBlock block
|
||||
= PacketPool.Instance.GetDataBlock<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>();
|
||||
|
||||
block.Data = data;
|
||||
|
||||
if (textureEntry != null && textureEntry.Length > 0)
|
||||
@@ -5179,7 +5222,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
protected virtual void RegisterLocalPacketHandlers()
|
||||
{
|
||||
AddLocalPacketHandler(PacketType.LogoutRequest, HandleLogout);
|
||||
|
||||
// If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs
|
||||
// for each AgentUpdate packet.
|
||||
AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false);
|
||||
|
||||
AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false);
|
||||
AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false);
|
||||
AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false);
|
||||
@@ -5406,80 +5453,83 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
#region Scene/Avatar
|
||||
|
||||
private bool HandleAgentUpdate(IClientAPI sener, Packet Pack)
|
||||
private bool HandleAgentUpdate(IClientAPI sener, Packet packet)
|
||||
{
|
||||
if (OnAgentUpdate != null)
|
||||
{
|
||||
bool update = false;
|
||||
AgentUpdatePacket agenUpdate = (AgentUpdatePacket)Pack;
|
||||
AgentUpdatePacket agentUpdate = (AgentUpdatePacket)packet;
|
||||
|
||||
#region Packet Session and User Check
|
||||
if (agenUpdate.AgentData.SessionID != SessionId || agenUpdate.AgentData.AgentID != AgentId)
|
||||
if (agentUpdate.AgentData.SessionID != SessionId || agentUpdate.AgentData.AgentID != AgentId)
|
||||
{
|
||||
PacketPool.Instance.ReturnPacket(packet);
|
||||
return false;
|
||||
}
|
||||
#endregion
|
||||
|
||||
AgentUpdatePacket.AgentDataBlock x = agenUpdate.AgentData;
|
||||
bool update = false;
|
||||
AgentUpdatePacket.AgentDataBlock x = agentUpdate.AgentData;
|
||||
|
||||
// We can only check when we have something to check
|
||||
// against.
|
||||
|
||||
if (lastarg != null)
|
||||
if (m_lastAgentUpdateArgs != null)
|
||||
{
|
||||
// These should be ordered from most-likely to
|
||||
// least likely to change. I've made an initial
|
||||
// guess at that.
|
||||
update =
|
||||
(
|
||||
(x.BodyRotation != lastarg.BodyRotation) ||
|
||||
(x.CameraAtAxis != lastarg.CameraAtAxis) ||
|
||||
(x.CameraCenter != lastarg.CameraCenter) ||
|
||||
(x.CameraLeftAxis != lastarg.CameraLeftAxis) ||
|
||||
(x.CameraUpAxis != lastarg.CameraUpAxis) ||
|
||||
(x.ControlFlags != lastarg.ControlFlags) ||
|
||||
(x.Far != lastarg.Far) ||
|
||||
(x.Flags != lastarg.Flags) ||
|
||||
(x.State != lastarg.State) ||
|
||||
(x.HeadRotation != lastarg.HeadRotation) ||
|
||||
(x.SessionID != lastarg.SessionID) ||
|
||||
(x.AgentID != lastarg.AgentID)
|
||||
(x.BodyRotation != m_lastAgentUpdateArgs.BodyRotation) ||
|
||||
(x.CameraAtAxis != m_lastAgentUpdateArgs.CameraAtAxis) ||
|
||||
(x.CameraCenter != m_lastAgentUpdateArgs.CameraCenter) ||
|
||||
(x.CameraLeftAxis != m_lastAgentUpdateArgs.CameraLeftAxis) ||
|
||||
(x.CameraUpAxis != m_lastAgentUpdateArgs.CameraUpAxis) ||
|
||||
(x.ControlFlags != m_lastAgentUpdateArgs.ControlFlags) ||
|
||||
(x.Far != m_lastAgentUpdateArgs.Far) ||
|
||||
(x.Flags != m_lastAgentUpdateArgs.Flags) ||
|
||||
(x.State != m_lastAgentUpdateArgs.State) ||
|
||||
(x.HeadRotation != m_lastAgentUpdateArgs.HeadRotation) ||
|
||||
(x.SessionID != m_lastAgentUpdateArgs.SessionID) ||
|
||||
(x.AgentID != m_lastAgentUpdateArgs.AgentID)
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_lastAgentUpdateArgs = new AgentUpdateArgs();
|
||||
update = true;
|
||||
}
|
||||
|
||||
// These should be ordered from most-likely to
|
||||
// least likely to change. I've made an initial
|
||||
// guess at that.
|
||||
|
||||
if (update)
|
||||
{
|
||||
// m_log.DebugFormat("[LLCLIENTVIEW]: Triggered AgentUpdate for {0}", sener.Name);
|
||||
|
||||
AgentUpdateArgs arg = new AgentUpdateArgs();
|
||||
arg.AgentID = x.AgentID;
|
||||
arg.BodyRotation = x.BodyRotation;
|
||||
arg.CameraAtAxis = x.CameraAtAxis;
|
||||
arg.CameraCenter = x.CameraCenter;
|
||||
arg.CameraLeftAxis = x.CameraLeftAxis;
|
||||
arg.CameraUpAxis = x.CameraUpAxis;
|
||||
arg.ControlFlags = x.ControlFlags;
|
||||
arg.Far = x.Far;
|
||||
arg.Flags = x.Flags;
|
||||
arg.HeadRotation = x.HeadRotation;
|
||||
arg.SessionID = x.SessionID;
|
||||
arg.State = x.State;
|
||||
m_lastAgentUpdateArgs.AgentID = x.AgentID;
|
||||
m_lastAgentUpdateArgs.BodyRotation = x.BodyRotation;
|
||||
m_lastAgentUpdateArgs.CameraAtAxis = x.CameraAtAxis;
|
||||
m_lastAgentUpdateArgs.CameraCenter = x.CameraCenter;
|
||||
m_lastAgentUpdateArgs.CameraLeftAxis = x.CameraLeftAxis;
|
||||
m_lastAgentUpdateArgs.CameraUpAxis = x.CameraUpAxis;
|
||||
m_lastAgentUpdateArgs.ControlFlags = x.ControlFlags;
|
||||
m_lastAgentUpdateArgs.Far = x.Far;
|
||||
m_lastAgentUpdateArgs.Flags = x.Flags;
|
||||
m_lastAgentUpdateArgs.HeadRotation = x.HeadRotation;
|
||||
m_lastAgentUpdateArgs.SessionID = x.SessionID;
|
||||
m_lastAgentUpdateArgs.State = x.State;
|
||||
|
||||
UpdateAgent handlerAgentUpdate = OnAgentUpdate;
|
||||
UpdateAgent handlerPreAgentUpdate = OnPreAgentUpdate;
|
||||
lastarg = arg; // save this set of arguments for nexttime
|
||||
|
||||
if (handlerPreAgentUpdate != null)
|
||||
OnPreAgentUpdate(this, arg);
|
||||
OnPreAgentUpdate(this, m_lastAgentUpdateArgs);
|
||||
|
||||
if (handlerAgentUpdate != null)
|
||||
OnAgentUpdate(this, arg);
|
||||
OnAgentUpdate(this, m_lastAgentUpdateArgs);
|
||||
|
||||
handlerAgentUpdate = null;
|
||||
handlerPreAgentUpdate = null;
|
||||
}
|
||||
}
|
||||
|
||||
PacketPool.Instance.ReturnPacket(packet);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -5810,7 +5860,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
args.Channel = ch;
|
||||
args.From = String.Empty;
|
||||
args.Message = Utils.BytesToString(msg);
|
||||
args.Type = ChatTypeEnum.Shout;
|
||||
args.Type = ChatTypeEnum.Region; //Behaviour in SL is that the response can be heard from any distance
|
||||
args.Position = new Vector3();
|
||||
args.Scene = Scene;
|
||||
args.Sender = this;
|
||||
@@ -9043,7 +9093,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
}
|
||||
#endregion
|
||||
|
||||
switch (Utils.BytesToString(messagePacket.MethodData.Method))
|
||||
string method = Utils.BytesToString(messagePacket.MethodData.Method);
|
||||
|
||||
switch (method)
|
||||
{
|
||||
case "getinfo":
|
||||
if (((Scene)m_scene).Permissions.CanIssueEstateCommand(AgentId, false))
|
||||
@@ -9359,7 +9411,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
return true;
|
||||
|
||||
default:
|
||||
m_log.Error("EstateOwnerMessage: Unknown method requested\n" + messagePacket);
|
||||
m_log.WarnFormat(
|
||||
"[LLCLIENTVIEW]: EstateOwnerMessage: Unknown method {0} requested for {1} in {2}",
|
||||
method, Name, Scene.Name);
|
||||
|
||||
for (int i = 0; i < messagePacket.ParamList.Length; i++)
|
||||
{
|
||||
EstateOwnerMessagePacket.ParamListBlock block = messagePacket.ParamList[i];
|
||||
string data = (string)Utils.BytesToString(block.Parameter);
|
||||
m_log.DebugFormat("[LLCLIENTVIEW]: Param {0}={1}", i, data);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -11745,7 +11807,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
logPacket = false;
|
||||
|
||||
if (DebugPacketLevel <= 50
|
||||
& (packet.Type == PacketType.ImprovedTerseObjectUpdate || packet.Type == PacketType.ObjectUpdate))
|
||||
&& (packet.Type == PacketType.ImprovedTerseObjectUpdate || packet.Type == PacketType.ObjectUpdate))
|
||||
logPacket = false;
|
||||
|
||||
if (DebugPacketLevel <= 25 && packet.Type == PacketType.ObjectPropertiesFamily)
|
||||
@@ -11819,8 +11881,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
if (!ProcessPacketMethod(packet))
|
||||
m_log.Warn("[CLIENT]: unhandled packet " + packet.Type);
|
||||
|
||||
PacketPool.Instance.ReturnPacket(packet);
|
||||
}
|
||||
|
||||
private static PrimitiveBaseShape GetShapeFromAddPacket(ObjectAddPacket addPacket)
|
||||
@@ -11989,7 +12049,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
Kick(reason);
|
||||
Thread.Sleep(1000);
|
||||
Close();
|
||||
Disconnect();
|
||||
}
|
||||
|
||||
public void Disconnect()
|
||||
@@ -12273,7 +12333,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
ushort timeDilation = Utils.FloatToUInt16(TIME_DILATION, 0.0f, 1.0f);
|
||||
|
||||
|
||||
ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket();
|
||||
ImprovedTerseObjectUpdatePacket packet
|
||||
= (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(
|
||||
PacketType.ImprovedTerseObjectUpdate);
|
||||
|
||||
packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
|
||||
packet.RegionData.TimeDilation = timeDilation;
|
||||
packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
|
||||
|
||||
@@ -37,6 +37,7 @@ using log4net;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse.Packets;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenMetaverse;
|
||||
@@ -100,9 +101,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
/// <summary>The measured resolution of Environment.TickCount</summary>
|
||||
public readonly float TickCountResolution;
|
||||
|
||||
/// <summary>Number of prim updates to put on the queue each time the
|
||||
/// OnQueueEmpty event is triggered for updates</summary>
|
||||
public readonly int PrimUpdatesPerCallback;
|
||||
|
||||
/// <summary>Number of texture packets to put on the queue each time the
|
||||
/// OnQueueEmpty event is triggered for textures</summary>
|
||||
public readonly int TextureSendLimit;
|
||||
@@ -111,6 +114,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
//PacketEventDictionary packetEvents = new PacketEventDictionary();
|
||||
/// <summary>Incoming packets that are awaiting handling</summary>
|
||||
private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>();
|
||||
|
||||
/// <summary></summary>
|
||||
//private UDPClientCollection m_clients = new UDPClientCollection();
|
||||
/// <summary>Bandwidth throttle for this UDP server</summary>
|
||||
@@ -121,28 +125,37 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
/// <summary>Manages authentication for agent circuits</summary>
|
||||
private AgentCircuitManager m_circuitManager;
|
||||
|
||||
/// <summary>Reference to the scene this UDP server is attached to</summary>
|
||||
protected Scene m_scene;
|
||||
|
||||
/// <summary>The X/Y coordinates of the scene this UDP server is attached to</summary>
|
||||
private Location m_location;
|
||||
|
||||
/// <summary>The size of the receive buffer for the UDP socket. This value
|
||||
/// is passed up to the operating system and used in the system networking
|
||||
/// stack. Use zero to leave this value as the default</summary>
|
||||
private int m_recvBufferSize;
|
||||
|
||||
/// <summary>Flag to process packets asynchronously or synchronously</summary>
|
||||
private bool m_asyncPacketHandling;
|
||||
|
||||
/// <summary>Tracks whether or not a packet was sent each round so we know
|
||||
/// whether or not to sleep</summary>
|
||||
private bool m_packetSent;
|
||||
|
||||
/// <summary>Environment.TickCount of the last time that packet stats were reported to the scene</summary>
|
||||
private int m_elapsedMSSinceLastStatReport = 0;
|
||||
|
||||
/// <summary>Environment.TickCount of the last time the outgoing packet handler executed</summary>
|
||||
private int m_tickLastOutgoingPacketHandler;
|
||||
|
||||
/// <summary>Keeps track of the number of elapsed milliseconds since the last time the outgoing packet handler looped</summary>
|
||||
private int m_elapsedMSOutgoingPacketHandler;
|
||||
|
||||
/// <summary>Keeps track of the number of 100 millisecond periods elapsed in the outgoing packet handler executed</summary>
|
||||
private int m_elapsed100MSOutgoingPacketHandler;
|
||||
|
||||
/// <summary>Keeps track of the number of 500 millisecond periods elapsed in the outgoing packet handler executed</summary>
|
||||
private int m_elapsed500MSOutgoingPacketHandler;
|
||||
|
||||
@@ -155,6 +168,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
/// <summary>Flag to signal when clients should send pings</summary>
|
||||
protected bool m_sendPing;
|
||||
|
||||
private Pool<IncomingPacket> m_incomingPacketPool;
|
||||
|
||||
private int m_defaultRTO = 0;
|
||||
private int m_maxRTO = 0;
|
||||
private int m_ackTimeout = 0;
|
||||
@@ -175,7 +190,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
/// </summary>
|
||||
private IClientAPI m_currentIncomingClient;
|
||||
|
||||
public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager)
|
||||
public LLUDPServer(
|
||||
IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port,
|
||||
IConfigSource configSource, AgentCircuitManager circuitManager)
|
||||
: base(listenIP, (int)port)
|
||||
{
|
||||
#region Environment.TickCount Measurement
|
||||
@@ -222,6 +239,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
m_pausedAckTimeout = 1000 * 300; // 5 minutes
|
||||
}
|
||||
|
||||
// FIXME: This actually only needs to be done once since the PacketPool is shared across all servers.
|
||||
// However, there is no harm in temporarily doing it multiple times.
|
||||
IConfig packetConfig = configSource.Configs["PacketPool"];
|
||||
if (packetConfig != null)
|
||||
{
|
||||
PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true);
|
||||
PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true);
|
||||
UsePools = packetConfig.GetBoolean("RecycleBaseUDPPackets", false);
|
||||
}
|
||||
|
||||
#region BinaryStats
|
||||
config = configSource.Configs["Statistics.Binary"];
|
||||
m_shouldCollectStats = false;
|
||||
@@ -249,20 +276,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
m_throttle = new TokenBucket(null, sceneThrottleBps);
|
||||
ThrottleRates = new ThrottleRates(configSource);
|
||||
|
||||
if (UsePools)
|
||||
m_incomingPacketPool = new Pool<IncomingPacket>(() => new IncomingPacket(), 500);
|
||||
}
|
||||
|
||||
public void Start()
|
||||
{
|
||||
if (m_scene == null)
|
||||
throw new InvalidOperationException("[LLUDPSERVER]: Cannot LLUDPServer.Start() without an IScene reference");
|
||||
StartInbound();
|
||||
StartOutbound();
|
||||
|
||||
m_elapsedMSSinceLastStatReport = Environment.TickCount;
|
||||
}
|
||||
|
||||
private void StartInbound()
|
||||
{
|
||||
m_log.InfoFormat(
|
||||
"[LLUDPSERVER]: Starting the LLUDP server in {0} mode",
|
||||
m_asyncPacketHandling ? "asynchronous" : "synchronous");
|
||||
"[LLUDPSERVER]: Starting inbound packet processing for the LLUDP server in {0} mode with UsePools = {1}",
|
||||
m_asyncPacketHandling ? "asynchronous" : "synchronous", UsePools);
|
||||
|
||||
base.Start(m_recvBufferSize, m_asyncPacketHandling);
|
||||
base.StartInbound(m_recvBufferSize, m_asyncPacketHandling);
|
||||
|
||||
// Start the packet processing threads
|
||||
// This thread will process the packets received that are placed on the packetInbox
|
||||
Watchdog.StartThread(
|
||||
IncomingPacketHandler,
|
||||
string.Format("Incoming Packets ({0})", m_scene.RegionInfo.RegionName),
|
||||
@@ -271,6 +306,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
true,
|
||||
GetWatchdogIncomingAlarmData,
|
||||
Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS);
|
||||
}
|
||||
|
||||
private new void StartOutbound()
|
||||
{
|
||||
m_log.Info("[LLUDPSERVER]: Starting outbound packet processing for the LLUDP server");
|
||||
|
||||
base.StartOutbound();
|
||||
|
||||
Watchdog.StartThread(
|
||||
OutgoingPacketHandler,
|
||||
@@ -280,8 +322,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
true,
|
||||
GetWatchdogOutgoingAlarmData,
|
||||
Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS);
|
||||
}
|
||||
|
||||
m_elapsedMSSinceLastStatReport = Environment.TickCount;
|
||||
public void Stop()
|
||||
{
|
||||
m_log.Info("[LLUDPSERVER]: Shutting down the LLUDP server for " + m_scene.RegionInfo.RegionName);
|
||||
base.StopOutbound();
|
||||
base.StopInbound();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -306,12 +353,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
m_currentOutgoingClient != null ? m_currentOutgoingClient.Name : "none");
|
||||
}
|
||||
|
||||
public new void Stop()
|
||||
{
|
||||
m_log.Info("[LLUDPSERVER]: Shutting down the LLUDP server for " + m_scene.RegionInfo.RegionName);
|
||||
base.Stop();
|
||||
}
|
||||
|
||||
public void AddScene(IScene scene)
|
||||
{
|
||||
if (m_scene != null)
|
||||
@@ -328,6 +369,81 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
m_scene = (Scene)scene;
|
||||
m_location = new Location(m_scene.RegionInfo.RegionHandle);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
"Debug",
|
||||
false,
|
||||
"debug lludp start",
|
||||
"debug lludp start <in|out|all>",
|
||||
"Control LLUDP packet processing.",
|
||||
"No effect if packet processing has already started.\n"
|
||||
+ "in - start inbound processing.\n"
|
||||
+ "out - start outbound processing.\n"
|
||||
+ "all - start in and outbound processing.\n",
|
||||
HandleStartCommand);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
"Debug",
|
||||
false,
|
||||
"debug lludp stop",
|
||||
"debug lludp stop <in|out|all>",
|
||||
"Stop LLUDP packet processing.",
|
||||
"No effect if packet processing has already stopped.\n"
|
||||
+ "in - stop inbound processing.\n"
|
||||
+ "out - stop outbound processing.\n"
|
||||
+ "all - stop in and outbound processing.\n",
|
||||
HandleStopCommand);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
"Debug",
|
||||
false,
|
||||
"debug lludp status",
|
||||
"debug lludp status",
|
||||
"Return status of LLUDP packet processing.",
|
||||
HandleStatusCommand);
|
||||
}
|
||||
|
||||
private void HandleStartCommand(string module, string[] args)
|
||||
{
|
||||
if (args.Length != 4)
|
||||
{
|
||||
MainConsole.Instance.Output("Usage: debug lludp start <in|out|all>");
|
||||
return;
|
||||
}
|
||||
|
||||
string subCommand = args[3];
|
||||
|
||||
if (subCommand == "in" || subCommand == "all")
|
||||
StartInbound();
|
||||
|
||||
if (subCommand == "out" || subCommand == "all")
|
||||
StartOutbound();
|
||||
}
|
||||
|
||||
private void HandleStopCommand(string module, string[] args)
|
||||
{
|
||||
if (args.Length != 4)
|
||||
{
|
||||
MainConsole.Instance.Output("Usage: debug lludp stop <in|out|all>");
|
||||
return;
|
||||
}
|
||||
|
||||
string subCommand = args[3];
|
||||
|
||||
if (subCommand == "in" || subCommand == "all")
|
||||
StopInbound();
|
||||
|
||||
if (subCommand == "out" || subCommand == "all")
|
||||
StopOutbound();
|
||||
}
|
||||
|
||||
private void HandleStatusCommand(string module, string[] args)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"IN LLUDP packet processing for {0} is {1}", m_scene.Name, IsRunningInbound ? "enabled" : "disabled");
|
||||
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"OUT LLUDP packet processing for {0} is {1}", m_scene.Name, IsRunningOutbound ? "enabled" : "disabled");
|
||||
}
|
||||
|
||||
public bool HandlesRegion(Location x)
|
||||
@@ -411,6 +527,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
byte[] data = packet.ToBytes();
|
||||
SendPacketData(udpClient, data, packet.Type, category, method);
|
||||
}
|
||||
|
||||
PacketPool.Instance.ReturnPacket(packet);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -695,7 +813,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
LLUDPClient udpClient = null;
|
||||
Packet packet = null;
|
||||
int packetEnd = buffer.DataLength - 1;
|
||||
IPEndPoint address = (IPEndPoint)buffer.RemoteEndPoint;
|
||||
IPEndPoint endPoint = (IPEndPoint)buffer.RemoteEndPoint;
|
||||
|
||||
#region Decoding
|
||||
|
||||
@@ -705,7 +823,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
// "[LLUDPSERVER]: Dropping undersized packet with {0} bytes received from {1} in {2}",
|
||||
// buffer.DataLength, buffer.RemoteEndPoint, m_scene.RegionInfo.RegionName);
|
||||
|
||||
return; // Drop undersizd packet
|
||||
return; // Drop undersized packet
|
||||
}
|
||||
|
||||
int headerLen = 7;
|
||||
@@ -728,7 +846,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
try
|
||||
{
|
||||
packet = Packet.BuildPacket(buffer.Data, ref packetEnd,
|
||||
// packet = Packet.BuildPacket(buffer.Data, ref packetEnd,
|
||||
// // Only allocate a buffer for zerodecoding if the packet is zerocoded
|
||||
// ((buffer.Data[0] & Helpers.MSG_ZEROCODED) != 0) ? new byte[4096] : null);
|
||||
// If OpenSimUDPBase.UsePool == true (which is currently separate from the PacketPool) then we
|
||||
// assume that packet construction does not retain a reference to byte[] buffer.Data (instead, all
|
||||
// bytes are copied out).
|
||||
packet = PacketPool.Instance.GetPacket(buffer.Data, ref packetEnd,
|
||||
// Only allocate a buffer for zerodecoding if the packet is zerocoded
|
||||
((buffer.Data[0] & Helpers.MSG_ZEROCODED) != 0) ? new byte[4096] : null);
|
||||
}
|
||||
@@ -743,11 +867,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
return; // Drop short packet
|
||||
}
|
||||
catch(Exception e)
|
||||
catch (Exception e)
|
||||
{
|
||||
if (m_malformedCount < 100)
|
||||
m_log.DebugFormat("[LLUDPSERVER]: Dropped malformed packet: " + e.ToString());
|
||||
|
||||
m_malformedCount++;
|
||||
|
||||
if ((m_malformedCount % 100000) == 0)
|
||||
m_log.DebugFormat("[LLUDPSERVER]: Received {0} malformed packets so far, probable network attack.", m_malformedCount);
|
||||
}
|
||||
@@ -768,7 +894,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
// UseCircuitCode handling
|
||||
if (packet.Type == PacketType.UseCircuitCode)
|
||||
{
|
||||
object[] array = new object[] { buffer, packet };
|
||||
// We need to copy the endpoint so that it doesn't get changed when another thread reuses the
|
||||
// buffer.
|
||||
object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet };
|
||||
|
||||
Util.FireAndForget(HandleUseCircuitCode, array);
|
||||
|
||||
@@ -777,7 +905,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
// Determine which agent this packet came from
|
||||
IClientAPI client;
|
||||
if (!m_scene.TryGetClient(address, out client) || !(client is LLClientView))
|
||||
if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView))
|
||||
{
|
||||
//m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName);
|
||||
return;
|
||||
@@ -801,6 +929,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
// Handle appended ACKs
|
||||
if (packet.Header.AppendedAcks && packet.Header.AckList != null)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[LLUDPSERVER]: Handling {0} appended acks from {1} in {2}",
|
||||
// packet.Header.AckList.Length, client.Name, m_scene.Name);
|
||||
|
||||
for (int i = 0; i < packet.Header.AckList.Length; i++)
|
||||
udpClient.NeedAcks.Acknowledge(packet.Header.AckList[i], now, packet.Header.Resent);
|
||||
}
|
||||
@@ -810,6 +942,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
PacketAckPacket ackPacket = (PacketAckPacket)packet;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[LLUDPSERVER]: Handling {0} packet acks for {1} in {2}",
|
||||
// ackPacket.Packets.Length, client.Name, m_scene.Name);
|
||||
|
||||
for (int i = 0; i < ackPacket.Packets.Length; i++)
|
||||
udpClient.NeedAcks.Acknowledge(ackPacket.Packets[i].ID, now, packet.Header.Resent);
|
||||
|
||||
@@ -823,6 +959,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
if (packet.Header.Reliable)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[LLUDPSERVER]: Adding ack request for {0} {1} from {2} in {3}",
|
||||
// packet.Type, packet.Header.Sequence, client.Name, m_scene.Name);
|
||||
|
||||
udpClient.PendingAcks.Enqueue(packet.Header.Sequence);
|
||||
|
||||
// This is a somewhat odd sequence of steps to pull the client.BytesSinceLastACK value out,
|
||||
@@ -869,6 +1009,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
if (packet.Type == PacketType.StartPingCheck)
|
||||
{
|
||||
// m_log.DebugFormat("[LLUDPSERVER]: Handling ping from {0} in {1}", client.Name, m_scene.Name);
|
||||
|
||||
// We don't need to do anything else with ping checks
|
||||
StartPingCheckPacket startPing = (StartPingCheckPacket)packet;
|
||||
CompletePing(udpClient, startPing.PingID.PingID);
|
||||
@@ -888,8 +1030,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
#endregion Ping Check Handling
|
||||
|
||||
IncomingPacket incomingPacket;
|
||||
|
||||
// Inbox insertion
|
||||
packetInbox.Enqueue(new IncomingPacket((LLClientView)client, packet));
|
||||
if (UsePools)
|
||||
{
|
||||
incomingPacket = m_incomingPacketPool.GetObject();
|
||||
incomingPacket.Client = (LLClientView)client;
|
||||
incomingPacket.Packet = packet;
|
||||
}
|
||||
else
|
||||
{
|
||||
incomingPacket = new IncomingPacket((LLClientView)client, packet);
|
||||
}
|
||||
|
||||
packetInbox.Enqueue(incomingPacket);
|
||||
}
|
||||
|
||||
#region BinaryStats
|
||||
@@ -975,21 +1130,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
private void HandleUseCircuitCode(object o)
|
||||
{
|
||||
IPEndPoint remoteEndPoint = null;
|
||||
IPEndPoint endPoint = null;
|
||||
IClientAPI client = null;
|
||||
|
||||
try
|
||||
{
|
||||
// DateTime startTime = DateTime.Now;
|
||||
object[] array = (object[])o;
|
||||
UDPPacketBuffer buffer = (UDPPacketBuffer)array[0];
|
||||
endPoint = (IPEndPoint)array[0];
|
||||
UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1];
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[LLUDPSERVER]: Handling UseCircuitCode request for circuit {0} to {1} from IP {2}",
|
||||
uccp.CircuitCode.Code, m_scene.RegionInfo.RegionName, buffer.RemoteEndPoint);
|
||||
|
||||
remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint;
|
||||
uccp.CircuitCode.Code, m_scene.RegionInfo.RegionName, endPoint);
|
||||
|
||||
AuthenticateResponse sessionInfo;
|
||||
if (IsClientAuthorized(uccp, out sessionInfo))
|
||||
@@ -1000,13 +1153,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
uccp.CircuitCode.Code,
|
||||
uccp.CircuitCode.ID,
|
||||
uccp.CircuitCode.SessionID,
|
||||
remoteEndPoint,
|
||||
endPoint,
|
||||
sessionInfo);
|
||||
|
||||
// Send ack straight away to let the viewer know that the connection is active.
|
||||
// The client will be null if it already exists (e.g. if on a region crossing the client sends a use
|
||||
// circuit code to the existing child agent. This is not particularly obvious.
|
||||
SendAckImmediate(remoteEndPoint, uccp.Header.Sequence);
|
||||
SendAckImmediate(endPoint, uccp.Header.Sequence);
|
||||
|
||||
// We only want to send initial data to new clients, not ones which are being converted from child to root.
|
||||
if (client != null)
|
||||
@@ -1017,7 +1170,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
// Don't create clients for unauthorized requesters.
|
||||
m_log.WarnFormat(
|
||||
"[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}",
|
||||
uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, remoteEndPoint);
|
||||
uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint);
|
||||
}
|
||||
|
||||
// m_log.DebugFormat(
|
||||
@@ -1029,7 +1182,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[LLUDPSERVER]: UseCircuitCode handling from endpoint {0}, client {1} {2} failed. Exception {3}{4}",
|
||||
remoteEndPoint != null ? remoteEndPoint.ToString() : "n/a",
|
||||
endPoint != null ? endPoint.ToString() : "n/a",
|
||||
client != null ? client.Name : "unknown",
|
||||
client != null ? client.AgentId.ToString() : "unknown",
|
||||
e.Message,
|
||||
@@ -1094,20 +1247,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
IClientAPI client = null;
|
||||
|
||||
// In priciple there shouldn't be more than one thread here, ever.
|
||||
// But in case that happens, we need to synchronize this piece of code
|
||||
// because it's too important
|
||||
lock (this)
|
||||
// We currently synchronize this code across the whole scene to avoid issues such as
|
||||
// http://opensimulator.org/mantis/view.php?id=5365 However, once locking per agent circuit can be done
|
||||
// consistently, this lock could probably be removed.
|
||||
lock (this)
|
||||
{
|
||||
if (!m_scene.TryGetClient(agentID, out client))
|
||||
{
|
||||
LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO);
|
||||
|
||||
|
||||
client = new LLClientView(m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode);
|
||||
client.OnLogout += LogoutHandler;
|
||||
|
||||
|
||||
((LLClientView)client).DisableFacelights = m_disableFacelights;
|
||||
|
||||
|
||||
client.Start();
|
||||
}
|
||||
}
|
||||
@@ -1146,7 +1299,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
// on to en-US to avoid number parsing issues
|
||||
Culture.SetCurrentCulture();
|
||||
|
||||
while (base.IsRunning)
|
||||
while (IsRunningInbound)
|
||||
{
|
||||
try
|
||||
{
|
||||
@@ -1161,7 +1314,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
}
|
||||
|
||||
if (packetInbox.Dequeue(100, ref incomingPacket))
|
||||
{
|
||||
ProcessInPacket(incomingPacket);//, incomingPacket); Util.FireAndForget(ProcessInPacket, incomingPacket);
|
||||
|
||||
if (UsePools)
|
||||
m_incomingPacketPool.ReturnObject(incomingPacket);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
@@ -1188,7 +1346,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
// Action generic every round
|
||||
Action<IClientAPI> clientPacketHandler = ClientOutgoingPacketHandler;
|
||||
|
||||
while (base.IsRunning)
|
||||
while (base.IsRunningOutbound)
|
||||
{
|
||||
try
|
||||
{
|
||||
|
||||
@@ -30,6 +30,7 @@ using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Threading;
|
||||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenMetaverse
|
||||
{
|
||||
@@ -58,17 +59,29 @@ namespace OpenMetaverse
|
||||
/// <summary>Flag to process packets asynchronously or synchronously</summary>
|
||||
private bool m_asyncPacketHandling;
|
||||
|
||||
/// <summary>The all important shutdown flag</summary>
|
||||
private volatile bool m_shutdownFlag = true;
|
||||
/// <summary>
|
||||
/// Pool to use for handling data. May be null if UsePools = false;
|
||||
/// </summary>
|
||||
protected OpenSim.Framework.Pool<UDPPacketBuffer> m_pool;
|
||||
|
||||
/// <summary>Returns true if the server is currently listening, otherwise false</summary>
|
||||
public bool IsRunning { get { return !m_shutdownFlag; } }
|
||||
/// <summary>
|
||||
/// Are we to use object pool(s) to reduce memory churn when receiving data?
|
||||
/// </summary>
|
||||
public bool UsePools { get; protected set; }
|
||||
|
||||
/// <summary>Returns true if the server is currently listening for inbound packets, otherwise false</summary>
|
||||
public bool IsRunningInbound { get; private set; }
|
||||
|
||||
/// <summary>Returns true if the server is currently sending outbound packets, otherwise false</summary>
|
||||
/// <remarks>If IsRunningOut = false, then any request to send a packet is simply dropped.</remarks>
|
||||
public bool IsRunningOutbound { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Default constructor
|
||||
/// </summary>
|
||||
/// <param name="bindAddress">Local IP address to bind the server to</param>
|
||||
/// <param name="port">Port to listening for incoming UDP packets on</param>
|
||||
/// /// <param name="usePool">Are we to use an object pool to get objects for handing inbound data?</param>
|
||||
public OpenSimUDPBase(IPAddress bindAddress, int port)
|
||||
{
|
||||
m_localBindAddress = bindAddress;
|
||||
@@ -76,7 +89,7 @@ namespace OpenMetaverse
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Start the UDP server
|
||||
/// Start inbound UDP packet handling.
|
||||
/// </summary>
|
||||
/// <param name="recvBufferSize">The size of the receive buffer for
|
||||
/// the UDP socket. This value is passed up to the operating system
|
||||
@@ -91,11 +104,16 @@ namespace OpenMetaverse
|
||||
/// manner (not throwing an exception when the remote side resets the
|
||||
/// connection). This call is ignored on Mono where the flag is not
|
||||
/// necessary</remarks>
|
||||
public void Start(int recvBufferSize, bool asyncPacketHandling)
|
||||
public void StartInbound(int recvBufferSize, bool asyncPacketHandling)
|
||||
{
|
||||
if (UsePools)
|
||||
m_pool = new Pool<UDPPacketBuffer>(() => new UDPPacketBuffer(), 500);
|
||||
else
|
||||
m_pool = null;
|
||||
|
||||
m_asyncPacketHandling = asyncPacketHandling;
|
||||
|
||||
if (m_shutdownFlag)
|
||||
if (!IsRunningInbound)
|
||||
{
|
||||
const int SIO_UDP_CONNRESET = -1744830452;
|
||||
|
||||
@@ -127,8 +145,7 @@ namespace OpenMetaverse
|
||||
|
||||
m_udpSocket.Bind(ipep);
|
||||
|
||||
// we're not shutting down, we're starting up
|
||||
m_shutdownFlag = false;
|
||||
IsRunningInbound = true;
|
||||
|
||||
// kick off an async receive. The Start() method will return, the
|
||||
// actual receives will occur asynchronously and will be caught in
|
||||
@@ -138,28 +155,41 @@ namespace OpenMetaverse
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stops the UDP server
|
||||
/// Start outbound UDP packet handling.
|
||||
/// </summary>
|
||||
public void Stop()
|
||||
public void StartOutbound()
|
||||
{
|
||||
if (!m_shutdownFlag)
|
||||
IsRunningOutbound = true;
|
||||
}
|
||||
|
||||
public void StopInbound()
|
||||
{
|
||||
if (IsRunningInbound)
|
||||
{
|
||||
// wait indefinitely for a writer lock. Once this is called, the .NET runtime
|
||||
// will deny any more reader locks, in effect blocking all other send/receive
|
||||
// threads. Once we have the lock, we set shutdownFlag to inform the other
|
||||
// threads. Once we have the lock, we set IsRunningInbound = false to inform the other
|
||||
// threads that the socket is closed.
|
||||
m_shutdownFlag = true;
|
||||
IsRunningInbound = false;
|
||||
m_udpSocket.Close();
|
||||
}
|
||||
}
|
||||
|
||||
public void StopOutbound()
|
||||
{
|
||||
IsRunningOutbound = false;
|
||||
}
|
||||
|
||||
private void AsyncBeginReceive()
|
||||
{
|
||||
// allocate a packet buffer
|
||||
//WrappedObject<UDPPacketBuffer> wrappedBuffer = Pool.CheckOut();
|
||||
UDPPacketBuffer buf = new UDPPacketBuffer();
|
||||
UDPPacketBuffer buf;
|
||||
|
||||
if (!m_shutdownFlag)
|
||||
if (UsePools)
|
||||
buf = m_pool.GetObject();
|
||||
else
|
||||
buf = new UDPPacketBuffer();
|
||||
|
||||
if (IsRunningInbound)
|
||||
{
|
||||
try
|
||||
{
|
||||
@@ -212,7 +242,7 @@ namespace OpenMetaverse
|
||||
{
|
||||
// Asynchronous receive operations will complete here through the call
|
||||
// to AsyncBeginReceive
|
||||
if (!m_shutdownFlag)
|
||||
if (IsRunningInbound)
|
||||
{
|
||||
// Asynchronous mode will start another receive before the
|
||||
// callback for this packet is even fired. Very parallel :-)
|
||||
@@ -221,8 +251,6 @@ namespace OpenMetaverse
|
||||
|
||||
// get the buffer that was created in AsyncBeginReceive
|
||||
// this is the received data
|
||||
//WrappedObject<UDPPacketBuffer> wrappedBuffer = (WrappedObject<UDPPacketBuffer>)iar.AsyncState;
|
||||
//UDPPacketBuffer buffer = wrappedBuffer.Instance;
|
||||
UDPPacketBuffer buffer = (UDPPacketBuffer)iar.AsyncState;
|
||||
|
||||
try
|
||||
@@ -239,7 +267,8 @@ namespace OpenMetaverse
|
||||
catch (ObjectDisposedException) { }
|
||||
finally
|
||||
{
|
||||
//wrappedBuffer.Dispose();
|
||||
if (UsePools)
|
||||
m_pool.ReturnObject(buffer);
|
||||
|
||||
// Synchronous mode waits until the packet callback completes
|
||||
// before starting the receive to fetch another packet
|
||||
@@ -252,7 +281,7 @@ namespace OpenMetaverse
|
||||
|
||||
public void AsyncBeginSend(UDPPacketBuffer buf)
|
||||
{
|
||||
if (!m_shutdownFlag)
|
||||
if (IsRunningOutbound)
|
||||
{
|
||||
try
|
||||
{
|
||||
|
||||
@@ -31,10 +31,10 @@ using System.Reflection;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.Packets;
|
||||
using log4net;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
|
||||
public sealed class PacketPool
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
@@ -44,14 +44,28 @@ namespace OpenSim.Framework
|
||||
private bool packetPoolEnabled = true;
|
||||
private bool dataBlockPoolEnabled = true;
|
||||
|
||||
private PercentageStat m_packetsReusedStat = new PercentageStat(
|
||||
"PacketsReused",
|
||||
"Packets reused",
|
||||
"clientstack",
|
||||
"packetpool",
|
||||
StatVerbosity.Debug,
|
||||
"Number of packets reused out of all requests to the packet pool");
|
||||
|
||||
private PercentageStat m_blocksReusedStat = new PercentageStat(
|
||||
"BlocksReused",
|
||||
"Blocks reused",
|
||||
"clientstack",
|
||||
"packetpool",
|
||||
StatVerbosity.Debug,
|
||||
"Number of data blocks reused out of all requests to the packet pool");
|
||||
|
||||
/// <summary>
|
||||
/// Pool of packets available for reuse.
|
||||
/// </summary>
|
||||
private readonly Dictionary<PacketType, Stack<Packet>> pool = new Dictionary<PacketType, Stack<Packet>>();
|
||||
|
||||
private static Dictionary<Type, Stack<Object>> DataBlocks =
|
||||
new Dictionary<Type, Stack<Object>>();
|
||||
|
||||
static PacketPool()
|
||||
{
|
||||
}
|
||||
private static Dictionary<Type, Stack<Object>> DataBlocks = new Dictionary<Type, Stack<Object>>();
|
||||
|
||||
public static PacketPool Instance
|
||||
{
|
||||
@@ -70,8 +84,21 @@ namespace OpenSim.Framework
|
||||
get { return dataBlockPoolEnabled; }
|
||||
}
|
||||
|
||||
private PacketPool()
|
||||
{
|
||||
StatsManager.RegisterStat(m_packetsReusedStat);
|
||||
StatsManager.RegisterStat(m_blocksReusedStat);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a packet of the given type.
|
||||
/// </summary>
|
||||
/// <param name='type'></param>
|
||||
/// <returns>Guaranteed to always return a packet, whether from the pool or newly constructed.</returns>
|
||||
public Packet GetPacket(PacketType type)
|
||||
{
|
||||
m_packetsReusedStat.Consequent++;
|
||||
|
||||
Packet packet;
|
||||
|
||||
if (!packetPoolEnabled)
|
||||
@@ -81,13 +108,19 @@ namespace OpenSim.Framework
|
||||
{
|
||||
if (!pool.ContainsKey(type) || pool[type] == null || (pool[type]).Count == 0)
|
||||
{
|
||||
// m_log.DebugFormat("[PACKETPOOL]: Building {0} packet", type);
|
||||
|
||||
// Creating a new packet if we cannot reuse an old package
|
||||
packet = Packet.BuildPacket(type);
|
||||
}
|
||||
else
|
||||
{
|
||||
// m_log.DebugFormat("[PACKETPOOL]: Pulling {0} packet", type);
|
||||
|
||||
// Recycle old packages
|
||||
packet = (pool[type]).Pop();
|
||||
m_packetsReusedStat.Antecedent++;
|
||||
|
||||
packet = pool[type].Pop();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -136,7 +169,7 @@ namespace OpenSim.Framework
|
||||
{
|
||||
PacketType type = GetType(bytes);
|
||||
|
||||
Array.Clear(zeroBuffer, 0, zeroBuffer.Length);
|
||||
// Array.Clear(zeroBuffer, 0, zeroBuffer.Length);
|
||||
|
||||
int i = 0;
|
||||
Packet packet = GetPacket(type);
|
||||
@@ -183,6 +216,7 @@ namespace OpenSim.Framework
|
||||
switch (packet.Type)
|
||||
{
|
||||
// List pooling packets here
|
||||
case PacketType.AgentUpdate:
|
||||
case PacketType.PacketAck:
|
||||
case PacketType.ObjectUpdate:
|
||||
case PacketType.ImprovedTerseObjectUpdate:
|
||||
@@ -197,7 +231,9 @@ namespace OpenSim.Framework
|
||||
|
||||
if ((pool[type]).Count < 50)
|
||||
{
|
||||
(pool[type]).Push(packet);
|
||||
// m_log.DebugFormat("[PACKETPOOL]: Pushing {0} packet", type);
|
||||
|
||||
pool[type].Push(packet);
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -209,16 +245,21 @@ namespace OpenSim.Framework
|
||||
}
|
||||
}
|
||||
|
||||
public static T GetDataBlock<T>() where T: new()
|
||||
public T GetDataBlock<T>() where T: new()
|
||||
{
|
||||
lock (DataBlocks)
|
||||
{
|
||||
m_blocksReusedStat.Consequent++;
|
||||
|
||||
Stack<Object> s;
|
||||
|
||||
if (DataBlocks.TryGetValue(typeof(T), out s))
|
||||
{
|
||||
if (s.Count > 0)
|
||||
{
|
||||
m_blocksReusedStat.Antecedent++;
|
||||
return (T)s.Pop();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -229,7 +270,7 @@ namespace OpenSim.Framework
|
||||
}
|
||||
}
|
||||
|
||||
public static void ReturnDataBlock<T>(T block) where T: new()
|
||||
public void ReturnDataBlock<T>(T block) where T: new()
|
||||
{
|
||||
if (block == null)
|
||||
return;
|
||||
@@ -244,4 +285,4 @@ namespace OpenSim.Framework
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -43,7 +43,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
||||
/// This will contain basic tests for the LindenUDP client stack
|
||||
/// </summary>
|
||||
[TestFixture]
|
||||
public class BasicCircuitTests
|
||||
public class BasicCircuitTests : OpenSimTestCase
|
||||
{
|
||||
private Scene m_scene;
|
||||
private TestLLUDPServer m_udpServer;
|
||||
@@ -65,8 +65,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
||||
}
|
||||
|
||||
[SetUp]
|
||||
public void SetUp()
|
||||
public override void SetUp()
|
||||
{
|
||||
base.SetUp();
|
||||
m_scene = new SceneHelpers().SetupScene();
|
||||
}
|
||||
|
||||
@@ -143,7 +144,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
||||
public void TestAddClient()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// XmlConfigurator.Configure();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
AddUdpServer();
|
||||
|
||||
|
||||
@@ -57,39 +57,36 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return a xfer uploader if one does not already exist.
|
||||
/// Return the xfer uploader for the given transaction.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If an uploader does not already exist for this transaction then it is created, otherwise the existing
|
||||
/// uploader is returned.
|
||||
/// </remarks>
|
||||
/// <param name="transactionID"></param>
|
||||
/// <param name="assetID">
|
||||
/// We must transfer the new asset ID into the uploader on creation, otherwise
|
||||
/// we can see race conditions with other threads which can retrieve an item before it is updated with the new
|
||||
/// asset id.
|
||||
/// </param>
|
||||
/// <returns>
|
||||
/// The xfer uploader requested. Null if one is already in existence.
|
||||
/// FIXME: This is a bizarre thing to do, and is probably meant to signal an error condition if multiple
|
||||
/// transfers are made. Needs to be corrected.
|
||||
/// </returns>
|
||||
public AssetXferUploader RequestXferUploader(UUID transactionID, UUID assetID)
|
||||
/// <returns>The asset xfer uploader</returns>
|
||||
public AssetXferUploader RequestXferUploader(UUID transactionID)
|
||||
{
|
||||
AssetXferUploader uploader;
|
||||
|
||||
lock (XferUploaders)
|
||||
{
|
||||
if (!XferUploaders.ContainsKey(transactionID))
|
||||
{
|
||||
AssetXferUploader uploader = new AssetXferUploader(this, m_Scene, assetID, m_dumpAssetsToFile);
|
||||
uploader = new AssetXferUploader(this, m_Scene, transactionID, m_dumpAssetsToFile);
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[AGENT ASSETS TRANSACTIONS]: Adding asset xfer uploader {0} since it didn't previously exist", transactionID);
|
||||
|
||||
XferUploaders.Add(transactionID, uploader);
|
||||
|
||||
return uploader;
|
||||
}
|
||||
else
|
||||
{
|
||||
uploader = XferUploaders[transactionID];
|
||||
}
|
||||
}
|
||||
|
||||
m_log.WarnFormat("[AGENT ASSETS TRANSACTIONS]: Ignoring request for asset xfer uploader {0} since it already exists", transactionID);
|
||||
|
||||
return null;
|
||||
return uploader;
|
||||
}
|
||||
|
||||
public void HandleXfer(ulong xferID, uint packetID, byte[] data)
|
||||
@@ -151,115 +148,28 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
||||
string description, string name, sbyte invType,
|
||||
sbyte type, byte wearableType, uint nextOwnerMask)
|
||||
{
|
||||
AssetXferUploader uploader = null;
|
||||
AssetXferUploader uploader = RequestXferUploader(transactionID);
|
||||
|
||||
lock (XferUploaders)
|
||||
{
|
||||
if (XferUploaders.ContainsKey(transactionID))
|
||||
uploader = XferUploaders[transactionID];
|
||||
}
|
||||
|
||||
if (uploader != null)
|
||||
uploader.RequestCreateInventoryItem(
|
||||
remoteClient, transactionID, folderID,
|
||||
callbackID, description, name, invType, type,
|
||||
wearableType, nextOwnerMask);
|
||||
else
|
||||
m_log.ErrorFormat(
|
||||
"[AGENT ASSET TRANSACTIONS]: Could not find uploader with transaction ID {0} when handling request to create inventory item {1} from {2}",
|
||||
transactionID, name, remoteClient.Name);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get an uploaded asset. If the data is successfully retrieved,
|
||||
/// the transaction will be removed.
|
||||
/// </summary>
|
||||
/// <param name="transactionID"></param>
|
||||
/// <returns>The asset if the upload has completed, null if it has not.</returns>
|
||||
private AssetBase GetTransactionAsset(UUID transactionID)
|
||||
{
|
||||
lock (XferUploaders)
|
||||
{
|
||||
if (XferUploaders.ContainsKey(transactionID))
|
||||
{
|
||||
AssetXferUploader uploader = XferUploaders[transactionID];
|
||||
AssetBase asset = uploader.GetAssetData();
|
||||
RemoveXferUploader(transactionID);
|
||||
|
||||
return asset;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
uploader.RequestCreateInventoryItem(
|
||||
remoteClient, folderID, callbackID,
|
||||
description, name, invType, type, wearableType, nextOwnerMask);
|
||||
}
|
||||
|
||||
public void RequestUpdateTaskInventoryItem(IClientAPI remoteClient,
|
||||
SceneObjectPart part, UUID transactionID,
|
||||
TaskInventoryItem item)
|
||||
{
|
||||
AssetXferUploader uploader = null;
|
||||
AssetXferUploader uploader = RequestXferUploader(transactionID);
|
||||
|
||||
lock (XferUploaders)
|
||||
{
|
||||
if (XferUploaders.ContainsKey(transactionID))
|
||||
uploader = XferUploaders[transactionID];
|
||||
}
|
||||
|
||||
if (uploader != null)
|
||||
{
|
||||
AssetBase asset = GetTransactionAsset(transactionID);
|
||||
|
||||
// Only legacy viewers use this, and they prefer CAPS, which
|
||||
// we have, so this really never runs.
|
||||
// Allow it, but only for "safe" types.
|
||||
if ((InventoryType)item.InvType != InventoryType.Notecard &&
|
||||
(InventoryType)item.InvType != InventoryType.LSL)
|
||||
return;
|
||||
|
||||
if (asset != null)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[AGENT ASSETS TRANSACTIONS]: Updating item {0} in {1} for transaction {2}",
|
||||
// item.Name, part.Name, transactionID);
|
||||
|
||||
asset.FullID = UUID.Random();
|
||||
asset.Name = item.Name;
|
||||
asset.Description = item.Description;
|
||||
asset.Type = (sbyte)item.Type;
|
||||
item.AssetID = asset.FullID;
|
||||
|
||||
m_Scene.AssetService.Store(asset);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[AGENT ASSET TRANSACTIONS]: Could not find uploader with transaction ID {0} when handling request to update task inventory item {1} in {2}",
|
||||
transactionID, item.Name, part.Name);
|
||||
}
|
||||
uploader.RequestUpdateTaskInventoryItem(remoteClient, item);
|
||||
}
|
||||
|
||||
public void RequestUpdateInventoryItem(IClientAPI remoteClient,
|
||||
UUID transactionID, InventoryItemBase item)
|
||||
{
|
||||
AssetXferUploader uploader = null;
|
||||
AssetXferUploader uploader = RequestXferUploader(transactionID);
|
||||
|
||||
lock (XferUploaders)
|
||||
{
|
||||
if (XferUploaders.ContainsKey(transactionID))
|
||||
uploader = XferUploaders[transactionID];
|
||||
}
|
||||
|
||||
if (uploader != null)
|
||||
{
|
||||
uploader.RequestUpdateInventoryItem(remoteClient, transactionID, item);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[AGENT ASSET TRANSACTIONS]: Could not find uploader with transaction ID {0} when handling request to update inventory item {1} for {2}",
|
||||
transactionID, item.Name, remoteClient.Name);
|
||||
}
|
||||
uploader.RequestUpdateInventoryItem(remoteClient, item);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -215,7 +215,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
||||
IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[TRANSACTIONS MANAGER] Called HandleTaskItemUpdateFromTransaction with item {0} in {1} for {2} in {3}",
|
||||
"[ASSET TRANSACTION MODULE] Called HandleTaskItemUpdateFromTransaction with item {0} in {1} for {2} in {3}",
|
||||
item.Name, part.Name, remoteClient.Name, m_Scene.RegionInfo.RegionName);
|
||||
|
||||
AgentAssetTransactions transactions =
|
||||
@@ -274,13 +274,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
||||
}
|
||||
|
||||
AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
|
||||
AssetXferUploader uploader = transactions.RequestXferUploader(transaction, assetID);
|
||||
|
||||
if (uploader != null)
|
||||
{
|
||||
uploader.Initialise(remoteClient, assetID, transaction, type,
|
||||
data, storeLocal, tempFile);
|
||||
}
|
||||
AssetXferUploader uploader = transactions.RequestXferUploader(transaction);
|
||||
uploader.StartUpload(remoteClient, assetID, transaction, type, data, storeLocal, tempFile);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -40,39 +40,75 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <summary>
|
||||
/// Upload state.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// New -> Uploading -> Complete
|
||||
/// </remarks>
|
||||
private enum UploadState
|
||||
{
|
||||
New,
|
||||
Uploading,
|
||||
Complete
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reference to the object that holds this uploader. Used to remove ourselves from it's list if we
|
||||
/// are performing a delayed update.
|
||||
/// </summary>
|
||||
AgentAssetTransactions m_transactions;
|
||||
|
||||
private UploadState m_uploadState = UploadState.New;
|
||||
|
||||
private AssetBase m_asset;
|
||||
private UUID InventFolder = UUID.Zero;
|
||||
private sbyte invType = 0;
|
||||
|
||||
private bool m_createItem = false;
|
||||
private uint m_createItemCallback = 0;
|
||||
private bool m_updateItem = false;
|
||||
private bool m_createItem;
|
||||
private uint m_createItemCallback;
|
||||
|
||||
private bool m_updateItem;
|
||||
private InventoryItemBase m_updateItemData;
|
||||
|
||||
private bool m_updateTaskItem;
|
||||
private TaskInventoryItem m_updateTaskItemData;
|
||||
|
||||
private string m_description = String.Empty;
|
||||
private bool m_dumpAssetToFile;
|
||||
private bool m_finished = false;
|
||||
private string m_name = String.Empty;
|
||||
private bool m_storeLocal;
|
||||
// private bool m_storeLocal;
|
||||
private uint nextPerm = 0;
|
||||
private IClientAPI ourClient;
|
||||
private UUID TransactionID = UUID.Zero;
|
||||
|
||||
private UUID m_transactionID;
|
||||
|
||||
private sbyte type = 0;
|
||||
private byte wearableType = 0;
|
||||
public ulong XferID;
|
||||
private Scene m_Scene;
|
||||
|
||||
public AssetXferUploader(AgentAssetTransactions transactions, Scene scene, UUID assetID, bool dumpAssetToFile)
|
||||
/// <summary>
|
||||
/// AssetXferUploader constructor
|
||||
/// </summary>
|
||||
/// <param name='transactions'>/param>
|
||||
/// <param name='scene'></param>
|
||||
/// <param name='transactionID'></param>
|
||||
/// <param name='dumpAssetToFile'>
|
||||
/// If true then when the asset is uploaded it is dumped to a file with the format
|
||||
/// String.Format("{6}_{7}_{0:d2}{1:d2}{2:d2}_{3:d2}{4:d2}{5:d2}.dat",
|
||||
/// now.Year, now.Month, now.Day, now.Hour, now.Minute,
|
||||
/// now.Second, m_asset.Name, m_asset.Type);
|
||||
/// for debugging purposes.
|
||||
/// </param>
|
||||
public AssetXferUploader(
|
||||
AgentAssetTransactions transactions, Scene scene, UUID transactionID, bool dumpAssetToFile)
|
||||
{
|
||||
m_asset = new AssetBase();
|
||||
|
||||
m_transactions = transactions;
|
||||
m_transactionID = transactionID;
|
||||
m_Scene = scene;
|
||||
m_asset = new AssetBase() { FullID = assetID };
|
||||
m_dumpAssetToFile = dumpAssetToFile;
|
||||
}
|
||||
|
||||
@@ -118,30 +154,50 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialise asset transfer from the client
|
||||
/// Start asset transfer from the client
|
||||
/// </summary>
|
||||
/// <param name="xferID"></param>
|
||||
/// <param name="packetID"></param>
|
||||
/// <param name="data"></param>
|
||||
public void Initialise(IClientAPI remoteClient, UUID assetID,
|
||||
UUID transaction, sbyte type, byte[] data, bool storeLocal,
|
||||
bool tempFile)
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="assetID"></param>
|
||||
/// <param name="transaction"></param>
|
||||
/// <param name="type"></param>
|
||||
/// <param name="data">
|
||||
/// Optional data. If present then the asset is created immediately with this data
|
||||
/// rather than requesting an upload from the client. The data must be longer than 2 bytes.
|
||||
/// </param>
|
||||
/// <param name="storeLocal"></param>
|
||||
/// <param name="tempFile"></param>
|
||||
public void StartUpload(
|
||||
IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type, byte[] data, bool storeLocal,
|
||||
bool tempFile)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[ASSET XFER UPLOADER]: Initialised xfer from {0}, asset {1}, transaction {2}, type {3}, storeLocal {4}, tempFile {5}, already received data length {6}",
|
||||
// remoteClient.Name, assetID, transaction, type, storeLocal, tempFile, data.Length);
|
||||
|
||||
lock (this)
|
||||
{
|
||||
if (m_uploadState != UploadState.New)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[ASSET XFER UPLOADER]: Tried to start upload of asset {0}, transaction {1} for {2} but this is already in state {3}. Aborting.",
|
||||
assetID, transaction, remoteClient.Name, m_uploadState);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
m_uploadState = UploadState.Uploading;
|
||||
}
|
||||
|
||||
ourClient = remoteClient;
|
||||
m_asset.Name = "blank";
|
||||
m_asset.Description = "empty";
|
||||
|
||||
m_asset.FullID = assetID;
|
||||
m_asset.Type = type;
|
||||
m_asset.CreatorID = remoteClient.AgentId.ToString();
|
||||
m_asset.Data = data;
|
||||
m_asset.Local = storeLocal;
|
||||
m_asset.Temporary = tempFile;
|
||||
|
||||
TransactionID = transaction;
|
||||
m_storeLocal = storeLocal;
|
||||
// m_storeLocal = storeLocal;
|
||||
|
||||
if (m_asset.Data.Length > 2)
|
||||
{
|
||||
@@ -166,36 +222,35 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
||||
|
||||
protected void SendCompleteMessage()
|
||||
{
|
||||
ourClient.SendAssetUploadCompleteMessage(m_asset.Type, true,
|
||||
m_asset.FullID);
|
||||
|
||||
// We must lock in order to avoid a race with a separate thread dealing with an inventory item or create
|
||||
// message from other client UDP.
|
||||
lock (this)
|
||||
{
|
||||
m_finished = true;
|
||||
m_uploadState = UploadState.Complete;
|
||||
|
||||
ourClient.SendAssetUploadCompleteMessage(m_asset.Type, true, m_asset.FullID);
|
||||
|
||||
if (m_createItem)
|
||||
{
|
||||
DoCreateItem(m_createItemCallback);
|
||||
CompleteCreateItem(m_createItemCallback);
|
||||
}
|
||||
else if (m_updateItem)
|
||||
{
|
||||
StoreAssetForItemUpdate(m_updateItemData);
|
||||
|
||||
// Remove ourselves from the list of transactions if completion was delayed until the transaction
|
||||
// was complete.
|
||||
// TODO: Should probably do the same for create item.
|
||||
m_transactions.RemoveXferUploader(TransactionID);
|
||||
CompleteItemUpdate(m_updateItemData);
|
||||
}
|
||||
else if (m_storeLocal)
|
||||
else if (m_updateTaskItem)
|
||||
{
|
||||
m_Scene.AssetService.Store(m_asset);
|
||||
CompleteTaskItemUpdate(m_updateTaskItemData);
|
||||
}
|
||||
// else if (m_storeLocal)
|
||||
// {
|
||||
// m_Scene.AssetService.Store(m_asset);
|
||||
// }
|
||||
}
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[ASSET XFER UPLOADER]: Uploaded asset {0} for transaction {1}",
|
||||
m_asset.FullID, TransactionID);
|
||||
m_asset.FullID, m_transactionID);
|
||||
|
||||
if (m_dumpAssetToFile)
|
||||
{
|
||||
@@ -223,40 +278,37 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
||||
}
|
||||
|
||||
public void RequestCreateInventoryItem(IClientAPI remoteClient,
|
||||
UUID transactionID, UUID folderID, uint callbackID,
|
||||
UUID folderID, uint callbackID,
|
||||
string description, string name, sbyte invType,
|
||||
sbyte type, byte wearableType, uint nextOwnerMask)
|
||||
{
|
||||
if (TransactionID == transactionID)
|
||||
{
|
||||
InventFolder = folderID;
|
||||
m_name = name;
|
||||
m_description = description;
|
||||
this.type = type;
|
||||
this.invType = invType;
|
||||
this.wearableType = wearableType;
|
||||
nextPerm = nextOwnerMask;
|
||||
m_asset.Name = name;
|
||||
m_asset.Description = description;
|
||||
m_asset.Type = type;
|
||||
InventFolder = folderID;
|
||||
m_name = name;
|
||||
m_description = description;
|
||||
this.type = type;
|
||||
this.invType = invType;
|
||||
this.wearableType = wearableType;
|
||||
nextPerm = nextOwnerMask;
|
||||
m_asset.Name = name;
|
||||
m_asset.Description = description;
|
||||
m_asset.Type = type;
|
||||
|
||||
// We must lock to avoid a race with a separate thread uploading the asset.
|
||||
lock (this)
|
||||
// We must lock to avoid a race with a separate thread uploading the asset.
|
||||
lock (this)
|
||||
{
|
||||
if (m_uploadState == UploadState.Complete)
|
||||
{
|
||||
if (m_finished)
|
||||
{
|
||||
DoCreateItem(callbackID);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_createItem = true; //set flag so the inventory item is created when upload is complete
|
||||
m_createItemCallback = callbackID;
|
||||
}
|
||||
CompleteCreateItem(callbackID);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_createItem = true; //set flag so the inventory item is created when upload is complete
|
||||
m_createItemCallback = callbackID;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RequestUpdateInventoryItem(IClientAPI remoteClient, UUID transactionID, InventoryItemBase item)
|
||||
public void RequestUpdateInventoryItem(IClientAPI remoteClient, InventoryItemBase item)
|
||||
{
|
||||
// We must lock to avoid a race with a separate thread uploading the asset.
|
||||
lock (this)
|
||||
@@ -271,9 +323,9 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
||||
item.AssetID = m_asset.FullID;
|
||||
m_Scene.InventoryService.UpdateItem(item);
|
||||
|
||||
if (m_finished)
|
||||
if (m_uploadState == UploadState.Complete)
|
||||
{
|
||||
StoreAssetForItemUpdate(item);
|
||||
CompleteItemUpdate(item);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -287,20 +339,59 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
||||
}
|
||||
}
|
||||
|
||||
public void RequestUpdateTaskInventoryItem(IClientAPI remoteClient, TaskInventoryItem taskItem)
|
||||
{
|
||||
// We must lock to avoid a race with a separate thread uploading the asset.
|
||||
lock (this)
|
||||
{
|
||||
m_asset.Name = taskItem.Name;
|
||||
m_asset.Description = taskItem.Description;
|
||||
m_asset.Type = (sbyte)taskItem.Type;
|
||||
taskItem.AssetID = m_asset.FullID;
|
||||
|
||||
if (m_uploadState == UploadState.Complete)
|
||||
{
|
||||
CompleteTaskItemUpdate(taskItem);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_updateTaskItem = true;
|
||||
m_updateTaskItemData = taskItem;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Store the asset for the given item.
|
||||
/// Store the asset for the given item when it has been uploaded.
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
private void StoreAssetForItemUpdate(InventoryItemBase item)
|
||||
private void CompleteItemUpdate(InventoryItemBase item)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[ASSET XFER UPLOADER]: Storing asset {0} for earlier item update for {1} for {2}",
|
||||
// m_asset.FullID, item.Name, ourClient.Name);
|
||||
|
||||
m_Scene.AssetService.Store(m_asset);
|
||||
|
||||
m_transactions.RemoveXferUploader(m_transactionID);
|
||||
}
|
||||
|
||||
private void DoCreateItem(uint callbackID)
|
||||
/// <summary>
|
||||
/// Store the asset for the given task item when it has been uploaded.
|
||||
/// </summary>
|
||||
/// <param name="taskItem"></param>
|
||||
private void CompleteTaskItemUpdate(TaskInventoryItem taskItem)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[ASSET XFER UPLOADER]: Storing asset {0} for earlier task item update for {1} for {2}",
|
||||
// m_asset.FullID, taskItem.Name, ourClient.Name);
|
||||
|
||||
m_Scene.AssetService.Store(m_asset);
|
||||
|
||||
m_transactions.RemoveXferUploader(m_transactionID);
|
||||
}
|
||||
|
||||
private void CompleteCreateItem(uint callbackID)
|
||||
{
|
||||
m_Scene.AssetService.Store(m_asset);
|
||||
|
||||
@@ -326,20 +417,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
||||
ourClient.SendInventoryItemCreateUpdate(item, callbackID);
|
||||
else
|
||||
ourClient.SendAlertMessage("Unable to create inventory item");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the asset data uploaded in this transfer.
|
||||
/// </summary>
|
||||
/// <returns>null if the asset has not finished uploading</returns>
|
||||
public AssetBase GetAssetData()
|
||||
{
|
||||
if (m_finished)
|
||||
{
|
||||
return m_asset;
|
||||
}
|
||||
|
||||
return null;
|
||||
m_transactions.RemoveXferUploader(m_transactionID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -107,8 +107,6 @@ namespace Flotsam.RegionModules.AssetCache
|
||||
private IAssetService m_AssetService;
|
||||
private List<Scene> m_Scenes = new List<Scene>();
|
||||
|
||||
private bool m_DeepScanBeforePurge;
|
||||
|
||||
public FlotsamAssetCache()
|
||||
{
|
||||
m_InvalidChars.AddRange(Path.GetInvalidPathChars());
|
||||
@@ -170,8 +168,6 @@ namespace Flotsam.RegionModules.AssetCache
|
||||
m_CacheDirectoryTierLen = assetConfig.GetInt("CacheDirectoryTierLength", m_CacheDirectoryTierLen);
|
||||
|
||||
m_CacheWarnAt = assetConfig.GetInt("CacheWarnAt", m_CacheWarnAt);
|
||||
|
||||
m_DeepScanBeforePurge = assetConfig.GetBoolean("DeepScanBeforePurge", m_DeepScanBeforePurge);
|
||||
}
|
||||
|
||||
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory {0}", m_CacheDirectory);
|
||||
@@ -506,13 +502,10 @@ namespace Flotsam.RegionModules.AssetCache
|
||||
// Purge all files last accessed prior to this point
|
||||
DateTime purgeLine = DateTime.Now - m_FileExpiration;
|
||||
|
||||
// An optional deep scan at this point will ensure assets present in scenes,
|
||||
// or referenced by objects in the scene, but not recently accessed
|
||||
// are not purged.
|
||||
if (m_DeepScanBeforePurge)
|
||||
{
|
||||
CacheScenes();
|
||||
}
|
||||
// An asset cache may contain local non-temporary assets that are not in the asset service. Therefore,
|
||||
// before cleaning up expired files we must scan the objects in the scene to make sure that we retain
|
||||
// such local assets if they have not been recently accessed.
|
||||
TouchAllSceneAssets(false);
|
||||
|
||||
foreach (string dir in Directory.GetDirectories(m_CacheDirectory))
|
||||
{
|
||||
@@ -705,11 +698,14 @@ namespace Flotsam.RegionModules.AssetCache
|
||||
|
||||
/// <summary>
|
||||
/// Iterates through all Scenes, doing a deep scan through assets
|
||||
/// to cache all assets present in the scene or referenced by assets
|
||||
/// in the scene
|
||||
/// to update the access time of all assets present in the scene or referenced by assets
|
||||
/// in the scene.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
private int CacheScenes()
|
||||
/// <param name="storeUncached">
|
||||
/// If true, then assets scanned which are not found in cache are added to the cache.
|
||||
/// </param>
|
||||
/// <returns>Number of distinct asset references found in the scene.</returns>
|
||||
private int TouchAllSceneAssets(bool storeUncached)
|
||||
{
|
||||
UuidGatherer gatherer = new UuidGatherer(m_AssetService);
|
||||
|
||||
@@ -732,7 +728,7 @@ namespace Flotsam.RegionModules.AssetCache
|
||||
{
|
||||
File.SetLastAccessTime(filename, DateTime.Now);
|
||||
}
|
||||
else
|
||||
else if (storeUncached)
|
||||
{
|
||||
m_AssetService.Get(assetID.ToString());
|
||||
}
|
||||
@@ -860,13 +856,14 @@ namespace Flotsam.RegionModules.AssetCache
|
||||
|
||||
break;
|
||||
|
||||
|
||||
case "assets":
|
||||
m_log.Info("[FLOTSAM ASSET CACHE]: Caching all assets, in all scenes.");
|
||||
m_log.Info("[FLOTSAM ASSET CACHE]: Ensuring assets are cached for all scenes.");
|
||||
|
||||
Util.FireAndForget(delegate {
|
||||
int assetsCached = CacheScenes();
|
||||
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Completed Scene Caching, {0} assets found.", assetsCached);
|
||||
int assetReferenceTotal = TouchAllSceneAssets(true);
|
||||
m_log.InfoFormat(
|
||||
"[FLOTSAM ASSET CACHE]: Completed check with {0} assets.",
|
||||
assetReferenceTotal);
|
||||
});
|
||||
|
||||
break;
|
||||
|
||||
@@ -461,7 +461,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
||||
|
||||
SceneObjectGroup rezzedAtt = presence.GetAttachments()[0];
|
||||
|
||||
scene.IncomingCloseAgent(presence.UUID);
|
||||
scene.IncomingCloseAgent(presence.UUID, false);
|
||||
|
||||
// Check that we can't retrieve this attachment from the scene.
|
||||
Assert.That(scene.GetSceneObjectGroup(rezzedAtt.UUID), Is.Null);
|
||||
@@ -641,4 +641,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
||||
// Assert.That(presence.HasAttachments(), Is.True, "Presence has not received new objects");
|
||||
// }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -482,9 +482,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
Util.FireAndForget(
|
||||
delegate
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[FRIENDS MODULE]: Notifying {0} friends of {1} of online status {2}",
|
||||
friendList.Count, agentID, online);
|
||||
// m_log.DebugFormat(
|
||||
// "[FRIENDS MODULE]: Notifying {0} friends of {1} of online status {2}",
|
||||
// friendList.Count, agentID, online);
|
||||
|
||||
// Notify about this user status
|
||||
StatusNotify(friendList, agentID, online);
|
||||
|
||||
@@ -350,38 +350,38 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
||||
Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL1.PrincipalID));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
|
||||
/// an account exists with the same name as the creator, though not the same id.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestLoadIarV0_1SameNameCreator()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "meowfood");
|
||||
UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL2, "hampshire");
|
||||
|
||||
m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream);
|
||||
InventoryItemBase foundItem1
|
||||
= InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
|
||||
|
||||
Assert.That(
|
||||
foundItem1.CreatorId, Is.EqualTo(m_uaLL2.PrincipalID.ToString()),
|
||||
"Loaded item non-uuid creator doesn't match original");
|
||||
Assert.That(
|
||||
foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL2.PrincipalID),
|
||||
"Loaded item uuid creator doesn't match original");
|
||||
Assert.That(foundItem1.Owner, Is.EqualTo(m_uaMT.PrincipalID),
|
||||
"Loaded item owner doesn't match inventory reciever");
|
||||
|
||||
AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
|
||||
string xmlData = Utils.BytesToString(asset1.Data);
|
||||
SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
|
||||
|
||||
Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL2.PrincipalID));
|
||||
}
|
||||
// /// <summary>
|
||||
// /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
|
||||
// /// an account exists with the same name as the creator, though not the same id.
|
||||
// /// </summary>
|
||||
// [Test]
|
||||
// public void TestLoadIarV0_1SameNameCreator()
|
||||
// {
|
||||
// TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
//
|
||||
// UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "meowfood");
|
||||
// UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL2, "hampshire");
|
||||
//
|
||||
// m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream);
|
||||
// InventoryItemBase foundItem1
|
||||
// = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
|
||||
//
|
||||
// Assert.That(
|
||||
// foundItem1.CreatorId, Is.EqualTo(m_uaLL2.PrincipalID.ToString()),
|
||||
// "Loaded item non-uuid creator doesn't match original");
|
||||
// Assert.That(
|
||||
// foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL2.PrincipalID),
|
||||
// "Loaded item uuid creator doesn't match original");
|
||||
// Assert.That(foundItem1.Owner, Is.EqualTo(m_uaMT.PrincipalID),
|
||||
// "Loaded item owner doesn't match inventory reciever");
|
||||
//
|
||||
// AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
|
||||
// string xmlData = Utils.BytesToString(asset1.Data);
|
||||
// SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
|
||||
//
|
||||
// Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL2.PrincipalID));
|
||||
// }
|
||||
|
||||
/// <summary>
|
||||
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
|
||||
|
||||
@@ -471,6 +471,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||
if (sp.ParentID != (uint)0)
|
||||
sp.StandUp();
|
||||
|
||||
// At least on LL 3.3.4, this is not strictly necessary - a teleport will succeed without sending this to
|
||||
// the viewer. However, it might mean that the viewer does not see the black teleport screen (untested).
|
||||
sp.ControllingClient.SendTeleportStart(teleportFlags);
|
||||
|
||||
// the avatar.Close below will clear the child region list. We need this below for (possibly)
|
||||
@@ -546,8 +548,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||
// So let's wait
|
||||
Thread.Sleep(200);
|
||||
|
||||
// At least on LL 3.3.4 for teleports between different regions on the same simulator this appears
|
||||
// unnecessary - teleport will succeed and SEED caps will be requested without it (though possibly
|
||||
// only on TeleportFinish). This is untested for region teleport between different simulators
|
||||
// though this probably also works.
|
||||
m_eqModule.EstablishAgentCommunication(sp.UUID, endPoint, capsPath);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -644,7 +649,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||
// an agent cannot teleport back to this region if it has teleported away.
|
||||
Thread.Sleep(2000);
|
||||
|
||||
sp.Scene.IncomingCloseAgent(sp.UUID);
|
||||
sp.Scene.IncomingCloseAgent(sp.UUID, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -40,7 +40,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
||||
protected string m_assetServerURL;
|
||||
protected HGAssetMapper m_assetMapper;
|
||||
|
||||
public HGUuidGatherer(HGAssetMapper assMap, IAssetService assetCache, string assetServerURL) : base(assetCache)
|
||||
public HGUuidGatherer(HGAssetMapper assMap, IAssetService assetService, string assetServerURL) : base(assetService)
|
||||
{
|
||||
m_assetMapper = assMap;
|
||||
m_assetServerURL = assetServerURL;
|
||||
@@ -49,7 +49,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
||||
protected override AssetBase GetAsset(UUID uuid)
|
||||
{
|
||||
if (string.Empty == m_assetServerURL)
|
||||
return m_assetCache.Get(uuid.ToString());
|
||||
return base.GetAsset(uuid);
|
||||
else
|
||||
return m_assetMapper.FetchAsset(m_assetServerURL, uuid);
|
||||
}
|
||||
|
||||
@@ -95,14 +95,14 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
|
||||
{
|
||||
foreach (IMonitor monitor in m_staticMonitors)
|
||||
{
|
||||
m_log.InfoFormat(
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"[MONITOR MODULE]: {0} reports {1} = {2}",
|
||||
m_scene.RegionInfo.RegionName, monitor.GetFriendlyName(), monitor.GetFriendlyValue());
|
||||
}
|
||||
|
||||
foreach (KeyValuePair<string, float> tuple in m_scene.StatsReporter.GetExtraSimStats())
|
||||
{
|
||||
m_log.InfoFormat(
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"[MONITOR MODULE]: {0} reports {1} = {2}",
|
||||
m_scene.RegionInfo.RegionName, tuple.Key, tuple.Value);
|
||||
}
|
||||
|
||||
@@ -31,6 +31,7 @@ using System.Reflection;
|
||||
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Region.ClientStack.LindenUDP;
|
||||
using OpenSim.Region.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
@@ -0,0 +1,61 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
||||
{
|
||||
public class DynamicTexture : IDynamicTexture
|
||||
{
|
||||
public string InputCommands { get; private set; }
|
||||
public Uri InputUri { get; private set; }
|
||||
public string InputParams { get; private set; }
|
||||
public byte[] Data { get; private set; }
|
||||
public Size Size { get; private set; }
|
||||
public bool IsReuseable { get; private set; }
|
||||
|
||||
public DynamicTexture(string inputCommands, string inputParams, byte[] data, Size size, bool isReuseable)
|
||||
{
|
||||
InputCommands = inputCommands;
|
||||
InputParams = inputParams;
|
||||
Data = data;
|
||||
Size = size;
|
||||
IsReuseable = isReuseable;
|
||||
}
|
||||
|
||||
public DynamicTexture(Uri inputUri, string inputParams, byte[] data, Size size, bool isReuseable)
|
||||
{
|
||||
InputUri = inputUri;
|
||||
InputParams = inputParams;
|
||||
Data = data;
|
||||
Size = size;
|
||||
IsReuseable = isReuseable;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -42,13 +42,29 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
||||
{
|
||||
public class DynamicTextureModule : IRegionModule, IDynamicTextureManager
|
||||
{
|
||||
//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private const int ALL_SIDES = -1;
|
||||
|
||||
public const int DISP_EXPIRE = 1;
|
||||
public const int DISP_TEMP = 2;
|
||||
|
||||
/// <summary>
|
||||
/// If true then where possible dynamic textures are reused.
|
||||
/// </summary>
|
||||
public bool ReuseTextures { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// If false, then textures which have a low data size are not reused when ReuseTextures = true.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// LL viewers 3.3.4 and before appear to not fully render textures pulled from the viewer cache if those
|
||||
/// textures have a relatively high pixel surface but a small data size. Typically, this appears to happen
|
||||
/// if the data size is smaller than the viewer's discard level 2 size estimate. So if this is setting is
|
||||
/// false, textures smaller than the calculation in IsSizeReuseable are always regenerated rather than reused
|
||||
/// to work around this problem.</remarks>
|
||||
public bool ReuseLowDataTextures { get; set; }
|
||||
|
||||
private Dictionary<UUID, Scene> RegisteredScenes = new Dictionary<UUID, Scene>();
|
||||
|
||||
private Dictionary<string, IDynamicTextureRender> RenderPlugins =
|
||||
@@ -56,6 +72,15 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
||||
|
||||
private Dictionary<UUID, DynamicTextureUpdater> Updaters = new Dictionary<UUID, DynamicTextureUpdater>();
|
||||
|
||||
/// <summary>
|
||||
/// Record dynamic textures that we can reuse for a given data and parameter combination rather than
|
||||
/// regenerate.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Key is string.Format("{0}{1}", data
|
||||
/// </remarks>
|
||||
private Cache m_reuseableDynamicTextures;
|
||||
|
||||
#region IDynamicTextureManager Members
|
||||
|
||||
public void RegisterRender(string handleType, IDynamicTextureRender render)
|
||||
@@ -69,17 +94,17 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
||||
/// <summary>
|
||||
/// Called by code which actually renders the dynamic texture to supply texture data.
|
||||
/// </summary>
|
||||
/// <param name="id"></param>
|
||||
/// <param name="data"></param>
|
||||
public void ReturnData(UUID id, byte[] data)
|
||||
/// <param name="updaterId"></param>
|
||||
/// <param name="texture"></param>
|
||||
public void ReturnData(UUID updaterId, IDynamicTexture texture)
|
||||
{
|
||||
DynamicTextureUpdater updater = null;
|
||||
|
||||
lock (Updaters)
|
||||
{
|
||||
if (Updaters.ContainsKey(id))
|
||||
if (Updaters.ContainsKey(updaterId))
|
||||
{
|
||||
updater = Updaters[id];
|
||||
updater = Updaters[updaterId];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -88,7 +113,16 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
||||
if (RegisteredScenes.ContainsKey(updater.SimUUID))
|
||||
{
|
||||
Scene scene = RegisteredScenes[updater.SimUUID];
|
||||
updater.DataReceived(data, scene);
|
||||
UUID newTextureID = updater.DataReceived(texture.Data, scene);
|
||||
|
||||
if (ReuseTextures
|
||||
&& !updater.BlendWithOldTexture
|
||||
&& texture.IsReuseable
|
||||
&& (ReuseLowDataTextures || IsDataSizeReuseable(texture)))
|
||||
{
|
||||
m_reuseableDynamicTextures.Store(
|
||||
GenerateReusableTextureKey(texture.InputCommands, texture.InputParams), newTextureID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -104,6 +138,27 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether the texture is reuseable based on its data size.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is a workaround for a viewer bug where very small data size textures relative to their pixel size
|
||||
/// are not redisplayed properly when pulled from cache. The calculation here is based on the typical discard
|
||||
/// level of 2, a 'rate' of 0.125 and 4 components (which makes for a factor of 0.5).
|
||||
/// </remarks>
|
||||
/// <returns></returns>
|
||||
private bool IsDataSizeReuseable(IDynamicTexture texture)
|
||||
{
|
||||
// Console.WriteLine("{0} {1}", texture.Size.Width, texture.Size.Height);
|
||||
int discardLevel2DataThreshold = (int)Math.Ceiling((texture.Size.Width >> 2) * (texture.Size.Height >> 2) * 0.5);
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[DYNAMIC TEXTURE MODULE]: Discard level 2 threshold {0}, texture data length {1}",
|
||||
// discardLevel2DataThreshold, texture.Data.Length);
|
||||
|
||||
return discardLevel2DataThreshold < texture.Data.Length;
|
||||
}
|
||||
|
||||
public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url,
|
||||
string extraParams, int updateTimer)
|
||||
{
|
||||
@@ -167,22 +222,61 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
||||
public UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data,
|
||||
string extraParams, int updateTimer, bool SetBlending, int disp, byte AlphaValue, int face)
|
||||
{
|
||||
if (RenderPlugins.ContainsKey(contentType))
|
||||
{
|
||||
DynamicTextureUpdater updater = new DynamicTextureUpdater();
|
||||
updater.SimUUID = simID;
|
||||
updater.PrimID = primID;
|
||||
updater.ContentType = contentType;
|
||||
updater.BodyData = data;
|
||||
updater.UpdateTimer = updateTimer;
|
||||
updater.UpdaterID = UUID.Random();
|
||||
updater.Params = extraParams;
|
||||
updater.BlendWithOldTexture = SetBlending;
|
||||
updater.FrontAlpha = AlphaValue;
|
||||
updater.Face = face;
|
||||
updater.Url = "Local image";
|
||||
updater.Disp = disp;
|
||||
if (!RenderPlugins.ContainsKey(contentType))
|
||||
return UUID.Zero;
|
||||
|
||||
Scene scene;
|
||||
RegisteredScenes.TryGetValue(simID, out scene);
|
||||
|
||||
if (scene == null)
|
||||
return UUID.Zero;
|
||||
|
||||
SceneObjectPart part = scene.GetSceneObjectPart(primID);
|
||||
|
||||
if (part == null)
|
||||
return UUID.Zero;
|
||||
|
||||
// If we want to reuse dynamic textures then we have to ignore any request from the caller to expire
|
||||
// them.
|
||||
if (ReuseTextures)
|
||||
disp = disp & ~DISP_EXPIRE;
|
||||
|
||||
DynamicTextureUpdater updater = new DynamicTextureUpdater();
|
||||
updater.SimUUID = simID;
|
||||
updater.PrimID = primID;
|
||||
updater.ContentType = contentType;
|
||||
updater.BodyData = data;
|
||||
updater.UpdateTimer = updateTimer;
|
||||
updater.UpdaterID = UUID.Random();
|
||||
updater.Params = extraParams;
|
||||
updater.BlendWithOldTexture = SetBlending;
|
||||
updater.FrontAlpha = AlphaValue;
|
||||
updater.Face = face;
|
||||
updater.Url = "Local image";
|
||||
updater.Disp = disp;
|
||||
|
||||
object objReusableTextureUUID = null;
|
||||
|
||||
if (ReuseTextures && !updater.BlendWithOldTexture)
|
||||
{
|
||||
string reuseableTextureKey = GenerateReusableTextureKey(data, extraParams);
|
||||
objReusableTextureUUID = m_reuseableDynamicTextures.Get(reuseableTextureKey);
|
||||
|
||||
if (objReusableTextureUUID != null)
|
||||
{
|
||||
// If something else has removed this temporary asset from the cache, detect and invalidate
|
||||
// our cached uuid.
|
||||
if (scene.AssetService.GetMetadata(objReusableTextureUUID.ToString()) == null)
|
||||
{
|
||||
m_reuseableDynamicTextures.Invalidate(reuseableTextureKey);
|
||||
objReusableTextureUUID = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// We cannot reuse a dynamic texture if the data is going to be blended with something already there.
|
||||
if (objReusableTextureUUID == null)
|
||||
{
|
||||
lock (Updaters)
|
||||
{
|
||||
if (!Updaters.ContainsKey(updater.UpdaterID))
|
||||
@@ -191,11 +285,29 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
||||
}
|
||||
}
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[DYNAMIC TEXTURE MODULE]: Requesting generation of new dynamic texture for {0} in {1}",
|
||||
// part.Name, part.ParentGroup.Scene.Name);
|
||||
|
||||
RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams);
|
||||
return updater.UpdaterID;
|
||||
}
|
||||
|
||||
return UUID.Zero;
|
||||
else
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[DYNAMIC TEXTURE MODULE]: Reusing cached texture {0} for {1} in {2}",
|
||||
// objReusableTextureUUID, part.Name, part.ParentGroup.Scene.Name);
|
||||
|
||||
// No need to add to updaters as the texture is always the same. Not that this functionality
|
||||
// apppears to be implemented anyway.
|
||||
updater.UpdatePart(part, (UUID)objReusableTextureUUID);
|
||||
}
|
||||
|
||||
return updater.UpdaterID;
|
||||
}
|
||||
|
||||
private string GenerateReusableTextureKey(string data, string extraParams)
|
||||
{
|
||||
return string.Format("{0}{1}", data, extraParams);
|
||||
}
|
||||
|
||||
public void GetDrawStringSize(string contentType, string text, string fontName, int fontSize,
|
||||
@@ -215,6 +327,13 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource config)
|
||||
{
|
||||
IConfig texturesConfig = config.Configs["Textures"];
|
||||
if (texturesConfig != null)
|
||||
{
|
||||
ReuseTextures = texturesConfig.GetBoolean("ReuseDynamicTextures", false);
|
||||
ReuseLowDataTextures = texturesConfig.GetBoolean("ReuseDynamicLowDataTextures", false);
|
||||
}
|
||||
|
||||
if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID))
|
||||
{
|
||||
RegisteredScenes.Add(scene.RegionInfo.RegionID, scene);
|
||||
@@ -224,6 +343,11 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
if (ReuseTextures)
|
||||
{
|
||||
m_reuseableDynamicTextures = new Cache(CacheMedium.Memory, CacheStrategy.Conservative);
|
||||
m_reuseableDynamicTextures.DefaultTTL = new TimeSpan(24, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
public void Close()
|
||||
@@ -268,10 +392,61 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
||||
BodyData = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the given part with the new texture.
|
||||
/// </summary>
|
||||
/// <returns>
|
||||
/// The old texture UUID.
|
||||
/// </returns>
|
||||
public UUID UpdatePart(SceneObjectPart part, UUID textureID)
|
||||
{
|
||||
UUID oldID;
|
||||
|
||||
lock (part)
|
||||
{
|
||||
// mostly keep the values from before
|
||||
Primitive.TextureEntry tmptex = part.Shape.Textures;
|
||||
|
||||
// FIXME: Need to return the appropriate ID if only a single face is replaced.
|
||||
oldID = tmptex.DefaultTexture.TextureID;
|
||||
|
||||
if (Face == ALL_SIDES)
|
||||
{
|
||||
oldID = tmptex.DefaultTexture.TextureID;
|
||||
tmptex.DefaultTexture.TextureID = textureID;
|
||||
}
|
||||
else
|
||||
{
|
||||
try
|
||||
{
|
||||
Primitive.TextureEntryFace texface = tmptex.CreateFace((uint)Face);
|
||||
texface.TextureID = textureID;
|
||||
tmptex.FaceTextures[Face] = texface;
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
tmptex.DefaultTexture.TextureID = textureID;
|
||||
}
|
||||
}
|
||||
|
||||
// I'm pretty sure we always want to force this to true
|
||||
// I'm pretty sure noone whats to set fullbright true if it wasn't true before.
|
||||
// tmptex.DefaultTexture.Fullbright = true;
|
||||
|
||||
part.UpdateTextureEntry(tmptex.GetBytes());
|
||||
}
|
||||
|
||||
return oldID;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called once new texture data has been received for this updater.
|
||||
/// </summary>
|
||||
public void DataReceived(byte[] data, Scene scene)
|
||||
/// <param name="data"></param>
|
||||
/// <param name="scene"></param>
|
||||
/// <param name="isReuseable">True if the data given is reuseable.</param>
|
||||
/// <returns>The asset UUID given to the incoming data.</returns>
|
||||
public UUID DataReceived(byte[] data, Scene scene)
|
||||
{
|
||||
SceneObjectPart part = scene.GetSceneObjectPart(PrimID);
|
||||
|
||||
@@ -281,7 +456,8 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
||||
String.Format("DynamicTextureModule: Error preparing image using URL {0}", Url);
|
||||
scene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Say,
|
||||
0, part.ParentGroup.RootPart.AbsolutePosition, part.Name, part.UUID, false);
|
||||
return;
|
||||
|
||||
return UUID.Zero;
|
||||
}
|
||||
|
||||
byte[] assetData = null;
|
||||
@@ -319,56 +495,29 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
||||
IJ2KDecoder cacheLayerDecode = scene.RequestModuleInterface<IJ2KDecoder>();
|
||||
if (cacheLayerDecode != null)
|
||||
{
|
||||
cacheLayerDecode.Decode(asset.FullID, asset.Data);
|
||||
cacheLayerDecode = null;
|
||||
if (!cacheLayerDecode.Decode(asset.FullID, asset.Data))
|
||||
m_log.WarnFormat(
|
||||
"[DYNAMIC TEXTURE MODULE]: Decoding of dynamically generated asset {0} for {1} in {2} failed",
|
||||
asset.ID, part.Name, part.ParentGroup.Scene.Name);
|
||||
}
|
||||
|
||||
UUID oldID = UUID.Zero;
|
||||
|
||||
lock (part)
|
||||
{
|
||||
// mostly keep the values from before
|
||||
Primitive.TextureEntry tmptex = part.Shape.Textures;
|
||||
|
||||
// remove the old asset from the cache
|
||||
oldID = tmptex.DefaultTexture.TextureID;
|
||||
|
||||
if (Face == ALL_SIDES)
|
||||
{
|
||||
tmptex.DefaultTexture.TextureID = asset.FullID;
|
||||
}
|
||||
else
|
||||
{
|
||||
try
|
||||
{
|
||||
Primitive.TextureEntryFace texface = tmptex.CreateFace((uint)Face);
|
||||
texface.TextureID = asset.FullID;
|
||||
tmptex.FaceTextures[Face] = texface;
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
tmptex.DefaultTexture.TextureID = asset.FullID;
|
||||
}
|
||||
}
|
||||
|
||||
// I'm pretty sure we always want to force this to true
|
||||
// I'm pretty sure noone whats to set fullbright true if it wasn't true before.
|
||||
// tmptex.DefaultTexture.Fullbright = true;
|
||||
|
||||
part.UpdateTextureEntry(tmptex.GetBytes());
|
||||
}
|
||||
UUID oldID = UpdatePart(part, asset.FullID);
|
||||
|
||||
if (oldID != UUID.Zero && ((Disp & DISP_EXPIRE) != 0))
|
||||
{
|
||||
if (oldAsset == null) oldAsset = scene.AssetService.Get(oldID.ToString());
|
||||
if (oldAsset == null)
|
||||
oldAsset = scene.AssetService.Get(oldID.ToString());
|
||||
|
||||
if (oldAsset != null)
|
||||
{
|
||||
if (oldAsset.Temporary == true)
|
||||
if (oldAsset.Temporary)
|
||||
{
|
||||
scene.AssetService.Delete(oldID.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return asset.FullID;
|
||||
}
|
||||
|
||||
private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha)
|
||||
|
||||
@@ -32,6 +32,7 @@ using System.Net;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.Imaging;
|
||||
using OpenSim.Region.CoreModules.Scripting.DynamicTexture;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using log4net;
|
||||
@@ -67,12 +68,18 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
|
||||
return true;
|
||||
}
|
||||
|
||||
public byte[] ConvertUrl(string url, string extraParams)
|
||||
// public bool AlwaysIdenticalConversion(string bodyData, string extraParams)
|
||||
// {
|
||||
// // We don't support conversion of body data.
|
||||
// return false;
|
||||
// }
|
||||
|
||||
public IDynamicTexture ConvertUrl(string url, string extraParams)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public byte[] ConvertStream(Stream data, string extraParams)
|
||||
public IDynamicTexture ConvertData(string bodyData, string extraParams)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
@@ -165,11 +172,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
|
||||
|
||||
private void HttpRequestReturn(IAsyncResult result)
|
||||
{
|
||||
|
||||
RequestState state = (RequestState) result.AsyncState;
|
||||
WebRequest request = (WebRequest) state.Request;
|
||||
Stream stream = null;
|
||||
byte[] imageJ2000 = new byte[0];
|
||||
Size newSize = new Size(0, 0);
|
||||
|
||||
try
|
||||
{
|
||||
@@ -182,37 +189,43 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
|
||||
try
|
||||
{
|
||||
Bitmap image = new Bitmap(stream);
|
||||
Size newsize;
|
||||
|
||||
// TODO: make this a bit less hard coded
|
||||
if ((image.Height < 64) && (image.Width < 64))
|
||||
{
|
||||
newsize = new Size(32, 32);
|
||||
newSize.Width = 32;
|
||||
newSize.Height = 32;
|
||||
}
|
||||
else if ((image.Height < 128) && (image.Width < 128))
|
||||
{
|
||||
newsize = new Size(64, 64);
|
||||
newSize.Width = 64;
|
||||
newSize.Height = 64;
|
||||
}
|
||||
else if ((image.Height < 256) && (image.Width < 256))
|
||||
{
|
||||
newsize = new Size(128, 128);
|
||||
newSize.Width = 128;
|
||||
newSize.Height = 128;
|
||||
}
|
||||
else if ((image.Height < 512 && image.Width < 512))
|
||||
{
|
||||
newsize = new Size(256, 256);
|
||||
newSize.Width = 256;
|
||||
newSize.Height = 256;
|
||||
}
|
||||
else if ((image.Height < 1024 && image.Width < 1024))
|
||||
{
|
||||
newsize = new Size(512, 512);
|
||||
newSize.Width = 512;
|
||||
newSize.Height = 512;
|
||||
}
|
||||
else
|
||||
{
|
||||
newsize = new Size(1024, 1024);
|
||||
newSize.Width = 1024;
|
||||
newSize.Height = 1024;
|
||||
}
|
||||
|
||||
Bitmap resize = new Bitmap(image, newsize);
|
||||
|
||||
imageJ2000 = OpenJPEG.EncodeFromImage(resize, true);
|
||||
using (Bitmap resize = new Bitmap(image, newSize))
|
||||
{
|
||||
imageJ2000 = OpenJPEG.EncodeFromImage(resize, true);
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
@@ -227,7 +240,6 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
|
||||
}
|
||||
catch (WebException)
|
||||
{
|
||||
|
||||
}
|
||||
finally
|
||||
{
|
||||
@@ -236,9 +248,14 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
|
||||
stream.Close();
|
||||
}
|
||||
}
|
||||
m_log.DebugFormat("[LOADIMAGEURLMODULE] Returning {0} bytes of image data for request {1}",
|
||||
|
||||
m_log.DebugFormat("[LOADIMAGEURLMODULE]: Returning {0} bytes of image data for request {1}",
|
||||
imageJ2000.Length, state.RequestID);
|
||||
m_textureManager.ReturnData(state.RequestID, imageJ2000);
|
||||
|
||||
m_textureManager.ReturnData(
|
||||
state.RequestID,
|
||||
new OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTexture(
|
||||
request.RequestUri, null, imageJ2000, newSize, false));
|
||||
}
|
||||
|
||||
#region Nested type: RequestState
|
||||
|
||||
@@ -45,31 +45,292 @@ using OpenSim.Tests.Common.Mock;
|
||||
namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class VectorRenderModuleTests
|
||||
public class VectorRenderModuleTests : OpenSimTestCase
|
||||
{
|
||||
Scene m_scene;
|
||||
DynamicTextureModule m_dtm;
|
||||
VectorRenderModule m_vrm;
|
||||
|
||||
private void SetupScene(bool reuseTextures)
|
||||
{
|
||||
m_scene = new SceneHelpers().SetupScene();
|
||||
|
||||
m_dtm = new DynamicTextureModule();
|
||||
m_dtm.ReuseTextures = reuseTextures;
|
||||
// m_dtm.ReuseLowDataTextures = reuseTextures;
|
||||
|
||||
m_vrm = new VectorRenderModule();
|
||||
|
||||
SceneHelpers.SetupSceneModules(m_scene, m_dtm, m_vrm);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDraw()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
Scene scene = new SceneHelpers().SetupScene();
|
||||
DynamicTextureModule dtm = new DynamicTextureModule();
|
||||
VectorRenderModule vrm = new VectorRenderModule();
|
||||
SceneHelpers.SetupSceneModules(scene, dtm, vrm);
|
||||
|
||||
SceneObjectGroup so = SceneHelpers.AddSceneObject(scene);
|
||||
SetupScene(false);
|
||||
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
|
||||
UUID originalTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
|
||||
|
||||
dtm.AddDynamicTextureData(
|
||||
scene.RegionInfo.RegionID,
|
||||
m_dtm.AddDynamicTextureData(
|
||||
m_scene.RegionInfo.RegionID,
|
||||
so.UUID,
|
||||
vrm.GetContentType(),
|
||||
m_vrm.GetContentType(),
|
||||
"PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;",
|
||||
"",
|
||||
0);
|
||||
|
||||
Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRepeatSameDraw()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;";
|
||||
|
||||
SetupScene(false);
|
||||
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
|
||||
|
||||
m_dtm.AddDynamicTextureData(
|
||||
m_scene.RegionInfo.RegionID,
|
||||
so.UUID,
|
||||
m_vrm.GetContentType(),
|
||||
dtText,
|
||||
"",
|
||||
0);
|
||||
|
||||
UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
|
||||
|
||||
m_dtm.AddDynamicTextureData(
|
||||
m_scene.RegionInfo.RegionID,
|
||||
so.UUID,
|
||||
m_vrm.GetContentType(),
|
||||
dtText,
|
||||
"",
|
||||
0);
|
||||
|
||||
Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRepeatSameDrawDifferentExtraParams()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;";
|
||||
|
||||
SetupScene(false);
|
||||
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
|
||||
|
||||
m_dtm.AddDynamicTextureData(
|
||||
m_scene.RegionInfo.RegionID,
|
||||
so.UUID,
|
||||
m_vrm.GetContentType(),
|
||||
dtText,
|
||||
"",
|
||||
0);
|
||||
|
||||
UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
|
||||
|
||||
m_dtm.AddDynamicTextureData(
|
||||
m_scene.RegionInfo.RegionID,
|
||||
so.UUID,
|
||||
m_vrm.GetContentType(),
|
||||
dtText,
|
||||
"alpha:250",
|
||||
0);
|
||||
|
||||
Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRepeatSameDrawContainingImage()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
string dtText
|
||||
= "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World; Image http://localhost/shouldnotexist.png";
|
||||
|
||||
SetupScene(false);
|
||||
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
|
||||
|
||||
m_dtm.AddDynamicTextureData(
|
||||
m_scene.RegionInfo.RegionID,
|
||||
so.UUID,
|
||||
m_vrm.GetContentType(),
|
||||
dtText,
|
||||
"",
|
||||
0);
|
||||
|
||||
UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
|
||||
|
||||
m_dtm.AddDynamicTextureData(
|
||||
m_scene.RegionInfo.RegionID,
|
||||
so.UUID,
|
||||
m_vrm.GetContentType(),
|
||||
dtText,
|
||||
"",
|
||||
0);
|
||||
|
||||
Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDrawReusingTexture()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
SetupScene(true);
|
||||
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
|
||||
UUID originalTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
|
||||
|
||||
m_dtm.AddDynamicTextureData(
|
||||
m_scene.RegionInfo.RegionID,
|
||||
so.UUID,
|
||||
m_vrm.GetContentType(),
|
||||
"PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;",
|
||||
"",
|
||||
0);
|
||||
|
||||
Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRepeatSameDrawReusingTexture()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;";
|
||||
|
||||
SetupScene(true);
|
||||
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
|
||||
|
||||
m_dtm.AddDynamicTextureData(
|
||||
m_scene.RegionInfo.RegionID,
|
||||
so.UUID,
|
||||
m_vrm.GetContentType(),
|
||||
dtText,
|
||||
"",
|
||||
0);
|
||||
|
||||
UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
|
||||
|
||||
m_dtm.AddDynamicTextureData(
|
||||
m_scene.RegionInfo.RegionID,
|
||||
so.UUID,
|
||||
m_vrm.GetContentType(),
|
||||
dtText,
|
||||
"",
|
||||
0);
|
||||
|
||||
Assert.That(firstDynamicTextureID, Is.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test a low data dynamically generated texture such that it is treated as a low data texture that causes
|
||||
/// problems for current viewers.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// As we do not set DynamicTextureModule.ReuseLowDataTextures = true in this test, it should not reuse the
|
||||
/// texture
|
||||
/// </remarks>
|
||||
[Test]
|
||||
public void TestRepeatSameDrawLowDataTexture()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;";
|
||||
|
||||
SetupScene(true);
|
||||
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
|
||||
|
||||
m_dtm.AddDynamicTextureData(
|
||||
m_scene.RegionInfo.RegionID,
|
||||
so.UUID,
|
||||
m_vrm.GetContentType(),
|
||||
dtText,
|
||||
"1024",
|
||||
0);
|
||||
|
||||
UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
|
||||
|
||||
m_dtm.AddDynamicTextureData(
|
||||
m_scene.RegionInfo.RegionID,
|
||||
so.UUID,
|
||||
m_vrm.GetContentType(),
|
||||
dtText,
|
||||
"1024",
|
||||
0);
|
||||
|
||||
Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRepeatSameDrawDifferentExtraParamsReusingTexture()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;";
|
||||
|
||||
SetupScene(true);
|
||||
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
|
||||
|
||||
m_dtm.AddDynamicTextureData(
|
||||
m_scene.RegionInfo.RegionID,
|
||||
so.UUID,
|
||||
m_vrm.GetContentType(),
|
||||
dtText,
|
||||
"",
|
||||
0);
|
||||
|
||||
UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
|
||||
|
||||
m_dtm.AddDynamicTextureData(
|
||||
m_scene.RegionInfo.RegionID,
|
||||
so.UUID,
|
||||
m_vrm.GetContentType(),
|
||||
dtText,
|
||||
"alpha:250",
|
||||
0);
|
||||
|
||||
Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRepeatSameDrawContainingImageReusingTexture()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
string dtText
|
||||
= "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World; Image http://localhost/shouldnotexist.png";
|
||||
|
||||
SetupScene(true);
|
||||
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
|
||||
|
||||
m_dtm.AddDynamicTextureData(
|
||||
m_scene.RegionInfo.RegionID,
|
||||
so.UUID,
|
||||
m_vrm.GetContentType(),
|
||||
dtText,
|
||||
"",
|
||||
0);
|
||||
|
||||
UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
|
||||
|
||||
m_dtm.AddDynamicTextureData(
|
||||
m_scene.RegionInfo.RegionID,
|
||||
so.UUID,
|
||||
m_vrm.GetContentType(),
|
||||
dtText,
|
||||
"",
|
||||
0);
|
||||
|
||||
Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -30,10 +30,12 @@ using System.Drawing;
|
||||
using System.Drawing.Imaging;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.Imaging;
|
||||
using OpenSim.Region.CoreModules.Scripting.DynamicTexture;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using log4net;
|
||||
@@ -45,9 +47,13 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||
{
|
||||
public class VectorRenderModule : IRegionModule, IDynamicTextureRender
|
||||
{
|
||||
// These fields exist for testing purposes, please do not remove.
|
||||
// private static bool s_flipper;
|
||||
// private static byte[] s_asset1Data;
|
||||
// private static byte[] s_asset2Data;
|
||||
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private string m_name = "VectorRenderModule";
|
||||
private Scene m_scene;
|
||||
private IDynamicTextureManager m_textureManager;
|
||||
private Graphics m_graph;
|
||||
@@ -61,12 +67,12 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||
|
||||
public string GetContentType()
|
||||
{
|
||||
return ("vector");
|
||||
return "vector";
|
||||
}
|
||||
|
||||
public string GetName()
|
||||
{
|
||||
return m_name;
|
||||
return Name;
|
||||
}
|
||||
|
||||
public bool SupportsAsynchronous()
|
||||
@@ -74,14 +80,20 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||
return true;
|
||||
}
|
||||
|
||||
public byte[] ConvertUrl(string url, string extraParams)
|
||||
// public bool AlwaysIdenticalConversion(string bodyData, string extraParams)
|
||||
// {
|
||||
// string[] lines = GetLines(bodyData);
|
||||
// return lines.Any((str, r) => str.StartsWith("Image"));
|
||||
// }
|
||||
|
||||
public IDynamicTexture ConvertUrl(string url, string extraParams)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public byte[] ConvertStream(Stream data, string extraParams)
|
||||
public IDynamicTexture ConvertData(string bodyData, string extraParams)
|
||||
{
|
||||
return null;
|
||||
return Draw(bodyData, extraParams);
|
||||
}
|
||||
|
||||
public bool AsyncConvertUrl(UUID id, string url, string extraParams)
|
||||
@@ -91,21 +103,28 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||
|
||||
public bool AsyncConvertData(UUID id, string bodyData, string extraParams)
|
||||
{
|
||||
Draw(bodyData, id, extraParams);
|
||||
// XXX: This isn't actually being done asynchronously!
|
||||
m_textureManager.ReturnData(id, ConvertData(bodyData, extraParams));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void GetDrawStringSize(string text, string fontName, int fontSize,
|
||||
out double xSize, out double ySize)
|
||||
{
|
||||
using (Font myFont = new Font(fontName, fontSize))
|
||||
lock (this)
|
||||
{
|
||||
SizeF stringSize = new SizeF();
|
||||
lock (m_graph)
|
||||
using (Font myFont = new Font(fontName, fontSize))
|
||||
{
|
||||
stringSize = m_graph.MeasureString(text, myFont);
|
||||
xSize = stringSize.Width;
|
||||
ySize = stringSize.Height;
|
||||
SizeF stringSize = new SizeF();
|
||||
|
||||
// XXX: This lock may be unnecessary.
|
||||
lock (m_graph)
|
||||
{
|
||||
stringSize = m_graph.MeasureString(text, myFont);
|
||||
xSize = stringSize.Width;
|
||||
ySize = stringSize.Height;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -144,6 +163,13 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||
{
|
||||
m_textureManager.RegisterRender(GetContentType(), this);
|
||||
}
|
||||
|
||||
// This code exists for testing purposes, please do not remove.
|
||||
// s_asset1Data = m_scene.AssetService.Get("00000000-0000-1111-9999-000000000001").Data;
|
||||
// s_asset1Data = m_scene.AssetService.Get("9f4acf0d-1841-4e15-bdb8-3a12efc9dd8f").Data;
|
||||
|
||||
// Terrain dirt - smallest bin/assets file (6004 bytes)
|
||||
// s_asset2Data = m_scene.AssetService.Get("b8d3965a-ad78-bf43-699b-bff8eca6c975").Data;
|
||||
}
|
||||
|
||||
public void Close()
|
||||
@@ -152,7 +178,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return m_name; }
|
||||
get { return "VectorRenderModule"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
@@ -162,7 +188,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||
|
||||
#endregion
|
||||
|
||||
private void Draw(string data, UUID id, string extraParams)
|
||||
private IDynamicTexture Draw(string data, string extraParams)
|
||||
{
|
||||
// We need to cater for old scripts that didnt use extraParams neatly, they use either an integer size which represents both width and height, or setalpha
|
||||
// we will now support multiple comma seperated params in the form width:256,height:512,alpha:255
|
||||
@@ -305,40 +331,57 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||
|
||||
Bitmap bitmap = null;
|
||||
Graphics graph = null;
|
||||
bool reuseable = false;
|
||||
|
||||
try
|
||||
{
|
||||
if (alpha == 256)
|
||||
bitmap = new Bitmap(width, height, PixelFormat.Format32bppRgb);
|
||||
else
|
||||
bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb);
|
||||
|
||||
graph = Graphics.FromImage(bitmap);
|
||||
|
||||
// this is really just to save people filling the
|
||||
// background color in their scripts, only do when fully opaque
|
||||
if (alpha >= 255)
|
||||
// XXX: In testing, it appears that if multiple threads dispose of separate GDI+ objects simultaneously,
|
||||
// the native malloc heap can become corrupted, possibly due to a double free(). This may be due to
|
||||
// bugs in the underlying libcairo used by mono's libgdiplus.dll on Linux/OSX. These problems were
|
||||
// seen with both libcario 1.10.2-6.1ubuntu3 and 1.8.10-2ubuntu1. They go away if disposal is perfomed
|
||||
// under lock.
|
||||
lock (this)
|
||||
{
|
||||
using (SolidBrush bgFillBrush = new SolidBrush(bgColor))
|
||||
{
|
||||
graph.FillRectangle(bgFillBrush, 0, 0, width, height);
|
||||
}
|
||||
}
|
||||
if (alpha == 256)
|
||||
bitmap = new Bitmap(width, height, PixelFormat.Format32bppRgb);
|
||||
else
|
||||
bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb);
|
||||
|
||||
for (int w = 0; w < bitmap.Width; w++)
|
||||
{
|
||||
if (alpha <= 255)
|
||||
graph = Graphics.FromImage(bitmap);
|
||||
|
||||
// this is really just to save people filling the
|
||||
// background color in their scripts, only do when fully opaque
|
||||
if (alpha >= 255)
|
||||
{
|
||||
for (int h = 0; h < bitmap.Height; h++)
|
||||
using (SolidBrush bgFillBrush = new SolidBrush(bgColor))
|
||||
{
|
||||
bitmap.SetPixel(w, h, Color.FromArgb(alpha, bitmap.GetPixel(w, h)));
|
||||
graph.FillRectangle(bgFillBrush, 0, 0, width, height);
|
||||
}
|
||||
}
|
||||
|
||||
for (int w = 0; w < bitmap.Width; w++)
|
||||
{
|
||||
if (alpha <= 255)
|
||||
{
|
||||
for (int h = 0; h < bitmap.Height; h++)
|
||||
{
|
||||
bitmap.SetPixel(w, h, Color.FromArgb(alpha, bitmap.GetPixel(w, h)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GDIDraw(data, graph, altDataDelim, out reuseable);
|
||||
}
|
||||
|
||||
GDIDraw(data, graph, altDataDelim);
|
||||
|
||||
byte[] imageJ2000 = new byte[0];
|
||||
|
||||
// This code exists for testing purposes, please do not remove.
|
||||
// if (s_flipper)
|
||||
// imageJ2000 = s_asset1Data;
|
||||
// else
|
||||
// imageJ2000 = s_asset2Data;
|
||||
//
|
||||
// s_flipper = !s_flipper;
|
||||
|
||||
try
|
||||
{
|
||||
@@ -351,15 +394,24 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||
e.Message, e.StackTrace);
|
||||
}
|
||||
|
||||
m_textureManager.ReturnData(id, imageJ2000);
|
||||
return new OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTexture(
|
||||
data, extraParams, imageJ2000, new Size(width, height), reuseable);
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (graph != null)
|
||||
graph.Dispose();
|
||||
|
||||
if (bitmap != null)
|
||||
bitmap.Dispose();
|
||||
// XXX: In testing, it appears that if multiple threads dispose of separate GDI+ objects simultaneously,
|
||||
// the native malloc heap can become corrupted, possibly due to a double free(). This may be due to
|
||||
// bugs in the underlying libcairo used by mono's libgdiplus.dll on Linux/OSX. These problems were
|
||||
// seen with both libcario 1.10.2-6.1ubuntu3 and 1.8.10-2ubuntu1. They go away if disposal is perfomed
|
||||
// under lock.
|
||||
lock (this)
|
||||
{
|
||||
if (graph != null)
|
||||
graph.Dispose();
|
||||
|
||||
if (bitmap != null)
|
||||
bitmap.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -418,8 +470,21 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||
}
|
||||
*/
|
||||
|
||||
private void GDIDraw(string data, Graphics graph, char dataDelim)
|
||||
/// <summary>
|
||||
/// Split input data into discrete command lines.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
/// <param name='data'></param>
|
||||
/// <param name='dataDelim'></param>
|
||||
private string[] GetLines(string data, char dataDelim)
|
||||
{
|
||||
char[] lineDelimiter = { dataDelim };
|
||||
return data.Split(lineDelimiter);
|
||||
}
|
||||
|
||||
private void GDIDraw(string data, Graphics graph, char dataDelim, out bool reuseable)
|
||||
{
|
||||
reuseable = true;
|
||||
Point startPoint = new Point(0, 0);
|
||||
Point endPoint = new Point(0, 0);
|
||||
Pen drawPen = null;
|
||||
@@ -434,11 +499,9 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||
myFont = new Font(fontName, fontSize);
|
||||
myBrush = new SolidBrush(Color.Black);
|
||||
|
||||
char[] lineDelimiter = {dataDelim};
|
||||
char[] partsDelimiter = {','};
|
||||
string[] lines = data.Split(lineDelimiter);
|
||||
|
||||
foreach (string line in lines)
|
||||
foreach (string line in GetLines(data, dataDelim))
|
||||
{
|
||||
string nextLine = line.Trim();
|
||||
//replace with switch, or even better, do some proper parsing
|
||||
@@ -469,6 +532,10 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||
}
|
||||
else if (nextLine.StartsWith("Image"))
|
||||
{
|
||||
// We cannot reuse any generated texture involving fetching an image via HTTP since that image
|
||||
// can change.
|
||||
reuseable = false;
|
||||
|
||||
float x = 0;
|
||||
float y = 0;
|
||||
GetParams(partsDelimiter, ref nextLine, 5, ref x, ref y);
|
||||
|
||||
@@ -204,8 +204,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
|
||||
public byte[] GetData(string id)
|
||||
{
|
||||
// m_log.DebugFormat("[LOCAL ASSET SERVICES CONNECTOR]: Requesting data for asset {0}", id);
|
||||
|
||||
AssetBase asset = m_Cache.Get(id);
|
||||
|
||||
AssetBase asset = null;
|
||||
|
||||
if (m_Cache != null)
|
||||
asset = m_Cache.Get(id);
|
||||
|
||||
if (asset != null)
|
||||
return asset.Data;
|
||||
|
||||
@@ -0,0 +1,136 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using log4net.Config;
|
||||
using Nini.Config;
|
||||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset;
|
||||
using OpenSim.Tests.Common;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class AssetConnectorsTests : OpenSimTestCase
|
||||
{
|
||||
[Test]
|
||||
public void TestAddAsset()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
IConfigSource config = new IniConfigSource();
|
||||
config.AddConfig("Modules");
|
||||
config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector");
|
||||
config.AddConfig("AssetService");
|
||||
config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService");
|
||||
config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
|
||||
|
||||
LocalAssetServicesConnector lasc = new LocalAssetServicesConnector();
|
||||
lasc.Initialise(config);
|
||||
|
||||
AssetBase a1 = AssetHelpers.CreateNotecardAsset();
|
||||
lasc.Store(a1);
|
||||
|
||||
AssetBase retreivedA1 = lasc.Get(a1.ID);
|
||||
Assert.That(retreivedA1.ID, Is.EqualTo(a1.ID));
|
||||
Assert.That(retreivedA1.Metadata.ID, Is.EqualTo(a1.Metadata.ID));
|
||||
Assert.That(retreivedA1.Data.Length, Is.EqualTo(a1.Data.Length));
|
||||
|
||||
AssetMetadata retrievedA1Metadata = lasc.GetMetadata(a1.ID);
|
||||
Assert.That(retrievedA1Metadata.ID, Is.EqualTo(a1.ID));
|
||||
|
||||
byte[] retrievedA1Data = lasc.GetData(a1.ID);
|
||||
Assert.That(retrievedA1Data.Length, Is.EqualTo(a1.Data.Length));
|
||||
|
||||
// TODO: Add cache and check that this does receive a copy of the asset
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAddTemporaryAsset()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
IConfigSource config = new IniConfigSource();
|
||||
config.AddConfig("Modules");
|
||||
config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector");
|
||||
config.AddConfig("AssetService");
|
||||
config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService");
|
||||
config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
|
||||
|
||||
LocalAssetServicesConnector lasc = new LocalAssetServicesConnector();
|
||||
lasc.Initialise(config);
|
||||
|
||||
AssetBase a1 = AssetHelpers.CreateNotecardAsset();
|
||||
a1.Temporary = true;
|
||||
|
||||
lasc.Store(a1);
|
||||
|
||||
Assert.That(lasc.Get(a1.ID), Is.Null);
|
||||
Assert.That(lasc.GetData(a1.ID), Is.Null);
|
||||
Assert.That(lasc.GetMetadata(a1.ID), Is.Null);
|
||||
|
||||
// TODO: Add cache and check that this does receive a copy of the asset
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAddLocalAsset()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
IConfigSource config = new IniConfigSource();
|
||||
config.AddConfig("Modules");
|
||||
config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector");
|
||||
config.AddConfig("AssetService");
|
||||
config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService");
|
||||
config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
|
||||
|
||||
LocalAssetServicesConnector lasc = new LocalAssetServicesConnector();
|
||||
lasc.Initialise(config);
|
||||
|
||||
AssetBase a1 = AssetHelpers.CreateNotecardAsset();
|
||||
a1.Local = true;
|
||||
|
||||
lasc.Store(a1);
|
||||
|
||||
Assert.That(lasc.Get(a1.ID), Is.Null);
|
||||
Assert.That(lasc.GetData(a1.ID), Is.Null);
|
||||
Assert.That(lasc.GetMetadata(a1.ID), Is.Null);
|
||||
|
||||
// TODO: Add cache and check that this does receive a copy of the asset
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -43,7 +43,7 @@ using OpenSim.Tests.Common;
|
||||
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class GridConnectorsTests
|
||||
public class GridConnectorsTests : OpenSimTestCase
|
||||
{
|
||||
LocalGridServicesConnector m_LocalConnector;
|
||||
private void SetUp()
|
||||
|
||||
@@ -312,7 +312,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
||||
// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
|
||||
// s.RegionInfo.RegionName, destination.RegionHandle);
|
||||
|
||||
Util.FireAndForget(delegate { m_scenes[destination.RegionID].IncomingCloseAgent(id); });
|
||||
Util.FireAndForget(delegate { m_scenes[destination.RegionID].IncomingCloseAgent(id, false); });
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -51,7 +51,7 @@ using RegionSettings = OpenSim.Framework.RegionSettings;
|
||||
namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class ArchiverTests
|
||||
public class ArchiverTests : OpenSimTestCase
|
||||
{
|
||||
private Guid m_lastRequestId;
|
||||
private string m_lastErrorMessage;
|
||||
|
||||
@@ -69,7 +69,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
/// without recounting the whole sim.
|
||||
///
|
||||
/// We start out tainted so that the first get call resets the various prim counts.
|
||||
/// <value>
|
||||
/// </value>
|
||||
private bool m_Tainted = true;
|
||||
|
||||
private Object m_TaintLock = new Object();
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
@@ -83,29 +84,56 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
||||
m_console.Commands.AddCommand(
|
||||
"Objects", false, "delete object owner",
|
||||
"delete object owner <UUID>",
|
||||
"Delete a scene object by owner", HandleDeleteObject);
|
||||
"Delete scene objects by owner",
|
||||
"Command will ask for confirmation before proceeding.",
|
||||
HandleDeleteObject);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
"Objects", false, "delete object creator",
|
||||
"delete object creator <UUID>",
|
||||
"Delete a scene object by creator", HandleDeleteObject);
|
||||
"Delete scene objects by creator",
|
||||
"Command will ask for confirmation before proceeding.",
|
||||
HandleDeleteObject);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
"Objects", false, "delete object uuid",
|
||||
"delete object uuid <UUID>",
|
||||
"Delete a scene object by uuid", HandleDeleteObject);
|
||||
"Delete a scene object by uuid",
|
||||
HandleDeleteObject);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
"Objects", false, "delete object name",
|
||||
"delete object name [--regex] <name>",
|
||||
"Delete a scene object by name.",
|
||||
"If --regex is specified then the name is treatead as a regular expression",
|
||||
"Command will ask for confirmation before proceeding.\n"
|
||||
+ "If --regex is specified then the name is treatead as a regular expression",
|
||||
HandleDeleteObject);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
"Objects", false, "delete object outside",
|
||||
"delete object outside",
|
||||
"Delete all scene objects outside region boundaries", HandleDeleteObject);
|
||||
"Delete all scene objects outside region boundaries",
|
||||
"Command will ask for confirmation before proceeding.",
|
||||
HandleDeleteObject);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
"Objects",
|
||||
false,
|
||||
"delete object pos",
|
||||
"delete object pos <start-coord> to <end-coord>",
|
||||
"Delete scene objects within the given area.",
|
||||
"Each component of the coord is comma separated. There must be no spaces between the commas.\n"
|
||||
+ "If you don't care about the z component you can simply omit it.\n"
|
||||
+ "If you don't care about the x or y components then you can leave them blank (though a comma is still required)\n"
|
||||
+ "If you want to specify the maxmimum value of a component then you can use ~ instead of a number\n"
|
||||
+ "If you want to specify the minimum value of a component then you can use -~ instead of a number\n"
|
||||
+ "e.g.\n"
|
||||
+ "delete object pos 20,20,20 to 40,40,40\n"
|
||||
+ "delete object pos 20,20 to 40,40\n"
|
||||
+ "delete object pos ,20,20 to ,40,40\n"
|
||||
+ "delete object pos ,,30 to ,,~\n"
|
||||
+ "delete object pos ,,-~ to ,,30",
|
||||
HandleDeleteObject);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
"Objects",
|
||||
@@ -123,6 +151,25 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
||||
"If --regex is specified then the name is treatead as a regular expression",
|
||||
HandleShowObjectByName);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
"Objects",
|
||||
false,
|
||||
"show object pos",
|
||||
"show object pos <start-coord> to <end-coord>",
|
||||
"Show details of scene objects within the given area.",
|
||||
"Each component of the coord is comma separated. There must be no spaces between the commas.\n"
|
||||
+ "If you don't care about the z component you can simply omit it.\n"
|
||||
+ "If you don't care about the x or y components then you can leave them blank (though a comma is still required)\n"
|
||||
+ "If you want to specify the maxmimum value of a component then you can use ~ instead of a number\n"
|
||||
+ "If you want to specify the minimum value of a component then you can use -~ instead of a number\n"
|
||||
+ "e.g.\n"
|
||||
+ "show object pos 20,20,20 to 40,40,40\n"
|
||||
+ "show object pos 20,20 to 40,40\n"
|
||||
+ "show object pos ,20,20 to ,40,40\n"
|
||||
+ "show object pos ,,30 to ,,~\n"
|
||||
+ "show object pos ,,-~ to ,,30",
|
||||
HandleShowObjectByPos);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
"Objects",
|
||||
false,
|
||||
@@ -138,6 +185,25 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
||||
"Show details of scene object parts with the given name.",
|
||||
"If --regex is specified then the name is treatead as a regular expression",
|
||||
HandleShowPartByName);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
"Objects",
|
||||
false,
|
||||
"show part pos",
|
||||
"show part pos <start-coord> to <end-coord>",
|
||||
"Show details of scene object parts within the given area.",
|
||||
"Each component of the coord is comma separated. There must be no spaces between the commas.\n"
|
||||
+ "If you don't care about the z component you can simply omit it.\n"
|
||||
+ "If you don't care about the x or y components then you can leave them blank (though a comma is still required)\n"
|
||||
+ "If you want to specify the maxmimum value of a component then you can use ~ instead of a number\n"
|
||||
+ "If you want to specify the minimum value of a component then you can use -~ instead of a number\n"
|
||||
+ "e.g.\n"
|
||||
+ "show object pos 20,20,20 to 40,40,40\n"
|
||||
+ "show object pos 20,20 to 40,40\n"
|
||||
+ "show object pos ,20,20 to ,40,40\n"
|
||||
+ "show object pos ,,30 to ,,~\n"
|
||||
+ "show object pos ,,-~ to ,,30",
|
||||
HandleShowPartByPos);
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
@@ -150,6 +216,43 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
||||
// m_log.DebugFormat("[OBJECTS COMMANDS MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
|
||||
}
|
||||
|
||||
private void OutputSogsToConsole(Predicate<SceneObjectGroup> searchPredicate)
|
||||
{
|
||||
List<SceneObjectGroup> sceneObjects = m_scene.GetSceneObjectGroups().FindAll(searchPredicate);
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
|
||||
foreach (SceneObjectGroup so in sceneObjects)
|
||||
{
|
||||
AddSceneObjectReport(sb, so);
|
||||
sb.Append("\n");
|
||||
}
|
||||
|
||||
sb.AppendFormat("{0} object(s) found in {1}\n", sceneObjects.Count, m_scene.Name);
|
||||
|
||||
m_console.OutputFormat(sb.ToString());
|
||||
}
|
||||
|
||||
private void OutputSopsToConsole(Predicate<SceneObjectPart> searchPredicate)
|
||||
{
|
||||
List<SceneObjectGroup> sceneObjects = m_scene.GetSceneObjectGroups();
|
||||
List<SceneObjectPart> parts = new List<SceneObjectPart>();
|
||||
|
||||
sceneObjects.ForEach(so => parts.AddRange(Array.FindAll<SceneObjectPart>(so.Parts, searchPredicate)));
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
|
||||
foreach (SceneObjectPart part in parts)
|
||||
{
|
||||
AddScenePartReport(sb, part);
|
||||
sb.Append("\n");
|
||||
}
|
||||
|
||||
sb.AppendFormat("{0} parts found in {1}\n", parts.Count, m_scene.Name);
|
||||
|
||||
m_console.OutputFormat(sb.ToString());
|
||||
}
|
||||
|
||||
private void HandleShowObjectByUuid(string module, string[] cmd)
|
||||
{
|
||||
if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
|
||||
@@ -200,36 +303,41 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
||||
|
||||
string name = mainParams[3];
|
||||
|
||||
List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>();
|
||||
Action<SceneObjectGroup> searchAction;
|
||||
Predicate<SceneObjectGroup> searchPredicate;
|
||||
|
||||
if (useRegex)
|
||||
{
|
||||
Regex nameRegex = new Regex(name);
|
||||
searchAction = so => { if (nameRegex.IsMatch(so.Name)) { sceneObjects.Add(so); }};
|
||||
searchPredicate = so => nameRegex.IsMatch(so.Name);
|
||||
}
|
||||
else
|
||||
{
|
||||
searchAction = so => { if (so.Name == name) { sceneObjects.Add(so); }};
|
||||
searchPredicate = so => so.Name == name;
|
||||
}
|
||||
|
||||
m_scene.ForEachSOG(searchAction);
|
||||
OutputSogsToConsole(searchPredicate);
|
||||
}
|
||||
|
||||
if (sceneObjects.Count == 0)
|
||||
private void HandleShowObjectByPos(string module, string[] cmdparams)
|
||||
{
|
||||
if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
|
||||
return;
|
||||
|
||||
if (cmdparams.Length < 5)
|
||||
{
|
||||
m_console.OutputFormat("No objects with name {0} found in {1}", name, m_scene.RegionInfo.RegionName);
|
||||
m_console.OutputFormat("Usage: show object pos <start-coord> to <end-coord>");
|
||||
return;
|
||||
}
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
Vector3 startVector, endVector;
|
||||
|
||||
foreach (SceneObjectGroup so in sceneObjects)
|
||||
{
|
||||
AddSceneObjectReport(sb, so);
|
||||
sb.Append("\n");
|
||||
}
|
||||
if (!TryParseVectorRange(cmdparams.Skip(3).Take(3), out startVector, out endVector))
|
||||
return;
|
||||
|
||||
m_console.OutputFormat(sb.ToString());
|
||||
Predicate<SceneObjectGroup> searchPredicate
|
||||
= so => Util.IsInsideBox(so.AbsolutePosition, startVector, endVector);
|
||||
|
||||
OutputSogsToConsole(searchPredicate);
|
||||
}
|
||||
|
||||
private void HandleShowPartByUuid(string module, string[] cmd)
|
||||
@@ -264,6 +372,38 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
||||
m_console.OutputFormat(sb.ToString());
|
||||
}
|
||||
|
||||
private void HandleShowPartByPos(string module, string[] cmdparams)
|
||||
{
|
||||
if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
|
||||
return;
|
||||
|
||||
if (cmdparams.Length < 5)
|
||||
{
|
||||
m_console.OutputFormat("Usage: show part pos <start-coord> to <end-coord>");
|
||||
return;
|
||||
}
|
||||
|
||||
string rawConsoleStartVector = cmdparams[3];
|
||||
Vector3 startVector;
|
||||
|
||||
if (!ConsoleUtil.TryParseConsoleMinVector(rawConsoleStartVector, out startVector))
|
||||
{
|
||||
m_console.OutputFormat("Error: Start vector {0} does not have a valid format", rawConsoleStartVector);
|
||||
return;
|
||||
}
|
||||
|
||||
string rawConsoleEndVector = cmdparams[5];
|
||||
Vector3 endVector;
|
||||
|
||||
if (!ConsoleUtil.TryParseConsoleMaxVector(rawConsoleEndVector, out endVector))
|
||||
{
|
||||
m_console.OutputFormat("Error: End vector {0} does not have a valid format", rawConsoleEndVector);
|
||||
return;
|
||||
}
|
||||
|
||||
OutputSopsToConsole(sop => Util.IsInsideBox(sop.AbsolutePosition, startVector, endVector));
|
||||
}
|
||||
|
||||
private void HandleShowPartByName(string module, string[] cmdparams)
|
||||
{
|
||||
if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
|
||||
@@ -282,37 +422,19 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
||||
|
||||
string name = mainParams[3];
|
||||
|
||||
List<SceneObjectPart> parts = new List<SceneObjectPart>();
|
||||
|
||||
Action<SceneObjectGroup> searchAction;
|
||||
Predicate<SceneObjectPart> searchPredicate;
|
||||
|
||||
if (useRegex)
|
||||
{
|
||||
Regex nameRegex = new Regex(name);
|
||||
searchAction = so => so.ForEachPart(sop => { if (nameRegex.IsMatch(sop.Name)) { parts.Add(sop); } });
|
||||
searchPredicate = sop => nameRegex.IsMatch(sop.Name);
|
||||
}
|
||||
else
|
||||
{
|
||||
searchAction = so => so.ForEachPart(sop => { if (sop.Name == name) { parts.Add(sop); } });
|
||||
searchPredicate = sop => sop.Name == name;
|
||||
}
|
||||
|
||||
m_scene.ForEachSOG(searchAction);
|
||||
|
||||
if (parts.Count == 0)
|
||||
{
|
||||
m_console.OutputFormat("No parts with name {0} found in {1}", name, m_scene.RegionInfo.RegionName);
|
||||
return;
|
||||
}
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
|
||||
foreach (SceneObjectPart part in parts)
|
||||
{
|
||||
AddScenePartReport(sb, part);
|
||||
sb.Append("\n");
|
||||
}
|
||||
|
||||
m_console.OutputFormat(sb.ToString());
|
||||
OutputSopsToConsole(searchPredicate);
|
||||
}
|
||||
|
||||
private StringBuilder AddSceneObjectReport(StringBuilder sb, SceneObjectGroup so)
|
||||
@@ -450,6 +572,10 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
||||
|
||||
break;
|
||||
|
||||
case "pos":
|
||||
deletes = GetDeleteCandidatesByPos(module, cmd);
|
||||
break;
|
||||
|
||||
default:
|
||||
m_console.OutputFormat("Unrecognized mode {0}", mode);
|
||||
return;
|
||||
@@ -464,7 +590,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
||||
string.Format(
|
||||
"Are you sure that you want to delete {0} objects from {1}",
|
||||
deletes.Count, m_scene.RegionInfo.RegionName),
|
||||
"n");
|
||||
"y/N");
|
||||
|
||||
if (response.ToLower() != "y")
|
||||
{
|
||||
@@ -486,9 +612,6 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
||||
|
||||
private List<SceneObjectGroup> GetDeleteCandidatesByName(string module, string[] cmdparams)
|
||||
{
|
||||
if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
|
||||
return null;
|
||||
|
||||
bool useRegex = false;
|
||||
OptionSet options = new OptionSet().Add("regex", v=> useRegex = v != null );
|
||||
|
||||
@@ -522,5 +645,52 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
||||
|
||||
return sceneObjects;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get scene object delete candidates by position
|
||||
/// </summary>
|
||||
/// <param name='module'></param>
|
||||
/// <param name='cmdparams'></param>
|
||||
/// <returns>null if parsing failed on one of the arguments, otherwise a list of objects to delete. If there
|
||||
/// are no objects to delete then the list will be empty./returns>
|
||||
private List<SceneObjectGroup> GetDeleteCandidatesByPos(string module, string[] cmdparams)
|
||||
{
|
||||
if (cmdparams.Length < 5)
|
||||
{
|
||||
m_console.OutputFormat("Usage: delete object pos <start-coord> to <end-coord>");
|
||||
return null;
|
||||
}
|
||||
|
||||
Vector3 startVector, endVector;
|
||||
|
||||
if (!TryParseVectorRange(cmdparams.Skip(3).Take(3), out startVector, out endVector))
|
||||
return null;
|
||||
|
||||
return m_scene.GetSceneObjectGroups().FindAll(
|
||||
so => !so.IsAttachment && Util.IsInsideBox(so.AbsolutePosition, startVector, endVector));
|
||||
}
|
||||
|
||||
private bool TryParseVectorRange(IEnumerable<string> rawComponents, out Vector3 startVector, out Vector3 endVector)
|
||||
{
|
||||
string rawConsoleStartVector = rawComponents.Take(1).Single();
|
||||
|
||||
if (!ConsoleUtil.TryParseConsoleMinVector(rawConsoleStartVector, out startVector))
|
||||
{
|
||||
m_console.OutputFormat("Error: Start vector {0} does not have a valid format", rawConsoleStartVector);
|
||||
endVector = Vector3.Zero;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
string rawConsoleEndVector = rawComponents.Skip(1).Take(1).Single();
|
||||
|
||||
if (!ConsoleUtil.TryParseConsoleMaxVector(rawConsoleEndVector, out endVector))
|
||||
{
|
||||
m_console.OutputFormat("Error: End vector {0} does not have a valid format", rawConsoleEndVector);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -85,13 +85,15 @@ namespace OpenSim.Region.CoreModules.World.Sound
|
||||
dis = 0;
|
||||
}
|
||||
|
||||
float thisSpGain;
|
||||
|
||||
// Scale by distance
|
||||
if (radius == 0)
|
||||
gain = (float)((double)gain * ((100.0 - dis) / 100.0));
|
||||
thisSpGain = (float)((double)gain * ((100.0 - dis) / 100.0));
|
||||
else
|
||||
gain = (float)((double)gain * ((radius - dis) / radius));
|
||||
thisSpGain = (float)((double)gain * ((radius - dis) / radius));
|
||||
|
||||
sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags);
|
||||
sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, thisSpGain, flags);
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
@@ -25,6 +25,8 @@
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using OpenMetaverse;
|
||||
|
||||
@@ -33,7 +35,14 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||
public interface IDynamicTextureManager
|
||||
{
|
||||
void RegisterRender(string handleType, IDynamicTextureRender render);
|
||||
void ReturnData(UUID id, byte[] data);
|
||||
|
||||
/// <summary>
|
||||
/// Used by IDynamicTextureRender implementations to return renders
|
||||
/// </summary>
|
||||
/// <param name='id'></param>
|
||||
/// <param name='data'></param>
|
||||
/// <param name='isReuseable'></param>
|
||||
void ReturnData(UUID id, IDynamicTexture texture);
|
||||
|
||||
UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams,
|
||||
int updateTimer);
|
||||
@@ -113,11 +122,65 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||
string GetName();
|
||||
string GetContentType();
|
||||
bool SupportsAsynchronous();
|
||||
byte[] ConvertUrl(string url, string extraParams);
|
||||
byte[] ConvertStream(Stream data, string extraParams);
|
||||
|
||||
// /// <summary>
|
||||
// /// Return true if converting the input body and extra params data will always result in the same byte[] array
|
||||
// /// </summary>
|
||||
// /// <remarks>
|
||||
// /// This method allows the caller to use a previously generated asset if it has one.
|
||||
// /// </remarks>
|
||||
// /// <returns></returns>
|
||||
// /// <param name='bodyData'></param>
|
||||
// /// <param name='extraParams'></param>
|
||||
// bool AlwaysIdenticalConversion(string bodyData, string extraParams);
|
||||
|
||||
IDynamicTexture ConvertUrl(string url, string extraParams);
|
||||
IDynamicTexture ConvertData(string bodyData, string extraParams);
|
||||
|
||||
bool AsyncConvertUrl(UUID id, string url, string extraParams);
|
||||
bool AsyncConvertData(UUID id, string bodyData, string extraParams);
|
||||
|
||||
void GetDrawStringSize(string text, string fontName, int fontSize,
|
||||
out double xSize, out double ySize);
|
||||
}
|
||||
|
||||
public interface IDynamicTexture
|
||||
{
|
||||
/// <summary>
|
||||
/// Input commands used to generate this data.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Null if input commands were not used.
|
||||
/// </remarks>
|
||||
string InputCommands { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Uri used to generate this data.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Null if a uri was not used.
|
||||
/// </remarks>
|
||||
Uri InputUri { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Extra input params used to generate this data.
|
||||
/// </summary>
|
||||
string InputParams { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Texture data.
|
||||
/// </summary>
|
||||
byte[] Data { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Size of texture.
|
||||
/// </summary>
|
||||
Size Size { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Signal whether the texture is reuseable (i.e. whether the same input data will always generate the same
|
||||
/// texture).
|
||||
/// </summary>
|
||||
bool IsReuseable { get; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -35,7 +35,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||
|
||||
public interface IJsonStoreModule
|
||||
{
|
||||
bool CreateStore(string value, out UUID result);
|
||||
bool CreateStore(string value, ref UUID result);
|
||||
bool DestroyStore(UUID storeID);
|
||||
bool TestPath(UUID storeID, string path, bool useJson);
|
||||
bool SetValue(UUID storeID, string path, string value, bool useJson);
|
||||
|
||||
@@ -46,9 +46,31 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||
/// </summary>
|
||||
event ScriptCommand OnScriptCommand;
|
||||
|
||||
/// <summary>
|
||||
/// Register an instance method as a script call by method name
|
||||
/// </summary>
|
||||
/// <param name="target"></param>
|
||||
/// <param name="method"></param>
|
||||
void RegisterScriptInvocation(object target, string method);
|
||||
|
||||
/// <summary>
|
||||
/// Register an instance method as a script call by method info
|
||||
/// </summary>
|
||||
/// <param name="target"></param>
|
||||
/// <param name="method"></param>
|
||||
void RegisterScriptInvocation(object target, MethodInfo method);
|
||||
|
||||
/// <summary>
|
||||
/// Register one or more instance methods as script calls by method name
|
||||
/// </summary>
|
||||
/// <param name="target"></param>
|
||||
/// <param name="methods"></param>
|
||||
void RegisterScriptInvocation(object target, string[] methods);
|
||||
|
||||
/// <summary>
|
||||
/// Returns an array of all registered script calls
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
Delegate[] GetScriptInvocationList();
|
||||
|
||||
Delegate LookupScriptInvocation(string fname);
|
||||
|
||||
@@ -47,26 +47,71 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
public delegate void OnFrameDelegate();
|
||||
|
||||
/// <summary>
|
||||
/// Triggered on each sim frame.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.Update"/>
|
||||
/// Core uses it for things like Sun, Wind & Clouds
|
||||
/// The MRM module also uses it.
|
||||
/// </remarks>
|
||||
public event OnFrameDelegate OnFrame;
|
||||
|
||||
public delegate void ClientMovement(ScenePresence client);
|
||||
|
||||
/// <summary>
|
||||
/// Trigerred when an agent moves.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.ScenePresence.HandleAgentUpdate"/>
|
||||
/// prior to <see cref="OpenSim.Region.Framework.Scenes.ScenePresence.TriggerScenePresenceUpdated"/>
|
||||
/// </remarks>
|
||||
public event ClientMovement OnClientMovement;
|
||||
|
||||
public delegate void OnTerrainTaintedDelegate();
|
||||
|
||||
/// <summary>
|
||||
/// Triggered if the terrain has been edited
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This gets triggered in <see cref="OpenSim.Region.CoreModules.World.Terrain.CheckForTerrainUpdates"/>
|
||||
/// after it determines that an update has been made.
|
||||
/// </remarks>
|
||||
public event OnTerrainTaintedDelegate OnTerrainTainted;
|
||||
|
||||
public delegate void OnTerrainTickDelegate();
|
||||
|
||||
/// <summary>
|
||||
/// Triggered if the terrain has been edited
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.UpdateTerrain"/>
|
||||
/// but is used by core solely to update the physics engine.
|
||||
/// </remarks>
|
||||
public event OnTerrainTickDelegate OnTerrainTick;
|
||||
|
||||
public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup);
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when a region is backed up/persisted to storage
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.Backup"/>
|
||||
/// and is fired before the persistence occurs.
|
||||
/// </remarks>
|
||||
public event OnBackupDelegate OnBackup;
|
||||
|
||||
public delegate void OnClientConnectCoreDelegate(IClientCore client);
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when a new client connects to the scene.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This gets triggered in <see cref="TriggerOnNewClient"/>,
|
||||
/// which checks if an instance of <see cref="OpenSim.Framework.IClientAPI"/>
|
||||
/// also implements <see cref="OpenSim.Framework.Client.IClientCore"/> and as such,
|
||||
/// is not triggered by <see cref="OpenSim.Region.OptionalModules.World.NPC">NPCs</see>.
|
||||
/// </remarks>
|
||||
public event OnClientConnectCoreDelegate OnClientConnect;
|
||||
|
||||
public delegate void OnNewClientDelegate(IClientAPI client);
|
||||
@@ -76,33 +121,96 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is triggered for both child and root agent client connections.
|
||||
///
|
||||
/// Triggered before OnClientLogin.
|
||||
///
|
||||
/// This is triggered under per-agent lock. So if you want to perform any long-running operations, please
|
||||
/// do this on a separate thread.
|
||||
/// </remarks>
|
||||
public event OnNewClientDelegate OnNewClient;
|
||||
|
||||
/// <summary>
|
||||
/// Fired if the client entering this sim is doing so as a new login
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is triggered under per-agent lock. So if you want to perform any long-running operations, please
|
||||
/// do this on a separate thread.
|
||||
/// </remarks>
|
||||
public event Action<IClientAPI> OnClientLogin;
|
||||
|
||||
public delegate void OnNewPresenceDelegate(ScenePresence presence);
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when a new presence is added to the scene
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewClient"/> which is used by both
|
||||
/// <see cref="OpenSim.Framework.PresenceType.User">users</see> and <see cref="OpenSim.Framework.PresenceType.Npc">NPCs</see>
|
||||
/// </remarks>
|
||||
public event OnNewPresenceDelegate OnNewPresence;
|
||||
|
||||
public delegate void OnRemovePresenceDelegate(UUID agentId);
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when a presence is removed from the scene
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewClient"/> which is used by both
|
||||
/// <see cref="OpenSim.Framework.PresenceType.User">users</see> and <see cref="OpenSim.Framework.PresenceType.Npc">NPCs</see>
|
||||
///
|
||||
/// Triggered under per-agent lock. So if you want to perform any long-running operations, please
|
||||
/// do this on a separate thread.
|
||||
/// </remarks>
|
||||
public event OnRemovePresenceDelegate OnRemovePresence;
|
||||
|
||||
public delegate void OnParcelPrimCountUpdateDelegate();
|
||||
|
||||
/// <summary>
|
||||
/// Triggered whenever the prim count may have been altered, or prior
|
||||
/// to an action that requires the current prim count to be accurate.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Triggered by <see cref="TriggerParcelPrimCountUpdate"/> in
|
||||
/// <see cref="OpenSim.OpenSimBase.CreateRegion"/>,
|
||||
/// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.EventManagerOnRequestParcelPrimCountUpdate"/>,
|
||||
/// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.ClientOnParcelObjectOwnerRequest"/>,
|
||||
/// <see cref="OpenSim.Region.CoreModules.World.Land.LandObject.GetPrimsFree"/>,
|
||||
/// <see cref="OpenSim.Region.CoreModules.World.Land.LandObject.UpdateLandSold"/>,
|
||||
/// <see cref="OpenSim.Region.CoreModules.World.Land.LandObject.DeedToGroup"/>,
|
||||
/// <see cref="OpenSim.Region.CoreModules.World.Land.LandObject.SendLandUpdateToClient"/>
|
||||
/// </remarks>
|
||||
public event OnParcelPrimCountUpdateDelegate OnParcelPrimCountUpdate;
|
||||
|
||||
public delegate void OnParcelPrimCountAddDelegate(SceneObjectGroup obj);
|
||||
|
||||
/// <summary>
|
||||
/// Triggered in response to <see cref="OnParcelPrimCountUpdate"/> for
|
||||
/// objects that actually contribute to parcel prim count.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Triggered by <see cref="TriggerParcelPrimCountAdd"/> in
|
||||
/// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.EventManagerOnParcelPrimCountUpdate"/>
|
||||
/// </remarks>
|
||||
public event OnParcelPrimCountAddDelegate OnParcelPrimCountAdd;
|
||||
|
||||
public delegate void OnPluginConsoleDelegate(string[] args);
|
||||
|
||||
/// <summary>
|
||||
/// Triggered after <see cref="OpenSim.IApplicationPlugin.PostInitialise"/>
|
||||
/// has been called for all <see cref="OpenSim.IApplicationPlugin"/>
|
||||
/// loaded via <see cref="OpenSim.OpenSimBase.LoadPlugins"/>.
|
||||
/// Handlers for this event are typically used to parse the arguments
|
||||
/// from <see cref="OnPluginConsoleDelegate"/> in order to process or
|
||||
/// filter the arguments and pass them onto <see cref="OpenSim.Region.CoreModules.Framework.InterfaceCommander.Commander.ProcessConsoleCommand"/>
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Triggered by <see cref="TriggerOnPluginConsole"/> in
|
||||
/// <see cref="Scene.SendCommandToPlugins"/> via
|
||||
/// <see cref="SceneManager.SendCommandToPluginModules"/> via
|
||||
/// <see cref="OpenSim.OpenSimBase.HandleCommanderCommand"/> via
|
||||
/// <see cref="OpenSim.OpenSimBase.AddPluginCommands"/> via
|
||||
/// <see cref="OpenSim.OpenSimBase.StartupSpecific"/>
|
||||
/// </remarks>
|
||||
public event OnPluginConsoleDelegate OnPluginConsole;
|
||||
|
||||
/// <summary>
|
||||
@@ -117,8 +225,28 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
public delegate void OnSetRootAgentSceneDelegate(UUID agentID, Scene scene);
|
||||
|
||||
/// <summary>
|
||||
/// Triggered before the grunt work for adding a root agent to a
|
||||
/// scene has been performed (resuming attachment scripts, physics,
|
||||
/// animations etc.)
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Triggered before <see cref="OnMakeRootAgent"/>
|
||||
/// by <see cref="TriggerSetRootAgentScene"/>
|
||||
/// in <see cref="ScenePresence.MakeRootAgent"/>
|
||||
/// via <see cref="Scene.AgentCrossing"/>
|
||||
/// and <see cref="ScenePresence.CompleteMovement"/>
|
||||
/// </remarks>
|
||||
public event OnSetRootAgentSceneDelegate OnSetRootAgentScene;
|
||||
|
||||
/// <summary>
|
||||
/// Triggered after parcel properties have been updated.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Triggered by <see cref="TriggerOnParcelPropertiesUpdateRequest"/> in
|
||||
/// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.ClientOnParcelPropertiesUpdateRequest"/>,
|
||||
/// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.ProcessPropertiesUpdate"/>
|
||||
/// </remarks>
|
||||
public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
|
||||
|
||||
/// <summary>
|
||||
@@ -133,13 +261,45 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// <summary>
|
||||
/// Fired when an object is touched/grabbed.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The originalID is the local ID of the part that was actually touched. The localID itself is always that of
|
||||
/// the root part.
|
||||
/// Triggerd in response to <see cref="OpenSim.Framework.IClientAPI.OnGrabObject"/>
|
||||
/// via <see cref="TriggerObjectGrab"/>
|
||||
/// in <see cref="Scene.ProcessObjectGrab"/>
|
||||
/// </remarks>
|
||||
public event ObjectGrabDelegate OnObjectGrab;
|
||||
public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when an object is being touched/grabbed continuously.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Triggered in response to <see cref="OpenSim.Framework.IClientAPI.OnGrabUpdate"/>
|
||||
/// via <see cref="TriggerObjectGrabbing"/>
|
||||
/// in <see cref="Scene.ProcessObjectGrabUpdate"/>
|
||||
/// </remarks>
|
||||
public event ObjectGrabDelegate OnObjectGrabbing;
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when an object stops being touched/grabbed.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Triggered in response to <see cref="OpenSim.Framework.IClientAPI.OnDeGrabObject"/>
|
||||
/// via <see cref="TriggerObjectDeGrab"/>
|
||||
/// in <see cref="Scene.ProcessObjectDeGrab"/>
|
||||
/// </remarks>
|
||||
public event ObjectDeGrabDelegate OnObjectDeGrab;
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when a script resets.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Triggered by <see cref="TriggerScriptReset"/>
|
||||
/// in <see cref="Scene.ProcessScriptReset"/>
|
||||
/// via <see cref="OpenSim.Framework.IClientAPI.OnScriptReset"/>
|
||||
/// via <see cref="OpenSim.Region.ClientStack.LindenUDP.LLClientView.HandleScriptReset"/>
|
||||
/// </remarks>
|
||||
public event ScriptResetDelegate OnScriptReset;
|
||||
|
||||
public event OnPermissionErrorDelegate OnPermissionError;
|
||||
@@ -149,29 +309,105 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Occurs after OnNewScript.
|
||||
/// Triggered by <see cref="TriggerRezScript"/>
|
||||
/// in <see cref="SceneObjectPartInventory.CreateScriptInstance"/>
|
||||
/// </remarks>
|
||||
public event NewRezScript OnRezScript;
|
||||
public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource);
|
||||
|
||||
public delegate void RemoveScript(uint localID, UUID itemID);
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when a script is removed from an object.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Triggered by <see cref="TriggerRemoveScript"/>
|
||||
/// in <see cref="Scene.RemoveTaskInventory"/>,
|
||||
/// <see cref="Scene.CreateAgentInventoryItemFromTask"/>,
|
||||
/// <see cref="SceneObjectPartInventory.RemoveScriptInstance"/>,
|
||||
/// <see cref="SceneObjectPartInventory.RemoveInventoryItem"/>
|
||||
/// </remarks>
|
||||
public event RemoveScript OnRemoveScript;
|
||||
|
||||
public delegate void StartScript(uint localID, UUID itemID);
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when a script starts.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Triggered by <see cref="TriggerStartScript"/>
|
||||
/// in <see cref="Scene.SetScriptRunning"/>
|
||||
/// via <see cref="OpenSim.Framework.IClientAPI.OnSetScriptRunning"/>,
|
||||
/// via <see cref="OpenSim.Region.ClientStack.LindenUDP.HandleSetScriptRunning"/>
|
||||
/// </remarks>
|
||||
public event StartScript OnStartScript;
|
||||
|
||||
public delegate void StopScript(uint localID, UUID itemID);
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when a script stops.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Triggered by <see cref="TriggerStopScript"/>,
|
||||
/// in <see cref="SceneObjectPartInventory.CreateScriptInstance"/>,
|
||||
/// <see cref="SceneObjectPartInventory.StopScriptInstance"/>,
|
||||
/// <see cref="Scene.SetScriptRunning"/>
|
||||
/// </remarks>
|
||||
public event StopScript OnStopScript;
|
||||
|
||||
public delegate bool SceneGroupMoved(UUID groupID, Vector3 delta);
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when an object is moved.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Triggered by <see cref="TriggerGroupMove"/>
|
||||
/// in <see cref="SceneObjectGroup.UpdateGroupPosition"/>,
|
||||
/// <see cref="SceneObjectGroup.GrabMovement"/>
|
||||
/// </remarks>
|
||||
public event SceneGroupMoved OnSceneGroupMove;
|
||||
|
||||
public delegate void SceneGroupGrabed(UUID groupID, Vector3 offset, UUID userID);
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when an object is grabbed.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Triggered by <see cref="TriggerGroupGrab"/>
|
||||
/// in <see cref="SceneObjectGroup.OnGrabGroup"/>
|
||||
/// via <see cref="SceneObjectGroup.ObjectGrabHandler"/>
|
||||
/// via <see cref="Scene.ProcessObjectGrab"/>
|
||||
/// via <see cref="OpenSim.Framework.IClientAPI.OnGrabObject"/>
|
||||
/// via <see cref="OpenSim.Region.ClientStack.LindenUDP.LLClientView.HandleObjectGrab"/>
|
||||
/// </remarks>
|
||||
public event SceneGroupGrabed OnSceneGroupGrab;
|
||||
|
||||
public delegate bool SceneGroupSpinStarted(UUID groupID);
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when an object starts to spin.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Triggered by <see cref="TriggerGroupSpinStart"/>
|
||||
/// in <see cref="SceneObjectGroup.SpinStart"/>
|
||||
/// via <see cref="SceneGraph.SpinStart"/>
|
||||
/// via <see cref="OpenSim.Framework.IClientAPI.OnSpinStart"/>
|
||||
/// via <see cref="OpenSim.Region.ClientStack.LindenUDP.LLClientView.HandleObjectSpinStart"/>
|
||||
/// </remarks>
|
||||
public event SceneGroupSpinStarted OnSceneGroupSpinStart;
|
||||
|
||||
public delegate bool SceneGroupSpun(UUID groupID, Quaternion rotation);
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when an object is being spun.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Triggered by <see cref="TriggerGroupSpin"/>
|
||||
/// in <see cref="SceneObjectGroup.SpinMovement"/>
|
||||
/// via <see cref="SceneGraph.SpinObject"/>
|
||||
/// via <see cref="OpenSim.Framework.IClientAPI.OnSpinUpdate"/>
|
||||
/// via <see cref="OpenSim.Region.ClientStack.LindenUDP.LLClientView.HandleObjectSpinUpdate"/>
|
||||
/// </remarks>
|
||||
public event SceneGroupSpun OnSceneGroupSpin;
|
||||
|
||||
public delegate void LandObjectAdded(ILandObject newParcel);
|
||||
@@ -200,6 +436,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// At the point of firing, the scene still contains the client's scene presence.
|
||||
///
|
||||
/// This is triggered under per-agent lock. So if you want to perform any long-running operations, please
|
||||
/// do this on a separate thread.
|
||||
/// </remarks>
|
||||
public event ClientClosed OnClientClosed;
|
||||
|
||||
@@ -210,6 +449,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Occurs before OnRezScript
|
||||
/// Triggered by <see cref="TriggerNewScript"/>
|
||||
/// in <see cref="Scene.RezScriptFromAgentInventory"/>,
|
||||
/// <see cref="Scene.RezNewScript"/>
|
||||
/// </remarks>
|
||||
public event NewScript OnNewScript;
|
||||
|
||||
@@ -241,6 +483,12 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Triggered after the scene receives a client's upload of an updated script and has stored it in an asset.
|
||||
/// Triggered by <see cref="TriggerUpdateScript"/>
|
||||
/// in <see cref="Scene.CapsUpdateTaskInventoryScriptAsset"/>
|
||||
/// via <see cref="Scene.CapsUpdateTaskInventoryScriptAsset"/>
|
||||
/// via <see cref="OpenSim.Region.ClientStack.Linden.BunchOfCaps.TaskScriptUpdated"/>
|
||||
/// via <see cref="OpenSim.Region.ClientStack.Linden.TaskInventoryScriptUpdater.OnUpLoad"/>
|
||||
/// via <see cref="OpenSim.Region.ClientStack.Linden.TaskInventoryScriptUpdater.uploaderCaps"/>
|
||||
/// </remarks>
|
||||
public event UpdateScript OnUpdateScript;
|
||||
|
||||
@@ -266,48 +514,203 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when some scene object properties change.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// ScriptChangedEvent is fired when a scene object property that a script might be interested
|
||||
/// in (such as color, scale or inventory) changes. Only enough information sent is for the LSL changed event.
|
||||
/// This is not an indication that the script has changed (see OnUpdateScript for that).
|
||||
/// This event is sent to a script to tell it that some property changed on
|
||||
/// the object the script is in. See http://lslwiki.net/lslwiki/wakka.php?wakka=changed .
|
||||
/// </summary>
|
||||
/// Triggered by <see cref="TriggerOnScriptChangedEvent"/>
|
||||
/// in <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.TeleportAgentWithinRegion"/>,
|
||||
/// <see cref="SceneObjectPart.TriggerScriptChangedEvent"/>
|
||||
/// </remarks>
|
||||
public event ScriptChangedEvent OnScriptChangedEvent;
|
||||
public delegate void ScriptChangedEvent(uint localID, uint change);
|
||||
|
||||
public delegate void ScriptControlEvent(UUID item, UUID avatarID, uint held, uint changed);
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when a script receives control input from an agent.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Triggered by <see cref="TriggerControlEvent"/>
|
||||
/// in <see cref="ScenePresence.SendControlsToScripts"/>
|
||||
/// via <see cref="ScenePresence.HandleAgentUpdate"/>
|
||||
/// via <see cref="OpenSim.Framework.IClientAPI.OnAgentUpdate"/>
|
||||
/// via <see cref="OpenSim.Region.ClientStack.LindenUDP.LLClientView.HandleAgentUpdate"/>
|
||||
/// </remarks>
|
||||
public event ScriptControlEvent OnScriptControlEvent;
|
||||
|
||||
public delegate void ScriptAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 atpos);
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when an object has arrived within a tolerance distance
|
||||
/// of a motion target.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Triggered by <see cref="TriggerAtTargetEvent"/>
|
||||
/// in <see cref="SceneObjectGroup.checkAtTargets"/>
|
||||
/// via <see cref="SceneObjectGroup.ScheduleGroupForFullUpdate"/>,
|
||||
/// <see cref="Scene.CheckAtTargets"/> via <see cref="Scene.Update"/>
|
||||
/// </remarks>
|
||||
public event ScriptAtTargetEvent OnScriptAtTargetEvent;
|
||||
|
||||
public delegate void ScriptNotAtTargetEvent(uint localID);
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when an object has a motion target but has not arrived
|
||||
/// within a tolerance distance.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Triggered by <see cref="TriggerNotAtTargetEvent"/>
|
||||
/// in <see cref="SceneObjectGroup.checkAtTargets"/>
|
||||
/// via <see cref="SceneObjectGroup.ScheduleGroupForFullUpdate"/>,
|
||||
/// <see cref="Scene.CheckAtTargets"/> via <see cref="Scene.Update"/>
|
||||
/// </remarks>
|
||||
public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent;
|
||||
|
||||
public delegate void ScriptAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion atrot);
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when an object has arrived within a tolerance rotation
|
||||
/// of a rotation target.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Triggered by <see cref="TriggerAtRotTargetEvent"/>
|
||||
/// in <see cref="SceneObjectGroup.checkAtTargets"/>
|
||||
/// via <see cref="SceneObjectGroup.ScheduleGroupForFullUpdate"/>,
|
||||
/// <see cref="Scene.CheckAtTargets"/> via <see cref="Scene.Update"/>
|
||||
/// </remarks>
|
||||
public event ScriptAtRotTargetEvent OnScriptAtRotTargetEvent;
|
||||
|
||||
public delegate void ScriptNotAtRotTargetEvent(uint localID);
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when an object has a rotation target but has not arrived
|
||||
/// within a tolerance rotation.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Triggered by <see cref="TriggerNotAtRotTargetEvent"/>
|
||||
/// in <see cref="SceneObjectGroup.checkAtTargets"/>
|
||||
/// via <see cref="SceneObjectGroup.ScheduleGroupForFullUpdate"/>,
|
||||
/// <see cref="Scene.CheckAtTargets"/> via <see cref="Scene.Update"/>
|
||||
/// </remarks>
|
||||
public event ScriptNotAtRotTargetEvent OnScriptNotAtRotTargetEvent;
|
||||
|
||||
public delegate void ScriptColliding(uint localID, ColliderArgs colliders);
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when a physical collision has started between a prim
|
||||
/// and something other than the region terrain.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Triggered by <see cref="TriggerScriptCollidingStart"/>
|
||||
/// in <see cref="SceneObjectPart.SendCollisionEvent"/>
|
||||
/// via <see cref="SceneObjectPart.PhysicsCollision"/>
|
||||
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/>
|
||||
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/>
|
||||
/// </remarks>
|
||||
public event ScriptColliding OnScriptColliderStart;
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when something that previously collided with a prim has
|
||||
/// not stopped colliding with it.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <seealso cref="OnScriptColliderStart"/>
|
||||
/// Triggered by <see cref="TriggerScriptColliding"/>
|
||||
/// in <see cref="SceneObjectPart.SendCollisionEvent"/>
|
||||
/// via <see cref="SceneObjectPart.PhysicsCollision"/>
|
||||
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/>
|
||||
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/>
|
||||
/// </remarks>
|
||||
public event ScriptColliding OnScriptColliding;
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when something that previously collided with a prim has
|
||||
/// stopped colliding with it.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Triggered by <see cref="TriggerScriptCollidingEnd"/>
|
||||
/// in <see cref="SceneObjectPart.SendCollisionEvent"/>
|
||||
/// via <see cref="SceneObjectPart.PhysicsCollision"/>
|
||||
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/>
|
||||
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/>
|
||||
/// </remarks>
|
||||
public event ScriptColliding OnScriptCollidingEnd;
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when a physical collision has started between an object
|
||||
/// and the region terrain.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Triggered by <see cref="TriggerScriptLandCollidingStart"/>
|
||||
/// in <see cref="SceneObjectPart.SendLandCollisionEvent"/>
|
||||
/// via <see cref="SceneObjectPart.PhysicsCollision"/>
|
||||
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/>
|
||||
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/>
|
||||
/// </remarks>
|
||||
public event ScriptColliding OnScriptLandColliderStart;
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when an object that previously collided with the region
|
||||
/// terrain has not yet stopped colliding with it.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Triggered by <see cref="TriggerScriptLandColliding"/>
|
||||
/// in <see cref="SceneObjectPart.SendLandCollisionEvent"/>
|
||||
/// via <see cref="SceneObjectPart.PhysicsCollision"/>
|
||||
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/>
|
||||
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/>
|
||||
/// </remarks>
|
||||
public event ScriptColliding OnScriptLandColliding;
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when an object that previously collided with the region
|
||||
/// terrain has stopped colliding with it.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Triggered by <see cref="TriggerScriptLandCollidingEnd"/>
|
||||
/// in <see cref="SceneObjectPart.SendLandCollisionEvent"/>
|
||||
/// via <see cref="SceneObjectPart.PhysicsCollision"/>
|
||||
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/>
|
||||
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/>
|
||||
/// </remarks>
|
||||
public event ScriptColliding OnScriptLandColliderEnd;
|
||||
|
||||
public delegate void OnMakeChildAgentDelegate(ScenePresence presence);
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when an agent has been made a child agent of a scene.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Triggered by <see cref="TriggerOnMakeChildAgent"/>
|
||||
/// in <see cref="ScenePresence.MakeChildAgent"/>
|
||||
/// via <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.CrossAgentToNewRegionAsync"/>,
|
||||
/// <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.DoTeleport"/>,
|
||||
/// <see cref="OpenSim.Region.CoreModules.InterGrid.KillAUser.ShutdownNoLogout"/>
|
||||
/// </remarks>
|
||||
public event OnMakeChildAgentDelegate OnMakeChildAgent;
|
||||
|
||||
public delegate void OnSaveNewWindlightProfileDelegate();
|
||||
public delegate void OnSendNewWindlightProfileTargetedDelegate(RegionLightShareData wl, UUID user);
|
||||
|
||||
/// <summary>
|
||||
/// Triggered after the grunt work for adding a root agent to a
|
||||
/// scene has been performed (resuming attachment scripts, physics,
|
||||
/// animations etc.)
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This event is on the critical path for transferring an avatar from one region to another. Try and do
|
||||
/// as little work on this event as possible, or do work asynchronously.
|
||||
/// </summary>
|
||||
/// Triggered after <see cref="OnSetRootAgentScene"/>
|
||||
/// by <see cref="TriggerOnMakeRootAgent"/>
|
||||
/// in <see cref="ScenePresence.MakeRootAgent"/>
|
||||
/// via <see cref="Scene.AgentCrossing"/>
|
||||
/// and <see cref="ScenePresence.CompleteMovement"/>
|
||||
/// </remarks>
|
||||
public event Action<ScenePresence> OnMakeRootAgent;
|
||||
|
||||
public event OnSendNewWindlightProfileTargetedDelegate OnSendNewWindlightProfileTargeted;
|
||||
@@ -333,9 +736,17 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
public event AvatarKillData OnAvatarKilled;
|
||||
public delegate void AvatarKillData(uint KillerLocalID, ScenePresence avatar);
|
||||
|
||||
// public delegate void ScriptTimerEvent(uint localID, double timerinterval);
|
||||
|
||||
// public event ScriptTimerEvent OnScriptTimerEvent;
|
||||
/*
|
||||
public delegate void ScriptTimerEvent(uint localID, double timerinterval);
|
||||
/// <summary>
|
||||
/// Used to be triggered when the LSL timer event fires.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Triggered by <see cref="TriggerTimerEvent"/>
|
||||
/// via <see cref="SceneObjectPart.handleTimerAccounting"/>
|
||||
/// </remarks>
|
||||
public event ScriptTimerEvent OnScriptTimerEvent;
|
||||
*/
|
||||
|
||||
public delegate void EstateToolsSunUpdate(ulong regionHandle, bool FixedTime, bool EstateSun, float LindenHour);
|
||||
public delegate void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID);
|
||||
@@ -345,12 +756,27 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// <summary>
|
||||
/// Triggered when an object is added to the scene.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Triggered by <see cref="TriggerObjectAddedToScene"/>
|
||||
/// in <see cref="Scene.AddNewSceneObject"/>,
|
||||
/// <see cref="Scene.DuplicateObject"/>,
|
||||
/// <see cref="Scene.doObjectDuplicateOnRay"/>
|
||||
/// </remarks>
|
||||
public event Action<SceneObjectGroup> OnObjectAddedToScene;
|
||||
|
||||
/// <summary>
|
||||
/// Delegate for <see cref="OnObjectBeingRemovedFromScene"/>
|
||||
/// </summary>
|
||||
/// <param name="obj">The object being removed from the scene</param>
|
||||
public delegate void ObjectBeingRemovedFromScene(SceneObjectGroup obj);
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when an object is removed from the scene.
|
||||
/// </summary>
|
||||
public delegate void ObjectBeingRemovedFromScene(SceneObjectGroup obj);
|
||||
/// <remarks>
|
||||
/// Triggered by <see cref="TriggerObjectBeingRemovedFromScene"/>
|
||||
/// in <see cref="Scene.DeleteSceneObject"/>
|
||||
/// </remarks>
|
||||
public event ObjectBeingRemovedFromScene OnObjectBeingRemovedFromScene;
|
||||
|
||||
public delegate void NoticeNoLandDataFromStorage();
|
||||
@@ -366,6 +792,20 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
public event RequestParcelPrimCountUpdate OnRequestParcelPrimCountUpdate;
|
||||
|
||||
public delegate void ParcelPrimCountTainted();
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when the parcel prim count has been altered.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Triggered by <see cref="TriggerParcelPrimCountTainted"/> in
|
||||
/// <see cref="OpenSim.Region.CoreModules.Avatar.Attachments.AttachmentsModule.DetachSingleAttachmentToGround"/>,
|
||||
/// <see cref="OpenSim.Region.CoreModules.Avatar.Attachments.AttachmentsModule.AttachToAgent"/>,
|
||||
/// <see cref="Scene.DeleteSceneObject"/>,
|
||||
/// <see cref="Scene.SelectPrim"/>,
|
||||
/// <see cref="Scene.DeselectPrim"/>,
|
||||
/// <see cref="SceneObjectGroup.UpdatePrimFlags"/>,
|
||||
/// <see cref="SceneObjectGroup.AbsolutePosition"/>
|
||||
/// </remarks>
|
||||
public event ParcelPrimCountTainted OnParcelPrimCountTainted;
|
||||
public event GetScriptRunning OnGetScriptRunning;
|
||||
|
||||
@@ -478,6 +918,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// <param name="copy"></param>
|
||||
/// <param name="original"></param>
|
||||
/// <param name="userExposed">True if the duplicate will immediately be in the scene, false otherwise</param>
|
||||
/// <remarks>
|
||||
/// Triggered in <see cref="OpenSim.Region.Framework.Scenes.SceneObjectPart.Copy"/>
|
||||
/// </remarks>
|
||||
public event SceneObjectPartCopyDelegate OnSceneObjectPartCopy;
|
||||
public delegate void SceneObjectPartCopyDelegate(SceneObjectPart copy, SceneObjectPart original, bool userExposed);
|
||||
|
||||
@@ -519,9 +962,28 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
public event PrimsLoaded OnPrimsLoaded;
|
||||
|
||||
public delegate void TeleportStart(IClientAPI client, GridRegion destination, GridRegion finalDestination, uint teleportFlags, bool gridLogout);
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when a teleport starts
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Triggered by <see cref="TriggerTeleportStart"/>
|
||||
/// in <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.CreateAgent"/>
|
||||
/// and <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.HGEntityTransferModule.CreateAgent"/>
|
||||
/// via <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.DoTeleport"/>
|
||||
/// </remarks>
|
||||
public event TeleportStart OnTeleportStart;
|
||||
|
||||
public delegate void TeleportFail(IClientAPI client, bool gridLogout);
|
||||
|
||||
/// <summary>
|
||||
/// Trigered when a teleport fails.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Triggered by <see cref="TriggerTeleportFail"/>
|
||||
/// in <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.Fail"/>
|
||||
/// via <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.DoTeleport"/>
|
||||
/// </remarks>
|
||||
public event TeleportFail OnTeleportFail;
|
||||
|
||||
public class MoneyTransferArgs : EventArgs
|
||||
@@ -529,7 +991,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
public UUID sender;
|
||||
public UUID receiver;
|
||||
|
||||
// Always false. The SL protocol sucks.
|
||||
/// <summary>
|
||||
/// Always false. The SL protocol sucks.
|
||||
/// </summary>
|
||||
public bool authenticated = false;
|
||||
|
||||
public int amount;
|
||||
@@ -586,8 +1050,29 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
public delegate void LandBuy(Object sender, LandBuyArgs e);
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when an attempt to transfer grid currency occurs
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.ProcessMoneyTransferRequest"/>
|
||||
/// via <see cref="OpenSim.Region.Framework.Scenes.Scene.SubscribeToClientGridEvents"/>
|
||||
/// via <see cref="OpenSim.Region.Framework.Scenes.Scene.SubscribeToClientEvents"/>
|
||||
/// via <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewClient"/>
|
||||
/// </remarks>
|
||||
public event MoneyTransferEvent OnMoneyTransfer;
|
||||
|
||||
/// <summary>
|
||||
/// Triggered after after <see cref="OnValidateLandBuy"/>
|
||||
/// </summary>
|
||||
public event LandBuy OnLandBuy;
|
||||
|
||||
/// <summary>
|
||||
/// Triggered to allow or prevent a real estate transaction
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.ProcessParcelBuy"/>
|
||||
/// <seealso cref="OpenSim.Region.OptionalModules.World.MoneyModule.SampleMoneyModule.ValidateLandBuy"/>
|
||||
/// </remarks>
|
||||
public event LandBuy OnValidateLandBuy;
|
||||
|
||||
public void TriggerOnAttach(uint localID, UUID itemID, UUID avatarID)
|
||||
@@ -2003,7 +2488,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
}
|
||||
}
|
||||
|
||||
// this lets us keep track of nasty script events like timer, etc.
|
||||
/// <summary>
|
||||
/// this lets us keep track of nasty script events like timer, etc.
|
||||
/// </summary>
|
||||
/// <param name="objLocalID"></param>
|
||||
/// <param name="Interval"></param>
|
||||
public void TriggerTimerEvent(uint objLocalID, double Interval)
|
||||
{
|
||||
throw new NotImplementedException("TriggerTimerEvent was thought to be not used anymore and the registration for the event from scene object part has been commented out due to a memory leak");
|
||||
|
||||
@@ -93,7 +93,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// </summary>
|
||||
public void StartScripts()
|
||||
{
|
||||
m_log.InfoFormat("[SCENE]: Starting scripts in {0}, please wait.", RegionInfo.RegionName);
|
||||
// m_log.InfoFormat("[SCENE]: Starting scripts in {0}, please wait.", RegionInfo.RegionName);
|
||||
|
||||
IScriptModule[] engines = RequestModuleInterfaces<IScriptModule>();
|
||||
|
||||
|
||||
@@ -468,7 +468,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
if (!InventoryService.AddFolder(folder))
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[AGENT INVENTORY]: Failed to move create folder for user {0} {1}",
|
||||
"[AGENT INVENTORY]: Failed to create folder for user {0} {1}",
|
||||
remoteClient.Name, remoteClient.AgentId);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -79,6 +79,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
public SynchronizeSceneHandler SynchronizeScene;
|
||||
|
||||
/// <summary>
|
||||
/// Used to prevent simultaneous calls to RemoveClient() for the same agent from interfering with each other.
|
||||
/// </summary>
|
||||
private object m_removeClientLock = new object();
|
||||
|
||||
/// <summary>
|
||||
/// Statistical information for this scene.
|
||||
/// </summary>
|
||||
@@ -128,7 +133,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
// TODO: need to figure out how allow client agents but deny
|
||||
// root agents when ACL denies access to root agent
|
||||
public bool m_strictAccessControl = true;
|
||||
public int MaxUndoCount = 5;
|
||||
|
||||
public int MaxUndoCount { get; set; }
|
||||
|
||||
// Using this for RegionReady module to prevent LoginsDisabled from changing under our feet;
|
||||
public bool LoginLock = false;
|
||||
@@ -275,6 +281,31 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
}
|
||||
private volatile bool m_shuttingDown;
|
||||
|
||||
/// <summary>
|
||||
/// Is the scene active?
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If false, maintenance and update loops are not being run. Updates can still be triggered manually if
|
||||
/// the scene is not active.
|
||||
/// </remarks>
|
||||
public bool Active
|
||||
{
|
||||
get { return m_active; }
|
||||
set
|
||||
{
|
||||
if (value)
|
||||
{
|
||||
if (!m_active)
|
||||
Start();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_active = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
private volatile bool m_active;
|
||||
|
||||
// private int m_lastUpdate;
|
||||
// private bool m_firstHeartbeat = true;
|
||||
|
||||
@@ -714,6 +745,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
//Animation states
|
||||
m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false);
|
||||
|
||||
MaxUndoCount = startupConfig.GetInt("MaxPrimUndos", 20);
|
||||
|
||||
PhysicalPrims = startupConfig.GetBoolean("physical_prim", PhysicalPrims);
|
||||
CollidablePrims = startupConfig.GetBoolean("collidable_prim", CollidablePrims);
|
||||
|
||||
@@ -754,13 +787,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest");
|
||||
TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false);
|
||||
|
||||
IConfig packetConfig = m_config.Configs["PacketPool"];
|
||||
if (packetConfig != null)
|
||||
{
|
||||
PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true);
|
||||
PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true);
|
||||
}
|
||||
|
||||
m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl);
|
||||
|
||||
m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true);
|
||||
@@ -817,6 +843,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
}
|
||||
|
||||
// FIXME: Ultimately this should be in a module.
|
||||
SendPeriodicAppearanceUpdates = true;
|
||||
|
||||
IConfig appearanceConfig = m_config.Configs["Appearance"];
|
||||
if (appearanceConfig != null)
|
||||
{
|
||||
@@ -1112,6 +1140,14 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
public void SetSceneCoreDebug(Dictionary<string, string> options)
|
||||
{
|
||||
if (options.ContainsKey("active"))
|
||||
{
|
||||
bool active;
|
||||
|
||||
if (bool.TryParse(options["active"], out active))
|
||||
Active = active;
|
||||
}
|
||||
|
||||
if (options.ContainsKey("scripting"))
|
||||
{
|
||||
bool enableScripts = true;
|
||||
@@ -1251,6 +1287,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// </summary>
|
||||
public void Start()
|
||||
{
|
||||
m_active = true;
|
||||
|
||||
// m_log.DebugFormat("[SCENE]: Starting Heartbeat timer for {0}", RegionInfo.RegionName);
|
||||
|
||||
//m_heartbeatTimer.Enabled = true;
|
||||
@@ -1292,7 +1330,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
#region Update Methods
|
||||
|
||||
/// <summary>
|
||||
/// Performs per-frame updates regularly
|
||||
/// Activate the various loops necessary to continually update the scene.
|
||||
/// </summary>
|
||||
private void Heartbeat()
|
||||
{
|
||||
@@ -1349,7 +1387,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
List<Vector3> coarseLocations;
|
||||
List<UUID> avatarUUIDs;
|
||||
|
||||
while (!m_shuttingDown && (endRun == null || MaintenanceRun < endRun))
|
||||
while (!m_shuttingDown && ((endRun == null && Active) || MaintenanceRun < endRun))
|
||||
{
|
||||
runtc = Util.EnvironmentTickCount();
|
||||
++MaintenanceRun;
|
||||
@@ -1408,7 +1446,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
int previousFrameTick, tmpMS;
|
||||
int maintc = Util.EnvironmentTickCount();
|
||||
|
||||
while (!m_shuttingDown && (endFrame == null || Frame < endFrame))
|
||||
while (!m_shuttingDown && ((endFrame == null && Active) || Frame < endFrame))
|
||||
{
|
||||
++Frame;
|
||||
|
||||
@@ -2660,69 +2698,89 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
public override ISceneAgent AddNewClient(IClientAPI client, PresenceType type)
|
||||
{
|
||||
ScenePresence sp;
|
||||
bool vialogin;
|
||||
|
||||
// Validation occurs in LLUDPServer
|
||||
//
|
||||
// XXX: A race condition exists here where two simultaneous calls to AddNewClient can interfere with
|
||||
// each other. In practice, this does not currently occur in the code.
|
||||
AgentCircuitData aCircuit = m_authenticateHandler.GetAgentCircuitData(client.CircuitCode);
|
||||
|
||||
bool vialogin
|
||||
= (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0
|
||||
|| (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0;
|
||||
|
||||
// CheckHeartbeat();
|
||||
|
||||
ScenePresence sp = GetScenePresence(client.AgentId);
|
||||
|
||||
// XXX: Not sure how good it is to add a new client if a scene presence already exists. Possibly this
|
||||
// could occur if a viewer crashes and relogs before the old client is kicked out. But this could cause
|
||||
// other problems, and possible the code calling AddNewClient() should ensure that no client is already
|
||||
// connected.
|
||||
if (sp == null)
|
||||
// We lock here on AgentCircuitData to prevent a race condition between the thread adding a new connection
|
||||
// and a simultaneous one that removes it (as can happen if the client is closed at a particular point
|
||||
// whilst connecting).
|
||||
//
|
||||
// It would be easier to lock across all NewUserConnection(), AddNewClient() and
|
||||
// RemoveClient() calls for all agents, but this would allow a slow call (e.g. because of slow service
|
||||
// response in some module listening to AddNewClient()) from holding up unrelated agent calls.
|
||||
//
|
||||
// In practice, the lock (this) in LLUDPServer.AddNewClient() currently lock across all
|
||||
// AddNewClient() operations (though not other ops).
|
||||
// In the future this can be relieved once locking per agent (not necessarily on AgentCircuitData) is improved.
|
||||
lock (aCircuit)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[SCENE]: Adding new child scene presence {0} {1} to scene {2} at pos {3}",
|
||||
client.Name, client.AgentId, RegionInfo.RegionName, client.StartPos);
|
||||
vialogin
|
||||
= (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0
|
||||
|| (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0;
|
||||
|
||||
// CheckHeartbeat();
|
||||
|
||||
sp = GetScenePresence(client.AgentId);
|
||||
|
||||
m_clientManager.Add(client);
|
||||
SubscribeToClientEvents(client);
|
||||
|
||||
sp = m_sceneGraph.CreateAndAddChildScenePresence(client, aCircuit.Appearance, type);
|
||||
m_eventManager.TriggerOnNewPresence(sp);
|
||||
|
||||
sp.TeleportFlags = (TPFlags)aCircuit.teleportFlags;
|
||||
|
||||
// The first agent upon login is a root agent by design.
|
||||
// For this agent we will have to rez the attachments.
|
||||
// All other AddNewClient calls find aCircuit.child to be true.
|
||||
if (aCircuit.child == false)
|
||||
// XXX: Not sure how good it is to add a new client if a scene presence already exists. Possibly this
|
||||
// could occur if a viewer crashes and relogs before the old client is kicked out. But this could cause
|
||||
// other problems, and possible the code calling AddNewClient() should ensure that no client is already
|
||||
// connected.
|
||||
if (sp == null)
|
||||
{
|
||||
// We have to set SP to be a root agent here so that SP.MakeRootAgent() will later not try to
|
||||
// start the scripts again (since this is done in RezAttachments()).
|
||||
// XXX: This is convoluted.
|
||||
sp.IsChildAgent = false;
|
||||
|
||||
if (AttachmentsModule != null)
|
||||
Util.FireAndForget(delegate(object o) { AttachmentsModule.RezAttachments(sp); });
|
||||
m_log.DebugFormat(
|
||||
"[SCENE]: Adding new child scene presence {0} {1} to scene {2} at pos {3}",
|
||||
client.Name, client.AgentId, RegionInfo.RegionName, client.StartPos);
|
||||
|
||||
m_clientManager.Add(client);
|
||||
SubscribeToClientEvents(client);
|
||||
|
||||
sp = m_sceneGraph.CreateAndAddChildScenePresence(client, aCircuit.Appearance, type);
|
||||
m_eventManager.TriggerOnNewPresence(sp);
|
||||
|
||||
sp.TeleportFlags = (TPFlags)aCircuit.teleportFlags;
|
||||
|
||||
// The first agent upon login is a root agent by design.
|
||||
// For this agent we will have to rez the attachments.
|
||||
// All other AddNewClient calls find aCircuit.child to be true.
|
||||
if (aCircuit.child == false)
|
||||
{
|
||||
// We have to set SP to be a root agent here so that SP.MakeRootAgent() will later not try to
|
||||
// start the scripts again (since this is done in RezAttachments()).
|
||||
// XXX: This is convoluted.
|
||||
sp.IsChildAgent = false;
|
||||
|
||||
if (AttachmentsModule != null)
|
||||
Util.FireAndForget(delegate(object o) { AttachmentsModule.RezAttachments(sp); });
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[SCENE]: Already found {0} scene presence for {1} in {2} when asked to add new scene presence",
|
||||
sp.IsChildAgent ? "child" : "root", sp.Name, RegionInfo.RegionName);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[SCENE]: Already found {0} scene presence for {1} in {2} when asked to add new scene presence",
|
||||
sp.IsChildAgent ? "child" : "root", sp.Name, RegionInfo.RegionName);
|
||||
}
|
||||
|
||||
// We must set this here so that TriggerOnNewClient and TriggerOnClientLogin can determine whether the
|
||||
// client is for a root or child agent.
|
||||
client.SceneAgent = sp;
|
||||
|
||||
// We must set this here so that TriggerOnNewClient and TriggerOnClientLogin can determine whether the
|
||||
// client is for a root or child agent.
|
||||
client.SceneAgent = sp;
|
||||
// Cache the user's name
|
||||
CacheUserName(sp, aCircuit);
|
||||
|
||||
EventManager.TriggerOnNewClient(client);
|
||||
if (vialogin)
|
||||
EventManager.TriggerOnClientLogin(client);
|
||||
}
|
||||
|
||||
m_LastLogin = Util.EnvironmentTickCount();
|
||||
|
||||
// Cache the user's name
|
||||
CacheUserName(sp, aCircuit);
|
||||
|
||||
EventManager.TriggerOnNewClient(client);
|
||||
if (vialogin)
|
||||
EventManager.TriggerOnClientLogin(client);
|
||||
|
||||
return sp;
|
||||
}
|
||||
|
||||
@@ -3251,109 +3309,129 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
{
|
||||
// CheckHeartbeat();
|
||||
bool isChildAgent = false;
|
||||
ScenePresence avatar = GetScenePresence(agentID);
|
||||
AgentCircuitData acd;
|
||||
|
||||
if (avatar == null)
|
||||
lock (m_removeClientLock)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[SCENE]: Called RemoveClient() with agent ID {0} but no such presence is in the scene.", agentID);
|
||||
acd = m_authenticateHandler.GetAgentCircuitData(agentID);
|
||||
|
||||
return;
|
||||
if (acd == null)
|
||||
{
|
||||
m_log.ErrorFormat("[SCENE]: No agent circuit found for {0}, aborting Scene.RemoveClient", agentID);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
// We remove the acd up here to avoid later raec conditions if two RemoveClient() calls occurred
|
||||
// simultaneously.
|
||||
m_authenticateHandler.RemoveCircuit(acd.circuitcode);
|
||||
}
|
||||
}
|
||||
|
||||
try
|
||||
lock (acd)
|
||||
{
|
||||
isChildAgent = avatar.IsChildAgent;
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[SCENE]: Removing {0} agent {1} {2} from {3}",
|
||||
(isChildAgent ? "child" : "root"), avatar.Name, agentID, RegionInfo.RegionName);
|
||||
|
||||
// Don't do this to root agents, it's not nice for the viewer
|
||||
if (closeChildAgents && isChildAgent)
|
||||
ScenePresence avatar = GetScenePresence(agentID);
|
||||
|
||||
if (avatar == null)
|
||||
{
|
||||
// Tell a single agent to disconnect from the region.
|
||||
IEventQueue eq = RequestModuleInterface<IEventQueue>();
|
||||
if (eq != null)
|
||||
{
|
||||
eq.DisableSimulator(RegionInfo.RegionHandle, avatar.UUID);
|
||||
}
|
||||
else
|
||||
{
|
||||
avatar.ControllingClient.SendShutdownConnectionNotice();
|
||||
}
|
||||
m_log.WarnFormat(
|
||||
"[SCENE]: Called RemoveClient() with agent ID {0} but no such presence is in the scene.", agentID);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// Only applies to root agents.
|
||||
if (avatar.ParentID != 0)
|
||||
{
|
||||
avatar.StandUp();
|
||||
}
|
||||
|
||||
m_sceneGraph.removeUserCount(!isChildAgent);
|
||||
|
||||
// TODO: We shouldn't use closeChildAgents here - it's being used by the NPC module to stop
|
||||
// unnecessary operations. This should go away once NPCs have no accompanying IClientAPI
|
||||
if (closeChildAgents && CapsModule != null)
|
||||
CapsModule.RemoveCaps(agentID);
|
||||
|
||||
// REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever
|
||||
// this method is doing is HORRIBLE!!!
|
||||
avatar.Scene.NeedSceneCacheClear(avatar.UUID);
|
||||
|
||||
if (closeChildAgents && !isChildAgent)
|
||||
{
|
||||
List<ulong> regions = avatar.KnownRegionHandles;
|
||||
regions.Remove(RegionInfo.RegionHandle);
|
||||
m_sceneGridService.SendCloseChildAgentConnections(agentID, regions);
|
||||
}
|
||||
|
||||
m_eventManager.TriggerClientClosed(agentID, this);
|
||||
m_eventManager.TriggerOnRemovePresence(agentID);
|
||||
|
||||
if (!isChildAgent)
|
||||
{
|
||||
if (AttachmentsModule != null)
|
||||
{
|
||||
AttachmentsModule.DeRezAttachments(avatar);
|
||||
}
|
||||
|
||||
ForEachClient(
|
||||
delegate(IClientAPI client)
|
||||
{
|
||||
//We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway
|
||||
try { client.SendKillObject(avatar.RegionHandle, new List<uint> { avatar.LocalId }); }
|
||||
catch (NullReferenceException) { }
|
||||
});
|
||||
}
|
||||
|
||||
// It's possible for child agents to have transactions if changes are being made cross-border.
|
||||
if (AgentTransactionsModule != null)
|
||||
AgentTransactionsModule.RemoveAgentAssetTransactions(agentID);
|
||||
|
||||
m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error(
|
||||
string.Format("[SCENE]: Exception removing {0} from {1}. Cleaning up. Exception ", avatar.Name, Name), e);
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
||||
try
|
||||
{
|
||||
// Always clean these structures up so that any failure above doesn't cause them to remain in the
|
||||
// scene with possibly bad effects (e.g. continually timing out on unacked packets and triggering
|
||||
// the same cleanup exception continually.
|
||||
m_sceneGraph.RemoveScenePresence(agentID);
|
||||
m_clientManager.Remove(agentID);
|
||||
isChildAgent = avatar.IsChildAgent;
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[SCENE]: Removing {0} agent {1} {2} from {3}",
|
||||
(isChildAgent ? "child" : "root"), avatar.Name, agentID, RegionInfo.RegionName);
|
||||
|
||||
avatar.Close();
|
||||
// Don't do this to root agents, it's not nice for the viewer
|
||||
if (closeChildAgents && isChildAgent)
|
||||
{
|
||||
// Tell a single agent to disconnect from the region.
|
||||
IEventQueue eq = RequestModuleInterface<IEventQueue>();
|
||||
if (eq != null)
|
||||
{
|
||||
eq.DisableSimulator(RegionInfo.RegionHandle, avatar.UUID);
|
||||
}
|
||||
else
|
||||
{
|
||||
avatar.ControllingClient.SendShutdownConnectionNotice();
|
||||
}
|
||||
}
|
||||
|
||||
// Only applies to root agents.
|
||||
if (avatar.ParentID != 0)
|
||||
{
|
||||
avatar.StandUp();
|
||||
}
|
||||
|
||||
m_sceneGraph.removeUserCount(!isChildAgent);
|
||||
|
||||
// TODO: We shouldn't use closeChildAgents here - it's being used by the NPC module to stop
|
||||
// unnecessary operations. This should go away once NPCs have no accompanying IClientAPI
|
||||
if (closeChildAgents && CapsModule != null)
|
||||
CapsModule.RemoveCaps(agentID);
|
||||
|
||||
// REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever
|
||||
// this method is doing is HORRIBLE!!!
|
||||
avatar.Scene.NeedSceneCacheClear(avatar.UUID);
|
||||
|
||||
if (closeChildAgents && !isChildAgent)
|
||||
{
|
||||
List<ulong> regions = avatar.KnownRegionHandles;
|
||||
regions.Remove(RegionInfo.RegionHandle);
|
||||
m_sceneGridService.SendCloseChildAgentConnections(agentID, regions);
|
||||
}
|
||||
|
||||
m_eventManager.TriggerClientClosed(agentID, this);
|
||||
m_eventManager.TriggerOnRemovePresence(agentID);
|
||||
|
||||
if (!isChildAgent)
|
||||
{
|
||||
if (AttachmentsModule != null)
|
||||
{
|
||||
AttachmentsModule.DeRezAttachments(avatar);
|
||||
}
|
||||
|
||||
ForEachClient(
|
||||
delegate(IClientAPI client)
|
||||
{
|
||||
//We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway
|
||||
try { client.SendKillObject(avatar.RegionHandle, new List<uint> { avatar.LocalId }); }
|
||||
catch (NullReferenceException) { }
|
||||
});
|
||||
}
|
||||
|
||||
// It's possible for child agents to have transactions if changes are being made cross-border.
|
||||
if (AgentTransactionsModule != null)
|
||||
AgentTransactionsModule.RemoveAgentAssetTransactions(agentID);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error(
|
||||
string.Format("[SCENE]: Exception in final clean up of {0} in {1}. Exception ", avatar.Name, Name), e);
|
||||
string.Format("[SCENE]: Exception removing {0} from {1}. Cleaning up. Exception ", avatar.Name, Name), e);
|
||||
}
|
||||
finally
|
||||
{
|
||||
try
|
||||
{
|
||||
// Always clean these structures up so that any failure above doesn't cause them to remain in the
|
||||
// scene with possibly bad effects (e.g. continually timing out on unacked packets and triggering
|
||||
// the same cleanup exception continually.
|
||||
m_sceneGraph.RemoveScenePresence(agentID);
|
||||
m_clientManager.Remove(agentID);
|
||||
|
||||
avatar.Close();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error(
|
||||
string.Format("[SCENE]: Exception in final clean up of {0} in {1}. Exception ", avatar.Name, Name), e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3412,11 +3490,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
/// <summary>
|
||||
/// Do the work necessary to initiate a new user connection for a particular scene.
|
||||
/// At the moment, this consists of setting up the caps infrastructure
|
||||
/// The return bool should allow for connections to be refused, but as not all calling paths
|
||||
/// take proper notice of it let, we allowed banned users in still.
|
||||
/// </summary>
|
||||
/// <param name="agent">CircuitData of the agent who is connecting</param>
|
||||
/// <param name="teleportFlags"></param>
|
||||
/// <param name="reason">Outputs the reason for the false response on this string</param>
|
||||
/// <returns>True if the region accepts this agent. False if it does not. False will
|
||||
/// also return a reason.</returns>
|
||||
@@ -3427,10 +3503,20 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
/// <summary>
|
||||
/// Do the work necessary to initiate a new user connection for a particular scene.
|
||||
/// At the moment, this consists of setting up the caps infrastructure
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The return bool should allow for connections to be refused, but as not all calling paths
|
||||
/// take proper notice of it yet, we still allowed banned users in.
|
||||
///
|
||||
/// At the moment this method consists of setting up the caps infrastructure
|
||||
/// The return bool should allow for connections to be refused, but as not all calling paths
|
||||
/// take proper notice of it let, we allowed banned users in still.
|
||||
/// </summary>
|
||||
///
|
||||
/// This method is called by the login service (in the case of login) or another simulator (in the case of region
|
||||
/// cross or teleport) to initiate the connection. It is not triggered by the viewer itself - the connection
|
||||
/// is activated later when the viewer sends the initial UseCircuitCodePacket UDP packet (in the case of
|
||||
/// the LLUDP stack).
|
||||
/// </remarks>
|
||||
/// <param name="agent">CircuitData of the agent who is connecting</param>
|
||||
/// <param name="reason">Outputs the reason for the false response on this string</param>
|
||||
/// <param name="requirePresenceLookup">True for normal presence. False for NPC
|
||||
@@ -3515,88 +3601,97 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
agent.firstname, agent.lastname, agent.Viewer);
|
||||
reason = "Access denied, your viewer is banned by the region owner";
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
ScenePresence sp = GetScenePresence(agent.AgentID);
|
||||
|
||||
if (sp != null && !sp.IsChildAgent)
|
||||
{
|
||||
// We have a zombie from a crashed session.
|
||||
// Or the same user is trying to be root twice here, won't work.
|
||||
// Kill it.
|
||||
m_log.WarnFormat(
|
||||
"[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.",
|
||||
sp.Name, sp.UUID, RegionInfo.RegionName);
|
||||
|
||||
sp.ControllingClient.Close();
|
||||
sp = null;
|
||||
}
|
||||
|
||||
ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y);
|
||||
ILandObject land;
|
||||
|
||||
//On login test land permisions
|
||||
if (vialogin)
|
||||
lock (agent)
|
||||
{
|
||||
if (land != null && !TestLandRestrictions(agent, land, out reason))
|
||||
ScenePresence sp = GetScenePresence(agent.AgentID);
|
||||
|
||||
if (sp != null && !sp.IsChildAgent)
|
||||
{
|
||||
return false;
|
||||
// We have a zombie from a crashed session.
|
||||
// Or the same user is trying to be root twice here, won't work.
|
||||
// Kill it.
|
||||
m_log.WarnFormat(
|
||||
"[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.",
|
||||
sp.Name, sp.UUID, RegionInfo.RegionName);
|
||||
|
||||
sp.ControllingClient.Close(true);
|
||||
sp = null;
|
||||
}
|
||||
}
|
||||
|
||||
if (sp == null) // We don't have an [child] agent here already
|
||||
{
|
||||
if (requirePresenceLookup)
|
||||
|
||||
land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y);
|
||||
|
||||
//On login test land permisions
|
||||
if (vialogin)
|
||||
{
|
||||
try
|
||||
if (land != null && !TestLandRestrictions(agent, land, out reason))
|
||||
{
|
||||
if (!VerifyUserPresence(agent, out reason))
|
||||
return false;
|
||||
} catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[SCENE]: Exception verifying presence {0}{1}", e.Message, e.StackTrace);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
try
|
||||
|
||||
if (sp == null) // We don't have an [child] agent here already
|
||||
{
|
||||
if (!AuthorizeUser(agent, out reason))
|
||||
if (requirePresenceLookup)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!VerifyUserPresence(agent, out reason))
|
||||
return false;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[SCENE]: Exception verifying presence {0}{1}", e.Message, e.StackTrace);
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (!AuthorizeUser(agent, out reason))
|
||||
return false;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[SCENE]: Exception authorizing user {0}{1}", e.Message, e.StackTrace);
|
||||
|
||||
return false;
|
||||
} catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[SCENE]: Exception authorizing user {0}{1}", e.Message, e.StackTrace);
|
||||
return false;
|
||||
}
|
||||
|
||||
m_log.InfoFormat(
|
||||
"[SCENE]: Region {0} authenticated and authorized incoming {1} agent {2} {3} {4} (circuit code {5})",
|
||||
RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname,
|
||||
agent.AgentID, agent.circuitcode);
|
||||
|
||||
if (CapsModule != null)
|
||||
{
|
||||
CapsModule.SetAgentCapsSeeds(agent);
|
||||
CapsModule.CreateCaps(agent.AgentID);
|
||||
}
|
||||
} else
|
||||
{
|
||||
// Let the SP know how we got here. This has a lot of interesting
|
||||
// uses down the line.
|
||||
sp.TeleportFlags = (TPFlags)teleportFlags;
|
||||
|
||||
if (sp.IsChildAgent)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[SCENE]: Adjusting known seeds for existing agent {0} in {1}",
|
||||
agent.AgentID, RegionInfo.RegionName);
|
||||
|
||||
sp.AdjustKnownSeeds();
|
||||
|
||||
}
|
||||
|
||||
m_log.InfoFormat(
|
||||
"[SCENE]: Region {0} authenticated and authorized incoming {1} agent {2} {3} {4} (circuit code {5})",
|
||||
RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname,
|
||||
agent.AgentID, agent.circuitcode);
|
||||
|
||||
if (CapsModule != null)
|
||||
{
|
||||
CapsModule.SetAgentCapsSeeds(agent);
|
||||
CapsModule.CreateCaps(agent.AgentID);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Let the SP know how we got here. This has a lot of interesting
|
||||
// uses down the line.
|
||||
sp.TeleportFlags = (TPFlags)teleportFlags;
|
||||
|
||||
if (sp.IsChildAgent)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[SCENE]: Adjusting known seeds for existing agent {0} in {1}",
|
||||
agent.AgentID, RegionInfo.RegionName);
|
||||
|
||||
sp.AdjustKnownSeeds();
|
||||
|
||||
if (CapsModule != null)
|
||||
CapsModule.SetAgentCapsSeeds(agent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3998,8 +4093,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
return false;
|
||||
}
|
||||
|
||||
// We have to wait until the viewer contacts this region after receiving EAC.
|
||||
// That calls AddNewClient, which finally creates the ScenePresence
|
||||
// We have to wait until the viewer contacts this region
|
||||
// after receiving the EnableSimulator HTTP Event Queue message. This triggers the viewer to send
|
||||
// a UseCircuitCode packet which in turn calls AddNewClient which finally creates the ScenePresence.
|
||||
ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID);
|
||||
|
||||
if (childAgentUpdate != null)
|
||||
@@ -4083,16 +4179,19 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// <summary>
|
||||
/// Tell a single agent to disconnect from the region.
|
||||
/// </summary>
|
||||
/// <param name="regionHandle"></param>
|
||||
/// <param name="agentID"></param>
|
||||
public bool IncomingCloseAgent(UUID agentID)
|
||||
/// <param name="force">
|
||||
/// Force the agent to close even if it might be in the middle of some other operation. You do not want to
|
||||
/// force unless you are absolutely sure that the agent is dead and a normal close is not working.
|
||||
/// </param>
|
||||
public bool IncomingCloseAgent(UUID agentID, bool force)
|
||||
{
|
||||
//m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID);
|
||||
|
||||
ScenePresence presence = m_sceneGraph.GetScenePresence(agentID);
|
||||
if (presence != null)
|
||||
{
|
||||
presence.ControllingClient.Close();
|
||||
presence.ControllingClient.Close(force);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -4545,6 +4644,18 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
return m_sceneGraph.GetSceneObjectGroup(name);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attempt to get the SOG via its UUID
|
||||
/// </summary>
|
||||
/// <param name="fullID"></param>
|
||||
/// <param name="sog"></param>
|
||||
/// <returns></returns>
|
||||
public bool TryGetSceneObjectGroup(UUID fullID, out SceneObjectGroup sog)
|
||||
{
|
||||
sog = GetSceneObjectGroup(fullID);
|
||||
return sog != null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a prim by name from the scene (will return the first
|
||||
/// found, if there are more than one prim with the same name)
|
||||
@@ -4576,6 +4687,18 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
return m_sceneGraph.GetSceneObjectPart(fullID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attempt to get a prim via its UUID
|
||||
/// </summary>
|
||||
/// <param name="fullID"></param>
|
||||
/// <param name="sop"></param>
|
||||
/// <returns></returns>
|
||||
public bool TryGetSceneObjectPart(UUID fullID, out SceneObjectPart sop)
|
||||
{
|
||||
sop = GetSceneObjectPart(fullID);
|
||||
return sop != null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a scene object group that contains the prim with the given local id
|
||||
/// </summary>
|
||||
|
||||
@@ -300,7 +300,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
public bool AddNewSceneObject(
|
||||
SceneObjectGroup sceneObject, bool attachToBackup, Vector3? pos, Quaternion? rot, Vector3 vel)
|
||||
{
|
||||
AddNewSceneObject(sceneObject, true, false);
|
||||
AddNewSceneObject(sceneObject, attachToBackup, false);
|
||||
|
||||
if (pos != null)
|
||||
sceneObject.AbsolutePosition = (Vector3)pos;
|
||||
|
||||
@@ -1119,14 +1119,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
parts[i].UUID = UUID.Random();
|
||||
}
|
||||
|
||||
// helper provided for parts.
|
||||
public int GetSceneMaxUndo()
|
||||
{
|
||||
if (m_scene != null)
|
||||
return m_scene.MaxUndoCount;
|
||||
return 5;
|
||||
}
|
||||
|
||||
// justincc: I don't believe this hack is needed any longer, especially since the physics
|
||||
// parts of set AbsolutePosition were already commented out. By changing HasGroupChanged to false
|
||||
// this method was preventing proper reload of scene objects.
|
||||
@@ -2674,27 +2666,23 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
RootPart.StoreUndoState(true);
|
||||
|
||||
scale.X = Math.Min(scale.X, Scene.m_maxNonphys);
|
||||
scale.Y = Math.Min(scale.Y, Scene.m_maxNonphys);
|
||||
scale.Z = Math.Min(scale.Z, Scene.m_maxNonphys);
|
||||
|
||||
PhysicsActor pa = m_rootPart.PhysActor;
|
||||
|
||||
if (pa != null && pa.IsPhysical)
|
||||
if (Scene != null)
|
||||
{
|
||||
scale.X = Math.Min(scale.X, Scene.m_maxPhys);
|
||||
scale.Y = Math.Min(scale.Y, Scene.m_maxPhys);
|
||||
scale.Z = Math.Min(scale.Z, Scene.m_maxPhys);
|
||||
}
|
||||
|
||||
PhysicsActor pa = m_rootPart.PhysActor;
|
||||
|
||||
float x = (scale.X / RootPart.Scale.X);
|
||||
float y = (scale.Y / RootPart.Scale.Y);
|
||||
float z = (scale.Z / RootPart.Scale.Z);
|
||||
|
||||
SceneObjectPart[] parts;
|
||||
if (x > 1.0f || y > 1.0f || z > 1.0f)
|
||||
SceneObjectPart[] parts = m_parts.GetArray();
|
||||
|
||||
if (Scene != null & (x > 1.0f || y > 1.0f || z > 1.0f))
|
||||
{
|
||||
parts = m_parts.GetArray();
|
||||
for (int i = 0; i < parts.Length; i++)
|
||||
{
|
||||
SceneObjectPart obPart = parts[i];
|
||||
@@ -2708,7 +2696,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
if (pa != null && pa.IsPhysical)
|
||||
{
|
||||
if (oldSize.X * x > m_scene.m_maxPhys)
|
||||
if (oldSize.X * x > Scene.m_maxPhys)
|
||||
{
|
||||
f = m_scene.m_maxPhys / oldSize.X;
|
||||
a = f / x;
|
||||
@@ -2717,7 +2705,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
z *= a;
|
||||
}
|
||||
|
||||
if (oldSize.Y * y > m_scene.m_maxPhys)
|
||||
if (oldSize.Y * y > Scene.m_maxPhys)
|
||||
{
|
||||
f = m_scene.m_maxPhys / oldSize.Y;
|
||||
a = f / y;
|
||||
@@ -2726,7 +2714,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
z *= a;
|
||||
}
|
||||
|
||||
if (oldSize.Z * z > m_scene.m_maxPhys)
|
||||
if (oldSize.Z * z > Scene.m_maxPhys)
|
||||
{
|
||||
f = m_scene.m_maxPhys / oldSize.Z;
|
||||
a = f / z;
|
||||
@@ -2737,7 +2725,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
}
|
||||
else
|
||||
{
|
||||
if (oldSize.X * x > m_scene.m_maxNonphys)
|
||||
if (oldSize.X * x > Scene.m_maxNonphys)
|
||||
{
|
||||
f = m_scene.m_maxNonphys / oldSize.X;
|
||||
a = f / x;
|
||||
@@ -2746,7 +2734,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
z *= a;
|
||||
}
|
||||
|
||||
if (oldSize.Y * y > m_scene.m_maxNonphys)
|
||||
if (oldSize.Y * y > Scene.m_maxNonphys)
|
||||
{
|
||||
f = m_scene.m_maxNonphys / oldSize.Y;
|
||||
a = f / y;
|
||||
@@ -2755,7 +2743,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
z *= a;
|
||||
}
|
||||
|
||||
if (oldSize.Z * z > m_scene.m_maxNonphys)
|
||||
if (oldSize.Z * z > Scene.m_maxNonphys)
|
||||
{
|
||||
f = m_scene.m_maxNonphys / oldSize.Z;
|
||||
a = f / z;
|
||||
@@ -2779,7 +2767,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
RootPart.Resize(prevScale);
|
||||
// RootPart.IgnoreUndoUpdate = false;
|
||||
|
||||
parts = m_parts.GetArray();
|
||||
for (int i = 0; i < parts.Length; i++)
|
||||
{
|
||||
SceneObjectPart obPart = parts[i];
|
||||
|
||||
@@ -266,8 +266,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
private string m_sitAnimation = "SIT";
|
||||
private string m_text = String.Empty;
|
||||
private string m_touchName = String.Empty;
|
||||
private readonly Stack<UndoState> m_undo = new Stack<UndoState>(5);
|
||||
private readonly Stack<UndoState> m_redo = new Stack<UndoState>(5);
|
||||
private readonly List<UndoState> m_undo = new List<UndoState>(5);
|
||||
private readonly List<UndoState> m_redo = new List<UndoState>(5);
|
||||
|
||||
private bool m_passTouches = false;
|
||||
private bool m_passCollisions = false;
|
||||
@@ -733,7 +733,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[SCENEOBJECTPART]: GROUP POSITION. " + e.Message);
|
||||
m_log.ErrorFormat("[SCENEOBJECTPART]: GROUP POSITION. {0}", e);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2368,17 +2368,20 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// <param name="scale"></param>
|
||||
public void Resize(Vector3 scale)
|
||||
{
|
||||
scale.X = Math.Min(scale.X, ParentGroup.Scene.m_maxNonphys);
|
||||
scale.Y = Math.Min(scale.Y, ParentGroup.Scene.m_maxNonphys);
|
||||
scale.Z = Math.Min(scale.Z, ParentGroup.Scene.m_maxNonphys);
|
||||
if (ParentGroup.Scene != null)
|
||||
{
|
||||
scale.X = Math.Min(scale.X, ParentGroup.Scene.m_maxNonphys);
|
||||
scale.Y = Math.Min(scale.Y, ParentGroup.Scene.m_maxNonphys);
|
||||
scale.Z = Math.Min(scale.Z, ParentGroup.Scene.m_maxNonphys);
|
||||
|
||||
PhysicsActor pa = PhysActor;
|
||||
PhysicsActor pa = PhysActor;
|
||||
|
||||
if (pa != null && pa.IsPhysical)
|
||||
{
|
||||
scale.X = Math.Min(scale.X, ParentGroup.Scene.m_maxPhys);
|
||||
scale.Y = Math.Min(scale.Y, ParentGroup.Scene.m_maxPhys);
|
||||
scale.Z = Math.Min(scale.Z, ParentGroup.Scene.m_maxPhys);
|
||||
if (pa != null && pa.IsPhysical)
|
||||
{
|
||||
scale.X = Math.Min(scale.X, ParentGroup.Scene.m_maxPhys);
|
||||
scale.Y = Math.Min(scale.Y, ParentGroup.Scene.m_maxPhys);
|
||||
scale.Z = Math.Min(scale.Z, ParentGroup.Scene.m_maxPhys);
|
||||
}
|
||||
}
|
||||
|
||||
// m_log.DebugFormat("[SCENE OBJECT PART]: Resizing {0} {1} to {2}", Name, LocalId, scale);
|
||||
@@ -3150,61 +3153,62 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
public void StoreUndoState(bool forGroup)
|
||||
{
|
||||
if (!Undoing)
|
||||
if (ParentGroup == null || ParentGroup.Scene == null)
|
||||
return;
|
||||
|
||||
if (Undoing)
|
||||
{
|
||||
if (!IgnoreUndoUpdate)
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE OBJECT PART]: Ignoring undo store for {0} {1} since already undoing", Name, LocalId);
|
||||
return;
|
||||
}
|
||||
|
||||
if (IgnoreUndoUpdate)
|
||||
{
|
||||
// m_log.DebugFormat("[SCENE OBJECT PART]: Ignoring undo store for {0} {1}", Name, LocalId);
|
||||
return;
|
||||
}
|
||||
|
||||
lock (m_undo)
|
||||
{
|
||||
if (m_undo.Count > 0)
|
||||
{
|
||||
if (ParentGroup != null)
|
||||
UndoState last = m_undo[m_undo.Count - 1];
|
||||
if (last != null)
|
||||
{
|
||||
lock (m_undo)
|
||||
// TODO: May need to fix for group comparison
|
||||
if (last.Compare(this))
|
||||
{
|
||||
if (m_undo.Count > 0)
|
||||
{
|
||||
UndoState last = m_undo.Peek();
|
||||
if (last != null)
|
||||
{
|
||||
// TODO: May need to fix for group comparison
|
||||
if (last.Compare(this))
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE OBJECT PART]: Not storing undo for {0} {1} since current state is same as last undo state, initial stack size {2}",
|
||||
// Name, LocalId, m_undo.Count);
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE OBJECT PART]: Storing undo state for {0} {1}, forGroup {2}, initial stack size {3}",
|
||||
// Name, LocalId, forGroup, m_undo.Count);
|
||||
|
||||
if (ParentGroup.GetSceneMaxUndo() > 0)
|
||||
{
|
||||
UndoState nUndo = new UndoState(this, forGroup);
|
||||
|
||||
m_undo.Push(nUndo);
|
||||
|
||||
if (m_redo.Count > 0)
|
||||
m_redo.Clear();
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE OBJECT PART]: Stored undo state for {0} {1}, forGroup {2}, stack size now {3}",
|
||||
// Name, LocalId, forGroup, m_undo.Count);
|
||||
}
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE OBJECT PART]: Not storing undo for {0} {1} since current state is same as last undo state, initial stack size {2}",
|
||||
// Name, LocalId, m_undo.Count);
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
// else
|
||||
// {
|
||||
// m_log.DebugFormat("[SCENE OBJECT PART]: Ignoring undo store for {0} {1}", Name, LocalId);
|
||||
// }
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE OBJECT PART]: Storing undo state for {0} {1}, forGroup {2}, initial stack size {3}",
|
||||
// Name, LocalId, forGroup, m_undo.Count);
|
||||
|
||||
if (ParentGroup.Scene.MaxUndoCount > 0)
|
||||
{
|
||||
UndoState nUndo = new UndoState(this, forGroup);
|
||||
|
||||
m_undo.Add(nUndo);
|
||||
|
||||
if (m_undo.Count > ParentGroup.Scene.MaxUndoCount)
|
||||
m_undo.RemoveAt(0);
|
||||
|
||||
if (m_redo.Count > 0)
|
||||
m_redo.Clear();
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE OBJECT PART]: Stored undo state for {0} {1}, forGroup {2}, stack size now {3}",
|
||||
// Name, LocalId, forGroup, m_undo.Count);
|
||||
}
|
||||
}
|
||||
// else
|
||||
// {
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE OBJECT PART]: Ignoring undo store for {0} {1} since already undoing", Name, LocalId);
|
||||
// }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -3229,21 +3233,24 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
if (m_undo.Count > 0)
|
||||
{
|
||||
UndoState goback = m_undo.Pop();
|
||||
UndoState goback = m_undo[m_undo.Count - 1];
|
||||
m_undo.RemoveAt(m_undo.Count - 1);
|
||||
|
||||
if (goback != null)
|
||||
UndoState nUndo = null;
|
||||
|
||||
if (ParentGroup.Scene.MaxUndoCount > 0)
|
||||
{
|
||||
UndoState nUndo = null;
|
||||
|
||||
if (ParentGroup.GetSceneMaxUndo() > 0)
|
||||
{
|
||||
nUndo = new UndoState(this, goback.ForGroup);
|
||||
}
|
||||
nUndo = new UndoState(this, goback.ForGroup);
|
||||
}
|
||||
|
||||
goback.PlaybackState(this);
|
||||
goback.PlaybackState(this);
|
||||
|
||||
if (nUndo != null)
|
||||
m_redo.Push(nUndo);
|
||||
if (nUndo != null)
|
||||
{
|
||||
m_redo.Add(nUndo);
|
||||
|
||||
if (m_redo.Count > ParentGroup.Scene.MaxUndoCount)
|
||||
m_redo.RemoveAt(0);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3263,20 +3270,21 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
if (m_redo.Count > 0)
|
||||
{
|
||||
UndoState gofwd = m_redo.Pop();
|
||||
|
||||
if (gofwd != null)
|
||||
UndoState gofwd = m_redo[m_redo.Count - 1];
|
||||
m_redo.RemoveAt(m_redo.Count - 1);
|
||||
|
||||
if (ParentGroup.Scene.MaxUndoCount > 0)
|
||||
{
|
||||
if (ParentGroup.GetSceneMaxUndo() > 0)
|
||||
{
|
||||
UndoState nUndo = new UndoState(this, gofwd.ForGroup);
|
||||
|
||||
m_undo.Push(nUndo);
|
||||
}
|
||||
|
||||
gofwd.PlayfwdState(this);
|
||||
UndoState nUndo = new UndoState(this, gofwd.ForGroup);
|
||||
|
||||
m_undo.Add(nUndo);
|
||||
|
||||
if (m_undo.Count > ParentGroup.Scene.MaxUndoCount)
|
||||
m_undo.RemoveAt(0);
|
||||
}
|
||||
|
||||
gofwd.PlayfwdState(this);
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE OBJECT PART]: Handled redo request for {0} {1}, stack size now {2}",
|
||||
// Name, LocalId, m_redo.Count);
|
||||
|
||||
@@ -891,7 +891,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
{
|
||||
if (wasChild && HasAttachments())
|
||||
{
|
||||
m_log.DebugFormat("[SCENE PRESENCE]: Restarting scripts in attachments...");
|
||||
m_log.DebugFormat(
|
||||
"[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name);
|
||||
|
||||
// Resume scripts
|
||||
foreach (SceneObjectGroup sog in m_attachments)
|
||||
{
|
||||
|
||||
@@ -47,6 +47,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
= log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public const string LastReportedObjectUpdateStatName = "LastReportedObjectUpdates";
|
||||
public const string SlowFramesStatName = "SlowFrames";
|
||||
|
||||
public delegate void SendStatResult(SimStats stats);
|
||||
|
||||
@@ -128,6 +129,16 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
get { return lastReportedSimStats; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Number of frames that have taken longer to process than Scene.MIN_FRAME_TIME
|
||||
/// </summary>
|
||||
public Stat SlowFramesStat { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The threshold at which we log a slow frame.
|
||||
/// </summary>
|
||||
public int SlowFramesStatReportThreshold { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Extra sim statistics that are used by monitors but not sent to the client.
|
||||
/// </summary>
|
||||
@@ -225,6 +236,22 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
if (StatsManager.SimExtraStats != null)
|
||||
OnSendStatsResult += StatsManager.SimExtraStats.ReceiveClassicSimStatsPacket;
|
||||
|
||||
/// At the moment, we'll only report if a frame is over 120% of target, since commonly frames are a bit
|
||||
/// longer than ideal (which in itself is a concern).
|
||||
SlowFramesStatReportThreshold = (int)Math.Ceiling(m_scene.MinFrameTime * 1000 * 1.2);
|
||||
|
||||
SlowFramesStat
|
||||
= new Stat(
|
||||
"SlowFrames",
|
||||
"Slow Frames",
|
||||
" frames",
|
||||
"scene",
|
||||
m_scene.Name,
|
||||
StatVerbosity.Info,
|
||||
"Number of frames where frame time has been significantly longer than the desired frame time.");
|
||||
|
||||
StatsManager.RegisterStat(SlowFramesStat);
|
||||
}
|
||||
|
||||
public void Close()
|
||||
@@ -418,6 +445,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
lock (m_lastReportedExtraSimStats)
|
||||
{
|
||||
m_lastReportedExtraSimStats[LastReportedObjectUpdateStatName] = m_objectUpdates / m_statsUpdateFactor;
|
||||
m_lastReportedExtraSimStats[SlowFramesStat.ShortName] = (float)SlowFramesStat.Value;
|
||||
|
||||
Dictionary<string, float> physicsStats = m_scene.PhysicsScene.GetStats();
|
||||
|
||||
@@ -535,6 +563,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
public void addFrameMS(int ms)
|
||||
{
|
||||
m_frameMS += ms;
|
||||
|
||||
// At the moment, we'll only report if a frame is over 120% of target, since commonly frames are a bit
|
||||
// longer than ideal due to the inaccuracy of the Sleep in Scene.Update() (which in itself is a concern).
|
||||
if (ms > SlowFramesStatReportThreshold)
|
||||
SlowFramesStat.Value++;
|
||||
}
|
||||
|
||||
public void AddSpareMS(int ms)
|
||||
|
||||
@@ -62,8 +62,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||
Assert.That(g1Post.RootPart.Scale.X, Is.EqualTo(2));
|
||||
Assert.That(g1Post.RootPart.Scale.Y, Is.EqualTo(3));
|
||||
Assert.That(g1Post.RootPart.Scale.Z, Is.EqualTo(4));
|
||||
|
||||
Assert.That(g1Post.RootPart.UndoCount, Is.EqualTo(1));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -0,0 +1,184 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
|
||||
namespace OpenSim.Region.Framework.Scenes.Tests
|
||||
{
|
||||
/// <summary>
|
||||
/// Tests for undo/redo
|
||||
/// </summary>
|
||||
public class SceneObjectUndoRedoTests : OpenSimTestCase
|
||||
{
|
||||
[Test]
|
||||
public void TestUndoRedoResizeSceneObject()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
Vector3 firstSize = new Vector3(2, 3, 4);
|
||||
Vector3 secondSize = new Vector3(5, 6, 7);
|
||||
|
||||
Scene scene = new SceneHelpers().SetupScene();
|
||||
scene.MaxUndoCount = 20;
|
||||
SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
|
||||
|
||||
// TODO: It happens to be the case that we are not storing undo states for SOPs which are not yet in a SOG,
|
||||
// which is the way that AddSceneObject() sets up the object (i.e. it creates the SOP first). However,
|
||||
// this is somewhat by chance. Really, we shouldn't be storing undo states at all if the object is not
|
||||
// in a scene.
|
||||
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
|
||||
|
||||
g1.GroupResize(firstSize);
|
||||
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1));
|
||||
|
||||
g1.GroupResize(secondSize);
|
||||
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(2));
|
||||
|
||||
g1.RootPart.Undo();
|
||||
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1));
|
||||
Assert.That(g1.GroupScale, Is.EqualTo(firstSize));
|
||||
|
||||
g1.RootPart.Redo();
|
||||
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(2));
|
||||
Assert.That(g1.GroupScale, Is.EqualTo(secondSize));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestUndoLimit()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
Vector3 firstSize = new Vector3(2, 3, 4);
|
||||
Vector3 secondSize = new Vector3(5, 6, 7);
|
||||
Vector3 thirdSize = new Vector3(8, 9, 10);
|
||||
Vector3 fourthSize = new Vector3(11, 12, 13);
|
||||
|
||||
Scene scene = new SceneHelpers().SetupScene();
|
||||
scene.MaxUndoCount = 2;
|
||||
SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
|
||||
|
||||
g1.GroupResize(firstSize);
|
||||
g1.GroupResize(secondSize);
|
||||
g1.GroupResize(thirdSize);
|
||||
g1.GroupResize(fourthSize);
|
||||
|
||||
g1.RootPart.Undo();
|
||||
g1.RootPart.Undo();
|
||||
g1.RootPart.Undo();
|
||||
|
||||
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
|
||||
Assert.That(g1.GroupScale, Is.EqualTo(secondSize));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNoUndoOnObjectsNotInScene()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
Vector3 firstSize = new Vector3(2, 3, 4);
|
||||
Vector3 secondSize = new Vector3(5, 6, 7);
|
||||
Vector3 thirdSize = new Vector3(8, 9, 10);
|
||||
Vector3 fourthSize = new Vector3(11, 12, 13);
|
||||
|
||||
Scene scene = new SceneHelpers().SetupScene();
|
||||
scene.MaxUndoCount = 20;
|
||||
SceneObjectGroup g1 = SceneHelpers.CreateSceneObject(1, TestHelpers.ParseTail(0x1));
|
||||
|
||||
g1.GroupResize(firstSize);
|
||||
g1.GroupResize(secondSize);
|
||||
|
||||
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
|
||||
|
||||
g1.RootPart.Undo();
|
||||
|
||||
Assert.That(g1.GroupScale, Is.EqualTo(secondSize));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestUndoBeyondAvailable()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
Vector3 newSize = new Vector3(2, 3, 4);
|
||||
|
||||
Scene scene = new SceneHelpers().SetupScene();
|
||||
scene.MaxUndoCount = 20;
|
||||
SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
|
||||
Vector3 originalSize = g1.GroupScale;
|
||||
|
||||
g1.RootPart.Undo();
|
||||
|
||||
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
|
||||
Assert.That(g1.GroupScale, Is.EqualTo(originalSize));
|
||||
|
||||
g1.GroupResize(newSize);
|
||||
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1));
|
||||
Assert.That(g1.GroupScale, Is.EqualTo(newSize));
|
||||
|
||||
g1.RootPart.Undo();
|
||||
g1.RootPart.Undo();
|
||||
|
||||
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
|
||||
Assert.That(g1.GroupScale, Is.EqualTo(originalSize));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRedoBeyondAvailable()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
Vector3 newSize = new Vector3(2, 3, 4);
|
||||
|
||||
Scene scene = new SceneHelpers().SetupScene();
|
||||
scene.MaxUndoCount = 20;
|
||||
SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
|
||||
Vector3 originalSize = g1.GroupScale;
|
||||
|
||||
g1.RootPart.Redo();
|
||||
|
||||
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
|
||||
Assert.That(g1.GroupScale, Is.EqualTo(originalSize));
|
||||
|
||||
g1.GroupResize(newSize);
|
||||
g1.RootPart.Undo();
|
||||
g1.RootPart.Redo();
|
||||
g1.RootPart.Redo();
|
||||
|
||||
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1));
|
||||
Assert.That(g1.GroupScale, Is.EqualTo(newSize));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -44,7 +44,7 @@ using OpenSim.Tests.Common.Mock;
|
||||
namespace OpenSim.Region.Framework.Scenes.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class SceneObjectUserGroupTests
|
||||
public class SceneObjectUserGroupTests : OpenSimTestCase
|
||||
{
|
||||
/// <summary>
|
||||
/// Test share with group object functionality
|
||||
@@ -54,7 +54,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||
public void TestShareWithGroup()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
|
||||
|
||||
|
||||
@@ -141,7 +141,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||
TestScene scene = new SceneHelpers().SetupScene();
|
||||
ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
|
||||
|
||||
scene.IncomingCloseAgent(sp.UUID);
|
||||
scene.IncomingCloseAgent(sp.UUID, false);
|
||||
|
||||
Assert.That(scene.GetScenePresence(sp.UUID), Is.Null);
|
||||
Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null);
|
||||
|
||||
@@ -50,8 +50,40 @@ using OpenSim.Tests.Common.Mock;
|
||||
namespace OpenSim.Region.Framework.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class UserInventoryTests
|
||||
public class UserInventoryTests : OpenSimTestCase
|
||||
{
|
||||
[Test]
|
||||
public void TestCreateInventoryFolders()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
// For this test both folders will have the same name which is legal in SL user inventories.
|
||||
string foldersName = "f1";
|
||||
|
||||
Scene scene = new SceneHelpers().SetupScene();
|
||||
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
|
||||
|
||||
UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, foldersName);
|
||||
|
||||
List<InventoryFolderBase> oneFolder
|
||||
= UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, foldersName);
|
||||
|
||||
Assert.That(oneFolder.Count, Is.EqualTo(1));
|
||||
InventoryFolderBase firstRetrievedFolder = oneFolder[0];
|
||||
Assert.That(firstRetrievedFolder.Name, Is.EqualTo(foldersName));
|
||||
|
||||
UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, foldersName);
|
||||
|
||||
List<InventoryFolderBase> twoFolders
|
||||
= UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, foldersName);
|
||||
|
||||
Assert.That(twoFolders.Count, Is.EqualTo(2));
|
||||
Assert.That(twoFolders[0].Name, Is.EqualTo(foldersName));
|
||||
Assert.That(twoFolders[1].Name, Is.EqualTo(foldersName));
|
||||
Assert.That(twoFolders[0].ID, Is.Not.EqualTo(twoFolders[1].ID));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestGiveInventoryItem()
|
||||
{
|
||||
@@ -83,7 +115,7 @@ namespace OpenSim.Region.Framework.Tests
|
||||
public void TestGiveInventoryFolder()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
Scene scene = new SceneHelpers().SetupScene();
|
||||
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
|
||||
|
||||
@@ -52,26 +52,23 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
public class UuidGatherer
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <summary>
|
||||
/// Asset cache used for gathering assets
|
||||
/// </summary>
|
||||
protected IAssetService m_assetCache;
|
||||
|
||||
/// <summary>
|
||||
/// Used as a temporary store of an asset which represents an object. This can be a null if no appropriate
|
||||
/// asset was found by the asset service.
|
||||
/// </summary>
|
||||
private AssetBase m_requestedObjectAsset;
|
||||
|
||||
/// <summary>
|
||||
/// Signal whether we are currently waiting for the asset service to deliver an asset.
|
||||
/// </summary>
|
||||
private bool m_waitingForObjectAsset;
|
||||
protected IAssetService m_assetService;
|
||||
|
||||
// /// <summary>
|
||||
// /// Used as a temporary store of an asset which represents an object. This can be a null if no appropriate
|
||||
// /// asset was found by the asset service.
|
||||
// /// </summary>
|
||||
// private AssetBase m_requestedObjectAsset;
|
||||
//
|
||||
// /// <summary>
|
||||
// /// Signal whether we are currently waiting for the asset service to deliver an asset.
|
||||
// /// </summary>
|
||||
// private bool m_waitingForObjectAsset;
|
||||
|
||||
public UuidGatherer(IAssetService assetCache)
|
||||
{
|
||||
m_assetCache = assetCache;
|
||||
m_assetService = assetCache;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -195,18 +192,18 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The callback made when we request the asset for an object from the asset service.
|
||||
/// </summary>
|
||||
private void AssetReceived(string id, Object sender, AssetBase asset)
|
||||
{
|
||||
lock (this)
|
||||
{
|
||||
m_requestedObjectAsset = asset;
|
||||
m_waitingForObjectAsset = false;
|
||||
Monitor.Pulse(this);
|
||||
}
|
||||
}
|
||||
// /// <summary>
|
||||
// /// The callback made when we request the asset for an object from the asset service.
|
||||
// /// </summary>
|
||||
// private void AssetReceived(string id, Object sender, AssetBase asset)
|
||||
// {
|
||||
// lock (this)
|
||||
// {
|
||||
// m_requestedObjectAsset = asset;
|
||||
// m_waitingForObjectAsset = false;
|
||||
// Monitor.Pulse(this);
|
||||
// }
|
||||
// }
|
||||
|
||||
/// <summary>
|
||||
/// Get an asset synchronously, potentially using an asynchronous callback. If the
|
||||
@@ -216,25 +213,29 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// <returns></returns>
|
||||
protected virtual AssetBase GetAsset(UUID uuid)
|
||||
{
|
||||
m_waitingForObjectAsset = true;
|
||||
m_assetCache.Get(uuid.ToString(), this, AssetReceived);
|
||||
return m_assetService.Get(uuid.ToString());
|
||||
|
||||
// The asset cache callback can either
|
||||
//
|
||||
// 1. Complete on the same thread (if the asset is already in the cache) or
|
||||
// 2. Come in via a different thread (if we need to go fetch it).
|
||||
//
|
||||
// The code below handles both these alternatives.
|
||||
lock (this)
|
||||
{
|
||||
if (m_waitingForObjectAsset)
|
||||
{
|
||||
Monitor.Wait(this);
|
||||
m_waitingForObjectAsset = false;
|
||||
}
|
||||
}
|
||||
|
||||
return m_requestedObjectAsset;
|
||||
// XXX: Switching to do this synchronously where the call was async before but we always waited for it
|
||||
// to complete anyway!
|
||||
// m_waitingForObjectAsset = true;
|
||||
// m_assetCache.Get(uuid.ToString(), this, AssetReceived);
|
||||
//
|
||||
// // The asset cache callback can either
|
||||
// //
|
||||
// // 1. Complete on the same thread (if the asset is already in the cache) or
|
||||
// // 2. Come in via a different thread (if we need to go fetch it).
|
||||
// //
|
||||
// // The code below handles both these alternatives.
|
||||
// lock (this)
|
||||
// {
|
||||
// if (m_waitingForObjectAsset)
|
||||
// {
|
||||
// Monitor.Wait(this);
|
||||
// m_waitingForObjectAsset = false;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// return m_requestedObjectAsset;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -885,6 +885,11 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
Close(false);
|
||||
}
|
||||
|
||||
public void Close(bool force)
|
||||
{
|
||||
Disconnect();
|
||||
}
|
||||
|
||||
@@ -231,12 +231,12 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat
|
||||
if (m_server == null || m_baseNick == null || m_ircChannel == null || m_user == null)
|
||||
throw new Exception("Invalid connector configuration");
|
||||
|
||||
// Generate an initial nickname if randomizing is enabled
|
||||
// Generate an initial nickname
|
||||
|
||||
if (m_randomizeNick)
|
||||
{
|
||||
m_nick = m_baseNick + Util.RandomClass.Next(1, 99);
|
||||
}
|
||||
else
|
||||
m_nick = m_baseNick;
|
||||
|
||||
m_log.InfoFormat("[IRC-Connector-{0}]: Initialization complete", idn);
|
||||
|
||||
|
||||
@@ -175,14 +175,15 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
||||
///
|
||||
/// </summary>
|
||||
// -----------------------------------------------------------------
|
||||
public bool CreateStore(string value, out UUID result)
|
||||
public bool CreateStore(string value, ref UUID result)
|
||||
{
|
||||
result = UUID.Zero;
|
||||
if (result == UUID.Zero)
|
||||
result = UUID.Random();
|
||||
|
||||
JsonStore map = null;
|
||||
|
||||
if (! m_enabled) return false;
|
||||
|
||||
UUID uuid = UUID.Random();
|
||||
JsonStore map = null;
|
||||
|
||||
try
|
||||
{
|
||||
@@ -195,9 +196,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
||||
}
|
||||
|
||||
lock (m_JsonValueStore)
|
||||
m_JsonValueStore.Add(uuid,map);
|
||||
m_JsonValueStore.Add(result,map);
|
||||
|
||||
result = uuid;
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -231,7 +231,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
||||
if (! m_JsonValueStore.TryGetValue(storeID,out map))
|
||||
{
|
||||
m_log.InfoFormat("[JsonStore] Missing store {0}",storeID);
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -227,7 +227,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
||||
protected UUID JsonCreateStore(UUID hostID, UUID scriptID, string value)
|
||||
{
|
||||
UUID uuid = UUID.Zero;
|
||||
if (! m_store.CreateStore(value, out uuid))
|
||||
if (! m_store.CreateStore(value, ref uuid))
|
||||
GenerateRuntimeError("Failed to create Json store");
|
||||
|
||||
return uuid;
|
||||
|
||||
@@ -900,6 +900,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
Close(false);
|
||||
}
|
||||
|
||||
public void Close(bool force)
|
||||
{
|
||||
// Remove ourselves from the scene
|
||||
m_scene.RemoveClient(AgentId, false);
|
||||
|
||||
@@ -176,16 +176,17 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
||||
if (m_avatars.ContainsKey(agentID))
|
||||
{
|
||||
ScenePresence sp;
|
||||
scene.TryGetScenePresence(agentID, out sp);
|
||||
if (scene.TryGetScenePresence(agentID, out sp))
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[NPC MODULE]: Moving {0} to {1} in {2}, noFly {3}, landAtTarget {4}",
|
||||
sp.Name, pos, scene.RegionInfo.RegionName, noFly, landAtTarget);
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[NPC MODULE]: Moving {0} to {1} in {2}, noFly {3}, landAtTarget {4}",
|
||||
sp.Name, pos, scene.RegionInfo.RegionName, noFly, landAtTarget);
|
||||
|
||||
sp.MoveToTarget(pos, noFly, landAtTarget);
|
||||
sp.SetAlwaysRun = running;
|
||||
|
||||
return true;
|
||||
sp.MoveToTarget(pos, noFly, landAtTarget);
|
||||
sp.SetAlwaysRun = running;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -199,12 +200,13 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
||||
if (m_avatars.ContainsKey(agentID))
|
||||
{
|
||||
ScenePresence sp;
|
||||
scene.TryGetScenePresence(agentID, out sp);
|
||||
if (scene.TryGetScenePresence(agentID, out sp))
|
||||
{
|
||||
sp.Velocity = Vector3.Zero;
|
||||
sp.ResetMoveToTarget();
|
||||
|
||||
sp.Velocity = Vector3.Zero;
|
||||
sp.ResetMoveToTarget();
|
||||
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -222,9 +224,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
||||
{
|
||||
if (m_avatars.ContainsKey(agentID))
|
||||
{
|
||||
ScenePresence sp;
|
||||
scene.TryGetScenePresence(agentID, out sp);
|
||||
|
||||
m_avatars[agentID].Say(channel, text);
|
||||
|
||||
return true;
|
||||
@@ -240,9 +239,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
||||
{
|
||||
if (m_avatars.ContainsKey(agentID))
|
||||
{
|
||||
ScenePresence sp;
|
||||
scene.TryGetScenePresence(agentID, out sp);
|
||||
|
||||
m_avatars[agentID].Shout(channel, text);
|
||||
|
||||
return true;
|
||||
@@ -259,11 +255,13 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
||||
if (m_avatars.ContainsKey(agentID))
|
||||
{
|
||||
ScenePresence sp;
|
||||
scene.TryGetScenePresence(agentID, out sp);
|
||||
sp.HandleAgentRequestSit(m_avatars[agentID], agentID, partID, Vector3.Zero);
|
||||
// sp.HandleAgentSit(m_avatars[agentID], agentID);
|
||||
|
||||
return true;
|
||||
if (scene.TryGetScenePresence(agentID, out sp))
|
||||
{
|
||||
sp.HandleAgentRequestSit(m_avatars[agentID], agentID, partID, Vector3.Zero);
|
||||
// sp.HandleAgentSit(m_avatars[agentID], agentID);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -276,9 +274,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
||||
{
|
||||
if (m_avatars.ContainsKey(agentID))
|
||||
{
|
||||
ScenePresence sp;
|
||||
scene.TryGetScenePresence(agentID, out sp);
|
||||
|
||||
m_avatars[agentID].Whisper(channel, text);
|
||||
|
||||
return true;
|
||||
@@ -295,10 +290,12 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
||||
if (m_avatars.ContainsKey(agentID))
|
||||
{
|
||||
ScenePresence sp;
|
||||
scene.TryGetScenePresence(agentID, out sp);
|
||||
sp.StandUp();
|
||||
if (scene.TryGetScenePresence(agentID, out sp))
|
||||
{
|
||||
sp.StandUp();
|
||||
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -311,6 +308,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
||||
{
|
||||
if (m_avatars.ContainsKey(agentID))
|
||||
return m_avatars[agentID].Touch(objectID);
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -321,9 +319,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
||||
{
|
||||
NPCAvatar av;
|
||||
if (m_avatars.TryGetValue(agentID, out av))
|
||||
{
|
||||
return av.OwnerID;
|
||||
}
|
||||
}
|
||||
|
||||
return UUID.Zero;
|
||||
|
||||
@@ -183,6 +183,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
public void llResetScript()
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
// We need to tell the URL module, if we hav one, to release
|
||||
// the allocated URLs
|
||||
if (m_UrlModule != null)
|
||||
m_UrlModule.ScriptRemoved(m_item.ItemID);
|
||||
|
||||
m_ScriptEngine.ApiResetScript(m_item.ItemID);
|
||||
}
|
||||
|
||||
@@ -237,33 +243,38 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
}
|
||||
|
||||
public List<SceneObjectPart> GetLinkParts(int linkType)
|
||||
{
|
||||
return GetLinkParts(m_host, linkType);
|
||||
}
|
||||
|
||||
private List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType)
|
||||
{
|
||||
List<SceneObjectPart> ret = new List<SceneObjectPart>();
|
||||
ret.Add(m_host);
|
||||
ret.Add(part);
|
||||
|
||||
switch (linkType)
|
||||
{
|
||||
case ScriptBaseClass.LINK_SET:
|
||||
return new List<SceneObjectPart>(m_host.ParentGroup.Parts);
|
||||
return new List<SceneObjectPart>(part.ParentGroup.Parts);
|
||||
|
||||
case ScriptBaseClass.LINK_ROOT:
|
||||
ret = new List<SceneObjectPart>();
|
||||
ret.Add(m_host.ParentGroup.RootPart);
|
||||
ret.Add(part.ParentGroup.RootPart);
|
||||
return ret;
|
||||
|
||||
case ScriptBaseClass.LINK_ALL_OTHERS:
|
||||
ret = new List<SceneObjectPart>(m_host.ParentGroup.Parts);
|
||||
ret = new List<SceneObjectPart>(part.ParentGroup.Parts);
|
||||
|
||||
if (ret.Contains(m_host))
|
||||
ret.Remove(m_host);
|
||||
if (ret.Contains(part))
|
||||
ret.Remove(part);
|
||||
|
||||
return ret;
|
||||
|
||||
case ScriptBaseClass.LINK_ALL_CHILDREN:
|
||||
ret = new List<SceneObjectPart>(m_host.ParentGroup.Parts);
|
||||
ret = new List<SceneObjectPart>(part.ParentGroup.Parts);
|
||||
|
||||
if (ret.Contains(m_host.ParentGroup.RootPart))
|
||||
ret.Remove(m_host.ParentGroup.RootPart);
|
||||
if (ret.Contains(part.ParentGroup.RootPart))
|
||||
ret.Remove(part.ParentGroup.RootPart);
|
||||
return ret;
|
||||
|
||||
case ScriptBaseClass.LINK_THIS:
|
||||
@@ -273,7 +284,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
if (linkType < 0)
|
||||
return new List<SceneObjectPart>();
|
||||
|
||||
SceneObjectPart target = m_host.ParentGroup.GetLinkNumPart(linkType);
|
||||
SceneObjectPart target = part.ParentGroup.GetLinkNumPart(linkType);
|
||||
if (target == null)
|
||||
return new List<SceneObjectPart>();
|
||||
ret = new List<SceneObjectPart>();
|
||||
@@ -1957,7 +1968,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
pos.x > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a east-adjacent region.
|
||||
pos.y < -10.0 || // return FALSE if more than 10 meters into a south-adjacent region.
|
||||
pos.y > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a north-adjacent region.
|
||||
pos.z > 4096 // return FALSE if altitude than 4096m
|
||||
pos.z > Constants.RegionHeight // return FALSE if altitude than 4096m
|
||||
)
|
||||
)
|
||||
{
|
||||
@@ -4012,9 +4023,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
public void llSetText(string text, LSL_Vector color, double alpha)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
Vector3 av3 = new Vector3(Util.Clip((float)color.x, 0.0f, 1.0f),
|
||||
Util.Clip((float)color.y, 0.0f, 1.0f),
|
||||
Util.Clip((float)color.z, 0.0f, 1.0f));
|
||||
Vector3 av3 = Util.Clip(new Vector3((float)color.x, (float)color.y,
|
||||
(float)color.z), 0.0f, 1.0f);
|
||||
m_host.SetText(text.Length > 254 ? text.Remove(254) : text, av3, Util.Clip((float)alpha, 0.0f, 1.0f));
|
||||
//m_host.ParentGroup.HasGroupChanged = true;
|
||||
//m_host.ParentGroup.ScheduleGroupForFullUpdate();
|
||||
@@ -5122,17 +5132,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
{
|
||||
|
||||
string ret = String.Empty;
|
||||
int x = 0;
|
||||
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
if (src.Data.Length > 0)
|
||||
{
|
||||
ret = src.Data[x++].ToString();
|
||||
for (; x < src.Data.Length; x++)
|
||||
{
|
||||
ret += ", "+src.Data[x].ToString();
|
||||
}
|
||||
ret = string.Join(", ",
|
||||
(new List<object>(src.Data)).ConvertAll<string>(o =>
|
||||
{
|
||||
return o.ToString();
|
||||
}).ToArray());
|
||||
}
|
||||
|
||||
return ret;
|
||||
@@ -5427,27 +5436,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
/// Returns the index of the first occurrence of test
|
||||
/// in src.
|
||||
/// </summary>
|
||||
|
||||
/// <param name="src">Source list</param>
|
||||
/// <param name="test">List to search for</param>
|
||||
/// <returns>
|
||||
/// The index number of the point in src where test was found if it was found.
|
||||
/// Otherwise returns -1
|
||||
/// </returns>
|
||||
public LSL_Integer llListFindList(LSL_List src, LSL_List test)
|
||||
{
|
||||
|
||||
int index = -1;
|
||||
int length = src.Length - test.Length + 1;
|
||||
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
// If either list is empty, do not match
|
||||
|
||||
if (src.Length != 0 && test.Length != 0)
|
||||
{
|
||||
for (int i = 0; i < length; i++)
|
||||
{
|
||||
if (src.Data[i].Equals(test.Data[0]))
|
||||
// Why this piece of insanity? This is because most script constants are C# value types (e.g. int)
|
||||
// rather than wrapped LSL types. Such a script constant does not have int.Equal(LSL_Integer) code
|
||||
// and so the comparison fails even if the LSL_Integer conceptually has the same value.
|
||||
// Therefore, here we test Equals on both the source and destination objects.
|
||||
// However, a future better approach may be use LSL struct script constants (e.g. LSL_Integer(1)).
|
||||
if (src.Data[i].Equals(test.Data[0]) || test.Data[0].Equals(src.Data[i]))
|
||||
{
|
||||
int j;
|
||||
for (j = 1; j < test.Length; j++)
|
||||
if (!src.Data[i+j].Equals(test.Data[j]))
|
||||
if (!(src.Data[i+j].Equals(test.Data[j]) || test.Data[j].Equals(src.Data[i+j])))
|
||||
break;
|
||||
|
||||
if (j == test.Length)
|
||||
{
|
||||
index = i;
|
||||
@@ -5458,19 +5476,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
}
|
||||
|
||||
return index;
|
||||
|
||||
}
|
||||
|
||||
public LSL_String llGetObjectName()
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
return m_host.Name!=null?m_host.Name:String.Empty;
|
||||
return m_host.Name !=null ? m_host.Name : String.Empty;
|
||||
}
|
||||
|
||||
public void llSetObjectName(string name)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
m_host.Name = name!=null?name:String.Empty;
|
||||
m_host.Name = name != null ? name : String.Empty;
|
||||
}
|
||||
|
||||
public LSL_String llGetDate()
|
||||
@@ -7178,7 +7195,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
public void llSetPrimitiveParams(LSL_List rules)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
SetPrimParams(m_host, rules);
|
||||
|
||||
setLinkPrimParams(ScriptBaseClass.LINK_THIS, rules);
|
||||
|
||||
ScriptSleep(200);
|
||||
}
|
||||
@@ -7203,11 +7221,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
{
|
||||
List<SceneObjectPart> parts = GetLinkParts(linknumber);
|
||||
|
||||
LSL_List remaining = null;
|
||||
|
||||
foreach (SceneObjectPart part in parts)
|
||||
SetPrimParams(part, rules);
|
||||
remaining = SetPrimParams(part, rules);
|
||||
|
||||
while(remaining != null && remaining.Length > 2)
|
||||
{
|
||||
linknumber = remaining.GetLSLIntegerItem(0);
|
||||
rules = remaining.GetSublist(1,-1);
|
||||
parts = GetLinkParts(linknumber);
|
||||
|
||||
foreach (SceneObjectPart part in parts)
|
||||
remaining = SetPrimParams(part, rules);
|
||||
}
|
||||
}
|
||||
|
||||
protected void SetPrimParams(SceneObjectPart part, LSL_List rules)
|
||||
protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules)
|
||||
{
|
||||
int idx = 0;
|
||||
|
||||
@@ -7230,7 +7260,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
case (int)ScriptBaseClass.PRIM_POSITION:
|
||||
case (int)ScriptBaseClass.PRIM_POS_LOCAL:
|
||||
if (remain < 1)
|
||||
return;
|
||||
return null;
|
||||
|
||||
v=rules.GetVector3Item(idx++);
|
||||
positionChanged = true;
|
||||
@@ -7239,7 +7269,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
break;
|
||||
case (int)ScriptBaseClass.PRIM_SIZE:
|
||||
if (remain < 1)
|
||||
return;
|
||||
return null;
|
||||
|
||||
v=rules.GetVector3Item(idx++);
|
||||
SetScale(part, v);
|
||||
@@ -7247,7 +7277,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
break;
|
||||
case (int)ScriptBaseClass.PRIM_ROTATION:
|
||||
if (remain < 1)
|
||||
return;
|
||||
return null;
|
||||
|
||||
LSL_Rotation q = rules.GetQuaternionItem(idx++);
|
||||
// try to let this work as in SL...
|
||||
@@ -7267,7 +7297,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
|
||||
case (int)ScriptBaseClass.PRIM_TYPE:
|
||||
if (remain < 3)
|
||||
return;
|
||||
return null;
|
||||
|
||||
code = (int)rules.GetLSLIntegerItem(idx++);
|
||||
|
||||
@@ -7286,7 +7316,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
{
|
||||
case (int)ScriptBaseClass.PRIM_TYPE_BOX:
|
||||
if (remain < 6)
|
||||
return;
|
||||
return null;
|
||||
|
||||
face = (int)rules.GetLSLIntegerItem(idx++);
|
||||
v = rules.GetVector3Item(idx++); // cut
|
||||
@@ -7301,7 +7331,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
|
||||
case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER:
|
||||
if (remain < 6)
|
||||
return;
|
||||
return null;
|
||||
|
||||
face = (int)rules.GetLSLIntegerItem(idx++); // holeshape
|
||||
v = rules.GetVector3Item(idx++); // cut
|
||||
@@ -7315,7 +7345,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
|
||||
case (int)ScriptBaseClass.PRIM_TYPE_PRISM:
|
||||
if (remain < 6)
|
||||
return;
|
||||
return null;
|
||||
|
||||
face = (int)rules.GetLSLIntegerItem(idx++); // holeshape
|
||||
v = rules.GetVector3Item(idx++); //cut
|
||||
@@ -7329,7 +7359,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
|
||||
case (int)ScriptBaseClass.PRIM_TYPE_SPHERE:
|
||||
if (remain < 5)
|
||||
return;
|
||||
return null;
|
||||
|
||||
face = (int)rules.GetLSLIntegerItem(idx++); // holeshape
|
||||
v = rules.GetVector3Item(idx++); // cut
|
||||
@@ -7342,7 +7372,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
|
||||
case (int)ScriptBaseClass.PRIM_TYPE_TORUS:
|
||||
if (remain < 11)
|
||||
return;
|
||||
return null;
|
||||
|
||||
face = (int)rules.GetLSLIntegerItem(idx++); // holeshape
|
||||
v = rules.GetVector3Item(idx++); //cut
|
||||
@@ -7361,7 +7391,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
|
||||
case (int)ScriptBaseClass.PRIM_TYPE_TUBE:
|
||||
if (remain < 11)
|
||||
return;
|
||||
return null;
|
||||
|
||||
face = (int)rules.GetLSLIntegerItem(idx++); // holeshape
|
||||
v = rules.GetVector3Item(idx++); //cut
|
||||
@@ -7380,7 +7410,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
|
||||
case (int)ScriptBaseClass.PRIM_TYPE_RING:
|
||||
if (remain < 11)
|
||||
return;
|
||||
return null;
|
||||
|
||||
face = (int)rules.GetLSLIntegerItem(idx++); // holeshape
|
||||
v = rules.GetVector3Item(idx++); //cut
|
||||
@@ -7399,7 +7429,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
|
||||
case (int)ScriptBaseClass.PRIM_TYPE_SCULPT:
|
||||
if (remain < 2)
|
||||
return;
|
||||
return null;
|
||||
|
||||
string map = rules.Data[idx++].ToString();
|
||||
face = (int)rules.GetLSLIntegerItem(idx++); // type
|
||||
@@ -7411,7 +7441,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
|
||||
case (int)ScriptBaseClass.PRIM_TEXTURE:
|
||||
if (remain < 5)
|
||||
return;
|
||||
return null;
|
||||
|
||||
face=(int)rules.GetLSLIntegerItem(idx++);
|
||||
string tex=rules.Data[idx++].ToString();
|
||||
@@ -7428,7 +7458,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
|
||||
case (int)ScriptBaseClass.PRIM_COLOR:
|
||||
if (remain < 3)
|
||||
return;
|
||||
return null;
|
||||
|
||||
face=(int)rules.GetLSLIntegerItem(idx++);
|
||||
LSL_Vector color=rules.GetVector3Item(idx++);
|
||||
@@ -7441,7 +7471,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
|
||||
case (int)ScriptBaseClass.PRIM_FLEXIBLE:
|
||||
if (remain < 7)
|
||||
return;
|
||||
return null;
|
||||
|
||||
bool flexi = rules.GetLSLIntegerItem(idx++);
|
||||
int softness = rules.GetLSLIntegerItem(idx++);
|
||||
@@ -7457,7 +7487,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
|
||||
case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
|
||||
if (remain < 5)
|
||||
return;
|
||||
return null;
|
||||
bool light = rules.GetLSLIntegerItem(idx++);
|
||||
LSL_Vector lightcolor = rules.GetVector3Item(idx++);
|
||||
float intensity = (float)rules.GetLSLFloatItem(idx++);
|
||||
@@ -7470,7 +7500,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
|
||||
case (int)ScriptBaseClass.PRIM_GLOW:
|
||||
if (remain < 2)
|
||||
return;
|
||||
return null;
|
||||
face = rules.GetLSLIntegerItem(idx++);
|
||||
float glow = (float)rules.GetLSLFloatItem(idx++);
|
||||
|
||||
@@ -7480,7 +7510,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
|
||||
case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
|
||||
if (remain < 3)
|
||||
return;
|
||||
return null;
|
||||
face = (int)rules.GetLSLIntegerItem(idx++);
|
||||
int shiny = (int)rules.GetLSLIntegerItem(idx++);
|
||||
Bumpiness bump = (Bumpiness)(int)rules.GetLSLIntegerItem(idx++);
|
||||
@@ -7491,7 +7521,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
|
||||
case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
|
||||
if (remain < 2)
|
||||
return;
|
||||
return null;
|
||||
face = rules.GetLSLIntegerItem(idx++);
|
||||
bool st = rules.GetLSLIntegerItem(idx++);
|
||||
SetFullBright(part, face , st);
|
||||
@@ -7499,17 +7529,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
|
||||
case (int)ScriptBaseClass.PRIM_MATERIAL:
|
||||
if (remain < 1)
|
||||
return;
|
||||
return null;
|
||||
int mat = rules.GetLSLIntegerItem(idx++);
|
||||
if (mat < 0 || mat > 7)
|
||||
return;
|
||||
return null;
|
||||
|
||||
part.Material = Convert.ToByte(mat);
|
||||
break;
|
||||
|
||||
case (int)ScriptBaseClass.PRIM_PHANTOM:
|
||||
if (remain < 1)
|
||||
return;
|
||||
return null;
|
||||
|
||||
string ph = rules.Data[idx++].ToString();
|
||||
m_host.ParentGroup.ScriptSetPhantomStatus(ph.Equals("1"));
|
||||
@@ -7518,7 +7548,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
|
||||
case (int)ScriptBaseClass.PRIM_PHYSICS:
|
||||
if (remain < 1)
|
||||
return;
|
||||
return null;
|
||||
string phy = rules.Data[idx++].ToString();
|
||||
bool physics;
|
||||
|
||||
@@ -7532,7 +7562,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
|
||||
case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
|
||||
if (remain < 1)
|
||||
return;
|
||||
return null;
|
||||
string temp = rules.Data[idx++].ToString();
|
||||
|
||||
m_host.ParentGroup.ScriptSetTemporaryStatus(temp.Equals("1"));
|
||||
@@ -7541,7 +7571,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
|
||||
case (int)ScriptBaseClass.PRIM_TEXGEN:
|
||||
if (remain < 2)
|
||||
return;
|
||||
return null;
|
||||
//face,type
|
||||
face = rules.GetLSLIntegerItem(idx++);
|
||||
int style = rules.GetLSLIntegerItem(idx++);
|
||||
@@ -7549,37 +7579,37 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
break;
|
||||
case (int)ScriptBaseClass.PRIM_TEXT:
|
||||
if (remain < 3)
|
||||
return;
|
||||
return null;
|
||||
string primText = rules.GetLSLStringItem(idx++);
|
||||
LSL_Vector primTextColor = rules.GetVector3Item(idx++);
|
||||
LSL_Float primTextAlpha = rules.GetLSLFloatItem(idx++);
|
||||
Vector3 av3 = new Vector3(Util.Clip((float)primTextColor.x, 0.0f, 1.0f),
|
||||
Util.Clip((float)primTextColor.y, 0.0f, 1.0f),
|
||||
Util.Clip((float)primTextColor.z, 0.0f, 1.0f));
|
||||
Vector3 av3 = Util.Clip(new Vector3((float)primTextColor.x,
|
||||
(float)primTextColor.y,
|
||||
(float)primTextColor.z), 0.0f, 1.0f);
|
||||
part.SetText(primText, av3, Util.Clip((float)primTextAlpha, 0.0f, 1.0f));
|
||||
|
||||
break;
|
||||
case (int)ScriptBaseClass.PRIM_NAME:
|
||||
if (remain < 1)
|
||||
return;
|
||||
return null;
|
||||
string primName = rules.GetLSLStringItem(idx++);
|
||||
part.Name = primName;
|
||||
break;
|
||||
case (int)ScriptBaseClass.PRIM_DESC:
|
||||
if (remain < 1)
|
||||
return;
|
||||
return null;
|
||||
string primDesc = rules.GetLSLStringItem(idx++);
|
||||
part.Description = primDesc;
|
||||
break;
|
||||
case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
|
||||
if (remain < 1)
|
||||
return;
|
||||
return null;
|
||||
LSL_Rotation lr = rules.GetQuaternionItem(idx++);
|
||||
SetRot(part, Rot2Quaternion(lr));
|
||||
break;
|
||||
case (int)ScriptBaseClass.PRIM_OMEGA:
|
||||
if (remain < 3)
|
||||
return;
|
||||
return null;
|
||||
LSL_Vector axis = rules.GetVector3Item(idx++);
|
||||
LSL_Float spinrate = rules.GetLSLFloatItem(idx++);
|
||||
LSL_Float gain = rules.GetLSLFloatItem(idx++);
|
||||
@@ -7587,12 +7617,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
break;
|
||||
case (int)ScriptBaseClass.PRIM_LINK_TARGET:
|
||||
if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
|
||||
return;
|
||||
LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++);
|
||||
LSL_List new_rules = rules.GetSublist(idx, -1);
|
||||
setLinkPrimParams((int)new_linknumber, new_rules);
|
||||
return null;
|
||||
|
||||
return;
|
||||
return rules.GetSublist(idx, -1);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -7614,6 +7641,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public LSL_String llStringToBase64(string str)
|
||||
@@ -10686,7 +10714,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
if (obj.OwnerID != m_host.OwnerID)
|
||||
return;
|
||||
|
||||
SetPrimParams(obj, rules);
|
||||
LSL_List remaining = SetPrimParams(obj, rules);
|
||||
|
||||
while (remaining != null && remaining.Length > 2)
|
||||
{
|
||||
LSL_Integer newLink = remaining.GetLSLIntegerItem(0);
|
||||
LSL_List newrules = remaining.GetSublist(1, -1);
|
||||
foreach(SceneObjectPart part in GetLinkParts(obj, newLink)){
|
||||
remaining = SetPrimParams(part, newrules);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules)
|
||||
|
||||
@@ -2434,8 +2434,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
if (!npcModule.CheckPermissions(npcId, m_host.OwnerID))
|
||||
return new LSL_Vector(0, 0, 0);
|
||||
|
||||
Vector3 pos = World.GetScenePresence(npcId).AbsolutePosition;
|
||||
return new LSL_Vector(pos.X, pos.Y, pos.Z);
|
||||
ScenePresence sp = World.GetScenePresence(npcId);
|
||||
|
||||
if (sp != null)
|
||||
{
|
||||
Vector3 pos = sp.AbsolutePosition;
|
||||
return new LSL_Vector(pos.X, pos.Y, pos.Z);
|
||||
}
|
||||
}
|
||||
|
||||
return new LSL_Vector(0, 0, 0);
|
||||
@@ -2503,9 +2508,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
return new LSL_Rotation(Quaternion.Identity.X, Quaternion.Identity.Y, Quaternion.Identity.Z, Quaternion.Identity.W);
|
||||
|
||||
ScenePresence sp = World.GetScenePresence(npcId);
|
||||
Quaternion rot = sp.Rotation;
|
||||
|
||||
return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W);
|
||||
if (sp != null)
|
||||
{
|
||||
Quaternion rot = sp.Rotation;
|
||||
return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W);
|
||||
}
|
||||
}
|
||||
|
||||
return new LSL_Rotation(Quaternion.Identity.X, Quaternion.Identity.Y, Quaternion.Identity.Z, Quaternion.Identity.W);
|
||||
@@ -2527,7 +2535,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
return;
|
||||
|
||||
ScenePresence sp = World.GetScenePresence(npcId);
|
||||
sp.Rotation = LSL_Api.Rot2Quaternion(rotation);
|
||||
|
||||
if (sp != null)
|
||||
sp.Rotation = LSL_Api.Rot2Quaternion(rotation);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2689,6 +2699,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
{
|
||||
CheckThreatLevel(ThreatLevel.High, "osNpcTouch");
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
INPCModule module = World.RequestModuleInterface<INPCModule>();
|
||||
int linkNum = link_num.value;
|
||||
if (module != null || (linkNum < 0 && linkNum != ScriptBaseClass.LINK_THIS))
|
||||
@@ -2696,12 +2707,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
UUID npcId;
|
||||
if (!UUID.TryParse(npcLSL_Key, out npcId) || !module.CheckPermissions(npcId, m_host.OwnerID))
|
||||
return;
|
||||
|
||||
SceneObjectPart part = null;
|
||||
UUID objectId;
|
||||
if (UUID.TryParse(LSL_String.ToString(object_key), out objectId))
|
||||
part = World.GetSceneObjectPart(objectId);
|
||||
|
||||
if (part == null)
|
||||
return;
|
||||
|
||||
if (linkNum != ScriptBaseClass.LINK_THIS)
|
||||
{
|
||||
if (linkNum == 0 || linkNum == ScriptBaseClass.LINK_ROOT)
|
||||
@@ -2716,6 +2730,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
module.Touch(npcId, part.UUID);
|
||||
}
|
||||
}
|
||||
@@ -2866,7 +2881,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
avatar.SpeedModifier = (float)SpeedModifier;
|
||||
}
|
||||
|
||||
public void osKickAvatar(string FirstName,string SurName,string alert)
|
||||
public void osKickAvatar(string FirstName, string SurName, string alert)
|
||||
{
|
||||
CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar");
|
||||
m_host.AddScriptLPS(1);
|
||||
@@ -2880,7 +2895,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
sp.ControllingClient.Kick(alert);
|
||||
|
||||
// ...and close on our side
|
||||
sp.Scene.IncomingCloseAgent(sp.UUID);
|
||||
sp.Scene.IncomingCloseAgent(sp.UUID, false);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@@ -40,16 +40,75 @@ using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
|
||||
|
||||
namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
||||
{
|
||||
/// <summary>
|
||||
/// To permit region owners to enable the extended scripting functionality
|
||||
/// of OSSL, without allowing malicious scripts to access potentially
|
||||
/// troublesome functions, each OSSL function is assigned a threat level,
|
||||
/// and access to the functions is granted or denied based on a default
|
||||
/// threshold set in OpenSim.ini (which can be overridden for individual
|
||||
/// functions on a case-by-case basis)
|
||||
/// </summary>
|
||||
public enum ThreatLevel
|
||||
{
|
||||
// Not documented, presumably means permanently disabled ?
|
||||
NoAccess = -1,
|
||||
|
||||
/// <summary>
|
||||
/// Function is no threat at all. It doesn't constitute a threat to
|
||||
/// either users or the system and has no known side effects.
|
||||
/// </summary>
|
||||
None = 0,
|
||||
|
||||
/// <summary>
|
||||
/// Abuse of this command can cause a nuisance to the region operator,
|
||||
/// such as log message spew.
|
||||
/// </summary>
|
||||
Nuisance = 1,
|
||||
|
||||
/// <summary>
|
||||
/// Extreme levels of abuse of this function can cause impaired
|
||||
/// functioning of the region, or very gullible users can be tricked
|
||||
/// into experiencing harmless effects.
|
||||
/// </summary>
|
||||
VeryLow = 2,
|
||||
|
||||
/// <summary>
|
||||
/// Intentional abuse can cause crashes or malfunction under certain
|
||||
/// circumstances, which can be easily rectified; or certain users can
|
||||
/// be tricked into certain situations in an avoidable manner.
|
||||
/// </summary>
|
||||
Low = 3,
|
||||
|
||||
/// <summary>
|
||||
/// Intentional abuse can cause denial of service and crashes with
|
||||
/// potential of data or state loss; or trusting users can be tricked
|
||||
/// into embarrassing or uncomfortable situations.
|
||||
/// </summary>
|
||||
Moderate = 4,
|
||||
|
||||
/// <summary>
|
||||
/// Casual abuse can cause impaired functionality or temporary denial
|
||||
/// of service conditions. Intentional abuse can easily cause crashes
|
||||
/// with potential data loss, or can be used to trick experienced and
|
||||
/// cautious users into unwanted situations, or changes global data
|
||||
/// permanently and without undo ability.
|
||||
/// </summary>
|
||||
High = 5,
|
||||
|
||||
/// <summary>
|
||||
/// Even normal use may, depending on the number of instances, or
|
||||
/// frequency of use, result in severe service impairment or crash
|
||||
/// with loss of data, or can be used to cause unwanted or harmful
|
||||
/// effects on users without giving the user a means to avoid it.
|
||||
/// </summary>
|
||||
VeryHigh = 6,
|
||||
|
||||
/// <summary>
|
||||
/// Even casual use is a danger to region stability, or function allows
|
||||
/// console or OS command execution, or function allows taking money
|
||||
/// without consent, or allows deletion or modification of user data,
|
||||
/// or allows the compromise of sensitive data by design.
|
||||
/// </summary>
|
||||
Severe = 7
|
||||
};
|
||||
|
||||
|
||||
@@ -226,6 +226,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
||||
public const int ATTACH_BELLY = 28;
|
||||
public const int ATTACH_RPEC = 29;
|
||||
public const int ATTACH_LPEC = 30;
|
||||
public const int ATTACH_LEFT_PEC = 29; // Same value as ATTACH_RPEC, see https://jira.secondlife.com/browse/SVC-580
|
||||
public const int ATTACH_RIGHT_PEC = 30; // Same value as ATTACH_LPEC, see https://jira.secondlife.com/browse/SVC-580
|
||||
public const int ATTACH_HUD_CENTER_2 = 31;
|
||||
public const int ATTACH_HUD_TOP_RIGHT = 32;
|
||||
public const int ATTACH_HUD_TOP_CENTER = 33;
|
||||
|
||||
@@ -1064,7 +1064,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
|
||||
{
|
||||
list ret = new list();
|
||||
double entry;
|
||||
for (int i = 0; i < src.Data.Length - 1; i++)
|
||||
for (int i = 0; i < src.Data.Length; i++)
|
||||
{
|
||||
if (double.TryParse(src.Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry))
|
||||
{
|
||||
|
||||
134
OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiListTests.cs
Normal file
134
OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiListTests.cs
Normal file
@@ -0,0 +1,134 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Region.ScriptEngine.Shared;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using Nini.Config;
|
||||
using OpenSim.Region.ScriptEngine.Shared.Api;
|
||||
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
|
||||
using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
|
||||
using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
|
||||
using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
|
||||
using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
|
||||
|
||||
namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class LSL_ApiListTests
|
||||
{
|
||||
private LSL_Api m_lslApi;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp()
|
||||
{
|
||||
IConfigSource initConfigSource = new IniConfigSource();
|
||||
IConfig config = initConfigSource.AddConfig("XEngine");
|
||||
config.Set("Enabled", "true");
|
||||
|
||||
Scene scene = new SceneHelpers().SetupScene();
|
||||
SceneObjectPart part = SceneHelpers.AddSceneObject(scene).RootPart;
|
||||
|
||||
XEngine.XEngine engine = new XEngine.XEngine();
|
||||
engine.Initialise(initConfigSource);
|
||||
engine.AddRegion(scene);
|
||||
|
||||
m_lslApi = new LSL_Api();
|
||||
m_lslApi.Initialize(engine, part, null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestllListFindList()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
LSL_List src = new LSL_List(new LSL_Integer(1), new LSL_Integer(2), new LSL_Integer(3));
|
||||
|
||||
{
|
||||
// Test for a single item that should be found
|
||||
int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_Integer(4)));
|
||||
Assert.That(result, Is.EqualTo(-1));
|
||||
}
|
||||
|
||||
{
|
||||
// Test for a single item that should be found
|
||||
int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_Integer(2)));
|
||||
Assert.That(result, Is.EqualTo(1));
|
||||
}
|
||||
|
||||
{
|
||||
// Test for a constant that should be found
|
||||
int result = m_lslApi.llListFindList(src, new LSL_List(ScriptBaseClass.AGENT));
|
||||
Assert.That(result, Is.EqualTo(0));
|
||||
}
|
||||
|
||||
{
|
||||
// Test for a list that should be found
|
||||
int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_Integer(2), new LSL_Integer(3)));
|
||||
Assert.That(result, Is.EqualTo(1));
|
||||
}
|
||||
|
||||
{
|
||||
// Test for a single item not in the list
|
||||
int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_Integer(4)));
|
||||
Assert.That(result, Is.EqualTo(-1));
|
||||
}
|
||||
|
||||
{
|
||||
// Test for something that should not be cast
|
||||
int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_String("4")));
|
||||
Assert.That(result, Is.EqualTo(-1));
|
||||
}
|
||||
|
||||
{
|
||||
// Test for a list not in the list
|
||||
int result
|
||||
= m_lslApi.llListFindList(
|
||||
src, new LSL_List(new LSL_Integer(2), new LSL_Integer(3), new LSL_Integer(4)));
|
||||
Assert.That(result, Is.EqualTo(-1));
|
||||
}
|
||||
|
||||
{
|
||||
LSL_List srcWithConstants
|
||||
= new LSL_List(new LSL_Integer(3), ScriptBaseClass.AGENT, ScriptBaseClass.OS_NPC_LAND_AT_TARGET);
|
||||
|
||||
// Test for constants that appears in the source list that should be found
|
||||
int result
|
||||
= m_lslApi.llListFindList(srcWithConstants, new LSL_List(new LSL_Integer(1), new LSL_Integer(2)));
|
||||
|
||||
Assert.That(result, Is.EqualTo(1));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -589,7 +589,19 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||
if (m_Assemblies.ContainsKey(instance.AssetID))
|
||||
{
|
||||
string assembly = m_Assemblies[instance.AssetID];
|
||||
instance.SaveState(assembly);
|
||||
|
||||
try
|
||||
{
|
||||
instance.SaveState(assembly);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error(
|
||||
string.Format(
|
||||
"[XEngine]: Failed final state save for script {0}.{1}, item UUID {2}, prim UUID {3} in {4}. Exception ",
|
||||
instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, World.Name)
|
||||
, e);
|
||||
}
|
||||
}
|
||||
|
||||
// Clear the event queue and abort the instance thread
|
||||
@@ -707,7 +719,18 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||
assembly = m_Assemblies[i.AssetID];
|
||||
}
|
||||
|
||||
i.SaveState(assembly);
|
||||
try
|
||||
{
|
||||
i.SaveState(assembly);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error(
|
||||
string.Format(
|
||||
"[XEngine]: Failed to save state of script {0}.{1}, item UUID {2}, prim UUID {3} in {4}. Exception ",
|
||||
i.PrimName, i.ScriptName, i.ItemID, i.ObjectID, World.Name)
|
||||
, e);
|
||||
}
|
||||
}
|
||||
|
||||
instances.Clear();
|
||||
@@ -900,6 +923,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||
// This delay exists to stop mono problems where script compilation and startup would stop the sim
|
||||
// working properly for the session.
|
||||
System.Threading.Thread.Sleep(m_StartDelay);
|
||||
|
||||
m_log.InfoFormat("[XEngine]: Performing initial script startup on {0}", m_Scene.Name);
|
||||
}
|
||||
|
||||
object[] o;
|
||||
@@ -915,13 +940,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||
if (m_InitialStartup)
|
||||
if (scriptsStarted % 50 == 0)
|
||||
m_log.InfoFormat(
|
||||
"[XEngine]: Started {0} scripts in {1}", scriptsStarted, m_Scene.RegionInfo.RegionName);
|
||||
"[XEngine]: Started {0} scripts in {1}", scriptsStarted, m_Scene.Name);
|
||||
}
|
||||
}
|
||||
|
||||
if (m_InitialStartup)
|
||||
m_log.InfoFormat(
|
||||
"[XEngine]: Completed starting {0} scripts on {1}", scriptsStarted, m_Scene.RegionInfo.RegionName);
|
||||
"[XEngine]: Completed starting {0} scripts on {1}", scriptsStarted, m_Scene.Name);
|
||||
|
||||
// NOTE: Despite having a lockless queue, this lock is required
|
||||
// to make sure there is never no compile thread while there
|
||||
@@ -982,10 +1007,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||
return false;
|
||||
}
|
||||
|
||||
UUID assetID = item.AssetID;
|
||||
m_log.DebugFormat(
|
||||
"[XEngine] Loading script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}",
|
||||
part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID,
|
||||
part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName);
|
||||
|
||||
//m_log.DebugFormat("[XEngine] Compiling script {0} ({1} on object {2})",
|
||||
// item.Name, itemID.ToString(), part.ParentGroup.RootPart.Name);
|
||||
UUID assetID = item.AssetID;
|
||||
|
||||
ScenePresence presence = m_Scene.GetScenePresence(item.OwnerID);
|
||||
|
||||
@@ -1164,10 +1191,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||
stateSource, m_MaxScriptQueue);
|
||||
|
||||
// if (DebugLevel >= 1)
|
||||
m_log.DebugFormat(
|
||||
"[XEngine] Loaded script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}",
|
||||
part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID,
|
||||
part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName);
|
||||
// m_log.DebugFormat(
|
||||
// "[XEngine] Loaded script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}",
|
||||
// part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID,
|
||||
// part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName);
|
||||
|
||||
if (presence != null)
|
||||
{
|
||||
|
||||
@@ -61,7 +61,7 @@ namespace OpenSim.Region.UserStatistics
|
||||
/// <summary>
|
||||
/// User statistics sessions keyed by agent ID
|
||||
/// </summary>
|
||||
private Dictionary<UUID, UserSessionID> m_sessions = new Dictionary<UUID, UserSessionID>();
|
||||
private Dictionary<UUID, UserSession> m_sessions = new Dictionary<UUID, UserSession>();
|
||||
|
||||
private List<Scene> m_scenes = new List<Scene>();
|
||||
private Dictionary<string, IStatsController> reports = new Dictionary<string, IStatsController>();
|
||||
@@ -319,14 +319,18 @@ namespace OpenSim.Region.UserStatistics
|
||||
|
||||
private void OnMakeRootAgent(ScenePresence agent)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[WEB STATS MODULE]: Looking for session {0} for {1} in {2}",
|
||||
// agent.ControllingClient.SessionId, agent.Name, agent.Scene.Name);
|
||||
|
||||
lock (m_sessions)
|
||||
{
|
||||
UserSessionID uid;
|
||||
UserSession uid;
|
||||
|
||||
if (!m_sessions.ContainsKey(agent.UUID))
|
||||
{
|
||||
UserSessionData usd = UserSessionUtil.newUserSessionData();
|
||||
uid = new UserSessionID();
|
||||
uid = new UserSession();
|
||||
uid.name_f = agent.Firstname;
|
||||
uid.name_l = agent.Lastname;
|
||||
uid.session_data = usd;
|
||||
@@ -411,9 +415,9 @@ namespace OpenSim.Region.UserStatistics
|
||||
return String.Empty;
|
||||
}
|
||||
|
||||
private UserSessionID ParseViewerStats(string request, UUID agentID)
|
||||
private UserSession ParseViewerStats(string request, UUID agentID)
|
||||
{
|
||||
UserSessionID uid = new UserSessionID();
|
||||
UserSession uid = new UserSession();
|
||||
UserSessionData usd;
|
||||
OSD message = OSDParser.DeserializeLLSDXml(request);
|
||||
OSDMap mmap;
|
||||
@@ -425,22 +429,25 @@ namespace OpenSim.Region.UserStatistics
|
||||
if (!m_sessions.ContainsKey(agentID))
|
||||
{
|
||||
m_log.WarnFormat("[WEB STATS MODULE]: no session for stat disclosure for agent {0}", agentID);
|
||||
return new UserSessionID();
|
||||
return new UserSession();
|
||||
}
|
||||
|
||||
uid = m_sessions[agentID];
|
||||
|
||||
// m_log.DebugFormat("[WEB STATS MODULE]: Got session {0} for {1}", uid.session_id, agentID);
|
||||
}
|
||||
else
|
||||
{
|
||||
// parse through the beginning to locate the session
|
||||
if (message.Type != OSDType.Map)
|
||||
return new UserSessionID();
|
||||
return new UserSession();
|
||||
|
||||
mmap = (OSDMap)message;
|
||||
{
|
||||
UUID sessionID = mmap["session_id"].AsUUID();
|
||||
|
||||
if (sessionID == UUID.Zero)
|
||||
return new UserSessionID();
|
||||
return new UserSession();
|
||||
|
||||
|
||||
// search through each session looking for the owner
|
||||
@@ -459,7 +466,7 @@ namespace OpenSim.Region.UserStatistics
|
||||
// can't find a session
|
||||
if (agentID == UUID.Zero)
|
||||
{
|
||||
return new UserSessionID();
|
||||
return new UserSession();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -468,12 +475,12 @@ namespace OpenSim.Region.UserStatistics
|
||||
usd = uid.session_data;
|
||||
|
||||
if (message.Type != OSDType.Map)
|
||||
return new UserSessionID();
|
||||
return new UserSession();
|
||||
|
||||
mmap = (OSDMap)message;
|
||||
{
|
||||
if (mmap["agent"].Type != OSDType.Map)
|
||||
return new UserSessionID();
|
||||
return new UserSession();
|
||||
OSDMap agent_map = (OSDMap)mmap["agent"];
|
||||
usd.agent_id = agentID;
|
||||
usd.name_f = uid.name_f;
|
||||
@@ -493,17 +500,18 @@ namespace OpenSim.Region.UserStatistics
|
||||
(float)agent_map["fps"].AsReal());
|
||||
|
||||
if (mmap["downloads"].Type != OSDType.Map)
|
||||
return new UserSessionID();
|
||||
return new UserSession();
|
||||
OSDMap downloads_map = (OSDMap)mmap["downloads"];
|
||||
usd.d_object_kb = (float)downloads_map["object_kbytes"].AsReal();
|
||||
usd.d_texture_kb = (float)downloads_map["texture_kbytes"].AsReal();
|
||||
usd.d_world_kb = (float)downloads_map["workd_kbytes"].AsReal();
|
||||
|
||||
// m_log.DebugFormat("[WEB STATS MODULE]: mmap[\"session_id\"] = [{0}]", mmap["session_id"].AsUUID());
|
||||
|
||||
usd.session_id = mmap["session_id"].AsUUID();
|
||||
|
||||
if (mmap["system"].Type != OSDType.Map)
|
||||
return new UserSessionID();
|
||||
return new UserSession();
|
||||
OSDMap system_map = (OSDMap)mmap["system"];
|
||||
|
||||
usd.s_cpu = system_map["cpu"].AsString();
|
||||
@@ -512,13 +520,13 @@ namespace OpenSim.Region.UserStatistics
|
||||
usd.s_ram = system_map["ram"].AsInteger();
|
||||
|
||||
if (mmap["stats"].Type != OSDType.Map)
|
||||
return new UserSessionID();
|
||||
return new UserSession();
|
||||
|
||||
OSDMap stats_map = (OSDMap)mmap["stats"];
|
||||
{
|
||||
|
||||
if (stats_map["failures"].Type != OSDType.Map)
|
||||
return new UserSessionID();
|
||||
return new UserSession();
|
||||
OSDMap stats_failures = (OSDMap)stats_map["failures"];
|
||||
usd.f_dropped = stats_failures["dropped"].AsInteger();
|
||||
usd.f_failed_resends = stats_failures["failed_resends"].AsInteger();
|
||||
@@ -527,18 +535,18 @@ namespace OpenSim.Region.UserStatistics
|
||||
usd.f_send_packet = stats_failures["send_packet"].AsInteger();
|
||||
|
||||
if (stats_map["net"].Type != OSDType.Map)
|
||||
return new UserSessionID();
|
||||
return new UserSession();
|
||||
OSDMap stats_net = (OSDMap)stats_map["net"];
|
||||
{
|
||||
if (stats_net["in"].Type != OSDType.Map)
|
||||
return new UserSessionID();
|
||||
return new UserSession();
|
||||
|
||||
OSDMap net_in = (OSDMap)stats_net["in"];
|
||||
usd.n_in_kb = (float)net_in["kbytes"].AsReal();
|
||||
usd.n_in_pk = net_in["packets"].AsInteger();
|
||||
|
||||
if (stats_net["out"].Type != OSDType.Map)
|
||||
return new UserSessionID();
|
||||
return new UserSession();
|
||||
OSDMap net_out = (OSDMap)stats_net["out"];
|
||||
|
||||
usd.n_out_kb = (float)net_out["kbytes"].AsReal();
|
||||
@@ -549,11 +557,18 @@ namespace OpenSim.Region.UserStatistics
|
||||
|
||||
uid.session_data = usd;
|
||||
m_sessions[agentID] = uid;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[WEB STATS MODULE]: Parse data for {0} {1}, session {2}", uid.name_f, uid.name_l, uid.session_id);
|
||||
|
||||
return uid;
|
||||
}
|
||||
|
||||
private void UpdateUserStats(UserSessionID uid, SqliteConnection db)
|
||||
private void UpdateUserStats(UserSession uid, SqliteConnection db)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[WEB STATS MODULE]: Updating user stats for {0} {1}, session {2}", uid.name_f, uid.name_l, uid.session_id);
|
||||
|
||||
if (uid.session_id == UUID.Zero)
|
||||
return;
|
||||
|
||||
@@ -740,7 +755,6 @@ VALUES
|
||||
s.min_ping = ArrayMin_f(__ping);
|
||||
s.max_ping = ArrayMax_f(__ping);
|
||||
s.mode_ping = ArrayMode_f(__ping);
|
||||
|
||||
}
|
||||
|
||||
#region Statistics
|
||||
@@ -985,7 +999,7 @@ VALUES
|
||||
}
|
||||
#region structs
|
||||
|
||||
public struct UserSessionID
|
||||
public class UserSession
|
||||
{
|
||||
public UUID session_id;
|
||||
public UUID region_id;
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
@@ -71,10 +72,17 @@ namespace OpenSim.Server.Base
|
||||
//
|
||||
private string m_pidFile = String.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// Time at which this server was started
|
||||
/// </summary>
|
||||
protected DateTime m_startuptime;
|
||||
|
||||
// Handle all the automagical stuff
|
||||
//
|
||||
public ServicesServerBase(string prompt, string[] args)
|
||||
{
|
||||
m_startuptime = DateTime.Now;
|
||||
|
||||
// Save raw arguments
|
||||
//
|
||||
m_Arguments = args;
|
||||
@@ -250,6 +258,10 @@ namespace OpenSim.Server.Base
|
||||
"command-script <script>",
|
||||
"Run a command script from file", HandleScript);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand("General", false, "show uptime",
|
||||
"show uptime",
|
||||
"Show server uptime", HandleShow);
|
||||
|
||||
|
||||
// Allow derived classes to perform initialization that
|
||||
// needs to be done after the console has opened
|
||||
@@ -345,5 +357,34 @@ namespace OpenSim.Server.Base
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void HandleShow(string module, string[] cmd)
|
||||
{
|
||||
List<string> args = new List<string>(cmd);
|
||||
|
||||
args.RemoveAt(0);
|
||||
|
||||
string[] showParams = args.ToArray();
|
||||
|
||||
switch (showParams[0])
|
||||
{
|
||||
case "uptime":
|
||||
MainConsole.Instance.Output(GetUptimeReport());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return a report about the uptime of this server
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected string GetUptimeReport()
|
||||
{
|
||||
StringBuilder sb = new StringBuilder(String.Format("Time now is {0}\n", DateTime.Now));
|
||||
sb.Append(String.Format("Server has been running since {0}, {1}\n", m_startuptime.DayOfWeek, m_startuptime));
|
||||
sb.Append(String.Format("That is an elapsed time of {0}\n", DateTime.Now - m_startuptime));
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user