Files
opensim/OpenSim/Region/ScriptEngine/RemoteServer/RemoteServer.cs
Tedd Hansen 966f639ad6 Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.
Some debug info for startup added to find bugs. ++
2008-01-05 15:48:02 +00:00

60 lines
2.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.Remoting;
using System.Runtime.Remoting.Channels;
using System.Runtime.Remoting.Channels.Tcp;
using OpenSim.Region.ScriptEngine.Common;
namespace OpenSim.Region.ScriptEngine.RemoteServer
{
class RemoteServer
{
// Handles connections to servers
// Create and returns server object
public ScriptServerInterfaces.ServerRemotingObject Connect(string hostname, int port)
{
// Create a channel for communicating w/ the remote object
// Notice no port is specified on the client
TcpChannel chan = new TcpChannel();
try
{
ChannelServices.RegisterChannel(chan, true);
}
catch (System.Runtime.Remoting.RemotingException)
{
System.Console.WriteLine("Error: tcp already registered, RemoteServer.cs in OpenSim.Region.ScriptEngine.RemoteServer line 24");
}
try
{
// Create an instance of the remote object
ScriptServerInterfaces.ServerRemotingObject obj = (ScriptServerInterfaces.ServerRemotingObject)Activator.GetObject(
typeof(ScriptServerInterfaces.ServerRemotingObject),
"tcp://" + hostname + ":" + port + "/DotNetEngine");
// Use the object
if (obj.Equals(null))
{
System.Console.WriteLine("Error: unable to locate server");
}
else
{
return obj;
}
}
catch (System.Net.Sockets.SocketException)
{
System.Console.WriteLine("Error: unable to connect to server");
}
catch (System.Runtime.Remoting.RemotingException)
{
System.Console.WriteLine("Error: unable to connect to server");
}
return null;
}
}
}