OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.
The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.
I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
122 lines
5.0 KiB
C#
122 lines
5.0 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.ScriptEngine.Shared;
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using OpenSim.ScriptEngine.Shared;
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using EventParams = OpenSim.ScriptEngine.Shared.EventParams;
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namespace OpenSim.ScriptEngine.Components.DotNetEngine.Events
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{
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public class LSLEventProvider : IScriptEventProvider
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{
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public delegate void RezScriptDelegate(uint localID, UUID itemID, string script, int startParam, bool postOnRez,
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string engine);
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public event RezScriptDelegate RezScript;
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public delegate void RemoveScriptDelegate(uint localID, UUID itemID);
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public event RemoveScriptDelegate RemoveScript;
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public delegate void ScriptChangedDelegate(uint localID, uint change);
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public event ScriptChangedDelegate ScriptChanged;
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private RegionInfoStructure CurrentRegion;
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public void Initialize(RegionInfoStructure currentRegion)
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{
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CurrentRegion = currentRegion;
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HookupEvents();
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}
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private void HookupEvents()
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{
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CurrentRegion.Scene.EventManager.OnObjectGrab += OnObjectGrab;
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CurrentRegion.Scene.EventManager.OnRezScript += OnRezScript;
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CurrentRegion.Scene.EventManager.OnRemoveScript += OnRemoveScript;
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CurrentRegion.Scene.EventManager.OnScriptChangedEvent += OnScriptChangedEvent;
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}
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private void OnScriptChangedEvent(uint localID, uint change)
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{
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// Script is being changed, fire event
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if (ScriptChanged != null)
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ScriptChanged(localID, change);
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}
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private void OnRemoveScript(uint localID, UUID itemID)
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{
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// Script is being removed, fire event
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if (RemoveScript != null)
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RemoveScript(localID, itemID);
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}
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private void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource)
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{
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// New script being created, fire event
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if (RezScript != null)
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RezScript(localID, itemID, script, startParam, postOnRez, engine);
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}
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private void OnObjectGrab(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
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{
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// Add to queue for all scripts in ObjectID object
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DetectParams[] det = new DetectParams[1];
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det[0] = new DetectParams();
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det[0].Key = remoteClient.AgentId;
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//det[0].Populate(World);
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if (originalID == 0)
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{
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SceneObjectPart part =
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CurrentRegion.Scene.GetSceneObjectPart(localID);
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if (part == null)
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return;
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det[0].LinkNum = part.LinkNum;
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}
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else
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{
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SceneObjectPart originalPart =
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CurrentRegion.Scene.GetSceneObjectPart(originalID);
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det[0].LinkNum = originalPart.LinkNum;
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}
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if (surfaceArgs != null)
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{
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det[0].SurfaceTouchArgs = surfaceArgs;
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}
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Shared.EventParams ep =
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new Shared.EventParams(localID, "touch_start", new Object[] {new LSL_Types.LSLInteger(1)}, det);
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CurrentRegion.Executors_Execute(ep);
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}
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}
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}
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