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593 Commits
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|
|
2502aae5db |
2
.gitignore
vendored
2
.gitignore
vendored
@@ -41,6 +41,8 @@ bin/Physics*
|
||||
bin/Terrain*
|
||||
bin/Regions/*
|
||||
bin/UserAssets
|
||||
bin/assetcache
|
||||
bin/maptiles
|
||||
bin/estate_settings.xml
|
||||
bin/config-include/CenomeCache.ini
|
||||
bin/config-include/FlotsamCache.ini
|
||||
|
||||
@@ -135,14 +135,25 @@
|
||||
<delete dir="%temp%"/>
|
||||
</target>
|
||||
|
||||
<target name="torture" depends="build, find-nunit">
|
||||
<target name="test-stress" depends="build, find-nunit">
|
||||
<setenv name="MONO_THREADS_PER_CPU" value="100" />
|
||||
|
||||
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.tests.torture">
|
||||
<arg value="./bin/OpenSim.Tests.Torture.dll" />
|
||||
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.tests.stress">
|
||||
<arg value="./bin/OpenSim.Tests.Stress.dll" />
|
||||
</exec>
|
||||
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.tests.torture)==0}" />
|
||||
<fail message="Failures reported in stress tests." unless="${int::parse(testresult.opensim.tests.stress)==0}" />
|
||||
<delete dir="%temp%"/>
|
||||
</target>
|
||||
|
||||
<target name="test-perf" depends="build, find-nunit">
|
||||
<setenv name="MONO_THREADS_PER_CPU" value="100" />
|
||||
|
||||
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.tests.performance">
|
||||
<arg value="./bin/OpenSim.Tests.Performance.dll" />
|
||||
</exec>
|
||||
|
||||
<fail message="Failures reported in performance tests." unless="${int::parse(testresult.opensim.tests.performance)==0}" />
|
||||
<delete dir="%temp%"/>
|
||||
</target>
|
||||
|
||||
|
||||
@@ -71,7 +71,6 @@ what it is today.
|
||||
* CharlieO
|
||||
* ChrisDown
|
||||
* Chris Yeoh (IBM)
|
||||
* controlbreak
|
||||
* coyled
|
||||
* Daedius
|
||||
* Dong Jun Lan (IBM)
|
||||
@@ -87,10 +86,8 @@ what it is today.
|
||||
* Grumly57
|
||||
* GuduleLapointe
|
||||
* Ewe Loon
|
||||
* Fernando Oliveira
|
||||
* Fly-Man
|
||||
* Flyte Xevious
|
||||
* Garmin Kawaguichi
|
||||
* Imaze Rhiano
|
||||
* Intimidated
|
||||
* Jeremy Bongio (IBM)
|
||||
@@ -109,7 +106,6 @@ what it is today.
|
||||
* M.Igarashi
|
||||
* maimedleech
|
||||
* Mana Janus
|
||||
* MarcelEdward
|
||||
* Mic Bowman
|
||||
* Michelle Argus
|
||||
* Michael Cortez (The Flotsam Project, http://osflotsam.org/)
|
||||
@@ -139,13 +135,12 @@ what it is today.
|
||||
* Ruud Lathorp
|
||||
* SachaMagne
|
||||
* Salahzar Stenvaag
|
||||
* satguru p srivastava
|
||||
* sempuki
|
||||
* SignpostMarv
|
||||
* SpotOn3D
|
||||
* Stefan_Boom / stoehr
|
||||
* Strawberry Fride
|
||||
* Talun
|
||||
* TechplexEngineer (Blake Bourque)
|
||||
* TBG Renfold
|
||||
* tglion
|
||||
* tlaukkan/Tommil (Tommi S. E. Laukkanen, Bubble Cloud)
|
||||
@@ -205,4 +200,3 @@ In addition, we would like to thank:
|
||||
* The Mono Project
|
||||
* The NANT Developers
|
||||
* Microsoft (.NET, MSSQL-Adapters)
|
||||
*x
|
||||
|
||||
@@ -122,10 +122,9 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
|
||||
Thread.CurrentThread.ManagedThreadId.ToString() +
|
||||
")");
|
||||
|
||||
bool changed = m_openSim.PopulateRegionEstateInfo(regionsToLoad[i]);
|
||||
m_openSim.PopulateRegionEstateInfo(regionsToLoad[i]);
|
||||
m_openSim.CreateRegion(regionsToLoad[i], true, out scene);
|
||||
if (changed)
|
||||
regionsToLoad[i].EstateSettings.Save();
|
||||
regionsToLoad[i].EstateSettings.Save();
|
||||
|
||||
if (scene != null)
|
||||
{
|
||||
@@ -136,11 +135,7 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//[TODO]: Temporary fix for an issue after the mono-addis upgrade
|
||||
// PostInilise can fire before the region is loaded, so need to
|
||||
// track down the cause of that
|
||||
Thread.Sleep(300);
|
||||
|
||||
m_openSim.ModuleLoader.PostInitialise();
|
||||
m_openSim.ModuleLoader.ClearCache();
|
||||
}
|
||||
|
||||
@@ -539,7 +539,6 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
|
||||
/// path has not already been registered, the method is added to the active
|
||||
/// handler table.
|
||||
/// </summary>
|
||||
|
||||
public void AddStreamHandler(string httpMethod, string path, RestMethod method)
|
||||
{
|
||||
if (!IsEnabled)
|
||||
|
||||
@@ -101,18 +101,8 @@ namespace OpenSim.Capabilities.Handlers
|
||||
llsdItem.item_id = invItem.ID;
|
||||
llsdItem.name = invItem.Name;
|
||||
llsdItem.parent_id = invItem.Folder;
|
||||
|
||||
try
|
||||
{
|
||||
llsdItem.type = Utils.AssetTypeToString((AssetType)invItem.AssetType);
|
||||
llsdItem.inv_type = Utils.InventoryTypeToString((InventoryType)invItem.InvType);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[WEB FETCH INV DESC HANDLER]: Problem setting asset {0} inventory {1} types while converting inventory item {2}: {3}",
|
||||
invItem.AssetType, invItem.InvType, invItem.Name, e.Message);
|
||||
}
|
||||
llsdItem.type = invItem.AssetType;
|
||||
llsdItem.inv_type = invItem.InvType;
|
||||
|
||||
llsdItem.permissions = new LLSDPermissions();
|
||||
llsdItem.permissions.creator_id = invItem.CreatorIdAsUuid;
|
||||
@@ -126,21 +116,7 @@ namespace OpenSim.Capabilities.Handlers
|
||||
llsdItem.permissions.owner_mask = (int)invItem.CurrentPermissions;
|
||||
llsdItem.sale_info = new LLSDSaleInfo();
|
||||
llsdItem.sale_info.sale_price = invItem.SalePrice;
|
||||
switch (invItem.SaleType)
|
||||
{
|
||||
default:
|
||||
llsdItem.sale_info.sale_type = "not";
|
||||
break;
|
||||
case 1:
|
||||
llsdItem.sale_info.sale_type = "original";
|
||||
break;
|
||||
case 2:
|
||||
llsdItem.sale_info.sale_type = "copy";
|
||||
break;
|
||||
case 3:
|
||||
llsdItem.sale_info.sale_type = "contents";
|
||||
break;
|
||||
}
|
||||
llsdItem.sale_info.sale_type = invItem.SaleType;
|
||||
|
||||
return llsdItem;
|
||||
}
|
||||
|
||||
@@ -77,7 +77,6 @@ namespace OpenSim.Capabilities.Handlers
|
||||
{
|
||||
m_log.Error("[GETTEXTURE]: Cannot fetch texture " + textureStr + " without an asset service");
|
||||
httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
|
||||
return null;
|
||||
}
|
||||
|
||||
UUID textureID;
|
||||
@@ -115,7 +114,6 @@ namespace OpenSim.Capabilities.Handlers
|
||||
// "[GETTEXTURE]: For texture {0} sending back response {1}, data length {2}",
|
||||
// textureID, httpResponse.StatusCode, httpResponse.ContentLength);
|
||||
|
||||
httpResponse.Send();
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -165,7 +163,7 @@ namespace OpenSim.Capabilities.Handlers
|
||||
|
||||
if (texture == null)
|
||||
{
|
||||
//m_log.DebugFormat("[GETTEXTURE]: texture was not in the cache");
|
||||
// m_log.DebugFormat("[GETTEXTURE]: texture was not in the cache");
|
||||
|
||||
// Fetch locally or remotely. Misses return a 404
|
||||
texture = m_assetService.Get(textureID.ToString());
|
||||
@@ -199,7 +197,7 @@ namespace OpenSim.Capabilities.Handlers
|
||||
}
|
||||
else // it was on the cache
|
||||
{
|
||||
//m_log.DebugFormat("[GETTEXTURE]: texture was in the cache");
|
||||
// m_log.DebugFormat("[GETTEXTURE]: texture was in the cache");
|
||||
WriteTextureData(httpRequest, httpResponse, texture, format);
|
||||
return true;
|
||||
}
|
||||
@@ -221,12 +219,30 @@ namespace OpenSim.Capabilities.Handlers
|
||||
int start, end;
|
||||
if (TryParseRange(range, out start, out end))
|
||||
{
|
||||
|
||||
// Before clamping start make sure we can satisfy it in order to avoid
|
||||
// sending back the last byte instead of an error status
|
||||
if (start >= texture.Data.Length)
|
||||
{
|
||||
response.StatusCode = (int)System.Net.HttpStatusCode.RequestedRangeNotSatisfiable;
|
||||
m_log.DebugFormat(
|
||||
"[GETTEXTURE]: Client requested range for texture {0} starting at {1} but texture has end of {2}",
|
||||
texture.ID, start, texture.Data.Length);
|
||||
|
||||
// Stricly speaking, as per http://www.w3.org/Protocols/rfc2616/rfc2616-sec14.html, we should be sending back
|
||||
// Requested Range Not Satisfiable (416) here. However, it appears that at least recent implementations
|
||||
// of the Linden Lab viewer (3.2.1 and 3.3.4 and probably earlier), a viewer that has previously
|
||||
// received a very small texture may attempt to fetch bytes from the server past the
|
||||
// range of data that it received originally. Whether this happens appears to depend on whether
|
||||
// the viewer's estimation of how large a request it needs to make for certain discard levels
|
||||
// (http://wiki.secondlife.com/wiki/Image_System#Discard_Level_and_Mip_Mapping), chiefly discard
|
||||
// level 2. If this estimate is greater than the total texture size, returning a RequestedRangeNotSatisfiable
|
||||
// here will cause the viewer to treat the texture as bad and never display the full resolution
|
||||
// However, if we return PartialContent (or OK) instead, the viewer will display that resolution.
|
||||
|
||||
// response.StatusCode = (int)System.Net.HttpStatusCode.RequestedRangeNotSatisfiable;
|
||||
// response.AddHeader("Content-Range", String.Format("bytes */{0}", texture.Data.Length));
|
||||
// response.StatusCode = (int)System.Net.HttpStatusCode.OK;
|
||||
response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent;
|
||||
response.ContentType = texture.Metadata.ContentType;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -234,12 +250,18 @@ namespace OpenSim.Capabilities.Handlers
|
||||
start = Utils.Clamp(start, 0, end);
|
||||
int len = end - start + 1;
|
||||
|
||||
//m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID);
|
||||
// m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID);
|
||||
|
||||
// Always return PartialContent, even if the range covered the entire data length
|
||||
// We were accidentally sending back 404 before in this situation
|
||||
// https://issues.apache.org/bugzilla/show_bug.cgi?id=51878 supports sending 206 even if the
|
||||
// entire range is requested, and viewer 3.2.2 (and very probably earlier) seems fine with this.
|
||||
//
|
||||
// We also do not want to send back OK even if the whole range was satisfiable since this causes
|
||||
// HTTP textures on at least Imprudence 1.4.0-beta2 to never display the final texture quality.
|
||||
// if (end > maxEnd)
|
||||
// response.StatusCode = (int)System.Net.HttpStatusCode.OK;
|
||||
// else
|
||||
response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent;
|
||||
|
||||
response.ContentLength = len;
|
||||
|
||||
@@ -156,21 +156,24 @@ namespace OpenSim.Capabilities.Handlers
|
||||
inv.Folders = new List<InventoryFolderBase>();
|
||||
inv.Items = new List<InventoryItemBase>();
|
||||
int version = 0;
|
||||
int descendents = 0;
|
||||
|
||||
inv
|
||||
= Fetch(
|
||||
invFetch.owner_id, invFetch.folder_id, invFetch.owner_id,
|
||||
invFetch.fetch_folders, invFetch.fetch_items, invFetch.sort_order, out version);
|
||||
invFetch.fetch_folders, invFetch.fetch_items, invFetch.sort_order, out version, out descendents);
|
||||
|
||||
if (inv != null && inv.Folders != null)
|
||||
if (inv.Folders != null)
|
||||
{
|
||||
foreach (InventoryFolderBase invFolder in inv.Folders)
|
||||
{
|
||||
contents.categories.Array.Add(ConvertInventoryFolder(invFolder));
|
||||
}
|
||||
|
||||
descendents += inv.Folders.Count;
|
||||
}
|
||||
|
||||
if (inv != null && inv.Items != null)
|
||||
if (inv.Items != null)
|
||||
{
|
||||
foreach (InventoryItemBase invItem in inv.Items)
|
||||
{
|
||||
@@ -178,7 +181,7 @@ namespace OpenSim.Capabilities.Handlers
|
||||
}
|
||||
}
|
||||
|
||||
contents.descendents = contents.items.Array.Count + contents.categories.Array.Count;
|
||||
contents.descendents = descendents;
|
||||
contents.version = version;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
@@ -206,7 +209,7 @@ namespace OpenSim.Capabilities.Handlers
|
||||
/// <returns>An empty InventoryCollection if the inventory look up failed</returns>
|
||||
private InventoryCollection Fetch(
|
||||
UUID agentID, UUID folderID, UUID ownerID,
|
||||
bool fetchFolders, bool fetchItems, int sortOrder, out int version)
|
||||
bool fetchFolders, bool fetchItems, int sortOrder, out int version, out int descendents)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[WEB FETCH INV DESC HANDLER]: Fetching folders ({0}), items ({1}) from {2} for agent {3}",
|
||||
@@ -215,6 +218,8 @@ namespace OpenSim.Capabilities.Handlers
|
||||
// FIXME MAYBE: We're not handling sortOrder!
|
||||
|
||||
version = 0;
|
||||
descendents = 0;
|
||||
|
||||
InventoryFolderImpl fold;
|
||||
if (m_LibraryService != null && m_LibraryService.LibraryRootFolder != null && agentID == m_LibraryService.LibraryRootFolder.Owner)
|
||||
{
|
||||
@@ -223,6 +228,7 @@ namespace OpenSim.Capabilities.Handlers
|
||||
InventoryCollection ret = new InventoryCollection();
|
||||
ret.Folders = new List<InventoryFolderBase>();
|
||||
ret.Items = fold.RequestListOfItems();
|
||||
descendents = ret.Folders.Count + ret.Items.Count;
|
||||
|
||||
return ret;
|
||||
}
|
||||
@@ -246,24 +252,72 @@ namespace OpenSim.Capabilities.Handlers
|
||||
|
||||
version = containingFolder.Version;
|
||||
|
||||
// if (fetchItems)
|
||||
if (fetchItems)
|
||||
{
|
||||
List<InventoryItemBase> itemsToReturn = contents.Items;
|
||||
List<InventoryItemBase> originalItems = new List<InventoryItemBase>(itemsToReturn);
|
||||
|
||||
// descendents must only include the links, not the linked items we add
|
||||
descendents = originalItems.Count;
|
||||
|
||||
// Add target items for links in this folder before the links themselves.
|
||||
foreach (InventoryItemBase item in originalItems)
|
||||
{
|
||||
if (item.AssetType == (int)AssetType.Link)
|
||||
{
|
||||
InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID));
|
||||
|
||||
// Take care of genuinely broken links where the target doesn't exist
|
||||
// HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
|
||||
// but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
|
||||
// rather than having to keep track of every folder requested in the recursion.
|
||||
if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link)
|
||||
itemsToReturn.Insert(0, linkedItem);
|
||||
}
|
||||
}
|
||||
|
||||
// Now scan for folder links and insert the items they target and those links at the head of the return data
|
||||
foreach (InventoryItemBase item in originalItems)
|
||||
{
|
||||
if (item.AssetType == (int)AssetType.LinkFolder)
|
||||
{
|
||||
InventoryCollection linkedFolderContents = m_InventoryService.GetFolderContent(ownerID, item.AssetID);
|
||||
List<InventoryItemBase> links = linkedFolderContents.Items;
|
||||
|
||||
itemsToReturn.InsertRange(0, links);
|
||||
|
||||
foreach (InventoryItemBase link in linkedFolderContents.Items)
|
||||
{
|
||||
// Take care of genuinely broken links where the target doesn't exist
|
||||
// HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
|
||||
// but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
|
||||
// rather than having to keep track of every folder requested in the recursion.
|
||||
if (link != null)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[WEB FETCH INV DESC HANDLER]: Adding item {0} {1} from folder {2} linked from {3}",
|
||||
// link.Name, (AssetType)link.AssetType, item.AssetID, containingFolder.Name);
|
||||
|
||||
InventoryItemBase linkedItem
|
||||
= m_InventoryService.GetItem(new InventoryItemBase(link.AssetID));
|
||||
|
||||
if (linkedItem != null)
|
||||
itemsToReturn.Insert(0, linkedItem);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// foreach (InventoryItemBase item in contents.Items)
|
||||
// {
|
||||
// List<InventoryItemBase> linkedItemsToAdd = new List<InventoryItemBase>();
|
||||
//
|
||||
// foreach (InventoryItemBase item in contents.Items)
|
||||
// {
|
||||
// if (item.AssetType == (int)AssetType.Link)
|
||||
// {
|
||||
// InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID));
|
||||
//
|
||||
// // Take care of genuinely broken links where the target doesn't exist
|
||||
// // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
|
||||
// // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
|
||||
// // rather than having to keep track of every folder requested in the recursion.
|
||||
// if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link)
|
||||
// linkedItemsToAdd.Insert(0, linkedItem);
|
||||
// }
|
||||
// }
|
||||
// m_log.DebugFormat(
|
||||
// "[WEB FETCH INV DESC HANDLER]: Returning item {0}, type {1}, parent {2} in {3} {4}",
|
||||
// item.Name, (AssetType)item.AssetType, item.Folder, containingFolder.Name, containingFolder.ID);
|
||||
// }
|
||||
|
||||
// =====
|
||||
|
||||
//
|
||||
// foreach (InventoryItemBase linkedItem in linkedItemsToAdd)
|
||||
// {
|
||||
@@ -340,12 +394,8 @@ namespace OpenSim.Capabilities.Handlers
|
||||
llsdFolder.folder_id = invFolder.ID;
|
||||
llsdFolder.parent_id = invFolder.ParentID;
|
||||
llsdFolder.name = invFolder.Name;
|
||||
|
||||
if (invFolder.Type == (short)AssetType.Unknown || !Enum.IsDefined(typeof(AssetType), (sbyte)invFolder.Type))
|
||||
llsdFolder.type = "-1";
|
||||
else
|
||||
llsdFolder.type = Utils.AssetTypeToString((AssetType)invFolder.Type);
|
||||
llsdFolder.preferred_type = "-1";
|
||||
llsdFolder.type = invFolder.Type;
|
||||
llsdFolder.preferred_type = -1;
|
||||
|
||||
return llsdFolder;
|
||||
}
|
||||
@@ -365,18 +415,8 @@ namespace OpenSim.Capabilities.Handlers
|
||||
llsdItem.item_id = invItem.ID;
|
||||
llsdItem.name = invItem.Name;
|
||||
llsdItem.parent_id = invItem.Folder;
|
||||
|
||||
try
|
||||
{
|
||||
llsdItem.type = Utils.AssetTypeToString((AssetType)invItem.AssetType);
|
||||
llsdItem.inv_type = Utils.InventoryTypeToString((InventoryType)invItem.InvType);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[WEB FETCH INV DESC HANDLER]: Problem setting asset {0} inventory {1} types while converting inventory item {2}: {3}",
|
||||
invItem.AssetType, invItem.InvType, invItem.Name, e.Message);
|
||||
}
|
||||
llsdItem.type = invItem.AssetType;
|
||||
llsdItem.inv_type = invItem.InvType;
|
||||
|
||||
llsdItem.permissions = new LLSDPermissions();
|
||||
llsdItem.permissions.creator_id = invItem.CreatorIdAsUuid;
|
||||
@@ -390,21 +430,7 @@ namespace OpenSim.Capabilities.Handlers
|
||||
llsdItem.permissions.owner_mask = (int)invItem.CurrentPermissions;
|
||||
llsdItem.sale_info = new LLSDSaleInfo();
|
||||
llsdItem.sale_info.sale_price = invItem.SalePrice;
|
||||
switch (invItem.SaleType)
|
||||
{
|
||||
default:
|
||||
llsdItem.sale_info.sale_type = "not";
|
||||
break;
|
||||
case 1:
|
||||
llsdItem.sale_info.sale_type = "original";
|
||||
break;
|
||||
case 2:
|
||||
llsdItem.sale_info.sale_type = "copy";
|
||||
break;
|
||||
case 3:
|
||||
llsdItem.sale_info.sale_type = "contents";
|
||||
break;
|
||||
}
|
||||
llsdItem.sale_info.sale_type = invItem.SaleType;
|
||||
|
||||
return llsdItem;
|
||||
}
|
||||
|
||||
@@ -35,7 +35,7 @@ namespace OpenSim.Framework.Capabilities
|
||||
public UUID folder_id;
|
||||
public UUID parent_id;
|
||||
public string name;
|
||||
public string type;
|
||||
public string preferred_type;
|
||||
public int type;
|
||||
public int preferred_type;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -37,8 +37,8 @@ namespace OpenSim.Framework.Capabilities
|
||||
public UUID asset_id;
|
||||
public UUID item_id;
|
||||
public LLSDPermissions permissions;
|
||||
public string type;
|
||||
public string inv_type;
|
||||
public int type;
|
||||
public int inv_type;
|
||||
public int flags;
|
||||
|
||||
public LLSDSaleInfo sale_info;
|
||||
@@ -65,7 +65,7 @@ namespace OpenSim.Framework.Capabilities
|
||||
public class LLSDSaleInfo
|
||||
{
|
||||
public int sale_price;
|
||||
public string sale_type;
|
||||
public int sale_type;
|
||||
}
|
||||
|
||||
[OSDMap]
|
||||
|
||||
@@ -66,9 +66,7 @@ namespace OpenSim.Framework.Capabilities
|
||||
|
||||
TResponse response = m_method(llsdRequest);
|
||||
|
||||
Encoding encoding = new UTF8Encoding(false);
|
||||
|
||||
return encoding.GetBytes(LLSDHelpers.SerialiseLLSDReply(response));
|
||||
return Util.UTF8NoBomEncoding.GetBytes(LLSDHelpers.SerialiseLLSDReply(response));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -50,7 +50,7 @@ namespace OpenSim.ConsoleClient
|
||||
|
||||
request.ContentType = "application/x-www-form-urlencoded";
|
||||
|
||||
byte[] buffer = new System.Text.ASCIIEncoding().GetBytes(data);
|
||||
byte[] buffer = Encoding.ASCII.GetBytes(data);
|
||||
int length = (int) buffer.Length;
|
||||
request.ContentLength = length;
|
||||
|
||||
|
||||
@@ -49,7 +49,6 @@ namespace OpenSim.Data
|
||||
bool Store(PresenceData data);
|
||||
|
||||
PresenceData Get(UUID sessionID);
|
||||
PresenceData Verify(UUID s_sessionID);
|
||||
void LogoutRegionAgents(UUID regionID);
|
||||
bool ReportAgent(UUID sessionID, UUID regionID);
|
||||
PresenceData[] Get(string field, string data);
|
||||
|
||||
@@ -104,11 +104,6 @@ namespace OpenSim.Data.MSSQL
|
||||
{
|
||||
return SqlDbType.BigInt;
|
||||
}
|
||||
if (type == typeof(DateTime))
|
||||
{
|
||||
return SqlDbType.DateTime;
|
||||
}
|
||||
|
||||
return SqlDbType.VarChar;
|
||||
}
|
||||
|
||||
|
||||
@@ -61,17 +61,6 @@ namespace OpenSim.Data.MSSQL
|
||||
return ret[0];
|
||||
}
|
||||
|
||||
public PresenceData Verify(UUID s_sessionID)
|
||||
{
|
||||
PresenceData[] ret = Get("SecureSessionID",
|
||||
s_sessionID.ToString());
|
||||
|
||||
if (ret.Length == 0)
|
||||
return null;
|
||||
|
||||
return ret[0];
|
||||
}
|
||||
|
||||
public void LogoutRegionAgents(UUID regionID)
|
||||
{
|
||||
using (SqlConnection conn = new SqlConnection(m_ConnectionString))
|
||||
|
||||
@@ -1370,7 +1370,7 @@ VALUES
|
||||
newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]);
|
||||
newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]);
|
||||
newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]);
|
||||
newSettings.Sandbox = Convert.ToBoolean(row["Sandbox"]);
|
||||
newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]);
|
||||
newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]);
|
||||
newSettings.SunPosition = Convert.ToDouble(row["sun_position"]);
|
||||
newSettings.SunVector = new Vector3(
|
||||
@@ -1799,7 +1799,7 @@ VALUES
|
||||
parameters.Add(_Database.CreateParameter("terrain_raise_limit", settings.TerrainRaiseLimit));
|
||||
parameters.Add(_Database.CreateParameter("terrain_lower_limit", settings.TerrainLowerLimit));
|
||||
parameters.Add(_Database.CreateParameter("use_estate_sun", settings.UseEstateSun));
|
||||
parameters.Add(_Database.CreateParameter("Sandbox", settings.Sandbox));
|
||||
parameters.Add(_Database.CreateParameter("sandbox", settings.Sandbox));
|
||||
parameters.Add(_Database.CreateParameter("fixed_sun", settings.FixedSun));
|
||||
parameters.Add(_Database.CreateParameter("sun_position", settings.SunPosition));
|
||||
parameters.Add(_Database.CreateParameter("sunvectorx", settings.SunVector.X));
|
||||
|
||||
@@ -163,52 +163,53 @@ namespace OpenSim.Data.MySQL
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd =
|
||||
MySqlCommand cmd =
|
||||
new MySqlCommand(
|
||||
"replace INTO assets(id, name, description, assetType, local, temporary, create_time, access_time, asset_flags, CreatorID, data)" +
|
||||
"VALUES(?id, ?name, ?description, ?assetType, ?local, ?temporary, ?create_time, ?access_time, ?asset_flags, ?CreatorID, ?data)",
|
||||
dbcon))
|
||||
dbcon);
|
||||
|
||||
string assetName = asset.Name;
|
||||
if (asset.Name.Length > 64)
|
||||
{
|
||||
string assetName = asset.Name;
|
||||
if (asset.Name.Length > 64)
|
||||
assetName = asset.Name.Substring(0, 64);
|
||||
m_log.Warn("[ASSET DB]: Name field truncated from " + asset.Name.Length + " to " + assetName.Length + " characters on add");
|
||||
}
|
||||
|
||||
string assetDescription = asset.Description;
|
||||
if (asset.Description.Length > 64)
|
||||
{
|
||||
assetDescription = asset.Description.Substring(0, 64);
|
||||
m_log.Warn("[ASSET DB]: Description field truncated from " + asset.Description.Length + " to " + assetDescription.Length + " characters on add");
|
||||
}
|
||||
|
||||
// need to ensure we dispose
|
||||
try
|
||||
{
|
||||
using (cmd)
|
||||
{
|
||||
assetName = asset.Name.Substring(0, 64);
|
||||
m_log.Warn("[ASSET DB]: Name field truncated from " + asset.Name.Length + " to " + assetName.Length + " characters on add");
|
||||
}
|
||||
|
||||
string assetDescription = asset.Description;
|
||||
if (asset.Description.Length > 64)
|
||||
{
|
||||
assetDescription = asset.Description.Substring(0, 64);
|
||||
m_log.Warn("[ASSET DB]: Description field truncated from " + asset.Description.Length + " to " + assetDescription.Length + " characters on add");
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
using (cmd)
|
||||
{
|
||||
// create unix epoch time
|
||||
int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
|
||||
cmd.Parameters.AddWithValue("?id", asset.ID);
|
||||
cmd.Parameters.AddWithValue("?name", assetName);
|
||||
cmd.Parameters.AddWithValue("?description", assetDescription);
|
||||
cmd.Parameters.AddWithValue("?assetType", asset.Type);
|
||||
cmd.Parameters.AddWithValue("?local", asset.Local);
|
||||
cmd.Parameters.AddWithValue("?temporary", asset.Temporary);
|
||||
cmd.Parameters.AddWithValue("?create_time", now);
|
||||
cmd.Parameters.AddWithValue("?access_time", now);
|
||||
cmd.Parameters.AddWithValue("?CreatorID", asset.Metadata.CreatorID);
|
||||
cmd.Parameters.AddWithValue("?asset_flags", (int)asset.Flags);
|
||||
cmd.Parameters.AddWithValue("?data", asset.Data);
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[ASSET DB]: MySQL failure creating asset {0} with name \"{1}\". Error: {2}",
|
||||
asset.FullID, asset.Name, e.Message);
|
||||
// create unix epoch time
|
||||
int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
|
||||
cmd.Parameters.AddWithValue("?id", asset.ID);
|
||||
cmd.Parameters.AddWithValue("?name", assetName);
|
||||
cmd.Parameters.AddWithValue("?description", assetDescription);
|
||||
cmd.Parameters.AddWithValue("?assetType", asset.Type);
|
||||
cmd.Parameters.AddWithValue("?local", asset.Local);
|
||||
cmd.Parameters.AddWithValue("?temporary", asset.Temporary);
|
||||
cmd.Parameters.AddWithValue("?create_time", now);
|
||||
cmd.Parameters.AddWithValue("?access_time", now);
|
||||
cmd.Parameters.AddWithValue("?CreatorID", asset.Metadata.CreatorID);
|
||||
cmd.Parameters.AddWithValue("?asset_flags", (int)asset.Flags);
|
||||
cmd.Parameters.AddWithValue("?data", asset.Data);
|
||||
cmd.ExecuteNonQuery();
|
||||
cmd.Dispose();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[ASSET DB]: MySQL failure creating asset {0} with name \"{1}\". Error: {2}",
|
||||
asset.FullID, asset.Name, e.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -220,31 +221,33 @@ namespace OpenSim.Data.MySQL
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
MySqlCommand cmd =
|
||||
new MySqlCommand("update assets set access_time=?access_time where id=?id",
|
||||
dbcon);
|
||||
|
||||
using (MySqlCommand cmd
|
||||
= new MySqlCommand("update assets set access_time=?access_time where id=?id", dbcon))
|
||||
// need to ensure we dispose
|
||||
try
|
||||
{
|
||||
try
|
||||
using (cmd)
|
||||
{
|
||||
using (cmd)
|
||||
{
|
||||
// create unix epoch time
|
||||
int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
|
||||
cmd.Parameters.AddWithValue("?id", asset.ID);
|
||||
cmd.Parameters.AddWithValue("?access_time", now);
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[ASSETS DB]: " +
|
||||
"MySql failure updating access_time for asset {0} with name {1}" + Environment.NewLine + e.ToString()
|
||||
+ Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name);
|
||||
// create unix epoch time
|
||||
int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
|
||||
cmd.Parameters.AddWithValue("?id", asset.ID);
|
||||
cmd.Parameters.AddWithValue("?access_time", now);
|
||||
cmd.ExecuteNonQuery();
|
||||
cmd.Dispose();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[ASSETS DB]: " +
|
||||
"MySql failure updating access_time for asset {0} with name {1}" + Environment.NewLine + e.ToString()
|
||||
+ Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -307,41 +310,35 @@ namespace OpenSim.Data.MySQL
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
MySqlCommand cmd = new MySqlCommand("SELECT name,description,assetType,temporary,id,asset_flags,CreatorID FROM assets LIMIT ?start, ?count", dbcon);
|
||||
cmd.Parameters.AddWithValue("?start", start);
|
||||
cmd.Parameters.AddWithValue("?count", count);
|
||||
|
||||
using (MySqlCommand cmd
|
||||
= new MySqlCommand(
|
||||
"SELECT name,description,assetType,temporary,id,asset_flags,CreatorID FROM assets LIMIT ?start, ?count",
|
||||
dbcon))
|
||||
try
|
||||
{
|
||||
cmd.Parameters.AddWithValue("?start", start);
|
||||
cmd.Parameters.AddWithValue("?count", count);
|
||||
|
||||
try
|
||||
using (MySqlDataReader dbReader = cmd.ExecuteReader())
|
||||
{
|
||||
using (MySqlDataReader dbReader = cmd.ExecuteReader())
|
||||
while (dbReader.Read())
|
||||
{
|
||||
while (dbReader.Read())
|
||||
{
|
||||
AssetMetadata metadata = new AssetMetadata();
|
||||
metadata.Name = (string)dbReader["name"];
|
||||
metadata.Description = (string)dbReader["description"];
|
||||
metadata.Type = (sbyte)dbReader["assetType"];
|
||||
metadata.Temporary = Convert.ToBoolean(dbReader["temporary"]); // Not sure if this is correct.
|
||||
metadata.Flags = (AssetFlags)Convert.ToInt32(dbReader["asset_flags"]);
|
||||
metadata.FullID = DBGuid.FromDB(dbReader["id"]);
|
||||
metadata.CreatorID = dbReader["CreatorID"].ToString();
|
||||
|
||||
// Current SHA1s are not stored/computed.
|
||||
metadata.SHA1 = new byte[] { };
|
||||
|
||||
retList.Add(metadata);
|
||||
}
|
||||
AssetMetadata metadata = new AssetMetadata();
|
||||
metadata.Name = (string)dbReader["name"];
|
||||
metadata.Description = (string)dbReader["description"];
|
||||
metadata.Type = (sbyte)dbReader["assetType"];
|
||||
metadata.Temporary = Convert.ToBoolean(dbReader["temporary"]); // Not sure if this is correct.
|
||||
metadata.Flags = (AssetFlags)Convert.ToInt32(dbReader["asset_flags"]);
|
||||
metadata.FullID = DBGuid.FromDB(dbReader["id"]);
|
||||
metadata.CreatorID = dbReader["CreatorID"].ToString();
|
||||
|
||||
// Current SHA1s are not stored/computed.
|
||||
metadata.SHA1 = new byte[] { };
|
||||
|
||||
retList.Add(metadata);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[ASSETS DB]: MySql failure fetching asset set" + Environment.NewLine + e.ToString());
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[ASSETS DB]: MySql failure fetching asset set" + Environment.NewLine + e.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -356,12 +353,11 @@ namespace OpenSim.Data.MySQL
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
MySqlCommand cmd = new MySqlCommand("delete from assets where id=?id", dbcon);
|
||||
cmd.Parameters.AddWithValue("?id", id);
|
||||
cmd.ExecuteNonQuery();
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand("delete from assets where id=?id", dbcon))
|
||||
{
|
||||
cmd.Parameters.AddWithValue("?id", id);
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
cmd.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -370,4 +366,4 @@ namespace OpenSim.Data.MySQL
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -70,52 +70,41 @@ namespace OpenSim.Data.MySQL
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
MySqlCommand cmd = new MySqlCommand("select * from `" + m_Realm + "` where UUID = ?principalID", dbcon);
|
||||
cmd.Parameters.AddWithValue("?principalID", principalID.ToString());
|
||||
|
||||
using (MySqlCommand cmd
|
||||
= new MySqlCommand("select * from `" + m_Realm + "` where UUID = ?principalID", dbcon))
|
||||
IDataReader result = cmd.ExecuteReader();
|
||||
|
||||
if (result.Read())
|
||||
{
|
||||
cmd.Parameters.AddWithValue("?principalID", principalID.ToString());
|
||||
ret.PrincipalID = principalID;
|
||||
|
||||
IDataReader result = cmd.ExecuteReader();
|
||||
|
||||
if (result.Read())
|
||||
if (m_ColumnNames == null)
|
||||
{
|
||||
ret.PrincipalID = principalID;
|
||||
|
||||
CheckColumnNames(result);
|
||||
|
||||
foreach (string s in m_ColumnNames)
|
||||
{
|
||||
if (s == "UUID")
|
||||
continue;
|
||||
|
||||
ret.Data[s] = result[s].ToString();
|
||||
}
|
||||
|
||||
return ret;
|
||||
m_ColumnNames = new List<string>();
|
||||
|
||||
DataTable schemaTable = result.GetSchemaTable();
|
||||
foreach (DataRow row in schemaTable.Rows)
|
||||
m_ColumnNames.Add(row["ColumnName"].ToString());
|
||||
}
|
||||
else
|
||||
|
||||
foreach (string s in m_ColumnNames)
|
||||
{
|
||||
return null;
|
||||
if (s == "UUID")
|
||||
continue;
|
||||
|
||||
ret.Data[s] = result[s].ToString();
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
else
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void CheckColumnNames(IDataReader result)
|
||||
{
|
||||
if (m_ColumnNames != null)
|
||||
return;
|
||||
|
||||
List<string> columnNames = new List<string>();
|
||||
|
||||
DataTable schemaTable = result.GetSchemaTable();
|
||||
foreach (DataRow row in schemaTable.Rows)
|
||||
columnNames.Add(row["ColumnName"].ToString());
|
||||
|
||||
m_ColumnNames = columnNames;
|
||||
}
|
||||
|
||||
public bool Store(AuthenticationData data)
|
||||
{
|
||||
if (data.Data.ContainsKey("UUID"))
|
||||
@@ -123,53 +112,57 @@ namespace OpenSim.Data.MySQL
|
||||
|
||||
string[] fields = new List<string>(data.Data.Keys).ToArray();
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand())
|
||||
MySqlCommand cmd = new MySqlCommand();
|
||||
|
||||
string update = "update `"+m_Realm+"` set ";
|
||||
bool first = true;
|
||||
foreach (string field in fields)
|
||||
{
|
||||
string update = "update `"+m_Realm+"` set ";
|
||||
bool first = true;
|
||||
foreach (string field in fields)
|
||||
{
|
||||
if (!first)
|
||||
update += ", ";
|
||||
update += "`" + field + "` = ?"+field;
|
||||
|
||||
first = false;
|
||||
|
||||
cmd.Parameters.AddWithValue("?"+field, data.Data[field]);
|
||||
}
|
||||
|
||||
update += " where UUID = ?principalID";
|
||||
|
||||
cmd.CommandText = update;
|
||||
cmd.Parameters.AddWithValue("?principalID", data.PrincipalID.ToString());
|
||||
|
||||
if (!first)
|
||||
update += ", ";
|
||||
update += "`" + field + "` = ?"+field;
|
||||
|
||||
first = false;
|
||||
|
||||
cmd.Parameters.AddWithValue("?"+field, data.Data[field]);
|
||||
}
|
||||
|
||||
update += " where UUID = ?principalID";
|
||||
|
||||
cmd.CommandText = update;
|
||||
cmd.Parameters.AddWithValue("?principalID", data.PrincipalID.ToString());
|
||||
|
||||
if (ExecuteNonQuery(cmd) < 1)
|
||||
{
|
||||
string insert = "insert into `" + m_Realm + "` (`UUID`, `" +
|
||||
String.Join("`, `", fields) +
|
||||
"`) values (?principalID, ?" + String.Join(", ?", fields) + ")";
|
||||
|
||||
cmd.CommandText = insert;
|
||||
|
||||
if (ExecuteNonQuery(cmd) < 1)
|
||||
{
|
||||
string insert = "insert into `" + m_Realm + "` (`UUID`, `" +
|
||||
String.Join("`, `", fields) +
|
||||
"`) values (?principalID, ?" + String.Join(", ?", fields) + ")";
|
||||
|
||||
cmd.CommandText = insert;
|
||||
|
||||
if (ExecuteNonQuery(cmd) < 1)
|
||||
return false;
|
||||
cmd.Dispose();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
cmd.Dispose();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool SetDataItem(UUID principalID, string item, string value)
|
||||
{
|
||||
using (MySqlCommand cmd
|
||||
= new MySqlCommand("update `" + m_Realm + "` set `" + item + "` = ?" + item + " where UUID = ?UUID"))
|
||||
{
|
||||
cmd.Parameters.AddWithValue("?"+item, value);
|
||||
cmd.Parameters.AddWithValue("?UUID", principalID.ToString());
|
||||
|
||||
if (ExecuteNonQuery(cmd) > 0)
|
||||
return true;
|
||||
}
|
||||
MySqlCommand cmd = new MySqlCommand("update `" + m_Realm +
|
||||
"` set `" + item + "` = ?" + item + " where UUID = ?UUID");
|
||||
|
||||
|
||||
cmd.Parameters.AddWithValue("?"+item, value);
|
||||
cmd.Parameters.AddWithValue("?UUID", principalID.ToString());
|
||||
|
||||
if (ExecuteNonQuery(cmd) > 0)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
@@ -179,18 +172,18 @@ namespace OpenSim.Data.MySQL
|
||||
if (System.Environment.TickCount - m_LastExpire > 30000)
|
||||
DoExpire();
|
||||
|
||||
using (MySqlCommand cmd
|
||||
= new MySqlCommand(
|
||||
"insert into tokens (UUID, token, validity) values (?principalID, ?token, date_add(now(), interval ?lifetime minute))"))
|
||||
MySqlCommand cmd = new MySqlCommand("insert into tokens (UUID, token, validity) values (?principalID, ?token, date_add(now(), interval ?lifetime minute))");
|
||||
cmd.Parameters.AddWithValue("?principalID", principalID.ToString());
|
||||
cmd.Parameters.AddWithValue("?token", token);
|
||||
cmd.Parameters.AddWithValue("?lifetime", lifetime.ToString());
|
||||
|
||||
if (ExecuteNonQuery(cmd) > 0)
|
||||
{
|
||||
cmd.Parameters.AddWithValue("?principalID", principalID.ToString());
|
||||
cmd.Parameters.AddWithValue("?token", token);
|
||||
cmd.Parameters.AddWithValue("?lifetime", lifetime.ToString());
|
||||
|
||||
if (ExecuteNonQuery(cmd) > 0)
|
||||
return true;
|
||||
cmd.Dispose();
|
||||
return true;
|
||||
}
|
||||
|
||||
cmd.Dispose();
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -199,29 +192,30 @@ namespace OpenSim.Data.MySQL
|
||||
if (System.Environment.TickCount - m_LastExpire > 30000)
|
||||
DoExpire();
|
||||
|
||||
using (MySqlCommand cmd
|
||||
= new MySqlCommand(
|
||||
"update tokens set validity = date_add(now(), interval ?lifetime minute) where UUID = ?principalID and token = ?token and validity > now()"))
|
||||
{
|
||||
cmd.Parameters.AddWithValue("?principalID", principalID.ToString());
|
||||
cmd.Parameters.AddWithValue("?token", token);
|
||||
cmd.Parameters.AddWithValue("?lifetime", lifetime.ToString());
|
||||
MySqlCommand cmd = new MySqlCommand("update tokens set validity = date_add(now(), interval ?lifetime minute) where UUID = ?principalID and token = ?token and validity > now()");
|
||||
cmd.Parameters.AddWithValue("?principalID", principalID.ToString());
|
||||
cmd.Parameters.AddWithValue("?token", token);
|
||||
cmd.Parameters.AddWithValue("?lifetime", lifetime.ToString());
|
||||
|
||||
if (ExecuteNonQuery(cmd) > 0)
|
||||
return true;
|
||||
if (ExecuteNonQuery(cmd) > 0)
|
||||
{
|
||||
cmd.Dispose();
|
||||
return true;
|
||||
}
|
||||
|
||||
cmd.Dispose();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void DoExpire()
|
||||
{
|
||||
using (MySqlCommand cmd = new MySqlCommand("delete from tokens where validity < now()"))
|
||||
{
|
||||
ExecuteNonQuery(cmd);
|
||||
}
|
||||
MySqlCommand cmd = new MySqlCommand("delete from tokens where validity < now()");
|
||||
ExecuteNonQuery(cmd);
|
||||
|
||||
cmd.Dispose();
|
||||
|
||||
m_LastExpire = System.Environment.TickCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -52,15 +52,14 @@ namespace OpenSim.Data.MySQL
|
||||
|
||||
public bool Delete(UUID principalID, string name)
|
||||
{
|
||||
using (MySqlCommand cmd = new MySqlCommand())
|
||||
{
|
||||
cmd.CommandText = String.Format("delete from {0} where `PrincipalID` = ?PrincipalID and `Name` = ?Name", m_Realm);
|
||||
cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString());
|
||||
cmd.Parameters.AddWithValue("?Name", name);
|
||||
|
||||
if (ExecuteNonQuery(cmd) > 0)
|
||||
return true;
|
||||
}
|
||||
MySqlCommand cmd = new MySqlCommand();
|
||||
|
||||
cmd.CommandText = String.Format("delete from {0} where `PrincipalID` = ?PrincipalID and `Name` = ?Name", m_Realm);
|
||||
cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString());
|
||||
cmd.Parameters.AddWithValue("?Name", name);
|
||||
|
||||
if (ExecuteNonQuery(cmd) > 0)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -49,38 +49,34 @@ namespace OpenSim.Data.MySQL
|
||||
|
||||
public bool Delete(string principalID, string friend)
|
||||
{
|
||||
using (MySqlCommand cmd = new MySqlCommand())
|
||||
{
|
||||
cmd.CommandText = String.Format("delete from {0} where PrincipalID = ?PrincipalID and Friend = ?Friend", m_Realm);
|
||||
cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString());
|
||||
cmd.Parameters.AddWithValue("?Friend", friend);
|
||||
MySqlCommand cmd = new MySqlCommand();
|
||||
|
||||
ExecuteNonQuery(cmd);
|
||||
}
|
||||
cmd.CommandText = String.Format("delete from {0} where PrincipalID = ?PrincipalID and Friend = ?Friend", m_Realm);
|
||||
cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString());
|
||||
cmd.Parameters.AddWithValue("?Friend", friend);
|
||||
|
||||
ExecuteNonQuery(cmd);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public FriendsData[] GetFriends(UUID principalID)
|
||||
{
|
||||
using (MySqlCommand cmd = new MySqlCommand())
|
||||
{
|
||||
cmd.CommandText = String.Format("select a.*,case when b.Flags is null then -1 else b.Flags end as TheirFlags from {0} as a left join {0} as b on a.PrincipalID = b.Friend and a.Friend = b.PrincipalID where a.PrincipalID = ?PrincipalID", m_Realm);
|
||||
cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString());
|
||||
MySqlCommand cmd = new MySqlCommand();
|
||||
|
||||
return DoQuery(cmd);
|
||||
}
|
||||
cmd.CommandText = String.Format("select a.*,case when b.Flags is null then -1 else b.Flags end as TheirFlags from {0} as a left join {0} as b on a.PrincipalID = b.Friend and a.Friend = b.PrincipalID where a.PrincipalID = ?PrincipalID", m_Realm);
|
||||
cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString());
|
||||
|
||||
return DoQuery(cmd);
|
||||
}
|
||||
|
||||
public FriendsData[] GetFriends(string principalID)
|
||||
{
|
||||
using (MySqlCommand cmd = new MySqlCommand())
|
||||
{
|
||||
cmd.CommandText = String.Format("select a.*,case when b.Flags is null then -1 else b.Flags end as TheirFlags from {0} as a left join {0} as b on a.PrincipalID = b.Friend and a.Friend = b.PrincipalID where a.PrincipalID LIKE ?PrincipalID", m_Realm);
|
||||
cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString() + '%');
|
||||
MySqlCommand cmd = new MySqlCommand();
|
||||
|
||||
return DoQuery(cmd);
|
||||
}
|
||||
cmd.CommandText = String.Format("select a.*,case when b.Flags is null then -1 else b.Flags end as TheirFlags from {0} as a left join {0} as b on a.PrincipalID = b.Friend and a.Friend = b.PrincipalID where a.PrincipalID LIKE ?PrincipalID", m_Realm);
|
||||
cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString() + '%');
|
||||
return DoQuery(cmd);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -91,17 +91,15 @@ namespace OpenSim.Data.MySQL
|
||||
if (m_ColumnNames != null)
|
||||
return;
|
||||
|
||||
List<string> columnNames = new List<string>();
|
||||
m_ColumnNames = new List<string>();
|
||||
|
||||
DataTable schemaTable = reader.GetSchemaTable();
|
||||
foreach (DataRow row in schemaTable.Rows)
|
||||
{
|
||||
if (row["ColumnName"] != null &&
|
||||
(!m_Fields.ContainsKey(row["ColumnName"].ToString())))
|
||||
columnNames.Add(row["ColumnName"].ToString());
|
||||
m_ColumnNames.Add(row["ColumnName"].ToString());
|
||||
}
|
||||
|
||||
m_ColumnNames = columnNames;
|
||||
}
|
||||
|
||||
public virtual T[] Get(string field, string key)
|
||||
|
||||
@@ -467,43 +467,43 @@ namespace OpenSim.Data.MySQL
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand result = new MySqlCommand(sql, dbcon))
|
||||
MySqlCommand result = new MySqlCommand(sql, dbcon);
|
||||
result.Parameters.AddWithValue("?inventoryID", item.ID.ToString());
|
||||
result.Parameters.AddWithValue("?assetID", item.AssetID.ToString());
|
||||
result.Parameters.AddWithValue("?assetType", item.AssetType.ToString());
|
||||
result.Parameters.AddWithValue("?parentFolderID", item.Folder.ToString());
|
||||
result.Parameters.AddWithValue("?avatarID", item.Owner.ToString());
|
||||
result.Parameters.AddWithValue("?inventoryName", itemName);
|
||||
result.Parameters.AddWithValue("?inventoryDescription", itemDesc);
|
||||
result.Parameters.AddWithValue("?inventoryNextPermissions", item.NextPermissions.ToString());
|
||||
result.Parameters.AddWithValue("?inventoryCurrentPermissions",
|
||||
item.CurrentPermissions.ToString());
|
||||
result.Parameters.AddWithValue("?invType", item.InvType);
|
||||
result.Parameters.AddWithValue("?creatorID", item.CreatorId);
|
||||
result.Parameters.AddWithValue("?inventoryBasePermissions", item.BasePermissions);
|
||||
result.Parameters.AddWithValue("?inventoryEveryOnePermissions", item.EveryOnePermissions);
|
||||
result.Parameters.AddWithValue("?inventoryGroupPermissions", item.GroupPermissions);
|
||||
result.Parameters.AddWithValue("?salePrice", item.SalePrice);
|
||||
result.Parameters.AddWithValue("?saleType", unchecked((sbyte)item.SaleType));
|
||||
result.Parameters.AddWithValue("?creationDate", item.CreationDate);
|
||||
result.Parameters.AddWithValue("?groupID", item.GroupID);
|
||||
result.Parameters.AddWithValue("?groupOwned", item.GroupOwned);
|
||||
result.Parameters.AddWithValue("?flags", item.Flags);
|
||||
|
||||
lock (m_dbLock)
|
||||
{
|
||||
result.Parameters.AddWithValue("?inventoryID", item.ID.ToString());
|
||||
result.Parameters.AddWithValue("?assetID", item.AssetID.ToString());
|
||||
result.Parameters.AddWithValue("?assetType", item.AssetType.ToString());
|
||||
result.Parameters.AddWithValue("?parentFolderID", item.Folder.ToString());
|
||||
result.Parameters.AddWithValue("?avatarID", item.Owner.ToString());
|
||||
result.Parameters.AddWithValue("?inventoryName", itemName);
|
||||
result.Parameters.AddWithValue("?inventoryDescription", itemDesc);
|
||||
result.Parameters.AddWithValue("?inventoryNextPermissions", item.NextPermissions.ToString());
|
||||
result.Parameters.AddWithValue("?inventoryCurrentPermissions",
|
||||
item.CurrentPermissions.ToString());
|
||||
result.Parameters.AddWithValue("?invType", item.InvType);
|
||||
result.Parameters.AddWithValue("?creatorID", item.CreatorId);
|
||||
result.Parameters.AddWithValue("?inventoryBasePermissions", item.BasePermissions);
|
||||
result.Parameters.AddWithValue("?inventoryEveryOnePermissions", item.EveryOnePermissions);
|
||||
result.Parameters.AddWithValue("?inventoryGroupPermissions", item.GroupPermissions);
|
||||
result.Parameters.AddWithValue("?salePrice", item.SalePrice);
|
||||
result.Parameters.AddWithValue("?saleType", unchecked((sbyte)item.SaleType));
|
||||
result.Parameters.AddWithValue("?creationDate", item.CreationDate);
|
||||
result.Parameters.AddWithValue("?groupID", item.GroupID);
|
||||
result.Parameters.AddWithValue("?groupOwned", item.GroupOwned);
|
||||
result.Parameters.AddWithValue("?flags", item.Flags);
|
||||
|
||||
lock (m_dbLock)
|
||||
result.ExecuteNonQuery();
|
||||
|
||||
result.Dispose();
|
||||
result.ExecuteNonQuery();
|
||||
}
|
||||
|
||||
using (MySqlCommand result = new MySqlCommand("update inventoryfolders set version=version+1 where folderID = ?folderID", dbcon))
|
||||
{
|
||||
result.Parameters.AddWithValue("?folderID", item.Folder.ToString());
|
||||
result.Dispose();
|
||||
|
||||
lock (m_dbLock)
|
||||
result.ExecuteNonQuery();
|
||||
result = new MySqlCommand("update inventoryfolders set version=version+1 where folderID = ?folderID", dbcon);
|
||||
result.Parameters.AddWithValue("?folderID", item.Folder.ToString());
|
||||
lock (m_dbLock)
|
||||
{
|
||||
result.ExecuteNonQuery();
|
||||
}
|
||||
result.Dispose();
|
||||
}
|
||||
}
|
||||
catch (MySqlException e)
|
||||
@@ -533,12 +533,12 @@ namespace OpenSim.Data.MySQL
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand("DELETE FROM inventoryitems WHERE inventoryID=?uuid", dbcon))
|
||||
{
|
||||
cmd.Parameters.AddWithValue("?uuid", itemID.ToString());
|
||||
MySqlCommand cmd = new MySqlCommand("DELETE FROM inventoryitems WHERE inventoryID=?uuid", dbcon);
|
||||
cmd.Parameters.AddWithValue("?uuid", itemID.ToString());
|
||||
|
||||
lock (m_dbLock)
|
||||
cmd.ExecuteNonQuery();
|
||||
lock (m_dbLock)
|
||||
{
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -579,27 +579,25 @@ namespace OpenSim.Data.MySQL
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand(sql, dbcon))
|
||||
{
|
||||
cmd.Parameters.AddWithValue("?folderID", folder.ID.ToString());
|
||||
cmd.Parameters.AddWithValue("?agentID", folder.Owner.ToString());
|
||||
cmd.Parameters.AddWithValue("?parentFolderID", folder.ParentID.ToString());
|
||||
cmd.Parameters.AddWithValue("?folderName", folderName);
|
||||
cmd.Parameters.AddWithValue("?type", folder.Type);
|
||||
cmd.Parameters.AddWithValue("?version", folder.Version);
|
||||
MySqlCommand cmd = new MySqlCommand(sql, dbcon);
|
||||
cmd.Parameters.AddWithValue("?folderID", folder.ID.ToString());
|
||||
cmd.Parameters.AddWithValue("?agentID", folder.Owner.ToString());
|
||||
cmd.Parameters.AddWithValue("?parentFolderID", folder.ParentID.ToString());
|
||||
cmd.Parameters.AddWithValue("?folderName", folderName);
|
||||
cmd.Parameters.AddWithValue("?type", folder.Type);
|
||||
cmd.Parameters.AddWithValue("?version", folder.Version);
|
||||
|
||||
try
|
||||
try
|
||||
{
|
||||
lock (m_dbLock)
|
||||
{
|
||||
lock (m_dbLock)
|
||||
{
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error(e.ToString());
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error(e.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -626,23 +624,21 @@ namespace OpenSim.Data.MySQL
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand(sql, dbcon))
|
||||
MySqlCommand cmd = new MySqlCommand(sql, dbcon);
|
||||
cmd.Parameters.AddWithValue("?folderID", folder.ID.ToString());
|
||||
cmd.Parameters.AddWithValue("?parentFolderID", folder.ParentID.ToString());
|
||||
|
||||
try
|
||||
{
|
||||
cmd.Parameters.AddWithValue("?folderID", folder.ID.ToString());
|
||||
cmd.Parameters.AddWithValue("?parentFolderID", folder.ParentID.ToString());
|
||||
|
||||
try
|
||||
lock (m_dbLock)
|
||||
{
|
||||
lock (m_dbLock)
|
||||
{
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error(e.ToString());
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error(e.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -61,27 +61,15 @@ namespace OpenSim.Data.MySQL
|
||||
return ret[0];
|
||||
}
|
||||
|
||||
public PresenceData Verify(UUID s_sessionID)
|
||||
{
|
||||
PresenceData[] ret = Get("SecureSessionID",
|
||||
s_sessionID.ToString());
|
||||
|
||||
if (ret.Length == 0)
|
||||
return null;
|
||||
|
||||
return ret[0];
|
||||
}
|
||||
|
||||
public void LogoutRegionAgents(UUID regionID)
|
||||
{
|
||||
using (MySqlCommand cmd = new MySqlCommand())
|
||||
{
|
||||
cmd.CommandText = String.Format("delete from {0} where `RegionID`=?RegionID", m_Realm);
|
||||
|
||||
cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
|
||||
|
||||
ExecuteNonQuery(cmd);
|
||||
}
|
||||
MySqlCommand cmd = new MySqlCommand();
|
||||
|
||||
cmd.CommandText = String.Format("delete from {0} where `RegionID`=?RegionID", m_Realm);
|
||||
|
||||
cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
|
||||
|
||||
ExecuteNonQuery(cmd);
|
||||
}
|
||||
|
||||
public bool ReportAgent(UUID sessionID, UUID regionID)
|
||||
@@ -93,16 +81,15 @@ namespace OpenSim.Data.MySQL
|
||||
if (regionID == UUID.Zero)
|
||||
return false;
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand())
|
||||
{
|
||||
cmd.CommandText = String.Format("update {0} set RegionID=?RegionID, LastSeen=NOW() where `SessionID`=?SessionID", m_Realm);
|
||||
|
||||
cmd.Parameters.AddWithValue("?SessionID", sessionID.ToString());
|
||||
cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
|
||||
|
||||
if (ExecuteNonQuery(cmd) == 0)
|
||||
return false;
|
||||
}
|
||||
MySqlCommand cmd = new MySqlCommand();
|
||||
|
||||
cmd.CommandText = String.Format("update {0} set RegionID=?RegionID, LastSeen=NOW() where `SessionID`=?SessionID", m_Realm);
|
||||
|
||||
cmd.Parameters.AddWithValue("?SessionID", sessionID.ToString());
|
||||
cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
|
||||
|
||||
if (ExecuteNonQuery(cmd) == 0)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -162,7 +162,17 @@ namespace OpenSim.Data.MySQL
|
||||
ret.sizeX = Convert.ToInt32(result["sizeX"]);
|
||||
ret.sizeY = Convert.ToInt32(result["sizeY"]);
|
||||
|
||||
CheckColumnNames(result);
|
||||
if (m_ColumnNames == null)
|
||||
{
|
||||
m_ColumnNames = new List<string>();
|
||||
|
||||
DataTable schemaTable = result.GetSchemaTable();
|
||||
foreach (DataRow row in schemaTable.Rows)
|
||||
{
|
||||
if (row["ColumnName"] != null)
|
||||
m_ColumnNames.Add(row["ColumnName"].ToString());
|
||||
}
|
||||
}
|
||||
|
||||
foreach (string s in m_ColumnNames)
|
||||
{
|
||||
@@ -177,11 +187,7 @@ namespace OpenSim.Data.MySQL
|
||||
if (s == "locY")
|
||||
continue;
|
||||
|
||||
object value = result[s];
|
||||
if (value is DBNull)
|
||||
ret.Data[s] = null;
|
||||
else
|
||||
ret.Data[s] = result[s].ToString();
|
||||
ret.Data[s] = result[s].ToString();
|
||||
}
|
||||
|
||||
retList.Add(ret);
|
||||
@@ -192,23 +198,6 @@ namespace OpenSim.Data.MySQL
|
||||
return retList;
|
||||
}
|
||||
|
||||
private void CheckColumnNames(IDataReader result)
|
||||
{
|
||||
if (m_ColumnNames != null)
|
||||
return;
|
||||
|
||||
List<string> columnNames = new List<string>();
|
||||
|
||||
DataTable schemaTable = result.GetSchemaTable();
|
||||
foreach (DataRow row in schemaTable.Rows)
|
||||
{
|
||||
if (row["ColumnName"] != null)
|
||||
columnNames.Add(row["ColumnName"].ToString());
|
||||
}
|
||||
|
||||
m_ColumnNames = columnNames;
|
||||
}
|
||||
|
||||
public bool Store(RegionData data)
|
||||
{
|
||||
if (data.Data.ContainsKey("uuid"))
|
||||
@@ -329,12 +318,11 @@ namespace OpenSim.Data.MySQL
|
||||
if (scopeID != UUID.Zero)
|
||||
command += " and ScopeID = ?scopeID";
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand(command))
|
||||
{
|
||||
cmd.Parameters.AddWithValue("?scopeID", scopeID.ToString());
|
||||
|
||||
return RunCommand(cmd);
|
||||
}
|
||||
MySqlCommand cmd = new MySqlCommand(command);
|
||||
|
||||
cmd.Parameters.AddWithValue("?scopeID", scopeID.ToString());
|
||||
|
||||
return RunCommand(cmd);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -129,114 +129,114 @@ namespace OpenSim.Data.MySQL
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
MySqlCommand cmd = dbcon.CreateCommand();
|
||||
|
||||
using (MySqlCommand cmd = dbcon.CreateCommand())
|
||||
foreach (SceneObjectPart prim in obj.Parts)
|
||||
{
|
||||
foreach (SceneObjectPart prim in obj.Parts)
|
||||
{
|
||||
cmd.Parameters.Clear();
|
||||
|
||||
cmd.CommandText = "replace into prims (" +
|
||||
"UUID, CreationDate, " +
|
||||
"Name, Text, Description, " +
|
||||
"SitName, TouchName, ObjectFlags, " +
|
||||
"OwnerMask, NextOwnerMask, GroupMask, " +
|
||||
"EveryoneMask, BaseMask, PositionX, " +
|
||||
"PositionY, PositionZ, GroupPositionX, " +
|
||||
"GroupPositionY, GroupPositionZ, VelocityX, " +
|
||||
"VelocityY, VelocityZ, AngularVelocityX, " +
|
||||
"AngularVelocityY, AngularVelocityZ, " +
|
||||
"AccelerationX, AccelerationY, " +
|
||||
"AccelerationZ, RotationX, " +
|
||||
"RotationY, RotationZ, " +
|
||||
"RotationW, SitTargetOffsetX, " +
|
||||
"SitTargetOffsetY, SitTargetOffsetZ, " +
|
||||
"SitTargetOrientW, SitTargetOrientX, " +
|
||||
"SitTargetOrientY, SitTargetOrientZ, " +
|
||||
"RegionUUID, CreatorID, " +
|
||||
"OwnerID, GroupID, " +
|
||||
"LastOwnerID, SceneGroupID, " +
|
||||
"PayPrice, PayButton1, " +
|
||||
"PayButton2, PayButton3, " +
|
||||
"PayButton4, LoopedSound, " +
|
||||
"LoopedSoundGain, TextureAnimation, " +
|
||||
"OmegaX, OmegaY, OmegaZ, " +
|
||||
"CameraEyeOffsetX, CameraEyeOffsetY, " +
|
||||
"CameraEyeOffsetZ, CameraAtOffsetX, " +
|
||||
"CameraAtOffsetY, CameraAtOffsetZ, " +
|
||||
"ForceMouselook, ScriptAccessPin, " +
|
||||
"AllowedDrop, DieAtEdge, " +
|
||||
"SalePrice, SaleType, " +
|
||||
"ColorR, ColorG, ColorB, ColorA, " +
|
||||
"ParticleSystem, ClickAction, Material, " +
|
||||
"CollisionSound, CollisionSoundVolume, " +
|
||||
"PassTouches, " +
|
||||
"LinkNumber, MediaURL) values (" + "?UUID, " +
|
||||
"?CreationDate, ?Name, ?Text, " +
|
||||
"?Description, ?SitName, ?TouchName, " +
|
||||
"?ObjectFlags, ?OwnerMask, ?NextOwnerMask, " +
|
||||
"?GroupMask, ?EveryoneMask, ?BaseMask, " +
|
||||
"?PositionX, ?PositionY, ?PositionZ, " +
|
||||
"?GroupPositionX, ?GroupPositionY, " +
|
||||
"?GroupPositionZ, ?VelocityX, " +
|
||||
"?VelocityY, ?VelocityZ, ?AngularVelocityX, " +
|
||||
"?AngularVelocityY, ?AngularVelocityZ, " +
|
||||
"?AccelerationX, ?AccelerationY, " +
|
||||
"?AccelerationZ, ?RotationX, " +
|
||||
"?RotationY, ?RotationZ, " +
|
||||
"?RotationW, ?SitTargetOffsetX, " +
|
||||
"?SitTargetOffsetY, ?SitTargetOffsetZ, " +
|
||||
"?SitTargetOrientW, ?SitTargetOrientX, " +
|
||||
"?SitTargetOrientY, ?SitTargetOrientZ, " +
|
||||
"?RegionUUID, ?CreatorID, ?OwnerID, " +
|
||||
"?GroupID, ?LastOwnerID, ?SceneGroupID, " +
|
||||
"?PayPrice, ?PayButton1, ?PayButton2, " +
|
||||
"?PayButton3, ?PayButton4, ?LoopedSound, " +
|
||||
"?LoopedSoundGain, ?TextureAnimation, " +
|
||||
"?OmegaX, ?OmegaY, ?OmegaZ, " +
|
||||
"?CameraEyeOffsetX, ?CameraEyeOffsetY, " +
|
||||
"?CameraEyeOffsetZ, ?CameraAtOffsetX, " +
|
||||
"?CameraAtOffsetY, ?CameraAtOffsetZ, " +
|
||||
"?ForceMouselook, ?ScriptAccessPin, " +
|
||||
"?AllowedDrop, ?DieAtEdge, ?SalePrice, " +
|
||||
"?SaleType, ?ColorR, ?ColorG, " +
|
||||
"?ColorB, ?ColorA, ?ParticleSystem, " +
|
||||
"?ClickAction, ?Material, ?CollisionSound, " +
|
||||
"?CollisionSoundVolume, ?PassTouches, ?LinkNumber, ?MediaURL)";
|
||||
|
||||
FillPrimCommand(cmd, prim, obj.UUID, regionUUID);
|
||||
|
||||
ExecuteNonQuery(cmd);
|
||||
|
||||
cmd.Parameters.Clear();
|
||||
|
||||
cmd.CommandText = "replace into primshapes (" +
|
||||
"UUID, Shape, ScaleX, ScaleY, " +
|
||||
"ScaleZ, PCode, PathBegin, PathEnd, " +
|
||||
"PathScaleX, PathScaleY, PathShearX, " +
|
||||
"PathShearY, PathSkew, PathCurve, " +
|
||||
"PathRadiusOffset, PathRevolutions, " +
|
||||
"PathTaperX, PathTaperY, PathTwist, " +
|
||||
"PathTwistBegin, ProfileBegin, ProfileEnd, " +
|
||||
"ProfileCurve, ProfileHollow, Texture, " +
|
||||
"ExtraParams, State, Media) values (?UUID, " +
|
||||
"?Shape, ?ScaleX, ?ScaleY, ?ScaleZ, " +
|
||||
"?PCode, ?PathBegin, ?PathEnd, " +
|
||||
"?PathScaleX, ?PathScaleY, " +
|
||||
"?PathShearX, ?PathShearY, " +
|
||||
"?PathSkew, ?PathCurve, ?PathRadiusOffset, " +
|
||||
"?PathRevolutions, ?PathTaperX, " +
|
||||
"?PathTaperY, ?PathTwist, " +
|
||||
"?PathTwistBegin, ?ProfileBegin, " +
|
||||
"?ProfileEnd, ?ProfileCurve, " +
|
||||
"?ProfileHollow, ?Texture, ?ExtraParams, " +
|
||||
"?State, ?Media)";
|
||||
|
||||
FillShapeCommand(cmd, prim);
|
||||
|
||||
ExecuteNonQuery(cmd);
|
||||
}
|
||||
cmd.Parameters.Clear();
|
||||
|
||||
cmd.CommandText = "replace into prims (" +
|
||||
"UUID, CreationDate, " +
|
||||
"Name, Text, Description, " +
|
||||
"SitName, TouchName, ObjectFlags, " +
|
||||
"OwnerMask, NextOwnerMask, GroupMask, " +
|
||||
"EveryoneMask, BaseMask, PositionX, " +
|
||||
"PositionY, PositionZ, GroupPositionX, " +
|
||||
"GroupPositionY, GroupPositionZ, VelocityX, " +
|
||||
"VelocityY, VelocityZ, AngularVelocityX, " +
|
||||
"AngularVelocityY, AngularVelocityZ, " +
|
||||
"AccelerationX, AccelerationY, " +
|
||||
"AccelerationZ, RotationX, " +
|
||||
"RotationY, RotationZ, " +
|
||||
"RotationW, SitTargetOffsetX, " +
|
||||
"SitTargetOffsetY, SitTargetOffsetZ, " +
|
||||
"SitTargetOrientW, SitTargetOrientX, " +
|
||||
"SitTargetOrientY, SitTargetOrientZ, " +
|
||||
"RegionUUID, CreatorID, " +
|
||||
"OwnerID, GroupID, " +
|
||||
"LastOwnerID, SceneGroupID, " +
|
||||
"PayPrice, PayButton1, " +
|
||||
"PayButton2, PayButton3, " +
|
||||
"PayButton4, LoopedSound, " +
|
||||
"LoopedSoundGain, TextureAnimation, " +
|
||||
"OmegaX, OmegaY, OmegaZ, " +
|
||||
"CameraEyeOffsetX, CameraEyeOffsetY, " +
|
||||
"CameraEyeOffsetZ, CameraAtOffsetX, " +
|
||||
"CameraAtOffsetY, CameraAtOffsetZ, " +
|
||||
"ForceMouselook, ScriptAccessPin, " +
|
||||
"AllowedDrop, DieAtEdge, " +
|
||||
"SalePrice, SaleType, " +
|
||||
"ColorR, ColorG, ColorB, ColorA, " +
|
||||
"ParticleSystem, ClickAction, Material, " +
|
||||
"CollisionSound, CollisionSoundVolume, " +
|
||||
"PassTouches, " +
|
||||
"LinkNumber, MediaURL) values (" + "?UUID, " +
|
||||
"?CreationDate, ?Name, ?Text, " +
|
||||
"?Description, ?SitName, ?TouchName, " +
|
||||
"?ObjectFlags, ?OwnerMask, ?NextOwnerMask, " +
|
||||
"?GroupMask, ?EveryoneMask, ?BaseMask, " +
|
||||
"?PositionX, ?PositionY, ?PositionZ, " +
|
||||
"?GroupPositionX, ?GroupPositionY, " +
|
||||
"?GroupPositionZ, ?VelocityX, " +
|
||||
"?VelocityY, ?VelocityZ, ?AngularVelocityX, " +
|
||||
"?AngularVelocityY, ?AngularVelocityZ, " +
|
||||
"?AccelerationX, ?AccelerationY, " +
|
||||
"?AccelerationZ, ?RotationX, " +
|
||||
"?RotationY, ?RotationZ, " +
|
||||
"?RotationW, ?SitTargetOffsetX, " +
|
||||
"?SitTargetOffsetY, ?SitTargetOffsetZ, " +
|
||||
"?SitTargetOrientW, ?SitTargetOrientX, " +
|
||||
"?SitTargetOrientY, ?SitTargetOrientZ, " +
|
||||
"?RegionUUID, ?CreatorID, ?OwnerID, " +
|
||||
"?GroupID, ?LastOwnerID, ?SceneGroupID, " +
|
||||
"?PayPrice, ?PayButton1, ?PayButton2, " +
|
||||
"?PayButton3, ?PayButton4, ?LoopedSound, " +
|
||||
"?LoopedSoundGain, ?TextureAnimation, " +
|
||||
"?OmegaX, ?OmegaY, ?OmegaZ, " +
|
||||
"?CameraEyeOffsetX, ?CameraEyeOffsetY, " +
|
||||
"?CameraEyeOffsetZ, ?CameraAtOffsetX, " +
|
||||
"?CameraAtOffsetY, ?CameraAtOffsetZ, " +
|
||||
"?ForceMouselook, ?ScriptAccessPin, " +
|
||||
"?AllowedDrop, ?DieAtEdge, ?SalePrice, " +
|
||||
"?SaleType, ?ColorR, ?ColorG, " +
|
||||
"?ColorB, ?ColorA, ?ParticleSystem, " +
|
||||
"?ClickAction, ?Material, ?CollisionSound, " +
|
||||
"?CollisionSoundVolume, ?PassTouches, ?LinkNumber, ?MediaURL)";
|
||||
|
||||
FillPrimCommand(cmd, prim, obj.UUID, regionUUID);
|
||||
|
||||
ExecuteNonQuery(cmd);
|
||||
|
||||
cmd.Parameters.Clear();
|
||||
|
||||
cmd.CommandText = "replace into primshapes (" +
|
||||
"UUID, Shape, ScaleX, ScaleY, " +
|
||||
"ScaleZ, PCode, PathBegin, PathEnd, " +
|
||||
"PathScaleX, PathScaleY, PathShearX, " +
|
||||
"PathShearY, PathSkew, PathCurve, " +
|
||||
"PathRadiusOffset, PathRevolutions, " +
|
||||
"PathTaperX, PathTaperY, PathTwist, " +
|
||||
"PathTwistBegin, ProfileBegin, ProfileEnd, " +
|
||||
"ProfileCurve, ProfileHollow, Texture, " +
|
||||
"ExtraParams, State, Media) values (?UUID, " +
|
||||
"?Shape, ?ScaleX, ?ScaleY, ?ScaleZ, " +
|
||||
"?PCode, ?PathBegin, ?PathEnd, " +
|
||||
"?PathScaleX, ?PathScaleY, " +
|
||||
"?PathShearX, ?PathShearY, " +
|
||||
"?PathSkew, ?PathCurve, ?PathRadiusOffset, " +
|
||||
"?PathRevolutions, ?PathTaperX, " +
|
||||
"?PathTaperY, ?PathTwist, " +
|
||||
"?PathTwistBegin, ?ProfileBegin, " +
|
||||
"?ProfileEnd, ?ProfileCurve, " +
|
||||
"?ProfileHollow, ?Texture, ?ExtraParams, " +
|
||||
"?State, ?Media)";
|
||||
|
||||
FillShapeCommand(cmd, prim);
|
||||
|
||||
ExecuteNonQuery(cmd);
|
||||
}
|
||||
|
||||
cmd.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1283,7 +1283,7 @@ namespace OpenSim.Data.MySQL
|
||||
newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]);
|
||||
newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]);
|
||||
newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]);
|
||||
newSettings.Sandbox = Convert.ToBoolean(row["Sandbox"]);
|
||||
newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]);
|
||||
newSettings.SunVector = new Vector3 (
|
||||
Convert.ToSingle(row["sunvectorx"]),
|
||||
Convert.ToSingle(row["sunvectory"]),
|
||||
@@ -1800,40 +1800,41 @@ namespace OpenSim.Data.MySQL
|
||||
{
|
||||
RemoveItems(primID);
|
||||
|
||||
if (items.Count == 0)
|
||||
return;
|
||||
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = dbcon.CreateCommand())
|
||||
MySqlCommand cmd = dbcon.CreateCommand();
|
||||
|
||||
if (items.Count == 0)
|
||||
return;
|
||||
|
||||
cmd.CommandText = "insert into primitems (" +
|
||||
"invType, assetType, name, " +
|
||||
"description, creationDate, nextPermissions, " +
|
||||
"currentPermissions, basePermissions, " +
|
||||
"everyonePermissions, groupPermissions, " +
|
||||
"flags, itemID, primID, assetID, " +
|
||||
"parentFolderID, creatorID, ownerID, " +
|
||||
"groupID, lastOwnerID) values (?invType, " +
|
||||
"?assetType, ?name, ?description, " +
|
||||
"?creationDate, ?nextPermissions, " +
|
||||
"?currentPermissions, ?basePermissions, " +
|
||||
"?everyonePermissions, ?groupPermissions, " +
|
||||
"?flags, ?itemID, ?primID, ?assetID, " +
|
||||
"?parentFolderID, ?creatorID, ?ownerID, " +
|
||||
"?groupID, ?lastOwnerID)";
|
||||
|
||||
foreach (TaskInventoryItem item in items)
|
||||
{
|
||||
cmd.CommandText = "insert into primitems (" +
|
||||
"invType, assetType, name, " +
|
||||
"description, creationDate, nextPermissions, " +
|
||||
"currentPermissions, basePermissions, " +
|
||||
"everyonePermissions, groupPermissions, " +
|
||||
"flags, itemID, primID, assetID, " +
|
||||
"parentFolderID, creatorID, ownerID, " +
|
||||
"groupID, lastOwnerID) values (?invType, " +
|
||||
"?assetType, ?name, ?description, " +
|
||||
"?creationDate, ?nextPermissions, " +
|
||||
"?currentPermissions, ?basePermissions, " +
|
||||
"?everyonePermissions, ?groupPermissions, " +
|
||||
"?flags, ?itemID, ?primID, ?assetID, " +
|
||||
"?parentFolderID, ?creatorID, ?ownerID, " +
|
||||
"?groupID, ?lastOwnerID)";
|
||||
|
||||
foreach (TaskInventoryItem item in items)
|
||||
{
|
||||
cmd.Parameters.Clear();
|
||||
|
||||
FillItemCommand(cmd, item);
|
||||
|
||||
ExecuteNonQuery(cmd);
|
||||
}
|
||||
cmd.Parameters.Clear();
|
||||
|
||||
FillItemCommand(cmd, item);
|
||||
|
||||
ExecuteNonQuery(cmd);
|
||||
}
|
||||
|
||||
cmd.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -62,24 +62,23 @@ namespace OpenSim.Data.MySQL
|
||||
if (words.Length > 2)
|
||||
return new UserAccountData[0];
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand())
|
||||
{
|
||||
if (words.Length == 1)
|
||||
{
|
||||
cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?search or LastName like ?search)", m_Realm);
|
||||
cmd.Parameters.AddWithValue("?search", "%" + words[0] + "%");
|
||||
cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString());
|
||||
}
|
||||
else
|
||||
{
|
||||
cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?searchFirst or LastName like ?searchLast)", m_Realm);
|
||||
cmd.Parameters.AddWithValue("?searchFirst", "%" + words[0] + "%");
|
||||
cmd.Parameters.AddWithValue("?searchLast", "%" + words[1] + "%");
|
||||
cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString());
|
||||
}
|
||||
MySqlCommand cmd = new MySqlCommand();
|
||||
|
||||
return DoQuery(cmd);
|
||||
if (words.Length == 1)
|
||||
{
|
||||
cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?search or LastName like ?search)", m_Realm);
|
||||
cmd.Parameters.AddWithValue("?search", "%" + words[0] + "%");
|
||||
cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString());
|
||||
}
|
||||
else
|
||||
{
|
||||
cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?searchFirst or LastName like ?searchLast)", m_Realm);
|
||||
cmd.Parameters.AddWithValue("?searchFirst", "%" + words[0] + "%");
|
||||
cmd.Parameters.AddWithValue("?searchLast", "%" + words[1] + "%");
|
||||
cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString());
|
||||
}
|
||||
|
||||
return DoQuery(cmd);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,500 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Data;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
using System.Reflection;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using log4net;
|
||||
using MySql.Data.MySqlClient;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Data;
|
||||
|
||||
namespace OpenSim.Data.MySQL
|
||||
{
|
||||
public class MySQLXAssetData : IXAssetDataPlugin
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected virtual Assembly Assembly
|
||||
{
|
||||
get { return GetType().Assembly; }
|
||||
}
|
||||
|
||||
private bool m_enableCompression = false;
|
||||
private string m_connectionString;
|
||||
private object m_dbLock = new object();
|
||||
|
||||
/// <summary>
|
||||
/// We can reuse this for all hashing since all methods are single-threaded through m_dbBLock
|
||||
/// </summary>
|
||||
private HashAlgorithm hasher = new SHA256CryptoServiceProvider();
|
||||
|
||||
#region IPlugin Members
|
||||
|
||||
public string Version { get { return "1.0.0.0"; } }
|
||||
|
||||
/// <summary>
|
||||
/// <para>Initialises Asset interface</para>
|
||||
/// <para>
|
||||
/// <list type="bullet">
|
||||
/// <item>Loads and initialises the MySQL storage plugin.</item>
|
||||
/// <item>Warns and uses the obsolete mysql_connection.ini if connect string is empty.</item>
|
||||
/// <item>Check for migration</item>
|
||||
/// </list>
|
||||
/// </para>
|
||||
/// </summary>
|
||||
/// <param name="connect">connect string</param>
|
||||
public void Initialise(string connect)
|
||||
{
|
||||
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
|
||||
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
|
||||
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
|
||||
m_log.ErrorFormat("[MYSQL XASSETDATA]: THIS PLUGIN IS STRICTLY EXPERIMENTAL.");
|
||||
m_log.ErrorFormat("[MYSQL XASSETDATA]: DO NOT USE FOR ANY DATA THAT YOU DO NOT MIND LOSING.");
|
||||
m_log.ErrorFormat("[MYSQL XASSETDATA]: DATABASE TABLES CAN CHANGE AT ANY TIME, CAUSING EXISTING DATA TO BE LOST.");
|
||||
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
|
||||
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
|
||||
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
|
||||
|
||||
m_connectionString = connect;
|
||||
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
Migration m = new Migration(dbcon, Assembly, "XAssetStore");
|
||||
m.Update();
|
||||
}
|
||||
}
|
||||
|
||||
public void Initialise()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void Dispose() { }
|
||||
|
||||
/// <summary>
|
||||
/// The name of this DB provider
|
||||
/// </summary>
|
||||
public string Name
|
||||
{
|
||||
get { return "MySQL XAsset storage engine"; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IAssetDataPlugin Members
|
||||
|
||||
/// <summary>
|
||||
/// Fetch Asset <paramref name="assetID"/> from database
|
||||
/// </summary>
|
||||
/// <param name="assetID">Asset UUID to fetch</param>
|
||||
/// <returns>Return the asset</returns>
|
||||
/// <remarks>On failure : throw an exception and attempt to reconnect to database</remarks>
|
||||
public AssetBase GetAsset(UUID assetID)
|
||||
{
|
||||
// m_log.DebugFormat("[MYSQL XASSET DATA]: Looking for asset {0}", assetID);
|
||||
|
||||
AssetBase asset = null;
|
||||
lock (m_dbLock)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand(
|
||||
"SELECT name, description, asset_type, local, temporary, asset_flags, creator_id, data FROM xassetsmeta JOIN xassetsdata ON xassetsmeta.hash = xassetsdata.hash WHERE id=?id",
|
||||
dbcon))
|
||||
{
|
||||
cmd.Parameters.AddWithValue("?id", assetID.ToString());
|
||||
|
||||
try
|
||||
{
|
||||
using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
|
||||
{
|
||||
if (dbReader.Read())
|
||||
{
|
||||
asset = new AssetBase(assetID, (string)dbReader["name"], (sbyte)dbReader["asset_type"], dbReader["creator_id"].ToString());
|
||||
asset.Data = (byte[])dbReader["data"];
|
||||
asset.Description = (string)dbReader["description"];
|
||||
|
||||
string local = dbReader["local"].ToString();
|
||||
if (local.Equals("1") || local.Equals("true", StringComparison.InvariantCultureIgnoreCase))
|
||||
asset.Local = true;
|
||||
else
|
||||
asset.Local = false;
|
||||
|
||||
asset.Temporary = Convert.ToBoolean(dbReader["temporary"]);
|
||||
asset.Flags = (AssetFlags)Convert.ToInt32(dbReader["asset_flags"]);
|
||||
|
||||
if (m_enableCompression)
|
||||
{
|
||||
using (GZipStream decompressionStream = new GZipStream(new MemoryStream(asset.Data), CompressionMode.Decompress))
|
||||
{
|
||||
MemoryStream outputStream = new MemoryStream();
|
||||
WebUtil.CopyStream(decompressionStream, outputStream, int.MaxValue);
|
||||
// int compressedLength = asset.Data.Length;
|
||||
asset.Data = outputStream.ToArray();
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[XASSET DB]: Decompressed {0} {1} to {2} bytes from {3}",
|
||||
// asset.ID, asset.Name, asset.Data.Length, compressedLength);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[MYSQL XASSET DATA]: MySql failure fetching asset " + assetID + ": " + e.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return asset;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create an asset in database, or update it if existing.
|
||||
/// </summary>
|
||||
/// <param name="asset">Asset UUID to create</param>
|
||||
/// <remarks>On failure : Throw an exception and attempt to reconnect to database</remarks>
|
||||
public void StoreAsset(AssetBase asset)
|
||||
{
|
||||
lock (m_dbLock)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlTransaction transaction = dbcon.BeginTransaction())
|
||||
{
|
||||
string assetName = asset.Name;
|
||||
if (asset.Name.Length > 64)
|
||||
{
|
||||
assetName = asset.Name.Substring(0, 64);
|
||||
m_log.Warn("[XASSET DB]: Name field truncated from " + asset.Name.Length + " to " + assetName.Length + " characters on add");
|
||||
}
|
||||
|
||||
string assetDescription = asset.Description;
|
||||
if (asset.Description.Length > 64)
|
||||
{
|
||||
assetDescription = asset.Description.Substring(0, 64);
|
||||
m_log.Warn("[XASSET DB]: Description field truncated from " + asset.Description.Length + " to " + assetDescription.Length + " characters on add");
|
||||
}
|
||||
|
||||
if (m_enableCompression)
|
||||
{
|
||||
MemoryStream outputStream = new MemoryStream();
|
||||
|
||||
using (GZipStream compressionStream = new GZipStream(outputStream, CompressionMode.Compress, false))
|
||||
{
|
||||
// Console.WriteLine(WebUtil.CopyTo(new MemoryStream(asset.Data), compressionStream, int.MaxValue));
|
||||
// We have to close the compression stream in order to make sure it writes everything out to the underlying memory output stream.
|
||||
compressionStream.Close();
|
||||
byte[] compressedData = outputStream.ToArray();
|
||||
asset.Data = compressedData;
|
||||
}
|
||||
}
|
||||
|
||||
byte[] hash = hasher.ComputeHash(asset.Data);
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[XASSET DB]: Compressed data size for {0} {1}, hash {2} is {3}",
|
||||
// asset.ID, asset.Name, hash, compressedData.Length);
|
||||
|
||||
try
|
||||
{
|
||||
using (MySqlCommand cmd =
|
||||
new MySqlCommand(
|
||||
"replace INTO xassetsmeta(id, hash, name, description, asset_type, local, temporary, create_time, access_time, asset_flags, creator_id)" +
|
||||
"VALUES(?id, ?hash, ?name, ?description, ?asset_type, ?local, ?temporary, ?create_time, ?access_time, ?asset_flags, ?creator_id)",
|
||||
dbcon))
|
||||
{
|
||||
// create unix epoch time
|
||||
int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
|
||||
cmd.Parameters.AddWithValue("?id", asset.ID);
|
||||
cmd.Parameters.AddWithValue("?hash", hash);
|
||||
cmd.Parameters.AddWithValue("?name", assetName);
|
||||
cmd.Parameters.AddWithValue("?description", assetDescription);
|
||||
cmd.Parameters.AddWithValue("?asset_type", asset.Type);
|
||||
cmd.Parameters.AddWithValue("?local", asset.Local);
|
||||
cmd.Parameters.AddWithValue("?temporary", asset.Temporary);
|
||||
cmd.Parameters.AddWithValue("?create_time", now);
|
||||
cmd.Parameters.AddWithValue("?access_time", now);
|
||||
cmd.Parameters.AddWithValue("?creator_id", asset.Metadata.CreatorID);
|
||||
cmd.Parameters.AddWithValue("?asset_flags", (int)asset.Flags);
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[ASSET DB]: MySQL failure creating asset metadata {0} with name \"{1}\". Error: {2}",
|
||||
asset.FullID, asset.Name, e.Message);
|
||||
|
||||
transaction.Rollback();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (!ExistsData(dbcon, transaction, hash))
|
||||
{
|
||||
try
|
||||
{
|
||||
using (MySqlCommand cmd =
|
||||
new MySqlCommand(
|
||||
"INSERT INTO xassetsdata(hash, data) VALUES(?hash, ?data)",
|
||||
dbcon))
|
||||
{
|
||||
cmd.Parameters.AddWithValue("?hash", hash);
|
||||
cmd.Parameters.AddWithValue("?data", asset.Data);
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[XASSET DB]: MySQL failure creating asset data {0} with name \"{1}\". Error: {2}",
|
||||
asset.FullID, asset.Name, e.Message);
|
||||
|
||||
transaction.Rollback();
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
transaction.Commit();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// private void UpdateAccessTime(AssetBase asset)
|
||||
// {
|
||||
// lock (m_dbLock)
|
||||
// {
|
||||
// using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
// {
|
||||
// dbcon.Open();
|
||||
// MySqlCommand cmd =
|
||||
// new MySqlCommand("update assets set access_time=?access_time where id=?id",
|
||||
// dbcon);
|
||||
//
|
||||
// // need to ensure we dispose
|
||||
// try
|
||||
// {
|
||||
// using (cmd)
|
||||
// {
|
||||
// // create unix epoch time
|
||||
// int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
|
||||
// cmd.Parameters.AddWithValue("?id", asset.ID);
|
||||
// cmd.Parameters.AddWithValue("?access_time", now);
|
||||
// cmd.ExecuteNonQuery();
|
||||
// cmd.Dispose();
|
||||
// }
|
||||
// }
|
||||
// catch (Exception e)
|
||||
// {
|
||||
// m_log.ErrorFormat(
|
||||
// "[ASSETS DB]: " +
|
||||
// "MySql failure updating access_time for asset {0} with name {1}" + Environment.NewLine + e.ToString()
|
||||
// + Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// }
|
||||
|
||||
/// <summary>
|
||||
/// We assume we already have the m_dbLock.
|
||||
/// </summary>
|
||||
/// TODO: need to actually use the transaction.
|
||||
/// <param name="dbcon"></param>
|
||||
/// <param name="transaction"></param>
|
||||
/// <param name="hash"></param>
|
||||
/// <returns></returns>
|
||||
private bool ExistsData(MySqlConnection dbcon, MySqlTransaction transaction, byte[] hash)
|
||||
{
|
||||
// m_log.DebugFormat("[ASSETS DB]: Checking for asset {0}", uuid);
|
||||
|
||||
bool exists = false;
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand("SELECT hash FROM xassetsdata WHERE hash=?hash", dbcon))
|
||||
{
|
||||
cmd.Parameters.AddWithValue("?hash", hash);
|
||||
|
||||
try
|
||||
{
|
||||
using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
|
||||
{
|
||||
if (dbReader.Read())
|
||||
{
|
||||
// m_log.DebugFormat("[ASSETS DB]: Found asset {0}", uuid);
|
||||
exists = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[XASSETS DB]: MySql failure in ExistsData fetching hash {0}. Exception {1}{2}",
|
||||
hash, e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
|
||||
return exists;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if the asset exists in the database
|
||||
/// </summary>
|
||||
/// <param name="uuid">The asset UUID</param>
|
||||
/// <returns>true if it exists, false otherwise.</returns>
|
||||
public bool ExistsAsset(UUID uuid)
|
||||
{
|
||||
// m_log.DebugFormat("[ASSETS DB]: Checking for asset {0}", uuid);
|
||||
|
||||
bool assetExists = false;
|
||||
|
||||
lock (m_dbLock)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
using (MySqlCommand cmd = new MySqlCommand("SELECT id FROM xassetsmeta WHERE id=?id", dbcon))
|
||||
{
|
||||
cmd.Parameters.AddWithValue("?id", uuid.ToString());
|
||||
|
||||
try
|
||||
{
|
||||
using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
|
||||
{
|
||||
if (dbReader.Read())
|
||||
{
|
||||
// m_log.DebugFormat("[ASSETS DB]: Found asset {0}", uuid);
|
||||
assetExists = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[XASSETS DB]: MySql failure fetching asset {0}" + Environment.NewLine + e.ToString(), uuid);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return assetExists;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of AssetMetadata objects. The list is a subset of
|
||||
/// the entire data set offset by <paramref name="start" /> containing
|
||||
/// <paramref name="count" /> elements.
|
||||
/// </summary>
|
||||
/// <param name="start">The number of results to discard from the total data set.</param>
|
||||
/// <param name="count">The number of rows the returned list should contain.</param>
|
||||
/// <returns>A list of AssetMetadata objects.</returns>
|
||||
public List<AssetMetadata> FetchAssetMetadataSet(int start, int count)
|
||||
{
|
||||
List<AssetMetadata> retList = new List<AssetMetadata>(count);
|
||||
|
||||
lock (m_dbLock)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
MySqlCommand cmd = new MySqlCommand("SELECT name,description,asset_type,temporary,id,asset_flags,creator_id FROM xassetsmeta LIMIT ?start, ?count", dbcon);
|
||||
cmd.Parameters.AddWithValue("?start", start);
|
||||
cmd.Parameters.AddWithValue("?count", count);
|
||||
|
||||
try
|
||||
{
|
||||
using (MySqlDataReader dbReader = cmd.ExecuteReader())
|
||||
{
|
||||
while (dbReader.Read())
|
||||
{
|
||||
AssetMetadata metadata = new AssetMetadata();
|
||||
metadata.Name = (string)dbReader["name"];
|
||||
metadata.Description = (string)dbReader["description"];
|
||||
metadata.Type = (sbyte)dbReader["asset_type"];
|
||||
metadata.Temporary = Convert.ToBoolean(dbReader["temporary"]); // Not sure if this is correct.
|
||||
metadata.Flags = (AssetFlags)Convert.ToInt32(dbReader["asset_flags"]);
|
||||
metadata.FullID = DBGuid.FromDB(dbReader["id"]);
|
||||
metadata.CreatorID = dbReader["creator_id"].ToString();
|
||||
|
||||
// We'll ignore this for now - it appears unused!
|
||||
// metadata.SHA1 = dbReader["hash"]);
|
||||
|
||||
retList.Add(metadata);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[XASSETS DB]: MySql failure fetching asset set" + Environment.NewLine + e.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return retList;
|
||||
}
|
||||
|
||||
public bool Delete(string id)
|
||||
{
|
||||
// m_log.DebugFormat("[XASSETS DB]: Deleting asset {0}", id);
|
||||
|
||||
lock (m_dbLock)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand("delete from xassetsmeta where id=?id", dbcon))
|
||||
{
|
||||
cmd.Parameters.AddWithValue("?id", id);
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
|
||||
// TODO: How do we deal with data from deleted assets? Probably not easily reapable unless we
|
||||
// keep a reference count (?)
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -1,27 +0,0 @@
|
||||
# -----------------
|
||||
:VERSION 1
|
||||
|
||||
BEGIN;
|
||||
|
||||
CREATE TABLE `xassetsmeta` (
|
||||
`id` char(36) NOT NULL,
|
||||
`hash` binary(32) NOT NULL,
|
||||
`name` varchar(64) NOT NULL,
|
||||
`description` varchar(64) NOT NULL,
|
||||
`asset_type` tinyint(4) NOT NULL,
|
||||
`local` tinyint(1) NOT NULL,
|
||||
`temporary` tinyint(1) NOT NULL,
|
||||
`create_time` int(11) NOT NULL,
|
||||
`access_time` int(11) NOT NULL,
|
||||
`asset_flags` int(11) NOT NULL,
|
||||
`creator_id` varchar(128) NOT NULL,
|
||||
PRIMARY KEY (`id`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Version 1';
|
||||
|
||||
CREATE TABLE `xassetsdata` (
|
||||
`hash` binary(32) NOT NULL,
|
||||
`data` longblob NOT NULL,
|
||||
PRIMARY KEY (`hash`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Version 1';
|
||||
|
||||
COMMIT;
|
||||
@@ -79,19 +79,6 @@ namespace OpenSim.Data.Null
|
||||
return null;
|
||||
}
|
||||
|
||||
public PresenceData Verify(UUID s_sessionID)
|
||||
{
|
||||
if (Instance != this)
|
||||
return Instance.Verify(s_sessionID);
|
||||
|
||||
if (m_presenceData.ContainsKey(s_sessionID))
|
||||
{
|
||||
return m_presenceData[s_sessionID];
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public void LogoutRegionAgents(UUID regionID)
|
||||
{
|
||||
if (Instance != this)
|
||||
|
||||
@@ -2157,7 +2157,7 @@ namespace OpenSim.Data.SQLite
|
||||
row["terrain_raise_limit"] = settings.TerrainRaiseLimit;
|
||||
row["terrain_lower_limit"] = settings.TerrainLowerLimit;
|
||||
row["use_estate_sun"] = settings.UseEstateSun;
|
||||
row["sandbox"] = settings.Sandbox; // unlike other database modules, sqlite uses a lower case s for sandbox!
|
||||
row["Sandbox"] = settings.Sandbox; // database uses upper case S for sandbox
|
||||
row["sunvectorx"] = settings.SunVector.X;
|
||||
row["sunvectory"] = settings.SunVector.Y;
|
||||
row["sunvectorz"] = settings.SunVector.Z;
|
||||
|
||||
@@ -244,10 +244,10 @@ namespace OpenSim.Data.Tests
|
||||
SceneObjectPart[] newparts = newsog.Parts;
|
||||
Assert.That(newparts.Length,Is.EqualTo(4), "Assert.That(newparts.Length,Is.EqualTo(4))");
|
||||
|
||||
Assert.That(newsog.ContainsPart(tmp0), "Assert.That(newsog.ContainsPart(tmp0))");
|
||||
Assert.That(newsog.ContainsPart(tmp1), "Assert.That(newsog.ContainsPart(tmp1))");
|
||||
Assert.That(newsog.ContainsPart(tmp2), "Assert.That(newsog.ContainsPart(tmp2))");
|
||||
Assert.That(newsog.ContainsPart(tmp3), "Assert.That(newsog.ContainsPart(tmp3))");
|
||||
Assert.That(newsog.HasChildPrim(tmp0), "Assert.That(newsog.HasChildPrim(tmp0))");
|
||||
Assert.That(newsog.HasChildPrim(tmp1), "Assert.That(newsog.HasChildPrim(tmp1))");
|
||||
Assert.That(newsog.HasChildPrim(tmp2), "Assert.That(newsog.HasChildPrim(tmp2))");
|
||||
Assert.That(newsog.HasChildPrim(tmp3), "Assert.That(newsog.HasChildPrim(tmp3))");
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -632,6 +632,7 @@ namespace OpenSim.Data.Tests
|
||||
.IgnoreProperty(x=>x.RegionUUID)
|
||||
.IgnoreProperty(x=>x.Scene)
|
||||
.IgnoreProperty(x=>x.Parts)
|
||||
.IgnoreProperty(x=>x.PassCollision)
|
||||
.IgnoreProperty(x=>x.RootPart));
|
||||
}
|
||||
|
||||
@@ -1069,8 +1070,6 @@ namespace OpenSim.Data.Tests
|
||||
regionInfo.RegionLocX = 0;
|
||||
regionInfo.RegionLocY = 0;
|
||||
|
||||
Scene scene = new Scene(regionInfo);
|
||||
|
||||
SceneObjectPart sop = new SceneObjectPart();
|
||||
sop.Name = name;
|
||||
sop.Description = name;
|
||||
@@ -1081,7 +1080,7 @@ namespace OpenSim.Data.Tests
|
||||
sop.Shape = PrimitiveBaseShape.Default;
|
||||
|
||||
SceneObjectGroup sog = new SceneObjectGroup(sop);
|
||||
sog.SetScene(scene);
|
||||
// sog.SetScene(scene);
|
||||
|
||||
return sog;
|
||||
}
|
||||
|
||||
@@ -98,6 +98,11 @@ namespace OpenSim.Framework
|
||||
/// </summary>
|
||||
public string lastname;
|
||||
|
||||
/// <summary>
|
||||
/// Agent's full name.
|
||||
/// </summary>
|
||||
public string Name { get { return string.Format("{0} {1}", firstname, lastname); } }
|
||||
|
||||
/// <summary>
|
||||
/// Random Unique GUID for this session. Client gets this at login and it's
|
||||
/// only supposed to be disclosed over secure channels
|
||||
|
||||
@@ -199,7 +199,14 @@ namespace OpenSim.Framework
|
||||
//
|
||||
public class Cache
|
||||
{
|
||||
/// <summary>
|
||||
/// Must only be accessed under lock.
|
||||
/// </summary>
|
||||
private List<CacheItemBase> m_Index = new List<CacheItemBase>();
|
||||
|
||||
/// <summary>
|
||||
/// Must only be accessed under m_Index lock.
|
||||
/// </summary>
|
||||
private Dictionary<string, CacheItemBase> m_Lookup =
|
||||
new Dictionary<string, CacheItemBase>();
|
||||
|
||||
@@ -320,19 +327,19 @@ namespace OpenSim.Framework
|
||||
{
|
||||
if (m_Lookup.ContainsKey(index))
|
||||
item = m_Lookup[index];
|
||||
}
|
||||
|
||||
if (item == null)
|
||||
{
|
||||
if (item == null)
|
||||
{
|
||||
Expire(true);
|
||||
return null;
|
||||
}
|
||||
|
||||
item.hits++;
|
||||
item.lastUsed = DateTime.Now;
|
||||
|
||||
Expire(true);
|
||||
return null;
|
||||
}
|
||||
|
||||
item.hits++;
|
||||
item.lastUsed = DateTime.Now;
|
||||
|
||||
Expire(true);
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
@@ -385,7 +392,10 @@ namespace OpenSim.Framework
|
||||
//
|
||||
public Object Find(Predicate<CacheItemBase> d)
|
||||
{
|
||||
CacheItemBase item = m_Index.Find(d);
|
||||
CacheItemBase item;
|
||||
|
||||
lock (m_Index)
|
||||
item = m_Index.Find(d);
|
||||
|
||||
if (item == null)
|
||||
return null;
|
||||
@@ -419,12 +429,12 @@ namespace OpenSim.Framework
|
||||
public virtual void Store(string index, Object data, Type container,
|
||||
Object[] parameters)
|
||||
{
|
||||
Expire(false);
|
||||
|
||||
CacheItemBase item;
|
||||
|
||||
lock (m_Index)
|
||||
{
|
||||
Expire(false);
|
||||
|
||||
if (m_Index.Contains(new CacheItemBase(index)))
|
||||
{
|
||||
if ((m_Flags & CacheFlags.AllowUpdate) != 0)
|
||||
@@ -450,9 +460,17 @@ namespace OpenSim.Framework
|
||||
m_Index.Add(item);
|
||||
m_Lookup[index] = item;
|
||||
}
|
||||
|
||||
item.Store(data);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Expire items as appropriate.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Callers must lock m_Index.
|
||||
/// </remarks>
|
||||
/// <param name='getting'></param>
|
||||
protected virtual void Expire(bool getting)
|
||||
{
|
||||
if (getting && (m_Strategy == CacheStrategy.Aggressive))
|
||||
@@ -475,12 +493,10 @@ namespace OpenSim.Framework
|
||||
|
||||
switch (m_Strategy)
|
||||
{
|
||||
case CacheStrategy.Aggressive:
|
||||
if (Count < Size)
|
||||
return;
|
||||
case CacheStrategy.Aggressive:
|
||||
if (Count < Size)
|
||||
return;
|
||||
|
||||
lock (m_Index)
|
||||
{
|
||||
m_Index.Sort(new SortLRU());
|
||||
m_Index.Reverse();
|
||||
|
||||
@@ -490,7 +506,7 @@ namespace OpenSim.Framework
|
||||
|
||||
ExpireDelegate doExpire = OnExpire;
|
||||
|
||||
if (doExpire != null)
|
||||
if (doExpire != null)
|
||||
{
|
||||
List<CacheItemBase> candidates =
|
||||
m_Index.GetRange(target, Count - target);
|
||||
@@ -513,27 +529,34 @@ namespace OpenSim.Framework
|
||||
foreach (CacheItemBase item in m_Index)
|
||||
m_Lookup[item.uuid] = item;
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void Invalidate(string uuid)
|
||||
{
|
||||
if (!m_Lookup.ContainsKey(uuid))
|
||||
return;
|
||||
lock (m_Index)
|
||||
{
|
||||
if (!m_Lookup.ContainsKey(uuid))
|
||||
return;
|
||||
|
||||
CacheItemBase item = m_Lookup[uuid];
|
||||
m_Lookup.Remove(uuid);
|
||||
m_Index.Remove(item);
|
||||
CacheItemBase item = m_Lookup[uuid];
|
||||
m_Lookup.Remove(uuid);
|
||||
m_Index.Remove(item);
|
||||
}
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
m_Index.Clear();
|
||||
m_Lookup.Clear();
|
||||
lock (m_Index)
|
||||
{
|
||||
m_Index.Clear();
|
||||
m_Lookup.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
112
OpenSim/Framework/Console/ConsoleDisplayList.cs
Normal file
112
OpenSim/Framework/Console/ConsoleDisplayList.cs
Normal file
@@ -0,0 +1,112 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Framework.Console
|
||||
{
|
||||
/// <summary>
|
||||
/// Used to generated a formatted table for the console.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Currently subject to change. If you use this, be prepared to change your code when this class changes.
|
||||
/// </remarks>
|
||||
public class ConsoleDisplayList
|
||||
{
|
||||
/// <summary>
|
||||
/// The default divider between key and value for a list item.
|
||||
/// </summary>
|
||||
public const string DefaultKeyValueDivider = " : ";
|
||||
|
||||
/// <summary>
|
||||
/// The divider used between key and value for a list item.
|
||||
/// </summary>
|
||||
public string KeyValueDivider { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Table rows
|
||||
/// </summary>
|
||||
public List<KeyValuePair<string, string>> Rows { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Number of spaces to indent the list.
|
||||
/// </summary>
|
||||
public int Indent { get; set; }
|
||||
|
||||
public ConsoleDisplayList()
|
||||
{
|
||||
Rows = new List<KeyValuePair<string, string>>();
|
||||
KeyValueDivider = DefaultKeyValueDivider;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
StringBuilder sb = new StringBuilder();
|
||||
AddToStringBuilder(sb);
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
public void AddToStringBuilder(StringBuilder sb)
|
||||
{
|
||||
string formatString = GetFormatString();
|
||||
// System.Console.WriteLine("FORMAT STRING [{0}]", formatString);
|
||||
|
||||
// rows
|
||||
foreach (KeyValuePair<string, string> row in Rows)
|
||||
sb.AppendFormat(formatString, row.Key, row.Value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the format string for the table.
|
||||
/// </summary>
|
||||
private string GetFormatString()
|
||||
{
|
||||
StringBuilder formatSb = new StringBuilder();
|
||||
|
||||
int longestKey = -1;
|
||||
|
||||
foreach (KeyValuePair<string, string> row in Rows)
|
||||
if (row.Key.Length > longestKey)
|
||||
longestKey = row.Key.Length;
|
||||
|
||||
formatSb.Append(' ', Indent);
|
||||
|
||||
// Can only do left formatting for now
|
||||
formatSb.AppendFormat("{{0,-{0}}}{1}{{1}}\n", longestKey, KeyValueDivider);
|
||||
|
||||
return formatSb.ToString();
|
||||
}
|
||||
|
||||
public void AddRow(object key, object value)
|
||||
{
|
||||
Rows.Add(new KeyValuePair<string, string>(key.ToString(), value.ToString()));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -38,7 +38,7 @@ namespace OpenSim.Framework.Console
|
||||
/// <remarks>
|
||||
/// Currently subject to change. If you use this, be prepared to change your code when this class changes.
|
||||
/// </remarks>
|
||||
public class ConsoleTable
|
||||
public class ConsoleDisplayTable
|
||||
{
|
||||
/// <summary>
|
||||
/// Default number of spaces between table columns.
|
||||
@@ -48,12 +48,12 @@ namespace OpenSim.Framework.Console
|
||||
/// <summary>
|
||||
/// Table columns.
|
||||
/// </summary>
|
||||
public List<ConsoleTableColumn> Columns { get; private set; }
|
||||
public List<ConsoleDisplayTableColumn> Columns { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Table rows
|
||||
/// </summary>
|
||||
public List<ConsoleTableRow> Rows { get; private set; }
|
||||
public List<ConsoleDisplayTableRow> Rows { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Number of spaces to indent the table.
|
||||
@@ -65,11 +65,11 @@ namespace OpenSim.Framework.Console
|
||||
/// </summary>
|
||||
public int TableSpacing { get; set; }
|
||||
|
||||
public ConsoleTable()
|
||||
public ConsoleDisplayTable()
|
||||
{
|
||||
TableSpacing = DefaultTableSpacing;
|
||||
Columns = new List<ConsoleTableColumn>();
|
||||
Rows = new List<ConsoleTableRow>();
|
||||
Columns = new List<ConsoleDisplayTableColumn>();
|
||||
Rows = new List<ConsoleDisplayTableRow>();
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
@@ -79,6 +79,16 @@ namespace OpenSim.Framework.Console
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
public void AddColumn(string name, int width)
|
||||
{
|
||||
Columns.Add(new ConsoleDisplayTableColumn(name, width));
|
||||
}
|
||||
|
||||
public void AddRow(params string[] cells)
|
||||
{
|
||||
Rows.Add(new ConsoleDisplayTableRow(cells));
|
||||
}
|
||||
|
||||
public void AddToStringBuilder(StringBuilder sb)
|
||||
{
|
||||
string formatString = GetFormatString();
|
||||
@@ -88,7 +98,7 @@ namespace OpenSim.Framework.Console
|
||||
sb.AppendFormat(formatString, Columns.ConvertAll(c => c.Header).ToArray());
|
||||
|
||||
// rows
|
||||
foreach (ConsoleTableRow row in Rows)
|
||||
foreach (ConsoleDisplayTableRow row in Rows)
|
||||
sb.AppendFormat(formatString, row.Cells.ToArray());
|
||||
}
|
||||
|
||||
@@ -115,25 +125,30 @@ namespace OpenSim.Framework.Console
|
||||
}
|
||||
}
|
||||
|
||||
public struct ConsoleTableColumn
|
||||
public struct ConsoleDisplayTableColumn
|
||||
{
|
||||
public string Header { get; set; }
|
||||
public int Width { get; set; }
|
||||
|
||||
public ConsoleTableColumn(string header, int width) : this()
|
||||
public ConsoleDisplayTableColumn(string header, int width) : this()
|
||||
{
|
||||
Header = header;
|
||||
Width = width;
|
||||
}
|
||||
}
|
||||
|
||||
public struct ConsoleTableRow
|
||||
public struct ConsoleDisplayTableRow
|
||||
{
|
||||
public List<string> Cells { get; private set; }
|
||||
|
||||
public ConsoleTableRow(List<string> cells) : this()
|
||||
public ConsoleDisplayTableRow(List<string> cells) : this()
|
||||
{
|
||||
Cells = cells;
|
||||
}
|
||||
|
||||
public ConsoleDisplayTableRow(params string[] cells) : this()
|
||||
{
|
||||
Cells = new List<string>(cells);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -296,10 +296,6 @@ namespace OpenSim.Framework.Console
|
||||
matches[0].Groups["Category"].Value);
|
||||
System.Console.Write("]:");
|
||||
}
|
||||
else
|
||||
{
|
||||
outText = outText.Trim();
|
||||
}
|
||||
}
|
||||
|
||||
if (level == "error")
|
||||
|
||||
@@ -322,7 +322,7 @@ namespace OpenSim.Framework
|
||||
l_EstateManagers.Remove(avatarID);
|
||||
}
|
||||
|
||||
public bool IsEstateManagerOrOwner(UUID avatarID)
|
||||
public bool IsEstateManager(UUID avatarID)
|
||||
{
|
||||
if (IsEstateOwner(avatarID))
|
||||
return true;
|
||||
@@ -368,7 +368,7 @@ namespace OpenSim.Framework
|
||||
|
||||
public bool HasAccess(UUID user)
|
||||
{
|
||||
if (IsEstateManagerOrOwner(user))
|
||||
if (IsEstateManager(user))
|
||||
return true;
|
||||
|
||||
return l_EstateAccess.Contains(user);
|
||||
|
||||
@@ -740,14 +740,21 @@ namespace OpenSim.Framework
|
||||
/// </summary>
|
||||
string Name { get; }
|
||||
|
||||
/// <value>
|
||||
/// Determines whether the client thread is doing anything or not.
|
||||
/// </value>
|
||||
/// <summary>
|
||||
/// True if the client is active (sending and receiving new UDP messages). False if the client is being closed.
|
||||
/// </summary>
|
||||
bool IsActive { get; set; }
|
||||
|
||||
/// <value>
|
||||
/// Determines whether the client is or has been removed from a given scene
|
||||
/// </value>
|
||||
/// <summary>
|
||||
/// Set if the client is closing due to a logout request
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Do not use this flag if you want to know if the client is closing, since it will not be set in other
|
||||
/// circumstances (e.g. if a child agent is closed or the agent is kicked off the simulator). Use IsActive
|
||||
/// instead with a IClientAPI.SceneAgent.IsChildAgent check if necessary.
|
||||
///
|
||||
/// Only set for root agents.
|
||||
/// </remarks>
|
||||
bool IsLoggingOut { get; set; }
|
||||
|
||||
bool SendLogoutPacketWhenClosing { set; }
|
||||
@@ -1026,7 +1033,21 @@ namespace OpenSim.Framework
|
||||
|
||||
void InPacket(object NewPack);
|
||||
void ProcessInPacket(Packet NewPack);
|
||||
|
||||
/// <summary>
|
||||
/// Close this client
|
||||
/// </summary>
|
||||
void Close();
|
||||
|
||||
/// <summary>
|
||||
/// Close this client
|
||||
/// </summary>
|
||||
/// <param name='force'>
|
||||
/// If true, attempts the close without checking active status. You do not want to try this except as a last
|
||||
/// ditch attempt where Active == false but the ScenePresence still exists.
|
||||
/// </param>
|
||||
void Close(bool force);
|
||||
|
||||
void Kick(string message);
|
||||
|
||||
/// <summary>
|
||||
@@ -1215,9 +1236,10 @@ namespace OpenSim.Framework
|
||||
/// <param name="OrbitalPosition">The orbital position is given in radians, and must be "adjusted" for the linden client, see LLClientView</param>
|
||||
void SendSunPos(Vector3 sunPos, Vector3 sunVel, ulong CurrentTime, uint SecondsPerSunCycle, uint SecondsPerYear,
|
||||
float OrbitalPosition);
|
||||
|
||||
|
||||
void SendViewerEffect(ViewerEffectPacket.EffectBlock[] effectBlocks);
|
||||
void SendViewerTime(int phase);
|
||||
UUID GetDefaultAnimation(string name);
|
||||
|
||||
void SendAvatarProperties(UUID avatarID, string aboutText, string bornOn, Byte[] charterMember, string flAbout,
|
||||
uint flags, UUID flImageID, UUID imageID, string profileURL, UUID partnerID);
|
||||
@@ -1346,7 +1368,6 @@ namespace OpenSim.Framework
|
||||
void SendBlueBoxMessage(UUID FromAvatarID, String FromAvatarName, String Message);
|
||||
|
||||
void SendLogoutPacket();
|
||||
EndPoint GetClientEP();
|
||||
|
||||
// WARNING WARNING WARNING
|
||||
//
|
||||
@@ -1407,8 +1428,6 @@ namespace OpenSim.Framework
|
||||
|
||||
void SendGroupVoteHistory(UUID groupID, UUID transactionID, GroupVoteHistory[] Votes);
|
||||
|
||||
void KillEndDone();
|
||||
|
||||
bool AddGenericPacketHandler(string MethodName, GenericMessage handler);
|
||||
|
||||
void SendRebakeAvatarTextures(UUID textureID);
|
||||
|
||||
@@ -56,11 +56,29 @@ namespace OpenSim.Framework
|
||||
|
||||
public interface IScene
|
||||
{
|
||||
/// <summary>
|
||||
/// The name of this scene.
|
||||
/// </summary>
|
||||
string Name { get; }
|
||||
|
||||
RegionInfo RegionInfo { get; }
|
||||
RegionStatus RegionStatus { get; set; }
|
||||
|
||||
IConfigSource Config { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Are logins enabled on this simulator?
|
||||
/// </summary>
|
||||
bool LoginsEnabled { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Is this region ready for use?
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This does not mean that logins are enabled, merely that they can be.
|
||||
/// </remarks>
|
||||
bool Ready { get; set; }
|
||||
|
||||
float TimeDilation { get; }
|
||||
|
||||
bool AllowScriptCrossings { get; }
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
*/
|
||||
|
||||
using System;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
@@ -71,5 +72,11 @@ namespace OpenSim.Framework
|
||||
/// This includes scene object data and the appearance data of other avatars.
|
||||
/// </remarks>
|
||||
void SendInitialDataToMe();
|
||||
|
||||
/// <summary>
|
||||
/// Direction in which the scene presence is looking.
|
||||
/// </summary>
|
||||
/// <remarks>Will be Vector3.Zero for a child agent.</remarks>
|
||||
Vector3 Lookat { get; }
|
||||
}
|
||||
}
|
||||
@@ -99,8 +99,13 @@ namespace OpenSim.Framework
|
||||
}
|
||||
else
|
||||
{
|
||||
item = oldHeadNext.Item;
|
||||
item = oldHeadNext.Item;
|
||||
haveAdvancedHead = CAS(ref head, oldHead, oldHeadNext);
|
||||
if (haveAdvancedHead)
|
||||
{
|
||||
oldHeadNext.Item = default(T);
|
||||
oldHead.Next = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -111,6 +116,10 @@ namespace OpenSim.Framework
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
// ugly
|
||||
T item;
|
||||
while(count > 0)
|
||||
Dequeue(out item);
|
||||
Init();
|
||||
}
|
||||
|
||||
|
||||
129
OpenSim/Framework/MemoryWatchdog.cs
Normal file
129
OpenSim/Framework/MemoryWatchdog.cs
Normal file
@@ -0,0 +1,129 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using log4net;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
/// <summary>
|
||||
/// Experimental watchdog for memory usage.
|
||||
/// </summary>
|
||||
public static class MemoryWatchdog
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <summary>
|
||||
/// Is this watchdog active?
|
||||
/// </summary>
|
||||
public static bool Enabled
|
||||
{
|
||||
get { return m_enabled; }
|
||||
set
|
||||
{
|
||||
// m_log.DebugFormat("[MEMORY WATCHDOG]: Setting MemoryWatchdog.Enabled to {0}", value);
|
||||
|
||||
if (value && !m_enabled)
|
||||
UpdateLastRecord(GC.GetTotalMemory(false), Util.EnvironmentTickCount());
|
||||
|
||||
m_enabled = value;
|
||||
}
|
||||
}
|
||||
private static bool m_enabled;
|
||||
|
||||
/// <summary>
|
||||
/// Average memory churn in bytes per millisecond.
|
||||
/// </summary>
|
||||
public static double AverageMemoryChurn
|
||||
{
|
||||
get { if (m_samples.Count > 0) return m_samples.Average(); else return 0; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Maximum number of statistical samples.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// At the moment this corresponds to 1 minute since the sampling rate is every 2.5 seconds as triggered from
|
||||
/// the main Watchdog.
|
||||
/// </remarks>
|
||||
private static int m_maxSamples = 24;
|
||||
|
||||
/// <summary>
|
||||
/// Time when the watchdog was last updated.
|
||||
/// </summary>
|
||||
private static int m_lastUpdateTick;
|
||||
|
||||
/// <summary>
|
||||
/// Memory used at time of last watchdog update.
|
||||
/// </summary>
|
||||
private static long m_lastUpdateMemory;
|
||||
|
||||
/// <summary>
|
||||
/// Memory churn rate per millisecond.
|
||||
/// </summary>
|
||||
private static double m_churnRatePerMillisecond;
|
||||
|
||||
/// <summary>
|
||||
/// Historical samples for calculating moving average.
|
||||
/// </summary>
|
||||
private static Queue<double> m_samples = new Queue<double>(m_maxSamples);
|
||||
|
||||
public static void Update()
|
||||
{
|
||||
int now = Util.EnvironmentTickCount();
|
||||
long memoryNow = GC.GetTotalMemory(false);
|
||||
long memoryDiff = memoryNow - m_lastUpdateMemory;
|
||||
|
||||
if (memoryDiff >= 0)
|
||||
{
|
||||
if (m_samples.Count >= m_maxSamples)
|
||||
m_samples.Dequeue();
|
||||
|
||||
double elapsed = Util.EnvironmentTickCountSubtract(now, m_lastUpdateTick);
|
||||
|
||||
// This should never happen since it's not useful for updates to occur with no time elapsed, but
|
||||
// protect ourselves from a divide-by-zero just in case.
|
||||
if (elapsed == 0)
|
||||
return;
|
||||
|
||||
m_samples.Enqueue(memoryDiff / (double)elapsed);
|
||||
}
|
||||
|
||||
UpdateLastRecord(memoryNow, now);
|
||||
}
|
||||
|
||||
private static void UpdateLastRecord(long memoryNow, int timeNow)
|
||||
{
|
||||
m_lastUpdateMemory = memoryNow;
|
||||
m_lastUpdateTick = timeNow;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -63,12 +63,15 @@ namespace OpenSim.Framework
|
||||
|
||||
internal void Clear()
|
||||
{
|
||||
this.value = default(T);
|
||||
if (this.handle != null)
|
||||
{
|
||||
this.handle.Clear();
|
||||
this.handle = null;
|
||||
}
|
||||
ClearRef();
|
||||
}
|
||||
|
||||
internal void ClearRef()
|
||||
{
|
||||
this.value = default(T);
|
||||
this.handle = null;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -285,6 +288,7 @@ namespace OpenSim.Framework
|
||||
if (--this.size > 0 && index != this.size)
|
||||
{
|
||||
Set(this.items[this.size], index);
|
||||
this.items[this.size].ClearRef();
|
||||
if (!BubbleUp(index))
|
||||
BubbleDown(index);
|
||||
}
|
||||
|
||||
@@ -119,7 +119,7 @@ namespace OpenSim.Framework
|
||||
// Copy the temporary stream to the network stream
|
||||
formDataStream.Seek(0, SeekOrigin.Begin);
|
||||
using (Stream requestStream = request.GetRequestStream())
|
||||
formDataStream.CopyStream(requestStream, (int)formDataStream.Length);
|
||||
formDataStream.CopyTo(requestStream, (int)formDataStream.Length);
|
||||
}
|
||||
|
||||
#endregion Stream Writing
|
||||
|
||||
@@ -51,12 +51,10 @@ namespace OpenSim.Framework
|
||||
protected object m_senderObject;
|
||||
protected ChatTypeEnum m_type;
|
||||
protected UUID m_fromID;
|
||||
protected UUID m_toID;
|
||||
|
||||
public OSChatMessage()
|
||||
{
|
||||
m_position = new Vector3();
|
||||
m_toID = UUID.Zero;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -104,15 +102,6 @@ namespace OpenSim.Framework
|
||||
set { m_from = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The name of the sender (needed for scripts)
|
||||
/// </summary>
|
||||
public string To
|
||||
{
|
||||
get { return m_from; }
|
||||
set { m_from = value; }
|
||||
}
|
||||
|
||||
#region IEventArgs Members
|
||||
|
||||
/// TODO: Sender and SenderObject should just be Sender and of
|
||||
@@ -142,15 +131,6 @@ namespace OpenSim.Framework
|
||||
set { m_fromID = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The single recipient or all if not set.
|
||||
/// </summary>
|
||||
public UUID TargetUUID
|
||||
{
|
||||
get { return m_toID; }
|
||||
set { m_toID = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
|
||||
@@ -241,14 +241,10 @@ namespace OpenSim.Framework
|
||||
|
||||
m_textureEntry = prim.Textures.GetBytes();
|
||||
|
||||
if (prim.Sculpt != null)
|
||||
{
|
||||
SculptEntry = (prim.Sculpt.Type != OpenMetaverse.SculptType.None);
|
||||
SculptData = prim.Sculpt.GetBytes();
|
||||
SculptTexture = prim.Sculpt.SculptTexture;
|
||||
SculptType = (byte)prim.Sculpt.Type;
|
||||
}
|
||||
else SculptType = (byte)OpenMetaverse.SculptType.None;
|
||||
SculptEntry = (prim.Sculpt.Type != OpenMetaverse.SculptType.None);
|
||||
SculptData = prim.Sculpt.GetBytes();
|
||||
SculptTexture = prim.Sculpt.SculptTexture;
|
||||
SculptType = (byte)prim.Sculpt.Type;
|
||||
}
|
||||
|
||||
[XmlIgnore]
|
||||
|
||||
@@ -421,18 +421,12 @@ namespace OpenSim.Framework
|
||||
set { m_internalEndPoint = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The x co-ordinate of this region in map tiles (e.g. 1000).
|
||||
/// </summary>
|
||||
public uint RegionLocX
|
||||
{
|
||||
get { return m_regionLocX.Value; }
|
||||
set { m_regionLocX = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The y co-ordinate of this region in map tiles (e.g. 1000).
|
||||
/// </summary>
|
||||
public uint RegionLocY
|
||||
{
|
||||
get { return m_regionLocY.Value; }
|
||||
|
||||
@@ -29,7 +29,6 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using OpenMetaverse;
|
||||
using System.Runtime.Serialization;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
@@ -72,32 +71,6 @@ namespace OpenSim.Framework
|
||||
|
||||
return pos + offset;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a string representation of this SpawnPoint.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public override string ToString()
|
||||
{
|
||||
return string.Format("{0},{1},{2}", Yaw, Pitch, Distance);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generate a SpawnPoint from a string
|
||||
/// </summary>
|
||||
/// <param name="str"></param>
|
||||
public static SpawnPoint Parse(string str)
|
||||
{
|
||||
string[] parts = str.Split(',');
|
||||
if (parts.Length != 3)
|
||||
throw new ArgumentException("Invalid string: " + str);
|
||||
|
||||
SpawnPoint sp = new SpawnPoint();
|
||||
sp.Yaw = float.Parse(parts[0]);
|
||||
sp.Pitch = float.Parse(parts[1]);
|
||||
sp.Distance = float.Parse(parts[2]);
|
||||
return sp;
|
||||
}
|
||||
}
|
||||
|
||||
public class RegionSettings
|
||||
@@ -483,7 +456,7 @@ namespace OpenSim.Framework
|
||||
}
|
||||
|
||||
// Connected Telehub object
|
||||
private UUID m_TelehubObject = UUID.Zero;
|
||||
private UUID m_TelehubObject;
|
||||
public UUID TelehubObject
|
||||
{
|
||||
get
|
||||
|
||||
@@ -27,9 +27,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Xml;
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
|
||||
@@ -38,189 +36,239 @@ namespace OpenSim.Framework
|
||||
public static class SLUtil
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
|
||||
#region SL / file extension / content-type conversions
|
||||
|
||||
private class TypeMapping
|
||||
{
|
||||
private sbyte assetType;
|
||||
private InventoryType inventoryType;
|
||||
private string contentType;
|
||||
private string contentType2;
|
||||
private string extension;
|
||||
|
||||
public sbyte AssetTypeCode
|
||||
{
|
||||
get { return assetType; }
|
||||
}
|
||||
|
||||
public object AssetType
|
||||
{
|
||||
get {
|
||||
if (Enum.IsDefined(typeof(OpenMetaverse.AssetType), assetType))
|
||||
return (OpenMetaverse.AssetType)assetType;
|
||||
else
|
||||
return OpenMetaverse.AssetType.Unknown;
|
||||
}
|
||||
}
|
||||
|
||||
public InventoryType InventoryType
|
||||
{
|
||||
get { return inventoryType; }
|
||||
}
|
||||
|
||||
public string ContentType
|
||||
{
|
||||
get { return contentType; }
|
||||
}
|
||||
|
||||
public string ContentType2
|
||||
{
|
||||
get { return contentType2; }
|
||||
}
|
||||
|
||||
public string Extension
|
||||
{
|
||||
get { return extension; }
|
||||
}
|
||||
|
||||
private TypeMapping(sbyte assetType, InventoryType inventoryType, string contentType, string contentType2, string extension)
|
||||
{
|
||||
this.assetType = assetType;
|
||||
this.inventoryType = inventoryType;
|
||||
this.contentType = contentType;
|
||||
this.contentType2 = contentType2;
|
||||
this.extension = extension;
|
||||
}
|
||||
|
||||
public TypeMapping(AssetType assetType, InventoryType inventoryType, string contentType, string contentType2, string extension)
|
||||
: this((sbyte)assetType, inventoryType, contentType, contentType2, extension)
|
||||
{
|
||||
}
|
||||
|
||||
public TypeMapping(AssetType assetType, InventoryType inventoryType, string contentType, string extension)
|
||||
: this((sbyte)assetType, inventoryType, contentType, null, extension)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Maps between AssetType, InventoryType and Content-Type.
|
||||
/// Where more than one possibility exists, the first one takes precedence. E.g.:
|
||||
/// AssetType "AssetType.Texture" -> Content-Type "image-xj2c"
|
||||
/// Content-Type "image/x-j2c" -> InventoryType "InventoryType.Texture"
|
||||
/// </summary>
|
||||
private static TypeMapping[] MAPPINGS = new TypeMapping[] {
|
||||
new TypeMapping(AssetType.Unknown, InventoryType.Unknown, "application/octet-stream", "bin"),
|
||||
new TypeMapping(AssetType.Texture, InventoryType.Texture, "image/x-j2c", "image/jp2", "j2c"),
|
||||
new TypeMapping(AssetType.Texture, InventoryType.Snapshot, "image/x-j2c", "image/jp2", "j2c"),
|
||||
new TypeMapping(AssetType.TextureTGA, InventoryType.Texture, "image/tga", "tga"),
|
||||
new TypeMapping(AssetType.ImageTGA, InventoryType.Texture, "image/tga", "tga"),
|
||||
new TypeMapping(AssetType.ImageJPEG, InventoryType.Texture, "image/jpeg", "jpg"),
|
||||
new TypeMapping(AssetType.Sound, InventoryType.Sound, "audio/ogg", "application/ogg", "ogg"),
|
||||
new TypeMapping(AssetType.SoundWAV, InventoryType.Sound, "audio/x-wav", "wav"),
|
||||
new TypeMapping(AssetType.CallingCard, InventoryType.CallingCard, "application/vnd.ll.callingcard", "application/x-metaverse-callingcard", "callingcard"),
|
||||
new TypeMapping(AssetType.Landmark, InventoryType.Landmark, "application/vnd.ll.landmark", "application/x-metaverse-landmark", "landmark"),
|
||||
new TypeMapping(AssetType.Clothing, InventoryType.Wearable, "application/vnd.ll.clothing", "application/x-metaverse-clothing", "clothing"),
|
||||
new TypeMapping(AssetType.Object, InventoryType.Object, "application/vnd.ll.primitive", "application/x-metaverse-primitive", "primitive"),
|
||||
new TypeMapping(AssetType.Object, InventoryType.Attachment, "application/vnd.ll.primitive", "application/x-metaverse-primitive", "primitive"),
|
||||
new TypeMapping(AssetType.Notecard, InventoryType.Notecard, "application/vnd.ll.notecard", "application/x-metaverse-notecard", "notecard"),
|
||||
new TypeMapping(AssetType.Folder, InventoryType.Folder, "application/vnd.ll.folder", "folder"),
|
||||
new TypeMapping(AssetType.RootFolder, InventoryType.RootCategory, "application/vnd.ll.rootfolder", "rootfolder"),
|
||||
new TypeMapping(AssetType.LSLText, InventoryType.LSL, "application/vnd.ll.lsltext", "application/x-metaverse-lsl", "lsl"),
|
||||
new TypeMapping(AssetType.LSLBytecode, InventoryType.LSL, "application/vnd.ll.lslbyte", "application/x-metaverse-lso", "lso"),
|
||||
new TypeMapping(AssetType.Bodypart, InventoryType.Wearable, "application/vnd.ll.bodypart", "application/x-metaverse-bodypart", "bodypart"),
|
||||
new TypeMapping(AssetType.TrashFolder, InventoryType.Folder, "application/vnd.ll.trashfolder", "trashfolder"),
|
||||
new TypeMapping(AssetType.SnapshotFolder, InventoryType.Folder, "application/vnd.ll.snapshotfolder", "snapshotfolder"),
|
||||
new TypeMapping(AssetType.LostAndFoundFolder, InventoryType.Folder, "application/vnd.ll.lostandfoundfolder", "lostandfoundfolder"),
|
||||
new TypeMapping(AssetType.Animation, InventoryType.Animation, "application/vnd.ll.animation", "application/x-metaverse-animation", "animation"),
|
||||
new TypeMapping(AssetType.Gesture, InventoryType.Gesture, "application/vnd.ll.gesture", "application/x-metaverse-gesture", "gesture"),
|
||||
new TypeMapping(AssetType.Simstate, InventoryType.Snapshot, "application/x-metaverse-simstate", "simstate"),
|
||||
new TypeMapping(AssetType.FavoriteFolder, InventoryType.Unknown, "application/vnd.ll.favoritefolder", "favoritefolder"),
|
||||
new TypeMapping(AssetType.Link, InventoryType.Unknown, "application/vnd.ll.link", "link"),
|
||||
new TypeMapping(AssetType.LinkFolder, InventoryType.Unknown, "application/vnd.ll.linkfolder", "linkfolder"),
|
||||
new TypeMapping(AssetType.CurrentOutfitFolder, InventoryType.Unknown, "application/vnd.ll.currentoutfitfolder", "currentoutfitfolder"),
|
||||
new TypeMapping(AssetType.OutfitFolder, InventoryType.Unknown, "application/vnd.ll.outfitfolder", "outfitfolder"),
|
||||
new TypeMapping(AssetType.MyOutfitsFolder, InventoryType.Unknown, "application/vnd.ll.myoutfitsfolder", "myoutfitsfolder"),
|
||||
new TypeMapping(AssetType.Mesh, InventoryType.Mesh, "application/vnd.ll.mesh", "llm")
|
||||
};
|
||||
|
||||
private static Dictionary<sbyte, string> asset2Content;
|
||||
private static Dictionary<sbyte, string> asset2Extension;
|
||||
private static Dictionary<InventoryType, string> inventory2Content;
|
||||
private static Dictionary<string, sbyte> content2Asset;
|
||||
private static Dictionary<string, InventoryType> content2Inventory;
|
||||
|
||||
static SLUtil()
|
||||
{
|
||||
asset2Content = new Dictionary<sbyte, string>();
|
||||
asset2Extension = new Dictionary<sbyte, string>();
|
||||
inventory2Content = new Dictionary<InventoryType, string>();
|
||||
content2Asset = new Dictionary<string, sbyte>();
|
||||
content2Inventory = new Dictionary<string, InventoryType>();
|
||||
|
||||
foreach (TypeMapping mapping in MAPPINGS)
|
||||
{
|
||||
sbyte assetType = mapping.AssetTypeCode;
|
||||
if (!asset2Content.ContainsKey(assetType))
|
||||
asset2Content.Add(assetType, mapping.ContentType);
|
||||
if (!asset2Extension.ContainsKey(assetType))
|
||||
asset2Extension.Add(assetType, mapping.Extension);
|
||||
if (!inventory2Content.ContainsKey(mapping.InventoryType))
|
||||
inventory2Content.Add(mapping.InventoryType, mapping.ContentType);
|
||||
if (!content2Asset.ContainsKey(mapping.ContentType))
|
||||
content2Asset.Add(mapping.ContentType, assetType);
|
||||
if (!content2Inventory.ContainsKey(mapping.ContentType))
|
||||
content2Inventory.Add(mapping.ContentType, mapping.InventoryType);
|
||||
|
||||
if (mapping.ContentType2 != null)
|
||||
{
|
||||
if (!content2Asset.ContainsKey(mapping.ContentType2))
|
||||
content2Asset.Add(mapping.ContentType2, assetType);
|
||||
if (!content2Inventory.ContainsKey(mapping.ContentType2))
|
||||
content2Inventory.Add(mapping.ContentType2, mapping.InventoryType);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static string SLAssetTypeToContentType(int assetType)
|
||||
{
|
||||
string contentType;
|
||||
if (!asset2Content.TryGetValue((sbyte)assetType, out contentType))
|
||||
contentType = asset2Content[(sbyte)AssetType.Unknown];
|
||||
return contentType;
|
||||
switch ((AssetType)assetType)
|
||||
{
|
||||
case AssetType.Texture:
|
||||
return "image/x-j2c";
|
||||
case AssetType.Sound:
|
||||
return "audio/ogg";
|
||||
case AssetType.CallingCard:
|
||||
return "application/vnd.ll.callingcard";
|
||||
case AssetType.Landmark:
|
||||
return "application/vnd.ll.landmark";
|
||||
case AssetType.Clothing:
|
||||
return "application/vnd.ll.clothing";
|
||||
case AssetType.Object:
|
||||
return "application/vnd.ll.primitive";
|
||||
case AssetType.Notecard:
|
||||
return "application/vnd.ll.notecard";
|
||||
case AssetType.Folder:
|
||||
return "application/vnd.ll.folder";
|
||||
case AssetType.RootFolder:
|
||||
return "application/vnd.ll.rootfolder";
|
||||
case AssetType.LSLText:
|
||||
return "application/vnd.ll.lsltext";
|
||||
case AssetType.LSLBytecode:
|
||||
return "application/vnd.ll.lslbyte";
|
||||
case AssetType.TextureTGA:
|
||||
case AssetType.ImageTGA:
|
||||
return "image/tga";
|
||||
case AssetType.Bodypart:
|
||||
return "application/vnd.ll.bodypart";
|
||||
case AssetType.TrashFolder:
|
||||
return "application/vnd.ll.trashfolder";
|
||||
case AssetType.SnapshotFolder:
|
||||
return "application/vnd.ll.snapshotfolder";
|
||||
case AssetType.LostAndFoundFolder:
|
||||
return "application/vnd.ll.lostandfoundfolder";
|
||||
case AssetType.SoundWAV:
|
||||
return "audio/x-wav";
|
||||
case AssetType.ImageJPEG:
|
||||
return "image/jpeg";
|
||||
case AssetType.Animation:
|
||||
return "application/vnd.ll.animation";
|
||||
case AssetType.Gesture:
|
||||
return "application/vnd.ll.gesture";
|
||||
case AssetType.Simstate:
|
||||
return "application/x-metaverse-simstate";
|
||||
case AssetType.FavoriteFolder:
|
||||
return "application/vnd.ll.favoritefolder";
|
||||
case AssetType.Link:
|
||||
return "application/vnd.ll.link";
|
||||
case AssetType.LinkFolder:
|
||||
return "application/vnd.ll.linkfolder";
|
||||
case AssetType.CurrentOutfitFolder:
|
||||
return "application/vnd.ll.currentoutfitfolder";
|
||||
case AssetType.OutfitFolder:
|
||||
return "application/vnd.ll.outfitfolder";
|
||||
case AssetType.MyOutfitsFolder:
|
||||
return "application/vnd.ll.myoutfitsfolder";
|
||||
case AssetType.Unknown:
|
||||
default:
|
||||
return "application/octet-stream";
|
||||
}
|
||||
}
|
||||
|
||||
public static string SLInvTypeToContentType(int invType)
|
||||
{
|
||||
string contentType;
|
||||
if (!inventory2Content.TryGetValue((InventoryType)invType, out contentType))
|
||||
contentType = inventory2Content[InventoryType.Unknown];
|
||||
return contentType;
|
||||
switch ((InventoryType)invType)
|
||||
{
|
||||
case InventoryType.Animation:
|
||||
return "application/vnd.ll.animation";
|
||||
case InventoryType.CallingCard:
|
||||
return "application/vnd.ll.callingcard";
|
||||
case InventoryType.Folder:
|
||||
return "application/vnd.ll.folder";
|
||||
case InventoryType.Gesture:
|
||||
return "application/vnd.ll.gesture";
|
||||
case InventoryType.Landmark:
|
||||
return "application/vnd.ll.landmark";
|
||||
case InventoryType.LSL:
|
||||
return "application/vnd.ll.lsltext";
|
||||
case InventoryType.Notecard:
|
||||
return "application/vnd.ll.notecard";
|
||||
case InventoryType.Attachment:
|
||||
case InventoryType.Object:
|
||||
return "application/vnd.ll.primitive";
|
||||
case InventoryType.Sound:
|
||||
return "audio/ogg";
|
||||
case InventoryType.Snapshot:
|
||||
case InventoryType.Texture:
|
||||
return "image/x-j2c";
|
||||
case InventoryType.Wearable:
|
||||
return "application/vnd.ll.clothing";
|
||||
default:
|
||||
return "application/octet-stream";
|
||||
}
|
||||
}
|
||||
|
||||
public static sbyte ContentTypeToSLAssetType(string contentType)
|
||||
{
|
||||
sbyte assetType;
|
||||
if (!content2Asset.TryGetValue(contentType, out assetType))
|
||||
assetType = (sbyte)AssetType.Unknown;
|
||||
return (sbyte)assetType;
|
||||
switch (contentType)
|
||||
{
|
||||
case "image/x-j2c":
|
||||
case "image/jp2":
|
||||
return (sbyte)AssetType.Texture;
|
||||
case "application/ogg":
|
||||
case "audio/ogg":
|
||||
return (sbyte)AssetType.Sound;
|
||||
case "application/vnd.ll.callingcard":
|
||||
case "application/x-metaverse-callingcard":
|
||||
return (sbyte)AssetType.CallingCard;
|
||||
case "application/vnd.ll.landmark":
|
||||
case "application/x-metaverse-landmark":
|
||||
return (sbyte)AssetType.Landmark;
|
||||
case "application/vnd.ll.clothing":
|
||||
case "application/x-metaverse-clothing":
|
||||
return (sbyte)AssetType.Clothing;
|
||||
case "application/vnd.ll.primitive":
|
||||
case "application/x-metaverse-primitive":
|
||||
return (sbyte)AssetType.Object;
|
||||
case "application/vnd.ll.notecard":
|
||||
case "application/x-metaverse-notecard":
|
||||
return (sbyte)AssetType.Notecard;
|
||||
case "application/vnd.ll.folder":
|
||||
return (sbyte)AssetType.Folder;
|
||||
case "application/vnd.ll.rootfolder":
|
||||
return (sbyte)AssetType.RootFolder;
|
||||
case "application/vnd.ll.lsltext":
|
||||
case "application/x-metaverse-lsl":
|
||||
return (sbyte)AssetType.LSLText;
|
||||
case "application/vnd.ll.lslbyte":
|
||||
case "application/x-metaverse-lso":
|
||||
return (sbyte)AssetType.LSLBytecode;
|
||||
case "image/tga":
|
||||
// Note that AssetType.TextureTGA will be converted to AssetType.ImageTGA
|
||||
return (sbyte)AssetType.ImageTGA;
|
||||
case "application/vnd.ll.bodypart":
|
||||
case "application/x-metaverse-bodypart":
|
||||
return (sbyte)AssetType.Bodypart;
|
||||
case "application/vnd.ll.trashfolder":
|
||||
return (sbyte)AssetType.TrashFolder;
|
||||
case "application/vnd.ll.snapshotfolder":
|
||||
return (sbyte)AssetType.SnapshotFolder;
|
||||
case "application/vnd.ll.lostandfoundfolder":
|
||||
return (sbyte)AssetType.LostAndFoundFolder;
|
||||
case "audio/x-wav":
|
||||
return (sbyte)AssetType.SoundWAV;
|
||||
case "image/jpeg":
|
||||
return (sbyte)AssetType.ImageJPEG;
|
||||
case "application/vnd.ll.animation":
|
||||
case "application/x-metaverse-animation":
|
||||
return (sbyte)AssetType.Animation;
|
||||
case "application/vnd.ll.gesture":
|
||||
case "application/x-metaverse-gesture":
|
||||
return (sbyte)AssetType.Gesture;
|
||||
case "application/x-metaverse-simstate":
|
||||
return (sbyte)AssetType.Simstate;
|
||||
case "application/vnd.ll.favoritefolder":
|
||||
return (sbyte)AssetType.FavoriteFolder;
|
||||
case "application/vnd.ll.link":
|
||||
return (sbyte)AssetType.Link;
|
||||
case "application/vnd.ll.linkfolder":
|
||||
return (sbyte)AssetType.LinkFolder;
|
||||
case "application/vnd.ll.currentoutfitfolder":
|
||||
return (sbyte)AssetType.CurrentOutfitFolder;
|
||||
case "application/vnd.ll.outfitfolder":
|
||||
return (sbyte)AssetType.OutfitFolder;
|
||||
case "application/vnd.ll.myoutfitsfolder":
|
||||
return (sbyte)AssetType.MyOutfitsFolder;
|
||||
case "application/octet-stream":
|
||||
default:
|
||||
return (sbyte)AssetType.Unknown;
|
||||
}
|
||||
}
|
||||
|
||||
public static sbyte ContentTypeToSLInvType(string contentType)
|
||||
{
|
||||
InventoryType invType;
|
||||
if (!content2Inventory.TryGetValue(contentType, out invType))
|
||||
invType = InventoryType.Unknown;
|
||||
return (sbyte)invType;
|
||||
}
|
||||
|
||||
public static string SLAssetTypeToExtension(int assetType)
|
||||
{
|
||||
string extension;
|
||||
if (!asset2Extension.TryGetValue((sbyte)assetType, out extension))
|
||||
extension = asset2Extension[(sbyte)AssetType.Unknown];
|
||||
return extension;
|
||||
switch (contentType)
|
||||
{
|
||||
case "image/x-j2c":
|
||||
case "image/jp2":
|
||||
case "image/tga":
|
||||
case "image/jpeg":
|
||||
return (sbyte)InventoryType.Texture;
|
||||
case "application/ogg":
|
||||
case "audio/ogg":
|
||||
case "audio/x-wav":
|
||||
return (sbyte)InventoryType.Sound;
|
||||
case "application/vnd.ll.callingcard":
|
||||
case "application/x-metaverse-callingcard":
|
||||
return (sbyte)InventoryType.CallingCard;
|
||||
case "application/vnd.ll.landmark":
|
||||
case "application/x-metaverse-landmark":
|
||||
return (sbyte)InventoryType.Landmark;
|
||||
case "application/vnd.ll.clothing":
|
||||
case "application/x-metaverse-clothing":
|
||||
case "application/vnd.ll.bodypart":
|
||||
case "application/x-metaverse-bodypart":
|
||||
return (sbyte)InventoryType.Wearable;
|
||||
case "application/vnd.ll.primitive":
|
||||
case "application/x-metaverse-primitive":
|
||||
return (sbyte)InventoryType.Object;
|
||||
case "application/vnd.ll.notecard":
|
||||
case "application/x-metaverse-notecard":
|
||||
return (sbyte)InventoryType.Notecard;
|
||||
case "application/vnd.ll.folder":
|
||||
return (sbyte)InventoryType.Folder;
|
||||
case "application/vnd.ll.rootfolder":
|
||||
return (sbyte)InventoryType.RootCategory;
|
||||
case "application/vnd.ll.lsltext":
|
||||
case "application/x-metaverse-lsl":
|
||||
case "application/vnd.ll.lslbyte":
|
||||
case "application/x-metaverse-lso":
|
||||
return (sbyte)InventoryType.LSL;
|
||||
case "application/vnd.ll.trashfolder":
|
||||
case "application/vnd.ll.snapshotfolder":
|
||||
case "application/vnd.ll.lostandfoundfolder":
|
||||
return (sbyte)InventoryType.Folder;
|
||||
case "application/vnd.ll.animation":
|
||||
case "application/x-metaverse-animation":
|
||||
return (sbyte)InventoryType.Animation;
|
||||
case "application/vnd.ll.gesture":
|
||||
case "application/x-metaverse-gesture":
|
||||
return (sbyte)InventoryType.Gesture;
|
||||
case "application/x-metaverse-simstate":
|
||||
return (sbyte)InventoryType.Snapshot;
|
||||
case "application/octet-stream":
|
||||
default:
|
||||
return (sbyte)InventoryType.Unknown;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion SL / file extension / content-type conversions
|
||||
|
||||
@@ -44,8 +44,6 @@ namespace OpenSim.Framework.Serialization.External
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected static UTF8Encoding m_utf8Encoding = new UTF8Encoding();
|
||||
|
||||
private static Dictionary<string, Action<LandData, XmlTextReader>> m_ldProcessors
|
||||
= new Dictionary<string, Action<LandData, XmlTextReader>>();
|
||||
|
||||
@@ -163,7 +161,7 @@ namespace OpenSim.Framework.Serialization.External
|
||||
/// <exception cref="System.Xml.XmlException"></exception>
|
||||
public static LandData Deserialize(byte[] serializedLandData)
|
||||
{
|
||||
return Deserialize(m_utf8Encoding.GetString(serializedLandData, 0, serializedLandData.Length));
|
||||
return Deserialize(Encoding.UTF8.GetString(serializedLandData, 0, serializedLandData.Length));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -30,8 +30,6 @@ using System.Text;
|
||||
using System.Xml;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using log4net;
|
||||
using System.Reflection;
|
||||
|
||||
namespace OpenSim.Framework.Serialization.External
|
||||
{
|
||||
@@ -40,8 +38,6 @@ namespace OpenSim.Framework.Serialization.External
|
||||
/// </summary>
|
||||
public class RegionSettingsSerializer
|
||||
{
|
||||
protected static ASCIIEncoding m_asciiEncoding = new ASCIIEncoding();
|
||||
|
||||
/// <summary>
|
||||
/// Deserialize settings
|
||||
/// </summary>
|
||||
@@ -50,7 +46,7 @@ namespace OpenSim.Framework.Serialization.External
|
||||
/// <exception cref="System.Xml.XmlException"></exception>
|
||||
public static RegionSettings Deserialize(byte[] serializedSettings)
|
||||
{
|
||||
return Deserialize(m_asciiEncoding.GetString(serializedSettings, 0, serializedSettings.Length));
|
||||
return Deserialize(Encoding.ASCII.GetString(serializedSettings, 0, serializedSettings.Length));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -189,29 +185,7 @@ namespace OpenSim.Framework.Serialization.External
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
xtr.ReadEndElement();
|
||||
|
||||
if (xtr.IsStartElement("Telehub"))
|
||||
{
|
||||
xtr.ReadStartElement("Telehub");
|
||||
|
||||
while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement)
|
||||
{
|
||||
switch (xtr.Name)
|
||||
{
|
||||
case "TelehubObject":
|
||||
settings.TelehubObject = UUID.Parse(xtr.ReadElementContentAsString());
|
||||
break;
|
||||
case "SpawnPoint":
|
||||
string str = xtr.ReadElementContentAsString();
|
||||
SpawnPoint sp = SpawnPoint.Parse(str);
|
||||
settings.AddSpawnPoint(sp);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
xtr.Close();
|
||||
sr.Close();
|
||||
|
||||
@@ -267,16 +241,7 @@ namespace OpenSim.Framework.Serialization.External
|
||||
xtw.WriteElementString("SunPosition", settings.SunPosition.ToString());
|
||||
// Note: 'SunVector' isn't saved because this value is owned by the Sun Module, which
|
||||
// calculates it automatically according to the date and other factors.
|
||||
xtw.WriteEndElement();
|
||||
|
||||
xtw.WriteStartElement("Telehub");
|
||||
if (settings.TelehubObject != UUID.Zero)
|
||||
{
|
||||
xtw.WriteElementString("TelehubObject", settings.TelehubObject.ToString());
|
||||
foreach (SpawnPoint sp in settings.SpawnPoints())
|
||||
xtw.WriteElementString("SpawnPoint", sp.ToString());
|
||||
}
|
||||
xtw.WriteEndElement();
|
||||
xtw.WriteEndElement();
|
||||
|
||||
xtw.WriteEndElement();
|
||||
|
||||
|
||||
@@ -53,8 +53,6 @@ namespace OpenSim.Framework.Serialization
|
||||
TYPE_CONTIGUOUS_FILE = 8,
|
||||
}
|
||||
|
||||
protected static ASCIIEncoding m_asciiEncoding = new ASCIIEncoding();
|
||||
|
||||
/// <summary>
|
||||
/// Binary reader for the underlying stream
|
||||
/// </summary>
|
||||
@@ -120,13 +118,13 @@ namespace OpenSim.Framework.Serialization
|
||||
if (header[156] == (byte)'L')
|
||||
{
|
||||
int longNameLength = ConvertOctalBytesToDecimal(header, 124, 11);
|
||||
tarHeader.FilePath = m_asciiEncoding.GetString(ReadData(longNameLength));
|
||||
tarHeader.FilePath = Encoding.ASCII.GetString(ReadData(longNameLength));
|
||||
//m_log.DebugFormat("[TAR ARCHIVE READER]: Got long file name {0}", tarHeader.FilePath);
|
||||
header = m_br.ReadBytes(512);
|
||||
}
|
||||
else
|
||||
{
|
||||
tarHeader.FilePath = m_asciiEncoding.GetString(header, 0, 100);
|
||||
tarHeader.FilePath = Encoding.ASCII.GetString(header, 0, 100);
|
||||
tarHeader.FilePath = tarHeader.FilePath.Trim(m_nullCharArray);
|
||||
//m_log.DebugFormat("[TAR ARCHIVE READER]: Got short file name {0}", tarHeader.FilePath);
|
||||
}
|
||||
@@ -205,7 +203,7 @@ namespace OpenSim.Framework.Serialization
|
||||
{
|
||||
// Trim leading white space: ancient tars do that instead
|
||||
// of leading 0s :-( don't ask. really.
|
||||
string oString = m_asciiEncoding.GetString(bytes, startIndex, count).TrimStart(m_spaceCharArray);
|
||||
string oString = Encoding.ASCII.GetString(bytes, startIndex, count).TrimStart(m_spaceCharArray);
|
||||
|
||||
int d = 0;
|
||||
|
||||
|
||||
@@ -41,9 +41,6 @@ namespace OpenSim.Framework.Serialization
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected static ASCIIEncoding m_asciiEncoding = new ASCIIEncoding();
|
||||
protected static UTF8Encoding m_utf8Encoding = new UTF8Encoding();
|
||||
|
||||
/// <summary>
|
||||
/// Binary writer for the underlying stream
|
||||
/// </summary>
|
||||
@@ -74,7 +71,7 @@ namespace OpenSim.Framework.Serialization
|
||||
/// <param name="data"></param>
|
||||
public void WriteFile(string filePath, string data)
|
||||
{
|
||||
WriteFile(filePath, m_utf8Encoding.GetBytes(data));
|
||||
WriteFile(filePath, Util.UTF8NoBomEncoding.GetBytes(data));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -85,7 +82,7 @@ namespace OpenSim.Framework.Serialization
|
||||
public void WriteFile(string filePath, byte[] data)
|
||||
{
|
||||
if (filePath.Length > 100)
|
||||
WriteEntry("././@LongLink", m_asciiEncoding.GetBytes(filePath), 'L');
|
||||
WriteEntry("././@LongLink", Encoding.ASCII.GetBytes(filePath), 'L');
|
||||
|
||||
char fileType;
|
||||
|
||||
@@ -137,7 +134,7 @@ namespace OpenSim.Framework.Serialization
|
||||
oString = "0" + oString;
|
||||
}
|
||||
|
||||
byte[] oBytes = m_asciiEncoding.GetBytes(oString);
|
||||
byte[] oBytes = Encoding.ASCII.GetBytes(oString);
|
||||
|
||||
return oBytes;
|
||||
}
|
||||
@@ -156,20 +153,20 @@ namespace OpenSim.Framework.Serialization
|
||||
byte[] header = new byte[512];
|
||||
|
||||
// file path field (100)
|
||||
byte[] nameBytes = m_asciiEncoding.GetBytes(filePath);
|
||||
byte[] nameBytes = Encoding.ASCII.GetBytes(filePath);
|
||||
int nameSize = (nameBytes.Length >= 100) ? 100 : nameBytes.Length;
|
||||
Array.Copy(nameBytes, header, nameSize);
|
||||
|
||||
// file mode (8)
|
||||
byte[] modeBytes = m_asciiEncoding.GetBytes("0000777");
|
||||
byte[] modeBytes = Encoding.ASCII.GetBytes("0000777");
|
||||
Array.Copy(modeBytes, 0, header, 100, 7);
|
||||
|
||||
// owner user id (8)
|
||||
byte[] ownerIdBytes = m_asciiEncoding.GetBytes("0000764");
|
||||
byte[] ownerIdBytes = Encoding.ASCII.GetBytes("0000764");
|
||||
Array.Copy(ownerIdBytes, 0, header, 108, 7);
|
||||
|
||||
// group user id (8)
|
||||
byte[] groupIdBytes = m_asciiEncoding.GetBytes("0000764");
|
||||
byte[] groupIdBytes = Encoding.ASCII.GetBytes("0000764");
|
||||
Array.Copy(groupIdBytes, 0, header, 116, 7);
|
||||
|
||||
// file size in bytes (12)
|
||||
@@ -181,17 +178,17 @@ namespace OpenSim.Framework.Serialization
|
||||
Array.Copy(fileSizeBytes, 0, header, 124, 11);
|
||||
|
||||
// last modification time (12)
|
||||
byte[] lastModTimeBytes = m_asciiEncoding.GetBytes("11017037332");
|
||||
byte[] lastModTimeBytes = Encoding.ASCII.GetBytes("11017037332");
|
||||
Array.Copy(lastModTimeBytes, 0, header, 136, 11);
|
||||
|
||||
// entry type indicator (1)
|
||||
header[156] = m_asciiEncoding.GetBytes(new char[] { fileType })[0];
|
||||
header[156] = Encoding.ASCII.GetBytes(new char[] { fileType })[0];
|
||||
|
||||
Array.Copy(m_asciiEncoding.GetBytes("0000000"), 0, header, 329, 7);
|
||||
Array.Copy(m_asciiEncoding.GetBytes("0000000"), 0, header, 337, 7);
|
||||
Array.Copy(Encoding.ASCII.GetBytes("0000000"), 0, header, 329, 7);
|
||||
Array.Copy(Encoding.ASCII.GetBytes("0000000"), 0, header, 337, 7);
|
||||
|
||||
// check sum for header block (8) [calculated last]
|
||||
Array.Copy(m_asciiEncoding.GetBytes(" "), 0, header, 148, 8);
|
||||
Array.Copy(Encoding.ASCII.GetBytes(" "), 0, header, 148, 8);
|
||||
|
||||
int checksum = 0;
|
||||
foreach (byte b in header)
|
||||
|
||||
@@ -78,10 +78,6 @@ namespace OpenSim.Framework.Serialization.Tests
|
||||
<FixedSun>true</FixedSun>
|
||||
<SunPosition>12</SunPosition>
|
||||
</Terrain>
|
||||
<Telehub>
|
||||
<TelehubObject>00000000-0000-0000-0000-111111111111</TelehubObject>
|
||||
<SpawnPoint>1,-2,0.33</SpawnPoint>
|
||||
</Telehub>
|
||||
</RegionSettings>";
|
||||
|
||||
private RegionSettings m_rs;
|
||||
@@ -120,8 +116,6 @@ namespace OpenSim.Framework.Serialization.Tests
|
||||
m_rs.TerrainTexture4 = UUID.Parse("00000000-0000-0000-0000-000000000080");
|
||||
m_rs.UseEstateSun = true;
|
||||
m_rs.WaterHeight = 23;
|
||||
m_rs.TelehubObject = UUID.Parse("00000000-0000-0000-0000-111111111111");
|
||||
m_rs.AddSpawnPoint(SpawnPoint.Parse("1,-2,0.33"));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -135,8 +129,6 @@ namespace OpenSim.Framework.Serialization.Tests
|
||||
Assert.That(deserRs.TerrainTexture2, Is.EqualTo(m_rs.TerrainTexture2));
|
||||
Assert.That(deserRs.DisablePhysics, Is.EqualTo(m_rs.DisablePhysics));
|
||||
Assert.That(deserRs.TerrainLowerLimit, Is.EqualTo(m_rs.TerrainLowerLimit));
|
||||
Assert.That(deserRs.TelehubObject, Is.EqualTo(m_rs.TelehubObject));
|
||||
Assert.That(deserRs.SpawnPoints()[0].ToString(), Is.EqualTo(m_rs.SpawnPoints()[0].ToString()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -320,7 +320,9 @@ namespace OpenSim.Framework.Servers
|
||||
|
||||
TimeSpan timeTaken = DateTime.Now - m_startuptime;
|
||||
|
||||
m_log.InfoFormat("[STARTUP]: Startup took {0}m {1}s", timeTaken.Minutes, timeTaken.Seconds);
|
||||
m_log.InfoFormat(
|
||||
"[STARTUP]: Non-script portion of startup took {0}m {1}s. PLEASE WAIT FOR LOGINS TO BE ENABLED ON REGIONS ONCE SCRIPTS HAVE STARTED.",
|
||||
timeTaken.Minutes, timeTaken.Seconds);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -589,8 +591,8 @@ namespace OpenSim.Framework.Servers
|
||||
{
|
||||
string pidstring = System.Diagnostics.Process.GetCurrentProcess().Id.ToString();
|
||||
FileStream fs = File.Create(path);
|
||||
System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
|
||||
Byte[] buf = enc.GetBytes(pidstring);
|
||||
|
||||
Byte[] buf = Encoding.ASCII.GetBytes(pidstring);
|
||||
fs.Write(buf, 0, buf.Length);
|
||||
fs.Close();
|
||||
m_pidFile = path;
|
||||
|
||||
@@ -53,6 +53,8 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private HttpServerLogWriter httpserverlog = new HttpServerLogWriter();
|
||||
|
||||
public int DebugLevel { get; set; }
|
||||
|
||||
private volatile int NotSocketErrors = 0;
|
||||
public volatile bool HTTPDRunning = false;
|
||||
|
||||
@@ -79,11 +81,6 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
|
||||
private PollServiceRequestManager m_PollServiceManager;
|
||||
|
||||
/// <summary>
|
||||
/// Control the printing of certain debug messages.
|
||||
/// </summary>
|
||||
public int DebugLevel { get; set; }
|
||||
|
||||
public uint SSLPort
|
||||
{
|
||||
get { return m_sslport; }
|
||||
@@ -408,7 +405,10 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
string uriString = request.RawUrl;
|
||||
|
||||
// string reqnum = "unknown";
|
||||
int tickstart = Environment.TickCount;
|
||||
int requestStartTick = Environment.TickCount;
|
||||
|
||||
// Will be adjusted later on.
|
||||
int requestEndTick = requestStartTick;
|
||||
|
||||
IRequestHandler requestHandler = null;
|
||||
|
||||
@@ -433,6 +433,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
{
|
||||
if (HandleAgentRequest(agentHandler, request, response))
|
||||
{
|
||||
requestEndTick = Environment.TickCount;
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -442,16 +443,12 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
|
||||
string path = request.RawUrl;
|
||||
string handlerKey = GetHandlerKey(request.HttpMethod, path);
|
||||
byte[] buffer = null;
|
||||
|
||||
if (TryGetStreamHandler(handlerKey, out requestHandler))
|
||||
{
|
||||
if (DebugLevel >= 1)
|
||||
m_log.DebugFormat(
|
||||
"[BASE HTTP SERVER]: Found stream handler for {0} {1} {2} {3}",
|
||||
request.HttpMethod, request.Url.PathAndQuery, requestHandler.Name, requestHandler.Description);
|
||||
|
||||
// Okay, so this is bad, but should be considered temporary until everything is IStreamHandler.
|
||||
byte[] buffer = null;
|
||||
if (DebugLevel >= 3)
|
||||
LogIncomingToStreamHandler(request, requestHandler);
|
||||
|
||||
response.ContentType = requestHandler.ContentType; // Lets do this defaulting before in case handler has varying content type.
|
||||
|
||||
@@ -507,8 +504,8 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
//m_log.Warn("[HTTP]: " + requestBody);
|
||||
|
||||
}
|
||||
DoHTTPGruntWork(HTTPRequestHandler.Handle(path, keysvals), response);
|
||||
return;
|
||||
|
||||
buffer = DoHTTPGruntWork(HTTPRequestHandler.Handle(path, keysvals), response);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -521,133 +518,93 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
buffer = memoryStream.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (request.ContentType)
|
||||
{
|
||||
case null:
|
||||
case "text/html":
|
||||
|
||||
if (DebugLevel >= 3)
|
||||
m_log.DebugFormat(
|
||||
"[BASE HTTP SERVER]: Found a {0} content type handler for {1} {2}",
|
||||
request.ContentType, request.HttpMethod, request.Url.PathAndQuery);
|
||||
|
||||
buffer = HandleHTTPRequest(request, response);
|
||||
break;
|
||||
|
||||
case "application/llsd+xml":
|
||||
case "application/xml+llsd":
|
||||
case "application/llsd+json":
|
||||
|
||||
if (DebugLevel >= 3)
|
||||
m_log.DebugFormat(
|
||||
"[BASE HTTP SERVER]: Found a {0} content type handler for {1} {2}",
|
||||
request.ContentType, request.HttpMethod, request.Url.PathAndQuery);
|
||||
|
||||
buffer = HandleLLSDRequests(request, response);
|
||||
break;
|
||||
|
||||
case "text/xml":
|
||||
case "application/xml":
|
||||
case "application/json":
|
||||
default:
|
||||
//m_log.Info("[Debug BASE HTTP SERVER]: in default handler");
|
||||
// Point of note.. the DoWeHaveA methods check for an EXACT path
|
||||
// if (request.RawUrl.Contains("/CAPS/EQG"))
|
||||
// {
|
||||
// int i = 1;
|
||||
// }
|
||||
//m_log.Info("[Debug BASE HTTP SERVER]: Checking for LLSD Handler");
|
||||
if (DoWeHaveALLSDHandler(request.RawUrl))
|
||||
{
|
||||
if (DebugLevel >= 3)
|
||||
LogIncomingToContentTypeHandler(request);
|
||||
|
||||
buffer = HandleLLSDRequests(request, response);
|
||||
}
|
||||
// m_log.DebugFormat("[BASE HTTP SERVER]: Checking for HTTP Handler for request {0}", request.RawUrl);
|
||||
else if (DoWeHaveAHTTPHandler(request.RawUrl))
|
||||
{
|
||||
if (DebugLevel >= 3)
|
||||
LogIncomingToContentTypeHandler(request);
|
||||
|
||||
buffer = HandleHTTPRequest(request, response);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (DebugLevel >= 3)
|
||||
LogIncomingToXmlRpcHandler(request);
|
||||
|
||||
// generic login request.
|
||||
buffer = HandleXmlRpcRequests(request, response);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
request.InputStream.Close();
|
||||
|
||||
// HTTP IN support. The script engine takes it from here
|
||||
// Nothing to worry about for us.
|
||||
//
|
||||
if (buffer == null)
|
||||
return;
|
||||
request.InputStream.Close();
|
||||
|
||||
if (buffer != null)
|
||||
{
|
||||
if (!response.SendChunked)
|
||||
response.ContentLength64 = buffer.LongLength;
|
||||
|
||||
try
|
||||
{
|
||||
response.OutputStream.Write(buffer, 0, buffer.Length);
|
||||
//response.OutputStream.Close();
|
||||
}
|
||||
catch (HttpListenerException)
|
||||
{
|
||||
m_log.WarnFormat("[BASE HTTP SERVER]: HTTP request abnormally terminated.");
|
||||
}
|
||||
//response.OutputStream.Close();
|
||||
try
|
||||
{
|
||||
response.Send();
|
||||
//response.FreeContext();
|
||||
}
|
||||
catch (SocketException e)
|
||||
{
|
||||
// This has to be here to prevent a Linux/Mono crash
|
||||
m_log.Warn(String.Format("[BASE HTTP SERVER]: XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux. ", e.Message), e);
|
||||
}
|
||||
catch (IOException e)
|
||||
{
|
||||
m_log.Warn(String.Format("[BASE HTTP SERVER]: XmlRpcRequest issue {0}. ", e.Message), e);
|
||||
}
|
||||
|
||||
return;
|
||||
response.OutputStream.Write(buffer, 0, buffer.Length);
|
||||
}
|
||||
|
||||
if (request.AcceptTypes != null && request.AcceptTypes.Length > 0)
|
||||
{
|
||||
foreach (string strAccept in request.AcceptTypes)
|
||||
{
|
||||
if (strAccept.Contains("application/llsd+xml") ||
|
||||
strAccept.Contains("application/llsd+json"))
|
||||
{
|
||||
if (DebugLevel >= 1)
|
||||
m_log.DebugFormat(
|
||||
"[BASE HTTP SERVER]: Found application/llsd+xml accept header handler for {0} {1}",
|
||||
request.HttpMethod, request.Url.PathAndQuery);
|
||||
// Do not include the time taken to actually send the response to the caller in the measurement
|
||||
// time. This is to avoid logging when it's the client that is slow to process rather than the
|
||||
// server
|
||||
requestEndTick = Environment.TickCount;
|
||||
|
||||
HandleLLSDRequests(request, response);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
response.Send();
|
||||
|
||||
switch (request.ContentType)
|
||||
{
|
||||
case null:
|
||||
case "text/html":
|
||||
//response.OutputStream.Close();
|
||||
|
||||
if (DebugLevel >= 1)
|
||||
m_log.DebugFormat(
|
||||
"[BASE HTTP SERVER]: Found a {0} content type handler for {1} {2}",
|
||||
request.ContentType, request.HttpMethod, request.Url.PathAndQuery);
|
||||
|
||||
HandleHTTPRequest(request, response);
|
||||
return;
|
||||
|
||||
case "application/llsd+xml":
|
||||
case "application/xml+llsd":
|
||||
case "application/llsd+json":
|
||||
|
||||
if (DebugLevel >= 1)
|
||||
m_log.DebugFormat(
|
||||
"[BASE HTTP SERVER]: Found a {0} content type handler for {1} {2}",
|
||||
request.ContentType, request.HttpMethod, request.Url.PathAndQuery);
|
||||
|
||||
HandleLLSDRequests(request, response);
|
||||
return;
|
||||
|
||||
case "text/xml":
|
||||
case "application/xml":
|
||||
case "application/json":
|
||||
default:
|
||||
//m_log.Info("[Debug BASE HTTP SERVER]: in default handler");
|
||||
// Point of note.. the DoWeHaveA methods check for an EXACT path
|
||||
// if (request.RawUrl.Contains("/CAPS/EQG"))
|
||||
// {
|
||||
// int i = 1;
|
||||
// }
|
||||
//m_log.Info("[Debug BASE HTTP SERVER]: Checking for LLSD Handler");
|
||||
if (DoWeHaveALLSDHandler(request.RawUrl))
|
||||
{
|
||||
if (DebugLevel >= 1)
|
||||
m_log.DebugFormat(
|
||||
"[BASE HTTP SERVER]: Found a {0} content type handler for {1} {2}",
|
||||
request.ContentType, request.HttpMethod, request.Url.PathAndQuery);
|
||||
|
||||
HandleLLSDRequests(request, response);
|
||||
return;
|
||||
}
|
||||
|
||||
// m_log.DebugFormat("[BASE HTTP SERVER]: Checking for HTTP Handler for request {0}", request.RawUrl);
|
||||
if (DoWeHaveAHTTPHandler(request.RawUrl))
|
||||
{
|
||||
if (DebugLevel >= 1)
|
||||
m_log.DebugFormat(
|
||||
"[BASE HTTP SERVER]: Found a {0} content type handler for {1} {2}",
|
||||
request.ContentType, request.HttpMethod, request.Url.PathAndQuery);
|
||||
|
||||
HandleHTTPRequest(request, response);
|
||||
return;
|
||||
}
|
||||
|
||||
if (DebugLevel >= 1)
|
||||
m_log.DebugFormat(
|
||||
"[BASE HTTP SERVER]: Assuming a generic XMLRPC request for {0} {1}",
|
||||
request.HttpMethod, request.Url.PathAndQuery);
|
||||
|
||||
// generic login request.
|
||||
HandleXmlRpcRequests(request, response);
|
||||
|
||||
return;
|
||||
}
|
||||
//response.FreeContext();
|
||||
}
|
||||
catch (SocketException e)
|
||||
{
|
||||
@@ -672,8 +629,8 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
finally
|
||||
{
|
||||
// Every month or so this will wrap and give bad numbers, not really a problem
|
||||
// since its just for reporting, tickdiff limit can be adjusted
|
||||
int tickdiff = Environment.TickCount - tickstart;
|
||||
// since its just for reporting
|
||||
int tickdiff = requestEndTick - requestStartTick;
|
||||
if (tickdiff > 3000)
|
||||
{
|
||||
m_log.InfoFormat(
|
||||
@@ -688,6 +645,58 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
}
|
||||
}
|
||||
|
||||
private void LogIncomingToStreamHandler(OSHttpRequest request, IRequestHandler requestHandler)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[BASE HTTP SERVER]: Found stream handler for {0} {1} {2} {3}",
|
||||
request.HttpMethod, request.Url.PathAndQuery, requestHandler.Name, requestHandler.Description);
|
||||
|
||||
if (DebugLevel >= 4)
|
||||
LogIncomingInDetail(request);
|
||||
}
|
||||
|
||||
private void LogIncomingToContentTypeHandler(OSHttpRequest request)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[BASE HTTP SERVER]: Found a {0} content type handler for {1} {2}",
|
||||
request.ContentType, request.HttpMethod, request.Url.PathAndQuery);
|
||||
|
||||
if (DebugLevel >= 4)
|
||||
LogIncomingInDetail(request);
|
||||
}
|
||||
|
||||
private void LogIncomingToXmlRpcHandler(OSHttpRequest request)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[BASE HTTP SERVER]: Assuming a generic XMLRPC request for {0} {1}",
|
||||
request.HttpMethod, request.Url.PathAndQuery);
|
||||
|
||||
if (DebugLevel >= 4)
|
||||
LogIncomingInDetail(request);
|
||||
}
|
||||
|
||||
private void LogIncomingInDetail(OSHttpRequest request)
|
||||
{
|
||||
using (StreamReader reader = new StreamReader(Util.Copy(request.InputStream), Encoding.UTF8))
|
||||
{
|
||||
string output;
|
||||
|
||||
if (DebugLevel == 4)
|
||||
{
|
||||
const int sampleLength = 80;
|
||||
char[] sampleChars = new char[sampleLength];
|
||||
reader.Read(sampleChars, 0, sampleLength);
|
||||
output = string.Format("[BASE HTTP SERVER]: {0}...", new string(sampleChars).Replace("\n", @"\n"));
|
||||
}
|
||||
else
|
||||
{
|
||||
output = string.Format("[BASE HTTP SERVER]: {0}", reader.ReadToEnd());
|
||||
}
|
||||
|
||||
m_log.Debug(output);
|
||||
}
|
||||
}
|
||||
|
||||
private bool TryGetStreamHandler(string handlerKey, out IRequestHandler streamHandler)
|
||||
{
|
||||
string bestMatch = null;
|
||||
@@ -805,7 +814,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
/// </summary>
|
||||
/// <param name="request"></param>
|
||||
/// <param name="response"></param>
|
||||
private void HandleXmlRpcRequests(OSHttpRequest request, OSHttpResponse response)
|
||||
private byte[] HandleXmlRpcRequests(OSHttpRequest request, OSHttpResponse response)
|
||||
{
|
||||
Stream requestStream = request.InputStream;
|
||||
|
||||
@@ -824,8 +833,23 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
{
|
||||
xmlRprcRequest = (XmlRpcRequest) (new XmlRpcRequestDeserializer()).Deserialize(requestBody);
|
||||
}
|
||||
catch (XmlException)
|
||||
catch (XmlException e)
|
||||
{
|
||||
if (DebugLevel >= 1)
|
||||
{
|
||||
if (DebugLevel >= 2)
|
||||
m_log.Warn(
|
||||
string.Format(
|
||||
"[BASE HTTP SERVER]: Got XMLRPC request with invalid XML from {0}. XML was '{1}'. Sending blank response. Exception ",
|
||||
request.RemoteIPEndPoint, requestBody),
|
||||
e);
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[BASE HTTP SERVER]: Got XMLRPC request with invalid XML from {0}, length {1}. Sending blank response.",
|
||||
request.RemoteIPEndPoint, requestBody.Length);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (xmlRprcRequest != null)
|
||||
@@ -895,6 +919,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
String.Format("Requested method [{0}] not found", methodName));
|
||||
}
|
||||
|
||||
response.ContentType = "text/xml";
|
||||
responseString = XmlRpcResponseSerializer.Singleton.Serialize(xmlRpcResponse);
|
||||
}
|
||||
else
|
||||
@@ -904,82 +929,25 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
response.StatusCode = 404;
|
||||
response.StatusDescription = "Not Found";
|
||||
response.ProtocolVersion = "HTTP/1.0";
|
||||
byte[] buf = Encoding.UTF8.GetBytes("Not found");
|
||||
responseString = "Not found";
|
||||
response.KeepAlive = false;
|
||||
|
||||
m_log.ErrorFormat(
|
||||
"[BASE HTTP SERVER]: Handler not found for http request {0} {1}",
|
||||
request.HttpMethod, request.Url.PathAndQuery);
|
||||
|
||||
response.SendChunked = false;
|
||||
response.ContentLength64 = buf.Length;
|
||||
response.ContentEncoding = Encoding.UTF8;
|
||||
|
||||
try
|
||||
{
|
||||
response.OutputStream.Write(buf, 0, buf.Length);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Warn("[BASE HTTP SERVER]: Error - " + ex.Message);
|
||||
}
|
||||
finally
|
||||
{
|
||||
try
|
||||
{
|
||||
response.Send();
|
||||
//response.FreeContext();
|
||||
}
|
||||
catch (SocketException e)
|
||||
{
|
||||
// This has to be here to prevent a Linux/Mono crash
|
||||
m_log.Warn(String.Format("[BASE HTTP SERVER]: XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux. ", e.Message), e);
|
||||
}
|
||||
catch (IOException e)
|
||||
{
|
||||
m_log.Warn(String.Format("[BASE HTTP SERVER]: XmlRpcRequest issue {0} ", e.Message), e);
|
||||
}
|
||||
}
|
||||
return;
|
||||
//responseString = "Error";
|
||||
}
|
||||
}
|
||||
|
||||
response.ContentType = "text/xml";
|
||||
|
||||
byte[] buffer = Encoding.UTF8.GetBytes(responseString);
|
||||
|
||||
response.SendChunked = false;
|
||||
response.ContentLength64 = buffer.Length;
|
||||
response.ContentEncoding = Encoding.UTF8;
|
||||
try
|
||||
{
|
||||
response.OutputStream.Write(buffer, 0, buffer.Length);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Warn("[BASE HTTP SERVER]: Error - " + ex.Message);
|
||||
}
|
||||
finally
|
||||
{
|
||||
try
|
||||
{
|
||||
response.Send();
|
||||
//response.FreeContext();
|
||||
}
|
||||
catch (SocketException e)
|
||||
{
|
||||
// This has to be here to prevent a Linux/Mono crash
|
||||
m_log.Warn(String.Format("[BASE HTTP SERVER]: XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux. ", e.Message), e);
|
||||
}
|
||||
catch (IOException e)
|
||||
{
|
||||
m_log.Warn(String.Format("[BASE HTTP SERVER]: XmlRpcRequest issue {0} ", e.Message), e);
|
||||
}
|
||||
}
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
private void HandleLLSDRequests(OSHttpRequest request, OSHttpResponse response)
|
||||
private byte[] HandleLLSDRequests(OSHttpRequest request, OSHttpResponse response)
|
||||
{
|
||||
//m_log.Warn("[BASE HTTP SERVER]: We've figured out it's a LLSD Request");
|
||||
Stream requestStream = request.InputStream;
|
||||
@@ -1065,34 +1033,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
response.ContentEncoding = Encoding.UTF8;
|
||||
response.KeepAlive = true;
|
||||
|
||||
try
|
||||
{
|
||||
response.OutputStream.Write(buffer, 0, buffer.Length);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Warn("[BASE HTTP SERVER]: Error - " + ex.Message);
|
||||
}
|
||||
finally
|
||||
{
|
||||
//response.OutputStream.Close();
|
||||
try
|
||||
{
|
||||
response.Send();
|
||||
response.OutputStream.Flush();
|
||||
//response.FreeContext();
|
||||
//response.OutputStream.Close();
|
||||
}
|
||||
catch (IOException e)
|
||||
{
|
||||
m_log.Warn(String.Format("[BASE HTTP SERVER]: LLSD IOException {0} ", e.Message), e);
|
||||
}
|
||||
catch (SocketException e)
|
||||
{
|
||||
// This has to be here to prevent a Linux/Mono crash
|
||||
m_log.Warn(String.Format("[BASE HTTP SERVER]: LLSD issue {0}.\nNOTE: this may be spurious on Linux. ", e.Message), e);
|
||||
}
|
||||
}
|
||||
return buffer;
|
||||
}
|
||||
|
||||
private byte[] BuildLLSDResponse(OSHttpRequest request, OSHttpResponse response, OSD llsdResponse)
|
||||
@@ -1357,7 +1298,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
|
||||
}
|
||||
|
||||
public void HandleHTTPRequest(OSHttpRequest request, OSHttpResponse response)
|
||||
public byte[] HandleHTTPRequest(OSHttpRequest request, OSHttpResponse response)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[BASE HTTP SERVER]: HandleHTTPRequest for request to {0}, method {1}",
|
||||
@@ -1367,15 +1308,14 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
{
|
||||
case "OPTIONS":
|
||||
response.StatusCode = (int)OSHttpStatusCode.SuccessOk;
|
||||
return;
|
||||
return null;
|
||||
|
||||
default:
|
||||
HandleContentVerbs(request, response);
|
||||
return;
|
||||
return HandleContentVerbs(request, response);
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleContentVerbs(OSHttpRequest request, OSHttpResponse response)
|
||||
private byte[] HandleContentVerbs(OSHttpRequest request, OSHttpResponse response)
|
||||
{
|
||||
// m_log.DebugFormat("[BASE HTTP SERVER]: HandleContentVerbs for request to {0}", request.RawUrl);
|
||||
|
||||
@@ -1391,6 +1331,8 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
// to display the form, or process it.
|
||||
// a better way would be nifty.
|
||||
|
||||
byte[] buffer;
|
||||
|
||||
Stream requestStream = request.InputStream;
|
||||
|
||||
Encoding encoding = Encoding.UTF8;
|
||||
@@ -1451,14 +1393,14 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
if (foundHandler)
|
||||
{
|
||||
Hashtable responsedata1 = requestprocessor(keysvals);
|
||||
DoHTTPGruntWork(responsedata1,response);
|
||||
buffer = DoHTTPGruntWork(responsedata1,response);
|
||||
|
||||
//SendHTML500(response);
|
||||
}
|
||||
else
|
||||
{
|
||||
// m_log.Warn("[BASE HTTP SERVER]: Handler Not Found");
|
||||
SendHTML404(response, host);
|
||||
buffer = SendHTML404(response, host);
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -1468,16 +1410,18 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
if (foundHandler)
|
||||
{
|
||||
Hashtable responsedata2 = requestprocessor(keysvals);
|
||||
DoHTTPGruntWork(responsedata2, response);
|
||||
buffer = DoHTTPGruntWork(responsedata2, response);
|
||||
|
||||
//SendHTML500(response);
|
||||
}
|
||||
else
|
||||
{
|
||||
// m_log.Warn("[BASE HTTP SERVER]: Handler Not Found2");
|
||||
SendHTML404(response, host);
|
||||
buffer = SendHTML404(response, host);
|
||||
}
|
||||
}
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
private bool TryGetHTTPHandlerPathBased(string path, out GenericHTTPMethod httpHandler)
|
||||
@@ -1545,14 +1489,13 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
}
|
||||
}
|
||||
|
||||
internal void DoHTTPGruntWork(Hashtable responsedata, OSHttpResponse response)
|
||||
internal byte[] DoHTTPGruntWork(Hashtable responsedata, OSHttpResponse response)
|
||||
{
|
||||
//m_log.Info("[BASE HTTP SERVER]: Doing HTTP Grunt work with response");
|
||||
int responsecode = (int)responsedata["int_response_code"];
|
||||
string responseString = (string)responsedata["str_response_string"];
|
||||
string contentType = (string)responsedata["content_type"];
|
||||
|
||||
|
||||
if (responsedata.ContainsKey("error_status_text"))
|
||||
{
|
||||
response.StatusDescription = (string)responsedata["error_status_text"];
|
||||
@@ -1616,38 +1559,10 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
response.ContentLength64 = buffer.Length;
|
||||
response.ContentEncoding = Encoding.UTF8;
|
||||
|
||||
try
|
||||
{
|
||||
response.OutputStream.Write(buffer, 0, buffer.Length);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Warn("[HTTPD]: Error - " + ex.Message);
|
||||
}
|
||||
finally
|
||||
{
|
||||
//response.OutputStream.Close();
|
||||
try
|
||||
{
|
||||
response.OutputStream.Flush();
|
||||
response.Send();
|
||||
|
||||
//if (!response.KeepAlive && response.ReuseContext)
|
||||
// response.FreeContext();
|
||||
}
|
||||
catch (SocketException e)
|
||||
{
|
||||
// This has to be here to prevent a Linux/Mono crash
|
||||
m_log.Warn(String.Format("[BASE HTTP SERVER]: XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux. ", e.Message), e);
|
||||
}
|
||||
catch (IOException e)
|
||||
{
|
||||
m_log.Warn(String.Format("[BASE HTTP SERVER]: XmlRpcRequest issue {0} ", e.Message), e);
|
||||
}
|
||||
}
|
||||
return buffer;
|
||||
}
|
||||
|
||||
public void SendHTML404(OSHttpResponse response, string host)
|
||||
public byte[] SendHTML404(OSHttpResponse response, string host)
|
||||
{
|
||||
// I know this statuscode is dumb, but the client doesn't respond to 404s and 500s
|
||||
response.StatusCode = 404;
|
||||
@@ -1660,31 +1575,10 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
response.ContentLength64 = buffer.Length;
|
||||
response.ContentEncoding = Encoding.UTF8;
|
||||
|
||||
try
|
||||
{
|
||||
response.OutputStream.Write(buffer, 0, buffer.Length);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Warn("[BASE HTTP SERVER]: Error - " + ex.Message);
|
||||
}
|
||||
finally
|
||||
{
|
||||
//response.OutputStream.Close();
|
||||
try
|
||||
{
|
||||
response.Send();
|
||||
//response.FreeContext();
|
||||
}
|
||||
catch (SocketException e)
|
||||
{
|
||||
// This has to be here to prevent a Linux/Mono crash
|
||||
m_log.Warn(String.Format("[BASE HTTP SERVER]: XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux. ", e.Message), e);
|
||||
}
|
||||
}
|
||||
return buffer;
|
||||
}
|
||||
|
||||
public void SendHTML500(OSHttpResponse response)
|
||||
public byte[] SendHTML500(OSHttpResponse response)
|
||||
{
|
||||
// I know this statuscode is dumb, but the client doesn't respond to 404s and 500s
|
||||
response.StatusCode = (int)OSHttpStatusCode.SuccessOk;
|
||||
@@ -1696,28 +1590,8 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
response.SendChunked = false;
|
||||
response.ContentLength64 = buffer.Length;
|
||||
response.ContentEncoding = Encoding.UTF8;
|
||||
try
|
||||
{
|
||||
response.OutputStream.Write(buffer, 0, buffer.Length);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Warn("[BASE HTTP SERVER]: Error - " + ex.Message);
|
||||
}
|
||||
finally
|
||||
{
|
||||
//response.OutputStream.Close();
|
||||
try
|
||||
{
|
||||
response.Send();
|
||||
//response.FreeContext();
|
||||
}
|
||||
catch (SocketException e)
|
||||
{
|
||||
// This has to be here to prevent a Linux/Mono crash
|
||||
m_log.Warn(String.Format("[BASE HTTP SERVER] XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux. ", e.Message), e);
|
||||
}
|
||||
}
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
public void Start()
|
||||
@@ -1727,6 +1601,9 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
|
||||
private void StartHTTP()
|
||||
{
|
||||
m_log.InfoFormat(
|
||||
"[BASE HTTP SERVER]: Starting {0} server on port {1}", UseSSL ? "HTTPS" : "HTTP", Port);
|
||||
|
||||
try
|
||||
{
|
||||
//m_httpListener = new HttpListener();
|
||||
|
||||
@@ -128,11 +128,5 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
/// <param name="value">string containing the header field
|
||||
/// value</param>
|
||||
void AddHeader(string key, string value);
|
||||
|
||||
/// <summary>
|
||||
/// Send the response back to the remote client
|
||||
/// </summary>
|
||||
void Send();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -321,13 +321,12 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
{
|
||||
_httpResponse.Body.Flush();
|
||||
_httpResponse.Send();
|
||||
|
||||
}
|
||||
|
||||
public void FreeContext()
|
||||
{
|
||||
if (_httpClientContext != null)
|
||||
_httpClientContext.Close();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -28,6 +28,7 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Framework.Servers.HttpServer
|
||||
{
|
||||
public delegate void RequestMethod(UUID requestID, Hashtable request);
|
||||
@@ -44,7 +45,11 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
public NoEventsMethod NoEvents;
|
||||
public RequestMethod Request;
|
||||
public UUID Id;
|
||||
public PollServiceEventArgs(RequestMethod pRequest, HasEventsMethod pHasEvents, GetEventsMethod pGetEvents, NoEventsMethod pNoEvents,UUID pId)
|
||||
|
||||
public PollServiceEventArgs(
|
||||
RequestMethod pRequest,
|
||||
HasEventsMethod pHasEvents, GetEventsMethod pGetEvents, NoEventsMethod pNoEvents,
|
||||
UUID pId)
|
||||
{
|
||||
Request = pRequest;
|
||||
HasEvents = pHasEvents;
|
||||
@@ -53,4 +58,4 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
Id = pId;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -31,7 +31,6 @@ using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Framework.Servers.HttpServer
|
||||
{
|
||||
|
||||
public class PollServiceHttpRequest
|
||||
{
|
||||
public readonly PollServiceEventArgs PollServiceArgs;
|
||||
@@ -39,7 +38,9 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
public readonly IHttpRequest Request;
|
||||
public readonly int RequestTime;
|
||||
public readonly UUID RequestID;
|
||||
public PollServiceHttpRequest(PollServiceEventArgs pPollServiceArgs, IHttpClientContext pHttpContext, IHttpRequest pRequest)
|
||||
|
||||
public PollServiceHttpRequest(
|
||||
PollServiceEventArgs pPollServiceArgs, IHttpClientContext pHttpContext, IHttpRequest pRequest)
|
||||
{
|
||||
PollServiceArgs = pPollServiceArgs;
|
||||
HttpContext = pHttpContext;
|
||||
@@ -48,4 +49,4 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
RequestID = UUID.Random();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -66,6 +66,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
ThreadPriority.Normal,
|
||||
false,
|
||||
true,
|
||||
null,
|
||||
int.MaxValue);
|
||||
}
|
||||
|
||||
@@ -75,6 +76,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
ThreadPriority.Normal,
|
||||
false,
|
||||
true,
|
||||
null,
|
||||
1000 * 60 * 10);
|
||||
}
|
||||
|
||||
@@ -138,9 +140,8 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
foreach (object o in m_requests)
|
||||
{
|
||||
PollServiceHttpRequest req = (PollServiceHttpRequest) o;
|
||||
m_server.DoHTTPGruntWork(
|
||||
req.PollServiceArgs.NoEvents(req.RequestID, req.PollServiceArgs.Id),
|
||||
new OSHttpResponse(new HttpResponse(req.HttpContext, req.Request), req.HttpContext));
|
||||
PollServiceWorkerThread.DoHTTPGruntWork(
|
||||
m_server, req, req.PollServiceArgs.NoEvents(req.RequestID, req.PollServiceArgs.Id));
|
||||
}
|
||||
|
||||
m_requests.Clear();
|
||||
@@ -149,6 +150,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
{
|
||||
t.Abort();
|
||||
}
|
||||
|
||||
m_running = false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -90,15 +90,16 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
}
|
||||
|
||||
Hashtable responsedata = req.PollServiceArgs.GetEvents(req.RequestID, req.PollServiceArgs.Id, str.ReadToEnd());
|
||||
m_server.DoHTTPGruntWork(responsedata,
|
||||
new OSHttpResponse(new HttpResponse(req.HttpContext, req.Request),req.HttpContext));
|
||||
DoHTTPGruntWork(m_server, req, responsedata);
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((Environment.TickCount - req.RequestTime) > m_timeout)
|
||||
{
|
||||
m_server.DoHTTPGruntWork(req.PollServiceArgs.NoEvents(req.RequestID, req.PollServiceArgs.Id),
|
||||
new OSHttpResponse(new HttpResponse(req.HttpContext, req.Request),req.HttpContext));
|
||||
DoHTTPGruntWork(
|
||||
m_server,
|
||||
req,
|
||||
req.PollServiceArgs.NoEvents(req.RequestID, req.PollServiceArgs.Id));
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -119,5 +120,45 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
{
|
||||
m_request.Enqueue(pPollServiceHttpRequest);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// FIXME: This should be part of BaseHttpServer
|
||||
/// </summary>
|
||||
internal static void DoHTTPGruntWork(BaseHttpServer server, PollServiceHttpRequest req, Hashtable responsedata)
|
||||
{
|
||||
OSHttpResponse response
|
||||
= new OSHttpResponse(new HttpResponse(req.HttpContext, req.Request), req.HttpContext);
|
||||
|
||||
byte[] buffer = server.DoHTTPGruntWork(responsedata, response);
|
||||
|
||||
response.SendChunked = false;
|
||||
response.ContentLength64 = buffer.Length;
|
||||
response.ContentEncoding = Encoding.UTF8;
|
||||
|
||||
try
|
||||
{
|
||||
response.OutputStream.Write(buffer, 0, buffer.Length);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Warn(string.Format("[POLL SERVICE WORKER THREAD]: Error ", ex));
|
||||
}
|
||||
finally
|
||||
{
|
||||
//response.OutputStream.Close();
|
||||
try
|
||||
{
|
||||
response.OutputStream.Flush();
|
||||
response.Send();
|
||||
|
||||
//if (!response.KeepAlive && response.ReuseContext)
|
||||
// response.FreeContext();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Warn(String.Format("[POLL SERVICE WORKER THREAD]: Error ", e));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -25,57 +25,262 @@
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Net;
|
||||
using System.Text;
|
||||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
|
||||
namespace OpenSim.Framework.Servers
|
||||
{
|
||||
public class MainServer
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private static BaseHttpServer instance = null;
|
||||
private static Dictionary<uint, BaseHttpServer> m_Servers =
|
||||
new Dictionary<uint, BaseHttpServer>();
|
||||
private static Dictionary<uint, BaseHttpServer> m_Servers = new Dictionary<uint, BaseHttpServer>();
|
||||
|
||||
/// <summary>
|
||||
/// Control the printing of certain debug messages.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If DebugLevel >= 1, then short warnings are logged when receiving bad input data.
|
||||
/// If DebugLevel >= 2, then long warnings are logged when receiving bad input data.
|
||||
/// If DebugLevel >= 3, then short notices about all incoming non-poll HTTP requests are logged.
|
||||
/// </remarks>
|
||||
public static int DebugLevel
|
||||
{
|
||||
get { return s_debugLevel; }
|
||||
set
|
||||
{
|
||||
s_debugLevel = value;
|
||||
|
||||
lock (m_Servers)
|
||||
foreach (BaseHttpServer server in m_Servers.Values)
|
||||
server.DebugLevel = s_debugLevel;
|
||||
}
|
||||
}
|
||||
|
||||
private static int s_debugLevel;
|
||||
|
||||
/// <summary>
|
||||
/// Set the main HTTP server instance.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This will be used to register all handlers that listen to the default port.
|
||||
/// </remarks>
|
||||
/// <exception cref='Exception'>
|
||||
/// Thrown if the HTTP server has not already been registered via AddHttpServer()
|
||||
/// </exception>
|
||||
public static BaseHttpServer Instance
|
||||
{
|
||||
get { return instance; }
|
||||
set { instance = value; }
|
||||
|
||||
set
|
||||
{
|
||||
lock (m_Servers)
|
||||
if (!m_Servers.ContainsValue(value))
|
||||
throw new Exception("HTTP server must already have been registered to be set as the main instance");
|
||||
|
||||
instance = value;
|
||||
}
|
||||
}
|
||||
|
||||
public static IHttpServer GetHttpServer(uint port)
|
||||
/// <summary>
|
||||
/// Get all the registered servers.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Returns a copy of the dictionary so this can be iterated through without locking.
|
||||
/// </remarks>
|
||||
/// <value></value>
|
||||
public static Dictionary<uint, BaseHttpServer> Servers
|
||||
{
|
||||
return GetHttpServer(port,null);
|
||||
get { return new Dictionary<uint, BaseHttpServer>(m_Servers); }
|
||||
}
|
||||
|
||||
|
||||
public static void RegisterHttpConsoleCommands(ICommandConsole console)
|
||||
{
|
||||
console.Commands.AddCommand(
|
||||
"Comms", false, "show http-handlers",
|
||||
"show http-handlers",
|
||||
"Show all registered http handlers", HandleShowHttpHandlersCommand);
|
||||
|
||||
console.Commands.AddCommand(
|
||||
"Debug", false, "debug http", "debug http [<level>]",
|
||||
"Turn on inbound non-poll http request debugging.",
|
||||
"If level <= 0, then no extra logging is done.\n"
|
||||
+ "If level >= 1, then short warnings are logged when receiving bad input data.\n"
|
||||
+ "If level >= 2, then long warnings are logged when receiving bad input data.\n"
|
||||
+ "If level >= 3, then short notices about all incoming non-poll HTTP requests are logged.\n"
|
||||
+ "If level >= 4, then a sample from the beginning of the incoming data is logged.\n"
|
||||
+ "If level >= 5, then the entire incoming data is logged.\n"
|
||||
+ "If no level is specified then the current level is returned.",
|
||||
HandleDebugHttpCommand);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Turn on some debugging values for OpenSim.
|
||||
/// </summary>
|
||||
/// <param name="args"></param>
|
||||
private static void HandleDebugHttpCommand(string module, string[] args)
|
||||
{
|
||||
if (args.Length == 3)
|
||||
{
|
||||
int newDebug;
|
||||
if (int.TryParse(args[2], out newDebug))
|
||||
{
|
||||
MainServer.DebugLevel = newDebug;
|
||||
MainConsole.Instance.OutputFormat("Debug http level set to {0}", newDebug);
|
||||
}
|
||||
}
|
||||
else if (args.Length == 2)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("Current debug http level is {0}", MainServer.DebugLevel);
|
||||
}
|
||||
else
|
||||
{
|
||||
MainConsole.Instance.Output("Usage: debug http 0..5");
|
||||
}
|
||||
}
|
||||
|
||||
private static void HandleShowHttpHandlersCommand(string module, string[] args)
|
||||
{
|
||||
if (args.Length != 2)
|
||||
{
|
||||
MainConsole.Instance.Output("Usage: show http-handlers");
|
||||
return;
|
||||
}
|
||||
|
||||
StringBuilder handlers = new StringBuilder();
|
||||
|
||||
lock (m_Servers)
|
||||
{
|
||||
foreach (BaseHttpServer httpServer in m_Servers.Values)
|
||||
{
|
||||
handlers.AppendFormat(
|
||||
"Registered HTTP Handlers for server at {0}:{1}\n", httpServer.ListenIPAddress, httpServer.Port);
|
||||
|
||||
handlers.AppendFormat("* XMLRPC:\n");
|
||||
foreach (String s in httpServer.GetXmlRpcHandlerKeys())
|
||||
handlers.AppendFormat("\t{0}\n", s);
|
||||
|
||||
handlers.AppendFormat("* HTTP:\n");
|
||||
List<String> poll = httpServer.GetPollServiceHandlerKeys();
|
||||
foreach (String s in httpServer.GetHTTPHandlerKeys())
|
||||
handlers.AppendFormat("\t{0} {1}\n", s, (poll.Contains(s) ? "(poll service)" : string.Empty));
|
||||
|
||||
handlers.AppendFormat("* Agent:\n");
|
||||
foreach (String s in httpServer.GetAgentHandlerKeys())
|
||||
handlers.AppendFormat("\t{0}\n", s);
|
||||
|
||||
handlers.AppendFormat("* LLSD:\n");
|
||||
foreach (String s in httpServer.GetLLSDHandlerKeys())
|
||||
handlers.AppendFormat("\t{0}\n", s);
|
||||
|
||||
handlers.AppendFormat("* StreamHandlers ({0}):\n", httpServer.GetStreamHandlerKeys().Count);
|
||||
foreach (String s in httpServer.GetStreamHandlerKeys())
|
||||
handlers.AppendFormat("\t{0}\n", s);
|
||||
|
||||
handlers.Append("\n");
|
||||
}
|
||||
}
|
||||
|
||||
MainConsole.Instance.Output(handlers.ToString());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Register an already started HTTP server to the collection of known servers.
|
||||
/// </summary>
|
||||
/// <param name='server'></param>
|
||||
public static void AddHttpServer(BaseHttpServer server)
|
||||
{
|
||||
m_Servers.Add(server.Port, server);
|
||||
lock (m_Servers)
|
||||
{
|
||||
if (m_Servers.ContainsKey(server.Port))
|
||||
throw new Exception(string.Format("HTTP server for port {0} already exists.", server.Port));
|
||||
|
||||
m_Servers.Add(server.Port, server);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes the http server listening on the given port.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// It is the responsibility of the caller to do clean up.
|
||||
/// </remarks>
|
||||
/// <param name='port'></param>
|
||||
/// <returns></returns>
|
||||
public static bool RemoveHttpServer(uint port)
|
||||
{
|
||||
lock (m_Servers)
|
||||
return m_Servers.Remove(port);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Does this collection of servers contain one with the given port?
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Unlike GetHttpServer, this will not instantiate a server if one does not exist on that port.
|
||||
/// </remarks>
|
||||
/// <param name='port'></param>
|
||||
/// <returns>true if a server with the given port is registered, false otherwise.</returns>
|
||||
public static bool ContainsHttpServer(uint port)
|
||||
{
|
||||
lock (m_Servers)
|
||||
return m_Servers.ContainsKey(port);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the default http server or an http server for a specific port.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If the requested HTTP server doesn't already exist then a new one is instantiated and started.
|
||||
/// </remarks>
|
||||
/// <returns></returns>
|
||||
/// <param name='port'>If 0 then the default HTTP server is returned.</param>
|
||||
public static IHttpServer GetHttpServer(uint port)
|
||||
{
|
||||
return GetHttpServer(port, null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the default http server, an http server for a specific port
|
||||
/// and/or an http server bound to a specific address
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If the requested HTTP server doesn't already exist then a new one is instantiated and started.
|
||||
/// </remarks>
|
||||
/// <returns></returns>
|
||||
/// <param name='port'>If 0 then the default HTTP server is returned.</param>
|
||||
/// <param name='ipaddr'>A specific IP address to bind to. If null then the default IP address is used.</param>
|
||||
public static IHttpServer GetHttpServer(uint port, IPAddress ipaddr)
|
||||
{
|
||||
if (port == 0)
|
||||
return Instance;
|
||||
|
||||
if (instance != null && port == Instance.Port)
|
||||
return Instance;
|
||||
|
||||
if (m_Servers.ContainsKey(port))
|
||||
lock (m_Servers)
|
||||
{
|
||||
if (m_Servers.ContainsKey(port))
|
||||
return m_Servers[port];
|
||||
|
||||
m_Servers[port] = new BaseHttpServer(port);
|
||||
|
||||
if (ipaddr != null)
|
||||
m_Servers[port].ListenIPAddress = ipaddr;
|
||||
|
||||
m_Servers[port].Start();
|
||||
|
||||
return m_Servers[port];
|
||||
|
||||
m_Servers[port] = new BaseHttpServer(port);
|
||||
|
||||
if (ipaddr != null)
|
||||
m_Servers[port].ListenIPAddress = ipaddr;
|
||||
|
||||
m_log.InfoFormat("[MAIN HTTP SERVER]: Starting main http server on port {0}", port);
|
||||
m_Servers[port].Start();
|
||||
|
||||
return m_Servers[port];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -29,8 +29,8 @@ namespace OpenSim
|
||||
{
|
||||
public class VersionInfo
|
||||
{
|
||||
private const string VERSION_NUMBER = "0.7.4";
|
||||
private const Flavour VERSION_FLAVOUR = Flavour.Dev;
|
||||
private const string VERSION_NUMBER = "0.7.3";
|
||||
private const Flavour VERSION_FLAVOUR = Flavour.Extended;
|
||||
|
||||
public enum Flavour
|
||||
{
|
||||
|
||||
@@ -44,14 +44,18 @@ namespace OpenSim.Framework.Statistics
|
||||
StringBuilder sb = new StringBuilder(Environment.NewLine);
|
||||
sb.Append("MEMORY STATISTICS");
|
||||
sb.Append(Environment.NewLine);
|
||||
sb.Append(
|
||||
string.Format(
|
||||
"Allocated to OpenSim objects: {0} MB\n",
|
||||
Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0)));
|
||||
sb.Append(
|
||||
string.Format(
|
||||
"Process memory : {0} MB\n",
|
||||
Math.Round(Process.GetCurrentProcess().WorkingSet64 / 1024.0 / 1024.0)));
|
||||
|
||||
sb.AppendFormat(
|
||||
"Allocated to OpenSim objects: {0} MB\n",
|
||||
Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0));
|
||||
|
||||
sb.AppendFormat(
|
||||
"OpenSim object memory churn : {0} MB/s\n",
|
||||
Math.Round((MemoryWatchdog.AverageMemoryChurn * 1000) / 1024.0 / 1024, 3));
|
||||
|
||||
sb.AppendFormat(
|
||||
"Process memory : {0} MB\n",
|
||||
Math.Round(Process.GetCurrentProcess().WorkingSet64 / 1024.0 / 1024.0));
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
@@ -34,14 +34,12 @@ namespace OpenSim.Framework.Statistics
|
||||
{
|
||||
private static AssetStatsCollector assetStats;
|
||||
private static UserStatsCollector userStats;
|
||||
private static SimExtraStatsCollector simExtraStats;
|
||||
private static SimExtraStatsCollector simExtraStats = new SimExtraStatsCollector();
|
||||
|
||||
public static AssetStatsCollector AssetStats { get { return assetStats; } }
|
||||
public static UserStatsCollector UserStats { get { return userStats; } }
|
||||
public static SimExtraStatsCollector SimExtraStats { get { return simExtraStats; } }
|
||||
|
||||
private StatsManager() {}
|
||||
|
||||
/// <summary>
|
||||
/// Start collecting statistics related to assets.
|
||||
/// Should only be called once.
|
||||
@@ -63,16 +61,5 @@ namespace OpenSim.Framework.Statistics
|
||||
|
||||
return userStats;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Start collecting extra sim statistics apart from those collected for the client.
|
||||
/// Should only be called once.
|
||||
/// </summary>
|
||||
public static SimExtraStatsCollector StartCollectingSimExtraStats()
|
||||
{
|
||||
simExtraStats = new SimExtraStatsCollector();
|
||||
|
||||
return simExtraStats;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -26,8 +26,6 @@
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
@@ -37,8 +35,6 @@ namespace OpenSim.Framework
|
||||
/// </summary>
|
||||
public class TaskInventoryItem : ICloneable
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <summary>
|
||||
/// XXX This should really be factored out into some constants class.
|
||||
/// </summary>
|
||||
@@ -335,18 +331,12 @@ namespace OpenSim.Framework
|
||||
}
|
||||
}
|
||||
|
||||
public bool OwnerChanged
|
||||
{
|
||||
get
|
||||
{
|
||||
public bool OwnerChanged {
|
||||
get {
|
||||
return _ownerChanged;
|
||||
}
|
||||
set
|
||||
{
|
||||
set {
|
||||
_ownerChanged = value;
|
||||
// m_log.DebugFormat(
|
||||
// "[TASK INVENTORY ITEM]: Owner changed set {0} for {1} {2} owned by {3}",
|
||||
// _ownerChanged, Name, ItemID, OwnerID);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -227,10 +227,10 @@ namespace OpenSim.Framework.Tests
|
||||
es.AddEstateManager(UUID.Zero);
|
||||
|
||||
es.AddEstateManager(bannedUserId);
|
||||
Assert.IsTrue(es.IsEstateManagerOrOwner(bannedUserId), "bannedUserId should be EstateManager but isn't.");
|
||||
Assert.IsTrue(es.IsEstateManager(bannedUserId), "bannedUserId should be EstateManager but isn't.");
|
||||
|
||||
es.RemoveEstateManager(bannedUserId);
|
||||
Assert.IsFalse(es.IsEstateManagerOrOwner(bannedUserId), "bannedUserID is estateManager but shouldn't be");
|
||||
Assert.IsFalse(es.IsEstateManager(bannedUserId), "bannedUserID is estateManager but shouldn't be");
|
||||
|
||||
Assert.IsFalse(es.HasAccess(bannedUserId), "bannedUserID has access but shouldn't");
|
||||
|
||||
|
||||
@@ -214,13 +214,16 @@ namespace OpenSim.Framework.Tests
|
||||
|
||||
for (int i = 0; i < contenttypes.Length; i++)
|
||||
{
|
||||
int expected;
|
||||
if (contenttypes[i] == "image/tga")
|
||||
expected = 12; // if we know only the content-type "image/tga", then we assume the asset type is TextureTGA; not ImageTGA
|
||||
if (SLUtil.ContentTypeToSLAssetType(contenttypes[i]) == 18)
|
||||
{
|
||||
Assert.That(contenttypes[i] == "image/tga");
|
||||
}
|
||||
else
|
||||
expected = assettypes[i];
|
||||
Assert.AreEqual(expected, SLUtil.ContentTypeToSLAssetType(contenttypes[i]),
|
||||
String.Format("Incorrect AssetType mapped from Content-Type {0}", contenttypes[i]));
|
||||
{
|
||||
Assert.That(SLUtil.ContentTypeToSLAssetType(contenttypes[i]) == assettypes[i],
|
||||
"Expecting {0} but got {1}", assettypes[i],
|
||||
SLUtil.ContentTypeToSLAssetType(contenttypes[i]));
|
||||
}
|
||||
}
|
||||
|
||||
int[] inventorytypes = new int[] {-1,0,1,2,3,6,7,8,9,10,15,17,18,20};
|
||||
@@ -234,7 +237,7 @@ namespace OpenSim.Framework.Tests
|
||||
"application/vnd.ll.primitive",
|
||||
"application/vnd.ll.notecard",
|
||||
"application/vnd.ll.folder",
|
||||
"application/vnd.ll.rootfolder",
|
||||
"application/octet-stream",
|
||||
"application/vnd.ll.lsltext",
|
||||
"image/x-j2c",
|
||||
"application/vnd.ll.primitive",
|
||||
@@ -244,8 +247,7 @@ namespace OpenSim.Framework.Tests
|
||||
|
||||
for (int i=0;i<inventorytypes.Length;i++)
|
||||
{
|
||||
Assert.AreEqual(invcontenttypes[i], SLUtil.SLInvTypeToContentType(inventorytypes[i]),
|
||||
String.Format("Incorrect Content-Type mapped from InventoryType {0}", inventorytypes[i]));
|
||||
Assert.That(SLUtil.SLInvTypeToContentType(inventorytypes[i]) == invcontenttypes[i], "Expected {0}, Got {1}", invcontenttypes[i], SLUtil.SLInvTypeToContentType(inventorytypes[i]));
|
||||
}
|
||||
|
||||
invcontenttypes = new string[]
|
||||
@@ -278,8 +280,7 @@ namespace OpenSim.Framework.Tests
|
||||
|
||||
for (int i = 0; i < invtypes.Length; i++)
|
||||
{
|
||||
Assert.AreEqual(invtypes[i], SLUtil.ContentTypeToSLInvType(invcontenttypes[i]),
|
||||
String.Format("Incorrect InventoryType mapped from Content-Type {0}", invcontenttypes[i]));
|
||||
Assert.That(SLUtil.ContentTypeToSLInvType(invcontenttypes[i]) == invtypes[i], "Expected {0}, Got {1}", invtypes[i], SLUtil.ContentTypeToSLInvType(invcontenttypes[i]));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -35,7 +35,7 @@ using System.IO;
|
||||
using System.IO.Compression;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Reflection;
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.Serialization;
|
||||
using System.Runtime.Serialization.Formatters.Binary;
|
||||
@@ -148,6 +148,7 @@ namespace OpenSim.Framework
|
||||
}
|
||||
|
||||
public static Encoding UTF8 = Encoding.UTF8;
|
||||
public static Encoding UTF8NoBomEncoding = new UTF8Encoding(false);
|
||||
|
||||
/// <value>
|
||||
/// Well known UUID for the blank texture used in the Linden SL viewer version 1.20 (and hopefully onwards)
|
||||
@@ -378,20 +379,20 @@ namespace OpenSim.Framework
|
||||
}
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Is the platform Windows?
|
||||
/// </summary>
|
||||
/// <returns>true if so, false otherwise</returns>
|
||||
public static bool IsWindows()
|
||||
{
|
||||
PlatformID platformId = Environment.OSVersion.Platform;
|
||||
|
||||
return (platformId == PlatformID.Win32NT
|
||||
|| platformId == PlatformID.Win32S
|
||||
|| platformId == PlatformID.Win32Windows
|
||||
|| platformId == PlatformID.WinCE);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Is the platform Windows?
|
||||
/// </summary>
|
||||
/// <returns>true if so, false otherwise</returns>
|
||||
public static bool IsWindows()
|
||||
{
|
||||
PlatformID platformId = Environment.OSVersion.Platform;
|
||||
|
||||
return (platformId == PlatformID.Win32NT
|
||||
|| platformId == PlatformID.Win32S
|
||||
|| platformId == PlatformID.Win32Windows
|
||||
|| platformId == PlatformID.WinCE);
|
||||
}
|
||||
|
||||
public static bool LoadArchSpecificWindowsDll(string libraryName)
|
||||
@@ -1000,6 +1001,38 @@ namespace OpenSim.Framework
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Copy data from one stream to another, leaving the read position of both streams at the beginning.
|
||||
/// </summary>
|
||||
/// <param name='inputStream'>
|
||||
/// Input stream. Must be seekable.
|
||||
/// </param>
|
||||
/// <exception cref='ArgumentException'>
|
||||
/// Thrown if the input stream is not seekable.
|
||||
/// </exception>
|
||||
public static Stream Copy(Stream inputStream)
|
||||
{
|
||||
if (!inputStream.CanSeek)
|
||||
throw new ArgumentException("Util.Copy(Stream inputStream) must receive an inputStream that can seek");
|
||||
|
||||
const int readSize = 256;
|
||||
byte[] buffer = new byte[readSize];
|
||||
MemoryStream ms = new MemoryStream();
|
||||
|
||||
int count = inputStream.Read(buffer, 0, readSize);
|
||||
|
||||
while (count > 0)
|
||||
{
|
||||
ms.Write(buffer, 0, count);
|
||||
count = inputStream.Read(buffer, 0, readSize);
|
||||
}
|
||||
|
||||
ms.Position = 0;
|
||||
inputStream.Position = 0;
|
||||
|
||||
return ms;
|
||||
}
|
||||
|
||||
public static XmlRpcResponse XmlRpcCommand(string url, string methodName, params object[] args)
|
||||
{
|
||||
return SendXmlRpcCommand(url, methodName, args);
|
||||
@@ -1236,8 +1269,7 @@ namespace OpenSim.Framework
|
||||
|
||||
public static string Base64ToString(string str)
|
||||
{
|
||||
UTF8Encoding encoder = new UTF8Encoding();
|
||||
Decoder utf8Decode = encoder.GetDecoder();
|
||||
Decoder utf8Decode = Encoding.UTF8.GetDecoder();
|
||||
|
||||
byte[] todecode_byte = Convert.FromBase64String(str);
|
||||
int charCount = utf8Decode.GetCharCount(todecode_byte, 0, todecode_byte.Length);
|
||||
@@ -1504,27 +1536,27 @@ namespace OpenSim.Framework
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used to trigger an early library load on Windows systems.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Required to get 32-bit and 64-bit processes to automatically use the
|
||||
/// appropriate native library.
|
||||
/// </remarks>
|
||||
/// <param name="dllToLoad"></param>
|
||||
/// <returns></returns>
|
||||
[DllImport("kernel32.dll")]
|
||||
public static extern IntPtr LoadLibrary(string dllToLoad);
|
||||
|
||||
/// <summary>
|
||||
/// Determine whether the current process is 64 bit
|
||||
/// </summary>
|
||||
/// <returns>true if so, false if not</returns>
|
||||
public static bool Is64BitProcess()
|
||||
{
|
||||
return IntPtr.Size == 8;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used to trigger an early library load on Windows systems.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Required to get 32-bit and 64-bit processes to automatically use the
|
||||
/// appropriate native library.
|
||||
/// </remarks>
|
||||
/// <param name="dllToLoad"></param>
|
||||
/// <returns></returns>
|
||||
[DllImport("kernel32.dll")]
|
||||
public static extern IntPtr LoadLibrary(string dllToLoad);
|
||||
|
||||
/// <summary>
|
||||
/// Determine whether the current process is 64 bit
|
||||
/// </summary>
|
||||
/// <returns>true if so, false if not</returns>
|
||||
public static bool Is64BitProcess()
|
||||
{
|
||||
return IntPtr.Size == 8;
|
||||
}
|
||||
|
||||
#region FireAndForget Threading Pattern
|
||||
@@ -1940,12 +1972,11 @@ namespace OpenSim.Framework
|
||||
#region Universal User Identifiers
|
||||
/// <summary>
|
||||
/// </summary>
|
||||
/// <param name="value">uuid[;endpoint[;first last[;secret]]]</param>
|
||||
/// <param name="uuid">the uuid part</param>
|
||||
/// <param name="url">the endpoint part (e.g. http://foo.com)</param>
|
||||
/// <param name="firstname">the first name part (e.g. Test)</param>
|
||||
/// <param name="lastname">the last name part (e.g User)</param>
|
||||
/// <param name="secret">the secret part</param>
|
||||
/// <param name="value">uuid[;endpoint[;name]]</param>
|
||||
/// <param name="uuid"></param>
|
||||
/// <param name="url"></param>
|
||||
/// <param name="firstname"></param>
|
||||
/// <param name="lastname"></param>
|
||||
public static bool ParseUniversalUserIdentifier(string value, out UUID uuid, out string url, out string firstname, out string lastname, out string secret)
|
||||
{
|
||||
uuid = UUID.Zero; url = string.Empty; firstname = "Unknown"; lastname = "User"; secret = string.Empty;
|
||||
@@ -1974,64 +2005,31 @@ namespace OpenSim.Framework
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Produces a universal (HG) system-facing identifier given the information
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="acircuit"></param>
|
||||
/// <returns>uuid[;homeURI[;first last]]</returns>
|
||||
/// <returns>uuid[;endpoint[;name]]</returns>
|
||||
public static string ProduceUserUniversalIdentifier(AgentCircuitData acircuit)
|
||||
{
|
||||
if (acircuit.ServiceURLs.ContainsKey("HomeURI"))
|
||||
return UniversalIdentifier(acircuit.AgentID, acircuit.firstname, acircuit.lastname, acircuit.ServiceURLs["HomeURI"].ToString());
|
||||
{
|
||||
string agentsURI = acircuit.ServiceURLs["HomeURI"].ToString();
|
||||
if (!agentsURI.EndsWith("/"))
|
||||
agentsURI += "/";
|
||||
|
||||
// This is ugly, but there's no other way, given that the name is changed
|
||||
// in the agent circuit data for foreigners
|
||||
if (acircuit.lastname.Contains("@"))
|
||||
{
|
||||
string[] parts = acircuit.firstname.Split(new char[] { '.' });
|
||||
if (parts.Length == 2)
|
||||
return acircuit.AgentID.ToString() + ";" + agentsURI + ";" + parts[0] + " " + parts[1];
|
||||
}
|
||||
return acircuit.AgentID.ToString() + ";" + agentsURI + ";" + acircuit.firstname + " " + acircuit.lastname;
|
||||
}
|
||||
else
|
||||
return acircuit.AgentID.ToString();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Produces a universal (HG) system-facing identifier given the information
|
||||
/// </summary>
|
||||
/// <param name="id">UUID of the user</param>
|
||||
/// <param name="firstName">first name (e.g Test)</param>
|
||||
/// <param name="lastName">last name (e.g. User)</param>
|
||||
/// <param name="homeURI">homeURI (e.g. http://foo.com)</param>
|
||||
/// <returns>a string of the form uuid[;homeURI[;first last]]</returns>
|
||||
public static string UniversalIdentifier(UUID id, String firstName, String lastName, String homeURI)
|
||||
{
|
||||
string agentsURI = homeURI;
|
||||
if (!agentsURI.EndsWith("/"))
|
||||
agentsURI += "/";
|
||||
|
||||
// This is ugly, but there's no other way, given that the name is changed
|
||||
// in the agent circuit data for foreigners
|
||||
if (lastName.Contains("@"))
|
||||
{
|
||||
string[] parts = firstName.Split(new char[] { '.' });
|
||||
if (parts.Length == 2)
|
||||
return id.ToString() + ";" + agentsURI + ";" + parts[0] + " " + parts[1];
|
||||
}
|
||||
return id.ToString() + ";" + agentsURI + ";" + firstName + " " + lastName;
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Produces a universal (HG) user-facing name given the information
|
||||
/// </summary>
|
||||
/// <param name="firstName"></param>
|
||||
/// <param name="lastName"></param>
|
||||
/// <param name="homeURI"></param>
|
||||
/// <returns>string of the form first.last @foo.com or first last</returns>
|
||||
public static string UniversalName(String firstName, String lastName, String homeURI)
|
||||
{
|
||||
Uri uri = null;
|
||||
try
|
||||
{
|
||||
uri = new Uri(homeURI);
|
||||
}
|
||||
catch (UriFormatException)
|
||||
{
|
||||
return firstName + " " + lastName;
|
||||
}
|
||||
return firstName + "." + lastName + " " + "@" + uri.Authority;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
@@ -41,8 +41,8 @@ namespace OpenSim.Framework
|
||||
/// <summary>Timer interval in milliseconds for the watchdog timer</summary>
|
||||
const double WATCHDOG_INTERVAL_MS = 2500.0d;
|
||||
|
||||
/// <summary>Maximum timeout in milliseconds before a thread is considered dead</summary>
|
||||
const int WATCHDOG_TIMEOUT_MS = 5000;
|
||||
/// <summary>Default timeout in milliseconds before a thread is considered dead</summary>
|
||||
public const int DEFAULT_WATCHDOG_TIMEOUT_MS = 5000;
|
||||
|
||||
[System.Diagnostics.DebuggerDisplay("{Thread.Name}")]
|
||||
public class ThreadWatchdogInfo
|
||||
@@ -58,7 +58,7 @@ namespace OpenSim.Framework
|
||||
public int FirstTick { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// First time this heartbeat update was invoked
|
||||
/// Last time this heartbeat update was invoked
|
||||
/// </summary>
|
||||
public int LastTick { get; set; }
|
||||
|
||||
@@ -77,6 +77,11 @@ namespace OpenSim.Framework
|
||||
/// </summary>
|
||||
public bool AlarmIfTimeout { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Method execute if alarm goes off. If null then no alarm method is fired.
|
||||
/// </summary>
|
||||
public Func<string> AlarmMethod { get; set; }
|
||||
|
||||
public ThreadWatchdogInfo(Thread thread, int timeout)
|
||||
{
|
||||
Thread = thread;
|
||||
@@ -87,27 +92,33 @@ namespace OpenSim.Framework
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This event is called whenever a tracked thread is stopped or
|
||||
/// has not called UpdateThread() in time
|
||||
/// </summary>
|
||||
/// <param name="thread">The thread that has been identified as dead</param>
|
||||
/// <param name="lastTick">The last time this thread called UpdateThread()</param>
|
||||
public delegate void WatchdogTimeout(Thread thread, int lastTick);
|
||||
|
||||
/// <summary>This event is called whenever a tracked thread is
|
||||
/// stopped or has not called UpdateThread() in time</summary>
|
||||
public static event WatchdogTimeout OnWatchdogTimeout;
|
||||
/// This event is called whenever a tracked thread is
|
||||
/// stopped or has not called UpdateThread() in time<
|
||||
/// /summary>
|
||||
public static event Action<ThreadWatchdogInfo> OnWatchdogTimeout;
|
||||
|
||||
private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private static Dictionary<int, ThreadWatchdogInfo> m_threads;
|
||||
private static System.Timers.Timer m_watchdogTimer;
|
||||
|
||||
/// <summary>
|
||||
/// Last time the watchdog thread ran.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Should run every WATCHDOG_INTERVAL_MS
|
||||
/// </remarks>
|
||||
public static int LastWatchdogThreadTick { get; private set; }
|
||||
|
||||
static Watchdog()
|
||||
{
|
||||
m_threads = new Dictionary<int, ThreadWatchdogInfo>();
|
||||
m_watchdogTimer = new System.Timers.Timer(WATCHDOG_INTERVAL_MS);
|
||||
m_watchdogTimer.AutoReset = false;
|
||||
m_watchdogTimer.Elapsed += WatchdogTimerElapsed;
|
||||
|
||||
// Set now so we don't get alerted on the first run
|
||||
LastWatchdogThreadTick = Environment.TickCount & Int32.MaxValue;
|
||||
|
||||
m_watchdogTimer.Start();
|
||||
}
|
||||
|
||||
@@ -123,7 +134,7 @@ namespace OpenSim.Framework
|
||||
public static Thread StartThread(
|
||||
ThreadStart start, string name, ThreadPriority priority, bool isBackground, bool alarmIfTimeout)
|
||||
{
|
||||
return StartThread(start, name, priority, isBackground, alarmIfTimeout, WATCHDOG_TIMEOUT_MS);
|
||||
return StartThread(start, name, priority, isBackground, alarmIfTimeout, null, DEFAULT_WATCHDOG_TIMEOUT_MS);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -135,17 +146,24 @@ namespace OpenSim.Framework
|
||||
/// <param name="isBackground">True to run this thread as a background
|
||||
/// thread, otherwise false</param>
|
||||
/// <param name="alarmIfTimeout">Trigger an alarm function is we have timed out</param>
|
||||
/// <param name="alarmMethod">
|
||||
/// Alarm method to call if alarmIfTimeout is true and there is a timeout.
|
||||
/// Normally, this will just return some useful debugging information.
|
||||
/// </param>
|
||||
/// <param name="timeout">Number of milliseconds to wait until we issue a warning about timeout.</param>
|
||||
/// <returns>The newly created Thread object</returns>
|
||||
public static Thread StartThread(
|
||||
ThreadStart start, string name, ThreadPriority priority, bool isBackground, bool alarmIfTimeout, int timeout)
|
||||
ThreadStart start, string name, ThreadPriority priority, bool isBackground,
|
||||
bool alarmIfTimeout, Func<string> alarmMethod, int timeout)
|
||||
{
|
||||
Thread thread = new Thread(start);
|
||||
thread.Name = name;
|
||||
thread.Priority = priority;
|
||||
thread.IsBackground = isBackground;
|
||||
|
||||
ThreadWatchdogInfo twi = new ThreadWatchdogInfo(thread, timeout) { AlarmIfTimeout = alarmIfTimeout };
|
||||
ThreadWatchdogInfo twi
|
||||
= new ThreadWatchdogInfo(thread, timeout)
|
||||
{ AlarmIfTimeout = alarmIfTimeout, AlarmMethod = alarmMethod };
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[WATCHDOG]: Started tracking thread {0}, ID {1}", twi.Thread.Name, twi.Thread.ManagedThreadId);
|
||||
@@ -258,7 +276,17 @@ namespace OpenSim.Framework
|
||||
/// <param name="e"></param>
|
||||
private static void WatchdogTimerElapsed(object sender, System.Timers.ElapsedEventArgs e)
|
||||
{
|
||||
WatchdogTimeout callback = OnWatchdogTimeout;
|
||||
int now = Environment.TickCount & Int32.MaxValue;
|
||||
int msElapsed = now - LastWatchdogThreadTick;
|
||||
|
||||
if (msElapsed > WATCHDOG_INTERVAL_MS * 2)
|
||||
m_log.WarnFormat(
|
||||
"[WATCHDOG]: {0} ms since Watchdog last ran. Interval should be approximately {1} ms",
|
||||
msElapsed, WATCHDOG_INTERVAL_MS);
|
||||
|
||||
LastWatchdogThreadTick = Environment.TickCount & Int32.MaxValue;
|
||||
|
||||
Action<ThreadWatchdogInfo> callback = OnWatchdogTimeout;
|
||||
|
||||
if (callback != null)
|
||||
{
|
||||
@@ -266,8 +294,6 @@ namespace OpenSim.Framework
|
||||
|
||||
lock (m_threads)
|
||||
{
|
||||
int now = Environment.TickCount & Int32.MaxValue;
|
||||
|
||||
foreach (ThreadWatchdogInfo threadInfo in m_threads.Values)
|
||||
{
|
||||
if (threadInfo.Thread.ThreadState == ThreadState.Stopped)
|
||||
@@ -296,9 +322,12 @@ namespace OpenSim.Framework
|
||||
|
||||
if (callbackInfos != null)
|
||||
foreach (ThreadWatchdogInfo callbackInfo in callbackInfos)
|
||||
callback(callbackInfo.Thread, callbackInfo.LastTick);
|
||||
callback(callbackInfo);
|
||||
}
|
||||
|
||||
if (MemoryWatchdog.Enabled)
|
||||
MemoryWatchdog.Update();
|
||||
|
||||
m_watchdogTimer.Start();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -84,27 +84,47 @@ namespace OpenSim.Framework
|
||||
/// </summary>
|
||||
private static Dictionary<string,object> m_endpointSerializer = new Dictionary<string,object>();
|
||||
|
||||
private static object EndPointLock(string url)
|
||||
/// <summary>
|
||||
/// Make a GET or GET-like request to a web service that returns LLSD
|
||||
/// or JSON data
|
||||
/// </summary>
|
||||
public static OSDMap ServiceRequest(string url, string httpVerb)
|
||||
{
|
||||
System.Uri uri = new System.Uri(url);
|
||||
string endpoint = string.Format("{0}:{1}",uri.Host,uri.Port);
|
||||
string errorMessage;
|
||||
|
||||
lock (m_endpointSerializer)
|
||||
try
|
||||
{
|
||||
object eplock = null;
|
||||
HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(url);
|
||||
request.Method = httpVerb;
|
||||
|
||||
if (! m_endpointSerializer.TryGetValue(endpoint,out eplock))
|
||||
using (WebResponse response = request.GetResponse())
|
||||
{
|
||||
eplock = new object();
|
||||
m_endpointSerializer.Add(endpoint,eplock);
|
||||
// m_log.WarnFormat("[WEB UTIL] add a new host to end point serializer {0}",endpoint);
|
||||
using (Stream responseStream = response.GetResponseStream())
|
||||
{
|
||||
try
|
||||
{
|
||||
string responseStr = responseStream.GetStreamString();
|
||||
OSD responseOSD = OSDParser.Deserialize(responseStr);
|
||||
if (responseOSD.Type == OSDType.Map)
|
||||
return (OSDMap)responseOSD;
|
||||
else
|
||||
errorMessage = "Response format was invalid.";
|
||||
}
|
||||
catch
|
||||
{
|
||||
errorMessage = "Failed to parse the response.";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return eplock;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Warn(httpVerb + " on URL " + url + " failed: " + ex.Message);
|
||||
errorMessage = ex.Message;
|
||||
}
|
||||
|
||||
#region JSONRequest
|
||||
return new OSDMap { { "Message", OSD.FromString("Service request failed. " + errorMessage) } };
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// PUT JSON-encoded data to a web service that returns LLSD or
|
||||
@@ -136,16 +156,9 @@ namespace OpenSim.Framework
|
||||
}
|
||||
|
||||
public static OSDMap ServiceOSDRequest(string url, OSDMap data, string method, int timeout, bool compressed)
|
||||
{
|
||||
lock (EndPointLock(url))
|
||||
{
|
||||
return ServiceOSDRequestWorker(url,data,method,timeout,compressed);
|
||||
}
|
||||
}
|
||||
|
||||
private static OSDMap ServiceOSDRequestWorker(string url, OSDMap data, string method, int timeout, bool compressed)
|
||||
{
|
||||
int reqnum = RequestNumber++;
|
||||
|
||||
// m_log.DebugFormat("[WEB UTIL]: <{0}> start osd request for {1}, method {2}",reqnum,url,method);
|
||||
|
||||
string errorMessage = "unknown error";
|
||||
@@ -292,10 +305,6 @@ namespace OpenSim.Framework
|
||||
return result;
|
||||
}
|
||||
|
||||
#endregion JSONRequest
|
||||
|
||||
#region FormRequest
|
||||
|
||||
/// <summary>
|
||||
/// POST URL-encoded form data to a web service that returns LLSD or
|
||||
/// JSON data
|
||||
@@ -306,14 +315,6 @@ namespace OpenSim.Framework
|
||||
}
|
||||
|
||||
public static OSDMap ServiceFormRequest(string url, NameValueCollection data, int timeout)
|
||||
{
|
||||
lock (EndPointLock(url))
|
||||
{
|
||||
return ServiceFormRequestWorker(url,data,timeout);
|
||||
}
|
||||
}
|
||||
|
||||
private static OSDMap ServiceFormRequestWorker(string url, NameValueCollection data, int timeout)
|
||||
{
|
||||
int reqnum = RequestNumber++;
|
||||
string method = (data != null && data["RequestMethod"] != null) ? data["RequestMethod"] : "unknown";
|
||||
@@ -407,8 +408,6 @@ namespace OpenSim.Framework
|
||||
result["Message"] = OSD.FromString("Service request failed: " + msg);
|
||||
return result;
|
||||
}
|
||||
|
||||
#endregion FormRequest
|
||||
|
||||
#region Uri
|
||||
|
||||
@@ -545,13 +544,8 @@ namespace OpenSim.Framework
|
||||
/// <remarks>
|
||||
/// Copying begins at the streams' current positions. The positions are
|
||||
/// NOT reset after copying is complete.
|
||||
/// NOTE!! .NET 4.0 adds the method 'Stream.CopyTo(stream, bufferSize)'.
|
||||
/// This function could be replaced with that method once we move
|
||||
/// totally to .NET 4.0. For versions before, this routine exists.
|
||||
/// This routine used to be named 'CopyTo' but the int parameter has
|
||||
/// a different meaning so this method was renamed to avoid any confusion.
|
||||
/// </remarks>
|
||||
public static int CopyStream(this Stream copyFrom, Stream copyTo, int maximumBytesToCopy)
|
||||
public static int CopyTo(this Stream copyFrom, Stream copyTo, int maximumBytesToCopy)
|
||||
{
|
||||
byte[] buffer = new byte[4096];
|
||||
int readBytes;
|
||||
@@ -1123,4 +1117,4 @@ namespace OpenSim.Framework
|
||||
return deserial;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -92,9 +92,14 @@ namespace OpenSim
|
||||
m_log.Info("[OPENSIM MAIN]: configured log4net using default OpenSim.exe.config");
|
||||
}
|
||||
|
||||
m_log.DebugFormat(
|
||||
m_log.InfoFormat(
|
||||
"[OPENSIM MAIN]: System Locale is {0}", System.Threading.Thread.CurrentThread.CurrentCulture);
|
||||
|
||||
string monoThreadsPerCpu = System.Environment.GetEnvironmentVariable("MONO_THREADS_PER_CPU");
|
||||
|
||||
m_log.InfoFormat(
|
||||
"[OPENSIM MAIN]: Environment variable MONO_THREADS_PER_CPU is {0}", monoThreadsPerCpu ?? "unset");
|
||||
|
||||
// Increase the number of IOCP threads available. Mono defaults to a tragically low number
|
||||
int workerThreads, iocpThreads;
|
||||
System.Threading.ThreadPool.GetMaxThreads(out workerThreads, out iocpThreads);
|
||||
@@ -109,7 +114,6 @@ namespace OpenSim
|
||||
|
||||
// Check if the system is compatible with OpenSimulator.
|
||||
// Ensures that the minimum system requirements are met
|
||||
m_log.Info("Performing compatibility checks... \n");
|
||||
string supported = String.Empty;
|
||||
if (Util.IsEnvironmentSupported(ref supported))
|
||||
{
|
||||
|
||||
@@ -28,12 +28,14 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Timers;
|
||||
using log4net;
|
||||
using NDesk.Options;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
@@ -138,7 +140,7 @@ namespace OpenSim
|
||||
m_log.Info("====================================================================");
|
||||
m_log.Info("========================= STARTING OPENSIM =========================");
|
||||
m_log.Info("====================================================================");
|
||||
|
||||
|
||||
//m_log.InfoFormat("[OPENSIM MAIN]: GC Is Server GC: {0}", GCSettings.IsServerGC.ToString());
|
||||
// http://msdn.microsoft.com/en-us/library/bb384202.aspx
|
||||
//GCSettings.LatencyMode = GCLatencyMode.Batch;
|
||||
@@ -194,9 +196,9 @@ namespace OpenSim
|
||||
PrintFileToConsole("startuplogo.txt");
|
||||
|
||||
// For now, start at the 'root' level by default
|
||||
if (m_sceneManager.Scenes.Count == 1) // If there is only one region, select it
|
||||
if (SceneManager.Scenes.Count == 1) // If there is only one region, select it
|
||||
ChangeSelectedRegion("region",
|
||||
new string[] {"change", "region", m_sceneManager.Scenes[0].RegionInfo.RegionName});
|
||||
new string[] {"change", "region", SceneManager.Scenes[0].RegionInfo.RegionName});
|
||||
else
|
||||
ChangeSelectedRegion("region", new string[] {"change", "region", "root"});
|
||||
|
||||
@@ -225,12 +227,14 @@ namespace OpenSim
|
||||
/// </summary>
|
||||
private void RegisterConsoleCommands()
|
||||
{
|
||||
MainServer.RegisterHttpConsoleCommands(m_console);
|
||||
|
||||
m_console.Commands.AddCommand("Objects", false, "force update",
|
||||
"force update",
|
||||
"Force the update of all objects on clients",
|
||||
HandleForceUpdate);
|
||||
|
||||
m_console.Commands.AddCommand("Comms", false, "debug packet",
|
||||
m_console.Commands.AddCommand("Debug", false, "debug packet",
|
||||
"debug packet <level> [<avatar-first-name> <avatar-last-name>]",
|
||||
"Turn on packet debugging",
|
||||
"If level > 255 then all incoming and outgoing packets are logged.\n"
|
||||
@@ -242,17 +246,9 @@ namespace OpenSim
|
||||
+ "If an avatar name is given then only packets from that avatar are logged",
|
||||
Debug);
|
||||
|
||||
m_console.Commands.AddCommand("Comms", false, "debug http",
|
||||
"debug http <level>",
|
||||
"Turn on inbound http request debugging for everything except the event queue (see debug eq).",
|
||||
"If level >= 2 then the handler used to service the request is logged.\n"
|
||||
+ "If level >= 1 then incoming HTTP requests are logged.\n"
|
||||
+ "If level <= 0 then no extra http logging is done.\n",
|
||||
Debug);
|
||||
m_console.Commands.AddCommand("Debug", false, "debug teleport", "debug teleport", "Toggle teleport route debugging", Debug);
|
||||
|
||||
m_console.Commands.AddCommand("Comms", false, "debug teleport", "debug teleport", "Toggle teleport route debugging", Debug);
|
||||
|
||||
m_console.Commands.AddCommand("Regions", false, "debug scene",
|
||||
m_console.Commands.AddCommand("Debug", false, "debug scene",
|
||||
"debug scene <scripting> <collisions> <physics>",
|
||||
"Turn on scene debugging", Debug);
|
||||
|
||||
@@ -311,8 +307,11 @@ namespace OpenSim
|
||||
"Change the scale of a named prim", HandleEditScale);
|
||||
|
||||
m_console.Commands.AddCommand("Users", false, "kick user",
|
||||
"kick user <first> <last> [message]",
|
||||
"Kick a user off the simulator", KickUserCommand);
|
||||
"kick user <first> <last> [--force] [message]",
|
||||
"Kick a user off the simulator",
|
||||
"The --force option will kick the user without any checks to see whether it's already in the process of closing\n"
|
||||
+ "Only use this option if you are sure the avatar is inactive and a normal kick user operation does not removed them",
|
||||
KickUserCommand);
|
||||
|
||||
m_console.Commands.AddCommand("Users", false, "show users",
|
||||
"show users [full]",
|
||||
@@ -329,10 +328,6 @@ namespace OpenSim
|
||||
"show circuits",
|
||||
"Show agent circuit data", HandleShow);
|
||||
|
||||
m_console.Commands.AddCommand("Comms", false, "show http-handlers",
|
||||
"show http-handlers",
|
||||
"Show all registered http handlers", HandleShow);
|
||||
|
||||
m_console.Commands.AddCommand("Comms", false, "show pending-objects",
|
||||
"show pending-objects",
|
||||
"Show # of objects on the pending queues of all scene viewers", HandleShow);
|
||||
@@ -437,12 +432,16 @@ namespace OpenSim
|
||||
}
|
||||
}
|
||||
|
||||
private void WatchdogTimeoutHandler(System.Threading.Thread thread, int lastTick)
|
||||
private void WatchdogTimeoutHandler(Watchdog.ThreadWatchdogInfo twi)
|
||||
{
|
||||
int now = Environment.TickCount & Int32.MaxValue;
|
||||
|
||||
m_log.ErrorFormat("[WATCHDOG]: Timeout detected for thread \"{0}\". ThreadState={1}. Last tick was {2}ms ago",
|
||||
thread.Name, thread.ThreadState, now - lastTick);
|
||||
m_log.ErrorFormat(
|
||||
"[WATCHDOG]: Timeout detected for thread \"{0}\". ThreadState={1}. Last tick was {2}ms ago. {3}",
|
||||
twi.Thread.Name,
|
||||
twi.Thread.ThreadState,
|
||||
now - twi.LastTick,
|
||||
twi.AlarmMethod != null ? string.Format("Data: {0}", twi.AlarmMethod()) : "");
|
||||
}
|
||||
|
||||
#region Console Commands
|
||||
@@ -454,21 +453,27 @@ namespace OpenSim
|
||||
/// <param name="cmdparams">name of avatar to kick</param>
|
||||
private void KickUserCommand(string module, string[] cmdparams)
|
||||
{
|
||||
if (cmdparams.Length < 4)
|
||||
bool force = false;
|
||||
|
||||
OptionSet options = new OptionSet().Add("f|force", delegate (string v) { force = v != null; });
|
||||
|
||||
List<string> mainParams = options.Parse(cmdparams);
|
||||
|
||||
if (mainParams.Count < 4)
|
||||
return;
|
||||
|
||||
string alert = null;
|
||||
if (cmdparams.Length > 4)
|
||||
if (mainParams.Count > 4)
|
||||
alert = String.Format("\n{0}\n", String.Join(" ", cmdparams, 4, cmdparams.Length - 4));
|
||||
|
||||
IList agents = m_sceneManager.GetCurrentSceneAvatars();
|
||||
IList agents = SceneManager.GetCurrentSceneAvatars();
|
||||
|
||||
foreach (ScenePresence presence in agents)
|
||||
{
|
||||
RegionInfo regionInfo = presence.Scene.RegionInfo;
|
||||
|
||||
if (presence.Firstname.ToLower().Contains(cmdparams[2].ToLower()) &&
|
||||
presence.Lastname.ToLower().Contains(cmdparams[3].ToLower()))
|
||||
if (presence.Firstname.ToLower().Contains(mainParams[2].ToLower()) &&
|
||||
presence.Lastname.ToLower().Contains(mainParams[3].ToLower()))
|
||||
{
|
||||
MainConsole.Instance.Output(
|
||||
String.Format(
|
||||
@@ -481,10 +486,10 @@ namespace OpenSim
|
||||
else
|
||||
presence.ControllingClient.Kick("\nThe OpenSim manager kicked you out.\n");
|
||||
|
||||
// ...and close on our side
|
||||
presence.Scene.IncomingCloseAgent(presence.UUID);
|
||||
presence.Scene.IncomingCloseAgent(presence.UUID, force);
|
||||
}
|
||||
}
|
||||
|
||||
MainConsole.Instance.Output("");
|
||||
}
|
||||
|
||||
@@ -503,11 +508,7 @@ namespace OpenSim
|
||||
string currentCommand;
|
||||
while ((currentCommand = readFile.ReadLine()) != null)
|
||||
{
|
||||
currentCommand = currentCommand.Trim();
|
||||
if (!(currentCommand == ""
|
||||
|| currentCommand.StartsWith(";")
|
||||
|| currentCommand.StartsWith("//")
|
||||
|| currentCommand.StartsWith("#")))
|
||||
if (currentCommand != String.Empty)
|
||||
{
|
||||
m_log.Info("[COMMANDFILE]: Running '" + currentCommand + "'");
|
||||
m_console.RunCommand(currentCommand);
|
||||
@@ -542,7 +543,7 @@ namespace OpenSim
|
||||
private void HandleForceUpdate(string module, string[] args)
|
||||
{
|
||||
MainConsole.Instance.Output("Updating all clients");
|
||||
m_sceneManager.ForceCurrentSceneClientUpdate();
|
||||
SceneManager.ForceCurrentSceneClientUpdate();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -554,7 +555,7 @@ namespace OpenSim
|
||||
{
|
||||
if (args.Length == 6)
|
||||
{
|
||||
m_sceneManager.HandleEditCommandOnCurrentScene(args);
|
||||
SceneManager.HandleEditCommandOnCurrentScene(args);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -618,11 +619,10 @@ namespace OpenSim
|
||||
return;
|
||||
}
|
||||
|
||||
bool changed = PopulateRegionEstateInfo(regInfo);
|
||||
PopulateRegionEstateInfo(regInfo);
|
||||
IScene scene;
|
||||
CreateRegion(regInfo, true, out scene);
|
||||
if (changed)
|
||||
regInfo.EstateSettings.Save();
|
||||
regInfo.EstateSettings.Save();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -765,7 +765,7 @@ namespace OpenSim
|
||||
case "load":
|
||||
if (cmdparams.Length > 1)
|
||||
{
|
||||
foreach (Scene s in new ArrayList(m_sceneManager.Scenes))
|
||||
foreach (Scene s in new ArrayList(SceneManager.Scenes))
|
||||
{
|
||||
MainConsole.Instance.Output(String.Format("Loading module: {0}", cmdparams[1]));
|
||||
m_moduleLoader.LoadRegionModules(cmdparams[1], s);
|
||||
@@ -803,14 +803,14 @@ namespace OpenSim
|
||||
|
||||
case "backup":
|
||||
MainConsole.Instance.Output("Triggering save of pending object updates to persistent store");
|
||||
m_sceneManager.BackupCurrentScene();
|
||||
SceneManager.BackupCurrentScene();
|
||||
break;
|
||||
|
||||
case "remove-region":
|
||||
string regRemoveName = CombineParams(cmdparams, 0);
|
||||
|
||||
Scene removeScene;
|
||||
if (m_sceneManager.TryGetScene(regRemoveName, out removeScene))
|
||||
if (SceneManager.TryGetScene(regRemoveName, out removeScene))
|
||||
RemoveRegion(removeScene, false);
|
||||
else
|
||||
MainConsole.Instance.Output("No region with that name");
|
||||
@@ -820,14 +820,14 @@ namespace OpenSim
|
||||
string regDeleteName = CombineParams(cmdparams, 0);
|
||||
|
||||
Scene killScene;
|
||||
if (m_sceneManager.TryGetScene(regDeleteName, out killScene))
|
||||
if (SceneManager.TryGetScene(regDeleteName, out killScene))
|
||||
RemoveRegion(killScene, true);
|
||||
else
|
||||
MainConsole.Instance.Output("no region with that name");
|
||||
break;
|
||||
|
||||
case "restart":
|
||||
m_sceneManager.RestartCurrentScene();
|
||||
SceneManager.RestartCurrentScene();
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -842,7 +842,7 @@ namespace OpenSim
|
||||
{
|
||||
string newRegionName = CombineParams(cmdparams, 2);
|
||||
|
||||
if (!m_sceneManager.TrySetCurrentScene(newRegionName))
|
||||
if (!SceneManager.TrySetCurrentScene(newRegionName))
|
||||
MainConsole.Instance.Output(String.Format("Couldn't select region {0}", newRegionName));
|
||||
}
|
||||
else
|
||||
@@ -850,7 +850,7 @@ namespace OpenSim
|
||||
MainConsole.Instance.Output("Usage: change region <region name>");
|
||||
}
|
||||
|
||||
string regionName = (m_sceneManager.CurrentScene == null ? "root" : m_sceneManager.CurrentScene.RegionInfo.RegionName);
|
||||
string regionName = (SceneManager.CurrentScene == null ? "root" : SceneManager.CurrentScene.RegionInfo.RegionName);
|
||||
MainConsole.Instance.Output(String.Format("Currently selected region is {0}", regionName));
|
||||
|
||||
// m_log.DebugFormat("Original prompt is {0}", m_consolePrompt);
|
||||
@@ -868,7 +868,7 @@ namespace OpenSim
|
||||
});
|
||||
|
||||
m_console.DefaultPrompt = prompt;
|
||||
m_console.ConsoleScene = m_sceneManager.CurrentScene;
|
||||
m_console.ConsoleScene = SceneManager.CurrentScene;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -892,7 +892,7 @@ namespace OpenSim
|
||||
int newDebug;
|
||||
if (int.TryParse(args[2], out newDebug))
|
||||
{
|
||||
m_sceneManager.SetDebugPacketLevelOnCurrentScene(newDebug, name);
|
||||
SceneManager.SetDebugPacketLevelOnCurrentScene(newDebug, name);
|
||||
// We provide user information elsewhere if any clients had their debug level set.
|
||||
// MainConsole.Instance.OutputFormat("Debug packet level set to {0}", newDebug);
|
||||
}
|
||||
@@ -904,25 +904,10 @@ namespace OpenSim
|
||||
|
||||
break;
|
||||
|
||||
case "http":
|
||||
if (args.Length == 3)
|
||||
{
|
||||
int newDebug;
|
||||
if (int.TryParse(args[2], out newDebug))
|
||||
{
|
||||
MainServer.Instance.DebugLevel = newDebug;
|
||||
MainConsole.Instance.OutputFormat("Debug http level set to {0}", newDebug);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
MainConsole.Instance.Output("Usage: debug http 0..2");
|
||||
break;
|
||||
|
||||
case "scene":
|
||||
if (args.Length == 4)
|
||||
{
|
||||
if (m_sceneManager.CurrentScene == null)
|
||||
if (SceneManager.CurrentScene == null)
|
||||
{
|
||||
MainConsole.Instance.Output("Please use 'change region <regioname>' first");
|
||||
}
|
||||
@@ -930,7 +915,7 @@ namespace OpenSim
|
||||
{
|
||||
string key = args[2];
|
||||
string value = args[3];
|
||||
m_sceneManager.CurrentScene.SetSceneCoreDebug(
|
||||
SceneManager.CurrentScene.SetSceneCoreDebug(
|
||||
new Dictionary<string, string>() { { key, value } });
|
||||
|
||||
MainConsole.Instance.OutputFormat("Set debug scene {0} = {1}", key, value);
|
||||
@@ -969,11 +954,10 @@ namespace OpenSim
|
||||
IList agents;
|
||||
if (showParams.Length > 1 && showParams[1] == "full")
|
||||
{
|
||||
agents = m_sceneManager.GetCurrentScenePresences();
|
||||
}
|
||||
else
|
||||
agents = SceneManager.GetCurrentScenePresences();
|
||||
} else
|
||||
{
|
||||
agents = m_sceneManager.GetCurrentSceneAvatars();
|
||||
agents = SceneManager.GetCurrentSceneAvatars();
|
||||
}
|
||||
|
||||
MainConsole.Instance.Output(String.Format("\nAgents connected: {0}\n", agents.Count));
|
||||
@@ -1011,63 +995,11 @@ namespace OpenSim
|
||||
break;
|
||||
|
||||
case "connections":
|
||||
System.Text.StringBuilder connections = new System.Text.StringBuilder("Connections:\n");
|
||||
m_sceneManager.ForEachScene(
|
||||
delegate(Scene scene)
|
||||
{
|
||||
scene.ForEachClient(
|
||||
delegate(IClientAPI client)
|
||||
{
|
||||
connections.AppendFormat("{0}: {1} ({2}) from {3} on circuit {4}\n",
|
||||
scene.RegionInfo.RegionName, client.Name, client.AgentId, client.RemoteEndPoint, client.CircuitCode);
|
||||
}
|
||||
);
|
||||
}
|
||||
);
|
||||
|
||||
MainConsole.Instance.Output(connections.ToString());
|
||||
HandleShowConnections();
|
||||
break;
|
||||
|
||||
case "circuits":
|
||||
System.Text.StringBuilder acd = new System.Text.StringBuilder("Agent Circuits:\n");
|
||||
m_sceneManager.ForEachScene(
|
||||
delegate(Scene scene)
|
||||
{
|
||||
//this.HttpServer.
|
||||
acd.AppendFormat("{0}:\n", scene.RegionInfo.RegionName);
|
||||
foreach (AgentCircuitData aCircuit in scene.AuthenticateHandler.GetAgentCircuits().Values)
|
||||
acd.AppendFormat("\t{0} {1} ({2})\n", aCircuit.firstname, aCircuit.lastname, (aCircuit.child ? "Child" : "Root"));
|
||||
}
|
||||
);
|
||||
|
||||
MainConsole.Instance.Output(acd.ToString());
|
||||
break;
|
||||
|
||||
case "http-handlers":
|
||||
System.Text.StringBuilder handlers = new System.Text.StringBuilder("Registered HTTP Handlers:\n");
|
||||
|
||||
handlers.AppendFormat("* XMLRPC:\n");
|
||||
foreach (String s in HttpServer.GetXmlRpcHandlerKeys())
|
||||
handlers.AppendFormat("\t{0}\n", s);
|
||||
|
||||
handlers.AppendFormat("* HTTP:\n");
|
||||
List<String> poll = HttpServer.GetPollServiceHandlerKeys();
|
||||
foreach (String s in HttpServer.GetHTTPHandlerKeys())
|
||||
handlers.AppendFormat("\t{0} {1}\n", s, (poll.Contains(s) ? "(poll service)" : string.Empty));
|
||||
|
||||
handlers.AppendFormat("* Agent:\n");
|
||||
foreach (String s in HttpServer.GetAgentHandlerKeys())
|
||||
handlers.AppendFormat("\t{0}\n", s);
|
||||
|
||||
handlers.AppendFormat("* LLSD:\n");
|
||||
foreach (String s in HttpServer.GetLLSDHandlerKeys())
|
||||
handlers.AppendFormat("\t{0}\n", s);
|
||||
|
||||
handlers.AppendFormat("* StreamHandlers ({0}):\n", HttpServer.GetStreamHandlerKeys().Count);
|
||||
foreach (String s in HttpServer.GetStreamHandlerKeys())
|
||||
handlers.AppendFormat("\t{0}\n", s);
|
||||
|
||||
MainConsole.Instance.Output(handlers.ToString());
|
||||
HandleShowCircuits();
|
||||
break;
|
||||
|
||||
case "modules":
|
||||
@@ -1077,24 +1009,37 @@ namespace OpenSim
|
||||
MainConsole.Instance.Output("Shared Module: " + module.Name);
|
||||
}
|
||||
|
||||
m_sceneManager.ForEachScene(
|
||||
delegate(Scene scene)
|
||||
SceneManager.ForEachScene(
|
||||
delegate(Scene scene) {
|
||||
m_log.Error("The currently loaded modules in " + scene.RegionInfo.RegionName + " are:");
|
||||
|
||||
foreach (IRegionModule module in scene.Modules.Values)
|
||||
{
|
||||
m_log.Error("The currently loaded modules in " + scene.RegionInfo.RegionName + " are:");
|
||||
foreach (IRegionModule module in scene.Modules.Values)
|
||||
if (!module.IsSharedModule)
|
||||
{
|
||||
if (!module.IsSharedModule)
|
||||
{
|
||||
m_log.Error("Region Module: " + module.Name);
|
||||
}
|
||||
m_log.Error("Region Module: " + module.Name);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
SceneManager.ForEachScene(
|
||||
delegate(Scene scene) {
|
||||
MainConsole.Instance.Output("Loaded new region modules in" + scene.RegionInfo.RegionName + " are:");
|
||||
foreach (IRegionModuleBase module in scene.RegionModules.Values)
|
||||
{
|
||||
Type type = module.GetType().GetInterface("ISharedRegionModule");
|
||||
string module_type = type != null ? "Shared" : "Non-Shared";
|
||||
MainConsole.Instance.OutputFormat("New Region Module ({0}): {1}", module_type, module.Name);
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
MainConsole.Instance.Output("");
|
||||
break;
|
||||
|
||||
case "regions":
|
||||
m_sceneManager.ForEachScene(
|
||||
SceneManager.ForEachScene(
|
||||
delegate(Scene scene)
|
||||
{
|
||||
MainConsole.Instance.Output(String.Format(
|
||||
@@ -1108,7 +1053,7 @@ namespace OpenSim
|
||||
break;
|
||||
|
||||
case "ratings":
|
||||
m_sceneManager.ForEachScene(
|
||||
SceneManager.ForEachScene(
|
||||
delegate(Scene scene)
|
||||
{
|
||||
string rating = "";
|
||||
@@ -1133,6 +1078,53 @@ namespace OpenSim
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleShowCircuits()
|
||||
{
|
||||
ConsoleDisplayTable cdt = new ConsoleDisplayTable();
|
||||
cdt.AddColumn("Region", 20);
|
||||
cdt.AddColumn("Avatar name", 24);
|
||||
cdt.AddColumn("Type", 5);
|
||||
cdt.AddColumn("Code", 10);
|
||||
cdt.AddColumn("IP", 16);
|
||||
cdt.AddColumn("Viewer Name", 24);
|
||||
|
||||
SceneManager.ForEachScene(
|
||||
s =>
|
||||
{
|
||||
foreach (AgentCircuitData aCircuit in s.AuthenticateHandler.GetAgentCircuits().Values)
|
||||
cdt.AddRow(
|
||||
s.Name,
|
||||
aCircuit.Name,
|
||||
aCircuit.child ? "child" : "root",
|
||||
aCircuit.circuitcode.ToString(),
|
||||
aCircuit.IPAddress.ToString(),
|
||||
aCircuit.Viewer);
|
||||
});
|
||||
|
||||
MainConsole.Instance.Output(cdt.ToString());
|
||||
}
|
||||
|
||||
private void HandleShowConnections()
|
||||
{
|
||||
ConsoleDisplayTable cdt = new ConsoleDisplayTable();
|
||||
cdt.AddColumn("Region", 20);
|
||||
cdt.AddColumn("Avatar name", 24);
|
||||
cdt.AddColumn("Circuit code", 12);
|
||||
cdt.AddColumn("Endpoint", 23);
|
||||
cdt.AddColumn("Active?", 7);
|
||||
|
||||
SceneManager.ForEachScene(
|
||||
s => s.ForEachClient(
|
||||
c => cdt.AddRow(
|
||||
s.Name,
|
||||
c.Name,
|
||||
c.CircuitCode.ToString(),
|
||||
c.RemoteEndPoint.ToString(),
|
||||
c.IsActive.ToString())));
|
||||
|
||||
MainConsole.Instance.Output(cdt.ToString());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Use XML2 format to serialize data to a file
|
||||
/// </summary>
|
||||
@@ -1142,11 +1134,11 @@ namespace OpenSim
|
||||
{
|
||||
if (cmdparams.Length > 5)
|
||||
{
|
||||
m_sceneManager.SaveNamedPrimsToXml2(cmdparams[3], cmdparams[4]);
|
||||
SceneManager.SaveNamedPrimsToXml2(cmdparams[3], cmdparams[4]);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_sceneManager.SaveNamedPrimsToXml2("Primitive", DEFAULT_PRIM_BACKUP_FILENAME);
|
||||
SceneManager.SaveNamedPrimsToXml2("Primitive", DEFAULT_PRIM_BACKUP_FILENAME);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1161,11 +1153,11 @@ namespace OpenSim
|
||||
|
||||
if (cmdparams.Length > 0)
|
||||
{
|
||||
m_sceneManager.SaveCurrentSceneToXml(cmdparams[2]);
|
||||
SceneManager.SaveCurrentSceneToXml(cmdparams[2]);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_sceneManager.SaveCurrentSceneToXml(DEFAULT_PRIM_BACKUP_FILENAME);
|
||||
SceneManager.SaveCurrentSceneToXml(DEFAULT_PRIM_BACKUP_FILENAME);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1202,13 +1194,13 @@ namespace OpenSim
|
||||
MainConsole.Instance.Output(String.Format("loadOffsets <X,Y,Z> = <{0},{1},{2}>",loadOffset.X,loadOffset.Y,loadOffset.Z));
|
||||
}
|
||||
}
|
||||
m_sceneManager.LoadCurrentSceneFromXml(cmdparams[2], generateNewIDS, loadOffset);
|
||||
SceneManager.LoadCurrentSceneFromXml(cmdparams[2], generateNewIDS, loadOffset);
|
||||
}
|
||||
else
|
||||
{
|
||||
try
|
||||
{
|
||||
m_sceneManager.LoadCurrentSceneFromXml(DEFAULT_PRIM_BACKUP_FILENAME, false, loadOffset);
|
||||
SceneManager.LoadCurrentSceneFromXml(DEFAULT_PRIM_BACKUP_FILENAME, false, loadOffset);
|
||||
}
|
||||
catch (FileNotFoundException)
|
||||
{
|
||||
@@ -1225,11 +1217,11 @@ namespace OpenSim
|
||||
{
|
||||
if (cmdparams.Length > 2)
|
||||
{
|
||||
m_sceneManager.SaveCurrentSceneToXml2(cmdparams[2]);
|
||||
SceneManager.SaveCurrentSceneToXml2(cmdparams[2]);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_sceneManager.SaveCurrentSceneToXml2(DEFAULT_PRIM_BACKUP_FILENAME);
|
||||
SceneManager.SaveCurrentSceneToXml2(DEFAULT_PRIM_BACKUP_FILENAME);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1244,7 +1236,7 @@ namespace OpenSim
|
||||
{
|
||||
try
|
||||
{
|
||||
m_sceneManager.LoadCurrentSceneFromXml2(cmdparams[2]);
|
||||
SceneManager.LoadCurrentSceneFromXml2(cmdparams[2]);
|
||||
}
|
||||
catch (FileNotFoundException)
|
||||
{
|
||||
@@ -1255,7 +1247,7 @@ namespace OpenSim
|
||||
{
|
||||
try
|
||||
{
|
||||
m_sceneManager.LoadCurrentSceneFromXml2(DEFAULT_PRIM_BACKUP_FILENAME);
|
||||
SceneManager.LoadCurrentSceneFromXml2(DEFAULT_PRIM_BACKUP_FILENAME);
|
||||
}
|
||||
catch (FileNotFoundException)
|
||||
{
|
||||
@@ -1272,7 +1264,7 @@ namespace OpenSim
|
||||
{
|
||||
try
|
||||
{
|
||||
m_sceneManager.LoadArchiveToCurrentScene(cmdparams);
|
||||
SceneManager.LoadArchiveToCurrentScene(cmdparams);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@@ -1286,7 +1278,7 @@ namespace OpenSim
|
||||
/// <param name="cmdparams"></param>
|
||||
protected void SaveOar(string module, string[] cmdparams)
|
||||
{
|
||||
m_sceneManager.SaveCurrentSceneToArchive(cmdparams);
|
||||
SceneManager.SaveCurrentSceneToArchive(cmdparams);
|
||||
}
|
||||
|
||||
private static string CombineParams(string[] commandParams, int pos)
|
||||
@@ -1318,7 +1310,7 @@ namespace OpenSim
|
||||
return;
|
||||
}
|
||||
|
||||
m_sceneManager.ForEachScene(
|
||||
SceneManager.ForEachScene(
|
||||
delegate(Scene scene)
|
||||
{
|
||||
SceneObjectPart part = scene.GetSceneObjectPart(id);
|
||||
|
||||
@@ -28,7 +28,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
@@ -68,9 +67,6 @@ namespace OpenSim
|
||||
private const string PLUGIN_ASSET_CACHE = "/OpenSim/AssetCache";
|
||||
private const string PLUGIN_ASSET_SERVER_CLIENT = "/OpenSim/AssetClient";
|
||||
|
||||
// OpenSim.ini Section name for ESTATES Settings
|
||||
public const string ESTATE_SECTION_NAME = "Estates";
|
||||
|
||||
protected string proxyUrl;
|
||||
protected int proxyOffset = 0;
|
||||
|
||||
@@ -223,7 +219,7 @@ namespace OpenSim
|
||||
|
||||
base.StartupSpecific();
|
||||
|
||||
m_stats = StatsManager.StartCollectingSimExtraStats();
|
||||
m_stats = StatsManager.SimExtraStats;
|
||||
|
||||
// Create a ModuleLoader instance
|
||||
m_moduleLoader = new ModuleLoader(m_config.Source);
|
||||
@@ -285,7 +281,7 @@ namespace OpenSim
|
||||
|
||||
private void HandleCommanderCommand(string module, string[] cmd)
|
||||
{
|
||||
m_sceneManager.SendCommandToPluginModules(cmd);
|
||||
SceneManager.SendCommandToPluginModules(cmd);
|
||||
}
|
||||
|
||||
private void HandleCommanderHelp(string module, string[] cmd)
|
||||
@@ -303,7 +299,10 @@ namespace OpenSim
|
||||
// Called from base.StartUp()
|
||||
|
||||
m_httpServerPort = m_networkServersInfo.HttpListenerPort;
|
||||
m_sceneManager.OnRestartSim += handleRestartRegion;
|
||||
SceneManager.OnRestartSim += handleRestartRegion;
|
||||
|
||||
// Only start the memory watchdog once all regions are ready
|
||||
SceneManager.OnRegionsReadyStatusChange += sm => MemoryWatchdog.Enabled = sm.AllRegionsReady;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -412,7 +411,7 @@ namespace OpenSim
|
||||
// scripting engines.
|
||||
scene.CreateScriptInstances();
|
||||
|
||||
m_sceneManager.Add(scene);
|
||||
SceneManager.Add(scene);
|
||||
|
||||
if (m_autoCreateClientStack)
|
||||
{
|
||||
@@ -432,7 +431,6 @@ namespace OpenSim
|
||||
mscene = scene;
|
||||
|
||||
scene.Start();
|
||||
|
||||
scene.StartScripts();
|
||||
|
||||
return clientServer;
|
||||
@@ -450,42 +448,12 @@ namespace OpenSim
|
||||
{
|
||||
RegionInfo regionInfo = scene.RegionInfo;
|
||||
|
||||
string estateOwnerFirstName = null;
|
||||
string estateOwnerLastName = null;
|
||||
string estateOwnerEMail = null;
|
||||
string estateOwnerPassword = null;
|
||||
string rawEstateOwnerUuid = null;
|
||||
|
||||
if (m_config.Source.Configs[ESTATE_SECTION_NAME] != null)
|
||||
{
|
||||
string defaultEstateOwnerName
|
||||
= m_config.Source.Configs[ESTATE_SECTION_NAME].GetString("DefaultEstateOwnerName", "").Trim();
|
||||
string[] ownerNames = defaultEstateOwnerName.Split(' ');
|
||||
|
||||
if (ownerNames.Length >= 2)
|
||||
{
|
||||
estateOwnerFirstName = ownerNames[0];
|
||||
estateOwnerLastName = ownerNames[1];
|
||||
}
|
||||
|
||||
// Info to be used only on Standalone Mode
|
||||
rawEstateOwnerUuid = m_config.Source.Configs[ESTATE_SECTION_NAME].GetString("DefaultEstateOwnerUUID", null);
|
||||
estateOwnerEMail = m_config.Source.Configs[ESTATE_SECTION_NAME].GetString("DefaultEstateOwnerEMail", null);
|
||||
estateOwnerPassword = m_config.Source.Configs[ESTATE_SECTION_NAME].GetString("DefaultEstateOwnerPassword", null);
|
||||
}
|
||||
|
||||
MainConsole.Instance.OutputFormat("Estate {0} has no owner set.", regionInfo.EstateSettings.EstateName);
|
||||
List<char> excluded = new List<char>(new char[1]{' '});
|
||||
string first = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test", excluded);
|
||||
string last = MainConsole.Instance.CmdPrompt("Estate owner last name", "User", excluded);
|
||||
|
||||
|
||||
if (estateOwnerFirstName == null || estateOwnerLastName == null)
|
||||
{
|
||||
estateOwnerFirstName = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test", excluded);
|
||||
estateOwnerLastName = MainConsole.Instance.CmdPrompt("Estate owner last name", "User", excluded);
|
||||
}
|
||||
|
||||
UserAccount account
|
||||
= scene.UserAccountService.GetUserAccount(regionInfo.ScopeID, estateOwnerFirstName, estateOwnerLastName);
|
||||
UserAccount account = scene.UserAccountService.GetUserAccount(regionInfo.ScopeID, first, last);
|
||||
|
||||
if (account == null)
|
||||
{
|
||||
@@ -504,35 +472,23 @@ namespace OpenSim
|
||||
|
||||
if (scene.UserAccountService is UserAccountService)
|
||||
{
|
||||
if (estateOwnerPassword == null)
|
||||
estateOwnerPassword = MainConsole.Instance.PasswdPrompt("Password");
|
||||
string password = MainConsole.Instance.PasswdPrompt("Password");
|
||||
string email = MainConsole.Instance.CmdPrompt("Email", "");
|
||||
|
||||
if (estateOwnerEMail == null)
|
||||
estateOwnerEMail = MainConsole.Instance.CmdPrompt("Email");
|
||||
|
||||
if (rawEstateOwnerUuid == null)
|
||||
rawEstateOwnerUuid = MainConsole.Instance.CmdPrompt("User ID", UUID.Random().ToString());
|
||||
string rawPrincipalId = MainConsole.Instance.CmdPrompt("User ID", UUID.Random().ToString());
|
||||
|
||||
UUID estateOwnerUuid = UUID.Zero;
|
||||
if (!UUID.TryParse(rawEstateOwnerUuid, out estateOwnerUuid))
|
||||
UUID principalId = UUID.Zero;
|
||||
if (!UUID.TryParse(rawPrincipalId, out principalId))
|
||||
{
|
||||
m_log.ErrorFormat("[OPENSIM]: ID {0} is not a valid UUID", rawEstateOwnerUuid);
|
||||
m_log.ErrorFormat("[OPENSIM]: ID {0} is not a valid UUID", rawPrincipalId);
|
||||
return;
|
||||
}
|
||||
|
||||
// If we've been given a zero uuid then this signals that we should use a random user id
|
||||
if (estateOwnerUuid == UUID.Zero)
|
||||
estateOwnerUuid = UUID.Random();
|
||||
|
||||
account
|
||||
= ((UserAccountService)scene.UserAccountService).CreateUser(
|
||||
regionInfo.ScopeID,
|
||||
estateOwnerUuid,
|
||||
estateOwnerFirstName,
|
||||
estateOwnerLastName,
|
||||
estateOwnerPassword,
|
||||
estateOwnerEMail);
|
||||
regionInfo.ScopeID, principalId, first, last, password, email);
|
||||
}
|
||||
// }
|
||||
}
|
||||
|
||||
if (account == null)
|
||||
@@ -561,14 +517,14 @@ namespace OpenSim
|
||||
{
|
||||
// only need to check this if we are not at the
|
||||
// root level
|
||||
if ((m_sceneManager.CurrentScene != null) &&
|
||||
(m_sceneManager.CurrentScene.RegionInfo.RegionID == scene.RegionInfo.RegionID))
|
||||
if ((SceneManager.CurrentScene != null) &&
|
||||
(SceneManager.CurrentScene.RegionInfo.RegionID == scene.RegionInfo.RegionID))
|
||||
{
|
||||
m_sceneManager.TrySetCurrentScene("..");
|
||||
SceneManager.TrySetCurrentScene("..");
|
||||
}
|
||||
|
||||
scene.DeleteAllSceneObjects();
|
||||
m_sceneManager.CloseScene(scene);
|
||||
SceneManager.CloseScene(scene);
|
||||
ShutdownClientServer(scene.RegionInfo);
|
||||
|
||||
if (!cleanup)
|
||||
@@ -610,7 +566,7 @@ namespace OpenSim
|
||||
public void RemoveRegion(string name, bool cleanUp)
|
||||
{
|
||||
Scene target;
|
||||
if (m_sceneManager.TryGetScene(name, out target))
|
||||
if (SceneManager.TryGetScene(name, out target))
|
||||
RemoveRegion(target, cleanUp);
|
||||
}
|
||||
|
||||
@@ -623,13 +579,13 @@ namespace OpenSim
|
||||
{
|
||||
// only need to check this if we are not at the
|
||||
// root level
|
||||
if ((m_sceneManager.CurrentScene != null) &&
|
||||
(m_sceneManager.CurrentScene.RegionInfo.RegionID == scene.RegionInfo.RegionID))
|
||||
if ((SceneManager.CurrentScene != null) &&
|
||||
(SceneManager.CurrentScene.RegionInfo.RegionID == scene.RegionInfo.RegionID))
|
||||
{
|
||||
m_sceneManager.TrySetCurrentScene("..");
|
||||
SceneManager.TrySetCurrentScene("..");
|
||||
}
|
||||
|
||||
m_sceneManager.CloseScene(scene);
|
||||
SceneManager.CloseScene(scene);
|
||||
ShutdownClientServer(scene.RegionInfo);
|
||||
}
|
||||
|
||||
@@ -641,7 +597,7 @@ namespace OpenSim
|
||||
public void CloseRegion(string name)
|
||||
{
|
||||
Scene target;
|
||||
if (m_sceneManager.TryGetScene(name, out target))
|
||||
if (SceneManager.TryGetScene(name, out target))
|
||||
CloseRegion(target);
|
||||
}
|
||||
|
||||
@@ -897,7 +853,7 @@ namespace OpenSim
|
||||
|
||||
try
|
||||
{
|
||||
m_sceneManager.Close();
|
||||
SceneManager.Close();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@@ -922,7 +878,7 @@ namespace OpenSim
|
||||
/// <param name="usernum">The first out parameter describing the number of all the avatars in the Region server</param>
|
||||
public void GetAvatarNumber(out int usernum)
|
||||
{
|
||||
usernum = m_sceneManager.GetCurrentSceneAvatars().Count;
|
||||
usernum = SceneManager.GetCurrentSceneAvatars().Count;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -931,7 +887,7 @@ namespace OpenSim
|
||||
/// <param name="regionnum">The first out parameter describing the number of regions</param>
|
||||
public void GetRegionNumber(out int regionnum)
|
||||
{
|
||||
regionnum = m_sceneManager.Scenes.Count;
|
||||
regionnum = SceneManager.Scenes.Count;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -941,21 +897,15 @@ namespace OpenSim
|
||||
/// This method doesn't allow an estate to be created with the same name as existing estates.
|
||||
/// </remarks>
|
||||
/// <param name="regInfo"></param>
|
||||
/// <param name="estatesByName">A list of estate names that already exist.</param>
|
||||
/// <param name="estateName">Estate name to create if already known</param>
|
||||
/// <param name="existingName">A list of estate names that already exist.</param>
|
||||
/// <returns>true if the estate was created, false otherwise</returns>
|
||||
public bool CreateEstate(RegionInfo regInfo, Dictionary<string, EstateSettings> estatesByName, string estateName)
|
||||
public bool CreateEstate(RegionInfo regInfo, List<string> existingNames)
|
||||
{
|
||||
// Create a new estate
|
||||
regInfo.EstateSettings = EstateDataService.LoadEstateSettings(regInfo.RegionID, true);
|
||||
string newName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName);
|
||||
|
||||
string newName;
|
||||
if (estateName != null && estateName != "")
|
||||
newName = estateName;
|
||||
else
|
||||
newName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName);
|
||||
|
||||
if (estatesByName.ContainsKey(newName))
|
||||
if (existingNames.Contains(newName))
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("An estate named {0} already exists. Please try again.", newName);
|
||||
return false;
|
||||
@@ -977,113 +927,75 @@ namespace OpenSim
|
||||
/// Load the estate information for the provided RegionInfo object.
|
||||
/// </summary>
|
||||
/// <param name="regInfo"></param>
|
||||
public bool PopulateRegionEstateInfo(RegionInfo regInfo)
|
||||
public void PopulateRegionEstateInfo(RegionInfo regInfo)
|
||||
{
|
||||
if (EstateDataService != null)
|
||||
regInfo.EstateSettings = EstateDataService.LoadEstateSettings(regInfo.RegionID, false);
|
||||
|
||||
if (regInfo.EstateSettings.EstateID != 0)
|
||||
return false; // estate info in the database did not change
|
||||
|
||||
m_log.WarnFormat("[ESTATE] Region {0} is not part of an estate.", regInfo.RegionName);
|
||||
|
||||
List<EstateSettings> estates = EstateDataService.LoadEstateSettingsAll();
|
||||
Dictionary<string, EstateSettings> estatesByName = new Dictionary<string, EstateSettings>();
|
||||
|
||||
foreach (EstateSettings estate in estates)
|
||||
estatesByName[estate.EstateName] = estate;
|
||||
|
||||
string defaultEstateName = null;
|
||||
|
||||
if (m_config.Source.Configs[ESTATE_SECTION_NAME] != null)
|
||||
if (regInfo.EstateSettings.EstateID == 0) // No record at all
|
||||
{
|
||||
defaultEstateName = m_config.Source.Configs[ESTATE_SECTION_NAME].GetString("DefaultEstateName", null);
|
||||
|
||||
if (defaultEstateName != null)
|
||||
m_log.WarnFormat("[ESTATE] Region {0} is not part of an estate.", regInfo.RegionName);
|
||||
|
||||
List<EstateSettings> estates = EstateDataService.LoadEstateSettingsAll();
|
||||
List<string> estateNames = new List<string>();
|
||||
foreach (EstateSettings estate in estates)
|
||||
estateNames.Add(estate.EstateName);
|
||||
|
||||
while (true)
|
||||
{
|
||||
EstateSettings defaultEstate;
|
||||
bool defaultEstateJoined = false;
|
||||
|
||||
if (estatesByName.ContainsKey(defaultEstateName))
|
||||
{
|
||||
defaultEstate = estatesByName[defaultEstateName];
|
||||
|
||||
if (EstateDataService.LinkRegion(regInfo.RegionID, (int)defaultEstate.EstateID))
|
||||
defaultEstateJoined = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (CreateEstate(regInfo, estatesByName, defaultEstateName))
|
||||
defaultEstateJoined = true;
|
||||
}
|
||||
|
||||
if (defaultEstateJoined)
|
||||
return true; // need to update the database
|
||||
else
|
||||
m_log.ErrorFormat(
|
||||
"[OPENSIM BASE]: Joining default estate {0} failed", defaultEstateName);
|
||||
}
|
||||
}
|
||||
|
||||
// If we have no default estate or creation of the default estate failed then ask the user.
|
||||
while (true)
|
||||
{
|
||||
if (estates.Count == 0)
|
||||
{
|
||||
m_log.Info("[ESTATE]: No existing estates found. You must create a new one.");
|
||||
|
||||
if (CreateEstate(regInfo, estatesByName, null))
|
||||
break;
|
||||
else
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
string response
|
||||
= MainConsole.Instance.CmdPrompt(
|
||||
string.Format(
|
||||
"Do you wish to join region {0} to an existing estate (yes/no)?", regInfo.RegionName),
|
||||
"yes",
|
||||
new List<string>() { "yes", "no" });
|
||||
|
||||
if (response == "no")
|
||||
{
|
||||
if (CreateEstate(regInfo, estatesByName, null))
|
||||
break;
|
||||
if (estates.Count == 0)
|
||||
{
|
||||
m_log.Info("[ESTATE] No existing estates found. You must create a new one.");
|
||||
|
||||
if (CreateEstate(regInfo, estateNames))
|
||||
break;
|
||||
else
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
string[] estateNames = estatesByName.Keys.ToArray();
|
||||
response
|
||||
string response
|
||||
= MainConsole.Instance.CmdPrompt(
|
||||
string.Format(
|
||||
"Name of estate to join. Existing estate names are ({0})",
|
||||
string.Join(", ", estateNames)),
|
||||
estateNames[0]);
|
||||
|
||||
List<int> estateIDs = EstateDataService.GetEstates(response);
|
||||
if (estateIDs.Count < 1)
|
||||
"Do you wish to join region {0} to an existing estate (yes/no)?", regInfo.RegionName),
|
||||
"yes",
|
||||
new List<string>() { "yes", "no" });
|
||||
|
||||
if (response == "no")
|
||||
{
|
||||
MainConsole.Instance.Output("The name you have entered matches no known estate. Please try again.");
|
||||
continue;
|
||||
if (CreateEstate(regInfo, estateNames))
|
||||
break;
|
||||
else
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
response
|
||||
= MainConsole.Instance.CmdPrompt(
|
||||
string.Format(
|
||||
"Name of estate to join. Existing estate names are ({0})", string.Join(", ", estateNames.ToArray())),
|
||||
estateNames[0]);
|
||||
|
||||
List<int> estateIDs = EstateDataService.GetEstates(response);
|
||||
if (estateIDs.Count < 1)
|
||||
{
|
||||
MainConsole.Instance.Output("The name you have entered matches no known estate. Please try again.");
|
||||
continue;
|
||||
}
|
||||
|
||||
int estateID = estateIDs[0];
|
||||
|
||||
regInfo.EstateSettings = EstateDataService.LoadEstateSettings(estateID);
|
||||
|
||||
if (EstateDataService.LinkRegion(regInfo.RegionID, estateID))
|
||||
break;
|
||||
|
||||
MainConsole.Instance.Output("Joining the estate failed. Please try again.");
|
||||
}
|
||||
|
||||
int estateID = estateIDs[0];
|
||||
|
||||
regInfo.EstateSettings = EstateDataService.LoadEstateSettings(estateID);
|
||||
|
||||
if (EstateDataService.LinkRegion(regInfo.RegionID, estateID))
|
||||
break;
|
||||
|
||||
MainConsole.Instance.Output("Joining the estate failed. Please try again.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true; // need to update the database
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class OpenSimConfigSource
|
||||
|
||||
@@ -111,7 +111,6 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
private IAssetService m_assetService;
|
||||
private bool m_dumpAssetsToFile = false;
|
||||
private string m_regionName;
|
||||
private int m_levelUpload = 0;
|
||||
|
||||
public BunchOfCaps(Scene scene, Caps caps)
|
||||
{
|
||||
@@ -122,10 +121,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
{
|
||||
IConfig sconfig = config.Configs["Startup"];
|
||||
if (sconfig != null)
|
||||
{
|
||||
m_persistBakedTextures = sconfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
|
||||
m_levelUpload = sconfig.GetInt("LevelUpload", 0);
|
||||
}
|
||||
}
|
||||
|
||||
m_assetService = m_Scene.AssetService;
|
||||
@@ -384,37 +380,21 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
llsdRequest.asset_type == "animation" ||
|
||||
llsdRequest.asset_type == "sound")
|
||||
{
|
||||
ScenePresence avatar = null;
|
||||
IClientAPI client = null;
|
||||
m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar);
|
||||
|
||||
// check user level
|
||||
if (avatar != null)
|
||||
IScene scene = null;
|
||||
if (GetClient != null)
|
||||
{
|
||||
client = avatar.ControllingClient;
|
||||
client = GetClient(m_HostCapsObj.AgentID);
|
||||
scene = client.Scene;
|
||||
|
||||
if (avatar.UserLevel < m_levelUpload)
|
||||
{
|
||||
if (client != null)
|
||||
client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false);
|
||||
|
||||
LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
|
||||
errorResponse.uploader = "";
|
||||
errorResponse.state = "error";
|
||||
return errorResponse;
|
||||
}
|
||||
}
|
||||
|
||||
// check funds
|
||||
if (client != null)
|
||||
{
|
||||
IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();
|
||||
IMoneyModule mm = scene.RequestModuleInterface<IMoneyModule>();
|
||||
|
||||
if (mm != null)
|
||||
{
|
||||
if (!mm.UploadCovered(client.AgentId, mm.UploadCharge))
|
||||
{
|
||||
client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
|
||||
if (client != null)
|
||||
client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
|
||||
|
||||
LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
|
||||
errorResponse.uploader = "";
|
||||
@@ -811,7 +791,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
SceneObjectPart part = m_Scene.GetSceneObjectPart(objectID);
|
||||
if (part != null)
|
||||
{
|
||||
// TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(notecardID);
|
||||
TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(notecardID);
|
||||
if (!m_Scene.Permissions.CanCopyObjectInventory(notecardID, objectID, m_HostCapsObj.AgentID))
|
||||
{
|
||||
return LLSDHelpers.SerialiseLLSDReply(response);
|
||||
|
||||
@@ -106,7 +106,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
scene.EventManager.OnRegisterCaps += OnRegisterCaps;
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
"Comms",
|
||||
"Debug",
|
||||
false,
|
||||
"debug eq",
|
||||
"debug eq [0|1|2]",
|
||||
|
||||
@@ -51,7 +51,16 @@ namespace OpenSim.Region.ClientStack.Linden.Tests
|
||||
[SetUp]
|
||||
public void SetUp()
|
||||
{
|
||||
MainServer.Instance = new BaseHttpServer(9999, false, 9998, "");
|
||||
uint port = 9999;
|
||||
uint sslPort = 9998;
|
||||
|
||||
// This is an unfortunate bit of clean up we have to do because MainServer manages things through static
|
||||
// variables and the VM is not restarted between tests.
|
||||
MainServer.RemoveHttpServer(port);
|
||||
|
||||
BaseHttpServer server = new BaseHttpServer(port, false, sslPort, "");
|
||||
MainServer.AddHttpServer(server);
|
||||
MainServer.Instance = server;
|
||||
|
||||
IConfigSource config = new IniConfigSource();
|
||||
config.AddConfig("Startup");
|
||||
@@ -85,7 +94,7 @@ namespace OpenSim.Region.ClientStack.Linden.Tests
|
||||
UUID spId = TestHelpers.ParseTail(0x1);
|
||||
|
||||
SceneHelpers.AddScenePresence(m_scene, spId);
|
||||
m_scene.IncomingCloseAgent(spId);
|
||||
m_scene.IncomingCloseAgent(spId, false);
|
||||
|
||||
// TODO: Add more assertions for the other aspects of event queues
|
||||
Assert.That(MainServer.Instance.GetPollServiceHandlerKeys().Count, Is.EqualTo(0));
|
||||
|
||||
@@ -333,7 +333,6 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
grp.AbsolutePosition = obj.Position;
|
||||
prim.RotationOffset = obj.Rotation;
|
||||
|
||||
grp.IsAttachment = false;
|
||||
// Required for linking
|
||||
grp.RootPart.ClearUpdateSchedule();
|
||||
|
||||
|
||||
@@ -39,7 +39,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
public sealed class IncomingPacket
|
||||
{
|
||||
/// <summary>Client this packet came from</summary>
|
||||
public LLUDPClient Client;
|
||||
public LLClientView Client;
|
||||
|
||||
/// <summary>Packet data that has been received</summary>
|
||||
public Packet Packet;
|
||||
|
||||
@@ -48,7 +49,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
/// </summary>
|
||||
/// <param name="client">Reference to the client this packet came from</param>
|
||||
/// <param name="packet">Packet data</param>
|
||||
public IncomingPacket(LLUDPClient client, Packet packet)
|
||||
public IncomingPacket(LLClientView client, Packet packet)
|
||||
{
|
||||
Client = client;
|
||||
Packet = packet;
|
||||
|
||||
@@ -59,7 +59,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
/// Handles new client connections
|
||||
/// Constructor takes a single Packet and authenticates everything
|
||||
/// </summary>
|
||||
public class LLClientView : IClientAPI, IClientCore, IClientIM, IClientChat, IClientInventory, IClientIPEndpoint, IStatsCollector
|
||||
public class LLClientView : IClientAPI, IClientCore, IClientIM, IClientChat, IClientInventory, IStatsCollector
|
||||
{
|
||||
/// <value>
|
||||
/// Debug packet level. See OpenSim.RegisterConsoleCommands() for more details.
|
||||
@@ -317,6 +317,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
protected readonly UUID m_agentId;
|
||||
private readonly uint m_circuitCode;
|
||||
private readonly byte[] m_channelVersion = Utils.EmptyBytes;
|
||||
private readonly Dictionary<string, UUID> m_defaultAnimations = new Dictionary<string, UUID>();
|
||||
private readonly IGroupsModule m_GroupsModule;
|
||||
|
||||
private int m_cachedTextureSerial;
|
||||
@@ -347,8 +348,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
private int m_animationSequenceNumber = 1;
|
||||
private bool m_SendLogoutPacketWhenClosing = true;
|
||||
private AgentUpdateArgs lastarg;
|
||||
private bool m_IsActive = true;
|
||||
private bool m_IsLoggingOut = false;
|
||||
|
||||
protected Dictionary<PacketType, PacketProcessor> m_packetHandlers = new Dictionary<PacketType, PacketProcessor>();
|
||||
protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers
|
||||
@@ -357,7 +356,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
protected string m_lastName;
|
||||
protected Thread m_clientThread;
|
||||
protected Vector3 m_startpos;
|
||||
protected EndPoint m_userEndPoint;
|
||||
protected UUID m_activeGroupID;
|
||||
protected string m_activeGroupName = String.Empty;
|
||||
protected ulong m_activeGroupPowers;
|
||||
@@ -413,16 +411,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
public uint CircuitCode { get { return m_circuitCode; } }
|
||||
public int MoneyBalance { get { return m_moneyBalance; } }
|
||||
public int NextAnimationSequenceNumber { get { return m_animationSequenceNumber++; } }
|
||||
public bool IsActive
|
||||
{
|
||||
get { return m_IsActive; }
|
||||
set { m_IsActive = value; }
|
||||
}
|
||||
public bool IsLoggingOut
|
||||
{
|
||||
get { return m_IsLoggingOut; }
|
||||
set { m_IsLoggingOut = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// As well as it's function in IClientAPI, in LLClientView we are locking on this property in order to
|
||||
/// prevent race conditions by different threads calling Close().
|
||||
/// </summary>
|
||||
public bool IsActive { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Used to synchronise threads when client is being closed.
|
||||
/// </summary>
|
||||
public Object CloseSyncLock { get; private set; }
|
||||
|
||||
public bool IsLoggingOut { get; set; }
|
||||
|
||||
public bool DisableFacelights
|
||||
{
|
||||
@@ -442,17 +443,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
/// <summary>
|
||||
/// Constructor
|
||||
/// </summary>
|
||||
public LLClientView(EndPoint remoteEP, Scene scene, LLUDPServer udpServer, LLUDPClient udpClient, AuthenticateResponse sessionInfo,
|
||||
public LLClientView(Scene scene, LLUDPServer udpServer, LLUDPClient udpClient, AuthenticateResponse sessionInfo,
|
||||
UUID agentId, UUID sessionId, uint circuitCode)
|
||||
{
|
||||
// DebugPacketLevel = 1;
|
||||
|
||||
CloseSyncLock = new Object();
|
||||
|
||||
RegisterInterface<IClientIM>(this);
|
||||
RegisterInterface<IClientInventory>(this);
|
||||
RegisterInterface<IClientChat>(this);
|
||||
RegisterInterface<IClientIPEndpoint>(this);
|
||||
|
||||
InitDefaultAnimations();
|
||||
|
||||
m_scene = scene;
|
||||
|
||||
m_entityUpdates = new PriorityQueue(m_scene.Entities.Count);
|
||||
m_entityProps = new PriorityQueue(m_scene.Entities.Count);
|
||||
m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>();
|
||||
@@ -467,7 +472,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
m_sessionId = sessionId;
|
||||
m_secureSessionId = sessionInfo.LoginInfo.SecureSession;
|
||||
m_circuitCode = circuitCode;
|
||||
m_userEndPoint = remoteEP;
|
||||
m_firstName = sessionInfo.LoginInfo.First;
|
||||
m_lastName = sessionInfo.LoginInfo.Last;
|
||||
m_startpos = sessionInfo.LoginInfo.StartPos;
|
||||
@@ -481,25 +485,48 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
m_prioritizer = new Prioritizer(m_scene);
|
||||
|
||||
RegisterLocalPacketHandlers();
|
||||
|
||||
IsActive = true;
|
||||
}
|
||||
|
||||
#region Client Methods
|
||||
|
||||
/// <summary>
|
||||
/// Shut down the client view
|
||||
/// </summary>
|
||||
public void Close()
|
||||
{
|
||||
Close(false);
|
||||
}
|
||||
|
||||
public void Close(bool force)
|
||||
{
|
||||
// We lock here to prevent race conditions between two threads calling close simultaneously (e.g.
|
||||
// a simultaneous relog just as a client is being closed out due to no packet ack from the old connection.
|
||||
lock (CloseSyncLock)
|
||||
{
|
||||
// We still perform a force close inside the sync lock since this is intended to attempt close where
|
||||
// there is some unidentified connection problem, not where we have issues due to deadlock
|
||||
if (!IsActive && !force)
|
||||
return;
|
||||
|
||||
IsActive = false;
|
||||
CloseWithoutChecks();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Closes down the client view without first checking whether it is active.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This exists because LLUDPServer has to set IsActive = false in earlier synchronous code before calling
|
||||
/// CloseWithoutIsActiveCheck asynchronously.
|
||||
///
|
||||
/// Callers must lock ClosingSyncLock before calling.
|
||||
/// </remarks>
|
||||
public void CloseWithoutChecks()
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[CLIENT]: Close has been called for {0} attached to scene {1}",
|
||||
Name, m_scene.RegionInfo.RegionName);
|
||||
|
||||
// Send the STOP packet
|
||||
DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator);
|
||||
OutPacket(disable, ThrottleOutPacketType.Unknown);
|
||||
|
||||
IsActive = false;
|
||||
|
||||
// Shutdown the image manager
|
||||
ImageManager.Close();
|
||||
|
||||
@@ -1913,8 +1940,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
folderBlock.FolderID = folder.ID;
|
||||
folderBlock.ParentID = folder.ParentID;
|
||||
//folderBlock.Type = -1;
|
||||
folderBlock.Type = (sbyte)folder.Type;
|
||||
folderBlock.Type = -1;
|
||||
folderBlock.Name = Util.StringToBytes256(folder.Name);
|
||||
|
||||
return folderBlock;
|
||||
@@ -2723,6 +2749,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
}
|
||||
}
|
||||
|
||||
public void SendAssetNotFound(AssetRequestToClient req)
|
||||
{
|
||||
TransferInfoPacket Transfer = new TransferInfoPacket();
|
||||
Transfer.TransferInfo.ChannelType = 2;
|
||||
Transfer.TransferInfo.Status = -2;
|
||||
Transfer.TransferInfo.TargetType = 0;
|
||||
Transfer.TransferInfo.Params = req.Params;
|
||||
Transfer.TransferInfo.Size = 0;
|
||||
Transfer.TransferInfo.TransferID = req.TransferRequestID;
|
||||
Transfer.Header.Zerocoded = true;
|
||||
OutPacket(Transfer, ThrottleOutPacketType.Asset);
|
||||
}
|
||||
|
||||
public void SendTexture(AssetBase TextureAsset)
|
||||
{
|
||||
|
||||
@@ -3561,7 +3600,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations)
|
||||
{
|
||||
if (!IsActive) return; // We don't need to update inactive clients.
|
||||
// We don't need to update inactive clients.
|
||||
if (!IsActive)
|
||||
return;
|
||||
|
||||
CoarseLocationUpdatePacket loc = (CoarseLocationUpdatePacket)PacketPool.Instance.GetPacket(PacketType.CoarseLocationUpdate);
|
||||
loc.Header.Reliable = false;
|
||||
@@ -3726,8 +3767,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
}
|
||||
}
|
||||
|
||||
++updatesThisCall;
|
||||
|
||||
#region UpdateFlags to packet type conversion
|
||||
|
||||
PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags;
|
||||
@@ -3784,20 +3823,53 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
if (!canUseImproved && !canUseCompressed)
|
||||
{
|
||||
ObjectUpdatePacket.ObjectDataBlock updateBlock;
|
||||
|
||||
if (update.Entity is ScenePresence)
|
||||
{
|
||||
objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity));
|
||||
objectUpdates.Value.Add(update);
|
||||
updateBlock = CreateAvatarUpdateBlock((ScenePresence)update.Entity);
|
||||
}
|
||||
else
|
||||
{
|
||||
objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId));
|
||||
objectUpdates.Value.Add(update);
|
||||
SceneObjectPart part = (SceneObjectPart)update.Entity;
|
||||
updateBlock = CreatePrimUpdateBlock(part, AgentId);
|
||||
|
||||
// If the part has become a private hud since the update was scheduled then we do not
|
||||
// want to send it to other avatars.
|
||||
if (part.ParentGroup.IsAttachment
|
||||
&& part.ParentGroup.HasPrivateAttachmentPoint
|
||||
&& part.ParentGroup.AttachedAvatar != AgentId)
|
||||
continue;
|
||||
|
||||
// If the part has since been deleted, then drop the update. In the case of attachments,
|
||||
// this is to avoid spurious updates to other viewers since post-processing of attachments
|
||||
// has to change the IsAttachment flag for various reasons (which will end up in a pass
|
||||
// of the test above).
|
||||
//
|
||||
// Actual deletions (kills) happen in another method.
|
||||
if (part.ParentGroup.IsDeleted)
|
||||
continue;
|
||||
}
|
||||
|
||||
objectUpdateBlocks.Value.Add(updateBlock);
|
||||
objectUpdates.Value.Add(update);
|
||||
}
|
||||
else if (!canUseImproved)
|
||||
{
|
||||
compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags));
|
||||
SceneObjectPart part = (SceneObjectPart)update.Entity;
|
||||
ObjectUpdateCompressedPacket.ObjectDataBlock compressedBlock
|
||||
= CreateCompressedUpdateBlock(part, updateFlags);
|
||||
|
||||
// If the part has since been deleted, then drop the update. In the case of attachments,
|
||||
// this is to avoid spurious updates to other viewers since post-processing of attachments
|
||||
// has to change the IsAttachment flag for various reasons (which will end up in a pass
|
||||
// of the test above).
|
||||
//
|
||||
// Actual deletions (kills) happen in another method.
|
||||
if (part.ParentGroup.IsDeleted)
|
||||
continue;
|
||||
|
||||
compressedUpdateBlocks.Value.Add(compressedBlock);
|
||||
compressedUpdates.Value.Add(update);
|
||||
}
|
||||
else
|
||||
@@ -3810,15 +3882,40 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
}
|
||||
else
|
||||
{
|
||||
ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseUpdateBlock
|
||||
= CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures));
|
||||
|
||||
// Everything else goes here
|
||||
terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
|
||||
if (update.Entity is SceneObjectPart)
|
||||
{
|
||||
SceneObjectPart part = (SceneObjectPart)update.Entity;
|
||||
|
||||
// If the part has become a private hud since the update was scheduled then we do not
|
||||
// want to send it to other avatars.
|
||||
if (part.ParentGroup.IsAttachment
|
||||
&& part.ParentGroup.HasPrivateAttachmentPoint
|
||||
&& part.ParentGroup.AttachedAvatar != AgentId)
|
||||
continue;
|
||||
|
||||
// If the part has since been deleted, then drop the update. In the case of attachments,
|
||||
// this is to avoid spurious updates to other viewers since post-processing of attachments
|
||||
// has to change the IsAttachment flag for various reasons (which will end up in a pass
|
||||
// of the test above).
|
||||
//
|
||||
// Actual deletions (kills) happen in another method.
|
||||
if (part.ParentGroup.IsDeleted)
|
||||
continue;
|
||||
}
|
||||
|
||||
terseUpdateBlocks.Value.Add(terseUpdateBlock);
|
||||
terseUpdates.Value.Add(update);
|
||||
}
|
||||
}
|
||||
|
||||
++updatesThisCall;
|
||||
|
||||
#endregion Block Construction
|
||||
}
|
||||
|
||||
|
||||
#region Packet Sending
|
||||
ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f);
|
||||
@@ -5102,7 +5199,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
AddLocalPacketHandler(PacketType.ChatFromViewer, HandleChatFromViewer);
|
||||
AddLocalPacketHandler(PacketType.AvatarPropertiesUpdate, HandlerAvatarPropertiesUpdate);
|
||||
AddLocalPacketHandler(PacketType.ScriptDialogReply, HandlerScriptDialogReply);
|
||||
AddLocalPacketHandler(PacketType.ImprovedInstantMessage, HandlerImprovedInstantMessage, false);
|
||||
AddLocalPacketHandler(PacketType.ImprovedInstantMessage, HandlerImprovedInstantMessage);
|
||||
AddLocalPacketHandler(PacketType.AcceptFriendship, HandlerAcceptFriendship);
|
||||
AddLocalPacketHandler(PacketType.DeclineFriendship, HandlerDeclineFriendship);
|
||||
AddLocalPacketHandler(PacketType.TerminateFriendship, HandlerTerminateFriendship);
|
||||
@@ -11203,10 +11300,36 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
scriptQuestion.Data.Questions = question;
|
||||
scriptQuestion.Data.ObjectName = Util.StringToBytes256(taskName);
|
||||
scriptQuestion.Data.ObjectOwner = Util.StringToBytes256(ownerName);
|
||||
|
||||
|
||||
OutPacket(scriptQuestion, ThrottleOutPacketType.Task);
|
||||
}
|
||||
|
||||
private void InitDefaultAnimations()
|
||||
{
|
||||
using (XmlTextReader reader = new XmlTextReader("data/avataranimations.xml"))
|
||||
{
|
||||
XmlDocument doc = new XmlDocument();
|
||||
doc.Load(reader);
|
||||
if (doc.DocumentElement != null)
|
||||
foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
|
||||
{
|
||||
if (nod.Attributes["name"] != null)
|
||||
{
|
||||
string name = nod.Attributes["name"].Value.ToLower();
|
||||
string id = nod.InnerText;
|
||||
m_defaultAnimations.Add(name, (UUID)id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public UUID GetDefaultAnimation(string name)
|
||||
{
|
||||
if (m_defaultAnimations.ContainsKey(name))
|
||||
return m_defaultAnimations[name];
|
||||
return UUID.Zero;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handler called when we receive a logout packet.
|
||||
/// </summary>
|
||||
@@ -11654,7 +11777,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
if (DebugPacketLevel <= 100 && (packet.Type == PacketType.AvatarAnimation || packet.Type == PacketType.ViewerEffect))
|
||||
logPacket = false;
|
||||
|
||||
if (DebugPacketLevel <= 50 && packet.Type == PacketType.ImprovedTerseObjectUpdate)
|
||||
if (DebugPacketLevel <= 50
|
||||
& (packet.Type == PacketType.ImprovedTerseObjectUpdate || packet.Type == PacketType.ObjectUpdate))
|
||||
logPacket = false;
|
||||
|
||||
if (DebugPacketLevel <= 25 && packet.Type == PacketType.ObjectPropertiesFamily)
|
||||
@@ -11767,7 +11891,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
ClientInfo info = m_udpClient.GetClientInfo();
|
||||
|
||||
info.userEP = m_userEndPoint;
|
||||
info.proxyEP = null;
|
||||
info.agentcircuit = RequestClientInfo();
|
||||
|
||||
@@ -11779,11 +11902,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
m_udpClient.SetClientInfo(info);
|
||||
}
|
||||
|
||||
public EndPoint GetClientEP()
|
||||
{
|
||||
return m_userEndPoint;
|
||||
}
|
||||
|
||||
#region Media Parcel Members
|
||||
|
||||
public void SendParcelMediaCommand(uint flags, ParcelMediaCommandEnum command, float time)
|
||||
@@ -11864,10 +11982,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
public void KillEndDone()
|
||||
{
|
||||
}
|
||||
|
||||
#region IClientCore
|
||||
|
||||
private readonly Dictionary<Type, object> m_clientInterfaces = new Dictionary<Type, object>();
|
||||
@@ -11908,7 +12022,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
Kick(reason);
|
||||
Thread.Sleep(1000);
|
||||
Close();
|
||||
Disconnect();
|
||||
}
|
||||
|
||||
public void Disconnect()
|
||||
@@ -11985,14 +12099,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
/// <param name="asset"></param>
|
||||
protected void AssetReceived(string id, Object sender, AssetBase asset)
|
||||
{
|
||||
if (asset == null)
|
||||
return;
|
||||
|
||||
TransferRequestPacket transferRequest = (TransferRequestPacket)sender;
|
||||
|
||||
UUID requestID = UUID.Zero;
|
||||
byte source = (byte)SourceType.Asset;
|
||||
|
||||
AssetRequestToClient req = new AssetRequestToClient();
|
||||
|
||||
if (asset == null)
|
||||
{
|
||||
req.AssetInf = null;
|
||||
req.AssetRequestSource = source;
|
||||
req.IsTextureRequest = false;
|
||||
req.NumPackets = 0;
|
||||
req.Params = transferRequest.TransferInfo.Params;
|
||||
req.RequestAssetID = requestID;
|
||||
req.TransferRequestID = transferRequest.TransferInfo.TransferID;
|
||||
|
||||
SendAssetNotFound(req);
|
||||
return;
|
||||
}
|
||||
|
||||
if (transferRequest.TransferInfo.SourceType == (int)SourceType.Asset)
|
||||
{
|
||||
requestID = new UUID(transferRequest.TransferInfo.Params, 0);
|
||||
@@ -12009,7 +12136,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
return;
|
||||
|
||||
// The asset is known to exist and is in our cache, so add it to the AssetRequests list
|
||||
AssetRequestToClient req = new AssetRequestToClient();
|
||||
req.AssetInf = asset;
|
||||
req.AssetRequestSource = source;
|
||||
req.IsTextureRequest = false;
|
||||
@@ -12045,24 +12171,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
return numPackets;
|
||||
}
|
||||
|
||||
#region IClientIPEndpoint Members
|
||||
|
||||
public IPAddress EndPoint
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_userEndPoint is IPEndPoint)
|
||||
{
|
||||
IPEndPoint ep = (IPEndPoint)m_userEndPoint;
|
||||
|
||||
return ep.Address;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public void SendRebakeAvatarTextures(UUID textureID)
|
||||
{
|
||||
RebakeAvatarTexturesPacket pack =
|
||||
|
||||
@@ -278,7 +278,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
public string GetStats()
|
||||
{
|
||||
return string.Format(
|
||||
"{0,7} {1,7} {2,7} {3,9} {4,7} {5,7} {6,7} {7,7} {8,7} {9,8} {10,7} {11,7}",
|
||||
"{0,7} {1,7} {2,7} {3,9} {4,7} {5,7} {6,7} {7,7} {8,7} {9,8} {10,7} {11,7} {12,7}",
|
||||
Util.EnvironmentTickCountSubtract(TickLastPacketReceived),
|
||||
PacketsReceived,
|
||||
PacketsSent,
|
||||
PacketsResent,
|
||||
|
||||
@@ -147,21 +147,34 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
private int m_elapsed500MSOutgoingPacketHandler;
|
||||
|
||||
/// <summary>Flag to signal when clients should check for resends</summary>
|
||||
private bool m_resendUnacked;
|
||||
protected bool m_resendUnacked;
|
||||
|
||||
/// <summary>Flag to signal when clients should send ACKs</summary>
|
||||
private bool m_sendAcks;
|
||||
protected bool m_sendAcks;
|
||||
|
||||
/// <summary>Flag to signal when clients should send pings</summary>
|
||||
private bool m_sendPing;
|
||||
protected bool m_sendPing;
|
||||
|
||||
private int m_defaultRTO = 0;
|
||||
private int m_maxRTO = 0;
|
||||
|
||||
private int m_ackTimeout = 0;
|
||||
private int m_pausedAckTimeout = 0;
|
||||
private bool m_disableFacelights = false;
|
||||
|
||||
public Socket Server { get { return null; } }
|
||||
|
||||
private int m_malformedCount = 0; // Guard against a spamming attack
|
||||
|
||||
/// <summary>
|
||||
/// Record current outgoing client for monitoring purposes.
|
||||
/// </summary>
|
||||
private IClientAPI m_currentOutgoingClient;
|
||||
|
||||
/// <summary>
|
||||
/// Recording current incoming client for monitoring purposes.
|
||||
/// </summary>
|
||||
private IClientAPI m_currentIncomingClient;
|
||||
|
||||
public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager)
|
||||
: base(listenIP, (int)port)
|
||||
{
|
||||
@@ -198,11 +211,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
m_defaultRTO = config.GetInt("DefaultRTO", 0);
|
||||
m_maxRTO = config.GetInt("MaxRTO", 0);
|
||||
m_disableFacelights = config.GetBoolean("DisableFacelights", false);
|
||||
m_ackTimeout = 1000 * config.GetInt("AckTimeout", 60);
|
||||
m_pausedAckTimeout = 1000 * config.GetInt("PausedAckTimeout", 300);
|
||||
}
|
||||
else
|
||||
{
|
||||
PrimUpdatesPerCallback = 100;
|
||||
TextureSendLimit = 20;
|
||||
m_ackTimeout = 1000 * 60; // 1 minute
|
||||
m_pausedAckTimeout = 1000 * 300; // 5 minutes
|
||||
}
|
||||
|
||||
#region BinaryStats
|
||||
@@ -239,19 +256,56 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
if (m_scene == null)
|
||||
throw new InvalidOperationException("[LLUDPSERVER]: Cannot LLUDPServer.Start() without an IScene reference");
|
||||
|
||||
m_log.Info("[LLUDPSERVER]: Starting the LLUDP server in " + (m_asyncPacketHandling ? "asynchronous" : "synchronous") + " mode");
|
||||
m_log.InfoFormat(
|
||||
"[LLUDPSERVER]: Starting the LLUDP server in {0} mode",
|
||||
m_asyncPacketHandling ? "asynchronous" : "synchronous");
|
||||
|
||||
base.Start(m_recvBufferSize, m_asyncPacketHandling);
|
||||
|
||||
// Start the packet processing threads
|
||||
Watchdog.StartThread(
|
||||
IncomingPacketHandler, "Incoming Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false, true);
|
||||
IncomingPacketHandler,
|
||||
string.Format("Incoming Packets ({0})", m_scene.RegionInfo.RegionName),
|
||||
ThreadPriority.Normal,
|
||||
false,
|
||||
true,
|
||||
GetWatchdogIncomingAlarmData,
|
||||
Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS);
|
||||
|
||||
Watchdog.StartThread(
|
||||
OutgoingPacketHandler, "Outgoing Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false, true);
|
||||
OutgoingPacketHandler,
|
||||
string.Format("Outgoing Packets ({0})", m_scene.RegionInfo.RegionName),
|
||||
ThreadPriority.Normal,
|
||||
false,
|
||||
true,
|
||||
GetWatchdogOutgoingAlarmData,
|
||||
Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS);
|
||||
|
||||
m_elapsedMSSinceLastStatReport = Environment.TickCount;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// If the outgoing UDP thread times out, then return client that was being processed to help with debugging.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
private string GetWatchdogIncomingAlarmData()
|
||||
{
|
||||
return string.Format(
|
||||
"Client is {0}",
|
||||
m_currentIncomingClient != null ? m_currentIncomingClient.Name : "none");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// If the outgoing UDP thread times out, then return client that was being processed to help with debugging.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
private string GetWatchdogOutgoingAlarmData()
|
||||
{
|
||||
return string.Format(
|
||||
"Client is {0}",
|
||||
m_currentOutgoingClient != null ? m_currentOutgoingClient.Name : "none");
|
||||
}
|
||||
|
||||
public new void Stop()
|
||||
{
|
||||
m_log.Info("[LLUDPSERVER]: Shutting down the LLUDP server for " + m_scene.RegionInfo.RegionName);
|
||||
@@ -485,19 +539,34 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
SendPacket(udpClient, completePing, ThrottleOutPacketType.Unknown, false, null);
|
||||
}
|
||||
|
||||
public void HandleUnacked(LLUDPClient udpClient)
|
||||
public void HandleUnacked(LLClientView client)
|
||||
{
|
||||
LLUDPClient udpClient = client.UDPClient;
|
||||
|
||||
if (!udpClient.IsConnected)
|
||||
return;
|
||||
|
||||
// Disconnect an agent if no packets are received for some time
|
||||
//FIXME: Make 60 an .ini setting
|
||||
if ((Environment.TickCount & Int32.MaxValue) - udpClient.TickLastPacketReceived > 1000 * 60)
|
||||
{
|
||||
m_log.Warn("[LLUDPSERVER]: Ack timeout, disconnecting " + udpClient.AgentID);
|
||||
StatsManager.SimExtraStats.AddAbnormalClientThreadTermination();
|
||||
int timeoutTicks = m_ackTimeout;
|
||||
|
||||
// Allow more slack if the client is "paused" eg file upload dialogue is open
|
||||
// Some sort of limit is needed in case the client crashes, loses its network connection
|
||||
// or some other disaster prevents it from sendung the AgentResume
|
||||
if (udpClient.IsPaused)
|
||||
timeoutTicks = m_pausedAckTimeout;
|
||||
|
||||
if (client.IsActive &&
|
||||
(Environment.TickCount & Int32.MaxValue) - udpClient.TickLastPacketReceived > timeoutTicks)
|
||||
{
|
||||
// We must set IsActive synchronously so that we can stop the packet loop reinvoking this method, even
|
||||
// though it's set later on by LLClientView.Close()
|
||||
client.IsActive = false;
|
||||
|
||||
// Fire this out on a different thread so that we don't hold up outgoing packet processing for
|
||||
// everybody else if this is being called due to an ack timeout.
|
||||
// This is the same as processing as the async process of a logout request.
|
||||
Util.FireAndForget(o => DeactivateClientDueToTimeout(client));
|
||||
|
||||
RemoveClient(udpClient);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -820,7 +889,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
#endregion Ping Check Handling
|
||||
|
||||
// Inbox insertion
|
||||
packetInbox.Enqueue(new IncomingPacket(udpClient, packet));
|
||||
packetInbox.Enqueue(new IncomingPacket((LLClientView)client, packet));
|
||||
}
|
||||
|
||||
#region BinaryStats
|
||||
@@ -917,8 +986,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1];
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[LLUDPSERVER]: Handling UseCircuitCode request for circuit {0} from {1}",
|
||||
uccp.CircuitCode.Code, buffer.RemoteEndPoint);
|
||||
"[LLUDPSERVER]: Handling UseCircuitCode request for circuit {0} to {1} from IP {2}",
|
||||
uccp.CircuitCode.Code, m_scene.RegionInfo.RegionName, buffer.RemoteEndPoint);
|
||||
|
||||
remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint;
|
||||
|
||||
@@ -947,8 +1016,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
// Don't create clients for unauthorized requesters.
|
||||
m_log.WarnFormat(
|
||||
"[LLUDPSERVER]: Connection request for client {0} connecting with unnotified circuit code {1} from {2}",
|
||||
uccp.CircuitCode.ID, uccp.CircuitCode.Code, remoteEndPoint);
|
||||
"[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}",
|
||||
uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, remoteEndPoint);
|
||||
}
|
||||
|
||||
// m_log.DebugFormat(
|
||||
@@ -1034,7 +1103,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO);
|
||||
|
||||
client = new LLClientView(remoteEndPoint, m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode);
|
||||
client = new LLClientView(m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode);
|
||||
client.OnLogout += LogoutHandler;
|
||||
|
||||
((LLClientView)client).DisableFacelights = m_disableFacelights;
|
||||
@@ -1046,14 +1115,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
return client;
|
||||
}
|
||||
|
||||
private void RemoveClient(LLUDPClient udpClient)
|
||||
/// <summary>
|
||||
/// Deactivates the client if we don't receive any packets within a certain amount of time (default 60 seconds).
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If a connection is active then we will always receive packets even if nothing else is happening, due to
|
||||
/// regular client pings.
|
||||
/// </remarks>
|
||||
/// <param name='client'></param>
|
||||
private void DeactivateClientDueToTimeout(LLClientView client)
|
||||
{
|
||||
// Remove this client from the scene
|
||||
IClientAPI client;
|
||||
if (m_scene.TryGetClient(udpClient.AgentID, out client))
|
||||
lock (client.CloseSyncLock)
|
||||
{
|
||||
client.IsLoggingOut = true;
|
||||
client.Close();
|
||||
m_log.WarnFormat(
|
||||
"[LLUDPSERVER]: Ack timeout, disconnecting {0} agent for {1} in {2}",
|
||||
client.SceneAgent.IsChildAgent ? "child" : "root", client.Name, m_scene.RegionInfo.RegionName);
|
||||
|
||||
StatsManager.SimExtraStats.AddAbnormalClientThreadTermination();
|
||||
|
||||
if (!client.SceneAgent.IsChildAgent)
|
||||
client.Kick("Simulator logged you out due to connection timeout");
|
||||
|
||||
client.CloseWithoutChecks();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1161,6 +1244,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
// client. m_packetSent will be set to true if a packet is sent
|
||||
m_scene.ForEachClient(clientPacketHandler);
|
||||
|
||||
m_currentOutgoingClient = null;
|
||||
|
||||
// If nothing was sent, sleep for the minimum amount of time before a
|
||||
// token bucket could get more tokens
|
||||
if (!m_packetSent)
|
||||
@@ -1177,18 +1262,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
Watchdog.RemoveThread();
|
||||
}
|
||||
|
||||
private void ClientOutgoingPacketHandler(IClientAPI client)
|
||||
protected void ClientOutgoingPacketHandler(IClientAPI client)
|
||||
{
|
||||
m_currentOutgoingClient = client;
|
||||
|
||||
try
|
||||
{
|
||||
if (client is LLClientView)
|
||||
{
|
||||
LLUDPClient udpClient = ((LLClientView)client).UDPClient;
|
||||
LLClientView llClient = (LLClientView)client;
|
||||
LLUDPClient udpClient = llClient.UDPClient;
|
||||
|
||||
if (udpClient.IsConnected)
|
||||
{
|
||||
if (m_resendUnacked)
|
||||
HandleUnacked(udpClient);
|
||||
HandleUnacked(llClient);
|
||||
|
||||
if (m_sendAcks)
|
||||
SendAcks(udpClient);
|
||||
@@ -1204,8 +1292,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Error("[LLUDPSERVER]: OutgoingPacketHandler iteration for " + client.Name +
|
||||
" threw an exception: " + ex.Message, ex);
|
||||
m_log.Error(
|
||||
string.Format("[LLUDPSERVER]: OutgoingPacketHandler iteration for {0} threw ", client.Name), ex);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1231,11 +1319,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
nticks++;
|
||||
watch1.Start();
|
||||
m_currentOutgoingClient = client;
|
||||
|
||||
try
|
||||
{
|
||||
if (client is LLClientView)
|
||||
{
|
||||
LLUDPClient udpClient = ((LLClientView)client).UDPClient;
|
||||
LLClientView llClient = (LLClientView)client;
|
||||
LLUDPClient udpClient = llClient.UDPClient;
|
||||
|
||||
if (udpClient.IsConnected)
|
||||
{
|
||||
@@ -1244,7 +1335,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
nticksUnack++;
|
||||
watch2.Start();
|
||||
|
||||
HandleUnacked(udpClient);
|
||||
HandleUnacked(llClient);
|
||||
|
||||
watch2.Stop();
|
||||
avgResendUnackedTicks = (nticksUnack - 1)/(float)nticksUnack * avgResendUnackedTicks + (watch2.ElapsedTicks / (float)nticksUnack);
|
||||
@@ -1315,23 +1406,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
#endregion
|
||||
|
||||
private void ProcessInPacket(object state)
|
||||
private void ProcessInPacket(IncomingPacket incomingPacket)
|
||||
{
|
||||
IncomingPacket incomingPacket = (IncomingPacket)state;
|
||||
Packet packet = incomingPacket.Packet;
|
||||
LLUDPClient udpClient = incomingPacket.Client;
|
||||
IClientAPI client;
|
||||
LLClientView client = incomingPacket.Client;
|
||||
|
||||
// Sanity check
|
||||
if (packet == null || udpClient == null)
|
||||
if (client.IsActive)
|
||||
{
|
||||
m_log.WarnFormat("[LLUDPSERVER]: Processing a packet with incomplete state. Packet=\"{0}\", UDPClient=\"{1}\"",
|
||||
packet, udpClient);
|
||||
}
|
||||
m_currentIncomingClient = client;
|
||||
|
||||
// Make sure this client is still alive
|
||||
if (m_scene.TryGetClient(udpClient.AgentID, out client))
|
||||
{
|
||||
try
|
||||
{
|
||||
// Process this packet
|
||||
@@ -1346,23 +1429,34 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
catch (Exception e)
|
||||
{
|
||||
// Don't let a failure in an individual client thread crash the whole sim.
|
||||
m_log.ErrorFormat("[LLUDPSERVER]: Client packet handler for {0} for packet {1} threw an exception", udpClient.AgentID, packet.Type);
|
||||
m_log.Error(e.Message, e);
|
||||
m_log.Error(
|
||||
string.Format(
|
||||
"[LLUDPSERVER]: Client packet handler for {0} for packet {1} threw ",
|
||||
client.Name, packet.Type),
|
||||
e);
|
||||
}
|
||||
finally
|
||||
{
|
||||
m_currentIncomingClient = null;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}",
|
||||
packet.Type, udpClient.AgentID, m_scene.RegionInfo.RegionName);
|
||||
packet.Type, client.Name, m_scene.RegionInfo.RegionName);
|
||||
}
|
||||
}
|
||||
|
||||
protected void LogoutHandler(IClientAPI client)
|
||||
{
|
||||
client.SendLogoutPacket();
|
||||
if (client.IsActive)
|
||||
RemoveClient(((LLClientView)client).UDPClient);
|
||||
|
||||
if (!client.IsLoggingOut)
|
||||
{
|
||||
client.IsLoggingOut = true;
|
||||
client.Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -45,6 +45,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
||||
[TestFixture]
|
||||
public class BasicCircuitTests
|
||||
{
|
||||
private Scene m_scene;
|
||||
private TestLLUDPServer m_udpServer;
|
||||
|
||||
[TestFixtureSetUp]
|
||||
public void FixtureInit()
|
||||
{
|
||||
@@ -61,83 +64,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
||||
Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
|
||||
}
|
||||
|
||||
// /// <summary>
|
||||
// /// Add a client for testing
|
||||
// /// </summary>
|
||||
// /// <param name="scene"></param>
|
||||
// /// <param name="testLLUDPServer"></param>
|
||||
// /// <param name="testPacketServer"></param>
|
||||
// /// <param name="acm">Agent circuit manager used in setting up the stack</param>
|
||||
// protected void SetupStack(
|
||||
// IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer,
|
||||
// out AgentCircuitManager acm)
|
||||
// {
|
||||
// IConfigSource configSource = new IniConfigSource();
|
||||
// ClientStackUserSettings userSettings = new ClientStackUserSettings();
|
||||
// testLLUDPServer = new TestLLUDPServer();
|
||||
// acm = new AgentCircuitManager();
|
||||
//
|
||||
// uint port = 666;
|
||||
// testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm);
|
||||
// testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings);
|
||||
// testLLUDPServer.LocalScene = scene;
|
||||
// }
|
||||
|
||||
// /// <summary>
|
||||
// /// Set up a client for tests which aren't concerned with this process itself and where only one client is being
|
||||
// /// tested
|
||||
// /// </summary>
|
||||
// /// <param name="circuitCode"></param>
|
||||
// /// <param name="epSender"></param>
|
||||
// /// <param name="testLLUDPServer"></param>
|
||||
// /// <param name="acm"></param>
|
||||
// protected void AddClient(
|
||||
// uint circuitCode, EndPoint epSender, TestLLUDPServer testLLUDPServer, AgentCircuitManager acm)
|
||||
// {
|
||||
// UUID myAgentUuid = UUID.Parse("00000000-0000-0000-0000-000000000001");
|
||||
// UUID mySessionUuid = UUID.Parse("00000000-0000-0000-0000-000000000002");
|
||||
//
|
||||
// AddClient(circuitCode, epSender, myAgentUuid, mySessionUuid, testLLUDPServer, acm);
|
||||
// }
|
||||
|
||||
// /// <summary>
|
||||
// /// Set up a client for tests which aren't concerned with this process itself
|
||||
// /// </summary>
|
||||
// /// <param name="circuitCode"></param>
|
||||
// /// <param name="epSender"></param>
|
||||
// /// <param name="agentId"></param>
|
||||
// /// <param name="sessionId"></param>
|
||||
// /// <param name="testLLUDPServer"></param>
|
||||
// /// <param name="acm"></param>
|
||||
// protected void AddClient(
|
||||
// uint circuitCode, EndPoint epSender, UUID agentId, UUID sessionId,
|
||||
// TestLLUDPServer testLLUDPServer, AgentCircuitManager acm)
|
||||
// {
|
||||
// AgentCircuitData acd = new AgentCircuitData();
|
||||
// acd.AgentID = agentId;
|
||||
// acd.SessionID = sessionId;
|
||||
//
|
||||
// UseCircuitCodePacket uccp = new UseCircuitCodePacket();
|
||||
//
|
||||
// UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
|
||||
// = new UseCircuitCodePacket.CircuitCodeBlock();
|
||||
// uccpCcBlock.Code = circuitCode;
|
||||
// uccpCcBlock.ID = agentId;
|
||||
// uccpCcBlock.SessionID = sessionId;
|
||||
// uccp.CircuitCode = uccpCcBlock;
|
||||
//
|
||||
// acm.AddNewCircuit(circuitCode, acd);
|
||||
//
|
||||
// testLLUDPServer.LoadReceive(uccp, epSender);
|
||||
// testLLUDPServer.ReceiveData(null);
|
||||
// }
|
||||
[SetUp]
|
||||
public void SetUp()
|
||||
{
|
||||
m_scene = new SceneHelpers().SetupScene();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Build an object name packet for test purposes
|
||||
/// </summary>
|
||||
/// <param name="objectLocalId"></param>
|
||||
/// <param name="objectName"></param>
|
||||
protected ObjectNamePacket BuildTestObjectNamePacket(uint objectLocalId, string objectName)
|
||||
private ObjectNamePacket BuildTestObjectNamePacket(uint objectLocalId, string objectName)
|
||||
{
|
||||
ObjectNamePacket onp = new ObjectNamePacket();
|
||||
ObjectNamePacket.ObjectDataBlock odb = new ObjectNamePacket.ObjectDataBlock();
|
||||
@@ -148,29 +86,31 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
||||
|
||||
return onp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test adding a client to the stack
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestAddClient()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// XmlConfigurator.Configure();
|
||||
|
||||
TestScene scene = new SceneHelpers().SetupScene();
|
||||
uint myCircuitCode = 123456;
|
||||
private void AddUdpServer()
|
||||
{
|
||||
AddUdpServer(new IniConfigSource());
|
||||
}
|
||||
|
||||
private void AddUdpServer(IniConfigSource configSource)
|
||||
{
|
||||
uint port = 0;
|
||||
AgentCircuitManager acm = m_scene.AuthenticateHandler;
|
||||
|
||||
m_udpServer = new TestLLUDPServer(IPAddress.Any, ref port, 0, false, configSource, acm);
|
||||
m_udpServer.AddScene(m_scene);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used by tests that aren't testing this stage.
|
||||
/// </summary>
|
||||
private ScenePresence AddClient()
|
||||
{
|
||||
UUID myAgentUuid = TestHelpers.ParseTail(0x1);
|
||||
UUID mySessionUuid = TestHelpers.ParseTail(0x2);
|
||||
uint myCircuitCode = 123456;
|
||||
IPEndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999);
|
||||
|
||||
uint port = 0;
|
||||
AgentCircuitManager acm = scene.AuthenticateHandler;
|
||||
|
||||
TestLLUDPServer llUdpServer
|
||||
= new TestLLUDPServer(IPAddress.Any, ref port, 0, false, new IniConfigSource(), acm);
|
||||
llUdpServer.AddScene(scene);
|
||||
|
||||
UseCircuitCodePacket uccp = new UseCircuitCodePacket();
|
||||
|
||||
UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
|
||||
@@ -185,26 +125,67 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
||||
upb.DataLength = uccpBytes.Length; // God knows why this isn't set by the constructor.
|
||||
Buffer.BlockCopy(uccpBytes, 0, upb.Data, 0, uccpBytes.Length);
|
||||
|
||||
llUdpServer.PacketReceived(upb);
|
||||
AgentCircuitData acd = new AgentCircuitData();
|
||||
acd.AgentID = myAgentUuid;
|
||||
acd.SessionID = mySessionUuid;
|
||||
|
||||
m_scene.AuthenticateHandler.AddNewCircuit(myCircuitCode, acd);
|
||||
|
||||
m_udpServer.PacketReceived(upb);
|
||||
|
||||
return m_scene.GetScenePresence(myAgentUuid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test adding a client to the stack
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestAddClient()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// XmlConfigurator.Configure();
|
||||
|
||||
AddUdpServer();
|
||||
|
||||
UUID myAgentUuid = TestHelpers.ParseTail(0x1);
|
||||
UUID mySessionUuid = TestHelpers.ParseTail(0x2);
|
||||
uint myCircuitCode = 123456;
|
||||
IPEndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999);
|
||||
|
||||
UseCircuitCodePacket uccp = new UseCircuitCodePacket();
|
||||
|
||||
UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
|
||||
= new UseCircuitCodePacket.CircuitCodeBlock();
|
||||
uccpCcBlock.Code = myCircuitCode;
|
||||
uccpCcBlock.ID = myAgentUuid;
|
||||
uccpCcBlock.SessionID = mySessionUuid;
|
||||
uccp.CircuitCode = uccpCcBlock;
|
||||
|
||||
byte[] uccpBytes = uccp.ToBytes();
|
||||
UDPPacketBuffer upb = new UDPPacketBuffer(testEp, uccpBytes.Length);
|
||||
upb.DataLength = uccpBytes.Length; // God knows why this isn't set by the constructor.
|
||||
Buffer.BlockCopy(uccpBytes, 0, upb.Data, 0, uccpBytes.Length);
|
||||
|
||||
m_udpServer.PacketReceived(upb);
|
||||
|
||||
// Presence shouldn't exist since the circuit manager doesn't know about this circuit for authentication yet
|
||||
Assert.That(scene.GetScenePresence(myAgentUuid), Is.Null);
|
||||
Assert.That(m_scene.GetScenePresence(myAgentUuid), Is.Null);
|
||||
|
||||
AgentCircuitData acd = new AgentCircuitData();
|
||||
acd.AgentID = myAgentUuid;
|
||||
acd.SessionID = mySessionUuid;
|
||||
|
||||
acm.AddNewCircuit(myCircuitCode, acd);
|
||||
m_scene.AuthenticateHandler.AddNewCircuit(myCircuitCode, acd);
|
||||
|
||||
llUdpServer.PacketReceived(upb);
|
||||
m_udpServer.PacketReceived(upb);
|
||||
|
||||
// Should succeed now
|
||||
ScenePresence sp = scene.GetScenePresence(myAgentUuid);
|
||||
ScenePresence sp = m_scene.GetScenePresence(myAgentUuid);
|
||||
Assert.That(sp.UUID, Is.EqualTo(myAgentUuid));
|
||||
|
||||
Assert.That(llUdpServer.PacketsSent.Count, Is.EqualTo(1));
|
||||
Assert.That(m_udpServer.PacketsSent.Count, Is.EqualTo(1));
|
||||
|
||||
Packet packet = llUdpServer.PacketsSent[0];
|
||||
Packet packet = m_udpServer.PacketsSent[0];
|
||||
Assert.That(packet, Is.InstanceOf(typeof(PacketAckPacket)));
|
||||
|
||||
PacketAckPacket ackPacket = packet as PacketAckPacket;
|
||||
@@ -212,6 +193,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
||||
Assert.That(ackPacket.Packets[0].ID, Is.EqualTo(0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLogoutClientDueToAck()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
IniConfigSource ics = new IniConfigSource();
|
||||
IConfig config = ics.AddConfig("ClientStack.LindenUDP");
|
||||
config.Set("AckTimeout", -1);
|
||||
AddUdpServer(ics);
|
||||
|
||||
ScenePresence sp = AddClient();
|
||||
m_udpServer.ClientOutgoingPacketHandler(sp.ControllingClient, true, false, false);
|
||||
|
||||
ScenePresence spAfterAckTimeout = m_scene.GetScenePresence(sp.UUID);
|
||||
Assert.That(spAfterAckTimeout, Is.Null);
|
||||
|
||||
// TestHelpers.DisableLogging();
|
||||
}
|
||||
|
||||
// /// <summary>
|
||||
// /// Test removing a client from the stack
|
||||
// /// </summary>
|
||||
|
||||
@@ -44,9 +44,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
||||
}
|
||||
protected int m_objectNameCallsReceived;
|
||||
|
||||
public MockScene()
|
||||
public MockScene() : base(new RegionInfo(1000, 1000, null, null))
|
||||
{
|
||||
m_regInfo = new RegionInfo(1000, 1000, null, null);
|
||||
m_regStatus = RegionStatus.Up;
|
||||
}
|
||||
|
||||
|
||||
@@ -59,6 +59,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
||||
PacketsSent.Add(packet);
|
||||
}
|
||||
|
||||
public void ClientOutgoingPacketHandler(IClientAPI client, bool resendUnacked, bool sendAcks, bool sendPing)
|
||||
{
|
||||
m_resendUnacked = resendUnacked;
|
||||
m_sendAcks = sendAcks;
|
||||
m_sendPing = sendPing;
|
||||
|
||||
ClientOutgoingPacketHandler(client);
|
||||
}
|
||||
|
||||
//// /// <summary>
|
||||
//// /// The chunks of data to pass to the LLUDPServer when it calls EndReceive
|
||||
//// /// </summary>
|
||||
|
||||
@@ -53,9 +53,8 @@ namespace OpenSim.Region.ClientStack
|
||||
protected ISimulationDataService m_simulationDataService;
|
||||
protected IEstateDataService m_estateDataService;
|
||||
protected ClientStackManager m_clientStackManager;
|
||||
protected SceneManager m_sceneManager = new SceneManager();
|
||||
|
||||
public SceneManager SceneManager { get { return m_sceneManager; } }
|
||||
public SceneManager SceneManager { get; protected set; }
|
||||
public NetworkServersInfo NetServersInfo { get { return m_networkServersInfo; } }
|
||||
public ISimulationDataService SimulationDataService { get { return m_simulationDataService; } }
|
||||
public IEstateDataService EstateDataService { get { return m_estateDataService; } }
|
||||
@@ -77,6 +76,7 @@ namespace OpenSim.Region.ClientStack
|
||||
|
||||
protected override void StartupSpecific()
|
||||
{
|
||||
SceneManager = new SceneManager();
|
||||
m_clientStackManager = CreateClientStackManager();
|
||||
|
||||
Initialize();
|
||||
@@ -94,22 +94,19 @@ namespace OpenSim.Region.ClientStack
|
||||
m_log.InfoFormat("[REGION SERVER]: Starting HTTP server on port {0}", m_httpServerPort);
|
||||
m_httpServer.Start();
|
||||
|
||||
MainServer.AddHttpServer(m_httpServer);
|
||||
MainServer.Instance = m_httpServer;
|
||||
|
||||
// "OOB" Server
|
||||
if (m_networkServersInfo.ssl_listener)
|
||||
{
|
||||
BaseHttpServer server = null;
|
||||
server = new BaseHttpServer(
|
||||
BaseHttpServer server = new BaseHttpServer(
|
||||
m_networkServersInfo.https_port, m_networkServersInfo.ssl_listener, m_networkServersInfo.cert_path,
|
||||
m_networkServersInfo.cert_pass);
|
||||
// Add the server to m_Servers
|
||||
if(server != null)
|
||||
{
|
||||
m_log.InfoFormat("[REGION SERVER]: Starting HTTPS server on port {0}", server.Port);
|
||||
MainServer.AddHttpServer(server);
|
||||
server.Start();
|
||||
}
|
||||
|
||||
m_log.InfoFormat("[REGION SERVER]: Starting HTTPS server on port {0}", server.Port);
|
||||
MainServer.AddHttpServer(server);
|
||||
server.Start();
|
||||
}
|
||||
|
||||
base.StartupSpecific();
|
||||
|
||||
@@ -42,12 +42,10 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
||||
public class AssetTransactionModule : INonSharedRegionModule,
|
||||
IAgentAssetTransactions
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(
|
||||
// MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected Scene m_Scene;
|
||||
private bool m_dumpAssetsToFile = false;
|
||||
private int m_levelUpload = 0;
|
||||
|
||||
/// <summary>
|
||||
/// Each agent has its own singleton collection of transactions
|
||||
@@ -57,13 +55,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
||||
|
||||
#region IRegionModule Members
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
public void Initialise(IConfigSource config)
|
||||
{
|
||||
IConfig sconfig = source.Configs["Startup"];
|
||||
if (sconfig != null)
|
||||
{
|
||||
m_levelUpload = sconfig.GetInt("LevelUpload", 0);
|
||||
}
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
@@ -209,15 +202,15 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
||||
/// and comes through this method.
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="part"></param>
|
||||
/// <param name="transactionID"></param>
|
||||
/// <param name="item"></param>
|
||||
public void HandleTaskItemUpdateFromTransaction(IClientAPI remoteClient,
|
||||
SceneObjectPart part, UUID transactionID,
|
||||
TaskInventoryItem item)
|
||||
public void HandleTaskItemUpdateFromTransaction(
|
||||
IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[TRANSACTIONS MANAGER] Called HandleTaskItemUpdateFromTransaction with item {0}",
|
||||
// item.Name);
|
||||
m_log.DebugFormat(
|
||||
"[TRANSACTIONS MANAGER] Called HandleTaskItemUpdateFromTransaction with item {0} in {1} for {2} in {3}",
|
||||
item.Name, part.Name, remoteClient.Name, m_Scene.RegionInfo.RegionName);
|
||||
|
||||
AgentAssetTransactions transactions =
|
||||
GetUserTransactions(remoteClient.AgentId);
|
||||
@@ -247,21 +240,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
||||
(AssetType)type == AssetType.Animation) &&
|
||||
tempFile == false)
|
||||
{
|
||||
ScenePresence avatar = null;
|
||||
Scene scene = (Scene)remoteClient.Scene;
|
||||
scene.TryGetScenePresence(remoteClient.AgentId, out avatar);
|
||||
|
||||
// check user level
|
||||
if (avatar != null)
|
||||
{
|
||||
if (avatar.UserLevel < m_levelUpload)
|
||||
{
|
||||
remoteClient.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// check funds
|
||||
IMoneyModule mm = scene.RequestModuleInterface<IMoneyModule>();
|
||||
|
||||
if (mm != null)
|
||||
|
||||
@@ -83,7 +83,7 @@ namespace Flotsam.RegionModules.AssetCache
|
||||
private Dictionary<string, ManualResetEvent> m_CurrentlyWriting = new Dictionary<string, ManualResetEvent>();
|
||||
private int m_WaitOnInprogressTimeout = 3000;
|
||||
#else
|
||||
private HashSet<string> m_CurrentlyWriting = new HashSet<string>();
|
||||
private List<string> m_CurrentlyWriting = new List<string>();
|
||||
#endif
|
||||
|
||||
private bool m_FileCacheEnabled = true;
|
||||
@@ -143,7 +143,7 @@ namespace Flotsam.RegionModules.AssetCache
|
||||
IConfig assetConfig = source.Configs["AssetCache"];
|
||||
if (assetConfig == null)
|
||||
{
|
||||
m_log.Warn(
|
||||
m_log.Debug(
|
||||
"[FLOTSAM ASSET CACHE]: AssetCache section missing from config (not copied config-include/FlotsamCache.ini.example? Using defaults.");
|
||||
}
|
||||
else
|
||||
@@ -261,14 +261,10 @@ namespace Flotsam.RegionModules.AssetCache
|
||||
|
||||
try
|
||||
{
|
||||
// If the file is already cached just update access time.
|
||||
// If the file is already cached, don't cache it, just touch it so access time is updated
|
||||
if (File.Exists(filename))
|
||||
{
|
||||
lock (m_CurrentlyWriting)
|
||||
{
|
||||
if (!m_CurrentlyWriting.Contains(filename))
|
||||
File.SetLastAccessTime(filename, DateTime.Now);
|
||||
}
|
||||
File.SetLastAccessTime(filename, DateTime.Now);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -49,6 +49,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
|
||||
private Scene m_scene;
|
||||
private IDialogModule m_dialogModule;
|
||||
private IInventoryAccessModule m_invAccessModule;
|
||||
|
||||
/// <summary>
|
||||
/// Are attachments enabled?
|
||||
@@ -70,7 +71,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
m_scene = scene;
|
||||
m_dialogModule = m_scene.RequestModuleInterface<IDialogModule>();
|
||||
m_scene.RegisterModuleInterface<IAttachmentsModule>(this);
|
||||
|
||||
if (Enabled)
|
||||
@@ -87,7 +87,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
m_scene.EventManager.OnNewClient -= SubscribeToClientEvents;
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene) {}
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
m_dialogModule = m_scene.RequestModuleInterface<IDialogModule>();
|
||||
m_invAccessModule = m_scene.RequestModuleInterface<IInventoryAccessModule>();
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
@@ -98,6 +102,56 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
|
||||
#region IAttachmentsModule
|
||||
|
||||
public void CopyAttachments(IScenePresence sp, AgentData ad)
|
||||
{
|
||||
lock (sp.AttachmentsSyncLock)
|
||||
{
|
||||
// Attachment objects
|
||||
List<SceneObjectGroup> attachments = sp.GetAttachments();
|
||||
if (attachments.Count > 0)
|
||||
{
|
||||
ad.AttachmentObjects = new List<ISceneObject>();
|
||||
ad.AttachmentObjectStates = new List<string>();
|
||||
// IScriptModule se = m_scene.RequestModuleInterface<IScriptModule>();
|
||||
sp.InTransitScriptStates.Clear();
|
||||
|
||||
foreach (SceneObjectGroup sog in attachments)
|
||||
{
|
||||
// We need to make a copy and pass that copy
|
||||
// because of transfers withn the same sim
|
||||
ISceneObject clone = sog.CloneForNewScene();
|
||||
// Attachment module assumes that GroupPosition holds the offsets...!
|
||||
((SceneObjectGroup)clone).RootPart.GroupPosition = sog.RootPart.AttachedPos;
|
||||
((SceneObjectGroup)clone).IsAttachment = false;
|
||||
ad.AttachmentObjects.Add(clone);
|
||||
string state = sog.GetStateSnapshot();
|
||||
ad.AttachmentObjectStates.Add(state);
|
||||
sp.InTransitScriptStates.Add(state);
|
||||
// Let's remove the scripts of the original object here
|
||||
sog.RemoveScriptInstances(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void CopyAttachments(AgentData ad, IScenePresence sp)
|
||||
{
|
||||
if (ad.AttachmentObjects != null && ad.AttachmentObjects.Count > 0)
|
||||
{
|
||||
lock (sp.AttachmentsSyncLock)
|
||||
sp.ClearAttachments();
|
||||
|
||||
int i = 0;
|
||||
foreach (ISceneObject so in ad.AttachmentObjects)
|
||||
{
|
||||
((SceneObjectGroup)so).LocalId = 0;
|
||||
((SceneObjectGroup)so).RootPart.ClearUpdateSchedule();
|
||||
so.SetState(ad.AttachmentObjectStates[i++], m_scene);
|
||||
m_scene.IncomingCreateObject(Vector3.Zero, so);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// RezAttachments. This should only be called upon login on the first region.
|
||||
/// Attachment rezzings on crossings and TPs are done in a different way.
|
||||
@@ -143,38 +197,49 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
UUID agentId = (sp.ControllingClient == null) ? (UUID)null : sp.ControllingClient.AgentId;
|
||||
m_log.ErrorFormat("[ATTACHMENTS MODULE]: Unable to rez attachment with itemID {0}, assetID {1}, point {2} for {3}: {4}\n{5}",
|
||||
attach.ItemID, attach.AssetID, p, agentId, e.Message, e.StackTrace);
|
||||
m_log.ErrorFormat("[ATTACHMENTS MODULE]: Unable to rez attachment: {0}{1}", e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SaveChangedAttachments(IScenePresence sp, bool saveAllScripted)
|
||||
public void DeRezAttachments(IScenePresence sp, bool saveChanged, bool saveAllScripted)
|
||||
{
|
||||
// m_log.DebugFormat("[ATTACHMENTS MODULE]: Saving changed attachments for {0}", sp.Name);
|
||||
|
||||
if (!Enabled)
|
||||
return;
|
||||
|
||||
foreach (SceneObjectGroup grp in sp.GetAttachments())
|
||||
// m_log.DebugFormat("[ATTACHMENTS MODULE]: Saving changed attachments for {0}", sp.Name);
|
||||
|
||||
lock (sp.AttachmentsSyncLock)
|
||||
{
|
||||
grp.IsAttachment = false;
|
||||
grp.AbsolutePosition = grp.RootPart.AttachedPos;
|
||||
UpdateKnownItem(sp, grp, saveAllScripted);
|
||||
grp.IsAttachment = true;
|
||||
foreach (SceneObjectGroup so in sp.GetAttachments())
|
||||
{
|
||||
// We can only remove the script instances from the script engine after we've retrieved their xml state
|
||||
// when we update the attachment item.
|
||||
m_scene.DeleteSceneObject(so, false, false);
|
||||
|
||||
if (saveChanged || saveAllScripted)
|
||||
{
|
||||
so.IsAttachment = false;
|
||||
so.AbsolutePosition = so.RootPart.AttachedPos;
|
||||
UpdateKnownItem(sp, so, saveAllScripted);
|
||||
}
|
||||
|
||||
so.RemoveScriptInstances(true);
|
||||
}
|
||||
|
||||
sp.ClearAttachments();
|
||||
}
|
||||
}
|
||||
|
||||
public void DeleteAttachmentsFromScene(IScenePresence sp, bool silent)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[ATTACHMENTS MODULE]: Deleting attachments from scene {0} for {1}, silent = {2}",
|
||||
// m_scene.RegionInfo.RegionName, sp.Name, silent);
|
||||
|
||||
if (!Enabled)
|
||||
return;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[ATTACHMENTS MODULE]: Deleting attachments from scene {0} for {1}, silent = {2}",
|
||||
// m_scene.RegionInfo.RegionName, sp.Name, silent);
|
||||
|
||||
foreach (SceneObjectGroup sop in sp.GetAttachments())
|
||||
{
|
||||
sop.Scene.DeleteSceneObject(sop, silent);
|
||||
@@ -190,6 +255,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
// m_log.DebugFormat(
|
||||
// "[ATTACHMENTS MODULE]: Attaching object {0} {1} to {2} point {3} from ground (silent = {4})",
|
||||
// group.Name, group.LocalId, sp.Name, attachmentPt, silent);
|
||||
|
||||
if (group.GetSittingAvatarsCount() != 0)
|
||||
{
|
||||
// m_log.WarnFormat(
|
||||
// "[ATTACHMENTS MODULE]: Ignoring request to attach {0} {1} to {2} on {3} since {4} avatars are still sitting on it",
|
||||
// group.Name, group.LocalId, sp.Name, attachmentPt, group.GetSittingAvatarsCount());
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
if (sp.GetAttachments(attachmentPt).Contains(group))
|
||||
{
|
||||
@@ -231,33 +305,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
|
||||
group.AttachmentPoint = attachmentPt;
|
||||
group.AbsolutePosition = attachPos;
|
||||
|
||||
// We also don't want to do any of the inventory operations for an NPC.
|
||||
|
||||
if (sp.PresenceType != PresenceType.Npc)
|
||||
{
|
||||
// Remove any previous attachments
|
||||
List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt);
|
||||
|
||||
// At the moment we can only deal with a single attachment
|
||||
if (attachments.Count != 0)
|
||||
{
|
||||
UUID oldAttachmentItemID = attachments[0].FromItemID;
|
||||
|
||||
if (oldAttachmentItemID != UUID.Zero)
|
||||
DetachSingleAttachmentToInvInternal(sp, oldAttachmentItemID);
|
||||
else
|
||||
m_log.WarnFormat(
|
||||
"[ATTACHMENTS MODULE]: When detaching existing attachment {0} {1} at point {2} to make way for {3} {4} for {5}, couldn't find the associated item ID to adjust inventory attachment record!",
|
||||
attachments[0].Name, attachments[0].LocalId, attachmentPt, group.Name, group.LocalId, sp.Name);
|
||||
}
|
||||
|
||||
// Add the new attachment to inventory if we don't already have it.
|
||||
UUID newAttachmentItemID = group.FromItemID;
|
||||
if (newAttachmentItemID == UUID.Zero)
|
||||
newAttachmentItemID = AddSceneObjectAsNewAttachmentInInv(sp, group).ID;
|
||||
|
||||
ShowAttachInUserInventory(sp, attachmentPt, newAttachmentItemID, group);
|
||||
}
|
||||
UpdateUserInventoryWithAttachment(sp, group, attachmentPt);
|
||||
|
||||
AttachToAgent(sp, group, attachmentPt, attachPos, silent);
|
||||
}
|
||||
@@ -265,7 +315,31 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
return true;
|
||||
}
|
||||
|
||||
public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt)
|
||||
private void UpdateUserInventoryWithAttachment(IScenePresence sp, SceneObjectGroup group, uint attachmentPt)
|
||||
{
|
||||
// Remove any previous attachments
|
||||
List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt);
|
||||
|
||||
// At the moment we can only deal with a single attachment
|
||||
if (attachments.Count != 0)
|
||||
{
|
||||
if (attachments[0].FromItemID != UUID.Zero)
|
||||
DetachSingleAttachmentToInvInternal(sp, attachments[0]);
|
||||
else
|
||||
m_log.WarnFormat(
|
||||
"[ATTACHMENTS MODULE]: When detaching existing attachment {0} {1} at point {2} to make way for {3} {4} for {5}, couldn't find the associated item ID to adjust inventory attachment record!",
|
||||
attachments[0].Name, attachments[0].LocalId, attachmentPt, group.Name, group.LocalId, sp.Name);
|
||||
}
|
||||
|
||||
// Add the new attachment to inventory if we don't already have it.
|
||||
UUID newAttachmentItemID = group.FromItemID;
|
||||
if (newAttachmentItemID == UUID.Zero)
|
||||
newAttachmentItemID = AddSceneObjectAsNewAttachmentInInv(sp, group).ID;
|
||||
|
||||
ShowAttachInUserInventory(sp, attachmentPt, newAttachmentItemID, group);
|
||||
}
|
||||
|
||||
public SceneObjectGroup RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt)
|
||||
{
|
||||
if (!Enabled)
|
||||
return null;
|
||||
@@ -304,12 +378,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
return null;
|
||||
}
|
||||
|
||||
SceneObjectGroup att = RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt);
|
||||
|
||||
if (att == null)
|
||||
DetachSingleAttachmentToInv(sp, itemID);
|
||||
|
||||
return att;
|
||||
return RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt);
|
||||
}
|
||||
|
||||
public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist)
|
||||
@@ -386,18 +455,27 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
m_scene.EventManager.TriggerOnAttach(so.LocalId, so.UUID, UUID.Zero);
|
||||
}
|
||||
|
||||
public void DetachSingleAttachmentToInv(IScenePresence sp, UUID itemID)
|
||||
public void DetachSingleAttachmentToInv(IScenePresence sp, SceneObjectGroup so)
|
||||
{
|
||||
lock (sp.AttachmentsSyncLock)
|
||||
{
|
||||
// Save avatar attachment information
|
||||
// m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + sp.UUID + ", ItemID: " + itemID);
|
||||
|
||||
bool changed = sp.Appearance.DetachAttachment(itemID);
|
||||
if (so.AttachedAvatar != sp.UUID)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[ATTACHMENTS MODULE]: Tried to detach object {0} from {1} {2} but attached avatar id was {3} in {4}",
|
||||
so.Name, sp.Name, sp.UUID, so.AttachedAvatar, m_scene.RegionInfo.RegionName);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
bool changed = sp.Appearance.DetachAttachment(so.FromItemID);
|
||||
if (changed && m_scene.AvatarFactory != null)
|
||||
m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID);
|
||||
|
||||
DetachSingleAttachmentToInvInternal(sp, itemID);
|
||||
DetachSingleAttachmentToInvInternal(sp, so);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -406,17 +484,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
if (!Enabled)
|
||||
return;
|
||||
|
||||
// First we save the
|
||||
// attachment point information, then we update the relative
|
||||
// positioning. Then we have to mark the object as NOT an
|
||||
// attachment. This is necessary in order to correctly save
|
||||
// and retrieve GroupPosition information for the attachment.
|
||||
// Finally, we restore the object's attachment status.
|
||||
uint attachmentPoint = sog.AttachmentPoint;
|
||||
sog.UpdateGroupPosition(pos);
|
||||
sog.IsAttachment = false;
|
||||
sog.AbsolutePosition = sog.RootPart.AttachedPos;
|
||||
sog.AttachmentPoint = attachmentPoint;
|
||||
sog.HasGroupChanged = true;
|
||||
}
|
||||
|
||||
@@ -459,6 +527,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
/// </remarks>
|
||||
/// <param name="sp"></param>
|
||||
/// <param name="grp"></param>
|
||||
/// <param name="saveAllScripted"></param>
|
||||
private void UpdateKnownItem(IScenePresence sp, SceneObjectGroup grp, bool saveAllScripted)
|
||||
{
|
||||
// Saving attachments for NPCs messes them up for the real owner!
|
||||
@@ -527,9 +596,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
private void AttachToAgent(
|
||||
IScenePresence sp, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[ATTACHMENTS MODULE]: Adding attachment {0} to avatar {1} in pt {2} pos {3} {4}",
|
||||
// so.Name, sp.Name, attachmentpoint, attachOffset, so.RootPart.AttachedPos);
|
||||
// m_log.DebugFormat(
|
||||
// "[ATTACHMENTS MODULE]: Adding attachment {0} to avatar {1} in pt {2} pos {3} {4}",
|
||||
// so.Name, avatar.Name, attachmentpoint, attachOffset, so.RootPart.AttachedPos);
|
||||
|
||||
so.DetachFromBackup();
|
||||
|
||||
@@ -560,6 +629,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
{
|
||||
m_scene.SendKillObject(new List<uint> { so.RootPart.LocalId });
|
||||
}
|
||||
else if (so.HasPrivateAttachmentPoint)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[ATTACHMENTS MODULE]: Killing private HUD {0} for avatars other than {1} at attachment point {2}",
|
||||
// so.Name, sp.Name, so.AttachmentPoint);
|
||||
|
||||
// As this scene object can now only be seen by the attaching avatar, tell everybody else in the
|
||||
// scene that it's no longer in their awareness.
|
||||
m_scene.ForEachClient(
|
||||
client =>
|
||||
{ if (client.AgentId != so.AttachedAvatar)
|
||||
client.SendKillObject(m_scene.RegionInfo.RegionHandle, new List<uint>() { so.LocalId });
|
||||
});
|
||||
}
|
||||
|
||||
so.IsSelected = false; // fudge....
|
||||
so.ScheduleGroupForFullUpdate();
|
||||
@@ -578,201 +661,118 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
/// <returns>The user inventory item created that holds the attachment.</returns>
|
||||
private InventoryItemBase AddSceneObjectAsNewAttachmentInInv(IScenePresence sp, SceneObjectGroup grp)
|
||||
{
|
||||
if (m_invAccessModule == null)
|
||||
return null;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[ATTACHMENTS MODULE]: Called AddSceneObjectAsAttachment for object {0} {1} for {2}",
|
||||
// grp.Name, grp.LocalId, remoteClient.Name);
|
||||
|
||||
Vector3 inventoryStoredPosition = new Vector3
|
||||
(((grp.AbsolutePosition.X > (int)Constants.RegionSize)
|
||||
? Constants.RegionSize - 6
|
||||
: grp.AbsolutePosition.X)
|
||||
,
|
||||
(grp.AbsolutePosition.Y > (int)Constants.RegionSize)
|
||||
? Constants.RegionSize - 6
|
||||
: grp.AbsolutePosition.Y,
|
||||
grp.AbsolutePosition.Z);
|
||||
|
||||
Vector3 originalPosition = grp.AbsolutePosition;
|
||||
|
||||
grp.AbsolutePosition = inventoryStoredPosition;
|
||||
|
||||
// If we're being called from a script, then trying to serialize that same script's state will not complete
|
||||
// in any reasonable time period. Therefore, we'll avoid it. The worst that can happen is that if
|
||||
// the client/server crashes rather than logging out normally, the attachment's scripts will resume
|
||||
// without state on relog. Arguably, this is what we want anyway.
|
||||
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp, false);
|
||||
|
||||
grp.AbsolutePosition = originalPosition;
|
||||
|
||||
AssetBase asset = m_scene.CreateAsset(
|
||||
grp.GetPartName(grp.LocalId),
|
||||
grp.GetPartDescription(grp.LocalId),
|
||||
(sbyte)AssetType.Object,
|
||||
Utils.StringToBytes(sceneObjectXml),
|
||||
sp.UUID);
|
||||
|
||||
m_scene.AssetService.Store(asset);
|
||||
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
item.CreatorId = grp.RootPart.CreatorID.ToString();
|
||||
item.CreatorData = grp.RootPart.CreatorData;
|
||||
item.Owner = sp.UUID;
|
||||
item.ID = UUID.Random();
|
||||
item.AssetID = asset.FullID;
|
||||
item.Description = asset.Description;
|
||||
item.Name = asset.Name;
|
||||
item.AssetType = asset.Type;
|
||||
item.InvType = (int)InventoryType.Object;
|
||||
|
||||
InventoryFolderBase folder = m_scene.InventoryService.GetFolderForType(sp.UUID, AssetType.Object);
|
||||
if (folder != null)
|
||||
item.Folder = folder.ID;
|
||||
else // oopsies
|
||||
item.Folder = UUID.Zero;
|
||||
|
||||
if ((sp.UUID != grp.RootPart.OwnerID) && m_scene.Permissions.PropagatePermissions())
|
||||
{
|
||||
item.BasePermissions = grp.RootPart.NextOwnerMask;
|
||||
item.CurrentPermissions = grp.RootPart.NextOwnerMask;
|
||||
item.NextPermissions = grp.RootPart.NextOwnerMask;
|
||||
item.EveryOnePermissions = grp.RootPart.EveryoneMask & grp.RootPart.NextOwnerMask;
|
||||
item.GroupPermissions = grp.RootPart.GroupMask & grp.RootPart.NextOwnerMask;
|
||||
}
|
||||
else
|
||||
{
|
||||
item.BasePermissions = grp.RootPart.BaseMask;
|
||||
item.CurrentPermissions = grp.RootPart.OwnerMask;
|
||||
item.NextPermissions = grp.RootPart.NextOwnerMask;
|
||||
item.EveryOnePermissions = grp.RootPart.EveryoneMask;
|
||||
item.GroupPermissions = grp.RootPart.GroupMask;
|
||||
}
|
||||
item.CreationDate = Util.UnixTimeSinceEpoch();
|
||||
InventoryItemBase newItem
|
||||
= m_invAccessModule.CopyToInventory(
|
||||
DeRezAction.TakeCopy,
|
||||
m_scene.InventoryService.GetFolderForType(sp.UUID, AssetType.Object).ID,
|
||||
new List<SceneObjectGroup> { grp },
|
||||
sp.ControllingClient, true)[0];
|
||||
|
||||
// sets itemID so client can show item as 'attached' in inventory
|
||||
grp.FromItemID = item.ID;
|
||||
grp.FromItemID = newItem.ID;
|
||||
|
||||
if (m_scene.AddInventoryItem(item))
|
||||
{
|
||||
sp.ControllingClient.SendInventoryItemCreateUpdate(item, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_dialogModule != null)
|
||||
m_dialogModule.SendAlertToUser(sp.ControllingClient, "Operation failed");
|
||||
}
|
||||
|
||||
return item;
|
||||
return newItem;
|
||||
}
|
||||
|
||||
// What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards.
|
||||
// To LocalId or UUID, *THAT* is the question. How now Brown UUID??
|
||||
private void DetachSingleAttachmentToInvInternal(IScenePresence sp, UUID itemID)
|
||||
private void DetachSingleAttachmentToInvInternal(IScenePresence sp, SceneObjectGroup so)
|
||||
{
|
||||
// m_log.DebugFormat("[ATTACHMENTS MODULE]: Detaching item {0} to inventory for {1}", itemID, sp.Name);
|
||||
|
||||
if (itemID == UUID.Zero) // If this happened, someone made a mistake....
|
||||
return;
|
||||
m_scene.EventManager.TriggerOnAttach(so.LocalId, so.FromItemID, UUID.Zero);
|
||||
sp.RemoveAttachment(so);
|
||||
|
||||
// We can NOT use the dictionries here, as we are looking
|
||||
// for an entity by the fromAssetID, which is NOT the prim UUID
|
||||
EntityBase[] detachEntities = m_scene.GetEntities();
|
||||
SceneObjectGroup group;
|
||||
// We can only remove the script instances from the script engine after we've retrieved their xml state
|
||||
// when we update the attachment item.
|
||||
m_scene.DeleteSceneObject(so, false, false);
|
||||
|
||||
lock (sp.AttachmentsSyncLock)
|
||||
{
|
||||
foreach (EntityBase entity in detachEntities)
|
||||
{
|
||||
if (entity is SceneObjectGroup)
|
||||
{
|
||||
group = (SceneObjectGroup)entity;
|
||||
if (group.FromItemID == itemID)
|
||||
{
|
||||
m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero);
|
||||
sp.RemoveAttachment(group);
|
||||
// Prepare sog for storage
|
||||
so.AttachedAvatar = UUID.Zero;
|
||||
so.RootPart.SetParentLocalId(0);
|
||||
so.IsAttachment = false;
|
||||
so.AbsolutePosition = so.RootPart.AttachedPos;
|
||||
|
||||
// Prepare sog for storage
|
||||
group.AttachedAvatar = UUID.Zero;
|
||||
group.RootPart.SetParentLocalId(0);
|
||||
group.IsAttachment = false;
|
||||
group.AbsolutePosition = group.RootPart.AttachedPos;
|
||||
|
||||
UpdateKnownItem(sp, group, true);
|
||||
m_scene.DeleteSceneObject(group, false);
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
UpdateKnownItem(sp, so, true);
|
||||
so.RemoveScriptInstances(true);
|
||||
}
|
||||
|
||||
private SceneObjectGroup RezSingleAttachmentFromInventoryInternal(
|
||||
IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt)
|
||||
{
|
||||
IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>();
|
||||
if (invAccess != null)
|
||||
if (m_invAccessModule == null)
|
||||
return null;
|
||||
|
||||
lock (sp.AttachmentsSyncLock)
|
||||
{
|
||||
lock (sp.AttachmentsSyncLock)
|
||||
SceneObjectGroup objatt;
|
||||
|
||||
if (itemID != UUID.Zero)
|
||||
objatt = m_invAccessModule.RezObject(sp.ControllingClient,
|
||||
itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true,
|
||||
false, false, sp.UUID, true);
|
||||
else
|
||||
objatt = m_invAccessModule.RezObject(sp.ControllingClient,
|
||||
null, assetID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true,
|
||||
false, false, sp.UUID, true);
|
||||
|
||||
if (objatt != null)
|
||||
{
|
||||
SceneObjectGroup objatt;
|
||||
// m_log.DebugFormat(
|
||||
// "[ATTACHMENTS MODULE]: Rezzed single object {0} for attachment to {1} on point {2} in {3}",
|
||||
// objatt.Name, sp.Name, attachmentPt, m_scene.Name);
|
||||
|
||||
if (itemID != UUID.Zero)
|
||||
objatt = invAccess.RezObject(sp.ControllingClient,
|
||||
itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true,
|
||||
false, false, sp.UUID, true);
|
||||
else
|
||||
objatt = invAccess.RezObject(sp.ControllingClient,
|
||||
null, assetID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true,
|
||||
false, false, sp.UUID, true);
|
||||
// HasGroupChanged is being set from within RezObject. Ideally it would be set by the caller.
|
||||
objatt.HasGroupChanged = false;
|
||||
bool tainted = false;
|
||||
if (attachmentPt != 0 && attachmentPt != objatt.AttachmentPoint)
|
||||
tainted = true;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[ATTACHMENTS MODULE]: Retrieved single object {0} for attachment to {1} on point {2}",
|
||||
// objatt.Name, remoteClient.Name, AttachmentPt);
|
||||
|
||||
if (objatt != null)
|
||||
// FIXME: Detect whether it's really likely for AttachObject to throw an exception in the normal
|
||||
// course of events. If not, then it's probably not worth trying to recover the situation
|
||||
// since this is more likely to trigger further exceptions and confuse later debugging. If
|
||||
// exceptions can be thrown in expected error conditions (not NREs) then make this consistent
|
||||
// since other normal error conditions will simply return false instead.
|
||||
// This will throw if the attachment fails
|
||||
try
|
||||
{
|
||||
// HasGroupChanged is being set from within RezObject. Ideally it would be set by the caller.
|
||||
objatt.HasGroupChanged = false;
|
||||
bool tainted = false;
|
||||
if (attachmentPt != 0 && attachmentPt != objatt.AttachmentPoint)
|
||||
tainted = true;
|
||||
|
||||
// This will throw if the attachment fails
|
||||
try
|
||||
{
|
||||
AttachObject(sp, objatt, attachmentPt, false);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[ATTACHMENTS MODULE]: Failed to attach {0} {1} for {2}, exception {3}{4}",
|
||||
objatt.Name, objatt.UUID, sp.Name, e.Message, e.StackTrace);
|
||||
|
||||
// Make sure the object doesn't stick around and bail
|
||||
sp.RemoveAttachment(objatt);
|
||||
m_scene.DeleteSceneObject(objatt, false);
|
||||
return null;
|
||||
}
|
||||
|
||||
if (tainted)
|
||||
objatt.HasGroupChanged = true;
|
||||
|
||||
// Fire after attach, so we don't get messy perms dialogs
|
||||
// 4 == AttachedRez
|
||||
objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 4);
|
||||
objatt.ResumeScripts();
|
||||
|
||||
// Do this last so that event listeners have access to all the effects of the attachment
|
||||
m_scene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, sp.UUID);
|
||||
|
||||
return objatt;
|
||||
AttachObject(sp, objatt, attachmentPt, false);
|
||||
}
|
||||
else
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[ATTACHMENTS MODULE]: Could not retrieve item {0} for attaching to avatar {1} at point {2}",
|
||||
itemID, sp.Name, attachmentPt);
|
||||
m_log.ErrorFormat(
|
||||
"[ATTACHMENTS MODULE]: Failed to attach {0} {1} for {2}, exception {3}{4}",
|
||||
objatt.Name, objatt.UUID, sp.Name, e.Message, e.StackTrace);
|
||||
|
||||
// Make sure the object doesn't stick around and bail
|
||||
sp.RemoveAttachment(objatt);
|
||||
m_scene.DeleteSceneObject(objatt, false);
|
||||
return null;
|
||||
}
|
||||
|
||||
if (tainted)
|
||||
objatt.HasGroupChanged = true;
|
||||
|
||||
// Fire after attach, so we don't get messy perms dialogs
|
||||
// 4 == AttachedRez
|
||||
objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 4);
|
||||
objatt.ResumeScripts();
|
||||
|
||||
// Do this last so that event listeners have access to all the effects of the attachment
|
||||
m_scene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, sp.UUID);
|
||||
|
||||
return objatt;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[ATTACHMENTS MODULE]: Could not retrieve item {0} for attaching to avatar {1} at point {2}",
|
||||
itemID, sp.Name, attachmentPt);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -788,9 +788,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
/// <param name="att"></param>
|
||||
private void ShowAttachInUserInventory(IScenePresence sp, uint AttachmentPt, UUID itemID, SceneObjectGroup att)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}",
|
||||
// att.Name, sp.Name, AttachmentPt, itemID);
|
||||
// m_log.DebugFormat(
|
||||
// "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}",
|
||||
// att.Name, sp.Name, AttachmentPt, itemID);
|
||||
|
||||
if (UUID.Zero == itemID)
|
||||
{
|
||||
@@ -808,7 +808,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
item = m_scene.InventoryService.GetItem(item);
|
||||
bool changed = sp.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID);
|
||||
if (changed && m_scene.AvatarFactory != null)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[ATTACHMENTS MODULE]: Queueing appearance save for {0}, attachment {1} point {2} in ShowAttachInUserInventory()",
|
||||
// sp.Name, att.Name, AttachmentPt);
|
||||
|
||||
m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
@@ -853,9 +859,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
|
||||
private void Client_OnObjectAttach(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[ATTACHMENTS MODULE]: Attaching object local id {0} to {1} point {2} from ground (silent = {3})",
|
||||
// objectLocalID, remoteClient.Name, AttachmentPt, silent);
|
||||
// m_log.DebugFormat(
|
||||
// "[ATTACHMENTS MODULE]: Attaching object local id {0} to {1} point {2} from ground (silent = {3})",
|
||||
// objectLocalID, remoteClient.Name, AttachmentPt, silent);
|
||||
|
||||
if (!Enabled)
|
||||
return;
|
||||
@@ -912,8 +918,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
|
||||
ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
|
||||
SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID);
|
||||
|
||||
if (sp != null && group != null)
|
||||
DetachSingleAttachmentToInv(sp, group.FromItemID);
|
||||
DetachSingleAttachmentToInv(sp, group);
|
||||
}
|
||||
|
||||
private void Client_OnDetachAttachmentIntoInv(UUID itemID, IClientAPI remoteClient)
|
||||
@@ -923,7 +930,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
|
||||
ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
|
||||
if (sp != null)
|
||||
DetachSingleAttachmentToInv(sp, itemID);
|
||||
{
|
||||
lock (sp.AttachmentsSyncLock)
|
||||
{
|
||||
List<SceneObjectGroup> attachments = sp.GetAttachments();
|
||||
|
||||
foreach (SceneObjectGroup group in attachments)
|
||||
{
|
||||
if (group.FromItemID == itemID)
|
||||
{
|
||||
DetachSingleAttachmentToInv(sp, group);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void Client_OnObjectDrop(uint soLocalId, IClientAPI remoteClient)
|
||||
|
||||
@@ -31,6 +31,7 @@ using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Timers;
|
||||
using System.Xml;
|
||||
using Timer=System.Timers.Timer;
|
||||
using Nini.Config;
|
||||
using NUnit.Framework;
|
||||
@@ -38,11 +39,16 @@ using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.CoreModules.Avatar.Attachments;
|
||||
using OpenSim.Region.CoreModules.Framework;
|
||||
using OpenSim.Region.CoreModules.Framework.EntityTransfer;
|
||||
using OpenSim.Region.CoreModules.Framework.InventoryAccess;
|
||||
using OpenSim.Region.CoreModules.World.Serialiser;
|
||||
using OpenSim.Region.CoreModules.Scripting.WorldComm;
|
||||
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
|
||||
using OpenSim.Region.CoreModules.World.Serialiser;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.ScriptEngine.XEngine;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
|
||||
@@ -52,11 +58,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
||||
/// Attachment tests
|
||||
/// </summary>
|
||||
[TestFixture]
|
||||
public class AttachmentsModuleTests
|
||||
public class AttachmentsModuleTests : OpenSimTestCase
|
||||
{
|
||||
private Scene scene;
|
||||
private AttachmentsModule m_attMod;
|
||||
private ScenePresence m_presence;
|
||||
private AutoResetEvent m_chatEvent = new AutoResetEvent(false);
|
||||
private OSChatMessage m_osChatMessageReceived;
|
||||
|
||||
[TestFixtureSetUp]
|
||||
public void FixtureInit()
|
||||
@@ -65,18 +70,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
||||
Util.FireAndForgetMethod = FireAndForgetMethod.None;
|
||||
}
|
||||
|
||||
[SetUp]
|
||||
public void Init()
|
||||
{
|
||||
IConfigSource config = new IniConfigSource();
|
||||
config.AddConfig("Modules");
|
||||
config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
|
||||
|
||||
scene = new SceneHelpers().SetupScene();
|
||||
m_attMod = new AttachmentsModule();
|
||||
SceneHelpers.SetupSceneModules(scene, config, m_attMod, new BasicInventoryAccessModule());
|
||||
}
|
||||
|
||||
[TestFixtureTearDown]
|
||||
public void TearDown()
|
||||
{
|
||||
@@ -85,32 +78,121 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
||||
Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add the standard presence for a test.
|
||||
/// </summary>
|
||||
private void AddPresence()
|
||||
private void OnChatFromWorld(object sender, OSChatMessage oscm)
|
||||
{
|
||||
UUID userId = TestHelpers.ParseTail(0x1);
|
||||
UserAccountHelpers.CreateUserWithInventory(scene, userId);
|
||||
m_presence = SceneHelpers.AddScenePresence(scene, userId);
|
||||
// Console.WriteLine("Got chat [{0}]", oscm.Message);
|
||||
|
||||
m_osChatMessageReceived = oscm;
|
||||
m_chatEvent.Set();
|
||||
}
|
||||
|
||||
private Scene CreateTestScene()
|
||||
{
|
||||
IConfigSource config = new IniConfigSource();
|
||||
List<object> modules = new List<object>();
|
||||
|
||||
AddCommonConfig(config, modules);
|
||||
|
||||
Scene scene
|
||||
= new SceneHelpers().SetupScene(
|
||||
"attachments-test-scene", TestHelpers.ParseTail(999), 1000, 1000, config);
|
||||
SceneHelpers.SetupSceneModules(scene, config, modules.ToArray());
|
||||
|
||||
return scene;
|
||||
}
|
||||
|
||||
private Scene CreateScriptingEnabledTestScene()
|
||||
{
|
||||
IConfigSource config = new IniConfigSource();
|
||||
List<object> modules = new List<object>();
|
||||
|
||||
AddCommonConfig(config, modules);
|
||||
AddScriptingConfig(config, modules);
|
||||
|
||||
Scene scene
|
||||
= new SceneHelpers().SetupScene(
|
||||
"attachments-test-scene", TestHelpers.ParseTail(999), 1000, 1000, config);
|
||||
SceneHelpers.SetupSceneModules(scene, config, modules.ToArray());
|
||||
|
||||
scene.StartScripts();
|
||||
|
||||
return scene;
|
||||
}
|
||||
|
||||
private void AddCommonConfig(IConfigSource config, List<object> modules)
|
||||
{
|
||||
config.AddConfig("Modules");
|
||||
config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
|
||||
|
||||
modules.Add(new AttachmentsModule());
|
||||
modules.Add(new BasicInventoryAccessModule());
|
||||
}
|
||||
|
||||
private void AddScriptingConfig(IConfigSource config, List<object> modules)
|
||||
{
|
||||
IConfig startupConfig = config.AddConfig("Startup");
|
||||
startupConfig.Set("DefaultScriptEngine", "XEngine");
|
||||
|
||||
IConfig xEngineConfig = config.AddConfig("XEngine");
|
||||
xEngineConfig.Set("Enabled", "true");
|
||||
xEngineConfig.Set("StartDelay", "0");
|
||||
|
||||
// These tests will not run with AppDomainLoading = true, at least on mono. For unknown reasons, the call
|
||||
// to AssemblyResolver.OnAssemblyResolve fails.
|
||||
xEngineConfig.Set("AppDomainLoading", "false");
|
||||
|
||||
modules.Add(new XEngine());
|
||||
|
||||
// Necessary to stop serialization complaining
|
||||
// FIXME: Stop this being necessary if at all possible
|
||||
// modules.Add(new WorldCommModule());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates an attachment item in the given user's inventory. Does not attach.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// A user with the given ID and an inventory must already exist.
|
||||
/// </remarks>
|
||||
/// <returns>
|
||||
/// The attachment item.
|
||||
/// </returns>
|
||||
/// <param name='scene'></param>
|
||||
/// <param name='userId'></param>
|
||||
/// <param name='attName'></param>
|
||||
/// <param name='rawItemId'></param>
|
||||
/// <param name='rawAssetId'></param>
|
||||
private InventoryItemBase CreateAttachmentItem(
|
||||
Scene scene, UUID userId, string attName, int rawItemId, int rawAssetId)
|
||||
{
|
||||
return UserInventoryHelpers.CreateInventoryItem(
|
||||
scene,
|
||||
attName,
|
||||
TestHelpers.ParseTail(rawItemId),
|
||||
TestHelpers.ParseTail(rawAssetId),
|
||||
userId,
|
||||
InventoryType.Object);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAddAttachmentFromGround()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
Scene scene = CreateTestScene();
|
||||
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
|
||||
ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1);
|
||||
|
||||
AddPresence();
|
||||
string attName = "att";
|
||||
|
||||
SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName).ParentGroup;
|
||||
SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID);
|
||||
|
||||
m_attMod.AttachObject(m_presence, so, (uint)AttachmentPoint.Chest, false);
|
||||
scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false);
|
||||
|
||||
// Check status on scene presence
|
||||
Assert.That(m_presence.HasAttachments(), Is.True);
|
||||
List<SceneObjectGroup> attachments = m_presence.GetAttachments();
|
||||
Assert.That(sp.HasAttachments(), Is.True);
|
||||
List<SceneObjectGroup> attachments = sp.GetAttachments();
|
||||
Assert.That(attachments.Count, Is.EqualTo(1));
|
||||
SceneObjectGroup attSo = attachments[0];
|
||||
Assert.That(attSo.Name, Is.EqualTo(attName));
|
||||
@@ -121,42 +203,107 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
||||
|
||||
// Check item status
|
||||
Assert.That(
|
||||
m_presence.Appearance.GetAttachpoint(attSo.FromItemID),
|
||||
sp.Appearance.GetAttachpoint(attSo.FromItemID),
|
||||
Is.EqualTo((int)AttachmentPoint.Chest));
|
||||
|
||||
InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID));
|
||||
Assert.That(attachmentItem, Is.Not.Null);
|
||||
Assert.That(attachmentItem.Name, Is.EqualTo(attName));
|
||||
|
||||
InventoryFolderBase targetFolder = scene.InventoryService.GetFolderForType(sp.UUID, AssetType.Object);
|
||||
Assert.That(attachmentItem.Folder, Is.EqualTo(targetFolder.ID));
|
||||
|
||||
Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
|
||||
|
||||
// TestHelpers.DisableLogging();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test that we do not attempt to attach an in-world object that someone else is sitting on.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestAddSatOnAttachmentFromGround()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
Scene scene = CreateTestScene();
|
||||
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
|
||||
ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1);
|
||||
|
||||
string attName = "att";
|
||||
|
||||
SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID);
|
||||
|
||||
UserAccount ua2 = UserAccountHelpers.CreateUserWithInventory(scene, 0x2);
|
||||
ScenePresence sp2 = SceneHelpers.AddScenePresence(scene, ua2);
|
||||
|
||||
// Put avatar within 10m of the prim so that sit doesn't fail.
|
||||
sp2.AbsolutePosition = new Vector3(0, 0, 0);
|
||||
sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero);
|
||||
|
||||
scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false);
|
||||
|
||||
Assert.That(sp.HasAttachments(), Is.False);
|
||||
Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAddAttachmentFromInventory()
|
||||
public void TestRezAttachmentFromInventory()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
AddPresence();
|
||||
Scene scene = CreateTestScene();
|
||||
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
|
||||
ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID);
|
||||
|
||||
UUID attItemId = TestHelpers.ParseTail(0x2);
|
||||
UUID attAssetId = TestHelpers.ParseTail(0x3);
|
||||
string attName = "att";
|
||||
InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20);
|
||||
|
||||
UserInventoryHelpers.CreateInventoryItem(
|
||||
scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object);
|
||||
|
||||
m_attMod.RezSingleAttachmentFromInventory(
|
||||
m_presence, attItemId, (uint)AttachmentPoint.Chest);
|
||||
scene.AttachmentsModule.RezSingleAttachmentFromInventory(
|
||||
sp, attItem.ID, (uint)AttachmentPoint.Chest);
|
||||
|
||||
// Check scene presence status
|
||||
Assert.That(m_presence.HasAttachments(), Is.True);
|
||||
List<SceneObjectGroup> attachments = m_presence.GetAttachments();
|
||||
Assert.That(sp.HasAttachments(), Is.True);
|
||||
List<SceneObjectGroup> attachments = sp.GetAttachments();
|
||||
Assert.That(attachments.Count, Is.EqualTo(1));
|
||||
SceneObjectGroup attSo = attachments[0];
|
||||
Assert.That(attSo.Name, Is.EqualTo(attName));
|
||||
Assert.That(attSo.Name, Is.EqualTo(attItem.Name));
|
||||
Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.Chest));
|
||||
Assert.That(attSo.IsAttachment);
|
||||
Assert.That(attSo.UsesPhysics, Is.False);
|
||||
Assert.That(attSo.IsTemporary, Is.False);
|
||||
|
||||
// Check appearance status
|
||||
Assert.That(m_presence.Appearance.GetAttachments().Count, Is.EqualTo(1));
|
||||
Assert.That(m_presence.Appearance.GetAttachpoint(attItemId), Is.EqualTo((int)AttachmentPoint.Chest));
|
||||
Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1));
|
||||
Assert.That(sp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest));
|
||||
|
||||
Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test specific conditions associated with rezzing a scripted attachment from inventory.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestRezScriptedAttachmentFromInventory()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
Scene scene = CreateTestScene();
|
||||
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
|
||||
ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID);
|
||||
|
||||
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, sp.UUID, "att-name", 0x10);
|
||||
TaskInventoryHelpers.AddScript(scene, so.RootPart);
|
||||
InventoryItemBase userItem = UserInventoryHelpers.AddInventoryItem(scene, so, 0x100, 0x1000);
|
||||
|
||||
scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest);
|
||||
|
||||
// TODO: Need to have a test that checks the script is actually started but this involves a lot more
|
||||
// plumbing of the script engine and either pausing for events or more infrastructure to turn off various
|
||||
// script engine delays/asychronicity that isn't helpful in an automated regression testing context.
|
||||
SceneObjectGroup attSo = scene.GetSceneObjectGroup(so.Name);
|
||||
Assert.That(attSo.ContainsScripts(), Is.True);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -165,29 +312,27 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
||||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
AddPresence();
|
||||
Scene scene = CreateTestScene();
|
||||
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
|
||||
ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID);
|
||||
|
||||
UUID attItemId = TestHelpers.ParseTail(0x2);
|
||||
UUID attAssetId = TestHelpers.ParseTail(0x3);
|
||||
string attName = "att";
|
||||
InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20);
|
||||
|
||||
UserInventoryHelpers.CreateInventoryItem(
|
||||
scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object);
|
||||
|
||||
ISceneEntity so = m_attMod.RezSingleAttachmentFromInventory(
|
||||
m_presence, attItemId, (uint)AttachmentPoint.Chest);
|
||||
m_attMod.DetachSingleAttachmentToGround(m_presence, so.LocalId);
|
||||
ISceneEntity so
|
||||
= scene.AttachmentsModule.RezSingleAttachmentFromInventory(
|
||||
sp, attItem.ID, (uint)AttachmentPoint.Chest);
|
||||
scene.AttachmentsModule.DetachSingleAttachmentToGround(sp, so.LocalId);
|
||||
|
||||
// Check scene presence status
|
||||
Assert.That(m_presence.HasAttachments(), Is.False);
|
||||
List<SceneObjectGroup> attachments = m_presence.GetAttachments();
|
||||
Assert.That(sp.HasAttachments(), Is.False);
|
||||
List<SceneObjectGroup> attachments = sp.GetAttachments();
|
||||
Assert.That(attachments.Count, Is.EqualTo(0));
|
||||
|
||||
// Check appearance status
|
||||
Assert.That(m_presence.Appearance.GetAttachments().Count, Is.EqualTo(0));
|
||||
Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(0));
|
||||
|
||||
// Check item status
|
||||
Assert.That(scene.InventoryService.GetItem(new InventoryItemBase(attItemId)), Is.Null);
|
||||
Assert.That(scene.InventoryService.GetItem(new InventoryItemBase(attItem.ID)), Is.Null);
|
||||
|
||||
// Check object in scene
|
||||
Assert.That(scene.GetSceneObjectGroup("att"), Is.Not.Null);
|
||||
@@ -197,28 +342,66 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
||||
public void TestDetachAttachmentToInventory()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
AddPresence();
|
||||
Scene scene = CreateTestScene();
|
||||
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
|
||||
ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID);
|
||||
|
||||
UUID attItemId = TestHelpers.ParseTail(0x2);
|
||||
UUID attAssetId = TestHelpers.ParseTail(0x3);
|
||||
string attName = "att";
|
||||
InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20);
|
||||
|
||||
UserInventoryHelpers.CreateInventoryItem(
|
||||
scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object);
|
||||
|
||||
m_attMod.RezSingleAttachmentFromInventory(
|
||||
m_presence, attItemId, (uint)AttachmentPoint.Chest);
|
||||
m_attMod.DetachSingleAttachmentToInv(m_presence, attItemId);
|
||||
SceneObjectGroup so
|
||||
= (SceneObjectGroup)scene.AttachmentsModule.RezSingleAttachmentFromInventory(
|
||||
sp, attItem.ID, (uint)AttachmentPoint.Chest);
|
||||
scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, so);
|
||||
|
||||
// Check status on scene presence
|
||||
Assert.That(m_presence.HasAttachments(), Is.False);
|
||||
List<SceneObjectGroup> attachments = m_presence.GetAttachments();
|
||||
Assert.That(sp.HasAttachments(), Is.False);
|
||||
List<SceneObjectGroup> attachments = sp.GetAttachments();
|
||||
Assert.That(attachments.Count, Is.EqualTo(0));
|
||||
|
||||
// Check item status
|
||||
Assert.That(m_presence.Appearance.GetAttachpoint(attItemId), Is.EqualTo(0));
|
||||
Assert.That(sp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo(0));
|
||||
|
||||
Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(0));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test specific conditions associated with detaching a scripted attachment from inventory.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestDetachScriptedAttachmentToInventory()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
Scene scene = CreateScriptingEnabledTestScene();
|
||||
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
|
||||
ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1);
|
||||
|
||||
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, sp.UUID, "att-name", 0x10);
|
||||
TaskInventoryHelpers.AddScript(scene, so.RootPart);
|
||||
InventoryItemBase userItem = UserInventoryHelpers.AddInventoryItem(scene, so, 0x100, 0x1000);
|
||||
|
||||
// FIXME: Right now, we have to do a tricksy chat listen to make sure we know when the script is running.
|
||||
// In the future, we need to be able to do this programatically more predicably.
|
||||
scene.EventManager.OnChatFromWorld += OnChatFromWorld;
|
||||
|
||||
SceneObjectGroup soRezzed
|
||||
= scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest);
|
||||
|
||||
// Wait for chat to signal rezzed script has been started.
|
||||
m_chatEvent.WaitOne(60000);
|
||||
|
||||
scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, soRezzed);
|
||||
|
||||
InventoryItemBase userItemUpdated = scene.InventoryService.GetItem(userItem);
|
||||
AssetBase asset = scene.AssetService.Get(userItemUpdated.AssetID.ToString());
|
||||
|
||||
XmlDocument soXml = new XmlDocument();
|
||||
soXml.LoadXml(Encoding.UTF8.GetString(asset.Data));
|
||||
|
||||
XmlNodeList scriptStateNodes = soXml.GetElementsByTagName("ScriptState");
|
||||
Assert.That(scriptStateNodes.Count, Is.EqualTo(1));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -230,24 +413,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
||||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
UUID userId = TestHelpers.ParseTail(0x1);
|
||||
UUID attItemId = TestHelpers.ParseTail(0x2);
|
||||
UUID attAssetId = TestHelpers.ParseTail(0x3);
|
||||
string attName = "att";
|
||||
Scene scene = CreateTestScene();
|
||||
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
|
||||
InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20);
|
||||
|
||||
UserAccountHelpers.CreateUserWithInventory(scene, userId);
|
||||
InventoryItemBase attItem
|
||||
= UserInventoryHelpers.CreateInventoryItem(
|
||||
scene, attName, attItemId, attAssetId, userId, InventoryType.Object);
|
||||
|
||||
AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId);
|
||||
AgentCircuitData acd = SceneHelpers.GenerateAgentData(ua1.PrincipalID);
|
||||
acd.Appearance = new AvatarAppearance();
|
||||
acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItem.ID, attItem.AssetID);
|
||||
ScenePresence presence = SceneHelpers.AddScenePresence(scene, acd);
|
||||
|
||||
SceneObjectGroup rezzedAtt = presence.GetAttachments()[0];
|
||||
|
||||
scene.IncomingCloseAgent(presence.UUID);
|
||||
scene.IncomingCloseAgent(presence.UUID, false);
|
||||
|
||||
// Check that we can't retrieve this attachment from the scene.
|
||||
Assert.That(scene.GetSceneObjectGroup(rezzedAtt.UUID), Is.Null);
|
||||
@@ -259,17 +436,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
||||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
UUID userId = TestHelpers.ParseTail(0x1);
|
||||
UUID attItemId = TestHelpers.ParseTail(0x2);
|
||||
UUID attAssetId = TestHelpers.ParseTail(0x3);
|
||||
string attName = "att";
|
||||
Scene scene = CreateTestScene();
|
||||
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
|
||||
InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20);
|
||||
|
||||
UserAccountHelpers.CreateUserWithInventory(scene, userId);
|
||||
InventoryItemBase attItem
|
||||
= UserInventoryHelpers.CreateInventoryItem(
|
||||
scene, attName, attItemId, attAssetId, userId, InventoryType.Object);
|
||||
|
||||
AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId);
|
||||
AgentCircuitData acd = SceneHelpers.GenerateAgentData(ua1.PrincipalID);
|
||||
acd.Appearance = new AvatarAppearance();
|
||||
acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItem.ID, attItem.AssetID);
|
||||
ScenePresence presence = SceneHelpers.AddScenePresence(scene, acd);
|
||||
@@ -279,7 +450,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
||||
|
||||
Assert.That(attachments.Count, Is.EqualTo(1));
|
||||
SceneObjectGroup attSo = attachments[0];
|
||||
Assert.That(attSo.Name, Is.EqualTo(attName));
|
||||
Assert.That(attSo.Name, Is.EqualTo(attItem.Name));
|
||||
Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.Chest));
|
||||
Assert.That(attSo.IsAttachment);
|
||||
Assert.That(attSo.UsesPhysics, Is.False);
|
||||
@@ -289,9 +460,125 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
||||
List<AvatarAttachment> retreivedAttachments = presence.Appearance.GetAttachments();
|
||||
Assert.That(retreivedAttachments.Count, Is.EqualTo(1));
|
||||
Assert.That(retreivedAttachments[0].AttachPoint, Is.EqualTo((int)AttachmentPoint.Chest));
|
||||
Assert.That(retreivedAttachments[0].ItemID, Is.EqualTo(attItemId));
|
||||
Assert.That(retreivedAttachments[0].AssetID, Is.EqualTo(attAssetId));
|
||||
Assert.That(presence.Appearance.GetAttachpoint(attItemId), Is.EqualTo((int)AttachmentPoint.Chest));
|
||||
Assert.That(retreivedAttachments[0].ItemID, Is.EqualTo(attItem.ID));
|
||||
Assert.That(retreivedAttachments[0].AssetID, Is.EqualTo(attItem.AssetID));
|
||||
Assert.That(presence.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest));
|
||||
|
||||
Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestUpdateAttachmentPosition()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
Scene scene = CreateTestScene();
|
||||
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
|
||||
InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20);
|
||||
|
||||
AgentCircuitData acd = SceneHelpers.GenerateAgentData(ua1.PrincipalID);
|
||||
acd.Appearance = new AvatarAppearance();
|
||||
acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItem.ID, attItem.AssetID);
|
||||
ScenePresence sp = SceneHelpers.AddScenePresence(scene, acd);
|
||||
|
||||
SceneObjectGroup attSo = sp.GetAttachments()[0];
|
||||
|
||||
Vector3 newPosition = new Vector3(1, 2, 4);
|
||||
|
||||
scene.SceneGraph.UpdatePrimGroupPosition(attSo.LocalId, newPosition, sp.ControllingClient);
|
||||
|
||||
Assert.That(attSo.AbsolutePosition, Is.EqualTo(sp.AbsolutePosition));
|
||||
Assert.That(attSo.RootPart.AttachedPos, Is.EqualTo(newPosition));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSameSimulatorNeighbouringRegionsTeleport()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
AttachmentsModule attModA = new AttachmentsModule();
|
||||
AttachmentsModule attModB = new AttachmentsModule();
|
||||
EntityTransferModule etmA = new EntityTransferModule();
|
||||
EntityTransferModule etmB = new EntityTransferModule();
|
||||
LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
|
||||
|
||||
IConfigSource config = new IniConfigSource();
|
||||
IConfig modulesConfig = config.AddConfig("Modules");
|
||||
modulesConfig.Set("EntityTransferModule", etmA.Name);
|
||||
modulesConfig.Set("SimulationServices", lscm.Name);
|
||||
IConfig entityTransferConfig = config.AddConfig("EntityTransfer");
|
||||
|
||||
// In order to run a single threaded regression test we do not want the entity transfer module waiting
|
||||
// for a callback from the destination scene before removing its avatar data.
|
||||
entityTransferConfig.Set("wait_for_callback", false);
|
||||
|
||||
modulesConfig.Set("InventoryAccessModule", "BasicInventoryAccessModule");
|
||||
|
||||
SceneHelpers sh = new SceneHelpers();
|
||||
TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
|
||||
TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1001, 1000);
|
||||
|
||||
SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm);
|
||||
SceneHelpers.SetupSceneModules(
|
||||
sceneA, config, new CapabilitiesModule(), etmA, attModA, new BasicInventoryAccessModule());
|
||||
SceneHelpers.SetupSceneModules(
|
||||
sceneB, config, new CapabilitiesModule(), etmB, attModB, new BasicInventoryAccessModule());
|
||||
|
||||
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(sceneA, 0x1);
|
||||
ScenePresence beforeTeleportSp = SceneHelpers.AddScenePresence(sceneA, ua1.PrincipalID, sh.SceneManager);
|
||||
beforeTeleportSp.AbsolutePosition = new Vector3(30, 31, 32);
|
||||
|
||||
InventoryItemBase attItem = CreateAttachmentItem(sceneA, ua1.PrincipalID, "att", 0x10, 0x20);
|
||||
|
||||
sceneA.AttachmentsModule.RezSingleAttachmentFromInventory(
|
||||
beforeTeleportSp, attItem.ID, (uint)AttachmentPoint.Chest);
|
||||
|
||||
Vector3 teleportPosition = new Vector3(10, 11, 12);
|
||||
Vector3 teleportLookAt = new Vector3(20, 21, 22);
|
||||
|
||||
sceneA.RequestTeleportLocation(
|
||||
beforeTeleportSp.ControllingClient,
|
||||
sceneB.RegionInfo.RegionHandle,
|
||||
teleportPosition,
|
||||
teleportLookAt,
|
||||
(uint)TeleportFlags.ViaLocation);
|
||||
|
||||
((TestClient)beforeTeleportSp.ControllingClient).CompleteTeleportClientSide();
|
||||
|
||||
// Check attachments have made it into sceneB
|
||||
ScenePresence afterTeleportSceneBSp = sceneB.GetScenePresence(ua1.PrincipalID);
|
||||
|
||||
// This is appearance data, as opposed to actually rezzed attachments
|
||||
List<AvatarAttachment> sceneBAttachments = afterTeleportSceneBSp.Appearance.GetAttachments();
|
||||
Assert.That(sceneBAttachments.Count, Is.EqualTo(1));
|
||||
Assert.That(sceneBAttachments[0].AttachPoint, Is.EqualTo((int)AttachmentPoint.Chest));
|
||||
Assert.That(sceneBAttachments[0].ItemID, Is.EqualTo(attItem.ID));
|
||||
Assert.That(sceneBAttachments[0].AssetID, Is.EqualTo(attItem.AssetID));
|
||||
Assert.That(afterTeleportSceneBSp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest));
|
||||
|
||||
// This is the actual attachment
|
||||
List<SceneObjectGroup> actualSceneBAttachments = afterTeleportSceneBSp.GetAttachments();
|
||||
Assert.That(actualSceneBAttachments.Count, Is.EqualTo(1));
|
||||
SceneObjectGroup actualSceneBAtt = actualSceneBAttachments[0];
|
||||
Assert.That(actualSceneBAtt.Name, Is.EqualTo(attItem.Name));
|
||||
Assert.That(actualSceneBAtt.AttachmentPoint, Is.EqualTo((uint)AttachmentPoint.Chest));
|
||||
|
||||
Assert.That(sceneB.GetSceneObjectGroups().Count, Is.EqualTo(1));
|
||||
|
||||
// Check attachments have been removed from sceneA
|
||||
ScenePresence afterTeleportSceneASp = sceneA.GetScenePresence(ua1.PrincipalID);
|
||||
|
||||
// Since this is appearance data, it is still present on the child avatar!
|
||||
List<AvatarAttachment> sceneAAttachments = afterTeleportSceneASp.Appearance.GetAttachments();
|
||||
Assert.That(sceneAAttachments.Count, Is.EqualTo(1));
|
||||
Assert.That(afterTeleportSceneASp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest));
|
||||
|
||||
// This is the actual attachment, which should no longer exist
|
||||
List<SceneObjectGroup> actualSceneAAttachments = afterTeleportSceneASp.GetAttachments();
|
||||
Assert.That(actualSceneAAttachments.Count, Is.EqualTo(0));
|
||||
|
||||
Assert.That(sceneA.GetSceneObjectGroups().Count, Is.EqualTo(0));
|
||||
}
|
||||
|
||||
// I'm commenting this test because scene setup NEEDS InventoryService to
|
||||
@@ -317,4 +604,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
||||
// Assert.That(presence.HasAttachments(), Is.True, "Presence has not received new objects");
|
||||
// }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -128,7 +128,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||
/// <param name="visualParam"></param>
|
||||
public void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams)
|
||||
{
|
||||
// m_log.InfoFormat("[AVFACTORY]: start SetAppearance for {0}", client.AgentId);
|
||||
// m_log.DebugFormat(
|
||||
// "[AVFACTORY]: start SetAppearance for {0}, te {1}, visualParams {2}",
|
||||
// sp.Name, textureEntry, visualParams);
|
||||
|
||||
// TODO: This is probably not necessary any longer, just assume the
|
||||
// textureEntry set implies that the appearance transaction is complete
|
||||
@@ -249,10 +251,10 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||
|
||||
if (bakedTextureFace == null)
|
||||
{
|
||||
// This can happen legitimately, since some baked textures might not exist
|
||||
//m_log.WarnFormat(
|
||||
// "[AV FACTORY]: No texture ID set for {0} for {1} in {2} not found when trying to save permanently",
|
||||
// bakeType, sp.Name, m_scene.RegionInfo.RegionName);
|
||||
m_log.WarnFormat(
|
||||
"[AV FACTORY]: No texture ID set for {0} for {1} in {2} not found when trying to save permanently",
|
||||
bakeType, sp.Name, m_scene.RegionInfo.RegionName);
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -428,8 +430,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||
// acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]);
|
||||
|
||||
int ftIndex = (int)AppearanceManager.BakeTypeToAgentTextureIndex(bakeType);
|
||||
Primitive.TextureEntryFace texture = faceTextures[ftIndex]; // this will be null if there's no such baked texture
|
||||
bakedTextures[bakeType] = texture;
|
||||
bakedTextures[bakeType] = faceTextures[ftIndex];
|
||||
}
|
||||
|
||||
return bakedTextures;
|
||||
|
||||
@@ -186,7 +186,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
|
||||
{
|
||||
string fromName = c.From;
|
||||
UUID fromID = UUID.Zero;
|
||||
UUID targetID = c.TargetUUID;
|
||||
string message = c.Message;
|
||||
IScene scene = c.Scene;
|
||||
Vector3 fromPos = c.Position;
|
||||
@@ -222,38 +221,24 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
|
||||
message = message.Substring(0, 1000);
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}, targetID {5}",
|
||||
// fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType, targetID);
|
||||
// "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}",
|
||||
// fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType);
|
||||
|
||||
HashSet<UUID> receiverIDs = new HashSet<UUID>();
|
||||
|
||||
|
||||
foreach (Scene s in m_scenes)
|
||||
{
|
||||
if (targetID == UUID.Zero)
|
||||
{
|
||||
// This should use ForEachClient, but clients don't have a position.
|
||||
// If camera is moved into client, then camera position can be used
|
||||
s.ForEachRootScenePresence(
|
||||
delegate(ScenePresence presence)
|
||||
{
|
||||
if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, c.Type, message, sourceType, false))
|
||||
receiverIDs.Add(presence.UUID);
|
||||
}
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
// This is a send to a specific client eg from llRegionSayTo
|
||||
// no need to check distance etc, jand send is as say
|
||||
ScenePresence presence = s.GetScenePresence(targetID);
|
||||
if (presence != null && !presence.IsChildAgent)
|
||||
// This should use ForEachClient, but clients don't have a position.
|
||||
// If camera is moved into client, then camera position can be used
|
||||
s.ForEachRootScenePresence(
|
||||
delegate(ScenePresence presence)
|
||||
{
|
||||
if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, ChatTypeEnum.Say, message, sourceType, true))
|
||||
receiverIDs.Add(presence.UUID);
|
||||
if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, c.Type, message, sourceType))
|
||||
receiverIDs.Add(presence.UUID);
|
||||
}
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
(scene as Scene).EventManager.TriggerOnChatToClients(
|
||||
fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully);
|
||||
}
|
||||
@@ -330,7 +315,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
|
||||
/// precondition</returns>
|
||||
protected virtual bool TrySendChatMessage(ScenePresence presence, Vector3 fromPos, Vector3 regionPos,
|
||||
UUID fromAgentID, string fromName, ChatTypeEnum type,
|
||||
string message, ChatSourceType src, bool ignoreDistance)
|
||||
string message, ChatSourceType src)
|
||||
{
|
||||
// don't send stuff to child agents
|
||||
if (presence.IsChildAgent) return false;
|
||||
@@ -341,15 +326,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
|
||||
presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
|
||||
|
||||
int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos);
|
||||
|
||||
if (!ignoreDistance)
|
||||
|
||||
if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance ||
|
||||
type == ChatTypeEnum.Say && dis > m_saydistance ||
|
||||
type == ChatTypeEnum.Shout && dis > m_shoutdistance)
|
||||
{
|
||||
if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance ||
|
||||
type == ChatTypeEnum.Say && dis > m_saydistance ||
|
||||
type == ChatTypeEnum.Shout && dis > m_shoutdistance)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO: should change so the message is sent through the avatar rather than direct to the ClientView
|
||||
|
||||
@@ -96,13 +96,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
|
||||
ScenePresence killingAvatar = null;
|
||||
// string killingAvatarMessage;
|
||||
|
||||
// check to see if it is an NPC and just remove it
|
||||
INPCModule NPCmodule = deadAvatar.Scene.RequestModuleInterface<INPCModule>();
|
||||
if (NPCmodule != null && NPCmodule.DeleteNPC(deadAvatar.UUID, deadAvatar.Scene))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (killerObjectLocalID == 0)
|
||||
deadAvatarMessage = "You committed suicide!";
|
||||
else
|
||||
@@ -152,7 +145,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
|
||||
catch (InvalidOperationException)
|
||||
{ }
|
||||
|
||||
deadAvatar.setHealthWithUpdate(100.0f);
|
||||
deadAvatar.Health = 100;
|
||||
deadAvatar.Scene.TeleportClientHome(deadAvatar.UUID, deadAvatar.ControllingClient);
|
||||
}
|
||||
|
||||
@@ -161,18 +154,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
|
||||
try
|
||||
{
|
||||
ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
|
||||
if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0
|
||||
|| avatar.Scene.RegionInfo.RegionSettings.AllowDamage)
|
||||
|
||||
if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0)
|
||||
{
|
||||
avatar.Invulnerable = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
avatar.Invulnerable = true;
|
||||
if (avatar.Health < 100.0f)
|
||||
{
|
||||
avatar.setHealthWithUpdate(100.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
|
||||
189
OpenSim/Region/CoreModules/Avatar/Commands/UserCommandsModule.cs
Normal file
189
OpenSim/Region/CoreModules/Avatar/Commands/UserCommandsModule.cs
Normal file
@@ -0,0 +1,189 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using log4net;
|
||||
using Mono.Addins;
|
||||
using NDesk.Options;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Statistics;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.Avatars.Commands
|
||||
{
|
||||
/// <summary>
|
||||
/// A module that holds commands for manipulating objects in the scene.
|
||||
/// </summary>
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UserCommandsModule")]
|
||||
public class UserCommandsModule : ISharedRegionModule
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public const string TeleportUserCommandSyntax = "teleport user <first-name> <last-name> <destination>";
|
||||
|
||||
public static Regex InterRegionDestinationRegex
|
||||
= new Regex(@"^(?<regionName>.+)/(?<x>\d+)/(?<y>\d+)/(?<z>\d+)$", RegexOptions.Compiled);
|
||||
|
||||
public static Regex WithinRegionDestinationRegex
|
||||
= new Regex(@"^(?<x>\d+)/(?<y>\d+)/(?<z>\d+)$", RegexOptions.Compiled);
|
||||
|
||||
private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>();
|
||||
|
||||
public string Name { get { return "User Commands Module"; } }
|
||||
|
||||
public Type ReplaceableInterface { get { return null; } }
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
// m_log.DebugFormat("[USER COMMANDS MODULE]: INITIALIZED MODULE");
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
// m_log.DebugFormat("[USER COMMANDS MODULE]: POST INITIALIZED MODULE");
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
// m_log.DebugFormat("[USER COMMANDS MODULE]: CLOSED MODULE");
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
// m_log.DebugFormat("[USER COMMANDS MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
|
||||
|
||||
lock (m_scenes)
|
||||
m_scenes[scene.RegionInfo.RegionID] = scene;
|
||||
|
||||
scene.AddCommand(
|
||||
"Users",
|
||||
this,
|
||||
"teleport user",
|
||||
TeleportUserCommandSyntax,
|
||||
"Teleport a user in this simulator to the given destination",
|
||||
"<destination> is in format [<region-name>]/<x>/<y>/<z>, e.g. regionone/20/30/40 or just 20/30/40 to teleport within same region."
|
||||
+ "\nIf the region contains a space then the whole destination must be in quotes, e.g. \"region one/20/30/40\"",
|
||||
HandleTeleportUser);
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
// m_log.DebugFormat("[USER COMMANDS MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
|
||||
|
||||
lock (m_scenes)
|
||||
m_scenes.Remove(scene.RegionInfo.RegionID);
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
// m_log.DebugFormat("[USER COMMANDS MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
|
||||
}
|
||||
|
||||
private ScenePresence GetUser(string firstName, string lastName)
|
||||
{
|
||||
ScenePresence userFound = null;
|
||||
|
||||
lock (m_scenes)
|
||||
{
|
||||
foreach (Scene scene in m_scenes.Values)
|
||||
{
|
||||
ScenePresence user = scene.GetScenePresence(firstName, lastName);
|
||||
if (user != null && !user.IsChildAgent)
|
||||
{
|
||||
userFound = user;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return userFound;
|
||||
}
|
||||
|
||||
private void HandleTeleportUser(string module, string[] cmd)
|
||||
{
|
||||
if (cmd.Length < 5)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("Usage: " + TeleportUserCommandSyntax);
|
||||
return;
|
||||
}
|
||||
|
||||
string firstName = cmd[2];
|
||||
string lastName = cmd[3];
|
||||
string rawDestination = cmd[4];
|
||||
|
||||
ScenePresence user = GetUser(firstName, lastName);
|
||||
|
||||
if (user == null)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("No user found with name {0} {1}", firstName, lastName);
|
||||
return;
|
||||
}
|
||||
|
||||
// MainConsole.Instance.OutputFormat("rawDestination [{0}]", rawDestination);
|
||||
|
||||
Match m = WithinRegionDestinationRegex.Match(rawDestination);
|
||||
|
||||
if (!m.Success)
|
||||
{
|
||||
m = InterRegionDestinationRegex.Match(rawDestination);
|
||||
|
||||
if (!m.Success)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("Invalid destination {0}", rawDestination);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
string regionName
|
||||
= m.Groups["regionName"].Success ? m.Groups["regionName"].Value : user.Scene.RegionInfo.RegionName;
|
||||
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"Teleporting {0} to {1},{2},{3} in {4}",
|
||||
user.Name,
|
||||
m.Groups["x"], m.Groups["y"], m.Groups["z"],
|
||||
regionName);
|
||||
|
||||
user.Scene.RequestTeleportLocation(
|
||||
user.ControllingClient,
|
||||
regionName,
|
||||
new Vector3(
|
||||
float.Parse(m.Groups["x"].Value),
|
||||
float.Parse(m.Groups["y"].Value),
|
||||
float.Parse(m.Groups["z"].Value)),
|
||||
user.Lookat,
|
||||
(uint)TeleportFlags.ViaLocation);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -162,7 +162,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void InitModule(IConfigSource config)
|
||||
protected void InitModule(IConfigSource config)
|
||||
{
|
||||
IConfig friendsConfig = config.Configs["Friends"];
|
||||
if (friendsConfig != null)
|
||||
@@ -482,9 +482,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
Util.FireAndForget(
|
||||
delegate
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[FRIENDS MODULE]: Notifying {0} friends of {1} of online status {2}",
|
||||
friendList.Count, agentID, online);
|
||||
// m_log.DebugFormat(
|
||||
// "[FRIENDS MODULE]: Notifying {0} friends of {1} of online status {2}",
|
||||
// friendList.Count, agentID, online);
|
||||
|
||||
// Notify about this user status
|
||||
StatusNotify(friendList, agentID, online);
|
||||
@@ -535,7 +535,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void OnInstantMessage(IClientAPI client, GridInstantMessage im)
|
||||
private void OnInstantMessage(IClientAPI client, GridInstantMessage im)
|
||||
{
|
||||
if ((InstantMessageDialog)im.dialog == InstantMessageDialog.FriendshipOffered)
|
||||
{
|
||||
@@ -566,7 +566,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual bool ForwardFriendshipOffer(UUID agentID, UUID friendID, GridInstantMessage im)
|
||||
private void ForwardFriendshipOffer(UUID agentID, UUID friendID, GridInstantMessage im)
|
||||
{
|
||||
// !!!!!!!! This is a hack so that we don't have to keep state (transactionID/imSessionID)
|
||||
// We stick this agent's ID as imSession, so that it's directly available on the receiving end
|
||||
@@ -575,7 +575,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
|
||||
// Try the local sim
|
||||
if (LocalFriendshipOffered(friendID, im))
|
||||
return true;
|
||||
return;
|
||||
|
||||
// The prospective friend is not here [as root]. Let's forward.
|
||||
PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() });
|
||||
@@ -586,11 +586,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
{
|
||||
GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
|
||||
m_FriendsSimConnector.FriendshipOffered(region, agentID, friendID, im.message);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
// If the prospective friend is not online, he'll get the message upon login.
|
||||
return false;
|
||||
}
|
||||
|
||||
protected virtual string GetFriendshipRequesterName(UUID agentID)
|
||||
@@ -617,7 +615,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
}
|
||||
|
||||
// Update the local cache.
|
||||
RecacheFriends(client);
|
||||
CacheFriends(client);
|
||||
|
||||
//
|
||||
// Notify the friend
|
||||
@@ -775,7 +773,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
|
||||
#region Local
|
||||
|
||||
public virtual bool LocalFriendshipOffered(UUID toID, GridInstantMessage im)
|
||||
public bool LocalFriendshipOffered(UUID toID, GridInstantMessage im)
|
||||
{
|
||||
IClientAPI friendClient = LocateClientObject(toID);
|
||||
if (friendClient != null)
|
||||
@@ -933,7 +931,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
return FriendsService.GetFriends(client.AgentId);
|
||||
}
|
||||
|
||||
protected void RecacheFriends(IClientAPI client)
|
||||
private void RecacheFriends(IClientAPI client)
|
||||
{
|
||||
// FIXME: Ideally, we want to avoid doing this here since it sits the EventManager.OnMakeRootAgent event
|
||||
// is on the critical path for transferring an avatar from one region to another.
|
||||
|
||||
@@ -50,10 +50,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private int m_levelHGFriends = 0;
|
||||
|
||||
IUserManagement m_uMan;
|
||||
public IUserManagement UserManagementModule
|
||||
IUserManagement UserManagementModule
|
||||
{
|
||||
get
|
||||
{
|
||||
@@ -63,9 +61,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
}
|
||||
}
|
||||
|
||||
protected HGFriendsServicesConnector m_HGFriendsConnector = new HGFriendsServicesConnector();
|
||||
protected HGStatusNotifier m_StatusNotifier;
|
||||
|
||||
#region ISharedRegionModule
|
||||
public override string Name
|
||||
{
|
||||
@@ -81,29 +76,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
scene.RegisterModuleInterface<IFriendsSimConnector>(this);
|
||||
}
|
||||
|
||||
public override void RegionLoaded(Scene scene)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
if (m_StatusNotifier == null)
|
||||
m_StatusNotifier = new HGStatusNotifier(this);
|
||||
}
|
||||
|
||||
protected override void InitModule(IConfigSource config)
|
||||
{
|
||||
base.InitModule(config);
|
||||
|
||||
// Additionally to the base method
|
||||
IConfig friendsConfig = config.Configs["HGFriendsModule"];
|
||||
if (friendsConfig != null)
|
||||
{
|
||||
m_levelHGFriends = friendsConfig.GetInt("LevelHGFriends", 0);
|
||||
|
||||
// TODO: read in all config variables pertaining to
|
||||
// HG friendship permissions
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IFriendsSimConnector
|
||||
@@ -122,35 +94,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
|
||||
#endregion
|
||||
|
||||
protected override void OnInstantMessage(IClientAPI client, GridInstantMessage im)
|
||||
{
|
||||
if ((InstantMessageDialog)im.dialog == InstantMessageDialog.FriendshipOffered)
|
||||
{
|
||||
// we got a friendship offer
|
||||
UUID principalID = new UUID(im.fromAgentID);
|
||||
UUID friendID = new UUID(im.toAgentID);
|
||||
|
||||
// Check if friendID is foreigner and if principalID has the permission
|
||||
// to request friendships with foreigners. If not, return immediately.
|
||||
if (!UserManagementModule.IsLocalGridUser(friendID))
|
||||
{
|
||||
ScenePresence avatar = null;
|
||||
((Scene)client.Scene).TryGetScenePresence(principalID, out avatar);
|
||||
|
||||
if (avatar == null)
|
||||
return;
|
||||
|
||||
if (avatar.UserLevel < m_levelHGFriends)
|
||||
{
|
||||
client.SendAgentAlertMessage("Unable to send friendship invitation to foreigner. Insufficient permissions.", false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
base.OnInstantMessage(client, im);
|
||||
}
|
||||
|
||||
protected override void OnApproveFriendRequest(IClientAPI client, UUID friendID, List<UUID> callingCardFolders)
|
||||
{
|
||||
// Update the local cache. Yes, we need to do it right here
|
||||
@@ -248,6 +191,91 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
// m_log.DebugFormat("[HGFRIENDS MODULE]: Exiting GetOnlineFriends for {0}", userID);
|
||||
}
|
||||
|
||||
//protected override void GetOnlineFriends(UUID userID, List<string> friendList, /*collector*/ List<UUID> online)
|
||||
//{
|
||||
// // Let's single out the UUIs
|
||||
// List<string> localFriends = new List<string>();
|
||||
// List<string> foreignFriends = new List<string>();
|
||||
// string tmp = string.Empty;
|
||||
|
||||
// foreach (string s in friendList)
|
||||
// {
|
||||
// UUID id;
|
||||
// if (UUID.TryParse(s, out id))
|
||||
// localFriends.Add(s);
|
||||
// else if (Util.ParseUniversalUserIdentifier(s, out id, out tmp, out tmp, out tmp, out tmp))
|
||||
// {
|
||||
// foreignFriends.Add(s);
|
||||
// // add it here too, who knows maybe the foreign friends happens to be on this grid
|
||||
// localFriends.Add(id.ToString());
|
||||
// }
|
||||
// }
|
||||
|
||||
// // OK, see who's present on this grid
|
||||
// List<string> toBeRemoved = new List<string>();
|
||||
// PresenceInfo[] presence = PresenceService.GetAgents(localFriends.ToArray());
|
||||
// foreach (PresenceInfo pi in presence)
|
||||
// {
|
||||
// UUID presenceID;
|
||||
// if (UUID.TryParse(pi.UserID, out presenceID))
|
||||
// {
|
||||
// online.Add(presenceID);
|
||||
// foreach (string s in foreignFriends)
|
||||
// if (s.StartsWith(pi.UserID))
|
||||
// toBeRemoved.Add(s);
|
||||
// }
|
||||
// }
|
||||
|
||||
// foreach (string s in toBeRemoved)
|
||||
// foreignFriends.Remove(s);
|
||||
|
||||
// // OK, let's send this up the stack, and leave a closure here
|
||||
// // collecting online friends in other grids
|
||||
// Util.FireAndForget(delegate { CollectOnlineFriendsElsewhere(userID, foreignFriends); });
|
||||
|
||||
//}
|
||||
|
||||
//private void CollectOnlineFriendsElsewhere(UUID userID, List<string> foreignFriends)
|
||||
//{
|
||||
// // let's divide the friends on a per-domain basis
|
||||
// Dictionary<string, List<string>> friendsPerDomain = new Dictionary<string, List<string>>();
|
||||
// foreach (string friend in foreignFriends)
|
||||
// {
|
||||
// UUID friendID;
|
||||
// if (!UUID.TryParse(friend, out friendID))
|
||||
// {
|
||||
// // it's a foreign friend
|
||||
// string url = string.Empty, tmp = string.Empty;
|
||||
// if (Util.ParseUniversalUserIdentifier(friend, out friendID, out url, out tmp, out tmp, out tmp))
|
||||
// {
|
||||
// if (!friendsPerDomain.ContainsKey(url))
|
||||
// friendsPerDomain[url] = new List<string>();
|
||||
// friendsPerDomain[url].Add(friend);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// // Now, call those worlds
|
||||
|
||||
// foreach (KeyValuePair<string, List<string>> kvp in friendsPerDomain)
|
||||
// {
|
||||
// List<string> ids = new List<string>();
|
||||
// foreach (string f in kvp.Value)
|
||||
// ids.Add(f);
|
||||
// UserAgentServiceConnector uConn = new UserAgentServiceConnector(kvp.Key);
|
||||
// List<UUID> online = uConn.GetOnlineFriends(userID, ids);
|
||||
// // Finally send the notifications to the user
|
||||
// // this whole process may take a while, so let's check at every
|
||||
// // iteration that the user is still here
|
||||
// IClientAPI client = LocateClientObject(userID);
|
||||
// if (client != null)
|
||||
// client.SendAgentOnline(online.ToArray());
|
||||
// else
|
||||
// break;
|
||||
// }
|
||||
|
||||
//}
|
||||
|
||||
protected override void StatusNotify(List<FriendInfo> friendList, UUID userID, bool online)
|
||||
{
|
||||
// m_log.DebugFormat("[HGFRIENDS MODULE]: Entering StatusNotify for {0}", userID);
|
||||
@@ -285,7 +313,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
if (friendsPerDomain.ContainsKey("local"))
|
||||
base.StatusNotify(friendsPerDomain["local"], userID, online);
|
||||
|
||||
m_StatusNotifier.Notify(userID, friendsPerDomain, online);
|
||||
foreach (KeyValuePair<string, List<FriendInfo>> kvp in friendsPerDomain)
|
||||
{
|
||||
if (kvp.Key != "local")
|
||||
{
|
||||
// For the others, call the user agent service
|
||||
List<string> ids = new List<string>();
|
||||
foreach (FriendInfo f in kvp.Value)
|
||||
ids.Add(f.Friend);
|
||||
UserAgentServiceConnector uConn = new UserAgentServiceConnector(kvp.Key);
|
||||
List<UUID> friendsOnline = uConn.StatusNotification(ids, userID, online);
|
||||
|
||||
if (online && friendsOnline.Count > 0)
|
||||
{
|
||||
IClientAPI client = LocateClientObject(userID);
|
||||
if (client != null)
|
||||
client.SendAgentOnline(friendsOnline.ToArray());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// m_log.DebugFormat("[HGFRIENDS MODULE]: Exiting StatusNotify for {0}", userID);
|
||||
}
|
||||
@@ -297,34 +343,26 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
return true;
|
||||
|
||||
// fid is not a UUID...
|
||||
string url = string.Empty, tmp = string.Empty, f = string.Empty, l = string.Empty;
|
||||
if (Util.ParseUniversalUserIdentifier(fid, out agentID, out url, out f, out l, out tmp))
|
||||
string url = string.Empty, tmp = string.Empty;
|
||||
if (Util.ParseUniversalUserIdentifier(fid, out agentID, out url, out first, out last, out tmp))
|
||||
{
|
||||
if (!agentID.Equals(UUID.Zero))
|
||||
{
|
||||
m_uMan.AddUser(agentID, f, l, url);
|
||||
IUserManagement userMan = m_Scenes[0].RequestModuleInterface<IUserManagement>();
|
||||
userMan.AddUser(agentID, first, last, url);
|
||||
|
||||
string name = m_uMan.GetUserName(agentID);
|
||||
string[] parts = name.Trim().Split(new char[] { ' ' });
|
||||
if (parts.Length == 2)
|
||||
{
|
||||
first = parts[0];
|
||||
last = parts[1];
|
||||
}
|
||||
else
|
||||
{
|
||||
first = f;
|
||||
last = l;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override string GetFriendshipRequesterName(UUID agentID)
|
||||
{
|
||||
return m_uMan.GetUserName(agentID);
|
||||
// For the time being we assume that HG friendship requests can only happen
|
||||
// when avies are on the same region.
|
||||
IClientAPI client = LocateClientObject(agentID);
|
||||
if (client != null)
|
||||
return client.FirstName + " " + client.LastName;
|
||||
else
|
||||
return base.GetFriendshipRequesterName(agentID);
|
||||
}
|
||||
|
||||
protected override string FriendshipMessage(string friendID)
|
||||
@@ -361,10 +399,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
AgentCircuitData agentClientCircuit = ((Scene)(client.Scene)).AuthenticateHandler.GetAgentCircuitData(client.CircuitCode);
|
||||
if (agentClientCircuit != null)
|
||||
{
|
||||
//[XXX] string agentUUI = Util.ProduceUserUniversalIdentifier(agentClientCircuit);
|
||||
string agentUUI = Util.ProduceUserUniversalIdentifier(agentClientCircuit);
|
||||
|
||||
finfos = FriendsService.GetFriends(client.AgentId.ToString());
|
||||
m_log.DebugFormat("[HGFRIENDS MODULE]: Fetched {0} local friends for visitor {1}", finfos.Length, client.AgentId.ToString());
|
||||
finfos = FriendsService.GetFriends(agentUUI);
|
||||
m_log.DebugFormat("[HGFRIENDS MODULE]: Fetched {0} local friends for visitor {1}", finfos.Length, agentUUI);
|
||||
}
|
||||
|
||||
// m_log.DebugFormat("[HGFRIENDS MODULE]: Exiting GetFriendsFromService for {0}", client.Name);
|
||||
@@ -423,17 +461,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
friendIsLocal = UserManagementModule.IsLocalGridUser(friendID);
|
||||
}
|
||||
|
||||
// Is the requester a local user?
|
||||
if (agentIsLocal)
|
||||
// Are they both local users?
|
||||
if (agentIsLocal && friendIsLocal)
|
||||
{
|
||||
// local grid users
|
||||
m_log.DebugFormat("[HGFRIENDS MODULE]: Friendship requester is local. Storing backwards.");
|
||||
|
||||
m_log.DebugFormat("[HGFRIENDS MODULE]: Users are both local");
|
||||
base.StoreBackwards(friendID, agentID);
|
||||
return;
|
||||
}
|
||||
|
||||
// no provision for this temporary friendship state when user is not local
|
||||
// no provision for this temporary friendship state
|
||||
//FriendsService.StoreFriend(friendID.ToString(), agentID.ToString(), 0);
|
||||
}
|
||||
|
||||
@@ -471,14 +508,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
agentClientCircuit = ((Scene)(agentClient.Scene)).AuthenticateHandler.GetAgentCircuitData(agentClient.CircuitCode);
|
||||
agentUUI = Util.ProduceUserUniversalIdentifier(agentClientCircuit);
|
||||
agentFriendService = agentClientCircuit.ServiceURLs["FriendsServerURI"].ToString();
|
||||
RecacheFriends(agentClient);
|
||||
}
|
||||
if (friendClient != null)
|
||||
{
|
||||
friendClientCircuit = ((Scene)(friendClient.Scene)).AuthenticateHandler.GetAgentCircuitData(friendClient.CircuitCode);
|
||||
friendUUI = Util.ProduceUserUniversalIdentifier(friendClientCircuit);
|
||||
friendFriendService = friendClientCircuit.ServiceURLs["FriendsServerURI"].ToString();
|
||||
RecacheFriends(friendClient);
|
||||
}
|
||||
|
||||
m_log.DebugFormat("[HGFRIENDS MODULE] HG Friendship! thisUUI={0}; friendUUI={1}; foreignThisFriendService={2}; foreignFriendFriendService={3}",
|
||||
@@ -487,9 +522,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
// Generate a random 8-character hex number that will sign this friendship
|
||||
string secret = UUID.Random().ToString().Substring(0, 8);
|
||||
|
||||
string theFriendUUID = friendUUI + ";" + secret;
|
||||
string agentUUID = agentUUI + ";" + secret;
|
||||
|
||||
if (agentIsLocal) // agent is local, 'friend' is foreigner
|
||||
{
|
||||
// This may happen when the agent returned home, in which case the friend is not there
|
||||
@@ -499,6 +531,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
if (friendUUI == string.Empty)
|
||||
{
|
||||
finfos = GetFriendsFromCache(agentID);
|
||||
|
||||
foreach (FriendInfo finfo in finfos)
|
||||
{
|
||||
if (finfo.TheirFlags == -1)
|
||||
@@ -506,57 +539,29 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
if (finfo.Friend.StartsWith(friendID.ToString()))
|
||||
{
|
||||
friendUUI = finfo.Friend;
|
||||
theFriendUUID = friendUUI;
|
||||
UUID utmp = UUID.Zero; String url = String.Empty; String first = String.Empty, last = String.Empty, tmp = String.Empty;
|
||||
// If it's confirming the friendship, we already have the full UUI with the secret
|
||||
if (Util.ParseUniversalUserIdentifier(theFriendUUID, out utmp, out url, out first, out last, out secret))
|
||||
{
|
||||
agentUUID = agentUUI + ";" + secret;
|
||||
m_uMan.AddUser(utmp, first, last, url);
|
||||
}
|
||||
confirming = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!confirming)
|
||||
{
|
||||
friendUUI = m_uMan.GetUserUUI(friendID);
|
||||
theFriendUUID = friendUUI + ";" + secret;
|
||||
}
|
||||
}
|
||||
|
||||
friendFriendService = m_uMan.GetUserServerURL(friendID, "FriendsServerURI");
|
||||
|
||||
// m_log.DebugFormat("[HGFRIENDS MODULE] HG Friendship! thisUUI={0}; friendUUI={1}; foreignThisFriendService={2}; foreignFriendFriendService={3}",
|
||||
// agentUUI, friendUUI, agentFriendService, friendFriendService);
|
||||
|
||||
}
|
||||
|
||||
// Delete any previous friendship relations
|
||||
DeletePreviousRelations(agentID, friendID);
|
||||
// If it's confirming the friendship, we already have the full friendUUI with the secret
|
||||
string theFriendUUID = confirming ? friendUUI : friendUUI + ";" + secret;
|
||||
|
||||
// store in the local friends service a reference to the foreign friend
|
||||
FriendsService.StoreFriend(agentID.ToString(), theFriendUUID, 1);
|
||||
// and also the converse
|
||||
FriendsService.StoreFriend(theFriendUUID, agentID.ToString(), 1);
|
||||
|
||||
//if (!confirming)
|
||||
//{
|
||||
if (!confirming && friendClientCircuit != null)
|
||||
{
|
||||
// store in the foreign friends service a reference to the local agent
|
||||
HGFriendsServicesConnector friendsConn = null;
|
||||
if (friendClientCircuit != null) // the friend is here, validate session
|
||||
friendsConn = new HGFriendsServicesConnector(friendFriendService, friendClientCircuit.SessionID, friendClientCircuit.ServiceSessionID);
|
||||
else // the friend is not here, he initiated the request in his home world
|
||||
friendsConn = new HGFriendsServicesConnector(friendFriendService);
|
||||
|
||||
friendsConn.NewFriendship(friendID, agentUUID);
|
||||
//}
|
||||
HGFriendsServicesConnector friendsConn = new HGFriendsServicesConnector(friendFriendService, friendClientCircuit.SessionID, friendClientCircuit.ServiceSessionID);
|
||||
friendsConn.NewFriendship(friendID, agentUUI + ";" + secret);
|
||||
}
|
||||
}
|
||||
else if (friendIsLocal) // 'friend' is local, agent is foreigner
|
||||
{
|
||||
// Delete any previous friendship relations
|
||||
DeletePreviousRelations(agentID, friendID);
|
||||
|
||||
// store in the local friends service a reference to the foreign agent
|
||||
FriendsService.StoreFriend(friendID.ToString(), agentUUI + ";" + secret, 1);
|
||||
// and also the converse
|
||||
@@ -586,36 +591,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
// my brain hurts now
|
||||
}
|
||||
|
||||
private void DeletePreviousRelations(UUID a1, UUID a2)
|
||||
{
|
||||
// Delete any previous friendship relations
|
||||
FriendInfo[] finfos = null;
|
||||
FriendInfo f = null;
|
||||
finfos = GetFriendsFromCache(a1);
|
||||
if (finfos != null)
|
||||
{
|
||||
f = GetFriend(finfos, a2);
|
||||
if (f != null)
|
||||
{
|
||||
FriendsService.Delete(a1, f.Friend);
|
||||
// and also the converse
|
||||
FriendsService.Delete(f.Friend, a1.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
finfos = GetFriendsFromCache(a2);
|
||||
if (finfos != null)
|
||||
{
|
||||
f = GetFriend(finfos, a1);
|
||||
if (f != null)
|
||||
{
|
||||
FriendsService.Delete(a2, f.Friend);
|
||||
// and also the converse
|
||||
FriendsService.Delete(f.Friend, a2.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool DeleteFriendship(UUID agentID, UUID exfriendID)
|
||||
{
|
||||
Boolean agentIsLocal = true;
|
||||
@@ -718,80 +693,5 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
friendConn.DeleteFriendship(foreignUser, localUser, secret);
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool ForwardFriendshipOffer(UUID agentID, UUID friendID, GridInstantMessage im)
|
||||
{
|
||||
if (base.ForwardFriendshipOffer(agentID, friendID, im))
|
||||
return true;
|
||||
|
||||
// OK, that didn't work, so let's try to find this user somewhere
|
||||
if (!m_uMan.IsLocalGridUser(friendID))
|
||||
{
|
||||
string friendsURL = m_uMan.GetUserServerURL(friendID, "FriendsServerURI");
|
||||
if (friendsURL != string.Empty)
|
||||
{
|
||||
m_log.DebugFormat("[HGFRIENDS MODULE]: Forwading friendship from {0} to {1} @ {2}", agentID, friendID, friendsURL);
|
||||
GridRegion region = new GridRegion();
|
||||
region.ServerURI = friendsURL;
|
||||
|
||||
string name = im.fromAgentName;
|
||||
if (m_uMan.IsLocalGridUser(agentID))
|
||||
{
|
||||
IClientAPI agentClient = LocateClientObject(agentID);
|
||||
AgentCircuitData agentClientCircuit = ((Scene)(agentClient.Scene)).AuthenticateHandler.GetAgentCircuitData(agentClient.CircuitCode);
|
||||
string agentHomeService = string.Empty;
|
||||
try
|
||||
{
|
||||
agentHomeService = agentClientCircuit.ServiceURLs["HomeURI"].ToString();
|
||||
string lastname = "@" + new Uri(agentHomeService).Authority;
|
||||
string firstname = im.fromAgentName.Replace(" ", ".");
|
||||
name = firstname + lastname;
|
||||
}
|
||||
catch (KeyNotFoundException)
|
||||
{
|
||||
m_log.DebugFormat("[HGFRIENDS MODULE]: Key HomeURI not found for user {0}", agentID);
|
||||
return false;
|
||||
}
|
||||
catch (NullReferenceException)
|
||||
{
|
||||
m_log.DebugFormat("[HGFRIENDS MODULE]: Null HomeUri for local user {0}", agentID);
|
||||
return false;
|
||||
}
|
||||
catch (UriFormatException)
|
||||
{
|
||||
m_log.DebugFormat("[HGFRIENDS MODULE]: Malformed HomeUri {0} for local user {1}", agentHomeService, agentID);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
m_HGFriendsConnector.FriendshipOffered(region, agentID, friendID, im.message, name);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool LocalFriendshipOffered(UUID toID, GridInstantMessage im)
|
||||
{
|
||||
if (base.LocalFriendshipOffered(toID, im))
|
||||
{
|
||||
if (im.fromAgentName.Contains("@"))
|
||||
{
|
||||
string[] parts = im.fromAgentName.Split(new char[] { '@' });
|
||||
if (parts.Length == 2)
|
||||
{
|
||||
string[] fl = parts[0].Trim().Split(new char[] { '.' });
|
||||
if (fl.Length == 2)
|
||||
m_uMan.AddUser(new UUID(im.fromAgentID), fl[0], fl[1], "http://" + parts[1]);
|
||||
else
|
||||
m_uMan.AddUser(new UUID(im.fromAgentID), fl[0], "", "http://" + parts[1]);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,69 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Services.Connectors.Hypergrid;
|
||||
using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
|
||||
|
||||
using OpenMetaverse;
|
||||
|
||||
using log4net;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
{
|
||||
public class HGStatusNotifier
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private HGFriendsModule m_FriendsModule;
|
||||
|
||||
public HGStatusNotifier(HGFriendsModule friendsModule)
|
||||
{
|
||||
m_FriendsModule = friendsModule;
|
||||
}
|
||||
|
||||
public void Notify(UUID userID, Dictionary<string, List<FriendInfo>> friendsPerDomain, bool online)
|
||||
{
|
||||
foreach (KeyValuePair<string, List<FriendInfo>> kvp in friendsPerDomain)
|
||||
{
|
||||
if (kvp.Key != "local")
|
||||
{
|
||||
// For the others, call the user agent service
|
||||
List<string> ids = new List<string>();
|
||||
foreach (FriendInfo f in kvp.Value)
|
||||
ids.Add(f.Friend);
|
||||
|
||||
if (ids.Count == 0)
|
||||
continue; // no one to notify. caller don't do this
|
||||
|
||||
m_log.DebugFormat("[HG STATUS NOTIFIER]: Notifying {0} friends in {1}", ids.Count, kvp.Key);
|
||||
// ASSUMPTION: we assume that all users for one home domain
|
||||
// have exactly the same set of service URLs.
|
||||
// If this is ever not true, we need to change this.
|
||||
UUID friendID = UUID.Zero; String tmp = String.Empty;
|
||||
if (Util.ParseUniversalUserIdentifier(ids[0], out friendID, out tmp, out tmp, out tmp, out tmp))
|
||||
{
|
||||
string friendsServerURI = m_FriendsModule.UserManagementModule.GetUserServerURL(friendID, "FriendsServerURI");
|
||||
if (friendsServerURI != string.Empty)
|
||||
{
|
||||
HGFriendsServicesConnector fConn = new HGFriendsServicesConnector(friendsServerURI);
|
||||
|
||||
List<UUID> friendsOnline = fConn.StatusNotification(ids, userID, online);
|
||||
|
||||
if (online && friendsOnline.Count > 0)
|
||||
{
|
||||
IClientAPI client = m_FriendsModule.LocateClientObject(userID);
|
||||
if (client != null)
|
||||
client.SendAgentOnline(friendsOnline.ToArray());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -96,7 +96,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Groups
|
||||
|
||||
scene.EventManager.OnNewClient += OnNewClient;
|
||||
scene.EventManager.OnClientClosed += OnClientClosed;
|
||||
scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
|
||||
// scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
@@ -133,7 +133,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Groups
|
||||
private void OnNewClient(IClientAPI client)
|
||||
{
|
||||
// Subscribe to instant messages
|
||||
client.OnInstantMessage += OnInstantMessage;
|
||||
// client.OnInstantMessage += OnInstantMessage;
|
||||
client.OnAgentDataUpdateRequest += OnAgentDataUpdateRequest;
|
||||
client.OnUUIDGroupNameRequest += HandleUUIDGroupNameRequest;
|
||||
lock (m_ClientMap)
|
||||
@@ -171,15 +171,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Groups
|
||||
ActiveGroupTitle);
|
||||
}
|
||||
|
||||
private void OnInstantMessage(IClientAPI client, GridInstantMessage im)
|
||||
{
|
||||
}
|
||||
// private void OnInstantMessage(IClientAPI client, GridInstantMessage im)
|
||||
// {
|
||||
// }
|
||||
|
||||
private void OnGridInstantMessage(GridInstantMessage msg)
|
||||
{
|
||||
// Trigger the above event handler
|
||||
OnInstantMessage(null, msg);
|
||||
}
|
||||
// private void OnGridInstantMessage(GridInstantMessage msg)
|
||||
// {
|
||||
// // Trigger the above event handler
|
||||
// OnInstantMessage(null, msg);
|
||||
// }
|
||||
|
||||
private void HandleUUIDGroupNameRequest(UUID id,IClientAPI remote_client)
|
||||
{
|
||||
|
||||
@@ -39,9 +39,6 @@ using OpenSim.Framework.Serialization.External;
|
||||
using OpenSim.Region.CoreModules.World.Archiver;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using Ionic.Zlib;
|
||||
using GZipStream = Ionic.Zlib.GZipStream;
|
||||
using CompressionMode = Ionic.Zlib.CompressionMode;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||
{
|
||||
@@ -94,7 +91,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||
/// Constructor
|
||||
/// </summary>
|
||||
public InventoryArchiveWriteRequest(
|
||||
Guid id, InventoryArchiverModule module, Scene scene,
|
||||
Guid id, InventoryArchiverModule module, Scene scene,
|
||||
UserAccount userInfo, string invPath, string savePath)
|
||||
: this(
|
||||
id,
|
||||
@@ -102,7 +99,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||
scene,
|
||||
userInfo,
|
||||
invPath,
|
||||
new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress, CompressionLevel.BestCompression))
|
||||
new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress))
|
||||
{
|
||||
}
|
||||
|
||||
@@ -110,7 +107,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||
/// Constructor
|
||||
/// </summary>
|
||||
public InventoryArchiveWriteRequest(
|
||||
Guid id, InventoryArchiverModule module, Scene scene,
|
||||
Guid id, InventoryArchiverModule module, Scene scene,
|
||||
UserAccount userInfo, string invPath, Stream saveStream)
|
||||
{
|
||||
m_id = id;
|
||||
@@ -128,7 +125,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||
{
|
||||
Exception reportedException = null;
|
||||
bool succeeded = true;
|
||||
|
||||
|
||||
try
|
||||
{
|
||||
m_archiveWriter.Close();
|
||||
@@ -149,21 +146,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||
|
||||
protected void SaveInvItem(InventoryItemBase inventoryItem, string path, Dictionary<string, object> options, IUserAccountService userAccountService)
|
||||
{
|
||||
if (options.ContainsKey("exclude"))
|
||||
{
|
||||
if (((List<String>)options["exclude"]).Contains(inventoryItem.Name) ||
|
||||
((List<String>)options["exclude"]).Contains(inventoryItem.ID.ToString()))
|
||||
{
|
||||
if (options.ContainsKey("verbose"))
|
||||
{
|
||||
m_log.InfoFormat(
|
||||
"[INVENTORY ARCHIVER]: Skipping inventory item {0} {1} at {2}",
|
||||
inventoryItem.Name, inventoryItem.ID, path);
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (options.ContainsKey("verbose"))
|
||||
m_log.InfoFormat(
|
||||
"[INVENTORY ARCHIVER]: Saving item {0} {1} with asset {2}",
|
||||
@@ -193,27 +175,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||
/// <param name="options"></param>
|
||||
/// <param name="userAccountService"></param>
|
||||
protected void SaveInvFolder(
|
||||
InventoryFolderBase inventoryFolder, string path, bool saveThisFolderItself,
|
||||
InventoryFolderBase inventoryFolder, string path, bool saveThisFolderItself,
|
||||
Dictionary<string, object> options, IUserAccountService userAccountService)
|
||||
{
|
||||
if (options.ContainsKey("excludefolders"))
|
||||
{
|
||||
if (((List<String>)options["excludefolders"]).Contains(inventoryFolder.Name) ||
|
||||
((List<String>)options["excludefolders"]).Contains(inventoryFolder.ID.ToString()))
|
||||
{
|
||||
if (options.ContainsKey("verbose"))
|
||||
{
|
||||
m_log.InfoFormat(
|
||||
"[INVENTORY ARCHIVER]: Skipping folder {0} at {1}",
|
||||
inventoryFolder.Name, path);
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (options.ContainsKey("verbose"))
|
||||
m_log.InfoFormat("[INVENTORY ARCHIVER]: Saving folder {0}", inventoryFolder.Name);
|
||||
|
||||
|
||||
if (saveThisFolderItself)
|
||||
{
|
||||
path += CreateArchiveFolderName(inventoryFolder);
|
||||
@@ -222,7 +189,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||
m_archiveWriter.WriteDir(path);
|
||||
}
|
||||
|
||||
InventoryCollection contents
|
||||
InventoryCollection contents
|
||||
= m_scene.InventoryService.GetFolderContent(inventoryFolder.Owner, inventoryFolder.ID);
|
||||
|
||||
foreach (InventoryFolderBase childFolder in contents.Folders)
|
||||
@@ -249,16 +216,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||
InventoryFolderBase inventoryFolder = null;
|
||||
InventoryItemBase inventoryItem = null;
|
||||
InventoryFolderBase rootFolder = m_scene.InventoryService.GetRootFolder(m_userInfo.PrincipalID);
|
||||
|
||||
|
||||
bool saveFolderContentsOnly = false;
|
||||
|
||||
|
||||
// Eliminate double slashes and any leading / on the path.
|
||||
string[] components
|
||||
= m_invPath.Split(
|
||||
new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries);
|
||||
|
||||
|
||||
int maxComponentIndex = components.Length - 1;
|
||||
|
||||
|
||||
// If the path terminates with a STAR then later on we want to archive all nodes in the folder but not the
|
||||
// folder itself. This may get more sophisicated later on
|
||||
if (maxComponentIndex >= 0 && components[maxComponentIndex] == STAR_WILDCARD)
|
||||
@@ -266,13 +233,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||
saveFolderContentsOnly = true;
|
||||
maxComponentIndex--;
|
||||
}
|
||||
|
||||
|
||||
m_invPath = String.Empty;
|
||||
for (int i = 0; i <= maxComponentIndex; i++)
|
||||
{
|
||||
m_invPath += components[i] + InventoryFolderImpl.PATH_DELIMITER;
|
||||
}
|
||||
|
||||
|
||||
// Annoyingly Split actually returns the original string if the input string consists only of delimiters
|
||||
// Therefore if we still start with a / after the split, then we need the root folder
|
||||
if (m_invPath.Length == 0)
|
||||
@@ -282,42 +249,41 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||
else
|
||||
{
|
||||
m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER));
|
||||
List<InventoryFolderBase> candidateFolders
|
||||
List<InventoryFolderBase> candidateFolders
|
||||
= InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, rootFolder, m_invPath);
|
||||
if (candidateFolders.Count > 0)
|
||||
inventoryFolder = candidateFolders[0];
|
||||
}
|
||||
|
||||
|
||||
// The path may point to an item instead
|
||||
if (inventoryFolder == null)
|
||||
inventoryItem = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, rootFolder, m_invPath);
|
||||
|
||||
|
||||
if (null == inventoryFolder && null == inventoryItem)
|
||||
{
|
||||
// We couldn't find the path indicated
|
||||
// We couldn't find the path indicated
|
||||
string errorMessage = string.Format("Aborted save. Could not find inventory path {0}", m_invPath);
|
||||
Exception e = new InventoryArchiverException(errorMessage);
|
||||
m_module.TriggerInventoryArchiveSaved(m_id, false, m_userInfo, m_invPath, m_saveStream, e);
|
||||
throw e;
|
||||
}
|
||||
|
||||
|
||||
m_archiveWriter = new TarArchiveWriter(m_saveStream);
|
||||
|
||||
m_log.InfoFormat("[INVENTORY ARCHIVER]: Adding control file to archive.");
|
||||
|
||||
// Write out control file. This has to be done first so that subsequent loaders will see this file first
|
||||
// XXX: I know this is a weak way of doing it since external non-OAR aware tar executables will not do this
|
||||
// not sure how to fix this though, short of going with a completely different file format.
|
||||
m_archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, CreateControlFile(options));
|
||||
|
||||
m_log.InfoFormat("[INVENTORY ARCHIVER]: Added control file to archive.");
|
||||
|
||||
if (inventoryFolder != null)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[INVENTORY ARCHIVER]: Found folder {0} {1} at {2}",
|
||||
inventoryFolder.Name,
|
||||
inventoryFolder.ID,
|
||||
inventoryFolder.Name,
|
||||
inventoryFolder.ID,
|
||||
m_invPath == String.Empty ? InventoryFolderImpl.PATH_DELIMITER : m_invPath);
|
||||
|
||||
|
||||
//recurse through all dirs getting dirs and files
|
||||
SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !saveFolderContentsOnly, options, userAccountService);
|
||||
}
|
||||
@@ -326,10 +292,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||
m_log.DebugFormat(
|
||||
"[INVENTORY ARCHIVER]: Found item {0} {1} at {2}",
|
||||
inventoryItem.Name, inventoryItem.ID, m_invPath);
|
||||
|
||||
|
||||
SaveInvItem(inventoryItem, ArchiveConstants.INVENTORY_PATH, options, userAccountService);
|
||||
}
|
||||
|
||||
|
||||
// Don't put all this profile information into the archive right now.
|
||||
//SaveUsers();
|
||||
|
||||
@@ -388,7 +354,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||
///
|
||||
/// These names are prepended with an inventory folder's UUID so that more than one folder can have the
|
||||
/// same name
|
||||
///
|
||||
///
|
||||
/// <param name="folder"></param>
|
||||
/// <returns></returns>
|
||||
public static string CreateArchiveFolderName(InventoryFolderBase folder)
|
||||
@@ -402,7 +368,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||
///
|
||||
/// These names are prepended with an inventory item's UUID so that more than one item can have the
|
||||
/// same name
|
||||
///
|
||||
///
|
||||
/// <param name="item"></param>
|
||||
/// <returns></returns>
|
||||
public static string CreateArchiveItemName(InventoryItemBase item)
|
||||
@@ -448,7 +414,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||
public string CreateControlFile(Dictionary<string, object> options)
|
||||
{
|
||||
int majorVersion, minorVersion;
|
||||
|
||||
|
||||
if (options.ContainsKey("home"))
|
||||
{
|
||||
majorVersion = 1;
|
||||
@@ -458,10 +424,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||
{
|
||||
majorVersion = 0;
|
||||
minorVersion = 3;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
m_log.InfoFormat("[INVENTORY ARCHIVER]: Creating version {0}.{1} IAR", majorVersion, minorVersion);
|
||||
|
||||
|
||||
StringWriter sw = new StringWriter();
|
||||
XmlTextWriter xtw = new XmlTextWriter(sw);
|
||||
xtw.Formatting = Formatting.Indented;
|
||||
@@ -483,4 +449,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||
return s;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
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Reference in New Issue
Block a user