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593 Commits

Author SHA1 Message Date
Justin Clark-Casey (justincc)
f6aa262585 Lock GDI+ portion og VectorRenderModule.GetDrawStringSize() to prevent concurrent thread use provoking mono crashes.
Same rationale as commit 13690582.
2012-09-28 01:56:25 +01:00
Justin Clark-Casey (justincc)
2cc7a89012 Fix usage statement on "debug http" console command since max level is now 5 rather than 3 2012-09-13 00:20:38 +01:00
Justin Clark-Casey (justincc)
108e77fe1a Fix bug in logging sample input at debug http level 4.
Also converts newlines to "\n" text.
2012-09-13 00:20:31 +01:00
Justin Clark-Casey (justincc)
97b1b309ce minor: Comment out friends notification log spam for now. 2012-09-13 00:20:21 +01:00
Justin Clark-Casey (justincc)
53839ac779 Make "show http-handlers" command available for ROBUST instances as well as the simulator executable. 2012-09-13 00:20:09 +01:00
Justin Clark-Casey (justincc)
4efcf38e17 Add levels 4 and 5 to "debug http" console command that will log a sample of incoming request data and the entire incoming data respectively.
See "help debug http" for more details.
2012-09-13 00:20:01 +01:00
Justin Clark-Casey (justincc)
639d147231 Add missing DynamicTexture.cs file from last commit 2012-09-13 00:19:45 +01:00
Justin Clark-Casey (justincc)
a53f90cf7a If reusing dynamic textures, do not reuse small data length textures that fall below current viewer discard level 2 thresholds.
Viewer LL 3.3.4 and before sometimes fail to properly redisplay dynamic textures that have a small data length compared to pixel size when pulled from cache.
This appears to happen when the data length is smaller than the estimate discard level 2 size the viewer uses when making this GetTexture request.
This commit works around this by always regenerating dynamic textures that fall below this threshold rather than reusing them if ReuseDynamicTextures = true
This can be controlled by the [Textures] ReuseDynamicLowDataTextures config setting which defaults to false.
2012-09-13 00:19:39 +01:00
Justin Clark-Casey (justincc)
e0a3a8d47b If the GetTexture capability receives a request for a range of data beyond that of an otherwise valid asset, return HTTP PartialContent rather than RequestedRangeNotSatisfiable.
This is because recent viewers (3.2.1, 3.3.4) and probably earlier ones using the http GetTexture capability will sometimes make such invalid range requests.
This appears to happen if the viewer's estimate of texture sizes at discard levels > 0 (chiefly 2) exceeds the total texture size.
I believe this does not normally happen but can occur for dynamic textures with are large but mainly blank.
If this happens, returning a RequestedRangeNotSatisfiable will cause the viewer to not render the texture at the final resolution.
However, returning a PartialContent (or OK) even with 0 data will allow the viewer to render the final texture.
2012-09-13 00:19:26 +01:00
Justin Clark-Casey (justincc)
7ce30cc49e Make ReuseDynamicTextures an experimental config setting in [Textures]. Default is false, as before.
If true, this setting reuses dynamically generated textures (i.e. created through osSetDynamicTextureData() and similar OSSL functions) where possible rather than always regenerating them.
This results in much quicker updates viewer-side but may bloat the asset cache (though this is fixable).
Also, sometimes issue have been seen where dynamic textures do not transfer to the viewer properly (permanently blurry).
If this happens and that flag is set then they are not regenerated, the viewer has to clear cache or wait for 24 hours before all cached uuids are invalidated.
CUrrently experimental.  Default is false, as before.
2012-09-13 00:19:12 +01:00
Justin Clark-Casey (justincc)
6c36471f0c If the compile-time DynamicTextureModule.ReuseTextures flag is set, check metadata still exists for any reused asset in case some other process has removed it from the cache. 2012-09-13 00:19:05 +01:00
Justin Clark-Casey (justincc)
a100723aaf Renaming existing 'torture' tests to 'performance' tests instead, since this better matches what they really do.
nant target name changes to test-perf instead of torture, to match test-stress
still not run by default
2012-09-13 00:18:56 +01:00
Justin Clark-Casey (justincc)
69dc9b89a2 Add VectorRenderModuleStressTests that contains a long running test that generates thousands of vector textures concurrently.
Intended for use if there are future issues with mono crashes whilst generate dynamic textures.
This test is triggered via a new test-stress nant target.
Not run by default.
2012-09-13 00:18:48 +01:00
Justin Clark-Casey (justincc)
c0d68d0aa4 Add experimental DynamicTextureModule.ReuseTextures flag, currently only configurable on compile.
Disabled (status quo) by default.
This flag makes the dynamic texture module reuse cache previously dynamically generated textures given the same input commands and extra params for 24 hours.
This occurs as long as those commands would always generate the same texture (e.g. they do not contain commands to fetch data from the web).
This makes texture changing faster as a viewer-cached texture uuid is sent and may reduce simulator load in regions with generation of lots of dynamic textures.
A downside is that this stops expiry of old temporary dynamic textures from the cache,
Another downside is that a jpeg2000 generation that partially failed is currently not regenerated until restart or after 24 hours.
2012-09-13 00:18:29 +01:00
Justin Clark-Casey (justincc)
ce89bc38e1 Add VectorRenderModule.TestRepeatSameDrawDifferentExtraParams() 2012-09-13 00:18:07 +01:00
Justin Clark-Casey (justincc)
a21ee11fe8 Add VectorRenderModuleTests.TestRepeatDrawContainingImage() 2012-09-13 00:18:00 +01:00
Justin Clark-Casey (justincc)
06df03d98a Add VectorRenderModuleTests.TestRepeatDraw() 2012-09-13 00:17:47 +01:00
Justin Clark-Casey (justincc)
2f4181623d Add IDynamicTextureManager.ConvertData() to match AsyncConvertData(). Remove mismatching ConvertStream() where there is no AsyncConvertStream and neither IDynamicTextureManager implementer implements this method. 2012-09-13 00:13:22 +01:00
Justin Clark-Casey (justincc)
bbfb501b02 minor: Simplify return of vector render module name and some very minor removal of unncessary syntax clutter 2012-09-13 00:13:13 +01:00
Justin Clark-Casey (justincc)
a70baa95d1 Lock disposal of separate gdi+ objects under different threads since this prevents malloc heap corruption seen under Ubuntu 10.04.1 and 11.04 - probably a libcairo issue
In testing, it appears that if multiple threads dispose of separate GDI+ objects simultaneously,
the native malloc heap can become corrupted, possibly due to a double free().  This may be due to
bugs in the underlying libcairo used by mono's libgdiplus.dll on Linux/OSX.  These problems were
seen with both libcario 1.10.2-6.1ubuntu3 and 1.8.10-2ubuntu1.  They go away if disposal is perfomed
under lock.
2012-08-22 23:09:33 +01:00
Justin Clark-Casey (justincc)
ed99017271 Tighten up OpenSim.Framework.Cache locking to avoid race conditions.
This is to resolve a reported issue in http://opensimulator.org/mantis/view.php?id=6232
Here, the land management module is using OpenSim.Framework.Cache (the only code to currently do so apart from the non-default CoreAssetCache).
2012-08-21 22:23:34 +01:00
Justin Clark-Casey (justincc)
061c748b75 Add --force flag to "kick user" console command to allow bypassing of recent race condition checks.
This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once).
You should only attempt --force if a normal kick fails.
This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive.
This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place.
2012-08-21 22:23:04 +01:00
Justin Clark-Casey (justincc)
c4645a899f Add information to ThreadStackSize about possibly increasing if suffering StackOverflowExceptions during script conversion/compilation (e.g. on Windows 64-bit) 2012-08-21 22:15:17 +01:00
Justin Clark-Casey (justincc)
c223ac6929 minor: Make xengine debug message on script load a scripting loading message instead.
This is more useful if compilation fails due to an uncatchable exception since we know what was being compiled.
2012-08-21 22:14:56 +01:00
Melanie
7e287227a4 Release http-in URLs when llResetScript is called 2012-08-21 22:12:48 +01:00
Justin Clark-Casey (justincc)
d4470c6147 Fix the recent windows compile error by putting newFont for case "R" in VectorRenderModule inside its own context, rather than disposing of the old font before using it as a prototype for the new. 2012-08-21 22:11:53 +01:00
SignpostMarv
c14f983cca attempting to fix a build issue
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-08-21 22:11:39 +01:00
Justin Clark-Casey (justincc)
8a78d0f974 Delete old blank SOGSpamTest 2012-08-21 22:09:00 +01:00
Justin Clark-Casey (justincc)
f35e94f168 Properly dispose of all GDI+ entities used in VectorRenderModule for dynamic textures.
The convention is that if an object implements IDiposable() the code must explicitly call Dispose() or call it via the using statement.
This may be particularly important for GDI+ objects since they encapsulate native code entities.
2012-08-21 22:08:49 +01:00
Justin Clark-Casey (justincc)
0e9e60d55a Remove duplicated IScenePresence.PresenceType. This is already in ISceneAgent.PresenceType from which IScenePresence inherits.
No other code changes required.
2012-08-21 22:06:31 +01:00
Justin Clark-Casey (justincc)
f6a7325961 Add information about each column to "show queues" region console command help. 2012-08-21 22:00:38 +01:00
Justin Clark-Casey (justincc)
ed63cafa65 Extend region console "show queues" command to show already collected time since last packeted received by the simulator from a viewer. 2012-08-21 22:00:31 +01:00
Justin Clark-Casey (justincc)
092e94035b Backport fix of inventory skeleton fetch from XInventoryServicesConnector.
This is not used by login if the inventory service and login service are housed in the same ROBUST instance (which is the default config)
2012-08-02 01:55:44 +01:00
Justin Clark-Casey (justincc)
fa3ebd85c9 minor: Comment out noisy ScriptTaskInventory Request log message 2012-08-02 01:36:37 +01:00
Justin Clark-Casey (justincc)
08a9b01123 Fix a bug in pCampbot grabbing behaviour where an exception would be thrown if the bot was not yet aware of any objects. 2012-08-02 01:35:31 +01:00
Justin Clark-Casey (justincc)
5772d23ff6 Look up the NPC module when the SensorRepeat class is created, rather than on every single sensor sweep. 2012-08-02 01:34:53 +01:00
Justin Clark-Casey (justincc)
1d0ff7da2a Resolve a deadlock between INPCModule and SensorRepeat by replacing the SensorRepeat list with a new list on add/removes rather than locking it for the duration of the sensor sweep.
A deadlock was observed today where NPC removal on a script thread would lock the NPC list and then try to lock the sensor list via scripted attachment removal.
Concurrently, the sensor sweep thread would lock the sensor list and then try to lock the NPC list to check NPC status.
This commit resolves the deadlock by replacing the sensor list on update rather than locking it for the duration of the sweep.
2012-08-02 01:30:35 +01:00
Justin Clark-Casey (justincc)
ec063b9088 Fix bug in SoundModule.TriggerSound() where every sound update to an avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain.
This was making sound attenuate oddly when there were NPCs in the region, though it could also happen with ordinary avatars.
2012-08-02 01:30:27 +01:00
Justin Clark-Casey (justincc)
12fbfb6125 If we're fetching active gestures via the XInventoryServiceConnector, then properly look at the ITEMS dictionary already returned rather than the level above this. 2012-08-02 01:30:17 +01:00
SignpostMarv
272cd9886d adding asset cache and map tile directories to .gitignore 2012-08-02 01:29:22 +01:00
Justin Clark-Casey (justincc)
627cfe6678 Remove the LandGeom checks in OdeScene - these are pointless since LandGeom is always IntPtr.Zero and contacts returned always have a valid geometry.
Possibly this was for a feature that was never implemented or was otherwise removed.
Thanks to SignpostMarv for the spot of the warning that shows this parameter was never changed.
2012-08-02 01:28:21 +01:00
Justin Clark-Casey (justincc)
aac4d9d682 Fix issue where RegionCombinerModule was not removing regions from its dictionary on RemoveRegion(), causing a later issue if regions were restarted (removed then readded). 2012-08-02 01:27:17 +01:00
Justin Clark-Casey (justincc)
25d39a19e1 When copying items, copy the item description field instead of the asset description field.
If we copy the asset description then we will only ever replicate the very first description, if there was one, not any subsequent changes.
Thanks to Oren Hurvitz of Kitely for this patch from http://opensimulator.org/mantis/view.php?id=6107
I have adapted it slightly to change the order of arguments (name before description rather than vice-versa) and slightly improve some method doc.
2012-08-02 01:27:03 +01:00
Justin Clark-Casey (justincc)
55d383e4be Add MemoryWatchdog class missing from git master a1e9964 2012-08-02 01:19:01 +01:00
Justin Clark-Casey (justincc)
b180fdd0fd Correct churn stat from MB/s from KB/s 2012-08-02 01:18:48 +01:00
Justin Clark-Casey (justincc)
cc6b2fdb9f Add experimental "OpenSim object memory churn" statistics to output of region console "show stats" command
This aims to capture the amount of memory that OpenSim turns over whilst operating a region.
This memory is not lost - apart from leaks it is reclaimed by the garbage collector.
However, the more memory that gets turned over the more work the GC has to do to reclaim it.
2012-08-02 01:13:58 +01:00
Justin Clark-Casey (justincc)
9d6ea27df0 Make SceneManager.OnRegionsReadyStatusChange event available.
This is fired when all regions are ready or when at least one region becomes not ready.
Recently added EventManager.OnRegionReady becomes OnRegionReadyStatusChange to match OnLoginsEnabledStatusChange
2012-08-02 00:50:02 +01:00
Melanie
2d66fcd4cd Committing Avination's memleak fix-a-thon, installment #2
Ensure items coming off the lockless queue are released. Also ensure this
is done when the queue is cleared.
2012-08-02 00:24:23 +01:00
Melanie
91ae1908fe Committing Avination's memleak fix-a-thon, installment #3
When linking, detach the no longer used SOG's from backup so they can be
collected. Since their Children collection is never emptied, they prevent
their former SOPs from being collected as well.
2012-08-02 00:23:47 +01:00
Melanie
ed962bb3d3 Commiting Avination's memleak fix-a-thon, installment #1
As the MinHeap shrinks, free object references that have been sent. Also,
free the last item when it empties.
2012-08-02 00:23:38 +01:00
Justin Clark-Casey (justincc)
9ea09d785c Add basic TestCreateRootScenePresence() regression test 2012-08-02 00:18:45 +01:00
Justin Clark-Casey (justincc)
e3db5fb603 Add EventManager.OnRegionLoginsStatusChange fired whenever logins are enabled or disabled at any point, not just during initial startup.
This replaces EventManager.OnLoginsEnabled which only fired when logins were first enabled
and was affected by a bug where it would never fire if the region started with logins disabled.
2012-08-02 00:11:11 +01:00
Justin Clark-Casey (justincc)
58aa51218e Add back notification to neighbouring regions when RegionReadyModule is not active accidentally just removed in 528004d 2012-08-02 00:11:00 +01:00
Justin Clark-Casey (justincc)
0fff0e1fad Perform other region ready actions even if simulator is configured to leave logins disabled on startup. 2012-08-02 00:10:46 +01:00
Justin Clark-Casey (justincc)
4457ec667a Stop the 15 second initial script compile wait if a script is being rezzed on a previously empty region. 2012-08-02 00:07:41 +01:00
Justin Clark-Casey (justincc)
7f2e6a55c4 Fix bug where region ready would be triggered a second time if a script was rezzed on a previously script-free region.
There is no need to listen for OnRezScript in RegionReadyModule since OnEmptyScriptCompileQueue will only fire if scripts were compiled.
2012-08-02 00:07:27 +01:00
Justin Clark-Casey (justincc)
92a01a7e70 Fix bug where region ready was being triggered twice in quick succession if a region contained no scripts. 2012-08-02 00:04:37 +01:00
Justin Clark-Casey (justincc)
4debc67b48 Establish EventManager.OnRegionReady event. This will only be triggerred once when the region is ready.
Switch MapImageServiceModule to use this.
2012-08-02 00:04:17 +01:00
Justin Clark-Casey (justincc)
c8f60acc30 Pass entire scene object in OnLoginsEnabled event rather than just the region name.
This saves listeners from having to re-retrieve the scene from their own lists, which won't work anyway if multiple regions with the same name have been allowed
2012-08-01 23:59:47 +01:00
Justin Clark-Casey (justincc)
272c3c1069 Only listen to LoginsEnabled event in RegionReadyModule if it has been asked to disable logins until all scripts have been compiled 2012-08-01 23:50:59 +01:00
Justin Clark-Casey (justincc)
5aa9c21e7d minor: switch around mixed up circuit code and endpoint data in "show connections" region console command 2012-07-25 23:37:21 +01:00
Justin Clark-Casey (justincc)
454c3fc913 Make LLClientView instant message handling asynchronous rather than synchronous to prevent long operations from holding up all inbound packet processing.
Giving a large folder from one avatar to another was causing a long delay when handled synchronously, since it took some time to retrieve the necessary data from the inventory service.
Handling this asynchronously instead stops this delay from disrupting all avatars in the scene.  This has been shown in OSGrid.
I see no reason for not handling all IM messages asynchronously, just as incoming chat is handled asynchronously, so this has been switched for all instant messages.
Thanks to Nebadon for testing this change out.
2012-07-25 23:37:20 +01:00
Justin Clark-Casey (justincc)
3cd7c59696 Comment out OnIncomingInstantMessage and OnInstantMessage handlers in GroupsModule, since these led to a private blank method 2012-07-25 23:37:18 +01:00
Justin Clark-Casey (justincc)
1f8ac33ecb Stop explicitly closing and nulling out Animator in order to prevent NREs in various places due to race conditions.
Even where checks are being made they aren't enough since they all assume that the Animator they just checked is still there in the next line, which is not necessarily the case without locking.
The memory used is small and these should be GC'd anyway when the SP is released.  If this is not happening then the wider problem of old SPs being retained needs to be resolved.
2012-07-25 23:37:15 +01:00
Justin Clark-Casey (justincc)
47e2922a40 Prevent race conditions between two threads that call LLClientView.Close() simultaneously (e.g. ack timeout and an attempt to reconnect) 2012-07-25 23:32:27 +01:00
Justin Clark-Casey (justincc)
4deb25da87 Add TestCreateDuplicateRootScenePresence() regression test. 2012-07-25 23:32:21 +01:00
Justin Clark-Casey (justincc)
587c8017ab Add basic TestCreateRootScenePresence() regression test 2012-07-25 23:32:06 +01:00
Justin Clark-Casey (justincc)
d5d801f218 Close() the ScenePresence after we've removed it from the scene graph, to cut down race conditions when another thread manages the grab the presence after some SP structures have been reset. 2012-07-25 23:30:59 +01:00
Justin Clark-Casey (justincc)
2f865da5c7 refactor: factor out common code in WebStatsModule.OnMakeRootAgent() 2012-07-19 01:00:50 +01:00
Justin Clark-Casey (justincc)
cf2f6843c6 In WebStatsModule.OnMakeRootAgent(), get region ID directly from SP.Scene.RegionInfo.RegionID instead of manually looking it up from the stored scene list. 2012-07-19 01:00:40 +01:00
Justin Clark-Casey (justincc)
97d084c9f5 Stop warning about no session from ViewerStats if user teleports to another region in the same simulator that was not next to the source region.
This was because teleporting to the new region invoked the new session setup code before the agent was removed from the old region, which then invoked the session teardown code.
Now, we only invoke the teardown code if the region ID occupied by the agent being removed is the same as the one registered for the current session.
2012-07-19 01:00:33 +01:00
Justin Clark-Casey (justincc)
14f72a9a43 Remove a callstack print out I accidentally left in 2 commits ago in 9ccb578 2012-07-19 00:57:50 +01:00
Justin Clark-Casey (justincc)
89efccaa71 Rather than instantiating a UTF8 encoding everywhere when we want to supress the BOM, use a single Util.UTF8NoBomEncoding.
This class is thread-safe (as evidenced by the provision of the system-wide Encoding.UTF8 which does not suppress BOM on output).
2012-07-19 00:57:36 +01:00
Justin Clark-Casey (justincc)
8f61da0759 Don't cache regions data on the other unused LocalGridServiceConnector that the module code still sets up even if we're using one directly instantiated from the RemoteGridServiceConnector.
Also improves log messages to indicate which regions are sending/receiving various neighbour protocol messages.
2012-07-19 00:50:17 +01:00
Justin Clark-Casey (justincc)
e88e87ff63 Stop redundantly passing in the endpoint to the LLClientView constructor.
This can always be retrieved via the LLUDPClient and is so done in various places already.
2012-07-19 00:45:19 +01:00
Justin Clark-Casey (justincc)
4f10d1aa0c Remove IClientIPEndpoint client interface for now.
This may well come back in the future when this subinterface is actually used but it currently isn't and I feel the name was poor.
Everything uses IClientAPI.RemoveEndPoint which also returned the full endpoint rather than just the ip address.
2012-07-19 00:45:08 +01:00
Justin Clark-Casey (justincc)
1912215c40 Remove IClientAPI.GetClientEP() in favour of existing identical IClientAPI.RemoteEndpoint. 2012-07-19 00:45:02 +01:00
Justin Clark-Casey (justincc)
ffbca99b57 Extend "show circuits" to show circuit code, ip and viewer name.
Also change to use standard table formatting
"show circuits" and "show connections" console commands are very similar but access different data structures.
2012-07-19 00:44:48 +01:00
Justin Clark-Casey (justincc)
f660a25fa7 Add active status to "show connections" 2012-07-19 00:40:35 +01:00
Justin Clark-Casey (justincc)
523d03fb76 Put output for "show connections" command into standard table format.
Also moves into own method.
2012-07-19 00:40:18 +01:00
Justin Clark-Casey (justincc)
85985a8c3e Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than constructing fresh copies.
The encodings are thread-safe and already used in such a manner in other places.
This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM.
2012-07-19 00:25:40 +01:00
Justin Clark-Casey (justincc)
013e002b00 Fix build break for windows with missing package for IScriptEngine in prebuild.xml for OpenSim.Region.CoreModules.Tests.dll 2012-07-11 23:29:45 +01:00
Justin Clark-Casey (justincc)
5269d77cf9 Allow XEngine StartDelay to be configured in the [XEngine] config section.
This is only currently meant for use by regression tests that don't have any issues if XEngine is started up quickly, since no other operations will be occuring simultaneously.
Therefore, this is not yet documented externally.
2012-07-11 23:29:39 +01:00
Justin Clark-Casey (justincc)
8c8e6220fb Remove WorldComm module from the regression TestCompileAndStartScript() since the infrastructure no longer fails if this module isn't present, at least on the tested codepaths 2012-07-11 23:29:31 +01:00
Justin Clark-Casey (justincc)
150860c964 Add regression TestDetachScriptedAttachmentToInventory()
This currently only does a relatively crude check for a ScriptState node in the serialized xml
2012-07-11 23:29:24 +01:00
Justin Clark-Casey (justincc)
0cb1b0bb4a Add regression TestRezScriptedAttachmentsFromInventory() though this currently only checks for the presence of script items, not for started scripts 2012-07-11 23:29:16 +01:00
Justin Clark-Casey (justincc)
56d894ae24 refactor: move management of SOP.SitTargetAvatar into SOP.AddSittingAvatar() and SOP.RemoveSittingAvatar() 2012-07-11 23:29:07 +01:00
Justin Clark-Casey (justincc)
b34fd50155 Revert "refactor: Add SOP.IsSitTargetOccupied to improve readability"
This reverts commit c8f0d476d2.
On reconsideration, I think this is less readable since immediately following code still sets SitTargetAvatar directly
2012-07-11 23:15:35 +01:00
Justin Clark-Casey (justincc)
74486e767d refactor: Add SOP.IsSitTargetOccupied to improve readability 2012-07-11 23:15:23 +01:00
Justin Clark-Casey (justincc)
1b8814878d refactor: use sit orientation argument passed in to SP.SendSitResponse() rather than creating a new copy
There are no issues with side-effects since this is a struct.
2012-07-11 23:15:14 +01:00
Justin Clark-Casey (justincc)
095375d63d Move common code to detect whether a part has a valid sit target into a SOP property rather than being repeated in SP.
This also makes the detection in SP.FindNextAvailableSitTarget() and SendSitResponse() identical.
Previously they varied slightly (SendSitResponse didn't check for an older type of invalid quaternion) but the practical effect is most probably zero.
2012-07-11 23:15:06 +01:00
Justin Clark-Casey (justincc)
cb4e074a8c Remove log line accidentally left in SP.SendSitResponse() 2012-07-11 23:14:59 +01:00
Justin Clark-Casey (justincc)
222f844d65 Disable logging in regression test in OSSL_ApiAttachmentTests 2012-07-11 23:14:52 +01:00
Justin Clark-Casey (justincc)
bb2a9060f1 Fix recent SOP.GetSittingAvatars() to return null if there are no sitting avatars rather than throwing an exception.
Extends sitting avatar regression tests to test new sitters information
2012-07-11 23:14:45 +01:00
Justin Clark-Casey (justincc)
e21dd88ed5 When an attachment is detached to inv or derezzed, stop the scripts, update the known item with script state still in the script engine and then remove the scripts.
This is to fix a regression starting from 5301648 where attachments had to start being deleted before persistence in order to avoid race conditions with hud update threads.
2012-07-11 23:14:36 +01:00
Justin Clark-Casey (justincc)
35457448ca If a script is being stopped manually, then give the scriptpool thread 1 second to finish normally before forcibly aborting.
This is to avoid the worst of the problems in mono 2.6, 2.10 where an aborted thread does not always release all its locks.
This very short grace period is identical to the existing behaviour when a script is removed from the scene.
2012-07-11 23:14:30 +01:00
Justin Clark-Casey (justincc)
596caf41db This script allows an object to be attached directly from prim inventory to another avatar in the scene.
Very useful in serious game/environment scenarios where its only allowed for trusted creators.
Threat level Severe
2012-07-11 23:14:14 +01:00
Justin Clark-Casey (justincc)
c62b46a167 Don't allow a prim to be sat upon if its part of an attachment 2012-07-11 23:14:04 +01:00
Justin Clark-Casey (justincc)
2b3098f011 Do not allow a script to attach a prim if its being sat upon.
This prevents a stack overflow where a get position on the avatar will refer to the attachment which will in turn refer back to the avatar.
This required recording of all sitting avatars on a prim which is done separately from recording the sit target avatar.
Recording HashSet is null if there are no sitting avatars in order to save memory.
2012-07-11 23:13:48 +01:00
Justin Clark-Casey (justincc)
74b4efd7f9 minor: remove some recent mono compiler warnings 2012-07-11 23:07:17 +01:00
Justin Clark-Casey (justincc)
298c4c0eb5 Remove duplicate Warp3DImageModule entry in CoreModulePlugin.addin.xml
This was causing 2 copies of the module to be created for each scene.
Probably no bad consequences other than a small waste of memory (both for the module and for the warp3D renderer it loaded)
2012-07-11 23:07:09 +01:00
Justin Clark-Casey (justincc)
068917bc29 Remove redundant SetScene() function in Scene.AddSceneObject()
This is always done later on in SceneGraph.AddSceneObject() if the call hasn't failed due to sanity checks.
There's no other purpose for this method to exist and it's dangerous/pointless to call in other conditions.
2012-07-11 23:06:41 +01:00
Justin Clark-Casey (justincc)
d8f1d2892c Remove now duplicate interregion object check that should have been removed a few commits ago in 43a2da9 2012-07-11 23:06:30 +01:00
Justin Clark-Casey (justincc)
ccf8e89193 minor: Remove some wrong comments in attachments regression tests 2012-07-11 23:06:23 +01:00
Justin Clark-Casey (justincc)
f17f58ac2a Add assert to attachment regression tests to check that number of objects in the scene graph 2012-07-11 23:06:14 +01:00
Justin Clark-Casey (justincc)
6bcb5baab6 Pull prim crossing/teleport checks up into Scene.IncomingCreateObject() from Scene.AddObject()
Only IncomingCreateObject() needs these checks.  General object adding does not need to perform crossing perm checks
2012-07-11 23:05:59 +01:00
Justin Clark-Casey (justincc)
0aaf935333 refactor: extract method UpdateUserInventoryWithAttachment() from AttachObject() for better code comprehension 2012-07-11 23:05:53 +01:00
Justin Clark-Casey (justincc)
b30806822e Log MONO_THREADS_PER_CPU value on simulator startup, or "unset" if it is not set 2012-07-11 23:05:43 +01:00
Justin Clark-Casey (justincc)
a2c3dfc422 Log warning if time between invocations of the watchdog thread is twice the timer setting.
This is to help detect situations where thread timeout warnings are being generated because of general machine issues rather than deadlock, network or other problems.
2012-07-11 23:05:34 +01:00
Justin Clark-Casey (justincc)
4050a6f8bb minor: add client name to various login service log messages to disambiguate messages from concurrent logins. Also adds destination resolution debug log message showing region endpoint.
Adding endpoint to the log helps to find issues where the region external host information has been wrongly configured
2012-07-11 23:05:26 +01:00
Justin Clark-Casey (justincc)
0d0d04c484 minor: Add more information to OSFunctionThreatLevel and clarify some text in using PARCEL_OWNER, PARCEL_GROUP_MEMBER, ESTATE_MANAGER, ESTATE_OWNER permission categories 2012-07-11 23:05:09 +01:00
SignpostMarv
952b3448a6 porting console commands from raw2sculpt 3.2 2012-07-11 23:05:01 +01:00
Justin Clark-Casey (justincc)
d53ef3b302 Add OSSL function osForceAttachToAvatarFromInventory()
This works like osForceAttachToAvatar() but allows an object to be directly specified from the script object's inventory rather than forcing it to be rezzed in the scene first.
Still only attaches objects to the owner of the script.
This allows one to bypass the complicated co-ordination of first rezzing objects in the scene before attaching them.
Threat level high.
2012-07-11 23:04:49 +01:00
Justin Clark-Casey (justincc)
48e88397a0 Use GetInventoryItem() in llRezAtRoot rather than iterating through a cloned dictionary 2012-07-11 23:04:42 +01:00
Justin Clark-Casey (justincc)
976190fe96 refactor: In llGetNotecardLine() use existing GetInventoryItem() rather than inspecting a clone of the TaskInventory dictionary that was not cloned thread-safe 2012-07-11 23:04:34 +01:00
Justin Clark-Casey (justincc)
1e025d6074 refactor: In llGetNumberOfNotecardLines() use existing GetInventoryItem() rather than inspecting a clone of the TaskInventory dictionary that was not cloned thread-safe 2012-07-11 23:04:27 +01:00
Justin Clark-Casey (justincc)
fffd2fe10d refactor: use existing GetInventoryItem() in GetScriptByName(), itself renamed from ScriptByName() 2012-07-11 23:01:41 +01:00
Justin Clark-Casey (justincc)
cf8adbe007 refactor: In llGetInventoryType() use existing GetInventoryItem() 2012-07-11 23:01:33 +01:00
Justin Clark-Casey (justincc)
890f617e58 refactor: In llGetInventoryCreator() use existing GetInventoryItem() 2012-07-11 23:01:27 +01:00
Justin Clark-Casey (justincc)
6ff0e58db7 refactor: In llGetInventoryPermMask() use existing GetInventoryItem() 2012-07-11 23:00:57 +01:00
Justin Clark-Casey (justincc)
795443cff1 refactor: in llGetInventoryPermMask use existing GetInventoryItem() 2012-07-11 23:00:50 +01:00
Justin Clark-Casey (justincc)
8c7f511e55 refactor: In llRemoteLoadScriptPin() use existing GetInventoryItem() 2012-07-11 23:00:43 +01:00
Justin Clark-Casey (justincc)
0acac2f890 refactor: replace use of LSL_Api.GetTaskInventoryItem() with existing GetInventoryItem() 2012-07-11 23:00:36 +01:00
Justin Clark-Casey (justincc)
72554fc5b8 refactor: In llGetInventoryKey() use existing GetInventoryItem() 2012-07-11 23:00:28 +01:00
Justin Clark-Casey (justincc)
aa1442b07e In llMessageLinked() use GetInventoryItems() rather than cloning TaskInventory directory
GetInventoryItems() returns a new list and so is equivalent, and creates this list under lock whereas Clone() is not thread-safe
2012-07-11 23:00:21 +01:00
Justin Clark-Casey (justincc)
e8a0ec1287 In llRequestInventoryData() use GetInventoryItems() rather than cloning TaskInventory directory
GetInventoryItems() returns a new list and so is equivalent, and creates this list under lock whereas Clone() is not thread-safe
2012-07-11 23:00:13 +01:00
Justin Clark-Casey (justincc)
3436be2046 refactor: In llCollisionSound() use existing GetInventoryItem() method rather than have it iterate through TaskInventory itself. 2012-07-11 23:00:07 +01:00
Justin Clark-Casey (justincc)
9a0bcb7750 refactor: In llRemoveInventory() use existing GetInventoryItem() method rather than have it iterate through TaskInventory itself. 2012-07-11 22:59:59 +01:00
Justin Clark-Casey (justincc)
218fe36f84 refactor: make llGiveInventory() use existing GetInventoryItem() method rather than iterate through TaskInventory itself. 2012-07-11 22:59:53 +01:00
Justin Clark-Casey (justincc)
07298c8b4f refactor: rename Watchdog.WATCHDOG_TIMEOUT_MS to DEFAULT_WATCHDOG_TIMEOUT_MS to reflect what it actually is 2012-07-11 22:59:46 +01:00
Justin Clark-Casey (justincc)
d9f40d1ebc minor: Add some method doc to HasGroupChanged and Schedule GroupForFull/PartUpdate() to indicate when region modules need to invoke them 2012-07-11 22:59:39 +01:00
Justin Clark-Casey (justincc)
eddff428ed Removing unused handling of incoming create object by userID and itemID only.
It appears this was never actually used since attachments were rezzed in other code.
This was never available on remote simulator comms, only local.
2012-07-11 22:58:57 +01:00
Justin Clark-Casey (justincc)
61aaa10460 Remove code listed for removal in 0.7.3 that handled script restart for incoming attachments from pre-fatpack regions (versions of OpenSimulator more than a year old) 2012-07-11 22:58:50 +01:00
Justin Clark-Casey (justincc)
e1d6929e61 Move update of the final optional ODE total frame stat inside the OdeLock rather than outside to avoid a very occasional race condition with the stat collection thread 2012-07-11 22:58:37 +01:00
Justin Clark-Casey (justincc)
6b87873aa7 refactor: rename _collisionEventPrim to m_collisionEventActors and _collisionEventPrimChanges to m_collisionEventActorsChanges to reflect their actual contents.
These dictionaries handle all actor types, not just physical prims.
2012-07-11 22:58:29 +01:00
Justin Clark-Casey (justincc)
f690acbfb6 Fix a regression where we stopped removing avatars from collision event reporting on logout, rather than stopping clearing their collision events.
This occurred in b18c8c8 (Thu May 17 2012).
This was a cause of very occasional race conditions and likely memory leakage as clients came and went from the region.
2012-07-11 22:58:09 +01:00
Justin Clark-Casey (justincc)
f49c850269 If a link points to a non-existing item in FetchInventory caps, then don't try to add it to the return data rather than suffering an exception later on 2012-07-11 22:58:01 +01:00
Justin Clark-Casey (justincc)
70f85af75b Add IScene.Name for code clarity to replace the RegionInfo.RegionName used in many, many log messages. 2012-07-11 22:57:53 +01:00
Justin Clark-Casey (justincc)
663b0cc681 Change AttachmentsModule.DetachSingleAttachmentToInv() to accept a SOG directly instead of an item ID to then shuffle through attachments, saving CPU busywork.
Almost all callers already had the sog to hand.
Still checking that it's really an attachment, but now by inspecting SOG.AttachedAvatar
2012-07-11 22:57:39 +01:00
Justin Clark-Casey (justincc)
733a8c9f89 Rather than iterating through all SOGs in the scene looking for the one that matches out fromItemID on detach, go through the agent's attachment sog list instead. 2012-07-11 22:57:31 +01:00
Justin Clark-Casey (justincc)
25109c8e4d Remove code that tried to delete an attachment back to inventory if RezSingleAttachmentFromInventoryInternal() returned null.
null would only ever be returned if the item couldn't be located within inventory and this would happen immediately.
In this case, derezzing wouldn't work anyway since there is no item to derez.
2012-07-11 22:57:22 +01:00
Justin Clark-Casey (justincc)
51724128bf If rest of first line after colon is blank then still warn about running in XEngine if engine specified does not exist.
This is to take account of situations where the user was intending to specify a script engine using colon using its default language.
This probably generates few false positive as scripts are less likely to end a first line colon with a comment for other purposes.
2012-07-11 22:57:12 +01:00
Justin Clark-Casey (justincc)
461831a65e Avoid reporting false positives when a colon is in a comment in the first line of a script where the user was not trying to select a different script engine.
This works by only posting the "Selected engine unavailable" message if we're falling back on XEngine and the language is one handled by XEngine.
In cases where the language is not handled or not allowed, the user will still be notified by the later compiler error.
This avoids the overwhelming majority of false positives where the first line contains a : for other reasons (e.g. source control systems, vim settings, etc.)
Ultimately, I think it would be better to detect script language/engine with a mechanism that didn't just rely on : detection (e.g like #! in unix scripts).
2012-07-11 22:56:59 +01:00
Justin Clark-Casey (justincc)
c6fa09c3af minor: reuse colon index calculation in XEngine.OnRezScript. The index if a colon is found on the first line will always be the same as for the whole script. 2012-07-11 22:56:45 +01:00
Justin Clark-Casey (justincc)
9ccf56eaae Fix issue in InventoryArchiveTestCase where it didn't call down to OpenSimTestCase.SetUp() 2012-06-27 21:52:23 +01:00
Justin Clark-Casey (justincc)
ea9b0794e0 refactor: Move ScenePresence <-> AgentData attachments copying code into AttachmentsModule. 2012-06-27 21:52:16 +01:00
Justin Clark-Casey (justincc)
96191241be Automatically disable log4net before each regression test so that logging is confined to a single test if it's turned on.
This involves making test classes inherit from a common OpenSimTestCase.
This will be applied to more classes as required.
2012-06-27 21:52:08 +01:00
Justin Clark-Casey (justincc)
779f0ede49 Fix output for help on some object region console commands 2012-06-27 21:51:54 +01:00
Justin Clark-Casey (justincc)
e511106d8d Show region positions in "show regions" robust console command 2012-06-27 21:51:48 +01:00
Justin Clark-Casey (justincc)
37f22e2946 minor: correct GridService "show regions" cibsike cinnabd usage statement 2012-06-27 21:51:40 +01:00
Justin Clark-Casey (justincc)
b802906827 refactor: Remove unnecessary AttachmentModuleTests.m_userId in favour of local variables 2012-06-27 21:51:34 +01:00
Justin Clark-Casey (justincc)
c6fb5f0fe4 refactor: Use local attachment module variables instead of global m_attMod.
This also avoids confusion between tests where one sets up m_attMod and another accidentally uses it after failing to set one up itself.
2012-06-27 21:51:27 +01:00
Justin Clark-Casey (justincc)
8909e70fc3 refactor: make m_presence a local variable in all AttachmentsModuleTests since it doesn't need to be global and some tests set up more than one sp 2012-06-27 21:51:19 +01:00
Justin Clark-Casey (justincc)
78fcee1f4b Add regression test to check that attachments in source region are deleting when an agent teleports to a neighbouring region 2012-06-27 21:51:12 +01:00
Justin Clark-Casey (justincc)
3106a0f25e If crossing attachments into another region pre-fatpack, clone objects before changing properties to avoid hud display race condition with update threads.
This matches behaviour in fatpack crossing, where attachments are cloned before their properties are changed.
This only applies to crossings to simulators running code released before April 2011.
2012-06-27 21:51:03 +01:00
Justin Clark-Casey (justincc)
19c2f08a8b Add much easier ConsoleDisplayTable AddColumn() and AddRow() methods.
Use these for new "show regions" command rather than old cumbersome stuff.
2012-06-27 21:50:52 +01:00
Justin Clark-Casey (justincc)
005ca12a99 Add "show regions" console command to ROBUST to show all regions currently registered.
Command is not added in standalone, which has its own version of "show regions" that can also show estate name
2012-06-27 21:50:44 +01:00
Justin Clark-Casey (justincc)
02fe1a676e Add "show region at" command to grid service to get the details of a region at a specific location. "show region" command becomes "show region name" to disambiguate
This is the same format as used by "show object name", etc.
"deregister region" also becomes "deregister region id"
2012-06-27 21:50:38 +01:00
Justin Clark-Casey (justincc)
03fc8cf155 minor: update currently commented out log message at top of AvatarFactoryModule.SetAppearance() for future use 2012-06-27 21:50:30 +01:00
Justin Clark-Casey (justincc)
8dedd91961 When attachments are being saved and deleted for a closing root agent, delete first to avoid a hud race condition with update threads.
If delete doesn't occur first then the update thread can outrace the IsAttachment = false necessary to save attachments and send hud artifacts to other viewers.
2012-06-27 21:50:22 +01:00
Justin Clark-Casey (justincc)
0ac040d9ca In AttachmentsModule.DetachSingleAttachmentToInvInternal(), remove attachment before changing properties for correct inventory serialization.
Serialization of attachments requires IsAttachment = false so that correct positions are serialized instead of avatar position.
However, doing this when a hud is still attached allows race conditions with update threads, resulting in hud artifacts on other viewers.
This change sets SOG.IsDeleted before serialization changes take place (IsDeleted itself is not a serialized property).
LLClientView then screens out any deleted SOGs before sending updates to viewers.
2012-06-27 21:50:09 +01:00
Justin Clark-Casey (justincc)
c5e5308120 Resolve various race conditions between accessing and removing external script URLs by more consistently locking on m_UrlMap 2012-06-27 21:45:07 +01:00
Justin Clark-Casey (justincc)
1cfaacb88b Avoid a race condition where an incoming request to a script external URL can trigger an exception is the URL was being removed at the same time.
This involves three steps
1) Return gracefully in UrlModule.HttpRequestHandler() instead of throwing an exception when the url cannot be found in its index
2) Return true instead of false in HasEvents() if no matching request is found in the map.  This call will only happen in the first place for raced requests.
3) Return a 404 in GetEvents() if the request is not in the index, rather than a blank 200 OK.

Many thanks to Tom Haines in http://opensimulator.org/mantis/view.php?id=6051 for doing some of the work on this.
2012-06-27 21:45:00 +01:00
Justin Clark-Casey (justincc)
689cafec63 Avoid race condition between m_PrimObjects iteration in XEngine.PostObjectEvent and places where the list is modified by extending the m_PrimObjects lock. 2012-06-27 21:44:53 +01:00
Justin Clark-Casey (justincc)
d4cd9e050b If starting scripts on initial sim start, provide INFO level log feedback each time 50 scripts have been started.
This is to provide an indication of what's happening now that the default isn't to report every single script start.
Changes XEngine logging level in OpenSim.exe.config from WARN to INFO.
2012-06-27 21:44:45 +01:00
Justin Clark-Casey (justincc)
472785a5e8 Eliminate unnecessary extra call to TriggerEmptyScriptCompileQueue in XEngine.DoOnRezScriptQueue()
The later invocation of this function will happen on an empty compile queue.
2012-06-27 21:44:38 +01:00
Justin Clark-Casey (justincc)
da28fcd357 Stop flicking IsAttachment false and then true in AttachmentsModule.UpdateAttachmentPosition() in order to avoid a hud update race condition.
Previously, setting IsAttachment to false then true was necessary to serialize the updated attachment object information.
However, UpdateAttachmentPosition no longer does this update.
Whilst IsAttachment is set to false there is a race condition where the update thread can wrongly send hud object updates to clients that do not own the hud, resulting in screen artifacts.
2012-06-27 21:44:20 +01:00
Justin Clark-Casey (justincc)
1999338773 Fix bug where attachments would not retain position if just rotated and not moved.
This was because we were not setting AttachedPos in SOG.UpdateGroupPositionPR, unlike UpdateGroupPosition
2012-06-27 21:44:12 +01:00
Justin Clark-Casey (justincc)
95670d2086 refactor AttachmentsModule tests to use a common method for standard attachment item setup 2012-06-27 21:44:04 +01:00
Justin Clark-Casey (justincc)
af2c48449c Add regression test for updating attachment position 2012-06-27 21:43:58 +01:00
Justin Clark-Casey (justincc)
ffc6110edf Add item id, name, prim name and id to log message when state exists but loading fails.
Drop logging about memory limit exceeded to warn from error
2012-06-27 21:43:49 +01:00
Justin Clark-Casey (justincc)
1edd1f93c1 Retrigger build - last jenkins run was glitched 2012-06-27 21:41:49 +01:00
Justin Clark-Casey (justincc)
b6e42da21a Add state file location to errors logged when there's some issue with retrieving state (e.g. exceeds memory limit) 2012-06-27 21:41:34 +01:00
Justin Clark-Casey (justincc)
2e0402433d Use HasPrivateAttachmentPoint properties in SOG.DeleteGroupFromScene() instead of magic numbers 2012-06-27 21:41:24 +01:00
Justin Clark-Casey (justincc)
d19600e257 refactor: use SOG.HasPrivateAttachmentPoint in SOP.SendTerseUpdateToClient() instead of attachmentpoint magic numbers. 2012-06-27 21:41:15 +01:00
Justin Clark-Casey (justincc)
a6d97e6353 As with LLSDInventoryItem from commit 01a2b0b, send type values in LLSDInventoryFolder for inventory CAPs as integers rather than strings.
Should also resolve some issues with exceptions being thrown in some inventory fetches.
2012-06-20 23:56:25 +01:00
Justin Clark-Casey (justincc)
8eb39eb3ac Lower warn logging on not having friends/group module on permissions to debug.
It's a valid configuration not to have these modules, but I think it's still worth logging the fact that certain permissions won't work (always return true)
2012-06-20 23:55:58 +01:00
Justin Clark-Casey (justincc)
553ac6335d minor: Lower flotsam asset cache warning about not having a FlotsamCache.ini to debug
It's perfectly okay not to have this section.
2012-06-20 23:55:51 +01:00
Justin Clark-Casey (justincc)
32a2515817 Change default logging level for XEngine to WARN instead of DEBUG.
This is to reduce log spam from script loading, which is especially spammy for avatar movements with scripted attachments.
All important messages are at warn or above.
If you still want/need to see these messages, set <level value="DEBUG"/> in the <logger name="OpenSim.Region.ScriptEngine.XEngine"> section of OpenSim.exe.config.
This affects no other package logs, which still output at the root configured level (currently DEBUG by default).
2012-06-20 23:55:42 +01:00
Justin Clark-Casey (justincc)
a0482bccc7 Remove STARTUP COMPLETE message from the startuplogo.txt file and into main logging 2012-06-20 23:55:36 +01:00
Justin Clark-Casey (justincc)
3291e256ba Comment out the neighbour and land in connectors from info logging that they are starting up 2012-06-20 23:55:27 +01:00
Justin Clark-Casey (justincc)
fb7573f713 Comment out recently added log message detailing number of scripts started when compile queue empties for now 2012-06-20 23:55:16 +01:00
Justin Clark-Casey (justincc)
4684207d6e Raise some IO associated Exception logging in XEngine to error level, in line with other similar cases.
Remove more unnecessary Close() calls - these are being triggered by the Dispose() called when exiting the using statement for these sdk io objects.
2012-06-20 23:55:09 +01:00
Justin Clark-Casey (justincc)
499b778391 Log how many scripts are candidates for starting and how many are actually started.
Adds DebugLevel infrastructure to XEngine though currently commented out and unused.
2012-06-20 23:54:16 +01:00
Justin Clark-Casey (justincc)
9779ceded5 If RegionReady is active, don't falsely say that logins are enabled in the main scene loop before RegionReady is signalled when initial script compilation finishes.
Also raises this logging level to Info from Debug since this information is of high importance.  This matches the behaviour of the RegionReady module
2012-06-20 23:44:28 +01:00
Justin Clark-Casey (justincc)
512d0ac411 minor: If logging because mesh/sculpt data isn't present for an object, log object UUID rather than local id, since UUID doesn't potentially vary between simulator starts. 2012-06-20 23:44:16 +01:00
Justin Clark-Casey (justincc)
981c7d63a0 Like the assembly and text files, only write the c#-lsl linemap in XEngine.SetXMLState() if the trust binaries flag is set.
This doesn't affect other locations where the map is written, such as on script compilation.
2012-06-20 23:44:03 +01:00
Justin Clark-Casey (justincc)
7bd1601a3f minor: Add a little more detail to IOException logging in XEngine.SetXMLState()
Also removes superflous Close() commands for statements taking place within using() constructs
Also adds some comment out debug log messages for future use.
2012-06-20 23:43:47 +01:00
Justin Clark-Casey (justincc)
3aef006e78 Change read config paramter from max_urls_per_simulator to max_external_urls_per_simulator, which is what it was meant to be 2012-06-20 23:33:54 +01:00
Justin Clark-Casey (justincc)
9a6aa528db Fix bug introduced in commit c6e3752 (13 Jun 2012) where poll responses would always return OK even if some other status code had been set 2012-06-20 23:33:46 +01:00
Justin Clark-Casey (justincc)
02a163848c Implement max_external_urls_per_simulator setting in [LL-Functions] to allow configuration of how many urls can be set up by llRequestURL()
Defaults remains as 100.
This setting is per simulator instead of per region due to how the url script module is structured.
2012-06-20 23:33:38 +01:00
Justin Clark-Casey (justincc)
b9f122be07 Add region name to UseCircuitCode log messages 2012-06-20 23:33:27 +01:00
Justin Clark-Casey (justincc)
e64ca361df Put all debug console commands into a single Debug section rather than scattering them over other categories 2012-06-20 23:33:13 +01:00
Justin Clark-Casey (justincc)
8a11c4e7d4 Make the "debug http" command available for robust as well as the simulator. This allows one to see incoming requests as they happen.
This required making everything use the common MainServer class for registering and retrieving http servers, rather than duplicate structures.
2012-06-20 23:33:04 +01:00
Justin Clark-Casey (justincc)
584a076bec Add main instance to internal MainServer.m_Servers list to simplify internal logic.
This does require the server to be added before it is set as the main Instance
2012-06-20 23:32:57 +01:00
Justin Clark-Casey (justincc)
88596d6097 minor: Tell user the current debug http level if "debug http" console command is executed without a level parameter 2012-06-20 23:32:44 +01:00
Justin Clark-Casey (justincc)
84d97b3bc0 When setting debug http level, do this for all known http servers, not just the main instance. 2012-06-20 23:32:38 +01:00
Justin Clark-Casey (justincc)
2b4e97eeaf Make XMLRPCModule use an existing HTTP server if one already exists on the desired port. 2012-06-20 23:32:30 +01:00
Justin Clark-Casey (justincc)
a544280ef2 Get rid of some unnecessary null checks in RegionApplicationBase.StartupSpecific() - a constructor can never return null.
Also adds some method doc to MainServer
2012-06-20 23:32:23 +01:00
Justin Clark-Casey (justincc)
3a0f9836f3 minor: Extend 'debug http' usage statement to 0..3 from 0..2 2012-06-20 23:32:12 +01:00
Justin Clark-Casey (justincc)
4bfac5688d Shuffle "debug http" levels so that 1 and 2 now cause different levels of warn to be logged if we receive invalid xml for xmlrpc. 2012-06-20 23:32:06 +01:00
Justin Clark-Casey (justincc)
0fb93042c6 Fix a regression in BaseHttpServer.HandleXmlRpcRequests() from recent c6e3752
Accidentally make responseString null by default instead of String.Empty.
It needs to be something in case the XmlRpcRequest deserialize throws an exception due to bad xml (a failure which we silently swallow!)
2012-06-20 23:31:50 +01:00
Melanie
a3586a7c4b Fix not sending TransferInfo when an asset is not found. This clogs
up the sound pipeline in the viewer.
2012-06-20 23:31:02 +01:00
Justin Clark-Casey (justincc)
d4ff56710b Don't include time to transmit response back to requester when assessing slow handling of requests.
This is to avoid logging a 'slow' request when the source of delay is the viewer in processing a response.
This is not something we can do much about on the server end - it's server-side delay that we're interested in.
To ensure consistency, this commit also had to refactor and simplify inbound non-poll network request handling, though there should be no functional change.
IOSHttpResponse no longer exposes the Send() method, only classes in OpenSim.Framework.Servers.HttpServer should be doing this.
Only the GetTextureHandler was sending its own response.  Now it leaves this to BaseHttpServer, like all other core handlers.
2012-06-20 23:29:49 +01:00
Justin Clark-Casey (justincc)
6219c137e1 Fix very recent regression in 917d753 where I put the ++updatesThisCall outside the batching part of ProcessEntityUpdates()
This stopped any batching happening and since this method is called periodically updates were sent very slowly
2012-06-14 04:00:32 +01:00
Justin Clark-Casey (justincc)
da3877a77d If we're going to discard a terse update block because it's now someone else's hud, then don't still add it to the list of blocks for the update message. 2012-06-14 04:00:22 +01:00
Justin Clark-Casey (justincc)
10ed7e3bbc correct wrong incomplete comment from previous commit 3c3ea19 in AttachmentsModule 2012-06-14 04:00:04 +01:00
Justin Clark-Casey (justincc)
f248f8bf31 Fix a bug where scene objects attached as HUDs through scripts would not disappear for other avatars.
We do this by sending a kill message for that object to all other avatars apart from the one that has the hud.
2012-06-14 03:59:56 +01:00
Justin Clark-Casey (justincc)
6f2031001b Fix a race condition where an object update for a hud could be sent to non-owner avatars if the hud was attached directly from within the region.
If this happens, then the non-owners would see unremovable huds that they did not own until relog, and sometimes even beyond that.
This was due to a race between the entity update and the attachment code when moving an object from within scene to a hud.
2012-06-14 03:59:46 +01:00
Justin Clark-Casey (justincc)
1c5ad8e9ab Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment point. HUDs attachment points are private.
Change SOP.SendFullUpdateToClient() and SoundModule.PlayAttachedSound() to use this rather than different magic number formulations.
This also corrects a bug in PlayAttachedSound() where the code assumed that all attachment points over 30 were HUDs.
It appears this is no longer true with Neck and Root (Avatar Center)
2012-06-14 03:59:39 +01:00
Justin Clark-Casey (justincc)
d8d8b8fc9b minor: remove unnecessary IsAttachment = false setting for new object in UploadObjectAssetModule, property always starts as false 2012-06-14 03:59:09 +01:00
Justin Clark-Casey (justincc)
719efdaf1f minor: refactor part of LLClientView.ProcessEntityUpdates() to remove duplicate code 2012-06-14 03:58:54 +01:00
Justin Clark-Casey (justincc)
6a8e3907ca Remove long obsolete and unused IClientAPI.KillEndDone() 2012-06-14 03:18:23 +01:00
Justin Clark-Casey (justincc)
5a1b8fc6f7 Add ObjectUpdate as one of the packets that can be screened out when setting debug packet level 2012-06-14 03:18:15 +01:00
Justin Clark-Casey (justincc)
00ac962db7 In the osGetGrid functions, if the [GridInfo] section does not exist then return "Configuration Error", as already happens if there is no GridInfoURI 2012-06-14 03:18:08 +01:00
Justin Clark-Casey (justincc)
cb518ad68c Add "deregister region" by uuid command to grid service to allow manual deregistration of simulators.
Useful if a simulator has crashed without removing its regions and those regions have been reconfigured differently
2012-06-14 03:18:00 +01:00
Justin Clark-Casey (justincc)
4859bc8c49 Remove accidental timeout left in during earlier debugging. Has been in since two commits ago (b099f26) 2012-06-14 03:13:55 +01:00
Justin Clark-Casey (justincc)
196e014782 OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id
Stop checking IsLoggingOut on these listeners, if called with a root agent then we always want to perform these actions.
This covers cases where the client is closed due to manual kick, simulator shutdown, etc.
2012-06-14 03:13:37 +01:00
Justin Clark-Casey (justincc)
c6ffaaa959 Set IClientAPI.IsActive = false early on client removal due to ack timeout rather than using IsLoggingOut flag.
IsActive is more appropriate since unack timeout is not due to voluntary logout.
This is in line with operations such as manual kick that do not set the IsLoggingOut flag.
It's also slightly better race-wise since it reduces the chance of this operation clashing with another reason for client deactivation (e.g. manual kick).
2012-06-14 03:08:08 +01:00
Justin Clark-Casey (justincc)
c3104f4bd2 If the simulator closes a root agent due to ack timeout, then send the client a kick message with that reason, in case it is somehow still listening. 2012-06-14 03:07:32 +01:00
Justin Clark-Casey (justincc)
d8c40ca462 In PresenceDetector.OnConnectionClose(), use the IsChildAgent check already available on IClientAPI.SceneAgent rather than retrieving it again by scanning all scenes. 2012-06-14 03:07:25 +01:00
Justin Clark-Casey (justincc)
48f47bb4c7 Comment out the scene presence sitting debug log messages for now 2012-06-14 03:04:09 +01:00
Justin Clark-Casey (justincc)
8db6edbe87 Set CreateDefaultAvatarEntries = true in Robust.HG.ini.example to match Robust.HG.ini
Thanks to Ai Austin for the spot.
2012-06-14 03:04:02 +01:00
Justin Clark-Casey (justincc)
a57b78b44b Scale down per frame MS stats to match scaled simulator FPS stat.
This makes frame time stats properly tally with fps, which saves confusion and makes it easier to interpret numbers.
In some ways this is not so artifical - physics FPS runs at the higher rate.
2012-06-14 03:03:26 +01:00
Justin Clark-Casey (justincc)
280d005d55 Start sending spare frame time MS viewer stat. Make frame time correctly display total frame time, not just non-spare time.
This makes it easier to see when components of frame time exceed normal permitted frame time.
Currently reflect scene frame times.
2012-06-14 03:03:01 +01:00
Justin Clark-Casey (justincc)
61e7d4a0e2 Properly show per frame millisecond statistics per frame, not as amount of time taken per second.
This is to make these statistics actually match their names (and also be more accurate as number of frames can vary under heavy load)
Currently using scene frames (11.23 every second) instead of physics frames (56.18 per second)
2012-06-14 02:51:43 +01:00
Justin Clark-Casey (justincc)
3e75083d2d Add last frame time monitor to MonitorModule now that this value is useful 2012-06-14 02:51:17 +01:00
Justin Clark-Casey (justincc)
3d400dd677 Create avatar entries necessary to stop new v3 avatars being clouds (pants, shape, etc.) by default in grid mode.
This only affects avatars created through the "create user" console command or createuser XMLRPC.
This matches the default setting for standalone
2012-06-14 02:50:59 +01:00
Justin Clark-Casey (justincc)
1fbb0f97bf Add documentation to AllowGodFunctions setting in [LL-Functions] 2012-06-14 02:50:43 +01:00
Justin Clark-Casey (justincc)
4968191c1e Fix regression in 5f4f9f0 (Fri Jun 8 2012) which stopped "show stats" and json stats from working 2012-06-14 02:50:36 +01:00
Justin Clark-Casey (justincc)
8889309324 Stop sending a DisableSimulator packet in LLClientView.Close(), which is a duplicate for child agents and unnecessary for root agents.
Close() already calls Scene.RemoveClient() which sends the right eq or udp DisableSimulator message to child agents.
2012-06-14 02:50:28 +01:00
Justin Clark-Casey (justincc)
27a7ba3e6a Instead of retrieving the known client again in LLUDPServer.RemoveClient(), check the IsLoggingOut flag instead.
This is slightly better thread-race wise
2012-06-14 02:50:17 +01:00
Justin Clark-Casey (justincc)
2d16d14ef1 If logging a client out due to ack timeout, do this asynchronously rather than synchronously on the outgoing packet loop.
This is the same async behaviour as normal logouts.
This is necessary because the event queue will sleep the thread for 5 seconds on an ack timeout logout as the client isn't around to pick up the final event queue messages.
2012-06-14 02:50:09 +01:00
Justin Clark-Casey (justincc)
f2f8dcd65c Add regression test for client logout due to ack timeout. 2012-06-14 02:50:02 +01:00
Justin Clark-Casey (justincc)
332f8b6623 Remove null checks at top of LLUDPServer.ProcessInPacket(). Neither packet nor client are ever null. 2012-06-14 02:49:55 +01:00
Justin Clark-Casey (justincc)
4eda679e12 Store already retrieve IClientAPI in IncomingPacket structure for later use rather than doing another retrieve on dequeue.
Instead of checking whether the client still exists by trying to retrieve again from the client manager, this patch gets it back from IncomingPacket and checks the IClientAPI.IsActive state.
2012-06-14 02:49:39 +01:00
Justin Clark-Casey (justincc)
498154af80 Don't make duplicate call to ScenePresence.Close() separately in ETM.DoTeleport() if an agent needs closing.
This is always done as part of Scene.RemoveClient()
Also refactors try/catching in Scene.RemoveClient() to log NREs instead of silently discarding, since these are useful symptoms of problems.
2012-06-14 02:49:31 +01:00
Justin Clark-Casey (justincc)
ba0ebe6d75 Go back to calling IncomingCloseAgent() in the "kick user" command for consistency instead of IClientAPI.Close() directly.
This no longer double counts child agent removals
2012-06-14 02:49:22 +01:00
Justin Clark-Casey (justincc)
28f93512bc Remove duplicate update of user count in Scene.IncomingCloseAgent()
This is already done in Scene.RemoveClient() which IncomingCloseAgent() always ends up calling.
2012-06-14 02:49:14 +01:00
Justin Clark-Casey (justincc)
78c2ef2346 Fix bug with "kick user" reducing agent counts by 2 instead of 1.
This is done by making the kick user command call IClientAPI.Close() rather than routing through Scene.IncomingCloseAgent(), which also called IClientAPI.Close()
DisableSimulator for child agents is moved from IncomingCloseAgent() to RemoveClient(), this is not a functional change since IncomingCloseAgent() always ends up calling RemoveClient()
2012-06-14 02:49:05 +01:00
Justin Clark-Casey (justincc)
d30d68657e Record the fact that child agents can have asset transactions.
Also change code to grab the agent asset transaction module once.
2012-06-14 02:48:56 +01:00
Justin Clark-Casey (justincc)
3a27f656b3 Don't send kill object messages to clients when a child agent is closed. 2012-06-14 02:48:48 +01:00
Justin Clark-Casey (justincc)
cc27a6cb84 Log warning if we try to remove a UDP client that has already been removed. 2012-06-14 02:48:36 +01:00
Justin Clark-Casey (justincc)
ed21576ce0 Allow the thread watchdog to accept an alarm method that is invoked if the timeout is breached.
This alarm can then invoke this to log extra information.
This is used in LLUDPServer to show which client was being processed when incoming and outgoing udp watchdog alarms are triggered.
2012-06-14 02:48:29 +01:00
Talun
9d9e042b4c Mantis 4597 AgentPaused packet is ignored.
The packet was actually being handled but not acted on.
This change extends the default timeout for paused clients to 5 minutes
and makes both the paused and non-paused timeout periods configurable.
2012-06-14 02:47:21 +01:00
Justin Clark-Casey (justincc)
4fb8d5cfba Remove unused ScenePresence list structure in llGetAgentList() 2012-06-06 01:40:45 +01:00
Justin Clark-Casey (justincc)
896c4b6248 Fix build break whree accidentally did inv.Folders rather than inv.Folders.Count in a minor change. 2012-06-04 21:17:43 +01:00
Justin Clark-Casey (justincc)
f6730da13a minor: tidy up some comments 2012-06-04 21:17:23 +01:00
Justin Clark-Casey (justincc)
41d98916df Fix various issues with http inventory
1) The return messages were being wrongly populated with the names of asset, inventory and sale types when their corresponding integers should have been used instead.
2) Folders with links were including the linked items in the descendents figure, when only the links should be included.
3) Links and linked items in link folders were not being included in the return data, and not in the correct order.

Now that these issues have been addressed, outfits and attachments appear to work consistently when HTTP inventory is enabled (as is now the default).
2012-06-04 21:17:15 +01:00
Justin Clark-Casey (justincc)
771539a4e0 Instead of updating sim stats root agent, child, objects and scripts accounts every single scene frame, update in the once every 3 seconds SimStatsReporter run 2012-06-04 21:16:46 +01:00
Justin Clark-Casey (justincc)
27c62bba99 Add optional total avatars, total prims and active prims stats to ODE plugin.
These will act as a sanity check with the main scene stats, to show that physics scene entities are being managed properly.
Total prims will not match scene total prims since physics total does not include phantom prims
2012-06-04 21:08:28 +01:00
Justin Clark-Casey (justincc)
93e053a122 If OdeScene.Near() returns no collision contacts, then exit as early as possible. All subsequent code is only relevant if there are contacts. 2012-06-04 21:08:21 +01:00
Justin Clark-Casey (justincc)
eb022f4cc1 Add optional stat for the other collision time per frame not spent in ODE native spaces or geom collision code 2012-06-04 21:08:12 +01:00
Justin Clark-Casey (justincc)
83542034dd Add avatar forces calculation, prim force and raycasting per frame millisecond optional stats 2012-06-04 21:08:02 +01:00
Justin Clark-Casey (justincc)
627382f702 Collection optional avatar and prim taint frame millisecond times 2012-06-04 21:07:51 +01:00
Justin Clark-Casey (justincc)
2eb563b3bb Remove recent optional native collision frame milliseconds stat
Unnecessary since this has now been broken down into space collisions and geom collisions
2012-06-04 21:07:41 +01:00
Justin Clark-Casey (justincc)
54a23f14d5 Add optional stat that records milliseconds spent notifying collision listeners in physics frames 2012-06-04 21:07:32 +01:00
Justin Clark-Casey (justincc)
e8059b74f8 Add avatar and prim update milliseconds per frame optional stats 2012-06-04 21:07:23 +01:00
Justin Clark-Casey (justincc)
075909520a Add option native step frame ms stat 2012-06-04 21:07:16 +01:00
Justin Clark-Casey (justincc)
808bf12cd5 Add total ODE frame time optional stat, as a sanity check on the main scene physics stat 2012-06-04 21:07:07 +01:00
Justin Clark-Casey (justincc)
0f39f41317 Break down native ODE collision frame time stat into native space collision and geom collision stats 2012-06-04 21:07:00 +01:00
Justin Clark-Casey (justincc)
f23b7ae3e9 Rename new collision stats to 'contacts' - there are/can be multiple contacts per collision and this is what is actually being measured. 2012-06-04 21:06:52 +01:00
Justin Clark-Casey (justincc)
5e4b09fc22 Stop adding an unnecessary duplicate _perloopcontact if the avatar is standing on a prim.
This has already been added earlier on in the method.
2012-06-04 21:06:42 +01:00
Justin Clark-Casey (justincc)
25ab7841b7 minor: comment out currently unused OdeScene.sCollisionData 2012-06-04 21:06:32 +01:00
Justin Clark-Casey (justincc)
0c0e575379 Add ODE avatar and prim collision numbers if extra stats collection is enabled. 2012-06-04 21:06:23 +01:00
Justin Clark-Casey (justincc)
68946bffae Fix OdeScene.GetTopColliders() to return the top 25 colliders rather than the first 25 that had non-zero collision scores.
Also zeros collisions scores on all prims after report collection, not just the top 25.
As before, this collision scores are only reset after a report is requested, which may give unrealistic numbers on the first request.
So to see more realistic scores, ignore the first report and then refresh the request after a couple of seconds or so.
2012-06-04 21:06:13 +01:00
Justin Clark-Casey (justincc)
2fc461d9ab Add an optional mechanism for physics modules to collect and return arbitrary stats.
If active, the physics module can return arbitrary stat counters that can be seen via the MonitoringModule
(http://opensimulator.org/wiki/Monitoring_Module)
This is only active in OdeScene if collect_stats = true in [ODEPhysicsSettings].
This patch allows OdeScene to collect elapsed time information for calls to the ODE native collision methods to assess what proportion of time this takes compared to total physics processing.
This data is returned as ODENativeCollisionFrameMS in the monitoring module, updated every 3 seconds.
The performance effect of collecting stats is probably extremely minor, dwarfed by the rest of the physics code.
2012-06-04 21:05:57 +01:00
Justin Clark-Casey (justincc)
59a48d9ebb Add console command "teleport user" to allow teleport from the region console
See "help teleport user" on the console for more details
2012-05-31 02:28:30 +01:00
Justin Clark-Casey (justincc)
533d1ea20c refactor: factor out entity transfer state machine into a separate class to make code more analyzable 2012-05-31 02:28:20 +01:00
Justin Clark-Casey (justincc)
dca1ca1d07 If handling the failure of teleport, move agent state to CleaningUp when we start the handling.
Also fixes the log warning from ResetInTransit() if the state is cleared direct from Transferring or ReceiveAtDestination, as pointed out in mantis 5426
2012-05-31 02:25:07 +01:00
Justin Clark-Casey (justincc)
20a3907e86 If restating a region, clean up the physics scene after the main scene has been closed not before.
If this is done before then on ODE agent update calls still incoming can fail as they try to use a raycastmanager that has been disposed.
Bullet plugin does nothing on Dispose()
However, I wouldn't be at all surprised if individual region restarting was buggy in lots of other areas.
2012-05-31 02:24:36 +01:00
Justin Clark-Casey (justincc)
7358e5748d Add Blake/Techplex to CONTRIBUTORS. Thanks! 2012-05-31 02:24:31 +01:00
Blake.Bourque
a1b64db942 One can now get hyoergrid region co-ordinates with llRequestSimulatorData 2012-05-31 02:23:00 +01:00
Justin Clark-Casey (justincc)
4d44f2d248 Use GetInventoryItem() in LSL_Api.InventoryKey(string name, int type).
Also removes small bug where calling this method would add 1 to LPS, evne though all callers already did this.
2012-05-31 02:22:53 +01:00
Justin Clark-Casey (justincc)
67abbcf269 Use SceneObjectPartInventory.GetInventoryItem() in OSSL.AvatarStopAnimation instead of searching the task inventory manually. 2012-05-31 02:22:45 +01:00
Justin Clark-Casey (justincc)
6b819a9032 refactor: replace LSL_Api.InventoryKey(string) largely with SceneObjectPartInventory.GetInventoryItem(string)
Also gets llStopAnimation() to call KeyOrName rather than duplicating logic.
2012-05-31 02:22:27 +01:00
Talun
2021a8aedb Mantis 6028 osAvatarStopAnimation not stopping animations via UUID
Corrected to stop animations using the animation UUID similar to llStopAnimation.
See http://opensimulator.org/wiki/OsAvatarStopAnimation
2012-05-31 02:18:55 +01:00
Justin Clark-Casey (justincc)
58dc175ae3 on agent cross, remove from physics scene after its been placed in transit, not before. 2012-05-31 02:18:27 +01:00
Justin Clark-Casey (justincc)
4ad6763956 refactor: make ETM.CrossAgentToNewRegionAsync neighbourRegion == null check return earlier to simplify method 2012-05-31 02:18:20 +01:00
Justin Clark-Casey (justincc)
702826b850 Fix bug where a failed QueryAccess to a remove region would always have the reason "Communications failure" no matter what the destination region actually returned 2012-05-31 02:18:11 +01:00
Justin Clark-Casey (justincc)
8d30a1f74b Stop it being possible for an agent to teleport back to its source region before the source region has finished cleaning up old agent data and structures.
If this is allowed, then the client usually gets forcibly logged out and data structures might be put into bad states.
To prevent this, the binary state machine of EMT.m_agentsInTransit is replaced with a 4 state machine (Preparing, Transferring, ReceivedAtDestination, CleaningUp).
This is necessary because the source region needs to know when the destination region has received the user but a teleport back cannot happen until the source region has cleaned up.
Tested on standalone, grid and with v1 and v3 clients.
2012-05-31 02:18:03 +01:00
Justin Clark-Casey (justincc)
1a988ba835 In remote QueryAccess, also receive the actual status (true|false) instead of always true no matter what the callee actually returned.
This was due to two things
1) SimulationServiceConnector.QueryAccess was always looking to the outer result["success"].
But if a "_Result" map is returned (which is certainly the case right now), then the true success is _Result["success"], result["success"] is always true no matter what
2) If QueryAccess was false at the destination, then AgentHandlers.DoQueryAccess() was never putting this in the result.
The default action of SerializeJsonString() is not to put false booleans in the JSON!!!, so this has to be explicitly set.
2012-05-31 02:17:55 +01:00
Justin Clark-Casey (justincc)
c422f852a6 Don't actually proceed on a within-region teleport if another is already taking place, rather than just (falsely) logging that we're not going to proceed.
An oversight from recent commit 9ab0c81
2012-05-31 02:17:49 +01:00
Justin Clark-Casey (justincc)
bcacdb3352 On inter-region teleport, only stand the avatar up if the QueryAccess call to the destination scene actually succeeds. 2012-05-31 02:17:42 +01:00
Justin Clark-Casey (justincc)
cd61567de8 Now that the EntityTransferModule is per-region, fetch the event queue module once rather than repeatedly via scene presences 2012-05-31 02:17:35 +01:00
Justin Clark-Casey (justincc)
5c48c3c57a Fix issue where a dns resolution failure on the final destination might leave the user unable to teleport since the transit flag was not being reset.
This moves the 'already in transit' check further up and resets the flag if dns resolution fails and in the new required places.
2012-05-31 02:17:28 +01:00
Justin Clark-Casey (justincc)
7692ccc0cc Make ISimulationScene.GetScene() used the more efficient region id for lookup rather than the region handle. 2012-05-31 02:17:18 +01:00
Justin Clark-Casey (justincc)
17cc7e85e2 If an agent is still registered as 'in transit' by the source region, don't allow an immediate teleport back.
This is to help relieve a race condition when an agent teleports then immediately attempts to teleport back before the source region has properly cleaned up/demoted the old ScenePresence.
This is rare in viewers but much more possible via scripting or region module.
However, more needs to be done since virtually all clean up happens after the transit flag is cleared .
Possibly need to add a 'cleaning up' state to in transit.
This change required making the EntityTransferModule and HGEntityTransferModule per-region rather than shared, in order to allow separate transit lists.
Changes were also required in LocalSimulationConnector.
Tested in standalone, grid and with local and remote region crossings with attachments.
2012-05-31 02:16:52 +01:00
Justin Clark-Casey (justincc)
96b3e1d0fa Don't eagerly clear frame collision events when physics actors subscribe and unsubscribe from collisions, in order to avoid a race condition.
Since this is done directly from ScenePresence, it can lead to a race condition with the simulator loop.
There's no real point doing it anyway since the clear will be done very shortly afterwards by the simulate loop and either there are no events (for a new avatar) or events don't matter (for a departing avatar).
This matches existing behaviour in OdePrim
2012-05-31 02:11:45 +01:00
Justin Clark-Casey (justincc)
dc3cfcbe69 Check agent limit against root agent count rather than both root and child agents
From sl docs such as http://community.secondlife.com/t5/English-Knowledge-Base/Managing-Private-Regions/ta-p/700115
agent should apply to avatars only.
This makes sense from a user perspective, and also from a code perspective since child agents with no physics or actions take up a fraction of root agent resources.
As such, the check is now only performed in Scene.QueryAccess() - cross and teleport check this before allowing an agent to translocate.
This also removes an off-by-one error that could occur in certain circumstances on teleport when a new child agent was double counted when a pre-teleport agent update was performed.
This does not affect an existing bug where limits or other QueryAccess() checks are not applied to avatars logging directly into a region.
2012-05-31 02:05:59 +01:00
Justin Clark-Casey (justincc)
1ca1f80eac Remove a call stack debugging line accidentally left in from a few days ago at SceneObjectPartInventory.ApplyNextOwnerPermissions(). 2012-05-25 02:56:06 +01:00
Justin Clark-Casey (justincc)
afe2b437bc minor: Change [OBJECT COMMANDS MODULE] log strings to [REGION COMMANDS MODULE] strings, though all these are currently commented out anyway 2012-05-24 01:24:24 +01:00
Justin Clark-Casey (justincc)
dff71c1aa9 Add "show scene" command which lists stats for the currently selected console scene(s)
This includes prim count, script count, avatar count, etc.
Information is currently the same as "show stats", though show stats can only show one scene at a time because it listens for the latest outgoing stats packet (a bad approach that needs to change).
Might be better to tie this module into the other stats module to display arbitrary stats rather than fetching directly from scene.SimStatsReporter.
Console command is "show scene" because "show region" already exists for the grid service, which is unfortunate.
Might need to make a distinction between "scene" relating to a live scene and "region" relating to more static region data (url, coords, etc.)
2012-05-24 01:24:12 +01:00
Justin Clark-Casey (justincc)
7f9a025e30 refactor: Rename ConsoleTableRow and ConsoleTableColumn to ConsoleDisplayTableRow and ConsoleDisplayTableColumn 2012-05-24 01:24:06 +01:00
Justin Clark-Casey (justincc)
a0ac284a11 Add ConsoleDisplayList for more consistent formatting of console output in list form.
Convert "show region" to use this structure rather than hand-constructing
2012-05-24 01:23:57 +01:00
Justin Clark-Casey (justincc)
5341036261 refactor: rename ConsoleTable -> ConsoleDisplayTable for clarity 2012-05-24 01:23:50 +01:00
Justin Clark-Casey (justincc)
46a6cab307 Add missing Y co-ord in "show region" console command information 2012-05-24 01:23:43 +01:00
Justin Clark-Casey (justincc)
edb17d1aac Lay out "show region" information in an easier to read line by line format 2012-05-24 01:23:34 +01:00
Justin Clark-Casey (justincc)
dd05e96066 Fetch the dialog module reference in AttachmentsModule in RegionLoaded() not AddRegion()
The reference is not guaranteed to be there when AddRegion() is called but will definitely be present at RegionLoaded() if it's going to be present at all.
2012-05-24 01:23:27 +01:00
Justin Clark-Casey (justincc)
ed0878ca23 minor: Make log class names in InventoryAccessModule uniform 2012-05-24 01:23:20 +01:00
Justin Clark-Casey (justincc)
54c222be26 Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene.
This is because the attachments module code was setting the 'object slam' bit by using PermissionMask.All
Solution here is to route the attachment item creation call through the existing inventory code in BasicInventoryAccessModule rather than copy/pasted code in AttachmentsModule itself.
2012-05-24 01:23:09 +01:00
Justin Clark-Casey (justincc)
80d139297a Setting 'in transit' on a local teleport as well as inter-region teleports.
This is to eliminate possible race conditions if two teleport calls are made concurrently, where at least one is a local teleport.
This is pretty much impossible on a manual user teleport but can happen on script-invoked teleports.
2012-05-24 01:23:03 +01:00
Justin Clark-Casey (justincc)
8e6459f616 minor: extend commented out LinkInventoryItem log message for future use 2012-05-24 01:22:48 +01:00
Justin Clark-Casey (justincc)
ba909cb692 Fix bug where outfit folders could not be renamed.
Outfit folders are a type of system folder whose details are allowed to change.
2012-05-24 01:19:53 +01:00
Justin Clark-Casey (justincc)
96b964f7fa Enable FetchInventoryDescendents2 and FetchInventory2 caps by default. This appears to be required now for LL 3.3.1 to work properly.
Without this, LL 3.3.1 continually pushes LLInventoryModelFetchDescendentsResponder::error 499 to its log.
This cap will be ignored by older viewers - UDP inventory will work normally.
2012-05-24 01:15:04 +01:00
Justin Clark-Casey (justincc)
7bbab2f1d5 Fix issue where a new outfit folder is not created when a new outfit is saved if there are no previous outfits
This was because AddFolder() was disallowing these though they are legal.
2012-05-24 01:14:44 +01:00
Justin Clark-Casey (justincc)
e5f3af4abe Fix build break. Comment out EQG deregister/register logging. 2012-05-24 01:10:33 +01:00
Justin Clark-Casey (justincc)
452538c6b0 Add millisecond logging to pCampBot for debugging purposes 2012-05-24 01:10:24 +01:00
Justin Clark-Casey (justincc)
5c828724f3 Add level 2 debug eq logging which logs event queue polls.
Refactor: eq message logging into common method.
2012-05-24 01:10:15 +01:00
Justin Clark-Casey (justincc)
6538dd24bb Invoke log4net configurator in pCampBot.exe in order to get OpenSim sylte logging 2012-05-24 01:10:09 +01:00
Justin Clark-Casey (justincc)
996abe1ea5 refactor: move EventQueueGet path generation into common method. Rename some local variables in line with code conventions. Add commented out EQG log lines for future use. 2012-05-24 01:09:58 +01:00
Justin Clark-Casey (justincc)
f421e0c3d1 Don't eagerly clear frame collision events when physics actors subscribe and unsubscribe from collisions, in order to avoid a race condition.
Since this is done directly from ScenePresence, it can lead to a race condition with the simulator loop.
There's no real point doing it anyway since the clear will be done very shortly afterwards by the simulate loop and either there are no events (for a new avatar) or events don't matter (for a departing avatar).
This matches existing behaviour in OdePrim
2012-05-24 01:09:46 +01:00
Justin Clark-Casey (justincc)
e4eaca5f9b minor: improve method doc for TestSameSimulatorSeparatedRegionsCreateAgentFails() 2012-05-24 01:08:32 +01:00
Justin Clark-Casey (justincc)
ef5925fa18 Add regression TestSameSimulatorSeparatedRegionsCreateAgentFails() 2012-05-24 01:08:30 +01:00
Justin Clark-Casey (justincc)
bae48a9394 minor: Remove redundant EstateOwner != UUID.Zero check in IsAdministrator because checking EstateOwner == user
Due to an earlier check we already know that user != UUID.Zero so if EstateOwner == UUID.Zero, EstateOwner == user can never be true
2012-05-24 01:06:47 +01:00
Justin Clark-Casey (justincc)
c813ed44d8 Comment out TestSameSimulatorSeparatedRegionsQueryAccessFails() regression test logging accidentally left in 2012-05-17 01:52:15 +01:00
Justin Clark-Casey (justincc)
885bec68bd Add regression TestSameSimulatorSeparatedRegionsQueryAccessFails() 2012-05-17 01:52:06 +01:00
Justin Clark-Casey (justincc)
b553a05db3 Remove redundant "Teleport failed:" from reason when QueryAccess fails for the destination simulator. This part of the string is already provided by the viewer.
Also adds more reason logging for diagnostics when teleports are refused/fail.
2012-05-17 01:51:59 +01:00
Justin Clark-Casey (justincc)
5473c4f8cc Route OAR SOG loading through the common SceneObjectSerializer.FromXml2Format() rather than the functionally identical but buggy Xml2ToSOG().
Remove buggy Xml2ToSOG().
2012-05-17 01:51:48 +01:00
Justin Clark-Casey (justincc)
0d73f81fb5 Fix issue where loading OARs could sometimes result in link numbers being reordered.
This was because the parts in scene objects were sometimes not serialized in link order.
This is perfectly fine since the parts still have the right link numbers, but an extra fix to adjust for this
had not been done in the SerialiserModule methods that OAR loading used.
Add regression test for same.
Addresses http://opensimulator.org/mantis/view.php?id=5948, http://opensimulator.org/mantis/view.php?id=5749
2012-05-17 01:51:39 +01:00
Justin Clark-Casey (justincc)
66c204b983 Allow use of regular expressions in "show object name", "show part name" and "delete object name" console commands if --regex switch is used.
Deleteing objects by name, creator uuid or owner uuid now requires confirmation to avoid accidental deletion.
2012-05-17 01:51:32 +01:00
Justin Clark-Casey (justincc)
afb0600621 minor: add explanative comment to 'missing baked texture' logging commonly seen on inter-simulator teleports where avatar baked textures are not available from the asset service. 2012-05-17 01:50:52 +01:00
Justin Clark-Casey (justincc)
a13f2c6985 minor: comment out individual attachment transfer log messages for now 2012-05-17 01:50:45 +01:00
Justin Clark-Casey (justincc)
17c7ef06ba Set the agent in transit teleport flag at the first available opportunity (i.e. when IsInTransit() was being checked) to close down a race condition.
On EntityTransferModule.DoTeleport() there was an IsInTransit() check to prevent multiple simultaneous teleport attempts.
However, the SetInTransit() was only performed later on, which left a window in which multiple threads could pass the IsInTransit() check.
This has been seen in the field and the results aren't pretty.
This commit effectively combines the IsInTransit() and SetInTransit() checks so there is no such window.
More failure cases are made to to call ResetInTransit() to adjust to this move.
2012-05-17 01:50:35 +01:00
Justin Clark-Casey (justincc)
4933ce49b6 Add more region information to some teleport related logging 2012-05-17 01:50:27 +01:00
Justin Clark-Casey (justincc)
5cec1fa50a Fix mono compiler warning.
Last jenkins failure looked like a glitch.
2012-05-17 01:50:14 +01:00
Justin Clark-Casey (justincc)
debd83b06a Print out more information on connecting bots 2012-05-17 01:50:02 +01:00
Justin Clark-Casey (justincc)
f01618ad1a Stagger multiple bot logins by 5 seconds to make this part of the test more 'realistic'
TODO: Need to make this value configurable by a command line parameter to pCampbot
2012-05-17 01:49:48 +01:00
Justin Clark-Casey (justincc)
cfc1dba99b Do bot startup on another thread so console is responsive during this process 2012-05-17 01:49:39 +01:00
Justin Clark-Casey (justincc)
529a3f2400 Do each bot shutdown on its own threads to prevent one slow shutdown holding up all the rest.
This does increase the aggressiveness of shutdown
Also prevents the bot list being locked for a long period, which was preventing commands such as "show bots" from working during shutdown
2012-05-17 01:49:31 +01:00
Justin Clark-Casey (justincc)
7c1abc5225 Increase minimum period between bot actions to 3 seconds, so that teleport doesn't fall under the minimum 2 second limits that clients take to process it 2012-05-17 01:49:15 +01:00
Justin Clark-Casey (justincc)
ca22b5e2f0 Change bot.IsConnected to be ConnectionState with Disconnected, Connecting, Connnected and Disconnecting states 2012-05-17 01:48:47 +01:00
Justin Clark-Casey (justincc)
9ec74f2098 Provide feedback on bot login states in pCampbot 2012-05-17 01:48:45 +01:00
Justin Clark-Casey (justincc)
cb4ae39cb9 If a bot is not connected, show region name "(none)" instead of throwing an exception in the "show bots" command of pCampbot 2012-05-17 01:46:55 +01:00
Justin Clark-Casey (justincc)
802488814f Add ConsoleTable framework class for future uniform formatting of console output tables.
Still subject to change - if you use this be prepared to change your output code if/when the methods change.
Make new "attachments show" command use this.
2012-05-17 01:46:46 +01:00
Justin Clark-Casey (justincc)
53aa48b42c Add "attachments" show console command that will show the server's record of which attachments an in-scene avatar has.
For debugging purposes.
2012-05-17 01:46:36 +01:00
Justin Clark-Casey (justincc)
b33801f854 Improve logging on the prim inventory script asset request path for future use.
This adds name and description of the request handler to http request logging when DebugLevel >= 1
2012-05-17 01:45:51 +01:00
Talun
fc88ce0615 Mantis 6015 new LSL function llGetAgentList.
Details in the lsl wiki
2012-05-17 01:45:43 +01:00
Justin Clark-Casey (justincc)
28daec7f4e Remove physics actor related race conditions in SetVehicleFlags() and SetPhysicsAxisRotation()
sop.PhysActor can currently become null at any time.
2012-05-17 01:45:35 +01:00
Justin Clark-Casey (justincc)
f25efa291d Add automated TestllBreakLink() 2012-05-17 01:45:24 +01:00
Justin Clark-Casey (justincc)
5ed0559cf2 Add automated TestllCreateLink() 2012-05-17 01:45:13 +01:00
Justin Clark-Casey (justincc)
8c1e549c12 refactor: Eliminate local id parameter from api initialize.
This is always available from m_host.LocalId
2012-05-17 01:44:59 +01:00
Justin Clark-Casey (justincc)
796334c5ff Instead of constantly looking up unchanging self item in script code, pass in self item on initialization. 2012-05-17 01:44:21 +01:00
Justin Clark-Casey (justincc)
2e1c2e1261 Escape and unescape xml element names if necessary in ServerUtils.BuildXmlData() and ParseElement()
If AvatarService appearance data is retrieved over the network, then ServerUtils was attempting to transfer names such as "Wearable 0:0" directly to xml element names, resulting in an exception.
Space is not valid in xml element names.  Neither is : in this case since the intention is not to namespace.  Using names directly as keys is not a good idea.
To get around this problem this patch escapes and unescapes the element names as appropriate.
This has no impact on existing xml (since it had to be valid in the first place) but allows AvatarService data to be used over the network.
Setting appearance (from simulator to AvatarService) did not suffer this problem since the values are passed in the query string which is already properly escaped.
2012-05-10 00:50:20 +01:00
Talun
a896aac4bd Mantis 1456 same region teleport of a sitting avatar.
Region to region was fixed some time ago in EntityTransferModule.
This applies the same fix for same region teleports.
2012-05-10 00:50:00 +01:00
Justin Clark-Casey (justincc)
80030d3f15 Perform SceneGraph.DuplicateObject() under existing m_updateLock already used for link and delinking, in order to avoid race conditions.
DuplicateObject() relies on source object having correct link numbers for the duration of the dupe.
Both link and delink can change link numbers such that they are not consistent for short periods of time.
2012-05-10 00:49:37 +01:00
Oren Hurvitz
4eba4a37ed Log the full exception when errors occur in BaseHttpServer 2012-05-10 00:49:29 +01:00
Justin Clark-Casey (justincc)
dd0858e204 For osGetGridNick(), osGetGridName(), osGetGridLoginURI() and osGetGridCustom(), try to read from the [GridInfoService] section on standalone rather than [GridInfo]
[GridInfoService] is the section that's actually in bin/config-include/StandaloneCommon.ini.example
2012-05-10 00:49:15 +01:00
Justin Clark-Casey (justincc)
25fa6ee699 refactor: Instead of performing a ScenePresence lookup twice over LocateClientObject() and GetClientScene(), do the lookup just once in LocateClientObject() 2012-05-10 00:49:08 +01:00
Justin Clark-Casey (justincc)
84dfffe0aa Fix a bug in FriendsModule.StatusNotify() where all subsequent friends would not be notified once a non-local friend was found. 2012-05-10 00:48:57 +01:00
Justin Clark-Casey (justincc)
aba803c447 Change LongCallTime on WebUtil to 3000, to match the time where request handling is considered "slow".
This may be the wrong thing to do but stops lots of log spam in HG setups now that the monitoring is extended to other outgoing calls.
LongCallTime may need to be made configurable.
2012-05-10 00:47:59 +01:00
Justin Clark-Casey (justincc)
79aae63aff minor: Tweak BaseHttpServer message to make it clear that this relates to slow handling of inbound requests. 2012-05-10 00:47:43 +01:00
Justin Clark-Casey (justincc)
59e93b8ee3 Extend 'slow' request logging to other server outbound requests (forms, rest, async rest) as well as the existing logging on outbound OSD requests.
Also prints out the first 100 chars of any slow request data since this can contain useful info (such as agent ID).
2012-05-10 00:47:26 +01:00
Justin Clark-Casey (justincc)
e0e63f312f Reinsert a 2000ms delay before closing a no longer required agent on the source region after teleport to resolve Imprudence teleport problems.
Viewers 1 and 3 are fine with doing this immediately.  However, Imprudence has a small delay (<200ms, >500ms) after receiving the AgentCompleteMovement reply packet on the destination region before regarding that region as the currnet region.
If Imprudence receives a DisableSimulator in this period, it quits.
We are not restoring the full 5000ms delay since this brings back a bug where teleports permanently fail if an avatar tries to teleport back too quickly.
This commit also sends the AgentCompleteMovement packet to the client before telling the source region to release its old agent, in order to further cut down any possibility of the DisableSimulator being recieved before the AgentMovementComplete.
2012-05-10 00:39:57 +01:00
Snoopy Pfeffer
d453372f4e Fixes Mantis #5999. llSetLinkPrimitiveParams with PRIM_BUMP_SHINY did cause a runtime error. 2012-05-10 00:39:50 +01:00
Justin Clark-Casey (justincc)
0f5a77c5bd Remove the somewhat misleading logging of the string length of some unknown requests, as this appeared to be some kind of numbered error code.
This brings these messages into line with similar messages that did not do this.
2012-05-10 00:39:43 +01:00
Justin Clark-Casey (justincc)
0c96d7ea5c minor: resolve some mono compiler warnings 2012-05-10 00:39:35 +01:00
Justin Clark-Casey (justincc)
4b947cd6d3 Implement optional name and description on http stream handlers so that we can relate a slow request to what the handler actually does and the agent it serves, if applicable.
This is most useful for capabilities where the url is not self-describing.
2012-05-10 00:38:26 +01:00
Justin Clark-Casey (justincc)
ca586ca809 Comment out the five second sleep in etm.DoTeleport() if the old agent needs to be closed because it is no longer in the child's view distance.
This sleep appears unnecessary since a sleep has already occurred in WaitForCallback() whilst waiting for the destination region to notify of teleport success.
There are no async operations between this sleep and the WaitForCallback()
If this sleep is present, then teleporting back to the source region within 5 seconds results in a disconnection.
If this sleep is commented out then teleporting quickly back and forth between two simulators appears to work without issue.
Tested on standalone, local grid and distributed grid.
Please revert if there's something that I've missed.
2012-05-10 00:29:02 +01:00
Justin Clark-Casey (justincc)
880358f46b Remove some test code that accidentally crept in with 9d2e1c67 2012-05-10 00:28:53 +01:00
Justin Clark-Casey (justincc)
3393babb7d Add regression test for teleporting between neighbouring regions on the same simulator
This adds a non-advertised wait_for_callback option in [EntityTransfer].  Default is always true.
Teleport tests disable the wait for callback from the destination region in order to run within a single thread.
2012-05-10 00:28:47 +01:00
Justin Clark-Casey (justincc)
c3ae90c067 Move max teleport distance check down into etm.DoTeleport() since this should apply to all teleport calls, not just those through Teleport() 2012-05-10 00:28:27 +01:00
Justin Clark-Casey (justincc)
25983f20a0 refactor: Split most of EntityTransferModule.Teleport() into its same region and different region teleport components.
DoTeleport() now retrives IEventQueue itself rather than requiring it to be passed in.
2012-05-10 00:25:25 +01:00
Justin Clark-Casey (justincc)
1441758bc6 Create TestHelpers.EnableLogging() and DisableLogging() to turn logging on and off within tests.
This makes *.Tests.dll.config files no longer needed, hence deleted.
2012-05-10 00:25:14 +01:00
Justin Clark-Casey (justincc)
c7bbeb4490 Add request verb and url to error messages in WebUtil that lack this.
Make exception printing consistent across windows and mono.

Conflicts:

	OpenSim/Framework/WebUtil.cs
2012-05-10 00:21:09 +01:00
Diva Canto
6145f90423 Slight rewording of output messages. 2012-05-10 00:17:36 +01:00
Diva Canto
2e397d1514 HG: Moved User-level code down to the HGEntityTransferModule where it belongs. 2012-05-10 00:16:51 +01:00
Diva Canto
a5d0a29dd9 Moved the inventory manipulation from HGEntityTransferModule to HGInventoryAccessModule where it belongs. They need to exchange some events, so added those to EventManager. Those events (TeleportStart and TeleportFail) are nice to have anyway. 2012-05-10 00:10:18 +01:00
Melanie
de843fd0a8 Implement bulk inventory update over CAPS (not recursive by design,
do NOT CHANGE THIS, needed for HG 2.0)
2012-05-10 00:05:47 +01:00
Melanie
ced4eeddcf Typo fix 2012-05-10 00:05:41 +01:00
Melanie
093910e90e Fix typos 2012-05-10 00:05:32 +01:00
Melanie
37685ec1b4 Start on Bulk inventory update via CAPS. Not functional yet. HG v2 2012-05-10 00:05:26 +01:00
Melanie
ccd7d35b3f Add a corresponding method for items. HG v2 2012-05-10 00:05:19 +01:00
Melanie
de7e0d7e52 Add SendRemoveInventoryFolders which allows to remove one or more
folders from the viewer's inventory view. For HG v2.0. More to come
2012-05-10 00:05:13 +01:00
Diva Canto
89ee03a24d HG: beginning of a more restrictive inventory access procedure (optional). Experimental: we'll try switching the root folder from under the viewer. 2012-05-10 00:02:14 +01:00
Melanie
79d1d3ca55 Commit the avination Teleport() methods (adaptedto justincc's changes) 2012-05-09 23:58:42 +01:00
Justin Clark-Casey (justincc)
675c208c7e zero out SP velocity before calling SP.Teleport(), as the client expects (though this is also effectively done by physics at the moment) 2012-05-09 23:58:35 +01:00
Justin Clark-Casey (justincc)
b3307850ab refactor: Combine ScenePresence.Teleport() and TeleportWithMomentum()
These are identical apart from setting Velocity = zero, which has no practical effect anyway since this is zeroed when the avatar is added back to the physics scene.
2012-05-09 23:58:27 +01:00
Oren Hurvitz
eaa840dbd9 OSSL: fixed the threat level check for osParseJSONNew 2012-05-09 23:57:49 +01:00
Justin Clark-Casey (justincc)
f64089fa6c Restore _parent_scene.actor_name_map[prim_geom] = this; accidentally removed from ODEPrim.SetGeom.
This occurred in 7a574be3fd from Sat 21 Apr 2012.
This should fix collision detection.
Mnay thanks to tglion for the spot and the fix in http://opensimulator.org/mantis/view.php?id=5988
2012-05-09 23:57:27 +01:00
Justin Clark-Casey (justincc)
5157d2023d refactor: simply some properties code in BasicPhysicsPlugin 2012-05-09 23:52:41 +01:00
Justin Clark-Casey (justincc)
2cd927bb14 Fix bug where setting phantom on a prim would result in a server log message rather than setting phantom.
This was an oversight when removing some race conditions from PhysicsActor setting recently.
Regression tests extended to probe this code path.
Extending regression tests required implementation of a BasicPhysicsPrim (there was none before).  However, BasicPhysics plugin is still of no current practical use other than to fill in as a component for other parts of regression testing.
2012-05-09 23:52:04 +01:00
Justin Clark-Casey (justincc)
2889961622 Comment out spurious Body != IntPtr.Zero code after disableBody(), since disableBody() sets Body == IntPtr.Zero on all code paths. 2012-05-09 23:51:56 +01:00
Justin Clark-Casey (justincc)
232f59749e refactor: Simplify ODEPrim.AddChildPrim() by returning early where appropriate. 2012-05-09 23:51:48 +01:00
Justin Clark-Casey (justincc)
d368a10cc7 Add test for setting physics in a linkset 2012-05-09 23:51:41 +01:00
Justin Clark-Casey (justincc)
139b848774 Add regression test for prim status when root prim in a new linkset is non-physical 2012-05-09 23:51:34 +01:00
Justin Clark-Casey (justincc)
74a5226af5 Fix a bug where linking a non-physical prim with a physical prim as root would make the non-physical prim phantom rather than part of the physics object.
On region restart, the whole object would become physical as expected.
Observed behaviour from elsewhere is that all prims in a new linkset should take on the status of the root prim.
Add regression test for this behaviour.
2012-05-09 23:51:25 +01:00
Justin Clark-Casey (justincc)
c7ddc7a633 Remove redundant prim_geom != IntPtr.Zero checks in ODEPrim.
prim_geom == IntPtr.Zero only before a new add prim taint is processed (which is the first taint) or in operations such as scale change which are done in taint or under lock.
Therefore, we can remove these checks which were not consistently applied anyway.
If there is a genuine problem, better to see it quickly in a NullReferenceException than hide the bug.
2012-05-09 23:39:47 +01:00
Justin Clark-Casey (justincc)
265707d21c If a physical prim is manually moved (e.g. by a user) then set the geometry position as well as the body position
This is necessary to stop the moved prim snapping back to the original position on deselection if moved only once
This resolves http://opensimulator.org/mantis/view.php?id=5966
2012-05-09 23:39:37 +01:00
Justin Clark-Casey (justincc)
eb39d1c4d4 Comment out debug [ASYNC DELETER] messages for now. 2012-04-30 19:29:17 +01:00
Justin Clark-Casey (justincc)
1197d48fc7 Remove mono compiler warning. Adjust message log to error from info 2012-04-30 19:29:08 +01:00
Justin Clark-Casey (justincc)
23e1a55ed5 Add text about using double quotes to surround console command arguments containing spaces to "help" text.
e.g. show object name "My long object name"
2012-04-30 19:29:01 +01:00
Justin Clark-Casey (justincc)
ba2a539603 Put scene object related console commands into new "Objects" help category rather than "Regions" 2012-04-30 19:28:54 +01:00
Justin Clark-Casey (justincc)
8a8093d8dd Add flags information (phantom, physics, etc.) to "show object" and "show part" console commands 2012-04-30 19:28:41 +01:00
Justin Clark-Casey (justincc)
3fb0103452 Add regression test for teleporting an agent between separated regions on the same simulator.
This involves a large amount of change in test scene setup code to allow test scenes to share shared modules
SetupScene is now an instance method that requires an instantiation of SceneHelpers, though other SceneHelpers methods are still static
May split these out into separate classes in the future.
2012-04-30 19:27:21 +01:00
Justin Clark-Casey (justincc)
aeefdaedc7 minor: make NPC tests run in a given order, comment out log lines in mock region data plugins, null out scene in script and npc torture tests, add other doc comments to torture tests 2012-04-30 19:18:54 +01:00
Justin Clark-Casey (justincc)
756d1f917f Stop individually deleting objects at the end of each ObjectTortureTest.
We can now do this since the entire scene and all objects within it are now successfully gc'd at the end of these tests.
This greatly improves the time taken to run each test (by reducing teardown time, not the time to actually do the test work that we're interested in).
Slightly simplifies config read in Scene constructor to help facilitate this.
2012-04-30 19:18:47 +01:00
Justin Clark-Casey (justincc)
6fa3dffad2 Use a fully stubbed out MockConsole for unit tests rather than inheriting from CommandConsole.
This is so that the static MainConsole.Instance doesn't retain references to methods registered by scene and other modules to service commands.
This prevents the scene from being garbage collected at the end of a test.
This is not the final thing preventing GC - next up is the timer started by SimStatsReporter that holds a reference to Scene that prevents end of test gc.
2012-04-30 19:17:06 +01:00
Justin Clark-Casey (justincc)
123e781cb3 Make TestSetPhysicsSinglePrim() actually add the object to the scene in order to test more code paths. 2012-04-30 19:15:07 +01:00
Justin Clark-Casey (justincc)
ed9bf5b0c6 Add regression test for prim status when root prim in a new linkset is non-physical 2012-04-30 19:14:35 +01:00
Justin Clark-Casey (justincc)
dd4e39ca1d refactor: extract common setup code in SceneObjectStatusTests 2012-04-30 19:13:33 +01:00
Justin Clark-Casey (justincc)
5a551b074b Add TestSetPhysics() to SOP status tests 2012-04-30 19:13:24 +01:00
Justin Clark-Casey (justincc)
c1a9355865 Tweak log messages on local region to region teleport path to help with problem resolution. 2012-04-30 19:05:27 +01:00
Diva Canto
3ea6c25fb6 Teleports: bounce off repeated requests of teleporting the same agent. Some scripts do that, and that fails the whole thing. 2012-04-30 19:05:24 +01:00
Justin Clark-Casey (justincc)
2d3135448c Comment out old Scene.HandleLogOffUserFromGrid() to reduce client closing analysis complexity 2012-04-30 19:01:30 +01:00
Justin Clark-Casey (justincc)
36a99af37c minor: Add more detail to unauthorized caps client message 2012-04-30 19:01:23 +01:00
Justin Clark-Casey (justincc)
2aefd15913 minor: Add region name to dropped inbound packet message 2012-04-30 19:01:13 +01:00
Justin Clark-Casey (justincc)
6bc55b1086 minor: Add avatar name to removing agent log message 2012-04-30 19:00:47 +01:00
Justin Clark-Casey (justincc)
7058ce2c70 Comment out avatar move to target message for now. 2012-04-30 19:00:39 +01:00
Justin Clark-Casey (justincc)
8e111e9018 Add regression test TestSameRegionTeleport() 2012-04-30 18:59:50 +01:00
Justin Clark-Casey (justincc)
d8bd7ca436 Comment out AvatarService.SetAvatar debug log line for now 2012-04-30 18:59:43 +01:00
Justin Clark-Casey (justincc)
392f73a000 Comment out some debug ATTACHMENTS log messages for now. 2012-04-30 18:59:35 +01:00
Justin Clark-Casey (justincc)
67efbaf33b Comment out the noisier AVFACTORY log messages for now.
Permanently comment out warnings about ScenePresence not being found - this is entirely expected if the avatar has alraedy logged out or left the scene.
2012-04-30 18:59:27 +01:00
Justin Clark-Casey (justincc)
0d06740148 Improve teleport log debug and error messages to tell us who is teleporting. 2012-04-30 18:58:37 +01:00
Diva Canto
eda6947a22 Changed the Map-related messages from Info to Debug. They're debug messages. 2012-04-30 18:49:07 +01:00
Justin Clark-Casey (justincc)
f331173145 Add online/offline indicator to "friends show" region console command.
Improve output table formatting.
2012-04-30 18:48:57 +01:00
Justin Clark-Casey (justincc)
a666cd9e1f Add osForceAttachToAvatar() and osForceDetachFromAvatar()
These behave identically to llAttachToAvatar() and llDetachFromAvatar() except that they do not enforce the PERMISSION_ATTACH check
Intended for use in completely controlled dedicated environments where these checks are more a UI hinderance than a help.
Threat level high.
2012-04-24 00:50:32 +01:00
Justin Clark-Casey (justincc)
2657aa6987 Replace common code to fetch self inventory item (as opposed to uuid) with GetSelfInventoryItem()
However, at some point it would be far more convenient to receive the TaskInventoryItem in the constructor rather than just the item UUID, so we don't have to constantly refetch our self item.
2012-04-24 00:45:09 +01:00
Justin Clark-Casey (justincc)
6610cd2332 refactor: Replace calls to InventorySelf() with existing m_itemID in LSL_Api
There's no point look up an item ID that we already have.
2012-04-24 00:44:57 +01:00
Justin Clark-Casey (justincc)
0c8b44d514 Add more exception detail to Exception and IOException throws in BaseHttpServer.HandleRequest() 2012-04-24 00:40:19 +01:00
Justin Clark-Casey (justincc)
ec46ff4445 Stop teleports from dropping tall avatars through or embedding them in the floor when lured by short avatars.
This involves giving the ceiling of the Z-component in a lure rather than the floor.
Ideally we would give the exact float compensating for relative avatar height but it looks like that isn't possible with the parcel id format used in lures
2012-04-24 00:37:37 +01:00
Melanie
db891880e6 Fix a logic error in app domain creation 2012-04-24 00:36:54 +01:00
Melanie
9c433e8c50 Don't re-add the assembly resolver for each script if not creating the appdomain 2012-04-24 00:36:46 +01:00
Justin Clark-Casey (justincc)
5141863ae3 On "show part" command, show link number.
This replaces the Parts count which was rather pointless for a prim (it was either 1 if a child or the number of parts if the root).
This information is still avaliable on the "show object" command.
2012-04-18 23:02:02 +01:00
Justin Clark-Casey (justincc)
d23550dea5 minor: Add some method doc. Add warnings since calling SOG link/delink methods directly rather than through Scene may allow race conditions. 2012-04-18 23:01:56 +01:00
Justin Clark-Casey (justincc)
c3b12510ae Add TestGetChildPartPositionAfterObjectRotation() 2012-04-18 23:01:42 +01:00
Justin Clark-Casey (justincc)
b2685e3671 Add test TestGetChildPartPosition() 2012-04-18 23:01:33 +01:00
Justin Clark-Casey (justincc)
601d2ddbf3 Move some public methods on WebStatsModule to private to reduce some static analysis complexity.
There's no obvious reason for these methods to be public.
2012-04-18 23:01:27 +01:00
Justin Clark-Casey (justincc)
a5e8fe70af Use INSERT OR REPLACE INTO sql in WebStatsModule for session update rather than separate insert and update statements 2012-04-18 23:01:12 +01:00
Justin Clark-Casey (justincc)
9b3a96aa81 correct bug where f_invalid was being inserted on a webstats update for an existing session rather than d_world_kb 2012-04-18 23:01:06 +01:00
Justin Clark-Casey (justincc)
d674e815bd Simplify WebStatsModule by removing the uncompleted migrations section.
Use "create table if not exists" instead.
Client stats data is transitory data that it is not worth migrating.
2012-04-18 23:01:00 +01:00
Justin Clark-Casey (justincc)
c2e696d686 Fix bug in WebStatsModule where an exception would always be output on update if the user teleported to another region on that simulator.
This was because update was looking for an existing stats record unique in session id, agent id and region id.
But if the user teleports to another region then region id changes.
WebStatsModule promptly doesn't find the existing record and tries to insert a new one, but only session id is the primary key and that's still the same, which makes things go bang.
This makes the update search only on the unique session id.
This is only an issue with simulators that have multiple regions where the webstats module is enabled.
2012-04-18 23:00:51 +01:00
Justin Clark-Casey (justincc)
411dbb8df4 Add GroupPosition and GetWorldPosition() checks to TestGetRootPartPosition() 2012-04-18 23:00:43 +01:00
Justin Clark-Casey (justincc)
b22dfbbf15 minor: make test names consistent 2012-04-18 23:00:36 +01:00
Justin Clark-Casey (justincc)
4c39a3fdbf refactor: move common init code into SetUp() in SceneObjectSpatialTests 2012-04-18 23:00:30 +01:00
Justin Clark-Casey (justincc)
f3eb366f24 refactor: put SOG position test in a separate TestSceneObjectGroupPosition() 2012-04-18 23:00:22 +01:00
Justin Clark-Casey (justincc)
a20d1b8f6b Add simple RelativePosition and OffsetPosition checks to TestGetRootPartPosition 2012-04-18 23:00:14 +01:00
Justin Clark-Casey (justincc)
0a51289332 Add very basic TestGetRootPartPosition() test 2012-04-18 23:00:02 +01:00
Justin Clark-Casey (justincc)
97ebfb00b4 Rather than having a FromFolderID property on every single prim and only ever using the root prim one, store on SOG instead.
This reduces pointless memory usage.
2012-04-18 22:59:24 +01:00
Justin Clark-Casey (justincc)
c7d664f9d0 Store FromItemID for attachments once on SOG instead of on every SOP and only ever using the root part entry.
This eliminates some pointless memory use.
2012-04-18 22:59:18 +01:00
Justin Clark-Casey (justincc)
c2fbaaa95d refactor: Eliminate unnecessary SOP.m_physActor 2012-04-18 22:59:08 +01:00
Justin Clark-Casey (justincc)
84d4b390f1 remove possible PhysActor unexpectedly null race conditions when changing prim collision status
factor out common SOP physics scene adding code into a common SOP.AddToPhysics() that is the counterpart to the existing RemoveFromPhysics()
2012-04-18 22:58:17 +01:00
Justin Clark-Casey (justincc)
54e59099b7 Fix more SOP.PhysActor race conditions in LSL_Api 2012-04-18 22:58:10 +01:00
Justin Clark-Casey (justincc)
d9585ba37e Eliminate race condition where many callers would check SOP.PhysicsActor != null then assume it was still not null in later code.
Another thread could come and turn off physics for a part (null PhysicsActor) at any point.
Had to turn off localCopy on warp3D CoreModules section in prebuild.xml since on current nant this copies all DLLs in bin/ which can be a very large number with compiled DLLs
No obvious reason for doing that copy - nothing else does it.
2012-04-18 22:58:03 +01:00
Justin Clark-Casey (justincc)
45c617b5c3 Allow llRegionSayTo() to work on the PUBLIC_CHANNEL, as per http://wiki.secondlife.com/wiki/LlRegionSayTo
Addresses http://opensimulator.org/mantis/view.php?id=5950
2012-04-18 22:55:30 +01:00
Justin Clark-Casey (justincc)
4b0c78c64f minor: remove some now unneeded code from FriendsCommandsModule 2012-04-18 22:55:12 +01:00
Justin Clark-Casey (justincc)
dd36e23a62 Make default "show friends" console command show friends fetched from the friends service.
There is no a --cache option which will show friends from the local cache if available.
2012-04-18 22:55:05 +01:00
Justin Clark-Casey (justincc)
e2dade05d9 Lock NullFriendsData.m_Data for consistency and against concurrent read/write 2012-04-18 22:54:57 +01:00
Justin Clark-Casey (justincc)
fbd61106cb refactor: Move "friends show cache" console command out into separate FriendsCommandsModule.
Expose required methods on IFriendsModule.  Rename GetFriends() -> GetFriendsFromCache() for self-documentation
2012-04-18 22:54:45 +01:00
Justin Clark-Casey (justincc)
67e66a2d34 Add simple login test with online friends. Add IFriendsModule.GrantRights() for granting rights via a module call.
Rename IFriendsModule.GetFriendPerms() -> GetRightsGrantedByFriend() to be more self-documenting and consistent with friends module terminology.
Add some method doc.
2012-04-18 22:46:10 +01:00
Justin Clark-Casey (justincc)
59911963ca refactor: Stop passing both IClientAPI and agentID to friend event listeners, these are redundant. Replace a few magic numbers with FriendRights enum already used elsewhere. 2012-04-18 22:45:31 +01:00
Justin Clark-Casey (justincc)
dc2a4a6ccd Add simple regression test for logging in with offline friends. Don't expect to receive any in this instance. 2012-04-18 22:41:19 +01:00
Justin Clark-Casey (justincc)
81fb0b4f07 Add back parts of reverted changes that were not concerned with child agent caching.
This adds ScenePresence to IClientAPI.SceneAgent earlier on in the add client process so that its information is available to EventManager.OnNewClient() and OnClientLogin()
Also add a code comment as to why we're caching friend information for child agents.
2012-04-18 22:41:12 +01:00
Melanie
a06c8fb7b2 Also add OSS header to interface 2012-04-18 22:41:05 +01:00
Melanie
05e70f76a9 Change namespace on CallingCardModule and correct interface file placemant. Also ass OpenSource header 2012-04-18 22:36:24 +01:00
Melanie
b9f4836d3e Committing the Avination calling card module 2012-04-18 22:36:03 +01:00
Melanie
ef77dc932b Adding the Avination calling card interface 2012-04-18 22:35:57 +01:00
Justin Clark-Casey (justincc)
bd5b1d4d48 Earlier fix to remove localCopy on prebuild 2012-04-18 22:35:27 +01:00
Melanie
5c2ffa260c Pushing the Avination Calling card hooks. Module to follow. 2012-04-18 22:35:11 +01:00
Justin Clark-Casey (justincc)
23d04fa25c Add "friends show cache <first-name> <last-name>" command for debugging purposes.
This adds a reverse lookup (name -> ID) to IUserManagement instead of hitting the UserAccountService directly.
2012-04-18 22:11:42 +01:00
Justin Clark-Casey (justincc)
67dbce4512 minor: Add some documentation to OnNewClient and OnClientClosed events 2012-04-18 22:11:31 +01:00
Justin Clark-Casey (justincc)
46170fd0d8 minor: clean up some code formatting in VivoxVoiceModule.cs 2012-04-18 22:11:18 +01:00
Justin Clark-Casey (justincc)
f85a453dc8 Allow the user to enter help topics in upper or lowercase.
Forcing uppercase (e.g. help Assets) is too annoying.
Thanks to WhiteStar for pointing this out.
2012-04-18 22:10:27 +01:00
nebadon
bcfe48e05b fix yield prolog so it compiles with mono 2.11 there has been a bugzilla
report files with mono project in regards to this change, this simply
lets us move forward with using mono 2.11 for now :
https://bugzilla.xamarin.com/show_bug.cgi?id=4052
2012-04-18 22:10:05 +01:00
Justin Clark-Casey (justincc)
722ca250ea Move "change region" command into general category 2012-04-18 22:05:45 +01:00
Justin Clark-Casey (justincc)
f4df128e52 Uses shorter AddCommand form for "show estates" 2012-04-18 22:05:38 +01:00
Justin Clark-Casey (justincc)
8cc5322b39 Display help commander topics in capitalized form - the commands themselves are still lowercase.
Also convert the estate commands to simply AddCommand() calls so that commands from two different modules can be placed in the same category
2012-04-18 22:05:24 +01:00
Justin Clark-Casey (justincc)
1480845597 Change "help" to display categories/module list then "help <category/module>" to display commands in a category.
This is to deal with the hundred lines of command splurge when one previously typed "help"
Modelled somewhat on the mysql console
One can still type help <command> to get per command help at any point.
Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet).
Does not affect command parsing or any other aspects of the console apart from the help system.
Backwards compatible with existing modules.
2012-04-18 22:05:03 +01:00
Justin Clark-Casey (justincc)
c877e73463 Comment out log message about sending periodic appearance updates. 2012-03-30 02:33:26 +01:00
Justin Clark-Casey (justincc)
3ce5e8eb6c Add information about SendPeriodicAppearanceUpdates to OpenSimDefaults.ini for now.
Default remains false.
2012-03-30 02:33:18 +01:00
Justin Clark-Casey (justincc)
e6b12e1f9d Add experimental SendPeriodicAppearanceUpdates = true/false setting to [Startup] in OpenSim.ini
On osgrid and other places, I have observed that manually sending appearance updates from the console often relieves grey avatar syndrome.
Despite hunting high and low, I haven't been able to find where this packet is sometimes being lost - it might be a persistent viewer bug for all I know.
Therefore, this experimental setting resends appearance data for everybody in the scene every 60 seconds.  These packets are small and the viewer only fetches texture
data if it doesn't already have it.
Default is false.
2012-03-30 02:33:10 +01:00
Justin Clark-Casey (justincc)
bfbbd4ccba Add a scene maintenance thread in parallel to the heartbeat thread. The maintenance thread will end up running regular jobs that don't need to be in the main scene loop.
The idea is to make the critical main scene loop as skinny as possible - it doesn't need to run things that aren't time critical and don't depend on update ordering.
This will be done gradually over time to try and uncover any issues.  Many non-criticial scene loop activities are being launched on separate threadpool threads anyway.
This may also allow modules to register their own maintenance jobs without having to maintain their own timers and threads.
Currently the maintenance loop runs once a second, as opposed to the 89ms scene loop.
2012-03-30 02:33:01 +01:00
Justin Clark-Casey (justincc)
fec7016665 Remove unnecessary shutting down check in Scene.Heartbeat(). Add some method doc. Rename HeartbeatThread, shuttingdown to conform to code standards. 2012-03-30 02:32:53 +01:00
Justin Clark-Casey (justincc)
47fe6170b2 Rename Scene.StartTimer() to Start() - this method no longer uses a timer. Comment out more effectively unused old heartbeat code. 2012-03-30 02:32:34 +01:00
Justin Clark-Casey (justincc)
24b5fb8523 Add commented out section on collisions switch in Scene.SetSceneCoreDebug().
This was not implemented before the recent changes but should be at some point.
2012-03-30 02:24:03 +01:00
Justin Clark-Casey (justincc)
e8cd9688ce If "debug scene updates true" then print out to log when a garbage collection occurs. 2012-03-30 02:23:27 +01:00
Justin Clark-Casey (justincc)
fa952f6d35 Add Scene.DebugUpdates switch which, if turned on, will print out a warning when a frame updates takes longer than twice the desired time
This is controlled via "debug scene updates true|false" on the region console.
Also fix an oversight with "debug scene teleport true|false"
2012-03-30 02:23:20 +01:00
Justin Clark-Casey (justincc)
df55fd69af Incorporate scene teleporting debugging into "debug scene teleport true|false" command 2012-03-30 02:23:13 +01:00
Justin Clark-Casey (justincc)
019fc4c1f2 Replace "scene debug true false true" console command with "scene debug scripting true" or other parameters as appropriate.
This is to allow individual switching of scene debug settings and to provide flexibiltiy for additional settings.
2012-03-30 02:22:59 +01:00
Justin Clark-Casey (justincc)
22ea441feb fix compile error from last commit 2012-03-30 02:22:57 +01:00
Justin Clark-Casey (justincc)
9f5b33e52e refactor: simplify EstateManagementModule.handleEstateDebugRegionRequest() 2012-03-30 02:21:42 +01:00
Justin Clark-Casey (justincc)
92837c4f89 Add ability to log warn if a frame takes longer than twice the expected time. Currently commented out. 2012-03-30 02:21:32 +01:00
Justin Clark-Casey (justincc)
68ce06f40f remove unnecessary tmpFrameMS, use maintc instead for frame time calculation 2012-03-30 02:21:04 +01:00
Justin Clark-Casey (justincc)
279b31c75b Move frame loop entirely within Scene.Update() for better future performance analysis and stat accuracy.
Update() now accepts a frames parameter which can control the number of frames updated.
-1 will update until shutdown.
The watchdog updating moves above the maintc recalculation for any required sleep since it should be accounted for within the frame.
2012-03-30 02:20:46 +01:00
Justin Clark-Casey (justincc)
3117b3cd88 refactor: precalculate the fixed movement factor for avatar tilting (sqrt(2)) rather than doing it multiple times on every move. 2012-03-30 02:20:35 +01:00
Justin Clark-Casey (justincc)
9b547f76e7 refactor: Eliminate unnecessary duplicate avCapsuleTilted 2012-03-30 02:20:29 +01:00
Justin Clark-Casey (justincc)
3d6675784a Remove pointless ThreadAbortException catching in a test that isn't run anyway. 2012-03-30 02:20:21 +01:00
Justin Clark-Casey (justincc)
26f50eadd1 Remove some pointless catching/throwing in the scene loop. 2012-03-30 02:20:14 +01:00
Justin Clark-Casey (justincc)
6e8496ffc5 Comment out unused scene loop restart code.
This has actually been unused since at least 0.7.2 due to earlier changes.
2012-03-30 02:18:13 +01:00
Justin Clark-Casey (justincc)
88d6c4ec0e Use m_lastFrameTick instead of m_lastUpdate in Scene.GetHealth(). m_lastUpdate is no longer properly updated and is redundant anyway. 2012-03-30 02:18:05 +01:00
Justin Clark-Casey (justincc)
135eeb45d6 Change flavour to extended 2012-03-30 02:16:11 +01:00
Justin Clark-Casey (justincc)
54ee59c0bb Add Extended flavour option to opensim version information.
This flavour is for changes in addition to the 0.7.3-post-fixes branch that are too large to be considered fixes but should be reasonably stable.
This flavour will almost certainly never see a formal release.
2012-03-30 02:13:37 +01:00
Justin Clark-Casey (justincc)
4a5c61a33d Enable voice by default on parcels to weaken effects of viewer 2/3 ParcelVoiceInfoRequest bug
Viewer 2/3 contains a bug where the viewer will constantly retry ParcelVoiceInfoRequest requests on voice-disabled parcels where voice is otherwise available.
Attempts to fix this server-side have not been successful - sending a non-OK http code (e.g. a 404) just makes the viewer request again immediately.
Dropping the request entirely is a bit better but the viewer still retries after a minute.
Estate settings already enabled voice by default so doing the same for parcels.  This only has an effect if you have any voice system active at all.
Ultimately, the re-request bug needs to be fixed viewer-side (LL suffers from the same issue!) but it might be worth implementing the drop request hack.
2012-03-30 02:03:52 +01:00
Diva Canto
179c0f5f56 Merge branch '0.7.3-post-fixes' of ssh://opensimulator.org/var/git/opensim into 0.7.3-post-fixes 2012-03-22 20:36:01 -07:00
Justin Clark-Casey (justincc)
4dbf937707 Comment out login parameters debug output accidentally included with c4b2d24 2012-03-22 23:33:08 +00:00
Justin Clark-Casey (justincc)
9edb57e5e9 Comment out a terrain save-tile debugging message that accidentally crept in with c4b2d24 2012-03-22 23:17:54 +00:00
Justin Clark-Casey (justincc)
4d15ad63bf refactor: simplify code for checks when part.OwnerID != destPart.OwnerID in MoveTaskInventoryItem() 2012-03-22 23:03:00 +00:00
Justin Clark-Casey (justincc)
4021709371 Fix llGiveInventory() so that it checks the destination part for AllowInventoryDrop, not the source.
This allows llAllowInventoryDrop() to work.
Regression test added for this case.
2012-03-22 23:02:49 +00:00
Justin Clark-Casey (justincc)
3c13f5c3aa Add llGiveInventory() test from object to object where both objects are owned by the same user. 2012-03-22 23:02:35 +00:00
Justin Clark-Casey (justincc)
381517b451 Add prim name to "[MESH]: No recognized physics mesh..." log message 2012-03-22 23:01:39 +00:00
Justin Clark-Casey (justincc)
6ecf36d49c Fix small typo 2012-03-22 22:47:03 +00:00
Justin Clark-Casey (justincc)
64eb4b8408 Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at the same time.
Have to lock m_MeshToTriMeshMap as property is static and with more than one region two scene loops could try to manipulate at the same time.
2012-03-22 22:46:45 +00:00
Diva Canto
318da3fdcd Added new simple_build_permissions config to the .ini and .example files. 2012-03-22 14:34:46 -07:00
Melanie
50c99fcda6 Change a false false to be truly true - or is this statement false?
Fixes perms boo-boo
2012-03-22 14:34:33 -07:00
Melanie
321de1f263 Rework Diva's patch to simplify it 2012-03-22 14:34:19 -07:00
Diva Canto
fa30ace67d Fixed borkness with map search introduce by my last changes to it. 2012-03-20 17:49:05 -07:00
Justin Clark-Casey (justincc)
92baa79253 Add some doc about the EventManager.OnLoginsEnabled event. 2012-03-19 22:49:34 +00:00
Justin Clark-Casey (justincc)
e861b45313 Fix a bug where logins to standalones would fail if the RegionReady module was not active
Unfortunately, the OnLoginsEnabled event is currently only guaranteed to fire if the RegionReady module is active.
However, we can instantiate the AuthorizationService in the module RegionLoaded method since by this time all other modules will have been loaded
2012-03-19 22:49:14 +00:00
Justin Clark-Casey (justincc)
cf91ac68b6 Stop console command "xengine status" throwing an exception if there are no scripts in a region.
Addresses http://opensimulator.org/mantis/view.php?id=5940
2012-03-19 21:45:18 +00:00
Justin Clark-Casey (justincc)
d4aba13526 Clean up "save iar" help 2012-03-19 21:33:03 +00:00
Justin Clark-Casey (justincc)
d36c7c3782 minor: reuse threadpool count we just fetched instead of fetching it again 2012-03-19 21:32:50 +00:00
Justin Clark-Casey (justincc)
4385fcdeae Add total scripts count to "show threads"
However, this returns 0 on Mono (at least on 2.6.7)!  So not showing if it is zero.
2012-03-19 21:32:42 +00:00
Justin Clark-Casey (justincc)
04eb170624 refactor: separate out console and status report generation parts of XEngine 2012-03-19 21:32:34 +00:00
Justin Clark-Casey (justincc)
4803686078 Improve threadpool reporting to "show threads" console command (also gets printed out periodically) 2012-03-19 21:32:25 +00:00
Justin Clark-Casey (justincc)
20b0fda3bb Add process working memory to "show stats" memory statistics.
This shows the actual amount of RAM being taken up by OpenSimulator (objects + vm overhead)
2012-03-19 21:32:16 +00:00
Justin Clark-Casey (justincc)
4e5f823595 In Top Scripts report, don't show scripts with no or less than 1 microsecond of execution time.
This is to make the report clearer and less confusing.
2012-03-19 21:32:02 +00:00
Justin Clark-Casey (justincc)
a74408d1d2 Aggregate script execution times by linksets rather than individual prims.
This is for the top scripts report.
2012-03-19 21:31:53 +00:00
Justin Clark-Casey (justincc)
8206537efd Fix owner name display in "Top Colliders" and "Top Script" region reports. 2012-03-19 21:31:45 +00:00
Justin Clark-Casey (justincc)
a9a77bb3ab Replace script-lines-per-second with the script execution time scaled by its measurement period and an idealised frame time.
The previous lines-per-second measurement used for top scripts report was inaccurate, since lines executed does not reflect time taken to execute.
Also, every fetch of the report would reset all the numbers limiting its usefulness and we weren't even guaranteed to see the top 100.
The actual measurement value should be script execution time per frame but XEngine does not work this way.
Therefore, we use actual script execution time scaled by the measurement period and an idealised frame time.
This is still not ideal but gives reasonable results and allows scripts to be compared.
This commit moves script execution time calculations from SceneGraph into IScriptModule implementations.
2012-03-19 21:31:38 +00:00
Justin Clark-Casey (justincc)
6390de689d Remove property/field duplication in ScriptInstance where it's unnecessary. 2012-03-19 21:31:17 +00:00
Justin Clark-Casey (justincc)
41ce19836b Simplify some logic in the ScriptInstance constructor - running is set to false in both if/else branches 2012-03-19 21:31:07 +00:00
Melanie
883a4f6fff FireAndForget scripted rez - port from Avination 2012-03-19 21:30:31 +00:00
Justin Clark-Casey (justincc)
5f1da80fc1 minor: correct indentation levels 2012-03-19 21:30:16 +00:00
Justin Clark-Casey (justincc)
64217d67f6 Remove duplication of m_RunEvents and Running 2012-03-19 21:29:45 +00:00
Justin Clark-Casey (justincc)
b01c79354c Fix a problem where multiple near simultaneous calls to llDie() from multiple scripts in the same linkset can cause unnecessary thread aborts.
The first llDie() could lock Scene.m_deleting_scene_object.
The second llDie() would then wait at this lock.
The first llDie() would go on to remove the second script but always abort it since the second script's WorkItem would not go away.
Easiest solution here is to remove the m_deleting_scene_object since it's no longer justified - we no longer lock m_parts but take a copy instead.
This also requires an adjustment in XEngine.OnRemoveScript not to use instance.ObjectID instead when firing the OnObjectRemoved event.
2012-03-19 21:29:34 +00:00
Justin Clark-Casey (justincc)
9ecbcb787c Alleviate an issue where calling Thread.Abort() on script WorkItems can fail to release locks, resulting in a crippled simulator.
This seems to be a particular problem with ReaderWriterLockSlim, though other locks can be affected as well.
It has been seen to happen when llDie() is called in a linkset running more than one script.
Alleviation here means supplying a ScriptInstance.Stop() timeout of 1000ms rather than 0ms, to give events a chance to complete.
Also, we check the IsRunning status at the top of the ScriptInstance.EventProcessor() so that another event doesn't start in the mean time.
Ultimately, a better solution may have to be found since a long-running event would still exceed the timeout and be aborted.
2012-03-19 21:29:24 +00:00
Justin Clark-Casey (justincc)
e17e376b04 refactor: rename ScriptInstance.m_CurrentResult to m_CurrentWorkItem to make it more understandable as to what it is and what it does (hold a thread pool work item for a waiting of in-progress event)
Also add other various illustrative comments
2012-03-19 21:29:09 +00:00
Justin Clark-Casey (justincc)
1b4ea4f178 Add max thread and min thread information to "xengine status" region console command 2012-03-19 21:28:54 +00:00
Melanie
1de29fb362 Change OpenSim.ini.example to reflect how to actually enable prim limits,
as opposed to how it was first designed.
2012-03-19 21:28:37 +00:00
Justin Clark-Casey (justincc)
7e4bd492fd Add documentation to make more explicit the difference between OnRezScript and OnNewScript in the event manager
OnNewScript fires when a script is added to a scene
OnRezScript fires when the script actually runs (i.e. after permission checks, state retrieval, etc.)
2012-03-19 21:26:32 +00:00
Justin Clark-Casey (justincc)
588d56503d Remove unnecessary explicit ElapsedEventHandler in SimReporter 2012-03-19 21:26:12 +00:00
Justin Clark-Casey (justincc)
e9602656f8 Add sensor, dataserver requests, timer and listener counts to "xengine status" command.
This is for diagnostic purposes.
2012-03-19 21:26:04 +00:00
Justin Clark-Casey (justincc)
0116d418f0 Fix TestSyntaxError() and TestSyntaxErrorDeclaringVariableInForLoop()
They were all failing assertions but the exceptions these threw were caught as expected Exceptions.
I don't think we can easily distinguish these from the Exceptions that we're expecting.
So for now we'll do some messy manually checking with boolean setting instead.
This patch also corrects the assertions themselves.
2012-03-19 21:25:41 +00:00
Justin Clark-Casey (justincc)
9992974c66 Get all test methods in OpenSim.Region.ScriptEngine.Tests.dll to report that they're running 2012-03-19 21:25:30 +00:00
Justin Clark-Casey (justincc)
ba27d8a389 Fix off by one error in script error reporting. 2012-03-19 21:25:20 +00:00
Justin Clark-Casey (justincc)
f96e985763 Simplify NPCModuleTests code by putting the NPCModule in an instance variable rather than making each test fetch it seperately.
Also rename instance variables in the test to conform to naming standards and for understandability
2012-03-19 21:25:07 +00:00
Diva Canto
5b9eaae50d Region access control! Region operators can now specify things like DisallowForeigners (means what it says) and DisallowResidents (means that only admins and managers can get into the region). This puts the never-completed AuthorizationService to good use. Note that I didn't implement a grid-wide Authorization service; this service implementation is done entirely locally on the simulator. This can be changed as usual by pluging in a different AuthorizationServicesConnector. 2012-03-17 19:49:14 -07:00
Diva Canto
74a13f7e3b Fixes mantis #5923 2012-03-17 19:47:05 -07:00
Diva Canto
3e88fc8aad Datasnapshot: added "secret" to the registration/deregistration query so that data providers can verify authenticity if they want. 2012-03-16 17:27:45 -07:00
Diva Canto
881740d702 DataSnapshot: renamed gridserverURL to gatekeeperURL, and normalimzed the capitalization of 'name' to lower case, also in the same <grid> section. 2012-03-16 17:27:29 -07:00
Diva Canto
9a643a1bb9 Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
Conflicts:

	bin/OpenSim.ini.example
2012-03-16 13:14:26 -07:00
Diva Canto
a5488650ff More on map search: send extra messages to the user regarding the region being found or not, because the UI is horribly confusing -- places profile is always "loading..." whether the region exists or not. 2012-03-15 20:24:26 -07:00
Diva Canto
a275127a65 More on SLURLs and V3. This is hacky, but it works. Basically, we have to redefine the encoding of HG URLs because the viewer messes them up. Examples of what works and doesn't work:
- secondlife://ucigrid00.nacs.uci.edu|8002/128/128 <-- works throughout the viewer
- secondlife://http|!!ucigrid00.nacs.uci.edu|8002+Test+Zone+1/128/128 <-- works throughout the viewer
- secondlife://http|!!grid.sciencesim.com!grid!hypergrid.php+Yellowstone01+74/128/128 <-- works throughout
- secondlife://http%3A%2F%2Fucigrid00.nacs.uci.edu%3A8002%20UCI%20Central%201/128/128 <-- works in chat, but not as URLs in the webkit
2012-03-15 16:14:20 -07:00
Diva Canto
02db31db6a Revert "Revert "More hacking around viewer bug""
This reverts commit 0434758a0d.
2012-03-15 16:14:07 -07:00
Diva Canto
8bd813e6fc Revert "Revert "Hack around https://jira.secondlife.com/browse/VWR-28570""
This reverts commit 09ff121654.
2012-03-15 16:13:50 -07:00
Diva Canto
09ff121654 Revert "Hack around https://jira.secondlife.com/browse/VWR-28570"
This reverts commit d7651a389e.
2012-03-15 14:38:22 -07:00
Diva Canto
0434758a0d Revert "More hacking around viewer bug"
This reverts commit 8bb0a71083.
2012-03-15 14:38:03 -07:00
Diva Canto
8bb0a71083 More hacking around viewer bug 2012-03-15 11:04:56 -07:00
Diva Canto
d7651a389e Hack around https://jira.secondlife.com/browse/VWR-28570 2012-03-15 10:18:55 -07:00
Justin Clark-Casey (justincc)
824318a0c1 Go back to setting appearance directly in NPCModule.SetAppearance() to fix mantis 5914
The part reverted is from commit 2ebb421.
Unfortunately, IAvatarFactoryModule.SetAppearance() does not transfer attachments.
I'm not sure how to do this separately, unfortunately I'll need to leave it to Dan :)
Regression test added for this case.
Mantis ref: http://opensimulator.org/mantis/view.php?id=5914
2012-03-06 01:32:44 +00:00
Justin Clark-Casey (justincc)
5e9ed22e84 Merge branch '0.7.3-post-fixes' of ssh://opensimulator.org/var/git/opensim into 0.7.3-post-fixes 2012-03-06 00:48:24 +00:00
Chris Hart
a6c611e7c9 Updates to MSSQL store for 0.7.3 to include:
* Telehub support
* Bugfix to Friends lookups
* Updates to Creator fields to store up to 255 characters for HG item creator storage
2012-03-06 00:45:58 +00:00
Diva Canto
72b325f8b5 Send the right name and creation date on the BasicProfileModule. 2012-03-01 19:58:57 -08:00
Justin Clark-Casey (justincc)
54d0514b13 Move SenseRepeaters.Count check inside the SenseRepeatListLock.
No methods in the List class are thread safe in the MS specification/documentation
2012-03-02 00:37:48 +00:00
Justin Clark-Casey (justincc)
58b1c3cec0 lock SenseRepeatListLock when added a new sensor during script reconstitution.
This is already being done in the other place where a sensor is added.
Adding a sensor whilst another thread is iterating over the sensor list can cause a concurrency exception.
2012-03-02 00:37:42 +00:00
Justin Clark-Casey (justincc)
71641523a3 Flick 0.7.3-post-fixes to Flavour.Post_Fixes 2012-02-29 23:43:41 +00:00
Justin Clark-Casey (justincc)
94c5e25c3b Extend distsrc target to cleanup the files generated by running prebuild 2012-02-29 22:32:32 +00:00
Justin Clark-Casey (justincc)
20bad0aa6c Merge branch '0.7.3-post-fixes' of ssh://opensimulator.org/var/git/opensim into 0.7.3-post-fixes 2012-02-29 22:22:42 +00:00
Justin Clark-Casey (justincc)
e7f23a6218 Switch flavour to release 2012-02-29 22:10:33 +00:00
Justin Clark-Casey (justincc)
25c29db8b6 Don't start pCampbot if the user doesn't supply bot firstname, lastname stub and password 2012-02-29 22:04:17 +00:00
Justin Clark-Casey (justincc)
1750fba9ce Call Dispose() via using() on SqliteCommands in WebStatsModule after use. 2012-02-29 22:04:04 +00:00
PixelTomsen
b18e410586 PRIM_SCULPT_FLAG_INVERT, PRIM_SCULPT_FLAG_MIRROR implemented
http://opensimulator.org/mantis/view.php?id=5763
2012-02-29 22:03:28 +00:00
Justin Clark-Casey (justincc)
38d5e1fab3 Move libopenjpeg native libraries into lib32 and lib64 as appropriate. 2012-02-29 22:03:15 +00:00
Justin Clark-Casey (justincc)
4180c32eb1 Remove some more unused Bullet libraries. 2012-02-29 22:03:08 +00:00
Justin Clark-Casey (justincc)
5115229fdf Remove old libbulletnet native libraries. These are not used in the current generation bullet physics plugin. 2012-02-29 22:02:59 +00:00
Justin Clark-Casey (justincc)
e8f2d814e7 Move other sqlite and ode 32-bit and 64-bit libraries into lib32 or lib64 as appropriate. 2012-02-29 22:02:50 +00:00
Diva Canto
1fda8c5a86 HG: Remove async in posting assets to foreign grid. Mono hates concurrency there. 2012-02-26 14:30:58 -08:00
Justin Clark-Casey (justincc)
6b77b55d40 Merge branch 'master' into 0.7.3-post-fixes 2012-02-25 00:49:16 +00:00
Justin Clark-Casey (justincc)
82cdb08c1f Merge branch 'master' into 0.7.3-post-fixes 2012-02-25 00:49:05 +00:00
Justin Clark-Casey (justincc)
dafcb3bcd7 Merge branch 'master' into 0.7.3-post-fixes 2012-02-24 23:35:59 +00:00
Diva Canto
3259b1d1e0 Amend to last commit: synchronize access to queues. 2012-02-20 11:13:02 -08:00
Diva Canto
512910a51f More improvements on agent position updates: if the target sims fail, blacklist them for 2 min, so that we don't keep doing remote calls that fail. 2012-02-20 11:00:01 -08:00
Diva Canto
fdda57cf10 Merge branch '0.7.3-post-fixes' of ssh://opensimulator.org/var/git/opensim into 0.7.3-post-fixes 2012-02-19 16:48:09 -08:00
Diva Canto
ec8e34950d One more tweak related to the previous 2 commits. 2012-02-19 16:47:04 -08:00
Diva Canto
93964ef3a4 Amend to last commit. This should have been committed too. 2012-02-19 16:46:47 -08:00
Diva Canto
5c8af6a136 A few more tweaks on position updates and create child agents. Mono hates concurrent uses of the same TCP connection, and even of the connections to the same server. So let's stop doing it. This patch makes movement much smoother when there are lots of neighbours. 2012-02-19 16:46:32 -08:00
PixelTomsen
4d0c8aca05 Fix:OmegaX, OmegaY and OmegaZ not saved for child prims http://opensimulator.org/mantis/view.php?id=5893
Signed-off-by: nebadon <michael@osgrid.org>
2012-02-19 13:49:51 -05:00
PixelTomsen
8fc16ece96 Fix:Fly setting for Parcel dosen't work http://opensimulator.org/mantis/view.php?id=5887
Signed-off-by: nebadon <michael@osgrid.org>
2012-02-19 13:49:41 -05:00
BlueWall
fcbb375e8f Use localy defined name, TPFlags, for Constants.TeleportFlags 2012-02-19 12:42:05 -05:00
BlueWall
49c65279fa Route logins according to Estate, Telehub and TeleportFlags 2012-02-19 12:41:44 -05:00
BlueWall
86e8a56fe1 Propagate our teleport flags on logins 2012-02-19 12:41:30 -05:00
BlueWall
b199330682 Parcel sales support to SQLite 2012-02-19 12:41:11 -05:00
BlueWall
7a7ebaebd1 Fillin missing SQLite support for Telehubs 2012-02-19 12:40:46 -05:00
BlueWall
164ae0b24b Fix missing telehub handling on login 2012-02-19 12:40:26 -05:00
Diva Canto
7156545fca This should smooth movement in heteregeneous networks by a lot: cache the region by position instead of looking it up all the time -- this was being done during the main update loop! 2012-02-18 22:15:58 -08:00
Justin Clark-Casey (justincc)
73a5abf4d9 Merge branch 'master' into 0.7.3-post-fixes 2012-02-17 04:04:38 +00:00
Justin Clark-Casey (justincc)
630c8dc828 switch version flavour to rc2 2012-02-17 04:03:59 +00:00
Justin Clark-Casey (justincc)
6de89246c2 Merge branch 'master' into 0.7.3-post-fixes 2012-02-17 00:02:16 +00:00
Justin Clark-Casey (justincc)
96973a5778 Merge branch 'master' into 0.7.3-post-fixes 2012-02-16 03:39:25 +00:00
Justin Clark-Casey (justincc)
96843f2b17 Merge branch 'master' into 0.7.3-post-fixes 2012-02-15 02:41:50 +00:00
Justin Clark-Casey (justincc)
8a36f54cf4 Merge branch 'master' into 0.7.3-post-fixes 2012-02-06 20:54:21 +00:00
Justin Clark-Casey (justincc)
1a14e660d2 Merge branch 'master' into 0.7.3-post-fixes 2012-02-04 02:03:49 +00:00
Justin Clark-Casey (justincc)
2502aae5db Switch flavour to RC1. It will still be a while before RC1 is released. 2012-02-04 01:26:29 +00:00
894 changed files with 24939 additions and 75938 deletions

8
.gitignore vendored
View File

@@ -26,14 +26,9 @@
bin/Debug/*.dll
bin/*.dll.mdb
bin/*.db
bin/*.db-journal
bin/addin-db-*
bin/*.dll
bin/OpenSim.vshost.exe.config
bin/OpenSim.32BitLaunch.vshost.exe.config
bin/OpenSim.32BitLaunch.log
UpgradeLog.XML
_UpgradeReport_Files/
bin/ScriptEngines/*-*-*-*-*
bin/ScriptEngines/*.dll
bin/ScriptEngines/*/*.dll
@@ -66,7 +61,6 @@ Examples/*.dll
OpenSim.build
OpenSim.sln
OpenSim.suo
OpenSim.userprefs
Prebuild/Prebuild.build
Prebuild/Prebuild.sln
TestResult.xml
@@ -95,5 +89,3 @@ OpenSim/Region/ScriptEngine/test-results/
OpenSim/Tests/Common/test-results/
OpenSim/Tests/test-results/
test-results/
doc/html
doc/doxygen.error.log

View File

@@ -43,7 +43,6 @@
<delete dir="${distbindir}/Prebuild"/>
<delete dir="${distbindir}/%temp%"/>
<delete dir="${distbindir}/.nant"/>
<delete dir="${distbindir}/ThirdParty"/>
<delete>
<fileset basedir="${distbindir}">
<include name="compile.bat"/>
@@ -133,16 +132,6 @@
</exec>
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.capabilities.handlers.tests)==0}" />
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.server.handlers.tests">
<arg value="./bin/OpenSim.Server.Handlers.Tests.dll" />
</exec>
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.server.handlers.tests)==0}" />
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.services.inventoryservice.tests">
<arg value="./bin/OpenSim.Services.InventoryService.Tests.dll" />
</exec>
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.services.inventoryservice.tests)==0}" />
<delete dir="%temp%"/>
</target>
@@ -246,16 +235,6 @@
<arg value="-xml=test-results/OpenSim.Capabilities.Handlers.Tests.dll-Results.xml" />
</exec>
<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.server.handlers.tests">
<arg value="./bin/OpenSim.Server.Handlers.Tests.dll" />
<arg value="-xml=test-results/OpenSim.Server.Handlers.Tests.dll-Results.xml" />
</exec>
<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.services.inventoryservice.tests">
<arg value="./bin/OpenSim.Services.InventoryService.Tests.dll" />
<arg value="-xml=test-results/OpenSim.Services.InventoryService.Tests.dll-Results.xml" />
</exec>
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.tests)==0}" />
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.tests)==0}" />
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.servers.tests)==0}" />
@@ -266,7 +245,6 @@
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.framework.tests)==0}" />
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.data.tests)==0}" />
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.capabilities.handlers.tests)==0}" />
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.services.inventoryservice.tests)==0}" />
</target>
<target name="doxygen">

View File

@@ -1,4 +1,6 @@
# Building on Windows
==== Building OpenSim ====
=== Building on Windows ===
Steps:
* runprebuild.bat
@@ -7,15 +9,16 @@ Steps:
* copy OpenSim.ini.example to OpenSim.ini and other appropriate files in bin/config-include
* run OpenSim.exe
# Building on Linux
=== Building on Linux ===
Prereqs:
* Mono >= 2.4.3
* Nant >= 0.85
* On some Linux distributions you may need to install additional packages.
See http://opensimulator.org/wiki/Dependencies for more information.
* May also use xbuild (included in mono distributions)
* May use Monodevelop, a cross-platform IDE
* Mono >= 2.4.3
* Nant >= 0.85
* On some Linux distributions you may need to install additional packages.
See http://opensimulator.org/wiki/Dependencies for more information.
* May also use xbuild (included in mono distributions)
* May use Monodevelop, a cross-platform IDE
From the distribution type:
* ./runprebuild.sh
@@ -24,13 +27,13 @@ From the distribution type:
* copy OpenSim.ini.example to OpenSim.ini and other appropriate files in bin/config-include
* run mono OpenSim.exe
# Using Monodevelop
=== Using Monodevelop ===
From the distribution type:
* ./runprebuild.sh
* type monodevelop OpenSim.sln
# References
=== References ===
Helpful resources:
* http://opensimulator.org/wiki/Build_Instructions

View File

@@ -1,5 +1,5 @@
<<<>>>>The following people have contributed to OpenSim (Thank you
for your effort!)
for your effort!)
= Current OpenSim Developers (in very rough order of appearance) =
These folks represent the current core team for OpenSim, and are the
@@ -16,7 +16,7 @@ people that make the day to day of OpenSim happen.
* BlueWall (James Hughes)
* Nebadon Izumi (Michael Cerquoni, OSgrid)
* Snoopy Pfeffer
* Robert Adams (Intel)
* Richard Adams (Intel)
= Core Developers Following the White Rabbit =
Core developers who have temporarily (we hope) gone chasing the white rabbit.
@@ -71,7 +71,6 @@ what it is today.
* CharlieO
* ChrisDown
* Chris Yeoh (IBM)
* controlbreak
* coyled
* Daedius
* Dong Jun Lan (IBM)
@@ -87,13 +86,8 @@ what it is today.
* Grumly57
* GuduleLapointe
* Ewe Loon
* Fernando Oliveira
* Fly-Man
* Flyte Xevious
* Garmin Kawaguichi
* Gryc Ueusp
* Hiro Lecker
* Iain Oliver
* Imaze Rhiano
* Intimidated
* Jeremy Bongio (IBM)
@@ -112,7 +106,6 @@ what it is today.
* M.Igarashi
* maimedleech
* Mana Janus
* MarcelEdward
* Mic Bowman
* Michelle Argus
* Michael Cortez (The Flotsam Project, http://osflotsam.org/)
@@ -142,11 +135,9 @@ what it is today.
* Ruud Lathorp
* SachaMagne
* Salahzar Stenvaag
* satguru p srivastava
* sempuki
* SignpostMarv
* SpotOn3D
* Stefan_Boom / stoehr
* Strawberry Fride
* Talun
* TechplexEngineer (Blake Bourque)
@@ -183,14 +174,12 @@ what it is today.
This software uses components from the following developers:
* Sleepycat Software (Berkeley DB)
* Aurora-Sim (http://aurora-sim.org)
* SQLite (Public Domain)
* XmlRpcCS (http://xmlrpccs.sf.net/)
* MySQL, Inc. (MySQL Connector/NET)
* NUnit (http://www.nunit.org)
* AGEIA Inc. (PhysX)
* Russel L. Smith (ODE)
* Erwin Coumans (Bullet)
* Prebuild (http://sourceforge.net/projects/dnpb/)
* LibOpenMetaverse (http://lib.openmetaverse.org/)
* DotNetOpenMail v0.5.8b (http://dotnetopenmail.sourceforge.net)
@@ -211,5 +200,3 @@ In addition, we would like to thank:
* The Mono Project
* The NANT Developers
* Microsoft (.NET, MSSQL-Adapters)
*x

View File

@@ -99,12 +99,12 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
RegionInfo[] regionsToLoad = regionLoader.LoadRegions();
m_log.Info("[LOAD REGIONS PLUGIN]: Loading specific shared modules...");
//m_log.Info("[LOAD REGIONS PLUGIN]: DynamicTextureModule...");
//m_openSim.ModuleLoader.LoadDefaultSharedModule(new DynamicTextureModule());
//m_log.Info("[LOAD REGIONS PLUGIN]: LoadImageURLModule...");
//m_openSim.ModuleLoader.LoadDefaultSharedModule(new LoadImageURLModule());
//m_log.Info("[LOAD REGIONS PLUGIN]: XMLRPCModule...");
//m_openSim.ModuleLoader.LoadDefaultSharedModule(new XMLRPCModule());
m_log.Info("[LOAD REGIONS PLUGIN]: DynamicTextureModule...");
m_openSim.ModuleLoader.LoadDefaultSharedModule(new DynamicTextureModule());
m_log.Info("[LOAD REGIONS PLUGIN]: LoadImageURLModule...");
m_openSim.ModuleLoader.LoadDefaultSharedModule(new LoadImageURLModule());
m_log.Info("[LOAD REGIONS PLUGIN]: XMLRPCModule...");
m_openSim.ModuleLoader.LoadDefaultSharedModule(new XMLRPCModule());
// m_log.Info("[LOADREGIONSPLUGIN]: AssetTransactionModule...");
// m_openSim.ModuleLoader.LoadDefaultSharedModule(new AssetTransactionModule());
m_log.Info("[LOAD REGIONS PLUGIN]: Done.");
@@ -122,10 +122,9 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
Thread.CurrentThread.ManagedThreadId.ToString() +
")");
bool changed = m_openSim.PopulateRegionEstateInfo(regionsToLoad[i]);
m_openSim.PopulateRegionEstateInfo(regionsToLoad[i]);
m_openSim.CreateRegion(regionsToLoad[i], true, out scene);
if (changed)
regionsToLoad[i].EstateSettings.Save();
regionsToLoad[i].EstateSettings.Save();
if (scene != null)
{
@@ -136,6 +135,9 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
}
}
}
m_openSim.ModuleLoader.PostInitialise();
m_openSim.ModuleLoader.ClearCache();
}
public void Dispose()

View File

@@ -60,7 +60,7 @@ using System.Runtime.InteropServices;
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("0.7.5.*")]
// [assembly: AssemblyVersion("0.6.5.*")]
[assembly : AssemblyVersion("0.7.5.*")]
[assembly : AssemblyVersion("0.6.5.*")]
[assembly : AssemblyFileVersion("0.6.5.0")]

View File

@@ -1,33 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.ApplicationPlugins.RegionModulesController")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("http://opensimulator.org")]
[assembly: AssemblyProduct("OpenSim")]
[assembly: AssemblyCopyright("OpenSimulator developers")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("c023816d-194e-40c1-9195-a0f281d4ac5d")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("0.7.5.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@@ -215,7 +215,7 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
}
}
#region Region Module interfacesController implementation
#region IRegionModulesController implementation
/// <summary>
/// Check that the given module is no disabled in the [Modules] section of the config files.

View File

@@ -1,33 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.ApplicationPlugins.RemoteController")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("http://opensimulator.org")]
[assembly: AssemblyProduct("OpenSim")]
[assembly: AssemblyCopyright("Copyright OpenSimulator developers © 2012")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("efec6e69-fc4a-4e21-86e6-4a261c12d4db")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("0.7.5.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@@ -572,7 +572,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
region.ExternalHostName = (string) requestData["external_address"];
bool persist = Convert.ToBoolean(requestData["persist"]);
bool persist = Convert.ToBoolean((string) requestData["persist"]);
if (persist)
{
// default place for region configuration files is in the
@@ -728,6 +728,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
responseData["success"] = true;
responseData["region_name"] = region.RegionName;
responseData["region_id"] = region.RegionID.ToString();
responseData["region_uuid"] = region.RegionID.ToString(); //Deprecate July 2012
m_log.Info("[RADMIN]: CreateRegion: request complete");
}
@@ -981,8 +982,8 @@ namespace OpenSim.ApplicationPlugins.RemoteController
string lastName = (string) requestData["user_lastname"];
string password = (string) requestData["user_password"];
uint regionXLocation = Convert.ToUInt32(requestData["start_region_x"]);
uint regionYLocation = Convert.ToUInt32(requestData["start_region_y"]);
uint regionXLocation = Convert.ToUInt32((Int32) requestData["start_region_x"]);
uint regionYLocation = Convert.ToUInt32((Int32) requestData["start_region_y"]);
string email = ""; // empty string for email
if (requestData.Contains("user_email"))
@@ -1179,9 +1180,9 @@ namespace OpenSim.ApplicationPlugins.RemoteController
if (requestData.ContainsKey("user_password")) password = (string) requestData["user_password"];
if (requestData.ContainsKey("start_region_x"))
regionXLocation = Convert.ToUInt32(requestData["start_region_x"]);
regionXLocation = Convert.ToUInt32((Int32) requestData["start_region_x"]);
if (requestData.ContainsKey("start_region_y"))
regionYLocation = Convert.ToUInt32(requestData["start_region_y"]);
regionYLocation = Convert.ToUInt32((Int32) requestData["start_region_y"]);
// if (requestData.ContainsKey("start_lookat_x"))
// ulaX = Convert.ToUInt32((Int32) requestData["start_lookat_x"]);
@@ -1368,8 +1369,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
/// <description>profile url</description></item>
/// <item><term>noassets</term>
/// <description>true if no assets should be saved</description></item>
/// <item><term>all</term>
/// <description>true to save all the regions in the simulator</description></item>
/// <item><term>perm</term>
/// <description>C and/or T</description></item>
/// </list>
@@ -1426,11 +1425,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
options["checkPermissions"] = (string)requestData["perm"];
}
if ((string)requestData["all"] == "true")
{
options["all"] = (string)requestData["all"];
}
IRegionArchiverModule archiver = scene.RequestModuleInterface<IRegionArchiverModule>();
if (archiver != null)
@@ -1880,6 +1874,29 @@ namespace OpenSim.ApplicationPlugins.RemoteController
{
return;
}
#region Deprecate July 2012
//region_ID, regionid, region_uuid will be deprecated in July 2012!!!!!!
else if (requestData.ContainsKey("regionid") &&
!String.IsNullOrEmpty((string)requestData["regionid"]))
{
m_log.WarnFormat("[RADMIN]: Use of parameter regionid will be deprecated as of July 2012. Use region_id instead");
}
else if (requestData.ContainsKey("region_ID") &&
!String.IsNullOrEmpty((string)requestData["region_ID"]))
{
m_log.WarnFormat("[RADMIN]: Use of parameter region_ID will be deprecated as of July 2012. Use region_id instead");
}
else if (requestData.ContainsKey("regionID") &&
!String.IsNullOrEmpty((string)requestData["regionID"]))
{
m_log.WarnFormat("[RADMIN]: Use of parameter regionID will be deprecated as of July 2012. Use region_id instead");
}
else if (requestData.ContainsKey("region_uuid") &&
!String.IsNullOrEmpty((string)requestData["region_uuid"]))
{
m_log.WarnFormat("[RADMIN]: Use of parameter region_uuid will be deprecated as of July 2012. Use region_id instead");
}
#endregion
else
{
responseData["accepted"] = false;
@@ -1901,6 +1918,56 @@ namespace OpenSim.ApplicationPlugins.RemoteController
throw new Exception(String.Format("Region ID {0} not found", regionID));
}
}
#region Deprecate July 2012
else if (requestData.ContainsKey("regionid") &&
!String.IsNullOrEmpty((string)requestData["regionid"]))
{
m_log.WarnFormat("[RADMIN]: Use of parameter regionid will be deprecated as of July 2012. Use region_id instead");
UUID regionID = (UUID)(string)requestData["regionid"];
if (!m_application.SceneManager.TryGetScene(regionID, out scene))
{
responseData["error"] = String.Format("Region ID {0} not found", regionID);
throw new Exception(String.Format("Region ID {0} not found", regionID));
}
}
else if (requestData.ContainsKey("region_ID") &&
!String.IsNullOrEmpty((string)requestData["region_ID"]))
{
m_log.WarnFormat("[RADMIN]: Use of parameter region_ID will be deprecated as of July 2012. Use region_id instead");
UUID regionID = (UUID)(string)requestData["region_ID"];
if (!m_application.SceneManager.TryGetScene(regionID, out scene))
{
responseData["error"] = String.Format("Region ID {0} not found", regionID);
throw new Exception(String.Format("Region ID {0} not found", regionID));
}
}
else if (requestData.ContainsKey("regionID") &&
!String.IsNullOrEmpty((string)requestData["regionID"]))
{
m_log.WarnFormat("[RADMIN]: Use of parameter regionID will be deprecated as of July 2012. Use region_id instead");
UUID regionID = (UUID)(string)requestData["regionID"];
if (!m_application.SceneManager.TryGetScene(regionID, out scene))
{
responseData["error"] = String.Format("Region ID {0} not found", regionID);
throw new Exception(String.Format("Region ID {0} not found", regionID));
}
}
else if (requestData.ContainsKey("region_uuid") &&
!String.IsNullOrEmpty((string)requestData["region_uuid"]))
{
m_log.WarnFormat("[RADMIN]: Use of parameter region_uuid will be deprecated as of July 2012. Use region_id instead");
UUID regionID = (UUID)(string)requestData["region_uuid"];
if (!m_application.SceneManager.TryGetScene(regionID, out scene))
{
responseData["error"] = String.Format("Region ID {0} not found", regionID);
throw new Exception(String.Format("Region ID {0} not found", regionID));
}
}
#endregion
else if (requestData.ContainsKey("region_name") &&
!String.IsNullOrEmpty((string)requestData["region_name"]))
{
@@ -2314,6 +2381,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
destinationItem.Description = item.Description;
destinationItem.InvType = item.InvType;
destinationItem.CreatorId = item.CreatorId;
destinationItem.CreatorIdAsUuid = item.CreatorIdAsUuid;
destinationItem.CreatorData = item.CreatorData;
destinationItem.NextPermissions = item.NextPermissions;
destinationItem.CurrentPermissions = item.CurrentPermissions;
@@ -2368,6 +2436,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
destinationItem.Description = item.Description;
destinationItem.InvType = item.InvType;
destinationItem.CreatorId = item.CreatorId;
destinationItem.CreatorIdAsUuid = item.CreatorIdAsUuid;
destinationItem.CreatorData = item.CreatorData;
destinationItem.NextPermissions = item.NextPermissions;
destinationItem.CurrentPermissions = item.CurrentPermissions;
@@ -2480,6 +2549,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
destinationItem.Description = item.Description;
destinationItem.InvType = item.InvType;
destinationItem.CreatorId = item.CreatorId;
destinationItem.CreatorIdAsUuid = item.CreatorIdAsUuid;
destinationItem.CreatorData = item.CreatorData;
destinationItem.NextPermissions = item.NextPermissions;
destinationItem.CurrentPermissions = item.CurrentPermissions;
@@ -2785,6 +2855,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
inventoryItem.Description = GetStringAttribute(item,"desc","");
inventoryItem.InvType = GetIntegerAttribute(item,"invtype",-1);
inventoryItem.CreatorId = GetStringAttribute(item,"creatorid","");
inventoryItem.CreatorIdAsUuid = (UUID)GetStringAttribute(item,"creatoruuid","");
inventoryItem.CreatorData = GetStringAttribute(item, "creatordata", "");
inventoryItem.NextPermissions = GetUnsignedAttribute(perms, "next", 0x7fffffff);
inventoryItem.CurrentPermissions = GetUnsignedAttribute(perms,"current",0x7fffffff);

View File

@@ -312,16 +312,14 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
// Now that everything is setup we can proceed to
// add THIS agent to the HTTP server's handler list
// FIXME: If this code is ever to be re-enabled (most of it is disabled already) then this will
// have to be handled through the AddHttpHandler interface.
// if (!AddAgentHandler(Rest.Name,this))
// {
// Rest.Log.ErrorFormat("{0} Unable to activate handler interface", MsgId);
// foreach (IRest handler in handlers)
// {
// handler.Close();
// }
// }
if (!AddAgentHandler(Rest.Name,this))
{
Rest.Log.ErrorFormat("{0} Unable to activate handler interface", MsgId);
foreach (IRest handler in handlers)
{
handler.Close();
}
}
}
catch (Exception e)
@@ -344,13 +342,11 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
{
Rest.Log.InfoFormat("{0} Plugin is terminating", MsgId);
// FIXME: If this code is ever to be re-enabled (most of it is disabled already) then this will
// have to be handled through the AddHttpHandler interface.
// try
// {
// RemoveAgentHandler(Rest.Name, this);
// }
// catch (KeyNotFoundException){}
try
{
RemoveAgentHandler(Rest.Name, this);
}
catch (KeyNotFoundException){}
foreach (IRest handler in handlers)
{

View File

@@ -297,9 +297,7 @@ namespace OpenSim.ApplicationPlugins.Rest
{
if (!IsEnabled) return false;
_agents.Add(agentName, handler);
// return _httpd.AddAgentHandler(agentName, handler);
return false;
return _httpd.AddAgentHandler(agentName, handler);
}
/// <summary>
@@ -318,7 +316,7 @@ namespace OpenSim.ApplicationPlugins.Rest
if (_agents[agentName] == handler)
{
_agents.Remove(agentName);
// return _httpd.RemoveAgentHandler(agentName, handler);
return _httpd.RemoveAgentHandler(agentName, handler);
}
return false;
}
@@ -360,10 +358,10 @@ namespace OpenSim.ApplicationPlugins.Rest
_httpd.RemoveStreamHandler(h.HttpMethod, h.Path);
}
_handlers = null;
// foreach (KeyValuePair<string, IHttpAgentHandler> h in _agents)
// {
// _httpd.RemoveAgentHandler(h.Key, h.Value);
// }
foreach (KeyValuePair<string, IHttpAgentHandler> h in _agents)
{
_httpd.RemoveAgentHandler(h.Key, h.Value);
}
_agents = null;
}

View File

@@ -223,9 +223,9 @@ namespace OpenSim.Capabilities.Handlers
// sending back the last byte instead of an error status
if (start >= texture.Data.Length)
{
// m_log.DebugFormat(
// "[GETTEXTURE]: Client requested range for texture {0} starting at {1} but texture has end of {2}",
// texture.ID, start, texture.Data.Length);
m_log.DebugFormat(
"[GETTEXTURE]: Client requested range for texture {0} starting at {1} but texture has end of {2}",
texture.ID, start, texture.Data.Length);
// Stricly speaking, as per http://www.w3.org/Protocols/rfc2616/rfc2616-sec14.html, we should be sending back
// Requested Range Not Satisfiable (416) here. However, it appears that at least recent implementations
@@ -246,11 +246,6 @@ namespace OpenSim.Capabilities.Handlers
}
else
{
// Handle the case where no second range value was given. This is equivalent to requesting
// the rest of the entity.
if (end == -1)
end = int.MaxValue;
end = Utils.Clamp(end, 0, texture.Data.Length - 1);
start = Utils.Clamp(start, 0, end);
int len = end - start + 1;
@@ -304,43 +299,15 @@ namespace OpenSim.Capabilities.Handlers
// texture.FullID, range, response.StatusCode, response.ContentLength, texture.Data.Length);
}
/// <summary>
/// Parse a range header.
/// </summary>
/// <remarks>
/// As per http://www.w3.org/Protocols/rfc2616/rfc2616-sec14.html,
/// this obeys range headers with two values (e.g. 533-4165) and no second value (e.g. 533-).
/// Where there is no value, -1 is returned.
/// FIXME: Need to cover the case where only a second value is specified (e.g. -4165), probably by returning -1
/// for start.</remarks>
/// <returns></returns>
/// <param name='header'></param>
/// <param name='start'>Start of the range. Undefined if this was not a number.</param>
/// <param name='end'>End of the range. Will be -1 if no end specified. Undefined if there was a raw string but this was not a number.</param>
private bool TryParseRange(string header, out int start, out int end)
{
start = end = 0;
if (header.StartsWith("bytes="))
{
string[] rangeValues = header.Substring(6).Split('-');
if (rangeValues.Length == 2)
{
if (!Int32.TryParse(rangeValues[0], out start))
return false;
string rawEnd = rangeValues[1];
if (rawEnd == "")
{
end = -1;
if (Int32.TryParse(rangeValues[0], out start) && Int32.TryParse(rangeValues[1], out end))
return true;
}
else if (Int32.TryParse(rawEnd, out end))
{
return true;
}
}
}

View File

@@ -42,7 +42,7 @@ using OpenSim.Tests.Common.Mock;
namespace OpenSim.Capabilities.Handlers.GetTexture.Tests
{
[TestFixture]
public class GetTextureHandlerTests : OpenSimTestCase
public class GetTextureHandlerTests
{
[Test]
public void TestTextureNotFound()

View File

@@ -1,33 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Capabilities.Handlers")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("http://opensimulator.org")]
[assembly: AssemblyProduct("OpenSim")]
[assembly: AssemblyCopyright("OpenSimulator developers")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("32350823-e1df-45e3-b7fa-0a58b4372433")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("0.7.5.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@@ -163,7 +163,7 @@ namespace OpenSim.Capabilities.Handlers
invFetch.owner_id, invFetch.folder_id, invFetch.owner_id,
invFetch.fetch_folders, invFetch.fetch_items, invFetch.sort_order, out version, out descendents);
if (inv != null && inv.Folders != null)
if (inv.Folders != null)
{
foreach (InventoryFolderBase invFolder in inv.Folders)
{
@@ -173,7 +173,7 @@ namespace OpenSim.Capabilities.Handlers
descendents += inv.Folders.Count;
}
if (inv != null && inv.Items != null)
if (inv.Items != null)
{
foreach (InventoryItemBase invItem in inv.Items)
{

View File

@@ -1,68 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
namespace OpenSim.Framework.Capabilities
{
[OSDMap]
public class LLSDEnvironmentRequest
{
public UUID messageID;
public UUID regionID;
}
[OSDMap]
public class LLSDEnvironmentSetResponse
{
public UUID regionID;
public UUID messageID;
public Boolean success;
public String fail_reason;
}
public class EnvironmentSettings
{
/// <summary>
/// generates a empty llsd settings response for viewer
/// </summary>
/// <param name="messageID">the message UUID</param>
/// <param name="regionID">the region UUID</param>
public static string EmptySettings(UUID messageID, UUID regionID)
{
OSDArray arr = new OSDArray();
LLSDEnvironmentRequest msg = new LLSDEnvironmentRequest();
msg.messageID = messageID;
msg.regionID = regionID;
arr.Array.Add(msg);
return LLSDHelpers.SerialiseLLSDReply(arr);
}
}
}

View File

@@ -1,33 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Capabilities")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("http://opensimulator.org")]
[assembly: AssemblyProduct("OpenSim")]
[assembly: AssemblyCopyright("OpenSimulator developers")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("7d1a55b1-8fab-42ff-9c83-066a9cc34d76")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("0.7.5.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@@ -1,33 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.ConsoleClient")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("http://opensimulator.org")]
[assembly: AssemblyProduct("OpenSim")]
[assembly: AssemblyCopyright("OpenSimulator developers")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("8945df94-2e5e-475b-88fa-35a7cdde6fd7")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("0.7.5.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@@ -53,6 +53,5 @@ namespace OpenSim.Data
bool ReportAgent(UUID sessionID, UUID regionID);
PresenceData[] Get(string field, string data);
bool Delete(string field, string val);
bool VerifyAgent(UUID agentId, UUID secureSessionID);
}
}

View File

@@ -85,6 +85,21 @@ namespace OpenSim.Data
List<RegionData> GetHyperlinks(UUID scopeID);
}
[Flags]
public enum RegionFlags : int
{
DefaultRegion = 1, // Used for new Rez. Random if multiple defined
FallbackRegion = 2, // Regions we redirect to when the destination is down
RegionOnline = 4, // Set when a region comes online, unset when it unregisters and DeleteOnUnregister is false
NoDirectLogin = 8, // Region unavailable for direct logins (by name)
Persistent = 16, // Don't remove on unregister
LockedOut = 32, // Don't allow registration
NoMove = 64, // Don't allow moving this region
Reservation = 128, // This is an inactive reservation
Authenticate = 256, // Require authentication
Hyperlink = 512 // Record represents a HG link
}
public class RegionDataDistanceCompare : IComparer<RegionData>
{
private Vector2 m_origin;

View File

@@ -1,47 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Data
{
/// <summary>
/// This interface exists to distinguish between the normal IAssetDataPlugin and the one used by XAssetService
/// for now.
/// </summary>
public interface IXAssetDataPlugin : IPlugin
{
AssetBase GetAsset(UUID uuid);
void StoreAsset(AssetBase asset);
bool ExistsAsset(UUID uuid);
List<AssetMetadata> FetchAssetMetadataSet(int start, int count);
void Initialise(string connect);
bool Delete(string id);
}
}

View File

@@ -1,71 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Data
{
public class XGroup
{
public UUID groupID;
public UUID ownerRoleID;
public string name;
public string charter;
public bool showInList;
public UUID insigniaID;
public int membershipFee;
public bool openEnrollment;
public bool allowPublish;
public bool maturePublish;
public UUID founderID;
public ulong everyonePowers;
public ulong ownersPowers;
public XGroup Clone()
{
return (XGroup)MemberwiseClone();
}
}
/// <summary>
/// Early stub interface for groups data, not final.
/// </summary>
/// <remarks>
/// Currently in-use only for regression test purposes. Needs to be filled out over time.
/// </remarks>
public interface IXGroupData
{
bool StoreGroup(XGroup group);
XGroup[] GetGroups(string field, string val);
XGroup[] GetGroups(string[] fields, string[] vals);
bool DeleteGroups(string field, string val);
bool DeleteGroups(string[] fields, string[] vals);
}
}

View File

@@ -40,11 +40,6 @@ namespace OpenSim.Data
public UUID folderID;
public UUID agentID;
public UUID parentFolderID;
public XInventoryFolder Clone()
{
return (XInventoryFolder)MemberwiseClone();
}
}
public class XInventoryItem
@@ -69,11 +64,6 @@ namespace OpenSim.Data
public UUID avatarID;
public UUID parentFolderID;
public int inventoryGroupPermissions;
public XInventoryItem Clone()
{
return (XInventoryItem)MemberwiseClone();
}
}
public interface IXInventoryData
@@ -116,22 +106,7 @@ namespace OpenSim.Data
/// <returns>true if the delete was successful, false if it was not</returns>
bool DeleteItems(string[] fields, string[] vals);
/// <summary>
/// Move an item to another folder.
/// </summary>
/// <returns>/returns>
/// <param name='id'>UUID of the item</param>
/// <param name='newParent'>UUID of the new parent folder.</param>
bool MoveItem(string id, string newParentFolderID);
/// <summary>
/// Move a folder to another folder.
/// </summary>
/// <returns>/returns>
/// <param name='id'>UUID of the item</param>
/// <param name='newParent'>UUID of the new parent folder.</param>
bool MoveFolder(string id, string newParentFolderID);
bool MoveItem(string id, string newParent);
XInventoryItem[] GetActiveGestures(UUID principalID);
int GetAssetPermissions(UUID principalID, UUID assetID);
}

View File

@@ -104,11 +104,6 @@ namespace OpenSim.Data.MSSQL
{
return SqlDbType.BigInt;
}
if (type == typeof(DateTime))
{
return SqlDbType.DateTime;
}
return SqlDbType.VarChar;
}

View File

@@ -100,18 +100,5 @@ namespace OpenSim.Data.MSSQL
return true;
}
public bool VerifyAgent(UUID agentId, UUID secureSessionID)
{
PresenceData[] ret = Get("SecureSessionID",
secureSessionID.ToString());
if (ret.Length == 0)
return false;
if(ret[0].UserID != agentId.ToString())
return false;
return true;
}
}
}

View File

@@ -37,7 +37,6 @@ using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using RegionFlags = OpenSim.Framework.RegionFlags;
namespace OpenSim.Data.MSSQL
{

View File

@@ -1181,72 +1181,6 @@ VALUES
// }
#endregion
}
#region Environment Settings
public string LoadRegionEnvironmentSettings(UUID regionUUID)
{
string sql = "select * from [regionenvironment] where region_id = @region_id";
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
cmd.Parameters.Add(_Database.CreateParameter("@region_id", regionUUID));
conn.Open();
using (SqlDataReader result = cmd.ExecuteReader())
{
if (!result.Read())
{
return String.Empty;
}
else
{
return Convert.ToString(result["llsd_settings"]);
}
}
}
}
public void StoreRegionEnvironmentSettings(UUID regionUUID, string settings)
{
{
string sql = "DELETE FROM [regionenvironment] WHERE region_id = @region_id";
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
cmd.Parameters.Add(_Database.CreateParameter("@region_id", regionUUID));
conn.Open();
cmd.ExecuteNonQuery();
}
sql = "INSERT INTO [regionenvironment] (region_id, llsd_settings) VALUES (@region_id, @llsd_settings)";
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
cmd.Parameters.Add(_Database.CreateParameter("@region_id", regionUUID));
cmd.Parameters.Add(_Database.CreateParameter("@llsd_settings", settings));
conn.Open();
cmd.ExecuteNonQuery();
}
}
}
public void RemoveRegionEnvironmentSettings(UUID regionUUID)
{
string sql = "delete from [regionenvironment] where region_id = @region_id";
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
cmd.Parameters.Add(_Database.CreateParameter("@region_id", regionUUID));
conn.Open();
cmd.ExecuteNonQuery();
}
}
#endregion
/// <summary>
/// Loads the settings of a region.
/// </summary>
@@ -1436,7 +1370,7 @@ VALUES
newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]);
newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]);
newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]);
newSettings.Sandbox = Convert.ToBoolean(row["Sandbox"]);
newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]);
newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]);
newSettings.SunPosition = Convert.ToDouble(row["sun_position"]);
newSettings.SunVector = new Vector3(
@@ -1865,7 +1799,7 @@ VALUES
parameters.Add(_Database.CreateParameter("terrain_raise_limit", settings.TerrainRaiseLimit));
parameters.Add(_Database.CreateParameter("terrain_lower_limit", settings.TerrainLowerLimit));
parameters.Add(_Database.CreateParameter("use_estate_sun", settings.UseEstateSun));
parameters.Add(_Database.CreateParameter("Sandbox", settings.Sandbox));
parameters.Add(_Database.CreateParameter("sandbox", settings.Sandbox));
parameters.Add(_Database.CreateParameter("fixed_sun", settings.FixedSun));
parameters.Add(_Database.CreateParameter("sun_position", settings.SunPosition));
parameters.Add(_Database.CreateParameter("sunvectorx", settings.SunVector.X));
@@ -2202,18 +2136,5 @@ VALUES
}
}
}
public void SaveExtra(UUID regionID, string name, string value)
{
}
public void RemoveExtra(UUID regionID, string name)
{
}
public Dictionary<string, string> GetExtra(UUID regionID)
{
return null;
}
}
}

View File

@@ -43,12 +43,12 @@ namespace OpenSim.Data.MSSQL
// private static readonly ILog m_log = LogManager.GetLogger(
// MethodBase.GetCurrentMethod().DeclaringType);
private MSSQLFolderHandler m_Folders;
private MSSQLGenericTableHandler<XInventoryFolder> m_Folders;
private MSSQLItemHandler m_Items;
public MSSQLXInventoryData(string conn, string realm)
{
m_Folders = new MSSQLFolderHandler(
m_Folders = new MSSQLGenericTableHandler<XInventoryFolder>(
conn, "inventoryfolders", "InventoryStore");
m_Items = new MSSQLItemHandler(
conn, "inventoryitems", String.Empty);
@@ -85,7 +85,6 @@ namespace OpenSim.Data.MSSQL
{
return m_Folders.Delete(field, val);
}
public bool DeleteFolders(string[] fields, string[] vals)
{
return m_Folders.Delete(fields, vals);
@@ -95,22 +94,15 @@ namespace OpenSim.Data.MSSQL
{
return m_Items.Delete(field, val);
}
public bool DeleteItems(string[] fields, string[] vals)
{
return m_Items.Delete(fields, vals);
}
public bool MoveItem(string id, string newParent)
{
return m_Items.MoveItem(id, newParent);
}
public bool MoveFolder(string id, string newParent)
{
return m_Folders.MoveFolder(id, newParent);
}
public XInventoryItem[] GetActiveGestures(UUID principalID)
{
return m_Items.GetActiveGestures(principalID);
@@ -122,7 +114,7 @@ namespace OpenSim.Data.MSSQL
}
}
public class MSSQLItemHandler : MSSQLInventoryHandler<XInventoryItem>
public class MSSQLItemHandler : MSSQLGenericTableHandler<XInventoryItem>
{
public MSSQLItemHandler(string c, string t, string m) :
base(c, t, m)
@@ -131,163 +123,70 @@ namespace OpenSim.Data.MSSQL
public bool MoveItem(string id, string newParent)
{
XInventoryItem[] retrievedItems = Get(new string[] { "inventoryID" }, new string[] { id });
if (retrievedItems.Length == 0)
return false;
UUID oldParent = retrievedItems[0].parentFolderID;
using (SqlConnection conn = new SqlConnection(m_ConnectionString))
using (SqlCommand cmd = new SqlCommand())
{
using (SqlCommand cmd = new SqlCommand())
{
cmd.CommandText = String.Format("update {0} set parentFolderID = @ParentFolderID where inventoryID = @InventoryID", m_Realm);
cmd.Parameters.Add(m_database.CreateParameter("@ParentFolderID", newParent));
cmd.Parameters.Add(m_database.CreateParameter("@InventoryID", id));
cmd.Connection = conn;
conn.Open();
if (cmd.ExecuteNonQuery() == 0)
return false;
}
cmd.CommandText = String.Format("update {0} set parentFolderID = @ParentFolderID where inventoryID = @InventoryID", m_Realm);
cmd.Parameters.Add(m_database.CreateParameter("@ParentFolderID", newParent));
cmd.Parameters.Add(m_database.CreateParameter("@InventoryID", id));
cmd.Connection = conn;
conn.Open();
return cmd.ExecuteNonQuery() == 0 ? false : true;
}
IncrementFolderVersion(oldParent);
IncrementFolderVersion(newParent);
return true;
}
public XInventoryItem[] GetActiveGestures(UUID principalID)
{
using (SqlConnection conn = new SqlConnection(m_ConnectionString))
using (SqlCommand cmd = new SqlCommand())
{
using (SqlCommand cmd = new SqlCommand())
{
cmd.CommandText = String.Format("select * from inventoryitems where avatarId = @uuid and assetType = @type and flags = 1", m_Realm);
cmd.CommandText = String.Format("select * from inventoryitems where avatarId = @uuid and assetType = @type and flags = 1", m_Realm);
cmd.Parameters.Add(m_database.CreateParameter("@uuid", principalID.ToString()));
cmd.Parameters.Add(m_database.CreateParameter("@type", (int)AssetType.Gesture));
cmd.Connection = conn;
conn.Open();
return DoQuery(cmd);
}
cmd.Parameters.Add(m_database.CreateParameter("@uuid", principalID.ToString()));
cmd.Parameters.Add(m_database.CreateParameter("@type", (int)AssetType.Gesture));
cmd.Connection = conn;
conn.Open();
return DoQuery(cmd);
}
}
public int GetAssetPermissions(UUID principalID, UUID assetID)
{
using (SqlConnection conn = new SqlConnection(m_ConnectionString))
using (SqlCommand cmd = new SqlCommand())
{
using (SqlCommand cmd = new SqlCommand())
cmd.CommandText = String.Format("select bit_or(inventoryCurrentPermissions) as inventoryCurrentPermissions from inventoryitems where avatarID = @PrincipalID and assetID = @AssetID group by assetID", m_Realm);
cmd.Parameters.Add(m_database.CreateParameter("@PrincipalID", principalID.ToString()));
cmd.Parameters.Add(m_database.CreateParameter("@AssetID", assetID.ToString()));
cmd.Connection = conn;
conn.Open();
using (SqlDataReader reader = cmd.ExecuteReader())
{
cmd.CommandText = String.Format("select bit_or(inventoryCurrentPermissions) as inventoryCurrentPermissions from inventoryitems where avatarID = @PrincipalID and assetID = @AssetID group by assetID", m_Realm);
cmd.Parameters.Add(m_database.CreateParameter("@PrincipalID", principalID.ToString()));
cmd.Parameters.Add(m_database.CreateParameter("@AssetID", assetID.ToString()));
cmd.Connection = conn;
conn.Open();
using (SqlDataReader reader = cmd.ExecuteReader())
int perms = 0;
if (reader.Read())
{
int perms = 0;
if (reader.Read())
{
perms = Convert.ToInt32(reader["inventoryCurrentPermissions"]);
}
return perms;
perms = Convert.ToInt32(reader["inventoryCurrentPermissions"]);
}
return perms;
}
}
}
public override bool Store(XInventoryItem item)
{
if (!base.Store(item))
return false;
IncrementFolderVersion(item.parentFolderID);
return true;
}
}
public class MSSQLFolderHandler : MSSQLInventoryHandler<XInventoryFolder>
{
public MSSQLFolderHandler(string c, string t, string m) :
base(c, t, m)
{
}
public bool MoveFolder(string id, string newParentFolderID)
{
XInventoryFolder[] folders = Get(new string[] { "folderID" }, new string[] { id });
if (folders.Length == 0)
return false;
UUID oldParentFolderUUID = folders[0].parentFolderID;
string sql = "update inventoryfolders set version=version+1 where folderID = @folderID";
using (SqlConnection conn = new SqlConnection(m_ConnectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
using (SqlCommand cmd = new SqlCommand())
{
cmd.CommandText = String.Format("update {0} set parentFolderID = @ParentFolderID where folderID = @folderID", m_Realm);
cmd.Parameters.Add(m_database.CreateParameter("@ParentFolderID", newParentFolderID));
cmd.Parameters.Add(m_database.CreateParameter("@folderID", id));
cmd.Connection = conn;
conn.Open();
if (cmd.ExecuteNonQuery() == 0)
return false;
}
}
IncrementFolderVersion(oldParentFolderUUID);
IncrementFolderVersion(newParentFolderID);
return true;
}
public override bool Store(XInventoryFolder folder)
{
if (!base.Store(folder))
return false;
IncrementFolderVersion(folder.parentFolderID);
return true;
}
}
public class MSSQLInventoryHandler<T> : MSSQLGenericTableHandler<T> where T: class, new()
{
public MSSQLInventoryHandler(string c, string t, string m) : base(c, t, m) {}
protected bool IncrementFolderVersion(UUID folderID)
{
return IncrementFolderVersion(folderID.ToString());
}
protected bool IncrementFolderVersion(string folderID)
{
// m_log.DebugFormat("[MYSQL ITEM HANDLER]: Incrementing version on folder {0}", folderID);
// Util.PrintCallStack();
string sql = "update inventoryfolders set version=version+1 where folderID = ?folderID";
using (SqlConnection conn = new SqlConnection(m_ConnectionString))
{
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
conn.Open();
cmd.Parameters.AddWithValue("@folderID", folderID);
conn.Open();
cmd.Parameters.AddWithValue("@folderID", item.parentFolderID.ToString());
try
{
cmd.ExecuteNonQuery();
@@ -295,11 +194,9 @@ namespace OpenSim.Data.MSSQL
catch (Exception)
{
return false;
}
}
}
}
return true;
}
}
}
}

View File

@@ -61,5 +61,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly : AssemblyVersion("0.7.5.*")]
[assembly : AssemblyVersion("0.6.5.*")]
[assembly : AssemblyFileVersion("0.6.5.0")]

View File

@@ -1134,17 +1134,3 @@ ALTER TABLE landaccesslist ADD Expires integer NOT NULL DEFAULT 0;
COMMIT
:VERSION 37 #---------------- Environment Settings
BEGIN TRANSACTION
CREATE TABLE [dbo].[regionenvironment](
[region_id] [uniqueidentifier] NOT NULL,
[llsd_settings] [varchar](max) COLLATE SQL_Latin1_General_CP1_CI_AS NOT NULL,
PRIMARY KEY CLUSTERED
(
[region_id] ASC
)WITH (PAD_INDEX = OFF, IGNORE_DUP_KEY = OFF) ON [PRIMARY]
) ON [PRIMARY]
COMMIT

View File

@@ -163,52 +163,53 @@ namespace OpenSim.Data.MySQL
{
dbcon.Open();
using (MySqlCommand cmd =
MySqlCommand cmd =
new MySqlCommand(
"replace INTO assets(id, name, description, assetType, local, temporary, create_time, access_time, asset_flags, CreatorID, data)" +
"VALUES(?id, ?name, ?description, ?assetType, ?local, ?temporary, ?create_time, ?access_time, ?asset_flags, ?CreatorID, ?data)",
dbcon))
dbcon);
string assetName = asset.Name;
if (asset.Name.Length > 64)
{
string assetName = asset.Name;
if (asset.Name.Length > 64)
assetName = asset.Name.Substring(0, 64);
m_log.Warn("[ASSET DB]: Name field truncated from " + asset.Name.Length + " to " + assetName.Length + " characters on add");
}
string assetDescription = asset.Description;
if (asset.Description.Length > 64)
{
assetDescription = asset.Description.Substring(0, 64);
m_log.Warn("[ASSET DB]: Description field truncated from " + asset.Description.Length + " to " + assetDescription.Length + " characters on add");
}
// need to ensure we dispose
try
{
using (cmd)
{
assetName = asset.Name.Substring(0, 64);
m_log.Warn("[ASSET DB]: Name field truncated from " + asset.Name.Length + " to " + assetName.Length + " characters on add");
}
string assetDescription = asset.Description;
if (asset.Description.Length > 64)
{
assetDescription = asset.Description.Substring(0, 64);
m_log.Warn("[ASSET DB]: Description field truncated from " + asset.Description.Length + " to " + assetDescription.Length + " characters on add");
}
try
{
using (cmd)
{
// create unix epoch time
int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
cmd.Parameters.AddWithValue("?id", asset.ID);
cmd.Parameters.AddWithValue("?name", assetName);
cmd.Parameters.AddWithValue("?description", assetDescription);
cmd.Parameters.AddWithValue("?assetType", asset.Type);
cmd.Parameters.AddWithValue("?local", asset.Local);
cmd.Parameters.AddWithValue("?temporary", asset.Temporary);
cmd.Parameters.AddWithValue("?create_time", now);
cmd.Parameters.AddWithValue("?access_time", now);
cmd.Parameters.AddWithValue("?CreatorID", asset.Metadata.CreatorID);
cmd.Parameters.AddWithValue("?asset_flags", (int)asset.Flags);
cmd.Parameters.AddWithValue("?data", asset.Data);
cmd.ExecuteNonQuery();
}
}
catch (Exception e)
{
m_log.ErrorFormat("[ASSET DB]: MySQL failure creating asset {0} with name \"{1}\". Error: {2}",
asset.FullID, asset.Name, e.Message);
// create unix epoch time
int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
cmd.Parameters.AddWithValue("?id", asset.ID);
cmd.Parameters.AddWithValue("?name", assetName);
cmd.Parameters.AddWithValue("?description", assetDescription);
cmd.Parameters.AddWithValue("?assetType", asset.Type);
cmd.Parameters.AddWithValue("?local", asset.Local);
cmd.Parameters.AddWithValue("?temporary", asset.Temporary);
cmd.Parameters.AddWithValue("?create_time", now);
cmd.Parameters.AddWithValue("?access_time", now);
cmd.Parameters.AddWithValue("?CreatorID", asset.Metadata.CreatorID);
cmd.Parameters.AddWithValue("?asset_flags", (int)asset.Flags);
cmd.Parameters.AddWithValue("?data", asset.Data);
cmd.ExecuteNonQuery();
cmd.Dispose();
}
}
catch (Exception e)
{
m_log.ErrorFormat("[ASSET DB]: MySQL failure creating asset {0} with name \"{1}\". Error: {2}",
asset.FullID, asset.Name, e.Message);
}
}
}
}
@@ -220,31 +221,33 @@ namespace OpenSim.Data.MySQL
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
MySqlCommand cmd =
new MySqlCommand("update assets set access_time=?access_time where id=?id",
dbcon);
using (MySqlCommand cmd
= new MySqlCommand("update assets set access_time=?access_time where id=?id", dbcon))
// need to ensure we dispose
try
{
try
using (cmd)
{
using (cmd)
{
// create unix epoch time
int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
cmd.Parameters.AddWithValue("?id", asset.ID);
cmd.Parameters.AddWithValue("?access_time", now);
cmd.ExecuteNonQuery();
}
}
catch (Exception e)
{
m_log.ErrorFormat(
"[ASSETS DB]: " +
"MySql failure updating access_time for asset {0} with name {1}" + Environment.NewLine + e.ToString()
+ Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name);
// create unix epoch time
int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
cmd.Parameters.AddWithValue("?id", asset.ID);
cmd.Parameters.AddWithValue("?access_time", now);
cmd.ExecuteNonQuery();
cmd.Dispose();
}
}
catch (Exception e)
{
m_log.ErrorFormat(
"[ASSETS DB]: " +
"MySql failure updating access_time for asset {0} with name {1}" + Environment.NewLine + e.ToString()
+ Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name);
}
}
}
}
/// <summary>
@@ -307,41 +310,35 @@ namespace OpenSim.Data.MySQL
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
MySqlCommand cmd = new MySqlCommand("SELECT name,description,assetType,temporary,id,asset_flags,CreatorID FROM assets LIMIT ?start, ?count", dbcon);
cmd.Parameters.AddWithValue("?start", start);
cmd.Parameters.AddWithValue("?count", count);
using (MySqlCommand cmd
= new MySqlCommand(
"SELECT name,description,assetType,temporary,id,asset_flags,CreatorID FROM assets LIMIT ?start, ?count",
dbcon))
try
{
cmd.Parameters.AddWithValue("?start", start);
cmd.Parameters.AddWithValue("?count", count);
try
using (MySqlDataReader dbReader = cmd.ExecuteReader())
{
using (MySqlDataReader dbReader = cmd.ExecuteReader())
while (dbReader.Read())
{
while (dbReader.Read())
{
AssetMetadata metadata = new AssetMetadata();
metadata.Name = (string)dbReader["name"];
metadata.Description = (string)dbReader["description"];
metadata.Type = (sbyte)dbReader["assetType"];
metadata.Temporary = Convert.ToBoolean(dbReader["temporary"]); // Not sure if this is correct.
metadata.Flags = (AssetFlags)Convert.ToInt32(dbReader["asset_flags"]);
metadata.FullID = DBGuid.FromDB(dbReader["id"]);
metadata.CreatorID = dbReader["CreatorID"].ToString();
// Current SHA1s are not stored/computed.
metadata.SHA1 = new byte[] { };
retList.Add(metadata);
}
AssetMetadata metadata = new AssetMetadata();
metadata.Name = (string)dbReader["name"];
metadata.Description = (string)dbReader["description"];
metadata.Type = (sbyte)dbReader["assetType"];
metadata.Temporary = Convert.ToBoolean(dbReader["temporary"]); // Not sure if this is correct.
metadata.Flags = (AssetFlags)Convert.ToInt32(dbReader["asset_flags"]);
metadata.FullID = DBGuid.FromDB(dbReader["id"]);
metadata.CreatorID = dbReader["CreatorID"].ToString();
// Current SHA1s are not stored/computed.
metadata.SHA1 = new byte[] { };
retList.Add(metadata);
}
}
catch (Exception e)
{
m_log.Error("[ASSETS DB]: MySql failure fetching asset set" + Environment.NewLine + e.ToString());
}
}
catch (Exception e)
{
m_log.Error("[ASSETS DB]: MySql failure fetching asset set" + Environment.NewLine + e.ToString());
}
}
}
@@ -356,12 +353,11 @@ namespace OpenSim.Data.MySQL
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
MySqlCommand cmd = new MySqlCommand("delete from assets where id=?id", dbcon);
cmd.Parameters.AddWithValue("?id", id);
cmd.ExecuteNonQuery();
using (MySqlCommand cmd = new MySqlCommand("delete from assets where id=?id", dbcon))
{
cmd.Parameters.AddWithValue("?id", id);
cmd.ExecuteNonQuery();
}
cmd.Dispose();
}
}
@@ -370,4 +366,4 @@ namespace OpenSim.Data.MySQL
#endregion
}
}
}

View File

@@ -70,52 +70,41 @@ namespace OpenSim.Data.MySQL
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
MySqlCommand cmd = new MySqlCommand("select * from `" + m_Realm + "` where UUID = ?principalID", dbcon);
cmd.Parameters.AddWithValue("?principalID", principalID.ToString());
using (MySqlCommand cmd
= new MySqlCommand("select * from `" + m_Realm + "` where UUID = ?principalID", dbcon))
IDataReader result = cmd.ExecuteReader();
if (result.Read())
{
cmd.Parameters.AddWithValue("?principalID", principalID.ToString());
ret.PrincipalID = principalID;
IDataReader result = cmd.ExecuteReader();
if (result.Read())
if (m_ColumnNames == null)
{
ret.PrincipalID = principalID;
CheckColumnNames(result);
foreach (string s in m_ColumnNames)
{
if (s == "UUID")
continue;
ret.Data[s] = result[s].ToString();
}
return ret;
m_ColumnNames = new List<string>();
DataTable schemaTable = result.GetSchemaTable();
foreach (DataRow row in schemaTable.Rows)
m_ColumnNames.Add(row["ColumnName"].ToString());
}
else
foreach (string s in m_ColumnNames)
{
return null;
if (s == "UUID")
continue;
ret.Data[s] = result[s].ToString();
}
return ret;
}
else
{
return null;
}
}
}
private void CheckColumnNames(IDataReader result)
{
if (m_ColumnNames != null)
return;
List<string> columnNames = new List<string>();
DataTable schemaTable = result.GetSchemaTable();
foreach (DataRow row in schemaTable.Rows)
columnNames.Add(row["ColumnName"].ToString());
m_ColumnNames = columnNames;
}
public bool Store(AuthenticationData data)
{
if (data.Data.ContainsKey("UUID"))
@@ -123,53 +112,57 @@ namespace OpenSim.Data.MySQL
string[] fields = new List<string>(data.Data.Keys).ToArray();
using (MySqlCommand cmd = new MySqlCommand())
MySqlCommand cmd = new MySqlCommand();
string update = "update `"+m_Realm+"` set ";
bool first = true;
foreach (string field in fields)
{
string update = "update `"+m_Realm+"` set ";
bool first = true;
foreach (string field in fields)
{
if (!first)
update += ", ";
update += "`" + field + "` = ?"+field;
first = false;
cmd.Parameters.AddWithValue("?"+field, data.Data[field]);
}
update += " where UUID = ?principalID";
cmd.CommandText = update;
cmd.Parameters.AddWithValue("?principalID", data.PrincipalID.ToString());
if (!first)
update += ", ";
update += "`" + field + "` = ?"+field;
first = false;
cmd.Parameters.AddWithValue("?"+field, data.Data[field]);
}
update += " where UUID = ?principalID";
cmd.CommandText = update;
cmd.Parameters.AddWithValue("?principalID", data.PrincipalID.ToString());
if (ExecuteNonQuery(cmd) < 1)
{
string insert = "insert into `" + m_Realm + "` (`UUID`, `" +
String.Join("`, `", fields) +
"`) values (?principalID, ?" + String.Join(", ?", fields) + ")";
cmd.CommandText = insert;
if (ExecuteNonQuery(cmd) < 1)
{
string insert = "insert into `" + m_Realm + "` (`UUID`, `" +
String.Join("`, `", fields) +
"`) values (?principalID, ?" + String.Join(", ?", fields) + ")";
cmd.CommandText = insert;
if (ExecuteNonQuery(cmd) < 1)
return false;
cmd.Dispose();
return false;
}
}
cmd.Dispose();
return true;
}
public bool SetDataItem(UUID principalID, string item, string value)
{
using (MySqlCommand cmd
= new MySqlCommand("update `" + m_Realm + "` set `" + item + "` = ?" + item + " where UUID = ?UUID"))
{
cmd.Parameters.AddWithValue("?"+item, value);
cmd.Parameters.AddWithValue("?UUID", principalID.ToString());
if (ExecuteNonQuery(cmd) > 0)
return true;
}
MySqlCommand cmd = new MySqlCommand("update `" + m_Realm +
"` set `" + item + "` = ?" + item + " where UUID = ?UUID");
cmd.Parameters.AddWithValue("?"+item, value);
cmd.Parameters.AddWithValue("?UUID", principalID.ToString());
if (ExecuteNonQuery(cmd) > 0)
return true;
return false;
}
@@ -179,18 +172,18 @@ namespace OpenSim.Data.MySQL
if (System.Environment.TickCount - m_LastExpire > 30000)
DoExpire();
using (MySqlCommand cmd
= new MySqlCommand(
"insert into tokens (UUID, token, validity) values (?principalID, ?token, date_add(now(), interval ?lifetime minute))"))
MySqlCommand cmd = new MySqlCommand("insert into tokens (UUID, token, validity) values (?principalID, ?token, date_add(now(), interval ?lifetime minute))");
cmd.Parameters.AddWithValue("?principalID", principalID.ToString());
cmd.Parameters.AddWithValue("?token", token);
cmd.Parameters.AddWithValue("?lifetime", lifetime.ToString());
if (ExecuteNonQuery(cmd) > 0)
{
cmd.Parameters.AddWithValue("?principalID", principalID.ToString());
cmd.Parameters.AddWithValue("?token", token);
cmd.Parameters.AddWithValue("?lifetime", lifetime.ToString());
if (ExecuteNonQuery(cmd) > 0)
return true;
cmd.Dispose();
return true;
}
cmd.Dispose();
return false;
}
@@ -199,29 +192,30 @@ namespace OpenSim.Data.MySQL
if (System.Environment.TickCount - m_LastExpire > 30000)
DoExpire();
using (MySqlCommand cmd
= new MySqlCommand(
"update tokens set validity = date_add(now(), interval ?lifetime minute) where UUID = ?principalID and token = ?token and validity > now()"))
{
cmd.Parameters.AddWithValue("?principalID", principalID.ToString());
cmd.Parameters.AddWithValue("?token", token);
cmd.Parameters.AddWithValue("?lifetime", lifetime.ToString());
MySqlCommand cmd = new MySqlCommand("update tokens set validity = date_add(now(), interval ?lifetime minute) where UUID = ?principalID and token = ?token and validity > now()");
cmd.Parameters.AddWithValue("?principalID", principalID.ToString());
cmd.Parameters.AddWithValue("?token", token);
cmd.Parameters.AddWithValue("?lifetime", lifetime.ToString());
if (ExecuteNonQuery(cmd) > 0)
return true;
if (ExecuteNonQuery(cmd) > 0)
{
cmd.Dispose();
return true;
}
cmd.Dispose();
return false;
}
private void DoExpire()
{
using (MySqlCommand cmd = new MySqlCommand("delete from tokens where validity < now()"))
{
ExecuteNonQuery(cmd);
}
MySqlCommand cmd = new MySqlCommand("delete from tokens where validity < now()");
ExecuteNonQuery(cmd);
cmd.Dispose();
m_LastExpire = System.Environment.TickCount;
}
}
}
}

View File

@@ -52,15 +52,14 @@ namespace OpenSim.Data.MySQL
public bool Delete(UUID principalID, string name)
{
using (MySqlCommand cmd = new MySqlCommand())
{
cmd.CommandText = String.Format("delete from {0} where `PrincipalID` = ?PrincipalID and `Name` = ?Name", m_Realm);
cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString());
cmd.Parameters.AddWithValue("?Name", name);
if (ExecuteNonQuery(cmd) > 0)
return true;
}
MySqlCommand cmd = new MySqlCommand();
cmd.CommandText = String.Format("delete from {0} where `PrincipalID` = ?PrincipalID and `Name` = ?Name", m_Realm);
cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString());
cmd.Parameters.AddWithValue("?Name", name);
if (ExecuteNonQuery(cmd) > 0)
return true;
return false;
}

View File

@@ -49,38 +49,34 @@ namespace OpenSim.Data.MySQL
public bool Delete(string principalID, string friend)
{
using (MySqlCommand cmd = new MySqlCommand())
{
cmd.CommandText = String.Format("delete from {0} where PrincipalID = ?PrincipalID and Friend = ?Friend", m_Realm);
cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString());
cmd.Parameters.AddWithValue("?Friend", friend);
MySqlCommand cmd = new MySqlCommand();
ExecuteNonQuery(cmd);
}
cmd.CommandText = String.Format("delete from {0} where PrincipalID = ?PrincipalID and Friend = ?Friend", m_Realm);
cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString());
cmd.Parameters.AddWithValue("?Friend", friend);
ExecuteNonQuery(cmd);
return true;
}
public FriendsData[] GetFriends(UUID principalID)
{
using (MySqlCommand cmd = new MySqlCommand())
{
cmd.CommandText = String.Format("select a.*,case when b.Flags is null then -1 else b.Flags end as TheirFlags from {0} as a left join {0} as b on a.PrincipalID = b.Friend and a.Friend = b.PrincipalID where a.PrincipalID = ?PrincipalID", m_Realm);
cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString());
MySqlCommand cmd = new MySqlCommand();
return DoQuery(cmd);
}
cmd.CommandText = String.Format("select a.*,case when b.Flags is null then -1 else b.Flags end as TheirFlags from {0} as a left join {0} as b on a.PrincipalID = b.Friend and a.Friend = b.PrincipalID where a.PrincipalID = ?PrincipalID", m_Realm);
cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString());
return DoQuery(cmd);
}
public FriendsData[] GetFriends(string principalID)
{
using (MySqlCommand cmd = new MySqlCommand())
{
cmd.CommandText = String.Format("select a.*,case when b.Flags is null then -1 else b.Flags end as TheirFlags from {0} as a left join {0} as b on a.PrincipalID = b.Friend and a.Friend = b.PrincipalID where a.PrincipalID LIKE ?PrincipalID", m_Realm);
cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString() + '%');
MySqlCommand cmd = new MySqlCommand();
return DoQuery(cmd);
}
cmd.CommandText = String.Format("select a.*,case when b.Flags is null then -1 else b.Flags end as TheirFlags from {0} as a left join {0} as b on a.PrincipalID = b.Friend and a.Friend = b.PrincipalID where a.PrincipalID LIKE ?PrincipalID", m_Realm);
cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString() + '%');
return DoQuery(cmd);
}
}
}
}

View File

@@ -91,17 +91,15 @@ namespace OpenSim.Data.MySQL
if (m_ColumnNames != null)
return;
List<string> columnNames = new List<string>();
m_ColumnNames = new List<string>();
DataTable schemaTable = reader.GetSchemaTable();
foreach (DataRow row in schemaTable.Rows)
{
if (row["ColumnName"] != null &&
(!m_Fields.ContainsKey(row["ColumnName"].ToString())))
columnNames.Add(row["ColumnName"].ToString());
m_ColumnNames.Add(row["ColumnName"].ToString());
}
m_ColumnNames = columnNames;
}
public virtual T[] Get(string field, string key)
@@ -219,8 +217,6 @@ namespace OpenSim.Data.MySQL
public virtual bool Store(T row)
{
// m_log.DebugFormat("[MYSQL GENERIC TABLE HANDLER]: Store(T row) invoked");
using (MySqlCommand cmd = new MySqlCommand())
{
string query = "";
@@ -275,10 +271,6 @@ namespace OpenSim.Data.MySQL
public virtual bool Delete(string[] fields, string[] keys)
{
// m_log.DebugFormat(
// "[MYSQL GENERIC TABLE HANDLER]: Delete(string[] fields, string[] keys) invoked with {0}:{1}",
// string.Join(",", fields), string.Join(",", keys));
if (fields.Length != keys.Length)
return false;

View File

@@ -467,43 +467,43 @@ namespace OpenSim.Data.MySQL
{
dbcon.Open();
using (MySqlCommand result = new MySqlCommand(sql, dbcon))
MySqlCommand result = new MySqlCommand(sql, dbcon);
result.Parameters.AddWithValue("?inventoryID", item.ID.ToString());
result.Parameters.AddWithValue("?assetID", item.AssetID.ToString());
result.Parameters.AddWithValue("?assetType", item.AssetType.ToString());
result.Parameters.AddWithValue("?parentFolderID", item.Folder.ToString());
result.Parameters.AddWithValue("?avatarID", item.Owner.ToString());
result.Parameters.AddWithValue("?inventoryName", itemName);
result.Parameters.AddWithValue("?inventoryDescription", itemDesc);
result.Parameters.AddWithValue("?inventoryNextPermissions", item.NextPermissions.ToString());
result.Parameters.AddWithValue("?inventoryCurrentPermissions",
item.CurrentPermissions.ToString());
result.Parameters.AddWithValue("?invType", item.InvType);
result.Parameters.AddWithValue("?creatorID", item.CreatorId);
result.Parameters.AddWithValue("?inventoryBasePermissions", item.BasePermissions);
result.Parameters.AddWithValue("?inventoryEveryOnePermissions", item.EveryOnePermissions);
result.Parameters.AddWithValue("?inventoryGroupPermissions", item.GroupPermissions);
result.Parameters.AddWithValue("?salePrice", item.SalePrice);
result.Parameters.AddWithValue("?saleType", unchecked((sbyte)item.SaleType));
result.Parameters.AddWithValue("?creationDate", item.CreationDate);
result.Parameters.AddWithValue("?groupID", item.GroupID);
result.Parameters.AddWithValue("?groupOwned", item.GroupOwned);
result.Parameters.AddWithValue("?flags", item.Flags);
lock (m_dbLock)
{
result.Parameters.AddWithValue("?inventoryID", item.ID.ToString());
result.Parameters.AddWithValue("?assetID", item.AssetID.ToString());
result.Parameters.AddWithValue("?assetType", item.AssetType.ToString());
result.Parameters.AddWithValue("?parentFolderID", item.Folder.ToString());
result.Parameters.AddWithValue("?avatarID", item.Owner.ToString());
result.Parameters.AddWithValue("?inventoryName", itemName);
result.Parameters.AddWithValue("?inventoryDescription", itemDesc);
result.Parameters.AddWithValue("?inventoryNextPermissions", item.NextPermissions.ToString());
result.Parameters.AddWithValue("?inventoryCurrentPermissions",
item.CurrentPermissions.ToString());
result.Parameters.AddWithValue("?invType", item.InvType);
result.Parameters.AddWithValue("?creatorID", item.CreatorId);
result.Parameters.AddWithValue("?inventoryBasePermissions", item.BasePermissions);
result.Parameters.AddWithValue("?inventoryEveryOnePermissions", item.EveryOnePermissions);
result.Parameters.AddWithValue("?inventoryGroupPermissions", item.GroupPermissions);
result.Parameters.AddWithValue("?salePrice", item.SalePrice);
result.Parameters.AddWithValue("?saleType", unchecked((sbyte)item.SaleType));
result.Parameters.AddWithValue("?creationDate", item.CreationDate);
result.Parameters.AddWithValue("?groupID", item.GroupID);
result.Parameters.AddWithValue("?groupOwned", item.GroupOwned);
result.Parameters.AddWithValue("?flags", item.Flags);
lock (m_dbLock)
result.ExecuteNonQuery();
result.Dispose();
result.ExecuteNonQuery();
}
using (MySqlCommand result = new MySqlCommand("update inventoryfolders set version=version+1 where folderID = ?folderID", dbcon))
{
result.Parameters.AddWithValue("?folderID", item.Folder.ToString());
result.Dispose();
lock (m_dbLock)
result.ExecuteNonQuery();
result = new MySqlCommand("update inventoryfolders set version=version+1 where folderID = ?folderID", dbcon);
result.Parameters.AddWithValue("?folderID", item.Folder.ToString());
lock (m_dbLock)
{
result.ExecuteNonQuery();
}
result.Dispose();
}
}
catch (MySqlException e)
@@ -533,12 +533,12 @@ namespace OpenSim.Data.MySQL
{
dbcon.Open();
using (MySqlCommand cmd = new MySqlCommand("DELETE FROM inventoryitems WHERE inventoryID=?uuid", dbcon))
{
cmd.Parameters.AddWithValue("?uuid", itemID.ToString());
MySqlCommand cmd = new MySqlCommand("DELETE FROM inventoryitems WHERE inventoryID=?uuid", dbcon);
cmd.Parameters.AddWithValue("?uuid", itemID.ToString());
lock (m_dbLock)
cmd.ExecuteNonQuery();
lock (m_dbLock)
{
cmd.ExecuteNonQuery();
}
}
}
@@ -579,27 +579,25 @@ namespace OpenSim.Data.MySQL
{
dbcon.Open();
using (MySqlCommand cmd = new MySqlCommand(sql, dbcon))
{
cmd.Parameters.AddWithValue("?folderID", folder.ID.ToString());
cmd.Parameters.AddWithValue("?agentID", folder.Owner.ToString());
cmd.Parameters.AddWithValue("?parentFolderID", folder.ParentID.ToString());
cmd.Parameters.AddWithValue("?folderName", folderName);
cmd.Parameters.AddWithValue("?type", folder.Type);
cmd.Parameters.AddWithValue("?version", folder.Version);
MySqlCommand cmd = new MySqlCommand(sql, dbcon);
cmd.Parameters.AddWithValue("?folderID", folder.ID.ToString());
cmd.Parameters.AddWithValue("?agentID", folder.Owner.ToString());
cmd.Parameters.AddWithValue("?parentFolderID", folder.ParentID.ToString());
cmd.Parameters.AddWithValue("?folderName", folderName);
cmd.Parameters.AddWithValue("?type", folder.Type);
cmd.Parameters.AddWithValue("?version", folder.Version);
try
try
{
lock (m_dbLock)
{
lock (m_dbLock)
{
cmd.ExecuteNonQuery();
}
}
catch (Exception e)
{
m_log.Error(e.ToString());
cmd.ExecuteNonQuery();
}
}
catch (Exception e)
{
m_log.Error(e.ToString());
}
}
}
@@ -626,23 +624,21 @@ namespace OpenSim.Data.MySQL
{
dbcon.Open();
using (MySqlCommand cmd = new MySqlCommand(sql, dbcon))
MySqlCommand cmd = new MySqlCommand(sql, dbcon);
cmd.Parameters.AddWithValue("?folderID", folder.ID.ToString());
cmd.Parameters.AddWithValue("?parentFolderID", folder.ParentID.ToString());
try
{
cmd.Parameters.AddWithValue("?folderID", folder.ID.ToString());
cmd.Parameters.AddWithValue("?parentFolderID", folder.ParentID.ToString());
try
lock (m_dbLock)
{
lock (m_dbLock)
{
cmd.ExecuteNonQuery();
}
}
catch (Exception e)
{
m_log.Error(e.ToString());
cmd.ExecuteNonQuery();
}
}
catch (Exception e)
{
m_log.Error(e.ToString());
}
}
}

View File

@@ -63,14 +63,13 @@ namespace OpenSim.Data.MySQL
public void LogoutRegionAgents(UUID regionID)
{
using (MySqlCommand cmd = new MySqlCommand())
{
cmd.CommandText = String.Format("delete from {0} where `RegionID`=?RegionID", m_Realm);
cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
ExecuteNonQuery(cmd);
}
MySqlCommand cmd = new MySqlCommand();
cmd.CommandText = String.Format("delete from {0} where `RegionID`=?RegionID", m_Realm);
cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
ExecuteNonQuery(cmd);
}
public bool ReportAgent(UUID sessionID, UUID regionID)
@@ -82,32 +81,17 @@ namespace OpenSim.Data.MySQL
if (regionID == UUID.Zero)
return false;
using (MySqlCommand cmd = new MySqlCommand())
{
cmd.CommandText = String.Format("update {0} set RegionID=?RegionID, LastSeen=NOW() where `SessionID`=?SessionID", m_Realm);
cmd.Parameters.AddWithValue("?SessionID", sessionID.ToString());
cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
if (ExecuteNonQuery(cmd) == 0)
return false;
}
MySqlCommand cmd = new MySqlCommand();
return true;
}
cmd.CommandText = String.Format("update {0} set RegionID=?RegionID, LastSeen=NOW() where `SessionID`=?SessionID", m_Realm);
public bool VerifyAgent(UUID agentId, UUID secureSessionID)
{
PresenceData[] ret = Get("SecureSessionID",
secureSessionID.ToString());
cmd.Parameters.AddWithValue("?SessionID", sessionID.ToString());
cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
if (ret.Length == 0)
return false;
if(ret[0].UserID != agentId.ToString())
if (ExecuteNonQuery(cmd) == 0)
return false;
return true;
}
}
}
}

View File

@@ -30,11 +30,11 @@ using System.Collections;
using System.Collections.Generic;
using System.Data;
using System.Reflection;
using MySql.Data.MySqlClient;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Data;
using RegionFlags = OpenSim.Framework.RegionFlags;
using MySql.Data.MySqlClient;
namespace OpenSim.Data.MySQL
{
@@ -162,7 +162,17 @@ namespace OpenSim.Data.MySQL
ret.sizeX = Convert.ToInt32(result["sizeX"]);
ret.sizeY = Convert.ToInt32(result["sizeY"]);
CheckColumnNames(result);
if (m_ColumnNames == null)
{
m_ColumnNames = new List<string>();
DataTable schemaTable = result.GetSchemaTable();
foreach (DataRow row in schemaTable.Rows)
{
if (row["ColumnName"] != null)
m_ColumnNames.Add(row["ColumnName"].ToString());
}
}
foreach (string s in m_ColumnNames)
{
@@ -177,11 +187,7 @@ namespace OpenSim.Data.MySQL
if (s == "locY")
continue;
object value = result[s];
if (value is DBNull)
ret.Data[s] = null;
else
ret.Data[s] = result[s].ToString();
ret.Data[s] = result[s].ToString();
}
retList.Add(ret);
@@ -192,23 +198,6 @@ namespace OpenSim.Data.MySQL
return retList;
}
private void CheckColumnNames(IDataReader result)
{
if (m_ColumnNames != null)
return;
List<string> columnNames = new List<string>();
DataTable schemaTable = result.GetSchemaTable();
foreach (DataRow row in schemaTable.Rows)
{
if (row["ColumnName"] != null)
columnNames.Add(row["ColumnName"].ToString());
}
m_ColumnNames = columnNames;
}
public bool Store(RegionData data)
{
if (data.Data.ContainsKey("uuid"))
@@ -329,12 +318,11 @@ namespace OpenSim.Data.MySQL
if (scopeID != UUID.Zero)
command += " and ScopeID = ?scopeID";
using (MySqlCommand cmd = new MySqlCommand(command))
{
cmd.Parameters.AddWithValue("?scopeID", scopeID.ToString());
return RunCommand(cmd);
}
MySqlCommand cmd = new MySqlCommand(command);
cmd.Parameters.AddWithValue("?scopeID", scopeID.ToString());
return RunCommand(cmd);
}
}
}
}

View File

@@ -129,114 +129,114 @@ namespace OpenSim.Data.MySQL
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
MySqlCommand cmd = dbcon.CreateCommand();
using (MySqlCommand cmd = dbcon.CreateCommand())
foreach (SceneObjectPart prim in obj.Parts)
{
foreach (SceneObjectPart prim in obj.Parts)
{
cmd.Parameters.Clear();
cmd.CommandText = "replace into prims (" +
"UUID, CreationDate, " +
"Name, Text, Description, " +
"SitName, TouchName, ObjectFlags, " +
"OwnerMask, NextOwnerMask, GroupMask, " +
"EveryoneMask, BaseMask, PositionX, " +
"PositionY, PositionZ, GroupPositionX, " +
"GroupPositionY, GroupPositionZ, VelocityX, " +
"VelocityY, VelocityZ, AngularVelocityX, " +
"AngularVelocityY, AngularVelocityZ, " +
"AccelerationX, AccelerationY, " +
"AccelerationZ, RotationX, " +
"RotationY, RotationZ, " +
"RotationW, SitTargetOffsetX, " +
"SitTargetOffsetY, SitTargetOffsetZ, " +
"SitTargetOrientW, SitTargetOrientX, " +
"SitTargetOrientY, SitTargetOrientZ, " +
"RegionUUID, CreatorID, " +
"OwnerID, GroupID, " +
"LastOwnerID, SceneGroupID, " +
"PayPrice, PayButton1, " +
"PayButton2, PayButton3, " +
"PayButton4, LoopedSound, " +
"LoopedSoundGain, TextureAnimation, " +
"OmegaX, OmegaY, OmegaZ, " +
"CameraEyeOffsetX, CameraEyeOffsetY, " +
"CameraEyeOffsetZ, CameraAtOffsetX, " +
"CameraAtOffsetY, CameraAtOffsetZ, " +
"ForceMouselook, ScriptAccessPin, " +
"AllowedDrop, DieAtEdge, " +
"SalePrice, SaleType, " +
"ColorR, ColorG, ColorB, ColorA, " +
"ParticleSystem, ClickAction, Material, " +
"CollisionSound, CollisionSoundVolume, " +
"PassTouches, " +
"LinkNumber, MediaURL) values (" + "?UUID, " +
"?CreationDate, ?Name, ?Text, " +
"?Description, ?SitName, ?TouchName, " +
"?ObjectFlags, ?OwnerMask, ?NextOwnerMask, " +
"?GroupMask, ?EveryoneMask, ?BaseMask, " +
"?PositionX, ?PositionY, ?PositionZ, " +
"?GroupPositionX, ?GroupPositionY, " +
"?GroupPositionZ, ?VelocityX, " +
"?VelocityY, ?VelocityZ, ?AngularVelocityX, " +
"?AngularVelocityY, ?AngularVelocityZ, " +
"?AccelerationX, ?AccelerationY, " +
"?AccelerationZ, ?RotationX, " +
"?RotationY, ?RotationZ, " +
"?RotationW, ?SitTargetOffsetX, " +
"?SitTargetOffsetY, ?SitTargetOffsetZ, " +
"?SitTargetOrientW, ?SitTargetOrientX, " +
"?SitTargetOrientY, ?SitTargetOrientZ, " +
"?RegionUUID, ?CreatorID, ?OwnerID, " +
"?GroupID, ?LastOwnerID, ?SceneGroupID, " +
"?PayPrice, ?PayButton1, ?PayButton2, " +
"?PayButton3, ?PayButton4, ?LoopedSound, " +
"?LoopedSoundGain, ?TextureAnimation, " +
"?OmegaX, ?OmegaY, ?OmegaZ, " +
"?CameraEyeOffsetX, ?CameraEyeOffsetY, " +
"?CameraEyeOffsetZ, ?CameraAtOffsetX, " +
"?CameraAtOffsetY, ?CameraAtOffsetZ, " +
"?ForceMouselook, ?ScriptAccessPin, " +
"?AllowedDrop, ?DieAtEdge, ?SalePrice, " +
"?SaleType, ?ColorR, ?ColorG, " +
"?ColorB, ?ColorA, ?ParticleSystem, " +
"?ClickAction, ?Material, ?CollisionSound, " +
"?CollisionSoundVolume, ?PassTouches, ?LinkNumber, ?MediaURL)";
FillPrimCommand(cmd, prim, obj.UUID, regionUUID);
ExecuteNonQuery(cmd);
cmd.Parameters.Clear();
cmd.CommandText = "replace into primshapes (" +
"UUID, Shape, ScaleX, ScaleY, " +
"ScaleZ, PCode, PathBegin, PathEnd, " +
"PathScaleX, PathScaleY, PathShearX, " +
"PathShearY, PathSkew, PathCurve, " +
"PathRadiusOffset, PathRevolutions, " +
"PathTaperX, PathTaperY, PathTwist, " +
"PathTwistBegin, ProfileBegin, ProfileEnd, " +
"ProfileCurve, ProfileHollow, Texture, " +
"ExtraParams, State, Media) values (?UUID, " +
"?Shape, ?ScaleX, ?ScaleY, ?ScaleZ, " +
"?PCode, ?PathBegin, ?PathEnd, " +
"?PathScaleX, ?PathScaleY, " +
"?PathShearX, ?PathShearY, " +
"?PathSkew, ?PathCurve, ?PathRadiusOffset, " +
"?PathRevolutions, ?PathTaperX, " +
"?PathTaperY, ?PathTwist, " +
"?PathTwistBegin, ?ProfileBegin, " +
"?ProfileEnd, ?ProfileCurve, " +
"?ProfileHollow, ?Texture, ?ExtraParams, " +
"?State, ?Media)";
FillShapeCommand(cmd, prim);
ExecuteNonQuery(cmd);
}
cmd.Parameters.Clear();
cmd.CommandText = "replace into prims (" +
"UUID, CreationDate, " +
"Name, Text, Description, " +
"SitName, TouchName, ObjectFlags, " +
"OwnerMask, NextOwnerMask, GroupMask, " +
"EveryoneMask, BaseMask, PositionX, " +
"PositionY, PositionZ, GroupPositionX, " +
"GroupPositionY, GroupPositionZ, VelocityX, " +
"VelocityY, VelocityZ, AngularVelocityX, " +
"AngularVelocityY, AngularVelocityZ, " +
"AccelerationX, AccelerationY, " +
"AccelerationZ, RotationX, " +
"RotationY, RotationZ, " +
"RotationW, SitTargetOffsetX, " +
"SitTargetOffsetY, SitTargetOffsetZ, " +
"SitTargetOrientW, SitTargetOrientX, " +
"SitTargetOrientY, SitTargetOrientZ, " +
"RegionUUID, CreatorID, " +
"OwnerID, GroupID, " +
"LastOwnerID, SceneGroupID, " +
"PayPrice, PayButton1, " +
"PayButton2, PayButton3, " +
"PayButton4, LoopedSound, " +
"LoopedSoundGain, TextureAnimation, " +
"OmegaX, OmegaY, OmegaZ, " +
"CameraEyeOffsetX, CameraEyeOffsetY, " +
"CameraEyeOffsetZ, CameraAtOffsetX, " +
"CameraAtOffsetY, CameraAtOffsetZ, " +
"ForceMouselook, ScriptAccessPin, " +
"AllowedDrop, DieAtEdge, " +
"SalePrice, SaleType, " +
"ColorR, ColorG, ColorB, ColorA, " +
"ParticleSystem, ClickAction, Material, " +
"CollisionSound, CollisionSoundVolume, " +
"PassTouches, " +
"LinkNumber, MediaURL) values (" + "?UUID, " +
"?CreationDate, ?Name, ?Text, " +
"?Description, ?SitName, ?TouchName, " +
"?ObjectFlags, ?OwnerMask, ?NextOwnerMask, " +
"?GroupMask, ?EveryoneMask, ?BaseMask, " +
"?PositionX, ?PositionY, ?PositionZ, " +
"?GroupPositionX, ?GroupPositionY, " +
"?GroupPositionZ, ?VelocityX, " +
"?VelocityY, ?VelocityZ, ?AngularVelocityX, " +
"?AngularVelocityY, ?AngularVelocityZ, " +
"?AccelerationX, ?AccelerationY, " +
"?AccelerationZ, ?RotationX, " +
"?RotationY, ?RotationZ, " +
"?RotationW, ?SitTargetOffsetX, " +
"?SitTargetOffsetY, ?SitTargetOffsetZ, " +
"?SitTargetOrientW, ?SitTargetOrientX, " +
"?SitTargetOrientY, ?SitTargetOrientZ, " +
"?RegionUUID, ?CreatorID, ?OwnerID, " +
"?GroupID, ?LastOwnerID, ?SceneGroupID, " +
"?PayPrice, ?PayButton1, ?PayButton2, " +
"?PayButton3, ?PayButton4, ?LoopedSound, " +
"?LoopedSoundGain, ?TextureAnimation, " +
"?OmegaX, ?OmegaY, ?OmegaZ, " +
"?CameraEyeOffsetX, ?CameraEyeOffsetY, " +
"?CameraEyeOffsetZ, ?CameraAtOffsetX, " +
"?CameraAtOffsetY, ?CameraAtOffsetZ, " +
"?ForceMouselook, ?ScriptAccessPin, " +
"?AllowedDrop, ?DieAtEdge, ?SalePrice, " +
"?SaleType, ?ColorR, ?ColorG, " +
"?ColorB, ?ColorA, ?ParticleSystem, " +
"?ClickAction, ?Material, ?CollisionSound, " +
"?CollisionSoundVolume, ?PassTouches, ?LinkNumber, ?MediaURL)";
FillPrimCommand(cmd, prim, obj.UUID, regionUUID);
ExecuteNonQuery(cmd);
cmd.Parameters.Clear();
cmd.CommandText = "replace into primshapes (" +
"UUID, Shape, ScaleX, ScaleY, " +
"ScaleZ, PCode, PathBegin, PathEnd, " +
"PathScaleX, PathScaleY, PathShearX, " +
"PathShearY, PathSkew, PathCurve, " +
"PathRadiusOffset, PathRevolutions, " +
"PathTaperX, PathTaperY, PathTwist, " +
"PathTwistBegin, ProfileBegin, ProfileEnd, " +
"ProfileCurve, ProfileHollow, Texture, " +
"ExtraParams, State, Media) values (?UUID, " +
"?Shape, ?ScaleX, ?ScaleY, ?ScaleZ, " +
"?PCode, ?PathBegin, ?PathEnd, " +
"?PathScaleX, ?PathScaleY, " +
"?PathShearX, ?PathShearY, " +
"?PathSkew, ?PathCurve, ?PathRadiusOffset, " +
"?PathRevolutions, ?PathTaperX, " +
"?PathTaperY, ?PathTwist, " +
"?PathTwistBegin, ?ProfileBegin, " +
"?ProfileEnd, ?ProfileCurve, " +
"?ProfileHollow, ?Texture, ?ExtraParams, " +
"?State, ?Media)";
FillShapeCommand(cmd, prim);
ExecuteNonQuery(cmd);
}
cmd.Dispose();
}
}
}
@@ -719,99 +719,95 @@ namespace OpenSim.Data.MySQL
RegionLightShareData nWP = new RegionLightShareData();
nWP.OnSave += StoreRegionWindlightSettings;
lock (m_dbLock)
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
dbcon.Open();
string command = "select * from `regionwindlight` where region_id = ?regionID";
using (MySqlCommand cmd = new MySqlCommand(command))
{
dbcon.Open();
string command = "select * from `regionwindlight` where region_id = ?regionID";
using (MySqlCommand cmd = new MySqlCommand(command))
cmd.Connection = dbcon;
cmd.Parameters.AddWithValue("?regionID", regionUUID.ToString());
IDataReader result = ExecuteReader(cmd);
if (!result.Read())
{
cmd.Connection = dbcon;
cmd.Parameters.AddWithValue("?regionID", regionUUID.ToString());
IDataReader result = ExecuteReader(cmd);
if (!result.Read())
{
//No result, so store our default windlight profile and return it
nWP.regionID = regionUUID;
StoreRegionWindlightSettings(nWP);
return nWP;
}
else
{
nWP.regionID = DBGuid.FromDB(result["region_id"]);
nWP.waterColor.X = Convert.ToSingle(result["water_color_r"]);
nWP.waterColor.Y = Convert.ToSingle(result["water_color_g"]);
nWP.waterColor.Z = Convert.ToSingle(result["water_color_b"]);
nWP.waterFogDensityExponent = Convert.ToSingle(result["water_fog_density_exponent"]);
nWP.underwaterFogModifier = Convert.ToSingle(result["underwater_fog_modifier"]);
nWP.reflectionWaveletScale.X = Convert.ToSingle(result["reflection_wavelet_scale_1"]);
nWP.reflectionWaveletScale.Y = Convert.ToSingle(result["reflection_wavelet_scale_2"]);
nWP.reflectionWaveletScale.Z = Convert.ToSingle(result["reflection_wavelet_scale_3"]);
nWP.fresnelScale = Convert.ToSingle(result["fresnel_scale"]);
nWP.fresnelOffset = Convert.ToSingle(result["fresnel_offset"]);
nWP.refractScaleAbove = Convert.ToSingle(result["refract_scale_above"]);
nWP.refractScaleBelow = Convert.ToSingle(result["refract_scale_below"]);
nWP.blurMultiplier = Convert.ToSingle(result["blur_multiplier"]);
nWP.bigWaveDirection.X = Convert.ToSingle(result["big_wave_direction_x"]);
nWP.bigWaveDirection.Y = Convert.ToSingle(result["big_wave_direction_y"]);
nWP.littleWaveDirection.X = Convert.ToSingle(result["little_wave_direction_x"]);
nWP.littleWaveDirection.Y = Convert.ToSingle(result["little_wave_direction_y"]);
UUID.TryParse(result["normal_map_texture"].ToString(), out nWP.normalMapTexture);
nWP.horizon.X = Convert.ToSingle(result["horizon_r"]);
nWP.horizon.Y = Convert.ToSingle(result["horizon_g"]);
nWP.horizon.Z = Convert.ToSingle(result["horizon_b"]);
nWP.horizon.W = Convert.ToSingle(result["horizon_i"]);
nWP.hazeHorizon = Convert.ToSingle(result["haze_horizon"]);
nWP.blueDensity.X = Convert.ToSingle(result["blue_density_r"]);
nWP.blueDensity.Y = Convert.ToSingle(result["blue_density_g"]);
nWP.blueDensity.Z = Convert.ToSingle(result["blue_density_b"]);
nWP.blueDensity.W = Convert.ToSingle(result["blue_density_i"]);
nWP.hazeDensity = Convert.ToSingle(result["haze_density"]);
nWP.densityMultiplier = Convert.ToSingle(result["density_multiplier"]);
nWP.distanceMultiplier = Convert.ToSingle(result["distance_multiplier"]);
nWP.maxAltitude = Convert.ToUInt16(result["max_altitude"]);
nWP.sunMoonColor.X = Convert.ToSingle(result["sun_moon_color_r"]);
nWP.sunMoonColor.Y = Convert.ToSingle(result["sun_moon_color_g"]);
nWP.sunMoonColor.Z = Convert.ToSingle(result["sun_moon_color_b"]);
nWP.sunMoonColor.W = Convert.ToSingle(result["sun_moon_color_i"]);
nWP.sunMoonPosition = Convert.ToSingle(result["sun_moon_position"]);
nWP.ambient.X = Convert.ToSingle(result["ambient_r"]);
nWP.ambient.Y = Convert.ToSingle(result["ambient_g"]);
nWP.ambient.Z = Convert.ToSingle(result["ambient_b"]);
nWP.ambient.W = Convert.ToSingle(result["ambient_i"]);
nWP.eastAngle = Convert.ToSingle(result["east_angle"]);
nWP.sunGlowFocus = Convert.ToSingle(result["sun_glow_focus"]);
nWP.sunGlowSize = Convert.ToSingle(result["sun_glow_size"]);
nWP.sceneGamma = Convert.ToSingle(result["scene_gamma"]);
nWP.starBrightness = Convert.ToSingle(result["star_brightness"]);
nWP.cloudColor.X = Convert.ToSingle(result["cloud_color_r"]);
nWP.cloudColor.Y = Convert.ToSingle(result["cloud_color_g"]);
nWP.cloudColor.Z = Convert.ToSingle(result["cloud_color_b"]);
nWP.cloudColor.W = Convert.ToSingle(result["cloud_color_i"]);
nWP.cloudXYDensity.X = Convert.ToSingle(result["cloud_x"]);
nWP.cloudXYDensity.Y = Convert.ToSingle(result["cloud_y"]);
nWP.cloudXYDensity.Z = Convert.ToSingle(result["cloud_density"]);
nWP.cloudCoverage = Convert.ToSingle(result["cloud_coverage"]);
nWP.cloudScale = Convert.ToSingle(result["cloud_scale"]);
nWP.cloudDetailXYDensity.X = Convert.ToSingle(result["cloud_detail_x"]);
nWP.cloudDetailXYDensity.Y = Convert.ToSingle(result["cloud_detail_y"]);
nWP.cloudDetailXYDensity.Z = Convert.ToSingle(result["cloud_detail_density"]);
nWP.cloudScrollX = Convert.ToSingle(result["cloud_scroll_x"]);
nWP.cloudScrollXLock = Convert.ToBoolean(result["cloud_scroll_x_lock"]);
nWP.cloudScrollY = Convert.ToSingle(result["cloud_scroll_y"]);
nWP.cloudScrollYLock = Convert.ToBoolean(result["cloud_scroll_y_lock"]);
nWP.drawClassicClouds = Convert.ToBoolean(result["draw_classic_clouds"]);
nWP.valid = true;
}
//No result, so store our default windlight profile and return it
nWP.regionID = regionUUID;
StoreRegionWindlightSettings(nWP);
return nWP;
}
else
{
nWP.regionID = DBGuid.FromDB(result["region_id"]);
nWP.waterColor.X = Convert.ToSingle(result["water_color_r"]);
nWP.waterColor.Y = Convert.ToSingle(result["water_color_g"]);
nWP.waterColor.Z = Convert.ToSingle(result["water_color_b"]);
nWP.waterFogDensityExponent = Convert.ToSingle(result["water_fog_density_exponent"]);
nWP.underwaterFogModifier = Convert.ToSingle(result["underwater_fog_modifier"]);
nWP.reflectionWaveletScale.X = Convert.ToSingle(result["reflection_wavelet_scale_1"]);
nWP.reflectionWaveletScale.Y = Convert.ToSingle(result["reflection_wavelet_scale_2"]);
nWP.reflectionWaveletScale.Z = Convert.ToSingle(result["reflection_wavelet_scale_3"]);
nWP.fresnelScale = Convert.ToSingle(result["fresnel_scale"]);
nWP.fresnelOffset = Convert.ToSingle(result["fresnel_offset"]);
nWP.refractScaleAbove = Convert.ToSingle(result["refract_scale_above"]);
nWP.refractScaleBelow = Convert.ToSingle(result["refract_scale_below"]);
nWP.blurMultiplier = Convert.ToSingle(result["blur_multiplier"]);
nWP.bigWaveDirection.X = Convert.ToSingle(result["big_wave_direction_x"]);
nWP.bigWaveDirection.Y = Convert.ToSingle(result["big_wave_direction_y"]);
nWP.littleWaveDirection.X = Convert.ToSingle(result["little_wave_direction_x"]);
nWP.littleWaveDirection.Y = Convert.ToSingle(result["little_wave_direction_y"]);
UUID.TryParse(result["normal_map_texture"].ToString(), out nWP.normalMapTexture);
nWP.horizon.X = Convert.ToSingle(result["horizon_r"]);
nWP.horizon.Y = Convert.ToSingle(result["horizon_g"]);
nWP.horizon.Z = Convert.ToSingle(result["horizon_b"]);
nWP.horizon.W = Convert.ToSingle(result["horizon_i"]);
nWP.hazeHorizon = Convert.ToSingle(result["haze_horizon"]);
nWP.blueDensity.X = Convert.ToSingle(result["blue_density_r"]);
nWP.blueDensity.Y = Convert.ToSingle(result["blue_density_g"]);
nWP.blueDensity.Z = Convert.ToSingle(result["blue_density_b"]);
nWP.blueDensity.W = Convert.ToSingle(result["blue_density_i"]);
nWP.hazeDensity = Convert.ToSingle(result["haze_density"]);
nWP.densityMultiplier = Convert.ToSingle(result["density_multiplier"]);
nWP.distanceMultiplier = Convert.ToSingle(result["distance_multiplier"]);
nWP.maxAltitude = Convert.ToUInt16(result["max_altitude"]);
nWP.sunMoonColor.X = Convert.ToSingle(result["sun_moon_color_r"]);
nWP.sunMoonColor.Y = Convert.ToSingle(result["sun_moon_color_g"]);
nWP.sunMoonColor.Z = Convert.ToSingle(result["sun_moon_color_b"]);
nWP.sunMoonColor.W = Convert.ToSingle(result["sun_moon_color_i"]);
nWP.sunMoonPosition = Convert.ToSingle(result["sun_moon_position"]);
nWP.ambient.X = Convert.ToSingle(result["ambient_r"]);
nWP.ambient.Y = Convert.ToSingle(result["ambient_g"]);
nWP.ambient.Z = Convert.ToSingle(result["ambient_b"]);
nWP.ambient.W = Convert.ToSingle(result["ambient_i"]);
nWP.eastAngle = Convert.ToSingle(result["east_angle"]);
nWP.sunGlowFocus = Convert.ToSingle(result["sun_glow_focus"]);
nWP.sunGlowSize = Convert.ToSingle(result["sun_glow_size"]);
nWP.sceneGamma = Convert.ToSingle(result["scene_gamma"]);
nWP.starBrightness = Convert.ToSingle(result["star_brightness"]);
nWP.cloudColor.X = Convert.ToSingle(result["cloud_color_r"]);
nWP.cloudColor.Y = Convert.ToSingle(result["cloud_color_g"]);
nWP.cloudColor.Z = Convert.ToSingle(result["cloud_color_b"]);
nWP.cloudColor.W = Convert.ToSingle(result["cloud_color_i"]);
nWP.cloudXYDensity.X = Convert.ToSingle(result["cloud_x"]);
nWP.cloudXYDensity.Y = Convert.ToSingle(result["cloud_y"]);
nWP.cloudXYDensity.Z = Convert.ToSingle(result["cloud_density"]);
nWP.cloudCoverage = Convert.ToSingle(result["cloud_coverage"]);
nWP.cloudScale = Convert.ToSingle(result["cloud_scale"]);
nWP.cloudDetailXYDensity.X = Convert.ToSingle(result["cloud_detail_x"]);
nWP.cloudDetailXYDensity.Y = Convert.ToSingle(result["cloud_detail_y"]);
nWP.cloudDetailXYDensity.Z = Convert.ToSingle(result["cloud_detail_density"]);
nWP.cloudScrollX = Convert.ToSingle(result["cloud_scroll_x"]);
nWP.cloudScrollXLock = Convert.ToBoolean(result["cloud_scroll_x_lock"]);
nWP.cloudScrollY = Convert.ToSingle(result["cloud_scroll_y"]);
nWP.cloudScrollYLock = Convert.ToBoolean(result["cloud_scroll_y_lock"]);
nWP.drawClassicClouds = Convert.ToBoolean(result["draw_classic_clouds"]);
nWP.valid = true;
}
}
}
return nWP;
}
@@ -857,199 +853,122 @@ namespace OpenSim.Data.MySQL
public void StoreRegionWindlightSettings(RegionLightShareData wl)
{
lock (m_dbLock)
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
dbcon.Open();
using (MySqlCommand cmd = dbcon.CreateCommand())
{
dbcon.Open();
using (MySqlCommand cmd = dbcon.CreateCommand())
{
cmd.CommandText = "REPLACE INTO `regionwindlight` (`region_id`, `water_color_r`, `water_color_g`, ";
cmd.CommandText += "`water_color_b`, `water_fog_density_exponent`, `underwater_fog_modifier`, ";
cmd.CommandText += "`reflection_wavelet_scale_1`, `reflection_wavelet_scale_2`, `reflection_wavelet_scale_3`, ";
cmd.CommandText += "`fresnel_scale`, `fresnel_offset`, `refract_scale_above`, `refract_scale_below`, ";
cmd.CommandText += "`blur_multiplier`, `big_wave_direction_x`, `big_wave_direction_y`, `little_wave_direction_x`, ";
cmd.CommandText += "`little_wave_direction_y`, `normal_map_texture`, `horizon_r`, `horizon_g`, `horizon_b`, ";
cmd.CommandText += "`horizon_i`, `haze_horizon`, `blue_density_r`, `blue_density_g`, `blue_density_b`, ";
cmd.CommandText += "`blue_density_i`, `haze_density`, `density_multiplier`, `distance_multiplier`, `max_altitude`, ";
cmd.CommandText += "`sun_moon_color_r`, `sun_moon_color_g`, `sun_moon_color_b`, `sun_moon_color_i`, `sun_moon_position`, ";
cmd.CommandText += "`ambient_r`, `ambient_g`, `ambient_b`, `ambient_i`, `east_angle`, `sun_glow_focus`, `sun_glow_size`, ";
cmd.CommandText += "`scene_gamma`, `star_brightness`, `cloud_color_r`, `cloud_color_g`, `cloud_color_b`, `cloud_color_i`, ";
cmd.CommandText += "`cloud_x`, `cloud_y`, `cloud_density`, `cloud_coverage`, `cloud_scale`, `cloud_detail_x`, ";
cmd.CommandText += "`cloud_detail_y`, `cloud_detail_density`, `cloud_scroll_x`, `cloud_scroll_x_lock`, `cloud_scroll_y`, ";
cmd.CommandText += "`cloud_scroll_y_lock`, `draw_classic_clouds`) VALUES (?region_id, ?water_color_r, ";
cmd.CommandText += "?water_color_g, ?water_color_b, ?water_fog_density_exponent, ?underwater_fog_modifier, ?reflection_wavelet_scale_1, ";
cmd.CommandText += "?reflection_wavelet_scale_2, ?reflection_wavelet_scale_3, ?fresnel_scale, ?fresnel_offset, ?refract_scale_above, ";
cmd.CommandText += "?refract_scale_below, ?blur_multiplier, ?big_wave_direction_x, ?big_wave_direction_y, ?little_wave_direction_x, ";
cmd.CommandText += "?little_wave_direction_y, ?normal_map_texture, ?horizon_r, ?horizon_g, ?horizon_b, ?horizon_i, ?haze_horizon, ";
cmd.CommandText += "?blue_density_r, ?blue_density_g, ?blue_density_b, ?blue_density_i, ?haze_density, ?density_multiplier, ";
cmd.CommandText += "?distance_multiplier, ?max_altitude, ?sun_moon_color_r, ?sun_moon_color_g, ?sun_moon_color_b, ";
cmd.CommandText += "?sun_moon_color_i, ?sun_moon_position, ?ambient_r, ?ambient_g, ?ambient_b, ?ambient_i, ?east_angle, ";
cmd.CommandText += "?sun_glow_focus, ?sun_glow_size, ?scene_gamma, ?star_brightness, ?cloud_color_r, ?cloud_color_g, ";
cmd.CommandText += "?cloud_color_b, ?cloud_color_i, ?cloud_x, ?cloud_y, ?cloud_density, ?cloud_coverage, ?cloud_scale, ";
cmd.CommandText += "?cloud_detail_x, ?cloud_detail_y, ?cloud_detail_density, ?cloud_scroll_x, ?cloud_scroll_x_lock, ";
cmd.CommandText += "?cloud_scroll_y, ?cloud_scroll_y_lock, ?draw_classic_clouds)";
cmd.Parameters.AddWithValue("region_id", wl.regionID);
cmd.Parameters.AddWithValue("water_color_r", wl.waterColor.X);
cmd.Parameters.AddWithValue("water_color_g", wl.waterColor.Y);
cmd.Parameters.AddWithValue("water_color_b", wl.waterColor.Z);
cmd.Parameters.AddWithValue("water_fog_density_exponent", wl.waterFogDensityExponent);
cmd.Parameters.AddWithValue("underwater_fog_modifier", wl.underwaterFogModifier);
cmd.Parameters.AddWithValue("reflection_wavelet_scale_1", wl.reflectionWaveletScale.X);
cmd.Parameters.AddWithValue("reflection_wavelet_scale_2", wl.reflectionWaveletScale.Y);
cmd.Parameters.AddWithValue("reflection_wavelet_scale_3", wl.reflectionWaveletScale.Z);
cmd.Parameters.AddWithValue("fresnel_scale", wl.fresnelScale);
cmd.Parameters.AddWithValue("fresnel_offset", wl.fresnelOffset);
cmd.Parameters.AddWithValue("refract_scale_above", wl.refractScaleAbove);
cmd.Parameters.AddWithValue("refract_scale_below", wl.refractScaleBelow);
cmd.Parameters.AddWithValue("blur_multiplier", wl.blurMultiplier);
cmd.Parameters.AddWithValue("big_wave_direction_x", wl.bigWaveDirection.X);
cmd.Parameters.AddWithValue("big_wave_direction_y", wl.bigWaveDirection.Y);
cmd.Parameters.AddWithValue("little_wave_direction_x", wl.littleWaveDirection.X);
cmd.Parameters.AddWithValue("little_wave_direction_y", wl.littleWaveDirection.Y);
cmd.Parameters.AddWithValue("normal_map_texture", wl.normalMapTexture);
cmd.Parameters.AddWithValue("horizon_r", wl.horizon.X);
cmd.Parameters.AddWithValue("horizon_g", wl.horizon.Y);
cmd.Parameters.AddWithValue("horizon_b", wl.horizon.Z);
cmd.Parameters.AddWithValue("horizon_i", wl.horizon.W);
cmd.Parameters.AddWithValue("haze_horizon", wl.hazeHorizon);
cmd.Parameters.AddWithValue("blue_density_r", wl.blueDensity.X);
cmd.Parameters.AddWithValue("blue_density_g", wl.blueDensity.Y);
cmd.Parameters.AddWithValue("blue_density_b", wl.blueDensity.Z);
cmd.Parameters.AddWithValue("blue_density_i", wl.blueDensity.W);
cmd.Parameters.AddWithValue("haze_density", wl.hazeDensity);
cmd.Parameters.AddWithValue("density_multiplier", wl.densityMultiplier);
cmd.Parameters.AddWithValue("distance_multiplier", wl.distanceMultiplier);
cmd.Parameters.AddWithValue("max_altitude", wl.maxAltitude);
cmd.Parameters.AddWithValue("sun_moon_color_r", wl.sunMoonColor.X);
cmd.Parameters.AddWithValue("sun_moon_color_g", wl.sunMoonColor.Y);
cmd.Parameters.AddWithValue("sun_moon_color_b", wl.sunMoonColor.Z);
cmd.Parameters.AddWithValue("sun_moon_color_i", wl.sunMoonColor.W);
cmd.Parameters.AddWithValue("sun_moon_position", wl.sunMoonPosition);
cmd.Parameters.AddWithValue("ambient_r", wl.ambient.X);
cmd.Parameters.AddWithValue("ambient_g", wl.ambient.Y);
cmd.Parameters.AddWithValue("ambient_b", wl.ambient.Z);
cmd.Parameters.AddWithValue("ambient_i", wl.ambient.W);
cmd.Parameters.AddWithValue("east_angle", wl.eastAngle);
cmd.Parameters.AddWithValue("sun_glow_focus", wl.sunGlowFocus);
cmd.Parameters.AddWithValue("sun_glow_size", wl.sunGlowSize);
cmd.Parameters.AddWithValue("scene_gamma", wl.sceneGamma);
cmd.Parameters.AddWithValue("star_brightness", wl.starBrightness);
cmd.Parameters.AddWithValue("cloud_color_r", wl.cloudColor.X);
cmd.Parameters.AddWithValue("cloud_color_g", wl.cloudColor.Y);
cmd.Parameters.AddWithValue("cloud_color_b", wl.cloudColor.Z);
cmd.Parameters.AddWithValue("cloud_color_i", wl.cloudColor.W);
cmd.Parameters.AddWithValue("cloud_x", wl.cloudXYDensity.X);
cmd.Parameters.AddWithValue("cloud_y", wl.cloudXYDensity.Y);
cmd.Parameters.AddWithValue("cloud_density", wl.cloudXYDensity.Z);
cmd.Parameters.AddWithValue("cloud_coverage", wl.cloudCoverage);
cmd.Parameters.AddWithValue("cloud_scale", wl.cloudScale);
cmd.Parameters.AddWithValue("cloud_detail_x", wl.cloudDetailXYDensity.X);
cmd.Parameters.AddWithValue("cloud_detail_y", wl.cloudDetailXYDensity.Y);
cmd.Parameters.AddWithValue("cloud_detail_density", wl.cloudDetailXYDensity.Z);
cmd.Parameters.AddWithValue("cloud_scroll_x", wl.cloudScrollX);
cmd.Parameters.AddWithValue("cloud_scroll_x_lock", wl.cloudScrollXLock);
cmd.Parameters.AddWithValue("cloud_scroll_y", wl.cloudScrollY);
cmd.Parameters.AddWithValue("cloud_scroll_y_lock", wl.cloudScrollYLock);
cmd.Parameters.AddWithValue("draw_classic_clouds", wl.drawClassicClouds);
ExecuteNonQuery(cmd);
}
cmd.CommandText = "REPLACE INTO `regionwindlight` (`region_id`, `water_color_r`, `water_color_g`, ";
cmd.CommandText += "`water_color_b`, `water_fog_density_exponent`, `underwater_fog_modifier`, ";
cmd.CommandText += "`reflection_wavelet_scale_1`, `reflection_wavelet_scale_2`, `reflection_wavelet_scale_3`, ";
cmd.CommandText += "`fresnel_scale`, `fresnel_offset`, `refract_scale_above`, `refract_scale_below`, ";
cmd.CommandText += "`blur_multiplier`, `big_wave_direction_x`, `big_wave_direction_y`, `little_wave_direction_x`, ";
cmd.CommandText += "`little_wave_direction_y`, `normal_map_texture`, `horizon_r`, `horizon_g`, `horizon_b`, ";
cmd.CommandText += "`horizon_i`, `haze_horizon`, `blue_density_r`, `blue_density_g`, `blue_density_b`, ";
cmd.CommandText += "`blue_density_i`, `haze_density`, `density_multiplier`, `distance_multiplier`, `max_altitude`, ";
cmd.CommandText += "`sun_moon_color_r`, `sun_moon_color_g`, `sun_moon_color_b`, `sun_moon_color_i`, `sun_moon_position`, ";
cmd.CommandText += "`ambient_r`, `ambient_g`, `ambient_b`, `ambient_i`, `east_angle`, `sun_glow_focus`, `sun_glow_size`, ";
cmd.CommandText += "`scene_gamma`, `star_brightness`, `cloud_color_r`, `cloud_color_g`, `cloud_color_b`, `cloud_color_i`, ";
cmd.CommandText += "`cloud_x`, `cloud_y`, `cloud_density`, `cloud_coverage`, `cloud_scale`, `cloud_detail_x`, ";
cmd.CommandText += "`cloud_detail_y`, `cloud_detail_density`, `cloud_scroll_x`, `cloud_scroll_x_lock`, `cloud_scroll_y`, ";
cmd.CommandText += "`cloud_scroll_y_lock`, `draw_classic_clouds`) VALUES (?region_id, ?water_color_r, ";
cmd.CommandText += "?water_color_g, ?water_color_b, ?water_fog_density_exponent, ?underwater_fog_modifier, ?reflection_wavelet_scale_1, ";
cmd.CommandText += "?reflection_wavelet_scale_2, ?reflection_wavelet_scale_3, ?fresnel_scale, ?fresnel_offset, ?refract_scale_above, ";
cmd.CommandText += "?refract_scale_below, ?blur_multiplier, ?big_wave_direction_x, ?big_wave_direction_y, ?little_wave_direction_x, ";
cmd.CommandText += "?little_wave_direction_y, ?normal_map_texture, ?horizon_r, ?horizon_g, ?horizon_b, ?horizon_i, ?haze_horizon, ";
cmd.CommandText += "?blue_density_r, ?blue_density_g, ?blue_density_b, ?blue_density_i, ?haze_density, ?density_multiplier, ";
cmd.CommandText += "?distance_multiplier, ?max_altitude, ?sun_moon_color_r, ?sun_moon_color_g, ?sun_moon_color_b, ";
cmd.CommandText += "?sun_moon_color_i, ?sun_moon_position, ?ambient_r, ?ambient_g, ?ambient_b, ?ambient_i, ?east_angle, ";
cmd.CommandText += "?sun_glow_focus, ?sun_glow_size, ?scene_gamma, ?star_brightness, ?cloud_color_r, ?cloud_color_g, ";
cmd.CommandText += "?cloud_color_b, ?cloud_color_i, ?cloud_x, ?cloud_y, ?cloud_density, ?cloud_coverage, ?cloud_scale, ";
cmd.CommandText += "?cloud_detail_x, ?cloud_detail_y, ?cloud_detail_density, ?cloud_scroll_x, ?cloud_scroll_x_lock, ";
cmd.CommandText += "?cloud_scroll_y, ?cloud_scroll_y_lock, ?draw_classic_clouds)";
cmd.Parameters.AddWithValue("region_id", wl.regionID);
cmd.Parameters.AddWithValue("water_color_r", wl.waterColor.X);
cmd.Parameters.AddWithValue("water_color_g", wl.waterColor.Y);
cmd.Parameters.AddWithValue("water_color_b", wl.waterColor.Z);
cmd.Parameters.AddWithValue("water_fog_density_exponent", wl.waterFogDensityExponent);
cmd.Parameters.AddWithValue("underwater_fog_modifier", wl.underwaterFogModifier);
cmd.Parameters.AddWithValue("reflection_wavelet_scale_1", wl.reflectionWaveletScale.X);
cmd.Parameters.AddWithValue("reflection_wavelet_scale_2", wl.reflectionWaveletScale.Y);
cmd.Parameters.AddWithValue("reflection_wavelet_scale_3", wl.reflectionWaveletScale.Z);
cmd.Parameters.AddWithValue("fresnel_scale", wl.fresnelScale);
cmd.Parameters.AddWithValue("fresnel_offset", wl.fresnelOffset);
cmd.Parameters.AddWithValue("refract_scale_above", wl.refractScaleAbove);
cmd.Parameters.AddWithValue("refract_scale_below", wl.refractScaleBelow);
cmd.Parameters.AddWithValue("blur_multiplier", wl.blurMultiplier);
cmd.Parameters.AddWithValue("big_wave_direction_x", wl.bigWaveDirection.X);
cmd.Parameters.AddWithValue("big_wave_direction_y", wl.bigWaveDirection.Y);
cmd.Parameters.AddWithValue("little_wave_direction_x", wl.littleWaveDirection.X);
cmd.Parameters.AddWithValue("little_wave_direction_y", wl.littleWaveDirection.Y);
cmd.Parameters.AddWithValue("normal_map_texture", wl.normalMapTexture);
cmd.Parameters.AddWithValue("horizon_r", wl.horizon.X);
cmd.Parameters.AddWithValue("horizon_g", wl.horizon.Y);
cmd.Parameters.AddWithValue("horizon_b", wl.horizon.Z);
cmd.Parameters.AddWithValue("horizon_i", wl.horizon.W);
cmd.Parameters.AddWithValue("haze_horizon", wl.hazeHorizon);
cmd.Parameters.AddWithValue("blue_density_r", wl.blueDensity.X);
cmd.Parameters.AddWithValue("blue_density_g", wl.blueDensity.Y);
cmd.Parameters.AddWithValue("blue_density_b", wl.blueDensity.Z);
cmd.Parameters.AddWithValue("blue_density_i", wl.blueDensity.W);
cmd.Parameters.AddWithValue("haze_density", wl.hazeDensity);
cmd.Parameters.AddWithValue("density_multiplier", wl.densityMultiplier);
cmd.Parameters.AddWithValue("distance_multiplier", wl.distanceMultiplier);
cmd.Parameters.AddWithValue("max_altitude", wl.maxAltitude);
cmd.Parameters.AddWithValue("sun_moon_color_r", wl.sunMoonColor.X);
cmd.Parameters.AddWithValue("sun_moon_color_g", wl.sunMoonColor.Y);
cmd.Parameters.AddWithValue("sun_moon_color_b", wl.sunMoonColor.Z);
cmd.Parameters.AddWithValue("sun_moon_color_i", wl.sunMoonColor.W);
cmd.Parameters.AddWithValue("sun_moon_position", wl.sunMoonPosition);
cmd.Parameters.AddWithValue("ambient_r", wl.ambient.X);
cmd.Parameters.AddWithValue("ambient_g", wl.ambient.Y);
cmd.Parameters.AddWithValue("ambient_b", wl.ambient.Z);
cmd.Parameters.AddWithValue("ambient_i", wl.ambient.W);
cmd.Parameters.AddWithValue("east_angle", wl.eastAngle);
cmd.Parameters.AddWithValue("sun_glow_focus", wl.sunGlowFocus);
cmd.Parameters.AddWithValue("sun_glow_size", wl.sunGlowSize);
cmd.Parameters.AddWithValue("scene_gamma", wl.sceneGamma);
cmd.Parameters.AddWithValue("star_brightness", wl.starBrightness);
cmd.Parameters.AddWithValue("cloud_color_r", wl.cloudColor.X);
cmd.Parameters.AddWithValue("cloud_color_g", wl.cloudColor.Y);
cmd.Parameters.AddWithValue("cloud_color_b", wl.cloudColor.Z);
cmd.Parameters.AddWithValue("cloud_color_i", wl.cloudColor.W);
cmd.Parameters.AddWithValue("cloud_x", wl.cloudXYDensity.X);
cmd.Parameters.AddWithValue("cloud_y", wl.cloudXYDensity.Y);
cmd.Parameters.AddWithValue("cloud_density", wl.cloudXYDensity.Z);
cmd.Parameters.AddWithValue("cloud_coverage", wl.cloudCoverage);
cmd.Parameters.AddWithValue("cloud_scale", wl.cloudScale);
cmd.Parameters.AddWithValue("cloud_detail_x", wl.cloudDetailXYDensity.X);
cmd.Parameters.AddWithValue("cloud_detail_y", wl.cloudDetailXYDensity.Y);
cmd.Parameters.AddWithValue("cloud_detail_density", wl.cloudDetailXYDensity.Z);
cmd.Parameters.AddWithValue("cloud_scroll_x", wl.cloudScrollX);
cmd.Parameters.AddWithValue("cloud_scroll_x_lock", wl.cloudScrollXLock);
cmd.Parameters.AddWithValue("cloud_scroll_y", wl.cloudScrollY);
cmd.Parameters.AddWithValue("cloud_scroll_y_lock", wl.cloudScrollYLock);
cmd.Parameters.AddWithValue("draw_classic_clouds", wl.drawClassicClouds);
ExecuteNonQuery(cmd);
}
}
}
public void RemoveRegionWindlightSettings(UUID regionID)
{
lock (m_dbLock)
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlCommand cmd = dbcon.CreateCommand())
{
cmd.CommandText = "delete from `regionwindlight` where `region_id`=?regionID";
cmd.Parameters.AddWithValue("?regionID", regionID.ToString());
ExecuteNonQuery(cmd);
}
}
}
}
dbcon.Open();
#region RegionEnvironmentSettings
public string LoadRegionEnvironmentSettings(UUID regionUUID)
{
lock (m_dbLock)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
using (MySqlCommand cmd = dbcon.CreateCommand())
{
dbcon.Open();
string command = "select * from `regionenvironment` where region_id = ?region_id";
using (MySqlCommand cmd = new MySqlCommand(command))
{
cmd.Connection = dbcon;
cmd.Parameters.AddWithValue("?region_id", regionUUID.ToString());
IDataReader result = ExecuteReader(cmd);
if (!result.Read())
{
return String.Empty;
}
else
{
return Convert.ToString(result["llsd_settings"]);
}
}
cmd.CommandText = "delete from `regionwindlight` where `region_id`=?regionID";
cmd.Parameters.AddWithValue("?regionID", regionID.ToString());
ExecuteNonQuery(cmd);
}
}
}
public void StoreRegionEnvironmentSettings(UUID regionUUID, string settings)
{
lock (m_dbLock)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlCommand cmd = dbcon.CreateCommand())
{
cmd.CommandText = "REPLACE INTO `regionenvironment` (`region_id`, `llsd_settings`) VALUES (?region_id, ?llsd_settings)";
cmd.Parameters.AddWithValue("region_id", regionUUID);
cmd.Parameters.AddWithValue("llsd_settings", settings);
ExecuteNonQuery(cmd);
}
}
}
}
public void RemoveRegionEnvironmentSettings(UUID regionUUID)
{
lock (m_dbLock)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlCommand cmd = dbcon.CreateCommand())
{
cmd.CommandText = "delete from `regionenvironment` where region_id = ?region_id";
cmd.Parameters.AddWithValue("?region_id", regionUUID.ToString());
ExecuteNonQuery(cmd);
}
}
}
}
#endregion
public void StoreRegionSettings(RegionSettings rs)
{
lock (m_dbLock)
@@ -1364,7 +1283,7 @@ namespace OpenSim.Data.MySQL
newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]);
newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]);
newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]);
newSettings.Sandbox = Convert.ToBoolean(row["Sandbox"]);
newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]);
newSettings.SunVector = new Vector3 (
Convert.ToSingle(row["sunvectorx"]),
Convert.ToSingle(row["sunvectory"]),
@@ -1881,40 +1800,41 @@ namespace OpenSim.Data.MySQL
{
RemoveItems(primID);
if (items.Count == 0)
return;
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlCommand cmd = dbcon.CreateCommand())
MySqlCommand cmd = dbcon.CreateCommand();
if (items.Count == 0)
return;
cmd.CommandText = "insert into primitems (" +
"invType, assetType, name, " +
"description, creationDate, nextPermissions, " +
"currentPermissions, basePermissions, " +
"everyonePermissions, groupPermissions, " +
"flags, itemID, primID, assetID, " +
"parentFolderID, creatorID, ownerID, " +
"groupID, lastOwnerID) values (?invType, " +
"?assetType, ?name, ?description, " +
"?creationDate, ?nextPermissions, " +
"?currentPermissions, ?basePermissions, " +
"?everyonePermissions, ?groupPermissions, " +
"?flags, ?itemID, ?primID, ?assetID, " +
"?parentFolderID, ?creatorID, ?ownerID, " +
"?groupID, ?lastOwnerID)";
foreach (TaskInventoryItem item in items)
{
cmd.CommandText = "insert into primitems (" +
"invType, assetType, name, " +
"description, creationDate, nextPermissions, " +
"currentPermissions, basePermissions, " +
"everyonePermissions, groupPermissions, " +
"flags, itemID, primID, assetID, " +
"parentFolderID, creatorID, ownerID, " +
"groupID, lastOwnerID) values (?invType, " +
"?assetType, ?name, ?description, " +
"?creationDate, ?nextPermissions, " +
"?currentPermissions, ?basePermissions, " +
"?everyonePermissions, ?groupPermissions, " +
"?flags, ?itemID, ?primID, ?assetID, " +
"?parentFolderID, ?creatorID, ?ownerID, " +
"?groupID, ?lastOwnerID)";
foreach (TaskInventoryItem item in items)
{
cmd.Parameters.Clear();
FillItemCommand(cmd, item);
ExecuteNonQuery(cmd);
}
cmd.Parameters.Clear();
FillItemCommand(cmd, item);
ExecuteNonQuery(cmd);
}
cmd.Dispose();
}
}
}
@@ -1985,74 +1905,5 @@ namespace OpenSim.Data.MySQL
}
}
}
public void SaveExtra(UUID regionID, string name, string val)
{
lock (m_dbLock)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlCommand cmd = dbcon.CreateCommand())
{
cmd.CommandText = "replace into regionextra values (?RegionID, ?Name, ?value)";
cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
cmd.Parameters.AddWithValue("?Name", name);
cmd.Parameters.AddWithValue("?value", val);
cmd.ExecuteNonQuery();
}
}
}
}
public void RemoveExtra(UUID regionID, string name)
{
lock (m_dbLock)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlCommand cmd = dbcon.CreateCommand())
{
cmd.CommandText = "delete from regionextra where RegionID=?RegionID and Name=?Name";
cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
cmd.Parameters.AddWithValue("?Name", name);
cmd.ExecuteNonQuery();
}
}
}
}
public Dictionary<string, string> GetExtra(UUID regionID)
{
Dictionary<string, string> ret = new Dictionary<string, string>();
lock (m_dbLock)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlCommand cmd = dbcon.CreateCommand())
{
cmd.CommandText = "select * from regionextra where RegionID=?RegionID";
cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
using (IDataReader r = cmd.ExecuteReader())
{
while (r.Read())
{
ret[r["Name"].ToString()] = r["value"].ToString();
}
}
}
}
}
return ret;
}
}
}

View File

@@ -62,24 +62,23 @@ namespace OpenSim.Data.MySQL
if (words.Length > 2)
return new UserAccountData[0];
using (MySqlCommand cmd = new MySqlCommand())
{
if (words.Length == 1)
{
cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?search or LastName like ?search)", m_Realm);
cmd.Parameters.AddWithValue("?search", "%" + words[0] + "%");
cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString());
}
else
{
cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?searchFirst or LastName like ?searchLast)", m_Realm);
cmd.Parameters.AddWithValue("?searchFirst", "%" + words[0] + "%");
cmd.Parameters.AddWithValue("?searchLast", "%" + words[1] + "%");
cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString());
}
MySqlCommand cmd = new MySqlCommand();
return DoQuery(cmd);
if (words.Length == 1)
{
cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?search or LastName like ?search)", m_Realm);
cmd.Parameters.AddWithValue("?search", "%" + words[0] + "%");
cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString());
}
else
{
cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?searchFirst or LastName like ?searchLast)", m_Realm);
cmd.Parameters.AddWithValue("?searchFirst", "%" + words[0] + "%");
cmd.Parameters.AddWithValue("?searchLast", "%" + words[1] + "%");
cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString());
}
return DoQuery(cmd);
}
}
}
}

View File

@@ -1,500 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Data;
using System.IO;
using System.IO.Compression;
using System.Reflection;
using System.Security.Cryptography;
using System.Text;
using log4net;
using MySql.Data.MySqlClient;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Data;
namespace OpenSim.Data.MySQL
{
public class MySQLXAssetData : IXAssetDataPlugin
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected virtual Assembly Assembly
{
get { return GetType().Assembly; }
}
private bool m_enableCompression = false;
private string m_connectionString;
private object m_dbLock = new object();
/// <summary>
/// We can reuse this for all hashing since all methods are single-threaded through m_dbBLock
/// </summary>
private HashAlgorithm hasher = new SHA256CryptoServiceProvider();
#region IPlugin Members
public string Version { get { return "1.0.0.0"; } }
/// <summary>
/// <para>Initialises Asset interface</para>
/// <para>
/// <list type="bullet">
/// <item>Loads and initialises the MySQL storage plugin.</item>
/// <item>Warns and uses the obsolete mysql_connection.ini if connect string is empty.</item>
/// <item>Check for migration</item>
/// </list>
/// </para>
/// </summary>
/// <param name="connect">connect string</param>
public void Initialise(string connect)
{
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
m_log.ErrorFormat("[MYSQL XASSETDATA]: THIS PLUGIN IS STRICTLY EXPERIMENTAL.");
m_log.ErrorFormat("[MYSQL XASSETDATA]: DO NOT USE FOR ANY DATA THAT YOU DO NOT MIND LOSING.");
m_log.ErrorFormat("[MYSQL XASSETDATA]: DATABASE TABLES CAN CHANGE AT ANY TIME, CAUSING EXISTING DATA TO BE LOST.");
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
m_connectionString = connect;
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
Migration m = new Migration(dbcon, Assembly, "XAssetStore");
m.Update();
}
}
public void Initialise()
{
throw new NotImplementedException();
}
public void Dispose() { }
/// <summary>
/// The name of this DB provider
/// </summary>
public string Name
{
get { return "MySQL XAsset storage engine"; }
}
#endregion
#region IAssetDataPlugin Members
/// <summary>
/// Fetch Asset <paramref name="assetID"/> from database
/// </summary>
/// <param name="assetID">Asset UUID to fetch</param>
/// <returns>Return the asset</returns>
/// <remarks>On failure : throw an exception and attempt to reconnect to database</remarks>
public AssetBase GetAsset(UUID assetID)
{
// m_log.DebugFormat("[MYSQL XASSET DATA]: Looking for asset {0}", assetID);
AssetBase asset = null;
lock (m_dbLock)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlCommand cmd = new MySqlCommand(
"SELECT name, description, asset_type, local, temporary, asset_flags, creator_id, data FROM xassetsmeta JOIN xassetsdata ON xassetsmeta.hash = xassetsdata.hash WHERE id=?id",
dbcon))
{
cmd.Parameters.AddWithValue("?id", assetID.ToString());
try
{
using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
{
if (dbReader.Read())
{
asset = new AssetBase(assetID, (string)dbReader["name"], (sbyte)dbReader["asset_type"], dbReader["creator_id"].ToString());
asset.Data = (byte[])dbReader["data"];
asset.Description = (string)dbReader["description"];
string local = dbReader["local"].ToString();
if (local.Equals("1") || local.Equals("true", StringComparison.InvariantCultureIgnoreCase))
asset.Local = true;
else
asset.Local = false;
asset.Temporary = Convert.ToBoolean(dbReader["temporary"]);
asset.Flags = (AssetFlags)Convert.ToInt32(dbReader["asset_flags"]);
if (m_enableCompression)
{
using (GZipStream decompressionStream = new GZipStream(new MemoryStream(asset.Data), CompressionMode.Decompress))
{
MemoryStream outputStream = new MemoryStream();
WebUtil.CopyStream(decompressionStream, outputStream, int.MaxValue);
// int compressedLength = asset.Data.Length;
asset.Data = outputStream.ToArray();
// m_log.DebugFormat(
// "[XASSET DB]: Decompressed {0} {1} to {2} bytes from {3}",
// asset.ID, asset.Name, asset.Data.Length, compressedLength);
}
}
}
}
}
catch (Exception e)
{
m_log.Error("[MYSQL XASSET DATA]: MySql failure fetching asset " + assetID + ": " + e.Message);
}
}
}
}
return asset;
}
/// <summary>
/// Create an asset in database, or update it if existing.
/// </summary>
/// <param name="asset">Asset UUID to create</param>
/// <remarks>On failure : Throw an exception and attempt to reconnect to database</remarks>
public void StoreAsset(AssetBase asset)
{
lock (m_dbLock)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlTransaction transaction = dbcon.BeginTransaction())
{
string assetName = asset.Name;
if (asset.Name.Length > 64)
{
assetName = asset.Name.Substring(0, 64);
m_log.Warn("[XASSET DB]: Name field truncated from " + asset.Name.Length + " to " + assetName.Length + " characters on add");
}
string assetDescription = asset.Description;
if (asset.Description.Length > 64)
{
assetDescription = asset.Description.Substring(0, 64);
m_log.Warn("[XASSET DB]: Description field truncated from " + asset.Description.Length + " to " + assetDescription.Length + " characters on add");
}
if (m_enableCompression)
{
MemoryStream outputStream = new MemoryStream();
using (GZipStream compressionStream = new GZipStream(outputStream, CompressionMode.Compress, false))
{
// Console.WriteLine(WebUtil.CopyTo(new MemoryStream(asset.Data), compressionStream, int.MaxValue));
// We have to close the compression stream in order to make sure it writes everything out to the underlying memory output stream.
compressionStream.Close();
byte[] compressedData = outputStream.ToArray();
asset.Data = compressedData;
}
}
byte[] hash = hasher.ComputeHash(asset.Data);
// m_log.DebugFormat(
// "[XASSET DB]: Compressed data size for {0} {1}, hash {2} is {3}",
// asset.ID, asset.Name, hash, compressedData.Length);
try
{
using (MySqlCommand cmd =
new MySqlCommand(
"replace INTO xassetsmeta(id, hash, name, description, asset_type, local, temporary, create_time, access_time, asset_flags, creator_id)" +
"VALUES(?id, ?hash, ?name, ?description, ?asset_type, ?local, ?temporary, ?create_time, ?access_time, ?asset_flags, ?creator_id)",
dbcon))
{
// create unix epoch time
int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
cmd.Parameters.AddWithValue("?id", asset.ID);
cmd.Parameters.AddWithValue("?hash", hash);
cmd.Parameters.AddWithValue("?name", assetName);
cmd.Parameters.AddWithValue("?description", assetDescription);
cmd.Parameters.AddWithValue("?asset_type", asset.Type);
cmd.Parameters.AddWithValue("?local", asset.Local);
cmd.Parameters.AddWithValue("?temporary", asset.Temporary);
cmd.Parameters.AddWithValue("?create_time", now);
cmd.Parameters.AddWithValue("?access_time", now);
cmd.Parameters.AddWithValue("?creator_id", asset.Metadata.CreatorID);
cmd.Parameters.AddWithValue("?asset_flags", (int)asset.Flags);
cmd.ExecuteNonQuery();
}
}
catch (Exception e)
{
m_log.ErrorFormat("[ASSET DB]: MySQL failure creating asset metadata {0} with name \"{1}\". Error: {2}",
asset.FullID, asset.Name, e.Message);
transaction.Rollback();
return;
}
if (!ExistsData(dbcon, transaction, hash))
{
try
{
using (MySqlCommand cmd =
new MySqlCommand(
"INSERT INTO xassetsdata(hash, data) VALUES(?hash, ?data)",
dbcon))
{
cmd.Parameters.AddWithValue("?hash", hash);
cmd.Parameters.AddWithValue("?data", asset.Data);
cmd.ExecuteNonQuery();
}
}
catch (Exception e)
{
m_log.ErrorFormat("[XASSET DB]: MySQL failure creating asset data {0} with name \"{1}\". Error: {2}",
asset.FullID, asset.Name, e.Message);
transaction.Rollback();
return;
}
}
transaction.Commit();
}
}
}
}
// private void UpdateAccessTime(AssetBase asset)
// {
// lock (m_dbLock)
// {
// using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
// {
// dbcon.Open();
// MySqlCommand cmd =
// new MySqlCommand("update assets set access_time=?access_time where id=?id",
// dbcon);
//
// // need to ensure we dispose
// try
// {
// using (cmd)
// {
// // create unix epoch time
// int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
// cmd.Parameters.AddWithValue("?id", asset.ID);
// cmd.Parameters.AddWithValue("?access_time", now);
// cmd.ExecuteNonQuery();
// cmd.Dispose();
// }
// }
// catch (Exception e)
// {
// m_log.ErrorFormat(
// "[ASSETS DB]: " +
// "MySql failure updating access_time for asset {0} with name {1}" + Environment.NewLine + e.ToString()
// + Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name);
// }
// }
// }
//
// }
/// <summary>
/// We assume we already have the m_dbLock.
/// </summary>
/// TODO: need to actually use the transaction.
/// <param name="dbcon"></param>
/// <param name="transaction"></param>
/// <param name="hash"></param>
/// <returns></returns>
private bool ExistsData(MySqlConnection dbcon, MySqlTransaction transaction, byte[] hash)
{
// m_log.DebugFormat("[ASSETS DB]: Checking for asset {0}", uuid);
bool exists = false;
using (MySqlCommand cmd = new MySqlCommand("SELECT hash FROM xassetsdata WHERE hash=?hash", dbcon))
{
cmd.Parameters.AddWithValue("?hash", hash);
try
{
using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
{
if (dbReader.Read())
{
// m_log.DebugFormat("[ASSETS DB]: Found asset {0}", uuid);
exists = true;
}
}
}
catch (Exception e)
{
m_log.ErrorFormat(
"[XASSETS DB]: MySql failure in ExistsData fetching hash {0}. Exception {1}{2}",
hash, e.Message, e.StackTrace);
}
}
return exists;
}
/// <summary>
/// Check if the asset exists in the database
/// </summary>
/// <param name="uuid">The asset UUID</param>
/// <returns>true if it exists, false otherwise.</returns>
public bool ExistsAsset(UUID uuid)
{
// m_log.DebugFormat("[ASSETS DB]: Checking for asset {0}", uuid);
bool assetExists = false;
lock (m_dbLock)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlCommand cmd = new MySqlCommand("SELECT id FROM xassetsmeta WHERE id=?id", dbcon))
{
cmd.Parameters.AddWithValue("?id", uuid.ToString());
try
{
using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
{
if (dbReader.Read())
{
// m_log.DebugFormat("[ASSETS DB]: Found asset {0}", uuid);
assetExists = true;
}
}
}
catch (Exception e)
{
m_log.ErrorFormat(
"[XASSETS DB]: MySql failure fetching asset {0}" + Environment.NewLine + e.ToString(), uuid);
}
}
}
}
return assetExists;
}
/// <summary>
/// Returns a list of AssetMetadata objects. The list is a subset of
/// the entire data set offset by <paramref name="start" /> containing
/// <paramref name="count" /> elements.
/// </summary>
/// <param name="start">The number of results to discard from the total data set.</param>
/// <param name="count">The number of rows the returned list should contain.</param>
/// <returns>A list of AssetMetadata objects.</returns>
public List<AssetMetadata> FetchAssetMetadataSet(int start, int count)
{
List<AssetMetadata> retList = new List<AssetMetadata>(count);
lock (m_dbLock)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
MySqlCommand cmd = new MySqlCommand("SELECT name,description,asset_type,temporary,id,asset_flags,creator_id FROM xassetsmeta LIMIT ?start, ?count", dbcon);
cmd.Parameters.AddWithValue("?start", start);
cmd.Parameters.AddWithValue("?count", count);
try
{
using (MySqlDataReader dbReader = cmd.ExecuteReader())
{
while (dbReader.Read())
{
AssetMetadata metadata = new AssetMetadata();
metadata.Name = (string)dbReader["name"];
metadata.Description = (string)dbReader["description"];
metadata.Type = (sbyte)dbReader["asset_type"];
metadata.Temporary = Convert.ToBoolean(dbReader["temporary"]); // Not sure if this is correct.
metadata.Flags = (AssetFlags)Convert.ToInt32(dbReader["asset_flags"]);
metadata.FullID = DBGuid.FromDB(dbReader["id"]);
metadata.CreatorID = dbReader["creator_id"].ToString();
// We'll ignore this for now - it appears unused!
// metadata.SHA1 = dbReader["hash"]);
retList.Add(metadata);
}
}
}
catch (Exception e)
{
m_log.Error("[XASSETS DB]: MySql failure fetching asset set" + Environment.NewLine + e.ToString());
}
}
}
return retList;
}
public bool Delete(string id)
{
// m_log.DebugFormat("[XASSETS DB]: Deleting asset {0}", id);
lock (m_dbLock)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlCommand cmd = new MySqlCommand("delete from xassetsmeta where id=?id", dbcon))
{
cmd.Parameters.AddWithValue("?id", id);
cmd.ExecuteNonQuery();
}
// TODO: How do we deal with data from deleted assets? Probably not easily reapable unless we
// keep a reference count (?)
}
}
return true;
}
#endregion
}
}

View File

@@ -26,10 +26,9 @@
*/
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Reflection;
using System.Collections.Generic;
using log4net;
using MySql.Data.MySqlClient;
using OpenMetaverse;
@@ -42,12 +41,12 @@ namespace OpenSim.Data.MySQL
/// </summary>
public class MySQLXInventoryData : IXInventoryData
{
private MySqlFolderHandler m_Folders;
private MySQLGenericTableHandler<XInventoryFolder> m_Folders;
private MySqlItemHandler m_Items;
public MySQLXInventoryData(string conn, string realm)
{
m_Folders = new MySqlFolderHandler(
m_Folders = new MySQLGenericTableHandler<XInventoryFolder>(
conn, "inventoryfolders", "InventoryStore");
m_Items = new MySqlItemHandler(
conn, "inventoryitems", String.Empty);
@@ -106,11 +105,6 @@ namespace OpenSim.Data.MySQL
return m_Items.MoveItem(id, newParent);
}
public bool MoveFolder(string id, string newParent)
{
return m_Folders.MoveFolder(id, newParent);
}
public XInventoryItem[] GetActiveGestures(UUID principalID)
{
return m_Items.GetActiveGestures(principalID);
@@ -122,71 +116,24 @@ namespace OpenSim.Data.MySQL
}
}
public class MySqlItemHandler : MySqlInventoryHandler<XInventoryItem>
public class MySqlItemHandler : MySQLGenericTableHandler<XInventoryItem>
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public MySqlItemHandler(string c, string t, string m) :
base(c, t, m)
{
}
public override bool Delete(string field, string val)
{
XInventoryItem[] retrievedItems = Get(new string[] { field }, new string[] { val });
if (retrievedItems.Length == 0)
return false;
if (!base.Delete(field, val))
return false;
// Don't increment folder version here since Delete(string, string) calls Delete(string[], string[])
// IncrementFolderVersion(retrievedItems[0].parentFolderID);
return true;
}
public override bool Delete(string[] fields, string[] vals)
{
XInventoryItem[] retrievedItems = Get(fields, vals);
if (retrievedItems.Length == 0)
return false;
if (!base.Delete(fields, vals))
return false;
HashSet<UUID> deletedItemFolderUUIDs = new HashSet<UUID>();
Array.ForEach<XInventoryItem>(retrievedItems, i => deletedItemFolderUUIDs.Add(i.parentFolderID));
foreach (UUID deletedItemFolderUUID in deletedItemFolderUUIDs)
IncrementFolderVersion(deletedItemFolderUUID);
return true;
}
public bool MoveItem(string id, string newParent)
{
XInventoryItem[] retrievedItems = Get(new string[] { "inventoryID" }, new string[] { id });
if (retrievedItems.Length == 0)
return false;
UUID oldParent = retrievedItems[0].parentFolderID;
using (MySqlCommand cmd = new MySqlCommand())
{
cmd.CommandText = String.Format("update {0} set parentFolderID = ?ParentFolderID where inventoryID = ?InventoryID", m_Realm);
cmd.Parameters.AddWithValue("?ParentFolderID", newParent);
cmd.Parameters.AddWithValue("?InventoryID", id);
if (ExecuteNonQuery(cmd) == 0)
return false;
return ExecuteNonQuery(cmd) == 0 ? false : true;
}
IncrementFolderVersion(oldParent);
IncrementFolderVersion(newParent);
return true;
}
public XInventoryItem[] GetActiveGestures(UUID principalID)
@@ -237,73 +184,6 @@ namespace OpenSim.Data.MySQL
if (!base.Store(item))
return false;
IncrementFolderVersion(item.parentFolderID);
return true;
}
}
public class MySqlFolderHandler : MySqlInventoryHandler<XInventoryFolder>
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public MySqlFolderHandler(string c, string t, string m) :
base(c, t, m)
{
}
public bool MoveFolder(string id, string newParentFolderID)
{
XInventoryFolder[] folders = Get(new string[] { "folderID" }, new string[] { id });
if (folders.Length == 0)
return false;
UUID oldParentFolderUUID = folders[0].parentFolderID;
using (MySqlCommand cmd = new MySqlCommand())
{
cmd.CommandText
= String.Format(
"update {0} set parentFolderID = ?ParentFolderID where folderID = ?folderID", m_Realm);
cmd.Parameters.AddWithValue("?ParentFolderID", newParentFolderID);
cmd.Parameters.AddWithValue("?folderID", id);
if (ExecuteNonQuery(cmd) == 0)
return false;
}
IncrementFolderVersion(oldParentFolderUUID);
IncrementFolderVersion(newParentFolderID);
return true;
}
public override bool Store(XInventoryFolder folder)
{
if (!base.Store(folder))
return false;
IncrementFolderVersion(folder.parentFolderID);
return true;
}
}
public class MySqlInventoryHandler<T> : MySQLGenericTableHandler<T> where T: class, new()
{
public MySqlInventoryHandler(string c, string t, string m) : base(c, t, m) {}
protected bool IncrementFolderVersion(UUID folderID)
{
return IncrementFolderVersion(folderID.ToString());
}
protected bool IncrementFolderVersion(string folderID)
{
// m_log.DebugFormat("[MYSQL FOLDER HANDLER]: Incrementing version on folder {0}", folderID);
// Util.PrintCallStack();
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
@@ -313,7 +193,7 @@ namespace OpenSim.Data.MySQL
cmd.Connection = dbcon;
cmd.CommandText = String.Format("update inventoryfolders set version=version+1 where folderID = ?folderID");
cmd.Parameters.AddWithValue("?folderID", folderID);
cmd.Parameters.AddWithValue("?folderID", item.parentFolderID.ToString());
try
{
@@ -325,11 +205,9 @@ namespace OpenSim.Data.MySQL
}
cmd.Dispose();
}
dbcon.Close();
}
return true;
}
}
}
}

View File

@@ -61,5 +61,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly : AssemblyVersion("0.7.5.*")]
[assembly : AssemblyVersion("0.6.5.*")]
[assembly : AssemblyFileVersion("0.6.5.0")]

View File

@@ -17,8 +17,3 @@ CREATE TABLE `GridUser` (
) ENGINE=InnoDB;
COMMIT;
:VERSION 2 # --------------------------
BEGIN;
COMMIT;

View File

@@ -883,22 +883,4 @@ ALTER TABLE `regionsettings` MODIFY COLUMN `TelehubObject` VARCHAR(36) NOT NULL
COMMIT;
:VERSION 44 #--------------------- Environment Settings
BEGIN;
CREATE TABLE `regionenvironment` (
`region_id` varchar(36) NOT NULL,
`llsd_settings` TEXT NOT NULL,
PRIMARY KEY (`region_id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
COMMIT;
:VERSION 45
BEGIN;
CREATE TABLE `regionextra` (`RegionID` char(36) not null, `Name` varchar(32) not null, `value` text, primary key(`RegionID`, `Name`));
COMMIT;

View File

@@ -1,27 +0,0 @@
# -----------------
:VERSION 1
BEGIN;
CREATE TABLE `xassetsmeta` (
`id` char(36) NOT NULL,
`hash` binary(32) NOT NULL,
`name` varchar(64) NOT NULL,
`description` varchar(64) NOT NULL,
`asset_type` tinyint(4) NOT NULL,
`local` tinyint(1) NOT NULL,
`temporary` tinyint(1) NOT NULL,
`create_time` int(11) NOT NULL,
`access_time` int(11) NOT NULL,
`asset_flags` int(11) NOT NULL,
`creator_id` varchar(128) NOT NULL,
PRIMARY KEY (`id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Version 1';
CREATE TABLE `xassetsdata` (
`hash` binary(32) NOT NULL,
`data` longblob NOT NULL,
PRIMARY KEY (`hash`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Version 1';
COMMIT;

View File

@@ -222,13 +222,5 @@ namespace OpenSim.Data.Null
return true;
}
public bool VerifyAgent(UUID agentId, UUID secureSessionID)
{
if (Instance != this)
return Instance.VerifyAgent(agentId, secureSessionID);
return false;
}
}
}

View File

@@ -33,7 +33,6 @@ using OpenSim.Framework;
using OpenSim.Data;
using System.Reflection;
using log4net;
using RegionFlags = OpenSim.Framework.RegionFlags;
namespace OpenSim.Data.Null
{
@@ -113,14 +112,11 @@ namespace OpenSim.Data.Null
// Find region data
List<RegionData> ret = new List<RegionData>();
lock (m_regionData)
foreach (RegionData r in m_regionData.Values)
{
foreach (RegionData r in m_regionData.Values)
{
// m_log.DebugFormat("[NULL REGION DATA]: comparing {0} to {1}", cleanName, r.RegionName.ToLower());
// m_log.DebugFormat("[NULL REGION DATA]: comparing {0} to {1}", cleanName, r.RegionName.ToLower());
if (queryMatch(r.RegionName.ToLower()))
ret.Add(r);
}
}
if (ret.Count > 0)
@@ -136,13 +132,10 @@ namespace OpenSim.Data.Null
List<RegionData> ret = new List<RegionData>();
lock (m_regionData)
foreach (RegionData r in m_regionData.Values)
{
foreach (RegionData r in m_regionData.Values)
{
if (r.posX == posX && r.posY == posY)
ret.Add(r);
}
if (r.posX == posX && r.posY == posY)
ret.Add(r);
}
if (ret.Count > 0)
@@ -156,11 +149,8 @@ namespace OpenSim.Data.Null
if (m_useStaticInstance && Instance != this)
return Instance.Get(regionID, scopeID);
lock (m_regionData)
{
if (m_regionData.ContainsKey(regionID))
return m_regionData[regionID];
}
if (m_regionData.ContainsKey(regionID))
return m_regionData[regionID];
return null;
}
@@ -172,13 +162,10 @@ namespace OpenSim.Data.Null
List<RegionData> ret = new List<RegionData>();
lock (m_regionData)
foreach (RegionData r in m_regionData.Values)
{
foreach (RegionData r in m_regionData.Values)
{
if (r.posX >= startX && r.posX <= endX && r.posY >= startY && r.posY <= endY)
ret.Add(r);
}
if (r.posX >= startX && r.posX <= endX && r.posY >= startY && r.posY <= endY)
ret.Add(r);
}
return ret;
@@ -192,10 +179,7 @@ namespace OpenSim.Data.Null
// m_log.DebugFormat(
// "[NULL REGION DATA]: Storing region {0} {1}, scope {2}", data.RegionName, data.RegionID, data.ScopeID);
lock (m_regionData)
{
m_regionData[data.RegionID] = data;
}
m_regionData[data.RegionID] = data;
return true;
}
@@ -205,13 +189,10 @@ namespace OpenSim.Data.Null
if (m_useStaticInstance && Instance != this)
return Instance.SetDataItem(regionID, item, value);
lock (m_regionData)
{
if (!m_regionData.ContainsKey(regionID))
return false;
if (!m_regionData.ContainsKey(regionID))
return false;
m_regionData[regionID].Data[item] = value;
}
m_regionData[regionID].Data[item] = value;
return true;
}
@@ -223,13 +204,10 @@ namespace OpenSim.Data.Null
// m_log.DebugFormat("[NULL REGION DATA]: Deleting region {0}", regionID);
lock (m_regionData)
{
if (!m_regionData.ContainsKey(regionID))
return false;
if (!m_regionData.ContainsKey(regionID))
return false;
m_regionData.Remove(regionID);
}
m_regionData.Remove(regionID);
return true;
}
@@ -259,13 +237,10 @@ namespace OpenSim.Data.Null
List<RegionData> ret = new List<RegionData>();
lock (m_regionData)
foreach (RegionData r in m_regionData.Values)
{
foreach (RegionData r in m_regionData.Values)
{
if ((Convert.ToInt32(r.Data["flags"]) & regionFlags) != 0)
ret.Add(r);
}
if ((Convert.ToInt32(r.Data["flags"]) & regionFlags) != 0)
ret.Add(r);
}
return ret;

View File

@@ -76,27 +76,9 @@ namespace OpenSim.Data.Null
//This connector doesn't support the windlight module yet
}
#region Environment Settings
public string LoadRegionEnvironmentSettings(UUID regionUUID)
{
//This connector doesn't support the Environment module yet
return string.Empty;
}
public void StoreRegionEnvironmentSettings(UUID regionUUID, string settings)
{
//This connector doesn't support the Environment module yet
}
public void RemoveRegionEnvironmentSettings(UUID regionUUID)
{
//This connector doesn't support the Environment module yet
}
#endregion
public RegionSettings LoadRegionSettings(UUID regionUUID)
{
RegionSettings rs = new RegionSettings();
{
RegionSettings rs = new RegionSettings();
rs.RegionUUID = regionUUID;
return rs;
}
@@ -151,18 +133,5 @@ namespace OpenSim.Data.Null
public void Shutdown()
{
}
public void SaveExtra(UUID regionID, string name, string value)
{
}
public void RemoveExtra(UUID regionID, string name)
{
}
public Dictionary<string, string> GetExtra(UUID regionID)
{
return null;
}
}
}

View File

@@ -1,90 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Threading;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Data;
namespace OpenSim.Data.Null
{
public class NullXGroupData : NullGenericDataHandler, IXGroupData
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Dictionary<UUID, XGroup> m_groups = new Dictionary<UUID, XGroup>();
public NullXGroupData(string connectionString, string realm) {}
public bool StoreGroup(XGroup group)
{
lock (m_groups)
{
m_groups[group.groupID] = group.Clone();
}
return true;
}
public XGroup[] GetGroups(string field, string val)
{
return GetGroups(new string[] { field }, new string[] { val });
}
public XGroup[] GetGroups(string[] fields, string[] vals)
{
lock (m_groups)
{
List<XGroup> origGroups = Get<XGroup>(fields, vals, m_groups.Values.ToList());
return origGroups.Select(g => g.Clone()).ToArray();
}
}
public bool DeleteGroups(string field, string val)
{
return DeleteGroups(new string[] { field }, new string[] { val });
}
public bool DeleteGroups(string[] fields, string[] vals)
{
lock (m_groups)
{
XGroup[] groupsToDelete = GetGroups(fields, vals);
Array.ForEach(groupsToDelete, g => m_groups.Remove(g.groupID));
}
return true;
}
}
}

View File

@@ -61,5 +61,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly : AssemblyVersion("0.7.5.*")]
[assembly : AssemblyVersion("0.6.5.*")]
[assembly : AssemblyFileVersion("0.6.5.0")]

View File

@@ -61,5 +61,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly : AssemblyVersion("0.7.5.*")]
[assembly : AssemblyVersion("0.6.5.*")]
[assembly : AssemblyFileVersion("0.6.5.0")]

View File

@@ -61,5 +61,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly : AssemblyVersion("0.7.5.*")]
[assembly : AssemblyVersion("0.6.5.*")]
[assembly : AssemblyFileVersion("0.6.5.0")]

View File

@@ -564,14 +564,3 @@ COMMIT;
BEGIN;
ALTER TABLE `regionsettings` ADD COLUMN `parcel_tile_ID` char(36) NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000';
COMMIT;
:VERSION 26
BEGIN;
CREATE TABLE `regionenvironment` (
`region_id` varchar(36) NOT NULL DEFAULT '000000-0000-0000-0000-000000000000' PRIMARY KEY,
`llsd_settings` TEXT NOT NULL
);
COMMIT;

View File

@@ -202,8 +202,7 @@ namespace OpenSim.Data.SQLite
/// <returns>True if exist, or false.</returns>
override public bool ExistsAsset(UUID uuid)
{
lock (this)
{
lock (this) {
using (SqliteCommand cmd = new SqliteCommand(SelectAssetSQL, m_conn))
{
cmd.Parameters.Add(new SqliteParameter(":UUID", uuid.ToString()));
@@ -354,13 +353,12 @@ namespace OpenSim.Data.SQLite
{
lock (this)
{
using (SqliteCommand cmd = new SqliteCommand(DeleteAssetSQL, m_conn))
{
cmd.Parameters.Add(new SqliteParameter(":UUID", uuid.ToString()));
cmd.ExecuteNonQuery();
}
using (SqliteCommand cmd = new SqliteCommand(DeleteAssetSQL, m_conn))
{
cmd.Parameters.Add(new SqliteParameter(":UUID", uuid.ToString()));
cmd.ExecuteNonQuery();
}
}
return true;
}

View File

@@ -82,14 +82,11 @@ namespace OpenSim.Data.SQLite
{
AuthenticationData ret = new AuthenticationData();
ret.Data = new Dictionary<string, object>();
IDataReader result;
using (SqliteCommand cmd = new SqliteCommand("select * from `" + m_Realm + "` where UUID = :PrincipalID"))
{
cmd.Parameters.Add(new SqliteParameter(":PrincipalID", principalID.ToString()));
SqliteCommand cmd = new SqliteCommand("select * from `" + m_Realm + "` where UUID = :PrincipalID");
cmd.Parameters.Add(new SqliteParameter(":PrincipalID", principalID.ToString()));
result = ExecuteReader(cmd, m_Connection);
}
IDataReader result = ExecuteReader(cmd, m_Connection);
try
{
@@ -124,6 +121,10 @@ namespace OpenSim.Data.SQLite
catch
{
}
finally
{
//CloseCommand(cmd);
}
return null;
}
@@ -139,81 +140,84 @@ namespace OpenSim.Data.SQLite
foreach (object o in data.Data.Values)
values[i++] = o.ToString();
using (SqliteCommand cmd = new SqliteCommand())
SqliteCommand cmd = new SqliteCommand();
if (Get(data.PrincipalID) != null)
{
if (Get(data.PrincipalID) != null)
string update = "update `" + m_Realm + "` set ";
bool first = true;
foreach (string field in fields)
{
if (!first)
update += ", ";
update += "`" + field + "` = :" + field;
cmd.Parameters.Add(new SqliteParameter(":" + field, data.Data[field]));
first = false;
}
string update = "update `" + m_Realm + "` set ";
bool first = true;
foreach (string field in fields)
update += " where UUID = :UUID";
cmd.Parameters.Add(new SqliteParameter(":UUID", data.PrincipalID.ToString()));
cmd.CommandText = update;
try
{
if (ExecuteNonQuery(cmd, m_Connection) < 1)
{
if (!first)
update += ", ";
update += "`" + field + "` = :" + field;
cmd.Parameters.Add(new SqliteParameter(":" + field, data.Data[field]));
first = false;
}
update += " where UUID = :UUID";
cmd.Parameters.Add(new SqliteParameter(":UUID", data.PrincipalID.ToString()));
cmd.CommandText = update;
try
{
if (ExecuteNonQuery(cmd, m_Connection) < 1)
{
//CloseCommand(cmd);
return false;
}
}
catch (Exception e)
{
m_log.Error("[SQLITE]: Exception storing authentication data", e);
//CloseCommand(cmd);
return false;
}
}
else
catch (Exception e)
{
string insert = "insert into `" + m_Realm + "` (`UUID`, `" +
String.Join("`, `", fields) +
"`) values (:UUID, :" + String.Join(", :", fields) + ")";
m_log.Error("[SQLITE]: Exception storing authentication data", e);
//CloseCommand(cmd);
return false;
}
}
cmd.Parameters.Add(new SqliteParameter(":UUID", data.PrincipalID.ToString()));
foreach (string field in fields)
cmd.Parameters.Add(new SqliteParameter(":" + field, data.Data[field]));
else
{
string insert = "insert into `" + m_Realm + "` (`UUID`, `" +
String.Join("`, `", fields) +
"`) values (:UUID, :" + String.Join(", :", fields) + ")";
cmd.CommandText = insert;
cmd.Parameters.Add(new SqliteParameter(":UUID", data.PrincipalID.ToString()));
foreach (string field in fields)
cmd.Parameters.Add(new SqliteParameter(":" + field, data.Data[field]));
try
cmd.CommandText = insert;
try
{
if (ExecuteNonQuery(cmd, m_Connection) < 1)
{
if (ExecuteNonQuery(cmd, m_Connection) < 1)
{
return false;
}
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
//CloseCommand(cmd);
return false;
}
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
//CloseCommand(cmd);
return false;
}
}
//CloseCommand(cmd);
return true;
}
public bool SetDataItem(UUID principalID, string item, string value)
{
using (SqliteCommand cmd = new SqliteCommand("update `" + m_Realm +
"` set `" + item + "` = " + value + " where UUID = '" + principalID.ToString() + "'"))
{
if (ExecuteNonQuery(cmd, m_Connection) > 0)
return true;
}
SqliteCommand cmd = new SqliteCommand("update `" + m_Realm +
"` set `" + item + "` = " + value + " where UUID = '" + principalID.ToString() + "'");
if (ExecuteNonQuery(cmd, m_Connection) > 0)
return true;
return false;
}
@@ -223,13 +227,16 @@ namespace OpenSim.Data.SQLite
if (System.Environment.TickCount - m_LastExpire > 30000)
DoExpire();
using (SqliteCommand cmd = new SqliteCommand("insert into tokens (UUID, token, validity) values ('" + principalID.ToString() +
"', '" + token + "', datetime('now', 'localtime', '+" + lifetime.ToString() + " minutes'))"))
SqliteCommand cmd = new SqliteCommand("insert into tokens (UUID, token, validity) values ('" + principalID.ToString() +
"', '" + token + "', datetime('now', 'localtime', '+" + lifetime.ToString() + " minutes'))");
if (ExecuteNonQuery(cmd, m_Connection) > 0)
{
if (ExecuteNonQuery(cmd, m_Connection) > 0)
return true;
cmd.Dispose();
return true;
}
cmd.Dispose();
return false;
}
@@ -238,22 +245,28 @@ namespace OpenSim.Data.SQLite
if (System.Environment.TickCount - m_LastExpire > 30000)
DoExpire();
using (SqliteCommand cmd = new SqliteCommand("update tokens set validity = datetime('now', 'localtime', '+" + lifetime.ToString() +
" minutes') where UUID = '" + principalID.ToString() + "' and token = '" + token + "' and validity > datetime('now', 'localtime')"))
SqliteCommand cmd = new SqliteCommand("update tokens set validity = datetime('now', 'localtime', '+" + lifetime.ToString() +
" minutes') where UUID = '" + principalID.ToString() + "' and token = '" + token + "' and validity > datetime('now', 'localtime')");
if (ExecuteNonQuery(cmd, m_Connection) > 0)
{
if (ExecuteNonQuery(cmd, m_Connection) > 0)
return true;
cmd.Dispose();
return true;
}
cmd.Dispose();
return false;
}
private void DoExpire()
{
using (SqliteCommand cmd = new SqliteCommand("delete from tokens where validity < datetime('now', 'localtime')"))
ExecuteNonQuery(cmd, m_Connection);
SqliteCommand cmd = new SqliteCommand("delete from tokens where validity < datetime('now', 'localtime')");
ExecuteNonQuery(cmd, m_Connection);
cmd.Dispose();
m_LastExpire = System.Environment.TickCount;
}
}
}
}

View File

@@ -56,17 +56,23 @@ namespace OpenSim.Data.SQLite
public bool Delete(UUID principalID, string name)
{
using (SqliteCommand cmd = new SqliteCommand())
{
cmd.CommandText = String.Format("delete from {0} where `PrincipalID` = :PrincipalID and `Name` = :Name", m_Realm);
cmd.Parameters.AddWithValue(":PrincipalID", principalID.ToString());
cmd.Parameters.AddWithValue(":Name", name);
SqliteCommand cmd = new SqliteCommand();
cmd.CommandText = String.Format("delete from {0} where `PrincipalID` = :PrincipalID and `Name` = :Name", m_Realm);
cmd.Parameters.AddWithValue(":PrincipalID", principalID.ToString());
cmd.Parameters.AddWithValue(":Name", name);
try
{
if (ExecuteNonQuery(cmd, m_Connection) > 0)
return true;
}
return false;
return false;
}
finally
{
//CloseCommand(cmd);
}
}
}
}
}

View File

@@ -104,13 +104,12 @@ namespace OpenSim.Data.SQLite
{
string sql = "select estate_settings."+String.Join(",estate_settings.", FieldList)+" from estate_map left join estate_settings on estate_map.EstateID = estate_settings.EstateID where estate_settings.EstateID is not null and RegionID = :RegionID";
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
{
cmd.CommandText = sql;
cmd.Parameters.AddWithValue(":RegionID", regionID.ToString());
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
return DoLoad(cmd, regionID, create);
}
cmd.CommandText = sql;
cmd.Parameters.AddWithValue(":RegionID", regionID.ToString());
return DoLoad(cmd, regionID, create);
}
private EstateSettings DoLoad(SqliteCommand cmd, UUID regionID, bool create)
@@ -187,40 +186,38 @@ namespace OpenSim.Data.SQLite
{
List<string> names = new List<string>(FieldList);
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
IDataReader r = null;
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
{
names.Remove("EstateID");
names.Remove("EstateID");
string sql = "insert into estate_settings ("+String.Join(",", names.ToArray())+") values ( :"+String.Join(", :", names.ToArray())+")";
string sql = "insert into estate_settings ("+String.Join(",", names.ToArray())+") values ( :"+String.Join(", :", names.ToArray())+")";
cmd.CommandText = sql;
cmd.Parameters.Clear();
cmd.CommandText = sql;
cmd.Parameters.Clear();
foreach (string name in FieldList)
foreach (string name in FieldList)
{
if (m_FieldMap[name].GetValue(es) is bool)
{
if (m_FieldMap[name].GetValue(es) is bool)
{
if ((bool)m_FieldMap[name].GetValue(es))
cmd.Parameters.AddWithValue(":"+name, "1");
else
cmd.Parameters.AddWithValue(":"+name, "0");
}
if ((bool)m_FieldMap[name].GetValue(es))
cmd.Parameters.AddWithValue(":"+name, "1");
else
{
cmd.Parameters.AddWithValue(":"+name, m_FieldMap[name].GetValue(es).ToString());
}
cmd.Parameters.AddWithValue(":"+name, "0");
}
else
{
cmd.Parameters.AddWithValue(":"+name, m_FieldMap[name].GetValue(es).ToString());
}
cmd.ExecuteNonQuery();
cmd.CommandText = "select LAST_INSERT_ROWID() as id";
cmd.Parameters.Clear();
r = cmd.ExecuteReader();
}
cmd.ExecuteNonQuery();
cmd.CommandText = "select LAST_INSERT_ROWID() as id";
cmd.Parameters.Clear();
r = cmd.ExecuteReader();
r.Read();
es.EstateID = Convert.ToUInt32(r["id"]);
@@ -242,28 +239,27 @@ namespace OpenSim.Data.SQLite
string sql = "update estate_settings set "+String.Join(", ", terms.ToArray())+" where EstateID = :EstateID";
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
cmd.CommandText = sql;
foreach (string name in FieldList)
{
cmd.CommandText = sql;
foreach (string name in FieldList)
if (m_FieldMap[name].GetValue(es) is bool)
{
if (m_FieldMap[name].GetValue(es) is bool)
{
if ((bool)m_FieldMap[name].GetValue(es))
cmd.Parameters.AddWithValue(":"+name, "1");
else
cmd.Parameters.AddWithValue(":"+name, "0");
}
if ((bool)m_FieldMap[name].GetValue(es))
cmd.Parameters.AddWithValue(":"+name, "1");
else
{
cmd.Parameters.AddWithValue(":"+name, m_FieldMap[name].GetValue(es).ToString());
}
cmd.Parameters.AddWithValue(":"+name, "0");
}
else
{
cmd.Parameters.AddWithValue(":"+name, m_FieldMap[name].GetValue(es).ToString());
}
cmd.ExecuteNonQuery();
}
cmd.ExecuteNonQuery();
SaveBanList(es);
SaveUUIDList(es.EstateID, "estate_managers", es.EstateManagers);
SaveUUIDList(es.EstateID, "estate_users", es.EstateAccess);
@@ -274,15 +270,12 @@ namespace OpenSim.Data.SQLite
{
es.ClearBans();
IDataReader r;
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
{
cmd.CommandText = "select bannedUUID from estateban where EstateID = :EstateID";
cmd.Parameters.AddWithValue(":EstateID", es.EstateID);
cmd.CommandText = "select bannedUUID from estateban where EstateID = :EstateID";
cmd.Parameters.AddWithValue(":EstateID", es.EstateID);
r = cmd.ExecuteReader();
}
IDataReader r = cmd.ExecuteReader();
while (r.Read())
{
@@ -301,64 +294,60 @@ namespace OpenSim.Data.SQLite
private void SaveBanList(EstateSettings es)
{
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
cmd.CommandText = "delete from estateban where EstateID = :EstateID";
cmd.Parameters.AddWithValue(":EstateID", es.EstateID.ToString());
cmd.ExecuteNonQuery();
cmd.Parameters.Clear();
cmd.CommandText = "insert into estateban (EstateID, bannedUUID, bannedIp, bannedIpHostMask, bannedNameMask) values ( :EstateID, :bannedUUID, '', '', '' )";
foreach (EstateBan b in es.EstateBans)
{
cmd.CommandText = "delete from estateban where EstateID = :EstateID";
cmd.Parameters.AddWithValue(":EstateID", es.EstateID.ToString());
cmd.Parameters.AddWithValue(":bannedUUID", b.BannedUserID.ToString());
cmd.ExecuteNonQuery();
cmd.Parameters.Clear();
cmd.CommandText = "insert into estateban (EstateID, bannedUUID, bannedIp, bannedIpHostMask, bannedNameMask) values ( :EstateID, :bannedUUID, '', '', '' )";
foreach (EstateBan b in es.EstateBans)
{
cmd.Parameters.AddWithValue(":EstateID", es.EstateID.ToString());
cmd.Parameters.AddWithValue(":bannedUUID", b.BannedUserID.ToString());
cmd.ExecuteNonQuery();
cmd.Parameters.Clear();
}
}
}
void SaveUUIDList(uint EstateID, string table, UUID[] data)
{
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
cmd.CommandText = "delete from "+table+" where EstateID = :EstateID";
cmd.Parameters.AddWithValue(":EstateID", EstateID.ToString());
cmd.ExecuteNonQuery();
cmd.Parameters.Clear();
cmd.CommandText = "insert into "+table+" (EstateID, uuid) values ( :EstateID, :uuid )";
foreach (UUID uuid in data)
{
cmd.CommandText = "delete from "+table+" where EstateID = :EstateID";
cmd.Parameters.AddWithValue(":EstateID", EstateID.ToString());
cmd.Parameters.AddWithValue(":uuid", uuid.ToString());
cmd.ExecuteNonQuery();
cmd.Parameters.Clear();
cmd.CommandText = "insert into "+table+" (EstateID, uuid) values ( :EstateID, :uuid )";
foreach (UUID uuid in data)
{
cmd.Parameters.AddWithValue(":EstateID", EstateID.ToString());
cmd.Parameters.AddWithValue(":uuid", uuid.ToString());
cmd.ExecuteNonQuery();
cmd.Parameters.Clear();
}
}
}
UUID[] LoadUUIDList(uint EstateID, string table)
{
List<UUID> uuids = new List<UUID>();
IDataReader r;
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
{
cmd.CommandText = "select uuid from "+table+" where EstateID = :EstateID";
cmd.Parameters.AddWithValue(":EstateID", EstateID);
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
r = cmd.ExecuteReader();
}
cmd.CommandText = "select uuid from "+table+" where EstateID = :EstateID";
cmd.Parameters.AddWithValue(":EstateID", EstateID);
IDataReader r = cmd.ExecuteReader();
while (r.Read())
{
@@ -378,13 +367,12 @@ namespace OpenSim.Data.SQLite
{
string sql = "select estate_settings."+String.Join(",estate_settings.", FieldList)+" from estate_settings where estate_settings.EstateID = :EstateID";
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
{
cmd.CommandText = sql;
cmd.Parameters.AddWithValue(":EstateID", estateID.ToString());
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
return DoLoad(cmd, UUID.Zero, false);
}
cmd.CommandText = sql;
cmd.Parameters.AddWithValue(":EstateID", estateID.ToString());
return DoLoad(cmd, UUID.Zero, false);
}
public List<EstateSettings> LoadEstateSettingsAll()
@@ -403,15 +391,13 @@ namespace OpenSim.Data.SQLite
List<int> result = new List<int>();
string sql = "select EstateID from estate_settings where estate_settings.EstateName = :EstateName";
IDataReader r;
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
{
cmd.CommandText = sql;
cmd.Parameters.AddWithValue(":EstateName", search);
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
r = cmd.ExecuteReader();
}
cmd.CommandText = sql;
cmd.Parameters.AddWithValue(":EstateName", search);
IDataReader r = cmd.ExecuteReader();
while (r.Read())
{
@@ -427,14 +413,12 @@ namespace OpenSim.Data.SQLite
List<int> result = new List<int>();
string sql = "select EstateID from estate_settings";
IDataReader r;
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
{
cmd.CommandText = sql;
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
r = cmd.ExecuteReader();
}
cmd.CommandText = sql;
IDataReader r = cmd.ExecuteReader();
while (r.Read())
{
@@ -450,15 +434,13 @@ namespace OpenSim.Data.SQLite
List<int> result = new List<int>();
string sql = "select EstateID from estate_settings where estate_settings.EstateOwner = :EstateOwner";
IDataReader r;
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
{
cmd.CommandText = sql;
cmd.Parameters.AddWithValue(":EstateOwner", ownerID);
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
r = cmd.ExecuteReader();
}
cmd.CommandText = sql;
cmd.Parameters.AddWithValue(":EstateOwner", ownerID);
IDataReader r = cmd.ExecuteReader();
while (r.Read())
{

View File

@@ -90,5 +90,12 @@ namespace OpenSim.Data.SQLite
return cmd.ExecuteReader();
}
}
protected void CloseCommand(SqliteCommand cmd)
{
cmd.Connection.Close();
cmd.Connection.Dispose();
cmd.Dispose();
}
}
}
}

View File

@@ -53,13 +53,13 @@ namespace OpenSim.Data.SQLite
public FriendsData[] GetFriends(string userID)
{
using (SqliteCommand cmd = new SqliteCommand())
{
cmd.CommandText = String.Format("select a.*,case when b.Flags is null then -1 else b.Flags end as TheirFlags from {0} as a left join {0} as b on a.PrincipalID = b.Friend and a.Friend = b.PrincipalID where a.PrincipalID = :PrincipalID", m_Realm);
cmd.Parameters.AddWithValue(":PrincipalID", userID.ToString());
SqliteCommand cmd = new SqliteCommand();
cmd.CommandText = String.Format("select a.*,case when b.Flags is null then -1 else b.Flags end as TheirFlags from {0} as a left join {0} as b on a.PrincipalID = b.Friend and a.Friend = b.PrincipalID where a.PrincipalID = :PrincipalID", m_Realm);
cmd.Parameters.AddWithValue(":PrincipalID", userID.ToString());
return DoQuery(cmd);
return DoQuery(cmd);
}
}
public bool Delete(UUID principalID, string friend)
@@ -69,14 +69,13 @@ namespace OpenSim.Data.SQLite
public bool Delete(string principalID, string friend)
{
using (SqliteCommand cmd = new SqliteCommand())
{
cmd.CommandText = String.Format("delete from {0} where PrincipalID = :PrincipalID and Friend = :Friend", m_Realm);
cmd.Parameters.AddWithValue(":PrincipalID", principalID.ToString());
cmd.Parameters.AddWithValue(":Friend", friend);
SqliteCommand cmd = new SqliteCommand();
ExecuteNonQuery(cmd, m_Connection);
}
cmd.CommandText = String.Format("delete from {0} where PrincipalID = :PrincipalID and Friend = :Friend", m_Realm);
cmd.Parameters.AddWithValue(":PrincipalID", principalID.ToString());
cmd.Parameters.AddWithValue(":Friend", friend);
ExecuteNonQuery(cmd, m_Connection);
return true;
}

View File

@@ -120,35 +120,34 @@ namespace OpenSim.Data.SQLite
}
}
public virtual T[] Get(string field, string key)
public T[] Get(string field, string key)
{
return Get(new string[] { field }, new string[] { key });
}
public virtual T[] Get(string[] fields, string[] keys)
public T[] Get(string[] fields, string[] keys)
{
if (fields.Length != keys.Length)
return new T[0];
List<string> terms = new List<string>();
using (SqliteCommand cmd = new SqliteCommand())
SqliteCommand cmd = new SqliteCommand();
for (int i = 0 ; i < fields.Length ; i++)
{
for (int i = 0 ; i < fields.Length ; i++)
{
cmd.Parameters.Add(new SqliteParameter(":" + fields[i], keys[i]));
terms.Add("`" + fields[i] + "` = :" + fields[i]);
}
string where = String.Join(" and ", terms.ToArray());
string query = String.Format("select * from {0} where {1}",
m_Realm, where);
cmd.CommandText = query;
return DoQuery(cmd);
cmd.Parameters.Add(new SqliteParameter(":" + fields[i], keys[i]));
terms.Add("`" + fields[i] + "` = :" + fields[i]);
}
string where = String.Join(" and ", terms.ToArray());
string query = String.Format("select * from {0} where {1}",
m_Realm, where);
cmd.CommandText = query;
return DoQuery(cmd);
}
protected T[] DoQuery(SqliteCommand cmd)
@@ -213,55 +212,53 @@ namespace OpenSim.Data.SQLite
return result.ToArray();
}
public virtual T[] Get(string where)
public T[] Get(string where)
{
using (SqliteCommand cmd = new SqliteCommand())
{
string query = String.Format("select * from {0} where {1}",
m_Realm, where);
SqliteCommand cmd = new SqliteCommand();
cmd.CommandText = query;
string query = String.Format("select * from {0} where {1}",
m_Realm, where);
return DoQuery(cmd);
}
cmd.CommandText = query;
return DoQuery(cmd);
}
public virtual bool Store(T row)
public bool Store(T row)
{
using (SqliteCommand cmd = new SqliteCommand())
SqliteCommand cmd = new SqliteCommand();
string query = "";
List<String> names = new List<String>();
List<String> values = new List<String>();
foreach (FieldInfo fi in m_Fields.Values)
{
string query = "";
List<String> names = new List<String>();
List<String> values = new List<String>();
foreach (FieldInfo fi in m_Fields.Values)
{
names.Add(fi.Name);
values.Add(":" + fi.Name);
cmd.Parameters.Add(new SqliteParameter(":" + fi.Name, fi.GetValue(row).ToString()));
}
if (m_DataField != null)
{
Dictionary<string, string> data =
(Dictionary<string, string>)m_DataField.GetValue(row);
foreach (KeyValuePair<string, string> kvp in data)
{
names.Add(kvp.Key);
values.Add(":" + kvp.Key);
cmd.Parameters.Add(new SqliteParameter(":" + kvp.Key, kvp.Value));
}
}
query = String.Format("replace into {0} (`", m_Realm) + String.Join("`,`", names.ToArray()) + "`) values (" + String.Join(",", values.ToArray()) + ")";
cmd.CommandText = query;
if (ExecuteNonQuery(cmd, m_Connection) > 0)
return true;
names.Add(fi.Name);
values.Add(":" + fi.Name);
cmd.Parameters.Add(new SqliteParameter(":" + fi.Name, fi.GetValue(row).ToString()));
}
if (m_DataField != null)
{
Dictionary<string, string> data =
(Dictionary<string, string>)m_DataField.GetValue(row);
foreach (KeyValuePair<string, string> kvp in data)
{
names.Add(kvp.Key);
values.Add(":" + kvp.Key);
cmd.Parameters.Add(new SqliteParameter(":" + kvp.Key, kvp.Value));
}
}
query = String.Format("replace into {0} (`", m_Realm) + String.Join("`,`", names.ToArray()) + "`) values (" + String.Join(",", values.ToArray()) + ")";
cmd.CommandText = query;
if (ExecuteNonQuery(cmd, m_Connection) > 0)
return true;
return false;
}
@@ -270,29 +267,28 @@ namespace OpenSim.Data.SQLite
return Delete(new string[] { field }, new string[] { key });
}
public virtual bool Delete(string[] fields, string[] keys)
public bool Delete(string[] fields, string[] keys)
{
if (fields.Length != keys.Length)
return false;
List<string> terms = new List<string>();
using (SqliteCommand cmd = new SqliteCommand())
SqliteCommand cmd = new SqliteCommand();
for (int i = 0 ; i < fields.Length ; i++)
{
for (int i = 0 ; i < fields.Length ; i++)
{
cmd.Parameters.Add(new SqliteParameter(":" + fields[i], keys[i]));
terms.Add("`" + fields[i] + "` = :" + fields[i]);
}
string where = String.Join(" and ", terms.ToArray());
string query = String.Format("delete from {0} where {1}", m_Realm, where);
cmd.CommandText = query;
return ExecuteNonQuery(cmd, m_Connection) > 0;
cmd.Parameters.Add(new SqliteParameter(":" + fields[i], keys[i]));
terms.Add("`" + fields[i] + "` = :" + fields[i]);
}
string where = String.Join(" and ", terms.ToArray());
string query = String.Format("delete from {0} where {1}", m_Realm, where);
cmd.CommandText = query;
return ExecuteNonQuery(cmd, m_Connection) > 0;
}
}
}

View File

@@ -61,7 +61,6 @@ namespace OpenSim.Data.SQLite
private const string regionbanListSelect = "select * from regionban";
private const string regionSettingsSelect = "select * from regionsettings";
private const string regionWindlightSelect = "select * from regionwindlight";
private const string regionEnvironmentSelect = "select * from regionenvironment";
private const string regionSpawnPointsSelect = "select * from spawn_points";
private DataSet ds;
@@ -73,7 +72,6 @@ namespace OpenSim.Data.SQLite
private SqliteDataAdapter landAccessListDa;
private SqliteDataAdapter regionSettingsDa;
private SqliteDataAdapter regionWindlightDa;
private SqliteDataAdapter regionEnvironmentDa;
private SqliteDataAdapter regionSpawnPointsDa;
private SqliteConnection m_conn;
@@ -148,9 +146,6 @@ namespace OpenSim.Data.SQLite
SqliteCommand regionWindlightSelectCmd = new SqliteCommand(regionWindlightSelect, m_conn);
regionWindlightDa = new SqliteDataAdapter(regionWindlightSelectCmd);
SqliteCommand regionEnvironmentSelectCmd = new SqliteCommand(regionEnvironmentSelect, m_conn);
regionEnvironmentDa = new SqliteDataAdapter(regionEnvironmentSelectCmd);
SqliteCommand regionSpawnPointsSelectCmd = new SqliteCommand(regionSpawnPointsSelect, m_conn);
regionSpawnPointsDa = new SqliteDataAdapter(regionSpawnPointsSelectCmd);
@@ -184,9 +179,6 @@ namespace OpenSim.Data.SQLite
ds.Tables.Add(createRegionWindlightTable());
setupRegionWindlightCommands(regionWindlightDa, m_conn);
ds.Tables.Add(createRegionEnvironmentTable());
setupRegionEnvironmentCommands(regionEnvironmentDa, m_conn);
ds.Tables.Add(createRegionSpawnPointsTable());
setupRegionSpawnPointsCommands(regionSpawnPointsDa, m_conn);
@@ -266,15 +258,6 @@ namespace OpenSim.Data.SQLite
m_log.ErrorFormat("[SQLITE REGION DB]: Caught fill error on regionwindlight table :{0}", e.Message);
}
try
{
regionEnvironmentDa.Fill(ds.Tables["regionenvironment"]);
}
catch (Exception e)
{
m_log.ErrorFormat("[SQLITE REGION DB]: Caught fill error on regionenvironment table :{0}", e.Message);
}
try
{
regionSpawnPointsDa.Fill(ds.Tables["spawn_points"]);
@@ -295,13 +278,12 @@ namespace OpenSim.Data.SQLite
CreateDataSetMapping(landAccessListDa, "landaccesslist");
CreateDataSetMapping(regionSettingsDa, "regionsettings");
CreateDataSetMapping(regionWindlightDa, "regionwindlight");
CreateDataSetMapping(regionEnvironmentDa, "regionenvironment");
CreateDataSetMapping(regionSpawnPointsDa, "spawn_points");
}
}
catch (Exception e)
{
m_log.ErrorFormat("[SQLITE REGION DB]: {0} - {1}", e.Message, e.StackTrace);
m_log.ErrorFormat("[SQLITE REGION DB]: ", e);
Environment.Exit(23);
}
return;
@@ -359,11 +341,6 @@ namespace OpenSim.Data.SQLite
regionWindlightDa.Dispose();
regionWindlightDa = null;
}
if (regionEnvironmentDa != null)
{
regionEnvironmentDa.Dispose();
regionEnvironmentDa = null;
}
if (regionSpawnPointsDa != null)
{
regionSpawnPointsDa.Dispose();
@@ -497,63 +474,6 @@ namespace OpenSim.Data.SQLite
}
}
#region Region Environment Settings
public string LoadRegionEnvironmentSettings(UUID regionUUID)
{
lock (ds)
{
DataTable environmentTable = ds.Tables["regionenvironment"];
DataRow row = environmentTable.Rows.Find(regionUUID.ToString());
if (row == null)
{
return String.Empty;
}
return (String)row["llsd_settings"];
}
}
public void StoreRegionEnvironmentSettings(UUID regionUUID, string settings)
{
lock (ds)
{
DataTable environmentTable = ds.Tables["regionenvironment"];
DataRow row = environmentTable.Rows.Find(regionUUID.ToString());
if (row == null)
{
row = environmentTable.NewRow();
row["region_id"] = regionUUID.ToString();
row["llsd_settings"] = settings;
environmentTable.Rows.Add(row);
}
else
{
row["llsd_settings"] = settings;
}
regionEnvironmentDa.Update(ds, "regionenvironment");
}
}
public void RemoveRegionEnvironmentSettings(UUID regionUUID)
{
lock (ds)
{
DataTable environmentTable = ds.Tables["regionenvironment"];
DataRow row = environmentTable.Rows.Find(regionUUID.ToString());
if (row != null)
{
row.Delete();
}
regionEnvironmentDa.Update(ds, "regionenvironment");
}
}
#endregion
public RegionSettings LoadRegionSettings(UUID regionUUID)
{
lock (ds)
@@ -1366,13 +1286,6 @@ namespace OpenSim.Data.SQLite
createCol(land, "UserLookAtZ", typeof(Double));
createCol(land, "AuthbuyerID", typeof(String));
createCol(land, "OtherCleanTime", typeof(Int32));
createCol(land, "Dwell", typeof(Int32));
createCol(land, "MediaType", typeof(String));
createCol(land, "MediaDescription", typeof(String));
createCol(land, "MediaSize", typeof(String));
createCol(land, "MediaLoop", typeof(Boolean));
createCol(land, "ObscureMedia", typeof(Boolean));
createCol(land, "ObscureMusic", typeof(Boolean));
land.PrimaryKey = new DataColumn[] { land.Columns["UUID"] };
@@ -1517,17 +1430,6 @@ namespace OpenSim.Data.SQLite
return regionwindlight;
}
private static DataTable createRegionEnvironmentTable()
{
DataTable regionEnvironment = new DataTable("regionenvironment");
createCol(regionEnvironment, "region_id", typeof(String));
createCol(regionEnvironment, "llsd_settings", typeof(String));
regionEnvironment.PrimaryKey = new DataColumn[] { regionEnvironment.Columns["region_id"] };
return regionEnvironment;
}
private static DataTable createRegionSpawnPointsTable()
{
DataTable spawn_points = new DataTable("spawn_points");
@@ -1788,16 +1690,9 @@ namespace OpenSim.Data.SQLite
newData.PassHours = Convert.ToSingle(row["PassHours"]);
newData.PassPrice = Convert.ToInt32(row["PassPrice"]);
newData.SnapshotID = (UUID)(String)row["SnapshotUUID"];
newData.Dwell = Convert.ToInt32(row["Dwell"]);
newData.MediaType = (String)row["MediaType"];
newData.MediaDescription = (String)row["MediaDescription"];
newData.MediaWidth = Convert.ToInt32((((string)row["MediaSize"]).Split(','))[0]);
newData.MediaHeight = Convert.ToInt32((((string)row["MediaSize"]).Split(','))[1]);
newData.MediaLoop = Convert.ToBoolean(row["MediaLoop"]);
newData.ObscureMedia = Convert.ToBoolean(row["ObscureMedia"]);
newData.ObscureMusic = Convert.ToBoolean(row["ObscureMusic"]);
try
{
newData.UserLocation =
new Vector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
Convert.ToSingle(row["UserLocationZ"]));
@@ -2209,13 +2104,12 @@ namespace OpenSim.Data.SQLite
row["UserLookAtZ"] = land.UserLookAt.Z;
row["AuthbuyerID"] = land.AuthBuyerID.ToString();
row["OtherCleanTime"] = land.OtherCleanTime;
row["Dwell"] = land.Dwell;
row["MediaType"] = land.MediaType;
row["MediaDescription"] = land.MediaDescription;
row["MediaSize"] = String.Format("{0},{1}", land.MediaWidth, land.MediaHeight);
row["MediaLoop"] = land.MediaLoop;
row["ObscureMusic"] = land.ObscureMusic;
row["ObscureMedia"] = land.ObscureMedia;
row["MediaSize"] = land.MediaWidth.ToString() + "," + land.MediaHeight.ToString();
row["MediaLoop"] = land.MediaLoop.ToString();
row["ObscureMusic"] = land.ObscureMusic.ToString();
row["ObscureMedia"] = land.ObscureMedia.ToString();
}
/// <summary>
@@ -2263,7 +2157,7 @@ namespace OpenSim.Data.SQLite
row["terrain_raise_limit"] = settings.TerrainRaiseLimit;
row["terrain_lower_limit"] = settings.TerrainLowerLimit;
row["use_estate_sun"] = settings.UseEstateSun;
row["sandbox"] = settings.Sandbox; // unlike other database modules, sqlite uses a lower case s for sandbox!
row["Sandbox"] = settings.Sandbox; // database uses upper case S for sandbox
row["sunvectorx"] = settings.SunVector.X;
row["sunvectory"] = settings.SunVector.Y;
row["sunvectorz"] = settings.SunVector.Z;
@@ -2797,14 +2691,6 @@ namespace OpenSim.Data.SQLite
da.UpdateCommand.Connection = conn;
}
private void setupRegionEnvironmentCommands(SqliteDataAdapter da, SqliteConnection conn)
{
da.InsertCommand = createInsertCommand("regionenvironment", ds.Tables["regionenvironment"]);
da.InsertCommand.Connection = conn;
da.UpdateCommand = createUpdateCommand("regionenvironment", "region_id=:region_id", ds.Tables["regionenvironment"]);
da.UpdateCommand.Connection = conn;
}
private void setupRegionSpawnPointsCommands(SqliteDataAdapter da, SqliteConnection conn)
{
da.InsertCommand = createInsertCommand("spawn_points", ds.Tables["spawn_points"]);
@@ -2905,17 +2791,5 @@ namespace OpenSim.Data.SQLite
}
}
public void SaveExtra(UUID regionID, string name, string value)
{
}
public void RemoveExtra(UUID regionID, string name)
{
}
public Dictionary<string, string> GetExtra(UUID regionID)
{
return null;
}
}
}

View File

@@ -66,21 +66,20 @@ namespace OpenSim.Data.SQLite
if (words.Length > 2)
return new UserAccountData[0];
using (SqliteCommand cmd = new SqliteCommand())
{
if (words.Length == 1)
{
cmd.CommandText = String.Format("select * from {0} where (ScopeID='{1}' or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like '{2}%' or LastName like '{2}%')",
m_Realm, scopeID.ToString(), words[0]);
}
else
{
cmd.CommandText = String.Format("select * from {0} where (ScopeID='{1}' or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like '{2}%' or LastName like '{3}%')",
m_Realm, scopeID.ToString(), words[0], words[1]);
}
SqliteCommand cmd = new SqliteCommand();
return DoQuery(cmd);
if (words.Length == 1)
{
cmd.CommandText = String.Format("select * from {0} where (ScopeID='{1}' or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like '{2}%' or LastName like '{2}%')",
m_Realm, scopeID.ToString(), words[0]);
}
else
{
cmd.CommandText = String.Format("select * from {0} where (ScopeID='{1}' or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like '{2}%' or LastName like '{3}%')",
m_Realm, scopeID.ToString(), words[0], words[1]);
}
return DoQuery(cmd);
}
}
}

View File

@@ -47,7 +47,7 @@ namespace OpenSim.Data.SQLite
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private SqliteFolderHandler m_Folders;
private SQLiteGenericTableHandler<XInventoryFolder> m_Folders;
private SqliteItemHandler m_Items;
public SQLiteXInventoryData(string conn, string realm)
@@ -55,7 +55,7 @@ namespace OpenSim.Data.SQLite
if (Util.IsWindows())
Util.LoadArchSpecificWindowsDll("sqlite3.dll");
m_Folders = new SqliteFolderHandler(
m_Folders = new SQLiteGenericTableHandler<XInventoryFolder>(
conn, "inventoryfolders", "XInventoryStore");
m_Items = new SqliteItemHandler(
conn, "inventoryitems", String.Empty);
@@ -114,11 +114,6 @@ namespace OpenSim.Data.SQLite
return m_Items.MoveItem(id, newParent);
}
public bool MoveFolder(string id, string newParent)
{
return m_Folders.MoveFolder(id, newParent);
}
public XInventoryItem[] GetActiveGestures(UUID principalID)
{
return m_Items.GetActiveGestures(principalID);
@@ -130,106 +125,44 @@ namespace OpenSim.Data.SQLite
}
}
public class SqliteItemHandler : SqliteInventoryHandler<XInventoryItem>
public class SqliteItemHandler : SQLiteGenericTableHandler<XInventoryItem>
{
public SqliteItemHandler(string c, string t, string m) :
base(c, t, m)
{
}
public override bool Store(XInventoryItem item)
{
if (!base.Store(item))
return false;
IncrementFolderVersion(item.parentFolderID);
return true;
}
public override bool Delete(string field, string val)
{
XInventoryItem[] retrievedItems = Get(new string[] { field }, new string[] { val });
if (retrievedItems.Length == 0)
return false;
if (!base.Delete(field, val))
return false;
// Don't increment folder version here since Delete(string, string) calls Delete(string[], string[])
// IncrementFolderVersion(retrievedItems[0].parentFolderID);
return true;
}
public override bool Delete(string[] fields, string[] vals)
{
XInventoryItem[] retrievedItems = Get(fields, vals);
if (retrievedItems.Length == 0)
return false;
if (!base.Delete(fields, vals))
return false;
HashSet<UUID> deletedItemFolderUUIDs = new HashSet<UUID>();
Array.ForEach<XInventoryItem>(retrievedItems, i => deletedItemFolderUUIDs.Add(i.parentFolderID));
foreach (UUID deletedItemFolderUUID in deletedItemFolderUUIDs)
IncrementFolderVersion(deletedItemFolderUUID);
return true;
}
public bool MoveItem(string id, string newParent)
{
XInventoryItem[] retrievedItems = Get(new string[] { "inventoryID" }, new string[] { id });
if (retrievedItems.Length == 0)
return false;
SqliteCommand cmd = new SqliteCommand();
UUID oldParent = retrievedItems[0].parentFolderID;
cmd.CommandText = String.Format("update {0} set parentFolderID = :ParentFolderID where inventoryID = :InventoryID", m_Realm);
cmd.Parameters.Add(new SqliteParameter(":ParentFolderID", newParent));
cmd.Parameters.Add(new SqliteParameter(":InventoryID", id));
using (SqliteCommand cmd = new SqliteCommand())
{
cmd.CommandText = String.Format("update {0} set parentFolderID = :ParentFolderID where inventoryID = :InventoryID", m_Realm);
cmd.Parameters.Add(new SqliteParameter(":ParentFolderID", newParent));
cmd.Parameters.Add(new SqliteParameter(":InventoryID", id));
if (ExecuteNonQuery(cmd, m_Connection) == 0)
return false;
}
IncrementFolderVersion(oldParent);
IncrementFolderVersion(newParent);
return true;
return ExecuteNonQuery(cmd, m_Connection) == 0 ? false : true;
}
public XInventoryItem[] GetActiveGestures(UUID principalID)
{
using (SqliteCommand cmd = new SqliteCommand())
{
cmd.CommandText = String.Format("select * from inventoryitems where avatarId = :uuid and assetType = :type and flags = 1", m_Realm);
SqliteCommand cmd = new SqliteCommand();
cmd.CommandText = String.Format("select * from inventoryitems where avatarId = :uuid and assetType = :type and flags = 1", m_Realm);
cmd.Parameters.Add(new SqliteParameter(":uuid", principalID.ToString()));
cmd.Parameters.Add(new SqliteParameter(":type", (int)AssetType.Gesture));
cmd.Parameters.Add(new SqliteParameter(":uuid", principalID.ToString()));
cmd.Parameters.Add(new SqliteParameter(":type", (int)AssetType.Gesture));
return DoQuery(cmd);
}
return DoQuery(cmd);
}
public int GetAssetPermissions(UUID principalID, UUID assetID)
{
IDataReader reader;
SqliteCommand cmd = new SqliteCommand();
using (SqliteCommand cmd = new SqliteCommand())
{
cmd.CommandText = String.Format("select inventoryCurrentPermissions from inventoryitems where avatarID = :PrincipalID and assetID = :AssetID", m_Realm);
cmd.Parameters.Add(new SqliteParameter(":PrincipalID", principalID.ToString()));
cmd.Parameters.Add(new SqliteParameter(":AssetID", assetID.ToString()));
cmd.CommandText = String.Format("select inventoryCurrentPermissions from inventoryitems where avatarID = :PrincipalID and assetID = :AssetID", m_Realm);
cmd.Parameters.Add(new SqliteParameter(":PrincipalID", principalID.ToString()));
cmd.Parameters.Add(new SqliteParameter(":AssetID", assetID.ToString()));
reader = ExecuteReader(cmd, m_Connection);
}
IDataReader reader = ExecuteReader(cmd, m_Connection);
int perms = 0;
@@ -244,81 +177,4 @@ namespace OpenSim.Data.SQLite
return perms;
}
}
public class SqliteFolderHandler : SqliteInventoryHandler<XInventoryFolder>
{
public SqliteFolderHandler(string c, string t, string m) :
base(c, t, m)
{
}
public override bool Store(XInventoryFolder folder)
{
if (!base.Store(folder))
return false;
IncrementFolderVersion(folder.parentFolderID);
return true;
}
public bool MoveFolder(string id, string newParentFolderID)
{
XInventoryFolder[] folders = Get(new string[] { "folderID" }, new string[] { id });
if (folders.Length == 0)
return false;
UUID oldParentFolderUUID = folders[0].parentFolderID;
using (SqliteCommand cmd = new SqliteCommand())
{
cmd.CommandText = String.Format("update {0} set parentFolderID = :ParentFolderID where folderID = :FolderID", m_Realm);
cmd.Parameters.Add(new SqliteParameter(":ParentFolderID", newParentFolderID));
cmd.Parameters.Add(new SqliteParameter(":FolderID", id));
if (ExecuteNonQuery(cmd, m_Connection) == 0)
return false;
}
IncrementFolderVersion(oldParentFolderUUID);
IncrementFolderVersion(newParentFolderID);
return true;
}
}
public class SqliteInventoryHandler<T> : SQLiteGenericTableHandler<T> where T: class, new()
{
public SqliteInventoryHandler(string c, string t, string m) : base(c, t, m) {}
protected bool IncrementFolderVersion(UUID folderID)
{
return IncrementFolderVersion(folderID.ToString());
}
protected bool IncrementFolderVersion(string folderID)
{
// m_log.DebugFormat("[MYSQL ITEM HANDLER]: Incrementing version on folder {0}", folderID);
// Util.PrintCallStack();
using (SqliteCommand cmd = new SqliteCommand())
{
cmd.CommandText = "update inventoryfolders set version=version+1 where folderID = ?folderID";
cmd.Parameters.Add(new SqliteParameter(":folderID", folderID));
try
{
cmd.ExecuteNonQuery();
}
catch (Exception)
{
return false;
}
}
return true;
}
}
}
}

View File

@@ -49,7 +49,7 @@ using OpenSim.Data.SQLite;
namespace OpenSim.Data.Tests
{
[TestFixture(Description = "Asset store tests (SQLite)")]
public class SQLiteAssetTests : AssetTests<SqliteConnection, SQLiteAssetData>
public class SQLiteAssetTests : AssetTests<SqliteConnection, SQLiteAssetData>
{
}

View File

@@ -33,7 +33,6 @@ using NUnit.Framework;
using NUnit.Framework.Constraints;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Tests.Common;
using log4net;
using System.Data;
using System.Data.Common;
@@ -44,12 +43,6 @@ namespace OpenSim.Data.Tests
/// <summary>This is a base class for testing any Data service for any DBMS.
/// Requires NUnit 2.5 or better (to support the generics).
/// </summary>
/// <remarks>
/// FIXME: Should extend OpenSimTestCase but compile on mono 2.4.3 currently fails with
/// AssetTests`2 : System.MemberAccessException : Cannot create an instance of OpenSim.Data.Tests.AssetTests`2[TConn,TAssetData] because Type.ContainsGenericParameters is true.
/// and similar on EstateTests, InventoryTests and RegionTests.
/// Runs fine with mono 2.10.8.1, so easiest thing is to wait until min Mono version uplifts.
/// </remarks>
/// <typeparam name="TConn"></typeparam>
/// <typeparam name="TService"></typeparam>
public class BasicDataServiceTest<TConn, TService>

View File

@@ -36,7 +36,6 @@ using NUnit.Framework;
using NUnit.Framework.Constraints;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Tests.Common;
namespace OpenSim.Data.Tests
{
@@ -255,7 +254,7 @@ namespace OpenSim.Data.Tests
}
[TestFixture]
public class PropertyCompareConstraintTest : OpenSimTestCase
public class PropertyCompareConstraintTest
{
public class HasInt
{

View File

@@ -34,7 +34,6 @@ using System.Text;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Tests.Common;
namespace OpenSim.Data.Tests
{
@@ -159,7 +158,7 @@ namespace OpenSim.Data.Tests
}
[TestFixture]
public class PropertyScramblerTests : OpenSimTestCase
public class PropertyScramblerTests
{
[Test]
public void TestScramble()

View File

@@ -244,10 +244,10 @@ namespace OpenSim.Data.Tests
SceneObjectPart[] newparts = newsog.Parts;
Assert.That(newparts.Length,Is.EqualTo(4), "Assert.That(newparts.Length,Is.EqualTo(4))");
Assert.That(newsog.ContainsPart(tmp0), "Assert.That(newsog.ContainsPart(tmp0))");
Assert.That(newsog.ContainsPart(tmp1), "Assert.That(newsog.ContainsPart(tmp1))");
Assert.That(newsog.ContainsPart(tmp2), "Assert.That(newsog.ContainsPart(tmp2))");
Assert.That(newsog.ContainsPart(tmp3), "Assert.That(newsog.ContainsPart(tmp3))");
Assert.That(newsog.HasChildPrim(tmp0), "Assert.That(newsog.HasChildPrim(tmp0))");
Assert.That(newsog.HasChildPrim(tmp1), "Assert.That(newsog.HasChildPrim(tmp1))");
Assert.That(newsog.HasChildPrim(tmp2), "Assert.That(newsog.HasChildPrim(tmp2))");
Assert.That(newsog.HasChildPrim(tmp3), "Assert.That(newsog.HasChildPrim(tmp3))");
}
[Test]
@@ -632,6 +632,7 @@ namespace OpenSim.Data.Tests
.IgnoreProperty(x=>x.RegionUUID)
.IgnoreProperty(x=>x.Scene)
.IgnoreProperty(x=>x.Parts)
.IgnoreProperty(x=>x.PassCollision)
.IgnoreProperty(x=>x.RootPart));
}

View File

@@ -59,5 +59,5 @@ using System.Runtime.InteropServices;
// Revision
//
[assembly : AssemblyVersion("0.7.5.*")]
[assembly : AssemblyVersion("0.6.5.*")]
[assembly : AssemblyFileVersion("0.6.5.0")]

View File

@@ -1,33 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Framework.AssetLoader.Filesystem")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("http://opensimulator.org")]
[assembly: AssemblyProduct("OpenSim")]
[assembly: AssemblyCopyright("OpenSimulator developers")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("8cb9cf69-4771-4d3a-a2ba-bac7230de326")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("0.7.5.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@@ -1,84 +0,0 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using Nini.Config;
using log4net;
using OpenMetaverse;
namespace OpenSim.Framework
{
public class AssetPermissions
{
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
private bool[] m_DisallowExport, m_DisallowImport;
private string[] m_AssetTypeNames;
public AssetPermissions(IConfig config)
{
Type enumType = typeof(AssetType);
m_AssetTypeNames = Enum.GetNames(enumType);
for (int i = 0; i < m_AssetTypeNames.Length; i++)
m_AssetTypeNames[i] = m_AssetTypeNames[i].ToLower();
int n = Enum.GetValues(enumType).Length;
m_DisallowExport = new bool[n];
m_DisallowImport = new bool[n];
LoadPermsFromConfig(config, "DisallowExport", m_DisallowExport);
LoadPermsFromConfig(config, "DisallowImport", m_DisallowImport);
}
private void LoadPermsFromConfig(IConfig assetConfig, string variable, bool[] bitArray)
{
if (assetConfig == null)
return;
string perms = assetConfig.GetString(variable, String.Empty);
string[] parts = perms.Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
foreach (string s in parts)
{
int index = Array.IndexOf(m_AssetTypeNames, s.Trim().ToLower());
if (index >= 0)
bitArray[index] = true;
else
m_log.WarnFormat("[Asset Permissions]: Invalid AssetType {0}", s);
}
}
public bool AllowedExport(sbyte type)
{
string assetTypeName = ((AssetType)type).ToString();
int index = Array.IndexOf(m_AssetTypeNames, assetTypeName.ToLower());
if (index >= 0 && m_DisallowExport[index])
{
m_log.DebugFormat("[Asset Permissions]: Export denied: configuration does not allow export of AssetType {0}", assetTypeName);
return false;
}
return true;
}
public bool AllowedImport(sbyte type)
{
string assetTypeName = ((AssetType)type).ToString();
int index = Array.IndexOf(m_AssetTypeNames, assetTypeName.ToLower());
if (index >= 0 && m_DisallowImport[index])
{
m_log.DebugFormat("[Asset Permissions]: Import denied: configuration does not allow import of AssetType {0}", assetTypeName);
return false;
}
return true;
}
}
}

View File

@@ -330,9 +330,6 @@ namespace OpenSim.Framework
SetVisualParams(visualParams);
}
/// <summary>
/// Set avatar height by a calculation based on their visual parameters.
/// </summary>
public virtual void SetHeight()
{
// Start with shortest possible female avatar height

View File

@@ -306,8 +306,6 @@ namespace OpenSim.Framework
public AgentGroupData[] Groups;
public Animation[] Anims;
public Animation DefaultAnim = null;
public Animation AnimState = null;
public UUID GranterID;
@@ -392,16 +390,6 @@ namespace OpenSim.Framework
args["animations"] = anims;
}
if (DefaultAnim != null)
{
args["default_animation"] = DefaultAnim.PackUpdateMessage();
}
if (AnimState != null)
{
args["animation_state"] = AnimState.PackUpdateMessage();
}
if (Appearance != null)
args["packed_appearance"] = Appearance.Pack();
@@ -595,30 +583,6 @@ namespace OpenSim.Framework
}
}
if (args["default_animation"] != null)
{
try
{
DefaultAnim = new Animation((OSDMap)args["default_animation"]);
}
catch
{
DefaultAnim = null;
}
}
if (args["animation_state"] != null)
{
try
{
AnimState = new Animation((OSDMap)args["animation_state"]);
}
catch
{
AnimState = null;
}
}
//if ((args["agent_textures"] != null) && (args["agent_textures"]).Type == OSDType.Array)
//{
// OSDArray textures = (OSDArray)(args["agent_textures"]);

View File

@@ -33,8 +33,7 @@ namespace OpenSim.Framework.Client
{
event ChatMessage OnChatFromClient;
void SendChatMessage(
string message, byte type, Vector3 fromPos, string fromName, UUID fromAgentID, UUID ownerID, byte source,
byte audible);
void SendChatMessage(string message, byte type, Vector3 fromPos, string fromName, UUID fromAgentID, byte source,
byte audible);
}
}
}

View File

@@ -32,12 +32,12 @@ using System.Runtime.InteropServices;
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly : AssemblyTitle("OpenSim.Framework.Communications")]
[assembly : AssemblyTitle("OpenGrid.Framework.Communications")]
[assembly : AssemblyDescription("")]
[assembly : AssemblyConfiguration("")]
[assembly : AssemblyCompany("http://opensimulator.org")]
[assembly : AssemblyProduct("OpenSim")]
[assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers")]
[assembly : AssemblyProduct("OpenGrid.Framework.Communications")]
[assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers 2007-2009")]
[assembly : AssemblyTrademark("")]
[assembly : AssemblyCulture("")]
@@ -61,5 +61,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly : AssemblyVersion("0.7.5.*")]
[assembly : AssemblyVersion("0.6.5.*")]
[assembly : AssemblyFileVersion("0.6.5.0")]

View File

@@ -1,33 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Framework.Configuration.HTTP")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("http://opensimulator.org")]
[assembly: AssemblyProduct("OpenSim")]
[assembly: AssemblyCopyright("OpenSimulator develoeprs")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("cb78b672-d000-4f93-88f9-dae151cc0061")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("0.7.5.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@@ -1,33 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Framework.Configuration.XML")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("http://opensimulator.org")]
[assembly: AssemblyProduct("OpenSim")]
[assembly: AssemblyCopyright("OpenSimulator developers")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("eeb880df-0112-4c3d-87ed-b2108d614c55")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("0.7.5.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@@ -39,7 +39,7 @@ using System.Runtime.InteropServices;
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("http://opensimulator.org")]
[assembly : AssemblyProduct("ServerConsole")]
[assembly: AssemblyCopyright("Copyright (c) OpenSimulator.org Developers")]
[assembly: AssemblyCopyright("Copyright (c) OpenSimulator.org Developers 2007-2009")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
@@ -55,4 +55,4 @@ using System.Runtime.InteropServices;
// You can specify all values by your own or you can build default build and revision
// numbers with the '*' character (the default):
[assembly : AssemblyVersion("0.7.5.*")]
[assembly : AssemblyVersion("0.6.5.*")]

View File

@@ -83,8 +83,7 @@ namespace OpenSim.Framework.Console
= "To enter an argument that contains spaces, surround the argument with double quotes.\nFor example, show object name \"My long object name\"\n";
public const string ItemHelpText
= @"For more information, type 'help all' to get a list of all commands,
or type help <item>' where <item> is one of the following:";
= "For more information, type 'help <item>' where <item> is one of the following:";
/// <value>
/// Commands organized by keyword in a tree
@@ -110,48 +109,19 @@ namespace OpenSim.Framework.Console
// Remove initial help keyword
helpParts.RemoveAt(0);
help.Add(""); // Will become a newline.
// General help
if (helpParts.Count == 0)
{
help.Add(""); // Will become a newline.
help.Add(GeneralHelpText);
help.Add(ItemHelpText);
help.AddRange(CollectModulesHelp(tree));
}
else if (helpParts.Count == 1 && helpParts[0] == "all")
{
help.AddRange(CollectAllCommandsHelp());
}
else
{
help.AddRange(CollectHelp(helpParts));
}
help.Add(""); // Will become a newline.
return help;
}
/// <summary>
/// Collects the help from all commands and return in alphabetical order.
/// </summary>
/// <returns></returns>
private List<string> CollectAllCommandsHelp()
{
List<string> help = new List<string>();
lock (m_modulesCommands)
{
foreach (List<CommandInfo> commands in m_modulesCommands.Values)
{
var ourHelpText = commands.ConvertAll(c => string.Format("{0} - {1}", c.help_text, c.long_help));
help.AddRange(ourHelpText);
}
}
help.Sort();
return help;
}
@@ -197,11 +167,14 @@ namespace OpenSim.Framework.Console
string descriptiveHelp = commandInfo.descriptive_help;
// If we do have some descriptive help then insert a spacing line before for readability.
// If we do have some descriptive help then insert a spacing line before and after for readability.
if (descriptiveHelp != string.Empty)
help.Add(string.Empty);
help.Add(commandInfo.descriptive_help);
if (descriptiveHelp != string.Empty)
help.Add(string.Empty);
}
else
{
@@ -705,8 +678,6 @@ namespace OpenSim.Framework.Console
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public event OnOutputDelegate OnOutput;
public ICommands Commands { get; private set; }
public CommandConsole(string defaultPrompt) : base(defaultPrompt)
@@ -726,19 +697,12 @@ namespace OpenSim.Framework.Console
Output(s);
}
protected void FireOnOutput(string text)
{
OnOutputDelegate onOutput = OnOutput;
if (onOutput != null)
onOutput(text);
}
/// <summary>
/// Display a command prompt on the console and wait for user input
/// </summary>
public void Prompt()
{
string line = ReadLine(DefaultPrompt + "# ", true, true);
string line = ReadLine(m_defaultPrompt + "# ", true, true);
if (line != String.Empty)
Output("Invalid command");

View File

@@ -43,7 +43,15 @@ namespace OpenSim.Framework.Console
public object ConsoleScene { get; set; }
public string DefaultPrompt { get; set; }
/// <summary>
/// The default prompt text.
/// </summary>
public string DefaultPrompt
{
set { m_defaultPrompt = value; }
get { return m_defaultPrompt; }
}
protected string m_defaultPrompt;
public ConsoleBase(string defaultPrompt)
{

View File

@@ -56,7 +56,7 @@ namespace OpenSim.Framework.Console
public List<ConsoleDisplayTableRow> Rows { get; private set; }
/// <summary>
/// Number of spaces to indent the whole table.
/// Number of spaces to indent the table.
/// </summary>
public int Indent { get; set; }
@@ -84,7 +84,7 @@ namespace OpenSim.Framework.Console
Columns.Add(new ConsoleDisplayTableColumn(name, width));
}
public void AddRow(params object[] cells)
public void AddRow(params string[] cells)
{
Rows.Add(new ConsoleDisplayTableRow(cells));
}
@@ -113,8 +113,7 @@ namespace OpenSim.Framework.Console
for (int i = 0; i < Columns.Count; i++)
{
if (i != 0)
formatSb.Append(' ', TableSpacing);
formatSb.Append(' ', TableSpacing);
// Can only do left formatting for now
formatSb.AppendFormat("{{{0},-{1}}}", i, Columns[i].Width);
@@ -140,16 +139,16 @@ namespace OpenSim.Framework.Console
public struct ConsoleDisplayTableRow
{
public List<object> Cells { get; private set; }
public List<string> Cells { get; private set; }
public ConsoleDisplayTableRow(List<object> cells) : this()
public ConsoleDisplayTableRow(List<string> cells) : this()
{
Cells = cells;
}
public ConsoleDisplayTableRow(params object[] cells) : this()
public ConsoleDisplayTableRow(params string[] cells) : this()
{
Cells = new List<object>(cells);
Cells = new List<string>(cells);
}
}
}

View File

@@ -1,248 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using log4net;
using OpenMetaverse;
namespace OpenSim.Framework.Console
{
public class ConsoleUtil
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public const int LocalIdNotFound = 0;
/// <summary>
/// Used by modules to display stock co-ordinate help, though possibly this should be under some general section
/// rather than in each help summary.
/// </summary>
public const string CoordHelp
= @"Each component of the coord is comma separated. There must be no spaces between the commas.
If you don't care about the z component you can simply omit it.
If you don't care about the x or y components then you can leave them blank (though a comma is still required)
If you want to specify the maxmimum value of a component then you can use ~ instead of a number
If you want to specify the minimum value of a component then you can use -~ instead of a number
e.g.
delete object pos 20,20,20 to 40,40,40
delete object pos 20,20 to 40,40
delete object pos ,20,20 to ,40,40
delete object pos ,,30 to ,,~
delete object pos ,,-~ to ,,30";
public const string MinRawConsoleVectorValue = "-~";
public const string MaxRawConsoleVectorValue = "~";
public const string VectorSeparator = ",";
public static char[] VectorSeparatorChars = VectorSeparator.ToCharArray();
/// <summary>
/// Check if the given file path exists.
/// </summary>
/// <remarks>If not, warning is printed to the given console.</remarks>
/// <returns>true if the file does not exist, false otherwise.</returns>
/// <param name='console'></param>
/// <param name='path'></param>
public static bool CheckFileDoesNotExist(ICommandConsole console, string path)
{
if (File.Exists(path))
{
console.OutputFormat("File {0} already exists. Please move or remove it.", path);
return false;
}
return true;
}
/// <summary>
/// Try to parse a console UUID from the console.
/// </summary>
/// <remarks>
/// Will complain to the console if parsing fails.
/// </remarks>
/// <returns></returns>
/// <param name='console'>If null then no complaint is printed.</param>
/// <param name='rawUuid'></param>
/// <param name='uuid'></param>
public static bool TryParseConsoleUuid(ICommandConsole console, string rawUuid, out UUID uuid)
{
if (!UUID.TryParse(rawUuid, out uuid))
{
if (console != null)
console.OutputFormat("ERROR: {0} is not a valid uuid", rawUuid);
return false;
}
return true;
}
public static bool TryParseConsoleLocalId(ICommandConsole console, string rawLocalId, out uint localId)
{
if (!uint.TryParse(rawLocalId, out localId))
{
if (console != null)
console.OutputFormat("ERROR: {0} is not a valid local id", localId);
return false;
}
if (localId == 0)
{
if (console != null)
console.OutputFormat("ERROR: {0} is not a valid local id - it must be greater than 0", localId);
return false;
}
return true;
}
/// <summary>
/// Tries to parse the input as either a UUID or a local ID.
/// </summary>
/// <returns>true if parsing succeeded, false otherwise.</returns>
/// <param name='console'></param>
/// <param name='rawId'></param>
/// <param name='uuid'></param>
/// <param name='localId'>
/// Will be set to ConsoleUtil.LocalIdNotFound if parsing result was a UUID or no parse succeeded.
/// </param>
public static bool TryParseConsoleId(ICommandConsole console, string rawId, out UUID uuid, out uint localId)
{
if (TryParseConsoleUuid(null, rawId, out uuid))
{
localId = LocalIdNotFound;
return true;
}
if (TryParseConsoleLocalId(null, rawId, out localId))
{
return true;
}
if (console != null)
console.OutputFormat("ERROR: {0} is not a valid UUID or local id", rawId);
return false;
}
/// <summary>
/// Convert a minimum vector input from the console to an OpenMetaverse.Vector3
/// </summary>
/// <param name='console'>Can be null if no console is available.</param>
/// <param name='rawConsoleVector'>/param>
/// <param name='vector'></param>
/// <returns></returns>
public static bool TryParseConsoleInt(ICommandConsole console, string rawConsoleInt, out int i)
{
if (!int.TryParse(rawConsoleInt, out i))
{
if (console != null)
console.OutputFormat("ERROR: {0} is not a valid integer", rawConsoleInt);
return false;
}
return true;
}
/// <summary>
/// Convert a minimum vector input from the console to an OpenMetaverse.Vector3
/// </summary>
/// <param name='rawConsoleVector'>/param>
/// <param name='vector'></param>
/// <returns></returns>
public static bool TryParseConsoleMinVector(string rawConsoleVector, out Vector3 vector)
{
return TryParseConsoleVector(rawConsoleVector, c => float.MinValue.ToString(), out vector);
}
/// <summary>
/// Convert a maximum vector input from the console to an OpenMetaverse.Vector3
/// </summary>
/// <param name='rawConsoleVector'>/param>
/// <param name='vector'></param>
/// <returns></returns>
public static bool TryParseConsoleMaxVector(string rawConsoleVector, out Vector3 vector)
{
return TryParseConsoleVector(rawConsoleVector, c => float.MaxValue.ToString(), out vector);
}
/// <summary>
/// Convert a vector input from the console to an OpenMetaverse.Vector3
/// </summary>
/// <param name='rawConsoleVector'>
/// A string in the form <x>,<y>,<z> where there is no space between values.
/// Any component can be missing (e.g. ,,40). blankComponentFunc is invoked to replace the blank with a suitable value
/// Also, if the blank component is at the end, then the comma can be missed off entirely (e.g. 40,30 or 40)
/// The strings "~" and "-~" are valid in components. The first substitutes float.MaxValue whilst the second is float.MinValue
/// Other than that, component values must be numeric.
/// </param>
/// <param name='blankComponentFunc'></param>
/// <param name='vector'></param>
/// <returns></returns>
public static bool TryParseConsoleVector(
string rawConsoleVector, Func<string, string> blankComponentFunc, out Vector3 vector)
{
List<string> components = rawConsoleVector.Split(VectorSeparatorChars).ToList();
if (components.Count < 1 || components.Count > 3)
{
vector = Vector3.Zero;
return false;
}
for (int i = components.Count; i < 3; i++)
components.Add("");
List<string> semiDigestedComponents
= components.ConvertAll<string>(
c =>
{
if (c == "")
return blankComponentFunc.Invoke(c);
else if (c == MaxRawConsoleVectorValue)
return float.MaxValue.ToString();
else if (c == MinRawConsoleVectorValue)
return float.MinValue.ToString();
else
return c;
});
string semiDigestedConsoleVector = string.Join(VectorSeparator, semiDigestedComponents.ToArray());
// m_log.DebugFormat("[CONSOLE UTIL]: Parsing {0} into OpenMetaverse.Vector3", semiDigestedConsoleVector);
return Vector3.TryParse(semiDigestedConsoleVector, out vector);
}
}
}

View File

@@ -296,10 +296,6 @@ namespace OpenSim.Framework.Console
matches[0].Groups["Category"].Value);
System.Console.Write("]:");
}
else
{
outText = outText.Trim();
}
}
if (level == "error")
@@ -319,8 +315,6 @@ namespace OpenSim.Framework.Console
public override void Output(string text, string level)
{
FireOnOutput(text);
lock (m_commandLine)
{
if (m_cursorYPosition == -1)
@@ -511,4 +505,4 @@ namespace OpenSim.Framework.Console
}
}
}
}
}

View File

@@ -40,24 +40,17 @@ namespace OpenSim.Framework.Console
/// </summary>
public class MockConsole : ICommandConsole
{
public event OnOutputDelegate OnOutput;
private MockCommands m_commands = new MockCommands();
public ICommands Commands { get { return m_commands; } }
public string DefaultPrompt { get; set; }
public void Prompt() {}
public void RunCommand(string cmd) {}
public string ReadLine(string p, bool isCommand, bool e) { return ""; }
public object ConsoleScene {
get { return null; }
set {}
}
public object ConsoleScene { get { return null; } }
public void Output(string text, string level) {}
public void Output(string text) {}
@@ -83,4 +76,4 @@ namespace OpenSim.Framework.Console
public string[] Resolve(string[] cmd) { return null; }
public XmlElement GetXml(XmlDocument doc) { return null; }
}
}
}

View File

@@ -100,7 +100,6 @@ namespace OpenSim.Framework.Console
m_LineNumber++;
m_Scrollback.Add(String.Format("{0}", m_LineNumber)+":"+level+":"+text);
}
FireOnOutput(text.Trim());
System.Console.WriteLine(text.Trim());
}

View File

@@ -31,7 +31,6 @@ namespace OpenSim.Framework
public class Constants
{
public const uint RegionSize = 256;
public const uint RegionHeight = 4096;
public const byte TerrainPatchSize = 16;
public const string DefaultTexture = "89556747-24cb-43ed-920b-47caed15465f";

View File

@@ -1,508 +0,0 @@
/*
* Copyright (c) 2008, openmetaverse.org, http://opensimulator.org/
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the openmetaverse.org nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Threading;
using System.Collections.Generic;
namespace OpenSim.Framework
{
/// <summary>
/// A double dictionary that is thread abort safe.
/// </summary>
/// <remarks>
/// This adapts OpenMetaverse.DoubleDictionary to be thread-abort safe by acquiring ReaderWriterLockSlim within
/// a finally section (which can't be interrupted by Thread.Abort()).
/// </remarks>
public class DoubleDictionaryThreadAbortSafe<TKey1, TKey2, TValue>
{
Dictionary<TKey1, TValue> Dictionary1;
Dictionary<TKey2, TValue> Dictionary2;
ReaderWriterLockSlim rwLock = new ReaderWriterLockSlim();
public DoubleDictionaryThreadAbortSafe()
{
Dictionary1 = new Dictionary<TKey1,TValue>();
Dictionary2 = new Dictionary<TKey2,TValue>();
}
public DoubleDictionaryThreadAbortSafe(int capacity)
{
Dictionary1 = new Dictionary<TKey1, TValue>(capacity);
Dictionary2 = new Dictionary<TKey2, TValue>(capacity);
}
public void Add(TKey1 key1, TKey2 key2, TValue value)
{
bool gotLock = false;
try
{
// Avoid an asynchronous Thread.Abort() from possibly never existing an acquired lock by placing
// the acquision inside the main try. The inner finally block is needed because thread aborts cannot
// interrupt code in these blocks (hence gotLock is guaranteed to be set correctly).
try {}
finally
{
rwLock.EnterWriteLock();
gotLock = true;
}
if (Dictionary1.ContainsKey(key1))
{
if (!Dictionary2.ContainsKey(key2))
throw new ArgumentException("key1 exists in the dictionary but not key2");
}
else if (Dictionary2.ContainsKey(key2))
{
if (!Dictionary1.ContainsKey(key1))
throw new ArgumentException("key2 exists in the dictionary but not key1");
}
Dictionary1[key1] = value;
Dictionary2[key2] = value;
}
finally
{
if (gotLock)
rwLock.ExitWriteLock();
}
}
public bool Remove(TKey1 key1, TKey2 key2)
{
bool success;
bool gotLock = false;
try
{
// Avoid an asynchronous Thread.Abort() from possibly never existing an acquired lock by placing
// the acquision inside the main try. The inner finally block is needed because thread aborts cannot
// interrupt code in these blocks (hence gotLock is guaranteed to be set correctly).
try {}
finally
{
rwLock.EnterWriteLock();
gotLock = true;
}
Dictionary1.Remove(key1);
success = Dictionary2.Remove(key2);
}
finally
{
if (gotLock)
rwLock.ExitWriteLock();
}
return success;
}
public bool Remove(TKey1 key1)
{
bool found = false;
bool gotLock = false;
try
{
// Avoid an asynchronous Thread.Abort() from possibly never existing an acquired lock by placing
// the acquision inside the main try. The inner finally block is needed because thread aborts cannot
// interrupt code in these blocks (hence gotLock is guaranteed to be set correctly).
try {}
finally
{
rwLock.EnterWriteLock();
gotLock = true;
}
// This is an O(n) operation!
TValue value;
if (Dictionary1.TryGetValue(key1, out value))
{
foreach (KeyValuePair<TKey2, TValue> kvp in Dictionary2)
{
if (kvp.Value.Equals(value))
{
Dictionary1.Remove(key1);
Dictionary2.Remove(kvp.Key);
found = true;
break;
}
}
}
}
finally
{
if (gotLock)
rwLock.ExitWriteLock();
}
return found;
}
public bool Remove(TKey2 key2)
{
bool found = false;
bool gotLock = false;
try
{
// Avoid an asynchronous Thread.Abort() from possibly never existing an acquired lock by placing
// the acquision inside the main try. The inner finally block is needed because thread aborts cannot
// interrupt code in these blocks (hence gotLock is guaranteed to be set correctly).
try {}
finally
{
rwLock.EnterWriteLock();
gotLock = true;
}
// This is an O(n) operation!
TValue value;
if (Dictionary2.TryGetValue(key2, out value))
{
foreach (KeyValuePair<TKey1, TValue> kvp in Dictionary1)
{
if (kvp.Value.Equals(value))
{
Dictionary2.Remove(key2);
Dictionary1.Remove(kvp.Key);
found = true;
break;
}
}
}
}
finally
{
if (gotLock)
rwLock.ExitWriteLock();
}
return found;
}
public void Clear()
{
bool gotLock = false;
try
{
// Avoid an asynchronous Thread.Abort() from possibly never existing an acquired lock by placing
// the acquision inside the main try. The inner finally block is needed because thread aborts cannot
// interrupt code in these blocks (hence gotLock is guaranteed to be set correctly).
try {}
finally
{
rwLock.EnterWriteLock();
gotLock = true;
}
Dictionary1.Clear();
Dictionary2.Clear();
}
finally
{
if (gotLock)
rwLock.ExitWriteLock();
}
}
public int Count
{
get { return Dictionary1.Count; }
}
public bool ContainsKey(TKey1 key)
{
return Dictionary1.ContainsKey(key);
}
public bool ContainsKey(TKey2 key)
{
return Dictionary2.ContainsKey(key);
}
public bool TryGetValue(TKey1 key, out TValue value)
{
bool success;
bool gotLock = false;
try
{
// Avoid an asynchronous Thread.Abort() from possibly never existing an acquired lock by placing
// the acquision inside the main try. The inner finally block is needed because thread aborts cannot
// interrupt code in these blocks (hence gotLock is guaranteed to be set correctly).
try {}
finally
{
rwLock.EnterReadLock();
gotLock = true;
}
success = Dictionary1.TryGetValue(key, out value);
}
finally
{
if (gotLock)
rwLock.ExitReadLock();
}
return success;
}
public bool TryGetValue(TKey2 key, out TValue value)
{
bool success;
bool gotLock = false;
try
{
// Avoid an asynchronous Thread.Abort() from possibly never existing an acquired lock by placing
// the acquision inside the main try. The inner finally block is needed because thread aborts cannot
// interrupt code in these blocks (hence gotLock is guaranteed to be set correctly).
try {}
finally
{
rwLock.EnterReadLock();
gotLock = true;
}
success = Dictionary2.TryGetValue(key, out value);
}
finally
{
if (gotLock)
rwLock.ExitReadLock();
}
return success;
}
public void ForEach(Action<TValue> action)
{
bool gotLock = false;
try
{
// Avoid an asynchronous Thread.Abort() from possibly never existing an acquired lock by placing
// the acquision inside the main try. The inner finally block is needed because thread aborts cannot
// interrupt code in these blocks (hence gotLock is guaranteed to be set correctly).
try {}
finally
{
rwLock.EnterReadLock();
gotLock = true;
}
foreach (TValue value in Dictionary1.Values)
action(value);
}
finally
{
if (gotLock)
rwLock.ExitReadLock();
}
}
public void ForEach(Action<KeyValuePair<TKey1, TValue>> action)
{
bool gotLock = false;
try
{
// Avoid an asynchronous Thread.Abort() from possibly never existing an acquired lock by placing
// the acquision inside the main try. The inner finally block is needed because thread aborts cannot
// interrupt code in these blocks (hence gotLock is guaranteed to be set correctly).
try {}
finally
{
rwLock.EnterReadLock();
gotLock = true;
}
foreach (KeyValuePair<TKey1, TValue> entry in Dictionary1)
action(entry);
}
finally
{
if (gotLock)
rwLock.ExitReadLock();
}
}
public void ForEach(Action<KeyValuePair<TKey2, TValue>> action)
{
bool gotLock = false;
try
{
// Avoid an asynchronous Thread.Abort() from possibly never existing an acquired lock by placing
// the acquision inside the main try. The inner finally block is needed because thread aborts cannot
// interrupt code in these blocks (hence gotLock is guaranteed to be set correctly).
try {}
finally
{
rwLock.EnterReadLock();
gotLock = true;
}
foreach (KeyValuePair<TKey2, TValue> entry in Dictionary2)
action(entry);
}
finally
{
if (gotLock)
rwLock.ExitReadLock();
}
}
public TValue FindValue(Predicate<TValue> predicate)
{
bool gotLock = false;
try
{
// Avoid an asynchronous Thread.Abort() from possibly never existing an acquired lock by placing
// the acquision inside the main try. The inner finally block is needed because thread aborts cannot
// interrupt code in these blocks (hence gotLock is guaranteed to be set correctly).
try {}
finally
{
rwLock.EnterReadLock();
gotLock = true;
}
foreach (TValue value in Dictionary1.Values)
{
if (predicate(value))
return value;
}
}
finally
{
if (gotLock)
rwLock.ExitReadLock();
}
return default(TValue);
}
public IList<TValue> FindAll(Predicate<TValue> predicate)
{
IList<TValue> list = new List<TValue>();
bool gotLock = false;
try
{
// Avoid an asynchronous Thread.Abort() from possibly never existing an acquired lock by placing
// the acquision inside the main try. The inner finally block is needed because thread aborts cannot
// interrupt code in these blocks (hence gotLock is guaranteed to be set correctly).
try {}
finally
{
rwLock.EnterReadLock();
gotLock = true;
}
foreach (TValue value in Dictionary1.Values)
{
if (predicate(value))
list.Add(value);
}
}
finally
{
if (gotLock)
rwLock.ExitReadLock();
}
return list;
}
public int RemoveAll(Predicate<TValue> predicate)
{
IList<TKey1> list = new List<TKey1>();
bool gotUpgradeableLock = false;
try
{
// Avoid an asynchronous Thread.Abort() from possibly never existing an acquired lock by placing
// the acquision inside the main try. The inner finally block is needed because thread aborts cannot
// interrupt code in these blocks (hence gotLock is guaranteed to be set correctly).
try {}
finally
{
rwLock.EnterUpgradeableReadLock();
gotUpgradeableLock = true;
}
foreach (KeyValuePair<TKey1, TValue> kvp in Dictionary1)
{
if (predicate(kvp.Value))
list.Add(kvp.Key);
}
IList<TKey2> list2 = new List<TKey2>(list.Count);
foreach (KeyValuePair<TKey2, TValue> kvp in Dictionary2)
{
if (predicate(kvp.Value))
list2.Add(kvp.Key);
}
bool gotWriteLock = false;
try
{
try {}
finally
{
rwLock.EnterUpgradeableReadLock();
gotWriteLock = true;
}
for (int i = 0; i < list.Count; i++)
Dictionary1.Remove(list[i]);
for (int i = 0; i < list2.Count; i++)
Dictionary2.Remove(list2[i]);
}
finally
{
if (gotWriteLock)
rwLock.ExitWriteLock();
}
}
finally
{
if (gotUpgradeableLock)
rwLock.ExitUpgradeableReadLock();
}
return list.Count;
}
}
}

View File

@@ -322,7 +322,7 @@ namespace OpenSim.Framework
l_EstateManagers.Remove(avatarID);
}
public bool IsEstateManagerOrOwner(UUID avatarID)
public bool IsEstateManager(UUID avatarID)
{
if (IsEstateOwner(avatarID))
return true;
@@ -368,7 +368,7 @@ namespace OpenSim.Framework
public bool HasAccess(UUID user)
{
if (IsEstateManagerOrOwner(user))
if (IsEstateManager(user))
return true;
return l_EstateAccess.Contains(user);

View File

@@ -44,6 +44,7 @@ namespace OpenSim.Framework
public Vector3 Position;
public byte[] binaryBucket;
public uint ParentEstateID;
public Guid RegionID;
public uint timestamp;
@@ -57,7 +58,7 @@ namespace OpenSim.Framework
string _fromAgentName, UUID _toAgentID,
byte _dialog, bool _fromGroup, string _message,
UUID _imSessionID, bool _offline, Vector3 _position,
byte[] _binaryBucket, bool addTimestamp)
byte[] _binaryBucket)
{
fromAgentID = _fromAgentID.Guid;
fromAgentName = _fromAgentName;
@@ -78,9 +79,7 @@ namespace OpenSim.Framework
ParentEstateID = scene.RegionInfo.EstateSettings.ParentEstateID;
RegionID = scene.RegionInfo.RegionSettings.RegionUUID.Guid;
}
if (addTimestamp)
timestamp = (uint)Util.UnixTimeSinceEpoch();
timestamp = (uint)Util.UnixTimeSinceEpoch();
}
public GridInstantMessage(IScene scene, UUID _fromAgentID,
@@ -88,7 +87,7 @@ namespace OpenSim.Framework
string _message, bool _offline,
Vector3 _position) : this(scene, _fromAgentID, _fromAgentName,
_toAgentID, _dialog, false, _message,
_fromAgentID ^ _toAgentID, _offline, _position, new byte[0], true)
_fromAgentID ^ _toAgentID, _offline, _position, new byte[0])
{
}
}

View File

@@ -805,23 +805,8 @@ namespace OpenSim.Framework
event Action<IClientAPI> OnRegionHandShakeReply;
event GenericCall1 OnRequestWearables;
event Action<IClientAPI, bool> OnCompleteMovementToRegion;
/// <summary>
/// Called when an AgentUpdate message is received and before OnAgentUpdate.
/// </summary>
/// <remarks>
/// Listeners must not retain a reference to AgentUpdateArgs since this object may be reused for subsequent AgentUpdates.
/// </remarks>
event UpdateAgent OnPreAgentUpdate;
/// <summary>
/// Called when an AgentUpdate message is received and after OnPreAgentUpdate.
/// </summary>
/// <remarks>
/// Listeners must not retain a reference to AgentUpdateArgs since this object may be reused for subsequent AgentUpdates.
/// </remarks>
event UpdateAgent OnAgentUpdate;
event AgentRequestSit OnAgentRequestSit;
event AgentSit OnAgentSit;
event AvatarPickerRequest OnAvatarPickerRequest;
@@ -1099,20 +1084,8 @@ namespace OpenSim.Framework
void SendAnimations(UUID[] animID, int[] seqs, UUID sourceAgentId, UUID[] objectIDs);
void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args);
/// <summary>
/// Send chat to the viewer.
/// </summary>
/// <param name='message'></param>
/// <param name='type'></param>
/// <param name='fromPos'></param>
/// <param name='fromName'></param>
/// <param name='fromAgentID'></param>
/// <param name='ownerID'></param>
/// <param name='source'></param>
/// <param name='audible'></param>
void SendChatMessage(
string message, byte type, Vector3 fromPos, string fromName, UUID fromAgentID, UUID ownerID, byte source,
byte audible);
void SendChatMessage(string message, byte type, Vector3 fromPos, string fromName, UUID fromAgentID, byte source,
byte audible);
void SendInstantMessage(GridInstantMessage im);
@@ -1263,9 +1236,10 @@ namespace OpenSim.Framework
/// <param name="OrbitalPosition">The orbital position is given in radians, and must be "adjusted" for the linden client, see LLClientView</param>
void SendSunPos(Vector3 sunPos, Vector3 sunVel, ulong CurrentTime, uint SecondsPerSunCycle, uint SecondsPerYear,
float OrbitalPosition);
void SendViewerEffect(ViewerEffectPacket.EffectBlock[] effectBlocks);
void SendViewerTime(int phase);
UUID GetDefaultAnimation(string name);
void SendAvatarProperties(UUID avatarID, string aboutText, string bornOn, Byte[] charterMember, string flAbout,
uint flags, UUID flImageID, UUID imageID, string profileURL, UUID partnerID);

View File

@@ -74,19 +74,10 @@ namespace OpenSim.Framework
XmlElement GetXml(XmlDocument doc);
}
public delegate void OnOutputDelegate(string message);
public interface ICommandConsole : IConsole
{
event OnOutputDelegate OnOutput;
ICommands Commands { get; }
/// <summary>
/// The default prompt text.
/// </summary>
string DefaultPrompt { get; set; }
/// <summary>
/// Display a command prompt on the console and wait for user input
/// </summary>
@@ -96,4 +87,4 @@ namespace OpenSim.Framework
string ReadLine(string p, bool isCommand, bool e);
}
}
}

View File

@@ -32,7 +32,7 @@ namespace OpenSim.Framework
{
public interface IConsole
{
object ConsoleScene { get; set; }
object ConsoleScene { get; }
void Output(string text, string level);
void Output(string text);

View File

@@ -73,27 +73,33 @@ namespace OpenSim.Framework
{
}
public InventoryFolderBase(UUID id) : this()
public InventoryFolderBase(UUID id)
{
ID = id;
}
public InventoryFolderBase(UUID id, UUID owner) : this(id)
public InventoryFolderBase(UUID id, UUID owner)
{
ID = id;
Owner = owner;
}
public InventoryFolderBase(UUID id, string name, UUID owner, UUID parent) : this(id, owner)
public InventoryFolderBase(UUID id, string name, UUID owner, UUID parent)
{
ID = id;
Name = name;
Owner = owner;
ParentID = parent;
}
public InventoryFolderBase(
UUID id, string name, UUID owner, short type, UUID parent, ushort version) : this(id, name, owner, parent)
public InventoryFolderBase(UUID id, string name, UUID owner, short type, UUID parent, ushort version)
{
ID = id;
Name = name;
Owner = owner;
Type = type;
ParentID = parent;
Version = version;
}
}
}
}

View File

@@ -87,7 +87,16 @@ namespace OpenSim.Framework
protected string m_creatorId;
/// <value>
/// The CreatorId expressed as a UUID.tely
/// The UUID for the creator. This may be different from the canonical CreatorId. This property is used
/// for communication with the client over the Second Life protocol, since that protocol can only understand
/// UUIDs. As this is a basic framework class, this means that both the string creator id and the uuid
/// reference have to be settable separately
///
/// Database plugins don't need to set this, it will be set by
/// upstream code (or set by the get accessor if left unset).
///
/// XXX: An alternative to having a separate uuid property would be to hash the CreatorId appropriately
/// every time there was communication with a UUID-only client. This may be much more expensive.
/// </value>
public UUID CreatorIdAsUuid
{
@@ -100,18 +109,20 @@ namespace OpenSim.Framework
return m_creatorIdAsUuid;
}
set
{
m_creatorIdAsUuid = value;
}
}
protected UUID m_creatorIdAsUuid = UUID.Zero;
/// <summary>
/// Extended creator information of the form <profile url>;<name>
/// </summary>
protected string m_creatorData = string.Empty;
public string CreatorData // = <profile url>;<name>
{
get { return m_creatorData; }
set { m_creatorData = value; }
}
protected string m_creatorData = string.Empty;
/// <summary>
/// Used by the DB layer to retrieve / store the entire user identification.
@@ -151,6 +162,7 @@ namespace OpenSim.Framework
name = parts[2];
m_creatorData += ';' + name;
}
}
}

View File

@@ -49,8 +49,8 @@ namespace OpenSim.Framework
// use only one serializer to give the runtime a chance to
// optimize it (it won't do that if you use a new instance
// every time)
private static XmlSerializer serializer = new XmlSerializer(typeof(LandData));
private static XmlSerializer serializer = new XmlSerializer(typeof (LandData));
private Vector3 _AABBMax = new Vector3();
private Vector3 _AABBMin = new Vector3();
private int _area = 0;
@@ -65,11 +65,11 @@ namespace OpenSim.Framework
private byte[] _bitmap = new byte[512];
private string _description = String.Empty;
private uint _flags = (uint)ParcelFlags.AllowFly | (uint)ParcelFlags.AllowLandmark |
(uint)ParcelFlags.AllowAPrimitiveEntry |
(uint)ParcelFlags.AllowDeedToGroup | (uint)ParcelFlags.AllowTerraform |
(uint)ParcelFlags.CreateObjects | (uint)ParcelFlags.AllowOtherScripts |
(uint)ParcelFlags.SoundLocal | (uint)ParcelFlags.AllowVoiceChat;
private uint _flags = (uint) ParcelFlags.AllowFly | (uint) ParcelFlags.AllowLandmark |
(uint) ParcelFlags.AllowAPrimitiveEntry |
(uint) ParcelFlags.AllowDeedToGroup | (uint) ParcelFlags.AllowTerraform |
(uint) ParcelFlags.CreateObjects | (uint) ParcelFlags.AllowOtherScripts |
(uint) ParcelFlags.SoundLocal | (uint) ParcelFlags.AllowVoiceChat;
private byte _landingType = 0;
private string _name = "Your Parcel";
@@ -97,36 +97,16 @@ namespace OpenSim.Framework
private bool _mediaLoop = false;
private bool _obscureMusic = false;
private bool _obscureMedia = false;
private float _dwell = 0;
/// <summary>
/// Traffic count of parcel
/// </summary>
[XmlIgnore]
public float Dwell
{
get
{
return _dwell;
}
set
{
_dwell = value;
}
}
/// <summary>
/// Whether to obscure parcel media URL
/// </summary>
[XmlIgnore]
public bool ObscureMedia
{
get
{
public bool ObscureMedia {
get {
return _obscureMedia;
}
set
{
set {
_obscureMedia = value;
}
}
@@ -135,14 +115,11 @@ namespace OpenSim.Framework
/// Whether to obscure parcel music URL
/// </summary>
[XmlIgnore]
public bool ObscureMusic
{
get
{
public bool ObscureMusic {
get {
return _obscureMusic;
}
set
{
set {
_obscureMusic = value;
}
}
@@ -151,14 +128,11 @@ namespace OpenSim.Framework
/// Whether to loop parcel media
/// </summary>
[XmlIgnore]
public bool MediaLoop
{
get
{
public bool MediaLoop {
get {
return _mediaLoop;
}
set
{
set {
_mediaLoop = value;
}
}
@@ -167,14 +141,11 @@ namespace OpenSim.Framework
/// Height of parcel media render
/// </summary>
[XmlIgnore]
public int MediaHeight
{
get
{
public int MediaHeight {
get {
return _mediaHeight;
}
set
{
set {
_mediaHeight = value;
}
}
@@ -183,14 +154,11 @@ namespace OpenSim.Framework
/// Width of parcel media render
/// </summary>
[XmlIgnore]
public int MediaWidth
{
get
{
public int MediaWidth {
get {
return _mediaWidth;
}
set
{
set {
_mediaWidth = value;
}
}
@@ -199,14 +167,11 @@ namespace OpenSim.Framework
/// Upper corner of the AABB for the parcel
/// </summary>
[XmlIgnore]
public Vector3 AABBMax
{
get
{
public Vector3 AABBMax {
get {
return _AABBMax;
}
set
{
set {
_AABBMax = value;
}
}
@@ -214,14 +179,11 @@ namespace OpenSim.Framework
/// Lower corner of the AABB for the parcel
/// </summary>
[XmlIgnore]
public Vector3 AABBMin
{
get
{
public Vector3 AABBMin {
get {
return _AABBMin;
}
set
{
set {
_AABBMin = value;
}
}
@@ -229,14 +191,11 @@ namespace OpenSim.Framework
/// <summary>
/// Area in meters^2 the parcel contains
/// </summary>
public int Area
{
get
{
public int Area {
get {
return _area;
}
set
{
set {
_area = value;
}
}
@@ -244,14 +203,11 @@ namespace OpenSim.Framework
/// <summary>
/// ID of auction (3rd Party Integration) when parcel is being auctioned
/// </summary>
public uint AuctionID
{
get
{
public uint AuctionID {
get {
return _auctionID;
}
set
{
set {
_auctionID = value;
}
}
@@ -259,14 +215,11 @@ namespace OpenSim.Framework
/// <summary>
/// UUID of authorized buyer of parcel. This is UUID.Zero if anyone can buy it.
/// </summary>
public UUID AuthBuyerID
{
get
{
public UUID AuthBuyerID {
get {
return _authBuyerID;
}
set
{
set {
_authBuyerID = value;
}
}
@@ -274,14 +227,11 @@ namespace OpenSim.Framework
/// <summary>
/// Category of parcel. Used for classifying the parcel in classified listings
/// </summary>
public ParcelCategory Category
{
get
{
public ParcelCategory Category {
get {
return _category;
}
set
{
set {
_category = value;
}
}
@@ -289,14 +239,11 @@ namespace OpenSim.Framework
/// <summary>
/// Date that the current owner purchased or claimed the parcel
/// </summary>
public int ClaimDate
{
get
{
public int ClaimDate {
get {
return _claimDate;
}
set
{
set {
_claimDate = value;
}
}
@@ -304,14 +251,11 @@ namespace OpenSim.Framework
/// <summary>
/// The last price that the parcel was sold at
/// </summary>
public int ClaimPrice
{
get
{
public int ClaimPrice {
get {
return _claimPrice;
}
set
{
set {
_claimPrice = value;
}
}
@@ -319,14 +263,11 @@ namespace OpenSim.Framework
/// <summary>
/// Global ID for the parcel. (3rd Party Integration)
/// </summary>
public UUID GlobalID
{
get
{
public UUID GlobalID {
get {
return _globalID;
}
set
{
set {
_globalID = value;
}
}
@@ -334,14 +275,11 @@ namespace OpenSim.Framework
/// <summary>
/// Unique ID of the Group that owns
/// </summary>
public UUID GroupID
{
get
{
public UUID GroupID {
get {
return _groupID;
}
set
{
set {
_groupID = value;
}
}
@@ -349,14 +287,11 @@ namespace OpenSim.Framework
/// <summary>
/// Returns true if the Land Parcel is owned by a group
/// </summary>
public bool IsGroupOwned
{
get
{
public bool IsGroupOwned {
get {
return _isGroupOwned;
}
set
{
set {
_isGroupOwned = value;
}
}
@@ -364,14 +299,11 @@ namespace OpenSim.Framework
/// <summary>
/// jp2 data for the image representative of the parcel in the parcel dialog
/// </summary>
public byte[] Bitmap
{
get
{
public byte[] Bitmap {
get {
return _bitmap;
}
set
{
set {
_bitmap = value;
}
}
@@ -379,14 +311,11 @@ namespace OpenSim.Framework
/// <summary>
/// Parcel Description
/// </summary>
public string Description
{
get
{
public string Description {
get {
return _description;
}
set
{
set {
_description = value;
}
}
@@ -394,14 +323,11 @@ namespace OpenSim.Framework
/// <summary>
/// Parcel settings. Access flags, Fly, NoPush, Voice, Scripts allowed, etc. ParcelFlags
/// </summary>
public uint Flags
{
get
{
public uint Flags {
get {
return _flags;
}
set
{
set {
_flags = value;
}
}
@@ -410,14 +336,11 @@ namespace OpenSim.Framework
/// Determines if people are able to teleport where they please on the parcel or if they
/// get constrainted to a specific point on teleport within the parcel
/// </summary>
public byte LandingType
{
get
{
public byte LandingType {
get {
return _landingType;
}
set
{
set {
_landingType = value;
}
}
@@ -425,14 +348,11 @@ namespace OpenSim.Framework
/// <summary>
/// Parcel Name
/// </summary>
public string Name
{
get
{
public string Name {
get {
return _name;
}
set
{
set {
_name = value;
}
}
@@ -440,14 +360,11 @@ namespace OpenSim.Framework
/// <summary>
/// Status of Parcel, Leased, Abandoned, For Sale
/// </summary>
public ParcelStatus Status
{
get
{
public ParcelStatus Status {
get {
return _status;
}
set
{
set {
_status = value;
}
}
@@ -455,14 +372,11 @@ namespace OpenSim.Framework
/// <summary>
/// Internal ID of the parcel. Sometimes the client will try to use this value
/// </summary>
public int LocalID
{
get
{
public int LocalID {
get {
return _localID;
}
set
{
set {
_localID = value;
}
}
@@ -470,14 +384,11 @@ namespace OpenSim.Framework
/// <summary>
/// Determines if we scale the media based on the surface it's on
/// </summary>
public byte MediaAutoScale
{
get
{
public byte MediaAutoScale {
get {
return _mediaAutoScale;
}
set
{
set {
_mediaAutoScale = value;
}
}
@@ -485,14 +396,11 @@ namespace OpenSim.Framework
/// <summary>
/// Texture Guid to replace with the output of the media stream
/// </summary>
public UUID MediaID
{
get
{
public UUID MediaID {
get {
return _mediaID;
}
set
{
set {
_mediaID = value;
}
}
@@ -500,14 +408,11 @@ namespace OpenSim.Framework
/// <summary>
/// URL to the media file to display
/// </summary>
public string MediaURL
{
get
{
public string MediaURL {
get {
return _mediaURL;
}
set
{
set {
_mediaURL = value;
}
}
@@ -527,14 +432,11 @@ namespace OpenSim.Framework
/// <summary>
/// URL to the shoutcast music stream to play on the parcel
/// </summary>
public string MusicURL
{
get
{
public string MusicURL {
get {
return _musicURL;
}
set
{
set {
_musicURL = value;
}
}
@@ -543,14 +445,11 @@ namespace OpenSim.Framework
/// Owner Avatar or Group of the parcel. Naturally, all land masses must be
/// owned by someone
/// </summary>
public UUID OwnerID
{
get
{
public UUID OwnerID {
get {
return _ownerID;
}
set
{
set {
_ownerID = value;
}
}
@@ -558,14 +457,11 @@ namespace OpenSim.Framework
/// <summary>
/// List of access data for the parcel. User data, some bitflags, and a time
/// </summary>
public List<LandAccessEntry> ParcelAccessList
{
get
{
public List<LandAccessEntry> ParcelAccessList {
get {
return _parcelAccessList;
}
set
{
set {
_parcelAccessList = value;
}
}
@@ -573,14 +469,11 @@ namespace OpenSim.Framework
/// <summary>
/// How long in hours a Pass to the parcel is given
/// </summary>
public float PassHours
{
get
{
public float PassHours {
get {
return _passHours;
}
set
{
set {
_passHours = value;
}
}
@@ -588,14 +481,11 @@ namespace OpenSim.Framework
/// <summary>
/// Price to purchase a Pass to a restricted parcel
/// </summary>
public int PassPrice
{
get
{
public int PassPrice {
get {
return _passPrice;
}
set
{
set {
_passPrice = value;
}
}
@@ -603,14 +493,11 @@ namespace OpenSim.Framework
/// <summary>
/// When the parcel is being sold, this is the price to purchase the parcel
/// </summary>
public int SalePrice
{
get
{
public int SalePrice {
get {
return _salePrice;
}
set
{
set {
_salePrice = value;
}
}
@@ -619,14 +506,11 @@ namespace OpenSim.Framework
/// Number of meters^2 in the Simulator
/// </summary>
[XmlIgnore]
public int SimwideArea
{
get
{
public int SimwideArea {
get {
return _simwideArea;
}
set
{
set {
_simwideArea = value;
}
}
@@ -635,14 +519,11 @@ namespace OpenSim.Framework
/// Number of SceneObjectPart in the Simulator
/// </summary>
[XmlIgnore]
public int SimwidePrims
{
get
{
public int SimwidePrims {
get {
return _simwidePrims;
}
set
{
set {
_simwidePrims = value;
}
}
@@ -650,14 +531,11 @@ namespace OpenSim.Framework
/// <summary>
/// ID of the snapshot used in the client parcel dialog of the parcel
/// </summary>
public UUID SnapshotID
{
get
{
public UUID SnapshotID {
get {
return _snapshotID;
}
set
{
set {
_snapshotID = value;
}
}
@@ -666,14 +544,11 @@ namespace OpenSim.Framework
/// When teleporting is restricted to a certain point, this is the location
/// that the user will be redirected to
/// </summary>
public Vector3 UserLocation
{
get
{
public Vector3 UserLocation {
get {
return _userLocation;
}
set
{
set {
_userLocation = value;
}
}
@@ -682,14 +557,11 @@ namespace OpenSim.Framework
/// When teleporting is restricted to a certain point, this is the rotation
/// that the user will be positioned
/// </summary>
public Vector3 UserLookAt
{
get
{
public Vector3 UserLookAt {
get {
return _userLookAt;
}
set
{
set {
_userLookAt = value;
}
}
@@ -698,14 +570,11 @@ namespace OpenSim.Framework
/// Autoreturn number of minutes to return SceneObjectGroup that are owned by someone who doesn't own
/// the parcel and isn't set to the same 'group' as the parcel.
/// </summary>
public int OtherCleanTime
{
get
{
public int OtherCleanTime {
get {
return _otherCleanTime;
}
set
{
set {
_otherCleanTime = value;
}
}
@@ -713,14 +582,11 @@ namespace OpenSim.Framework
/// <summary>
/// parcel media description
/// </summary>
public string MediaDescription
{
get
{
public string MediaDescription {
get {
return _mediaDescription;
}
set
{
set {
_mediaDescription = value;
}
}
@@ -756,7 +622,7 @@ namespace OpenSim.Framework
landData._mediaURL = _mediaURL;
landData._musicURL = _musicURL;
landData._ownerID = _ownerID;
landData._bitmap = (byte[])_bitmap.Clone();
landData._bitmap = (byte[]) _bitmap.Clone();
landData._description = _description;
landData._flags = _flags;
landData._name = _name;
@@ -777,7 +643,6 @@ namespace OpenSim.Framework
landData._obscureMedia = _obscureMedia;
landData._simwideArea = _simwideArea;
landData._simwidePrims = _simwidePrims;
landData._dwell = _dwell;
landData._parcelAccessList.Clear();
foreach (LandAccessEntry entry in _parcelAccessList)

View File

@@ -32,7 +32,7 @@ using System.Reflection;
using System.Threading;
using log4net;
namespace OpenSim.Framework.Monitoring
namespace OpenSim.Framework
{
/// <summary>
/// Experimental watchdog for memory usage.
@@ -60,21 +60,13 @@ namespace OpenSim.Framework.Monitoring
private static bool m_enabled;
/// <summary>
/// Last memory churn in bytes per millisecond.
/// Average memory churn in bytes per millisecond.
/// </summary>
public static double AverageMemoryChurn
{
get { if (m_samples.Count > 0) return m_samples.Average(); else return 0; }
}
/// <summary>
/// Average memory churn in bytes per millisecond.
/// </summary>
public static double LastMemoryChurn
{
get { if (m_samples.Count > 0) return m_samples.Last(); else return 0; }
}
/// <summary>
/// Maximum number of statistical samples.
/// </summary>
@@ -97,7 +89,7 @@ namespace OpenSim.Framework.Monitoring
/// <summary>
/// Memory churn rate per millisecond.
/// </summary>
// private static double m_churnRatePerMillisecond;
private static double m_churnRatePerMillisecond;
/// <summary>
/// Historical samples for calculating moving average.

View File

@@ -1,33 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Framework.Monitoring")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("http://opensimulator.org")]
[assembly: AssemblyProduct("OpenSim")]
[assembly: AssemblyCopyright("OpenSimulator developers")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("74506fe3-2f9d-44c1-94c9-a30f79d9e0cb")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("0.7.5.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@@ -1,88 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Framework.Monitoring
{
public class PercentageStat : Stat
{
public long Antecedent { get; set; }
public long Consequent { get; set; }
public override double Value
{
get
{
// Asking for an update here means that the updater cannot access this value without infinite recursion.
// XXX: A slightly messy but simple solution may be to flick a flag so we can tell if this is being
// called by the pull action and just return the value.
if (StatType == StatType.Pull)
PullAction(this);
long c = Consequent;
// Avoid any chance of a multi-threaded divide-by-zero
if (c == 0)
return 0;
return (double)Antecedent / c * 100;
}
set
{
throw new InvalidOperationException("Cannot set value on a PercentageStat");
}
}
public PercentageStat(
string shortName,
string name,
string description,
string category,
string container,
StatType type,
Action<Stat> pullAction,
StatVerbosity verbosity)
: base(shortName, name, description, "%", category, container, type, pullAction, verbosity) {}
public override string ToConsoleString()
{
StringBuilder sb = new StringBuilder();
sb.AppendFormat(
"{0}.{1}.{2} : {3:0.##}{4} ({5}/{6})",
Category, Container, ShortName, Value, UnitName, Antecedent, Consequent);
AppendMeasuresOfInterest(sb);
return sb.ToString();
}
}
}

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