Compare commits

..

563 Commits

Author SHA1 Message Date
Justin Clark-Casey (justincc)
f6a7325961 Add information about each column to "show queues" region console command help. 2012-08-21 22:00:38 +01:00
Justin Clark-Casey (justincc)
ed63cafa65 Extend region console "show queues" command to show already collected time since last packeted received by the simulator from a viewer. 2012-08-21 22:00:31 +01:00
Justin Clark-Casey (justincc)
092e94035b Backport fix of inventory skeleton fetch from XInventoryServicesConnector.
This is not used by login if the inventory service and login service are housed in the same ROBUST instance (which is the default config)
2012-08-02 01:55:44 +01:00
Justin Clark-Casey (justincc)
fa3ebd85c9 minor: Comment out noisy ScriptTaskInventory Request log message 2012-08-02 01:36:37 +01:00
Justin Clark-Casey (justincc)
08a9b01123 Fix a bug in pCampbot grabbing behaviour where an exception would be thrown if the bot was not yet aware of any objects. 2012-08-02 01:35:31 +01:00
Justin Clark-Casey (justincc)
5772d23ff6 Look up the NPC module when the SensorRepeat class is created, rather than on every single sensor sweep. 2012-08-02 01:34:53 +01:00
Justin Clark-Casey (justincc)
1d0ff7da2a Resolve a deadlock between INPCModule and SensorRepeat by replacing the SensorRepeat list with a new list on add/removes rather than locking it for the duration of the sensor sweep.
A deadlock was observed today where NPC removal on a script thread would lock the NPC list and then try to lock the sensor list via scripted attachment removal.
Concurrently, the sensor sweep thread would lock the sensor list and then try to lock the NPC list to check NPC status.
This commit resolves the deadlock by replacing the sensor list on update rather than locking it for the duration of the sweep.
2012-08-02 01:30:35 +01:00
Justin Clark-Casey (justincc)
ec063b9088 Fix bug in SoundModule.TriggerSound() where every sound update to an avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain.
This was making sound attenuate oddly when there were NPCs in the region, though it could also happen with ordinary avatars.
2012-08-02 01:30:27 +01:00
Justin Clark-Casey (justincc)
12fbfb6125 If we're fetching active gestures via the XInventoryServiceConnector, then properly look at the ITEMS dictionary already returned rather than the level above this. 2012-08-02 01:30:17 +01:00
SignpostMarv
272cd9886d adding asset cache and map tile directories to .gitignore 2012-08-02 01:29:22 +01:00
Justin Clark-Casey (justincc)
627cfe6678 Remove the LandGeom checks in OdeScene - these are pointless since LandGeom is always IntPtr.Zero and contacts returned always have a valid geometry.
Possibly this was for a feature that was never implemented or was otherwise removed.
Thanks to SignpostMarv for the spot of the warning that shows this parameter was never changed.
2012-08-02 01:28:21 +01:00
Justin Clark-Casey (justincc)
aac4d9d682 Fix issue where RegionCombinerModule was not removing regions from its dictionary on RemoveRegion(), causing a later issue if regions were restarted (removed then readded). 2012-08-02 01:27:17 +01:00
Justin Clark-Casey (justincc)
25d39a19e1 When copying items, copy the item description field instead of the asset description field.
If we copy the asset description then we will only ever replicate the very first description, if there was one, not any subsequent changes.
Thanks to Oren Hurvitz of Kitely for this patch from http://opensimulator.org/mantis/view.php?id=6107
I have adapted it slightly to change the order of arguments (name before description rather than vice-versa) and slightly improve some method doc.
2012-08-02 01:27:03 +01:00
Justin Clark-Casey (justincc)
55d383e4be Add MemoryWatchdog class missing from git master a1e9964 2012-08-02 01:19:01 +01:00
Justin Clark-Casey (justincc)
b180fdd0fd Correct churn stat from MB/s from KB/s 2012-08-02 01:18:48 +01:00
Justin Clark-Casey (justincc)
cc6b2fdb9f Add experimental "OpenSim object memory churn" statistics to output of region console "show stats" command
This aims to capture the amount of memory that OpenSim turns over whilst operating a region.
This memory is not lost - apart from leaks it is reclaimed by the garbage collector.
However, the more memory that gets turned over the more work the GC has to do to reclaim it.
2012-08-02 01:13:58 +01:00
Justin Clark-Casey (justincc)
9d6ea27df0 Make SceneManager.OnRegionsReadyStatusChange event available.
This is fired when all regions are ready or when at least one region becomes not ready.
Recently added EventManager.OnRegionReady becomes OnRegionReadyStatusChange to match OnLoginsEnabledStatusChange
2012-08-02 00:50:02 +01:00
Melanie
2d66fcd4cd Committing Avination's memleak fix-a-thon, installment #2
Ensure items coming off the lockless queue are released. Also ensure this
is done when the queue is cleared.
2012-08-02 00:24:23 +01:00
Melanie
91ae1908fe Committing Avination's memleak fix-a-thon, installment #3
When linking, detach the no longer used SOG's from backup so they can be
collected. Since their Children collection is never emptied, they prevent
their former SOPs from being collected as well.
2012-08-02 00:23:47 +01:00
Melanie
ed962bb3d3 Commiting Avination's memleak fix-a-thon, installment #1
As the MinHeap shrinks, free object references that have been sent. Also,
free the last item when it empties.
2012-08-02 00:23:38 +01:00
Justin Clark-Casey (justincc)
9ea09d785c Add basic TestCreateRootScenePresence() regression test 2012-08-02 00:18:45 +01:00
Justin Clark-Casey (justincc)
e3db5fb603 Add EventManager.OnRegionLoginsStatusChange fired whenever logins are enabled or disabled at any point, not just during initial startup.
This replaces EventManager.OnLoginsEnabled which only fired when logins were first enabled
and was affected by a bug where it would never fire if the region started with logins disabled.
2012-08-02 00:11:11 +01:00
Justin Clark-Casey (justincc)
58aa51218e Add back notification to neighbouring regions when RegionReadyModule is not active accidentally just removed in 528004d 2012-08-02 00:11:00 +01:00
Justin Clark-Casey (justincc)
0fff0e1fad Perform other region ready actions even if simulator is configured to leave logins disabled on startup. 2012-08-02 00:10:46 +01:00
Justin Clark-Casey (justincc)
4457ec667a Stop the 15 second initial script compile wait if a script is being rezzed on a previously empty region. 2012-08-02 00:07:41 +01:00
Justin Clark-Casey (justincc)
7f2e6a55c4 Fix bug where region ready would be triggered a second time if a script was rezzed on a previously script-free region.
There is no need to listen for OnRezScript in RegionReadyModule since OnEmptyScriptCompileQueue will only fire if scripts were compiled.
2012-08-02 00:07:27 +01:00
Justin Clark-Casey (justincc)
92a01a7e70 Fix bug where region ready was being triggered twice in quick succession if a region contained no scripts. 2012-08-02 00:04:37 +01:00
Justin Clark-Casey (justincc)
4debc67b48 Establish EventManager.OnRegionReady event. This will only be triggerred once when the region is ready.
Switch MapImageServiceModule to use this.
2012-08-02 00:04:17 +01:00
Justin Clark-Casey (justincc)
c8f60acc30 Pass entire scene object in OnLoginsEnabled event rather than just the region name.
This saves listeners from having to re-retrieve the scene from their own lists, which won't work anyway if multiple regions with the same name have been allowed
2012-08-01 23:59:47 +01:00
Justin Clark-Casey (justincc)
272c3c1069 Only listen to LoginsEnabled event in RegionReadyModule if it has been asked to disable logins until all scripts have been compiled 2012-08-01 23:50:59 +01:00
Justin Clark-Casey (justincc)
5aa9c21e7d minor: switch around mixed up circuit code and endpoint data in "show connections" region console command 2012-07-25 23:37:21 +01:00
Justin Clark-Casey (justincc)
454c3fc913 Make LLClientView instant message handling asynchronous rather than synchronous to prevent long operations from holding up all inbound packet processing.
Giving a large folder from one avatar to another was causing a long delay when handled synchronously, since it took some time to retrieve the necessary data from the inventory service.
Handling this asynchronously instead stops this delay from disrupting all avatars in the scene.  This has been shown in OSGrid.
I see no reason for not handling all IM messages asynchronously, just as incoming chat is handled asynchronously, so this has been switched for all instant messages.
Thanks to Nebadon for testing this change out.
2012-07-25 23:37:20 +01:00
Justin Clark-Casey (justincc)
3cd7c59696 Comment out OnIncomingInstantMessage and OnInstantMessage handlers in GroupsModule, since these led to a private blank method 2012-07-25 23:37:18 +01:00
Justin Clark-Casey (justincc)
1f8ac33ecb Stop explicitly closing and nulling out Animator in order to prevent NREs in various places due to race conditions.
Even where checks are being made they aren't enough since they all assume that the Animator they just checked is still there in the next line, which is not necessarily the case without locking.
The memory used is small and these should be GC'd anyway when the SP is released.  If this is not happening then the wider problem of old SPs being retained needs to be resolved.
2012-07-25 23:37:15 +01:00
Justin Clark-Casey (justincc)
47e2922a40 Prevent race conditions between two threads that call LLClientView.Close() simultaneously (e.g. ack timeout and an attempt to reconnect) 2012-07-25 23:32:27 +01:00
Justin Clark-Casey (justincc)
4deb25da87 Add TestCreateDuplicateRootScenePresence() regression test. 2012-07-25 23:32:21 +01:00
Justin Clark-Casey (justincc)
587c8017ab Add basic TestCreateRootScenePresence() regression test 2012-07-25 23:32:06 +01:00
Justin Clark-Casey (justincc)
d5d801f218 Close() the ScenePresence after we've removed it from the scene graph, to cut down race conditions when another thread manages the grab the presence after some SP structures have been reset. 2012-07-25 23:30:59 +01:00
Justin Clark-Casey (justincc)
2f865da5c7 refactor: factor out common code in WebStatsModule.OnMakeRootAgent() 2012-07-19 01:00:50 +01:00
Justin Clark-Casey (justincc)
cf2f6843c6 In WebStatsModule.OnMakeRootAgent(), get region ID directly from SP.Scene.RegionInfo.RegionID instead of manually looking it up from the stored scene list. 2012-07-19 01:00:40 +01:00
Justin Clark-Casey (justincc)
97d084c9f5 Stop warning about no session from ViewerStats if user teleports to another region in the same simulator that was not next to the source region.
This was because teleporting to the new region invoked the new session setup code before the agent was removed from the old region, which then invoked the session teardown code.
Now, we only invoke the teardown code if the region ID occupied by the agent being removed is the same as the one registered for the current session.
2012-07-19 01:00:33 +01:00
Justin Clark-Casey (justincc)
14f72a9a43 Remove a callstack print out I accidentally left in 2 commits ago in 9ccb578 2012-07-19 00:57:50 +01:00
Justin Clark-Casey (justincc)
89efccaa71 Rather than instantiating a UTF8 encoding everywhere when we want to supress the BOM, use a single Util.UTF8NoBomEncoding.
This class is thread-safe (as evidenced by the provision of the system-wide Encoding.UTF8 which does not suppress BOM on output).
2012-07-19 00:57:36 +01:00
Justin Clark-Casey (justincc)
8f61da0759 Don't cache regions data on the other unused LocalGridServiceConnector that the module code still sets up even if we're using one directly instantiated from the RemoteGridServiceConnector.
Also improves log messages to indicate which regions are sending/receiving various neighbour protocol messages.
2012-07-19 00:50:17 +01:00
Justin Clark-Casey (justincc)
e88e87ff63 Stop redundantly passing in the endpoint to the LLClientView constructor.
This can always be retrieved via the LLUDPClient and is so done in various places already.
2012-07-19 00:45:19 +01:00
Justin Clark-Casey (justincc)
4f10d1aa0c Remove IClientIPEndpoint client interface for now.
This may well come back in the future when this subinterface is actually used but it currently isn't and I feel the name was poor.
Everything uses IClientAPI.RemoveEndPoint which also returned the full endpoint rather than just the ip address.
2012-07-19 00:45:08 +01:00
Justin Clark-Casey (justincc)
1912215c40 Remove IClientAPI.GetClientEP() in favour of existing identical IClientAPI.RemoteEndpoint. 2012-07-19 00:45:02 +01:00
Justin Clark-Casey (justincc)
ffbca99b57 Extend "show circuits" to show circuit code, ip and viewer name.
Also change to use standard table formatting
"show circuits" and "show connections" console commands are very similar but access different data structures.
2012-07-19 00:44:48 +01:00
Justin Clark-Casey (justincc)
f660a25fa7 Add active status to "show connections" 2012-07-19 00:40:35 +01:00
Justin Clark-Casey (justincc)
523d03fb76 Put output for "show connections" command into standard table format.
Also moves into own method.
2012-07-19 00:40:18 +01:00
Justin Clark-Casey (justincc)
85985a8c3e Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than constructing fresh copies.
The encodings are thread-safe and already used in such a manner in other places.
This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM.
2012-07-19 00:25:40 +01:00
Justin Clark-Casey (justincc)
013e002b00 Fix build break for windows with missing package for IScriptEngine in prebuild.xml for OpenSim.Region.CoreModules.Tests.dll 2012-07-11 23:29:45 +01:00
Justin Clark-Casey (justincc)
5269d77cf9 Allow XEngine StartDelay to be configured in the [XEngine] config section.
This is only currently meant for use by regression tests that don't have any issues if XEngine is started up quickly, since no other operations will be occuring simultaneously.
Therefore, this is not yet documented externally.
2012-07-11 23:29:39 +01:00
Justin Clark-Casey (justincc)
8c8e6220fb Remove WorldComm module from the regression TestCompileAndStartScript() since the infrastructure no longer fails if this module isn't present, at least on the tested codepaths 2012-07-11 23:29:31 +01:00
Justin Clark-Casey (justincc)
150860c964 Add regression TestDetachScriptedAttachmentToInventory()
This currently only does a relatively crude check for a ScriptState node in the serialized xml
2012-07-11 23:29:24 +01:00
Justin Clark-Casey (justincc)
0cb1b0bb4a Add regression TestRezScriptedAttachmentsFromInventory() though this currently only checks for the presence of script items, not for started scripts 2012-07-11 23:29:16 +01:00
Justin Clark-Casey (justincc)
56d894ae24 refactor: move management of SOP.SitTargetAvatar into SOP.AddSittingAvatar() and SOP.RemoveSittingAvatar() 2012-07-11 23:29:07 +01:00
Justin Clark-Casey (justincc)
b34fd50155 Revert "refactor: Add SOP.IsSitTargetOccupied to improve readability"
This reverts commit c8f0d476d2.
On reconsideration, I think this is less readable since immediately following code still sets SitTargetAvatar directly
2012-07-11 23:15:35 +01:00
Justin Clark-Casey (justincc)
74486e767d refactor: Add SOP.IsSitTargetOccupied to improve readability 2012-07-11 23:15:23 +01:00
Justin Clark-Casey (justincc)
1b8814878d refactor: use sit orientation argument passed in to SP.SendSitResponse() rather than creating a new copy
There are no issues with side-effects since this is a struct.
2012-07-11 23:15:14 +01:00
Justin Clark-Casey (justincc)
095375d63d Move common code to detect whether a part has a valid sit target into a SOP property rather than being repeated in SP.
This also makes the detection in SP.FindNextAvailableSitTarget() and SendSitResponse() identical.
Previously they varied slightly (SendSitResponse didn't check for an older type of invalid quaternion) but the practical effect is most probably zero.
2012-07-11 23:15:06 +01:00
Justin Clark-Casey (justincc)
cb4e074a8c Remove log line accidentally left in SP.SendSitResponse() 2012-07-11 23:14:59 +01:00
Justin Clark-Casey (justincc)
222f844d65 Disable logging in regression test in OSSL_ApiAttachmentTests 2012-07-11 23:14:52 +01:00
Justin Clark-Casey (justincc)
bb2a9060f1 Fix recent SOP.GetSittingAvatars() to return null if there are no sitting avatars rather than throwing an exception.
Extends sitting avatar regression tests to test new sitters information
2012-07-11 23:14:45 +01:00
Justin Clark-Casey (justincc)
e21dd88ed5 When an attachment is detached to inv or derezzed, stop the scripts, update the known item with script state still in the script engine and then remove the scripts.
This is to fix a regression starting from 5301648 where attachments had to start being deleted before persistence in order to avoid race conditions with hud update threads.
2012-07-11 23:14:36 +01:00
Justin Clark-Casey (justincc)
35457448ca If a script is being stopped manually, then give the scriptpool thread 1 second to finish normally before forcibly aborting.
This is to avoid the worst of the problems in mono 2.6, 2.10 where an aborted thread does not always release all its locks.
This very short grace period is identical to the existing behaviour when a script is removed from the scene.
2012-07-11 23:14:30 +01:00
Justin Clark-Casey (justincc)
596caf41db This script allows an object to be attached directly from prim inventory to another avatar in the scene.
Very useful in serious game/environment scenarios where its only allowed for trusted creators.
Threat level Severe
2012-07-11 23:14:14 +01:00
Justin Clark-Casey (justincc)
c62b46a167 Don't allow a prim to be sat upon if its part of an attachment 2012-07-11 23:14:04 +01:00
Justin Clark-Casey (justincc)
2b3098f011 Do not allow a script to attach a prim if its being sat upon.
This prevents a stack overflow where a get position on the avatar will refer to the attachment which will in turn refer back to the avatar.
This required recording of all sitting avatars on a prim which is done separately from recording the sit target avatar.
Recording HashSet is null if there are no sitting avatars in order to save memory.
2012-07-11 23:13:48 +01:00
Justin Clark-Casey (justincc)
74b4efd7f9 minor: remove some recent mono compiler warnings 2012-07-11 23:07:17 +01:00
Justin Clark-Casey (justincc)
298c4c0eb5 Remove duplicate Warp3DImageModule entry in CoreModulePlugin.addin.xml
This was causing 2 copies of the module to be created for each scene.
Probably no bad consequences other than a small waste of memory (both for the module and for the warp3D renderer it loaded)
2012-07-11 23:07:09 +01:00
Justin Clark-Casey (justincc)
068917bc29 Remove redundant SetScene() function in Scene.AddSceneObject()
This is always done later on in SceneGraph.AddSceneObject() if the call hasn't failed due to sanity checks.
There's no other purpose for this method to exist and it's dangerous/pointless to call in other conditions.
2012-07-11 23:06:41 +01:00
Justin Clark-Casey (justincc)
d8f1d2892c Remove now duplicate interregion object check that should have been removed a few commits ago in 43a2da9 2012-07-11 23:06:30 +01:00
Justin Clark-Casey (justincc)
ccf8e89193 minor: Remove some wrong comments in attachments regression tests 2012-07-11 23:06:23 +01:00
Justin Clark-Casey (justincc)
f17f58ac2a Add assert to attachment regression tests to check that number of objects in the scene graph 2012-07-11 23:06:14 +01:00
Justin Clark-Casey (justincc)
6bcb5baab6 Pull prim crossing/teleport checks up into Scene.IncomingCreateObject() from Scene.AddObject()
Only IncomingCreateObject() needs these checks.  General object adding does not need to perform crossing perm checks
2012-07-11 23:05:59 +01:00
Justin Clark-Casey (justincc)
0aaf935333 refactor: extract method UpdateUserInventoryWithAttachment() from AttachObject() for better code comprehension 2012-07-11 23:05:53 +01:00
Justin Clark-Casey (justincc)
b30806822e Log MONO_THREADS_PER_CPU value on simulator startup, or "unset" if it is not set 2012-07-11 23:05:43 +01:00
Justin Clark-Casey (justincc)
a2c3dfc422 Log warning if time between invocations of the watchdog thread is twice the timer setting.
This is to help detect situations where thread timeout warnings are being generated because of general machine issues rather than deadlock, network or other problems.
2012-07-11 23:05:34 +01:00
Justin Clark-Casey (justincc)
4050a6f8bb minor: add client name to various login service log messages to disambiguate messages from concurrent logins. Also adds destination resolution debug log message showing region endpoint.
Adding endpoint to the log helps to find issues where the region external host information has been wrongly configured
2012-07-11 23:05:26 +01:00
Justin Clark-Casey (justincc)
0d0d04c484 minor: Add more information to OSFunctionThreatLevel and clarify some text in using PARCEL_OWNER, PARCEL_GROUP_MEMBER, ESTATE_MANAGER, ESTATE_OWNER permission categories 2012-07-11 23:05:09 +01:00
SignpostMarv
952b3448a6 porting console commands from raw2sculpt 3.2 2012-07-11 23:05:01 +01:00
Justin Clark-Casey (justincc)
d53ef3b302 Add OSSL function osForceAttachToAvatarFromInventory()
This works like osForceAttachToAvatar() but allows an object to be directly specified from the script object's inventory rather than forcing it to be rezzed in the scene first.
Still only attaches objects to the owner of the script.
This allows one to bypass the complicated co-ordination of first rezzing objects in the scene before attaching them.
Threat level high.
2012-07-11 23:04:49 +01:00
Justin Clark-Casey (justincc)
48e88397a0 Use GetInventoryItem() in llRezAtRoot rather than iterating through a cloned dictionary 2012-07-11 23:04:42 +01:00
Justin Clark-Casey (justincc)
976190fe96 refactor: In llGetNotecardLine() use existing GetInventoryItem() rather than inspecting a clone of the TaskInventory dictionary that was not cloned thread-safe 2012-07-11 23:04:34 +01:00
Justin Clark-Casey (justincc)
1e025d6074 refactor: In llGetNumberOfNotecardLines() use existing GetInventoryItem() rather than inspecting a clone of the TaskInventory dictionary that was not cloned thread-safe 2012-07-11 23:04:27 +01:00
Justin Clark-Casey (justincc)
fffd2fe10d refactor: use existing GetInventoryItem() in GetScriptByName(), itself renamed from ScriptByName() 2012-07-11 23:01:41 +01:00
Justin Clark-Casey (justincc)
cf8adbe007 refactor: In llGetInventoryType() use existing GetInventoryItem() 2012-07-11 23:01:33 +01:00
Justin Clark-Casey (justincc)
890f617e58 refactor: In llGetInventoryCreator() use existing GetInventoryItem() 2012-07-11 23:01:27 +01:00
Justin Clark-Casey (justincc)
6ff0e58db7 refactor: In llGetInventoryPermMask() use existing GetInventoryItem() 2012-07-11 23:00:57 +01:00
Justin Clark-Casey (justincc)
795443cff1 refactor: in llGetInventoryPermMask use existing GetInventoryItem() 2012-07-11 23:00:50 +01:00
Justin Clark-Casey (justincc)
8c7f511e55 refactor: In llRemoteLoadScriptPin() use existing GetInventoryItem() 2012-07-11 23:00:43 +01:00
Justin Clark-Casey (justincc)
0acac2f890 refactor: replace use of LSL_Api.GetTaskInventoryItem() with existing GetInventoryItem() 2012-07-11 23:00:36 +01:00
Justin Clark-Casey (justincc)
72554fc5b8 refactor: In llGetInventoryKey() use existing GetInventoryItem() 2012-07-11 23:00:28 +01:00
Justin Clark-Casey (justincc)
aa1442b07e In llMessageLinked() use GetInventoryItems() rather than cloning TaskInventory directory
GetInventoryItems() returns a new list and so is equivalent, and creates this list under lock whereas Clone() is not thread-safe
2012-07-11 23:00:21 +01:00
Justin Clark-Casey (justincc)
e8a0ec1287 In llRequestInventoryData() use GetInventoryItems() rather than cloning TaskInventory directory
GetInventoryItems() returns a new list and so is equivalent, and creates this list under lock whereas Clone() is not thread-safe
2012-07-11 23:00:13 +01:00
Justin Clark-Casey (justincc)
3436be2046 refactor: In llCollisionSound() use existing GetInventoryItem() method rather than have it iterate through TaskInventory itself. 2012-07-11 23:00:07 +01:00
Justin Clark-Casey (justincc)
9a0bcb7750 refactor: In llRemoveInventory() use existing GetInventoryItem() method rather than have it iterate through TaskInventory itself. 2012-07-11 22:59:59 +01:00
Justin Clark-Casey (justincc)
218fe36f84 refactor: make llGiveInventory() use existing GetInventoryItem() method rather than iterate through TaskInventory itself. 2012-07-11 22:59:53 +01:00
Justin Clark-Casey (justincc)
07298c8b4f refactor: rename Watchdog.WATCHDOG_TIMEOUT_MS to DEFAULT_WATCHDOG_TIMEOUT_MS to reflect what it actually is 2012-07-11 22:59:46 +01:00
Justin Clark-Casey (justincc)
d9f40d1ebc minor: Add some method doc to HasGroupChanged and Schedule GroupForFull/PartUpdate() to indicate when region modules need to invoke them 2012-07-11 22:59:39 +01:00
Justin Clark-Casey (justincc)
eddff428ed Removing unused handling of incoming create object by userID and itemID only.
It appears this was never actually used since attachments were rezzed in other code.
This was never available on remote simulator comms, only local.
2012-07-11 22:58:57 +01:00
Justin Clark-Casey (justincc)
61aaa10460 Remove code listed for removal in 0.7.3 that handled script restart for incoming attachments from pre-fatpack regions (versions of OpenSimulator more than a year old) 2012-07-11 22:58:50 +01:00
Justin Clark-Casey (justincc)
e1d6929e61 Move update of the final optional ODE total frame stat inside the OdeLock rather than outside to avoid a very occasional race condition with the stat collection thread 2012-07-11 22:58:37 +01:00
Justin Clark-Casey (justincc)
6b87873aa7 refactor: rename _collisionEventPrim to m_collisionEventActors and _collisionEventPrimChanges to m_collisionEventActorsChanges to reflect their actual contents.
These dictionaries handle all actor types, not just physical prims.
2012-07-11 22:58:29 +01:00
Justin Clark-Casey (justincc)
f690acbfb6 Fix a regression where we stopped removing avatars from collision event reporting on logout, rather than stopping clearing their collision events.
This occurred in b18c8c8 (Thu May 17 2012).
This was a cause of very occasional race conditions and likely memory leakage as clients came and went from the region.
2012-07-11 22:58:09 +01:00
Justin Clark-Casey (justincc)
f49c850269 If a link points to a non-existing item in FetchInventory caps, then don't try to add it to the return data rather than suffering an exception later on 2012-07-11 22:58:01 +01:00
Justin Clark-Casey (justincc)
70f85af75b Add IScene.Name for code clarity to replace the RegionInfo.RegionName used in many, many log messages. 2012-07-11 22:57:53 +01:00
Justin Clark-Casey (justincc)
663b0cc681 Change AttachmentsModule.DetachSingleAttachmentToInv() to accept a SOG directly instead of an item ID to then shuffle through attachments, saving CPU busywork.
Almost all callers already had the sog to hand.
Still checking that it's really an attachment, but now by inspecting SOG.AttachedAvatar
2012-07-11 22:57:39 +01:00
Justin Clark-Casey (justincc)
733a8c9f89 Rather than iterating through all SOGs in the scene looking for the one that matches out fromItemID on detach, go through the agent's attachment sog list instead. 2012-07-11 22:57:31 +01:00
Justin Clark-Casey (justincc)
25109c8e4d Remove code that tried to delete an attachment back to inventory if RezSingleAttachmentFromInventoryInternal() returned null.
null would only ever be returned if the item couldn't be located within inventory and this would happen immediately.
In this case, derezzing wouldn't work anyway since there is no item to derez.
2012-07-11 22:57:22 +01:00
Justin Clark-Casey (justincc)
51724128bf If rest of first line after colon is blank then still warn about running in XEngine if engine specified does not exist.
This is to take account of situations where the user was intending to specify a script engine using colon using its default language.
This probably generates few false positive as scripts are less likely to end a first line colon with a comment for other purposes.
2012-07-11 22:57:12 +01:00
Justin Clark-Casey (justincc)
461831a65e Avoid reporting false positives when a colon is in a comment in the first line of a script where the user was not trying to select a different script engine.
This works by only posting the "Selected engine unavailable" message if we're falling back on XEngine and the language is one handled by XEngine.
In cases where the language is not handled or not allowed, the user will still be notified by the later compiler error.
This avoids the overwhelming majority of false positives where the first line contains a : for other reasons (e.g. source control systems, vim settings, etc.)
Ultimately, I think it would be better to detect script language/engine with a mechanism that didn't just rely on : detection (e.g like #! in unix scripts).
2012-07-11 22:56:59 +01:00
Justin Clark-Casey (justincc)
c6fa09c3af minor: reuse colon index calculation in XEngine.OnRezScript. The index if a colon is found on the first line will always be the same as for the whole script. 2012-07-11 22:56:45 +01:00
Justin Clark-Casey (justincc)
9ccf56eaae Fix issue in InventoryArchiveTestCase where it didn't call down to OpenSimTestCase.SetUp() 2012-06-27 21:52:23 +01:00
Justin Clark-Casey (justincc)
ea9b0794e0 refactor: Move ScenePresence <-> AgentData attachments copying code into AttachmentsModule. 2012-06-27 21:52:16 +01:00
Justin Clark-Casey (justincc)
96191241be Automatically disable log4net before each regression test so that logging is confined to a single test if it's turned on.
This involves making test classes inherit from a common OpenSimTestCase.
This will be applied to more classes as required.
2012-06-27 21:52:08 +01:00
Justin Clark-Casey (justincc)
779f0ede49 Fix output for help on some object region console commands 2012-06-27 21:51:54 +01:00
Justin Clark-Casey (justincc)
e511106d8d Show region positions in "show regions" robust console command 2012-06-27 21:51:48 +01:00
Justin Clark-Casey (justincc)
37f22e2946 minor: correct GridService "show regions" cibsike cinnabd usage statement 2012-06-27 21:51:40 +01:00
Justin Clark-Casey (justincc)
b802906827 refactor: Remove unnecessary AttachmentModuleTests.m_userId in favour of local variables 2012-06-27 21:51:34 +01:00
Justin Clark-Casey (justincc)
c6fb5f0fe4 refactor: Use local attachment module variables instead of global m_attMod.
This also avoids confusion between tests where one sets up m_attMod and another accidentally uses it after failing to set one up itself.
2012-06-27 21:51:27 +01:00
Justin Clark-Casey (justincc)
8909e70fc3 refactor: make m_presence a local variable in all AttachmentsModuleTests since it doesn't need to be global and some tests set up more than one sp 2012-06-27 21:51:19 +01:00
Justin Clark-Casey (justincc)
78fcee1f4b Add regression test to check that attachments in source region are deleting when an agent teleports to a neighbouring region 2012-06-27 21:51:12 +01:00
Justin Clark-Casey (justincc)
3106a0f25e If crossing attachments into another region pre-fatpack, clone objects before changing properties to avoid hud display race condition with update threads.
This matches behaviour in fatpack crossing, where attachments are cloned before their properties are changed.
This only applies to crossings to simulators running code released before April 2011.
2012-06-27 21:51:03 +01:00
Justin Clark-Casey (justincc)
19c2f08a8b Add much easier ConsoleDisplayTable AddColumn() and AddRow() methods.
Use these for new "show regions" command rather than old cumbersome stuff.
2012-06-27 21:50:52 +01:00
Justin Clark-Casey (justincc)
005ca12a99 Add "show regions" console command to ROBUST to show all regions currently registered.
Command is not added in standalone, which has its own version of "show regions" that can also show estate name
2012-06-27 21:50:44 +01:00
Justin Clark-Casey (justincc)
02fe1a676e Add "show region at" command to grid service to get the details of a region at a specific location. "show region" command becomes "show region name" to disambiguate
This is the same format as used by "show object name", etc.
"deregister region" also becomes "deregister region id"
2012-06-27 21:50:38 +01:00
Justin Clark-Casey (justincc)
03fc8cf155 minor: update currently commented out log message at top of AvatarFactoryModule.SetAppearance() for future use 2012-06-27 21:50:30 +01:00
Justin Clark-Casey (justincc)
8dedd91961 When attachments are being saved and deleted for a closing root agent, delete first to avoid a hud race condition with update threads.
If delete doesn't occur first then the update thread can outrace the IsAttachment = false necessary to save attachments and send hud artifacts to other viewers.
2012-06-27 21:50:22 +01:00
Justin Clark-Casey (justincc)
0ac040d9ca In AttachmentsModule.DetachSingleAttachmentToInvInternal(), remove attachment before changing properties for correct inventory serialization.
Serialization of attachments requires IsAttachment = false so that correct positions are serialized instead of avatar position.
However, doing this when a hud is still attached allows race conditions with update threads, resulting in hud artifacts on other viewers.
This change sets SOG.IsDeleted before serialization changes take place (IsDeleted itself is not a serialized property).
LLClientView then screens out any deleted SOGs before sending updates to viewers.
2012-06-27 21:50:09 +01:00
Justin Clark-Casey (justincc)
c5e5308120 Resolve various race conditions between accessing and removing external script URLs by more consistently locking on m_UrlMap 2012-06-27 21:45:07 +01:00
Justin Clark-Casey (justincc)
1cfaacb88b Avoid a race condition where an incoming request to a script external URL can trigger an exception is the URL was being removed at the same time.
This involves three steps
1) Return gracefully in UrlModule.HttpRequestHandler() instead of throwing an exception when the url cannot be found in its index
2) Return true instead of false in HasEvents() if no matching request is found in the map.  This call will only happen in the first place for raced requests.
3) Return a 404 in GetEvents() if the request is not in the index, rather than a blank 200 OK.

Many thanks to Tom Haines in http://opensimulator.org/mantis/view.php?id=6051 for doing some of the work on this.
2012-06-27 21:45:00 +01:00
Justin Clark-Casey (justincc)
689cafec63 Avoid race condition between m_PrimObjects iteration in XEngine.PostObjectEvent and places where the list is modified by extending the m_PrimObjects lock. 2012-06-27 21:44:53 +01:00
Justin Clark-Casey (justincc)
d4cd9e050b If starting scripts on initial sim start, provide INFO level log feedback each time 50 scripts have been started.
This is to provide an indication of what's happening now that the default isn't to report every single script start.
Changes XEngine logging level in OpenSim.exe.config from WARN to INFO.
2012-06-27 21:44:45 +01:00
Justin Clark-Casey (justincc)
472785a5e8 Eliminate unnecessary extra call to TriggerEmptyScriptCompileQueue in XEngine.DoOnRezScriptQueue()
The later invocation of this function will happen on an empty compile queue.
2012-06-27 21:44:38 +01:00
Justin Clark-Casey (justincc)
da28fcd357 Stop flicking IsAttachment false and then true in AttachmentsModule.UpdateAttachmentPosition() in order to avoid a hud update race condition.
Previously, setting IsAttachment to false then true was necessary to serialize the updated attachment object information.
However, UpdateAttachmentPosition no longer does this update.
Whilst IsAttachment is set to false there is a race condition where the update thread can wrongly send hud object updates to clients that do not own the hud, resulting in screen artifacts.
2012-06-27 21:44:20 +01:00
Justin Clark-Casey (justincc)
1999338773 Fix bug where attachments would not retain position if just rotated and not moved.
This was because we were not setting AttachedPos in SOG.UpdateGroupPositionPR, unlike UpdateGroupPosition
2012-06-27 21:44:12 +01:00
Justin Clark-Casey (justincc)
95670d2086 refactor AttachmentsModule tests to use a common method for standard attachment item setup 2012-06-27 21:44:04 +01:00
Justin Clark-Casey (justincc)
af2c48449c Add regression test for updating attachment position 2012-06-27 21:43:58 +01:00
Justin Clark-Casey (justincc)
ffc6110edf Add item id, name, prim name and id to log message when state exists but loading fails.
Drop logging about memory limit exceeded to warn from error
2012-06-27 21:43:49 +01:00
Justin Clark-Casey (justincc)
1edd1f93c1 Retrigger build - last jenkins run was glitched 2012-06-27 21:41:49 +01:00
Justin Clark-Casey (justincc)
b6e42da21a Add state file location to errors logged when there's some issue with retrieving state (e.g. exceeds memory limit) 2012-06-27 21:41:34 +01:00
Justin Clark-Casey (justincc)
2e0402433d Use HasPrivateAttachmentPoint properties in SOG.DeleteGroupFromScene() instead of magic numbers 2012-06-27 21:41:24 +01:00
Justin Clark-Casey (justincc)
d19600e257 refactor: use SOG.HasPrivateAttachmentPoint in SOP.SendTerseUpdateToClient() instead of attachmentpoint magic numbers. 2012-06-27 21:41:15 +01:00
Justin Clark-Casey (justincc)
a6d97e6353 As with LLSDInventoryItem from commit 01a2b0b, send type values in LLSDInventoryFolder for inventory CAPs as integers rather than strings.
Should also resolve some issues with exceptions being thrown in some inventory fetches.
2012-06-20 23:56:25 +01:00
Justin Clark-Casey (justincc)
8eb39eb3ac Lower warn logging on not having friends/group module on permissions to debug.
It's a valid configuration not to have these modules, but I think it's still worth logging the fact that certain permissions won't work (always return true)
2012-06-20 23:55:58 +01:00
Justin Clark-Casey (justincc)
553ac6335d minor: Lower flotsam asset cache warning about not having a FlotsamCache.ini to debug
It's perfectly okay not to have this section.
2012-06-20 23:55:51 +01:00
Justin Clark-Casey (justincc)
32a2515817 Change default logging level for XEngine to WARN instead of DEBUG.
This is to reduce log spam from script loading, which is especially spammy for avatar movements with scripted attachments.
All important messages are at warn or above.
If you still want/need to see these messages, set <level value="DEBUG"/> in the <logger name="OpenSim.Region.ScriptEngine.XEngine"> section of OpenSim.exe.config.
This affects no other package logs, which still output at the root configured level (currently DEBUG by default).
2012-06-20 23:55:42 +01:00
Justin Clark-Casey (justincc)
a0482bccc7 Remove STARTUP COMPLETE message from the startuplogo.txt file and into main logging 2012-06-20 23:55:36 +01:00
Justin Clark-Casey (justincc)
3291e256ba Comment out the neighbour and land in connectors from info logging that they are starting up 2012-06-20 23:55:27 +01:00
Justin Clark-Casey (justincc)
fb7573f713 Comment out recently added log message detailing number of scripts started when compile queue empties for now 2012-06-20 23:55:16 +01:00
Justin Clark-Casey (justincc)
4684207d6e Raise some IO associated Exception logging in XEngine to error level, in line with other similar cases.
Remove more unnecessary Close() calls - these are being triggered by the Dispose() called when exiting the using statement for these sdk io objects.
2012-06-20 23:55:09 +01:00
Justin Clark-Casey (justincc)
499b778391 Log how many scripts are candidates for starting and how many are actually started.
Adds DebugLevel infrastructure to XEngine though currently commented out and unused.
2012-06-20 23:54:16 +01:00
Justin Clark-Casey (justincc)
9779ceded5 If RegionReady is active, don't falsely say that logins are enabled in the main scene loop before RegionReady is signalled when initial script compilation finishes.
Also raises this logging level to Info from Debug since this information is of high importance.  This matches the behaviour of the RegionReady module
2012-06-20 23:44:28 +01:00
Justin Clark-Casey (justincc)
512d0ac411 minor: If logging because mesh/sculpt data isn't present for an object, log object UUID rather than local id, since UUID doesn't potentially vary between simulator starts. 2012-06-20 23:44:16 +01:00
Justin Clark-Casey (justincc)
981c7d63a0 Like the assembly and text files, only write the c#-lsl linemap in XEngine.SetXMLState() if the trust binaries flag is set.
This doesn't affect other locations where the map is written, such as on script compilation.
2012-06-20 23:44:03 +01:00
Justin Clark-Casey (justincc)
7bd1601a3f minor: Add a little more detail to IOException logging in XEngine.SetXMLState()
Also removes superflous Close() commands for statements taking place within using() constructs
Also adds some comment out debug log messages for future use.
2012-06-20 23:43:47 +01:00
Justin Clark-Casey (justincc)
3aef006e78 Change read config paramter from max_urls_per_simulator to max_external_urls_per_simulator, which is what it was meant to be 2012-06-20 23:33:54 +01:00
Justin Clark-Casey (justincc)
9a6aa528db Fix bug introduced in commit c6e3752 (13 Jun 2012) where poll responses would always return OK even if some other status code had been set 2012-06-20 23:33:46 +01:00
Justin Clark-Casey (justincc)
02a163848c Implement max_external_urls_per_simulator setting in [LL-Functions] to allow configuration of how many urls can be set up by llRequestURL()
Defaults remains as 100.
This setting is per simulator instead of per region due to how the url script module is structured.
2012-06-20 23:33:38 +01:00
Justin Clark-Casey (justincc)
b9f122be07 Add region name to UseCircuitCode log messages 2012-06-20 23:33:27 +01:00
Justin Clark-Casey (justincc)
e64ca361df Put all debug console commands into a single Debug section rather than scattering them over other categories 2012-06-20 23:33:13 +01:00
Justin Clark-Casey (justincc)
8a11c4e7d4 Make the "debug http" command available for robust as well as the simulator. This allows one to see incoming requests as they happen.
This required making everything use the common MainServer class for registering and retrieving http servers, rather than duplicate structures.
2012-06-20 23:33:04 +01:00
Justin Clark-Casey (justincc)
584a076bec Add main instance to internal MainServer.m_Servers list to simplify internal logic.
This does require the server to be added before it is set as the main Instance
2012-06-20 23:32:57 +01:00
Justin Clark-Casey (justincc)
88596d6097 minor: Tell user the current debug http level if "debug http" console command is executed without a level parameter 2012-06-20 23:32:44 +01:00
Justin Clark-Casey (justincc)
84d97b3bc0 When setting debug http level, do this for all known http servers, not just the main instance. 2012-06-20 23:32:38 +01:00
Justin Clark-Casey (justincc)
2b4e97eeaf Make XMLRPCModule use an existing HTTP server if one already exists on the desired port. 2012-06-20 23:32:30 +01:00
Justin Clark-Casey (justincc)
a544280ef2 Get rid of some unnecessary null checks in RegionApplicationBase.StartupSpecific() - a constructor can never return null.
Also adds some method doc to MainServer
2012-06-20 23:32:23 +01:00
Justin Clark-Casey (justincc)
3a0f9836f3 minor: Extend 'debug http' usage statement to 0..3 from 0..2 2012-06-20 23:32:12 +01:00
Justin Clark-Casey (justincc)
4bfac5688d Shuffle "debug http" levels so that 1 and 2 now cause different levels of warn to be logged if we receive invalid xml for xmlrpc. 2012-06-20 23:32:06 +01:00
Justin Clark-Casey (justincc)
0fb93042c6 Fix a regression in BaseHttpServer.HandleXmlRpcRequests() from recent c6e3752
Accidentally make responseString null by default instead of String.Empty.
It needs to be something in case the XmlRpcRequest deserialize throws an exception due to bad xml (a failure which we silently swallow!)
2012-06-20 23:31:50 +01:00
Melanie
a3586a7c4b Fix not sending TransferInfo when an asset is not found. This clogs
up the sound pipeline in the viewer.
2012-06-20 23:31:02 +01:00
Justin Clark-Casey (justincc)
d4ff56710b Don't include time to transmit response back to requester when assessing slow handling of requests.
This is to avoid logging a 'slow' request when the source of delay is the viewer in processing a response.
This is not something we can do much about on the server end - it's server-side delay that we're interested in.
To ensure consistency, this commit also had to refactor and simplify inbound non-poll network request handling, though there should be no functional change.
IOSHttpResponse no longer exposes the Send() method, only classes in OpenSim.Framework.Servers.HttpServer should be doing this.
Only the GetTextureHandler was sending its own response.  Now it leaves this to BaseHttpServer, like all other core handlers.
2012-06-20 23:29:49 +01:00
Justin Clark-Casey (justincc)
6219c137e1 Fix very recent regression in 917d753 where I put the ++updatesThisCall outside the batching part of ProcessEntityUpdates()
This stopped any batching happening and since this method is called periodically updates were sent very slowly
2012-06-14 04:00:32 +01:00
Justin Clark-Casey (justincc)
da3877a77d If we're going to discard a terse update block because it's now someone else's hud, then don't still add it to the list of blocks for the update message. 2012-06-14 04:00:22 +01:00
Justin Clark-Casey (justincc)
10ed7e3bbc correct wrong incomplete comment from previous commit 3c3ea19 in AttachmentsModule 2012-06-14 04:00:04 +01:00
Justin Clark-Casey (justincc)
f248f8bf31 Fix a bug where scene objects attached as HUDs through scripts would not disappear for other avatars.
We do this by sending a kill message for that object to all other avatars apart from the one that has the hud.
2012-06-14 03:59:56 +01:00
Justin Clark-Casey (justincc)
6f2031001b Fix a race condition where an object update for a hud could be sent to non-owner avatars if the hud was attached directly from within the region.
If this happens, then the non-owners would see unremovable huds that they did not own until relog, and sometimes even beyond that.
This was due to a race between the entity update and the attachment code when moving an object from within scene to a hud.
2012-06-14 03:59:46 +01:00
Justin Clark-Casey (justincc)
1c5ad8e9ab Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment point. HUDs attachment points are private.
Change SOP.SendFullUpdateToClient() and SoundModule.PlayAttachedSound() to use this rather than different magic number formulations.
This also corrects a bug in PlayAttachedSound() where the code assumed that all attachment points over 30 were HUDs.
It appears this is no longer true with Neck and Root (Avatar Center)
2012-06-14 03:59:39 +01:00
Justin Clark-Casey (justincc)
d8d8b8fc9b minor: remove unnecessary IsAttachment = false setting for new object in UploadObjectAssetModule, property always starts as false 2012-06-14 03:59:09 +01:00
Justin Clark-Casey (justincc)
719efdaf1f minor: refactor part of LLClientView.ProcessEntityUpdates() to remove duplicate code 2012-06-14 03:58:54 +01:00
Justin Clark-Casey (justincc)
6a8e3907ca Remove long obsolete and unused IClientAPI.KillEndDone() 2012-06-14 03:18:23 +01:00
Justin Clark-Casey (justincc)
5a1b8fc6f7 Add ObjectUpdate as one of the packets that can be screened out when setting debug packet level 2012-06-14 03:18:15 +01:00
Justin Clark-Casey (justincc)
00ac962db7 In the osGetGrid functions, if the [GridInfo] section does not exist then return "Configuration Error", as already happens if there is no GridInfoURI 2012-06-14 03:18:08 +01:00
Justin Clark-Casey (justincc)
cb518ad68c Add "deregister region" by uuid command to grid service to allow manual deregistration of simulators.
Useful if a simulator has crashed without removing its regions and those regions have been reconfigured differently
2012-06-14 03:18:00 +01:00
Justin Clark-Casey (justincc)
4859bc8c49 Remove accidental timeout left in during earlier debugging. Has been in since two commits ago (b099f26) 2012-06-14 03:13:55 +01:00
Justin Clark-Casey (justincc)
196e014782 OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id
Stop checking IsLoggingOut on these listeners, if called with a root agent then we always want to perform these actions.
This covers cases where the client is closed due to manual kick, simulator shutdown, etc.
2012-06-14 03:13:37 +01:00
Justin Clark-Casey (justincc)
c6ffaaa959 Set IClientAPI.IsActive = false early on client removal due to ack timeout rather than using IsLoggingOut flag.
IsActive is more appropriate since unack timeout is not due to voluntary logout.
This is in line with operations such as manual kick that do not set the IsLoggingOut flag.
It's also slightly better race-wise since it reduces the chance of this operation clashing with another reason for client deactivation (e.g. manual kick).
2012-06-14 03:08:08 +01:00
Justin Clark-Casey (justincc)
c3104f4bd2 If the simulator closes a root agent due to ack timeout, then send the client a kick message with that reason, in case it is somehow still listening. 2012-06-14 03:07:32 +01:00
Justin Clark-Casey (justincc)
d8c40ca462 In PresenceDetector.OnConnectionClose(), use the IsChildAgent check already available on IClientAPI.SceneAgent rather than retrieving it again by scanning all scenes. 2012-06-14 03:07:25 +01:00
Justin Clark-Casey (justincc)
48f47bb4c7 Comment out the scene presence sitting debug log messages for now 2012-06-14 03:04:09 +01:00
Justin Clark-Casey (justincc)
8db6edbe87 Set CreateDefaultAvatarEntries = true in Robust.HG.ini.example to match Robust.HG.ini
Thanks to Ai Austin for the spot.
2012-06-14 03:04:02 +01:00
Justin Clark-Casey (justincc)
a57b78b44b Scale down per frame MS stats to match scaled simulator FPS stat.
This makes frame time stats properly tally with fps, which saves confusion and makes it easier to interpret numbers.
In some ways this is not so artifical - physics FPS runs at the higher rate.
2012-06-14 03:03:26 +01:00
Justin Clark-Casey (justincc)
280d005d55 Start sending spare frame time MS viewer stat. Make frame time correctly display total frame time, not just non-spare time.
This makes it easier to see when components of frame time exceed normal permitted frame time.
Currently reflect scene frame times.
2012-06-14 03:03:01 +01:00
Justin Clark-Casey (justincc)
61e7d4a0e2 Properly show per frame millisecond statistics per frame, not as amount of time taken per second.
This is to make these statistics actually match their names (and also be more accurate as number of frames can vary under heavy load)
Currently using scene frames (11.23 every second) instead of physics frames (56.18 per second)
2012-06-14 02:51:43 +01:00
Justin Clark-Casey (justincc)
3e75083d2d Add last frame time monitor to MonitorModule now that this value is useful 2012-06-14 02:51:17 +01:00
Justin Clark-Casey (justincc)
3d400dd677 Create avatar entries necessary to stop new v3 avatars being clouds (pants, shape, etc.) by default in grid mode.
This only affects avatars created through the "create user" console command or createuser XMLRPC.
This matches the default setting for standalone
2012-06-14 02:50:59 +01:00
Justin Clark-Casey (justincc)
1fbb0f97bf Add documentation to AllowGodFunctions setting in [LL-Functions] 2012-06-14 02:50:43 +01:00
Justin Clark-Casey (justincc)
4968191c1e Fix regression in 5f4f9f0 (Fri Jun 8 2012) which stopped "show stats" and json stats from working 2012-06-14 02:50:36 +01:00
Justin Clark-Casey (justincc)
8889309324 Stop sending a DisableSimulator packet in LLClientView.Close(), which is a duplicate for child agents and unnecessary for root agents.
Close() already calls Scene.RemoveClient() which sends the right eq or udp DisableSimulator message to child agents.
2012-06-14 02:50:28 +01:00
Justin Clark-Casey (justincc)
27a7ba3e6a Instead of retrieving the known client again in LLUDPServer.RemoveClient(), check the IsLoggingOut flag instead.
This is slightly better thread-race wise
2012-06-14 02:50:17 +01:00
Justin Clark-Casey (justincc)
2d16d14ef1 If logging a client out due to ack timeout, do this asynchronously rather than synchronously on the outgoing packet loop.
This is the same async behaviour as normal logouts.
This is necessary because the event queue will sleep the thread for 5 seconds on an ack timeout logout as the client isn't around to pick up the final event queue messages.
2012-06-14 02:50:09 +01:00
Justin Clark-Casey (justincc)
f2f8dcd65c Add regression test for client logout due to ack timeout. 2012-06-14 02:50:02 +01:00
Justin Clark-Casey (justincc)
332f8b6623 Remove null checks at top of LLUDPServer.ProcessInPacket(). Neither packet nor client are ever null. 2012-06-14 02:49:55 +01:00
Justin Clark-Casey (justincc)
4eda679e12 Store already retrieve IClientAPI in IncomingPacket structure for later use rather than doing another retrieve on dequeue.
Instead of checking whether the client still exists by trying to retrieve again from the client manager, this patch gets it back from IncomingPacket and checks the IClientAPI.IsActive state.
2012-06-14 02:49:39 +01:00
Justin Clark-Casey (justincc)
498154af80 Don't make duplicate call to ScenePresence.Close() separately in ETM.DoTeleport() if an agent needs closing.
This is always done as part of Scene.RemoveClient()
Also refactors try/catching in Scene.RemoveClient() to log NREs instead of silently discarding, since these are useful symptoms of problems.
2012-06-14 02:49:31 +01:00
Justin Clark-Casey (justincc)
ba0ebe6d75 Go back to calling IncomingCloseAgent() in the "kick user" command for consistency instead of IClientAPI.Close() directly.
This no longer double counts child agent removals
2012-06-14 02:49:22 +01:00
Justin Clark-Casey (justincc)
28f93512bc Remove duplicate update of user count in Scene.IncomingCloseAgent()
This is already done in Scene.RemoveClient() which IncomingCloseAgent() always ends up calling.
2012-06-14 02:49:14 +01:00
Justin Clark-Casey (justincc)
78c2ef2346 Fix bug with "kick user" reducing agent counts by 2 instead of 1.
This is done by making the kick user command call IClientAPI.Close() rather than routing through Scene.IncomingCloseAgent(), which also called IClientAPI.Close()
DisableSimulator for child agents is moved from IncomingCloseAgent() to RemoveClient(), this is not a functional change since IncomingCloseAgent() always ends up calling RemoveClient()
2012-06-14 02:49:05 +01:00
Justin Clark-Casey (justincc)
d30d68657e Record the fact that child agents can have asset transactions.
Also change code to grab the agent asset transaction module once.
2012-06-14 02:48:56 +01:00
Justin Clark-Casey (justincc)
3a27f656b3 Don't send kill object messages to clients when a child agent is closed. 2012-06-14 02:48:48 +01:00
Justin Clark-Casey (justincc)
cc27a6cb84 Log warning if we try to remove a UDP client that has already been removed. 2012-06-14 02:48:36 +01:00
Justin Clark-Casey (justincc)
ed21576ce0 Allow the thread watchdog to accept an alarm method that is invoked if the timeout is breached.
This alarm can then invoke this to log extra information.
This is used in LLUDPServer to show which client was being processed when incoming and outgoing udp watchdog alarms are triggered.
2012-06-14 02:48:29 +01:00
Talun
9d9e042b4c Mantis 4597 AgentPaused packet is ignored.
The packet was actually being handled but not acted on.
This change extends the default timeout for paused clients to 5 minutes
and makes both the paused and non-paused timeout periods configurable.
2012-06-14 02:47:21 +01:00
Justin Clark-Casey (justincc)
4fb8d5cfba Remove unused ScenePresence list structure in llGetAgentList() 2012-06-06 01:40:45 +01:00
Justin Clark-Casey (justincc)
896c4b6248 Fix build break whree accidentally did inv.Folders rather than inv.Folders.Count in a minor change. 2012-06-04 21:17:43 +01:00
Justin Clark-Casey (justincc)
f6730da13a minor: tidy up some comments 2012-06-04 21:17:23 +01:00
Justin Clark-Casey (justincc)
41d98916df Fix various issues with http inventory
1) The return messages were being wrongly populated with the names of asset, inventory and sale types when their corresponding integers should have been used instead.
2) Folders with links were including the linked items in the descendents figure, when only the links should be included.
3) Links and linked items in link folders were not being included in the return data, and not in the correct order.

Now that these issues have been addressed, outfits and attachments appear to work consistently when HTTP inventory is enabled (as is now the default).
2012-06-04 21:17:15 +01:00
Justin Clark-Casey (justincc)
771539a4e0 Instead of updating sim stats root agent, child, objects and scripts accounts every single scene frame, update in the once every 3 seconds SimStatsReporter run 2012-06-04 21:16:46 +01:00
Justin Clark-Casey (justincc)
27c62bba99 Add optional total avatars, total prims and active prims stats to ODE plugin.
These will act as a sanity check with the main scene stats, to show that physics scene entities are being managed properly.
Total prims will not match scene total prims since physics total does not include phantom prims
2012-06-04 21:08:28 +01:00
Justin Clark-Casey (justincc)
93e053a122 If OdeScene.Near() returns no collision contacts, then exit as early as possible. All subsequent code is only relevant if there are contacts. 2012-06-04 21:08:21 +01:00
Justin Clark-Casey (justincc)
eb022f4cc1 Add optional stat for the other collision time per frame not spent in ODE native spaces or geom collision code 2012-06-04 21:08:12 +01:00
Justin Clark-Casey (justincc)
83542034dd Add avatar forces calculation, prim force and raycasting per frame millisecond optional stats 2012-06-04 21:08:02 +01:00
Justin Clark-Casey (justincc)
627382f702 Collection optional avatar and prim taint frame millisecond times 2012-06-04 21:07:51 +01:00
Justin Clark-Casey (justincc)
2eb563b3bb Remove recent optional native collision frame milliseconds stat
Unnecessary since this has now been broken down into space collisions and geom collisions
2012-06-04 21:07:41 +01:00
Justin Clark-Casey (justincc)
54a23f14d5 Add optional stat that records milliseconds spent notifying collision listeners in physics frames 2012-06-04 21:07:32 +01:00
Justin Clark-Casey (justincc)
e8059b74f8 Add avatar and prim update milliseconds per frame optional stats 2012-06-04 21:07:23 +01:00
Justin Clark-Casey (justincc)
075909520a Add option native step frame ms stat 2012-06-04 21:07:16 +01:00
Justin Clark-Casey (justincc)
808bf12cd5 Add total ODE frame time optional stat, as a sanity check on the main scene physics stat 2012-06-04 21:07:07 +01:00
Justin Clark-Casey (justincc)
0f39f41317 Break down native ODE collision frame time stat into native space collision and geom collision stats 2012-06-04 21:07:00 +01:00
Justin Clark-Casey (justincc)
f23b7ae3e9 Rename new collision stats to 'contacts' - there are/can be multiple contacts per collision and this is what is actually being measured. 2012-06-04 21:06:52 +01:00
Justin Clark-Casey (justincc)
5e4b09fc22 Stop adding an unnecessary duplicate _perloopcontact if the avatar is standing on a prim.
This has already been added earlier on in the method.
2012-06-04 21:06:42 +01:00
Justin Clark-Casey (justincc)
25ab7841b7 minor: comment out currently unused OdeScene.sCollisionData 2012-06-04 21:06:32 +01:00
Justin Clark-Casey (justincc)
0c0e575379 Add ODE avatar and prim collision numbers if extra stats collection is enabled. 2012-06-04 21:06:23 +01:00
Justin Clark-Casey (justincc)
68946bffae Fix OdeScene.GetTopColliders() to return the top 25 colliders rather than the first 25 that had non-zero collision scores.
Also zeros collisions scores on all prims after report collection, not just the top 25.
As before, this collision scores are only reset after a report is requested, which may give unrealistic numbers on the first request.
So to see more realistic scores, ignore the first report and then refresh the request after a couple of seconds or so.
2012-06-04 21:06:13 +01:00
Justin Clark-Casey (justincc)
2fc461d9ab Add an optional mechanism for physics modules to collect and return arbitrary stats.
If active, the physics module can return arbitrary stat counters that can be seen via the MonitoringModule
(http://opensimulator.org/wiki/Monitoring_Module)
This is only active in OdeScene if collect_stats = true in [ODEPhysicsSettings].
This patch allows OdeScene to collect elapsed time information for calls to the ODE native collision methods to assess what proportion of time this takes compared to total physics processing.
This data is returned as ODENativeCollisionFrameMS in the monitoring module, updated every 3 seconds.
The performance effect of collecting stats is probably extremely minor, dwarfed by the rest of the physics code.
2012-06-04 21:05:57 +01:00
Justin Clark-Casey (justincc)
59a48d9ebb Add console command "teleport user" to allow teleport from the region console
See "help teleport user" on the console for more details
2012-05-31 02:28:30 +01:00
Justin Clark-Casey (justincc)
533d1ea20c refactor: factor out entity transfer state machine into a separate class to make code more analyzable 2012-05-31 02:28:20 +01:00
Justin Clark-Casey (justincc)
dca1ca1d07 If handling the failure of teleport, move agent state to CleaningUp when we start the handling.
Also fixes the log warning from ResetInTransit() if the state is cleared direct from Transferring or ReceiveAtDestination, as pointed out in mantis 5426
2012-05-31 02:25:07 +01:00
Justin Clark-Casey (justincc)
20a3907e86 If restating a region, clean up the physics scene after the main scene has been closed not before.
If this is done before then on ODE agent update calls still incoming can fail as they try to use a raycastmanager that has been disposed.
Bullet plugin does nothing on Dispose()
However, I wouldn't be at all surprised if individual region restarting was buggy in lots of other areas.
2012-05-31 02:24:36 +01:00
Justin Clark-Casey (justincc)
7358e5748d Add Blake/Techplex to CONTRIBUTORS. Thanks! 2012-05-31 02:24:31 +01:00
Blake.Bourque
a1b64db942 One can now get hyoergrid region co-ordinates with llRequestSimulatorData 2012-05-31 02:23:00 +01:00
Justin Clark-Casey (justincc)
4d44f2d248 Use GetInventoryItem() in LSL_Api.InventoryKey(string name, int type).
Also removes small bug where calling this method would add 1 to LPS, evne though all callers already did this.
2012-05-31 02:22:53 +01:00
Justin Clark-Casey (justincc)
67abbcf269 Use SceneObjectPartInventory.GetInventoryItem() in OSSL.AvatarStopAnimation instead of searching the task inventory manually. 2012-05-31 02:22:45 +01:00
Justin Clark-Casey (justincc)
6b819a9032 refactor: replace LSL_Api.InventoryKey(string) largely with SceneObjectPartInventory.GetInventoryItem(string)
Also gets llStopAnimation() to call KeyOrName rather than duplicating logic.
2012-05-31 02:22:27 +01:00
Talun
2021a8aedb Mantis 6028 osAvatarStopAnimation not stopping animations via UUID
Corrected to stop animations using the animation UUID similar to llStopAnimation.
See http://opensimulator.org/wiki/OsAvatarStopAnimation
2012-05-31 02:18:55 +01:00
Justin Clark-Casey (justincc)
58dc175ae3 on agent cross, remove from physics scene after its been placed in transit, not before. 2012-05-31 02:18:27 +01:00
Justin Clark-Casey (justincc)
4ad6763956 refactor: make ETM.CrossAgentToNewRegionAsync neighbourRegion == null check return earlier to simplify method 2012-05-31 02:18:20 +01:00
Justin Clark-Casey (justincc)
702826b850 Fix bug where a failed QueryAccess to a remove region would always have the reason "Communications failure" no matter what the destination region actually returned 2012-05-31 02:18:11 +01:00
Justin Clark-Casey (justincc)
8d30a1f74b Stop it being possible for an agent to teleport back to its source region before the source region has finished cleaning up old agent data and structures.
If this is allowed, then the client usually gets forcibly logged out and data structures might be put into bad states.
To prevent this, the binary state machine of EMT.m_agentsInTransit is replaced with a 4 state machine (Preparing, Transferring, ReceivedAtDestination, CleaningUp).
This is necessary because the source region needs to know when the destination region has received the user but a teleport back cannot happen until the source region has cleaned up.
Tested on standalone, grid and with v1 and v3 clients.
2012-05-31 02:18:03 +01:00
Justin Clark-Casey (justincc)
1a988ba835 In remote QueryAccess, also receive the actual status (true|false) instead of always true no matter what the callee actually returned.
This was due to two things
1) SimulationServiceConnector.QueryAccess was always looking to the outer result["success"].
But if a "_Result" map is returned (which is certainly the case right now), then the true success is _Result["success"], result["success"] is always true no matter what
2) If QueryAccess was false at the destination, then AgentHandlers.DoQueryAccess() was never putting this in the result.
The default action of SerializeJsonString() is not to put false booleans in the JSON!!!, so this has to be explicitly set.
2012-05-31 02:17:55 +01:00
Justin Clark-Casey (justincc)
c422f852a6 Don't actually proceed on a within-region teleport if another is already taking place, rather than just (falsely) logging that we're not going to proceed.
An oversight from recent commit 9ab0c81
2012-05-31 02:17:49 +01:00
Justin Clark-Casey (justincc)
bcacdb3352 On inter-region teleport, only stand the avatar up if the QueryAccess call to the destination scene actually succeeds. 2012-05-31 02:17:42 +01:00
Justin Clark-Casey (justincc)
cd61567de8 Now that the EntityTransferModule is per-region, fetch the event queue module once rather than repeatedly via scene presences 2012-05-31 02:17:35 +01:00
Justin Clark-Casey (justincc)
5c48c3c57a Fix issue where a dns resolution failure on the final destination might leave the user unable to teleport since the transit flag was not being reset.
This moves the 'already in transit' check further up and resets the flag if dns resolution fails and in the new required places.
2012-05-31 02:17:28 +01:00
Justin Clark-Casey (justincc)
7692ccc0cc Make ISimulationScene.GetScene() used the more efficient region id for lookup rather than the region handle. 2012-05-31 02:17:18 +01:00
Justin Clark-Casey (justincc)
17cc7e85e2 If an agent is still registered as 'in transit' by the source region, don't allow an immediate teleport back.
This is to help relieve a race condition when an agent teleports then immediately attempts to teleport back before the source region has properly cleaned up/demoted the old ScenePresence.
This is rare in viewers but much more possible via scripting or region module.
However, more needs to be done since virtually all clean up happens after the transit flag is cleared .
Possibly need to add a 'cleaning up' state to in transit.
This change required making the EntityTransferModule and HGEntityTransferModule per-region rather than shared, in order to allow separate transit lists.
Changes were also required in LocalSimulationConnector.
Tested in standalone, grid and with local and remote region crossings with attachments.
2012-05-31 02:16:52 +01:00
Justin Clark-Casey (justincc)
96b3e1d0fa Don't eagerly clear frame collision events when physics actors subscribe and unsubscribe from collisions, in order to avoid a race condition.
Since this is done directly from ScenePresence, it can lead to a race condition with the simulator loop.
There's no real point doing it anyway since the clear will be done very shortly afterwards by the simulate loop and either there are no events (for a new avatar) or events don't matter (for a departing avatar).
This matches existing behaviour in OdePrim
2012-05-31 02:11:45 +01:00
Justin Clark-Casey (justincc)
dc3cfcbe69 Check agent limit against root agent count rather than both root and child agents
From sl docs such as http://community.secondlife.com/t5/English-Knowledge-Base/Managing-Private-Regions/ta-p/700115
agent should apply to avatars only.
This makes sense from a user perspective, and also from a code perspective since child agents with no physics or actions take up a fraction of root agent resources.
As such, the check is now only performed in Scene.QueryAccess() - cross and teleport check this before allowing an agent to translocate.
This also removes an off-by-one error that could occur in certain circumstances on teleport when a new child agent was double counted when a pre-teleport agent update was performed.
This does not affect an existing bug where limits or other QueryAccess() checks are not applied to avatars logging directly into a region.
2012-05-31 02:05:59 +01:00
Justin Clark-Casey (justincc)
1ca1f80eac Remove a call stack debugging line accidentally left in from a few days ago at SceneObjectPartInventory.ApplyNextOwnerPermissions(). 2012-05-25 02:56:06 +01:00
Justin Clark-Casey (justincc)
afe2b437bc minor: Change [OBJECT COMMANDS MODULE] log strings to [REGION COMMANDS MODULE] strings, though all these are currently commented out anyway 2012-05-24 01:24:24 +01:00
Justin Clark-Casey (justincc)
dff71c1aa9 Add "show scene" command which lists stats for the currently selected console scene(s)
This includes prim count, script count, avatar count, etc.
Information is currently the same as "show stats", though show stats can only show one scene at a time because it listens for the latest outgoing stats packet (a bad approach that needs to change).
Might be better to tie this module into the other stats module to display arbitrary stats rather than fetching directly from scene.SimStatsReporter.
Console command is "show scene" because "show region" already exists for the grid service, which is unfortunate.
Might need to make a distinction between "scene" relating to a live scene and "region" relating to more static region data (url, coords, etc.)
2012-05-24 01:24:12 +01:00
Justin Clark-Casey (justincc)
7f9a025e30 refactor: Rename ConsoleTableRow and ConsoleTableColumn to ConsoleDisplayTableRow and ConsoleDisplayTableColumn 2012-05-24 01:24:06 +01:00
Justin Clark-Casey (justincc)
a0ac284a11 Add ConsoleDisplayList for more consistent formatting of console output in list form.
Convert "show region" to use this structure rather than hand-constructing
2012-05-24 01:23:57 +01:00
Justin Clark-Casey (justincc)
5341036261 refactor: rename ConsoleTable -> ConsoleDisplayTable for clarity 2012-05-24 01:23:50 +01:00
Justin Clark-Casey (justincc)
46a6cab307 Add missing Y co-ord in "show region" console command information 2012-05-24 01:23:43 +01:00
Justin Clark-Casey (justincc)
edb17d1aac Lay out "show region" information in an easier to read line by line format 2012-05-24 01:23:34 +01:00
Justin Clark-Casey (justincc)
dd05e96066 Fetch the dialog module reference in AttachmentsModule in RegionLoaded() not AddRegion()
The reference is not guaranteed to be there when AddRegion() is called but will definitely be present at RegionLoaded() if it's going to be present at all.
2012-05-24 01:23:27 +01:00
Justin Clark-Casey (justincc)
ed0878ca23 minor: Make log class names in InventoryAccessModule uniform 2012-05-24 01:23:20 +01:00
Justin Clark-Casey (justincc)
54c222be26 Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene.
This is because the attachments module code was setting the 'object slam' bit by using PermissionMask.All
Solution here is to route the attachment item creation call through the existing inventory code in BasicInventoryAccessModule rather than copy/pasted code in AttachmentsModule itself.
2012-05-24 01:23:09 +01:00
Justin Clark-Casey (justincc)
80d139297a Setting 'in transit' on a local teleport as well as inter-region teleports.
This is to eliminate possible race conditions if two teleport calls are made concurrently, where at least one is a local teleport.
This is pretty much impossible on a manual user teleport but can happen on script-invoked teleports.
2012-05-24 01:23:03 +01:00
Justin Clark-Casey (justincc)
8e6459f616 minor: extend commented out LinkInventoryItem log message for future use 2012-05-24 01:22:48 +01:00
Justin Clark-Casey (justincc)
ba909cb692 Fix bug where outfit folders could not be renamed.
Outfit folders are a type of system folder whose details are allowed to change.
2012-05-24 01:19:53 +01:00
Justin Clark-Casey (justincc)
96b964f7fa Enable FetchInventoryDescendents2 and FetchInventory2 caps by default. This appears to be required now for LL 3.3.1 to work properly.
Without this, LL 3.3.1 continually pushes LLInventoryModelFetchDescendentsResponder::error 499 to its log.
This cap will be ignored by older viewers - UDP inventory will work normally.
2012-05-24 01:15:04 +01:00
Justin Clark-Casey (justincc)
7bbab2f1d5 Fix issue where a new outfit folder is not created when a new outfit is saved if there are no previous outfits
This was because AddFolder() was disallowing these though they are legal.
2012-05-24 01:14:44 +01:00
Justin Clark-Casey (justincc)
e5f3af4abe Fix build break. Comment out EQG deregister/register logging. 2012-05-24 01:10:33 +01:00
Justin Clark-Casey (justincc)
452538c6b0 Add millisecond logging to pCampBot for debugging purposes 2012-05-24 01:10:24 +01:00
Justin Clark-Casey (justincc)
5c828724f3 Add level 2 debug eq logging which logs event queue polls.
Refactor: eq message logging into common method.
2012-05-24 01:10:15 +01:00
Justin Clark-Casey (justincc)
6538dd24bb Invoke log4net configurator in pCampBot.exe in order to get OpenSim sylte logging 2012-05-24 01:10:09 +01:00
Justin Clark-Casey (justincc)
996abe1ea5 refactor: move EventQueueGet path generation into common method. Rename some local variables in line with code conventions. Add commented out EQG log lines for future use. 2012-05-24 01:09:58 +01:00
Justin Clark-Casey (justincc)
f421e0c3d1 Don't eagerly clear frame collision events when physics actors subscribe and unsubscribe from collisions, in order to avoid a race condition.
Since this is done directly from ScenePresence, it can lead to a race condition with the simulator loop.
There's no real point doing it anyway since the clear will be done very shortly afterwards by the simulate loop and either there are no events (for a new avatar) or events don't matter (for a departing avatar).
This matches existing behaviour in OdePrim
2012-05-24 01:09:46 +01:00
Justin Clark-Casey (justincc)
e4eaca5f9b minor: improve method doc for TestSameSimulatorSeparatedRegionsCreateAgentFails() 2012-05-24 01:08:32 +01:00
Justin Clark-Casey (justincc)
ef5925fa18 Add regression TestSameSimulatorSeparatedRegionsCreateAgentFails() 2012-05-24 01:08:30 +01:00
Justin Clark-Casey (justincc)
bae48a9394 minor: Remove redundant EstateOwner != UUID.Zero check in IsAdministrator because checking EstateOwner == user
Due to an earlier check we already know that user != UUID.Zero so if EstateOwner == UUID.Zero, EstateOwner == user can never be true
2012-05-24 01:06:47 +01:00
Justin Clark-Casey (justincc)
c813ed44d8 Comment out TestSameSimulatorSeparatedRegionsQueryAccessFails() regression test logging accidentally left in 2012-05-17 01:52:15 +01:00
Justin Clark-Casey (justincc)
885bec68bd Add regression TestSameSimulatorSeparatedRegionsQueryAccessFails() 2012-05-17 01:52:06 +01:00
Justin Clark-Casey (justincc)
b553a05db3 Remove redundant "Teleport failed:" from reason when QueryAccess fails for the destination simulator. This part of the string is already provided by the viewer.
Also adds more reason logging for diagnostics when teleports are refused/fail.
2012-05-17 01:51:59 +01:00
Justin Clark-Casey (justincc)
5473c4f8cc Route OAR SOG loading through the common SceneObjectSerializer.FromXml2Format() rather than the functionally identical but buggy Xml2ToSOG().
Remove buggy Xml2ToSOG().
2012-05-17 01:51:48 +01:00
Justin Clark-Casey (justincc)
0d73f81fb5 Fix issue where loading OARs could sometimes result in link numbers being reordered.
This was because the parts in scene objects were sometimes not serialized in link order.
This is perfectly fine since the parts still have the right link numbers, but an extra fix to adjust for this
had not been done in the SerialiserModule methods that OAR loading used.
Add regression test for same.
Addresses http://opensimulator.org/mantis/view.php?id=5948, http://opensimulator.org/mantis/view.php?id=5749
2012-05-17 01:51:39 +01:00
Justin Clark-Casey (justincc)
66c204b983 Allow use of regular expressions in "show object name", "show part name" and "delete object name" console commands if --regex switch is used.
Deleteing objects by name, creator uuid or owner uuid now requires confirmation to avoid accidental deletion.
2012-05-17 01:51:32 +01:00
Justin Clark-Casey (justincc)
afb0600621 minor: add explanative comment to 'missing baked texture' logging commonly seen on inter-simulator teleports where avatar baked textures are not available from the asset service. 2012-05-17 01:50:52 +01:00
Justin Clark-Casey (justincc)
a13f2c6985 minor: comment out individual attachment transfer log messages for now 2012-05-17 01:50:45 +01:00
Justin Clark-Casey (justincc)
17c7ef06ba Set the agent in transit teleport flag at the first available opportunity (i.e. when IsInTransit() was being checked) to close down a race condition.
On EntityTransferModule.DoTeleport() there was an IsInTransit() check to prevent multiple simultaneous teleport attempts.
However, the SetInTransit() was only performed later on, which left a window in which multiple threads could pass the IsInTransit() check.
This has been seen in the field and the results aren't pretty.
This commit effectively combines the IsInTransit() and SetInTransit() checks so there is no such window.
More failure cases are made to to call ResetInTransit() to adjust to this move.
2012-05-17 01:50:35 +01:00
Justin Clark-Casey (justincc)
4933ce49b6 Add more region information to some teleport related logging 2012-05-17 01:50:27 +01:00
Justin Clark-Casey (justincc)
5cec1fa50a Fix mono compiler warning.
Last jenkins failure looked like a glitch.
2012-05-17 01:50:14 +01:00
Justin Clark-Casey (justincc)
debd83b06a Print out more information on connecting bots 2012-05-17 01:50:02 +01:00
Justin Clark-Casey (justincc)
f01618ad1a Stagger multiple bot logins by 5 seconds to make this part of the test more 'realistic'
TODO: Need to make this value configurable by a command line parameter to pCampbot
2012-05-17 01:49:48 +01:00
Justin Clark-Casey (justincc)
cfc1dba99b Do bot startup on another thread so console is responsive during this process 2012-05-17 01:49:39 +01:00
Justin Clark-Casey (justincc)
529a3f2400 Do each bot shutdown on its own threads to prevent one slow shutdown holding up all the rest.
This does increase the aggressiveness of shutdown
Also prevents the bot list being locked for a long period, which was preventing commands such as "show bots" from working during shutdown
2012-05-17 01:49:31 +01:00
Justin Clark-Casey (justincc)
7c1abc5225 Increase minimum period between bot actions to 3 seconds, so that teleport doesn't fall under the minimum 2 second limits that clients take to process it 2012-05-17 01:49:15 +01:00
Justin Clark-Casey (justincc)
ca22b5e2f0 Change bot.IsConnected to be ConnectionState with Disconnected, Connecting, Connnected and Disconnecting states 2012-05-17 01:48:47 +01:00
Justin Clark-Casey (justincc)
9ec74f2098 Provide feedback on bot login states in pCampbot 2012-05-17 01:48:45 +01:00
Justin Clark-Casey (justincc)
cb4ae39cb9 If a bot is not connected, show region name "(none)" instead of throwing an exception in the "show bots" command of pCampbot 2012-05-17 01:46:55 +01:00
Justin Clark-Casey (justincc)
802488814f Add ConsoleTable framework class for future uniform formatting of console output tables.
Still subject to change - if you use this be prepared to change your output code if/when the methods change.
Make new "attachments show" command use this.
2012-05-17 01:46:46 +01:00
Justin Clark-Casey (justincc)
53aa48b42c Add "attachments" show console command that will show the server's record of which attachments an in-scene avatar has.
For debugging purposes.
2012-05-17 01:46:36 +01:00
Justin Clark-Casey (justincc)
b33801f854 Improve logging on the prim inventory script asset request path for future use.
This adds name and description of the request handler to http request logging when DebugLevel >= 1
2012-05-17 01:45:51 +01:00
Talun
fc88ce0615 Mantis 6015 new LSL function llGetAgentList.
Details in the lsl wiki
2012-05-17 01:45:43 +01:00
Justin Clark-Casey (justincc)
28daec7f4e Remove physics actor related race conditions in SetVehicleFlags() and SetPhysicsAxisRotation()
sop.PhysActor can currently become null at any time.
2012-05-17 01:45:35 +01:00
Justin Clark-Casey (justincc)
f25efa291d Add automated TestllBreakLink() 2012-05-17 01:45:24 +01:00
Justin Clark-Casey (justincc)
5ed0559cf2 Add automated TestllCreateLink() 2012-05-17 01:45:13 +01:00
Justin Clark-Casey (justincc)
8c1e549c12 refactor: Eliminate local id parameter from api initialize.
This is always available from m_host.LocalId
2012-05-17 01:44:59 +01:00
Justin Clark-Casey (justincc)
796334c5ff Instead of constantly looking up unchanging self item in script code, pass in self item on initialization. 2012-05-17 01:44:21 +01:00
Justin Clark-Casey (justincc)
2e1c2e1261 Escape and unescape xml element names if necessary in ServerUtils.BuildXmlData() and ParseElement()
If AvatarService appearance data is retrieved over the network, then ServerUtils was attempting to transfer names such as "Wearable 0:0" directly to xml element names, resulting in an exception.
Space is not valid in xml element names.  Neither is : in this case since the intention is not to namespace.  Using names directly as keys is not a good idea.
To get around this problem this patch escapes and unescapes the element names as appropriate.
This has no impact on existing xml (since it had to be valid in the first place) but allows AvatarService data to be used over the network.
Setting appearance (from simulator to AvatarService) did not suffer this problem since the values are passed in the query string which is already properly escaped.
2012-05-10 00:50:20 +01:00
Talun
a896aac4bd Mantis 1456 same region teleport of a sitting avatar.
Region to region was fixed some time ago in EntityTransferModule.
This applies the same fix for same region teleports.
2012-05-10 00:50:00 +01:00
Justin Clark-Casey (justincc)
80030d3f15 Perform SceneGraph.DuplicateObject() under existing m_updateLock already used for link and delinking, in order to avoid race conditions.
DuplicateObject() relies on source object having correct link numbers for the duration of the dupe.
Both link and delink can change link numbers such that they are not consistent for short periods of time.
2012-05-10 00:49:37 +01:00
Oren Hurvitz
4eba4a37ed Log the full exception when errors occur in BaseHttpServer 2012-05-10 00:49:29 +01:00
Justin Clark-Casey (justincc)
dd0858e204 For osGetGridNick(), osGetGridName(), osGetGridLoginURI() and osGetGridCustom(), try to read from the [GridInfoService] section on standalone rather than [GridInfo]
[GridInfoService] is the section that's actually in bin/config-include/StandaloneCommon.ini.example
2012-05-10 00:49:15 +01:00
Justin Clark-Casey (justincc)
25fa6ee699 refactor: Instead of performing a ScenePresence lookup twice over LocateClientObject() and GetClientScene(), do the lookup just once in LocateClientObject() 2012-05-10 00:49:08 +01:00
Justin Clark-Casey (justincc)
84dfffe0aa Fix a bug in FriendsModule.StatusNotify() where all subsequent friends would not be notified once a non-local friend was found. 2012-05-10 00:48:57 +01:00
Justin Clark-Casey (justincc)
aba803c447 Change LongCallTime on WebUtil to 3000, to match the time where request handling is considered "slow".
This may be the wrong thing to do but stops lots of log spam in HG setups now that the monitoring is extended to other outgoing calls.
LongCallTime may need to be made configurable.
2012-05-10 00:47:59 +01:00
Justin Clark-Casey (justincc)
79aae63aff minor: Tweak BaseHttpServer message to make it clear that this relates to slow handling of inbound requests. 2012-05-10 00:47:43 +01:00
Justin Clark-Casey (justincc)
59e93b8ee3 Extend 'slow' request logging to other server outbound requests (forms, rest, async rest) as well as the existing logging on outbound OSD requests.
Also prints out the first 100 chars of any slow request data since this can contain useful info (such as agent ID).
2012-05-10 00:47:26 +01:00
Justin Clark-Casey (justincc)
e0e63f312f Reinsert a 2000ms delay before closing a no longer required agent on the source region after teleport to resolve Imprudence teleport problems.
Viewers 1 and 3 are fine with doing this immediately.  However, Imprudence has a small delay (<200ms, >500ms) after receiving the AgentCompleteMovement reply packet on the destination region before regarding that region as the currnet region.
If Imprudence receives a DisableSimulator in this period, it quits.
We are not restoring the full 5000ms delay since this brings back a bug where teleports permanently fail if an avatar tries to teleport back too quickly.
This commit also sends the AgentCompleteMovement packet to the client before telling the source region to release its old agent, in order to further cut down any possibility of the DisableSimulator being recieved before the AgentMovementComplete.
2012-05-10 00:39:57 +01:00
Snoopy Pfeffer
d453372f4e Fixes Mantis #5999. llSetLinkPrimitiveParams with PRIM_BUMP_SHINY did cause a runtime error. 2012-05-10 00:39:50 +01:00
Justin Clark-Casey (justincc)
0f5a77c5bd Remove the somewhat misleading logging of the string length of some unknown requests, as this appeared to be some kind of numbered error code.
This brings these messages into line with similar messages that did not do this.
2012-05-10 00:39:43 +01:00
Justin Clark-Casey (justincc)
0c96d7ea5c minor: resolve some mono compiler warnings 2012-05-10 00:39:35 +01:00
Justin Clark-Casey (justincc)
4b947cd6d3 Implement optional name and description on http stream handlers so that we can relate a slow request to what the handler actually does and the agent it serves, if applicable.
This is most useful for capabilities where the url is not self-describing.
2012-05-10 00:38:26 +01:00
Justin Clark-Casey (justincc)
ca586ca809 Comment out the five second sleep in etm.DoTeleport() if the old agent needs to be closed because it is no longer in the child's view distance.
This sleep appears unnecessary since a sleep has already occurred in WaitForCallback() whilst waiting for the destination region to notify of teleport success.
There are no async operations between this sleep and the WaitForCallback()
If this sleep is present, then teleporting back to the source region within 5 seconds results in a disconnection.
If this sleep is commented out then teleporting quickly back and forth between two simulators appears to work without issue.
Tested on standalone, local grid and distributed grid.
Please revert if there's something that I've missed.
2012-05-10 00:29:02 +01:00
Justin Clark-Casey (justincc)
880358f46b Remove some test code that accidentally crept in with 9d2e1c67 2012-05-10 00:28:53 +01:00
Justin Clark-Casey (justincc)
3393babb7d Add regression test for teleporting between neighbouring regions on the same simulator
This adds a non-advertised wait_for_callback option in [EntityTransfer].  Default is always true.
Teleport tests disable the wait for callback from the destination region in order to run within a single thread.
2012-05-10 00:28:47 +01:00
Justin Clark-Casey (justincc)
c3ae90c067 Move max teleport distance check down into etm.DoTeleport() since this should apply to all teleport calls, not just those through Teleport() 2012-05-10 00:28:27 +01:00
Justin Clark-Casey (justincc)
25983f20a0 refactor: Split most of EntityTransferModule.Teleport() into its same region and different region teleport components.
DoTeleport() now retrives IEventQueue itself rather than requiring it to be passed in.
2012-05-10 00:25:25 +01:00
Justin Clark-Casey (justincc)
1441758bc6 Create TestHelpers.EnableLogging() and DisableLogging() to turn logging on and off within tests.
This makes *.Tests.dll.config files no longer needed, hence deleted.
2012-05-10 00:25:14 +01:00
Justin Clark-Casey (justincc)
c7bbeb4490 Add request verb and url to error messages in WebUtil that lack this.
Make exception printing consistent across windows and mono.

Conflicts:

	OpenSim/Framework/WebUtil.cs
2012-05-10 00:21:09 +01:00
Diva Canto
6145f90423 Slight rewording of output messages. 2012-05-10 00:17:36 +01:00
Diva Canto
2e397d1514 HG: Moved User-level code down to the HGEntityTransferModule where it belongs. 2012-05-10 00:16:51 +01:00
Diva Canto
a5d0a29dd9 Moved the inventory manipulation from HGEntityTransferModule to HGInventoryAccessModule where it belongs. They need to exchange some events, so added those to EventManager. Those events (TeleportStart and TeleportFail) are nice to have anyway. 2012-05-10 00:10:18 +01:00
Melanie
de843fd0a8 Implement bulk inventory update over CAPS (not recursive by design,
do NOT CHANGE THIS, needed for HG 2.0)
2012-05-10 00:05:47 +01:00
Melanie
ced4eeddcf Typo fix 2012-05-10 00:05:41 +01:00
Melanie
093910e90e Fix typos 2012-05-10 00:05:32 +01:00
Melanie
37685ec1b4 Start on Bulk inventory update via CAPS. Not functional yet. HG v2 2012-05-10 00:05:26 +01:00
Melanie
ccd7d35b3f Add a corresponding method for items. HG v2 2012-05-10 00:05:19 +01:00
Melanie
de7e0d7e52 Add SendRemoveInventoryFolders which allows to remove one or more
folders from the viewer's inventory view. For HG v2.0. More to come
2012-05-10 00:05:13 +01:00
Diva Canto
89ee03a24d HG: beginning of a more restrictive inventory access procedure (optional). Experimental: we'll try switching the root folder from under the viewer. 2012-05-10 00:02:14 +01:00
Melanie
79d1d3ca55 Commit the avination Teleport() methods (adaptedto justincc's changes) 2012-05-09 23:58:42 +01:00
Justin Clark-Casey (justincc)
675c208c7e zero out SP velocity before calling SP.Teleport(), as the client expects (though this is also effectively done by physics at the moment) 2012-05-09 23:58:35 +01:00
Justin Clark-Casey (justincc)
b3307850ab refactor: Combine ScenePresence.Teleport() and TeleportWithMomentum()
These are identical apart from setting Velocity = zero, which has no practical effect anyway since this is zeroed when the avatar is added back to the physics scene.
2012-05-09 23:58:27 +01:00
Oren Hurvitz
eaa840dbd9 OSSL: fixed the threat level check for osParseJSONNew 2012-05-09 23:57:49 +01:00
Justin Clark-Casey (justincc)
f64089fa6c Restore _parent_scene.actor_name_map[prim_geom] = this; accidentally removed from ODEPrim.SetGeom.
This occurred in 7a574be3fd from Sat 21 Apr 2012.
This should fix collision detection.
Mnay thanks to tglion for the spot and the fix in http://opensimulator.org/mantis/view.php?id=5988
2012-05-09 23:57:27 +01:00
Justin Clark-Casey (justincc)
5157d2023d refactor: simply some properties code in BasicPhysicsPlugin 2012-05-09 23:52:41 +01:00
Justin Clark-Casey (justincc)
2cd927bb14 Fix bug where setting phantom on a prim would result in a server log message rather than setting phantom.
This was an oversight when removing some race conditions from PhysicsActor setting recently.
Regression tests extended to probe this code path.
Extending regression tests required implementation of a BasicPhysicsPrim (there was none before).  However, BasicPhysics plugin is still of no current practical use other than to fill in as a component for other parts of regression testing.
2012-05-09 23:52:04 +01:00
Justin Clark-Casey (justincc)
2889961622 Comment out spurious Body != IntPtr.Zero code after disableBody(), since disableBody() sets Body == IntPtr.Zero on all code paths. 2012-05-09 23:51:56 +01:00
Justin Clark-Casey (justincc)
232f59749e refactor: Simplify ODEPrim.AddChildPrim() by returning early where appropriate. 2012-05-09 23:51:48 +01:00
Justin Clark-Casey (justincc)
d368a10cc7 Add test for setting physics in a linkset 2012-05-09 23:51:41 +01:00
Justin Clark-Casey (justincc)
139b848774 Add regression test for prim status when root prim in a new linkset is non-physical 2012-05-09 23:51:34 +01:00
Justin Clark-Casey (justincc)
74a5226af5 Fix a bug where linking a non-physical prim with a physical prim as root would make the non-physical prim phantom rather than part of the physics object.
On region restart, the whole object would become physical as expected.
Observed behaviour from elsewhere is that all prims in a new linkset should take on the status of the root prim.
Add regression test for this behaviour.
2012-05-09 23:51:25 +01:00
Justin Clark-Casey (justincc)
c7ddc7a633 Remove redundant prim_geom != IntPtr.Zero checks in ODEPrim.
prim_geom == IntPtr.Zero only before a new add prim taint is processed (which is the first taint) or in operations such as scale change which are done in taint or under lock.
Therefore, we can remove these checks which were not consistently applied anyway.
If there is a genuine problem, better to see it quickly in a NullReferenceException than hide the bug.
2012-05-09 23:39:47 +01:00
Justin Clark-Casey (justincc)
265707d21c If a physical prim is manually moved (e.g. by a user) then set the geometry position as well as the body position
This is necessary to stop the moved prim snapping back to the original position on deselection if moved only once
This resolves http://opensimulator.org/mantis/view.php?id=5966
2012-05-09 23:39:37 +01:00
Justin Clark-Casey (justincc)
eb39d1c4d4 Comment out debug [ASYNC DELETER] messages for now. 2012-04-30 19:29:17 +01:00
Justin Clark-Casey (justincc)
1197d48fc7 Remove mono compiler warning. Adjust message log to error from info 2012-04-30 19:29:08 +01:00
Justin Clark-Casey (justincc)
23e1a55ed5 Add text about using double quotes to surround console command arguments containing spaces to "help" text.
e.g. show object name "My long object name"
2012-04-30 19:29:01 +01:00
Justin Clark-Casey (justincc)
ba2a539603 Put scene object related console commands into new "Objects" help category rather than "Regions" 2012-04-30 19:28:54 +01:00
Justin Clark-Casey (justincc)
8a8093d8dd Add flags information (phantom, physics, etc.) to "show object" and "show part" console commands 2012-04-30 19:28:41 +01:00
Justin Clark-Casey (justincc)
3fb0103452 Add regression test for teleporting an agent between separated regions on the same simulator.
This involves a large amount of change in test scene setup code to allow test scenes to share shared modules
SetupScene is now an instance method that requires an instantiation of SceneHelpers, though other SceneHelpers methods are still static
May split these out into separate classes in the future.
2012-04-30 19:27:21 +01:00
Justin Clark-Casey (justincc)
aeefdaedc7 minor: make NPC tests run in a given order, comment out log lines in mock region data plugins, null out scene in script and npc torture tests, add other doc comments to torture tests 2012-04-30 19:18:54 +01:00
Justin Clark-Casey (justincc)
756d1f917f Stop individually deleting objects at the end of each ObjectTortureTest.
We can now do this since the entire scene and all objects within it are now successfully gc'd at the end of these tests.
This greatly improves the time taken to run each test (by reducing teardown time, not the time to actually do the test work that we're interested in).
Slightly simplifies config read in Scene constructor to help facilitate this.
2012-04-30 19:18:47 +01:00
Justin Clark-Casey (justincc)
6fa3dffad2 Use a fully stubbed out MockConsole for unit tests rather than inheriting from CommandConsole.
This is so that the static MainConsole.Instance doesn't retain references to methods registered by scene and other modules to service commands.
This prevents the scene from being garbage collected at the end of a test.
This is not the final thing preventing GC - next up is the timer started by SimStatsReporter that holds a reference to Scene that prevents end of test gc.
2012-04-30 19:17:06 +01:00
Justin Clark-Casey (justincc)
123e781cb3 Make TestSetPhysicsSinglePrim() actually add the object to the scene in order to test more code paths. 2012-04-30 19:15:07 +01:00
Justin Clark-Casey (justincc)
ed9bf5b0c6 Add regression test for prim status when root prim in a new linkset is non-physical 2012-04-30 19:14:35 +01:00
Justin Clark-Casey (justincc)
dd4e39ca1d refactor: extract common setup code in SceneObjectStatusTests 2012-04-30 19:13:33 +01:00
Justin Clark-Casey (justincc)
5a551b074b Add TestSetPhysics() to SOP status tests 2012-04-30 19:13:24 +01:00
Justin Clark-Casey (justincc)
c1a9355865 Tweak log messages on local region to region teleport path to help with problem resolution. 2012-04-30 19:05:27 +01:00
Diva Canto
3ea6c25fb6 Teleports: bounce off repeated requests of teleporting the same agent. Some scripts do that, and that fails the whole thing. 2012-04-30 19:05:24 +01:00
Justin Clark-Casey (justincc)
2d3135448c Comment out old Scene.HandleLogOffUserFromGrid() to reduce client closing analysis complexity 2012-04-30 19:01:30 +01:00
Justin Clark-Casey (justincc)
36a99af37c minor: Add more detail to unauthorized caps client message 2012-04-30 19:01:23 +01:00
Justin Clark-Casey (justincc)
2aefd15913 minor: Add region name to dropped inbound packet message 2012-04-30 19:01:13 +01:00
Justin Clark-Casey (justincc)
6bc55b1086 minor: Add avatar name to removing agent log message 2012-04-30 19:00:47 +01:00
Justin Clark-Casey (justincc)
7058ce2c70 Comment out avatar move to target message for now. 2012-04-30 19:00:39 +01:00
Justin Clark-Casey (justincc)
8e111e9018 Add regression test TestSameRegionTeleport() 2012-04-30 18:59:50 +01:00
Justin Clark-Casey (justincc)
d8bd7ca436 Comment out AvatarService.SetAvatar debug log line for now 2012-04-30 18:59:43 +01:00
Justin Clark-Casey (justincc)
392f73a000 Comment out some debug ATTACHMENTS log messages for now. 2012-04-30 18:59:35 +01:00
Justin Clark-Casey (justincc)
67efbaf33b Comment out the noisier AVFACTORY log messages for now.
Permanently comment out warnings about ScenePresence not being found - this is entirely expected if the avatar has alraedy logged out or left the scene.
2012-04-30 18:59:27 +01:00
Justin Clark-Casey (justincc)
0d06740148 Improve teleport log debug and error messages to tell us who is teleporting. 2012-04-30 18:58:37 +01:00
Diva Canto
eda6947a22 Changed the Map-related messages from Info to Debug. They're debug messages. 2012-04-30 18:49:07 +01:00
Justin Clark-Casey (justincc)
f331173145 Add online/offline indicator to "friends show" region console command.
Improve output table formatting.
2012-04-30 18:48:57 +01:00
Justin Clark-Casey (justincc)
a666cd9e1f Add osForceAttachToAvatar() and osForceDetachFromAvatar()
These behave identically to llAttachToAvatar() and llDetachFromAvatar() except that they do not enforce the PERMISSION_ATTACH check
Intended for use in completely controlled dedicated environments where these checks are more a UI hinderance than a help.
Threat level high.
2012-04-24 00:50:32 +01:00
Justin Clark-Casey (justincc)
2657aa6987 Replace common code to fetch self inventory item (as opposed to uuid) with GetSelfInventoryItem()
However, at some point it would be far more convenient to receive the TaskInventoryItem in the constructor rather than just the item UUID, so we don't have to constantly refetch our self item.
2012-04-24 00:45:09 +01:00
Justin Clark-Casey (justincc)
6610cd2332 refactor: Replace calls to InventorySelf() with existing m_itemID in LSL_Api
There's no point look up an item ID that we already have.
2012-04-24 00:44:57 +01:00
Justin Clark-Casey (justincc)
0c8b44d514 Add more exception detail to Exception and IOException throws in BaseHttpServer.HandleRequest() 2012-04-24 00:40:19 +01:00
Justin Clark-Casey (justincc)
ec46ff4445 Stop teleports from dropping tall avatars through or embedding them in the floor when lured by short avatars.
This involves giving the ceiling of the Z-component in a lure rather than the floor.
Ideally we would give the exact float compensating for relative avatar height but it looks like that isn't possible with the parcel id format used in lures
2012-04-24 00:37:37 +01:00
Melanie
db891880e6 Fix a logic error in app domain creation 2012-04-24 00:36:54 +01:00
Melanie
9c433e8c50 Don't re-add the assembly resolver for each script if not creating the appdomain 2012-04-24 00:36:46 +01:00
Justin Clark-Casey (justincc)
5141863ae3 On "show part" command, show link number.
This replaces the Parts count which was rather pointless for a prim (it was either 1 if a child or the number of parts if the root).
This information is still avaliable on the "show object" command.
2012-04-18 23:02:02 +01:00
Justin Clark-Casey (justincc)
d23550dea5 minor: Add some method doc. Add warnings since calling SOG link/delink methods directly rather than through Scene may allow race conditions. 2012-04-18 23:01:56 +01:00
Justin Clark-Casey (justincc)
c3b12510ae Add TestGetChildPartPositionAfterObjectRotation() 2012-04-18 23:01:42 +01:00
Justin Clark-Casey (justincc)
b2685e3671 Add test TestGetChildPartPosition() 2012-04-18 23:01:33 +01:00
Justin Clark-Casey (justincc)
601d2ddbf3 Move some public methods on WebStatsModule to private to reduce some static analysis complexity.
There's no obvious reason for these methods to be public.
2012-04-18 23:01:27 +01:00
Justin Clark-Casey (justincc)
a5e8fe70af Use INSERT OR REPLACE INTO sql in WebStatsModule for session update rather than separate insert and update statements 2012-04-18 23:01:12 +01:00
Justin Clark-Casey (justincc)
9b3a96aa81 correct bug where f_invalid was being inserted on a webstats update for an existing session rather than d_world_kb 2012-04-18 23:01:06 +01:00
Justin Clark-Casey (justincc)
d674e815bd Simplify WebStatsModule by removing the uncompleted migrations section.
Use "create table if not exists" instead.
Client stats data is transitory data that it is not worth migrating.
2012-04-18 23:01:00 +01:00
Justin Clark-Casey (justincc)
c2e696d686 Fix bug in WebStatsModule where an exception would always be output on update if the user teleported to another region on that simulator.
This was because update was looking for an existing stats record unique in session id, agent id and region id.
But if the user teleports to another region then region id changes.
WebStatsModule promptly doesn't find the existing record and tries to insert a new one, but only session id is the primary key and that's still the same, which makes things go bang.
This makes the update search only on the unique session id.
This is only an issue with simulators that have multiple regions where the webstats module is enabled.
2012-04-18 23:00:51 +01:00
Justin Clark-Casey (justincc)
411dbb8df4 Add GroupPosition and GetWorldPosition() checks to TestGetRootPartPosition() 2012-04-18 23:00:43 +01:00
Justin Clark-Casey (justincc)
b22dfbbf15 minor: make test names consistent 2012-04-18 23:00:36 +01:00
Justin Clark-Casey (justincc)
4c39a3fdbf refactor: move common init code into SetUp() in SceneObjectSpatialTests 2012-04-18 23:00:30 +01:00
Justin Clark-Casey (justincc)
f3eb366f24 refactor: put SOG position test in a separate TestSceneObjectGroupPosition() 2012-04-18 23:00:22 +01:00
Justin Clark-Casey (justincc)
a20d1b8f6b Add simple RelativePosition and OffsetPosition checks to TestGetRootPartPosition 2012-04-18 23:00:14 +01:00
Justin Clark-Casey (justincc)
0a51289332 Add very basic TestGetRootPartPosition() test 2012-04-18 23:00:02 +01:00
Justin Clark-Casey (justincc)
97ebfb00b4 Rather than having a FromFolderID property on every single prim and only ever using the root prim one, store on SOG instead.
This reduces pointless memory usage.
2012-04-18 22:59:24 +01:00
Justin Clark-Casey (justincc)
c7d664f9d0 Store FromItemID for attachments once on SOG instead of on every SOP and only ever using the root part entry.
This eliminates some pointless memory use.
2012-04-18 22:59:18 +01:00
Justin Clark-Casey (justincc)
c2fbaaa95d refactor: Eliminate unnecessary SOP.m_physActor 2012-04-18 22:59:08 +01:00
Justin Clark-Casey (justincc)
84d4b390f1 remove possible PhysActor unexpectedly null race conditions when changing prim collision status
factor out common SOP physics scene adding code into a common SOP.AddToPhysics() that is the counterpart to the existing RemoveFromPhysics()
2012-04-18 22:58:17 +01:00
Justin Clark-Casey (justincc)
54e59099b7 Fix more SOP.PhysActor race conditions in LSL_Api 2012-04-18 22:58:10 +01:00
Justin Clark-Casey (justincc)
d9585ba37e Eliminate race condition where many callers would check SOP.PhysicsActor != null then assume it was still not null in later code.
Another thread could come and turn off physics for a part (null PhysicsActor) at any point.
Had to turn off localCopy on warp3D CoreModules section in prebuild.xml since on current nant this copies all DLLs in bin/ which can be a very large number with compiled DLLs
No obvious reason for doing that copy - nothing else does it.
2012-04-18 22:58:03 +01:00
Justin Clark-Casey (justincc)
45c617b5c3 Allow llRegionSayTo() to work on the PUBLIC_CHANNEL, as per http://wiki.secondlife.com/wiki/LlRegionSayTo
Addresses http://opensimulator.org/mantis/view.php?id=5950
2012-04-18 22:55:30 +01:00
Justin Clark-Casey (justincc)
4b0c78c64f minor: remove some now unneeded code from FriendsCommandsModule 2012-04-18 22:55:12 +01:00
Justin Clark-Casey (justincc)
dd36e23a62 Make default "show friends" console command show friends fetched from the friends service.
There is no a --cache option which will show friends from the local cache if available.
2012-04-18 22:55:05 +01:00
Justin Clark-Casey (justincc)
e2dade05d9 Lock NullFriendsData.m_Data for consistency and against concurrent read/write 2012-04-18 22:54:57 +01:00
Justin Clark-Casey (justincc)
fbd61106cb refactor: Move "friends show cache" console command out into separate FriendsCommandsModule.
Expose required methods on IFriendsModule.  Rename GetFriends() -> GetFriendsFromCache() for self-documentation
2012-04-18 22:54:45 +01:00
Justin Clark-Casey (justincc)
67e66a2d34 Add simple login test with online friends. Add IFriendsModule.GrantRights() for granting rights via a module call.
Rename IFriendsModule.GetFriendPerms() -> GetRightsGrantedByFriend() to be more self-documenting and consistent with friends module terminology.
Add some method doc.
2012-04-18 22:46:10 +01:00
Justin Clark-Casey (justincc)
59911963ca refactor: Stop passing both IClientAPI and agentID to friend event listeners, these are redundant. Replace a few magic numbers with FriendRights enum already used elsewhere. 2012-04-18 22:45:31 +01:00
Justin Clark-Casey (justincc)
dc2a4a6ccd Add simple regression test for logging in with offline friends. Don't expect to receive any in this instance. 2012-04-18 22:41:19 +01:00
Justin Clark-Casey (justincc)
81fb0b4f07 Add back parts of reverted changes that were not concerned with child agent caching.
This adds ScenePresence to IClientAPI.SceneAgent earlier on in the add client process so that its information is available to EventManager.OnNewClient() and OnClientLogin()
Also add a code comment as to why we're caching friend information for child agents.
2012-04-18 22:41:12 +01:00
Melanie
a06c8fb7b2 Also add OSS header to interface 2012-04-18 22:41:05 +01:00
Melanie
05e70f76a9 Change namespace on CallingCardModule and correct interface file placemant. Also ass OpenSource header 2012-04-18 22:36:24 +01:00
Melanie
b9f4836d3e Committing the Avination calling card module 2012-04-18 22:36:03 +01:00
Melanie
ef77dc932b Adding the Avination calling card interface 2012-04-18 22:35:57 +01:00
Justin Clark-Casey (justincc)
bd5b1d4d48 Earlier fix to remove localCopy on prebuild 2012-04-18 22:35:27 +01:00
Melanie
5c2ffa260c Pushing the Avination Calling card hooks. Module to follow. 2012-04-18 22:35:11 +01:00
Justin Clark-Casey (justincc)
23d04fa25c Add "friends show cache <first-name> <last-name>" command for debugging purposes.
This adds a reverse lookup (name -> ID) to IUserManagement instead of hitting the UserAccountService directly.
2012-04-18 22:11:42 +01:00
Justin Clark-Casey (justincc)
67dbce4512 minor: Add some documentation to OnNewClient and OnClientClosed events 2012-04-18 22:11:31 +01:00
Justin Clark-Casey (justincc)
46170fd0d8 minor: clean up some code formatting in VivoxVoiceModule.cs 2012-04-18 22:11:18 +01:00
Justin Clark-Casey (justincc)
f85a453dc8 Allow the user to enter help topics in upper or lowercase.
Forcing uppercase (e.g. help Assets) is too annoying.
Thanks to WhiteStar for pointing this out.
2012-04-18 22:10:27 +01:00
nebadon
bcfe48e05b fix yield prolog so it compiles with mono 2.11 there has been a bugzilla
report files with mono project in regards to this change, this simply
lets us move forward with using mono 2.11 for now :
https://bugzilla.xamarin.com/show_bug.cgi?id=4052
2012-04-18 22:10:05 +01:00
Justin Clark-Casey (justincc)
722ca250ea Move "change region" command into general category 2012-04-18 22:05:45 +01:00
Justin Clark-Casey (justincc)
f4df128e52 Uses shorter AddCommand form for "show estates" 2012-04-18 22:05:38 +01:00
Justin Clark-Casey (justincc)
8cc5322b39 Display help commander topics in capitalized form - the commands themselves are still lowercase.
Also convert the estate commands to simply AddCommand() calls so that commands from two different modules can be placed in the same category
2012-04-18 22:05:24 +01:00
Justin Clark-Casey (justincc)
1480845597 Change "help" to display categories/module list then "help <category/module>" to display commands in a category.
This is to deal with the hundred lines of command splurge when one previously typed "help"
Modelled somewhat on the mysql console
One can still type help <command> to get per command help at any point.
Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet).
Does not affect command parsing or any other aspects of the console apart from the help system.
Backwards compatible with existing modules.
2012-04-18 22:05:03 +01:00
Justin Clark-Casey (justincc)
c877e73463 Comment out log message about sending periodic appearance updates. 2012-03-30 02:33:26 +01:00
Justin Clark-Casey (justincc)
3ce5e8eb6c Add information about SendPeriodicAppearanceUpdates to OpenSimDefaults.ini for now.
Default remains false.
2012-03-30 02:33:18 +01:00
Justin Clark-Casey (justincc)
e6b12e1f9d Add experimental SendPeriodicAppearanceUpdates = true/false setting to [Startup] in OpenSim.ini
On osgrid and other places, I have observed that manually sending appearance updates from the console often relieves grey avatar syndrome.
Despite hunting high and low, I haven't been able to find where this packet is sometimes being lost - it might be a persistent viewer bug for all I know.
Therefore, this experimental setting resends appearance data for everybody in the scene every 60 seconds.  These packets are small and the viewer only fetches texture
data if it doesn't already have it.
Default is false.
2012-03-30 02:33:10 +01:00
Justin Clark-Casey (justincc)
bfbbd4ccba Add a scene maintenance thread in parallel to the heartbeat thread. The maintenance thread will end up running regular jobs that don't need to be in the main scene loop.
The idea is to make the critical main scene loop as skinny as possible - it doesn't need to run things that aren't time critical and don't depend on update ordering.
This will be done gradually over time to try and uncover any issues.  Many non-criticial scene loop activities are being launched on separate threadpool threads anyway.
This may also allow modules to register their own maintenance jobs without having to maintain their own timers and threads.
Currently the maintenance loop runs once a second, as opposed to the 89ms scene loop.
2012-03-30 02:33:01 +01:00
Justin Clark-Casey (justincc)
fec7016665 Remove unnecessary shutting down check in Scene.Heartbeat(). Add some method doc. Rename HeartbeatThread, shuttingdown to conform to code standards. 2012-03-30 02:32:53 +01:00
Justin Clark-Casey (justincc)
47fe6170b2 Rename Scene.StartTimer() to Start() - this method no longer uses a timer. Comment out more effectively unused old heartbeat code. 2012-03-30 02:32:34 +01:00
Justin Clark-Casey (justincc)
24b5fb8523 Add commented out section on collisions switch in Scene.SetSceneCoreDebug().
This was not implemented before the recent changes but should be at some point.
2012-03-30 02:24:03 +01:00
Justin Clark-Casey (justincc)
e8cd9688ce If "debug scene updates true" then print out to log when a garbage collection occurs. 2012-03-30 02:23:27 +01:00
Justin Clark-Casey (justincc)
fa952f6d35 Add Scene.DebugUpdates switch which, if turned on, will print out a warning when a frame updates takes longer than twice the desired time
This is controlled via "debug scene updates true|false" on the region console.
Also fix an oversight with "debug scene teleport true|false"
2012-03-30 02:23:20 +01:00
Justin Clark-Casey (justincc)
df55fd69af Incorporate scene teleporting debugging into "debug scene teleport true|false" command 2012-03-30 02:23:13 +01:00
Justin Clark-Casey (justincc)
019fc4c1f2 Replace "scene debug true false true" console command with "scene debug scripting true" or other parameters as appropriate.
This is to allow individual switching of scene debug settings and to provide flexibiltiy for additional settings.
2012-03-30 02:22:59 +01:00
Justin Clark-Casey (justincc)
22ea441feb fix compile error from last commit 2012-03-30 02:22:57 +01:00
Justin Clark-Casey (justincc)
9f5b33e52e refactor: simplify EstateManagementModule.handleEstateDebugRegionRequest() 2012-03-30 02:21:42 +01:00
Justin Clark-Casey (justincc)
92837c4f89 Add ability to log warn if a frame takes longer than twice the expected time. Currently commented out. 2012-03-30 02:21:32 +01:00
Justin Clark-Casey (justincc)
68ce06f40f remove unnecessary tmpFrameMS, use maintc instead for frame time calculation 2012-03-30 02:21:04 +01:00
Justin Clark-Casey (justincc)
279b31c75b Move frame loop entirely within Scene.Update() for better future performance analysis and stat accuracy.
Update() now accepts a frames parameter which can control the number of frames updated.
-1 will update until shutdown.
The watchdog updating moves above the maintc recalculation for any required sleep since it should be accounted for within the frame.
2012-03-30 02:20:46 +01:00
Justin Clark-Casey (justincc)
3117b3cd88 refactor: precalculate the fixed movement factor for avatar tilting (sqrt(2)) rather than doing it multiple times on every move. 2012-03-30 02:20:35 +01:00
Justin Clark-Casey (justincc)
9b547f76e7 refactor: Eliminate unnecessary duplicate avCapsuleTilted 2012-03-30 02:20:29 +01:00
Justin Clark-Casey (justincc)
3d6675784a Remove pointless ThreadAbortException catching in a test that isn't run anyway. 2012-03-30 02:20:21 +01:00
Justin Clark-Casey (justincc)
26f50eadd1 Remove some pointless catching/throwing in the scene loop. 2012-03-30 02:20:14 +01:00
Justin Clark-Casey (justincc)
6e8496ffc5 Comment out unused scene loop restart code.
This has actually been unused since at least 0.7.2 due to earlier changes.
2012-03-30 02:18:13 +01:00
Justin Clark-Casey (justincc)
88d6c4ec0e Use m_lastFrameTick instead of m_lastUpdate in Scene.GetHealth(). m_lastUpdate is no longer properly updated and is redundant anyway. 2012-03-30 02:18:05 +01:00
Justin Clark-Casey (justincc)
135eeb45d6 Change flavour to extended 2012-03-30 02:16:11 +01:00
Justin Clark-Casey (justincc)
54ee59c0bb Add Extended flavour option to opensim version information.
This flavour is for changes in addition to the 0.7.3-post-fixes branch that are too large to be considered fixes but should be reasonably stable.
This flavour will almost certainly never see a formal release.
2012-03-30 02:13:37 +01:00
Justin Clark-Casey (justincc)
4a5c61a33d Enable voice by default on parcels to weaken effects of viewer 2/3 ParcelVoiceInfoRequest bug
Viewer 2/3 contains a bug where the viewer will constantly retry ParcelVoiceInfoRequest requests on voice-disabled parcels where voice is otherwise available.
Attempts to fix this server-side have not been successful - sending a non-OK http code (e.g. a 404) just makes the viewer request again immediately.
Dropping the request entirely is a bit better but the viewer still retries after a minute.
Estate settings already enabled voice by default so doing the same for parcels.  This only has an effect if you have any voice system active at all.
Ultimately, the re-request bug needs to be fixed viewer-side (LL suffers from the same issue!) but it might be worth implementing the drop request hack.
2012-03-30 02:03:52 +01:00
Diva Canto
179c0f5f56 Merge branch '0.7.3-post-fixes' of ssh://opensimulator.org/var/git/opensim into 0.7.3-post-fixes 2012-03-22 20:36:01 -07:00
Justin Clark-Casey (justincc)
4dbf937707 Comment out login parameters debug output accidentally included with c4b2d24 2012-03-22 23:33:08 +00:00
Justin Clark-Casey (justincc)
9edb57e5e9 Comment out a terrain save-tile debugging message that accidentally crept in with c4b2d24 2012-03-22 23:17:54 +00:00
Justin Clark-Casey (justincc)
4d15ad63bf refactor: simplify code for checks when part.OwnerID != destPart.OwnerID in MoveTaskInventoryItem() 2012-03-22 23:03:00 +00:00
Justin Clark-Casey (justincc)
4021709371 Fix llGiveInventory() so that it checks the destination part for AllowInventoryDrop, not the source.
This allows llAllowInventoryDrop() to work.
Regression test added for this case.
2012-03-22 23:02:49 +00:00
Justin Clark-Casey (justincc)
3c13f5c3aa Add llGiveInventory() test from object to object where both objects are owned by the same user. 2012-03-22 23:02:35 +00:00
Justin Clark-Casey (justincc)
381517b451 Add prim name to "[MESH]: No recognized physics mesh..." log message 2012-03-22 23:01:39 +00:00
Justin Clark-Casey (justincc)
6ecf36d49c Fix small typo 2012-03-22 22:47:03 +00:00
Justin Clark-Casey (justincc)
64eb4b8408 Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at the same time.
Have to lock m_MeshToTriMeshMap as property is static and with more than one region two scene loops could try to manipulate at the same time.
2012-03-22 22:46:45 +00:00
Diva Canto
318da3fdcd Added new simple_build_permissions config to the .ini and .example files. 2012-03-22 14:34:46 -07:00
Melanie
50c99fcda6 Change a false false to be truly true - or is this statement false?
Fixes perms boo-boo
2012-03-22 14:34:33 -07:00
Melanie
321de1f263 Rework Diva's patch to simplify it 2012-03-22 14:34:19 -07:00
Diva Canto
fa30ace67d Fixed borkness with map search introduce by my last changes to it. 2012-03-20 17:49:05 -07:00
Justin Clark-Casey (justincc)
92baa79253 Add some doc about the EventManager.OnLoginsEnabled event. 2012-03-19 22:49:34 +00:00
Justin Clark-Casey (justincc)
e861b45313 Fix a bug where logins to standalones would fail if the RegionReady module was not active
Unfortunately, the OnLoginsEnabled event is currently only guaranteed to fire if the RegionReady module is active.
However, we can instantiate the AuthorizationService in the module RegionLoaded method since by this time all other modules will have been loaded
2012-03-19 22:49:14 +00:00
Justin Clark-Casey (justincc)
cf91ac68b6 Stop console command "xengine status" throwing an exception if there are no scripts in a region.
Addresses http://opensimulator.org/mantis/view.php?id=5940
2012-03-19 21:45:18 +00:00
Justin Clark-Casey (justincc)
d4aba13526 Clean up "save iar" help 2012-03-19 21:33:03 +00:00
Justin Clark-Casey (justincc)
d36c7c3782 minor: reuse threadpool count we just fetched instead of fetching it again 2012-03-19 21:32:50 +00:00
Justin Clark-Casey (justincc)
4385fcdeae Add total scripts count to "show threads"
However, this returns 0 on Mono (at least on 2.6.7)!  So not showing if it is zero.
2012-03-19 21:32:42 +00:00
Justin Clark-Casey (justincc)
04eb170624 refactor: separate out console and status report generation parts of XEngine 2012-03-19 21:32:34 +00:00
Justin Clark-Casey (justincc)
4803686078 Improve threadpool reporting to "show threads" console command (also gets printed out periodically) 2012-03-19 21:32:25 +00:00
Justin Clark-Casey (justincc)
20b0fda3bb Add process working memory to "show stats" memory statistics.
This shows the actual amount of RAM being taken up by OpenSimulator (objects + vm overhead)
2012-03-19 21:32:16 +00:00
Justin Clark-Casey (justincc)
4e5f823595 In Top Scripts report, don't show scripts with no or less than 1 microsecond of execution time.
This is to make the report clearer and less confusing.
2012-03-19 21:32:02 +00:00
Justin Clark-Casey (justincc)
a74408d1d2 Aggregate script execution times by linksets rather than individual prims.
This is for the top scripts report.
2012-03-19 21:31:53 +00:00
Justin Clark-Casey (justincc)
8206537efd Fix owner name display in "Top Colliders" and "Top Script" region reports. 2012-03-19 21:31:45 +00:00
Justin Clark-Casey (justincc)
a9a77bb3ab Replace script-lines-per-second with the script execution time scaled by its measurement period and an idealised frame time.
The previous lines-per-second measurement used for top scripts report was inaccurate, since lines executed does not reflect time taken to execute.
Also, every fetch of the report would reset all the numbers limiting its usefulness and we weren't even guaranteed to see the top 100.
The actual measurement value should be script execution time per frame but XEngine does not work this way.
Therefore, we use actual script execution time scaled by the measurement period and an idealised frame time.
This is still not ideal but gives reasonable results and allows scripts to be compared.
This commit moves script execution time calculations from SceneGraph into IScriptModule implementations.
2012-03-19 21:31:38 +00:00
Justin Clark-Casey (justincc)
6390de689d Remove property/field duplication in ScriptInstance where it's unnecessary. 2012-03-19 21:31:17 +00:00
Justin Clark-Casey (justincc)
41ce19836b Simplify some logic in the ScriptInstance constructor - running is set to false in both if/else branches 2012-03-19 21:31:07 +00:00
Melanie
883a4f6fff FireAndForget scripted rez - port from Avination 2012-03-19 21:30:31 +00:00
Justin Clark-Casey (justincc)
5f1da80fc1 minor: correct indentation levels 2012-03-19 21:30:16 +00:00
Justin Clark-Casey (justincc)
64217d67f6 Remove duplication of m_RunEvents and Running 2012-03-19 21:29:45 +00:00
Justin Clark-Casey (justincc)
b01c79354c Fix a problem where multiple near simultaneous calls to llDie() from multiple scripts in the same linkset can cause unnecessary thread aborts.
The first llDie() could lock Scene.m_deleting_scene_object.
The second llDie() would then wait at this lock.
The first llDie() would go on to remove the second script but always abort it since the second script's WorkItem would not go away.
Easiest solution here is to remove the m_deleting_scene_object since it's no longer justified - we no longer lock m_parts but take a copy instead.
This also requires an adjustment in XEngine.OnRemoveScript not to use instance.ObjectID instead when firing the OnObjectRemoved event.
2012-03-19 21:29:34 +00:00
Justin Clark-Casey (justincc)
9ecbcb787c Alleviate an issue where calling Thread.Abort() on script WorkItems can fail to release locks, resulting in a crippled simulator.
This seems to be a particular problem with ReaderWriterLockSlim, though other locks can be affected as well.
It has been seen to happen when llDie() is called in a linkset running more than one script.
Alleviation here means supplying a ScriptInstance.Stop() timeout of 1000ms rather than 0ms, to give events a chance to complete.
Also, we check the IsRunning status at the top of the ScriptInstance.EventProcessor() so that another event doesn't start in the mean time.
Ultimately, a better solution may have to be found since a long-running event would still exceed the timeout and be aborted.
2012-03-19 21:29:24 +00:00
Justin Clark-Casey (justincc)
e17e376b04 refactor: rename ScriptInstance.m_CurrentResult to m_CurrentWorkItem to make it more understandable as to what it is and what it does (hold a thread pool work item for a waiting of in-progress event)
Also add other various illustrative comments
2012-03-19 21:29:09 +00:00
Justin Clark-Casey (justincc)
1b4ea4f178 Add max thread and min thread information to "xengine status" region console command 2012-03-19 21:28:54 +00:00
Melanie
1de29fb362 Change OpenSim.ini.example to reflect how to actually enable prim limits,
as opposed to how it was first designed.
2012-03-19 21:28:37 +00:00
Justin Clark-Casey (justincc)
7e4bd492fd Add documentation to make more explicit the difference between OnRezScript and OnNewScript in the event manager
OnNewScript fires when a script is added to a scene
OnRezScript fires when the script actually runs (i.e. after permission checks, state retrieval, etc.)
2012-03-19 21:26:32 +00:00
Justin Clark-Casey (justincc)
588d56503d Remove unnecessary explicit ElapsedEventHandler in SimReporter 2012-03-19 21:26:12 +00:00
Justin Clark-Casey (justincc)
e9602656f8 Add sensor, dataserver requests, timer and listener counts to "xengine status" command.
This is for diagnostic purposes.
2012-03-19 21:26:04 +00:00
Justin Clark-Casey (justincc)
0116d418f0 Fix TestSyntaxError() and TestSyntaxErrorDeclaringVariableInForLoop()
They were all failing assertions but the exceptions these threw were caught as expected Exceptions.
I don't think we can easily distinguish these from the Exceptions that we're expecting.
So for now we'll do some messy manually checking with boolean setting instead.
This patch also corrects the assertions themselves.
2012-03-19 21:25:41 +00:00
Justin Clark-Casey (justincc)
9992974c66 Get all test methods in OpenSim.Region.ScriptEngine.Tests.dll to report that they're running 2012-03-19 21:25:30 +00:00
Justin Clark-Casey (justincc)
ba27d8a389 Fix off by one error in script error reporting. 2012-03-19 21:25:20 +00:00
Justin Clark-Casey (justincc)
f96e985763 Simplify NPCModuleTests code by putting the NPCModule in an instance variable rather than making each test fetch it seperately.
Also rename instance variables in the test to conform to naming standards and for understandability
2012-03-19 21:25:07 +00:00
Diva Canto
5b9eaae50d Region access control! Region operators can now specify things like DisallowForeigners (means what it says) and DisallowResidents (means that only admins and managers can get into the region). This puts the never-completed AuthorizationService to good use. Note that I didn't implement a grid-wide Authorization service; this service implementation is done entirely locally on the simulator. This can be changed as usual by pluging in a different AuthorizationServicesConnector. 2012-03-17 19:49:14 -07:00
Diva Canto
74a13f7e3b Fixes mantis #5923 2012-03-17 19:47:05 -07:00
Diva Canto
3e88fc8aad Datasnapshot: added "secret" to the registration/deregistration query so that data providers can verify authenticity if they want. 2012-03-16 17:27:45 -07:00
Diva Canto
881740d702 DataSnapshot: renamed gridserverURL to gatekeeperURL, and normalimzed the capitalization of 'name' to lower case, also in the same <grid> section. 2012-03-16 17:27:29 -07:00
Diva Canto
9a643a1bb9 Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
Conflicts:

	bin/OpenSim.ini.example
2012-03-16 13:14:26 -07:00
Diva Canto
a5488650ff More on map search: send extra messages to the user regarding the region being found or not, because the UI is horribly confusing -- places profile is always "loading..." whether the region exists or not. 2012-03-15 20:24:26 -07:00
Diva Canto
a275127a65 More on SLURLs and V3. This is hacky, but it works. Basically, we have to redefine the encoding of HG URLs because the viewer messes them up. Examples of what works and doesn't work:
- secondlife://ucigrid00.nacs.uci.edu|8002/128/128 <-- works throughout the viewer
- secondlife://http|!!ucigrid00.nacs.uci.edu|8002+Test+Zone+1/128/128 <-- works throughout the viewer
- secondlife://http|!!grid.sciencesim.com!grid!hypergrid.php+Yellowstone01+74/128/128 <-- works throughout
- secondlife://http%3A%2F%2Fucigrid00.nacs.uci.edu%3A8002%20UCI%20Central%201/128/128 <-- works in chat, but not as URLs in the webkit
2012-03-15 16:14:20 -07:00
Diva Canto
02db31db6a Revert "Revert "More hacking around viewer bug""
This reverts commit 0434758a0d.
2012-03-15 16:14:07 -07:00
Diva Canto
8bd813e6fc Revert "Revert "Hack around https://jira.secondlife.com/browse/VWR-28570""
This reverts commit 09ff121654.
2012-03-15 16:13:50 -07:00
Diva Canto
09ff121654 Revert "Hack around https://jira.secondlife.com/browse/VWR-28570"
This reverts commit d7651a389e.
2012-03-15 14:38:22 -07:00
Diva Canto
0434758a0d Revert "More hacking around viewer bug"
This reverts commit 8bb0a71083.
2012-03-15 14:38:03 -07:00
Diva Canto
8bb0a71083 More hacking around viewer bug 2012-03-15 11:04:56 -07:00
Diva Canto
d7651a389e Hack around https://jira.secondlife.com/browse/VWR-28570 2012-03-15 10:18:55 -07:00
Justin Clark-Casey (justincc)
824318a0c1 Go back to setting appearance directly in NPCModule.SetAppearance() to fix mantis 5914
The part reverted is from commit 2ebb421.
Unfortunately, IAvatarFactoryModule.SetAppearance() does not transfer attachments.
I'm not sure how to do this separately, unfortunately I'll need to leave it to Dan :)
Regression test added for this case.
Mantis ref: http://opensimulator.org/mantis/view.php?id=5914
2012-03-06 01:32:44 +00:00
Justin Clark-Casey (justincc)
5e9ed22e84 Merge branch '0.7.3-post-fixes' of ssh://opensimulator.org/var/git/opensim into 0.7.3-post-fixes 2012-03-06 00:48:24 +00:00
Chris Hart
a6c611e7c9 Updates to MSSQL store for 0.7.3 to include:
* Telehub support
* Bugfix to Friends lookups
* Updates to Creator fields to store up to 255 characters for HG item creator storage
2012-03-06 00:45:58 +00:00
Diva Canto
72b325f8b5 Send the right name and creation date on the BasicProfileModule. 2012-03-01 19:58:57 -08:00
Justin Clark-Casey (justincc)
54d0514b13 Move SenseRepeaters.Count check inside the SenseRepeatListLock.
No methods in the List class are thread safe in the MS specification/documentation
2012-03-02 00:37:48 +00:00
Justin Clark-Casey (justincc)
58b1c3cec0 lock SenseRepeatListLock when added a new sensor during script reconstitution.
This is already being done in the other place where a sensor is added.
Adding a sensor whilst another thread is iterating over the sensor list can cause a concurrency exception.
2012-03-02 00:37:42 +00:00
Justin Clark-Casey (justincc)
71641523a3 Flick 0.7.3-post-fixes to Flavour.Post_Fixes 2012-02-29 23:43:41 +00:00
Justin Clark-Casey (justincc)
94c5e25c3b Extend distsrc target to cleanup the files generated by running prebuild 2012-02-29 22:32:32 +00:00
Justin Clark-Casey (justincc)
20bad0aa6c Merge branch '0.7.3-post-fixes' of ssh://opensimulator.org/var/git/opensim into 0.7.3-post-fixes 2012-02-29 22:22:42 +00:00
Justin Clark-Casey (justincc)
e7f23a6218 Switch flavour to release 2012-02-29 22:10:33 +00:00
Justin Clark-Casey (justincc)
25c29db8b6 Don't start pCampbot if the user doesn't supply bot firstname, lastname stub and password 2012-02-29 22:04:17 +00:00
Justin Clark-Casey (justincc)
1750fba9ce Call Dispose() via using() on SqliteCommands in WebStatsModule after use. 2012-02-29 22:04:04 +00:00
PixelTomsen
b18e410586 PRIM_SCULPT_FLAG_INVERT, PRIM_SCULPT_FLAG_MIRROR implemented
http://opensimulator.org/mantis/view.php?id=5763
2012-02-29 22:03:28 +00:00
Justin Clark-Casey (justincc)
38d5e1fab3 Move libopenjpeg native libraries into lib32 and lib64 as appropriate. 2012-02-29 22:03:15 +00:00
Justin Clark-Casey (justincc)
4180c32eb1 Remove some more unused Bullet libraries. 2012-02-29 22:03:08 +00:00
Justin Clark-Casey (justincc)
5115229fdf Remove old libbulletnet native libraries. These are not used in the current generation bullet physics plugin. 2012-02-29 22:02:59 +00:00
Justin Clark-Casey (justincc)
e8f2d814e7 Move other sqlite and ode 32-bit and 64-bit libraries into lib32 or lib64 as appropriate. 2012-02-29 22:02:50 +00:00
Diva Canto
1fda8c5a86 HG: Remove async in posting assets to foreign grid. Mono hates concurrency there. 2012-02-26 14:30:58 -08:00
Justin Clark-Casey (justincc)
6b77b55d40 Merge branch 'master' into 0.7.3-post-fixes 2012-02-25 00:49:16 +00:00
Justin Clark-Casey (justincc)
82cdb08c1f Merge branch 'master' into 0.7.3-post-fixes 2012-02-25 00:49:05 +00:00
Justin Clark-Casey (justincc)
dafcb3bcd7 Merge branch 'master' into 0.7.3-post-fixes 2012-02-24 23:35:59 +00:00
Diva Canto
3259b1d1e0 Amend to last commit: synchronize access to queues. 2012-02-20 11:13:02 -08:00
Diva Canto
512910a51f More improvements on agent position updates: if the target sims fail, blacklist them for 2 min, so that we don't keep doing remote calls that fail. 2012-02-20 11:00:01 -08:00
Diva Canto
fdda57cf10 Merge branch '0.7.3-post-fixes' of ssh://opensimulator.org/var/git/opensim into 0.7.3-post-fixes 2012-02-19 16:48:09 -08:00
Diva Canto
ec8e34950d One more tweak related to the previous 2 commits. 2012-02-19 16:47:04 -08:00
Diva Canto
93964ef3a4 Amend to last commit. This should have been committed too. 2012-02-19 16:46:47 -08:00
Diva Canto
5c8af6a136 A few more tweaks on position updates and create child agents. Mono hates concurrent uses of the same TCP connection, and even of the connections to the same server. So let's stop doing it. This patch makes movement much smoother when there are lots of neighbours. 2012-02-19 16:46:32 -08:00
PixelTomsen
4d0c8aca05 Fix:OmegaX, OmegaY and OmegaZ not saved for child prims http://opensimulator.org/mantis/view.php?id=5893
Signed-off-by: nebadon <michael@osgrid.org>
2012-02-19 13:49:51 -05:00
PixelTomsen
8fc16ece96 Fix:Fly setting for Parcel dosen't work http://opensimulator.org/mantis/view.php?id=5887
Signed-off-by: nebadon <michael@osgrid.org>
2012-02-19 13:49:41 -05:00
BlueWall
fcbb375e8f Use localy defined name, TPFlags, for Constants.TeleportFlags 2012-02-19 12:42:05 -05:00
BlueWall
49c65279fa Route logins according to Estate, Telehub and TeleportFlags 2012-02-19 12:41:44 -05:00
BlueWall
86e8a56fe1 Propagate our teleport flags on logins 2012-02-19 12:41:30 -05:00
BlueWall
b199330682 Parcel sales support to SQLite 2012-02-19 12:41:11 -05:00
BlueWall
7a7ebaebd1 Fillin missing SQLite support for Telehubs 2012-02-19 12:40:46 -05:00
BlueWall
164ae0b24b Fix missing telehub handling on login 2012-02-19 12:40:26 -05:00
Diva Canto
7156545fca This should smooth movement in heteregeneous networks by a lot: cache the region by position instead of looking it up all the time -- this was being done during the main update loop! 2012-02-18 22:15:58 -08:00
Justin Clark-Casey (justincc)
73a5abf4d9 Merge branch 'master' into 0.7.3-post-fixes 2012-02-17 04:04:38 +00:00
Justin Clark-Casey (justincc)
630c8dc828 switch version flavour to rc2 2012-02-17 04:03:59 +00:00
Justin Clark-Casey (justincc)
6de89246c2 Merge branch 'master' into 0.7.3-post-fixes 2012-02-17 00:02:16 +00:00
Justin Clark-Casey (justincc)
96973a5778 Merge branch 'master' into 0.7.3-post-fixes 2012-02-16 03:39:25 +00:00
Justin Clark-Casey (justincc)
96843f2b17 Merge branch 'master' into 0.7.3-post-fixes 2012-02-15 02:41:50 +00:00
Justin Clark-Casey (justincc)
8a36f54cf4 Merge branch 'master' into 0.7.3-post-fixes 2012-02-06 20:54:21 +00:00
Justin Clark-Casey (justincc)
1a14e660d2 Merge branch 'master' into 0.7.3-post-fixes 2012-02-04 02:03:49 +00:00
Justin Clark-Casey (justincc)
2502aae5db Switch flavour to RC1. It will still be a while before RC1 is released. 2012-02-04 01:26:29 +00:00
346 changed files with 5070 additions and 13860 deletions

2
.gitignore vendored
View File

@@ -41,6 +41,8 @@ bin/Physics*
bin/Terrain*
bin/Regions/*
bin/UserAssets
bin/assetcache
bin/maptiles
bin/estate_settings.xml
bin/config-include/CenomeCache.ini
bin/config-include/FlotsamCache.ini

View File

@@ -71,7 +71,6 @@ what it is today.
* CharlieO
* ChrisDown
* Chris Yeoh (IBM)
* controlbreak
* coyled
* Daedius
* Dong Jun Lan (IBM)
@@ -87,10 +86,8 @@ what it is today.
* Grumly57
* GuduleLapointe
* Ewe Loon
* Fernando Oliveira
* Fly-Man
* Flyte Xevious
* Garmin Kawaguichi
* Imaze Rhiano
* Intimidated
* Jeremy Bongio (IBM)
@@ -109,7 +106,6 @@ what it is today.
* M.Igarashi
* maimedleech
* Mana Janus
* MarcelEdward
* Mic Bowman
* Michelle Argus
* Michael Cortez (The Flotsam Project, http://osflotsam.org/)
@@ -139,11 +135,9 @@ what it is today.
* Ruud Lathorp
* SachaMagne
* Salahzar Stenvaag
* satguru p srivastava
* sempuki
* SignpostMarv
* SpotOn3D
* Stefan_Boom / stoehr
* Strawberry Fride
* Talun
* TechplexEngineer (Blake Bourque)
@@ -206,4 +200,3 @@ In addition, we would like to thank:
* The Mono Project
* The NANT Developers
* Microsoft (.NET, MSSQL-Adapters)
*x

View File

@@ -122,10 +122,9 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
Thread.CurrentThread.ManagedThreadId.ToString() +
")");
bool changed = m_openSim.PopulateRegionEstateInfo(regionsToLoad[i]);
m_openSim.PopulateRegionEstateInfo(regionsToLoad[i]);
m_openSim.CreateRegion(regionsToLoad[i], true, out scene);
if (changed)
regionsToLoad[i].EstateSettings.Save();
regionsToLoad[i].EstateSettings.Save();
if (scene != null)
{

View File

@@ -163,7 +163,7 @@ namespace OpenSim.Capabilities.Handlers
invFetch.owner_id, invFetch.folder_id, invFetch.owner_id,
invFetch.fetch_folders, invFetch.fetch_items, invFetch.sort_order, out version, out descendents);
if (inv != null && inv.Folders != null)
if (inv.Folders != null)
{
foreach (InventoryFolderBase invFolder in inv.Folders)
{
@@ -173,7 +173,7 @@ namespace OpenSim.Capabilities.Handlers
descendents += inv.Folders.Count;
}
if (inv != null && inv.Items != null)
if (inv.Items != null)
{
foreach (InventoryItemBase invItem in inv.Items)
{

View File

@@ -1,47 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Data
{
/// <summary>
/// This interface exists to distinguish between the normal IAssetDataPlugin and the one used by XAssetService
/// for now.
/// </summary>
public interface IXAssetDataPlugin : IPlugin
{
AssetBase GetAsset(UUID uuid);
void StoreAsset(AssetBase asset);
bool ExistsAsset(UUID uuid);
List<AssetMetadata> FetchAssetMetadataSet(int start, int count);
void Initialise(string connect);
bool Delete(string id);
}
}

View File

@@ -104,11 +104,6 @@ namespace OpenSim.Data.MSSQL
{
return SqlDbType.BigInt;
}
if (type == typeof(DateTime))
{
return SqlDbType.DateTime;
}
return SqlDbType.VarChar;
}

View File

@@ -1181,72 +1181,6 @@ VALUES
// }
#endregion
}
#region Environment Settings
public string LoadRegionEnvironmentSettings(UUID regionUUID)
{
string sql = "select * from [regionenvironment] where region_id = @region_id";
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
cmd.Parameters.Add(_Database.CreateParameter("@region_id", regionUUID));
conn.Open();
using (SqlDataReader result = cmd.ExecuteReader())
{
if (!result.Read())
{
return String.Empty;
}
else
{
return Convert.ToString(result["llsd_settings"]);
}
}
}
}
public void StoreRegionEnvironmentSettings(UUID regionUUID, string settings)
{
{
string sql = "DELETE FROM [regionenvironment] WHERE region_id = @region_id";
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
cmd.Parameters.Add(_Database.CreateParameter("@region_id", regionUUID));
conn.Open();
cmd.ExecuteNonQuery();
}
sql = "INSERT INTO [regionenvironment] (region_id, llsd_settings) VALUES (@region_id, @llsd_settings)";
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
cmd.Parameters.Add(_Database.CreateParameter("@region_id", regionUUID));
cmd.Parameters.Add(_Database.CreateParameter("@llsd_settings", settings));
conn.Open();
cmd.ExecuteNonQuery();
}
}
}
public void RemoveRegionEnvironmentSettings(UUID regionUUID)
{
string sql = "delete from [regionenvironment] where region_id = @region_id";
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
cmd.Parameters.Add(_Database.CreateParameter("@region_id", regionUUID));
conn.Open();
cmd.ExecuteNonQuery();
}
}
#endregion
/// <summary>
/// Loads the settings of a region.
/// </summary>
@@ -1436,7 +1370,7 @@ VALUES
newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]);
newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]);
newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]);
newSettings.Sandbox = Convert.ToBoolean(row["Sandbox"]);
newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]);
newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]);
newSettings.SunPosition = Convert.ToDouble(row["sun_position"]);
newSettings.SunVector = new Vector3(
@@ -1865,7 +1799,7 @@ VALUES
parameters.Add(_Database.CreateParameter("terrain_raise_limit", settings.TerrainRaiseLimit));
parameters.Add(_Database.CreateParameter("terrain_lower_limit", settings.TerrainLowerLimit));
parameters.Add(_Database.CreateParameter("use_estate_sun", settings.UseEstateSun));
parameters.Add(_Database.CreateParameter("Sandbox", settings.Sandbox));
parameters.Add(_Database.CreateParameter("sandbox", settings.Sandbox));
parameters.Add(_Database.CreateParameter("fixed_sun", settings.FixedSun));
parameters.Add(_Database.CreateParameter("sun_position", settings.SunPosition));
parameters.Add(_Database.CreateParameter("sunvectorx", settings.SunVector.X));

View File

@@ -1134,17 +1134,3 @@ ALTER TABLE landaccesslist ADD Expires integer NOT NULL DEFAULT 0;
COMMIT
:VERSION 37 #---------------- Environment Settings
BEGIN TRANSACTION
CREATE TABLE [dbo].[regionenvironment](
[region_id] [uniqueidentifier] NOT NULL,
[llsd_settings] [varchar](max) COLLATE SQL_Latin1_General_CP1_CI_AS NOT NULL,
PRIMARY KEY CLUSTERED
(
[region_id] ASC
)WITH (PAD_INDEX = OFF, IGNORE_DUP_KEY = OFF) ON [PRIMARY]
) ON [PRIMARY]
COMMIT

View File

@@ -163,52 +163,53 @@ namespace OpenSim.Data.MySQL
{
dbcon.Open();
using (MySqlCommand cmd =
MySqlCommand cmd =
new MySqlCommand(
"replace INTO assets(id, name, description, assetType, local, temporary, create_time, access_time, asset_flags, CreatorID, data)" +
"VALUES(?id, ?name, ?description, ?assetType, ?local, ?temporary, ?create_time, ?access_time, ?asset_flags, ?CreatorID, ?data)",
dbcon))
dbcon);
string assetName = asset.Name;
if (asset.Name.Length > 64)
{
string assetName = asset.Name;
if (asset.Name.Length > 64)
assetName = asset.Name.Substring(0, 64);
m_log.Warn("[ASSET DB]: Name field truncated from " + asset.Name.Length + " to " + assetName.Length + " characters on add");
}
string assetDescription = asset.Description;
if (asset.Description.Length > 64)
{
assetDescription = asset.Description.Substring(0, 64);
m_log.Warn("[ASSET DB]: Description field truncated from " + asset.Description.Length + " to " + assetDescription.Length + " characters on add");
}
// need to ensure we dispose
try
{
using (cmd)
{
assetName = asset.Name.Substring(0, 64);
m_log.Warn("[ASSET DB]: Name field truncated from " + asset.Name.Length + " to " + assetName.Length + " characters on add");
}
string assetDescription = asset.Description;
if (asset.Description.Length > 64)
{
assetDescription = asset.Description.Substring(0, 64);
m_log.Warn("[ASSET DB]: Description field truncated from " + asset.Description.Length + " to " + assetDescription.Length + " characters on add");
}
try
{
using (cmd)
{
// create unix epoch time
int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
cmd.Parameters.AddWithValue("?id", asset.ID);
cmd.Parameters.AddWithValue("?name", assetName);
cmd.Parameters.AddWithValue("?description", assetDescription);
cmd.Parameters.AddWithValue("?assetType", asset.Type);
cmd.Parameters.AddWithValue("?local", asset.Local);
cmd.Parameters.AddWithValue("?temporary", asset.Temporary);
cmd.Parameters.AddWithValue("?create_time", now);
cmd.Parameters.AddWithValue("?access_time", now);
cmd.Parameters.AddWithValue("?CreatorID", asset.Metadata.CreatorID);
cmd.Parameters.AddWithValue("?asset_flags", (int)asset.Flags);
cmd.Parameters.AddWithValue("?data", asset.Data);
cmd.ExecuteNonQuery();
}
}
catch (Exception e)
{
m_log.ErrorFormat("[ASSET DB]: MySQL failure creating asset {0} with name \"{1}\". Error: {2}",
asset.FullID, asset.Name, e.Message);
// create unix epoch time
int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
cmd.Parameters.AddWithValue("?id", asset.ID);
cmd.Parameters.AddWithValue("?name", assetName);
cmd.Parameters.AddWithValue("?description", assetDescription);
cmd.Parameters.AddWithValue("?assetType", asset.Type);
cmd.Parameters.AddWithValue("?local", asset.Local);
cmd.Parameters.AddWithValue("?temporary", asset.Temporary);
cmd.Parameters.AddWithValue("?create_time", now);
cmd.Parameters.AddWithValue("?access_time", now);
cmd.Parameters.AddWithValue("?CreatorID", asset.Metadata.CreatorID);
cmd.Parameters.AddWithValue("?asset_flags", (int)asset.Flags);
cmd.Parameters.AddWithValue("?data", asset.Data);
cmd.ExecuteNonQuery();
cmd.Dispose();
}
}
catch (Exception e)
{
m_log.ErrorFormat("[ASSET DB]: MySQL failure creating asset {0} with name \"{1}\". Error: {2}",
asset.FullID, asset.Name, e.Message);
}
}
}
}
@@ -220,31 +221,33 @@ namespace OpenSim.Data.MySQL
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
MySqlCommand cmd =
new MySqlCommand("update assets set access_time=?access_time where id=?id",
dbcon);
using (MySqlCommand cmd
= new MySqlCommand("update assets set access_time=?access_time where id=?id", dbcon))
// need to ensure we dispose
try
{
try
using (cmd)
{
using (cmd)
{
// create unix epoch time
int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
cmd.Parameters.AddWithValue("?id", asset.ID);
cmd.Parameters.AddWithValue("?access_time", now);
cmd.ExecuteNonQuery();
}
}
catch (Exception e)
{
m_log.ErrorFormat(
"[ASSETS DB]: " +
"MySql failure updating access_time for asset {0} with name {1}" + Environment.NewLine + e.ToString()
+ Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name);
// create unix epoch time
int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
cmd.Parameters.AddWithValue("?id", asset.ID);
cmd.Parameters.AddWithValue("?access_time", now);
cmd.ExecuteNonQuery();
cmd.Dispose();
}
}
catch (Exception e)
{
m_log.ErrorFormat(
"[ASSETS DB]: " +
"MySql failure updating access_time for asset {0} with name {1}" + Environment.NewLine + e.ToString()
+ Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name);
}
}
}
}
/// <summary>
@@ -307,41 +310,35 @@ namespace OpenSim.Data.MySQL
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
MySqlCommand cmd = new MySqlCommand("SELECT name,description,assetType,temporary,id,asset_flags,CreatorID FROM assets LIMIT ?start, ?count", dbcon);
cmd.Parameters.AddWithValue("?start", start);
cmd.Parameters.AddWithValue("?count", count);
using (MySqlCommand cmd
= new MySqlCommand(
"SELECT name,description,assetType,temporary,id,asset_flags,CreatorID FROM assets LIMIT ?start, ?count",
dbcon))
try
{
cmd.Parameters.AddWithValue("?start", start);
cmd.Parameters.AddWithValue("?count", count);
try
using (MySqlDataReader dbReader = cmd.ExecuteReader())
{
using (MySqlDataReader dbReader = cmd.ExecuteReader())
while (dbReader.Read())
{
while (dbReader.Read())
{
AssetMetadata metadata = new AssetMetadata();
metadata.Name = (string)dbReader["name"];
metadata.Description = (string)dbReader["description"];
metadata.Type = (sbyte)dbReader["assetType"];
metadata.Temporary = Convert.ToBoolean(dbReader["temporary"]); // Not sure if this is correct.
metadata.Flags = (AssetFlags)Convert.ToInt32(dbReader["asset_flags"]);
metadata.FullID = DBGuid.FromDB(dbReader["id"]);
metadata.CreatorID = dbReader["CreatorID"].ToString();
// Current SHA1s are not stored/computed.
metadata.SHA1 = new byte[] { };
retList.Add(metadata);
}
AssetMetadata metadata = new AssetMetadata();
metadata.Name = (string)dbReader["name"];
metadata.Description = (string)dbReader["description"];
metadata.Type = (sbyte)dbReader["assetType"];
metadata.Temporary = Convert.ToBoolean(dbReader["temporary"]); // Not sure if this is correct.
metadata.Flags = (AssetFlags)Convert.ToInt32(dbReader["asset_flags"]);
metadata.FullID = DBGuid.FromDB(dbReader["id"]);
metadata.CreatorID = dbReader["CreatorID"].ToString();
// Current SHA1s are not stored/computed.
metadata.SHA1 = new byte[] { };
retList.Add(metadata);
}
}
catch (Exception e)
{
m_log.Error("[ASSETS DB]: MySql failure fetching asset set" + Environment.NewLine + e.ToString());
}
}
catch (Exception e)
{
m_log.Error("[ASSETS DB]: MySql failure fetching asset set" + Environment.NewLine + e.ToString());
}
}
}
@@ -356,12 +353,11 @@ namespace OpenSim.Data.MySQL
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
MySqlCommand cmd = new MySqlCommand("delete from assets where id=?id", dbcon);
cmd.Parameters.AddWithValue("?id", id);
cmd.ExecuteNonQuery();
using (MySqlCommand cmd = new MySqlCommand("delete from assets where id=?id", dbcon))
{
cmd.Parameters.AddWithValue("?id", id);
cmd.ExecuteNonQuery();
}
cmd.Dispose();
}
}
@@ -370,4 +366,4 @@ namespace OpenSim.Data.MySQL
#endregion
}
}
}

View File

@@ -70,52 +70,41 @@ namespace OpenSim.Data.MySQL
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
MySqlCommand cmd = new MySqlCommand("select * from `" + m_Realm + "` where UUID = ?principalID", dbcon);
cmd.Parameters.AddWithValue("?principalID", principalID.ToString());
using (MySqlCommand cmd
= new MySqlCommand("select * from `" + m_Realm + "` where UUID = ?principalID", dbcon))
IDataReader result = cmd.ExecuteReader();
if (result.Read())
{
cmd.Parameters.AddWithValue("?principalID", principalID.ToString());
ret.PrincipalID = principalID;
IDataReader result = cmd.ExecuteReader();
if (result.Read())
if (m_ColumnNames == null)
{
ret.PrincipalID = principalID;
CheckColumnNames(result);
foreach (string s in m_ColumnNames)
{
if (s == "UUID")
continue;
ret.Data[s] = result[s].ToString();
}
return ret;
m_ColumnNames = new List<string>();
DataTable schemaTable = result.GetSchemaTable();
foreach (DataRow row in schemaTable.Rows)
m_ColumnNames.Add(row["ColumnName"].ToString());
}
else
foreach (string s in m_ColumnNames)
{
return null;
if (s == "UUID")
continue;
ret.Data[s] = result[s].ToString();
}
return ret;
}
else
{
return null;
}
}
}
private void CheckColumnNames(IDataReader result)
{
if (m_ColumnNames != null)
return;
List<string> columnNames = new List<string>();
DataTable schemaTable = result.GetSchemaTable();
foreach (DataRow row in schemaTable.Rows)
columnNames.Add(row["ColumnName"].ToString());
m_ColumnNames = columnNames;
}
public bool Store(AuthenticationData data)
{
if (data.Data.ContainsKey("UUID"))
@@ -123,53 +112,57 @@ namespace OpenSim.Data.MySQL
string[] fields = new List<string>(data.Data.Keys).ToArray();
using (MySqlCommand cmd = new MySqlCommand())
MySqlCommand cmd = new MySqlCommand();
string update = "update `"+m_Realm+"` set ";
bool first = true;
foreach (string field in fields)
{
string update = "update `"+m_Realm+"` set ";
bool first = true;
foreach (string field in fields)
{
if (!first)
update += ", ";
update += "`" + field + "` = ?"+field;
first = false;
cmd.Parameters.AddWithValue("?"+field, data.Data[field]);
}
update += " where UUID = ?principalID";
cmd.CommandText = update;
cmd.Parameters.AddWithValue("?principalID", data.PrincipalID.ToString());
if (!first)
update += ", ";
update += "`" + field + "` = ?"+field;
first = false;
cmd.Parameters.AddWithValue("?"+field, data.Data[field]);
}
update += " where UUID = ?principalID";
cmd.CommandText = update;
cmd.Parameters.AddWithValue("?principalID", data.PrincipalID.ToString());
if (ExecuteNonQuery(cmd) < 1)
{
string insert = "insert into `" + m_Realm + "` (`UUID`, `" +
String.Join("`, `", fields) +
"`) values (?principalID, ?" + String.Join(", ?", fields) + ")";
cmd.CommandText = insert;
if (ExecuteNonQuery(cmd) < 1)
{
string insert = "insert into `" + m_Realm + "` (`UUID`, `" +
String.Join("`, `", fields) +
"`) values (?principalID, ?" + String.Join(", ?", fields) + ")";
cmd.CommandText = insert;
if (ExecuteNonQuery(cmd) < 1)
return false;
cmd.Dispose();
return false;
}
}
cmd.Dispose();
return true;
}
public bool SetDataItem(UUID principalID, string item, string value)
{
using (MySqlCommand cmd
= new MySqlCommand("update `" + m_Realm + "` set `" + item + "` = ?" + item + " where UUID = ?UUID"))
{
cmd.Parameters.AddWithValue("?"+item, value);
cmd.Parameters.AddWithValue("?UUID", principalID.ToString());
if (ExecuteNonQuery(cmd) > 0)
return true;
}
MySqlCommand cmd = new MySqlCommand("update `" + m_Realm +
"` set `" + item + "` = ?" + item + " where UUID = ?UUID");
cmd.Parameters.AddWithValue("?"+item, value);
cmd.Parameters.AddWithValue("?UUID", principalID.ToString());
if (ExecuteNonQuery(cmd) > 0)
return true;
return false;
}
@@ -179,18 +172,18 @@ namespace OpenSim.Data.MySQL
if (System.Environment.TickCount - m_LastExpire > 30000)
DoExpire();
using (MySqlCommand cmd
= new MySqlCommand(
"insert into tokens (UUID, token, validity) values (?principalID, ?token, date_add(now(), interval ?lifetime minute))"))
MySqlCommand cmd = new MySqlCommand("insert into tokens (UUID, token, validity) values (?principalID, ?token, date_add(now(), interval ?lifetime minute))");
cmd.Parameters.AddWithValue("?principalID", principalID.ToString());
cmd.Parameters.AddWithValue("?token", token);
cmd.Parameters.AddWithValue("?lifetime", lifetime.ToString());
if (ExecuteNonQuery(cmd) > 0)
{
cmd.Parameters.AddWithValue("?principalID", principalID.ToString());
cmd.Parameters.AddWithValue("?token", token);
cmd.Parameters.AddWithValue("?lifetime", lifetime.ToString());
if (ExecuteNonQuery(cmd) > 0)
return true;
cmd.Dispose();
return true;
}
cmd.Dispose();
return false;
}
@@ -199,29 +192,30 @@ namespace OpenSim.Data.MySQL
if (System.Environment.TickCount - m_LastExpire > 30000)
DoExpire();
using (MySqlCommand cmd
= new MySqlCommand(
"update tokens set validity = date_add(now(), interval ?lifetime minute) where UUID = ?principalID and token = ?token and validity > now()"))
{
cmd.Parameters.AddWithValue("?principalID", principalID.ToString());
cmd.Parameters.AddWithValue("?token", token);
cmd.Parameters.AddWithValue("?lifetime", lifetime.ToString());
MySqlCommand cmd = new MySqlCommand("update tokens set validity = date_add(now(), interval ?lifetime minute) where UUID = ?principalID and token = ?token and validity > now()");
cmd.Parameters.AddWithValue("?principalID", principalID.ToString());
cmd.Parameters.AddWithValue("?token", token);
cmd.Parameters.AddWithValue("?lifetime", lifetime.ToString());
if (ExecuteNonQuery(cmd) > 0)
return true;
if (ExecuteNonQuery(cmd) > 0)
{
cmd.Dispose();
return true;
}
cmd.Dispose();
return false;
}
private void DoExpire()
{
using (MySqlCommand cmd = new MySqlCommand("delete from tokens where validity < now()"))
{
ExecuteNonQuery(cmd);
}
MySqlCommand cmd = new MySqlCommand("delete from tokens where validity < now()");
ExecuteNonQuery(cmd);
cmd.Dispose();
m_LastExpire = System.Environment.TickCount;
}
}
}
}

View File

@@ -52,15 +52,14 @@ namespace OpenSim.Data.MySQL
public bool Delete(UUID principalID, string name)
{
using (MySqlCommand cmd = new MySqlCommand())
{
cmd.CommandText = String.Format("delete from {0} where `PrincipalID` = ?PrincipalID and `Name` = ?Name", m_Realm);
cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString());
cmd.Parameters.AddWithValue("?Name", name);
if (ExecuteNonQuery(cmd) > 0)
return true;
}
MySqlCommand cmd = new MySqlCommand();
cmd.CommandText = String.Format("delete from {0} where `PrincipalID` = ?PrincipalID and `Name` = ?Name", m_Realm);
cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString());
cmd.Parameters.AddWithValue("?Name", name);
if (ExecuteNonQuery(cmd) > 0)
return true;
return false;
}

View File

@@ -49,38 +49,34 @@ namespace OpenSim.Data.MySQL
public bool Delete(string principalID, string friend)
{
using (MySqlCommand cmd = new MySqlCommand())
{
cmd.CommandText = String.Format("delete from {0} where PrincipalID = ?PrincipalID and Friend = ?Friend", m_Realm);
cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString());
cmd.Parameters.AddWithValue("?Friend", friend);
MySqlCommand cmd = new MySqlCommand();
ExecuteNonQuery(cmd);
}
cmd.CommandText = String.Format("delete from {0} where PrincipalID = ?PrincipalID and Friend = ?Friend", m_Realm);
cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString());
cmd.Parameters.AddWithValue("?Friend", friend);
ExecuteNonQuery(cmd);
return true;
}
public FriendsData[] GetFriends(UUID principalID)
{
using (MySqlCommand cmd = new MySqlCommand())
{
cmd.CommandText = String.Format("select a.*,case when b.Flags is null then -1 else b.Flags end as TheirFlags from {0} as a left join {0} as b on a.PrincipalID = b.Friend and a.Friend = b.PrincipalID where a.PrincipalID = ?PrincipalID", m_Realm);
cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString());
MySqlCommand cmd = new MySqlCommand();
return DoQuery(cmd);
}
cmd.CommandText = String.Format("select a.*,case when b.Flags is null then -1 else b.Flags end as TheirFlags from {0} as a left join {0} as b on a.PrincipalID = b.Friend and a.Friend = b.PrincipalID where a.PrincipalID = ?PrincipalID", m_Realm);
cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString());
return DoQuery(cmd);
}
public FriendsData[] GetFriends(string principalID)
{
using (MySqlCommand cmd = new MySqlCommand())
{
cmd.CommandText = String.Format("select a.*,case when b.Flags is null then -1 else b.Flags end as TheirFlags from {0} as a left join {0} as b on a.PrincipalID = b.Friend and a.Friend = b.PrincipalID where a.PrincipalID LIKE ?PrincipalID", m_Realm);
cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString() + '%');
MySqlCommand cmd = new MySqlCommand();
return DoQuery(cmd);
}
cmd.CommandText = String.Format("select a.*,case when b.Flags is null then -1 else b.Flags end as TheirFlags from {0} as a left join {0} as b on a.PrincipalID = b.Friend and a.Friend = b.PrincipalID where a.PrincipalID LIKE ?PrincipalID", m_Realm);
cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString() + '%');
return DoQuery(cmd);
}
}
}
}

View File

@@ -91,17 +91,15 @@ namespace OpenSim.Data.MySQL
if (m_ColumnNames != null)
return;
List<string> columnNames = new List<string>();
m_ColumnNames = new List<string>();
DataTable schemaTable = reader.GetSchemaTable();
foreach (DataRow row in schemaTable.Rows)
{
if (row["ColumnName"] != null &&
(!m_Fields.ContainsKey(row["ColumnName"].ToString())))
columnNames.Add(row["ColumnName"].ToString());
m_ColumnNames.Add(row["ColumnName"].ToString());
}
m_ColumnNames = columnNames;
}
public virtual T[] Get(string field, string key)

View File

@@ -467,43 +467,43 @@ namespace OpenSim.Data.MySQL
{
dbcon.Open();
using (MySqlCommand result = new MySqlCommand(sql, dbcon))
MySqlCommand result = new MySqlCommand(sql, dbcon);
result.Parameters.AddWithValue("?inventoryID", item.ID.ToString());
result.Parameters.AddWithValue("?assetID", item.AssetID.ToString());
result.Parameters.AddWithValue("?assetType", item.AssetType.ToString());
result.Parameters.AddWithValue("?parentFolderID", item.Folder.ToString());
result.Parameters.AddWithValue("?avatarID", item.Owner.ToString());
result.Parameters.AddWithValue("?inventoryName", itemName);
result.Parameters.AddWithValue("?inventoryDescription", itemDesc);
result.Parameters.AddWithValue("?inventoryNextPermissions", item.NextPermissions.ToString());
result.Parameters.AddWithValue("?inventoryCurrentPermissions",
item.CurrentPermissions.ToString());
result.Parameters.AddWithValue("?invType", item.InvType);
result.Parameters.AddWithValue("?creatorID", item.CreatorId);
result.Parameters.AddWithValue("?inventoryBasePermissions", item.BasePermissions);
result.Parameters.AddWithValue("?inventoryEveryOnePermissions", item.EveryOnePermissions);
result.Parameters.AddWithValue("?inventoryGroupPermissions", item.GroupPermissions);
result.Parameters.AddWithValue("?salePrice", item.SalePrice);
result.Parameters.AddWithValue("?saleType", unchecked((sbyte)item.SaleType));
result.Parameters.AddWithValue("?creationDate", item.CreationDate);
result.Parameters.AddWithValue("?groupID", item.GroupID);
result.Parameters.AddWithValue("?groupOwned", item.GroupOwned);
result.Parameters.AddWithValue("?flags", item.Flags);
lock (m_dbLock)
{
result.Parameters.AddWithValue("?inventoryID", item.ID.ToString());
result.Parameters.AddWithValue("?assetID", item.AssetID.ToString());
result.Parameters.AddWithValue("?assetType", item.AssetType.ToString());
result.Parameters.AddWithValue("?parentFolderID", item.Folder.ToString());
result.Parameters.AddWithValue("?avatarID", item.Owner.ToString());
result.Parameters.AddWithValue("?inventoryName", itemName);
result.Parameters.AddWithValue("?inventoryDescription", itemDesc);
result.Parameters.AddWithValue("?inventoryNextPermissions", item.NextPermissions.ToString());
result.Parameters.AddWithValue("?inventoryCurrentPermissions",
item.CurrentPermissions.ToString());
result.Parameters.AddWithValue("?invType", item.InvType);
result.Parameters.AddWithValue("?creatorID", item.CreatorId);
result.Parameters.AddWithValue("?inventoryBasePermissions", item.BasePermissions);
result.Parameters.AddWithValue("?inventoryEveryOnePermissions", item.EveryOnePermissions);
result.Parameters.AddWithValue("?inventoryGroupPermissions", item.GroupPermissions);
result.Parameters.AddWithValue("?salePrice", item.SalePrice);
result.Parameters.AddWithValue("?saleType", unchecked((sbyte)item.SaleType));
result.Parameters.AddWithValue("?creationDate", item.CreationDate);
result.Parameters.AddWithValue("?groupID", item.GroupID);
result.Parameters.AddWithValue("?groupOwned", item.GroupOwned);
result.Parameters.AddWithValue("?flags", item.Flags);
lock (m_dbLock)
result.ExecuteNonQuery();
result.Dispose();
result.ExecuteNonQuery();
}
using (MySqlCommand result = new MySqlCommand("update inventoryfolders set version=version+1 where folderID = ?folderID", dbcon))
{
result.Parameters.AddWithValue("?folderID", item.Folder.ToString());
result.Dispose();
lock (m_dbLock)
result.ExecuteNonQuery();
result = new MySqlCommand("update inventoryfolders set version=version+1 where folderID = ?folderID", dbcon);
result.Parameters.AddWithValue("?folderID", item.Folder.ToString());
lock (m_dbLock)
{
result.ExecuteNonQuery();
}
result.Dispose();
}
}
catch (MySqlException e)
@@ -533,12 +533,12 @@ namespace OpenSim.Data.MySQL
{
dbcon.Open();
using (MySqlCommand cmd = new MySqlCommand("DELETE FROM inventoryitems WHERE inventoryID=?uuid", dbcon))
{
cmd.Parameters.AddWithValue("?uuid", itemID.ToString());
MySqlCommand cmd = new MySqlCommand("DELETE FROM inventoryitems WHERE inventoryID=?uuid", dbcon);
cmd.Parameters.AddWithValue("?uuid", itemID.ToString());
lock (m_dbLock)
cmd.ExecuteNonQuery();
lock (m_dbLock)
{
cmd.ExecuteNonQuery();
}
}
}
@@ -579,27 +579,25 @@ namespace OpenSim.Data.MySQL
{
dbcon.Open();
using (MySqlCommand cmd = new MySqlCommand(sql, dbcon))
{
cmd.Parameters.AddWithValue("?folderID", folder.ID.ToString());
cmd.Parameters.AddWithValue("?agentID", folder.Owner.ToString());
cmd.Parameters.AddWithValue("?parentFolderID", folder.ParentID.ToString());
cmd.Parameters.AddWithValue("?folderName", folderName);
cmd.Parameters.AddWithValue("?type", folder.Type);
cmd.Parameters.AddWithValue("?version", folder.Version);
MySqlCommand cmd = new MySqlCommand(sql, dbcon);
cmd.Parameters.AddWithValue("?folderID", folder.ID.ToString());
cmd.Parameters.AddWithValue("?agentID", folder.Owner.ToString());
cmd.Parameters.AddWithValue("?parentFolderID", folder.ParentID.ToString());
cmd.Parameters.AddWithValue("?folderName", folderName);
cmd.Parameters.AddWithValue("?type", folder.Type);
cmd.Parameters.AddWithValue("?version", folder.Version);
try
try
{
lock (m_dbLock)
{
lock (m_dbLock)
{
cmd.ExecuteNonQuery();
}
}
catch (Exception e)
{
m_log.Error(e.ToString());
cmd.ExecuteNonQuery();
}
}
catch (Exception e)
{
m_log.Error(e.ToString());
}
}
}
@@ -626,23 +624,21 @@ namespace OpenSim.Data.MySQL
{
dbcon.Open();
using (MySqlCommand cmd = new MySqlCommand(sql, dbcon))
MySqlCommand cmd = new MySqlCommand(sql, dbcon);
cmd.Parameters.AddWithValue("?folderID", folder.ID.ToString());
cmd.Parameters.AddWithValue("?parentFolderID", folder.ParentID.ToString());
try
{
cmd.Parameters.AddWithValue("?folderID", folder.ID.ToString());
cmd.Parameters.AddWithValue("?parentFolderID", folder.ParentID.ToString());
try
lock (m_dbLock)
{
lock (m_dbLock)
{
cmd.ExecuteNonQuery();
}
}
catch (Exception e)
{
m_log.Error(e.ToString());
cmd.ExecuteNonQuery();
}
}
catch (Exception e)
{
m_log.Error(e.ToString());
}
}
}

View File

@@ -63,14 +63,13 @@ namespace OpenSim.Data.MySQL
public void LogoutRegionAgents(UUID regionID)
{
using (MySqlCommand cmd = new MySqlCommand())
{
cmd.CommandText = String.Format("delete from {0} where `RegionID`=?RegionID", m_Realm);
cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
ExecuteNonQuery(cmd);
}
MySqlCommand cmd = new MySqlCommand();
cmd.CommandText = String.Format("delete from {0} where `RegionID`=?RegionID", m_Realm);
cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
ExecuteNonQuery(cmd);
}
public bool ReportAgent(UUID sessionID, UUID regionID)
@@ -82,18 +81,17 @@ namespace OpenSim.Data.MySQL
if (regionID == UUID.Zero)
return false;
using (MySqlCommand cmd = new MySqlCommand())
{
cmd.CommandText = String.Format("update {0} set RegionID=?RegionID, LastSeen=NOW() where `SessionID`=?SessionID", m_Realm);
cmd.Parameters.AddWithValue("?SessionID", sessionID.ToString());
cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
if (ExecuteNonQuery(cmd) == 0)
return false;
}
MySqlCommand cmd = new MySqlCommand();
cmd.CommandText = String.Format("update {0} set RegionID=?RegionID, LastSeen=NOW() where `SessionID`=?SessionID", m_Realm);
cmd.Parameters.AddWithValue("?SessionID", sessionID.ToString());
cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
if (ExecuteNonQuery(cmd) == 0)
return false;
return true;
}
}
}
}

View File

@@ -162,7 +162,17 @@ namespace OpenSim.Data.MySQL
ret.sizeX = Convert.ToInt32(result["sizeX"]);
ret.sizeY = Convert.ToInt32(result["sizeY"]);
CheckColumnNames(result);
if (m_ColumnNames == null)
{
m_ColumnNames = new List<string>();
DataTable schemaTable = result.GetSchemaTable();
foreach (DataRow row in schemaTable.Rows)
{
if (row["ColumnName"] != null)
m_ColumnNames.Add(row["ColumnName"].ToString());
}
}
foreach (string s in m_ColumnNames)
{
@@ -177,11 +187,7 @@ namespace OpenSim.Data.MySQL
if (s == "locY")
continue;
object value = result[s];
if (value is DBNull)
ret.Data[s] = null;
else
ret.Data[s] = result[s].ToString();
ret.Data[s] = result[s].ToString();
}
retList.Add(ret);
@@ -192,23 +198,6 @@ namespace OpenSim.Data.MySQL
return retList;
}
private void CheckColumnNames(IDataReader result)
{
if (m_ColumnNames != null)
return;
List<string> columnNames = new List<string>();
DataTable schemaTable = result.GetSchemaTable();
foreach (DataRow row in schemaTable.Rows)
{
if (row["ColumnName"] != null)
columnNames.Add(row["ColumnName"].ToString());
}
m_ColumnNames = columnNames;
}
public bool Store(RegionData data)
{
if (data.Data.ContainsKey("uuid"))
@@ -329,12 +318,11 @@ namespace OpenSim.Data.MySQL
if (scopeID != UUID.Zero)
command += " and ScopeID = ?scopeID";
using (MySqlCommand cmd = new MySqlCommand(command))
{
cmd.Parameters.AddWithValue("?scopeID", scopeID.ToString());
return RunCommand(cmd);
}
MySqlCommand cmd = new MySqlCommand(command);
cmd.Parameters.AddWithValue("?scopeID", scopeID.ToString());
return RunCommand(cmd);
}
}
}
}

View File

@@ -129,114 +129,114 @@ namespace OpenSim.Data.MySQL
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
MySqlCommand cmd = dbcon.CreateCommand();
using (MySqlCommand cmd = dbcon.CreateCommand())
foreach (SceneObjectPart prim in obj.Parts)
{
foreach (SceneObjectPart prim in obj.Parts)
{
cmd.Parameters.Clear();
cmd.CommandText = "replace into prims (" +
"UUID, CreationDate, " +
"Name, Text, Description, " +
"SitName, TouchName, ObjectFlags, " +
"OwnerMask, NextOwnerMask, GroupMask, " +
"EveryoneMask, BaseMask, PositionX, " +
"PositionY, PositionZ, GroupPositionX, " +
"GroupPositionY, GroupPositionZ, VelocityX, " +
"VelocityY, VelocityZ, AngularVelocityX, " +
"AngularVelocityY, AngularVelocityZ, " +
"AccelerationX, AccelerationY, " +
"AccelerationZ, RotationX, " +
"RotationY, RotationZ, " +
"RotationW, SitTargetOffsetX, " +
"SitTargetOffsetY, SitTargetOffsetZ, " +
"SitTargetOrientW, SitTargetOrientX, " +
"SitTargetOrientY, SitTargetOrientZ, " +
"RegionUUID, CreatorID, " +
"OwnerID, GroupID, " +
"LastOwnerID, SceneGroupID, " +
"PayPrice, PayButton1, " +
"PayButton2, PayButton3, " +
"PayButton4, LoopedSound, " +
"LoopedSoundGain, TextureAnimation, " +
"OmegaX, OmegaY, OmegaZ, " +
"CameraEyeOffsetX, CameraEyeOffsetY, " +
"CameraEyeOffsetZ, CameraAtOffsetX, " +
"CameraAtOffsetY, CameraAtOffsetZ, " +
"ForceMouselook, ScriptAccessPin, " +
"AllowedDrop, DieAtEdge, " +
"SalePrice, SaleType, " +
"ColorR, ColorG, ColorB, ColorA, " +
"ParticleSystem, ClickAction, Material, " +
"CollisionSound, CollisionSoundVolume, " +
"PassTouches, " +
"LinkNumber, MediaURL) values (" + "?UUID, " +
"?CreationDate, ?Name, ?Text, " +
"?Description, ?SitName, ?TouchName, " +
"?ObjectFlags, ?OwnerMask, ?NextOwnerMask, " +
"?GroupMask, ?EveryoneMask, ?BaseMask, " +
"?PositionX, ?PositionY, ?PositionZ, " +
"?GroupPositionX, ?GroupPositionY, " +
"?GroupPositionZ, ?VelocityX, " +
"?VelocityY, ?VelocityZ, ?AngularVelocityX, " +
"?AngularVelocityY, ?AngularVelocityZ, " +
"?AccelerationX, ?AccelerationY, " +
"?AccelerationZ, ?RotationX, " +
"?RotationY, ?RotationZ, " +
"?RotationW, ?SitTargetOffsetX, " +
"?SitTargetOffsetY, ?SitTargetOffsetZ, " +
"?SitTargetOrientW, ?SitTargetOrientX, " +
"?SitTargetOrientY, ?SitTargetOrientZ, " +
"?RegionUUID, ?CreatorID, ?OwnerID, " +
"?GroupID, ?LastOwnerID, ?SceneGroupID, " +
"?PayPrice, ?PayButton1, ?PayButton2, " +
"?PayButton3, ?PayButton4, ?LoopedSound, " +
"?LoopedSoundGain, ?TextureAnimation, " +
"?OmegaX, ?OmegaY, ?OmegaZ, " +
"?CameraEyeOffsetX, ?CameraEyeOffsetY, " +
"?CameraEyeOffsetZ, ?CameraAtOffsetX, " +
"?CameraAtOffsetY, ?CameraAtOffsetZ, " +
"?ForceMouselook, ?ScriptAccessPin, " +
"?AllowedDrop, ?DieAtEdge, ?SalePrice, " +
"?SaleType, ?ColorR, ?ColorG, " +
"?ColorB, ?ColorA, ?ParticleSystem, " +
"?ClickAction, ?Material, ?CollisionSound, " +
"?CollisionSoundVolume, ?PassTouches, ?LinkNumber, ?MediaURL)";
FillPrimCommand(cmd, prim, obj.UUID, regionUUID);
ExecuteNonQuery(cmd);
cmd.Parameters.Clear();
cmd.CommandText = "replace into primshapes (" +
"UUID, Shape, ScaleX, ScaleY, " +
"ScaleZ, PCode, PathBegin, PathEnd, " +
"PathScaleX, PathScaleY, PathShearX, " +
"PathShearY, PathSkew, PathCurve, " +
"PathRadiusOffset, PathRevolutions, " +
"PathTaperX, PathTaperY, PathTwist, " +
"PathTwistBegin, ProfileBegin, ProfileEnd, " +
"ProfileCurve, ProfileHollow, Texture, " +
"ExtraParams, State, Media) values (?UUID, " +
"?Shape, ?ScaleX, ?ScaleY, ?ScaleZ, " +
"?PCode, ?PathBegin, ?PathEnd, " +
"?PathScaleX, ?PathScaleY, " +
"?PathShearX, ?PathShearY, " +
"?PathSkew, ?PathCurve, ?PathRadiusOffset, " +
"?PathRevolutions, ?PathTaperX, " +
"?PathTaperY, ?PathTwist, " +
"?PathTwistBegin, ?ProfileBegin, " +
"?ProfileEnd, ?ProfileCurve, " +
"?ProfileHollow, ?Texture, ?ExtraParams, " +
"?State, ?Media)";
FillShapeCommand(cmd, prim);
ExecuteNonQuery(cmd);
}
cmd.Parameters.Clear();
cmd.CommandText = "replace into prims (" +
"UUID, CreationDate, " +
"Name, Text, Description, " +
"SitName, TouchName, ObjectFlags, " +
"OwnerMask, NextOwnerMask, GroupMask, " +
"EveryoneMask, BaseMask, PositionX, " +
"PositionY, PositionZ, GroupPositionX, " +
"GroupPositionY, GroupPositionZ, VelocityX, " +
"VelocityY, VelocityZ, AngularVelocityX, " +
"AngularVelocityY, AngularVelocityZ, " +
"AccelerationX, AccelerationY, " +
"AccelerationZ, RotationX, " +
"RotationY, RotationZ, " +
"RotationW, SitTargetOffsetX, " +
"SitTargetOffsetY, SitTargetOffsetZ, " +
"SitTargetOrientW, SitTargetOrientX, " +
"SitTargetOrientY, SitTargetOrientZ, " +
"RegionUUID, CreatorID, " +
"OwnerID, GroupID, " +
"LastOwnerID, SceneGroupID, " +
"PayPrice, PayButton1, " +
"PayButton2, PayButton3, " +
"PayButton4, LoopedSound, " +
"LoopedSoundGain, TextureAnimation, " +
"OmegaX, OmegaY, OmegaZ, " +
"CameraEyeOffsetX, CameraEyeOffsetY, " +
"CameraEyeOffsetZ, CameraAtOffsetX, " +
"CameraAtOffsetY, CameraAtOffsetZ, " +
"ForceMouselook, ScriptAccessPin, " +
"AllowedDrop, DieAtEdge, " +
"SalePrice, SaleType, " +
"ColorR, ColorG, ColorB, ColorA, " +
"ParticleSystem, ClickAction, Material, " +
"CollisionSound, CollisionSoundVolume, " +
"PassTouches, " +
"LinkNumber, MediaURL) values (" + "?UUID, " +
"?CreationDate, ?Name, ?Text, " +
"?Description, ?SitName, ?TouchName, " +
"?ObjectFlags, ?OwnerMask, ?NextOwnerMask, " +
"?GroupMask, ?EveryoneMask, ?BaseMask, " +
"?PositionX, ?PositionY, ?PositionZ, " +
"?GroupPositionX, ?GroupPositionY, " +
"?GroupPositionZ, ?VelocityX, " +
"?VelocityY, ?VelocityZ, ?AngularVelocityX, " +
"?AngularVelocityY, ?AngularVelocityZ, " +
"?AccelerationX, ?AccelerationY, " +
"?AccelerationZ, ?RotationX, " +
"?RotationY, ?RotationZ, " +
"?RotationW, ?SitTargetOffsetX, " +
"?SitTargetOffsetY, ?SitTargetOffsetZ, " +
"?SitTargetOrientW, ?SitTargetOrientX, " +
"?SitTargetOrientY, ?SitTargetOrientZ, " +
"?RegionUUID, ?CreatorID, ?OwnerID, " +
"?GroupID, ?LastOwnerID, ?SceneGroupID, " +
"?PayPrice, ?PayButton1, ?PayButton2, " +
"?PayButton3, ?PayButton4, ?LoopedSound, " +
"?LoopedSoundGain, ?TextureAnimation, " +
"?OmegaX, ?OmegaY, ?OmegaZ, " +
"?CameraEyeOffsetX, ?CameraEyeOffsetY, " +
"?CameraEyeOffsetZ, ?CameraAtOffsetX, " +
"?CameraAtOffsetY, ?CameraAtOffsetZ, " +
"?ForceMouselook, ?ScriptAccessPin, " +
"?AllowedDrop, ?DieAtEdge, ?SalePrice, " +
"?SaleType, ?ColorR, ?ColorG, " +
"?ColorB, ?ColorA, ?ParticleSystem, " +
"?ClickAction, ?Material, ?CollisionSound, " +
"?CollisionSoundVolume, ?PassTouches, ?LinkNumber, ?MediaURL)";
FillPrimCommand(cmd, prim, obj.UUID, regionUUID);
ExecuteNonQuery(cmd);
cmd.Parameters.Clear();
cmd.CommandText = "replace into primshapes (" +
"UUID, Shape, ScaleX, ScaleY, " +
"ScaleZ, PCode, PathBegin, PathEnd, " +
"PathScaleX, PathScaleY, PathShearX, " +
"PathShearY, PathSkew, PathCurve, " +
"PathRadiusOffset, PathRevolutions, " +
"PathTaperX, PathTaperY, PathTwist, " +
"PathTwistBegin, ProfileBegin, ProfileEnd, " +
"ProfileCurve, ProfileHollow, Texture, " +
"ExtraParams, State, Media) values (?UUID, " +
"?Shape, ?ScaleX, ?ScaleY, ?ScaleZ, " +
"?PCode, ?PathBegin, ?PathEnd, " +
"?PathScaleX, ?PathScaleY, " +
"?PathShearX, ?PathShearY, " +
"?PathSkew, ?PathCurve, ?PathRadiusOffset, " +
"?PathRevolutions, ?PathTaperX, " +
"?PathTaperY, ?PathTwist, " +
"?PathTwistBegin, ?ProfileBegin, " +
"?ProfileEnd, ?ProfileCurve, " +
"?ProfileHollow, ?Texture, ?ExtraParams, " +
"?State, ?Media)";
FillShapeCommand(cmd, prim);
ExecuteNonQuery(cmd);
}
cmd.Dispose();
}
}
}
@@ -969,68 +969,6 @@ namespace OpenSim.Data.MySQL
}
}
#region RegionEnvironmentSettings
public string LoadRegionEnvironmentSettings(UUID regionUUID)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
string command = "select * from `regionenvironment` where region_id = ?region_id";
using (MySqlCommand cmd = new MySqlCommand(command))
{
cmd.Connection = dbcon;
cmd.Parameters.AddWithValue("?region_id", regionUUID.ToString());
IDataReader result = ExecuteReader(cmd);
if (!result.Read())
{
return String.Empty;
}
else
{
return Convert.ToString(result["llsd_settings"]);
}
}
}
}
public void StoreRegionEnvironmentSettings(UUID regionUUID, string settings)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlCommand cmd = dbcon.CreateCommand())
{
cmd.CommandText = "REPLACE INTO `regionenvironment` (`region_id`, `llsd_settings`) VALUES (?region_id, ?llsd_settings)";
cmd.Parameters.AddWithValue("region_id", regionUUID);
cmd.Parameters.AddWithValue("llsd_settings", settings);
ExecuteNonQuery(cmd);
}
}
}
public void RemoveRegionEnvironmentSettings(UUID regionUUID)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlCommand cmd = dbcon.CreateCommand())
{
cmd.CommandText = "delete from `regionenvironment` where region_id = ?region_id";
cmd.Parameters.AddWithValue("?region_id", regionUUID.ToString());
ExecuteNonQuery(cmd);
}
}
}
#endregion
public void StoreRegionSettings(RegionSettings rs)
{
lock (m_dbLock)
@@ -1345,7 +1283,7 @@ namespace OpenSim.Data.MySQL
newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]);
newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]);
newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]);
newSettings.Sandbox = Convert.ToBoolean(row["Sandbox"]);
newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]);
newSettings.SunVector = new Vector3 (
Convert.ToSingle(row["sunvectorx"]),
Convert.ToSingle(row["sunvectory"]),
@@ -1862,40 +1800,41 @@ namespace OpenSim.Data.MySQL
{
RemoveItems(primID);
if (items.Count == 0)
return;
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlCommand cmd = dbcon.CreateCommand())
MySqlCommand cmd = dbcon.CreateCommand();
if (items.Count == 0)
return;
cmd.CommandText = "insert into primitems (" +
"invType, assetType, name, " +
"description, creationDate, nextPermissions, " +
"currentPermissions, basePermissions, " +
"everyonePermissions, groupPermissions, " +
"flags, itemID, primID, assetID, " +
"parentFolderID, creatorID, ownerID, " +
"groupID, lastOwnerID) values (?invType, " +
"?assetType, ?name, ?description, " +
"?creationDate, ?nextPermissions, " +
"?currentPermissions, ?basePermissions, " +
"?everyonePermissions, ?groupPermissions, " +
"?flags, ?itemID, ?primID, ?assetID, " +
"?parentFolderID, ?creatorID, ?ownerID, " +
"?groupID, ?lastOwnerID)";
foreach (TaskInventoryItem item in items)
{
cmd.CommandText = "insert into primitems (" +
"invType, assetType, name, " +
"description, creationDate, nextPermissions, " +
"currentPermissions, basePermissions, " +
"everyonePermissions, groupPermissions, " +
"flags, itemID, primID, assetID, " +
"parentFolderID, creatorID, ownerID, " +
"groupID, lastOwnerID) values (?invType, " +
"?assetType, ?name, ?description, " +
"?creationDate, ?nextPermissions, " +
"?currentPermissions, ?basePermissions, " +
"?everyonePermissions, ?groupPermissions, " +
"?flags, ?itemID, ?primID, ?assetID, " +
"?parentFolderID, ?creatorID, ?ownerID, " +
"?groupID, ?lastOwnerID)";
foreach (TaskInventoryItem item in items)
{
cmd.Parameters.Clear();
FillItemCommand(cmd, item);
ExecuteNonQuery(cmd);
}
cmd.Parameters.Clear();
FillItemCommand(cmd, item);
ExecuteNonQuery(cmd);
}
cmd.Dispose();
}
}
}

View File

@@ -62,24 +62,23 @@ namespace OpenSim.Data.MySQL
if (words.Length > 2)
return new UserAccountData[0];
using (MySqlCommand cmd = new MySqlCommand())
{
if (words.Length == 1)
{
cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?search or LastName like ?search)", m_Realm);
cmd.Parameters.AddWithValue("?search", "%" + words[0] + "%");
cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString());
}
else
{
cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?searchFirst or LastName like ?searchLast)", m_Realm);
cmd.Parameters.AddWithValue("?searchFirst", "%" + words[0] + "%");
cmd.Parameters.AddWithValue("?searchLast", "%" + words[1] + "%");
cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString());
}
MySqlCommand cmd = new MySqlCommand();
return DoQuery(cmd);
if (words.Length == 1)
{
cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?search or LastName like ?search)", m_Realm);
cmd.Parameters.AddWithValue("?search", "%" + words[0] + "%");
cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString());
}
else
{
cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?searchFirst or LastName like ?searchLast)", m_Realm);
cmd.Parameters.AddWithValue("?searchFirst", "%" + words[0] + "%");
cmd.Parameters.AddWithValue("?searchLast", "%" + words[1] + "%");
cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString());
}
return DoQuery(cmd);
}
}
}
}

View File

@@ -1,500 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Data;
using System.IO;
using System.IO.Compression;
using System.Reflection;
using System.Security.Cryptography;
using System.Text;
using log4net;
using MySql.Data.MySqlClient;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Data;
namespace OpenSim.Data.MySQL
{
public class MySQLXAssetData : IXAssetDataPlugin
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected virtual Assembly Assembly
{
get { return GetType().Assembly; }
}
private bool m_enableCompression = false;
private string m_connectionString;
private object m_dbLock = new object();
/// <summary>
/// We can reuse this for all hashing since all methods are single-threaded through m_dbBLock
/// </summary>
private HashAlgorithm hasher = new SHA256CryptoServiceProvider();
#region IPlugin Members
public string Version { get { return "1.0.0.0"; } }
/// <summary>
/// <para>Initialises Asset interface</para>
/// <para>
/// <list type="bullet">
/// <item>Loads and initialises the MySQL storage plugin.</item>
/// <item>Warns and uses the obsolete mysql_connection.ini if connect string is empty.</item>
/// <item>Check for migration</item>
/// </list>
/// </para>
/// </summary>
/// <param name="connect">connect string</param>
public void Initialise(string connect)
{
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
m_log.ErrorFormat("[MYSQL XASSETDATA]: THIS PLUGIN IS STRICTLY EXPERIMENTAL.");
m_log.ErrorFormat("[MYSQL XASSETDATA]: DO NOT USE FOR ANY DATA THAT YOU DO NOT MIND LOSING.");
m_log.ErrorFormat("[MYSQL XASSETDATA]: DATABASE TABLES CAN CHANGE AT ANY TIME, CAUSING EXISTING DATA TO BE LOST.");
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
m_connectionString = connect;
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
Migration m = new Migration(dbcon, Assembly, "XAssetStore");
m.Update();
}
}
public void Initialise()
{
throw new NotImplementedException();
}
public void Dispose() { }
/// <summary>
/// The name of this DB provider
/// </summary>
public string Name
{
get { return "MySQL XAsset storage engine"; }
}
#endregion
#region IAssetDataPlugin Members
/// <summary>
/// Fetch Asset <paramref name="assetID"/> from database
/// </summary>
/// <param name="assetID">Asset UUID to fetch</param>
/// <returns>Return the asset</returns>
/// <remarks>On failure : throw an exception and attempt to reconnect to database</remarks>
public AssetBase GetAsset(UUID assetID)
{
// m_log.DebugFormat("[MYSQL XASSET DATA]: Looking for asset {0}", assetID);
AssetBase asset = null;
lock (m_dbLock)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlCommand cmd = new MySqlCommand(
"SELECT name, description, asset_type, local, temporary, asset_flags, creator_id, data FROM xassetsmeta JOIN xassetsdata ON xassetsmeta.hash = xassetsdata.hash WHERE id=?id",
dbcon))
{
cmd.Parameters.AddWithValue("?id", assetID.ToString());
try
{
using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
{
if (dbReader.Read())
{
asset = new AssetBase(assetID, (string)dbReader["name"], (sbyte)dbReader["asset_type"], dbReader["creator_id"].ToString());
asset.Data = (byte[])dbReader["data"];
asset.Description = (string)dbReader["description"];
string local = dbReader["local"].ToString();
if (local.Equals("1") || local.Equals("true", StringComparison.InvariantCultureIgnoreCase))
asset.Local = true;
else
asset.Local = false;
asset.Temporary = Convert.ToBoolean(dbReader["temporary"]);
asset.Flags = (AssetFlags)Convert.ToInt32(dbReader["asset_flags"]);
if (m_enableCompression)
{
using (GZipStream decompressionStream = new GZipStream(new MemoryStream(asset.Data), CompressionMode.Decompress))
{
MemoryStream outputStream = new MemoryStream();
WebUtil.CopyStream(decompressionStream, outputStream, int.MaxValue);
// int compressedLength = asset.Data.Length;
asset.Data = outputStream.ToArray();
// m_log.DebugFormat(
// "[XASSET DB]: Decompressed {0} {1} to {2} bytes from {3}",
// asset.ID, asset.Name, asset.Data.Length, compressedLength);
}
}
}
}
}
catch (Exception e)
{
m_log.Error("[MYSQL XASSET DATA]: MySql failure fetching asset " + assetID + ": " + e.Message);
}
}
}
}
return asset;
}
/// <summary>
/// Create an asset in database, or update it if existing.
/// </summary>
/// <param name="asset">Asset UUID to create</param>
/// <remarks>On failure : Throw an exception and attempt to reconnect to database</remarks>
public void StoreAsset(AssetBase asset)
{
lock (m_dbLock)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlTransaction transaction = dbcon.BeginTransaction())
{
string assetName = asset.Name;
if (asset.Name.Length > 64)
{
assetName = asset.Name.Substring(0, 64);
m_log.Warn("[XASSET DB]: Name field truncated from " + asset.Name.Length + " to " + assetName.Length + " characters on add");
}
string assetDescription = asset.Description;
if (asset.Description.Length > 64)
{
assetDescription = asset.Description.Substring(0, 64);
m_log.Warn("[XASSET DB]: Description field truncated from " + asset.Description.Length + " to " + assetDescription.Length + " characters on add");
}
if (m_enableCompression)
{
MemoryStream outputStream = new MemoryStream();
using (GZipStream compressionStream = new GZipStream(outputStream, CompressionMode.Compress, false))
{
// Console.WriteLine(WebUtil.CopyTo(new MemoryStream(asset.Data), compressionStream, int.MaxValue));
// We have to close the compression stream in order to make sure it writes everything out to the underlying memory output stream.
compressionStream.Close();
byte[] compressedData = outputStream.ToArray();
asset.Data = compressedData;
}
}
byte[] hash = hasher.ComputeHash(asset.Data);
// m_log.DebugFormat(
// "[XASSET DB]: Compressed data size for {0} {1}, hash {2} is {3}",
// asset.ID, asset.Name, hash, compressedData.Length);
try
{
using (MySqlCommand cmd =
new MySqlCommand(
"replace INTO xassetsmeta(id, hash, name, description, asset_type, local, temporary, create_time, access_time, asset_flags, creator_id)" +
"VALUES(?id, ?hash, ?name, ?description, ?asset_type, ?local, ?temporary, ?create_time, ?access_time, ?asset_flags, ?creator_id)",
dbcon))
{
// create unix epoch time
int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
cmd.Parameters.AddWithValue("?id", asset.ID);
cmd.Parameters.AddWithValue("?hash", hash);
cmd.Parameters.AddWithValue("?name", assetName);
cmd.Parameters.AddWithValue("?description", assetDescription);
cmd.Parameters.AddWithValue("?asset_type", asset.Type);
cmd.Parameters.AddWithValue("?local", asset.Local);
cmd.Parameters.AddWithValue("?temporary", asset.Temporary);
cmd.Parameters.AddWithValue("?create_time", now);
cmd.Parameters.AddWithValue("?access_time", now);
cmd.Parameters.AddWithValue("?creator_id", asset.Metadata.CreatorID);
cmd.Parameters.AddWithValue("?asset_flags", (int)asset.Flags);
cmd.ExecuteNonQuery();
}
}
catch (Exception e)
{
m_log.ErrorFormat("[ASSET DB]: MySQL failure creating asset metadata {0} with name \"{1}\". Error: {2}",
asset.FullID, asset.Name, e.Message);
transaction.Rollback();
return;
}
if (!ExistsData(dbcon, transaction, hash))
{
try
{
using (MySqlCommand cmd =
new MySqlCommand(
"INSERT INTO xassetsdata(hash, data) VALUES(?hash, ?data)",
dbcon))
{
cmd.Parameters.AddWithValue("?hash", hash);
cmd.Parameters.AddWithValue("?data", asset.Data);
cmd.ExecuteNonQuery();
}
}
catch (Exception e)
{
m_log.ErrorFormat("[XASSET DB]: MySQL failure creating asset data {0} with name \"{1}\". Error: {2}",
asset.FullID, asset.Name, e.Message);
transaction.Rollback();
return;
}
}
transaction.Commit();
}
}
}
}
// private void UpdateAccessTime(AssetBase asset)
// {
// lock (m_dbLock)
// {
// using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
// {
// dbcon.Open();
// MySqlCommand cmd =
// new MySqlCommand("update assets set access_time=?access_time where id=?id",
// dbcon);
//
// // need to ensure we dispose
// try
// {
// using (cmd)
// {
// // create unix epoch time
// int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
// cmd.Parameters.AddWithValue("?id", asset.ID);
// cmd.Parameters.AddWithValue("?access_time", now);
// cmd.ExecuteNonQuery();
// cmd.Dispose();
// }
// }
// catch (Exception e)
// {
// m_log.ErrorFormat(
// "[ASSETS DB]: " +
// "MySql failure updating access_time for asset {0} with name {1}" + Environment.NewLine + e.ToString()
// + Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name);
// }
// }
// }
//
// }
/// <summary>
/// We assume we already have the m_dbLock.
/// </summary>
/// TODO: need to actually use the transaction.
/// <param name="dbcon"></param>
/// <param name="transaction"></param>
/// <param name="hash"></param>
/// <returns></returns>
private bool ExistsData(MySqlConnection dbcon, MySqlTransaction transaction, byte[] hash)
{
// m_log.DebugFormat("[ASSETS DB]: Checking for asset {0}", uuid);
bool exists = false;
using (MySqlCommand cmd = new MySqlCommand("SELECT hash FROM xassetsdata WHERE hash=?hash", dbcon))
{
cmd.Parameters.AddWithValue("?hash", hash);
try
{
using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
{
if (dbReader.Read())
{
// m_log.DebugFormat("[ASSETS DB]: Found asset {0}", uuid);
exists = true;
}
}
}
catch (Exception e)
{
m_log.ErrorFormat(
"[XASSETS DB]: MySql failure in ExistsData fetching hash {0}. Exception {1}{2}",
hash, e.Message, e.StackTrace);
}
}
return exists;
}
/// <summary>
/// Check if the asset exists in the database
/// </summary>
/// <param name="uuid">The asset UUID</param>
/// <returns>true if it exists, false otherwise.</returns>
public bool ExistsAsset(UUID uuid)
{
// m_log.DebugFormat("[ASSETS DB]: Checking for asset {0}", uuid);
bool assetExists = false;
lock (m_dbLock)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlCommand cmd = new MySqlCommand("SELECT id FROM xassetsmeta WHERE id=?id", dbcon))
{
cmd.Parameters.AddWithValue("?id", uuid.ToString());
try
{
using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
{
if (dbReader.Read())
{
// m_log.DebugFormat("[ASSETS DB]: Found asset {0}", uuid);
assetExists = true;
}
}
}
catch (Exception e)
{
m_log.ErrorFormat(
"[XASSETS DB]: MySql failure fetching asset {0}" + Environment.NewLine + e.ToString(), uuid);
}
}
}
}
return assetExists;
}
/// <summary>
/// Returns a list of AssetMetadata objects. The list is a subset of
/// the entire data set offset by <paramref name="start" /> containing
/// <paramref name="count" /> elements.
/// </summary>
/// <param name="start">The number of results to discard from the total data set.</param>
/// <param name="count">The number of rows the returned list should contain.</param>
/// <returns>A list of AssetMetadata objects.</returns>
public List<AssetMetadata> FetchAssetMetadataSet(int start, int count)
{
List<AssetMetadata> retList = new List<AssetMetadata>(count);
lock (m_dbLock)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
MySqlCommand cmd = new MySqlCommand("SELECT name,description,asset_type,temporary,id,asset_flags,creator_id FROM xassetsmeta LIMIT ?start, ?count", dbcon);
cmd.Parameters.AddWithValue("?start", start);
cmd.Parameters.AddWithValue("?count", count);
try
{
using (MySqlDataReader dbReader = cmd.ExecuteReader())
{
while (dbReader.Read())
{
AssetMetadata metadata = new AssetMetadata();
metadata.Name = (string)dbReader["name"];
metadata.Description = (string)dbReader["description"];
metadata.Type = (sbyte)dbReader["asset_type"];
metadata.Temporary = Convert.ToBoolean(dbReader["temporary"]); // Not sure if this is correct.
metadata.Flags = (AssetFlags)Convert.ToInt32(dbReader["asset_flags"]);
metadata.FullID = DBGuid.FromDB(dbReader["id"]);
metadata.CreatorID = dbReader["creator_id"].ToString();
// We'll ignore this for now - it appears unused!
// metadata.SHA1 = dbReader["hash"]);
retList.Add(metadata);
}
}
}
catch (Exception e)
{
m_log.Error("[XASSETS DB]: MySql failure fetching asset set" + Environment.NewLine + e.ToString());
}
}
}
return retList;
}
public bool Delete(string id)
{
// m_log.DebugFormat("[XASSETS DB]: Deleting asset {0}", id);
lock (m_dbLock)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlCommand cmd = new MySqlCommand("delete from xassetsmeta where id=?id", dbcon))
{
cmd.Parameters.AddWithValue("?id", id);
cmd.ExecuteNonQuery();
}
// TODO: How do we deal with data from deleted assets? Probably not easily reapable unless we
// keep a reference count (?)
}
}
return true;
}
#endregion
}
}

View File

@@ -883,15 +883,4 @@ ALTER TABLE `regionsettings` MODIFY COLUMN `TelehubObject` VARCHAR(36) NOT NULL
COMMIT;
:VERSION 44 #--------------------- Environment Settings
BEGIN;
CREATE TABLE `regionenvironment` (
`region_id` varchar(36) NOT NULL,
`llsd_settings` TEXT NOT NULL,
PRIMARY KEY (`region_id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
COMMIT;

View File

@@ -1,27 +0,0 @@
# -----------------
:VERSION 1
BEGIN;
CREATE TABLE `xassetsmeta` (
`id` char(36) NOT NULL,
`hash` binary(32) NOT NULL,
`name` varchar(64) NOT NULL,
`description` varchar(64) NOT NULL,
`asset_type` tinyint(4) NOT NULL,
`local` tinyint(1) NOT NULL,
`temporary` tinyint(1) NOT NULL,
`create_time` int(11) NOT NULL,
`access_time` int(11) NOT NULL,
`asset_flags` int(11) NOT NULL,
`creator_id` varchar(128) NOT NULL,
PRIMARY KEY (`id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Version 1';
CREATE TABLE `xassetsdata` (
`hash` binary(32) NOT NULL,
`data` longblob NOT NULL,
PRIMARY KEY (`hash`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Version 1';
COMMIT;

View File

@@ -76,27 +76,9 @@ namespace OpenSim.Data.Null
//This connector doesn't support the windlight module yet
}
#region Environment Settings
public string LoadRegionEnvironmentSettings(UUID regionUUID)
{
//This connector doesn't support the Environment module yet
return string.Empty;
}
public void StoreRegionEnvironmentSettings(UUID regionUUID, string settings)
{
//This connector doesn't support the Environment module yet
}
public void RemoveRegionEnvironmentSettings(UUID regionUUID)
{
//This connector doesn't support the Environment module yet
}
#endregion
public RegionSettings LoadRegionSettings(UUID regionUUID)
{
RegionSettings rs = new RegionSettings();
{
RegionSettings rs = new RegionSettings();
rs.RegionUUID = regionUUID;
return rs;
}

View File

@@ -564,14 +564,3 @@ COMMIT;
BEGIN;
ALTER TABLE `regionsettings` ADD COLUMN `parcel_tile_ID` char(36) NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000';
COMMIT;
:VERSION 26
BEGIN;
CREATE TABLE `regionenvironment` (
`region_id` varchar(36) NOT NULL DEFAULT '000000-0000-0000-0000-000000000000' PRIMARY KEY,
`llsd_settings` TEXT NOT NULL
);
COMMIT;

View File

@@ -61,7 +61,6 @@ namespace OpenSim.Data.SQLite
private const string regionbanListSelect = "select * from regionban";
private const string regionSettingsSelect = "select * from regionsettings";
private const string regionWindlightSelect = "select * from regionwindlight";
private const string regionEnvironmentSelect = "select * from regionenvironment";
private const string regionSpawnPointsSelect = "select * from spawn_points";
private DataSet ds;
@@ -73,7 +72,6 @@ namespace OpenSim.Data.SQLite
private SqliteDataAdapter landAccessListDa;
private SqliteDataAdapter regionSettingsDa;
private SqliteDataAdapter regionWindlightDa;
private SqliteDataAdapter regionEnvironmentDa;
private SqliteDataAdapter regionSpawnPointsDa;
private SqliteConnection m_conn;
@@ -148,9 +146,6 @@ namespace OpenSim.Data.SQLite
SqliteCommand regionWindlightSelectCmd = new SqliteCommand(regionWindlightSelect, m_conn);
regionWindlightDa = new SqliteDataAdapter(regionWindlightSelectCmd);
SqliteCommand regionEnvironmentSelectCmd = new SqliteCommand(regionEnvironmentSelect, m_conn);
regionEnvironmentDa = new SqliteDataAdapter(regionEnvironmentSelectCmd);
SqliteCommand regionSpawnPointsSelectCmd = new SqliteCommand(regionSpawnPointsSelect, m_conn);
regionSpawnPointsDa = new SqliteDataAdapter(regionSpawnPointsSelectCmd);
@@ -184,9 +179,6 @@ namespace OpenSim.Data.SQLite
ds.Tables.Add(createRegionWindlightTable());
setupRegionWindlightCommands(regionWindlightDa, m_conn);
ds.Tables.Add(createRegionEnvironmentTable());
setupRegionEnvironmentCommands(regionEnvironmentDa, m_conn);
ds.Tables.Add(createRegionSpawnPointsTable());
setupRegionSpawnPointsCommands(regionSpawnPointsDa, m_conn);
@@ -266,15 +258,6 @@ namespace OpenSim.Data.SQLite
m_log.ErrorFormat("[SQLITE REGION DB]: Caught fill error on regionwindlight table :{0}", e.Message);
}
try
{
regionEnvironmentDa.Fill(ds.Tables["regionenvironment"]);
}
catch (Exception e)
{
m_log.ErrorFormat("[SQLITE REGION DB]: Caught fill error on regionenvironment table :{0}", e.Message);
}
try
{
regionSpawnPointsDa.Fill(ds.Tables["spawn_points"]);
@@ -295,13 +278,12 @@ namespace OpenSim.Data.SQLite
CreateDataSetMapping(landAccessListDa, "landaccesslist");
CreateDataSetMapping(regionSettingsDa, "regionsettings");
CreateDataSetMapping(regionWindlightDa, "regionwindlight");
CreateDataSetMapping(regionEnvironmentDa, "regionenvironment");
CreateDataSetMapping(regionSpawnPointsDa, "spawn_points");
}
}
catch (Exception e)
{
m_log.ErrorFormat("[SQLITE REGION DB]: {0} - {1}", e.Message, e.StackTrace);
m_log.ErrorFormat("[SQLITE REGION DB]: ", e);
Environment.Exit(23);
}
return;
@@ -359,11 +341,6 @@ namespace OpenSim.Data.SQLite
regionWindlightDa.Dispose();
regionWindlightDa = null;
}
if (regionEnvironmentDa != null)
{
regionEnvironmentDa.Dispose();
regionEnvironmentDa = null;
}
if (regionSpawnPointsDa != null)
{
regionSpawnPointsDa.Dispose();
@@ -497,63 +474,6 @@ namespace OpenSim.Data.SQLite
}
}
#region Region Environment Settings
public string LoadRegionEnvironmentSettings(UUID regionUUID)
{
lock (ds)
{
DataTable environmentTable = ds.Tables["regionenvironment"];
DataRow row = environmentTable.Rows.Find(regionUUID.ToString());
if (row == null)
{
return String.Empty;
}
return (String)row["llsd_settings"];
}
}
public void StoreRegionEnvironmentSettings(UUID regionUUID, string settings)
{
lock (ds)
{
DataTable environmentTable = ds.Tables["regionenvironment"];
DataRow row = environmentTable.Rows.Find(regionUUID.ToString());
if (row == null)
{
row = environmentTable.NewRow();
row["region_id"] = regionUUID.ToString();
row["llsd_settings"] = settings;
environmentTable.Rows.Add(row);
}
else
{
row["llsd_settings"] = settings;
}
regionEnvironmentDa.Update(ds, "regionenvironment");
}
}
public void RemoveRegionEnvironmentSettings(UUID regionUUID)
{
lock (ds)
{
DataTable environmentTable = ds.Tables["regionenvironment"];
DataRow row = environmentTable.Rows.Find(regionUUID.ToString());
if (row != null)
{
row.Delete();
}
regionEnvironmentDa.Update(ds, "regionenvironment");
}
}
#endregion
public RegionSettings LoadRegionSettings(UUID regionUUID)
{
lock (ds)
@@ -1510,17 +1430,6 @@ namespace OpenSim.Data.SQLite
return regionwindlight;
}
private static DataTable createRegionEnvironmentTable()
{
DataTable regionEnvironment = new DataTable("regionenvironment");
createCol(regionEnvironment, "region_id", typeof(String));
createCol(regionEnvironment, "llsd_settings", typeof(String));
regionEnvironment.PrimaryKey = new DataColumn[] { regionEnvironment.Columns["region_id"] };
return regionEnvironment;
}
private static DataTable createRegionSpawnPointsTable()
{
DataTable spawn_points = new DataTable("spawn_points");
@@ -2248,7 +2157,7 @@ namespace OpenSim.Data.SQLite
row["terrain_raise_limit"] = settings.TerrainRaiseLimit;
row["terrain_lower_limit"] = settings.TerrainLowerLimit;
row["use_estate_sun"] = settings.UseEstateSun;
row["sandbox"] = settings.Sandbox; // unlike other database modules, sqlite uses a lower case s for sandbox!
row["Sandbox"] = settings.Sandbox; // database uses upper case S for sandbox
row["sunvectorx"] = settings.SunVector.X;
row["sunvectory"] = settings.SunVector.Y;
row["sunvectorz"] = settings.SunVector.Z;
@@ -2782,14 +2691,6 @@ namespace OpenSim.Data.SQLite
da.UpdateCommand.Connection = conn;
}
private void setupRegionEnvironmentCommands(SqliteDataAdapter da, SqliteConnection conn)
{
da.InsertCommand = createInsertCommand("regionenvironment", ds.Tables["regionenvironment"]);
da.InsertCommand.Connection = conn;
da.UpdateCommand = createUpdateCommand("regionenvironment", "region_id=:region_id", ds.Tables["regionenvironment"]);
da.UpdateCommand.Connection = conn;
}
private void setupRegionSpawnPointsCommands(SqliteDataAdapter da, SqliteConnection conn)
{
da.InsertCommand = createInsertCommand("spawn_points", ds.Tables["spawn_points"]);

View File

@@ -244,10 +244,10 @@ namespace OpenSim.Data.Tests
SceneObjectPart[] newparts = newsog.Parts;
Assert.That(newparts.Length,Is.EqualTo(4), "Assert.That(newparts.Length,Is.EqualTo(4))");
Assert.That(newsog.ContainsPart(tmp0), "Assert.That(newsog.ContainsPart(tmp0))");
Assert.That(newsog.ContainsPart(tmp1), "Assert.That(newsog.ContainsPart(tmp1))");
Assert.That(newsog.ContainsPart(tmp2), "Assert.That(newsog.ContainsPart(tmp2))");
Assert.That(newsog.ContainsPart(tmp3), "Assert.That(newsog.ContainsPart(tmp3))");
Assert.That(newsog.HasChildPrim(tmp0), "Assert.That(newsog.HasChildPrim(tmp0))");
Assert.That(newsog.HasChildPrim(tmp1), "Assert.That(newsog.HasChildPrim(tmp1))");
Assert.That(newsog.HasChildPrim(tmp2), "Assert.That(newsog.HasChildPrim(tmp2))");
Assert.That(newsog.HasChildPrim(tmp3), "Assert.That(newsog.HasChildPrim(tmp3))");
}
[Test]
@@ -632,6 +632,7 @@ namespace OpenSim.Data.Tests
.IgnoreProperty(x=>x.RegionUUID)
.IgnoreProperty(x=>x.Scene)
.IgnoreProperty(x=>x.Parts)
.IgnoreProperty(x=>x.PassCollision)
.IgnoreProperty(x=>x.RootPart));
}

View File

@@ -296,10 +296,6 @@ namespace OpenSim.Framework.Console
matches[0].Groups["Category"].Value);
System.Console.Write("]:");
}
else
{
outText = outText.Trim();
}
}
if (level == "error")

View File

@@ -322,7 +322,7 @@ namespace OpenSim.Framework
l_EstateManagers.Remove(avatarID);
}
public bool IsEstateManagerOrOwner(UUID avatarID)
public bool IsEstateManager(UUID avatarID)
{
if (IsEstateOwner(avatarID))
return true;
@@ -368,7 +368,7 @@ namespace OpenSim.Framework
public bool HasAccess(UUID user)
{
if (IsEstateManagerOrOwner(user))
if (IsEstateManager(user))
return true;
return l_EstateAccess.Contains(user);

View File

@@ -1222,9 +1222,10 @@ namespace OpenSim.Framework
/// <param name="OrbitalPosition">The orbital position is given in radians, and must be "adjusted" for the linden client, see LLClientView</param>
void SendSunPos(Vector3 sunPos, Vector3 sunVel, ulong CurrentTime, uint SecondsPerSunCycle, uint SecondsPerYear,
float OrbitalPosition);
void SendViewerEffect(ViewerEffectPacket.EffectBlock[] effectBlocks);
void SendViewerTime(int phase);
UUID GetDefaultAnimation(string name);
void SendAvatarProperties(UUID avatarID, string aboutText, string bornOn, Byte[] charterMember, string flAbout,
uint flags, UUID flImageID, UUID imageID, string profileURL, UUID partnerID);

View File

@@ -66,6 +66,19 @@ namespace OpenSim.Framework
IConfigSource Config { get; }
/// <summary>
/// Are logins enabled on this simulator?
/// </summary>
bool LoginsEnabled { get; set; }
/// <summary>
/// Is this region ready for use?
/// </summary>
/// <remarks>
/// This does not mean that logins are enabled, merely that they can be.
/// </remarks>
bool Ready { get; set; }
float TimeDilation { get; }
bool AllowScriptCrossings { get; }

View File

@@ -99,8 +99,13 @@ namespace OpenSim.Framework
}
else
{
item = oldHeadNext.Item;
item = oldHeadNext.Item;
haveAdvancedHead = CAS(ref head, oldHead, oldHeadNext);
if (haveAdvancedHead)
{
oldHeadNext.Item = default(T);
oldHead.Next = null;
}
}
}
}
@@ -111,6 +116,10 @@ namespace OpenSim.Framework
public void Clear()
{
// ugly
T item;
while(count > 0)
Dequeue(out item);
Init();
}

View File

@@ -0,0 +1,129 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Threading;
using log4net;
namespace OpenSim.Framework
{
/// <summary>
/// Experimental watchdog for memory usage.
/// </summary>
public static class MemoryWatchdog
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// Is this watchdog active?
/// </summary>
public static bool Enabled
{
get { return m_enabled; }
set
{
// m_log.DebugFormat("[MEMORY WATCHDOG]: Setting MemoryWatchdog.Enabled to {0}", value);
if (value && !m_enabled)
UpdateLastRecord(GC.GetTotalMemory(false), Util.EnvironmentTickCount());
m_enabled = value;
}
}
private static bool m_enabled;
/// <summary>
/// Average memory churn in bytes per millisecond.
/// </summary>
public static double AverageMemoryChurn
{
get { if (m_samples.Count > 0) return m_samples.Average(); else return 0; }
}
/// <summary>
/// Maximum number of statistical samples.
/// </summary>
/// <remarks>
/// At the moment this corresponds to 1 minute since the sampling rate is every 2.5 seconds as triggered from
/// the main Watchdog.
/// </remarks>
private static int m_maxSamples = 24;
/// <summary>
/// Time when the watchdog was last updated.
/// </summary>
private static int m_lastUpdateTick;
/// <summary>
/// Memory used at time of last watchdog update.
/// </summary>
private static long m_lastUpdateMemory;
/// <summary>
/// Memory churn rate per millisecond.
/// </summary>
private static double m_churnRatePerMillisecond;
/// <summary>
/// Historical samples for calculating moving average.
/// </summary>
private static Queue<double> m_samples = new Queue<double>(m_maxSamples);
public static void Update()
{
int now = Util.EnvironmentTickCount();
long memoryNow = GC.GetTotalMemory(false);
long memoryDiff = memoryNow - m_lastUpdateMemory;
if (memoryDiff >= 0)
{
if (m_samples.Count >= m_maxSamples)
m_samples.Dequeue();
double elapsed = Util.EnvironmentTickCountSubtract(now, m_lastUpdateTick);
// This should never happen since it's not useful for updates to occur with no time elapsed, but
// protect ourselves from a divide-by-zero just in case.
if (elapsed == 0)
return;
m_samples.Enqueue(memoryDiff / (double)elapsed);
}
UpdateLastRecord(memoryNow, now);
}
private static void UpdateLastRecord(long memoryNow, int timeNow)
{
m_lastUpdateMemory = memoryNow;
m_lastUpdateTick = timeNow;
}
}
}

View File

@@ -63,12 +63,15 @@ namespace OpenSim.Framework
internal void Clear()
{
this.value = default(T);
if (this.handle != null)
{
this.handle.Clear();
this.handle = null;
}
ClearRef();
}
internal void ClearRef()
{
this.value = default(T);
this.handle = null;
}
}
@@ -285,6 +288,7 @@ namespace OpenSim.Framework
if (--this.size > 0 && index != this.size)
{
Set(this.items[this.size], index);
this.items[this.size].ClearRef();
if (!BubbleUp(index))
BubbleDown(index);
}

View File

@@ -119,7 +119,7 @@ namespace OpenSim.Framework
// Copy the temporary stream to the network stream
formDataStream.Seek(0, SeekOrigin.Begin);
using (Stream requestStream = request.GetRequestStream())
formDataStream.CopyStream(requestStream, (int)formDataStream.Length);
formDataStream.CopyTo(requestStream, (int)formDataStream.Length);
}
#endregion Stream Writing

View File

@@ -51,12 +51,10 @@ namespace OpenSim.Framework
protected object m_senderObject;
protected ChatTypeEnum m_type;
protected UUID m_fromID;
protected UUID m_toID;
public OSChatMessage()
{
m_position = new Vector3();
m_toID = UUID.Zero;
}
/// <summary>
@@ -104,15 +102,6 @@ namespace OpenSim.Framework
set { m_from = value; }
}
/// <summary>
/// The name of the sender (needed for scripts)
/// </summary>
public string To
{
get { return m_from; }
set { m_from = value; }
}
#region IEventArgs Members
/// TODO: Sender and SenderObject should just be Sender and of
@@ -142,15 +131,6 @@ namespace OpenSim.Framework
set { m_fromID = value; }
}
/// <summary>
/// The single recipient or all if not set.
/// </summary>
public UUID TargetUUID
{
get { return m_toID; }
set { m_toID = value; }
}
/// <summary>
///
/// </summary>

View File

@@ -241,14 +241,10 @@ namespace OpenSim.Framework
m_textureEntry = prim.Textures.GetBytes();
if (prim.Sculpt != null)
{
SculptEntry = (prim.Sculpt.Type != OpenMetaverse.SculptType.None);
SculptData = prim.Sculpt.GetBytes();
SculptTexture = prim.Sculpt.SculptTexture;
SculptType = (byte)prim.Sculpt.Type;
}
else SculptType = (byte)OpenMetaverse.SculptType.None;
SculptEntry = (prim.Sculpt.Type != OpenMetaverse.SculptType.None);
SculptData = prim.Sculpt.GetBytes();
SculptTexture = prim.Sculpt.SculptTexture;
SculptType = (byte)prim.Sculpt.Type;
}
[XmlIgnore]

View File

@@ -421,18 +421,12 @@ namespace OpenSim.Framework
set { m_internalEndPoint = value; }
}
/// <summary>
/// The x co-ordinate of this region in map tiles (e.g. 1000).
/// </summary>
public uint RegionLocX
{
get { return m_regionLocX.Value; }
set { m_regionLocX = value; }
}
/// <summary>
/// The y co-ordinate of this region in map tiles (e.g. 1000).
/// </summary>
public uint RegionLocY
{
get { return m_regionLocY.Value; }

View File

@@ -29,7 +29,6 @@ using System;
using System.Collections.Generic;
using System.IO;
using OpenMetaverse;
using System.Runtime.Serialization;
namespace OpenSim.Framework
{
@@ -72,32 +71,6 @@ namespace OpenSim.Framework
return pos + offset;
}
/// <summary>
/// Returns a string representation of this SpawnPoint.
/// </summary>
/// <returns></returns>
public override string ToString()
{
return string.Format("{0},{1},{2}", Yaw, Pitch, Distance);
}
/// <summary>
/// Generate a SpawnPoint from a string
/// </summary>
/// <param name="str"></param>
public static SpawnPoint Parse(string str)
{
string[] parts = str.Split(',');
if (parts.Length != 3)
throw new ArgumentException("Invalid string: " + str);
SpawnPoint sp = new SpawnPoint();
sp.Yaw = float.Parse(parts[0]);
sp.Pitch = float.Parse(parts[1]);
sp.Distance = float.Parse(parts[2]);
return sp;
}
}
public class RegionSettings
@@ -483,7 +456,7 @@ namespace OpenSim.Framework
}
// Connected Telehub object
private UUID m_TelehubObject = UUID.Zero;
private UUID m_TelehubObject;
public UUID TelehubObject
{
get

View File

@@ -27,9 +27,7 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Xml;
using log4net;
using OpenMetaverse;
@@ -38,189 +36,239 @@ namespace OpenSim.Framework
public static class SLUtil
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
#region SL / file extension / content-type conversions
private class TypeMapping
{
private sbyte assetType;
private InventoryType inventoryType;
private string contentType;
private string contentType2;
private string extension;
public sbyte AssetTypeCode
{
get { return assetType; }
}
public object AssetType
{
get {
if (Enum.IsDefined(typeof(OpenMetaverse.AssetType), assetType))
return (OpenMetaverse.AssetType)assetType;
else
return OpenMetaverse.AssetType.Unknown;
}
}
public InventoryType InventoryType
{
get { return inventoryType; }
}
public string ContentType
{
get { return contentType; }
}
public string ContentType2
{
get { return contentType2; }
}
public string Extension
{
get { return extension; }
}
private TypeMapping(sbyte assetType, InventoryType inventoryType, string contentType, string contentType2, string extension)
{
this.assetType = assetType;
this.inventoryType = inventoryType;
this.contentType = contentType;
this.contentType2 = contentType2;
this.extension = extension;
}
public TypeMapping(AssetType assetType, InventoryType inventoryType, string contentType, string contentType2, string extension)
: this((sbyte)assetType, inventoryType, contentType, contentType2, extension)
{
}
public TypeMapping(AssetType assetType, InventoryType inventoryType, string contentType, string extension)
: this((sbyte)assetType, inventoryType, contentType, null, extension)
{
}
}
/// <summary>
/// Maps between AssetType, InventoryType and Content-Type.
/// Where more than one possibility exists, the first one takes precedence. E.g.:
/// AssetType "AssetType.Texture" -> Content-Type "image-xj2c"
/// Content-Type "image/x-j2c" -> InventoryType "InventoryType.Texture"
/// </summary>
private static TypeMapping[] MAPPINGS = new TypeMapping[] {
new TypeMapping(AssetType.Unknown, InventoryType.Unknown, "application/octet-stream", "bin"),
new TypeMapping(AssetType.Texture, InventoryType.Texture, "image/x-j2c", "image/jp2", "j2c"),
new TypeMapping(AssetType.Texture, InventoryType.Snapshot, "image/x-j2c", "image/jp2", "j2c"),
new TypeMapping(AssetType.TextureTGA, InventoryType.Texture, "image/tga", "tga"),
new TypeMapping(AssetType.ImageTGA, InventoryType.Texture, "image/tga", "tga"),
new TypeMapping(AssetType.ImageJPEG, InventoryType.Texture, "image/jpeg", "jpg"),
new TypeMapping(AssetType.Sound, InventoryType.Sound, "audio/ogg", "application/ogg", "ogg"),
new TypeMapping(AssetType.SoundWAV, InventoryType.Sound, "audio/x-wav", "wav"),
new TypeMapping(AssetType.CallingCard, InventoryType.CallingCard, "application/vnd.ll.callingcard", "application/x-metaverse-callingcard", "callingcard"),
new TypeMapping(AssetType.Landmark, InventoryType.Landmark, "application/vnd.ll.landmark", "application/x-metaverse-landmark", "landmark"),
new TypeMapping(AssetType.Clothing, InventoryType.Wearable, "application/vnd.ll.clothing", "application/x-metaverse-clothing", "clothing"),
new TypeMapping(AssetType.Object, InventoryType.Object, "application/vnd.ll.primitive", "application/x-metaverse-primitive", "primitive"),
new TypeMapping(AssetType.Object, InventoryType.Attachment, "application/vnd.ll.primitive", "application/x-metaverse-primitive", "primitive"),
new TypeMapping(AssetType.Notecard, InventoryType.Notecard, "application/vnd.ll.notecard", "application/x-metaverse-notecard", "notecard"),
new TypeMapping(AssetType.Folder, InventoryType.Folder, "application/vnd.ll.folder", "folder"),
new TypeMapping(AssetType.RootFolder, InventoryType.RootCategory, "application/vnd.ll.rootfolder", "rootfolder"),
new TypeMapping(AssetType.LSLText, InventoryType.LSL, "application/vnd.ll.lsltext", "application/x-metaverse-lsl", "lsl"),
new TypeMapping(AssetType.LSLBytecode, InventoryType.LSL, "application/vnd.ll.lslbyte", "application/x-metaverse-lso", "lso"),
new TypeMapping(AssetType.Bodypart, InventoryType.Wearable, "application/vnd.ll.bodypart", "application/x-metaverse-bodypart", "bodypart"),
new TypeMapping(AssetType.TrashFolder, InventoryType.Folder, "application/vnd.ll.trashfolder", "trashfolder"),
new TypeMapping(AssetType.SnapshotFolder, InventoryType.Folder, "application/vnd.ll.snapshotfolder", "snapshotfolder"),
new TypeMapping(AssetType.LostAndFoundFolder, InventoryType.Folder, "application/vnd.ll.lostandfoundfolder", "lostandfoundfolder"),
new TypeMapping(AssetType.Animation, InventoryType.Animation, "application/vnd.ll.animation", "application/x-metaverse-animation", "animation"),
new TypeMapping(AssetType.Gesture, InventoryType.Gesture, "application/vnd.ll.gesture", "application/x-metaverse-gesture", "gesture"),
new TypeMapping(AssetType.Simstate, InventoryType.Snapshot, "application/x-metaverse-simstate", "simstate"),
new TypeMapping(AssetType.FavoriteFolder, InventoryType.Unknown, "application/vnd.ll.favoritefolder", "favoritefolder"),
new TypeMapping(AssetType.Link, InventoryType.Unknown, "application/vnd.ll.link", "link"),
new TypeMapping(AssetType.LinkFolder, InventoryType.Unknown, "application/vnd.ll.linkfolder", "linkfolder"),
new TypeMapping(AssetType.CurrentOutfitFolder, InventoryType.Unknown, "application/vnd.ll.currentoutfitfolder", "currentoutfitfolder"),
new TypeMapping(AssetType.OutfitFolder, InventoryType.Unknown, "application/vnd.ll.outfitfolder", "outfitfolder"),
new TypeMapping(AssetType.MyOutfitsFolder, InventoryType.Unknown, "application/vnd.ll.myoutfitsfolder", "myoutfitsfolder"),
new TypeMapping(AssetType.Mesh, InventoryType.Mesh, "application/vnd.ll.mesh", "llm")
};
private static Dictionary<sbyte, string> asset2Content;
private static Dictionary<sbyte, string> asset2Extension;
private static Dictionary<InventoryType, string> inventory2Content;
private static Dictionary<string, sbyte> content2Asset;
private static Dictionary<string, InventoryType> content2Inventory;
static SLUtil()
{
asset2Content = new Dictionary<sbyte, string>();
asset2Extension = new Dictionary<sbyte, string>();
inventory2Content = new Dictionary<InventoryType, string>();
content2Asset = new Dictionary<string, sbyte>();
content2Inventory = new Dictionary<string, InventoryType>();
foreach (TypeMapping mapping in MAPPINGS)
{
sbyte assetType = mapping.AssetTypeCode;
if (!asset2Content.ContainsKey(assetType))
asset2Content.Add(assetType, mapping.ContentType);
if (!asset2Extension.ContainsKey(assetType))
asset2Extension.Add(assetType, mapping.Extension);
if (!inventory2Content.ContainsKey(mapping.InventoryType))
inventory2Content.Add(mapping.InventoryType, mapping.ContentType);
if (!content2Asset.ContainsKey(mapping.ContentType))
content2Asset.Add(mapping.ContentType, assetType);
if (!content2Inventory.ContainsKey(mapping.ContentType))
content2Inventory.Add(mapping.ContentType, mapping.InventoryType);
if (mapping.ContentType2 != null)
{
if (!content2Asset.ContainsKey(mapping.ContentType2))
content2Asset.Add(mapping.ContentType2, assetType);
if (!content2Inventory.ContainsKey(mapping.ContentType2))
content2Inventory.Add(mapping.ContentType2, mapping.InventoryType);
}
}
}
public static string SLAssetTypeToContentType(int assetType)
{
string contentType;
if (!asset2Content.TryGetValue((sbyte)assetType, out contentType))
contentType = asset2Content[(sbyte)AssetType.Unknown];
return contentType;
switch ((AssetType)assetType)
{
case AssetType.Texture:
return "image/x-j2c";
case AssetType.Sound:
return "audio/ogg";
case AssetType.CallingCard:
return "application/vnd.ll.callingcard";
case AssetType.Landmark:
return "application/vnd.ll.landmark";
case AssetType.Clothing:
return "application/vnd.ll.clothing";
case AssetType.Object:
return "application/vnd.ll.primitive";
case AssetType.Notecard:
return "application/vnd.ll.notecard";
case AssetType.Folder:
return "application/vnd.ll.folder";
case AssetType.RootFolder:
return "application/vnd.ll.rootfolder";
case AssetType.LSLText:
return "application/vnd.ll.lsltext";
case AssetType.LSLBytecode:
return "application/vnd.ll.lslbyte";
case AssetType.TextureTGA:
case AssetType.ImageTGA:
return "image/tga";
case AssetType.Bodypart:
return "application/vnd.ll.bodypart";
case AssetType.TrashFolder:
return "application/vnd.ll.trashfolder";
case AssetType.SnapshotFolder:
return "application/vnd.ll.snapshotfolder";
case AssetType.LostAndFoundFolder:
return "application/vnd.ll.lostandfoundfolder";
case AssetType.SoundWAV:
return "audio/x-wav";
case AssetType.ImageJPEG:
return "image/jpeg";
case AssetType.Animation:
return "application/vnd.ll.animation";
case AssetType.Gesture:
return "application/vnd.ll.gesture";
case AssetType.Simstate:
return "application/x-metaverse-simstate";
case AssetType.FavoriteFolder:
return "application/vnd.ll.favoritefolder";
case AssetType.Link:
return "application/vnd.ll.link";
case AssetType.LinkFolder:
return "application/vnd.ll.linkfolder";
case AssetType.CurrentOutfitFolder:
return "application/vnd.ll.currentoutfitfolder";
case AssetType.OutfitFolder:
return "application/vnd.ll.outfitfolder";
case AssetType.MyOutfitsFolder:
return "application/vnd.ll.myoutfitsfolder";
case AssetType.Unknown:
default:
return "application/octet-stream";
}
}
public static string SLInvTypeToContentType(int invType)
{
string contentType;
if (!inventory2Content.TryGetValue((InventoryType)invType, out contentType))
contentType = inventory2Content[InventoryType.Unknown];
return contentType;
switch ((InventoryType)invType)
{
case InventoryType.Animation:
return "application/vnd.ll.animation";
case InventoryType.CallingCard:
return "application/vnd.ll.callingcard";
case InventoryType.Folder:
return "application/vnd.ll.folder";
case InventoryType.Gesture:
return "application/vnd.ll.gesture";
case InventoryType.Landmark:
return "application/vnd.ll.landmark";
case InventoryType.LSL:
return "application/vnd.ll.lsltext";
case InventoryType.Notecard:
return "application/vnd.ll.notecard";
case InventoryType.Attachment:
case InventoryType.Object:
return "application/vnd.ll.primitive";
case InventoryType.Sound:
return "audio/ogg";
case InventoryType.Snapshot:
case InventoryType.Texture:
return "image/x-j2c";
case InventoryType.Wearable:
return "application/vnd.ll.clothing";
default:
return "application/octet-stream";
}
}
public static sbyte ContentTypeToSLAssetType(string contentType)
{
sbyte assetType;
if (!content2Asset.TryGetValue(contentType, out assetType))
assetType = (sbyte)AssetType.Unknown;
return (sbyte)assetType;
switch (contentType)
{
case "image/x-j2c":
case "image/jp2":
return (sbyte)AssetType.Texture;
case "application/ogg":
case "audio/ogg":
return (sbyte)AssetType.Sound;
case "application/vnd.ll.callingcard":
case "application/x-metaverse-callingcard":
return (sbyte)AssetType.CallingCard;
case "application/vnd.ll.landmark":
case "application/x-metaverse-landmark":
return (sbyte)AssetType.Landmark;
case "application/vnd.ll.clothing":
case "application/x-metaverse-clothing":
return (sbyte)AssetType.Clothing;
case "application/vnd.ll.primitive":
case "application/x-metaverse-primitive":
return (sbyte)AssetType.Object;
case "application/vnd.ll.notecard":
case "application/x-metaverse-notecard":
return (sbyte)AssetType.Notecard;
case "application/vnd.ll.folder":
return (sbyte)AssetType.Folder;
case "application/vnd.ll.rootfolder":
return (sbyte)AssetType.RootFolder;
case "application/vnd.ll.lsltext":
case "application/x-metaverse-lsl":
return (sbyte)AssetType.LSLText;
case "application/vnd.ll.lslbyte":
case "application/x-metaverse-lso":
return (sbyte)AssetType.LSLBytecode;
case "image/tga":
// Note that AssetType.TextureTGA will be converted to AssetType.ImageTGA
return (sbyte)AssetType.ImageTGA;
case "application/vnd.ll.bodypart":
case "application/x-metaverse-bodypart":
return (sbyte)AssetType.Bodypart;
case "application/vnd.ll.trashfolder":
return (sbyte)AssetType.TrashFolder;
case "application/vnd.ll.snapshotfolder":
return (sbyte)AssetType.SnapshotFolder;
case "application/vnd.ll.lostandfoundfolder":
return (sbyte)AssetType.LostAndFoundFolder;
case "audio/x-wav":
return (sbyte)AssetType.SoundWAV;
case "image/jpeg":
return (sbyte)AssetType.ImageJPEG;
case "application/vnd.ll.animation":
case "application/x-metaverse-animation":
return (sbyte)AssetType.Animation;
case "application/vnd.ll.gesture":
case "application/x-metaverse-gesture":
return (sbyte)AssetType.Gesture;
case "application/x-metaverse-simstate":
return (sbyte)AssetType.Simstate;
case "application/vnd.ll.favoritefolder":
return (sbyte)AssetType.FavoriteFolder;
case "application/vnd.ll.link":
return (sbyte)AssetType.Link;
case "application/vnd.ll.linkfolder":
return (sbyte)AssetType.LinkFolder;
case "application/vnd.ll.currentoutfitfolder":
return (sbyte)AssetType.CurrentOutfitFolder;
case "application/vnd.ll.outfitfolder":
return (sbyte)AssetType.OutfitFolder;
case "application/vnd.ll.myoutfitsfolder":
return (sbyte)AssetType.MyOutfitsFolder;
case "application/octet-stream":
default:
return (sbyte)AssetType.Unknown;
}
}
public static sbyte ContentTypeToSLInvType(string contentType)
{
InventoryType invType;
if (!content2Inventory.TryGetValue(contentType, out invType))
invType = InventoryType.Unknown;
return (sbyte)invType;
}
public static string SLAssetTypeToExtension(int assetType)
{
string extension;
if (!asset2Extension.TryGetValue((sbyte)assetType, out extension))
extension = asset2Extension[(sbyte)AssetType.Unknown];
return extension;
switch (contentType)
{
case "image/x-j2c":
case "image/jp2":
case "image/tga":
case "image/jpeg":
return (sbyte)InventoryType.Texture;
case "application/ogg":
case "audio/ogg":
case "audio/x-wav":
return (sbyte)InventoryType.Sound;
case "application/vnd.ll.callingcard":
case "application/x-metaverse-callingcard":
return (sbyte)InventoryType.CallingCard;
case "application/vnd.ll.landmark":
case "application/x-metaverse-landmark":
return (sbyte)InventoryType.Landmark;
case "application/vnd.ll.clothing":
case "application/x-metaverse-clothing":
case "application/vnd.ll.bodypart":
case "application/x-metaverse-bodypart":
return (sbyte)InventoryType.Wearable;
case "application/vnd.ll.primitive":
case "application/x-metaverse-primitive":
return (sbyte)InventoryType.Object;
case "application/vnd.ll.notecard":
case "application/x-metaverse-notecard":
return (sbyte)InventoryType.Notecard;
case "application/vnd.ll.folder":
return (sbyte)InventoryType.Folder;
case "application/vnd.ll.rootfolder":
return (sbyte)InventoryType.RootCategory;
case "application/vnd.ll.lsltext":
case "application/x-metaverse-lsl":
case "application/vnd.ll.lslbyte":
case "application/x-metaverse-lso":
return (sbyte)InventoryType.LSL;
case "application/vnd.ll.trashfolder":
case "application/vnd.ll.snapshotfolder":
case "application/vnd.ll.lostandfoundfolder":
return (sbyte)InventoryType.Folder;
case "application/vnd.ll.animation":
case "application/x-metaverse-animation":
return (sbyte)InventoryType.Animation;
case "application/vnd.ll.gesture":
case "application/x-metaverse-gesture":
return (sbyte)InventoryType.Gesture;
case "application/x-metaverse-simstate":
return (sbyte)InventoryType.Snapshot;
case "application/octet-stream":
default:
return (sbyte)InventoryType.Unknown;
}
}
#endregion SL / file extension / content-type conversions

View File

@@ -42,7 +42,7 @@ namespace OpenSim.Framework.Serialization.External
/// </summary>
public class LandDataSerializer
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static Dictionary<string, Action<LandData, XmlTextReader>> m_ldProcessors
= new Dictionary<string, Action<LandData, XmlTextReader>>();

View File

@@ -30,8 +30,6 @@ using System.Text;
using System.Xml;
using OpenMetaverse;
using OpenSim.Framework;
using log4net;
using System.Reflection;
namespace OpenSim.Framework.Serialization.External
{
@@ -187,29 +185,7 @@ namespace OpenSim.Framework.Serialization.External
break;
}
}
xtr.ReadEndElement();
if (xtr.IsStartElement("Telehub"))
{
xtr.ReadStartElement("Telehub");
while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement)
{
switch (xtr.Name)
{
case "TelehubObject":
settings.TelehubObject = UUID.Parse(xtr.ReadElementContentAsString());
break;
case "SpawnPoint":
string str = xtr.ReadElementContentAsString();
SpawnPoint sp = SpawnPoint.Parse(str);
settings.AddSpawnPoint(sp);
break;
}
}
}
xtr.Close();
sr.Close();
@@ -265,16 +241,7 @@ namespace OpenSim.Framework.Serialization.External
xtw.WriteElementString("SunPosition", settings.SunPosition.ToString());
// Note: 'SunVector' isn't saved because this value is owned by the Sun Module, which
// calculates it automatically according to the date and other factors.
xtw.WriteEndElement();
xtw.WriteStartElement("Telehub");
if (settings.TelehubObject != UUID.Zero)
{
xtw.WriteElementString("TelehubObject", settings.TelehubObject.ToString());
foreach (SpawnPoint sp in settings.SpawnPoints())
xtw.WriteElementString("SpawnPoint", sp.ToString());
}
xtw.WriteEndElement();
xtw.WriteEndElement();
xtw.WriteEndElement();

View File

@@ -44,7 +44,7 @@ namespace OpenSim.Framework.Serialization.External
/// </summary>
public class UserInventoryItemSerializer
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static Dictionary<string, Action<InventoryItemBase, XmlTextReader>> m_InventoryItemXmlProcessors
= new Dictionary<string, Action<InventoryItemBase, XmlTextReader>>();

View File

@@ -78,10 +78,6 @@ namespace OpenSim.Framework.Serialization.Tests
<FixedSun>true</FixedSun>
<SunPosition>12</SunPosition>
</Terrain>
<Telehub>
<TelehubObject>00000000-0000-0000-0000-111111111111</TelehubObject>
<SpawnPoint>1,-2,0.33</SpawnPoint>
</Telehub>
</RegionSettings>";
private RegionSettings m_rs;
@@ -120,8 +116,6 @@ namespace OpenSim.Framework.Serialization.Tests
m_rs.TerrainTexture4 = UUID.Parse("00000000-0000-0000-0000-000000000080");
m_rs.UseEstateSun = true;
m_rs.WaterHeight = 23;
m_rs.TelehubObject = UUID.Parse("00000000-0000-0000-0000-111111111111");
m_rs.AddSpawnPoint(SpawnPoint.Parse("1,-2,0.33"));
}
[Test]
@@ -135,8 +129,6 @@ namespace OpenSim.Framework.Serialization.Tests
Assert.That(deserRs.TerrainTexture2, Is.EqualTo(m_rs.TerrainTexture2));
Assert.That(deserRs.DisablePhysics, Is.EqualTo(m_rs.DisablePhysics));
Assert.That(deserRs.TerrainLowerLimit, Is.EqualTo(m_rs.TerrainLowerLimit));
Assert.That(deserRs.TelehubObject, Is.EqualTo(m_rs.TelehubObject));
Assert.That(deserRs.SpawnPoints()[0].ToString(), Is.EqualTo(m_rs.SpawnPoints()[0].ToString()));
}
}
}

View File

@@ -107,7 +107,7 @@ namespace OpenSim.Framework.Servers.HttpServer
public bool IsSecured
{
get { return _context.IsSecured; }
get { return _context.Secured; }
}
public bool KeepAlive

View File

@@ -28,252 +28,143 @@
namespace OpenSim.Framework.Servers.HttpServer
{
/// <summary>
/// HTTP status codes (almost) as defined by W3C in http://www.w3.org/Protocols/rfc2616/rfc2616-sec10.html and IETF in http://tools.ietf.org/html/rfc6585
/// HTTP status codes (almost) as defined by W3C in
/// http://www.w3.org/Protocols/rfc2616/rfc2616-sec10.html
/// </summary>
public enum OSHttpStatusCode : int
public enum OSHttpStatusCode: int
{
#region 1xx Informational status codes providing a provisional response.
// 1xx Informational status codes providing a provisional
// response.
// 100 Tells client that to keep on going sending its request
InfoContinue = 100,
// 101 Server understands request, proposes to switch to different
// application level protocol
InfoSwitchingProtocols = 101,
/// <summary>
/// 100 Tells client that to keep on going sending its request
/// </summary>
InfoContinue = 100,
/// <summary>
/// 101 Server understands request, proposes to switch to different application level protocol
/// </summary>
InfoSwitchingProtocols = 101,
// 2xx Success codes
// 200 Request successful
SuccessOk = 200,
// 201 Request successful, new resource created
SuccessOkCreated = 201,
// 202 Request accepted, processing still on-going
SuccessOkAccepted = 202,
// 203 Request successful, meta information not authoritative
SuccessOkNonAuthoritativeInformation = 203,
// 204 Request successful, nothing to return in the body
SuccessOkNoContent = 204,
// 205 Request successful, reset displayed content
SuccessOkResetContent = 205,
// 206 Request successful, partial content returned
SuccessOkPartialContent = 206,
#endregion
// 3xx Redirect code: user agent needs to go somewhere else
// 300 Redirect: different presentation forms available, take
// a pick
RedirectMultipleChoices = 300,
// 301 Redirect: requested resource has moved and now lives
// somewhere else
RedirectMovedPermanently = 301,
// 302 Redirect: Resource temporarily somewhere else, location
// might change
RedirectFound = 302,
// 303 Redirect: See other as result of a POST
RedirectSeeOther = 303,
// 304 Redirect: Resource still the same as before
RedirectNotModified = 304,
// 305 Redirect: Resource must be accessed via proxy provided
// in location field
RedirectUseProxy = 305,
// 307 Redirect: Resource temporarily somewhere else, location
// might change
RedirectMovedTemporarily = 307,
#region 2xx Success codes
/// <summary>
/// 200 Request successful
/// </summary>
SuccessOk = 200,
/// <summary>
/// 201 Request successful, new resource created
/// </summary>
SuccessOkCreated = 201,
/// <summary>
/// 202 Request accepted, processing still on-going
/// </summary>
SuccessOkAccepted = 202,
/// <summary>
/// 203 Request successful, meta information not authoritative
/// </summary>
SuccessOkNonAuthoritativeInformation = 203,
/// <summary>
/// 204 Request successful, nothing to return in the body
/// </summary>
SuccessOkNoContent = 204,
/// <summary>
/// 205 Request successful, reset displayed content
/// </summary>
SuccessOkResetContent = 205,
/// <summary>
/// 206 Request successful, partial content returned
/// </summary>
SuccessOkPartialContent = 206,
#endregion
#region 3xx Redirect code: user agent needs to go somewhere else
/// <summary>
/// 300 Redirect: different presentation forms available, take a pick
/// </summary>
RedirectMultipleChoices = 300,
/// <summary>
/// 301 Redirect: requested resource has moved and now lives somewhere else
/// </summary>
RedirectMovedPermanently = 301,
/// <summary>
/// 302 Redirect: Resource temporarily somewhere else, location might change
/// </summary>
RedirectFound = 302,
/// <summary>
/// 303 Redirect: See other as result of a POST
/// </summary>
RedirectSeeOther = 303,
/// <summary>
/// 304 Redirect: Resource still the same as before
/// </summary>
RedirectNotModified = 304,
/// <summary>
/// 305 Redirect: Resource must be accessed via proxy provided in location field
/// </summary>
RedirectUseProxy = 305,
/// <summary>
/// 307 Redirect: Resource temporarily somewhere else, location might change
/// </summary>
RedirectMovedTemporarily = 307,
#endregion
#region 4xx Client error: the client borked the request
/// <summary>
/// 400 Client error: bad request, server does not grok what the client wants
/// </summary>
ClientErrorBadRequest = 400,
/// <summary>
/// 401 Client error: the client is not authorized, response provides WWW-Authenticate header field with a challenge
/// </summary>
ClientErrorUnauthorized = 401,
/// <summary>
/// 402 Client error: Payment required (reserved for future use)
/// </summary>
ClientErrorPaymentRequired = 402,
/// <summary>
/// 403 Client error: Server understood request, will not deliver, do not try again.
ClientErrorForbidden = 403,
/// <summary>
/// 404 Client error: Server cannot find anything matching the client request.
/// </summary>
ClientErrorNotFound = 404,
/// <summary>
/// 405 Client error: The method specified by the client in the request is not allowed for the resource requested
/// </summary>
ClientErrorMethodNotAllowed = 405,
/// <summary>
/// 406 Client error: Server cannot generate suitable response for the resource and content characteristics requested by the client
/// </summary>
ClientErrorNotAcceptable = 406,
/// <summary>
/// 407 Client error: Similar to 401, Server requests that client authenticate itself with the proxy first
/// </summary>
ClientErrorProxyAuthRequired = 407,
/// <summary>
/// 408 Client error: Server got impatient with client and decided to give up waiting for the client's request to arrive
/// </summary>
ClientErrorRequestTimeout = 408,
/// <summary>
/// 409 Client error: Server could not fulfill the request for a resource as there is a conflict with the current state of the resource but thinks client can do something about this
/// </summary>
ClientErrorConflict = 409,
/// <summary>
/// 410 Client error: The resource has moved somewhere else, but server has no clue where.
/// </summary>
ClientErrorGone = 410,
/// <summary>
/// 411 Client error: The server is picky again and insists on having a content-length header field in the request
/// </summary>
ClientErrorLengthRequired = 411,
/// <summary>
/// 412 Client error: one or more preconditions supplied in the client's request is false
/// </summary>
ClientErrorPreconditionFailed = 412,
/// <summary>
/// 413 Client error: For fear of reflux, the server refuses to swallow that much data.
/// </summary>
ClientErrorRequestEntityToLarge = 413,
/// <summary>
/// 414 Client error: The server considers the Request-URI to be indecently long and refuses to even look at it.
/// </summary>
ClientErrorRequestURITooLong = 414,
/// <summary>
/// 415 Client error: The server has no clue about the media type requested by the client (contrary to popular belief it is not a warez server)
/// </summary>
ClientErrorUnsupportedMediaType = 415,
/// <summary>
/// 416 Client error: The requested range cannot be delivered by the server.
/// </summary>
// 4xx Client error: the client borked the request
// 400 Client error: bad request, server does not grok what
// the client wants
ClientErrorBadRequest = 400,
// 401 Client error: the client is not authorized, response
// provides WWW-Authenticate header field with a challenge
ClientErrorUnauthorized = 401,
// 402 Client error: Payment required (reserved for future use)
ClientErrorPaymentRequired = 402,
// 403 Client error: Server understood request, will not
// deliver, do not try again.
ClientErrorForbidden = 403,
// 404 Client error: Server cannot find anything matching the
// client request.
ClientErrorNotFound = 404,
// 405 Client error: The method specified by the client in the
// request is not allowed for the resource requested
ClientErrorMethodNotAllowed = 405,
// 406 Client error: Server cannot generate suitable response
// for the resource and content characteristics requested by
// the client
ClientErrorNotAcceptable = 406,
// 407 Client error: Similar to 401, Server requests that
// client authenticate itself with the proxy first
ClientErrorProxyAuthRequired = 407,
// 408 Client error: Server got impatient with client and
// decided to give up waiting for the client's request to
// arrive
ClientErrorRequestTimeout = 408,
// 409 Client error: Server could not fulfill the request for
// a resource as there is a conflict with the current state of
// the resource but thinks client can do something about this
ClientErrorConflict = 409,
// 410 Client error: The resource has moved somewhere else,
// but server has no clue where.
ClientErrorGone = 410,
// 411 Client error: The server is picky again and insists on
// having a content-length header field in the request
ClientErrorLengthRequired = 411,
// 412 Client error: one or more preconditions supplied in the
// client's request is false
ClientErrorPreconditionFailed = 412,
// 413 Client error: For fear of reflux, the server refuses to
// swallow that much data.
ClientErrorRequestEntityToLarge = 413,
// 414 Client error: The server considers the Request-URI to
// be indecently long and refuses to even look at it.
ClientErrorRequestURITooLong = 414,
// 415 Client error: The server has no clue about the media
// type requested by the client (contrary to popular belief it
// is not a warez server)
ClientErrorUnsupportedMediaType = 415,
// 416 Client error: The requested range cannot be delivered
// by the server.
ClientErrorRequestRangeNotSatisfiable = 416,
// 417 Client error: The expectations of the client as
// expressed in one or more Expect header fields cannot be met
// by the server, the server is awfully sorry about this.
ClientErrorExpectationFailed = 417,
// 499 Client error: Wildcard error.
ClientErrorJoker = 499,
/// <summary>
/// 417 Client error: The expectations of the client as expressed in one or more Expect header fields cannot be met by the server, the server is awfully sorry about this.
/// </summary>
ClientErrorExpectationFailed = 417,
/// <summary>
/// 428 Client error :The 428 status code indicates that the origin server requires the request to be conditional.
/// </summary>
ClientErrorPreconditionRequired = 428,
/// <summary>
/// 429 Client error: The 429 status code indicates that the user has sent too many requests in a given amount of time ("rate limiting").
/// </summary>
ClientErrorTooManyRequests = 429,
/// <summary>
/// 431 Client error: The 431 status code indicates that the server is unwilling to process the request because its header fields are too large. The request MAY be resubmitted after reducing the size of the request header fields.
/// </summary>
ClientErrorRequestHeaderFieldsTooLarge = 431,
/// <summary>
/// 499 Client error: Wildcard error.
/// </summary>
ClientErrorJoker = 499,
#endregion
#region 5xx Server errors (rare)
/// <summary>
/// 500 Server error: something really strange and unexpected happened
/// </summary>
ServerErrorInternalError = 500,
/// <summary>
/// 501 Server error: The server does not do the functionality required to carry out the client request. not at all. certainly not before breakfast. but also not after breakfast.
/// </summary>
ServerErrorNotImplemented = 501,
/// <summary>
/// 502 Server error: While acting as a proxy or a gateway, the server got ditched by the upstream server and as a consequence regretfully cannot fulfill the client's request
/// </summary>
ServerErrorBadGateway = 502,
/// <summary>
/// 503 Server error: Due to unforseen circumstances the server cannot currently deliver the service requested. Retry-After header might indicate when to try again.
/// </summary>
ServerErrorServiceUnavailable = 503,
/// <summary>
/// 504 Server error: The server blames the upstream server for not being able to deliver the service requested and claims that the upstream server is too slow delivering the goods.
/// </summary>
ServerErrorGatewayTimeout = 504,
/// <summary>
/// 505 Server error: The server does not support the HTTP version conveyed in the client's request.
/// </summary>
ServerErrorHttpVersionNotSupported = 505,
/// <summary>
/// 511 Server error: The 511 status code indicates that the client needs to authenticate to gain network access.
/// </summary>
ServerErrorNetworkAuthenticationRequired = 511,
#endregion
// 5xx Server errors (rare)
// 500 Server error: something really strange and unexpected
// happened
ServerErrorInternalError = 500,
// 501 Server error: The server does not do the functionality
// required to carry out the client request. not at
// all. certainly not before breakfast. but also not after
// breakfast.
ServerErrorNotImplemented = 501,
// 502 Server error: While acting as a proxy or a gateway, the
// server got ditched by the upstream server and as a
// consequence regretfully cannot fulfill the client's request
ServerErrorBadGateway = 502,
// 503 Server error: Due to unforseen circumstances the server
// cannot currently deliver the service requested. Retry-After
// header might indicate when to try again.
ServerErrorServiceUnavailable = 503,
// 504 Server error: The server blames the upstream server
// for not being able to deliver the service requested and
// claims that the upstream server is too slow delivering the
// goods.
ServerErrorGatewayTimeout = 504,
// 505 Server error: The server does not support the HTTP
// version conveyed in the client's request.
ServerErrorHttpVersionNotSupported = 505,
}
}

View File

@@ -29,8 +29,8 @@ namespace OpenSim
{
public class VersionInfo
{
private const string VERSION_NUMBER = "0.7.4";
private const Flavour VERSION_FLAVOUR = Flavour.Dev;
private const string VERSION_NUMBER = "0.7.3";
private const Flavour VERSION_FLAVOUR = Flavour.Extended;
public enum Flavour
{

View File

@@ -44,14 +44,18 @@ namespace OpenSim.Framework.Statistics
StringBuilder sb = new StringBuilder(Environment.NewLine);
sb.Append("MEMORY STATISTICS");
sb.Append(Environment.NewLine);
sb.Append(
string.Format(
"Allocated to OpenSim objects: {0} MB\n",
Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0)));
sb.Append(
string.Format(
"Process memory : {0} MB\n",
Math.Round(Process.GetCurrentProcess().WorkingSet64 / 1024.0 / 1024.0)));
sb.AppendFormat(
"Allocated to OpenSim objects: {0} MB\n",
Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0));
sb.AppendFormat(
"OpenSim object memory churn : {0} MB/s\n",
Math.Round((MemoryWatchdog.AverageMemoryChurn * 1000) / 1024.0 / 1024, 3));
sb.AppendFormat(
"Process memory : {0} MB\n",
Math.Round(Process.GetCurrentProcess().WorkingSet64 / 1024.0 / 1024.0));
return sb.ToString();
}

View File

@@ -26,8 +26,6 @@
*/
using System;
using System.Reflection;
using log4net;
using OpenMetaverse;
namespace OpenSim.Framework
@@ -37,8 +35,6 @@ namespace OpenSim.Framework
/// </summary>
public class TaskInventoryItem : ICloneable
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// XXX This should really be factored out into some constants class.
/// </summary>
@@ -73,9 +69,6 @@ namespace OpenSim.Framework
private bool _ownerChanged = false;
// This used ONLY during copy. It can't be relied on at other times!
private bool _scriptRunning = true;
public UUID AssetID {
get {
return _assetID;
@@ -338,27 +331,12 @@ namespace OpenSim.Framework
}
}
public bool OwnerChanged
{
get
{
public bool OwnerChanged {
get {
return _ownerChanged;
}
set
{
_ownerChanged = value;
// m_log.DebugFormat(
// "[TASK INVENTORY ITEM]: Owner changed set {0} for {1} {2} owned by {3}",
// _ownerChanged, Name, ItemID, OwnerID);
}
}
public bool ScriptRunning {
get {
return _scriptRunning;
}
set {
_scriptRunning = value;
_ownerChanged = value;
}
}

View File

@@ -227,10 +227,10 @@ namespace OpenSim.Framework.Tests
es.AddEstateManager(UUID.Zero);
es.AddEstateManager(bannedUserId);
Assert.IsTrue(es.IsEstateManagerOrOwner(bannedUserId), "bannedUserId should be EstateManager but isn't.");
Assert.IsTrue(es.IsEstateManager(bannedUserId), "bannedUserId should be EstateManager but isn't.");
es.RemoveEstateManager(bannedUserId);
Assert.IsFalse(es.IsEstateManagerOrOwner(bannedUserId), "bannedUserID is estateManager but shouldn't be");
Assert.IsFalse(es.IsEstateManager(bannedUserId), "bannedUserID is estateManager but shouldn't be");
Assert.IsFalse(es.HasAccess(bannedUserId), "bannedUserID has access but shouldn't");

View File

@@ -214,13 +214,16 @@ namespace OpenSim.Framework.Tests
for (int i = 0; i < contenttypes.Length; i++)
{
int expected;
if (contenttypes[i] == "image/tga")
expected = 12; // if we know only the content-type "image/tga", then we assume the asset type is TextureTGA; not ImageTGA
if (SLUtil.ContentTypeToSLAssetType(contenttypes[i]) == 18)
{
Assert.That(contenttypes[i] == "image/tga");
}
else
expected = assettypes[i];
Assert.AreEqual(expected, SLUtil.ContentTypeToSLAssetType(contenttypes[i]),
String.Format("Incorrect AssetType mapped from Content-Type {0}", contenttypes[i]));
{
Assert.That(SLUtil.ContentTypeToSLAssetType(contenttypes[i]) == assettypes[i],
"Expecting {0} but got {1}", assettypes[i],
SLUtil.ContentTypeToSLAssetType(contenttypes[i]));
}
}
int[] inventorytypes = new int[] {-1,0,1,2,3,6,7,8,9,10,15,17,18,20};
@@ -234,7 +237,7 @@ namespace OpenSim.Framework.Tests
"application/vnd.ll.primitive",
"application/vnd.ll.notecard",
"application/vnd.ll.folder",
"application/vnd.ll.rootfolder",
"application/octet-stream",
"application/vnd.ll.lsltext",
"image/x-j2c",
"application/vnd.ll.primitive",
@@ -244,8 +247,7 @@ namespace OpenSim.Framework.Tests
for (int i=0;i<inventorytypes.Length;i++)
{
Assert.AreEqual(invcontenttypes[i], SLUtil.SLInvTypeToContentType(inventorytypes[i]),
String.Format("Incorrect Content-Type mapped from InventoryType {0}", inventorytypes[i]));
Assert.That(SLUtil.SLInvTypeToContentType(inventorytypes[i]) == invcontenttypes[i], "Expected {0}, Got {1}", invcontenttypes[i], SLUtil.SLInvTypeToContentType(inventorytypes[i]));
}
invcontenttypes = new string[]
@@ -278,8 +280,7 @@ namespace OpenSim.Framework.Tests
for (int i = 0; i < invtypes.Length; i++)
{
Assert.AreEqual(invtypes[i], SLUtil.ContentTypeToSLInvType(invcontenttypes[i]),
String.Format("Incorrect InventoryType mapped from Content-Type {0}", invcontenttypes[i]));
Assert.That(SLUtil.ContentTypeToSLInvType(invcontenttypes[i]) == invtypes[i], "Expected {0}, Got {1}", invtypes[i], SLUtil.ContentTypeToSLInvType(invcontenttypes[i]));
}
}
}

View File

@@ -35,7 +35,7 @@ using System.IO;
using System.IO.Compression;
using System.Net;
using System.Net.Sockets;
using System.Reflection;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters.Binary;
@@ -379,20 +379,20 @@ namespace OpenSim.Framework
}
return sb.ToString();
}
/// <summary>
/// Is the platform Windows?
/// </summary>
/// <returns>true if so, false otherwise</returns>
public static bool IsWindows()
{
PlatformID platformId = Environment.OSVersion.Platform;
return (platformId == PlatformID.Win32NT
|| platformId == PlatformID.Win32S
|| platformId == PlatformID.Win32Windows
|| platformId == PlatformID.WinCE);
}
/// <summary>
/// Is the platform Windows?
/// </summary>
/// <returns>true if so, false otherwise</returns>
public static bool IsWindows()
{
PlatformID platformId = Environment.OSVersion.Platform;
return (platformId == PlatformID.Win32NT
|| platformId == PlatformID.Win32S
|| platformId == PlatformID.Win32Windows
|| platformId == PlatformID.WinCE);
}
public static bool LoadArchSpecificWindowsDll(string libraryName)
@@ -1504,27 +1504,27 @@ namespace OpenSim.Framework
}
return data;
}
/// <summary>
/// Used to trigger an early library load on Windows systems.
/// </summary>
/// <remarks>
/// Required to get 32-bit and 64-bit processes to automatically use the
/// appropriate native library.
/// </remarks>
/// <param name="dllToLoad"></param>
/// <returns></returns>
[DllImport("kernel32.dll")]
public static extern IntPtr LoadLibrary(string dllToLoad);
/// <summary>
/// Determine whether the current process is 64 bit
/// </summary>
/// <returns>true if so, false if not</returns>
public static bool Is64BitProcess()
{
return IntPtr.Size == 8;
}
/// <summary>
/// Used to trigger an early library load on Windows systems.
/// </summary>
/// <remarks>
/// Required to get 32-bit and 64-bit processes to automatically use the
/// appropriate native library.
/// </remarks>
/// <param name="dllToLoad"></param>
/// <returns></returns>
[DllImport("kernel32.dll")]
public static extern IntPtr LoadLibrary(string dllToLoad);
/// <summary>
/// Determine whether the current process is 64 bit
/// </summary>
/// <returns>true if so, false if not</returns>
public static bool Is64BitProcess()
{
return IntPtr.Size == 8;
}
#region FireAndForget Threading Pattern
@@ -1940,12 +1940,11 @@ namespace OpenSim.Framework
#region Universal User Identifiers
/// <summary>
/// </summary>
/// <param name="value">uuid[;endpoint[;first last[;secret]]]</param>
/// <param name="uuid">the uuid part</param>
/// <param name="url">the endpoint part (e.g. http://foo.com)</param>
/// <param name="firstname">the first name part (e.g. Test)</param>
/// <param name="lastname">the last name part (e.g User)</param>
/// <param name="secret">the secret part</param>
/// <param name="value">uuid[;endpoint[;name]]</param>
/// <param name="uuid"></param>
/// <param name="url"></param>
/// <param name="firstname"></param>
/// <param name="lastname"></param>
public static bool ParseUniversalUserIdentifier(string value, out UUID uuid, out string url, out string firstname, out string lastname, out string secret)
{
uuid = UUID.Zero; url = string.Empty; firstname = "Unknown"; lastname = "User"; secret = string.Empty;
@@ -1974,64 +1973,31 @@ namespace OpenSim.Framework
}
/// <summary>
/// Produces a universal (HG) system-facing identifier given the information
///
/// </summary>
/// <param name="acircuit"></param>
/// <returns>uuid[;homeURI[;first last]]</returns>
/// <returns>uuid[;endpoint[;name]]</returns>
public static string ProduceUserUniversalIdentifier(AgentCircuitData acircuit)
{
if (acircuit.ServiceURLs.ContainsKey("HomeURI"))
return UniversalIdentifier(acircuit.AgentID, acircuit.firstname, acircuit.lastname, acircuit.ServiceURLs["HomeURI"].ToString());
{
string agentsURI = acircuit.ServiceURLs["HomeURI"].ToString();
if (!agentsURI.EndsWith("/"))
agentsURI += "/";
// This is ugly, but there's no other way, given that the name is changed
// in the agent circuit data for foreigners
if (acircuit.lastname.Contains("@"))
{
string[] parts = acircuit.firstname.Split(new char[] { '.' });
if (parts.Length == 2)
return acircuit.AgentID.ToString() + ";" + agentsURI + ";" + parts[0] + " " + parts[1];
}
return acircuit.AgentID.ToString() + ";" + agentsURI + ";" + acircuit.firstname + " " + acircuit.lastname;
}
else
return acircuit.AgentID.ToString();
}
/// <summary>
/// Produces a universal (HG) system-facing identifier given the information
/// </summary>
/// <param name="id">UUID of the user</param>
/// <param name="firstName">first name (e.g Test)</param>
/// <param name="lastName">last name (e.g. User)</param>
/// <param name="homeURI">homeURI (e.g. http://foo.com)</param>
/// <returns>a string of the form uuid[;homeURI[;first last]]</returns>
public static string UniversalIdentifier(UUID id, String firstName, String lastName, String homeURI)
{
string agentsURI = homeURI;
if (!agentsURI.EndsWith("/"))
agentsURI += "/";
// This is ugly, but there's no other way, given that the name is changed
// in the agent circuit data for foreigners
if (lastName.Contains("@"))
{
string[] parts = firstName.Split(new char[] { '.' });
if (parts.Length == 2)
return id.ToString() + ";" + agentsURI + ";" + parts[0] + " " + parts[1];
}
return id.ToString() + ";" + agentsURI + ";" + firstName + " " + lastName;
}
/// <summary>
/// Produces a universal (HG) user-facing name given the information
/// </summary>
/// <param name="firstName"></param>
/// <param name="lastName"></param>
/// <param name="homeURI"></param>
/// <returns>string of the form first.last @foo.com or first last</returns>
public static string UniversalName(String firstName, String lastName, String homeURI)
{
Uri uri = null;
try
{
uri = new Uri(homeURI);
}
catch (UriFormatException)
{
return firstName + " " + lastName;
}
return firstName + "." + lastName + " " + "@" + uri.Authority;
}
}
#endregion
}
}

View File

@@ -325,6 +325,9 @@ namespace OpenSim.Framework
callback(callbackInfo);
}
if (MemoryWatchdog.Enabled)
MemoryWatchdog.Update();
m_watchdogTimer.Start();
}
}

View File

@@ -84,27 +84,47 @@ namespace OpenSim.Framework
/// </summary>
private static Dictionary<string,object> m_endpointSerializer = new Dictionary<string,object>();
private static object EndPointLock(string url)
/// <summary>
/// Make a GET or GET-like request to a web service that returns LLSD
/// or JSON data
/// </summary>
public static OSDMap ServiceRequest(string url, string httpVerb)
{
System.Uri uri = new System.Uri(url);
string endpoint = string.Format("{0}:{1}",uri.Host,uri.Port);
string errorMessage;
lock (m_endpointSerializer)
try
{
object eplock = null;
HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(url);
request.Method = httpVerb;
if (! m_endpointSerializer.TryGetValue(endpoint,out eplock))
using (WebResponse response = request.GetResponse())
{
eplock = new object();
m_endpointSerializer.Add(endpoint,eplock);
// m_log.WarnFormat("[WEB UTIL] add a new host to end point serializer {0}",endpoint);
using (Stream responseStream = response.GetResponseStream())
{
try
{
string responseStr = responseStream.GetStreamString();
OSD responseOSD = OSDParser.Deserialize(responseStr);
if (responseOSD.Type == OSDType.Map)
return (OSDMap)responseOSD;
else
errorMessage = "Response format was invalid.";
}
catch
{
errorMessage = "Failed to parse the response.";
}
}
}
return eplock;
}
}
catch (Exception ex)
{
m_log.Warn(httpVerb + " on URL " + url + " failed: " + ex.Message);
errorMessage = ex.Message;
}
#region JSONRequest
return new OSDMap { { "Message", OSD.FromString("Service request failed. " + errorMessage) } };
}
/// <summary>
/// PUT JSON-encoded data to a web service that returns LLSD or
@@ -136,16 +156,9 @@ namespace OpenSim.Framework
}
public static OSDMap ServiceOSDRequest(string url, OSDMap data, string method, int timeout, bool compressed)
{
lock (EndPointLock(url))
{
return ServiceOSDRequestWorker(url,data,method,timeout,compressed);
}
}
private static OSDMap ServiceOSDRequestWorker(string url, OSDMap data, string method, int timeout, bool compressed)
{
int reqnum = RequestNumber++;
// m_log.DebugFormat("[WEB UTIL]: <{0}> start osd request for {1}, method {2}",reqnum,url,method);
string errorMessage = "unknown error";
@@ -292,10 +305,6 @@ namespace OpenSim.Framework
return result;
}
#endregion JSONRequest
#region FormRequest
/// <summary>
/// POST URL-encoded form data to a web service that returns LLSD or
/// JSON data
@@ -306,14 +315,6 @@ namespace OpenSim.Framework
}
public static OSDMap ServiceFormRequest(string url, NameValueCollection data, int timeout)
{
lock (EndPointLock(url))
{
return ServiceFormRequestWorker(url,data,timeout);
}
}
private static OSDMap ServiceFormRequestWorker(string url, NameValueCollection data, int timeout)
{
int reqnum = RequestNumber++;
string method = (data != null && data["RequestMethod"] != null) ? data["RequestMethod"] : "unknown";
@@ -407,8 +408,6 @@ namespace OpenSim.Framework
result["Message"] = OSD.FromString("Service request failed: " + msg);
return result;
}
#endregion FormRequest
#region Uri
@@ -545,13 +544,8 @@ namespace OpenSim.Framework
/// <remarks>
/// Copying begins at the streams' current positions. The positions are
/// NOT reset after copying is complete.
/// NOTE!! .NET 4.0 adds the method 'Stream.CopyTo(stream, bufferSize)'.
/// This function could be replaced with that method once we move
/// totally to .NET 4.0. For versions before, this routine exists.
/// This routine used to be named 'CopyTo' but the int parameter has
/// a different meaning so this method was renamed to avoid any confusion.
/// </remarks>
public static int CopyStream(this Stream copyFrom, Stream copyTo, int maximumBytesToCopy)
public static int CopyTo(this Stream copyFrom, Stream copyTo, int maximumBytesToCopy)
{
byte[] buffer = new byte[4096];
int readBytes;
@@ -1123,4 +1117,4 @@ namespace OpenSim.Framework
return deserial;
}
}
}
}

View File

@@ -70,7 +70,6 @@ namespace OpenSim
private Regex m_consolePromptRegex = new Regex(@"([^\\])\\(\w)", RegexOptions.Compiled);
private string m_timedScript = "disabled";
private int m_timeInterval = 1200;
private Timer m_scriptTimer;
public OpenSim(IConfigSource configSource) : base(configSource)
@@ -100,10 +99,6 @@ namespace OpenSim
m_consolePort = (uint)networkConfig.GetInt("console_port", 0);
m_timedScript = startupConfig.GetString("timer_Script", "disabled");
if (m_timedScript != "disabled")
{
m_timeInterval = startupConfig.GetInt("timer_Interval", 1200);
}
if (m_logFileAppender != null)
{
@@ -200,9 +195,9 @@ namespace OpenSim
PrintFileToConsole("startuplogo.txt");
// For now, start at the 'root' level by default
if (m_sceneManager.Scenes.Count == 1) // If there is only one region, select it
if (SceneManager.Scenes.Count == 1) // If there is only one region, select it
ChangeSelectedRegion("region",
new string[] {"change", "region", m_sceneManager.Scenes[0].RegionInfo.RegionName});
new string[] {"change", "region", SceneManager.Scenes[0].RegionInfo.RegionName});
else
ChangeSelectedRegion("region", new string[] {"change", "region", "root"});
@@ -221,7 +216,7 @@ namespace OpenSim
{
m_scriptTimer = new Timer();
m_scriptTimer.Enabled = true;
m_scriptTimer.Interval = m_timeInterval*1000;
m_scriptTimer.Interval = 1200*1000;
m_scriptTimer.Elapsed += RunAutoTimerScript;
}
}
@@ -409,6 +404,10 @@ namespace OpenSim
m_console.Commands.AddCommand("General", false, "modules unload",
"modules unload <name>",
"Unload a module", HandleModules);
m_console.Commands.AddCommand("Objects", false, "kill uuid",
"kill uuid <UUID>",
"Kill an object by UUID", KillUUID);
}
public override void ShutdownSpecific()
@@ -461,7 +460,7 @@ namespace OpenSim
if (cmdparams.Length > 4)
alert = String.Format("\n{0}\n", String.Join(" ", cmdparams, 4, cmdparams.Length - 4));
IList agents = m_sceneManager.GetCurrentSceneAvatars();
IList agents = SceneManager.GetCurrentSceneAvatars();
foreach (ScenePresence presence in agents)
{
@@ -503,11 +502,7 @@ namespace OpenSim
string currentCommand;
while ((currentCommand = readFile.ReadLine()) != null)
{
currentCommand = currentCommand.Trim();
if (!(currentCommand == ""
|| currentCommand.StartsWith(";")
|| currentCommand.StartsWith("//")
|| currentCommand.StartsWith("#")))
if (currentCommand != String.Empty)
{
m_log.Info("[COMMANDFILE]: Running '" + currentCommand + "'");
m_console.RunCommand(currentCommand);
@@ -542,7 +537,7 @@ namespace OpenSim
private void HandleForceUpdate(string module, string[] args)
{
MainConsole.Instance.Output("Updating all clients");
m_sceneManager.ForceCurrentSceneClientUpdate();
SceneManager.ForceCurrentSceneClientUpdate();
}
/// <summary>
@@ -554,7 +549,7 @@ namespace OpenSim
{
if (args.Length == 6)
{
m_sceneManager.HandleEditCommandOnCurrentScene(args);
SceneManager.HandleEditCommandOnCurrentScene(args);
}
else
{
@@ -618,11 +613,10 @@ namespace OpenSim
return;
}
bool changed = PopulateRegionEstateInfo(regInfo);
PopulateRegionEstateInfo(regInfo);
IScene scene;
CreateRegion(regInfo, true, out scene);
if (changed)
regInfo.EstateSettings.Save();
regInfo.EstateSettings.Save();
}
/// <summary>
@@ -765,7 +759,7 @@ namespace OpenSim
case "load":
if (cmdparams.Length > 1)
{
foreach (Scene s in new ArrayList(m_sceneManager.Scenes))
foreach (Scene s in new ArrayList(SceneManager.Scenes))
{
MainConsole.Instance.Output(String.Format("Loading module: {0}", cmdparams[1]));
m_moduleLoader.LoadRegionModules(cmdparams[1], s);
@@ -803,14 +797,14 @@ namespace OpenSim
case "backup":
MainConsole.Instance.Output("Triggering save of pending object updates to persistent store");
m_sceneManager.BackupCurrentScene();
SceneManager.BackupCurrentScene();
break;
case "remove-region":
string regRemoveName = CombineParams(cmdparams, 0);
Scene removeScene;
if (m_sceneManager.TryGetScene(regRemoveName, out removeScene))
if (SceneManager.TryGetScene(regRemoveName, out removeScene))
RemoveRegion(removeScene, false);
else
MainConsole.Instance.Output("No region with that name");
@@ -820,14 +814,14 @@ namespace OpenSim
string regDeleteName = CombineParams(cmdparams, 0);
Scene killScene;
if (m_sceneManager.TryGetScene(regDeleteName, out killScene))
if (SceneManager.TryGetScene(regDeleteName, out killScene))
RemoveRegion(killScene, true);
else
MainConsole.Instance.Output("no region with that name");
break;
case "restart":
m_sceneManager.RestartCurrentScene();
SceneManager.RestartCurrentScene();
break;
}
}
@@ -842,7 +836,7 @@ namespace OpenSim
{
string newRegionName = CombineParams(cmdparams, 2);
if (!m_sceneManager.TrySetCurrentScene(newRegionName))
if (!SceneManager.TrySetCurrentScene(newRegionName))
MainConsole.Instance.Output(String.Format("Couldn't select region {0}", newRegionName));
}
else
@@ -850,7 +844,7 @@ namespace OpenSim
MainConsole.Instance.Output("Usage: change region <region name>");
}
string regionName = (m_sceneManager.CurrentScene == null ? "root" : m_sceneManager.CurrentScene.RegionInfo.RegionName);
string regionName = (SceneManager.CurrentScene == null ? "root" : SceneManager.CurrentScene.RegionInfo.RegionName);
MainConsole.Instance.Output(String.Format("Currently selected region is {0}", regionName));
// m_log.DebugFormat("Original prompt is {0}", m_consolePrompt);
@@ -868,7 +862,7 @@ namespace OpenSim
});
m_console.DefaultPrompt = prompt;
m_console.ConsoleScene = m_sceneManager.CurrentScene;
m_console.ConsoleScene = SceneManager.CurrentScene;
}
/// <summary>
@@ -892,7 +886,7 @@ namespace OpenSim
int newDebug;
if (int.TryParse(args[2], out newDebug))
{
m_sceneManager.SetDebugPacketLevelOnCurrentScene(newDebug, name);
SceneManager.SetDebugPacketLevelOnCurrentScene(newDebug, name);
// We provide user information elsewhere if any clients had their debug level set.
// MainConsole.Instance.OutputFormat("Debug packet level set to {0}", newDebug);
}
@@ -907,7 +901,7 @@ namespace OpenSim
case "scene":
if (args.Length == 4)
{
if (m_sceneManager.CurrentScene == null)
if (SceneManager.CurrentScene == null)
{
MainConsole.Instance.Output("Please use 'change region <regioname>' first");
}
@@ -915,7 +909,7 @@ namespace OpenSim
{
string key = args[2];
string value = args[3];
m_sceneManager.CurrentScene.SetSceneCoreDebug(
SceneManager.CurrentScene.SetSceneCoreDebug(
new Dictionary<string, string>() { { key, value } });
MainConsole.Instance.OutputFormat("Set debug scene {0} = {1}", key, value);
@@ -954,18 +948,17 @@ namespace OpenSim
IList agents;
if (showParams.Length > 1 && showParams[1] == "full")
{
agents = m_sceneManager.GetCurrentScenePresences();
agents = SceneManager.GetCurrentScenePresences();
} else
{
agents = m_sceneManager.GetCurrentSceneAvatars();
agents = SceneManager.GetCurrentSceneAvatars();
}
MainConsole.Instance.Output(String.Format("\nAgents connected: {0}\n", agents.Count));
MainConsole.Instance.Output(
String.Format("{0,-16} {1,-16} {2,-37} {3,-11} {4,-16} {5,-30}", "Firstname", "Lastname",
"Agent ID", "Root/Child", "Region", "Position")
);
"Agent ID", "Root/Child", "Region", "Position"));
foreach (ScenePresence presence in agents)
{
@@ -975,7 +968,8 @@ namespace OpenSim
if (regionInfo == null)
{
regionName = "Unresolvable";
} else
}
else
{
regionName = regionInfo.RegionName;
}
@@ -988,8 +982,7 @@ namespace OpenSim
presence.UUID,
presence.IsChildAgent ? "Child" : "Root",
regionName,
presence.AbsolutePosition.ToString())
);
presence.AbsolutePosition.ToString()));
}
MainConsole.Instance.Output(String.Empty);
@@ -1037,9 +1030,10 @@ namespace OpenSim
MainConsole.Instance.Output("Shared Module: " + module.Name);
}
m_sceneManager.ForEachScene(
SceneManager.ForEachScene(
delegate(Scene scene) {
m_log.Error("The currently loaded modules in " + scene.RegionInfo.RegionName + " are:");
foreach (IRegionModule module in scene.Modules.Values)
{
if (!module.IsSharedModule)
@@ -1050,7 +1044,7 @@ namespace OpenSim
}
);
m_sceneManager.ForEachScene(
SceneManager.ForEachScene(
delegate(Scene scene) {
MainConsole.Instance.Output("Loaded new region modules in" + scene.RegionInfo.RegionName + " are:");
foreach (IRegionModuleBase module in scene.RegionModules.Values)
@@ -1066,7 +1060,7 @@ namespace OpenSim
break;
case "regions":
m_sceneManager.ForEachScene(
SceneManager.ForEachScene(
delegate(Scene scene)
{
MainConsole.Instance.Output(String.Format(
@@ -1080,7 +1074,7 @@ namespace OpenSim
break;
case "ratings":
m_sceneManager.ForEachScene(
SceneManager.ForEachScene(
delegate(Scene scene)
{
string rating = "";
@@ -1115,7 +1109,7 @@ namespace OpenSim
cdt.AddColumn("IP", 16);
cdt.AddColumn("Viewer Name", 24);
m_sceneManager.ForEachScene(
SceneManager.ForEachScene(
s =>
{
foreach (AgentCircuitData aCircuit in s.AuthenticateHandler.GetAgentCircuits().Values)
@@ -1140,13 +1134,13 @@ namespace OpenSim
cdt.AddColumn("Endpoint", 23);
cdt.AddColumn("Active?", 7);
m_sceneManager.ForEachScene(
SceneManager.ForEachScene(
s => s.ForEachClient(
c => cdt.AddRow(
s.Name,
c.Name,
c.RemoteEndPoint.ToString(),
c.CircuitCode.ToString(),
c.RemoteEndPoint.ToString(),
c.IsActive.ToString())));
MainConsole.Instance.Output(cdt.ToString());
@@ -1161,11 +1155,11 @@ namespace OpenSim
{
if (cmdparams.Length > 5)
{
m_sceneManager.SaveNamedPrimsToXml2(cmdparams[3], cmdparams[4]);
SceneManager.SaveNamedPrimsToXml2(cmdparams[3], cmdparams[4]);
}
else
{
m_sceneManager.SaveNamedPrimsToXml2("Primitive", DEFAULT_PRIM_BACKUP_FILENAME);
SceneManager.SaveNamedPrimsToXml2("Primitive", DEFAULT_PRIM_BACKUP_FILENAME);
}
}
@@ -1180,11 +1174,11 @@ namespace OpenSim
if (cmdparams.Length > 0)
{
m_sceneManager.SaveCurrentSceneToXml(cmdparams[2]);
SceneManager.SaveCurrentSceneToXml(cmdparams[2]);
}
else
{
m_sceneManager.SaveCurrentSceneToXml(DEFAULT_PRIM_BACKUP_FILENAME);
SceneManager.SaveCurrentSceneToXml(DEFAULT_PRIM_BACKUP_FILENAME);
}
}
@@ -1221,13 +1215,13 @@ namespace OpenSim
MainConsole.Instance.Output(String.Format("loadOffsets <X,Y,Z> = <{0},{1},{2}>",loadOffset.X,loadOffset.Y,loadOffset.Z));
}
}
m_sceneManager.LoadCurrentSceneFromXml(cmdparams[2], generateNewIDS, loadOffset);
SceneManager.LoadCurrentSceneFromXml(cmdparams[2], generateNewIDS, loadOffset);
}
else
{
try
{
m_sceneManager.LoadCurrentSceneFromXml(DEFAULT_PRIM_BACKUP_FILENAME, false, loadOffset);
SceneManager.LoadCurrentSceneFromXml(DEFAULT_PRIM_BACKUP_FILENAME, false, loadOffset);
}
catch (FileNotFoundException)
{
@@ -1244,11 +1238,11 @@ namespace OpenSim
{
if (cmdparams.Length > 2)
{
m_sceneManager.SaveCurrentSceneToXml2(cmdparams[2]);
SceneManager.SaveCurrentSceneToXml2(cmdparams[2]);
}
else
{
m_sceneManager.SaveCurrentSceneToXml2(DEFAULT_PRIM_BACKUP_FILENAME);
SceneManager.SaveCurrentSceneToXml2(DEFAULT_PRIM_BACKUP_FILENAME);
}
}
@@ -1263,7 +1257,7 @@ namespace OpenSim
{
try
{
m_sceneManager.LoadCurrentSceneFromXml2(cmdparams[2]);
SceneManager.LoadCurrentSceneFromXml2(cmdparams[2]);
}
catch (FileNotFoundException)
{
@@ -1274,7 +1268,7 @@ namespace OpenSim
{
try
{
m_sceneManager.LoadCurrentSceneFromXml2(DEFAULT_PRIM_BACKUP_FILENAME);
SceneManager.LoadCurrentSceneFromXml2(DEFAULT_PRIM_BACKUP_FILENAME);
}
catch (FileNotFoundException)
{
@@ -1291,7 +1285,7 @@ namespace OpenSim
{
try
{
m_sceneManager.LoadArchiveToCurrentScene(cmdparams);
SceneManager.LoadArchiveToCurrentScene(cmdparams);
}
catch (Exception e)
{
@@ -1305,7 +1299,7 @@ namespace OpenSim
/// <param name="cmdparams"></param>
protected void SaveOar(string module, string[] cmdparams)
{
m_sceneManager.SaveCurrentSceneToArchive(cmdparams);
SceneManager.SaveCurrentSceneToArchive(cmdparams);
}
private static string CombineParams(string[] commandParams, int pos)
@@ -1319,6 +1313,58 @@ namespace OpenSim
return result;
}
/// <summary>
/// Kill an object given its UUID.
/// </summary>
/// <param name="cmdparams"></param>
protected void KillUUID(string module, string[] cmdparams)
{
if (cmdparams.Length > 2)
{
UUID id = UUID.Zero;
SceneObjectGroup grp = null;
Scene sc = null;
if (!UUID.TryParse(cmdparams[2], out id))
{
MainConsole.Instance.Output("[KillUUID]: Error bad UUID format!");
return;
}
SceneManager.ForEachScene(
delegate(Scene scene)
{
SceneObjectPart part = scene.GetSceneObjectPart(id);
if (part == null)
return;
grp = part.ParentGroup;
sc = scene;
});
if (grp == null)
{
MainConsole.Instance.Output(String.Format("[KillUUID]: Given UUID {0} not found!", id));
}
else
{
MainConsole.Instance.Output(String.Format("[KillUUID]: Found UUID {0} in scene {1}", id, sc.RegionInfo.RegionName));
try
{
sc.DeleteSceneObject(grp, false);
}
catch (Exception e)
{
m_log.ErrorFormat("[KillUUID]: Error while removing objects from scene: " + e);
}
}
}
else
{
MainConsole.Instance.Output("[KillUUID]: Usage: kill uuid <UUID>");
}
}
#endregion
}
}

View File

@@ -28,7 +28,6 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Reflection;
using System.Text;
@@ -68,9 +67,6 @@ namespace OpenSim
private const string PLUGIN_ASSET_CACHE = "/OpenSim/AssetCache";
private const string PLUGIN_ASSET_SERVER_CLIENT = "/OpenSim/AssetClient";
// OpenSim.ini Section name for ESTATES Settings
public const string ESTATE_SECTION_NAME = "Estates";
protected string proxyUrl;
protected int proxyOffset = 0;
@@ -285,7 +281,7 @@ namespace OpenSim
private void HandleCommanderCommand(string module, string[] cmd)
{
m_sceneManager.SendCommandToPluginModules(cmd);
SceneManager.SendCommandToPluginModules(cmd);
}
private void HandleCommanderHelp(string module, string[] cmd)
@@ -303,7 +299,10 @@ namespace OpenSim
// Called from base.StartUp()
m_httpServerPort = m_networkServersInfo.HttpListenerPort;
m_sceneManager.OnRestartSim += handleRestartRegion;
SceneManager.OnRestartSim += handleRestartRegion;
// Only start the memory watchdog once all regions are ready
SceneManager.OnRegionsReadyStatusChange += sm => MemoryWatchdog.Enabled = sm.AllRegionsReady;
}
/// <summary>
@@ -412,7 +411,7 @@ namespace OpenSim
// scripting engines.
scene.CreateScriptInstances();
m_sceneManager.Add(scene);
SceneManager.Add(scene);
if (m_autoCreateClientStack)
{
@@ -432,7 +431,6 @@ namespace OpenSim
mscene = scene;
scene.Start();
scene.StartScripts();
return clientServer;
@@ -450,42 +448,12 @@ namespace OpenSim
{
RegionInfo regionInfo = scene.RegionInfo;
string estateOwnerFirstName = null;
string estateOwnerLastName = null;
string estateOwnerEMail = null;
string estateOwnerPassword = null;
string rawEstateOwnerUuid = null;
if (m_config.Source.Configs[ESTATE_SECTION_NAME] != null)
{
string defaultEstateOwnerName
= m_config.Source.Configs[ESTATE_SECTION_NAME].GetString("DefaultEstateOwnerName", "").Trim();
string[] ownerNames = defaultEstateOwnerName.Split(' ');
if (ownerNames.Length >= 2)
{
estateOwnerFirstName = ownerNames[0];
estateOwnerLastName = ownerNames[1];
}
// Info to be used only on Standalone Mode
rawEstateOwnerUuid = m_config.Source.Configs[ESTATE_SECTION_NAME].GetString("DefaultEstateOwnerUUID", null);
estateOwnerEMail = m_config.Source.Configs[ESTATE_SECTION_NAME].GetString("DefaultEstateOwnerEMail", null);
estateOwnerPassword = m_config.Source.Configs[ESTATE_SECTION_NAME].GetString("DefaultEstateOwnerPassword", null);
}
MainConsole.Instance.OutputFormat("Estate {0} has no owner set.", regionInfo.EstateSettings.EstateName);
List<char> excluded = new List<char>(new char[1]{' '});
string first = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test", excluded);
string last = MainConsole.Instance.CmdPrompt("Estate owner last name", "User", excluded);
if (estateOwnerFirstName == null || estateOwnerLastName == null)
{
estateOwnerFirstName = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test", excluded);
estateOwnerLastName = MainConsole.Instance.CmdPrompt("Estate owner last name", "User", excluded);
}
UserAccount account
= scene.UserAccountService.GetUserAccount(regionInfo.ScopeID, estateOwnerFirstName, estateOwnerLastName);
UserAccount account = scene.UserAccountService.GetUserAccount(regionInfo.ScopeID, first, last);
if (account == null)
{
@@ -504,35 +472,23 @@ namespace OpenSim
if (scene.UserAccountService is UserAccountService)
{
if (estateOwnerPassword == null)
estateOwnerPassword = MainConsole.Instance.PasswdPrompt("Password");
string password = MainConsole.Instance.PasswdPrompt("Password");
string email = MainConsole.Instance.CmdPrompt("Email", "");
if (estateOwnerEMail == null)
estateOwnerEMail = MainConsole.Instance.CmdPrompt("Email");
if (rawEstateOwnerUuid == null)
rawEstateOwnerUuid = MainConsole.Instance.CmdPrompt("User ID", UUID.Random().ToString());
string rawPrincipalId = MainConsole.Instance.CmdPrompt("User ID", UUID.Random().ToString());
UUID estateOwnerUuid = UUID.Zero;
if (!UUID.TryParse(rawEstateOwnerUuid, out estateOwnerUuid))
UUID principalId = UUID.Zero;
if (!UUID.TryParse(rawPrincipalId, out principalId))
{
m_log.ErrorFormat("[OPENSIM]: ID {0} is not a valid UUID", rawEstateOwnerUuid);
m_log.ErrorFormat("[OPENSIM]: ID {0} is not a valid UUID", rawPrincipalId);
return;
}
// If we've been given a zero uuid then this signals that we should use a random user id
if (estateOwnerUuid == UUID.Zero)
estateOwnerUuid = UUID.Random();
account
= ((UserAccountService)scene.UserAccountService).CreateUser(
regionInfo.ScopeID,
estateOwnerUuid,
estateOwnerFirstName,
estateOwnerLastName,
estateOwnerPassword,
estateOwnerEMail);
regionInfo.ScopeID, principalId, first, last, password, email);
}
// }
}
if (account == null)
@@ -561,14 +517,14 @@ namespace OpenSim
{
// only need to check this if we are not at the
// root level
if ((m_sceneManager.CurrentScene != null) &&
(m_sceneManager.CurrentScene.RegionInfo.RegionID == scene.RegionInfo.RegionID))
if ((SceneManager.CurrentScene != null) &&
(SceneManager.CurrentScene.RegionInfo.RegionID == scene.RegionInfo.RegionID))
{
m_sceneManager.TrySetCurrentScene("..");
SceneManager.TrySetCurrentScene("..");
}
scene.DeleteAllSceneObjects();
m_sceneManager.CloseScene(scene);
SceneManager.CloseScene(scene);
ShutdownClientServer(scene.RegionInfo);
if (!cleanup)
@@ -610,7 +566,7 @@ namespace OpenSim
public void RemoveRegion(string name, bool cleanUp)
{
Scene target;
if (m_sceneManager.TryGetScene(name, out target))
if (SceneManager.TryGetScene(name, out target))
RemoveRegion(target, cleanUp);
}
@@ -623,13 +579,13 @@ namespace OpenSim
{
// only need to check this if we are not at the
// root level
if ((m_sceneManager.CurrentScene != null) &&
(m_sceneManager.CurrentScene.RegionInfo.RegionID == scene.RegionInfo.RegionID))
if ((SceneManager.CurrentScene != null) &&
(SceneManager.CurrentScene.RegionInfo.RegionID == scene.RegionInfo.RegionID))
{
m_sceneManager.TrySetCurrentScene("..");
SceneManager.TrySetCurrentScene("..");
}
m_sceneManager.CloseScene(scene);
SceneManager.CloseScene(scene);
ShutdownClientServer(scene.RegionInfo);
}
@@ -641,7 +597,7 @@ namespace OpenSim
public void CloseRegion(string name)
{
Scene target;
if (m_sceneManager.TryGetScene(name, out target))
if (SceneManager.TryGetScene(name, out target))
CloseRegion(target);
}
@@ -897,7 +853,7 @@ namespace OpenSim
try
{
m_sceneManager.Close();
SceneManager.Close();
}
catch (Exception e)
{
@@ -922,7 +878,7 @@ namespace OpenSim
/// <param name="usernum">The first out parameter describing the number of all the avatars in the Region server</param>
public void GetAvatarNumber(out int usernum)
{
usernum = m_sceneManager.GetCurrentSceneAvatars().Count;
usernum = SceneManager.GetCurrentSceneAvatars().Count;
}
/// <summary>
@@ -931,7 +887,7 @@ namespace OpenSim
/// <param name="regionnum">The first out parameter describing the number of regions</param>
public void GetRegionNumber(out int regionnum)
{
regionnum = m_sceneManager.Scenes.Count;
regionnum = SceneManager.Scenes.Count;
}
/// <summary>
@@ -941,21 +897,15 @@ namespace OpenSim
/// This method doesn't allow an estate to be created with the same name as existing estates.
/// </remarks>
/// <param name="regInfo"></param>
/// <param name="estatesByName">A list of estate names that already exist.</param>
/// <param name="estateName">Estate name to create if already known</param>
/// <param name="existingName">A list of estate names that already exist.</param>
/// <returns>true if the estate was created, false otherwise</returns>
public bool CreateEstate(RegionInfo regInfo, Dictionary<string, EstateSettings> estatesByName, string estateName)
public bool CreateEstate(RegionInfo regInfo, List<string> existingNames)
{
// Create a new estate
regInfo.EstateSettings = EstateDataService.LoadEstateSettings(regInfo.RegionID, true);
string newName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName);
string newName;
if (estateName != null && estateName != "")
newName = estateName;
else
newName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName);
if (estatesByName.ContainsKey(newName))
if (existingNames.Contains(newName))
{
MainConsole.Instance.OutputFormat("An estate named {0} already exists. Please try again.", newName);
return false;
@@ -977,113 +927,75 @@ namespace OpenSim
/// Load the estate information for the provided RegionInfo object.
/// </summary>
/// <param name="regInfo"></param>
public bool PopulateRegionEstateInfo(RegionInfo regInfo)
public void PopulateRegionEstateInfo(RegionInfo regInfo)
{
if (EstateDataService != null)
regInfo.EstateSettings = EstateDataService.LoadEstateSettings(regInfo.RegionID, false);
if (regInfo.EstateSettings.EstateID != 0)
return false; // estate info in the database did not change
m_log.WarnFormat("[ESTATE] Region {0} is not part of an estate.", regInfo.RegionName);
List<EstateSettings> estates = EstateDataService.LoadEstateSettingsAll();
Dictionary<string, EstateSettings> estatesByName = new Dictionary<string, EstateSettings>();
foreach (EstateSettings estate in estates)
estatesByName[estate.EstateName] = estate;
string defaultEstateName = null;
if (m_config.Source.Configs[ESTATE_SECTION_NAME] != null)
if (regInfo.EstateSettings.EstateID == 0) // No record at all
{
defaultEstateName = m_config.Source.Configs[ESTATE_SECTION_NAME].GetString("DefaultEstateName", null);
if (defaultEstateName != null)
m_log.WarnFormat("[ESTATE] Region {0} is not part of an estate.", regInfo.RegionName);
List<EstateSettings> estates = EstateDataService.LoadEstateSettingsAll();
List<string> estateNames = new List<string>();
foreach (EstateSettings estate in estates)
estateNames.Add(estate.EstateName);
while (true)
{
EstateSettings defaultEstate;
bool defaultEstateJoined = false;
if (estatesByName.ContainsKey(defaultEstateName))
{
defaultEstate = estatesByName[defaultEstateName];
if (EstateDataService.LinkRegion(regInfo.RegionID, (int)defaultEstate.EstateID))
defaultEstateJoined = true;
}
else
{
if (CreateEstate(regInfo, estatesByName, defaultEstateName))
defaultEstateJoined = true;
}
if (defaultEstateJoined)
return true; // need to update the database
else
m_log.ErrorFormat(
"[OPENSIM BASE]: Joining default estate {0} failed", defaultEstateName);
}
}
// If we have no default estate or creation of the default estate failed then ask the user.
while (true)
{
if (estates.Count == 0)
{
m_log.Info("[ESTATE]: No existing estates found. You must create a new one.");
if (CreateEstate(regInfo, estatesByName, null))
break;
else
continue;
}
else
{
string response
= MainConsole.Instance.CmdPrompt(
string.Format(
"Do you wish to join region {0} to an existing estate (yes/no)?", regInfo.RegionName),
"yes",
new List<string>() { "yes", "no" });
if (response == "no")
{
if (CreateEstate(regInfo, estatesByName, null))
break;
if (estates.Count == 0)
{
m_log.Info("[ESTATE] No existing estates found. You must create a new one.");
if (CreateEstate(regInfo, estateNames))
break;
else
continue;
}
else
{
string[] estateNames = estatesByName.Keys.ToArray();
response
string response
= MainConsole.Instance.CmdPrompt(
string.Format(
"Name of estate to join. Existing estate names are ({0})",
string.Join(", ", estateNames)),
estateNames[0]);
List<int> estateIDs = EstateDataService.GetEstates(response);
if (estateIDs.Count < 1)
"Do you wish to join region {0} to an existing estate (yes/no)?", regInfo.RegionName),
"yes",
new List<string>() { "yes", "no" });
if (response == "no")
{
MainConsole.Instance.Output("The name you have entered matches no known estate. Please try again.");
continue;
if (CreateEstate(regInfo, estateNames))
break;
else
continue;
}
else
{
response
= MainConsole.Instance.CmdPrompt(
string.Format(
"Name of estate to join. Existing estate names are ({0})", string.Join(", ", estateNames.ToArray())),
estateNames[0]);
List<int> estateIDs = EstateDataService.GetEstates(response);
if (estateIDs.Count < 1)
{
MainConsole.Instance.Output("The name you have entered matches no known estate. Please try again.");
continue;
}
int estateID = estateIDs[0];
regInfo.EstateSettings = EstateDataService.LoadEstateSettings(estateID);
if (EstateDataService.LinkRegion(regInfo.RegionID, estateID))
break;
MainConsole.Instance.Output("Joining the estate failed. Please try again.");
}
int estateID = estateIDs[0];
regInfo.EstateSettings = EstateDataService.LoadEstateSettings(estateID);
if (EstateDataService.LinkRegion(regInfo.RegionID, estateID))
break;
MainConsole.Instance.Output("Joining the estate failed. Please try again.");
}
}
}
return true; // need to update the database
}
}
}
}
public class OpenSimConfigSource

View File

@@ -111,7 +111,6 @@ namespace OpenSim.Region.ClientStack.Linden
private IAssetService m_assetService;
private bool m_dumpAssetsToFile = false;
private string m_regionName;
private int m_levelUpload = 0;
public BunchOfCaps(Scene scene, Caps caps)
{
@@ -122,10 +121,7 @@ namespace OpenSim.Region.ClientStack.Linden
{
IConfig sconfig = config.Configs["Startup"];
if (sconfig != null)
{
m_persistBakedTextures = sconfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
m_levelUpload = sconfig.GetInt("LevelUpload", 0);
}
}
m_assetService = m_Scene.AssetService;
@@ -384,37 +380,21 @@ namespace OpenSim.Region.ClientStack.Linden
llsdRequest.asset_type == "animation" ||
llsdRequest.asset_type == "sound")
{
ScenePresence avatar = null;
IClientAPI client = null;
m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar);
// check user level
if (avatar != null)
IScene scene = null;
if (GetClient != null)
{
client = avatar.ControllingClient;
client = GetClient(m_HostCapsObj.AgentID);
scene = client.Scene;
if (avatar.UserLevel < m_levelUpload)
{
if (client != null)
client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false);
LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
errorResponse.uploader = "";
errorResponse.state = "error";
return errorResponse;
}
}
// check funds
if (client != null)
{
IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();
IMoneyModule mm = scene.RequestModuleInterface<IMoneyModule>();
if (mm != null)
{
if (!mm.UploadCovered(client.AgentId, mm.UploadCharge))
{
client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
if (client != null)
client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
errorResponse.uploader = "";
@@ -811,7 +791,7 @@ namespace OpenSim.Region.ClientStack.Linden
SceneObjectPart part = m_Scene.GetSceneObjectPart(objectID);
if (part != null)
{
// TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(notecardID);
TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(notecardID);
if (!m_Scene.Permissions.CanCopyObjectInventory(notecardID, objectID, m_HostCapsObj.AgentID))
{
return LLSDHelpers.SerialiseLLSDReply(response);

View File

@@ -317,6 +317,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
protected readonly UUID m_agentId;
private readonly uint m_circuitCode;
private readonly byte[] m_channelVersion = Utils.EmptyBytes;
private readonly Dictionary<string, UUID> m_defaultAnimations = new Dictionary<string, UUID>();
private readonly IGroupsModule m_GroupsModule;
private int m_cachedTextureSerial;
@@ -347,8 +348,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private int m_animationSequenceNumber = 1;
private bool m_SendLogoutPacketWhenClosing = true;
private AgentUpdateArgs lastarg;
private bool m_IsActive = true;
private bool m_IsLoggingOut = false;
protected Dictionary<PacketType, PacketProcessor> m_packetHandlers = new Dictionary<PacketType, PacketProcessor>();
protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers
@@ -412,16 +411,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public uint CircuitCode { get { return m_circuitCode; } }
public int MoneyBalance { get { return m_moneyBalance; } }
public int NextAnimationSequenceNumber { get { return m_animationSequenceNumber++; } }
public bool IsActive
{
get { return m_IsActive; }
set { m_IsActive = value; }
}
public bool IsLoggingOut
{
get { return m_IsLoggingOut; }
set { m_IsLoggingOut = value; }
}
/// <summary>
/// As well as it's function in IClientAPI, in LLClientView we are locking on this property in order to
/// prevent race conditions by different threads calling Close().
/// </summary>
public bool IsActive { get; set; }
/// <summary>
/// Used to synchronise threads when client is being closed.
/// </summary>
public Object CloseSyncLock { get; private set; }
public bool IsLoggingOut { get; set; }
public bool DisableFacelights
{
@@ -446,11 +448,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
// DebugPacketLevel = 1;
CloseSyncLock = new Object();
RegisterInterface<IClientIM>(this);
RegisterInterface<IClientInventory>(this);
RegisterInterface<IClientChat>(this);
InitDefaultAnimations();
m_scene = scene;
m_entityUpdates = new PriorityQueue(m_scene.Entities.Count);
m_entityProps = new PriorityQueue(m_scene.Entities.Count);
m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>();
@@ -478,17 +485,40 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_prioritizer = new Prioritizer(m_scene);
RegisterLocalPacketHandlers();
IsActive = true;
}
#region Client Methods
/// <summary>
/// Shut down the client view
/// Close down the client view
/// </summary>
public void Close()
{
IsActive = false;
// We lock here to prevent race conditions between two threads calling close simultaneously (e.g.
// a simultaneous relog just as a client is being closed out due to no packet ack from the old connection.
lock (CloseSyncLock)
{
if (!IsActive)
return;
IsActive = false;
CloseWithoutChecks();
}
}
/// <summary>
/// Closes down the client view without first checking whether it is active.
/// </summary>
/// <remarks>
/// This exists because LLUDPServer has to set IsActive = false in earlier synchronous code before calling
/// CloseWithoutIsActiveCheck asynchronously.
///
/// Callers must lock ClosingSyncLock before calling.
/// </remarks>
public void CloseWithoutChecks()
{
m_log.DebugFormat(
"[CLIENT]: Close has been called for {0} attached to scene {1}",
Name, m_scene.RegionInfo.RegionName);
@@ -1906,8 +1936,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
folderBlock.FolderID = folder.ID;
folderBlock.ParentID = folder.ParentID;
//folderBlock.Type = -1;
folderBlock.Type = (sbyte)folder.Type;
folderBlock.Type = -1;
folderBlock.Name = Util.StringToBytes256(folder.Name);
return folderBlock;
@@ -3567,7 +3596,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations)
{
if (!IsActive) return; // We don't need to update inactive clients.
// We don't need to update inactive clients.
if (!IsActive)
return;
CoarseLocationUpdatePacket loc = (CoarseLocationUpdatePacket)PacketPool.Instance.GetPacket(PacketType.CoarseLocationUpdate);
loc.Header.Reliable = false;
@@ -5164,7 +5195,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
AddLocalPacketHandler(PacketType.ChatFromViewer, HandleChatFromViewer);
AddLocalPacketHandler(PacketType.AvatarPropertiesUpdate, HandlerAvatarPropertiesUpdate);
AddLocalPacketHandler(PacketType.ScriptDialogReply, HandlerScriptDialogReply);
AddLocalPacketHandler(PacketType.ImprovedInstantMessage, HandlerImprovedInstantMessage, false);
AddLocalPacketHandler(PacketType.ImprovedInstantMessage, HandlerImprovedInstantMessage);
AddLocalPacketHandler(PacketType.AcceptFriendship, HandlerAcceptFriendship);
AddLocalPacketHandler(PacketType.DeclineFriendship, HandlerDeclineFriendship);
AddLocalPacketHandler(PacketType.TerminateFriendship, HandlerTerminateFriendship);
@@ -11265,10 +11296,36 @@ namespace OpenSim.Region.ClientStack.LindenUDP
scriptQuestion.Data.Questions = question;
scriptQuestion.Data.ObjectName = Util.StringToBytes256(taskName);
scriptQuestion.Data.ObjectOwner = Util.StringToBytes256(ownerName);
OutPacket(scriptQuestion, ThrottleOutPacketType.Task);
}
private void InitDefaultAnimations()
{
using (XmlTextReader reader = new XmlTextReader("data/avataranimations.xml"))
{
XmlDocument doc = new XmlDocument();
doc.Load(reader);
if (doc.DocumentElement != null)
foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
{
if (nod.Attributes["name"] != null)
{
string name = nod.Attributes["name"].Value.ToLower();
string id = nod.InnerText;
m_defaultAnimations.Add(name, (UUID)id);
}
}
}
}
public UUID GetDefaultAnimation(string name)
{
if (m_defaultAnimations.ContainsKey(name))
return m_defaultAnimations[name];
return UUID.Zero;
}
/// <summary>
/// Handler called when we receive a logout packet.
/// </summary>

View File

@@ -278,7 +278,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public string GetStats()
{
return string.Format(
"{0,7} {1,7} {2,7} {3,9} {4,7} {5,7} {6,7} {7,7} {8,7} {9,8} {10,7} {11,7}",
"{0,7} {1,7} {2,7} {3,9} {4,7} {5,7} {6,7} {7,7} {8,7} {9,8} {10,7} {11,7} {12,7}",
Util.EnvironmentTickCountSubtract(TickLastPacketReceived),
PacketsReceived,
PacketsSent,
PacketsResent,

View File

@@ -1123,22 +1123,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// regular client pings.
/// </remarks>
/// <param name='client'></param>
private void DeactivateClientDueToTimeout(IClientAPI client)
private void DeactivateClientDueToTimeout(LLClientView client)
{
// We must set IsActive synchronously so that we can stop the packet loop reinvoking this method, even
// though it's set later on by LLClientView.Close()
client.IsActive = false;
m_log.WarnFormat(
"[LLUDPSERVER]: Ack timeout, disconnecting {0} agent for {1} in {2}",
client.SceneAgent.IsChildAgent ? "child" : "root", client.Name, m_scene.RegionInfo.RegionName);
StatsManager.SimExtraStats.AddAbnormalClientThreadTermination();
if (!client.SceneAgent.IsChildAgent)
client.Kick("Simulator logged you out due to connection timeout");
client.Close();
lock (client.CloseSyncLock)
{
m_log.WarnFormat(
"[LLUDPSERVER]: Ack timeout, disconnecting {0} agent for {1} in {2}",
client.SceneAgent.IsChildAgent ? "child" : "root", client.Name, m_scene.RegionInfo.RegionName);
StatsManager.SimExtraStats.AddAbnormalClientThreadTermination();
if (!client.SceneAgent.IsChildAgent)
client.Kick("Simulator logged you out due to connection timeout");
client.CloseWithoutChecks();
}
}
private void IncomingPacketHandler()

View File

@@ -53,9 +53,8 @@ namespace OpenSim.Region.ClientStack
protected ISimulationDataService m_simulationDataService;
protected IEstateDataService m_estateDataService;
protected ClientStackManager m_clientStackManager;
protected SceneManager m_sceneManager = new SceneManager();
public SceneManager SceneManager { get { return m_sceneManager; } }
public SceneManager SceneManager { get; protected set; }
public NetworkServersInfo NetServersInfo { get { return m_networkServersInfo; } }
public ISimulationDataService SimulationDataService { get { return m_simulationDataService; } }
public IEstateDataService EstateDataService { get { return m_estateDataService; } }
@@ -77,6 +76,7 @@ namespace OpenSim.Region.ClientStack
protected override void StartupSpecific()
{
SceneManager = new SceneManager();
m_clientStackManager = CreateClientStackManager();
Initialize();

View File

@@ -46,7 +46,6 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
protected Scene m_Scene;
private bool m_dumpAssetsToFile = false;
private int m_levelUpload = 0;
/// <summary>
/// Each agent has its own singleton collection of transactions
@@ -56,13 +55,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
#region IRegionModule Members
public void Initialise(IConfigSource source)
public void Initialise(IConfigSource config)
{
IConfig sconfig = source.Configs["Startup"];
if (sconfig != null)
{
m_levelUpload = sconfig.GetInt("LevelUpload", 0);
}
}
public void AddRegion(Scene scene)
@@ -246,21 +240,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
(AssetType)type == AssetType.Animation) &&
tempFile == false)
{
ScenePresence avatar = null;
Scene scene = (Scene)remoteClient.Scene;
scene.TryGetScenePresence(remoteClient.AgentId, out avatar);
// check user level
if (avatar != null)
{
if (avatar.UserLevel < m_levelUpload)
{
remoteClient.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false);
return;
}
}
// check funds
IMoneyModule mm = scene.RequestModuleInterface<IMoneyModule>();
if (mm != null)

View File

@@ -83,7 +83,7 @@ namespace Flotsam.RegionModules.AssetCache
private Dictionary<string, ManualResetEvent> m_CurrentlyWriting = new Dictionary<string, ManualResetEvent>();
private int m_WaitOnInprogressTimeout = 3000;
#else
private HashSet<string> m_CurrentlyWriting = new HashSet<string>();
private List<string> m_CurrentlyWriting = new List<string>();
#endif
private bool m_FileCacheEnabled = true;
@@ -261,14 +261,10 @@ namespace Flotsam.RegionModules.AssetCache
try
{
// If the file is already cached just update access time.
// If the file is already cached, don't cache it, just touch it so access time is updated
if (File.Exists(filename))
{
lock (m_CurrentlyWriting)
{
if (!m_CurrentlyWriting.Contains(filename))
File.SetLastAccessTime(filename, DateTime.Now);
}
File.SetLastAccessTime(filename, DateTime.Now);
}
else
{

View File

@@ -48,6 +48,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene;
private IDialogModule m_dialogModule;
private IInventoryAccessModule m_invAccessModule;
/// <summary>
@@ -88,6 +89,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
public void RegionLoaded(Scene scene)
{
m_dialogModule = m_scene.RequestModuleInterface<IDialogModule>();
m_invAccessModule = m_scene.RequestModuleInterface<IInventoryAccessModule>();
}
@@ -195,9 +197,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
}
catch (Exception e)
{
UUID agentId = (sp.ControllingClient == null) ? (UUID)null : sp.ControllingClient.AgentId;
m_log.ErrorFormat("[ATTACHMENTS MODULE]: Unable to rez attachment with itemID {0}, assetID {1}, point {2} for {3}: {4}\n{5}",
attach.ItemID, attach.AssetID, p, agentId, e.Message, e.StackTrace);
m_log.ErrorFormat("[ATTACHMENTS MODULE]: Unable to rez attachment: {0}{1}", e.Message, e.StackTrace);
}
}
}
@@ -567,12 +567,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
m_scene.InventoryService.UpdateItem(item);
// If the name of the object has been changed whilst attached then we want to update the inventory
// item in the viewer.
// this gets called when the agent logs off!
if (sp.ControllingClient != null)
sp.ControllingClient.SendInventoryItemCreateUpdate(item, 0);
}
grp.HasGroupChanged = false; // Prevent it being saved over and over
}
// else
@@ -598,9 +596,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
private void AttachToAgent(
IScenePresence sp, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent)
{
// m_log.DebugFormat(
// "[ATTACHMENTS MODULE]: Adding attachment {0} to avatar {1} in pt {2} pos {3} {4}",
// so.Name, sp.Name, attachmentpoint, attachOffset, so.RootPart.AttachedPos);
// m_log.DebugFormat(
// "[ATTACHMENTS MODULE]: Adding attachment {0} to avatar {1} in pt {2} pos {3} {4}",
// so.Name, avatar.Name, attachmentpoint, attachOffset, so.RootPart.AttachedPos);
so.DetachFromBackup();
@@ -790,9 +788,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
/// <param name="att"></param>
private void ShowAttachInUserInventory(IScenePresence sp, uint AttachmentPt, UUID itemID, SceneObjectGroup att)
{
// m_log.DebugFormat(
// "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}",
// att.Name, sp.Name, AttachmentPt, itemID);
// m_log.DebugFormat(
// "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}",
// att.Name, sp.Name, AttachmentPt, itemID);
if (UUID.Zero == itemID)
{
@@ -861,9 +859,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
private void Client_OnObjectAttach(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent)
{
// m_log.DebugFormat(
// "[ATTACHMENTS MODULE]: Attaching object local id {0} to {1} point {2} from ground (silent = {3})",
// objectLocalID, remoteClient.Name, AttachmentPt, silent);
// m_log.DebugFormat(
// "[ATTACHMENTS MODULE]: Attaching object local id {0} to {1} point {2} from ground (silent = {3})",
// objectLocalID, remoteClient.Name, AttachmentPt, silent);
if (!Enabled)
return;

View File

@@ -251,10 +251,10 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
if (bakedTextureFace == null)
{
// This can happen legitimately, since some baked textures might not exist
//m_log.WarnFormat(
// "[AV FACTORY]: No texture ID set for {0} for {1} in {2} not found when trying to save permanently",
// bakeType, sp.Name, m_scene.RegionInfo.RegionName);
m_log.WarnFormat(
"[AV FACTORY]: No texture ID set for {0} for {1} in {2} not found when trying to save permanently",
bakeType, sp.Name, m_scene.RegionInfo.RegionName);
continue;
}
@@ -430,8 +430,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
// acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]);
int ftIndex = (int)AppearanceManager.BakeTypeToAgentTextureIndex(bakeType);
Primitive.TextureEntryFace texture = faceTextures[ftIndex]; // this will be null if there's no such baked texture
bakedTextures[bakeType] = texture;
bakedTextures[bakeType] = faceTextures[ftIndex];
}
return bakedTextures;

View File

@@ -186,7 +186,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
{
string fromName = c.From;
UUID fromID = UUID.Zero;
UUID targetID = c.TargetUUID;
string message = c.Message;
IScene scene = c.Scene;
Vector3 fromPos = c.Position;
@@ -222,38 +221,24 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
message = message.Substring(0, 1000);
// m_log.DebugFormat(
// "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}, targetID {5}",
// fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType, targetID);
// "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}",
// fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType);
HashSet<UUID> receiverIDs = new HashSet<UUID>();
foreach (Scene s in m_scenes)
{
if (targetID == UUID.Zero)
{
// This should use ForEachClient, but clients don't have a position.
// If camera is moved into client, then camera position can be used
s.ForEachRootScenePresence(
delegate(ScenePresence presence)
{
if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, c.Type, message, sourceType, false))
receiverIDs.Add(presence.UUID);
}
);
}
else
{
// This is a send to a specific client eg from llRegionSayTo
// no need to check distance etc, jand send is as say
ScenePresence presence = s.GetScenePresence(targetID);
if (presence != null && !presence.IsChildAgent)
// This should use ForEachClient, but clients don't have a position.
// If camera is moved into client, then camera position can be used
s.ForEachRootScenePresence(
delegate(ScenePresence presence)
{
if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, ChatTypeEnum.Say, message, sourceType, true))
receiverIDs.Add(presence.UUID);
if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, c.Type, message, sourceType))
receiverIDs.Add(presence.UUID);
}
}
);
}
(scene as Scene).EventManager.TriggerOnChatToClients(
fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully);
}
@@ -330,7 +315,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
/// precondition</returns>
protected virtual bool TrySendChatMessage(ScenePresence presence, Vector3 fromPos, Vector3 regionPos,
UUID fromAgentID, string fromName, ChatTypeEnum type,
string message, ChatSourceType src, bool ignoreDistance)
string message, ChatSourceType src)
{
// don't send stuff to child agents
if (presence.IsChildAgent) return false;
@@ -341,15 +326,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos);
if (!ignoreDistance)
if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance ||
type == ChatTypeEnum.Say && dis > m_saydistance ||
type == ChatTypeEnum.Shout && dis > m_shoutdistance)
{
if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance ||
type == ChatTypeEnum.Say && dis > m_saydistance ||
type == ChatTypeEnum.Shout && dis > m_shoutdistance)
{
return false;
}
return false;
}
// TODO: should change so the message is sent through the avatar rather than direct to the ClientView

View File

@@ -96,13 +96,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
ScenePresence killingAvatar = null;
// string killingAvatarMessage;
// check to see if it is an NPC and just remove it
INPCModule NPCmodule = deadAvatar.Scene.RequestModuleInterface<INPCModule>();
if (NPCmodule != null && NPCmodule.DeleteNPC(deadAvatar.UUID, deadAvatar.Scene))
{
return;
}
if (killerObjectLocalID == 0)
deadAvatarMessage = "You committed suicide!";
else
@@ -152,7 +145,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
catch (InvalidOperationException)
{ }
deadAvatar.setHealthWithUpdate(100.0f);
deadAvatar.Health = 100;
deadAvatar.Scene.TeleportClientHome(deadAvatar.UUID, deadAvatar.ControllingClient);
}
@@ -161,18 +154,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
try
{
ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0
|| avatar.Scene.RegionInfo.RegionSettings.AllowDamage)
if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0)
{
avatar.Invulnerable = false;
}
else
{
avatar.Invulnerable = true;
if (avatar.Health < 100.0f)
{
avatar.setHealthWithUpdate(100.0f);
}
}
}
catch (Exception)

View File

@@ -162,7 +162,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
}
}
protected virtual void InitModule(IConfigSource config)
protected void InitModule(IConfigSource config)
{
IConfig friendsConfig = config.Configs["Friends"];
if (friendsConfig != null)
@@ -535,7 +535,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
}
}
protected virtual void OnInstantMessage(IClientAPI client, GridInstantMessage im)
private void OnInstantMessage(IClientAPI client, GridInstantMessage im)
{
if ((InstantMessageDialog)im.dialog == InstantMessageDialog.FriendshipOffered)
{
@@ -566,7 +566,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
}
}
protected virtual bool ForwardFriendshipOffer(UUID agentID, UUID friendID, GridInstantMessage im)
private void ForwardFriendshipOffer(UUID agentID, UUID friendID, GridInstantMessage im)
{
// !!!!!!!! This is a hack so that we don't have to keep state (transactionID/imSessionID)
// We stick this agent's ID as imSession, so that it's directly available on the receiving end
@@ -575,7 +575,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
// Try the local sim
if (LocalFriendshipOffered(friendID, im))
return true;
return;
// The prospective friend is not here [as root]. Let's forward.
PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() });
@@ -586,11 +586,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
{
GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
m_FriendsSimConnector.FriendshipOffered(region, agentID, friendID, im.message);
return true;
}
}
// If the prospective friend is not online, he'll get the message upon login.
return false;
}
protected virtual string GetFriendshipRequesterName(UUID agentID)
@@ -617,7 +615,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
}
// Update the local cache.
RecacheFriends(client);
CacheFriends(client);
//
// Notify the friend
@@ -775,7 +773,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
#region Local
public virtual bool LocalFriendshipOffered(UUID toID, GridInstantMessage im)
public bool LocalFriendshipOffered(UUID toID, GridInstantMessage im)
{
IClientAPI friendClient = LocateClientObject(toID);
if (friendClient != null)
@@ -933,7 +931,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
return FriendsService.GetFriends(client.AgentId);
}
protected void RecacheFriends(IClientAPI client)
private void RecacheFriends(IClientAPI client)
{
// FIXME: Ideally, we want to avoid doing this here since it sits the EventManager.OnMakeRootAgent event
// is on the critical path for transferring an avatar from one region to another.

View File

@@ -50,10 +50,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private int m_levelHGFriends = 0;
IUserManagement m_uMan;
public IUserManagement UserManagementModule
IUserManagement UserManagementModule
{
get
{
@@ -63,9 +61,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
}
}
protected HGFriendsServicesConnector m_HGFriendsConnector = new HGFriendsServicesConnector();
protected HGStatusNotifier m_StatusNotifier;
#region ISharedRegionModule
public override string Name
{
@@ -81,29 +76,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
scene.RegisterModuleInterface<IFriendsSimConnector>(this);
}
public override void RegionLoaded(Scene scene)
{
if (!m_Enabled)
return;
if (m_StatusNotifier == null)
m_StatusNotifier = new HGStatusNotifier(this);
}
protected override void InitModule(IConfigSource config)
{
base.InitModule(config);
// Additionally to the base method
IConfig friendsConfig = config.Configs["HGFriendsModule"];
if (friendsConfig != null)
{
m_levelHGFriends = friendsConfig.GetInt("LevelHGFriends", 0);
// TODO: read in all config variables pertaining to
// HG friendship permissions
}
}
#endregion
#region IFriendsSimConnector
@@ -122,35 +94,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
#endregion
protected override void OnInstantMessage(IClientAPI client, GridInstantMessage im)
{
if ((InstantMessageDialog)im.dialog == InstantMessageDialog.FriendshipOffered)
{
// we got a friendship offer
UUID principalID = new UUID(im.fromAgentID);
UUID friendID = new UUID(im.toAgentID);
// Check if friendID is foreigner and if principalID has the permission
// to request friendships with foreigners. If not, return immediately.
if (!UserManagementModule.IsLocalGridUser(friendID))
{
ScenePresence avatar = null;
((Scene)client.Scene).TryGetScenePresence(principalID, out avatar);
if (avatar == null)
return;
if (avatar.UserLevel < m_levelHGFriends)
{
client.SendAgentAlertMessage("Unable to send friendship invitation to foreigner. Insufficient permissions.", false);
return;
}
}
}
base.OnInstantMessage(client, im);
}
protected override void OnApproveFriendRequest(IClientAPI client, UUID friendID, List<UUID> callingCardFolders)
{
// Update the local cache. Yes, we need to do it right here
@@ -248,6 +191,91 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
// m_log.DebugFormat("[HGFRIENDS MODULE]: Exiting GetOnlineFriends for {0}", userID);
}
//protected override void GetOnlineFriends(UUID userID, List<string> friendList, /*collector*/ List<UUID> online)
//{
// // Let's single out the UUIs
// List<string> localFriends = new List<string>();
// List<string> foreignFriends = new List<string>();
// string tmp = string.Empty;
// foreach (string s in friendList)
// {
// UUID id;
// if (UUID.TryParse(s, out id))
// localFriends.Add(s);
// else if (Util.ParseUniversalUserIdentifier(s, out id, out tmp, out tmp, out tmp, out tmp))
// {
// foreignFriends.Add(s);
// // add it here too, who knows maybe the foreign friends happens to be on this grid
// localFriends.Add(id.ToString());
// }
// }
// // OK, see who's present on this grid
// List<string> toBeRemoved = new List<string>();
// PresenceInfo[] presence = PresenceService.GetAgents(localFriends.ToArray());
// foreach (PresenceInfo pi in presence)
// {
// UUID presenceID;
// if (UUID.TryParse(pi.UserID, out presenceID))
// {
// online.Add(presenceID);
// foreach (string s in foreignFriends)
// if (s.StartsWith(pi.UserID))
// toBeRemoved.Add(s);
// }
// }
// foreach (string s in toBeRemoved)
// foreignFriends.Remove(s);
// // OK, let's send this up the stack, and leave a closure here
// // collecting online friends in other grids
// Util.FireAndForget(delegate { CollectOnlineFriendsElsewhere(userID, foreignFriends); });
//}
//private void CollectOnlineFriendsElsewhere(UUID userID, List<string> foreignFriends)
//{
// // let's divide the friends on a per-domain basis
// Dictionary<string, List<string>> friendsPerDomain = new Dictionary<string, List<string>>();
// foreach (string friend in foreignFriends)
// {
// UUID friendID;
// if (!UUID.TryParse(friend, out friendID))
// {
// // it's a foreign friend
// string url = string.Empty, tmp = string.Empty;
// if (Util.ParseUniversalUserIdentifier(friend, out friendID, out url, out tmp, out tmp, out tmp))
// {
// if (!friendsPerDomain.ContainsKey(url))
// friendsPerDomain[url] = new List<string>();
// friendsPerDomain[url].Add(friend);
// }
// }
// }
// // Now, call those worlds
// foreach (KeyValuePair<string, List<string>> kvp in friendsPerDomain)
// {
// List<string> ids = new List<string>();
// foreach (string f in kvp.Value)
// ids.Add(f);
// UserAgentServiceConnector uConn = new UserAgentServiceConnector(kvp.Key);
// List<UUID> online = uConn.GetOnlineFriends(userID, ids);
// // Finally send the notifications to the user
// // this whole process may take a while, so let's check at every
// // iteration that the user is still here
// IClientAPI client = LocateClientObject(userID);
// if (client != null)
// client.SendAgentOnline(online.ToArray());
// else
// break;
// }
//}
protected override void StatusNotify(List<FriendInfo> friendList, UUID userID, bool online)
{
// m_log.DebugFormat("[HGFRIENDS MODULE]: Entering StatusNotify for {0}", userID);
@@ -285,7 +313,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
if (friendsPerDomain.ContainsKey("local"))
base.StatusNotify(friendsPerDomain["local"], userID, online);
m_StatusNotifier.Notify(userID, friendsPerDomain, online);
foreach (KeyValuePair<string, List<FriendInfo>> kvp in friendsPerDomain)
{
if (kvp.Key != "local")
{
// For the others, call the user agent service
List<string> ids = new List<string>();
foreach (FriendInfo f in kvp.Value)
ids.Add(f.Friend);
UserAgentServiceConnector uConn = new UserAgentServiceConnector(kvp.Key);
List<UUID> friendsOnline = uConn.StatusNotification(ids, userID, online);
if (online && friendsOnline.Count > 0)
{
IClientAPI client = LocateClientObject(userID);
if (client != null)
client.SendAgentOnline(friendsOnline.ToArray());
}
}
}
// m_log.DebugFormat("[HGFRIENDS MODULE]: Exiting StatusNotify for {0}", userID);
}
@@ -297,34 +343,26 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
return true;
// fid is not a UUID...
string url = string.Empty, tmp = string.Empty, f = string.Empty, l = string.Empty;
if (Util.ParseUniversalUserIdentifier(fid, out agentID, out url, out f, out l, out tmp))
string url = string.Empty, tmp = string.Empty;
if (Util.ParseUniversalUserIdentifier(fid, out agentID, out url, out first, out last, out tmp))
{
if (!agentID.Equals(UUID.Zero))
{
m_uMan.AddUser(agentID, f, l, url);
IUserManagement userMan = m_Scenes[0].RequestModuleInterface<IUserManagement>();
userMan.AddUser(agentID, first, last, url);
string name = m_uMan.GetUserName(agentID);
string[] parts = name.Trim().Split(new char[] { ' ' });
if (parts.Length == 2)
{
first = parts[0];
last = parts[1];
}
else
{
first = f;
last = l;
}
return true;
}
return true;
}
return false;
}
protected override string GetFriendshipRequesterName(UUID agentID)
{
return m_uMan.GetUserName(agentID);
// For the time being we assume that HG friendship requests can only happen
// when avies are on the same region.
IClientAPI client = LocateClientObject(agentID);
if (client != null)
return client.FirstName + " " + client.LastName;
else
return base.GetFriendshipRequesterName(agentID);
}
protected override string FriendshipMessage(string friendID)
@@ -361,10 +399,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
AgentCircuitData agentClientCircuit = ((Scene)(client.Scene)).AuthenticateHandler.GetAgentCircuitData(client.CircuitCode);
if (agentClientCircuit != null)
{
//[XXX] string agentUUI = Util.ProduceUserUniversalIdentifier(agentClientCircuit);
string agentUUI = Util.ProduceUserUniversalIdentifier(agentClientCircuit);
finfos = FriendsService.GetFriends(client.AgentId.ToString());
m_log.DebugFormat("[HGFRIENDS MODULE]: Fetched {0} local friends for visitor {1}", finfos.Length, client.AgentId.ToString());
finfos = FriendsService.GetFriends(agentUUI);
m_log.DebugFormat("[HGFRIENDS MODULE]: Fetched {0} local friends for visitor {1}", finfos.Length, agentUUI);
}
// m_log.DebugFormat("[HGFRIENDS MODULE]: Exiting GetFriendsFromService for {0}", client.Name);
@@ -415,26 +453,24 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
protected override void StoreBackwards(UUID friendID, UUID agentID)
{
bool agentIsLocal = true;
// bool friendIsLocal = true;
Boolean agentIsLocal = true;
Boolean friendIsLocal = true;
if (UserManagementModule != null)
{
agentIsLocal = UserManagementModule.IsLocalGridUser(agentID);
// friendIsLocal = UserManagementModule.IsLocalGridUser(friendID);
friendIsLocal = UserManagementModule.IsLocalGridUser(friendID);
}
// Is the requester a local user?
if (agentIsLocal)
// Are they both local users?
if (agentIsLocal && friendIsLocal)
{
// local grid users
m_log.DebugFormat("[HGFRIENDS MODULE]: Friendship requester is local. Storing backwards.");
m_log.DebugFormat("[HGFRIENDS MODULE]: Users are both local");
base.StoreBackwards(friendID, agentID);
return;
}
// no provision for this temporary friendship state when user is not local
// no provision for this temporary friendship state
//FriendsService.StoreFriend(friendID.ToString(), agentID.ToString(), 0);
}
@@ -472,14 +508,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
agentClientCircuit = ((Scene)(agentClient.Scene)).AuthenticateHandler.GetAgentCircuitData(agentClient.CircuitCode);
agentUUI = Util.ProduceUserUniversalIdentifier(agentClientCircuit);
agentFriendService = agentClientCircuit.ServiceURLs["FriendsServerURI"].ToString();
RecacheFriends(agentClient);
}
if (friendClient != null)
{
friendClientCircuit = ((Scene)(friendClient.Scene)).AuthenticateHandler.GetAgentCircuitData(friendClient.CircuitCode);
friendUUI = Util.ProduceUserUniversalIdentifier(friendClientCircuit);
friendFriendService = friendClientCircuit.ServiceURLs["FriendsServerURI"].ToString();
RecacheFriends(friendClient);
}
m_log.DebugFormat("[HGFRIENDS MODULE] HG Friendship! thisUUI={0}; friendUUI={1}; foreignThisFriendService={2}; foreignFriendFriendService={3}",
@@ -488,9 +522,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
// Generate a random 8-character hex number that will sign this friendship
string secret = UUID.Random().ToString().Substring(0, 8);
string theFriendUUID = friendUUI + ";" + secret;
string agentUUID = agentUUI + ";" + secret;
if (agentIsLocal) // agent is local, 'friend' is foreigner
{
// This may happen when the agent returned home, in which case the friend is not there
@@ -500,6 +531,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
if (friendUUI == string.Empty)
{
finfos = GetFriendsFromCache(agentID);
foreach (FriendInfo finfo in finfos)
{
if (finfo.TheirFlags == -1)
@@ -507,61 +539,29 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
if (finfo.Friend.StartsWith(friendID.ToString()))
{
friendUUI = finfo.Friend;
theFriendUUID = friendUUI;
UUID utmp = UUID.Zero;
string url = String.Empty;
string first = String.Empty;
string last = String.Empty;
// If it's confirming the friendship, we already have the full UUI with the secret
if (Util.ParseUniversalUserIdentifier(theFriendUUID, out utmp, out url, out first, out last, out secret))
{
agentUUID = agentUUI + ";" + secret;
m_uMan.AddUser(utmp, first, last, url);
}
confirming = true;
break;
}
}
}
if (!confirming)
{
friendUUI = m_uMan.GetUserUUI(friendID);
theFriendUUID = friendUUI + ";" + secret;
}
}
friendFriendService = m_uMan.GetUserServerURL(friendID, "FriendsServerURI");
// m_log.DebugFormat("[HGFRIENDS MODULE] HG Friendship! thisUUI={0}; friendUUI={1}; foreignThisFriendService={2}; foreignFriendFriendService={3}",
// agentUUI, friendUUI, agentFriendService, friendFriendService);
}
// Delete any previous friendship relations
DeletePreviousRelations(agentID, friendID);
// If it's confirming the friendship, we already have the full friendUUI with the secret
string theFriendUUID = confirming ? friendUUI : friendUUI + ";" + secret;
// store in the local friends service a reference to the foreign friend
FriendsService.StoreFriend(agentID.ToString(), theFriendUUID, 1);
// and also the converse
FriendsService.StoreFriend(theFriendUUID, agentID.ToString(), 1);
//if (!confirming)
//{
if (!confirming && friendClientCircuit != null)
{
// store in the foreign friends service a reference to the local agent
HGFriendsServicesConnector friendsConn = null;
if (friendClientCircuit != null) // the friend is here, validate session
friendsConn = new HGFriendsServicesConnector(friendFriendService, friendClientCircuit.SessionID, friendClientCircuit.ServiceSessionID);
else // the friend is not here, he initiated the request in his home world
friendsConn = new HGFriendsServicesConnector(friendFriendService);
friendsConn.NewFriendship(friendID, agentUUID);
//}
HGFriendsServicesConnector friendsConn = new HGFriendsServicesConnector(friendFriendService, friendClientCircuit.SessionID, friendClientCircuit.ServiceSessionID);
friendsConn.NewFriendship(friendID, agentUUI + ";" + secret);
}
}
else if (friendIsLocal) // 'friend' is local, agent is foreigner
{
// Delete any previous friendship relations
DeletePreviousRelations(agentID, friendID);
// store in the local friends service a reference to the foreign agent
FriendsService.StoreFriend(friendID.ToString(), agentUUI + ";" + secret, 1);
// and also the converse
@@ -591,36 +591,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
// my brain hurts now
}
private void DeletePreviousRelations(UUID a1, UUID a2)
{
// Delete any previous friendship relations
FriendInfo[] finfos = null;
FriendInfo f = null;
finfos = GetFriendsFromCache(a1);
if (finfos != null)
{
f = GetFriend(finfos, a2);
if (f != null)
{
FriendsService.Delete(a1, f.Friend);
// and also the converse
FriendsService.Delete(f.Friend, a1.ToString());
}
}
finfos = GetFriendsFromCache(a2);
if (finfos != null)
{
f = GetFriend(finfos, a1);
if (f != null)
{
FriendsService.Delete(a2, f.Friend);
// and also the converse
FriendsService.Delete(f.Friend, a2.ToString());
}
}
}
protected override bool DeleteFriendship(UUID agentID, UUID exfriendID)
{
Boolean agentIsLocal = true;
@@ -723,80 +693,5 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
friendConn.DeleteFriendship(foreignUser, localUser, secret);
}
}
protected override bool ForwardFriendshipOffer(UUID agentID, UUID friendID, GridInstantMessage im)
{
if (base.ForwardFriendshipOffer(agentID, friendID, im))
return true;
// OK, that didn't work, so let's try to find this user somewhere
if (!m_uMan.IsLocalGridUser(friendID))
{
string friendsURL = m_uMan.GetUserServerURL(friendID, "FriendsServerURI");
if (friendsURL != string.Empty)
{
m_log.DebugFormat("[HGFRIENDS MODULE]: Forwading friendship from {0} to {1} @ {2}", agentID, friendID, friendsURL);
GridRegion region = new GridRegion();
region.ServerURI = friendsURL;
string name = im.fromAgentName;
if (m_uMan.IsLocalGridUser(agentID))
{
IClientAPI agentClient = LocateClientObject(agentID);
AgentCircuitData agentClientCircuit = ((Scene)(agentClient.Scene)).AuthenticateHandler.GetAgentCircuitData(agentClient.CircuitCode);
string agentHomeService = string.Empty;
try
{
agentHomeService = agentClientCircuit.ServiceURLs["HomeURI"].ToString();
string lastname = "@" + new Uri(agentHomeService).Authority;
string firstname = im.fromAgentName.Replace(" ", ".");
name = firstname + lastname;
}
catch (KeyNotFoundException)
{
m_log.DebugFormat("[HGFRIENDS MODULE]: Key HomeURI not found for user {0}", agentID);
return false;
}
catch (NullReferenceException)
{
m_log.DebugFormat("[HGFRIENDS MODULE]: Null HomeUri for local user {0}", agentID);
return false;
}
catch (UriFormatException)
{
m_log.DebugFormat("[HGFRIENDS MODULE]: Malformed HomeUri {0} for local user {1}", agentHomeService, agentID);
return false;
}
}
m_HGFriendsConnector.FriendshipOffered(region, agentID, friendID, im.message, name);
return true;
}
}
return false;
}
public override bool LocalFriendshipOffered(UUID toID, GridInstantMessage im)
{
if (base.LocalFriendshipOffered(toID, im))
{
if (im.fromAgentName.Contains("@"))
{
string[] parts = im.fromAgentName.Split(new char[] { '@' });
if (parts.Length == 2)
{
string[] fl = parts[0].Trim().Split(new char[] { '.' });
if (fl.Length == 2)
m_uMan.AddUser(new UUID(im.fromAgentID), fl[0], fl[1], "http://" + parts[1]);
else
m_uMan.AddUser(new UUID(im.fromAgentID), fl[0], "", "http://" + parts[1]);
}
}
return true;
}
return false;
}
}
}

View File

@@ -1,69 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Services.Interfaces;
using OpenSim.Services.Connectors.Hypergrid;
using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
using OpenMetaverse;
using log4net;
namespace OpenSim.Region.CoreModules.Avatar.Friends
{
public class HGStatusNotifier
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private HGFriendsModule m_FriendsModule;
public HGStatusNotifier(HGFriendsModule friendsModule)
{
m_FriendsModule = friendsModule;
}
public void Notify(UUID userID, Dictionary<string, List<FriendInfo>> friendsPerDomain, bool online)
{
foreach (KeyValuePair<string, List<FriendInfo>> kvp in friendsPerDomain)
{
if (kvp.Key != "local")
{
// For the others, call the user agent service
List<string> ids = new List<string>();
foreach (FriendInfo f in kvp.Value)
ids.Add(f.Friend);
if (ids.Count == 0)
continue; // no one to notify. caller don't do this
m_log.DebugFormat("[HG STATUS NOTIFIER]: Notifying {0} friends in {1}", ids.Count, kvp.Key);
// ASSUMPTION: we assume that all users for one home domain
// have exactly the same set of service URLs.
// If this is ever not true, we need to change this.
UUID friendID = UUID.Zero; String tmp = String.Empty;
if (Util.ParseUniversalUserIdentifier(ids[0], out friendID, out tmp, out tmp, out tmp, out tmp))
{
string friendsServerURI = m_FriendsModule.UserManagementModule.GetUserServerURL(friendID, "FriendsServerURI");
if (friendsServerURI != string.Empty)
{
HGFriendsServicesConnector fConn = new HGFriendsServicesConnector(friendsServerURI);
List<UUID> friendsOnline = fConn.StatusNotification(ids, userID, online);
if (online && friendsOnline.Count > 0)
{
IClientAPI client = m_FriendsModule.LocateClientObject(userID);
if (client != null)
client.SendAgentOnline(friendsOnline.ToArray());
}
}
}
}
}
}
}
}

View File

@@ -96,7 +96,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Groups
scene.EventManager.OnNewClient += OnNewClient;
scene.EventManager.OnClientClosed += OnClientClosed;
scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
// scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
}
public void PostInitialise()
@@ -133,7 +133,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Groups
private void OnNewClient(IClientAPI client)
{
// Subscribe to instant messages
client.OnInstantMessage += OnInstantMessage;
// client.OnInstantMessage += OnInstantMessage;
client.OnAgentDataUpdateRequest += OnAgentDataUpdateRequest;
client.OnUUIDGroupNameRequest += HandleUUIDGroupNameRequest;
lock (m_ClientMap)
@@ -171,15 +171,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Groups
ActiveGroupTitle);
}
private void OnInstantMessage(IClientAPI client, GridInstantMessage im)
{
}
// private void OnInstantMessage(IClientAPI client, GridInstantMessage im)
// {
// }
private void OnGridInstantMessage(GridInstantMessage msg)
{
// Trigger the above event handler
OnInstantMessage(null, msg);
}
// private void OnGridInstantMessage(GridInstantMessage msg)
// {
// // Trigger the above event handler
// OnInstantMessage(null, msg);
// }
private void HandleUUIDGroupNameRequest(UUID id,IClientAPI remote_client)
{

View File

@@ -137,15 +137,13 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
foreach (Scene scene in m_Scenes)
{
// m_log.DebugFormat(
// "[INSTANT MESSAGE]: Looking for root agent {0} in {1}",
// "[INSTANT MESSAGE]: Looking for root agent {0} in {1}",
// toAgentID.ToString(), scene.RegionInfo.RegionName);
ScenePresence sp = scene.GetScenePresence(toAgentID);
if (sp != null && !sp.IsChildAgent)
{
// Local message
m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", sp.Name, toAgentID);
// m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", user.Name, toAgentID);
sp.ControllingClient.SendInstantMessage(im);
// Message sent
@@ -157,15 +155,13 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
// try child avatar second
foreach (Scene scene in m_Scenes)
{
m_log.DebugFormat(
"[INSTANT MESSAGE]: Looking for child of {0} in {1}", toAgentID, scene.RegionInfo.RegionName);
// m_log.DebugFormat(
// "[INSTANT MESSAGE]: Looking for child of {0} in {1}", toAgentID, scene.RegionInfo.RegionName);
ScenePresence sp = scene.GetScenePresence(toAgentID);
if (sp != null)
{
// Local message
m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to child agent {0} {1}", sp.Name, toAgentID);
// m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to child agent {0} {1}", user.Name, toAgentID);
sp.ControllingClient.SendInstantMessage(im);
// Message sent
@@ -174,9 +170,10 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
}
}
m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to {0} via XMLRPC", im.toAgentID);
// m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to {0} via XMLRPC", im.toAgentID);
SendGridInstantMessageViaXMLRPC(im, result);
return;
}
private void HandleUndeliveredMessage(GridInstantMessage im, MessageResultNotification result)

View File

@@ -39,9 +39,6 @@ using OpenSim.Framework.Serialization.External;
using OpenSim.Region.CoreModules.World.Archiver;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using Ionic.Zlib;
using GZipStream = Ionic.Zlib.GZipStream;
using CompressionMode = Ionic.Zlib.CompressionMode;
namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{
@@ -94,7 +91,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// Constructor
/// </summary>
public InventoryArchiveWriteRequest(
Guid id, InventoryArchiverModule module, Scene scene,
Guid id, InventoryArchiverModule module, Scene scene,
UserAccount userInfo, string invPath, string savePath)
: this(
id,
@@ -102,7 +99,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
scene,
userInfo,
invPath,
new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress, CompressionLevel.BestCompression))
new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress))
{
}
@@ -110,7 +107,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// Constructor
/// </summary>
public InventoryArchiveWriteRequest(
Guid id, InventoryArchiverModule module, Scene scene,
Guid id, InventoryArchiverModule module, Scene scene,
UserAccount userInfo, string invPath, Stream saveStream)
{
m_id = id;
@@ -128,7 +125,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{
Exception reportedException = null;
bool succeeded = true;
try
{
m_archiveWriter.Close();
@@ -149,21 +146,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
protected void SaveInvItem(InventoryItemBase inventoryItem, string path, Dictionary<string, object> options, IUserAccountService userAccountService)
{
if (options.ContainsKey("exclude"))
{
if (((List<String>)options["exclude"]).Contains(inventoryItem.Name) ||
((List<String>)options["exclude"]).Contains(inventoryItem.ID.ToString()))
{
if (options.ContainsKey("verbose"))
{
m_log.InfoFormat(
"[INVENTORY ARCHIVER]: Skipping inventory item {0} {1} at {2}",
inventoryItem.Name, inventoryItem.ID, path);
}
return;
}
}
if (options.ContainsKey("verbose"))
m_log.InfoFormat(
"[INVENTORY ARCHIVER]: Saving item {0} {1} with asset {2}",
@@ -193,27 +175,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// <param name="options"></param>
/// <param name="userAccountService"></param>
protected void SaveInvFolder(
InventoryFolderBase inventoryFolder, string path, bool saveThisFolderItself,
InventoryFolderBase inventoryFolder, string path, bool saveThisFolderItself,
Dictionary<string, object> options, IUserAccountService userAccountService)
{
if (options.ContainsKey("excludefolders"))
{
if (((List<String>)options["excludefolders"]).Contains(inventoryFolder.Name) ||
((List<String>)options["excludefolders"]).Contains(inventoryFolder.ID.ToString()))
{
if (options.ContainsKey("verbose"))
{
m_log.InfoFormat(
"[INVENTORY ARCHIVER]: Skipping folder {0} at {1}",
inventoryFolder.Name, path);
}
return;
}
}
if (options.ContainsKey("verbose"))
m_log.InfoFormat("[INVENTORY ARCHIVER]: Saving folder {0}", inventoryFolder.Name);
if (saveThisFolderItself)
{
path += CreateArchiveFolderName(inventoryFolder);
@@ -222,7 +189,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
m_archiveWriter.WriteDir(path);
}
InventoryCollection contents
InventoryCollection contents
= m_scene.InventoryService.GetFolderContent(inventoryFolder.Owner, inventoryFolder.ID);
foreach (InventoryFolderBase childFolder in contents.Folders)
@@ -249,16 +216,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
InventoryFolderBase inventoryFolder = null;
InventoryItemBase inventoryItem = null;
InventoryFolderBase rootFolder = m_scene.InventoryService.GetRootFolder(m_userInfo.PrincipalID);
bool saveFolderContentsOnly = false;
// Eliminate double slashes and any leading / on the path.
string[] components
= m_invPath.Split(
new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries);
int maxComponentIndex = components.Length - 1;
// If the path terminates with a STAR then later on we want to archive all nodes in the folder but not the
// folder itself. This may get more sophisicated later on
if (maxComponentIndex >= 0 && components[maxComponentIndex] == STAR_WILDCARD)
@@ -266,13 +233,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
saveFolderContentsOnly = true;
maxComponentIndex--;
}
m_invPath = String.Empty;
for (int i = 0; i <= maxComponentIndex; i++)
{
m_invPath += components[i] + InventoryFolderImpl.PATH_DELIMITER;
}
// Annoyingly Split actually returns the original string if the input string consists only of delimiters
// Therefore if we still start with a / after the split, then we need the root folder
if (m_invPath.Length == 0)
@@ -282,42 +249,41 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
else
{
m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER));
List<InventoryFolderBase> candidateFolders
List<InventoryFolderBase> candidateFolders
= InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, rootFolder, m_invPath);
if (candidateFolders.Count > 0)
inventoryFolder = candidateFolders[0];
}
// The path may point to an item instead
if (inventoryFolder == null)
inventoryItem = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, rootFolder, m_invPath);
if (null == inventoryFolder && null == inventoryItem)
{
// We couldn't find the path indicated
// We couldn't find the path indicated
string errorMessage = string.Format("Aborted save. Could not find inventory path {0}", m_invPath);
Exception e = new InventoryArchiverException(errorMessage);
m_module.TriggerInventoryArchiveSaved(m_id, false, m_userInfo, m_invPath, m_saveStream, e);
throw e;
}
m_archiveWriter = new TarArchiveWriter(m_saveStream);
m_log.InfoFormat("[INVENTORY ARCHIVER]: Adding control file to archive.");
// Write out control file. This has to be done first so that subsequent loaders will see this file first
// XXX: I know this is a weak way of doing it since external non-OAR aware tar executables will not do this
// not sure how to fix this though, short of going with a completely different file format.
m_archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, CreateControlFile(options));
m_log.InfoFormat("[INVENTORY ARCHIVER]: Added control file to archive.");
if (inventoryFolder != null)
{
m_log.DebugFormat(
"[INVENTORY ARCHIVER]: Found folder {0} {1} at {2}",
inventoryFolder.Name,
inventoryFolder.ID,
inventoryFolder.Name,
inventoryFolder.ID,
m_invPath == String.Empty ? InventoryFolderImpl.PATH_DELIMITER : m_invPath);
//recurse through all dirs getting dirs and files
SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !saveFolderContentsOnly, options, userAccountService);
}
@@ -326,10 +292,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
m_log.DebugFormat(
"[INVENTORY ARCHIVER]: Found item {0} {1} at {2}",
inventoryItem.Name, inventoryItem.ID, m_invPath);
SaveInvItem(inventoryItem, ArchiveConstants.INVENTORY_PATH, options, userAccountService);
}
// Don't put all this profile information into the archive right now.
//SaveUsers();
@@ -388,7 +354,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
///
/// These names are prepended with an inventory folder's UUID so that more than one folder can have the
/// same name
///
///
/// <param name="folder"></param>
/// <returns></returns>
public static string CreateArchiveFolderName(InventoryFolderBase folder)
@@ -402,7 +368,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
///
/// These names are prepended with an inventory item's UUID so that more than one item can have the
/// same name
///
///
/// <param name="item"></param>
/// <returns></returns>
public static string CreateArchiveItemName(InventoryItemBase item)
@@ -448,7 +414,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
public string CreateControlFile(Dictionary<string, object> options)
{
int majorVersion, minorVersion;
if (options.ContainsKey("home"))
{
majorVersion = 1;
@@ -458,10 +424,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{
majorVersion = 0;
minorVersion = 3;
}
}
m_log.InfoFormat("[INVENTORY ARCHIVER]: Creating version {0}.{1} IAR", majorVersion, minorVersion);
StringWriter sw = new StringWriter();
XmlTextWriter xtw = new XmlTextWriter(sw);
xtw.Formatting = Formatting.Indented;
@@ -483,4 +449,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
return s;
}
}
}
}

View File

@@ -47,18 +47,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
public class InventoryArchiverModule : IRegionModule, IInventoryArchiverModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public string Name { get { return "Inventory Archiver Module"; } }
public bool IsSharedModule { get { return true; } }
/// <value>
/// Enable or disable checking whether the iar user is actually logged in
/// Enable or disable checking whether the iar user is actually logged in
/// </value>
// public bool DisablePresenceChecks { get; set; }
public event InventoryArchiveSaved OnInventoryArchiveSaved;
/// <summary>
/// The file to load and save inventory if no filename has been specified
/// </summary>
@@ -68,7 +68,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// Pending save completions initiated from the console
/// </value>
protected List<Guid> m_pendingConsoleSaves = new List<Guid>();
/// <value>
/// All scenes that this module knows about
/// </value>
@@ -106,7 +106,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{
scene.RegisterModuleInterface<IInventoryArchiverModule>(this);
OnInventoryArchiveSaved += SaveInvConsoleCommandCompleted;
scene.AddCommand(
"Archiving", this, "load iar",
"load iar [-m|--merge] <first> <last> <inventory path> <password> [<IAR path>]",
@@ -119,11 +119,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
+ "<IAR path> is the filesystem path or URI from which to load the IAR."
+ string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME),
HandleLoadInvConsoleCommand);
scene.AddCommand(
"Archiving", this, "save iar",
"save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-e|--exclude=<name/uuid>] [-f|--excludefolder=<foldername/uuid>] [-v|--verbose]",
"Save user inventory archive (IAR).",
"save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-v|--verbose]",
"Save user inventory archive (IAR).",
"<first> is the user's first name.\n"
+ "<last> is the user's last name.\n"
+ "<inventory path> is the path inside the user's inventory for the folder/item to be saved.\n"
@@ -131,34 +131,32 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
+ string.Format(" If this is not given then the filename {0} in the current directory is used.\n", DEFAULT_INV_BACKUP_FILENAME)
+ "-h|--home=<url> adds the url of the profile service to the saved user information.\n"
+ "-c|--creators preserves information about foreign creators.\n"
+ "-e|--exclude=<name/uuid> don't save the inventory item in archive" + Environment.NewLine
+ "-f|--excludefolder=<folder/uuid> don't save contents of the folder in archive" + Environment.NewLine
+ "-v|--verbose extra debug messages.\n"
+ "--noassets stops assets being saved to the IAR.",
HandleSaveInvConsoleCommand);
m_aScene = scene;
}
m_scenes[scene.RegionInfo.RegionID] = scene;
}
public void PostInitialise() {}
public void Close() {}
/// <summary>
/// Trigger the inventory archive saved event.
/// </summary>
protected internal void TriggerInventoryArchiveSaved(
Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream,
Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream,
Exception reportedException)
{
InventoryArchiveSaved handlerInventoryArchiveSaved = OnInventoryArchiveSaved;
if (handlerInventoryArchiveSaved != null)
handlerInventoryArchiveSaved(id, succeeded, userInfo, invPath, saveStream, reportedException);
}
public bool ArchiveInventory(
Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream)
{
@@ -166,7 +164,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
}
public bool ArchiveInventory(
Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream,
Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream,
Dictionary<string, object> options)
{
if (m_scenes.Count > 0)
@@ -190,7 +188,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
return false;
}
return true;
// }
// else
@@ -204,15 +202,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
return false;
}
public bool ArchiveInventory(
Guid id, string firstName, string lastName, string invPath, string pass, string savePath,
Guid id, string firstName, string lastName, string invPath, string pass, string savePath,
Dictionary<string, object> options)
{
if (m_scenes.Count > 0)
{
UserAccount userInfo = GetUserInfo(firstName, lastName, pass);
if (userInfo != null)
{
// if (CheckPresence(userInfo.PrincipalID))
@@ -230,7 +228,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
return false;
}
return true;
// }
// else
@@ -241,7 +239,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
// }
}
}
return false;
}
@@ -249,9 +247,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{
return DearchiveInventory(firstName, lastName, invPath, pass, loadStream, new Dictionary<string, object>());
}
public bool DearchiveInventory(
string firstName, string lastName, string invPath, string pass, Stream loadStream,
string firstName, string lastName, string invPath, string pass, Stream loadStream,
Dictionary<string, object> options)
{
if (m_scenes.Count > 0)
@@ -297,22 +295,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
return false;
}
public bool DearchiveInventory(
string firstName, string lastName, string invPath, string pass, string loadPath,
string firstName, string lastName, string invPath, string pass, string loadPath,
Dictionary<string, object> options)
{
if (m_scenes.Count > 0)
{
UserAccount userInfo = GetUserInfo(firstName, lastName, pass);
if (userInfo != null)
{
// if (CheckPresence(userInfo.PrincipalID))
// {
InventoryArchiveReadRequest request;
bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false);
try
{
request = new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadPath, merge);
@@ -326,7 +324,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
return false;
}
UpdateClientWithLoadedNodes(userInfo, request.Execute());
return true;
@@ -342,7 +340,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
return false;
}
/// <summary>
/// Load inventory from an inventory file archive
/// </summary>
@@ -353,26 +351,26 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{
Dictionary<string, object> options = new Dictionary<string, object>();
OptionSet optionSet = new OptionSet().Add("m|merge", delegate (string v) { options["merge"] = v != null; });
List<string> mainParams = optionSet.Parse(cmdparams);
if (mainParams.Count < 6)
{
m_log.Error(
"[INVENTORY ARCHIVER]: usage is load iar [-m|--merge] <first name> <last name> <inventory path> <user password> [<load file path>]");
"[INVENTORY ARCHIVER]: usage is load iar [-m|--merge] <first name> <last name> <inventory path> <user password> [<load file path>]");
return;
}
string firstName = mainParams[2];
string lastName = mainParams[3];
string invPath = mainParams[4];
string pass = mainParams[5];
string loadPath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME);
m_log.InfoFormat(
"[INVENTORY ARCHIVER]: Loading archive {0} to inventory path {1} for {2} {3}",
loadPath, invPath, firstName, lastName);
if (DearchiveInventory(firstName, lastName, invPath, pass, loadPath, options))
m_log.InfoFormat(
"[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}",
@@ -383,7 +381,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message);
}
}
/// <summary>
/// Save inventory to a file archive
/// </summary>
@@ -400,18 +398,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
ops.Add("v|verbose", delegate(string v) { options["verbose"] = v; });
ops.Add("c|creators", delegate(string v) { options["creators"] = v; });
ops.Add("noassets", delegate(string v) { options["noassets"] = v != null; });
ops.Add("e|exclude=", delegate(string v)
{
if (!options.ContainsKey("exclude"))
options["exclude"] = new List<String>();
((List<String>)options["exclude"]).Add(v);
});
ops.Add("f|excludefolder=", delegate(string v)
{
if (!options.ContainsKey("excludefolders"))
options["excludefolders"] = new List<String>();
((List<String>)options["excludefolders"]).Add(v);
});
List<string> mainParams = ops.Parse(cmdparams);
@@ -420,10 +406,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
if (mainParams.Count < 6)
{
m_log.Error(
"[INVENTORY ARCHIVER]: save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-e|--exclude=<name/uuid>] [-f|--excludefolder=<foldername/uuid>] [-v|--verbose]");
"[INVENTORY ARCHIVER]: usage is save iar [-h|--home=<url>] [--noassets] <first name> <last name> <inventory path> <user password> [<save file path>] [-c|--creators] [-v|--verbose]");
return;
}
if (options.ContainsKey("home"))
m_log.WarnFormat("[INVENTORY ARCHIVER]: Please be aware that inventory archives with creator information are not compatible with OpenSim 0.7.0.2 and earlier. Do not use the -home option if you want to produce a compatible IAR");
@@ -432,7 +418,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
string invPath = mainParams[4];
string pass = mainParams[5];
string savePath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME);
m_log.InfoFormat(
"[INVENTORY ARCHIVER]: Saving archive {0} using inventory path {1} for {2} {3}",
savePath, invPath, firstName, lastName);
@@ -447,9 +433,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message);
}
}
private void SaveInvConsoleCommandCompleted(
Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream,
Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream,
Exception reportedException)
{
lock (m_pendingConsoleSaves)
@@ -459,7 +445,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
else
return;
}
if (succeeded)
{
m_log.InfoFormat("[INVENTORY ARCHIVER]: Saved archive for {0} {1}", userInfo.FirstName, userInfo.LastName);
@@ -467,11 +453,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
else
{
m_log.ErrorFormat(
"[INVENTORY ARCHIVER]: Archive save for {0} {1} failed - {2}",
"[INVENTORY ARCHIVER]: Archive save for {0} {1} failed - {2}",
userInfo.FirstName, userInfo.LastName, reportedException.Message);
}
}
/// <summary>
/// Get user information for the given name.
/// </summary>
@@ -481,13 +467,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// <returns></returns>
protected UserAccount GetUserInfo(string firstName, string lastName, string pass)
{
UserAccount account
UserAccount account
= m_aScene.UserAccountService.GetUserAccount(m_aScene.RegionInfo.ScopeID, firstName, lastName);
if (null == account)
{
m_log.ErrorFormat(
"[INVENTORY ARCHIVER]: Failed to find user info for {0} {1}",
"[INVENTORY ARCHIVER]: Failed to find user info for {0} {1}",
firstName, lastName);
return null;
}
@@ -502,7 +488,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
else
{
m_log.ErrorFormat(
"[INVENTORY ARCHIVER]: Password for user {0} {1} incorrect. Please try again.",
"[INVENTORY ARCHIVER]: Password for user {0} {1} incorrect. Please try again.",
firstName, lastName);
return null;
}
@@ -513,7 +499,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
return null;
}
}
/// <summary>
/// Notify the client of loaded nodes if they are logged in
/// </summary>
@@ -522,22 +508,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{
if (loadedNodes.Count == 0)
return;
foreach (Scene scene in m_scenes.Values)
{
ScenePresence user = scene.GetScenePresence(userInfo.PrincipalID);
if (user != null && !user.IsChildAgent)
{
foreach (InventoryNodeBase node in loadedNodes)
{
// m_log.DebugFormat(
// "[INVENTORY ARCHIVER]: Notifying {0} of loaded inventory node {1}",
// "[INVENTORY ARCHIVER]: Notifying {0} of loaded inventory node {1}",
// user.Name, node.Name);
user.ControllingClient.SendBulkUpdateInventory(node);
}
break;
}
}
@@ -552,7 +538,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
// {
// if (DisablePresenceChecks)
// return true;
//
//
// foreach (Scene scene in m_scenes.Values)
// {
// ScenePresence p;

View File

@@ -297,9 +297,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
});
}
}
else if (
im.dialog == (byte)InstantMessageDialog.InventoryDeclined
|| im.dialog == (byte)InstantMessageDialog.TaskInventoryDeclined)
else if (im.dialog == (byte) InstantMessageDialog.InventoryDeclined)
{
// Here, the recipient is local and we can assume that the
// inventory is loaded. Courtesy of the above bulk update,

View File

@@ -57,6 +57,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Profile
public void Initialise(IConfigSource config)
{
// This can be reduced later as the loader will determine
// whether we are needed
if (config.Configs["Profile"] != null)
{
if (config.Configs["Profile"].GetString("Module", string.Empty) != "BasicProfileModule")
return;
}
m_log.DebugFormat("[PROFILE MODULE]: Basic Profile Module enabled");
m_Enabled = true;
}

View File

@@ -168,12 +168,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
public void Teleport(ScenePresence sp, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags)
{
if (sp.Scene.Permissions.IsGridGod(sp.UUID))
{
// This user will be a God in the destination scene, too
teleportFlags |= (uint)TeleportFlags.Godlike;
}
if (!sp.Scene.Permissions.CanTeleport(sp.UUID))
return;
@@ -1229,7 +1223,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
return agent;
}
private void CrossAgentToNewRegionCompleted(IAsyncResult iar)
{
CrossAgentToNewRegionDelegate icon = (CrossAgentToNewRegionDelegate)iar.AsyncState;
@@ -2048,4 +2042,4 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
#endregion
}
}
}

View File

@@ -30,7 +30,6 @@ using System.Collections.Generic;
using System.Reflection;
using OpenSim.Framework;
using OpenSim.Framework.Client;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Connectors.Hypergrid;
@@ -75,6 +74,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
m_levelHGTeleport = transferConfig.GetInt("LevelHGTeleport", 0);
InitialiseCommon(source);
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: {0} enabled.", Name);
}
}
@@ -169,7 +169,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
if (sp.UserLevel < m_levelHGTeleport)
{
m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: Unable to HG teleport agent due to insufficient UserLevel.");
reason = "Hypergrid teleport not allowed";
reason = "HyperGrid teleport not permitted";
return false;
}
@@ -372,4 +372,4 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
return region;
}
}
}
}

View File

@@ -364,7 +364,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
{
m_log.DebugFormat("[HG INVENTORY ACCESS MODULE]: Changing root inventory for user {0}", client.Name);
InventoryCollection content = m_Scene.InventoryService.GetFolderContent(client.AgentId, root.ID);
List<UUID> fids = new List<UUID>();
List<UUID> iids = new List<UUID>();
List<InventoryFolderBase> keep = new List<InventoryFolderBase>();
foreach (InventoryFolderBase f in content.Folders)
@@ -394,4 +395,4 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
#endregion
}
}
}

View File

@@ -204,8 +204,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
AssetBase asset = m_Scene.CreateAsset(name, description, assetType, data, remoteClient.AgentId);
m_Scene.AssetService.Store(asset);
m_Scene.CreateNewInventoryItem(remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID, asset.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate);
m_Scene.CreateNewInventoryItem(
remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
name, description, 0, callbackID, asset, invType, nextOwnerMask, creationDate);
}
else
{
@@ -947,11 +948,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
if (((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) && (!isAttachment))
remoteClient.SendBulkUpdateInventory(item);
ILandObject land = m_Scene.LandChannel.GetLandObject(pos.X, pos.Y);
remoteClient.SendAlertMessage(string.Format(
"Can't rez object '{0}' at <{1:F3}, {2:F3}, {3:F3}> on parcel '{4}' in region {5}.",
item.Name, pos.X, pos.Y, pos.Z, land != null ? land.LandData.Name : "Unknown", m_Scene.RegionInfo.RegionName));
return false;
}

View File

@@ -1,161 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Region.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using OpenSim.Services.Connectors.Hypergrid;
using OpenMetaverse;
using OpenMetaverse.Packets;
using log4net;
using Nini.Config;
namespace OpenSim.Region.CoreModules.Framework.UserManagement
{
public class HGUserManagementModule : UserManagementModule, ISharedRegionModule, IUserManagement
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
#region ISharedRegionModule
public new void Initialise(IConfigSource config)
{
string umanmod = config.Configs["Modules"].GetString("UserManagementModule", base.Name);
if (umanmod == Name)
{
m_Enabled = true;
RegisterConsoleCmds();
m_log.DebugFormat("[USER MANAGEMENT MODULE]: {0} is enabled", Name);
}
}
public override string Name
{
get { return "HGUserManagementModule"; }
}
#endregion ISharedRegionModule
protected override void AddAdditionalUsers(UUID avatarID, string query, List<UserData> users)
{
if (query.Contains("@")) // First.Last@foo.com, maybe?
{
string[] words = query.Split(new char[] { '@' });
if (words.Length != 2)
{
m_log.DebugFormat("[USER MANAGEMENT MODULE]: Malformed address {0}", query);
return;
}
words[0] = words[0].Trim(); // it has at least 1
words[1] = words[1].Trim();
if (words[0] == String.Empty) // query was @foo.com?
{
foreach (UserData d in m_UserCache.Values)
{
if (d.LastName.ToLower().StartsWith("@" + words[1].ToLower()))
users.Add(d);
}
// We're done
return;
}
// words.Length == 2 and words[0] != string.empty
// first.last@foo.com ?
foreach (UserData d in m_UserCache.Values)
{
if (d.LastName.StartsWith("@") &&
d.FirstName.ToLower().Equals(words[0].ToLower()) &&
d.LastName.ToLower().Equals("@" + words[1].ToLower()))
{
users.Add(d);
// It's cached. We're done
return;
}
}
// This is it! Let's ask the other world
if (words[0].Contains("."))
{
string[] names = words[0].Split(new char[] { '.' });
if (names.Length >= 2)
{
string uriStr = "http://" + words[1];
// Let's check that the last name is a valid address
try
{
new Uri(uriStr);
}
catch (UriFormatException)
{
m_log.DebugFormat("[USER MANAGEMENT MODULE]: Malformed address {0}", uriStr);
return;
}
UserAgentServiceConnector uasConn = new UserAgentServiceConnector(uriStr);
UUID userID = uasConn.GetUUID(names[0], names[1]);
if (!userID.Equals(UUID.Zero))
{
UserData ud = new UserData();
ud.Id = userID;
ud.FirstName = words[0];
ud.LastName = "@" + words[1];
users.Add(ud);
AddUser(userID, names[0], names[1], uriStr);
m_log.DebugFormat("[USER MANAGEMENT MODULE]: User {0}@{1} found", words[0], words[1]);
}
else
m_log.DebugFormat("[USER MANAGEMENT MODULE]: User {0}@{1} not found", words[0], words[1]);
}
}
}
//else
//{
// foreach (UserData d in m_UserCache.Values)
// {
// if (d.LastName.StartsWith("@") &&
// (d.FirstName.ToLower().StartsWith(query.ToLower()) ||
// d.LastName.ToLower().StartsWith(query.ToLower())))
// users.Add(d);
// }
//}
}
}
}

View File

@@ -38,13 +38,12 @@ using OpenSim.Services.Interfaces;
using OpenSim.Services.Connectors.Hypergrid;
using OpenMetaverse;
using OpenMetaverse.Packets;
using log4net;
using Nini.Config;
namespace OpenSim.Region.CoreModules.Framework.UserManagement
{
public class UserData
class UserData
{
public UUID Id { get; set; }
public string FirstName { get; set; }
@@ -57,23 +56,36 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected bool m_Enabled;
protected List<Scene> m_Scenes = new List<Scene>();
private List<Scene> m_Scenes = new List<Scene>();
// The cache
protected Dictionary<UUID, UserData> m_UserCache = new Dictionary<UUID, UserData>();
Dictionary<UUID, UserData> m_UserCache = new Dictionary<UUID, UserData>();
#region ISharedRegionModule
public void Initialise(IConfigSource config)
{
string umanmod = config.Configs["Modules"].GetString("UserManagementModule", Name);
if (umanmod == Name)
{
m_Enabled = true;
RegisterConsoleCmds();
m_log.DebugFormat("[USER MANAGEMENT MODULE]: {0} is enabled", Name);
}
//m_Enabled = config.Configs["Modules"].GetBoolean("LibraryModule", m_Enabled);
//if (m_Enabled)
//{
// IConfig libConfig = config.Configs["LibraryService"];
// if (libConfig != null)
// {
// string dllName = libConfig.GetString("LocalServiceModule", string.Empty);
// m_log.Debug("[LIBRARY MODULE]: Library service dll is " + dllName);
// if (dllName != string.Empty)
// {
// Object[] args = new Object[] { config };
// m_Library = ServerUtils.LoadPlugin<ILibraryService>(dllName, args);
// }
// }
//}
MainConsole.Instance.Commands.AddCommand("Users", true,
"show names",
"show names",
"Show the bindings between user UUIDs and user names",
String.Empty,
HandleShowUsers);
}
public bool IsSharedModule
@@ -81,9 +93,9 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
get { return true; }
}
public virtual string Name
public string Name
{
get { return "BasicUserManagementModule"; }
get { return "UserManagement Module"; }
}
public Type ReplaceableInterface
@@ -93,23 +105,17 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
public void AddRegion(Scene scene)
{
if (m_Enabled)
{
m_Scenes.Add(scene);
m_Scenes.Add(scene);
scene.RegisterModuleInterface<IUserManagement>(this);
scene.EventManager.OnNewClient += new EventManager.OnNewClientDelegate(EventManager_OnNewClient);
scene.EventManager.OnPrimsLoaded += new EventManager.PrimsLoaded(EventManager_OnPrimsLoaded);
}
scene.RegisterModuleInterface<IUserManagement>(this);
scene.EventManager.OnNewClient += new EventManager.OnNewClientDelegate(EventManager_OnNewClient);
scene.EventManager.OnPrimsLoaded += new EventManager.PrimsLoaded(EventManager_OnPrimsLoaded);
}
public void RemoveRegion(Scene scene)
{
if (m_Enabled)
{
scene.UnregisterModuleInterface<IUserManagement>(this);
m_Scenes.Remove(scene);
}
scene.UnregisterModuleInterface<IUserManagement>(this);
m_Scenes.Remove(scene);
}
public void RegionLoaded(Scene s)
@@ -143,15 +149,7 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
void EventManager_OnNewClient(IClientAPI client)
{
client.OnConnectionClosed += new Action<IClientAPI>(HandleConnectionClosed);
client.OnNameFromUUIDRequest += new UUIDNameRequest(HandleUUIDNameRequest);
client.OnAvatarPickerRequest += new AvatarPickerRequest(HandleAvatarPickerRequest);
}
void HandleConnectionClosed(IClientAPI client)
{
client.OnNameFromUUIDRequest -= new UUIDNameRequest(HandleUUIDNameRequest);
client.OnAvatarPickerRequest -= new AvatarPickerRequest(HandleAvatarPickerRequest);
}
void HandleUUIDNameRequest(UUID uuid, IClientAPI remote_client)
@@ -172,77 +170,6 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
}
}
public void HandleAvatarPickerRequest(IClientAPI client, UUID avatarID, UUID RequestID, string query)
{
//EventManager.TriggerAvatarPickerRequest();
m_log.DebugFormat("[USER MANAGEMENT MODULE]: HandleAvatarPickerRequest for {0}", query);
List<UserAccount> accs = m_Scenes[0].UserAccountService.GetUserAccounts(m_Scenes[0].RegionInfo.ScopeID, query);
List<UserData> users = new List<UserData>();
if (accs != null)
{
foreach (UserAccount acc in accs)
{
UserData ud = new UserData();
ud.FirstName = acc.FirstName;
ud.LastName = acc.LastName;
ud.Id = acc.PrincipalID;
users.Add(ud);
}
}
AddAdditionalUsers(avatarID, query, users);
AvatarPickerReplyPacket replyPacket = (AvatarPickerReplyPacket)PacketPool.Instance.GetPacket(PacketType.AvatarPickerReply);
// TODO: don't create new blocks if recycling an old packet
AvatarPickerReplyPacket.DataBlock[] searchData =
new AvatarPickerReplyPacket.DataBlock[users.Count];
AvatarPickerReplyPacket.AgentDataBlock agentData = new AvatarPickerReplyPacket.AgentDataBlock();
agentData.AgentID = avatarID;
agentData.QueryID = RequestID;
replyPacket.AgentData = agentData;
//byte[] bytes = new byte[AvatarResponses.Count*32];
int i = 0;
foreach (UserData item in users)
{
UUID translatedIDtem = item.Id;
searchData[i] = new AvatarPickerReplyPacket.DataBlock();
searchData[i].AvatarID = translatedIDtem;
searchData[i].FirstName = Utils.StringToBytes((string)item.FirstName);
searchData[i].LastName = Utils.StringToBytes((string)item.LastName);
i++;
}
if (users.Count == 0)
{
searchData = new AvatarPickerReplyPacket.DataBlock[0];
}
replyPacket.Data = searchData;
AvatarPickerReplyAgentDataArgs agent_data = new AvatarPickerReplyAgentDataArgs();
agent_data.AgentID = replyPacket.AgentData.AgentID;
agent_data.QueryID = replyPacket.AgentData.QueryID;
List<AvatarPickerReplyDataArgs> data_args = new List<AvatarPickerReplyDataArgs>();
for (i = 0; i < replyPacket.Data.Length; i++)
{
AvatarPickerReplyDataArgs data_arg = new AvatarPickerReplyDataArgs();
data_arg.AvatarID = replyPacket.Data[i].AvatarID;
data_arg.FirstName = replyPacket.Data[i].FirstName;
data_arg.LastName = replyPacket.Data[i].LastName;
data_args.Add(data_arg);
}
client.SendAvatarPickerReply(agent_data, data_args);
}
protected virtual void AddAdditionalUsers(UUID avatarID, string query, List<UserData> users)
{
}
#endregion Event Handlers
private void CacheCreators(SceneObjectGroup sog)
@@ -328,6 +255,7 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
public string GetUserName(UUID uuid)
{
//m_log.DebugFormat("[XXX] GetUserName {0}", uuid);
string[] names = GetUserNames(uuid);
if (names.Length == 2)
{
@@ -368,9 +296,9 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
if (userdata.HomeURL != null && userdata.HomeURL != string.Empty)
{
//m_log.DebugFormat(
// "[USER MANAGEMENT MODULE]: Did not find url type {0} so requesting urls from '{1}' for {2}",
// serverType, userdata.HomeURL, userID);
m_log.DebugFormat(
"[USER MANAGEMENT MODULE]: Did not find url type {0} so requesting urls from '{1}' for {2}",
serverType, userdata.HomeURL, userID);
UserAgentServiceConnector uConn = new UserAgentServiceConnector(userdata.HomeURL);
userdata.ServerURLs = uConn.GetServerURLs(userID);
@@ -429,15 +357,11 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
public void AddUser(UUID uuid, string first, string last, string homeURL)
{
// m_log.DebugFormat("[USER MANAGEMENT MODULE]: Adding user with id {0}, first {1}, last {2}, url {3}", uuid, first, last, homeURL);
AddUser(uuid, homeURL + ";" + first + " " + last);
}
public void AddUser (UUID id, string creatorData)
{
//m_log.DebugFormat("[USER MANAGEMENT MODULE]: Adding user with id {0}, creatorData {1}", id, creatorData);
UserData oldUser;
//lock the whole block - prevent concurrent update
lock (m_UserCache)
@@ -463,8 +387,9 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
return;
}
}
// m_log.DebugFormat("[USER MANAGEMENT MODULE]: Adding user with id {0}, creatorData {1}", id, creatorData);
UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount (m_Scenes [0].RegionInfo.ScopeID, id);
UserAccount account = m_Scenes [0].UserAccountService.GetUserAccount (m_Scenes [0].RegionInfo.ScopeID, id);
if (account != null)
{
@@ -513,9 +438,9 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
lock (m_UserCache)
m_UserCache[user.Id] = user;
//m_log.DebugFormat(
// "[USER MANAGEMENT MODULE]: Added user {0} {1} {2} {3}",
// user.Id, user.FirstName, user.LastName, user.HomeURL);
// m_log.DebugFormat(
// "[USER MANAGEMENT MODULE]: Added user {0} {1} {2} {3}",
// user.Id, user.FirstName, user.LastName, user.HomeURL);
}
public bool IsLocalGridUser(UUID uuid)
@@ -529,23 +454,13 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
#endregion IUserManagement
protected void RegisterConsoleCmds()
{
MainConsole.Instance.Commands.AddCommand("Users", true,
"show names",
"show names",
"Show the bindings between user UUIDs and user names",
String.Empty,
HandleShowUsers);
}
private void HandleShowUsers(string module, string[] cmd)
{
lock (m_UserCache)
{
if (m_UserCache.Count == 0)
{
MainConsole.Instance.Output("No users found");
MainConsole.Instance.Output("No users not found");
return;
}

View File

@@ -1,224 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Capabilities;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using log4net;
using Nini.Config;
using Mono.Addins;
using Caps = OpenSim.Framework.Capabilities.Caps;
namespace OpenSim.Region.CoreModules.World.LightShare
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "EnvironmentModule")]
public class EnvironmentModule : INonSharedRegionModule, IEnvironmentModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene = null;
private UUID regionID = UUID.Zero;
private static bool Enabled = false;
private static readonly string capsName = "EnvironmentSettings";
private static readonly string capsBase = "/CAPS/0020/";
private LLSDEnvironmentSetResponse setResponse = null;
#region INonSharedRegionModule
public void Initialise(IConfigSource source)
{
IConfig config = source.Configs["ClientStack.LindenCaps"];
if (null == config)
return;
if (config.GetString("Cap_EnvironmentSettings", String.Empty) != "localhost")
{
m_log.InfoFormat("[{0}]: Module is disabled.", Name);
return;
}
Enabled = true;
m_log.InfoFormat("[{0}]: Module is enabled.", Name);
}
public void Close()
{
}
public string Name
{
get { return "EnvironmentModule"; }
}
public Type ReplaceableInterface
{
get { return null; }
}
public void AddRegion(Scene scene)
{
if (!Enabled)
return;
scene.RegisterModuleInterface<IEnvironmentModule>(this);
m_scene = scene;
regionID = scene.RegionInfo.RegionID;
}
public void RegionLoaded(Scene scene)
{
if (!Enabled)
return;
setResponse = new LLSDEnvironmentSetResponse();
scene.EventManager.OnRegisterCaps += OnRegisterCaps;
}
public void RemoveRegion(Scene scene)
{
if (Enabled)
return;
scene.EventManager.OnRegisterCaps -= OnRegisterCaps;
m_scene = null;
}
#endregion
#region IEnvironmentModule
public void ResetEnvironmentSettings(UUID regionUUID)
{
if (!Enabled)
return;
m_scene.SimulationDataService.RemoveRegionEnvironmentSettings(regionUUID);
}
#endregion
#region Events
private void OnRegisterCaps(UUID agentID, Caps caps)
{
// m_log.DebugFormat("[{0}]: Register capability for agentID {1} in region {2}",
// Name, agentID, caps.RegionName);
string capsPath = capsBase + UUID.Random();
// Get handler
caps.RegisterHandler(
capsName,
new RestStreamHandler(
"GET",
capsPath,
(request, path, param, httpRequest, httpResponse)
=> GetEnvironmentSettings(request, path, param, agentID, caps),
capsName,
agentID.ToString()));
// Set handler
caps.HttpListener.AddStreamHandler(
new RestStreamHandler(
"POST",
capsPath,
(request, path, param, httpRequest, httpResponse)
=> SetEnvironmentSettings(request, path, param, agentID, caps),
capsName,
agentID.ToString()));
}
#endregion
private string GetEnvironmentSettings(string request, string path, string param,
UUID agentID, Caps caps)
{
// m_log.DebugFormat("[{0}]: Environment GET handle for agentID {1} in region {2}",
// Name, agentID, caps.RegionName);
string env = String.Empty;
try
{
env = m_scene.SimulationDataService.LoadRegionEnvironmentSettings(regionID);
}
catch (Exception e)
{
m_log.ErrorFormat("[{0}]: Unable to load environment settings for region {1}, Exception: {2} - {3}",
Name, caps.RegionName, e.Message, e.StackTrace);
}
if (String.IsNullOrEmpty(env))
env = EnvironmentSettings.EmptySettings(UUID.Zero, regionID);
return env;
}
private string SetEnvironmentSettings(string request, string path, string param,
UUID agentID, Caps caps)
{
// m_log.DebugFormat("[{0}]: Environment SET handle from agentID {1} in region {2}",
// Name, agentID, caps.RegionName);
setResponse.regionID = regionID;
setResponse.success = false;
if (!m_scene.Permissions.CanIssueEstateCommand(agentID, false))
{
setResponse.fail_reason = "Insufficient estate permissions, settings has not been saved.";
return LLSDHelpers.SerialiseLLSDReply(setResponse);
}
try
{
m_scene.SimulationDataService.StoreRegionEnvironmentSettings(regionID, request);
setResponse.success = true;
m_log.InfoFormat("[{0}]: New Environment settings has been saved from agentID {1} in region {2}",
Name, agentID, caps.RegionName);
}
catch (Exception e)
{
m_log.ErrorFormat("[{0}]: Environment settings has not been saved for region {1}, Exception: {2} - {3}",
Name, caps.RegionName, e.Message, e.StackTrace);
setResponse.success = false;
setResponse.fail_reason = String.Format("Environment Set for region {0} has failed, settings has not been saved.", caps.RegionName);
}
return LLSDHelpers.SerialiseLLSDReply(setResponse);
}
}
}

View File

@@ -9,7 +9,6 @@
<Extension path = "/OpenSim/RegionModules">
<RegionModule id="UserManagementModule" type="OpenSim.Region.CoreModules.Framework.UserManagement.UserManagementModule" />
<RegionModule id="HGUserManagementModule" type="OpenSim.Region.CoreModules.Framework.UserManagement.HGUserManagementModule" />
<RegionModule id="EntityTransferModule" type="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule" />
<RegionModule id="HGEntityTransferModule" type="OpenSim.Region.CoreModules.Framework.EntityTransfer.HGEntityTransferModule" />
<RegionModule id="InventoryAccessModule" type="OpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModule" />

View File

@@ -64,8 +64,6 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
private TimeSpan m_QueueTimeout = new TimeSpan(2, 0, 0); // 2 hours without llGetNextEmail drops the queue
private string m_InterObjectHostname = "lsl.opensim.local";
private int m_MaxEmailSize = 4096; // largest email allowed by default, as per lsl docs.
// Scenes by Region Handle
private Dictionary<ulong, Scene> m_Scenes =
new Dictionary<ulong, Scene>();
@@ -129,7 +127,6 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
SMTP_SERVER_PORT = SMTPConfig.GetInt("SMTP_SERVER_PORT", SMTP_SERVER_PORT);
SMTP_SERVER_LOGIN = SMTPConfig.GetString("SMTP_SERVER_LOGIN", SMTP_SERVER_LOGIN);
SMTP_SERVER_PASSWORD = SMTPConfig.GetString("SMTP_SERVER_PASSWORD", SMTP_SERVER_PASSWORD);
m_MaxEmailSize = SMTPConfig.GetInt("email_max_size", m_MaxEmailSize);
}
catch (Exception e)
{
@@ -179,6 +176,18 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
get { return true; }
}
/// <summary>
/// Delay function using thread in seconds
/// </summary>
/// <param name="seconds"></param>
private void DelayInSeconds(int delay)
{
delay = (int)((float)delay * 1000);
if (delay == 0)
return;
System.Threading.Thread.Sleep(delay);
}
private bool IsLocal(UUID objectID)
{
string unused;
@@ -258,9 +267,10 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
m_log.Error("[EMAIL] REGEX Problem in EMail Address: "+address);
return;
}
if ((subject.Length + body.Length) > m_MaxEmailSize)
//FIXME:Check if subject + body = 4096 Byte
if ((subject.Length + body.Length) > 1024)
{
m_log.Error("[EMAIL] subject + body larger than limit of " + m_MaxEmailSize + " bytes");
m_log.Error("[EMAIL] subject + body > 1024 Byte");
return;
}
@@ -335,6 +345,10 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
// TODO FIX
}
}
//DONE: Message as Second Life style
//20 second delay - AntiSpam System - for now only 10 seconds
DelayInSeconds(10);
}
/// <summary>

View File

@@ -124,10 +124,6 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
private IHttpServer m_HttpsServer = null;
private string m_ExternalHostNameForLSL = "";
public string ExternalHostNameForLSL
{
get { return m_ExternalHostNameForLSL; }
}
public Type ReplaceableInterface
{
@@ -194,7 +190,6 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
public void Close()
{
}
public UUID RequestURL(IScriptModule engine, SceneObjectPart host, UUID itemID)
{
UUID urlcode = UUID.Random();
@@ -224,10 +219,6 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
uri,
new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode));
m_log.DebugFormat(
"[URL MODULE]: Set up incoming request url {0} for {1} in {2} {3}",
uri, itemID, host.Name, host.LocalId);
engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url });
}
@@ -269,10 +260,6 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
uri,
new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode));
m_log.DebugFormat(
"[URL MODULE]: Set up incoming secure request url {0} for {1} in {2} {3}",
uri, itemID, host.Name, host.LocalId);
engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url });
}
@@ -293,10 +280,6 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
foreach (UUID req in data.requests.Keys)
m_RequestMap.Remove(req);
m_log.DebugFormat(
"[URL MODULE]: Releasing url {0} for {1} in {2}",
url, data.itemID, data.hostID);
RemoveUrl(data);
m_UrlMap.Remove(url);
}
@@ -622,4 +605,4 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
ScriptRemoved(itemID);
}
}
}
}

View File

@@ -308,56 +308,56 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
/// <param name='msg'>
/// Message.
/// </param>
public void DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg)
public bool DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg, out string error)
{
error = null;
// Is id an avatar?
ScenePresence sp = m_scene.GetScenePresence(target);
if (sp != null)
{
// ignore if a child agent this is restricted to inside one region
if (sp.IsChildAgent)
return;
// Send message to the avatar.
// Channel zero only goes to the avatar
// non zero channel messages only go to the attachments
// Send message to avatar
if (channel == 0)
{
m_scene.SimChatToAgent(target, Utils.StringToBytes(msg), pos, name, id, false);
}
else
{
List<SceneObjectGroup> attachments = sp.GetAttachments();
if (attachments.Count == 0)
return;
// Get uuid of attachments
List<UUID> targets = new List<UUID>();
foreach (SceneObjectGroup sog in attachments)
{
if (!sog.IsDeleted)
targets.Add(sog.UUID);
}
// Need to check each attachment
foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg))
{
if (li.GetHostID().Equals(id))
continue;
if (m_scene.GetSceneObjectPart(li.GetHostID()) == null)
continue;
if (targets.Contains(li.GetHostID()))
QueueMessage(new ListenerInfo(li, name, id, msg));
}
m_scene.SimChatBroadcast(Utils.StringToBytes(msg), ChatTypeEnum.Broadcast, 0, pos, name, id, false);
}
return;
List<SceneObjectGroup> attachments = sp.GetAttachments();
if (attachments.Count == 0)
return true;
// Get uuid of attachments
List<UUID> targets = new List<UUID>();
foreach (SceneObjectGroup sog in attachments)
{
if (!sog.IsDeleted)
targets.Add(sog.UUID);
}
// Need to check each attachment
foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg))
{
if (li.GetHostID().Equals(id))
continue;
if (m_scene.GetSceneObjectPart(li.GetHostID()) == null)
continue;
if (targets.Contains(li.GetHostID()))
QueueMessage(new ListenerInfo(li, name, id, msg));
}
return true;
}
// Need to toss an error here
if (channel == 0)
{
error = "Cannot use llRegionSayTo to message objects on channel 0";
return false;
}
// No avatar found so look for an object
foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg))
{
// Dont process if this message is from yourself!
@@ -375,7 +375,7 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
}
}
return;
return true;
}
protected void QueueMessage(ListenerInfo li)

View File

@@ -48,10 +48,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Hypergrid
private static bool m_Enabled = false;
private IConfigSource m_Config;
private bool m_Registered = false;
private string m_LocalServiceDll = String.Empty;
private GatekeeperServiceInConnector m_HypergridHandler;
private UserAgentServerConnector m_UASHandler;
bool m_Registered = false;
GatekeeperServiceInConnector m_HypergridHandler;
#region IRegionModule interface
@@ -65,13 +63,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Hypergrid
if (m_Enabled)
{
m_log.Info("[HGGRID IN CONNECTOR]: Hypergrid Service In Connector enabled");
IConfig fconfig = config.Configs["FriendsService"];
if (fconfig != null)
{
m_LocalServiceDll = fconfig.GetString("LocalServiceModule", m_LocalServiceDll);
if (m_LocalServiceDll == String.Empty)
m_log.WarnFormat("[HGGRID IN CONNECTOR]: Friends LocalServiceModule config missing");
}
}
}
@@ -100,6 +91,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Hypergrid
{
if (!m_Enabled)
return;
}
public void RemoveRegion(Scene scene)
@@ -120,21 +112,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Hypergrid
m_log.Info("[HypergridService]: Starting...");
ISimulationService simService = scene.RequestModuleInterface<ISimulationService>();
IFriendsSimConnector friendsConn = scene.RequestModuleInterface<IFriendsSimConnector>();
Object[] args = new Object[] { m_Config };
// IFriendsService friendsService = ServerUtils.LoadPlugin<IFriendsService>(m_LocalServiceDll, args)
ServerUtils.LoadPlugin<IFriendsService>(m_LocalServiceDll, args);
m_HypergridHandler = new GatekeeperServiceInConnector(m_Config, MainServer.Instance, simService);
m_UASHandler = new UserAgentServerConnector(m_Config, MainServer.Instance, friendsConn);
IFriendsSimConnector friendsConn = scene.RequestModuleInterface<IFriendsSimConnector>();
new UserAgentServerConnector(m_Config, MainServer.Instance, friendsConn);
new HeloServiceInConnector(m_Config, MainServer.Instance, "HeloService");
new HGFriendsServerConnector(m_Config, MainServer.Instance, "HGFriendsService", friendsConn);
new HGFriendsServerConnector(m_Config, MainServer.Instance, "HGFriendsService");
}
scene.RegisterModuleInterface<IGatekeeperService>(m_HypergridHandler.GateKeeper);
scene.RegisterModuleInterface<IUserAgentService>(m_UASHandler.HomeUsersService);
}
#endregion

View File

@@ -149,7 +149,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
m_aScene = scene;
m_aScene.RegisterModuleInterface<IAssetService>(this);
scene.RegisterModuleInterface<IAssetService>(this);
}
public void RemoveRegion(Scene scene)

View File

@@ -73,17 +73,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
return;
}
string serviceDll = assetConfig.GetString("LocalServiceModule", String.Empty);
string serviceDll = assetConfig.GetString("LocalServiceModule",
String.Empty);
if (serviceDll == String.Empty)
{
m_log.Error("[LOCAL ASSET SERVICES CONNECTOR]: No LocalServiceModule named in section AssetService");
return;
}
else
{
m_log.DebugFormat("[LOCAL ASSET SERVICES CONNECTOR]: Loading asset service at {0}", serviceDll);
}
Object[] args = new Object[] { source };
m_AssetService = ServerUtils.LoadPlugin<IAssetService>(serviceDll, args);

View File

@@ -253,5 +253,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
MainConsole.Instance.Output(caps.ToString());
}
}
}
}

View File

@@ -58,8 +58,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
private List<Scene> m_Scenes = new List<Scene>();
private InventoryCache m_Cache = new InventoryCache();
protected IUserManagement m_UserManagement;
protected IUserManagement UserManagementModule
{
@@ -297,35 +295,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return m_LocalGridInventoryService.CreateUserInventory(userID);
}
public List<InventoryFolderBase> GetInventorySkeleton(UUID userID)
public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
{
string invURL = GetInventoryServiceURL(userID);
if (invURL == null) // not there, forward to local inventory connector to resolve
return m_LocalGridInventoryService.GetInventorySkeleton(userID);
IInventoryService connector = GetConnector(invURL);
return connector.GetInventorySkeleton(userID);
return m_LocalGridInventoryService.GetInventorySkeleton(userId);
}
public InventoryCollection GetUserInventory(UUID userID)
{
string invURL = GetInventoryServiceURL(userID);
m_log.DebugFormat("[HG INVENTORY CONNECTOR]: GetUserInventory for {0} {1}", userID, invURL);
if (invURL == null) // not there, forward to local inventory connector to resolve
return m_LocalGridInventoryService.GetUserInventory(userID);
InventoryCollection c = m_Cache.GetUserInventory(userID);
if (c != null)
return c;
IInventoryService connector = GetConnector(invURL);
c = connector.GetUserInventory(userID);
m_Cache.Cache(userID, c);
return c;
return null;
}
public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
@@ -335,9 +312,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
public InventoryFolderBase GetRootFolder(UUID userID)
{
//m_log.DebugFormat("[HG INVENTORY CONNECTOR]: GetRootFolder for {0}", userID);
InventoryFolderBase root = m_Cache.GetRootFolder(userID);
if (root != null)
return root;
string invURL = GetInventoryServiceURL(userID);
@@ -346,19 +320,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
IInventoryService connector = GetConnector(invURL);
root = connector.GetRootFolder(userID);
m_Cache.Cache(userID, root);
return root;
return connector.GetRootFolder(userID);
}
public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
{
//m_log.DebugFormat("[HG INVENTORY CONNECTOR]: GetFolderForType {0} type {1}", userID, type);
InventoryFolderBase f = m_Cache.GetFolderForType(userID, type);
if (f != null)
return f;
string invURL = GetInventoryServiceURL(userID);
@@ -367,11 +334,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
IInventoryService connector = GetConnector(invURL);
f = connector.GetFolderForType(userID, type);
m_Cache.Cache(userID, type, f);
return f;
return connector.GetFolderForType(userID, type);
}
public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
@@ -383,14 +346,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
if (invURL == null) // not there, forward to local inventory connector to resolve
return m_LocalGridInventoryService.GetFolderContent(userID, folderID);
InventoryCollection c = m_Cache.GetFolderContent(userID, folderID);
if (c != null)
{
m_log.Debug("[HG INVENTORY CONNECTOR]: GetFolderContent found content in cache " + folderID);
return c;
}
IInventoryService connector = GetConnector(invURL);
return connector.GetFolderContent(userID, folderID);
}
@@ -404,14 +361,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
if (invURL == null) // not there, forward to local inventory connector to resolve
return m_LocalGridInventoryService.GetFolderItems(userID, folderID);
List<InventoryItemBase> items = m_Cache.GetFolderItems(userID, folderID);
if (items != null)
{
m_log.Debug("[HG INVENTORY CONNECTOR]: GetFolderItems found items in cache " + folderID);
return items;
}
IInventoryService connector = GetConnector(invURL);
return connector.GetFolderItems(userID, folderID);
}

View File

@@ -1,110 +0,0 @@
using System;
using System.Collections.Generic;
using OpenSim.Framework;
using OpenMetaverse;
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
{
public class InventoryCache
{
private const double CACHE_EXPIRATION_SECONDS = 3600.0; // 1 hour
private static ExpiringCache<UUID, InventoryFolderBase> m_RootFolders = new ExpiringCache<UUID, InventoryFolderBase>();
private static ExpiringCache<UUID, Dictionary<AssetType, InventoryFolderBase>> m_FolderTypes = new ExpiringCache<UUID, Dictionary<AssetType, InventoryFolderBase>>();
private static ExpiringCache<UUID, InventoryCollection> m_Inventories = new ExpiringCache<UUID, InventoryCollection>();
public void Cache(UUID userID, InventoryFolderBase root)
{
lock (m_RootFolders)
m_RootFolders.AddOrUpdate(userID, root, CACHE_EXPIRATION_SECONDS);
}
public InventoryFolderBase GetRootFolder(UUID userID)
{
InventoryFolderBase root = null;
if (m_RootFolders.TryGetValue(userID, out root))
return root;
return null;
}
public void Cache(UUID userID, AssetType type, InventoryFolderBase folder)
{
lock (m_FolderTypes)
{
Dictionary<AssetType, InventoryFolderBase> ff = null;
if (!m_FolderTypes.TryGetValue(userID, out ff))
{
ff = new Dictionary<AssetType, InventoryFolderBase>();
m_FolderTypes.Add(userID, ff, CACHE_EXPIRATION_SECONDS);
}
if (!ff.ContainsKey(type))
ff.Add(type, folder);
}
}
public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
{
Dictionary<AssetType, InventoryFolderBase> ff = null;
if (m_FolderTypes.TryGetValue(userID, out ff))
{
InventoryFolderBase f = null;
if (ff.TryGetValue(type, out f))
return f;
}
return null;
}
public void Cache(UUID userID, InventoryCollection inv)
{
lock (m_Inventories)
m_Inventories.AddOrUpdate(userID, inv, 120);
}
public InventoryCollection GetUserInventory(UUID userID)
{
InventoryCollection inv = null;
if (m_Inventories.TryGetValue(userID, out inv))
return inv;
return null;
}
public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
{
InventoryCollection inv = null;
InventoryCollection c;
if (m_Inventories.TryGetValue(userID, out inv))
{
c = new InventoryCollection();
c.UserID = userID;
c.Folders = inv.Folders.FindAll(delegate(InventoryFolderBase f)
{
return f.ParentID == folderID;
});
c.Items = inv.Items.FindAll(delegate(InventoryItemBase i)
{
return i.Folder == folderID;
});
return c;
}
return null;
}
public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
{
InventoryCollection inv = null;
if (m_Inventories.TryGetValue(userID, out inv))
{
List<InventoryItemBase> items = inv.Items.FindAll(delegate(InventoryItemBase i)
{
return i.Folder == folderID;
});
return items;
}
return null;
}
}
}

View File

@@ -167,12 +167,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
{
return m_RemoteConnector.GetInventorySkeleton(userId);
return new List<InventoryFolderBase>();
}
public InventoryCollection GetUserInventory(UUID userID)
{
return m_RemoteConnector.GetUserInventory(userID);
return null;
}
public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
@@ -193,17 +193,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
{
InventoryCollection invCol = m_RemoteConnector.GetFolderContent(userID, folderID);
if (invCol != null && UserManager != null)
if (UserManager != null)
{
// Protect ourselves against the caller subsequently modifying the items list
List<InventoryItemBase> items = new List<InventoryItemBase>(invCol.Items);
if (items != null && items.Count > 0)
Util.FireAndForget(delegate
{
foreach (InventoryItemBase item in items)
UserManager.AddUser(item.CreatorIdAsUuid, item.CreatorData);
});
Util.FireAndForget(delegate
{
foreach (InventoryItemBase item in items)
UserManager.AddUser(item.CreatorIdAsUuid, item.CreatorData);
});
}
return invCol;

View File

@@ -128,11 +128,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
m_enabled = true;
}
///<summary>
///
///</summary>
///<summary>
///
///</summary>
@@ -146,10 +141,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
lock (m_scenes)
m_scenes[scene.RegionInfo.RegionID] = scene;
scene.EventManager.OnLoginsEnabled += OnLoginsEnabled;
scene.EventManager.OnRegionReadyStatusChange += s => { if (s.Ready) UploadMapTile(s); };
}
///<summary>
///
///</summary>
@@ -163,21 +157,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
}
#endregion ISharedRegionModule
void OnLoginsEnabled(string regionName)
{
Scene scene = null;
foreach (Scene s in m_scenes.Values)
if (s.RegionInfo.RegionName == regionName)
{
scene = s;
break;
}
if (scene != null)
UploadMapTile(scene);
}
///<summary>
///
///</summary>

View File

@@ -129,18 +129,18 @@ namespace OpenSim.Region.CoreModules.World
switch (cmd[1])
{
case "enable":
scene.LoginsDisabled = false;
scene.LoginsEnabled = true;
MainConsole.Instance.Output(String.Format("Logins are enabled for region {0}", scene.RegionInfo.RegionName));
break;
case "disable":
scene.LoginsDisabled = true;
scene.LoginsEnabled = false;
MainConsole.Instance.Output(String.Format("Logins are disabled for region {0}", scene.RegionInfo.RegionName));
break;
case "status":
if (scene.LoginsDisabled)
MainConsole.Instance.Output(String.Format("Login in {0} are disabled", scene.RegionInfo.RegionName));
else
if (scene.LoginsEnabled)
MainConsole.Instance.Output(String.Format("Login in {0} are enabled", scene.RegionInfo.RegionName));
else
MainConsole.Instance.Output(String.Format("Login in {0} are disabled", scene.RegionInfo.RegionName));
break;
default:
MainConsole.Instance.Output("Syntax: login enable|disable|status");

View File

@@ -246,8 +246,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
// Reload serialized prims
m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count);
UUID oldTelehubUUID = m_scene.RegionInfo.RegionSettings.TelehubObject;
IRegionSerialiserModule serialiser = m_scene.RequestModuleInterface<IRegionSerialiserModule>();
int sceneObjectsLoadedCount = 0;
@@ -269,21 +267,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject);
bool isTelehub = (sceneObject.UUID == oldTelehubUUID);
// For now, give all incoming scene objects new uuids. This will allow scenes to be cloned
// on the same region server and multiple examples a single object archive to be imported
// to the same scene (when this is possible).
sceneObject.ResetIDs();
if (isTelehub)
{
// Change the Telehub Object to the new UUID
m_scene.RegionInfo.RegionSettings.TelehubObject = sceneObject.UUID;
m_scene.RegionInfo.RegionSettings.Save();
oldTelehubUUID = UUID.Zero;
}
// Try to retain the original creator/owner/lastowner if their uuid is present on this grid
// or creator data is present. Otherwise, use the estate owner instead.
foreach (SceneObjectPart part in sceneObject.Parts)
@@ -342,14 +330,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
int ignoredObjects = serialisedSceneObjects.Count - sceneObjectsLoadedCount;
if (ignoredObjects > 0)
m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene", ignoredObjects);
if (oldTelehubUUID != UUID.Zero)
{
m_log.WarnFormat("Telehub object not found: {0}", oldTelehubUUID);
m_scene.RegionInfo.RegionSettings.TelehubObject = UUID.Zero;
m_scene.RegionInfo.RegionSettings.ClearSpawnPoints();
}
m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene", ignoredObjects);
}
/// <summary>
@@ -525,10 +506,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
currentRegionSettings.TerrainTexture4 = loadedRegionSettings.TerrainTexture4;
currentRegionSettings.UseEstateSun = loadedRegionSettings.UseEstateSun;
currentRegionSettings.WaterHeight = loadedRegionSettings.WaterHeight;
currentRegionSettings.TelehubObject = loadedRegionSettings.TelehubObject;
currentRegionSettings.ClearSpawnPoints();
foreach (SpawnPoint sp in loadedRegionSettings.SpawnPoints())
currentRegionSettings.AddSpawnPoint(sp);
currentRegionSettings.Save();

View File

@@ -108,14 +108,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver
// "[ARCHIVER]: Received {0} of {1} assets requested",
// assetsFoundUuids.Count, assetsFoundUuids.Count + assetsNotFoundUuids.Count);
m_log.InfoFormat("[ARCHIVER]: Adding region settings to archive.");
// Write out region settings
string settingsPath
= String.Format("{0}{1}.xml", ArchiveConstants.SETTINGS_PATH, m_scene.RegionInfo.RegionName);
m_archiveWriter.WriteFile(settingsPath, RegionSettingsSerializer.Serialize(m_scene.RegionInfo.RegionSettings));
m_log.InfoFormat("[ARCHIVER]: Adding parcel settings to archive.");
m_log.InfoFormat("[ARCHIVER]: Added region settings to archive.");
// Write out land data (aka parcel) settings
List<ILandObject>landObjects = m_scene.LandChannel.AllParcels();
@@ -126,8 +124,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
landData.GlobalID.ToString());
m_archiveWriter.WriteFile(landDataPath, LandDataSerializer.Serialize(landData));
}
m_log.InfoFormat("[ARCHIVER]: Adding terrain information to archive.");
m_log.InfoFormat("[ARCHIVER]: Added parcel settings to archive.");
// Write out terrain
string terrainPath
@@ -138,7 +135,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
m_archiveWriter.WriteFile(terrainPath, ms.ToArray());
ms.Close();
m_log.InfoFormat("[ARCHIVER]: Adding scene objects to archive.");
m_log.InfoFormat("[ARCHIVER]: Added terrain information to archive.");
// Write out scene object metadata
foreach (SceneObjectGroup sceneObject in m_sceneObjects)
@@ -148,6 +145,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver
string serializedObject = m_serialiser.SerializeGroupToXml2(sceneObject, m_options);
m_archiveWriter.WriteFile(ArchiveHelpers.CreateObjectPath(sceneObject), serializedObject);
}
m_log.InfoFormat("[ARCHIVER]: Added scene objects to archive.");
}
}
}
}

View File

@@ -40,9 +40,6 @@ using OpenSim.Framework.Serialization;
using OpenSim.Region.CoreModules.World.Terrain;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using Ionic.Zlib;
using GZipStream = Ionic.Zlib.GZipStream;
using CompressionMode = Ionic.Zlib.CompressionMode;
namespace OpenSim.Region.CoreModules.World.Archiver
{
@@ -67,8 +64,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
/// Determine whether this archive will save assets. Default is true.
/// </summary>
public bool SaveAssets { get; set; }
protected ArchiverModule m_module;
protected Scene m_scene;
protected Stream m_saveStream;
protected Guid m_requestId;
@@ -76,17 +72,17 @@ namespace OpenSim.Region.CoreModules.World.Archiver
/// <summary>
/// Constructor
/// </summary>
/// <param name="module">Calling module</param>
/// <param name="scene"></param>
/// <param name="savePath">The path to which to save data.</param>
/// <param name="requestId">The id associated with this request</param>
/// <exception cref="System.IO.IOException">
/// If there was a problem opening a stream for the file specified by the savePath
/// </exception>
public ArchiveWriteRequestPreparation(ArchiverModule module, string savePath, Guid requestId) : this(module, requestId)
public ArchiveWriteRequestPreparation(Scene scene, string savePath, Guid requestId) : this(scene, requestId)
{
try
{
m_saveStream = new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress, CompressionLevel.BestCompression);
m_saveStream = new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress);
}
catch (EntryPointNotFoundException e)
{
@@ -100,23 +96,17 @@ namespace OpenSim.Region.CoreModules.World.Archiver
/// <summary>
/// Constructor.
/// </summary>
/// <param name="module">Calling module</param>
/// <param name="scene"></param>
/// <param name="saveStream">The stream to which to save data.</param>
/// <param name="requestId">The id associated with this request</param>
public ArchiveWriteRequestPreparation(ArchiverModule module, Stream saveStream, Guid requestId) : this(module, requestId)
public ArchiveWriteRequestPreparation(Scene scene, Stream saveStream, Guid requestId) : this(scene, requestId)
{
m_saveStream = saveStream;
}
protected ArchiveWriteRequestPreparation(ArchiverModule module, Guid requestId)
protected ArchiveWriteRequestPreparation(Scene scene, Guid requestId)
{
m_module = module;
// FIXME: This is only here for regression test purposes since they do not supply a module. Need to fix
// this.
if (m_module != null)
m_scene = m_module.Scene;
m_scene = scene;
m_requestId = requestId;
SaveAssets = true;
@@ -229,19 +219,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver
m_log.InfoFormat("[ARCHIVER]: Added control file to archive.");
if (SaveAssets)
{
AssetsRequest ar
= new AssetsRequest(
new AssetsArchiver(archiveWriter), assetUuids,
m_scene.AssetService, m_scene.UserAccountService,
m_scene.RegionInfo.ScopeID, options, awre.ReceivedAllAssets);
Util.FireAndForget(o => ar.Execute());
}
new AssetsRequest(
new AssetsArchiver(archiveWriter), assetUuids,
m_scene.AssetService, m_scene.UserAccountService,
m_scene.RegionInfo.ScopeID, options, awre.ReceivedAllAssets).Execute();
else
{
awre.ReceivedAllAssets(new List<UUID>(), new List<UUID>());
}
}
catch (Exception)
{
@@ -307,15 +290,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver
if (checkPermissions.Contains("T") && !canTransfer)
partPermitted = false;
// If the user is the Creator of the object then it can always be included in the OAR
bool creator = (obj.CreatorID.Guid == user.Guid);
if (creator)
partPermitted = true;
//string name = (objGroup.PrimCount == 1) ? objGroup.Name : string.Format("{0} ({1}/{2})", obj.Name, primNumber, objGroup.PrimCount);
//m_log.DebugFormat("[ARCHIVER]: Object permissions: {0}: Base={1:X4}, Owner={2:X4}, Everyone={3:X4}, permissionClass={4}, checkPermissions={5}, canCopy={6}, canTransfer={7}, creator={8}, permitted={9}",
//m_log.DebugFormat("[ARCHIVER]: Object permissions: {0}: Base={1:X4}, Owner={2:X4}, Everyone={3:X4}, permissionClass={4}, checkPermissions={5}, canCopy={6}, canTransfer={7}, permitted={8}",
// name, obj.BaseMask, obj.OwnerMask, obj.EveryoneMask,
// permissionClass, checkPermissions, canCopy, canTransfer, creator, partPermitted);
// permissionClass, checkPermissions, canCopy, canTransfer, permitted);
if (!partPermitted)
{
@@ -335,7 +313,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
/// <returns></returns>
public string CreateControlFile(Dictionary<string, object> options)
{
int majorVersion = MAX_MAJOR_VERSION, minorVersion = 8;
int majorVersion = MAX_MAJOR_VERSION, minorVersion = 7;
//
// if (options.ContainsKey("version"))
// {
@@ -371,66 +349,32 @@ namespace OpenSim.Region.CoreModules.World.Archiver
//if (majorVersion == 1)
//{
// m_log.WarnFormat("[ARCHIVER]: Please be aware that version 1.0 OARs are not compatible with OpenSim 0.7.0.2 and earlier. Please use the --version=0 option if you want to produce a compatible OAR");
//}
String s;
//}
using (StringWriter sw = new StringWriter())
{
using (XmlTextWriter xtw = new XmlTextWriter(sw))
{
xtw.Formatting = Formatting.Indented;
xtw.WriteStartDocument();
xtw.WriteStartElement("archive");
xtw.WriteAttributeString("major_version", majorVersion.ToString());
xtw.WriteAttributeString("minor_version", minorVersion.ToString());
xtw.WriteStartElement("creation_info");
DateTime now = DateTime.UtcNow;
TimeSpan t = now - new DateTime(1970, 1, 1);
xtw.WriteElementString("datetime", ((int)t.TotalSeconds).ToString());
xtw.WriteElementString("id", UUID.Random().ToString());
xtw.WriteEndElement();
StringWriter sw = new StringWriter();
XmlTextWriter xtw = new XmlTextWriter(sw);
xtw.Formatting = Formatting.Indented;
xtw.WriteStartDocument();
xtw.WriteStartElement("archive");
xtw.WriteAttributeString("major_version", majorVersion.ToString());
xtw.WriteAttributeString("minor_version", minorVersion.ToString());
xtw.WriteStartElement("region_info");
xtw.WriteStartElement("creation_info");
DateTime now = DateTime.UtcNow;
TimeSpan t = now - new DateTime(1970, 1, 1);
xtw.WriteElementString("datetime", ((int)t.TotalSeconds).ToString());
xtw.WriteElementString("id", UUID.Random().ToString());
xtw.WriteEndElement();
bool isMegaregion;
Vector2 size;
IRegionCombinerModule rcMod = null;
xtw.WriteElementString("assets_included", SaveAssets.ToString());
// FIXME: This is only here for regression test purposes since they do not supply a module. Need to fix
// this, possibly by doing control file creation somewhere else.
if (m_module != null)
rcMod = m_module.RegionCombinerModule;
xtw.WriteEndElement();
if (rcMod != null)
isMegaregion = rcMod.IsRootForMegaregion(m_scene.RegionInfo.RegionID);
else
isMegaregion = false;
xtw.Flush();
xtw.Close();
if (isMegaregion)
size = rcMod.GetSizeOfMegaregion(m_scene.RegionInfo.RegionID);
else
size = new Vector2((float)Constants.RegionSize, (float)Constants.RegionSize);
xtw.WriteElementString("is_megaregion", isMegaregion.ToString());
xtw.WriteElementString("size_in_meters", string.Format("{0},{1}", size.X, size.Y));
xtw.WriteEndElement();
xtw.WriteElementString("assets_included", SaveAssets.ToString());
xtw.WriteEndElement();
xtw.Flush();
}
s = sw.ToString();
}
// if (m_scene != null)
// Console.WriteLine(
// "[ARCHIVE WRITE REQUEST PREPARATION]: Control file for {0} is: {1}", m_scene.RegionInfo.RegionName, s);
String s = sw.ToString();
sw.Close();
return s;
}

View File

@@ -45,8 +45,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public Scene Scene { get; private set; }
public IRegionCombinerModule RegionCombinerModule { get; private set; }
private Scene m_scene;
/// <value>
/// The file used to load and save an opensimulator archive if no filename has been specified
@@ -71,14 +70,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver
public void AddRegion(Scene scene)
{
Scene = scene;
Scene.RegisterModuleInterface<IRegionArchiverModule>(this);
m_scene = scene;
m_scene.RegisterModuleInterface<IRegionArchiverModule>(this);
//m_log.DebugFormat("[ARCHIVER]: Enabled for region {0}", scene.RegionInfo.RegionName);
}
public void RegionLoaded(Scene scene)
{
RegionCombinerModule = scene.RequestModuleInterface<IRegionCombinerModule>();
}
public void RemoveRegion(Scene scene)
@@ -167,9 +165,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver
public void ArchiveRegion(string savePath, Guid requestId, Dictionary<string, object> options)
{
m_log.InfoFormat(
"[ARCHIVER]: Writing archive for region {0} to {1}", Scene.RegionInfo.RegionName, savePath);
"[ARCHIVER]: Writing archive for region {0} to {1}", m_scene.RegionInfo.RegionName, savePath);
new ArchiveWriteRequestPreparation(this, savePath, requestId).ArchiveRegion(options);
new ArchiveWriteRequestPreparation(m_scene, savePath, requestId).ArchiveRegion(options);
}
public void ArchiveRegion(Stream saveStream)
@@ -184,7 +182,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
public void ArchiveRegion(Stream saveStream, Guid requestId, Dictionary<string, object> options)
{
new ArchiveWriteRequestPreparation(this, saveStream, requestId).ArchiveRegion(options);
new ArchiveWriteRequestPreparation(m_scene, saveStream, requestId).ArchiveRegion(options);
}
public void DearchiveRegion(string loadPath)
@@ -195,9 +193,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver
public void DearchiveRegion(string loadPath, bool merge, bool skipAssets, Guid requestId)
{
m_log.InfoFormat(
"[ARCHIVER]: Loading archive to region {0} from {1}", Scene.RegionInfo.RegionName, loadPath);
"[ARCHIVER]: Loading archive to region {0} from {1}", m_scene.RegionInfo.RegionName, loadPath);
new ArchiveReadRequest(Scene, loadPath, merge, skipAssets, requestId).DearchiveRegion();
new ArchiveReadRequest(m_scene, loadPath, merge, skipAssets, requestId).DearchiveRegion();
}
public void DearchiveRegion(Stream loadStream)
@@ -207,7 +205,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
public void DearchiveRegion(Stream loadStream, bool merge, bool skipAssets, Guid requestId)
{
new ArchiveReadRequest(Scene, loadStream, merge, skipAssets, requestId).DearchiveRegion();
new ArchiveReadRequest(m_scene, loadStream, merge, skipAssets, requestId).DearchiveRegion();
}
}
}

View File

@@ -141,15 +141,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver
PerformAssetsRequestCallback(null);
return;
}
m_requestCallbackTimer.Enabled = true;
foreach (KeyValuePair<UUID, AssetType> kvp in m_uuids)
{
// m_assetService.Get(kvp.Key.ToString(), kvp.Value, PreAssetRequestCallback);
AssetBase asset = m_assetService.Get(kvp.Key.ToString());
PreAssetRequestCallback(kvp.Key.ToString(), kvp.Value, asset);
m_assetService.Get(kvp.Key.ToString(), kvp.Value, PreAssetRequestCallback);
}
m_requestCallbackTimer.Enabled = true;
}
protected void OnRequestCallbackTimeout(object source, ElapsedEventArgs args)

View File

@@ -587,8 +587,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
rs.TerrainTexture4 = UUID.Parse("00000000-0000-0000-0000-000000000080");
rs.UseEstateSun = true;
rs.WaterHeight = 23;
rs.TelehubObject = UUID.Parse("00000000-0000-0000-0000-111111111111");
rs.AddSpawnPoint(SpawnPoint.Parse("1,-2,0.33"));
tar.WriteFile(ArchiveConstants.SETTINGS_PATH + "region1.xml", RegionSettingsSerializer.Serialize(rs));
@@ -635,8 +633,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
Assert.That(loadedRs.TerrainTexture4, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000080")));
Assert.That(loadedRs.UseEstateSun, Is.True);
Assert.That(loadedRs.WaterHeight, Is.EqualTo(23));
Assert.AreEqual(UUID.Zero, loadedRs.TelehubObject); // because no object was found with the original UUID
Assert.AreEqual(0, loadedRs.SpawnPoints().Count);
}
/// <summary>

Some files were not shown because too many files have changed in this diff Show More