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185 Commits

Author SHA1 Message Date
Justin Clark-Casey (justincc)
3f8c09e006 If the compile-time DynamicTextureModule.ReuseTextures flag is set, check metadata still exists for any reused asset in case some other process has removed it from the cache. 2012-09-27 23:12:32 +01:00
SignpostMarv
8f39268761 fixing bug where last element in list is ignored 2012-09-27 23:12:24 +01:00
Justin Clark-Casey (justincc)
cd8c8d78a9 Renaming existing 'torture' tests to 'performance' tests instead, since this better matches what they really do.
nant target name changes to test-perf instead of torture, to match test-stress
still not run by default
2012-09-27 23:11:55 +01:00
Justin Clark-Casey (justincc)
980678846d Add VectorRenderModuleStressTests that contains a long running test that generates thousands of vector textures concurrently.
Intended for use if there are future issues with mono crashes whilst generate dynamic textures.
This test is triggered via a new test-stress nant target.
Not run by default.
2012-09-27 23:11:44 +01:00
Justin Clark-Casey (justincc)
9a92d8d57e Add experimental DynamicTextureModule.ReuseTextures flag, currently only configurable on compile.
Disabled (status quo) by default.
This flag makes the dynamic texture module reuse cache previously dynamically generated textures given the same input commands and extra params for 24 hours.
This occurs as long as those commands would always generate the same texture (e.g. they do not contain commands to fetch data from the web).
This makes texture changing faster as a viewer-cached texture uuid is sent and may reduce simulator load in regions with generation of lots of dynamic textures.
A downside is that this stops expiry of old temporary dynamic textures from the cache,
Another downside is that a jpeg2000 generation that partially failed is currently not regenerated until restart or after 24 hours.
2012-09-27 23:11:10 +01:00
Justin Clark-Casey (justincc)
b155c601d7 Add IDynamicTextureManager.ConvertData() to match AsyncConvertData(). Remove mismatching ConvertStream() where there is no AsyncConvertStream and neither IDynamicTextureManager implementer implements this method. 2012-09-27 23:11:04 +01:00
Justin Clark-Casey (justincc)
536f2c085a minor: Simplify return of vector render module name and some very minor removal of unncessary syntax clutter 2012-09-27 23:10:08 +01:00
SignpostMarv
2602d4f16e refactoring using List.ConvertAll<string> 2012-09-27 23:05:50 +01:00
SignpostMarv
174addc426 adding a clip method to handle Vector3 objects to enable a minor amount of refactoring 2012-09-27 23:00:01 +01:00
Justin Clark-Casey (justincc)
849053681e Change flavour to Extended 2012-09-27 00:57:34 +01:00
Justin Clark-Casey (justincc)
a8d8ea7990 Flip release type to post fixes 2012-09-01 00:01:01 +01:00
Justin Clark-Casey (justincc)
10e6493f9f Set flavour to release. 2012-08-31 21:39:51 +01:00
Melanie
8c4f911935 Replace SendBannedUserList with Avination's version. Untested in core. Not even test compiled. 2012-08-31 16:35:36 +01:00
Justin Clark-Casey (justincc)
62bc85b5c7 Fix regression introduced in a0d178b2 (Sat Aug 25 02:00:17 2012) where folders with asset type of 'Folder' and 'Unknown' were accidentally treated as system folders.
This prevented more than one additional ordinary folder from being created in the base "My Inventory" user folder.
Added regression test for this case.
Switched tests to use XInventoryService with mostly implemented TestXInventoryDataPlugin rather than InventoryService
Disabled TestLoadIarV0_1SameNameCreator() since this has not been working for a very long time (ever since XInventoryService) started being used
since it doesnt' preserve creator data in the same way as InventoryService did and so effectively lost the OSPAs.
However, nobody noticed/complained about this issue and OSPAs have been superseded by HG like creator information via the --home save oar/iar switch.
2012-08-31 16:29:57 +01:00
SignpostMarv
76eba917f9 copying documentation from http://opensimulator.org/wiki/Threat_level 2012-08-31 16:29:46 +01:00
SignpostMarv
84a046eaf5 adding some files to .gitignore that get generated when debugging in c# express with OpenSim.32BitLaunch as the startup project 2012-08-31 16:29:40 +01:00
Justin Clark-Casey (justincc)
8d1d314f49 Add VectorRenderModule.TestRepeatSameDrawDifferentExtraParams() 2012-08-31 16:29:22 +01:00
Justin Clark-Casey (justincc)
9395f12584 Add VectorRenderModuleTests.TestRepeatDrawContainingImage() 2012-08-31 16:29:16 +01:00
Justin Clark-Casey (justincc)
b97f58d597 Add VectorRenderModuleTests.TestRepeatDraw() 2012-08-31 16:29:09 +01:00
Justin Clark-Casey (justincc)
30c36a3960 Following on from f8a89a79, do not allow more than one 'type' folder (e.g. calling cards) to be created in the base "My Inventory" user folder.
This is to accomodate situations where viewers will create more than one 'type' subfolder (e.g. calling cards)
But at the same time to prevent multiple such 'system' folders (those in the base "My Inventory" user folder).
This also makes GetFolderForType() only return a folder in the base "My Inventory" folder, if such a type folder exists
2012-08-31 16:28:20 +01:00
Justin Clark-Casey (justincc)
206eccc2b6 Allow multiple calling card type inventory folders to be created.
Modern viewers want to create Friends and All folders of this type inside the root Calling Cards folder.
2012-08-31 16:28:13 +01:00
Justin Clark-Casey (justincc)
2358a623e3 minor: Fix bad log message for failure to create an inventory folder 2012-08-31 16:28:04 +01:00
Justin Clark-Casey (justincc)
87850bd6dc Log initial script startup info notice when xengine actually starts to do this for debugging purposes, rather than before it actually starts to do this. 2012-08-31 16:27:54 +01:00
Justin Clark-Casey (justincc)
d80eda202f Extend "Restarting scripts in attachments" debug log message to show actual name of user and the region they are in 2012-08-24 22:57:18 +01:00
Justin Clark-Casey (justincc)
3edfa585ec If a connecting scene presence is replacing an existing scene presence then bypass close checks. 2012-08-24 22:43:14 +01:00
Justin Clark-Casey (justincc)
fa13a6a8da Bump version number to 0.7.4-rc2 2012-08-24 22:07:58 +01:00
Justin Clark-Casey (justincc)
9d5e7c89d9 Pass the "attachToBackup" bool given to SceneGraph.AddNewSceneObject() down into the 3-parameter AddNewSceneObject() method instead of always hardcoding true.
This doesn't affect any core OpenSimulator code since all callers were passing true anyway
But it allows region modules to create objects that are never persisted.
2012-08-24 21:53:57 +01:00
SignpostMarv
590bf0bcc0 adding sqlite journal files to .gitignore 2012-08-24 21:53:46 +01:00
Justin Clark-Casey (justincc)
b199a2dea3 If a script state save fails for some reason on shutdown/region removal, get xengine to spit out some useful information and continue to save other script states 2012-08-24 21:53:22 +01:00
Justin Clark-Casey (justincc)
f1d4b8d83e Add an [HGAssetService] section to SQLiteStandalone.ini with the same connection string as [AssetService].
This is necessary because commit 8131a24 (Tue Mar 27 10:08:13 2012) started passing the config section name rather than hardcoding "AssetService"
This meant that the HG external-facing asset service tried to read ConnectionString from [HGAssetService] rather than [AssetService].
On SQLite, not finding this meant that it fell back to [DatabaseService], which is set for OpenSim.db rather than Asset.db.
Therefore, all external asset requests returned null.
Solution taken here is to create an [HGAssetService] section with the same ConnectionString as [AssetService].
This bug does not affect normal MySQL/MSSQL config since they use the [DatabaseService] connection string anyway.
Addresses http://opensimulator.org/mantis/view.php?id=6200, many thanks to DanBanner for identifying the exact problem commit which was very helpful.
This was a regression from OpenSimulator 0.7.3.1 which did not contain this bug.
2012-08-24 21:53:12 +01:00
Justin Clark-Casey (justincc)
0088661356 Lock disposal of separate gdi+ objects under different threads since this prevents malloc heap corruption seen under Ubuntu 10.04.1 and 11.04 - probably a libcairo issue
In testing, it appears that if multiple threads dispose of separate GDI+ objects simultaneously,
the native malloc heap can become corrupted, possibly due to a double free().  This may be due to
bugs in the underlying libcairo used by mono's libgdiplus.dll on Linux/OSX.  These problems were
seen with both libcario 1.10.2-6.1ubuntu3 and 1.8.10-2ubuntu1.  They go away if disposal is perfomed
under lock.
2012-08-24 21:53:01 +01:00
Justin Clark-Casey (justincc)
1a7e3cabc0 Fix bug in SoundModule.PlayAttachedSound() where every sound update to an avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain
This is similar to commit d89faa which fixed the same kind of bug in TriggerSound()
2012-08-24 21:52:51 +01:00
Justin Clark-Casey (justincc)
132d701b3e Tighten up OpenSim.Framework.Cache locking to avoid race conditions.
This is to resolve a reported issue in http://opensimulator.org/mantis/view.php?id=6232
Here, the land management module is using OpenSim.Framework.Cache (the only code to currently do so apart from the non-default CoreAssetCache).
2012-08-24 21:52:30 +01:00
Justin Clark-Casey (justincc)
3b97241716 Add --force flag to "kick user" console command to allow bypassing of recent race condition checks.
This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once).
You should only attempt --force if a normal kick fails.
This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive.
This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place.
2012-08-24 21:52:21 +01:00
Melanie
f82d090df3 Fix llDialog responses so that they can be heard throughout the region. This now conforms to the behaviour in SL. 2012-08-24 21:52:12 +01:00
Justin Clark-Casey (justincc)
7399d3e953 When reporting a thread timeout, create a copy of the info rather than passing the original ThreadWatchdogInfo structure.
This is to avoid the possibility of misleading reporting if a watchdog update outraces an alarm.
Should address any remaining issues from http://opensimulator.org/mantis/view.php?id=6012
2012-08-24 21:51:03 +01:00
Justin Clark-Casey (justincc)
cab546ecee Add information to ThreadStackSize about possibly increasing if suffering StackOverflowExceptions during script conversion/compilation (e.g. on Windows 64-bit) 2012-08-24 21:50:49 +01:00
Justin Clark-Casey (justincc)
7dc1c7d841 minor: Make xengine debug message on script load a scripting loading message instead.
This is more useful if compilation fails due to an uncatchable exception since we know what was being compiled.
2012-08-24 21:50:40 +01:00
Robert Adams
fbff51f387 Correct an exception report in SceneObjectPart so it outputs the stack. 2012-08-24 21:50:03 +01:00
SignpostMarv
b714fb0c39 Implementing PRIM_LINK_TARGET in a non-recursive fashion 2012-08-24 21:49:44 +01:00
Justin Clark-Casey (justincc)
f37038013d Don't enable the thread watchdog until all regions are ready.
This is to avoid false positives when the machine is under heavy load whilst starting up.
2012-08-24 21:49:36 +01:00
SignpostMarv
5e98e2b7c7 adding ATTACH_*_PEC constants 2012-08-24 21:49:27 +01:00
Justin Clark-Casey (justincc)
35f8f3ff79 minor: Add Gryc Ueusp to CREDITS for commit 884edac amongst others, by request. 2012-08-24 21:48:59 +01:00
Justin Clark-Casey (justincc)
7ec8e7e025 Prevent race conditions when one thread removes an NPC SP before another thread has retreived it after checking whether the NPC exists. 2012-08-24 21:48:48 +01:00
Melanie
c6efebdd8c Release http-in URLs when llResetScript is called 2012-08-24 21:48:15 +01:00
Justin Clark-Casey (justincc)
760047abc5 Flip version to 0.7.4-rc1 2012-08-03 23:58:34 +01:00
Justin Clark-Casey (justincc)
374ebab574 Strip experimental tag from --publish option of "save oar" region console command 2012-08-03 23:54:17 +01:00
Justin Clark-Casey (justincc)
fb91ca6f1d Fix old regression that stopped saving parcel owner data in OARs.
This was working in 0.7.2 but was accidentally removed from 0.7.3.
The --publish option for "save oar" will now save oars stripped of parcel owner information as well as scene object info.
Please use the --publish option if you want to publish oars that may be later loaded by others to the same grid from which they were saved.
2012-08-03 23:49:34 +01:00
Justin Clark-Casey (justincc)
2724cf685e Fix build break. 2012-08-03 23:13:19 +01:00
Robert Adams
8730dc9d6a Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-08-03 15:10:55 -07:00
Robert Adams
d5cd60131f BulletSim: update DLLs and SOs 2012-08-03 15:10:00 -07:00
Robert Adams
e7ad6ed3a3 BulletSim: pass collision subscription information to the C++ code so collisions on objects that don't care are not reported up. 2012-08-03 15:09:56 -07:00
Robert Adams
ea36d4a4cf BulletSim: Add AddObjectForce to BulletSim API.
Add interface 2 enhancements to BSCharacter.
Modify AddForce and SetForce to use the new Bullet interface.
More DetailLog statements for character.
2012-08-03 15:09:52 -07:00
Justin Clark-Casey (justincc)
0e3b08fa5b Update settings loading in AvatarFactoryModule which should have been in last commit 205f2326 2012-08-03 23:09:47 +01:00
Justin Clark-Casey (justincc)
205f2326dc Consolidate PersistBakedTextures, DelayBeforeAppearanceSend and DelayBeforeAppearanceSave into [Appearance] section from [Startup] config section so that all appearance settings are in the same place and not in the startup bucket.
All these settings are in OpenSimDefaults.ini only.  If you are using them then please adjust your OpenSim.ini
2012-08-03 23:02:39 +01:00
Justin Clark-Casey (justincc)
5914270ff1 Restore SOG constructor chaining removed in recent 513b77b. This is not a functional change. 2012-08-03 22:15:06 +01:00
Justin Clark-Casey (justincc)
faffe2f2f9 Fix the recent windows compile error by putting newFont for case "R" in VectorRenderModule inside its own context, rather than disposing of the old font before using it as a prototype for the new. 2012-08-03 22:03:04 +01:00
Justin Clark-Casey (justincc)
8327e048b9 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-08-03 21:56:48 +01:00
Justin Clark-Casey (justincc)
789e88d8bd Move previously unadvertised SendPeriodicAppearanceUpdates setting from [Startup] to [Appearance] config section.
Add description and default of false (as before) to OpenSimDefaults.ini
If set to true, this config switch will resend avatar appearance information (a small amount of UUID data, not the baked textures themselves) to other avatars in the sim every 60 seconds.
For me, this has helped with situations where avatars appear persistently grey - the LL viewer sometimes did not appear to request assets the first time the appearance data was sent.
However, this switch will not help with other appearance failure situations (e.g. failure to bake assets).
This setting is experimental but will not have any significant impact on the simulator if turned to true.
2012-08-03 21:36:00 +01:00
SignpostMarv
5181bdae0a attempting to fix a build issue
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-08-03 16:14:01 -04:00
Justin Clark-Casey (justincc)
513b77b78d refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match FromFolderID, FromItemID and to reflect that it's a SOP ID rather than a SOG ID. 2012-08-03 02:26:54 +01:00
Justin Clark-Casey (justincc)
08ec18f8a3 Don't bothre setting RezzingObjectID to UUID.Zero in SOG constructor - this is already its default value as it's a struct. 2012-08-03 02:08:04 +01:00
SignpostMarv
cd9fd77e2c ImprovedTerseObjectUpdate packet does not support shape updates, thus scheduling terse updates will not (and does not) update shape information in the viewer 2012-08-03 01:55:46 +01:00
Oren Hurvitz
0588f27d18 Fixed a rare bug that caused Save OAR to fail because it thought it had timed-out
The bug manifested as follows: a large world was saved. All the assets were found. But for some unknown reason, the timeout timer was restarted. So after 1 minute it closed the Archive Writer, because it didn't receive any more assets during that minute. That caused the OAR to become corrupted because ArchiveWriteRequestExecution.Save() was still running.
2012-08-03 01:12:46 +01:00
Kevin Cozens
72075e68c7 Save membership fee to the database when a group is created. 2012-08-03 00:44:03 +01:00
Robert Adams
8b04e8a297 BulletSim: Debugging log statements added. Reduced size of updata buffer trying to find a corrupted memory problem. Update DLL and SO. 2012-08-02 16:30:23 -07:00
Justin Clark-Casey (justincc)
293d0cc629 minor: Comment out "Deleting asset" log messages for now 2012-08-03 00:25:22 +01:00
Justin Clark-Casey (justincc)
0cd698d82b Delete old blank SOGSpamTest 2012-08-03 00:23:03 +01:00
Justin Clark-Casey (justincc)
eeef9d7e99 Properly dispose of all GDI+ entities used in VectorRenderModule for dynamic textures.
The convention is that if an object implements IDiposable() the code must explicitly call Dispose() or call it via the using statement.
This may be particularly important for GDI+ objects since they encapsulate native code entities.
2012-08-03 00:00:54 +01:00
Justin Clark-Casey (justincc)
0dfccfc1d9 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-08-02 23:54:32 +01:00
Melanie
68406ab8f9 Initialize the Rezzing object to UUID.Zero 2012-08-02 22:34:46 +01:00
Justin Clark-Casey (justincc)
86b005de1d Add simple draw test for the VectorRenderModule 2012-08-02 22:14:09 +01:00
SignpostMarv
cd2c5843a8 reduced-complexity implementation of function to get rezzing object key
Signed-off-by: Melanie <melanie@t-data.com>
2012-08-02 22:12:36 +01:00
Melanie
e36bc0d754 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-08-01 22:39:40 +01:00
Melanie
cf16ca9bda Create the ability for physics modules to request assets on demand by
themselves. For that, the physics module simply calls RequestAssetMethod, which
in turn points to Scene.PhysicsRequestAsset. This gives physics access to
the asset system without introducing unwanted knowledge of the scene class.
2012-08-01 22:37:38 +01:00
Justin Clark-Casey (justincc)
5f500c89ce Fix a bug in pCampbot grabbing behaviour where an exception would be thrown if the bot was not yet aware of any objects. 2012-08-01 22:30:34 +01:00
Justin Clark-Casey (justincc)
69a5beeabc Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-08-01 00:40:31 +01:00
Justin Clark-Casey (justincc)
794363421d Look up the NPC module when the SensorRepeat class is created, rather than on every single sensor sweep. 2012-08-01 00:39:37 +01:00
Robert Adams
c51ef38e2d BulletSim: fix problem where resizing a primary shape (cube or sphere) would not rebuild the physics mesh. Update the DLLs and SOs to latest version. 2012-07-31 16:23:52 -07:00
Robert Adams
e38d26a2dc BulletSim: change boolean parameters in the shape data from int's to float's to be consistant with parameter data structure 2012-07-31 16:23:48 -07:00
Justin Clark-Casey (justincc)
04d8c6b4fe Change exception log messages in XInventoryService connector to error rather than debug, since these signal real problems.
Also outputs full exception instead of just the message to aid diagnostics.
2012-08-01 00:11:21 +01:00
Justin Clark-Casey (justincc)
7609daca38 Resolve a deadlock between INPCModule and SensorRepeat by replacing the SensorRepeat list with a new list on add/removes rather than locking it for the duration of the sensor sweep.
A deadlock was observed today where NPC removal on a script thread would lock the NPC list and then try to lock the sensor list via scripted attachment removal.
Concurrently, the sensor sweep thread would lock the sensor list and then try to lock the NPC list to check NPC status.
This commit resolves the deadlock by replacing the sensor list on update rather than locking it for the duration of the sweep.
2012-07-31 23:57:57 +01:00
Justin Clark-Casey (justincc)
d89faa3c16 Fix bug in SoundModule.TriggerSound() where every sound update to an avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain.
This was making sound attenuate oddly when there were NPCs in the region, though it could also happen with ordinary avatars.
2012-07-31 22:52:17 +01:00
Mic Bowman
a76a289d11 Adds support to ScriptModuleComms for region modules to export
constants to the script engine.
2012-07-31 10:45:37 -07:00
Robert Adams
f9a8915cca BulletSim: update the DLLs and SOs. This fixes the exception on shutdown 2012-07-31 09:44:32 -07:00
Robert Adams
50dbb9ffe4 BulletSim: add parameters and API calls for setting ERP and CFM.
Set ERP and CFM in linkset constraints.
Reorder rebuilding of object bodies so they are not rebuilt everytime
   something is linked and unlinked.
2012-07-31 09:23:05 -07:00
Justin Clark-Casey (justincc)
6b1d12edcb Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-07-30 23:25:54 +01:00
Justin Clark-Casey (justincc)
b899d64dc1 If we're fetching active gestures via the XInventoryServiceConnector, then properly look at the ITEMS dictionary already returned rather than the level above this. 2012-07-30 23:14:20 +01:00
Melanie
3f6dfa92ab Return world rotation on llGetObjectDetails()'s OBJECT_ROT 2012-07-29 16:05:35 +01:00
SignpostMarv
72d29bdb40 LSL/OSSL lacks Math.Min & Math.Max implementations. 2012-07-28 00:09:11 +01:00
Justin Clark-Casey (justincc)
7e89b99e6a Avoid a race condition between the scene shutdown thread and the update thread since commit c150320 (Thu Jul 26 15:27:18 2012)
c150320 started explicitly disposing of the physics scene and nulling it out on region shutdown.
However, the update loop may not have yet checked Scene.ShuttingDown, particularly if avatars were not in the scene, causing failure when it tried to lookup time dilation.
This commit moves the setting of m_shuttingDown above the existing 500ms pause to notify avatars that they are being kicked.
This should not affect the few other places that use this flag.
2012-07-27 23:58:53 +01:00
SignpostMarv
adbdb220df making first run more resilient to bad input (loop until good input, rather than crash) 2012-07-27 23:40:19 +01:00
SignpostMarv
b23ab3ea85 adding asset cache and map tile directories to .gitignore 2012-07-27 23:37:24 +01:00
Justin Clark-Casey (justincc)
d4f476c7ce Remove the LandGeom checks in OdeScene - these are pointless since LandGeom is always IntPtr.Zero and contacts returned always have a valid geometry.
Possibly this was for a feature that was never implemented or was otherwise removed.
Thanks to SignpostMarv for the spot of the warning that shows this parameter was never changed.
2012-07-27 23:31:19 +01:00
justincc
134c6d181f Update OpenMetaverse libraries at commit 6212cbd, this time built on Windows
This is to try and resolve a strange Initialization exception for the AppearanceManager type that only occurs on Windows 64 bit (not Windows 32 bit or Linux!)
2012-07-27 23:05:17 +01:00
Justin Clark-Casey (justincc)
f3c5ce1bbd minor: Comment out unused MemoryWatchdog.m_churnRatePerMillisecond - this is currently calculated dynamically 2012-07-27 22:20:43 +01:00
Justin Clark-Casey (justincc)
0d9afad3fe Remove duplicated IScenePresence.PresenceType. This is already in ISceneAgent.PresenceType from which IScenePresence inherits.
No other code changes required.
2012-07-27 22:15:25 +01:00
Justin Clark-Casey (justincc)
cd44c3b90a Replace libopenmetaverse commit 6212cbd with the same libraries but this time built with xbuild rather than nant.
This may fix Windows and some mono version builds.
2012-07-27 21:50:18 +01:00
Justin Clark-Casey (justincc)
1133f81dce Remove a couple of compiler warnings pointed out by SignpostMarv 2012-07-27 20:40:25 +01:00
Justin Clark-Casey (justincc)
811dc95105 Update libopenmetaverse to commit 6212cbd (Wed Jul 25 20:11:47 2012)
Built from https://github.com/openmetaversefoundation/libopenmetaverse/commits/master
This update incorporates a fix by Melanie in libomv where textures would sometimes rotate slightly when other properties were changed.
Hence addresses http://opensimulator.org/mantis/view.php?id=6100
This update also incorporates libomv bot code updates that significantly reduce the warning spam for pCampbot.
The change rate of libomv is low and many changes refer to bot or code not used by OpenSimulator, so I think it is sufficiently stable to use evne though it's not a release.
2012-07-27 20:16:29 +01:00
BlueWall
6ee17f5b36 Add autoclean for scripted use
./runprebuild.sh autoclean - cleans projects w/o prompting
2012-07-26 21:39:53 -04:00
BlueWall
f4bae34283 Add target switches
./runprebuild.sh vs2008/vs2010 to set the target
2012-07-26 21:34:33 -04:00
BlueWall
faf250df2d add clean task to reuprebuild.sh
./runprebuild.sh clean to clean up the project files
2012-07-26 21:28:20 -04:00
Justin Clark-Casey (justincc)
5f741143fd Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-07-27 00:30:04 +01:00
Justin Clark-Casey (justincc)
21b1fec32d Fix issue where RegionCombinerModule was not removing regions from its dictionary on RemoveRegion(), causing a later issue if regions were restarted (removed then readded). 2012-07-27 00:28:23 +01:00
Robert Adams
ce812c88cc BulletSim: fix a recursive loop when fetching the mass of the root of a linkset. 2012-07-26 16:06:00 -07:00
Robert Adams
7d30637d51 BulletSim: refactor all the linkset logic out of the prim class
and into its own class. The BulletSim data structures track
individual prims as linksets of 1 so most of the prim code is not
different between a linked and unlinked object.
2012-07-26 16:05:57 -07:00
Robert Adams
d4a667a918 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-07-26 16:04:11 -07:00
Robert Adams
9e914f5c32 Add check so Ode does not try to simulate after it has been Dispose()'ed. Fixes exception that happens when shutting down region (improvements from last patch) 2012-07-26 16:03:15 -07:00
Justin Clark-Casey (justincc)
0aaf52fca4 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-07-26 23:46:54 +01:00
Justin Clark-Casey (justincc)
66824dd18c When copying items, copy the item description field instead of the asset description field.
If we copy the asset description then we will only ever replicate the very first description, if there was one, not any subsequent changes.
Thanks to Oren Hurvitz of Kitely for this patch from http://opensimulator.org/mantis/view.php?id=6107
I have adapted it slightly to change the order of arguments (name before description rather than vice-versa) and slightly improve some method doc.
2012-07-26 23:44:29 +01:00
Robert Adams
c1503205c0 Add a Dispose() of the physics engine when a scene is being shutdown. 2012-07-26 15:27:18 -07:00
Robert Adams
c6d02801db BulletSim: update BulletSim DLLs and SOs 2012-07-25 16:31:22 -07:00
Robert Adams
9ca1075e7e BulletSim: remove unused, commented out code in BSConstraint 2012-07-25 16:31:17 -07:00
Robert Adams
0a4c080e63 BulletSim: fix line endings in newly added files (Is it DOS or is it UNIX? Only it's hairdresser knows for sure) 2012-07-25 16:31:12 -07:00
Robert Adams
d7add2940a BulletSim: add parameters for setting linkset constraint factors 2012-07-25 16:31:08 -07:00
Robert Adams
75f7721b0c BulletSim: small change to use the pointer to the bullet object for zeroing forces. 2012-07-25 16:31:04 -07:00
Robert Adams
bf6529db32 BulletSim: Redo parameter specification so only one place has
to change to have a parameter show up in the ini file and
command line. Will make it much easier for the next person.
2012-07-25 16:30:59 -07:00
Robert Adams
2d05e16f7e BulletSim: Add C# classes for storing and tracking constraints. 2012-07-25 16:30:55 -07:00
Robert Adams
5707e171f4 BulletSim: Move constraint tracking from C++ code to C# code
for more flexibility.
2012-07-25 16:30:50 -07:00
Justin Clark-Casey (justincc)
5aec0ff207 Move Watchdog and MemoryWatchdog classes into OpenSim.Framework.Monitoring with other monitoring code from OpenSim.Framework 2012-07-25 23:27:00 +01:00
Justin Clark-Casey (justincc)
35efa88c26 Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring.
This better reflects the long-term purpose of that project and matches Monitoring modules.
2012-07-25 23:11:50 +01:00
Justin Clark-Casey (justincc)
227126adb7 Add MemoryWatchdog class missing from git master a1e9964 2012-07-25 22:38:28 +01:00
Justin Clark-Casey (justincc)
22aa436648 Correct churn stat from MB/s from KB/s 2012-07-25 22:33:24 +01:00
Justin Clark-Casey (justincc)
a1e99642c1 Add experimental "OpenSim object memory churn" statistics to output of region console "show stats" command
This aims to capture the amount of memory that OpenSim turns over whilst operating a region.
This memory is not lost - apart from leaks it is reclaimed by the garbage collector.
However, the more memory that gets turned over the more work the GC has to do to reclaim it.
2012-07-25 22:29:40 +01:00
Justin Clark-Casey (justincc)
31304c222d Make SceneManager.OnRegionsReadyStatusChange event available.
This is fired when all regions are ready or when at least one region becomes not ready.
Recently added EventManager.OnRegionReady becomes OnRegionReadyStatusChange to match OnLoginsEnabledStatusChange
2012-07-25 21:00:59 +01:00
Justin Clark-Casey (justincc)
3cf8edfd68 Rename "image queues clear" console command to "clear image queues"
There is less justification for this word arrangement (verb after noun) now that command help is categorized.
Also removes "image queues show" in favour of existing alias "show image queues".
2012-07-24 23:51:04 +01:00
Justin Clark-Casey (justincc)
1427430b7b Add information about each column to "show queues" region console command help. 2012-07-24 23:48:53 +01:00
Justin Clark-Casey (justincc)
ef8570f789 Extend region console "show queues" command to show already collected time since last packeted received by the simulator from a viewer. 2012-07-24 23:39:31 +01:00
Justin Clark-Casey (justincc)
c846a5461c Remove bad using statement in AttachmentsModuleTests.
It seems that the mono 2.10.8.1 doesn't choke on this but for some reason 2.4.3 fails.
2012-07-24 22:46:22 +01:00
Justin Clark-Casey (justincc)
c992629576 extend regression TestRezScriptedAttachmentFromInventory() to check actual start of script rather than just the script status reported by SOG.ContainsScripts() 2012-07-24 22:40:06 +01:00
Justin Clark-Casey (justincc)
bc13c52c98 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-07-24 22:38:26 +01:00
Justin Clark-Casey (justincc)
2858b1b1f4 extend regression TestDetachScriptedAttachementToInventory() to check correct running status on a re-rezzed attachment 2012-07-24 22:33:54 +01:00
Robert Adams
892dd59b13 BulletSim: update BulletSim.dlls and so's 2012-07-23 16:38:31 -07:00
Robert Adams
bf6547be01 BulletSim: change how prim mass is saved so it is always calculated but zero is given if not physical. 2012-07-23 16:32:47 -07:00
Robert Adams
dda681515b BulletSim: small optimizations for link and unlink code 2012-07-23 16:32:41 -07:00
Robert Adams
8a574395c7 BulletSim: add Dispose() code to free up resources and close log files. 2012-07-23 16:32:36 -07:00
Robert Adams
85c6eb7c50 BulletSim: add all the new functions to BulletSimAPI.
Modify ZeroMotion() to not make tainting calls and to use new API calls.
2012-07-23 16:32:30 -07:00
Robert Adams
73f9e14b43 BulletSim: improve linking to add each link individually rather than rebuilding the object each time. Makes it an O(n) operation rather than O(n\!). 2012-07-23 16:32:24 -07:00
Melanie
e126915bc1 Change attachment handling to remove object from the scene first as per
justincc's original work. Sample scripts before doing so. Also refactor some
crucial common code and eliminate parameters that were only ever used with
the same constant value.
2012-07-23 21:39:26 +01:00
Melanie
fc77bca936 Committing Avination's memleak fix-a-thon, installment #3
When linking, detach the no longer used SOG's from backup so they can be
collected. Since their Children collection is never emptied, they prevent
their former SOPs from being collected as well.
2012-07-23 19:53:26 +01:00
Melanie
55c1c10c0d Committing Avination's memleak fix-a-thon, installment #2
Ensure items coming off the lockless queue are released. Also ensure this
is done when the queue is cleared.
2012-07-23 19:26:21 +01:00
Melanie
7d16d0664e Commiting Avination's memleak fix-a-thon, installment #1
As the MinHeap shrinks, free object references that have been sent. Also,
free the last item when it empties.
2012-07-23 19:21:59 +01:00
Robert Adams
ac612e2105 Update BulletSim DLLs and SOs 2012-07-20 16:12:54 -07:00
Justin Clark-Casey (justincc)
1b1418e1de Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-07-20 23:47:25 +01:00
Robert Adams
b537bbc410 Reorder BulletSim in prebuild.xml so OpenSim.Region.CoreModules is compiled before BulletSim is 2012-07-20 15:44:53 -07:00
Robert Adams
b25d874afa BulletSim: add reference to OpenSim.Region.CoreModules in BSScene.cs attempting to fix a mono compile error. 2012-07-20 15:34:19 -07:00
Justin Clark-Casey (justincc)
ef14232e64 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-07-20 23:20:40 +01:00
Justin Clark-Casey (justincc)
13929613b1 Move RegionConfig.ini.example into bin/Regions/Regions.ini.example - all other example files are in the same directory as their real files.
Only files ending in .ini and .xml are actually loaded.
Also improves the help at the top of Regions.ini.example to mention that OpenSimulator would generate Regions.ini anyway on first startup.
2012-07-20 23:18:41 +01:00
Robert Adams
ca3b6b1f90 BulletSim: more detail logging for vehicle and general physics debugging.
Physical linksets are fully functional.
Tweeking of the vehicle code to make it semi-work.
Utilize the new API2 for some setting operations.
Add GetOrientation() API call for proper reporting of children of linksets.
Changes the interface between C# and C++ code so old DLLs won't work!
2012-07-20 14:08:29 -07:00
Robert Adams
24dfb5bcb3 Remove an added but unnecessary dependency in prebuild.xml 2012-07-20 14:07:35 -07:00
Robert Adams
7451bb1613 BulletSim: fix compile errors from last commit. Clean up passing of physics scene into vehicle dynamics code. 2012-07-20 14:02:29 -07:00
Robert Adams
cda67a68de BulletSim: Add very detailed logging to BSDynamics for vehicle debugging 2012-07-20 14:02:27 -07:00
Robert Adams
e9c437ed0e Correct namespace of BinaryLoggingModule (a cut-and-paste error). Add a simple, high performance logger for high frequency logging (physics sub-operations, for instance). 2012-07-20 14:02:26 -07:00
Robert Adams
c400918c84 BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon.
Cleaned up code and got rid of compile warnings.
2012-07-20 14:02:24 -07:00
Robert Adams
f9913b6ef7 BulletSim: Add detailed and voluminous debug logging that is enabled
with an ini configuration parameter.
Correct computation of relative offsets of children in a linkset.
Remove a prim from any link relationship before deleting it.
Minor code flow cleanups.
2012-07-20 14:02:22 -07:00
Justin Clark-Casey (justincc)
ecf7bb268c As per opensim-dev mailing list discussion, extend llGetDetectedType() to return OS_NPC if an OS npc is detected.
The detection will also return agent is the NPC has been created with the OS_NPC_SENSE_AS_AGENT option.
2012-07-20 21:36:33 +01:00
Justin Clark-Casey (justincc)
bcfc392edf As per opensim-dev mailing list conversation, introduce OS_NPC constant for use with llSensor()
This same constant will later be used with llGetDetectedType().
This constant has a different name from NPC to avoid possible conflict with future LSL changes.
This constant has a different value to try and avoid unnecessary conflict with future constants that may use the same value.
Using the 'NPC' constant with llSensor() will remain valid but is deprecated.
2012-07-20 21:08:04 +01:00
Mic Bowman
a4281ca014 Enables support for UUIDs to be returned in lists from
modInvoke commands.

Thanks SignpostMarv!!!
2012-07-20 10:48:51 -07:00
Mic Bowman
644fb6b013 Implements a very useful OSSL function to test a string to see
if it is a UUID. The function is osIsUUID().

Thanks SignpostMarv!
2012-07-20 10:25:50 -07:00
Melanie
fe99948c58 Fix the order of operations on detach. The object must always be serialized
while still in the scene to avoid losing important script state.
DeleteSceneObject can not be called before doing this!
2012-07-20 11:54:59 +02:00
Justin Clark-Casey (justincc)
be39f03caa minor: switch around mixed up circuit code and endpoint data in "show connections" region console command 2012-07-19 23:35:56 +01:00
Justin Clark-Casey (justincc)
d1d331a4c0 Make LLClientView instant message handling asynchronous rather than synchronous to prevent long operations from holding up all inbound packet processing.
Giving a large folder from one avatar to another was causing a long delay when handled synchronously, since it took some time to retrieve the necessary data from the inventory service.
Handling this asynchronously instead stops this delay from disrupting all avatars in the scene.  This has been shown in OSGrid.
I see no reason for not handling all IM messages asynchronously, just as incoming chat is handled asynchronously, so this has been switched for all instant messages.
Thanks to Nebadon for testing this change out.
2012-07-19 23:20:03 +01:00
Justin Clark-Casey (justincc)
c4533e755b Comment out OnIncomingInstantMessage and OnInstantMessage handlers in GroupsModule, since these led to a private blank method 2012-07-19 23:13:08 +01:00
Justin Clark-Casey (justincc)
e94831ddab Stop explicitly closing and nulling out Animator in order to prevent NREs in various places due to race conditions.
Even where checks are being made they aren't enough since they all assume that the Animator they just checked is still there in the next line, which is not necessarily the case without locking.
The memory used is small and these should be GC'd anyway when the SP is released.  If this is not happening then the wider problem of old SPs being retained needs to be resolved.
2012-07-19 22:59:28 +01:00
Justin Clark-Casey (justincc)
ccc7e75ce4 minor: remove some mono compiler warnings 2012-07-19 22:37:48 +01:00
Justin Clark-Casey (justincc)
ba80f137b5 Prevent race conditions between two threads that call LLClientView.Close() simultaneously (e.g. ack timeout and an attempt to reconnect) 2012-07-19 22:32:27 +01:00
Justin Clark-Casey (justincc)
e9a121e1b2 Add TestCreateDuplicateRootScenePresence() regression test. 2012-07-19 21:54:50 +01:00
Justin Clark-Casey (justincc)
c0ab406e2e Add basic TestCreateRootScenePresence() regression test 2012-07-19 21:41:13 +01:00
Justin Clark-Casey (justincc)
6dda7c65ae Add EventManager.OnRegionLoginsStatusChange fired whenever logins are enabled or disabled at any point, not just during initial startup.
This replaces EventManager.OnLoginsEnabled which only fired when logins were first enabled
and was affected by a bug where it would never fire if the region started with logins disabled.
2012-07-19 00:09:22 +01:00
Justin Clark-Casey (justincc)
64db0bcbd2 Add back notification to neighbouring regions when RegionReadyModule is not active accidentally just removed in 528004d 2012-07-18 23:40:00 +01:00
Justin Clark-Casey (justincc)
528004d349 Perform other region ready actions even if simulator is configured to leave logins disabled on startup. 2012-07-18 23:35:05 +01:00
Justin Clark-Casey (justincc)
1971b6bb4f Stop the 15 second initial script compile wait if a script is being rezzed on a previously empty region. 2012-07-18 22:24:52 +01:00
Justin Clark-Casey (justincc)
d97e27434c Fix bug where region ready would be triggered a second time if a script was rezzed on a previously script-free region.
There is no need to listen for OnRezScript in RegionReadyModule since OnEmptyScriptCompileQueue will only fire if scripts were compiled.
2012-07-18 22:17:39 +01:00
Justin Clark-Casey (justincc)
58b72933c8 Fix bug where region ready was being triggered twice in quick succession if a region contained no scripts. 2012-07-18 22:09:20 +01:00
Justin Clark-Casey (justincc)
4973fddc51 Establish EventManager.OnRegionReady event. This will only be triggerred once when the region is ready.
Switch MapImageServiceModule to use this.
2012-07-18 21:52:07 +01:00
Justin Clark-Casey (justincc)
6460e587c4 Pass entire scene object in OnLoginsEnabled event rather than just the region name.
This saves listeners from having to re-retrieve the scene from their own lists, which won't work anyway if multiple regions with the same name have been allowed
2012-07-18 21:29:12 +01:00
Justin Clark-Casey (justincc)
742ad5eb93 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-07-18 21:26:28 +01:00
Dan Lake
dd85d7d981 Merge branch 'master' of git://opensimulator.org/git/opensim 2012-07-18 13:07:07 -07:00
Dan Lake
0dd14ca0a3 Missing parameter in log error message was throwing exception 2012-07-18 13:05:48 -07:00
Justin Clark-Casey (justincc)
cd6d7429f8 Only listen to LoginsEnabled event in RegionReadyModule if it has been asked to disable logins until all scripts have been compiled 2012-07-18 21:03:35 +01:00
Justin Clark-Casey (justincc)
eb590becf0 Close() the ScenePresence after we've removed it from the scene graph, to cut down race conditions when another thread manages the grab the presence after some SP structures have been reset. 2012-07-18 00:14:02 +01:00
Justin Clark-Casey (justincc)
b9749d5aaf Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-07-17 23:48:53 +01:00
Justin Clark-Casey (justincc)
56870d9609 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-07-17 23:34:50 +01:00
Melanie
c489bc1cd2 Make the scrpt running flag work properly 2012-07-17 15:00:42 +02:00
158 changed files with 5753 additions and 2201 deletions

7
.gitignore vendored
View File

@@ -26,9 +26,14 @@
bin/Debug/*.dll
bin/*.dll.mdb
bin/*.db
bin/*.db-journal
bin/addin-db-*
bin/*.dll
bin/OpenSim.vshost.exe.config
bin/OpenSim.32BitLaunch.vshost.exe.config
bin/OpenSim.32BitLaunch.log
UpgradeLog.XML
_UpgradeReport_Files/
bin/ScriptEngines/*-*-*-*-*
bin/ScriptEngines/*.dll
bin/ScriptEngines/*/*.dll
@@ -41,6 +46,8 @@ bin/Physics*
bin/Terrain*
bin/Regions/*
bin/UserAssets
bin/assetcache
bin/maptiles
bin/estate_settings.xml
bin/config-include/CenomeCache.ini
bin/config-include/FlotsamCache.ini

View File

@@ -135,14 +135,25 @@
<delete dir="%temp%"/>
</target>
<target name="torture" depends="build, find-nunit">
<target name="test-stress" depends="build, find-nunit">
<setenv name="MONO_THREADS_PER_CPU" value="100" />
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.tests.torture">
<arg value="./bin/OpenSim.Tests.Torture.dll" />
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.tests.stress">
<arg value="./bin/OpenSim.Tests.Stress.dll" />
</exec>
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.tests.torture)==0}" />
<fail message="Failures reported in stress tests." unless="${int::parse(testresult.opensim.tests.stress)==0}" />
<delete dir="%temp%"/>
</target>
<target name="test-perf" depends="build, find-nunit">
<setenv name="MONO_THREADS_PER_CPU" value="100" />
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.tests.performance">
<arg value="./bin/OpenSim.Tests.Performance.dll" />
</exec>
<fail message="Failures reported in performance tests." unless="${int::parse(testresult.opensim.tests.performance)==0}" />
<delete dir="%temp%"/>
</target>

View File

@@ -91,6 +91,7 @@ what it is today.
* Fly-Man
* Flyte Xevious
* Garmin Kawaguichi
* Gryc Ueusp
* Imaze Rhiano
* Intimidated
* Jeremy Bongio (IBM)

View File

@@ -40,6 +40,11 @@ namespace OpenSim.Data
public UUID folderID;
public UUID agentID;
public UUID parentFolderID;
public XInventoryFolder Clone()
{
return (XInventoryFolder)MemberwiseClone();
}
}
public class XInventoryItem
@@ -64,6 +69,11 @@ namespace OpenSim.Data
public UUID avatarID;
public UUID parentFolderID;
public int inventoryGroupPermissions;
public XInventoryItem Clone()
{
return (XInventoryItem)MemberwiseClone();
}
}
public interface IXInventoryData

View File

@@ -199,7 +199,14 @@ namespace OpenSim.Framework
//
public class Cache
{
/// <summary>
/// Must only be accessed under lock.
/// </summary>
private List<CacheItemBase> m_Index = new List<CacheItemBase>();
/// <summary>
/// Must only be accessed under m_Index lock.
/// </summary>
private Dictionary<string, CacheItemBase> m_Lookup =
new Dictionary<string, CacheItemBase>();
@@ -320,19 +327,19 @@ namespace OpenSim.Framework
{
if (m_Lookup.ContainsKey(index))
item = m_Lookup[index];
}
if (item == null)
{
if (item == null)
{
Expire(true);
return null;
}
item.hits++;
item.lastUsed = DateTime.Now;
Expire(true);
return null;
}
item.hits++;
item.lastUsed = DateTime.Now;
Expire(true);
return item;
}
@@ -385,7 +392,10 @@ namespace OpenSim.Framework
//
public Object Find(Predicate<CacheItemBase> d)
{
CacheItemBase item = m_Index.Find(d);
CacheItemBase item;
lock (m_Index)
item = m_Index.Find(d);
if (item == null)
return null;
@@ -419,12 +429,12 @@ namespace OpenSim.Framework
public virtual void Store(string index, Object data, Type container,
Object[] parameters)
{
Expire(false);
CacheItemBase item;
lock (m_Index)
{
Expire(false);
if (m_Index.Contains(new CacheItemBase(index)))
{
if ((m_Flags & CacheFlags.AllowUpdate) != 0)
@@ -450,9 +460,17 @@ namespace OpenSim.Framework
m_Index.Add(item);
m_Lookup[index] = item;
}
item.Store(data);
}
/// <summary>
/// Expire items as appropriate.
/// </summary>
/// <remarks>
/// Callers must lock m_Index.
/// </remarks>
/// <param name='getting'></param>
protected virtual void Expire(bool getting)
{
if (getting && (m_Strategy == CacheStrategy.Aggressive))
@@ -475,12 +493,10 @@ namespace OpenSim.Framework
switch (m_Strategy)
{
case CacheStrategy.Aggressive:
if (Count < Size)
return;
case CacheStrategy.Aggressive:
if (Count < Size)
return;
lock (m_Index)
{
m_Index.Sort(new SortLRU());
m_Index.Reverse();
@@ -490,7 +506,7 @@ namespace OpenSim.Framework
ExpireDelegate doExpire = OnExpire;
if (doExpire != null)
if (doExpire != null)
{
List<CacheItemBase> candidates =
m_Index.GetRange(target, Count - target);
@@ -513,27 +529,34 @@ namespace OpenSim.Framework
foreach (CacheItemBase item in m_Index)
m_Lookup[item.uuid] = item;
}
}
break;
default:
break;
break;
default:
break;
}
}
public void Invalidate(string uuid)
{
if (!m_Lookup.ContainsKey(uuid))
return;
lock (m_Index)
{
if (!m_Lookup.ContainsKey(uuid))
return;
CacheItemBase item = m_Lookup[uuid];
m_Lookup.Remove(uuid);
m_Index.Remove(item);
CacheItemBase item = m_Lookup[uuid];
m_Lookup.Remove(uuid);
m_Index.Remove(item);
}
}
public void Clear()
{
m_Index.Clear();
m_Lookup.Clear();
lock (m_Index)
{
m_Index.Clear();
m_Lookup.Clear();
}
}
}
}
}

View File

@@ -1033,7 +1033,21 @@ namespace OpenSim.Framework
void InPacket(object NewPack);
void ProcessInPacket(Packet NewPack);
/// <summary>
/// Close this client
/// </summary>
void Close();
/// <summary>
/// Close this client
/// </summary>
/// <param name='force'>
/// If true, attempts the close without checking active status. You do not want to try this except as a last
/// ditch attempt where Active == false but the ScenePresence still exists.
/// </param>
void Close(bool force);
void Kick(string message);
/// <summary>

View File

@@ -66,6 +66,19 @@ namespace OpenSim.Framework
IConfigSource Config { get; }
/// <summary>
/// Are logins enabled on this simulator?
/// </summary>
bool LoginsEnabled { get; set; }
/// <summary>
/// Is this region ready for use?
/// </summary>
/// <remarks>
/// This does not mean that logins are enabled, merely that they can be.
/// </remarks>
bool Ready { get; set; }
float TimeDilation { get; }
bool AllowScriptCrossings { get; }

View File

@@ -73,33 +73,27 @@ namespace OpenSim.Framework
{
}
public InventoryFolderBase(UUID id)
public InventoryFolderBase(UUID id) : this()
{
ID = id;
}
public InventoryFolderBase(UUID id, UUID owner)
public InventoryFolderBase(UUID id, UUID owner) : this(id)
{
ID = id;
Owner = owner;
}
public InventoryFolderBase(UUID id, string name, UUID owner, UUID parent)
public InventoryFolderBase(UUID id, string name, UUID owner, UUID parent) : this(id, owner)
{
ID = id;
Name = name;
Owner = owner;
ParentID = parent;
}
public InventoryFolderBase(UUID id, string name, UUID owner, short type, UUID parent, ushort version)
public InventoryFolderBase(
UUID id, string name, UUID owner, short type, UUID parent, ushort version) : this(id, name, owner, parent)
{
ID = id;
Name = name;
Owner = owner;
Type = type;
ParentID = parent;
Version = version;
}
}
}
}

View File

@@ -99,8 +99,13 @@ namespace OpenSim.Framework
}
else
{
item = oldHeadNext.Item;
item = oldHeadNext.Item;
haveAdvancedHead = CAS(ref head, oldHead, oldHeadNext);
if (haveAdvancedHead)
{
oldHeadNext.Item = default(T);
oldHead.Next = null;
}
}
}
}
@@ -111,6 +116,10 @@ namespace OpenSim.Framework
public void Clear()
{
// ugly
T item;
while(count > 0)
Dequeue(out item);
Init();
}

View File

@@ -63,12 +63,15 @@ namespace OpenSim.Framework
internal void Clear()
{
this.value = default(T);
if (this.handle != null)
{
this.handle.Clear();
this.handle = null;
}
ClearRef();
}
internal void ClearRef()
{
this.value = default(T);
this.handle = null;
}
}
@@ -285,6 +288,7 @@ namespace OpenSim.Framework
if (--this.size > 0 && index != this.size)
{
Set(this.items[this.size], index);
this.items[this.size].ClearRef();
if (!BubbleUp(index))
BubbleDown(index);
}

View File

@@ -28,7 +28,7 @@
using System;
using System.Timers;
namespace OpenSim.Framework.Statistics
namespace OpenSim.Framework.Monitoring
{
/// <summary>
/// Asset service statistics collection

View File

@@ -31,8 +31,7 @@ using System.Text;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
namespace OpenSim.Framework.Statistics
namespace OpenSim.Framework.Monitoring
{
/// <summary>
/// Statistics which all collectors are interested in reporting
@@ -44,14 +43,18 @@ namespace OpenSim.Framework.Statistics
StringBuilder sb = new StringBuilder(Environment.NewLine);
sb.Append("MEMORY STATISTICS");
sb.Append(Environment.NewLine);
sb.Append(
string.Format(
"Allocated to OpenSim objects: {0} MB\n",
Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0)));
sb.Append(
string.Format(
"Process memory : {0} MB\n",
Math.Round(Process.GetCurrentProcess().WorkingSet64 / 1024.0 / 1024.0)));
sb.AppendFormat(
"Allocated to OpenSim objects: {0} MB\n",
Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0));
sb.AppendFormat(
"OpenSim object memory churn : {0} MB/s\n",
Math.Round((MemoryWatchdog.AverageMemoryChurn * 1000) / 1024.0 / 1024, 3));
sb.AppendFormat(
"Process memory : {0} MB\n",
Math.Round(Process.GetCurrentProcess().WorkingSet64 / 1024.0 / 1024.0));
return sb.ToString();
}

View File

@@ -25,7 +25,7 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
namespace OpenSim.Framework.Statistics.Interfaces
namespace OpenSim.Framework.Monitoring.Interfaces
{
/// <summary>
/// Implemented by objects which allow statistical information to be pulled from them.

View File

@@ -25,7 +25,7 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
namespace OpenSim.Framework.Statistics
namespace OpenSim.Framework.Monitoring
{
/// <summary>
/// Implemented by classes which collect up non-viewer statistical information

View File

@@ -0,0 +1,129 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Threading;
using log4net;
namespace OpenSim.Framework.Monitoring
{
/// <summary>
/// Experimental watchdog for memory usage.
/// </summary>
public static class MemoryWatchdog
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// Is this watchdog active?
/// </summary>
public static bool Enabled
{
get { return m_enabled; }
set
{
// m_log.DebugFormat("[MEMORY WATCHDOG]: Setting MemoryWatchdog.Enabled to {0}", value);
if (value && !m_enabled)
UpdateLastRecord(GC.GetTotalMemory(false), Util.EnvironmentTickCount());
m_enabled = value;
}
}
private static bool m_enabled;
/// <summary>
/// Average memory churn in bytes per millisecond.
/// </summary>
public static double AverageMemoryChurn
{
get { if (m_samples.Count > 0) return m_samples.Average(); else return 0; }
}
/// <summary>
/// Maximum number of statistical samples.
/// </summary>
/// <remarks>
/// At the moment this corresponds to 1 minute since the sampling rate is every 2.5 seconds as triggered from
/// the main Watchdog.
/// </remarks>
private static int m_maxSamples = 24;
/// <summary>
/// Time when the watchdog was last updated.
/// </summary>
private static int m_lastUpdateTick;
/// <summary>
/// Memory used at time of last watchdog update.
/// </summary>
private static long m_lastUpdateMemory;
/// <summary>
/// Memory churn rate per millisecond.
/// </summary>
// private static double m_churnRatePerMillisecond;
/// <summary>
/// Historical samples for calculating moving average.
/// </summary>
private static Queue<double> m_samples = new Queue<double>(m_maxSamples);
public static void Update()
{
int now = Util.EnvironmentTickCount();
long memoryNow = GC.GetTotalMemory(false);
long memoryDiff = memoryNow - m_lastUpdateMemory;
if (memoryDiff >= 0)
{
if (m_samples.Count >= m_maxSamples)
m_samples.Dequeue();
double elapsed = Util.EnvironmentTickCountSubtract(now, m_lastUpdateTick);
// This should never happen since it's not useful for updates to occur with no time elapsed, but
// protect ourselves from a divide-by-zero just in case.
if (elapsed == 0)
return;
m_samples.Enqueue(memoryDiff / (double)elapsed);
}
UpdateLastRecord(memoryNow, now);
}
private static void UpdateLastRecord(long memoryNow, int timeNow)
{
m_lastUpdateMemory = memoryNow;
m_lastUpdateTick = timeNow;
}
}
}

View File

@@ -28,12 +28,11 @@
using System;
using System.Collections.Generic;
using System.Text;
using OpenMetaverse;
using OpenSim.Framework.Statistics.Interfaces;
using OpenMetaverse.StructuredData;
using OpenSim.Framework.Monitoring.Interfaces;
namespace OpenSim.Framework.Statistics
namespace OpenSim.Framework.Monitoring
{
/// <summary>
/// Collects sim statistics which aren't already being collected for the linden viewer's statistics pane

View File

@@ -25,7 +25,7 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
namespace OpenSim.Framework.Statistics
namespace OpenSim.Framework.Monitoring
{
/// <summary>
/// Singleton used to provide access to statistics reporters

View File

@@ -27,7 +27,7 @@
using System.Timers;
namespace OpenSim.Framework.Statistics
namespace OpenSim.Framework.Monitoring
{
/// <summary>
/// Collects user service statistics

View File

@@ -31,7 +31,7 @@ using System.Linq;
using System.Threading;
using log4net;
namespace OpenSim.Framework
namespace OpenSim.Framework.Monitoring
{
/// <summary>
/// Manages launching threads and keeping watch over them for timeouts
@@ -89,6 +89,17 @@ namespace OpenSim.Framework
FirstTick = Environment.TickCount & Int32.MaxValue;
LastTick = FirstTick;
}
public ThreadWatchdogInfo(ThreadWatchdogInfo previousTwi)
{
Thread = previousTwi.Thread;
FirstTick = previousTwi.FirstTick;
LastTick = previousTwi.LastTick;
Timeout = previousTwi.Timeout;
IsTimedOut = previousTwi.IsTimedOut;
AlarmIfTimeout = previousTwi.AlarmIfTimeout;
AlarmMethod = previousTwi.AlarmMethod;
}
}
/// <summary>
@@ -97,6 +108,32 @@ namespace OpenSim.Framework
/// /summary>
public static event Action<ThreadWatchdogInfo> OnWatchdogTimeout;
/// <summary>
/// Is this watchdog active?
/// </summary>
public static bool Enabled
{
get { return m_enabled; }
set
{
// m_log.DebugFormat("[MEMORY WATCHDOG]: Setting MemoryWatchdog.Enabled to {0}", value);
if (value == m_enabled)
return;
m_enabled = value;
if (m_enabled)
{
// Set now so we don't get alerted on the first run
LastWatchdogThreadTick = Environment.TickCount & Int32.MaxValue;
}
m_watchdogTimer.Enabled = m_enabled;
}
}
private static bool m_enabled;
private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private static Dictionary<int, ThreadWatchdogInfo> m_threads;
private static System.Timers.Timer m_watchdogTimer;
@@ -115,11 +152,6 @@ namespace OpenSim.Framework
m_watchdogTimer = new System.Timers.Timer(WATCHDOG_INTERVAL_MS);
m_watchdogTimer.AutoReset = false;
m_watchdogTimer.Elapsed += WatchdogTimerElapsed;
// Set now so we don't get alerted on the first run
LastWatchdogThreadTick = Environment.TickCount & Int32.MaxValue;
m_watchdogTimer.Start();
}
/// <summary>
@@ -314,7 +346,9 @@ namespace OpenSim.Framework
if (callbackInfos == null)
callbackInfos = new List<ThreadWatchdogInfo>();
callbackInfos.Add(threadInfo);
// Send a copy of the watchdog info to prevent race conditions where the watchdog
// thread updates the monitoring info after an alarm has been sent out.
callbackInfos.Add(new ThreadWatchdogInfo(threadInfo));
}
}
}
@@ -325,6 +359,9 @@ namespace OpenSim.Framework
callback(callbackInfo);
}
if (MemoryWatchdog.Enabled)
MemoryWatchdog.Update();
m_watchdogTimer.Start();
}
}

View File

@@ -480,9 +480,16 @@ namespace OpenSim.Framework
MainConsole.Instance.Output("=====================================\n");
if (name == String.Empty)
name = MainConsole.Instance.CmdPrompt("New region name", name);
if (name == String.Empty)
throw new Exception("Cannot interactively create region with no name");
{
while (name.Trim() == string.Empty)
{
name = MainConsole.Instance.CmdPrompt("New region name", name);
if (name.Trim() == string.Empty)
{
MainConsole.Instance.Output("Cannot interactively create region with no name");
}
}
}
source.AddConfig(name);
@@ -513,15 +520,20 @@ namespace OpenSim.Framework
//
allKeys.Remove("RegionUUID");
string regionUUID = config.GetString("RegionUUID", string.Empty);
if (regionUUID == String.Empty)
if (!UUID.TryParse(regionUUID.Trim(), out RegionID))
{
UUID newID = UUID.Random();
regionUUID = MainConsole.Instance.CmdPrompt("RegionUUID", newID.ToString());
while (RegionID == UUID.Zero)
{
regionUUID = MainConsole.Instance.CmdPrompt("RegionUUID", newID.ToString());
if (!UUID.TryParse(regionUUID.Trim(), out RegionID))
{
MainConsole.Instance.Output("RegionUUID must be a valid UUID");
}
}
config.Set("RegionUUID", regionUUID);
}
RegionID = new UUID(regionUUID);
originRegionID = RegionID; // What IS this?! (Needed for RegionCombinerModule?)
// Location

View File

@@ -93,6 +93,8 @@ namespace OpenSim.Framework.Serialization.External
"MediaURL", (ld, xtr) => ld.MediaURL = xtr.ReadElementString("MediaURL"));
m_ldProcessors.Add(
"MusicURL", (ld, xtr) => ld.MusicURL = xtr.ReadElementString("MusicURL"));
m_ldProcessors.Add(
"OwnerID", (ld, xtr) => ld.OwnerID = UUID.Parse(xtr.ReadElementString("OwnerID")));
m_ldProcessors.Add(
"ParcelAccessList", ProcessParcelAccessList);
@@ -186,7 +188,16 @@ namespace OpenSim.Framework.Serialization.External
return landData;
}
public static string Serialize(LandData landData)
/// <summary>
/// Serialize land data
/// </summary>
/// <param name='landData'></param>
/// <param name='options'>
/// Serialization options.
/// Can be null if there are no options.
/// "wipe-owners" will write UUID.Zero rather than the ownerID so that a later reload loads all parcels with the estate owner as the owner
/// </param>
public static string Serialize(LandData landData, Dictionary<string, object> options)
{
StringWriter sw = new StringWriter();
XmlTextWriter xtw = new XmlTextWriter(sw);
@@ -215,7 +226,14 @@ namespace OpenSim.Framework.Serialization.External
xtw.WriteElementString("MediaID", landData.MediaID.ToString());
xtw.WriteElementString("MediaURL", landData.MediaURL);
xtw.WriteElementString("MusicURL", landData.MusicURL);
xtw.WriteElementString("OwnerID", landData.OwnerID.ToString());
UUID ownerIdToWrite;
if (options != null && options.ContainsKey("wipe-owners"))
ownerIdToWrite = UUID.Zero;
else
ownerIdToWrite = landData.OwnerID;
xtw.WriteElementString("OwnerID", ownerIdToWrite.ToString());
xtw.WriteStartElement("ParcelAccessList");
foreach (LandAccessEntry pal in landData.ParcelAccessList)

View File

@@ -65,9 +65,14 @@ namespace OpenSim.Framework.Serialization
UserAccount account = userService.GetUserAccount(UUID.Zero, userId);
if (account != null)
{
return MakeOspa(account.FirstName, account.LastName);
}
// else
// {
// m_log.WarnFormat("[OSP RESOLVER]: No user account for {0}", userId);
// System.Console.WriteLine("[OSP RESOLVER]: No user account for {0}", userId);
// }
return null;
}
@@ -79,10 +84,13 @@ namespace OpenSim.Framework.Serialization
/// <returns></returns>
public static string MakeOspa(string firstName, string lastName)
{
// m_log.DebugFormat("[OSP RESOLVER]: Making OSPA for {0} {1}", firstName, lastName);
string ospa
= OSPA_PREFIX + OSPA_NAME_KEY + OSPA_PAIR_SEPARATOR + firstName + OSPA_NAME_VALUE_SEPARATOR + lastName;
// m_log.DebugFormat("[OSP RESOLVER]: Made OSPA {0} for {1} {2}", ospa, firstName, lastName);
// System.Console.WriteLine("[OSP RESOLVER]: Made OSPA {0} for {1} {2}", ospa, firstName, lastName);
return
OSPA_PREFIX + OSPA_NAME_KEY + OSPA_PAIR_SEPARATOR + firstName + OSPA_NAME_VALUE_SEPARATOR + lastName;
return ospa;
}
/// <summary>

View File

@@ -42,22 +42,23 @@ namespace OpenSim.Framework.Serialization.Tests
private LandData land;
private LandData landWithParcelAccessList;
private static string preSerialized = "<?xml version=\"1.0\" encoding=\"utf-16\"?>\n<LandData>\n <Area>128</Area>\n <AuctionID>0</AuctionID>\n <AuthBuyerID>00000000-0000-0000-0000-000000000000</AuthBuyerID>\n <Category>10</Category>\n <ClaimDate>0</ClaimDate>\n <ClaimPrice>0</ClaimPrice>\n <GlobalID>54ff9641-dd40-4a2c-b1f1-47dd3af24e50</GlobalID>\n <GroupID>d740204e-bbbf-44aa-949d-02c7d739f6a5</GroupID>\n <IsGroupOwned>False</IsGroupOwned>\n <Bitmap>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</Bitmap>\n <Description>land data to test LandDataSerializer</Description>\n <Flags>536870944</Flags>\n <LandingType>2</LandingType>\n <Name>LandDataSerializerTest Land</Name>\n <Status>0</Status>\n <LocalID>0</LocalID>\n <MediaAutoScale>1</MediaAutoScale>\n <MediaID>d4452578-2f25-4b97-a81b-819af559cfd7</MediaID>\n <MediaURL>http://videos.opensimulator.org/bumblebee.mp4</MediaURL>\n <MusicURL />\n <OwnerID>1b8eedf9-6d15-448b-8015-24286f1756bf</OwnerID>\n <ParcelAccessList />\n <PassHours>0</PassHours>\n <PassPrice>0</PassPrice>\n <SalePrice>0</SalePrice>\n <SnapshotID>00000000-0000-0000-0000-000000000000</SnapshotID>\n <UserLocation>&lt;0, 0, 0&gt;</UserLocation>\n <UserLookAt>&lt;0, 0, 0&gt;</UserLookAt>\n <Dwell>0</Dwell>\n <OtherCleanTime>0</OtherCleanTime>\n</LandData>";
private static string preSerializedWithParcelAccessList = "<?xml version=\"1.0\" encoding=\"utf-16\"?>\n<LandData>\n <Area>128</Area>\n <AuctionID>0</AuctionID>\n <AuthBuyerID>00000000-0000-0000-0000-000000000000</AuthBuyerID>\n <Category>10</Category>\n <ClaimDate>0</ClaimDate>\n <ClaimPrice>0</ClaimPrice>\n <GlobalID>54ff9641-dd40-4a2c-b1f1-47dd3af24e50</GlobalID>\n <GroupID>d740204e-bbbf-44aa-949d-02c7d739f6a5</GroupID>\n <IsGroupOwned>False</IsGroupOwned>\n <Bitmap>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</Bitmap>\n <Description>land data to test LandDataSerializer</Description>\n <Flags>536870944</Flags>\n <LandingType>2</LandingType>\n <Name>LandDataSerializerTest Land</Name>\n <Status>0</Status>\n <LocalID>0</LocalID>\n <MediaAutoScale>1</MediaAutoScale>\n <MediaID>d4452578-2f25-4b97-a81b-819af559cfd7</MediaID>\n <MediaURL>http://videos.opensimulator.org/bumblebee.mp4</MediaURL>\n <MusicURL />\n <OwnerID>1b8eedf9-6d15-448b-8015-24286f1756bf</OwnerID>\n <ParcelAccessList>\n <ParcelAccessEntry>\n <AgentID>62d65d45-c91a-4f77-862c-46557d978b6c</AgentID>\n <Time>0</Time>\n <AccessList>2</AccessList>\n </ParcelAccessEntry>\n <ParcelAccessEntry>\n <AgentID>ec2a8d18-2378-4fe0-8b68-2a31b57c481e</AgentID>\n <Time>0</Time>\n <AccessList>1</AccessList>\n </ParcelAccessEntry>\n </ParcelAccessList>\n <PassHours>0</PassHours>\n <PassPrice>0</PassPrice>\n <SalePrice>0</SalePrice>\n <SnapshotID>00000000-0000-0000-0000-000000000000</SnapshotID>\n <UserLocation>&lt;0, 0, 0&gt;</UserLocation>\n <UserLookAt>&lt;0, 0, 0&gt;</UserLookAt>\n <Dwell>0</Dwell>\n <OtherCleanTime>0</OtherCleanTime>\n</LandData>";
// private static string preSerialized = "<?xml version=\"1.0\" encoding=\"utf-16\"?>\n<LandData>\n <Area>128</Area>\n <AuctionID>0</AuctionID>\n <AuthBuyerID>00000000-0000-0000-0000-000000000000</AuthBuyerID>\n <Category>10</Category>\n <ClaimDate>0</ClaimDate>\n <ClaimPrice>0</ClaimPrice>\n <GlobalID>54ff9641-dd40-4a2c-b1f1-47dd3af24e50</GlobalID>\n <GroupID>d740204e-bbbf-44aa-949d-02c7d739f6a5</GroupID>\n <IsGroupOwned>False</IsGroupOwned>\n <Bitmap>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</Bitmap>\n <Description>land data to test LandDataSerializer</Description>\n <Flags>536870944</Flags>\n <LandingType>2</LandingType>\n <Name>LandDataSerializerTest Land</Name>\n <Status>0</Status>\n <LocalID>0</LocalID>\n <MediaAutoScale>1</MediaAutoScale>\n <MediaID>d4452578-2f25-4b97-a81b-819af559cfd7</MediaID>\n <MediaURL>http://videos.opensimulator.org/bumblebee.mp4</MediaURL>\n <MusicURL />\n <OwnerID>1b8eedf9-6d15-448b-8015-24286f1756bf</OwnerID>\n <ParcelAccessList />\n <PassHours>0</PassHours>\n <PassPrice>0</PassPrice>\n <SalePrice>0</SalePrice>\n <SnapshotID>00000000-0000-0000-0000-000000000000</SnapshotID>\n <UserLocation>&lt;0, 0, 0&gt;</UserLocation>\n <UserLookAt>&lt;0, 0, 0&gt;</UserLookAt>\n <Dwell>0</Dwell>\n <OtherCleanTime>0</OtherCleanTime>\n</LandData>";
private static string preSerializedWithParcelAccessList
= "<?xml version=\"1.0\" encoding=\"utf-16\"?>\n<LandData>\n <Area>128</Area>\n <AuctionID>0</AuctionID>\n <AuthBuyerID>00000000-0000-0000-0000-000000000000</AuthBuyerID>\n <Category>10</Category>\n <ClaimDate>0</ClaimDate>\n <ClaimPrice>0</ClaimPrice>\n <GlobalID>54ff9641-dd40-4a2c-b1f1-47dd3af24e50</GlobalID>\n <GroupID>d740204e-bbbf-44aa-949d-02c7d739f6a5</GroupID>\n <IsGroupOwned>False</IsGroupOwned>\n <Bitmap>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</Bitmap>\n <Description>land data to test LandDataSerializer</Description>\n <Flags>536870944</Flags>\n <LandingType>2</LandingType>\n <Name>LandDataSerializerTest Land</Name>\n <Status>0</Status>\n <LocalID>0</LocalID>\n <MediaAutoScale>1</MediaAutoScale>\n <MediaID>d4452578-2f25-4b97-a81b-819af559cfd7</MediaID>\n <MediaURL>http://videos.opensimulator.org/bumblebee.mp4</MediaURL>\n <MusicURL />\n <OwnerID>1b8eedf9-6d15-448b-8015-24286f1756bf</OwnerID>\n <ParcelAccessList>\n <ParcelAccessEntry>\n <AgentID>62d65d45-c91a-4f77-862c-46557d978b6c</AgentID>\n <Time>0</Time>\n <AccessList>2</AccessList>\n </ParcelAccessEntry>\n <ParcelAccessEntry>\n <AgentID>ec2a8d18-2378-4fe0-8b68-2a31b57c481e</AgentID>\n <Time>0</Time>\n <AccessList>1</AccessList>\n </ParcelAccessEntry>\n </ParcelAccessList>\n <PassHours>0</PassHours>\n <PassPrice>0</PassPrice>\n <SalePrice>0</SalePrice>\n <SnapshotID>00000000-0000-0000-0000-000000000000</SnapshotID>\n <UserLocation>&lt;0, 0, 0&gt;</UserLocation>\n <UserLookAt>&lt;0, 0, 0&gt;</UserLookAt>\n <Dwell>0</Dwell>\n <OtherCleanTime>0</OtherCleanTime>\n</LandData>";
[SetUp]
public void setup()
{
// setup LandData object
this.land = new LandData();
this.land.AABBMax = new Vector3(0, 0, 0);
this.land.AABBMin = new Vector3(128, 128, 128);
this.land.AABBMax = new Vector3(1, 2, 3);
this.land.AABBMin = new Vector3(129, 130, 131);
this.land.Area = 128;
this.land.AuctionID = 0;
this.land.AuthBuyerID = new UUID();
this.land.AuctionID = 4;
this.land.AuthBuyerID = new UUID("7176df0c-6c50-45db-8a37-5e78be56a0cd");
this.land.Category = ParcelCategory.Residential;
this.land.ClaimDate = 0;
this.land.ClaimPrice = 0;
this.land.ClaimDate = 1;
this.land.ClaimPrice = 2;
this.land.GlobalID = new UUID("54ff9641-dd40-4a2c-b1f1-47dd3af24e50");
this.land.GroupID = new UUID("d740204e-bbbf-44aa-949d-02c7d739f6a5");
this.land.Description = "land data to test LandDataSerializer";
@@ -65,7 +66,7 @@ namespace OpenSim.Framework.Serialization.Tests
this.land.LandingType = (byte)LandingType.Direct;
this.land.Name = "LandDataSerializerTest Land";
this.land.Status = ParcelStatus.Leased;
this.land.LocalID = 0;
this.land.LocalID = 1;
this.land.MediaAutoScale = (byte)0x01;
this.land.MediaID = new UUID("d4452578-2f25-4b97-a81b-819af559cfd7");
this.land.MediaURL = "http://videos.opensimulator.org/bumblebee.mp4";
@@ -90,26 +91,26 @@ namespace OpenSim.Framework.Serialization.Tests
/// <summary>
/// Test the LandDataSerializer.Serialize() method
/// </summary>
[Test]
public void LandDataSerializerSerializeTest()
{
TestHelpers.InMethod();
string serialized = LandDataSerializer.Serialize(this.land).Replace("\r\n", "\n");
Assert.That(serialized.Length > 0, "Serialize(LandData) returned empty string");
// adding a simple boolean variable because resharper nUnit integration doesn't like this
// XML data in the Assert.That statement. Not sure why.
bool result = (serialized == preSerialized);
Assert.That(result, "result of Serialize LandData does not match expected result");
string serializedWithParcelAccessList = LandDataSerializer.Serialize(this.landWithParcelAccessList).Replace("\r\n", "\n");
Assert.That(serializedWithParcelAccessList.Length > 0,
"Serialize(LandData) returned empty string for LandData object with ParcelAccessList");
result = (serializedWithParcelAccessList == preSerializedWithParcelAccessList);
Assert.That(result,
"result of Serialize(LandData) does not match expected result (pre-serialized with parcel access list");
}
// [Test]
// public void LandDataSerializerSerializeTest()
// {
// TestHelpers.InMethod();
//
// string serialized = LandDataSerializer.Serialize(this.land).Replace("\r\n", "\n");
// Assert.That(serialized.Length > 0, "Serialize(LandData) returned empty string");
//
// // adding a simple boolean variable because resharper nUnit integration doesn't like this
// // XML data in the Assert.That statement. Not sure why.
// bool result = (serialized == preSerialized);
// Assert.That(result, "result of Serialize LandData does not match expected result");
//
// string serializedWithParcelAccessList = LandDataSerializer.Serialize(this.landWithParcelAccessList).Replace("\r\n", "\n");
// Assert.That(serializedWithParcelAccessList.Length > 0,
// "Serialize(LandData) returned empty string for LandData object with ParcelAccessList");
// result = (serializedWithParcelAccessList == preSerializedWithParcelAccessList);
// Assert.That(result,
// "result of Serialize(LandData) does not match expected result (pre-serialized with parcel access list");
// }
/// <summary>
/// Test the LandDataSerializer.Deserialize() method
@@ -120,10 +121,28 @@ namespace OpenSim.Framework.Serialization.Tests
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
LandData ld = LandDataSerializer.Deserialize(LandDataSerializerTest.preSerialized);
Assert.That(ld != null, "Deserialize(string) returned null");
Assert.That(ld.GlobalID == this.land.GlobalID, "Reified LandData.GlobalID != original LandData.GlobalID");
Assert.That(ld.Name == this.land.Name, "Reified LandData.Name != original LandData.Name");
LandData ld = LandDataSerializer.Deserialize(LandDataSerializer.Serialize(this.land, null));
Assert.That(ld, Is.Not.Null, "Deserialize(string) returned null");
// Assert.That(ld.AABBMax, Is.EqualTo(land.AABBMax));
// Assert.That(ld.AABBMin, Is.EqualTo(land.AABBMin));
Assert.That(ld.Area, Is.EqualTo(land.Area));
Assert.That(ld.AuctionID, Is.EqualTo(land.AuctionID));
Assert.That(ld.AuthBuyerID, Is.EqualTo(land.AuthBuyerID));
Assert.That(ld.Category, Is.EqualTo(land.Category));
Assert.That(ld.ClaimDate, Is.EqualTo(land.ClaimDate));
Assert.That(ld.ClaimPrice, Is.EqualTo(land.ClaimPrice));
Assert.That(ld.GlobalID, Is.EqualTo(land.GlobalID), "Reified LandData.GlobalID != original LandData.GlobalID");
Assert.That(ld.GroupID, Is.EqualTo(land.GroupID));
Assert.That(ld.Description, Is.EqualTo(land.Description));
Assert.That(ld.Flags, Is.EqualTo(land.Flags));
Assert.That(ld.LandingType, Is.EqualTo(land.LandingType));
Assert.That(ld.Name, Is.EqualTo(land.Name), "Reified LandData.Name != original LandData.Name");
Assert.That(ld.Status, Is.EqualTo(land.Status));
Assert.That(ld.LocalID, Is.EqualTo(land.LocalID));
Assert.That(ld.MediaAutoScale, Is.EqualTo(land.MediaAutoScale));
Assert.That(ld.MediaID, Is.EqualTo(land.MediaID));
Assert.That(ld.MediaURL, Is.EqualTo(land.MediaURL));
Assert.That(ld.OwnerID, Is.EqualTo(land.OwnerID));
}
[Test]

View File

@@ -40,9 +40,9 @@ using log4net.Core;
using log4net.Repository;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Monitoring;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Framework.Statistics;
using Timer=System.Timers.Timer;
using OpenMetaverse;

View File

@@ -45,6 +45,7 @@ using OpenMetaverse.StructuredData;
using CoolHTTPListener = HttpServer.HttpListener;
using HttpListener=System.Net.HttpListener;
using LogPrio=HttpServer.LogPrio;
using OpenSim.Framework.Monitoring;
namespace OpenSim.Framework.Servers.HttpServer
{

View File

@@ -32,6 +32,7 @@ using System.Reflection;
using log4net;
using HttpServer;
using OpenSim.Framework;
using OpenSim.Framework.Monitoring;
namespace OpenSim.Framework.Servers.HttpServer
{

View File

@@ -34,6 +34,7 @@ using HttpServer;
using OpenMetaverse;
using System.Reflection;
using log4net;
using OpenSim.Framework.Monitoring;
namespace OpenSim.Framework.Servers.HttpServer
{

View File

@@ -30,7 +30,7 @@ namespace OpenSim
public class VersionInfo
{
private const string VERSION_NUMBER = "0.7.4";
private const Flavour VERSION_FLAVOUR = Flavour.Dev;
private const Flavour VERSION_FLAVOUR = Flavour.Extended;
public enum Flavour
{

View File

@@ -850,6 +850,12 @@ namespace OpenSim.Framework
return Math.Min(Math.Max(x, min), max);
}
public static Vector3 Clip(Vector3 vec, float min, float max)
{
return new Vector3(Clip(vec.X, min, max), Clip(vec.Y, min, max),
Clip(vec.Z, min, max));
}
/// <summary>
/// Convert an UUID to a raw uuid string. Right now this is a string without hyphens.
/// </summary>

View File

@@ -35,12 +35,13 @@ using System.Text;
using System.Text.RegularExpressions;
using System.Timers;
using log4net;
using NDesk.Options;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Statistics;
using OpenSim.Framework.Monitoring;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
@@ -200,9 +201,9 @@ namespace OpenSim
PrintFileToConsole("startuplogo.txt");
// For now, start at the 'root' level by default
if (m_sceneManager.Scenes.Count == 1) // If there is only one region, select it
if (SceneManager.Scenes.Count == 1) // If there is only one region, select it
ChangeSelectedRegion("region",
new string[] {"change", "region", m_sceneManager.Scenes[0].RegionInfo.RegionName});
new string[] {"change", "region", SceneManager.Scenes[0].RegionInfo.RegionName});
else
ChangeSelectedRegion("region", new string[] {"change", "region", "root"});
@@ -294,14 +295,13 @@ namespace OpenSim
"save oar [-h|--home=<url>] [--noassets] [--publish] [--perm=<permissions>] [<OAR path>]",
"Save a region's data to an OAR archive.",
// "-v|--version=<N> generates scene objects as per older versions of the serialization (e.g. -v=0)" + Environment.NewLine
"-h|--home=<url> adds the url of the profile service to the saved user information." + Environment.NewLine
+ "--noassets stops assets being saved to the OAR." + Environment.NewLine
+ "--publish saves an OAR stripped of owner and last owner information." + Environment.NewLine
+ " on reload, the estate owner will be the owner of all objects" + Environment.NewLine
+ " this is useful if you're making oars generally available that might be reloaded to the same grid from which you published" + Environment.NewLine
+ " this option is EXPERIMENTAL" + Environment.NewLine
+ "--perm=<permissions> stops objects with insufficient permissions from being saved to the OAR." + Environment.NewLine
+ " <permissions> can contain one or more of these characters: \"C\" = Copy, \"T\" = Transfer" + Environment.NewLine
"-h|--home=<url> adds the url of the profile service to the saved user information.\n"
+ "--noassets stops assets being saved to the OAR.\n"
+ "--publish saves an OAR stripped of owner and last owner information.\n"
+ " on reload, the estate owner will be the owner of all objects\n"
+ " this is useful if you're making oars generally available that might be reloaded to the same grid from which you published\n"
+ "--perm=<permissions> stops objects with insufficient permissions from being saved to the OAR.\n"
+ " <permissions> can contain one or more of these characters: \"C\" = Copy, \"T\" = Transfer\n"
+ "The OAR path must be a filesystem path."
+ " If this is not given then the oar is saved to region.oar in the current directory.",
SaveOar);
@@ -311,8 +311,11 @@ namespace OpenSim
"Change the scale of a named prim", HandleEditScale);
m_console.Commands.AddCommand("Users", false, "kick user",
"kick user <first> <last> [message]",
"Kick a user off the simulator", KickUserCommand);
"kick user <first> <last> [--force] [message]",
"Kick a user off the simulator",
"The --force option will kick the user without any checks to see whether it's already in the process of closing\n"
+ "Only use this option if you are sure the avatar is inactive and a normal kick user operation does not removed them",
KickUserCommand);
m_console.Commands.AddCommand("Users", false, "show users",
"show users [full]",
@@ -454,21 +457,27 @@ namespace OpenSim
/// <param name="cmdparams">name of avatar to kick</param>
private void KickUserCommand(string module, string[] cmdparams)
{
if (cmdparams.Length < 4)
bool force = false;
OptionSet options = new OptionSet().Add("f|force", delegate (string v) { force = v != null; });
List<string> mainParams = options.Parse(cmdparams);
if (mainParams.Count < 4)
return;
string alert = null;
if (cmdparams.Length > 4)
if (mainParams.Count > 4)
alert = String.Format("\n{0}\n", String.Join(" ", cmdparams, 4, cmdparams.Length - 4));
IList agents = m_sceneManager.GetCurrentSceneAvatars();
IList agents = SceneManager.GetCurrentSceneAvatars();
foreach (ScenePresence presence in agents)
{
RegionInfo regionInfo = presence.Scene.RegionInfo;
if (presence.Firstname.ToLower().Contains(cmdparams[2].ToLower()) &&
presence.Lastname.ToLower().Contains(cmdparams[3].ToLower()))
if (presence.Firstname.ToLower().Contains(mainParams[2].ToLower()) &&
presence.Lastname.ToLower().Contains(mainParams[3].ToLower()))
{
MainConsole.Instance.Output(
String.Format(
@@ -481,7 +490,7 @@ namespace OpenSim
else
presence.ControllingClient.Kick("\nThe OpenSim manager kicked you out.\n");
presence.Scene.IncomingCloseAgent(presence.UUID);
presence.Scene.IncomingCloseAgent(presence.UUID, force);
}
}
@@ -542,7 +551,7 @@ namespace OpenSim
private void HandleForceUpdate(string module, string[] args)
{
MainConsole.Instance.Output("Updating all clients");
m_sceneManager.ForceCurrentSceneClientUpdate();
SceneManager.ForceCurrentSceneClientUpdate();
}
/// <summary>
@@ -554,7 +563,7 @@ namespace OpenSim
{
if (args.Length == 6)
{
m_sceneManager.HandleEditCommandOnCurrentScene(args);
SceneManager.HandleEditCommandOnCurrentScene(args);
}
else
{
@@ -765,7 +774,7 @@ namespace OpenSim
case "load":
if (cmdparams.Length > 1)
{
foreach (Scene s in new ArrayList(m_sceneManager.Scenes))
foreach (Scene s in new ArrayList(SceneManager.Scenes))
{
MainConsole.Instance.Output(String.Format("Loading module: {0}", cmdparams[1]));
m_moduleLoader.LoadRegionModules(cmdparams[1], s);
@@ -803,14 +812,14 @@ namespace OpenSim
case "backup":
MainConsole.Instance.Output("Triggering save of pending object updates to persistent store");
m_sceneManager.BackupCurrentScene();
SceneManager.BackupCurrentScene();
break;
case "remove-region":
string regRemoveName = CombineParams(cmdparams, 0);
Scene removeScene;
if (m_sceneManager.TryGetScene(regRemoveName, out removeScene))
if (SceneManager.TryGetScene(regRemoveName, out removeScene))
RemoveRegion(removeScene, false);
else
MainConsole.Instance.Output("No region with that name");
@@ -820,14 +829,14 @@ namespace OpenSim
string regDeleteName = CombineParams(cmdparams, 0);
Scene killScene;
if (m_sceneManager.TryGetScene(regDeleteName, out killScene))
if (SceneManager.TryGetScene(regDeleteName, out killScene))
RemoveRegion(killScene, true);
else
MainConsole.Instance.Output("no region with that name");
break;
case "restart":
m_sceneManager.RestartCurrentScene();
SceneManager.RestartCurrentScene();
break;
}
}
@@ -842,7 +851,7 @@ namespace OpenSim
{
string newRegionName = CombineParams(cmdparams, 2);
if (!m_sceneManager.TrySetCurrentScene(newRegionName))
if (!SceneManager.TrySetCurrentScene(newRegionName))
MainConsole.Instance.Output(String.Format("Couldn't select region {0}", newRegionName));
}
else
@@ -850,7 +859,7 @@ namespace OpenSim
MainConsole.Instance.Output("Usage: change region <region name>");
}
string regionName = (m_sceneManager.CurrentScene == null ? "root" : m_sceneManager.CurrentScene.RegionInfo.RegionName);
string regionName = (SceneManager.CurrentScene == null ? "root" : SceneManager.CurrentScene.RegionInfo.RegionName);
MainConsole.Instance.Output(String.Format("Currently selected region is {0}", regionName));
// m_log.DebugFormat("Original prompt is {0}", m_consolePrompt);
@@ -868,7 +877,7 @@ namespace OpenSim
});
m_console.DefaultPrompt = prompt;
m_console.ConsoleScene = m_sceneManager.CurrentScene;
m_console.ConsoleScene = SceneManager.CurrentScene;
}
/// <summary>
@@ -892,7 +901,7 @@ namespace OpenSim
int newDebug;
if (int.TryParse(args[2], out newDebug))
{
m_sceneManager.SetDebugPacketLevelOnCurrentScene(newDebug, name);
SceneManager.SetDebugPacketLevelOnCurrentScene(newDebug, name);
// We provide user information elsewhere if any clients had their debug level set.
// MainConsole.Instance.OutputFormat("Debug packet level set to {0}", newDebug);
}
@@ -907,7 +916,7 @@ namespace OpenSim
case "scene":
if (args.Length == 4)
{
if (m_sceneManager.CurrentScene == null)
if (SceneManager.CurrentScene == null)
{
MainConsole.Instance.Output("Please use 'change region <regioname>' first");
}
@@ -915,7 +924,7 @@ namespace OpenSim
{
string key = args[2];
string value = args[3];
m_sceneManager.CurrentScene.SetSceneCoreDebug(
SceneManager.CurrentScene.SetSceneCoreDebug(
new Dictionary<string, string>() { { key, value } });
MainConsole.Instance.OutputFormat("Set debug scene {0} = {1}", key, value);
@@ -954,10 +963,10 @@ namespace OpenSim
IList agents;
if (showParams.Length > 1 && showParams[1] == "full")
{
agents = m_sceneManager.GetCurrentScenePresences();
agents = SceneManager.GetCurrentScenePresences();
} else
{
agents = m_sceneManager.GetCurrentSceneAvatars();
agents = SceneManager.GetCurrentSceneAvatars();
}
MainConsole.Instance.Output(String.Format("\nAgents connected: {0}\n", agents.Count));
@@ -1037,7 +1046,7 @@ namespace OpenSim
MainConsole.Instance.Output("Shared Module: " + module.Name);
}
m_sceneManager.ForEachScene(
SceneManager.ForEachScene(
delegate(Scene scene) {
m_log.Error("The currently loaded modules in " + scene.RegionInfo.RegionName + " are:");
foreach (IRegionModule module in scene.Modules.Values)
@@ -1050,7 +1059,7 @@ namespace OpenSim
}
);
m_sceneManager.ForEachScene(
SceneManager.ForEachScene(
delegate(Scene scene) {
MainConsole.Instance.Output("Loaded new region modules in" + scene.RegionInfo.RegionName + " are:");
foreach (IRegionModuleBase module in scene.RegionModules.Values)
@@ -1066,7 +1075,7 @@ namespace OpenSim
break;
case "regions":
m_sceneManager.ForEachScene(
SceneManager.ForEachScene(
delegate(Scene scene)
{
MainConsole.Instance.Output(String.Format(
@@ -1080,7 +1089,7 @@ namespace OpenSim
break;
case "ratings":
m_sceneManager.ForEachScene(
SceneManager.ForEachScene(
delegate(Scene scene)
{
string rating = "";
@@ -1115,7 +1124,7 @@ namespace OpenSim
cdt.AddColumn("IP", 16);
cdt.AddColumn("Viewer Name", 24);
m_sceneManager.ForEachScene(
SceneManager.ForEachScene(
s =>
{
foreach (AgentCircuitData aCircuit in s.AuthenticateHandler.GetAgentCircuits().Values)
@@ -1140,13 +1149,13 @@ namespace OpenSim
cdt.AddColumn("Endpoint", 23);
cdt.AddColumn("Active?", 7);
m_sceneManager.ForEachScene(
SceneManager.ForEachScene(
s => s.ForEachClient(
c => cdt.AddRow(
s.Name,
c.Name,
c.RemoteEndPoint.ToString(),
c.CircuitCode.ToString(),
c.RemoteEndPoint.ToString(),
c.IsActive.ToString())));
MainConsole.Instance.Output(cdt.ToString());
@@ -1161,11 +1170,11 @@ namespace OpenSim
{
if (cmdparams.Length > 5)
{
m_sceneManager.SaveNamedPrimsToXml2(cmdparams[3], cmdparams[4]);
SceneManager.SaveNamedPrimsToXml2(cmdparams[3], cmdparams[4]);
}
else
{
m_sceneManager.SaveNamedPrimsToXml2("Primitive", DEFAULT_PRIM_BACKUP_FILENAME);
SceneManager.SaveNamedPrimsToXml2("Primitive", DEFAULT_PRIM_BACKUP_FILENAME);
}
}
@@ -1180,11 +1189,11 @@ namespace OpenSim
if (cmdparams.Length > 0)
{
m_sceneManager.SaveCurrentSceneToXml(cmdparams[2]);
SceneManager.SaveCurrentSceneToXml(cmdparams[2]);
}
else
{
m_sceneManager.SaveCurrentSceneToXml(DEFAULT_PRIM_BACKUP_FILENAME);
SceneManager.SaveCurrentSceneToXml(DEFAULT_PRIM_BACKUP_FILENAME);
}
}
@@ -1221,13 +1230,13 @@ namespace OpenSim
MainConsole.Instance.Output(String.Format("loadOffsets <X,Y,Z> = <{0},{1},{2}>",loadOffset.X,loadOffset.Y,loadOffset.Z));
}
}
m_sceneManager.LoadCurrentSceneFromXml(cmdparams[2], generateNewIDS, loadOffset);
SceneManager.LoadCurrentSceneFromXml(cmdparams[2], generateNewIDS, loadOffset);
}
else
{
try
{
m_sceneManager.LoadCurrentSceneFromXml(DEFAULT_PRIM_BACKUP_FILENAME, false, loadOffset);
SceneManager.LoadCurrentSceneFromXml(DEFAULT_PRIM_BACKUP_FILENAME, false, loadOffset);
}
catch (FileNotFoundException)
{
@@ -1244,11 +1253,11 @@ namespace OpenSim
{
if (cmdparams.Length > 2)
{
m_sceneManager.SaveCurrentSceneToXml2(cmdparams[2]);
SceneManager.SaveCurrentSceneToXml2(cmdparams[2]);
}
else
{
m_sceneManager.SaveCurrentSceneToXml2(DEFAULT_PRIM_BACKUP_FILENAME);
SceneManager.SaveCurrentSceneToXml2(DEFAULT_PRIM_BACKUP_FILENAME);
}
}
@@ -1263,7 +1272,7 @@ namespace OpenSim
{
try
{
m_sceneManager.LoadCurrentSceneFromXml2(cmdparams[2]);
SceneManager.LoadCurrentSceneFromXml2(cmdparams[2]);
}
catch (FileNotFoundException)
{
@@ -1274,7 +1283,7 @@ namespace OpenSim
{
try
{
m_sceneManager.LoadCurrentSceneFromXml2(DEFAULT_PRIM_BACKUP_FILENAME);
SceneManager.LoadCurrentSceneFromXml2(DEFAULT_PRIM_BACKUP_FILENAME);
}
catch (FileNotFoundException)
{
@@ -1291,7 +1300,7 @@ namespace OpenSim
{
try
{
m_sceneManager.LoadArchiveToCurrentScene(cmdparams);
SceneManager.LoadArchiveToCurrentScene(cmdparams);
}
catch (Exception e)
{
@@ -1305,7 +1314,7 @@ namespace OpenSim
/// <param name="cmdparams"></param>
protected void SaveOar(string module, string[] cmdparams)
{
m_sceneManager.SaveCurrentSceneToArchive(cmdparams);
SceneManager.SaveCurrentSceneToArchive(cmdparams);
}
private static string CombineParams(string[] commandParams, int pos)

View File

@@ -40,7 +40,7 @@ using OpenSim.Framework.Communications;
using OpenSim.Framework.Console;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Framework.Statistics;
using OpenSim.Framework.Monitoring;
using OpenSim.Region.ClientStack;
using OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts;
using OpenSim.Region.Framework;
@@ -285,7 +285,7 @@ namespace OpenSim
private void HandleCommanderCommand(string module, string[] cmd)
{
m_sceneManager.SendCommandToPluginModules(cmd);
SceneManager.SendCommandToPluginModules(cmd);
}
private void HandleCommanderHelp(string module, string[] cmd)
@@ -303,7 +303,15 @@ namespace OpenSim
// Called from base.StartUp()
m_httpServerPort = m_networkServersInfo.HttpListenerPort;
m_sceneManager.OnRestartSim += handleRestartRegion;
SceneManager.OnRestartSim += handleRestartRegion;
// Only enable the watchdogs when all regions are ready. Otherwise we get false positives when cpu is
// heavily used during initial startup.
//
// FIXME: It's also possible that region ready status should be flipped during an OAR load since this
// also makes heavy use of the CPU.
SceneManager.OnRegionsReadyStatusChange
+= sm => { MemoryWatchdog.Enabled = sm.AllRegionsReady; Watchdog.Enabled = sm.AllRegionsReady; };
}
/// <summary>
@@ -412,7 +420,7 @@ namespace OpenSim
// scripting engines.
scene.CreateScriptInstances();
m_sceneManager.Add(scene);
SceneManager.Add(scene);
if (m_autoCreateClientStack)
{
@@ -432,7 +440,6 @@ namespace OpenSim
mscene = scene;
scene.Start();
scene.StartScripts();
return clientServer;
@@ -561,14 +568,14 @@ namespace OpenSim
{
// only need to check this if we are not at the
// root level
if ((m_sceneManager.CurrentScene != null) &&
(m_sceneManager.CurrentScene.RegionInfo.RegionID == scene.RegionInfo.RegionID))
if ((SceneManager.CurrentScene != null) &&
(SceneManager.CurrentScene.RegionInfo.RegionID == scene.RegionInfo.RegionID))
{
m_sceneManager.TrySetCurrentScene("..");
SceneManager.TrySetCurrentScene("..");
}
scene.DeleteAllSceneObjects();
m_sceneManager.CloseScene(scene);
SceneManager.CloseScene(scene);
ShutdownClientServer(scene.RegionInfo);
if (!cleanup)
@@ -610,7 +617,7 @@ namespace OpenSim
public void RemoveRegion(string name, bool cleanUp)
{
Scene target;
if (m_sceneManager.TryGetScene(name, out target))
if (SceneManager.TryGetScene(name, out target))
RemoveRegion(target, cleanUp);
}
@@ -623,13 +630,13 @@ namespace OpenSim
{
// only need to check this if we are not at the
// root level
if ((m_sceneManager.CurrentScene != null) &&
(m_sceneManager.CurrentScene.RegionInfo.RegionID == scene.RegionInfo.RegionID))
if ((SceneManager.CurrentScene != null) &&
(SceneManager.CurrentScene.RegionInfo.RegionID == scene.RegionInfo.RegionID))
{
m_sceneManager.TrySetCurrentScene("..");
SceneManager.TrySetCurrentScene("..");
}
m_sceneManager.CloseScene(scene);
SceneManager.CloseScene(scene);
ShutdownClientServer(scene.RegionInfo);
}
@@ -641,7 +648,7 @@ namespace OpenSim
public void CloseRegion(string name)
{
Scene target;
if (m_sceneManager.TryGetScene(name, out target))
if (SceneManager.TryGetScene(name, out target))
CloseRegion(target);
}
@@ -698,6 +705,7 @@ namespace OpenSim
scene.LoadWorldMap();
scene.PhysicsScene = GetPhysicsScene(scene.RegionInfo.RegionName);
scene.PhysicsScene.RequestAssetMethod = scene.PhysicsRequestAsset;
scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
scene.PhysicsScene.SetWaterLevel((float) regionInfo.RegionSettings.WaterHeight);
@@ -897,7 +905,7 @@ namespace OpenSim
try
{
m_sceneManager.Close();
SceneManager.Close();
}
catch (Exception e)
{
@@ -922,7 +930,7 @@ namespace OpenSim
/// <param name="usernum">The first out parameter describing the number of all the avatars in the Region server</param>
public void GetAvatarNumber(out int usernum)
{
usernum = m_sceneManager.GetCurrentSceneAvatars().Count;
usernum = SceneManager.GetCurrentSceneAvatars().Count;
}
/// <summary>
@@ -931,7 +939,7 @@ namespace OpenSim
/// <param name="regionnum">The first out parameter describing the number of regions</param>
public void GetRegionNumber(out int regionnum)
{
regionnum = m_sceneManager.Scenes.Count;
regionnum = SceneManager.Scenes.Count;
}
/// <summary>

View File

@@ -123,9 +123,14 @@ namespace OpenSim.Region.ClientStack.Linden
IConfig sconfig = config.Configs["Startup"];
if (sconfig != null)
{
m_persistBakedTextures = sconfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
m_levelUpload = sconfig.GetInt("LevelUpload", 0);
}
IConfig appearanceConfig = config.Configs["Appearance"];
if (appearanceConfig != null)
{
m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
}
}
m_assetService = m_Scene.AssetService;

View File

@@ -94,7 +94,7 @@ namespace OpenSim.Region.ClientStack.Linden.Tests
UUID spId = TestHelpers.ParseTail(0x1);
SceneHelpers.AddScenePresence(m_scene, spId);
m_scene.IncomingCloseAgent(spId);
m_scene.IncomingCloseAgent(spId, false);
// TODO: Add more assertions for the other aspects of event queues
Assert.That(MainServer.Instance.GetPollServiceHandlerKeys().Count, Is.EqualTo(0));

View File

@@ -66,9 +66,9 @@ namespace OpenSim.Region.ClientStack.Linden
public void Initialise(IConfigSource source)
{
IConfig sconfig = source.Configs["Startup"];
if (sconfig != null)
m_persistBakedTextures = sconfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
IConfig appearanceConfig = source.Configs["Appearance"];
if (appearanceConfig != null)
m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
}
public void AddRegion(Scene s)

View File

@@ -41,7 +41,7 @@ using OpenMetaverse.Messages.Linden;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Framework.Client;
using OpenSim.Framework.Statistics;
using OpenSim.Framework.Monitoring;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
@@ -347,8 +347,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private int m_animationSequenceNumber = 1;
private bool m_SendLogoutPacketWhenClosing = true;
private AgentUpdateArgs lastarg;
private bool m_IsActive = true;
private bool m_IsLoggingOut = false;
protected Dictionary<PacketType, PacketProcessor> m_packetHandlers = new Dictionary<PacketType, PacketProcessor>();
protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers
@@ -412,16 +410,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public uint CircuitCode { get { return m_circuitCode; } }
public int MoneyBalance { get { return m_moneyBalance; } }
public int NextAnimationSequenceNumber { get { return m_animationSequenceNumber++; } }
public bool IsActive
{
get { return m_IsActive; }
set { m_IsActive = value; }
}
public bool IsLoggingOut
{
get { return m_IsLoggingOut; }
set { m_IsLoggingOut = value; }
}
/// <summary>
/// As well as it's function in IClientAPI, in LLClientView we are locking on this property in order to
/// prevent race conditions by different threads calling Close().
/// </summary>
public bool IsActive { get; set; }
/// <summary>
/// Used to synchronise threads when client is being closed.
/// </summary>
public Object CloseSyncLock { get; private set; }
public bool IsLoggingOut { get; set; }
public bool DisableFacelights
{
@@ -446,6 +447,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
// DebugPacketLevel = 1;
CloseSyncLock = new Object();
RegisterInterface<IClientIM>(this);
RegisterInterface<IClientInventory>(this);
RegisterInterface<IClientChat>(this);
@@ -478,17 +481,44 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_prioritizer = new Prioritizer(m_scene);
RegisterLocalPacketHandlers();
IsActive = true;
}
#region Client Methods
/// <summary>
/// Shut down the client view
/// </summary>
public void Close()
{
IsActive = false;
Close(false);
}
public void Close(bool force)
{
// We lock here to prevent race conditions between two threads calling close simultaneously (e.g.
// a simultaneous relog just as a client is being closed out due to no packet ack from the old connection.
lock (CloseSyncLock)
{
// We still perform a force close inside the sync lock since this is intended to attempt close where
// there is some unidentified connection problem, not where we have issues due to deadlock
if (!IsActive && !force)
return;
IsActive = false;
CloseWithoutChecks();
}
}
/// <summary>
/// Closes down the client view without first checking whether it is active.
/// </summary>
/// <remarks>
/// This exists because LLUDPServer has to set IsActive = false in earlier synchronous code before calling
/// CloseWithoutIsActiveCheck asynchronously.
///
/// Callers must lock ClosingSyncLock before calling.
/// </remarks>
public void CloseWithoutChecks()
{
m_log.DebugFormat(
"[CLIENT]: Close has been called for {0} attached to scene {1}",
Name, m_scene.RegionInfo.RegionName);
@@ -3567,7 +3597,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations)
{
if (!IsActive) return; // We don't need to update inactive clients.
// We don't need to update inactive clients.
if (!IsActive)
return;
CoarseLocationUpdatePacket loc = (CoarseLocationUpdatePacket)PacketPool.Instance.GetPacket(PacketType.CoarseLocationUpdate);
loc.Header.Reliable = false;
@@ -4419,37 +4451,44 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (bl[i].BannedUserID == UUID.Zero)
continue;
BannedUsers.Add(bl[i].BannedUserID);
if (BannedUsers.Count >= 50 || (i == (bl.Length - 1) && BannedUsers.Count > 0))
{
EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket();
packet.AgentData.TransactionID = UUID.Random();
packet.AgentData.AgentID = AgentId;
packet.AgentData.SessionID = SessionId;
packet.MethodData.Invoice = invoice;
packet.MethodData.Method = Utils.StringToBytes("setaccess");
EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + BannedUsers.Count];
int j;
for (j = 0; j < (6 + BannedUsers.Count); j++)
{
returnblock[j] = new EstateOwnerMessagePacket.ParamListBlock();
}
j = 0;
returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++;
returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++;
returnblock[j].Parameter = Utils.StringToBytes("0"); j++;
returnblock[j].Parameter = Utils.StringToBytes("0"); j++;
returnblock[j].Parameter = Utils.StringToBytes(BannedUsers.Count.ToString()); j++;
returnblock[j].Parameter = Utils.StringToBytes("0"); j++;
foreach (UUID banned in BannedUsers)
{
returnblock[j].Parameter = banned.GetBytes(); j++;
}
packet.ParamList = returnblock;
packet.Header.Reliable = true;
OutPacket(packet, ThrottleOutPacketType.Task);
BannedUsers.Clear();
}
}
EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket();
packet.AgentData.TransactionID = UUID.Random();
packet.AgentData.AgentID = AgentId;
packet.AgentData.SessionID = SessionId;
packet.MethodData.Invoice = invoice;
packet.MethodData.Method = Utils.StringToBytes("setaccess");
EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + BannedUsers.Count];
for (int i = 0; i < (6 + BannedUsers.Count); i++)
{
returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock();
}
int j = 0;
returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++;
returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++;
returnblock[j].Parameter = Utils.StringToBytes("0"); j++;
returnblock[j].Parameter = Utils.StringToBytes("0"); j++;
returnblock[j].Parameter = Utils.StringToBytes(BannedUsers.Count.ToString()); j++;
returnblock[j].Parameter = Utils.StringToBytes("0"); j++;
foreach (UUID banned in BannedUsers)
{
returnblock[j].Parameter = banned.GetBytes(); j++;
}
packet.ParamList = returnblock;
packet.Header.Reliable = false;
OutPacket(packet, ThrottleOutPacketType.Task);
}
public void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args)
@@ -5164,7 +5203,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
AddLocalPacketHandler(PacketType.ChatFromViewer, HandleChatFromViewer);
AddLocalPacketHandler(PacketType.AvatarPropertiesUpdate, HandlerAvatarPropertiesUpdate);
AddLocalPacketHandler(PacketType.ScriptDialogReply, HandlerScriptDialogReply);
AddLocalPacketHandler(PacketType.ImprovedInstantMessage, HandlerImprovedInstantMessage, false);
AddLocalPacketHandler(PacketType.ImprovedInstantMessage, HandlerImprovedInstantMessage);
AddLocalPacketHandler(PacketType.AcceptFriendship, HandlerAcceptFriendship);
AddLocalPacketHandler(PacketType.DeclineFriendship, HandlerDeclineFriendship);
AddLocalPacketHandler(PacketType.TerminateFriendship, HandlerTerminateFriendship);
@@ -5782,7 +5821,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
args.Channel = ch;
args.From = String.Empty;
args.Message = Utils.BytesToString(msg);
args.Type = ChatTypeEnum.Shout;
args.Type = ChatTypeEnum.Region; //Behaviour in SL is that the response can be heard from any distance
args.Position = new Vector3();
args.Scene = Scene;
args.Sender = this;
@@ -11961,7 +12000,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
Kick(reason);
Thread.Sleep(1000);
Close();
Disconnect();
}
public void Disconnect()

View File

@@ -278,7 +278,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public string GetStats()
{
return string.Format(
"{0,7} {1,7} {2,7} {3,9} {4,7} {5,7} {6,7} {7,7} {8,7} {9,8} {10,7} {11,7}",
"{0,7} {1,7} {2,7} {3,9} {4,7} {5,7} {6,7} {7,7} {8,7} {9,8} {10,7} {11,7} {12,7}",
Util.EnvironmentTickCountSubtract(TickLastPacketReceived),
PacketsReceived,
PacketsSent,
PacketsResent,

View File

@@ -37,7 +37,7 @@ using log4net;
using Nini.Config;
using OpenMetaverse.Packets;
using OpenSim.Framework;
using OpenSim.Framework.Statistics;
using OpenSim.Framework.Monitoring;
using OpenSim.Region.Framework.Scenes;
using OpenMetaverse;
@@ -1123,22 +1123,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// regular client pings.
/// </remarks>
/// <param name='client'></param>
private void DeactivateClientDueToTimeout(IClientAPI client)
private void DeactivateClientDueToTimeout(LLClientView client)
{
// We must set IsActive synchronously so that we can stop the packet loop reinvoking this method, even
// though it's set later on by LLClientView.Close()
client.IsActive = false;
m_log.WarnFormat(
"[LLUDPSERVER]: Ack timeout, disconnecting {0} agent for {1} in {2}",
client.SceneAgent.IsChildAgent ? "child" : "root", client.Name, m_scene.RegionInfo.RegionName);
StatsManager.SimExtraStats.AddAbnormalClientThreadTermination();
if (!client.SceneAgent.IsChildAgent)
client.Kick("Simulator logged you out due to connection timeout");
client.Close();
lock (client.CloseSyncLock)
{
m_log.WarnFormat(
"[LLUDPSERVER]: Ack timeout, disconnecting {0} agent for {1} in {2}",
client.SceneAgent.IsChildAgent ? "child" : "root", client.Name, m_scene.RegionInfo.RegionName);
StatsManager.SimExtraStats.AddAbnormalClientThreadTermination();
if (!client.SceneAgent.IsChildAgent)
client.Kick("Simulator logged you out due to connection timeout");
client.CloseWithoutChecks();
}
}
private void IncomingPacketHandler()

View File

@@ -53,9 +53,8 @@ namespace OpenSim.Region.ClientStack
protected ISimulationDataService m_simulationDataService;
protected IEstateDataService m_estateDataService;
protected ClientStackManager m_clientStackManager;
protected SceneManager m_sceneManager = new SceneManager();
public SceneManager SceneManager { get { return m_sceneManager; } }
public SceneManager SceneManager { get; protected set; }
public NetworkServersInfo NetServersInfo { get { return m_networkServersInfo; } }
public ISimulationDataService SimulationDataService { get { return m_simulationDataService; } }
public IEstateDataService EstateDataService { get { return m_estateDataService; } }
@@ -77,6 +76,7 @@ namespace OpenSim.Region.ClientStack
protected override void StartupSpecific()
{
SceneManager = new SceneManager();
m_clientStackManager = CreateClientStackManager();
Initialize();

View File

@@ -28,6 +28,8 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using System.IO;
using System.Xml;
using log4net;
using Mono.Addins;
using Nini.Config;
@@ -202,7 +204,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
}
}
public void DeRezAttachments(IScenePresence sp, bool saveChanged, bool saveAllScripted)
public void DeRezAttachments(IScenePresence sp)
{
if (!Enabled)
return;
@@ -213,18 +215,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
{
foreach (SceneObjectGroup so in sp.GetAttachments())
{
// We can only remove the script instances from the script engine after we've retrieved their xml state
// when we update the attachment item.
m_scene.DeleteSceneObject(so, false, false);
if (saveChanged || saveAllScripted)
{
so.IsAttachment = false;
so.AbsolutePosition = so.RootPart.AttachedPos;
UpdateKnownItem(sp, so, saveAllScripted);
}
so.RemoveScriptInstances(true);
UpdateDetachedObject(sp, so);
}
sp.ClearAttachments();
@@ -528,7 +519,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
/// <param name="sp"></param>
/// <param name="grp"></param>
/// <param name="saveAllScripted"></param>
private void UpdateKnownItem(IScenePresence sp, SceneObjectGroup grp, bool saveAllScripted)
private void UpdateKnownItem(IScenePresence sp, SceneObjectGroup grp, string scriptedState)
{
// Saving attachments for NPCs messes them up for the real owner!
INPCModule module = m_scene.RequestModuleInterface<INPCModule>();
@@ -538,13 +529,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
return;
}
if (grp.HasGroupChanged || (saveAllScripted && grp.ContainsScripts()))
if (grp.HasGroupChanged)
{
// m_log.DebugFormat(
// "[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}",
// grp.UUID, grp.AttachmentPoint);
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp);
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp, scriptedState);
InventoryItemBase item = new InventoryItemBase(grp.FromItemID, sp.UUID);
item = m_scene.InventoryService.GetItem(item);
@@ -683,6 +674,60 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
return newItem;
}
private string GetObjectScriptStates(SceneObjectGroup grp)
{
using (StringWriter sw = new StringWriter())
{
using (XmlTextWriter writer = new XmlTextWriter(sw))
{
grp.SaveScriptedState(writer);
}
return sw.ToString();
}
}
private void UpdateDetachedObject(IScenePresence sp, SceneObjectGroup so)
{
// Don't save attachments for HG visitors, it
// messes up their inventory. When a HG visitor logs
// out on a foreign grid, their attachments will be
// reloaded in the state they were in when they left
// the home grid. This is best anyway as the visited
// grid may use an incompatible script engine.
bool saveChanged
= sp.PresenceType != PresenceType.Npc
&& (m_scene.UserManagementModule == null
|| m_scene.UserManagementModule.IsLocalGridUser(sp.UUID));
// Scripts MUST be snapshotted before the object is
// removed from the scene because doing otherwise will
// clobber the run flag
string scriptedState = GetObjectScriptStates(so);
// Remove the object from the scene so no more updates
// are sent. Doing this before the below changes will ensure
// updates can't cause "HUD artefacts"
m_scene.DeleteSceneObject(so, false, false);
// Prepare sog for storage
so.AttachedAvatar = UUID.Zero;
so.RootPart.SetParentLocalId(0);
so.IsAttachment = false;
if (saveChanged)
{
// We cannot use AbsolutePosition here because that would
// attempt to cross the prim as it is detached
so.ForEachPart(x => { x.GroupPosition = so.RootPart.AttachedPos; });
UpdateKnownItem(sp, so, scriptedState);
}
// Now, remove the scripts
so.RemoveScriptInstances(true);
}
private void DetachSingleAttachmentToInvInternal(IScenePresence sp, SceneObjectGroup so)
{
// m_log.DebugFormat("[ATTACHMENTS MODULE]: Detaching item {0} to inventory for {1}", itemID, sp.Name);
@@ -690,18 +735,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
m_scene.EventManager.TriggerOnAttach(so.LocalId, so.FromItemID, UUID.Zero);
sp.RemoveAttachment(so);
// We can only remove the script instances from the script engine after we've retrieved their xml state
// when we update the attachment item.
m_scene.DeleteSceneObject(so, false, false);
// Prepare sog for storage
so.AttachedAvatar = UUID.Zero;
so.RootPart.SetParentLocalId(0);
so.IsAttachment = false;
so.AbsolutePosition = so.RootPart.AttachedPos;
UpdateKnownItem(sp, so, true);
so.RemoveScriptInstances(true);
UpdateDetachedObject(sp, so);
}
private SceneObjectGroup RezSingleAttachmentFromInventoryInternal(

View File

@@ -47,6 +47,7 @@ using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
using OpenSim.Region.CoreModules.World.Serialiser;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.ScriptEngine.Interfaces;
using OpenSim.Region.ScriptEngine.XEngine;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
@@ -289,21 +290,37 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
{
TestHelpers.InMethod();
Scene scene = CreateTestScene();
Scene scene = CreateScriptingEnabledTestScene();
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID);
ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1);
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, sp.UUID, "att-name", 0x10);
TaskInventoryHelpers.AddScript(scene, so.RootPart);
TaskInventoryItem scriptItem
= TaskInventoryHelpers.AddScript(
scene,
so.RootPart,
"scriptItem",
"default { attach(key id) { if (id != NULL_KEY) { llSay(0, \"Hello World\"); } } }");
InventoryItemBase userItem = UserInventoryHelpers.AddInventoryItem(scene, so, 0x100, 0x1000);
// FIXME: Right now, we have to do a tricksy chat listen to make sure we know when the script is running.
// In the future, we need to be able to do this programatically more predicably.
scene.EventManager.OnChatFromWorld += OnChatFromWorld;
scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest);
m_chatEvent.WaitOne(60000);
// TODO: Need to have a test that checks the script is actually started but this involves a lot more
// plumbing of the script engine and either pausing for events or more infrastructure to turn off various
// script engine delays/asychronicity that isn't helpful in an automated regression testing context.
SceneObjectGroup attSo = scene.GetSceneObjectGroup(so.Name);
Assert.That(attSo.ContainsScripts(), Is.True);
TaskInventoryItem reRezzedScriptItem = attSo.RootPart.Inventory.GetInventoryItem(scriptItem.Name);
IScriptModule xengine = scene.RequestModuleInterface<IScriptModule>();
Assert.That(xengine.GetScriptState(reRezzedScriptItem.ItemID), Is.True);
}
[Test]
@@ -379,29 +396,49 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1);
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, sp.UUID, "att-name", 0x10);
TaskInventoryHelpers.AddScript(scene, so.RootPart);
TaskInventoryItem scriptTaskItem
= TaskInventoryHelpers.AddScript(
scene,
so.RootPart,
"scriptItem",
"default { attach(key id) { if (id != NULL_KEY) { llSay(0, \"Hello World\"); } } }");
InventoryItemBase userItem = UserInventoryHelpers.AddInventoryItem(scene, so, 0x100, 0x1000);
// FIXME: Right now, we have to do a tricksy chat listen to make sure we know when the script is running.
// In the future, we need to be able to do this programatically more predicably.
scene.EventManager.OnChatFromWorld += OnChatFromWorld;
SceneObjectGroup soRezzed
SceneObjectGroup rezzedSo
= scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest);
// Wait for chat to signal rezzed script has been started.
m_chatEvent.WaitOne(60000);
scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, soRezzed);
scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, rezzedSo);
InventoryItemBase userItemUpdated = scene.InventoryService.GetItem(userItem);
AssetBase asset = scene.AssetService.Get(userItemUpdated.AssetID.ToString());
// TODO: It would probably be better here to check script state via the saving and retrieval of state
// information at a higher level, rather than having to inspect the serialization.
XmlDocument soXml = new XmlDocument();
soXml.LoadXml(Encoding.UTF8.GetString(asset.Data));
XmlNodeList scriptStateNodes = soXml.GetElementsByTagName("ScriptState");
Assert.That(scriptStateNodes.Count, Is.EqualTo(1));
// Re-rez the attachment to check script running state
SceneObjectGroup reRezzedSo = scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest);
// Wait for chat to signal rezzed script has been started.
m_chatEvent.WaitOne(60000);
TaskInventoryItem reRezzedScriptItem = reRezzedSo.RootPart.Inventory.GetInventoryItem(scriptTaskItem.Name);
IScriptModule xengine = scene.RequestModuleInterface<IScriptModule>();
Assert.That(xengine.GetScriptState(reRezzedScriptItem.ItemID), Is.True);
// Console.WriteLine(soXml.OuterXml);
}
/// <summary>
@@ -424,7 +461,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
SceneObjectGroup rezzedAtt = presence.GetAttachments()[0];
scene.IncomingCloseAgent(presence.UUID);
scene.IncomingCloseAgent(presence.UUID, false);
// Check that we can't retrieve this attachment from the scene.
Assert.That(scene.GetSceneObjectGroup(rezzedAtt.UUID), Is.Null);
@@ -604,4 +641,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
// Assert.That(presence.HasAttachments(), Is.True, "Presence has not received new objects");
// }
}
}
}

View File

@@ -66,11 +66,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
scene.RegisterModuleInterface<IAvatarFactoryModule>(this);
scene.EventManager.OnNewClient += SubscribeToClientEvents;
IConfig sconfig = config.Configs["Startup"];
if (sconfig != null)
IConfig appearanceConfig = config.Configs["Appearance"];
if (appearanceConfig != null)
{
m_savetime = Convert.ToInt32(sconfig.GetString("DelayBeforeAppearanceSave",Convert.ToString(m_savetime)));
m_sendtime = Convert.ToInt32(sconfig.GetString("DelayBeforeAppearanceSend",Convert.ToString(m_sendtime)));
m_savetime = Convert.ToInt32(appearanceConfig.GetString("DelayBeforeAppearanceSave",Convert.ToString(m_savetime)));
m_sendtime = Convert.ToInt32(appearanceConfig.GetString("DelayBeforeAppearanceSend",Convert.ToString(m_sendtime)));
// m_log.InfoFormat("[AVFACTORY] configured for {0} save and {1} send",m_savetime,m_sendtime);
}

View File

@@ -37,7 +37,7 @@ using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Statistics;
using OpenSim.Framework.Monitoring;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;

View File

@@ -96,7 +96,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Groups
scene.EventManager.OnNewClient += OnNewClient;
scene.EventManager.OnClientClosed += OnClientClosed;
scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
// scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
}
public void PostInitialise()
@@ -133,7 +133,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Groups
private void OnNewClient(IClientAPI client)
{
// Subscribe to instant messages
client.OnInstantMessage += OnInstantMessage;
// client.OnInstantMessage += OnInstantMessage;
client.OnAgentDataUpdateRequest += OnAgentDataUpdateRequest;
client.OnUUIDGroupNameRequest += HandleUUIDGroupNameRequest;
lock (m_ClientMap)
@@ -171,15 +171,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Groups
ActiveGroupTitle);
}
private void OnInstantMessage(IClientAPI client, GridInstantMessage im)
{
}
// private void OnInstantMessage(IClientAPI client, GridInstantMessage im)
// {
// }
private void OnGridInstantMessage(GridInstantMessage msg)
{
// Trigger the above event handler
OnInstantMessage(null, msg);
}
// private void OnGridInstantMessage(GridInstantMessage msg)
// {
// // Trigger the above event handler
// OnInstantMessage(null, msg);
// }
private void HandleUUIDGroupNameRequest(UUID id,IClientAPI remote_client)
{

View File

@@ -350,38 +350,38 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL1.PrincipalID));
}
/// <summary>
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
/// an account exists with the same name as the creator, though not the same id.
/// </summary>
[Test]
public void TestLoadIarV0_1SameNameCreator()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "meowfood");
UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL2, "hampshire");
m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream);
InventoryItemBase foundItem1
= InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
Assert.That(
foundItem1.CreatorId, Is.EqualTo(m_uaLL2.PrincipalID.ToString()),
"Loaded item non-uuid creator doesn't match original");
Assert.That(
foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL2.PrincipalID),
"Loaded item uuid creator doesn't match original");
Assert.That(foundItem1.Owner, Is.EqualTo(m_uaMT.PrincipalID),
"Loaded item owner doesn't match inventory reciever");
AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
string xmlData = Utils.BytesToString(asset1.Data);
SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL2.PrincipalID));
}
// /// <summary>
// /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
// /// an account exists with the same name as the creator, though not the same id.
// /// </summary>
// [Test]
// public void TestLoadIarV0_1SameNameCreator()
// {
// TestHelpers.InMethod();
// TestHelpers.EnableLogging();
//
// UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "meowfood");
// UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL2, "hampshire");
//
// m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream);
// InventoryItemBase foundItem1
// = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
//
// Assert.That(
// foundItem1.CreatorId, Is.EqualTo(m_uaLL2.PrincipalID.ToString()),
// "Loaded item non-uuid creator doesn't match original");
// Assert.That(
// foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL2.PrincipalID),
// "Loaded item uuid creator doesn't match original");
// Assert.That(foundItem1.Owner, Is.EqualTo(m_uaMT.PrincipalID),
// "Loaded item owner doesn't match inventory reciever");
//
// AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
// string xmlData = Utils.BytesToString(asset1.Data);
// SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
//
// Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL2.PrincipalID));
// }
/// <summary>
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where

View File

@@ -644,7 +644,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// an agent cannot teleport back to this region if it has teleported away.
Thread.Sleep(2000);
sp.Scene.IncomingCloseAgent(sp.UUID);
sp.Scene.IncomingCloseAgent(sp.UUID, false);
}
else
{

View File

@@ -204,8 +204,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
AssetBase asset = m_Scene.CreateAsset(name, description, assetType, data, remoteClient.AgentId);
m_Scene.AssetService.Store(asset);
m_Scene.CreateNewInventoryItem(remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID, asset.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate);
m_Scene.CreateNewInventoryItem(
remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
name, description, 0, callbackID, asset, invType, nextOwnerMask, creationDate);
}
else
{

View File

@@ -39,7 +39,7 @@ using OpenSim.Region.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.Avatar.Attachments
namespace OpenSim.Region.CoreModules.Framework.Statistics.Logging
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "BinaryLoggingModule")]
public class BinaryLoggingModule : INonSharedRegionModule

View File

@@ -0,0 +1,161 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.IO;
using System.Text;
using log4net;
namespace OpenSim.Region.CoreModules.Framework.Statistics.Logging
{
/// <summary>
/// Class for writing a high performance, high volume log file.
/// Sometimes, to debug, one has a high volume logging to do and the regular
/// log file output is not appropriate.
/// Create a new instance with the parameters needed and
/// call Write() to output a line. Call Close() when finished.
/// If created with no parameters, it will not log anything.
/// </summary>
public class LogWriter : IDisposable
{
public bool Enabled { get; private set; }
private string m_logDirectory = ".";
private int m_logMaxFileTimeMin = 5; // 5 minutes
public String LogFileHeader { get; set; }
private StreamWriter m_logFile = null;
private TimeSpan m_logFileLife;
private DateTime m_logFileEndTime;
private Object m_logFileWriteLock = new Object();
// set externally when debugging. If let 'null', this does not write any error messages.
public ILog ErrorLogger = null;
private string LogHeader = "[LOG WRITER]";
/// <summary>
/// Create a log writer that will not write anything. Good for when not enabled
/// but the write statements are still in the code.
/// </summary>
public LogWriter()
{
Enabled = false;
m_logFile = null;
}
/// <summary>
/// Create a log writer instance.
/// </summary>
/// <param name="dir">The directory to create the log file in. May be 'null' for default.</param>
/// <param name="headr">The characters that begin the log file name. May be 'null' for default.</param>
/// <param name="maxFileTime">Maximum age of a log file in minutes. If zero, will set default.</param>
public LogWriter(string dir, string headr, int maxFileTime)
{
m_logDirectory = dir == null ? "." : dir;
LogFileHeader = headr == null ? "log-" : headr;
m_logMaxFileTimeMin = maxFileTime;
if (m_logMaxFileTimeMin < 1)
m_logMaxFileTimeMin = 5;
m_logFileLife = new TimeSpan(0, m_logMaxFileTimeMin, 0);
m_logFileEndTime = DateTime.Now + m_logFileLife;
Enabled = true;
}
public void Dispose()
{
this.Close();
}
public void Close()
{
Enabled = false;
if (m_logFile != null)
{
m_logFile.Close();
m_logFile.Dispose();
m_logFile = null;
}
}
public void Write(string line, params object[] args)
{
if (!Enabled) return;
Write(String.Format(line, args));
}
public void Write(string line)
{
if (!Enabled) return;
try
{
lock (m_logFileWriteLock)
{
DateTime now = DateTime.Now;
if (m_logFile == null || now > m_logFileEndTime)
{
if (m_logFile != null)
{
m_logFile.Close();
m_logFile.Dispose();
m_logFile = null;
}
// First log file or time has expired, start writing to a new log file
m_logFileEndTime = now + m_logFileLife;
string path = (m_logDirectory.Length > 0 ? m_logDirectory
+ System.IO.Path.DirectorySeparatorChar.ToString() : "")
+ String.Format("{0}{1}.log", LogFileHeader, now.ToString("yyyyMMddHHmmss"));
m_logFile = new StreamWriter(File.Open(path, FileMode.Append, FileAccess.Write));
}
if (m_logFile != null)
{
StringBuilder buff = new StringBuilder(line.Length + 25);
buff.Append(now.ToString("yyyyMMddHHmmssfff"));
// buff.Append(now.ToString("yyyyMMddHHmmss"));
buff.Append(",");
buff.Append(line);
buff.Append("\r\n");
m_logFile.Write(buff.ToString());
}
}
}
catch (Exception e)
{
if (ErrorLogger != null)
{
ErrorLogger.ErrorFormat("{0}: FAILURE WRITING TO LOGFILE: {1}", LogHeader, e);
}
Enabled = false;
}
return;
}
}
}

View File

@@ -40,6 +40,7 @@ using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Framework.Capabilities;
using OpenSim.Framework.Monitoring;
using OpenSim.Framework.Servers;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;

View File

@@ -49,6 +49,11 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
public const int DISP_EXPIRE = 1;
public const int DISP_TEMP = 2;
/// <summary>
/// If true then where possible dynamic textures are reused.
/// </summary>
public bool ReuseTextures { get; set; }
private Dictionary<UUID, Scene> RegisteredScenes = new Dictionary<UUID, Scene>();
private Dictionary<string, IDynamicTextureRender> RenderPlugins =
@@ -56,6 +61,15 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
private Dictionary<UUID, DynamicTextureUpdater> Updaters = new Dictionary<UUID, DynamicTextureUpdater>();
/// <summary>
/// Record dynamic textures that we can reuse for a given data and parameter combination rather than
/// regenerate.
/// </summary>
/// <remarks>
/// Key is string.Format("{0}{1}", data
/// </remarks>
private Cache m_reuseableDynamicTextures;
#region IDynamicTextureManager Members
public void RegisterRender(string handleType, IDynamicTextureRender render)
@@ -71,7 +85,8 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
/// </summary>
/// <param name="id"></param>
/// <param name="data"></param>
public void ReturnData(UUID id, byte[] data)
/// <param name="isReuseable">True if the data generated can be reused for subsequent identical requests</param>
public void ReturnData(UUID id, byte[] data, bool isReuseable)
{
DynamicTextureUpdater updater = null;
@@ -88,7 +103,11 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
if (RegisteredScenes.ContainsKey(updater.SimUUID))
{
Scene scene = RegisteredScenes[updater.SimUUID];
updater.DataReceived(data, scene);
UUID newTextureID = updater.DataReceived(data, scene);
if (ReuseTextures && isReuseable && !updater.BlendWithOldTexture)
m_reuseableDynamicTextures.Store(
GenerateReusableTextureKey(updater.BodyData, updater.Params), newTextureID);
}
}
@@ -167,22 +186,61 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
public UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data,
string extraParams, int updateTimer, bool SetBlending, int disp, byte AlphaValue, int face)
{
if (RenderPlugins.ContainsKey(contentType))
{
DynamicTextureUpdater updater = new DynamicTextureUpdater();
updater.SimUUID = simID;
updater.PrimID = primID;
updater.ContentType = contentType;
updater.BodyData = data;
updater.UpdateTimer = updateTimer;
updater.UpdaterID = UUID.Random();
updater.Params = extraParams;
updater.BlendWithOldTexture = SetBlending;
updater.FrontAlpha = AlphaValue;
updater.Face = face;
updater.Url = "Local image";
updater.Disp = disp;
if (!RenderPlugins.ContainsKey(contentType))
return UUID.Zero;
Scene scene;
RegisteredScenes.TryGetValue(simID, out scene);
if (scene == null)
return UUID.Zero;
SceneObjectPart part = scene.GetSceneObjectPart(primID);
if (part == null)
return UUID.Zero;
// If we want to reuse dynamic textures then we have to ignore any request from the caller to expire
// them.
if (ReuseTextures)
disp = disp & ~DISP_EXPIRE;
DynamicTextureUpdater updater = new DynamicTextureUpdater();
updater.SimUUID = simID;
updater.PrimID = primID;
updater.ContentType = contentType;
updater.BodyData = data;
updater.UpdateTimer = updateTimer;
updater.UpdaterID = UUID.Random();
updater.Params = extraParams;
updater.BlendWithOldTexture = SetBlending;
updater.FrontAlpha = AlphaValue;
updater.Face = face;
updater.Url = "Local image";
updater.Disp = disp;
object objReusableTextureUUID = null;
if (ReuseTextures && !updater.BlendWithOldTexture)
{
string reuseableTextureKey = GenerateReusableTextureKey(data, extraParams);
objReusableTextureUUID = m_reuseableDynamicTextures.Get(reuseableTextureKey);
if (objReusableTextureUUID != null)
{
// If something else has removed this temporary asset from the cache, detect and invalidate
// our cached uuid.
if (scene.AssetService.GetMetadata(objReusableTextureUUID.ToString()) == null)
{
m_reuseableDynamicTextures.Invalidate(reuseableTextureKey);
objReusableTextureUUID = null;
}
}
}
// We cannot reuse a dynamic texture if the data is going to be blended with something already there.
if (objReusableTextureUUID == null)
{
lock (Updaters)
{
if (!Updaters.ContainsKey(updater.UpdaterID))
@@ -192,10 +250,20 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
}
RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams);
return updater.UpdaterID;
}
return UUID.Zero;
else
{
// No need to add to updaters as the texture is always the same. Not that this functionality
// apppears to be implemented anyway.
updater.UpdatePart(part, (UUID)objReusableTextureUUID);
}
return updater.UpdaterID;
}
private string GenerateReusableTextureKey(string data, string extraParams)
{
return string.Format("{0}{1}", data, extraParams);
}
public void GetDrawStringSize(string contentType, string text, string fontName, int fontSize,
@@ -224,6 +292,12 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
public void PostInitialise()
{
// ReuseTextures = true;
if (ReuseTextures)
{
m_reuseableDynamicTextures = new Cache(CacheMedium.Memory, CacheStrategy.Conservative);
m_reuseableDynamicTextures.DefaultTTL = new TimeSpan(24, 0, 0);
}
}
public void Close()
@@ -268,10 +342,61 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
BodyData = null;
}
/// <summary>
/// Update the given part with the new texture.
/// </summary>
/// <returns>
/// The old texture UUID.
/// </returns>
public UUID UpdatePart(SceneObjectPart part, UUID textureID)
{
UUID oldID;
lock (part)
{
// mostly keep the values from before
Primitive.TextureEntry tmptex = part.Shape.Textures;
// FIXME: Need to return the appropriate ID if only a single face is replaced.
oldID = tmptex.DefaultTexture.TextureID;
if (Face == ALL_SIDES)
{
oldID = tmptex.DefaultTexture.TextureID;
tmptex.DefaultTexture.TextureID = textureID;
}
else
{
try
{
Primitive.TextureEntryFace texface = tmptex.CreateFace((uint)Face);
texface.TextureID = textureID;
tmptex.FaceTextures[Face] = texface;
}
catch (Exception)
{
tmptex.DefaultTexture.TextureID = textureID;
}
}
// I'm pretty sure we always want to force this to true
// I'm pretty sure noone whats to set fullbright true if it wasn't true before.
// tmptex.DefaultTexture.Fullbright = true;
part.UpdateTextureEntry(tmptex.GetBytes());
}
return oldID;
}
/// <summary>
/// Called once new texture data has been received for this updater.
/// </summary>
public void DataReceived(byte[] data, Scene scene)
/// <param name="data"></param>
/// <param name="scene"></param>
/// <param name="isReuseable">True if the data given is reuseable.</param>
/// <returns>The asset UUID given to the incoming data.</returns>
public UUID DataReceived(byte[] data, Scene scene)
{
SceneObjectPart part = scene.GetSceneObjectPart(PrimID);
@@ -281,7 +406,8 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
String.Format("DynamicTextureModule: Error preparing image using URL {0}", Url);
scene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Say,
0, part.ParentGroup.RootPart.AbsolutePosition, part.Name, part.UUID, false);
return;
return UUID.Zero;
}
byte[] assetData = null;
@@ -323,52 +449,23 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
cacheLayerDecode = null;
}
UUID oldID = UUID.Zero;
lock (part)
{
// mostly keep the values from before
Primitive.TextureEntry tmptex = part.Shape.Textures;
// remove the old asset from the cache
oldID = tmptex.DefaultTexture.TextureID;
if (Face == ALL_SIDES)
{
tmptex.DefaultTexture.TextureID = asset.FullID;
}
else
{
try
{
Primitive.TextureEntryFace texface = tmptex.CreateFace((uint)Face);
texface.TextureID = asset.FullID;
tmptex.FaceTextures[Face] = texface;
}
catch (Exception)
{
tmptex.DefaultTexture.TextureID = asset.FullID;
}
}
// I'm pretty sure we always want to force this to true
// I'm pretty sure noone whats to set fullbright true if it wasn't true before.
// tmptex.DefaultTexture.Fullbright = true;
part.UpdateTextureEntry(tmptex.GetBytes());
}
UUID oldID = UpdatePart(part, asset.FullID);
if (oldID != UUID.Zero && ((Disp & DISP_EXPIRE) != 0))
{
if (oldAsset == null) oldAsset = scene.AssetService.Get(oldID.ToString());
if (oldAsset == null)
oldAsset = scene.AssetService.Get(oldID.ToString());
if (oldAsset != null)
{
if (oldAsset.Temporary == true)
if (oldAsset.Temporary)
{
scene.AssetService.Delete(oldID.ToString());
}
}
}
return asset.FullID;
}
private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha)

View File

@@ -67,12 +67,18 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
return true;
}
// public bool AlwaysIdenticalConversion(string bodyData, string extraParams)
// {
// // We don't support conversion of body data.
// return false;
// }
public byte[] ConvertUrl(string url, string extraParams)
{
return null;
}
public byte[] ConvertStream(Stream data, string extraParams)
public byte[] ConvertData(string bodyData, string extraParams)
{
return null;
}
@@ -236,9 +242,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
stream.Close();
}
}
m_log.DebugFormat("[LOADIMAGEURLMODULE] Returning {0} bytes of image data for request {1}",
imageJ2000.Length, state.RequestID);
m_textureManager.ReturnData(state.RequestID, imageJ2000);
m_textureManager.ReturnData(state.RequestID, imageJ2000, false);
}
#region Nested type: RequestState

View File

@@ -0,0 +1,294 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Threading;
using log4net.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenMetaverse.Assets;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.Scripting.DynamicTexture;
using OpenSim.Region.CoreModules.Scripting.VectorRender;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests
{
[TestFixture]
public class VectorRenderModuleTests : OpenSimTestCase
{
Scene m_scene;
DynamicTextureModule m_dtm;
VectorRenderModule m_vrm;
private void SetupScene(bool reuseTextures)
{
m_scene = new SceneHelpers().SetupScene();
m_dtm = new DynamicTextureModule();
m_dtm.ReuseTextures = reuseTextures;
m_vrm = new VectorRenderModule();
SceneHelpers.SetupSceneModules(m_scene, m_dtm, m_vrm);
}
[Test]
public void TestDraw()
{
TestHelpers.InMethod();
SetupScene(false);
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
UUID originalTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
m_dtm.AddDynamicTextureData(
m_scene.RegionInfo.RegionID,
so.UUID,
m_vrm.GetContentType(),
"PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;",
"",
0);
Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
}
[Test]
public void TestRepeatSameDraw()
{
TestHelpers.InMethod();
string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;";
SetupScene(false);
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
m_dtm.AddDynamicTextureData(
m_scene.RegionInfo.RegionID,
so.UUID,
m_vrm.GetContentType(),
dtText,
"",
0);
UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
m_dtm.AddDynamicTextureData(
m_scene.RegionInfo.RegionID,
so.UUID,
m_vrm.GetContentType(),
dtText,
"",
0);
Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
}
[Test]
public void TestRepeatSameDrawDifferentExtraParams()
{
TestHelpers.InMethod();
string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;";
SetupScene(false);
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
m_dtm.AddDynamicTextureData(
m_scene.RegionInfo.RegionID,
so.UUID,
m_vrm.GetContentType(),
dtText,
"",
0);
UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
m_dtm.AddDynamicTextureData(
m_scene.RegionInfo.RegionID,
so.UUID,
m_vrm.GetContentType(),
dtText,
"alpha:250",
0);
Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
}
[Test]
public void TestRepeatSameDrawContainingImage()
{
TestHelpers.InMethod();
string dtText
= "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World; Image http://localhost/shouldnotexist.png";
SetupScene(false);
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
m_dtm.AddDynamicTextureData(
m_scene.RegionInfo.RegionID,
so.UUID,
m_vrm.GetContentType(),
dtText,
"",
0);
UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
m_dtm.AddDynamicTextureData(
m_scene.RegionInfo.RegionID,
so.UUID,
m_vrm.GetContentType(),
dtText,
"",
0);
Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
}
[Test]
public void TestDrawReusingTexture()
{
TestHelpers.InMethod();
SetupScene(true);
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
UUID originalTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
m_dtm.AddDynamicTextureData(
m_scene.RegionInfo.RegionID,
so.UUID,
m_vrm.GetContentType(),
"PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;",
"",
0);
Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
}
[Test]
public void TestRepeatSameDrawReusingTexture()
{
TestHelpers.InMethod();
string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;";
SetupScene(true);
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
m_dtm.AddDynamicTextureData(
m_scene.RegionInfo.RegionID,
so.UUID,
m_vrm.GetContentType(),
dtText,
"",
0);
UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
m_dtm.AddDynamicTextureData(
m_scene.RegionInfo.RegionID,
so.UUID,
m_vrm.GetContentType(),
dtText,
"",
0);
Assert.That(firstDynamicTextureID, Is.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
}
[Test]
public void TestRepeatSameDrawDifferentExtraParamsReusingTexture()
{
TestHelpers.InMethod();
string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;";
SetupScene(true);
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
m_dtm.AddDynamicTextureData(
m_scene.RegionInfo.RegionID,
so.UUID,
m_vrm.GetContentType(),
dtText,
"",
0);
UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
m_dtm.AddDynamicTextureData(
m_scene.RegionInfo.RegionID,
so.UUID,
m_vrm.GetContentType(),
dtText,
"alpha:250",
0);
Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
}
[Test]
public void TestRepeatSameDrawContainingImageReusingTexture()
{
TestHelpers.InMethod();
string dtText
= "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World; Image http://localhost/shouldnotexist.png";
SetupScene(true);
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
m_dtm.AddDynamicTextureData(
m_scene.RegionInfo.RegionID,
so.UUID,
m_vrm.GetContentType(),
dtText,
"",
0);
UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
m_dtm.AddDynamicTextureData(
m_scene.RegionInfo.RegionID,
so.UUID,
m_vrm.GetContentType(),
dtText,
"",
0);
Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
}
}
}

View File

@@ -30,6 +30,7 @@ using System.Drawing;
using System.Drawing.Imaging;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Net;
using Nini.Config;
using OpenMetaverse;
@@ -47,7 +48,6 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private string m_name = "VectorRenderModule";
private Scene m_scene;
private IDynamicTextureManager m_textureManager;
private Graphics m_graph;
@@ -61,12 +61,12 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
public string GetContentType()
{
return ("vector");
return "vector";
}
public string GetName()
{
return m_name;
return Name;
}
public bool SupportsAsynchronous()
@@ -74,14 +74,26 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
return true;
}
// public bool AlwaysIdenticalConversion(string bodyData, string extraParams)
// {
// string[] lines = GetLines(bodyData);
// return lines.Any((str, r) => str.StartsWith("Image"));
// }
public byte[] ConvertUrl(string url, string extraParams)
{
return null;
}
public byte[] ConvertStream(Stream data, string extraParams)
public byte[] ConvertData(string bodyData, string extraParams)
{
return null;
bool reuseable;
return Draw(bodyData, extraParams, out reuseable);
}
private byte[] ConvertData(string bodyData, string extraParams, out bool reuseable)
{
return Draw(bodyData, extraParams, out reuseable);
}
public bool AsyncConvertUrl(UUID id, string url, string extraParams)
@@ -91,23 +103,30 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
public bool AsyncConvertData(UUID id, string bodyData, string extraParams)
{
Draw(bodyData, id, extraParams);
// XXX: This isn't actually being done asynchronously!
bool reuseable;
byte[] data = ConvertData(bodyData, extraParams, out reuseable);
m_textureManager.ReturnData(id, data, reuseable);
return true;
}
public void GetDrawStringSize(string text, string fontName, int fontSize,
out double xSize, out double ySize)
{
Font myFont = new Font(fontName, fontSize);
SizeF stringSize = new SizeF();
lock (m_graph) {
stringSize = m_graph.MeasureString(text, myFont);
xSize = stringSize.Width;
ySize = stringSize.Height;
using (Font myFont = new Font(fontName, fontSize))
{
SizeF stringSize = new SizeF();
lock (m_graph)
{
stringSize = m_graph.MeasureString(text, myFont);
xSize = stringSize.Width;
ySize = stringSize.Height;
}
}
}
#endregion
#region IRegionModule Members
@@ -121,6 +140,8 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
if (m_graph == null)
{
// We won't dispose of these explicitly since this module is only removed when the entire simulator
// is shut down.
Bitmap bitmap = new Bitmap(1024, 1024, PixelFormat.Format32bppArgb);
m_graph = Graphics.FromImage(bitmap);
}
@@ -148,7 +169,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
public string Name
{
get { return m_name; }
get { return "VectorRenderModule"; }
}
public bool IsSharedModule
@@ -158,7 +179,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
#endregion
private void Draw(string data, UUID id, string extraParams)
private byte[] Draw(string data, string extraParams, out bool reuseable)
{
// We need to cater for old scripts that didnt use extraParams neatly, they use either an integer size which represents both width and height, or setalpha
// we will now support multiple comma seperated params in the form width:256,height:512,alpha:255
@@ -299,53 +320,80 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
}
}
Bitmap bitmap;
if (alpha == 256)
{
bitmap = new Bitmap(width, height, PixelFormat.Format32bppRgb);
}
else
{
bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb);
}
Graphics graph = Graphics.FromImage(bitmap);
// this is really just to save people filling the
// background color in their scripts, only do when fully opaque
if (alpha >= 255)
{
graph.FillRectangle(new SolidBrush(bgColor), 0, 0, width, height);
}
for (int w = 0; w < bitmap.Width; w++)
{
if (alpha <= 255)
{
for (int h = 0; h < bitmap.Height; h++)
{
bitmap.SetPixel(w, h, Color.FromArgb(alpha, bitmap.GetPixel(w, h)));
}
}
}
GDIDraw(data, graph, altDataDelim);
byte[] imageJ2000 = new byte[0];
Bitmap bitmap = null;
Graphics graph = null;
try
{
imageJ2000 = OpenJPEG.EncodeFromImage(bitmap, true);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[VECTORRENDERMODULE]: OpenJpeg Encode Failed. Exception {0}{1}",
e.Message, e.StackTrace);
}
// XXX: In testing, it appears that if multiple threads dispose of separate GDI+ objects simultaneously,
// the native malloc heap can become corrupted, possibly due to a double free(). This may be due to
// bugs in the underlying libcairo used by mono's libgdiplus.dll on Linux/OSX. These problems were
// seen with both libcario 1.10.2-6.1ubuntu3 and 1.8.10-2ubuntu1. They go away if disposal is perfomed
// under lock.
lock (this)
{
if (alpha == 256)
bitmap = new Bitmap(width, height, PixelFormat.Format32bppRgb);
else
bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb);
graph = Graphics.FromImage(bitmap);
// this is really just to save people filling the
// background color in their scripts, only do when fully opaque
if (alpha >= 255)
{
using (SolidBrush bgFillBrush = new SolidBrush(bgColor))
{
graph.FillRectangle(bgFillBrush, 0, 0, width, height);
}
}
for (int w = 0; w < bitmap.Width; w++)
{
if (alpha <= 255)
{
for (int h = 0; h < bitmap.Height; h++)
{
bitmap.SetPixel(w, h, Color.FromArgb(alpha, bitmap.GetPixel(w, h)));
}
}
}
GDIDraw(data, graph, altDataDelim, out reuseable);
}
byte[] imageJ2000 = new byte[0];
try
{
imageJ2000 = OpenJPEG.EncodeFromImage(bitmap, true);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[VECTORRENDERMODULE]: OpenJpeg Encode Failed. Exception {0}{1}",
e.Message, e.StackTrace);
}
m_textureManager.ReturnData(id, imageJ2000);
return imageJ2000;
}
finally
{
// XXX: In testing, it appears that if multiple threads dispose of separate GDI+ objects simultaneously,
// the native malloc heap can become corrupted, possibly due to a double free(). This may be due to
// bugs in the underlying libcairo used by mono's libgdiplus.dll on Linux/OSX. These problems were
// seen with both libcario 1.10.2-6.1ubuntu3 and 1.8.10-2ubuntu1. They go away if disposal is perfomed
// under lock.
lock (this)
{
if (graph != null)
graph.Dispose();
if (bitmap != null)
bitmap.Dispose();
}
}
}
private int parseIntParam(string strInt)
@@ -403,241 +451,308 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
}
*/
private void GDIDraw(string data, Graphics graph, char dataDelim)
/// <summary>
/// Split input data into discrete command lines.
/// </summary>
/// <returns></returns>
/// <param name='data'></param>
/// <param name='dataDelim'></param>
private string[] GetLines(string data, char dataDelim)
{
char[] lineDelimiter = { dataDelim };
return data.Split(lineDelimiter);
}
private void GDIDraw(string data, Graphics graph, char dataDelim, out bool reuseable)
{
reuseable = true;
Point startPoint = new Point(0, 0);
Point endPoint = new Point(0, 0);
Pen drawPen = new Pen(Color.Black, 7);
string fontName = m_fontName;
float fontSize = 14;
Font myFont = new Font(fontName, fontSize);
SolidBrush myBrush = new SolidBrush(Color.Black);
char[] lineDelimiter = {dataDelim};
char[] partsDelimiter = {','};
string[] lines = data.Split(lineDelimiter);
Pen drawPen = null;
Font myFont = null;
SolidBrush myBrush = null;
foreach (string line in lines)
try
{
string nextLine = line.Trim();
//replace with switch, or even better, do some proper parsing
if (nextLine.StartsWith("MoveTo"))
drawPen = new Pen(Color.Black, 7);
string fontName = m_fontName;
float fontSize = 14;
myFont = new Font(fontName, fontSize);
myBrush = new SolidBrush(Color.Black);
char[] partsDelimiter = {','};
foreach (string line in GetLines(data, dataDelim))
{
float x = 0;
float y = 0;
GetParams(partsDelimiter, ref nextLine, 6, ref x, ref y);
startPoint.X = (int) x;
startPoint.Y = (int) y;
}
else if (nextLine.StartsWith("LineTo"))
{
float x = 0;
float y = 0;
GetParams(partsDelimiter, ref nextLine, 6, ref x, ref y);
endPoint.X = (int) x;
endPoint.Y = (int) y;
graph.DrawLine(drawPen, startPoint, endPoint);
startPoint.X = endPoint.X;
startPoint.Y = endPoint.Y;
}
else if (nextLine.StartsWith("Text"))
{
nextLine = nextLine.Remove(0, 4);
nextLine = nextLine.Trim();
graph.DrawString(nextLine, myFont, myBrush, startPoint);
}
else if (nextLine.StartsWith("Image"))
{
float x = 0;
float y = 0;
GetParams(partsDelimiter, ref nextLine, 5, ref x, ref y);
endPoint.X = (int) x;
endPoint.Y = (int) y;
Image image = ImageHttpRequest(nextLine);
if (image != null)
string nextLine = line.Trim();
//replace with switch, or even better, do some proper parsing
if (nextLine.StartsWith("MoveTo"))
{
graph.DrawImage(image, (float)startPoint.X, (float)startPoint.Y, x, y);
float x = 0;
float y = 0;
GetParams(partsDelimiter, ref nextLine, 6, ref x, ref y);
startPoint.X = (int) x;
startPoint.Y = (int) y;
}
else
else if (nextLine.StartsWith("LineTo"))
{
graph.DrawString("URL couldn't be resolved or is", new Font(m_fontName,6),
myBrush, startPoint);
graph.DrawString("not an image. Please check URL.", new Font(m_fontName, 6),
myBrush, new Point(startPoint.X, 12 + startPoint.Y));
float x = 0;
float y = 0;
GetParams(partsDelimiter, ref nextLine, 6, ref x, ref y);
endPoint.X = (int) x;
endPoint.Y = (int) y;
graph.DrawLine(drawPen, startPoint, endPoint);
startPoint.X = endPoint.X;
startPoint.Y = endPoint.Y;
}
else if (nextLine.StartsWith("Text"))
{
nextLine = nextLine.Remove(0, 4);
nextLine = nextLine.Trim();
graph.DrawString(nextLine, myFont, myBrush, startPoint);
}
else if (nextLine.StartsWith("Image"))
{
// We cannot reuse any generated texture involving fetching an image via HTTP since that image
// can change.
reuseable = false;
float x = 0;
float y = 0;
GetParams(partsDelimiter, ref nextLine, 5, ref x, ref y);
endPoint.X = (int) x;
endPoint.Y = (int) y;
using (Image image = ImageHttpRequest(nextLine))
{
if (image != null)
{
graph.DrawImage(image, (float)startPoint.X, (float)startPoint.Y, x, y);
}
else
{
using (Font errorFont = new Font(m_fontName,6))
{
graph.DrawString("URL couldn't be resolved or is", errorFont,
myBrush, startPoint);
graph.DrawString("not an image. Please check URL.", errorFont,
myBrush, new Point(startPoint.X, 12 + startPoint.Y));
}
graph.DrawRectangle(drawPen, startPoint.X, startPoint.Y, endPoint.X, endPoint.Y);
}
}
startPoint.X += endPoint.X;
startPoint.Y += endPoint.Y;
}
else if (nextLine.StartsWith("Rectangle"))
{
float x = 0;
float y = 0;
GetParams(partsDelimiter, ref nextLine, 9, ref x, ref y);
endPoint.X = (int) x;
endPoint.Y = (int) y;
graph.DrawRectangle(drawPen, startPoint.X, startPoint.Y, endPoint.X, endPoint.Y);
startPoint.X += endPoint.X;
startPoint.Y += endPoint.Y;
}
startPoint.X += endPoint.X;
startPoint.Y += endPoint.Y;
}
else if (nextLine.StartsWith("Rectangle"))
{
float x = 0;
float y = 0;
GetParams(partsDelimiter, ref nextLine, 9, ref x, ref y);
endPoint.X = (int) x;
endPoint.Y = (int) y;
graph.DrawRectangle(drawPen, startPoint.X, startPoint.Y, endPoint.X, endPoint.Y);
startPoint.X += endPoint.X;
startPoint.Y += endPoint.Y;
}
else if (nextLine.StartsWith("FillRectangle"))
{
float x = 0;
float y = 0;
GetParams(partsDelimiter, ref nextLine, 13, ref x, ref y);
endPoint.X = (int) x;
endPoint.Y = (int) y;
graph.FillRectangle(myBrush, startPoint.X, startPoint.Y, endPoint.X, endPoint.Y);
startPoint.X += endPoint.X;
startPoint.Y += endPoint.Y;
}
else if (nextLine.StartsWith("FillPolygon"))
{
PointF[] points = null;
GetParams(partsDelimiter, ref nextLine, 11, ref points);
graph.FillPolygon(myBrush, points);
}
else if (nextLine.StartsWith("Polygon"))
{
PointF[] points = null;
GetParams(partsDelimiter, ref nextLine, 7, ref points);
graph.DrawPolygon(drawPen, points);
}
else if (nextLine.StartsWith("Ellipse"))
{
float x = 0;
float y = 0;
GetParams(partsDelimiter, ref nextLine, 7, ref x, ref y);
endPoint.X = (int)x;
endPoint.Y = (int)y;
graph.DrawEllipse(drawPen, startPoint.X, startPoint.Y, endPoint.X, endPoint.Y);
startPoint.X += endPoint.X;
startPoint.Y += endPoint.Y;
}
else if (nextLine.StartsWith("FontSize"))
{
nextLine = nextLine.Remove(0, 8);
nextLine = nextLine.Trim();
fontSize = Convert.ToSingle(nextLine, CultureInfo.InvariantCulture);
myFont = new Font(fontName, fontSize);
}
else if (nextLine.StartsWith("FontProp"))
{
nextLine = nextLine.Remove(0, 8);
nextLine = nextLine.Trim();
string[] fprops = nextLine.Split(partsDelimiter);
foreach (string prop in fprops)
else if (nextLine.StartsWith("FillRectangle"))
{
float x = 0;
float y = 0;
GetParams(partsDelimiter, ref nextLine, 13, ref x, ref y);
endPoint.X = (int) x;
endPoint.Y = (int) y;
graph.FillRectangle(myBrush, startPoint.X, startPoint.Y, endPoint.X, endPoint.Y);
startPoint.X += endPoint.X;
startPoint.Y += endPoint.Y;
}
else if (nextLine.StartsWith("FillPolygon"))
{
PointF[] points = null;
GetParams(partsDelimiter, ref nextLine, 11, ref points);
graph.FillPolygon(myBrush, points);
}
else if (nextLine.StartsWith("Polygon"))
{
PointF[] points = null;
GetParams(partsDelimiter, ref nextLine, 7, ref points);
graph.DrawPolygon(drawPen, points);
}
else if (nextLine.StartsWith("Ellipse"))
{
float x = 0;
float y = 0;
GetParams(partsDelimiter, ref nextLine, 7, ref x, ref y);
endPoint.X = (int)x;
endPoint.Y = (int)y;
graph.DrawEllipse(drawPen, startPoint.X, startPoint.Y, endPoint.X, endPoint.Y);
startPoint.X += endPoint.X;
startPoint.Y += endPoint.Y;
}
else if (nextLine.StartsWith("FontSize"))
{
nextLine = nextLine.Remove(0, 8);
nextLine = nextLine.Trim();
fontSize = Convert.ToSingle(nextLine, CultureInfo.InvariantCulture);
switch (prop)
myFont.Dispose();
myFont = new Font(fontName, fontSize);
}
else if (nextLine.StartsWith("FontProp"))
{
nextLine = nextLine.Remove(0, 8);
nextLine = nextLine.Trim();
string[] fprops = nextLine.Split(partsDelimiter);
foreach (string prop in fprops)
{
case "B":
if (!(myFont.Bold))
myFont = new Font(myFont, myFont.Style | FontStyle.Bold);
break;
case "I":
if (!(myFont.Italic))
myFont = new Font(myFont, myFont.Style | FontStyle.Italic);
break;
case "U":
if (!(myFont.Underline))
myFont = new Font(myFont, myFont.Style | FontStyle.Underline);
break;
case "S":
if (!(myFont.Strikeout))
myFont = new Font(myFont, myFont.Style | FontStyle.Strikeout);
break;
case "R":
myFont = new Font(myFont, FontStyle.Regular);
break;
switch (prop)
{
case "B":
if (!(myFont.Bold))
{
Font newFont = new Font(myFont, myFont.Style | FontStyle.Bold);
myFont.Dispose();
myFont = newFont;
}
break;
case "I":
if (!(myFont.Italic))
{
Font newFont = new Font(myFont, myFont.Style | FontStyle.Italic);
myFont.Dispose();
myFont = newFont;
}
break;
case "U":
if (!(myFont.Underline))
{
Font newFont = new Font(myFont, myFont.Style | FontStyle.Underline);
myFont.Dispose();
myFont = newFont;
}
break;
case "S":
if (!(myFont.Strikeout))
{
Font newFont = new Font(myFont, myFont.Style | FontStyle.Strikeout);
myFont.Dispose();
myFont = newFont;
}
break;
case "R":
// We need to place this newFont inside its own context so that the .NET compiler
// doesn't complain about a redefinition of an existing newFont, even though there is none
// The mono compiler doesn't produce this error.
{
Font newFont = new Font(myFont, FontStyle.Regular);
myFont.Dispose();
myFont = newFont;
}
break;
}
}
}
}
else if (nextLine.StartsWith("FontName"))
{
nextLine = nextLine.Remove(0, 8);
fontName = nextLine.Trim();
myFont = new Font(fontName, fontSize);
}
else if (nextLine.StartsWith("PenSize"))
{
nextLine = nextLine.Remove(0, 7);
nextLine = nextLine.Trim();
float size = Convert.ToSingle(nextLine, CultureInfo.InvariantCulture);
drawPen.Width = size;
}
else if (nextLine.StartsWith("PenCap"))
{
bool start = true, end = true;
nextLine = nextLine.Remove(0, 6);
nextLine = nextLine.Trim();
string[] cap = nextLine.Split(partsDelimiter);
if (cap[0].ToLower() == "start")
end = false;
else if (cap[0].ToLower() == "end")
start = false;
else if (cap[0].ToLower() != "both")
return;
string type = cap[1].ToLower();
if (end)
else if (nextLine.StartsWith("FontName"))
{
switch (type)
nextLine = nextLine.Remove(0, 8);
fontName = nextLine.Trim();
myFont.Dispose();
myFont = new Font(fontName, fontSize);
}
else if (nextLine.StartsWith("PenSize"))
{
nextLine = nextLine.Remove(0, 7);
nextLine = nextLine.Trim();
float size = Convert.ToSingle(nextLine, CultureInfo.InvariantCulture);
drawPen.Width = size;
}
else if (nextLine.StartsWith("PenCap"))
{
bool start = true, end = true;
nextLine = nextLine.Remove(0, 6);
nextLine = nextLine.Trim();
string[] cap = nextLine.Split(partsDelimiter);
if (cap[0].ToLower() == "start")
end = false;
else if (cap[0].ToLower() == "end")
start = false;
else if (cap[0].ToLower() != "both")
return;
string type = cap[1].ToLower();
if (end)
{
case "arrow":
drawPen.EndCap = System.Drawing.Drawing2D.LineCap.ArrowAnchor;
break;
case "round":
drawPen.EndCap = System.Drawing.Drawing2D.LineCap.RoundAnchor;
break;
case "diamond":
drawPen.EndCap = System.Drawing.Drawing2D.LineCap.DiamondAnchor;
break;
case "flat":
drawPen.EndCap = System.Drawing.Drawing2D.LineCap.Flat;
break;
switch (type)
{
case "arrow":
drawPen.EndCap = System.Drawing.Drawing2D.LineCap.ArrowAnchor;
break;
case "round":
drawPen.EndCap = System.Drawing.Drawing2D.LineCap.RoundAnchor;
break;
case "diamond":
drawPen.EndCap = System.Drawing.Drawing2D.LineCap.DiamondAnchor;
break;
case "flat":
drawPen.EndCap = System.Drawing.Drawing2D.LineCap.Flat;
break;
}
}
if (start)
{
switch (type)
{
case "arrow":
drawPen.StartCap = System.Drawing.Drawing2D.LineCap.ArrowAnchor;
break;
case "round":
drawPen.StartCap = System.Drawing.Drawing2D.LineCap.RoundAnchor;
break;
case "diamond":
drawPen.StartCap = System.Drawing.Drawing2D.LineCap.DiamondAnchor;
break;
case "flat":
drawPen.StartCap = System.Drawing.Drawing2D.LineCap.Flat;
break;
}
}
}
if (start)
else if (nextLine.StartsWith("PenColour") || nextLine.StartsWith("PenColor"))
{
switch (type)
nextLine = nextLine.Remove(0, 9);
nextLine = nextLine.Trim();
int hex = 0;
Color newColor;
if (Int32.TryParse(nextLine, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out hex))
{
case "arrow":
drawPen.StartCap = System.Drawing.Drawing2D.LineCap.ArrowAnchor;
break;
case "round":
drawPen.StartCap = System.Drawing.Drawing2D.LineCap.RoundAnchor;
break;
case "diamond":
drawPen.StartCap = System.Drawing.Drawing2D.LineCap.DiamondAnchor;
break;
case "flat":
drawPen.StartCap = System.Drawing.Drawing2D.LineCap.Flat;
break;
newColor = Color.FromArgb(hex);
}
else
{
// this doesn't fail, it just returns black if nothing is found
newColor = Color.FromName(nextLine);
}
myBrush.Color = newColor;
drawPen.Color = newColor;
}
}
else if (nextLine.StartsWith("PenColour") || nextLine.StartsWith("PenColor"))
{
nextLine = nextLine.Remove(0, 9);
nextLine = nextLine.Trim();
int hex = 0;
}
finally
{
if (drawPen != null)
drawPen.Dispose();
Color newColor;
if (Int32.TryParse(nextLine, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out hex))
{
newColor = Color.FromArgb(hex);
}
else
{
// this doesn't fail, it just returns black if nothing is found
newColor = Color.FromName(nextLine);
}
if (myFont != null)
myFont.Dispose();
myBrush.Color = newColor;
drawPen.Color = newColor;
}
if (myBrush != null)
myBrush.Dispose();
}
}
@@ -691,7 +806,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
{
try
{
WebRequest request = HttpWebRequest.Create(url);
WebRequest request = HttpWebRequest.Create(url);
//Ckrinke: Comment out for now as 'str' is unused. Bring it back into play later when it is used.
//Ckrinke Stream str = null;
HttpWebResponse response = (HttpWebResponse)(request).GetResponse();
@@ -702,7 +817,8 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
}
}
catch { }
return null;
}
}
}
}

View File

@@ -31,7 +31,7 @@ using System.Collections.Generic;
using System.Reflection;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Statistics;
using OpenSim.Framework.Monitoring;
using OpenSim.Services.Connectors;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;

View File

@@ -128,11 +128,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
m_enabled = true;
}
///<summary>
///
///</summary>
///<summary>
///
///</summary>
@@ -146,10 +141,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
lock (m_scenes)
m_scenes[scene.RegionInfo.RegionID] = scene;
scene.EventManager.OnLoginsEnabled += OnLoginsEnabled;
scene.EventManager.OnRegionReadyStatusChange += s => { if (s.Ready) UploadMapTile(s); };
}
///<summary>
///
///</summary>
@@ -163,21 +157,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
}
#endregion ISharedRegionModule
void OnLoginsEnabled(string regionName)
{
Scene scene = null;
foreach (Scene s in m_scenes.Values)
if (s.RegionInfo.RegionName == regionName)
{
scene = s;
break;
}
if (scene != null)
UploadMapTile(scene);
}
///<summary>
///
///</summary>

View File

@@ -312,7 +312,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
// s.RegionInfo.RegionName, destination.RegionHandle);
Util.FireAndForget(delegate { m_scenes[destination.RegionID].IncomingCloseAgent(id); });
Util.FireAndForget(delegate { m_scenes[destination.RegionID].IncomingCloseAgent(id, false); });
return true;
}

View File

@@ -129,18 +129,18 @@ namespace OpenSim.Region.CoreModules.World
switch (cmd[1])
{
case "enable":
scene.LoginsDisabled = false;
scene.LoginsEnabled = true;
MainConsole.Instance.Output(String.Format("Logins are enabled for region {0}", scene.RegionInfo.RegionName));
break;
case "disable":
scene.LoginsDisabled = true;
scene.LoginsEnabled = false;
MainConsole.Instance.Output(String.Format("Logins are disabled for region {0}", scene.RegionInfo.RegionName));
break;
case "status":
if (scene.LoginsDisabled)
MainConsole.Instance.Output(String.Format("Login in {0} are disabled", scene.RegionInfo.RegionName));
else
if (scene.LoginsEnabled)
MainConsole.Instance.Output(String.Format("Login in {0} are enabled", scene.RegionInfo.RegionName));
else
MainConsole.Instance.Output(String.Format("Login in {0} are disabled", scene.RegionInfo.RegionName));
break;
default:
MainConsole.Instance.Output("Syntax: login enable|disable|status");

View File

@@ -124,7 +124,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
LandData landData = lo.LandData;
string landDataPath = String.Format("{0}{1}.xml", ArchiveConstants.LANDDATA_PATH,
landData.GlobalID.ToString());
m_archiveWriter.WriteFile(landDataPath, LandDataSerializer.Serialize(landData));
m_archiveWriter.WriteFile(landDataPath, LandDataSerializer.Serialize(landData, m_options));
}
m_log.InfoFormat("[ARCHIVER]: Adding terrain information to archive.");

View File

@@ -154,6 +154,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
protected void OnRequestCallbackTimeout(object source, ElapsedEventArgs args)
{
bool close = true;
try
{
lock (this)
@@ -161,7 +163,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver
// Take care of the possibilty that this thread started but was paused just outside the lock before
// the final request came in (assuming that such a thing is possible)
if (m_requestState == RequestState.Completed)
{
close = false;
return;
}
m_requestState = RequestState.Aborted;
}
@@ -208,7 +213,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
}
finally
{
m_assetsArchiver.ForceClose();
if (close)
m_assetsArchiver.ForceClose();
}
}
@@ -242,11 +248,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
m_requestCallbackTimer.Stop();
if (m_requestState == RequestState.Aborted)
if ((m_requestState == RequestState.Aborted) || (m_requestState == RequestState.Completed))
{
m_log.WarnFormat(
"[ARCHIVER]: Received information about asset {0} after archive save abortion. Ignoring.",
id);
"[ARCHIVER]: Received information about asset {0} while in state {1}. Ignoring.",
id, m_requestState);
return;
}
@@ -268,7 +274,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
m_notFoundAssetUuids.Add(new UUID(id));
}
if (m_foundAssetUuids.Count + m_notFoundAssetUuids.Count == m_repliesRequired)
if (m_foundAssetUuids.Count + m_notFoundAssetUuids.Count >= m_repliesRequired)
{
m_requestState = RequestState.Completed;

View File

@@ -37,7 +37,7 @@ using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Statistics;
using OpenSim.Framework.Monitoring;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;

View File

@@ -37,7 +37,7 @@ using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Statistics;
using OpenSim.Framework.Monitoring;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;

View File

@@ -85,13 +85,15 @@ namespace OpenSim.Region.CoreModules.World.Sound
dis = 0;
}
float thisSpGain;
// Scale by distance
if (radius == 0)
gain = (float)((double)gain * ((100.0 - dis) / 100.0));
thisSpGain = (float)((double)gain * ((100.0 - dis) / 100.0));
else
gain = (float)((double)gain * ((radius - dis) / radius));
thisSpGain = (float)((double)gain * ((radius - dis) / radius));
sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags);
sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, thisSpGain, flags);
});
}
@@ -119,17 +121,20 @@ namespace OpenSim.Region.CoreModules.World.Sound
m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
{
double dis = Util.GetDistanceTo(sp.AbsolutePosition, position);
if (dis > 100.0) // Max audio distance
return;
float thisSpGain;
// Scale by distance
if (radius == 0)
gain = (float)((double)gain * ((100.0 - dis) / 100.0));
thisSpGain = (float)((double)gain * ((100.0 - dis) / 100.0));
else
gain = (float)((double)gain * ((radius - dis) / radius));
thisSpGain = (float)((double)gain * ((radius - dis) / radius));
sp.ControllingClient.SendTriggeredSound(
soundId, ownerID, objectID, parentID, handle, position, (float)gain);
soundId, ownerID, objectID, parentID, handle, position, thisSpGain);
});
}
}

View File

@@ -1,37 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Region.CoreModules.World.Tests
{
class SOGSpamTest
{
}
}

View File

@@ -42,6 +42,7 @@ using OpenMetaverse.Imaging;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Framework.Capabilities;
using OpenSim.Framework.Monitoring;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Interfaces;

View File

@@ -65,7 +65,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// <param name="sp">The presence closing</param>
/// <param name="saveChanged">Save changed attachments.</param>
/// <param name="saveAllScripted">Save attachments with scripts even if they haven't changed.</para>
void DeRezAttachments(IScenePresence sp, bool saveChanged, bool saveAllScripted);
void DeRezAttachments(IScenePresence sp);
/// <summary>
/// Delete all the presence's attachments from the scene

View File

@@ -33,7 +33,7 @@ namespace OpenSim.Region.Framework.Interfaces
public interface IDynamicTextureManager
{
void RegisterRender(string handleType, IDynamicTextureRender render);
void ReturnData(UUID id, byte[] data);
void ReturnData(UUID id, byte[] data, bool isReuseable);
UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams,
int updateTimer);
@@ -113,8 +113,20 @@ namespace OpenSim.Region.Framework.Interfaces
string GetName();
string GetContentType();
bool SupportsAsynchronous();
// /// <summary>
// /// Return true if converting the input body and extra params data will always result in the same byte[] array
// /// </summary>
// /// <remarks>
// /// This method allows the caller to use a previously generated asset if it has one.
// /// </remarks>
// /// <returns></returns>
// /// <param name='bodyData'></param>
// /// <param name='extraParams'></param>
// bool AlwaysIdenticalConversion(string bodyData, string extraParams);
byte[] ConvertUrl(string url, string extraParams);
byte[] ConvertStream(Stream data, string extraParams);
byte[] ConvertData(string bodyData, string extraParams);
bool AsyncConvertUrl(UUID id, string url, string extraParams);
bool AsyncConvertData(UUID id, string bodyData, string extraParams);
void GetDrawStringSize(string text, string fontName, int fontSize,

View File

@@ -25,14 +25,23 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using OpenSim.Framework;
namespace OpenSim.Region.Framework.Interfaces
{
public interface IRegionReadyModule
{
void OarLoadingAlert(string msg);
/// <summary>
/// Trigger region ready status manually.
/// </summary>
/// <remarks>
/// This should be called by the scene if the IRegionReadyModule has set Scene.LoginLock == true
/// </remarks>
/// <param name='scene'></param>
void TriggerRegionReady(IScene scene);
}
}

View File

@@ -83,4 +83,4 @@ namespace OpenSim.Region.Framework.Interfaces
void RemoveAttachment(SceneObjectGroup gobj);
void ClearAttachments();
}
}
}

View File

@@ -67,6 +67,10 @@ namespace OpenSim.Region.Framework.Interfaces
/// <param name="key"></param>
void DispatchReply(UUID scriptId, int code, string text, string key);
/// For constants
void RegisterConstant(string cname, object value);
object LookupModConstant(string cname);
// For use ONLY by the script API
void RaiseEvent(UUID script, string id, string module, string command, string key);
}

View File

@@ -535,11 +535,5 @@ namespace OpenSim.Region.Framework.Scenes.Animation
SendAnimPack(animIDs, sequenceNums, objectIDs);
}
public void Close()
{
m_animations = null;
m_scenePresence = null;
}
}
}
}

View File

@@ -496,15 +496,24 @@ namespace OpenSim.Region.Framework.Scenes
public delegate void RegionHeartbeatEnd(Scene scene);
public event RegionHeartbeatEnd OnRegionHeartbeatEnd;
public delegate void LoginsEnabled(string regionName);
/// <summary>
/// This should only fire in all circumstances if the RegionReady module is active.
/// Fired when logins to a region are enabled or disabled.
/// </summary>
/// <remarks>
/// TODO: Fire this even when the RegionReady module is not active.
///
/// </remarks>
public event LoginsEnabled OnLoginsEnabled;
/// Fired
public event RegionLoginsStatusChange OnRegionLoginsStatusChange;
public delegate void RegionLoginsStatusChange(IScene scene);
/// <summary>
/// Fired when a region is considered ready for use.
/// </summary>
/// <remarks>
/// A region is considered ready when startup operations such as loading of scripts already on the region
/// have been completed.
/// </remarks>
public event Action<IScene> OnRegionReadyStatusChange;
public delegate void PrimsLoaded(Scene s);
public event PrimsLoaded OnPrimsLoaded;
@@ -2477,21 +2486,42 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public void TriggerLoginsEnabled (string regionName)
public void TriggerRegionLoginsStatusChange(IScene scene)
{
LoginsEnabled handler = OnLoginsEnabled;
RegionLoginsStatusChange handler = OnRegionLoginsStatusChange;
if ( handler != null)
if (handler != null)
{
foreach (LoginsEnabled d in handler.GetInvocationList())
foreach (RegionLoginsStatusChange d in handler.GetInvocationList())
{
try
{
d(regionName);
d(scene);
}
catch (Exception e)
{
m_log.ErrorFormat("[EVENT MANAGER]: Delegate for LoginsEnabled failed - continuing {0} - {1}",
m_log.ErrorFormat("[EVENT MANAGER]: Delegate for OnRegionLoginsStatusChange failed - continuing {0} - {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerRegionReadyStatusChange(IScene scene)
{
Action<IScene> handler = OnRegionReadyStatusChange;
if (handler != null)
{
foreach (Action<IScene> d in handler.GetInvocationList())
{
try
{
d(scene);
}
catch (Exception e)
{
m_log.ErrorFormat("[EVENT MANAGER]: Delegate for OnRegionReadyStatusChange failed - continuing {0} - {1}",
e.Message, e.StackTrace);
}
}

View File

@@ -39,7 +39,7 @@ using OpenSim.Framework.Communications;
using OpenSim.Framework.Console;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Framework.Statistics;
using OpenSim.Framework.Monitoring;
using OpenSim.Region.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;

View File

@@ -93,7 +93,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
public void StartScripts()
{
m_log.InfoFormat("[SCENE]: Starting scripts in {0}, please wait.", RegionInfo.RegionName);
// m_log.InfoFormat("[SCENE]: Starting scripts in {0}, please wait.", RegionInfo.RegionName);
IScriptModule[] engines = RequestModuleInterfaces<IScriptModule>();
@@ -814,16 +814,20 @@ namespace OpenSim.Region.Framework.Scenes
&& oldAgentID == LibraryService.LibraryRootFolder.Owner))
{
CreateNewInventoryItem(
remoteClient, item.CreatorId, item.CreatorData, newFolderID, newName, item.Flags, callbackID, asset, (sbyte)item.InvType,
item.BasePermissions, item.CurrentPermissions, item.EveryOnePermissions, item.NextPermissions, item.GroupPermissions, Util.UnixTimeSinceEpoch());
remoteClient, item.CreatorId, item.CreatorData, newFolderID,
newName, item.Description, item.Flags, callbackID, asset, (sbyte)item.InvType,
item.BasePermissions, item.CurrentPermissions, item.EveryOnePermissions,
item.NextPermissions, item.GroupPermissions, Util.UnixTimeSinceEpoch());
}
else
{
// If item is transfer or permissions are off or calling agent is allowed to copy item owner's inventory item.
if (((item.CurrentPermissions & (uint)PermissionMask.Transfer) != 0) && (m_permissions.BypassPermissions() || m_permissions.CanCopyUserInventory(remoteClient.AgentId, oldItemID)))
if (((item.CurrentPermissions & (uint)PermissionMask.Transfer) != 0)
&& (m_permissions.BypassPermissions()
|| m_permissions.CanCopyUserInventory(remoteClient.AgentId, oldItemID)))
{
CreateNewInventoryItem(
remoteClient, item.CreatorId, item.CreatorData, newFolderID, newName, item.Flags, callbackID,
remoteClient, item.CreatorId, item.CreatorData, newFolderID, newName, item.Description, item.Flags, callbackID,
asset, (sbyte) item.InvType,
item.NextPermissions, item.NextPermissions, item.EveryOnePermissions & item.NextPermissions,
item.NextPermissions, item.GroupPermissions, Util.UnixTimeSinceEpoch());
@@ -870,32 +874,50 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary>
/// Create a new inventory item.
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="folderID"></param>
/// <param name="callbackID"></param>
/// <param name="asset"></param>
/// <param name="invType"></param>
/// <param name="nextOwnerMask"></param>
public void CreateNewInventoryItem(IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, string name, uint flags, uint callbackID,
AssetBase asset, sbyte invType, uint nextOwnerMask, int creationDate)
/// <param name="remoteClient">Client creating this inventory item.</param>
/// <param name="creatorID"></param>
/// <param name="creatorData"></param>
/// <param name="folderID">UUID of folder in which this item should be placed.</param>
/// <param name="name">Item name.</para>
/// <param name="description">Item description.</param>
/// <param name="flags">Item flags</param>
/// <param name="callbackID">Generated by the client.</para>
/// <param name="asset">Asset to which this item refers.</param>
/// <param name="invType">Type of inventory item.</param>
/// <param name="nextOwnerMask">Next owner pemrissions mask.</param>
/// <param name="creationDate">Unix timestamp at which this item was created.</param>
public void CreateNewInventoryItem(
IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID,
string name, string description, uint flags, uint callbackID,
AssetBase asset, sbyte invType, uint nextOwnerMask, int creationDate)
{
CreateNewInventoryItem(
remoteClient, creatorID, creatorData, folderID, name, flags, callbackID, asset, invType,
remoteClient, creatorID, creatorData, folderID, name, description, flags, callbackID, asset, invType,
(uint)PermissionMask.All, (uint)PermissionMask.All, 0, nextOwnerMask, 0, creationDate);
}
/// <summary>
/// Create a new Inventory Item
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="folderID"></param>
/// <param name="callbackID"></param>
/// <param name="asset"></param>
/// <param name="invType"></param>
/// <param name="nextOwnerMask"></param>
/// <param name="creationDate"></param>
/// <param name="remoteClient">Client creating this inventory item.</param>
/// <param name="creatorID"></param>
/// <param name="creatorData"></param>
/// <param name="folderID">UUID of folder in which this item should be placed.</param>
/// <param name="name">Item name.</para>
/// <param name="description">Item description.</param>
/// <param name="flags">Item flags</param>
/// <param name="callbackID">Generated by the client.</para>
/// <param name="asset">Asset to which this item refers.</param>
/// <param name="invType">Type of inventory item.</param>
/// <param name="baseMask">Base permissions mask.</param>
/// <param name="currentMask">Current permissions mask.</param>
/// <param name="everyoneMask">Everyone permissions mask.</param>
/// <param name="nextOwnerMask">Next owner pemrissions mask.</param>
/// <param name="groupMask">Group permissions mask.</param>
/// <param name="creationDate">Unix timestamp at which this item was created.</param>
private void CreateNewInventoryItem(
IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, string name, uint flags, uint callbackID, AssetBase asset, sbyte invType,
IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID,
string name, string description, uint flags, uint callbackID, AssetBase asset, sbyte invType,
uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate)
{
InventoryItemBase item = new InventoryItemBase();
@@ -904,8 +926,8 @@ namespace OpenSim.Region.Framework.Scenes
item.CreatorData = creatorData;
item.ID = UUID.Random();
item.AssetID = asset.FullID;
item.Description = asset.Description;
item.Name = name;
item.Description = description;
item.Flags = flags;
item.AssetType = asset.Type;
item.InvType = invType;
@@ -987,7 +1009,8 @@ namespace OpenSim.Region.Framework.Scenes
asset.Description = description;
CreateNewInventoryItem(
remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID, name, 0, callbackID, asset, invType,
remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
name, description, 0, callbackID, asset, invType,
(uint)PermissionMask.All, (uint)PermissionMask.All, (uint)PermissionMask.All,
(uint)PermissionMask.All, (uint)PermissionMask.All, Util.UnixTimeSinceEpoch());
}
@@ -2108,7 +2131,8 @@ namespace OpenSim.Region.Framework.Scenes
if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
sourcePart.Inventory.RemoveInventoryItem(item.ItemID);
}
group.FromPartID = sourcePart.UUID;
AddNewSceneObject(group, true, pos, rot, vel);
// We can only call this after adding the scene object, since the scene object references the scene

View File

@@ -468,7 +468,7 @@ namespace OpenSim.Region.Framework.Scenes
if (!InventoryService.AddFolder(folder))
{
m_log.WarnFormat(
"[AGENT INVENTORY]: Failed to move create folder for user {0} {1}",
"[AGENT INVENTORY]: Failed to create folder for user {0} {1}",
remoteClient.Name, remoteClient.AgentId);
}
}

View File

@@ -40,6 +40,7 @@ using OpenMetaverse;
using OpenMetaverse.Packets;
using OpenMetaverse.Imaging;
using OpenSim.Framework;
using OpenSim.Framework.Monitoring;
using OpenSim.Services.Interfaces;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Console;
@@ -128,9 +129,10 @@ namespace OpenSim.Region.Framework.Scenes
// root agents when ACL denies access to root agent
public bool m_strictAccessControl = true;
public int MaxUndoCount = 5;
// Using this for RegionReady module to prevent LoginsDisabled from changing under our feet;
public bool LoginLock = false;
public bool LoginsDisabled = true;
public bool StartDisabled = false;
public bool LoadingPrims;
public IXfer XferManager;
@@ -702,6 +704,8 @@ namespace OpenSim.Region.Framework.Scenes
{
IConfig startupConfig = m_config.Configs["Startup"];
StartDisabled = startupConfig.GetBoolean("StartDisabled", false);
m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance", m_defaultDrawDistance);
m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup);
if (!m_useBackup)
@@ -810,8 +814,14 @@ namespace OpenSim.Region.Framework.Scenes
m_update_presences = startupConfig.GetInt( "UpdateAgentsEveryNFrames", m_update_presences);
m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain);
m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning);
}
SendPeriodicAppearanceUpdates = startupConfig.GetBoolean("SendPeriodicAppearanceUpdates", SendPeriodicAppearanceUpdates);
// FIXME: Ultimately this should be in a module.
IConfig appearanceConfig = m_config.Configs["Appearance"];
if (appearanceConfig != null)
{
SendPeriodicAppearanceUpdates
= appearanceConfig.GetBoolean("ResendAppearanceUpdates", SendPeriodicAppearanceUpdates);
}
#endregion Region Config
@@ -1195,15 +1205,17 @@ namespace OpenSim.Region.Framework.Scenes
avatar.ControllingClient.SendShutdownConnectionNotice();
});
// Stop updating the scene objects and agents.
m_shuttingDown = true;
// Wait here, or the kick messages won't actually get to the agents before the scene terminates.
// We also need to wait to avoid a race condition with the scene update loop which might not yet
// have checked ShuttingDown.
Thread.Sleep(500);
// Stop all client threads.
ForEachScenePresence(delegate(ScenePresence avatar) { avatar.ControllingClient.Close(); });
// Stop updating the scene objects and agents.
m_shuttingDown = true;
m_log.Debug("[SCENE]: Persisting changed objects");
EventManager.TriggerSceneShuttingDown(this);
@@ -1218,6 +1230,15 @@ namespace OpenSim.Region.Framework.Scenes
m_sceneGraph.Close();
if (PhysicsScene != null)
{
PhysicsScene phys = PhysicsScene;
// remove the physics engine from both Scene and SceneGraph
PhysicsScene = null;
phys.Dispose();
phys = null;
}
if (!GridService.DeregisterRegion(RegionInfo.RegionID))
m_log.WarnFormat("[SCENE]: Deregister from grid failed for region {0}", Name);
@@ -1476,7 +1497,7 @@ namespace OpenSim.Region.Framework.Scenes
// landMS = Util.EnvironmentTickCountSubtract(ldMS);
//}
if (LoginsDisabled && Frame == 20)
if (!LoginsEnabled && Frame == 20)
{
// m_log.DebugFormat("{0} {1} {2}", LoginsDisabled, m_sceneGraph.GetActiveScriptsCount(), LoginLock);
@@ -1484,31 +1505,34 @@ namespace OpenSim.Region.Framework.Scenes
// this is a rare case where we know we have just went through a long cycle of heap
// allocations, and there is no more work to be done until someone logs in
GC.Collect();
IConfig startupConfig = m_config.Configs["Startup"];
if (startupConfig == null || !startupConfig.GetBoolean("StartDisabled", false))
if (!LoginLock)
{
if (!StartDisabled)
{
m_log.InfoFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName);
LoginsEnabled = true;
}
m_sceneGridService.InformNeighborsThatRegionisUp(
RequestModuleInterface<INeighbourService>(), RegionInfo);
// Region ready should always be set
Ready = true;
}
else
{
// This handles a case of a region having no scripts for the RegionReady module
if (m_sceneGraph.GetActiveScriptsCount() == 0)
{
// need to be able to tell these have changed in RegionReady
LoginLock = false;
EventManager.TriggerLoginsEnabled(RegionInfo.RegionName);
// In this case, we leave it to the IRegionReadyModule to enable logins
// LoginLock can currently only be set by a region module implementation.
// If somehow this hasn't been done then the quickest way to bugfix is to see the
// NullReferenceException
IRegionReadyModule rrm = RequestModuleInterface<IRegionReadyModule>();
rrm.TriggerRegionReady(this);
}
// For RegionReady lockouts
if (!LoginLock)
{
m_log.InfoFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName);
LoginsDisabled = false;
}
m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface<INeighbourService>(), RegionInfo);
}
else
{
StartDisabled = true;
LoginsDisabled = true;
}
}
}
@@ -3291,17 +3315,7 @@ namespace OpenSim.Region.Framework.Scenes
{
if (AttachmentsModule != null)
{
// Don't save attachments for HG visitors, it
// messes up their inventory. When a HG visitor logs
// out on a foreign grid, their attachments will be
// reloaded in the state they were in when they left
// the home grid. This is best anyway as the visited
// grid may use an incompatible script engine.
bool saveChanged
= avatar.PresenceType != PresenceType.Npc
&& (UserManagementModule == null || UserManagementModule.IsLocalGridUser(avatar.UUID));
AttachmentsModule.DeRezAttachments(avatar, saveChanged, false);
AttachmentsModule.DeRezAttachments(avatar);
}
ForEachClient(
@@ -3317,24 +3331,30 @@ namespace OpenSim.Region.Framework.Scenes
if (AgentTransactionsModule != null)
AgentTransactionsModule.RemoveAgentAssetTransactions(agentID);
avatar.Close();
m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode);
}
catch (Exception e)
{
m_log.Error(
string.Format("[SCENE]: Exception removing {0} from {1}, ", avatar.Name, RegionInfo.RegionName), e);
string.Format("[SCENE]: Exception removing {0} from {1}. Cleaning up. Exception ", avatar.Name, Name), e);
}
finally
{
// Always clean these structures up so that any failure above doesn't cause them to remain in the
// scene with possibly bad effects (e.g. continually timing out on unacked packets and triggering
// the same cleanup exception continually.
// TODO: This should probably extend to the whole method, but we don't want to also catch the NRE
// since this would hide the underlying failure and other associated problems.
m_sceneGraph.RemoveScenePresence(agentID);
m_clientManager.Remove(agentID);
try
{
// Always clean these structures up so that any failure above doesn't cause them to remain in the
// scene with possibly bad effects (e.g. continually timing out on unacked packets and triggering
// the same cleanup exception continually.
m_sceneGraph.RemoveScenePresence(agentID);
m_clientManager.Remove(agentID);
avatar.Close();
}
catch (Exception e)
{
m_log.Error(
string.Format("[SCENE]: Exception in final clean up of {0} in {1}. Exception ", avatar.Name, Name), e);
}
}
//m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false));
@@ -3448,7 +3468,7 @@ namespace OpenSim.Region.Framework.Scenes
agent.startpos
);
if (LoginsDisabled)
if (!LoginsEnabled)
{
reason = "Logins Disabled";
return false;
@@ -3505,11 +3525,11 @@ namespace OpenSim.Region.Framework.Scenes
// We have a zombie from a crashed session.
// Or the same user is trying to be root twice here, won't work.
// Kill it.
m_log.DebugFormat(
"[SCENE]: Zombie scene presence detected for {0} {1} in {2}",
m_log.WarnFormat(
"[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.",
sp.Name, sp.UUID, RegionInfo.RegionName);
sp.ControllingClient.Close();
sp.ControllingClient.Close(true);
sp = null;
}
@@ -4063,16 +4083,19 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary>
/// Tell a single agent to disconnect from the region.
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="agentID"></param>
public bool IncomingCloseAgent(UUID agentID)
/// <param name="force">
/// Force the agent to close even if it might be in the middle of some other operation. You do not want to
/// force unless you are absolutely sure that the agent is dead and a normal close is not working.
/// </param>
public bool IncomingCloseAgent(UUID agentID, bool force)
{
//m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID);
ScenePresence presence = m_sceneGraph.GetScenePresence(agentID);
if (presence != null)
{
presence.ControllingClient.Close();
presence.ControllingClient.Close(force);
return true;
}
@@ -4457,6 +4480,23 @@ namespace OpenSim.Region.Framework.Scenes
return m_sceneGraph.GetScenePresence(localID);
}
/// <summary>
/// Gets all the scene presences in this scene.
/// </summary>
/// <remarks>
/// This method will return both root and child scene presences.
///
/// Consider using ForEachScenePresence() or ForEachRootScenePresence() if possible since these will not
/// involving creating a new List object.
/// </remarks>
/// <returns>
/// A list of the scene presences. Adding or removing from the list will not affect the presences in the scene.
/// </returns>
public List<ScenePresence> GetScenePresences()
{
return new List<ScenePresence>(m_sceneGraph.GetScenePresences());
}
/// <summary>
/// Performs action on all avatars in the scene (root scene presences)
/// Avatars may be an NPC or a 'real' client.
@@ -5390,5 +5430,21 @@ namespace OpenSim.Region.Framework.Scenes
m_SpawnPoint = 1;
return m_SpawnPoint - 1;
}
// Wrappers to get physics modules retrieve assets. Has to be done this way
// because we can't assign the asset service to physics directly - at the
// time physics are instantiated it's not registered but it will be by
// the time the first prim exists.
public void PhysicsRequestAsset(UUID assetID, AssetReceivedDelegate callback)
{
AssetService.Get(assetID.ToString(), callback, PhysicsAssetReceived);
}
private void PhysicsAssetReceived(string id, Object sender, AssetBase asset)
{
AssetReceivedDelegate callback = (AssetReceivedDelegate)sender;
callback(asset);
}
}
}

View File

@@ -106,6 +106,42 @@ namespace OpenSim.Region.Framework.Scenes
protected readonly ClientManager m_clientManager = new ClientManager();
public bool LoginsEnabled
{
get
{
return m_loginsEnabled;
}
set
{
if (m_loginsEnabled != value)
{
m_loginsEnabled = value;
EventManager.TriggerRegionLoginsStatusChange(this);
}
}
}
private bool m_loginsEnabled;
public bool Ready
{
get
{
return m_ready;
}
set
{
if (m_ready != value)
{
m_ready = value;
EventManager.TriggerRegionReadyStatusChange(this);
}
}
}
private bool m_ready;
public float TimeDilation
{
get { return 1.0f; }

View File

@@ -100,7 +100,7 @@ namespace OpenSim.Region.Framework.Scenes
{
m_log.WarnFormat(
"[SCENE COMMUNICATION SERVICE]: Region {0} failed to inform neighbour at {1}-{2} that it is up.",
x / Constants.RegionSize, y / Constants.RegionSize);
m_scene.Name, x / Constants.RegionSize, y / Constants.RegionSize);
}
}

View File

@@ -300,7 +300,7 @@ namespace OpenSim.Region.Framework.Scenes
public bool AddNewSceneObject(
SceneObjectGroup sceneObject, bool attachToBackup, Vector3? pos, Quaternion? rot, Vector3 vel)
{
AddNewSceneObject(sceneObject, true, false);
AddNewSceneObject(sceneObject, attachToBackup, false);
if (pos != null)
sceneObject.AbsolutePosition = (Vector3)pos;
@@ -768,7 +768,7 @@ namespace OpenSim.Region.Framework.Scenes
/// pass a delegate to ForEachScenePresence.
/// </summary>
/// <returns></returns>
private List<ScenePresence> GetScenePresences()
protected internal List<ScenePresence> GetScenePresences()
{
return m_scenePresenceArray;
}
@@ -1638,6 +1638,8 @@ namespace OpenSim.Region.Framework.Scenes
{
parentGroup.LinkToGroup(child);
child.DetachFromBackup();
// this is here so physics gets updated!
// Don't remove! Bad juju! Stay away! or fix physics!
child.AbsolutePosition = child.AbsolutePosition;

View File

@@ -47,6 +47,48 @@ namespace OpenSim.Region.Framework.Scenes
public event RestartSim OnRestartSim;
/// <summary>
/// Fired when either all regions are ready for use or at least one region has become unready for use where
/// previously all regions were ready.
/// </summary>
public event Action<SceneManager> OnRegionsReadyStatusChange;
/// <summary>
/// Are all regions ready for use?
/// </summary>
public bool AllRegionsReady
{
get
{
return m_allRegionsReady;
}
private set
{
if (m_allRegionsReady != value)
{
m_allRegionsReady = value;
Action<SceneManager> handler = OnRegionsReadyStatusChange;
if (handler != null)
{
foreach (Action<SceneManager> d in handler.GetInvocationList())
{
try
{
d(this);
}
catch (Exception e)
{
m_log.ErrorFormat("[SCENE MANAGER]: Delegate for OnRegionsReadyStatusChange failed - continuing {0} - {1}",
e.Message, e.StackTrace);
}
}
}
}
}
}
private bool m_allRegionsReady;
private static SceneManager m_instance = null;
public static SceneManager Instance
{
@@ -141,10 +183,11 @@ namespace OpenSim.Region.Framework.Scenes
public void Add(Scene scene)
{
scene.OnRestart += HandleRestart;
lock (m_localScenes)
m_localScenes.Add(scene);
scene.OnRestart += HandleRestart;
scene.EventManager.OnRegionReadyStatusChange += HandleRegionReadyStatusChange;
}
public void HandleRestart(RegionInfo rdata)
@@ -175,6 +218,12 @@ namespace OpenSim.Region.Framework.Scenes
OnRestartSim(rdata);
}
private void HandleRegionReadyStatusChange(IScene scene)
{
lock (m_localScenes)
AllRegionsReady = m_localScenes.TrueForAll(s => s.Ready);
}
public void SendSimOnlineNotification(ulong regionHandle)
{
RegionInfo Result = null;

View File

@@ -26,6 +26,7 @@
*/
using System;
using System.ComponentModel;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
@@ -610,6 +611,14 @@ namespace OpenSim.Region.Framework.Scenes
/// </remarks>
public UUID FromItemID { get; set; }
/// <summary>
/// Refers to the SceneObjectPart.UUID property of the object that this object was rezzed from, if applicable.
/// </summary>
/// <remarks>
/// If not applicable will be UUID.Zero
/// </remarks>
public UUID FromPartID { get; set; }
/// <summary>
/// The folder ID that this object was rezzed from, if applicable.
/// </summary>
@@ -640,7 +649,8 @@ namespace OpenSim.Region.Framework.Scenes
/// The original SceneObjectPart will be used rather than a copy, preserving
/// its existing localID and UUID.
/// </summary>
public SceneObjectGroup(SceneObjectPart part)
/// <param name='part'>Root part for this scene object.</param>
public SceneObjectGroup(SceneObjectPart part) : this()
{
SetRootPart(part);
}
@@ -649,8 +659,8 @@ namespace OpenSim.Region.Framework.Scenes
/// Constructor. This object is added to the scene later via AttachToScene()
/// </summary>
public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape)
:this(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero))
{
SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero));
}
/// <summary>

View File

@@ -733,7 +733,7 @@ namespace OpenSim.Region.Framework.Scenes
}
catch (Exception e)
{
m_log.Error("[SCENEOBJECTPART]: GROUP POSITION. " + e.Message);
m_log.ErrorFormat("[SCENEOBJECTPART]: GROUP POSITION. {0}", e);
}
}
@@ -2467,7 +2467,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary>
/// Schedule a terse update for this prim. Terse updates only send position,
/// rotation, velocity, rotational velocity and shape information.
/// rotation, velocity and rotational velocity information.
/// </summary>
public void ScheduleTerseUpdate()
{

View File

@@ -109,15 +109,10 @@ namespace OpenSim.Region.Framework.Scenes
public UUID currentParcelUUID = UUID.Zero;
protected ScenePresenceAnimator m_animator;
/// <value>
/// The animator for this avatar
/// </value>
public ScenePresenceAnimator Animator
{
get { return m_animator; }
private set { m_animator = value; }
}
public ScenePresenceAnimator Animator { get; private set; }
/// <summary>
/// Attachments recorded on this avatar.
@@ -896,7 +891,9 @@ namespace OpenSim.Region.Framework.Scenes
{
if (wasChild && HasAttachments())
{
m_log.DebugFormat("[SCENE PRESENCE]: Restarting scripts in attachments...");
m_log.DebugFormat(
"[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name);
// Resume scripts
foreach (SceneObjectGroup sog in m_attachments)
{
@@ -2569,8 +2566,7 @@ namespace OpenSim.Region.Framework.Scenes
//m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID);
avatar.ControllingClient.SendAvatarDataImmediate(this);
if (Animator != null)
Animator.SendAnimPackToClient(avatar.ControllingClient);
Animator.SendAnimPackToClient(avatar.ControllingClient);
}
/// <summary>
@@ -3239,14 +3235,12 @@ namespace OpenSim.Region.Framework.Scenes
//if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f))
// The Physics Scene will send updates every 500 ms grep: PhysicsActor.SubscribeEvents(
// as of this comment the interval is set in AddToPhysicalScene
if (Animator != null)
{
// if (m_updateCount > 0)
// {
Animator.UpdateMovementAnimations();
Animator.UpdateMovementAnimations();
// m_updateCount--;
// }
}
CollisionEventUpdate collisionData = (CollisionEventUpdate)e;
Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList;
@@ -3261,7 +3255,7 @@ namespace OpenSim.Region.Framework.Scenes
// m_lastColCount = coldata.Count;
// }
if (coldata.Count != 0 && Animator != null)
if (coldata.Count != 0)
{
switch (Animator.CurrentMovementAnimation)
{
@@ -3371,7 +3365,7 @@ namespace OpenSim.Region.Framework.Scenes
ControllingClient.SendHealth(Health);
}
public void Close()
protected internal void Close()
{
// Clear known regions
KnownRegions = new Dictionary<ulong, string>();
@@ -3387,8 +3381,6 @@ namespace OpenSim.Region.Framework.Scenes
// m_reprioritizationTimer.Dispose();
RemoveFromPhysicalScene();
Animator.Close();
Animator = null;
}
public void AddAttachment(SceneObjectGroup gobj)

View File

@@ -151,6 +151,24 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
ToOriginalXmlFormat(sceneObject, writer, doScriptStates, false);
}
public static string ToOriginalXmlFormat(SceneObjectGroup sceneObject, string scriptedState)
{
using (StringWriter sw = new StringWriter())
{
using (XmlTextWriter writer = new XmlTextWriter(sw))
{
writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty);
ToOriginalXmlFormat(sceneObject, writer, false, true);
writer.WriteRaw(scriptedState);
writer.WriteEndElement();
}
return sw.ToString();
}
}
/// <summary>
/// Serialize a scene object to the original xml format
/// </summary>

View File

@@ -30,7 +30,7 @@ using System.Collections.Generic;
using System.Timers;
using OpenMetaverse.Packets;
using OpenSim.Framework;
using OpenSim.Framework.Statistics;
using OpenSim.Framework.Monitoring;
using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.Framework.Scenes

View File

@@ -53,48 +53,83 @@ namespace OpenSim.Region.Framework.Scenes.Tests
/// Scene presence tests
/// </summary>
[TestFixture]
public class ScenePresenceAgentTests
public class ScenePresenceAgentTests : OpenSimTestCase
{
public Scene scene, scene2, scene3;
public UUID agent1, agent2, agent3;
public static Random random;
public ulong region1,region2,region3;
public AgentCircuitData acd1;
public SceneObjectGroup sog1, sog2, sog3;
public TestClient testclient;
// public Scene scene, scene2, scene3;
// public UUID agent1, agent2, agent3;
// public static Random random;
// public ulong region1, region2, region3;
// public AgentCircuitData acd1;
// public TestClient testclient;
[TestFixtureSetUp]
public void Init()
// [TestFixtureSetUp]
// public void Init()
// {
//// TestHelpers.InMethod();
////
//// SceneHelpers sh = new SceneHelpers();
////
//// scene = sh.SetupScene("Neighbour x", UUID.Random(), 1000, 1000);
//// scene2 = sh.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000);
//// scene3 = sh.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000);
////
//// ISharedRegionModule interregionComms = new LocalSimulationConnectorModule();
//// interregionComms.Initialise(new IniConfigSource());
//// interregionComms.PostInitialise();
//// SceneHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms);
//// SceneHelpers.SetupSceneModules(scene2, new IniConfigSource(), interregionComms);
//// SceneHelpers.SetupSceneModules(scene3, new IniConfigSource(), interregionComms);
//
//// agent1 = UUID.Random();
//// agent2 = UUID.Random();
//// agent3 = UUID.Random();
//
//// region1 = scene.RegionInfo.RegionHandle;
//// region2 = scene2.RegionInfo.RegionHandle;
//// region3 = scene3.RegionInfo.RegionHandle;
// }
[Test]
public void TestCreateRootScenePresence()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
SceneHelpers sh = new SceneHelpers();
UUID spUuid = TestHelpers.ParseTail(0x1);
scene = sh.SetupScene("Neighbour x", UUID.Random(), 1000, 1000);
scene2 = sh.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000);
scene3 = sh.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000);
TestScene scene = new SceneHelpers().SetupScene();
SceneHelpers.AddScenePresence(scene, spUuid);
ISharedRegionModule interregionComms = new LocalSimulationConnectorModule();
interregionComms.Initialise(new IniConfigSource());
interregionComms.PostInitialise();
SceneHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms);
SceneHelpers.SetupSceneModules(scene2, new IniConfigSource(), interregionComms);
SceneHelpers.SetupSceneModules(scene3, new IniConfigSource(), interregionComms);
Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(spUuid), Is.Not.Null);
Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1));
agent1 = UUID.Random();
agent2 = UUID.Random();
agent3 = UUID.Random();
random = new Random();
sog1 = SceneHelpers.CreateSceneObject(1, agent1);
scene.AddSceneObject(sog1);
sog2 = SceneHelpers.CreateSceneObject(1, agent1);
scene.AddSceneObject(sog2);
sog3 = SceneHelpers.CreateSceneObject(1, agent1);
scene.AddSceneObject(sog3);
ScenePresence sp = scene.GetScenePresence(spUuid);
Assert.That(sp, Is.Not.Null);
Assert.That(sp.IsChildAgent, Is.False);
Assert.That(sp.UUID, Is.EqualTo(spUuid));
region1 = scene.RegionInfo.RegionHandle;
region2 = scene2.RegionInfo.RegionHandle;
region3 = scene3.RegionInfo.RegionHandle;
Assert.That(scene.GetScenePresences().Count, Is.EqualTo(1));
}
[Test]
public void TestCreateDuplicateRootScenePresence()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
UUID spUuid = TestHelpers.ParseTail(0x1);
TestScene scene = new SceneHelpers().SetupScene();
SceneHelpers.AddScenePresence(scene, spUuid);
SceneHelpers.AddScenePresence(scene, spUuid);
Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(spUuid), Is.Not.Null);
Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1));
ScenePresence sp = scene.GetScenePresence(spUuid);
Assert.That(sp, Is.Not.Null);
Assert.That(sp.IsChildAgent, Is.False);
Assert.That(sp.UUID, Is.EqualTo(spUuid));
}
[Test]
@@ -106,10 +141,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
TestScene scene = new SceneHelpers().SetupScene();
ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Not.Null);
Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1));
scene.IncomingCloseAgent(sp.UUID);
scene.IncomingCloseAgent(sp.UUID, false);
Assert.That(scene.GetScenePresence(sp.UUID), Is.Null);
Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null);
@@ -266,99 +298,99 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// but things are synchronous among them. So there should be
// 3 threads in here.
//[Test]
public void T021_TestCrossToNewRegion()
{
TestHelpers.InMethod();
scene.RegisterRegionWithGrid();
scene2.RegisterRegionWithGrid();
// Adding child agent to region 1001
string reason;
scene2.NewUserConnection(acd1,0, out reason);
scene2.AddNewClient(testclient, PresenceType.User);
ScenePresence presence = scene.GetScenePresence(agent1);
presence.MakeRootAgent(new Vector3(0,unchecked(Constants.RegionSize-1),0), true);
ScenePresence presence2 = scene2.GetScenePresence(agent1);
// Adding neighbour region caps info to presence2
string cap = presence.ControllingClient.RequestClientInfo().CapsPath;
presence2.AddNeighbourRegion(region1, cap);
Assert.That(presence.IsChildAgent, Is.False, "Did not start root in origin region.");
Assert.That(presence2.IsChildAgent, Is.True, "Is not a child on destination region.");
// Cross to x+1
presence.AbsolutePosition = new Vector3(Constants.RegionSize+1,3,100);
presence.Update();
EventWaitHandle wh = new EventWaitHandle (false, EventResetMode.AutoReset, "Crossing");
// Mimicking communication between client and server, by waiting OK from client
// sent by TestClient.CrossRegion call. Originally, this is network comm.
if (!wh.WaitOne(5000,false))
{
presence.Update();
if (!wh.WaitOne(8000,false))
throw new ArgumentException("1 - Timeout waiting for signal/variable.");
}
// This is a TestClient specific method that fires OnCompleteMovementToRegion event, which
// would normally be fired after receiving the reply packet from comm. done on the last line.
testclient.CompleteMovement();
// Crossings are asynchronous
int timer = 10;
// Make sure cross hasn't already finished
if (!presence.IsInTransit && !presence.IsChildAgent)
{
// If not and not in transit yet, give it some more time
Thread.Sleep(5000);
}
// Enough time, should at least be in transit by now.
while (presence.IsInTransit && timer > 0)
{
Thread.Sleep(1000);
timer-=1;
}
Assert.That(timer,Is.GreaterThan(0),"Timed out waiting to cross 2->1.");
Assert.That(presence.IsChildAgent, Is.True, "Did not complete region cross as expected.");
Assert.That(presence2.IsChildAgent, Is.False, "Did not receive root status after receiving agent.");
// Cross Back
presence2.AbsolutePosition = new Vector3(-10, 3, 100);
presence2.Update();
if (!wh.WaitOne(5000,false))
{
presence2.Update();
if (!wh.WaitOne(8000,false))
throw new ArgumentException("2 - Timeout waiting for signal/variable.");
}
testclient.CompleteMovement();
if (!presence2.IsInTransit && !presence2.IsChildAgent)
{
// If not and not in transit yet, give it some more time
Thread.Sleep(5000);
}
// Enough time, should at least be in transit by now.
while (presence2.IsInTransit && timer > 0)
{
Thread.Sleep(1000);
timer-=1;
}
Assert.That(timer,Is.GreaterThan(0),"Timed out waiting to cross 1->2.");
Assert.That(presence2.IsChildAgent, Is.True, "Did not return from region as expected.");
Assert.That(presence.IsChildAgent, Is.False, "Presence was not made root in old region again.");
}
// public void T021_TestCrossToNewRegion()
// {
// TestHelpers.InMethod();
//
// scene.RegisterRegionWithGrid();
// scene2.RegisterRegionWithGrid();
//
// // Adding child agent to region 1001
// string reason;
// scene2.NewUserConnection(acd1,0, out reason);
// scene2.AddNewClient(testclient, PresenceType.User);
//
// ScenePresence presence = scene.GetScenePresence(agent1);
// presence.MakeRootAgent(new Vector3(0,unchecked(Constants.RegionSize-1),0), true);
//
// ScenePresence presence2 = scene2.GetScenePresence(agent1);
//
// // Adding neighbour region caps info to presence2
//
// string cap = presence.ControllingClient.RequestClientInfo().CapsPath;
// presence2.AddNeighbourRegion(region1, cap);
//
// Assert.That(presence.IsChildAgent, Is.False, "Did not start root in origin region.");
// Assert.That(presence2.IsChildAgent, Is.True, "Is not a child on destination region.");
//
// // Cross to x+1
// presence.AbsolutePosition = new Vector3(Constants.RegionSize+1,3,100);
// presence.Update();
//
// EventWaitHandle wh = new EventWaitHandle (false, EventResetMode.AutoReset, "Crossing");
//
// // Mimicking communication between client and server, by waiting OK from client
// // sent by TestClient.CrossRegion call. Originally, this is network comm.
// if (!wh.WaitOne(5000,false))
// {
// presence.Update();
// if (!wh.WaitOne(8000,false))
// throw new ArgumentException("1 - Timeout waiting for signal/variable.");
// }
//
// // This is a TestClient specific method that fires OnCompleteMovementToRegion event, which
// // would normally be fired after receiving the reply packet from comm. done on the last line.
// testclient.CompleteMovement();
//
// // Crossings are asynchronous
// int timer = 10;
//
// // Make sure cross hasn't already finished
// if (!presence.IsInTransit && !presence.IsChildAgent)
// {
// // If not and not in transit yet, give it some more time
// Thread.Sleep(5000);
// }
//
// // Enough time, should at least be in transit by now.
// while (presence.IsInTransit && timer > 0)
// {
// Thread.Sleep(1000);
// timer-=1;
// }
//
// Assert.That(timer,Is.GreaterThan(0),"Timed out waiting to cross 2->1.");
// Assert.That(presence.IsChildAgent, Is.True, "Did not complete region cross as expected.");
// Assert.That(presence2.IsChildAgent, Is.False, "Did not receive root status after receiving agent.");
//
// // Cross Back
// presence2.AbsolutePosition = new Vector3(-10, 3, 100);
// presence2.Update();
//
// if (!wh.WaitOne(5000,false))
// {
// presence2.Update();
// if (!wh.WaitOne(8000,false))
// throw new ArgumentException("2 - Timeout waiting for signal/variable.");
// }
// testclient.CompleteMovement();
//
// if (!presence2.IsInTransit && !presence2.IsChildAgent)
// {
// // If not and not in transit yet, give it some more time
// Thread.Sleep(5000);
// }
//
// // Enough time, should at least be in transit by now.
// while (presence2.IsInTransit && timer > 0)
// {
// Thread.Sleep(1000);
// timer-=1;
// }
//
// Assert.That(timer,Is.GreaterThan(0),"Timed out waiting to cross 1->2.");
// Assert.That(presence2.IsChildAgent, Is.True, "Did not return from region as expected.");
// Assert.That(presence.IsChildAgent, Is.False, "Presence was not made root in old region again.");
// }
}
}

View File

@@ -301,7 +301,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
sp.AbsolutePosition = preTeleportPosition;
// Make sceneB refuse CreateAgent
sceneB.LoginsDisabled = true;
sceneB.LoginsEnabled = false;
sceneA.RequestTeleportLocation(
sp.ControllingClient,

View File

@@ -50,8 +50,40 @@ using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.Framework.Tests
{
[TestFixture]
public class UserInventoryTests
public class UserInventoryTests : OpenSimTestCase
{
[Test]
public void TestCreateInventoryFolders()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
// For this test both folders will have the same name which is legal in SL user inventories.
string foldersName = "f1";
Scene scene = new SceneHelpers().SetupScene();
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, foldersName);
List<InventoryFolderBase> oneFolder
= UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, foldersName);
Assert.That(oneFolder.Count, Is.EqualTo(1));
InventoryFolderBase firstRetrievedFolder = oneFolder[0];
Assert.That(firstRetrievedFolder.Name, Is.EqualTo(foldersName));
UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, foldersName);
List<InventoryFolderBase> twoFolders
= UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, foldersName);
Assert.That(twoFolders.Count, Is.EqualTo(2));
Assert.That(twoFolders[0].Name, Is.EqualTo(foldersName));
Assert.That(twoFolders[1].Name, Is.EqualTo(foldersName));
Assert.That(twoFolders[0].ID, Is.Not.EqualTo(twoFolders[1].ID));
}
[Test]
public void TestGiveInventoryItem()
{
@@ -83,7 +115,7 @@ namespace OpenSim.Region.Framework.Tests
public void TestGiveInventoryFolder()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
// TestHelpers.EnableLogging();
Scene scene = new SceneHelpers().SetupScene();
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));

View File

@@ -38,6 +38,7 @@ using OpenMetaverse;
using OpenMetaverse.Packets;
using OpenSim.Framework;
using OpenSim.Framework.Client;
using OpenSim.Framework.Monitoring;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
@@ -884,6 +885,11 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
}
public void Close()
{
Close(false);
}
public void Close(bool force)
{
Disconnect();
}

View File

@@ -34,6 +34,7 @@ using System.Text;
using System.Threading;
using log4net;
using OpenSim.Framework;
using OpenSim.Framework.Monitoring;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server

View File

@@ -35,7 +35,7 @@ using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Statistics;
using OpenSim.Framework.Monitoring;
using OpenSim.Region.ClientStack.LindenUDP;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
@@ -81,18 +81,6 @@ namespace OpenSim.Region.CoreModules.UDP.Linden
lock (m_scenes)
m_scenes[scene.RegionInfo.RegionID] = scene;
scene.AddCommand(
"Comms", this, "image queues clear",
"image queues clear <first-name> <last-name>",
"Clear the image queues (textures downloaded via UDP) for a particular client.",
(mod, cmd) => MainConsole.Instance.Output(HandleImageQueuesClear(cmd)));
scene.AddCommand(
"Comms", this, "image queues show",
"image queues show <first-name> <last-name>",
"Show the image queues (textures downloaded via UDP) for a particular client.",
(mod, cmd) => MainConsole.Instance.Output(GetImageQueuesReport(cmd)));
scene.AddCommand(
"Comms", this, "show pqueues",
"show pqueues [full]",
@@ -105,8 +93,15 @@ namespace OpenSim.Region.CoreModules.UDP.Linden
"Comms", this, "show queues",
"show queues [full]",
"Show queue data for each client",
"Without the 'full' option, only root agents are shown."
+ " With the 'full' option child agents are also shown.",
"Without the 'full' option, only root agents are shown.\n"
+ "With the 'full' option child agents are also shown.\n\n"
+ "Type - Rt is a root (avatar) client whilst cd is a child (neighbour interacting) client.\n"
+ "Since Last In - Time in milliseconds since last packet received.\n"
+ "Pkts In - Number of packets processed from the client.\n"
+ "Pkts Out - Number of packets sent to the client.\n"
+ "Pkts Resent - Number of packets resent to the client.\n"
+ "Bytes Unacked - Number of bytes transferred to the client that are awaiting acknowledgement.\n"
+ "Q Pkts * - Number of packets of various types (land, wind, etc.) to be sent to the client that are waiting for available bandwidth.\n",
(mod, cmd) => MainConsole.Instance.Output(GetQueuesReport(cmd)));
scene.AddCommand(
@@ -114,6 +109,12 @@ namespace OpenSim.Region.CoreModules.UDP.Linden
"show image queues <first-name> <last-name>",
"Show the image queues (textures downloaded via UDP) for a particular client.",
(mod, cmd) => MainConsole.Instance.Output(GetImageQueuesReport(cmd)));
scene.AddCommand(
"Comms", this, "clear image queues",
"clear image queues <first-name> <last-name>",
"Clear the image queues (textures downloaded via UDP) for a particular client.",
(mod, cmd) => MainConsole.Instance.Output(HandleImageQueuesClear(cmd)));
scene.AddCommand(
"Comms", this, "show throttles",
@@ -373,17 +374,22 @@ namespace OpenSim.Region.CoreModules.UDP.Linden
int maxNameLength = 18;
int maxRegionNameLength = 14;
int maxTypeLength = 4;
int totalInfoFieldsLength = maxNameLength + columnPadding + maxRegionNameLength + columnPadding + maxTypeLength + columnPadding;
int totalInfoFieldsLength
= maxNameLength + columnPadding
+ maxRegionNameLength + columnPadding
+ maxTypeLength + columnPadding;
report.Append(GetColumnEntry("User", maxNameLength, columnPadding));
report.Append(GetColumnEntry("Region", maxRegionNameLength, columnPadding));
report.Append(GetColumnEntry("Type", maxTypeLength, columnPadding));
report.AppendFormat(
"{0,7} {1,7} {2,7} {3,9} {4,7} {5,7} {6,7} {7,7} {8,7} {9,8} {10,7} {11,7}\n",
"{0,7} {1,7} {2,7} {3,7} {4,9} {5,7} {6,7} {7,7} {8,7} {9,7} {10,8} {11,7} {12,7}\n",
"Since",
"Pkts",
"Pkts",
"Pkts",
"Pkts",
"Bytes",
"Q Pkts",
"Q Pkts",
@@ -396,7 +402,8 @@ namespace OpenSim.Region.CoreModules.UDP.Linden
report.AppendFormat("{0,-" + totalInfoFieldsLength + "}", "");
report.AppendFormat(
"{0,7} {1,7} {2,7} {3,9} {4,7} {5,7} {6,7} {7,7} {8,7} {9,8} {10,7} {11,7}\n",
"{0,7} {1,7} {2,7} {3,7} {4,9} {5,7} {6,7} {7,7} {8,7} {9,7} {10,8} {11,7} {12,7}\n",
"Last In",
"In",
"Out",
"Resent",
@@ -417,22 +424,22 @@ namespace OpenSim.Region.CoreModules.UDP.Linden
scene.ForEachClient(
delegate(IClientAPI client)
{
bool isChild = client.SceneAgent.IsChildAgent;
if (isChild && !showChildren)
return;
string name = client.Name;
if (pname != "" && name != pname)
return;
string regionName = scene.RegionInfo.RegionName;
report.Append(GetColumnEntry(name, maxNameLength, columnPadding));
report.Append(GetColumnEntry(regionName, maxRegionNameLength, columnPadding));
report.Append(GetColumnEntry(isChild ? "Cd" : "Rt", maxTypeLength, columnPadding));
if (client is IStatsCollector)
{
bool isChild = client.SceneAgent.IsChildAgent;
if (isChild && !showChildren)
return;
string name = client.Name;
if (pname != "" && name != pname)
return;
string regionName = scene.RegionInfo.RegionName;
report.Append(GetColumnEntry(name, maxNameLength, columnPadding));
report.Append(GetColumnEntry(regionName, maxRegionNameLength, columnPadding));
report.Append(GetColumnEntry(isChild ? "Cd" : "Rt", maxTypeLength, columnPadding));
IStatsCollector stats = (IStatsCollector)client;
report.AppendLine(stats.Report());

View File

@@ -36,7 +36,7 @@ using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Statistics;
using OpenSim.Framework.Monitoring;
using OpenSim.Region.ClientStack.LindenUDP;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;

View File

@@ -36,7 +36,7 @@ using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Statistics;
using OpenSim.Framework.Monitoring;
using OpenSim.Region.ClientStack.LindenUDP;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;

View File

@@ -37,6 +37,7 @@ using OpenMetaverse;
using log4net;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Monitoring;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;

View File

@@ -37,7 +37,7 @@ using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Statistics;
using OpenSim.Framework.Monitoring;
using OpenSim.Region.ClientStack.LindenUDP;
using OpenSim.Region.CoreModules.Avatar.Friends;
using OpenSim.Region.Framework.Interfaces;

View File

@@ -54,12 +54,12 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
private bool m_debugEnabled = false;
public const GroupPowers m_DefaultEveryonePowers = GroupPowers.AllowSetHome |
GroupPowers.Accountable |
GroupPowers.JoinChat |
GroupPowers.AllowVoiceChat |
GroupPowers.ReceiveNotices |
GroupPowers.StartProposal |
public const GroupPowers m_DefaultEveryonePowers = GroupPowers.AllowSetHome |
GroupPowers.Accountable |
GroupPowers.JoinChat |
GroupPowers.AllowVoiceChat |
GroupPowers.ReceiveNotices |
GroupPowers.StartProposal |
GroupPowers.VoteOnProposal;
private bool m_connectorEnabled = false;
@@ -201,8 +201,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
/// <summary>
/// Create a Group, including Everyone and Owners Role, place FounderID in both groups, select Owner as selected role, and newly created group as agent's active role.
/// </summary>
public UUID CreateGroup(UUID requestingAgentID, string name, string charter, bool showInList, UUID insigniaID,
int membershipFee, bool openEnrollment, bool allowPublish,
public UUID CreateGroup(UUID requestingAgentID, string name, string charter, bool showInList, UUID insigniaID,
int membershipFee, bool openEnrollment, bool allowPublish,
bool maturePublish, UUID founderID)
{
UUID GroupID = UUID.Random();
@@ -214,7 +214,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
param["Charter"] = charter;
param["ShowInList"] = showInList == true ? 1 : 0;
param["InsigniaID"] = insigniaID.ToString();
param["MembershipFee"] = 0;
param["MembershipFee"] = membershipFee;
param["OpenEnrollment"] = openEnrollment == true ? 1 : 0;
param["AllowPublish"] = allowPublish == true ? 1 : 0;
param["MaturePublish"] = maturePublish == true ? 1 : 0;
@@ -285,8 +285,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
return UUID.Parse((string)respData["GroupID"]);
}
public void UpdateGroup(UUID requestingAgentID, UUID groupID, string charter, bool showInList,
UUID insigniaID, int membershipFee, bool openEnrollment,
public void UpdateGroup(UUID requestingAgentID, UUID groupID, string charter, bool showInList,
UUID insigniaID, int membershipFee, bool openEnrollment,
bool allowPublish, bool maturePublish)
{
Hashtable param = new Hashtable();
@@ -302,7 +302,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
XmlRpcCall(requestingAgentID, "groups.updateGroup", param);
}
public void AddGroupRole(UUID requestingAgentID, UUID groupID, UUID roleID, string name, string description,
public void AddGroupRole(UUID requestingAgentID, UUID groupID, UUID roleID, string name, string description,
string title, ulong powers)
{
Hashtable param = new Hashtable();
@@ -325,7 +325,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
XmlRpcCall(requestingAgentID, "groups.removeRoleFromGroup", param);
}
public void UpdateGroupRole(UUID requestingAgentID, UUID groupID, UUID roleID, string name, string description,
public void UpdateGroupRole(UUID requestingAgentID, UUID groupID, UUID roleID, string name, string description,
string title, ulong powers)
{
Hashtable param = new Hashtable();
@@ -580,7 +580,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
memberships.Add(HashTableToGroupMembershipData((Hashtable)membership));
}
}
return memberships;
}
@@ -800,9 +800,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
public bool hasAgentDroppedGroupChatSession(UUID agentID, UUID groupID)
{
// If we're tracking drops for this group,
// If we're tracking drops for this group,
// and we find them, well... then they've dropped
return m_groupsAgentsDroppedFromChatSession.ContainsKey(groupID)
return m_groupsAgentsDroppedFromChatSession.ContainsKey(groupID)
&& m_groupsAgentsDroppedFromChatSession[groupID].Contains(agentID);
}
@@ -888,7 +888,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
return group;
}
private static GroupMembershipData HashTableToGroupMembershipData(Hashtable respData)
{
GroupMembershipData data = new GroupMembershipData();
@@ -921,7 +921,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
data.MembershipFee = int.Parse((string)respData["MembershipFee"]);
data.OpenEnrollment = ((string)respData["OpenEnrollment"] == "1");
data.ShowInList = ((string)respData["ShowInList"] == "1");
return data;
}
@@ -958,7 +958,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
m_memoryCache.TryGetValue(CacheKey, out resp);
}
}
if (resp == null)
{
if (m_debugEnabled)
@@ -967,7 +967,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
string UserService;
UUID SessionID;
GetClientGroupRequestID(requestingAgentID, out UserService, out SessionID);
param.Add("RequestingAgentID", requestingAgentID.ToString());
param.Add("RequestingAgentUserService", UserService);
param.Add("RequestingSessionID", SessionID.ToString());
@@ -992,9 +992,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
catch (Exception e)
{
m_log.ErrorFormat(
"[XMLRPC-GROUPS-CONNECTOR]: An error has occured while attempting to access the XmlRpcGroups server method {0} at {1}",
"[XMLRPC-GROUPS-CONNECTOR]: An error has occured while attempting to access the XmlRpcGroups server method {0} at {1}",
function, m_groupsServerURI);
m_log.ErrorFormat("[XMLRPC-GROUPS-CONNECTOR]: {0}{1}", e.Message, e.StackTrace);
foreach (string ResponseLine in req.RequestResponse.Split(new string[] { Environment.NewLine }, StringSplitOptions.None))
@@ -1061,9 +1061,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
}
}
}
/// <summary>
/// Group Request Tokens are an attempt to allow the groups service to authenticate
/// Group Request Tokens are an attempt to allow the groups service to authenticate
/// requests.
/// TODO: This broke after the big grid refactor, either find a better way, or discard this
/// </summary>
@@ -1103,7 +1103,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
}
*/
}
}
}

View File

@@ -47,7 +47,7 @@ namespace OpenSim.Region.OptionalModules.PhysicsParameters
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "PhysicsParameters")]
public class PhysicsParameters : ISharedRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private static string LogHeader = "[PHYSICS PARAMETERS]";
private List<Scene> m_scenes = new List<Scene>();

View File

@@ -31,16 +31,14 @@ using System.Reflection;
using System.Net;
using System.IO;
using System.Text;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Services.Interfaces;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
{
@@ -50,16 +48,15 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private IConfig m_config = null;
private bool m_ScriptRez;
private bool m_firstEmptyCompileQueue;
private bool m_oarFileLoading;
private bool m_lastOarLoadedOk;
private int m_channelNotify = -1000;
private bool m_enabled = false;
private bool m_disable_logins = false;
private bool m_disable_logins;
private string m_uri = string.Empty;
Scene m_scene = null;
Scene m_scene;
#region INonSharedRegionModule interface
@@ -93,53 +90,40 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
m_scene.RegisterModuleInterface<IRegionReadyModule>(this);
m_ScriptRez = false;
m_firstEmptyCompileQueue = true;
m_oarFileLoading = false;
m_lastOarLoadedOk = true;
m_scene.EventManager.OnOarFileLoaded += OnOarFileLoaded;
m_scene.EventManager.OnRezScript += OnRezScript;
m_scene.EventManager.OnLoginsEnabled += OnLoginsEnabled;
m_log.DebugFormat("[RegionReady]: Enabled for region {0}", scene.RegionInfo.RegionName);
if (m_disable_logins == true)
if (m_disable_logins)
{
scene.LoginLock = true;
scene.LoginsDisabled = true;
m_log.InfoFormat("[RegionReady]: Region {0} - logins disabled during initialization.",m_scene.RegionInfo.RegionName);
m_scene.LoginLock = true;
m_scene.EventManager.OnEmptyScriptCompileQueue += OnEmptyScriptCompileQueue;
if(m_uri != string.Empty)
m_log.InfoFormat("[RegionReady]: Region {0} - LOGINS DISABLED DURING INITIALIZATION.", m_scene.Name);
if (m_uri != string.Empty)
{
RRAlert("disabled");
}
}
}
void OnRezScript (uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource)
{
if (!m_ScriptRez)
{
m_ScriptRez = true;
m_scene.EventManager.OnEmptyScriptCompileQueue += OnEmptyScriptCompileQueue;
m_scene.EventManager.OnRezScript -= OnRezScript;
}
}
public void RemoveRegion(Scene scene)
{
if (!m_enabled)
return;
m_scene.EventManager.OnEmptyScriptCompileQueue -= OnEmptyScriptCompileQueue;
m_scene.EventManager.OnOarFileLoaded -= OnOarFileLoaded;
m_scene.EventManager.OnLoginsEnabled -= OnLoginsEnabled;
if(m_uri != string.Empty)
{
if (m_disable_logins)
m_scene.EventManager.OnEmptyScriptCompileQueue -= OnEmptyScriptCompileQueue;
if (m_uri != string.Empty)
RRAlert("shutdown");
}
m_scene = null;
}
@@ -159,7 +143,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
#endregion
void OnEmptyScriptCompileQueue(int numScriptsFailed, string message)
{
m_log.DebugFormat("[RegionReady]: Script compile queue empty!");
@@ -193,75 +176,80 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
m_scene.RegionInfo.RegionName, c.Message, m_channelNotify);
m_scene.EventManager.TriggerOnChatBroadcast(this, c);
m_scene.EventManager.TriggerLoginsEnabled(m_scene.RegionInfo.RegionName);
m_scene.SceneGridService.InformNeighborsThatRegionisUp(m_scene.RequestModuleInterface<INeighbourService>(), m_scene.RegionInfo);
TriggerRegionReady(m_scene);
}
}
void OnOarFileLoaded(Guid requestId, string message)
{
m_oarFileLoading = true;
if (message==String.Empty)
{
m_lastOarLoadedOk = true;
} else {
}
else
{
m_log.WarnFormat("[RegionReady]: Oar file load errors: {0}", message);
m_lastOarLoadedOk = false;
}
}
// This will be triggerd by Scene if we have no scripts
// m_ScriptsRezzing will be false if there were none
// else it will be true and we should wait on the
// empty compile queue
void OnLoginsEnabled(string regionName)
/// <summary>
/// This will be triggered by Scene directly if it contains no scripts on startup. Otherwise it is triggered
/// when the script compile queue is empty after initial region startup.
/// </summary>
/// <param name='scene'></param>
public void TriggerRegionReady(IScene scene)
{
if (m_disable_logins == true)
m_scene.EventManager.OnEmptyScriptCompileQueue -= OnEmptyScriptCompileQueue;
m_scene.LoginLock = false;
if (!m_scene.StartDisabled)
{
if (m_scene.StartDisabled == false)
{
m_scene.LoginsDisabled = false;
m_scene.LoginLock = false;
m_scene.LoginsEnabled = true;
m_scene.EventManager.OnEmptyScriptCompileQueue -= OnEmptyScriptCompileQueue;
// m_log.InfoFormat("[RegionReady]: Logins enabled for {0}, Oar {1}",
// m_scene.RegionInfo.RegionName, m_oarFileLoading.ToString());
// m_log.InfoFormat("[RegionReady]: Logins enabled for {0}, Oar {1}",
// m_scene.RegionInfo.RegionName, m_oarFileLoading.ToString());
m_log.InfoFormat(
"[RegionReady]: INITIALIZATION COMPLETE FOR {0} - LOGINS ENABLED", m_scene.Name);
if (m_uri != string.Empty)
{
RRAlert("enabled");
}
}
m_log.InfoFormat(
"[RegionReady]: INITIALIZATION COMPLETE FOR {0} - LOGINS ENABLED", m_scene.Name);
}
m_scene.SceneGridService.InformNeighborsThatRegionisUp(
m_scene.RequestModuleInterface<INeighbourService>(), m_scene.RegionInfo);
if (m_uri != string.Empty)
{
RRAlert("enabled");
}
m_scene.Ready = true;
}
public void OarLoadingAlert(string msg)
{
// Let's bypass this for now until some better feedback can be established
//
return;
if (msg == "load")
{
m_scene.EventManager.OnEmptyScriptCompileQueue += OnEmptyScriptCompileQueue;
m_scene.EventManager.OnOarFileLoaded += OnOarFileLoaded;
m_scene.EventManager.OnLoginsEnabled += OnLoginsEnabled;
m_scene.EventManager.OnRezScript += OnRezScript;
m_oarFileLoading = true;
m_firstEmptyCompileQueue = true;
m_scene.LoginsDisabled = true;
m_scene.LoginLock = true;
if ( m_uri != string.Empty )
{
RRAlert("loading oar");
RRAlert("disabled");
}
}
// if (msg == "load")
// {
// m_scene.EventManager.OnEmptyScriptCompileQueue += OnEmptyScriptCompileQueue;
// m_scene.EventManager.OnOarFileLoaded += OnOarFileLoaded;
// m_scene.EventManager.OnLoginsEnabled += OnLoginsEnabled;
// m_scene.EventManager.OnRezScript += OnRezScript;
// m_oarFileLoading = true;
// m_firstEmptyCompileQueue = true;
//
// m_scene.LoginsDisabled = true;
// m_scene.LoginLock = true;
// if ( m_uri != string.Empty )
// {
// RRAlert("loading oar");
// RRAlert("disabled");
// }
// }
}
public void RRAlert(string status)

View File

@@ -46,6 +46,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.ScriptModuleComms
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Dictionary<string,object> m_constants = new Dictionary<string,object>();
#region ScriptInvocation
protected class ScriptInvocationData
{
@@ -269,6 +271,37 @@ namespace OpenSim.Region.OptionalModules.Scripting.ScriptModuleComms
Delegate fn = LookupScriptInvocation(fname);
return fn.DynamicInvoke(olist.ToArray());
}
/// <summary>
/// Operation to for a region module to register a constant to be used
/// by the script engine
/// </summary>
public void RegisterConstant(string cname, object value)
{
m_log.DebugFormat("[MODULE COMMANDS] register constant <{0}> with value {1}",cname,value.ToString());
lock (m_constants)
{
m_constants.Add(cname,value);
}
}
/// <summary>
/// Operation to check for a registered constant
/// </summary>
public object LookupModConstant(string cname)
{
// m_log.DebugFormat("[MODULE COMMANDS] lookup constant <{0}>",cname);
lock (m_constants)
{
object value = null;
if (m_constants.TryGetValue(cname,out value))
return value;
}
return null;
}
#endregion
}

View File

@@ -900,6 +900,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC
}
public void Close()
{
Close(false);
}
public void Close(bool force)
{
// Remove ourselves from the scene
m_scene.RemoveClient(AgentId, false);

View File

@@ -176,16 +176,17 @@ namespace OpenSim.Region.OptionalModules.World.NPC
if (m_avatars.ContainsKey(agentID))
{
ScenePresence sp;
scene.TryGetScenePresence(agentID, out sp);
if (scene.TryGetScenePresence(agentID, out sp))
{
m_log.DebugFormat(
"[NPC MODULE]: Moving {0} to {1} in {2}, noFly {3}, landAtTarget {4}",
sp.Name, pos, scene.RegionInfo.RegionName, noFly, landAtTarget);
m_log.DebugFormat(
"[NPC MODULE]: Moving {0} to {1} in {2}, noFly {3}, landAtTarget {4}",
sp.Name, pos, scene.RegionInfo.RegionName, noFly, landAtTarget);
sp.MoveToTarget(pos, noFly, landAtTarget);
sp.SetAlwaysRun = running;
return true;
sp.MoveToTarget(pos, noFly, landAtTarget);
sp.SetAlwaysRun = running;
return true;
}
}
}
@@ -199,12 +200,13 @@ namespace OpenSim.Region.OptionalModules.World.NPC
if (m_avatars.ContainsKey(agentID))
{
ScenePresence sp;
scene.TryGetScenePresence(agentID, out sp);
if (scene.TryGetScenePresence(agentID, out sp))
{
sp.Velocity = Vector3.Zero;
sp.ResetMoveToTarget();
sp.Velocity = Vector3.Zero;
sp.ResetMoveToTarget();
return true;
return true;
}
}
}
@@ -222,9 +224,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC
{
if (m_avatars.ContainsKey(agentID))
{
ScenePresence sp;
scene.TryGetScenePresence(agentID, out sp);
m_avatars[agentID].Say(channel, text);
return true;
@@ -240,9 +239,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC
{
if (m_avatars.ContainsKey(agentID))
{
ScenePresence sp;
scene.TryGetScenePresence(agentID, out sp);
m_avatars[agentID].Shout(channel, text);
return true;
@@ -259,11 +255,13 @@ namespace OpenSim.Region.OptionalModules.World.NPC
if (m_avatars.ContainsKey(agentID))
{
ScenePresence sp;
scene.TryGetScenePresence(agentID, out sp);
sp.HandleAgentRequestSit(m_avatars[agentID], agentID, partID, Vector3.Zero);
// sp.HandleAgentSit(m_avatars[agentID], agentID);
return true;
if (scene.TryGetScenePresence(agentID, out sp))
{
sp.HandleAgentRequestSit(m_avatars[agentID], agentID, partID, Vector3.Zero);
// sp.HandleAgentSit(m_avatars[agentID], agentID);
return true;
}
}
}
@@ -276,9 +274,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC
{
if (m_avatars.ContainsKey(agentID))
{
ScenePresence sp;
scene.TryGetScenePresence(agentID, out sp);
m_avatars[agentID].Whisper(channel, text);
return true;
@@ -295,10 +290,12 @@ namespace OpenSim.Region.OptionalModules.World.NPC
if (m_avatars.ContainsKey(agentID))
{
ScenePresence sp;
scene.TryGetScenePresence(agentID, out sp);
sp.StandUp();
if (scene.TryGetScenePresence(agentID, out sp))
{
sp.StandUp();
return true;
return true;
}
}
}
@@ -311,6 +308,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
{
if (m_avatars.ContainsKey(agentID))
return m_avatars[agentID].Touch(objectID);
return false;
}
}
@@ -321,9 +319,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
{
NPCAvatar av;
if (m_avatars.TryGetValue(agentID, out av))
{
return av.OwnerID;
}
}
return UUID.Zero;

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