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3
.gitignore
vendored
3
.gitignore
vendored
@@ -26,6 +26,7 @@
|
||||
bin/Debug/*.dll
|
||||
bin/*.dll.mdb
|
||||
bin/*.db
|
||||
bin/*.db-journal
|
||||
bin/addin-db-*
|
||||
bin/*.dll
|
||||
bin/OpenSim.vshost.exe.config
|
||||
@@ -41,6 +42,8 @@ bin/Physics*
|
||||
bin/Terrain*
|
||||
bin/Regions/*
|
||||
bin/UserAssets
|
||||
bin/assetcache
|
||||
bin/maptiles
|
||||
bin/estate_settings.xml
|
||||
bin/config-include/CenomeCache.ini
|
||||
bin/config-include/FlotsamCache.ini
|
||||
|
||||
@@ -91,6 +91,7 @@ what it is today.
|
||||
* Fly-Man
|
||||
* Flyte Xevious
|
||||
* Garmin Kawaguichi
|
||||
* Gryc Ueusp
|
||||
* Imaze Rhiano
|
||||
* Intimidated
|
||||
* Jeremy Bongio (IBM)
|
||||
|
||||
@@ -2202,5 +2202,18 @@ VALUES
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SaveExtra(UUID regionID, string name, string value)
|
||||
{
|
||||
}
|
||||
|
||||
public void RemoveExtra(UUID regionID, string name)
|
||||
{
|
||||
}
|
||||
|
||||
public Dictionary<string, string> GetExtra(UUID regionID)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1966,5 +1966,74 @@ namespace OpenSim.Data.MySQL
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SaveExtra(UUID regionID, string name, string val)
|
||||
{
|
||||
lock (m_dbLock)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = dbcon.CreateCommand())
|
||||
{
|
||||
cmd.CommandText = "replace into regionextra values (?RegionID, ?Name, ?value)";
|
||||
cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
|
||||
cmd.Parameters.AddWithValue("?Name", name);
|
||||
cmd.Parameters.AddWithValue("?value", val);
|
||||
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveExtra(UUID regionID, string name)
|
||||
{
|
||||
lock (m_dbLock)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = dbcon.CreateCommand())
|
||||
{
|
||||
cmd.CommandText = "delete from regionextra where RegionID=?RegionID and Name=?Name";
|
||||
cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
|
||||
cmd.Parameters.AddWithValue("?Name", name);
|
||||
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Dictionary<string, string> GetExtra(UUID regionID)
|
||||
{
|
||||
Dictionary<string, string> ret = new Dictionary<string, string>();
|
||||
|
||||
lock (m_dbLock)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = dbcon.CreateCommand())
|
||||
{
|
||||
cmd.CommandText = "select * from regionextra where RegionID=?RegionID";
|
||||
cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
|
||||
using (IDataReader r = cmd.ExecuteReader())
|
||||
{
|
||||
while (r.Read())
|
||||
{
|
||||
ret[r["Name"].ToString()] = r["value"].ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -895,3 +895,10 @@ CREATE TABLE `regionenvironment` (
|
||||
|
||||
COMMIT;
|
||||
|
||||
:VERSION 45
|
||||
|
||||
BEGIN;
|
||||
|
||||
CREATE TABLE `regionextra` (`RegionID` char(36) not null, `Name` varchar(32) not null, `value` text, primary key(`RegionID`, `Name`));
|
||||
|
||||
COMMIT;
|
||||
|
||||
@@ -151,5 +151,18 @@ namespace OpenSim.Data.Null
|
||||
public void Shutdown()
|
||||
{
|
||||
}
|
||||
|
||||
public void SaveExtra(UUID regionID, string name, string value)
|
||||
{
|
||||
}
|
||||
|
||||
public void RemoveExtra(UUID regionID, string name)
|
||||
{
|
||||
}
|
||||
|
||||
public Dictionary<string, string> GetExtra(UUID regionID)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2890,5 +2890,17 @@ namespace OpenSim.Data.SQLite
|
||||
}
|
||||
}
|
||||
|
||||
public void SaveExtra(UUID regionID, string name, string value)
|
||||
{
|
||||
}
|
||||
|
||||
public void RemoveExtra(UUID regionID, string name)
|
||||
{
|
||||
}
|
||||
|
||||
public Dictionary<string, string> GetExtra(UUID regionID)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -199,7 +199,14 @@ namespace OpenSim.Framework
|
||||
//
|
||||
public class Cache
|
||||
{
|
||||
/// <summary>
|
||||
/// Must only be accessed under lock.
|
||||
/// </summary>
|
||||
private List<CacheItemBase> m_Index = new List<CacheItemBase>();
|
||||
|
||||
/// <summary>
|
||||
/// Must only be accessed under m_Index lock.
|
||||
/// </summary>
|
||||
private Dictionary<string, CacheItemBase> m_Lookup =
|
||||
new Dictionary<string, CacheItemBase>();
|
||||
|
||||
@@ -320,19 +327,19 @@ namespace OpenSim.Framework
|
||||
{
|
||||
if (m_Lookup.ContainsKey(index))
|
||||
item = m_Lookup[index];
|
||||
}
|
||||
|
||||
if (item == null)
|
||||
{
|
||||
if (item == null)
|
||||
{
|
||||
Expire(true);
|
||||
return null;
|
||||
}
|
||||
|
||||
item.hits++;
|
||||
item.lastUsed = DateTime.Now;
|
||||
|
||||
Expire(true);
|
||||
return null;
|
||||
}
|
||||
|
||||
item.hits++;
|
||||
item.lastUsed = DateTime.Now;
|
||||
|
||||
Expire(true);
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
@@ -385,7 +392,10 @@ namespace OpenSim.Framework
|
||||
//
|
||||
public Object Find(Predicate<CacheItemBase> d)
|
||||
{
|
||||
CacheItemBase item = m_Index.Find(d);
|
||||
CacheItemBase item;
|
||||
|
||||
lock (m_Index)
|
||||
item = m_Index.Find(d);
|
||||
|
||||
if (item == null)
|
||||
return null;
|
||||
@@ -419,12 +429,12 @@ namespace OpenSim.Framework
|
||||
public virtual void Store(string index, Object data, Type container,
|
||||
Object[] parameters)
|
||||
{
|
||||
Expire(false);
|
||||
|
||||
CacheItemBase item;
|
||||
|
||||
lock (m_Index)
|
||||
{
|
||||
Expire(false);
|
||||
|
||||
if (m_Index.Contains(new CacheItemBase(index)))
|
||||
{
|
||||
if ((m_Flags & CacheFlags.AllowUpdate) != 0)
|
||||
@@ -450,9 +460,17 @@ namespace OpenSim.Framework
|
||||
m_Index.Add(item);
|
||||
m_Lookup[index] = item;
|
||||
}
|
||||
|
||||
item.Store(data);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Expire items as appropriate.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Callers must lock m_Index.
|
||||
/// </remarks>
|
||||
/// <param name='getting'></param>
|
||||
protected virtual void Expire(bool getting)
|
||||
{
|
||||
if (getting && (m_Strategy == CacheStrategy.Aggressive))
|
||||
@@ -475,12 +493,10 @@ namespace OpenSim.Framework
|
||||
|
||||
switch (m_Strategy)
|
||||
{
|
||||
case CacheStrategy.Aggressive:
|
||||
if (Count < Size)
|
||||
return;
|
||||
case CacheStrategy.Aggressive:
|
||||
if (Count < Size)
|
||||
return;
|
||||
|
||||
lock (m_Index)
|
||||
{
|
||||
m_Index.Sort(new SortLRU());
|
||||
m_Index.Reverse();
|
||||
|
||||
@@ -490,7 +506,7 @@ namespace OpenSim.Framework
|
||||
|
||||
ExpireDelegate doExpire = OnExpire;
|
||||
|
||||
if (doExpire != null)
|
||||
if (doExpire != null)
|
||||
{
|
||||
List<CacheItemBase> candidates =
|
||||
m_Index.GetRange(target, Count - target);
|
||||
@@ -513,27 +529,34 @@ namespace OpenSim.Framework
|
||||
foreach (CacheItemBase item in m_Index)
|
||||
m_Lookup[item.uuid] = item;
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void Invalidate(string uuid)
|
||||
{
|
||||
if (!m_Lookup.ContainsKey(uuid))
|
||||
return;
|
||||
lock (m_Index)
|
||||
{
|
||||
if (!m_Lookup.ContainsKey(uuid))
|
||||
return;
|
||||
|
||||
CacheItemBase item = m_Lookup[uuid];
|
||||
m_Lookup.Remove(uuid);
|
||||
m_Index.Remove(item);
|
||||
CacheItemBase item = m_Lookup[uuid];
|
||||
m_Lookup.Remove(uuid);
|
||||
m_Index.Remove(item);
|
||||
}
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
m_Index.Clear();
|
||||
m_Lookup.Clear();
|
||||
lock (m_Index)
|
||||
{
|
||||
m_Index.Clear();
|
||||
m_Lookup.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -678,6 +678,8 @@ namespace OpenSim.Framework.Console
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public event OnOutputDelegate OnOutput;
|
||||
|
||||
public ICommands Commands { get; private set; }
|
||||
|
||||
public CommandConsole(string defaultPrompt) : base(defaultPrompt)
|
||||
@@ -697,6 +699,13 @@ namespace OpenSim.Framework.Console
|
||||
Output(s);
|
||||
}
|
||||
|
||||
protected void FireOnOutput(string text)
|
||||
{
|
||||
OnOutputDelegate onOutput = OnOutput;
|
||||
if (onOutput != null)
|
||||
onOutput(text);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Display a command prompt on the console and wait for user input
|
||||
/// </summary>
|
||||
|
||||
@@ -319,6 +319,8 @@ namespace OpenSim.Framework.Console
|
||||
|
||||
public override void Output(string text, string level)
|
||||
{
|
||||
FireOnOutput(text);
|
||||
|
||||
lock (m_commandLine)
|
||||
{
|
||||
if (m_cursorYPosition == -1)
|
||||
@@ -509,4 +511,4 @@ namespace OpenSim.Framework.Console
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -40,6 +40,8 @@ namespace OpenSim.Framework.Console
|
||||
/// </summary>
|
||||
public class MockConsole : ICommandConsole
|
||||
{
|
||||
public event OnOutputDelegate OnOutput;
|
||||
|
||||
private MockCommands m_commands = new MockCommands();
|
||||
|
||||
public ICommands Commands { get { return m_commands; } }
|
||||
@@ -76,4 +78,4 @@ namespace OpenSim.Framework.Console
|
||||
public string[] Resolve(string[] cmd) { return null; }
|
||||
public XmlElement GetXml(XmlDocument doc) { return null; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -100,6 +100,7 @@ namespace OpenSim.Framework.Console
|
||||
m_LineNumber++;
|
||||
m_Scrollback.Add(String.Format("{0}", m_LineNumber)+":"+level+":"+text);
|
||||
}
|
||||
FireOnOutput(text.Trim());
|
||||
System.Console.WriteLine(text.Trim());
|
||||
}
|
||||
|
||||
|
||||
@@ -1033,7 +1033,21 @@ namespace OpenSim.Framework
|
||||
|
||||
void InPacket(object NewPack);
|
||||
void ProcessInPacket(Packet NewPack);
|
||||
|
||||
/// <summary>
|
||||
/// Close this client
|
||||
/// </summary>
|
||||
void Close();
|
||||
|
||||
/// <summary>
|
||||
/// Close this client
|
||||
/// </summary>
|
||||
/// <param name='force'>
|
||||
/// If true, attempts the close without checking active status. You do not want to try this except as a last
|
||||
/// ditch attempt where Active == false but the ScenePresence still exists.
|
||||
/// </param>
|
||||
void Close(bool force);
|
||||
|
||||
void Kick(string message);
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -74,8 +74,12 @@ namespace OpenSim.Framework
|
||||
XmlElement GetXml(XmlDocument doc);
|
||||
}
|
||||
|
||||
public delegate void OnOutputDelegate(string message);
|
||||
|
||||
public interface ICommandConsole : IConsole
|
||||
{
|
||||
event OnOutputDelegate OnOutput;
|
||||
|
||||
ICommands Commands { get; }
|
||||
|
||||
/// <summary>
|
||||
@@ -87,4 +91,4 @@ namespace OpenSim.Framework
|
||||
|
||||
string ReadLine(string p, bool isCommand, bool e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -66,6 +66,19 @@ namespace OpenSim.Framework
|
||||
|
||||
IConfigSource Config { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Are logins enabled on this simulator?
|
||||
/// </summary>
|
||||
bool LoginsEnabled { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Is this region ready for use?
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This does not mean that logins are enabled, merely that they can be.
|
||||
/// </remarks>
|
||||
bool Ready { get; set; }
|
||||
|
||||
float TimeDilation { get; }
|
||||
|
||||
bool AllowScriptCrossings { get; }
|
||||
|
||||
@@ -99,8 +99,13 @@ namespace OpenSim.Framework
|
||||
}
|
||||
else
|
||||
{
|
||||
item = oldHeadNext.Item;
|
||||
item = oldHeadNext.Item;
|
||||
haveAdvancedHead = CAS(ref head, oldHead, oldHeadNext);
|
||||
if (haveAdvancedHead)
|
||||
{
|
||||
oldHeadNext.Item = default(T);
|
||||
oldHead.Next = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -111,6 +116,10 @@ namespace OpenSim.Framework
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
// ugly
|
||||
T item;
|
||||
while(count > 0)
|
||||
Dequeue(out item);
|
||||
Init();
|
||||
}
|
||||
|
||||
|
||||
@@ -63,12 +63,15 @@ namespace OpenSim.Framework
|
||||
|
||||
internal void Clear()
|
||||
{
|
||||
this.value = default(T);
|
||||
if (this.handle != null)
|
||||
{
|
||||
this.handle.Clear();
|
||||
this.handle = null;
|
||||
}
|
||||
ClearRef();
|
||||
}
|
||||
|
||||
internal void ClearRef()
|
||||
{
|
||||
this.value = default(T);
|
||||
this.handle = null;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -285,6 +288,7 @@ namespace OpenSim.Framework
|
||||
if (--this.size > 0 && index != this.size)
|
||||
{
|
||||
Set(this.items[this.size], index);
|
||||
this.items[this.size].ClearRef();
|
||||
if (!BubbleUp(index))
|
||||
BubbleDown(index);
|
||||
}
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
using System;
|
||||
using System.Timers;
|
||||
|
||||
namespace OpenSim.Framework.Statistics
|
||||
namespace OpenSim.Framework.Monitoring
|
||||
{
|
||||
/// <summary>
|
||||
/// Asset service statistics collection
|
||||
@@ -31,8 +31,7 @@ using System.Text;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.StructuredData;
|
||||
|
||||
|
||||
namespace OpenSim.Framework.Statistics
|
||||
namespace OpenSim.Framework.Monitoring
|
||||
{
|
||||
/// <summary>
|
||||
/// Statistics which all collectors are interested in reporting
|
||||
@@ -44,14 +43,18 @@ namespace OpenSim.Framework.Statistics
|
||||
StringBuilder sb = new StringBuilder(Environment.NewLine);
|
||||
sb.Append("MEMORY STATISTICS");
|
||||
sb.Append(Environment.NewLine);
|
||||
sb.Append(
|
||||
string.Format(
|
||||
"Allocated to OpenSim objects: {0} MB\n",
|
||||
Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0)));
|
||||
sb.Append(
|
||||
string.Format(
|
||||
"Process memory : {0} MB\n",
|
||||
Math.Round(Process.GetCurrentProcess().WorkingSet64 / 1024.0 / 1024.0)));
|
||||
|
||||
sb.AppendFormat(
|
||||
"Allocated to OpenSim objects: {0} MB\n",
|
||||
Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0));
|
||||
|
||||
sb.AppendFormat(
|
||||
"OpenSim object memory churn : {0} MB/s\n",
|
||||
Math.Round((MemoryWatchdog.AverageMemoryChurn * 1000) / 1024.0 / 1024, 3));
|
||||
|
||||
sb.AppendFormat(
|
||||
"Process memory : {0} MB\n",
|
||||
Math.Round(Process.GetCurrentProcess().WorkingSet64 / 1024.0 / 1024.0));
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
@@ -25,7 +25,7 @@
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
namespace OpenSim.Framework.Statistics.Interfaces
|
||||
namespace OpenSim.Framework.Monitoring.Interfaces
|
||||
{
|
||||
/// <summary>
|
||||
/// Implemented by objects which allow statistical information to be pulled from them.
|
||||
@@ -25,7 +25,7 @@
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
namespace OpenSim.Framework.Statistics
|
||||
namespace OpenSim.Framework.Monitoring
|
||||
{
|
||||
/// <summary>
|
||||
/// Implemented by classes which collect up non-viewer statistical information
|
||||
129
OpenSim/Framework/Monitoring/MemoryWatchdog.cs
Normal file
129
OpenSim/Framework/Monitoring/MemoryWatchdog.cs
Normal file
@@ -0,0 +1,129 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using log4net;
|
||||
|
||||
namespace OpenSim.Framework.Monitoring
|
||||
{
|
||||
/// <summary>
|
||||
/// Experimental watchdog for memory usage.
|
||||
/// </summary>
|
||||
public static class MemoryWatchdog
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <summary>
|
||||
/// Is this watchdog active?
|
||||
/// </summary>
|
||||
public static bool Enabled
|
||||
{
|
||||
get { return m_enabled; }
|
||||
set
|
||||
{
|
||||
// m_log.DebugFormat("[MEMORY WATCHDOG]: Setting MemoryWatchdog.Enabled to {0}", value);
|
||||
|
||||
if (value && !m_enabled)
|
||||
UpdateLastRecord(GC.GetTotalMemory(false), Util.EnvironmentTickCount());
|
||||
|
||||
m_enabled = value;
|
||||
}
|
||||
}
|
||||
private static bool m_enabled;
|
||||
|
||||
/// <summary>
|
||||
/// Average memory churn in bytes per millisecond.
|
||||
/// </summary>
|
||||
public static double AverageMemoryChurn
|
||||
{
|
||||
get { if (m_samples.Count > 0) return m_samples.Average(); else return 0; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Maximum number of statistical samples.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// At the moment this corresponds to 1 minute since the sampling rate is every 2.5 seconds as triggered from
|
||||
/// the main Watchdog.
|
||||
/// </remarks>
|
||||
private static int m_maxSamples = 24;
|
||||
|
||||
/// <summary>
|
||||
/// Time when the watchdog was last updated.
|
||||
/// </summary>
|
||||
private static int m_lastUpdateTick;
|
||||
|
||||
/// <summary>
|
||||
/// Memory used at time of last watchdog update.
|
||||
/// </summary>
|
||||
private static long m_lastUpdateMemory;
|
||||
|
||||
/// <summary>
|
||||
/// Memory churn rate per millisecond.
|
||||
/// </summary>
|
||||
// private static double m_churnRatePerMillisecond;
|
||||
|
||||
/// <summary>
|
||||
/// Historical samples for calculating moving average.
|
||||
/// </summary>
|
||||
private static Queue<double> m_samples = new Queue<double>(m_maxSamples);
|
||||
|
||||
public static void Update()
|
||||
{
|
||||
int now = Util.EnvironmentTickCount();
|
||||
long memoryNow = GC.GetTotalMemory(false);
|
||||
long memoryDiff = memoryNow - m_lastUpdateMemory;
|
||||
|
||||
if (memoryDiff >= 0)
|
||||
{
|
||||
if (m_samples.Count >= m_maxSamples)
|
||||
m_samples.Dequeue();
|
||||
|
||||
double elapsed = Util.EnvironmentTickCountSubtract(now, m_lastUpdateTick);
|
||||
|
||||
// This should never happen since it's not useful for updates to occur with no time elapsed, but
|
||||
// protect ourselves from a divide-by-zero just in case.
|
||||
if (elapsed == 0)
|
||||
return;
|
||||
|
||||
m_samples.Enqueue(memoryDiff / (double)elapsed);
|
||||
}
|
||||
|
||||
UpdateLastRecord(memoryNow, now);
|
||||
}
|
||||
|
||||
private static void UpdateLastRecord(long memoryNow, int timeNow)
|
||||
{
|
||||
m_lastUpdateMemory = memoryNow;
|
||||
m_lastUpdateTick = timeNow;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -28,12 +28,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework.Statistics.Interfaces;
|
||||
using OpenMetaverse.StructuredData;
|
||||
using OpenSim.Framework.Monitoring.Interfaces;
|
||||
|
||||
namespace OpenSim.Framework.Statistics
|
||||
namespace OpenSim.Framework.Monitoring
|
||||
{
|
||||
/// <summary>
|
||||
/// Collects sim statistics which aren't already being collected for the linden viewer's statistics pane
|
||||
@@ -25,7 +25,7 @@
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
namespace OpenSim.Framework.Statistics
|
||||
namespace OpenSim.Framework.Monitoring
|
||||
{
|
||||
/// <summary>
|
||||
/// Singleton used to provide access to statistics reporters
|
||||
@@ -27,7 +27,7 @@
|
||||
|
||||
using System.Timers;
|
||||
|
||||
namespace OpenSim.Framework.Statistics
|
||||
namespace OpenSim.Framework.Monitoring
|
||||
{
|
||||
/// <summary>
|
||||
/// Collects user service statistics
|
||||
@@ -31,7 +31,7 @@ using System.Linq;
|
||||
using System.Threading;
|
||||
using log4net;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
namespace OpenSim.Framework.Monitoring
|
||||
{
|
||||
/// <summary>
|
||||
/// Manages launching threads and keeping watch over them for timeouts
|
||||
@@ -89,6 +89,17 @@ namespace OpenSim.Framework
|
||||
FirstTick = Environment.TickCount & Int32.MaxValue;
|
||||
LastTick = FirstTick;
|
||||
}
|
||||
|
||||
public ThreadWatchdogInfo(ThreadWatchdogInfo previousTwi)
|
||||
{
|
||||
Thread = previousTwi.Thread;
|
||||
FirstTick = previousTwi.FirstTick;
|
||||
LastTick = previousTwi.LastTick;
|
||||
Timeout = previousTwi.Timeout;
|
||||
IsTimedOut = previousTwi.IsTimedOut;
|
||||
AlarmIfTimeout = previousTwi.AlarmIfTimeout;
|
||||
AlarmMethod = previousTwi.AlarmMethod;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -97,6 +108,32 @@ namespace OpenSim.Framework
|
||||
/// /summary>
|
||||
public static event Action<ThreadWatchdogInfo> OnWatchdogTimeout;
|
||||
|
||||
/// <summary>
|
||||
/// Is this watchdog active?
|
||||
/// </summary>
|
||||
public static bool Enabled
|
||||
{
|
||||
get { return m_enabled; }
|
||||
set
|
||||
{
|
||||
// m_log.DebugFormat("[MEMORY WATCHDOG]: Setting MemoryWatchdog.Enabled to {0}", value);
|
||||
|
||||
if (value == m_enabled)
|
||||
return;
|
||||
|
||||
m_enabled = value;
|
||||
|
||||
if (m_enabled)
|
||||
{
|
||||
// Set now so we don't get alerted on the first run
|
||||
LastWatchdogThreadTick = Environment.TickCount & Int32.MaxValue;
|
||||
}
|
||||
|
||||
m_watchdogTimer.Enabled = m_enabled;
|
||||
}
|
||||
}
|
||||
private static bool m_enabled;
|
||||
|
||||
private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private static Dictionary<int, ThreadWatchdogInfo> m_threads;
|
||||
private static System.Timers.Timer m_watchdogTimer;
|
||||
@@ -115,11 +152,6 @@ namespace OpenSim.Framework
|
||||
m_watchdogTimer = new System.Timers.Timer(WATCHDOG_INTERVAL_MS);
|
||||
m_watchdogTimer.AutoReset = false;
|
||||
m_watchdogTimer.Elapsed += WatchdogTimerElapsed;
|
||||
|
||||
// Set now so we don't get alerted on the first run
|
||||
LastWatchdogThreadTick = Environment.TickCount & Int32.MaxValue;
|
||||
|
||||
m_watchdogTimer.Start();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -314,7 +346,9 @@ namespace OpenSim.Framework
|
||||
if (callbackInfos == null)
|
||||
callbackInfos = new List<ThreadWatchdogInfo>();
|
||||
|
||||
callbackInfos.Add(threadInfo);
|
||||
// Send a copy of the watchdog info to prevent race conditions where the watchdog
|
||||
// thread updates the monitoring info after an alarm has been sent out.
|
||||
callbackInfos.Add(new ThreadWatchdogInfo(threadInfo));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -325,6 +359,9 @@ namespace OpenSim.Framework
|
||||
callback(callbackInfo);
|
||||
}
|
||||
|
||||
if (MemoryWatchdog.Enabled)
|
||||
MemoryWatchdog.Update();
|
||||
|
||||
m_watchdogTimer.Start();
|
||||
}
|
||||
}
|
||||
@@ -120,7 +120,9 @@ namespace OpenSim.Framework
|
||||
public UUID lastMapUUID = UUID.Zero;
|
||||
public string lastMapRefresh = "0";
|
||||
|
||||
private float m_nonphysPrimMin = 0;
|
||||
private int m_nonphysPrimMax = 0;
|
||||
private float m_physPrimMin = 0;
|
||||
private int m_physPrimMax = 0;
|
||||
private bool m_clampPrimSize = false;
|
||||
private int m_objectCapacity = 0;
|
||||
@@ -285,11 +287,21 @@ namespace OpenSim.Framework
|
||||
set { m_windlight = value; }
|
||||
}
|
||||
|
||||
public float NonphysPrimMin
|
||||
{
|
||||
get { return m_nonphysPrimMin; }
|
||||
}
|
||||
|
||||
public int NonphysPrimMax
|
||||
{
|
||||
get { return m_nonphysPrimMax; }
|
||||
}
|
||||
|
||||
public float PhysPrimMin
|
||||
{
|
||||
get { return m_physPrimMin; }
|
||||
}
|
||||
|
||||
public int PhysPrimMax
|
||||
{
|
||||
get { return m_physPrimMax; }
|
||||
@@ -480,9 +492,16 @@ namespace OpenSim.Framework
|
||||
MainConsole.Instance.Output("=====================================\n");
|
||||
|
||||
if (name == String.Empty)
|
||||
name = MainConsole.Instance.CmdPrompt("New region name", name);
|
||||
if (name == String.Empty)
|
||||
throw new Exception("Cannot interactively create region with no name");
|
||||
{
|
||||
while (name.Trim() == string.Empty)
|
||||
{
|
||||
name = MainConsole.Instance.CmdPrompt("New region name", name);
|
||||
if (name.Trim() == string.Empty)
|
||||
{
|
||||
MainConsole.Instance.Output("Cannot interactively create region with no name");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
source.AddConfig(name);
|
||||
|
||||
@@ -513,15 +532,20 @@ namespace OpenSim.Framework
|
||||
//
|
||||
allKeys.Remove("RegionUUID");
|
||||
string regionUUID = config.GetString("RegionUUID", string.Empty);
|
||||
if (regionUUID == String.Empty)
|
||||
if (!UUID.TryParse(regionUUID.Trim(), out RegionID))
|
||||
{
|
||||
UUID newID = UUID.Random();
|
||||
|
||||
regionUUID = MainConsole.Instance.CmdPrompt("RegionUUID", newID.ToString());
|
||||
while (RegionID == UUID.Zero)
|
||||
{
|
||||
regionUUID = MainConsole.Instance.CmdPrompt("RegionUUID", newID.ToString());
|
||||
if (!UUID.TryParse(regionUUID.Trim(), out RegionID))
|
||||
{
|
||||
MainConsole.Instance.Output("RegionUUID must be a valid UUID");
|
||||
}
|
||||
}
|
||||
config.Set("RegionUUID", regionUUID);
|
||||
}
|
||||
|
||||
RegionID = new UUID(regionUUID);
|
||||
originRegionID = RegionID; // What IS this?! (Needed for RegionCombinerModule?)
|
||||
|
||||
// Location
|
||||
@@ -611,16 +635,28 @@ namespace OpenSim.Framework
|
||||
m_regionType = config.GetString("RegionType", String.Empty);
|
||||
allKeys.Remove("RegionType");
|
||||
|
||||
// Prim stuff
|
||||
//
|
||||
#region Prim stuff
|
||||
|
||||
m_nonphysPrimMin = config.GetFloat("NonphysicalPrimMin", 0);
|
||||
allKeys.Remove("NonphysicalPrimMin");
|
||||
|
||||
m_nonphysPrimMax = config.GetInt("NonphysicalPrimMax", 0);
|
||||
allKeys.Remove("NonphysicalPrimMax");
|
||||
|
||||
m_physPrimMin = config.GetFloat("PhysicalPrimMin", 0);
|
||||
allKeys.Remove("PhysicalPrimMin");
|
||||
|
||||
m_physPrimMax = config.GetInt("PhysicalPrimMax", 0);
|
||||
allKeys.Remove("PhysicalPrimMax");
|
||||
|
||||
m_clampPrimSize = config.GetBoolean("ClampPrimSize", false);
|
||||
allKeys.Remove("ClampPrimSize");
|
||||
|
||||
m_objectCapacity = config.GetInt("MaxPrims", 15000);
|
||||
allKeys.Remove("MaxPrims");
|
||||
|
||||
#endregion
|
||||
|
||||
m_agentCapacity = config.GetInt("MaxAgents", 100);
|
||||
allKeys.Remove("MaxAgents");
|
||||
|
||||
@@ -656,10 +692,18 @@ namespace OpenSim.Framework
|
||||
|
||||
config.Set("ExternalHostName", m_externalHostName);
|
||||
|
||||
if (m_nonphysPrimMin != 0)
|
||||
config.Set("NonphysicalPrimMax", m_nonphysPrimMin);
|
||||
|
||||
if (m_nonphysPrimMax != 0)
|
||||
config.Set("NonphysicalPrimMax", m_nonphysPrimMax);
|
||||
|
||||
if (m_physPrimMin != 0)
|
||||
config.Set("PhysicalPrimMax", m_physPrimMin);
|
||||
|
||||
if (m_physPrimMax != 0)
|
||||
config.Set("PhysicalPrimMax", m_physPrimMax);
|
||||
|
||||
config.Set("ClampPrimSize", m_clampPrimSize.ToString());
|
||||
|
||||
if (m_objectCapacity != 0)
|
||||
@@ -742,9 +786,15 @@ namespace OpenSim.Framework
|
||||
configMember.addConfigurationOption("lastmap_refresh", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY,
|
||||
"Last Map Refresh", Util.UnixTimeSinceEpoch().ToString(), true);
|
||||
|
||||
configMember.addConfigurationOption("nonphysical_prim_min", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT,
|
||||
"Minimum size for nonphysical prims", m_nonphysPrimMin.ToString(), true);
|
||||
|
||||
configMember.addConfigurationOption("nonphysical_prim_max", ConfigurationOption.ConfigurationTypes.TYPE_INT32,
|
||||
"Maximum size for nonphysical prims", m_nonphysPrimMax.ToString(), true);
|
||||
|
||||
configMember.addConfigurationOption("physical_prim_min", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT,
|
||||
"Minimum size for nonphysical prims", m_physPrimMin.ToString(), true);
|
||||
|
||||
configMember.addConfigurationOption("physical_prim_max", ConfigurationOption.ConfigurationTypes.TYPE_INT32,
|
||||
"Maximum size for physical prims", m_physPrimMax.ToString(), true);
|
||||
|
||||
|
||||
@@ -93,6 +93,8 @@ namespace OpenSim.Framework.Serialization.External
|
||||
"MediaURL", (ld, xtr) => ld.MediaURL = xtr.ReadElementString("MediaURL"));
|
||||
m_ldProcessors.Add(
|
||||
"MusicURL", (ld, xtr) => ld.MusicURL = xtr.ReadElementString("MusicURL"));
|
||||
m_ldProcessors.Add(
|
||||
"OwnerID", (ld, xtr) => ld.OwnerID = UUID.Parse(xtr.ReadElementString("OwnerID")));
|
||||
|
||||
m_ldProcessors.Add(
|
||||
"ParcelAccessList", ProcessParcelAccessList);
|
||||
@@ -186,7 +188,16 @@ namespace OpenSim.Framework.Serialization.External
|
||||
return landData;
|
||||
}
|
||||
|
||||
public static string Serialize(LandData landData)
|
||||
/// <summary>
|
||||
/// Serialize land data
|
||||
/// </summary>
|
||||
/// <param name='landData'></param>
|
||||
/// <param name='options'>
|
||||
/// Serialization options.
|
||||
/// Can be null if there are no options.
|
||||
/// "wipe-owners" will write UUID.Zero rather than the ownerID so that a later reload loads all parcels with the estate owner as the owner
|
||||
/// </param>
|
||||
public static string Serialize(LandData landData, Dictionary<string, object> options)
|
||||
{
|
||||
StringWriter sw = new StringWriter();
|
||||
XmlTextWriter xtw = new XmlTextWriter(sw);
|
||||
@@ -215,7 +226,14 @@ namespace OpenSim.Framework.Serialization.External
|
||||
xtw.WriteElementString("MediaID", landData.MediaID.ToString());
|
||||
xtw.WriteElementString("MediaURL", landData.MediaURL);
|
||||
xtw.WriteElementString("MusicURL", landData.MusicURL);
|
||||
xtw.WriteElementString("OwnerID", landData.OwnerID.ToString());
|
||||
|
||||
UUID ownerIdToWrite;
|
||||
if (options != null && options.ContainsKey("wipe-owners"))
|
||||
ownerIdToWrite = UUID.Zero;
|
||||
else
|
||||
ownerIdToWrite = landData.OwnerID;
|
||||
|
||||
xtw.WriteElementString("OwnerID", ownerIdToWrite.ToString());
|
||||
|
||||
xtw.WriteStartElement("ParcelAccessList");
|
||||
foreach (LandAccessEntry pal in landData.ParcelAccessList)
|
||||
|
||||
@@ -42,22 +42,23 @@ namespace OpenSim.Framework.Serialization.Tests
|
||||
private LandData land;
|
||||
private LandData landWithParcelAccessList;
|
||||
|
||||
private static string preSerialized = "<?xml version=\"1.0\" encoding=\"utf-16\"?>\n<LandData>\n <Area>128</Area>\n <AuctionID>0</AuctionID>\n <AuthBuyerID>00000000-0000-0000-0000-000000000000</AuthBuyerID>\n <Category>10</Category>\n <ClaimDate>0</ClaimDate>\n <ClaimPrice>0</ClaimPrice>\n <GlobalID>54ff9641-dd40-4a2c-b1f1-47dd3af24e50</GlobalID>\n <GroupID>d740204e-bbbf-44aa-949d-02c7d739f6a5</GroupID>\n <IsGroupOwned>False</IsGroupOwned>\n <Bitmap>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</Bitmap>\n <Description>land data to test LandDataSerializer</Description>\n <Flags>536870944</Flags>\n <LandingType>2</LandingType>\n <Name>LandDataSerializerTest Land</Name>\n <Status>0</Status>\n <LocalID>0</LocalID>\n <MediaAutoScale>1</MediaAutoScale>\n <MediaID>d4452578-2f25-4b97-a81b-819af559cfd7</MediaID>\n <MediaURL>http://videos.opensimulator.org/bumblebee.mp4</MediaURL>\n <MusicURL />\n <OwnerID>1b8eedf9-6d15-448b-8015-24286f1756bf</OwnerID>\n <ParcelAccessList />\n <PassHours>0</PassHours>\n <PassPrice>0</PassPrice>\n <SalePrice>0</SalePrice>\n <SnapshotID>00000000-0000-0000-0000-000000000000</SnapshotID>\n <UserLocation><0, 0, 0></UserLocation>\n <UserLookAt><0, 0, 0></UserLookAt>\n <Dwell>0</Dwell>\n <OtherCleanTime>0</OtherCleanTime>\n</LandData>";
|
||||
private static string preSerializedWithParcelAccessList = "<?xml version=\"1.0\" encoding=\"utf-16\"?>\n<LandData>\n <Area>128</Area>\n <AuctionID>0</AuctionID>\n <AuthBuyerID>00000000-0000-0000-0000-000000000000</AuthBuyerID>\n <Category>10</Category>\n <ClaimDate>0</ClaimDate>\n <ClaimPrice>0</ClaimPrice>\n <GlobalID>54ff9641-dd40-4a2c-b1f1-47dd3af24e50</GlobalID>\n <GroupID>d740204e-bbbf-44aa-949d-02c7d739f6a5</GroupID>\n <IsGroupOwned>False</IsGroupOwned>\n <Bitmap>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</Bitmap>\n <Description>land data to test LandDataSerializer</Description>\n <Flags>536870944</Flags>\n <LandingType>2</LandingType>\n <Name>LandDataSerializerTest Land</Name>\n <Status>0</Status>\n <LocalID>0</LocalID>\n <MediaAutoScale>1</MediaAutoScale>\n <MediaID>d4452578-2f25-4b97-a81b-819af559cfd7</MediaID>\n <MediaURL>http://videos.opensimulator.org/bumblebee.mp4</MediaURL>\n <MusicURL />\n <OwnerID>1b8eedf9-6d15-448b-8015-24286f1756bf</OwnerID>\n <ParcelAccessList>\n <ParcelAccessEntry>\n <AgentID>62d65d45-c91a-4f77-862c-46557d978b6c</AgentID>\n <Time>0</Time>\n <AccessList>2</AccessList>\n </ParcelAccessEntry>\n <ParcelAccessEntry>\n <AgentID>ec2a8d18-2378-4fe0-8b68-2a31b57c481e</AgentID>\n <Time>0</Time>\n <AccessList>1</AccessList>\n </ParcelAccessEntry>\n </ParcelAccessList>\n <PassHours>0</PassHours>\n <PassPrice>0</PassPrice>\n <SalePrice>0</SalePrice>\n <SnapshotID>00000000-0000-0000-0000-000000000000</SnapshotID>\n <UserLocation><0, 0, 0></UserLocation>\n <UserLookAt><0, 0, 0></UserLookAt>\n <Dwell>0</Dwell>\n <OtherCleanTime>0</OtherCleanTime>\n</LandData>";
|
||||
// private static string preSerialized = "<?xml version=\"1.0\" encoding=\"utf-16\"?>\n<LandData>\n <Area>128</Area>\n <AuctionID>0</AuctionID>\n <AuthBuyerID>00000000-0000-0000-0000-000000000000</AuthBuyerID>\n <Category>10</Category>\n <ClaimDate>0</ClaimDate>\n <ClaimPrice>0</ClaimPrice>\n <GlobalID>54ff9641-dd40-4a2c-b1f1-47dd3af24e50</GlobalID>\n <GroupID>d740204e-bbbf-44aa-949d-02c7d739f6a5</GroupID>\n <IsGroupOwned>False</IsGroupOwned>\n <Bitmap>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</Bitmap>\n <Description>land data to test LandDataSerializer</Description>\n <Flags>536870944</Flags>\n <LandingType>2</LandingType>\n <Name>LandDataSerializerTest Land</Name>\n <Status>0</Status>\n <LocalID>0</LocalID>\n <MediaAutoScale>1</MediaAutoScale>\n <MediaID>d4452578-2f25-4b97-a81b-819af559cfd7</MediaID>\n <MediaURL>http://videos.opensimulator.org/bumblebee.mp4</MediaURL>\n <MusicURL />\n <OwnerID>1b8eedf9-6d15-448b-8015-24286f1756bf</OwnerID>\n <ParcelAccessList />\n <PassHours>0</PassHours>\n <PassPrice>0</PassPrice>\n <SalePrice>0</SalePrice>\n <SnapshotID>00000000-0000-0000-0000-000000000000</SnapshotID>\n <UserLocation><0, 0, 0></UserLocation>\n <UserLookAt><0, 0, 0></UserLookAt>\n <Dwell>0</Dwell>\n <OtherCleanTime>0</OtherCleanTime>\n</LandData>";
|
||||
private static string preSerializedWithParcelAccessList
|
||||
= "<?xml version=\"1.0\" encoding=\"utf-16\"?>\n<LandData>\n <Area>128</Area>\n <AuctionID>0</AuctionID>\n <AuthBuyerID>00000000-0000-0000-0000-000000000000</AuthBuyerID>\n <Category>10</Category>\n <ClaimDate>0</ClaimDate>\n <ClaimPrice>0</ClaimPrice>\n <GlobalID>54ff9641-dd40-4a2c-b1f1-47dd3af24e50</GlobalID>\n <GroupID>d740204e-bbbf-44aa-949d-02c7d739f6a5</GroupID>\n <IsGroupOwned>False</IsGroupOwned>\n <Bitmap>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</Bitmap>\n <Description>land data to test LandDataSerializer</Description>\n <Flags>536870944</Flags>\n <LandingType>2</LandingType>\n <Name>LandDataSerializerTest Land</Name>\n <Status>0</Status>\n <LocalID>0</LocalID>\n <MediaAutoScale>1</MediaAutoScale>\n <MediaID>d4452578-2f25-4b97-a81b-819af559cfd7</MediaID>\n <MediaURL>http://videos.opensimulator.org/bumblebee.mp4</MediaURL>\n <MusicURL />\n <OwnerID>1b8eedf9-6d15-448b-8015-24286f1756bf</OwnerID>\n <ParcelAccessList>\n <ParcelAccessEntry>\n <AgentID>62d65d45-c91a-4f77-862c-46557d978b6c</AgentID>\n <Time>0</Time>\n <AccessList>2</AccessList>\n </ParcelAccessEntry>\n <ParcelAccessEntry>\n <AgentID>ec2a8d18-2378-4fe0-8b68-2a31b57c481e</AgentID>\n <Time>0</Time>\n <AccessList>1</AccessList>\n </ParcelAccessEntry>\n </ParcelAccessList>\n <PassHours>0</PassHours>\n <PassPrice>0</PassPrice>\n <SalePrice>0</SalePrice>\n <SnapshotID>00000000-0000-0000-0000-000000000000</SnapshotID>\n <UserLocation><0, 0, 0></UserLocation>\n <UserLookAt><0, 0, 0></UserLookAt>\n <Dwell>0</Dwell>\n <OtherCleanTime>0</OtherCleanTime>\n</LandData>";
|
||||
|
||||
[SetUp]
|
||||
public void setup()
|
||||
{
|
||||
// setup LandData object
|
||||
this.land = new LandData();
|
||||
this.land.AABBMax = new Vector3(0, 0, 0);
|
||||
this.land.AABBMin = new Vector3(128, 128, 128);
|
||||
this.land.AABBMax = new Vector3(1, 2, 3);
|
||||
this.land.AABBMin = new Vector3(129, 130, 131);
|
||||
this.land.Area = 128;
|
||||
this.land.AuctionID = 0;
|
||||
this.land.AuthBuyerID = new UUID();
|
||||
this.land.AuctionID = 4;
|
||||
this.land.AuthBuyerID = new UUID("7176df0c-6c50-45db-8a37-5e78be56a0cd");
|
||||
this.land.Category = ParcelCategory.Residential;
|
||||
this.land.ClaimDate = 0;
|
||||
this.land.ClaimPrice = 0;
|
||||
this.land.ClaimDate = 1;
|
||||
this.land.ClaimPrice = 2;
|
||||
this.land.GlobalID = new UUID("54ff9641-dd40-4a2c-b1f1-47dd3af24e50");
|
||||
this.land.GroupID = new UUID("d740204e-bbbf-44aa-949d-02c7d739f6a5");
|
||||
this.land.Description = "land data to test LandDataSerializer";
|
||||
@@ -65,7 +66,7 @@ namespace OpenSim.Framework.Serialization.Tests
|
||||
this.land.LandingType = (byte)LandingType.Direct;
|
||||
this.land.Name = "LandDataSerializerTest Land";
|
||||
this.land.Status = ParcelStatus.Leased;
|
||||
this.land.LocalID = 0;
|
||||
this.land.LocalID = 1;
|
||||
this.land.MediaAutoScale = (byte)0x01;
|
||||
this.land.MediaID = new UUID("d4452578-2f25-4b97-a81b-819af559cfd7");
|
||||
this.land.MediaURL = "http://videos.opensimulator.org/bumblebee.mp4";
|
||||
@@ -90,26 +91,26 @@ namespace OpenSim.Framework.Serialization.Tests
|
||||
/// <summary>
|
||||
/// Test the LandDataSerializer.Serialize() method
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void LandDataSerializerSerializeTest()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
string serialized = LandDataSerializer.Serialize(this.land).Replace("\r\n", "\n");
|
||||
Assert.That(serialized.Length > 0, "Serialize(LandData) returned empty string");
|
||||
|
||||
// adding a simple boolean variable because resharper nUnit integration doesn't like this
|
||||
// XML data in the Assert.That statement. Not sure why.
|
||||
bool result = (serialized == preSerialized);
|
||||
Assert.That(result, "result of Serialize LandData does not match expected result");
|
||||
|
||||
string serializedWithParcelAccessList = LandDataSerializer.Serialize(this.landWithParcelAccessList).Replace("\r\n", "\n");
|
||||
Assert.That(serializedWithParcelAccessList.Length > 0,
|
||||
"Serialize(LandData) returned empty string for LandData object with ParcelAccessList");
|
||||
result = (serializedWithParcelAccessList == preSerializedWithParcelAccessList);
|
||||
Assert.That(result,
|
||||
"result of Serialize(LandData) does not match expected result (pre-serialized with parcel access list");
|
||||
}
|
||||
// [Test]
|
||||
// public void LandDataSerializerSerializeTest()
|
||||
// {
|
||||
// TestHelpers.InMethod();
|
||||
//
|
||||
// string serialized = LandDataSerializer.Serialize(this.land).Replace("\r\n", "\n");
|
||||
// Assert.That(serialized.Length > 0, "Serialize(LandData) returned empty string");
|
||||
//
|
||||
// // adding a simple boolean variable because resharper nUnit integration doesn't like this
|
||||
// // XML data in the Assert.That statement. Not sure why.
|
||||
// bool result = (serialized == preSerialized);
|
||||
// Assert.That(result, "result of Serialize LandData does not match expected result");
|
||||
//
|
||||
// string serializedWithParcelAccessList = LandDataSerializer.Serialize(this.landWithParcelAccessList).Replace("\r\n", "\n");
|
||||
// Assert.That(serializedWithParcelAccessList.Length > 0,
|
||||
// "Serialize(LandData) returned empty string for LandData object with ParcelAccessList");
|
||||
// result = (serializedWithParcelAccessList == preSerializedWithParcelAccessList);
|
||||
// Assert.That(result,
|
||||
// "result of Serialize(LandData) does not match expected result (pre-serialized with parcel access list");
|
||||
// }
|
||||
|
||||
/// <summary>
|
||||
/// Test the LandDataSerializer.Deserialize() method
|
||||
@@ -120,10 +121,28 @@ namespace OpenSim.Framework.Serialization.Tests
|
||||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
LandData ld = LandDataSerializer.Deserialize(LandDataSerializerTest.preSerialized);
|
||||
Assert.That(ld != null, "Deserialize(string) returned null");
|
||||
Assert.That(ld.GlobalID == this.land.GlobalID, "Reified LandData.GlobalID != original LandData.GlobalID");
|
||||
Assert.That(ld.Name == this.land.Name, "Reified LandData.Name != original LandData.Name");
|
||||
LandData ld = LandDataSerializer.Deserialize(LandDataSerializer.Serialize(this.land, null));
|
||||
Assert.That(ld, Is.Not.Null, "Deserialize(string) returned null");
|
||||
// Assert.That(ld.AABBMax, Is.EqualTo(land.AABBMax));
|
||||
// Assert.That(ld.AABBMin, Is.EqualTo(land.AABBMin));
|
||||
Assert.That(ld.Area, Is.EqualTo(land.Area));
|
||||
Assert.That(ld.AuctionID, Is.EqualTo(land.AuctionID));
|
||||
Assert.That(ld.AuthBuyerID, Is.EqualTo(land.AuthBuyerID));
|
||||
Assert.That(ld.Category, Is.EqualTo(land.Category));
|
||||
Assert.That(ld.ClaimDate, Is.EqualTo(land.ClaimDate));
|
||||
Assert.That(ld.ClaimPrice, Is.EqualTo(land.ClaimPrice));
|
||||
Assert.That(ld.GlobalID, Is.EqualTo(land.GlobalID), "Reified LandData.GlobalID != original LandData.GlobalID");
|
||||
Assert.That(ld.GroupID, Is.EqualTo(land.GroupID));
|
||||
Assert.That(ld.Description, Is.EqualTo(land.Description));
|
||||
Assert.That(ld.Flags, Is.EqualTo(land.Flags));
|
||||
Assert.That(ld.LandingType, Is.EqualTo(land.LandingType));
|
||||
Assert.That(ld.Name, Is.EqualTo(land.Name), "Reified LandData.Name != original LandData.Name");
|
||||
Assert.That(ld.Status, Is.EqualTo(land.Status));
|
||||
Assert.That(ld.LocalID, Is.EqualTo(land.LocalID));
|
||||
Assert.That(ld.MediaAutoScale, Is.EqualTo(land.MediaAutoScale));
|
||||
Assert.That(ld.MediaID, Is.EqualTo(land.MediaID));
|
||||
Assert.That(ld.MediaURL, Is.EqualTo(land.MediaURL));
|
||||
Assert.That(ld.OwnerID, Is.EqualTo(land.OwnerID));
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
||||
@@ -40,9 +40,9 @@ using log4net.Core;
|
||||
using log4net.Repository;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Framework.Statistics;
|
||||
using Timer=System.Timers.Timer;
|
||||
|
||||
using OpenMetaverse;
|
||||
|
||||
@@ -45,6 +45,7 @@ using OpenMetaverse.StructuredData;
|
||||
using CoolHTTPListener = HttpServer.HttpListener;
|
||||
using HttpListener=System.Net.HttpListener;
|
||||
using LogPrio=HttpServer.LogPrio;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
|
||||
namespace OpenSim.Framework.Servers.HttpServer
|
||||
{
|
||||
|
||||
@@ -32,6 +32,7 @@ using System.Reflection;
|
||||
using log4net;
|
||||
using HttpServer;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
|
||||
namespace OpenSim.Framework.Servers.HttpServer
|
||||
{
|
||||
|
||||
@@ -34,6 +34,7 @@ using HttpServer;
|
||||
using OpenMetaverse;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
|
||||
namespace OpenSim.Framework.Servers.HttpServer
|
||||
{
|
||||
|
||||
@@ -850,6 +850,12 @@ namespace OpenSim.Framework
|
||||
return Math.Min(Math.Max(x, min), max);
|
||||
}
|
||||
|
||||
public static Vector3 Clip(Vector3 vec, float min, float max)
|
||||
{
|
||||
return new Vector3(Clip(vec.X, min, max), Clip(vec.Y, min, max),
|
||||
Clip(vec.Z, min, max));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Convert an UUID to a raw uuid string. Right now this is a string without hyphens.
|
||||
/// </summary>
|
||||
|
||||
@@ -35,12 +35,13 @@ using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Timers;
|
||||
using log4net;
|
||||
using NDesk.Options;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Statistics;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
@@ -200,9 +201,9 @@ namespace OpenSim
|
||||
PrintFileToConsole("startuplogo.txt");
|
||||
|
||||
// For now, start at the 'root' level by default
|
||||
if (m_sceneManager.Scenes.Count == 1) // If there is only one region, select it
|
||||
if (SceneManager.Scenes.Count == 1) // If there is only one region, select it
|
||||
ChangeSelectedRegion("region",
|
||||
new string[] {"change", "region", m_sceneManager.Scenes[0].RegionInfo.RegionName});
|
||||
new string[] {"change", "region", SceneManager.Scenes[0].RegionInfo.RegionName});
|
||||
else
|
||||
ChangeSelectedRegion("region", new string[] {"change", "region", "root"});
|
||||
|
||||
@@ -294,14 +295,13 @@ namespace OpenSim
|
||||
"save oar [-h|--home=<url>] [--noassets] [--publish] [--perm=<permissions>] [<OAR path>]",
|
||||
"Save a region's data to an OAR archive.",
|
||||
// "-v|--version=<N> generates scene objects as per older versions of the serialization (e.g. -v=0)" + Environment.NewLine
|
||||
"-h|--home=<url> adds the url of the profile service to the saved user information." + Environment.NewLine
|
||||
+ "--noassets stops assets being saved to the OAR." + Environment.NewLine
|
||||
+ "--publish saves an OAR stripped of owner and last owner information." + Environment.NewLine
|
||||
+ " on reload, the estate owner will be the owner of all objects" + Environment.NewLine
|
||||
+ " this is useful if you're making oars generally available that might be reloaded to the same grid from which you published" + Environment.NewLine
|
||||
+ " this option is EXPERIMENTAL" + Environment.NewLine
|
||||
+ "--perm=<permissions> stops objects with insufficient permissions from being saved to the OAR." + Environment.NewLine
|
||||
+ " <permissions> can contain one or more of these characters: \"C\" = Copy, \"T\" = Transfer" + Environment.NewLine
|
||||
"-h|--home=<url> adds the url of the profile service to the saved user information.\n"
|
||||
+ "--noassets stops assets being saved to the OAR.\n"
|
||||
+ "--publish saves an OAR stripped of owner and last owner information.\n"
|
||||
+ " on reload, the estate owner will be the owner of all objects\n"
|
||||
+ " this is useful if you're making oars generally available that might be reloaded to the same grid from which you published\n"
|
||||
+ "--perm=<permissions> stops objects with insufficient permissions from being saved to the OAR.\n"
|
||||
+ " <permissions> can contain one or more of these characters: \"C\" = Copy, \"T\" = Transfer\n"
|
||||
+ "The OAR path must be a filesystem path."
|
||||
+ " If this is not given then the oar is saved to region.oar in the current directory.",
|
||||
SaveOar);
|
||||
@@ -311,8 +311,11 @@ namespace OpenSim
|
||||
"Change the scale of a named prim", HandleEditScale);
|
||||
|
||||
m_console.Commands.AddCommand("Users", false, "kick user",
|
||||
"kick user <first> <last> [message]",
|
||||
"Kick a user off the simulator", KickUserCommand);
|
||||
"kick user <first> <last> [--force] [message]",
|
||||
"Kick a user off the simulator",
|
||||
"The --force option will kick the user without any checks to see whether it's already in the process of closing\n"
|
||||
+ "Only use this option if you are sure the avatar is inactive and a normal kick user operation does not removed them",
|
||||
KickUserCommand);
|
||||
|
||||
m_console.Commands.AddCommand("Users", false, "show users",
|
||||
"show users [full]",
|
||||
@@ -417,6 +420,7 @@ namespace OpenSim
|
||||
{
|
||||
RunCommandScript(m_shutdownCommandsFile);
|
||||
}
|
||||
|
||||
base.ShutdownSpecific();
|
||||
}
|
||||
|
||||
@@ -454,21 +458,27 @@ namespace OpenSim
|
||||
/// <param name="cmdparams">name of avatar to kick</param>
|
||||
private void KickUserCommand(string module, string[] cmdparams)
|
||||
{
|
||||
if (cmdparams.Length < 4)
|
||||
bool force = false;
|
||||
|
||||
OptionSet options = new OptionSet().Add("f|force", delegate (string v) { force = v != null; });
|
||||
|
||||
List<string> mainParams = options.Parse(cmdparams);
|
||||
|
||||
if (mainParams.Count < 4)
|
||||
return;
|
||||
|
||||
string alert = null;
|
||||
if (cmdparams.Length > 4)
|
||||
if (mainParams.Count > 4)
|
||||
alert = String.Format("\n{0}\n", String.Join(" ", cmdparams, 4, cmdparams.Length - 4));
|
||||
|
||||
IList agents = m_sceneManager.GetCurrentSceneAvatars();
|
||||
IList agents = SceneManager.GetCurrentSceneAvatars();
|
||||
|
||||
foreach (ScenePresence presence in agents)
|
||||
{
|
||||
RegionInfo regionInfo = presence.Scene.RegionInfo;
|
||||
|
||||
if (presence.Firstname.ToLower().Contains(cmdparams[2].ToLower()) &&
|
||||
presence.Lastname.ToLower().Contains(cmdparams[3].ToLower()))
|
||||
if (presence.Firstname.ToLower().Contains(mainParams[2].ToLower()) &&
|
||||
presence.Lastname.ToLower().Contains(mainParams[3].ToLower()))
|
||||
{
|
||||
MainConsole.Instance.Output(
|
||||
String.Format(
|
||||
@@ -481,7 +491,7 @@ namespace OpenSim
|
||||
else
|
||||
presence.ControllingClient.Kick("\nThe OpenSim manager kicked you out.\n");
|
||||
|
||||
presence.Scene.IncomingCloseAgent(presence.UUID);
|
||||
presence.Scene.IncomingCloseAgent(presence.UUID, force);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -542,7 +552,7 @@ namespace OpenSim
|
||||
private void HandleForceUpdate(string module, string[] args)
|
||||
{
|
||||
MainConsole.Instance.Output("Updating all clients");
|
||||
m_sceneManager.ForceCurrentSceneClientUpdate();
|
||||
SceneManager.ForceCurrentSceneClientUpdate();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -554,7 +564,7 @@ namespace OpenSim
|
||||
{
|
||||
if (args.Length == 6)
|
||||
{
|
||||
m_sceneManager.HandleEditCommandOnCurrentScene(args);
|
||||
SceneManager.HandleEditCommandOnCurrentScene(args);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -765,7 +775,7 @@ namespace OpenSim
|
||||
case "load":
|
||||
if (cmdparams.Length > 1)
|
||||
{
|
||||
foreach (Scene s in new ArrayList(m_sceneManager.Scenes))
|
||||
foreach (Scene s in new ArrayList(SceneManager.Scenes))
|
||||
{
|
||||
MainConsole.Instance.Output(String.Format("Loading module: {0}", cmdparams[1]));
|
||||
m_moduleLoader.LoadRegionModules(cmdparams[1], s);
|
||||
@@ -803,14 +813,14 @@ namespace OpenSim
|
||||
|
||||
case "backup":
|
||||
MainConsole.Instance.Output("Triggering save of pending object updates to persistent store");
|
||||
m_sceneManager.BackupCurrentScene();
|
||||
SceneManager.BackupCurrentScene();
|
||||
break;
|
||||
|
||||
case "remove-region":
|
||||
string regRemoveName = CombineParams(cmdparams, 0);
|
||||
|
||||
Scene removeScene;
|
||||
if (m_sceneManager.TryGetScene(regRemoveName, out removeScene))
|
||||
if (SceneManager.TryGetScene(regRemoveName, out removeScene))
|
||||
RemoveRegion(removeScene, false);
|
||||
else
|
||||
MainConsole.Instance.Output("No region with that name");
|
||||
@@ -820,14 +830,14 @@ namespace OpenSim
|
||||
string regDeleteName = CombineParams(cmdparams, 0);
|
||||
|
||||
Scene killScene;
|
||||
if (m_sceneManager.TryGetScene(regDeleteName, out killScene))
|
||||
if (SceneManager.TryGetScene(regDeleteName, out killScene))
|
||||
RemoveRegion(killScene, true);
|
||||
else
|
||||
MainConsole.Instance.Output("no region with that name");
|
||||
break;
|
||||
|
||||
case "restart":
|
||||
m_sceneManager.RestartCurrentScene();
|
||||
SceneManager.RestartCurrentScene();
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -842,7 +852,7 @@ namespace OpenSim
|
||||
{
|
||||
string newRegionName = CombineParams(cmdparams, 2);
|
||||
|
||||
if (!m_sceneManager.TrySetCurrentScene(newRegionName))
|
||||
if (!SceneManager.TrySetCurrentScene(newRegionName))
|
||||
MainConsole.Instance.Output(String.Format("Couldn't select region {0}", newRegionName));
|
||||
}
|
||||
else
|
||||
@@ -850,7 +860,7 @@ namespace OpenSim
|
||||
MainConsole.Instance.Output("Usage: change region <region name>");
|
||||
}
|
||||
|
||||
string regionName = (m_sceneManager.CurrentScene == null ? "root" : m_sceneManager.CurrentScene.RegionInfo.RegionName);
|
||||
string regionName = (SceneManager.CurrentScene == null ? "root" : SceneManager.CurrentScene.RegionInfo.RegionName);
|
||||
MainConsole.Instance.Output(String.Format("Currently selected region is {0}", regionName));
|
||||
|
||||
// m_log.DebugFormat("Original prompt is {0}", m_consolePrompt);
|
||||
@@ -868,7 +878,7 @@ namespace OpenSim
|
||||
});
|
||||
|
||||
m_console.DefaultPrompt = prompt;
|
||||
m_console.ConsoleScene = m_sceneManager.CurrentScene;
|
||||
m_console.ConsoleScene = SceneManager.CurrentScene;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -892,7 +902,7 @@ namespace OpenSim
|
||||
int newDebug;
|
||||
if (int.TryParse(args[2], out newDebug))
|
||||
{
|
||||
m_sceneManager.SetDebugPacketLevelOnCurrentScene(newDebug, name);
|
||||
SceneManager.SetDebugPacketLevelOnCurrentScene(newDebug, name);
|
||||
// We provide user information elsewhere if any clients had their debug level set.
|
||||
// MainConsole.Instance.OutputFormat("Debug packet level set to {0}", newDebug);
|
||||
}
|
||||
@@ -907,7 +917,7 @@ namespace OpenSim
|
||||
case "scene":
|
||||
if (args.Length == 4)
|
||||
{
|
||||
if (m_sceneManager.CurrentScene == null)
|
||||
if (SceneManager.CurrentScene == null)
|
||||
{
|
||||
MainConsole.Instance.Output("Please use 'change region <regioname>' first");
|
||||
}
|
||||
@@ -915,7 +925,7 @@ namespace OpenSim
|
||||
{
|
||||
string key = args[2];
|
||||
string value = args[3];
|
||||
m_sceneManager.CurrentScene.SetSceneCoreDebug(
|
||||
SceneManager.CurrentScene.SetSceneCoreDebug(
|
||||
new Dictionary<string, string>() { { key, value } });
|
||||
|
||||
MainConsole.Instance.OutputFormat("Set debug scene {0} = {1}", key, value);
|
||||
@@ -954,10 +964,10 @@ namespace OpenSim
|
||||
IList agents;
|
||||
if (showParams.Length > 1 && showParams[1] == "full")
|
||||
{
|
||||
agents = m_sceneManager.GetCurrentScenePresences();
|
||||
agents = SceneManager.GetCurrentScenePresences();
|
||||
} else
|
||||
{
|
||||
agents = m_sceneManager.GetCurrentSceneAvatars();
|
||||
agents = SceneManager.GetCurrentSceneAvatars();
|
||||
}
|
||||
|
||||
MainConsole.Instance.Output(String.Format("\nAgents connected: {0}\n", agents.Count));
|
||||
@@ -1037,7 +1047,7 @@ namespace OpenSim
|
||||
MainConsole.Instance.Output("Shared Module: " + module.Name);
|
||||
}
|
||||
|
||||
m_sceneManager.ForEachScene(
|
||||
SceneManager.ForEachScene(
|
||||
delegate(Scene scene) {
|
||||
m_log.Error("The currently loaded modules in " + scene.RegionInfo.RegionName + " are:");
|
||||
foreach (IRegionModule module in scene.Modules.Values)
|
||||
@@ -1050,7 +1060,7 @@ namespace OpenSim
|
||||
}
|
||||
);
|
||||
|
||||
m_sceneManager.ForEachScene(
|
||||
SceneManager.ForEachScene(
|
||||
delegate(Scene scene) {
|
||||
MainConsole.Instance.Output("Loaded new region modules in" + scene.RegionInfo.RegionName + " are:");
|
||||
foreach (IRegionModuleBase module in scene.RegionModules.Values)
|
||||
@@ -1066,7 +1076,7 @@ namespace OpenSim
|
||||
break;
|
||||
|
||||
case "regions":
|
||||
m_sceneManager.ForEachScene(
|
||||
SceneManager.ForEachScene(
|
||||
delegate(Scene scene)
|
||||
{
|
||||
MainConsole.Instance.Output(String.Format(
|
||||
@@ -1080,7 +1090,7 @@ namespace OpenSim
|
||||
break;
|
||||
|
||||
case "ratings":
|
||||
m_sceneManager.ForEachScene(
|
||||
SceneManager.ForEachScene(
|
||||
delegate(Scene scene)
|
||||
{
|
||||
string rating = "";
|
||||
@@ -1115,7 +1125,7 @@ namespace OpenSim
|
||||
cdt.AddColumn("IP", 16);
|
||||
cdt.AddColumn("Viewer Name", 24);
|
||||
|
||||
m_sceneManager.ForEachScene(
|
||||
SceneManager.ForEachScene(
|
||||
s =>
|
||||
{
|
||||
foreach (AgentCircuitData aCircuit in s.AuthenticateHandler.GetAgentCircuits().Values)
|
||||
@@ -1140,13 +1150,13 @@ namespace OpenSim
|
||||
cdt.AddColumn("Endpoint", 23);
|
||||
cdt.AddColumn("Active?", 7);
|
||||
|
||||
m_sceneManager.ForEachScene(
|
||||
SceneManager.ForEachScene(
|
||||
s => s.ForEachClient(
|
||||
c => cdt.AddRow(
|
||||
s.Name,
|
||||
c.Name,
|
||||
c.RemoteEndPoint.ToString(),
|
||||
c.CircuitCode.ToString(),
|
||||
c.RemoteEndPoint.ToString(),
|
||||
c.IsActive.ToString())));
|
||||
|
||||
MainConsole.Instance.Output(cdt.ToString());
|
||||
@@ -1161,11 +1171,11 @@ namespace OpenSim
|
||||
{
|
||||
if (cmdparams.Length > 5)
|
||||
{
|
||||
m_sceneManager.SaveNamedPrimsToXml2(cmdparams[3], cmdparams[4]);
|
||||
SceneManager.SaveNamedPrimsToXml2(cmdparams[3], cmdparams[4]);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_sceneManager.SaveNamedPrimsToXml2("Primitive", DEFAULT_PRIM_BACKUP_FILENAME);
|
||||
SceneManager.SaveNamedPrimsToXml2("Primitive", DEFAULT_PRIM_BACKUP_FILENAME);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1180,11 +1190,11 @@ namespace OpenSim
|
||||
|
||||
if (cmdparams.Length > 0)
|
||||
{
|
||||
m_sceneManager.SaveCurrentSceneToXml(cmdparams[2]);
|
||||
SceneManager.SaveCurrentSceneToXml(cmdparams[2]);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_sceneManager.SaveCurrentSceneToXml(DEFAULT_PRIM_BACKUP_FILENAME);
|
||||
SceneManager.SaveCurrentSceneToXml(DEFAULT_PRIM_BACKUP_FILENAME);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1221,13 +1231,13 @@ namespace OpenSim
|
||||
MainConsole.Instance.Output(String.Format("loadOffsets <X,Y,Z> = <{0},{1},{2}>",loadOffset.X,loadOffset.Y,loadOffset.Z));
|
||||
}
|
||||
}
|
||||
m_sceneManager.LoadCurrentSceneFromXml(cmdparams[2], generateNewIDS, loadOffset);
|
||||
SceneManager.LoadCurrentSceneFromXml(cmdparams[2], generateNewIDS, loadOffset);
|
||||
}
|
||||
else
|
||||
{
|
||||
try
|
||||
{
|
||||
m_sceneManager.LoadCurrentSceneFromXml(DEFAULT_PRIM_BACKUP_FILENAME, false, loadOffset);
|
||||
SceneManager.LoadCurrentSceneFromXml(DEFAULT_PRIM_BACKUP_FILENAME, false, loadOffset);
|
||||
}
|
||||
catch (FileNotFoundException)
|
||||
{
|
||||
@@ -1244,11 +1254,11 @@ namespace OpenSim
|
||||
{
|
||||
if (cmdparams.Length > 2)
|
||||
{
|
||||
m_sceneManager.SaveCurrentSceneToXml2(cmdparams[2]);
|
||||
SceneManager.SaveCurrentSceneToXml2(cmdparams[2]);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_sceneManager.SaveCurrentSceneToXml2(DEFAULT_PRIM_BACKUP_FILENAME);
|
||||
SceneManager.SaveCurrentSceneToXml2(DEFAULT_PRIM_BACKUP_FILENAME);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1263,7 +1273,7 @@ namespace OpenSim
|
||||
{
|
||||
try
|
||||
{
|
||||
m_sceneManager.LoadCurrentSceneFromXml2(cmdparams[2]);
|
||||
SceneManager.LoadCurrentSceneFromXml2(cmdparams[2]);
|
||||
}
|
||||
catch (FileNotFoundException)
|
||||
{
|
||||
@@ -1274,7 +1284,7 @@ namespace OpenSim
|
||||
{
|
||||
try
|
||||
{
|
||||
m_sceneManager.LoadCurrentSceneFromXml2(DEFAULT_PRIM_BACKUP_FILENAME);
|
||||
SceneManager.LoadCurrentSceneFromXml2(DEFAULT_PRIM_BACKUP_FILENAME);
|
||||
}
|
||||
catch (FileNotFoundException)
|
||||
{
|
||||
@@ -1291,7 +1301,7 @@ namespace OpenSim
|
||||
{
|
||||
try
|
||||
{
|
||||
m_sceneManager.LoadArchiveToCurrentScene(cmdparams);
|
||||
SceneManager.LoadArchiveToCurrentScene(cmdparams);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@@ -1305,7 +1315,7 @@ namespace OpenSim
|
||||
/// <param name="cmdparams"></param>
|
||||
protected void SaveOar(string module, string[] cmdparams)
|
||||
{
|
||||
m_sceneManager.SaveCurrentSceneToArchive(cmdparams);
|
||||
SceneManager.SaveCurrentSceneToArchive(cmdparams);
|
||||
}
|
||||
|
||||
private static string CombineParams(string[] commandParams, int pos)
|
||||
|
||||
@@ -40,7 +40,7 @@ using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Framework.Statistics;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
using OpenSim.Region.ClientStack;
|
||||
using OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts;
|
||||
using OpenSim.Region.Framework;
|
||||
@@ -285,7 +285,7 @@ namespace OpenSim
|
||||
|
||||
private void HandleCommanderCommand(string module, string[] cmd)
|
||||
{
|
||||
m_sceneManager.SendCommandToPluginModules(cmd);
|
||||
SceneManager.SendCommandToPluginModules(cmd);
|
||||
}
|
||||
|
||||
private void HandleCommanderHelp(string module, string[] cmd)
|
||||
@@ -303,7 +303,15 @@ namespace OpenSim
|
||||
// Called from base.StartUp()
|
||||
|
||||
m_httpServerPort = m_networkServersInfo.HttpListenerPort;
|
||||
m_sceneManager.OnRestartSim += handleRestartRegion;
|
||||
SceneManager.OnRestartSim += handleRestartRegion;
|
||||
|
||||
// Only enable the watchdogs when all regions are ready. Otherwise we get false positives when cpu is
|
||||
// heavily used during initial startup.
|
||||
//
|
||||
// FIXME: It's also possible that region ready status should be flipped during an OAR load since this
|
||||
// also makes heavy use of the CPU.
|
||||
SceneManager.OnRegionsReadyStatusChange
|
||||
+= sm => { MemoryWatchdog.Enabled = sm.AllRegionsReady; Watchdog.Enabled = sm.AllRegionsReady; };
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -412,7 +420,7 @@ namespace OpenSim
|
||||
// scripting engines.
|
||||
scene.CreateScriptInstances();
|
||||
|
||||
m_sceneManager.Add(scene);
|
||||
SceneManager.Add(scene);
|
||||
|
||||
if (m_autoCreateClientStack)
|
||||
{
|
||||
@@ -432,7 +440,6 @@ namespace OpenSim
|
||||
mscene = scene;
|
||||
|
||||
scene.Start();
|
||||
|
||||
scene.StartScripts();
|
||||
|
||||
return clientServer;
|
||||
@@ -561,14 +568,14 @@ namespace OpenSim
|
||||
{
|
||||
// only need to check this if we are not at the
|
||||
// root level
|
||||
if ((m_sceneManager.CurrentScene != null) &&
|
||||
(m_sceneManager.CurrentScene.RegionInfo.RegionID == scene.RegionInfo.RegionID))
|
||||
if ((SceneManager.CurrentScene != null) &&
|
||||
(SceneManager.CurrentScene.RegionInfo.RegionID == scene.RegionInfo.RegionID))
|
||||
{
|
||||
m_sceneManager.TrySetCurrentScene("..");
|
||||
SceneManager.TrySetCurrentScene("..");
|
||||
}
|
||||
|
||||
scene.DeleteAllSceneObjects();
|
||||
m_sceneManager.CloseScene(scene);
|
||||
SceneManager.CloseScene(scene);
|
||||
ShutdownClientServer(scene.RegionInfo);
|
||||
|
||||
if (!cleanup)
|
||||
@@ -610,7 +617,7 @@ namespace OpenSim
|
||||
public void RemoveRegion(string name, bool cleanUp)
|
||||
{
|
||||
Scene target;
|
||||
if (m_sceneManager.TryGetScene(name, out target))
|
||||
if (SceneManager.TryGetScene(name, out target))
|
||||
RemoveRegion(target, cleanUp);
|
||||
}
|
||||
|
||||
@@ -623,13 +630,13 @@ namespace OpenSim
|
||||
{
|
||||
// only need to check this if we are not at the
|
||||
// root level
|
||||
if ((m_sceneManager.CurrentScene != null) &&
|
||||
(m_sceneManager.CurrentScene.RegionInfo.RegionID == scene.RegionInfo.RegionID))
|
||||
if ((SceneManager.CurrentScene != null) &&
|
||||
(SceneManager.CurrentScene.RegionInfo.RegionID == scene.RegionInfo.RegionID))
|
||||
{
|
||||
m_sceneManager.TrySetCurrentScene("..");
|
||||
SceneManager.TrySetCurrentScene("..");
|
||||
}
|
||||
|
||||
m_sceneManager.CloseScene(scene);
|
||||
SceneManager.CloseScene(scene);
|
||||
ShutdownClientServer(scene.RegionInfo);
|
||||
}
|
||||
|
||||
@@ -641,7 +648,7 @@ namespace OpenSim
|
||||
public void CloseRegion(string name)
|
||||
{
|
||||
Scene target;
|
||||
if (m_sceneManager.TryGetScene(name, out target))
|
||||
if (SceneManager.TryGetScene(name, out target))
|
||||
CloseRegion(target);
|
||||
}
|
||||
|
||||
@@ -698,6 +705,7 @@ namespace OpenSim
|
||||
scene.LoadWorldMap();
|
||||
|
||||
scene.PhysicsScene = GetPhysicsScene(scene.RegionInfo.RegionName);
|
||||
scene.PhysicsScene.RequestAssetMethod = scene.PhysicsRequestAsset;
|
||||
scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
|
||||
scene.PhysicsScene.SetWaterLevel((float) regionInfo.RegionSettings.WaterHeight);
|
||||
|
||||
@@ -897,7 +905,7 @@ namespace OpenSim
|
||||
|
||||
try
|
||||
{
|
||||
m_sceneManager.Close();
|
||||
SceneManager.Close();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@@ -922,7 +930,7 @@ namespace OpenSim
|
||||
/// <param name="usernum">The first out parameter describing the number of all the avatars in the Region server</param>
|
||||
public void GetAvatarNumber(out int usernum)
|
||||
{
|
||||
usernum = m_sceneManager.GetCurrentSceneAvatars().Count;
|
||||
usernum = SceneManager.GetCurrentSceneAvatars().Count;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -931,7 +939,7 @@ namespace OpenSim
|
||||
/// <param name="regionnum">The first out parameter describing the number of regions</param>
|
||||
public void GetRegionNumber(out int regionnum)
|
||||
{
|
||||
regionnum = m_sceneManager.Scenes.Count;
|
||||
regionnum = SceneManager.Scenes.Count;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -123,9 +123,14 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
IConfig sconfig = config.Configs["Startup"];
|
||||
if (sconfig != null)
|
||||
{
|
||||
m_persistBakedTextures = sconfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
|
||||
m_levelUpload = sconfig.GetInt("LevelUpload", 0);
|
||||
}
|
||||
|
||||
IConfig appearanceConfig = config.Configs["Appearance"];
|
||||
if (appearanceConfig != null)
|
||||
{
|
||||
m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
|
||||
}
|
||||
}
|
||||
|
||||
m_assetService = m_Scene.AssetService;
|
||||
|
||||
@@ -94,7 +94,7 @@ namespace OpenSim.Region.ClientStack.Linden.Tests
|
||||
UUID spId = TestHelpers.ParseTail(0x1);
|
||||
|
||||
SceneHelpers.AddScenePresence(m_scene, spId);
|
||||
m_scene.IncomingCloseAgent(spId);
|
||||
m_scene.IncomingCloseAgent(spId, false);
|
||||
|
||||
// TODO: Add more assertions for the other aspects of event queues
|
||||
Assert.That(MainServer.Instance.GetPollServiceHandlerKeys().Count, Is.EqualTo(0));
|
||||
|
||||
234
OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs
Normal file
234
OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs
Normal file
@@ -0,0 +1,234 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Imaging;
|
||||
using System.Reflection;
|
||||
using System.IO;
|
||||
using System.Web;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using Mono.Addins;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.StructuredData;
|
||||
using OpenMetaverse.Imaging;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using Caps = OpenSim.Framework.Capabilities.Caps;
|
||||
using OpenSim.Capabilities.Handlers;
|
||||
|
||||
namespace OpenSim.Region.ClientStack.Linden
|
||||
{
|
||||
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RegionConsoleModule")]
|
||||
public class RegionConsoleModule : INonSharedRegionModule, IRegionConsole
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private Scene m_scene;
|
||||
private IEventQueue m_eventQueue;
|
||||
private Commands m_commands = new Commands();
|
||||
public ICommands Commands { get { return m_commands; } }
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
m_commands.AddCommand( "Help", false, "help", "help [<item>]", "Display help on a particular command or on a list of commands in a category", Help);
|
||||
}
|
||||
|
||||
public void AddRegion(Scene s)
|
||||
{
|
||||
m_scene = s;
|
||||
m_scene.RegisterModuleInterface<IRegionConsole>(this);
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene s)
|
||||
{
|
||||
m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
|
||||
m_scene = null;
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene s)
|
||||
{
|
||||
m_scene.EventManager.OnRegisterCaps += RegisterCaps;
|
||||
m_eventQueue = m_scene.RequestModuleInterface<IEventQueue>();
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void Close() { }
|
||||
|
||||
public string Name { get { return "RegionConsoleModule"; } }
|
||||
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
public void RegisterCaps(UUID agentID, Caps caps)
|
||||
{
|
||||
if (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(agentID))
|
||||
return;
|
||||
|
||||
UUID capID = UUID.Random();
|
||||
|
||||
m_log.DebugFormat("[REGION CONSOLE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName);
|
||||
caps.RegisterHandler(
|
||||
"SimConsoleAsync",
|
||||
new ConsoleHandler("/CAPS/" + capID + "/", "SimConsoleAsync", agentID, this, m_scene));
|
||||
}
|
||||
|
||||
public void SendConsoleOutput(UUID agentID, string message)
|
||||
{
|
||||
OSD osd = OSD.FromString(message);
|
||||
|
||||
m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID);
|
||||
}
|
||||
|
||||
public bool RunCommand(string command, UUID invokerID)
|
||||
{
|
||||
string[] parts = Parser.Parse(command);
|
||||
Array.Resize(ref parts, parts.Length + 1);
|
||||
parts[parts.Length - 1] = invokerID.ToString();
|
||||
|
||||
if (m_commands.Resolve(parts).Length == 0)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void Help(string module, string[] cmd)
|
||||
{
|
||||
UUID agentID = new UUID(cmd[cmd.Length - 1]);
|
||||
Array.Resize(ref cmd, cmd.Length - 1);
|
||||
|
||||
List<string> help = Commands.GetHelp(cmd);
|
||||
|
||||
string reply = String.Empty;
|
||||
|
||||
foreach (string s in help)
|
||||
{
|
||||
reply += s + "\n";
|
||||
}
|
||||
|
||||
SendConsoleOutput(agentID, reply);
|
||||
}
|
||||
|
||||
public void AddCommand(string module, bool shared, string command, string help, string longhelp, CommandDelegate fn)
|
||||
{
|
||||
m_commands.AddCommand(module, shared, command, help, longhelp, fn);
|
||||
}
|
||||
}
|
||||
|
||||
public class ConsoleHandler : BaseStreamHandler
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private RegionConsoleModule m_consoleModule;
|
||||
private UUID m_agentID;
|
||||
private bool m_isGod;
|
||||
private Scene m_scene;
|
||||
private bool m_consoleIsOn = false;
|
||||
|
||||
public ConsoleHandler(string path, string name, UUID agentID, RegionConsoleModule module, Scene scene)
|
||||
:base("POST", path, name, agentID.ToString())
|
||||
{
|
||||
m_agentID = agentID;
|
||||
m_consoleModule = module;
|
||||
m_scene = scene;
|
||||
|
||||
m_isGod = m_scene.Permissions.IsGod(agentID);
|
||||
}
|
||||
|
||||
public override byte[] Handle(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
|
||||
{
|
||||
StreamReader reader = new StreamReader(request);
|
||||
string message = reader.ReadToEnd();
|
||||
|
||||
OSD osd = OSDParser.DeserializeLLSDXml(message);
|
||||
|
||||
string cmd = osd.AsString();
|
||||
if (cmd == "set console on")
|
||||
{
|
||||
if (m_isGod)
|
||||
{
|
||||
MainConsole.Instance.OnOutput += ConsoleSender;
|
||||
m_consoleIsOn = true;
|
||||
m_consoleModule.SendConsoleOutput(m_agentID, "Console is now on");
|
||||
}
|
||||
return new byte[0];
|
||||
}
|
||||
else if (cmd == "set console off")
|
||||
{
|
||||
MainConsole.Instance.OnOutput -= ConsoleSender;
|
||||
m_consoleIsOn = false;
|
||||
m_consoleModule.SendConsoleOutput(m_agentID, "Console is now off");
|
||||
return new byte[0];
|
||||
}
|
||||
|
||||
if (m_consoleIsOn == false && m_consoleModule.RunCommand(osd.AsString().Trim(), m_agentID))
|
||||
return new byte[0];
|
||||
|
||||
if (m_isGod && m_consoleIsOn)
|
||||
{
|
||||
MainConsole.Instance.RunCommand(osd.AsString().Trim());
|
||||
}
|
||||
else
|
||||
{
|
||||
m_consoleModule.SendConsoleOutput(m_agentID, "Unknown command");
|
||||
}
|
||||
|
||||
return new byte[0];
|
||||
}
|
||||
|
||||
private void ConsoleSender(string text)
|
||||
{
|
||||
m_consoleModule.SendConsoleOutput(m_agentID, text);
|
||||
}
|
||||
|
||||
private void OnMakeChildAgent(ScenePresence presence)
|
||||
{
|
||||
if (presence.UUID == m_agentID)
|
||||
{
|
||||
MainConsole.Instance.OnOutput -= ConsoleSender;
|
||||
m_consoleIsOn = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -66,9 +66,9 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
IConfig sconfig = source.Configs["Startup"];
|
||||
if (sconfig != null)
|
||||
m_persistBakedTextures = sconfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
|
||||
IConfig appearanceConfig = source.Configs["Appearance"];
|
||||
if (appearanceConfig != null)
|
||||
m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
|
||||
}
|
||||
|
||||
public void AddRegion(Scene s)
|
||||
|
||||
@@ -41,7 +41,7 @@ using OpenMetaverse.Messages.Linden;
|
||||
using OpenMetaverse.StructuredData;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Client;
|
||||
using OpenSim.Framework.Statistics;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
@@ -347,8 +347,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
private int m_animationSequenceNumber = 1;
|
||||
private bool m_SendLogoutPacketWhenClosing = true;
|
||||
private AgentUpdateArgs lastarg;
|
||||
private bool m_IsActive = true;
|
||||
private bool m_IsLoggingOut = false;
|
||||
|
||||
protected Dictionary<PacketType, PacketProcessor> m_packetHandlers = new Dictionary<PacketType, PacketProcessor>();
|
||||
protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers
|
||||
@@ -412,16 +410,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
public uint CircuitCode { get { return m_circuitCode; } }
|
||||
public int MoneyBalance { get { return m_moneyBalance; } }
|
||||
public int NextAnimationSequenceNumber { get { return m_animationSequenceNumber++; } }
|
||||
public bool IsActive
|
||||
{
|
||||
get { return m_IsActive; }
|
||||
set { m_IsActive = value; }
|
||||
}
|
||||
public bool IsLoggingOut
|
||||
{
|
||||
get { return m_IsLoggingOut; }
|
||||
set { m_IsLoggingOut = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// As well as it's function in IClientAPI, in LLClientView we are locking on this property in order to
|
||||
/// prevent race conditions by different threads calling Close().
|
||||
/// </summary>
|
||||
public bool IsActive { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Used to synchronise threads when client is being closed.
|
||||
/// </summary>
|
||||
public Object CloseSyncLock { get; private set; }
|
||||
|
||||
public bool IsLoggingOut { get; set; }
|
||||
|
||||
public bool DisableFacelights
|
||||
{
|
||||
@@ -446,6 +447,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
// DebugPacketLevel = 1;
|
||||
|
||||
CloseSyncLock = new Object();
|
||||
|
||||
RegisterInterface<IClientIM>(this);
|
||||
RegisterInterface<IClientInventory>(this);
|
||||
RegisterInterface<IClientChat>(this);
|
||||
@@ -478,17 +481,44 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
m_prioritizer = new Prioritizer(m_scene);
|
||||
|
||||
RegisterLocalPacketHandlers();
|
||||
|
||||
IsActive = true;
|
||||
}
|
||||
|
||||
#region Client Methods
|
||||
|
||||
/// <summary>
|
||||
/// Shut down the client view
|
||||
/// </summary>
|
||||
public void Close()
|
||||
{
|
||||
IsActive = false;
|
||||
Close(false);
|
||||
}
|
||||
|
||||
public void Close(bool force)
|
||||
{
|
||||
// We lock here to prevent race conditions between two threads calling close simultaneously (e.g.
|
||||
// a simultaneous relog just as a client is being closed out due to no packet ack from the old connection.
|
||||
lock (CloseSyncLock)
|
||||
{
|
||||
// We still perform a force close inside the sync lock since this is intended to attempt close where
|
||||
// there is some unidentified connection problem, not where we have issues due to deadlock
|
||||
if (!IsActive && !force)
|
||||
return;
|
||||
|
||||
IsActive = false;
|
||||
CloseWithoutChecks();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Closes down the client view without first checking whether it is active.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This exists because LLUDPServer has to set IsActive = false in earlier synchronous code before calling
|
||||
/// CloseWithoutIsActiveCheck asynchronously.
|
||||
///
|
||||
/// Callers must lock ClosingSyncLock before calling.
|
||||
/// </remarks>
|
||||
public void CloseWithoutChecks()
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[CLIENT]: Close has been called for {0} attached to scene {1}",
|
||||
Name, m_scene.RegionInfo.RegionName);
|
||||
@@ -3567,7 +3597,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations)
|
||||
{
|
||||
if (!IsActive) return; // We don't need to update inactive clients.
|
||||
// We don't need to update inactive clients.
|
||||
if (!IsActive)
|
||||
return;
|
||||
|
||||
CoarseLocationUpdatePacket loc = (CoarseLocationUpdatePacket)PacketPool.Instance.GetPacket(PacketType.CoarseLocationUpdate);
|
||||
loc.Header.Reliable = false;
|
||||
@@ -5164,7 +5196,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
AddLocalPacketHandler(PacketType.ChatFromViewer, HandleChatFromViewer);
|
||||
AddLocalPacketHandler(PacketType.AvatarPropertiesUpdate, HandlerAvatarPropertiesUpdate);
|
||||
AddLocalPacketHandler(PacketType.ScriptDialogReply, HandlerScriptDialogReply);
|
||||
AddLocalPacketHandler(PacketType.ImprovedInstantMessage, HandlerImprovedInstantMessage, false);
|
||||
AddLocalPacketHandler(PacketType.ImprovedInstantMessage, HandlerImprovedInstantMessage);
|
||||
AddLocalPacketHandler(PacketType.AcceptFriendship, HandlerAcceptFriendship);
|
||||
AddLocalPacketHandler(PacketType.DeclineFriendship, HandlerDeclineFriendship);
|
||||
AddLocalPacketHandler(PacketType.TerminateFriendship, HandlerTerminateFriendship);
|
||||
@@ -5782,7 +5814,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
args.Channel = ch;
|
||||
args.From = String.Empty;
|
||||
args.Message = Utils.BytesToString(msg);
|
||||
args.Type = ChatTypeEnum.Shout;
|
||||
args.Type = ChatTypeEnum.Region; //Behaviour in SL is that the response can be heard from any distance
|
||||
args.Position = new Vector3();
|
||||
args.Scene = Scene;
|
||||
args.Sender = this;
|
||||
@@ -11961,7 +11993,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
Kick(reason);
|
||||
Thread.Sleep(1000);
|
||||
Close();
|
||||
Disconnect();
|
||||
}
|
||||
|
||||
public void Disconnect()
|
||||
|
||||
@@ -278,7 +278,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
public string GetStats()
|
||||
{
|
||||
return string.Format(
|
||||
"{0,7} {1,7} {2,7} {3,9} {4,7} {5,7} {6,7} {7,7} {8,7} {9,8} {10,7} {11,7}",
|
||||
"{0,7} {1,7} {2,7} {3,9} {4,7} {5,7} {6,7} {7,7} {8,7} {9,8} {10,7} {11,7} {12,7}",
|
||||
Util.EnvironmentTickCountSubtract(TickLastPacketReceived),
|
||||
PacketsReceived,
|
||||
PacketsSent,
|
||||
PacketsResent,
|
||||
|
||||
@@ -37,7 +37,7 @@ using log4net;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse.Packets;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Statistics;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenMetaverse;
|
||||
|
||||
@@ -1123,22 +1123,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
/// regular client pings.
|
||||
/// </remarks>
|
||||
/// <param name='client'></param>
|
||||
private void DeactivateClientDueToTimeout(IClientAPI client)
|
||||
private void DeactivateClientDueToTimeout(LLClientView client)
|
||||
{
|
||||
// We must set IsActive synchronously so that we can stop the packet loop reinvoking this method, even
|
||||
// though it's set later on by LLClientView.Close()
|
||||
client.IsActive = false;
|
||||
|
||||
m_log.WarnFormat(
|
||||
"[LLUDPSERVER]: Ack timeout, disconnecting {0} agent for {1} in {2}",
|
||||
client.SceneAgent.IsChildAgent ? "child" : "root", client.Name, m_scene.RegionInfo.RegionName);
|
||||
|
||||
StatsManager.SimExtraStats.AddAbnormalClientThreadTermination();
|
||||
|
||||
if (!client.SceneAgent.IsChildAgent)
|
||||
client.Kick("Simulator logged you out due to connection timeout");
|
||||
|
||||
client.Close();
|
||||
lock (client.CloseSyncLock)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[LLUDPSERVER]: Ack timeout, disconnecting {0} agent for {1} in {2}",
|
||||
client.SceneAgent.IsChildAgent ? "child" : "root", client.Name, m_scene.RegionInfo.RegionName);
|
||||
|
||||
StatsManager.SimExtraStats.AddAbnormalClientThreadTermination();
|
||||
|
||||
if (!client.SceneAgent.IsChildAgent)
|
||||
client.Kick("Simulator logged you out due to connection timeout");
|
||||
|
||||
client.CloseWithoutChecks();
|
||||
}
|
||||
}
|
||||
|
||||
private void IncomingPacketHandler()
|
||||
|
||||
@@ -53,9 +53,8 @@ namespace OpenSim.Region.ClientStack
|
||||
protected ISimulationDataService m_simulationDataService;
|
||||
protected IEstateDataService m_estateDataService;
|
||||
protected ClientStackManager m_clientStackManager;
|
||||
protected SceneManager m_sceneManager = new SceneManager();
|
||||
|
||||
public SceneManager SceneManager { get { return m_sceneManager; } }
|
||||
public SceneManager SceneManager { get; protected set; }
|
||||
public NetworkServersInfo NetServersInfo { get { return m_networkServersInfo; } }
|
||||
public ISimulationDataService SimulationDataService { get { return m_simulationDataService; } }
|
||||
public IEstateDataService EstateDataService { get { return m_estateDataService; } }
|
||||
@@ -77,6 +76,7 @@ namespace OpenSim.Region.ClientStack
|
||||
|
||||
protected override void StartupSpecific()
|
||||
{
|
||||
SceneManager = new SceneManager();
|
||||
m_clientStackManager = CreateClientStackManager();
|
||||
|
||||
Initialize();
|
||||
|
||||
@@ -28,6 +28,8 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.IO;
|
||||
using System.Xml;
|
||||
using log4net;
|
||||
using Mono.Addins;
|
||||
using Nini.Config;
|
||||
@@ -202,7 +204,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
}
|
||||
}
|
||||
|
||||
public void DeRezAttachments(IScenePresence sp, bool saveChanged, bool saveAllScripted)
|
||||
public void DeRezAttachments(IScenePresence sp)
|
||||
{
|
||||
if (!Enabled)
|
||||
return;
|
||||
@@ -213,18 +215,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
{
|
||||
foreach (SceneObjectGroup so in sp.GetAttachments())
|
||||
{
|
||||
// We can only remove the script instances from the script engine after we've retrieved their xml state
|
||||
// when we update the attachment item.
|
||||
m_scene.DeleteSceneObject(so, false, false);
|
||||
|
||||
if (saveChanged || saveAllScripted)
|
||||
{
|
||||
so.IsAttachment = false;
|
||||
so.AbsolutePosition = so.RootPart.AttachedPos;
|
||||
UpdateKnownItem(sp, so, saveAllScripted);
|
||||
}
|
||||
|
||||
so.RemoveScriptInstances(true);
|
||||
UpdateDetachedObject(sp, so);
|
||||
}
|
||||
|
||||
sp.ClearAttachments();
|
||||
@@ -248,7 +239,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
sp.ClearAttachments();
|
||||
}
|
||||
|
||||
public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent)
|
||||
public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool temp)
|
||||
{
|
||||
lock (sp.AttachmentsSyncLock)
|
||||
{
|
||||
@@ -307,7 +298,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
group.AbsolutePosition = attachPos;
|
||||
|
||||
if (sp.PresenceType != PresenceType.Npc)
|
||||
UpdateUserInventoryWithAttachment(sp, group, attachmentPt);
|
||||
UpdateUserInventoryWithAttachment(sp, group, attachmentPt, temp);
|
||||
|
||||
AttachToAgent(sp, group, attachmentPt, attachPos, silent);
|
||||
}
|
||||
@@ -315,7 +306,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
return true;
|
||||
}
|
||||
|
||||
private void UpdateUserInventoryWithAttachment(IScenePresence sp, SceneObjectGroup group, uint attachmentPt)
|
||||
private void UpdateUserInventoryWithAttachment(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool temp)
|
||||
{
|
||||
// Remove any previous attachments
|
||||
List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt);
|
||||
@@ -325,18 +316,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
{
|
||||
if (attachments[0].FromItemID != UUID.Zero)
|
||||
DetachSingleAttachmentToInvInternal(sp, attachments[0]);
|
||||
else
|
||||
m_log.WarnFormat(
|
||||
"[ATTACHMENTS MODULE]: When detaching existing attachment {0} {1} at point {2} to make way for {3} {4} for {5}, couldn't find the associated item ID to adjust inventory attachment record!",
|
||||
attachments[0].Name, attachments[0].LocalId, attachmentPt, group.Name, group.LocalId, sp.Name);
|
||||
// Error logging commented because UUID.Zero now means temp attachment
|
||||
// else
|
||||
// m_log.WarnFormat(
|
||||
// "[ATTACHMENTS MODULE]: When detaching existing attachment {0} {1} at point {2} to make way for {3} {4} for {5}, couldn't find the associated item ID to adjust inventory attachment record!",
|
||||
// attachments[0].Name, attachments[0].LocalId, attachmentPt, group.Name, group.LocalId, sp.Name);
|
||||
}
|
||||
|
||||
// Add the new attachment to inventory if we don't already have it.
|
||||
UUID newAttachmentItemID = group.FromItemID;
|
||||
if (newAttachmentItemID == UUID.Zero)
|
||||
newAttachmentItemID = AddSceneObjectAsNewAttachmentInInv(sp, group).ID;
|
||||
if (!temp)
|
||||
{
|
||||
UUID newAttachmentItemID = group.FromItemID;
|
||||
if (newAttachmentItemID == UUID.Zero)
|
||||
newAttachmentItemID = AddSceneObjectAsNewAttachmentInInv(sp, group).ID;
|
||||
|
||||
ShowAttachInUserInventory(sp, attachmentPt, newAttachmentItemID, group);
|
||||
ShowAttachInUserInventory(sp, attachmentPt, newAttachmentItemID, group);
|
||||
}
|
||||
}
|
||||
|
||||
public SceneObjectGroup RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt)
|
||||
@@ -415,6 +410,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
|
||||
UUID inventoryID = so.FromItemID;
|
||||
|
||||
// As per Linden spec, drop is disabled for temp attachs
|
||||
if (inventoryID == UUID.Zero)
|
||||
return;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[ATTACHMENTS MODULE]: In DetachSingleAttachmentToGround(), object is {0} {1}, associated item is {2}",
|
||||
// so.Name, so.LocalId, inventoryID);
|
||||
@@ -425,7 +424,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
so.PrimCount, sp.UUID, sp.AbsolutePosition))
|
||||
return;
|
||||
|
||||
bool changed = sp.Appearance.DetachAttachment(inventoryID);
|
||||
bool changed = false;
|
||||
if (inventoryID != UUID.Zero)
|
||||
changed = sp.Appearance.DetachAttachment(inventoryID);
|
||||
if (changed && m_scene.AvatarFactory != null)
|
||||
m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID);
|
||||
|
||||
@@ -528,8 +529,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
/// <param name="sp"></param>
|
||||
/// <param name="grp"></param>
|
||||
/// <param name="saveAllScripted"></param>
|
||||
private void UpdateKnownItem(IScenePresence sp, SceneObjectGroup grp, bool saveAllScripted)
|
||||
private void UpdateKnownItem(IScenePresence sp, SceneObjectGroup grp, string scriptedState)
|
||||
{
|
||||
if (grp.FromItemID == UUID.Zero)
|
||||
{
|
||||
// We can't save temp attachments
|
||||
grp.HasGroupChanged = false;
|
||||
return;
|
||||
}
|
||||
|
||||
// Saving attachments for NPCs messes them up for the real owner!
|
||||
INPCModule module = m_scene.RequestModuleInterface<INPCModule>();
|
||||
if (module != null)
|
||||
@@ -538,13 +546,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
return;
|
||||
}
|
||||
|
||||
if (grp.HasGroupChanged || (saveAllScripted && grp.ContainsScripts()))
|
||||
if (grp.HasGroupChanged)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}",
|
||||
// grp.UUID, grp.AttachmentPoint);
|
||||
|
||||
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp);
|
||||
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp, scriptedState);
|
||||
|
||||
InventoryItemBase item = new InventoryItemBase(grp.FromItemID, sp.UUID);
|
||||
item = m_scene.InventoryService.GetItem(item);
|
||||
@@ -683,6 +691,60 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
return newItem;
|
||||
}
|
||||
|
||||
private string GetObjectScriptStates(SceneObjectGroup grp)
|
||||
{
|
||||
using (StringWriter sw = new StringWriter())
|
||||
{
|
||||
using (XmlTextWriter writer = new XmlTextWriter(sw))
|
||||
{
|
||||
grp.SaveScriptedState(writer);
|
||||
}
|
||||
|
||||
return sw.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateDetachedObject(IScenePresence sp, SceneObjectGroup so)
|
||||
{
|
||||
// Don't save attachments for HG visitors, it
|
||||
// messes up their inventory. When a HG visitor logs
|
||||
// out on a foreign grid, their attachments will be
|
||||
// reloaded in the state they were in when they left
|
||||
// the home grid. This is best anyway as the visited
|
||||
// grid may use an incompatible script engine.
|
||||
bool saveChanged
|
||||
= sp.PresenceType != PresenceType.Npc
|
||||
&& (m_scene.UserManagementModule == null
|
||||
|| m_scene.UserManagementModule.IsLocalGridUser(sp.UUID));
|
||||
|
||||
// Scripts MUST be snapshotted before the object is
|
||||
// removed from the scene because doing otherwise will
|
||||
// clobber the run flag
|
||||
string scriptedState = GetObjectScriptStates(so);
|
||||
|
||||
// Remove the object from the scene so no more updates
|
||||
// are sent. Doing this before the below changes will ensure
|
||||
// updates can't cause "HUD artefacts"
|
||||
m_scene.DeleteSceneObject(so, false, false);
|
||||
|
||||
// Prepare sog for storage
|
||||
so.AttachedAvatar = UUID.Zero;
|
||||
so.RootPart.SetParentLocalId(0);
|
||||
so.IsAttachment = false;
|
||||
|
||||
if (saveChanged)
|
||||
{
|
||||
// We cannot use AbsolutePosition here because that would
|
||||
// attempt to cross the prim as it is detached
|
||||
so.ForEachPart(x => { x.GroupPosition = so.RootPart.AttachedPos; });
|
||||
|
||||
UpdateKnownItem(sp, so, scriptedState);
|
||||
}
|
||||
|
||||
// Now, remove the scripts
|
||||
so.RemoveScriptInstances(true);
|
||||
}
|
||||
|
||||
private void DetachSingleAttachmentToInvInternal(IScenePresence sp, SceneObjectGroup so)
|
||||
{
|
||||
// m_log.DebugFormat("[ATTACHMENTS MODULE]: Detaching item {0} to inventory for {1}", itemID, sp.Name);
|
||||
@@ -690,18 +752,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
m_scene.EventManager.TriggerOnAttach(so.LocalId, so.FromItemID, UUID.Zero);
|
||||
sp.RemoveAttachment(so);
|
||||
|
||||
// We can only remove the script instances from the script engine after we've retrieved their xml state
|
||||
// when we update the attachment item.
|
||||
m_scene.DeleteSceneObject(so, false, false);
|
||||
|
||||
// Prepare sog for storage
|
||||
so.AttachedAvatar = UUID.Zero;
|
||||
so.RootPart.SetParentLocalId(0);
|
||||
so.IsAttachment = false;
|
||||
so.AbsolutePosition = so.RootPart.AttachedPos;
|
||||
|
||||
UpdateKnownItem(sp, so, true);
|
||||
so.RemoveScriptInstances(true);
|
||||
UpdateDetachedObject(sp, so);
|
||||
}
|
||||
|
||||
private SceneObjectGroup RezSingleAttachmentFromInventoryInternal(
|
||||
@@ -743,7 +794,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
// This will throw if the attachment fails
|
||||
try
|
||||
{
|
||||
AttachObject(sp, objatt, attachmentPt, false);
|
||||
AttachObject(sp, objatt, attachmentPt, false, false);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@@ -897,7 +948,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
AttachmentPt &= 0x7f;
|
||||
|
||||
// Calls attach with a Zero position
|
||||
if (AttachObject(sp, part.ParentGroup, AttachmentPt, false))
|
||||
if (AttachObject(sp, part.ParentGroup, AttachmentPt, false, false))
|
||||
{
|
||||
// m_log.Debug(
|
||||
// "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
|
||||
@@ -921,7 +972,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
|
||||
SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID);
|
||||
|
||||
if (sp != null && group != null)
|
||||
if (sp != null && group != null && group.FromItemID != UUID.Zero)
|
||||
DetachSingleAttachmentToInv(sp, group);
|
||||
}
|
||||
|
||||
@@ -939,7 +990,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
|
||||
foreach (SceneObjectGroup group in attachments)
|
||||
{
|
||||
if (group.FromItemID == itemID)
|
||||
if (group.FromItemID == itemID && group.FromItemID != UUID.Zero)
|
||||
{
|
||||
DetachSingleAttachmentToInv(sp, group);
|
||||
return;
|
||||
|
||||
@@ -47,6 +47,7 @@ using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
|
||||
using OpenSim.Region.CoreModules.World.Serialiser;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.ScriptEngine.Interfaces;
|
||||
using OpenSim.Region.ScriptEngine.XEngine;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Tests.Common;
|
||||
@@ -188,7 +189,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
||||
|
||||
SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID);
|
||||
|
||||
scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false);
|
||||
scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false);
|
||||
|
||||
// Check status on scene presence
|
||||
Assert.That(sp.HasAttachments(), Is.True);
|
||||
@@ -242,7 +243,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
||||
sp2.AbsolutePosition = new Vector3(0, 0, 0);
|
||||
sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero);
|
||||
|
||||
scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false);
|
||||
scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false);
|
||||
|
||||
Assert.That(sp.HasAttachments(), Is.False);
|
||||
Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
|
||||
@@ -289,21 +290,37 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
Scene scene = CreateTestScene();
|
||||
Scene scene = CreateScriptingEnabledTestScene();
|
||||
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
|
||||
ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID);
|
||||
ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1);
|
||||
|
||||
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, sp.UUID, "att-name", 0x10);
|
||||
TaskInventoryHelpers.AddScript(scene, so.RootPart);
|
||||
TaskInventoryItem scriptItem
|
||||
= TaskInventoryHelpers.AddScript(
|
||||
scene,
|
||||
so.RootPart,
|
||||
"scriptItem",
|
||||
"default { attach(key id) { if (id != NULL_KEY) { llSay(0, \"Hello World\"); } } }");
|
||||
|
||||
InventoryItemBase userItem = UserInventoryHelpers.AddInventoryItem(scene, so, 0x100, 0x1000);
|
||||
|
||||
// FIXME: Right now, we have to do a tricksy chat listen to make sure we know when the script is running.
|
||||
// In the future, we need to be able to do this programatically more predicably.
|
||||
scene.EventManager.OnChatFromWorld += OnChatFromWorld;
|
||||
|
||||
scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest);
|
||||
|
||||
m_chatEvent.WaitOne(60000);
|
||||
|
||||
// TODO: Need to have a test that checks the script is actually started but this involves a lot more
|
||||
// plumbing of the script engine and either pausing for events or more infrastructure to turn off various
|
||||
// script engine delays/asychronicity that isn't helpful in an automated regression testing context.
|
||||
SceneObjectGroup attSo = scene.GetSceneObjectGroup(so.Name);
|
||||
Assert.That(attSo.ContainsScripts(), Is.True);
|
||||
|
||||
TaskInventoryItem reRezzedScriptItem = attSo.RootPart.Inventory.GetInventoryItem(scriptItem.Name);
|
||||
IScriptModule xengine = scene.RequestModuleInterface<IScriptModule>();
|
||||
Assert.That(xengine.GetScriptState(reRezzedScriptItem.ItemID), Is.True);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -379,29 +396,49 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
||||
ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1);
|
||||
|
||||
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, sp.UUID, "att-name", 0x10);
|
||||
TaskInventoryHelpers.AddScript(scene, so.RootPart);
|
||||
TaskInventoryItem scriptTaskItem
|
||||
= TaskInventoryHelpers.AddScript(
|
||||
scene,
|
||||
so.RootPart,
|
||||
"scriptItem",
|
||||
"default { attach(key id) { if (id != NULL_KEY) { llSay(0, \"Hello World\"); } } }");
|
||||
|
||||
InventoryItemBase userItem = UserInventoryHelpers.AddInventoryItem(scene, so, 0x100, 0x1000);
|
||||
|
||||
// FIXME: Right now, we have to do a tricksy chat listen to make sure we know when the script is running.
|
||||
// In the future, we need to be able to do this programatically more predicably.
|
||||
scene.EventManager.OnChatFromWorld += OnChatFromWorld;
|
||||
|
||||
SceneObjectGroup soRezzed
|
||||
SceneObjectGroup rezzedSo
|
||||
= scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest);
|
||||
|
||||
// Wait for chat to signal rezzed script has been started.
|
||||
m_chatEvent.WaitOne(60000);
|
||||
|
||||
scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, soRezzed);
|
||||
scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, rezzedSo);
|
||||
|
||||
InventoryItemBase userItemUpdated = scene.InventoryService.GetItem(userItem);
|
||||
AssetBase asset = scene.AssetService.Get(userItemUpdated.AssetID.ToString());
|
||||
|
||||
// TODO: It would probably be better here to check script state via the saving and retrieval of state
|
||||
// information at a higher level, rather than having to inspect the serialization.
|
||||
XmlDocument soXml = new XmlDocument();
|
||||
soXml.LoadXml(Encoding.UTF8.GetString(asset.Data));
|
||||
|
||||
XmlNodeList scriptStateNodes = soXml.GetElementsByTagName("ScriptState");
|
||||
Assert.That(scriptStateNodes.Count, Is.EqualTo(1));
|
||||
|
||||
// Re-rez the attachment to check script running state
|
||||
SceneObjectGroup reRezzedSo = scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest);
|
||||
|
||||
// Wait for chat to signal rezzed script has been started.
|
||||
m_chatEvent.WaitOne(60000);
|
||||
|
||||
TaskInventoryItem reRezzedScriptItem = reRezzedSo.RootPart.Inventory.GetInventoryItem(scriptTaskItem.Name);
|
||||
IScriptModule xengine = scene.RequestModuleInterface<IScriptModule>();
|
||||
Assert.That(xengine.GetScriptState(reRezzedScriptItem.ItemID), Is.True);
|
||||
|
||||
// Console.WriteLine(soXml.OuterXml);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -424,7 +461,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
||||
|
||||
SceneObjectGroup rezzedAtt = presence.GetAttachments()[0];
|
||||
|
||||
scene.IncomingCloseAgent(presence.UUID);
|
||||
scene.IncomingCloseAgent(presence.UUID, false);
|
||||
|
||||
// Check that we can't retrieve this attachment from the scene.
|
||||
Assert.That(scene.GetSceneObjectGroup(rezzedAtt.UUID), Is.Null);
|
||||
@@ -604,4 +641,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
||||
// Assert.That(presence.HasAttachments(), Is.True, "Presence has not received new objects");
|
||||
// }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -66,11 +66,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||
scene.RegisterModuleInterface<IAvatarFactoryModule>(this);
|
||||
scene.EventManager.OnNewClient += SubscribeToClientEvents;
|
||||
|
||||
IConfig sconfig = config.Configs["Startup"];
|
||||
if (sconfig != null)
|
||||
IConfig appearanceConfig = config.Configs["Appearance"];
|
||||
if (appearanceConfig != null)
|
||||
{
|
||||
m_savetime = Convert.ToInt32(sconfig.GetString("DelayBeforeAppearanceSave",Convert.ToString(m_savetime)));
|
||||
m_sendtime = Convert.ToInt32(sconfig.GetString("DelayBeforeAppearanceSend",Convert.ToString(m_sendtime)));
|
||||
m_savetime = Convert.ToInt32(appearanceConfig.GetString("DelayBeforeAppearanceSave",Convert.ToString(m_savetime)));
|
||||
m_sendtime = Convert.ToInt32(appearanceConfig.GetString("DelayBeforeAppearanceSend",Convert.ToString(m_sendtime)));
|
||||
// m_log.InfoFormat("[AVFACTORY] configured for {0} save and {1} send",m_savetime,m_sendtime);
|
||||
}
|
||||
|
||||
|
||||
@@ -37,7 +37,7 @@ using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Statistics;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
|
||||
@@ -96,7 +96,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Groups
|
||||
|
||||
scene.EventManager.OnNewClient += OnNewClient;
|
||||
scene.EventManager.OnClientClosed += OnClientClosed;
|
||||
scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
|
||||
// scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
@@ -133,7 +133,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Groups
|
||||
private void OnNewClient(IClientAPI client)
|
||||
{
|
||||
// Subscribe to instant messages
|
||||
client.OnInstantMessage += OnInstantMessage;
|
||||
// client.OnInstantMessage += OnInstantMessage;
|
||||
client.OnAgentDataUpdateRequest += OnAgentDataUpdateRequest;
|
||||
client.OnUUIDGroupNameRequest += HandleUUIDGroupNameRequest;
|
||||
lock (m_ClientMap)
|
||||
@@ -171,15 +171,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Groups
|
||||
ActiveGroupTitle);
|
||||
}
|
||||
|
||||
private void OnInstantMessage(IClientAPI client, GridInstantMessage im)
|
||||
{
|
||||
}
|
||||
// private void OnInstantMessage(IClientAPI client, GridInstantMessage im)
|
||||
// {
|
||||
// }
|
||||
|
||||
private void OnGridInstantMessage(GridInstantMessage msg)
|
||||
{
|
||||
// Trigger the above event handler
|
||||
OnInstantMessage(null, msg);
|
||||
}
|
||||
// private void OnGridInstantMessage(GridInstantMessage msg)
|
||||
// {
|
||||
// // Trigger the above event handler
|
||||
// OnInstantMessage(null, msg);
|
||||
// }
|
||||
|
||||
private void HandleUUIDGroupNameRequest(UUID id,IClientAPI remote_client)
|
||||
{
|
||||
|
||||
@@ -644,7 +644,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||
// an agent cannot teleport back to this region if it has teleported away.
|
||||
Thread.Sleep(2000);
|
||||
|
||||
sp.Scene.IncomingCloseAgent(sp.UUID);
|
||||
sp.Scene.IncomingCloseAgent(sp.UUID, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -204,8 +204,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
||||
|
||||
AssetBase asset = m_Scene.CreateAsset(name, description, assetType, data, remoteClient.AgentId);
|
||||
m_Scene.AssetService.Store(asset);
|
||||
|
||||
m_Scene.CreateNewInventoryItem(remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID, asset.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate);
|
||||
m_Scene.CreateNewInventoryItem(
|
||||
remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
|
||||
name, description, 0, callbackID, asset, invType, nextOwnerMask, creationDate);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -39,7 +39,7 @@ using OpenSim.Region.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
namespace OpenSim.Region.CoreModules.Framework.Statistics.Logging
|
||||
{
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "BinaryLoggingModule")]
|
||||
public class BinaryLoggingModule : INonSharedRegionModule
|
||||
|
||||
161
OpenSim/Region/CoreModules/Framework/Statistics/Logging/LogWriter.cs
Executable file
161
OpenSim/Region/CoreModules/Framework/Statistics/Logging/LogWriter.cs
Executable file
@@ -0,0 +1,161 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using log4net;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.Framework.Statistics.Logging
|
||||
{
|
||||
/// <summary>
|
||||
/// Class for writing a high performance, high volume log file.
|
||||
/// Sometimes, to debug, one has a high volume logging to do and the regular
|
||||
/// log file output is not appropriate.
|
||||
/// Create a new instance with the parameters needed and
|
||||
/// call Write() to output a line. Call Close() when finished.
|
||||
/// If created with no parameters, it will not log anything.
|
||||
/// </summary>
|
||||
public class LogWriter : IDisposable
|
||||
{
|
||||
public bool Enabled { get; private set; }
|
||||
|
||||
private string m_logDirectory = ".";
|
||||
private int m_logMaxFileTimeMin = 5; // 5 minutes
|
||||
public String LogFileHeader { get; set; }
|
||||
|
||||
private StreamWriter m_logFile = null;
|
||||
private TimeSpan m_logFileLife;
|
||||
private DateTime m_logFileEndTime;
|
||||
private Object m_logFileWriteLock = new Object();
|
||||
|
||||
// set externally when debugging. If let 'null', this does not write any error messages.
|
||||
public ILog ErrorLogger = null;
|
||||
private string LogHeader = "[LOG WRITER]";
|
||||
|
||||
/// <summary>
|
||||
/// Create a log writer that will not write anything. Good for when not enabled
|
||||
/// but the write statements are still in the code.
|
||||
/// </summary>
|
||||
public LogWriter()
|
||||
{
|
||||
Enabled = false;
|
||||
m_logFile = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a log writer instance.
|
||||
/// </summary>
|
||||
/// <param name="dir">The directory to create the log file in. May be 'null' for default.</param>
|
||||
/// <param name="headr">The characters that begin the log file name. May be 'null' for default.</param>
|
||||
/// <param name="maxFileTime">Maximum age of a log file in minutes. If zero, will set default.</param>
|
||||
public LogWriter(string dir, string headr, int maxFileTime)
|
||||
{
|
||||
m_logDirectory = dir == null ? "." : dir;
|
||||
|
||||
LogFileHeader = headr == null ? "log-" : headr;
|
||||
|
||||
m_logMaxFileTimeMin = maxFileTime;
|
||||
if (m_logMaxFileTimeMin < 1)
|
||||
m_logMaxFileTimeMin = 5;
|
||||
|
||||
m_logFileLife = new TimeSpan(0, m_logMaxFileTimeMin, 0);
|
||||
m_logFileEndTime = DateTime.Now + m_logFileLife;
|
||||
|
||||
Enabled = true;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
this.Close();
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
Enabled = false;
|
||||
if (m_logFile != null)
|
||||
{
|
||||
m_logFile.Close();
|
||||
m_logFile.Dispose();
|
||||
m_logFile = null;
|
||||
}
|
||||
}
|
||||
|
||||
public void Write(string line, params object[] args)
|
||||
{
|
||||
if (!Enabled) return;
|
||||
Write(String.Format(line, args));
|
||||
}
|
||||
|
||||
public void Write(string line)
|
||||
{
|
||||
if (!Enabled) return;
|
||||
try
|
||||
{
|
||||
lock (m_logFileWriteLock)
|
||||
{
|
||||
DateTime now = DateTime.Now;
|
||||
if (m_logFile == null || now > m_logFileEndTime)
|
||||
{
|
||||
if (m_logFile != null)
|
||||
{
|
||||
m_logFile.Close();
|
||||
m_logFile.Dispose();
|
||||
m_logFile = null;
|
||||
}
|
||||
|
||||
// First log file or time has expired, start writing to a new log file
|
||||
m_logFileEndTime = now + m_logFileLife;
|
||||
string path = (m_logDirectory.Length > 0 ? m_logDirectory
|
||||
+ System.IO.Path.DirectorySeparatorChar.ToString() : "")
|
||||
+ String.Format("{0}{1}.log", LogFileHeader, now.ToString("yyyyMMddHHmmss"));
|
||||
m_logFile = new StreamWriter(File.Open(path, FileMode.Append, FileAccess.Write));
|
||||
}
|
||||
if (m_logFile != null)
|
||||
{
|
||||
StringBuilder buff = new StringBuilder(line.Length + 25);
|
||||
buff.Append(now.ToString("yyyyMMddHHmmssfff"));
|
||||
// buff.Append(now.ToString("yyyyMMddHHmmss"));
|
||||
buff.Append(",");
|
||||
buff.Append(line);
|
||||
buff.Append("\r\n");
|
||||
m_logFile.Write(buff.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (ErrorLogger != null)
|
||||
{
|
||||
ErrorLogger.ErrorFormat("{0}: FAILURE WRITING TO LOGFILE: {1}", LogHeader, e);
|
||||
}
|
||||
Enabled = false;
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -40,6 +40,7 @@ using OpenMetaverse;
|
||||
using OpenMetaverse.StructuredData;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Capabilities;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
@@ -0,0 +1,75 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using log4net.Config;
|
||||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.Assets;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.CoreModules.Scripting.DynamicTexture;
|
||||
using OpenSim.Region.CoreModules.Scripting.VectorRender;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Scenes.Serialization;
|
||||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class VectorRenderModuleTests
|
||||
{
|
||||
[Test]
|
||||
public void TestDraw()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
Scene scene = new SceneHelpers().SetupScene();
|
||||
DynamicTextureModule dtm = new DynamicTextureModule();
|
||||
VectorRenderModule vrm = new VectorRenderModule();
|
||||
SceneHelpers.SetupSceneModules(scene, dtm, vrm);
|
||||
|
||||
SceneObjectGroup so = SceneHelpers.AddSceneObject(scene);
|
||||
UUID originalTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
|
||||
|
||||
dtm.AddDynamicTextureData(
|
||||
scene.RegionInfo.RegionID,
|
||||
so.UUID,
|
||||
vrm.GetContentType(),
|
||||
"PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;",
|
||||
"",
|
||||
0);
|
||||
|
||||
|
||||
Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -98,16 +98,18 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||
public void GetDrawStringSize(string text, string fontName, int fontSize,
|
||||
out double xSize, out double ySize)
|
||||
{
|
||||
Font myFont = new Font(fontName, fontSize);
|
||||
SizeF stringSize = new SizeF();
|
||||
lock (m_graph) {
|
||||
stringSize = m_graph.MeasureString(text, myFont);
|
||||
xSize = stringSize.Width;
|
||||
ySize = stringSize.Height;
|
||||
using (Font myFont = new Font(fontName, fontSize))
|
||||
{
|
||||
SizeF stringSize = new SizeF();
|
||||
lock (m_graph)
|
||||
{
|
||||
stringSize = m_graph.MeasureString(text, myFont);
|
||||
xSize = stringSize.Width;
|
||||
ySize = stringSize.Height;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
#region IRegionModule Members
|
||||
@@ -121,6 +123,8 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||
|
||||
if (m_graph == null)
|
||||
{
|
||||
// We won't dispose of these explicitly since this module is only removed when the entire simulator
|
||||
// is shut down.
|
||||
Bitmap bitmap = new Bitmap(1024, 1024, PixelFormat.Format32bppArgb);
|
||||
m_graph = Graphics.FromImage(bitmap);
|
||||
}
|
||||
@@ -299,53 +303,80 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||
}
|
||||
}
|
||||
|
||||
Bitmap bitmap;
|
||||
|
||||
if (alpha == 256)
|
||||
{
|
||||
bitmap = new Bitmap(width, height, PixelFormat.Format32bppRgb);
|
||||
}
|
||||
else
|
||||
{
|
||||
bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb);
|
||||
}
|
||||
|
||||
Graphics graph = Graphics.FromImage(bitmap);
|
||||
|
||||
// this is really just to save people filling the
|
||||
// background color in their scripts, only do when fully opaque
|
||||
if (alpha >= 255)
|
||||
{
|
||||
graph.FillRectangle(new SolidBrush(bgColor), 0, 0, width, height);
|
||||
}
|
||||
|
||||
for (int w = 0; w < bitmap.Width; w++)
|
||||
{
|
||||
if (alpha <= 255)
|
||||
{
|
||||
for (int h = 0; h < bitmap.Height; h++)
|
||||
{
|
||||
bitmap.SetPixel(w, h, Color.FromArgb(alpha, bitmap.GetPixel(w, h)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GDIDraw(data, graph, altDataDelim);
|
||||
|
||||
byte[] imageJ2000 = new byte[0];
|
||||
Bitmap bitmap = null;
|
||||
Graphics graph = null;
|
||||
|
||||
try
|
||||
{
|
||||
imageJ2000 = OpenJPEG.EncodeFromImage(bitmap, true);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[VECTORRENDERMODULE]: OpenJpeg Encode Failed. Exception {0}{1}",
|
||||
e.Message, e.StackTrace);
|
||||
}
|
||||
// XXX: In testing, it appears that if multiple threads dispose of separate GDI+ objects simultaneously,
|
||||
// the native malloc heap can become corrupted, possibly due to a double free(). This may be due to
|
||||
// bugs in the underlying libcairo used by mono's libgdiplus.dll on Linux/OSX. These problems were
|
||||
// seen with both libcario 1.10.2-6.1ubuntu3 and 1.8.10-2ubuntu1. They go away if disposal is perfomed
|
||||
// under lock.
|
||||
lock (this)
|
||||
{
|
||||
if (alpha == 256)
|
||||
bitmap = new Bitmap(width, height, PixelFormat.Format32bppRgb);
|
||||
else
|
||||
bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb);
|
||||
|
||||
graph = Graphics.FromImage(bitmap);
|
||||
|
||||
// this is really just to save people filling the
|
||||
// background color in their scripts, only do when fully opaque
|
||||
if (alpha >= 255)
|
||||
{
|
||||
using (SolidBrush bgFillBrush = new SolidBrush(bgColor))
|
||||
{
|
||||
graph.FillRectangle(bgFillBrush, 0, 0, width, height);
|
||||
}
|
||||
}
|
||||
|
||||
for (int w = 0; w < bitmap.Width; w++)
|
||||
{
|
||||
if (alpha <= 255)
|
||||
{
|
||||
for (int h = 0; h < bitmap.Height; h++)
|
||||
{
|
||||
bitmap.SetPixel(w, h, Color.FromArgb(alpha, bitmap.GetPixel(w, h)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GDIDraw(data, graph, altDataDelim);
|
||||
}
|
||||
|
||||
byte[] imageJ2000 = new byte[0];
|
||||
|
||||
try
|
||||
{
|
||||
imageJ2000 = OpenJPEG.EncodeFromImage(bitmap, true);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[VECTORRENDERMODULE]: OpenJpeg Encode Failed. Exception {0}{1}",
|
||||
e.Message, e.StackTrace);
|
||||
}
|
||||
|
||||
m_textureManager.ReturnData(id, imageJ2000);
|
||||
m_textureManager.ReturnData(id, imageJ2000);
|
||||
}
|
||||
finally
|
||||
{
|
||||
// XXX: In testing, it appears that if multiple threads dispose of separate GDI+ objects simultaneously,
|
||||
// the native malloc heap can become corrupted, possibly due to a double free(). This may be due to
|
||||
// bugs in the underlying libcairo used by mono's libgdiplus.dll on Linux/OSX. These problems were
|
||||
// seen with both libcario 1.10.2-6.1ubuntu3 and 1.8.10-2ubuntu1. They go away if disposal is perfomed
|
||||
// under lock.
|
||||
lock (this)
|
||||
{
|
||||
if (graph != null)
|
||||
graph.Dispose();
|
||||
|
||||
if (bitmap != null)
|
||||
bitmap.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private int parseIntParam(string strInt)
|
||||
@@ -407,237 +438,289 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||
{
|
||||
Point startPoint = new Point(0, 0);
|
||||
Point endPoint = new Point(0, 0);
|
||||
Pen drawPen = new Pen(Color.Black, 7);
|
||||
string fontName = m_fontName;
|
||||
float fontSize = 14;
|
||||
Font myFont = new Font(fontName, fontSize);
|
||||
SolidBrush myBrush = new SolidBrush(Color.Black);
|
||||
|
||||
char[] lineDelimiter = {dataDelim};
|
||||
char[] partsDelimiter = {','};
|
||||
string[] lines = data.Split(lineDelimiter);
|
||||
Pen drawPen = null;
|
||||
Font myFont = null;
|
||||
SolidBrush myBrush = null;
|
||||
|
||||
foreach (string line in lines)
|
||||
try
|
||||
{
|
||||
string nextLine = line.Trim();
|
||||
//replace with switch, or even better, do some proper parsing
|
||||
if (nextLine.StartsWith("MoveTo"))
|
||||
drawPen = new Pen(Color.Black, 7);
|
||||
string fontName = m_fontName;
|
||||
float fontSize = 14;
|
||||
myFont = new Font(fontName, fontSize);
|
||||
myBrush = new SolidBrush(Color.Black);
|
||||
|
||||
char[] lineDelimiter = {dataDelim};
|
||||
char[] partsDelimiter = {','};
|
||||
string[] lines = data.Split(lineDelimiter);
|
||||
|
||||
foreach (string line in lines)
|
||||
{
|
||||
float x = 0;
|
||||
float y = 0;
|
||||
GetParams(partsDelimiter, ref nextLine, 6, ref x, ref y);
|
||||
startPoint.X = (int) x;
|
||||
startPoint.Y = (int) y;
|
||||
}
|
||||
else if (nextLine.StartsWith("LineTo"))
|
||||
{
|
||||
float x = 0;
|
||||
float y = 0;
|
||||
GetParams(partsDelimiter, ref nextLine, 6, ref x, ref y);
|
||||
endPoint.X = (int) x;
|
||||
endPoint.Y = (int) y;
|
||||
graph.DrawLine(drawPen, startPoint, endPoint);
|
||||
startPoint.X = endPoint.X;
|
||||
startPoint.Y = endPoint.Y;
|
||||
}
|
||||
else if (nextLine.StartsWith("Text"))
|
||||
{
|
||||
nextLine = nextLine.Remove(0, 4);
|
||||
nextLine = nextLine.Trim();
|
||||
graph.DrawString(nextLine, myFont, myBrush, startPoint);
|
||||
}
|
||||
else if (nextLine.StartsWith("Image"))
|
||||
{
|
||||
float x = 0;
|
||||
float y = 0;
|
||||
GetParams(partsDelimiter, ref nextLine, 5, ref x, ref y);
|
||||
endPoint.X = (int) x;
|
||||
endPoint.Y = (int) y;
|
||||
Image image = ImageHttpRequest(nextLine);
|
||||
if (image != null)
|
||||
string nextLine = line.Trim();
|
||||
//replace with switch, or even better, do some proper parsing
|
||||
if (nextLine.StartsWith("MoveTo"))
|
||||
{
|
||||
graph.DrawImage(image, (float)startPoint.X, (float)startPoint.Y, x, y);
|
||||
float x = 0;
|
||||
float y = 0;
|
||||
GetParams(partsDelimiter, ref nextLine, 6, ref x, ref y);
|
||||
startPoint.X = (int) x;
|
||||
startPoint.Y = (int) y;
|
||||
}
|
||||
else
|
||||
else if (nextLine.StartsWith("LineTo"))
|
||||
{
|
||||
graph.DrawString("URL couldn't be resolved or is", new Font(m_fontName,6),
|
||||
myBrush, startPoint);
|
||||
graph.DrawString("not an image. Please check URL.", new Font(m_fontName, 6),
|
||||
myBrush, new Point(startPoint.X, 12 + startPoint.Y));
|
||||
float x = 0;
|
||||
float y = 0;
|
||||
GetParams(partsDelimiter, ref nextLine, 6, ref x, ref y);
|
||||
endPoint.X = (int) x;
|
||||
endPoint.Y = (int) y;
|
||||
graph.DrawLine(drawPen, startPoint, endPoint);
|
||||
startPoint.X = endPoint.X;
|
||||
startPoint.Y = endPoint.Y;
|
||||
}
|
||||
else if (nextLine.StartsWith("Text"))
|
||||
{
|
||||
nextLine = nextLine.Remove(0, 4);
|
||||
nextLine = nextLine.Trim();
|
||||
graph.DrawString(nextLine, myFont, myBrush, startPoint);
|
||||
}
|
||||
else if (nextLine.StartsWith("Image"))
|
||||
{
|
||||
float x = 0;
|
||||
float y = 0;
|
||||
GetParams(partsDelimiter, ref nextLine, 5, ref x, ref y);
|
||||
endPoint.X = (int) x;
|
||||
endPoint.Y = (int) y;
|
||||
|
||||
using (Image image = ImageHttpRequest(nextLine))
|
||||
{
|
||||
if (image != null)
|
||||
{
|
||||
graph.DrawImage(image, (float)startPoint.X, (float)startPoint.Y, x, y);
|
||||
}
|
||||
else
|
||||
{
|
||||
using (Font errorFont = new Font(m_fontName,6))
|
||||
{
|
||||
graph.DrawString("URL couldn't be resolved or is", errorFont,
|
||||
myBrush, startPoint);
|
||||
graph.DrawString("not an image. Please check URL.", errorFont,
|
||||
myBrush, new Point(startPoint.X, 12 + startPoint.Y));
|
||||
}
|
||||
|
||||
graph.DrawRectangle(drawPen, startPoint.X, startPoint.Y, endPoint.X, endPoint.Y);
|
||||
}
|
||||
}
|
||||
|
||||
startPoint.X += endPoint.X;
|
||||
startPoint.Y += endPoint.Y;
|
||||
}
|
||||
else if (nextLine.StartsWith("Rectangle"))
|
||||
{
|
||||
float x = 0;
|
||||
float y = 0;
|
||||
GetParams(partsDelimiter, ref nextLine, 9, ref x, ref y);
|
||||
endPoint.X = (int) x;
|
||||
endPoint.Y = (int) y;
|
||||
graph.DrawRectangle(drawPen, startPoint.X, startPoint.Y, endPoint.X, endPoint.Y);
|
||||
startPoint.X += endPoint.X;
|
||||
startPoint.Y += endPoint.Y;
|
||||
}
|
||||
startPoint.X += endPoint.X;
|
||||
startPoint.Y += endPoint.Y;
|
||||
}
|
||||
else if (nextLine.StartsWith("Rectangle"))
|
||||
{
|
||||
float x = 0;
|
||||
float y = 0;
|
||||
GetParams(partsDelimiter, ref nextLine, 9, ref x, ref y);
|
||||
endPoint.X = (int) x;
|
||||
endPoint.Y = (int) y;
|
||||
graph.DrawRectangle(drawPen, startPoint.X, startPoint.Y, endPoint.X, endPoint.Y);
|
||||
startPoint.X += endPoint.X;
|
||||
startPoint.Y += endPoint.Y;
|
||||
}
|
||||
else if (nextLine.StartsWith("FillRectangle"))
|
||||
{
|
||||
float x = 0;
|
||||
float y = 0;
|
||||
GetParams(partsDelimiter, ref nextLine, 13, ref x, ref y);
|
||||
endPoint.X = (int) x;
|
||||
endPoint.Y = (int) y;
|
||||
graph.FillRectangle(myBrush, startPoint.X, startPoint.Y, endPoint.X, endPoint.Y);
|
||||
startPoint.X += endPoint.X;
|
||||
startPoint.Y += endPoint.Y;
|
||||
}
|
||||
else if (nextLine.StartsWith("FillPolygon"))
|
||||
{
|
||||
PointF[] points = null;
|
||||
GetParams(partsDelimiter, ref nextLine, 11, ref points);
|
||||
graph.FillPolygon(myBrush, points);
|
||||
}
|
||||
else if (nextLine.StartsWith("Polygon"))
|
||||
{
|
||||
PointF[] points = null;
|
||||
GetParams(partsDelimiter, ref nextLine, 7, ref points);
|
||||
graph.DrawPolygon(drawPen, points);
|
||||
}
|
||||
else if (nextLine.StartsWith("Ellipse"))
|
||||
{
|
||||
float x = 0;
|
||||
float y = 0;
|
||||
GetParams(partsDelimiter, ref nextLine, 7, ref x, ref y);
|
||||
endPoint.X = (int)x;
|
||||
endPoint.Y = (int)y;
|
||||
graph.DrawEllipse(drawPen, startPoint.X, startPoint.Y, endPoint.X, endPoint.Y);
|
||||
startPoint.X += endPoint.X;
|
||||
startPoint.Y += endPoint.Y;
|
||||
}
|
||||
else if (nextLine.StartsWith("FontSize"))
|
||||
{
|
||||
nextLine = nextLine.Remove(0, 8);
|
||||
nextLine = nextLine.Trim();
|
||||
fontSize = Convert.ToSingle(nextLine, CultureInfo.InvariantCulture);
|
||||
myFont = new Font(fontName, fontSize);
|
||||
}
|
||||
else if (nextLine.StartsWith("FontProp"))
|
||||
{
|
||||
nextLine = nextLine.Remove(0, 8);
|
||||
nextLine = nextLine.Trim();
|
||||
|
||||
string[] fprops = nextLine.Split(partsDelimiter);
|
||||
foreach (string prop in fprops)
|
||||
else if (nextLine.StartsWith("FillRectangle"))
|
||||
{
|
||||
float x = 0;
|
||||
float y = 0;
|
||||
GetParams(partsDelimiter, ref nextLine, 13, ref x, ref y);
|
||||
endPoint.X = (int) x;
|
||||
endPoint.Y = (int) y;
|
||||
graph.FillRectangle(myBrush, startPoint.X, startPoint.Y, endPoint.X, endPoint.Y);
|
||||
startPoint.X += endPoint.X;
|
||||
startPoint.Y += endPoint.Y;
|
||||
}
|
||||
else if (nextLine.StartsWith("FillPolygon"))
|
||||
{
|
||||
PointF[] points = null;
|
||||
GetParams(partsDelimiter, ref nextLine, 11, ref points);
|
||||
graph.FillPolygon(myBrush, points);
|
||||
}
|
||||
else if (nextLine.StartsWith("Polygon"))
|
||||
{
|
||||
PointF[] points = null;
|
||||
GetParams(partsDelimiter, ref nextLine, 7, ref points);
|
||||
graph.DrawPolygon(drawPen, points);
|
||||
}
|
||||
else if (nextLine.StartsWith("Ellipse"))
|
||||
{
|
||||
float x = 0;
|
||||
float y = 0;
|
||||
GetParams(partsDelimiter, ref nextLine, 7, ref x, ref y);
|
||||
endPoint.X = (int)x;
|
||||
endPoint.Y = (int)y;
|
||||
graph.DrawEllipse(drawPen, startPoint.X, startPoint.Y, endPoint.X, endPoint.Y);
|
||||
startPoint.X += endPoint.X;
|
||||
startPoint.Y += endPoint.Y;
|
||||
}
|
||||
else if (nextLine.StartsWith("FontSize"))
|
||||
{
|
||||
nextLine = nextLine.Remove(0, 8);
|
||||
nextLine = nextLine.Trim();
|
||||
fontSize = Convert.ToSingle(nextLine, CultureInfo.InvariantCulture);
|
||||
|
||||
switch (prop)
|
||||
myFont.Dispose();
|
||||
myFont = new Font(fontName, fontSize);
|
||||
}
|
||||
else if (nextLine.StartsWith("FontProp"))
|
||||
{
|
||||
nextLine = nextLine.Remove(0, 8);
|
||||
nextLine = nextLine.Trim();
|
||||
|
||||
string[] fprops = nextLine.Split(partsDelimiter);
|
||||
foreach (string prop in fprops)
|
||||
{
|
||||
case "B":
|
||||
if (!(myFont.Bold))
|
||||
myFont = new Font(myFont, myFont.Style | FontStyle.Bold);
|
||||
break;
|
||||
case "I":
|
||||
if (!(myFont.Italic))
|
||||
myFont = new Font(myFont, myFont.Style | FontStyle.Italic);
|
||||
break;
|
||||
case "U":
|
||||
if (!(myFont.Underline))
|
||||
myFont = new Font(myFont, myFont.Style | FontStyle.Underline);
|
||||
break;
|
||||
case "S":
|
||||
if (!(myFont.Strikeout))
|
||||
myFont = new Font(myFont, myFont.Style | FontStyle.Strikeout);
|
||||
break;
|
||||
case "R":
|
||||
myFont = new Font(myFont, FontStyle.Regular);
|
||||
break;
|
||||
|
||||
switch (prop)
|
||||
{
|
||||
case "B":
|
||||
if (!(myFont.Bold))
|
||||
{
|
||||
Font newFont = new Font(myFont, myFont.Style | FontStyle.Bold);
|
||||
myFont.Dispose();
|
||||
myFont = newFont;
|
||||
}
|
||||
break;
|
||||
case "I":
|
||||
if (!(myFont.Italic))
|
||||
{
|
||||
Font newFont = new Font(myFont, myFont.Style | FontStyle.Italic);
|
||||
myFont.Dispose();
|
||||
myFont = newFont;
|
||||
}
|
||||
break;
|
||||
case "U":
|
||||
if (!(myFont.Underline))
|
||||
{
|
||||
Font newFont = new Font(myFont, myFont.Style | FontStyle.Underline);
|
||||
myFont.Dispose();
|
||||
myFont = newFont;
|
||||
}
|
||||
break;
|
||||
case "S":
|
||||
if (!(myFont.Strikeout))
|
||||
{
|
||||
Font newFont = new Font(myFont, myFont.Style | FontStyle.Strikeout);
|
||||
myFont.Dispose();
|
||||
myFont = newFont;
|
||||
}
|
||||
break;
|
||||
case "R":
|
||||
// We need to place this newFont inside its own context so that the .NET compiler
|
||||
// doesn't complain about a redefinition of an existing newFont, even though there is none
|
||||
// The mono compiler doesn't produce this error.
|
||||
{
|
||||
Font newFont = new Font(myFont, FontStyle.Regular);
|
||||
myFont.Dispose();
|
||||
myFont = newFont;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (nextLine.StartsWith("FontName"))
|
||||
{
|
||||
nextLine = nextLine.Remove(0, 8);
|
||||
fontName = nextLine.Trim();
|
||||
myFont = new Font(fontName, fontSize);
|
||||
}
|
||||
else if (nextLine.StartsWith("PenSize"))
|
||||
{
|
||||
nextLine = nextLine.Remove(0, 7);
|
||||
nextLine = nextLine.Trim();
|
||||
float size = Convert.ToSingle(nextLine, CultureInfo.InvariantCulture);
|
||||
drawPen.Width = size;
|
||||
}
|
||||
else if (nextLine.StartsWith("PenCap"))
|
||||
{
|
||||
bool start = true, end = true;
|
||||
nextLine = nextLine.Remove(0, 6);
|
||||
nextLine = nextLine.Trim();
|
||||
string[] cap = nextLine.Split(partsDelimiter);
|
||||
if (cap[0].ToLower() == "start")
|
||||
end = false;
|
||||
else if (cap[0].ToLower() == "end")
|
||||
start = false;
|
||||
else if (cap[0].ToLower() != "both")
|
||||
return;
|
||||
string type = cap[1].ToLower();
|
||||
|
||||
if (end)
|
||||
else if (nextLine.StartsWith("FontName"))
|
||||
{
|
||||
switch (type)
|
||||
nextLine = nextLine.Remove(0, 8);
|
||||
fontName = nextLine.Trim();
|
||||
myFont.Dispose();
|
||||
myFont = new Font(fontName, fontSize);
|
||||
}
|
||||
else if (nextLine.StartsWith("PenSize"))
|
||||
{
|
||||
nextLine = nextLine.Remove(0, 7);
|
||||
nextLine = nextLine.Trim();
|
||||
float size = Convert.ToSingle(nextLine, CultureInfo.InvariantCulture);
|
||||
drawPen.Width = size;
|
||||
}
|
||||
else if (nextLine.StartsWith("PenCap"))
|
||||
{
|
||||
bool start = true, end = true;
|
||||
nextLine = nextLine.Remove(0, 6);
|
||||
nextLine = nextLine.Trim();
|
||||
string[] cap = nextLine.Split(partsDelimiter);
|
||||
if (cap[0].ToLower() == "start")
|
||||
end = false;
|
||||
else if (cap[0].ToLower() == "end")
|
||||
start = false;
|
||||
else if (cap[0].ToLower() != "both")
|
||||
return;
|
||||
string type = cap[1].ToLower();
|
||||
|
||||
if (end)
|
||||
{
|
||||
case "arrow":
|
||||
drawPen.EndCap = System.Drawing.Drawing2D.LineCap.ArrowAnchor;
|
||||
break;
|
||||
case "round":
|
||||
drawPen.EndCap = System.Drawing.Drawing2D.LineCap.RoundAnchor;
|
||||
break;
|
||||
case "diamond":
|
||||
drawPen.EndCap = System.Drawing.Drawing2D.LineCap.DiamondAnchor;
|
||||
break;
|
||||
case "flat":
|
||||
drawPen.EndCap = System.Drawing.Drawing2D.LineCap.Flat;
|
||||
break;
|
||||
switch (type)
|
||||
{
|
||||
case "arrow":
|
||||
drawPen.EndCap = System.Drawing.Drawing2D.LineCap.ArrowAnchor;
|
||||
break;
|
||||
case "round":
|
||||
drawPen.EndCap = System.Drawing.Drawing2D.LineCap.RoundAnchor;
|
||||
break;
|
||||
case "diamond":
|
||||
drawPen.EndCap = System.Drawing.Drawing2D.LineCap.DiamondAnchor;
|
||||
break;
|
||||
case "flat":
|
||||
drawPen.EndCap = System.Drawing.Drawing2D.LineCap.Flat;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (start)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case "arrow":
|
||||
drawPen.StartCap = System.Drawing.Drawing2D.LineCap.ArrowAnchor;
|
||||
break;
|
||||
case "round":
|
||||
drawPen.StartCap = System.Drawing.Drawing2D.LineCap.RoundAnchor;
|
||||
break;
|
||||
case "diamond":
|
||||
drawPen.StartCap = System.Drawing.Drawing2D.LineCap.DiamondAnchor;
|
||||
break;
|
||||
case "flat":
|
||||
drawPen.StartCap = System.Drawing.Drawing2D.LineCap.Flat;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (start)
|
||||
else if (nextLine.StartsWith("PenColour") || nextLine.StartsWith("PenColor"))
|
||||
{
|
||||
switch (type)
|
||||
nextLine = nextLine.Remove(0, 9);
|
||||
nextLine = nextLine.Trim();
|
||||
int hex = 0;
|
||||
|
||||
Color newColor;
|
||||
if (Int32.TryParse(nextLine, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out hex))
|
||||
{
|
||||
case "arrow":
|
||||
drawPen.StartCap = System.Drawing.Drawing2D.LineCap.ArrowAnchor;
|
||||
break;
|
||||
case "round":
|
||||
drawPen.StartCap = System.Drawing.Drawing2D.LineCap.RoundAnchor;
|
||||
break;
|
||||
case "diamond":
|
||||
drawPen.StartCap = System.Drawing.Drawing2D.LineCap.DiamondAnchor;
|
||||
break;
|
||||
case "flat":
|
||||
drawPen.StartCap = System.Drawing.Drawing2D.LineCap.Flat;
|
||||
break;
|
||||
newColor = Color.FromArgb(hex);
|
||||
}
|
||||
else
|
||||
{
|
||||
// this doesn't fail, it just returns black if nothing is found
|
||||
newColor = Color.FromName(nextLine);
|
||||
}
|
||||
|
||||
myBrush.Color = newColor;
|
||||
drawPen.Color = newColor;
|
||||
}
|
||||
}
|
||||
else if (nextLine.StartsWith("PenColour") || nextLine.StartsWith("PenColor"))
|
||||
{
|
||||
nextLine = nextLine.Remove(0, 9);
|
||||
nextLine = nextLine.Trim();
|
||||
int hex = 0;
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (drawPen != null)
|
||||
drawPen.Dispose();
|
||||
|
||||
Color newColor;
|
||||
if (Int32.TryParse(nextLine, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out hex))
|
||||
{
|
||||
newColor = Color.FromArgb(hex);
|
||||
}
|
||||
else
|
||||
{
|
||||
// this doesn't fail, it just returns black if nothing is found
|
||||
newColor = Color.FromName(nextLine);
|
||||
}
|
||||
if (myFont != null)
|
||||
myFont.Dispose();
|
||||
|
||||
myBrush.Color = newColor;
|
||||
drawPen.Color = newColor;
|
||||
}
|
||||
if (myBrush != null)
|
||||
myBrush.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -691,7 +774,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||
{
|
||||
try
|
||||
{
|
||||
WebRequest request = HttpWebRequest.Create(url);
|
||||
WebRequest request = HttpWebRequest.Create(url);
|
||||
//Ckrinke: Comment out for now as 'str' is unused. Bring it back into play later when it is used.
|
||||
//Ckrinke Stream str = null;
|
||||
HttpWebResponse response = (HttpWebResponse)(request).GetResponse();
|
||||
@@ -702,7 +785,8 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||
}
|
||||
}
|
||||
catch { }
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -31,7 +31,7 @@ using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Statistics;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
using OpenSim.Services.Connectors;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
@@ -128,11 +128,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
|
||||
m_enabled = true;
|
||||
}
|
||||
|
||||
///<summary>
|
||||
///
|
||||
///</summary>
|
||||
|
||||
|
||||
///<summary>
|
||||
///
|
||||
///</summary>
|
||||
@@ -146,10 +141,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
|
||||
lock (m_scenes)
|
||||
m_scenes[scene.RegionInfo.RegionID] = scene;
|
||||
|
||||
scene.EventManager.OnLoginsEnabled += OnLoginsEnabled;
|
||||
scene.EventManager.OnRegionReadyStatusChange += s => { if (s.Ready) UploadMapTile(s); };
|
||||
}
|
||||
|
||||
|
||||
///<summary>
|
||||
///
|
||||
///</summary>
|
||||
@@ -163,21 +157,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
|
||||
}
|
||||
|
||||
#endregion ISharedRegionModule
|
||||
|
||||
void OnLoginsEnabled(string regionName)
|
||||
{
|
||||
Scene scene = null;
|
||||
foreach (Scene s in m_scenes.Values)
|
||||
if (s.RegionInfo.RegionName == regionName)
|
||||
{
|
||||
scene = s;
|
||||
break;
|
||||
}
|
||||
if (scene != null)
|
||||
UploadMapTile(scene);
|
||||
}
|
||||
|
||||
|
||||
|
||||
///<summary>
|
||||
///
|
||||
///</summary>
|
||||
|
||||
@@ -312,7 +312,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
||||
// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
|
||||
// s.RegionInfo.RegionName, destination.RegionHandle);
|
||||
|
||||
Util.FireAndForget(delegate { m_scenes[destination.RegionID].IncomingCloseAgent(id); });
|
||||
Util.FireAndForget(delegate { m_scenes[destination.RegionID].IncomingCloseAgent(id, false); });
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -129,18 +129,18 @@ namespace OpenSim.Region.CoreModules.World
|
||||
switch (cmd[1])
|
||||
{
|
||||
case "enable":
|
||||
scene.LoginsDisabled = false;
|
||||
scene.LoginsEnabled = true;
|
||||
MainConsole.Instance.Output(String.Format("Logins are enabled for region {0}", scene.RegionInfo.RegionName));
|
||||
break;
|
||||
case "disable":
|
||||
scene.LoginsDisabled = true;
|
||||
scene.LoginsEnabled = false;
|
||||
MainConsole.Instance.Output(String.Format("Logins are disabled for region {0}", scene.RegionInfo.RegionName));
|
||||
break;
|
||||
case "status":
|
||||
if (scene.LoginsDisabled)
|
||||
MainConsole.Instance.Output(String.Format("Login in {0} are disabled", scene.RegionInfo.RegionName));
|
||||
else
|
||||
if (scene.LoginsEnabled)
|
||||
MainConsole.Instance.Output(String.Format("Login in {0} are enabled", scene.RegionInfo.RegionName));
|
||||
else
|
||||
MainConsole.Instance.Output(String.Format("Login in {0} are disabled", scene.RegionInfo.RegionName));
|
||||
break;
|
||||
default:
|
||||
MainConsole.Instance.Output("Syntax: login enable|disable|status");
|
||||
|
||||
@@ -97,6 +97,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used to cache lookups for valid groups.
|
||||
/// </summary>
|
||||
private IDictionary<UUID, bool> m_validGroupUuids = new Dictionary<UUID, bool>();
|
||||
|
||||
private IGroupsModule m_groupsModule;
|
||||
|
||||
public ArchiveReadRequest(Scene scene, string loadPath, bool merge, bool skipAssets, Guid requestId)
|
||||
{
|
||||
m_scene = scene;
|
||||
@@ -120,6 +127,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||
|
||||
// Zero can never be a valid user id
|
||||
m_validUserUuids[UUID.Zero] = false;
|
||||
|
||||
m_groupsModule = m_scene.RequestModuleInterface<IGroupsModule>();
|
||||
}
|
||||
|
||||
public ArchiveReadRequest(Scene scene, Stream loadStream, bool merge, bool skipAssets, Guid requestId)
|
||||
@@ -132,6 +141,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||
|
||||
// Zero can never be a valid user id
|
||||
m_validUserUuids[UUID.Zero] = false;
|
||||
|
||||
m_groupsModule = m_scene.RequestModuleInterface<IGroupsModule>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -302,6 +313,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||
if (!ResolveUserUuid(part.LastOwnerID))
|
||||
part.LastOwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
|
||||
|
||||
if (!ResolveGroupUuid(part.GroupID))
|
||||
part.GroupID = UUID.Zero;
|
||||
|
||||
// And zap any troublesome sit target information
|
||||
// part.SitTargetOrientation = new Quaternion(0, 0, 0, 1);
|
||||
// part.SitTargetPosition = new Vector3(0, 0, 0);
|
||||
@@ -318,13 +332,18 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||
{
|
||||
kvp.Value.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
|
||||
}
|
||||
|
||||
if (kvp.Value.CreatorData == null || kvp.Value.CreatorData == string.Empty)
|
||||
{
|
||||
if (!ResolveUserUuid(kvp.Value.CreatorID))
|
||||
kvp.Value.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner;
|
||||
}
|
||||
|
||||
if (UserManager != null)
|
||||
UserManager.AddUser(kvp.Value.CreatorID, kvp.Value.CreatorData);
|
||||
|
||||
if (!ResolveGroupUuid(kvp.Value.GroupID))
|
||||
kvp.Value.GroupID = UUID.Zero;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -364,9 +383,27 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||
foreach (string serialisedParcel in serialisedParcels)
|
||||
{
|
||||
LandData parcel = LandDataSerializer.Deserialize(serialisedParcel);
|
||||
|
||||
// Validate User and Group UUID's
|
||||
|
||||
if (!ResolveUserUuid(parcel.OwnerID))
|
||||
parcel.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
|
||||
|
||||
|
||||
if (!ResolveGroupUuid(parcel.GroupID))
|
||||
{
|
||||
parcel.GroupID = UUID.Zero;
|
||||
parcel.IsGroupOwned = false;
|
||||
}
|
||||
|
||||
List<LandAccessEntry> accessList = new List<LandAccessEntry>();
|
||||
foreach (LandAccessEntry entry in parcel.ParcelAccessList)
|
||||
{
|
||||
if (ResolveUserUuid(entry.AgentID))
|
||||
accessList.Add(entry);
|
||||
// else, drop this access rule
|
||||
}
|
||||
parcel.ParcelAccessList = accessList;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[ARCHIVER]: Adding parcel {0}, local id {1}, area {2}",
|
||||
// parcel.Name, parcel.LocalID, parcel.Area);
|
||||
@@ -401,6 +438,30 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Look up the given group id to check whether it's one that is valid for this grid.
|
||||
/// </summary>
|
||||
/// <param name="uuid"></param>
|
||||
/// <returns></returns>
|
||||
private bool ResolveGroupUuid(UUID uuid)
|
||||
{
|
||||
if (uuid == UUID.Zero)
|
||||
return true; // this means the object has no group
|
||||
|
||||
if (!m_validGroupUuids.ContainsKey(uuid))
|
||||
{
|
||||
bool exists;
|
||||
|
||||
if (m_groupsModule == null)
|
||||
exists = false;
|
||||
else
|
||||
exists = (m_groupsModule.GetGroupRecord(uuid) != null);
|
||||
|
||||
m_validGroupUuids.Add(uuid, exists);
|
||||
}
|
||||
|
||||
return m_validGroupUuids[uuid];
|
||||
}
|
||||
|
||||
/// Load an asset
|
||||
/// </summary>
|
||||
/// <param name="assetFilename"></param>
|
||||
|
||||
@@ -124,7 +124,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||
LandData landData = lo.LandData;
|
||||
string landDataPath = String.Format("{0}{1}.xml", ArchiveConstants.LANDDATA_PATH,
|
||||
landData.GlobalID.ToString());
|
||||
m_archiveWriter.WriteFile(landDataPath, LandDataSerializer.Serialize(landData));
|
||||
m_archiveWriter.WriteFile(landDataPath, LandDataSerializer.Serialize(landData, m_options));
|
||||
}
|
||||
|
||||
m_log.InfoFormat("[ARCHIVER]: Adding terrain information to archive.");
|
||||
|
||||
@@ -154,6 +154,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||
|
||||
protected void OnRequestCallbackTimeout(object source, ElapsedEventArgs args)
|
||||
{
|
||||
bool close = true;
|
||||
|
||||
try
|
||||
{
|
||||
lock (this)
|
||||
@@ -161,7 +163,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||
// Take care of the possibilty that this thread started but was paused just outside the lock before
|
||||
// the final request came in (assuming that such a thing is possible)
|
||||
if (m_requestState == RequestState.Completed)
|
||||
{
|
||||
close = false;
|
||||
return;
|
||||
}
|
||||
|
||||
m_requestState = RequestState.Aborted;
|
||||
}
|
||||
@@ -208,7 +213,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||
}
|
||||
finally
|
||||
{
|
||||
m_assetsArchiver.ForceClose();
|
||||
if (close)
|
||||
m_assetsArchiver.ForceClose();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -242,11 +248,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||
|
||||
m_requestCallbackTimer.Stop();
|
||||
|
||||
if (m_requestState == RequestState.Aborted)
|
||||
if ((m_requestState == RequestState.Aborted) || (m_requestState == RequestState.Completed))
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[ARCHIVER]: Received information about asset {0} after archive save abortion. Ignoring.",
|
||||
id);
|
||||
"[ARCHIVER]: Received information about asset {0} while in state {1}. Ignoring.",
|
||||
id, m_requestState);
|
||||
|
||||
return;
|
||||
}
|
||||
@@ -268,7 +274,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||
m_notFoundAssetUuids.Add(new UUID(id));
|
||||
}
|
||||
|
||||
if (m_foundAssetUuids.Count + m_notFoundAssetUuids.Count == m_repliesRequired)
|
||||
if (m_foundAssetUuids.Count + m_notFoundAssetUuids.Count >= m_repliesRequired)
|
||||
{
|
||||
m_requestState = RequestState.Completed;
|
||||
|
||||
|
||||
@@ -37,7 +37,7 @@ using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Statistics;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
|
||||
@@ -37,7 +37,7 @@ using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Statistics;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
|
||||
@@ -85,13 +85,15 @@ namespace OpenSim.Region.CoreModules.World.Sound
|
||||
dis = 0;
|
||||
}
|
||||
|
||||
float thisSpGain;
|
||||
|
||||
// Scale by distance
|
||||
if (radius == 0)
|
||||
gain = (float)((double)gain * ((100.0 - dis) / 100.0));
|
||||
thisSpGain = (float)((double)gain * ((100.0 - dis) / 100.0));
|
||||
else
|
||||
gain = (float)((double)gain * ((radius - dis) / radius));
|
||||
thisSpGain = (float)((double)gain * ((radius - dis) / radius));
|
||||
|
||||
sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags);
|
||||
sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, thisSpGain, flags);
|
||||
});
|
||||
}
|
||||
|
||||
@@ -119,17 +121,20 @@ namespace OpenSim.Region.CoreModules.World.Sound
|
||||
m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
|
||||
{
|
||||
double dis = Util.GetDistanceTo(sp.AbsolutePosition, position);
|
||||
|
||||
if (dis > 100.0) // Max audio distance
|
||||
return;
|
||||
|
||||
float thisSpGain;
|
||||
|
||||
// Scale by distance
|
||||
if (radius == 0)
|
||||
gain = (float)((double)gain * ((100.0 - dis) / 100.0));
|
||||
thisSpGain = (float)((double)gain * ((100.0 - dis) / 100.0));
|
||||
else
|
||||
gain = (float)((double)gain * ((radius - dis) / radius));
|
||||
thisSpGain = (float)((double)gain * ((radius - dis) / radius));
|
||||
|
||||
sp.ControllingClient.SendTriggeredSound(
|
||||
soundId, ownerID, objectID, parentID, handle, position, (float)gain);
|
||||
soundId, ownerID, objectID, parentID, handle, position, thisSpGain);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -42,6 +42,7 @@ using OpenMetaverse.Imaging;
|
||||
using OpenMetaverse.StructuredData;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Capabilities;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
|
||||
@@ -65,7 +65,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||
/// <param name="sp">The presence closing</param>
|
||||
/// <param name="saveChanged">Save changed attachments.</param>
|
||||
/// <param name="saveAllScripted">Save attachments with scripts even if they haven't changed.</para>
|
||||
void DeRezAttachments(IScenePresence sp, bool saveChanged, bool saveAllScripted);
|
||||
void DeRezAttachments(IScenePresence sp);
|
||||
|
||||
/// <summary>
|
||||
/// Delete all the presence's attachments from the scene
|
||||
@@ -83,7 +83,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||
/// <param name="AttachmentPt"></param>
|
||||
/// <param name="silent"></param>
|
||||
/// <returns>true if the object was successfully attached, false otherwise</returns>
|
||||
bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent);
|
||||
bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent, bool temp);
|
||||
|
||||
/// <summary>
|
||||
/// Rez an attachment from user inventory and change inventory status to match.
|
||||
|
||||
@@ -25,13 +25,15 @@
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.World.Tests
|
||||
namespace OpenSim.Region.Framework.Interfaces
|
||||
{
|
||||
class SOGSpamTest
|
||||
public interface IRegionConsole
|
||||
{
|
||||
bool RunCommand(string command, UUID invokerID);
|
||||
void SendConsoleOutput(UUID agentID, string message);
|
||||
void AddCommand(string module, bool shared, string command, string help, string longhelp, CommandDelegate fn);
|
||||
}
|
||||
}
|
||||
@@ -25,14 +25,23 @@
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
|
||||
using System;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Region.Framework.Interfaces
|
||||
{
|
||||
public interface IRegionReadyModule
|
||||
{
|
||||
void OarLoadingAlert(string msg);
|
||||
|
||||
/// <summary>
|
||||
/// Trigger region ready status manually.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This should be called by the scene if the IRegionReadyModule has set Scene.LoginLock == true
|
||||
/// </remarks>
|
||||
/// <param name='scene'></param>
|
||||
void TriggerRegionReady(IScene scene);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -83,4 +83,4 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||
void RemoveAttachment(SceneObjectGroup gobj);
|
||||
void ClearAttachments();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -67,6 +67,10 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||
/// <param name="key"></param>
|
||||
void DispatchReply(UUID scriptId, int code, string text, string key);
|
||||
|
||||
/// For constants
|
||||
void RegisterConstant(string cname, object value);
|
||||
object LookupModConstant(string cname);
|
||||
|
||||
// For use ONLY by the script API
|
||||
void RaiseEvent(UUID script, string id, string module, string command, string key);
|
||||
}
|
||||
|
||||
@@ -116,5 +116,10 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||
/// <param name="regionUUID">the region UUID</param>
|
||||
void RemoveRegionEnvironmentSettings(UUID regionUUID);
|
||||
|
||||
void SaveExtra(UUID regionID, string name, string value);
|
||||
|
||||
void RemoveExtra(UUID regionID, string name);
|
||||
|
||||
Dictionary<string, string> GetExtra(UUID regionID);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -127,6 +127,12 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||
/// <param name="regionUUID">the region UUID</param>
|
||||
void RemoveRegionEnvironmentSettings(UUID regionUUID);
|
||||
|
||||
void SaveExtra(UUID regionID, string name, string val);
|
||||
|
||||
void RemoveExtra(UUID regionID, string name);
|
||||
|
||||
Dictionary<string, string> GetExtra(UUID regionID);
|
||||
|
||||
void Shutdown();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -535,11 +535,5 @@ namespace OpenSim.Region.Framework.Scenes.Animation
|
||||
|
||||
SendAnimPack(animIDs, sequenceNums, objectIDs);
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
m_animations = null;
|
||||
m_scenePresence = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -213,6 +213,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// </remarks>
|
||||
public event NewScript OnNewScript;
|
||||
|
||||
public delegate void ExtraSettingChangedDelegate(Scene scene, string name, string value);
|
||||
public event ExtraSettingChangedDelegate OnExtraSettingChanged;
|
||||
|
||||
public virtual void TriggerNewScript(UUID clientID, SceneObjectPart part, UUID itemID)
|
||||
{
|
||||
NewScript handlerNewScript = OnNewScript;
|
||||
@@ -496,15 +499,24 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
public delegate void RegionHeartbeatEnd(Scene scene);
|
||||
public event RegionHeartbeatEnd OnRegionHeartbeatEnd;
|
||||
|
||||
public delegate void LoginsEnabled(string regionName);
|
||||
|
||||
/// <summary>
|
||||
/// This should only fire in all circumstances if the RegionReady module is active.
|
||||
/// Fired when logins to a region are enabled or disabled.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// TODO: Fire this even when the RegionReady module is not active.
|
||||
///
|
||||
/// </remarks>
|
||||
public event LoginsEnabled OnLoginsEnabled;
|
||||
/// Fired
|
||||
public event RegionLoginsStatusChange OnRegionLoginsStatusChange;
|
||||
public delegate void RegionLoginsStatusChange(IScene scene);
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a region is considered ready for use.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// A region is considered ready when startup operations such as loading of scripts already on the region
|
||||
/// have been completed.
|
||||
/// </remarks>
|
||||
public event Action<IScene> OnRegionReadyStatusChange;
|
||||
|
||||
public delegate void PrimsLoaded(Scene s);
|
||||
public event PrimsLoaded OnPrimsLoaded;
|
||||
@@ -2477,21 +2489,42 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerLoginsEnabled (string regionName)
|
||||
public void TriggerRegionLoginsStatusChange(IScene scene)
|
||||
{
|
||||
LoginsEnabled handler = OnLoginsEnabled;
|
||||
RegionLoginsStatusChange handler = OnRegionLoginsStatusChange;
|
||||
|
||||
if ( handler != null)
|
||||
if (handler != null)
|
||||
{
|
||||
foreach (LoginsEnabled d in handler.GetInvocationList())
|
||||
foreach (RegionLoginsStatusChange d in handler.GetInvocationList())
|
||||
{
|
||||
try
|
||||
{
|
||||
d(regionName);
|
||||
d(scene);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[EVENT MANAGER]: Delegate for LoginsEnabled failed - continuing {0} - {1}",
|
||||
m_log.ErrorFormat("[EVENT MANAGER]: Delegate for OnRegionLoginsStatusChange failed - continuing {0} - {1}",
|
||||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerRegionReadyStatusChange(IScene scene)
|
||||
{
|
||||
Action<IScene> handler = OnRegionReadyStatusChange;
|
||||
|
||||
if (handler != null)
|
||||
{
|
||||
foreach (Action<IScene> d in handler.GetInvocationList())
|
||||
{
|
||||
try
|
||||
{
|
||||
d(scene);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[EVENT MANAGER]: Delegate for OnRegionReadyStatusChange failed - continuing {0} - {1}",
|
||||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
@@ -2561,5 +2594,25 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerExtraSettingChanged(Scene scene, string name, string val)
|
||||
{
|
||||
ExtraSettingChangedDelegate handler = OnExtraSettingChanged;
|
||||
|
||||
if (handler != null)
|
||||
{
|
||||
foreach (ExtraSettingChangedDelegate d in handler.GetInvocationList())
|
||||
{
|
||||
try
|
||||
{
|
||||
d(scene, name, val);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[EVENT MANAGER]: Delegate for ExtraSettingChanged failed - continuing {0} - {1}",
|
||||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -39,7 +39,7 @@ using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Framework.Statistics;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
using OpenSim.Region.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
@@ -814,16 +814,20 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
&& oldAgentID == LibraryService.LibraryRootFolder.Owner))
|
||||
{
|
||||
CreateNewInventoryItem(
|
||||
remoteClient, item.CreatorId, item.CreatorData, newFolderID, newName, item.Flags, callbackID, asset, (sbyte)item.InvType,
|
||||
item.BasePermissions, item.CurrentPermissions, item.EveryOnePermissions, item.NextPermissions, item.GroupPermissions, Util.UnixTimeSinceEpoch());
|
||||
remoteClient, item.CreatorId, item.CreatorData, newFolderID,
|
||||
newName, item.Description, item.Flags, callbackID, asset, (sbyte)item.InvType,
|
||||
item.BasePermissions, item.CurrentPermissions, item.EveryOnePermissions,
|
||||
item.NextPermissions, item.GroupPermissions, Util.UnixTimeSinceEpoch());
|
||||
}
|
||||
else
|
||||
{
|
||||
// If item is transfer or permissions are off or calling agent is allowed to copy item owner's inventory item.
|
||||
if (((item.CurrentPermissions & (uint)PermissionMask.Transfer) != 0) && (m_permissions.BypassPermissions() || m_permissions.CanCopyUserInventory(remoteClient.AgentId, oldItemID)))
|
||||
if (((item.CurrentPermissions & (uint)PermissionMask.Transfer) != 0)
|
||||
&& (m_permissions.BypassPermissions()
|
||||
|| m_permissions.CanCopyUserInventory(remoteClient.AgentId, oldItemID)))
|
||||
{
|
||||
CreateNewInventoryItem(
|
||||
remoteClient, item.CreatorId, item.CreatorData, newFolderID, newName, item.Flags, callbackID,
|
||||
remoteClient, item.CreatorId, item.CreatorData, newFolderID, newName, item.Description, item.Flags, callbackID,
|
||||
asset, (sbyte) item.InvType,
|
||||
item.NextPermissions, item.NextPermissions, item.EveryOnePermissions & item.NextPermissions,
|
||||
item.NextPermissions, item.GroupPermissions, Util.UnixTimeSinceEpoch());
|
||||
@@ -870,32 +874,50 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// <summary>
|
||||
/// Create a new inventory item.
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="folderID"></param>
|
||||
/// <param name="callbackID"></param>
|
||||
/// <param name="asset"></param>
|
||||
/// <param name="invType"></param>
|
||||
/// <param name="nextOwnerMask"></param>
|
||||
public void CreateNewInventoryItem(IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, string name, uint flags, uint callbackID,
|
||||
AssetBase asset, sbyte invType, uint nextOwnerMask, int creationDate)
|
||||
/// <param name="remoteClient">Client creating this inventory item.</param>
|
||||
/// <param name="creatorID"></param>
|
||||
/// <param name="creatorData"></param>
|
||||
/// <param name="folderID">UUID of folder in which this item should be placed.</param>
|
||||
/// <param name="name">Item name.</para>
|
||||
/// <param name="description">Item description.</param>
|
||||
/// <param name="flags">Item flags</param>
|
||||
/// <param name="callbackID">Generated by the client.</para>
|
||||
/// <param name="asset">Asset to which this item refers.</param>
|
||||
/// <param name="invType">Type of inventory item.</param>
|
||||
/// <param name="nextOwnerMask">Next owner pemrissions mask.</param>
|
||||
/// <param name="creationDate">Unix timestamp at which this item was created.</param>
|
||||
public void CreateNewInventoryItem(
|
||||
IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID,
|
||||
string name, string description, uint flags, uint callbackID,
|
||||
AssetBase asset, sbyte invType, uint nextOwnerMask, int creationDate)
|
||||
{
|
||||
CreateNewInventoryItem(
|
||||
remoteClient, creatorID, creatorData, folderID, name, flags, callbackID, asset, invType,
|
||||
remoteClient, creatorID, creatorData, folderID, name, description, flags, callbackID, asset, invType,
|
||||
(uint)PermissionMask.All, (uint)PermissionMask.All, 0, nextOwnerMask, 0, creationDate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a new Inventory Item
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="folderID"></param>
|
||||
/// <param name="callbackID"></param>
|
||||
/// <param name="asset"></param>
|
||||
/// <param name="invType"></param>
|
||||
/// <param name="nextOwnerMask"></param>
|
||||
/// <param name="creationDate"></param>
|
||||
/// <param name="remoteClient">Client creating this inventory item.</param>
|
||||
/// <param name="creatorID"></param>
|
||||
/// <param name="creatorData"></param>
|
||||
/// <param name="folderID">UUID of folder in which this item should be placed.</param>
|
||||
/// <param name="name">Item name.</para>
|
||||
/// <param name="description">Item description.</param>
|
||||
/// <param name="flags">Item flags</param>
|
||||
/// <param name="callbackID">Generated by the client.</para>
|
||||
/// <param name="asset">Asset to which this item refers.</param>
|
||||
/// <param name="invType">Type of inventory item.</param>
|
||||
/// <param name="baseMask">Base permissions mask.</param>
|
||||
/// <param name="currentMask">Current permissions mask.</param>
|
||||
/// <param name="everyoneMask">Everyone permissions mask.</param>
|
||||
/// <param name="nextOwnerMask">Next owner pemrissions mask.</param>
|
||||
/// <param name="groupMask">Group permissions mask.</param>
|
||||
/// <param name="creationDate">Unix timestamp at which this item was created.</param>
|
||||
private void CreateNewInventoryItem(
|
||||
IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, string name, uint flags, uint callbackID, AssetBase asset, sbyte invType,
|
||||
IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID,
|
||||
string name, string description, uint flags, uint callbackID, AssetBase asset, sbyte invType,
|
||||
uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate)
|
||||
{
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
@@ -904,8 +926,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
item.CreatorData = creatorData;
|
||||
item.ID = UUID.Random();
|
||||
item.AssetID = asset.FullID;
|
||||
item.Description = asset.Description;
|
||||
item.Name = name;
|
||||
item.Description = description;
|
||||
item.Flags = flags;
|
||||
item.AssetType = asset.Type;
|
||||
item.InvType = invType;
|
||||
@@ -987,7 +1009,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
asset.Description = description;
|
||||
|
||||
CreateNewInventoryItem(
|
||||
remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID, name, 0, callbackID, asset, invType,
|
||||
remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
|
||||
name, description, 0, callbackID, asset, invType,
|
||||
(uint)PermissionMask.All, (uint)PermissionMask.All, (uint)PermissionMask.All,
|
||||
(uint)PermissionMask.All, (uint)PermissionMask.All, Util.UnixTimeSinceEpoch());
|
||||
}
|
||||
@@ -1920,6 +1943,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
deleteIDs.Add(localID);
|
||||
deleteGroups.Add(grp);
|
||||
|
||||
// If child prims have invalid perms, fix them
|
||||
grp.AdjustChildPrimPermissions();
|
||||
|
||||
if (remoteClient == null)
|
||||
{
|
||||
// Autoreturn has a null client. Nothing else does. So
|
||||
@@ -2108,7 +2134,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
|
||||
sourcePart.Inventory.RemoveInventoryItem(item.ItemID);
|
||||
}
|
||||
|
||||
|
||||
group.FromPartID = sourcePart.UUID;
|
||||
AddNewSceneObject(group, true, pos, rot, vel);
|
||||
|
||||
// We can only call this after adding the scene object, since the scene object references the scene
|
||||
|
||||
@@ -40,6 +40,7 @@ using OpenMetaverse;
|
||||
using OpenMetaverse.Packets;
|
||||
using OpenMetaverse.Imaging;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Console;
|
||||
@@ -102,8 +103,26 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// </summary>
|
||||
public bool CollidablePrims { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Minimum value of the size of a non-physical prim in each axis
|
||||
/// </summary>
|
||||
public float m_minNonphys = 0.01f;
|
||||
|
||||
/// <summary>
|
||||
/// Maximum value of the size of a non-physical prim in each axis
|
||||
/// </summary>
|
||||
public float m_maxNonphys = 256;
|
||||
|
||||
/// <summary>
|
||||
/// Minimum value of the size of a physical prim in each axis
|
||||
/// </summary>
|
||||
public float m_minPhys = 0.01f;
|
||||
|
||||
/// <summary>
|
||||
/// Maximum value of the size of a physical prim in each axis
|
||||
/// </summary>
|
||||
public float m_maxPhys = 10;
|
||||
|
||||
public bool m_clampPrimSize;
|
||||
public bool m_trustBinaries;
|
||||
public bool m_allowScriptCrossings;
|
||||
@@ -128,9 +147,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
// root agents when ACL denies access to root agent
|
||||
public bool m_strictAccessControl = true;
|
||||
public int MaxUndoCount = 5;
|
||||
|
||||
// Using this for RegionReady module to prevent LoginsDisabled from changing under our feet;
|
||||
public bool LoginLock = false;
|
||||
public bool LoginsDisabled = true;
|
||||
|
||||
public bool StartDisabled = false;
|
||||
public bool LoadingPrims;
|
||||
public IXfer XferManager;
|
||||
@@ -172,6 +192,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
protected ICapabilitiesModule m_capsModule;
|
||||
protected IGroupsModule m_groupsModule;
|
||||
|
||||
private Dictionary<string, string> m_extraSettings;
|
||||
|
||||
/// <summary>
|
||||
/// Current scene frame number
|
||||
/// </summary>
|
||||
@@ -633,6 +655,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
// FIXME: It shouldn't be up to the database plugins to create this data - we should do it when a new
|
||||
// region is set up and avoid these gyrations.
|
||||
RegionSettings rs = simDataService.LoadRegionSettings(RegionInfo.RegionID);
|
||||
m_extraSettings = simDataService.GetExtra(RegionInfo.RegionID);
|
||||
|
||||
bool updatedTerrainTextures = false;
|
||||
if (rs.TerrainTexture1 == UUID.Zero)
|
||||
{
|
||||
@@ -702,6 +726,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
{
|
||||
IConfig startupConfig = m_config.Configs["Startup"];
|
||||
|
||||
StartDisabled = startupConfig.GetBoolean("StartDisabled", false);
|
||||
|
||||
m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance", m_defaultDrawDistance);
|
||||
m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup);
|
||||
if (!m_useBackup)
|
||||
@@ -713,14 +739,25 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
PhysicalPrims = startupConfig.GetBoolean("physical_prim", PhysicalPrims);
|
||||
CollidablePrims = startupConfig.GetBoolean("collidable_prim", CollidablePrims);
|
||||
|
||||
m_minNonphys = startupConfig.GetFloat("NonphysicalPrimMin", m_minNonphys);
|
||||
if (RegionInfo.NonphysPrimMin > 0)
|
||||
{
|
||||
m_minNonphys = RegionInfo.NonphysPrimMin;
|
||||
}
|
||||
|
||||
m_maxNonphys = startupConfig.GetFloat("NonphysicalPrimMax", m_maxNonphys);
|
||||
if (RegionInfo.NonphysPrimMax > 0)
|
||||
{
|
||||
m_maxNonphys = RegionInfo.NonphysPrimMax;
|
||||
}
|
||||
|
||||
m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys);
|
||||
m_minPhys = startupConfig.GetFloat("PhysicalPrimMin", m_minPhys);
|
||||
if (RegionInfo.PhysPrimMin > 0)
|
||||
{
|
||||
m_minPhys = RegionInfo.PhysPrimMin;
|
||||
}
|
||||
|
||||
m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys);
|
||||
if (RegionInfo.PhysPrimMax > 0)
|
||||
{
|
||||
m_maxPhys = RegionInfo.PhysPrimMax;
|
||||
@@ -810,8 +847,14 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
m_update_presences = startupConfig.GetInt( "UpdateAgentsEveryNFrames", m_update_presences);
|
||||
m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain);
|
||||
m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning);
|
||||
}
|
||||
|
||||
SendPeriodicAppearanceUpdates = startupConfig.GetBoolean("SendPeriodicAppearanceUpdates", SendPeriodicAppearanceUpdates);
|
||||
// FIXME: Ultimately this should be in a module.
|
||||
IConfig appearanceConfig = m_config.Configs["Appearance"];
|
||||
if (appearanceConfig != null)
|
||||
{
|
||||
SendPeriodicAppearanceUpdates
|
||||
= appearanceConfig.GetBoolean("ResendAppearanceUpdates", SendPeriodicAppearanceUpdates);
|
||||
}
|
||||
|
||||
#endregion Region Config
|
||||
@@ -1195,15 +1238,17 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
avatar.ControllingClient.SendShutdownConnectionNotice();
|
||||
});
|
||||
|
||||
// Stop updating the scene objects and agents.
|
||||
m_shuttingDown = true;
|
||||
|
||||
// Wait here, or the kick messages won't actually get to the agents before the scene terminates.
|
||||
// We also need to wait to avoid a race condition with the scene update loop which might not yet
|
||||
// have checked ShuttingDown.
|
||||
Thread.Sleep(500);
|
||||
|
||||
// Stop all client threads.
|
||||
ForEachScenePresence(delegate(ScenePresence avatar) { avatar.ControllingClient.Close(); });
|
||||
|
||||
// Stop updating the scene objects and agents.
|
||||
m_shuttingDown = true;
|
||||
|
||||
m_log.Debug("[SCENE]: Persisting changed objects");
|
||||
EventManager.TriggerSceneShuttingDown(this);
|
||||
|
||||
@@ -1218,6 +1263,15 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
m_sceneGraph.Close();
|
||||
|
||||
if (PhysicsScene != null)
|
||||
{
|
||||
PhysicsScene phys = PhysicsScene;
|
||||
// remove the physics engine from both Scene and SceneGraph
|
||||
PhysicsScene = null;
|
||||
phys.Dispose();
|
||||
phys = null;
|
||||
}
|
||||
|
||||
if (!GridService.DeregisterRegion(RegionInfo.RegionID))
|
||||
m_log.WarnFormat("[SCENE]: Deregister from grid failed for region {0}", Name);
|
||||
|
||||
@@ -1476,7 +1530,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
// landMS = Util.EnvironmentTickCountSubtract(ldMS);
|
||||
//}
|
||||
|
||||
if (LoginsDisabled && Frame == 20)
|
||||
if (!LoginsEnabled && Frame == 20)
|
||||
{
|
||||
// m_log.DebugFormat("{0} {1} {2}", LoginsDisabled, m_sceneGraph.GetActiveScriptsCount(), LoginLock);
|
||||
|
||||
@@ -1484,31 +1538,34 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
// this is a rare case where we know we have just went through a long cycle of heap
|
||||
// allocations, and there is no more work to be done until someone logs in
|
||||
GC.Collect();
|
||||
|
||||
IConfig startupConfig = m_config.Configs["Startup"];
|
||||
if (startupConfig == null || !startupConfig.GetBoolean("StartDisabled", false))
|
||||
|
||||
if (!LoginLock)
|
||||
{
|
||||
if (!StartDisabled)
|
||||
{
|
||||
m_log.InfoFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName);
|
||||
LoginsEnabled = true;
|
||||
}
|
||||
|
||||
m_sceneGridService.InformNeighborsThatRegionisUp(
|
||||
RequestModuleInterface<INeighbourService>(), RegionInfo);
|
||||
|
||||
// Region ready should always be set
|
||||
Ready = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
// This handles a case of a region having no scripts for the RegionReady module
|
||||
if (m_sceneGraph.GetActiveScriptsCount() == 0)
|
||||
{
|
||||
// need to be able to tell these have changed in RegionReady
|
||||
LoginLock = false;
|
||||
EventManager.TriggerLoginsEnabled(RegionInfo.RegionName);
|
||||
// In this case, we leave it to the IRegionReadyModule to enable logins
|
||||
|
||||
// LoginLock can currently only be set by a region module implementation.
|
||||
// If somehow this hasn't been done then the quickest way to bugfix is to see the
|
||||
// NullReferenceException
|
||||
IRegionReadyModule rrm = RequestModuleInterface<IRegionReadyModule>();
|
||||
rrm.TriggerRegionReady(this);
|
||||
}
|
||||
|
||||
// For RegionReady lockouts
|
||||
if (!LoginLock)
|
||||
{
|
||||
m_log.InfoFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName);
|
||||
LoginsDisabled = false;
|
||||
}
|
||||
|
||||
m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface<INeighbourService>(), RegionInfo);
|
||||
}
|
||||
else
|
||||
{
|
||||
StartDisabled = true;
|
||||
LoginsDisabled = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2604,7 +2661,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
|
||||
|
||||
if (AttachmentsModule != null)
|
||||
AttachmentsModule.AttachObject(sp, grp, 0, false);
|
||||
AttachmentsModule.AttachObject(sp, grp, 0, false, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -3291,17 +3348,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
{
|
||||
if (AttachmentsModule != null)
|
||||
{
|
||||
// Don't save attachments for HG visitors, it
|
||||
// messes up their inventory. When a HG visitor logs
|
||||
// out on a foreign grid, their attachments will be
|
||||
// reloaded in the state they were in when they left
|
||||
// the home grid. This is best anyway as the visited
|
||||
// grid may use an incompatible script engine.
|
||||
bool saveChanged
|
||||
= avatar.PresenceType != PresenceType.Npc
|
||||
&& (UserManagementModule == null || UserManagementModule.IsLocalGridUser(avatar.UUID));
|
||||
|
||||
AttachmentsModule.DeRezAttachments(avatar, saveChanged, false);
|
||||
AttachmentsModule.DeRezAttachments(avatar);
|
||||
}
|
||||
|
||||
ForEachClient(
|
||||
@@ -3317,24 +3364,30 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
if (AgentTransactionsModule != null)
|
||||
AgentTransactionsModule.RemoveAgentAssetTransactions(agentID);
|
||||
|
||||
avatar.Close();
|
||||
|
||||
m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error(
|
||||
string.Format("[SCENE]: Exception removing {0} from {1}, ", avatar.Name, RegionInfo.RegionName), e);
|
||||
string.Format("[SCENE]: Exception removing {0} from {1}. Cleaning up. Exception ", avatar.Name, Name), e);
|
||||
}
|
||||
finally
|
||||
{
|
||||
// Always clean these structures up so that any failure above doesn't cause them to remain in the
|
||||
// scene with possibly bad effects (e.g. continually timing out on unacked packets and triggering
|
||||
// the same cleanup exception continually.
|
||||
// TODO: This should probably extend to the whole method, but we don't want to also catch the NRE
|
||||
// since this would hide the underlying failure and other associated problems.
|
||||
m_sceneGraph.RemoveScenePresence(agentID);
|
||||
m_clientManager.Remove(agentID);
|
||||
try
|
||||
{
|
||||
// Always clean these structures up so that any failure above doesn't cause them to remain in the
|
||||
// scene with possibly bad effects (e.g. continually timing out on unacked packets and triggering
|
||||
// the same cleanup exception continually.
|
||||
m_sceneGraph.RemoveScenePresence(agentID);
|
||||
m_clientManager.Remove(agentID);
|
||||
|
||||
avatar.Close();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error(
|
||||
string.Format("[SCENE]: Exception in final clean up of {0} in {1}. Exception ", avatar.Name, Name), e);
|
||||
}
|
||||
}
|
||||
|
||||
//m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false));
|
||||
@@ -3448,7 +3501,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
agent.startpos
|
||||
);
|
||||
|
||||
if (LoginsDisabled)
|
||||
if (!LoginsEnabled)
|
||||
{
|
||||
reason = "Logins Disabled";
|
||||
return false;
|
||||
@@ -3505,8 +3558,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
// We have a zombie from a crashed session.
|
||||
// Or the same user is trying to be root twice here, won't work.
|
||||
// Kill it.
|
||||
m_log.DebugFormat(
|
||||
"[SCENE]: Zombie scene presence detected for {0} {1} in {2}",
|
||||
m_log.WarnFormat(
|
||||
"[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.",
|
||||
sp.Name, sp.UUID, RegionInfo.RegionName);
|
||||
|
||||
sp.ControllingClient.Close();
|
||||
@@ -4063,16 +4116,19 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// <summary>
|
||||
/// Tell a single agent to disconnect from the region.
|
||||
/// </summary>
|
||||
/// <param name="regionHandle"></param>
|
||||
/// <param name="agentID"></param>
|
||||
public bool IncomingCloseAgent(UUID agentID)
|
||||
/// <param name="force">
|
||||
/// Force the agent to close even if it might be in the middle of some other operation. You do not want to
|
||||
/// force unless you are absolutely sure that the agent is dead and a normal close is not working.
|
||||
/// </param>
|
||||
public bool IncomingCloseAgent(UUID agentID, bool force)
|
||||
{
|
||||
//m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID);
|
||||
|
||||
ScenePresence presence = m_sceneGraph.GetScenePresence(agentID);
|
||||
if (presence != null)
|
||||
{
|
||||
presence.ControllingClient.Close();
|
||||
presence.ControllingClient.Close(force);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -4457,6 +4513,23 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
return m_sceneGraph.GetScenePresence(localID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all the scene presences in this scene.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This method will return both root and child scene presences.
|
||||
///
|
||||
/// Consider using ForEachScenePresence() or ForEachRootScenePresence() if possible since these will not
|
||||
/// involving creating a new List object.
|
||||
/// </remarks>
|
||||
/// <returns>
|
||||
/// A list of the scene presences. Adding or removing from the list will not affect the presences in the scene.
|
||||
/// </returns>
|
||||
public List<ScenePresence> GetScenePresences()
|
||||
{
|
||||
return new List<ScenePresence>(m_sceneGraph.GetScenePresences());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs action on all avatars in the scene (root scene presences)
|
||||
/// Avatars may be an NPC or a 'real' client.
|
||||
@@ -5390,5 +5463,60 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
m_SpawnPoint = 1;
|
||||
return m_SpawnPoint - 1;
|
||||
}
|
||||
|
||||
// Wrappers to get physics modules retrieve assets. Has to be done this way
|
||||
// because we can't assign the asset service to physics directly - at the
|
||||
// time physics are instantiated it's not registered but it will be by
|
||||
// the time the first prim exists.
|
||||
public void PhysicsRequestAsset(UUID assetID, AssetReceivedDelegate callback)
|
||||
{
|
||||
AssetService.Get(assetID.ToString(), callback, PhysicsAssetReceived);
|
||||
}
|
||||
|
||||
private void PhysicsAssetReceived(string id, Object sender, AssetBase asset)
|
||||
{
|
||||
AssetReceivedDelegate callback = (AssetReceivedDelegate)sender;
|
||||
|
||||
callback(asset);
|
||||
}
|
||||
|
||||
public string GetExtraSetting(string name)
|
||||
{
|
||||
string val;
|
||||
|
||||
if (!m_extraSettings.TryGetValue(name, out val))
|
||||
return String.Empty;
|
||||
|
||||
return val;
|
||||
}
|
||||
|
||||
public void StoreExtraSetting(string name, string val)
|
||||
{
|
||||
string oldVal;
|
||||
|
||||
if (m_extraSettings.TryGetValue(name, out oldVal))
|
||||
{
|
||||
if (oldVal == val)
|
||||
return;
|
||||
}
|
||||
|
||||
m_extraSettings[name] = val;
|
||||
|
||||
m_SimulationDataService.SaveExtra(RegionInfo.RegionID, name, val);
|
||||
|
||||
m_eventManager.TriggerExtraSettingChanged(this, name, val);
|
||||
}
|
||||
|
||||
public void RemoveExtraSetting(string name)
|
||||
{
|
||||
if (!m_extraSettings.ContainsKey(name))
|
||||
return;
|
||||
|
||||
m_extraSettings.Remove(name);
|
||||
|
||||
m_SimulationDataService.RemoveExtra(RegionInfo.RegionID, name);
|
||||
|
||||
m_eventManager.TriggerExtraSettingChanged(this, name, String.Empty);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -106,6 +106,42 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
protected readonly ClientManager m_clientManager = new ClientManager();
|
||||
|
||||
public bool LoginsEnabled
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_loginsEnabled;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
if (m_loginsEnabled != value)
|
||||
{
|
||||
m_loginsEnabled = value;
|
||||
EventManager.TriggerRegionLoginsStatusChange(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
private bool m_loginsEnabled;
|
||||
|
||||
public bool Ready
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_ready;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
if (m_ready != value)
|
||||
{
|
||||
m_ready = value;
|
||||
EventManager.TriggerRegionReadyStatusChange(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
private bool m_ready;
|
||||
|
||||
public float TimeDilation
|
||||
{
|
||||
get { return 1.0f; }
|
||||
|
||||
@@ -100,7 +100,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[SCENE COMMUNICATION SERVICE]: Region {0} failed to inform neighbour at {1}-{2} that it is up.",
|
||||
x / Constants.RegionSize, y / Constants.RegionSize);
|
||||
m_scene.Name, x / Constants.RegionSize, y / Constants.RegionSize);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -300,7 +300,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
public bool AddNewSceneObject(
|
||||
SceneObjectGroup sceneObject, bool attachToBackup, Vector3? pos, Quaternion? rot, Vector3 vel)
|
||||
{
|
||||
AddNewSceneObject(sceneObject, true, false);
|
||||
AddNewSceneObject(sceneObject, attachToBackup, false);
|
||||
|
||||
if (pos != null)
|
||||
sceneObject.AbsolutePosition = (Vector3)pos;
|
||||
@@ -375,12 +375,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
{
|
||||
Vector3 scale = part.Shape.Scale;
|
||||
|
||||
if (scale.X > m_parentScene.m_maxNonphys)
|
||||
scale.X = m_parentScene.m_maxNonphys;
|
||||
if (scale.Y > m_parentScene.m_maxNonphys)
|
||||
scale.Y = m_parentScene.m_maxNonphys;
|
||||
if (scale.Z > m_parentScene.m_maxNonphys)
|
||||
scale.Z = m_parentScene.m_maxNonphys;
|
||||
scale.X = Math.Max(m_parentScene.m_minNonphys, Math.Min(m_parentScene.m_maxNonphys, scale.X));
|
||||
scale.Y = Math.Max(m_parentScene.m_minNonphys, Math.Min(m_parentScene.m_maxNonphys, scale.Y));
|
||||
scale.Z = Math.Max(m_parentScene.m_minNonphys, Math.Min(m_parentScene.m_maxNonphys, scale.Z));
|
||||
|
||||
part.Shape.Scale = scale;
|
||||
}
|
||||
@@ -768,7 +765,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// pass a delegate to ForEachScenePresence.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
private List<ScenePresence> GetScenePresences()
|
||||
protected internal List<ScenePresence> GetScenePresences()
|
||||
{
|
||||
return m_scenePresenceArray;
|
||||
}
|
||||
@@ -1638,6 +1635,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
{
|
||||
parentGroup.LinkToGroup(child);
|
||||
|
||||
child.DetachFromBackup();
|
||||
|
||||
// this is here so physics gets updated!
|
||||
// Don't remove! Bad juju! Stay away! or fix physics!
|
||||
child.AbsolutePosition = child.AbsolutePosition;
|
||||
|
||||
@@ -47,6 +47,48 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
public event RestartSim OnRestartSim;
|
||||
|
||||
/// <summary>
|
||||
/// Fired when either all regions are ready for use or at least one region has become unready for use where
|
||||
/// previously all regions were ready.
|
||||
/// </summary>
|
||||
public event Action<SceneManager> OnRegionsReadyStatusChange;
|
||||
|
||||
/// <summary>
|
||||
/// Are all regions ready for use?
|
||||
/// </summary>
|
||||
public bool AllRegionsReady
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_allRegionsReady;
|
||||
}
|
||||
|
||||
private set
|
||||
{
|
||||
if (m_allRegionsReady != value)
|
||||
{
|
||||
m_allRegionsReady = value;
|
||||
Action<SceneManager> handler = OnRegionsReadyStatusChange;
|
||||
if (handler != null)
|
||||
{
|
||||
foreach (Action<SceneManager> d in handler.GetInvocationList())
|
||||
{
|
||||
try
|
||||
{
|
||||
d(this);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[SCENE MANAGER]: Delegate for OnRegionsReadyStatusChange failed - continuing {0} - {1}",
|
||||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
private bool m_allRegionsReady;
|
||||
|
||||
private static SceneManager m_instance = null;
|
||||
public static SceneManager Instance
|
||||
{
|
||||
@@ -141,10 +183,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
public void Add(Scene scene)
|
||||
{
|
||||
scene.OnRestart += HandleRestart;
|
||||
|
||||
lock (m_localScenes)
|
||||
m_localScenes.Add(scene);
|
||||
|
||||
scene.OnRestart += HandleRestart;
|
||||
scene.EventManager.OnRegionReadyStatusChange += HandleRegionReadyStatusChange;
|
||||
}
|
||||
|
||||
public void HandleRestart(RegionInfo rdata)
|
||||
@@ -175,6 +218,12 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
OnRestartSim(rdata);
|
||||
}
|
||||
|
||||
private void HandleRegionReadyStatusChange(IScene scene)
|
||||
{
|
||||
lock (m_localScenes)
|
||||
AllRegionsReady = m_localScenes.TrueForAll(s => s.Ready);
|
||||
}
|
||||
|
||||
public void SendSimOnlineNotification(ulong regionHandle)
|
||||
{
|
||||
RegionInfo Result = null;
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
@@ -610,6 +611,14 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// </remarks>
|
||||
public UUID FromItemID { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Refers to the SceneObjectPart.UUID property of the object that this object was rezzed from, if applicable.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If not applicable will be UUID.Zero
|
||||
/// </remarks>
|
||||
public UUID FromPartID { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The folder ID that this object was rezzed from, if applicable.
|
||||
/// </summary>
|
||||
@@ -640,7 +649,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// The original SceneObjectPart will be used rather than a copy, preserving
|
||||
/// its existing localID and UUID.
|
||||
/// </summary>
|
||||
public SceneObjectGroup(SceneObjectPart part)
|
||||
/// <param name='part'>Root part for this scene object.</param>
|
||||
public SceneObjectGroup(SceneObjectPart part) : this()
|
||||
{
|
||||
SetRootPart(part);
|
||||
}
|
||||
@@ -649,8 +659,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// Constructor. This object is added to the scene later via AttachToScene()
|
||||
/// </summary>
|
||||
public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape)
|
||||
:this(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero))
|
||||
{
|
||||
SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -2121,6 +2131,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
// Can't do this yet since backup still makes use of the root part without any synchronization
|
||||
// objectGroup.m_rootPart = null;
|
||||
|
||||
// If linking prims with different permissions, fix them
|
||||
AdjustChildPrimPermissions();
|
||||
|
||||
AttachToBackup();
|
||||
|
||||
// Here's the deal, this is ABSOLUTELY CRITICAL so the physics scene gets the update about the
|
||||
@@ -2612,12 +2625,21 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
}
|
||||
}
|
||||
|
||||
public void AdjustChildPrimPermissions()
|
||||
{
|
||||
ForEachPart(part =>
|
||||
{
|
||||
if (part != RootPart)
|
||||
part.ClonePermissions(RootPart);
|
||||
});
|
||||
}
|
||||
|
||||
public void UpdatePermissions(UUID AgentID, byte field, uint localID,
|
||||
uint mask, byte addRemTF)
|
||||
{
|
||||
SceneObjectPart[] parts = m_parts.GetArray();
|
||||
for (int i = 0; i < parts.Length; i++)
|
||||
parts[i].UpdatePermissions(AgentID, field, localID, mask, addRemTF);
|
||||
RootPart.UpdatePermissions(AgentID, field, localID, mask, addRemTF);
|
||||
|
||||
AdjustChildPrimPermissions();
|
||||
|
||||
HasGroupChanged = true;
|
||||
|
||||
@@ -2664,17 +2686,17 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
RootPart.StoreUndoState(true);
|
||||
|
||||
scale.X = Math.Min(scale.X, Scene.m_maxNonphys);
|
||||
scale.Y = Math.Min(scale.Y, Scene.m_maxNonphys);
|
||||
scale.Z = Math.Min(scale.Z, Scene.m_maxNonphys);
|
||||
scale.X = Math.Max(Scene.m_minNonphys, Math.Min(Scene.m_maxNonphys, scale.X));
|
||||
scale.Y = Math.Max(Scene.m_minNonphys, Math.Min(Scene.m_maxNonphys, scale.Y));
|
||||
scale.Z = Math.Max(Scene.m_minNonphys, Math.Min(Scene.m_maxNonphys, scale.Z));
|
||||
|
||||
PhysicsActor pa = m_rootPart.PhysActor;
|
||||
|
||||
if (pa != null && pa.IsPhysical)
|
||||
{
|
||||
scale.X = Math.Min(scale.X, Scene.m_maxPhys);
|
||||
scale.Y = Math.Min(scale.Y, Scene.m_maxPhys);
|
||||
scale.Z = Math.Min(scale.Z, Scene.m_maxPhys);
|
||||
scale.X = Math.Max(Scene.m_minPhys, Math.Min(Scene.m_maxPhys, scale.X));
|
||||
scale.Y = Math.Max(Scene.m_minPhys, Math.Min(Scene.m_maxPhys, scale.Y));
|
||||
scale.Z = Math.Max(Scene.m_minPhys, Math.Min(Scene.m_maxPhys, scale.Z));
|
||||
}
|
||||
|
||||
float x = (scale.X / RootPart.Scale.X);
|
||||
@@ -2706,6 +2728,14 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
y *= a;
|
||||
z *= a;
|
||||
}
|
||||
else if (oldSize.X * x < m_scene.m_minPhys)
|
||||
{
|
||||
f = m_scene.m_minPhys / oldSize.X;
|
||||
a = f / x;
|
||||
x *= a;
|
||||
y *= a;
|
||||
z *= a;
|
||||
}
|
||||
|
||||
if (oldSize.Y * y > m_scene.m_maxPhys)
|
||||
{
|
||||
@@ -2715,6 +2745,14 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
y *= a;
|
||||
z *= a;
|
||||
}
|
||||
else if (oldSize.Y * y < m_scene.m_minPhys)
|
||||
{
|
||||
f = m_scene.m_minPhys / oldSize.Y;
|
||||
a = f / y;
|
||||
x *= a;
|
||||
y *= a;
|
||||
z *= a;
|
||||
}
|
||||
|
||||
if (oldSize.Z * z > m_scene.m_maxPhys)
|
||||
{
|
||||
@@ -2724,6 +2762,14 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
y *= a;
|
||||
z *= a;
|
||||
}
|
||||
else if (oldSize.Z * z < m_scene.m_minPhys)
|
||||
{
|
||||
f = m_scene.m_minPhys / oldSize.Z;
|
||||
a = f / z;
|
||||
x *= a;
|
||||
y *= a;
|
||||
z *= a;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -2735,6 +2781,14 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
y *= a;
|
||||
z *= a;
|
||||
}
|
||||
else if (oldSize.X * x < m_scene.m_minNonphys)
|
||||
{
|
||||
f = m_scene.m_minNonphys / oldSize.X;
|
||||
a = f / x;
|
||||
x *= a;
|
||||
y *= a;
|
||||
z *= a;
|
||||
}
|
||||
|
||||
if (oldSize.Y * y > m_scene.m_maxNonphys)
|
||||
{
|
||||
@@ -2744,6 +2798,14 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
y *= a;
|
||||
z *= a;
|
||||
}
|
||||
else if (oldSize.Y * y < m_scene.m_minNonphys)
|
||||
{
|
||||
f = m_scene.m_minNonphys / oldSize.Y;
|
||||
a = f / y;
|
||||
x *= a;
|
||||
y *= a;
|
||||
z *= a;
|
||||
}
|
||||
|
||||
if (oldSize.Z * z > m_scene.m_maxNonphys)
|
||||
{
|
||||
@@ -2753,6 +2815,14 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
y *= a;
|
||||
z *= a;
|
||||
}
|
||||
else if (oldSize.Z * z < m_scene.m_minNonphys)
|
||||
{
|
||||
f = m_scene.m_minNonphys / oldSize.Z;
|
||||
a = f / z;
|
||||
x *= a;
|
||||
y *= a;
|
||||
z *= a;
|
||||
}
|
||||
}
|
||||
|
||||
// obPart.IgnoreUndoUpdate = false;
|
||||
|
||||
@@ -733,7 +733,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[SCENEOBJECTPART]: GROUP POSITION. " + e.Message);
|
||||
m_log.ErrorFormat("[SCENEOBJECTPART]: GROUP POSITION. {0}", e);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2368,17 +2368,16 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// <param name="scale"></param>
|
||||
public void Resize(Vector3 scale)
|
||||
{
|
||||
scale.X = Math.Min(scale.X, ParentGroup.Scene.m_maxNonphys);
|
||||
scale.Y = Math.Min(scale.Y, ParentGroup.Scene.m_maxNonphys);
|
||||
scale.Z = Math.Min(scale.Z, ParentGroup.Scene.m_maxNonphys);
|
||||
scale.X = Math.Max(ParentGroup.Scene.m_minNonphys, Math.Min(ParentGroup.Scene.m_maxNonphys, scale.X));
|
||||
scale.Y = Math.Max(ParentGroup.Scene.m_minNonphys, Math.Min(ParentGroup.Scene.m_maxNonphys, scale.Y));
|
||||
scale.Z = Math.Max(ParentGroup.Scene.m_minNonphys, Math.Min(ParentGroup.Scene.m_maxNonphys, scale.Z));
|
||||
|
||||
PhysicsActor pa = PhysActor;
|
||||
|
||||
if (pa != null && pa.IsPhysical)
|
||||
{
|
||||
scale.X = Math.Min(scale.X, ParentGroup.Scene.m_maxPhys);
|
||||
scale.Y = Math.Min(scale.Y, ParentGroup.Scene.m_maxPhys);
|
||||
scale.Z = Math.Min(scale.Z, ParentGroup.Scene.m_maxPhys);
|
||||
scale.X = Math.Max(ParentGroup.Scene.m_minPhys, Math.Min(ParentGroup.Scene.m_maxPhys, scale.X));
|
||||
scale.Y = Math.Max(ParentGroup.Scene.m_minPhys, Math.Min(ParentGroup.Scene.m_maxPhys, scale.Y));
|
||||
scale.Z = Math.Max(ParentGroup.Scene.m_minPhys, Math.Min(ParentGroup.Scene.m_maxPhys, scale.Z));
|
||||
}
|
||||
|
||||
// m_log.DebugFormat("[SCENE OBJECT PART]: Resizing {0} {1} to {2}", Name, LocalId, scale);
|
||||
@@ -2467,7 +2466,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
/// <summary>
|
||||
/// Schedule a terse update for this prim. Terse updates only send position,
|
||||
/// rotation, velocity, rotational velocity and shape information.
|
||||
/// rotation, velocity and rotational velocity information.
|
||||
/// </summary>
|
||||
public void ScheduleTerseUpdate()
|
||||
{
|
||||
@@ -2852,23 +2851,32 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the color of prim faces
|
||||
/// Set the color & alpha of prim faces
|
||||
/// </summary>
|
||||
/// <param name="color"></param>
|
||||
/// <param name="face"></param>
|
||||
public void SetFaceColor(Vector3 color, int face)
|
||||
/// <param name="color"></param>
|
||||
/// <param name="alpha"></param>
|
||||
public void SetFaceColorAlpha(int face, Vector3 color, double ?alpha)
|
||||
{
|
||||
Vector3 clippedColor = Util.Clip(color, 0.0f, 1.0f);
|
||||
float clippedAlpha = alpha.HasValue ?
|
||||
Util.Clip((float)alpha.Value, 0.0f, 1.0f) : 0;
|
||||
|
||||
// The only way to get a deep copy/ If we don't do this, we can
|
||||
// mever detect color changes further down.
|
||||
// never detect color changes further down.
|
||||
Byte[] buf = Shape.Textures.GetBytes();
|
||||
Primitive.TextureEntry tex = new Primitive.TextureEntry(buf, 0, buf.Length);
|
||||
Color4 texcolor;
|
||||
if (face >= 0 && face < GetNumberOfSides())
|
||||
{
|
||||
texcolor = tex.CreateFace((uint)face).RGBA;
|
||||
texcolor.R = Util.Clip((float)color.X, 0.0f, 1.0f);
|
||||
texcolor.G = Util.Clip((float)color.Y, 0.0f, 1.0f);
|
||||
texcolor.B = Util.Clip((float)color.Z, 0.0f, 1.0f);
|
||||
texcolor.R = clippedColor.X;
|
||||
texcolor.G = clippedColor.Y;
|
||||
texcolor.B = clippedColor.Z;
|
||||
if (alpha.HasValue)
|
||||
{
|
||||
texcolor.A = clippedAlpha;
|
||||
}
|
||||
tex.FaceTextures[face].RGBA = texcolor;
|
||||
UpdateTextureEntry(tex.GetBytes());
|
||||
return;
|
||||
@@ -2880,15 +2888,23 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
if (tex.FaceTextures[i] != null)
|
||||
{
|
||||
texcolor = tex.FaceTextures[i].RGBA;
|
||||
texcolor.R = Util.Clip((float)color.X, 0.0f, 1.0f);
|
||||
texcolor.G = Util.Clip((float)color.Y, 0.0f, 1.0f);
|
||||
texcolor.B = Util.Clip((float)color.Z, 0.0f, 1.0f);
|
||||
texcolor.R = clippedColor.X;
|
||||
texcolor.G = clippedColor.Y;
|
||||
texcolor.B = clippedColor.Z;
|
||||
if (alpha.HasValue)
|
||||
{
|
||||
texcolor.A = clippedAlpha;
|
||||
}
|
||||
tex.FaceTextures[i].RGBA = texcolor;
|
||||
}
|
||||
texcolor = tex.DefaultTexture.RGBA;
|
||||
texcolor.R = Util.Clip((float)color.X, 0.0f, 1.0f);
|
||||
texcolor.G = Util.Clip((float)color.Y, 0.0f, 1.0f);
|
||||
texcolor.B = Util.Clip((float)color.Z, 0.0f, 1.0f);
|
||||
texcolor.R = clippedColor.X;
|
||||
texcolor.G = clippedColor.Y;
|
||||
texcolor.B = clippedColor.Z;
|
||||
if (alpha.HasValue)
|
||||
{
|
||||
texcolor.A = clippedAlpha;
|
||||
}
|
||||
tex.DefaultTexture.RGBA = texcolor;
|
||||
}
|
||||
UpdateTextureEntry(tex.GetBytes());
|
||||
@@ -3874,6 +3890,27 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
}
|
||||
}
|
||||
|
||||
public void ClonePermissions(SceneObjectPart source)
|
||||
{
|
||||
bool update = false;
|
||||
|
||||
if (BaseMask != source.BaseMask ||
|
||||
OwnerMask != source.OwnerMask ||
|
||||
GroupMask != source.GroupMask ||
|
||||
EveryoneMask != source.EveryoneMask ||
|
||||
NextOwnerMask != source.NextOwnerMask)
|
||||
update = true;
|
||||
|
||||
BaseMask = source.BaseMask;
|
||||
OwnerMask = source.OwnerMask;
|
||||
GroupMask = source.GroupMask;
|
||||
EveryoneMask = source.EveryoneMask;
|
||||
NextOwnerMask = source.NextOwnerMask;
|
||||
|
||||
if (update)
|
||||
SendFullUpdateToAllClients();
|
||||
}
|
||||
|
||||
public bool IsHingeJoint()
|
||||
{
|
||||
// For now, we use the NINJA naming scheme for identifying joints.
|
||||
@@ -4237,6 +4274,57 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
ScheduleFullUpdate();
|
||||
}
|
||||
|
||||
public void UpdateSlice(float begin, float end)
|
||||
{
|
||||
if (end < begin)
|
||||
{
|
||||
float temp = begin;
|
||||
begin = end;
|
||||
end = temp;
|
||||
}
|
||||
end = Math.Min(1f, Math.Max(0f, end));
|
||||
begin = Math.Min(Math.Min(1f, Math.Max(0f, begin)), end - 0.02f);
|
||||
if (begin < 0.02f && end < 0.02f)
|
||||
{
|
||||
begin = 0f;
|
||||
end = 0.02f;
|
||||
}
|
||||
|
||||
ushort uBegin = (ushort)(50000.0 * begin);
|
||||
ushort uEnd = (ushort)(50000.0 * (1f - end));
|
||||
bool updatePossiblyNeeded = false;
|
||||
PrimType primType = GetPrimType();
|
||||
if (primType == PrimType.SPHERE || primType == PrimType.TORUS || primType == PrimType.TUBE || primType == PrimType.RING)
|
||||
{
|
||||
if (m_shape.ProfileBegin != uBegin || m_shape.ProfileEnd != uEnd)
|
||||
{
|
||||
m_shape.ProfileBegin = uBegin;
|
||||
m_shape.ProfileEnd = uEnd;
|
||||
updatePossiblyNeeded = true;
|
||||
}
|
||||
}
|
||||
else if (m_shape.PathBegin != uBegin || m_shape.PathEnd != uEnd)
|
||||
{
|
||||
m_shape.PathBegin = uBegin;
|
||||
m_shape.PathEnd = uEnd;
|
||||
updatePossiblyNeeded = true;
|
||||
}
|
||||
|
||||
if (updatePossiblyNeeded && ParentGroup != null)
|
||||
{
|
||||
ParentGroup.HasGroupChanged = true;
|
||||
}
|
||||
if (updatePossiblyNeeded && PhysActor != null)
|
||||
{
|
||||
PhysActor.Shape = m_shape;
|
||||
ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
|
||||
}
|
||||
if (updatePossiblyNeeded)
|
||||
{
|
||||
ScheduleFullUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// If the part is a sculpt/mesh, retrieve the mesh data and reinsert it into the shape so that the physics
|
||||
/// engine can use it.
|
||||
|
||||
@@ -109,15 +109,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
public UUID currentParcelUUID = UUID.Zero;
|
||||
|
||||
protected ScenePresenceAnimator m_animator;
|
||||
/// <value>
|
||||
/// The animator for this avatar
|
||||
/// </value>
|
||||
public ScenePresenceAnimator Animator
|
||||
{
|
||||
get { return m_animator; }
|
||||
private set { m_animator = value; }
|
||||
}
|
||||
public ScenePresenceAnimator Animator { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Attachments recorded on this avatar.
|
||||
@@ -1390,17 +1385,22 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
bool DCFlagKeyPressed = false;
|
||||
Vector3 agent_control_v3 = Vector3.Zero;
|
||||
|
||||
bool oldflying = Flying;
|
||||
bool newFlying = actor.Flying;
|
||||
|
||||
if (ForceFly)
|
||||
actor.Flying = true;
|
||||
newFlying = true;
|
||||
else if (FlyDisabled)
|
||||
actor.Flying = false;
|
||||
newFlying = false;
|
||||
else
|
||||
actor.Flying = ((flags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0);
|
||||
newFlying = ((flags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0);
|
||||
|
||||
if (actor.Flying != oldflying)
|
||||
if (actor.Flying != newFlying)
|
||||
{
|
||||
// Note: ScenePresence.Flying is actually fetched from the physical actor
|
||||
// so setting PhysActor.Flying here also sets the ScenePresence's value.
|
||||
actor.Flying = newFlying;
|
||||
update_movementflag = true;
|
||||
}
|
||||
|
||||
if (ParentID == 0)
|
||||
{
|
||||
@@ -2569,8 +2569,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
//m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID);
|
||||
|
||||
avatar.ControllingClient.SendAvatarDataImmediate(this);
|
||||
if (Animator != null)
|
||||
Animator.SendAnimPackToClient(avatar.ControllingClient);
|
||||
Animator.SendAnimPackToClient(avatar.ControllingClient);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -3239,14 +3238,12 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
//if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f))
|
||||
// The Physics Scene will send updates every 500 ms grep: PhysicsActor.SubscribeEvents(
|
||||
// as of this comment the interval is set in AddToPhysicalScene
|
||||
if (Animator != null)
|
||||
{
|
||||
|
||||
// if (m_updateCount > 0)
|
||||
// {
|
||||
Animator.UpdateMovementAnimations();
|
||||
Animator.UpdateMovementAnimations();
|
||||
// m_updateCount--;
|
||||
// }
|
||||
}
|
||||
|
||||
CollisionEventUpdate collisionData = (CollisionEventUpdate)e;
|
||||
Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList;
|
||||
@@ -3261,7 +3258,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
// m_lastColCount = coldata.Count;
|
||||
// }
|
||||
|
||||
if (coldata.Count != 0 && Animator != null)
|
||||
if (coldata.Count != 0)
|
||||
{
|
||||
switch (Animator.CurrentMovementAnimation)
|
||||
{
|
||||
@@ -3371,7 +3368,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
ControllingClient.SendHealth(Health);
|
||||
}
|
||||
|
||||
public void Close()
|
||||
protected internal void Close()
|
||||
{
|
||||
// Clear known regions
|
||||
KnownRegions = new Dictionary<ulong, string>();
|
||||
@@ -3387,8 +3384,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
// m_reprioritizationTimer.Dispose();
|
||||
|
||||
RemoveFromPhysicalScene();
|
||||
Animator.Close();
|
||||
Animator = null;
|
||||
}
|
||||
|
||||
public void AddAttachment(SceneObjectGroup gobj)
|
||||
|
||||
@@ -151,6 +151,24 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||
ToOriginalXmlFormat(sceneObject, writer, doScriptStates, false);
|
||||
}
|
||||
|
||||
public static string ToOriginalXmlFormat(SceneObjectGroup sceneObject, string scriptedState)
|
||||
{
|
||||
using (StringWriter sw = new StringWriter())
|
||||
{
|
||||
using (XmlTextWriter writer = new XmlTextWriter(sw))
|
||||
{
|
||||
writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty);
|
||||
|
||||
ToOriginalXmlFormat(sceneObject, writer, false, true);
|
||||
|
||||
writer.WriteRaw(scriptedState);
|
||||
|
||||
writer.WriteEndElement();
|
||||
}
|
||||
return sw.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Serialize a scene object to the original xml format
|
||||
/// </summary>
|
||||
|
||||
@@ -30,7 +30,7 @@ using System.Collections.Generic;
|
||||
using System.Timers;
|
||||
using OpenMetaverse.Packets;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Statistics;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
@@ -53,48 +53,83 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||
/// Scene presence tests
|
||||
/// </summary>
|
||||
[TestFixture]
|
||||
public class ScenePresenceAgentTests
|
||||
public class ScenePresenceAgentTests : OpenSimTestCase
|
||||
{
|
||||
public Scene scene, scene2, scene3;
|
||||
public UUID agent1, agent2, agent3;
|
||||
public static Random random;
|
||||
public ulong region1,region2,region3;
|
||||
public AgentCircuitData acd1;
|
||||
public SceneObjectGroup sog1, sog2, sog3;
|
||||
public TestClient testclient;
|
||||
// public Scene scene, scene2, scene3;
|
||||
// public UUID agent1, agent2, agent3;
|
||||
// public static Random random;
|
||||
// public ulong region1, region2, region3;
|
||||
// public AgentCircuitData acd1;
|
||||
// public TestClient testclient;
|
||||
|
||||
[TestFixtureSetUp]
|
||||
public void Init()
|
||||
// [TestFixtureSetUp]
|
||||
// public void Init()
|
||||
// {
|
||||
//// TestHelpers.InMethod();
|
||||
////
|
||||
//// SceneHelpers sh = new SceneHelpers();
|
||||
////
|
||||
//// scene = sh.SetupScene("Neighbour x", UUID.Random(), 1000, 1000);
|
||||
//// scene2 = sh.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000);
|
||||
//// scene3 = sh.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000);
|
||||
////
|
||||
//// ISharedRegionModule interregionComms = new LocalSimulationConnectorModule();
|
||||
//// interregionComms.Initialise(new IniConfigSource());
|
||||
//// interregionComms.PostInitialise();
|
||||
//// SceneHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms);
|
||||
//// SceneHelpers.SetupSceneModules(scene2, new IniConfigSource(), interregionComms);
|
||||
//// SceneHelpers.SetupSceneModules(scene3, new IniConfigSource(), interregionComms);
|
||||
//
|
||||
//// agent1 = UUID.Random();
|
||||
//// agent2 = UUID.Random();
|
||||
//// agent3 = UUID.Random();
|
||||
//
|
||||
//// region1 = scene.RegionInfo.RegionHandle;
|
||||
//// region2 = scene2.RegionInfo.RegionHandle;
|
||||
//// region3 = scene3.RegionInfo.RegionHandle;
|
||||
// }
|
||||
|
||||
[Test]
|
||||
public void TestCreateRootScenePresence()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
SceneHelpers sh = new SceneHelpers();
|
||||
UUID spUuid = TestHelpers.ParseTail(0x1);
|
||||
|
||||
scene = sh.SetupScene("Neighbour x", UUID.Random(), 1000, 1000);
|
||||
scene2 = sh.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000);
|
||||
scene3 = sh.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000);
|
||||
TestScene scene = new SceneHelpers().SetupScene();
|
||||
SceneHelpers.AddScenePresence(scene, spUuid);
|
||||
|
||||
ISharedRegionModule interregionComms = new LocalSimulationConnectorModule();
|
||||
interregionComms.Initialise(new IniConfigSource());
|
||||
interregionComms.PostInitialise();
|
||||
SceneHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms);
|
||||
SceneHelpers.SetupSceneModules(scene2, new IniConfigSource(), interregionComms);
|
||||
SceneHelpers.SetupSceneModules(scene3, new IniConfigSource(), interregionComms);
|
||||
Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(spUuid), Is.Not.Null);
|
||||
Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1));
|
||||
|
||||
agent1 = UUID.Random();
|
||||
agent2 = UUID.Random();
|
||||
agent3 = UUID.Random();
|
||||
random = new Random();
|
||||
sog1 = SceneHelpers.CreateSceneObject(1, agent1);
|
||||
scene.AddSceneObject(sog1);
|
||||
sog2 = SceneHelpers.CreateSceneObject(1, agent1);
|
||||
scene.AddSceneObject(sog2);
|
||||
sog3 = SceneHelpers.CreateSceneObject(1, agent1);
|
||||
scene.AddSceneObject(sog3);
|
||||
ScenePresence sp = scene.GetScenePresence(spUuid);
|
||||
Assert.That(sp, Is.Not.Null);
|
||||
Assert.That(sp.IsChildAgent, Is.False);
|
||||
Assert.That(sp.UUID, Is.EqualTo(spUuid));
|
||||
|
||||
region1 = scene.RegionInfo.RegionHandle;
|
||||
region2 = scene2.RegionInfo.RegionHandle;
|
||||
region3 = scene3.RegionInfo.RegionHandle;
|
||||
Assert.That(scene.GetScenePresences().Count, Is.EqualTo(1));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCreateDuplicateRootScenePresence()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
UUID spUuid = TestHelpers.ParseTail(0x1);
|
||||
|
||||
TestScene scene = new SceneHelpers().SetupScene();
|
||||
SceneHelpers.AddScenePresence(scene, spUuid);
|
||||
SceneHelpers.AddScenePresence(scene, spUuid);
|
||||
|
||||
Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(spUuid), Is.Not.Null);
|
||||
Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1));
|
||||
|
||||
ScenePresence sp = scene.GetScenePresence(spUuid);
|
||||
Assert.That(sp, Is.Not.Null);
|
||||
Assert.That(sp.IsChildAgent, Is.False);
|
||||
Assert.That(sp.UUID, Is.EqualTo(spUuid));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -106,10 +141,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||
TestScene scene = new SceneHelpers().SetupScene();
|
||||
ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
|
||||
|
||||
Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Not.Null);
|
||||
Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1));
|
||||
|
||||
scene.IncomingCloseAgent(sp.UUID);
|
||||
scene.IncomingCloseAgent(sp.UUID, false);
|
||||
|
||||
Assert.That(scene.GetScenePresence(sp.UUID), Is.Null);
|
||||
Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null);
|
||||
@@ -266,99 +298,99 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||
// but things are synchronous among them. So there should be
|
||||
// 3 threads in here.
|
||||
//[Test]
|
||||
public void T021_TestCrossToNewRegion()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
scene.RegisterRegionWithGrid();
|
||||
scene2.RegisterRegionWithGrid();
|
||||
|
||||
// Adding child agent to region 1001
|
||||
string reason;
|
||||
scene2.NewUserConnection(acd1,0, out reason);
|
||||
scene2.AddNewClient(testclient, PresenceType.User);
|
||||
|
||||
ScenePresence presence = scene.GetScenePresence(agent1);
|
||||
presence.MakeRootAgent(new Vector3(0,unchecked(Constants.RegionSize-1),0), true);
|
||||
|
||||
ScenePresence presence2 = scene2.GetScenePresence(agent1);
|
||||
|
||||
// Adding neighbour region caps info to presence2
|
||||
|
||||
string cap = presence.ControllingClient.RequestClientInfo().CapsPath;
|
||||
presence2.AddNeighbourRegion(region1, cap);
|
||||
|
||||
Assert.That(presence.IsChildAgent, Is.False, "Did not start root in origin region.");
|
||||
Assert.That(presence2.IsChildAgent, Is.True, "Is not a child on destination region.");
|
||||
|
||||
// Cross to x+1
|
||||
presence.AbsolutePosition = new Vector3(Constants.RegionSize+1,3,100);
|
||||
presence.Update();
|
||||
|
||||
EventWaitHandle wh = new EventWaitHandle (false, EventResetMode.AutoReset, "Crossing");
|
||||
|
||||
// Mimicking communication between client and server, by waiting OK from client
|
||||
// sent by TestClient.CrossRegion call. Originally, this is network comm.
|
||||
if (!wh.WaitOne(5000,false))
|
||||
{
|
||||
presence.Update();
|
||||
if (!wh.WaitOne(8000,false))
|
||||
throw new ArgumentException("1 - Timeout waiting for signal/variable.");
|
||||
}
|
||||
|
||||
// This is a TestClient specific method that fires OnCompleteMovementToRegion event, which
|
||||
// would normally be fired after receiving the reply packet from comm. done on the last line.
|
||||
testclient.CompleteMovement();
|
||||
|
||||
// Crossings are asynchronous
|
||||
int timer = 10;
|
||||
|
||||
// Make sure cross hasn't already finished
|
||||
if (!presence.IsInTransit && !presence.IsChildAgent)
|
||||
{
|
||||
// If not and not in transit yet, give it some more time
|
||||
Thread.Sleep(5000);
|
||||
}
|
||||
|
||||
// Enough time, should at least be in transit by now.
|
||||
while (presence.IsInTransit && timer > 0)
|
||||
{
|
||||
Thread.Sleep(1000);
|
||||
timer-=1;
|
||||
}
|
||||
|
||||
Assert.That(timer,Is.GreaterThan(0),"Timed out waiting to cross 2->1.");
|
||||
Assert.That(presence.IsChildAgent, Is.True, "Did not complete region cross as expected.");
|
||||
Assert.That(presence2.IsChildAgent, Is.False, "Did not receive root status after receiving agent.");
|
||||
|
||||
// Cross Back
|
||||
presence2.AbsolutePosition = new Vector3(-10, 3, 100);
|
||||
presence2.Update();
|
||||
|
||||
if (!wh.WaitOne(5000,false))
|
||||
{
|
||||
presence2.Update();
|
||||
if (!wh.WaitOne(8000,false))
|
||||
throw new ArgumentException("2 - Timeout waiting for signal/variable.");
|
||||
}
|
||||
testclient.CompleteMovement();
|
||||
|
||||
if (!presence2.IsInTransit && !presence2.IsChildAgent)
|
||||
{
|
||||
// If not and not in transit yet, give it some more time
|
||||
Thread.Sleep(5000);
|
||||
}
|
||||
|
||||
// Enough time, should at least be in transit by now.
|
||||
while (presence2.IsInTransit && timer > 0)
|
||||
{
|
||||
Thread.Sleep(1000);
|
||||
timer-=1;
|
||||
}
|
||||
|
||||
Assert.That(timer,Is.GreaterThan(0),"Timed out waiting to cross 1->2.");
|
||||
Assert.That(presence2.IsChildAgent, Is.True, "Did not return from region as expected.");
|
||||
Assert.That(presence.IsChildAgent, Is.False, "Presence was not made root in old region again.");
|
||||
}
|
||||
// public void T021_TestCrossToNewRegion()
|
||||
// {
|
||||
// TestHelpers.InMethod();
|
||||
//
|
||||
// scene.RegisterRegionWithGrid();
|
||||
// scene2.RegisterRegionWithGrid();
|
||||
//
|
||||
// // Adding child agent to region 1001
|
||||
// string reason;
|
||||
// scene2.NewUserConnection(acd1,0, out reason);
|
||||
// scene2.AddNewClient(testclient, PresenceType.User);
|
||||
//
|
||||
// ScenePresence presence = scene.GetScenePresence(agent1);
|
||||
// presence.MakeRootAgent(new Vector3(0,unchecked(Constants.RegionSize-1),0), true);
|
||||
//
|
||||
// ScenePresence presence2 = scene2.GetScenePresence(agent1);
|
||||
//
|
||||
// // Adding neighbour region caps info to presence2
|
||||
//
|
||||
// string cap = presence.ControllingClient.RequestClientInfo().CapsPath;
|
||||
// presence2.AddNeighbourRegion(region1, cap);
|
||||
//
|
||||
// Assert.That(presence.IsChildAgent, Is.False, "Did not start root in origin region.");
|
||||
// Assert.That(presence2.IsChildAgent, Is.True, "Is not a child on destination region.");
|
||||
//
|
||||
// // Cross to x+1
|
||||
// presence.AbsolutePosition = new Vector3(Constants.RegionSize+1,3,100);
|
||||
// presence.Update();
|
||||
//
|
||||
// EventWaitHandle wh = new EventWaitHandle (false, EventResetMode.AutoReset, "Crossing");
|
||||
//
|
||||
// // Mimicking communication between client and server, by waiting OK from client
|
||||
// // sent by TestClient.CrossRegion call. Originally, this is network comm.
|
||||
// if (!wh.WaitOne(5000,false))
|
||||
// {
|
||||
// presence.Update();
|
||||
// if (!wh.WaitOne(8000,false))
|
||||
// throw new ArgumentException("1 - Timeout waiting for signal/variable.");
|
||||
// }
|
||||
//
|
||||
// // This is a TestClient specific method that fires OnCompleteMovementToRegion event, which
|
||||
// // would normally be fired after receiving the reply packet from comm. done on the last line.
|
||||
// testclient.CompleteMovement();
|
||||
//
|
||||
// // Crossings are asynchronous
|
||||
// int timer = 10;
|
||||
//
|
||||
// // Make sure cross hasn't already finished
|
||||
// if (!presence.IsInTransit && !presence.IsChildAgent)
|
||||
// {
|
||||
// // If not and not in transit yet, give it some more time
|
||||
// Thread.Sleep(5000);
|
||||
// }
|
||||
//
|
||||
// // Enough time, should at least be in transit by now.
|
||||
// while (presence.IsInTransit && timer > 0)
|
||||
// {
|
||||
// Thread.Sleep(1000);
|
||||
// timer-=1;
|
||||
// }
|
||||
//
|
||||
// Assert.That(timer,Is.GreaterThan(0),"Timed out waiting to cross 2->1.");
|
||||
// Assert.That(presence.IsChildAgent, Is.True, "Did not complete region cross as expected.");
|
||||
// Assert.That(presence2.IsChildAgent, Is.False, "Did not receive root status after receiving agent.");
|
||||
//
|
||||
// // Cross Back
|
||||
// presence2.AbsolutePosition = new Vector3(-10, 3, 100);
|
||||
// presence2.Update();
|
||||
//
|
||||
// if (!wh.WaitOne(5000,false))
|
||||
// {
|
||||
// presence2.Update();
|
||||
// if (!wh.WaitOne(8000,false))
|
||||
// throw new ArgumentException("2 - Timeout waiting for signal/variable.");
|
||||
// }
|
||||
// testclient.CompleteMovement();
|
||||
//
|
||||
// if (!presence2.IsInTransit && !presence2.IsChildAgent)
|
||||
// {
|
||||
// // If not and not in transit yet, give it some more time
|
||||
// Thread.Sleep(5000);
|
||||
// }
|
||||
//
|
||||
// // Enough time, should at least be in transit by now.
|
||||
// while (presence2.IsInTransit && timer > 0)
|
||||
// {
|
||||
// Thread.Sleep(1000);
|
||||
// timer-=1;
|
||||
// }
|
||||
//
|
||||
// Assert.That(timer,Is.GreaterThan(0),"Timed out waiting to cross 1->2.");
|
||||
// Assert.That(presence2.IsChildAgent, Is.True, "Did not return from region as expected.");
|
||||
// Assert.That(presence.IsChildAgent, Is.False, "Presence was not made root in old region again.");
|
||||
// }
|
||||
}
|
||||
}
|
||||
@@ -301,7 +301,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||
sp.AbsolutePosition = preTeleportPosition;
|
||||
|
||||
// Make sceneB refuse CreateAgent
|
||||
sceneB.LoginsDisabled = true;
|
||||
sceneB.LoginsEnabled = false;
|
||||
|
||||
sceneA.RequestTeleportLocation(
|
||||
sp.ControllingClient,
|
||||
|
||||
@@ -38,6 +38,7 @@ using OpenMetaverse;
|
||||
using OpenMetaverse.Packets;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Client;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
|
||||
@@ -884,6 +885,11 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
Close(false);
|
||||
}
|
||||
|
||||
public void Close(bool force)
|
||||
{
|
||||
Disconnect();
|
||||
}
|
||||
|
||||
@@ -34,6 +34,7 @@ using System.Text;
|
||||
using System.Threading;
|
||||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
|
||||
|
||||
@@ -35,7 +35,7 @@ using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Statistics;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
using OpenSim.Region.ClientStack.LindenUDP;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
@@ -81,18 +81,6 @@ namespace OpenSim.Region.CoreModules.UDP.Linden
|
||||
lock (m_scenes)
|
||||
m_scenes[scene.RegionInfo.RegionID] = scene;
|
||||
|
||||
scene.AddCommand(
|
||||
"Comms", this, "image queues clear",
|
||||
"image queues clear <first-name> <last-name>",
|
||||
"Clear the image queues (textures downloaded via UDP) for a particular client.",
|
||||
(mod, cmd) => MainConsole.Instance.Output(HandleImageQueuesClear(cmd)));
|
||||
|
||||
scene.AddCommand(
|
||||
"Comms", this, "image queues show",
|
||||
"image queues show <first-name> <last-name>",
|
||||
"Show the image queues (textures downloaded via UDP) for a particular client.",
|
||||
(mod, cmd) => MainConsole.Instance.Output(GetImageQueuesReport(cmd)));
|
||||
|
||||
scene.AddCommand(
|
||||
"Comms", this, "show pqueues",
|
||||
"show pqueues [full]",
|
||||
@@ -105,8 +93,15 @@ namespace OpenSim.Region.CoreModules.UDP.Linden
|
||||
"Comms", this, "show queues",
|
||||
"show queues [full]",
|
||||
"Show queue data for each client",
|
||||
"Without the 'full' option, only root agents are shown."
|
||||
+ " With the 'full' option child agents are also shown.",
|
||||
"Without the 'full' option, only root agents are shown.\n"
|
||||
+ "With the 'full' option child agents are also shown.\n\n"
|
||||
+ "Type - Rt is a root (avatar) client whilst cd is a child (neighbour interacting) client.\n"
|
||||
+ "Since Last In - Time in milliseconds since last packet received.\n"
|
||||
+ "Pkts In - Number of packets processed from the client.\n"
|
||||
+ "Pkts Out - Number of packets sent to the client.\n"
|
||||
+ "Pkts Resent - Number of packets resent to the client.\n"
|
||||
+ "Bytes Unacked - Number of bytes transferred to the client that are awaiting acknowledgement.\n"
|
||||
+ "Q Pkts * - Number of packets of various types (land, wind, etc.) to be sent to the client that are waiting for available bandwidth.\n",
|
||||
(mod, cmd) => MainConsole.Instance.Output(GetQueuesReport(cmd)));
|
||||
|
||||
scene.AddCommand(
|
||||
@@ -114,6 +109,12 @@ namespace OpenSim.Region.CoreModules.UDP.Linden
|
||||
"show image queues <first-name> <last-name>",
|
||||
"Show the image queues (textures downloaded via UDP) for a particular client.",
|
||||
(mod, cmd) => MainConsole.Instance.Output(GetImageQueuesReport(cmd)));
|
||||
|
||||
scene.AddCommand(
|
||||
"Comms", this, "clear image queues",
|
||||
"clear image queues <first-name> <last-name>",
|
||||
"Clear the image queues (textures downloaded via UDP) for a particular client.",
|
||||
(mod, cmd) => MainConsole.Instance.Output(HandleImageQueuesClear(cmd)));
|
||||
|
||||
scene.AddCommand(
|
||||
"Comms", this, "show throttles",
|
||||
@@ -373,17 +374,22 @@ namespace OpenSim.Region.CoreModules.UDP.Linden
|
||||
int maxNameLength = 18;
|
||||
int maxRegionNameLength = 14;
|
||||
int maxTypeLength = 4;
|
||||
int totalInfoFieldsLength = maxNameLength + columnPadding + maxRegionNameLength + columnPadding + maxTypeLength + columnPadding;
|
||||
|
||||
int totalInfoFieldsLength
|
||||
= maxNameLength + columnPadding
|
||||
+ maxRegionNameLength + columnPadding
|
||||
+ maxTypeLength + columnPadding;
|
||||
|
||||
report.Append(GetColumnEntry("User", maxNameLength, columnPadding));
|
||||
report.Append(GetColumnEntry("Region", maxRegionNameLength, columnPadding));
|
||||
report.Append(GetColumnEntry("Type", maxTypeLength, columnPadding));
|
||||
|
||||
report.AppendFormat(
|
||||
"{0,7} {1,7} {2,7} {3,9} {4,7} {5,7} {6,7} {7,7} {8,7} {9,8} {10,7} {11,7}\n",
|
||||
"{0,7} {1,7} {2,7} {3,7} {4,9} {5,7} {6,7} {7,7} {8,7} {9,7} {10,8} {11,7} {12,7}\n",
|
||||
"Since",
|
||||
"Pkts",
|
||||
"Pkts",
|
||||
"Pkts",
|
||||
"Pkts",
|
||||
"Bytes",
|
||||
"Q Pkts",
|
||||
"Q Pkts",
|
||||
@@ -396,7 +402,8 @@ namespace OpenSim.Region.CoreModules.UDP.Linden
|
||||
|
||||
report.AppendFormat("{0,-" + totalInfoFieldsLength + "}", "");
|
||||
report.AppendFormat(
|
||||
"{0,7} {1,7} {2,7} {3,9} {4,7} {5,7} {6,7} {7,7} {8,7} {9,8} {10,7} {11,7}\n",
|
||||
"{0,7} {1,7} {2,7} {3,7} {4,9} {5,7} {6,7} {7,7} {8,7} {9,7} {10,8} {11,7} {12,7}\n",
|
||||
"Last In",
|
||||
"In",
|
||||
"Out",
|
||||
"Resent",
|
||||
@@ -417,22 +424,22 @@ namespace OpenSim.Region.CoreModules.UDP.Linden
|
||||
scene.ForEachClient(
|
||||
delegate(IClientAPI client)
|
||||
{
|
||||
bool isChild = client.SceneAgent.IsChildAgent;
|
||||
if (isChild && !showChildren)
|
||||
return;
|
||||
|
||||
string name = client.Name;
|
||||
if (pname != "" && name != pname)
|
||||
return;
|
||||
|
||||
string regionName = scene.RegionInfo.RegionName;
|
||||
|
||||
report.Append(GetColumnEntry(name, maxNameLength, columnPadding));
|
||||
report.Append(GetColumnEntry(regionName, maxRegionNameLength, columnPadding));
|
||||
report.Append(GetColumnEntry(isChild ? "Cd" : "Rt", maxTypeLength, columnPadding));
|
||||
|
||||
if (client is IStatsCollector)
|
||||
{
|
||||
bool isChild = client.SceneAgent.IsChildAgent;
|
||||
if (isChild && !showChildren)
|
||||
return;
|
||||
|
||||
string name = client.Name;
|
||||
if (pname != "" && name != pname)
|
||||
return;
|
||||
|
||||
string regionName = scene.RegionInfo.RegionName;
|
||||
|
||||
report.Append(GetColumnEntry(name, maxNameLength, columnPadding));
|
||||
report.Append(GetColumnEntry(regionName, maxRegionNameLength, columnPadding));
|
||||
report.Append(GetColumnEntry(isChild ? "Cd" : "Rt", maxTypeLength, columnPadding));
|
||||
|
||||
IStatsCollector stats = (IStatsCollector)client;
|
||||
|
||||
report.AppendLine(stats.Report());
|
||||
|
||||
@@ -36,7 +36,7 @@ using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Statistics;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
using OpenSim.Region.ClientStack.LindenUDP;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
@@ -36,7 +36,7 @@ using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Statistics;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
using OpenSim.Region.ClientStack.LindenUDP;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
@@ -0,0 +1,189 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using log4net;
|
||||
using Mono.Addins;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
using OpenSim.Region.ClientStack.LindenUDP;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.OptionalModules.Avatar.Attachments
|
||||
{
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "TempAttachmentsModule")]
|
||||
public class TempAttachmentsModule : INonSharedRegionModule
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private Scene m_scene;
|
||||
private IRegionConsole m_console;
|
||||
|
||||
public void Initialise(IConfigSource configSource)
|
||||
{
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
m_scene = scene;
|
||||
|
||||
IScriptModuleComms comms = scene.RequestModuleInterface<IScriptModuleComms>();
|
||||
if (comms != null)
|
||||
{
|
||||
comms.RegisterScriptInvocation( this, "llAttachToAvatarTemp");
|
||||
m_log.DebugFormat("[TEMP ATTACHS]: Registered script functions");
|
||||
m_console = scene.RequestModuleInterface<IRegionConsole>();
|
||||
|
||||
if (m_console != null)
|
||||
{
|
||||
m_console.AddCommand("TempATtachModule", false, "set auto_grant_attach_perms", "set auto_grant_attach_perms true|false", "Allow objects owned by the region owner os estate managers to obtain attach permissions without asking the user", SetAutoGrantAttachPerms);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.ErrorFormat("[TEMP ATTACHS]: Failed to register script functions");
|
||||
}
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "TempAttachmentsModule"; }
|
||||
}
|
||||
|
||||
private void SendConsoleOutput(UUID agentID, string text)
|
||||
{
|
||||
if (m_console == null)
|
||||
return;
|
||||
|
||||
m_console.SendConsoleOutput(agentID, text);
|
||||
}
|
||||
|
||||
private void SetAutoGrantAttachPerms(string module, string[] parms)
|
||||
{
|
||||
UUID agentID = new UUID(parms[parms.Length - 1]);
|
||||
Array.Resize(ref parms, parms.Length - 1);
|
||||
|
||||
if (parms.Length != 3)
|
||||
{
|
||||
SendConsoleOutput(agentID, "Command parameter error");
|
||||
return;
|
||||
}
|
||||
|
||||
string val = parms[2];
|
||||
if (val != "true" && val != "false")
|
||||
{
|
||||
SendConsoleOutput(agentID, "Command parameter error");
|
||||
return;
|
||||
}
|
||||
|
||||
m_scene.StoreExtraSetting("auto_grant_attach_perms", val);
|
||||
|
||||
SendConsoleOutput(agentID, String.Format("auto_grant_attach_perms set to {0}", val));
|
||||
}
|
||||
|
||||
private void llAttachToAvatarTemp(UUID host, UUID script, int attachmentPoint)
|
||||
{
|
||||
SceneObjectPart hostPart = m_scene.GetSceneObjectPart(host);
|
||||
|
||||
if (hostPart == null)
|
||||
return;
|
||||
|
||||
if (hostPart.ParentGroup.IsAttachment)
|
||||
return;
|
||||
|
||||
IAttachmentsModule attachmentsModule = m_scene.RequestModuleInterface<IAttachmentsModule>();
|
||||
if (attachmentsModule == null)
|
||||
return;
|
||||
|
||||
TaskInventoryItem item = hostPart.Inventory.GetInventoryItem(script);
|
||||
if (item == null)
|
||||
return;
|
||||
|
||||
if ((item.PermsMask & 32) == 0) // PERMISSION_ATTACH
|
||||
return;
|
||||
|
||||
ScenePresence target;
|
||||
if (!m_scene.TryGetScenePresence(item.PermsGranter, out target))
|
||||
return;
|
||||
|
||||
if (target.UUID != hostPart.ParentGroup.OwnerID)
|
||||
{
|
||||
uint effectivePerms = hostPart.ParentGroup.GetEffectivePermissions();
|
||||
|
||||
if ((effectivePerms & (uint)PermissionMask.Transfer) == 0)
|
||||
return;
|
||||
|
||||
hostPart.ParentGroup.SetOwnerId(target.UUID);
|
||||
hostPart.ParentGroup.SetRootPartOwner(hostPart.ParentGroup.RootPart, target.UUID, target.ControllingClient.ActiveGroupId);
|
||||
|
||||
if (m_scene.Permissions.PropagatePermissions())
|
||||
{
|
||||
foreach (SceneObjectPart child in hostPart.ParentGroup.Parts)
|
||||
{
|
||||
child.Inventory.ChangeInventoryOwner(target.UUID);
|
||||
child.TriggerScriptChangedEvent(Changed.OWNER);
|
||||
child.ApplyNextOwnerPermissions();
|
||||
}
|
||||
}
|
||||
|
||||
hostPart.ParentGroup.RootPart.ObjectSaleType = 0;
|
||||
hostPart.ParentGroup.RootPart.SalePrice = 10;
|
||||
|
||||
hostPart.ParentGroup.HasGroupChanged = true;
|
||||
hostPart.ParentGroup.RootPart.SendPropertiesToClient(target.ControllingClient);
|
||||
hostPart.ParentGroup.RootPart.ScheduleFullUpdate();
|
||||
}
|
||||
|
||||
attachmentsModule.AttachObject(target, hostPart.ParentGroup, (uint)attachmentPoint, false, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -37,6 +37,7 @@ using OpenMetaverse;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
|
||||
@@ -37,7 +37,7 @@ using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Statistics;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
using OpenSim.Region.ClientStack.LindenUDP;
|
||||
using OpenSim.Region.CoreModules.Avatar.Friends;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
|
||||
@@ -54,12 +54,12 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
||||
|
||||
private bool m_debugEnabled = false;
|
||||
|
||||
public const GroupPowers m_DefaultEveryonePowers = GroupPowers.AllowSetHome |
|
||||
GroupPowers.Accountable |
|
||||
GroupPowers.JoinChat |
|
||||
GroupPowers.AllowVoiceChat |
|
||||
GroupPowers.ReceiveNotices |
|
||||
GroupPowers.StartProposal |
|
||||
public const GroupPowers m_DefaultEveryonePowers = GroupPowers.AllowSetHome |
|
||||
GroupPowers.Accountable |
|
||||
GroupPowers.JoinChat |
|
||||
GroupPowers.AllowVoiceChat |
|
||||
GroupPowers.ReceiveNotices |
|
||||
GroupPowers.StartProposal |
|
||||
GroupPowers.VoteOnProposal;
|
||||
|
||||
private bool m_connectorEnabled = false;
|
||||
@@ -201,8 +201,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
||||
/// <summary>
|
||||
/// Create a Group, including Everyone and Owners Role, place FounderID in both groups, select Owner as selected role, and newly created group as agent's active role.
|
||||
/// </summary>
|
||||
public UUID CreateGroup(UUID requestingAgentID, string name, string charter, bool showInList, UUID insigniaID,
|
||||
int membershipFee, bool openEnrollment, bool allowPublish,
|
||||
public UUID CreateGroup(UUID requestingAgentID, string name, string charter, bool showInList, UUID insigniaID,
|
||||
int membershipFee, bool openEnrollment, bool allowPublish,
|
||||
bool maturePublish, UUID founderID)
|
||||
{
|
||||
UUID GroupID = UUID.Random();
|
||||
@@ -214,7 +214,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
||||
param["Charter"] = charter;
|
||||
param["ShowInList"] = showInList == true ? 1 : 0;
|
||||
param["InsigniaID"] = insigniaID.ToString();
|
||||
param["MembershipFee"] = 0;
|
||||
param["MembershipFee"] = membershipFee;
|
||||
param["OpenEnrollment"] = openEnrollment == true ? 1 : 0;
|
||||
param["AllowPublish"] = allowPublish == true ? 1 : 0;
|
||||
param["MaturePublish"] = maturePublish == true ? 1 : 0;
|
||||
@@ -285,8 +285,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
||||
return UUID.Parse((string)respData["GroupID"]);
|
||||
}
|
||||
|
||||
public void UpdateGroup(UUID requestingAgentID, UUID groupID, string charter, bool showInList,
|
||||
UUID insigniaID, int membershipFee, bool openEnrollment,
|
||||
public void UpdateGroup(UUID requestingAgentID, UUID groupID, string charter, bool showInList,
|
||||
UUID insigniaID, int membershipFee, bool openEnrollment,
|
||||
bool allowPublish, bool maturePublish)
|
||||
{
|
||||
Hashtable param = new Hashtable();
|
||||
@@ -302,7 +302,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
||||
XmlRpcCall(requestingAgentID, "groups.updateGroup", param);
|
||||
}
|
||||
|
||||
public void AddGroupRole(UUID requestingAgentID, UUID groupID, UUID roleID, string name, string description,
|
||||
public void AddGroupRole(UUID requestingAgentID, UUID groupID, UUID roleID, string name, string description,
|
||||
string title, ulong powers)
|
||||
{
|
||||
Hashtable param = new Hashtable();
|
||||
@@ -325,7 +325,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
||||
XmlRpcCall(requestingAgentID, "groups.removeRoleFromGroup", param);
|
||||
}
|
||||
|
||||
public void UpdateGroupRole(UUID requestingAgentID, UUID groupID, UUID roleID, string name, string description,
|
||||
public void UpdateGroupRole(UUID requestingAgentID, UUID groupID, UUID roleID, string name, string description,
|
||||
string title, ulong powers)
|
||||
{
|
||||
Hashtable param = new Hashtable();
|
||||
@@ -580,7 +580,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
||||
memberships.Add(HashTableToGroupMembershipData((Hashtable)membership));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return memberships;
|
||||
}
|
||||
|
||||
@@ -800,9 +800,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
||||
|
||||
public bool hasAgentDroppedGroupChatSession(UUID agentID, UUID groupID)
|
||||
{
|
||||
// If we're tracking drops for this group,
|
||||
// If we're tracking drops for this group,
|
||||
// and we find them, well... then they've dropped
|
||||
return m_groupsAgentsDroppedFromChatSession.ContainsKey(groupID)
|
||||
return m_groupsAgentsDroppedFromChatSession.ContainsKey(groupID)
|
||||
&& m_groupsAgentsDroppedFromChatSession[groupID].Contains(agentID);
|
||||
}
|
||||
|
||||
@@ -888,7 +888,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
||||
|
||||
return group;
|
||||
}
|
||||
|
||||
|
||||
private static GroupMembershipData HashTableToGroupMembershipData(Hashtable respData)
|
||||
{
|
||||
GroupMembershipData data = new GroupMembershipData();
|
||||
@@ -921,7 +921,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
||||
data.MembershipFee = int.Parse((string)respData["MembershipFee"]);
|
||||
data.OpenEnrollment = ((string)respData["OpenEnrollment"] == "1");
|
||||
data.ShowInList = ((string)respData["ShowInList"] == "1");
|
||||
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
@@ -958,7 +958,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
||||
m_memoryCache.TryGetValue(CacheKey, out resp);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (resp == null)
|
||||
{
|
||||
if (m_debugEnabled)
|
||||
@@ -967,7 +967,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
||||
string UserService;
|
||||
UUID SessionID;
|
||||
GetClientGroupRequestID(requestingAgentID, out UserService, out SessionID);
|
||||
|
||||
|
||||
param.Add("RequestingAgentID", requestingAgentID.ToString());
|
||||
param.Add("RequestingAgentUserService", UserService);
|
||||
param.Add("RequestingSessionID", SessionID.ToString());
|
||||
@@ -992,9 +992,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[XMLRPC-GROUPS-CONNECTOR]: An error has occured while attempting to access the XmlRpcGroups server method {0} at {1}",
|
||||
"[XMLRPC-GROUPS-CONNECTOR]: An error has occured while attempting to access the XmlRpcGroups server method {0} at {1}",
|
||||
function, m_groupsServerURI);
|
||||
|
||||
|
||||
m_log.ErrorFormat("[XMLRPC-GROUPS-CONNECTOR]: {0}{1}", e.Message, e.StackTrace);
|
||||
|
||||
foreach (string ResponseLine in req.RequestResponse.Split(new string[] { Environment.NewLine }, StringSplitOptions.None))
|
||||
@@ -1061,9 +1061,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Group Request Tokens are an attempt to allow the groups service to authenticate
|
||||
/// Group Request Tokens are an attempt to allow the groups service to authenticate
|
||||
/// requests.
|
||||
/// TODO: This broke after the big grid refactor, either find a better way, or discard this
|
||||
/// </summary>
|
||||
@@ -1103,7 +1103,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -47,7 +47,7 @@ namespace OpenSim.Region.OptionalModules.PhysicsParameters
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "PhysicsParameters")]
|
||||
public class PhysicsParameters : ISharedRegionModule
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
// private static string LogHeader = "[PHYSICS PARAMETERS]";
|
||||
|
||||
private List<Scene> m_scenes = new List<Scene>();
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user